FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Gun CqC.rul enableCloseQuartersCombat: 1 closeQuartersAccuracyGlobal: 100 closeQuartersTuCostGlobal: 0 closeQuartersEnergyCostGlobal: 8 items: - type: STR_PICKAXE accuracyCloseQuarters: 60 closeQuartersMultiplier: reactions: 0.0 melee: 0.5 flatHundred: 0.5 - type: STR_MANACLES accuracyCloseQuarters: 60 closeQuartersMultiplier: reactions: 0.0 strength: 1.0 - type: STR_CHAINSAW accuracyCloseQuarters: 110 closeQuartersMultiplier: reactions: 0.0 melee: 0.35 flatHundred: 0.65 - type: STR_CHAINSAW_LOLI accuracyCloseQuarters: 120 closeQuartersMultiplier: reactions: 0.0 melee: 0.35 flatHundred: 0.65 - type: STR_AUTO_AXE accuracyCloseQuarters: 125 closeQuartersMultiplier: reactions: 0.0 melee: 0.35 flatHundred: 0.65 - type: AUX_AUTO_AXE accuracyCloseQuarters: 75 closeQuartersMultiplier: reactions: 0.0 melee: 0.35 flatHundred: 0.65 - type: STR_CHAINSAW_HEAVY accuracyCloseQuarters: 150 closeQuartersMultiplier: reactions: 0.0 melee: 0.35 flatHundred: 0.65 - type: STR_RIPPER accuracyCloseQuarters: 125 closeQuartersMultiplier: reactions: 0.5 melee: 0.5 - type: STR_WHIP_LEATHER accuracyCloseQuarters: 80 closeQuartersMultiplier: reactions: 0.0 throwing: 0.5 melee: 0.5 - type: STR_WHIP accuracyCloseQuarters: 80 closeQuartersMultiplier: reactions: 0.0 throwing: 0.5 melee: 0.5 - type: STR_ELECTRIC_LASSO accuracyCloseQuarters: 100 closeQuartersMultiplier: reactions: 0.0 throwing: 0.5 melee: 0.5 - type: STR_POISONOUS_TENTACLE accuracyCloseQuarters: 100 closeQuartersMultiplier: reactions: 0.0 throwing: 0.5 melee: 0.5 - type: AUX_FISTO weight: 0 bigSprite: 306 floorSprite: 31 meleeHitSound: 218 meleeAnimation: 0 damageType: 6 meleeMultiplier: melee: 0.5 reactions: 0.5 damageBonus: strength: 0.5 melee: 0.25 damageAlter: FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.33 ToHealth: 0.3 IgnoreOverKill: false accuracyMelee: 90 tuMelee: 16 flatRate: true battleType: 3 fixedWeapon: true recover: false clipSize: -1 specialUseEmptyHand: true - type: AUX_GHOST_FISTO weight: 0 bigSprite: 306 floorSprite: 31 meleeHitSound: 218 meleeAnimation: 0 damageType: 6 meleeMultiplier: melee: 0.5 reactions: 0.5 damageBonus: psiStrength: 0.4 strength: 0.2 damageAlter: FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.2 ToHealth: 0.1 IgnoreOverKill: false accuracyMelee: 120 tuMelee: 16 flatRate: true battleType: 3 fixedWeapon: true recover: false clipSize: -1 specialUseEmptyHand: true - type: AUX_SAINT_FISTO weight: 0 bigSprite: 3137 floorSprite: 31 battleType: 10 power: 20 #Melee segment confMelee: name: STR_PUNCH meleeHitSound: 218 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: psiStrength: 0.35 strength: 0.35 meleeAlter: FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToArmorPre: 0.1 ToHealth: 0.15 IgnoreOverKill: false IgnorePainImmunity: true accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 12 energy: 2 flatMelee: time: true #segment end invWidth: 2 invHeight: 2 experienceTrainingMode: 13 fixedWeapon: true recover: false clipSize: -1 - type: AUX_FLAMING_FISTO weight: 0 bigSprite: 1107 bulletSprite: 25 hitAnimation: 168 fireSound: 224 explosionHitSound: 106 accuracySnap: 30 accuracyCloseQuarters: 110 accuracyMultiplier: melee: 0.5 bravery: 0.5 costSnap: time: 28 energy: 24 arcingShot: true maxRange: 8 bulletSpeed: 80 kneelBonus: 110 battleType: 1 confSnap: name: STR_BURST shots: 6 damageType: 2 power: 20 damageAlter: RandomType: 2 FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 1 ToMorale: 25.0 ToTime: 1.0 ToItem: 2.0 #Melee segment confMelee: name: STR_PUNCH meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: bravery: 0.3 strength: 0.5 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 4 flatMelee: time: true #segment end experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true clipSize: -1 - type: STR_KUNG_FU_ALT weight: 0 bigSprite: 1180 meleeHitSound: 218 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 reactions: 0.2 melee: 0.3 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.3 accuracyMelee: 125 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 16 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: AUX_SHOCKAFIST weight: 3 bigSprite: 209 meleeHitSound: 19 meleeAnimation: 20 power: 30 damageBonus: strength: 0.4 melee: 0.1 damageType: 12 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 ToArmor: 0.0 ToWound: 0.0 ToStun: 1.5 IgnorePainImmunity: true accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 fixedWeapon: true recover: false - type: AUX_ROBOT_FIST weight: 3 bigSprite: 1266 meleeHitSound: 62 meleeAnimation: 28 power: 40 damageBonus: strength: 0.5 melee: 0.1 damageType: 12 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.65 ToArmor: 0.0 ToArmorPre: 0.05 ToWound: 0.0 ToStun: 1.25 IgnorePainImmunity: true accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 10 energy: 2 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 specialUseEmptyHand: true fixedWeapon: true recover: false - type: STR_UNARMED_BASIC weight: 0 bigSprite: 1178 meleeHitSound: 218 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.25 melee: 0.25 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 twoHanded: true oneHandedPenalty: 80 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_WRESTLING weight: 0 bigSprite: 791 meleeHitSound: 218 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.4 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.5 ToHealth: 0.1 ToTime: 3.0 ToEnergy: 3.0 ToMorale: 3.0 accuracyMelee: 133 meleeMultiplier: melee: 0.5 bravery: 0.5 confMelee: name: STR_UNARMED_WRESTLING costMelee: time: 15 energy: 8 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 50 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_GAUNTLET weight: 0 bigSprite: 1179 meleeHitSound: 79 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.4 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.35 accuracyMelee: 90 meleeMultiplier: melee: 1.0 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_GAUNTLET_PLUS weight: 0 bigSprite: 1181 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: bravery: 0.3 strength: 0.5 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 accuracyMelee: 90 meleeMultiplier: melee: 1.0 confMelee: name: STR_PUNCH costMelee: time: 12 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_GAUNTLET_CLAW weight: 0 bigSprite: 1249 meleeHitSound: 75 meleeAnimation: 12 power: 20 damageType: 7 damageBonus: strength: 0.25 reactions: 0.25 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToMorale: 10.0 ToHealth: 2.0 ToArmorPre: 0.05 accuracyMelee: 110 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 4 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 experienceTrainingMode: 13 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_PUNK_CHAIN weight: 0 bigSprite: 3051 meleeHitSound: 68 meleeAnimation: 4 power: 5 damageType: 3 damageBonus: throwing: 0.25 melee: 0.25 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToStun: 0.75 ToMorale: 5.0 accuracyMelee: 133 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 12 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 twoHanded: false invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_KUNG_FU bigSprite: 1180 bulletSprite: 5 fireSound: 216 hitSound: 218 hitAnimation: 126 power: 0 damageBonus: strength: 0.3 melee: 0.35 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.2 accuracyCloseQuarters: 125 accuracySnap: 125 accuracyAuto: 125 sprayWaypoints: 3 accuracyMultiplier: firing: 0.0 reactions: 0.5 melee: 0.5 costSnap: time: 12 energy: 4 costAuto: time: 30 energy: 12 confAuto: name: STR_WHIRLWIND confSnap: name: STR_KICK #Melee segment meleeHitSound: 218 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.25 melee: 0.25 meleeAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.1 accuracyMelee: 125 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 6 energy: 2 flatMelee: time: true #segment end twoHanded: true oneHandedPenalty: 67 flatRate: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 1 powerRangeThreshold: 2 powerRangeReduction: 999 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 13 fixedWeapon: true recover: false specialUseEmptyHand: true FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Piratez.rul facilities: - delete: STR_ALIEN_CONTAINMENT - type: STR_ACCESS_LIFT mapName: XBR_00 monthlyCost: 10000 missileAttraction: 0 listOrder: 9000 - type: STR_CORRIDOR spriteShape: 3 spriteFacility: 356 canBeBuiltOver: true buildCost: 75000 buildTime: 8 monthlyCost: 1000 refundValue: 50000 mapName: XBR_54 requires: - STR_BASIC_ELECTRONICS missileAttraction: 100 listOrder: 9001 - type: STR_BURROW spriteShape: 1 spriteFacility: 375 canBeBuiltOver: true buildCost: 75000 buildTime: 14 monthlyCost: 1000 refundValue: 50000 personnel: 10 aliens: 10 prisonType: 2 storage: 25 storageTiles: - [0, 0, 2] - [0, 2, 2] - [1, 7, 2] - [2, 0, 2] - [2, 5, 2] rightClickActionType: 1 mapName: XBR_70 missileAttraction: 100 listOrder: 9006 - type: STR_BEAST_DEN spriteShape: 1 spriteFacility: 387 buildCost: 225000 buildTime: 14 monthlyCost: 5000 refundValue: 150000 aliens: 20 prisonType: 2 storage: 50 storageTiles: - [1, 1, 2] - [1, 7, 2] - [8, 8, 2] - [7, 1, 2] - [1, 1, 1] - [3, 1, 1] - [5, 1, 1] - [7, 1, 1] - [1, 3, 1] - [1, 5, 1] rightClickActionType: 1 provideBaseFunc: [DEN] requires: - STR_BEAST_DEN mapName: XBR_76 missileAttraction: 100 listOrder: 9008 - type: STR_LIVING_QUARTERS_SMALL spriteShape: 1 spriteFacility: 317 canBeBuiltOver: true buildCost: 175000 buildTime: 10 monthlyCost: 5000 refundValue: 110000 personnel: 10 storage: 25 storageTiles: - [3, 1, 1] - [5, 1, 1] - [1, 4, 1] - [7, 1, 3] - [2, 5, 4] radarRange: 650 radarChance: 80 rightClickActionType: 6 requires: - STR_COMMUNICATIONS mapName: XBR_30 missileAttraction: 200 listOrder: 9010 - type: STR_LIVING_QUARTERS spriteShape: 1 spriteFacility: 18 canBeBuiltOver: true buildCost: 250000 buildTime: 16 monthlyCost: 7500 refundValue: 150000 personnel: 25 requires: - STR_CONTACT_BUILDERS mapName: XBR_21 missileAttraction: 100 listOrder: 9020 - type: STR_LIVING_QUARTERS_LARGE requires: - STR_LIVING_QUARTERS_LARGE spriteShape: 301 size: 2 buildCost: 1500000 buildTime: 20 monthlyCost: 30000 refundValue: 800000 personnel: 135 storage: 50 storageTiles: - [2, 1, 3] - [9, 1, 3] - [4, 4, 3] - [4, 5, 3] - [4, 6, 3] - [4, 7, 3] - [4, 8, 3] - [4, 9, 3] - [17, 7, 2] - [17, 8, 2] rightClickActionType: 6 missileAttraction: 25 mapName: XBR_22 listOrder: 9030 - type: STR_LIVING_QUARTERS_ADVANCED requires: - STR_LIVING_QUARTERS_ADVANCED spriteShape: 1 spriteFacility: 368 buildCost: 925000 buildTime: 20 monthlyCost: 60000 refundValue: 550000 personnel: 40 storage: 5 storageTiles: - [2, 7, 1] radarRange: 650 radarChance: 80 defense: 250 hitRatio: 90 fireSound: 8 hitSound: 10 rightClickActionType: 6 mapName: XBR_62 missileAttraction: 200 listOrder: 9040 - type: STR_GENERAL_STORES requires: - STR_INSPECT_MACHINERY canBeBuiltOver: true buildCost: 125000 monthlyCost: 2500 refundValue: 75000 storage: 75 storageTiles: - [1, 1, 3] - [3, 1, 3] - [3, 3, 3] - [1, 3, 3] - [5, 1, 3] - [5, 3, 3] - [8, 1, 3] - [8, 3, 3] - [5, 5, 3] - [7, 5, 3] - [5, 8, 3] - [7, 8, 3] - [6, 6, 3] - [2, 5, 3] - [3, 8, 3] mapName: XBR_07 missileAttraction: 100 listOrder: 9050 - type: STR_GENERAL_STORES_LARGE requires: - STR_GENERAL_STORES_LARGE spriteShape: 309 size: 2 canBeBuiltOver: true buildCost: 1000000 buildTime: 15 monthlyCost: 10000 refundValue: 550000 storage: 515 storageTiles: - [0, 1, 3] - [1, 1, 3] - [2, 1, 3] - [3, 1, 3] - [4, 1, 3] - [5, 1, 3] - [6, 1, 3] - [7, 1, 3] - [8, 1, 3] - [9, 1, 3] - [10, 1, 3] - [11, 1, 3] - [13, 1, 3] - [14, 1, 3] - [15, 1, 3] - [16, 1, 3] - [17, 1, 3] - [18, 1, 3] - [3, 2, 3] - [5, 2, 3] - [13, 2, 3] - [16, 2, 3] - [5, 3, 3] - [6, 3, 3] - [7, 3, 3] - [10, 3, 3] - [11, 3, 3] - [13, 3, 3] - [16, 3, 3] - [1, 8, 3] - [1, 9, 3] - [3, 8, 3] - [3, 9, 3] - [5, 8, 3] - [5, 9, 3] - [7, 9, 3] - [13, 9, 3] - [14, 9, 3] - [15, 9, 3] - [16, 9, 3] - [17, 9, 3] - [18, 9, 3] - [1, 10, 3] - [3, 10, 3] - [5, 10, 3] - [1, 11, 3] - [3, 11, 3] - [5, 11, 3] - [7, 11, 3] - [0, 14, 3] - [1, 14, 3] - [2, 14, 3] - [3, 14, 3] - [4, 14, 3] - [6, 14, 3] - [1, 14, 3] - [3, 14, 3] - [5, 14, 3] - [0, 18, 3] - [1, 18, 3] - [2, 18, 3] - [3, 18, 3] - [4, 18, 3] - [5, 18, 3] - [9, 14, 3] - [14, 11, 3] - [16, 11, 3] - [0, 1, 2] - [2, 1, 2] - [6, 1, 2] - [8, 1, 2] - [10, 1, 2] - [12, 1, 2] - [17, 0, 2] - [17, 2, 2] - [10, 7, 2] - [12, 7, 2] - [10, 9, 2] - [12, 9, 2] - [17, 16, 2] - [17, 18, 2] - [7, 11, 2] - [17, 11, 2] - [10, 12, 2] - [12, 12, 2] - [0, 17, 2] - [2, 17, 2] - [7, 17, 2] - [9, 17, 2] - [11, 17, 2] - [3, 4, 1] - [5, 4, 1] - [7, 4, 1] - [9, 4, 1] - [11, 4, 1] - [13, 4, 1] - [15, 4, 1] - [6, 8, 1] - [8, 8, 1] - [10, 8, 1] - [6, 12, 1] - [8, 12, 1] - [10, 12, 1] mapName: XBR_26 missileAttraction: 25 listOrder: 9060 - type: STR_GENERAL_STORES_ARMORED requires: - STR_HEAVY_CONSTRUCTION spriteShape: 1 spriteFacility: 355 buildCost: 500000 buildTime: 20 monthlyCost: 12500 refundValue: 300000 storage: 200 storageTiles: - [1, 1, 3] - [3, 1, 3] - [3, 3, 3] - [1, 3, 3] - [5, 1, 3] - [5, 3, 3] - [8, 1, 3] - [8, 3, 3] - [5, 5, 3] - [7, 5, 3] - [5, 8, 3] - [7, 8, 3] - [6, 6, 3] - [2, 5, 3] - [3, 8, 3] - [0, 1, 1] - [1, 1, 1] - [2, 1, 1] - [3, 1, 1] - [4, 1, 1] - [5, 1, 1] - [6, 1, 1] - [7, 1, 1] - [8, 1, 1] - [1, 3, 1] - [4, 3, 1] - [4, 4, 1] - [6, 4, 1] - [6, 5, 1] - [6, 6, 1] - [6, 7, 1] - [6, 8, 1] - [8, 4, 1] - [8, 6, 1] - [8, 8, 1] defense: 250 hitRatio: 70 fireSound: 40 hitSound: 10 mapName: XBR_63 missileAttraction: 200 listOrder: 9065 - type: STR_JAIL requires: - STR_CONTACT_BUILDERS spriteShape: 1 spriteFacility: 384 canBeBuiltOver: true buildCost: 200000 monthlyCost: 15000 refundValue: 125000 buildTime: 16 aliens: 15 mapName: XBR_75 missileAttraction: 100 listOrder: 9090 - type: STR_PRISON requires: - STR_PRISON spriteShape: 376 size: 2 buildCost: 2000000 monthlyCost: 50000 refundValue: 1200000 buildTime: 20 aliens: 100 defense: 200 hitRatio: 50 mapName: XBR_71 missileAttraction: 25 listOrder: 9092 - type: STR_CRYO_PRISON requires: - STR_CRYO_PRISON spriteShape: 1 spriteFacility: 25 buildCost: 300000 monthlyCost: 35000 refundValue: 200000 buildTime: 16 aliens: 40 rightClickActionType: 1 buildCostItems: STR_ALIEN_HABITAT: build: 40 refund: 40 mapName: XBR_08 missileAttraction: 100 listOrder: 9096 - type: STR_SMALL_RADAR_SYSTEM buildCost: 375000 monthlyCost: 7500 refundValue: 225000 radarRange: 1250 radarChance: 80 requires: - STR_COMMUNICATIONS mapName: XBR_04 missileAttraction: 400 listOrder: 9100 - type: STR_LARGE_RADAR_SYSTEM buildCost: 875000 monthlyCost: 15000 refundValue: 565000 radarRange: 2000 radarChance: 80 defense: 150 hitRatio: 100 fireSound: 41 hitSound: 10 requires: - STR_LARGE_RADAR_SYSTEM mapName: XBR_05 missileAttraction: 400 listOrder: 9110 - type: STR_HYPER_WAVE_DECODER buildCost: 1600000 monthlyCost: 85000 refundValue: 1100000 radarRange: 2000 buildCostItems: STR_UFO_NAVIGATION: build: 6 refund: 6 mapName: XBR_15 missileAttraction: 400 listOrder: 9140 - type: STR_HANGAR requires: - STR_EXCAVATION canBeBuiltOver: true refundValue: 125000 workshops: 5 mapName: XBR_16 missileAttraction: 50 listOrder: 9170 - type: STR_EYE_OF_HORUS requires: - STR_UNAVAILABLE hyper: true spriteShape: 2 spriteFacility: 388 buildCost: 25000000 buildTime: 50 monthlyCost: 100000 mapName: XBR_15 radarRange: 10800 radarChance: 100 missileAttraction: 400 listOrder: 9199 - type: STR_FLAK_DEFENSES requires: - STR_FLAK_DEFENSE spriteShape: 3 spriteFacility: 337 buildCost: 275000 buildTime: 18 monthlyCost: 7500 refundValue: 175000 defense: 400 hitRatio: 65 fireSound: 39 hitSound: 10 missileAttraction: 300 mapName: XBR_09 listOrder: 9200 - type: STR_SAM_DEFENSES requires: - STR_SAM_DEFENSES spriteShape: 3 spriteFacility: 353 buildCost: 350000 buildTime: 12 monthlyCost: 12500 refundValue: 200000 personnel: 5 defense: 350 hitRatio: 100 fireSound: 34 hitSound: 10 radarRange: 650 radarChance: 100 mapName: XBR_52 missileAttraction: 300 listOrder: 9210 - type: STR_MISSILE_DEFENSES requires: - STR_MISSILE_DEFENSES buildCost: 600000 monthlyCost: 20000 refundValue: 400000 defense: 1200 hitRatio: 40 fireSound: 33 radarRange: 650 radarChance: 100 mapName: XBR_06 listOrder: 9220 - type: STR_LASER_DEFENSES buildCost: 625000 buildTime: 20 monthlyCost: 10000 refundValue: 425000 defense: 500 hitRatio: 90 fireSound: 36 radarRange: 350 radarChance: 100 missileAttraction: 300 mapName: XBR_01 listOrder: 9230 - type: STR_GAUSS_DEFENSES requires: - STR_GAUSS_DEFENSE spriteShape: 3 spriteFacility: 300 buildCost: 1000000 buildTime: 22 monthlyCost: 15000 refundValue: 625000 defense: 850 hitRatio: 70 fireSound: 37 hitSound: 10 radarRange: 350 radarChance: 100 mapName: XBR_83 missileAttraction: 300 listOrder: 9240 - type: STR_PLASMA_DEFENSES requires: - STR_PLASMA_DEFENSE buildCost: 2500000 buildTime: 26 monthlyCost: 30000 refundValue: 1650000 defense: 1000 hitRatio: 80 radarRange: 350 radarChance: 100 requiresBaseFunc: [PWR] mapName: XBR_10 missileAttraction: 300 listOrder: 9260 - type: STR_FUSION_BALL_DEFENSES requires: - STR_FUSION_DEFENSE buildCost: 4250000 monthlyCost: 50000 refundValue: 2850000 defense: 1600 hitRatio: 70 fireSound: 35 radarRange: 650 radarChance: 100 requiresBaseFunc: [FUS] mapName: XBR_11 missileAttraction: 300 listOrder: 9270 - type: STR_ARMORY spriteShape: 1 spriteFacility: 372 buildCost: 10000000 buildTime: 36 monthlyCost: 200000 refundValue: 6500000 workshops: 10 storage: 100 storageTiles: - [2, 2, 1] - [2, 3, 1] - [2, 6, 1] - [2, 7, 1] - [3, 7, 1] - [3, 2, 1] - [4, 2, 1] - [5, 2, 1] defense: 750 hitRatio: 100 fireSound: 37 hitSound: 10 rightClickActionType: 2 maxAllowedPerBase: 1 requiresBaseFunc: [PWR] provideBaseFunc: [WORKS, SHOP, ARMS] requires: - STR_ARMORY mapName: XBR_67 missileAttraction: 100 listOrder: 9280 - type: STR_GRAV_SHIELD buildCost: 3250000 monthlyCost: 50000 refundValue: 2150000 requiresBaseFunc: [FUS] mapName: XBR_12 buildCostItems: STR_CHURCH_CORPSE: build: 30 refund: 30 missileAttraction: 50 listOrder: 9290 - type: STR_GYM_ROOM requires: - STR_GYM_ADVANCE spriteShape: 1 spriteFacility: 338 buildCost: 475000 buildTime: 20 monthlyCost: 20000 refundValue: 300000 trainingRooms: 8 mapName: XBR_42 missileAttraction: 100 listOrder: 9300 - type: STR_ONSEN requires: - STR_ONSEN spriteShape: 1 spriteFacility: 501 buildCost: 575000 buildTime: 16 monthlyCost: 15000 refundValue: 350000 rightClickActionType: 4 maxAllowedPerBase: 1 sickBayAbsoluteBonus: 0.0 sickBayRelativeBonus: 0.5 trainingRooms: 4 provideBaseFunc: [CULT] mapName: XBR_84 buildCostItems: STR_SECTOWEED: build: 50 refund: 0 missileAttraction: 125 listOrder: 9303 - type: STR_LUXURY_SPA requires: - STR_LUXURY_SPA spriteShape: 360 size: 2 buildCost: 4000000 buildTime: 28 monthlyCost: 100000 refundValue: 2500000 rightClickActionType: 4 maxAllowedPerBase: 1 sickBayAbsoluteBonus: 0.0 sickBayRelativeBonus: 0.65 trainingRooms: 40 provideBaseFunc: [SPA, CULT] buildCostItems: STR_SLAVE: build: 4 refund: 4 STR_SLAVE_MAID: build: 6 refund: 6 mapName: XBR_58 missileAttraction: 25 listOrder: 9305 - type: STR_MESS_HALL requires: - STR_MESS_HALL spriteShape: 1 spriteFacility: 373 buildCost: 225000 buildTime: 14 monthlyCost: 10000 refundValue: 100000 maxAllowedPerBase: 1 labs: 1 sickBayAbsoluteBonus: 0.0 sickBayRelativeBonus: 0.35 provideBaseFunc: [CULT, GAMB] requiresBaseFunc: [ALKO] mapName: XBR_68 missileAttraction: 100 listOrder: 9310 - type: STR_MED_BAY requires: - STR_MED_BAY spriteShape: 1 spriteFacility: 371 buildCost: 725000 buildTime: 20 monthlyCost: 30000 refundValue: 500000 maxAllowedPerBase: 1 labs: 1 buildCostItems: STR_MEDICAL_SUPPLIES: build: 10 refund: 0 sickBayAbsoluteBonus: 0.5 sickBayRelativeBonus: 0.0 rightClickActionType: 6 provideBaseFunc: [MED] mapName: XBR_66 missileAttraction: 100 listOrder: 9320 - type: STR_PSIONIC_LABORATORY requires: - STR_PSIONIC_LABORATORY buildCost: 1650000 monthlyCost: 50000 refundValue: 1000000 buildCostItems: STR_ALIEN_ENTERTAINMENT: build: 10 refund: 10 mapName: XBR_14 psiLabs: 8 missileAttraction: 100 listOrder: 9330 - type: STR_CLONING_CENTRE spriteShape: 1 spriteFacility: 374 buildCost: 4000000 buildTime: 30 monthlyCost: 150000 refundValue: 2000000 maxAllowedPerBase: 1 workshops: 10 sickBayAbsoluteBonus: 0.75 provideBaseFunc: [CLON] requiresBaseFunc: [SUR] requires: - STR_CLONING_CENTRE mapName: XBR_69 missileAttraction: 100 listOrder: 9350 - type: STR_MIND_SHIELD buildCost: 675000 buildTime: 25 monthlyCost: 25000 refundValue: 450000 mapName: XBR_13 missileAttraction: 100 listOrder: 9360 - type: STR_FIRE_PIT requires: - STR_FIRE_PIT spriteShape: 3 spriteFacility: 357 canBeBuiltOver: true buildCost: 110000 buildTime: 12 monthlyCost: 2000 refundValue: 80000 mapName: XBR_55 missileAttraction: 100 listOrder: 9400 - type: STR_GAS_CHAMBER requires: - STR_GAS_CHAMBER spriteShape: 3 spriteFacility: 358 canBeBuiltOver: true buildCost: 135000 buildTime: 12 monthlyCost: 2000 refundValue: 90000 mapName: XBR_56 missileAttraction: 100 listOrder: 9410 - type: STR_HYDROPONICS requires: - STR_FARMING spriteShape: 389 size: 2 canBeBuiltOver: true buildCost: 180000 buildTime: 24 monthlyCost: -120000 refundValue: 90000 mapName: XBR_78 missileAttraction: 25 listOrder: 9660 - type: STR_HYDROPONICS_WEED requires: - STR_HYDROPONICS_WEED_HARVEST spriteShape: 397 size: 2 buildCost: 135000 buildCostItems: STR_SECTOWEED: build: 12 refund: 0 buildTime: 18 removalTime: 14 buildOverFacilities: - STR_HYDROPONICS leavesBehindOnSell: - STR_HYDROPONICS_WEED_HARVEST monthlyCost: 10000 refundValue: -40000 mapName: XBR_78 missileAttraction: 25 listOrder: 9662 - type: STR_HYDROPONICS_WEED_HARVEST requires: - TROLLIUM spriteShape: 405 size: 2 buildCost: 135000 buildCostItems: STR_SECTOWEED: build: 0 refund: 240 buildTime: 32 removalTime: 1 leavesBehindOnSell: - STR_HYDROPONICS monthlyCost: 10000 refundValue: -5000 mapName: XBR_78 missileAttraction: 25 listOrder: 9663 - type: STR_HYDROPONICS_BOOM requires: - STR_HYDROPONICS_BOOM_HARVEST spriteShape: 397 size: 2 buildCost: 155000 buildCostItems: STR_BOOM_FRUIT: build: 10 refund: 0 STR_ELERIUM_115: build: 10 refund: 0 buildTime: 18 removalTime: 14 buildOverFacilities: - STR_HYDROPONICS leavesBehindOnSell: - STR_HYDROPONICS_BOOM_HARVEST monthlyCost: 15000 refundValue: -50000 mapName: XBR_78 missileAttraction: 25 listOrder: 9670 - type: STR_HYDROPONICS_BOOM_HARVEST requires: - TROLLIUM spriteShape: 413 size: 2 buildCost: 155000 buildCostItems: STR_BOOM_FRUIT: build: 0 refund: 100 buildTime: 32 removalTime: 1 leavesBehindOnSell: - STR_HYDROPONICS monthlyCost: 15000 refundValue: -10000 mapName: XBR_78 missileAttraction: 25 listOrder: 9671 - type: STR_CASINO requires: - STR_CASINO spriteShape: 460 size: 2 buildCost: 9600000 buildTime: 21 monthlyCost: -6660000 refundValue: 2000000 maxAllowedPerBase: 1 provideBaseFunc: [CAS, GAMB] buildCostItems: STR_CREDIT_CHIP_03: build: 1 refund: 1 STR_CREDIT_CHIP_02: build: 6 refund: 6 STR_CREDIT_CHIP_01: build: 36 refund: 36 STR_CREDIT_CHIP_00: build: 216 refund: 216 STR_CREDIT_CHIP_M: build: 1296 refund: 1296 STR_CREDIT_CHIP_D: build: 7776 refund: 7776 mapName: XBR_85 missileAttraction: 25 listOrder: 9699 - type: STR_STILL spriteShape: 1 spriteFacility: 339 buildCost: 650000 buildTime: 24 monthlyCost: 10000 refundValue: 425000 workshops: 10 provideBaseFunc: [ALKO] requiresBaseFunc: [WELL] requires: - STR_ALCHEMY missileAttraction: 100 mapName: XBR_41 listOrder: 9700 - type: STR_MINT spriteShape: 1 spriteFacility: 340 buildCost: 2000000 buildTime: 48 monthlyCost: 40000 refundValue: 1300000 workshops: 10 provideBaseFunc: [MINT] requires: - STR_MINT buildCostItems: STR_EXAMINATION_ROOM: build: 1 refund: 1 missileAttraction: 100 mapName: XBR_43 listOrder: 9710 - type: STR_REFINERY spriteShape: 1 spriteFacility: 370 buildCost: 1400000 buildTime: 30 monthlyCost: 25000 refundValue: 900000 workshops: 10 labs: 1 rightClickActionType: 2 provideBaseFunc: [REFI] requiresBaseFunc: [WELL] requires: - STR_REFINERY mapName: XBR_49 missileAttraction: 100 listOrder: 9720 - type: STR_SUMMONING_CIRCLE spriteShape: 1 spriteFacility: 359 buildCost: 850000 buildTime: 22 monthlyCost: 30000 refundValue: 525000 workshops: 10 labs: 3 requiresBaseFunc: [LIB] provideBaseFunc: [SUMM] requires: - STR_SUMMONING_CIRCLE buildCostItems: STR_ALIEN_ENTERTAINMENT: build: 10 refund: 8 mapName: XBR_57 missileAttraction: 100 listOrder: 9730 - type: STR_WELL spriteShape: 1 spriteFacility: 369 buildCost: 425000 buildTime: 26 monthlyCost: 15000 refundValue: 200000 maxAllowedPerBase: 3 workshops: 20 provideBaseFunc: [WELL, SHOP] requires: - STR_INSPECT_MACHINERY mapName: XBR_64 missileAttraction: 100 listOrder: 9750 - type: STR_WORKSHOP monthlyCost: 75000 buildCost: 800000 buildTime: 32 refundValue: 525000 maxAllowedPerBase: 1 workshops: 30 provideBaseFunc: [WORKS, SHOP] requires: - STR_WORKSHOP mapName: XBR_03 missileAttraction: 100 listOrder: 9760 - type: STR_INDUSTRIAL_PRINTER spriteShape: 342 size: 2 buildCost: 3250000 buildTime: 35 monthlyCost: 125000 refundValue: 2000000 workshops: 100 provideBaseFunc: [WORKS, PRINT, SHOP] requires: - STR_INDUSTRIAL_PRINTER buildCostItems: STR_EXAMINATION_ROOM: build: 2 refund: 2 mapName: XBR_45 missileAttraction: 25 listOrder: 9780 - type: STR_FACTORY spriteShape: 318 size: 3 buildCost: 15000000 buildTime: 40 monthlyCost: 300000 refundValue: 6000000 workshops: 400 provideBaseFunc: [WORKS, SHOP] requiresBaseFunc: [PWR] requires: - STR_FACTORY buildCostItems: STR_ALIEN_ALLOYS: build: 500 refund: 400 mapName: XBR_31 missileAttraction: 20 listOrder: 9790 - type: STR_POWER_PLANT spriteShape: 1 spriteFacility: 341 buildCost: 700000 buildTime: 30 monthlyCost: -220000 refundValue: 350000 provideBaseFunc: [PWR] buildCostItems: STR_UFO_POWER_SOURCE: build: 2 refund: 2 requires: - STR_POWER_PLANT mapName: XBR_44 missileAttraction: 150 listOrder: 9800 - type: STR_FUSION_REACTOR spriteShape: 1 spriteFacility: 350 buildCost: 6000000 buildTime: 42 monthlyCost: 100000 refundValue: 3750000 labs: 2 provideBaseFunc: [FUS] requiresBaseFunc: [PWR] requires: - STR_FUSION_REACTOR mapName: XBR_65 missileAttraction: 200 listOrder: 9850 - type: STR_LABORATORY buildCost: 75000000 buildTime: 75 monthlyCost: 75000 refundValue: 15000000 labs: 12 storage: 50 storageTiles: - [3, 2, 1] - [3, 3, 1] - [3, 4, 1] - [3, 5, 1] - [3, 6, 1] - [7, 2, 1] - [7, 3, 1] - [7, 4, 1] - [7, 5, 1] - [7, 6, 1] rightClickActionType: 3 provideBaseFunc: [LAB, CPU] requires: - STR_UNAVAILABLE missileAttraction: 0 mapName: XBR_02 listOrder: 9900 - type: STR_PERSONAL_LABS spriteShape: 1 spriteFacility: 502 buildCost: 950000 buildTime: 28 monthlyCost: 60000 refundValue: 600000 maxAllowedPerBase: 1 labs: 4 rightClickActionType: 3 provideBaseFunc: [STUDY] requiresBaseFunc: [LAB, CPU] requires: - STR_PERSONAL_LABS buildCostItems: STR_SC_WIRE: build: 25 refund: 25 missileAttraction: 25 mapName: XBR_89 listOrder: 9904 - type: STR_LIBRARY spriteShape: 1 spriteFacility: 336 buildCost: 1050000 buildTime: 18 monthlyCost: 40000 refundValue: 650000 labs: 1 provideBaseFunc: [LIB] requires: - STR_LIBRARY mapName: XBR_40 missileAttraction: 100 listOrder: 9910 - type: STR_SURGERY_ROOM spriteShape: 1 spriteFacility: 351 buildCost: 2200000 buildTime: 24 monthlyCost: 70000 refundValue: 1000000 maxAllowedPerBase: 1 labs: 2 sickBayAbsoluteBonus: 0.25 sickBayRelativeBonus: 1.0 provideBaseFunc: [SUR, MED] requiresBaseFunc: [LIB] requires: - STR_SURGERY_ROOM buildCostItems: STR_ALIEN_SURGERY: build: 3 refund: 3 mapName: XBR_50 missileAttraction: 100 listOrder: 9920 - type: STR_STUDY_ROOM spriteShape: 1 spriteFacility: 352 buildCost: 1350000 buildTime: 26 monthlyCost: 65000 refundValue: 850000 labs: 2 provideBaseFunc: [STUDY] requiresBaseFunc: [LIB, SUR, PWR, ALKO] requires: - STR_STUDY_ROOM mapName: XBR_51 missileAttraction: 100 listOrder: 9930 - type: STR_DATA_CENTER spriteShape: 1 spriteFacility: 386 buildCost: 2750000 buildTime: 30 monthlyCost: 100000 refundValue: 1750000 maxAllowedPerBase: 3 labs: 4 requiresBaseFunc: [CPU, LIB] requires: - STR_DATA_CENTER buildCostItems: STR_UFO_NAVIGATION: build: 6 refund: 4 mapName: XBR_77 missileAttraction: 100 listOrder: 9935 - type: STR_COMPUTER_CORE spriteShape: 1 spriteFacility: 354 buildCost: 5000000 buildTime: 36 monthlyCost: 150000 refundValue: 3200000 maxAllowedPerBase: 1 labs: 4 provideBaseFunc: [CPU, CPU2] requires: - STR_COMPUTER_CORE buildCostItems: STR_UFO_NAVIGATION: build: 20 refund: 15 mapName: XBR_53 missileAttraction: 100 listOrder: 9940 - type: STR_GDX_LAB spriteShape: 1 spriteFacility: 385 buildCost: 8500000 buildTime: 42 monthlyCost: 70000 refundValue: 6500000 labs: 10 provideBaseFunc: [LAB, CPU, MED, BIO] requiresBaseFunc: [SUR] requires: - STR_GDX_LAB buildCostItems: STR_GDX_LAB_BLUEPRINT: build: 1 refund: 1 mapName: XBR_02 missileAttraction: 0 listOrder: 9960 - type: STR_RED_TOWER spriteShape: 1 spriteFacility: 500 buildCost: 3250000 buildTime: 30 monthlyCost: 125000 refundValue: 2500000 labs: 5 provideBaseFunc: [LAB, LIB, MED, SUMM, REDM] requires: - STR_WIZ_100 buildCostItems: STR_WIZ_100: build: 1 refund: 1 STR_NECRONOMICON: build: 1 refund: 1 mapName: XBR_82 missileAttraction: 0 listOrder: 9970 items: - type: TROLLIUM - delete: STR_PERSONAL_ARMOR - delete: STR_STUN_ROD - delete: STR_PLASMA_PISTOL - delete: STR_PLASMA_PISTOL_CLIP - delete: STR_PLASMA_RIFLE - delete: STR_PLASMA_RIFLE_CLIP - delete: STR_HEAVY_PLASMA - delete: STR_HEAVY_PLASMA_CLIP - delete: STR_BLASTER_LAUNCHER - delete: STR_BLASTER_BOMB - delete: STR_SMALL_LAUNCHER - delete: STR_STUN_BOMB - delete: STR_ALIEN_GRENADE - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_LASER_CANNON - delete: STR_HWP_CANNON_SHELLS - delete: STR_HWP_ROCKETS - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_PLASMA - delete: STR_HWP_FUSION_BOMB - type: STR_AIRBALLS_LAUNCHER size: 1.0 costSell: 4000 transferTime: 48 listOrder: 500 - type: STR_AIRBALLS_LAUNCHER_M size: 1.25 costSell: 6000 transferTime: 48 listOrder: 501 - type: STR_AIRBALLS size: 1.0 costSell: 4000 transferTime: 48 clipSize: 1 listOrder: 502 - type: STR_SMALL_CANNON_1 requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 1.0 costBuy: 70000 costSell: 18000 transferTime: 48 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 504 - type: STR_SMALL_CANNON requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 1.2 costBuy: 95000 costSell: 22000 transferTime: 48 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 505 - type: STR_SMALL_CANNON_ROUNDS_X50 categories: [STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.4 costBuy: 12000 costSell: 5000 transferTime: 48 clipSize: 50 bigSprite: 1293 floorSprite: 701 recover: true invWidth: 2 invHeight: 3 #block for battlescape stats battleType: 2 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 ToMorale: 5.0 ArmorEffectiveness: 0.8 FireThreshold: 60 FixRadius: 2 weight: 60 costThrow: energy: 20 time: 30 flatThrow: time: true #block end listOrder: 506 - type: STR_CANNON requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_CANNON size: 1.5 costBuy: 160000 costSell: 40000 transferTime: 48 listOrder: 510 - type: STR_CANNON_ROUNDS_X50 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_CANNON size: 0.5 costBuy: 20000 costSell: 4000 transferTime: 48 clipSize: 50 weight: 75 bigSprite: 802 floorSprite: 701 armor: 45 recover: true invWidth: 2 invHeight: 3 listOrder: 511 - type: STR_REAPER_CANNON size: 1.5 costSell: 175000 transferTime: 48 listOrder: 513 - type: STR_REAPER_CANNON_ROUNDS_X50 size: 0.5 costSell: 40000 transferTime: 48 clipSize: 50 listOrder: 514 - type: STR_MED_CANNON size: 2 costSell: 35000 transferTime: 48 listOrder: 520 - type: STR_MED_CANNON_ADV size: 2 costSell: 85000 transferTime: 48 listOrder: 521 - type: STR_MED_CANNON_SHELLS requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 3000 costSell: 600 transferTime: 48 clipSize: 1 weight: 6 bigSprite: 605 floorSprite: 705 armor: 40 recover: true invWidth: 1 invHeight: 2 listOrder: 522 - type: STR_MINI_LASER requiresBuy: - STR_MUTANT_SELF_DEFENSE size: 1.2 costBuy: 150000 costSell: 45000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 transferTime: 48 listOrder: 530 - type: STR_LASCANNON_LITE size: 1.2 costSell: 242000 transferTime: 48 listOrder: 535 - type: STR_GAUSS_CANNON size: 1.6 costSell: 275000 transferTime: 48 listOrder: 550 - type: STR_GAUSS_CANNON_ROUNDS_X25 size: 0.2 costSell: 30000 transferTime: 48 clipSize: 25 weight: 75 bigSprite: 803 floorSprite: 701 armor: 60 recover: true invWidth: 2 invHeight: 3 listOrder: 551 - type: STR_SONIC_OSCILLATOR size: 1.8 costSell: 60000 transferTime: 48 listOrder: 565 - type: STR_RPC size: 2.2 costSell: 70000 transferTime: 48 listOrder: 570 - type: STR_PLASMA_SPITTER size: 1.8 costSell: 675000 transferTime: 48 listOrder: 580 - type: STR_TESLA_CANNON size: 1.2 costSell: 500000 transferTime: 48 listOrder: 590 - type: STR_QUADCANNON size: 2.5 costSell: 25000 listOrder: 599 - type: STR_BIG_GUN requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN size: 3 costBuy: 360000 costSell: 80000 transferTime: 48 listOrder: 600 - type: STR_BIG_GUN_SHELLS requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN size: 0.3 costBuy: 6000 costSell: 1500 transferTime: 48 clipSize: 1 weight: 20 bigSprite: 606 floorSprite: 706 armor: 45 recover: true invWidth: 1 invHeight: 3 listOrder: 601 - type: STR_RAMJET_CANNON requiresBuy: - STR_CONTACT_ROGUE_FIELDS size: 3 costBuy: 425000 costSell: 125000 transferTime: 48 listOrder: 605 - type: STR_RAMJET_ROUNDS requiresBuy: - STR_CONTACT_ROGUE_FIELDS size: 0.4 costBuy: 20000 costSell: 8000 transferTime: 48 clipSize: 1 listOrder: 606 - type: STR_BIGGER_GUN size: 4 costSell: 500000 transferTime: 48 listOrder: 610 - type: STR_BIGGER_GUN_SHELLS size: 0.3 costSell: 10000 transferTime: 48 clipSize: 1 listOrder: 611 - type: STR_LASER_CANNON size: 2.2 costSell: 860000 transferTime: 48 listOrder: 620 - type: STR_GAT_LASCANNON size: 2.4 costSell: 950000 transferTime: 48 listOrder: 630 - type: STR_RAILGUN size: 3 costSell: 900000 transferTime: 48 listOrder: 640 - type: STR_RAILGUN_ROUNDS size: 0.1 costSell: 9000 transferTime: 48 clipSize: 1 listOrder: 641 - type: STR_FLAME_CANNON size: 3.0 costSell: 300000 transferTime: 48 listOrder: 649 - type: STR_PLASMA_BEAM size: 3.2 costSell: 1800000 transferTime: 48 listOrder: 650 - type: STR_UNGUIDED_LAUNCHER size: 1.2 costSell: 16000 transferTime: 48 listOrder: 685 - type: STR_UNGUIDED_ROCKETS size: 0.3 costSell: 2000 transferTime: 48 clipSize: 1 listOrder: 686 - type: STR_LITTLE_ILYA size: 1.2 costSell: 80000 transferTime: 48 listOrder: 690 - type: STR_SPIKE_LAUNCHER requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS size: 0.8 costBuy: 60000 costSell: 16000 transferTime: 48 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 700 - type: STR_SPIKE_ROCKETS requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS size: 0.3 costBuy: 12500 costSell: 4000 transferTime: 48 clipSize: 1 bigSprite: 800 floorSprite: 800 recover: true specialType: 25 invWidth: 0 invHeight: 0 listOrder: 701 - type: STR_SIDEWINDER_LAUNCHER requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.8 costBuy: 125000 costSell: 55000 transferTime: 48 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 715 - type: STR_SIDEWINDER_MISSILES requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.4 costBuy: 50000 costSell: 25000 transferTime: 48 clipSize: 1 bigSprite: 800 floorSprite: 800 recover: true specialType: 38 invWidth: 0 invHeight: 0 listOrder: 716 - type: STR_STINGRAY_LAUNCHER size: 0.8 costBuy: 0 costSell: 20000 transferTime: 48 listOrder: 720 - type: STR_STINGRAY_MISSILES size: 0.4 costBuy: 0 costSell: 12500 transferTime: 48 clipSize: 1 listOrder: 721 - type: STR_MEDUSA_LAUNCHER size: 0.8 costBuy: 0 costSell: 20000 transferTime: 48 listOrder: 725 - type: STR_MEDUSA_MISSILES size: 0.4 costBuy: 0 costSell: 15000 transferTime: 48 clipSize: 1 listOrder: 726 - type: STR_HAMMERMITE_LAUNCHER size: 0.8 costSell: 22000 transferTime: 48 listOrder: 730 - type: STR_HAMMERMITE_MISSILES size: 0.5 costSell: 15000 transferTime: 48 clipSize: 1 listOrder: 731 - type: STR_LONGLANCE_LAUNCHER size: 0.8 costSell: 25000 transferTime: 48 listOrder: 740 - type: STR_LONGLANCE_MISSILES size: 0.6 costSell: 20000 transferTime: 48 clipSize: 1 listOrder: 741 - type: STR_MISSILE_ADV_LAUNCHER requiresBuy: - STR_HUMAN_RETICULAN_ALLIANCE size: 0.8 costBuy: 240000 costSell: 160000 transferTime: 48 listOrder: 745 - type: STR_MISSILE_ADV_MISSILES requiresBuy: - STR_HUMAN_RETICULAN_ALLIANCE size: 0.6 costBuy: 150000 costSell: 70000 transferTime: 48 clipSize: 1 listOrder: 746 - type: STR_AVALANCHE_LAUNCHER size: 0.8 costBuy: 0 costSell: 20000 transferTime: 48 listOrder: 750 - type: STR_AVALANCHE_MISSILES size: 1.5 costBuy: 0 costSell: 45000 transferTime: 48 clipSize: 1 listOrder: 751 - type: STR_FUSION_BALL_LAUNCHER size: 4 costSell: 2000000 transferTime: 48 listOrder: 780 - type: STR_FUSION_BALL size: 0.6 costSell: 50000 transferTime: 48 clipSize: 1 listOrder: 781 - type: STR_BOMB_LAUNCHER size: 5 costSell: 1000000 transferTime: 48 listOrder: 790 - type: STR_CRAFT_BOMB size: 0.8 costSell: 50000 transferTime: 48 clipSize: 1 listOrder: 791 - type: STR_CONVERSION_LAUNCHER size: 1.5 costSell: 175000 transferTime: 48 listOrder: 795 - type: STR_THRUSTER size: 5 costSell: 250000 transferTime: 48 listOrder: 800 - type: STR_TARGETER size: 2 costSell: 200000 transferTime: 48 listOrder: 810 - type: STR_TRACTOR_BEAM size: 2 costSell: 800000 transferTime: 48 listOrder: 815 - type: STR_HULL_PLATING size: 6 costSell: 200000 transferTime: 48 listOrder: 818 - type: STR_SHIELD_GEN size: 2.2 costSell: 450000 transferTime: 48 listOrder: 820 - type: STR_SHIELD_GEN_LARGE size: 6 costSell: 900000 transferTime: 48 listOrder: 821 - type: STR_SHIELD_CAPACITOR size: 6 costSell: 1200000 transferTime: 48 listOrder: 825 - type: STR_STC_RFR size: 2 costSell: 100000 transferTime: 48 listOrder: 855 - type: STR_INTEGRITY_FIELD_1 size: 2 costSell: 666000 transferTime: 48 listOrder: 860 - type: STR_INTEGRITY_FIELD_2 size: 2 costSell: 3999000 transferTime: 48 listOrder: 861 - type: STR_INTEGRITY_FIELD_3 size: 2 costSell: 9999000 transferTime: 48 listOrder: 862 - type: STR_ENERGY_FOCUS_1 size: 2 costSell: 666000 transferTime: 48 listOrder: 864 - type: STR_ENERGY_FOCUS_2 size: 2 costSell: 3999000 transferTime: 48 listOrder: 865 - type: STR_ENERGY_FOCUS_3 size: 2 costSell: 9999000 transferTime: 48 listOrder: 866 - type: STR_ETHYR_DRIVE_1 size: 2 costSell: 666000 transferTime: 48 listOrder: 870 - type: STR_ETHYR_DRIVE_2 size: 2 costSell: 3999000 transferTime: 48 listOrder: 871 - type: STR_ETHYR_DRIVE_3 size: 2 costSell: 9999000 transferTime: 48 listOrder: 872 - type: STR_OMNISENSOR_1 size: 2 costSell: 666000 transferTime: 48 listOrder: 874 - type: STR_OMNISENSOR_2 size: 2 costSell: 3999000 transferTime: 48 listOrder: 875 - type: STR_OMNISENSOR_3 size: 2 costSell: 9999000 transferTime: 48 listOrder: 876 - type: STR_SPATIAL_DISPLACER_1 size: 2 costSell: 666000 transferTime: 48 listOrder: 880 - type: STR_SPATIAL_DISPLACER_2 size: 2 costSell: 3999000 transferTime: 48 listOrder: 881 - type: STR_SPATIAL_DISPLACER_3 size: 2 costSell: 9999000 transferTime: 48 listOrder: 882 - type: STR_RPC_PARTS size: 1.8 costSell: 16000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 890 - type: STR_MED_CANNON_PARTS size: 1.2 costSell: 8000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 900 - type: STR_CANNON_PARTS size: 0.7 costSell: 15000 weight: 75 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 910 - type: STR_GAT_LASCANNON_PARTS size: 0.7 costSell: 75000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 930 - type: STR_GAUSS_CANNON_PARTS size: 0.6 costSell: 75000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 945 - type: STR_SONIC_OSCILLATOR_PARTS size: 1.5 costSell: 15000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 948 - type: STR_PLASMA_SPITTER_PARTS size: 0.5 costSell: 100000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 950 - type: STR_BOMB_LAUNCHER_PARTS size: 2.6 costSell: 200000 bigSprite: 800 floorSprite: 800 recover: true invWidth: 0 invHeight: 0 listOrder: 960 - type: STR_EXPEDITION_RESEARCH requiresBuy: - STR_EXPEDITIONS size: 75 costBuy: 35000 costSell: 0 transferTime: 960 listOrder: 999 - type: STR_DOGE categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 4 requiresBuy: - STR_DOGE_PROCUREMENT costBuy: 5000 costSell: 3000 monthlySalary: 100 transferTime: 48 weight: 1 bigSprite: 353 floorSprite: 0 handSprite: 0 power: 40 damageType: 7 meleeSound: 90 meleeHitSound: 75 meleeAnimation: 8 accuracyMelee: 150 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 costMelee: time: 10 energy: 4 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 2 customItemPreviewIndex: 2 liveAlien: true prisonType: 2 listOrder: 1004 - type: STR_PARROT categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 5000 monthlySalary: 100 transferTime: 24 weight: 1 bigSprite: 707 floorSprite: 0 handSprite: 0 power: 6 damageType: 7 damageAlter: ArmorEffectiveness: 0.5 ToStun: 1.0 ToArmorPre: 0.1 meleeSound: 201 meleeHitSound: 13 accuracyMelee: 150 costMelee: time: 15 energy: 4 battleType: 3 fixedWeapon: true strengthApplied: false clipSize: -1 invWidth: 2 invHeight: 3 customItemPreviewIndex: 7 liveAlien: true prisonType: 2 listOrder: 1005 - type: STR_WHITERABBIT categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_LIABILITIES] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT size: 1 weight: 1 costBuy: 92000 costSell: 24000 monthlySalary: 200 liveAlien: true prisonType: 2 transferTime: 24 customItemPreviewIndex: 10 bigSprite: 1155 floorSprite: 800 power: 50 damageType: 6 bulletSprite: 1 fireSound: 302 explosionHitSound: 301 hitAnimation: 136 accuracyAimed: 110 accuracyMultiplier: firing: 0.0 psiStrength: 1.0 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 damageAlter: RandomType: 2 RadiusEffectiveness: 0.3 ArmorEffectiveness: 0.0 FixRadius: 1 ToTime: -1.0 ToStun: 0.0 costAimed: time: 60 energy: 30 maxRange: 15 powerRangeThreshold: 16 powerRangeReduction: 99 listOrder: 1007 - type: STR_BLACK_CAT categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_LIABILITIES] size: 3 costSell: 5000 monthlySalary: 200 bigSprite: 1224 floorSprite: 0 handSprite: 0 customItemPreviewIndex: 12 power: 9 damageType: 7 damageAlter: ArmorEffectiveness: 0.33 ToStun: 1.0 meleeSound: 307 meleeHitSound: 75 meleeAnimation: 8 accuracyMelee: 150 costMelee: time: 10 energy: 4 battleType: 3 fixedWeapon: true strengthApplied: false flatMelee: true clipSize: -1 invWidth: 2 invHeight: 3 weight: 1 liveAlien: true prisonType: 2 listOrder: 1009 - type: STR_BLOODOGE categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 4 requiresBuy: - STR_CONTACT_MUTANT_ALLIANCE costBuy: 35000 costSell: 15000 monthlySalary: 300 transferTime: 48 weight: 1 bigSprite: 1128 floorSprite: 0 handSprite: 0 damageType: 7 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 power: 65 strengthApplied: false accuracyMelee: 100 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 costMelee: time: 12 energy: 6 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 customItemPreviewIndex: 8 liveAlien: true prisonType: 2 listOrder: 1012 - type: STR_WEREDOGE categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 6 costSell: 25000 monthlySalary: 1000 weight: 1 bigSprite: 1161 floorSprite: 0 handSprite: 0 power: 110 strengthApplied: false damageType: 7 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 accuracyMelee: 85 damageAlter: RandomType: 2 ArmorEffectiveness: 1.33 ToMorale: 10.0 costMelee: time: 10 energy: 10 battleType: 3 fixedWeapon: true flatRate: true clipSize: -1 invWidth: 2 invHeight: 2 customItemPreviewIndex: 4 liveAlien: true prisonType: 2 listOrder: 1050 - type: STR_CYCLOPS_CONVERT categories: [STR_BAT_CAT_AUX] size: -5 costSell: 150000 weight: 3 bigSprite: 1130 floorSprite: 0 handSprite: 0 bulletSprite: 31 fireSound: 104 hitSound: 105 hitAnimation: 86 power: 27 damageType: 0 damageAlter: RandomType: 2 IgnoreSelfDestruct: true ToArmorPre: 1.0 ToMorale: 6.0 ToHealth: 0.65 ToWound: 0 accuracySnap: 300 tuSnap: 38 battleType: 1 clipSize: -1 bulletSpeed: 8 fixedWeapon: true invWidth: 2 invHeight: 3 customItemPreviewIndex: 3 listOrder: 1090 - type: STR_DOCTOR_X_VAMPIRE categories: [STR_BAT_CAT_AUX] costSell: 1000000 weight: 0 bigSprite: 1144 meleeSound: 999 meleeHitSound: 150 clipSize: -1 power: 60 strengthApplied: false damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToEnergy: 3.3 ToStun: 3.0 ToWound: 0 accuracyMelee: 125 costMelee: time: 15 energy: 5 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 customItemPreviewIndex: 11 flatRate: true liveAlien: true listOrder: 1958 - type: AUX_SMELL_SCANNER size: 0.1 weight: 0 bigSprite: 819 battleType: 7 costUse: time: 25 morale: 40 fixedWeapon: true recover: false - type: AUX_BATTLE_BELL size: 0 weight: 10 bigSprite: 1131 bulletSprite: 1 fireSound: 0 explosionHitSound: 115 hitAnimation: 96 power: 125 damageBonus: bravery: 2.5 flatHundred: -1.25 damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.5 ArmorEffectiveness: 0.0 ResistType: 0 IgnoreSelfDestruct: true ToStun: 0 ToMorale: -1.0 ToWound: 0 ToTile: 0 accuracyMultiplier: firing: 0.0 bravery: 2.5 accuracyAimed: 100 costAimed: time: 80 energy: 30 battleType: 1 clipSize: -1 arcingShot: true fixedWeapon: true recover: false invWidth: 2 invHeight: 2 maxRange: 3 bulletSpeed: 80 - type: AUX_PURR_PURR weight: 0 bigSprite: 1225 meleeSound: 308 meleeAnimation: 40 damageType: 6 meleeMultiplier: melee: 0.0 flatHundred: 1.0 power: 50 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.1 ToHealth: 0.0 ToWound: 0.0 ToMorale: -1.0 ToStun: 0.2 accuracyMelee: 999 costMelee: time: 36 stun: 6 battleType: 3 fixedWeapon: true strengthApplied: false recover: false clipSize: -1 - type: AUX_PRED_CLAWS size: 0 weight: 7 bigSprite: 363 handSprite: 312 meleeHitSound: 75 meleeAnimation: 4 power: 35 strengthApplied: true damageType: 7 damageAlter: RandomType: 2 accuracyMelee: 80 tuMelee: 7 flatRate: true battleType: 3 fixedWeapon: true recover: false clipSize: -1 invWidth: 1 invHeight: 2 specialUseEmptyHand: true - type: AUX_POWER_FISTO size: 0 weight: 20 bigSprite: 567 handSprite: 1176 meleeHitSound: 62 meleeAnimation: 28 power: 60 strengthApplied: true damageType: 12 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.075 ToWound: 0.1 accuracyMelee: 70 tuMelee: 15 flatRate: true battleType: 3 fixedWeapon: true recover: false clipSize: -1 invWidth: 2 invHeight: 2 - type: AUX_FORCE_LANCE weight: 6 bigSprite: 3041 handSprite: 2072 meleeHitSound: 19 meleeAnimation: 16 power: 50 damageType: 4 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0.5 damageBonus: strength: 0.0 melee: 0.6 accuracyMelee: 135 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 3 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 twoHanded: true fixedWeapon: true fixedWeaponShow: true recover: false - type: AUX_PURPLE_ACID_SPIT weight: 3 bigSprite: 471 bulletSprite: 21 fireSound: 58 hitSound: 85 hitAnimation: 86 power: 50 damageType: 8 damageAlter: ArmorEffectiveness: 1.33 ToArmorPre: 0.15 ToStun: 0.75 ToMorale: 5.0 ToTile: 1.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false accuracySnap: 150 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 6 energy: 30 battleType: 1 fixedWeapon: true flatRate: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: AUX_LIGHTER weight: 3 bigSprite: 483 bulletSprite: 25 fireSound: 76 explosionHitSound: 106 hitAnimation: 152 power: 20 accuracySnap: 100 tuSnap: 28 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 1 ToMorale: 25.0 ToItem: 2.0 battleType: 1 clipSize: -1 fixedWeapon: true arcingShot: true recover: false maxRange: 3 bulletSpeed: 8 - type: AUX_BONG weight: 6 bigSprite: 482 bulletSprite: 1 fireSound: 102 hitAnimation: 96 power: 60 accuracyAimed: 200 costAimed: time: 12 morale: -5 damageType: 9 damageAlter: RandomType: 4 IgnoreSelfDestruct: true ToEnergy: -1.0 ToMorale: -5.0 ToTime: -1.0 ToStun: 0.5 RandomStun: false battleType: 1 clipSize: -1 fixedWeapon: true arcingShot: true recover: false invWidth: 2 invHeight: 2 blastRadius: 5 maxRange: 3 bulletSpeed: 80 - type: AUX_GROG_BARREL size: 3.0 weight: 120 bigSprite: 136 floorSprite: 148 hitSound: 120 battleType: 6 invWidth: 2 invHeight: 3 painKiller: 200 heal: 200 stimulant: 200 woundRecovery: 1 healthRecovery: 3 stunRecovery: 12 energyRecovery: 25 costUse: time: 4 fixedWeapon: true flatRate: true recover: false - type: AUX_MEDIPACK size: 0.2 weight: 20 bigSprite: 1133 floorSprite: 140 handSprite: 608 battleType: 6 invWidth: 2 invHeight: 2 defaultInventorySlot: STR_LEFT_HAND painKiller: 20 heal: 20 stimulant: 20 woundRecovery: 1 healthRecovery: 5 stunRecovery: 20 isConsumable: true costUse: time: 20 morale: -5 experienceTrainingMode: 19 flatRate: true fixedWeapon: true recover: false - type: AUX_MEDIPACK_PEASANT weight: 20 bigSprite: 1133 floorSprite: 140 handSprite: 608 battleType: 6 invWidth: 2 invHeight: 2 defaultInventorySlot: STR_LEFT_HAND painKiller: 20 heal: 20 stimulant: 20 woundRecovery: 1 healthRecovery: 5 stunRecovery: 20 isConsumable: true costUse: time: 16 morale: -5 experienceTrainingMode: 19 flatRate: true fixedWeapon: true recover: false - type: AUX_SPACE_MEDIPACK size: 0.35 weight: 0 bigSprite: 24 floorSprite: 24 handSprite: 1560 battleType: 6 painKiller: 24 heal: 24 stimulant: 24 woundRecovery: 1 healthRecovery: 3 stunRecovery: 25 costUse: time: 12 morale: -5 invWidth: 1 invHeight: 2 allowSelfHeal: true experienceTrainingMode: 19 flatRate: true fixedWeapon: true recover: false - type: AUX_LNG weight: 0 bigSprite: 874 floorSprite: 262 handSprite: 1224 bulletSprite: 1 fireSound: 76 explosionHitSound: 76 hitAnimation: 96 power: 24 accuracySnap: 50 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 40 damageType: 9 damageAlter: ResistType: 2 RandomType: 2 IgnoreSelfDestruct: true FixRadius: 2 ToHealth: 1.0 ToStun: 1.5 ToTime: 3.0 RandomStun: false battleType: 1 clipSize: -1 isFireExtinguisher: true snapRange: 6 powerRangeThreshold: 7 powerRangeReduction: 1 dropoff: 4 invWidth: 1 invHeight: 2 bulletSpeed: 80 fixedWeapon: true recover: false kneelBonus: 100 - type: AUX_MEDIPACK_EGGHEAD weight: 12 bigSprite: 1132 floorSprite: 140 handSprite: 608 battleType: 6 invWidth: 2 invHeight: 2 defaultInventorySlot: STR_LEFT_HAND painKiller: 15 heal: 15 stimulant: 15 woundRecovery: 1 healthRecovery: 4 stunRecovery: 20 costUse: time: 12 morale: -5 experienceTrainingMode: 19 flatRate: true fixedWeapon: true recover: false - type: AUX_IDENT size: 0 weight: 5 bigSprite: 484 handSprite: 1016 hitSound: 103 battleType: 8 tuUse: 30 invWidth: 2 invHeight: 2 defaultInventorySlot: STR_LEFT_HAND LOSRequired: true fixedWeapon: true fixedWeaponShow: true flatRate: true recover: false - type: SPC_ANKH weight: 2 specialIconSprite: 3 bigSprite: 637 battleType: 6 painKiller: 0 hitSound: 109 heal: 99 stimulant: 99 woundRecovery: 1 healthRecovery: 1 stunRecovery: 6 energyRecovery: 6 costUse: time: 12 energy: 12 morale: -5 experienceTrainingMode: 19 flatRate: true allowSelfHeal: true fixedWeapon: true recover: false - type: AUX_CRYSTAL_BALL size: 0 weight: 10 bigSprite: 817 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 costUse: time: 33 energy: 20 fixedWeapon: true recover: false - type: AUX_ROUND_SHIELD size: 0 weight: 6 bigSprite: 814 floorSprite: 237 handSprite: 1552 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.35 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 85 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 12 energy: 4 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 experienceTrainingMode: 13 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 2 - type: AUX_SMALL_SHIELD size: 0 weight: 4 bigSprite: 3052 floorSprite: 237 handSprite: 1552 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.25 melee: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.4 accuracyMelee: 80 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 12 energy: 3 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 experienceTrainingMode: 13 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 2 - type: AUX_ROMAN_SHIELD size: 0 weight: 8 bigSprite: 988 floorSprite: 237 handSprite: 1616 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.5 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 14 energy: 8 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 3 - type: AUX_CRUSADER_SHIELD size: 0 weight: 12 bigSprite: 993 floorSprite: 237 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.6 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 95 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 14 energy: 10 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 3 - type: AUX_GOTHIC_SHIELD size: 0 weight: 16 bigSprite: 1265 floorSprite: 237 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.65 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 90 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 14 energy: 10 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 3 - type: AUX_TOWER_SHIELD size: 0 weight: 24 bigSprite: 518 floorSprite: 237 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.7 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 accuracyMelee: 90 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 16 energy: 16 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 3 - type: AUX_MANACLES weight: 10 bigSprite: 957 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.35 bravery: 0.15 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false IgnoreSelfDestruct: true ResistType: 9 ArmorEffectiveness: 0.0 ToHealth: 0.35 ToEnergy: 2.0 accuracyMelee: 125 meleeMultiplier: melee: 0.0 strength: 0.5 throwing: 0.5 reactions: 0.5 costMelee: time: 60 energy: 24 flatRate: false battleType: 3 twoHanded: true fixedWeapon: true fixedWeaponShow: true recover: false clipSize: -1 experienceTrainingMode: 19 invWidth: 1 invHeight: 2 - type: AUX_GOOD_TOUCH weight: 0 bigSprite: 736 floorSprite: 0 handSprite: 0 hitSound: 41 battleType: 6 stimulant: 99 energyRecovery: 64 stunRecovery: -16 costUse: time: 33 energy: 16 stun: 16 morale: -8 allowSelfHeal: true fixedWeapon: true recover: false experienceTrainingMode: 19 - type: AUX_BAD_TOUCH weight: 0 bigSprite: 735 floorSprite: 0 handSprite: 0 meleeSound: 0 meleeHitSound: 213 meleeAnimation: 40 power: 0 damageType: 0 damageBonus: strength: 0.3 bravery: 0.6 psiStrength: 0.6 damageAlter: IgnoreSelfDestruct: true RandomType: 1 ArmorEffectiveness: 1.5 ToArmor: 0 ToHealth: 0 ToMorale: 3.0 ToTime: 1.0 ToStun: 1.0 ToWound: 0 ToTile: 0 RandomStun: false accuracyMelee: 100 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 24 energy: 9 morale: 9 clipSize: -1 battleType: 3 flatRate: true fixedWeapon: true recover: false experienceTrainingMode: 21 - type: AUX_BLOOD_MAGIC weight: 10 bigSprite: 818 bulletSprite: 26 fireSound: 0 hitSound: 19 hitAnimation: 106 power: 44 damageType: 11 damageAlter: RandomType: 3 ArmorEffectiveness: 0.33 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: -0.25 ToTile: 0 ToMorale: -2.0 ToTime: -1.0 ToWound: 0.0 RandomWound: false accuracyAimed: 100 accuracyCloseQuarters: 999 accuracyMultiplier: firing: 0.0 flatHundred: 1.0 costAimed: health: 5 time: 24 energy: 25 morale: -5 maxRange: 15 powerRangeThreshold: 16 powerRangeReduction: 99 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false experienceTrainingMode: 24 - type: AUX_BIOSUIT_WEAPON weight: 0 specialIconSprite: 8 bigSprite: 1137 bulletSprite: 21 fireSound: 76 hitAnimation: 112 explosionHitSound: 112 power: 24 damageType: 9 damageBonus: strength: 0 tuCurrent: 0.5 damageAlter: ResistType: 8 RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false RadiusEffectiveness: 0.1 ArmorEffectiveness: 0.33 ToTile: 1.0 ToItem: 1.0 ToHealth: 1.0 ToStun: 1.0 ToArmorPre: 0.3 ToTime: 3.0 ToWound: 0.04 RandomWound: false RandomStun: false accuracySnap: 90 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 reactions: 0.5 costSnap: time: 30 energy: 9 health: 3 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 3 dropoff: 4 powerRangeThreshold: 15 powerRangeReduction: 5 experienceTrainingMode: 21 #bravery and reactions #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.4 melee: 0.2 meleeAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.4 accuracyMelee: 90 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 13 energy: 3 flatMelee: time: true #segment end fixedWeapon: true recover: false kneelBonus: 100 - type: AUX_SEDUCTION weight: 0 specialIconSprite: 5 bigSprite: 522 floorSprite: 0 handSprite: 0 hitSound: 213 hitMissSound: 110 battleType: 9 costPanic: time: 0 costMindControl: time: 0 costUse: time: 36 energy: 36 morale: 6 stun: 12 accuracyMultiplier: psi: 0.0 psiStrength: 1.5 bravery: 1.0 recover: false fixedWeapon: true LOSRequired: true psiRequired: false flatRate: true dropoff: 4 #Psi Attack Segment psiAttackName: AUX_SEDUCTION_ATTACK hitAnimation: 176 damageType: 0 power: 0 damageBonus: psi: 0 bravery: 1 psiStrength: 1 moraleCurrent: -1.0 damageAlter: RandomType: 2 ArmorEffectiveness: 0 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: 0 ToMorale: -3.0 ToTime: 1.0 ToStun: 0.5 ToWound: 0 ToTile: 0 RandomWound: false RandomStun: false #Psi Attack Segment end invWidth: 2 invHeight: 3 experienceTrainingMode: 19 - type: AUX_GHOST_DAGGER weight: 3 bigSprite: 542 floorSprite: 0 handSprite: 1112 meleeHitSound: 105 meleeAnimation: 4 power: 0 damageType: 15 damageBonus: strength: 0.0 psiStrength: 0.3 psiSkill: 0.2 reactions: 0.2 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0.1 ToArmor: 0 ToTile: 0 ToMorale: 7.0 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 7 energy: 7 battleType: 3 clipSize: -1 flatRate: true fixedWeapon: true recover: false fixedWeaponShow: false invWidth: 1 invHeight: 2 - type: AUX_KNOIF_POISON weight: 4 bigSprite: 3900 meleeHitSound: 85 meleeAnimation: 4 power: 20 damageType: 11 damageBonus: strength: 0.0 reactions: 0.3 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: true ArmorEffectiveness: 0.5 ToStun: 1.0 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 flatRate: true fixedWeapon: true recover: false fixedWeaponShow: false defaultInventorySlot: STR_QD_SLOT battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 specialUseEmptyHand: true specialIconSprite: 14 - type: AUX_RATMEISTER_STAFF weight: 4 bigSprite: 3081 handSprite: 1824 bulletSprite: 34 hitAnimation: 136 fireSound: 302 explosionHitSound: 304 accuracyAimed: 100 costAimed: time: 30 morale: 10 energy: 20 accuracyMultiplier: firing: 0.0 throwing: 1.0 power: 18 damageType: 9 damageAlter: FixRadius: 1 spawnUnit: STR_GIANT_RAT_TERRORIST spawnUnitFaction: 0 clipSize: 9 battleType: 1 invWidth: 2 invHeight: 3 twoHanded: true blockBothHands: true arcingShot: true fixedWeapon: true recover: false fixedWeaponShow: true maxRange: 9 #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: melee: 0.3 throwing: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.33 ToHealth: 0.1 ToMorale: 10.0 accuracyMelee: 113 meleeMultiplier: flatHundred: 0.5 melee: 0.25 throwing: 0.25 costMelee: time: 13 energy: 3 flatMelee: time: true #segment end - type: AUX_LUCKY_STAR size: 0 weight: 6 bigSprite: 671 bulletSprite: 34 hitAnimation: 80 fireSound: 109 accuracyAimed: 100 costAimed: time: 49 energy: 60 stun: 30 accuracyMultiplier: firing: 0.0 throwing: 1.0 power: 0 damageType: 6 damageBonus: psiStrength: [0.0, 0.02] damageAlter: IgnoreSelfDestruct: true ResistType: 15 RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 0.5 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 arcingShot: true flatRate: true fixedWeapon: true recover: false fixedWeaponShow: false aimRange: 20 dropoff: 3 - type: AUX_PILLOW weight: 3 bigSprite: 1159 handSprite: 1792 meleeHitSound: 79 meleeAnimation: 0 power: 0 damageType: 10 damageBonus: flatHundred: 1.0 bravery: -0.5 psiStrength: -0.5 damageAlter: RandomType: 3 ArmorEffectiveness: 0.5 ToStun: 0.2 ToMorale: -1.0 ToHealth: 0 ToWound: 0 IgnorePainImmunity: true accuracyMelee: 112 meleeMultiplier: flatHundred: 0.65 melee: 0.35 costMelee: time: 18 energy: 18 morale: 9 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 fixedWeapon: true flatRate: true recover: false fixedWeaponShow: true experienceTrainingMode: 32 - type: STR_TAMED_REAPER categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 10 costSell: 75000 monthlySalary: 1000 transferTime: 96 weight: 1 bigSprite: 297 floorSprite: 0 handSprite: 0 power: 110 damageType: 7 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 customItemPreviewIndex: 8 liveAlien: true prisonType: 2 listOrder: 1100 - type: STR_MUTANT_REAPER categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 10 costSell: 155000 monthlySalary: 2000 transferTime: 96 weight: 1 bigSprite: 297 floorSprite: 0 handSprite: 0 power: 125 damageType: 7 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 accuracyMelee: 100 tuMelee: 12 battleType: 3 fixedWeapon: true clipSize: -2 invWidth: 2 invHeight: 3 customItemPreviewIndex: 9 liveAlien: true prisonType: 2 listOrder: 1102 - type: STR_TAMED_BOOMOSAURUS categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_DINOSAUR size: 10 costBuy: 300000 costSell: 100000 monthlySalary: 5000 transferTime: 96 weight: 1 bigSprite: 1127 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 customItemPreviewIndex: 8 liveAlien: true prisonType: 2 listOrder: 1110 - type: STR_HWP_INCENDIARY_ROCKET categories: [STR_BAT_CAT_AUX] size: 0.2 costSell: 500 transferTime: 48 weight: 1 bigSprite: -1 floorSprite: 18 power: 80 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 7 ToMorale: 40.0 ToItem: 2.0 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 1111 - type: STR_HWP_SENTRY_SPIKE categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 6 costSell: 120000 monthlySalary: 10000 transferTime: 96 weight: 1 bigSprite: 728 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_SPIKE_ROCKETS accuracyAimed: 70 tuAimed: 70 battleType: 1 clipSize: 8 fixedWeapon: true invWidth: 2 invHeight: 3 waypoints: 2 turretType: 0 listOrder: 1190 - type: STR_HWP_SPIKE_ROCKETS categories: [STR_BAT_CAT_AUX] costSell: 8000 size: 0.25 weight: 1 bigSprite: -1 floorSprite: 12 power: 150 damageType: 3 damageAlter: FixRadius: 13 IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 battleType: 2 listOrder: 1191 - type: STR_LOOTED_CYBERDISC_HMG categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 12 costSell: 300000 monthlySalary: 20000 transferTime: 96 weight: 1 bigSprite: 155 floorSprite: 0 handSprite: 0 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_HMG_CLIP_LARGE accuracyAuto: 60 sprayWaypoints: 2 tuAuto: 30 battleType: 1 clipSize: 200 fixedWeapon: true invWidth: 2 invHeight: 3 autoRange: 25 autoShots: 4 bulletSpeed: 16 dropoff: 1 customItemPreviewIndex: 6 listOrder: 1300 - type: STR_LOOTED_CYBERDISC_ROCKET categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 12 costSell: 300000 monthlySalary: 20000 transferTime: 96 weight: 1 bigSprite: 16 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS_3 accuracySnap: 55 accuracyAimed: 165 tuSnap: 30 tuAimed: 75 battleType: 1 clipSize: 12 fixedWeapon: true invWidth: 1 invHeight: 3 dropoff: 1 customItemPreviewIndex: 6 listOrder: 1310 - type: STR_HWP_ROCKETS_3 categories: [STR_BAT_CAT_AUX] size: 0.2 costSell: 500 transferTime: 48 weight: 1 bigSprite: -1 floorSprite: 16 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.8 ToStun: 1.0 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 listOrder: 1311 - type: STR_LOOTED_CYBERDISC_LASER categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 12 costSell: 500000 monthlySalary: 30000 transferTime: 96 weight: 1 bigSprite: 443 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 compatibleAmmo: - STR_ACAR_LASCANNON_CLIP_LO accuracyAuto: 50 tuAuto: 24 sprayWaypoints: 2 battleType: 1 clipSize: 30 fixedWeapon: true invWidth: 2 invHeight: 3 autoRange: 25 autoShots: 4 bulletSpeed: 16 dropoff: 1 customItemPreviewIndex: 6 listOrder: 1320 - type: STR_LOOTED_CYBERDISC_PLASMA categories: [STR_BAT_CAT_AUX, STR_BAT_CAT_LIABILITIES] size: 12 costSell: 500000 monthlySalary: 30000 transferTime: 96 weight: 1 bigSprite: 469 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_HWP_PLASMA_CANNON_BATTS accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 clipSize: 24 fixedWeapon: true invWidth: 2 invHeight: 3 snapRange: 25 dropoff: 1 customItemPreviewIndex: 6 listOrder: 1330 - type: STR_HWP_PLASMA_CANNON_BATTS categories: [STR_BAT_CAT_AUX] costSell: 1600 size: 0.1 weight: 1 bigSprite: -1 floorSprite: 12 hitSound: 19 hitAnimation: 46 power: 150 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 1 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 1331 - type: AUX_TANK_GAUSS weight: 1 bigSprite: 467 bulletSprite: 13 fireSound: 100 hitSound: 67 hitAnimation: 26 power: 52 damageType: 1 damageAlter: ToStun: 0.5 accuracyAuto: 55 tuAuto: 25 sprayWaypoints: 2 clipSize: 180 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 autoShots: 4 autoRange: 25 bulletSpeed: 16 dropoff: 1 - type: AUX_ROTOGUN weight: 40 bigSprite: 1012 bulletSprite: 23 fireSound: 64 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 damageAlter: ArmorEffectiveness: 1.3 ToArmorPre: 0.03 ToStun: 0.75 clipSize: -1 accuracySnap: 35 accuracyAuto: 25 tuSnap: 22 tuAuto: 70 battleType: 1 fixedWeapon: true recover: false sprayWaypoints: 2 invWidth: 2 invHeight: 3 autoRange: 20 snapRange: 20 autoShots: 15 bulletSpeed: 30 - type: AUX_ROTOGUN_HEAVY weight: 125 bigSprite: 1012 bulletSprite: 23 fireSound: 64 hitSound: 13 hitAnimation: 26 power: 60 damageType: 1 damageAlter: ArmorEffectiveness: 1.6 ToArmorPre: 0.04 ToStun: 0.75 clipSize: 150 accuracyAuto: 30 tuAuto: 45 battleType: 1 fixedWeapon: true recover: false sprayWaypoints: 2 invWidth: 2 invHeight: 3 autoRange: 25 autoShots: 6 bulletSpeed: 30 - type: AUX_BIG_TANK_TURRET_WEAPON weight: 1500 bigSprite: 3018 bulletSprite: 4 fireSound: 117 clipSize: -1 power: 225 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RadiusReduction: 15 ToStun: 1.0 FixRadius: 8 accuracySnap: 50 accuracyAimed: 75 tuSnap: 55 tuAimed: 65 battleType: 1 fixedWeapon: true bulletSpeed: 40 invWidth: 2 invHeight: 3 snapRange: 200 dropoff: 1 recover: false - type: AUX_XTURRET_CANNON_WEAPON weight: 500 bigSprite: 43 bulletSprite: 4 fireSound: 2 clipSize: -1 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.75 ToStun: 1.0 blastRadius: 4 accuracySnap: 75 tuSnap: 50 battleType: 1 fixedWeapon: true bulletSpeed: 80 invWidth: 2 invHeight: 3 snapRange: 25 dropoff: 1 recover: false - type: AUX_XTURRET_LASER_WEAPON weight: 500 bigSprite: 54 bulletSprite: 7 fireSound: 11 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 150 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 100 tuSnap: 25 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 snapRange: 25 dropoff: 1 recover: false - type: AUX_XTURRET_GAUSS_WEAPON weight: 500 bigSprite: 3037 bulletSprite: 34 fireSound: 66 hitSound: 67 hitAnimation: 220 clipSize: -1 power: 250 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 accuracySnap: 75 tuSnap: 35 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 snapRange: 25 dropoff: 1 recover: false - type: AUX_XTURRET_PLASMA_WEAPON weight: 500 bigSprite: 40 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 clipSize: -1 power: 200 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 75 accuracyAuto: 75 tuSnap: 25 tuAuto: 35 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 snapRange: 25 autoRange: 25 dropoff: 1 recover: false - type: STR_CLOTHING_TRIBAL categories: [STR_BAT_CAT_ARMORS] size: 0.3 costBuy: 1000 costSell: 100 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 20 listOrder: 2010 - type: STR_CLOTHING_BASIC categories: [STR_BAT_CAT_ARMORS] size: 0.3 requiresBuy: - STR_JACKSTOWN_SCOUTING costBuy: 2000 costSell: 200 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 20 listOrder: 2015 - type: STR_SAILOR_UNIFORM categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 350 bigSprite: 623 floorSprite: 712 weight: 3 costThrow: energy: 6 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2019 - type: STR_CLOTHING categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 450 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2020 - type: STR_RUNT_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 500 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2025 - type: STR_BRAINER_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 15000 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2029 - type: STR_NURSE_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 1.0 costSell: 18000 listOrder: 2030 - type: STR_NURSE_OUTFIT_ADV categories: [STR_BAT_CAT_ARMORS] size: 1.0 costSell: 80000 listOrder: 2034 - type: STR_WENCH_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 800 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2035 - type: STR_LINGERIE_SET categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 25000 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2037 - type: STR_MAGICAL_GIRL_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 120000 listOrder: 2039 - type: STR_NIGHT_OPS_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 4000 bigSprite: 608 floorSprite: 704 weight: 6 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 listOrder: 2040 - type: STR_BASIC_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 1500 bigSprite: 604 floorSprite: 704 weight: 16 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2050 - type: STR_RAIDER_BOSS_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 10000 bigSprite: 604 floorSprite: 704 weight: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2060 - type: STR_BARBARIAN_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 300 bigSprite: 608 floorSprite: 704 weight: 8 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 listOrder: 2070 - type: STR_SCALE_MAIL categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 6000 bigSprite: 604 floorSprite: 704 weight: 16 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2075 - type: STR_LEATHER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 3000 bigSprite: 608 floorSprite: 704 weight: 6 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 listOrder: 2080 - type: STR_METAL_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 20000 bigSprite: 604 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2085 - type: STR_GLITTER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 60000 bigSprite: 604 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2087 - type: STR_CHAIN_MAIL categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 35000 bigSprite: 604 floorSprite: 704 weight: 22 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2090 - type: STR_PLATE_MAIL categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 90000 bigSprite: 604 floorSprite: 704 weight: 35 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2095 - type: STR_KEVLAR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.25 costSell: 4000 bigSprite: 613 floorSprite: 712 weight: 5 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 50 listOrder: 2100 - type: STR_SNIPER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 10000 listOrder: 2105 - type: STR_HEAVY_KEVLAR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 20000 listOrder: 2110 - type: STR_GRAV_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 35000 bigSprite: 608 floorSprite: 712 weight: 6 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 listOrder: 2130 - type: STR_SWIFTSUIT categories: [STR_BAT_CAT_ARMORS] requiresBuy: - STR_MARKET_OF_WISHING size: 0.2 costBuy: 440000 costSell: 90000 listOrder: 2135 - type: STR_BLITZ_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 300000 listOrder: 2140 - type: STR_TAC_VEST categories: [STR_BAT_CAT_ARMORS] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 25000 costSell: 17500 bigSprite: 604 floorSprite: 704 weight: 6 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2150 - type: STR_PIR_ASSAULT categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 30000 bigSprite: 607 floorSprite: 704 weight: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2155 - type: STR_TAC_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 40000 bigSprite: 607 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 60 listOrder: 2160 - type: STR_TAC_FULL_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 80000 bigSprite: 607 floorSprite: 713 weight: 20 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 70 listOrder: 2165 - type: STR_PIR_ASSASSIN categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 75000 bigSprite: 607 floorSprite: 713 weight: 6 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2170 - type: STR_PIR_ASSAULT_2 categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 30000 bigSprite: 607 floorSprite: 713 weight: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2175 - type: STR_PIR_STORM_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 75000 bigSprite: 607 floorSprite: 713 weight: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 60 listOrder: 2180 - type: STR_PIR_DEFENDER categories: [STR_BAT_CAT_ARMORS] size: 0.6 costSell: 75000 bigSprite: 607 floorSprite: 713 weight: 15 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 80 listOrder: 2185 - type: STR_PIR_DEFENDER_DMG categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 45000 listOrder: 2186 - type: STR_PIR_GUARDIAN categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 150000 bigSprite: 607 floorSprite: 713 weight: 15 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 85 listOrder: 2190 - type: STR_FLYING_SUIT categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 400000 listOrder: 2200 - type: STR_POWER_SUIT_WRECKED categories: [STR_BAT_CAT_ARMORS] size: 1.0 bigSprite: 607 floorSprite: 713 weight: 60 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 110 costSell: 60000 listOrder: 2220 - type: STR_POWER_SUIT categories: [STR_BAT_CAT_ARMORS] requiresBuy: - STR_MARKET_OF_WISHING size: 1.2 costBuy: 1500000 costSell: 250000 listOrder: 2225 - type: STR_POWER_SUIT_ADV categories: [STR_BAT_CAT_ARMORS] size: 1.2 costSell: 600000 listOrder: 2230 - type: STR_MUSCLE_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 50000 listOrder: 2240 - type: STR_REVENANT_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.5 costSell: 200000 listOrder: 2260 - type: STR_BRUTE_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1 costSell: 500000 listOrder: 2265 - type: STR_ANNIHILATOR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1.4 costSell: 1600000 listOrder: 2270 - type: STR_FORCE_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 45000 bigSprite: 608 floorSprite: 712 weight: 6 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 listOrder: 2275 - type: STR_HOLOSUIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT costBuy: 635000 costSell: 285000 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 20 listOrder: 2280 - type: STR_PIR_STEALTHSUIT categories: [STR_BAT_CAT_ARMORS] requiresBuy: - STR_SYNTH_PIR_STEALTHSUIT_UC size: 0.4 costBuy: 3000000 costSell: 300000 armor: 50 listOrder: 2283 - type: STR_SMOKEY_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 1000 bigSprite: 608 floorSprite: 704 weight: 6 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 listOrder: 2285 - type: STR_SMOKEY_MK2_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 75000 listOrder: 2290 - type: STR_THIEF_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 3000 bigSprite: 608 floorSprite: 704 weight: 6 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 listOrder: 2295 - type: STR_CHILLER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 20000 armor: 50 listOrder: 2300 - type: STR_SPACE_SUIT categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 25000 bigSprite: 646 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 listOrder: 2310 - type: STR_IRONMAN_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1.0 costSell: 300000 listOrder: 2320 - type: STR_LOADER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1.6 costSell: 210000 listOrder: 2330 - type: STR_DEVASTATOR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 2.0 costSell: 330000 listOrder: 2335 - type: STR_CAMO_PAINT categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 400 listOrder: 2370 - type: STR_AMAZON_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 900 bigSprite: 604 floorSprite: 704 weight: 8 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 30 listOrder: 2375 - type: STR_BERSERKER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 400 listOrder: 2377 - type: STR_CRYSTALISK_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 110000 listOrder: 2380 - type: STR_THEBAN_DRESS categories: [STR_BAT_CAT_ARMORS] size: 0.1 requiresBuy: - STR_CONTACT_THEBAN costBuy: 16000 costSell: 9000 transferTime: 48 bigSprite: 623 floorSprite: 712 weight: 5 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2396 - type: STR_MAGE_ROBE categories: [STR_BAT_CAT_ARMORS] size: 0.1 requiresBuy: - STR_CONTACT_MAGIC_SHOP costBuy: 120000 costSell: 61000 transferTime: 96 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2400 - type: STR_SAINT_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 75000 listOrder: 2404 - type: STR_STEALTH_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 60000 listOrder: 2410 - type: STR_VOODOO_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 60000 listOrder: 2415 - type: STR_SORCERESS_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 200000 listOrder: 2420 - type: STR_DEMONIC_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 100000 listOrder: 2422 - type: STR_ARRANCAR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 200000 listOrder: 2425 - type: STR_SLAYER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.8 costSell: 400000 listOrder: 2430 - type: STR_VAMPY_ROBE categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 120000 bigSprite: 623 floorSprite: 712 weight: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 40 listOrder: 2435 - type: STR_PIR_SLAVE_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1.0 costSell: 666000 listOrder: 2438 - type: STR_BIO_SUIT_ADV categories: [STR_BAT_CAT_ARMORS] size: 1.4 costSell: 300000 listOrder: 2440 - type: STR_BIO_SUIT_NECRO categories: [STR_BAT_CAT_ARMORS] size: 1.4 costSell: 900000 listOrder: 2445 - type: STR_CLOTHING_OFFICER categories: [STR_BAT_CAT_ARMORS] size: 0.1 costSell: 44000 bigSprite: 623 floorSprite: 712 weight: 5 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 50 listOrder: 2450 - type: STR_MEIDO_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 600 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2470 - type: STR_GRAVBALL_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.3 requiresBuy: - STR_GRAVBALL_OUTFIT costBuy: 1000000 costSell: 500000 bigSprite: 604 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 2076 - type: STR_GYM_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 600 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2485 - type: STR_SWIMSUIT categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 1200 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2486 - type: STR_BIKINI categories: [STR_BAT_CAT_ARMORS] size: 0.05 costSell: 2000 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 20 listOrder: 2487 - type: STR_RAGS categories: [STR_BAT_CAT_RESOURCE] size: 2.5 costSell: 1 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 60 listOrder: 2490 - type: STR_PELTAST_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 150 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 35 listOrder: 4005 - type: STR_PIROMAN_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 750 bigSprite: 604 floorSprite: 704 weight: 8 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 listOrder: 4015 - type: STR_CRUSADER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 3000 bigSprite: 604 floorSprite: 704 weight: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 60 listOrder: 4020 - type: STR_CRUSADER_ARMOR_DMG categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 1500 bigSprite: 604 floorSprite: 704 weight: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 60 listOrder: 4021 - type: STR_OPERATOR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 requiresBuy: - STR_OPERATOR_ARMOR costBuy: 30000 costSell: 10000 transferTime: 72 bigSprite: 607 floorSprite: 713 weight: 7 costThrow: energy: 14 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 45 listOrder: 4040 - type: STR_GI_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 5000 bigSprite: 607 floorSprite: 713 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 45 listOrder: 4040 - type: STR_SLAVE_ARMOR_POINTMAN categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 20000 bigSprite: 607 floorSprite: 713 weight: 5 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 55 listOrder: 4041 - type: STR_SLAVE_ARMOR_DEMOLISHER categories: [STR_BAT_CAT_ARMORS] size: 0.35 costSell: 25000 bigSprite: 607 floorSprite: 713 weight: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 60 listOrder: 4043 - type: STR_LEGION_ARMOR_DMG categories: [STR_BAT_CAT_ARMORS] size: 0.35 costSell: 12000 bigSprite: 604 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 60 listOrder: 4045 - type: STR_LEGION_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.35 costSell: 35000 bigSprite: 604 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 60 listOrder: 4046 - type: STR_DOOMGUY_ARMOR_DMG categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 10000 bigSprite: 607 floorSprite: 713 weight: 8 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 65 listOrder: 4049 - type: STR_DOOMGUY_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 20000 bigSprite: 607 floorSprite: 713 weight: 8 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 65 listOrder: 4050 - type: STR_DOOMGUY_2_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.3 costSell: 50000 bigSprite: 607 floorSprite: 713 weight: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 75 listOrder: 4051 - type: STR_DEFENDER_ARMOR_HUMAN categories: [STR_BAT_CAT_ARMORS] size: 0.6 costSell: 75000 bigSprite: 607 floorSprite: 713 weight: 15 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 80 listOrder: 4060 - type: STR_DIVER_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.3 requiresBuy: - STR_DIVER_OUTFIT costBuy: 6000 costSell: 2000 bigSprite: 608 floorSprite: 704 weight: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 listOrder: 4175 - type: STR_SPACE_SUIT_HUMAN categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 20000 bigSprite: 646 floorSprite: 704 weight: 8 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 listOrder: 4190 - type: STR_SUPER_SLAVE_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 2500 listOrder: 4200 - type: STR_GREEN_LIGHTER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 1.0 costSell: 15000 listOrder: 4205 - type: STR_BAT_GLAD_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.6 costSell: 12500 listOrder: 4210 - type: STR_FLASH_BANG_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 20000 listOrder: 4215 - type: STR_PILLOW_KNIGHT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 3500 listOrder: 4240 - type: STR_PEASANT_ARMOR_MILITIA categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 1000 listOrder: 4513 - type: STR_STALKER_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 6000 listOrder: 4530 - type: STR_FUSILIER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 4000 bigSprite: 607 floorSprite: 713 weight: 5 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 4540 - type: STR_PEASANT_ARMOR_GLADIATRIX categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 5000 listOrder: 4550 - type: STR_BIOAQUA_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 8000 listOrder: 4600 - type: STR_ARMOR_RAVENCLAW categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 35000 listOrder: 4707 - type: STR_CLOTHING_LOKNAR categories: [STR_BAT_CAT_ARMORS] size: 0.2 requiresBuy: - STR_LOKNAR_RECRUITMENT costBuy: 250 costSell: 50 bigSprite: 608 floorSprite: 712 weight: 3 costThrow: energy: 6 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 20 listOrder: 7010 - type: STR_LOKNAR_FAKK_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 25000 bigSprite: 604 floorSprite: 704 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 70 listOrder: 7020 - type: STR_LOKNAR_SLAYER_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 1000 bigSprite: 604 floorSprite: 704 weight: 8 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 7040 - type: STR_LOKNAR_ASSASSIN_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 3000 bigSprite: 608 floorSprite: 712 weight: 3 costThrow: energy: 6 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 20 listOrder: 7050 - type: STR_LOKNAR_BANE_SUIT categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 15000 bigSprite: 604 floorSprite: 704 weight: 8 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 50 listOrder: 7055 - type: STR_LOKNAR_CUMMISSAR_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 5000 bigSprite: 608 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 listOrder: 7056 - type: STR_LOKNAR_RATMEISTER_ROBE categories: [STR_BAT_CAT_ARMORS] size: 2.5 costSell: 12000 bigSprite: 608 floorSprite: 712 weight: 5 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 60 listOrder: 7060 - type: STR_SPACE_SUIT_LOKNAR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 25000 bigSprite: 646 floorSprite: 704 weight: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 60 listOrder: 7100 - type: STR_SHADOW_ARMOR_LOKNAR categories: [STR_BAT_CAT_ARMORS] size: 0.4 costSell: 400000 bigSprite: 607 floorSprite: 713 weight: 30 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 90 listOrder: 7130 - type: STR_JUGULATOR_ARMOR categories: [STR_BAT_CAT_ARMORS] size: 0.6 costSell: 100000 bigSprite: 607 floorSprite: 713 weight: 20 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 100 listOrder: 9100 - type: STR_GNOME_EXPLORER_OUTFIT categories: [STR_BAT_CAT_ARMORS] size: 0.2 costSell: 17000 bigSprite: 623 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 armor: 30 listOrder: 9610 - type: STR_QUAD_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 2 costSell: 40000 listOrder: 10240 - type: STR_ACAR_CHASSIS categories: [STR_BAT_CAT_COMPONENT, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 75000 monthlySalary: 5000 listOrder: 10260 - type: STR_ACAR_2MG_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 100000 monthlySalary: 5000 listOrder: 10261 - type: STR_ACAR_HMG_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 100000 monthlySalary: 5000 listOrder: 10263 - type: STR_ACAR_AC25MM_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 125000 monthlySalary: 5000 listOrder: 10265 - type: STR_ACAR_AGL_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 100000 monthlySalary: 5000 listOrder: 10267 - type: STR_ACAR_RPG_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 125000 monthlySalary: 5000 listOrder: 10269 - type: STR_ACAR_105_RECOILLESS_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 175000 monthlySalary: 5000 listOrder: 10271 - type: STR_ACAR_FLAK_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 175000 monthlySalary: 5000 listOrder: 10273 - type: STR_ACAR_FLAMER_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 100000 monthlySalary: 5000 listOrder: 10279 - type: STR_ACAR_LASCANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 200000 monthlySalary: 5000 listOrder: 10281 - type: STR_ACAR_GAUSS_CANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 250000 monthlySalary: 5000 listOrder: 10299 - type: STR_ACAR_PLASMA_CANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 335000 monthlySalary: 5000 listOrder: 10309 - type: STR_ACAR_HAVOK_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 150000 monthlySalary: 5000 listOrder: 10331 - type: AUX_ACAR_WEAPON_2MG weight: 44 bigSprite: 545 bulletSprite: 2 fireSound: 96 reloadSound: 526 accuracySnap: 60 accuracyAuto: 50 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 15 energy: 250 costSnap: time: 25 energy: 125 autoShots: 8 confSnap: name: STR_BURST shots: 4 sprayWaypoints: 3 tuLoad: 100 autoRange: 25 snapRange: 25 dropoff: 1 bulletSpeed: 32 compatibleAmmo: - STR_MACHINEGUN_BELT_LONG - STR_MACHINEGUN_BELT_LONG_PS - STR_MACHINEGUN_BELT_LONG_MAG battleType: 1 fixedWeapon: true recover: false experienceTrainingMode: 5 invWidth: 2 invHeight: 3 turretType: 0 - type: AUX_ACAR_WEAPON_HMG weight: 50 bigSprite: 155 bulletSprite: 3 fireSound: 87 reloadSound: 526 accuracySnap: 65 accuracyAuto: 55 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 25 energy: 250 costSnap: time: 25 energy: 125 autoShots: 6 confSnap: name: STR_BURST shots: 3 sprayWaypoints: 3 tuLoad: 125 autoRange: 200 snapRange: 200 dropoff: 1 bulletSpeed: 32 compatibleAmmo: - STR_HMG_CLIP_LARGE - STR_HMG_CLIP_PS_LARGE battleType: 1 fixedWeapon: true recover: false experienceTrainingMode: 5 invWidth: 2 invHeight: 3 turretType: 1 - type: AUX_ACAR_WEAPON_AC25MM weight: 100 bigSprite: 1292 floorSprite: 701 bulletSprite: 4 fireSound: 80 reloadSound: 526 accuracyAimed: 90 accuracySnap: 60 accuracyAuto: 45 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 35 energy: 250 costSnap: time: 20 energy: 250 costAimed: time: 45 energy: 350 tuLoad: 150 autoRange: 200 snapRange: 200 dropoff: 1 bulletSpeed: 8 compatibleAmmo: - STR_SMALL_CANNON_ROUNDS_X50 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 turretType: 5 - type: STR_ACAR_WEAPON_AGL categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_ACAR_AGL_ARMOR costBuy: 56000 costSell: 11500 size: 0.8 transferTime: 72 listOrder: 10268 - type: AUX_ACAR_WEAPON_AGL weight: 60 bigSprite: 1294 bulletSprite: 3 fireSound: 78 reloadSound: 526 accuracySnap: 55 accuracyAimed: 80 accuracyAuto: 35 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 20 energy: 300 costSnap: time: 15 energy: 150 costAimed: time: 25 energy: 450 autoShots: 4 sprayWaypoints: 3 tuLoad: 50 autoRange: 25 snapRange: 25 aimRange: 25 dropoff: 1 compatibleAmmo: - STR_AGL_CLIP - STR_AGL_CLIP_NAPALM battleType: 1 fixedWeapon: true recover: false arcingShot: true experienceTrainingMode: 4 invWidth: 2 invHeight: 3 turretType: 2 - type: STR_ACAR_WEAPON_QUAD_RPG categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_ACAR costBuy: 225000 costSell: 48000 size: 1 listOrder: 10270 - type: AUX_ACAR_WEAPON_QUAD_RPG weight: 46 bigSprite: 1295 bulletSprite: 0 fireSound: 52 reloadSound: 526 accuracySnap: 50 accuracyAimed: 100 accuracyAuto: 33 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 40 energy: 525 costSnap: time: 20 energy: 200 costAimed: time: 60 energy: 325 autoShots: 4 sprayWaypoints: 2 tuLoad: 200 autoRange: 15 snapRange: 15 aimRange: 25 dropoff: 1 compatibleAmmo: - STR_SMALL_ROCKET_QUAD - STR_SMALL_ROCKET_ADV_QUAD - STR_SMALL_ROCKET_FAE_QUAD - STR_SMALL_ROCKET_NUKE_QUAD battleType: 1 fixedWeapon: true recover: false arcingShot: true experienceTrainingMode: 4 invWidth: 2 invHeight: 3 turretType: 3 - type: STR_ACAR_WEAPON_105_RECOILLESS categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_ACAR_105_RECOILLESS_ARMOR size: 1 costBuy: 135000 costSell: 30000 listOrder: 10272 - type: AUX_ACAR_WEAPON_105_RECOILLESS weight: 75 bigSprite: 3001 bulletSprite: 0 fireSound: 52 reloadSound: 526 compatibleAmmo: - STR_105_RECOILLESS_ROUNDS - STR_105_RECOILLESS_ROUNDS_PS accuracySnap: 75 accuracyAimed: 110 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 25 energy: 200 costAimed: time: 50 energy: 400 tuLoad: 125 battleType: 1 snapRange: 200 aimRange: 200 turretType: 4 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_105_RECOILLESS_ROUNDS categories: [STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_ACAR_105_RECOILLESS_ARMOR size: 0.8 costBuy: 25000 costSell: 6000 weight: 75 bigSprite: 3002 floorSprite: 701 hitSound: 123 hitAnimation: 220 power: 150 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 clipSize: 10 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 3 armor: 60 - type: STR_105_RECOILLESS_ROUNDS_PS categories: [SSTR_BAT_CAT_TANK_AMMO] size: 0.8 costSell: 20000 weight: 70 bigSprite: 3143 floorSprite: 701 hitSound: 123 hitAnimation: 220 power: 200 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 clipSize: 10 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 3 armor: 60 - type: STR_TANK_FLAK categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 100000 listOrder: 10274 - type: AUX_ACAR_WEAPON_TANK_FLAK size: 0.8 weight: 60 bigSprite: 472 bulletSprite: 3 fireSound: 65 reloadSound: 526 compatibleAmmo: - STR_HWP_FLAK_SHELLS - STR_HWP_FLAK_SHELLS_ACID - STR_HWP_FLAK_SHELLS_RUBBER accuracyAuto: 80 accuracySnap: 80 sprayWaypoints: 2 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 20 energy: 200 costSnap: time: 20 energy: 100 tuLoad: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 autoShots: 4 autoRange: 15 dropoff: 2 turretType: 8 - type: STR_HWP_FLAK_SHELLS categories: [STR_BAT_CAT_TANK_AMMO] costSell: 2400 size: 0.4 weight: 60 bigSprite: 3059 floorSprite: 701 hitSound: 13 hitAnimation: 126 power: 36 damageType: 1 damageAlter: ToArmorPre: 0.025 ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 48 battleType: 2 shotgunPellets: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 - type: STR_HWP_FLAK_SHELLS_ACID categories: [STR_BAT_CAT_TANK_AMMO] costSell: 3200 size: 0.4 weight: 60 bigSprite: 3060 floorSprite: 701 hitSound: 85 hitAnimation: 86 power: 36 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 48 battleType: 2 shotgunPellets: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 - type: STR_HWP_FLAK_SHELLS_RUBBER categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_STUNWEAPON] costSell: 2000 size: 0.4 weight: 60 bigSprite: 3061 floorSprite: 701 hitSound: 79 hitAnimation: 26 power: 24 damageType: 6 damageAlter: FixRadius: 0 RandomType: 1 IgnoreDirection: false ArmorEffectiveness: 1.0 ToTile: 0.2 ToHealth: 0.25 clipSize: 48 battleType: 2 shotgunPellets: 6 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 - type: AUX_ACAR_WEAPON_FLAMER weight: 40 bigSprite: 3145 bulletSprite: 25 fireSound: 224 reloadSound: 530 accuracyAuto: 33 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 12 energy: 125 autoShots: 10 sprayWaypoints: 3 tuLoad: 40 autoRange: 15 bulletSpeed: 32 arcingShot: true maxRange: 25 dropoff: 1 compatibleAmmo: - STR_HEAVY_FLAMER_CLIP battleType: 1 fixedWeapon: true recover: false experienceTrainingMode: 6 invWidth: 2 invHeight: 3 turretType: 6 - type: STR_ACAR_WEAPON_LASCANNON categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 120000 listOrder: 10282 - type: AUX_ACAR_WEAPON_LASCANNON weight: 65 bigSprite: 3028 bulletSprite: 7 fireSound: 124 reloadSound: 537 compatibleAmmo: - STR_ACAR_LASCANNON_CLIP_LO - STR_ACAR_LASCANNON_CLIP_HI - STR_ACAR_LASCANNON_CLIP_AP accuracySnap: 90 accuracyAimed: 135 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 20 energy: 175 costAimed: time: 35 energy: 350 tuLoad: 125 battleType: 1 snapRange: 200 aimRange: 200 turretType: 12 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_ACAR_LASCANNON_CLIP_LO categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 0.8 costSell: 6000 weight: 70 bigSprite: 3029 floorSprite: 701 hitSound: 19 hitAnimation: 36 power: 100 damageType: 4 damageAlter: RandomType: 6 IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 30 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 50 - type: STR_ACAR_LASCANNON_CLIP_HI categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 0.8 costSell: 6000 weight: 70 bigSprite: 3030 floorSprite: 701 hitSound: 19 hitAnimation: 36 power: 150 damageType: 4 damageAlter: RandomType: 6 IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 30 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 50 - type: STR_ACAR_LASCANNON_CLIP_AP categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 0.8 costSell: 6000 weight: 70 bigSprite: 3031 floorSprite: 701 hitSound: 19 hitAnimation: 36 power: 225 damageType: 4 damageAlter: RandomType: 6 IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 50 - type: STR_ACAR_WEAPON_XGAUSS categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 160000 listOrder: 10300 - type: AUX_ACAR_WEAPON_XGAUSS weight: 75 bigSprite: 3058 bulletSprite: 34 fireSound: 66 reloadSound: 537 compatibleAmmo: - STR_ACAR_XGAUSS_AMMO accuracySnap: 80 accuracyAimed: 120 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 25 energy: 200 costAimed: time: 45 energy: 375 tuLoad: 125 battleType: 1 snapRange: 200 aimRange: 200 turretType: 10 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_ACAR_XGAUSS_AMMO categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 0.8 costSell: 8000 weight: 50 bigSprite: 3062 floorSprite: 701 hitSound: 67 hitAnimation: 220 power: 250 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.15 ToStun: 0.5 FireThreshold: 10 clipSize: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 3 armor: 60 - type: STR_ACAR_WEAPON_XPLASMA categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 350000 listOrder: 10310 - type: AUX_ACAR_WEAPON_XPLASMA weight: 80 bigSprite: 3066 bulletSprite: 15 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_ACAR_XPLASMA_BATTS accuracyAuto: 60 accuracySnap: 85 accuracyAimed: 125 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 30 energy: 600 costSnap: time: 20 energy: 225 costAimed: time: 35 energy: 350 tuLoad: 125 battleType: 1 autoRange: 20 snapRange: 25 aimRange: 35 turretType: 11 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_ACAR_XPLASMA_BATTS categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 0.8 costSell: 100000 weight: 40 bigSprite: 3067 floorSprite: 701 explosionHitSound: 118 hitAnimation: 104 power: 200 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FixRadius: 5 RadiusReduction: 30 FireThreshold: 10 ToTile: 0.66 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 24 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 50 - type: STR_ACAR_WEAPON_HAVOK categories: [STR_BAT_CAT_COMPONENT] size: 1.25 costSell: 90000 listOrder: 10330 - type: AUX_ACAR_WEAPON_HAVOK weight: 50 bigSprite: 3063 bulletSprite: 0 fireSound: 52 reloadSound: 526 compatibleAmmo: - STR_HAVOK_ROCKETS - STR_HAVOK_ROCKETS_NAPALM - STR_HAVOK_ROCKETS_FUSION accuracyAuto: 25 accuracySnap: 50 accuracyAimed: 150 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 35 energy: 400 costSnap: time: 25 energy: 250 costAimed: time: 65 energy: 175 tuLoad: 225 confAimed: name: STR_DOUBLE_TAP shots: 2 confSnap: name: STR_BURST shots: 4 autoShots: 8 battleType: 1 autoRange: 20 snapRange: 20 aimRange: 200 turretType: 9 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_HAVOK_ROCKETS categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 1.2 costSell: 6000 weight: 120 bigSprite: 3064 floorSprite: 701 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToTile: 0.66 ToStun: 1.0 clipSize: 24 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 3 armor: 40 - type: STR_HAVOK_ROCKETS_NAPALM categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 1.2 costSell: 5000 weight: 120 bigSprite: 3065 floorSprite: 701 explosionHitSound: 106 hitAnimation: 152 power: 80 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 6 ToHealth: 1.25 ToMorale: 35.0 ToTime: 1.25 ToItem: 2.0 clipSize: 24 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 3 armor: 40 - type: STR_HAVOK_ROCKETS_FUSION categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] size: 1.1 costSell: 60000 weight: 120 bigSprite: 3150 floorSprite: 701 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 22 FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 24 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 3 armor: 40 - type: STR_HOVERTANK_CHASSIS categories: [STR_BAT_CAT_COMPONENT, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 750000 monthlySalary: 75000 listOrder: 10350 - type: STR_HOVERTANK_LASCANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 875000 monthlySalary: 75000 listOrder: 10351 - type: STR_HOVERTANK_GAUSS_CANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 900000 monthlySalary: 75000 listOrder: 10354 - type: STR_HOVERTANK_PLASMA_CANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 1000000 monthlySalary: 75000 listOrder: 10359 - type: STR_HOVERTANK_HAVOK_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 4 costSell: 850000 monthlySalary: 75000 listOrder: 10361 - type: STR_TANKP_CHASSIS categories: [STR_BAT_CAT_COMPONENT, STR_BAT_CAT_LIABILITIES] size: 6 costSell: 425000 monthlySalary: 25000 listOrder: 10400 - type: STR_TANKP_AUTOCANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 8 costSell: 500000 monthlySalary: 25000 listOrder: 10401 - type: STR_TANKP_BATTLECANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 8 costSell: 525000 monthlySalary: 25000 listOrder: 10410 - type: STR_TANKP_LASCANNON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 8 costSell: 650000 monthlySalary: 25000 listOrder: 10450 - type: STR_TANK_AUTOCANNON categories: [STR_BAT_CAT_COMPONENT] size: 2 costSell: 50000 listOrder: 10402 - type: AUX_TANK_AUTOCANNON weight: 200 bigSprite: 468 bulletSprite: 4 fireSound: 117 compatibleAmmo: - STR_HWP_AUTOCANNON_SHELLS - STR_HWP_AUTOCANNON_SHELLS_HVAP accuracyAuto: 40 accuracySnap: 80 accuracyAimed: 120 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 50 energy: 250 costSnap: time: 25 energy: 125 costAimed: time: 40 energy: 250 tuLoad: 125 snapRange: 200 autoRange: 200 dropoff: 1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: STR_HWP_AUTOCANNON_SHELLS categories: [STR_BAT_CAT_TANK_AMMO] costSell: 6000 size: 1 weight: 120 bigSprite: 3003 floorSprite: 701 hitSound: 123 hitAnimation: 220 power: 120 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.5 SmokeThreshold: 60 clipSize: 30 battleType: 2 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 - type: STR_HWP_AUTOCANNON_SHELLS_HVAP categories: [STR_BAT_CAT_TANK_AMMO] costSell: 35000 size: 1 weight: 120 bigSprite: 3034 floorSprite: 701 hitSound: 123 hitAnimation: 220 power: 180 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.05 ToStun: 0.5 SmokeThreshold: 60 clipSize: 30 battleType: 2 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 - type: STR_TANK_CANNON categories: [STR_BAT_CAT_COMPONENT] size: 3 costSell: 75000 listOrder: 10411 - type: AUX_TANK_CANNON weight: 250 bigSprite: 3018 bulletSprite: 0 fireSound: 117 compatibleAmmo: - STR_HWP_CANNON_SHELLS - STR_HWP_CANNON_SHELLS_NUKE - STR_HWP_CANNON_SHELLS_FUSION accuracySnap: 60 accuracyAimed: 100 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 30 energy: 200 costAimed: time: 60 energy: 300 tuLoad: 125 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 snapRange: 200 dropoff: 1 - type: STR_HWP_CANNON_SHELLS categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 8000 weight: 105 bigSprite: 3019 floorSprite: 701 power: 133 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 10 ToStun: 1.0 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 3 - type: STR_HWP_CANNON_SHELLS_NUKE categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 40000 weight: 105 bigSprite: 3020 floorSprite: 701 power: 200 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 17 ToStun: 1.0 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 3 - type: STR_HWP_CANNON_SHELLS_FUSION categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 120000 weight: 105 bigSprite: 3021 floorSprite: 701 power: 266 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 22 FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 3 - type: STR_TANK_LASER_CANNON categories: [STR_BAT_CAT_COMPONENT] size: 3 costSell: 225000 listOrder: 10451 - type: AUX_TANK_LASER_CANNON weight: 225 bigSprite: 3035 bulletSprite: 41 fireSound: 229 reloadSound: 537 compatibleAmmo: - STR_HWP_LASER_CANNON_BATTS accuracySnap: 80 accuracyAimed: 120 noLOSAccuracyPenalty: 66 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 30 energy: 175 costAimed: time: 45 energy: 300 tuLoad: 100 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 snapRange: 200 dropoff: 1 bulletSpeed: 8 - type: STR_HWP_LASER_CANNON_BATTS categories: [STR_BAT_CAT_TANK_AMMO, STR_BAT_CAT_0G] costSell: 300 size: 0.05 weight: 125 bigSprite: 3036 floorSprite: 701 hitSound: 19 hitAnimation: 36 power: 275 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 15 battleType: 2 invWidth: 2 invHeight: 3 - type: AUX_TANK_WEAPON_GRENADES categories: [STR_BAT_CAT_COMPONENT] weight: 40 bigSprite: 3004 bulletSprite: 3 fireSound: 78 reloadSound: 526 accuracyAimed: 40 accuracyAuto: 20 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costAuto: time: 10 energy: 100 costAimed: time: 10 energy: 150 autoShots: 6 sprayWaypoints: 2 tuLoad: 999 autoRange: 12 aimRange: 18 compatibleAmmo: - STR_HGL_HE - STR_HGL_I - STR_HGL_SMOKE - STR_HGL_FAE - STR_HGL_NUKE - STR_HGL_FUSION - STR_HGL_GAS - STR_HGL_KNOCKOUT battleType: 1 fixedWeapon: true recover: false arcingShot: true specialIconSprite: 11 experienceTrainingMode: 4 invWidth: 2 invHeight: 2 - type: AUX_TANK_MG weight: 24 bigSprite: 378 bulletSprite: 2 fireSound: 96 reloadSound: 526 accuracySnap: 70 accuracyAuto: 60 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 10 energy: 250 costSnap: time: 20 energy: 150 autoShots: 6 confSnap: name: STR_BURST shots: 3 sprayWaypoints: 3 tuLoad: 100 autoRange: 25 snapRange: 25 dropoff: 1 bulletSpeed: 16 compatibleAmmo: - STR_MACHINEGUN_BELT_LONG - STR_MACHINEGUN_BELT_LONG_PS - STR_MACHINEGUN_BELT_LONG_MAG battleType: 1 fixedWeapon: true recover: false experienceTrainingMode: 5 invWidth: 1 invHeight: 3 - type: AUX_TANK_LASER weight: 40 bigSprite: 470 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 90 accuracyAuto: 70 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 10 energy: 275 costSnap: time: 15 energy: 200 confSnap: name: STR_BURST shots: 3 sprayWaypoints: 2 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 2 autoShots: 5 autoRange: 25 snapRange: 25 bulletSpeed: 16 dropoff: 1 experienceTrainingMode: 5 - type: STR_BOMBARD_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 8 costSell: 400000 monthlySalary: 25000 listOrder: 10800 - type: AUX_TANK_ROCKET_LAUNCHER weight: 400 bigSprite: 3022 bulletSprite: 0 fireSound: 94 compatibleAmmo: - STR_HWP_ROCKETS - STR_HWP_ROCKETS_NUKE - STR_HWP_ROCKETS_FUSION - STR_HWP_ROCKETS_GAS - STR_HWP_ROCKETS_ACID accuracyAimed: 125 costAimed: time: 80 energy: 400 noLOSAccuracyPenalty: 75 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 battleType: 1 fixedWeapon: true recover: false arcingShot: true invWidth: 2 invHeight: 3 - type: STR_HWP_ROCKETS categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 10000 weight: 150 bigSprite: 3023 floorSprite: 701 power: 175 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.2 RadiusReduction: 6.0 FixRadius: 25 ToStun: 1.25 ToArmorPre: 0.08 costThrow: time: 0 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: STR_HWP_ROCKETS_NUKE categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 50000 weight: 150 bigSprite: 3024 floorSprite: 701 power: 265 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.2 RadiusReduction: 6.0 FixRadius: 38 FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.25 ToArmorPre: 0.08 costThrow: time: 0 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: STR_HWP_ROCKETS_FUSION categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 150000 weight: 150 bigSprite: 3025 floorSprite: 701 power: 350 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.2 RadiusReduction: 6.0 FixRadius: 55 ToStun: 1.25 ToArmorPre: 0.08 costThrow: time: 0 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: STR_HWP_ROCKETS_GAS categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 12500 weight: 150 bigSprite: 3026 floorSprite: 701 explosionHitSound: 112 hitAnimation: 96 power: 240 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 23 ToHealth: 4.0 ToStun: 2.0 ToEnergy: 8.0 ToMorale: 5.33 RandomStun: false costThrow: time: 0 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: STR_HWP_ROCKETS_ACID categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 17500 weight: 150 bigSprite: 3027 floorSprite: 701 hitAnimation: 112 explosionHitSound: 112 power: 160 damageType: 6 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 8 FixRadius: 9 ArmorEffectiveness: 1.33 SmokeThreshold: 50 ToStun: 0.5 ToHealth: 1.0 ToArmorPre: 0.2 ToTile: 0.75 ToItem: 1.25 ToWound: 0.04 RandomWound: false costThrow: time: 0 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 bulletSpeed: -4 - type: AUX_TANK_SHIELD weight: 250 bigSprite: 3156 power: 0 battleType: 10 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_LOOTED_SECTOPOD_LASER categories: [STR_BAT_CAT_COMPONENT, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1000000 monthlySalary: 150000 listOrder: 11000 - type: STR_XEC_SCOUT_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1100000 monthlySalary: 150000 listOrder: 11001 - type: STR_XEC_TERMINATOR_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1300000 monthlySalary: 150000 listOrder: 11004 - type: STR_XEC_PALADIN_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1450000 monthlySalary: 150000 listOrder: 11006 - type: STR_XEC_LANCER_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1350000 monthlySalary: 150000 listOrder: 11007 - type: STR_XEC_ARMAGEDDON_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1700000 monthlySalary: 150000 listOrder: 11009 - type: STR_XEC_HAVOK_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1100000 monthlySalary: 150000 listOrder: 11011 - type: STR_XEC_ARCHER_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1100000 monthlySalary: 150000 listOrder: 11012 - type: STR_TANK_AUTO_MORTAR categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 100000 listOrder: 11013 - type: STR_XEC_RETRIBUTOR_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 1350000 monthlySalary: 150000 listOrder: 11021 - type: STR_XEC_EXORCIST_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 5 costSell: 2000000 monthlySalary: 150000 listOrder: 11027 - type: AUX_XEC_SCOUT_ARRAY weight: 10 bigSprite: 3147 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 tuUse: 30 fixedWeapon: true recover: false - type: AUX_XEC_WEAPON_TWIN_LASCANNON weight: 120 bigSprite: 3146 bulletSprite: 7 fireSound: 124 reloadSound: 537 compatibleAmmo: - STR_ACAR_LASCANNON_CLIP_LO - STR_ACAR_LASCANNON_CLIP_HI - STR_ACAR_LASCANNON_CLIP_AP accuracySnap: 80 accuracyAuto: 60 accuracyAimed: 120 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 25 energy: 175 costAuto: time: 35 energy: 600 costAimed: time: 40 energy: 75 confSnap: name: STR_DOUBLE_TAP shots: 2 tuLoad: 50 autoShots: 6 sprayWaypoints: 2 battleType: 1 snapRange: 200 aimRange: 200 autoRange: 200 dropoff: 1 bulletSpeed: 8 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_XEC_COOLING_SYSTEM weight: 50 bigSprite: 3149 power: 0 battleType: 10 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: AUX_XEC_WEAPON_QUAD_LASCANNON weight: 250 bigSprite: 3148 bulletSprite: 7 fireSound: 124 reloadSound: 537 compatibleAmmo: - STR_ACAR_LASCANNON_CLIP_LO - STR_ACAR_LASCANNON_CLIP_HI - STR_ACAR_LASCANNON_CLIP_AP accuracySnap: 75 accuracyAuto: 50 accuracyAimed: 100 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 25 energy: 400 costAuto: time: 40 energy: 1250 costAimed: time: 45 energy: 175 confSnap: name: STR_QUAD_FIRE shots: 4 confAimed: name: STR_DOUBLE_TAP shots: 2 tuLoad: 50 autoShots: 12 sprayWaypoints: 2 battleType: 1 snapRange: 200 aimRange: 200 autoRange: 200 dropoff: 1 bulletSpeed: 8 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_XEC_WEAPON_TWIN_XGAUSS weight: 165 bigSprite: 3151 bulletSprite: 34 fireSound: 66 reloadSound: 537 compatibleAmmo: - STR_ACAR_XGAUSS_AMMO accuracySnap: 75 accuracyAimed: 125 accuracyMultiplier: firing: 0.5 bravery: 0.5 noLOSAccuracyPenalty: 75 costSnap: time: 30 energy: 400 costAimed: time: 45 energy: 400 confSnap: shots: 2 confAimed: shots: 2 tuLoad: 50 battleType: 1 snapRange: 200 aimRange: 200 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_XEC_WEAPON_TWIN_XPLASMA weight: 150 bigSprite: 3152 bulletSprite: 15 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_ACAR_XPLASMA_BATTS accuracyAuto: 75 accuracySnap: 95 accuracyAimed: 135 accuracyMultiplier: firing: 0.5 bravery: 0.5 costAuto: time: 30 energy: 650 costSnap: time: 20 energy: 300 costAimed: time: 35 energy: 300 confSnap: shots: 2 confAimed: shots: 2 tuLoad: 50 autoShots: 4 battleType: 1 autoRange: 20 snapRange: 25 aimRange: 35 dropoff: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_TANK_AUTO_MORTAR weight: 75 bigSprite: 3162 bulletSprite: 9 fireSound: 53 reloadSound: 526 noLOSAccuracyPenalty: 75 compatibleAmmo: - STR_AM_BALLS_HELL - STR_AM_BALLS_I - STR_AM_BALLS_STUN - STR_AM_BALLS_ACID - STR_AM_BALLS_SMOKE - STR_AM_BALLS_GAS - STR_AM_BALLS_EMP accuracyAuto: 75 accuracyAimed: 150 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costAuto: time: 35 energy: 175 costAimed: time: 25 energy: 50 tuLoad: 50 battleType: 1 invWidth: 2 invHeight: 3 arcingShot: true autoRange: 25 dropoff: 1 experienceTrainingMode: 11 fixedWeapon: true recover: false - type: STR_AM_BALLS_HELL categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 200000 weight: 100 bigSprite: 3167 floorSprite: 701 power: 95 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_I categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 12000 weight: 100 bigSprite: 3165 floorSprite: 701 explosionHitSound: 106 hitAnimation: 152 power: 80 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 7 ToMorale: 30.0 ToTime: 1.0 ToItem: 2.0 clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_STUN categories: [STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 250000 weight: 100 bigSprite: 3169 floorSprite: 701 hitAnimation: 80 explosionHitSound: 238 power: 110 damageType: 6 damageAlter: RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 0.75 clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_ACID categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 80000 weight: 100 bigSprite: 3163 floorSprite: 701 hitAnimation: 112 explosionHitSound: 112 power: 80 damageType: 6 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 8 FixRadius: 6 RadiusReduction: 5.0 ArmorEffectiveness: 1.33 SmokeThreshold: 36 ToStun: 0.5 ToHealth: 1.0 ToArmorPre: 0.2 ToTile: 1.0 ToItem: 1.5 ToWound: 0.04 RandomWound: false clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_SMOKE categories: [STR_BAT_CAT_SMOKE, STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 6000 weight: 100 bigSprite: 3168 floorSprite: 701 power: 50 damageType: 9 blastRadius: 4 clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_GAS categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 20000 weight: 100 bigSprite: 3166 floorSprite: 701 explosionHitSound: 112 hitAnimation: 96 power: 50 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 4 ToHealth: 1.66 ToStun: 1.0 ToEnergy: 4.33 ToMorale: 3.33 RandomStun: false clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_AM_BALLS_EMP categories: [STR_BAT_CAT_TANK_AMMO] size: 1 costSell: 110000 weight: 100 bigSprite: 3164 floorSprite: 701 hitAnimation: 104 explosionHitSound: 149 power: 65 damageType: 3 damageAlter: IgnoreSelfDestruct: true ResistType: 13 FixRadius: 5 ArmorEffectiveness: 0.33 ToStun: 5.0 ToItem: 0.25 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.33 clipSize: 24 costThrow: time: 0 battleType: 2 invWidth: 2 invHeight: 3 armor: 90 - type: STR_RETRIBUTION_LAUNCHER categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 350000 listOrder: 11022 - type: AUX_RETRIBUTION_LAUNCHER weight: 50 bigSprite: 3172 bulletSprite: 42 fireSound: 236 reloadSound: 540 compatibleAmmo: - STR_RETRIBUTION_MISSILE - STR_IMPERATOR_MISSILE damageType: 5 accuracyAimed: 100 costAimed: time: 80 energy: 350 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuLoad: 25 waypoints: 3 bulletSpeed: -2 noLOSAccuracyPenalty: 100 minRange: 25 dropoff: 10 clipSize: 1 battleType: 1 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false - type: STR_RETRIBUTION_MISSILE categories: [STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 360000 weight: 40 bigSprite: 3153 floorSprite: 427 explosionHitSound: 107 power: 400 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 20.0 ToTime: 10.0 ToStun: 1.0 clipSize: 1 blastRadius: 38 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 60 invWidth: 1 invHeight: 3 - type: STR_IMPERATOR_MISSILE categories: [STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 720000 weight: 55 bigSprite: 3171 floorSprite: 427 explosionHitSound: 107 power: 550 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 20.0 ToTime: 10.0 ToStun: 1.0 clipSize: 1 blastRadius: 54 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 80 invWidth: 1 invHeight: 3 - type: STR_TANK_PSI_CANNON categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 1000000 listOrder: 11028 - type: AUX_TANK_PSI_CANNON weight: 70 bigSprite: 3170 bulletSprite: 35 fireSound: 239 hitSound: 999 hitAnimation: 230 power: 0 damageType: 15 damageAlter: ArmorEffectiveness: 0.1 IgnoreSelfDestruct: true ToArmor: 0 ToMorale: 0 ToTile: 0.2 ToWound: 0 damageBonus: psiStrength: 1.13 accuracySnap: 135 accuracyMultiplier: firing: 0 psiStrength: 0.5 bravery: 0.5 costSnap: time: 7 energy: 25 morale: 7 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 snapRange: 20 powerRangeThreshold: 21 powerRangeReduction: 1 bulletSpeed: 16 dropoff: 1 experienceTrainingMode: 26 - type: STR_BIKE_Q_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 2.5 costSell: 500000 monthlySalary: 50000 listOrder: 11090 - type: AUX_AUTO_AXE size: 0.4 costSell: 9000 weight: 16 bigSprite: 411 bulletSprite: 5 fireSound: 97 hitSound: 0 hitAnimation: -1 power: 65 damageType: 7 damageAlter: ToArmorPre: 0.05 accuracyAuto: 75 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 costAuto: time: 5 energy: 150 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 3 maxRange: 2 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 autoShots: 4 experienceTrainingMode: 1 fixedWeapon: true recover: false - type: AUX_SHOOTA_MK3 weight: 50 bigSprite: 1160 bulletSprite: 3 fireSound: 72 compatibleAmmo: - STR_SHOOTA_CLIP_LARGE accuracyAuto: 45 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 costAuto: time: 10 energy: 275 tuLoad: 150 battleType: 1 invWidth: 2 invHeight: 3 armor: 60 autoRange: 24 autoShots: 6 bulletSpeed: 16 fixedWeapon: true recover: false experienceTrainingMode: 5 - type: STR_COPTER_ARMOR categories: [STR_BAT_CAT_ARMORS, STR_BAT_CAT_LIABILITIES] size: 2 costSell: 100000 monthlySalary: 5000 listOrder: 11501 - type: AUX_COPTER_WEAPON_ARIFLE weight: 30 bigSprite: 3032 bulletSprite: 3 fireSound: 87 reloadSound: 526 accuracySnap: 70 accuracyAimed: 125 accuracyMultiplier: firing: 0.5 bravery: 0.5 costSnap: time: 20 energy: 150 costAimed: time: 35 energy: 325 confSnap: name: STR_BURST shots: 3 tuLoad: 50 snapRange: 200 dropoff: 1 bulletSpeed: 24 compatibleAmmo: - STR_HMG_CLIP_SMALL - STR_HMG_CLIP_PS_SMALL battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 #tools of the trade - type: STR_KNUCKLES categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.03 costBuy: 75 costSell: 50 weight: 3 bigSprite: 396 floorSprite: 19 meleeHitSound: 79 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.35 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.15 ToHealth: 0.35 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 100 attraction: 6 listOrder: 12001 - type: STR_KNUCKLES_SPIKED categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.03 costSell: 75 weight: 3 bigSprite: 492 floorSprite: 19 meleeHitSound: 79 meleeAnimation: 0 power: 6 damageType: 6 damageBonus: strength: 0.35 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.1 ToHealth: 0.65 ToMorale: 5.0 accuracyMelee: 85 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 100 attraction: 7 listOrder: 12002 - type: STR_FISTY categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.03 costSell: 9000 weight: 3 bigSprite: 209 floorSprite: 117 meleeHitSound: 19 meleeAnimation: 20 power: 30 damageBonus: strength: 0.4 melee: 0.1 damageType: 12 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 ToArmor: 0.0 ToWound: 0.0 ToStun: 1.5 IgnorePainImmunity: true accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 90 attraction: 8 listOrder: 12005 - type: STR_HANDLE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 10 weight: 4 bigSprite: 164 floorSprite: 97 handSprite: 304 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.2 bravery: 0.35 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.22 ToHealth: 0.15 ToMorale: -22.0 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 9 energy: 3 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 12010 - type: STR_STUN_BATON categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.075 costSell: 2000 weight: 3 bigSprite: 576 floorSprite: 162 handSprite: 736 meleeHitSound: 214 meleeAnimation: 0 power: 20 damageType: 12 damageBonus: strength: 0.0 reactions: 0.2 damageAlter: ToHealth: 0.0 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ArmorEffectiveness: 0.75 RandomWound: false RandomStun: false IgnorePainImmunity: true accuracyMelee: 95 meleeMultiplier: reactions: 0.5 melee: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 35 experienceTrainingMode: 13 attraction: 7 listOrder: 12012 - type: STR_SHIV categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 10 weight: 2 bigSprite: 596 floorSprite: 73 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 15 damageType: 7 damageBonus: strength: 0.0 bravery: 0.1 reactions: 0.1 damageAlter: RandomType: 1 ArmorEffectiveness: 1.13 accuracyMelee: 75 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 5 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 40 attraction: 6 listOrder: 12014 - type: STR_RAZOR categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.025 costBuy: 50 costSell: 30 weight: 2 bigSprite: 1177 floorSprite: 73 meleeHitSound: 77 meleeAnimation: 4 power: 10 damageType: 7 damageBonus: strength: 0.0 bravery: 0.25 reactions: 0.1 damageAlter: RandomType: 1 accuracyMelee: 75 meleeMultiplier: reactions: 0.5 melee: 0.5 costMelee: time: 6 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 armor: 25 experienceTrainingMode: 13 attraction: 7 listOrder: 12015 - type: STR_MACHETE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costBuy: 70 costSell: 50 weight: 3 bigSprite: 365 floorSprite: 73 handSprite: 216 meleeHitSound: 77 meleeAnimation: 4 power: 20 damageType: 7 damageBonus: strength: 0.2 melee: 0.1 damageAlter: ArmorEffectiveness: 1.3 RandomType: 2 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 6 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 12016 - type: STR_KNOIF_BANDIT categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costBuy: 85 costSell: 60 weight: 3 bigSprite: 1033 floorSprite: 73 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 7 damageBonus: strength: 0 bravery: 0.15 melee: 0.1 damageAlter: RandomType: 2 ArmorEffectiveness: 1.2 ToMorale: 5.0 accuracyMelee: 90 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 6 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 60 attraction: 7 listOrder: 12018 - type: STR_KNOIF categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costBuy: 100 costSell: 75 weight: 3 bigSprite: 125 floorSprite: 73 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 7 damageBonus: strength: 0 reactions: 0.2 melee: 0.1 damageAlter: RandomType: 2 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 60 attraction: 7 listOrder: 12020 - type: STR_CHITIN_KNIFE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 50 weight: 3 bigSprite: 1255 floorSprite: 73 handSprite: 216 meleeHitSound: 77 meleeAnimation: 4 power: 25 damageType: 7 damageBonus: strength: 0.2 bravery: 0.25 damageAlter: ArmorEffectiveness: 1.35 RandomType: 1 accuracyMelee: 100 meleeMultiplier: reactions: 0.5 melee: 0.5 costMelee: time: 9 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 7 listOrder: 12023 - type: STR_KNOIF_BARB categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 100 weight: 4 bigSprite: 404 floorSprite: 73 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 7 damageBonus: strength: 0.4 melee: 0.1 damageAlter: RandomType: 2 ToMorale: 10.0 ArmorEffectiveness: 0.9 accuracyMelee: 95 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 8 energy: 3 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 65 experienceTrainingMode: 13 attraction: 7 listOrder: 12025 - type: STR_LONG_KNIFE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 300 weight: 4 bigSprite: 1081 floorSprite: 73 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 7 damageBonus: strength: 0.1 bravery: 0.3 damageAlter: RandomType: 2 accuracyMelee: 110 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 8 energy: 3 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 70 attraction: 10 listOrder: 12026 - type: STR_KNOIF_POISON categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 5000 weight: 4 bigSprite: 447 floorSprite: 73 handSprite: 216 meleeHitSound: 85 meleeAnimation: 4 power: 20 damageType: 11 damageBonus: strength: 0.0 reactions: 0.3 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: true ArmorEffectiveness: 0.5 ToStun: 1.0 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 55 experienceTrainingMode: 13 attraction: 7 listOrder: 12027 - type: STR_VIBRO_BLADE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 6500 weight: 3 bigSprite: 361 floorSprite: 220 handSprite: 216 meleeHitSound: 75 meleeAnimation: 4 power: 20 damageType: 7 damageBonus: strength: 0.0 reactions: 0.2 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.8 accuracyMelee: 105 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 65 experienceTrainingMode: 13 attraction: 8 listOrder: 12030 - type: STR_PLASMA_DAGGER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES size: 0.05 costBuy: 30000 costSell: 10000 weight: 4 bigSprite: 1078 floorSprite: 355 handSprite: 1800 meleeHitSound: 19 meleeAnimation: 32 power: 44 damageType: 5 damageBonus: strength: 0.0 reactions: 0.3 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracyMelee: 120 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 12 energy: 3 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 55 experienceTrainingMode: 13 attraction: 9 listOrder: 12032 - type: STR_GHOST_DAGGER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2000 weight: 2 bigSprite: 542 floorSprite: 73 handSprite: 1112 meleeHitSound: 105 meleeAnimation: 4 power: 0 damageType: 15 damageBonus: strength: 0.0 psiStrength: 0.3 psiSkill: 0.2 reactions: 0.2 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0.1 ToArmor: 0 ToTile: 0 ToMorale: 7.0 accuracyMelee: 105 meleeMultiplier: melee: 1.0 costMelee: time: 7 energy: 7 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 30 experienceTrainingMode: 13 attraction: 10 listOrder: 12033 - type: STR_CHAOS_DAGGER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_DREAMWORLD, STR_BAT_CAT_ARTIFACT] requires: - STR_CHAOS_DAGGER size: 0.05 costSell: 30000 weight: 5 bigSprite: 3182 floorSprite: 430 handSprite: 2272 meleeHitSound: 150 meleeAnimation: 36 power: 20 damageType: 14 damageBonus: reactions: 1 strength: -1 damageAlter: RandomType: 1 ArmorEffectiveness: 0.75 ToArmor: 0.2 ToMorale: 2.0 FireThreshold: 50 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 1.0 strength: -0.5 costMelee: time: 9 energy: 3 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 experienceTrainingMode: 13 recoveryPoints: 6 armor: 120 attraction: 12 listOrder: 12034 - type: STR_PRED_CLAWS categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 100000 weight: 7 bigSprite: 363 floorSprite: 98 handSprite: 312 meleeHitSound: 75 meleeAnimation: 4 power: 25 damageType: 7 damageBonus: strength: 0.3 melee: 0.3 damageAlter: RandomType: 2 ArmorEffectiveness: 0.7 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 7 energy: 5 costThrow: energy: 14 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 70 attraction: 8 experienceTrainingMode: 13 listOrder: 12035 - type: STR_SHARK_GARLAND categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 50 weight: 4 bigSprite: 1057 floorSprite: 97 meleeHitSound: 75 meleeAnimation: 0 power: 15 damageType: 7 damageBonus: bravery: 0.2 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.6 ToStun: 0.5 ToMorale: 20.0 accuracyMelee: 95 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 8 energy: 3 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 40 experienceTrainingMode: 13 attraction: 7 listOrder: 12038 - type: STR_PIPE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 50 weight: 5 bigSprite: 320 floorSprite: 162 handSprite: 736 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 3 damageBonus: strength: 0.55 damageAlter: ToStun: 1.25 FixRadius: 0 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 11 energy: 3 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 120 experienceTrainingMode: 13 attraction: 6 listOrder: 12040 - type: STR_WRENCH categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PRIMITIVE_WEAPONS_2 size: 0.1 costBuy: 1500 costSell: 650 weight: 8 bigSprite: 1182 floorSprite: 377 handSprite: 1976 meleeHitSound: 79 meleeAnimation: 0 power: 20 damageType: 3 damageBonus: strength: 0.6 rank: 1.0 damageAlter: ToArmorPre: 0.15 ToStun: 1.0 FixRadius: 0 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 6 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 100 experienceTrainingMode: 1 recoveryPoints: 5 attraction: 11 listOrder: 12042 - type: STR_AZTEC_CLUB categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 160 weight: 12 bigSprite: 1256 floorSprite: 299 handSprite: 1520 meleeHitSound: 62 meleeAnimation: 0 power: 25 damageType: 3 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: FixRadius: 0 ToStun: 1.5 ArmorEffectiveness: 1.2 ToMorale: 10.0 ToArmorPre: 0.1 accuracyMelee: 100 meleeMultiplier: reactions: 0.5 melee: 0.5 costMelee: time: 13 energy: 8 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 60 attraction: 8 listOrder: 12050 - type: STR_SICKLE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costBuy: 40 costSell: 30 weight: 6 bigSprite: 1044 floorSprite: 334 handSprite: 1712 meleeHitSound: 77 meleeAnimation: 4 power: 25 damageType: 7 damageBonus: strength: 0.1 bravery: 0.4 damageAlter: ArmorEffectiveness: 1.5 ToMorale: 10.0 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 4 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 50 attraction: 8 listOrder: 12070 - type: STR_RUSTY_BLADE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING - STR_RUSTY_BLADE size: 0.15 costBuy: 140 costSell: 100 weight: 6 bigSprite: 1083 floorSprite: 219 handSprite: 2240 meleeHitSound: 77 meleeAnimation: 4 power: 30 damageType: 7 damageBonus: strength: 0.2 bravery: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.3 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 4 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 12075 - type: STR_WRAITH_BLADE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_DREAMWORLD] weight: 6 bigSprite: 3109 floorSprite: 219 handSprite: 2240 meleeHitSound: 77 meleeAnimation: 4 power: 30 damageType: 7 damageBonus: strength: 0.25 psiStrength: 0.35 damageAlter: RandomType: 2 ArmorEffectiveness: 1.2 ToArmorPre: 0.05 accuracyMelee: 90 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 10 energy: 4 morale: 3 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 12 recover: false listOrder: 12076 - type: STR_SHORT_SWORD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.15 costBuy: 300 costSell: 200 weight: 5 bigSprite: 513 floorSprite: 219 handSprite: 2240 meleeHitSound: 77 meleeAnimation: 4 power: 30 damageType: 7 damageBonus: strength: 0.15 reactions: 0.15 melee: 0.15 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 55 experienceTrainingMode: 13 attraction: 8 listOrder: 12080 - type: STR_WAKIZASHI categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_FUSO size: 0.15 costBuy: 800 costSell: 350 weight: 5 bigSprite: 872 floorSprite: 219 handSprite: 2240 meleeHitSound: 77 meleeAnimation: 4 power: 25 damageType: 7 damageBonus: strength: 0.0 reactions: 0.15 melee: 0.25 psiStrength: 0.1 damageAlter: RandomType: 2 accuracyMelee: 105 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 12090 - type: STR_SLICER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SLICER size: 0.2 costSell: 25000 weight: 7 bigSprite: 3088 floorSprite: 223 handSprite: 2128 meleeHitSound: 19 meleeAnimation: 44 power: 40 damageType: 4 damageBonus: melee: 0.1 bravery: 0.6 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ToWound: 0.06 RandomWound: false accuracyMelee: 115 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 12 energy: 4 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 65 experienceTrainingMode: 13 recoveryPoints: 5 attraction: 12 listOrder: 12095 - type: STR_RAPIER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 1600 weight: 6 bigSprite: 238 floorSprite: 219 handSprite: 200 meleeHitSound: 77 meleeAnimation: 4 power: 25 damageType: 7 damageBonus: strength: 0.0 melee: 0.4 damageAlter: RandomType: 2 accuracyMelee: 105 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 4 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 12100 - type: STR_GLADIUS categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 12000 weight: 6 bigSprite: 595 floorSprite: 323 handSprite: 384 meleeHitSound: 77 meleeAnimation: 4 power: 30 damageType: 7 damageBonus: strength: 0.1 melee: 0.4 damageAlter: RandomType: 2 ArmorEffectiveness: 0.7 accuracyMelee: 110 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 4 costThrow: energy: 14 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 8 listOrder: 12103 - type: STR_CUTLASS categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 300 weight: 7 bigSprite: 122 floorSprite: 219 handSprite: 200 meleeHitSound: 77 meleeAnimation: 4 power: 35 damageType: 7 damageBonus: strength: 0.3 melee: 0.3 damageAlter: RandomType: 2 ArmorEffectiveness: 1.2 accuracyMelee: 120 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 5 costThrow: energy: 14 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 8 listOrder: 12105 - type: STR_SWORD_MDV categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 800 weight: 8 bigSprite: 162 floorSprite: 219 handSprite: 384 meleeHitSound: 77 meleeAnimation: 4 power: 40 damageType: 7 damageBonus: strength: 0.5 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.3 accuracyMelee: 115 meleeMultiplier: melee: 1.0 costMelee: time: 11 energy: 5 costThrow: energy: 16 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 8 listOrder: 12115 - type: STR_SWORD_PS categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 5500 weight: 10 bigSprite: 409 floorSprite: 200 handSprite: 384 meleeHitSound: 77 meleeAnimation: 4 power: 50 damageType: 7 damageBonus: strength: 0.5 melee: 0.2 damageAlter: RandomType: 2 accuracyMelee: 110 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 85 experienceTrainingMode: 13 attraction: 9 listOrder: 12120 - type: STR_SWORD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 15000 weight: 10 bigSprite: 377 floorSprite: 221 handSprite: 384 meleeHitSound: 77 meleeAnimation: 4 power: 60 damageType: 7 damageBonus: strength: 0.7 melee: 0.2 damageAlter: RandomType: 2 ToStun: 1.0 IgnorePainImmunity: true accuracyMelee: 110 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 18 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 85 experienceTrainingMode: 13 attraction: 9 listOrder: 12122 - type: STR_VAMPIRIC_SWORD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 25000 weight: 9 bigSprite: 1080 floorSprite: 357 handSprite: 1816 meleeHitSound: 77 meleeAnimation: 36 power: 40 damageType: 7 damageBonus: strength: 0.25 melee: 0.25 psiStrength: 0.25 damageAlter: RandomType: 2 accuracyMelee: 88 meleeMultiplier: melee: 1.0 psiStrength: 1.0 costMelee: time: 12 energy: 6 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 85 experienceTrainingMode: 13 attraction: 9 listOrder: 12124 - type: STR_TONFA categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS size: 0.2 costBuy: 600 costSell: 300 weight: 6 bigSprite: 1034 floorSprite: 327 handSprite: 1672 meleeHitSound: 79 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.1 melee: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.1 ToHealth: 0.2 accuracyMelee: 110 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 4 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 9 experienceTrainingMode: 13 listOrder: 12126 - type: STR_SLAVERS_CANE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 6000 weight: 8 bigSprite: 1054 floorSprite: 162 handSprite: 1984 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.25 bravery: 0.4 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToHealth: 0.1 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 11 energy: 6 costThrow: energy: 16 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 64 experienceTrainingMode: 13 attraction: 9 listOrder: 12127 - type: STR_BATTO categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costBuy: 50 costSell: 25 weight: 7 bigSprite: 283 floorSprite: 97 handSprite: 656 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.1 ToHealth: 0.5 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.65 melee: 0.35 costMelee: time: 12 energy: 4 costThrow: energy: 14 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 12128 - type: STR_BATTO_MAGIC categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_BATTO_MAGIC size: 0.2 costSell: 3000 weight: 7 bigSprite: 965 floorSprite: 97 handSprite: 1568 meleeHitSound: 19 meleeAnimation: 32 power: 25 damageType: 3 damageBonus: strength: 0.2 bravery: 0.2 psiStrength: 0.2 damageAlter: FixRadius: 0 ToArmorPre: 0.1 ToStun: 2.0 ToWound: 0 accuracyMelee: 110 meleeMultiplier: flatHundred: 0.33 psiStrength: 0.66 melee: 0.33 costMelee: time: 12 energy: 12 costThrow: energy: 14 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 66 recoveryPoints: 12 experienceTrainingMode: 13 attraction: 7 listOrder: 12129 - type: STR_DISCIPLINER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_DREAMWORLD] weight: 9 bigSprite: 3115 floorSprite: 97 handSprite: 656 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.35 psiStrength: 0.15 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToHealth: 0.4 ToArmorPre: 0.025 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 6 costThrow: energy: 18 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 12 recover: false listOrder: 12130 - type: STR_BONE_CLUB categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 20 weight: 6 bigSprite: 871 floorSprite: 299 handSprite: 1520 meleeHitSound: 79 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.5 bravery: 0.5 psiStrength: -1.0 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.2 ToHealth: 1.0 accuracyMelee: 95 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 11 energy: 4 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 12131 - type: STR_BATON categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BATON - STR_CONTACT_DEALERS size: 0.2 costBuy: 500 costSell: 150 weight: 10 bigSprite: 1022 floorSprite: 327 handSprite: 1672 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.5 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 6 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 attraction: 9 listOrder: 12132 - type: STR_SPIKED_MACE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 250 weight: 16 bigSprite: 560 floorSprite: 162 handSprite: 1152 meleeHitSound: 62 meleeAnimation: 0 power: 30 damageType: 3 damageBonus: strength: 0.75 damageAlter: FixRadius: 0 ArmorEffectiveness: 0.75 ToStun: 1.0 ToArmorPre: 0.1 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 12 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 100 attraction: 8 listOrder: 12133 - type: STR_IRON_ROD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_MAGIC_SHOP size: 0.3 costBuy: 30000 costSell: 10000 weight: 22 bigSprite: 1091 floorSprite: 365 handSprite: 1864 meleeHitSound: 62 meleeAnimation: 0 power: 40 damageType: 3 damageBonus: strength: 0.8 psiStrength: 0.4 damageAlter: FixRadius: 0 ToStun: 2.0 ToArmorPre: 0.01 accuracyMelee: 100 meleeMultiplier: strength: 0.5 melee: 0.5 costMelee: time: 18 energy: 15 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 120 attraction: 8 listOrder: 12134 - type: STR_BILLHOOK categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.2 costBuy: 175 costSell: 125 weight: 8 bigSprite: 421 floorSprite: 222 handSprite: 200 meleeHitSound: 77 meleeAnimation: 4 power: 40 damageType: 7 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: RandomType: 2 ToMorale: 10.0 ArmorEffectiveness: 1.24 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 5 costThrow: energy: 16 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 8 listOrder: 12135 - type: STR_TECH_CLEAVER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 4000 weight: 11 bigSprite: 1017 floorSprite: 323 handSprite: 384 meleeHitSound: 77 meleeAnimation: 4 power: 50 damageType: 7 damageBonus: strength: 0.3 bravery: 0.4 damageAlter: RandomType: 2 ArmorEffectiveness: 1.35 accuracyMelee: 90 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 15 energy: 8 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 75 attraction: 8 listOrder: 12136 - type: STR_STONE_AX categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 75 weight: 10 bigSprite: 403 floorSprite: 96 handSprite: 296 meleeHitSound: 75 meleeAnimation: 4 power: 40 damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 1.4 damageBonus: strength: 0.6 bravery: 0.3 psiStrength: -0.5 accuracyMelee: 125 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 12 energy: 7 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 65 experienceTrainingMode: 13 attraction: 8 listOrder: 12138 - type: STR_AQUA_HATCHET categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 400 weight: 9 bigSprite: 954 floorSprite: 301 handSprite: 1536 meleeHitSound: 75 meleeAnimation: 4 power: 40 damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 1.1 damageBonus: strength: 0.6 melee: 0.1 accuracyMelee: 125 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 11 energy: 6 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 10 listOrder: 12139 - type: STR_AX categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.2 costBuy: 250 costSell: 150 weight: 12 bigSprite: 157 floorSprite: 96 handSprite: 296 meleeHitSound: 75 meleeAnimation: 4 power: 50 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 damageAlter: RandomType: 2 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 14 energy: 8 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 8 listOrder: 12140 - type: STR_BATTLE_AX categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.2 costSell: 500 weight: 11 bigSprite: 3056 floorSprite: 96 handSprite: 296 meleeHitSound: 75 meleeAnimation: 4 power: 50 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 damageAlter: RandomType: 2 ToArmorPre: 0.05 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 14 energy: 8 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 75 attraction: 10 listOrder: 12141 - type: STR_VIBRO_AX categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 10000 weight: 16 bigSprite: 693 floorSprite: 294 handSprite: 1480 meleeHitSound: 75 meleeAnimation: 4 power: 85 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 damageAlter: RandomType: 2 ArmorEffectiveness: 0.8 ToArmorPre: 0.05 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 10 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 8 listOrder: 12142 - type: STR_CLAW categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 18000 weight: 18 bigSprite: 165 floorSprite: 98 handSprite: 312 meleeHitSound: 75 meleeAnimation: 12 power: 50 damageType: 7 damageBonus: strength: 0.5 bravery: 0.3 damageAlter: RandomType: 2 ToMorale: 10.0 ArmorEffectiveness: 1.2 ToHealth: 2.0 ToStun: 1.0 ToArmorPre: 0.1 IgnorePainImmunity: true accuracyMelee: 110 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 14 energy: 12 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 85 attraction: 9 listOrder: 12145 - type: STR_BLOOD_AX categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.2 costSell: 35000 weight: 16 bigSprite: 355 floorSprite: 96 handSprite: 296 meleeHitSound: 75 meleeAnimation: 36 power: 88 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 damageAlter: RandomType: 2 accuracyMelee: 105 meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 10 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 250 experienceTrainingMode: 13 attraction: 9 listOrder: 12150 - type: STR_FORCE_BLADE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 105000 weight: 4 bigSprite: 314 floorSprite: 223 handSprite: 720 meleeHitSound: 19 meleeAnimation: 16 power: 40 damageType: 4 damageAlter: IgnoreSelfDestruct: true RandomType: 1 ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false damageBonus: strength: 0.0 melee: 0.4 accuracyMelee: 125 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 2 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 recoveryPoints: 12 invWidth: 1 invHeight: 3 armor: 75 experienceTrainingMode: 13 attraction: 10 listOrder: 12155 - type: STR_PLASMA_SWORD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES size: 0.15 costBuy: 72000 costSell: 24000 weight: 9 bigSprite: 1079 floorSprite: 356 handSprite: 1808 meleeHitSound: 19 meleeAnimation: 32 power: 72 damageType: 5 damageBonus: strength: 0.0 reactions: 0.4 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracyMelee: 150 meleeMultiplier: melee: 1.0 costMelee: time: 18 energy: 6 costThrow: energy: 18 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 9 listOrder: 12157 - type: STR_POWER_MACE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G] size: 0.2 costSell: 114600 weight: 18 bigSprite: 194 floorSprite: 109 handSprite: 376 bulletSprite: 5 fireSound: 39 hitSound: 62 hitAnimation: 46 power: 80 damageType: 5 damageBonus: strength: 0.6 damageAlter: IgnoreOverKill: false RandomType: 2 ToStun: 1.5 ToArmorPre: 0.1 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 90 accuracyCloseQuarters: 90 closeQuartersMultiplier: reactions: 0.0 melee: 0.5 strength: 0.5 accuracyMultiplier: firing: 0.0 melee: 0.5 strength: 0.5 costSnap: time: 20 energy: 13 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 1 clipSize: -1 invWidth: 1 invHeight: 3 armor: 80 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 #Stun segment meleeHitSound: 62 meleeAnimation: 20 meleeType: 12 meleePower: 80 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToHealth: 0.2 accuracyMelee: 90 meleeMultiplier: melee: 0.5 strength: 0.5 costMelee: time: 20 energy: 13 flatMelee: time: true #segment end kneelBonus: 100 experienceTrainingMode: 1 attraction: 9 listOrder: 12160 - type: STR_POISON_LANCE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 25000 weight: 12 bigSprite: 1183 floorSprite: 378 handSprite: 1952 meleeHitSound: 85 meleeAnimation: 4 power: 40 damageType: 11 damageBonus: strength: 0.0 reactions: 0.4 bravery: 0.15 damageAlter: RandomType: 2 IgnoreOverKill: false ArmorEffectiveness: 0.5 IgnoreSelfDestruct: true ToStun: 2.0 ToEnergy: 5.0 ToMorale: 25.0 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 12 energy: 6 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 12 listOrder: 12170 - type: STR_BAMBOO categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 40 weight: 5 bigSprite: 672 floorSprite: 287 handSprite: 1424 bulletSprite: 5 fireSound: 27 hitSound: 75 hitAnimation: 36 power: 25 damageType: 1 damageBonus: throwing: 0.6 damageAlter: RandomType: 2 ArmorEffectiveness: 1.16 ToHealth: 1.16 accuracySnap: 150 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0 flatHundred: 0.33 melee: 0.33 throwing: 0.33 costSnap: time: 14 energy: 5 confSnap: name: STR_STAB costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true battleType: 1 clipSize: 3 maxRange: 2 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 80 kneelBonus: 100 experienceTrainingMode: 1 invWidth: 1 invHeight: 3 armor: 20 attraction: 8 listOrder: 12180 - type: STR_AQUA_TRIDENT categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 600 weight: 15 bigSprite: 953 floorSprite: 300 handSprite: 1528 meleeHitSound: 75 meleeAnimation: 0 power: 40 damageType: 1 damageBonus: strength: 0.3 throwing: 0.4 damageAlter: RandomType: 2 ToArmorPre: 0.07 ToTime: 2.0 accuracyMelee: 130 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 17 energy: 10 costThrow: energy: 14 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 70 attraction: 10 listOrder: 12190 - type: STR_SHEPHERDS_STAFF categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costBuy: 25 costSell: 15 weight: 6 bigSprite: 1092 floorSprite: 366 handSprite: 1872 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.33 ToHealth: 0.1 ToMorale: 10.0 accuracyMelee: 133 meleeMultiplier: flatHundred: 0.5 melee: 0.25 throwing: 0.25 costMelee: time: 15 energy: 4 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 armor: 60 attraction: 6 listOrder: 12194 - type: STR_QUARTERSTAFF categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_PEASANT_MILITIA size: 0.1 costBuy: 200 costSell: 150 weight: 8 bigSprite: 1281 floorSprite: 394 handSprite: 2032 bulletSprite: 5 fireSound: 27 hitSound: 79 hitAnimation: 36 meleeHitSound: 79 meleeAnimation: 0 power: 15 meleePower: 15 damageType: 6 meleeType: 6 meleeBonus: bravery: 0.3 melee: 0.2 damageBonus: bravery: 0.3 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToHealth: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToHealth: 0.2 ToTile: 0.2 accuracySnap: 124 accuracyCloseQuarters: 124 accuracyMelee: 144 accuracyMultiplier: firing: 0.0 flatHundred: 0.33 melee: 0.33 throwing: 0.33 closeQuartersMultiplier: reactions: 0.0 flatHundred: 0.33 melee: 0.33 throwing: 0.33 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costSnap: time: 21 energy: 8 costMelee: time: 14 energy: 6 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 1 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 60 attraction: 6 maxRange: 2 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 listOrder: 12195 - type: STR_CATTLE_PROD categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.2 costBuy: 1750 costSell: 945 weight: 6 bigSprite: 473 floorSprite: 26 handSprite: 80 meleeHitSound: 214 meleeAnimation: 0 power: 70 damageType: 12 damageAlter: ToHealth: 0.0 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ArmorEffectiveness: 0.5 RandomWound: false RandomStun: false IgnorePainImmunity: true accuracyMelee: 125 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 20 energy: 3 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 armor: 35 attraction: 7 listOrder: 12200 - type: STR_IMPALER categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_THROWN, STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_IMPALER size: 0.2 costSell: 70000 weight: 9 bigSprite: 674 floorSprite: 289 handSprite: 1440 bulletSprite: 24 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 0 damageType: 11 damageBonus: strength: 0.0 psiStrength: [0.0, 0.03] damageAlter: RandomType: 2 ToHealth: 0.0 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ToTime: 1.0 ToMorale: 20.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true accuracySnap: 100 accuracyMultiplier: firing: 1.0 psiStrength: 1.0 psiSkill: 1.0 costSnap: time: 40 energy: 15 morale: 15 costThrow: energy: 18 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 3 kneelBonus: 110 twoHanded: true oneHandedPenalty: 67 dropoff: 5 #Melee segment meleeHitSound: 75 meleeAnimation: 0 meleeType: 1 meleePower: 40 meleeAlter: RandomType: 2 ArmorEffectiveness: 0.35 ToStun: 1.0 ToTime: 4.0 ToMorale: 20.0 meleeBonus: strength: 0.2 throwing: 0.6 accuracyMelee: 150 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true #segment end recoveryPoints: 15 attraction: 12 listOrder: 12203 - type: STR_CAT_PAWS categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.1 costBuy: 1600 costSell: 400 weight: 4 bigSprite: 347 floorSprite: 700 handSprite: 800 meleeHitSound: 75 meleeAnimation: 12 power: 15 damageType: 7 damageBonus: strength: 0.0 bravery: 0.15 reactions: 0.15 damageAlter: RandomType: 2 ArmorEffectiveness: 1.5 ToArmorPre: 0.05 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 5 energy: 3 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 1 armor: 50 experienceTrainingMode: 13 attraction: 7 listOrder: 12205 - type: STR_PITCHFORK categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costBuy: 85 costSell: 55 weight: 9 bigSprite: 1032 floorSprite: 189 handSprite: 928 meleeHitSound: 75 meleeAnimation: 0 power: 35 damageType: 1 damageBonus: strength: 0.2 bravery: 0.2 damageAlter: RandomType: 2 ToStun: 0.5 ToTime: 2.0 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 6 costThrow: energy: 16 time: 30 flatThrow: time: true flatRate: true battleType: 3 twoHanded: true oneHandedPenalty: 67 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 6 listOrder: 12208 - type: STR_SHOVEL categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costBuy: 70 costSell: 45 weight: 8 bigSprite: 416 floorSprite: 189 handSprite: 928 meleeHitSound: 135 meleeAnimation: 4 power: 35 damageType: 7 damageBonus: strength: 0.5 damageAlter: RandomType: 2 ToStun: 2.0 ArmorEffectiveness: 1.3 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.35 costMelee: time: 15 energy: 5 costThrow: energy: 16 time: 30 flatThrow: time: true flatRate: true battleType: 3 twoHanded: true oneHandedPenalty: 67 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 6 listOrder: 12210 - type: STR_GREAT_CLUB categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.35 costSell: 350 weight: 26 bigSprite: 1087 floorSprite: 363 handSprite: 1848 meleeHitSound: 62 meleeAnimation: 0 power: 45 damageType: 3 damageBonus: strength: 1.1 damageAlter: FixRadius: 0 ToStun: 1.25 ToArmorPre: 0.15 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.33 strength: 0.33 melee: 0.33 costMelee: time: 22 energy: 17 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true twoHanded: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 120 attraction: 8 listOrder: 12213 - type: STR_SPEAR categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 100 weight: 7 bigSprite: 397 floorSprite: 182 handSprite: 832 bulletSprite: 5 fireSound: 27 hitSound: 75 hitAnimation: 26 power: 30 damageType: 1 damageBonus: strength: 0.2 throwing: 0.4 damageAlter: RandomType: 2 ArmorEffectiveness: 0.85 ToTile: 0.25 accuracySnap: 150 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 flatHundred: 0.33 melee: 0.33 throwing: 0.33 costSnap: time: 18 energy: 7 confSnap: name: STR_STAB costThrow: energy: 14 time: 30 flatThrow: time: true flatRate: true battleType: 1 clipSize: -1 twoHanded: true oneHandedPenalty: 67 maxRange: 2 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 80 kneelBonus: 100 experienceTrainingMode: 1 invWidth: 2 invHeight: 3 armor: 50 attraction: 8 listOrder: 12215 - type: STR_PIKE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 200 weight: 12 bigSprite: 1111 floorSprite: 182 handSprite: 1904 bulletSprite: 5 fireSound: 27 hitSound: 75 hitAnimation: 36 power: 35 damageBonus: strength: 0.4 throwing: 0.25 damageType: 1 damageAlter: RandomType: 6 ArmorEffectiveness: 0.65 ToTile: 0.25 accuracySnap: 125 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 22 energy: 16 confSnap: name: STR_STAB costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true twoHanded: true oneHandedPenalty: 90 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 3 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 80 kneelBonus: 100 experienceTrainingMode: 1 listOrder: 12216 - type: STR_BARBARIAN_SWORD categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.3 costSell: 1000 weight: 18 bigSprite: 682 floorSprite: 321 handSprite: 792 hitSound: 77 hitAnimation: 26 power: 60 damageType: 7 damageBonus: strength: 0.65 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToHealth: 1.33 ToTile: 0.25 RandomHealth: true accuracyAuto: 110 accuracyMultiplier: firing: 0 melee: 1.0 accuracyCloseQuarters: 67 closeQuartersMultiplier: reactions: 0 melee: 1 costAuto: time: 32 energy: 32 confAuto: name: STR_WHIRLWIND shots: 3 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 67 sprayWaypoints: 3 bulletSpeed: 80 maxRange: 2 powerRangeThreshold: 3 powerRangeReduction: 99 kneelBonus: 67 #Melee segment meleeHitSound: 77 meleeAnimation: 4 meleePower: 40 meleeType: 7 meleeBonus: strength: 0.65 melee: 0.2 meleeAlter: RandomType: 2 ArmorEffectiveness: 1.25 accuracyMelee: 110 meleeMultiplier: melee: 1.0 costMelee: time: 13 energy: 13 flatMelee: time: true #segment end invWidth: 2 invHeight: 3 armor: 70 attraction: 16 experienceTrainingMode: 1 listOrder: 12218 - type: STR_KATANA categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DR_WANG - STR_KATANA size: 0.3 costBuy: 10000 costSell: 3000 weight: 9 bigSprite: 346 floorSprite: 322 handSprite: 792 meleeHitSound: 77 meleeAnimation: 4 power: 50 damageType: 7 damageBonus: strength: 0.0 melee: 0.4 psiStrength: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.4 accuracyMelee: 120 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 6 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 9 listOrder: 12220 - type: STR_BARBARIAN_AX categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 costSell: 900 weight: 22 bigSprite: 1014 floorSprite: 238 handSprite: 1056 meleeHitSound: 75 meleeAnimation: 4 power: 65 damageType: 7 damageBonus: strength: 0.85 melee: 0.1 damageAlter: RandomType: 2 ToArmorPre: 0.05 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 17 energy: 15 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 65 attraction: 8 listOrder: 12221 - type: STR_BARDICHE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 costSell: 9000 weight: 22 bigSprite: 519 floorSprite: 238 handSprite: 1056 meleeHitSound: 75 meleeAnimation: 4 power: 75 damageType: 7 damageBonus: strength: 0.9 melee: 0.15 damageAlter: RandomType: 2 ArmorEffectiveness: 0.9 ToArmorPre: 0.05 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 18 energy: 15 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 75 attraction: 8 listOrder: 12222 - type: STR_BUTCHER_CLEAVER categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 costSell: 5000 weight: 30 bigSprite: 3108 floorSprite: 238 handSprite: 1056 meleeHitSound: 75 meleeAnimation: 4 power: 80 damageType: 7 damageBonus: strength: 0.6 bravery: 0.3 damageAlter: RandomType: 2 ArmorEffectiveness: 1.5 ToArmorPre: 0.075 accuracyMelee: 85 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 20 energy: 20 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 3 armor: 100 attraction: 20 listOrder: 12222 - type: STR_HAMMER categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.3 costBuy: 250 costSell: 190 weight: 25 bigSprite: 170 floorSprite: 100 handSprite: 328 bulletSprite: 5 hitSound: 62 hitAnimation: 36 power: 60 damageType: 3 damageBonus: strength: 1.0 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.8 ToArmorPre: 0.1 ToHealth: 1.25 ToStun: 1.25 FixRadius: 0 accuracySnap: 90 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.0 strength: 0.5 melee: 0.5 closeQuartersMultiplier: reactions: 0.0 strength: 0.5 melee: 0.5 confSnap: name: STR_CRUSH costSnap: time: 24 energy: 16 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12224 - type: STR_SLUDGEHAMMER categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER] size: 0.3 costSell: 15000 weight: 30 bigSprite: 3090 floorSprite: 100 handSprite: 328 bulletSprite: 5 hitAnimation: 112 explosionHitSound: 112 power: 60 damageType: 3 damageBonus: strength: 0.5 health: 0.5 psiStrength: 0.5 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.33 RandomType: 2 ResistType: 8 SmokeThreshold: 36 ToArmorPre: 0.125 ToStun: 1.0 ToMorale: 5.0 RadiusEffectiveness: 0.03 RadiusReduction: 30 ToWound: 0.04 RandomWound: false accuracySnap: 90 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.0 strength: 0.5 melee: 0.5 closeQuartersMultiplier: reactions: 0.0 strength: 0.5 melee: 0.5 costSnap: time: 48 energy: 40 stun: 80 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12225 - type: STR_BOW_H categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.15 costBuy: 2400 costSell: 600 weight: 3 bigSprite: 559 floorSprite: 137 handSprite: 544 bulletSprite: 12 fireSound: 225 reloadSound: 506 compatibleAmmo: - STR_BOW_H_QUIVER - STR_BOW_H_QUIVER_FIRE - STR_BOW_H_QUIVER_POISON accuracySnap: 144 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 25 energy: 15 costThrow: energy: 12 time: 30 flatThrow: time: true tuLoad: 5 flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 arcingShot: true dropoff: 4 maxRange: 36 kneelBonus: 100 attraction: 10 listOrder: 12226 - type: STR_BOW_H_QUIVER categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.15 costBuy: 240 costSell: 120 weight: 6 bigSprite: 723 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 5 damageType: 7 damageBonus: throwing: 0.4 damageAlter: RandomType: 6 ArmorEffectiveness: 1.3 RandomHealth: true clipSize: 16 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 12227 - type: STR_BOW_H_QUIVER_FIRE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 200 weight: 6 bigSprite: 676 floorSprite: 278 hitSound: 73 hitAnimation: 210 power: 8 damageType: 7 damageBonus: throwing: 0.35 damageAlter: RandomType: 6 ArmorEffectiveness: 1.3 ToStun: 0.5 ToMorale: 15.0 FireThreshold: 10 RandomHealth: true clipSize: 16 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 12228 - type: STR_BOW_H_QUIVER_POISON categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 200 weight: 6 bigSprite: 1264 floorSprite: 278 hitSound: 85 hitAnimation: 86 power: 9 damageBonus: throwing: 0.2 damageType: 11 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0.65 ToArmor: 0.0 ToTime: 1.0 ToStun: 2.0 ToWound: 0.0 RandomWound: false clipSize: 16 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 12229 - type: STR_BOW categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 500 weight: 4 bigSprite: 239 floorSprite: 137 handSprite: 544 bulletSprite: 12 fireSound: 225 reloadSound: 506 compatibleAmmo: - STR_BOW_QUIVER - STR_BOW_QUIVER_AQUA accuracyAimed: 136 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 22 costThrow: energy: 8 time: 30 flatThrow: time: true tuLoad: 5 flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 20 arcingShot: true dropoff: 4 maxRange: 52 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 12230 - type: STR_SURVIVAL_BOW categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_SURVIVAL_BOW size: 0.2 costBuy: 32000 costSell: 8000 weight: 6 bigSprite: 3093 floorSprite: 137 handSprite: 544 bulletSprite: 12 fireSound: 225 reloadSound: 506 compatibleAmmo: - STR_BOW_QUIVER - STR_BOW_QUIVER_AQUA accuracySnap: 150 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 36 energy: 18 costThrow: energy: 12 time: 30 flatThrow: time: true tuLoad: 5 flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 snapRange: 24 arcingShot: true dropoff: 4 maxRange: 52 kneelBonus: 100 attraction: 10 listOrder: 12231 - type: STR_BOW_QUIVER categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 60 weight: 4 bigSprite: 721 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 10 damageType: 7 damageAlter: RandomType: 6 ArmorEffectiveness: 1.1 RandomHealth: true damageBonus: throwing: 0.4 strength: 0.1 clipSize: 6 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 12232 - type: STR_BOW_QUIVER_AQUA categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 60 weight: 4 bigSprite: 732 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 12 damageType: 7 damageBonus: throwing: 0.4 strength: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 0.85 RandomHealth: true clipSize: 6 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 12233 - type: STR_LONGBOW categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 1500 weight: 8 bigSprite: 533 floorSprite: 137 handSprite: 544 bulletSprite: 12 fireSound: 225 reloadSound: 506 compatibleAmmo: - STR_LONGBOW_QUIVER accuracyAimed: 124 accuracyCloseQuarters: 65 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 40 energy: 33 tuLoad: 5 costThrow: energy: 16 time: 30 flatThrow: time: true flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 27 dropoff: 4 arcingShot: true bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 12240 - type: STR_LONGBOW_QUIVER categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 120 weight: 6 bigSprite: 722 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 15 damageType: 7 damageAlter: RandomType: 6 RandomHealth: true damageBonus: throwing: 0.4 strength: 0.3 clipSize: 6 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 3 listOrder: 12241 - type: STR_BOW_NEON categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 125000 weight: 12 bigSprite: 362 floorSprite: 137 handSprite: 544 bulletSprite: 29 fireSound: 225 hitSound: 19 hitAnimation: 86 power: 25 damageBonus: throwing: 0.6 damageType: 5 damageAlter: RandomType: 6 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracyAimed: 140 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 35 energy: 30 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 28 dropoff: 4 arcingShot: true bulletSpeed: -2 armor: 70 attraction: 14 kneelBonus: 100 listOrder: 12248 - type: STR_RIPPER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 4000 weight: 6 bigSprite: 410 floorSprite: 184 handSprite: 904 bulletSprite: 5 fireSound: 61 hitSound: 0 hitAnimation: 26 power: 30 damageType: 7 damageAlter: RandomType: 2 accuracyAuto: 125 accuracySnap: 125 accuracyMultiplier: firing: 0.0 melee: 0.5 reactions: 0.5 confAuto: name: STR_CHAINSAW costAuto: time: 18 energy: 3 costSnap: time: 10 energy: 2 costThrow: energy: 12 time: 30 flatThrow: time: true sprayWaypoints: 2 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 13 attraction: 6 listOrder: 12260 - type: STR_CHAINSAW categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.2 costBuy: 1200 costSell: 700 weight: 9 bigSprite: 184 floorSprite: 106 handSprite: 360 bulletSprite: 5 fireSound: 61 hitSound: 0 hitAnimation: -1 power: 35 damageType: 7 accuracyAuto: 110 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 5 costAuto: time: 30 energy: 6 costThrow: energy: 18 time: 30 flatThrow: time: true sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12265 - type: STR_CHAINSAW_LOLI categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 4000 weight: 8 bigSprite: 963 floorSprite: 106 handSprite: 360 bulletSprite: 5 fireSound: 61 hitSound: 0 hitAnimation: -1 power: 15 damageType: 7 accuracyAuto: 120 damageBonus: bravery: 0.4 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 4 costAuto: time: 24 energy: 5 costThrow: energy: 16 time: 30 flatThrow: time: true sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12270 - type: STR_AUTO_AXE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 costSell: 9000 weight: 16 bigSprite: 411 floorSprite: 185 handSprite: 920 bulletSprite: 5 fireSound: 97 hitSound: 0 hitAnimation: -1 power: 65 damageType: 7 damageAlter: ToArmorPre: 0.05 accuracyAuto: 125 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 4 costAuto: time: 30 energy: 8 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 50 invWidth: 2 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12272 - type: STR_CHAINSAW_HEAVY categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.4 costSell: 45000 weight: 24 bigSprite: 438 floorSprite: 198 handSprite: 960 bulletSprite: 5 fireSound: 61 hitSound: 0 hitAnimation: -1 power: 110 damageType: 7 damageAlter: ToArmorPre: 0.05 accuracyAuto: 150 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 5 costAuto: time: 30 energy: 10 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12275 - type: STR_NOOSE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 30 weight: 4 bigSprite: 517 floorSprite: 236 handSprite: 1040 meleeHitSound: 222 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 bravery: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false IgnoreSelfDestruct: true ResistType: 9 ArmorEffectiveness: 0.33 ToHealth: 0.15 ToEnergy: 2.0 accuracyMelee: 125 meleeMultiplier: melee: 0.0 strength: 0.5 throwing: 0.5 reactions: 0.5 costMelee: time: 60 energy: 16 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 3 clipSize: -1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 2 kneelBonus: 100 experienceTrainingMode: 19 attraction: 8 listOrder: 12290 - type: STR_KUSARIGAMA categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_THROWN, STR_BAT_CAT_0G, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DR_WANG - STR_KUSARIGAMA size: 0.1 costBuy: 4000 costSell: 1000 weight: 5 bigSprite: 1218 floorSprite: 382 handSprite: 1992 bulletSprite: 5 fireSound: 48 hitSound: 77 hitAnimation: 106 power: 15 damageType: 7 damageBonus: throwing: 0.2 reactions: 0.3 damageAlter: RandomType: 6 ToTime: 2.0 ToMorale: 15.0 ArmorEffectiveness: 0.8 ToTile: 0.25 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: 0.5 reactions: 0.5 costSnap: time: 28 energy: 10 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true twoHanded: true blockBothHands: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 5 powerRangeThreshold: 6 powerRangeReduction: 99 bulletSpeed: 20 #Melee segment meleeHitSound: 77 meleeAnimation: 4 meleeType: 7 meleePower: 15 meleeAlter: RandomType: 2 ToMorale: 10.0 ArmorEffectiveness: 0.8 meleeBonus: throwing: 0.1 reactions: 0.3 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 flatMelee: time: true #segment end kneelBonus: 100 experienceTrainingMode: 15 listOrder: 12292 - type: STR_WHIP_LEATHER categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 60 weight: 3 bigSprite: 720 floorSprite: 99 handSprite: 320 bulletSprite: 5 fireSound: 68 hitSound: 1 hitAnimation: 36 power: 5 damageBonus: throwing: 0.3 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.1 ToTime: 3.0 ToMorale: 15.0 ToTile: 0.1 accuracySnap: 125 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 14 energy: 4 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 15 listOrder: 12299 - type: STR_WHIP categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 36000 weight: 4 bigSprite: 166 floorSprite: 99 handSprite: 320 bulletSprite: 5 fireSound: 68 hitSound: 1 hitAnimation: 36 power: 70 damageType: 15 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ToHealth: 0.0 ToStun: 1.5 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.1 RandomWound: false RandomStun: false accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 15 energy: 6 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 15 listOrder: 12300 - type: STR_ELECTRIC_LASSO categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_EAGLE size: 0.1 costBuy: 20000 costSell: 6000 weight: 7 bigSprite: 1031 floorSprite: 99 handSprite: 2104 bulletSprite: 5 fireSound: 68 hitSound: 98 hitAnimation: 116 power: 60 damageType: 12 damageAlter: RandomType: 2 ToHealth: 0.0 ToArmor: 0.0 ToWound: 0.0 ToStun: 1.0 ToTime: 2.0 ToEnergy: 4.0 ToTile: 0.25 ArmorEffectiveness: 0.5 RandomWound: false RandomStun: false IgnorePainImmunity: true accuracyAimed: 96 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.01] reactions: 0.5 costAimed: time: 32 energy: 14 costThrow: energy: 14 time: 30 flatThrow: time: true flatRate: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 7 twoHanded: true blockBothHands: true powerRangeThreshold: 8 powerRangeReduction: 99 bulletSpeed: 20 kneelBonus: 100 experienceTrainingMode: 15 listOrder: 12301 - type: STR_POISONOUS_TENTACLE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_POISONOUS_TENTACLE size: 0.1 costSell: 20000 weight: 6 bigSprite: 3076 floorSprite: 99 handSprite: 2096 bulletSprite: 5 fireSound: 68 hitSound: 54 hitAnimation: 36 power: 20 damageType: 11 damageBonus: throwing: 0.4 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ToHealth: 0.25 ToStun: 1.0 ToTime: 1.0 ToMorale: 20.0 ToWound: 0 ArmorEffectiveness: 0.75 ToTile: 0.2 RandomStun: false accuracySnap: 80 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 16 energy: 12 stun: 6 morale: 6 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 3 maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 recoveryPoints: 2 experienceTrainingMode: 15 listOrder: 12302 - type: STR_ANCHOR categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_SEA_TRANSPORT size: 0.5 costBuy: 1500 costSell: 1000 weight: 72 bigSprite: 1082 floorSprite: 358 handSprite: 1832 bulletSprite: 5 hitSound: 62 hitAnimation: 36 power: 0 damageType: 3 damageBonus: strength: 2.0 damageAlter: RandomType: 2 ToStun: 0.75 FixRadius: 0 ToArmorPre: 0.1 ToTile: 0.33 accuracyAimed: 90 accuracyMultiplier: firing: 0.0 strength: 1.0 costAimed: time: 64 energy: 72 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 maxRange: 6 powerRangeThreshold: 7 powerRangeReduction: 99 accuracyCloseQuarters: 50 closeQuartersMultiplier: reactions: 0.0 melee: 0.0 strength: 1.0 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 3 meleePower: 0 meleeBonus: strength: 1.5 meleeAlter: RandomType: 2 ToStun: 0.75 FixRadius: 0 ToArmorPre: 0.1 accuracyMelee: 75 meleeMultiplier: strength: 1.0 melee: 0.0 costMelee: time: 24 energy: 24 flatMelee: time: true #segment end bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 12303 - type: STR_TASER categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS size: 0.1 costBuy: 1600 costSell: 600 weight: 5 bigSprite: 493 floorSprite: 311 handSprite: 1608 bulletSprite: 24 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 48 damageType: 12 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToHealth: 0.3 ToStun: 1.0 ToTime: 1.0 ToWound: 0 RandomStun: false RandomWound: false IgnorePainImmunity: true accuracySnap: 60 accuracyAimed: 100 accuracyCloseQuarters: 125 costThrow: energy: 10 time: 30 flatThrow: time: true tuSnap: 24 tuAimed: 48 clipSize: 5 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 5 powerRangeThreshold: 6 powerRangeReduction: 99 experienceTrainingMode: 4 listOrder: 12306 - type: STR_TESLA_COIL categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 102200 weight: 12 bigSprite: 208 floorSprite: 116 handSprite: 400 bulletSprite: 5 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 55 damageType: 12 damageAlter: RandomType: 6 ArmorEffectiveness: 0.5 IgnoreOverKill: false IgnorePainImmunity: true ToWound: 0.0 ToStun: 3.0 accuracySnap: 125 accuracyAuto: 125 accuracyCloseQuarters: 100 tuSnap: 16 tuAuto: 32 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 3 maxRange: 4 powerRangeThreshold: 5 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 4 attraction: 6 listOrder: 12307 - type: STR_ROCK_T categories: [STR_BAT_CAT_GL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 weight: 4 bigSprite: 478 bulletSprite: 23 fireSound: 39 hitSound: 79 hitAnimation: 26 power: 5 damageType: 3 damageBonus: strength: 0.2 throwing: 0.2 damageAlter: FixRadius: 0 ToStun: 1.0 accuracyAimed: 90 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 25 energy: 10 costThrow: energy: 8 time: 30 flatThrow: time: true clipSize: 1 battleType: 1 arcingShot: true flatRate: true experienceTrainingMode: 7 kneelBonus: 100 aimRange: 9 maxRange: 18 dropoff: 5 bulletSpeed: -2 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 3 meleePower: 5 meleeBonus: strength: 0.5 meleeAlter: RandomType: 1 ToStun: 1.0 IgnoreDirection: false FixRadius: 0 accuracyMelee: 75 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 2 flatMelee: time: true listOrder: 12308 - type: STR_FUSO_KNIVES categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_FUSO size: 0.1 costBuy: 250 costSell: 120 weight: 4 bigSprite: 331 floorSprite: 73 handSprite: 216 bulletSprite: 20 fireSound: 39 hitSound: 75 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.008] damageAlter: RandomType: 2 ArmorEffectiveness: 1.15 ToTile: 0.15 accuracySnap: 50 accuracyAimed: 85 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costAimed: time: 24 energy: 12 costSnap: time: 22 energy: 12 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true clipSize: 5 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 8 powerRangeThreshold: 9 powerRangeReduction: 99 bulletSpeed: -2 kneelBonus: 100 experienceTrainingMode: 7 attraction: 6 listOrder: 12310 - type: STR_THROWING_STARS categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_FUSO size: 0.05 costBuy: 400 costSell: 150 weight: 3 bigSprite: 584 floorSprite: 340 bulletSprite: 28 fireSound: 39 hitSound: 77 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.007] damageAlter: RandomType: 2 ArmorEffectiveness: 1.5 ToTile: 0.15 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costSnap: time: 16 energy: 6 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true clipSize: 8 battleType: 1 maxRange: 10 powerRangeThreshold: 11 powerRangeReduction: 99 kneelBonus: 100 experienceTrainingMode: 7 attraction: 6 listOrder: 12311 - type: STR_SUNBLADES categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 1000 weight: 4 bigSprite: 1053 floorSprite: 340 bulletSprite: 38 fireSound: 39 hitSound: 77 hitAnimation: 26 power: 4 damageType: 7 damageBonus: throwing: [0.0, 0.01] damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToTile: 0.2 accuracySnap: 84 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costSnap: time: 20 energy: 10 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true clipSize: 4 battleType: 1 maxRange: 12 powerRangeThreshold: 13 powerRangeReduction: 99 kneelBonus: 100 experienceTrainingMode: 7 attraction: 7 listOrder: 12312 - type: STR_LASER_STARS categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 3000 weight: 3 bigSprite: 3092 floorSprite: 340 bulletSprite: 18 fireSound: 39 hitSound: 19 hitAnimation: 96 power: 12 damageType: 4 damageBonus: throwing: [0.0, 0.007] damageAlter: IgnoreSelfDestruct: true RandomType: 1 ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false ToTile: 0.25 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costSnap: time: 16 energy: 6 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true clipSize: 10 battleType: 1 maxRange: 13 powerRangeThreshold: 14 powerRangeReduction: 99 kneelBonus: 100 experienceTrainingMode: 7 attraction: 7 listOrder: 12313 - type: STR_THROWING_CARDS categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_MAGIC_SHOP size: 0.05 costBuy: 7700 costSell: 2400 weight: 3 bigSprite: 1050 floorSprite: 700 bulletSprite: 28 fireSound: 39 hitSound: 77 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.007] psiSkill: 0.5 damageAlter: RandomType: 2 ArmorEffectiveness: 1.2 ToTile: 0.15 accuracyAimed: 70 accuracySnap: 45 accuracyAuto: 30 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] psiSkill: 1.5 costAimed: time: 20 energy: 7 morale: -7 costSnap: time: 18 energy: 7 morale: -7 costAuto: time: 36 energy: 14 morale: -14 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true clipSize: 52 battleType: 1 maxRange: 11 powerRangeThreshold: 12 powerRangeReduction: 99 kneelBonus: 100 autoShots: 4 experienceTrainingMode: 7 attraction: 6 listOrder: 12314 - type: STR_JAVELINS categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 200 weight: 9 bigSprite: 561 floorSprite: 182 handSprite: 656 bulletSprite: 27 fireSound: 39 hitSound: 75 hitAnimation: 26 power: 25 damageType: 1 damageBonus: throwing: 0.3 strength: 0.35 damageAlter: RandomType: 6 accuracyAimed: 150 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 30 costThrow: energy: 18 time: 30 flatThrow: time: true flatRate: true clipSize: 4 battleType: 1 invWidth: 1 invHeight: 3 aimRange: 9 maxRange: 18 arcingShot: true bulletSpeed: -2 kneelBonus: 100 dropoff: 5 attraction: 6 listOrder: 12315 - type: STR_JAVELINS_AQUA categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 800 weight: 8 bigSprite: 3085 floorSprite: 182 handSprite: 656 bulletSprite: 27 fireSound: 39 hitSound: 75 hitAnimation: 26 power: 28 damageType: 1 damageBonus: throwing: 0.3 strength: 0.35 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 accuracyAimed: 150 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 30 costThrow: energy: 16 time: 30 flatThrow: time: true flatRate: true clipSize: 4 battleType: 1 invWidth: 1 invHeight: 3 aimRange: 10 maxRange: 20 arcingShot: true bulletSpeed: -2 kneelBonus: 100 dropoff: 5 attraction: 6 listOrder: 12316 - type: STR_THROWING_AXES categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 200 weight: 8 bigSprite: 960 floorSprite: 96 handSprite: 296 bulletSprite: 28 fireSound: 39 hitSound: 75 hitAnimation: 26 power: 30 damageType: 7 damageBonus: throwing: 0.2 strength: 0.4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.85 accuracyAimed: 150 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 25 energy: 25 costThrow: energy: 16 time: 30 flatThrow: time: true flatRate: true clipSize: 3 battleType: 1 invWidth: 2 invHeight: 2 aimRange: 7 maxRange: 14 powerRangeThreshold: 15 powerRangeReduction: 99 kneelBonus: 100 dropoff: 5 attraction: 6 experienceTrainingMode: 7 listOrder: 12317 - type: STR_SHREDDER categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 20000 weight: 10 bigSprite: 3091 floorSprite: 372 bulletSprite: 20 fireSound: 39 hitSound: 75 hitAnimation: 26 power: 35 damageType: 7 damageBonus: throwing: 0.35 strength: 0.35 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToArmorPre: 0.05 accuracyAimed: 175 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 35 energy: 25 costThrow: energy: 18 time: 30 flatThrow: time: true flatRate: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 aimRange: 10 maxRange: 20 powerRangeThreshold: 21 powerRangeReduction: 99 kneelBonus: 100 dropoff: 5 attraction: 6 experienceTrainingMode: 7 listOrder: 12318 - type: STR_DAZZLING_DISC categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G] size: 0.15 costSell: 33000 weight: 5 bigSprite: 1114 floorSprite: 372 bulletSprite: 40 fireSound: 39 hitSound: 54 hitAnimation: 116 power: 10 damageType: 6 damageBonus: throwing: 0.6 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.65 ToHealth: 0.1 ToArmorPre: 0.05 accuracyAimed: 100 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 20 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 aimRange: 6 maxRange: 24 powerRangeThreshold: 25 powerRangeReduction: 99 kneelBonus: 100 dropoff: 4 attraction: 6 experienceTrainingMode: 7 listOrder: 12322 - type: STR_PRED_DISC categories: [STR_BAT_CAT_GUIDED, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 150000 weight: 12 bigSprite: 364 floorSprite: 372 bulletSprite: 20 fireSound: 39 hitSound: 75 hitAnimation: 26 waypoints: 3 power: 110 damageType: 7 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 accuracyAimed: 160 accuracyMultiplier: firing: 0.0 flatHundred: 0.5 throwing: 0.5 tuAimed: 60 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 16 powerRangeThreshold: 17 powerRangeReduction: 99 bulletSpeed: -2 kneelBonus: 100 experienceTrainingMode: 7 attraction: 7 listOrder: 12324 - type: STR_THROWING_HAMMER categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 200 weight: 6 bigSprite: 1263 floorSprite: 96 handSprite: 296 bulletSprite: 28 fireSound: 39 hitSound: 62 hitAnimation: 26 power: 30 damageType: 3 damageBonus: throwing: 0.1 strength: 0.7 damageAlter: FixRadius: 0 ArmorEffectiveness: 0.7 ToStun: 1.0 ToArmorPre: 0.1 accuracyAimed: 125 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 35 energy: 30 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true twoHanded: true blockBothHands: true clipSize: 1 battleType: 1 invWidth: 1 invHeight: 2 aimRange: 8 maxRange: 16 powerRangeThreshold: 17 powerRangeReduction: 99 kneelBonus: 100 dropoff: 4 attraction: 6 experienceTrainingMode: 7 listOrder: 12325 - type: STR_ELECTRIC_NET categories: [STR_BAT_CAT_GL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 2000 weight: 8 bigSprite: 1279 floorSprite: 393 bulletSprite: 28 fireSound: 39 hitSound: 98 hitAnimation: 116 power: 110 damageType: 12 damageAlter: RandomType: 2 ToHealth: 0.1 ToArmor: 0.0 ToWound: 0.0 ToStun: 1.0 ToTime: 3.0 ToEnergy: 3.0 ToTile: 0.15 ArmorEffectiveness: 0.5 RandomWound: false RandomStun: false IgnorePainImmunity: true accuracyAimed: 40 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] accuracyCloseQuarters: 50 costAimed: time: 72 energy: 20 costThrow: energy: 16 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 aimRange: 6 maxRange: 12 arcingShot: true bulletSpeed: -2 kneelBonus: 100 dropoff: 6 attraction: 6 listOrder: 12328 - type: STR_BLOWPIPE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 75 weight: 3 bigSprite: 400 floorSprite: 97 handSprite: 304 bulletSprite: 12 fireSound: 58 reloadSound: 505 compatibleAmmo: - STR_BLOWPIPE_DARTS_ACID accuracyAimed: 125 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costAimed: time: 30 energy: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 1 flatRate: true aimRange: 5 maxRange: 15 dropoff: 8 kneelBonus: 100 experienceTrainingMode: 7 attraction: 10 listOrder: 12330 - type: STR_BLOWPIPE_DARTS_ACID categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 200 weight: 2 bigSprite: 401 floorSprite: 75 hitSound: 85 hitAnimation: 86 power: 5 damageBonus: stamina: [0.36, -0.001] damageType: 11 powerRangeThreshold: 5 powerRangeReduction: 4 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0.5 ToArmor: 0.0 ToTile: 0.1 ToTime: 1.0 ToStun: 2.0 ToWound: 0.0 RandomWound: false clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12331 - type: STR_BAGPIPES categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 6000 requires: - STR_BAGPIPES weight: 10 bigSprite: 398 floorSprite: 43 handSprite: 840 bulletSprite: 8 fireSound: 114 reloadSound: 120 compatibleAmmo: - STR_CELATID_ESSENCE accuracySnap: 105 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 0.5 bravery: 0.5 costSnap: time: 40 energy: 10 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 armor: 20 arcingShot: true kneelBonus: 100 recoveryPoints: 3 attraction: 12 listOrder: 12335 - type: STR_CELATID_ESSENCE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 4000 weight: 3 bigSprite: 399 floorSprite: 665 hitSound: 19 hitAnimation: 86 power: 80 damageType: 8 damageAlter: IgnoreOverKill: false RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.15 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 15 listOrder: 12336 - type: STR_XBOW categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 750 weight: 10 bigSprite: 311 floorSprite: 159 handSprite: 704 bulletSprite: 12 fireSound: 226 reloadSound: 505 compatibleAmmo: - STR_XBOW_QUIVER accuracyAimed: 125 accuracySnap: 75 accuracyCloseQuarters: 80 costAimed: time: 85 energy: 20 costSnap: time: 70 energy: 20 tuLoad: 5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 aimRange: 20 dropoff: 4 attraction: 12 listOrder: 12350 - type: STR_XBOW_QUIVER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 50 weight: 5 bigSprite: 724 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 34 damageType: 1 damageAlter: ToStun: 0.5 ArmorEffectiveness: 0.8 clipSize: 10 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 12351 - type: STR_XBOW_CORAL categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 1100 weight: 14 bigSprite: 951 floorSprite: 159 handSprite: 704 bulletSprite: 12 fireSound: 226 reloadSound: 505 compatibleAmmo: - STR_XBOW_CORAL_QUIVER accuracySnap: 100 costSnap: time: 66 energy: 30 tuLoad: 5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 2 dropoff: 4 attraction: 12 listOrder: 12353 - type: STR_XBOW_CORAL_QUIVER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 60 weight: 6 bigSprite: 952 floorSprite: 278 hitSound: 73 hitAnimation: 26 power: 38 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 12 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 12354 - type: STR_FLINTLOCK_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.1 costBuy: 500 costSell: 250 weight: 6 bigSprite: 393 floorSprite: 180 handSprite: 824 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_WP accuracySnap: 66 accuracyAimed: 88 accuracyCloseQuarters: 115 tuSnap: 36 tuAimed: 48 tuLoad: 25 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 45 aimRange: 17 kneelBonus: 110 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.4 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 4 flatMelee: time: true #segment end attraction: 10 dropoff: 3 listOrder: 12355 - type: STR_CLOCKWORK_GUN categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 300 weight: 9 bigSprite: 479 floorSprite: 180 handSprite: 824 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_WP accuracyAuto: 50 accuracyCloseQuarters: 110 tuAuto: 28 tuLoad: 20 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 45 autoRange: 13 bulletSpeed: 24 kneelBonus: 110 attraction: 10 dropoff: 3 listOrder: 12356 - type: STR_FLINTLOCK_MUSKET categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.2 costBuy: 800 costSell: 400 weight: 12 bigSprite: 395 floorSprite: 181 handSprite: 1376 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_WP accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 80 tuSnap: 55 tuAimed: 75 tuLoad: 30 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 45 aimRange: 22 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true #segment end dropoff: 3 attraction: 10 listOrder: 12358 - type: STR_FLINTLOCK_MUSKET_B categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 500 weight: 15 bigSprite: 512 floorSprite: 181 handSprite: 440 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_WP accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 85 tuSnap: 55 tuAimed: 75 tuLoad: 30 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 45 aimRange: 22 #Bayonet segment meleeHitSound: 75 meleeAnimation: 0 meleeType: 7 meleePower: 30 meleeBonus: strength: 0.4 melee: 0.1 meleeAlter: ArmorEffectiveness: 0.9 accuracyMelee: 110 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 10 flatMelee: time: true #segment end dropoff: 3 attraction: 10 listOrder: 12359 - type: STR_HARQUEBUS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 350 weight: 18 bigSprite: 3040 floorSprite: 400 handSprite: 2064 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_WP accuracySnap: 60 accuracyAimed: 75 accuracyCloseQuarters: 85 tuSnap: 40 tuAimed: 60 tuLoad: 30 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 55 aimRange: 20 #Bayonet segment meleeHitSound: 75 meleeAnimation: 4 meleeType: 7 meleePower: 40 meleeBonus: strength: 0.6 melee: 0.15 accuracyMelee: 115 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 12 flatMelee: time: true #segment end attraction: 10 dropoff: 3 listOrder: 12362 - type: STR_AIR_MUSKET categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 7000 weight: 20 bigSprite: 3043 floorSprite: 401 handSprite: 2080 bulletSprite: 23 fireSound: 64 reloadSound: 121 compatibleAmmo: - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS_SC - STR_FLINTLOCK_BALLS_WP accuracySnap: 75 accuracyAimed: 115 accuracyCloseQuarters: 80 tuSnap: 32 tuAimed: 72 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 65 aimRange: 25 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.65 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 18 energy: 10 flatMelee: time: true #segment end dropoff: 3 attraction: 12 listOrder: 12363 - type: STR_FLINTLOCK_BALLS categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.01 costBuy: 30 costSell: 20 weight: 2 bigSprite: 394 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 42 damageType: 1 damageAlter: ArmorEffectiveness: 1.4 ToStun: 0.75 clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 120 listOrder: 12364 - type: STR_FLINTLOCK_BALLS_SC categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 costSell: 400 weight: 2 bigSprite: 3042 floorSprite: 75 explosionHitSound: 149 hitAnimation: 104 power: 38 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ResistType: 12 FixRadius: 2 ToStun: 1.5 ToItem: 0.5 ToArmor: 0.0 ToWound: 0.0 IgnorePainImmunity: true clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12365 - type: STR_FLINTLOCK_BALLS_G categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 costSell: 120 weight: 2 bigSprite: 546 floorSprite: 75 explosionHitSound: 112 hitAnimation: 96 power: 20 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 1 ToHealth: 0.6 ToStun: 0.3 ToEnergy: 1.5 ToMorale: 1.0 RandomStun: false clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12366 - type: STR_FLINTLOCK_BALLS_WP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 costSell: 160 weight: 2 bigSprite: 3044 floorSprite: 75 hitAnimation: 168 power: 32 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.5 ToMorale: 25.0 clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 120 listOrder: 12367 - type: STR_ZIPGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 300 weight: 7 bigSprite: 978 floorSprite: 181 handSprite: 1376 bulletSprite: 1 fireSound: 83 reloadSound: 520 compatibleAmmo: - STR_REVOLVER_LT_DRUM - STR_OLD_PISTOL_CLIP - STR_REVOLVER_DRUM - STR_COLT45_CLIP - STR_SNUBBY_DRUM - STR_REVOLVER_LT_DRUM_SLAYER - STR_OLD_PISTOL_CLIP_SLAYER - STR_REVOLVER_DRUM_SLAYER - STR_COLT45_CLIP_SLAYER - STR_SNUBBY_DRUM_SLAYER - STR_OLD_PISTOL_CLIP_EP - STR_COLT45_CLIP_EP accuracySnap: 57 accuracyAimed: 77 accuracyAuto: 17 accuracyCloseQuarters: 95 tuSnap: 21 tuAimed: 43 tuAuto: 65 tuLoad: 25 accuracyMultiplier: firing: 0.5 bravery: 0.5 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 35 aimRange: 40 dropoff: 2 autoShots: 10 attraction: 12 listOrder: 12369 - type: SPC_BANE_SPEAKER weight: 2 bigSprite: 3121 bulletSprite: 26 fireSound: 145 hitSound: 79 hitAnimation: 240 power: 0 damageType: 6 damageBonus: psiStrength: 0.2 bravery: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false IgnoreSelfDestruct: false IgnoreOverKill: false ToArmorPre: 0.05 ArmorEffectiveness: 0.5 ToTile: 1.0 ToHealth: 0.65 powerRangeThreshold: 2 powerRangeReduction: 1 accuracySnap: 150 accuracyCloseQuarters: 150 accuracyMultiplier: flatHundred: 0.5 bravery: 0.5 costSnap: time: 40 energy: 40 stun: 15 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 dropoff: 1 kneelBonus: 100 shotgunPellets: 12 fixedWeapon: true recover: false specialUseEmptyHand: false specialIconSprite: 13 - type: STR_SUPER_STAPLER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_SUPER_STAPLER - STR_CONTACT_DEALERS size: 0.075 costBuy: 5000 costSell: 1500 weight: 3 bigSprite: 3118 floorSprite: 3 handSprite: 2160 bulletSprite: 28 fireSound: 226 reloadSound: 501 compatibleAmmo: - STR_STAPLER_CLIP accuracySnap: 99 accuracyCloseQuarters: 140 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 11 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 snapRange: 9 kneelBonus: 110 dropoff: 4 tuLoad: 15 armor: 60 attraction: 12 listOrder: 12375 - type: STR_STAPLER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_SUPER_STAPLER - STR_CONTACT_DEALERS size: 0.025 costBuy: 200 costSell: 80 weight: 2 bigSprite: 3119 floorSprite: 4 hitSound: 75 hitAnimation: 26 power: 14 damageType: 7 damageAlter: ToStun: 0.5 ToMorale: 5.0 ArmorEffectiveness: 0.75 clipSize: 32 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 attraction: 12 listOrder: 12376 - type: STR_DART_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_DART_PISTOL size: 0.1 costBuy: 4200 costSell: 1200 weight: 5 bigSprite: 312 floorSprite: 160 handSprite: 712 bulletSprite: 3 fireSound: 58 compatibleAmmo: - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP accuracySnap: 65 accuracyCloseQuarters: 115 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 20 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 dropoff: 4 kneelBonus: 110 attraction: 10 listOrder: 12380 - type: STR_DART_PISTOL_CLIP_BASIC categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_DART_PISTOL size: 0.02 costBuy: 500 costSell: 100 weight: 2 bigSprite: 873 floorSprite: 85 hitSound: 85 hitAnimation: 86 power: 25 damageType: 11 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ToStun: 2.0 ToTime: 1.0 ToTile: 0.1 ArmorEffectiveness: 0.5 ToWound: 0 clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12381 - type: STR_DART_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.02 costSell: 1400 weight: 2 bigSprite: 313 floorSprite: 85 hitSound: 1 hitAnimation: 26 power: 60 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12382 - type: STR_HARPOON categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_HARPOON size: 0.2 costBuy: 7000 costSell: 1000 weight: 12 bigSprite: 138 floorSprite: 84 handSprite: 248 bulletSprite: 3 fireSound: 58 reloadSound: 512 compatibleAmmo: - STR_HARPOON_AP_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_B_CLIP accuracySnap: 70 accuracyAimed: 110 accuracyCloseQuarters: 85 tuSnap: 38 tuAimed: 70 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 aimRange: 15 dropoff: 4 attraction: 12 listOrder: 12385 - type: STR_HARPOON_CARBINE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE size: 0.2 costBuy: 15000 costSell: 3000 weight: 15 bigSprite: 1035 floorSprite: 330 handSprite: 456 bulletSprite: 3 fireSound: 58 reloadSound: 512 compatibleAmmo: - STR_HARPOON_AP_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_B_CLIP accuracyAuto: 40 accuracySnap: 65 accuracyAimed: 100 accuracyCloseQuarters: 85 tuAuto: 40 tuSnap: 30 tuAimed: 65 tuLoad: 10 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 aimRange: 16 autoRange: 11 dropoff: 4 attraction: 12 listOrder: 12386 - type: STR_HARPOON_AP_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_HARPOON size: 0.025 costBuy: 500 costSell: 100 weight: 4 bigSprite: 178 floorSprite: 85 hitSound: 73 hitAnimation: 26 power: 45 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12387 - type: STR_HARPOON_STUN_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 900 weight: 4 bigSprite: 139 floorSprite: 85 hitSound: 73 hitAnimation: 26 power: 50 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12388 - type: STR_HARPOON_STUN_B_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 1600 weight: 4 bigSprite: 179 floorSprite: 85 hitSound: 73 hitAnimation: 26 power: 75 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12389 - type: STR_RETICULAN_ELECTROGUN categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_RETICULAN_ELECTROGUN requiresBuy: - STR_CONTACT_RETICULANS size: 0.25 costBuy: 90000 costSell: 30000 transferTime: 96 weight: 18 bigSprite: 3038 floorSprite: 398 handSprite: 2056 bulletSprite: 24 fireSound: 54 reloadSound: 535 compatibleAmmo: - STR_RETICULAN_ELECTROGUN_CLIP accuracySnap: 100 accuracyAimed: 125 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 psiStrength: 1.0 psiSkill: 1.0 tuSnap: 40 tuAimed: 60 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 2 invHeight: 3 snapRange: 8 aimRange: 12 dropoff: 5 powerRangeThreshold: 12 powerRangeReduction: 5 maxRange: 30 recoveryPoints: 3 attraction: 12 listOrder: 12390 - type: STR_RETICULAN_ELECTROGUN_CLIP categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_RETICULAN_ELECTROGUN requiresBuy: - STR_CONTACT_RETICULANS size: 0.05 costBuy: 3000 costSell: 1200 transferTime: 96 weight: 3 bigSprite: 3039 floorSprite: 399 hitSound: 98 hitAnimation: 116 power: 90 damageType: 12 damageAlter: RandomType: 6 ToHealth: 0.0 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.0 ToTime: 0.5 ArmorEffectiveness: 0.5 RandomWound: false RandomStun: false IgnorePainImmunity: true clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12391 - type: STR_ZAP_GUN categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 25000 weight: 5 bigSprite: 445 floorSprite: 260 handSprite: 480 bulletSprite: 24 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 50 damageType: 12 damageAlter: RandomType: 6 ToHealth: 0.0 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.0 ToTime: 0.5 ArmorEffectiveness: 0.5 RandomWound: false RandomStun: false IgnorePainImmunity: true accuracySnap: 120 accuracyCloseQuarters: 115 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 30 costThrow: energy: 10 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 9 powerRangeThreshold: 10 powerRangeReduction: 99 kneelBonus: 110 experienceTrainingMode: 4 attraction: 12 listOrder: 12394 - type: STR_CS_GAS categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_SMOKE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 500 weight: 3 bigSprite: 507 floorSprite: 235 bulletSprite: 1 fireSound: 121 explosionHitSound: 999 hitAnimation: 96 power: 20 accuracyAimed: 150 accuracyCloseQuarters: 125 tuAimed: 25 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 ToTime: 1.2 ToStun: 0.6 RandomStun: false costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 1 clipSize: 2 arcingShot: true maxRange: 4 powerRangeThreshold: 5 powerRangeReduction: 99 bulletSpeed: 80 kneelBonus: 100 listOrder: 12395 - type: STR_LASER_FIST categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_0G, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 15000 weight: 6 bigSprite: 1268 floorSprite: 295 bulletSprite: 26 fireSound: 11 hitSound: 19 hitAnimation: 136 power: 20 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 100 accuracySnap: 110 accuracyCloseQuarters: 125 accuracyMultiplier: firing: 0.5 reactions: 0.5 tuSnap: 22 tuAuto: 72 costThrow: energy: 12 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 armor: 45 snapRange: 10 dropoff: 3 kneelBonus: 110 #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.6 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 4 flatMelee: time: true #segment end attraction: 12 autoShots: 4 listOrder: 12397 - type: AUX_LASER_FIST weight: 6 bigSprite: 1268 bulletSprite: 26 fireSound: 11 hitSound: 19 hitAnimation: 136 power: 20 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 100 accuracySnap: 110 accuracyCloseQuarters: 125 accuracyMultiplier: firing: 0.5 reactions: 0.5 tuSnap: 22 tuAuto: 72 costThrow: energy: 12 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 armor: 45 snapRange: 10 dropoff: 3 kneelBonus: 110 autoShots: 4 #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.6 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 4 flatMelee: time: true #segment end fixedWeapon: true recover: false specialUseEmptyHand: true specialIconSprite: 12 - type: STR_LASER_BALL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 119000 weight: 15 bigSprite: 1052 floorSprite: 339 handSprite: 1736 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 25 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 80 accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 125 accuracyMultiplier: firing: 0.0 reactions: 0.5 flatHundred: 0.5 tuAuto: 24 tuSnap: 8 tuAimed: 32 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 4 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 autoRange: 20 snapRange: 20 autoShots: 4 bulletSpeed: 16 kneelBonus: 100 experienceTrainingMode: 32 attraction: 14 listOrder: 12398 - type: STR_PISTOL_LT categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL_LT size: 0.075 costBuy: 1000 costSell: 350 weight: 2 bigSprite: 231 floorSprite: 3 handSprite: 528 bulletSprite: 1 fireSound: 95 reloadSound: 501 compatibleAmmo: - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP_SLAYER accuracySnap: 56 accuracyAimed: 65 accuracyCloseQuarters: 125 tuSnap: 13 tuAimed: 26 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 aimRange: 18 kneelBonus: 110 tuLoad: 10 attraction: 10 listOrder: 12410 - type: STR_BLACK_ADDER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER size: 0.075 costBuy: 3600 costSell: 920 weight: 3 bigSprite: 1039 floorSprite: 3 handSprite: 528 bulletSprite: 1 fireSound: 95 reloadSound: 501 compatibleAmmo: - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP_SLAYER accuracySnap: 72 accuracyAuto: 60 accuracyAimed: 80 accuracyCloseQuarters: 130 tuSnap: 18 tuAuto: 36 tuAimed: 24 confSnap: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 autoShots: 5 bulletSpeed: 8 aimRange: 18 kneelBonus: 110 tuLoad: 10 attraction: 10 listOrder: 12411 - type: STR_PISTOL_LT_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL_LT size: 0.025 costBuy: 250 costSell: 40 weight: 2 bigSprite: 232 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 10 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 attraction: 10 listOrder: 12412 - type: STR_PISTOL_LT_CLIP_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 60 weight: 2 bigSprite: 1095 floorSprite: 4 hitSound: 134 hitAnimation: 26 power: 20 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 0.75 ToMorale: 5.0 ArmorEffectiveness: 1.2 clipSize: 10 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 attraction: 10 listOrder: 12413 - type: STR_REVOLVER_LT categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.075 costBuy: 720 costSell: 375 weight: 2 bigSprite: 417 floorSprite: 3 handSprite: 936 bulletSprite: 1 fireSound: 95 reloadSound: 502 compatibleAmmo: - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM_SLAYER - STR_REVOLVER_LT_DRUM_MAG accuracySnap: 66 accuracyAimed: 88 accuracyCloseQuarters: 125 tuSnap: 17 tuAimed: 27 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 snapRange: 13 aimRange: 14 attraction: 10 kneelBonus: 110 listOrder: 12420 - type: STR_REVOLVER_LT_DRUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.025 costBuy: 160 costSell: 30 weight: 2 bigSprite: 418 floorSprite: 75 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12421 - type: STR_REVOLVER_LT_DRUM_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 45 weight: 2 bigSprite: 1096 floorSprite: 75 hitSound: 134 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 0.75 ToMorale: 5.0 ArmorEffectiveness: 1.26 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12422 - type: STR_REVOLVER_LT_DRUM_MAG categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 400 weight: 2 bigSprite: 3086 floorSprite: 75 hitSound: 67 hitAnimation: 26 power: 34 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12423 - type: STR_OLD_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.1 costBuy: 750 costSell: 325 weight: 4 bigSprite: 381 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP_SLAYER - STR_OLD_PISTOL_CLIP_EP accuracySnap: 65 accuracyAimed: 75 accuracyCloseQuarters: 120 tuSnap: 15 tuAimed: 30 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 aimRange: 20 invWidth: 1 invHeight: 2 armor: 30 kneelBonus: 110 listOrder: 12429 attraction: 10 - type: STR_OLD_PISTOL_2 categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 400 weight: 4 bigSprite: 1140 floorSprite: 376 handSprite: 96 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP_SLAYER - STR_OLD_PISTOL_CLIP_EP accuracySnap: 70 accuracyAimed: 82 accuracyCloseQuarters: 120 tuSnap: 14 tuAimed: 30 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 aimRange: 21 invWidth: 1 invHeight: 2 armor: 35 kneelBonus: 110 listOrder: 12430 attraction: 11 - type: STR_OLD_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.025 costBuy: 250 costSell: 42 weight: 2 bigSprite: 382 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 9 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12431 - type: STR_OLD_PISTOL_CLIP_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 62 weight: 2 bigSprite: 1097 floorSprite: 4 hitSound: 134 hitAnimation: 26 power: 23 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 0.75 ToMorale: 5.0 ArmorEffectiveness: 1.23 clipSize: 9 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12432 - type: STR_OLD_PISTOL_CLIP_EP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 500 weight: 2 bigSprite: 386 floorSprite: 4 hitSound: 98 hitAnimation: 96 power: 20 shotgunPellets: 4 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 9 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12433 - type: STR_OLD_REVOLVER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.1 costBuy: 500 costSell: 300 weight: 6 bigSprite: 964 floorSprite: 126 handSprite: 504 bulletSprite: 1 fireSound: 64 reloadSound: 502 compatibleAmmo: - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM_SLAYER accuracySnap: 60 accuracyAimed: 75 accuracyAuto: 25 accuracyCloseQuarters: 110 tuSnap: 15 tuAimed: 30 tuAuto: 60 confAuto: name: STR_SLAMFIRE shots: 6 sprayWaypoints: 2 tuLoad: 25 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 18 kneelBonus: 110 autoRange: 4 attraction: 10 listOrder: 12439 - type: STR_REVOLVER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_REVOLVER size: 0.1 costBuy: 1000 costSell: 500 weight: 5 bigSprite: 227 floorSprite: 126 handSprite: 504 bulletSprite: 1 fireSound: 64 reloadSound: 502 compatibleAmmo: - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM_SLAYER accuracySnap: 66 accuracyAimed: 92 accuracyAuto: 33 accuracyCloseQuarters: 110 tuSnap: 18 tuAimed: 30 tuAuto: 66 confAuto: name: STR_SLAMFIRE shots: 6 sprayWaypoints: 2 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 20 autoRange: 4 kneelBonus: 110 attraction: 10 listOrder: 12440 - type: STR_REVOLVER_POLICE categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_REVOLVER_POLICE size: 0.1 costBuy: 1800 costSell: 600 weight: 6 bigSprite: 1029 floorSprite: 126 handSprite: 504 bulletSprite: 1 fireSound: 64 reloadSound: 502 compatibleAmmo: - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM_SLAYER accuracySnap: 72 accuracyAimed: 86 accuracyAuto: 36 accuracyCloseQuarters: 110 tuSnap: 17 tuAimed: 28 tuAuto: 58 confAuto: name: STR_SLAMFIRE shots: 6 sprayWaypoints: 2 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 18 autoRange: 4 kneelBonus: 110 attraction: 10 listOrder: 12441 - type: STR_REVOLVER_DRUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.025 costBuy: 275 costSell: 42 weight: 2 bigSprite: 228 floorSprite: 75 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12442 - type: STR_REVOLVER_DRUM_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 60 weight: 2 bigSprite: 1099 floorSprite: 75 hitSound: 134 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 0.75 ToMorale: 5.0 ArmorEffectiveness: 1.26 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12443 - type: STR_PEACEMAKER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER size: 0.1 costBuy: 6650 costSell: 2000 weight: 7 bigSprite: 689 floorSprite: 376 handSprite: 824 bulletSprite: 1 fireSound: 64 reloadSound: 502 compatibleAmmo: - STR_PEACEMAKER_DRUM accuracySnap: 60 accuracyAimed: 90 accuracyCloseQuarters: 110 tuSnap: 19 tuAimed: 32 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 22 kneelBonus: 110 attraction: 12 listOrder: 12445 - type: STR_PEACEMAKER_DRUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER size: 0.025 costBuy: 400 costSell: 100 weight: 2 bigSprite: 690 floorSprite: 75 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 damageBonus: firing: 0.1 bravery: 0.15 damageAlter: ToStun: 0.5 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12446 - type: STR_MAUSER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MAUSER size: 0.1 costBuy: 7500 costSell: 2200 weight: 7 bigSprite: 439 floorSprite: 3 handSprite: 824 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_MAUSER_CLIP accuracySnap: 78 accuracyAimed: 96 accuracyCloseQuarters: 105 tuSnap: 22 tuAimed: 32 tuLoad: 20 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 kneelBonus: 110 aimRange: 24 listOrder: 12448 - type: STR_MAUSER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MAUSER size: 0.025 costBuy: 500 costSell: 125 weight: 3 bigSprite: 1000 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 14 damageType: 1 damageBonus: firing: 0.25 damageAlter: ToStun: 0.5 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12449 - type: STR_LUGER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_LUGER size: 0.1 costBuy: 8000 costSell: 2500 weight: 5 bigSprite: 999 floorSprite: 3 handSprite: 824 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_LUGER_CLIP accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 115 tuSnap: 18 tuAimed: 30 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 kneelBonus: 110 aimRange: 22 listOrder: 12450 - type: STR_LUGER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_LUGER size: 0.025 costBuy: 400 costSell: 100 weight: 2 bigSprite: 440 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 15 damageType: 1 damageBonus: rank: 5.0 damageAlter: ToStun: 0.5 clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12451 - type: STR_PISTOL_SILENCED categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL size: 0.1 costBuy: 6000 costSell: 1500 weight: 5 bigSprite: 687 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 127 compatibleAmmo: - STR_PISTOL_SILENCED_CLIP accuracySnap: 60 accuracyAimed: 75 accuracyCloseQuarters: 105 accuracyMultiplier: firing: 0.5 reactions: 0.5 tuSnap: 16 tuAimed: 28 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 aimRange: 20 invWidth: 1 invHeight: 2 snapRange: 17 armor: 30 kneelBonus: 110 listOrder: 12452 attraction: 12 - type: STR_PISTOL_SILENCED_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL size: 0.025 costBuy: 400 costSell: 70 weight: 2 bigSprite: 688 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 10 damageType: 1 damageBonus: reactions: 0.25 damageAlter: ToStun: 0.75 clipSize: 13 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12453 - type: STR_PISTOL_BM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL_BM size: 0.1 costBuy: 1500 costSell: 550 weight: 3 bigSprite: 580 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 95 compatibleAmmo: - STR_PISTOL_BM_CLIP accuracySnap: 70 accuracyAimed: 70 accuracyAuto: 50 accuracyCloseQuarters: 120 tuSnap: 14 tuAimed: 24 tuAuto: 21 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 aimRange: 20 autoRange: 14 invWidth: 1 invHeight: 2 armor: 30 kneelBonus: 110 listOrder: 12455 attraction: 10 - type: STR_PISTOL_BM_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL_BM size: 0.025 costBuy: 400 costSell: 50 weight: 2 bigSprite: 581 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 18 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12456 - type: STR_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL size: 0.1 costBuy: 3750 costSell: 1000 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_CLIP_SLAYER accuracySnap: 70 accuracyAimed: 80 accuracyCloseQuarters: 120 tuSnap: 15 tuAimed: 30 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 kneelBonus: 110 attraction: 10 snapRange: 16 aimRange: 20 listOrder: 12460 - type: STR_PISTOL_ADV categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 6500 weight: 6 bigSprite: 328 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 reloadSound: 501 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_CLIP_SLAYER - STR_PISTOL_ADV_CLIP accuracySnap: 90 accuracyAimed: 95 accuracyCloseQuarters: 120 tuSnap: 14 tuAimed: 24 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 10 kneelBonus: 110 snapRange: 18 aimRange: 22 listOrder: 12461 - type: STR_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_PISTOL size: 0.025 costBuy: 500 costSell: 52 weight: 2 bigSprite: 4 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 15 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12462 - type: STR_PISTOL_CLIP_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 2 bigSprite: 1098 floorSprite: 4 hitSound: 134 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 0.75 ToMorale: 5.0 ArmorEffectiveness: 1.25 clipSize: 15 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12462 - type: STR_PISTOL_ADV_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 500 weight: 2 bigSprite: 329 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 damageBonus: reactions: 0.1 damageAlter: ToStun: 0.5 clipSize: 22 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12464 - type: STR_COLT45 categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_COLT45 size: 0.1 costBuy: 2400 costSell: 850 weight: 5 bigSprite: 407 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 64 compatibleAmmo: - STR_COLT45_CLIP - STR_COLT45_CLIP_SLAYER - STR_COLT45_CLIP_EP accuracySnap: 72 accuracyAimed: 84 accuracyCloseQuarters: 110 tuSnap: 18 tuAimed: 32 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 12 kneelBonus: 110 aimRange: 20 listOrder: 12470 - type: STR_COLT45_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_COLT45 size: 0.025 costBuy: 250 costSell: 55 weight: 2 bigSprite: 408 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 7 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12471 - type: STR_COLT45_CLIP_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 2 bigSprite: 1094 floorSprite: 4 hitSound: 134 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 1.0 ToMorale: 5.0 ArmorEffectiveness: 1.3 clipSize: 7 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12472 - type: STR_COLT45_CLIP_EP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 575 weight: 2 bigSprite: 422 floorSprite: 4 hitSound: 98 hitAnimation: 96 power: 42 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 7 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12473 - type: STR_SNUBBY categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SNUBBY size: 0.1 costBuy: 3000 costSell: 1200 weight: 6 bigSprite: 158 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 64 reloadSound: 502 compatibleAmmo: - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM_SLAYER - STR_SNUBBY_DRUM_NUKE accuracySnap: 74 accuracyAimed: 76 accuracyCloseQuarters: 115 tuSnap: 20 tuAimed: 26 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 12 kneelBonus: 110 aimRange: 18 listOrder: 12480 - type: STR_SNUBBY_DRUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SNUBBY size: 0.025 costBuy: 300 costSell: 56 weight: 2 bigSprite: 159 floorSprite: 75 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12481 - type: STR_SNUBBY_DRUM_SLAYER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 2 bigSprite: 1093 floorSprite: 75 hitSound: 134 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 1.0 ToMorale: 5.0 ArmorEffectiveness: 1.32 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12482 - type: STR_SNUBBY_DRUM_NUKE categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 3600 weight: 2 bigSprite: 160 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 48 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.75 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12483 - type: STR_COMMANDO_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_COMMANDO_PISTOL size: 0.1 costBuy: 12000 costSell: 3300 weight: 9 bigSprite: 1015 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 129 reloadSound: 501 compatibleAmmo: - STR_COMMANDO_PISTOL_CLIP accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 110 tuSnap: 21 tuAimed: 32 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 40 kneelBonus: 110 attraction: 12 aimRange: 22 listOrder: 12485 - type: STR_COMMANDO_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_COMMANDO_PISTOL size: 0.025 costBuy: 1000 costSell: 52 weight: 3 bigSprite: 1016 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ToStun: 0.5 ArmorEffectiveness: 0.85 clipSize: 10 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12486 - type: STR_HEAVY_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_EAGLE size: 0.1 costBuy: 5000 costSell: 2500 weight: 9 bigSprite: 379 floorSprite: 376 handSprite: 520 bulletSprite: 11 fireSound: 72 compatibleAmmo: - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP_MAG accuracySnap: 70 accuracyAimed: 85 accuracyCloseQuarters: 110 tuSnap: 22 tuAimed: 32 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 20 kneelBonus: 110 attraction: 12 listOrder: 12490 - type: STR_HEAVY_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_EAGLE size: 0.025 costBuy: 625 costSell: 125 weight: 3 bigSprite: 380 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 7 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12491 - type: STR_HEAVY_PISTOL_CLIP_MAG categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 1250 weight: 3 bigSprite: 385 floorSprite: 4 hitSound: 67 hitAnimation: 26 power: 50 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 7 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12492 - type: STR_MAGNUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM costBuy: 7500 costSell: 2000 weight: 9 bigSprite: 229 floorSprite: 126 handSprite: 520 bulletSprite: 11 fireSound: 71 reloadSound: 502 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM_ACID accuracySnap: 85 accuracyAimed: 110 accuracyCloseQuarters: 105 tuSnap: 30 tuAimed: 40 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 27 kneelBonus: 110 attraction: 12 listOrder: 12500 - type: STR_SUPER_MAGNUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SUPER_MAGNUM size: 0.1 costSell: 8000 weight: 11 bigSprite: 961 floorSprite: 376 handSprite: 824 bulletSprite: 11 fireSound: 71 reloadSound: 502 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_SILVER accuracySnap: 90 accuracyAimed: 110 accuracyCloseQuarters: 105 tuSnap: 22 tuAimed: 30 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 45 aimRange: 27 recoveryPoints: 5 kneelBonus: 110 attraction: 12 listOrder: 12501 - type: STR_MAGNUM_DRUM categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM costBuy: 300 costSell: 56 weight: 2 bigSprite: 230 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 38 damageBonus: firing: 0.1 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12502 - type: STR_MAGNUM_DRUM_ACID categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 300 weight: 2 bigSprite: 260 floorSprite: 75 hitSound: 85 hitAnimation: 86 power: 44 damageType: 8 damageAlter: ToArmorPre: 0.15 ArmorEffectiveness: 1.5 ToStun: 0.75 ToMorale: 5.0 ToWound: 0.04 RandomWound: false clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12503 - type: STR_MAGNUM_DRUM_SILVER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 500 weight: 2 bigSprite: 962 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 32 damageBonus: reactions: 0.25 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12504 - type: STR_SLUGGA categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 12 bigSprite: 123 floorSprite: 74 handSprite: 208 bulletSprite: 4 fireSound: 65 reloadSound: 512 compatibleAmmo: - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO_HE - STR_SLUGGA_AMMO_PSI accuracySnap: 60 accuracyAimed: 75 accuracyCloseQuarters: 110 tuSnap: 23 tuAimed: 36 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 20 kneelBonus: 110 attraction: 12 listOrder: 12510 - type: STR_SLUGGA_AMMO categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 2 bigSprite: 124 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 42 damageBonus: bravery: 0.15 damageType: 1 damageAlter: ToStun: 0.75 ArmorEffectiveness: 1.2 ToArmorPre: 0.025 clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 12511 - type: STR_SLUGGA_AMMO_HE categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.025 costSell: 2500 weight: 2 bigSprite: 174 floorSprite: 75 power: 58 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 blastRadius: 2 clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 12512 - type: STR_SLUGGA_AMMO_PSI categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.025 costSell: 4000 weight: 2 bigSprite: 548 floorSprite: 75 hitSound: 105 hitAnimation: 66 power: 28 damageType: 15 damageBonus: psiStrength: 0.52 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0.25 ToArmor: 0 ToMorale: 7.0 ToStun: 1.5 clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 12513 - type: STR_SLUGGA_MK2 categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 16 bigSprite: 971 floorSprite: 306 handSprite: 208 bulletSprite: 4 fireSound: 65 compatibleAmmo: - STR_SLUGGA_MK2_CLIP - STR_SLUGGA_MK2_CLIP_S - STR_SLUGGA_MK2_CLIP_HEX accuracyAuto: 50 accuracySnap: 65 accuracyAimed: 75 accuracyCloseQuarters: 115 tuSnap: 22 tuAuto: 26 tuAimed: 36 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 60 autoRange: 12 aimRange: 20 kneelBonus: 110 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 15 meleeBonus: strength: 0.25 bravery: 0.25 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 8 flatMelee: time: true #segment end attraction: 12 listOrder: 12520 - type: STR_SLUGGA_MK2_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 3 bigSprite: 972 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 45 damageType: 1 damageBonus: bravery: 0.1 damageAlter: RandomType: 2 ToStun: 0.75 ToArmorPre: 0.025 clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 12521 - type: STR_SLUGGA_MK2_CLIP_S categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 75 weight: 3 bigSprite: 973 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 22 damageType: 1 damageBonus: bravery: 0.05 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 shotgunPellets: 5 armor: 40 listOrder: 12522 - type: STR_SLUGGA_MK2_CLIP_HEX categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.025 costSell: 3000 weight: 3 bigSprite: 3106 floorSprite: 4 power: 62 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 12523 - type: STR_LASER_PISTOL_MINI categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS - STR_LASER_PISTOL_MINI size: 0.05 costBuy: 22000 costSell: 8000 weight: 4 bigSprite: 1088 floorSprite: 260 handSprite: 480 bulletSprite: 26 fireSound: 232 hitSound: 19 hitAnimation: 136 power: 16 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 82 accuracyAimed: 86 accuracyCloseQuarters: 125 tuSnap: 24 tuAimed: 32 costThrow: energy: 8 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 1 aimRange: 20 armor: 15 kneelBonus: 110 attraction: 12 listOrder: 12548 - type: STR_LASER_PISTOL_LT categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 14000 weight: 6 bigSprite: 240 floorSprite: 260 handSprite: 480 bulletSprite: 5 fireSound: 232 hitSound: 19 hitAnimation: 36 power: 22 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 78 accuracyAimed: 90 accuracyCloseQuarters: 120 tuSnap: 16 tuAimed: 30 costThrow: energy: 12 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 aimRange: 25 kneelBonus: 110 attraction: 12 listOrder: 12550 - type: STR_LASER_PISTOL_SNUB categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS size: 0.1 costBuy: 30000 costSell: 8000 transferTime: 24 weight: 6 bigSprite: 730 floorSprite: 5 handSprite: 480 bulletSprite: 26 fireSound: 232 reloadSound: 535 compatibleAmmo: - STR_LASER_PISTOL_SNUB_CLIP accuracySnap: 80 accuracyAimed: 85 accuracyCloseQuarters: 120 tuSnap: 22 tuAimed: 32 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 25 kneelBonus: 110 attraction: 12 listOrder: 12551 - type: STR_LASER_PISTOL_SNUB_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS size: 0.025 costBuy: 1500 costSell: 400 transferTime: 24 weight: 2 bigSprite: 731 floorSprite: 150 hitSound: 19 hitAnimation: 136 power: 30 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12552 - type: STR_LASER_PISTOL_M categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.1 costBuy: 35000 costSell: 12000 weight: 12 bigSprite: 1074 floorSprite: 353 handSprite: 1448 bulletSprite: 26 fireSound: 231 reloadSound: 539 compatibleAmmo: - STR_LASER_PISTOL_M_CLIP accuracySnap: 76 accuracyAimed: 88 accuracyCloseQuarters: 115 tuSnap: 22 tuAimed: 33 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 25 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 15 meleeBonus: strength: 0.4 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 8 flatMelee: time: true #segment end kneelBonus: 110 attraction: 12 listOrder: 12555 - type: STR_LASER_PISTOL_M_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.025 costBuy: 1750 costSell: 560 weight: 3 bigSprite: 1075 floorSprite: 89 hitSound: 19 hitAnimation: 136 power: 40 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12556 - type: STR_LASER_PISTOL_DUELIST categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.1 costBuy: 45000 costSell: 17500 transferTime: 48 weight: 7 bigSprite: 1001 floorSprite: 180 handSprite: 504 bulletSprite: 26 fireSound: 231 reloadSound: 512 compatibleAmmo: - STR_LASER_PISTOL_DUELIST_CLIP accuracySnap: 52 accuracyAimed: 77 accuracyCloseQuarters: 105 accuracyMultiplier: firing: [0.0, 0.01] bravery: 0.5 tuSnap: 24 tuAimed: 32 tuLoad: 20 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 dropoff: 4 armor: 40 snapRange: 7 aimRange: 14 kneelBonus: 110 attraction: 12 listOrder: 12557 - type: STR_LASER_PISTOL_DUELIST_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.025 costBuy: 1600 costSell: 420 transferTime: 48 weight: 2 bigSprite: 1002 floorSprite: 33 hitSound: 19 hitAnimation: 136 power: 33 damageType: 4 damageBonus: rank: [0.0, 1.0] bravery: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12558 - type: STR_ES_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_EUROSYNDICATE size: 0.1 costBuy: 200000 costSell: 45000 transferTime: 72 weight: 8 bigSprite: 302 floorSprite: 157 handSprite: 688 bulletSprite: 18 fireSound: 233 reloadSound: 535 compatibleAmmo: - STR_ES_PISTOL_CLIP accuracySnap: 85 accuracyAimed: 100 accuracyCloseQuarters: 110 tuSnap: 20 tuAimed: 32 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 35 aimRange: 25 kneelBonus: 110 attraction: 12 listOrder: 12560 - type: STR_ES_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_EUROSYNDICATE size: 0.025 costBuy: 7500 costSell: 3200 transferTime: 72 weight: 3 bigSprite: 303 floorSprite: 150 hitSound: 19 hitAnimation: 96 power: 45 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 10 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12561 - type: STR_SR_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SR_PISTOL size: 0.1 costSell: 30000 weight: 10 bigSprite: 534 floorSprite: 245 handSprite: 992 bulletSprite: 18 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_SR_PISTOL_CLIP accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 105 tuSnap: 26 tuAimed: 42 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 25 kneelBonus: 110 attraction: 14 recoveryPoints: 5 listOrder: 12565 - type: STR_SR_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 2400 weight: 3 bigSprite: 535 floorSprite: 248 hitSound: 19 hitAnimation: 96 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12566 - type: STR_GAUSS_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] requires: - STR_GAUSS_UNLOCK - STR_GAUSS_PISTOL size: 0.1 costSell: 35000 weight: 13 bigSprite: 149 floorSprite: 91 handSprite: 264 bulletSprite: 13 fireSound: 2 compatibleAmmo: - STR_GAUSS_PISTOL_CLIP accuracySnap: 75 accuracyAimed: 85 accuracyCloseQuarters: 110 tuSnap: 22 tuAimed: 40 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 70 aimRange: 20 kneelBonus: 110 attraction: 12 listOrder: 12580 - type: STR_GAUSS_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.025 costSell: 500 weight: 3 bigSprite: 150 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 70 damageType: 1 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 7 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 70 listOrder: 12581 - type: STR_HORNET categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 9999 costSell: 4000 weight: 4 bigSprite: 3073 floorSprite: 91 handSprite: 264 bulletSprite: 15 fireSound: 119 hitSound: 19 hitAnimation: 76 power: 48 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 100 accuracyCloseQuarters: 125 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 22 costThrow: energy: 8 time: 30 flatThrow: time: true clipSize: 3 battleType: 1 snapRange: 6 dropoff: 4 kneelBonus: 110 attraction: 12 listOrder: 12596 - type: STR_KRUGER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 22000 weight: 11 bigSprite: 344 floorSprite: 169 handSprite: 96 bulletSprite: 15 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_KRUGER_CLIP accuracySnap: 95 accuracyCloseQuarters: 115 tuSnap: 24 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 snapRange: 9 invWidth: 1 invHeight: 2 armor: 40 kneelBonus: 110 attraction: 12 listOrder: 12600 - type: STR_KRUGER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 2250 weight: 3 bigSprite: 345 floorSprite: 150 hitSound: 19 hitAnimation: 76 power: 65 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12601 - type: STR_IGUN categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS size: 0.1 costBuy: 60000 costSell: 12000 weight: 7 bigSprite: 597 floorSprite: 31 handSprite: 1248 bulletSprite: 15 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_IGUN_CLIP accuracyAuto: 50 accuracyCloseQuarters: 110 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuAuto: 26 confAuto: name: STR_MULTIFIRE shots: 2 tuLoad: 20 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 autoRange: 15 invWidth: 2 invHeight: 2 armor: 30 kneelBonus: 110 attraction: 12 listOrder: 12605 - type: STR_HAXXOR categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 10000 weight: 13 bigSprite: 1174 floorSprite: 375 handSprite: 1944 bulletSprite: 15 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_IGUN_CLIP accuracySnap: 75 accuracyAimed: 115 accuracyCloseQuarters: 70 tuSnap: 36 tuAimed: 72 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 aimRange: 30 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 attraction: 12 listOrder: 12606 - type: STR_IGUN_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DEALERS size: 0.025 costBuy: 3000 costSell: 1000 weight: 3 bigSprite: 598 floorSprite: 33 hitSound: 19 hitAnimation: 76 power: 42 damageType: 5 damageAlter: RandomType: 6 ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 7 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12607 - type: STR_PLASMA_PISTOL_LT categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G] size: 0.1 costSell: 105000 weight: 12 bigSprite: 243 floorSprite: 31 handSprite: 568 bulletSprite: 15 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PLASMA_PISTOL_LT_CLIP accuracySnap: 80 accuracyAimed: 95 accuracyCloseQuarters: 110 tuSnap: 22 tuAimed: 36 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 aimRange: 25 armor: 40 kneelBonus: 110 attraction: 12 listOrder: 12610 - type: STR_PLASMA_PISTOL_LT_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G] size: 0.025 costSell: 3000 weight: 3 bigSprite: 244 floorSprite: 33 explosionHitSound: 111 hitAnimation: 104 power: 70 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FixRadius: 2 RadiusReduction: 20 FireThreshold: 10 ToTile: 0.75 ToMorale: 5.0 ToStun: 0.5 ToArmorPre: 0.05 clipSize: 9 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12611 - type: STR_RAYGUN categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 9000 weight: 5 bigSprite: 1175 floorSprite: 376 handSprite: 824 bulletSprite: 37 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_RAYGUN_CLIP accuracySnap: 60 accuracyAimed: 100 accuracyCloseQuarters: 110 tuSnap: 25 tuAimed: 30 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 aimRange: 13 snapRange: 13 invWidth: 1 invHeight: 2 armor: 40 kneelBonus: 110 attraction: 12 listOrder: 12620 - type: STR_RAYGUN_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 900 weight: 3 bigSprite: 1176 floorSprite: 150 hitSound: 19 hitAnimation: 106 power: 50 damageType: 5 damageAlter: IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12621 - type: STR_SONIC_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_PISTOL size: 0.1 costSell: 64000 weight: 3 bigSprite: 1062 floorSprite: 346 handSprite: 1752 bulletSprite: 33 fireSound: 215 reloadSound: 536 compatibleAmmo: - STR_SONIC_PISTOL_CLIP accuracySnap: 100 accuracyAimed: 135 tuSnap: 30 tuAimed: 45 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 5 snapRange: 12 aimRange: 12 dropoff: 3 armor: 45 attraction: 16 listOrder: 12630 - type: STR_SONIC_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_PISTOL size: 0.05 costSell: 1440 weight: 3 bigSprite: 1063 floorSprite: 349 hitSound: 62 hitAnimation: 46 power: 80 damageType: 5 damageAlter: RandomType: 2 ResistType: 3 IgnoreSelfDestruct: false IgnoreOverKill: false ToArmorPre: 0.1 ToTile: 0.66 powerRangeThreshold: 12 powerRangeReduction: 3 clipSize: 20 battleType: 2 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 50 attraction: 16 vaporColor: 8 vaporDensity: 30 listOrder: 12631 - type: STR_HEAT_RAY_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_HEAT_RAY_PISTOL size: 0.1 costSell: 40000 weight: 5 bigSprite: 747 floorSprite: 286 handSprite: 1416 bulletSprite: 37 fireSound: 137 reloadSound: 535 compatibleAmmo: - STR_HEAT_RAY_PISTOL_CLIP accuracySnap: 110 accuracyCloseQuarters: 115 tuSnap: 22 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 45 kneelBonus: 110 dropoff: 3 attraction: 12 recoveryPoints: 5 listOrder: 12650 - type: STR_HEAT_RAY_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_HEAT_RAY_PISTOL size: 0.025 costSell: 2000 weight: 2 bigSprite: 748 floorSprite: 33 explosionHitSound: 106 hitAnimation: 168 power: 60 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FixRadius: 1 RadiusReduction: 40.0 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToArmor: 0.1 ToMorale: 15.0 ToTile: 0.5 ToItem: 0.25 clipSize: 10 powerRangeThreshold: 15 powerRangeReduction: 2 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12651 - type: STR_SMG categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SMG size: 0.1 costBuy: 2500 costSell: 1500 weight: 5 bigSprite: 126 floorSprite: 76 handSprite: 224 bulletSprite: 1 fireSound: 55 reloadSound: 501 compatibleAmmo: - STR_SMG_CLIP - STR_SMG_CLIP_INCENDIARY - STR_SMG_CLIP_ACID accuracySnap: 50 accuracyAimed: 65 accuracyAuto: 45 accuracyCloseQuarters: 105 tuSnap: 24 tuAimed: 30 tuAuto: 36 confSnap: name: STR_BURST shots: 3 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 30 sprayWaypoints: 2 bulletSpeed: 16 autoShots: 8 autoRange: 7 snapRange: 11 aimRange: 20 kneelBonus: 110 attraction: 10 listOrder: 12700 - type: STR_SMG_SPIKED categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 7 bigSprite: 677 floorSprite: 76 handSprite: 224 bulletSprite: 1 fireSound: 55 reloadSound: 501 compatibleAmmo: - STR_SMG_CLIP - STR_SMG_CLIP_INCENDIARY - STR_SMG_CLIP_ACID accuracySnap: 55 accuracyAimed: 65 accuracyAuto: 50 accuracyCloseQuarters: 110 tuSnap: 24 tuAimed: 30 tuAuto: 36 confSnap: name: STR_BURST shots: 3 costThrow: energy: 14 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 bulletSpeed: 16 autoShots: 8 autoRange: 8 snapRange: 12 aimRange: 20 kneelBonus: 110 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.5 melee: 0.1 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.1 ToHealth: 0.4 ToMorale: 5.0 accuracyMelee: 75 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 5 flatMelee: time: true #segment end attraction: 10 listOrder: 12701 - type: STR_SMG_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SMG size: 0.05 costBuy: 650 costSell: 120 weight: 3 bigSprite: 127 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 35 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 25 listOrder: 12702 - type: STR_SMG_CLIP_ACID categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 400 weight: 3 bigSprite: 358 floorSprite: 77 hitSound: 85 hitAnimation: 86 power: 22 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.04 RandomWound: false clipSize: 35 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 25 listOrder: 12703 - type: STR_SMG_CLIP_INCENDIARY categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 400 weight: 3 bigSprite: 259 floorSprite: 77 hitSound: 106 hitAnimation: 0 power: 20 damageType: 1 damageAlter: RandomType: 2 ResistType: 2 IgnoreSelfDestruct: false FireBlastCalc: false FixRadius: 0 ArmorEffectiveness: 0.5 FireThreshold: 5 ToMorale: 10.0 clipSize: 35 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 25 listOrder: 12704 - type: STR_SKORPION categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SKORPION size: 0.1 costBuy: 2800 costSell: 1650 weight: 6 bigSprite: 543 floorSprite: 76 handSprite: 1120 bulletSprite: 1 fireSound: 55 reloadSound: 501 compatibleAmmo: - STR_SKORPION_CLIP_API accuracySnap: 50 accuracyAimed: 75 accuracyAuto: 40 accuracyCloseQuarters: 105 tuSnap: 28 tuAimed: 30 tuAuto: 36 confSnap: name: STR_BURST shots: 4 costThrow: energy: 12 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 30 bulletSpeed: 8 autoRange: 9 autoShots: 8 snapRange: 12 aimRange: 20 kneelBonus: 110 attraction: 10 listOrder: 12705 - type: STR_LYNX categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.1 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_LYNX costBuy: 5500 costSell: 2850 weight: 6 bigSprite: 3097 floorSprite: 76 handSprite: 224 bulletSprite: 1 fireSound: 55 reloadSound: 501 compatibleAmmo: - STR_SKORPION_CLIP_API accuracySnap: 60 accuracyAimed: 80 accuracyAuto: 55 accuracyCloseQuarters: 105 tuSnap: 24 tuAimed: 30 tuAuto: 30 confSnap: name: STR_BURST shots: 4 costThrow: energy: 12 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 bulletSpeed: 8 autoRange: 9 snapRange: 12 autoShots: 6 aimRange: 20 kneelBonus: 110 attraction: 10 listOrder: 12706 - type: STR_SKORPION_CLIP_API categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SKORPION size: 0.05 costBuy: 1000 costSell: 200 weight: 3 bigSprite: 544 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 damageAlter: FireThreshold: 5.0 ToMorale: 15.0 clipSize: 21 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 25 listOrder: 12707 - type: STR_LAWGIVER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_WHITE_DRAGON size: 0.1 costBuy: 36000 costSell: 16000 weight: 9 bigSprite: 1172 floorSprite: 76 handSprite: 1448 bulletSprite: 1 fireSound: 55 reloadSound: 501 compatibleAmmo: - STR_LAWGIVER_CLIP accuracySnap: 80 accuracyAimed: 100 accuracyAuto: 60 accuracyCloseQuarters: 110 noLOSAccuracyPenalty: 75 tuSnap: 18 tuAimed: 28 tuAuto: 32 costThrow: energy: 18 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 16 autoShots: 5 aimRange: 15 snapRange: 12 autoRange: 8 attraction: 12 kneelBonus: 110 listOrder: 12710 - type: STR_LAWGIVER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_WHITE_DRAGON size: 0.05 costBuy: 1600 costSell: 400 weight: 3 bigSprite: 1173 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 28 damageBonus: reactions: 0.1 bravery: 0.1 damageType: 1 damageAlter: ToStun: 0.5 ArmorEffectiveness: 0.75 clipSize: 15 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12711 - type: STR_MRSHAN_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_0G] size: 0.1 costSell: 65000 weight: 6 bigSprite: 3125 floorSprite: 416 handSprite: 2184 bulletSprite: 1 fireSound: 89 reloadSound: 501 compatibleAmmo: - STR_MRSHAN_PISTOL_CLIP accuracySnap: 75 accuracyAimed: 90 accuracyAuto: 60 accuracyCloseQuarters: 110 tuSnap: 15 tuAimed: 30 tuAuto: 30 costThrow: energy: 12 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 16 autoShots: 4 aimRange: 22 autoRange: 11 attraction: 12 kneelBonus: 110 listOrder: 12712 - type: STR_MRSHAN_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_0G] size: 0.05 costSell: 300 weight: 2 bigSprite: 3126 floorSprite: 417 hitSound: 13 hitAnimation: 210 power: 20 damageBonus: reactions: 0.1 bravery: 0.1 damageType: 1 damageAlter: ToStun: 0.5 ToArmorPre: 0.0666 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12713 - type: STR_SMG_ADV categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 20000 weight: 5 bigSprite: 505 floorSprite: 234 handSprite: 1448 bulletSprite: 1 fireSound: 69 reloadSound: 501 compatibleAmmo: - STR_SMG_ADV_CLIP - STR_SMG_ADV_CLIP_ETAP accuracySnap: 85 accuracyAimed: 95 accuracyAuto: 70 accuracyCloseQuarters: 105 tuSnap: 14 tuAimed: 24 tuAuto: 22 costThrow: energy: 10 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 16 autoShots: 5 autoRange: 11 attraction: 12 aimRange: 25 kneelBonus: 110 listOrder: 12715 - type: STR_SMG_ADV_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 4000 weight: 3 bigSprite: 506 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 43 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 40 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12716 - type: STR_SMG_ADV_CLIP_ETAP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_HUMAN_RETICULAN_ALLIANCE - STR_SMG_ADV size: 0.05 costBuy: 5000 costSell: 2000 weight: 3 bigSprite: 573 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ArmorEffectiveness: 0.75 ToStun: 0.5 clipSize: 40 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12717 - type: STR_PAINBRINGER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM size: 0.15 costBuy: 20000 costSell: 5000 weight: 15 bigSprite: 1116 floorSprite: 76 handSprite: 1448 bulletSprite: 1 fireSound: 55 compatibleAmmo: - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP_ACID accuracySnap: 55 accuracyAimed: 75 accuracyAuto: 55 accuracyCloseQuarters: 105 tuSnap: 26 tuAimed: 33 tuAuto: 40 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 invWidth: 2 invHeight: 2 armor: 40 bulletSpeed: 16 autoShots: 8 autoRange: 7 snapRange: 11 aimRange: 20 kneelBonus: 110 attraction: 10 listOrder: 12720 - type: STR_PAINBRINGER_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM size: 0.05 costBuy: 1400 costSell: 300 weight: 5 bigSprite: 1117 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 33 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 50 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 25 listOrder: 12721 - type: STR_PAINBRINGER_CLIP_ACID categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 800 weight: 5 bigSprite: 1118 floorSprite: 77 hitSound: 85 hitAnimation: 86 power: 35 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.04 RandomWound: false clipSize: 50 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 25 listOrder: 12722 - type: STR_DEATH_BLOSSOM categories: [STR_BAT_CAT_PISTOL] size: 0.1 costSell: 25000 weight: 20 bigSprite: 458 floorSprite: 210 handSprite: 1456 bulletSprite: 3 fireSound: 209 compatibleAmmo: - STR_DEATH_BLOSSOM_CLIP_AP - STR_DEATH_BLOSSOM_CLIP_HVAP - STR_DEATH_BLOSSOM_CLIP_ACID accuracyAuto: 60 accuracySnap: 65 accuracyAimed: 85 accuracyCloseQuarters: 105 tuAuto: 40 tuSnap: 28 tuAimed: 36 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 2 invHeight: 2 armor: 40 bulletSpeed: 8 autoShots: 8 sprayWaypoints: 2 snapRange: 11 aimRange: 20 kneelBonus: 110 attraction: 12 listOrder: 12725 - type: STR_DEATH_BLOSSOM_CLIP_AP categories: [STR_BAT_CAT_PISTOL] size: 0.075 costSell: 1250 weight: 5 bigSprite: 459 floorSprite: 131 hitSound: 13 hitAnimation: 26 power: 42 damageType: 1 damageAlter: FireThreshold: 5.0 ToMorale: 15.0 clipSize: 40 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12726 - type: STR_DEATH_BLOSSOM_CLIP_HVAP categories: [STR_BAT_CAT_PISTOL] size: 0.075 costSell: 4000 weight: 5 bigSprite: 460 floorSprite: 131 hitSound: 13 hitAnimation: 26 power: 55 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 40 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12727 - type: STR_DEATH_BLOSSOM_CLIP_ACID categories: [STR_BAT_CAT_PISTOL] size: 0.075 costSell: 1500 weight: 5 bigSprite: 461 floorSprite: 131 hitSound: 85 hitAnimation: 86 power: 22 shotgunPellets: 6 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 40 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12728 - type: STR_LASER_PISTOL_PIR categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 14000 weight: 5 bigSprite: 356 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_AP accuracyAuto: 50 accuracySnap: 80 accuracyAimed: 95 accuracyCloseQuarters: 110 tuAuto: 30 tuSnap: 20 tuAimed: 32 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 30 autoRange: 14 aimRange: 25 kneelBonus: 110 attraction: 12 listOrder: 12730 - type: STR_LASER_PISTOL_CLIP_LO categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 500 weight: 2 bigSprite: 143 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 32 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 9 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12731 - type: STR_LASER_PISTOL_CLIP_HI categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 2000 weight: 2 bigSprite: 144 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 36 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 24 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12732 - type: STR_LASER_PISTOL_CLIP_AP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 4000 weight: 2 bigSprite: 1209 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 46 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12733 - type: STR_ASSAULT_LASER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 46000 weight: 12 bigSprite: 163 floorSprite: 260 handSprite: 480 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 38 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 60 accuracySnap: 85 accuracyAimed: 100 accuracyCloseQuarters: 110 tuAuto: 30 tuSnap: 22 tuAimed: 36 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 autoRange: 14 aimRange: 25 kneelBonus: 110 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.4 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 8 flatMelee: time: true #segment end attraction: 12 listOrder: 12750 - type: STR_XG_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 40000 weight: 6 bigSprite: 714 floorSprite: 274 handSprite: 1344 bulletSprite: 13 fireSound: 113 compatibleAmmo: - STR_XG_PISTOL_CLIP - STR_XG_PISTOL_CLIP_AQUA accuracyAuto: 70 accuracySnap: 90 accuracyAimed: 95 accuracyCloseQuarters: 110 tuAuto: 20 tuSnap: 16 tuAimed: 30 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 55 autoRange: 11 aimRange: 20 kneelBonus: 110 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.4 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 4 flatMelee: time: true #segment end attraction: 14 listOrder: 12755 - type: STR_XG_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 800 weight: 2 bigSprite: 715 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 45 damageBonus: reactions: 0.2 damageType: 1 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 12756 - type: STR_XG_PISTOL_CLIP_AQUA categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 800 weight: 2 bigSprite: 984 floorSprite: 94 hitSound: 77 hitAnimation: 26 power: 45 damageType: 1 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 ArmorEffectiveness: 0.8 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 12757 - type: STR_PIR_PLASMA_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PIR_PLASMA_PISTOL size: 0.1 costSell: 45000 weight: 4 bigSprite: 32 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PIR_PLASMA_PISTOL_CLIP accuracyAuto: 55 accuracySnap: 80 accuracyAimed: 90 accuracyCloseQuarters: 110 tuAuto: 28 tuSnap: 18 tuAimed: 32 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 autoRange: 14 snapRange: 18 aimRange: 25 kneelBonus: 110 armor: 45 attraction: 14 listOrder: 12760 - type: STR_PIR_PLASMA_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 4440 weight: 2 bigSprite: 34 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 52 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 26 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12761 - type: STR_ELITE_PLASMA_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_ELITE_PLASMA_PISTOL size: 0.1 costSell: 117000 weight: 5 bigSprite: 549 floorSprite: 250 handSprite: 1128 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_ELITE_PLASMA_PISTOL_CLIP accuracyAuto: 65 accuracySnap: 90 accuracyAimed: 105 accuracyCloseQuarters: 115 tuAuto: 28 tuSnap: 16 tuAimed: 32 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 5 autoRange: 14 snapRange: 18 aimRange: 25 kneelBonus: 110 armor: 45 attraction: 14 listOrder: 12765 - type: STR_ELITE_PLASMA_PISTOL_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_ELITE_PLASMA_PISTOL size: 0.025 costSell: 7770 weight: 2 bigSprite: 550 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 72 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 18 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 recoveryPoints: 1 listOrder: 12766 - type: STR_LASER_PISTOL categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 30000 weight: 10 bigSprite: 384 floorSprite: 260 handSprite: 480 bulletSprite: 5 fireSound: 230 hitSound: 19 hitAnimation: 36 power: 25 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.1 RandomWound: false SmokeThreshold: 36 accuracyAuto: 0 accuracySnap: 110 accuracyAimed: 0 accuracyCloseQuarters: 115 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 0 tuSnap: 22 tuAimed: 0 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 snapRange: 10 shotgunPellets: 4 dropoff: 4 kneelBonus: 110 attraction: 12 listOrder: 12775 - type: STR_PLASMA_CASTER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G] requires: - STR_PLASMA_CASTER size: 0.2 costSell: 35000 weight: 9 bigSprite: 1282 floorSprite: 395 handSprite: 992 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_CASTER_CLIP accuracyCloseQuarters: 100 accuracySnap: 50 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 35 costThrow: energy: 18 time: 30 flatThrow: time: true snapRange: 20 dropoff: 4 battleType: 1 shotgunChoke: 100 invWidth: 1 invHeight: 2 recoveryPoints: 2 armor: 50 attraction: 12 listOrder: 12780 - type: STR_PLASMA_CASTER_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G] size: 0.1 costSell: 2100 weight: 3 bigSprite: 1283 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 35 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.1 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 8 battleType: 2 costThrow: energy: 20 time: 30 flatThrow: time: true shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 5 attraction: 12 listOrder: 12781 - type: STR_SAWED_OFF categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.1 costBuy: 1600 costSell: 800 weight: 7 bigSprite: 180 floorSprite: 105 handSprite: 408 bulletSprite: 3 fireSound: 72 reloadSound: 510 compatibleAmmo: - STR_BUCKSHOT - STR_BUCKSHOT_HV - STR_BUCKSHOT_ACID - STR_BUCKSHOT_NUKE accuracySnap: 130 accuracyAuto: 105 accuracyCloseQuarters: 115 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 23 tuAuto: 28 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 10 snapRange: 4 autoRange: 4 dropoff: 10 kneelBonus: 110 listOrder: 12783 - type: STR_SUPER_SAWED_OFF categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 11 bigSprite: 1110 floorSprite: 105 handSprite: 408 bulletSprite: 3 fireSound: 72 reloadSound: 510 compatibleAmmo: - STR_BUCKSHOT - STR_BUCKSHOT_HV - STR_BUCKSHOT_ACID - STR_BUCKSHOT_NUKE accuracySnap: 140 accuracyAuto: 125 accuracyCloseQuarters: 115 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 25 tuAuto: 30 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 10 tuLoad: 10 snapRange: 6 autoRange: 6 dropoff: 8 kneelBonus: 110 listOrder: 12784 - type: STR_DB_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_DB_SHOTGUN size: 0.2 costBuy: 2400 costSell: 1200 weight: 12 bigSprite: 504 floorSprite: 233 handSprite: 1920 bulletSprite: 3 fireSound: 133 reloadSound: 510 compatibleAmmo: - STR_BUCKSHOT - STR_BUCKSHOT_HV - STR_BUCKSHOT_ACID - STR_BUCKSHOT_NUKE accuracyAuto: 110 accuracySnap: 130 accuracyAimed: 155 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 32 tuSnap: 28 tuAimed: 65 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 40 snapRange: 6 autoRange: 6 aimRange: 12 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 10 listOrder: 12785 - type: STR_BUCKSHOT categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.01 costBuy: 75 costSell: 25 weight: 2 bigSprite: 181 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 2 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 10 listOrder: 12786 - type: STR_BUCKSHOT_HV categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BUCKSHOT_HV size: 0.01 costBuy: 100 costSell: 30 weight: 2 bigSprite: 1045 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 24 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 2 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 6 listOrder: 12787 - type: STR_BUCKSHOT_ACID categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 costSell: 100 weight: 2 bigSprite: 1109 floorSprite: 82 hitSound: 85 hitAnimation: 86 power: 20 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 2 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 8 listOrder: 12788 - type: STR_BUCKSHOT_NUKE categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.01 costSell: 1000 weight: 2 bigSprite: 3101 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 30 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 2 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 8 listOrder: 12789 - type: STR_SHOTGUN_FIST categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 200 weight: 5 bigSprite: 698 floorSprite: 295 bulletSprite: 3 fireSound: 72 compatibleAmmo: - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS_I - STR_SHOTGUN_G_SHELLS_NUKE accuracyAuto: 75 accuracyCloseQuarters: 125 costAuto: time: 25 stun: 10 health: 1 costThrow: energy: 10 time: 30 flatThrow: time: true tuLoad: 40 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 autoShots: 4 autoRange: 2 dropoff: 20 kneelBonus: 110 #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.6 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 60 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 flatMelee: time: true #segment end attraction: 12 listOrder: 12790 - type: STR_SMALL_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.15 costBuy: 1300 costSell: 600 weight: 6 bigSprite: 968 floorSprite: 105 handSprite: 1928 bulletSprite: 3 fireSound: 59 reloadSound: 512 compatibleAmmo: - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS_I accuracySnap: 135 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 30 tuLoad: 25 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 2 armor: 35 snapRange: 5 dropoff: 8 attraction: 12 listOrder: 12791 - type: STR_MINI_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN size: 0.15 costBuy: 2000 costSell: 650 weight: 5 bigSprite: 1025 floorSprite: 105 handSprite: 440 bulletSprite: 3 fireSound: 59 compatibleAmmo: - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS_I - STR_SHOTGUN_G_SHELLS_NUKE accuracySnap: 150 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 29 tuLoad: 25 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 2 armor: 35 snapRange: 6 dropoff: 7 attraction: 12 listOrder: 12792 - type: STR_SHOTGUN_G categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.2 costBuy: 800 costSell: 500 weight: 7 bigSprite: 695 floorSprite: 324 handSprite: 1928 bulletSprite: 3 fireSound: 59 reloadSound: 512 compatibleAmmo: - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS_I accuracySnap: 125 accuracyAimed: 140 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 36 tuAimed: 62 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 7 dropoff: 6 attraction: 12 listOrder: 12793 - type: STR_SHOTGUN_G_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.02 costBuy: 120 costSell: 30 weight: 3 bigSprite: 696 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 14 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 8 listOrder: 12795 - type: STR_SHOTGUN_G_SHELLS_I categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN size: 0.02 costBuy: 360 costSell: 90 weight: 3 bigSprite: 3094 floorSprite: 82 hitAnimation: 210 hitSound: 13 power: 14 damageType: 1 damageAlter: RandomType: 2 ResistType: 2 FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 0 ArmorEffectiveness: 0.5 FireThreshold: 5 ToMorale: 10.0 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 5 listOrder: 12796 - type: STR_SHOTGUN_G_SHELLS_NUKE categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_PISTOL, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 1000 weight: 3 bigSprite: 3102 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 25 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 6 listOrder: 12797 - type: STR_SHOTGUN_LT categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.2 costBuy: 1750 costSell: 720 weight: 6 bigSprite: 175 floorSprite: 324 handSprite: 440 bulletSprite: 3 fireSound: 59 reloadSound: 511 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_RUBBER - STR_SHOTGUN_SHELLS_ACID accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 accuracySnap: 120 accuracyAimed: 135 tuSnap: 30 tuAimed: 60 tuLoad: 25 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 35 snapRange: 6 aimRange: 10 dropoff: 6 attraction: 10 listOrder: 12800 - type: STR_SHOTGUN_POLICE categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SHOTGUN_POLICE costBuy: 4800 costSell: 1650 weight: 8 bigSprite: 1023 floorSprite: 324 handSprite: 1680 bulletSprite: 3 fireSound: 59 reloadSound: 511 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_RUBBER - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_NUKE accuracySnap: 140 accuracyAimed: 165 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 38 tuAimed: 72 tuLoad: 30 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 40 aimRange: 14 snapRange: 8 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 12801 - type: STR_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SHOTGUN costBuy: 8000 costSell: 1800 weight: 9 bigSprite: 134 floorSprite: 325 handSprite: 1680 bulletSprite: 3 fireSound: 81 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_HEAT accuracySnap: 135 accuracyAimed: 150 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 28 tuAimed: 60 tuLoad: 30 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 40 aimRange: 13 snapRange: 8 dropoff: 6 attraction: 12 listOrder: 12803 - type: STR_SHOTGUN_ADV categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 5000 weight: 10 bigSprite: 579 floorSprite: 325 handSprite: 1680 bulletSprite: 3 fireSound: 81 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_HEAT - STR_SHOTGUN_SHELLS_NUKE accuracySnap: 155 accuracyAimed: 155 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 27 tuAimed: 44 tuLoad: 30 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 45 aimRange: 15 snapRange: 9 dropoff: 6 attraction: 12 listOrder: 12804 - type: STR_SHOTGUN_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.02 costBuy: 200 costSell: 40 weight: 3 bigSprite: 135 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 18 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 7 listOrder: 12805 - type: STR_SHOTGUN_SHELLS_AP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.02 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SHOTGUN costBuy: 400 costSell: 80 weight: 3 bigSprite: 167 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 45 damageType: 1 damageAlter: ToStun: 1.0 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 12806 - type: STR_SHOTGUN_SHELLS_RUBBER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.02 costBuy: 350 costSell: 60 weight: 3 bigSprite: 263 floorSprite: 82 hitSound: 79 hitAnimation: 26 power: 20 damageType: 6 damageAlter: FixRadius: 0 RandomType: 1 IgnoreDirection: false ArmorEffectiveness: 1.0 ToTile: 0.2 ToHealth: 0.25 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 12807 - type: STR_SHOTGUN_SHELLS_ACID categories: [STR_BAT_CAT_SHOTGUN] size: 0.02 costSell: 300 weight: 3 bigSprite: 261 floorSprite: 82 hitSound: 85 hitAnimation: 86 power: 18 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 6 listOrder: 12808 - type: STR_SHOTGUN_SHELLS_HEAT categories: [STR_BAT_CAT_SHOTGUN] size: 0.02 costSell: 4250 weight: 3 bigSprite: 161 floorSprite: 82 hitSound: 19 hitAnimation: 46 power: 66 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 12809 - type: STR_SHOTGUN_SHELLS_NUKE categories: [STR_BAT_CAT_SHOTGUN] size: 0.02 costSell: 4000 weight: 3 bigSprite: 3099 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 30 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 6 listOrder: 12810 - type: STR_SHOTGUN_SHIELD categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_SHIELD, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.3 costSell: 3200 weight: 18 bigSprite: 3117 floorSprite: 237 handSprite: 2152 bulletSprite: 3 fireSound: 65 reloadSound: 511 compatibleAmmo: - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SHELLS_NUKE accuracySnap: 110 accuracyAuto: 90 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.35 flatHundred: 0.65 tuSnap: 35 tuAuto: 45 confSnap: name: STR_QUAD_FIRE shots: 4 tuLoad: 40 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 2 invHeight: 2 autoShots: 8 armor: 64 snapRange: 5 autoRange: 5 dropoff: 12 #Shield Bash segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 15 meleeBonus: strength: 0.55 melee: 0.15 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 14 energy: 12 flatMelee: time: true #segment end attraction: 11 listOrder: 12811 - type: STR_SHOTGUN_PA categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SHOTGUN_PA costBuy: 6000 costSell: 2000 weight: 14 bigSprite: 249 floorSprite: 138 handSprite: 600 bulletSprite: 3 fireSound: 59 reloadSound: 511 compatibleAmmo: - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SHELLS_NUKE accuracySnap: 133 accuracyAimed: 155 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 40 tuAimed: 70 tuLoad: 35 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 40 aimRange: 13 snapRange: 7 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 9 flatMelee: time: true #segment end attraction: 12 listOrder: 12812 - type: STR_SHOTGUN_PA_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_SHOTGUN_PA size: 0.025 costBuy: 400 costSell: 40 weight: 4 bigSprite: 250 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 21 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 7 listOrder: 12813 - type: STR_SHOTGUN_PA_SLUGS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SHOTGUN_PA size: 0.025 costBuy: 700 costSell: 80 weight: 4 bigSprite: 251 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToStun: 0.75 ToWound: 0.1 RandomWound: false clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 3 listOrder: 12814 - type: STR_SHOTGUN_PA_SHELLS_NUKE categories: [STR_BAT_CAT_SHOTGUN] size: 0.025 costSell: 4000 weight: 4 bigSprite: 3100 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 35 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 5 listOrder: 12815 - type: STR_UAC_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_UAC_SHOTGUN costBuy: 20000 costSell: 7000 weight: 19 bigSprite: 1104 floorSprite: 369 handSprite: 600 bulletSprite: 3 fireSound: 59 reloadSound: 511 compatibleAmmo: - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS_NUKE accuracySnap: 144 accuracyAimed: 166 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 38 tuAimed: 66 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 40 aimRange: 14 snapRange: 7 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.65 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 9 flatMelee: time: true #segment end attraction: 12 listOrder: 12816 - type: STR_UAC_SHOTGUN_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_UAC_SHOTGUN size: 0.025 costBuy: 600 costSell: 60 weight: 3 bigSprite: 1105 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 7 listOrder: 12817 - type: STR_UAC_SHOTGUN_SHELLS_NUKE categories: [STR_BAT_CAT_SHOTGUN] size: 0.025 costSell: 4000 weight: 3 bigSprite: 3104 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 35 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 7 listOrder: 12818 - type: STR_ASG12 categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_ASG12 size: 0.2 costBuy: 16000 costSell: 3400 weight: 15 bigSprite: 1036 floorSprite: 331 handSprite: 1688 bulletSprite: 2 fireSound: 65 reloadSound: 526 compatibleAmmo: - STR_ASG12_DRUM - STR_ASG12_DRUM_RUBBER accuracyAuto: 115 accuracySnap: 130 accuracyAimed: 150 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 32 tuSnap: 28 tuAimed: 66 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 6 autoRange: 6 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 12820 - type: STR_ASG12_DRUM categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_ASG12 size: 0.05 costBuy: 700 costSell: 100 weight: 4 bigSprite: 1037 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 16 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 16 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 25 shotgunPellets: 12 listOrder: 12821 - type: STR_ASG12_DRUM_RUBBER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_ASG12 size: 0.05 costBuy: 800 costSell: 100 weight: 4 bigSprite: 1038 floorSprite: 2 hitSound: 79 hitAnimation: 26 power: 8 damageType: 6 damageAlter: FixRadius: 0 RandomType: 1 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 clipSize: 16 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 25 shotgunPellets: 12 listOrder: 12822 - type: STR_COMBAT_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_COMBAT_SHOTGUN size: 0.2 costBuy: 8000 costSell: 1800 weight: 12 bigSprite: 233 floorSprite: 136 handSprite: 592 bulletSprite: 2 fireSound: 65 reloadSound: 526 compatibleAmmo: - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM_I accuracyAuto: 90 accuracySnap: 120 accuracyAimed: 140 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 38 tuSnap: 28 tuAimed: 64 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 8 autoRange: 8 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 8 flatMelee: time: true #segment end attraction: 12 listOrder: 12824 - type: STR_COMBAT_SHOTGUN_B categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 2000 weight: 14 bigSprite: 1049 floorSprite: 136 handSprite: 592 bulletSprite: 2 fireSound: 65 reloadSound: 526 compatibleAmmo: - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM_I accuracyAuto: 95 accuracySnap: 120 accuracyAimed: 140 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 36 tuSnap: 26 tuAimed: 62 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 8 autoRange: 8 dropoff: 6 #Bayonet segment meleeHitSound: 75 meleeAnimation: 0 meleeType: 7 meleePower: 30 meleeBonus: strength: 0.35 melee: 0.1 meleeAlter: ArmorEffectiveness: 0.9 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 9 flatMelee: time: true #segment end attraction: 12 listOrder: 12825 - type: STR_STREET_SWEEPER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_DR_WANG size: 0.2 costBuy: 20000 costSell: 4000 weight: 16 bigSprite: 1115 floorSprite: 373 handSprite: 1136 bulletSprite: 2 fireSound: 65 reloadSound: 526 compatibleAmmo: - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM_I accuracyAuto: 100 accuracySnap: 130 accuracyAimed: 140 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 40 tuSnap: 28 tuAimed: 66 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 35 autoShots: 4 aimRange: 13 snapRange: 9 autoRange: 9 dropoff: 6 attraction: 12 listOrder: 12826 - type: STR_COMBAT_SHOTGUN_DRUM categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_COMBAT_SHOTGUN size: 0.05 costBuy: 750 costSell: 40 weight: 4 bigSprite: 234 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 22 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 12 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 5 listOrder: 12827 - type: STR_COMBAT_SHOTGUN_DRUM_I categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN] size: 0.05 costSell: 160 weight: 4 bigSprite: 272 floorSprite: 2 hitAnimation: 210 hitSound: 13 power: 20 damageType: 1 damageAlter: RandomType: 2 ResistType: 2 FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 0 ArmorEffectiveness: 0.5 FireThreshold: 5 ToMorale: 10.0 ToWound: 0.1 RandomWound: false clipSize: 12 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 5 listOrder: 12828 - type: STR_BLUNDERBUSS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 2500 weight: 24 bigSprite: 333 floorSprite: 166 handSprite: 760 bulletSprite: 2 fireSound: 80 reloadSound: 510 compatibleAmmo: - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_HE accuracyAuto: 105 accuracySnap: 130 accuracyAimed: 140 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 35 tuSnap: 30 tuAimed: 70 confAuto: name: STR_QUAD_FIRE shots: 4 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 45 aimRange: 12 snapRange: 6 autoRange: 6 dropoff: 6 attraction: 12 listOrder: 12830 - type: STR_BLUNDERBUSS_AMMO categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 90 weight: 4 bigSprite: 334 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 28 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 6 listOrder: 12831 - type: STR_BLUNDERBUSS_AMMO_ACID categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 200 weight: 4 bigSprite: 335 floorSprite: 82 hitSound: 85 hitAnimation: 86 power: 28 damageType: 8 damageAlter: RandomType: 6 ToArmorPre: 0.1 ArmorEffectiveness: 1.33 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 shotgunPellets: 5 listOrder: 12832 - type: STR_BLUNDERBUSS_AMMO_HE categories: [STR_BAT_CAT_SHOTGUN] size: 0.05 costSell: 500 weight: 4 bigSprite: 366 floorSprite: 82 power: 40 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 4 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 bulletSpeed: 32 armor: 20 listOrder: 12833 - type: STR_BLUNDERBUSS_ADV categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.25 costSell: 2500 weight: 26 bigSprite: 552 floorSprite: 251 handSprite: 1136 bulletSprite: 2 fireSound: 80 compatibleAmmo: - STR_BLUNDERBUSS_DRUM_GOLD - STR_BLUNDERBUSS_DRUM_ACID - STR_BLUNDERBUSS_DRUM_HE - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_HE accuracyAuto: 115 accuracySnap: 135 accuracyAimed: 150 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 28 tuSnap: 26 tuAimed: 44 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 55 aimRange: 12 snapRange: 7 autoRange: 7 dropoff: 6 autoShots: 4 attraction: 12 listOrder: 12835 - type: STR_BLUNDERBUSS_DRUM_GOLD categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 900 weight: 8 bigSprite: 553 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 28 damageType: 1 damageBonus: tu: 0.1 damageAlter: ToTime: 4.0 ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 16 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 35 shotgunPellets: 4 listOrder: 12836 - type: STR_BLUNDERBUSS_DRUM_ACID categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 800 weight: 8 bigSprite: 554 floorSprite: 8 hitSound: 85 hitAnimation: 86 power: 28 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 16 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 35 shotgunPellets: 5 listOrder: 12837 - type: STR_BLUNDERBUSS_DRUM_HE categories: [STR_BAT_CAT_SHOTGUN] size: 0.15 costSell: 1200 weight: 8 bigSprite: 555 floorSprite: 8 power: 40 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 16 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 2 bulletSpeed: 32 invWidth: 2 invHeight: 1 armor: 35 listOrder: 12838 - type: STR_SLUGTHROWER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER] size: 0.4 costSell: 4000 weight: 40 bigSprite: 495 floorSprite: 227 handSprite: 1032 bulletSprite: 4 fireSound: 93 reloadSound: 530 compatibleAmmo: - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS_HE - STR_SLUGTHROWER_SHELLS_ACID accuracySnap: 105 accuracyAimed: 115 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 35 tuAimed: 70 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 60 aimRange: 15 snapRange: 5 dropoff: 5 attraction: 12 listOrder: 12840 - type: STR_SLUGTHROWER_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 80 weight: 8 bigSprite: 496 floorSprite: 82 hitSound: 122 hitAnimation: 210 power: 80 damageType: 1 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToArmorPre: 0.1 ToStun: 1.0 clipSize: 4 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 12841 - type: STR_SLUGTHROWER_SHELLS_HE categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 150 weight: 8 bigSprite: 1186 floorSprite: 82 power: 65 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 3 ToStun: 0.75 ToTile: 0.66 clipSize: 4 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 12842 - type: STR_SLUGTHROWER_SHELLS_ACID categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 200 weight: 8 bigSprite: 1228 floorSprite: 82 hitSound: 85 hitAnimation: 86 power: 26 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false clipSize: 4 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 30 shotgunPellets: 9 listOrder: 12843 - type: STR_CAWS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_CAWS costBuy: 30000 costSell: 7500 weight: 14 bigSprite: 235 floorSprite: 130 handSprite: 536 bulletSprite: 3 fireSound: 65 reloadSound: 525 compatibleAmmo: - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_S - STR_CAWS_CLIP_AQUA accuracySnap: 120 accuracyAimed: 140 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 26 tuAimed: 55 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 35 aimRange: 16 snapRange: 8 dropoff: 5 attraction: 12 listOrder: 12845 - type: STR_CAWS_CLIP_AP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_CAWS costBuy: 2500 costSell: 680 weight: 3 bigSprite: 237 floorSprite: 131 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 damageAlter: ToStun: 1.0 clipSize: 10 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12846 - type: STR_CAWS_CLIP_S categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_CAWS costBuy: 1750 costSell: 400 weight: 3 bigSprite: 236 floorSprite: 131 hitSound: 13 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 10 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 shotgunPellets: 5 armor: 35 listOrder: 12847 - type: STR_CAWS_CLIP_AQUA categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 700 weight: 3 bigSprite: 1200 floorSprite: 131 hitSound: 77 hitAnimation: 26 power: 28 damageType: 7 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToWound: 0.1 RandomWound: false clipSize: 10 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 shotgunPellets: 3 armor: 35 listOrder: 12848 - type: STR_SUPER_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 25000 weight: 15 bigSprite: 435 floorSprite: 196 handSprite: 952 bulletSprite: 3 fireSound: 81 reloadSound: 501 compatibleAmmo: - STR_SUPER_SHOTGUN_CLIP - STR_SUPER_SHOTGUN_CLIP_HVAP accuracyAuto: 120 accuracySnap: 150 accuracyAimed: 175 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 36 tuSnap: 24 tuAimed: 45 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 armor: 50 aimRange: 18 snapRange: 12 autoRange: 12 dropoff: 5 attraction: 12 listOrder: 12850 - type: STR_SUPER_SHOTGUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 1000 weight: 5 bigSprite: 436 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 36 shotgunPellets: 7 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 18 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 12851 - type: STR_SUPER_SHOTGUN_CLIP_HVAP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 5 bigSprite: 436 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 55 shotgunPellets: 4 damageType: 1 damageAlter: ToStun: 0.75 ToWound: 0.1 RandomWound: false clipSize: 18 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 12852 - type: STR_MAMMOTH_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 requiresBuy: - STR_CONTACT_DR_WANG costBuy: 90000 costSell: 35000 weight: 40 bigSprite: 1055 floorSprite: 341 handSprite: 1744 bulletSprite: 3 fireSound: 81 compatibleAmmo: - STR_MAMMOTH_SHOTGUN_CLIP accuracyAuto: 100 accuracySnap: 120 accuracyAimed: 140 accuracyCloseQuarters: 65 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 44 tuSnap: 36 tuAimed: 64 confSnap: name: STR_BURST shots: 3 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 snapRange: 12 autoRange: 12 aimRange: 15 dropoff: 5 autoShots: 5 attraction: 12 listOrder: 12853 - type: STR_MAMMOTH_SHOTGUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 requiresBuy: - STR_CONTACT_DR_WANG costBuy: 3500 costSell: 1000 weight: 25 bigSprite: 1056 floorSprite: 342 hitSound: 13 hitAnimation: 26 power: 25 shotgunPellets: 10 damageType: 1 damageAlter: ToArmorPre: 0.025 ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 50 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 33 listOrder: 12854 - type: STR_FLAK_CANNON categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_CONTACT_ARENA size: 0.4 costBuy: 200000 costSell: 92000 transferTime: 96 weight: 35 bigSprite: 449 floorSprite: 205 handSprite: 984 bulletSprite: 3 fireSound: 235 compatibleAmmo: - STR_FLAK_CANNON_DRUM accuracyAuto: 100 accuracySnap: 105 accuracyAimed: 120 accuracyCloseQuarters: 65 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 42 tuSnap: 30 tuAimed: 68 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 55 aimRange: 15 snapRange: 9 autoRange: 9 dropoff: 6 attraction: 12 listOrder: 12855 - type: STR_FLAK_CANNON_DRUM categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_CONTACT_ARENA size: 0.15 costBuy: 8000 costSell: 3000 transferTime: 96 weight: 15 bigSprite: 450 floorSprite: 206 hitSound: 13 hitAnimation: 126 power: 38 shotgunPellets: 10 damageType: 7 damageAlter: IgnoreSelfDestruct: false ToWound: 0.1 RandomWound: false clipSize: 36 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 40 listOrder: 12856 - type: STR_OGRE_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.3 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN costBuy: 42000 costSell: 14000 weight: 30 bigSprite: 1026 floorSprite: 329 handSprite: 1920 bulletSprite: 3 fireSound: 133 reloadSound: 510 compatibleAmmo: - STR_OGRE_SHOTGUN_SHELLS - STR_OGRE_SHOTGUN_SHELLS_NUKE accuracyAuto: 110 accuracySnap: 125 accuracyAimed: 150 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 34 tuSnap: 30 tuAimed: 68 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 65 aimRange: 14 snapRange: 8 autoRange: 8 dropoff: 6 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 30 meleeBonus: strength: 0.7 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 20 energy: 20 flatMelee: time: true #segment end attraction: 12 listOrder: 12857 - type: STR_OGRE_SHOTGUN_SHELLS categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN size: 0.05 costBuy: 200 costSell: 50 weight: 4 bigSprite: 1027 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 2 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 25 shotgunPellets: 12 listOrder: 12858 - type: STR_OGRE_SHOTGUN_SHELLS_NUKE categories: [STR_BAT_CAT_SHOTGUN] size: 0.05 costSell: 4000 weight: 4 bigSprite: 3103 floorSprite: 82 hitSound: 2 hitAnimation: 210 power: 42 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 3 ToStun: 0.5 ToTile: 0.75 ToArmorPre: 0.05 ToMorale: 5.0 ToWound: 0.1 FireThreshold: 10 RandomWound: false clipSize: 2 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 25 shotgunPellets: 12 listOrder: 12859 - type: STR_BOOM_GUN categories: [STR_BAT_CAT_SHOTGUN] size: 0.4 costSell: 70000 weight: 29 bigSprite: 189 floorSprite: 107 handSprite: 432 bulletSprite: 3 fireSound: 93 reloadSound: 530 compatibleAmmo: - STR_BOOM_AMMO accuracySnap: 115 accuracyAimed: 135 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 32 tuAimed: 70 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 70 aimRange: 15 snapRange: 9 dropoff: 6 attraction: 12 listOrder: 12860 - type: STR_BOOM_AMMO categories: [STR_BAT_CAT_SHOTGUN] size: 0.1 costSell: 10500 weight: 7 bigSprite: 190 floorSprite: 82 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 10 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 60 shotgunPellets: 6 listOrder: 12861 - type: STR_LASLOCK_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.2 costBuy: 40000 costSell: 15000 weight: 8 bigSprite: 1070 floorSprite: 352 handSprite: 1784 bulletSprite: 5 fireSound: 230 reloadSound: 512 compatibleAmmo: - STR_LASLOCK_SHOTGUN_CLIP accuracySnap: 125 accuracyAuto: 100 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 22 tuAuto: 25 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 twoHanded: true oneHandedPenalty: 90 snapRange: 4 autoRange: 4 dropoff: 5 armor: 45 attraction: 12 listOrder: 12863 - type: STR_LASLOCK_SHOTGUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 2100 costSell: 600 weight: 3 bigSprite: 1071 floorSprite: 248 hitSound: 19 hitAnimation: 36 power: 16 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.1 RandomWound: false SmokeThreshold: 36 damageBonus: rank: 3.0 clipSize: 6 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 shotgunPellets: 6 armor: 25 listOrder: 12864 - type: STR_SR_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SR_SHOTGUN size: 0.2 costSell: 36000 weight: 14 bigSprite: 538 floorSprite: 247 handSprite: 1096 bulletSprite: 18 fireSound: 230 reloadSound: 535 compatibleAmmo: - STR_SR_SHOTGUN_CLIP accuracySnap: 120 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 26 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 3 twoHanded: true oneHandedPenalty: 70 snapRange: 10 dropoff: 4 armor: 45 attraction: 14 recoveryPoints: 5 listOrder: 12865 - type: STR_SR_SHOTGUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.04 costSell: 3600 weight: 4 bigSprite: 539 floorSprite: 248 hitSound: 19 hitAnimation: 96 power: 35 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.1 RandomWound: false SmokeThreshold: 36 clipSize: 9 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 shotgunPellets: 6 armor: 30 listOrder: 12866 - type: STR_SCATTER_LASER categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.2 costSell: 120000 weight: 25 bigSprite: 349 floorSprite: 171 handSprite: 8 bulletSprite: 5 fireSound: 230 hitSound: 19 hitAnimation: 36 power: 28 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.1 RandomWound: false SmokeThreshold: 36 accuracyAuto: 100 accuracySnap: 105 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 26 tuAuto: 40 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 shotgunPellets: 5 dropoff: 4 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 attraction: 12 listOrder: 12870 - type: STR_FLECHETTE_GUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER] requires: - STR_FLECHETTE_GUN size: 0.15 costSell: 15000 weight: 15 bigSprite: 681 floorSprite: 291 handSprite: 1464 bulletSprite: 1 hitSound: 13 hitAnimation: 26 fireSound: 100 power: 32 damageType: 7 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.75 ToStun: 0.5 ToArmorPre: 0.075 ToWound: 0.1 RandomWound: false accuracySnap: 200 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 23 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 75 armor: 40 clipSize: 16 invWidth: 1 invHeight: 2 dropoff: 8 snapRange: 5 shotgunPellets: 4 attraction: 12 recoveryPoints: 3 listOrder: 12875 - type: STR_PLASMA_SHOTGUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.2 costSell: 160000 weight: 18 bigSprite: 245 floorSprite: 133 handSprite: 576 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PLASMA_SHOTGUN_CLIP accuracySnap: 150 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 30 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 50 snapRange: 6 dropoff: 6 attraction: 12 listOrder: 12880 - type: STR_PLASMA_SHOTGUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.05 costSell: 5000 weight: 4 bigSprite: 246 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 40 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.1 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 8 armor: 50 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 shotgunPellets: 10 listOrder: 12881 - type: STR_UAC_CARBINE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_UAC_CARBINE costBuy: 4500 costSell: 1500 weight: 6 bigSprite: 588 floorSprite: 338 handSprite: 1728 bulletSprite: 1 fireSound: 89 compatibleAmmo: - STR_HSMG_CLIP - STR_HSMG_CLIP_AQUA accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 100 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 27 tuSnap: 18 tuAimed: 44 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 30 autoRange: 12 aimRange: 30 attraction: 12 listOrder: 12899 - type: STR_HSMG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.15 costBuy: 2750 costSell: 1000 weight: 6 bigSprite: 210 floorSprite: 118 handSprite: 488 bulletSprite: 1 fireSound: 69 compatibleAmmo: - STR_HSMG_CLIP - STR_HSMG_CLIP_AQUA accuracyAuto: 35 accuracySnap: 40 accuracyAimed: 65 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 42 tuSnap: 30 tuAimed: 42 confSnap: name: STR_BURST shots: 3 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 sprayWaypoints: 2 invWidth: 1 invHeight: 3 armor: 32 bulletSpeed: 8 autoShots: 6 autoRange: 11 aimRange: 20 attraction: 10 listOrder: 12900 - type: STR_MP40 categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MP40 costBuy: 3500 costSell: 1300 weight: 6 bigSprite: 683 floorSprite: 292 handSprite: 1472 bulletSprite: 1 fireSound: 69 compatibleAmmo: - STR_HSMG_CLIP - STR_HSMG_CLIP_AQUA accuracyAuto: 45 accuracySnap: 45 accuracyAimed: 75 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 44 tuSnap: 30 tuAimed: 44 confSnap: name: STR_BURST shots: 3 costThrow: energy: 12 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 35 bulletSpeed: 8 autoShots: 6 autoRange: 11 aimRange: 20 attraction: 10 listOrder: 12901 - type: STR_HSMG_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.05 costBuy: 800 costSell: 140 weight: 3 bigSprite: 211 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 24 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 40 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 28 listOrder: 12902 - type: STR_HSMG_CLIP_AQUA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 340 weight: 3 bigSprite: 1199 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 16 damageType: 7 shotgunPellets: 3 damageAlter: ArmorEffectiveness: 0.5 IgnoreSelfDestruct: false ToWound: 0.1 RandomWound: false clipSize: 40 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 28 listOrder: 12903 - type: STR_PPSH categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 2000 weight: 17 bigSprite: 557 floorSprite: 253 handSprite: 592 bulletSprite: 2 fireSound: 209 compatibleAmmo: - STR_PPSH_CLIP accuracyAuto: 35 accuracySnap: 55 accuracyAimed: 75 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 30 tuSnap: 24 tuAimed: 44 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 45 autoRange: 11 aimRange: 20 autoShots: 4 bulletSpeed: 8 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 12 flatMelee: time: true #segment end attraction: 12 listOrder: 12905 - type: STR_PPSH_3 categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 6000 weight: 18 bigSprite: 741 floorSprite: 253 handSprite: 592 bulletSprite: 2 fireSound: 209 compatibleAmmo: - STR_PPSH_CLIP accuracyAuto: 40 accuracySnap: 75 accuracyAimed: 75 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 30 tuSnap: 22 tuAimed: 40 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 45 autoRange: 13 snapRange: 15 aimRange: 22 autoShots: 4 bulletSpeed: 8 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 12 flatMelee: time: true #segment end attraction: 12 listOrder: 12906 - type: STR_PPSH_4 categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 15000 weight: 20 bigSprite: 742 floorSprite: 253 handSprite: 592 bulletSprite: 2 fireSound: 209 compatibleAmmo: - STR_PPSH_CLIP accuracyAuto: 55 accuracySnap: 75 accuracyAimed: 75 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 30 tuSnap: 22 tuAimed: 40 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 45 autoRange: 16 snapRange: 16 aimRange: 22 autoShots: 5 bulletSpeed: 16 #Gun Butt segment meleeHitSound: 98 meleeAnimation: 0 meleeType: 6 meleePower: 35 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.1 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 13 flatMelee: time: true #segment end attraction: 12 listOrder: 12907 - type: STR_PPSH_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 220 weight: 4 bigSprite: 558 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 32 damageType: 1 damageBonus: bravery: 0.1 damageAlter: ToStun: 0.5 clipSize: 32 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 12909 - type: STR_MP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MP costBuy: 10000 costSell: 2500 weight: 7 bigSprite: 423 floorSprite: 192 handSprite: 944 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_MP_CLIP - STR_MP_CLIP_EP accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 95 tuAuto: 28 tuSnap: 20 tuAimed: 45 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 30 autoRange: 13 snapRange: 18 aimRange: 25 attraction: 12 listOrder: 12910 - type: STR_MP_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MP costBuy: 1500 costSell: 350 weight: 3 bigSprite: 424 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 24 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12911 - type: STR_MP_CLIP_EP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2200 weight: 3 bigSprite: 3122 floorSprite: 2 hitSound: 98 hitAnimation: 96 power: 40 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 24 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12912 - type: STR_SMG_10MM categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SMG_10MM costBuy: 17500 costSell: 5000 weight: 13 bigSprite: 1005 floorSprite: 192 handSprite: 944 bulletSprite: 1 fireSound: 208 compatibleAmmo: - STR_SMG_10MM_CLIP - STR_SMG_10MM_CLIP_AQUA accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 80 accuracyCloseQuarters: 95 tuAuto: 32 tuSnap: 24 tuAimed: 48 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 40 autoRange: 13 autoShots: 4 aimRange: 25 attraction: 12 listOrder: 12915 - type: STR_SMG_10MM_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SMG_10MM costBuy: 1800 costSell: 400 weight: 4 bigSprite: 1006 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 32 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 12916 - type: STR_SMG_10MM_CLIP_AQUA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 700 weight: 4 bigSprite: 1206 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 21 damageType: 7 shotgunPellets: 3 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToWound: 0.1 RandomWound: false clipSize: 32 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 12917 - type: STR_MINI_SMG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MINI_SMG costBuy: 5400 costSell: 2350 weight: 5 bigSprite: 1020 floorSprite: 326 handSprite: 1472 bulletSprite: 1 fireSound: 211 compatibleAmmo: - STR_MINI_SMG_CLIP accuracyAuto: 50 accuracySnap: 55 accuracyAimed: 60 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 40 tuSnap: 28 tuAimed: 40 confSnap: name: STR_BURST shots: 3 costThrow: energy: 10 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 2 armor: 30 bulletSpeed: 8 autoShots: 6 autoRange: 11 aimRange: 18 attraction: 10 listOrder: 12918 - type: STR_MINI_SMG_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_MINI_SMG costBuy: 700 costSell: 150 weight: 3 bigSprite: 1021 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 18 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 72 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12919 - type: STR_ASMG categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_ASMG costBuy: 12500 costSell: 2500 weight: 6 bigSprite: 339 floorSprite: 167 handSprite: 776 bulletSprite: 1 fireSound: 89 reloadSound: 501 compatibleAmmo: - STR_ASMG_CLIP - STR_ASMG_CLIP_HVAP accuracyAuto: 60 accuracySnap: 75 accuracyAimed: 80 accuracyCloseQuarters: 100 tuAuto: 30 tuSnap: 20 tuAimed: 36 costThrow: energy: 12 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 90 invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 8 autoShots: 4 autoRange: 13 aimRange: 22 attraction: 12 listOrder: 12920 - type: STR_ASMG_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_ASMG costBuy: 1000 costSell: 200 weight: 3 bigSprite: 340 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 45 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 28 listOrder: 12921 - type: STR_ASMG_CLIP_HVAP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2000 weight: 3 bigSprite: 444 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 38 damageType: 1 damageAlter: ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 45 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 28 listOrder: 12922 - type: STR_SMG_50CAL categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_ROGUE_FIELDS size: 0.2 costBuy: 27500 costSell: 4000 transferTime: 48 weight: 18 bigSprite: 463 floorSprite: 211 handSprite: 944 bulletSprite: 2 fireSound: 209 compatibleAmmo: - STR_SMG_50CAL_CLIP accuracyAuto: 45 accuracySnap: 65 accuracyAimed: 75 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 32 tuSnap: 22 tuAimed: 40 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 45 autoRange: 11 autoShots: 4 aimRange: 20 bulletSpeed: 8 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 12 flatMelee: time: true #segment end attraction: 12 listOrder: 12925 - type: STR_SMG_50CAL_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_ROGUE_FIELDS size: 0.05 costBuy: 2000 costSell: 250 transferTime: 48 weight: 4 bigSprite: 464 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 28 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 12926 - type: STR_TOMMYGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_TOMMYGUN size: 0.2 costBuy: 6600 costSell: 3000 weight: 11 bigSprite: 279 floorSprite: 147 handSprite: 640 bulletSprite: 1 fireSound: 83 compatibleAmmo: - STR_TOMMYGUN_DRUM accuracyAuto: 40 accuracySnap: 55 accuracyAimed: 80 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 40 tuSnap: 35 tuAimed: 45 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 60 tuLoad: 20 invWidth: 1 invHeight: 3 armor: 38 bulletSpeed: 8 autoShots: 5 autoRange: 11 aimRange: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 7 flatMelee: time: true #segment end attraction: 12 listOrder: 12930 - type: STR_TOMMYGUN_DRUM categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_TOMMYGUN size: 0.1 costBuy: 900 costSell: 200 weight: 4 bigSprite: 280 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ToStun: 0.75 clipSize: 50 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 28 listOrder: 12931 - type: STR_TOMMYGUN_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 15000 weight: 11 bigSprite: 324 floorSprite: 147 handSprite: 640 bulletSprite: 5 fireSound: 231 compatibleAmmo: - STR_TOMMYGUN_DRUM_LASER accuracyAuto: 60 accuracySnap: 65 accuracyAimed: 95 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 40 tuSnap: 35 tuAimed: 45 tuLoad: 20 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 38 bulletSpeed: 8 autoShots: 5 autoRange: 14 aimRange: 25 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 7 flatMelee: time: true #segment end attraction: 12 listOrder: 12935 - type: STR_TOMMYGUN_DRUM_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 1000 weight: 4 bigSprite: 325 floorSprite: 89 hitSound: 19 hitAnimation: 36 costThrow: energy: 8 time: 30 flatThrow: time: true power: 33 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 50 battleType: 2 armor: 35 listOrder: 12936 - type: STR_STORM_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 18000 weight: 7 bigSprite: 371 floorSprite: 176 handSprite: 1280 bulletSprite: 5 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_STORM_LASER_CLIP_LO - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_AP accuracySnap: 80 accuracyAimed: 90 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuSnap: 30 tuAimed: 35 confSnap: name: STR_BURST shots: 3 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 85 aimRange: 25 invWidth: 1 invHeight: 3 attraction: 12 listOrder: 12940 - type: STR_STORM_LASER_CLIP_LO categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 800 weight: 3 bigSprite: 372 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 32 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 30 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12941 - type: STR_STORM_LASER_CLIP_HI categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 3200 weight: 3 bigSprite: 373 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 36 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 90 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12942 - type: STR_STORM_LASER_CLIP_AP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 4200 weight: 3 bigSprite: 1212 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 44 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 60 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 12943 - type: STR_LASER_CARBINE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costSell: 80000 weight: 9 bigSprite: 369 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 35 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 55 accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 95 tuAuto: 33 tuSnap: 22 tuAimed: 40 costThrow: energy: 18 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 aimRange: 35 autoRange: 14 oneHandedPenalty: 80 attraction: 12 listOrder: 12950 - type: STR_MPG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 22000 weight: 16 bigSprite: 326 floorSprite: 164 handSprite: 752 bulletSprite: 15 fireSound: 18 reloadSound: 535 compatibleAmmo: - STR_MPG_CLIP accuracyAuto: 32 accuracySnap: 52 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 36 tuSnap: 24 costThrow: energy: 16 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 38 autoRange: 11 bulletSpeed: 8 autoShots: 4 attraction: 12 listOrder: 12960 - type: STR_MPG_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 3000 weight: 4 bigSprite: 327 floorSprite: 150 hitSound: 19 hitAnimation: 76 power: 55 damageType: 5 damageAlter: RandomType: 6 ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 24 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 38 listOrder: 12961 - type: STR_PIR_PLASMA_SUB categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PIR_PLASMA_SUB size: 0.2 costSell: 50000 weight: 6 bigSprite: 585 floorSprite: 261 handSprite: 1216 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PIR_PLASMA_SUB_CLIP accuracySnap: 82 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuSnap: 22 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 50 snapRange: 18 attraction: 14 listOrder: 12980 - type: STR_PIR_PLASMA_SUB_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 5200 weight: 3 bigSprite: 586 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 64 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 22 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 12981 - type: STR_HARPOON_AUTO categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.4 costSell: 10000 weight: 24 bigSprite: 979 floorSprite: 308 handSprite: 1592 bulletSprite: 3 fireSound: 58 compatibleAmmo: - STR_HARPOON_AUTO_AP_CLIP - STR_HARPOON_AUTO_POISON_CLIP - STR_HARPOON_AUTO_TRANQ_CLIP accuracyAuto: 40 accuracySnap: 55 accuracyAimed: 80 accuracyCloseQuarters: 70 tuAuto: 38 tuSnap: 28 tuAimed: 68 costThrow: energy: 16 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 55 aimRange: 18 dropoff: 3 attraction: 12 listOrder: 12990 - type: STR_HARPOON_AUTO_AP_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 1200 weight: 6 bigSprite: 980 floorSprite: 309 hitSound: 73 hitAnimation: 26 power: 45 damageType: 7 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.8 clipSize: 16 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 50 listOrder: 12991 - type: STR_HARPOON_AUTO_POISON_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 1600 weight: 6 bigSprite: 982 floorSprite: 309 hitSound: 85 hitAnimation: 86 power: 45 damageType: 11 damageAlter: RandomType: 6 ToStun: 2.0 ArmorEffectiveness: 0.8 ToWound: 0.04 RandomWound: false clipSize: 16 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 50 listOrder: 12992 - type: STR_HARPOON_AUTO_TRANQ_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.025 costSell: 4000 weight: 6 bigSprite: 983 floorSprite: 309 hitSound: 73 hitAnimation: 26 power: 75 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.8 clipSize: 16 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 50 listOrder: 12993 - type: STR_RIFLE_AK categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_RIFLE_AK size: 0.2 costBuy: 5000 costSell: 1500 weight: 7 bigSprite: 168 floorSprite: 312 handSprite: 352 bulletSprite: 2 fireSound: 63 reloadSound: 525 compatibleAmmo: - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP_MAG accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 110 accuracyCloseQuarters: 85 tuAuto: 32 tuSnap: 25 tuAimed: 55 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 45 autoRange: 11 snapRange: 18 attraction: 12 listOrder: 13000 - type: STR_RIFLE_AK_B categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 1750 weight: 9 bigSprite: 509 floorSprite: 312 handSprite: 352 bulletSprite: 2 fireSound: 63 reloadSound: 525 compatibleAmmo: - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP_MAG accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 110 accuracyCloseQuarters: 90 tuAuto: 32 tuSnap: 24 tuAimed: 55 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 45 autoRange: 11 snapRange: 18 #Bayonet segment meleeHitSound: 75 meleeAnimation: 0 meleeType: 7 meleePower: 30 meleeBonus: strength: 0.3 melee: 0.1 meleeAlter: ArmorEffectiveness: 0.9 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13001 - type: STR_RIFLE_AK_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_RIFLE_AK size: 0.05 costBuy: 1250 costSell: 110 weight: 3 bigSprite: 169 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 30 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13002 - type: STR_RIFLE_AK_CLIP_MAG categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2500 weight: 3 bigSprite: 387 floorSprite: 2 hitSound: 67 hitAnimation: 26 power: 47 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 18 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13003 - type: STR_RIFLE_LT categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.2 costBuy: 3500 costSell: 1000 weight: 7 bigSprite: 734 floorSprite: 2 handSprite: 0 bulletSprite: 2 fireSound: 89 reloadSound: 525 compatibleAmmo: - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP_EP accuracySnap: 65 accuracyAimed: 100 accuracyCloseQuarters: 80 tuSnap: 30 tuAimed: 60 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 attraction: 12 snapRange: 18 listOrder: 13010 - type: STR_RIFLE_M16 categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_RIFLE_M16 size: 0.2 costBuy: 7000 costSell: 2250 weight: 6 bigSprite: 405 floorSprite: 183 handSprite: 0 bulletSprite: 2 fireSound: 89 reloadSound: 525 compatibleAmmo: - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP_EP accuracyAuto: 45 accuracySnap: 80 accuracyAimed: 125 accuracyCloseQuarters: 80 tuAuto: 36 tuSnap: 23 tuAimed: 55 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 attraction: 12 listOrder: 13011 - type: STR_RIFLE_SA80 categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_RIFLE_SA80 size: 0.2 costBuy: 8000 costSell: 3500 weight: 6 bigSprite: 599 floorSprite: 183 handSprite: 0 bulletSprite: 2 fireSound: 89 reloadSound: 525 compatibleAmmo: - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP_EP accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 105 accuracyCloseQuarters: 90 tuAuto: 30 tuSnap: 22 tuAimed: 55 tuLoad: 20 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 attraction: 12 listOrder: 13012 - type: STR_RUGER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_RUGER size: 0.2 costBuy: 12000 costSell: 4200 weight: 7 bigSprite: 562 floorSprite: 135 handSprite: 456 bulletSprite: 2 fireSound: 89 reloadSound: 525 compatibleAmmo: - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP_EP accuracySnap: 85 accuracyAimed: 140 accuracyCloseQuarters: 70 tuSnap: 30 tuAimed: 66 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 snapRange: 22 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 4 flatMelee: time: true #segment end attraction: 12 listOrder: 13013 - type: STR_RIFLE_M16_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.05 costBuy: 1500 costSell: 150 weight: 3 bigSprite: 406 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ArmorEffectiveness: 0.75 ToStun: 0.5 clipSize: 30 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13015 - type: STR_RIFLE_M16_CLIP_EP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 800 weight: 3 bigSprite: 540 floorSprite: 2 hitSound: 98 hitAnimation: 96 power: 37 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 30 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13016 - type: STR_AUTO_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_AUTO_RIFLE size: 0.2 costBuy: 9000 costSell: 2100 weight: 8 bigSprite: 1011 floorSprite: 317 handSprite: 1656 bulletSprite: 2 fireSound: 82 reloadSound: 525 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_PS accuracyAuto: 40 accuracySnap: 80 accuracyAimed: 100 accuracyCloseQuarters: 85 tuAuto: 30 tuSnap: 26 tuAimed: 64 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 autoRange: 11 snapRange: 18 attraction: 12 listOrder: 13019 - type: STR_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_RIFLE size: 0.2 costBuy: 15000 costSell: 2250 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 82 reloadSound: 525 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_PS accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 125 accuracyCloseQuarters: 80 tuAuto: 36 tuSnap: 25 tuAimed: 60 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 5 flatMelee: time: true #segment end attraction: 12 listOrder: 13020 - type: STR_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costBuy: 0 costSell: 150 weight: 3 bigSprite: 2 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 20 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13021 - type: STR_RIFLE_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_RIFLE_CLIP size: 0.05 costBuy: 750 costSell: 150 weight: 3 bigSprite: 1201 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ArmorEffectiveness: 0.7 ToHealth: 0.9 clipSize: 15 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13022 - type: STR_RIFLE_CLIP_PS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 300 weight: 3 bigSprite: 291 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 37 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 25 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 13023 - type: STR_INFANTRY_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_INFANTRY_RIFLE size: 0.2 costBuy: 12000 costSell: 4200 weight: 14 bigSprite: 974 floorSprite: 136 handSprite: 592 bulletSprite: 2 fireSound: 88 reloadSound: 526 compatibleAmmo: - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_PS accuracySnap: 80 accuracyAimed: 120 accuracyCloseQuarters: 75 tuSnap: 30 tuAimed: 72 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 34 snapRange: 20 autoRange: 11 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 9 flatMelee: time: true #segment end attraction: 12 listOrder: 13025 - type: STR_BATTLE_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_BATTLE_RIFLE size: 0.2 costBuy: 22500 costSell: 3000 weight: 12 bigSprite: 336 floorSprite: 1 handSprite: 768 bulletSprite: 2 fireSound: 88 reloadSound: 526 compatibleAmmo: - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_PS accuracyAuto: 35 accuracySnap: 75 accuracyAimed: 130 accuracyCloseQuarters: 75 tuAuto: 38 tuSnap: 28 tuAimed: 70 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 8 flatMelee: time: true #segment end attraction: 12 listOrder: 13026 - type: STR_BATTLE_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 200 weight: 4 bigSprite: 337 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 20 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13027 - type: STR_BATTLE_RIFLE_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_BATTLE_RIFLE_CLIP size: 0.05 costBuy: 800 costSell: 200 weight: 4 bigSprite: 1202 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.7 ToHealth: 0.9 clipSize: 15 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13028 - type: STR_BATTLE_RIFLE_CLIP_PS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costBuy: 0 costSell: 200 weight: 4 bigSprite: 338 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 45 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 20 costThrow: energy: 8 battleType: 2 armor: 30 listOrder: 13029 - type: STR_OMEGA_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_HUMAN_RETICULAN_ALLIANCE size: 0.2 costBuy: 40000 costSell: 14000 weight: 9 bigSprite: 570 floorSprite: 256 handSprite: 1184 bulletSprite: 2 fireSound: 87 reloadSound: 525 compatibleAmmo: - STR_OMEGA_RIFLE_CLIP - STR_OMEGA_RIFLE_CLIP_AP - STR_OMEGA_RIFLE_CLIP_ETAP accuracyAuto: 55 accuracySnap: 85 accuracyAimed: 125 accuracyCloseQuarters: 80 tuAuto: 30 tuSnap: 24 tuAimed: 50 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 32 autoRange: 11 snapRange: 18 attraction: 12 listOrder: 13030 - type: STR_OMEGA_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 250 weight: 3 bigSprite: 571 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 30 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13031 - type: STR_OMEGA_RIFLE_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_OMEGA_RIFLE size: 0.05 costBuy: 1250 costSell: 250 weight: 3 bigSprite: 1203 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ArmorEffectiveness: 0.7 ToHealth: 0.9 clipSize: 24 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13032 - type: STR_OMEGA_RIFLE_CLIP_ETAP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_HUMAN_RETICULAN_ALLIANCE size: 0.05 costBuy: 6500 costSell: 2500 weight: 3 bigSprite: 572 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 41 damageType: 1 damageAlter: ArmorEffectiveness: 0.75 ToStun: 0.5 clipSize: 30 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13033 - type: STR_MRSHAN_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_0G] size: 0.2 costSell: 75000 weight: 7 bigSprite: 3129 floorSprite: 420 handSprite: 2200 bulletSprite: 2 fireSound: 87 reloadSound: 501 compatibleAmmo: - STR_MRSHAN_RIFLE_CLIP accuracyAuto: 60 accuracySnap: 75 accuracyAimed: 90 accuracyCloseQuarters: 90 tuAuto: 45 tuSnap: 20 tuAimed: 45 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 autoShots: 4 autoRange: 14 snapRange: 18 oneHandedPenalty: 65 attraction: 15 listOrder: 13035 - type: STR_MRSHAN_SNIPER_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_0G] size: 0.2 costSell: 80000 weight: 9 bigSprite: 3130 floorSprite: 420 handSprite: 2200 bulletSprite: 2 fireSound: 87 reloadSound: 501 compatibleAmmo: - STR_MRSHAN_RIFLE_CLIP accuracyAuto: 60 accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 70 tuAuto: 60 tuSnap: 30 tuAimed: 60 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 autoShots: 4 armor: 40 autoRange: 18 snapRange: 25 attraction: 15 listOrder: 13036 - type: STR_MRSHAN_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_0G] size: 0.05 costSell: 500 weight: 3 bigSprite: 3131 floorSprite: 421 hitSound: 13 hitAnimation: 210 power: 25 damageBonus: reactions: 0.1 bravery: 0.1 damageType: 1 damageAlter: ToStun: 0.5 ToArmorPre: 0.0666 clipSize: 24 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13037 - type: STR_SMARTRIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 75000 weight: 15 bigSprite: 266 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 82 reloadSound: 501 compatibleAmmo: - STR_SMARTRIFLE_CLIP - STR_SMARTRIFLE_CLIP_HVAP accuracyAuto: 50 accuracySnap: 90 accuracyAimed: 115 accuracyCloseQuarters: 85 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 38 tuSnap: 22 tuAimed: 48 costThrow: energy: 20 time: 30 flatThrow: time: true bulletSpeed: 16 autoShots: 5 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13040 - type: STR_SMARTRIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 1750 weight: 5 bigSprite: 267 floorSprite: 2 hitSound: 13 hitAnimation: 26 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 power: 44 clipSize: 40 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13041 - type: STR_SMARTRIFLE_CLIP_HVAP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2750 weight: 5 bigSprite: 1187 floorSprite: 2 hitSound: 13 hitAnimation: 26 damageType: 1 damageAlter: ArmorEffectiveness: 0.7 ToStun: 0.5 power: 50 clipSize: 40 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13042 - type: STR_UAC_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_UAC_RIFLE size: 0.2 costBuy: 25000 costSell: 7500 weight: 12 bigSprite: 745 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 60 reloadSound: 501 compatibleAmmo: - STR_UAC_CLIP - STR_UAC_CLIP_AQUA accuracySnap: 60 accuracyAimed: 90 accuracyCloseQuarters: 80 tuSnap: 25 tuAimed: 60 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 aimRange: 30 snapRange: 18 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13045 - type: STR_UAC_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_UAC_RIFLE size: 0.05 costBuy: 600 costSell: 175 weight: 3 bigSprite: 746 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 shotgunPellets: 3 armor: 30 listOrder: 13046 - type: STR_UAC_CLIP_AQUA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 750 weight: 3 bigSprite: 3107 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageType: 7 damageAlter: ArmorEffectiveness: 0.5 IgnoreSelfDestruct: false ToWound: 0.1 RandomWound: false clipSize: 16 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 shotgunPellets: 3 armor: 30 listOrder: 13047 - type: STR_SHOOTA categories: [STR_BAT_CAT_RIFLE] size: 0.3 costSell: 3500 weight: 26 bigSprite: 225 floorSprite: 127 handSprite: 560 bulletSprite: 3 fireSound: 72 reloadSound: 526 compatibleAmmo: - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP_SMALL accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 80 accuracyCloseQuarters: 85 tuAuto: 36 tuSnap: 28 tuAimed: 60 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true #segment end invWidth: 1 invHeight: 3 armor: 35 autoRange: 11 attraction: 10 listOrder: 13049 - type: STR_SHOOTA_MK2 categories: [STR_BAT_CAT_CHAINGUN] size: 0.4 costSell: 9500 weight: 34 bigSprite: 480 floorSprite: 216 handSprite: 560 bulletSprite: 3 fireSound: 72 reloadSound: 526 compatibleAmmo: - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP_SMALL accuracyAuto: 40 accuracySnap: 60 accuracyAimed: 80 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 36 tuSnap: 28 tuAimed: 60 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 55 autoRange: 18 snapRange: 18 autoShots: 5 bulletSpeed: 16 attraction: 10 experienceTrainingMode: 5 listOrder: 13050 - type: STR_KILLGUN categories: [STR_BAT_CAT_CHAINGUN] size: 0.5 costSell: 12000 weight: 44 bigSprite: 3082 floorSprite: 216 handSprite: 560 bulletSprite: 3 fireSound: 72 reloadSound: 526 compatibleAmmo: - STR_SHOOTA_CLIP_SMALL accuracyAuto: 45 accuracySnap: 60 accuracyAimed: 80 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 40 tuSnap: 30 tuAimed: 60 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 #Melee segment meleeHitSound: 75 meleeAnimation: 4 meleeType: 7 meleePower: 60 meleeBonus: strength: 1.0 meleeAlter: RandomType: 2 ToArmorPre: 0.05 accuracyMelee: 75 meleeMultiplier: melee: 1.0 costMelee: time: 22 energy: 22 flatMelee: time: true #segment end invWidth: 2 invHeight: 3 armor: 65 autoRange: 20 snapRange: 20 autoShots: 5 bulletSpeed: 16 experienceTrainingMode: 5 attraction: 10 listOrder: 13051 - type: STR_SHOOTA_MK3 categories: [STR_BAT_CAT_CHAINGUN] size: 0.6 costSell: 15500 weight: 46 bigSprite: 514 floorSprite: 216 handSprite: 560 bulletSprite: 3 fireSound: 72 reloadSound: 526 compatibleAmmo: - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP_LARGE accuracyAuto: 40 accuracySnap: 50 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 32 tuAuto: 32 tuLoad: 25 confSnap: name: STR_BURST shots: 4 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 60 autoRange: 24 snapRange: 24 autoShots: 6 bulletSpeed: 16 attraction: 10 experienceTrainingMode: 5 listOrder: 13052 - type: STR_SHOOTA_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 375 weight: 8 bigSprite: 226 floorSprite: 128 hitSound: 13 hitAnimation: -1 power: 40 damageType: 1 damageBonus: bravery: 0.1 damageAlter: ToStun: 0.66 ToArmorPre: 0.025 clipSize: 45 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 3 armor: 30 listOrder: 13053 - type: STR_SHOOTA_CLIP_SMALL categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] size: 0.075 costSell: 200 weight: 4 bigSprite: 476 floorSprite: 128 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 damageBonus: bravery: 0.1 damageAlter: ToStun: 0.66 ToArmorPre: 0.025 clipSize: 21 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 armor: 30 listOrder: 13054 - type: STR_SHOOTA_CLIP_LARGE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 600 weight: 16 bigSprite: 515 floorSprite: 128 hitSound: 13 hitAnimation: -1 power: 40 damageType: 1 damageBonus: bravery: 0.15 damageAlter: ToStun: 0.66 ToArmorPre: 0.025 clipSize: 108 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 3 armor: 30 listOrder: 13055 - type: STR_SUPERHEAVY_RIFLE categories: [STR_BAT_CAT_RIFLE] size: 0.4 costSell: 10500 weight: 64 bigSprite: 412 floorSprite: 186 handSprite: 672 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_SUPERHEAVY_RIFLE_AMMO accuracySnap: 75 accuracyAimed: 125 accuracyCloseQuarters: 70 tuSnap: 40 tuAimed: 80 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 snapRange: 18 armor: 65 attraction: 8 listOrder: 13060 - type: STR_SUPERHEAVY_RIFLE_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 2000 weight: 8 bigSprite: 413 floorSprite: 187 hitSound: 122 hitAnimation: 210 power: 100 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 9 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 45 listOrder: 13061 - type: STR_LASER_SUPERCHARGER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER size: 0.1 costBuy: 80000 costSell: 20000 weight: 12 bigSprite: 1040 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 36 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 80 accuracyAimed: 110 accuracyCloseQuarters: 80 tuSnap: 35 tuAimed: 55 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 65 snapRange: 18 invWidth: 1 invHeight: 3 #Bayonet segment meleeHitSound: 19 meleeAnimation: 4 meleeType: 5 meleePower: 45 meleeBonus: strength: 0.0 melee: 0.3 meleeAlter: ToArmorPre: 0.075 ToStun: 0.5 ToMorale: 2.0 FireThreshold: 25 accuracyMelee: 125 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 8 flatMelee: time: true #segment end attraction: 12 listOrder: 13090 - type: STR_LASER_RIFLE_M categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.3 costBuy: 75000 costSell: 25000 weight: 25 bigSprite: 1076 floorSprite: 354 handSprite: 616 bulletSprite: 26 fireSound: 231 reloadSound: 539 compatibleAmmo: - STR_LASER_RIFLE_M_CLIP accuracySnap: 75 accuracyAimed: 100 accuracyCloseQuarters: 85 tuSnap: 28 tuAimed: 50 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true tuLoad: 20 invWidth: 1 invHeight: 3 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.55 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 16 flatMelee: time: true #segment end armor: 50 attraction: 12 listOrder: 13095 - type: STR_LASER_RIFLE_M_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.05 costBuy: 4000 costSell: 1000 weight: 4 bigSprite: 1077 floorSprite: 89 hitSound: 19 hitAnimation: 136 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 10 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 13096 - type: STR_LASER_RIFLE_PIR categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 22000 weight: 10 bigSprite: 222 floorSprite: 125 handSprite: 464 bulletSprite: 6 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_AP accuracyAuto: 55 accuracySnap: 85 accuracyAimed: 125 accuracyCloseQuarters: 80 tuAuto: 36 tuSnap: 25 tuAimed: 60 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 18 autoRange: 15 attraction: 12 listOrder: 13100 - type: STR_LASER_RIFLE_2 categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 33000 weight: 15 bigSprite: 1048 floorSprite: 125 handSprite: 464 bulletSprite: 6 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_AP accuracyAuto: 60 accuracySnap: 95 accuracyAimed: 140 accuracyCloseQuarters: 75 tuAuto: 33 tuSnap: 23 tuAimed: 53 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 20 autoRange: 18 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13101 - type: STR_LASER_RIFLE_CLIP_LO categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 800 weight: 3 bigSprite: 145 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 40 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13102 - type: STR_LASER_RIFLE_CLIP_HI categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 3200 weight: 3 bigSprite: 146 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 48 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 36 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13103 - type: STR_LASER_RIFLE_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 5200 weight: 3 bigSprite: 1210 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 60 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 18 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13104 - type: STR_LASER_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 160000 weight: 18 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 45 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 55 accuracySnap: 85 accuracyAimed: 130 accuracyCloseQuarters: 80 tuAuto: 36 tuSnap: 25 tuAimed: 60 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 18 autoRange: 15 attraction: 12 listOrder: 13120 - type: STR_ES_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.2 costBuy: 450000 costSell: 100000 transferTime: 72 weight: 16 bigSprite: 281 floorSprite: 149 handSprite: 648 bulletSprite: 16 fireSound: 233 reloadSound: 535 compatibleAmmo: - STR_ES_RIFLE_CLIP accuracyAuto: 60 accuracySnap: 85 accuracyAimed: 135 accuracyCloseQuarters: 80 tuAuto: 38 tuSnap: 26 tuAimed: 55 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 18 autoRange: 15 attraction: 14 listOrder: 13130 - type: STR_ES_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.05 costBuy: 15000 costSell: 6000 transferTime: 72 weight: 3 bigSprite: 282 floorSprite: 150 hitSound: 19 hitAnimation: 96 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 20 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13131 - type: STR_MARSEC_LASGUN categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requires: - STR_MARSEC_LASGUN size: 0.2 costSell: 100000 weight: 20 bigSprite: 976 floorSprite: 307 handSprite: 952 bulletSprite: 31 fireSound: 205 reloadSound: 535 compatibleAmmo: - STR_MARSEC_LASGUN_CLIP accuracyAuto: 50 accuracySnap: 65 accuracyAimed: 130 accuracyCloseQuarters: 80 tuSnap: 18 tuAimed: 54 tuAuto: 45 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 25 autoRange: 20 attraction: 14 autoShots: 4 recoveryPoints: 5 armor: 55 listOrder: 13135 - type: STR_MARSEC_LASGUN_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 9000 weight: 5 bigSprite: 977 floorSprite: 90 hitSound: 19 hitAnimation: 96 power: 65 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 25 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 13136 - type: STR_BATTLE_LASER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.4 costSell: 280000 weight: 40 bigSprite: 221 floorSprite: 124 handSprite: 8 bulletSprite: 7 fireSound: 124 hitSound: 19 hitAnimation: 36 power: 66 damageType: 4 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 55 accuracySnap: 80 accuracyAimed: 120 accuracyCloseQuarters: 65 tuAuto: 40 tuSnap: 28 tuAimed: 70 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 18 autoRange: 16 attraction: 10 listOrder: 13140 - type: STR_RETICULAN_LASER_PISTOL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_INFILTRATION] requires: - STR_RETICULAN_LASER_PISTOL requiresBuy: - STR_CONTACT_RETICULANS size: 0.1 costBuy: 20000 costSell: 8000 transferTime: 96 weight: 3 bigSprite: 3084 floorSprite: 157 handSprite: 688 bulletSprite: 30 fireSound: 232 reloadSound: 535 compatibleAmmo: - STR_RETICULAN_LASER_GUN_CLIP accuracySnap: 70 accuracyCloseQuarters: 120 accuracyMultiplier: firing: 0.5 psiStrength: 1.0 psiSkill: 1.0 tuSnap: 18 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 2 snapRange: 16 recoveryPoints: 2 experienceTrainingMode: 5 attraction: 12 listOrder: 13144 - type: STR_RETICULAN_LASER_GUN categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_RETICULAN_LASER_GUN requiresBuy: - STR_CONTACT_RETICULANS size: 0.2 costBuy: 40000 costSell: 18000 transferTime: 96 weight: 5 bigSprite: 498 floorSprite: 229 handSprite: 392 bulletSprite: 30 fireSound: 232 reloadSound: 535 compatibleAmmo: - STR_RETICULAN_LASER_GUN_CLIP accuracyAuto: 60 accuracySnap: 70 accuracyAimed: 80 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 psiStrength: 1.0 psiSkill: 1.0 tuAuto: 40 tuSnap: 22 tuAimed: 44 costThrow: energy: 10 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 autoRange: 14 snapRange: 16 recoveryPoints: 3 experienceTrainingMode: 5 attraction: 12 listOrder: 13145 - type: STR_RETICULAN_LASER_GUN_CLIP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_RETICULANS size: 0.05 costBuy: 1800 costSell: 900 transferTime: 96 weight: 3 bigSprite: 499 floorSprite: 33 hitSound: 19 hitAnimation: 156 power: 27 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 20 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13146 - type: STR_RAIL_RIFLE_OLD categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_RAIL_RIFLE_OLD size: 0.2 costSell: 24000 weight: 16 bigSprite: 203 floorSprite: 114 handSprite: 392 bulletSprite: 13 fireSound: 2 compatibleAmmo: - STR_RAIL_RIFLE_OLD_CLIP accuracySnap: 70 accuracyAimed: 90 accuracyCloseQuarters: 85 tuSnap: 27 tuAimed: 70 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 70 snapRange: 18 invWidth: 1 invHeight: 3 armor: 50 recoveryPoints: 3 attraction: 14 listOrder: 13148 - type: STR_RAIL_RIFLE_OLD_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 400 weight: 3 bigSprite: 204 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 60 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 50 listOrder: 13149 - type: STR_GAUSS_RIFLE categories: [STR_BAT_CAT_RIFLE] requires: - STR_GAUSS_UNLOCK - STR_GAUSS_RIFLE size: 0.3 costSell: 50000 weight: 23 bigSprite: 151 floorSprite: 92 handSprite: 272 bulletSprite: 14 fireSound: 66 compatibleAmmo: - STR_GAUSS_RIFLE_CLIP accuracySnap: 70 accuracyAimed: 95 accuracyCloseQuarters: 80 tuSnap: 30 tuAimed: 75 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 70 recoveryPoints: 3 snapRange: 18 attraction: 14 listOrder: 13150 - type: STR_GAUSS_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE] size: 0.05 costSell: 500 weight: 3 bigSprite: 152 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 85 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 clipSize: 14 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 70 listOrder: 13151 - type: STR_RAIL_RIFLE categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.2 costSell: 95000 weight: 9 bigSprite: 528 floorSprite: 243 handSprite: 1080 bulletSprite: 13 fireSound: 100 compatibleAmmo: - STR_RAIL_RIFLE_CLIP - STR_RAIL_RIFLE_CLIP_AQUA accuracySnap: 125 accuracyAimed: 150 accuracyCloseQuarters: 95 tuSnap: 25 tuAimed: 45 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 aimRange: 15 snapRange: 9 dropoff: 4 armor: 60 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13154 - type: STR_RAIL_RIFLE_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.05 costSell: 11000 weight: 3 bigSprite: 529 floorSprite: 244 hitSound: 67 hitAnimation: 26 power: 60 damageType: 1 damageBonus: bravery: 0.25 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 16 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 60 listOrder: 13155 - type: STR_RAIL_RIFLE_CLIP_AQUA categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.05 costSell: 11000 weight: 3 bigSprite: 985 floorSprite: 244 hitSound: 77 hitAnimation: 26 power: 60 damageType: 1 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 ArmorEffectiveness: 0.8 clipSize: 16 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 60 listOrder: 13156 - type: STR_XG_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.2 costSell: 90000 weight: 10 bigSprite: 708 floorSprite: 270 handSprite: 1312 bulletSprite: 13 fireSound: 113 compatibleAmmo: - STR_XG_RIFLE_CLIP - STR_XG_RIFLE_CLIP_AQUA accuracyAuto: 60 accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 85 tuAuto: 30 tuSnap: 20 tuAimed: 45 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 autoRange: 11 snapRange: 20 armor: 60 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13157 - type: STR_XG_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 15000 weight: 3 bigSprite: 709 floorSprite: 244 hitSound: 67 hitAnimation: 26 power: 55 damageType: 1 damageBonus: firing: 0.15 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 24 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 60 listOrder: 13158 - type: STR_XG_RIFLE_CLIP_AQUA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.05 costSell: 15000 weight: 3 bigSprite: 986 floorSprite: 244 hitSound: 77 hitAnimation: 26 power: 55 damageType: 1 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 ArmorEffectiveness: 0.8 clipSize: 24 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 60 listOrder: 13159 - type: STR_SONIC_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_RIFLE size: 0.2 costSell: 96000 weight: 6 bigSprite: 1064 floorSprite: 347 handSprite: 1760 bulletSprite: 33 fireSound: 126 reloadSound: 536 compatibleAmmo: - STR_SONIC_RIFLE_CLIP accuracySnap: 115 accuracyAimed: 150 tuSnap: 40 tuAimed: 60 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 snapRange: 16 aimRange: 16 dropoff: 3 armor: 50 attraction: 18 listOrder: 13160 - type: STR_SONIC_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_RIFLE size: 0.05 costSell: 2290 weight: 3 bigSprite: 1065 floorSprite: 349 hitSound: 62 hitAnimation: 46 power: 95 damageType: 5 damageAlter: RandomType: 2 ResistType: 3 IgnoreOverKill: false IgnoreSelfDestruct: false ToArmorPre: 0.1 ToTile: 0.66 powerRangeThreshold: 16 powerRangeReduction: 3 clipSize: 15 battleType: 2 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 50 attraction: 16 vaporColor: 8 vaporDensity: 30 listOrder: 13161 - type: STR_RETICULAN_PLASMA_GUN categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requires: - STR_RETICULAN_PLASMA_GUN size: 0.3 costSell: 32000 weight: 22 bigSprite: 500 floorSprite: 230 handSprite: 1328 bulletSprite: 8 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_RETICULAN_PLASMA_GUN_CLIP accuracySnap: 65 accuracyAimed: 80 accuracyCloseQuarters: 95 tuSnap: 30 tuAimed: 60 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 2 invHeight: 2 recoveryPoints: 4 armor: 50 attraction: 12 aimRange: 20 listOrder: 13166 - type: STR_RETICULAN_PLASMA_GUN_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 4000 weight: 4 bigSprite: 501 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 86 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 8 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 listOrder: 13167 - type: STR_NOVA_PLASMA_GUN categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.3 costSell: 50000 weight: 20 bigSprite: 568 floorSprite: 255 handSprite: 760 bulletSprite: 14 fireSound: 119 reloadSound: 535 compatibleAmmo: - STR_NOVA_PLASMA_GUN_CLIP accuracySnap: 120 accuracyCloseQuarters: 80 tuSnap: 28 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 55 attraction: 12 snapRange: 12 dropoff: 4 listOrder: 13170 - type: STR_NOVA_PLASMA_GUN_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.05 costSell: 5000 weight: 4 bigSprite: 569 floorSprite: 33 hitSound: 19 hitAnimation: 166 power: 84 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 12 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 recoveryPoints: 1 listOrder: 13171 - type: STR_HEAVY_PARTICLE_GUN categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.4 costSell: 40000 weight: 30 bigSprite: 994 floorSprite: 313 handSprite: 1624 bulletSprite: 14 fireSound: 210 reloadSound: 535 compatibleAmmo: - STR_HEAVY_PARTICLE_GUN_CLIP accuracySnap: 85 accuracyCloseQuarters: 65 tuSnap: 32 maxRange: 40 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true snapRange: 18 invWidth: 2 invHeight: 3 armor: 60 attraction: 12 listOrder: 13172 - type: STR_HEAVY_PARTICLE_GUN_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 5000 weight: 5 bigSprite: 995 floorSprite: 33 hitSound: 19 hitAnimation: 166 power: 100 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 powerRangeReduction: 4.0 powerRangeThreshold: 16.0 clipSize: 10 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 listOrder: 13173 - type: STR_LPG categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.2 costSell: 126500 weight: 10 bigSprite: 212 floorSprite: 119 handSprite: 416 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_LPG_CLIP accuracyAuto: 100 accuracySnap: 80 accuracyAimed: 130 accuracyCloseQuarters: 85 tuAuto: 75 tuSnap: 25 tuAimed: 55 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 50 autoRange: 30 snapRange: 18 aimRange: 30 attraction: 14 listOrder: 13175 - type: STR_LPG_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 5000 weight: 4 bigSprite: 213 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 70 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 12 armor: 50 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 listOrder: 13176 - type: STR_PIR_PLASMA_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requires: - STR_PIR_PLASMA_RIFLE size: 0.2 costSell: 65000 weight: 8 bigSprite: 31 floorSprite: 30 handSprite: 48 bulletSprite: 8 fireSound: 18 reloadSound: 538 compatibleAmmo: - STR_PIR_PLASMA_RIFLE_CLIP accuracyAuto: 55 accuracySnap: 90 accuracyAimed: 100 accuracyCloseQuarters: 85 tuAuto: 32 tuSnap: 24 tuAimed: 42 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 5 armor: 50 autoRange: 14 snapRange: 18 aimRange: 30 attraction: 14 listOrder: 13180 - type: STR_PIR_PLASMA_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 6290 weight: 3 bigSprite: 41 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 80 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 28 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 13181 - type: STR_PIR_HEAVY_PLASMA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requires: - STR_PIR_HEAVY_PLASMA size: 0.3 costSell: 100000 weight: 16 bigSprite: 30 floorSprite: 29 handSprite: 40 bulletSprite: 8 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_PIR_HEAVY_PLASMA_CLIP accuracyAuto: 60 accuracySnap: 77 accuracyAimed: 110 accuracyCloseQuarters: 70 tuAuto: 42 tuSnap: 30 tuAimed: 60 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 8 armor: 50 autoRange: 14 snapRange: 18 aimRange: 25 attraction: 16 listOrder: 13185 - type: STR_PIR_HEAVY_PLASMA_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.05 costSell: 9590 weight: 4 bigSprite: 25 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 35 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 listOrder: 13186 - type: STR_BATTLE_PLASMA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.6 costSell: 425000 weight: 40 bigSprite: 223 floorSprite: 129 handSprite: 512 bulletSprite: 15 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_BATTLE_PLASMA_CLIP accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 120 accuracyCloseQuarters: 60 tuAuto: 45 tuSnap: 32 tuAimed: 65 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 55 autoRange: 14 snapRange: 18 aimRange: 25 attraction: 12 listOrder: 13190 - type: STR_BATTLE_PLASMA_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.1 costSell: 25000 weight: 6 bigSprite: 224 floorSprite: 33 explosionHitSound: 111 hitAnimation: 104 power: 125 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FixRadius: 3 RadiusReduction: 30 FireThreshold: 10 ToTile: 0.75 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 24 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13191 - type: STR_WINCHESTER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_WINCHESTER size: 0.2 costBuy: 5500 costSell: 1100 weight: 6 bigSprite: 564 floorSprite: 135 handSprite: 456 bulletSprite: 1 fireSound: 59 reloadSound: 511 compatibleAmmo: - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO_SLAYER - STR_WINCHESTER_AMMO_EP accuracySnap: 90 accuracyAimed: 120 accuracyCloseQuarters: 95 tuSnap: 35 tuAimed: 45 tuLoad: 30 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 75 aimRange: 25 invWidth: 1 invHeight: 3 armor: 30 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 4 flatMelee: time: true #segment end attraction: 12 listOrder: 13194 - type: STR_WINCHESTER_AMMO categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_WINCHESTER size: 0.02 costBuy: 420 costSell: 90 weight: 3 bigSprite: 565 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 27 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13195 - type: STR_WINCHESTER_AMMO_SLAYER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.02 costSell: 180 weight: 3 bigSprite: 3087 floorSprite: 2 hitSound: 134 hitAnimation: 26 power: 27 damageType: 1 damageAlter: ToHealth: 1.5 ToStun: 1.0 ToMorale: 5.0 ArmorEffectiveness: 1.27 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13196 - type: STR_WINCHESTER_AMMO_EP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.02 costSell: 2000 weight: 3 bigSprite: 1219 floorSprite: 2 hitSound: 98 hitAnimation: 96 power: 32 shotgunPellets: 2 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13197 - type: STR_VARMINT_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_VARMINT_RIFLE costBuy: 3000 costSell: 800 size: 0.2 weight: 6 bigSprite: 1089 floorSprite: 364 handSprite: 1856 bulletSprite: 1 fireSound: 211 compatibleAmmo: - STR_VARMINT_RIFLE_CLIP accuracySnap: 75 accuracyAimed: 135 accuracyCloseQuarters: 70 tuSnap: 30 tuAimed: 50 tuLoad: 25 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 snapRange: 20 aimRange: 30 attraction: 12 listOrder: 13198 - type: STR_VARMINT_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_VARMINT_RIFLE size: 0.02 costBuy: 220 costSell: 54 weight: 2 bigSprite: 1090 floorSprite: 2 hitSound: 74 hitAnimation: 26 power: 22 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 13199 - type: STR_HUNTING_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_HUNTING_RIFLE size: 0.2 costBuy: 5750 costSell: 1600 weight: 8 bigSprite: 182 floorSprite: 135 handSprite: 456 bulletSprite: 2 fireSound: 70 reloadSound: 520 compatibleAmmo: - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP_PS accuracySnap: 72 accuracyAimed: 133 accuracyCloseQuarters: 70 tuSnap: 33 tuAimed: 70 tuLoad: 20 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 30 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 5 flatMelee: time: true #segment end attraction: 12 listOrder: 13200 - type: STR_HUNTING_RIFLE_ADV categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 3200 weight: 9 bigSprite: 330 floorSprite: 135 handSprite: 456 bulletSprite: 2 fireSound: 70 reloadSound: 520 compatibleAmmo: - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP_PS accuracySnap: 80 accuracyAimed: 150 accuracyCloseQuarters: 70 tuSnap: 33 tuAimed: 72 tuLoad: 20 costThrow: energy: 18 time: 30 flatThrow: time: true snapRange: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 30 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end attraction: 12 listOrder: 13201 - type: STR_SCOUT_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_SCOUT_RIFLE size: 0.2 costBuy: 18000 costSell: 5500 weight: 10 bigSprite: 1284 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 70 reloadSound: 520 compatibleAmmo: - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP_PS accuracySnap: 90 accuracyAimed: 115 accuracyCloseQuarters: 80 tuSnap: 30 tuAimed: 55 tuLoad: 20 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 1 twoHanded: true snapRange: 20 blockBothHands: true invWidth: 1 invHeight: 3 armor: 30 attraction: 12 listOrder: 13202 - type: STR_HUNTING_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_HUNTING_RIFLE size: 0.02 costBuy: 350 costSell: 70 weight: 2 bigSprite: 183 floorSprite: 2 hitSound: 74 hitAnimation: 26 power: 33 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13203 - type: STR_HUNTING_RIFLE_CLIP_PS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.02 costSell: 200 weight: 2 bigSprite: 294 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13204 - type: STR_OLD_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_OLD_RIFLE size: 0.2 costBuy: 6500 costSell: 2400 weight: 12 bigSprite: 3173 floorSprite: 135 handSprite: 2264 bulletSprite: 2 fireSound: 206 reloadSound: 520 compatibleAmmo: - STR_OLD_RIFLE_CLIP accuracySnap: 75 accuracyAimed: 125 accuracyCloseQuarters: 75 tuSnap: 40 tuAimed: 75 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true snapRange: 20 invWidth: 1 invHeight: 3 armor: 40 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13205 - type: STR_OLD_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_OLD_RIFLE size: 0.05 costBuy: 350 costSell: 80 weight: 2 bigSprite: 998 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 24 damageType: 1 damageBonus: firing: 0.1 bravery: 0.1 damageAlter: ToStun: 0.5 ArmorEffectiveness: 0.9 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13206 - type: STR_DRAGOON_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_DRAGOON_RIFLE size: 0.2 costBuy: 17500 costSell: 5000 weight: 15 bigSprite: 997 floorSprite: 135 handSprite: 2264 bulletSprite: 2 fireSound: 206 reloadSound: 520 compatibleAmmo: - STR_DRAGOON_RIFLE_CLIP accuracySnap: 64 accuracyAimed: 96 accuracyCloseQuarters: 75 tuSnap: 38 tuAimed: 72 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true snapRange: 18 invWidth: 1 invHeight: 3 armor: 40 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13207 - type: STR_DRAGOON_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_DRAGOON_RIFLE size: 0.05 costBuy: 450 costSell: 100 weight: 3 bigSprite: 3174 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 20 damageType: 1 damageBonus: firing: 0.3 damageAlter: ToStun: 0.5 clipSize: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13208 - type: STR_NITRO_EXPRESS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_NITRO_EXPRESS - STR_CONTACT_GUN_EMPORIUM size: 0.2 costBuy: 22500 costSell: 4800 weight: 22 bigSprite: 510 floorSprite: 135 handSprite: 1920 bulletSprite: 2 fireSound: 56 reloadSound: 510 compatibleAmmo: - STR_NITRO_EXPRESS_CLIP accuracySnap: 72 accuracyAimed: 105 accuracyCloseQuarters: 70 tuSnap: 38 tuAimed: 72 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true aimRange: 30 invWidth: 1 invHeight: 3 armor: 40 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 14 flatMelee: time: true #segment end attraction: 12 listOrder: 13210 - type: STR_NITRO_EXPRESS_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_NITRO_EXPRESS - STR_CONTACT_GUN_EMPORIUM size: 0.05 costBuy: 500 costSell: 200 weight: 3 bigSprite: 511 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 33 damageType: 1 damageBonus: bravery: 0.2 firing: 0.2 damageAlter: ArmorEffectiveness: 1.2 ToStun: 0.5 clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13211 - type: STR_BM_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BM_RIFLE size: 0.2 costBuy: 70000 costSell: 20000 weight: 12 bigSprite: 1285 floorSprite: 396 handSprite: 2040 bulletSprite: 2 fireSound: 87 reloadSound: 520 compatibleAmmo: - STR_BM_RIFLE_CLIP accuracySnap: 100 accuracyAimed: 150 accuracyCloseQuarters: 65 tuSnap: 32 tuAimed: 72 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 snapRange: 25 attraction: 10 listOrder: 13215 - type: STR_BM_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BM_RIFLE size: 0.05 costBuy: 2000 costSell: 400 weight: 3 bigSprite: 1286 floorSprite: 2 hitSound: 74 hitAnimation: 26 power: 30 damageType: 1 damageBonus: firing: 0.1 reactions: 0.1 damageAlter: ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 15 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 13216 - type: STR_COMMANDO_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 75000 weight: 16 bigSprite: 367 floorSprite: 175 handSprite: 1160 bulletSprite: 2 fireSound: 87 reloadSound: 520 compatibleAmmo: - STR_COMMANDO_RIFLE_CLIP - STR_COMMANDO_RIFLE_CLIP_HVAP accuracySnap: 110 accuracyAimed: 140 accuracyCloseQuarters: 70 tuSnap: 30 tuAimed: 50 costThrow: energy: 20 time: 30 flatThrow: time: true snapRange: 22 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 attraction: 12 listOrder: 13220 - type: STR_COMMANDO_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 500 weight: 3 bigSprite: 368 floorSprite: 2 hitSound: 74 hitAnimation: 26 power: 35 damageType: 1 damageBonus: reactions: 0.3 damageAlter: ToStun: 0.5 clipSize: 15 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 13221 - type: STR_COMMANDO_RIFLE_CLIP_HVAP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 1000 weight: 3 bigSprite: 1189 floorSprite: 2 hitSound: 74 hitAnimation: 26 power: 50 damageType: 1 damageBonus: reactions: 0.3 damageAlter: ToStun: 0.5 ArmorEffectiveness: 0.75 clipSize: 15 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 13222 - type: STR_INFANTRY_LASER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_INFANTRY_LASER costBuy: 44000 costSell: 11000 weight: 15 bigSprite: 3078 floorSprite: 134 handSprite: 2120 bulletSprite: 26 fireSound: 231 reloadSound: 535 compatibleAmmo: - STR_HUNTING_LASER_CLIP accuracySnap: 75 accuracyAimed: 150 accuracyCloseQuarters: 70 tuSnap: 30 tuAimed: 80 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true snapRange: 20 invWidth: 1 invHeight: 3 attraction: 13 listOrder: 13225 - type: STR_HUNTING_LASER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 9000 weight: 16 bigSprite: 247 floorSprite: 134 handSprite: 584 bulletSprite: 6 fireSound: 231 reloadSound: 535 compatibleAmmo: - STR_HUNTING_LASER_CLIP accuracySnap: 80 accuracyAimed: 135 accuracyCloseQuarters: 70 tuSnap: 38 tuAimed: 70 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13226 - type: STR_HUNTING_LASER_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_INFANTRY_LASER size: 0.05 costBuy: 1500 costSell: 700 weight: 3 bigSprite: 248 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 45 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 SmokeThreshold: 36 RandomWound: false clipSize: 7 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13227 - type: STR_ES_SNIPER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_EUROSYNDICATE size: 0.2 costBuy: 375000 costSell: 75000 transferTime: 72 weight: 17 bigSprite: 1007 floorSprite: 315 handSprite: 1640 bulletSprite: 16 fireSound: 233 reloadSound: 535 compatibleAmmo: - STR_ES_SNIPER_CLIP accuracySnap: 90 accuracyAimed: 150 accuracyCloseQuarters: 65 tuSnap: 40 tuAimed: 75 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 20 attraction: 14 listOrder: 13230 - type: STR_ES_SNIPER_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_EUROSYNDICATE size: 0.05 costBuy: 10000 costSell: 3000 transferTime: 72 weight: 3 bigSprite: 1008 floorSprite: 150 hitSound: 19 hitAnimation: 96 power: 55 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 10 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13231 - type: STR_SR_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SR_RIFLE size: 0.2 costSell: 45000 weight: 7 bigSprite: 536 floorSprite: 246 handSprite: 1088 bulletSprite: 16 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_SR_RIFLE_CLIP accuracySnap: 100 accuracyAimed: 150 accuracyCloseQuarters: 70 tuSnap: 32 tuAimed: 64 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 26 attraction: 14 recoveryPoints: 5 listOrder: 13235 - type: STR_SR_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 2000 weight: 3 bigSprite: 537 floorSprite: 248 hitSound: 19 hitAnimation: 96 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 12 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13236 - type: STR_FLINTLOCK_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 1000 weight: 16 bigSprite: 743 floorSprite: 181 handSprite: 1376 bulletSprite: 23 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_MINNIE_BULLET accuracySnap: 50 accuracyAimed: 110 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] bravery: 0.5 tuSnap: 66 tuAimed: 82 tuLoad: 35 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 aimRange: 40 armor: 40 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 10 flatMelee: time: true #segment end attraction: 10 listOrder: 13240 - type: STR_MINNIE_BULLET categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.01 costSell: 20 weight: 2 bigSprite: 744 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 30 damageType: 1 damageBonus: firing: 0.15 bravery: 0.15 damageAlter: RandomType: 6 ToStun: 0.75 clipSize: 2 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13241 - type: STR_SNIPER_RIFLE_LT categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM size: 0.2 costBuy: 32000 costSell: 8250 weight: 10 bigSprite: 691 floorSprite: 78 handSprite: 232 bulletSprite: 2 fireSound: 87 reloadSound: 520 compatibleAmmo: - STR_SNIPER_RIFLE_LT_CLIP accuracySnap: 50 accuracyAimed: 125 accuracyCloseQuarters: 70 accuracyMultiplier: firing: [0.0, 0.01] reactions: 0.5 tuSnap: 48 tuAimed: 78 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 25 minRange: 15 snapRange: 25 dropoff: 3 attraction: 10 listOrder: 13242 - type: STR_SNIPER_RIFLE_LT_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GUN_EMPORIUM size: 0.05 costBuy: 1200 costSell: 200 weight: 3 bigSprite: 692 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 25 damageType: 1 damageBonus: firing: 0.2 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 7 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13243 - type: STR_SNIPER_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SNIPER_RIFLE costBuy: 35000 costSell: 8500 weight: 13 bigSprite: 128 floorSprite: 78 handSprite: 232 bulletSprite: 2 fireSound: 56 reloadSound: 520 compatibleAmmo: - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_PS accuracySnap: 75 accuracyAimed: 150 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 70 tuAimed: 86 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 25 minRange: 15 snapRange: 30 dropoff: 3 attraction: 10 listOrder: 13245 - type: STR_SNIPER_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 220 weight: 3 bigSprite: 129 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 30 damageType: 1 damageBonus: firing: 0.25 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13247 - type: STR_SNIPER_RIFLE_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SNIPER_RIFLE costBuy: 1500 costSell: 250 weight: 3 bigSprite: 1205 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 33 damageType: 1 damageBonus: firing: 0.25 damageAlter: RandomType: 6 ArmorEffectiveness: 0.7 clipSize: 6 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13248 - type: STR_SNIPER_RIFLE_CLIP_PS categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 320 weight: 3 bigSprite: 296 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 44 damageType: 1 damageBonus: firing: 0.25 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 10 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 40 listOrder: 13249 - type: STR_SNIPER_RIFLE_ADV categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 65000 weight: 15 bigSprite: 441 floorSprite: 199 handSprite: 968 bulletSprite: 2 fireSound: 56 reloadSound: 520 compatibleAmmo: - STR_SNIPER_RIFLE_ADV_CLIP - STR_SNIPER_RIFLE_ADV_CLIP_HVAP accuracySnap: 70 accuracyAimed: 140 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 66 tuAimed: 88 confSnap: shots: 2 confAimed: shots: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 35 minRange: 15 snapRange: 20 attraction: 12 listOrder: 13250 - type: STR_SNIPER_RIFLE_ADV_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 300 weight: 4 bigSprite: 442 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 42 damageType: 1 damageBonus: firing: 0.2 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToStun: 0.5 clipSize: 16 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 bulletSpeed: 32 armor: 40 listOrder: 13251 - type: STR_SNIPER_RIFLE_ADV_CLIP_HVAP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 900 weight: 4 bigSprite: 1190 floorSprite: 75 hitSound: 74 hitAnimation: 26 power: 64 damageType: 1 damageBonus: firing: 0.2 damageAlter: RandomType: 6 ArmorEffectiveness: 0.7 ToStun: 0.5 clipSize: 16 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 bulletSpeed: 32 armor: 40 listOrder: 13252 - type: STR_HSR categories: [STR_BAT_CAT_RIFLE] size: 0.4 costSell: 85000 weight: 26 bigSprite: 285 floorSprite: 153 handSprite: 664 bulletSprite: 4 fireSound: 56 reloadSound: 520 compatibleAmmo: - STR_HSR_CLIP_AP - STR_HSR_CLIP_ACID - STR_HSR_CLIP_HE accuracySnap: 65 accuracyAimed: 160 accuracyCloseQuarters: 50 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 74 tuAimed: 90 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 minRange: 15 snapRange: 30 armor: 35 attraction: 12 dropoff: 3 listOrder: 13260 - type: STR_HSR_CLIP_AP categories: [STR_BAT_CAT_RIFLE] size: 0.05 costSell: 500 weight: 4 bigSprite: 286 floorSprite: 75 hitSound: 122 hitAnimation: 210 power: 70 damageType: 1 damageAlter: RandomType: 6 ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.5 damageBonus: firing: 0.3 clipSize: 5 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13261 - type: STR_HSR_CLIP_ACID categories: [STR_BAT_CAT_RIFLE] size: 0.05 costSell: 750 weight: 4 bigSprite: 287 floorSprite: 75 hitSound: 85 hitAnimation: 86 power: 85 damageType: 8 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 IgnoreOverKill: false ToArmorPre: 0.15 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false clipSize: 5 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13262 - type: STR_HSR_CLIP_HE categories: [STR_BAT_CAT_RIFLE] size: 0.05 costSell: 750 weight: 4 bigSprite: 288 floorSprite: 75 power: 60 damageType: 3 damageAlter: IgnoreSelfDestruct: false FixRadius: 1 ToStun: 0.75 ArmorEffectiveness: 0.7 clipSize: 5 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13263 - type: STR_SNIPER_LASER_PIR categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 28000 weight: 9 bigSprite: 427 floorSprite: 195 handSprite: 416 bulletSprite: 6 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_SNIPER_LASER_CLIP_LO - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_AP accuracySnap: 80 accuracyAimed: 175 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 42 tuAimed: 84 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true snapRange: 25 minRange: 15 invWidth: 1 invHeight: 3 attraction: 12 listOrder: 13310 - type: STR_SNIPER_LASER_CLIP_LO categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 1000 weight: 3 bigSprite: 428 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 25 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 damageBonus: firing: 0.3 clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13311 - type: STR_SNIPER_LASER_CLIP_HI categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 3800 weight: 3 bigSprite: 429 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 33 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 damageBonus: firing: 0.3 clipSize: 16 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13312 - type: STR_SNIPER_LASER_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 5800 weight: 3 bigSprite: 1211 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 50 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 damageBonus: firing: 0.3 clipSize: 8 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13313 - type: STR_SNIPER_LASER categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 70000 weight: 22 bigSprite: 176 floorSprite: 0 handSprite: 8 bulletSprite: 6 hitSound: 19 hitAnimation: 36 fireSound: 11 power: 36 damageType: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 damageBonus: firing: 0.3 accuracySnap: 70 accuracyAimed: 165 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 38 tuAimed: 80 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 snapRange: 22 minRange: 15 attraction: 12 listOrder: 13330 - type: STR_XG_SNIPER_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 150000 weight: 20 bigSprite: 1246 floorSprite: 385 handSprite: 2024 bulletSprite: 13 fireSound: 100 compatibleAmmo: - STR_XG_SNIPER_RIFLE_CLIP - STR_XG_SNIPER_RIFLE_CLIP_AQUA accuracySnap: 80 accuracyAimed: 160 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 70 tuAimed: 85 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true snapRange: 25 invWidth: 1 invHeight: 3 armor: 50 minRange: 15 attraction: 10 listOrder: 13345 - type: STR_XG_SNIPER_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.75 costSell: 15000 weight: 4 bigSprite: 1247 floorSprite: 75 hitSound: 67 hitAnimation: 26 power: 60 damageType: 1 damageBonus: firing: 0.25 damageAlter: RandomType: 6 ArmorEffectiveness: 0.75 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 8 shotgunPellets: 3 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 50 listOrder: 13346 - type: STR_XG_SNIPER_RIFLE_CLIP_AQUA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.75 costSell: 15000 weight: 4 bigSprite: 1248 floorSprite: 75 hitSound: 77 hitAnimation: 26 power: 60 damageType: 1 damageAlter: RandomType: 6 ArmorEffectiveness: 0.65 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 8 shotgunPellets: 3 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 50 listOrder: 13347 - type: STR_GAUSS_SNIPER categories: [STR_BAT_CAT_RIFLE] requires: - STR_GAUSS_UNLOCK - STR_GAUSS_SNIPER size: 0.3 costSell: 75000 weight: 27 bigSprite: 241 floorSprite: 132 handSprite: 552 bulletSprite: 14 fireSound: 66 compatibleAmmo: - STR_GAUSS_SNIPER_CLIP accuracySnap: 75 accuracyAimed: 140 accuracyCloseQuarters: 60 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 65 tuAimed: 88 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 minRange: 15 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 recoveryPoints: 5 armor: 70 attraction: 14 listOrder: 13350 - type: STR_GAUSS_SNIPER_CLIP categories: [STR_BAT_CAT_RIFLE] size: 0.05 costSell: 800 weight: 4 bigSprite: 242 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 80 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 damageBonus: firing: 0.25 clipSize: 10 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 70 recoveryPoints: 1 listOrder: 13351 - type: STR_PRECISION_PLASMA categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] requires: - STR_PRECISION_PLASMA size: 0.4 costSell: 120000 weight: 30 bigSprite: 1003 floorSprite: 314 handSprite: 1632 bulletSprite: 8 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_PRECISION_PLASMA_CLIP accuracySnap: 50 tuSnap: 40 accuracyCloseQuarters: 65 accuracyMultiplier: firing: [0.0, 0.01] costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 10 armor: 55 snapRange: 40 attraction: 12 listOrder: 13390 - type: STR_PRECISION_PLASMA_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.1 costSell: 12500 weight: 5 bigSprite: 1004 floorSprite: 90 hitSound: 19 hitAnimation: 46 power: 145 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 clipSize: 25 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invHeight: 2 listOrder: 13391 - type: STR_SAW categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SAW costBuy: 19000 costSell: 3850 weight: 10 bigSprite: 341 floorSprite: 168 handSprite: 784 bulletSprite: 2 fireSound: 92 reloadSound: 501 compatibleAmmo: - STR_SAW_CLIP - STR_SAW_CLIP_PS accuracyAuto: 55 accuracySnap: 60 accuracyAimed: 85 accuracyCloseQuarters: 70 tuAuto: 32 tuSnap: 30 tuAimed: 65 tuLoad: 20 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 16 autoShots: 4 autoRange: 15 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end experienceTrainingMode: 5 attraction: 12 listOrder: 13400 - type: STR_SAW_GYRO categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 7000 weight: 12 bigSprite: 494 floorSprite: 168 handSprite: 784 bulletSprite: 2 fireSound: 92 reloadSound: 501 compatibleAmmo: - STR_SAW_CLIP - STR_SAW_CLIP_PS accuracyAuto: 65 accuracySnap: 70 accuracyAimed: 85 accuracyCloseQuarters: 70 tuAuto: 30 tuSnap: 28 tuAimed: 65 tuLoad: 20 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 16 autoShots: 4 autoRange: 22 snapRange: 22 sprayWaypoints: 2 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end experienceTrainingMode: 5 attraction: 12 listOrder: 13401 - type: STR_SAW_MERIDIAN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 15000 weight: 12 bigSprite: 679 floorSprite: 168 handSprite: 784 bulletSprite: 2 fireSound: 92 reloadSound: 501 compatibleAmmo: - STR_SAW_CLIP - STR_SAW_CLIP_PS - STR_SAW_CLIP_PSI accuracyAuto: 65 accuracySnap: 70 accuracyAimed: 75 accuracyCloseQuarters: 70 tuAuto: 30 tuSnap: 26 tuAimed: 65 tuLoad: 20 confSnap: name: STR_BURST shots: 3 accuracyMultiplier: firing: 1.0 psiStrength: 0.5 psiSkill: 0.5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 bulletSpeed: 16 autoShots: 4 autoRange: 22 snapRange: 22 sprayWaypoints: 2 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.4 psiSkill: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 8 flatMelee: time: true #segment end experienceTrainingMode: 5 attraction: 12 listOrder: 13402 - type: STR_SAW_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_SAW size: 0.1 costBuy: 1000 costSell: 250 weight: 5 bigSprite: 342 floorSprite: 80 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 50 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13403 - type: STR_SAW_CLIP_PS categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 500 weight: 5 bigSprite: 343 floorSprite: 80 hitSound: 22 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 70 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13404 - type: STR_SAW_CLIP_PSI categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 5000 weight: 5 bigSprite: 680 floorSprite: 80 hitSound: 105 hitAnimation: 66 power: 14 damageType: 15 damageBonus: psiStrength: 0.26 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0.25 ToArmor: 0 ToMorale: 7.0 ToStun: 1.5 clipSize: 50 costThrow: energy: 10 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13405 - type: STR_LMG categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LMG costBuy: 32000 costSell: 8250 weight: 15 bigSprite: 130 floorSprite: 79 handSprite: 240 bulletSprite: 2 fireSound: 57 reloadSound: 526 compatibleAmmo: - STR_LMG_CLIP - STR_LMG_CLIP_AP - STR_LMG_CLIP_PS accuracyAuto: 45 accuracySnap: 50 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 45 tuSnap: 35 confSnap: name: STR_BURST shots: 3 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 bulletSpeed: 16 autoShots: 5 autoRange: 20 snapRange: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 60 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 8 flatMelee: time: true #segment end experienceTrainingMode: 5 attraction: 12 listOrder: 13410 - type: STR_SMARTGUN categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 12250 weight: 18 bigSprite: 727 floorSprite: 281 handSprite: 1368 bulletSprite: 2 fireSound: 57 reloadSound: 526 compatibleAmmo: - STR_LMG_CLIP - STR_LMG_CLIP_AP - STR_LMG_CLIP_PS accuracyAuto: 60 accuracySnap: 60 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAuto: 40 tuSnap: 30 confSnap: name: STR_BURST shots: 3 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 bulletSpeed: 16 autoShots: 5 autoRange: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 60 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13411 - type: STR_LMG_CLIP categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 275 weight: 6 bigSprite: 131 floorSprite: 80 hitSound: 22 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 50 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 13412 - type: STR_LMG_CLIP_AP categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LMG costBuy: 2000 costSell: 400 weight: 6 bigSprite: 1204 floorSprite: 80 hitSound: 22 hitAnimation: 26 power: 35 damageType: 1 damageAlter: ArmorEffectiveness: 0.7 ToHealth: 0.9 clipSize: 40 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 13413 - type: STR_LMG_CLIP_PS categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 600 weight: 6 bigSprite: 292 floorSprite: 80 hitSound: 13 hitAnimation: 26 power: 44 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 60 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 armor: 40 invWidth: 2 invHeight: 1 listOrder: 13414 - type: STR_SPARTAN_MG categories: [STR_BAT_CAT_CHAINGUN] size: 0.3 costSell: 7250 weight: 25 bigSprite: 487 floorSprite: 79 handSprite: 784 bulletSprite: 2 fireSound: 88 reloadSound: 526 compatibleAmmo: - STR_SPARTAN_MG_AMMO accuracyAuto: 30 accuracySnap: 30 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 42 tuSnap: 36 tuLoad: 25 confSnap: name: STR_BURST shots: 4 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 16 autoShots: 6 autoRange: 20 snapRange: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.65 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 60 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 18 energy: 16 flatMelee: time: true #segment end experienceTrainingMode: 5 attraction: 12 listOrder: 13420 - type: STR_SPARTAN_MG_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 500 weight: 6 bigSprite: 488 floorSprite: 80 power: 36 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 36 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 13421 - type: STR_ASUKA_RIFLE categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_ASUKA_RIFLE size: 0.3 costBuy: 55000 costSell: 16000 weight: 20 bigSprite: 1170 floorSprite: 374 handSprite: 1936 bulletSprite: 2 fireSound: 87 reloadSound: 526 compatibleAmmo: - STR_ASUKA_RIFLE_CLIP accuracyCloseQuarters: 75 noLOSAccuracyPenalty: 75 accuracySnap: 88 accuracyAimed: 126 accuracyAuto: 52 tuSnap: 40 tuAimed: 82 tuAuto: 65 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 snapRange: 24 autoRange: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 autoShots: 5 invWidth: 1 invHeight: 3 armor: 50 attraction: 12 listOrder: 13445 - type: STR_ASUKA_RIFLE_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_ASUKA_RIFLE size: 0.05 costBuy: 12500 costSell: 2500 weight: 6 bigSprite: 1171 floorSprite: 2 hitSound: 122 hitAnimation: 210 power: 45 damageType: 1 damageBonus: firing: 0.2 damageAlter: ToStun: 0.5 clipSize: 32 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13446 - type: STR_BOZAR categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] size: 0.3 costSell: 20000 weight: 35 bigSprite: 289 floorSprite: 154 handSprite: 672 bulletSprite: 4 fireSound: 87 reloadSound: 526 compatibleAmmo: - STR_BOZAR_CLIP accuracyAuto: 55 accuracySnap: 65 accuracyAimed: 115 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 42 tuSnap: 30 tuAimed: 70 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 60 bulletSpeed: 16 autoShots: 5 autoRange: 28 snapRange: 28 experienceTrainingMode: 5 attraction: 12 listOrder: 13450 - type: STR_BOZAR_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 1000 weight: 8 bigSprite: 290 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 60 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 40 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 armor: 40 invWidth: 2 invHeight: 1 listOrder: 13451 - type: STR_MACHINEGUN_LIGHT categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 16500 costSell: 5000 weight: 20 bigSprite: 3181 floorSprite: 79 handSprite: 240 bulletSprite: 2 fireSound: 96 reloadSound: 526 compatibleAmmo: - STR_MACHINEGUN_BELT - STR_MACHINEGUN_BELT_PS - STR_MACHINEGUN_BELT_MAG accuracyAuto: 30 accuracySnap: 35 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 45 tuSnap: 35 confSnap: name: STR_BURST shots: 3 tuLoad: 30 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 8 autoShots: 6 autoRange: 20 snapRange: 20 kneelBonus: 135 experienceTrainingMode: 5 attraction: 12 listOrder: 13458 - type: STR_MACHINEGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 25000 costSell: 7500 weight: 24 bigSprite: 684 floorSprite: 79 handSprite: 240 bulletSprite: 2 fireSound: 96 reloadSound: 526 compatibleAmmo: - STR_MACHINEGUN_BELT - STR_MACHINEGUN_BELT_PS - STR_MACHINEGUN_BELT_MAG - STR_MACHINEGUN_BELT_LONG - STR_MACHINEGUN_BELT_LONG_PS - STR_MACHINEGUN_BELT_LONG_MAG accuracyAuto: 25 accuracySnap: 25 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 50 tuSnap: 33 confSnap: name: STR_BURST shots: 3 tuLoad: 30 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 8 autoShots: 6 autoRange: 25 snapRange: 25 dropoff: 1 kneelBonus: 200 experienceTrainingMode: 5 attraction: 10 listOrder: 13459 - type: STR_MACHINEGUN_WHEELED categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 27500 costSell: 8000 weight: 28 bigSprite: 3096 floorSprite: 79 handSprite: 240 bulletSprite: 2 fireSound: 96 reloadSound: 526 compatibleAmmo: - STR_MACHINEGUN_BELT - STR_MACHINEGUN_BELT_PS - STR_MACHINEGUN_BELT_MAG - STR_MACHINEGUN_BELT_LONG - STR_MACHINEGUN_BELT_LONG_PS - STR_MACHINEGUN_BELT_LONG_MAG accuracyAuto: 15 accuracySnap: 15 accuracyCloseQuarters: 55 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 50 tuSnap: 40 confSnap: name: STR_BURST shots: 4 tuLoad: 30 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 bulletSpeed: 8 autoShots: 6 autoRange: 25 snapRange: 25 dropoff: 1 kneelBonus: 300 experienceTrainingMode: 5 attraction: 10 listOrder: 13460 - type: STR_MACHINEGUN_BELT categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 2400 costSell: 600 weight: 8 bigSprite: 685 floorSprite: 80 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 64 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13461 - type: STR_MACHINEGUN_BELT_PS categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 1200 weight: 7 bigSprite: 1280 floorSprite: 80 hitSound: 22 hitAnimation: -1 power: 44 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 64 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13462 - type: STR_MACHINEGUN_BELT_MAG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 2000 weight: 10 bigSprite: 686 floorSprite: 80 hitSound: 67 hitAnimation: -1 power: 54 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 64 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13463 - type: STR_MACHINEGUN_BELT_LONG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA costBuy: 10000 costSell: 3000 size: 0.5 weight: 48 bigSprite: 1287 floorSprite: 701 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 400 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13466 - type: STR_MACHINEGUN_BELT_LONG_PS categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 6000 weight: 40 bigSprite: 1288 floorSprite: 701 hitSound: 22 hitAnimation: -1 power: 44 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 clipSize: 400 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13467 - type: STR_MACHINEGUN_BELT_LONG_MAG categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 10000 weight: 60 bigSprite: 1289 floorSprite: 701 hitSound: 67 hitAnimation: -1 power: 54 damageType: 1 damageAlter: ToStun: 0.5 clipSize: 400 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13468 - type: STR_HMG categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.6 costBuy: 47500 costSell: 20000 weight: 40 bigSprite: 155 floorSprite: 95 handSprite: 288 bulletSprite: 3 fireSound: 80 reloadSound: 526 compatibleAmmo: - STR_HMG_CLIP - STR_HMG_CLIP_SMALL - STR_HMG_CLIP_PS - STR_HMG_CLIP_PS_SMALL - STR_HMG_CLIP_LARGE - STR_HMG_CLIP_PS_LARGE accuracyAuto: 22 accuracySnap: 22 accuracyCloseQuarters: 40 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 85 tuSnap: 50 confSnap: name: STR_BURST shots: 3 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true sprayWaypoints: 2 invWidth: 2 invHeight: 3 armor: 50 bulletSpeed: 16 autoShots: 8 autoRange: 200 snapRange: 200 kneelBonus: 200 attraction: 8 experienceTrainingMode: 5 listOrder: 13470 - type: STR_HMG_CLIP categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.15 costBuy: 6000 costSell: 1200 weight: 12 bigSprite: 156 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 55 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 40 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 35 invWidth: 2 invHeight: 1 listOrder: 13471 - type: STR_HMG_CLIP_SMALL categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 3200 costSell: 650 weight: 6 bigSprite: 3033 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 55 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 20 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13472 - type: STR_HMG_CLIP_PS categories: [STR_BAT_CAT_CHAINGUN] size: 0.15 costSell: 1200 weight: 10 bigSprite: 293 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 69 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 40 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 45 invWidth: 2 invHeight: 1 listOrder: 13473 - type: STR_HMG_CLIP_PS_SMALL categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.1 costSell: 800 weight: 5 bigSprite: 477 floorSprite: 80 hitSound: 122 hitAnimation: -1 power: 69 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 20 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 armor: 45 listOrder: 13474 - type: STR_HMG_CLIP_LARGE categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.15 costBuy: 25000 costSell: 600 weight: 60 bigSprite: 1290 floorSprite: 701 hitSound: 122 hitAnimation: -1 power: 55 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToStun: 0.5 clipSize: 200 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 armor: 35 invWidth: 2 invHeight: 3 listOrder: 13475 - type: STR_HMG_CLIP_PS_LARGE categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 1200 weight: 50 bigSprite: 1291 floorSprite: 701 hitSound: 122 hitAnimation: -1 power: 69 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 200 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 45 invWidth: 2 invHeight: 3 listOrder: 13476 - type: STR_HYDRA_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.3 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_HYDRA_LASER costBuy: 70000 costSell: 11000 weight: 20 bigSprite: 520 floorSprite: 239 handSprite: 1032 bulletSprite: 26 fireSound: 231 reloadSound: 535 compatibleAmmo: - STR_HYDRA_LASER_CLIP accuracyAuto: 55 accuracySnap: 65 accuracyAimed: 100 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 44 tuSnap: 30 tuAimed: 65 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 12 autoRange: 20 snapRange: 20 aimRange: 25 autoShots: 4 experienceTrainingMode: 5 attraction: 12 listOrder: 13480 - type: STR_HYDRA_LASER_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.075 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_HYDRA_LASER costBuy: 4000 costSell: 700 weight: 4 bigSprite: 521 floorSprite: 89 hitSound: 19 hitAnimation: 136 power: 38 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 24 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13481 - type: STR_AUTO_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.4 costSell: 35000 weight: 26 bigSprite: 374 floorSprite: 177 handSprite: 816 bulletSprite: 6 fireSound: 11 reloadSound: 535 compatibleAmmo: - STR_AUTO_LASER_CLIP_LO - STR_AUTO_LASER_CLIP_HI - STR_AUTO_LASER_CLIP_AP accuracyAuto: 65 accuracySnap: 70 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 48 tuSnap: 30 confSnap: name: STR_BURST shots: 3 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 35 bulletSpeed: 12 autoRange: 25 snapRange: 25 autoShots: 6 experienceTrainingMode: 5 attraction: 12 listOrder: 13490 - type: STR_AUTO_LASER_CLIP_LO categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 800 weight: 5 bigSprite: 375 floorSprite: 266 hitSound: 19 hitAnimation: 36 power: 40 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 30 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 13491 - type: STR_AUTO_LASER_CLIP_HI categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 3200 weight: 5 bigSprite: 376 floorSprite: 267 hitSound: 19 hitAnimation: 36 power: 50 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 90 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 13492 - type: STR_AUTO_LASER_CLIP_AP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 6200 weight: 5 bigSprite: 1207 floorSprite: 267 hitSound: 19 hitAnimation: 36 power: 65 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 40 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 13493 - type: STR_MEGA_LASER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_MEGA_LASER size: 1.0 costSell: 150000 weight: 100 bigSprite: 703 floorSprite: 268 handSprite: 1296 bulletSprite: 7 fireSound: 124 reloadSound: 535 compatibleAmmo: - STR_MEGA_LASER_CLIP accuracyMultiplier: firing: 0.5 strength: 0.5 accuracySnap: 65 accuracyAimed: 90 accuracyCloseQuarters: 90 tuSnap: 44 tuAimed: 44 confSnap: name: STR_BURST shots: 3 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 snapRange: 25 invWidth: 2 invHeight: 3 armor: 80 recoveryPoints: 12 kneelBonus: 100 attraction: 10 listOrder: 13495 - type: STR_MEGA_LASER_CLIP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.3 costSell: 30000 weight: 20 bigSprite: 704 floorSprite: 267 hitSound: 19 hitAnimation: 36 power: 115 damageType: 4 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 24 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 40 listOrder: 13496 - type: STR_XG_HEAVY categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 125000 weight: 30 bigSprite: 712 floorSprite: 273 handSprite: 1336 bulletSprite: 13 fireSound: 119 compatibleAmmo: - STR_XG_HEAVY_CLIP - STR_XG_HEAVY_CLIP_AQUA accuracySnap: 60 accuracyAuto: 50 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuSnap: 30 tuAuto: 45 tuLoad: 20 confSnap: name: STR_BURST shots: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 sprayWaypoints: 2 armor: 60 bulletSpeed: 32 autoShots: 10 snapRange: 20 autoRange: 20 kneelBonus: 175 experienceTrainingMode: 5 attraction: 14 listOrder: 13510 - type: STR_XG_HEAVY_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 4000 weight: 6 bigSprite: 713 floorSprite: 94 hitSound: 67 hitAnimation: -1 power: 75 damageType: 1 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 50 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 armor: 40 invWidth: 2 invHeight: 1 listOrder: 13511 - type: STR_XG_HEAVY_CLIP_AQUA categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.1 costSell: 4000 weight: 6 bigSprite: 987 floorSprite: 94 hitSound: 77 hitAnimation: -1 power: 55 damageType: 1 damageAlter: RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 ArmorEffectiveness: 0.8 clipSize: 50 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 armor: 40 invWidth: 2 invHeight: 1 listOrder: 13512 - type: STR_HEAVY_GAUSS categories: [STR_BAT_CAT_CHAINGUN] requires: - STR_GAUSS_UNLOCK - STR_HEAVY_GAUSS size: 0.8 costSell: 90000 weight: 44 bigSprite: 153 floorSprite: 93 handSprite: 280 bulletSprite: 14 fireSound: 66 compatibleAmmo: - STR_HEAVY_GAUSS_CLIP accuracyAuto: 50 accuracySnap: 55 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 48 tuSnap: 30 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 autoRange: 20 autoShots: 4 bulletSpeed: 16 armor: 70 experienceTrainingMode: 5 recoveryPoints: 7 attraction: 10 listOrder: 13520 - type: STR_HEAVY_GAUSS_CLIP categories: [STR_BAT_CAT_CHAINGUN] size: 0.15 costSell: 1200 weight: 6 bigSprite: 154 floorSprite: 94 hitSound: 67 hitAnimation: 26 power: 100 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 clipSize: 28 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 70 listOrder: 13521 - type: STR_FLECHETTE_CANNON categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_UNDERWATER] requires: - STR_FLECHETTE_CANNON size: 0.4 costSell: 75000 weight: 35 bigSprite: 556 floorSprite: 252 handSprite: 1144 bulletSprite: 1 hitSound: 13 hitAnimation: 26 fireSound: 100 power: 40 damageType: 7 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.75 ToStun: 0.5 ToArmorPre: 0.075 ToWound: 0.1 RandomWound: false accuracyAuto: 120 accuracySnap: 150 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 32 tuSnap: 30 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true armor: 50 invWidth: 2 invHeight: 3 clipSize: 64 autoRange: 11 autoShots: 4 dropoff: 5 shotgunPellets: 9 experienceTrainingMode: 5 attraction: 12 recoveryPoints: 4 listOrder: 13530 - type: STR_UAC_PLASMAGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.2 costSell: 100000 weight: 25 bigSprite: 268 floorSprite: 141 handSprite: 616 bulletSprite: 15 fireSound: 403 reloadSound: 535 compatibleAmmo: - STR_UAC_PLASMAGUN_BATTERY accuracyAuto: 50 accuracySnap: 75 accuracyCloseQuarters: 65 tuAuto: 44 tuSnap: 26 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 autoShots: 6 autoRange: 15 bulletSpeed: 8 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 50 experienceTrainingMode: 5 attraction: 12 listOrder: 13550 - type: STR_UAC_PLASMAGUN_BATTERY categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 3500 weight: 5 bigSprite: 269 floorSprite: 143 hitSound: 19 hitAnimation: 76 power: 60 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToMorale: 2.0 ToWound: 0.12 RandomWound: false FireThreshold: 25 clipSize: 30 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 13551 - type: STR_MINING_LASER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.4 costSell: 22000 weight: 40 bigSprite: 276 floorSprite: 144 handSprite: 624 bulletSprite: 7 fireSound: 229 hitSound: 19 hitAnimation: 36 power: 100 powerRangeReduction: 5.0 powerRangeThreshold: 2.0 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToTile: 0.75 ToArmorPre: 0.05 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAimed: 25 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuAimed: 95 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 shotgunPellets: 4 kneelBonus: 200 attraction: 10 listOrder: 13560 - type: STR_RAIL_DRIVER categories: [STR_BAT_CAT_RL] size: 0.4 costSell: 12000 weight: 32 bigSprite: 277 floorSprite: 145 handSprite: 632 bulletSprite: 14 fireSound: 86 reloadSound: 512 compatibleAmmo: - STR_RAIL_COIL accuracySnap: 50 accuracyAimed: 75 accuracyCloseQuarters: 70 tuSnap: 45 tuAimed: 75 costThrow: energy: 20 time: 30 flatThrow: time: true aimRange: 15 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 dropoff: 3 attraction: 10 listOrder: 13565 - type: STR_RAIL_COIL categories: [STR_BAT_CAT_RL] size: 0.05 costSell: 1500 weight: 4 bigSprite: 278 floorSprite: 146 hitSound: 123 hitAnimation: 220 power: 140 damageType: 1 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 listOrder: 13566 - type: STR_IRRADIATOR categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_IRRADIATOR size: 0.5 costSell: 45000 weight: 34 bigSprite: 1100 floorSprite: 367 handSprite: 32 bulletSprite: 31 fireSound: 137 reloadSound: 539 compatibleAmmo: - STR_IRRADIATOR_CELL accuracySnap: 60 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 40 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true maxRange: 30 invWidth: 2 invHeight: 3 attraction: 10 recoveryPoints: 3 listOrder: 13570 - type: STR_IRRADIATOR_CELL categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_IRRADIATOR size: 0.15 costSell: 7500 weight: 12 bigSprite: 1101 floorSprite: 213 hitSound: 136 hitAnimation: 86 power: 32 damageType: 5 damageAlter: RandomType: 2 IgnoreOverKill: false ArmorEffectiveness: 0.25 ToArmor: 0 ToStun: -2.0 ToEnergy: 6.0 ToTime: 3.0 ToWound: 0 RandomWound: false clipSize: 16 powerRangeThreshold: 15 powerRangeReduction: 1 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 recoveryPoints: 1 listOrder: 13571 - type: STR_COOKER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_COOKER size: 0.5 costSell: 90000 weight: 38 bigSprite: 465 floorSprite: 212 handSprite: 448 bulletSprite: 26 fireSound: 99 reloadSound: 535 compatibleAmmo: - STR_COOKER_CLIP accuracySnap: 150 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 65 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true snapRange: 5 dropoff: 5 invWidth: 2 invHeight: 3 armor: 50 maxRange: 15 recoveryPoints: 3 experienceTrainingMode: 5 listOrder: 13575 - type: STR_COOKER_CLIP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_COOKER size: 0.15 costSell: 10000 weight: 12 bigSprite: 466 floorSprite: 213 hitSound: 99 hitAnimation: 136 power: 150 damageType: 12 powerRangeThreshold: 5 powerRangeReduction: 5 damageAlter: RandomType: 2 IgnoreOverKill: false IgnorePainImmunity: true ToStun: 1.0 ToWound: 0 RandomWound: false clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 shotgunPellets: 4 recoveryPoints: 1 armor: 40 listOrder: 13576 - type: STR_LIGHTNING_THROWER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_LIGHTNING_THROWER size: 0.5 costSell: 65000 weight: 36 bigSprite: 1102 floorSprite: 368 handSprite: 1880 bulletSprite: 24 fireSound: 149 reloadSound: 539 compatibleAmmo: - STR_LIGHTNING_THROWER_CELL accuracySnap: 50 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 40 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true maxRange: 25 invWidth: 2 invHeight: 3 recoveryPoints: 3 attraction: 10 listOrder: 13580 - type: STR_LIGHTNING_THROWER_CELL categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_LIGHTNING_THROWER size: 0.15 costSell: 7500 weight: 12 bigSprite: 1103 floorSprite: 213 hitSound: 98 hitAnimation: 116 power: 150 damageType: 5 damageAlter: IgnoreOverKill: false IgnorePainImmunity: true ToStun: 1.5 ToWound: 0 ToTile: 0.25 RandomWound: false clipSize: 9 powerRangeThreshold: 15 powerRangeReduction: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 recoveryPoints: 1 listOrder: 13581 - type: STR_CHAINGUN categories: [STR_BAT_CAT_CHAINGUN] size: 0.3 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_CHAINGUN costBuy: 22000 costSell: 4400 weight: 18 bigSprite: 256 floorSprite: 139 handSprite: 1264 bulletSprite: 1 fireSound: 84 reloadSound: 501 compatibleAmmo: - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP_HEX accuracyAuto: 35 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 32 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 3 autoRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 40 autoShots: 6 attraction: 12 experienceTrainingMode: 5 bulletSpeed: 24 listOrder: 13600 - type: STR_CHAINGUN_CLIP categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_CHAINGUN costBuy: 2500 costSell: 450 weight: 6 bigSprite: 257 floorSprite: 2 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 60 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 13601 - type: STR_CHAINGUN_CLIP_HEX categories: [STR_BAT_CAT_CHAINGUN] size: 0.1 costSell: 4500 weight: 6 bigSprite: 3105 floorSprite: 2 power: 48 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 60 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 13602 - type: STR_MRSHAN_MINIGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.5 costSell: 120000 weight: 24 bigSprite: 3127 floorSprite: 418 handSprite: 2192 bulletSprite: 2 fireSound: 60 reloadSound: 501 compatibleAmmo: - STR_MRSHAN_MINIGUN_CLIP accuracyAuto: 30 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 30 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true sprayWaypoints: 2 invWidth: 2 invHeight: 3 armor: 45 autoRange: 22 autoShots: 8 bulletSpeed: 16 experienceTrainingMode: 5 attraction: 8 listOrder: 13605 - type: STR_MRSHAN_MINIGUN_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.1 costSell: 1500 weight: 6 bigSprite: 3128 floorSprite: 419 hitSound: 13 hitAnimation: -1 power: 30 damageBonus: reactions: 0.1 bravery: 0.1 damageType: 1 damageAlter: ToStun: 0.5 ToArmorPre: 0.0666 clipSize: 48 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 35 invWidth: 1 invHeight: 2 listOrder: 13606 - type: STR_ROTOGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.6 costSell: 4500 weight: 30 bigSprite: 1012 floorSprite: 318 handSprite: 1264 bulletSprite: 23 fireSound: 64 reloadSound: 501 compatibleAmmo: - STR_ROTOGUN_AMMO accuracyAuto: 25 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 70 tuLoad: 35 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 autoRange: 20 autoShots: 15 bulletSpeed: 30 experienceTrainingMode: 5 attraction: 8 listOrder: 13610 - type: STR_ROTOGUN_AMMO categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.25 costSell: 1000 weight: 9 bigSprite: 1013 floorSprite: 128 hitSound: 22 hitAnimation: -1 power: 42 damageType: 1 damageAlter: ArmorEffectiveness: 1.33 ToArmorPre: 0.03 ToStun: 0.75 clipSize: 60 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 2 armor: 30 invWidth: 1 invHeight: 3 listOrder: 13611 - type: STR_MINIGUN categories: [STR_BAT_CAT_CHAINGUN] size: 0.6 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_MINIGUN costBuy: 60000 costSell: 18500 weight: 20 bigSprite: 171 floorSprite: 101 handSprite: 1264 bulletSprite: 2 fireSound: 60 reloadSound: 501 compatibleAmmo: - STR_MINIGUN_AMMO - STR_MINIGUN_AMMO_PS accuracyAuto: 30 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 70 tuLoad: 30 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true sprayWaypoints: 2 invWidth: 2 invHeight: 3 armor: 40 autoRange: 20 autoShots: 30 bulletSpeed: 40 dropoff: 1 experienceTrainingMode: 5 attraction: 8 listOrder: 13620 - type: STR_MINIGUN_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.25 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_MINIGUN costBuy: 6000 costSell: 1000 weight: 20 bigSprite: 172 floorSprite: 102 hitSound: 22 hitAnimation: -1 power: 30 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 300 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 35 invWidth: 2 invHeight: 3 listOrder: 13621 - type: STR_MINIGUN_AMMO_PS categories: [STR_BAT_CAT_CHAINGUN] size: 0.25 costSell: 2000 weight: 16 bigSprite: 295 floorSprite: 102 hitSound: 22 hitAnimation: -1 power: 37 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 300 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 40 invWidth: 2 invHeight: 3 listOrder: 13622 - type: STR_MINIGUN_2 categories: [STR_BAT_CAT_CHAINGUN] size: 0.8 costSell: 22500 weight: 68 bigSprite: 414 floorSprite: 188 handSprite: 336 bulletSprite: 3 fireSound: 60 reloadSound: 501 compatibleAmmo: - STR_MINIGUN_2_AMMO accuracyAuto: 30 accuracyCloseQuarters: 45 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 75 tuLoad: 30 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 50 autoRange: 200 autoShots: 25 bulletSpeed: 32 experienceTrainingMode: 5 attraction: 8 listOrder: 13630 - type: STR_MINIGUN_2_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 4000 weight: 22 bigSprite: 415 floorSprite: 102 hitSound: 122 hitAnimation: -1 power: 65 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 100 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 35 invWidth: 1 invHeight: 3 listOrder: 13631 - type: STR_GATLING_LASER categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] size: 0.4 costSell: 265000 weight: 40 bigSprite: 197 floorSprite: 110 handSprite: 448 bulletSprite: 6 hitSound: 19 hitAnimation: -1 fireSound: 11 power: 44 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 SmokeThreshold: 36 RandomWound: false accuracyAuto: 40 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 62 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true armor: 50 clipSize: -1 invWidth: 2 invHeight: 3 bulletSpeed: 32 autoRange: 20 autoShots: 16 dropoff: 1 experienceTrainingMode: 5 attraction: 12 listOrder: 13650 - type: STR_LACC categories: [STR_BAT_CAT_RIFLE] size: 0.3 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LACC costBuy: 52000 costSell: 10125 weight: 15 bigSprite: 301 floorSprite: 156 handSprite: 680 bulletSprite: 3 fireSound: 12 reloadSound: 520 compatibleAmmo: - STR_LACC_AP_AMMO - STR_LACC_HE_AMMO - STR_LACC_I_AMMO - STR_LACC_PS_AMMO - STR_LACC_AQUA_AMMO - STR_LACC_HEX_AMMO accuracyAuto: 40 accuracySnap: 65 accuracyAimed: 115 accuracyCloseQuarters: 70 tuAuto: 40 tuSnap: 30 tuAimed: 70 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 autoRange: 13 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 10 flatMelee: time: true #segment end attraction: 12 listOrder: 13700 - type: STR_LACC_AP_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LACC costBuy: 2000 costSell: 400 weight: 6 bigSprite: 8 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 45 damageType: 1 damageAlter: ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 12 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13701 - type: STR_LACC_HE_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LACC costBuy: 2600 costSell: 560 weight: 6 bigSprite: 1028 floorSprite: 9 power: 40 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 12 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13702 - type: STR_LACC_I_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_LACC costBuy: 3500 costSell: 700 weight: 6 bigSprite: 10 floorSprite: 10 hitAnimation: 168 power: 35 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.5 ToMorale: 20.0 clipSize: 12 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13703 - type: STR_LACC_PS_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 1100 weight: 6 bigSprite: 1197 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 60 damageType: 1 damageAlter: ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 12 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13705 - type: STR_LACC_AQUA_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 870 weight: 6 bigSprite: 1198 floorSprite: 8 hitSound: 77 hitAnimation: 26 power: 26 shotgunPellets: 3 damageType: 7 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToWound: 0.1 RandomWound: false clipSize: 12 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13706 - type: STR_LACC_HEX_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 2560 weight: 6 bigSprite: 9 floorSprite: 9 power: 60 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 12 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13707 - type: STR_HEAVY_CANNON categories: [STR_BAT_CAT_RIFLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_HEAVY_CANNON size: 0.4 costBuy: 60000 costSell: 6800 weight: 20 bigSprite: 583 floorSprite: 259 handSprite: 1208 bulletSprite: 4 fireSound: 2 reloadSound: 520 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_HC_PS_AMMO - STR_HC_AQUA_AMMO - STR_HC_HEX_AMMO accuracySnap: 60 accuracyAimed: 85 accuracyCloseQuarters: 70 tuSnap: 33 tuAimed: 70 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 aimRange: 25 twoHanded: true invWidth: 1 invHeight: 3 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 12 flatMelee: time: true #segment end attraction: 12 listOrder: 13710 - type: STR_HC_AP_AMMO categories: [STR_BAT_CAT_RIFLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_HEAVY_CANNON size: 0.1 costBuy: 1200 costSell: 225 weight: 6 bigSprite: 12 floorSprite: 12 hitSound: 122 hitAnimation: 210 power: 60 damageType: 1 damageAlter: ArmorEffectiveness: 0.6 ToArmorPre: 0.075 ToStun: 0.5 SmokeThreshold: 60 clipSize: 6 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13711 - type: STR_HC_HE_AMMO categories: [STR_BAT_CAT_RIFLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_HEAVY_CANNON size: 0.1 costBuy: 2000 bigSprite: 1196 power: 52 damageAlter: IgnoreOverKill: false ToStun: 0.5 ToTile: 0.66 costThrow: energy: 12 time: 30 flatThrow: time: true listOrder: 13712 - type: STR_HC_I_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costBuy: 0 costSell: 600 weight: 6 bigSprite: 14 floorSprite: 12 hitSound: 98 hitAnimation: 96 power: 30 shotgunPellets: 6 damageType: 12 damageAlter: ToStun: 2.0 ToWound: 0 RandomWound: false IgnorePainImmunity: true clipSize: 6 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13713 - type: STR_HC_PS_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 1000 weight: 6 bigSprite: 1195 floorSprite: 12 hitSound: 122 hitAnimation: 210 power: 80 damageType: 1 damageAlter: ArmorEffectiveness: 0.6 ToArmorPre: 0.075 ToStun: 0.5 SmokeThreshold: 60 clipSize: 6 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13715 - type: STR_HC_AQUA_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 800 weight: 6 bigSprite: 1194 floorSprite: 12 hitSound: 77 hitAnimation: 26 power: 33 shotgunPellets: 3 damageType: 7 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToWound: 0.1 RandomWound: false clipSize: 6 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 listOrder: 13716 - type: STR_HC_HEX_AMMO categories: [STR_BAT_CAT_RIFLE] size: 0.1 costSell: 2500 weight: 6 bigSprite: 13 floorSprite: 13 power: 80 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 6 battleType: 2 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 listOrder: 13717 - type: STR_AUTO_CANNON categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS size: 0.8 costBuy: 85000 costSell: 17500 weight: 44 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 4 fireSound: 80 reloadSound: 520 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_AC_PS_AMMO - STR_AC_AQUA_AMMO - STR_AC_HEX_AMMO accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 65 accuracyCloseQuarters: 50 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 45 tuSnap: 30 tuAimed: 40 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 sprayWaypoints: 2 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 bulletSpeed: 8 autoShots: 5 autoRange: 18 snapRange: 18 dropoff: 1 attraction: 10 listOrder: 13720 - type: STR_MP_AUTO_CANNON categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS size: 0.3 costBuy: 60000 costSell: 15000 weight: 36 bigSprite: 1069 floorSprite: 351 handSprite: 288 bulletSprite: 4 fireSound: 80 reloadSound: 520 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_AC_PS_AMMO - STR_AC_AQUA_AMMO - STR_AC_HEX_AMMO accuracyAuto: 12 accuracySnap: 16 accuracyAimed: 24 accuracyCloseQuarters: 40 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 50 tuSnap: 25 tuAimed: 50 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 35 bulletSpeed: 8 autoRange: 200 snapRange: 200 kneelBonus: 300 attraction: 10 listOrder: 13721 - type: STR_AC_AP_AMMO categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS size: 0.2 costBuy: 3500 costSell: 700 weight: 12 bigSprite: 298 floorSprite: 8 hitSound: 122 hitAnimation: 210 power: 75 damageType: 1 damageAlter: ToArmorPre: 0.075 ArmorEffectiveness: 0.75 ToStun: 0.5 SmokeThreshold: 60 clipSize: 12 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13722 - type: STR_AC_HE_AMMO categories: [STR_BAT_CAT_CHAINGUN] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS size: 0.2 costBuy: 4500 costSell: 900 weight: 12 bigSprite: 299 power: 66 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 1 invHeight: 3 listOrder: 13723 - type: STR_AC_I_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costBuy: 0 costSell: 800 weight: 12 bigSprite: 300 explosionHitSound: 112 hitAnimation: 96 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 4 ToHealth: 2.0 ToStun: 1.0 ToEnergy: 4.0 ToMorale: 2.0 RandomStun: false power: 50 clipSize: 12 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 1 invHeight: 3 listOrder: 13724 - type: STR_AC_PS_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 2000 weight: 12 bigSprite: 1191 floorSprite: 8 hitSound: 122 hitAnimation: 210 power: 95 damageType: 1 damageAlter: ToArmorPre: 0.075 ArmorEffectiveness: 0.75 ToStun: 0.5 SmokeThreshold: 60 clipSize: 12 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13725 - type: STR_AC_AQUA_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 1700 weight: 12 bigSprite: 1192 floorSprite: 8 hitSound: 77 hitAnimation: 26 power: 42 damageType: 7 shotgunPellets: 3 damageAlter: IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToWound: 0.1 RandomWound: false clipSize: 12 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13726 - type: STR_AC_HEX_AMMO categories: [STR_BAT_CAT_CHAINGUN] size: 0.2 costSell: 3500 weight: 12 bigSprite: 1193 floorSprite: 9 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 clipSize: 12 battleType: 2 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 1 invHeight: 3 listOrder: 13727 - type: STR_MEGA_CANNON categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_MARKET_OF_WISHING size: 1.0 costBuy: 0 costSell: 120000 weight: 90 bigSprite: 701 floorSprite: 11 handSprite: 1288 bulletSprite: 4 fireSound: 117 reloadSound: 520 compatibleAmmo: - STR_MC_HE_AMMO accuracySnap: 50 accuracyAimed: 75 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.5 strength: 0.5 tuSnap: 40 tuAimed: 60 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 aimRange: 25 snapRange: 25 invWidth: 2 invHeight: 3 attraction: 10 kneelBonus: 100 armor: 80 listOrder: 13730 - type: STR_MC_HE_AMMO categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_MARKET_OF_WISHING size: 0.3 costSell: 8000 weight: 25 bigSprite: 702 floorSprite: 265 power: 140 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.8 ToArmorPre: 0.05 ToStun: 0.75 ToTile: 0.66 FixRadius: 4 clipSize: 8 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 50 listOrder: 13731 - type: STR_MRSHAN_AUTOCANNON categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.4 costSell: 110000 weight: 22 bigSprite: 3123 floorSprite: 414 handSprite: 2176 bulletSprite: 1 fireSound: 65 reloadSound: 512 compatibleAmmo: - STR_MRSHAN_AUTOCANNON_CLIP accuracySnap: 120 accuracyAimed: 120 accuracyCloseQuarters: 65 tuSnap: 45 tuAimed: 60 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 snapRange: 11 aimRange: 22 dropoff: 4 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 attraction: 14 listOrder: 13735 - type: STR_MRSHAN_AUTOCANNON_CLIP categories: [STR_BAT_CAT_SHOTGUN, STR_BAT_CAT_0G] size: 0.05 costSell: 700 weight: 3 bigSprite: 3124 floorSprite: 415 hitSound: 13 hitAnimation: 210 power: 30 damageBonus: reactions: 0.1 bravery: 0.1 damageType: 1 damageAlter: ToStun: 0.5 ToArmorPre: 0.0666 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 shotgunPellets: 10 armor: 35 attraction: 14 listOrder: 13736 - type: STR_ES_HEAVY categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.5 costBuy: 750000 costSell: 150000 transferTime: 96 weight: 32 bigSprite: 716 floorSprite: 275 handSprite: 1352 bulletSprite: 16 fireSound: 233 reloadSound: 535 compatibleAmmo: - STR_ES_HEAVY_CLIP accuracyAuto: 55 accuracySnap: 75 accuracyAimed: 110 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 75 tuSnap: 30 tuAimed: 85 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 snapRange: 18 autoRange: 18 autoShots: 7 armor: 50 experienceTrainingMode: 5 attraction: 14 listOrder: 13740 - type: STR_ES_HEAVY_CLIP categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_0G] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.05 costBuy: 22500 costSell: 7000 transferTime: 96 weight: 6 bigSprite: 717 floorSprite: 276 hitSound: 19 hitAnimation: 96 power: 65 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 21 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 13741 - type: STR_HEAVY_LASER_PIR categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.4 costSell: 45000 weight: 24 bigSprite: 370 floorSprite: 178 handSprite: 16 bulletSprite: 7 fireSound: 124 reloadSound: 535 compatibleAmmo: - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_AP accuracySnap: 70 accuracyAimed: 120 accuracyCloseQuarters: 65 tuSnap: 33 tuAimed: 80 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 attraction: 12 listOrder: 13750 - type: STR_HEAVY_LASER_CLIP_LO categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.1 costSell: 1200 weight: 4 bigSprite: 147 floorSprite: 89 hitSound: 19 hitAnimation: 36 power: 65 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 5 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13751 - type: STR_HEAVY_LASER_CLIP_HI categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.1 costSell: 5400 weight: 4 bigSprite: 148 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 70 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 20 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13752 - type: STR_HEAVY_LASER_CLIP_AP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_0G] size: 0.1 costSell: 8400 weight: 4 bigSprite: 1208 floorSprite: 90 hitSound: 19 hitAnimation: 36 power: 90 damageType: 4 damageAlter: ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 10 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 30 listOrder: 13753 - type: STR_HEAVY_LASER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.8 costSell: 92500 weight: 48 bigSprite: 219 floorSprite: 177 handSprite: 816 bulletSprite: 7 fireSound: 229 reloadSound: 535 compatibleAmmo: - STR_MP_LASCANNON_CLIP_LO - STR_MP_LASCANNON_CLIP - STR_MP_LASCANNON_CLIP_AP accuracySnap: 25 accuracyAimed: 60 accuracyCloseQuarters: 50 tuSnap: 55 tuAimed: 85 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: 0 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 attraction: 10 kneelBonus: 200 listOrder: 13760 - type: STR_MP_LASCANNON_CLIP_LO categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.2 costSell: 6000 weight: 12 bigSprite: 551 floorSprite: 266 hitSound: 19 hitAnimation: 36 power: 100 damageType: 4 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 5 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13761 - type: STR_MP_LASCANNON_CLIP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.2 costSell: 15000 weight: 12 bigSprite: 220 floorSprite: 267 hitSound: 19 hitAnimation: 36 power: 150 damageType: 4 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 5 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13762 - type: STR_MP_LASCANNON_CLIP_AP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.2 costSell: 25000 weight: 12 bigSprite: 1213 floorSprite: 267 hitSound: 19 hitAnimation: 36 power: 225 damageType: 4 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 clipSize: 3 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 13763 - type: STR_SONIC_CANNON categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_CANNON size: 0.3 costSell: 128000 weight: 16 bigSprite: 1066 floorSprite: 348 handSprite: 1768 bulletSprite: 33 fireSound: 126 reloadSound: 536 compatibleAmmo: - STR_SONIC_CANNON_CLIP accuracySnap: 120 accuracyAimed: 160 tuSnap: 50 tuAimed: 75 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 10 snapRange: 20 aimRange: 20 dropoff: 3 armor: 50 attraction: 18 listOrder: 13770 - type: STR_SONIC_CANNON_CLIP categories: [STR_BAT_CAT_RIFLE, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_CANNON size: 0.05 costSell: 3590 weight: 4 bigSprite: 1067 floorSprite: 349 hitSound: 62 hitAnimation: 46 power: 133 damageType: 5 damageAlter: RandomType: 2 ResistType: 3 IgnoreOverKill: false IgnoreSelfDestruct: false ToArmorPre: 0.1 ToTile: 0.66 powerRangeThreshold: 20 powerRangeReduction: 3 clipSize: 10 battleType: 2 recoveryPoints: 1 costThrow: energy: 8 time: 30 flatThrow: time: true armor: 50 attraction: 16 vaporColor: 8 vaporDensity: 50 listOrder: 13771 - type: STR_CANISTER_GUN categories: [STR_BAT_CAT_RIFLE] size: 0.2 requires: - STR_CANISTER_GUN costSell: 22000 weight: 11 bigSprite: 425 floorSprite: 193 handSprite: 1256 bulletSprite: 21 fireSound: 78 reloadSound: 530 compatibleAmmo: - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_G accuracySnap: 50 accuracyAimed: 90 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuSnap: 36 tuAimed: 70 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 30 aimRange: 15 dropoff: 3 recoveryPoints: 4 attraction: 12 listOrder: 13780 - type: STR_CANISTER_GUN_CLIP categories: [STR_BAT_CAT_RIFLE] size: 0.05 requires: - STR_CANISTER_GUN costSell: 2600 weight: 3 bigSprite: 426 floorSprite: 194 hitSound: 19 hitAnimation: 86 power: 80 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.15 ArmorEffectiveness: 1.33 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 30 recoveryPoints: 1 listOrder: 13781 - type: STR_CANISTER_GUN_CLIP_I categories: [STR_BAT_CAT_RIFLE] size: 0.05 requires: - STR_CANISTER_GUN costSell: 2000 weight: 3 bigSprite: 486 floorSprite: 194 explosionHitSound: 106 power: 40 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false ToArmorPre: 0.5 ToHealth: 1.5 ToMorale: 10.0 ToItem: 2.0 ToTile: 1.0 ToTime: 1.5 clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true blastRadius: 3 battleType: 2 armor: 30 recoveryPoints: 1 listOrder: 13782 - type: STR_CANISTER_GUN_CLIP_G categories: [STR_BAT_CAT_RIFLE] size: 0.05 requires: - STR_CANISTER_GUN costSell: 2500 weight: 3 bigSprite: 1220 floorSprite: 194 explosionHitSound: 112 hitAnimation: 96 power: 40 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 3 ToHealth: 1.2 ToStun: 0.6 ToEnergy: 2.0 ToMorale: 2.4 RandomStun: false clipSize: 3 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 30 battleType: 2 recoveryPoints: 1 listOrder: 13783 - type: STR_TOXIGUN categories: [STR_BAT_CAT_THROWN] requires: - STR_TOXIGUN size: 0.2 costSell: 10000 weight: 9 bigSprite: 351 floorSprite: 172 handSprite: 808 bulletSprite: 21 fireSound: 58 reloadSound: 530 compatibleAmmo: - STR_TOXIGUN_CLIP accuracyAuto: 30 accuracyCloseQuarters: 55 tuAuto: 65 tuLoad: 20 costThrow: energy: 16 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 25 arcingShot: true autoRange: 11 autoShots: 8 maxRange: 20 experienceTrainingMode: 5 recoveryPoints: 3 attraction: 10 listOrder: 13790 - type: STR_TOXIGUN_CLIP categories: [STR_BAT_CAT_THROWN] requires: - STR_TOXIGUN size: 0.1 costSell: 1500 weight: 5 bigSprite: 352 floorSprite: 173 hitSound: 85 hitAnimation: -1 power: 75 damageType: 8 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 1.5 ToArmorPre: 0.125 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false clipSize: 24 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 armor: 25 listOrder: 13791 - type: STR_BALLISTA categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.4 costSell: 2500 weight: 24 bigSprite: 955 floorSprite: 302 handSprite: 1544 bulletSprite: 12 fireSound: 226 compatibleAmmo: - STR_BALLISTA_BOLTS - STR_BABY_NUKE accuracyMultiplier: firing: 0.5 bravery: 0.5 accuracyAimed: 50 accuracyCloseQuarters: 60 costAimed: time: 64 energy: 25 tuLoad: 40 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true arcingShot: true invWidth: 2 invHeight: 3 aimRange: 26 kneelBonus: 200 dropoff: 3 experienceTrainingMode: 4 attraction: 10 listOrder: 13795 - type: STR_BALLISTA_BOLTS categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.2 costSell: 150 weight: 8 bigSprite: 956 floorSprite: 303 hitSound: 122 hitAnimation: 26 power: 66 damageType: 1 damageAlter: RandomType: 2 ToStun: 0.75 clipSize: 5 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13796 - type: STR_PIR_CANNON categories: [STR_BAT_CAT_GL] size: 0.4 costSell: 3000 weight: 21 bigSprite: 388 floorSprite: 179 handSprite: 1488 bulletSprite: 22 fireSound: 12 reloadSound: 512 compatibleAmmo: - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_ACID - STR_PIR_CANNONBALL_GAS - STR_PIR_CANNONBALL_SC accuracySnap: 65 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 50 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 80 arcingShot: true experienceTrainingMode: 4 bulletSpeed: -2 dropoff: 1 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 25 meleeBonus: strength: 0.65 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 18 energy: 14 flatMelee: time: true #segment end attraction: 8 listOrder: 13799 - type: STR_KRAKEN_CANNON categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.4 costSell: 24000 weight: 26 bigSprite: 3077 floorSprite: 407 handSprite: 2112 bulletSprite: 22 fireSound: 226 reloadSound: 507 compatibleAmmo: - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_ACID - STR_PIR_CANNONBALL_GAS - STR_PIR_CANNONBALL_SC accuracySnap: 70 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuLoad: 5 costSnap: time: 40 stun: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 2 invHeight: 3 armor: 80 arcingShot: true experienceTrainingMode: 4 bulletSpeed: -2 kneelBonus: 100 dropoff: 1 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 60 meleeBonus: strength: 0 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0 reactions: 0.5 costMelee: time: 12 stun: 6 flatMelee: time: true #segment end attraction: 8 listOrder: 13800 - type: STR_PIR_CANNONBALL categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 50 weight: 4 bigSprite: 389 floorSprite: 19 hitSound: 62 hitAnimation: 26 power: 80 damageType: 1 damageAlter: ResistType: 3 IgnoreSelfDestruct: false RandomType: 2 ToArmorPre: 0.15 IgnoreOverKill: false ToStun: 1.5 clipSize: 1 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 250 listOrder: 13801 - type: STR_PIR_CANNONBALL_HE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 150 weight: 4 bigSprite: 563 floorSprite: 19 power: 60 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 5 ToStun: 1.0 clipSize: 1 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13802 - type: STR_PIR_CANNONBALL_INC categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 125 weight: 4 bigSprite: 697 floorSprite: 19 power: 40 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 6 RadiusReduction: 5 FireThreshold: 25 ToMorale: 5.0 ToTime: 2.5 ToStun: 1.5 clipSize: 1 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13803 - type: STR_PIR_CANNONBALL_ACID categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 200 weight: 4 bigSprite: 970 floorSprite: 19 hitAnimation: 112 explosionHitSound: 112 power: 60 damageType: 6 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 8 FixRadius: 6 RadiusReduction: 5.0 ArmorEffectiveness: 1.33 SmokeThreshold: 50 ToStun: 0.5 ToHealth: 1.0 ToArmorPre: 0.2 ToTile: 1.0 ToItem: 1.5 ToWound: 0.04 RandomWound: false clipSize: 1 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13804 - type: STR_PIR_CANNONBALL_GAS categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 250 weight: 4 bigSprite: 3068 floorSprite: 19 hitAnimation: 96 explosionHitSound: 112 power: 60 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 5 ToHealth: 1.25 ToStun: 1.25 ToEnergy: 4.0 ToMorale: 3.0 RandomStun: false clipSize: 1 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13805 - type: STR_PIR_CANNONBALL_SC categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 600 weight: 4 bigSprite: 589 floorSprite: 19 hitAnimation: 104 explosionHitSound: 149 power: 78 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ResistType: 12 FixRadius: 7 ToStun: 1.5 ToItem: 0.5 ToArmor: 0.0 ToWound: 0.0 RandomWound: false IgnorePainImmunity: true clipSize: 1 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13806 - type: STR_GRENADE_LAUNCHER categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_STUNWEAPON] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.2 costBuy: 26000 costSell: 4700 weight: 8 bigSprite: 185 floorSprite: 107 handSprite: 848 bulletSprite: 3 fireSound: 78 reloadSound: 512 compatibleAmmo: - STR_GL_HE - STR_GL_I - STR_GL_SMOKE - STR_GL_FAE - STR_GL_NUKE - STR_GL_FUSION - STR_GL_GAS - STR_GL_KNOCKOUT accuracySnap: 50 accuracyAimed: 85 accuracyCloseQuarters: 70 tuSnap: 35 tuAimed: 70 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 noLOSAccuracyPenalty: 67 invWidth: 1 invHeight: 3 armor: 30 arcingShot: true aimRange: 30 kneelBonus: 150 experienceTrainingMode: 4 attraction: 12 listOrder: 13810 - type: STR_GL_HE categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.05 costBuy: 1750 costSell: 400 weight: 3 bigSprite: 186 floorSprite: 19 power: 60 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 blastRadius: 4 listOrder: 13811 - type: STR_GL_I categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.05 costBuy: 2250 costSell: 450 weight: 3 bigSprite: 187 floorSprite: 19 explosionHitSound: 106 hitAnimation: 152 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 30.0 ToItem: 2.0 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13812 - type: STR_GL_SMOKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.05 costBuy: 1250 costSell: 350 weight: 3 bigSprite: 188 floorSprite: 19 power: 40 damageType: 9 blastRadius: 3 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13813 - type: STR_GL_FAE categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 2000 weight: 3 bigSprite: 430 floorSprite: 19 explosionHitSound: 106 power: 120 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 8 ToMorale: 45.0 ToHealth: 1.5 ToItem: 2.0 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13814 - type: STR_GL_NUKE categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 7500 weight: 3 bigSprite: 431 floorSprite: 19 power: 90 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13815 - type: STR_GL_FUSION categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 25000 weight: 3 bigSprite: 432 floorSprite: 19 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13816 - type: STR_GL_GAS categories: [STR_BAT_CAT_GL] size: 0.05 costSell: 1500 weight: 3 bigSprite: 3007 floorSprite: 19 explosionHitSound: 112 hitAnimation: 96 power: 50 damageType: 9 damageAlter: RandomType: 4 FixRadius: 4 ToHealth: 1.5 ToStun: 0.8 ToEnergy: 4.0 ToMorale: 3.0 RandomStun: false clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13817 - type: STR_GL_KNOCKOUT categories: [STR_BAT_CAT_GL, STR_BAT_CAT_STUNWEAPON] size: 0.05 costSell: 2000 weight: 3 bigSprite: 3006 floorSprite: 19 hitAnimation: 88 power: 50 damageType: 6 damageAlter: RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 5.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.7 FixRadius: 4 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13818 - type: STR_HGL categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_STUNWEAPON] costSell: 6600 weight: 28 bigSprite: 3016 floorSprite: 107 handSprite: 2048 bulletSprite: 3 fireSound: 78 reloadSound: 512 compatibleAmmo: - STR_HGL_HE - STR_HGL_I - STR_HGL_SMOKE - STR_HGL_FAE - STR_HGL_NUKE - STR_HGL_FUSION - STR_HGL_GAS - STR_HGL_KNOCKOUT accuracyAuto: 40 accuracySnap: 50 accuracyAimed: 75 accuracyCloseQuarters: 65 tuAuto: 40 tuSnap: 30 tuAimed: 60 tuLoad: 25 confAuto: name: STR_DOUBLE_TAP shots: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 armor: 50 arcingShot: true autoRange: 18 snapRange: 18 aimRange: 24 experienceTrainingMode: 4 attraction: 12 listOrder: 13820 - type: STR_HGL_HE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_HGL size: 0.15 costBuy: 8500 costSell: 1750 weight: 12 bigSprite: 3008 floorSprite: 19 power: 60 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 20 blastRadius: 4 invWidth: 2 listOrder: 13821 - type: STR_HGL_I categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_HGL size: 0.15 costBuy: 11000 costSell: 2250 weight: 12 bigSprite: 3009 floorSprite: 19 explosionHitSound: 106 hitAnimation: 152 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 30.0 ToItem: 2.0 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 20 invWidth: 2 listOrder: 13822 - type: STR_HGL_SMOKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_HGL size: 0.15 costBuy: 6000 costSell: 1250 weight: 12 bigSprite: 3010 floorSprite: 19 power: 40 damageType: 9 blastRadius: 3 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 20 invWidth: 2 listOrder: 13823 - type: STR_HGL_FAE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 10000 weight: 12 bigSprite: 3013 floorSprite: 19 explosionHitSound: 106 power: 120 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 8 ToMorale: 45.0 ToHealth: 1.5 ToItem: 2.0 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 armor: 20 invWidth: 2 listOrder: 13824 - type: STR_HGL_NUKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 37500 weight: 12 bigSprite: 3011 floorSprite: 19 power: 90 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 armor: 20 listOrder: 13825 - type: STR_HGL_FUSION categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 125000 weight: 12 bigSprite: 3012 floorSprite: 19 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 armor: 20 listOrder: 13826 - type: STR_HGL_GAS categories: [STR_BAT_CAT_GL, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 7500 weight: 12 bigSprite: 3015 floorSprite: 19 explosionHitSound: 112 hitAnimation: 96 power: 50 damageType: 9 damageAlter: RandomType: 4 FixRadius: 4 ToHealth: 1.5 ToStun: 0.8 ToEnergy: 4.0 ToMorale: 3.0 RandomStun: false clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 battleType: 2 armor: 20 listOrder: 13827 - type: STR_HGL_KNOCKOUT categories: [STR_BAT_CAT_GL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_TANK_AMMO] size: 0.15 costSell: 10000 weight: 12 bigSprite: 3014 floorSprite: 19 hitAnimation: 88 power: 50 damageType: 6 damageAlter: RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 5.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.7 FixRadius: 4 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 armor: 20 listOrder: 13828 - type: STR_AGL categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_DR_WANG size: 0.2 costBuy: 32500 costSell: 7500 transferTime: 72 weight: 12 bigSprite: 452 floorSprite: 208 handSprite: 368 bulletSprite: 3 fireSound: 78 reloadSound: 512 compatibleAmmo: - STR_AGL_CLIP - STR_AGL_CLIP_NAPALM accuracySnap: 55 accuracyAimed: 80 accuracyCloseQuarters: 70 tuSnap: 30 tuAimed: 60 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 arcingShot: true aimRange: 25 experienceTrainingMode: 4 attraction: 12 listOrder: 13830 - type: STR_AGL_CLIP categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_DR_WANG size: 0.1 costBuy: 6000 costSell: 1200 transferTime: 72 weight: 12 bigSprite: 453 floorSprite: 19 power: 55 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 8 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 30 blastRadius: 4 listOrder: 13831 - type: STR_AGL_CLIP_NAPALM categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_DR_WANG size: 0.1 costBuy: 8000 costSell: 1600 transferTime: 72 weight: 12 bigSprite: 1221 floorSprite: 19 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 3 ToHealth: 1.5 ToMorale: 40.0 ToTime: 1.5 ToItem: 2.0 clipSize: 8 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 30 blastRadius: 4 listOrder: 13832 - type: STR_TTGL categories: [STR_BAT_CAT_GL] requiresBuy: - STR_TTGL size: 0.3 costBuy: 72500 costSell: 7500 transferTime: 72 weight: 24 bigSprite: 1276 floorSprite: 391 handSprite: 368 bulletSprite: 3 fireSound: 12 reloadSound: 512 compatibleAmmo: - STR_TTGL_CLIP - STR_TTGL_CLIP_NUKE accuracyAuto: 35 accuracySnap: 50 accuracyAimed: 75 accuracyCloseQuarters: 60 tuSnap: 35 tuAimed: 75 tuAuto: 85 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true kneelBonus: 175 noLOSAccuracyPenalty: 75 invWidth: 1 invHeight: 3 armor: 55 arcingShot: true snapRange: 20 autoRange: 20 aimRange: 30 experienceTrainingMode: 4 attraction: 14 listOrder: 13835 - type: STR_TTGL_CLIP categories: [STR_BAT_CAT_GL] requiresBuy: - STR_TTGL size: 0.1 costBuy: 9000 costSell: 1800 transferTime: 72 weight: 9 bigSprite: 1277 floorSprite: 392 power: 80 damageType: 3 damageAlter: ToStun: 1.0 IgnoreOverKill: false IgnoreSelfDestruct: false clipSize: 3 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13836 - type: STR_TTGL_CLIP_NUKE categories: [STR_BAT_CAT_GL] requiresBuy: - STR_TTGL size: 0.1 costBuy: 36000 costSell: 12000 transferTime: 72 weight: 9 bigSprite: 3017 floorSprite: 392 power: 120 damageType: 3 damageAlter: ToStun: 1.0 IgnoreOverKill: false IgnoreSelfDestruct: false clipSize: 3 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 13837 - type: STR_BLIZZARD_LAUNCHER categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] size: 0.4 costSell: 6000 weight: 16 bigSprite: 523 floorSprite: 240 handSprite: 1064 bulletSprite: 3 fireSound: 52 reloadSound: 512 compatibleAmmo: - STR_BLIZZARD_SHELLS_HE - STR_BLIZZARD_SHELLS_I - STR_BLIZZARD_SHELLS_SMOKE accuracyAuto: 25 accuracySnap: 40 accuracyCloseQuarters: 80 tuSnap: 30 tuAuto: 80 tuLoad: 35 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 invWidth: 2 invHeight: 2 armor: 40 autoShots: 6 arcingShot: true snapRange: 12 autoRange: 6 experienceTrainingMode: 4 attraction: 12 listOrder: 13840 - type: STR_BLIZZARD_SHELLS_HE categories: [STR_BAT_CAT_GL] size: 0.15 costSell: 1200 weight: 14 bigSprite: 524 floorSprite: 241 power: 60 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToTile: 0.625 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 20 blastRadius: 4 listOrder: 13841 - type: STR_BLIZZARD_SHELLS_I categories: [STR_BAT_CAT_GL] size: 0.15 costSell: 1200 weight: 14 bigSprite: 525 floorSprite: 241 explosionHitSound: 106 hitAnimation: 152 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 30.0 ToItem: 2.0 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 20 listOrder: 13842 - type: STR_BLIZZARD_SHELLS_SMOKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] size: 0.15 costSell: 1000 weight: 14 bigSprite: 526 floorSprite: 241 power: 40 damageType: 9 blastRadius: 3 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 20 listOrder: 13843 - type: STR_MORTAR categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.6 costBuy: 45000 costSell: 11000 weight: 18 bigSprite: 308 floorSprite: 158 handSprite: 696 bulletSprite: 4 fireSound: 2 reloadSound: 530 compatibleAmmo: - STR_MORTAR_SHELL_HE - STR_MORTAR_SHELL_I - STR_MORTAR_SHELL_SMOKE - STR_MORTAR_SHELL_GAS - STR_MORTAR_SHELL_NUKE - STR_MORTAR_SHELL_FUSION accuracyAimed: 50 accuracyCloseQuarters: 50 noLOSAccuracyPenalty: 75 tuAimed: 94 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 arcingShot: true minRange: 10 dropoff: 25 kneelBonus: 300 experienceTrainingMode: 4 attraction: 8 listOrder: 13850 - type: STR_MORTAR_SHELL_HE categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 3200 costSell: 600 weight: 6 bigSprite: 309 floorSprite: 113 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 battleType: 2 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 armor: 25 listOrder: 13851 - type: STR_MORTAR_SHELL_I categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 4400 costSell: 700 weight: 5 bigSprite: 310 floorSprite: 113 hitAnimation: 168 power: 90 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.5 ToMorale: 20.0 FixRadius: 5 clipSize: 1 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 armor: 25 listOrder: 13852 - type: STR_MORTAR_SHELL_SMOKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.1 costBuy: 2000 costSell: 500 weight: 6 bigSprite: 530 floorSprite: 113 power: 80 damageType: 9 blastRadius: 7 clipSize: 1 battleType: 2 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 armor: 25 listOrder: 13853 - type: STR_MORTAR_SHELL_GAS categories: [STR_BAT_CAT_GL] size: 0.1 costSell: 2000 weight: 6 bigSprite: 532 floorSprite: 113 explosionHitSound: 112 hitAnimation: 96 power: 140 damageType: 9 damageAlter: RandomType: 4 FixRadius: 13 ToHealth: 3.0 ToStun: 1.5 ToEnergy: 6.0 ToMorale: 4.0 RandomStun: false clipSize: 1 battleType: 2 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 armor: 25 listOrder: 13854 - type: STR_MORTAR_SHELL_NUKE categories: [STR_BAT_CAT_GL] size: 0.1 costSell: 5000 weight: 6 bigSprite: 531 floorSprite: 113 power: 160 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 armor: 25 listOrder: 13855 - type: STR_MORTAR_SHELL_FUSION categories: [STR_BAT_CAT_GL] size: 0.1 costSell: 45000 weight: 6 bigSprite: 350 floorSprite: 113 power: 220 explosionHitSound: 107 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 1 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 armor: 25 listOrder: 13856 - type: STR_DAVY_CROCKET categories: [STR_BAT_CAT_GL] requires: - STR_DAVY_CROCKET size: 0.3 costSell: 30000 weight: 12 bigSprite: 1058 floorSprite: 343 handSprite: 72 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_DC_SHELL - STR_BABY_NUKE accuracySnap: 60 accuracyAimed: 90 accuracyCloseQuarters: 60 noLOSAccuracyPenalty: 75 tuSnap: 60 tuAimed: 90 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true aimRange: 25 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 dropoff: 1 arcingShot: true armor: 50 recoveryPoints: 5 experienceTrainingMode: 4 attraction: 12 listOrder: 13860 - type: STR_DC_SHELL categories: [STR_BAT_CAT_GL] requiresBuy: - STR_DAVY_CROCKET - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES size: 0.15 costBuy: 6000 costSell: 1200 weight: 8 bigSprite: 1059 floorSprite: 113 power: 110 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 blastRadius: 6 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13861 - type: STR_BABY_NUKE categories: [STR_BAT_CAT_GL, STR_BAT_CAT_UNDERWATER] size: 0.15 costSell: 120000 weight: 12 bigSprite: 275 floorSprite: 344 explosionHitSound: 107 power: 300 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 20.0 ToTime: 10.0 ToStun: 1.0 clipSize: 1 blastRadius: 28 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13869 - type: STR_3RL categories: [STR_BAT_CAT_GL] size: 0.8 costSell: 45000 weight: 75 bigSprite: 419 floorSprite: 190 handSprite: 344 bulletSprite: 0 fireSound: 52 reloadSound: 512 compatibleAmmo: - STR_3RL_HE - STR_3RL_NUKE - STR_3RL_FUSION accuracyAimed: 105 accuracyAuto: 25 accuracyCloseQuarters: 60 noLOSAccuracyPenalty: 75 tuAimed: 80 tuAuto: 95 tuLoad: 30 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 60 autoRange: 200 arcingShot: true experienceTrainingMode: 4 attraction: 8 listOrder: 13870 - type: STR_3RL_HE categories: [STR_BAT_CAT_GL] size: 0.2 costSell: 2000 weight: 20 bigSprite: 420 floorSprite: 191 power: 135 blastRadius: 7 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 30 listOrder: 13871 - type: STR_3RL_NUKE categories: [STR_BAT_CAT_GL] size: 0.2 costSell: 25000 weight: 20 bigSprite: 433 floorSprite: 191 power: 180 damageType: 3 damageAlter: IgnoreSelfDestruct: false IgnoreOverKill: false ToStun: 1.0 clipSize: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 30 listOrder: 13872 - type: STR_3RL_FUSION categories: [STR_BAT_CAT_GL] size: 0.2 costSell: 100000 weight: 20 bigSprite: 434 floorSprite: 191 power: 240 damageType: 3 explosionHitSound: 107 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 clipSize: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 30 listOrder: 13873 - type: STR_RPG categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.2 costBuy: 50000 costSell: 6600 weight: 14 bigSprite: 201 floorSprite: 112 handSprite: 472 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_SMALL_ROCKET - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_FAE - STR_SMALL_ROCKET_NUKE accuracySnap: 55 accuracyAimed: 90 accuracyCloseQuarters: 60 tuSnap: 45 tuAimed: 70 tuLoad: 20 costThrow: energy: 18 time: 30 flatThrow: time: true snapRange: 9 aimRange: 25 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 12 armor: 40 listOrder: 13899 - type: STR_SMALL_ROCKET categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.15 costBuy: 4500 costSell: 1580 weight: 6 bigSprite: 202 floorSprite: 113 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.85 ToTile: 0.625 ToStun: 1.0 clipSize: 1 blastRadius: 5 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13901 - type: STR_SMALL_ROCKET_ADV categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.15 costBuy: 8000 costSell: 2690 weight: 6 bigSprite: 258 floorSprite: 320 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToStun: 0.75 RadiusReduction: 25 clipSize: 1 blastRadius: 2 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13902 - type: STR_SMALL_ROCKET_FAE categories: [STR_BAT_CAT_RL] size: 0.15 costSell: 1810 weight: 6 bigSprite: 1258 floorSprite: 113 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.25 ToHealth: 1.25 ToMorale: 15.0 FireThreshold: 30.0 RadiusReduction: 7 clipSize: 1 blastRadius: 7 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13903 - type: STR_SMALL_ROCKET_NUKE categories: [STR_BAT_CAT_RL] size: 0.15 costSell: 10000 weight: 6 bigSprite: 1299 floorSprite: 113 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 RadiusReduction: 20 clipSize: 1 blastRadius: 6 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13904 - type: STR_SMALL_ROCKET_QUAD categories: [STR_BAT_CAT_RL, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.5 costBuy: 16000 costSell: 4000 weight: 24 bigSprite: 1296 floorSprite: 701 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.85 ToTile: 0.625 ToStun: 1.0 clipSize: 4 blastRadius: 5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13906 - type: STR_SMALL_ROCKET_ADV_QUAD categories: [STR_BAT_CAT_RL, STR_BAT_CAT_TANK_AMMO] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.5 costBuy: 32000 costSell: 8000 weight: 24 bigSprite: 1297 floorSprite: 701 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 ToStun: 0.75 RadiusReduction: 25 clipSize: 4 blastRadius: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13907 - type: STR_SMALL_ROCKET_FAE_QUAD categories: [STR_BAT_CAT_RL, STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 10000 weight: 24 bigSprite: 1298 floorSprite: 701 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.25 ToHealth: 1.25 ToMorale: 15.0 FireThreshold: 30.0 RadiusReduction: 7 clipSize: 4 blastRadius: 7 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13908 - type: STR_SMALL_ROCKET_NUKE_QUAD categories: [STR_BAT_CAT_RL, STR_BAT_CAT_TANK_AMMO] size: 0.5 costSell: 40000 weight: 24 bigSprite: 1300 floorSprite: 701 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 RadiusReduction: 20 clipSize: 4 blastRadius: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13909 - type: STR_RPG_ADV categories: [STR_BAT_CAT_RL] size: 0.2 costSell: 70000 weight: 12 bigSprite: 710 floorSprite: 271 handSprite: 1320 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_SMALL_ROCKET_NOOK accuracySnap: 100 accuracyCloseQuarters: 70 tuSnap: 65 tuLoad: 25 costThrow: energy: 18 time: 30 flatThrow: time: true snapRange: 18 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 50 dropoff: 1 attraction: 14 listOrder: 13910 - type: STR_SMALL_ROCKET_NOOK categories: [STR_BAT_CAT_RL] size: 0.15 costSell: 8000 weight: 6 bigSprite: 711 floorSprite: 320 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.5 IgnoreSelfDestruct: false ToStun: 0.75 ToMorale: 10.0 FireThreshold: 20.0 RadiusReduction: 20 clipSize: 1 blastRadius: 3 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13911 - type: STR_RECOILLESS_RIFLE categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_KRAZY_HANNA - STR_RECOILLESS_RIFLE size: 0.3 costBuy: 65000 costSell: 15000 weight: 20 bigSprite: 489 floorSprite: 224 handSprite: 728 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL_PS accuracySnap: 70 accuracyAimed: 100 accuracyCloseQuarters: 50 tuSnap: 55 tuAimed: 75 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true snapRange: 9 aimRange: 30 invWidth: 1 invHeight: 3 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 30 meleeBonus: strength: 0.65 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 20 energy: 14 flatMelee: time: true #segment end attraction: 12 armor: 45 listOrder: 13915 - type: STR_RECOILLESS_RIFLE_SHELL categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_KRAZY_HANNA - STR_RECOILLESS_RIFLE size: 0.15 costBuy: 3000 costSell: 400 weight: 5 bigSprite: 490 floorSprite: 225 hitSound: 123 hitAnimation: 220 power: 125 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 clipSize: 1 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 armor: 40 listOrder: 13916 - type: STR_RECOILLESS_RIFLE_SHELL_PS categories: [STR_BAT_CAT_RL] size: 0.15 costSell: 1000 weight: 5 bigSprite: 3142 floorSprite: 225 hitSound: 123 hitAnimation: 220 power: 160 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 clipSize: 1 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 armor: 60 listOrder: 13917 - type: STR_ROCKET_LAUNCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_ROCKET_LAUNCHER size: 0.6 costBuy: 80000 costSell: 20000 weight: 22 bigSprite: 1134 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_NUKE_ROCKET - STR_MAG_ROCKET - STR_FLECHETTE_ROCKET - STR_FUSION_ROCKET - STR_GAS_ROCKET accuracySnap: 55 accuracyAimed: 100 accuracyCloseQuarters: 50 tuSnap: 45 tuAimed: 75 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 snapRange: 9 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 40 attraction: 12 listOrder: 13920 - type: STR_ROCKET_LAUNCHER_ADV categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.6 costSell: 75000 weight: 20 bigSprite: 315 floorSprite: 161 handSprite: 728 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_NUKE_ROCKET - STR_MAG_ROCKET - STR_FLECHETTE_ROCKET - STR_FUSION_ROCKET - STR_GAS_ROCKET accuracySnap: 65 accuracyAimed: 120 accuracyCloseQuarters: 50 tuSnap: 52 tuAimed: 72 tuLoad: 25 costThrow: energy: 18 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 attraction: 12 listOrder: 13921 - type: STR_LARGE_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_ROCKET_LAUNCHER weight: 12 size: 0.25 costBuy: 10000 costSell: 2000 power: 150 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.85 ToStun: 1.0 RadiusReduction: 15 costThrow: energy: 20 time: 30 flatThrow: time: true listOrder: 13922 - type: STR_INCENDIARY_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_ROCKET_LAUNCHER weight: 12 power: 100 size: 0.25 costBuy: 4000 explosionHitSound: 106 damageAlter: FireBlastCalc: false FixRadius: 9 ToMorale: 50.0 ToTime: 1.0 ToHealth: 2.0 costThrow: energy: 20 time: 30 flatThrow: time: true listOrder: 13923 - type: STR_MAG_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER] size: 0.25 costSell: 20000 weight: 12 bigSprite: 392 floorSprite: 17 hitSound: 123 hitAnimation: 220 power: 240 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 1 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13924 - type: STR_FLECHETTE_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.25 costSell: 15000 weight: 12 bigSprite: 390 floorSprite: 17 hitSound: 13 hitAnimation: 26 power: 45 damageType: 1 damageAlter: ToStun: 0.5 ToWound: 0.1 RandomWound: false clipSize: 1 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 3 shotgunPellets: 25 listOrder: 13925 - type: STR_NUKE_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.25 costSell: 25000 weight: 12 bigSprite: 391 floorSprite: 17 power: 200 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 RadiusReduction: 15 clipSize: 1 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13926 - type: STR_FUSION_ROCKET categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.25 costSell: 55000 weight: 12 bigSprite: 205 floorSprite: 17 power: 275 damageType: 3 explosionHitSound: 107 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 10.0 ToTime: 10.0 ToStun: 1.0 RadiusReduction: 15 clipSize: 1 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13927 - type: STR_GAS_ROCKET categories: [STR_BAT_CAT_RL] size: 0.25 costSell: 5000 weight: 12 bigSprite: 1262 floorSprite: 17 explosionHitSound: 112 hitAnimation: 96 power: 140 damageType: 9 damageAlter: RandomType: 4 FixRadius: 13 ToHealth: 3.0 ToStun: 1.5 ToEnergy: 6.0 ToMorale: 4.0 RandomStun: false clipSize: 1 battleType: 2 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 1 invHeight: 3 listOrder: 13928 - type: STR_QUAD_LAUNCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_DR_WANG size: 0.6 costBuy: 70000 costSell: 15000 transferTime: 72 weight: 20 bigSprite: 454 floorSprite: 209 handSprite: 728 bulletSprite: 0 fireSound: 52 reloadSound: 512 compatibleAmmo: - STR_QUAD_ROCKETS - STR_QUAD_ROCKETS_NAPALM - STR_RED_DRAGON_MISSILE - STR_FAIRY_DRAGON_MISSILE accuracyAuto: 40 accuracySnap: 50 accuracyAimed: 90 accuracyCloseQuarters: 50 tuAuto: 60 tuSnap: 55 tuAimed: 70 tuLoad: 30 costThrow: energy: 20 time: 30 flatThrow: time: true aimRange: 20 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 12 autoShots: 4 armor: 40 listOrder: 13930 - type: STR_QUAD_ROCKETS categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_DR_WANG size: 0.2 costBuy: 12000 costSell: 2400 transferTime: 72 weight: 20 bigSprite: 455 floorSprite: 17 power: 90 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToTile: 0.66 clipSize: 4 blastRadius: 5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13931 - type: STR_QUAD_ROCKETS_NAPALM categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_DR_WANG size: 0.2 costBuy: 16000 costSell: 2700 transferTime: 72 weight: 20 bigSprite: 457 floorSprite: 17 explosionHitSound: 106 hitAnimation: 152 power: 90 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToHealth: 1.5 ToMorale: 40.0 ToTime: 1.5 ToItem: 2.0 clipSize: 16 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13932 - type: STR_RED_DRAGON_MISSILE categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_RED_DRAGON_MISSILE size: 0.3 costBuy: 1200000 costSell: 900000 transferTime: 72 weight: 20 bigSprite: 456 floorSprite: 17 explosionHitSound: 118 power: 600 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.5 clipSize: 1 blastRadius: 59 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 3 listOrder: 13933 - type: STR_FAIRY_DRAGON_MISSILE categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_FAIRY_DRAGON_MISSILE size: 0.3 costSell: 300000 weight: 20 bigSprite: 958 floorSprite: 17 explosionHitSound: 107 hitAnimation: 152 power: 600 damageType: 2 damageAlter: IgnoreOverKill: false FireBlastCalc: false IgnoreSelfDestruct: true FixRadius: 59 ToStun: 9.0 ToMorale: 50.0 ToItem: 6.0 ToTime: 2.0 clipSize: 1 blastRadius: 59 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 recoveryPoints: 2 invWidth: 1 invHeight: 3 listOrder: 13935 - type: STR_UAC_ROCKET_LAUNCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_UAC_ROCKET_LAUNCHER - STR_CONTACT_WHITE_DRAGON size: 0.4 costBuy: 90000 costSell: 25000 transferTime: 48 weight: 18 bigSprite: 3047 floorSprite: 403 handSprite: 728 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_UAC_ROCKET_LAUNCHER_ROCKETS accuracySnap: 65 accuracyAimed: 105 accuracyCloseQuarters: 55 tuSnap: 36 tuAimed: 64 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true aimRange: 25 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 12 dropoff: 3 armor: 45 listOrder: 13938 - type: STR_UAC_ROCKET_LAUNCHER_ROCKETS categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_UAC_ROCKET_LAUNCHER - STR_CONTACT_WHITE_DRAGON size: 0.2 costBuy: 13500 costSell: 3000 transferTime: 48 weight: 20 bigSprite: 3048 floorSprite: 17 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ArmorEffectiveness: 0.8 ToArmorPre: 0.15 clipSize: 5 blastRadius: 5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 35 listOrder: 13939 - type: STR_MRSHAN_LAUNCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G] size: 0.3 costSell: 100000 weight: 20 bigSprite: 3132 floorSprite: 422 handSprite: 2208 bulletSprite: 0 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_MRSHAN_LAUNCHER_ROCKET_HEAT - STR_MRSHAN_LAUNCHER_ROCKET_FAE - STR_MRSHAN_LAUNCHER_ROCKET_STUN accuracySnap: 60 accuracyAimed: 120 accuracyCloseQuarters: 60 tuSnap: 45 tuAimed: 60 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true snapRange: 11 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 12 armor: 45 listOrder: 13940 - type: STR_MRSHAN_LAUNCHER_ROCKET_HEAT categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.15 costSell: 3500 weight: 8 bigSprite: 3133 floorSprite: 423 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.6 ToStun: 0.75 RadiusReduction: 25 clipSize: 1 blastRadius: 2 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13941 - type: STR_MRSHAN_LAUNCHER_ROCKET_FAE categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.15 costSell: 3500 weight: 8 bigSprite: 3134 floorSprite: 424 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.25 ToHealth: 1.25 ToMorale: 15.0 FireThreshold: 30.0 RadiusReduction: 6 FixRadius: 12 clipSize: 1 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13942 - type: STR_MRSHAN_LAUNCHER_ROCKET_STUN categories: [STR_BAT_CAT_RL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G] size: 0.15 costSell: 3500 weight: 8 bigSprite: 3135 floorSprite: 425 hitAnimation: 88 power: 120 damageType: 6 damageAlter: ToHealth: 0.25 ToTile: 0.2 ToItem: 0.15 ToArmorPre: 0.1 RandomHealth: false clipSize: 1 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 listOrder: 13943 - type: STR_SSRL categories: [STR_BAT_CAT_GL] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 15000 costSell: 6500 weight: 20 bigSprite: 173 floorSprite: 103 handSprite: 976 bulletSprite: 0 fireSound: 52 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 3 ArmorEffectiveness: 0.75 ToStun: 1.0 RadiusReduction: 30 accuracySnap: 50 accuracyAimed: 75 accuracyCloseQuarters: 60 tuSnap: 42 tuAimed: 68 snapRange: 8 aimRange: 16 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: 1 battleType: 1 twoHanded: true blockBothHands: true arcingShot: true invWidth: 1 invHeight: 3 armor: 40 dropoff: 3 attraction: 12 listOrder: 13946 - type: STR_SSRL_2 categories: [STR_BAT_CAT_RL] requiresBuy: - STR_CONTACT_GUN_EMPORIUM size: 0.2 costBuy: 20000 costSell: 8500 weight: 8 bigSprite: 3045 floorSprite: 402 handSprite: 344 bulletSprite: 0 fireSound: 52 power: 90 damageType: 3 damageAlter: IgnoreSelfDestruct: false IgnoreOverKill: false ArmorEffectiveness: 0.75 accuracySnap: 60 accuracyAimed: 90 accuracyCloseQuarters: 60 tuSnap: 40 tuAimed: 60 snapRange: 11 aimRange: 22 costThrow: energy: 16 time: 30 flatThrow: time: true clipSize: 1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 45 attraction: 14 listOrder: 13948 - type: STR_SPORE_LAUNCHER categories: [STR_BAT_CAT_RL] requires: - STR_SPORE_LAUNCHER size: 0.4 costSell: 25000 weight: 10 bigSprite: 502 floorSprite: 231 handSprite: 1384 bulletSprite: 4 fireSound: 52 reloadSound: 530 compatibleAmmo: - STR_SPORES_TOXIN accuracySnap: 40 accuracyAimed: 75 accuracyCloseQuarters: 65 accuracyMultiplier: firing: 1.0 psiStrength: 0.5 psiSkill: 0.5 tuSnap: 38 tuAimed: 66 costThrow: energy: 20 time: 30 flatThrow: time: true aimRange: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 12 recoveryPoints: 5 listOrder: 13950 - type: STR_SPORES_TOXIN categories: [STR_BAT_CAT_RL] requires: - STR_SPORE_LAUNCHER size: 0.15 costSell: 2800 weight: 6 bigSprite: 503 floorSprite: 232 hitAnimation: 96 power: 40 damageType: 9 damageAlter: RandomType: 4 ToHealth: 1.0 ToStun: 0.0 ToMorale: 6.0 RandomStun: false clipSize: 3 blastRadius: 3 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 listOrder: 13951 - type: STR_MINI_CANNON categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.25 costBuy: 2500 costSell: 1000 weight: 15 bigSprite: 3160 floorSprite: 107 handSprite: 2256 bulletSprite: 9 fireSound: 64 reloadSound: 512 compatibleAmmo: - STR_SL_HE - STR_SL_I - STR_PIR_STUN_BOMB - STR_SL_ACID - STR_SL_SMOKE - STR_SL_EMP - STR_SL_GAS - STR_SL_HELL accuracySnap: 45 accuracyAimed: 70 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 55 tuAimed: 65 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 1 invHeight: 3 armor: 40 arcingShot: true aimRange: 22 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true #segment end twoHanded: true attraction: 12 listOrder: 13959 - type: STR_PIR_SMALL_LAUNCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_SMOKE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PIR_SMALL_LAUNCHER size: 0.2 costSell: 40000 weight: 10 bigSprite: 37 floorSprite: 36 handSprite: 64 bulletSprite: 9 fireSound: 53 reloadSound: 512 compatibleAmmo: - STR_SL_HE - STR_SL_I - STR_PIR_STUN_BOMB - STR_SL_ACID - STR_SL_SMOKE - STR_SL_EMP - STR_SL_GAS - STR_SL_HELL accuracySnap: 70 accuracyAimed: 110 accuracyCloseQuarters: 90 tuSnap: 40 tuAimed: 70 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true oneHandedPenalty: 90 invWidth: 2 invHeight: 2 recoveryPoints: 5 aimRange: 20 attraction: 12 armor: 35 listOrder: 13960 - type: STR_SHOULDER_LAUNCHER categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 150000 weight: 10 bigSprite: 214 floorSprite: 120 handSprite: 912 bulletSprite: 9 fireSound: 53 reloadSound: 512 compatibleAmmo: - STR_SL_HE - STR_SL_I - STR_PIR_STUN_BOMB - STR_SL_ACID - STR_SL_SMOKE - STR_SL_EMP - STR_SL_GAS - STR_SL_HELL accuracyAimed: 80 accuracyCloseQuarters: 140 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 psiSkill: 0.5 tuAimed: 30 tuLoad: 10 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 invWidth: 2 invHeight: 2 armor: 50 arcingShot: true aimRange: 20 attraction: 12 experienceTrainingMode: 11 listOrder: 13961 - type: STR_SL_HE categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.03 costBuy: 200 costSell: 100 weight: 3 bigSprite: 3158 floorSprite: 37 power: 45 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 3 ToStun: 1.0 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 listOrder: 13962 - type: STR_SL_I categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.03 costBuy: 1000 costSell: 350 weight: 3 bigSprite: 215 floorSprite: 37 hitAnimation: 152 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 30.0 ToTime: 1.0 ToItem: 2.0 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13963 - type: STR_PIR_STUN_BOMB categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PIR_SMALL_LAUNCHER size: 0.03 costSell: 18000 weight: 3 bigSprite: 38 floorSprite: 37 explosionHitSound: 238 hitAnimation: 80 power: 90 damageType: 6 damageAlter: RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 0.75 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 recoveryPoints: 1 listOrder: 13964 - type: STR_SL_ACID categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.03 costSell: 3000 weight: 3 bigSprite: 1223 floorSprite: 37 hitAnimation: 112 explosionHitSound: 112 power: 60 damageType: 6 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 8 FixRadius: 5 RadiusReduction: 5.0 ArmorEffectiveness: 1.33 SmokeThreshold: 36 ToStun: 0.5 ToHealth: 1.0 ToArmorPre: 0.2 ToTile: 1.0 ToItem: 1.5 ToWound: 0.04 RandomWound: false clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13965 - type: STR_SL_SMOKE categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_SMOKE, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS - STR_SMOKE_GRENADE size: 0.03 costBuy: 300 costSell: 150 weight: 3 bigSprite: 216 floorSprite: 37 power: 40 damageType: 9 blastRadius: 3 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13966 - type: STR_SL_GAS categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.03 costSell: 600 weight: 3 bigSprite: 3159 floorSprite: 37 explosionHitSound: 112 hitAnimation: 96 power: 40 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 3 ToHealth: 1.0 ToStun: 0.8 ToEnergy: 3.0 ToMorale: 2.0 RandomStun: false clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 20 listOrder: 13967 - type: STR_SL_EMP categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SL_EMP size: 0.03 costSell: 3000 weight: 3 bigSprite: 1269 floorSprite: 37 hitAnimation: 104 explosionHitSound: 149 power: 50 damageType: 3 damageAlter: IgnoreSelfDestruct: true ResistType: 13 FixRadius: 4 ArmorEffectiveness: 0.33 ToStun: 5.0 ToItem: 0.25 ToArmor: 0.0 ToWound: 0.0 ToTile: 0.33 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 recoveryPoints: 1 armor: 20 listOrder: 13968 - type: STR_SL_HELL categories: [STR_BAT_CAT_PISTOL, STR_BAT_CAT_GL, STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_SL_HELL size: 0.03 costSell: 8000 weight: 3 bigSprite: 3161 floorSprite: 37 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 clipSize: 1 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 2 armor: 35 recoveryPoints: 1 listOrder: 13969 - type: STR_PLASMA_SCORCHER categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_PLASMA_SCORCHER size: 0.4 costSell: 125000 weight: 24 bigSprite: 574 floorSprite: 257 handSprite: 1192 bulletSprite: 15 fireSound: 18 reloadSound: 537 compatibleAmmo: - STR_PLASMA_SCORCHER_CLIP accuracyAuto: 30 accuracySnap: 50 accuracyCloseQuarters: 70 tuAuto: 40 tuSnap: 28 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 autoRange: 14 snapRange: 18 attraction: 12 recoveryPoints: 10 listOrder: 13972 - type: STR_PLASMA_SCORCHER_CLIP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requires: - STR_PLASMA_SCORCHER size: 0.1 costSell: 15000 weight: 6 bigSprite: 575 floorSprite: 33 explosionHitSound: 111 hitAnimation: 104 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FixRadius: 4 RadiusReduction: 15 FireThreshold: 10 ToTile: 0.85 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.75 clipSize: 16 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 1 armor: 40 listOrder: 13973 - type: STR_ES_ION_CANNON categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.5 costBuy: 1250000 costSell: 250000 transferTime: 120 weight: 44 bigSprite: 1042 floorSprite: 333 handSprite: 1704 bulletSprite: 24 fireSound: 234 reloadSound: 539 compatibleAmmo: - STR_ES_ION_CANNON_CLIP accuracyAimed: 100 accuracyCloseQuarters: 60 tuAimed: 75 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 aimRange: 20 armor: 50 attraction: 14 listOrder: 13975 - type: STR_ES_ION_CANNON_CLIP categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] requiresBuy: - STR_MISSION_EUROSYNDICATE_DEAL size: 0.05 costBuy: 40000 costSell: 10000 transferTime: 120 weight: 6 bigSprite: 1043 floorSprite: 276 hitAnimation: 104 explosionHitSound: 210 power: 85 damageType: 3 damageAlter: IgnoreOverKill: false ResistType: 12 IgnoreSelfDestruct: false ArmorEffectiveness: 0.5 FixRadius: 5 ToStun: 1.5 ToTime: 2.0 ToItem: 0.5 ToArmor: 0.0 ToWound: 0.0 RandomWound: false IgnorePainImmunity: true clipSize: 5 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 35 listOrder: 13976 - type: STR_BFG categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.6 costSell: 200000 weight: 60 bigSprite: 270 floorSprite: 142 handSprite: 496 bulletSprite: 8 fireSound: 404 reloadSound: 535 compatibleAmmo: - STR_BFG_BATTERY accuracyAimed: 75 accuracyCloseQuarters: 60 tuAimed: 50 aimRange: 20 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 18 listOrder: 13980 - type: STR_BFG_BATTERY categories: [STR_BAT_CAT_RL, STR_BAT_CAT_0G] size: 0.2 costSell: 25000 weight: 20 bigSprite: 271 floorSprite: 143 explosionHitSound: 118 power: 240 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FireThreshold: 10 ToArmorPre: 0.05 ToStun: 0.5 clipSize: 6 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 listOrder: 13981 - type: STR_PIR_BLASTER_LAUNCHER categories: [STR_BAT_CAT_GUIDED, STR_BAT_CAT_0G] requires: - STR_PIR_BLASTER_LAUNCHER size: 0.6 costSell: 144000 weight: 16 bigSprite: 35 floorSprite: 34 handSprite: 56 bulletSprite: 10 fireSound: 53 reloadSound: 530 compatibleAmmo: - STR_PIR_BLASTER_BOMB accuracyAimed: 120 accuracyCloseQuarters: 50 tuAimed: 85 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true waypoints: 7 invWidth: 2 invHeight: 3 recoveryPoints: 15 armor: 40 attraction: 12 listOrder: 13990 - type: STR_PIR_BLASTER_BOMB categories: [STR_BAT_CAT_GUIDED, STR_BAT_CAT_0G] requires: - STR_PIR_BLASTER_LAUNCHER size: 0.15 costSell: 40000 weight: 6 bigSprite: 36 floorSprite: 35 explosionHitSound: 118 power: 200 damageType: 3 powerRangeReduction: 2 powerRangeThreshold: 20.0 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToArmorPre: 0.2 clipSize: 1 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 3 blastRadius: 11 listOrder: 13991 - type: STR_LIGHTER categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.1 costBuy: 900 costSell: 300 weight: 3 bigSprite: 483 floorSprite: 311 handSprite: 1608 bulletSprite: 25 fireSound: 76 explosionHitSound: 106 hitAnimation: 152 power: 20 accuracySnap: 100 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 28 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 1 ToMorale: 20.0 ToTime: 1.0 ToItem: 2.0 battleType: 1 costThrow: energy: 6 time: 30 flatThrow: time: true clipSize: 5 arcingShot: true maxRange: 3 bulletSpeed: 8 listOrder: 13998 - type: STR_HAND_FLAMER categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION] requires: - STR_HAND_FLAMER size: 0.15 costSell: 3000 weight: 7 bigSprite: 3089 floorSprite: 408 handSprite: 2136 bulletSprite: 25 fireSound: 224 reloadSound: 530 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracySnap: 20 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 24 tuLoad: 20 costThrow: energy: 14 time: 30 flatThrow: time: true battleType: 1 arcingShot: true maxRange: 5 invWidth: 2 invHeight: 2 armor: 30 bulletSpeed: 80 kneelBonus: 110 experienceTrainingMode: 6 recoveryPoints: 5 attraction: 12 listOrder: 13999 - type: STR_FLAMETHROWER categories: [STR_BAT_CAT_THROWN] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.2 costBuy: 17500 costSell: 3300 weight: 11 bigSprite: 140 floorSprite: 86 handSprite: 256 bulletSprite: 25 fireSound: 224 reloadSound: 530 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyAuto: 20 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuAuto: 38 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 80 arcingShot: true maxRange: 9 invWidth: 1 invHeight: 3 armor: 30 autoShots: 8 bulletSpeed: 80 kneelBonus: 110 experienceTrainingMode: 6 attraction: 12 listOrder: 14000 - type: STR_FLAMETHROWER_LR categories: [STR_BAT_CAT_THROWN] requires: - STR_FLAMETHROWER_LR size: 0.2 costSell: 3600 weight: 10 bigSprite: 516 floorSprite: 86 handSprite: 256 bulletSprite: 25 fireSound: 224 reloadSound: 530 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyAuto: 30 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuAuto: 52 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 arcingShot: true maxRange: 20 invWidth: 1 invHeight: 3 armor: 30 autoShots: 4 autoRange: 20 bulletSpeed: 80 kneelBonus: 110 experienceTrainingMode: 6 recoveryPoints: 3 attraction: 12 listOrder: 14000 - type: STR_FLAMETHROWER_CLIP categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.1 costBuy: 500 costSell: 400 weight: 5 bigSprite: 141 floorSprite: 87 explosionHitSound: 106 hitAnimation: 152 power: 20 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 1 ToMorale: 25.0 ToTime: 1.0 ToItem: 2.0 clipSize: 32 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 armor: 15 listOrder: 14002 - type: STR_HEAVY_FLAMER categories: [STR_BAT_CAT_THROWN] size: 0.4 costSell: 18000 weight: 24 bigSprite: 321 floorSprite: 163 handSprite: 744 bulletSprite: 25 fireSound: 224 reloadSound: 530 compatibleAmmo: - STR_HEAVY_FLAMER_CLIP accuracyAuto: 20 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuAuto: 42 tuLoad: 25 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 75 arcingShot: true maxRange: 15 invWidth: 2 invHeight: 3 armor: 50 autoRange: 15 autoShots: 10 attraction: 8 bulletSpeed: 80 kneelBonus: 110 experienceTrainingMode: 6 listOrder: 14010 - type: STR_HEAVY_FLAMER_CLIP categories: [STR_BAT_CAT_THROWN] size: 0.15 costSell: 1200 weight: 10 bigSprite: 322 floorSprite: 87 explosionHitSound: 106 hitAnimation: 152 power: 30 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 2 ToMorale: 30.0 ToTime: 1.0 ToItem: 2.0 clipSize: 40 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 15 listOrder: 14011 - type: STR_MEGA_FLAMER categories: [STR_BAT_CAT_THROWN] requiresBuy: - STR_MARKET_OF_WISHING size: 1.0 costSell: 100000 weight: 85 bigSprite: 705 floorSprite: 269 handSprite: 1304 bulletSprite: 25 fireSound: 224 reloadSound: 530 compatibleAmmo: - STR_MEGA_FLAMER_CLIP accuracyAuto: 25 accuracySnap: 35 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.5 strength: 0.5 tuSnap: 30 tuAuto: 45 tuLoad: 25 confSnap: name: STR_BURST shots: 2 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 arcingShot: true invWidth: 2 invHeight: 3 armor: 60 autoRange: 20 snapRange: 20 maxRange: 30 autoShots: 4 attraction: 10 bulletSpeed: 20 kneelBonus: 100 experienceTrainingMode: 6 listOrder: 14020 - type: STR_MEGA_FLAMER_CLIP categories: [STR_BAT_CAT_THROWN] requiresBuy: - STR_MARKET_OF_WISHING size: 0.3 costSell: 12000 weight: 25 bigSprite: 706 floorSprite: 87 explosionHitSound: 106 hitAnimation: 152 power: 120 damageType: 2 damageAlter: FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 3 ToHealth: 3.0 ToTime: 3.0 ToTile: 0.3 ToItem: 2.0 ToMorale: 40.0 clipSize: 40 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 2 armor: 40 listOrder: 14021 - type: STR_FIREBALL_LAUNCHER categories: [STR_BAT_CAT_THROWN] requiresBuy: - STR_CONTACT_ARENA size: 0.4 costBuy: 150000 costSell: 56000 transferTime: 96 weight: 28 bigSprite: 451 floorSprite: 207 handSprite: 616 bulletSprite: 25 fireSound: 76 explosionHitSound: 106 power: 70 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 6 ToMorale: 40.0 ToItem: 2.0 accuracySnap: 90 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 30 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 dropoff: 4 maxRange: 25 powerRangeThreshold: 26 powerRangeReduction: 99 experienceTrainingMode: 6 attraction: 10 listOrder: 14035 - type: STR_MOLOTOV categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.05 costSell: 50 weight: 3 bigSprite: 195 floorSprite: 201 handSprite: 872 bulletSprite: 17 fireSound: 39 hitAnimation: 152 power: 20 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 1 ToMorale: 30.0 ToTime: 1.0 ToItem: 2.0 accuracyAimed: 90 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 40 energy: 6 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 20 aimRange: 15 dropoff: 4 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 14050 - type: STR_ANARCHY_BOMB categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION] size: 0.1 costSell: 125 weight: 5 bigSprite: 446 floorSprite: 19 handSprite: 128 bulletSprite: 22 fireSound: 39 power: 63 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 accuracyAimed: 85 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 45 energy: 10 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 16 aimRange: 12 dropoff: 4 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 14055 - type: STR_STICK_GRENADE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 150 weight: 3 bigSprite: 307 floorSprite: 19 handSprite: 304 bulletSprite: 19 fireSound: 39 power: 50 damageType: 3 damageAlter: ToStun: 1.0 IgnoreSelfDestruct: false accuracyAimed: 110 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 35 energy: 6 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 24 aimRange: 18 dropoff: 4 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 14060 - type: STR_SPIKEBALL categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER] requiresBuy: - STR_CONTACT_DR_WANG size: 0.1 costBuy: 6000 costSell: 2000 transferTime: 72 weight: 4 bigSprite: 462 floorSprite: 115 handSprite: 880 bulletSprite: 22 fireSound: 39 power: 80 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 accuracyAimed: 125 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 35 energy: 8 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true clipSize: 1 battleType: 1 maxRange: 12 powerRangeThreshold: 13 powerRangeReduction: 99 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 14065 - type: STR_BOOM_FRUIT categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_BOOM_FRUIT size: 0.05 costSell: 400 weight: 2 bigSprite: 733 floorSprite: 282 bulletSprite: 21 fireSound: 39 power: 52 damageType: 3 damageAlter: IgnoreSelfDestruct: false ToStun: 0.75 accuracyAimed: 100 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 6 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 24 aimRange: 18 dropoff: 4 recoveryPoints: 2 kneelBonus: 100 attraction: 10 listOrder: 14070 - type: STR_FLASK_ACID categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 300 weight: 3 bigSprite: 448 floorSprite: 201 handSprite: 872 bulletSprite: 17 fireSound: 39 hitSound: 85 hitAnimation: 46 power: 50 damageType: 8 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 1.33 ToArmorPre: 0.25 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false accuracyAimed: 100 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 6 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 16 aimRange: 12 dropoff: 4 bulletSpeed: -2 kneelBonus: 100 attraction: 10 listOrder: 14075 - type: STR_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES - STR_GRENADE size: 0.05 costBuy: 750 costSell: 350 handSprite: 128 fuseType: 0 power: 55 damageAlter: IgnoreOverKill: false ToStun: 1.0 costPrime: time: 33 costThrow: energy: 6 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE armor: 250 attraction: 10 listOrder: 14100 - type: STR_GRENADE_FRAG categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_GUN_EMPORIUM - STR_GRENADE_FRAG size: 0.05 costBuy: 2000 costSell: 420 weight: 4 bigSprite: 177 floorSprite: 104 handSprite: 192 fuseType: 0 power: 69 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 costPrime: time: 33 costThrow: energy: 8 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 5 armor: 250 attraction: 12 listOrder: 14110 - type: STR_GRENADE_FRAG_PS categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 12000 weight: 4 bigSprite: 3157 floorSprite: 428 handSprite: 2248 fuseType: 0 power: 96 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.25 ResistType: 7 FixRadius: 7 RadiusReduction: 5 FireThreshold: 60 ToMorale: 3.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.33 costPrime: time: 33 costThrow: energy: 8 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 armor: 250 attraction: 12 listOrder: 14111 - type: STR_INCENDIARY_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_INCENDIARY_GRENADE size: 0.1 costBuy: 1000 costSell: 500 weight: 3 bigSprite: 27 floorSprite: 27 handSprite: 2016 fuseType: 0 power: 40 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 3 ToMorale: 30.0 ToItem: 2.0 costPrime: time: 33 costThrow: energy: 6 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 armor: 20 blastRadius: 3 attraction: 12 listOrder: 14115 - type: STR_WP_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.05 costBuy: 4000 costSell: 1200 weight: 3 bigSprite: 142 floorSprite: 88 handSprite: 888 hitAnimation: 168 fuseType: 0 power: 50 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.5 ToMorale: 25.0 costPrime: time: 33 costThrow: energy: 6 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 3 armor: 250 listOrder: 14120 - type: STR_GAS_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 1400 weight: 3 bigSprite: 591 floorSprite: 263 handSprite: 1232 explosionHitSound: 112 hitAnimation: 96 fuseType: 0 power: 50 damageType: 9 damageAlter: RandomType: 4 FixRadius: 4 ToHealth: 1.5 ToStun: 0.8 ToEnergy: 4.0 ToMorale: 3.0 RandomStun: false battleType: 4 costPrime: time: 33 costThrow: energy: 6 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE armor: 250 listOrder: 14125 - type: STR_ACID_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 700 weight: 3 bigSprite: 527 floorSprite: 242 handSprite: 1072 hitAnimation: 112 explosionHitSound: 112 fuseType: 0 power: 45 damageType: 6 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 8 FixRadius: 4 RadiusReduction: 5.0 ArmorEffectiveness: 1.33 SmokeThreshold: 36 ToStun: 0.5 ToHealth: 1.0 ToArmorPre: 0.2 ToTile: 1.0 ToItem: 1.5 ToWound: 0.04 RandomWound: false battleType: 4 costPrime: time: 33 costThrow: energy: 6 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE armor: 250 listOrder: 14130 - type: STR_GRENADE_BUG categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requires: - STR_GRENADE_BUG size: 0.05 costSell: 3000 weight: 4 bigSprite: 1222 floorSprite: 383 handSprite: 2000 hitAnimation: 96 fuseType: 0 power: 60 damageType: 9 damageAlter: RandomType: 4 ResistType: 11 IgnoreSelfDestruct: true FixRadius: 5 ArmorEffectiveness: 0.125 ToHealth: 4.5 ToStun: 1.0 ToEnergy: 13.5 ToMorale: 3.0 noLOSAccuracyPenalty: 75 accuracyThrow: 125 battleType: 4 isExplodingInHands: true primeActionName: STR_EXCITE_THE_BUG costPrime: time: 15 costUnprime: time: 199 costThrow: energy: 8 time: 30 flatThrow: time: true recoveryPoints: 1 attraction: 12 listOrder: 14140 - type: STR_PIR_ALIEN_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requires: - STR_PIR_ALIEN_GRENADE size: 0.05 costSell: 10000 weight: 3 bigSprite: 39 floorSprite: 38 handSprite: 144 power: 96 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 costPrime: time: 33 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 4 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE recoveryPoints: 1 blastRadius: 5 armor: 250 attraction: 12 listOrder: 14150 - type: STR_SONIC_PULSER categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER] requires: - STR_SONIC_PULSER size: 0.05 costSell: 14850 weight: 3 bigSprite: 1068 floorSprite: 350 handSprite: 1776 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.5 ToTile: 0.75 costPrime: time: 33 costThrow: energy: 6 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 5 recoveryPoints: 1 armor: 250 attraction: 12 listOrder: 14160 - type: STR_GRENADE_FUSION categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 30000 weight: 4 bigSprite: 206 floorSprite: 115 handSprite: 880 power: 125 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 costPrime: time: 33 costThrow: energy: 8 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 7 armor: 250 attraction: 14 listOrder: 14180 - type: STR_STUN_GRENADE_PIR categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.05 costSell: 600 weight: 3 bigSprite: 196 floorSprite: 155 handSprite: 896 hitAnimation: 80 fuseType: 0 power: 50 damageType: 6 damageAlter: ArmorEffectiveness: 1.5 ToTime: 1.5 costPrime: time: 33 costThrow: energy: 6 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 3 armor: 250 attraction: 8 listOrder: 14190 - type: STR_KNOCKOUT_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.05 costSell: 1800 weight: 3 bigSprite: 475 floorSprite: 215 handSprite: 1000 hitAnimation: 88 power: 50 fuseType: 0 damageType: 6 damageAlter: RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 5.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.7 FixRadius: 4 battleType: 4 costPrime: time: 33 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE costThrow: energy: 6 time: 30 flatThrow: time: true armor: 250 listOrder: 14192 - type: STR_HALLUCINOGEN_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 6000 costSell: 2200 weight: 3 bigSprite: 1041 floorSprite: 332 handSprite: 1696 hitAnimation: 88 fuseType: 0 power: 50 damageType: 6 damageAlter: RandomType: 4 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.4 ToMorale: 44.0 FixRadius: 4 battleType: 4 costPrime: time: 33 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE costThrow: energy: 6 time: 30 flatThrow: time: true armor: 250 listOrder: 14934 - type: STR_RIOT_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES - STR_RIOT_GRENADE size: 0.1 costBuy: 3000 costSell: 1000 weight: 5 bigSprite: 981 floorSprite: 310 handSprite: 1600 fuseType: -2 power: 72 damageType: 6 damageAlter: ToTime: 1.5 ToHealth: 0.75 SmokeThreshold: 10 costPrime: time: 33 costThrow: energy: 10 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 5 invWidth: 1 invHeight: 2 armor: 250 attraction: 8 listOrder: 14195 - type: STR_STICK_BOMB categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] size: 0.1 costSell: 800 weight: 6 bigSprite: 3072 floorSprite: 310 handSprite: 2088 fuseType: -2 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ArmorEffectiveness: 0.65 RadiusReduction: 20 FixRadius: 2 costPrime: time: 33 costThrow: energy: 12 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 1 invHeight: 2 armor: 250 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 75 meleeMultiplier: melee: 1.0 costMelee: time: 11 energy: 3 flatMelee: time: true #segment end attraction: 12 listOrder: 14198 - type: STR_DYNAMITE categories: [STR_BAT_CAT_GRENADE] size: 0.1 costSell: 750 weight: 6 bigSprite: 137 floorSprite: 83 handSprite: 856 power: 84 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToTile: 0.75 ToArmorPre: 0.08 costPrime: time: 40 costThrow: energy: 12 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.75 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 6 armor: 250 attraction: 10 listOrder: 14200 - type: STR_COV categories: [STR_BAT_CAT_GRENADE] size: 0.3 costSell: 1500 weight: 10 bigSprite: 437 floorSprite: 197 fuseType: 0 power: 90 blastRadius: 9 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ResistType: 7 FixRadius: 9 RadiusReduction: 5 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.08 ToStun: 1.0 costPrime: time: 33 costThrow: energy: 20 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.5 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 2 armor: 250 attraction: 10 listOrder: 14210 - type: STR_HIGH_EXPLOSIVE categories: [STR_BAT_CAT_GRENADE] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.15 costBuy: 10000 costSell: 2400 weight: 8 bigSprite: 22 floorSprite: 22 handSprite: 184 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToTile: 0.625 ToArmorPre: 0.08 costPrime: time: 40 costThrow: energy: 16 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.65 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 7 armor: 250 attraction: 10 listOrder: 14240 - type: STR_FIREBOMB categories: [STR_BAT_CAT_GRENADE] size: 0.15 costSell: 1600 weight: 7 bigSprite: 566 floorSprite: 254 handSprite: 1168 explosionHitSound: 106 hitAnimation: 152 power: 100 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 9 ToMorale: 50.0 ToItem: 2.0 costPrime: time: 40 costThrow: energy: 14 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.65 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 armor: 250 attraction: 10 listOrder: 14245 - type: STR_GAS_BOMB categories: [STR_BAT_CAT_GRENADE] size: 0.1 costSell: 3000 weight: 7 bigSprite: 1009 floorSprite: 316 handSprite: 1648 explosionHitSound: 112 hitAnimation: 96 power: 110 damageType: 9 damageAlter: RandomType: 4 FixRadius: 10 ToHealth: 2.25 ToStun: 1.2 ToEnergy: 5.0 ToMorale: 3.5 RandomStun: false IgnoreSelfDestruct: true throwMultiplier: throwing: 0.65 battleType: 4 invWidth: 2 costPrime: time: 40 costThrow: energy: 14 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE armor: 250 listOrder: 14247 - type: STR_KNOCKOUT_BOMB categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_STUNWEAPON] size: 0.1 costSell: 4000 weight: 7 bigSprite: 3120 floorSprite: 413 handSprite: 2168 explosionHitSound: 112 hitAnimation: 88 power: 110 damageType: 6 damageAlter: RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 4.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.5 FixRadius: 10 throwMultiplier: throwing: 0.65 battleType: 4 invWidth: 2 costPrime: time: 40 costThrow: energy: 14 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE armor: 250 listOrder: 14248 - type: STR_SATCHEL_CHARGE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_UNDERWATER] requiresBuy: - STR_CONTACT_KRAZY_HANNA size: 0.3 costBuy: 12000 costSell: 4000 weight: 15 bigSprite: 284 floorSprite: 152 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 14 RadiusReduction: 7.5 ToStun: 1.0 ToArmorPre: 0.04 costThrow: energy: 20 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.5 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 2 armor: 250 attraction: 10 listOrder: 14250 - type: STR_BARREL_BOMB categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_UNDERWATER] size: 0.5 costSell: 4500 weight: 30 bigSprite: 1010 floorSprite: 151 power: 175 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 1.25 RadiusReduction: 6.0 FixRadius: 25 ToStun: 1.0 ToArmorPre: 0.04 costThrow: energy: 20 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.35 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE twoHanded: true blockBothHands: true battleType: 4 invWidth: 2 invHeight: 3 armor: 250 attraction: 10 listOrder: 14255 - type: STR_BARREL_NUKE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_UNDERWATER] size: 0.5 costSell: 300000 weight: 50 bigSprite: 3057 floorSprite: 406 explosionHitSound: 107 power: 450 damageType: 3 isExplodingInHands: true damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 20.0 ToTime: 10.0 ToStun: 1.0 FixRadius: 42 costThrow: energy: 20 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.35 unprimeActionName: STR_UNPRIME_NUKE costUnprime: time: 100 twoHanded: true blockBothHands: true battleType: 4 invWidth: 2 invHeight: 3 armor: 250 attraction: 10 listOrder: 14260 - type: STR_SOL_DEMO_CHARGE categories: [STR_BAT_CAT_GRENADE] requires: - STR_SOL_DEMO_CHARGE size: 0.15 costSell: 20000 weight: 7 bigSprite: 718 floorSprite: 277 handSprite: 1360 power: 150 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 9 ToStun: 1.0 ToTile: 0.66 ToArmorPre: 0.08 costPrime: time: 40 costThrow: energy: 14 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.65 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 recoveryPoints: 2 armor: 250 attraction: 12 listOrder: 14265 - type: STR_NUKE_CHARGE categories: [STR_BAT_CAT_GRENADE] size: 0.2 costSell: 25000 weight: 12 bigSprite: 332 floorSprite: 165 power: 210 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 19 ToStun: 1.0 ToArmorPre: 0.08 costPrime: time: 40 costThrow: energy: 20 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.5 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 2 armor: 250 listOrder: 14270 - type: STR_BABY_NUKE_TIMED categories: [STR_BAT_CAT_GRENADE] size: 0.15 costSell: 120000 weight: 15 bigSprite: 1073 floorSprite: 344 explosionHitSound: 107 power: 300 damageType: 3 isExplodingInHands: true damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FireThreshold: 10 ToMorale: 20.0 ToEnergy: 20.0 ToTime: 10.0 ToStun: 1.0 blastRadius: 28 costThrow: energy: 20 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.5 unprimeActionName: STR_UNPRIME_NUKE costUnprime: time: 100 battleType: 4 invWidth: 1 invHeight: 2 armor: 250 listOrder: 14275 - type: STR_BREACHING_CHARGE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION] requiresBuy: - STR_BREACHING_CHARGE size: 0.1 costBuy: 70000 costSell: 20000 weight: 6 bigSprite: 3074 floorSprite: 22 explosionHitSound: 111 hitAnimation: 104 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 FixRadius: 1 FireThreshold: 10 ToTile: 1.25 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.75 costPrime: time: 50 costThrow: time: 999 costUnprime: time: 50 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 1 invHeight: 2 armor: 250 attraction: 12 listOrder: 14280 - type: STR_EMP_GRENADE categories: [STR_BAT_CAT_GRENADE] size: 0.1 costSell: 1500 weight: 6 bigSprite: 1051 floorSprite: 337 handSprite: 1720 hitAnimation: 104 explosionHitSound: 149 power: 85 damageType: 3 damageAlter: ResistType: 13 IgnoreSelfDestruct: true ArmorEffectiveness: 0.33 ToStun: 4.0 ToItem: 0.0 ToArmor: 0.0 ToWound: 0.0 RandomWound: false FixRadius: 6 costPrime: time: 33 costThrow: energy: 12 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.8 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 armor: 250 attraction: 10 listOrder: 14290 - type: STR_PROXIMITY_GRENADE categories: [STR_BAT_CAT_PROXY, STR_BAT_CAT_INFILTRATION] size: 0.05 costBuy: 0 costSell: 12000 handSprite: 168 weight: 3 power: 90 damageAlter: IgnoreOverKill: false FixRadius: 3 ToStun: 1.0 ToArmorPre: 0.08 costPrime: time: 33 costThrow: energy: 6 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE armor: 80 listOrder: 14300 - type: STR_MINE categories: [STR_BAT_CAT_PROXY] requiresBuy: - STR_MINE size: 0.15 costBuy: 3000 costSell: 2000 weight: 6 bigSprite: 474 floorSprite: 214 handSprite: 1168 power: 90 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RadiusReduction: 0.0 ArmorEffectiveness: 0.8 ToArmorPre: 0.08 ToStun: 1.0 costThrow: energy: 12 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.5 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE twoHanded: true blockBothHands: true battleType: 5 blastRadius: 2 invWidth: 2 invHeight: 1 armor: 80 listOrder: 14330 - type: STR_MINE_N categories: [STR_BAT_CAT_PROXY] size: 0.15 costSell: 6000 weight: 6 bigSprite: 497 floorSprite: 228 handSprite: 1168 power: 128 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToArmorPre: 0.08 costPrime: time: 40 costThrow: energy: 12 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.5 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE twoHanded: true blockBothHands: true battleType: 5 blastRadius: 4 invWidth: 2 invHeight: 1 armor: 100 listOrder: 14335 - type: STR_MUMBLEBALL categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_PROXY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 1400 costSell: 800 weight: 2 bigSprite: 3138 floorSprite: 37 hitAnimation: 96 explosionHitSound: [550, 551, 552, 553, 554] fuseType: -3 fuseTriggerEvents: defaultBehavior: false throwTrigger: true proximityExplode: true power: 20 damageType: 9 damageAlter: RandomType: 2 ResistType: 0 RadiusReduction: 0 FixRadius: 1 ToMorale: 3.5 ToStun: 0.5 ToTime: 1.0 costThrow: energy: 6 time: 30 flatThrow: time: true costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 5 armor: 100 listOrder: 14390 - type: STR_SMOKE_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_SMOKE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_SMOKE_GRENADE size: 0.05 costBuy: 600 costSell: 250 handSprite: 136 power: 50 fuseType: 0 blastRadius: 4 costPrime: time: 33 costUnprime: time: 25 costThrow: energy: 6 time: 30 flatThrow: time: true unprimeActionName: STR_UNPRIME_GRENADE armor: 250 listOrder: 14410 - type: STR_TORCH categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INTELLIGENCE] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.1 costBuy: 75 costSell: 50 bigSprite: 738 floorSprite: 284 handSprite: 1400 weight: 4 fuseType: -3 fuseTriggerEvents: defaultBehavior: true throwTrigger: true throwExplode: true specialChance: 50 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 10 power: 15 invWidth: 1 invHeight: 3 supportedInventorySections: - STR_RIGHT_HAND - STR_LEFT_HAND #melee attack meleeType: 2 meleeHitSound: 106 meleePower: 10 meleeAlter: FixRadius: 0 ToMorale: 15.0 ToTime: 2.0 accuracyMelee: 80 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 12 energy: 3 flatRate: true #end listOrder: 14420 - type: STR_MAG_LITE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.1 costBuy: 2250 costSell: 1500 weight: 6 bigSprite: 678 floorSprite: 290 handSprite: 160 power: 26 fuseType: -3 fuseTriggerEvents: defaultBehavior: true throwTrigger: true throwExplode: true specialChance: 25 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 10 throwMultiplier: throwing: 0.75 armor: 30 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 15 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 accuracyMelee: 65 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 10 energy: 4 flatMelee: time: true #segment end invWidth: 1 invHeight: 2 listOrder: 14422 - type: STR_ELECTRO_FLARE categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.025 costBuy: 800 costSell: 500 weight: 2 power: 15 fuseType: -3 fuseTriggerEvents: defaultBehavior: false throwTrigger: true throwExplode: true specialChance: 15 costThrow: energy: 6 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.75 handSprite: 176 armor: 20 listOrder: 14424 - type: STR_LIGHT_CRYSTAL categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER] size: 0.1 costSell: 180000 weight: 6 bigSprite: 348 floorSprite: 170 handSprite: 176 power: 40 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 10 armor: 250 listOrder: 14429 - type: STR_RANGEFINDER categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.1 costBuy: 1000 costSell: 400 weight: 2 bigSprite: 1139 floorSprite: 218 handSprite: 1016 accuracyAimed: 0 tuAimed: 999 dropoff: -1 battleType: 1 damageType: 4 clipSize: -1 power: 0 aimRange: 0 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true listOrder: 14440 - type: STR_MOTION_SCANNER categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 34995 weight: 3 bigSprite: 23 floorSprite: 23 handSprite: 160 battleType: 7 tuUse: 20 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 flatMelee: time: true #segment end listOrder: 14450 - type: STR_OCCULAR categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] costSell: 500000 requires: - STR_OCCULAR size: 0.05 weight: 3 bigSprite: 1119 floorSprite: 700 hitSound: 103 battleType: 8 tuUse: 20 LOSRequired: true costThrow: energy: 6 time: 30 flatThrow: time: true recoveryPoints: 5 listOrder: 14455 - type: STR_FIRE_EXT categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_THROWN, STR_BAT_CAT_SMOKE, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.2 costBuy: 700 costSell: 420 weight: 9 bigSprite: 587 floorSprite: 262 handSprite: 1224 bulletSprite: 1 fireSound: 76 explosionHitSound: 76 hitAnimation: 96 power: 40 accuracyAimed: 100 accuracyCloseQuarters: 85 tuAimed: 64 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 3 ToStun: 0.6 ToTime: 0.4 battleType: 1 costThrow: energy: 18 time: 30 flatThrow: time: true clipSize: 3 isFireExtinguisher: true arcingShot: true maxRange: 6 invWidth: 2 invHeight: 2 bulletSpeed: 80 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true #segment end kneelBonus: 100 listOrder: 14480 - type: STR_FOAM_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_SMOKE, STR_BAT_CAT_UTILITY] size: 0.1 costSell: 1250 weight: 5 bigSprite: 3140 floorSprite: 426 handSprite: 2216 hitAnimation: 96 power: 70 fuseType: -2 damageType: 9 damageAlter: IgnoreSelfDestruct: true FixRadius: 6 ToStun: 2.0 ToTime: 2.0 isFireExtinguisher: true costPrime: time: 33 costThrow: energy: 10 time: 30 flatThrow: time: true throwMultiplier: throwing: 0.8 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 armor: 50 attraction: 6 listOrder: 14482 - type: STR_LEVITATOR categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER] size: 0.4 costSell: 40000 weight: -15 bigSprite: 648 floorSprite: 712 costThrow: time: 999 flatThrow: time: true battleType: 10 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 40 listOrder: 14490 - type: STR_MANACLES categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 300 weight: 5 bigSprite: 957 floorSprite: 19 bulletSprite: 5 fireSound: -1 hitSound: 128 hitAnimation: 26 power: 22 damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 0.33 ToArmor: 0 ToHealth: 0 ToWound: 0 ToTile: 0 ToItem: 0 ToStun: 1.0 IgnorePainImmunity: true accuracyAuto: 60 accuracyMultiplier: firing: 0.0 strength: 1.0 costAuto: time: 96 energy: 10 costThrow: energy: 10 time: 30 flatThrow: time: true clipSize: 4 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 2 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 autoShots: 4 kneelBonus: 100 attraction: 6 experienceTrainingMode: 19 listOrder: 14491 - type: STR_CROWBAR categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UTILITY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.15 costBuy: 100 costSell: 80 weight: 13 bigSprite: 967 floorSprite: 304 handSprite: 1576 bulletSprite: 5 hitSound: 62 hitAnimation: 36 power: 25 damageType: 3 damageBonus: strength: 0.4 bravery: 0.3 damageAlter: FixRadius: 0 IgnoreDirection: false ToStun: 1.0 ToWound: 0 ToTile: 0.66 RandomStun: false accuracySnap: 80 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.33 closeQuartersMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.33 costSnap: time: 14 energy: 9 confSnap: name: STR_CRUSH costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 1 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 armor: 80 attraction: 7 listOrder: 14492 - type: STR_PICKAXE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 150 weight: 12 bigSprite: 491 floorSprite: 226 handSprite: 1024 bulletSprite: 5 hitSound: 122 hitAnimation: 36 power: 20 damageType: 1 damageBonus: strength: 0.5 damageAlter: ArmorEffectiveness: 0.7 ToTile: 1.0 ToArmorPre: 0.1 RandomHealth: true accuracySnap: 60 accuracyMultiplier: firing: 0.0 flatHundred: 0.5 melee: 0.5 confSnap: name: STR_CRUSH costSnap: time: 20 energy: 9 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 14493 - type: STR_FUSION_TORCH categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.4 requiresBuy: - STR_CONTACT_SHIP_JUNKYARD costBuy: 70000 costSell: 46000 weight: 15 bigSprite: 217 floorSprite: 121 handSprite: 424 bulletSprite: 5 fireSound: 224 compatibleAmmo: - STR_FUSION_TORCH_CLIP accuracyAuto: 200 accuracyCloseQuarters: 85 tuAuto: 96 tuLoad: 20 costThrow: energy: 20 time: 30 flatThrow: time: true sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true maxRange: 2 invWidth: 2 invHeight: 3 armor: 30 bulletSpeed: 30 experienceTrainingMode: 19 listOrder: 14495 - type: STR_FUSION_TORCH_CLIP categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.1 requiresBuy: - STR_CONTACT_SHIP_JUNKYARD costBuy: 8000 costSell: 4800 weight: 5 bigSprite: 218 floorSprite: 122 power: 185 damageType: 5 damageAlter: RandomType: 2 IgnoreOverKill: false FireThreshold: 25.0 ToMorale: 10.0 ToArmorPre: 0.075 ToWound: 0.12 RandomWound: false clipSize: 6 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 2 invWidth: 2 invHeight: 1 hitSound: 52 hitAnimation: 66 powerRangeThreshold: 3 powerRangeReduction: 99 armor: 25 listOrder: 14496 - type: STR_TK_DEVICE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 requiresBuy: - STR_TK_DEVICE costBuy: 80000 costSell: 65000 weight: 5 bigSprite: 485 floorSprite: 700 bulletSprite: 0 fireSound: 103 hitAnimation: 120 explosionHitSound: 79 damageType: 6 damageBonus: psiStrength: 0.6 psiSkill: 0.3 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToTile: 1.0 accuracyAuto: 20 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 flatHundred: 1.0 costAuto: time: 36 energy: 20 stun: 5 costThrow: energy: 10 time: 30 flatThrow: time: true sprayWaypoints: 2 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 13 powerRangeThreshold: 14 powerRangeReduction: 99 autoShots: 4 bulletSpeed: 256 kneelBonus: 100 experienceTrainingMode: 26 attraction: 10 listOrder: 14510 - type: AUX_TK_MAGE_HAND size: 0 weight: 0 bigSprite: 1254 fireSound: 103 hitAnimation: 120 explosionHitSound: 79 damageType: 6 damageBonus: psiStrength: 0.7 psiSkill: 0.35 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToTile: 1.0 accuracyAuto: 33 accuracyMultiplier: firing: 0.0 psiSkill: 1.0 costAuto: time: 44 energy: 35 stun: 10 sprayWaypoints: 2 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 39 powerRangeThreshold: 40 powerRangeReduction: 99 autoShots: 5 autoRange: 13 bulletSpeed: 256 kneelBonus: 100 dropoff: 1 specialIconSprite: 9 experienceTrainingMode: 26 fixedWeapon: true listOrder: 14512 - type: STR_ROD_OF_BLISS categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_MORALE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 requiresBuy: - STR_CONTACT_MAGIC_SHOP_ZZZ costBuy: 69000 costSell: 44000 weight: 5 bigSprite: 725 floorSprite: 279 handSprite: 304 hitSound: 41 battleType: 6 invWidth: 1 invHeight: 2 stimulant: 3 stunRecovery: -36 costUse: time: 100 energy: 50 morale: -25 costThrow: energy: 10 time: 30 flatThrow: time: true #Stun segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: psiStrength: 1.0 psiSkill: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToMorale: -1.5 accuracyMelee: 100 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 16 energy: 8 flatMelee: time: true #segment end experienceTrainingMode: 19 listOrder: 14520 - type: STR_WAND_CHOKE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 requiresBuy: - STR_CONTACT_MAGIC_SHOP costBuy: 112000 costSell: 60000 weight: 4 bigSprite: 592 floorSprite: 264 handSprite: 1240 bulletSprite: 31 fireSound: 104 hitSound: 222 hitAnimation: 76 power: 0 damageType: 6 damageAlter: ResistType: 9 IgnoreSelfDestruct: true RandomType: 2 FixRadius: 0 ArmorEffectiveness: 0 ToHealth: 0.25 ToStun: 1.0 damageBonus: psiStrength: 0.3 psiSkill: 0.1 accuracySnap: 95 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 35 energy: 15 morale: 15 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 1 clipSize: -1 invWidth: 1 invHeight: 2 armor: 40 powerRangeThreshold: 11 powerRangeReduction: 2 snapRange: 11 dropoff: 5 kneelBonus: 100 experienceTrainingMode: 26 attraction: 12 listOrder: 14521 - type: STR_WAND_FIRE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 requiresBuy: - STR_CONTACT_MAGIC_SHOP costBuy: 88000 costSell: 40000 weight: 4 bigSprite: 593 floorSprite: 264 handSprite: 1912 bulletSprite: 25 fireSound: 402 explosionHitSound: 106 hitAnimation: 168 power: 0 damageType: 2 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.2 FixRadius: 2 ToMorale: 35.0 ToItem: 0.5 ToTime: 2.0 damageBonus: psiStrength: 0.4 psiSkill: 0.2 accuracySnap: 95 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 25 energy: 25 morale: 5 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 1 clipSize: -1 invWidth: 1 invHeight: 2 armor: 40 powerRangeThreshold: 16 powerRangeReduction: 2 snapRange: 16 dropoff: 4 kneelBonus: 100 experienceTrainingMode: 26 attraction: 12 listOrder: 14522 - type: STR_WAND_PAIN categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 requiresBuy: - STR_CONTACT_MAGIC_SHOP costBuy: 96000 costSell: 50000 weight: 4 bigSprite: 594 floorSprite: 264 handSprite: 1240 bulletSprite: 31 fireSound: 104 hitSound: 77 hitAnimation: 86 power: 0 damageType: 15 damageAlter: RandomType: 6 ArmorEffectiveness: 0.0 IgnoreSelfDestruct: true ToArmor: 0.0 ToMorale: 35.0 ToTime: 5.0 ToStun: 0.75 ToHealth: 0.75 ToTile: 0.0 ToWound: 0.0 RandomHealth: true RandomWound: false damageBonus: psiStrength: 0.3 psiSkill: 0.1 accuracySnap: 95 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 30 energy: 10 morale: 30 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 1 clipSize: -1 invWidth: 1 invHeight: 2 armor: 40 snapRange: 11 dropoff: 5 powerRangeThreshold: 11 powerRangeReduction: 2 kneelBonus: 100 experienceTrainingMode: 26 attraction: 12 listOrder: 14523 - type: STR_WAND_HARTO categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 20000 weight: 4 bigSprite: 749 floorSprite: 264 handSprite: 1240 bulletSprite: 16 fireSound: 76 hitSound: 109 hitAnimation: 176 power: 0 damageType: 0 damageAlter: RandomType: 2 ArmorEffectiveness: 0.0 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: 0 ToTile: 0 ToStun: 1.0 ToWound: 0 RandomWound: false RandomStun: false damageBonus: psiStrength: [0.0, 0.01] accuracySnap: 95 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 30 energy: 40 morale: 5 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 1 clipSize: -1 invWidth: 1 invHeight: 2 armor: 40 powerRangeThreshold: 12 powerRangeReduction: 3 snapRange: 12 dropoff: 5 kneelBonus: 100 experienceTrainingMode: 26 attraction: 12 listOrder: 14526 - type: STR_SKULL_ROD categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 33000 weight: 4 bigSprite: 357 floorSprite: 264 handSprite: 1912 bulletSprite: 21 fireSound: 402 explosionHitSound: 106 power: 0 damageType: 2 damageBonus: psi: 0.04 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false ToStun: 3.0 ToMorale: 30.0 ToItem: 2.0 accuracySnap: 95 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 27 energy: 15 morale: 6 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true battleType: 1 psiRequired: true clipSize: -1 invWidth: 1 invHeight: 2 armor: 100 dropoff: 4 kneelBonus: 100 experienceTrainingMode: 26 attraction: 16 listOrder: 14530 - type: STR_FLAME_GLOVE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_MAGIC_SHOP costBuy: 200000 costSell: 65000 size: 0.1 weight: 5 bigSprite: 1086 floorSprite: 362 fireSound: 76 hitSound: 19 hitAnimation: 46 bulletSprite: 8 damageType: 5 damageBonus: psiStrength: 1.0 damageAlter: IgnoreOverKill: false FireThreshold: 25.0 ToMorale: 10.0 ToArmorPre: 0.075 ToStun: 0.75 ToWound: 0.12 RandomWound: false accuracyCloseQuarters: 140 accuracyAimed: 60 accuracyMultiplier: firing: 0.0 throwing: 1.0 psiStrength: 1.0 costAimed: time: 36 energy: 25 stun: 15 costThrow: energy: 10 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 16 powerRangeThreshold: 17 powerRangeReduction: 99 experienceTrainingMode: 26 arcingShot: true attraction: 10 listOrder: 14534 - type: STR_TOME_LIGHTNING categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.2 costSell: 80000 weight: 6 bigSprite: 694 floorSprite: 702 bulletSprite: 5 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 0 damageType: 14 damageBonus: psi: 0.007 rank: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 1.0 IgnoreOverKill: false ToArmorPre: 0.1 ToTime: 4.0 ToStun: 2.0 ToWound: 0.1 RandomWound: false accuracyMultiplier: firing: 0.0 psiSkill: 1.0 accuracySnap: 210 accuracyAuto: 210 accuracyCloseQuarters: 90 costSnap: time: 25 energy: 15 morale: 5 costAuto: time: 55 energy: 60 morale: 30 costThrow: energy: 12 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 psiRequired: true invWidth: 2 invHeight: 2 snapRange: 7 autoRange: 7 powerRangeReduction: 1.0 powerRangeThreshold: 7.0 autoShots: 7 shotgunPellets: 7 kneelBonus: 100 experienceTrainingMode: 26 attraction: 6 listOrder: 14550 - type: AUX_TOME_LIGHTNING weight: 6 bigSprite: 694 floorSprite: 702 bulletSprite: 5 fireSound: 54 hitSound: 98 hitAnimation: 116 power: 0 damageType: 14 damageBonus: psi: 0.007 rank: 4 damageAlter: RandomType: 6 ArmorEffectiveness: 1.0 IgnoreOverKill: false ToArmorPre: 0.1 ToTime: 4.0 ToStun: 2.0 ToWound: 0.1 RandomWound: false accuracyMultiplier: firing: 0.0 psiSkill: 1.0 accuracySnap: 210 accuracyAuto: 210 accuracyCloseQuarters: 100 costSnap: time: 25 energy: 15 morale: 5 costAuto: time: 55 energy: 60 morale: 30 costThrow: energy: 12 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 psiRequired: true fixedWeapon: true recover: false invWidth: 2 invHeight: 2 snapRange: 7 autoRange: 7 powerRangeReduction: 1.0 powerRangeThreshold: 7.0 autoShots: 7 shotgunPellets: 7 kneelBonus: 100 experienceTrainingMode: 26 attraction: 6 - type: STR_COBRA_STAFF categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_THROWN, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_THEBAN size: 0.2 costBuy: 150000 costSell: 50000 weight: 5 bigSprite: 1085 floorSprite: 361 handSprite: 1840 fireSound: 116 hitSound: 150 hitAnimation: 46 bulletSprite: 39 bulletSpeed: -4 damageType: 11 damageBonus: psiStrength: 0.9 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0.5 ToArmor: 0 ToStun: 1.0 ToMorale: 15.0 accuracyCloseQuarters: 110 accuracyAimed: 100 accuracyMultiplier: flatHundred: 1.0 costAimed: time: 50 energy: 20 stun: 10 morale: -13 costThrow: energy: 10 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 20 powerRangeThreshold: 21 powerRangeReduction: 99 #Gun Butt segment meleeHitSound: 150 meleeAnimation: 32 meleeType: 6 meleePower: 0 meleeBonus: psiStrength: 0.7 meleeAlter: ResistType: 11 RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.5 ToHealth: 0.3 ToMorale: -15.0 accuracyMelee: 120 meleeMultiplier: reactions: 0.5 flatHundred: 0.5 costMelee: time: 13 energy: 2 morale: 13 flatMelee: time: true #segment end experienceTrainingMode: 26 kneelBonus: 100 attraction: 10 listOrder: 14552 - type: STR_HEARTGRIP_STAFF categories: [STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_MAGIC_SHOP size: 0.3 costBuy: 250000 costSell: 75000 weight: 8 bigSprite: 1084 floorSprite: 360 handSprite: 1824 hitSound: 62 hitMissSound: 110 hitAnimation: 230 psiAttackName: STR_CRUSH_THE_HEART damageType: 11 damageBonus: psi: 0.02 damageAlter: RandomType: 6 ArmorEffectiveness: 0 IgnoreSelfDestruct: true ToArmor: 0 ToMorale: 5.0 ToWound: 0 RandomWound: false RandomHealth: true accuracyUse: 15 costUse: time: 28 energy: 20 stun: 10 morale: 10 costMindControl: time: 0 costPanic: time: 0 costThrow: energy: 16 time: 30 flatThrow: time: true clipSize: -1 battleType: 9 twoHanded: true psiRequired: true invWidth: 1 invHeight: 3 maxRange: 20 attraction: 10 listOrder: 14558 - type: STR_HELLGUN categories: [STR_BAT_CAT_CHAINGUN, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_0G] size: 0.3 costSell: 130000 weight: 20 bigSprite: 359 floorSprite: 174 handSprite: 616 bulletSprite: 2 fireSound: 224 hitSound: 19 hitAnimation: 106 power: 0 damageType: 5 damageBonus: psiStrength: 1.25 psiSkill: 0.5 damageAlter: RandomType: 6 FireThreshold: 10.0 ToMorale: 5.0 ToStun: 0.5 ToWound: 0.12 RandomWound: false accuracyAuto: 60 accuracySnap: 65 accuracyAimed: 80 accuracyCloseQuarters: 80 costAuto: time: 38 energy: 48 morale: 15 costSnap: time: 24 energy: 16 morale: 4 costAimed: time: 65 energy: 16 morale: 4 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 psiRequired: true twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 autoShots: 6 autoRange: 15 bulletSpeed: 8 experienceTrainingMode: 26 attraction: 20 listOrder: 14560 - type: STR_FLAME_WHIP categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 160000 weight: 5 bigSprite: 1108 floorSprite: 371 handSprite: 1896 bulletSprite: 5 fireSound: 68 hitAnimation: 168 explosionHitSound: 106 power: 0 damageBonus: psiStrength: 1.0 strength: 0.5 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToTime: 2.0 ToMorale: 15.0 ToItem: 0.5 accuracySnap: 80 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 costSnap: time: 17 energy: 8 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true psiRequired: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 3 maxRange: 5 powerRangeThreshold: 6 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 15 listOrder: 14562 - type: STR_DEATHBLADE categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_RL, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 150000 weight: 20 bigSprite: 207 floorSprite: 221 handSprite: 792 bulletSprite: 35 fireSound: 112 hitAnimation: 80 battleType: 1 damageType: 14 damageBonus: strength: 0.7 melee: 0.2 psiStrength: 1.0 damageAlter: RandomType: 2 IgnoreOverKill: false ToArmorPre: 0.15 accuracyAimed: 125 accuracyCloseQuarters: 60 accuracyMultiplier: firing: 0 psiStrength: 1.0 psiSkill: 1.0 costAimed: time: 75 energy: 60 morale: 90 clipSize: -1 aimRange: 20 dropoff: 3 bulletSpeed: -2 psiRequired: true twoHanded: true oneHandedPenalty: 67 #melee segment meleeHitSound: 77 meleeAnimation: 16 meleeType: 7 meleePower: 60 meleeBonus: strength: 0.7 melee: 0.2 psiStrength: 1.0 accuracyMelee: 125 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 13 morale: 15 flatMelee: time: true #segment end costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 250 kneelBonus: 100 experienceTrainingMode: 13 attraction: 20 listOrder: 14569 - type: STR_DEMONIC_ESSENCE categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 15000 weight: 4 bigSprite: 354 floorSprite: 665 handSprite: 864 bulletSprite: 21 fireSound: 39 hitSound: 85 hitAnimation: 86 power: 200 damageType: 15 damageAlter: IgnoreSelfDestruct: true ToArmor: 0.0 ToStun: 0.5 ToMorale: 25.0 FireThreshold: 1 ToTile: 0.0 accuracyAimed: 90 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 33 energy: 8 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 14 kneelBonus: 100 listOrder: 14570 - type: STR_BONE_SHIELD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_SHIELD, STR_BAT_CAT_THROWN, STR_BAT_CAT_DREAMWORLD] requires: - STR_BONE_SHIELD weight: 10 bigSprite: 3116 floorSprite: 237 handSprite: 2144 bulletSprite: 35 fireSound: 116 hitSound: 36 hitAnimation: 230 power: 5 damageType: 15 damageAlter: RandomType: 2 IgnoreSelfDestruct: true ArmorEffectiveness: 0.1 ToWound: 0 ToHealth: 0 ToTile: 0 ToTime: 1.0 ToMorale: 10.0 damageBonus: psiStrength: 1.0 accuracySnap: 100 accuracyCloseQuarters: 125 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 30 energy: 9 morale: 9 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 battleType: 1 invWidth: 2 invHeight: 3 maxRange: 12 powerRangeThreshold: 13 powerRangeReduction: 99 #Shield Bash segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.5 melee: 0.15 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 14 energy: 10 flatMelee: time: true #segment end kneelBonus: 100 experienceTrainingMode: 32 recover: false attraction: 14 listOrder: 14575 - type: STR_SCROLL_PINK categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SCROLL_PINK size: 0.02 costSell: 12000 weight: 4 bigSprite: 675 floorSprite: 700 bulletSprite: 21 fireSound: 39 explosionHitSound: 109 hitAnimation: 80 power: 0 damageType: 6 damageAlter: ResistType: 0 RandomType: 2 IgnoreSelfDestruct: true ArmorEffectiveness: 0.0 RadiusEffectiveness: 0.1 RadiusReduction: 5.0 ToStun: 0.0 ToHealth: 0.0 ToItem: 0.0 ToTile: 0.0 ToArmor: 0.0 ToArmorPre: 0.1 ToMorale: 10.0 ToWound: 0 damageBonus: psi: 0.06 bravery: 1.0 accuracyAimed: 100 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 psi: 0.06 bravery: 1.0 costAimed: time: 66 energy: 36 morale: 36 costThrow: energy: 8 time: 30 flatThrow: time: true clipSize: 6 battleType: 1 arcingShot: true psiRequired: true maxRange: 1 recoveryPoints: 3 kneelBonus: 100 attraction: 10 experienceTrainingMode: 26 listOrder: 14580 - type: STR_HOLY_HANDGRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_HOLY_HANDGRENADE costSell: 100000 weight: 5 bigSprite: 869 floorSprite: 297 handSprite: 1504 bulletSprite: 22 fireSound: 204 power: 166 fuseType: 0 isExplodingInHands: true damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 1.0 ToHealth: 1.44 ToArmorPre: 0.08 costPrime: time: 44 costThrow: energy: 10 time: 30 flatThrow: time: true costUnprime: time: 199 battleType: 4 recoveryPoints: 15 listOrder: 14590 - type: STR_PIRATE_FLAG categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_MORALE, STR_BAT_CAT_STUNWEAPON] size: 0.4 costSell: 20000 weight: 15 bigSprite: 541 floorSprite: 249 handSprite: 1104 bulletSprite: 1 fireSound: 0 explosionHitSound: 109 hitAnimation: 96 power: 0 damageBonus: bravery: 1.0 rank: [0.0, 0.0, 1.33] damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.4 ArmorEffectiveness: 0.0 ToStun: 0 ToMorale: -1.0 ToTime: -0.18 accuracyMultiplier: firing: 0.0 bravery: 1.0 rank: [0.0, 0.0, 1.33] accuracyAimed: 100 costAimed: time: 45 energy: 20 morale: 65 battleType: 1 costThrow: energy: 20 time: 30 flatThrow: time: true clipSize: -1 arcingShot: true invWidth: 2 invHeight: 3 maxRange: 3 bulletSpeed: 80 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 10 meleeBonus: strength: 0.4 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 6 flatMelee: time: true #segment end experienceTrainingMode: 32 listOrder: 14601 - type: STR_PIRATE_PIPES categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MORALE, STR_BAT_CAT_STUNWEAPON] size: 0.2 costSell: 40000 weight: 10 bigSprite: 547 floorSprite: 43 handSprite: 840 bulletSprite: 1 fireSound: 0 explosionHitSound: 114 hitAnimation: 96 power: 0 damageBonus: bravery: 1.66 rank: [0.0, 0.0, 1.33] damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.3 ArmorEffectiveness: 0.0 ToStun: 0 ToMorale: -1.0 ToTime: -0.18 accuracyMultiplier: bravery: 1.64 rank: [0.0, 0.0, 1.33] accuracyAimed: 100 costAimed: time: 40 energy: 30 morale: 65 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 clipSize: -1 arcingShot: true twoHanded: true invWidth: 2 invHeight: 2 maxRange: 6 armor: 20 bulletSpeed: 80 experienceTrainingMode: 32 listOrder: 14602 - type: STR_PIRATE_GUITAR categories: [STR_BAT_CAT_TWO_HANDED, STR_BAT_CAT_MORALE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION] size: 0.2 costSell: 2000000 weight: 12 bigSprite: 739 floorSprite: 285 handSprite: 1408 bulletSprite: 1 fireSound: [125, 219, 220, 221] explosionHitSound: 999 hitAnimation: 96 power: 0 damageBonus: bravery: 2.72 rank: [0.0, 0.0, 1.33] damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.3 ArmorEffectiveness: 0.0 ToStun: 0 ToMorale: -1.0 ToTime: -0.18 accuracyMultiplier: firing: 0.0 bravery: 2.72 rank: [0.0, 0.0, 1.33] accuracyAimed: 100 costAimed: time: 37 energy: 40 morale: 65 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 1 clipSize: -1 arcingShot: true twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 maxRange: 6 armor: 20 bulletSpeed: 80 experienceTrainingMode: 32 listOrder: 14603 - type: SPC_CUM_OR_ELSE weight: 0 bigSprite: 3144 bulletSprite: 35 fireSound: [555, 556, 557, 558, 559] hitSound: 999 hitAnimation: 86 power: 0 damageType: 15 damageAlter: RandomType: 1 ArmorEffectiveness: 0 ToArmor: 0 ToMorale: 5.0 ToTime: -1.0 ToStun: -0.25 ToHealth: 0.05 ToTile: 0 ToWound: 0 damageBonus: psiStrength: 0.35 bravery: 0.35 accuracyAimed: 100 accuracyMultiplier: flatHundred: 1.0 confAimed: name: SPC_CUM_OR_ELSE costAimed: time: 30 energy: 20 morale: 20 battleType: 1 clipSize: -1 powerRangeThreshold: 2 powerRangeReduction: 3 kneelBonus: 100 bulletSpeed: 80 experienceTrainingMode: 19 fixedWeapon: true recover: false specialUseEmptyHand: false specialIconSprite: 16 - type: STR_MIND_PROBE categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_MIND_PROBE size: 0.2 handSprite: 152 costThrow: energy: 10 armor: 50 tuUse: 50 listOrder: 14640 - type: STR_CRYSTAL_SKULL categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_CRYSTAL_SKULL size: 0.15 costSell: 250000 battleType: 8 weight: 5 bigSprite: 868 floorSprite: 296 handSprite: 1496 hitSound: 37 costThrow: energy: 10 time: 30 flatThrow: time: true costUse: time: 20 energy: 10 morale: 20 health: 3 invWidth: 2 invHeight: 2 recoveryPoints: 15 armor: 50 flatRate: true listOrder: 14645 - type: STR_OFFICERS_BATON categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 10000 weight: 3 bigSprite: 969 floorSprite: 305 handSprite: 1584 meleeHitSound: 68 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: psiStrength: [0.0, 0.001] bravery: [0.0, 0.0005] rank: [0.0, 1.0] damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.5 ToStun: 1.0 ToMorale: -3.0 ToTime: -0.75 RandomTime: false RandomMorale: false accuracyMelee: 90 costMelee: time: 9 energy: 9 morale: 9 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 14648 - type: STR_MASTERS_CANE categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_MASTERS_CANE size: 0.15 costSell: 44000 weight: 5 bigSprite: 737 floorSprite: 283 handSprite: 1392 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.01 rank: 2.0 recover: true psiRequired: true costPanic: energy: 7 morale: 7 time: 25 costMindControl: energy: 14 morale: 14 time: 40 costUse: energy: 14 morale: 7 time: 25 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true dropoff: 2 #Psi Attack Segment psiAttackName: STR_PSI_CUSTOM_ATTACK hitAnimation: 116 accuracyUse: 20 damageType: 15 damageBonus: psi: 0.01 rank: 2.0 damageAlter: RandomType: 6 IgnoreSelfDestruct: true ArmorEffectiveness: 0 ToArmor: 0 ToWound: 0 ToMorale: 3.0 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 15 meleeBonus: strength: 0.2 melee: 0.2 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 91 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 8 energy: 3 flatMelee: time: true #segment end invWidth: 2 invHeight: 2 recoveryPoints: 5 listOrder: 14650 - type: STR_SAKURA_STAFF categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SAKURA_STAFF size: 0.2 costSell: 160000 weight: 8 bigSprite: 673 floorSprite: 288 handSprite: 1432 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.024 costUse: energy: 18 stun: 9 morale: 18 time: 24 flatRate: true twoHanded: false psiRequired: true LOSRequired: true costThrow: energy: 16 time: 30 flatThrow: time: true dropoff: 3 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.0 psiStrength: [0.0, 0.032] meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 accuracyMelee: 144 meleeMultiplier: melee: 0.5 psiStrength: 0.5 costMelee: time: 15 energy: 6 flatMelee: time: true #segment end invWidth: 2 invHeight: 3 recoveryPoints: 8 listOrder: 14655 - type: STR_SCEPTER_OF_FEAR categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_SCEPTER_OF_FEAR size: 0.25 costSell: 88000 weight: 20 bigSprite: 1227 floorSprite: 384 handSprite: 2008 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.02 rank: 2.0 recover: true psiRequired: true costMindControl: time: 0 costPanic: energy: 4 stun: 12 morale: 12 time: 16 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true dropoff: 1 LOSRequired: true #Gun Butt segment meleeHitSound: 62 meleeAnimation: 0 meleeType: 3 meleePower: 44 meleeBonus: strength: 0.88 rank: 4.4 meleeAlter: RandomType: 2 FixRadius: 0 ArmorEffectiveness: 0.88 ToStun: 1.25 ToArmorPre: 0.1 ToMorale: 10.0 accuracyMelee: 100 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 20 energy: 10 flatMelee: time: true #segment end recoveryPoints: 8 invWidth: 2 invHeight: 3 listOrder: 14656 - type: STR_PERSUADOTRON categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON size: 0.2 costBuy: 669000 costSell: 369000 weight: 8 bigSprite: 1024 floorSprite: 328 handSprite: 1664 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.0 flatHundred: 0.4 costUse: morale: 10 time: 40 flatRate: false twoHanded: true blockBothHands: true psiRequired: false LOSRequired: true experienceTrainingMode: 32 costThrow: energy: 16 time: 30 flatThrow: time: true dropoff: 4 invWidth: 2 invHeight: 2 recoveryPoints: 10 listOrder: 14657 - type: STR_PSI_AMP categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PSI_AMP size: 0.2 costSell: 0 weight: 8 bigSprite: 33 floorSprite: 32 handSprite: 88 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.02 psiRequired: true twoHanded: true invWidth: 1 invHeight: 3 costPanic: energy: 7 morale: 7 time: 30 costMindControl: energy: 7 stun: 7 morale: 21 time: 70 flatRate: false dropoff: 1 listOrder: 14660 - type: AUX_PSI_ORB weight: 6 bigSprite: 667 floorSprite: 32 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.016 fixedWeapon: true recover: false psiRequired: true invWidth: 2 invHeight: 2 costPanic: energy: 6 morale: 6 time: 20 costMindControl: energy: 6 stun: 6 morale: 16 time: 45 flatRate: false dropoff: 1 listOrder: 14662 - type: STR_PSI_AMP_LARGE categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_MOSTLY_HARMLESS] requires: - STR_PSI_AMP_LARGE size: 0.1 costSell: 394700 weight: 24 bigSprite: 699 floorSprite: 32 handSprite: 88 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.024 costPanic: energy: 12 morale: 12 time: 33 costMindControl: energy: 12 stun: 12 morale: 18 time: 77 costUse: energy: 16 stun: 16 morale: 12 time: 44 costThrow: energy: 20 time: 30 flatThrow: time: true twoHanded: true psiRequired: true blockBothHands: true flatRate: false invWidth: 2 invHeight: 3 dropoff: 1 #Psi Attack Segment psiAttackName: STR_PSI_CUSTOM_ATTACK hitAnimation: 116 accuracyUse: 10 damageType: 5 damageBonus: psi: 0.02 damageAlter: ResistType: 15 IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0 ToArmor: 0 ToWound: 0 ToMorale: 3.0 #Psi Attack Segment end listOrder: 14665 - type: STR_GHOST_BEAM weight: 0 bigSprite: 1122 bulletSprite: 33 fireSound: 36 hitSound: 105 hitAnimation: 46 power: 0 damageType: 15 damageBonus: psi: 0.015 damageAlter: ArmorEffectiveness: 0.1 IgnoreSelfDestruct: true ToArmor: 0 ToMorale: 7.0 ToTile: 0 powerRangeThreshold: 13 powerRangeReduction: 2 accuracySnap: 300 accuracyMultiplier: firing: 0.0 psiSkill: 1.0 costSnap: time: 40 energy: 30 morale: 10 stun: 10 clipSize: -1 battleType: 1 flatRate: true fixedWeapon: true twoHanded: false recover: false invWidth: 2 invHeight: 2 snapRange: 13 dropoff: 3 experienceTrainingMode: 26 listOrder: 14670 - type: STR_CERO size: 0.1 weight: 0 specialIconSprite: 4 bigSprite: 1124 bulletSprite: 36 hitAnimation: 128 fireSound: 76 explosionHitSound: 111 accuracySnap: 120 power: 0 damageType: 3 damageBonus: psi: 0.08 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 RadiusReduction: 30 ToStun: 0.5 ToArmorPre: 0.1 costSnap: time: 44 energy: 88 health: 8 battleType: 1 clipSize: -1 invWidth: 2 invHeight: 2 snapRange: 20 flatRate: true fixedWeapon: true twoHanded: false recover: false dropoff: 4 kneelBonus: 100 #Melee segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.2 reactions: 0.2 melee: 0.3 meleeAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.25 ToHealth: 0.3 accuracyMelee: 110 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 8 energy: 3 flatMelee: time: true #segment end experienceTrainingMode: 26 listOrder: 14680 - type: STR_DANCE_MASTER categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_PSI_ONLY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.2 costSell: 200000 weight: 12 bigSprite: 1106 floorSprite: 370 handSprite: 1888 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.01 rank: 10.0 recover: true psiRequired: true costPanic: time: 0 costMindControl: time: 0 costUse: time: 36 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: false twoHanded: true LOSRequired: true #Psi Attack Segment psiAttackName: STR_DANCE_MASTER_ATTACK hitAnimation: 126 damageType: 15 damageBonus: psi: 0.01 rank: 10.0 damageAlter: IgnoreSelfDestruct: true RandomType: 6 ArmorEffectiveness: 0 ToArmor: 0 ToWound: 0 ToStun: 0 zombieUnit: STR_DANCER_SLAVE #Segment End invWidth: 2 invHeight: 3 armor: 500 listOrder: 14690 - type: STR_ARCANE_RAY size: 0.1 weight: 3 bigSprite: 1138 floorSprite: 700 bulletSprite: 16 fireSound: 149 hitSound: 19 hitAnimation: 36 power: 0 damageType: 5 damageBonus: psiStrength: 1.0 damageAlter: RandomType: 6 ArmorEffectiveness: 0.5 ToArmor: 0 ToMorale: 7.0 ToStun: 1.5 IgnoreOverKill: false ToWound: 0.12 RandomWound: false accuracyAimed: 175 tuAimed: 80 accuracyMultiplier: firing: 0.0 psiStrength: 1.0 waypoints: 7 costThrow: time: 999 flatThrow: time: true aimRange: 25 clipSize: 7 battleType: 1 kneelBonus: 100 recover: false listOrder: 14697 - type: STR_BANDAGE categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] size: 0.025 costBuy: 200 costSell: 50 weight: 2 bigSprite: 133 floorSprite: 81 battleType: 6 painKiller: 0 heal: 2 stimulant: 0 woundRecovery: 1 healthRecovery: 2 costUse: time: 15 morale: -5 costThrow: energy: 6 time: 30 flatThrow: time: true isConsumable: true experienceTrainingMode: 19 flatRate: true listOrder: 14751 - type: STR_FIRST_AID_KIT categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.15 costBuy: 1250 costSell: 300 weight: 8 bigSprite: 582 floorSprite: 258 handSprite: 1200 battleType: 6 painKiller: 0 heal: 10 stimulant: 0 woundRecovery: 1 healthRecovery: 2 costUse: time: 14 morale: -5 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true isConsumable: true experienceTrainingMode: 19 invWidth: 2 invHeight: 2 listOrder: 14755 - type: STR_HEALING_GEL categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] size: 0.05 costSell: 2000 weight: 3 bigSprite: 959 floorSprite: 202 handSprite: 864 battleType: 6 painKiller: 0 heal: 3 stimulant: 0 woundRecovery: 1 healthRecovery: 4 costUse: time: 18 morale: -5 costThrow: energy: 6 time: 30 flatThrow: time: true isConsumable: true allowSelfHeal: true experienceTrainingMode: 19 flatRate: true listOrder: 14758 - type: STR_SMALL_MEDIPACK categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_LIABILITIES] size: 0.1 costSell: 3500 monthlySalary: 1000 weight: 4 bigSprite: 481 floorSprite: 217 handSprite: 1008 battleType: 6 painKiller: 5 heal: 5 stimulant: 5 woundRecovery: 1 healthRecovery: 3 stunRecovery: 25 costUse: time: 12 morale: -5 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true experienceTrainingMode: 19 listOrder: 14760 - type: STR_SPACE_MEDIPACK categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G, STR_BAT_CAT_LIABILITIES] size: 0.2 costSell: 8000 monthlySalary: 2000 weight: 6 bigSprite: 24 floorSprite: 24 handSprite: 1560 battleType: 6 painKiller: 12 heal: 12 stimulant: 12 woundRecovery: 1 healthRecovery: 3 stunRecovery: 25 costUse: time: 15 morale: -5 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 flatRate: true experienceTrainingMode: 19 listOrder: 14765 - type: STR_MEDIPACK categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_LIABILITIES] requires: - STR_MEDICINE size: 0.5 costSell: 5000 monthlySalary: 500 weight: 15 bigSprite: 262 floorSprite: 140 handSprite: 608 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 0 heal: 10 stimulant: 0 woundRecovery: 1 healthRecovery: 5 costUse: time: 25 morale: -5 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true experienceTrainingMode: 19 listOrder: 14770 - type: STR_SUPER_MEDIPACK categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_LIABILITIES] size: 0.5 costSell: 400000 monthlySalary: 25000 weight: 15 bigSprite: 264 floorSprite: 140 handSprite: 608 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 0 heal: 12 stimulant: 0 woundRecovery: 1 healthRecovery: 8 costUse: time: 20 morale: -5 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true experienceTrainingMode: 19 listOrder: 14795 - type: STR_SIVALINGA categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER] requires: - STR_SIVALINGA size: 0.1 costSell: 100000 weight: 5 invWidth: 1 invHeight: 2 bigSprite: 870 floorSprite: 298 handSprite: 1512 hitSound: 109 battleType: 6 medikitType: 1 allowSelfHeal: true heal: 99 woundRecovery: 1 healthRecovery: 7 costUse: time: 36 energy: 60 morale: -5 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true recoveryPoints: 50 experienceTrainingMode: 19 listOrder: 14797 - type: STR_MEDIPACK_SAVIOUR size: 0.2 weight: 20 bigSprite: 577 floorSprite: 140 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 30 heal: 30 stimulant: 30 woundRecovery: 1 healthRecovery: 9 stunRecovery: 20 energyRecovery: 20 allowSelfHeal: true costUse: time: 15 morale: -5 #Stun segment meleeSound: 104 meleeHitSound: 98 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: psiStrength: [0.0, 0.04] meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 accuracyMelee: 100 meleeMultiplier: melee: 0.0 psiStrength: [0.0, 0.04] costMelee: time: 30 flatMelee: time: true #segment end flatRate: true fixedWeapon: true experienceTrainingMode: 26 recover: false listOrder: 14799 - type: STR_CANTEEN categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 50 weight: 5 bigSprite: 740 floorSprite: 204 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 2 allowSelfHeal: true stimulant: 12 stunRecovery: 20 energyRecovery: 0 tuUse: 10 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true isConsumable: true invWidth: 2 invHeight: 2 listOrder: 14800 - type: STR_CANTEEN_WEED categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 3000 weight: 5 bigSprite: 1226 floorSprite: 204 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 2 allowSelfHeal: true stimulant: 12 stunRecovery: 25 energyRecovery: 0 costUse: time: 10 morale: -10 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true isConsumable: true invWidth: 2 invHeight: 2 listOrder: 14801 - type: STR_KALTES_KLARES categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 300 weight: 4 bigSprite: 3095 floorSprite: 202 handSprite: 864 hitSound: 120 battleType: 6 invWidth: 1 invHeight: 2 medikitType: 2 allowSelfHeal: true stimulant: 5 stunRecovery: 10 energyRecovery: 15 costUse: time: 10 morale: 10 costThrow: energy: 8 time: 30 flatThrow: time: true isConsumable: true flatRate: true listOrder: 14803 - type: STR_BEER categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_BEER size: 0.05 costBuy: 200 costSell: 150 weight: 3 bigSprite: 318 floorSprite: 204 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 2 allowSelfHeal: true stimulant: 3 stunRecovery: 4 energyRecovery: 20 tuUse: 8 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true invWidth: 1 invHeight: 2 isConsumable: true listOrder: 14805 - type: STR_MOONSHINE categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 100 weight: 5 bigSprite: 975 floorSprite: 202 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 2 invWidth: 1 invHeight: 2 painKiller: 0 stimulant: 4 stunRecovery: 0 energyRecovery: 25 allowSelfHeal: true costUse: time: 10 stun: 8 morale: -5 costThrow: energy: 8 time: 30 flatThrow: time: true isConsumable: true flatRate: true listOrder: 14809 - type: STR_VODKA categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 500 weight: 4 bigSprite: 198 floorSprite: 202 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 1 invWidth: 1 invHeight: 2 painKiller: 0 heal: 5 woundRecovery: 1 healthRecovery: 0 allowSelfHeal: true costUse: time: 8 morale: -8 costThrow: energy: 8 time: 30 flatThrow: time: true isConsumable: true flatRate: true listOrder: 14810 - type: STR_SAKE categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 18000 weight: 4 bigSprite: 719 floorSprite: 204 handSprite: 864 hitSound: 120 battleType: 6 medikitType: 2 invWidth: 1 invHeight: 2 painKiller: 0 heal: 0 stimulant: 8 woundRecovery: 0 healthRecovery: 0 stunRecovery: 20 energyRecovery: 35 allowSelfHeal: true isConsumable: true tuUse: 10 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true listOrder: 14820 - type: STR_MUSHROOM_BEER categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_HEALING, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 252000 weight: 4 bigSprite: 508 floorSprite: 204 handSprite: 864 hitSound: 109 battleType: 6 allowSelfHeal: true isConsumable: true medikitType: 3 painKiller: 1 costUse: time: 50 stun: 40 morale: 95 health: -40 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 listOrder: 14830 - type: STR_MEDI_KIT categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STIM, STR_BAT_CAT_HEALING, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 19999 weight: 6 bigSprite: 665 floorSprite: 665 handSprite: 864 hitSound: 120 battleType: 6 invWidth: 1 invHeight: 2 painKiller: 6 heal: 6 stimulant: 6 woundRecovery: 1 healthRecovery: 4 stunRecovery: 12 energyRecovery: 25 allowSelfHeal: true isConsumable: true costUse: time: 10 morale: -5 costThrow: energy: 12 time: 30 flatThrow: time: true flatRate: true #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 5 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 ToWound: 0.05 RandomWound: false accuracyMelee: 70 meleeMultiplier: bravery: 0.5 melee: 0.5 costMelee: time: 10 energy: 4 morale: -4 flatMelee: time: true #segment end listOrder: 14840 - type: STR_GROG_BARREL categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM] size: 0.6 costSell: 4999 weight: 30 bigSprite: 136 floorSprite: 148 hitSound: 120 battleType: 6 allowSelfHeal: true isConsumable: true invWidth: 2 invHeight: 3 painKiller: 30 heal: 30 stimulant: 30 woundRecovery: 1 healthRecovery: 3 stunRecovery: 12 energyRecovery: 25 twoHanded: true blockBothHands: true costUse: time: 12 morale: -5 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true listOrder: 14850 - type: STR_PAINKILLERS categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_JACKSTOWN_SCOUTING size: 0.01 costBuy: 500 costSell: 300 weight: 2 bigSprite: 864 floorSprite: 203 hitSound: 120 battleType: 6 allowSelfHeal: true medikitType: 3 costUse: time: 12 stun: -25 energy: 10 morale: -5 painKiller: 3 costThrow: energy: 6 time: 30 flatThrow: time: true isConsumable: true flatRate: true listOrder: 14860 - type: STR_STIMM categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G, STR_BAT_CAT_UNDERWATER] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 4250 costSell: 2000 weight: 3 bigSprite: 1141 floorSprite: 319 hitSound: 121 battleType: 6 medikitType: 2 allowSelfHeal: true stimulant: 1 stunRecovery: 25 energyRecovery: 45 tuUse: 10 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true isConsumable: true listOrder: 14870 - type: STR_COMBAT_DRUGS categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_COMBAT_DRUGS size: 0.025 costSell: 7500 weight: 3 bigSprite: 199 floorSprite: 203 handSprite: 896 hitSound: 121 battleType: 6 medikitType: 3 allowSelfHeal: true painKiller: 3 costUse: time: 5 energy: -80 stun: -40 morale: 66 health: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true isConsumable: true recoveryPoints: 1 listOrder: 14880 - type: STR_OXYGEN_TANK categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.3 costBuy: 2500 costSell: 1100 weight: 8 bigSprite: 865 floorSprite: 715 hitSound: 121 battleType: 6 medikitType: 2 allowSelfHeal: true stimulant: 10 stunRecovery: 30 energyRecovery: 15 tuUse: 25 costThrow: energy: 16 time: 30 flatThrow: time: true flatRate: true isConsumable: true invWidth: 1 invHeight: 3 listOrder: 14890 - type: STR_LIQUID_COOL categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.1 costSell: 10000 weight: 6 bigSprite: 1214 floorSprite: 380 handSprite: 864 hitSound: 121 battleType: 6 allowSelfHeal: true medikitType: 3 costUse: time: 15 energy: -300 health: 8 painKiller: 3 costThrow: energy: 6 time: 30 flatThrow: time: true isConsumable: true flatRate: true invWidth: 1 invHeight: 2 listOrder: 14895 - type: STR_STASIS_GRENADE categories: [STR_BAT_CAT_GRENADE, STR_BAT_CAT_HEALING, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 400 weight: 3 bigSprite: 726 floorSprite: 280 handSprite: 1008 hitAnimation: 80 explosionHitSound: 109 fuseType: 0 power: 40 damageType: 6 damageAlter: ArmorEffectiveness: 0 FixRadius: 2 ToStun: 1.25 ToHealth: -0.34 battleType: 4 costPrime: time: 33 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE costThrow: energy: 6 time: 30 flatThrow: time: true armor: 50 listOrder: 14940 - type: STR_HELLERIUM_CHARM categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.05 costSell: 2400 weight: 3 bigSprite: 1047 floorSprite: 709 battleType: 10 power: 8 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 55 listOrder: 14945 - type: STR_GLITTERSKULL categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UTILITY, STR_BAT_CAT_STIM, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.1 costSell: 60000 weight: 4 bigSprite: 3053 floorSprite: 718 power: 12 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 10 listOrder: 14946 - type: STR_DRUG_DISPENSOR categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.15 costSell: 20000 weight: 6 bigSprite: 1046 floorSprite: 335 battleType: 10 power: 8 costThrow: energy: 12 time: 30 flatThrow: time: true armor: 35 invWidth: 2 invHeight: 1 listOrder: 14948 - type: STR_SHAWL categories: [STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] size: 0.1 costSell: 100 weight: 3 bigSprite: 990 floorSprite: 702 meleeHitSound: 222 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: bravery: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ResistType: 9 IgnoreSelfDestruct: true ArmorEffectiveness: 0.0 ToHealth: 0.1 ToEnergy: 1.5 accuracyMelee: 110 meleeMultiplier: melee: 0.0 strength: 0.5 throwing: 0.5 reactions: 0.5 costMelee: time: 60 energy: 15 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 3 clipSize: -1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 kneelBonus: 100 experienceTrainingMode: 19 listOrder: 14951 - type: STR_FUR_HAT categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.1 costSell: 15000 weight: 3 bigSprite: 991 floorSprite: 702 battleType: 10 costThrow: energy: 6 time: 30 flatThrow: time: true invWidth: 2 listOrder: 14952 - type: STR_A_SPACE_TOWEL categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.1 costBuy: 4200 costSell: 2400 weight: 4 bigSprite: 1112 floorSprite: 629 battleType: 10 costThrow: time: 999 flatThrow: time: true invHeight: 3 invWidth: 2 listOrder: 14953 - type: STR_FAN categories: [STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_MOSTLY_HARMLESS] requiresBuy: - STR_CONTACT_FUSO size: 0.05 costBuy: 75 costSell: 50 weight: 3 bigSprite: 992 floorSprite: 702 handSprite: 1520 meleeHitSound: 68 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: reactions: 0.3 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.6 ToHealth: 0.1 ToMorale: 15.0 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 6 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invHeight: 2 attraction: 6 listOrder: 14954 - type: STR_THERMAL_SHIRT categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.15 costSell: 6000 weight: 5 bigSprite: 1019 floorSprite: 702 battleType: 10 invWidth: 2 invHeight: 2 costThrow: energy: 10 time: 30 flatThrow: time: true listOrder: 14956 - type: STR_GAS_MASK categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY] size: 0.15 costSell: 1000 weight: 6 bigSprite: 989 floorSprite: 702 battleType: 10 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 listOrder: 14960 - type: STR_POLICE_SHIELD categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY, STR_BAT_CAT_STUNWEAPON] size: 0.3 weight: 10 costSell: 500 bigSprite: 1030 floorSprite: 237 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.45 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 85 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 15 energy: 7 costThrow: energy: 20 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 14963 - type: STR_AY_GOGGLES categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UTILITY] size: 0.05 costSell: 1000 weight: 2 bigSprite: 1018 floorSprite: 700 battleType: 10 costThrow: energy: 6 listOrder: 14964 - type: STR_CHEM_COAT categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UTILITY] requiresBuy: - STR_CONTACT_SMUGGLERS size: 0.05 costBuy: 10000 costSell: 2000 weight: 5 bigSprite: 1146 floorSprite: 702 battleType: 10 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 listOrder: 14966 - type: STR_BURA categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_0G] size: 0.05 costSell: 100 weight: 3 bigSprite: 996 floorSprite: 702 battleType: 10 costThrow: energy: 6 time: 30 flatThrow: time: true invWidth: 2 listOrder: 14971 - type: STR_BARBED_STOCKINGS categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.05 costSell: 2000 weight: 3 bigSprite: 1142 floorSprite: 700 battleType: 10 costThrow: energy: 6 time: 30 flatThrow: time: true invHeight: 2 listOrder: 14972 - type: STR_LINGERIE categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] size: 0.02 costSell: 4400 weight: 3 bigSprite: 616 floorSprite: 702 battleType: 10 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 recover: true invWidth: 2 invHeight: 2 listOrder: 14973 - type: STR_LUNAR_WARD categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD size: 0.1 costBuy: 70000 costSell: 24000 weight: 3 bigSprite: 1060 floorSprite: 700 battleType: 10 power: 12 costThrow: energy: 6 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 listOrder: 14981 - type: STR_BEJEWELED_CAP categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION] size: 0.1 costSell: 240000 weight: 5 bigSprite: 1061 floorSprite: 702 battleType: 10 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 listOrder: 14982 - type: STR_GRAV_DAMPER categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.35 costSell: 25000 weight: 15 bigSprite: 1215 floorSprite: 712 battleType: 10 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 listOrder: 14984 - type: STR_ENERGY_SHIELD_SMALL categories: [STR_BAT_CAT_ONE_HANDED, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_SHIELD, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 weight: 6 costSell: 50000 bigSprite: 1184 floorSprite: 379 handSprite: 1960 meleeHitSound: 79 meleeAnimation: 0 #this block to set shield being lost after burnout fuseType: 16 #set time isExplodingInHands: true isConsumable: true primeActionName: STR_PRIME_ENERGY_SHIELD primeActionMessage: STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT16 #end of block damageType: 6 damageBonus: strength: 0.3 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 80 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 12 energy: 4 costThrow: energy: 12 time: 30 costPrime: time: 20 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 100 invWidth: 2 invHeight: 2 attraction: 12 listOrder: 14996 - type: STR_REFRACTOR_SHIELD_SMALL categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 15000 weight: 6 bigSprite: 3155 floorSprite: 379 handSprite: 2224 #this block to set shield being lost after burnout fuseType: 3 #set time isExplodingInHands: true isConsumable: true primeActionName: STR_PRIME_ENERGY_SHIELD primeActionMessage: STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT3 #end of block costThrow: energy: 12 time: 30 flatThrow: time: true costPrime: time: 20 battleType: 10 armor: 60 invWidth: 2 invHeight: 2 listOrder: 14997 - type: STR_ARCANE_SHIELD_SMALL categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 17500 weight: 7 bigSprite: 3154 floorSprite: 379 handSprite: 1968 #this block to set shield being lost after burnout fuseType: 7 #set time isExplodingInHands: true isConsumable: true primeActionName: STR_PRIME_ENERGY_SHIELD primeActionMessage: STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT7 #end of block costThrow: energy: 14 time: 30 flatThrow: time: true costPrime: time: 20 battleType: 10 armor: 70 invWidth: 2 invHeight: 2 listOrder: 14998 - type: STR_ENERGY_MATRIX_SMALL categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.3 costSell: 17500 weight: 9 bigSprite: 1185 floorSprite: 379 handSprite: 2232 #this block to set shield being lost after burnout fuseType: 23 #set time isExplodingInHands: true isConsumable: true primeActionName: STR_PRIME_ENERGY_SHIELD primeActionMessage: STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT23 #end of block costThrow: energy: 18 time: 30 flatThrow: time: true costPrime: time: 20 battleType: 10 armor: 70 invWidth: 2 invHeight: 2 listOrder: 14999 - type: STR_SANDBAGS categories: [STR_BAT_CAT_UTILITY, STR_BAT_CAT_SHIELD, STR_BAT_CAT_TANK_AMMO] size: 0.1 costSell: 10 weight: 128 bigSprite: 3005 floorSprite: 397 battleType: 10 costThrow: energy: 6 time: 20 flatThrow: time: true invWidth: 3 invHeight: 3 listOrder: 15008 - type: STR_SCRAP_METAL categories: [STR_BAT_CAT_RESOURCE] size: 0.1 weight: 15 costBuy: 250 costSell: 175 bigSprite: 253 floorSprite: 708 clipSize: 1 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 listOrder: 15010 - type: STR_CHEMICALS categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.2 weight: 30 costBuy: 1000 costSell: 700 bigSprite: 252 floorSprite: 151 clipSize: 1 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 listOrder: 15015 - type: STR_SC_WIRE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_CONTACT_GENERAL_SUPPLIES size: 0.1 weight: 8 costBuy: 2500 costSell: 1750 bigSprite: 254 floorSprite: 702 clipSize: 1 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 listOrder: 15020 - type: STR_ALIEN_ALLOYS categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_CONTACT_SHIP_JUNKYARD size: 0.1 costBuy: 7500 costSell: 4500 bigSprite: 255 floorSprite: 702 clipSize: 1 invWidth: 2 invHeight: 2 armor: 100 listOrder: 15030 - type: STR_ELERIUM_115 categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_CONTACT_SHIP_JUNKYARD size: 0.1 costBuy: 20000 costSell: 12000 floorSprite: 800 clipSize: 1 armor: 60 listOrder: 15040 - type: STR_FUEL_CAPSULE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_MARKET_OF_WISHING size: 1 weight: 75 costBuy: 3099995 costSell: 600000 bigSprite: 805 floorSprite: 630 specialType: 21 battleType: 10 power: 15 clipSize: 1 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 80 invWidth: 2 invHeight: 3 recoveryPoints: 50 listOrder: 15050 - type: STR_PARTS_WEAPON_ADV categories: [STR_BAT_CAT_COMPONENT] requires: - STR_PARTS_WEAPON_ADV recoveryPoints: 2 size: 0.05 costSell: 3500 bigSprite: 851 floorSprite: 700 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 listOrder: 15110 - type: STR_PARTS_WEAPON_MC categories: [STR_BAT_CAT_COMPONENT] requires: - STR_PARTS_WEAPON_MC recoveryPoints: 5 size: 0.05 costSell: 35000 bigSprite: 750 floorSprite: 700 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 listOrder: 15115 - type: STR_PARTS_LASER_LENS categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.02 costBuy: 12000 costSell: 4000 bigSprite: 1121 floorSprite: 700 weight: 2 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15120 - type: STR_PARTS_LASER_CRYSTAL categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS size: 0.03 costBuy: 22500 costSell: 7500 bigSprite: 853 floorSprite: 700 weight: 3 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15121 - type: STR_PARTS_GAUSS_COIL categories: [STR_BAT_CAT_COMPONENT] size: 0.02 costSell: 10000 bigSprite: 854 floorSprite: 700 weight: 5 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 listOrder: 15122 - type: STR_PARTS_GAUSS_CAPACITOR categories: [STR_BAT_CAT_COMPONENT] size: 0.03 costSell: 15000 bigSprite: 855 floorSprite: 700 weight: 3 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15123 - type: STR_PARTS_PLASMA_CHAMBER categories: [STR_BAT_CAT_COMPONENT] size: 0.02 costSell: 15000 bigSprite: 856 floorSprite: 700 weight: 3 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15124 - type: STR_PARTS_PLASMA_ACCELERATOR categories: [STR_BAT_CAT_COMPONENT] size: 0.03 costSell: 20000 bigSprite: 857 floorSprite: 700 weight: 5 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 listOrder: 15125 - type: STR_PARTS_WEAPON_PSI categories: [STR_BAT_CAT_COMPONENT] size: 0.02 costSell: 25000 bigSprite: 858 floorSprite: 700 weight: 3 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15130 - type: STR_PARTS_HEAVY_COUPLINGS categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_CONTACT_RETICULANS size: 0.1 costBuy: 40000 costSell: 10000 bigSprite: 859 floorSprite: 700 weight: 9 costThrow: energy: 18 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 listOrder: 15132 - type: STR_CULTURAL_RELIC categories: [STR_BAT_CAT_TREASURE] size: 0.5 costSell: 1500000 listOrder: 15149 - type: STR_CULTURAL_WEALTH categories: [STR_BAT_CAT_TREASURE] size: 0.1 costSell: 0 clipSize: 1 recover: false listOrder: 15150 - type: STR_GLAMOUR categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 10000 clipSize: 1 recover: false listOrder: 15191 - type: STR_WORKER categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_LIABILITIES] requiresBuy: - STR_CONTACT_BUILDERS size: -4 costBuy: 15000 costSell: 0 monthlySalary: 5000 transferTime: 1 listOrder: 15196 - type: STR_COURTESAN categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: 0 costSell: 0 monthlySalary: -20000 liveAlien: true listOrder: 15197 - type: STR_DANCER_SLAVE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: 0 costSell: 0 monthlySalary: -42000 liveAlien: true listOrder: 15198 - type: STR_SQUIRE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -0.5 costSell: 5000 monthlySalary: -500 listOrder: 15200 - type: STR_YEOMAN categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -1.75 costSell: 7500 monthlySalary: -1750 listOrder: 15201 - type: STR_RABID_FAN categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: 0.0 costSell: 0 monthlySalary: -6000 listOrder: 15203 - type: STR_GROUPIE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: 0.0 costSell: 0 monthlySalary: -8000 listOrder: 15204 - type: STR_SLAVE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -1.0 costSell: 5000 monthlySalary: -1000 listOrder: 15205 - type: STR_SLAVE_MAID categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -0.75 costSell: 750 monthlySalary: -750 listOrder: 15210 - type: STR_SLAVE_BRUTE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -2.5 costSell: 7500 monthlySalary: -2500 listOrder: 15215 - type: STR_SLAVE_GLADIATRIX categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -3.5 costSell: 15000 monthlySalary: -3500 listOrder: 15220 - type: STR_SLAVE_SKILLED categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -4.5 costSell: 7500 monthlySalary: -4500 listOrder: 15225 - type: STR_SLAVE_MANAGER categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -8 costSell: 10000 monthlySalary: -8000 listOrder: 15230 - type: STR_SLAVE_MAGICAL categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -12 costSell: 15000 monthlySalary: -12000 listOrder: 15240 - type: STR_SLAVE_MAID_SUPER categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -4 costSell: 30000 monthlySalary: -4000 listOrder: 15270 - type: STR_SLAVE_ROBOT categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -6 costSell: 60000 monthlySalary: -6000 listOrder: 15280 - type: STR_SLAVE_SERVITOR categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -100 costSell: 1000000 monthlySalary: -100000 listOrder: 15285 - type: STR_FARMHOUSE categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -25 costSell: 0 monthlySalary: -75000 listOrder: 15290 - type: STR_SLAVE_X categories: [STR_BAT_CAT_PEOPLE, STR_BAT_CAT_MONEYMAKERS] size: -76 costSell: 200000 monthlySalary: -76000 listOrder: 15296 - type: STR_MENACING_HULL categories: [STR_BAT_CAT_ARTIFACT] size: 30 costSell: 200000 listOrder: 15300 - type: STR_VENTURA_HULL categories: [STR_BAT_CAT_ARTIFACT] size: 30 costSell: 500000 listOrder: 15301 - type: STR_FUEGO_HULL categories: [STR_BAT_CAT_ARTIFACT] size: 30 costSell: 500000 listOrder: 15302 - type: STR_FORTUNA_HULL categories: [STR_BAT_CAT_ARTIFACT] size: 30 costSell: 500000 listOrder: 15303 - type: STR_METALLO_HULL categories: [STR_BAT_CAT_ARTIFACT] size: 30 costSell: 500000 listOrder: 15304 - type: STR_FIGHTER_WRECKAGE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_CONTACT_SHIP_JUNKYARD size: 25 costBuy: 75000 costSell: 50000 listOrder: 15305 - type: STR_MBT_M categories: [STR_BAT_CAT_MERCHANDISE] size: 100 costSell: 4000000 listOrder: 15307 - type: STR_MBT_M2 categories: [STR_BAT_CAT_MERCHANDISE] size: 100 costSell: 4000000 listOrder: 15308 - type: STR_ICBM categories: [STR_BAT_CAT_MERCHANDISE] size: 50 costSell: 7500000 listOrder: 15309 - type: STR_CLOAKING_DEVICE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_CLOAKING_DEVICE size: 5 costBuy: 75000 costSell: 50000 listOrder: 15310 - type: STR_CLOAKING_DEVICE_FAUX costBuy: 0 - type: STR_DECLOAKING_DEVICE categories: [STR_BAT_CAT_COMPONENT] requires: - STR_DECLOAKING_DEVICE size: 3 bigSprite: 1260 costSell: 50000 specialType: 100 recoveryPoints: 50 recover: true invWidth: 2 invHeight: 3 listOrder: 15315 - type: STR_PRISMATIC_SHIELD categories: [STR_BAT_CAT_COMPONENT] requires: - STR_PRISMATIC_SHIELD size: 3 bigSprite: 1261 costSell: 50000 specialType: 101 recoveryPoints: 50 recover: true invWidth: 2 invHeight: 3 listOrder: 15316 - type: STR_SHADOW_COMMUNICATOR categories: [STR_BAT_CAT_ARTIFACT] size: 5 costSell: 3000000 recoveryPoints: 100 specialType: 102 listOrder: 15317 - type: STR_UFO_POWER_SOURCE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_CONTACT_SHIP_JUNKYARD size: 5 costBuy: 1250000 costSell: 200000 listOrder: 15320 - type: STR_UFO_POWER_SOURCE_SMALL categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_CONTACT_SHIP_JUNKYARD size: 2 costBuy: 300000 costSell: 100000 weight: 120 bigSprite: 860 floorSprite: 711 armor: 55 recover: true invWidth: 2 invHeight: 3 listOrder: 15322 - type: STR_UFO_NAVIGATION categories: [STR_BAT_CAT_COMPONENT] size: 1 requiresBuy: - STR_CONTACT_SHIP_JUNKYARD costBuy: 450000 costSell: 60000 weight: 15 bigSprite: 649 floorSprite: 649 armor: 40 recover: true invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 30 flatThrow: time: true listOrder: 15330 - type: STR_ALIEN_FOOD categories: [STR_BAT_CAT_COMPONENT] size: 1 requiresBuy: - STR_CONTACT_SHIP_JUNKYARD costBuy: 300000 costSell: 40000 listOrder: 15340 - type: STR_ALIEN_ENTERTAINMENT categories: [STR_BAT_CAT_COMPONENT] size: 0.5 costSell: 40000 listOrder: 15350 - type: STR_EXAMINATION_ROOM categories: [STR_BAT_CAT_COMPONENT] size: 1.5 costSell: 125000 listOrder: 15360 - type: STR_ALIEN_SURGERY categories: [STR_BAT_CAT_COMPONENT] size: 1.5 costSell: 125000 listOrder: 15370 - type: STR_ALIEN_REPRODUCTION categories: [STR_BAT_CAT_COMPONENT] size: 1 costSell: 250000 listOrder: 15380 - type: STR_ALIEN_HABITAT categories: [STR_BAT_CAT_COMPONENT] size: 2 costSell: 20000 listOrder: 15390 - type: STR_STASIS_POD_GAL categories: [STR_BAT_CAT_PEOPLE] size: 2 costSell: 50000 specialType: 22 recoveryPoints: 50 listOrder: 15391 - type: STR_RET_FUSION_REACTOR categories: [STR_BAT_CAT_COMPONENT] size: 2 requiresBuy: - STR_CONTACT_RETICULANS costBuy: 200000 costSell: 50000 floorSprite: 800 invWidth: 0 invHeight: 0 listOrder: 15395 - type: STR_TINY_DRILL categories: [STR_BAT_CAT_ARTIFACT] size: 0.005 weight: 0 costSell: 129900 bigSprite: 265 invWidth: 2 invHeight: 3 listOrder: 15400 - type: STR_FOOD_BAG categories: [STR_BAT_CAT_RESOURCE] size: 0.4 costBuy: 300 costSell: 220 weight: 25 bigSprite: 609 floorSprite: 703 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 20 recover: true invWidth: 2 invHeight: 3 listOrder: 15410 - type: STR_CONSUMER_GOODS categories: [STR_BAT_CAT_MERCHANDISE] size: 0.5 costSell: 30000 bigSprite: 662 floorSprite: 712 weight: 16 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 30 listOrder: 15415 - type: STR_CONTRABAND categories: [STR_BAT_CAT_TREASURE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_CONTRABAND size: 75 costBuy: 600000 costSell: 300000 transferTime: 720 listOrder: 15418 - type: STR_MEDICAL_SUPPLIES categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_COMPONENT, STR_BAT_CAT_MERCHANDISE] requiresBuy: - STR_CONTACT_MUTANT_ALLIANCE size: 0.1 costBuy: 5000 costSell: 3200 transferTime: 48 weight: 4 bigSprite: 602 floorSprite: 700 specialType: 23 battleType: 10 costThrow: energy: 8 time: 30 flatThrow: time: true armor: 15 recover: true invWidth: 2 invHeight: 1 listOrder: 15420 - type: STR_LONGEVITY_SERUM categories: [STR_BAT_CAT_TREASURE] requires: - STR_LONGEVITY_SERUM size: 0.1 costSell: 90000 transferTime: 48 weight: 4 bigSprite: 635 floorSprite: 700 battleType: 10 costThrow: energy: 8 time: 30 flatThrow: time: true armor: 15 recover: true recoveryPoints: 5 invWidth: 1 invHeight: 2 listOrder: 15422 - type: STR_CYBERORGAN categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_COMPONENT] requires: - STR_CYBERORGAN size: 0.1 costSell: 85000 weight: 8 bigSprite: 3141 floorSprite: 217 costThrow: energy: 16 time: 30 flatThrow: time: true recoveryPoints: 10 invWidth: 2 invHeight: 2 listOrder: 15423 - type: STR_ORGAN_CARRIER categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_COMPONENT] requires: - STR_ORGAN_CARRIER size: 0.1 costSell: 5000 weight: 6 bigSprite: 3139 floorSprite: 217 costThrow: energy: 12 time: 30 flatThrow: time: true recoveryPoints: 5 invWidth: 1 invHeight: 2 listOrder: 15424 - type: STR_CIGS categories: [STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.02 costBuy: 125 costSell: 100 weight: 2 bigSprite: 578 floorSprite: 248 hitSound: 102 battleType: 6 allowSelfHeal: true medikitType: 3 costUse: time: 15 energy: -6 morale: -18 health: 1 stun: 6 painKiller: 20 costThrow: energy: 6 time: 30 flatThrow: time: true isConsumable: true flatRate: true listOrder: 15425 - type: STR_CRACK categories: [STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER] size: 0.01 requiresBuy: - STR_CRACK costBuy: 1000 costSell: 750 weight: 2 bigSprite: 383 floorSprite: 203 hitSound: 41 battleType: 6 allowSelfHeal: true medikitType: 3 costUse: time: 10 energy: -25 morale: -100 health: 6 painKiller: 1 costThrow: energy: 6 time: 30 flatThrow: time: true isConsumable: true flatRate: true listOrder: 15430 - type: STR_WINE categories: [STR_BAT_CAT_MERCHANDISE] size: 0.25 costSell: 24999 bigSprite: 615 floorSprite: 702 invWidth: 2 invHeight: 2 listOrder: 15435 - type: STR_ELECTRONIC_PIECES categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_MARKET_OF_WISHING size: 0.1 costBuy: 30000 costSell: 7500 weight: 3 bigSprite: 601 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 recover: true invWidth: 1 invHeight: 1 listOrder: 15440 - type: STR_PORN categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 600 weight: 3 bigSprite: 610 floorSprite: 388 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 armor: 15 recover: true invWidth: 2 invHeight: 3 listOrder: 15450 - type: STR_ART_PIECE categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 12000 weight: 4 bigSprite: 3046 floorSprite: 388 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 10 armor: 20 recover: true invWidth: 2 invHeight: 3 listOrder: 15452 - type: STR_NEWSPAPER categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 100 weight: 2 bigSprite: 622 floorSprite: 387 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 recover: true invWidth: 2 invHeight: 2 listOrder: 15455 - type: STR_HITAYATE requires: - STR_UNAVAILABLE size: 0.05 costSell: 500 bigSprite: 3055 floorSprite: 700 weight: 1 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 35 recoveryPoints: 10 recover: true defaultInventorySlot: STR_RIGHT_SHOULDER listOrder: 15470 - type: STR_MERC_BIZCARD requires: - STR_UNAVAILABLE size: 0.01 costSell: 5000 bigSprite: 3083 floorSprite: 700 weight: 1 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 150 recoveryPoints: 10 listOrder: 15480 - type: STR_AMPHORE categories: [STR_BAT_CAT_TREASURE] size: 0.1 costSell: 500 weight: 4 bigSprite: 640 floorSprite: 201 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 10 invWidth: 1 invHeight: 2 recover: true listOrder: 15494 - type: STR_RING categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_INFILTRATION] size: 0.01 costSell: 3000 weight: 1 bigSprite: 641 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 armor: 75 recover: true listOrder: 15498 - type: STR_MEDALLION categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_MORALE, STR_BAT_CAT_UTILITY, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requiresBuy: - STR_CONTACT_DEALERS - STR_MEDALLION size: 0.01 costBuy: 20000 costSell: 6500 weight: 1 bigSprite: 305 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 power: 3 armor: 75 recover: true listOrder: 15500 - type: STR_COINS categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 11000 weight: 3 bigSprite: 643 floorSprite: 709 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 power: 5 armor: 90 recover: true listOrder: 15502 - type: STR_DOLLAR_BRIEFCASE categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_INFILTRATION] size: 0.2 costSell: 25000 weight: 6 bigSprite: 812 floorSprite: 712 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 10 power: 5 invWidth: 2 invHeight: 2 armor: 30 recover: true listOrder: 15503 - type: STR_COIN_CHEST categories: [STR_BAT_CAT_TREASURE] size: 0.3 costSell: 350000 weight: 15 bigSprite: 1156 floorSprite: 626 power: 5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 10 invWidth: 2 invHeight: 2 armor: 150 listOrder: 15510 - type: STR_SILVER_BAR categories: [STR_BAT_CAT_TREASURE] size: 0.05 requiresBuy: - STR_CONTACT_SMUGGLERS costBuy: 20000 costSell: 17500 weight: 5 bigSprite: 642 floorSprite: 709 power: 5 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 10 armor: 100 listOrder: 15514 - type: STR_GOLD_BAR categories: [STR_BAT_CAT_TREASURE] size: 0.05 requiresBuy: - STR_CONTACT_SMUGGLERS costBuy: 44000 costSell: 40000 weight: 5 bigSprite: 611 floorSprite: 709 power: 5 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 10 armor: 100 listOrder: 15515 - type: STR_YELLOW_GEM categories: [STR_BAT_CAT_TREASURE] size: 0.02 costSell: 65000 weight: 3 bigSprite: 861 floorSprite: 707 power: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 armor: 90 listOrder: 15520 - type: STR_BLUE_GEM categories: [STR_BAT_CAT_TREASURE] size: 0.02 costSell: 85000 weight: 3 bigSprite: 862 floorSprite: 707 power: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 armor: 100 listOrder: 15521 - type: STR_GREEN_GEM categories: [STR_BAT_CAT_TREASURE] size: 0.02 costSell: 100000 weight: 3 bigSprite: 852 floorSprite: 707 power: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 armor: 110 listOrder: 15522 - type: STR_RED_GEM categories: [STR_BAT_CAT_TREASURE] size: 0.02 costSell: 125000 weight: 3 bigSprite: 402 floorSprite: 707 power: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 armor: 120 listOrder: 15523 - type: STR_DIAMOND categories: [STR_BAT_CAT_TREASURE] size: 0.02 costSell: 160000 weight: 3 bigSprite: 863 floorSprite: 707 power: 5 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 armor: 150 listOrder: 15524 - type: STR_ANKH categories: [STR_BAT_CAT_TREASURE] size: 0.1 costSell: 50000 weight: 4 bigSprite: 637 floorSprite: 709 power: 5 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 10 invWidth: 1 invHeight: 2 armor: 50 listOrder: 15526 - type: STR_GOLDEN_CUP categories: [STR_BAT_CAT_TREASURE] size: 0.1 costSell: 75000 weight: 4 bigSprite: 638 floorSprite: 386 power: 5 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 10 armor: 50 listOrder: 15528 - type: STR_GOLDEN_CROSS categories: [STR_BAT_CAT_TREASURE] size: 0.1 costSell: 110000 weight: 5 bigSprite: 639 floorSprite: 709 power: 5 costThrow: energy: 10 time: 30 flatThrow: time: true battleType: 10 invWidth: 1 invHeight: 2 armor: 50 listOrder: 15529 - type: STR_CROWN categories: [STR_BAT_CAT_TREASURE] size: 0.15 costSell: 240000 weight: 6 bigSprite: 636 floorSprite: 709 power: 5 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 10 invWidth: 2 invHeight: 1 armor: 40 listOrder: 15530 - type: STR_MONEY_PURSE categories: [STR_BAT_CAT_TREASURE] size: 0.15 costSell: 60000 weight: 4 bigSprite: 629 floorSprite: 702 power: 4 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 10 invWidth: 2 invHeight: 1 armor: 40 listOrder: 15538 - type: STR_CASH_BAG categories: [STR_BAT_CAT_TREASURE] size: 0.2 costSell: 200000 weight: 8 bigSprite: 627 floorSprite: 627 power: 4 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 10 invWidth: 2 invHeight: 1 armor: 40 listOrder: 15540 - type: STR_SAFE categories: [STR_BAT_CAT_TREASURE] size: 0.4 costSell: 1000000 weight: 75 bigSprite: 1157 floorSprite: 726 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 200 listOrder: 15542 - type: STR_GOLDEN_HELM categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.4 costSell: 5000000 weight: 40 bigSprite: 3180 floorSprite: 429 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 70 recoveryPoints: 200 listOrder: 15544 - type: STR_TREASURE_CHEST categories: [STR_BAT_CAT_TREASURE] size: 0.3 costSell: 500000 weight: 10 bigSprite: 626 floorSprite: 626 power: 5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 10 invWidth: 2 invHeight: 1 armor: 150 listOrder: 15545 - type: STR_ORE categories: [STR_BAT_CAT_RESOURCE] size: 0.4 costSell: 3000 weight: 30 bigSprite: 614 floorSprite: 710 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 160 recover: true invWidth: 2 invHeight: 2 listOrder: 15550 - type: STR_LOOTBOX_PREPPER categories: [STR_BAT_CAT_TREASURE] size: 0.5 costSell: 10000 bigSprite: 668 floorSprite: 668 weight: 40 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 55 listOrder: 15555 - type: STR_LOOTBOX_SMUGGLER categories: [STR_BAT_CAT_TREASURE] size: 0.5 costSell: 50000 bigSprite: 663 floorSprite: 663 weight: 40 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 80 listOrder: 15560 - type: STR_LOOTBOX_ARCANE categories: [STR_BAT_CAT_TREASURE] size: 0.5 costSell: 175000 bigSprite: 666 floorSprite: 666 weight: 40 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 90 listOrder: 15566 - type: STR_JADE_URN categories: [STR_BAT_CAT_TREASURE] requires: - STR_JADE_URN size: 0.3 costSell: 24000 weight: 20 bigSprite: 1158 floorSprite: 345 power: 11 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 10 invWidth: 2 invHeight: 3 armor: 15 recoveryPoints: 2 listOrder: 15570 - type: STR_GOLDEN_STATUE categories: [STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_TREASURE] size: 1 weight: 100 costSell: 1515100 bigSprite: 3136 recoveryPoints: 100 invWidth: 2 invHeight: 3 specialType: 103 listOrder: 15575 - type: STR_AVATAR_MEDALLION categories: [STR_BAT_CAT_TREASURE, STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_SHIELD, STR_BAT_CAT_0G, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_STEALTHY] requires: - STR_AVATAR_MEDALLION size: 0.01 costSell: 75000 weight: 2 bigSprite: 664 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 recoveryPoints: 50 armor: 100 listOrder: 15576 - type: STR_BLACK_MASK categories: [STR_BAT_CAT_SHIELD, STR_BAT_CAT_UTILITY, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] requires: - STR_BLACK_MASK size: 0.3 costSell: 101010 weight: 5 bigSprite: 1251 floorSprite: 700 power: 5 costThrow: energy: 8 time: 30 flatThrow: time: true battleType: 10 invWidth: 2 invHeight: 2 armor: 101 recoveryPoints: 5 listOrder: 15580 - type: STR_NUCLEAR_MATERIALS categories: [STR_BAT_CAT_RESOURCE] requires: - STR_NUCLEAR_MATERIALS size: 0.4 costSell: 375000 weight: 15 bigSprite: 628 floorSprite: 628 power: 10 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 10 invWidth: 2 invHeight: 2 armor: 150 recoveryPoints: 5 listOrder: 15590 - type: STR_NUCLEAR_BATT categories: [STR_BAT_CAT_COMPONENT] size: 0.2 costSell: 50000 weight: 10 bigSprite: 1150 invWidth: 2 invHeight: 2 listOrder: 15592 - type: STR_BRIEFCASE categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.2 costSell: 22500 weight: 8 bigSprite: 200 floorSprite: 111 costThrow: energy: 16 time: 30 flatThrow: time: true battleType: 10 attraction: 10 armor: 40 recover: true invWidth: 2 invHeight: 2 listOrder: 15600 - type: STR_BOOK_OF_SERMONS categories: [STR_BAT_CAT_TREASURE] size: 0.15 costSell: 4000 weight: 4 bigSprite: 3080 floorSprite: 702 costThrow: energy: 8 time: 30 flatThrow: time: true armor: 20 recover: true invWidth: 2 invHeight: 2 listOrder: 15605 - type: STR_OLD_BOOKS categories: [STR_BAT_CAT_DOCUMENT] size: 0.2 costSell: 9000 weight: 10 bigSprite: 603 floorSprite: 702 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 20 recover: true invWidth: 2 invHeight: 2 listOrder: 15610 - type: STR_ESOTERICA categories: [STR_BAT_CAT_DOCUMENT] size: 0.15 costSell: 15000 weight: 8 bigSprite: 1252 floorSprite: 702 costThrow: energy: 16 time: 30 flatThrow: time: true armor: 20 recover: true invWidth: 2 invHeight: 2 listOrder: 15612 - type: STR_ARCANE_BOOK categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.15 costSell: 30000 weight: 8 bigSprite: 1072 floorSprite: 702 costThrow: energy: 16 time: 30 flatThrow: time: true attraction: 10 armor: 20 battleType: 10 invWidth: 2 invHeight: 2 listOrder: 15613 - type: STR_LIBER_OCCULTIS categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_INFILTRATION] requires: - STR_LIBER_OCCULTIS size: 0.15 costSell: 90000 weight: 8 bigSprite: 323 floorSprite: 702 costThrow: energy: 16 time: 30 flatThrow: time: true armor: 20 battleType: 10 invWidth: 2 invHeight: 2 recoveryPoints: 15 listOrder: 15615 - type: STR_LIBER_OCCULTIS_TRANSLATED categories: [STR_BAT_CAT_DOCUMENT] size: 0.15 costSell: 300000 listOrder: 15616 - type: STR_LOKNAR_SCRIPTURES categories: [STR_BAT_CAT_DOCUMENT] size: 0.15 costSell: 800 weight: 3 bigSprite: 1143 floorSprite: 702 costThrow: energy: 12 time: 30 flatThrow: time: true armor: 20 invWidth: 1 invHeight: 2 listOrder: 15620 - type: STR_BOOK_OF_FIRE categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_INFILTRATION] requires: - STR_BOOK_OF_FIRE size: 0.2 costSell: 800000 weight: 10 bigSprite: 1275 floorSprite: 702 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 60 battleType: 10 invWidth: 2 invHeight: 2 recoveryPoints: 50 listOrder: 15625 - type: STR_NECRONOMICON categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_INFILTRATION] size: 0.2 costSell: 1000000 weight: 12 bigSprite: 1273 floorSprite: 702 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 666 battleType: 10 invWidth: 2 invHeight: 2 recoveryPoints: 50 listOrder: 15628 - type: STR_DATA_DISK categories: [STR_BAT_CAT_DOCUMENT] size: 0.02 costSell: 15000 weight: 1 bigSprite: 304 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 armor: 25 listOrder: 15630 - type: STR_DATA_DISK_B categories: [STR_BAT_CAT_DOCUMENT] size: 0.02 costSell: 25000 listOrder: 15631 - type: STR_PADD categories: [STR_BAT_CAT_INTELLIGENCE, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 1750 weight: 3 bigSprite: 624 floorSprite: 23 handSprite: 160 power: 10 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 armor: 20 #Gun Butt segment meleeHitSound: 79 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.2 ToHealth: 0.2 accuracyMelee: 70 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 flatMelee: time: true #segment end listOrder: 15635 - type: STR_GUNS_N_AMMO categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 7500 weight: 2 bigSprite: 360 floorSprite: 389 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 invWidth: 2 invHeight: 1 armor: 15 listOrder: 15640 - type: STR_PINUP_MAGAZINE categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.02 costSell: 8500 weight: 2 bigSprite: 1259 floorSprite: 388 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 invWidth: 2 invHeight: 3 armor: 15 listOrder: 15641 - type: STR_PILLOW_BOOK categories: [STR_BAT_CAT_MORALE, STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_INFILTRATION] size: 0.1 costSell: 9000 weight: 6 bigSprite: 590 floorSprite: 390 hitSound: 41 battleType: 6 allowSelfHeal: true medikitType: 3 costUse: time: 69 energy: 69 stun: -10 morale: -50 flatUse: energy: false painKiller: 5 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 attraction: 12 armor: 20 listOrder: 15645 - type: STR_ILLEGAL_DATA categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 1 weight: 1 bigSprite: 1148 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 armor: 25 listOrder: 15648 - type: STR_CODE_GOVT_PERSONAL categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 12500 listOrder: 15650 - type: STR_CODE_GOVT_RET categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 listOrder: 15651 - type: STR_CODE_NAZI categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 25000 listOrder: 15652 - type: STR_CODE_ALLIANCE categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 82500 listOrder: 15653 - type: STR_UAC_PLASMAGUN_BATTERY_BROKEN categories: [STR_BAT_CAT_COMPONENT] size: 0.1 costSell: 500 weight: 3 bigSprite: 273 floorSprite: 143 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15660 - type: STR_BFG_BATTERY_BROKEN categories: [STR_BAT_CAT_COMPONENT] size: 0.2 costSell: 4000 weight: 10 bigSprite: 274 floorSprite: 143 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 listOrder: 15661 - type: STR_CHOCOLATE categories: [STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION] size: 0.02 requiresBuy: - STR_CONTACT_MAGIC_SHOP_ZZZ costBuy: 900 costSell: 300 weight: 2 bigSprite: 3054 floorSprite: 702 hitSound: 109 battleType: 6 allowSelfHeal: true isConsumable: true medikitType: 3 painKiller: 3 costUse: time: 10 energy: -7 morale: -7 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15663 - type: STR_MELON categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 100 weight: 6 bigSprite: 1239 floorSprite: 601 battleType: 10 recoveryPoints: 1 specialType: 61 costThrow: energy: 12 time: 30 flatThrow: time: true listOrder: 15665 - type: STR_EGGPLANT categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 5 bigSprite: 1238 floorSprite: 602 battleType: 10 specialType: 60 recoveryPoints: 1 costThrow: energy: 10 time: 30 flatThrow: time: true listOrder: 15666 - type: STR_BANANAS categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 3 bigSprite: 1237 floorSprite: 603 battleType: 10 specialType: 59 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15667 - type: STR_PUMPKIN categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 100 weight: 8 bigSprite: 1236 floorSprite: 604 battleType: 10 specialType: 58 recoveryPoints: 1 costThrow: energy: 16 time: 30 flatThrow: time: true listOrder: 15668 - type: STR_DEVILS_PEPPER categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.03 costSell: 100 weight: 3 bigSprite: 1235 floorSprite: 605 battleType: 10 specialType: 57 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15669 - type: STR_RED_PEPPER categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] requiresBuy: - STR_CUISINE size: 0.05 costBuy: 400 costSell: 100 weight: 3 bigSprite: 1234 floorSprite: 605 battleType: 10 specialType: 56 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15670 - type: STR_GRAPES categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 3 bigSprite: 1233 floorSprite: 606 battleType: 10 specialType: 55 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15671 - type: STR_POTATO categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.03 costSell: 100 weight: 3 bigSprite: 1232 floorSprite: 607 battleType: 10 specialType: 54 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15672 - type: STR_PEAR categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 3 bigSprite: 1231 floorSprite: 608 battleType: 10 specialType: 53 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15673 - type: STR_LEEK categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 3 bigSprite: 1230 floorSprite: 609 battleType: 10 specialType: 53 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15674 - type: STR_UBER_WHEAT categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 100 weight: 4 bigSprite: 1229 floorSprite: 613 battleType: 10 specialType: 52 recoveryPoints: 1 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 1 invHeight: 1 listOrder: 15675 - type: STR_CABBAGE categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.07 costSell: 100 weight: 4 bigSprite: 1245 floorSprite: 610 battleType: 10 specialType: 51 recoveryPoints: 1 costThrow: energy: 8 time: 30 flatThrow: time: true listOrder: 15676 - type: STR_SECTOWEED categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.02 requiresBuy: - STR_CONTACT_RETICULANS costBuy: 3250 costSell: 500 weight: 3 bigSprite: 647 floorSprite: 647 specialType: 26 recoveryPoints: 1 invWidth: 2 invHeight: 2 listOrder: 15677 - type: STR_SECFLOWER categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_INFILTRATION] size: 0.05 requiresBuy: - STR_CONTACT_RETICULANS costBuy: 200000 costSell: 33000 weight: 4 bigSprite: 866 floorSprite: 717 hitSound: 109 battleType: 6 allowSelfHeal: true isConsumable: true recoveryPoints: 1 medikitType: 3 painKiller: 1 costUse: time: 25 morale: 25 health: -3 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 listOrder: 15678 - type: STR_ORANGE categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 80 weight: 2 bigSprite: 644 floorSprite: 613 hitSound: 109 battleType: 6 recoveryPoints: 1 allowSelfHeal: true isConsumable: true medikitType: 3 painKiller: 1 costUse: time: 18 energy: -10 stun: -10 morale: -10 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15679 - type: STR_APPLE categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_INFILTRATION] size: 0.05 costSell: 100 weight: 2 bigSprite: 612 floorSprite: 612 hitSound: 109 battleType: 6 allowSelfHeal: true isConsumable: true recoveryPoints: 1 medikitType: 3 painKiller: 1 costUse: time: 15 energy: -10 morale: -5 health: -1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15680 - type: STR_MUTANT_MEAT categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_INFILTRATION] size: 0.1 costBuy: 2000 costSell: 400 weight: 4 bigSprite: 625 floorSprite: 625 hitSound: 109 battleType: 6 allowSelfHeal: true isConsumable: true medikitType: 3 painKiller: 1 costUse: time: 50 stun: 40 energy: -50 morale: -50 health: -3 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 listOrder: 15681 - type: STR_MUTANT_FISH categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_INFILTRATION] size: 0.1 costBuy: 3000 costSell: 550 weight: 3 bigSprite: 3049 floorSprite: 404 hitSound: 109 battleType: 6 allowSelfHeal: true isConsumable: true medikitType: 3 painKiller: 1 costUse: time: 40 stun: 35 energy: -25 morale: -25 health: -2 costThrow: energy: 6 time: 30 flatThrow: time: true #Melee segment meleeHitSound: 68 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: bravery: 0.25 meleeAlter: RandomType: 2 ResistType: 0 FixRadius: 0 IgnoreDirection: false IgnoreSelfDestruct: true ArmorEffectiveness: 0.5 ToHealth: 0.05 ToMorale: 15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 14 energy: 2 stun: 3 flatMelee: time: true #segment end listOrder: 15682 - type: STR_MUTANT_EGG categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_INFILTRATION] size: 0.03 requiresBuy: - STR_CUISINE costBuy: 600 costSell: 200 weight: 2 bigSprite: 3050 floorSprite: 405 hitSound: 109 battleType: 6 allowSelfHeal: true isConsumable: true medikitType: 3 painKiller: 1 costUse: time: 25 stun: 15 energy: -25 health: -1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15683 - type: STR_PINECONE size: 0.1 costSell: 0 weight: 3 bigSprite: 1240 floorSprite: 600 battleType: 10 recover: false costThrow: energy: 6 time: 30 flatThrow: time: true - type: STR_FERN size: 0.1 costSell: 100 weight: 3 bigSprite: 1241 floorSprite: 647 battleType: 10 recover: false costThrow: energy: 6 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 - type: STR_SHROOM_WHITE categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 100 weight: 3 bigSprite: 1242 floorSprite: 599 battleType: 10 specialType: 62 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15684 - type: STR_SHROOM_BROWN categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 100 weight: 3 bigSprite: 1243 floorSprite: 598 battleType: 10 specialType: 63 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15685 - type: STR_SHROOM_RED categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 100 weight: 3 bigSprite: 1244 floorSprite: 597 battleType: 10 specialType: 64 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 15686 - type: STR_DEEP_ONE_MEAL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 5 costSell: 10000 bigSprite: 1166 floorSprite: 727 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 listOrder: 15691 - type: STR_LOBSTERMAN_MEAL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 10 costSell: 35000 bigSprite: 1168 floorSprite: 727 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 listOrder: 15692 - type: STR_REAPER_MEAL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 4 costSell: 15000 bigSprite: 1165 floorSprite: 727 costThrow: energy: 8 time: 30 flatThrow: time: true listOrder: 15693 - type: STR_BOOMOSAURUS_MEAL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 9 costSell: 25000 bigSprite: 1167 floorSprite: 727 costThrow: energy: 18 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 listOrder: 15694 - type: STR_ETHEREAL_MEAL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 costSell: 44000 bigSprite: 1169 floorSprite: 727 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 listOrder: 15695 - type: STR_BOOT categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_MERCHANDISE] size: 0.1 costSell: 1 weight: 3 bigSprite: 799 floorSprite: 799 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 invWidth: 1 invHeight: 2 listOrder: 15697 - type: STR_SKULL categories: [STR_BAT_CAT_INFILTRATION, STR_BAT_CAT_UTILITY, STR_BAT_CAT_STIM, STR_BAT_CAT_RESOURCE, STR_BAT_CAT_UNDERWATER, STR_BAT_CAT_0G] size: 0.1 costSell: 100 weight: 3 bigSprite: 816 floorSprite: 718 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 listOrder: 15698 - type: STR_JUNK_PILE categories: [STR_BAT_CAT_RESOURCE] size: 3.0 weight: 100 costSell: 5000 bigSprite: 617 floorSprite: 712 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 listOrder: 15699 - type: STR_WRECKED_XENFORCER categories: [STR_BAT_CAT_ARTIFACT] size: 1.0 requires: - STR_XENFORCER_CHASSIS costSell: 250000 weight: 150 bigSprite: 890 floorSprite: 890 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 150 recoveryPoints: 100 invWidth: 2 invHeight: 3 listOrder: 15715 - type: STR_SIMULACRUM_TORSO categories: [STR_BAT_CAT_ARTIFACT] size: 0.5 requires: - STR_SIMULACRUM_TORSO costSell: 150000 weight: 60 bigSprite: 3175 floorSprite: 712 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 250 recoveryPoints: 30 invWidth: 2 invHeight: 3 listOrder: 15720 - type: STR_SIMULACRUM_ARMS categories: [STR_BAT_CAT_ARTIFACT] size: 0.4 requires: - STR_SIMULACRUM_ARMS costSell: 65000 weight: 40 bigSprite: 3177 floorSprite: 712 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 250 recoveryPoints: 10 invWidth: 2 invHeight: 3 listOrder: 15721 - type: STR_SIMULACRUM_LEGS categories: [STR_BAT_CAT_ARTIFACT] size: 0.4 requires: - STR_SIMULACRUM_LEGS costSell: 65000 weight: 50 bigSprite: 3178 floorSprite: 712 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 250 recoveryPoints: 10 invWidth: 2 invHeight: 3 listOrder: 15722 - type: STR_SIMULACRUM_HEART categories: [STR_BAT_CAT_ARTIFACT] size: 0.2 requires: - STR_SIMULACRUM_HEART costSell: 85000 weight: 12 bigSprite: 3176 floorSprite: 702 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 150 recoveryPoints: 15 invWidth: 2 invHeight: 2 listOrder: 15723 - type: STR_SIMULACRUM_BRAIN categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 requires: - STR_SIMULACRUM_BRAIN costSell: 125000 weight: 7 bigSprite: 3179 floorSprite: 702 costThrow: energy: 14 time: 30 flatThrow: time: true armor: 50 recoveryPoints: 25 invWidth: 2 invHeight: 2 listOrder: 15724 - type: STR_ZOMBIE_ESSENCE categories: [STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 10000 bigSprite: 792 invWidth: 1 invHeight: 2 listOrder: 15800 - type: STR_VAMPIRE_ESSENCE categories: [STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 25000 bigSprite: 795 invWidth: 2 invHeight: 2 listOrder: 15801 - type: STR_ZOMBIE_BRAIN categories: [STR_BAT_CAT_RESOURCE] size: 0.25 costSell: 10000 listOrder: 15810 - type: STR_CAKE categories: [STR_BAT_CAT_HEALING, STR_BAT_CAT_STIM, STR_BAT_CAT_MORALE, STR_BAT_CAT_INFILTRATION] size: 0.1 costSell: 12000 weight: 4 bigSprite: 632 floorSprite: 702 hitSound: 109 battleType: 6 allowSelfHeal: true isConsumable: true medikitType: 3 painKiller: 1 costUse: time: 40 energy: -30 morale: -100 health: -20 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 experienceTrainingMode: 21 recoveryPoints: 10 listOrder: 15900 - type: STR_DEMON_HEART size: 0.1 weight: 4 bigSprite: 3112 floorSprite: 410 hitSound: 109 battleType: 6 allowSelfHeal: true isConsumable: true medikitType: 3 painKiller: 4 costUse: time: 20 morale: 20 energy: -20 health: -20 costThrow: energy: 8 time: 30 flatThrow: time: true flatRate: true recover: false listOrder: 15910 - type: STR_MYSTERY_BOX categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 25 costSell: 777000 bigSprite: 3098 floorSprite: 409 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16010 - type: STR_DREAM_ECHO categories: [STR_BAT_CAT_DOCUMENT, STR_BAT_CAT_DREAMWORLD] requires: - STR_UNAVAILABLE size: 0.001 weight: 2 costSell: 100 bigSprite: 3114 floorSprite: 412 battleType: 10 power: 15 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 50 recoveryPoints: 10 listOrder: 16020 - type: STR_ZORTRIUM_CRYSTAL categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_DREAMWORLD] requires: - STR_UNAVAILABLE size: 0.25 weight: 100 costSell: 200000 bigSprite: 3113 floorSprite: 411 costThrow: energy: 30 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 10 listOrder: 16031 - type: STR_SLIME_INFESTATION categories: [STR_BAT_CAT_ARTIFACT] size: 333 costSell: -13000000 listOrder: 16050 - type: STR_JIM_ANGRY categories: [STR_BAT_CAT_ARTIFACT] ignoreInCraftEquip: true spawnUnit: STR_JIM_ANGRY spawnUnitFaction: 1 power: 120 damageType: 9 hitAnimation: 104 explosionHitSound: 109 size: 7 costSell: -13000000 liveAlien: false battleType: 4 bigSprite: 767 floorSprite: 767 invWidth: 2 invHeight: 1 armor: 500 hiddenOnMinimap: true scripts: createItem: | item.setFuseTimer 0; return; listOrder: 16051 - type: STR_JIM_HAPPY categories: [STR_BAT_CAT_ARTIFACT] ignoreInCraftEquip: true spawnUnit: STR_JIM_HAPPY spawnUnitFaction: 2 power: 120 damageType: 9 hitAnimation: 104 explosionHitSound: 109 size: 7 costSell: -13000000 liveAlien: false battleType: 4 bigSprite: 767 floorSprite: 767 invWidth: 2 invHeight: 1 armor: 500 hiddenOnMinimap: true scripts: createItem: | item.setFuseTimer 0; return; listOrder: 16051 - type: STR_SDD categories: [STR_BAT_CAT_ARTIFACT] ignoreInCraftEquip: true size: 1 costSell: -13000000 weight: 200 bigSprite: 1154 floorSprite: 336 power: 3000 isExplodingInHands: true damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false FixRadius: 60 costThrow: time: 999 flatThrow: time: true costUnprime: time: 75 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 2 armor: 500 scripts: createItem: | item.setFuseTimer 26; return; listOrder: 16052 - type: STR_POLTERGEIST categories: [STR_BAT_CAT_ARTIFACT, STR_BAT_CAT_LIABILITIES] size: 0.1 monthlySalary: 333000 costSell: -13000000 listOrder: 16053 - type: STR_TRANSDIMENSIONAL_LOCKER categories: [STR_BAT_CAT_ARTIFACT] size: 0.2 costSell: 400000 bigSprite: 3111 invWidth: 2 invHeight: 2 listOrder: 16060 - type: STR_TRANSDIMENSIONAL_LOCKER_ACTIVE categories: [STR_BAT_CAT_ARTIFACT] size: -50 costSell: 400000 bigSprite: 3111 invWidth: 2 invHeight: 2 listOrder: 16061 - type: STR_GOLDEN_APPLE categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.1 weight: 4 costSell: 200000 bigSprite: 3110 floorSprite: 72 battleType: 10 power: 13 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 100 recoveryPoints: 100 listOrder: 16062 - type: STR_SHADOW_ORB_BLUE categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 10 costSell: 330000 bigSprite: 875 floorSprite: 719 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16101 - type: STR_SHADOW_ORB_GREEN categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 10 costSell: 330000 bigSprite: 876 floorSprite: 720 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16102 - type: STR_SHADOW_ORB_MIND categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 10 costSell: 330000 bigSprite: 817 floorSprite: 721 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16103 - type: STR_SHADOW_ORB_RED categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 10 costSell: 330000 bigSprite: 818 floorSprite: 722 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16104 - type: STR_SHADOW_ORB_CRYSTAL categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_UNAVAILABLE size: 0.5 weight: 10 costSell: 330000 bigSprite: 877 floorSprite: 723 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 500 recoveryPoints: 100 listOrder: 16105 - type: STR_CODEX_GRAY categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 costSell: 50000 listOrder: 16161 - type: STR_CODEX_GOLD categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 costSell: 50000 listOrder: 16162 - type: STR_CODEX_RED categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 costSell: 50000 listOrder: 16163 - type: STR_CODEX_GREEN categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 costSell: 50000 listOrder: 16164 - type: STR_KEYCARD_RED categories: [STR_BAT_CAT_ARTIFACT] size: 0.01 costSell: 500000 bigSprite: 619 listOrder: 16201 - type: STR_KEYCARD_YELLOW categories: [STR_BAT_CAT_ARTIFACT] size: 0.01 weight: 3 costSell: 500000 bigSprite: 621 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true listOrder: 16202 - type: STR_KEYCARD_GREEN categories: [STR_BAT_CAT_ARTIFACT] size: 0.01 costSell: 500000 bigSprite: 618 listOrder: 16203 - type: STR_KEYCARD_BLUE categories: [STR_BAT_CAT_ARTIFACT] size: 0.01 costSell: 500000 bigSprite: 620 listOrder: 16205 - type: STR_KEVLAR_WEAVE categories: [STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 1000 - type: STR_MEGASCORPION_POISON categories: [STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 4000 weight: 4 bigSprite: 600 floorSprite: 700 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 - type: STR_MEGASCORPION_STING categories: [STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 10000 weight: 4 bigSprite: 670 floorSprite: 702 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 - type: STR_SPIDER_SILK categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] requiresBuy: - STR_CONTACT_MAGIC_SHOP size: 0.01 costBuy: 24000 costSell: 4000 weight: 3 bigSprite: 796 floorSprite: 393 costThrow: energy: 6 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 - type: STR_MONSTER_TEETH categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.01 costSell: 1750 weight: 3 bigSprite: 797 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true - type: STR_MONSTER_EYE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.01 costSell: 7000 weight: 2 bigSprite: 794 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true - type: STR_VAMPIRE_BLOOD categories: [STR_BAT_CAT_RESOURCE] size: 0.05 costSell: 17000 weight: 3 bigSprite: 660 floorSprite: 204 costThrow: energy: 6 time: 30 flatThrow: time: true - type: STR_SHARKMAN_OIL categories: [STR_BAT_CAT_MERCHANDISE] size: 0.05 costSell: 13000 - type: STR_WEREWOLF_TESTICLES categories: [STR_BAT_CAT_MERCHANDISE] size: 0.02 costSell: 15000 - type: STR_REAPER_HIDE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 798 floorSprite: 702 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 costSell: 3000 - type: STR_LIZARD_HIDE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 3079 floorSprite: 702 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 costSell: 7500 - type: STR_LUXURY_FUR categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 793 floorSprite: 702 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 costSell: 12000 - type: STR_LOBSTERMAN_HIDE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 798 floorSprite: 702 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 costSell: 3000 - type: STR_CELATID_HIDE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 798 floorSprite: 702 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 costSell: 4000 - type: STR_CHRYSSALID_HIDE categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 bigSprite: 798 floorSprite: 702 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 costSell: 5000 - type: STR_REAPER_MEAT categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 costSell: 1500 bigSprite: 1162 floorSprite: 359 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 - type: STR_BOOMOSAURUS_MEAT categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 costSell: 1750 bigSprite: 1162 floorSprite: 359 invWidth: 2 invHeight: 1 - type: STR_DEEP_ONE_MEAT categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 costSell: 500 bigSprite: 1162 floorSprite: 359 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 - type: STR_LOBSTERMAN_MEAT categories: [STR_BAT_CAT_RESOURCE, STR_BAT_CAT_MERCHANDISE] size: 0.1 weight: 6 costSell: 2250 bigSprite: 1162 floorSprite: 359 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 2 invHeight: 1 - type: STR_PILE_OF_GORE size: 0.5 weight: 10 bigSprite: 1162 floorSprite: 359 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 10 armor: 30 recover: false invWidth: 2 invHeight: 1 - type: MUTILATED_CORPSE_M1 name: STR_MUTILATED_CORPSE weight: 36 floorSprite: 1396 bigSprite: 1396 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 recover: false - type: MUTILATED_CORPSE_F1 name: STR_MUTILATED_CORPSE weight: 36 floorSprite: 1391 bigSprite: 1391 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 recover: false - type: STR_HEAVY_FREIGHTER_FLIGHT_PLAN categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 2000 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_GDX_001 categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 5 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_GDX_002 categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 5 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_GDX_005 categories: [STR_BAT_CAT_DOCUMENT] size: 0.2 costSell: 150000 weight: 5 bigSprite: 1147 floorSprite: 700 battleType: 10 power: 13 costThrow: energy: 10 time: 30 flatThrow: time: true invHeight: 2 armor: 50 - type: STR_GDXCAR_ITEM categories: [STR_BAT_CAT_ARTIFACT] size: 10 costSell: 750000 floorSprite: 800 invWidth: 0 invHeight: 0 recover: true - type: STR_GDXCAR_ITEM_2 categories: [STR_BAT_CAT_ARTIFACT] size: 10 costSell: 600000 - type: STR_WIZ_004 categories: [STR_BAT_CAT_ARTIFACT] size: 7.5 costSell: 1000000 weight: 13 bigSprite: 1250 floorSprite: 700 costThrow: energy: 20 time: 30 flatThrow: time: true invHeight: 2 invWidth: 2 armor: 250 - type: STR_WIZ_081 categories: [STR_BAT_CAT_DOCUMENT] size: 0.2 costSell: 350000 weight: 8 bigSprite: 1274 floorSprite: 700 battleType: 10 power: 13 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 40 - type: STR_ANG_001 categories: [STR_BAT_CAT_ARTIFACT] requires: - STR_ANG_001 size: 0.3 costSell: 300000 weight: 20 bigSprite: 1216 floorSprite: 381 costThrow: energy: 20 time: 30 flatThrow: time: true invHeight: 2 invWidth: 2 recoveryPoints: 50 armor: 250 - type: STR_TEC_001 categories: [STR_BAT_CAT_ARTIFACT] size: 0.1 costSell: 225000 weight: 8 bigSprite: 1151 floorSprite: 701 costThrow: energy: 6 time: 30 flatThrow: time: true invWidth: 2 recoveryPoints: 50 armor: 35 - type: STR_TEC_006 categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 5 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_ZUBRIN_FILES size: 0.01 costSell: 1 weight: 1 bigSprite: 633 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 recover: false - type: STR_XENFORCER_FILES categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 5000 weight: 1 bigSprite: 633 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_SAKURA_BLUEPRINTS categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 40000 weight: 1 bigSprite: 631 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_GNOME_BLUEPRINTS categories: [STR_BAT_CAT_DOCUMENT] requires: - STR_UNAVAILABLE size: 0.05 costSell: 20000 weight: 2 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true recoveryPoints: 200 armor: 20 - type: STR_BABY_NUKE_BLUEPRINTS categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 10000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_UAC_BLUEPRINTS categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 10000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_GDX_LAB_BLUEPRINT categories: [STR_BAT_CAT_ARTIFACT] size: 0.01 costSell: 2000000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_SENTRY_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_FIGHTER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_VIPER_FIGHTER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 40000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_EXCAVATOR_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 15000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_HOPPER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 10000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_COURIER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 15000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_FREIGHTER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 25000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 50000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_LABSHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 50000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_ESCORT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 30000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_GUNSHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 35000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 45000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_CORVETTE_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 60000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_DESTROYER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 65000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_SOTL_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 90000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_BOMBER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 55000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_SMALL_SCOUT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 10000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_MEDIUM_SCOUT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 10000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_LARGE_SCOUT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 15000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_ABDUCTOR_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 35000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_HARVESTER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 25000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_SUPPLY_SHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 25000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_FRIGATE_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 40000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_TERROR_SHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 30000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_BATTLESHIP_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 75000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_BREAKER_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 30000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 45000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_GUNBOAT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT categories: [STR_BAT_CAT_DOCUMENT] size: 0.01 costSell: 20000 weight: 1 bigSprite: 193 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 15 - type: STR_RUSSIAN_FILES categories: [STR_BAT_CAT_DOCUMENT] size: 0.2 costSell: 60000 weight: 8 bigSprite: 200 floorSprite: 111 costThrow: energy: 16 time: 30 flatThrow: time: true recover: true invWidth: 2 invHeight: 2 armor: 40 - type: STR_BOUNTY_HUNTING_C_PASS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 200000 - type: STR_BOUNTY_HUNTING_B_PASS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 750000 - type: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 30000 - type: STR_BOUNTY_HUNTING_PRIZE_EAGLE categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 50000 - type: STR_BOUNTY_HUNTING_PRIZE_PIRANHA categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 60000 - type: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 75000 - type: STR_BOUNTY_HUNTING_PRIZE_CANNON categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100000 - type: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 175000 - type: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 200000 - type: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 225000 - type: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 400000 - type: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 80000 - type: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 225000 - type: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 15000 - type: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 12500 - type: STR_BOUNTY_HUNTING_PRIZE_MAGNUM categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 25000 - type: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 50000 - type: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 70000 - type: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 90000 - type: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 125000 - type: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 175000 - type: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 500000 - type: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 22500 - type: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 30000 - type: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 40000 - type: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 60000 - type: STR_BOUNTY_HUNTING_PRIZE_ASG12 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 50000 - type: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 80000 - type: STR_BOUNTY_HUNTING_PRIZE_M_LASERS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 250000 - type: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 350000 - type: STR_BOUNTY_HUNTING_PRIZE_SAYA categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 375000 - type: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 120000 - type: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 300000 - type: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 50000 - type: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100000 - type: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 150000 - type: STR_TROPHY_CREDIT_GOBLIN_ZAXX categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100 specialType: 27 recoveryPoints: 1 - type: STR_TROPHY_CREDIT_JACK categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100 specialType: 28 recoveryPoints: 1 - type: STR_TROPHY_CREDIT_MUTANT_ALLIANCE categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100 specialType: 29 recoveryPoints: 1 - type: STR_TROPHY_CREDIT_WIZ_BIZ categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100 specialType: 31 recoveryPoints: 1 - type: STR_TROPHY_TARGET_500_GOBLIN_ZAXX categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.2 costSell: 50000 weight: 4 bigSprite: 881 floorSprite: 359 costThrow: energy: 6 time: 30 flatThrow: time: true recoveryPoints: 500 invWidth: 2 invHeight: 2 armor: 255 - type: STR_TROPHY_TARGET_150_JACK categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.005 costSell: 15000 weight: 3 bigSprite: 661 floorSprite: 724 recoveryPoints: 150 invHeight: 2 armor: 255 - type: STR_TROPHY_TARGET_200_JACK categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.001 costSell: 20000 weight: 1 bigSprite: 878 floorSprite: 724 recoveryPoints: 200 armor: 255 - type: STR_TROPHY_TARGET_800_JACK categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.1 costSell: 80000 weight: 3 bigSprite: 3069 floorSprite: 718 costThrow: energy: 6 time: 30 flatThrow: time: true recoveryPoints: 800 invWidth: 2 invHeight: 2 armor: 400 - type: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.001 costSell: 5000 weight: 1 bigSprite: 879 floorSprite: 724 recoveryPoints: 50 armor: 255 - type: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.001 costSell: 7500 weight: 1 bigSprite: 880 floorSprite: 724 recoveryPoints: 75 armor: 255 - type: STR_TROPHY_TARGET_100_WIZ_BIZ categories: [STR_BAT_CAT_TREASURE] requires: - STR_UNAVAILABLE size: 0.001 costSell: 10000 weight: 1 bigSprite: 882 floorSprite: 724 recoveryPoints: 100 armor: 255 - type: STR_TROPHY_WORLD_IS_YOURS categories: [STR_BAT_CAT_TREASURE] requiresBuy: - STR_TROPHY_WORLD_IS_YOURS_PREQ size: 0.1 costBuy: 1000000000 costSell: 1 - type: STR_CASINO_KUPON_1 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 2000 - type: STR_CASINO_KUPON_2 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 5500 - type: STR_CASINO_KUPON_3 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 18000 - type: STR_CASINO_KUPON_4 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 60000 - type: STR_CASINO_KUPON_5 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 220000 - type: STR_CASINO_KUPON_6 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 666000 - type: STR_CREDIT_CHIP size: 0.001 costSell: 200 weight: 1 power: 10 bigSprite: 317 floorSprite: 700 battleType: 10 recover: false - type: STR_CREDIT_CHIP_C categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 100 weight: 1 bigSprite: 634 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 attraction: 10 armor: 15 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_D categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 200 weight: 1 bigSprite: 317 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 attraction: 10 armor: 15 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_M categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 1000 weight: 1 bigSprite: 316 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 attraction: 10 armor: 15 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_00 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 2000 weight: 1 bigSprite: 319 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 attraction: 10 armor: 15 specialType: 40 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_01 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 5000 weight: 1 bigSprite: 191 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 attraction: 10 armor: 15 specialType: 41 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_02 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 20000 weight: 1 bigSprite: 121 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 attraction: 10 armor: 15 specialType: 42 recover: true ignoreInBaseDefense: true - type: STR_CREDIT_CHIP_03 categories: [STR_BAT_CAT_TREASURE] size: 0.001 costSell: 50000 weight: 1 bigSprite: 192 floorSprite: 700 costThrow: energy: 6 time: 30 flatThrow: time: true battleType: 10 attraction: 10 armor: 15 specialType: 43 recover: true ignoreInBaseDefense: true - type: STR_CORPSE weight: 40 bigSprite: 900 floorSprite: 900 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 recover: false - type: BIKE_CORPSE_1 weight: 100 floorSprite: 1217 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: BIKE_CORPSE_2 floorSprite: 1218 weight: 100 invWidth: 0 invHeight: 0 recover: false - type: BIKE_CORPSE_3 weight: 100 floorSprite: 1219 invWidth: 0 invHeight: 0 recover: false - type: BIKE_CORPSE_4 weight: 100 floorSprite: 1220 invWidth: 0 invHeight: 0 recover: false - type: STR_CORPSE_PIR_NUDE name: STR_CORPSE weight: 40 bigSprite: 900 floorSprite: 900 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_NUDE_DREAMLAND name: STR_CORPSE weight: 40 bigSprite: 900 floorSprite: 900 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 recover: false battleType: 11 - type: STR_CORPSE_PIR_MAGICAL_OUTFIT name: STR_CORPSE weight: 40 bigSprite: 900 floorSprite: 900 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 70 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_CASTAWAY name: STR_CORPSE weight: 40 bigSprite: 2489 floorSprite: 2489 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_UNARMORED name: STR_CORPSE weight: 40 bigSprite: 132 floorSprite: 108 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_GANGER name: STR_CORPSE weight: 40 bigSprite: 2200 floorSprite: 913 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_RAGS name: STR_CORPSE weight: 40 bigSprite: 1402 floorSprite: 1402 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SAILOR_UNIFORM name: STR_CORPSE weight: 40 bigSprite: 2120 floorSprite: 2120 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_CLOTHING name: STR_CORPSE weight: 40 bigSprite: 916 floorSprite: 916 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_ROGUE name: STR_CORPSE weight: 40 bigSprite: 2160 floorSprite: 2160 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_ROBBER name: STR_CORPSE weight: 40 bigSprite: 2161 floorSprite: 2161 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_SWASHBUCKLER name: STR_CORPSE weight: 40 bigSprite: 2162 floorSprite: 2162 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PIR_OFFICER name: STR_CORPSE weight: 40 bigSprite: 2169 floorSprite: 2169 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SMOKEY name: STR_CORPSE weight: 40 bigSprite: 933 floorSprite: 913 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SMOKEY_MK2 name: STR_CORPSE weight: 40 bigSprite: 935 floorSprite: 913 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_THIEF_ARMOR name: STR_CORPSE weight: 40 bigSprite: 2185 floorSprite: 2185 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_THIEF_ARMOR_SEA name: STR_CORPSE weight: 40 bigSprite: 2186 floorSprite: 2186 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_CHILLER name: STR_CORPSE weight: 40 bigSprite: 2276 floorSprite: 2276 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SPACE_SUIT name: STR_CORPSE weight: 45 bigSprite: 2101 floorSprite: 2101 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SPACE_SUIT_SPACE name: STR_CORPSE weight: 45 bigSprite: 2101 floorSprite: 2114 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SPACE_POD name: STR_CORPSE weight: 70 bigSprite: 2112 floorSprite: 2112 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 55 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_RUNT name: STR_CORPSE weight: 40 bigSprite: 928 floorSprite: 928 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BRAINER name: STR_CORPSE weight: 40 bigSprite: 2280 floorSprite: 2280 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BRAINER_SEA name: STR_CORPSE weight: 40 bigSprite: 2281 floorSprite: 2281 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_GYM name: STR_CORPSE weight: 40 bigSprite: 938 floorSprite: 938 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SWIMSUIT name: STR_CORPSE weight: 40 bigSprite: 943 floorSprite: 943 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BIKINI name: STR_CORPSE weight: 40 bigSprite: 944 floorSprite: 944 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_TOPLESS name: STR_CORPSE weight: 40 bigSprite: 2111 floorSprite: 2111 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_THEBAN_DRESS name: STR_CORPSE weight: 40 bigSprite: 2451 floorSprite: 2451 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_MEIDO name: STR_CORPSE weight: 40 bigSprite: 2150 floorSprite: 2150 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_NURSE name: STR_CORPSE weight: 40 bigSprite: 939 floorSprite: 939 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_NURSE_ADV name: STR_CORPSE weight: 40 bigSprite: 2390 floorSprite: 2390 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_AMAZON name: STR_CORPSE weight: 40 bigSprite: 937 floorSprite: 937 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BARBARIAN_FURS name: STR_CORPSE weight: 40 bigSprite: 2379 floorSprite: 2379 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SAVAGE name: STR_CORPSE weight: 40 bigSprite: 2373 floorSprite: 2373 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SCALE_MAIL name: STR_CORPSE weight: 45 bigSprite: 2102 floorSprite: 2102 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BASIC_ARMOR name: STR_CORPSE weight: 45 bigSprite: 925 floorSprite: 925 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_KEVLAR_ARMOR name: STR_CORPSE weight: 40 bigSprite: 941 floorSprite: 941 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SNIPER_ARMOR name: STR_CORPSE weight: 40 bigSprite: 2410 floorSprite: 913 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_HEAVY_KEVLAR_ARMOR name: STR_CORPSE weight: 45 bigSprite: 2411 floorSprite: 2411 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_TAC_VEST name: STR_CORPSE weight: 40 bigSprite: 901 floorSprite: 901 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_TAC_ARMOR name: STR_CORPSE weight: 45 bigSprite: 934 floorSprite: 934 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_TAC_SUIT name: STR_CORPSE weight: 45 bigSprite: 902 floorSprite: 902 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_TAC_FULL_ARMOR name: STR_CORPSE weight: 55 bigSprite: 926 floorSprite: 926 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 80 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_ASSAULT name: STR_CORPSE weight: 50 bigSprite: 903 floorSprite: 903 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 85 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_ASSAULT_2 name: STR_CORPSE weight: 45 bigSprite: 905 floorSprite: 904 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_IRONMAN name: STR_CORPSE weight: 70 bigSprite: 942 floorSprite: 942 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 90 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_IRONMAN_SPACE name: STR_CORPSE weight: 70 bigSprite: 942 floorSprite: 2115 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 90 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_LOOTED_RAIDER_BOSS_ARMOR name: STR_CORPSE weight: 45 bigSprite: 2400 floorSprite: 2400 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_ASSASSIN name: STR_CORPSE weight: 40 bigSprite: 904 floorSprite: 904 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_HOVER name: STR_CORPSE weight: 45 bigSprite: 932 floorSprite: 932 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_STORM_ARMOR name: STR_CORPSE weight: 50 bigSprite: 929 floorSprite: 904 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 55 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_DEFENDER name: STR_CORPSE weight: 55 bigSprite: 906 floorSprite: 919 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 80 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_GUARDIAN name: STR_CORPSE weight: 55 bigSprite: 919 floorSprite: 919 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 90 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_LEATHERS name: STR_CORPSE weight: 40 bigSprite: 907 floorSprite: 108 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_METAL name: STR_CORPSE weight: 45 bigSprite: 908 floorSprite: 908 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_PLATE name: STR_CORPSE weight: 50 bigSprite: 917 floorSprite: 908 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_REVENANT name: STR_CORPSE weight: 50 bigSprite: 909 floorSprite: 908 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SUIT_WRECKED name: STR_CORPSE weight: 80 bigSprite: 2109 floorSprite: 2109 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 70 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SUIT_KUSTOM name: STR_CORPSE weight: 90 bigSprite: 910 floorSprite: 910 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 110 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SUIT_ADV name: STR_CORPSE weight: 90 bigSprite: 924 floorSprite: 924 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 125 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SUIT_ADV_EVA name: STR_CORPSE weight: 90 bigSprite: 2240 floorSprite: 2240 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 125 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BIO_SUIT_ADV name: STR_CORPSE weight: 90 bigSprite: 947 floorSprite: 947 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 105 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BIO_SUIT_NECRO name: STR_CORPSE weight: 90 bigSprite: 2470 floorSprite: 2470 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 120 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SYNTHSUIT name: STR_CORPSE weight: 45 bigSprite: 911 floorSprite: 911 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 65 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_BRUTE name: STR_CORPSE weight: 70 bigSprite: 912 floorSprite: 908 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 110 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_VAMPY name: STR_CORPSE weight: 40 bigSprite: 2113 floorSprite: 2113 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_VOODOO name: STR_CORPSE weight: 40 bigSprite: 913 floorSprite: 913 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_STEALTH name: STR_CORPSE weight: 40 bigSprite: 946 floorSprite: 946 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SORCERESS name: STR_CORPSE weight: 40 bigSprite: 940 floorSprite: 940 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - 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time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 9 - type: STR_CORPSE_SLAVE_PIROMAN name: STR_CORPSE weight: 40 bigSprite: 2506 floorSprite: 2506 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_CRUSADER name: STR_CORPSE weight: 50 bigSprite: 2507 floorSprite: 2507 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 55 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_PILLOW_KNIGHT name: STR_CORPSE weight: 40 bigSprite: 2514 floorSprite: 2514 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_PIRATE name: STR_CORPSE weight: 40 bigSprite: 2518 floorSprite: 2518 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_SLAVE_JUMPSUIT 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flatThrow: time: true armor: 80 power: 60 blastRadius: 4 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_BAT_GLAD name: STR_CORPSE weight: 45 costSell: 500 bigSprite: 755 floorSprite: 755 invWidth: 2 invHeight: 3 armor: 80 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_FLASH_BANG name: STR_CORPSE weight: 40 costSell: 125 bigSprite: 756 floorSprite: 756 invWidth: 2 invHeight: 3 armor: 50 power: 120 costThrow: energy: 20 time: 30 flatThrow: time: true blastRadius: 9 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_DIVER name: STR_CORPSE weight: 40 bigSprite: 2542 floorSprite: 2542 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_PEASANT_NUDE name: STR_CORPSE weight: 40 bigSprite: 1388 floorSprite: 900 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 recover: false battleType: 11 - type: 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time: 30 flatThrow: time: true armor: 40 recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_PEASANT_JUMPSUIT name: STR_CORPSE weight: 40 bigSprite: 1504 floorSprite: 1504 invWidth: 2 invHeight: 3 armor: 40 recoveryPoints: 5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 - type: STR_CORPSE_PEASANT_TAC_VEST name: STR_CORPSE weight: 40 bigSprite: 2561 floorSprite: 2561 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_PEASANT_STALKER name: STR_CORPSE weight: 40 bigSprite: 2572 floorSprite: 2572 invWidth: 2 invHeight: 3 armor: 40 recoveryPoints: 5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 - type: STR_CORPSE_PEASANT_CAMO name: STR_CORPSE weight: 40 bigSprite: 2573 floorSprite: 2573 invWidth: 2 invHeight: 3 armor: 40 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_PEASANT_FUSILIER name: STR_CORPSE weight: 40 bigSprite: 2575 floorSprite: 2575 invWidth: 2 invHeight: 3 armor: 50 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 5 battleType: 11 - type: STR_CORPSE_PEASANT_LEGION name: STR_CORPSE weight: 50 bigSprite: 2574 floorSprite: 2574 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 55 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_PEASANT_NURSE name: STR_CORPSE weight: 40 bigSprite: 2589 floorSprite: 2589 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 5 - type: STR_CORPSE_BIOAQUA name: STR_CORPSE weight: 40 bigSprite: 2580 floorSprite: 2580 invWidth: 2 invHeight: 3 armor: 45 recoveryPoints: 5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 - type: STR_CORPSE_HYBRID_NUDE name: STR_CORPSE weight: 40 bigSprite: 2601 floorSprite: 2601 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 recover: 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floorSprite: 765 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recover: false armor: 20 - type: STR_BOXX_CORPSE weight: 60 bigSprite: 762 floorSprite: 762 invWidth: 2 invHeight: 3 battleType: 11 recoveryPoints: 9 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 80 - type: STR_CORPSE_DEVASTATOR name: STR_CORPSE weight: 100 bigSprite: 763 floorSprite: 763 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 110 battleType: 11 recoveryPoints: 9 - type: AUX_HAND_LIGHT weight: 1 bigSprite: 1164 power: 15 battleType: 10 invWidth: 1 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: INV_NULL_1X1_LS weight: 0 bigSprite: 820 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_1X1_RS weight: 0 bigSprite: 820 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_1X1_LL weight: 0 bigSprite: 820 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_NULL_1X1_RL weight: 0 bigSprite: 820 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_LEG recover: false - type: INV_NULL_2X1_LS weight: 0 bigSprite: 824 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_2X1_RS weight: 0 bigSprite: 824 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_2X1_LL weight: 0 bigSprite: 824 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_NULL_2X1_RL weight: 0 bigSprite: 824 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_LEG recover: false - type: INV_NULL_2X1_B weight: 0 bigSprite: 821 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_1X2_QD weight: 0 bigSprite: 822 invWidth: 1 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_QD_SLOT recover: false - type: INV_NULL_3X2_B weight: 0 bigSprite: 825 invWidth: 3 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_4X2 weight: 0 bigSprite: 828 invWidth: 4 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_4X2_BACK weight: 0 bigSprite: 827 invWidth: 4 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_1X3 weight: 0 bigSprite: 823 invWidth: 1 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_2X3 weight: 0 bigSprite: 826 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_3X3 weight: 0 bigSprite: 829 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_4X3 weight: 0 bigSprite: 850 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_BELT_A_2X1 weight: 0 bigSprite: 847 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_BELT_B_2X1 weight: 0 bigSprite: 848 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_RH_COPTER weight: 0 bigSprite: 3901 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: INV_NULL_2X1_RS_COPTER weight: 0 bigSprite: 3902 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_2X1_LS_COPTER weight: 0 bigSprite: 3903 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_2X1_LL_COPTER weight: 0 bigSprite: 3904 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_OXYGEN_2X3 weight: 12 bigSprite: 839 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_OXYGEN_4X3 weight: 12 bigSprite: 838 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_SMALL_A_2X2 weight: 0 bigSprite: 849 invWidth: 4 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_A_3X3 weight: 0 bigSprite: 840 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_B_3X3 weight: 0 bigSprite: 841 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_C_3X3 weight: 0 bigSprite: 842 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_D_3X3 weight: 0 bigSprite: 843 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_E_3X3 weight: 0 bigSprite: 844 invWidth: 4 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_HAND_L weight: 0 bigSprite: 826 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_LEFT_HAND recover: false - type: INV_NULL_HAND_R weight: 0 bigSprite: 826 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: INV_STEERING_WHEEL weight: 0 bigSprite: 846 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND - type: LIGHT_SOURCE_10 floorSprite: 800 power: 10 invWidth: 0 invHeight: 0 battleType: 10 recover: false hiddenOnMinimap: true - type: LIGHT_SOURCE_15 floorSprite: 800 power: 16 invWidth: 0 invHeight: 0 battleType: 10 recover: false hiddenOnMinimap: true - type: LIGHT_SOURCE_20 floorSprite: 800 power: 24 invWidth: 0 invHeight: 0 battleType: 10 recover: false hiddenOnMinimap: true - type: AURA_HEAT bigSprite: 1122 meleeHitSound: 79 meleeAnimation: 0 power: 8 damageType: 16 damageAlter: RandomType: 3 ArmorEffectiveness: 0 ToWound: 0 ToArmor: 0 ToHealth: 0 ToStun: 1.0 RandomStun: false accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_COLD bigSprite: 1122 meleeHitSound: 79 meleeAnimation: 0 power: 8 damageType: 17 damageAlter: IgnoreSelfDestruct: true RandomType: 3 ArmorEffectiveness: 0 ToWound: 0 ToArmor: 0 ToHealth: 0.03 ToStun: 0.25 ToEnergy: 1.0 RandomHealth: false RandomStun: false RandomEnergy: false accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_COLD_DEADLY bigSprite: 1122 meleeHitSound: 79 meleeAnimation: 0 power: 20 damageType: 17 damageAlter: IgnoreSelfDestruct: true RandomType: 3 ArmorEffectiveness: 0 ToWound: 0 ToArmor: 0 ToHealth: 0.06 ToStun: 0.25 ToEnergy: 0.5 RandomHealth: false RandomStun: false RandomEnergy: false accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_FEAR bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 77 damageType: 15 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0.1 ToMorale: 1.0 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_ENEMY_MORALE bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 100 damageType: 15 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: -1.0 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_ACID_RAIN bigSprite: 1122 meleeHitSound: 79 meleeAnimation: 0 power: 9 damageType: 8 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToWound: 0 ToArmor: 0 ToHealth: 0.5 ToStun: 1.0 ToMorale: 2.0 ToArmorPre: 1.0 RandomStun: false RandomHealth: true accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: AURA_MAGMA_BURN bigSprite: 1122 meleeHitSound: 79 meleeAnimation: 0 power: 10 damageType: 2 damageAlter: ToHealth: 0.5 ToMorale: 2.0 ToArmorPre: 1.0 FireThreshold: 5 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 recover: false - type: TRAP_MINE floorSprite: 800 power: 90 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.8 ToStun: 1.0 battleType: 5 blastRadius: 2 invWidth: 0 invHeight: 0 hiddenOnMinimap: true recover: false armor: 80 - type: TRAP_POISON_GAS floorSprite: 800 explosionHitSound: 112 hitAnimation: 96 power: 70 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 FixRadius: 5 ToHealth: 1.75 ToStun: 1.2 ToEnergy: 4.0 ToMorale: 3.0 RandomStun: false battleType: 5 invWidth: 0 invHeight: 0 hiddenOnMinimap: true recover: false armor: 90 - type: TRAP_POISON_DARTS floorSprite: 800 explosionHitSound: 58 hitAnimation: 120 battleType: 5 power: 30 damageType: 3 damageAlter: IgnoreSelfDestruct: true FixRadius: 2 ResistType: 11 ArmorEffectiveness: 0.5 ToEnergy: 3.0 ToTile: 0.0 invWidth: 0 invHeight: 0 recover: false hiddenOnMinimap: true - type: TRAP_ACID_BLAST floorSprite: 800 hitAnimation: 112 explosionHitSound: 112 battleType: 5 power: 60 damageType: 6 damageAlter: RandomType: 2 ResistType: 8 FixRadius: 3 RadiusReduction: 5.0 ArmorEffectiveness: 1.33 SmokeThreshold: 36 ToStun: 0.25 ToHealth: 1.0 ToArmorPre: 0.125 ToItem: 1.5 ToWound: 0.04 RandomWound: false invWidth: 0 invHeight: 0 recover: false hiddenOnMinimap: true - type: TRAP_HALLUCINOGEN_GAS floorSprite: 800 hitAnimation: 88 battleType: 5 power: 40 damageType: 6 damageAlter: FixRadius: 2 RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToMorale: 10.0 invWidth: 0 invHeight: 0 recover: false hiddenOnMinimap: true - type: TRAP_HALLUCINOGEN_BOMB floorSprite: 800 hitAnimation: 88 explosionHitSound: 116 battleType: 5 power: 150 damageType: 9 damageAlter: IgnoreSelfDestruct: true RandomType: 4 ToStun: 0.4 ToMorale: 33.0 FixRadius: 14 RandomStun: false armor: 250 invWidth: 0 invHeight: 0 recover: false - type: TRAP_FIRE_BLAST floorSprite: 800 explosionHitSound: 106 hitAnimation: 152 battleType: 5 power: 60 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 30.0 ToTime: 8.0 ToItem: 2.0 invWidth: 0 invHeight: 0 armor: 100 recover: false - type: TRAP_KNOCKOUT_GAS floorSprite: 800 hitAnimation: 88 battleType: 5 power: 70 damageType: 6 damageAlter: RandomType: 2 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 5.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToStun: 0.8 FixRadius: 6 invWidth: 0 invHeight: 0 armor: 100 recover: false - type: TIMEBOMB_FIRE_EXHAUST floorSprite: 800 explosionHitSound: 106 hitAnimation: 152 battleType: 4 power: 70 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 6 ToMorale: 40.0 ToItem: 2.0 invWidth: 0 invHeight: 0 armor: 100 recover: false hiddenOnMinimap: true - type: TIMEBOMB_COLD_FOG floorSprite: 800 hitAnimation: 120 explosionHitSound: 116 battleType: 4 power: 90 damageType: 6 damageAlter: FixRadius: 8 RandomType: 4 ResistType: 9 IgnoreDirection: true IgnoreSelfDestruct: true RadiusReduction: 0.0 ArmorEffectiveness: 0 SmokeThreshold: 1 ToMorale: 5.0 ToEnergy: 1.6 ToStun: 0.8 invWidth: 0 invHeight: 0 armor: 100 recover: false hiddenOnMinimap: true - type: TIMEBOMB_FUMES floorSprite: 800 hitAnimation: 120 explosionHitSound: 76 battleType: 4 power: 120 damageType: 9 damageAlter: IgnoreSelfDestruct: true FixRadius: 11 ToStun: 1.0 RandomStun: false invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: TIMEBOMB_INCENDIARIES floorSprite: 800 hitAnimation: 152 explosionHitSound: 106 battleType: 4 power: 70 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 6 ToMorale: 20.0 ToItem: 2.0 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: TIMEBOMB_HEAT_LEWD floorSprite: 800 hitAnimation: 120 explosionHitSound: 104 battleType: 4 power: 60 damageType: 6 damageAlter: FixRadius: 4 RandomType: 4 ResistType: 0 IgnoreDirection: false IgnoreSelfDestruct: true RadiusReduction: 0.0 ArmorEffectiveness: 0 ToArmorPre: 6.0 ToMorale: -15.0 ToTime: 9.0 ToStun: 9.0 ToWound: 0 ToTile: 0 RandomStun: false invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SELF_DESTRUCT_DEVICE_PREQ floorSprite: 800 power: 160 hitAnimation: 168 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false IgnoreSelfDestruct: false ToItem: 0.25 ToMorale: 20.0 battleType: 4 invWidth: 0 invHeight: 0 armor: 80 recover: false hiddenOnMinimap: true - type: STR_SELF_DESTRUCT_DEVICE floorSprite: 800 power: 1000 blastRadius: 20 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.5 battleType: 4 invWidth: 0 invHeight: 0 armor: 80 recover: false hiddenOnMinimap: true - type: STR_SELF_DESTRUCT_DEVICE_MINE floorSprite: 800 power: 1000 blastRadius: 20 damageType: 3 damageAlter: IgnoreSelfDestruct: false IgnoreOverKill: false ToStun: 0.5 battleType: 5 invWidth: 0 invHeight: 0 armor: 80 recover: false hiddenOnMinimap: true - type: STR_SPENT_BASE_ASSAULT_KIT size: 1.0 costSell: 1000 floorSprite: 800 invWidth: 0 invHeight: 0 specialType: 30 recoveryPoints: -200 armor: 250 recover: true hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_FIELD_GUN_TERRORIST spawnUnit: STR_FIELD_GUN_TERRORIST spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_MARSEC_SENTRY_DRONE spawnUnit: STR_MARSEC_SENTRY_DRONE_TERRORIST spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_GNOME_ARMORED spawnUnit: STR_GNOME_ARMORED spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_BUTCH spawnUnit: STR_BUTCH spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_ENEMY_GOLDEN_SAINT spawnUnit: STR_GOLDEN_SAINT_1 spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_CIVILIAN_CASTAWAY_GAL spawnUnit: CIVILIAN_CASTAWAY_GAL spawnUnitFaction: 2 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_CAMERA spawnUnit: STR_SECURITY_CAMERA spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_TIGER_TANK_TURRET spawnUnit: STR_TIGER_TANK_TURRET spawnUnitFaction: 1 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_TRUCK_TURRET spawnUnit: STR_TRUCK_TURRET spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_XTURRET_CANNON spawnUnit: STR_XTURRET_CANNON spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_XTURRET_LASER spawnUnit: STR_XTURRET_LASER spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_XTURRET_GAUSS spawnUnit: STR_XTURRET_GAUSS spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_SPAWN_XTURRET_PLASMA spawnUnit: STR_XTURRET_PLASMA spawnUnitFaction: 0 battleType: 4 floorSprite: 800 invWidth: 0 invHeight: 0 armor: 250 recover: false hiddenOnMinimap: true - type: STR_GENERIC_CRATE size: 0.5 weight: 75 bigSprite: 810 floorSprite: 701 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 10 armor: 20 recover: false invWidth: 2 invHeight: 2 - type: STR_GOLDEN_CRATE costSell: 660000 size: 0.5 weight: 75 bigSprite: 811 floorSprite: 714 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 100 invWidth: 2 invHeight: 2 - type: STR_SYNTH_CORPSE size: 0.4 costSell: 200000 weight: 50 bigSprite: 2668 floorSprite: 2668 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 60 crafts: - type: STR_WRECK requires: - STR_CONTACT_SHIP_JUNKYARD sprite: 0 fuelMax: 0 damageMax: 50 speedMax: 0 accel: 0 weapons: 0 soldiers: 0 vehicles: 0 listOrder: 5 - type: STR_VENTURA requires: - STR_VENTURA sprite: 27 fuelMax: 600 damageMax: 400 speedMax: 1500 accel: 2 weapons: 4 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_LIGHT_THREE, STR_CRAFT_WEAPON_LIGHT_FOUR] pilots: 3 soldiers: 18 vehicles: 2 costSell: 2500000 costRent: 200000 refuelItem: STR_ELERIUM_115 refuelRate: 24 radarRange: 400 radarChance: 80 repairRate: 2 transferTime: 12 score: 400 battlescapeTerrainData: name: VENTURA mapDataSets: - BLANKS - AVENGER_GR - LIGHTNIN_GR - XBASE1 mapBlocks: - name: VENTURA width: 20 length: 10 craftInventoryTile: [5, 4, 2] deployment: - [12, 4, 1, 2] - [12, 5, 1, 2] - [11, 4, 1, 2] - [11, 5, 1, 2] - [7, 4, 1, 6] - [7, 5, 1, 6] - [8, 4, 1, 6] - [8, 5, 1, 6] - [12, 3, 1, 3] - [12, 6, 1, 1] - [10, 4, 1, 2] - [10, 5, 1, 2] - [8, 3, 1, 6] - [8, 6, 1, 6] - [5, 3, 1, 4] - [5, 6, 1, 0] - [8, 4, 2, 2] - [8, 5, 2, 2] listOrder: 10 - type: STR_FUEGO requires: - STR_FUEGO sprite: 203 fuelMax: 192 damageMax: 300 speedMax: 3500 accel: 6 weapons: 3 weaponTypes: [1,2,2] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO] hitBonus: 5 avoidBonus: 5 armor: 2 pilots: 1 soldiers: 12 vehicles: 2 costSell: 2500000 costRent: 300000 refuelItem: STR_ELERIUM_115 refuelRate: 16 radarRange: 600 radarChance: 80 transferTime: 12 score: 400 battlescapeTerrainData: name: FUEGO mapDataSets: - BLANKS - AVENGER_R - LIGHTNIN_R2 - XBASE1 mapBlocks: - name: VENTURA width: 20 length: 10 craftInventoryTile: [5, 4, 2] deployment: - [12, 4, 1, 2] - [12, 5, 1, 2] - [11, 4, 1, 2] - [11, 5, 1, 2] - [7, 4, 1, 6] - [7, 5, 1, 6] - [8, 4, 1, 6] - [8, 5, 1, 6] - [8, 3, 1, 6] - [8, 6, 1, 6] - [8, 4, 2, 2] - [8, 5, 2, 2] listOrder: 11 - type: STR_FORTUNA requires: - STR_FORTUNA sprite: 202 fuelMax: 600 damageMax: 250 shieldCapacity: 200 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 2000 accel: 4 weapons: 3 weaponTypes: [0,1,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_MISSILE_ONE] hitBonus: 5 pilots: 3 soldiers: 13 vehicles: 2 costSell: 2500000 costRent: 200000 refuelItem: STR_ELERIUM_115 refuelRate: 20 radarRange: 1400 radarChance: 80 transferTime: 12 score: 400 battlescapeTerrainData: name: FORTUNA mapDataSets: - BLANKS - AVENGER_BL2 - LIGHTNIN_BL2 - XBASE1 mapBlocks: - name: VENTURA width: 20 length: 10 craftInventoryTile: [5, 4, 2] deployment: - [12, 4, 1, 2] - [12, 5, 1, 2] - [11, 4, 1, 2] - [11, 5, 1, 2] - [7, 4, 1, 6] - [7, 5, 1, 6] - [8, 4, 1, 6] - [8, 5, 1, 6] - [12, 3, 1, 3] - [12, 6, 1, 1] - [10, 4, 1, 2] - [8, 4, 2, 2] - [8, 5, 2, 2] listOrder: 12 - type: STR_METALLO requires: - STR_METALLO sprite: 201 fuelMax: 256 damageMax: 500 speedMax: 2500 armor: 8 accel: 3 weapons: 4 weaponTypes: [0,0,1,1] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO] pilots: 2 soldiers: 16 vehicles: 2 costSell: 2500000 costRent: 200000 repairRate: 3 refuelItem: STR_ELERIUM_115 refuelRate: 16 radarRange: 600 radarChance: 80 transferTime: 12 score: 400 battlescapeTerrainData: name: METALLO mapDataSets: - BLANKS - AVENGER_G3 - LIGHTNIN_G2 - XBASE1 mapBlocks: - name: VENTURA width: 20 length: 10 craftInventoryTile: [5, 4, 2] deployment: - [12, 4, 1, 2] - [12, 5, 1, 2] - [11, 4, 1, 2] - [11, 5, 1, 2] - [7, 4, 1, 6] - [7, 5, 1, 6] - [8, 4, 1, 6] - [8, 5, 1, 6] - [12, 3, 1, 3] - [12, 6, 1, 1] - [10, 4, 1, 2] - [10, 5, 1, 2] - [8, 3, 1, 6] - [8, 6, 1, 6] - [8, 4, 2, 2] - [8, 5, 2, 2] listOrder: 14 - type: STR_DROPSHIP requires: - STR_NEW_FIGHTER_TRANSPORTER sprite: 127 fuelMax: 450 damageMax: 400 speedMax: 2500 accel: 3 weapons: 1 weaponTypes: [1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE] pilots: 2 soldiers: 24 vehicles: 4 costSell: 4000000 costRent: 250000 refuelItem: STR_ELERIUM_115 refuelRate: 15 radarRange: 750 radarChance: 80 transferTime: 12 score: 500 battlescapeTerrainData: name: DROPSHIP mapDataSets: - BLANKS - LIGHTNIN - AVENGER mapBlocks: - name: DROPSHIP width: 10 length: 20 craftInventoryTile: [2, 9, 1] deployment: - [2, 4, 1, 0] - [3, 4, 1, 0] - [2, 5, 1, 0] - [3, 5, 1, 0] - [6, 4, 1, 0] - [7, 4, 1, 0] - [6, 5, 1, 0] - [7, 5, 1, 0] - [2, 6, 1, 0] - [3, 6, 1, 0] - [2, 7, 1, 0] - [3, 7, 1, 0] - [6, 6, 1, 0] - [7, 6, 1, 0] - [6, 7, 1, 0] - [7, 7, 1, 0] - [3, 10, 1, 2] - [6, 10, 1, 6] - [3, 11, 1, 2] - [6, 11, 1, 6] - [3, 12, 1, 2] - [6, 12, 1, 6] - [4, 14, 1, 4] - [5, 14, 1, 4] listOrder: 20 - type: STR_BRIG requires: - STR_BIG_PIRATIN_SHIP sprite: 26 fuelMax: 700 damageMax: 600 speedMax: 1250 accel: 2 weapons: 0 pilots: 4 soldiers: 36 vehicles: 5 costBuy: 0 costSell: 6500000 costRent: 300000 refuelItem: STR_ELERIUM_115 refuelRate: 14 radarRange: 600 radarChance: 80 transferTime: 12 score: 600 battlescapeTerrainData: name: BRIG mapDataSets: - BLANKS - AVENGER - U_WALL_G_X - XBASE1 mapBlocks: - name: BRIG width: 10 length: 20 craftInventoryTile: [3, 12, 2] deployment: - [4, 6, 1, 0] - [5, 6, 1, 0] - [4, 7, 1, 0] - [5, 7, 1, 0] - [4, 8, 1, 0] - [5, 8, 1, 0] - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 11, 1, 4] - [5, 11, 1, 4] - [4, 12, 1, 4] - [5, 12, 1, 4] - [4, 11, 2, 4] - [5, 11, 2, 4] - [4, 12, 2, 4] - [5, 12, 2, 4] - [4, 8, 2, 4] - [5, 8, 2, 4] - [4, 9, 2, 4] - [5, 9, 2, 4] - [4, 6, 2, 4] - [5, 6, 2, 4] - [4, 7, 2, 4] - [5, 7, 2, 4] - [3, 13, 2, 2] - [6, 13, 2, 6] - [3, 14, 2, 2] - [6, 14, 2, 6] - [3, 15, 2, 1] - [6, 15, 2, 7] - [3, 14, 1, 2] - [6, 14, 1, 6] - [4, 15, 1, 0] - [5, 15, 1, 0] - [4, 16, 2, 4] - [5, 16, 2, 4] listOrder: 30 - type: STR_AIRSPEEDER requires: - STR_CONTACT_CAR_THIEVES sprite: 149 fuelMax: 1200 damageMax: 30 speedMax: 3000 accel: 6 avoidBonus: 25 weapons: 1 weaponTypes: [2] weaponStrings: [STR_CRAFT_WEAPON_MISSILE_ONE] pilots: 1 soldiers: 3 vehicles: 0 costBuy: 325000 costSell: 275000 costRent: 12500 refuelRate: 400 radarRange: 300 radarChance: 80 transferTime: 12 score: 100 battlescapeTerrainData: name: AIRSPEEDER mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_RED - C_INT_XCOM - C_EXT_XCOM mapBlocks: - name: AIRSPEEDER width: 10 length: 10 craftInventoryTile: [5, 4, 0] deployment: - [5, 6, 0, 4] - [5, 5, 0, 4] - [5, 4, 0, 4] listOrder: 38 - type: STR_PIRANHA_AIRBIKE requires: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA sprite: 174 fuelMax: 650 damageMax: 30 speedMax: 2750 accel: 6 avoidBonus: 30 hitBonus: 5 armor: 2 weapons: 1 weaponTypes: [0] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE] pilots: 1 soldiers: 2 vehicles: 0 costBuy: 500000 costSell: 375000 costRent: 22500 refuelRate: 325 radarRange: 300 radarChance: 80 transferTime: 12 score: 100 battlescapeTerrainData: name: AIRBIKE mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_RED - C_INT_XCOM - C_EXT_XCOM - LIFTER mapBlocks: - name: AIRBIKE width: 10 length: 10 craftInventoryTile: [3, 5, 1] deployment: - [3, 6, 1, 4] - [5, 6, 1, 4] listOrder: 35 - type: STR_JETBIKE requires: - STR_CONTACT_DEALERS sprite: 144 fuelMax: 75 damageMax: 75 speedMax: 4000 accel: 10 avoidBonus: 30 hitBonus: 10 weapons: 1 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE] pilots: 1 soldiers: 1 costBuy: 1250000 costRent: 35000 costSell: 750000 refuelItem: STR_ELERIUM_115 refuelRate: 75 radarRange: 300 radarChance: 80 transferTime: 12 score: 150 battlescapeTerrainData: name: SHARKBIKE mapDataSets: - BLANKS - PLANE2R mapBlocks: - name: SHARKBIKE width: 10 length: 10 deployment: - [5, 7, 0, 4] listOrder: 40 - type: STR_AIRCAR requires: - STR_CONTACT_CAR_THIEVES sprite: 148 fuelMax: 1000 damageMax: 40 speedMax: 2000 accel: 4 avoidBonus: 20 weapons: 1 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE] pilots: 1 soldiers: 4 vehicles: 0 costBuy: 450000 costSell: 300000 costRent: 20000 refuelRate: 250 radarRange: 200 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: AIRCAR mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_RED - C_INT_XCOM - C_EXT_XCOM - DOORSSEC mapBlocks: - name: AIRCAR width: 10 length: 10 craftInventoryTile: [4, 4, 0] deployment: - [5, 6, 0, 4] - [5, 4, 0, 4] - [4, 4, 0, 4] - [4, 6, 0, 4] listOrder: 44 - type: STR_AIRVAN requires: - STR_CONTACT_CAR_THIEVES sprite: 154 fuelMax: 1125 damageMax: 55 speedMax: 1250 accel: 3 avoidBonus: 10 weapons: 0 pilots: 1 soldiers: 5 vehicles: 1 costBuy: 375000 costSell: 250000 costRent: 12500 refuelRate: 225 radarRange: 150 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: AIRVAN mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_RED - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_RED - C_INT_XCOM - C_BITS2 - C_BITS_02 - DOORSSEC - C_INT_ENGINE_S mapBlocks: - name: AIRBUS2 width: 10 length: 10 craftInventoryTile: [3, 5, 0] deployment: - [3, 4, 0, 2] - [4, 5, 0, 2] - [5, 4, 0, 2] - [5, 5, 0, 2] - [3, 5, 0, 2] listOrder: 45 - type: STR_AIRBUS sprite: 147 fuelMax: 800 damageMax: 50 speedMax: 1000 accel: 3 avoidBonus: 5 weapons: 0 pilots: 1 soldiers: 6 vehicles: 1 costBuy: 0 costSell: 250000 costRent: 10000 refuelRate: 200 radarRange: 100 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: AIRBUS mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - C_BITS2 - C_BITS_02 - DOORSSEC - C_INT_ENGINE_S mapBlocks: - name: AIRBUS width: 10 length: 10 craftInventoryTile: [4, 3, 0] deployment: - [4, 4, 0, 2] - [4, 5, 0, 2] - [5, 4, 0, 2] - [5, 5, 0, 2] - [5, 6, 0, 4] - [3, 6, 0, 4] listOrder: 46 - type: STR_GDXCAR requires: - STR_GDXCAR_ITEM sprite: 176 fuelMax: 2000 damageMax: 160 speedMax: 3000 accel: 5 avoidBonus: 15 weapons: 2 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO] pilots: 1 soldiers: 8 vehicles: 1 costBuy: 0 costSell: 600000 costRent: 40000 refuelRate: 200 radarRange: 500 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: GDXCAR mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BLACK - C_EXT_NOSE_SIDE_BLACK - C_EXT_ENGINE_S_BLACK - C_INT_XCOM - C_EXT_XCOM_DARK - DOORSSEC mapBlocks: - name: GDXCAR width: 10 length: 20 craftInventoryTile: [3, 2, 0] deployment: - [4, 4, 0, 4] - [5, 4, 0, 4] - [4, 5, 0, 4] - [5, 5, 0, 4] - [4, 6, 0, 4] - [5, 6, 0, 4] - [4, 8, 0, 4] - [5, 8, 0, 4] listOrder: 50 - type: STR_GOLDHAWK requires: - STR_GOLDHAWK_PROCUREMENT sprite: 172 fuelMax: 36 damageMax: 120 speedMax: 3600 accel: 5 avoidBonus: 15 hitBonus: 20 weapons: 3 weaponTypes: [1,9,9] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH] pilots: 1 soldiers: 6 vehicles: 0 costBuy: 1200000 costSell: 960000 costRent: 45000 radarRange: 500 radarChance: 80 refuelItem: STR_CHEMICALS refuelRate: 9 transferTime: 12 score: 250 battlescapeTerrainData: name: GOLDHAWK mapDataSets: - BLANKS - C_EXT_WALL_GOLD - C_EXT_ROOF_GOLD - C_EXT_NOSE_BUMPLESS_GOLD - C_EXT_NOSE_SIDE_GOLD - C_INT_XCOM - SUBBITS - PLANE2 - LIFTER mapBlocks: - name: GOLDHAWK width: 10 length: 20 craftInventoryTile: [5, 8, 1] deployment: - [5, 15, 1, 4] - [5, 14, 1, 4] - [5, 12, 1, 4] - [5, 11, 1, 4] - [5, 10, 1, 4] - [5, 9, 1, 4] listOrder: 52 - type: STR_SAKURABUS requires: - STR_SAKURABUS_PROCUREMENT sprite: 151 fuelMax: 2750 damageMax: 180 speedMax: 700 accel: 2 weapons: 3 weaponTypes: [9,9,9] weaponStrings: [STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH] pilots: 3 soldiers: 12 vehicles: 2 costBuy: 660000 costSell: 420000 costRent: 20000 refuelRate: 275 radarRange: 100 radarChance: 80 repairRate: 4 transferTime: 12 score: 200 battlescapeTerrainData: name: SAKURABUS mapDataSets: - BLANKS - C_INT_XCOM_GOLD - C_EXT_WALL_PRPL - C_EXT_ROOF_PRPL - C_EXT_ENG_E_PRPL - C_EXT_NOSE_SIDE_PRPL - C_EXT_NOSE_PRPL - C_EXT_NOSE_BUMPER_PRPL - DOORS2 - C_INT_ENGINE_E - XBASEN_BEDS - MANSIONBITS mapBlocks: - name: SAKURABUS width: 20 length: 10 craftInventoryTile: [4, 7, 0] deployment: - [6, 3, 0, 4] - [7, 3, 0, 4] - [6, 4, 0, 4] - [7, 4, 0, 4] - [7, 5, 0, 4] - [8, 5, 0, 4] - [7, 6, 0, 4] - [8, 6, 0, 4] - [4, 6, 0, 0] - [4, 7, 0, 0] - [11, 5, 0, 2] - [12, 4, 0, 2] listOrder: 53 - type: STR_WHITEWORM requires: - STR_WHITEWORM_PROCUREMENT sprite: 173 fuelMax: 2000 damageMax: 150 speedMax: 1500 accel: 2 weapons: 4 weaponTypes: [0,0,0,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_LIGHT_THREE, STR_CRAFT_SHADOWTECH] pilots: 2 soldiers: 9 vehicles: 1 costBuy: 750000 costSell: 540000 costRent: 30000 refuelRate: 200 radarRange: 750 radarChance: 80 repairRate: 3 transferTime: 12 score: 200 battlescapeTerrainData: name: WORM mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVERGREEN - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_E_SILVER - C_INT_XCOM_GOLD - C_BITS_02 - C_INT_ENGINE_E - DOORSSEC - GLASSDECOR mapBlocks: - name: WORM width: 20 length: 10 items: TRAP_HALLUCINOGEN_BOMB: - [6, 8, 0] - [6, 2, 0] - [16, 8, 0] - [16, 2, 0] fuseTimers: TRAP_HALLUCINOGEN_BOMB: [0, 0] craftInventoryTile: [8, 4, 0] deployment: - [9, 4, 0, 4] - [10, 4, 0, 4] - [9, 5, 0, 4] - [10, 5, 0, 4] - [13, 4, 0, 2] - [13, 6, 0, 2] - [3, 4, 0, 6] - [3, 5, 0, 6] - [3, 6, 0, 6] listOrder: 54 - type: STR_SCARAB requires: - STR_SCARAB_PROCUREMENT sprite: 166 fuelMax: 1300 damageMax: 240 speedMax: 2200 accel: 2 powerBonus: 32 armor: 6 weapons: 4 weaponTypes: [1,1,0,9] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO, STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_SHADOWTECH] pilots: 3 soldiers: 4 vehicles: 0 costBuy: 850000 costSell: 585000 costRent: 35000 refuelRate: 65 radarRange: 400 radarChance: 80 transferTime: 12 score: 250 battlescapeTerrainData: name: SCARAB mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_BLACK - C_INT_XCOM - C_EXT_XCOM_DARK - LIFTER mapBlocks: - name: SCARAB width: 10 length: 20 craftInventoryTile: [4, 11, 1] deployment: - [4, 11, 1, 4] - [3, 12, 1, 2] - [4, 13, 1, 0] - [4, 14, 1, 4] listOrder: 55 - type: STR_MI2400 requires: - STR_MI2400_PROCUREMENT sprite: 152 fuelMax: 60 damageMax: 225 speedMax: 2400 accel: 4 avoidBonus: 10 hitBonus: 10 armor: 4 weapons: 3 weaponTypes: [0,1,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_SHADOWTECH] pilots: 2 soldiers: 8 vehicles: 0 costBuy: 680000 costSell: 440000 costRent: 25000 refuelItem: STR_CHEMICALS refuelRate: 20 radarRange: 300 radarChance: 80 transferTime: 12 score: 250 battlescapeTerrainData: name: MI2400 mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_RED - C_INT_XCOM - C_EXT_XCOM - LIFTER - DOORSSEC mapBlocks: - name: MI2400 width: 10 length: 20 craftInventoryTile: [5, 10, 0] deployment: - [5, 6, 0, 5] - [5, 7, 1, 7] - [5, 7, 0, 1] - [5, 6, 1, 3] - [5, 10, 0, 0] - [5, 8, 1, 0] - [5, 10, 1, 4] - [5, 12, 0, 4] listOrder: 56 - type: STR_VERDANT_SNAKE requires: - STR_VERDANT_SNAKE_PROCUREMENT sprite: 153 fuelMax: 1500 damageMax: 150 shieldCapacity: 75 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 accel: 3 weapons: 4 weaponTypes: [0,1,2,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_SHADOWTECH] speedMax: 2100 pilots: 3 soldiers: 6 vehicles: 0 avoidBonus: 5 hitBonus: 5 costBuy: 700000 costSell: 500000 costRent: 30000 refuelRate: 250 radarRange: 700 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: VSNAKE mapDataSets: - BLANKS - C_INT_XCOM - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - DOORSSEC - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VSNAKE width: 10 length: 20 craftInventoryTile: [2, 5, 1] deployment: - [7, 10, 1, 2] - [5, 7, 1, 2] - [5, 13, 1, 2] - [2, 13, 1, 0] - [2, 7, 1, 4] - [3, 10, 2, 2] listOrder: 57 - type: STR_SAPPHIRE_JELLYFISH requires: - STR_SAPPHIRE_JELLYFISH_PROCUREMENT sprite: 168 fuelMax: 2500 damageMax: 100 shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 accel: 2 weapons: 4 weaponTypes: [0,2,9,9] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH] speedMax: 1300 pilots: 2 soldiers: 7 vehicles: 0 costBuy: 780000 costSell: 540000 costRent: 45000 refuelRate: 250 radarRange: 1000 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: JELLYFISH mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_ENGINE_S_RED - C_INT_XCOM - LIFTER - C_EXT_TURRET_DBLUE - DOORSSEC mapBlocks: - name: JELLYFISH width: 20 length: 20 items: STR_ARCANE_RAY: - [9, 9, 4] craftInventoryTile: [8, 8, 2] deployment: - [9, 9, 4, 2] - [8, 9, 3, 2] - [8, 8, 2, 3] - [9, 8, 3, 4] - [10, 10, 2, 7] - [10, 9, 3, 6] - [9, 10, 3, 0] listOrder: 58 - type: STR_SHADOWBAT requires: - STR_SHADOWBAT_PROCUREMENT sprite: 169 fuelMax: 1750 damageMax: 160 accel: 6 weapons: 4 weaponTypes: [2,2,9,9] weaponStrings: [STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO, STR_CRAFT_SHADOWTECH, STR_CRAFT_SHADOWTECH] speedMax: 1800 pilots: 3 soldiers: 9 vehicles: 0 avoidBonus: 20 costBuy: 720000 costSell: 500000 costRent: 30000 refuelRate: 250 radarRange: 600 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: SHADOWBAT mapDataSets: - BLANKS - C_INT_XCOM - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_ENG_E_BLACK - RET_SHIPS_XCOM - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_BLACK - C_EXT_NOSE_BLACK mapBlocks: - name: SHADOWBAT width: 10 length: 20 items: LIGHT_SOURCE_20: - [6, 17, 0] - [6, 2, 0] - [1, 10, 0] - [1, 9, 0] LIGHT_SOURCE_15: - [2, 10, 0] - [2, 9, 0] LIGHT_SOURCE_10: - [2, 10, 2] - [2, 9, 2] craftInventoryTile: [3, 13, 1] deployment: - [2, 10, 2, 2] - [3, 14, 1, 1] - [3, 5, 1, 3] - [2, 11, 2, 2] - [3, 15, 1, 0] - [3, 4, 1, 4] - [6, 16, 1, 7] - [6, 3, 1, 5] - [1, 8, 2, 2] listOrder: 59 - type: STR_CHARIOT requires: - STR_CONTACT_DEALERS sprite: 125 fuelMax: 400 damageMax: 200 speedMax: 2750 accel: 4 weapons: 1 weaponTypes: [1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE] pilots: 1 soldiers: 8 vehicles: 1 costBuy: 1650000 costSell: 1000000 costRent: 40000 refuelItem: STR_ELERIUM_115 refuelRate: 40 radarRange: 200 radarChance: 80 transferTime: 12 score: 250 battlescapeTerrainData: name: CHARIOT mapDataSets: - BLANKS - AVENGER_R - LIGHTNIN_R - XBASE1 - LIFTER mapBlocks: - name: CHARIOT width: 10 length: 10 craftInventoryTile: [4, 4, 0] deployment: - [4, 2, 0, 0] - [5, 2, 0, 0] - [4, 3, 0, 0] - [5, 3, 0, 0] - [4, 4, 0, 0] - [5, 4, 0, 0] - [4, 6, 1, 4] - [5, 6, 1, 4] listOrder: 60 - type: STR_FIRESTORM requires: - STR_BLAZER_TRANSPORT sprite: 128 fuelMax: 280 damageMax: 250 speedMax: 3750 accel: 6 avoidBonus: 10 weapons: 2 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO] pilots: 1 soldiers: 10 vehicles: 1 costSell: 1250000 costRent: 90000 refuelItem: STR_ELERIUM_115 refuelRate: 35 radarRange: 750 radarChance: 80 transferTime: 12 score: 300 battlescapeTerrainData: name: BLAZER mapDataSets: - BLANKS - AVENGER_G3 - LIGHTNIN_G2 - XBASE1 - U_WALL_G_X mapBlocks: - name: BLAZER width: 10 length: 20 craftInventoryTile: [4, 10, 1] deployment: - [4, 8, 1, 0] - [5, 8, 1, 0] - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 0, 4] - [5, 10, 0, 4] - [4, 12, 0, 2] - [5, 12, 0, 2] - [4, 12, 1, 4] - [5, 12, 1, 4] listOrder: 65 - type: STR_DRAKKAR requires: - STR_DRAKKAR_TRANSPORT sprite: 2 fuelMax: 300 damageMax: 275 speedMax: 3000 accel: 5 weapons: 4 weaponTypes: [0,2,2,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO, STR_CRAFT_WEAPON_MISSILE_THREE] pilots: 2 soldiers: 12 vehicles: 3 costSell: 3200000 costRent: 175000 refuelItem: STR_ELERIUM_115 refuelRate: 25 radarRange: 600 radarChance: 80 transferTime: 12 score: 350 battlescapeTerrainData: name: DRAKKAR mapDataSets: - BLANKS - AVENGER_G3 - C_EXT_ROOF_BLACK2 - C_INT_XCOM - XOPSTRANSPORT2_RED mapBlocks: - name: DRAKKAR width: 10 length: 20 craftInventoryTile: [3, 11, 1] deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 16, 1, 4] - [5, 16, 1, 4] listOrder: 70 - type: STR_DEVASTATOR requires: - STR_DEVASTATOR_INTERCEPTOR sprite: 170 fuelMax: 600 damageMax: 450 shieldCapacity: 200 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 repairRate: 2 speedMax: 4500 accel: 7 weapons: 4 weaponTypes: [2,2,2,2] weaponStrings: [STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO, STR_CRAFT_WEAPON_MISSILE_THREE, STR_CRAFT_WEAPON_MISSILE_FOUR] pilots: 2 soldiers: 12 vehicles: 2 costSell: 4500000 costRent: 250000 refuelItem: STR_ELERIUM_115 refuelRate: 20 radarRange: 900 radarChance: 80 transferTime: 12 score: 400 battlescapeTerrainData: name: DEVASTATOR mapDataSets: - BLANKS - XOPSTRANSPORT2 - XOPSTRANSPORT3 - COMPUTERS - C_INT_XCOM_GOLD - C_EXT_ROOF_BLACK2 mapBlocks: - name: DEVASTATOR width: 20 length: 20 craftInventoryTile: [8, 8, 1] deployment: - [9, 9, 1, 4] - [10, 9, 1, 4] - [9, 10, 1, 4] - [10, 10, 1, 4] - [9, 7, 1, 4] - [10, 7, 1, 4] - [9, 8, 1, 4] - [10, 8, 1, 4] - [9, 6, 1, 4] - [10, 6, 1, 4] - [9, 5, 1, 0] - [10, 5, 1, 0] listOrder: 75 - type: STR_INTERCEPTOR requires: - STR_BASIC_INTERCEPTOR sprite: 3 fuelMax: 240 damageMax: 150 speedMax: 3500 accel: 5 avoidBonus: 10 weapons: 4 weaponTypes: [0,0,2,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO] pilots: 2 soldiers: 2 costBuy: 0 costRent: 65000 costSell: 1200000 refuelItem: STR_ELERIUM_115 refuelRate: 60 radarRange: 600 radarChance: 80 transferTime: 12 score: 250 listOrder: 150 battlescapeTerrainData: name: HUNTERKILLER mapDataSets: - BLANKS - PLANE2 mapBlocks: - name: HUNTERKILLER width: 20 length: 20 deployment: - [10, 15, 0, 3] - [10, 14, 0, 1] - type: STR_PREDATOR requires: - STR_PREDATOR_INTERCEPTOR sprite: 22 fuelMax: 350 damageMax: 200 speedMax: 4250 accel: 6 avoidBonus: 10 weapons: 4 weaponTypes: [0,0,2,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO] pilots: 2 soldiers: 2 costSell: 1750000 costRent: 100000 refuelItem: STR_ELERIUM_115 refuelRate: 50 radarRange: 600 radarChance: 80 transferTime: 12 score: 300 listOrder: 160 battlescapeTerrainData: name: HUNTERKILLER mapDataSets: - BLANKS - PLANE2 mapBlocks: - name: HUNTERKILLER width: 20 length: 20 deployment: - [10, 15, 0, 3] - [10, 14, 0, 1] - type: STR_NIGHTMARE requires: - STR_NIGHTMARE_INTERCEPTOR sprite: 123 fuelMax: 420 damageMax: 300 speedMax: 5000 accel: 8 avoidBonus: 5 weapons: 4 weaponTypes: [0,0,2,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO] pilots: 2 soldiers: 3 costSell: 2650000 costRent: 150000 refuelItem: STR_ELERIUM_115 refuelRate: 30 radarRange: 750 radarChance: 80 transferTime: 12 score: 300 listOrder: 170 battlescapeTerrainData: name: NIGHTMARE mapDataSets: - BLANKS - PLANE2 - XOPSTRANSPORT2 mapBlocks: - name: NIGHTMARE width: 20 length: 20 craftInventoryTile: [10, 13, 1] deployment: - [10, 11, 1, 0] - [10, 12, 1, 0] - [10, 13, 1, 0] - type: STR_SABRE requires: - STR_SABRE_INTERCEPTOR sprite: 24 fuelMax: 320 damageMax: 175 shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 6000 accel: 10 avoidBonus: 15 weapons: 4 weaponTypes: [0,0,2,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO] pilots: 1 soldiers: 1 costSell: 3500000 costRent: 300000 refuelItem: STR_ELERIUM_115 refuelRate: 40 repairRate: 3 radarRange: 900 radarChance: 80 transferTime: 12 score: 350 listOrder: 180 battlescapeTerrainData: name: SABRE mapDataSets: - BLANKS - PLANE2 mapBlocks: - name: SABRE width: 20 length: 20 deployment: - [10, 14, 0, 2] - type: STR_BRAVE_WHALER requires: - STR_BRAVE_WHALER_INTERCEPTOR sprite: 130 fuelMax: 390 damageMax: 175 speedMax: 5250 accel: 6 avoidBonus: 5 weapons: 3 weaponTypes: [2,2,2] weaponStrings: [STR_CRAFT_WEAPON_MISSILE_ONE, STR_CRAFT_WEAPON_MISSILE_TWO, STR_CRAFT_WEAPON_MISSILE_THREE] pilots: 1 soldiers: 1 costSell: 2000000 costRent: 140000 refuelItem: STR_ELERIUM_115 refuelRate: 30 radarRange: 900 radarChance: 80 transferTime: 12 score: 300 listOrder: 200 battlescapeTerrainData: name: WHALER mapDataSets: - BLANKS - PLANE2 mapBlocks: - name: WHALER width: 20 length: 20 deployment: - [10, 15, 0, 2] - type: STR_BARACUDA requires: - STR_BARACUDA_INTERCEPTOR sprite: 131 fuelMax: 200 damageMax: 225 speedMax: 4000 accel: 9 avoidBonus: 25 weapons: 4 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_LIGHT_THREE, STR_CRAFT_WEAPON_LIGHT_FOUR] pilots: 1 soldiers: 1 costSell: 2000000 costRent: 110000 refuelItem: STR_ELERIUM_115 refuelRate: 50 radarRange: 600 radarChance: 80 transferTime: 12 score: 300 listOrder: 220 battlescapeTerrainData: name: SABRE mapDataSets: - BLANKS - PLANE2 mapBlocks: - name: SABRE width: 20 length: 20 deployment: - [10, 14, 0, 2] - type: STR_SWORDFISH requires: - STR_SWORDFISH_INTERCEPTOR sprite: 132 fuelMax: 160 damageMax: 250 speedMax: 3500 accel: 4 hitBonus: 10 avoidBonus: 10 armor: 5 weapons: 2 weaponTypes: [1,1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO] pilots: 2 soldiers: 5 costSell: 1600000 costRent: 70000 refuelItem: STR_ELERIUM_115 refuelRate: 40 radarRange: 600 radarChance: 80 transferTime: 12 score: 250 listOrder: 240 battlescapeTerrainData: name: SWORDFISH mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_RED - C_EXT_ENGINE_S_BLACK - C_INT_XCOM - C_EXT_XCOM_BLACK - LIFTER mapBlocks: - name: SWORDFISH width: 10 length: 20 craftInventoryTile: [4, 14, 1] deployment: - [4, 14, 1, 4] - [4, 13, 1, 4] - [4, 12, 1, 4] - [5, 12, 1, 4] - [3, 12, 1, 4] - type: STR_LIGHTNING requires: - STR_NEW_FIGHTER_CRAFT sprite: 1 fuelMax: 350 damageMax: 475 speedMax: 3500 accel: 4 avoidBonus: 5 armor: 4 weapons: 2 weaponTypes: [0,1] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_HEAVY_ONE] pilots: 3 soldiers: 6 costSell: 1500000 costRent: 120000 refuelItem: STR_ELERIUM_115 refuelRate: 35 repairRate: 4 radarRange: 750 radarChance: 80 transferTime: 12 score: 350 battlescapeTerrainData: name: CRAB mapDataSets: - BLANKS - LIGHTNIN mapBlocks: - name: CRAB width: 20 length: 10 craftInventoryTile: [6, 5, 1] deployment: - [10, 5, 1, 2] - [10, 6, 1, 2] - [10, 4, 1, 2] - [9, 5, 1, 2] - [8, 5, 1, 2] - [7, 5, 1, 2] listOrder: 250 - type: STR_KRAKEN requires: - STR_KRAKEN_INTERCEPTOR sprite: 23 fuelMax: 300 damageMax: 900 speedMax: 2250 accel: 3 weapons: 3 weaponTypes: [1,1,1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO, STR_CRAFT_WEAPON_HEAVY_THREE] hitBonus: 15 armor: 10 pilots: 4 soldiers: 8 costSell: 2750000 costRent: 150000 refuelItem: STR_ELERIUM_115 refuelRate: 15 radarRange: 1100 radarChance: 80 transferTime: 12 score: 400 battlescapeTerrainData: name: KRAKEN mapDataSets: - BLANKS - AVENGER - LIGHTNIN - XBASE1 mapBlocks: - name: KRAKEN width: 10 length: 20 deployment: - [4, 8, 0, 4] - [5, 8, 0, 4] - [4, 9, 0, 4] - [5, 9, 0, 4] - [4, 8, 1, 4] - [5, 8, 1, 4] - [4, 10, 1, 4] - [5, 10, 1, 4] listOrder: 260 - type: STR_HYDRA requires: - STR_HYDRA_INTERCEPTOR sprite: 25 fuelMax: 240 damageMax: 1200 shieldCapacity: 400 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 3000 accel: 3 weapons: 4 weaponTypes: [1,1,1,1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO, STR_CRAFT_WEAPON_HEAVY_THREE, STR_CRAFT_WEAPON_HEAVY_FOUR] hitBonus: 20 armor: 10 pilots: 5 soldiers: 10 costSell: 5650000 costRent: 250000 refuelItem: STR_ELERIUM_115 refuelRate: 8 repairRate: 3 radarRange: 1250 radarChance: 80 transferTime: 12 score: 550 battlescapeTerrainData: name: HYDRA mapDataSets: - BLANKS - AVENGER_G3 - LIGHTNIN_G2 - XBASE1 mapBlocks: - name: HYDRA width: 10 length: 20 craftInventoryTile: [3, 3, 0] deployment: - [5, 1, 0, 2] - [4, 1, 0, 2] - [5, 2, 0, 2] - [4, 2, 0, 2] - [5, 4, 0, 0] - [4, 4, 0, 0] - [5, 6, 1, 0] - [4, 6, 1, 0] - [5, 9, 1, 4] - [4, 9, 1, 4] listOrder: 270 - type: STR_MINING_SHIP requires: - STR_MINING_SHIP_ADVANCE sprite: 28 fuelMax: 180 damageMax: 200 speedMax: 1500 accel: 2 weapons: 1 weaponTypes: [1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE] pilots: 3 soldiers: 12 vehicles: 1 costSell: 2000000 costRent: -400000 refuelItem: STR_ELERIUM_115 refuelRate: 30 radarRange: 750 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: MINER mapDataSets: - BLANKS - AVENGER_G3 - LIGHTNIN_G2 - XBASE1 mapBlocks: - name: MINER width: 10 length: 20 items: STR_ORE: - [4, 13, 0] - [4, 14, 0] - [5, 13, 0] - [5, 14, 0] craftInventoryTile: [3, 10, 0] deployment: - [4, 5, 0, 0] - [5, 5, 0, 0] - [4, 6, 0, 0] - [5, 6, 0, 0] - [4, 10, 0, 0] - [5, 10, 0, 0] - [4, 13, 0, 4] - [5, 13, 0, 4] - [4, 14, 0, 4] - [5, 14, 0, 4] - [4, 12, 1, 4] - [5, 12, 1, 4] listOrder: 300 - type: STR_MERC_FIGHTER requires: - STR_UNAVAILABLE sprite: 122 fuelMax: 315 damageMax: 350 speedMax: 3500 accel: 5 avoidBonus: 25 armor: 4 weapons: 4 weaponTypes: [0,0,0,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_LIGHT_THREE, STR_CRAFT_WEAPON_MISSILE_ONE] hitBonus: 15 costBuy: 2400000 costSell: 800000 costRent: 800000 refuelItem: STR_ELERIUM_115 refuelRate: 35 radarRange: 750 radarChance: 50 transferTime: 72 allowLanding: false score: 50 listOrder: 305 - type: STR_M_WING requires: - STR_MUTANT_SELF_DEFENSE sprite: 146 fuelMax: 2000 damageMax: 80 shieldCapacity: 100 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 3750 accel: 5 avoidBonus: 35 hitBonus: 20 weapons: 3 weaponTypes: [0,0,2] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_MISSILE_ONE] costBuy: 100000 costSell: 100000 costRent: -200000 refuelRate: 100 radarRange: 500 radarChance: 80 transferTime: 12 allowLanding: false score: 400 listOrder: 310 - type: STR_RAIL_POD requires: - STR_CONTACT_THEBAN sprite: 200 fuelMax: 1453 damageMax: 25 speedMax: 9999 accel: 10 maxAltitude: 0 weapons: 0 pilots: 0 soldiers: 1 vehicles: 0 costBuy: 120000 costSell: 0 costRent: 120000 refuelRate: 1453 radarRange: 0 radarChance: 0 transferTime: 6 score: 100 battlescapeTerrainData: name: RAILPOD mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - LIFTER - XBASEN_BITS - COMPUTERS - DOORSSEC mapBlocks: - name: RAILPOD width: 10 length: 10 listOrder: 320 - type: STR_FATSUB requires: - STR_CONTACT_CAR_THIEVES sprite: 171 fuelMax: 1000 damageMax: 70 speedMax: 400 accel: 2 weapons: 0 pilots: 2 soldiers: 8 vehicles: 1 costBuy: 360000 costSell: 230000 costRent: 12500 refuelRate: 200 radarRange: 100 radarChance: 80 transferTime: 12 score: 200 battlescapeTerrainData: name: FATSUB mapDataSets: - BLANKS - C_EXT_WALL_GOLD - C_EXT_ROOF_GOLD - C_EXT_NOSE_BUMPLESS_GOLD - C_EXT_NOSE_SIDE_GOLD - C_INT_XCOM - SUBBITS - C_INT_ENGINE_S mapBlocks: - name: FATSUB width: 10 length: 10 craftInventoryTile: [4, 2, 0] deployment: - [3, 3, 0, 2] - [4, 3, 0, 2] - [3, 4, 0, 2] - [4, 4, 0, 2] - [3, 5, 0, 2] - [4, 5, 0, 2] - [3, 6, 0, 4] - [5, 6, 0, 4] listOrder: 330 - type: STR_TRITON requires: - STR_TRITON_TRANSPORT sprite: 150 fuelMax: 8000 damageMax: 250 speedMax: 900 accel: 2 weapons: 1 weaponTypes: [1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE] pilots: 3 soldiers: 15 vehicles: 2 costSell: 1600000 costRent: 100000 refuelRate: 1000 radarRange: 400 radarChance: 80 transferTime: 12 score: 300 battlescapeTerrainData: name: TRITON_U1 mapDataSets: - BLANKS - TRITON_U - LIGHTNIN - C_INT_ENGINE_E mapBlocks: - name: TRITON_U1 width: 10 length: 20 craftInventoryTile: [4, 7, 0] deployment: - [4, 10, 0, 2] - [5, 10, 0, 2] - [4, 11, 0, 2] - [5, 11, 0, 2] - [4, 12, 0, 2] - [5, 12, 0, 2] - [4, 13, 0, 2] - [5, 13, 0, 2] - [4, 14, 0, 2] - [5, 14, 0, 2] - [5, 9, 0, 4] - [4, 9, 0, 4] - [3, 9, 0, 4] - [4, 6, 0, 0] - [3, 12, 0, 4] listOrder: 340 - type: STR_SKYRANGER requires: - STR_SKYRANGER_TRANSPORT sprite: 0 fuelMax: 300 damageMax: 25 speedMax: 500 accel: 1 weapons: 0 pilots: 1 soldiers: 14 vehicles: 3 costBuy: 385000 costSell: 225000 costRent: 10000 refuelItem: STR_CHEMICALS refuelRate: 15 radarRange: 50 radarChance: 80 transferTime: 24 score: 200 battlescapeTerrainData: name: PLANE mapDataSets: - BLANKS - PLANE mapBlocks: - name: PLANE width: 10 length: 20 craftInventoryTile: [4, 14, 1] deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 14, 1, 0] - [5, 14, 1, 0] - [4, 15, 1, 0] - [5, 15, 1, 0] listOrder: 350 - type: STR_PIGEON requires: - STR_CONTACT_SHIP_JUNKYARD sprite: 126 fuelMax: 1200 damageMax: 25 speedMax: 300 accel: 1 weapons: 0 pilots: 3 soldiers: 9 vehicles: 1 costBuy: 500000 costSell: 300000 costRent: 20000 refuelItem: STR_CHEMICALS refuelRate: 40 radarRange: 1100 radarChance: 80 autoPatrol: true transferTime: 24 score: 200 battlescapeTerrainData: name: PIGEON mapDataSets: - BLANKS - PLANE - XBASE2 - XBASE1 mapBlocks: - name: PIGEON width: 10 length: 20 craftInventoryTile: [4, 9, 1] deployment: - [4, 7, 1, 0] - [5, 7, 1, 0] - [4, 8, 1, 0] - [5, 8, 1, 0] - [4, 9, 1, 0] - [5, 9, 1, 0] - [5, 10, 1, 6] - [5, 11, 1, 6] - [5, 12, 1, 6] listOrder: 360 - type: STR_ZEPPELIN requires: - STR_ZEPPELIN_ADVANCE sprite: 124 fuelMax: 2000 damageMax: 250 speedMax: 275 accel: 1 avoidBonus: -30 weapons: 2 pilots: 5 soldiers: 20 vehicles: 4 costSell: 350000 costRent: 60000 refuelRate: 40 radarRange: 1250 radarChance: 80 transferTime: 96 score: 50 battlescapeTerrainData: name: ZEPPELIN mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - C_BITS2 - LIFTER - BATHBITZ_HT - COMPUTERS - DOORSSEC - XBASEN_BITS mapBlocks: - name: ZEPPELIN width: 10 length: 30 craftInventoryTile: [4, 6, 2] deployment: - [5, 8, 0, 4] - [5, 10, 0, 4] - [5, 12, 0, 4] - [5, 14, 0, 4] - [5, 16, 0, 4] - [5, 18, 0, 4] - [5, 20, 0, 4] - [5, 22, 0, 4] - [5, 24, 0, 4] - [6, 11, 1, 6] - [5, 12, 1, 4] - [5, 13, 1, 0] - [6, 20, 1, 6] - [4, 19, 2, 3] - [6, 15, 1, 6] - [6, 18, 1, 6] - [6, 19, 1, 6] - [5, 22, 1, 4] - [5, 23, 1, 4] - [5, 24, 1, 4] listOrder: 370 - type: STR_EXPEDITION requires: - STR_EXPEDITIONS sprite: 167 fuelMax: 9999 damageMax: 25 speedMax: 75 accel: 1 maxAltitude: 1 weapons: 0 pilots: 2 soldiers: 25 vehicles: 2 costBuy: 25000 costSell: 10000 costRent: 10000 refuelRate: 9999 radarRange: 750 radarChance: 80 transferTime: 12 score: 50 battlescapeTerrainData: name: EXPEDITION mapDataSets: - BLANKS - EXPEDITION mapBlocks: - name: EXPEDITION width: 10 length: 10 craftInventoryTile: [4, 4, 0] deployment: - [1, 1, 0, 0] - [1, 2, 0, 0] - [2, 1, 0, 0] - [2, 2, 0, 0] - [7, 7, 0, 3] - [8, 7, 0, 3] - [7, 8, 0, 3] - [8, 8, 0, 3] - [1, 6, 0, 6] - [2, 6, 0, 6] - [1, 7, 0, 6] - [2, 7, 0, 6] - [7, 1, 0, 2] - [8, 1, 0, 2] - [7, 2, 0, 2] - [8, 2, 0, 2] - [4, 3, 0, 4] - [5, 3, 0, 4] - [6, 3, 0, 4] - [4, 4, 0, 4] - [5, 4, 0, 4] - [6, 4, 0, 4] - [4, 5, 0, 4] - [5, 5, 0, 4] - [6, 5, 0, 4] listOrder: 376 - type: STR_CONVOY requires: - STR_LOGISTICS sprite: 205 fuelMax: 5000 damageMax: 325 avoidBonus: -20 speedMax: 150 accel: 1 maxAltitude: 1 armor: 5 weapons: 3 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_LIGHT_TWO, STR_CRAFT_WEAPON_LIGHT_THREE] pilots: 4 soldiers: 24 vehicles: 6 costBuy: 125000 costSell: 75000 costRent: 20000 refuelRate: 500 radarRange: 500 radarChance: 80 transferTime: 24 score: 75 battlescapeTerrainData: name: NKF_CONVOY mapDataSets: - BLANKS - NKF_APC_PIR_BROWN mapBlocks: - name: NKF_CONVOY width: 10 length: 20 craftInventoryTile: [1, 17, 0] deployment: - [1, 12, 0, 0] - [1, 13, 0, 2] - [3, 12, 0, 0] - [3, 13, 0, 6] - [6, 2, 0, 0] - [6, 3, 0, 2] - [8, 2, 0, 0] - [8, 3, 0, 6] - [1, 14, 0, 2] - [1, 15, 0, 2] - [3, 14, 0, 6] - [3, 15, 0, 6] - [6, 4, 0, 2] - [6, 5, 0, 2] - [8, 4, 0, 6] - [8, 5, 0, 6] - [1, 16, 0, 2] - [1, 17, 0, 2] - [3, 16, 0, 6] - [3, 17, 0, 6] - [6, 6, 0, 2] - [6, 7, 0, 2] - [8, 6, 0, 6] - [8, 7, 0, 6] listOrder: 378 - type: STR_TRUCKS requires: - STR_TRUCKS sprite: 207 fuelMax: 9999 damageMax: 150 speedMax: 175 avoidBonus: -15 accel: 1 maxAltitude: 1 armor: 3 weapons: 1 weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE] pilots: 2 soldiers: 12 vehicles: 2 costBuy: 100000 costSell: 65000 costRent: 30000 refuelRate: 250 radarRange: 300 radarChance: 80 transferTime: 12 score: 75 battlescapeTerrainData: name: TAUROX mapDataSets: - BLANKS - TAUROX - C_INT_XCOM mapBlocks: - name: TAUROX width: 10 length: 20 items: STR_SPAWN_TRUCK_TURRET: - [3, 15, 1] fuseTimers: STR_SPAWN_TRUCK_TURRET: [0, 0] craftInventoryTile: [5, 4, 0] deployment: - [5, 3, 0, 0] - [6, 3, 0, 0] - [5, 4, 0, 0] - [6, 4, 0, 0] - [3, 13, 0, 0] - [4, 13, 0, 0] - [3, 14, 0, 0] - [4, 14, 0, 0] - [5, 5, 0, 6] - [6, 5, 0, 2] - [3, 15, 0, 6] - [4, 15, 0, 2] listOrder: 380 - type: STR_BIKES requires: - STR_BIKES sprite: 206 fuelMax: 9999 damageMax: 30 speedMax: 225 accel: 1 maxAltitude: 1 weapons: 0 pilots: 7 soldiers: 13 vehicles: 0 costBuy: 50000 costSell: 25000 costRent: 10000 refuelRate: 9999 radarRange: 400 radarChance: 80 transferTime: 12 score: 50 battlescapeTerrainData: name: BIKE_CONVOY mapDataSets: - BLANKS - XARMY mapBlocks: - name: BIKE_CONVOY width: 10 length: 20 craftInventoryTile: [4, 4, 0] deployment: - [4, 16, 0, 4] - [0, 11, 0, 5] - [7, 12, 0, 3] - [4, 10, 0, 4] - [1, 6, 0, 6] - [7, 7, 0, 2] - [4, 4, 0, 4] - [5, 15, 0, 3] - [1, 10, 0, 6] - [8, 11, 0, 2] - [5, 9, 0, 0] - [2, 5, 0, 7] - [8, 6, 0, 1] listOrder: 382 - type: STR_MBT requires: - STR_MBT_ADVANCE sprite: 145 fuelMax: 500 damageMax: 500 speedMax: 175 accel: 1 maxAltitude: 1 armor: 20 weapons: 2 weaponTypes: [1,0] weaponStrings: [STR_CRAFT_WEAPON_LIGHT_ONE, STR_CRAFT_WEAPON_HEAVY_ONE] costSell: 4000000 costRent: -150000 refuelRate: 250 radarRange: 50 radarChance: 80 transferTime: 48 score: 75 listOrder: 385 - type: STR_CAPSULE requires: - STR_MARS_CAPSULE sprite: 175 fuelMax: 1453 damageMax: 50 speedMax: 9999 accel: 1 maxAltitude: 0 weapons: 0 pilots: 1 soldiers: 8 vehicles: 0 costSell: 2000000 costRent: 150000 refuelRate: 333 radarRange: 200 radarChance: 80 transferTime: 12 score: 500 spacecraft: true battlescapeTerrainData: name: CAPSULE mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - LIFTER - XBASEN_BITS - BATHBITZ_HT - COMPUTERS mapBlocks: - name: CAPSULE8 width: 10 length: 10 - name: CAPSULE8 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE7 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] - name: CAPSULE7 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE6 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] - name: CAPSULE6 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE5 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] - name: CAPSULE5 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE5A width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] - name: CAPSULE4 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE3 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE2 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE1 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] TIMEBOMB_FIRE_EXHAUST: - [5, 5, 1] - [5, 5, 0] fuseTimers: TIMEBOMB_FIRE_EXHAUST: [0, 5] - name: CAPSULE1 width: 10 length: 10 items: STR_ZUBRIN_FILES: - [5, 6, 1] STR_SELF_DESTRUCT_DEVICE_MINE: - [5, 6, 1] fuseTimers: STR_SELF_DESTRUCT_DEVICE_MINE: [0, 0] craftInventoryTile: [5, 7, 1] deployment: - [5, 6, 1, 0] - [6, 6, 1, 7] - [6, 5, 1, 6] - [6, 4, 1, 5] - [5, 4, 1, 4] - [4, 4, 1, 3] - [4, 5, 1, 2] - [4, 6, 1, 1] listOrder: 390 - type: STR_AVENGER requires: - STR_ULTIMATE_CRAFT sprite: 129 fuelMax: 25000 damageMax: 1750 shieldCapacity: 1000 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 1250 accel: 2 weapons: 4 weaponTypes: [1,1,1,1] weaponStrings: [STR_CRAFT_WEAPON_HEAVY_ONE, STR_CRAFT_WEAPON_HEAVY_TWO, STR_CRAFT_WEAPON_HEAVY_THREE, STR_CRAFT_WEAPON_HEAVY_FOUR] armor: 10 pilots: 6 soldiers: 36 vehicles: 6 costSell: 2000000 costRent: 750000 refuelRate: 25000 radarRange: 2000 radarChance: 80 transferTime: 12 score: 10000 spacecraft: true battlescapeTerrainData: name: MARSHIP mapDataSets: - BLANKS - AVENGER_R - LIGHTNIN_R - XBASE1 - U_WALL_G_X - BATHBITZ mapBlocks: - name: MARSHIP width: 30 length: 10 items: LIGHT_SOURCE_20: - [8, 1, 3] - [8, 8, 3] - [11, 1, 3] - [11, 8, 3] - [14, 1, 3] - [14, 8, 3] - [17, 1, 3] - [17, 8, 3] - [20, 1, 3] - [20, 8, 3] - [25, 0, 0] - [25, 9, 0] craftInventoryTile: [17, 2, 1] deployment: - [6, 4, 1, 6] - [6, 5, 1, 6] - [7, 4, 1, 6] - [7, 5, 1, 6] - [8, 4, 1, 6] - [8, 5, 1, 6] - [9, 4, 1, 6] - [9, 5, 1, 6] - [10, 4, 1, 6] - [10, 5, 1, 6] - [11, 4, 1, 6] - [11, 5, 1, 6] - [12, 4, 1, 6] - [12, 5, 1, 6] - [13, 4, 1, 6] - [13, 5, 1, 6] - [14, 4, 1, 6] - [14, 5, 1, 6] - [15, 4, 1, 6] - [15, 5, 1, 6] - [16, 4, 1, 6] - [16, 5, 1, 6] - [17, 4, 1, 6] - [17, 5, 1, 6] - [3, 4, 2, 2] - [4, 3, 2, 4] - [12, 3, 3, 2] - [15, 6, 3, 2] - [21, 4, 5, 6] - [21, 5, 5, 6] - [24, 2, 4, 2] - [24, 3, 4, 2] - [24, 6, 4, 2] - [24, 7, 4, 2] - [7, 3, 4, 2] - [8, 3, 4, 4] listOrder: 395 - type: STR_POD3X5 sprite: 167 fuelMax: 100 damageMax: 10 speedMax: 9999 accel: 10 weapons: 0 pilots: 0 soldiers: 1 vehicles: 0 refuelRate: 9999 battlescapeTerrainData: name: POD mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT_XCOM - LIFTER - XBASEN_BITS - COMPUTERS - DOORSSEC mapBlocks: - name: POD3X5 width: 30 length: 50 height: 2 - type: STR_LARGE_BUNKER requires: - STR_UNAVAILABLE sprite: 167 fuelMax: 9999 damageMax: 1000 speedMax: 0 accel: 0 weapons: 0 pilots: 0 soldiers: 32 vehicles: 5 refuelRate: 9999 battlescapeTerrainData: name: LAREGBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K - XCOMENTRY - BATHBITZ - AREA51_ABUNKER mapBlocks: - name: LAREGBUNKER_00 width: 30 length: 30 craftInventoryTile: [12, 11, 0] - type: STR_CHURCH_ENTRY requires: - STR_UNAVAILABLE sprite: 167 fuelMax: 9999 damageMax: 1000 speedMax: 0 accel: 0 weapons: 0 pilots: 0 soldiers: 32 vehicles: 5 refuelRate: 9999 battlescapeTerrainData: name: CSENTRY mapDataSets: - BLANKS - CULTAN - CULTBITS - EASTER - BATHBITZ_HT - LIFTER - XBASEN_BEDS - FLOORSET - DOORS2 mapBlocks: - name: CSENTRY_01 width: 20 length: 20 craftInventoryTile: [1, 18, 0] craftWeapons: - type: STR_CLOAKING_DEVICE_FAUX_UC weaponType: 10 sprite: 5 sound: 0 damage: 0 range: 75 accuracy: 100 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 launcher: STR_CLOAKING_DEVICE_FAUX projectileType: 3 - type: STR_AIRBALLS_UC sprite: 626 sound: 34 damage: 50 range: 10 accuracy: 40 reloadCautious: 70 reloadStandard: 60 reloadAggressive: 50 ammoMax: 4 rearmRate: 1 launcher: STR_AIRBALLS_LAUNCHER clip: STR_AIRBALLS projectileType: 3 projectileSpeed: 4 - type: STR_AIRBALLS_M_UC weaponType: 2 sprite: 626 sound: 34 damage: 50 range: 10 accuracy: 40 reloadCautious: 60 reloadStandard: 50 reloadAggressive: 40 ammoMax: 6 rearmRate: 1 launcher: STR_AIRBALLS_LAUNCHER_M clip: STR_AIRBALLS projectileType: 3 projectileSpeed: 4 - type: STR_SMALL_CANNON_1_UC sprite: 639 sound: 4 damage: 8 range: 10 accuracy: 30 reloadCautious: 7 reloadStandard: 7 reloadAggressive: 7 ammoMax: 400 rearmRate: 100 launcher: STR_SMALL_CANNON_1 clip: STR_SMALL_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_SMALL_CANNON_UC sprite: 614 sound: 4 damage: 8 range: 10 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 400 rearmRate: 100 launcher: STR_SMALL_CANNON clip: STR_SMALL_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_CANNON_UC sprite: 601 sound: 4 damage: 10 range: 10 accuracy: 25 reloadCautious: 3 reloadStandard: 3 reloadAggressive: 3 ammoMax: 250 rearmRate: 50 launcher: STR_CANNON clip: STR_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 10 - type: STR_REAPER_CANNON_UC sprite: 608 sound: 4 damage: 22 range: 15 accuracy: 25 reloadCautious: 3 reloadStandard: 3 reloadAggressive: 3 ammoMax: 250 rearmRate: 50 launcher: STR_REAPER_CANNON clip: STR_REAPER_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 12 - type: STR_MED_CANNON_UC sprite: 600 sound: 4 damage: 20 range: 15 accuracy: 30 reloadCautious: 8 reloadStandard: 8 reloadAggressive: 6 ammoMax: 80 rearmRate: 10 launcher: STR_MED_CANNON clip: STR_MED_CANNON_SHELLS projectileType: 2 projectileSpeed: 10 - type: STR_MED_CANNON_ADV_UC sprite: 621 sound: 4 damage: 25 range: 15 accuracy: 40 reloadCautious: 5 reloadStandard: 5 reloadAggressive: 5 ammoMax: 60 rearmRate: 20 launcher: STR_MED_CANNON_ADV clip: STR_MED_CANNON_SHELLS projectileType: 2 projectileSpeed: 12 - type: STR_MINI_LASER_UC sprite: 602 sound: 5 damage: 6 range: 20 accuracy: 65 reloadCautious: 6 reloadStandard: 6 reloadAggressive: 6 ammoMax: 50 rearmRate: 25 launcher: STR_MINI_LASER projectileType: 4 projectileSpeed: 100 - type: STR_LASCANNON_LITE_UC sprite: 4 sound: 8 damage: 36 range: 30 accuracy: 75 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 12 ammoMax: 40 rearmRate: 20 launcher: STR_LASCANNON_LITE projectileType: 4 projectileSpeed: 100 - type: STR_GAUSS_CANNON_UC sprite: 616 sound: 32 damage: 20 range: 25 accuracy: 35 reloadCautious: 6 reloadStandard: 6 reloadAggressive: 6 ammoMax: 200 rearmRate: 100 launcher: STR_GAUSS_CANNON clip: STR_GAUSS_CANNON_ROUNDS_X25 projectileType: 2 projectileSpeed: 24 - type: STR_SONIC_OSCILLATOR_UC sprite: 625 sound: 42 damage: 18 range: 10 accuracy: 100 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 12 ammoMax: 30 rearmRate: 15 launcher: STR_SONIC_OSCILLATOR projectileType: 4 projectileSpeed: 100 - type: STR_RPC_UC sprite: 624 sound: 9 damage: 27 range: 20 accuracy: 35 reloadCautious: 9 reloadStandard: 9 reloadAggressive: 9 ammoMax: 18 rearmRate: 3 launcher: STR_RPC projectileType: 3 projectileSpeed: 10 - type: STR_PLASMA_SPITTER_UC sprite: 617 sound: 9 damage: 80 range: 20 accuracy: 40 reloadCautious: 14 reloadStandard: 14 reloadAggressive: 14 ammoMax: 30 rearmRate: 6 launcher: STR_PLASMA_SPITTER clip: STR_ELERIUM_115 projectileType: 3 projectileSpeed: 16 - type: STR_TESLA_CANNON_UC sprite: 634 sound: 44 damage: 21 range: 10 accuracy: 125 reloadCautious: 5 reloadStandard: 5 reloadAggressive: 5 ammoMax: 100 rearmRate: 25 launcher: STR_TESLA_CANNON shieldDamageModifier: 400 projectileType: 4 projectileSpeed: 100 - type: STR_QUADCANNON_UC weaponType: 1 sprite: 640 sound: 4 damage: 8 range: 10 accuracy: 15 reloadCautious: 2 reloadStandard: 2 reloadAggressive: 2 ammoMax: 600 rearmRate: 100 launcher: STR_QUADCANNON clip: STR_SMALL_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_BIG_GUN_UC weaponType: 1 sprite: 603 sound: 11 damage: 65 range: 30 accuracy: 35 reloadCautious: 16 reloadStandard: 16 reloadAggressive: 12 ammoMax: 20 rearmRate: 2 launcher: STR_BIG_GUN clip: STR_BIG_GUN_SHELLS projectileType: 3 projectileSpeed: 12 - type: STR_RAMJET_CANNON_UC weaponType: 1 sprite: 613 sound: 46 damage: 40 range: 50 accuracy: 50 reloadCautious: 15 reloadStandard: 15 reloadAggressive: 12 ammoMax: 12 launcher: STR_RAMJET_CANNON clip: STR_RAMJET_ROUNDS projectileType: 3 projectileSpeed: 18 - type: STR_BIGGER_GUN_UC weaponType: 1 sprite: 604 sound: 11 damage: 175 range: 45 accuracy: 45 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 18 ammoMax: 20 launcher: STR_BIGGER_GUN clip: STR_BIGGER_GUN_SHELLS projectileType: 3 projectileSpeed: 12 - type: STR_LASER_CANNON_UC weaponType: 1 sprite: 5 sound: 36 damage: 25 range: 35 accuracy: 90 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 100 rearmRate: 100 launcher: STR_LASER_CANNON projectileType: 4 projectileSpeed: 100 - type: STR_GAT_LASCANNON_UC weaponType: 1 sprite: 606 sound: 38 damage: 20 range: 20 accuracy: 20 reloadCautious: 1 reloadStandard: 1 reloadAggressive: 1 ammoMax: 500 rearmRate: 100 launcher: STR_GAT_LASCANNON shieldDamageModifier: 125 projectileType: 4 projectileSpeed: 100 - type: STR_RAILGUN_UC weaponType: 1 sprite: 605 sound: 37 damage: 75 range: 40 accuracy: 40 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 9 ammoMax: 30 rearmRate: 5 launcher: STR_RAILGUN clip: STR_RAILGUN_ROUNDS projectileType: 3 projectileSpeed: 24 - type: STR_FLAME_CANNON_UC weaponType: 1 sprite: 628 sound: 9 damage: 115 range: 25 accuracy: 36 reloadCautious: 36 reloadStandard: 30 reloadAggressive: 24 ammoMax: 6 rearmRate: 1 launcher: STR_FLAME_CANNON clip: STR_ELERIUM_115 projectileType: 3 projectileSpeed: 18 - type: STR_PLASMA_BEAM_UC weaponType: 1 sprite: 607 sound: 9 damage: 100 range: 55 accuracy: 55 reloadCautious: 16 reloadStandard: 16 reloadAggressive: 16 ammoMax: 50 rearmRate: 5 launcher: STR_PLASMA_BEAM clip: STR_ELERIUM_115 projectileType: 5 projectileSpeed: 30 - type: STR_UNGUIDED_LAUNCHER_UC weaponType: 1 sprite: 609 sound: 34 damage: 80 range: 20 accuracy: 60 reloadCautious: 9 reloadStandard: 9 reloadAggressive: 9 ammoMax: 6 rearmRate: 2 launcher: STR_UNGUIDED_LAUNCHER clip: STR_UNGUIDED_ROCKETS projectileType: 0 projectileSpeed: 6 - type: STR_LITTLE_ILYA_UC weaponType: 1 sprite: 629 sound: 34 damage: 44 range: 15 accuracy: 50 reloadCautious: 6 reloadStandard: 6 reloadAggressive: 6 ammoMax: 12 rearmRate: 6 launcher: STR_LITTLE_ILYA clip: STR_SPIKE_ROCKETS projectileType: 0 projectileSpeed: 10 - type: STR_SPIKE_LAUNCHER_UC weaponType: 2 sprite: 610 sound: 34 damage: 35 range: 15 accuracy: 35 reloadCautious: 5 reloadStandard: 5 reloadAggressive: 5 ammoMax: 9 rearmRate: 3 launcher: STR_SPIKE_LAUNCHER clip: STR_SPIKE_ROCKETS projectileType: 0 projectileSpeed: 8 - type: STR_SIDEWINDER weaponType: 2 sprite: 615 sound: 34 damage: 60 range: 40 accuracy: 85 reloadCautious: 40 reloadStandard: 30 reloadAggressive: 20 ammoMax: 6 rearmRate: 2 launcher: STR_SIDEWINDER_LAUNCHER clip: STR_SIDEWINDER_MISSILES shieldDamageModifier: 150 projectileType: 0 projectileSpeed: 10 - type: STR_STINGRAY weaponType: 2 sprite: 0 sound: 34 damage: 80 range: 45 accuracy: 100 reloadCautious: 48 reloadStandard: 36 reloadAggressive: 24 ammoMax: 5 launcher: STR_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES shieldDamageModifier: 150 projectileType: 0 projectileSpeed: 12 - type: STR_MEDUSA_UC weaponType: 2 sprite: 633 sound: 34 damage: 50 range: 45 accuracy: 100 reloadCautious: 48 reloadStandard: 36 reloadAggressive: 24 ammoMax: 5 launcher: STR_MEDUSA_LAUNCHER clip: STR_MEDUSA_MISSILES shieldDamageModifier: 500 projectileType: 0 projectileSpeed: 12 - type: STR_HAMMERMITE weaponType: 2 sprite: 612 sound: 34 damage: 160 range: 30 accuracy: 60 reloadCautious: 48 reloadStandard: 36 reloadAggressive: 24 ammoMax: 4 launcher: STR_HAMMERMITE_LAUNCHER clip: STR_HAMMERMITE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_LONGLANCE weaponType: 2 sprite: 611 sound: 34 damage: 90 range: 60 accuracy: 90 reloadCautious: 72 reloadStandard: 48 reloadAggressive: 36 ammoMax: 3 launcher: STR_LONGLANCE_LAUNCHER clip: STR_LONGLANCE_MISSILES projectileType: 0 projectileSpeed: 20 - type: STR_MISSILE_ADV weaponType: 2 sprite: 623 sound: 34 damage: 150 range: 52 accuracy: 125 reloadCautious: 48 reloadStandard: 36 reloadAggressive: 24 ammoMax: 3 launcher: STR_MISSILE_ADV_LAUNCHER clip: STR_MISSILE_ADV_MISSILES shieldDamageModifier: 150 projectileType: 0 projectileSpeed: 16 - type: STR_AVALANCHE weaponType: 2 sprite: 1 sound: 33 damage: 600 range: 50 accuracy: 70 reloadCautious: 72 reloadStandard: 48 reloadAggressive: 36 ammoMax: 1 launcher: STR_AVALANCHE_LAUNCHER clip: STR_AVALANCHE_MISSILES projectileType: 1 projectileSpeed: 8 - type: STR_FUSION_BALL_UC weaponType: 2 sprite: 3 sound: 35 damage: 400 range: 60 accuracy: 110 reloadCautious: 32 reloadStandard: 24 reloadAggressive: 16 ammoMax: 6 launcher: STR_FUSION_BALL_LAUNCHER clip: STR_FUSION_BALL projectileType: 3 projectileSpeed: 15 - type: STR_BOMB_LAUNCHER_UC weaponType: 2 sprite: 622 sound: 7 damage: 800 range: 25 accuracy: 30 reloadCautious: 48 reloadStandard: 48 reloadAggressive: 48 ammoMax: 2 launcher: STR_BOMB_LAUNCHER clip: STR_CRAFT_BOMB projectileType: 3 projectileSpeed: 4 - type: STR_CONVERSION_LAUNCHER_UC weaponType: 2 sprite: 627 sound: 35 damage: 60 range: 56 accuracy: 200 reloadCautious: 40 reloadStandard: 40 reloadAggressive: 40 ammoMax: 7 rearmRate: 1 launcher: STR_CONVERSION_LAUNCHER clip: STR_SIDEWINDER_MISSILES shieldDamageModifier: 200 projectileType: 0 projectileSpeed: 18 - type: STR_THRUSTER_UC weaponType: 2 sprite: 618 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_THRUSTER projectileType: 0 projectileSpeed: 0 stats: avoidBonus: 9 speedMax: 250 - type: STR_TARGETER_UC weaponType: 2 sprite: 619 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_TARGETER projectileType: 0 projectileSpeed: 0 stats: radarRange: 250 hitBonus: 10 - type: STR_TRACTOR_BEAM_UC weaponType: 1 sprite: 632 sound: 0 damage: 0 range: 50 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_TRACTOR_BEAM projectileType: 0 projectileSpeed: 0 tractorBeamPower: 800 - type: STR_HULL_PLATING_UC weaponType: 1 sprite: 636 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_HULL_PLATING projectileType: 0 projectileSpeed: 0 stats: damageMax: 250 armor: 2 - type: STR_SHIELD_GEN_UC weaponType: 0 sprite: 630 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_SHIELD_GEN projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 75 shieldRecharge: 0 shieldRechargeInGeoscape: 0 - type: STR_SHIELD_GEN_LARGE_UC weaponType: 1 sprite: 620 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_SHIELD_GEN_LARGE projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 200 shieldRecharge: 0 shieldRechargeInGeoscape: 0 - type: STR_SHIELD_CAPACITOR_UC weaponType: 1 sprite: 631 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_SHIELD_CAPACITOR projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 50 shieldRecharge: 50 shieldRechargeInGeoscape: 250 - type: STR_STC_RFR_UC weaponType: 9 sprite: 638 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_STC_RFR projectileType: 0 projectileSpeed: 0 stats: speedMax: 650 - type: STR_ETHYR_DRIVE_1_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ETHYR_DRIVE_1 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 speedMax: 900 - type: STR_ETHYR_DRIVE_2_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ETHYR_DRIVE_2 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 300 shieldRecharge: 0 shieldRechargeInGeoscape: 0 speedMax: 1800 - type: STR_ETHYR_DRIVE_3_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ETHYR_DRIVE_3 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 600 shieldRecharge: 0 shieldRechargeInGeoscape: 0 speedMax: 3600 - type: STR_SPATIAL_DISPLACER_1_UC weaponType: 9 sprite: 637 sound: 41 damage: 30 range: 20 accuracy: 100 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 12 ammoMax: 72 rearmRate: 72 launcher: STR_SPATIAL_DISPLACER_1 projectileType: 0 projectileSpeed: 100 stats: shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 avoidBonus: 6 accel: 4 - type: STR_SPATIAL_DISPLACER_2_UC weaponType: 9 sprite: 637 sound: 41 damage: 60 range: 20 accuracy: 100 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 12 ammoMax: 72 rearmRate: 72 launcher: STR_SPATIAL_DISPLACER_2 projectileType: 0 projectileSpeed: 100 stats: shieldCapacity: 300 shieldRecharge: 0 shieldRechargeInGeoscape: 0 avoidBonus: 12 accel: 4 - type: STR_SPATIAL_DISPLACER_3_UC weaponType: 9 sprite: 637 sound: 41 damage: 120 range: 20 accuracy: 100 reloadCautious: 12 reloadStandard: 12 reloadAggressive: 12 ammoMax: 72 rearmRate: 72 launcher: STR_SPATIAL_DISPLACER_3 projectileType: 0 projectileSpeed: 100 stats: shieldCapacity: 600 shieldRecharge: 0 shieldRechargeInGeoscape: 0 avoidBonus: 24 accel: 4 - type: STR_INTEGRITY_FIELD_1_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_INTEGRITY_FIELD_1 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 armor: 10 - type: STR_INTEGRITY_FIELD_2_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_INTEGRITY_FIELD_2 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 300 shieldRecharge: 0 shieldRechargeInGeoscape: 0 armor: 20 - type: STR_INTEGRITY_FIELD_3_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_INTEGRITY_FIELD_3 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 600 shieldRecharge: 0 shieldRechargeInGeoscape: 0 armor: 40 - type: STR_ENERGY_FOCUS_1_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ENERGY_FOCUS_1 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 powerBonus: 20 - type: STR_ENERGY_FOCUS_2_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ENERGY_FOCUS_2 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 300 shieldRecharge: 0 shieldRechargeInGeoscape: 0 powerBonus: 40 - type: STR_ENERGY_FOCUS_3_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_ENERGY_FOCUS_3 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 600 shieldRecharge: 0 shieldRechargeInGeoscape: 0 powerBonus: 80 - type: STR_OMNISENSOR_1_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_OMNISENSOR_1 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 150 shieldRecharge: 0 shieldRechargeInGeoscape: 0 radarRange: 700 radarChance: 20 hitBonus: 5 - type: STR_OMNISENSOR_2_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_OMNISENSOR_2 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 300 shieldRecharge: 0 shieldRechargeInGeoscape: 0 radarRange: 1400 radarChance: 20 hitBonus: 10 - type: STR_OMNISENSOR_3_UC weaponType: 9 sprite: 637 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_OMNISENSOR_3 projectileType: 0 projectileSpeed: 0 stats: shieldCapacity: 600 shieldRecharge: 0 shieldRechargeInGeoscape: 0 radarRange: 2800 radarChance: 20 hitBonus: 20 terrains: - name: XBASE mapDataSets: - BLANKS - XB1BR - XB2BR - XB3BITZ2 - XB3BITZ1 - XB3BITZ3 script: XBASE mapBlocks: - name: XBR_00 width: 10 length: 10 - name: XBR_01 width: 10 length: 10 items: STR_SPAWN_XTURRET_LASER: - [3, 3, 2] fuseTimers: STR_SPAWN_XTURRET_LASER: [0, 0] - name: XBR_02 width: 10 length: 10 - name: XBR_03 width: 10 length: 10 - name: XBR_04 width: 10 length: 10 - name: XBR_05 width: 10 length: 10 - name: XBR_06 width: 10 length: 10 - name: XBR_07 width: 10 length: 10 - name: XBR_08 width: 10 length: 10 - name: XBR_09 width: 10 length: 10 items: STR_SPAWN_XTURRET_CANNON: - [3, 3, 2] fuseTimers: STR_SPAWN_XTURRET_CANNON: [0, 0] - name: XBR_10 width: 10 length: 10 items: STR_SPAWN_XTURRET_PLASMA: - [3, 3, 2] fuseTimers: STR_SPAWN_XTURRET_PLASMA: [0, 0] - name: XBR_11 width: 10 length: 10 - name: XBR_12 width: 10 length: 10 - name: XBR_13 width: 10 length: 10 - name: XBR_14 width: 10 length: 10 - name: XBR_15 width: 10 length: 10 - name: XBR_16 width: 10 length: 10 - name: XBR_17 width: 10 length: 10 - name: XBR_18 width: 10 length: 10 - name: XBR_19 width: 10 length: 10 - name: XBR_20 width: 10 length: 10 - name: XBR_21 width: 10 length: 10 - name: XBR_22 width: 10 length: 10 - name: XBR_23 width: 10 length: 10 - name: XBR_24 width: 10 length: 10 - name: XBR_25 width: 10 length: 10 - name: XBR_26 width: 10 length: 10 - name: XBR_27 width: 10 length: 10 - name: XBR_28 width: 10 length: 10 - name: XBR_29 width: 10 length: 10 - name: XBR_30 width: 10 length: 10 - name: XBR_31 width: 10 length: 10 - name: XBR_32 width: 10 length: 10 - name: XBR_33 width: 10 length: 10 - name: XBR_34 width: 10 length: 10 - name: XBR_35 width: 10 length: 10 - name: XBR_36 width: 10 length: 10 - name: XBR_37 width: 10 length: 10 - name: XBR_38 width: 10 length: 10 - name: XBR_39 width: 10 length: 10 - name: XBR_40 width: 10 length: 10 - name: XBR_41 width: 10 length: 10 - name: XBR_42 width: 10 length: 10 - name: XBR_43 width: 10 length: 10 - name: XBR_44 width: 10 length: 10 - name: XBR_45 width: 10 length: 10 - name: XBR_46 width: 10 length: 10 - name: XBR_47 width: 10 length: 10 - name: XBR_48 width: 10 length: 10 - name: XBR_49 width: 10 length: 10 - name: XBR_50 width: 10 length: 10 - name: XBR_51 width: 10 length: 10 - name: XBR_52 width: 10 length: 10 - name: XBR_53 width: 10 length: 10 - name: XBR_54 width: 10 length: 10 items: STR_SPAWN_CAMERA: - [4, 4, 2] fuseTimers: STR_SPAWN_CAMERA: [0, 0] - name: XBR_55 width: 10 length: 10 items: TRAP_FIRE_BLAST: - [1, 4, 4] - [4, 1, 4] - [4, 8, 4] - [8, 4, 4] - [5, 0, 2] - [5, 1, 2] - [5, 7, 2] - [5, 8, 2] - [0, 5, 2] - [1, 5, 2] - [7, 5, 2] - [8, 5, 2] - [1, 3, 0] - [1, 7, 0] - [3, 1, 0] - [3, 8, 0] - [4, 5, 0] - [6, 5, 0] - [8, 3, 0] - [8, 7, 0] fuseTimers: TRAP_FIRE_BLAST: [0, 2] - name: XBR_56 width: 10 length: 10 items: TRAP_KNOCKOUT_GAS: - [1, 4, 4] - [4, 1, 4] - [4, 8, 4] - [8, 4, 4] - [5, 0, 2] - [5, 1, 2] - [5, 7, 2] - [5, 8, 2] - [0, 5, 2] - [1, 5, 2] - [7, 5, 2] - [8, 5, 2] - [1, 3, 0] - [1, 7, 0] - [3, 1, 0] - [3, 8, 0] - [4, 5, 0] - [6, 5, 0] - [8, 3, 0] - [8, 7, 0] fuseTimers: TRAP_KNOCKOUT_GAS: [0, 2] - name: XBR_57 width: 10 length: 10 - name: XBR_58 width: 10 length: 10 - name: XBR_59 width: 10 length: 10 - name: XBR_60 width: 10 length: 10 - name: XBR_61 width: 10 length: 10 - name: XBR_62 width: 10 length: 10 - name: XBR_63 width: 10 length: 10 - name: XBR_64 width: 10 length: 10 - name: XBR_65 width: 10 length: 10 - name: XBR_66 width: 10 length: 10 - name: XBR_67 width: 10 length: 10 - name: XBR_68 width: 10 length: 10 - name: XBR_69 width: 10 length: 10 - name: XBR_70 width: 10 length: 10 - name: XBR_71 width: 10 length: 10 items: STR_SPAWN_CAMERA: - [5, 5, 2] fuseTimers: STR_SPAWN_CAMERA: [0, 0] - name: XBR_72 width: 10 length: 10 items: STR_SPAWN_CAMERA: - [3, 5, 2] fuseTimers: STR_SPAWN_CAMERA: [0, 0] - name: XBR_73 width: 10 length: 10 items: STR_SPAWN_CAMERA: - [5, 3, 2] fuseTimers: STR_SPAWN_CAMERA: [0, 0] - name: XBR_74 width: 10 length: 10 items: STR_SPAWN_CAMERA: - [3, 3, 2] fuseTimers: STR_SPAWN_CAMERA: [0, 0] - name: XBR_75 width: 10 length: 10 - name: XBR_76 width: 10 length: 10 - name: XBR_77 width: 10 length: 10 - name: XBR_78 width: 10 length: 10 - name: XBR_79 width: 10 length: 10 - name: XBR_80 width: 10 length: 10 - name: XBR_81 width: 10 length: 10 - name: XBR_82 width: 10 length: 10 - name: XBR_83 width: 10 length: 10 items: STR_SPAWN_XTURRET_GAUSS: - [3, 3, 2] fuseTimers: STR_SPAWN_XTURRET_GAUSS: [0, 0] - name: XBR_84 width: 10 length: 10 - name: XBR_85 width: 10 length: 10 - name: XBR_86 width: 10 length: 10 - name: XBR_87 width: 10 length: 10 - name: XBR_88 width: 10 length: 10 - name: XBR_89 width: 10 length: 10 armors: - type: STR_NONE_UC spriteInv: MAN_99 storeItem: TROLLIUM - type: STR_SYNTH_NUDE_UC spriteSheet: PIR_666.PCK spriteInv: MAN_666 customArmorPreviewIndex: 73 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE corpseGeo: STR_SYNTH_CORPSE storeItem: STR_NONE personalLight: 5 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 70 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.1 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.5 - 0.75 - 0.5 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_NUDE_A_UC spriteSheet: PIR_668.PCK spriteInv: MAN_668 customArmorPreviewIndex: 74 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE_A corpseGeo: STR_SYNTH_CORPSE storeItem: STR_NONE weight: 10 personalLight: 5 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 70 stats: melee: 10 firing: -5 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.25 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.10 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.4 - 0.75 - 0.5 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_REFRACTOR_UC spriteSheet: PIR_667.PCK spriteInv: MAN_667 customArmorPreviewIndex: 75 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE corpseGeo: STR_SYNTH_CORPSE storeItem: STR_FORCE_ARMOR personalLight: 5 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 20 heatVision: 60 stats: reactions: -15 stamina: -100 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.08 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.5 - 0.75 - 0.5 - 0.0 - 0.25 - 0.75 - 0.25 - 1.0 - 0.25 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_REFRACTOR_A_UC spriteSheet: PIR_669.PCK spriteInv: MAN_669 customArmorPreviewIndex: 76 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE_A corpseGeo: STR_SYNTH_CORPSE storeItem: STR_FORCE_ARMOR weight: 10 personalLight: 5 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 20 heatVision: 60 stats: firing: -5 melee: 10 reactions: -15 stamina: -100 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.25 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.08 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.4 - 0.75 - 0.5 - 0.0 - 0.25 - 0.75 - 0.25 - 1.0 - 0.25 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_CHILLER_ARMOR_UC spriteSheet: PIR_676.PCK spriteInv: MAN_676 customArmorPreviewIndex: 77 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_CHILLER corpseGeo: STR_SYNTH_CORPSE storeItem: STR_CHILLER_ARMOR weight: 15 personalLight: 5 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 75 stats: tu: -10 melee: -10 throwing: -5 stamina: 100 frontArmor: 40 sideArmor: 40 rearArmor: 50 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.30 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.2 - 0.5 - 0.65 - 0.6 - 0.25 - 0.5 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_CHILLER_ARMOR_A_UC spriteSheet: PIR_677.PCK spriteInv: MAN_677 customArmorPreviewIndex: 78 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_CHILLER_A corpseGeo: STR_SYNTH_CORPSE storeItem: STR_CHILLER_ARMOR weight: 25 personalLight: 5 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 75 stats: tu: -10 firing: -5 throwing: -5 stamina: 100 frontArmor: 40 sideArmor: 40 rearArmor: 50 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.30 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.2 - 0.5 - 0.65 - 0.6 - 0.25 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_SPACE_SUIT_UC spriteSheet: PIR_674.PCK spriteInv: MAN_675 customArmorPreviewIndex: 79 corpseBattle: - STR_CORPSE_SYNTH_SPACE_SUIT corpseGeo: STR_SYNTH_CORPSE storeItem: STR_SPACE_SUIT personalLight: 5 weight: 16 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 70 stats: tu: -10 firing: -5 reactions: -10 stamina: -200 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.06 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.2 - 0.5 - 0.15 - 0.5 - 0.5 - 0.75 - 0.25 - 0.4 - 0.25 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.0 - 0.25 - 0.1 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_JUGULATOR_ARMOR_UC spriteSheet: PIR_673.PCK spriteInv: MAN_673 customArmorPreviewIndex: 81 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_JUGULATOR corpseGeo: STR_SYNTH_CORPSE storeItem: STR_JUGULATOR_ARMOR weight: 30 personalLight: 5 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 70 stats: melee: 15 tu: 15 strength: 15 stamina: -150 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 meleeDodge: melee: 0.4 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.07 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.15 - 0.5 - 0.15 - 0.4 - 0.5 - 0.5 - 0.25 - 0.35 - 0.5 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.25 - 0.25 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_PIR_STEALTHSUIT_UC spriteSheet: PIR_682.PCK spriteInv: MAN_682 customArmorPreviewIndex: 82 corpseBattle: - STR_CORPSE_SYNTH_PIR_STEALTHSUIT corpseGeo: STR_SYNTH_CORPSE storeItem: STR_PIR_STEALTHSUIT weight: 25 personalLight: 5 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 camouflageAtDay: 12 camouflageAtDark: 8 visibilityAtDark: 25 heatVision: 70 stats: tu: -25 melee: 10 firing: -15 reactions: 50 stamina: -150 frontArmor: 55 sideArmor: 50 rearArmor: 50 underArmor: 45 meleeDodge: reactions: 0.1 melee: 0.25 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.07 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.15 - 0.5 - 0.4 - 0.5 - 0.75 - 0.75 - 0.25 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.1 - 0.0 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_DANCER_UC spriteSheet: PIR_672.PCK spriteInv: MAN_672 customArmorPreviewIndex: 83 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_DANCER corpseGeo: STR_SYNTH_CORPSE storeItem: STR_WENCH_OUTFIT personalLight: 5 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 25 heatVision: 70 stats: tu: -5 melee: -5 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.1 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.5 - 0.75 - 0.5 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_NUDE_SEA_UC spriteSheet: PIR_666.PCK spriteInv: MAN_666 customArmorPreviewIndex: 73 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM personalLight: 20 fearImmune: true bleedImmune: true zombiImmune: true drawBubbles: true overKill: 2.0 visibilityAtDay: 25 visibilityAtDark: 25 heatVision: 70 stats: tu: -20 firing: -10 throwing: -10 melee: -15 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.2 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: stunNormalized: -0.35 damageModifier: - 0.25 - 0.35 - 0.15 - 0.75 - 0.75 - 0.75 - 0.2 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_CHILLER_ARMOR_SEA_UC spriteSheet: PIR_676.PCK spriteInv: MAN_676 customArmorPreviewIndex: 77 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_CHILLER corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM weight: 15 personalLight: 20 fearImmune: true bleedImmune: true zombiImmune: true drawBubbles: true overKill: 2.0 visibilityAtDay: 25 visibilityAtDark: 25 heatVision: 75 stats: tu: -30 firing: -10 melee: -25 throwing: -15 stamina: 100 frontArmor: 40 sideArmor: 40 rearArmor: 50 underArmor: 40 meleeDodge: reactions: 0.1 melee: 0.1 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.50 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.35 - 0.15 - 0.75 - 0.65 - 0.6 - 0.2 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_SPACE_SUIT_SEA_UC spriteSheet: PIR_674.PCK spriteInv: MAN_675 customArmorPreviewIndex: 79 corpseBattle: - STR_CORPSE_SYNTH_SPACE_SUIT corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM personalLight: 20 weight: 16 fearImmune: true bleedImmune: true zombiImmune: true drawBubbles: true overKill: 2.0 visibilityAtDay: 22 visibilityAtDark: 22 heatVision: 70 stats: tu: -35 firing: -15 throwing: -10 melee: -15 reactions: -15 stamina: -150 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 meleeDodge: reactions: 0.05 melee: 0.1 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.07 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.2 - 0.35 - 0.1 - 0.75 - 0.5 - 0.75 - 0.2 - 0.3 - 0.25 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.0 - 0.25 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_JUGULATOR_ARMOR_SEA_UC spriteSheet: PIR_673.PCK spriteInv: MAN_673 customArmorPreviewIndex: 81 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_JUGULATOR corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM weight: 30 personalLight: 20 fearImmune: true bleedImmune: true zombiImmune: true drawBubbles: true overKill: 2.0 visibilityAtDay: 25 visibilityAtDark: 25 heatVision: 70 stats: tu: -10 firing: -10 throwing: -10 strength: 15 stamina: -100 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.16 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.15 - 0.35 - 0.1 - 0.6 - 0.5 - 0.5 - 0.2 - 0.3 - 0.5 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.25 - 0.25 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_NUDE_A_SPACE_UC spriteSheet: PIR_663.PCK spriteInv: MAN_668 customArmorPreviewIndex: 74 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE_SPACE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM movementType: 1 allowsRunning: false weight: 40 personalLight: 20 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 40 heatVision: 70 stats: tu: -25 stamina: -250 firing: -15 throwing: -15 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.2 melee: 0.25 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.05 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.8 - 0.9 - 0.25 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_REFRACTOR_A_SPACE_UC spriteSheet: PIR_662.PCK spriteInv: MAN_669 customArmorPreviewIndex: 76 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_NUDE_SPACE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM movementType: 1 allowsRunning: false weight: 40 personalLight: 20 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 20 heatVision: 60 stats: tu: -25 reactions: -40 firing: -25 throwing: -20 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.35 melee: 0.25 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.1 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.25 - 0.5 - 0.75 - 0.75 - 0.25 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 0.75 - 0.25 - 1.0 - 0.25 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC spriteSheet: PIR_664.PCK spriteInv: MAN_677 customArmorPreviewIndex: 78 spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 144, 144, 246, 36, 36, 180, 52, 210, 210, 52, 180, 246, 116] corpseBattle: - STR_CORPSE_SYNTH_CHILLER_A_SPACE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM movementType: 1 allowsRunning: false weight: 15 personalLight: 20 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 40 heatVision: 75 stats: tu: 15 firing: -5 throwing: -5 stamina: 50 frontArmor: 40 sideArmor: 40 rearArmor: 50 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.20 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.25 - 0.5 - 0.2 - 0.5 - 0.65 - 0.6 - 0.25 - 0.4 - 0.75 - 0.0 - 0.0 - 0.25 - 1.25 - 0.5 - 1.0 - 0.25 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_SPACE_SUIT_SPACE_UC spriteSheet: PIR_675.PCK spriteInv: MAN_675 customArmorPreviewIndex: 79 corpseBattle: - STR_CORPSE_SYNTH_SPACE_SUIT_SPACE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM movementType: 1 allowsRunning: false personalLight: 20 weight: 10 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 40 heatVision: 70 stats: tu: 10 firing: -5 reactions: -10 stamina: -250 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.05 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.2 - 0.5 - 0.15 - 0.5 - 0.5 - 0.75 - 0.25 - 0.4 - 0.25 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.0 - 0.25 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC spriteSheet: PIR_665.PCK spriteInv: MAN_674 customArmorPreviewIndex: 80 corpseBattle: - STR_CORPSE_SYNTH_JUGULATOR_SPACE corpseGeo: STR_SYNTH_CORPSE storeItem: TROLLIUM weight: 20 movementType: 1 allowsRunning: false personalLight: 20 fearImmune: true bleedImmune: true zombiImmune: true overKill: 2.0 visibilityAtDark: 40 heatVision: 70 stats: melee: 15 tu: 25 strength: 15 reactions: -10 stamina: -200 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 meleeDodge: melee: 0.4 meleeDodgeBackPenalty: 0.5 psiDefence: flatHundred: 2.0 recovery: energy: flatHundred: 0.06 stun: energyCurrent: 0.03 flatHundred: -0.1 morale: flatHundred: 0.25 health: flatHundred: 0.03 stunNormalized: -0.35 damageModifier: - 0.15 - 0.5 - 0.15 - 0.4 - 0.5 - 0.5 - 0.25 - 0.35 - 0.5 - 0.0 - 0.0 - 0.25 - 0.5 - 0.5 - 1.25 - 0.25 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SYNTH loftempsSet: [ 3 ] - type: STR_LOKNAR_NUDE_UC spriteSheet: PIR_801.PCK customArmorPreviewIndex: 98 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_NONE corpseBattle: - STR_CORPSE_LOKNAR_NUDE personalLight: 5 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -22 camouflageAtDark: -6 stats: reactions: 10 stamina: 10 psiStrength: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.5 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.0 - 0.15 - 3.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_LOKNAR_UNARMORED_UC spriteSheet: PIR_802.PCK spriteInv: MAN_802 customArmorPreviewIndex: 99 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_NONE corpseBattle: - STR_CORPSE_LOKNAR_UNARMORED personalLight: 5 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -22 camouflageAtDark: -6 stats: reactions: 5 stamina: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.55 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.5 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 0.9 - 0.15 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_3X2_B units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_LOKNAR_PUNK_UC spriteSheet: PIR_806.PCK customArmorPreviewIndex: 153 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_CLOTHING_LOKNAR corpseBattle: - STR_CORPSE_LOKNAR_PUNK personalLight: 5 weight: 2 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -16 camouflageAtDark: -4 stats: tu: 5 melee: 5 throwing: 5 bravery: 10 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 6 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.18 healthCurrent: 0.45 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 0.8 - 0.25 - 1.4 specialWeapon: STR_PUNK_CHAIN builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_LOKNAR_COAT_UC spriteSheet: PIR_810.PCK spriteInv: MAN_810 customArmorPreviewIndex: 102 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_CLOTHING_LOKNAR corpseBattle: - STR_CORPSE_LOKNAR_COAT personalLight: 5 weight: -3 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -18 camouflageAtDark: -6 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 6 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.16 healthCurrent: 0.4 stunCurrent: -0.2 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 1.6 - 0.0 - 0.8 - 0.8 - 0.1 - 0.9 - 0.6 - 0.3 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_LOKNAR_SLAYER_S_UC spriteSheet: PIR_807.PCK customArmorPreviewIndex: 155 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_LOKNAR_SLAYER_ARMOR corpseBattle: - STR_CORPSE_LOKNAR_SLAYER corpseGeo: STR_LOBSTERMAN_HIDE personalLight: 5 weight: 6 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -12 camouflageAtDark: -3 stats: melee: 10 stamina: -15 bravery: 10 frontArmor: 26 sideArmor: 18 rearArmor: 14 underArmor: 12 meleeDodge: reactions: 0.3 melee: 0.5 meleeDodgeBackPenalty: 0.65 recovery: energy: flatHundred: 0.16 healthCurrent: 0.4 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.8 - 0.7 - 0.8 - 2.0 - 0.0 - 0.85 - 1.0 - 0.1 - 1.1 - 0.7 - 0.35 - 1.4 specialWeapon: STR_PUNK_CHAIN builtInWeapons: - AUX_SMALL_SHIELD - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_SLAYER_UC spriteSheet: PIR_807.PCK customArmorPreviewIndex: 154 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_LOKNAR_SLAYER_ARMOR corpseBattle: - STR_CORPSE_LOKNAR_SLAYER corpseGeo: STR_LOBSTERMAN_HIDE personalLight: 5 weight: 6 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -12 camouflageAtDark: -3 stats: melee: 15 stamina: -10 bravery: 10 frontArmor: 22 sideArmor: 18 rearArmor: 14 underArmor: 12 meleeDodge: reactions: 0.35 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.16 healthCurrent: 0.4 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.8 - 0.7 - 0.85 - 2.0 - 0.0 - 0.85 - 1.0 - 0.1 - 1.1 - 0.7 - 0.35 - 1.4 specialWeapon: STR_PUNK_CHAIN builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_FAKK_UC spriteSheet: PIR_820.PCK customArmorPreviewIndex: 160 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] spriteUtileGroup: 10 spriteUtileColor: [144, 32, 144, 32, 144, 32, 144, 32, 144, 32, 144, 32, 144, 32, 144, 32] forcedTorso: 1 storeItem: STR_LOKNAR_FAKK_ARMOR corpseBattle: - STR_CORPSE_LOKNAR_UNARMORED personalLight: 5 weight: 3 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -12 camouflageAtDark: -3 stats: reactions: 5 tu: 15 melee: 15 psiStrength: 10 bravery: 30 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 melee: 0.2 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.5 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 2.0 - 0.0 - 1.0 - 1.25 - 0.15 - 0.5 - 0.5 - 0.15 - 3.0 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_3X2_B units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_LOKNAR_ASSASSIN_UC spriteSheet: PIR_808.PCK spriteInv: MAN_808 customArmorPreviewIndex: 104 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_LOKNAR_ASSASSIN_ARMOR corpseBattle: - STR_CORPSE_LOKNAR_ASSASSIN personalLight: 5 weight: 1 visibilityAtDark: 16 heatVision: 33 camouflageAtDay: -26 camouflageAtDark: -8 stats: tu: -5 reactions: 25 bravery: 10 throwing: 20 psiStrength: 10 melee: 10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.55 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.18 healthCurrent: 0.45 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 0.6 - 0.2 - 2.4 specialWeapon: AUX_KNOIF_POISON builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - AUX_KNOIF_POISON units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_LOKNAR_BANE_SUIT_UC spriteSheet: PIR_822.PCK customArmorPreviewIndex: 176 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_LOKNAR_BANE_SUIT corpseBattle: - STR_CORPSE_LOKNAR_SPEAKER corpseGeo: STR_ALIEN_ALLOYS personalLight: 5 weight: 10 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -12 camouflageAtDark: -3 stats: tu: 25 health: 10 stamina: -15 bravery: 20 psiStrength: 10 frontArmor: 30 sideArmor: 22 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: 0.06 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.3 - 1.0 - 0.8 - 0.9 - 0.8 - 0.8 - 0.7 - 0.75 - 0.6 - 0.6 - 0.0 - 0.7 - 0.7 - 0.15 - 1.15 - 0.5 - 0.4 - 0.4 specialWeapon: SPC_BANE_SPEAKER builtInWeapons: - INV_NULL_4X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 2 ] - type: STR_LOKNAR_CUMMISSAR_UC spriteSheet: PIR_823.PCK customArmorPreviewIndex: 183 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] spriteUtileGroup: 10 spriteUtileColor: [241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241] forcedTorso: 1 storeItem: STR_LOKNAR_CUMMISSAR_OUTFIT corpseBattle: - STR_CORPSE_LOKNAR_CUMMISSAR corpseGeo: STR_ALIEN_ENTERTAINMENT personalLight: 5 weight: 2 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -18 camouflageAtDark: -6 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 stats: health: 5 bravery: 40 psiStrength: 15 melee: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.16 healthCurrent: 0.4 stunCurrent: -0.2 morale: flatHundred: -0.1 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.5 damageModifier: - 0.5 - 1.0 - 0.7 - 1.0 - 0.8 - 0.8 - 0.8 - 0.8 - 0.7 - 1.6 - 0.1 - 0.8 - 0.8 - 0.15 - 0.8 - 0.3 - 0.35 - 0.75 specialWeapon: SPC_CUM_OR_ELSE builtInWeapons: - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_4X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_LOKNAR_RATMEISTER_UC spriteSheet: PIR_821.PCK customArmorPreviewIndex: 161 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_LOKNAR_RATMEISTER_ROBE corpseBattle: - STR_CORPSE_LOKNAR_RATMEISTER corpseGeo: STR_RAGS personalLight: 5 weight: 2 visibilityAtDark: 15 heatVision: 50 camouflageAtDay: -18 camouflageAtDark: -6 stats: health: 5 reactions: -10 tu: -20 melee: -10 firing: -10 psiStrength: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: 0.07 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 1.25 - 0.0 - 0.3 - 1.0 - 0.1 - 0.8 - 0.4 - 0.25 - 1.35 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_RATMEISTER_STAFF - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_SPACE_SUIT_LOKNAR_UC spriteSheet: PIR_811.PCK spriteInv: MAN_811 customArmorPreviewIndex: 105 storeItem: STR_SPACE_SUIT_LOKNAR corpseBattle: - STR_CORPSE_LOKNAR_SPACE_SUIT corpseGeo: STR_ALIEN_ALLOYS allowsRunning: false forcedTorso: 1 weight: 10 personalLight: 5 visibilityAtDark: 18 heatVision: 33 stats: tu: -5 stamina: -20 melee: -10 throwing: -10 reactions: -15 overKill: 0.75 frontArmor: 35 sideArmor: 30 rearArmor: 35 underArmor: 30 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.1 - 0.7 - 0.7 - 0.7 - 0.7 - 0.7 - 0.4 - 0.0 - 0.0 - 1.0 - 0.3 - 0.3 - 1.3 - 1.0 - 0.1 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 3 ] - type: STR_SHADOW_ARMOR_LOKNAR_UC spriteSheet: PIR_830.PCK spriteInv: MAN_830 customArmorPreviewIndex: 114 storeItem: STR_SHADOW_ARMOR_LOKNAR corpseBattle: - STR_CORPSE_SHADOW_ARMOR corpseGeo: STR_MUTON_CORPSE weight: 15 movementType: 1 personalLight: 5 stats: reactions: 50 firing: 20 strength: 30 visibilityAtDark: 25 heatVision: 80 camouflageAtDay: -25 camouflageAtDark: -8 overKill: 1.0 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.18 healthCurrent: 0.45 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 0.2 - 0.8 - 0.5 - 0.7 - 0.7 - 0.9 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.3 - 2.0 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_JETPACK_D_3X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 3 ] - type: STR_LOKNAR_PET_UC spriteSheet: PIR_802.PCK spriteInv: MAN_803 customArmorPreviewIndex: 103 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: STR_MANACLES corpseBattle: - STR_CORPSE_LOKNAR_UNARMORED personalLight: 5 weight: 4 visibilityAtDark: 15 heatVision: 33 camouflageAtDay: -18 camouflageAtDark: -5 stats: tu: -5 reactions: -10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.18 healthCurrent: 0.45 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.2 - 0.15 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD - INV_NULL_2X1_B units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_LOKNAR_NUDE_SEA_UC spriteSheet: PIR_801.PCK customArmorPreviewIndex: 98 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 movementType: 1 moveSound: 212 drawBubbles: true storeItem: TROLLIUM corpseBattle: - STR_CORPSE_LOKNAR_NUDE personalLight: 20 visibilityAtDark: 17 visibilityAtDay: 17 camouflageAtDay: -4 camouflageAtDark: -4 heatVision: 33 stats: tu: -5 reactions: -10 firing: -10 melee: -10 throwing: -10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.55 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 flatHundred: -0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.5 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_LOKNAR_UNARMORED_SEA_UC spriteSheet: PIR_802.PCK spriteInv: MAN_802 customArmorPreviewIndex: 99 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 movementType: 1 moveSound: 212 drawBubbles: true storeItem: TROLLIUM corpseBattle: - STR_CORPSE_LOKNAR_UNARMORED personalLight: 20 visibilityAtDark: 17 visibilityAtDay: 17 heatVision: 33 camouflageAtDay: -4 camouflageAtDark: -4 stats: tu: -10 reactions: -10 firing: -10 melee: -10 throwing: -10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.05 flatHundred: -0.10 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 0.8 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_3X2_B units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_SPACE_SUIT_LOKNAR_SEA_UC spriteSheet: PIR_811.PCK spriteInv: MAN_811 customArmorPreviewIndex: 105 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_LOKNAR_SPACE_SUIT corpseGeo: STR_ALIEN_ALLOYS allowsRunning: false drawBubbles: true forcedTorso: 1 weight: 10 personalLight: 20 visibilityAtDay: 22 visibilityAtDark: 22 heatVision: 33 stats: tu: -10 stamina: -30 melee: -20 throwing: -20 firing: -10 reactions: -25 overKill: 0.75 frontArmor: 35 sideArmor: 30 rearArmor: 35 underArmor: 30 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.7 - 0.1 - 1.05 - 0.7 - 0.7 - 0.6 - 0.55 - 0.4 - 0.0 - 0.0 - 1.0 - 0.3 - 0.3 - 1.3 - 1.0 - 0.1 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 3 ] - type: STR_SHADOW_ARMOR_LOKNAR_SEA_UC spriteSheet: PIR_830.PCK spriteInv: MAN_830 customArmorPreviewIndex: 114 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SHADOW_ARMOR corpseGeo: STR_MUTON_CORPSE weight: 15 movementType: 1 personalLight: 20 drawBubbles: true stats: tu: -10 reactions: 20 firing: 10 melee: -10 throwing: -10 strength: 30 visibilityAtDark: 24 visibilityAtDay: 24 heatVision: 80 overKill: 1.0 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.35 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.55 - 0.15 - 1.2 - 0.5 - 0.7 - 0.55 - 0.7 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.3 - 2.0 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_JETPACK_D_3X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 3 ] - type: STR_SPACE_POD_LOKNAR_UC spriteSheet: PIR_112.PCK spriteInv: MAN_820 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 drawingRoutine: 4 allowsRunning: false allowsKneeling: false stats: tu: -20 reactions: -35 firing: -30 health: 15 visibilityAtDay: 30 visibilityAtDark: 22 heatVision: 33 overKill: 1.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 morale: bravery: 0.0666 stun: stunCurrent: 0.12 healthCurrent: 0.15 health: -0.075 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.5 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_LOKNAR loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_LOKNAR_SPACE_UC spriteSheet: PIR_811.PCK spriteInv: MAN_811 customArmorPreviewIndex: 105 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_LOKNAR_SPACE_SUIT corpseGeo: STR_ALIEN_ALLOYS allowsRunning: false forcedTorso: 1 movementType: 1 weight: 10 personalLight: 20 visibilityAtDark: 30 heatVision: 33 stats: melee: -10 throwing: -10 reactions: -10 overKill: 0.75 frontArmor: 35 sideArmor: 30 rearArmor: 35 underArmor: 30 recovery: energy: flatHundred: 0.16 healthCurrent: 0.4 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.1 - 0.7 - 0.7 - 0.7 - 0.7 - 0.7 - 0.4 - 0.0 - 0.0 - 1.0 - 0.3 - 0.3 - 1.3 - 1.0 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 3 ] - type: STR_SHADOW_ARMOR_LOKNAR_SPACE_UC spriteSheet: PIR_830.PCK spriteInv: MAN_830 customArmorPreviewIndex: 114 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SHADOW_ARMOR corpseGeo: STR_MUTON_CORPSE weight: 15 movementType: 1 personalLight: 20 allowsRunning: false stats: tu: 30 stamina: 50 reactions: 50 firing: 20 strength: 30 visibilityAtDark: 40 heatVision: 80 camouflageAtDay: -12 camouflageAtDark: -6 overKill: 1.0 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.18 healthCurrent: 0.45 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 0.2 - 0.8 - 0.5 - 0.7 - 0.7 - 0.9 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.3 - 2.0 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_JETPACK_D_3X3 units: - STR_SOLDIER_LOKNAR loftempsSet: [ 3 ] - type: STR_LOKNAR_NUDE_DREAMLAND_UC spriteSheet: PIR_801.PCK customArmorPreviewIndex: 98 spriteFaceGroup: 15 spriteFaceColor: [136, 8, 136, 8, 136, 8, 136, 8, 36, 224, 36, 224, 36, 224, 36, 224] spriteHairGroup: 3 spriteHairColor: [30, 226, 242, 46, 159, 159, 46, 30, 242, 242, 226, 30, 142, 46, 46, 190] forcedTorso: 1 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_LOKNAR_NUDE personalLight: 15 visibilityAtDark: 10 camouflageAtDay: -20 camouflageAtDark: -4 bleedImmune: true stats: strength: 20 tu: 10 health: 30 reactions: 10 psiStrength: 10 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.3 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.2 psiStrength: 0.3 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.033 stunCurrent: 0.09 psiStrength: 0.25 flatHundred: -0.15 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.75 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_LOKNAR loftempsSet: [ 1 ] - type: STR_PIR_NUDE_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 9 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_RAIDER_CORPSE storeItem: STR_NONE personalLight: 5 stats: stamina: 30 reactions: 20 psiStrength: 12 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.06 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 - 0.5 - 4.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_PIR_TOPLESS_UC spriteSheet: PIR_111.PCK customArmorPreviewIndex: 70 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 14 spriteUtileColor: [243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243] corpseBattle: - STR_CORPSE_TOPLESS corpseGeo: STR_RAIDER_CORPSE storeItem: STR_NONE personalLight: 5 stats: stamina: 25 reactions: 15 psiStrength: 8 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.04 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.15 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 - 0.5 - 3.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_LS - INV_NULL_1X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_PIR_CASTAWAY_ARMOR_UC spriteSheet: PIR_489.PCK customArmorPreviewIndex: 86 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_NONE corpseBattle: - STR_CORPSE_CASTAWAY corpseGeo: STR_RAIDER_CORPSE personalLight: 5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.30 stunCurrent: -0.2 morale: flatHundred: 0.05 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.1 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.85 - 1.0 - 0.6 - 2.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BARBARIAN_FURS_UC spriteSheet: PIR_379.PCK customArmorPreviewIndex: 108 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING_TRIBAL corpseBattle: - STR_CORPSE_BARBARIAN_FURS corpseGeo: STR_RAIDER_CORPSE personalLight: 5 weight: 3 stats: tu: -5 firing: -5 health: 5 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 1.6 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.6 - 0.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BARBARIAN_RAGS_UC spriteSheet: PIR_37.PCK customArmorPreviewIndex: 62 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 5 spriteUtileColor: [80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16] storeItem: STR_CLOTHING_TRIBAL corpseBattle: - STR_CORPSE_AMAZON corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: stamina: 20 reactions: 5 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.03 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 0.5 - 3.3 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BARBARIAN_ARMOR_S_UC spriteSheet: PIR_371.PCK customArmorPreviewIndex: 68 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BARBARIAN_ARMOR weight: 8 personalLight: 5 corpseBattle: - STR_CORPSE_SAVAGE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 stats: melee: 10 health: 10 bravery: 10 firing: -10 tu: -5 frontArmor: 30 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.45 meleeDodgeBackPenalty: 0.65 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.15 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.75 - 0.9 - 4.0 - 1.0 - 0.7 - 1.0 - 0.1 - 1.1 - 0.7 - 0.7 - 2.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_ROUND_SHIELD - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BARBARIAN_ARMOR_UC spriteSheet: PIR_371.PCK customArmorPreviewIndex: 64 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BARBARIAN_ARMOR weight: 8 personalLight: 5 corpseBattle: - STR_CORPSE_SAVAGE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 stats: melee: 10 health: 10 bravery: 10 reactions: 5 firing: -10 frontArmor: 25 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.15 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 1.0 - 4.0 - 1.0 - 0.7 - 1.0 - 0.1 - 1.1 - 0.7 - 0.7 - 2.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SAVAGE_ARMOR_UC spriteSheet: PIR_373.PCK customArmorPreviewIndex: 116 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BARBARIAN_ARMOR weight: 6 personalLight: 5 corpseBattle: - STR_CORPSE_SAVAGE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 stats: tu: 10 reactions: 15 stamina: 40 bravery: 30 melee: 10 strength: 10 health: -10 firing: -25 throwing: -10 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.1 morale: flatHundred: -0.08 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 health: -0.075 flatHundred: -0.04 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.66 bravery: 0.2 flatHundred: -0.3 damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 3.0 - 1.0 - 0.6 - 1.0 - 0.1 - 1.0 - 0.6 - 0.6 - 2.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_RAGS_UC spriteSheet: PIR_481.PCK customArmorPreviewIndex: 54 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_NONE corpseBattle: - STR_CORPSE_RAGS corpseGeo: STR_RAIDER_CORPSE camouflageAtDay: -2 camouflageAtDark: -1 personalLight: 5 weight: 4 stats: stamina: 10 reactions: 15 tu: -5 psiStrength: 10 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.15 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.1 - 1.0 - 1.2 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.6 - 3.0 - 1.0 - 0.6 - 1.0 - 0.1 - 0.7 - 1.0 - 0.5 - 1.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_LS - INV_NULL_2X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_PIR_CHAINS_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 9 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_MANACLES storeItem: STR_MANACLES personalLight: 5 stats: stamina: 20 reactions: 25 psiStrength: 5 tu: -10 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.15 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.25 - 0.1 - 0.65 - 1.0 - 0.5 - 4.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_MANACLES - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_SCOUT_OUTFIT_UC spriteSheet: PIR_0.PCK customArmorPreviewIndex: 12 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING_BASIC weight: -3 corpseBattle: - STR_CORPSE_UNARMORED corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: stamina: 10 reactions: 5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.2 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.6 - 2.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_ADVENTURER_OUTFIT_UC spriteSheet: PIR_0.PCK customArmorPreviewIndex: 59 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING_BASIC corpseBattle: - STR_CORPSE_UNARMORED corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: melee: 5 throwing: 5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.2 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.7 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_GANGER_OUTFIT_UC spriteSheet: PIR_200.PCK customArmorPreviewIndex: 71 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING_BASIC corpseBattle: - STR_CORPSE_GANGER corpseGeo: STR_RAIDER_CORPSE weight: 4 personalLight: 5 visibilityAtDark: 12 camouflageAtDark: -1 frontArmor: 20 sideArmor: 25 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.05 - 1.0 - 0.99 - 0.99 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SAILOR_UNIFORM_UC spriteSheet: PIR_120.PCK customArmorPreviewIndex: 152 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SAILOR_UNIFORM personalLight: 5 corpseBattle: - STR_CORPSE_SAILOR_UNIFORM corpseGeo: STR_RAIDER_CORPSE stats: tu: 5 stamina: 5 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: 0.03 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.2 - 1.0 - 1.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.7 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_PIR_ROGUE_UC spriteSheet: PIR_160.PCK spriteInv: MAN_160 customArmorPreviewIndex: 66 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING weight: 3 personalLight: 5 corpseBattle: - STR_CORPSE_PIR_ROGUE corpseGeo: STR_RAIDER_CORPSE stats: melee: 5 throwing: 10 reactions: 10 psiStrength: -2 visibilityAtDark: 12 camouflageAtDay: -3 camouflageAtDark: -2 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.03 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.4 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.8 - 1.1 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - type: STR_PIR_ROBBER_UC spriteSheet: PIR_161.PCK customArmorPreviewIndex: 113 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING weight: 2 personalLight: 5 corpseBattle: - STR_CORPSE_PIR_ROBBER corpseGeo: STR_RAIDER_CORPSE stats: bravery: 10 stamina: 5 melee: 5 throwing: 5 firing: 5 reactions: 5 psiStrength: 2 visibilityAtDark: 12 camouflageAtDark: -1 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 0.9 - 3.5 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.5 - 1.8 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - type: STR_PIR_SWASHBUCKLER_UC spriteSheet: PIR_162.PCK customArmorPreviewIndex: 132 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING weight: 2 personalLight: 5 corpseBattle: - STR_CORPSE_PIR_SWASHBUCKLER corpseGeo: STR_RAIDER_CORPSE stats: tu: 10 stamina: 10 melee: 10 reactions: 10 health: -5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.85 - 1.2 - 0.5 - 2.5 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_2X1_LL - INV_NULL_1X1_RL - INV_NULL_2X1_RS - INV_NULL_1X1_LS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - type: STR_CLOTHING_UC spriteSheet: PIR_16.PCK customArmorPreviewIndex: 3 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING weight: 3 personalLight: 5 corpseBattle: - STR_CORPSE_PIR_CLOTHING corpseGeo: STR_RAIDER_CORPSE stats: bravery: 10 health: 5 tu: 5 firing: 5 melee: 15 psiStrength: 4 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.6 - 1.3 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_RUNT_OUTFIT_UC spriteSheet: PIR_28.PCK customArmorPreviewIndex: 1 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_RUNT_OUTFIT weight: -10 personalLight: 5 corpseBattle: - STR_CORPSE_RUNT corpseGeo: STR_RAIDER_CORPSE stats: stamina: -10 firing: -5 melee: -10 throwing: -5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 0.8 - 0.1 - 1.0 - 1.0 - 0.9 - 1.6 specialWeapon: STR_UNARMED_BASIC units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BRAINER_OUTFIT_UC spriteSheet: PIR_280.PCK customArmorPreviewIndex: 2 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BRAINER_OUTFIT weight: 4 personalLight: 5 corpseBattle: - STR_CORPSE_BRAINER corpseGeo: STR_RAIDER_CORPSE stats: bravery: 20 stamina: -5 melee: -10 visibilityAtDark: 16 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: 0.04 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 2.0 - 1.0 - 1.0 - 0.6 - 0.2 - 0.9 - 1.0 - 1.2 - 0.9 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - AUX_IDENT - INV_NULL_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - type: STR_GYM_OUTFIT_UC spriteSheet: PIR_38.PCK customArmorPreviewIndex: 4 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_GYM_OUTFIT corpseBattle: - STR_CORPSE_GYM corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: tu: 5 throwing: 5 stamina: 15 psiStrength: 2 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 0.5 - 2.9 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SWIMSUIT_UC spriteSheet: PIR_43.PCK customArmorPreviewIndex: 5 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SWIMSUIT corpseBattle: - STR_CORPSE_SWIMSUIT corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: tu: 10 stamina: 20 bravery: 10 psiStrength: 4 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 - 0.5 - 3.1 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_3X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_2X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BIKINI_UC spriteSheet: PIR_44.PCK spriteInv: MAN_44 customArmorPreviewIndex: 6 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BIKINI corpseBattle: - STR_CORPSE_BIKINI corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: melee: 5 reactions: 10 stamina: 25 bravery: 20 psiStrength: 8 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 - 0.5 - 3.5 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_NURSE_OUTFIT_UC spriteSheet: PIR_39.PCK customArmorPreviewIndex: 7 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_NURSE_OUTFIT weight: -8 corpseBattle: - STR_CORPSE_NURSE corpseGeo: STR_MEDIPACK personalLight: 5 stats: tu: 10 psiStrength: 4 bravery: 10 health: 5 firing: -10 melee: -10 reactions: -15 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.1 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: 0.04 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.16 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.25 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 1.0 - 0.75 - 1.0 - 0.1 - 1.0 - 1.0 - 0.6 - 1.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_MEDIPACK - INV_NULL_4X3 - INV_NULL_2X1_LL - INV_NULL_2X1_LS - INV_NULL_2X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_NURSE_OUTFIT_ADV_UC spriteSheet: PIR_390.PCK customArmorPreviewIndex: 8 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_NURSE_OUTFIT_ADV weight: -10 movementType: 1 corpseBattle: - STR_CORPSE_NURSE_ADV corpseGeo: STR_MEDIPACK personalLight: 5 stats: tu: 50 psiStrength: 8 firing: -10 melee: -10 reactions: -15 bravery: 30 health: 20 visibilityAtDark: 12 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.5 melee: 0 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.16 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 2.0 - 0.75 - 0.75 - 0.65 - 0.2 - 1.0 - 0.8 - 0.8 - 1.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - STR_MEDIPACK_SAVIOUR - INV_JETPACK_B_3X3 - INV_NULL_1X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_AMAZON_ARMOR_UC spriteSheet: PIR_37.PCK customArmorPreviewIndex: 11 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 5 spriteUtileColor: [80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16, 80, 80, 80, 80, 16, 16, 16, 16] storeItem: STR_AMAZON_ARMOR corpseBattle: - STR_CORPSE_AMAZON corpseGeo: STR_RAIDER_CORPSE weight: 4 personalLight: 5 camouflageAtDay: -6 camouflageAtDark: -2 stats: tu: 15 stamina: 20 bravery: 20 reactions: 30 melee: 10 throwing: 20 health: -15 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.9 - 1.0 - 0.6 - 3.0 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_BERSERKER_ARMOR_UC spriteSheet: PIR_378.PCK spriteInv: MAN_378 customArmorPreviewIndex: 118 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BERSERKER_ARMOR corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_RAIDER_CORPSE weight: 3 personalLight: 5 stats: tu: 15 strength: 25 bravery: 30 health: 15 reactions: 25 firing: -30 melee: 20 psiStrength: -20 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.25 recovery: energy: healthCurrent: 0.35 stunCurrent: -0.2 flatHundred: 0.14 morale: flatHundred: -0.12 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.08 strength: 0.08 flatHundred: -0.24 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.35 damageModifier: - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.6 - 1.0 - 1.0 - 4.0 - 1.0 - 0.8 - 1.0 - 0.1 - 0.7 - 0.4 - 0.4 - 1.8 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_1X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_PIR_OFFICER_UC spriteSheet: PIR_169.PCK customArmorPreviewIndex: 84 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CLOTHING_OFFICER weight: 5 corpseBattle: - STR_CORPSE_PIR_OFFICER corpseGeo: STR_CLOTHING_OFFICER personalLight: 5 overKill: 1.0 stats: tu: 10 melee: 25 bravery: 100 psiStrength: 10 visibilityAtDark: 12 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.15 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: bravery: 1.0 rank: 10.0 flatHundred: -2.05 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.35 damageModifier: - 0.23 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 3.33 - 0.69 - 0.69 - 0.69 - 0.13 - 0.69 - 0.69 - 0.3 - 0.6 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_RL - INV_NULL_2X1_LL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_SMOKEY_ARMOR_UC spriteSheet: PIR_33.PCK customArmorPreviewIndex: 13 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SMOKEY_ARMOR corpseBattle: - STR_CORPSE_SMOKEY corpseGeo: STR_RAIDER_CORPSE weight: 4 personalLight: 5 heatVision: 20 stats: stamina: -10 reactions: -5 visibilityAtDark: 10 camouflageAtDark: 2 frontArmor: 25 sideArmor: 25 rearArmor: 20 underArmor: 25 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.5 - 0.75 - 1.0 - 0.75 - 0.1 - 1.1 - 1.0 - 0.8 - 1.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_B units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SMOKEY_MK2_ARMOR_UC spriteSheet: PIR_35.PCK customArmorPreviewIndex: 14 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SMOKEY_MK2_ARMOR corpseBattle: - STR_CORPSE_SMOKEY_MK2 corpseGeo: STR_CHURCH_CORPSE weight: 6 personalLight: 5 stats: stamina: -15 reactions: 40 firing: 10 visibilityAtDark: 16 heatVision: 60 frontArmor: 30 sideArmor: 30 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.25 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 0.8 - 1.0 - 0.8 - 0.8 - 1.0 - 1.0 - 0.5 - 0.5 - 0.75 - 1.0 - 0.5 - 0.4 - 1.1 - 1.0 - 1.1 - 1.3 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_BELT_A_2X1 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_THIEF_ARMOR_UC spriteSheet: PIR_185.PCK customArmorPreviewIndex: 58 storeItem: STR_THIEF_ARMOR corpseBattle: - STR_CORPSE_THIEF_ARMOR corpseGeo: STR_GUILD_CORPSE weight: -15 personalLight: 5 camouflageAtDay: -6 camouflageAtDark: -6 visibilityAtDark: 12 visibilityAtDay: 30 stats: tu: 5 stamina: -20 reactions: 15 firing: -20 melee: -25 throwing: -15 psiStrength: -4 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: 0.04 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.35 - 0.5 - 0.75 - 1.0 - 1.0 - 0.1 - 1.0 - 1.25 - 1.6 - 0.5 specialWeapon: STR_UNARMED_BASIC units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_CHILLER_UC spriteSheet: PIR_676.PCK customArmorPreviewIndex: 85 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_CHILLER_ARMOR corpseBattle: - STR_CORPSE_CHILLER corpseGeo: STR_ALIEN_ALLOYS personalLight: 5 weight: 15 stats: tu: -5 melee: -10 throwing: -5 bravery: 10 psiStrength: 2 visibilityAtDark: 16 heatVision: 30 frontArmor: 20 sideArmor: 20 rearArmor: 30 underArmor: 20 meleeDodge: melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.3 - 0.8 - 1.0 - 1.3 - 0.2 - 1.0 - 1.0 - 0.5 - 1.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_UC spriteSheet: PIR_101.PCK spriteInv: MAN_101 customArmorPreviewIndex: 60 storeItem: STR_SPACE_SUIT corpseBattle: - STR_CORPSE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE weight: 6 personalLight: 5 stats: tu: -10 stamina: -10 melee: -5 throwing: -5 reactions: -10 visibilityAtDark: 16 overKill: 0.5 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.15 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.5 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.5 - 0.0 - 0.25 - 1.0 - 0.4 - 0.3 - 1.1 - 1.0 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SCALE_MAIL_UC spriteSheet: PIR_102.PCK customArmorPreviewIndex: 61 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SCALE_MAIL corpseBattle: - STR_CORPSE_SCALE_MAIL corpseGeo: STR_LOBSTERMAN_HIDE personalLight: 5 stats: tu: -5 stamina: -15 melee: 10 throwing: 5 visibilityAtDark: 12 weight: 10 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.6 - 0.8 - 4.0 - 1.0 - 0.8 - 1.0 - 0.1 - 1.15 - 1.0 - 0.9 - 1.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BASIC_ARMOR_UC spriteSheet: PIR_25.PCK customArmorPreviewIndex: 15 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BASIC_ARMOR corpseBattle: - STR_CORPSE_BASIC_ARMOR corpseGeo: STR_SCRAP_METAL personalLight: 5 stats: tu: -15 stamina: -15 firing: 5 melee: 5 health: 5 bravery: 10 visibilityAtDark: 12 weight: 12 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.15 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 0.8 - 1.0 - 0.8 - 0.8 - 4.0 - 1.0 - 1.0 - 0.8 - 0.1 - 1.1 - 1.0 - 1.3 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_CAMO_PAINT_UC spriteSheet: PIR_111.PCK spriteInv: MAN_412 customArmorPreviewIndex: 69 spriteFaceGroup: 6 spriteFaceColor: [99, 99, 99, 99, 20, 20, 163, 163, 99, 99, 99, 99, 20, 163, 20, 20, 99, 99, 99, 99, 163, 20, 20, 163, 99, 99, 99, 99, 20, 163, 163, 163, 99, 99, 99, 99, 163, 163, 20, 20, 99, 99, 99, 99, 20, 20, 20, 20, 99, 99, 99, 99, 163, 20, 163, 163, 99, 99, 99, 99, 163, 163, 163, 20, 99, 99, 99, 99, 163, 163, 163, 20, 99, 99, 99, 99, 20, 20, 20, 20, 99, 99, 99, 99, 20, 20, 163, 20, 99, 99, 99, 99, 20, 20, 163, 163] spriteHairGroup: 9 # pos.29 same as Face spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 20, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22] spriteUtileGroup: 14 spriteUtileColor: [65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65] storeItem: STR_CAMO_PAINT corpseBattle: - STR_CORPSE_TOPLESS corpseGeo: STR_RAIDER_CORPSE weight: 0 personalLight: 5 camouflageAtDay: -12 camouflageAtDark: -4 stats: tu: -10 health: -10 reactions: 35 stamina: 20 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.03 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.5 - 0.1 - 0.8 - 1.0 - 0.5 - 4.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_KEVLAR_ARMOR_UC spriteSheet: PIR_41.PCK customArmorPreviewIndex: 16 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_KEVLAR_ARMOR corpseBattle: - STR_CORPSE_KEVLAR_ARMOR corpseGeo: STR_SPARTAN_CORPSE weight: -5 personalLight: 5 camouflageAtDay: -8 camouflageAtDark: -2 stats: reactions: 30 firing: 5 tu: -10 stamina: -5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 0.8 - 1.3 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.8 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_HEAVY_KEVLAR_ARMOR_UC spriteSheet: PIR_411.PCK customArmorPreviewIndex: 67 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_HEAVY_KEVLAR_ARMOR corpseBattle: - STR_CORPSE_HEAVY_KEVLAR_ARMOR corpseGeo: STR_SPARTAN_CORPSE weight: 5 personalLight: 5 camouflageAtDay: -8 camouflageAtDark: -2 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 stats: reactions: 50 firing: 10 tu: -10 stamina: -15 visibilityAtDark: 20 heatVision: 50 frontArmor: 40 sideArmor: 35 rearArmor: 35 underArmor: 30 meleeDodge: melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: 0.04 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.7 - 1.2 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 0.3 - 1.3 - 1.0 - 1.1 - 0.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_SNIPER_ARMOR_UC spriteSheet: PIR_410.PCK customArmorPreviewIndex: 17 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SNIPER_ARMOR corpseBattle: - STR_CORPSE_SNIPER_ARMOR corpseGeo: STR_ELECTRONIC_PIECES weight: -5 personalLight: 5 camouflageAtDay: -16 camouflageAtDark: -4 visibilityAtDark: 20 heatVision: 50 stats: reactions: 25 firing: 20 tu: -15 melee: -10 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.01 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 0.6 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_TAC_VEST_UC spriteSheet: PIR_1.PCK customArmorPreviewIndex: 18 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_TAC_VEST corpseBattle: - STR_CORPSE_TAC_VEST corpseGeo: STR_RAIDER_CORPSE weight: 6 personalLight: 5 stats: tu: -5 stamina: -5 visibilityAtDark: 12 frontArmor: 40 sideArmor: 20 rearArmor: 25 underArmor: 20 meleeDodge: reactions: 0.2 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.1 - 1.0 - 0.8 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_PERSONAL_ARMOR_UC spriteSheet: PIR_22.PCK customArmorPreviewIndex: 19 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] storeItem: STR_TAC_ARMOR corpseBattle: - STR_CORPSE_TAC_SUIT corpseGeo: STR_SECURITY_CORPSE weight: 10 personalLight: 5 stats: tu: -10 stamina: -15 reactions: -10 visibilityAtDark: 9 frontArmor: 50 sideArmor: 35 rearArmor: 35 underArmor: 30 meleeDodge: reactions: 0.05 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.06 healthCurrent: 0.15 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.85 - 0.6 - 0.9 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 1.01 - 0.6 - 1.0 - 1.0 - 0.1 - 1.4 - 1.0 - 1.5 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_TAC_ARMOR_UC spriteSheet: PIR_34.PCK customArmorPreviewIndex: 20 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_TAC_ARMOR corpseBattle: - STR_CORPSE_TAC_ARMOR corpseGeo: STR_SECURITY_CORPSE weight: 8 personalLight: 5 stats: tu: -10 stamina: -10 visibilityAtDark: 12 frontArmor: 50 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.9 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.3 - 1.0 - 1.2 - 1.2 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_TAC_FULL_ARMOR_UC spriteSheet: PIR_26.PCK customArmorPreviewIndex: 21 storeItem: STR_TAC_FULL_ARMOR corpseBattle: - STR_CORPSE_TAC_FULL_ARMOR corpseGeo: STR_SECURITY_CORPSE weight: 18 personalLight: 5 stats: tu: -20 stamina: -20 reactions: -10 melee: -5 throwing: -5 visibilityAtDark: 9 overKill: 0.75 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 45 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.06 healthCurrent: 0.15 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 0.25 - 0.8 - 1.0 - 1.0 - 0.65 - 1.0 - 0.7 - 1.01 - 0.6 - 1.0 - 0.7 - 0.1 - 1.6 - 1.0 - 2.2 - 0.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_LEATHER_ARMOR_UC spriteSheet: PIR_7.PCK customArmorPreviewIndex: 22 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_LEATHER_ARMOR corpseBattle: - STR_CORPSE_LEATHERS corpseGeo: STR_GUILD_CORPSE weight: 4 personalLight: 5 stats: throwing: 10 melee: 5 visibilityAtDark: 12 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 0.8 - 4.0 - 1.0 - 1.0 - 0.8 - 0.1 - 1.05 - 1.0 - 0.7 - 1.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_METAL_ARMOR_UC spriteSheet: PIR_8.PCK customArmorPreviewIndex: 23 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_METAL corpseGeo: STR_ALIEN_ALLOYS storeItem: STR_METAL_ARMOR weight: 7 personalLight: 5 stats: tu: -5 stamina: -10 melee: 10 reactions: -5 visibilityAtDark: 12 frontArmor: 35 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.15 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.7 - 0.8 - 4.0 - 1.0 - 1.0 - 1.2 - 0.1 - 1.2 - 1.0 - 0.9 - 1.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_GLITTER_ARMOR_UC spriteSheet: PIR_8.PCK customArmorPreviewIndex: 151 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_METAL corpseGeo: STR_METAL_ARMOR storeItem: STR_GLITTER_ARMOR weight: 8 personalLight: 5 stats: tu: -5 stamina: -10 melee: 15 reactions: -15 bravery: 10 visibilityAtDark: 16 heatVision: 30 frontArmor: 35 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.3 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 1.0 - 1.0 - 1.0 - 0.6 - 1.0 - 1.0 - 0.7 - 0.8 - 4.0 - 1.0 - 1.0 - 1.2 - 0.25 - 1.2 - 1.0 - 1.1 - 1.5 specialWeapon: AUX_LASER_FIST builtInWeapons: - INV_NULL_2X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_CHAIN_MAIL_A_UC spriteSheet: PIR_108.PCK customArmorPreviewIndex: 137 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_METAL corpseGeo: STR_SC_WIRE storeItem: STR_CHAIN_MAIL weight: 26 personalLight: 5 moveSound: 237 stats: tu: -5 stamina: -15 melee: 15 reactions: -20 bravery: 10 visibilityAtDark: 12 frontArmor: 60 sideArmor: 40 rearArmor: 40 underArmor: 30 meleeDodge: melee: 0.55 meleeDodgeBackPenalty: 0.7 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 0.6 - 1.05 - 0.7 - 0.65 - 0.85 - 0.4 - 0.9 - 4.0 - 1.0 - 1.0 - 2.0 - 0.1 - 1.25 - 1.0 - 2.0 - 2.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - AUX_GOTHIC_SHIELD - INV_NULL_2X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_CHAIN_MAIL_UC spriteSheet: PIR_108.PCK spriteInv: MAN_108 customArmorPreviewIndex: 63 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_METAL corpseGeo: STR_SC_WIRE storeItem: STR_CHAIN_MAIL weight: 25 moveSound: 237 personalLight: 5 stats: tu: -5 stamina: -15 melee: 15 reactions: -10 bravery: 10 visibilityAtDark: 12 frontArmor: 45 sideArmor: 40 rearArmor: 40 underArmor: 30 meleeDodge: melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 0.7 - 1.1 - 0.8 - 0.7 - 1.0 - 0.5 - 1.0 - 4.0 - 1.0 - 1.0 - 2.0 - 0.1 - 1.4 - 1.0 - 2.0 - 2.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_2X3 - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_PLATE_MAIL_A_UC spriteSheet: PIR_17.PCK customArmorPreviewIndex: 25 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PLATE corpseGeo: STR_GUILD_CORPSE storeItem: STR_PLATE_MAIL weight: 36 personalLight: 5 stats: tu: -15 stamina: -20 throwing: -15 reactions: -20 strength: 10 melee: 20 bravery: 10 visibilityAtDark: 12 overKill: 0.75 frontArmor: 80 sideArmor: 65 rearArmor: 50 underArmor: 40 meleeDodge: melee: 0.55 meleeDodgeBackPenalty: 0.75 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 0.35 - 0.9 - 0.9 - 1.0 - 0.9 - 0.45 - 0.7 - 4.0 - 1.0 - 1.0 - 1.6 - 0.1 - 1.7 - 1.0 - 2.5 - 1.5 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - AUX_TOWER_SHIELD - INV_NULL_2X3 - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_PLATE_MAIL_UC spriteSheet: PIR_17.PCK customArmorPreviewIndex: 24 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PLATE corpseGeo: STR_GUILD_CORPSE storeItem: STR_PLATE_MAIL weight: 36 personalLight: 5 stats: tu: -10 stamina: -20 throwing: -15 reactions: -10 strength: 10 melee: 20 bravery: 10 visibilityAtDark: 12 overKill: 0.75 frontArmor: 65 sideArmor: 60 rearArmor: 50 underArmor: 35 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 0.5 - 1.0 - 0.9 - 1.0 - 0.9 - 0.5 - 0.9 - 4.0 - 1.0 - 1.0 - 1.6 - 0.1 - 1.7 - 1.0 - 2.5 - 1.5 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SLAYER_ARMOR_UC spriteSheet: PIR_208.PCK spriteInv: MAN_208 customArmorPreviewIndex: 106 forcedTorso: 1 corpseBattle: - STR_CORPSE_PLATE corpseGeo: STR_DEMONIC_ESSENCE storeItem: STR_SLAYER_ARMOR weight: 80 personalLight: 16 stats: psiStrength: -25 reactions: -20 strength: 60 tu: -15 bravery: 40 visibilityAtDark: 20 heatVision: 80 overKill: 0.75 frontArmor: 100 sideArmor: 90 rearArmor: 80 underArmor: 100 meleeDodge: melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.0 health: [0.0, 0.0044] stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.0 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.8 damageModifier: - 0.4 - 1.0 - 0.05 - 1.0 - 0.9 - 0.6 - 0.8 - 0.5 - 0.8 - 0.0 - 1.0 - 0.6 - 1.0 - 0.1 - 2.4 - 0.4 - 0.0 - 0.0 specialWeapon: AUX_FLAMING_FISTO builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_POWER_SUIT_WRECKED_UC spriteSheet: PIR_109.PCK customArmorPreviewIndex: 56 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_SUIT_WRECKED corpseGeo: STR_ALIEN_ALLOYS storeItem: STR_POWER_SUIT_WRECKED weight: 55 personalLight: 5 stats: tu: -10 stamina: -20 strength: 15 bravery: 10 throwing: -15 reactions: -10 visibilityAtDark: 12 overKill: 1.0 frontArmor: 85 sideArmor: 50 rearArmor: 60 underArmor: 40 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.06 healthCurrent: 0.2 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.12 healthCurrent: 0.1 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.85 - 0.7 - 1.0 - 3.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.8 - 0.8 - 1.3 - 1.6 specialWeapon: STR_UNARMED_GAUNTLET_PLUS builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_POWER_SUIT_UC spriteSheet: PIR_2.PCK customArmorPreviewIndex: 26 corpseBattle: - STR_CORPSE_SUIT_KUSTOM corpseGeo: STR_PBA_CORPSE storeItem: STR_POWER_SUIT weight: -30 allowsRunning: false personalLight: 26 stats: tu: -25 throwing: -15 melee: -10 firing: -5 reactions: -25 visibilityAtDark: 9 overKill: 1.0 frontArmor: 100 sideArmor: 85 rearArmor: 70 underArmor: 65 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.9 - 0.15 - 1.0 - 1.0 - 1.0 - 0.65 - 0.75 - 0.75 - 0.0 - 0.1 - 1.0 - 0.6 - 0.5 - 2.4 - 1.0 - 0.1 - 0.1 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_POWER_SUIT_ADV_UC spriteSheet: PIR_24.PCK customArmorPreviewIndex: 27 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_SUIT_ADV corpseGeo: STR_PBA_CORPSE storeItem: STR_POWER_SUIT_ADV allowsRunning: false weight: -30 personalLight: 26 stats: tu: -25 reactions: -15 throwing: -10 melee: -5 firing: 10 visibilityAtDark: 16 heatVision: 40 overKill: 1.0 frontArmor: 140 sideArmor: 115 rearArmor: 100 underArmor: 85 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.1 - 0.1 - 1.0 - 0.9 - 0.7 - 0.8 - 0.9 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.4 - 3.0 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_POWER_SUIT_ADV_EVA_UC spriteSheet: PIR_240.PCK customArmorPreviewIndex: 27 corpseBattle: - STR_CORPSE_SUIT_ADV_EVA corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -30 allowsRunning: false personalLight: 26 stats: tu: -25 reactions: -15 throwing: -10 melee: -5 firing: 10 visibilityAtDark: 16 heatVision: 40 overKill: 1.0 frontArmor: 140 sideArmor: 115 rearArmor: 100 underArmor: 85 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.1 - 0.1 - 1.0 - 0.9 - 0.7 - 0.8 - 0.9 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.4 - 3.0 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_BIO_SUIT_ADV_UC spriteSheet: PIR_47.PCK customArmorPreviewIndex: 28 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_BIO_SUIT_ADV corpseGeo: STR_PBA_CORPSE storeItem: STR_BIO_SUIT_ADV weight: 50 allowsRunning: false personalLight: 5 stats: tu: -30 reactions: -30 throwing: -30 melee: -30 firing: -20 strength: 20 health: 60 visibilityAtDark: 12 visibilityAtDay: 33 heatVision: 70 frontArmor: 60 sideArmor: 60 rearArmor: 60 underArmor: 50 recovery: health: healthCurrent: 0.2 stunNormalized: -0.165 energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: 0.10 moraleCurrent: -0.1777 bravery: 0.0888 stun: bravery: 1.0 flatHundred: -0.8 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 health: 0.2 damageModifier: - 0.5 - 0.6 - 0.25 - 0.6 - 0.8 - 0.6 - 0.35 - 0.7 - 0.2 - 0.0 - 0.3 - 0.6 - 0.6 - 0.1 - 1.5 - 0.4 - 0.2 - 0.2 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_BIO_SUIT_NECRO_UC spriteSheet: PIR_470.PCK customArmorPreviewIndex: 97 corpseBattle: - STR_CORPSE_BIO_SUIT_NECRO corpseGeo: STR_PBA_CORPSE storeItem: STR_BIO_SUIT_NECRO weight: 60 allowsRunning: false forcedTorso: 1 personalLight: 5 stats: tu: -30 reactions: -20 throwing: -30 melee: -30 strength: 30 health: 90 bravery: 20 psiStrength: 10 visibilityAtDark: 20 visibilityAtDay: 33 heatVision: 80 frontArmor: 65 sideArmor: 65 rearArmor: 65 underArmor: 65 recovery: health: flatHundred: 0.01 healthCurrent: 0.2 stunNormalized: -0.165 energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: 0.10 moraleCurrent: -0.1777 bravery: 0.0888 stun: bravery: 1.0 flatHundred: -0.9 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 health: 0.2 damageModifier: - 0.3 - 0.5 - 0.25 - 0.6 - 0.7 - 0.55 - 0.2 - 0.7 - 0.0 - 0.0 - 0.5 - 0.2 - 0.6 - 0.1 - 1.6 - 0.3 - 0.2 - 0.2 specialWeapon: AUX_BIOSUIT_WEAPON builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_FLYING_SUIT_UC spriteSheet: PIR_3.PCK customArmorPreviewIndex: 29 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_ASSAULT corpseGeo: STR_GRAV_CORPSE storeItem: STR_FLYING_SUIT movementType: 1 forcedTorso: 0 weight: 0 personalLight: 5 stats: tu: 5 stamina: 15 reactions: 20 firing: 10 visibilityAtDark: 20 heatVision: 50 overKill: 0.75 frontArmor: 75 sideArmor: 60 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.4 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.01 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 0.8 - 0.8 - 1.0 - 0.9 - 1.2 - 4.0 - 1.0 - 1.0 - 1.1 - 0.4 - 1.8 - 1.0 - 1.3 - 0.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_E_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_IRONMAN_ARMOR_UC spriteSheet: PIR_42.PCK customArmorPreviewIndex: 30 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_IRONMAN corpseGeo: STR_PBA_CORPSE storeItem: STR_IRONMAN_ARMOR movementType: 1 weight: 0 allowsRunning: false personalLight: 26 stats: tu: 10 stamina: 10 strength: 10 bravery: 10 firing: -10 melee: -10 throwing: -10 visibilityAtDark: 16 overKill: 0.75 frontArmor: 85 sideArmor: 70 rearArmor: 60 underArmor: 50 meleeDodge: reactions: 0.05 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.1 morale: flatHundred: -0.01 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.15 healthCurrent: 0.1 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 1.2 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.2 - 0.0 - 0.1 - 1.0 - 0.8 - 0.5 - 2.0 - 0.8 - 0.2 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_LOOTED_RAIDER_BOSS_ARMOR_UC spriteSheet: PIR_400.PCK customArmorPreviewIndex: 110 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_LOOTED_RAIDER_BOSS_ARMOR corpseGeo: STR_ALIEN_ALLOYS storeItem: STR_RAIDER_BOSS_ARMOR weight: 24 personalLight: 5 stats: tu: -5 stamina: -15 melee: 10 strength: 10 bravery: 10 psiStrength: -5 reactions: -10 visibilityAtDark: 16 frontArmor: 40 sideArmor: 24 rearArmor: 32 underArmor: 22 meleeDodge: reactions: 0.1 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.75 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.85 - 0.75 - 0.75 - 2.0 - 1.0 - 1.0 - 1.0 - 0.15 - 1.3 - 1.0 - 0.7 - 1.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X2_BACK - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_1X1_RS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_REVENANT_ARMOR_UC spriteSheet: PIR_9.PCK customArmorPreviewIndex: 31 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_REVENANT_ARMOR corpseBattle: - STR_CORPSE_REVENANT corpseGeo: STR_GUILD_CORPSE weight: 14 personalLight: 5 stats: stamina: 15 bravery: 30 reactions: 20 melee: 10 psiStrength: -10 visibilityAtDark: 12 overKill: 0.75 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 35 meleeDodge: reactions: 0.05 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 0.8 - 1.0 - 0.6 - 0.7 - 0.8 - 0.0 - 0.3 - 1.0 - 1.2 - 0.1 - 1.7 - 1.5 - 1.4 - 1.01 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_2X3 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_MUSCLE_ARMOR_UC spriteSheet: PIR_11.PCK customArmorPreviewIndex: 32 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_MUSCLE_ARMOR corpseBattle: - STR_CORPSE_SYNTHSUIT corpseGeo: STR_MUTON_CORPSE weight: 10 personalLight: 5 stats: tu: 10 strength: 25 throwing: 15 visibilityAtDark: 12 overKill: 0.75 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.25 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 0.7 - 0.4 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.9 - 0.9 - 0.6 - 0.1 - 1.25 - 1.0 - 0.8 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BRUTE_ARMOR_UC spriteSheet: PIR_12.PCK customArmorPreviewIndex: 33 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BRUTE_ARMOR corpseBattle: - STR_CORPSE_BRUTE corpseGeo: STR_MUTON_CORPSE weight: 24 personalLight: 5 stats: tu: -5 stamina: 5 bravery: 30 reactions: 10 strength: 30 psiStrength: -10 visibilityAtDark: 12 overKill: 1.0 frontArmor: 95 sideArmor: 80 rearArmor: 70 underArmor: 65 meleeDodge: melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 0.2 - 0.8 - 0.8 - 1.0 - 0.6 - 0.9 - 1.0 - 0.0 - 0.3 - 1.0 - 0.6 - 0.1 - 2.0 - 1.5 - 1.1 - 0.4 specialWeapon: STR_UNARMED_GAUNTLET_PLUS builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_ANNIHILATOR_ARMOR_UC spriteSheet: PIR_15.PCK customArmorPreviewIndex: 34 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_ANNIHILATOR_ARMOR corpseBattle: - STR_CORPSE_ANNIHILATOR corpseGeo: STR_PBA_CORPSE weight: 33 movementType: 1 personalLight: 5 stats: stamina: 20 bravery: 30 reactions: 20 firing: 25 strength: 40 psiStrength: -20 visibilityAtDark: 25 heatVision: 70 overKill: 1.0 frontArmor: 130 sideArmor: 110 rearArmor: 90 underArmor: 80 meleeDodge: melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.1 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.5 damageModifier: - 1.0 - 0.8 - 0.15 - 0.8 - 0.8 - 0.8 - 0.6 - 0.9 - 1.0 - 0.0 - 0.3 - 1.0 - 0.5 - 0.4 - 2.4 - 0.6 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET_PLUS builtInWeapons: - INV_JETPACK_A_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_THEBAN_DRESS_UC spriteSheet: PIR_451.PCK customArmorPreviewIndex: 128 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_THEBAN_DRESS corpseGeo: STR_RAIDER_CORPSE storeItem: STR_THEBAN_DRESS personalLight: 5 stats: stamina: 20 reactions: 15 psiStrength: 12 bravery: 10 health: 10 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.16 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.1 damageModifier: - 0.15 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.4 - 3.0 specialWeapon: SPC_ANKH builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_MAGE_ROBE_UC spriteSheet: PIR_48.PCK customArmorPreviewIndex: 53 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_MAGE_ROBE corpseBattle: - STR_CORPSE_TOPLESS corpseGeo: STR_RAIDER_CORPSE personalLight: 5 stats: health: -5 stamina: 10 bravery: 10 reactions: 10 psiStrength: 7 psiSkill: 7 visibilityAtDark: 12 psiVision: 3 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.12 healthCurrent: 0.30 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.35 - 1.0 - 1.2 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 4.0 - 1.3 - 1.0 - 1.0 - 0.1 - 0.75 - 0.7 - 0.5 - 1.8 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_VAMPY_ROBE_UC spriteSheet: PIR_113.PCK customArmorPreviewIndex: 72 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_VAMPY_ROBE corpseBattle: - STR_CORPSE_VAMPY corpseGeo: STR_VAMPY_ROBE weight: 20 personalLight: 5 painImmune: true allowsRunning: false stats: tu: -10 stamina: -20 bravery: 30 psiStrength: 18 health: 40 visibilityAtDark: 25 visibilityAtDay: 25 camouflageAtDark: -10 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 60 psiVision: 3 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 25 meleeDodge: reactions: 0.1 melee: 0.25 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: -0.3 psiStrength: 1.0 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 health: -0.075 stunCurrent: 0.09 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.0 - 1.5 - 1.0 - 1.2 - 1.0 - 0.7 - 0.7 - 0.8 - 1.6 - 1.3 - 0.4 - 1.0 - 0.1 - 1.3 - 0.8 - 2.0 - 0.3 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LL - INV_NULL_2X1_LS - INV_NULL_1X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_PIR_SLAVE_ARMOR_UC spriteSheet: PIR_490.PCK customArmorPreviewIndex: 10 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_PIR_SLAVE_ARMOR storeItem: STR_PIR_SLAVE_ARMOR personalLight: 5 fearImmune: true stats: health: 50 reactions: -30 psiStrength: 15 visibilityAtDark: 1 visibilityAtDay: 1 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 morale: flatHundred: 0.1 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 health: -0.075 stunCurrent: 0.18 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 4.0 - 1.0 - 0.5 - 1.0 - 0.1 - 0.75 - 0.3 - 0.4 - 2.4 builtInWeapons: - AUX_CRYSTAL_BALL - AUX_BLOOD_MAGIC - INV_NULL_3X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_VOODOO_ARMOR_UC spriteSheet: PIR_13.PCK customArmorPreviewIndex: 35 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_VOODOO_ARMOR corpseBattle: - STR_CORPSE_VOODOO corpseGeo: STR_ALIEN_ENTERTAINMENT personalLight: 5 stats: tu: -10 health: -10 melee: -10 psiStrength: 10 psiSkill: 20 visibilityAtDark: 12 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.3 - 1.0 - 1.0 - 0.1 - 0.85 - 0.7 - 0.5 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_SORCERESS_ARMOR_UC spriteSheet: PIR_480.PCK customArmorPreviewIndex: 100 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SORCERESS_ARMOR corpseBattle: - STR_CORPSE_SORCERESS corpseGeo: STR_ETHEREAL_CORPSE personalLight: 5 painImmune: true movementType: 1 stats: tu: -15 health: -15 psiStrength: 20 psiSkill: 30 bravery: 40 reactions: 20 visibilityAtDark: 25 camouflageAtDark: -7 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 7 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.4 psi: 0.01 meleeDodgeBackPenalty: 0.0 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 psiStrength: 0.5 psiSkill: 0.5 flatHundred: -0.6 stun: healthCurrent: 0.2 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.4 - 1.0 - 0.4 - 0.6 - 1.0 - 1.0 - 1.0 - 0.0 - 1.5 - 0.5 - 0.35 - 0.35 - 0.5 - 0.35 - 0.3 - 0.3 specialWeapon: AUX_TK_MAGE_HAND builtInWeapons: - AUX_PSI_ORB - AUX_TOME_LIGHTNING - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_STEALTH_ARMOR_UC spriteSheet: PIR_46.PCK spriteInv: MAN_46 customArmorPreviewIndex: 36 corpseBattle: - STR_CORPSE_STEALTH corpseGeo: STR_ALIEN_ENTERTAINMENT storeItem: STR_STEALTH_ARMOR personalLight: 0 painImmune: true visibilityAtDark: 20 visibilityAtDay: 20 camouflageAtDay: 5 camouflageAtDark: 3 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 psiVision: 3 stats: health: -10 reactions: 50 psiSkill: 15 psiStrength: 15 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 0.8 - 0.6 - 0.9 - 1.0 - 1.0 - 0.5 - 0.7 - 1.0 - 1.0 - 0.1 - 0.7 - 0.6 - 0.4 - 0.4 builtInWeapons: - STR_GHOST_BEAM - AUX_GHOST_DAGGER - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 2 ] - type: STR_HOLOSUIT_UC spriteSheet: PIR_460.PCK customArmorPreviewIndex: 107 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_HOLOSUIT corpseGeo: STR_CHURCH_CORPSE storeItem: STR_HOLOSUIT personalLight: 5 visibilityAtDark: 16 heatVision: 30 camouflageAtDay: 16 camouflageAtDark: 8 stats: reactions: 60 stamina: 15 health: -15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.05 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.2 - 1.0 - 1.5 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.25 - 0.35 - 0.85 - 0.6 - 0.4 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 2 ] - type: STR_FORCE_ARMOR_UC spriteSheet: PIR_14.PCK customArmorPreviewIndex: 37 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_FORCE_ARMOR corpseBattle: - STR_CORPSE_FORCE_ARMOR corpseGeo: STR_CHURCH_CORPSE weight: 4 personalLight: 5 stats: stamina: 10 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 0.5 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_BELT_A_2X1 - INV_NULL_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SWIFTSUIT_UC spriteSheet: PIR_180.PCK customArmorPreviewIndex: 52 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SWIFTSUIT corpseBattle: - STR_CORPSE_GRAV_ARMOR corpseGeo: STR_GRAV_CORPSE movementType: 1 weight: 0 personalLight: 5 stats: tu: 40 stamina: 35 reactions: 15 bravery: 10 health: -10 psiStrength: 6 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.05 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.04 healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 4.0 - 1.0 - 1.0 - 1.2 - 0.3 - 1.0 - 1.0 - 0.6 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_SMALL_A_2X2 - INV_NULL_4X2 - INV_NULL_1X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_BLITZ_ARMOR_UC spriteSheet: PIR_27.PCK customArmorPreviewIndex: 38 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_BLITZ_ARMOR corpseBattle: - STR_CORPSE_BLITZ_ARMOR corpseGeo: STR_SWIFTSUIT movementType: 1 weight: 6 personalLight: 5 stats: tu: 30 stamina: 20 reactions: 50 firing: 10 melee: 10 visibilityAtDark: 20 heatVision: 40 frontArmor: 30 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.03 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.02 healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 4.0 - 1.0 - 1.0 - 1.0 - 0.4 - 1.1 - 1.0 - 0.7 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_B_3X3 - INV_BELT_B_2X1 - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_GRAVBALL_OUTFIT_UC spriteSheet: PIR_156.PCK customArmorPreviewIndex: 125 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_GRAVBALL_OUTFIT corpseBattle: - STR_CORPSE_GRAVBALL corpseGeo: STR_GRAV_CORPSE movementType: 1 weight: 8 personalLight: 5 stats: tu: 20 stamina: 15 throwing: 25 melee: 10 bravery: 10 strength: 15 visibilityAtDark: 12 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.3 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: energyNormalized: -0.2 healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.65 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.25 - 1.1 - 1.0 - 0.8 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 2 ] - type: STR_DEMONIC_ARMOR_UC spriteSheet: PIR_133.PCK customArmorPreviewIndex: 117 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_DEMONIC_ARMOR corpseGeo: STR_DEMONIC_ESSENCE storeItem: STR_DEMONIC_ARMOR personalLight: 5 weight: 5 stats: tu: 30 stamina: 60 reactions: 30 melee: 60 bravery: 30 firing: -15 throwing: 15 visibilityAtDark: 15 frontArmor: 33 sideArmor: 33 rearArmor: 33 underArmor: 33 meleeDodge: reactions: 0.4 melee: 0.3 psiStrength: 0.5 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.16 healthCurrent: 0.4 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: psiSkill: 1.0 flatHundred: -0.2 healthCurrent: 0.2 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.5 bravery: 0.2 damageModifier: - 0.3 - 0.6 - 0.3 - 0.6 - 0.6 - 0.6 - 0.3 - 0.45 - 0.6 - 0.6 - 1.5 - 0.3 - 0.6 - 0.1 - 0.6 - 0.6 - 0.3 - 0.3 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_ARRANCAR_ARMOR_UC spriteSheet: PIR_40.PCK customArmorPreviewIndex: 55 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_ARRANCAR_ARMOR corpseBattle: - STR_CORPSE_ARRANCAR_ARMOR corpseGeo: STR_RAIDER_CORPSE movementType: 1 weight: 8 personalLight: 5 stats: tu: 20 stamina: 40 reactions: 35 melee: 20 strength: 10 bravery: 20 psiStrength: 10 visibilityAtDark: 20 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 4 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.35 melee: 0.3 bravery: 0.15 meleeDodgeBackPenalty: 0.25 recovery: health: flatHundred: -0.48 psiStrength: 1.0 stunNormalized: -0.165 energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: psiStrength: 0.2 healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 0.7 - 0.24 - 0.7 - 0.7 - 0.7 - 0.84 - 0.84 - 0.99 - 0.99 - 1.4 - 0.99 - 0.7 - 0.1 - 0.99 - 0.7 - 0.5 - 0.99 specialWeapon: STR_CERO builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 2 ] - type: STR_ASSASSIN_UC spriteSheet: PIR_4.PCK customArmorPreviewIndex: 39 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_ASSASSIN corpseBattle: - STR_CORPSE_ASSASSIN corpseGeo: STR_SECURITY_CORPSE weight: 6 personalLight: 5 stats: tu: -5 stamina: -5 reactions: 20 firing: 40 visibilityAtDark: 25 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 80 frontArmor: 40 sideArmor: 25 rearArmor: 25 underArmor: 20 meleeDodge: reactions: 0.1 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 0.9 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 0.9 - 0.3 - 1.2 - 1.0 - 0.6 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_ASSAULT_UC spriteSheet: PIR_32.PCK customArmorPreviewIndex: 40 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_ASSAULT corpseBattle: - STR_CORPSE_HOVER corpseGeo: STR_GRAV_CORPSE weight: -15 personalLight: 5 stats: tu: -15 stamina: 5 visibilityAtDark: 12 frontArmor: 45 sideArmor: 25 rearArmor: 30 underArmor: 25 movementType: 1 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.1 - 4.0 - 1.0 - 1.0 - 1.4 - 0.2 - 1.2 - 1.0 - 1.6 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_C_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_ASSAULT_2_UC spriteSheet: PIR_5.PCK customArmorPreviewIndex: 41 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_ASSAULT_2 corpseBattle: - STR_CORPSE_ASSAULT_2 corpseGeo: STR_GRAV_CORPSE personalLight: 5 weight: -15 stats: tu: -5 stamina: 10 firing: 10 visibilityAtDark: 20 heatVision: 40 frontArmor: 45 sideArmor: 25 rearArmor: 30 underArmor: 25 movementType: 1 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 1.0 - 1.0 - 1.0 - 0.9 - 0.9 - 1.0 - 1.0 - 1.1 - 4.0 - 1.0 - 1.0 - 1.2 - 0.3 - 1.2 - 1.0 - 1.4 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_D_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_PIR_STORM_ARMOR_UC spriteSheet: PIR_29.PCK customArmorPreviewIndex: 42 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_STORM_ARMOR corpseBattle: - STR_CORPSE_STORM_ARMOR corpseGeo: STR_GRAV_CORPSE movementType: 1 weight: 5 personalLight: 5 stats: tu: 10 stamina: 10 visibilityAtDark: 12 frontArmor: 55 sideArmor: 40 rearArmor: 35 underArmor: 30 meleeDodge: reactions: 0.2 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 0.9 - 0.9 - 1.0 - 1.0 - 1.15 - 4.0 - 1.0 - 1.0 - 1.1 - 0.4 - 1.4 - 1.0 - 1.2 - 0.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_D_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_DEFENDER_DMG_UC spriteSheet: PIR_199.PCK customArmorPreviewIndex: 44 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_DEFENDER_DMG corpseBattle: - STR_CORPSE_DEFENDER corpseGeo: STR_SECURITY_CORPSE weight: 10 personalLight: 5 stats: tu: -10 stamina: -10 visibilityAtDark: 12 overKill: 0.75 frontArmor: 55 sideArmor: 40 rearArmor: 35 underArmor: 35 meleeDodge: reactions: 0.05 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 0.9 - 0.8 - 1.0 - 0.8 - 0.9 - 0.9 - 1.0 - 0.9 - 4.0 - 1.0 - 1.0 - 0.8 - 0.1 - 1.5 - 1.0 - 1.4 - 0.9 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_DEFENDER_UC spriteSheet: PIR_6.PCK customArmorPreviewIndex: 43 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_DEFENDER corpseBattle: - STR_CORPSE_DEFENDER corpseGeo: STR_PIR_DEFENDER_DMG weight: 12 personalLight: 5 stats: tu: -15 stamina: -15 visibilityAtDark: 12 overKill: 0.75 frontArmor: 65 sideArmor: 60 rearArmor: 40 underArmor: 40 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.9 - 0.6 - 0.9 - 0.8 - 0.8 - 0.9 - 1.0 - 0.8 - 4.0 - 1.0 - 1.0 - 0.6 - 0.1 - 1.7 - 1.0 - 1.5 - 0.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_GUARDIAN_UC spriteSheet: PIR_19.PCK customArmorPreviewIndex: 45 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_PIR_GUARDIAN corpseBattle: - STR_CORPSE_GUARDIAN corpseGeo: STR_PIR_DEFENDER_DMG weight: 15 personalLight: 5 stats: tu: -20 stamina: -20 firing: 10 melee: -5 throwing: -5 visibilityAtDark: 20 heatVision: 50 overKill: 0.75 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.06 healthCurrent: 0.15 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 0.25 - 0.8 - 0.8 - 0.8 - 0.65 - 1.0 - 0.6 - 0.5 - 0.5 - 1.0 - 0.55 - 0.3 - 1.9 - 1.0 - 2.0 - 0.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_GRAV_ARMOR_UC spriteSheet: PIR_18.PCK customArmorPreviewIndex: 46 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_GRAV_ARMOR corpseGeo: STR_GRAV_CORPSE storeItem: STR_GRAV_ARMOR movementType: 1 weight: 0 personalLight: 5 stats: tu: 15 stamina: 20 melee: -10 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.05 healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 4.0 - 1.0 - 1.0 - 1.5 - 0.2 - 1.0 - 1.0 - 0.6 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X2_BACK - INV_NULL_2X1_B units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_CRYSTALISK_ARMOR_UC spriteSheet: PIR_30.PCK customArmorPreviewIndex: 47 corpseBattle: - STR_CORPSE_CRYSTALISK_ARMOR corpseGeo: STR_CHRYSSALID_HIDE storeItem: STR_CRYSTALISK_ARMOR weight: 25 personalLight: 5 stats: tu: 15 bravery: 20 health: 10 throwing: -20 melee: 15 strength: 15 psiStrength: -15 visibilityAtDark: 15 camouflageAtDark: -4 heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.1 melee: 0.45 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.30 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.15 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.6 damageModifier: - 0.9 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 0.3 - 2.0 - 1.75 - 0.8 - 0.8 - 0.1 - 1.25 - 0.8 - 0.9 - 0.9 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_3X3 - INV_NULL_3X2_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_UC spriteSheet: PIR_31.PCK spriteInv: MAN_31 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: STR_LOADER_ARMOR weight: -60 allowsRunning: false allowsStrafing: false allowsKneeling: false personalLight: 30 stats: tu: -35 reactions: -20 throwing: -20 firing: 10 melee: -30 visibilityAtDark: 12 overKill: 1.0 frontArmor: 80 sideArmor: 85 rearArmor: 85 underArmor: 80 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.05 - 0.8 - 0.9 - 0.9 - 0.5 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 5 ] - type: STR_NIGHT_OPS_ARMOR_UC spriteSheet: PIR_36.PCK customArmorPreviewIndex: 49 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_NIGHT_OPS_ARMOR corpseGeo: STR_RAIDER_CORPSE storeItem: STR_NIGHT_OPS_ARMOR weight: -3 personalLight: 5 visibilityAtDark: 20 heatVision: 30 camouflageAtDay: 0 camouflageAtDark: -5 stats: tu: -5 stamina: -5 reactions: -15 melee: -10 firing: 10 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.1 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 4.0 - 1.0 - 1.0 - 1.0 - 0.2 - 1.1 - 1.0 - 0.9 - 0.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_MEIDO_OUTFIT_UC spriteSheet: PIR_150.PCK customArmorPreviewIndex: 57 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_MEIDO_OUTFIT corpseBattle: - STR_CORPSE_MEIDO corpseGeo: STR_RAIDER_CORPSE stats: stamina: 10 throwing: 5 psiStrength: 6 weight: 3 personalLight: 5 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 morale: flatHundred: -0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.35 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.7 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_LINGERIE_SET_X_UC spriteSheet: PIR_450.PCK customArmorPreviewIndex: 50 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_WENCH_OUTFIT corpseBattle: - STR_CORPSE_UNARMORED corpseGeo: STR_LINGERIE personalLight: 5 allowsRunning: false stats: reactions: 20 psiStrength: 4 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 bravery: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: -0.04 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.2 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 0.6 - 3.0 builtInWeapons: - AUX_GOOD_TOUCH - AUX_BAD_TOUCH - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_LINGERIE_SET_UC spriteSheet: PIR_45.PCK customArmorPreviewIndex: 51 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] spriteUtileGroup: 3 spriteUtileColor: [38, 86, 118, 134, 38, 54, 86, 38, 22, 230, 182, 134, 118, 54, 22, 204, 204, 54, 230, 70, 22, 70, 38, 70, 214, 118, 54, 38, 214, 230, 182, 214, 38, 38, 38, 198, 134, 198, 214, 22, 22, 118, 134, 38, 182, 198, 22, 38, 214, 70, 70, 22, 54, 118, 38, 230, 134, 118, 134, 198, 22, 70, 86, 182, 70, 134, 198, 38, 54, 38, 54, 198, 182, 54, 230, 54, 86, 38, 134, 198, 214, 134, 38, 38, 38, 230, 22, 182, 54, 198, 198, 70, 134, 214, 118, 38] storeItem: STR_LINGERIE_SET weight: 3 corpseBattle: - STR_CORPSE_UNARMORED corpseGeo: STR_LINGERIE personalLight: 5 allowsRunning: false stats: stamina: -5 melee: -10 reactions: 10 bravery: 20 psiStrength: 8 visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.25 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.1 - 1.0 - 1.0 - 0.1 - 1.0 - 0.9 - 0.8 - 1.5 specialWeapon: AUX_SEDUCTION builtInWeapons: - AUX_GOOD_TOUCH - AUX_BAD_TOUCH - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_MAGICAL_GIRL_OUTFIT_UC spriteSheet: PIR_482.PCK customArmorPreviewIndex: 65 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PIR_MAGICAL_OUTFIT corpseGeo: STR_MAGICAL_GIRL_CORPSE storeItem: STR_MAGICAL_GIRL_OUTFIT personalLight: 5 stats: tu: 20 reactions: 20 health: 20 psiStrength: 30 bravery: 30 visibilityAtDark: 18 psiVision: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 movementType: 1 meleeDodge: reactions: 0.55 bravery: 0.35 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: psiStrength: 1.0 flatHundred: -0.70 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.15 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 0.69 - 3.0 - 1.0 - 0.69 - 0.69 - 0.1 - 0.69 - 0.44 - 0.3 - 1.5 specialWeapon: AUX_SEDUCTION builtInWeapons: - AUX_GOOD_TOUCH - AUX_LUCKY_STAR - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_ARMOR_SAINT_UC spriteSheet: PIR_360.PCK customArmorPreviewIndex: 181 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_SAINT_OUTFIT corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_AVATAR_MEDALLION visibilityAtDark: 20 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 5 personalLight: 20 movementType: 1 moveSound: 15 drawingRoutine: 4 bleedImmune: true zombiImmune: true painImmune: true frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 stats: strength: 20 health: 30 stamina: 50 tu: 40 reactions: 20 psiStrength: 20 bravery: 40 meleeDodge: reactions: 0.5 bravery: 0.5 meleeDodgeBackPenalty: 0 recovery: energy: flatHundred: 0.16 healthCurrent: 0.4 stunCurrent: -0.2 stun: stunCurrent: 0.09 psiStrength: 0.4 flatHundred: -0.32 morale: flatHundred: 0.05 moraleCurrent: -0.1777 bravery: 0.0888 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.3 - 1.0 - 0.5 - 1.0 - 0.5 - 0.65 - 1.0 - 1.0 - 1.0 - 0.0 - 0.25 - 0.25 - 0.5 - 0.25 - 0.25 - 0.35 - 0.15 - 0.5 specialWeapon: AUX_ENTROPY_BLAST builtInWeapons: - AUX_SAINT_FISTO - AUX_GOLDEN_SAINT_WEAPON - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_PIR_SPECTRE_UC spriteSheet: PIR_493.PCK spriteInv: MAN_493 customArmorPreviewIndex: 133 corpseBattle: - STR_GHOST_0_CORPSE_BATTLE storeItem: STR_NONE movementType: 1 allowsRunning: false moveSound: 999 personalLight: 5 visibilityAtDark: 30 visibilityAtDay: 20 camouflageAtDay: 10 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 psiVision: 3 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 meleeDodge: psiStrength: 0.75 meleeDodgeBackPenalty: 0 createsMeleeThreat: false painImmune: true zombiImmune: true bleedImmune: true fearImmune: true instantWoundRecovery: true overKill: 999 recovery: energy: psiStrength: 0.75 morale: flatHundred: 0.1 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.1 damageModifier: - 0.2 - 4.0 - 4.0 - 4.0 - 4.0 - 4.0 - 0.2 - 4.0 - 0.0 - 0.0 - 0.0 - 0.0 - 4.0 - 4.0 - 0.2 - 2.0 - 0.0 - 0.0 builtInWeapons: - AUX_GHOSTLY_FEAR - AUX_HAND_LIGHT - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SPECTRE loftempsSet: [ 2 ] - type: STR_PIR_NUDE_SEA_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 9 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_RAIDER_CORPSE personalLight: 20 stats: tu: -10 reactions: -10 firing: -10 melee: -10 throwing: -10 bravery: 30 psiStrength: 12 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.1 healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.1 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_TOPLESS_SEA_UC spriteSheet: PIR_111.PCK customArmorPreviewIndex: 70 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true corpseBattle: - STR_CORPSE_TOPLESS corpseGeo: STR_RAIDER_CORPSE personalLight: 20 stats: tu: -15 reactions: -10 firing: -10 melee: -15 throwing: -10 bravery: 40 psiStrength: 8 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.11 healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.15 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_LS - INV_NULL_1X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SWIMSUIT_SEA_UC spriteSheet: PIR_43.PCK customArmorPreviewIndex: 5 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true corpseBattle: - STR_CORPSE_SWIMSUIT corpseGeo: STR_RAIDER_CORPSE personalLight: 20 stats: tu: -5 reactions: -5 firing: -10 melee: -15 throwing: -5 bravery: 20 psiStrength: 4 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.13 healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_3X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_2X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BIKINI_SEA_UC spriteSheet: PIR_44.PCK spriteInv: MAN_44 customArmorPreviewIndex: 6 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: STR_TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true corpseBattle: - STR_CORPSE_BIKINI corpseGeo: STR_RAIDER_CORPSE personalLight: 20 stats: tu: -15 reactions: -5 firing: -10 melee: -5 throwing: -5 bravery: 30 psiStrength: 8 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.12 healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.2 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.0 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_AMAZON_ARMOR_SEA_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 11 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_AMAZON corpseGeo: STR_RAIDER_CORPSE movementType: 1 moveSound: 212 drawBubbles: true weight: 4 personalLight: 20 stats: bravery: 30 tu: -10 throwing: 5 health: -15 psiStrength: 6 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.12 healthCurrent: 0.2 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.3 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.9 - 1.0 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_BRAINER_OUTFIT_SEA_UC spriteSheet: PIR_281.PCK customArmorPreviewIndex: 2 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM movementType: 1 moveSound: 212 personalLight: 22 drawBubbles: true antiCamouflageAtDay: 3 antiCamouflageAtDark: 3 corpseBattle: - STR_CORPSE_BRAINER_SEA corpseGeo: STR_PADD stats: tu: -20 stamina: -20 reactions: -20 firing: -10 melee: -20 throwing: -15 bravery: 10 visibilityAtDark: 20 visibilityAtDay: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.06 healthCurrent: 0.15 stunCurrent: -0.2 morale: flatHundred: 0.04 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.06 healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.25 - 0.7 - 0.6 - 1.5 - 1.0 - 1.0 - 0.75 - 0.75 - 0.75 - 0.0 - 1.0 - 1.0 - 0.9 - 0.2 - 0.7 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - AUX_IDENT - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_THIEF_ARMOR_SEA_UC spriteSheet: PIR_186.PCK spriteInv: MAN_186 customArmorPreviewIndex: 58 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_THIEF_ARMOR_SEA corpseGeo: STR_GUILD_CORPSE drawingRoutine: 13 allowsRunning: false drawBubbles: true weight: -15 personalLight: 20 camouflageAtDay: -3 camouflageAtDark: -3 stats: tu: -20 stamina: -20 reactions: -35 firing: -25 melee: -25 throwing: -25 psiStrength: -4 visibilityAtDark: 12 visibilityAtDay: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 recovery: energy: flatHundred: 0.06 healthCurrent: 0.15 stunCurrent: -0.2 morale: flatHundred: 0.04 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.7 - 0.25 - 1.35 - 1.0 - 1.0 - 0.8 - 0.75 - 0.35 - 0.0 - 0.1 - 1.0 - 1.4 - 0.1 - 1.0 - 1.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_OXYGEN_2X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_CHILLER_SEA_UC spriteSheet: PIR_676.PCK customArmorPreviewIndex: 85 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_CHILLER corpseGeo: STR_ALIEN_ALLOYS movementType: 1 moveSound: 212 drawBubbles: true personalLight: 20 weight: 15 stats: tu: -20 reactions: -5 melee: -20 throwing: -15 bravery: 20 psiStrength: 2 visibilityAtDark: 20 visibilityAtDay: 20 heatVision: 30 frontArmor: 20 sideArmor: 20 rearArmor: 30 underArmor: 20 recovery: energy: flatHundred: 0.06 healthCurrent: 0.15 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.9 - 0.7 - 0.6 - 1.5 - 1.0 - 0.8 - 0.8 - 0.75 - 1.0 - 0.0 - 0.8 - 1.0 - 1.3 - 0.2 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_SEA_UC spriteSheet: PIR_101.PCK spriteInv: MAN_101 customArmorPreviewIndex: 60 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE weight: -5 personalLight: 20 drawBubbles: true stats: tu: -20 stamina: -10 reactions: -25 firing: -10 melee: -20 throwing: -15 visibilityAtDark: 22 visibilityAtDay: 22 overKill: 0.5 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 recovery: energy: flatHundred: 0.06 healthCurrent: 0.15 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.7 - 0.3 - 1.4 - 0.8 - 0.7 - 0.6 - 0.8 - 0.5 - 0.0 - 0.25 - 1.0 - 0.4 - 0.3 - 1.1 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_POWER_SUIT_ADV_EVA_SEA_UC spriteSheet: PIR_240.PCK customArmorPreviewIndex: 27 corpseBattle: - STR_CORPSE_SUIT_ADV_EVA corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -30 personalLight: 24 drawBubbles: true stats: tu: -35 reactions: -20 throwing: -20 melee: -20 firing: 10 visibilityAtDark: 22 visibilityAtDay: 22 heatVision: 40 overKill: 1.0 frontArmor: 140 sideArmor: 115 rearArmor: 100 underArmor: 85 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.75 - 0.1 - 1.25 - 0.9 - 0.7 - 0.7 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.4 - 3.0 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_BIO_SUIT_ADV_SEA_UC spriteSheet: PIR_47.PCK customArmorPreviewIndex: 28 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_BIO_SUIT_ADV corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: 50 allowsRunning: false drawBubbles: true personalLight: 20 stats: tu: -30 reactions: -30 throwing: -30 melee: -30 firing: -20 strength: 20 health: 60 visibilityAtDark: 16 visibilityAtDay: 16 heatVision: 40 frontArmor: 60 sideArmor: 60 rearArmor: 60 underArmor: 50 recovery: health: healthCurrent: 0.2 stunNormalized: -0.165 energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: 0.10 moraleCurrent: -0.1777 bravery: 0.0888 stun: bravery: 1.0 flatHundred: -0.8 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 health: 0.2 damageModifier: - 0.5 - 0.4 - 0.15 - 0.9 - 0.8 - 0.4 - 0.3 - 0.6 - 0.2 - 0.0 - 0.3 - 0.6 - 0.6 - 0.1 - 1.5 - 0.4 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_BIO_SUIT_NECRO_SEA_UC spriteSheet: PIR_470.PCK customArmorPreviewIndex: 97 corpseBattle: - STR_CORPSE_BIO_SUIT_NECRO corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: 60 forcedTorso: 1 allowsRunning: false drawBubbles: true personalLight: 20 stats: tu: -30 reactions: -30 throwing: -30 melee: -30 firing: -10 strength: 30 health: 90 bravery: 20 psiStrength: 10 visibilityAtDark: 20 visibilityAtDay: 20 heatVision: 60 frontArmor: 65 sideArmor: 65 rearArmor: 65 underArmor: 65 recovery: health: flatHundred: 0.01 healthCurrent: 0.2 stunNormalized: -0.165 energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: 0.10 moraleCurrent: -0.1777 bravery: 0.0888 stun: bravery: 1.0 flatHundred: -0.9 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 health: 0.2 damageModifier: - 0.3 - 0.4 - 0.15 - 0.9 - 0.7 - 0.4 - 0.15 - 0.55 - 0.0 - 0.0 - 0.5 - 0.2 - 0.6 - 0.1 - 1.6 - 0.3 - 0.2 - 0.2 specialWeapon: AUX_BIOSUIT_WEAPON builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_ANNIHILATOR_ARMOR_SEA_UC spriteSheet: PIR_15.PCK customArmorPreviewIndex: 34 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_ANNIHILATOR corpseGeo: STR_PBA_CORPSE weight: 33 personalLight: 20 drawBubbles: true stats: tu: -20 stamina: -10 reactions: 10 firing: 10 throwing: -20 melee: -20 strength: 40 bravery: 20 psiStrength: -20 visibilityAtDark: 24 visibilityAtDay: 24 heatVision: 70 overKill: 1.0 frontArmor: 130 sideArmor: 110 rearArmor: 90 underArmor: 80 movementType: 1 meleeDodge: melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.1 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.2 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.5 damageModifier: - 1.0 - 0.55 - 0.15 - 1.15 - 0.8 - 0.8 - 0.5 - 0.7 - 1.0 - 0.0 - 0.3 - 1.0 - 0.5 - 0.4 - 2.4 - 0.6 specialWeapon: STR_UNARMED_GAUNTLET_PLUS builtInWeapons: - INV_JETPACK_A_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_THEBAN_DRESS_SEA_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 128 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_THEBAN_DRESS corpseGeo: STR_RAIDER_CORPSE storeItem: TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true personalLight: 20 stats: tu: -15 reactions: -10 firing: -10 melee: -15 throwing: -10 psiStrength: 15 bravery: 40 health: 10 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.07 healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.3 flatHundred: 0.1 damageModifier: - 0.15 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 specialWeapon: SPC_ANKH builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_SORCERESS_ARMOR_SEA_UC spriteSheet: PIR_480.PCK customArmorPreviewIndex: 100 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SORCERESS corpseGeo: STR_ETHEREAL_CORPSE personalLight: 18 painImmune: true allowsRunning: false drawBubbles: true movementType: 1 stats: tu: -15 health: -15 stamina: -20 psiStrength: 20 psiSkill: 30 bravery: 40 reactions: 20 visibilityAtDark: 22 visibilityAtDay: 22 camouflageAtDark: -7 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 7 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.3 psi: 0.01 meleeDodgeBackPenalty: 0.0 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 psiStrength: 0.5 psiSkill: 0.5 flatHundred: -0.6 stun: flatHundred: -0.08 healthCurrent: 0.2 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 0.7 - 0.3 - 1.5 - 0.4 - 0.6 - 0.8 - 0.75 - 1.0 - 0.0 - 1.5 - 0.5 - 0.35 - 0.35 - 0.5 - 0.35 specialWeapon: AUX_TK_MAGE_HAND builtInWeapons: - AUX_PSI_ORB - AUX_TOME_LIGHTNING - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_STEALTH_ARMOR_SEA_UC spriteSheet: PIR_46.PCK spriteInv: MAN_46 customArmorPreviewIndex: 36 corpseBattle: - STR_CORPSE_STEALTH corpseGeo: STR_ALIEN_ENTERTAINMENT storeItem: TROLLIUM movementType: 1 moveSound: 212 drawBubbles: true painImmune: true personalLight: 12 visibilityAtDark: 20 visibilityAtDay: 20 camouflageAtDay: 9 camouflageAtDark: 9 psiVision: 3 stats: health: -10 tu: -15 stamina: -10 reactions: 30 firing: -10 melee: -15 throwing: -10 psiSkill: 10 psiStrength: 10 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.06 healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 0.7 - 0.65 - 1.5 - 0.8 - 0.6 - 0.5 - 0.75 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.1 - 0.7 - 0.6 builtInWeapons: - STR_GHOST_BEAM - AUX_GHOST_DAGGER - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_SWIFTSUIT_SEA_UC spriteSheet: PIR_180.PCK customArmorPreviewIndex: 52 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_GRAV_ARMOR corpseGeo: STR_GRAV_CORPSE drawBubbles: true movementType: 1 weight: 6 personalLight: 20 stats: tu: 10 stamina: 15 health: -10 reactions: -5 firing: -10 melee: -5 throwing: -5 bravery: 20 psiStrength: 6 visibilityAtDark: 18 visibilityAtDay: 18 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.14 healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.3 - 0.7 - 0.8 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.2 - 0.0 - 1.0 - 1.0 - 1.2 - 0.3 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_SMALL_A_2X2 - INV_NULL_4X2 - INV_NULL_1X1_LL - INV_NULL_1X1_LS - INV_NULL_1X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_BLITZ_ARMOR_SEA_UC spriteSheet: PIR_27.PCK customArmorPreviewIndex: 38 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_BLITZ_ARMOR corpseGeo: STR_SWIFTSUIT drawBubbles: true movementType: 1 weight: 12 personalLight: 20 stats: tu: 5 reactions: 20 melee: -10 throwing: -10 visibilityAtDark: 24 visibilityAtDay: 24 heatVision: 40 frontArmor: 30 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.16 healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.2 - 0.0 - 1.0 - 1.0 - 1.0 - 0.4 - 1.1 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_JETPACK_B_3X3 - INV_BELT_B_2X1 - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_DEMONIC_ARMOR_SEA_UC spriteSheet: PIR_133.PCK customArmorPreviewIndex: 117 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_DEMONIC_ARMOR corpseGeo: STR_DEMONIC_ESSENCE storeItem: TROLLIUM drawBubbles: true personalLight: 20 movementType: 1 moveSound: 212 weight: 5 stats: tu: 15 stamina: 45 reactions: 15 melee: 45 bravery: 30 firing: -25 throwing: 5 visibilityAtDark: 19 visibilityAtDay: 19 frontArmor: 33 sideArmor: 33 rearArmor: 33 underArmor: 33 meleeDodge: reactions: 0.3 melee: 0.3 psiStrength: 0.5 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: psiSkill: 1.0 flatHundred: -0.3 healthCurrent: 0.2 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.5 bravery: 0.2 damageModifier: - 0.3 - 0.4 - 0.2 - 0.9 - 0.6 - 0.6 - 0.25 - 0.35 - 0.6 - 0.6 - 1.5 - 0.3 - 0.6 - 0.1 - 0.6 - 0.6 - 0.3 - 0.3 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_CRYSTALISK_ARMOR_SEA_UC spriteSheet: PIR_30.PCK customArmorPreviewIndex: 47 corpseBattle: - STR_CORPSE_CRYSTALISK_ARMOR corpseGeo: STR_CHRYSSALID_HIDE storeItem: TROLLIUM weight: 20 personalLight: 20 drawBubbles: true stats: tu: 5 bravery: 30 health: 10 throwing: -25 firing: -10 melee: 5 strength: 15 psiStrength: -15 visibilityAtDark: 19 visibilityAtDay: 19 camouflageAtDay: -3 camouflageAtDark: -3 heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 30 meleeDodge: melee: 0.45 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.15 health: -0.075 flatHundred: -0.15 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.6 damageModifier: - 0.9 - 0.7 - 0.35 - 1.4 - 1.0 - 1.0 - 0.55 - 0.6 - 0.3 - 0.0 - 1.75 - 0.8 - 0.8 - 0.1 - 1.25 - 0.8 specialWeapon: STR_GAUNTLET_CLAW builtInWeapons: - INV_NULL_3X3 - INV_NULL_3X2_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_SEA_UC spriteSheet: PIR_31.PCK spriteInv: MAN_31 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -60 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: tu: -35 reactions: -20 firing: 10 throwing: -30 melee: -30 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 1.0 frontArmor: 80 sideArmor: 85 rearArmor: 85 underArmor: 80 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.7 - 0.05 - 0.9 - 0.9 - 0.9 - 0.4 - 0.55 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 5 ] - type: STR_MAGICAL_GIRL_OUTFIT_SEA_UC spriteSheet: PIR_482.PCK customArmorPreviewIndex: 65 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_PIR_MAGICAL_OUTFIT corpseGeo: STR_MAGICAL_GIRL_CORPSE storeItem: TROLLIUM personalLight: 20 drawBubbles: true stats: firing: -10 melee: -15 throwing: -10 health: 20 psiStrength: 30 bravery: 30 visibilityAtDark: 18 visibilityAtDay: 18 psiVision: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 movementType: 1 meleeDodge: reactions: 0.5 bravery: 0.2 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: psiStrength: 1.0 flatHundred: -0.70 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.15 - 0.52 - 0.44 - 1.12 - 0.69 - 0.69 - 0.44 - 0.44 - 0.69 - 0.0 - 1.0 - 0.69 - 0.69 - 0.1 - 0.69 - 0.44 specialWeapon: AUX_SEDUCTION builtInWeapons: - AUX_GOOD_TOUCH - AUX_LUCKY_STAR - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_SPACE_POD_UC spriteSheet: PIR_112.PCK spriteInv: MAN_112 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 drawingRoutine: 4 allowsRunning: false allowsKneeling: false stats: tu: -30 reactions: -30 firing: -30 health: 30 visibilityAtDay: 25 visibilityAtDark: 20 overKill: 1.0 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 morale: bravery: 0.0666 stun: stunCurrent: 0.12 healthCurrent: 0.15 health: -0.075 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.4 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_SPACE_UC spriteSheet: PIR_114.PCK spriteInv: MAN_101 customArmorPreviewIndex: 60 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_SUIT_SPACE corpseGeo: STR_GUILD_CORPSE weight: 0 personalLight: 20 movementType: 1 allowsRunning: false stats: tu: 20 melee: -5 throwing: -20 reactions: -10 visibilityAtDark: 30 overKill: 0.5 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.2 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: 0.02 healthCurrent: 0.3 health: -0.3 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.5 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.5 - 0.0 - 0.25 - 1.0 - 0.4 - 0.3 - 1.1 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 3 ] - type: STR_IRONMAN_ARMOR_SPACE_UC spriteSheet: PIR_42.PCK customArmorPreviewIndex: 30 spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] corpseBattle: - STR_CORPSE_IRONMAN_SPACE corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM movementType: 1 weight: 0 allowsRunning: false personalLight: 26 stats: tu: 30 stamina: 30 strength: 10 bravery: 10 firing: -10 melee: -10 throwing: -10 visibilityAtDark: 30 overKill: 0.75 frontArmor: 85 sideArmor: 70 rearArmor: 60 underArmor: 50 meleeDodge: reactions: 0.1 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.1 morale: flatHundred: -0.03 moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: -0.22 healthCurrent: 0.1 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 1.2 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.2 - 0.0 - 0.1 - 1.0 - 0.8 - 0.5 - 2.0 - 0.8 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_ANNIHILATOR_ARMOR_SPACE_UC spriteSheet: PIR_115.PCK customArmorPreviewIndex: 34 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_ANNIHILATOR_SPACE corpseGeo: STR_PBA_CORPSE forcedTorso: 1 movementType: 1 allowsRunning: false weight: 16 personalLight: 20 stats: tu: 50 stamina: 50 bravery: 30 reactions: 20 firing: 25 strength: 40 psiStrength: -20 visibilityAtDark: 40 overKill: 1.0 frontArmor: 130 sideArmor: 110 rearArmor: 90 underArmor: 80 meleeDodge: melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.1 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: 0.06 healthCurrent: 0.3 health: -0.3 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.5 damageModifier: - 1.0 - 0.8 - 0.15 - 0.8 - 0.8 - 0.8 - 0.6 - 0.9 - 1.0 - 0.0 - 0.3 - 1.0 - 0.5 - 0.4 - 2.4 - 0.6 specialWeapon: STR_UNARMED_GAUNTLET_PLUS builtInWeapons: - INV_JETPACK_A_3X3 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 4 ] - type: STR_SORCERESS_ARMOR_SPACE_UC spriteSheet: PIR_480.PCK customArmorPreviewIndex: 100 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SORCERESS corpseGeo: STR_ETHEREAL_CORPSE personalLight: 20 painImmune: true movementType: 1 allowsRunning: false stats: tu: -15 health: -15 stamina: 20 psiStrength: 20 psiSkill: 30 bravery: 40 reactions: 20 visibilityAtDark: 35 camouflageAtDark: -7 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 7 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.4 psi: 0.01 meleeDodgeBackPenalty: 0.0 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 psiStrength: 0.5 psiSkill: 0.5 flatHundred: -0.6 stun: flatHundred: -0.16 healthCurrent: 0.2 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.4 - 1.0 - 0.4 - 0.6 - 1.0 - 1.0 - 1.0 - 0.0 - 1.5 - 0.5 - 0.35 - 0.35 - 0.35 - 0.35 - 0.3 - 0.3 specialWeapon: AUX_TK_MAGE_HAND builtInWeapons: - AUX_PSI_ORB - AUX_TOME_LIGHTNING - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X loftempsSet: [ 3 ] - type: STR_PIR_NUDE_DREAMLAND_UC spriteSheet: PIR_500.PCK customArmorPreviewIndex: 9 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_PIR_NUDE_DREAMLAND personalLight: 15 stats: tu: 20 health: 20 visibilityAtDark: 10 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 bleedImmune: true recovery: energy: flatHundred: 0.3 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.15 psiStrength: 0.3 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.033 stunCurrent: 0.09 psiStrength: 0.25 flatHundred: -0.15 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.35 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R loftempsSet: [ 2 ] - type: STR_SLAVE_NUDE_UC spriteSheet: PIR_501.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 88 storeItem: STR_NONE corpseBattle: - STR_CORPSE_SLAVE_NUDE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: stamina: 15 reactions: 5 melee: 5 meleeDodge: reactions: 0.55 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.75 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 0.2 - 3.0 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_LOINCLOTH_UC spriteSheet: PIR_503.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 90 storeItem: STR_NONE corpseBattle: - STR_CORPSE_SLAVE_NUDE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: stamina: 15 reactions: 5 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 - 0.2 - 2.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_PUNK_UC spriteSheet: PIR_510.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 166 storeItem: STR_NONE corpseBattle: - STR_CORPSE_SLAVE_JUMPSUIT corpseGeo: STR_BANDAGE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 weight: 3 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.1 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.85 - 0.85 - 4.0 - 0.1 - 0.85 - 1.0 - 0.1 - 0.9 - 1.0 - 0.4 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_TUNIC_A_UC spriteSheet: PIR_505.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 167 storeItem: STR_PELTAST_ARMOR corpseBattle: - STR_CORPSE_SLAVE_NUDE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 stats: tu: 5 stamina: 5 throwing: 5 frontArmor: 12 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.35 meleeDodgeBackPenalty: 0.65 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.9 - 4.0 - 0.1 - 0.8 - 1.0 - 0.1 - 0.85 - 1.0 - 0.25 - 1.8 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_ROUND_SHIELD - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_TUNIC_UC spriteSheet: PIR_505.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 89 storeItem: STR_PELTAST_ARMOR corpseBattle: - STR_CORPSE_SLAVE_NUDE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 stats: tu: 5 stamina: 5 reactions: 5 throwing: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 0.1 - 0.85 - 1.0 - 0.25 - 1.8 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_PIROMAN_A_UC spriteSheet: PIR_506.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] customArmorPreviewIndex: 93 storeItem: STR_PIROMAN_ARMOR corpseBattle: - STR_CORPSE_SLAVE_PIROMAN corpseGeo: STR_GUILD_CORPSE forcedTorso: 1 weight: 8 visibilityAtDark: 10 personalLight: 5 overKill: 0.75 stats: tu: 5 stamina: -5 reactions: -10 melee: 10 health: 5 bravery: 20 psiStrength: 8 frontArmor: 28 sideArmor: 20 rearArmor: 16 underArmor: 8 meleeDodge: reactions: 0.25 melee: 0.6 meleeDodgeBackPenalty: 0.7 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 0.5 - 0.6 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.2 - 0.7 - 0.35 - 1.3 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_ROMAN_SHIELD - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_PIROMAN_UC spriteSheet: PIR_506.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] customArmorPreviewIndex: 92 storeItem: STR_PIROMAN_ARMOR corpseBattle: - STR_CORPSE_SLAVE_PIROMAN corpseGeo: STR_GUILD_CORPSE forcedTorso: 1 weight: 8 visibilityAtDark: 10 personalLight: 5 overKill: 0.75 stats: tu: 10 stamina: -5 reactions: -5 melee: 10 health: 5 bravery: 20 psiStrength: 2 frontArmor: 20 sideArmor: 16 rearArmor: 16 underArmor: 8 meleeDodge: reactions: 0.25 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.65 - 0.7 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.2 - 0.8 - 0.35 - 1.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_CRUSADER_A_UC spriteSheet: PIR_507.PCK spriteInv: MAN_517 customArmorPreviewIndex: 95 storeItem: STR_CRUSADER_ARMOR corpseBattle: - STR_CORPSE_SLAVE_CRUSADER corpseGeo: STR_CRUSADER_ARMOR_DMG forcedTorso: 1 weight: 20 visibilityAtDark: 8 visibilityAtDay: 30 personalLight: 5 moveSound: 237 overKill: 0.75 stats: tu: -5 stamina: -20 reactions: -20 strength: 10 melee: 15 health: 10 bravery: 30 psiStrength: 7 frontArmor: 40 sideArmor: 30 rearArmor: 22 underArmor: 10 meleeDodge: melee: 0.75 meleeDodgeBackPenalty: 0.7 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.5 - 1.0 - 0.8 - 1.0 - 0.7 - 0.8 - 0.6 - 0.4 - 0.6 - 3.0 - 0.1 - 1.0 - 1.5 - 0.1 - 1.4 - 0.5 - 0.6 - 1.6 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - AUX_CRUSADER_SHIELD - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_CRUSADER_UC spriteSheet: PIR_507.PCK spriteInv: MAN_507 customArmorPreviewIndex: 94 storeItem: STR_CRUSADER_ARMOR corpseBattle: - STR_CORPSE_SLAVE_CRUSADER corpseGeo: STR_CRUSADER_ARMOR_DMG forcedTorso: 1 weight: 20 visibilityAtDark: 8 visibilityAtDay: 30 personalLight: 5 moveSound: 237 overKill: 0.75 stats: tu: -5 stamina: -15 reactions: -15 strength: 10 melee: 15 health: 10 bravery: 30 psiStrength: 5 frontArmor: 32 sideArmor: 26 rearArmor: 22 underArmor: 10 meleeDodge: melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.5 - 1.0 - 0.9 - 1.0 - 0.7 - 0.9 - 0.6 - 0.5 - 0.7 - 3.0 - 0.1 - 1.0 - 1.5 - 0.1 - 1.4 - 0.6 - 0.6 - 1.6 specialWeapon: STR_UNARMED_GAUNTLET builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_PIRATE_UC spriteSheet: PIR_518.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 109 storeItem: STR_CLOTHING corpseBattle: - STR_CORPSE_SLAVE_PIRATE corpseGeo: STR_BANDAGE visibilityAtDark: 10 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: bravery: 10 psiStrength: 2 melee: 10 stamina: 5 tu: 5 firing: 5 meleeDodge: reactions: 0.3 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.1 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.3 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_JUMPSUIT_UC spriteSheet: PIR_515.PCK customArmorPreviewIndex: 131 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_RUNT_OUTFIT corpseBattle: - STR_CORPSE_SLAVE_JUMPSUIT corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 10 camouflageAtDay: -5 camouflageAtDark: -1 personalLight: 5 overKill: 0.75 frontArmor: 13 sideArmor: 9 rearArmor: 10 underArmor: 8 stats: bravery: 10 reactions: 5 psiStrength: 6 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.75 - 0.7 - 4.0 - 0.1 - 1.0 - 0.7 - 0.1 - 1.1 - 0.75 - 0.3 - 0.65 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_TAC_VEST_UC spriteSheet: PIR_511.PCK customArmorPreviewIndex: 159 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_TAC_VEST corpseBattle: - STR_CORPSE_SLAVE_TAC_VEST corpseGeo: STR_SECURITY_CORPSE weight: 6 personalLight: 5 stats: tu: -5 stamina: -5 visibilityAtDark: 9 frontArmor: 25 sideArmor: 10 rearArmor: 15 underArmor: 5 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.85 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.15 - 1.0 - 0.3 - 1.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_DEFENDER_SLAVE_UC spriteSheet: PIR_516.PCK customArmorPreviewIndex: 172 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_DEFENDER_ARMOR_HUMAN corpseBattle: - STR_CORPSE_SLAVE_DEFENDER corpseGeo: STR_SECURITY_CORPSE weight: 12 personalLight: 5 stats: tu: -10 stamina: -15 visibilityAtDark: 12 overKill: 0.75 frontArmor: 50 sideArmor: 45 rearArmor: 30 underArmor: 25 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.9 - 0.6 - 0.9 - 0.8 - 0.8 - 0.9 - 1.0 - 0.8 - 4.0 - 0.1 - 1.0 - 0.6 - 0.15 - 1.7 - 1.0 - 0.6 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_OPERATOR_UC spriteSheet: PIR_528.PCK customArmorPreviewIndex: 187 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_OPERATOR_ARMOR corpseBattle: - STR_CORPSE_SLAVE_OPERATOR corpseGeo: STR_SPARTAN_CORPSE weight: 5 visibilityAtDark: 10 camouflageAtDay: -8 camouflageAtDark: -2 antiCamouflageAtDay: -2 personalLight: 5 overKill: 0.75 stats: reactions: 15 firing: 10 tu: -5 stamina: -5 psiStrength: -3 frontArmor: 22 sideArmor: 12 rearArmor: 16 underArmor: 10 meleeDodge: reactions: 0.2 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.25 - 0.75 - 0.75 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.15 - 1.0 - 0.35 - 0.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_GI_UC spriteSheet: PIR_522.PCK customArmorPreviewIndex: 101 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_GI_ARMOR corpseBattle: - STR_CORPSE_SLAVE_GI corpseGeo: STR_SPARTAN_CORPSE weight: 2 visibilityAtDark: 10 camouflageAtDay: -12 camouflageAtDark: -3 personalLight: 5 overKill: 0.75 stats: reactions: 25 firing: 5 health: 5 bravery: 10 frontArmor: 16 sideArmor: 9 rearArmor: 12 underArmor: 9 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.85 - 0.75 - 1.1 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.1 - 1.0 - 0.25 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_POINTMAN_UC spriteSheet: PIR_533.PCK customArmorPreviewIndex: 162 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] storeItem: STR_SLAVE_ARMOR_POINTMAN corpseBattle: - STR_CORPSE_SLAVE_ARMOR_POINTMAN corpseGeo: STR_SECURITY_CORPSE forcedTorso: 1 weight: 4 visibilityAtDark: 10 camouflageAtDay: -8 camouflageAtDark: -2 personalLight: 5 overKill: 0.75 stats: reactions: 10 firing: 5 health: 5 frontArmor: 24 sideArmor: 16 rearArmor: 20 underArmor: 12 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.75 - 0.7 - 1.1 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.2 - 1.0 - 0.35 - 0.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_DEMOLISHER_UC spriteSheet: PIR_537.PCK customArmorPreviewIndex: 164 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] storeItem: STR_SLAVE_ARMOR_DEMOLISHER corpseBattle: - STR_CORPSE_SLAVE_ARMOR_DEMOLISHER corpseGeo: STR_SECURITY_CORPSE forcedTorso: 1 weight: -10 visibilityAtDark: 10 camouflageAtDay: -5 camouflageAtDark: -1 personalLight: 5 overKill: 0.75 stats: reactions: -15 tu: -10 stamina: -20 melee: -15 health: 10 bravery: 10 frontArmor: 34 sideArmor: 24 rearArmor: 22 underArmor: 18 meleeDodge: melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.75 - 0.75 - 1.0 - 0.75 - 1.0 - 1.0 - 0.75 - 0.9 - 0.8 - 4.0 - 0.1 - 1.0 - 0.8 - 0.1 - 1.35 - 1.0 - 0.55 - 0.55 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X1_B units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_LEGION_UC spriteSheet: PIR_524.PCK customArmorPreviewIndex: 134 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] storeItem: STR_LEGION_ARMOR corpseBattle: - STR_CORPSE_SLAVE_LEGION corpseGeo: STR_LEGION_ARMOR_DMG forcedTorso: 1 weight: 10 visibilityAtDark: 16 personalLight: 5 heatVision: 30 overKill: 0.75 stats: tu: -5 stamina: -10 firing: 10 health: 5 bravery: 10 melee: 5 frontArmor: 35 sideArmor: 30 rearArmor: 25 underArmor: 15 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.9 - 0.75 - 1.0 - 0.8 - 0.75 - 0.8 - 4.0 - 0.1 - 1.0 - 0.8 - 0.2 - 1.5 - 0.75 - 0.45 - 0.75 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_DOOM_UC spriteSheet: PIR_525.PCK customArmorPreviewIndex: 96 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] storeItem: STR_DOOMGUY_ARMOR corpseBattle: - STR_CORPSE_SLAVE_DOOM corpseGeo: STR_DOOMGUY_ARMOR_DMG forcedTorso: 1 weight: -10 visibilityAtDark: 16 personalLight: 5 heatVision: 30 overKill: 0.75 stats: reactions: 20 firing: 10 health: 15 bravery: 20 tu: 10 frontArmor: 36 sideArmor: 32 rearArmor: 24 underArmor: 16 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.5 - 1.0 - 0.75 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 0.75 - 0.5 - 0.1 - 1.0 - 0.75 - 0.15 - 1.4 - 0.9 - 0.35 - 0.75 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_DOOM_2_UC spriteSheet: PIR_526.PCK customArmorPreviewIndex: 115 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] storeItem: STR_DOOMGUY_2_ARMOR corpseBattle: - STR_CORPSE_SLAVE_DOOM_2 corpseGeo: STR_DOOMGUY_ARMOR forcedTorso: 1 weight: -10 visibilityAtDark: 16 personalLight: 5 heatVision: 30 overKill: 0.75 stats: reactions: 20 firing: 10 health: 15 bravery: 20 tu: 10 frontArmor: 48 sideArmor: 40 rearArmor: 32 underArmor: 24 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.5 - 1.0 - 0.75 - 1.0 - 0.8 - 0.8 - 0.75 - 1.0 - 0.75 - 0.5 - 0.1 - 1.0 - 0.75 - 0.15 - 1.6 - 0.9 - 0.35 - 0.75 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_DIVER_UC spriteSheet: PIR_541.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 170 personalLight: 5 storeItem: STR_DIVER_OUTFIT corpseBattle: - STR_CORPSE_DIVER corpseGeo: STR_SCRAP_METAL weight: 3 camouflageAtDark: -1 meleeDodge: reactions: 0.3 melee: 0.1 overKill: 0.75 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 1.5 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.7 - 3.0 - 0.1 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 0.6 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_4X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_SPACE_SUIT_UC spriteSheet: PIR_540.PCK spriteInv: MAN_540 customArmorPreviewIndex: 120 storeItem: STR_SPACE_SUIT_HUMAN corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE forcedTorso: 1 weight: 6 personalLight: 5 stats: tu: -5 stamina: -10 melee: -5 health: 5 throwing: -5 reactions: -5 psiStrength: 3 visibilityAtDark: 14 overKill: 0.75 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.1 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.65 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_SLAVE_UC spriteSheet: PIR_31.PCK spriteInv: MAN_531 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: STR_LOADER_ARMOR weight: -60 personalLight: 30 allowsRunning: false allowsStrafing: false allowsKneeling: false stats: tu: -20 reactions: -15 throwing: -20 firing: 10 melee: -30 visibilityAtDark: 9 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.35 - 1.0 - 0.05 - 0.8 - 0.9 - 0.9 - 0.5 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 5 ] - type: STR_DEVASTATOR_ARMOR_SLAVE_UC spriteSheet: DEVASTATOR.PCK spriteInv: MAN_87 customArmorPreviewIndex: 119 corpseBattle: - STR_CORPSE_DEVASTATOR corpseGeo: STR_PBA_CORPSE storeItem: STR_DEVASTATOR_ARMOR weight: 50 personalLight: 30 allowsRunning: false allowsStrafing: false allowsKneeling: false forcedTorso: 1 stats: strength: 100 health: 25 tu: -25 reactions: -10 throwing: -10 firing: 10 melee: -15 visibilityAtDark: 16 visibilityAtDay: 30 heatVision: 50 overKill: 1.0 frontArmor: 150 sideArmor: 150 rearArmor: 125 underArmor: 125 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 flatHundred: -0.15 damageModifier: - 0.25 - 1.0 - 0.05 - 1.0 - 1.0 - 1.0 - 0.5 - 0.6 - 0.25 - 0.0 - 0.0 - 1.0 - 0.3 - 0.9 - 3.5 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 5 ] - type: STR_SLAVE_ARMOR_SAINT_UC spriteSheet: PIR_530.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 182 storeItem: STR_SAINT_OUTFIT corpseBattle: - STR_CORPSE_SLAVE_SAINT corpseGeo: STR_AVATAR_MEDALLION visibilityAtDark: 20 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 5 personalLight: 20 movementType: 1 moveSound: 15 drawingRoutine: 4 bleedImmune: true zombiImmune: true painImmune: true frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 stats: strength: 50 health: 50 stamina: 40 tu: 60 reactions: 20 psiStrength: 20 melee: 20 bravery: 40 meleeDodge: reactions: 0.6 bravery: 0.4 meleeDodgeBackPenalty: 0 recovery: energy: flatHundred: 0.16 healthCurrent: 0.4 stunCurrent: -0.2 stun: stunCurrent: 0.09 psiStrength: 0.4 flatHundred: -0.32 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.15 - 1.0 - 0.5 - 1.0 - 0.5 - 0.65 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.25 - 0.5 - 0.25 - 0.25 - 0.35 - 0.1 - 0.4 specialWeapon: AUX_ENTROPY_BLAST builtInWeapons: - AUX_SAINT_FISTO - AUX_GOLDEN_SAINT_WEAPON - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 2 ] - type: STR_SUPER_SLAVE_ARMOR_UC spriteSheet: SUPER.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 87 storeItem: STR_SUPER_SLAVE_ARMOR corpseBattle: - STR_CORPSE_SUPER_SLAVE forcedTorso: 1 visibilityAtDark: 10 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: reactions: -20 melee: 5 throwing: 5 strength: 5 bravery: 10 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.5 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.6 - 1.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_GREEN_LIGHTER_ARMOR_UC spriteSheet: LIGHTER.PCK spriteInv: MAN_511 spriteFaceGroup: 6 spriteFaceColor: [163, 163, 163, 163, 163, 163, 163, 163] spriteHairGroup: 9 spriteHairColor: [245, 245, 245, 245, 245, 245, 245, 245] customArmorPreviewIndex: 87 storeItem: STR_GREEN_LIGHTER_ARMOR corpseBattle: - STR_CORPSE_GREEN_LIGHTER forcedTorso: 1 allowsRunning: false bleedImmune: true personalLight: 5 visibilityAtDark: 10 visibilityAtDay: 25 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: reactions: -20 bravery: 50 psiStrength: 20 recovery: morale: bravery: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: health: -0.12 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 0.0 - 0.2 - 1.0 - 1.0 - 0.1 - 1.0 - 0.6 - 0.4 - 1.2 builtInWeapons: - AUX_BONG - AUX_LIGHTER - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_BAT_GLAD_ARMOR_UC spriteSheet: BATGLAD.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] customArmorPreviewIndex: 87 storeItem: STR_BAT_GLAD_ARMOR corpseBattle: - STR_CORPSE_BAT_GLAD weight: 12 forcedTorso: 1 allowsKneeling: false personalLight: 5 visibilityAtDay: 25 visibilityAtDark: 16 camouflageAtDark: 6 overKill: 0.75 frontArmor: 32 sideArmor: 32 rearArmor: 37 underArmor: 32 stats: stamina: -10 reactions: -10 bravery: 20 throwing: 15 melee: 10 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 0.8 - 2.5 - 0.1 - 1.0 - 0.65 - 0.15 - 1.0 - 1.0 - 0.7 - 0.9 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_FLASH_BANG_ARMOR_UC spriteSheet: FLASHBANG.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] customArmorPreviewIndex: 87 storeItem: STR_FLASH_BANG_ARMOR corpseBattle: - STR_CORPSE_FLASH_BANG forcedTorso: 1 personalLight: 5 visibilityAtDay: 20 visibilityAtDark: 10 overKill: 1.0 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: tu: 60 stamina: 40 reactions: 40 bravery: 40 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 stun: flatHundred: -0.1 healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 2.0 - 1.0 - 2.0 - 1.0 - 1.0 - 0.7 - 0.7 - 1.0 - 1.0 - 2.0 - 0.4 - 0.5 - 0.5 - 0.1 - 1.0 - 1.0 - 1.5 - 1.1 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_PILLOW_KNIGHT_UC spriteSheet: PIR_514.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 111 storeItem: STR_PILLOW_KNIGHT corpseBattle: - STR_CORPSE_PILLOW_KNIGHT corpseGeo: STR_PILLOW_KNIGHT visibilityAtDark: 10 personalLight: 5 overKill: 0.75 stats: melee: 5 reactions: 5 health: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: 0.05 psiStrength: -0.1 energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 2.5 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.0 - 0.5 - 0.25 - 2.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_PILLOW - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_2X1_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_NUDE_SEA_UC spriteSheet: PIR_501.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 88 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_NUDE movementType: 1 moveSound: 212 drawBubbles: true personalLight: 18 visibilityAtDark: 16 visibilityAtDay: 16 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: tu: -10 reactions: -5 firing: -10 melee: -10 throwing: -10 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: flatHundred: -0.1 healthCurrent: 0.1 health: -0.0625 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 1.15 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.1 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC spriteSheet: PIR_503.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 90 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_NUDE movementType: 1 moveSound: 212 drawBubbles: true personalLight: 20 visibilityAtDark: 16 visibilityAtDay: 16 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: tu: -10 reactions: -10 firing: -10 melee: -15 throwing: -10 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: flatHundred: -0.11 healthCurrent: 0.1 health: -0.0625 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.75 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.1 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_DIVER_SEA_UC spriteSheet: PIR_542.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] customArmorPreviewIndex: 170 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_DIVER corpseGeo: STR_SCRAP_METAL forcedTorso: 1 movementType: 1 moveSound: 212 weight: 3 personalLight: 21 drawBubbles: true visibilityAtDark: 18 visibilityAtDay: 18 stats: stamina: -20 firing: -5 melee: -15 throwing: -10 reactions: -5 meleeDodge: reactions: 0.2 melee: 0.1 overKill: 0.75 frontArmor: 7 sideArmor: 7 rearArmor: 12 underArmor: 7 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 1.0 - 0.65 - 0.75 - 0.7 - 0.0 - 0.1 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_OXYGEN_4X3 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_SPACE_SUIT_SEA_UC spriteSheet: PIR_540.PCK spriteInv: MAN_540 customArmorPreviewIndex: 120 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE forcedTorso: 1 weight: 6 personalLight: 22 drawBubbles: true stats: tu: -15 stamina: -10 firing: -10 melee: -20 throwing: -15 health: 5 reactions: -15 psiStrength: 3 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 0.75 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.65 - 0.7 - 0.25 - 1.2 - 0.8 - 0.7 - 0.6 - 0.75 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_SLAVE_SEA_UC spriteSheet: PIR_31.PCK spriteInv: MAN_531 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -60 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: tu: -20 reactions: -15 firing: 10 throwing: -30 melee: -30 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.1 health: -0.0625 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.35 - 0.7 - 0.05 - 0.9 - 0.9 - 0.9 - 0.4 - 0.55 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 5 ] - type: STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC spriteSheet: DEVASTATOR.PCK spriteInv: MAN_87 customArmorPreviewIndex: 119 corpseBattle: - STR_CORPSE_DEVASTATOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: 50 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: strength: 100 health: 25 tu: -25 reactions: -20 throwing: -20 melee: -30 visibilityAtDark: 22 visibilityAtDay: 22 heatVision: 50 overKill: 1.0 frontArmor: 150 sideArmor: 150 rearArmor: 125 underArmor: 125 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.1 health: -0.0625 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 flatHundred: -0.15 damageModifier: - 0.25 - 0.7 - 0.05 - 1.5 - 1.0 - 1.0 - 0.4 - 0.5 - 0.25 - 0.0 - 0.0 - 1.0 - 0.3 - 0.9 - 3.5 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 5 ] - type: STR_SPACE_POD_SLAVE_UC spriteSheet: PIR_112.PCK spriteInv: MAN_520 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 allowsRunning: false allowsKneeling: false drawingRoutine: 4 stats: tu: -20 reactions: -20 firing: -30 health: 20 visibilityAtDay: 25 visibilityAtDark: 16 overKill: 1.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 morale: bravery: 0.0666 stun: stunCurrent: 0.12 healthCurrent: 0.15 health: -0.0625 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.4 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_SPACE_SUIT_SPACE_UC spriteSheet: PIR_540.PCK spriteInv: MAN_540 customArmorPreviewIndex: 120 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT_SPACE corpseGeo: STR_GUILD_CORPSE forcedTorso: 1 weight: 0 movementType: 1 allowsRunning: false personalLight: 20 stats: tu: 20 melee: -5 throwing: -15 reactions: -10 visibilityAtDark: 30 overKill: 0.5 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.15 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.0625 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.65 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_SLAVE_NUDE_DREAMLAND_UC spriteSheet: PIR_501.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 95, 161, 161, 163, 162, 161, 163, 96, 96, 161, 160, 162, 96, 162, 161, 162, 96, 96, 163, 162, 163, 163, 161, 161, 163, 161, 96, 98, 97, 160, 161, 96, 163, 163, 161, 161, 96, 163, 162, 96, 162, 163, 162, 161, 161, 98, 163, 162, 96, 162, 162, 161, 163, 96, 161, 161, 162, 96, 96, 96, 98, 162, 96, 160, 162, 162, 163, 161, 96, 97, 97, 159, 159, 161, 160, 162, 98, 98, 98, 160, 161, 163, 163, 163, 96, 99, 96, 160, 97, 163, 162, 162] spriteHairGroup: 9 spriteHairColor: [96, 144, 160, 36, 246, 246, 246, 21, 246, 246, 54, 163, 64, 35, 159, 164, 162, 162, 160, 244, 144, 34, 246, 245, 4, 50, 2, 160, 246, 133, 117, 117, 163, 146, 163, 148, 246, 246, 245, 129, 85, 38, 244, 34, 159, 66, 245, 51, 244, 22, 162, 244, 160, 196, 38, 246, 196, 160, 246, 164, 163, 50, 162, 227, 161, 245, 163, 147, 246, 134, 246, 159, 146, 144, 96, 163, 245, 245, 159, 240, 246, 36, 97, 3, 245, 246, 162, 246, 5, 159, 95, 37, 96, 244, 40, 246] customArmorPreviewIndex: 88 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_NUDE visibilityAtDark: 10 personalLight: 17 bleedImmune: true overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 stats: strength: 40 health: 40 tu: 40 psiStrength: 10 meleeDodge: reactions: 0.55 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.3 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.2 psiStrength: 0.3 moraleCurrent: -0.1777 bravery: 0.0888 stun: healthCurrent: 0.1 health: -0.033 stunCurrent: 0.09 psiStrength: 0.25 flatHundred: -0.15 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.35 - 1.0 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO loftempsSet: [ 3 ] - type: STR_PEASANT_NUDE_UC spriteSheet: PIR_500.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 121 storeItem: STR_NONE corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 9 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: stamina: 25 reactions: 15 melee: 5 psiStrength: 5 meleeDodge: reactions: 0.55 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: flatHundred: -0.03 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 0.15 - 3.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_BONDAGE_GEAR_UC spriteSheet: PIR_490.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: TROLLIUM corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 16 heatVision: 30 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: health: 5 stamina: 15 reactions: -10 firing: -10 throwing: -10 psiStrength: 5 meleeDodge: reactions: 0.15 psiStrength: 0.15 psiSkill: 0.3 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: 0.03 moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.025 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 flatHundred: -0.15 damageModifier: - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 2.5 - 0.0 - 0.65 - 1.0 - 0.1 - 0.75 - 0.5 - 0.15 - 2.85 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_3X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_PEASANT loftempsSet: [ 2 ] - type: STR_PEASANT_ARMOR_DRESS_UC spriteSheet: PIR_560.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 122 storeItem: STR_NONE corpseBattle: - STR_CORPSE_PEASANT_DRESS visibilityAtDark: 9 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: flatHundred: 0.01 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 1.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.85 - 1.0 - 0.25 - 1.35 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_HUNTER_UC spriteSheet: PIR_556.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 150 storeItem: STR_CLOTHING_TRIBAL corpseBattle: - STR_CORPSE_PEASANT_HUNTER visibilityAtDark: 9 camouflageAtDay: -6 antiCamouflageAtDay: 3 antiCamouflageAtDark: 3 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 weight: 2 stats: tu: 5 stamina: 15 reactions: 10 melee: 5 throwing: 10 psiStrength: 5 meleeDodge: reactions: 0.45 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: flatHundred: -0.04 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 4.0 - 0.0 - 0.7 - 1.0 - 0.1 - 0.6 - 1.0 - 0.15 - 2.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_MILITIA_UC spriteSheet: PIR_562.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 141 storeItem: STR_PEASANT_ARMOR_MILITIA corpseBattle: - STR_CORPSE_PEASANT_MILITIA corpseGeo: STR_SCRAP_METAL weight: 5 visibilityAtDark: 9 personalLight: 5 overKill: 0.75 frontArmor: 15 sideArmor: 10 rearArmor: 12 underArmor: 6 stats: tu: 5 reactions: 5 health: 5 melee: 10 throwing: 5 bravery: 10 meleeDodge: reactions: 0.4 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 flatHundred: 0.05 damageModifier: - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.75 - 0.9 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.3 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_JUMPSUIT_UC spriteSheet: PIR_555.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 130 storeItem: STR_RUNT_OUTFIT corpseBattle: - STR_CORPSE_PEASANT_JUMPSUIT corpseGeo: STR_GUILD_CORPSE weight: -4 visibilityAtDark: 9 camouflageAtDay: -6 camouflageAtDark: -2 personalLight: 5 overKill: 0.75 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 stats: reactions: 10 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: flatHundred: 0.02 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 0.8 - 1.1 - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 0.7 - 1.5 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 - 0.25 - 0.65 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_TAC_VEST_PEASANT_UC spriteSheet: PIR_561.PCK customArmorPreviewIndex: 136 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: STR_TAC_VEST corpseBattle: - STR_CORPSE_PEASANT_TAC_VEST corpseGeo: STR_SECURITY_CORPSE weight: 6 personalLight: 5 stats: tu: -5 stamina: -5 visibilityAtDark: 9 frontArmor: 25 sideArmor: 10 rearArmor: 15 underArmor: 5 meleeDodge: reactions: 0.15 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0978 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 0.85 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.15 - 1.0 - 0.3 - 1.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_DEFENDER_PEASANT_UC spriteSheet: PIR_6.PCK customArmorPreviewIndex: 173 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: STR_DEFENDER_ARMOR_HUMAN corpseBattle: - STR_CORPSE_DEFENDER corpseGeo: STR_SECURITY_CORPSE weight: 12 personalLight: 5 stats: tu: -10 stamina: -15 visibilityAtDark: 12 overKill: 0.75 frontArmor: 50 sideArmor: 45 rearArmor: 30 underArmor: 25 meleeDodge: melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0978 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.65 - 0.9 - 0.6 - 0.9 - 0.8 - 0.8 - 0.9 - 1.0 - 0.8 - 4.0 - 0.0 - 1.0 - 0.6 - 0.15 - 1.7 - 1.0 - 0.6 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_1X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_MUD_UC spriteSheet: PIR_500.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 174 storeItem: STR_NONE corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 10 camouflageAtDay: -9 camouflageAtDark: -3 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: stamina: 20 reactions: 30 health: -5 psiStrength: 10 meleeDodge: reactions: 0.55 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: flatHundred: -0.05 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.5 - 0.1 - 0.6 - 1.0 - 0.15 - 3.25 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_CAMO_UC spriteSheet: PIR_573.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 127 storeItem: STR_CAMO_PAINT corpseBattle: - STR_CORPSE_PEASANT_CAMO corpseGeo: STR_BOOT visibilityAtDark: 9 camouflageAtDay: -12 camouflageAtDark: -4 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: firing: 5 stamina: 15 reactions: 25 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: flatHundred: -0.02 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.5 - 0.1 - 0.8 - 1.0 - 0.2 - 2.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_FUSILIER_UC spriteSheet: PIR_575.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 112 storeItem: STR_FUSILIER_ARMOR corpseBattle: - STR_CORPSE_PEASANT_FUSILIER corpseGeo: STR_SPARTAN_CORPSE weight: 3 visibilityAtDark: 12 camouflageAtDay: -12 camouflageAtDark: -4 personalLight: 5 overKill: 0.75 frontArmor: 12 sideArmor: 8 rearArmor: 12 underArmor: 8 stats: firing: 10 stamina: 5 reactions: 25 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 0.75 - 1.1 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 0.25 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_STALKER_UC spriteSheet: PIR_572.PCK customArmorPreviewIndex: 126 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: STR_STALKER_OUTFIT corpseBattle: - STR_CORPSE_PEASANT_STALKER corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 16 camouflageAtDay: -18 camouflageAtDark: -5 personalLight: 5 weight: 4 overKill: 0.75 frontArmor: 6 sideArmor: 7 rearArmor: 7 underArmor: 6 stats: stamina: 10 reactions: 25 firing: 10 health: -5 tu: -10 meleeDodge: reactions: 0.45 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: flatHundred: -0.03 moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.35 - 0.5 - 0.0 - 0.75 - 1.0 - 0.2 - 0.8 - 1.0 - 0.3 - 1.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_LEGION_UC spriteSheet: PIR_524.PCK customArmorPreviewIndex: 135 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: STR_LEGION_ARMOR corpseBattle: - STR_CORPSE_PEASANT_LEGION corpseGeo: STR_LEGION_ARMOR_DMG forcedTorso: 2 weight: 10 visibilityAtDark: 16 personalLight: 5 heatVision: 30 overKill: 0.75 stats: tu: -5 stamina: -10 firing: 10 health: 5 bravery: 10 melee: 5 frontArmor: 35 sideArmor: 30 rearArmor: 25 underArmor: 15 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 0.8 - 1.0 - 0.9 - 0.75 - 1.0 - 0.8 - 0.75 - 0.8 - 4.0 - 0.1 - 1.0 - 0.8 - 0.2 - 1.5 - 1.0 - 0.45 - 0.75 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_SWIMSUIT_PEASANT_UC spriteSheet: PIR_43.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] spriteUtileGroup: 14 spriteUtileColor: [34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34] customArmorPreviewIndex: 129 storeItem: STR_SWIMSUIT corpseBattle: - STR_CORPSE_SWIMSUIT corpseGeo: STR_BANDAGE personalLight: 5 stats: tu: 10 stamina: 15 bravery: 10 reactions: 5 melee: 5 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0978 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 - 0.2 - 2.5 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_2X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_GLADIATRIX_UC spriteSheet: PIR_563.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 142 storeItem: STR_PEASANT_ARMOR_GLADIATRIX corpseBattle: - STR_CORPSE_PEASANT_GLADIATRIX visibilityAtDark: 9 personalLight: 5 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 weight: 3 stats: tu: 15 stamina: 20 reactions: 10 melee: 20 bravery: 20 health: -5 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.025 flatHundred: -0.06 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 0.65 - 0.2 - 2.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_3X2_B - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_NURSE_OUTFIT_UC spriteSheet: PIR_39.PCK customArmorPreviewIndex: 158 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] storeItem: STR_NURSE_OUTFIT weight: -5 corpseBattle: - STR_CORPSE_PEASANT_NURSE corpseGeo: STR_MEDIPACK personalLight: 5 stats: tu: 10 bravery: 10 health: 5 firing: -5 melee: -5 reactions: -5 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 morale: flatHundred: 0.03 moraleCurrent: -0.1777 bravery: 0.0978 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.16 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.3 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 0.75 - 1.0 - 0.1 - 1.0 - 0.75 - 0.25 - 1.25 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_MEDIPACK_PEASANT - INV_NULL_4X3 - INV_NULL_2X1_LL - INV_NULL_2X1_LS - INV_NULL_2X1_RL - INV_NULL_2X1_RS units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_RAVEN_UC spriteSheet: PIR_564.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 143 storeItem: STR_ARMOR_RAVENCLAW corpseBattle: - STR_CORPSE_PEASANT_RAVEN corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 personalLight: 5 overKill: 0.75 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 movementType: 1 stats: tu: 25 throwing: 25 psiStrength: 13 psiSkill: 13 meleeDodge: reactions: 0.2 psi: 0.01 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 psiStrength: 0.33 psiSkill: 0.33 flatHundred: -0.3 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.5 - 0.0 - 1.0 - 1.0 - 0.25 - 0.75 - 0.5 - 0.25 - 0.5 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - AUX_TK_MAGE_HAND - INV_NULL_4X3 - INV_NULL_1X2_QD - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_SAINT_UC spriteSheet: PIR_360.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 180 storeItem: STR_SAINT_OUTFIT corpseBattle: - STR_CORPSE_PIR_NUDE corpseGeo: STR_AVATAR_MEDALLION visibilityAtDark: 20 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 5 personalLight: 20 movementType: 1 moveSound: 15 drawingRoutine: 4 bleedImmune: true zombiImmune: true painImmune: true frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 stats: strength: 30 health: 60 stamina: 60 tu: 60 reactions: 20 psiStrength: 20 psiSkill: 20 bravery: 40 meleeDodge: reactions: 0.6 bravery: 0.5 meleeDodgeBackPenalty: 0 recovery: energy: flatHundred: 0.16 healthCurrent: 0.4 stunCurrent: -0.2 stun: stunCurrent: 0.09 psiStrength: 0.4 flatHundred: -0.32 morale: flatHundred: 0.05 moraleCurrent: -0.1777 bravery: 0.0978 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.2 - 1.0 - 0.5 - 1.0 - 0.5 - 0.65 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.25 - 0.5 - 0.25 - 0.25 - 0.35 - 0.1 - 0.4 specialWeapon: AUX_ENTROPY_BLAST builtInWeapons: - AUX_SAINT_FISTO - AUX_GOLDEN_SAINT_WEAPON - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 2 ] - type: STR_PEASANT_DIVER_UC spriteSheet: PIR_591.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 171 personalLight: 5 storeItem: STR_DIVER_OUTFIT corpseBattle: - STR_CORPSE_DIVER corpseGeo: STR_SCRAP_METAL weight: 3 camouflageAtDark: -1 meleeDodge: reactions: 0.3 melee: 0.1 overKill: 0.75 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 1.5 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.7 - 3.0 - 0.1 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 0.6 - 0.6 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_4X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_BIOAQUA_UC spriteSheet: PIR_580.PCK customArmorPreviewIndex: 175 storeItem: STR_BIOAQUA_ARMOR corpseBattle: - STR_CORPSE_BIOAQUA corpseGeo: STR_SECURITY_CORPSE forcedTorso: 2 weight: 3 personalLight: 5 heatVision: 20 stats: tu: 5 reactions: 5 health: 10 bravery: 20 visibilityAtDark: 12 overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 health: 0.3 damageModifier: - 0.25 - 1.0 - 0.5 - 0.9 - 0.9 - 1.0 - 0.6 - 1.0 - 0.1 - 0.0 - 0.0 - 0.35 - 0.5 - 0.1 - 1.0 - 0.7 - 0.4 - 0.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC spriteSheet: PIR_580.PCK customArmorPreviewIndex: 175 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_BIOAQUA corpseGeo: STR_SECURITY_CORPSE forcedTorso: 2 weight: 3 personalLight: 5 heatVision: 20 stats: tu: 5 reactions: 5 health: 10 bravery: 20 visibilityAtDark: 12 overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 health: 0.3 damageModifier: - 0.25 - 1.0 - 0.5 - 0.9 - 0.9 - 1.0 - 0.6 - 1.0 - 0.1 - 0.0 - 0.0 - 0.35 - 0.5 - 0.1 - 1.0 - 0.7 - 0.4 - 0.4 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_SPACE_SUIT_UC spriteSheet: PIR_540.PCK spriteInv: MAN_590 customArmorPreviewIndex: 123 storeItem: STR_SPACE_SUIT_HUMAN corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE forcedTorso: 2 weight: 6 personalLight: 5 stats: tu: -5 stamina: -10 melee: -5 health: 5 throwing: -5 reactions: -5 visibilityAtDark: 12 overKill: 0.75 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.1 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_PEASANT_UC spriteSheet: PIR_31.PCK spriteInv: MAN_581 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: STR_LOADER_ARMOR weight: -60 personalLight: 30 allowsRunning: false allowsStrafing: false allowsKneeling: false stats: tu: -20 reactions: -15 throwing: -20 firing: 10 melee: -30 visibilityAtDark: 9 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.0 - 0.05 - 0.8 - 0.9 - 0.9 - 0.5 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_PEASANT loftempsSet: [ 5 ] - type: STR_PEASANT_NUDE_SEA_UC spriteSheet: PIR_500.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 121 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_PEASANT_NUDE movementType: 1 moveSound: 212 personalLight: 18 drawBubbles: true visibilityAtDark: 15 visibilityAtDay: 15 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 stats: tu: -5 firing: -10 melee: -10 throwing: -10 psiStrength: 5 bravery: 10 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: flatHundred: -0.09 healthCurrent: 0.1 health: -0.05 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.4 damageModifier: - 0.25 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_SWIMSUIT_PEASANT_SEA_UC spriteSheet: PIR_43.PCK customArmorPreviewIndex: 129 spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] spriteUtileGroup: 14 spriteUtileColor: [34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34] movementType: 1 moveSound: 212 drawBubbles: true storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SWIMSUIT corpseGeo: STR_BANDAGE stats: tu: -5 reactions: -5 firing: -10 melee: -5 throwing: -5 bravery: 20 personalLight: 18 visibilityAtDark: 15 visibilityAtDay: 15 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.20 stunCurrent: -0.2 morale: moraleCurrent: -0.1777 bravery: 0.0978 stun: flatHundred: -0.12 healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.25 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 specialWeapon: STR_UNARMED_WRESTLING builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LL - INV_NULL_1X1_LS - INV_NULL_2X1_RL - INV_NULL_1X1_RS units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_DIVER_SEA_UC spriteSheet: PIR_542.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] customArmorPreviewIndex: 171 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_DIVER corpseGeo: STR_SCRAP_METAL forcedTorso: 2 movementType: 1 moveSound: 212 weight: 3 personalLight: 21 drawBubbles: true visibilityAtDark: 18 visibilityAtDay: 18 stats: stamina: -20 firing: -5 melee: -15 throwing: -10 reactions: -5 meleeDodge: reactions: 0.2 melee: 0.1 overKill: 0.75 frontArmor: 7 sideArmor: 7 rearArmor: 12 underArmor: 7 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 morale: moraleCurrent: -0.1777 bravery: 0.0978 flatHundred: 0.02 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 0.7 - 1.0 - 1.2 - 1.0 - 1.0 - 0.65 - 0.75 - 0.7 - 0.0 - 0.1 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_OXYGEN_4X3 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC spriteSheet: PIR_580.PCK customArmorPreviewIndex: 175 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_BIOAQUA corpseGeo: STR_SECURITY_CORPSE forcedTorso: 2 movementType: 1 moveSound: 212 personalLight: 22 drawBubbles: true visibilityAtDark: 19 visibilityAtDay: 19 weight: 3 stats: firing: -5 melee: -10 throwing: -10 health: 10 bravery: 30 overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 morale: moraleCurrent: -0.1777 bravery: 0.0978 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 health: 0.3 damageModifier: - 0.25 - 0.7 - 0.35 - 1.35 - 0.9 - 1.0 - 0.5 - 0.75 - 0.1 - 0.0 - 0.0 - 0.35 - 0.5 - 0.1 - 1.0 - 0.7 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_SPACE_SUIT_SEA_UC spriteSheet: PIR_540.PCK spriteInv: MAN_590 customArmorPreviewIndex: 123 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE forcedTorso: 2 drawBubbles: true weight: 6 personalLight: 22 stats: tu: -15 stamina: -10 firing: -10 melee: -20 throwing: -15 health: 5 reactions: -15 psiStrength: 3 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 0.75 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 0.7 - 0.25 - 1.2 - 0.8 - 0.7 - 0.6 - 0.75 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.1 - 0.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_PEASANT_SEA_UC spriteSheet: PIR_31.PCK spriteInv: MAN_581 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -60 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: tu: -20 reactions: -15 firing: 10 throwing: -30 melee: -30 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.1 health: -0.05 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 0.7 - 0.05 - 0.9 - 0.9 - 0.9 - 0.4 - 0.55 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_PEASANT loftempsSet: [ 5 ] - type: STR_SPACE_POD_PEASANT_UC spriteSheet: PIR_112.PCK spriteInv: MAN_570 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 allowsRunning: false allowsKneeling: false drawingRoutine: 4 stats: tu: -20 reactions: -20 firing: -30 health: 20 visibilityAtDay: 25 visibilityAtDark: 16 overKill: 1.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 morale: bravery: 0.0666 stun: stunCurrent: 0.12 healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.4 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_SPACE_SUIT_SPACE_UC spriteSheet: PIR_540.PCK spriteInv: MAN_590 customArmorPreviewIndex: 123 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT_SPACE corpseGeo: STR_GUILD_CORPSE forcedTorso: 2 weight: 0 movementType: 1 allowsRunning: false personalLight: 20 stats: tu: 20 melee: -5 throwing: -15 reactions: -10 visibilityAtDark: 30 overKill: 0.5 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.15 melee: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 morale: moraleCurrent: -0.1777 bravery: 0.0978 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_PEASANT_NUDE_DREAMLAND_UC spriteSheet: PIR_500.PCK spriteFaceGroup: 6 spriteFaceColor: [97, 97, 97, 97, 161, 158, 163, 161, 95, 95, 97, 96, 159, 95, 161, 97, 97, 97, 97, 97, 97, 161, 163, 162, 96, 97, 95, 97, 160, 161, 161, 160, 97, 97, 97, 96, 160, 160, 160, 161, 97, 97, 95, 97, 158, 161, 161, 161, 97, 97, 98, 97, 176, 176, 161, 161, 97, 96, 97, 97, 161, 161, 163, 162] spriteHairGroup: 9 spriteHairColor: [144, 165, 165, 20, 246, 246, 167, 246, 246, 246, 165, 34, 246, 246, 246, 20, 36, 144, 246, 146, 146, 246, 246, 20, 160, 146, 163, 162, 34, 246, 246, 246, 225, 160, 230, 145, 22, 176, 20, 246, 163, 246, 163, 34, 163, 210, 36, 246, 144, 223, 246, 246, 146, 32, 246, 246, 33, 160, 246, 34, 146, 163, 246, 246] customArmorPreviewIndex: 121 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 10 personalLight: 17 bleedImmune: true overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 stats: strength: 20 health: 50 tu: 40 reactions: 10 psiStrength: 20 meleeDodge: reactions: 0.55 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.35 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.033 stunCurrent: 0.09 psiStrength: 0.25 flatHundred: -0.15 morale: flatHundred: -0.15 psiStrength: 0.3 moraleCurrent: -0.1777 bravery: 0.0978 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.35 - 0.75 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_PEASANT loftempsSet: [ 3 ] - type: STR_HYBRID_NUDE_UC spriteSheet: PIR_601.PCK customArmorPreviewIndex: 138 storeItem: STR_NONE corpseBattle: - STR_CORPSE_HYBRID_NUDE visibilityAtDark: 20 heatVision: 80 personalLight: 5 overKill: 0.5 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 stats: stamina: 20 reactions: 15 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 - 0.3 - 2.2 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_THONG_UC spriteSheet: PIR_602.PCK customArmorPreviewIndex: 139 storeItem: STR_NONE corpseBattle: - STR_CORPSE_HYBRID_THONG visibilityAtDark: 20 heatVision: 80 personalLight: 5 overKill: 0.5 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 stats: stamina: 20 reactions: 10 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.14 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.0 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 - 0.3 - 2.0 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_ADVISOR_UC spriteSheet: PIR_605.PCK customArmorPreviewIndex: 140 storeItem: STR_NONE corpseBattle: - STR_CORPSE_HYBRID_ADVISOR corpseGeo: STR_MEDICAL_SUPPLIES visibilityAtDark: 20 heatVision: 80 personalLight: 5 overKill: 0.5 weight: 3 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.25 melee: 0.15 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.6 - 1.0 - 0.8 - 0.8 - 1.0 - 0.8 - 0.6 - 0.75 - 0.0 - 1.0 - 0.6 - 0.2 - 1.0 - 0.8 - 0.4 - 0.4 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - AUX_MEDIPACK_EGGHEAD - INV_NULL_2X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_TAC_VEST_UC spriteSheet: PIR_611.PCK customArmorPreviewIndex: 168 storeItem: STR_TAC_VEST corpseBattle: - STR_CORPSE_HYBRID_TAC_VEST corpseGeo: STR_SECURITY_CORPSE weight: 6 visibilityAtDark: 20 heatVision: 80 personalLight: 5 overKill: 0.5 frontArmor: 26 sideArmor: 11 rearArmor: 16 underArmor: 6 stats: tu: -5 stamina: -5 psiStrength: -5 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.85 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.15 - 1.0 - 0.45 - 0.9 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_2X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_SPACE_SUIT_UC spriteSheet: PIR_540.PCK spriteInv: MAN_640 customArmorPreviewIndex: 120 storeItem: STR_SPACE_SUIT_HUMAN corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE weight: 6 personalLight: 5 stats: tu: -5 stamina: -10 melee: -5 health: 5 throwing: -5 reactions: -5 psiStrength: -5 visibilityAtDark: 20 heatVision: 80 overKill: 0.5 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.05 melee: 0.05 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 - 0.1 - 0.0 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_HYBRID_UC spriteSheet: PIR_31.PCK spriteInv: MAN_631 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: STR_LOADER_ARMOR weight: -60 personalLight: 30 allowsRunning: false allowsStrafing: false allowsKneeling: false stats: tu: -15 reactions: -15 throwing: -20 firing: 10 melee: -20 psiStrength: -20 visibilityAtDark: 20 heatVision: 80 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.05 - 0.8 - 0.9 - 0.9 - 0.5 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_HYBRID loftempsSet: [ 5 ] - type: STR_HYBRID_NUDE_SEA_UC spriteSheet: PIR_601.PCK customArmorPreviewIndex: 138 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_HYBRID_NUDE movementType: 1 moveSound: 212 drawBubbles: true visibilityAtDay: 24 visibilityAtDark: 24 heatVision: 50 personalLight: 20 overKill: 0.5 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 stats: tu: -5 firing: -5 melee: -10 throwing: -10 psiStrength: -10 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: flatHundred: -0.06 healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.8 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_THONG_SEA_UC spriteSheet: PIR_602.PCK customArmorPreviewIndex: 139 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_HYBRID_THONG movementType: 1 moveSound: 212 drawBubbles: true visibilityAtDay: 24 visibilityAtDark: 24 heatVision: 50 personalLight: 20 overKill: 0.5 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 stats: tu: -5 firing: -5 melee: -10 throwing: -10 psiStrength: -10 bravery: 10 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: flatHundred: -0.07 healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 0.7 - 0.65 - 1.5 - 1.0 - 1.0 - 0.8 - 0.75 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.65 - 1.0 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_SPACE_SUIT_SEA_UC spriteSheet: PIR_540.PCK spriteInv: MAN_640 customArmorPreviewIndex: 120 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT corpseGeo: STR_GUILD_CORPSE weight: 6 stats: tu: -15 stamina: -10 melee: -20 health: 5 throwing: -10 reactions: -10 psiStrength: -10 personalLight: 22 drawBubbles: true visibilityAtDay: 24 visibilityAtDark: 24 heatVision: 50 overKill: 0.5 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 0.7 - 0.25 - 1.2 - 0.8 - 0.7 - 0.6 - 0.75 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_HYBRID_SEA_UC spriteSheet: PIR_31.PCK spriteInv: MAN_631 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -60 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: tu: -15 reactions: -15 throwing: -25 firing: 10 melee: -20 psiStrength: -20 visibilityAtDark: 24 visibilityAtDay: 24 heatVision: 50 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 0.7 - 0.05 - 0.9 - 0.9 - 0.9 - 0.4 - 0.55 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_HYBRID loftempsSet: [ 5 ] - type: STR_SPACE_POD_HYBRID_UC spriteSheet: PIR_112.PCK spriteInv: MAN_620 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 allowsRunning: false allowsKneeling: false drawingRoutine: 4 stats: tu: -20 reactions: -20 firing: -30 health: 20 visibilityAtDay: 35 visibilityAtDark: 30 overKill: 1.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 morale: bravery: 0.0666 stun: stunCurrent: 0.12 healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.4 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_SPACE_SUIT_SPACE_UC spriteSheet: PIR_540.PCK spriteInv: MAN_640 customArmorPreviewIndex: 120 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SLAVE_SPACE_SUIT_SPACE corpseGeo: STR_GUILD_CORPSE movementType: 1 allowsRunning: false personalLight: 20 stats: tu: 20 melee: -5 throwing: -15 reactions: -5 psiStrength: -5 visibilityAtDark: 35 heatVision: 80 overKill: 0.5 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.15 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.10 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.35 - 0.8 - 0.8 - 0.7 - 0.7 - 1.0 - 0.35 - 0.0 - 0.0 - 1.0 - 0.35 - 0.3 - 1.2 - 1.0 specialWeapon: AUX_HYBRID_PSI_WEAPON builtInWeapons: - INV_NULL_3X3 units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_HYBRID_NUDE_DREAMLAND_UC spriteSheet: PIR_601.PCK customArmorPreviewIndex: 138 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_HYBRID_NUDE visibilityAtDark: 10 personalLight: 17 bleedImmune: true overKill: 0.5 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 stats: strength: 20 health: 20 tu: 50 reactions: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.3 healthCurrent: 0.35 stunCurrent: -0.2 morale: flatHundred: -0.2 psiStrength: 0.3 moraleCurrent: -0.1666 bravery: 0.0999 stun: healthCurrent: 0.1 health: -0.033 stunCurrent: 0.09 psiStrength: 0.25 flatHundred: -0.15 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.35 - 1.0 specialWeapon: STR_UNARMED_BASIC builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_HYBRID loftempsSet: [ 3 ] - type: STR_GNOME_NUDE_UC spriteSheet: PIR_901.PCK spriteFaceGroup: 6 spriteFaceColor: [98, 98, 98, 98, 98, 98, 163, 98] spriteHairGroup: 9 spriteHairColor: [242, 138, 30, 242, 44, 138, 242, 29] customArmorPreviewIndex: 177 storeItem: STR_NONE corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 12 heatVision: 50 personalLight: 5 camouflageAtDay: -12 camouflageAtDark: -1 overKill: 0.75 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 stats: stamina: 10 reactions: 20 psiStrength: 15 bravery: -20 meleeDodge: reactions: 0.6 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 morale: flatHundred: -0.08 moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.3 - 0.5 - 1.0 - 0.15 - 0.5 - 0.2 - 0.15 - 3.0 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_GNOME loftempsSet: [ 3 ] - type: STR_GNOME_DRESS_UC spriteSheet: PIR_902.PCK spriteFaceGroup: 6 spriteFaceColor: [98, 98, 98, 98, 98, 98, 163, 98] spriteHairGroup: 9 spriteHairColor: [242, 138, 30, 242, 44, 138, 242, 29] spriteUtileGroup: 12 spriteUtileColor: [36, 192, 226, 36, 192, 36, 226, 226] customArmorPreviewIndex: 178 storeItem: STR_NONE corpseBattle: - STR_CORPSE_GNOME_DRESS visibilityAtDark: 12 heatVision: 50 personalLight: 5 weight: -4 camouflageAtDay: -8 camouflageAtDark: -2 overKill: 0.75 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.4 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 morale: moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.4 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 4.0 - 0.3 - 0.4 - 0.75 - 0.15 - 0.65 - 0.2 - 0.25 - 1.25 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X1_RS - INV_NULL_1X1_LS - INV_NULL_1X1_LL - INV_NULL_1X1_RL units: - STR_SOLDIER_GNOME loftempsSet: [ 3 ] - type: STR_GNOME_EXPLORER_UC spriteSheet: PIR_910.PCK spriteFaceGroup: 6 spriteFaceColor: [98, 98, 98, 98, 98, 98, 163, 98] spriteHairGroup: 9 spriteHairColor: [242, 138, 30, 242, 44, 138, 242, 29] customArmorPreviewIndex: 179 storeItem: STR_GNOME_EXPLORER_OUTFIT corpseBattle: - STR_CORPSE_GNOME_EXPLORER corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 20 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 80 personalLight: 18 camouflageAtDay: -8 overKill: 0.75 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 stats: stamina: -20 psiStrength: 10 melee: -10 meleeDodge: reactions: 0.25 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.2 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 morale: flatHundred: 0.06 moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.15 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.35 - 0.0 - 0.2 - 0.3 - 0.35 - 0.3 - 0.8 - 0.2 - 0.3 - 1.15 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_2X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_GNOME loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_GNOME_UC spriteSheet: PIR_31.PCK spriteInv: MAN_931 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: STR_LOADER_ARMOR weight: -60 personalLight: 30 allowsRunning: false allowsStrafing: false allowsKneeling: false stats: reactions: -15 throwing: -15 firing: 10 melee: -15 visibilityAtDark: 20 heatVision: 50 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 morale: moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 1.0 - 0.05 - 0.8 - 0.9 - 0.9 - 0.5 - 0.75 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 0.25 - 0.0 - 0.0 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_GNOME loftempsSet: [ 5 ] - type: STR_GNOME_EXPLORER_SEA_UC spriteSheet: PIR_960.PCK spriteFaceGroup: 6 spriteFaceColor: [98, 98, 98, 98, 98, 98, 163, 98] spriteHairGroup: 9 spriteHairColor: [242, 138, 30, 242, 44, 138, 242, 29] customArmorPreviewIndex: 179 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_GNOME_EXPLORER_SEA corpseGeo: STR_ACADEMY_CORPSE movementType: 1 moveSound: 212 drawBubbles: true personalLight: 20 visibilityAtDark: 16 visibilityAtDay: 16 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 50 camouflageAtDay: -8 overKill: 0.75 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 stats: tu: -10 reactions: -10 firing: -15 melee: -10 throwing: -10 psiStrength: 10 meleeDodge: reactions: 0.25 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.06 healthCurrent: 0.15 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 morale: flatHundred: 0.06 moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.15 - 0.7 - 0.6 - 1.5 - 1.0 - 1.0 - 0.5 - 0.75 - 0.85 - 0.0 - 0.2 - 0.35 - 0.85 - 0.3 - 0.7 - 0.2 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_GNOME loftempsSet: [ 3 ] - type: STR_LOADER_ARMOR_GNOME_SEA_UC spriteSheet: PIR_31.PCK spriteInv: MAN_931 customArmorPreviewIndex: 48 corpseBattle: - STR_CORPSE_LOADER_ARMOR corpseGeo: STR_PBA_CORPSE storeItem: TROLLIUM weight: -60 personalLight: 24 allowsRunning: false allowsStrafing: false allowsKneeling: false drawBubbles: true stats: reactions: -15 firing: 10 throwing: -20 melee: -20 visibilityAtDark: 20 visibilityAtDay: 20 overKill: 1.0 frontArmor: 75 sideArmor: 80 rearArmor: 80 underArmor: 75 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 stun: healthCurrent: 0.1 health: -0.075 morale: moraleCurrent: -0.1888 bravery: 0.0666 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.6 - 0.7 - 0.05 - 0.9 - 0.9 - 0.9 - 0.4 - 0.55 - 0.5 - 0.0 - 0.0 - 1.0 - 0.3 - 0.6 - 2.5 - 0.25 specialWeapon: STR_UNARMED_GAUNTLET units: - STR_SOLDIER_GNOME loftempsSet: [ 5 ] - type: STR_SPACE_POD_GNOME_UC spriteSheet: PIR_112.PCK spriteInv: MAN_920 customArmorPreviewIndex: 9 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_SPACE_POD corpseGeo: STR_ALIEN_ALLOYS weight: -30 personalLight: 20 movementType: 1 moveSound: 15 allowsRunning: false allowsKneeling: false drawingRoutine: 4 stats: tu: -10 reactions: -10 firing: -15 health: 20 visibilityAtDay: 30 visibilityAtDark: 20 heatVision: 50 overKill: 1.0 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.1 morale: bravery: 0.0666 stun: stunCurrent: 0.12 healthCurrent: 0.15 health: -0.075 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.35 - 1.1 - 0.15 - 0.6 - 0.8 - 1.0 - 0.4 - 0.7 - 0.4 - 0.0 - 0.0 - 0.8 - 0.5 - 0.4 - 1.4 - 1.0 builtInWeapons: - AUX_LNG - AUX_SPACE_MEDIPACK - INV_NULL_2X1_B - INV_NULL_2X1_LS - INV_NULL_2X1_RS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD units: - STR_SOLDIER_GNOME loftempsSet: [ 3 ] - type: STR_GNOME_NUDE_DREAMLAND_UC spriteSheet: PIR_901.PCK spriteFaceGroup: 6 spriteFaceColor: [98, 98, 98, 98, 98, 98, 163, 98] spriteHairGroup: 9 spriteHairColor: [242, 138, 30, 242, 44, 138, 242, 29] customArmorPreviewIndex: 177 storeItem: TROLLIUM corpseBattle: - STR_CORPSE_PEASANT_NUDE visibilityAtDark: 20 personalLight: 16 camouflageAtDay: -12 camouflageAtDark: -1 bleedImmune: true overKill: 0.75 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 stats: reactions: 40 psiStrength: 10 strength: 30 health: 60 tu: 60 melee: 30 throwing: 30 meleeDodge: reactions: 0.6 bravery: 0.15 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.35 healthCurrent: 0.35 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.033 stunCurrent: 0.09 psiStrength: 0.25 flatHundred: -0.15 morale: flatHundred: -0.15 moraleCurrent: -0.1888 bravery: 0.0666 psiStrength: 0.3 psiDefence: psiStrength: 1.0 psiSkill: 1.0 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.3 - 0.5 - 1.0 - 0.15 - 0.5 - 0.2 - 0.15 - 3.0 specialWeapon: STR_KUNG_FU builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_GNOME loftempsSet: [ 3 ] - type: STR_DOGE_UNARMORED_UC spriteSheet: DOGE.PCK spriteInv: MAN_998 customArmorPreviewIndex: 186 storeItem: STR_NONE weight: 25 corpseBattle: - STR_DOGE_CORPSE visibilityAtDark: 12 visibilityAtDay: 30 camouflageAtDay: -8 zombiImmune: true bleedImmune: false allowsKneeling: false frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 personalLight: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: 0.05 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 energy: flatHundred: 0.2 healthCurrent: 0.5 stunCurrent: -0.2 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.0 - 0.35 - 0.3 builtInWeapons: - AUX_SMELL_SCANNER - AUX_DOGG_WEAPON - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_DOGE loftempsSet: [ 2 ] - type: STR_BLOODOGE_UNARMORED_UC spriteSheet: BAN_6.PCK spriteInv: MAN_999 customArmorPreviewIndex: 169 storeItem: STR_NONE corpseBattle: - STR_BAN_6_CORPSE_BATTLE corpseGeo: STR_BLOOD_DOG_CORPSE weight: 30 visibilityAtDark: 16 heatVision: 50 zombiImmune: true bleedImmune: false allowsKneeling: false frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 drawingRoutine: 4 personalLight: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: 0.05 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 energy: flatHundred: 0.1 healthCurrent: 0.25 stunCurrent: -0.2 health: stunNormalized: -0.065 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.3 damageModifier: - 0.5 - 1.0 - 0.5 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 0.25 - 0.5 builtInWeapons: - AUX_SMELL_SCANNER - AUX_BLOOD_DOG_WEAPON - INV_NULL_4X3 - INV_NULL_2X1_B - INV_NULL_1X2_QD - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL units: - STR_SOLDIER_BLOODOGE loftempsSet: [ 3 ] - type: CAMERA_ARMOR spriteSheet: CAMERA.PCK allowInv: false corpseBattle: - STR_CAMERA_CORPSE createsMeleeThreat: false visibilityAtDark: 16 zombiImmune: true bleedImmune: true fearImmune: true painImmune: true drawingRoutine: 19 camouflageAtDark: 15 movementType: 2 personalLight: 15 overKill: 1.5 frontArmor: 25 sideArmor: 25 rearArmor: 20 underArmor: 30 psiDefence: flatHundred: 2.0 damageModifier: - 0.0 - 1.0 - 1.0 - 1.0 - 1.1 - 1.1 - 0.35 - 1.0 - 0.7 - 0.0 - 0.0 - 0.0 - 1.0 - 2.0 - 1.0 - 0.0 - 0.0 - 0.0 loftempsSet: [ 3 ] - type: TIGER_TURRET_ARMOR spriteSheet: TIGER_TURRET.PCK spriteInv: MAN_90 allowInv: false corpseBattle: - TIGER_CORPSE_1 - TIGER_CORPSE_2 - TIGER_CORPSE_3 - TIGER_CORPSE_4 corpseGeo: STR_TIGER_CORPSE weight: -2500 visibilityAtDark: 16 heatVision: 40 frontArmor: 275 sideArmor: 200 rearArmor: 125 underArmor: 100 drawingRoutine: 2 size: 2 overKill: 2.0 psiDefence: flatHundred: 1.0 damageModifier: - 0.0 - 0.75 - 0.15 - 0.6 - 0.75 - 0.7 - 0.0 - 0.45 - 0.3 - 0.0 - 0.0 - 0.0 - 0.4 - 0.4 - 1.25 - 0.2 - 0.0 - 0.0 builtInWeapons: - AUX_BIG_TANK_TURRET_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: TRUCK_TURRET_ARMOR spriteSheet: TRUCK_TURRET.PCK spriteInv: TurretInventoryImage allowInv: false corpseBattle: - TRUCK_TURRET_CORPSE_1 - TRUCK_TURRET_CORPSE_2 - TRUCK_TURRET_CORPSE_3 - TRUCK_TURRET_CORPSE_4 corpseGeo: STR_TRUCK_TURRET_CORPSE weight: -250 visibilityAtDay: 30 visibilityAtDark: 9 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 drawingRoutine: 5 size: 2 overKill: 3.0 psiDefence: flatHundred: 2.0 damageModifier: - 0.0 - 0.9 - 0.3 - 0.7 - 1.0 - 1.0 - 0.0 - 0.5 - 0.5 - 0.0 - 0.0 - 0.0 - 0.5 - 0.5 - 1.0 - 0.0 - 0.0 - 0.0 builtInWeapons: - AUX_ROTOGUN_HEAVY - AUX_ROTOGUN_HEAVY loftempsSet: [ 92, 89, 90, 91 ] - type: XTURRET_CANNON_ARMOR spriteSheet: XTURRET.PCK spriteInv: XTurretInventoryImage allowInv: false corpseBattle: &SECTION_XTURRET_CORPSES - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_XTURRET_CANNON_CORPSE weight: -500 visibilityAtDark: 16 heatVision: 50 frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 35 drawingRoutine: 5 size: 2 overKill: 2.0 psiDefence: flatHundred: 2.0 damageModifier: &SECTION_XTURRET_RESISTANCES - 0.0 - 0.75 - 0.25 - 0.35 - 0.75 - 0.75 - 0.0 - 0.6 - 0.25 - 0.0 - 0.0 - 0.0 - 0.75 - 0.75 - 1.5 - 0.0 - 0.0 - 0.0 builtInWeapons: - AUX_XTURRET_CANNON_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: XTURRET_LASER_ARMOR spriteSheet: XTURRET.PCK spriteInv: XTurretInventoryImage allowInv: false corpseBattle: *SECTION_XTURRET_CORPSES corpseGeo: STR_XTURRET_LASER_CORPSE weight: -500 visibilityAtDark: 16 heatVision: 50 frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 35 drawingRoutine: 5 size: 2 overKill: 2.0 psiDefence: flatHundred: 2.0 damageModifier: *SECTION_XTURRET_RESISTANCES builtInWeapons: - AUX_XTURRET_LASER_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: XTURRET_GAUSS_ARMOR spriteSheet: XTURRET.PCK spriteInv: XTurretInventoryImage allowInv: false corpseBattle: *SECTION_XTURRET_CORPSES corpseGeo: STR_XTURRET_GAUSS_CORPSE weight: -500 visibilityAtDark: 16 heatVision: 50 frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 35 drawingRoutine: 5 size: 2 overKill: 2.0 psiDefence: flatHundred: 2.0 damageModifier: *SECTION_XTURRET_RESISTANCES builtInWeapons: - AUX_XTURRET_GAUSS_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: XTURRET_PLASMA_ARMOR spriteSheet: XTURRET.PCK spriteInv: XTurretInventoryImage allowInv: false corpseBattle: *SECTION_XTURRET_CORPSES corpseGeo: STR_XTURRET_PLASMA_CORPSE weight: -500 visibilityAtDark: 16 heatVision: 50 frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 35 drawingRoutine: 5 size: 2 overKill: 2.0 psiDefence: flatHundred: 2.0 damageModifier: *SECTION_XTURRET_RESISTANCES builtInWeapons: - AUX_XTURRET_PLASMA_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: PARROT_ARMOR spriteSheet: PARROT.PCK spriteInv: ParrotInventoryImage corpseBattle: - STR_PARROT_CORPSE zombiImmune: true bleedImmune: false movementType: 1 drawingRoutine: 4 constantAnimation: true personalLight: 5 visibilityAtDark: 4 visibilityAtDay: 30 overKill: 1.0 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 meleeDodge: flatHundred: 0.4 meleeDodgeBackPenalty: 0.5 recovery: stun: health: 0.1 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.25 - 1.0 - 0.0 - 1.0 builtInWeapons: - INV_NULL_HAND_L - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_1X1_LL - INV_NULL_1X1_RL - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X2_QD loftempsSet: [ 1 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index; - type: WHITERABBIT_ARMOR spriteSheet: WHITE_RABBIT.PCK spriteInv: WhiteRabbitInventoryImage corpseBattle: - STR_WHITERABBIT_CORPSE overKill: 3.5 zombiImmune: true bleedImmune: false frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 drawingRoutine: 4 visibilityAtDark: 12 visibilityAtDay: 30 camouflageAtDay: -10 recovery: stun: health: 0.1 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.1 - 0.5 - 0.3 - 0.5 loftempsSet: [ 2 ] builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD - type: BLACK_CAT_ARMOR spriteSheet: BLACK_CAT.PCK spriteInv: BlackCatInventoryImage corpseBattle: - STR_BLACKCAT_CORPSE frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 zombiImmune: true bleedImmune: false drawingRoutine: 4 personalLight: 3 visibilityAtDark: 20 visibilityAtDay: 25 psiVision: 2 camouflageAtDay: -15 camouflageAtDark: -10 antiCamouflageAtDay: 6 antiCamouflageAtDark: 6 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.15 recovery: morale: moraleCurrent: -0.1777 bravery: 0.666 stun: health: 0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.1 - 0.2 - 0.2 - 0.5 loftempsSet: [ 2 ] builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X2_QD - type: STR_ARMOR_DOCTOR_X_VAMPIRE spriteSheet: GDX_02.PCK spriteInv: GDXVampyInventoryImage corpseBattle: - STR_CORPSE_DOCTOR_X_VAMPIRE corpseGeo: STR_CORPSE_DOCTOR_X_VAMPIRE_GEO overKill: 0.75 personalLight: 5 visibilityAtDark: 20 heatVision: 60 camouflageAtDark: -7 antiCamouflageAtDay: 4 antiCamouflageAtDark: 4 psiVision: 4 weight: 4 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.6 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: flatHundred: 0.15 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.65 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 0.5 - 0.0 - 1.0 - 0.3 - 1.25 - 0.1 - 0.3 - 0.2 - 0.35 - 0.35 specialWeapon: AUX_SEDUCTION builtInWeapons: - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_1X2_QD loftempsSet: [ 3 ] - type: BOXX_ARMOR spriteSheet: BOXX.PCK spriteInv: MAN_86 corpseBattle: - STR_BOXX_CORPSE corpseGeo: STR_SCRAP_METAL storeItem: TROLLIUM createsMeleeThreat: false zombiImmune: true bleedImmune: true fearImmune: true drawingRoutine: 16 movementType: 2 personalLight: 5 visibilityAtDark: 1 visibilityAtDay: 1 overKill: 0.33 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 40 recovery: stun: flatHundred: -0.25 energy: flatHundred: -9.99 psiDefence: flatHundred: 1.5 damageModifier: - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.2 - 1.5 - 0.5 - 0.0 - 0.0 units: - STR_SOLDIER - STR_SOLDIER_M - STR_SOLDIER_S - STR_SOLDIER_R - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_PEASANT - STR_SOLDIER_LOKNAR - STR_SOLDIER_SYNTH - STR_SOLDIER_HYBRID - STR_SOLDIER_GNOME builtInWeapons: - INV_NULL_HAND_R - INV_NULL_HAND_L - INV_NULL_4X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X2_QD loftempsSet: [ 4 ] - type: STR_ACAR_2MG_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: &SECTION_ACAR_CORPSES - CAR_CORPSE_1 - CAR_CORPSE_2 - CAR_CORPSE_3 - CAR_CORPSE_4 corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_2MG_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: &SECTION_ACAR_STATS bravery: 10 tu: 175 stamina: 700 reactions: -15 recovery: &SECTION_ACAR_RECOVERY energy: flatHundred: 7.5 stun: stunCurrent: 0.09 psiDefence: &SECTION_ACAR_PSIDEF psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: &SECTION_ACAR_RESISTANCES - 0.0 - 0.8 - 0.2 - 0.65 - 0.8 - 0.8 - 0.0 - 0.5 - 0.4 - 0.0 - 0.0 - 0.0 - 0.5 - 0.35 - 1.0 - 0.5 - 0.0 - 0.0 units: &SECTION_ACAR_UNITS - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_PEASANT - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_LOKNAR - STR_SOLDIER_HYBRID - STR_SOLDIER_GNOME builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_2MG - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_HMG_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_HMG_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_HMG - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_AC25MM_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_AC25MM_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_AC25MM - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_AGL_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_AGL_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_AGL - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_RPG_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_RPG_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_QUAD_RPG - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_105_RECOILLESS_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_105_RECOILLESS_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_105_RECOILLESS - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_FLAK_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_FLAK_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_TANK_FLAK - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_FLAMER_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_FLAMER_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_FLAMER - INV_NULL_1X2_QD - INV_NULL_2X1_B - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_LASCANNON_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_LASCANNON_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_LASCANNON - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_GAUSS_CANNON_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_GAUSS_CANNON_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_XGAUSS - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_PLASMA_CANNON_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_PLASMA_CANNON_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_XPLASMA - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ACAR_HAVOK_ARMOR_UC spriteSheet: XCARS.PCK spriteInv: MAN_75 customArmorPreviewIndex: [144, 145] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_ACAR_CORPSES corpseGeo: STR_CAR_CORPSE storeItem: STR_ACAR_HAVOK_ARMOR weight: -200 visibilityAtDark: 10 personalLight: 30 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 45 moveSound: 200 drawingRoutine: 2 size: 2 overKill: 3.0 stats: *SECTION_ACAR_STATS recovery: *SECTION_ACAR_RECOVERY psiDefence: *SECTION_ACAR_PSIDEF damageModifier: *SECTION_ACAR_RESISTANCES units: *SECTION_ACAR_UNITS builtInWeapons: - INV_STEERING_WHEEL - AUX_ACAR_WEAPON_HAVOK - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_LASCANNON_ARMOR_UC spriteSheet: XHOVERTANK.PCK spriteInv: MAN_65 customArmorPreviewIndex: [156, 157] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: &SECTION_HOVERTANK_CORPSES - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_CORPSE storeItem: STR_HOVERTANK_LASCANNON_ARMOR weight: -175 visibilityAtDark: 25 heatVision: 60 frontArmor: 120 sideArmor: 110 rearArmor: 90 underArmor: 90 drawingRoutine: 2 moveSound: 40 constantAnimation: true movementType: 1 size: 2 overKill: 3.0 stats: &SECTION_HOVERTANK_STATS bravery: 20 firing: 20 tu: 250 stamina: 800 recovery: &SECTION_HOVERTANK_RECOVERY energy: flatHundred: 8.0 stun: stunCurrent: 0.09 psiDefence: &SECTION_HOVERTANK_PSIDEF psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: &SECTION_HOVERTANK_RESISTANCES - 0.0 - 0.8 - 0.1 - 0.55 - 0.7 - 0.7 - 0.0 - 0.45 - 0.4 - 0.0 - 0.0 - 0.0 - 0.75 - 1.5 - 1.5 - 0.5 - 0.0 - 0.0 units: &SECTION_HOVERTANK_UNITS - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME builtInWeapons: - AUX_ACAR_WEAPON_LASCANNON - AUX_TANK_LASER - INV_NULL_1X3 - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC spriteSheet: XHOVERTANK.PCK spriteInv: MAN_65 customArmorPreviewIndex: [156, 157] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_HOVERTANK_CORPSES corpseGeo: STR_HOVERTANK_CORPSE storeItem: STR_HOVERTANK_GAUSS_CANNON_ARMOR weight: -175 visibilityAtDark: 25 heatVision: 60 frontArmor: 120 sideArmor: 110 rearArmor: 90 underArmor: 90 drawingRoutine: 2 moveSound: 40 constantAnimation: true movementType: 1 size: 2 overKill: 3.0 stats: *SECTION_HOVERTANK_STATS recovery: *SECTION_HOVERTANK_RECOVERY psiDefence: *SECTION_HOVERTANK_PSIDEF damageModifier: *SECTION_HOVERTANK_RESISTANCES units: *SECTION_HOVERTANK_UNITS builtInWeapons: - AUX_ACAR_WEAPON_XGAUSS - AUX_TANK_LASER - INV_NULL_1X3 - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC spriteSheet: XHOVERTANK.PCK spriteInv: MAN_65 customArmorPreviewIndex: [156, 157] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_HOVERTANK_CORPSES corpseGeo: STR_HOVERTANK_CORPSE storeItem: STR_HOVERTANK_PLASMA_CANNON_ARMOR weight: -175 visibilityAtDark: 25 heatVision: 60 frontArmor: 120 sideArmor: 110 rearArmor: 90 underArmor: 90 drawingRoutine: 2 moveSound: 40 constantAnimation: true movementType: 1 size: 2 overKill: 3.0 stats: *SECTION_HOVERTANK_STATS recovery: *SECTION_HOVERTANK_RECOVERY psiDefence: *SECTION_HOVERTANK_PSIDEF damageModifier: *SECTION_HOVERTANK_RESISTANCES units: *SECTION_HOVERTANK_UNITS builtInWeapons: - AUX_ACAR_WEAPON_XPLASMA - AUX_TANK_LASER - INV_NULL_1X3 - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_HAVOK_ARMOR_UC spriteSheet: XHOVERTANK.PCK spriteInv: MAN_65 customArmorPreviewIndex: [156, 157] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_HOVERTANK_CORPSES corpseGeo: STR_HOVERTANK_CORPSE storeItem: STR_HOVERTANK_HAVOK_ARMOR weight: -175 visibilityAtDark: 25 heatVision: 60 frontArmor: 120 sideArmor: 110 rearArmor: 90 underArmor: 90 drawingRoutine: 2 moveSound: 40 constantAnimation: true movementType: 1 size: 2 overKill: 3.0 stats: *SECTION_HOVERTANK_STATS recovery: *SECTION_HOVERTANK_RECOVERY psiDefence: *SECTION_HOVERTANK_PSIDEF damageModifier: *SECTION_HOVERTANK_RESISTANCES units: *SECTION_HOVERTANK_UNITS builtInWeapons: - AUX_ACAR_WEAPON_HAVOK - AUX_TANK_LASER - INV_NULL_1X3 - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANKP_AUTOCANNON_ARMOR_UC spriteSheet: PIR_TANK.PCK spriteInv: MAN_89 customArmorPreviewIndex: [146, 147] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: &SECTION_TANKP_CORPSES - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_CORPSE storeItem: STR_TANKP_AUTOCANNON_ARMOR weight: -500 visibilityAtDark: 16 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 115 rearArmor: 85 underArmor: 75 moveSound: 14 drawingRoutine: 5 size: 2 overKill: 3.0 stats: &SECTION_TANKP_STATS bravery: 20 firing: 10 health: 10 tu: 100 stamina: 500 reactions: -25 recovery: &SECTION_TANKP_RECOVERY energy: flatHundred: 5.5 stun: stunCurrent: 0.09 psiDefence: &SECTION_TANKP_PSIDEF psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: &SECTION_TANKP_RESISTANCES - 0.0 - 0.75 - 0.12 - 0.5 - 0.75 - 0.75 - 0.0 - 0.45 - 0.33 - 0.0 - 0.0 - 0.0 - 0.5 - 0.5 - 1.25 - 0.35 - 0.0 - 0.0 units: &SECTION_TANKP_UNITS - STR_SOLDIER_PEASANT - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_LOKNAR - STR_SOLDIER_HYBRID - STR_SOLDIER_GNOME builtInWeapons: - AUX_TANK_AUTOCANNON - AUX_TANK_WEAPON_GRENADES - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANKP_BATTLECANNON_ARMOR_UC spriteSheet: PIR_TANK.PCK spriteInv: MAN_90 customArmorPreviewIndex: [146, 147] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_TANKP_CORPSES corpseGeo: STR_TANK_CORPSE storeItem: STR_TANKP_BATTLECANNON_ARMOR weight: -500 visibilityAtDark: 16 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 115 rearArmor: 85 underArmor: 75 moveSound: 14 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_TANKP_STATS recovery: *SECTION_TANKP_RECOVERY psiDefence: *SECTION_TANKP_PSIDEF damageModifier: *SECTION_TANKP_RESISTANCES units: *SECTION_TANKP_UNITS builtInWeapons: - AUX_TANK_CANNON - AUX_TANK_MG - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANKP_LASCANNON_ARMOR_UC spriteSheet: PIR_TANK_L.PCK spriteInv: MAN_93 customArmorPreviewIndex: [146, 147] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_TANKP_CORPSES corpseGeo: STR_TANK_CORPSE storeItem: STR_TANKP_LASCANNON_ARMOR weight: -500 visibilityAtDark: 16 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 115 rearArmor: 85 underArmor: 75 moveSound: 14 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_TANKP_STATS recovery: *SECTION_TANKP_RECOVERY psiDefence: *SECTION_TANKP_PSIDEF damageModifier: *SECTION_TANKP_RESISTANCES units: *SECTION_TANKP_UNITS builtInWeapons: - AUX_TANK_LASER_CANNON - AUX_TANK_LASER - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_BOMBARD_ARMOR_UC spriteSheet: BOMBARD.PCK spriteInv: MAN_91 customArmorPreviewIndex: [148, 149] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_TANKP_CORPSES corpseGeo: STR_TANK_CORPSE storeItem: STR_BOMBARD_ARMOR weight: -750 visibilityAtDark: 12 personalLight: 25 frontArmor: 65 sideArmor: 65 rearArmor: 65 underArmor: 65 moveSound: 14 drawingRoutine: 5 size: 2 overKill: 3.0 stats: bravery: 10 tu: 50 stamina: 400 reactions: -35 recovery: energy: flatHundred: 4.5 stun: stunCurrent: 0.09 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.0 - 0.75 - 0.15 - 0.6 - 0.75 - 0.75 - 0.0 - 0.55 - 0.4 - 0.0 - 0.0 - 0.0 - 0.4 - 0.35 - 1.25 - 0.35 - 0.0 - 0.0 units: - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME builtInWeapons: - INV_STEERING_WHEEL - AUX_TANK_ROCKET_LAUNCHER - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_SCOUT_ARMOR_UC spriteSheet: XSECT0.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: &SECTION_XEC_CORPSES - XSECT_CORPSE_1 - XSECT_CORPSE_2 - XSECT_CORPSE_3 - XSECT_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_SCOUT_ARMOR weight: -425 visibilityAtDark: 25 heatVision: 70 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: &SECTION_XEC_STATS tu: 10 firing: 20 bravery: 20 stamina: 1200 recovery: &SECTION_XEC_RECOVERY energy: flatHundred: 6 healthCurrent: 0.5 stun: stunCurrent: 0.09 psiDefence: &SECTION_XEC_PSIDEF psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: &SECTION_XEC_RESISTANCES - 0.0 - 1.0 - 0.2 - 0.6 - 0.7 - 0.7 - 0.1 - 0.8 - 0.8 - 0.0 - 0.0 - 0.0 - 0.5 - 0.65 - 1.25 - 0.35 - 0.0 - 0.0 units: &SECTION_XEC_UNITS - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME builtInWeapons: - AUX_XEC_SCOUT_ARRAY - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_TERMINATOR_ARMOR_UC spriteSheet: XSECT1.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_TERMINATOR_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_XEC_COOLING_SYSTEM - AUX_XEC_WEAPON_QUAD_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_PALADIN_ARMOR_UC spriteSheet: XSECT2.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_PALADIN_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_TANK_SHIELD - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_LANCER_ARMOR_UC spriteSheet: XSECT3.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_LANCER_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_XEC_WEAPON_TWIN_XGAUSS - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_ARMAGEDDON_ARMOR_UC spriteSheet: XSECT4.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_ARMAGEDDON_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_XEC_WEAPON_TWIN_XPLASMA - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_HAVOK_ARMOR_UC spriteSheet: XSECT5.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_HAVOK_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_ACAR_WEAPON_HAVOK - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_ARCHER_ARMOR_UC spriteSheet: XSECT6.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_ARCHER_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 140 rearArmor: 110 underArmor: 100 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_TANK_AUTO_MORTAR - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_RETRIBUTOR_ARMOR_UC spriteSheet: XSECT7.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_RETRIBUTOR_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 130 rearArmor: 110 underArmor: 90 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: *SECTION_XEC_PSIDEF damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_RETRIBUTION_LAUNCHER - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_1X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XEC_EXORCIST_ARMOR_UC spriteSheet: XSECT9.PCK spriteInv: MAN_96 customArmorPreviewIndex: [184, 185] allowInv: true allowsRunning: false allowsStrafing: false allowsKneeling: false fearImmune: false corpseBattle: *SECTION_XEC_CORPSES corpseGeo: STR_SECTOPOD_CORPSE storeItem: STR_XEC_EXORCIST_ARMOR weight: -425 visibilityAtDark: 20 heatVision: 50 personalLight: 25 frontArmor: 150 sideArmor: 130 rearArmor: 110 underArmor: 90 moveSound: 199 drawingRoutine: 5 size: 2 overKill: 3.0 stats: *SECTION_XEC_STATS recovery: *SECTION_XEC_RECOVERY psiDefence: psiStrength: 1.5 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: *SECTION_XEC_RESISTANCES units: *SECTION_XEC_UNITS builtInWeapons: - AUX_TANK_PSI_CANNON - AUX_XEC_WEAPON_TWIN_LASCANNON - INV_NULL_1X2_QD - INV_NULL_2X3 - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_BIKE_ARMOR_UC spriteSheet: BIKE.PCK spriteInv: MAN_85 customArmorPreviewIndex: 124 spriteFaceGroup: 6 spriteFaceColor: [94, 94, 94, 94, 160, 160, 163, 163, 94, 94, 94, 94, 160, 163, 160, 160, 94, 94, 94, 94, 163, 160, 160, 163, 94, 94, 94, 94, 160, 163, 163, 163, 94, 94, 94, 94, 163, 163, 160, 160, 94, 94, 94, 94, 160, 160, 160, 160, 94, 95, 94, 94, 161, 160, 161, 162, 94, 94, 94, 94, 163, 163, 161, 160, 94, 94, 94, 94, 163, 163, 163, 160, 94, 94, 94, 94, 161, 162, 162, 162, 94, 94, 94, 94, 161, 162, 163, 161, 94, 94, 94, 94, 160, 162, 163, 163] spriteHairGroup: 9 spriteHairColor: [224, 17, 246, 36, 38, 208, 246, 246, 36, 246, 246, 144, 145, 22, 22, 246, 178, 160, 160, 163, 38, 146, 246, 52, 246, 145, 37, 196, 161, 224, 224, 37, 144, 246, 146, 230, 86, 245, 246, 80, 34, 80, 144, 144, 246, 244, 198, 35, 38, 246, 144, 18, 246, 246, 246, 80, 80, 162, 130, 144, 224, 246, 82, 181, 145, 161, 246, 246, 37, 246, 36, 178, 161, 161, 192, 32, 240, 246, 19, 193, 246, 80, 144, 246, 246, 131, 245, 22, 50, 246, 144, 163, 19, 38, 246, 226] allowInv: true allowsRunning: false allowsStrafing: true allowsKneeling: false fearImmune: false corpseBattle: - BIKE_CORPSE_1 - BIKE_CORPSE_2 - BIKE_CORPSE_3 - BIKE_CORPSE_4 corpseGeo: STR_CAR_CORPSE storeItem: STR_BIKE_Q_ARMOR weight: -100 size: 2 drawingRoutine: 20 moveSound: 200 visibilityAtDark: 20 heatVision: 50 personalLight: 26 frontArmor: 120 sideArmor: 90 rearArmor: 90 underArmor: 60 overKill: 2.0 stats: bravery: 50 tu: 200 stamina: 800 recovery: energy: flatHundred: 8 morale: energyCurrent: -0.01 moraleCurrent: -0.1777 bravery: 0.0888 stun: stunCurrent: 0.09 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 0.15 - 0.8 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 0.0 - 1.0 - 0.4 - 0.4 - 0.6 - 2.0 - 1.0 - 0.0 - 0.0 units: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X builtInWeapons: - AUX_SHOOTA_MK3 - AUX_AUTO_AXE - INV_NULL_4X2 - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_QUAD_ARMOR_UC spriteSheet: QUAD.PCK spriteInv: MAN_88 customArmorPreviewIndex: 124 allowInv: true allowsRunning: false allowsStrafing: true allowsKneeling: false fearImmune: false corpseBattle: - BIKE_CORPSE_1 - BIKE_CORPSE_2 - BIKE_CORPSE_3 - BIKE_CORPSE_4 corpseGeo: STR_CAR_CORPSE storeItem: STR_QUAD_ARMOR weight: -75 size: 2 drawingRoutine: 2 overKill: 2.0 moveSound: 200 visibilityAtDark: 16 personalLight: 26 frontArmor: 45 sideArmor: 40 rearArmor: 40 underArmor: 30 stats: bravery: 20 tu: 200 stamina: 800 melee: -20 throwing: -15 recovery: energy: flatHundred: 8 stun: stunCurrent: 0.09 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.5 - 1.0 - 0.5 - 0.75 - 1.0 - 1.0 - 0.0 - 0.75 - 0.5 - 0.75 - 0.1 - 0.5 - 1.0 - 0.3 - 1.0 - 1.0 - 0.3 - 0.3 units: - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO builtInWeapons: - INV_STEERING_WHEEL - INV_NULL_4X2 - INV_NULL_1X2_QD - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_LS - INV_NULL_2X1_RS loftempsSet: [ 92, 89, 90, 91 ] - type: STR_COPTER_ARMOR_UC spriteSheet: COPTER.PCK spriteInv: MAN_92 customArmorPreviewIndex: 124 allowInv: true allowsRunning: false allowsStrafing: true allowsKneeling: false fearImmune: false corpseBattle: - CAR_CORPSE_1 - CAR_CORPSE_2 - CAR_CORPSE_3 - CAR_CORPSE_4 corpseGeo: STR_SCRAP_METAL storeItem: STR_COPTER_ARMOR drawingRoutine: 22 movementType: 1 moveSound: 223 size: 2 personalLight: 22 weight: -50 visibilityAtDark: 16 heatVision: 33 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 30 stats: bravery: 30 tu: 250 stamina: 600 firing: -10 throwing: -10 recovery: energy: flatHundred: 6 morale: moraleCurrent: -0.1777 bravery: 0.0888 stun: stunCurrent: 0.09 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.4 - 1.0 - 0.5 - 0.8 - 1.0 - 1.0 - 0.0 - 0.8 - 0.5 - 0.75 - 0.1 - 0.5 - 1.0 - 0.4 - 1.0 - 1.0 - 0.3 - 0.3 units: - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME builtInWeapons: - INV_NULL_RH_COPTER - AUX_COPTER_WEAPON_ARIFLE - INV_NULL_1X2_QD - INV_NULL_2X1_LL_COPTER - INV_NULL_2X1_RL - INV_NULL_2X1_LS_COPTER - INV_NULL_2X1_RS_COPTER loftempsSet: [ 92, 89, 90, 91 ] scripts: selectUnitSprite: | var int temp; if or eq blit_part blit_large_propulsion_0 eq blit_part blit_large_propulsion_1 eq blit_part blit_large_propulsion_2 eq blit_part blit_large_propulsion_3; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; set sprite_index blit_part; sub sprite_index 16; mul sprite_index 8; add sprite_index 32; set sprite_offset temp; mod sprite_offset 8; end; add sprite_index sprite_offset; return sprite_index; soldiersPerSergeant: 5 soldiersPerCaptain: 16 soldiersPerColonel: 33 soldiersPerCommander: 69 soldiers: - type: STR_SOLDIER costBuy: 0 costSalary: 0 costSalarySergeant: 20000 costSalaryCaptain: 60000 costSalaryColonel: 200000 costSalaryCommander: 1000000 minStats: tu: 65 stamina: 35 health: 50 bravery: 30 reactions: 50 firing: 45 throwing: 40 strength: 10 psiStrength: 40 psiSkill: 0 melee: 45 maxStats: tu: 85 stamina: 80 health: 60 bravery: 80 reactions: 75 firing: 70 throwing: 65 strength: 55 psiStrength: 64 psiSkill: 25 melee: 100 statCaps: tu: 100 stamina: 150 health: 90 bravery: 100 reactions: 100 firing: 120 throwing: 90 strength: 80 psiStrength: 64 psiSkill: 40 melee: 140 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 40 melee: 100 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_PIR_CASTAWAY_ARMOR_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_S requires: - STR_GALS_ARE_SUPERIOR costBuy: 50000 costSalary: 2500 costSalarySquaddie: 5000 costSalarySergeant: 20000 costSalaryCaptain: 60000 costSalaryColonel: 200000 costSalaryCommander: 1000000 transferTime: 120 minStats: tu: 60 stamina: 30 health: 40 bravery: 10 reactions: 40 firing: 40 throwing: 40 strength: 10 psiStrength: 25 psiSkill: 0 melee: 30 maxStats: tu: 80 stamina: 80 health: 60 bravery: 70 reactions: 70 firing: 70 throwing: 65 strength: 50 psiStrength: 60 psiSkill: 20 melee: 90 statCaps: tu: 100 stamina: 140 health: 90 bravery: 100 reactions: 100 firing: 120 throwing: 90 strength: 80 psiStrength: 60 psiSkill: 40 melee: 130 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 40 melee: 100 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_GANGER_OUTFIT_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 12 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_M requires: - STR_SOLDIER_M_RECRUITMENT costBuy: 100000 costSalary: 10000 costSalarySergeant: 20000 costSalaryCaptain: 60000 costSalaryColonel: 200000 costSalaryCommander: 1000000 transferTime: 168 minStats: tu: 60 stamina: 55 health: 45 bravery: 30 reactions: 50 firing: 50 throwing: 45 strength: 25 psiStrength: 27 psiSkill: 0 melee: 45 maxStats: tu: 80 stamina: 80 health: 60 bravery: 70 reactions: 70 firing: 77 throwing: 68 strength: 50 psiStrength: 60 psiSkill: 20 melee: 96 statCaps: tu: 100 stamina: 140 health: 90 bravery: 100 reactions: 100 firing: 120 throwing: 90 strength: 80 psiStrength: 60 psiSkill: 40 melee: 130 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 40 melee: 100 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_BASIC_ARMOR_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 12 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_V requires: - STR_SOLDIER_V_RECRUITMENT costBuy: 320000 costSalary: 40000 costSalarySergeant: 20000 costSalaryCaptain: 60000 costSalaryColonel: 200000 costSalaryCommander: 1000000 transferTime: 336 minStats: tu: 75 stamina: 80 health: 60 bravery: 50 reactions: 60 firing: 75 throwing: 50 strength: 35 psiStrength: 35 psiSkill: 0 melee: 60 maxStats: tu: 90 stamina: 110 health: 80 bravery: 80 reactions: 80 firing: 100 throwing: 80 strength: 70 psiStrength: 60 psiSkill: 20 melee: 110 statCaps: tu: 100 stamina: 140 health: 90 bravery: 100 reactions: 100 firing: 120 throwing: 90 strength: 80 psiStrength: 60 psiSkill: 40 melee: 130 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 40 melee: 100 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_LOOTED_RAIDER_BOSS_ARMOR_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 12 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_X requires: - STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X costBuy: 225000 costSalary: 2500 costSalarySquaddie: 5000 costSalarySergeant: 20000 costSalaryCaptain: 60000 costSalaryColonel: 200000 costSalaryCommander: 1000000 transferTime: 504 minStats: tu: 55 stamina: 30 health: 35 bravery: 10 reactions: 35 firing: 35 throwing: 35 strength: 10 psiStrength: 20 psiSkill: 0 melee: 30 maxStats: tu: 115 stamina: 175 health: 120 bravery: 100 reactions: 120 firing: 110 throwing: 85 strength: 100 psiStrength: 66 psiSkill: 20 melee: 125 statCaps: tu: 85 stamina: 110 health: 70 bravery: 100 reactions: 85 firing: 110 throwing: 85 strength: 65 psiStrength: 66 psiSkill: 40 melee: 110 trainingStatCaps: tu: 66 stamina: 100 health: 50 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 50 psiStrength: 0 psiSkill: 40 melee: 85 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_RAGS_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 24 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_R requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 500 allowPromotion: false rankStrings: - STR_SOLDIER_R minStats: tu: 75 stamina: 65 health: 50 bravery: 50 reactions: 60 firing: 45 throwing: 50 strength: 30 psiStrength: 44 psiSkill: 0 melee: 50 maxStats: tu: 85 stamina: 80 health: 60 bravery: 100 reactions: 75 firing: 70 throwing: 65 strength: 55 psiStrength: 66 psiSkill: 10 melee: 100 statCaps: tu: 100 stamina: 150 health: 120 bravery: 100 reactions: 90 firing: 110 throwing: 80 strength: 80 psiStrength: 66 psiSkill: 20 melee: 140 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 20 melee: 100 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_PIR_NUDE_UC armorForAvatar: STR_PIR_NUDE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 84 rankSprite: 72 rankBattleSprite: 197 rankTinySprite: 7 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_SLAVE requires: - STR_WE_NEED_MALE_TOUCH costBuy: 15000 costSalary: 2500 transferTime: 48 allowPromotion: false rankStrings: - STR_RANK_SLV_0 minStats: tu: 45 stamina: 40 health: 30 bravery: 10 reactions: 35 firing: 35 throwing: 30 strength: 15 psiStrength: 15 psiSkill: 0 melee: 25 maxStats: tu: 60 stamina: 70 health: 45 bravery: 50 reactions: 55 firing: 65 throwing: 55 strength: 40 psiStrength: 70 psiSkill: 20 melee: 60 statCaps: tu: 80 stamina: 120 health: 60 bravery: 100 reactions: 80 firing: 115 throwing: 90 strength: 60 psiStrength: 70 psiSkill: 65 melee: 100 trainingStatCaps: tu: 66 stamina: 85 health: 40 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 40 psiStrength: 0 psiSkill: 65 melee: 66 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_SLAVE_PUNK_UC armorForAvatar: STR_SLAVE_NUDE_UC avatarOffsetX: 67 avatarOffsetY: 48 rankSprite: 73 rankBattleSprite: 198 rankTinySprite: 8 flagOffset: 48 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Xmans.nam deathMale: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] deathFemale: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] - type: STR_SOLDIER_HERO requires: - STR_UNAVAILABLE costSalary: 25000 allowPromotion: false rankStrings: - STR_SOLDIER_HERO minStats: tu: 70 stamina: 90 health: 50 bravery: 150 reactions: 60 firing: 80 throwing: 60 strength: 40 psiStrength: 60 psiSkill: 0 melee: 80 maxStats: tu: 90 stamina: 150 health: 90 bravery: 150 reactions: 120 firing: 135 throwing: 120 strength: 90 psiStrength: 70 psiSkill: 20 melee: 150 statCaps: tu: 80 stamina: 120 health: 60 bravery: 150 reactions: 80 firing: 115 throwing: 90 strength: 60 psiStrength: 70 psiSkill: 50 melee: 100 trainingStatCaps: tu: 66 stamina: 85 health: 40 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 40 psiStrength: 0 psiSkill: 65 melee: 66 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_SLAVE_PUNK_UC armorForAvatar: STR_SLAVE_NUDE_UC avatarOffsetX: 67 avatarOffsetY: 48 rankSprite: 73 rankBattleSprite: 198 rankTinySprite: 8 flagOffset: 48 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Xmans.nam deathMale: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] deathFemale: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] - type: STR_SOLDIER_PEASANT requires: - STR_RECRUIT_PEASANTS costBuy: 5000 costSalary: 2500 allowPromotion: false transferTime: 48 rankStrings: - STR_RANK_PEA_0 minStats: tu: 50 stamina: 60 health: 35 bravery: 40 reactions: 40 firing: 30 throwing: 30 strength: 15 psiStrength: 20 psiSkill: 0 melee: 30 maxStats: tu: 55 stamina: 70 health: 40 bravery: 60 reactions: 45 firing: 36 throwing: 36 strength: 20 psiStrength: 69 psiSkill: 20 melee: 36 statCaps: tu: 80 stamina: 145 health: 55 bravery: 100 reactions: 80 firing: 120 throwing: 90 strength: 45 psiStrength: 69 psiSkill: 66 melee: 100 trainingStatCaps: tu: 66 stamina: 85 health: 40 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 40 psiStrength: 0 psiSkill: 66 melee: 66 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_PEASANT_ARMOR_DRESS_UC armorForAvatar: STR_PEASANT_NUDE_UC avatarOffsetX: 67 avatarOffsetY: 48 flagOffset: 72 rankSprite: 71 rankBattleSprite: 196 rankTinySprite: 6 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/XWimmin.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_HYBRID requires: - STR_HYBRID_RECRUITMENT costBuy: 60000 costSalary: 20000 allowPromotion: false transferTime: 72 rankStrings: - STR_RANK_HYB_0 minStats: tu: 50 stamina: 40 health: 20 bravery: 10 reactions: 50 firing: 40 throwing: 35 strength: 20 psiStrength: 50 psiSkill: 0 melee: 20 maxStats: tu: 60 stamina: 70 health: 35 bravery: 60 reactions: 80 firing: 65 throwing: 45 strength: 30 psiStrength: 75 psiSkill: 25 melee: 60 statCaps: tu: 80 stamina: 100 health: 45 bravery: 90 reactions: 110 firing: 125 throwing: 80 strength: 40 psiStrength: 75 psiSkill: 75 melee: 90 trainingStatCaps: tu: 66 stamina: 85 health: 33 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 33 psiStrength: 0 psiSkill: 75 melee: 66 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_HYBRID_ADVISOR_UC armorForAvatar: STR_HYBRID_NUDE_UC avatarOffsetX: 67 avatarOffsetY: 47 rankSprite: 75 rankBattleSprite: 200 rankTinySprite: 9 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Hybrid.nam deathMale: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_LOKNAR requires: - STR_LOKNAR_RECRUITMENT costBuy: 25000 costSalary: 7500 allowPromotion: false transferTime: 72 rankStrings: - STR_RANK_LOK_0 minStats: tu: 45 stamina: 80 health: 20 bravery: 30 reactions: 70 firing: 50 throwing: 50 strength: 10 psiStrength: 30 psiSkill: 0 melee: 50 maxStats: tu: 60 stamina: 110 health: 30 bravery: 60 reactions: 90 firing: 75 throwing: 70 strength: 20 psiStrength: 50 psiSkill: 20 melee: 70 statCaps: tu: 70 stamina: 160 health: 45 bravery: 80 reactions: 125 firing: 120 throwing: 90 strength: 30 psiStrength: 50 psiSkill: 70 melee: 100 trainingStatCaps: tu: 66 stamina: 100 health: 33 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 25 psiStrength: 0 psiSkill: 70 melee: 66 dogfightExperience: bravery: 10 reactions: 75 firing: 75 armor: STR_LOKNAR_COAT_UC armorForAvatar: STR_LOKNAR_UNARMORED_UC avatarOffsetX: 66 avatarOffsetY: 53 flagOffset: 36 rankSprite: 74 rankBattleSprite: 199 rankTinySprite: 10 standHeight: 17 kneelHeight: 11 femaleFrequency: 50 soldierNames: - delete - SoldierName/Loknar.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_GNOME requires: - STR_UNAVAILABLE costSalary: 20000 costSalarySergeant: 20000 costSalaryCaptain: 100000 costSalaryColonel: 400000 costSalaryCommander: 1200000 transferTime: 24 minStats: tu: 40 stamina: 70 health: 45 bravery: 120 reactions: 55 firing: 60 throwing: 40 strength: 8 psiStrength: 75 psiSkill: 0 melee: 40 maxStats: tu: 60 stamina: 140 health: 55 bravery: 200 reactions: 65 firing: 85 throwing: 50 strength: 12 psiStrength: 90 psiSkill: 20 melee: 60 statCaps: tu: 65 stamina: 200 health: 65 bravery: 200 reactions: 70 firing: 130 throwing: 70 strength: 20 psiStrength: 90 psiSkill: 15 melee: 90 trainingStatCaps: tu: 50 stamina: 100 health: 50 bravery: 0 reactions: 0 firing: 85 throwing: 50 strength: 20 psiStrength: 0 psiSkill: 15 melee: 66 dogfightExperience: bravery: 15 reactions: 75 firing: 75 armor: STR_GNOME_DRESS_UC armorForAvatar: STR_GNOME_NUDE_UC avatarOffsetX: 67 avatarOffsetY: 55 flagOffset: 36 rankTinySprite: 10 standHeight: 18 kneelHeight: 12 femaleFrequency: 66 soldierNames: - delete - SoldierName/XGnomes.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_SYNTH requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 10000 costSalarySergeant: 20000 costSalaryCaptain: 100000 costSalaryColonel: 400000 costSalaryCommander: 1200000 transferTime: 480 minStats: tu: 100 stamina: 400 health: 25 bravery: 0 reactions: 75 firing: 75 throwing: 60 strength: 75 psiStrength: 0 psiSkill: 0 melee: 75 maxStats: tu: 125 stamina: 500 health: 30 bravery: 0 reactions: 100 firing: 100 throwing: 75 strength: 100 psiStrength: 0 psiSkill: 0 melee: 100 statCaps: tu: 175 stamina: 600 health: 35 bravery: 0 reactions: 125 firing: 135 throwing: 90 strength: 110 psiStrength: 0 psiSkill: 0 melee: 125 trainingStatCaps: tu: 85 stamina: 100 health: 66 bravery: 0 reactions: 0 firing: 85 throwing: 66 strength: 66 psiStrength: 0 psiSkill: 0 melee: 100 dogfightExperience: bravery: 0 reactions: 50 firing: 50 armor: STR_SYNTH_NUDE_UC armorForAvatar: STR_SYNTH_NUDE_UC avatarOffsetX: 62 avatarOffsetY: 20 flagOffset: 60 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Synths.nam deathMale: 147 deathFemale: 147 - type: STR_SOLDIER_SPECTRE requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 0 allowPiloting: false minStats: tu: 65 stamina: 35 health: 50 bravery: 60 reactions: 50 firing: 45 throwing: 40 strength: 10 psiStrength: 40 psiSkill: 0 melee: 45 maxStats: tu: 85 stamina: 80 health: 60 bravery: 90 reactions: 75 firing: 70 throwing: 65 strength: 55 psiStrength: 64 psiSkill: 25 melee: 100 statCaps: tu: 10 stamina: 10 health: 10 bravery: 10 reactions: 10 firing: 10 throwing: 10 strength: 10 psiStrength: 64 psiSkill: 80 melee: 10 trainingStatCaps: tu: 10 stamina: 10 health: 10 bravery: 10 reactions: 10 firing: 10 throwing: 10 strength: 10 psiStrength: 0 psiSkill: 40 melee: 10 armor: STR_PIR_SPECTRE_UC armorForAvatar: STR_PIR_SPECTRE_UC avatarOffsetX: 66 avatarOffsetY: 43 flagOffset: 96 standHeight: 22 kneelHeight: 14 femaleFrequency: 50 soldierNames: - delete - SoldierName/Pirate.nam deathMale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] deathFemale: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] - type: STR_SOLDIER_DOGE requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 300 allowPiloting: false allowPromotion: false rankStrings: - STR_RANK_BEAST_0 minStats: tu: 100 stamina: 75 health: 25 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 65 maxStats: tu: 100 stamina: 75 health: 25 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 65 statCaps: tu: 115 stamina: 100 health: 35 bravery: 100 reactions: 90 firing: 0 throwing: 0 strength: 45 psiStrength: 40 psiSkill: 0 melee: 90 trainingStatCaps: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 armor: STR_DOGE_UNARMORED_UC armorForAvatar: STR_DOGE_UNARMORED_UC avatarOffsetX: 66 avatarOffsetY: 43 rankSprite: 73 rankBattleSprite: 198 rankTinySprite: 8 flagOffset: 48 standHeight: 12 kneelHeight: 12 femaleFrequency: 50 soldierNames: - delete - SoldierName/Hounds.nam deathMale: [91, 311, 312] deathFemale: [91, 311, 312] - type: STR_SOLDIER_BLOODOGE requires: - STR_UNAVAILABLE costBuy: 0 costSalary: 1000 allowPiloting: false allowPromotion: false rankStrings: - STR_RANK_BEAST_0 minStats: tu: 95 stamina: 100 health: 65 bravery: 100 reactions: 60 firing: 0 throwing: 30 strength: 65 psiStrength: 30 psiSkill: 0 melee: 90 maxStats: tu: 95 stamina: 100 health: 65 bravery: 100 reactions: 60 firing: 0 throwing: 30 strength: 65 psiStrength: 30 psiSkill: 0 melee: 90 statCaps: tu: 110 stamina: 125 health: 80 bravery: 100 reactions: 75 firing: 0 throwing: 40 strength: 75 psiStrength: 40 psiSkill: 0 melee: 110 trainingStatCaps: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 armor: STR_BLOODOGE_UNARMORED_UC armorForAvatar: STR_BLOODOGE_UNARMORED_UC avatarOffsetX: 66 avatarOffsetY: 43 rankSprite: 73 rankBattleSprite: 198 rankTinySprite: 8 flagOffset: 48 standHeight: 12 kneelHeight: 12 femaleFrequency: 50 soldierNames: - delete - SoldierName/Hounds.nam deathMale: 6 deathFemale: 6 units: - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_LASER_CANNON - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_PLASMA - type: STR_LOOTED_CYBERDISC_HMG race: STR_LOOTED_CYBERDISC_HMG stats: tu: 62 stamina: 100 health: 120 bravery: 120 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 125 psiSkill: 0 melee: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 specab: 1 energyRecovery: 31 - type: STR_LOOTED_CYBERDISC_ROCKET race: STR_LOOTED_CYBERDISC_ROCKET stats: tu: 62 stamina: 100 health: 120 bravery: 120 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 125 psiSkill: 0 melee: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 specab: 1 energyRecovery: 31 - type: STR_LOOTED_CYBERDISC_LASER race: STR_LOOTED_CYBERDISC_LASER stats: tu: 62 stamina: 100 health: 120 bravery: 120 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 125 psiSkill: 0 melee: 0 armor: CYBERDISC_ARMOR_2 standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 specab: 1 energyRecovery: 31 - type: STR_LOOTED_CYBERDISC_PLASMA race: STR_LOOTED_CYBERDISC_PLASMA stats: tu: 62 stamina: 100 health: 120 bravery: 120 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 125 psiSkill: 0 melee: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 specab: 1 energyRecovery: 31 - type: STR_HWP_SENTRY_SPIKE race: STR_HWP_SENTRY_SPIKE stats: tu: 3 stamina: 10 health: 50 bravery: 120 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 200 psiSkill: 0 melee: 0 armor: HWP_SENTRY_LAUNCHER_ARMOR standHeight: 16 kneelHeight: 16 value: 10 deathSound: 23 moveSound: 14 - type: STR_TAMED_REAPER race: STR_TAMED_REAPER stats: tu: 86 stamina: 90 health: 180 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 110 psiStrength: 35 psiSkill: 0 melee: 85 armor: REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 6 deathSound: 48 energyRecovery: 30 - type: STR_MUTANT_REAPER race: STR_MUTANT_REAPER stats: tu: 96 stamina: 150 health: 240 bravery: 100 reactions: 78 firing: 0 throwing: 40 strength: 125 psiStrength: 50 psiSkill: 0 melee: 95 armor: REAPER_ARMOR_M standHeight: 23 kneelHeight: 16 value: 8 deathSound: 48 energyRecovery: 60 builtInWeapons: - AUX_PURPLE_ACID_SPIT - type: STR_TAMED_BOOMOSAURUS race: STR_TAMED_BOOMOSAURUS stats: tu: 56 stamina: 90 health: 300 bravery: 110 reactions: 14 firing: 20 throwing: 0 strength: 150 psiStrength: 20 psiSkill: 0 melee: 70 armor: BOOMOSAURUS_ARMOR standHeight: 25 kneelHeight: 18 value: 8 deathSound: 101 specab: 1 energyRecovery: 25 builtInWeapons: - AUX_GROG_BARREL - type: STR_CYCLOPS_CONVERT race: STR_CYCLOPS_CONVERT stats: tu: 36 stamina: 100 health: 175 bravery: 100 reactions: 60 firing: 30 throwing: 30 strength: 70 psiStrength: 85 psiSkill: 0 melee: 25 armor: CYCLOPS_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: 10 livingWeapon: true builtInWeapons: - AUX_BATTLE_BELL - CYCLOPS_GAZE - type: STR_DOGE race: STR_DOGE stats: tu: 100 stamina: 75 health: 25 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 65 armor: STR_DOGE_UNARMORED_UC standHeight: 12 kneelHeight: 12 energyRecovery: 32 value: 6 deathSound: [91, 311, 312] - type: STR_BLOODOGE race: STR_BEAST stats: tu: 95 stamina: 100 health: 65 bravery: 100 reactions: 60 firing: 0 throwing: 30 strength: 65 psiStrength: 30 psiSkill: 0 melee: 90 armor: STR_BLOODOGE_UNARMORED_UC standHeight: 12 kneelHeight: 12 value: 7 deathSound: 6 energyRecovery: 30 - type: STR_WEREDOGE race: STR_WEREWOLF stats: tu: 110 stamina: 120 health: 144 bravery: 100 reactions: 75 firing: 30 throwing: 35 strength: 110 psiStrength: 33 psiSkill: 0 melee: 95 armor: WEREWOLF_ARMOR standHeight: 21 kneelHeight: 16 value: 8 deathSound: 164 energyRecovery: 45 livingWeapon: true builtInWeapons: - AUX_SMELL_SCANNER - type: STR_PARROT race: STR_PARROT stats: tu: 120 stamina: 80 health: 10 bravery: 50 reactions: 120 firing: 0 throwing: 10 strength: 6 psiStrength: 5 psiSkill: 0 melee: 55 armor: PARROT_ARMOR standHeight: 10 kneelHeight: 10 floatHeight: 10 deathSound: 202 moveSound: 203 energyRecovery: 42 value: 5 - type: STR_WHITERABBIT race: STR_WHITERABBIT stats: tu: 77 stamina: 60 health: 12 bravery: 40 reactions: 60 firing: 0 throwing: 10 strength: 4 psiStrength: 70 psiSkill: 0 melee: 10 armor: WHITERABBIT_ARMOR standHeight: 10 kneelHeight: 10 deathSound: 303 energyRecovery: 30 livingWeapon: true value: 7 specab: 1 - type: STR_BLACK_CAT race: STR_CAT stats: tu: 80 stamina: 50 health: 20 bravery: 20 reactions: 140 firing: 20 throwing: 30 strength: 5 psiStrength: 70 psiSkill: 0 melee: 60 armor: BLACK_CAT_ARMOR standHeight: 10 kneelHeight: 10 deathSound: 309 moveSound: 999 energyRecovery: 30 livingWeapon: true value: 9 builtInWeapons: - AUX_PURR_PURR - type: STR_DOCTOR_X_VAMPIRE race: STR_RACE_VAMPIRE stats: tu: 120 stamina: 160 health: 160 bravery: 100 reactions: 90 firing: 90 throwing: 90 strength: 60 psiStrength: 100 psiSkill: 100 melee: 90 armor: STR_ARMOR_DOCTOR_X_VAMPIRE standHeight: 21 kneelHeight: 14 value: 20 deathSound: 42 energyRecovery: 50 - type: STR_SECURITY_CAMERA race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 6 stamina: 1 health: 10 bravery: 110 reactions: 15 firing: 0 throwing: 0 strength: 10 psiStrength: 0 psiSkill: 0 melee: 0 armor: CAMERA_ARMOR standHeight: 13 kneelHeight: 13 floatHeight: 5 value: 1 intelligence: 0 aggression: 0 spotter: 1 energyRecovery: 20 deathSound: 23 livingWeapon: true capturable: false - type: STR_TIGER_TANK_TURRET race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 100 stamina: 1 health: 160 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 100 psiStrength: 0 psiSkill: 0 melee: 0 armor: TIGER_TURRET_ARMOR standHeight: 23 kneelHeight: 23 value: 250 intelligence: 2 aggression: 8 specab: 1 spotter: 1 sniper: 75 energyRecovery: 1 deathSound: 23 livingWeapon: true capturable: false - type: STR_TRUCK_TURRET race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 1 health: 100 bravery: 110 reactions: 30 firing: 50 throwing: 0 strength: 75 psiStrength: 0 psiSkill: 0 melee: 0 armor: TRUCK_TURRET_ARMOR standHeight: 16 kneelHeight: 16 energyRecovery: 1 value: 100 intelligence: 2 aggression: 8 specab: 1 spotter: 1 sniper: 75 deathSound: 23 livingWeapon: true capturable: false - type: STR_XTURRET_CANNON race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: &SECTION_XTURRET_STATS tu: 9 stamina: 1 health: 200 bravery: 110 reactions: 15 firing: 60 throwing: 0 strength: 100 psiStrength: 0 psiSkill: 0 melee: 0 armor: XTURRET_CANNON_ARMOR standHeight: 18 kneelHeight: 18 value: 10 intelligence: 0 aggression: 0 spotter: 1 energyRecovery: 20 deathSound: 23 livingWeapon: true capturable: false - type: STR_XTURRET_LASER race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: *SECTION_XTURRET_STATS armor: XTURRET_LASER_ARMOR standHeight: 18 kneelHeight: 18 value: 10 intelligence: 0 aggression: 0 spotter: 1 energyRecovery: 20 deathSound: 23 livingWeapon: true capturable: false - type: STR_XTURRET_GAUSS race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: *SECTION_XTURRET_STATS armor: XTURRET_GAUSS_ARMOR standHeight: 18 kneelHeight: 18 value: 10 intelligence: 0 aggression: 0 spotter: 1 energyRecovery: 20 deathSound: 23 livingWeapon: true capturable: false - type: STR_XTURRET_PLASMA race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: *SECTION_XTURRET_STATS armor: XTURRET_PLASMA_ARMOR standHeight: 18 kneelHeight: 18 value: 10 intelligence: 0 aggression: 0 spotter: 1 energyRecovery: 20 deathSound: 23 livingWeapon: true capturable: false research: - delete: STR_ALIEN_CONTAINMENT - delete: STR_COMMANDER_PLUS - delete: STR_LEADER_PLUS - delete: STR_THE_MARTIAN_SOLUTION - delete: STR_CYDONIA_OR_BUST - delete: STR_PERSONAL_ARMOR - delete: STR_HEAVY_PLASMA - delete: STR_HEAVY_PLASMA_CLIP - delete: STR_PLASMA_RIFLE - delete: STR_PLASMA_RIFLE_CLIP - delete: STR_PLASMA_PISTOL - delete: STR_PLASMA_PISTOL_CLIP - delete: STR_BLASTER_LAUNCHER - delete: STR_BLASTER_BOMB - delete: STR_SMALL_LAUNCHER - delete: STR_STUN_BOMB - delete: STR_ALIEN_GRENADE - delete: STR_ZOMBIE_CORPSE - delete: STR_SNAKEMAN_CORPSE - delete: STR_FLOATER_CORPSE - delete: STR_SECTOID_CORPSE - delete: STR_SNAKEMAN_COMMANDER - delete: STR_SNAKEMAN_LEADER - delete: STR_SNAKEMAN_ENGINEER - delete: STR_SNAKEMAN_NAVIGATOR - delete: STR_SNAKEMAN_SOLDIER - delete: STR_SNAKEMAN_MEDIC - delete: STR_ETHEREAL_MEDIC - delete: STR_ETHEREAL_ENGINEER - delete: STR_ETHEREAL_NAVIGATOR - delete: STR_MUTON_LEADER - delete: STR_MUTON_MEDIC - delete: STR_FLOATER_COMMANDER - delete: STR_FLOATER_LEADER - delete: STR_FLOATER_ENGINEER - delete: STR_FLOATER_MEDIC - delete: STR_FLOATER_NAVIGATOR - delete: STR_FLOATER_SOLDIER - delete: STR_PLASMA_CANNON_DEP1 - delete: STR_PLASMA_CANNON_DEP2 - delete: STR_SNAKEMAN_AUTOPSY - delete: STR_FLOATER_AUTOPSY - delete: STR_CELATID_AUTOPSY - delete: STR_SILACOID_AUTOPSY - delete: STR_CHRYSSALID - delete: STR_CHRYSSALID_TERRORIST - delete: STR_CHRYSSALID_AUTOPSY - delete: STR_REAPER_AUTOPSY - delete: STR_SECTOPOD_AUTOPSY - delete: STR_REAPER - delete: STR_REAPER_TERRORIST - delete: STR_SECTOPOD - delete: STR_CYBERDISC - delete: STR_HWP_CANNON_SHELLS - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_PLASMA - delete: STR_HWP_FUSION_BOMB - name: STR_UNAVAILABLE cost: 0 needItem: true - name: STR_SLIME_INFESTATION cost: 12 points: 100 needItem: true - name: STR_SDD cost: 3 points: 100 needItem: true - name: STR_JIM_ANGRY cost: 6 points: 50 needItem: true lookup: JIM_ANGRY_ARMOR getOneFree: - STR_JIM_HAPPY - name: STR_JIM_HAPPY cost: 6 points: 50 needItem: true lookup: JIM_ANGRY_ARMOR getOneFree: - STR_JIM_ANGRY - name: JIM_ANGRY_ARMOR cost: 0 dependencies: - STR_JIM_ANGRY - STR_JIM_HAPPY - name: STR_POLTERGEIST cost: 9 points: 100 needItem: true - name: STR_CORAL_ISLAND_DONE points: 50 needItem: true unlocks: - GHOST_0_ARMOR - name: STR_LOC_TAVERN_CELLAR_DONE points: 50 needItem: true unlocks: - STR_UNDERGROUND_MISSIONS - name: STR_BUTCHER_DONE points: 50 needItem: true - name: STR_LOC_GDX_PRISON_DONE points: 50 needItem: true - name: STR_LOC_GDX_DUEL_DONE points: 50 needItem: true - name: STR_ACADEMY_ALARMED cost: 0 dependencies: - STR_OSIRON - STR_SECTOID_MEDIC - STR_SECTOID_ENGINEER - STR_SECTOID_LEADER unlocks: - STR_ACADEMY_ANGRY - name: STR_ACADEMY_ANGRY cost: 0 dependencies: - STR_ACADEMY_ALARMED - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER_BROKEN - name: STR_GUILD_ALARMED cost: 0 dependencies: - STR_MARSEC - STR_GUILD_PILOT - STR_GUILD_ENGINEER - STR_HUMAN_POWER_ARMOR unlocks: - STR_GUILD_ANGRY - name: STR_GUILD_ANGRY cost: 0 dependencies: - STR_GUILD_ALARMED - STR_GUILD_COMMANDER - STR_GUILD_LEADER_BROKEN - STR_GUILD_ENGINEER_BROKEN - name: STR_MISSION_SEA_ADVENTURE_ZZZ cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - name: STR_SWIMSUIT_SEA_UC cost: 0 dependencies: - STR_SWIMSUIT - STR_MISSION_SEA_ADVENTURE - name: STR_BIKINI_SEA_UC cost: 0 dependencies: - STR_BIKINI - STR_MISSION_SEA_ADVENTURE - name: STR_AMAZON_ARMOR_SEA_UC cost: 0 dependencies: - STR_AMAZON_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_RUNT_OUTFIT cost: 0 dependencies: - STR_DURATHREAD_WORKING - name: STR_BRAINER_OUTFIT cost: 0 dependencies: - STR_BASIC_ELECTRONICS - name: STR_BRAINER_OUTFIT_SEA_UC cost: 0 dependencies: - STR_BRAINER_OUTFIT - STR_MISSION_SEA_ADVENTURE - name: STR_GNOME_EXPLORER_OUTFIT cost: 0 dependencies: - STR_BRAINER_OUTFIT - STR_SOLDIER_TYPE_GNOME - STR_MISSION_SEA_ADVENTURE - name: STR_GNOME_EXPLORER_SEA_UC cost: 0 dependencies: - STR_GNOME_EXPLORER_OUTFIT - name: STR_THIEF_ARMOR_SEA_UC cost: 0 dependencies: - STR_THIEF_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_CHILLER_SEA_UC cost: 0 dependencies: - STR_CHILLER_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_SPACE_SUIT_SEA_UC cost: 0 dependencies: - STR_SPACE_SUIT - STR_MISSION_SEA_ADVENTURE - name: STR_POWER_SUIT_ADV_EVA_SEA_UC cost: 0 dependencies: - STR_POWER_SUIT_ADV - STR_MISSION_SEA_ADVENTURE - name: STR_BIO_SUIT_ADV_SEA_UC cost: 0 dependencies: - STR_BIO_SUIT_ADV - STR_MISSION_SEA_ADVENTURE - name: AUX_BIOSUIT_WEAPON cost: 0 dependencies: - STR_BIO_SUIT_NECRO - name: STR_BIO_SUIT_NECRO_SEA_UC cost: 0 dependencies: - STR_BIO_SUIT_NECRO - STR_MISSION_SEA_ADVENTURE - name: STR_ANNIHILATOR_ARMOR_SEA_UC cost: 0 dependencies: - STR_ANNIHILATOR_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_THEBAN_DRESS_SEA_UC cost: 0 dependencies: - STR_CONTACT_THEBAN_ZZZ - STR_MISSION_SEA_ADVENTURE - name: STR_SORCERESS_ARMOR_SEA_UC cost: 0 dependencies: - STR_SORCERESS_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_STEALTH_ARMOR_SEA_UC cost: 0 dependencies: - STR_STEALTH_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_SWIFTSUIT_SEA_UC cost: 0 dependencies: - STR_SWIFTSUIT - STR_MISSION_SEA_ADVENTURE - name: STR_CRYSTALISK_ARMOR_SEA_UC cost: 0 dependencies: - STR_CRYSTALISK_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_BLITZ_ARMOR_SEA_UC cost: 0 dependencies: - STR_BLITZ_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_DEMONIC_ARMOR_SEA_UC cost: 0 dependencies: - STR_DEMONIC_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_LOADER_ARMOR_SEA_UC cost: 0 dependencies: - STR_LOADER_ARMOR - STR_MISSION_SEA_ADVENTURE - name: STR_LOADER_ARMOR_SLAVE_UC cost: 0 points: 0 dependencies: - STR_LOADER_ARMOR - STR_SLAVE_SOLDIERS - name: STR_LOADER_ARMOR_SLAVE_SEA_UC cost: 0 dependencies: - STR_LOADER_ARMOR_SLAVE_UC - STR_MISSION_SEA_ADVENTURE - name: STR_LOADER_ARMOR_PEASANT_UC cost: 0 points: 0 dependencies: - STR_LOADER_ARMOR - STR_RECRUIT_PEASANTS - name: STR_LOADER_ARMOR_PEASANT_SEA_UC cost: 0 dependencies: - STR_LOADER_ARMOR_PEASANT_UC - STR_MISSION_SEA_ADVENTURE - name: STR_LOADER_ARMOR_HYBRID_UC cost: 0 points: 0 dependencies: - STR_LOADER_ARMOR - STR_HYBRID_RECRUITMENT - name: STR_LOADER_ARMOR_HYBRID_SEA_UC cost: 0 dependencies: - STR_LOADER_ARMOR_HYBRID_UC - STR_MISSION_SEA_ADVENTURE - name: STR_LOADER_ARMOR_GNOME_UC cost: 0 points: 0 dependencies: - STR_LOADER_ARMOR - STR_SOLDIER_TYPE_GNOME - name: STR_LOADER_ARMOR_GNOME_SEA_UC cost: 0 dependencies: - STR_LOADER_ARMOR_GNOME_UC - STR_MISSION_SEA_ADVENTURE - name: STR_MAGICAL_GIRL_OUTFIT_SEA_UC cost: 0 dependencies: - STR_MAGICAL_GIRL_OUTFIT - STR_MISSION_SEA_ADVENTURE - name: STR_SPACE_SUIT_LOKNAR_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_SPACE_SUIT_LOKNAR - name: STR_SHADOW_ARMOR_LOKNAR_SEA_UC cost: 0 dependencies: - STR_SHADOW_ARMOR_LOKNAR - name: STR_PEASANT_NUDE_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_RECRUIT_PEASANTS - name: STR_SLAVE_NUDE_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_SLAVE_SOLDIERS - name: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_SLAVE_SOLDIERS - name: STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_DEVASTATOR_ARMOR - name: STR_SLAVE_SPACE_SUIT_UC cost: 0 dependencies: - STR_SPACE_SUIT_HUMAN - name: STR_SLAVE_SPACE_SUIT_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_SPACE_SUIT_HUMAN - name: STR_SLAVE_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SPACE_SUIT_HUMAN - name: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC cost: 0 dependencies: - STR_BIOAQUA_ARMOR - name: STR_PEASANT_SPACE_SUIT_UC cost: 0 dependencies: - STR_SPACE_SUIT_HUMAN - name: STR_PEASANT_SPACE_SUIT_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_SPACE_SUIT_HUMAN - name: STR_PEASANT_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SPACE_SUIT_HUMAN - name: STR_HYBRID_SPACE_SUIT_UC cost: 0 dependencies: - STR_SPACE_SUIT_HUMAN - STR_HYBRID_RECRUITMENT - name: STR_HYBRID_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_SPACE_SUIT_HUMAN - STR_HYBRID_RECRUITMENT - STR_SPACE_MISSIONS_PREQ - name: STR_HYBRID_NUDE_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_HYBRID_RECRUITMENT - name: STR_HYBRID_THONG_SEA_UC cost: 0 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_HYBRID_RECRUITMENT - name: STR_HYBRID_SPACE_SUIT_SEA_UC cost: 0 dependencies: - STR_SPACE_SUIT_HUMAN - STR_MISSION_SEA_ADVENTURE - STR_HYBRID_RECRUITMENT - name: STR_SPACE_SUIT_LOKNAR_SPACE_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SPACE_SUIT_LOKNAR - name: STR_SHADOW_ARMOR_LOKNAR_SPACE_UC cost: 0 dependencies: - STR_SHADOW_ARMOR_LOKNAR - name: STR_SPACE_POD_SLAVE_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SLAVE_SOLDIERS - name: STR_SPACE_POD_PEASANT_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_RECRUIT_PEASANTS - name: STR_SPACE_POD_LOKNAR_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_LOKNAR_RECRUITMENT - name: STR_SPACE_POD_HYBRID_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_HYBRID_RECRUITMENT - name: STR_SPACE_POD_GNOME_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SOLDIER_TYPE_GNOME - name: STR_SPACE_POD_UC cost: 0 dependencies: - STR_SPACE_MISSIONS_PREQ - name: STR_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_SPACE_SUIT - STR_SPACE_MISSIONS_PREQ - name: STR_IRONMAN_ARMOR_SPACE_UC cost: 0 dependencies: - STR_IRONMAN_ARMOR - STR_SPACE_MISSIONS_PREQ - name: STR_ANNIHILATOR_ARMOR_SPACE_UC cost: 0 dependencies: - STR_ANNIHILATOR_ARMOR - STR_SPACE_MISSIONS_PREQ - name: STR_SORCERESS_ARMOR_SPACE_UC cost: 0 dependencies: - STR_SORCERESS_ARMOR - STR_SPACE_MISSIONS_PREQ - name: STR_SYNTH_REFRACTOR_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_FORCE_ARMOR - name: STR_SYNTH_CHILLER_ARMOR_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_CHILLER_ARMOR - name: STR_SYNTH_SPACE_SUIT_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_SPACE_SUIT - name: STR_SYNTH_DANCER_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_WENCH_OUTFIT - name: STR_SYNTH_NUDE_SEA_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_MISSION_SEA_ADVENTURE_ZZZ - name: STR_SYNTH_CHILLER_ARMOR_SEA_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_MISSION_SEA_ADVENTURE_ZZZ - STR_CHILLER_ARMOR - name: STR_SYNTH_SPACE_SUIT_SEA_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_MISSION_SEA_ADVENTURE_ZZZ - STR_SPACE_SUIT - name: STR_SYNTH_JUGULATOR_ARMOR_SEA_UC cost: 0 dependencies: - STR_JUGULATOR_ARMOR - STR_MISSION_SEA_ADVENTURE_ZZZ - name: STR_SYNTH_NUDE_A_SPACE_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_SPACE_MISSIONS_PREQ - name: STR_SYNTH_REFRACTOR_A_SPACE_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_SPACE_MISSIONS_PREQ - STR_FORCE_ARMOR - name: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_SPACE_MISSIONS_PREQ - STR_CHILLER_ARMOR - name: STR_SYNTH_SPACE_SUIT_SPACE_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH_ZZZ - STR_SPACE_MISSIONS_PREQ - STR_SPACE_SUIT - name: STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC cost: 0 dependencies: - STR_JUGULATOR_ARMOR - STR_SPACE_MISSIONS_PREQ - name: STR_PEASANT_CAMO_UC cost: 0 dependencies: - STR_CAMO_PAINT - STR_RECRUIT_PEASANTS - name: STR_PEASANT_ARMOR_JUMPSUIT_UC cost: 0 dependencies: - STR_RUNT_OUTFIT - STR_RECRUIT_PEASANTS - name: STR_TAC_VEST_PEASANT_UC cost: 0 dependencies: - STR_JACKSTOWN_SCOUTING - STR_RECRUIT_PEASANTS - name: STR_SLAVE_ARMOR_TAC_VEST_UC cost: 0 dependencies: - STR_JACKSTOWN_SCOUTING - STR_SLAVE_SOLDIERS - name: STR_SLAVE_ARMOR_TUNIC_UC cost: 0 dependencies: - STR_SURVIVAL - STR_SLAVE_SOLDIERS - name: STR_PEASANT_ARMOR_LEGION_UC cost: 0 dependencies: - STR_LEGION_ARMOR - STR_RECRUIT_PEASANTS - name: STR_SWIMSUIT_PEASANT_UC cost: 0 dependencies: - STR_SWIMSUIT - STR_RECRUIT_PEASANTS - name: STR_SWIMSUIT_PEASANT_SEA_UC cost: 0 dependencies: - STR_SWIMSUIT - STR_RECRUIT_PEASANTS - STR_MISSION_SEA_ADVENTURE - name: STR_PEASANT_NURSE_OUTFIT_UC cost: 0 dependencies: - STR_NURSE_OUTFIT - STR_RECRUIT_PEASANTS - name: STR_PEASANT_BONDAGE_GEAR_UC points: 50 needItem: true - name: STR_PIR_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - name: STR_SLAVE_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - STR_SLAVE_SOLDIERS - name: STR_PEASANT_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - STR_RECRUIT_PEASANTS - name: STR_HYBRID_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - STR_HYBRID_RECRUITMENT - name: STR_LOKNAR_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - STR_LOKNAR_RECRUITMENT - name: STR_GNOME_NUDE_DREAMLAND_UC cost: 0 dependencies: - STR_TANNHAUSER_GATES - STR_SOLDIER_TYPE_GNOME - name: STR_GNOME_NUDE_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_GNOME - name: STR_GNOME_DRESS_UC cost: 0 dependencies: - STR_SOLDIER_TYPE_GNOME - name: STR_PIR_SPECTRE_UC cost: 0 dependencies: - STR_SPECTRE_SUMMONING - name: STR_CHITIN_KNIFE cost: 0 dependencies: - STR_LOBSTERMAN_HIDE - name: STR_KNUCKLES_SPIKED cost: 0 dependencies: - STR_MELEE_SUMMARY - name: STR_QUARTERSTAFF cost: 0 dependencies: - STR_PEASANT_MILITIA - name: STR_UNARMED_GAUNTLET cost: 0 dependencies: - STR_MELEE_SUMMARY - name: STR_UNARMED_GAUNTLET_PLUS cost: 0 dependencies: - STR_POWER_SUIT_WRECKED - name: STR_UNARMED_WRESTLING cost: 0 dependencies: - STR_MELEE_SUMMARY - name: STR_KUNG_FU cost: 0 dependencies: - STR_GYMNASTICS - name: AUX_BAD_TOUCH cost: 0 dependencies: - STR_WENCH_OUTFIT - name: AUX_GOOD_TOUCH cost: 0 dependencies: - STR_WENCH_OUTFIT - name: AUX_TOWER_SHIELD cost: 0 dependencies: - STR_PLATE_MAIL - name: AUX_ROMAN_SHIELD cost: 0 dependencies: - STR_PIROMAN_ARMOR - name: AUX_CRUSADER_SHIELD cost: 0 dependencies: - STR_CRUSADER_ARMOR - name: AUX_GOTHIC_SHIELD cost: 0 dependencies: - STR_CHAIN_MAIL - name: AUX_IDENT cost: 0 dependencies: - STR_BASIC_ELECTRONICS - name: AUX_CRYSTAL_BALL cost: 0 dependencies: - STR_SHADOW_ORB_MIND - STR_MAGITECH_SUMMARY - name: AUX_BLOOD_MAGIC cost: 0 dependencies: - STR_SHADOW_ORB_RED - STR_MAGITECH_SUMMARY - name: AUX_MEDIPACK cost: 0 dependencies: - STR_NURSE_OUTFIT - name: STR_GAT_LASCANNON cost: 0 needItem: true - name: STR_GAUSS_CANNON cost: 0 needItem: true - name: STR_PLASMA_SPITTER cost: 0 needItem: true - name: STR_BOMB_LAUNCHER cost: 0 needItem: true - name: STR_NEURAL_SCANNER cost: 0 points: 500 needItem: true - name: STR_LIQUID_METALS cost: 0 points: 500 needItem: true - name: STR_SENSOSPHERE cost: 0 points: 500 needItem: true - name: STR_RETEGES cost: 0 points: 500 needItem: true - name: STR_TRACTORS_AND_REPULSORS cost: 0 points: 500 needItem: true - name: STR_SUBSPACE cost: 0 points: 500 needItem: true - name: STR_PHASE_SHIELD cost: 0 points: 500 needItem: true - name: STR_STARGOD_SHIELDS cost: 0 points: 500 needItem: true - name: STR_DATA_ENCRYPTION cost: 0 points: 500 needItem: true - name: STR_SKYRANGER_TRANSPORT cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS - name: STR_CANNON_REPORT cost: 0 dependencies: - STR_CANNON - STR_CANNON_PARTS - STR_BOUNTY_HUNTING_PRIZE_CANNON - name: STR_MED_CANNON_REPORT cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_2 - STR_MED_CANNON_PARTS - name: STR_SIDEWINDER_REPORT cost: 0 dependencies: - STR_CONTACT_SHIP_JUNKYARD - STR_CONTACT_SMUGGLERS - name: STR_SMITHING_ZZZ cost: 0 dependencies: - STR_SMITHING - name: STR_PRIMITIVE_WEAPONS_ZZZ cost: 0 dependencies: - STR_PRIMITIVE_WEAPONS - name: STR_PRIMITIVE_WEAPONS_2_ZZZ cost: 0 dependencies: - STR_PRIMITIVE_WEAPONS_2 - name: STR_POISONED_WEAPONS_ZZZ cost: 0 dependencies: - STR_POISONED_WEAPONS - name: STR_CANNON_PREQ cost: 0 dependencies: - STR_AUTO_CANNON_PLUS - STR_MINIGUN_PLUS - name: STR_AMMO_MANUFACTURING_2_PREQ cost: 0 dependencies: - STR_RUGER - STR_AUTO_RIFLE - STR_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE - STR_SAW - STR_LMG - STR_SNIPER_RIFLE - STR_MINIGUN_PLUS - name: STR_LIGHT_CANNONS cost: 0 dependencies: - STR_SPARTAN_MG - STR_LACC unlocks: - STR_EXPLOSIVE_AMMO_PREQ - name: STR_CANNONS_MANUFACTURING_4_ZZZ cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_4 - name: STR_CANNONS_MANUFACTURING_PREQ cost: 0 dependencies: - STR_HEAVY_CANNON - STR_AUTO_CANNON - name: STR_EXPLOSIVE_AMMO_PREQ cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_1 - STR_LIGHT_CANNONS - name: STR_MINIGUN_PLUS cost: 0 dependencies: - STR_CHAINGUN - STR_MINIGUN unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - name: STR_AUTO_CANNON_PLUS cost: 0 dependencies: - STR_AUTO_CANNON - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS - name: STR_LASER_KNOWLEDGE cost: 0 dependencies: - STR_SNIPER_LASER_PIR - STR_LASER_RIFLE_PIR - STR_LASER_PISTOL_PIR - STR_STORM_LASER - STR_HEAVY_LASER_PIR - STR_AUTO_LASER - STR_BOUNTY_HUNTING_PRIZE_M_LASERS - name: STR_GAUSS_KNOWLEDGE cost: 0 dependencies: - STR_GAUSS_PISTOL - STR_GAUSS_RIFLE - STR_GAUSS_SNIPER - STR_HEAVY_GAUSS - name: STR_POWER_TOOLS_PREQ cost: 0 dependencies: - STR_CHAINSAW_GOOD - STR_RETICULAN_POWER_SYSTEMS - name: STR_ELECTRIC_LASSO cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_EAGLE - name: STR_PIRANHA_AIRBIKE cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA - name: STR_PICKAXE cost: 0 dependencies: - STR_EXCAVATION - name: STR_LACC_I_AMMO cost: 0 dependencies: - STR_LACC - STR_EXPLOSIVE_AMMO - name: STR_LACC_HEX_AMMO cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_4 - STR_NUCLEAR_MUNITIONS - name: STR_HC_I_AMMO cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_1 - STR_EP_MUNITIONS - name: STR_HC_HEX_AMMO cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_4 - STR_NUCLEAR_MUNITIONS - name: STR_AC_I_AMMO cost: 0 dependencies: - STR_CHEMICAL_WEAPONS - STR_AUTO_CANNON - name: STR_AC_HEX_AMMO cost: 0 dependencies: - STR_CANNONS_MANUFACTURING_4 - STR_NUCLEAR_MUNITIONS - name: STR_STICK_GRENADE cost: 10 points: 20 dependencies: - STR_NAZI_SOLDIER - STR_EXPLOSIVES_SUMMARY - STR_WORKSHOP - name: STR_STICK_BOMB cost: 10 points: 20 dependencies: - STR_STICK_GRENADE - STR_PIRATEZ_COOKING - STR_MINE - name: STR_KRUGER_PRODUCTION_PREQ cost: 0 points: 30 dependencies: - STR_NAZI_LEADER - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_KRUGER - STR_PARTICLE_WEAPONS unlocks: - STR_KRUGER_PRODUCTION - name: STR_KRUGER_PRODUCTION cost: 0 points: 30 dependencies: - STR_KRUGER_PRODUCTION_PREQ - STR_MAGNETIC_CONTAINMENT - name: STR_BOOM_FRUIT cost: 5 points: 20 needItem: true destroyItem: true - name: STR_CRYSTAL_SKULL requiresBaseFunc: [LIB] cost: 15 points: 150 needItem: true - name: STR_HOLY_HANDGRENADE requiresBaseFunc: [LIB] cost: 10 points: 150 needItem: true - name: STR_SIVALINGA requiresBaseFunc: [LIB] cost: 10 points: 150 needItem: true - name: STR_STUN_BATON cost: 5 points: 10 needItem: true destroyItem: true - name: STR_RIPPER cost: 0 points: 10 needItem: true - name: STR_AUTO_AXE cost: 0 points: 10 needItem: true - name: STR_CS_GAS cost: 0 points: 10 dependencies: - STR_MEDICINE - name: STR_TESLA_COIL cost: 0 points: 10 needItem: true - name: STR_FISTY cost: 0 points: 10 needItem: true - name: STR_BOW_NEON cost: 0 points: 10 needItem: true - name: STR_PRED_DISC cost: 0 points: 10 needItem: true - name: STR_PRED_CLAWS cost: 0 points: 10 needItem: true - name: STR_CHAOS_DAGGER requiresBaseFunc: [LIB] cost: 25 points: 10 needItem: true - name: STR_DAZZLING_DISC cost: 0 points: 10 dependencies: - STR_GDX_010 - name: STR_UAC_PLASMAGUN cost: 0 points: 10 dependencies: - STR_UAC_BLUEPRINTS - name: STR_BFG cost: 0 points: 10 dependencies: - STR_UAC_PLASMAGUN - name: STR_TK_DEVICE cost: 5 points: 10 dependencies: - STR_SLAVE_MAGICAL - STR_CONTACT_MAGIC_SHOP - name: STR_PIRATE_GUITAR cost: 0 points: 10 needItem: true - name: STR_HELMET cost: 0 points: 10 dependencies: - STR_SECTOID_EXPLORER - STR_ACADEMY_SCIENTIST - STR_GUILD_EXTERMINATOR - STR_GOVT_ELITE - STR_NAZI_STORMTROOPER - STR_BANDIT_GHOUL - STR_BANDIT_GHOUL_SCI - name: STR_HUMAN_POWER_ARMOR cost: 0 points: 50 needItem: true unlocks: - STR_HEATVISION - name: ADRONE_ARMOR cost: 0 points: 50 dependencies: - STR_SECTOID_ENGINEER - STR_ACADEMY_SCIENTIST - STR_ADRONE_TERRORIST - name: MARSEC_HUNTER_DRONE_ARMOR cost: 0 points: 50 dependencies: - STR_MARSEC_HUNTER_DRONE_TERRORIST - name: MARSEC_SENTRY_DRONE_ARMOR cost: 0 points: 50 dependencies: - STR_MARSEC_SENTRY_DRONE_TERRORIST - name: CYCLOPS_ARMOR cost: 0 points: 25 needItem: true - name: ERIDIAN_ARMOR0 cost: 0 points: 25 needItem: true - name: ZOMBIE_STERILE_ARMOR cost: 0 points: 25 needItem: true - name: ZOMBIE_GRUBAS_ARMOR cost: 0 points: 25 needItem: true - name: ZOMBIE_SADAKO_ARMOR cost: 0 points: 25 needItem: true - name: ZOMBIE_CARRIE_ARMOR cost: 0 points: 25 needItem: true - name: ZOMBIE_PIMP_ARMOR cost: 0 points: 25 needItem: true - name: MEGAZOMBIE_ARMOR cost: 0 points: 25 needItem: true - name: VAMPIRE_ARMOR cost: 0 points: 25 needItem: true - name: VAMPIRIA_ARMOR cost: 0 points: 25 needItem: true - name: GHOST_0_ARMOR cost: 10 points: 50 dependencies: - STR_CORAL_ISLAND_DONE - name: WASPITE_ARMOR cost: 0 points: 25 needItem: true - name: CYBERDISC_ARMOR cost: 0 points: 25 needItem: true - name: CYBERDISC_ARMOR_2 cost: 0 dependencies: - STR_LOOTED_CYBERDISC_LASER - name: BOOMOSAURUS_ARMOR cost: 0 points: 25 needItem: true - name: CHRYSSALID_ARMOR cost: 0 points: 25 needItem: true - name: REAPER_ARMOR cost: 0 points: 25 needItem: true - name: CELATID_ARMOR cost: 0 points: 25 needItem: true - name: SILACOID_ARMOR cost: 0 points: 25 needItem: true - name: SECTOPOD_ARMOR cost: 0 points: 25 needItem: true - name: SECTOPOD_ARMOR_2 cost: 0 points: 25 needItem: true - name: TANK_ARMOR cost: 0 points: 25 needItem: true - name: ARMORED_CAR_ARMOR cost: 0 points: 25 needItem: true - name: TECHNOCRACY_ARMOR_P0 cost: 0 points: 25 needItem: true - name: TECHNOCRACY_ARMOR_P1 cost: 0 points: 25 needItem: true dependencies: - STR_TECHNOCRACY_1_CORPSE_BATTLE - STR_TECHNOCRACY_MEK_LEADER - name: STR_XENFORCER_CHASSIS cost: 0 points: 100 needItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ dependencies: - STR_XENFORCER_FILES - name: STR_LOOTED_CYBERDISC_HMG cost: 0 points: 10 dependencies: - STR_LOOTED_CYBERDISC - name: STR_CONTACT_SMUGGLERS_ZZZ cost: 0 dependencies: - STR_CONTACT_SMUGGLERS - name: STR_CONTACT_MUTANT_ALLIANCE_ZZZ cost: 0 dependencies: - STR_CONTACT_MUTANT_ALLIANCE - name: STR_CONTACT_MAGIC_SHOP_ZZZ cost: 0 dependencies: - STR_CONTACT_MAGIC_SHOP - name: STR_CONTACT_MERCENARIES_ZZZ cost: 0 dependencies: - STR_CONTACT_MERCENARIES unlocks: - STR_MUTON - name: STR_CONTACT_THEBAN_ZZZ cost: 0 dependencies: - STR_CONTACT_THEBAN - name: STR_CONTACT_EUROSYNDICATE_ZZZ cost: 0 dependencies: - STR_CONTACT_EUROSYNDICATE - name: STR_CONTACT_EUROSYNDICATE_2_ZZZ cost: 0 dependencies: - STR_MISSION_EUROSYNDICATE_DEAL - name: STR_CONTACT_ARENA_ZZZ cost: 0 dependencies: - STR_CONTACT_ARENA - name: STR_CONTACT_DR_WANG_ZZZ cost: 0 dependencies: - STR_CONTACT_DR_WANG - name: STR_CONTACT_ROGUE_FIELDS_ZZZ cost: 0 dependencies: - STR_CONTACT_ROGUE_FIELDS - name: STR_HUMAN_RETICULAN_ALLIANCE_ZZZ cost: 0 dependencies: - STR_HUMAN_RETICULAN_ALLIANCE - name: STR_MUTANT_SELF_DEFENSE_ZZZ cost: 0 dependencies: - STR_MUTANT_SELF_DEFENSE - name: STR_CHEMICAL_WEAPONS_ZZZ cost: 0 dependencies: - STR_CHEMICAL_WEAPONS - name: STR_FUSION_EXPLOSIVES_ZZZ cost: 0 dependencies: - STR_FUSION_EXPLOSIVES - name: STR_ELERIUM_EXPLOSIVES_ZZZ cost: 0 dependencies: - STR_ELERIUM_EXPLOSIVES - name: STR_SHADOWS cost: 10 points: 200 dependencies: - STR_GODS_SUMMARY - name: STR_BEASTMASTER_PLUS cost: 0 dependencies: - STR_BEASTMASTER_TERRORIST - STR_ERIDIAN_BEASTMASTER - name: STR_HEALER_PLUS cost: 0 dependencies: - STR_CHURCH_MATRON - STR_SECTOID_MEDIC - STR_GUILD_MEDIC - STR_ACADEMY_COUNSELLOR - STR_RETICULAN_GENETICS - name: STR_LEADER_PLUS cost: 0 dependencies: - STR_SECTOID_LEADER - STR_CHURCH_LEADER - STR_GUILD_LEADER - STR_MUTON_LEADER - STR_MUTON_COMMANDER - STR_ERIDIAN_LEADER - STR_GOVT_GENERAL - STR_SECTOID_COMMANDER - STR_GUILD_COMMANDER - STR_CHURCH_COMMANDER - name: STR_COMMANDER_PLUS cost: 0 dependencies: - STR_MUTON_COMMANDER - STR_SECTOID_COMMANDER - STR_GUILD_COMMANDER - STR_CHURCH_COMMANDER - name: STR_ACADEMY_MED_KNOWHOW cost: 0 needItem: true - name: STR_ACADEMY_ENG_KNOWHOW cost: 0 needItem: true - name: STR_TRADERS_ENG_KNOWHOW cost: 0 needItem: true - name: STR_MERCS_ENG_KNOWHOW cost: 0 needItem: true - name: STR_ACADEMY_ARC_KNOWHOW cost: 0 needItem: true - name: STR_TRADERS_ARC_KNOWHOW cost: 0 needItem: true - name: STR_CHURCH_ARC_KNOWHOW cost: 0 needItem: true - name: STR_ACADEMY_COM_KNOWHOW cost: 0 needItem: true - name: STR_TRADERS_COM_KNOWHOW cost: 0 needItem: true - name: STR_CONTACT_MERCENARIES_PREQ cost: 0 dependencies: - STR_MUTON - STR_MISSION_MERCENARY_ASSIGNMENT - name: STR_PIRATEZ_COOKING_PREQ cost: 0 dependencies: - STR_DYNAMITE - STR_OLD_BOOKS - name: STR_BARREL_BOMB cost: 0 dependencies: - STR_PIRATEZ_COOKING - name: STR_PSI_LAB_PREQ cost: 0 dependencies: - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - STR_LIBER_OCCULTIS_TRANSLATED - STR_RET_ELDER - STR_MAGICAL_GIRL - STR_HUMAN_MASTER - STR_RAYNERD_VICTIM - STR_SMUGGLER_NEGOTIATOR - name: STR_ROBOT_DISASSEMBLY_PREQ cost: 0 dependencies: - STR_SECTOPOD_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ADRONE_TERRORIST - STR_MARSEC_HUNTER_DRONE_TERRORIST - STR_MARSEC_SENTRY_DRONE_TERRORIST - STR_XTANK_CANNON_TERRORIST - STR_XTANK_HOVER_GAUSS_TERRORIST - STR_XENFORCER_CHASSIS - STR_TECHNOCRACY_TERMINATOR_TERRORIST - name: STR_PERSONAL_ARMOR_PREQ cost: 0 dependencies: - STR_BASIC_ARMOR - STR_KEVLAR_ARMOR - name: STR_MEDUSA_PREQ cost: 0 dependencies: - STR_HARVESTER - STR_ABDUCTOR - STR_VESSEL_MESSENGER - STR_VESSEL_GOVT_CRUISER - STR_VESSEL_FRIGATE - STR_VESSEL_DESTROYER - STR_VESSEL_SOTL - STR_VESSEL_BOMBER - STR_VESSEL_SILVER_TOWERS - name: STR_FLINTLOCKS_PRODUCTION_ZZZ cost: 0 dependencies: - STR_FLINTLOCKS_PRODUCTION - name: STR_NUCLEAR_MUNITIONS_ZZZ cost: 0 dependencies: - STR_NUCLEAR_MUNITIONS - name: STR_GYM_OUTFIT cost: 0 points: 30 dependencies: - STR_GYMNASTICS - name: STR_GENERAL_STORES_ARMORED cost: 0 points: 30 dependencies: - STR_INSPECT_MACHINERY - name: STR_EVIL_GRASS cost: 0 points: 50 needItem: true - name: STR_TRAININGS cost: 0 points: 20 needItem: true - name: STR_GAUNTLET_CLAW cost: 0 dependencies: - STR_CRYSTALISK_ARMOR - STR_DEMONIC_ARMOR - STR_SOLDIER_TYPE_SYNTH - STR_SYNTH_CORPSE - name: STR_SOLDIER_TYPE_SYNTH_ZZZ cost: 0 dependencies: - STR_SOLDIER_TYPE_SYNTH - name: STR_MUTANT_ORIGINS_ZZZ cost: 0 dependencies: - STR_MUTANT_ORIGINS - name: STR_SLAVE_SOLDIERS_ZZZ cost: 0 dependencies: - STR_SLAVE_SOLDIERS - name: STR_SMOKEY_ARMOR cost: 0 points: 10 dependencies: - STR_AIR_FILTRATION - name: STR_GAS_MASK cost: 0 points: 10 dependencies: - STR_AIR_FILTRATION - name: STR_BURA cost: 0 points: 10 dependencies: - STR_DURATHREAD_WORKING - name: STR_SHAWL cost: 0 points: 10 dependencies: - STR_PROTECTIVE_GEAR - name: STR_SANDBAGS cost: 0 points: 10 needItem: true - name: STR_FUR_HAT cost: 0 points: 10 dependencies: - STR_PROTECTIVE_GEAR - STR_LUXURY_FUR - name: STR_ARCANE_RAY cost: 0 points: 10 dependencies: - STR_SAPPHIRE_JELLYFISH_PROCUREMENT - name: STR_FIRST_AID_KIT cost: 0 dependencies: - STR_SURVIVAL - STR_CONTACT_GENERAL_SUPPLIES - name: STR_TROLLETARIAT cost: 0 points: 100 needItem: true #originstech - name: STR_CONTACT_FUSO_ZZZ cost: 0 dependencies: - STR_CONTACT_FUSO - name: STR_CONTACT_DEALERS_ZZZ cost: 0 dependencies: - STR_CONTACT_DEALERS - name: STR_CONTACT_KRAZY_HANNA_ZZZ cost: 0 dependencies: - STR_CONTACT_KRAZY_HANNA - name: STR_CONTACT_GUN_EMPORIUM_ZZZ cost: 0 dependencies: - STR_CONTACT_GUN_EMPORIUM - name: STR_CONTACT_GENERAL_SUPPLIES_ZZZ cost: 0 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - name: STR_CONTACT_CAR_THIEVES_ZZZ cost: 0 dependencies: - STR_CONTACT_CAR_THIEVES - name: STR_CONTACT_SHIP_JUNKYARD_ZZZ cost: 0 dependencies: - STR_CONTACT_SHIP_JUNKYARD - name: STR_SURVIVAL_ZZZ cost: 0 dependencies: - STR_SURVIVAL - name: STR_VIOLENCE_ZZZ cost: 0 dependencies: - STR_VIOLENCE - name: STR_BALLISTICS_ZZZ cost: 0 dependencies: - STR_BALLISTICS - name: STR_BASIC_INCENDIARIES_ZZZ cost: 0 dependencies: - STR_BASIC_INCENDIARIES - name: MEGASCORPION_ARMOR cost: 0 needItem: true - name: STR_MEGASCORPION_CORPSE cost: 0 dependencies: - STR_MONSTER_HUNT - name: STR_MEGASCORPION_STING cost: 0 dependencies: - STR_MONSTER_HUNT - name: STR_JACKSTOWN_ZZZ cost: 0 dependencies: - STR_JACKSTOWN_SCOUTING - name: STR_PEASANTS_ZZZ cost: 0 dependencies: - STR_RECRUIT_PEASANTS - name: STR_PIRATE_FLAG cost: 0 dependencies: - STR_KULTUR - name: STR_PIRATE_LIFE cost: 0 needItem: true - name: STR_SAILOR_UNIFORM cost: 0 dependencies: - STR_CLOTHING - name: STR_CLOTHING_UC cost: 0 dependencies: - STR_KULTUR - name: STR_WEIRDNESS_ZZZ cost: 0 dependencies: - STR_WEIRDNESS - name: STR_GROG_BARREL cost: 0 dependencies: - STR_CUNNING - name: STR_LABORATORY cost: 0 dependencies: - STR_WEIRDNESS - name: STR_HYDROPONICS cost: 0 dependencies: - STR_FARMING - name: STR_TROPHIES cost: 0 dependencies: - STR_BOUNTY_HUNTING - name: STR_YOUNG_UBER_RECRUITMENT cost: 0 dependencies: - CIVILIAN_YOUNG_UBER - name: STR_EXPEDITION cost: 0 points: 0 dependencies: - STR_EXPEDITIONS - name: STR_WELL cost: 0 points: 0 dependencies: - STR_INSPECT_MACHINERY - name: STR_JACKSTOWN_SCOUTING cost: 3 points: 30 unlocks: - STR_RAIDER_CORPSE - name: STR_WAT_DO cost: 3 points: 30 lookup: STR_PIRATE_LIFE - name: STR_CLOTHING cost: 1 points: 10 dependencies: - STR_PIRATE_LIFE - name: STR_RECRUIT_PEASANTS cost: 3 points: 10 - name: STR_INSPECT_MACHINERY requiresBaseFunc: [SHOP] cost: 6 points: 30 unlocks: - STR_RAIDER_CORPSE getOneFree: - STR_WELL spawnedItem: STR_CIGS - name: STR_MENACING_HULL cost: 3 points: 50 needItem: true destroyItem: false dependencies: - STR_INSPECT_MACHINERY - name: STR_LOOT_DISTRIBUTION cost: 3 points: 20 dependencies: - STR_WAT_DO - name: STR_PARTY cost: 5 points: 100 dependencies: - STR_GALS_ARE_SUPERIOR unlocks: - STR_PARTY_DEP - name: STR_PARTY_DEP cost: 0 dependencies: - STR_PARTY - STR_BONDING_CEREMONY - name: STR_KULTUR cost: 5 points: 50 dependencies: - STR_JACKSTOWN_SCOUTING - STR_CLOTHING - name: STR_RECRUITMENT cost: 5 points: 50 dependencies: - STR_JACKSTOWN_SCOUTING - STR_LOOT_DISTRIBUTION getOneFree: - STR_DIVERGING_PATHS - name: STR_WE_NEED_CRAFT_WEAPONS cost: 6 points: 10 dependencies: - STR_WAT_DO - STR_JACKSTOWN_SCOUTING - STR_INSPECT_MACHINERY - name: STR_DIVERGING_PATHS cost: 1 points: 0 dependencies: - STR_RECRUITMENT - name: STR_GALS_ARE_SUPERIOR_PREQ cost: 24 points: 0 dependencies: - STR_DIVERGING_PATHS disables: - STR_WE_NEED_MALE_TOUCH - STR_WE_NEED_MALE_TOUCH_PREQ lookup: STR_GALS_ARE_SUPERIOR - name: STR_GALS_ARE_SUPERIOR cost: 0 points: -250 dependencies: - STR_GALS_ARE_SUPERIOR_PREQ - name: STR_WE_NEED_MALE_TOUCH_PREQ cost: 3 points: 25 dependencies: - STR_DIVERGING_PATHS disables: - STR_GALS_ARE_SUPERIOR - STR_GALS_ARE_SUPERIOR_PREQ - STR_SUPER_SLAVE lookup: STR_WE_NEED_MALE_TOUCH getOneFree: - STR_SLAVE_SOLDIERS - name: STR_WE_NEED_MALE_TOUCH cost: 0 points: 0 dependencies: - STR_WE_NEED_MALE_TOUCH_PREQ - name: STR_SS_OPERATIONS cost: 12 points: -200 dependencies: - STR_WE_NEED_MALE_TOUCH spawnedItem: STR_LOOTBOX_PREPPER unlocks: - STR_DOGE_NAMED_PREQ getOneFree: - STR_LOOTBOX_PREPPER - name: STR_TRUCKS cost: 20 points: 20 dependencies: - STR_SS_OPERATIONS - STR_INSPECT_MACHINERY getOneFree: - STR_WRENCH - name: STR_TRUCK_TURRET cost: 0 points: 0 dependencies: - STR_TRUCKS - name: STR_EXPEDITIONS cost: 8 points: 25 dependencies: - STR_JACKSTOWN_SCOUTING - STR_RECRUIT_PEASANTS - STR_WAT_DO lookup: STR_EXPEDITION_RESEARCH - name: STR_FARMING cost: 8 points: 30 dependencies: - STR_RECRUIT_PEASANTS - STR_INSPECT_MACHINERY - name: STR_SMALL_RADAR_SYSTEM cost: 5 points: 20 dependencies: - STR_INSPECT_MACHINERY - name: STR_BIKES cost: 10 points: 50 dependencies: - STR_EXPEDITIONS - STR_INSPECT_MACHINERY - STR_KULTUR - name: STR_SISTER_VICTIM_RECRUITMENT cost: 0 dependencies: - STR_SISTER_VICTIM - name: STR_SISTER_VICTIM_RECRUITMENT_BRAINER cost: 25 points: 30 dependencies: - STR_SISTER_VICTIM_RECRUITMENT - STR_RECRUITMENT - STR_MENACING_HULL - STR_SCI_REP - STR_EXPEDITIONS - STR_RAIDER_CORPSE - STR_CRACK - name: STR_MARKET_OF_WISHING cost: 50 points: 100 dependencies: - STR_OBSIDIAN_CRACK - STR_SUMMONING_CIRCLE - STR_SHADOWREALM - STR_BRUTE_ARMOR - STR_POWER_SUIT_MANUFACTURING - STR_BLITZ_ARMOR - STR_CIVILIZATION - STR_FUEL_CAPSULES - name: STR_MEGASCORPION_TERRORIST cost: 10 points: 50 lookup: MEGASCORPION_ARMOR needItem: true destroyItem: true - name: GIANT_BEETLE_ARMOR cost: 0 needItem: true destroyItem: true - name: GIANT_RAT_ARMOR cost: 0 needItem: true destroyItem: true - name: STR_GIANT_RAT_TERRORIST cost: 10 points: 30 lookup: GIANT_RAT_ARMOR needItem: true destroyItem: true - name: STR_GIANT_BEETLE_CORPSE cost: 10 points: 50 lookup: GIANT_BEETLE_ARMOR needItem: true destroyItem: true - name: STR_GIANT_BEETLE_TERRORIST cost: 10 points: 50 lookup: STR_LOBSTERMAN_HIDE needItem: true destroyItem: true - name: VAMPIRE_BAT_ARMOR cost: 0 needItem: true destroyItem: true - name: STR_VAMPIRE_BAT_CORPSE cost: 10 points: 50 lookup: VAMPIRE_BAT_ARMOR needItem: true destroyItem: true - name: STR_VAMPIRE_BAT_TERRORIST cost: 10 points: 50 lookup: STR_VAMPIRE_BLOOD needItem: true destroyItem: true - name: GIANTSPIDER_ARMOR cost: 0 needItem: true destroyItem: true - name: STR_GIANTSPIDER_CORPSE cost: 10 points: 50 lookup: GIANTSPIDER_ARMOR needItem: true destroyItem: true - name: STR_GIANTSPIDER_TERRORIST cost: 10 points: 50 lookup: STR_MEGASCORPION_POISON needItem: true destroyItem: true - name: CHUPACABRA_ARMOR cost: 0 needItem: true destroyItem: true - name: STR_CHUPACABRA_CORPSE cost: 10 points: 50 lookup: CHUPACABRA_ARMOR needItem: true destroyItem: true - name: STR_CHUPACABRA_TERRORIST cost: 10 points: 50 lookup: STR_MONSTER_EYE needItem: true destroyItem: true - name: STR_RYBA_CORPSE cost: 5 points: 25 lookup: STR_RYBA_TERRORIST needItem: true destroyItem: true - name: STR_RYBA_TERRORIST cost: 5 points: 0 needItem: true destroyItem: true - name: STR_KRAB_CORPSE cost: 5 points: 25 lookup: STR_KRAB_TERRORIST needItem: true destroyItem: true - name: STR_KRAB_TERRORIST cost: 5 points: 0 needItem: true destroyItem: true - name: HALLUCINOID_ARMOR cost: 0 needItem: true dependencies: - STR_HALLUCINOID_CORPSE - name: STR_HALLUCINOID_CORPSE cost: 15 points: 35 lookup: STR_HALLUCINOID_TERRORIST needItem: true destroyItem: true - name: STR_HALLUCINOID_TERRORIST cost: 15 points: 0 needItem: true destroyItem: true - name: WEREWOLF_ARMOR cost: 0 needItem: true destroyItem: true - name: STR_PLASMA_DAGGER cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES - name: STR_PLASMA_SWORD cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES - name: STR_LASER_SUPERCHARGER cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER - name: STR_BLACK_ADDER cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER - name: STR_MINI_SHOTGUN cost: 0 unlocks: - STR_SHOTGUNS_SUMMARY dependencies: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN - name: STR_HARPOON_CARBINE cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE - name: STR_OGRE_SHOTGUN cost: 0 unlocks: - STR_SHOTGUNS_SUMMARY dependencies: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN - name: STR_BEASTMAN_9_CORPSE_BATTLE cost: 5 points: 25 needItem: true destroyItem: true lookup: WEREWOLF_ARMOR - name: STR_WEREWOLF_WARRIOR cost: 5 points: 50 needItem: true destroyItem: true - name: STR_TONFA cost: 2 points: 10 needItem: true - name: STR_BATON cost: 2 points: 10 needItem: true - name: STR_LONG_KNIFE cost: 2 points: 10 needItem: true - name: STR_RUSTY_BLADE cost: 2 points: 10 needItem: true - name: STR_WRAITH_BLADE cost: 0 points: 10 needItem: true - name: STR_DISCIPLINER cost: 0 points: 10 needItem: true - name: STR_BONE_SHIELD cost: 0 points: 10 needItem: true - name: STR_AZTEC_CLUB cost: 2 points: 10 needItem: true - name: STR_WAKIZASHI cost: 2 points: 10 needItem: true - name: STR_SLICER cost: 12 points: 60 needItem: true - name: STR_AQUA_TRIDENT cost: 5 points: 20 needItem: true - name: STR_AQUA_HATCHET cost: 5 points: 20 needItem: true - name: STR_WRENCH cost: 10 points: 20 needItem: true destroyItem: true - name: STR_SURVIVAL_BOW cost: 8 points: 10 dependencies: - STR_CONTACT_GUN_EMPORIUM - STR_PRIMITIVE_WEAPONS - name: STR_SUPER_STAPLER cost: 10 points: 20 needItem: true destroyItem: true - name: STR_HARPOON cost: 5 points: 20 needItem: true - name: STR_XBOW_CORAL cost: 5 points: 20 needItem: true - name: STR_FLINTLOCK_BALLS_G cost: 5 points: 20 needItem: true destroyItem: true - name: STR_FLINTLOCK_BALLS_WP cost: 10 points: 20 dependencies: - STR_CONTACT_KRAZY_HANNA - STR_PIRATEZ_COOKING - name: STR_COLT45 cost: 5 points: 20 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_SNUBBY cost: 5 points: 20 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_MP cost: 10 points: 50 needItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_SMG_10MM cost: 10 points: 50 needItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_PISTOL_LT cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_REVOLVER cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_REVOLVER_POLICE cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_LUGER cost: 5 points: 20 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_MAUSER cost: 10 points: 50 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_PEACEMAKER cost: 12 points: 50 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_PISTOL_SILENCED cost: 0 points: 10 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL unlocks: - STR_PISTOLS_SUMMARY - name: STR_PISTOL_BM cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_PISTOL cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_SMG cost: 2 points: 10 needItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_DB_SHOTGUN cost: 2 points: 10 needItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_BUCKSHOT_HV cost: 0 dependencies: - STR_SHOTGUNS_SUMMARY - STR_CONTACT_GENERAL_SUPPLIES - name: STR_SHOTGUN_PA cost: 2 points: 10 needItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_UAC_SHOTGUN cost: 5 points: 20 needItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_SHOTGUN_POLICE cost: 5 points: 20 needItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_COMBAT_SHOTGUN cost: 7 points: 30 needItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_ASG12 cost: 0 points: 10 dependencies: - STR_BOUNTY_HUNTING_PRIZE_ASG12 unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_UAC_CARBINE cost: 5 points: 10 needItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_MP40 cost: 2 points: 10 needItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_RIFLE_AK cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_RIFLE_AK_B cost: 0 points: 5 dependencies: - STR_RIFLE_AK - STR_MELEE_SUMMARY - name: STR_RIFLE_M16 cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_RIFLE_SA80 cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_WINCHESTER cost: 5 points: 20 needItem: true - name: STR_VARMINT_RIFLE cost: 5 points: 20 needItem: true - name: STR_HUNTING_RIFLE cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_SCOUT_RIFLE cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_OLD_RIFLE cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_DRAGOON_RIFLE cost: 7 points: 30 needItem: true unlocks: - STR_RIFLES_SUMMARY - name: STR_NITRO_EXPRESS cost: 10 points: 30 needItem: true - name: STR_HAXXOR cost: 12 points: 35 needItem: true - name: STR_GRENADE cost: 5 points: 20 needItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_GRENADE_FRAG cost: 7 points: 30 needItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_RIOT_GRENADE cost: 10 points: 35 needItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_GRENADE_FRAG_PS cost: 25 points: 35 needItem: true requiresBaseFunc: [WORKS] - name: STR_INCENDIARY_GRENADE cost: 5 points: 20 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_BASIC_INCENDIARIES unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_MELEE_SUMMARY cost: 4 points: 50 dependencies: - STR_VIOLENCE - name: STR_BOWS_SUMMARY cost: 4 points: 50 dependencies: - STR_SURVIVAL - name: STR_FIREARMS_SUMMARY cost: 0 points: 50 dependencies: - STR_PISTOLS_SUMMARY - STR_SMGS_SUMMARY - STR_RIFLES_SUMMARY - name: STR_PISTOLS_SUMMARY cost: 8 points: 100 dependencies: - STR_PISTOL_LT - STR_REVOLVER - STR_REVOLVER_POLICE - STR_PISTOL - STR_PISTOL_BM - STR_PISTOL_SILENCED - STR_COLT45 - STR_LUGER - STR_MAUSER - STR_PEACEMAKER - STR_SNUBBY - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_MAGNUM - STR_SMG - STR_SKORPION unlocks: - STR_FIREARMS_SUMMARY - name: STR_SHOTGUNS_SUMMARY cost: 8 points: 100 dependencies: - STR_MINI_SHOTGUN - STR_DB_SHOTGUN - STR_SHOTGUN_POLICE - STR_SHOTGUN_PA - STR_UAC_SHOTGUN - STR_COMBAT_SHOTGUN - STR_ASG12 - STR_SHOTGUN - STR_CAWS - STR_OGRE_SHOTGUN - name: STR_SMGS_SUMMARY cost: 8 points: 100 dependencies: - STR_UAC_CARBINE - STR_MP - STR_SMG_10MM - STR_MP40 - STR_ASMG - STR_MINI_SMG - STR_TOMMYGUN unlocks: - STR_FIREARMS_SUMMARY - name: STR_RIFLES_SUMMARY cost: 12 points: 150 dependencies: - STR_RIFLE_AK - STR_RIFLE_M16 - STR_RIFLE_SA80 - STR_HUNTING_RIFLE - STR_SCOUT_RIFLE - STR_OLD_RIFLE - STR_DRAGOON_RIFLE - STR_AUTO_RIFLE - STR_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE unlocks: - STR_FIREARMS_SUMMARY - name: STR_SNIPER_SUMMARY cost: 12 points: 150 dependencies: - STR_FLINTLOCK_RIFLE - STR_SNIPER_RIFLE - name: STR_HEAVY_WEAPONS_SUMMARY cost: 12 points: 150 dependencies: - STR_ROCKET_LAUNCHER - STR_HYDRA_LASER - STR_LMG - STR_MACHINEGUN_LIGHT - STR_SPARTAN_MG - STR_AUTO_CANNON - STR_CHAINGUN - STR_MINIGUN - STR_RECOILLESS_RIFLE - STR_UAC_ROCKET_LAUNCHER - name: STR_EXPLOSIVES_SUMMARY cost: 12 points: 150 dependencies: - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_FLAMETHROWER_LR - STR_GRENADE - STR_GRENADE_FRAG - STR_RIOT_GRENADE - STR_INCENDIARY_GRENADE - STR_GRENADE_LAUNCHER - STR_ROCKET_LAUNCHER - STR_SPORE_LAUNCHER - name: STR_MAGITECH_SUMMARY cost: 40 points: 200 dependencies: - STR_PSI_LAB - STR_SCHOOLING_2 - STR_GEMOLOGY - STR_ALCHEMY - name: STR_GEMOLOGY requiresBaseFunc: [LIB] cost: 25 points: 100 dependencies: - STR_YELLOW_GEM - STR_RED_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_DIAMOND - STR_CHURCH_CORPSE - STR_ACADEMY_CORPSE - STR_MEDALLION - STR_EXCAVATION - STR_LIBRARY - name: STR_BEER cost: 2 points: 20 needItem: true destroyItem: true - name: STR_KALTES_KLARES cost: 2 points: 20 needItem: true destroyItem: true - name: STR_MEGASCORPION_POISON cost: 5 points: 50 needItem: true destroyItem: true - name: STR_VIOLENCE cost: 15 points: 200 dependencies: - STR_KULTUR getOneFree: - STR_KULTUR - name: STR_CUNNING cost: 15 points: 300 dependencies: - STR_KULTUR getOneFree: - STR_GROG_BARREL - name: STR_SURVIVAL cost: 15 points: 50 dependencies: - STR_KULTUR getOneFree: - STR_KULTUR - name: STR_WEIRDNESS cost: 15 points: 100 dependencies: - STR_KULTUR unlocks: - STR_FIRST_AID_KIT getOneFree: - STR_LABORATORY - name: STR_PROTECTIVE_GEAR cost: 5 points: 30 dependencies: - STR_SURVIVAL - name: STR_BOUNTY_HUNTING cost: 5 points: 35 dependencies: - STR_VIOLENCE - name: STR_SMITHING cost: 10 points: 50 dependencies: - STR_SURVIVAL - STR_VIOLENCE - name: STR_BASIC_INCENDIARIES cost: 15 points: 30 dependencies: - STR_VIOLENCE - STR_INSPECT_MACHINERY - name: STR_BALLISTICS cost: 15 points: 50 dependencies: - STR_VIOLENCE - STR_WEIRDNESS - name: STR_COMMUNICATIONS cost: 10 points: 125 dependencies: - STR_CUNNING - STR_SMALL_RADAR_SYSTEM - name: STR_SCI_REP cost: 5 points: 125 dependencies: - STR_WEIRDNESS - name: STR_LOGISTICS cost: 15 points: 75 dependencies: - STR_EXPEDITIONS - STR_SCI_REP - STR_COMMUNICATIONS - STR_SEA_TRANSPORT - STR_CONTACT_GENERAL_SUPPLIES - name: STR_CONTACT_GENERAL_SUPPLIES cost: 15 points: 50 dependencies: - STR_CUNNING unlocks: - STR_FIRST_AID_KIT - name: STR_CONTACT_CAR_THIEVES cost: 10 points: 50 dependencies: - STR_CUNNING - STR_PARTY_DEP - name: STR_CONTACT_BUILDERS cost: 5 points: 50 dependencies: - STR_CUNNING - STR_INSPECT_MACHINERY - name: STR_CLOAKING_DEVICE cost: 5 points: 100 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_COMMUNICATIONS - STR_SHADOWTECH - name: STR_AIRBALLS_LAUNCHER_M cost: 10 points: 20 dependencies: - STR_AIRBALLS_TECH - name: STR_AIRBALLS_TECH cost: 20 points: 50 dependencies: - STR_BASIC_INCENDIARIES - STR_BALLISTICS - STR_MINE - STR_FLINTLOCKS_PRODUCTION - STR_EXPLOSIVES_SUMMARY - name: STR_CONTACT_SHIP_JUNKYARD cost: 20 points: 50 dependencies: - STR_COMMUNICATIONS - STR_WORKSHOP - STR_EXPEDITIONS unlocks: - STR_SIDEWINDER_REPORT - name: STR_CONTACT_KRAZY_HANNA cost: 25 points: 50 dependencies: - STR_ADVANCED_WEAPONS - STR_PADD - STR_SECTOID - STR_FLOATER - STR_CONTACT_GENERAL_SUPPLIES - STR_SC_WIRE - STR_EXPLOSIVES_SUMMARY - STR_HEAVY_WEAPONS_SUMMARY - STR_WE_NEED_CRAFT_WEAPONS - STR_MACHINEGUN_LIGHT - name: STR_CONTACT_GUN_EMPORIUM cost: 10 points: 100 dependencies: - STR_PARTY_DEP - STR_LOGISTICS - STR_PISTOL - STR_PISTOL_BM - STR_COLT45 - STR_REVOLVER - STR_SHOTGUN - STR_SHOTGUN_PA - STR_DB_SHOTGUN - STR_WINCHESTER - STR_UAC_CARBINE - STR_RIFLE - STR_RIFLE_AK - STR_RIFLE_M16 - name: STR_CONTACT_DEALERS cost: 15 points: 50 dependencies: - STR_PIRATEZ_HIERARCHY - STR_CONTACT_CAR_THIEVES - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS unlocks: - STR_SPACE_MISSIONS_PREQ - name: STR_CEREMONY_DEP cost: 0 points: 0 dependencies: - STR_SHAKEUP_CEREMONY - STR_BONDING_CEREMONY - name: STR_SHAKEUP_CEREMONY cost: 10 points: 50 dependencies: - STR_CUNNING - STR_WEIRDNESS - STR_PARTY - STR_YOUNG_UBER_RECRUITMENT unlocks: - STR_CEREMONY_DEP getOneFree: - STR_TRAININGS - name: STR_BONDING_CEREMONY cost: 5 points: 200 dependencies: - STR_CUNNING - STR_SURVIVAL - STR_WE_NEED_MALE_TOUCH - STR_RECRUIT_PEASANTS unlocks: - STR_PARTY_DEP - STR_CEREMONY_DEP - STR_RECRUITMENT_DEP - name: STR_GLADIATOR_TRAINING requiresBaseFunc: [LIB] cost: 25 points: 50 dependencies: - STR_SALVAGE - STR_SLAVE_GLADIATRIX - STR_GYM_ADVANCE - STR_PIROMAN_ARMOR - STR_OLD_BOOKS - STR_BEAST_DEN getOneFree: - STR_TRAININGS - name: STR_SOLDIER_M_RECRUITMENT cost: 15 points: 50 dependencies: - STR_LOGISTICS - STR_BOUNTY_HUNTING - STR_PARTY_DEP - STR_GALS_ARE_SUPERIOR unlocks: - STR_RECRUITMENT_DEP - name: STR_RECRUITMENT_DEP cost: 0 points: 0 dependencies: - STR_SOLDIER_M_RECRUITMENT - STR_BONDING_CEREMONY - name: STR_SOLDIER_V_RECRUITMENT cost: 25 points: 100 dependencies: - STR_BOUNTY_HUNTING_C_PASS - STR_DIPLOMACY - name: STR_LOKNAR_RECRUITMENT_ZZZ cost: 0 dependencies: - STR_LOKNAR_RECRUITMENT - name: STR_LOKNAR_RECRUITMENT cost: 10 points: 50 dependencies: - STR_PARTY_DEP - STR_CAMOUFLAGE - STR_BOUNTY_HUNTING unlocks: - STR_LOKNAR_ORIGINS - STR_TANKP_PREQ - STR_UNDERGROUND_MISSIONS - name: STR_HYBRID_RECRUITMENT_ZZZ cost: 0 dependencies: - STR_HYBRID_RECRUITMENT - name: STR_HYBRID_RECRUITMENT cost: 10 points: 50 dependencies: - STR_CONTACT_MUTANT_ALLIANCE unlocks: - STR_TANKP_PREQ - name: STR_SPECTRE_SUMMONING cost: 20 points: 250 dependencies: - STR_NEC_001 getOneFree: - STR_TRAININGS - name: STR_WORKSHOP cost: 35 points: 75 dependencies: - STR_CONTACT_BUILDERS - STR_FLINTLOCKS_PRODUCTION - STR_DURATHREAD_WORKING - STR_EXCAVATION - STR_SCI_REP - STR_WRENCH - name: STR_LARGE_RADAR_SYSTEM cost: 20 points: 75 dependencies: - STR_COMMUNICATIONS - STR_BASIC_ELECTRONICS - STR_SCHOOLING_1 - name: STR_PERSONAL_LABS cost: 20 points: 50 dependencies: - STR_SCHOOLING_1 - STR_SCI_REP - STR_SC_WIRE - name: STR_LIBRARY cost: 15 points: 150 dependencies: - STR_SCHOOLING_1 - STR_SCHOOL_BOOKS - STR_CONTACT_GENERAL_SUPPLIES - STR_SCI_REP - name: STR_GENERAL_STORES_LARGE cost: 10 points: 50 dependencies: - STR_EXCAVATION - name: STR_DOGE_UNARMORED_UC cost: 0 dependencies: - STR_DOGE_PROCUREMENT - name: STR_DOGE_PROCUREMENT cost: 10 points: 20 dependencies: - STR_JACKSTOWN_SCOUTING - name: STR_DOGE_NAMED_PREQ cost: 0 dependencies: - STR_ANIMAL_TAMING - STR_SS_OPERATIONS - STR_DOGG_TERRORIST - name: STR_DOGE_NAMED cost: 10 points: 20 dependencies: - STR_DOGE_PROCUREMENT - STR_DOGE_NAMED_PREQ - name: STR_BLOODOGE_NAMED cost: 15 points: 20 requiresBaseFunc: [DEN] dependencies: - STR_BEAST_DEN - STR_BLOOD_DOG_TERRORIST - STR_CONTACT_MUTANT_ALLIANCE - STR_HELLERIUM_CHARM - name: STR_ANIMAL_TAMING cost: 15 points: 100 dependencies: - STR_SKINNING - STR_CUNNING unlocks: - STR_DOGE_NAMED_PREQ - name: STR_BEASTMEN_TAMING cost: 15 points: 200 dependencies: - STR_ANIMAL_TAMING - STR_DOGE_PROCUREMENT - STR_BEASTMEN - STR_MOST_COMMON_POWER - STR_SALVAGE - STR_SLAVE - STR_MEDICINE - STR_VIOLENCE - name: STR_XENO_TAMING cost: 25 points: 150 dependencies: - STR_BEASTMASTER_PLUS - STR_BEAST_DEN - STR_TAMED_REAPER - STR_SCHOOLING_2 - STR_PSI_LAB - name: STR_MONSTER_HUNT cost: 5 points: 50 dependencies: - STR_SKINNING - name: STR_DURATHREAD_WORKING cost: 15 points: 50 dependencies: - STR_GUILD_CORPSE - STR_PRIMITIVE_WEAPONS_2 - STR_SUPER_STAPLER - name: STR_SC_WIRE cost: 10 points: 50 needItem: true destroyItem: true dependencies: - STR_SCHOOLING_1 - STR_SCI_REP - name: STR_BASIC_ELECTRONICS cost: 15 points: 50 dependencies: - STR_SCI_REP - STR_ACADEMY_CORPSE - STR_STUN_BATON - STR_GOVT_CORPSE - STR_PADD - STR_CONTACT_GENERAL_SUPPLIES - name: STR_TINKERING requiresBaseFunc: [WORKS, STUDY] cost: 10 points: 50 dependencies: - STR_SC_WIRE - STR_WORKSHOP - STR_ALIEN_ALLOYS - STR_BASIC_INCENDIARIES - name: STR_THERMAL_SHIRT cost: 15 points: 25 dependencies: - STR_PROTECTIVE_GEAR - STR_WORKSHOP - STR_SC_WIRE - name: STR_AY_GOGGLES cost: 5 points: 25 dependencies: - STR_PROTECTIVE_GEAR - STR_SECURITY_CORPSE - name: STR_GRAV_DAMPER cost: 30 points: 25 dependencies: - STR_GRAVITY_PHYSICS - name: STR_POLICE_SHIELD cost: 5 points: 20 needItem: true destroyItem: true - name: STR_SHOTGUN_FIST cost: 5 points: 20 dependencies: - STR_SHOTGUNS_SUMMARY - STR_VIOLENCE - name: STR_SHOTGUN_SHIELD cost: 10 points: 20 dependencies: - STR_SHOTGUN_FIST - STR_SHOTGUN_PA - STR_WORKSHOP - STR_ALIEN_ALLOYS - STR_POLICE_SHIELD - STR_PROTECTIVE_GEAR - name: STR_GOLDHAWK_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GOLD - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_SAKURABUS_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GR_GD - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_WHITEWORM_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GREEN - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_SCARAB_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GR_RD - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_MI2400_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_RED - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_VERDANT_SNAKE_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GY_RD - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_SAPPHIRE_JELLYFISH_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GRAY - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_SHADOWBAT_PROCUREMENT cost: 15 points: 100 dependencies: - STR_CONTACT_CAR_THIEVES - STR_CODEX_GY_GD - STR_SHADOWS unlocks: - STR_SHADOWTECH - name: STR_TINY_DRILL_INVESTIGATION cost: 5 points: 100 dependencies: - STR_WEIRDNESS - STR_VIOLENCE - STR_CUNNING - STR_SURVIVAL - STR_MENACING_HULL - STR_SISTER_VICTIM_RECRUITMENT - name: STR_TINY_DRILL_INVESTIGATION_ZZZ cost: 0 dependencies: - STR_TINY_DRILL_INVESTIGATION - name: STR_TINY_DRILL_INVESTIGATION_DEP cost: 0 dependencies: - STR_TINY_DRILL_INVESTIGATION - name: STR_CROWNING_UC cost: 0 points: 100 dependencies: - STR_CODEX_GOLD - STR_CODEX_GRAY - STR_CODEX_GREEN - STR_CODEX_RED - name: STR_QUEEN_GOLD cost: 0 points: 1000 dependencies: - STR_CODEX_GOLD - name: STR_QUEEN_GRAY cost: 0 points: 1000 dependencies: - STR_CODEX_GRAY - name: STR_QUEEN_GREEN cost: 0 points: 1000 dependencies: - STR_CODEX_GREEN - name: STR_QUEEN_RED cost: 0 points: 1000 dependencies: - STR_CODEX_RED - name: STR_CODEX_GOLD requiresBaseFunc: [CPU] cost: 6 points: 100 needItem: true lookup: STR_QUEEN_GOLD unlocks: - STR_CODEX_REDGOLD - STR_CODEX_GR_GD - STR_CODEX_GY_GD - STR_CODEX_GOLD_EXP - STR_CODEX_GRAY_EXP - STR_CODEX_GREEN_EXP - STR_CLOTHING_OFFICER - STR_CROWNING_UC disables: - STR_CODEX_GRAY - STR_CODEX_GREEN - STR_CODEX_RED - STR_TINY_DRILL_INVESTIGATION_DEP getOneFree: - STR_SHADOW_PLOT getOneFreeProtected: STR_SHADOW_CHASING: - STR_GODS_E8 - STR_GODS_E1 - STR_GODS_E2 - STR_DARK_STAR - name: STR_CODEX_GRAY requiresBaseFunc: [CPU] cost: 7 points: 100 needItem: true lookup: STR_QUEEN_GRAY unlocks: - STR_CODEX_GRAYGREEN - STR_CODEX_GY_GD - STR_CODEX_GY_RD - STR_CODEX_GOLD_EXP - STR_CODEX_GRAY_EXP - STR_CODEX_RED_EXP - STR_SPACE_MISSIONS_PREQ - STR_CROWNING_UC disables: - STR_CODEX_RED - STR_CODEX_GREEN - STR_CODEX_GOLD - STR_TINY_DRILL_INVESTIGATION_DEP getOneFree: - STR_SHADOW_PLOT getOneFreeProtected: STR_SHADOW_CHASING: - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - STR_DARK_STAR - name: STR_CODEX_GREEN requiresBaseFunc: [CPU] cost: 9 points: 100 needItem: true lookup: STR_QUEEN_GREEN unlocks: - STR_CODEX_GRAYGREEN - STR_CODEX_GR_GD - STR_CODEX_GR_RD - STR_CODEX_GOLD_EXP - STR_CODEX_RED_EXP - STR_CODEX_GREEN_EXP - STR_MINI_LASER_REPORT - STR_CROWNING_UC disables: - STR_CODEX_GRAY - STR_CODEX_RED - STR_CODEX_GOLD - STR_TINY_DRILL_INVESTIGATION_DEP getOneFree: - STR_SHADOW_PLOT getOneFreeProtected: STR_SHADOW_CHASING: - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_DARK_STAR - name: STR_CODEX_RED requiresBaseFunc: [CPU] cost: 8 points: 100 needItem: true lookup: STR_QUEEN_RED unlocks: - STR_CODEX_REDGOLD - STR_CODEX_GR_RD - STR_CODEX_GY_RD - STR_CODEX_RED_EXP - STR_CODEX_GRAY_EXP - STR_CODEX_GREEN_EXP - STR_CROWNING_UC disables: - STR_CODEX_GRAY - STR_CODEX_GREEN - STR_CODEX_GOLD - STR_TINY_DRILL_INVESTIGATION_DEP getOneFree: - STR_SHADOW_PLOT getOneFreeProtected: STR_SHADOW_CHASING: - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_DARK_STAR - name: STR_CODEX_GR_GD cost: 0 dependencies: - STR_CODEX_GREEN - STR_CODEX_GOLD - name: STR_CODEX_GR_RD cost: 0 dependencies: - STR_CODEX_GREEN - STR_CODEX_RED - name: STR_CODEX_GY_GD cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_GOLD - name: STR_CODEX_GY_RD cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_RED - name: STR_CODEX_GOLD_EXP cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_GOLD - STR_CODEX_GREEN - name: STR_CODEX_GREEN_EXP cost: 0 dependencies: - STR_CODEX_RED - STR_CODEX_GOLD - STR_CODEX_GREEN - name: STR_CODEX_RED_EXP cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_RED - STR_CODEX_GREEN - name: STR_CODEX_GRAY_EXP cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_RED - STR_CODEX_GOLD - name: STR_CODEX_REDGOLD cost: 0 dependencies: - STR_CODEX_RED - STR_CODEX_GOLD - name: STR_CODEX_GRAYGREEN cost: 0 dependencies: - STR_CODEX_GRAY - STR_CODEX_GREEN - name: STR_CLOTHING_OFFICER cost: 0 dependencies: - STR_CODEX_GOLD - name: STR_OFFICERS_BATON cost: 0 dependencies: - STR_CODEX_GOLD - name: STR_FLAME_CANNON_REPORT cost: 0 dependencies: - STR_CODEX_GOLD - name: STR_FLAME_CANNON_MANUFACTURE cost: 0 dependencies: - STR_FLAME_CANNON_REPORT - STR_SHADOWTECH - STR_LFS_001 - STR_HEAVY_FLAMER - STR_QUADCANNON - STR_ALIEN_ALLOYS - STR_PARTS_WEAPON_ADV - STR_ELERIUM_115 - name: STR_MINI_LASER_REPORT cost: 0 dependencies: - STR_CODEX_GREEN - STR_MINI_LASER - STR_MUTANT_SELF_DEFENSE - name: STR_LITTLE_ILYA_REPORT cost: 0 dependencies: - STR_CODEX_RED - name: STR_LITTLE_ILYA_MANUFACTURE cost: 0 dependencies: - STR_LITTLE_ILYA_REPORT - STR_SHADOWTECH - STR_DES_001 - STR_UNGUIDED_LAUNCHER - STR_PARTS_WEAPON_ADV - STR_ALIEN_ALLOYS - name: STR_CONVERSION_LAUNCHER_REPORT cost: 0 dependencies: - STR_CODEX_GRAY - name: STR_CONVERSION_LAUNCHER_MANUFACTURE cost: 0 dependencies: - STR_CONVERSION_LAUNCHER_REPORT - STR_SHADOWTECH - STR_SIDEWINDER_MISSILES - STR_PARTS_WEAPON_ADV - STR_OPTRONICS - STR_ALIEN_ALLOYS #originstech end - name: STR_DEEP_ONE_MEAL cost: 0 points: 15 dependencies: - STR_CUISINE - STR_DEEP_ONE_CORPSE - name: STR_LOBSTERMAN_MEAL cost: 0 points: 15 dependencies: - STR_CUISINE - STR_LOBSTERMAN_CORPSE - name: STR_REAPER_MEAL cost: 0 points: 15 dependencies: - STR_CUISINE - STR_REAPER_CORPSE - name: STR_BOOMOSAURUS_MEAL cost: 0 points: 15 dependencies: - STR_CUISINE - STR_BOOMOSAURUS_CORPSE - name: STR_WHITERABBIT cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT - name: STR_BLACK_CAT cost: 10 points: 100 needItem: true - name: BLACK_CAT_ARMOR cost: 0 dependencies: - STR_BLACK_CAT - name: AUX_PURR_PURR cost: 0 dependencies: - STR_BLACK_CAT - name: STR_PILLOW_BOOK_REPORT cost: 0 dependencies: - STR_PLOTTING - name: STR_CAMOUFLAGE cost: 10 points: 50 dependencies: - STR_SURVIVAL - name: STR_CAMO_PAINT cost: 10 points: 20 dependencies: - STR_CAMOUFLAGE - name: STR_HEATVISION cost: 10 points: 50 dependencies: - STR_HUMAN_CARAPACE_ARMOR - STR_HUMAN_POWER_ARMOR - CHURCH_ARMOR_P2 - name: STR_SOULSENSE cost: 10 points: 50 dependencies: - STR_PSI_LAB - STR_MUTANT_ABILITIES - name: STR_HUMAN_CARAPACE_ARMOR cost: 5 points: 50 unlocks: - STR_HEATVISION dependencies: - STR_NAZI_STORMTROOPER - STR_GOVT_ENFORCER - STR_GOVT_ELITE - STR_SECTOID_NAVIGATOR - STR_MARSEC_SECURITY - STR_MEGAPOL_DETECTIVE - name: STR_PILOT_PLUS cost: 10 points: 125 dependencies: - STR_GUILD_PILOT - STR_GOVT_PILOT - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_RET_COMMANDO - name: STR_ENGINEER_PLUS_PREQ cost: 0 dependencies: - STR_SECTOID_ENGINEER - STR_ACADEMY_SCIENTIST - STR_MUTON_ENGINEER - STR_GUILD_ENGINEER - STR_SMUGGLER_ENGINEER - STR_RET_COMMANDO - STR_GNOME - name: STR_ENGINEER_PLUS cost: 10 points: 100 dependencies: - STR_ENGINEER_PLUS_PREQ - STR_WORKSHOP unlocks: - STR_ADVANCED_WEAPONS - name: STR_PIRATEZ_HIERARCHY cost: 10 points: 100 dependencies: - STR_ALIEN_ORIGINS - STR_CONTACT_GENERAL_SUPPLIES - STR_GOVT_CORPSE - STR_RECRUIT_PEASANTS - name: STR_HUMANS cost: 10 points: 100 dependencies: - STR_PIRATEZ_HIERARCHY - name: STR_BEASTMEN cost: 10 points: 100 dependencies: - STR_PIRATEZ_HIERARCHY - name: STR_JUNK_PILE cost: 0 dependencies: - STR_SCHOOLING_1 - name: STR_SCHOOL_BOOKS cost: 10 points: 50 dependencies: - STR_GDX_005 - STR_CONTACT_MUTANT_ALLIANCE - name: STR_SCHOOLING_1 cost: 15 points: 100 lookup: STR_PINUP_001 dependencies: - STR_WEIRDNESS - STR_INSPECT_MACHINERY - name: STR_SCHOOLING_2 requiresBaseFunc: [LIB] cost: 60 points: 500 dependencies: - STR_OLD_BOOKS - STR_LIBRARY - name: STR_SCHOOLING_2_B cost: 300 points: 1000 requiresBaseFunc: [LIB] dependencies: - STR_SCHOOLING_2 - STR_OPTRONICS - STR_POWER_SOURCE_TWEAKING - STR_CHEMISTRY - STR_SC_WIRE_USE - STR_MUTANT_PHYSIOLOGY - STR_HYPERWAVES - STR_ENGINEER_PLUS - STR_WINE - STR_POWER_TOOLS - STR_DIPLOMACY - STR_EXOSUITS - STR_ADVANCED_WEAPONS - STR_SISTER_VICTIM_RECRUITMENT_BRAINER - name: STR_SCHOOLING_3 cost: 1000 points: 2000 requiresBaseFunc: [LIB, CPU2] dependencies: - STR_SCHOOLING_2_B - STR_COMPUTER_CORE - STR_MAGNETIC_CONTAINMENT - STR_LASER_AMMO_NUCLEAR - STR_FORCEFIELDS - STR_NEW_FIGHTER_TRANSPORTER - STR_PLASTASTEEL_MANUFACTURING - STR_PRECISION_MANUFACTURING - STR_EMANCIPATION - STR_MIND_MACHINE_INTERFACE - STR_GAUSS_DEFENSE - STR_HYPER_WAVE_DECODER - STR_GRAVITY_PHYSICS - name: STR_CHRONICLES_001 cost: 10 points: 500 requiresBaseFunc: [LIB] dependencies: - STR_KULTUR - STR_BIKES - name: STR_EXCAVATION cost: 15 points: 50 dependencies: - STR_SCHOOLING_1 - STR_SMITHING - name: STR_LIVING_QUARTERS_LARGE cost: 15 points: 50 dependencies: - STR_GENERAL_STORES_LARGE - STR_CONTACT_SHIP_JUNKYARD - STR_AIR_FILTRATION - name: STR_PRISON cost: 15 points: 50 dependencies: - STR_GENERAL_STORES_LARGE - STR_CONTACT_KRAZY_HANNA - STR_MEDICINE - STR_AIR_FILTRATION - STR_BASIC_ELECTRONICS - name: STR_CRYO_PRISON cost: 20 points: 50 dependencies: - STR_PRISON - STR_ENGINEER_PLUS - STR_PHARMACOLOGY - STR_ALIEN_HABITAT - name: STR_BEAST_DEN cost: 15 points: 100 dependencies: - STR_EXCAVATION - STR_DOGE_PROCUREMENT - STR_ANIMAL_TAMING - name: STR_LIVING_QUARTERS_ADVANCED cost: 25 points: 100 dependencies: - STR_HABITATION_ADVANCE - STR_LASCANNON_LITE - name: STR_FIRE_PIT cost: 15 points: 50 dependencies: - STR_PIRATEZ_COOKING - STR_MOTION_SCANNER - STR_EXCAVATION - name: STR_GAS_CHAMBER cost: 10 points: 50 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_STUN_GRENADE_PIR - STR_CHEMISTRY - STR_MOTION_SCANNER - STR_EXCAVATION - name: STR_GYM_ADVANCE_PREQ cost: 0 dependencies: - STR_NINJA - STR_OLD_BOOKS - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS - name: STR_GYM_ADVANCE cost: 30 points: 75 dependencies: - STR_SOLDIER_TYPE_BASIC - STR_GYMNASTICS - STR_CUISINE - STR_MEDICINE - STR_GYM_ADVANCE_PREQ - name: STR_ONSEN_PREQ cost: 0 dependencies: - STR_JAPAN - STR_RUSSIA - STR_SPAIN - STR_ITALY - name: STR_ONSEN cost: 15 points: 50 dependencies: - STR_MEDICINE - STR_MOST_COMMON_POWER - STR_HEALER_PLUS - STR_EXCAVATION - STR_ONSEN_PREQ - name: STR_LUXURY_SPA cost: 25 points: 100 dependencies: - STR_GYM_ADVANCE - STR_ONSEN - STR_SCHOOLING_2 - STR_LIVING_QUARTERS_LARGE - STR_SWIMSUIT - STR_WINE - STR_SLAVE_MAID - STR_SLAVE_GLADIATRIX - name: STR_MESS_HALL cost: 10 points: 100 dependencies: - STR_WAT_DO - STR_INSPECT_MACHINERY - STR_JACKSTOWN_SCOUTING - name: STR_REFINERY cost: 40 points: 100 dependencies: - STR_CHEMISTRY - name: STR_MED_BAY cost: 25 points: 100 dependencies: - STR_MEDICINE - name: STR_SURGERY_ROOM cost: 40 points: 100 dependencies: - STR_ALIEN_SURGERY - STR_MEDIPACK - STR_SCHOOLING_2 - STR_HEALER_PLUS - name: STR_CLONING_CENTRE cost: 70 points: 100 dependencies: - STR_ADVANCED_MEDICINE - name: STR_STUDY_ROOM cost: 25 points: 150 dependencies: - STR_SURGERY_ROOM - STR_POWER_PLANT - STR_ALCHEMY - STR_ENGINEER_PLUS - STR_PERSONAL_LABS - STR_ELERIUM_115 - name: STR_COMPUTER_CORE cost: 120 points: 200 dependencies: - STR_DATA_CENTER - STR_FORGERY - STR_DATA_ENCRYPTION - name: STR_DATA_CENTER cost: 60 points: 100 dependencies: - STR_SCHOOLING_2_B - name: STR_MED_CANNON_ADV cost: 30 points: 50 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_CANNONS_MANUFACTURING_2 - STR_SC_WIRE_USE - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - name: STR_HWP_SENTRY_SPIKE cost: 30 points: 20 dependencies: - STR_ENGINEER_PLUS - STR_SMART_WEAPONS - STR_UNGUIDED_LAUNCHER - name: STR_WEREDOGE cost: 10 points: 50 dependencies: - STR_WEREWOLF_WARRIOR - STR_BEASTMEN_TAMING - name: STR_TAMED_REAPER cost: 10 points: 50 dependencies: - STR_REAPER_TERRORIST - STR_ANIMAL_TAMING - name: STR_MUTANT_REAPER cost: 25 points: 80 dependencies: - STR_TAMED_REAPER - STR_MUTANT_ORIGINS - STR_COMBAT_DRUGS - STR_SURGERY_ROOM - STR_PHARMACOLOGY - name: STR_TAMED_BOOMOSAURUS cost: 15 points: 80 dependencies: - STR_BOOMOSAURUS_TERRORIST - STR_ANIMAL_TAMING - name: STR_LOOTED_CYBERDISC_ROCKET cost: 10 points: 20 dependencies: - STR_LOOTED_CYBERDISC_HMG - STR_EXPLOSIVE_AMMO - name: STR_LOOTED_CYBERDISC_LASER cost: 20 points: 20 dependencies: - STR_LOOTED_CYBERDISC_HMG - STR_LOOTED_CYBERDISC_ROCKET - STR_ACAR_WEAPON_LASCANNON - STR_LASER_AMMO - STR_PARTS_HEAVY_COUPLINGS - STR_ALIEN_ALLOYS - name: STR_LOOTED_CYBERDISC_PLASMA cost: 30 points: 20 dependencies: - STR_LOOTED_CYBERDISC_LASER - STR_PLASMA_AMMO - name: STR_TANK_ROCKET_LAUNCHER cost: 15 points: 20 dependencies: - STR_TANKP - STR_CANNONS_MANUFACTURING_3 - name: HOVERTANK_ARMOR cost: 70 points: 100 dependencies: - STR_ACAR - STR_UFO_CONSTRUCTION - STR_MINI_POWER_SOURCE - STR_LOOTED_CYBERDISC - STR_ADVANCED_PERSONAL_ARMORS - STR_SHIELDS_DYNAMIC_COMPUTING - name: STR_HOVERTANK_PIR cost: 100 points: 100 dependencies: - STR_ACAR - HOVERTANK_ARMOR - STR_UFO_CONSTRUCTION - STR_GRAVITY_PHYSICS - STR_CYBERNETIC_INTERFACE - STR_PRECISION_MANUFACTURING - STR_LOOTED_CYBERDISC - STR_COPTER_ARMOR - STR_LASCANNON_LITE - STR_ADVANCED_PERSONAL_ARMORS - STR_SHIELDS_DYNAMIC_COMPUTING - name: STR_HOVERTANK_LASCANNON_ARMOR cost: 10 points: 20 dependencies: - STR_ACAR_LASCANNON_ARMOR - STR_HOVERTANK_PIR - name: STR_HOVERTANK_GAUSS_CANNON_ARMOR cost: 10 points: 20 dependencies: - STR_ACAR_GAUSS_CANNON_ARMOR - STR_HOVERTANK_PIR - name: STR_HOVERTANK_PLASMA_CANNON_ARMOR cost: 10 points: 20 dependencies: - STR_ACAR_PLASMA_CANNON_ARMOR - STR_HOVERTANK_PIR - name: STR_HOVERTANK_HAVOK_ARMOR cost: 10 points: 20 dependencies: - STR_ACAR_HAVOK_ARMOR - STR_HOVERTANK_PIR - name: STR_XEC_SUIT cost: 90 points: 150 dependencies: - STR_SCHOOLING_3 - STR_SECTOPOD_CORPSE - STR_ACAR_LASCANNON_ARMOR - STR_LOOTED_CYBERDISC_LASER - STR_ROBOT_DISASSEMBLY - STR_POWER_SUIT_MANUFACTURING - STR_SHIELDS_DYNAMIC_COMPUTING - STR_SPACE_SUIT_LOKNAR - STR_GNOME_EXPLORER_OUTFIT - name: STR_XEC_SCOUT_ARMOR cost: 0 dependencies: - STR_XEC_SUIT - name: STR_XEC_TERMINATOR_ARMOR cost: 20 points: 20 dependencies: - STR_XEC_SUIT - STR_LIQUID_COOL - name: AUX_XEC_WEAPON_QUAD_LASCANNON cost: 0 dependencies: - STR_XEC_TERMINATOR_ARMOR - name: STR_XEC_PALADIN_ARMOR cost: 30 points: 20 dependencies: - STR_XEC_SUIT - STR_SHIELD_GEN - name: STR_XEC_LANCER_ARMOR cost: 40 points: 20 dependencies: - STR_XEC_SUIT - STR_ACAR_GAUSS_CANNON_ARMOR - name: AUX_XEC_WEAPON_TWIN_XGAUSS cost: 0 dependencies: - STR_XEC_LANCER_ARMOR - name: STR_XEC_ARMAGEDDON_ARMOR cost: 100 points: 20 dependencies: - STR_XEC_SUIT - STR_ACAR_PLASMA_CANNON_ARMOR - name: AUX_XEC_WEAPON_TWIN_XPLASMA cost: 0 dependencies: - STR_XEC_ARMAGEDDON_ARMOR - name: STR_XEC_HAVOK_ARMOR cost: 10 points: 20 dependencies: - STR_XEC_SUIT - STR_ACAR_HAVOK_ARMOR - name: STR_XEC_ARCHER_ARMOR cost: 15 points: 20 dependencies: - STR_XEC_SUIT - STR_PIR_SMALL_LAUNCHER - STR_SL_ACID - STR_SL_GAS - STR_SL_EMP - name: STR_TANK_AUTO_MORTAR cost: 0 dependencies: - STR_XEC_ARCHER_ARMOR - name: STR_XEC_RETRIBUTOR_ARMOR cost: 60 points: 20 dependencies: - STR_XEC_SUIT - STR_ATOM_POWER - STR_ARMORY - name: STR_RETRIBUTION_LAUNCHER cost: 0 dependencies: - STR_XEC_RETRIBUTOR_ARMOR - name: STR_XEC_EXORCIST_ARMOR cost: 70 points: 20 dependencies: - STR_XEC_SUIT - STR_GHOST_BEAM - STR_SUMMONING_CIRCLE - name: STR_TANK_PSI_CANNON cost: 0 dependencies: - STR_XEC_EXORCIST_ARMOR - name: STR_SALVAGE requiresBaseFunc: [CULT] cost: 20 points: 50 dependencies: - STR_ALIEN_ORIGINS - STR_FARMING - STR_CUNNING - name: STR_PERSUASION requiresBaseFunc: [CULT] cost: 20 points: 200 dependencies: - STR_SALVAGE - STR_CEREMONY_DEP - STR_MOST_COMMON_POWER - STR_WENCH_OUTFIT - STR_COMMUNICATIONS - name: STR_PIMPCRAFT requiresBaseFunc: [CULT] cost: 25 points: 50 dependencies: - STR_HUMANS - STR_LINGERIE - STR_VODKA - STR_MEDALLION - STR_PORN - STR_SLAVE - STR_SLAVE_MAID - STR_HUMAN_HOE - STR_RECRUITMENT - STR_MEDICINE - name: STR_GLAMOUR requiresBaseFunc: [CULT] cost: 25 points: 50 dependencies: - STR_PIMPCRAFT - STR_CONTACT_MAGIC_SHOP - STR_PLOTTING - STR_LFS_002 - STR_SLAVE_SOLDIERS - name: STR_YEOMAN_TRAINING cost: 25 points: 100 dependencies: - STR_SQUIRE - STR_PIMPCRAFT - STR_DOOMGUY_ARMOR - STR_PADD - STR_STUN_BATON - STR_SUPER_SLAVE - name: STR_DANCER_SLAVE cost: 25 points: 100 dependencies: - STR_DIPLOMACY - STR_GLAMOUR - STR_LINGERIE_SET - STR_LUXURY_SPA - name: STR_DIPLOMACY cost: 40 points: 2000 dependencies: - STR_CONTACT_SMUGGLERS - STR_CONTACT_DEALERS - STR_CONTACT_THEBAN - STR_PLOTTING - STR_BEASTMEN - STR_HUMANS - STR_SCHOOLING_2 - STR_CROWNING_UC - STR_ART_PIECE - STR_RECRUITMENT_DEP - name: STR_CIVILIZATION cost: 75 points: 2000 requiresBaseFunc: [LIB, CULT] dependencies: - STR_SCHOOLING_2_B - STR_STUDY_ROOM - STR_LUXURY_SPA - STR_LINGERIE_SET - STR_INDUSTRIAL_PRINTER - STR_GOVT_HACKING - STR_MINING_SHIP_ADVANCE - STR_GLAMOUR - STR_PIRATEY_LINGERIE - STR_GLADIATOR_TRAINING - STR_ACADEMY_LEGACY - name: STR_INTERROGATION requiresBaseFunc: [CULT] cost: 35 points: 100 dependencies: - STR_PERSUASION - STR_CONTACT_SMUGGLERS - STR_CONTACT_DEALERS - STR_PLOTTING - STR_BEASTMEN - STR_HUMANS - STR_SCHOOLING_2 - name: STR_EMANCIPATION requiresBaseFunc: [CULT] cost: 20 points: 500 dependencies: - STR_CIVILIZATION - STR_SLAVE_SKILLED_TRAINING - name: STR_FEUDALISM requiresBaseFunc: [CULT] cost: 30 points: 500 dependencies: - STR_EMANCIPATION - STR_YEOMAN_TRAINING - name: STR_STARDOM requiresBaseFunc: [CULT] cost: 60 points: 10000 dependencies: - STR_EMANCIPATION - STR_AREAS_AMERICA - STR_AREAS_EUROPE - STR_AREAS_ASIA - STR_AREAS_SOUTH - STR_PILLOW_KNIGHT - STR_ACADEMY_COUNSELLOR - name: AUX_SEDUCTION cost: 5 points: 100 dependencies: - STR_MOST_COMMON_POWER - STR_LINGERIE - STR_SLAVE_MAID - STR_SLAVE_MANAGER - name: STR_GAMBLING requiresBaseFunc: [CULT] cost: 5 points: 50 dependencies: - STR_MESS_HALL - STR_CUNNING - STR_MONEY_PURSE - STR_CASH_BAG - name: STR_FORGERY requiresBaseFunc: [CPU] cost: 30 points: 50 dependencies: - STR_FLOATER - STR_BASIC_ELECTRONICS - STR_BRIEFCASE - STR_INDONESIA - STR_PIRATEZ_HIERARCHY - STR_SCHOOLING_2 - STR_MONEY_PURSE - STR_CASH_BAG - STR_PIR_ALIEN_GRENADE - name: STR_CASINO requiresBaseFunc: [CULT] cost: 30 points: 50 dependencies: - STR_FLOATER - STR_BASIC_ELECTRONICS - STR_PIRATEZ_HIERARCHY - STR_HUMANS - STR_SCHOOLING_2 - STR_PLOTTING - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - STR_ACTIVITIES_COMMERCIAL - name: STR_GOLD_CRACK cost: 60 points: 100 requiresBaseFunc: [CPU] dependencies: - STR_AREAS_AMERICA - STR_AREAS_EUROPE - STR_AREAS_ASIA - STR_AREAS_SOUTH - STR_GUILD_COMMANDER - STR_MINT - name: STR_OBSIDIAN_CRACK cost: 80 points: 100 requiresBaseFunc: [CPU2] dependencies: - STR_GOLD_CRACK - STR_ACTIVITIES_COMMERCIAL - STR_COMPUTER_CORE - STR_INDUSTRIAL_PRINTER - name: STR_ECONOMIC_FUNDAMENTALS cost: 100 points: 200 dependencies: - STR_SCHOOLING_3 - STR_FUSION_REACTOR - STR_FACTORY - STR_OBSIDIAN_CRACK - STR_POWER_MACE - name: STR_SKINNING cost: 15 points: 50 dependencies: - STR_SURVIVAL - name: STR_CUISINE cost: 15 points: 75 dependencies: - STR_SKINNING - STR_CUNNING - STR_PARTY_DEP - STR_BEER - STR_FARMING - STR_MUTANT_EGG - name: STR_UNDERGROUND_HUNTING cost: 10 points: 25 dependencies: - STR_SKINNING unlocks: - STR_UNDERGROUND_MISSIONS - name: STR_HYDROPONICS_WEED_HARVEST cost: 20 points: 30 dependencies: - STR_HYDROPONICS - STR_SECTOWEED - STR_BASIC_ELECTRONICS - name: STR_HYDROPONICS_BOOM_HARVEST cost: 30 points: 50 dependencies: - STR_HYDROPONICS_WEED_HARVEST - STR_BASIC_INCENDIARIES - STR_BOOM_FRUIT - STR_EXCAVATION - name: STR_KEVLAR_WEAVING cost: 15 points: 100 dependencies: - STR_OLD_BOOKS - STR_SPIDER_SILK - STR_BASIC_ARMOR - STR_TINKERING - STR_CAMOUFLAGE - STR_SECTOWEED unlocks: - STR_KEVLAR_ARMOR - name: STR_ROBOT_DISASSEMBLY cost: 30 points: 100 dependencies: - STR_ROBOT_DISASSEMBLY_PREQ - STR_TINKERING - STR_BASIC_ELECTRONICS - name: STR_PERSONAL_ARMOR_STUDY cost: 15 points: 50 dependencies: - STR_PERSONAL_ARMOR_PREQ - STR_SECURITY_CORPSE - STR_CONTACT_KRAZY_HANNA - STR_SMOKEY_ARMOR - STR_TINKERING - name: STR_ADVANCED_PERSONAL_ARMORS cost: 50 points: 50 dependencies: - STR_TAC_ARMOR - STR_LEGION_ARMOR - CHURCH_ARMOR_P2 - STR_HUMAN_CARAPACE_ARMOR - STR_DURATHREAD_MANUFACTURING - STR_SC_WIRE_USE - STR_ACADEMY_CORPSE - name: STR_FLYING_ARMORS cost: 20 points: 50 dependencies: - STR_GRAV_CORPSE - STR_BASIC_ELECTRONICS - STR_DURATHREAD_WORKING - STR_SC_WIRE - name: STR_STEALTHSUITS cost: 100 points: 100 dependencies: - STR_STEALTHSUIT_CORPSE - STR_FORCEFIELDS - STR_GRAVITY_PHYSICS - STR_STARGOD_SHIELDS - STR_MAGITECH_SUMMARY - name: STR_ADVANCED_WEAPONS cost: 15 points: 50 dependencies: - STR_LASER_PISTOL_PIR - STR_SNIPER_LASER_PIR - STR_LASER_RIFLE_PIR - STR_HEAVY_LASER_PIR - STR_LASER_PISTOL_LT - STR_STORM_LASER - STR_AUTO_LASER - STR_GAUSS_PISTOL - STR_GAUSS_RIFLE - STR_GAUSS_SNIPER - STR_HEAVY_GAUSS - STR_ENGINEER_PLUS - STR_BOUNTY_HUNTING_PRIZE_M_LASERS - name: STR_OPTRONICS cost: 30 points: 50 dependencies: - STR_UFO_NAVIGATION - STR_BASIC_ELECTRONICS - STR_ELECTRONIC_PIECES - STR_DATA_MINING - STR_SCHOOLING_2 - name: STR_CYBERNETIC_INTERFACE cost: 50 points: 100 dependencies: - STR_OPTRONICS - STR_LARGE_RADAR_SYSTEM - STR_PILOT_PLUS - STR_SMALL_SCOUT - STR_PBA_TRAINING - name: STR_MIND_MACHINE_INTERFACE cost: 100 points: 200 dependencies: - STR_VESSEL_LABSHIP - STR_CYBERNETIC_INTERFACE - STR_MIND_PROBE - STR_PIR_SMALL_LAUNCHER - STR_SECTOID_LEADER_BROKEN - STR_ACADEMY_SCIENTIST - STR_MAGITECH_SUMMARY - STR_ADVANCED_MEDICINE - name: STR_SMART_WEAPONS cost: 25 points: 50 dependencies: - STR_OPTRONICS - STR_AMMO_MANUFACTURING_1 - STR_PISTOL - name: STR_POWER_SOURCE_TWEAKING cost: 30 points: 50 dependencies: - STR_UFO_POWER_SOURCE - STR_ELERIUM_115 - STR_SCHOOLING_2 - STR_TINKERING - STR_GRAV_CORPSE - name: STR_MINI_POWER_SOURCE cost: 40 points: 50 dependencies: - STR_POWER_SOURCE_TWEAKING - STR_UFO_POWER_SOURCE_SMALL - STR_HUMAN_POWER_ARMOR - name: STR_SEA_TRANSPORT cost: 10 points: 100 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_ALIEN_ORIGINS - name: STR_SAT_NETWORK cost: 15 points: 250 dependencies: - STR_UFO_NAVIGATION - STR_ALIEN_ORIGINS - STR_HYPERWAVES - name: STR_DATA_MINING requiresBaseFunc: [CPU] cost: 10 points: 100 dependencies: - STR_SCHOOLING_1 - STR_ALIEN_ORIGINS - STR_BASIC_ELECTRONICS - STR_COMMUNICATIONS - name: STR_GOVT_HACKING requiresBaseFunc: [CPU] cost: 10 points: 100 dependencies: - STR_SAT_NETWORK - STR_PIRATEZ_HIERARCHY - STR_OPTRONICS - STR_BRIEFCASE - STR_HUMANS - name: STR_NAZI_HACKING requiresBaseFunc: [CPU] cost: 10 points: 100 dependencies: - STR_GOVT_HACKING - STR_GOVT_MP - STR_NAZI_KKK - STR_FORGERY - name: STR_UNGUIDED_LAUNCHER cost: 30 points: 20 dependencies: - STR_EXPLOSIVE_AMMO - STR_CANNONS_MANUFACTURING_2 - STR_BASIC_ELECTRONICS - STR_AIRBALLS_LAUNCHER_M - STR_ROCKET_LAUNCHER - name: STR_QUADCANNON cost: 25 points: 20 dependencies: - STR_ROTOGUN - STR_AIRBALLS_TECH - STR_HEAVY_WEAPONS_SUMMARY - STR_PRIMITIVE_WEAPONS_2 - name: STR_SIDEWINDER_MISSILES cost: 10 points: 30 lookup: STR_SIDEWINDER_REPORT needItem: true destroyItem: true - name: STR_STINGRAY cost: 15 points: 20 dependencies: - STR_CRAFT_MISSILES - name: STR_MEDUSA cost: 25 points: 20 dependencies: - STR_STINGRAY - STR_PIR_CANNONBALL_SC - STR_MEDUSA_PREQ - name: STR_LONGLANCE cost: 40 points: 20 dependencies: - STR_PLASTASTEEL_MUNITIONS - STR_PARTS_GAUSS_COIL - STR_THRUSTER - STR_STINGRAY - name: STR_HAMMERMITE cost: 40 points: 20 dependencies: - STR_STINGRAY - STR_CHEMISTRY - STR_SAM_DEFENSES - STR_PARTS_LASER_CRYSTAL - name: STR_AVALANCHE cost: 40 points: 20 dependencies: - STR_ELERIUM_EXPLOSIVES - STR_CRAFT_MISSILES - STR_SAM_DEFENSES - name: STR_THRUSTER cost: 40 points: 20 dependencies: - STR_POWER_SOURCE_TWEAKING - STR_PILOT_PLUS - name: STR_TARGETER cost: 40 points: 20 dependencies: - STR_SMART_WEAPONS - STR_HEAVY_WEAPONS_SUMMARY - STR_HYPERWAVES - name: STR_TRACTOR_BEAM cost: 160 points: 20 dependencies: - STR_TRACTORS_AND_REPULSORS - STR_SCHOOLING_3 - name: STR_HULL_PLATING cost: 30 points: 20 dependencies: - STR_SELF_REPAIRING_HULL - name: STR_SHIELD_GEN cost: 60 points: 20 dependencies: - STR_FORCEFIELDS - name: STR_SHIELD_GEN_LARGE cost: 60 points: 20 dependencies: - STR_SHIELD_GEN - STR_FORCEFIELDS - STR_HEAVY_CONSTRUCTION - name: STR_SHIELD_CAPACITOR cost: 160 points: 20 dependencies: - STR_STARGOD_SHIELDS - STR_SHIELD_GEN_LARGE - STR_SHIELDS_DYNAMIC_COMPUTING - STR_SCHOOLING_3 - name: STR_STC_RFR cost: 35 points: 30 dependencies: - STR_SHADOWTECH - STR_GODS_SUMMARY - STR_RETICULAN_POWER_SYSTEMS - STR_POWER_TOOLS - STR_SC_WIRE_USE - name: AUX_XTURRET_CANNON_WEAPON cost: 0 points: 10 dependencies: - STR_FLAK_DEFENSE - name: AUX_XTURRET_LASER_WEAPON cost: 0 points: 10 dependencies: - STR_LASER_DEFENSE - name: AUX_XTURRET_GAUSS_WEAPON cost: 0 points: 10 dependencies: - STR_GAUSS_DEFENSE - name: AUX_XTURRET_PLASMA_WEAPON cost: 0 points: 10 dependencies: - STR_PLASMA_DEFENSE - name: STR_FLAK_DEFENSE cost: 20 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_2 - name: STR_SAM_DEFENSES cost: 20 points: 20 dependencies: - STR_CRAFT_MISSILES - name: STR_MISSILE_DEFENSES cost: 20 points: 75 dependencies: - STR_AVALANCHE - name: STR_LASER_DEFENSE cost: 30 points: 50 dependencies: - STR_LASCANNON_LITE - STR_FLAK_DEFENSE - name: STR_GAUSS_DEFENSE cost: 30 points: 50 dependencies: - STR_LASER_DEFENSE - STR_RAILGUN - name: STR_MINI_LASER cost: 25 points: 20 dependencies: - STR_LASER_WEAPONS - STR_PARTS_HEAVY_COUPLINGS unlocks: - STR_MINI_LASER_REPORT - name: STR_LASCANNON_LITE cost: 40 points: 20 dependencies: - STR_LASER_AMMO - STR_SECTOID_ENGINEER_BROKEN - STR_CANNONS_MANUFACTURING_2 - STR_MINI_LASER - name: STR_REAPER_CANNON cost: 55 points: 20 dependencies: - STR_NUCLEAR_MUNITIONS - STR_CANNONS_MANUFACTURING_2 - STR_QUADCANNON - STR_CANNON_REPORT - STR_CANNON_PREQ - name: STR_BIG_GUN cost: 0 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_3 - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN - name: STR_BIGGER_GUN cost: 90 points: 30 dependencies: - STR_FUSION_ROCKET - STR_CANNONS_MANUFACTURING_3 - name: STR_RAILGUN cost: 80 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_3 - STR_RAIL_DRIVER - STR_MAG_MUNITIONS - STR_GAUSS_CANNON_AMMO_PROD - STR_PARTS_HEAVY_COUPLINGS - name: STR_LASER_CANNON cost: 85 points: 20 dependencies: - STR_ASSAULT_LASER - STR_SNIPER_LASER - STR_GATLING_LASER - STR_LASER_DEFENSE - STR_CANNONS_MANUFACTURING_3 - STR_SCHOOLING_2_B - name: STR_FUSION_MISSILE cost: 200 points: 25 dependencies: - STR_PIR_BLASTER_LAUNCHER - STR_MISSILE_DEFENSES - STR_SCHOOLING_3 - name: STR_PLASMA_CANNON cost: 150 points: 25 dependencies: - STR_PLASMA_AMMO - STR_GAT_LASCANNON - name: STR_PLASMA_DEFENSE cost: 50 points: 100 dependencies: - STR_GAUSS_DEFENSE - STR_PLASMA_CANNON - STR_SHIELDS_ENERGY_CIRCUITS - name: STR_FUSION_DEFENSE cost: 80 points: 100 dependencies: - STR_FUSION_MISSILE - STR_FUSION_REACTOR - name: STR_PIRATEZ_COOKING cost: 25 points: 20 dependencies: - STR_PIRATEZ_COOKING_PREQ - STR_TINKERING - STR_EXPLOSIVES_SUMMARY - STR_INCENDIARY_GRENADE - name: STR_AMMO_MANUFACTURING_1 cost: 20 points: 20 dependencies: - STR_WORKSHOP - STR_BALLISTICS - STR_BASIC_INCENDIARIES - STR_PISTOLS_SUMMARY - name: STR_AMMO_MANUFACTURING_2 cost: 30 points: 20 dependencies: - STR_AMMO_MANUFACTURING_1 - STR_SCHOOLING_1 - STR_SCI_REP - STR_FLINTLOCK_RIFLE - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - name: STR_AMMO_MANUFACTURING_3 cost: 40 points: 50 dependencies: - STR_AMMO_MANUFACTURING_2 - STR_SLAYER_BULLETS - STR_PLASTASTEEL_MUNITIONS - STR_SMART_WEAPONS - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_ASMG - STR_MP - STR_UAC_CARBINE - STR_RUGER - STR_AUTO_RIFLE - STR_RIFLE - STR_BATTLE_RIFLE - STR_OMEGA_RIFLE - STR_LMG - STR_SAW - STR_SNIPER_RIFLE - STR_CANNON_REPORT - STR_CANNON_PREQ - STR_CAWS - STR_LACC - STR_SLUGTHROWER - STR_SLUGGA_MK2 - STR_SHOOTA_MK2 - STR_INDUSTRIAL_TOOLS - name: STR_CANNONS_MANUFACTURING_1 cost: 35 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_PREQ - STR_AMMO_MANUFACTURING_1 unlocks: - STR_EXPLOSIVE_AMMO_PREQ - name: STR_CANNONS_MANUFACTURING_2 cost: 30 points: 20 dependencies: - STR_CANNONS_MANUFACTURING_1 - STR_EXPLOSIVE_AMMO - STR_SHOOTA_PRODUCTION - STR_AIRBALLS_TECH - STR_HEAVY_WEAPONS_SUMMARY unlocks: - STR_MED_CANNON_REPORT - name: STR_CANNONS_MANUFACTURING_3 cost: 50 points: 50 dependencies: - STR_CANNONS_MANUFACTURING_2 - STR_INDUSTRIAL_TOOLS - STR_RECOILLESS_RIFLE - STR_QUADCANNON unlocks: - STR_BIG_GUN - name: STR_CANNONS_MANUFACTURING_4 cost: 50 points: 50 dependencies: - STR_CANNONS_MANUFACTURING_3 - STR_PLASTASTEEL_MUNITIONS - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_LACC - STR_AQUA_AMMO - STR_SLUGTHROWER - name: STR_SLAYER_BULLETS cost: 20 points: 50 dependencies: - STR_AMMO_MANUFACTURING_1 - name: STR_AQUA_AMMO cost: 25 points: 20 dependencies: - STR_ALCHEMY - STR_POWER_TOOLS - STR_CLOCKWORK_GUN_PRODUCTION - STR_SECURITY_CORPSE - STR_JAVELINS_AQUA - STR_SLAYER_BULLETS - STR_AMMO_MANUFACTURING_2 - STR_CAWS - STR_SMG_10MM - STR_SMGS_SUMMARY - name: STR_AMMO_ARCANE cost: 35 points: 50 dependencies: - STR_ALIEN_ENTERTAINMENT - STR_SECTOID_COMMANDER - STR_AMMO_MANUFACTURING_2 - STR_SLAYER_BULLETS - STR_MAGITECH_SUMMARY - name: STR_FLINTLOCKS_PRODUCTION cost: 20 points: 20 dependencies: - STR_BASIC_INCENDIARIES - STR_FARMING - STR_SMITHING - name: STR_PRIMITIVE_WEAPONS cost: 15 points: 20 dependencies: - STR_BOWS_SUMMARY - STR_MELEE_SUMMARY - name: STR_PRIMITIVE_WEAPONS_2 cost: 15 points: 20 dependencies: - STR_SMITHING - STR_PRIMITIVE_WEAPONS - STR_CONTACT_GENERAL_SUPPLIES - name: STR_POISONED_WEAPONS cost: 15 points: 20 dependencies: - STR_PRIMITIVE_WEAPONS - STR_MEGASCORPION_POISON - STR_UNDERGROUND_HUNTING - name: STR_ALCHEMY cost: 25 points: 100 dependencies: - STR_VODKA - STR_CUISINE - STR_MESS_HALL - STR_RAIDER_CORPSE - STR_ELERIUM_115 - STR_APPLE - STR_POISONED_WEAPONS - STR_MONSTER_EYE - STR_ORE - STR_SILVER_BAR - name: STR_AIR_FILTRATION cost: 15 points: 50 dependencies: - STR_SECURITY_CORPSE - STR_POISONED_WEAPONS - STR_PROTECTIVE_GEAR - name: STR_CHEMISTRY cost: 60 points: 100 dependencies: - STR_SCHOOLING_2 - STR_TOXIGUN - STR_ACIDIC_AMMO - STR_HEAVY_FLAMER - STR_LEATHER_ARMOR - STR_AIR_FILTRATION - STR_AY_GOGGLES - STR_ALCHEMY - STR_TINKERING - STR_SMOKE_GRENADE - STR_FLINTLOCK_BALLS_WP - STR_SECTOID_ENGINEER - name: STR_CHEMICAL_WEAPONS cost: 20 points: 50 dependencies: - STR_REFINERY - STR_FLAMETHROWER_LR - STR_MEDICINE - STR_PIR_CANNONBALL_GAS - name: STR_MAGNETIC_CONTAINMENT cost: 50 points: 75 dependencies: - STR_SCHOOLING_2_B - STR_PARTICLE_WEAPONS - STR_MPG - STR_KRUGER - STR_UAC_BLUEPRINTS - STR_RETICULAN_POWER_SYSTEMS - STR_PIR_CANNONBALL_SC unlocks: - STR_KRUGER_PRODUCTION - name: STR_TESLA_CANNON cost: 40 points: 20 dependencies: - STR_MAGNETIC_CONTAINMENT - name: STR_RETICULAN_GENETICS cost: 15 points: 100 dependencies: - STR_RETICULAN_CORPSE - STR_RET_SIREN - STR_RET_SECTOGRE - STR_RET_HYBRID unlocks: - STR_HEALER_PLUS - name: STR_RETICULAN_HIVE cost: 10 points: 100 dependencies: - STR_RET_SIREN - STR_RET_SECTOGRE - STR_RET_COMMANDO - STR_RET_PEON - name: STR_RETICULAN_POWER_SYSTEMS_PREQ cost: 0 dependencies: - STR_MECHTOID_CORPSE - STR_RET_MECHTOID - name: STR_RETICULAN_POWER_SYSTEMS cost: 30 points: 75 dependencies: - STR_RETICULAN_LASER_GUN - STR_RETICULAN_PLASMA_GUN - STR_RET_COMMANDO - STR_RET_PEON - STR_RET_FUSION_REACTOR - STR_PARTS_HEAVY_COUPLINGS - STR_TINKERING - STR_RETICULAN_POWER_SYSTEMS_PREQ unlocks: - STR_POWER_TOOLS_PREQ - name: STR_POWER_TOOLS cost: 25 points: 50 lookup: STR_AUTO_AXE dependencies: - STR_POWER_TOOLS_PREQ - STR_AMMO_MANUFACTURING_1 - STR_SCHOOLING_2 - name: STR_INDUSTRIAL_TOOLS cost: 60 points: 150 dependencies: - STR_POWER_TOOLS - STR_ENGINEER_PLUS - STR_PLATE_MAIL - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_ELERIUM_115 - STR_LIFTER - name: STR_SC_WIRE_USE cost: 40 points: 100 dependencies: - STR_SCHOOLING_2 - STR_BASIC_ELECTRONICS - STR_LASER_KNOWLEDGE - STR_TINKERING - name: STR_DURATHREAD_MANUFACTURING cost: 25 points: 150 dependencies: - STR_INDUSTRIAL_PRINTER - STR_KEVLAR_WEAVING - STR_METAL_ARMOR - name: STR_PLASTASTEEL_MANUFACTURING cost: 70 points: 250 dependencies: - STR_DURATHREAD_MANUFACTURING - STR_POWER_PLANT - STR_REFINERY - STR_HEAVY_CONSTRUCTION - STR_MAG_MUNITIONS - STR_ACTIVITIES_COMMERCIAL - name: STR_SYNTHMUSCLE_MANUFACTURING cost: 60 points: 200 dependencies: - STR_SCHOOLING_2_B - STR_DURATHREAD_MANUFACTURING - STR_MUSCLE_ARMOR - STR_MUTON_ENGINEER_BROKEN - name: STR_PRECISION_MANUFACTURING cost: 50 points: 100 dependencies: - STR_SCHOOLING_2_B - STR_INDUSTRIAL_TOOLS - STR_INDUSTRIAL_PRINTER - STR_ALIEN_SURGERY - name: STR_POWER_SUIT_MANUFACTURING cost: 80 points: 150 dependencies: - STR_INDUSTRIAL_PRINTER - STR_FACTORY - STR_POWER_SUIT - STR_MARSEC_BODYGUARD - name: STR_IMPROVED_HELLERIUM_DISTILLING cost: 35 points: 100 dependencies: - STR_POWER_PLANT - STR_REFINERY - STR_INDUSTRIAL_TOOLS - name: STR_POWER_PLANT cost: 20 points: 100 dependencies: - STR_SC_WIRE_USE - STR_POWER_TOOLS - name: STR_INDUSTRIAL_PRINTER cost: 25 points: 150 dependencies: - STR_EXAMINATION_ROOM - STR_POWER_TOOLS - STR_CHEMISTRY - name: STR_FACTORY cost: 100 points: 200 dependencies: - STR_LOADER_ARMOR - STR_HEAVY_CONSTRUCTION - STR_LIVING_QUARTERS_LARGE - STR_BEAST_DEN - STR_PRISON - STR_POWER_PLANT - STR_CHEMISTRY - STR_SCHOOLING_2_B - name: STR_SLAVE_ROBOT cost: 15 points: 100 dependencies: - STR_INDUSTRIAL_TOOLS - STR_FLYING_ARMORS - STR_OPTRONICS - STR_ROBOT_DISASSEMBLY - name: STR_SLAVE_SERVITOR cost: 35 points: 150 dependencies: - STR_LEVITATOR - STR_SLAVE_ROBOT - STR_SMART_WEAPONS - STR_CYBERNETIC_INTERFACE - STR_EMANCIPATION - STR_SLAVE_MANAGER - name: STR_MINT cost: 45 points: 100 dependencies: - STR_FORGERY - STR_EXAMINATION_ROOM - STR_INDUSTRIAL_TOOLS - STR_ACTIVITIES_ENTERPRISE - name: STR_CREDIT_CHIP_C cost: 60 points: 1000 dependencies: - STR_CIVILIZATION - STR_ACTIVITIES_COMMERCIAL - STR_ACTIVITIES_POLITICAL - STR_MINT - name: STR_CHAINSAW_GOOD cost: 20 points: 20 lookup: STR_RIPPER dependencies: - STR_FLOATER - STR_RAIDER - STR_RAIDER_CORPSE - STR_TINKERING unlocks: - STR_POWER_TOOLS_PREQ - name: STR_MUTANT_GUNS cost: 15 points: 20 dependencies: - STR_AMMO_MANUFACTURING_1 - STR_MUTANT_ABILITIES - STR_SHOTGUNS_SUMMARY - STR_SNUBBY - name: STR_SHOOTA_PRODUCTION cost: 15 points: 20 dependencies: - STR_MUTANT_GUNS - STR_MAGNUM - name: STR_SUPER_MAGNUM cost: 15 points: 20 dependencies: - STR_SHOOTA_PRODUCTION - STR_PISTOL_ADV - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_ACIDIC_AMMO - STR_ELECTRONIC_PIECES - STR_CONTACT_GUN_EMPORIUM - STR_SILVER_BAR - name: STR_HGL cost: 15 points: 20 dependencies: - STR_SHOOTA_PRODUCTION - STR_EXPLOSIVE_AMMO - name: STR_TOXIGUN cost: 15 points: 20 needItem: true destroyItem: true - name: STR_ACID_GRENADE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_GAS_GRENADE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_HAND_FLAMER cost: 15 points: 20 needItem: true destroyItem: true - name: STR_FLAMETHROWER_LR cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_HEAVY_FLAMER cost: 15 points: 50 dependencies: - STR_PIRATEZ_COOKING - STR_POWER_TOOLS - STR_FLAMETHROWER_LR - name: STR_FIREBOMB cost: 15 points: 20 dependencies: - STR_PIRATEZ_COOKING - STR_ENGINEER_PLUS - STR_AIRBALLS_TECH - STR_TINKERING - STR_ALCHEMY - name: STR_CHAINSAW_LOLI cost: 15 points: 50 dependencies: - STR_CHAINSAW_GOOD - STR_POWER_TOOLS - STR_SC_WIRE_USE - STR_MINI_POWER_SOURCE - STR_MAGITECH_SUMMARY - STR_MOST_COMMON_POWER - name: STR_CHAINSAW_HEAVY cost: 20 points: 50 dependencies: - STR_FACTORY - STR_CHAINSAW_LOLI - name: STR_LIGHT_CRYSTAL cost: 5 points: 50 needItem: true - name: STR_CRAFT_MISSILES cost: 30 points: 50 dependencies: - STR_UNGUIDED_LAUNCHER - STR_SIDEWINDER_MISSILES - STR_OPTRONICS - STR_PARTS_WEAPON_ADV - STR_PARTS_LASER_LENS - STR_LARGE_RADAR_SYSTEM - name: STR_EXPLOSIVE_AMMO cost: 25 points: 50 dependencies: - STR_AMMO_MANUFACTURING_2 - STR_DYNAMITE - STR_STICK_BOMB - STR_PIRATEZ_COOKING - STR_CONTACT_KRAZY_HANNA - STR_EXPLOSIVE_AMMO_PREQ - name: STR_ACIDIC_AMMO cost: 20 points: 50 dependencies: - STR_AMMO_MANUFACTURING_1 - STR_PIR_CANNONBALL_ACID - STR_SECURITY_CORPSE - STR_ACID_GRENADE - STR_SMGS_SUMMARY - STR_SHOTGUNS_SUMMARY - name: STR_PLASTASTEEL_MUNITIONS cost: 30 points: 50 dependencies: - STR_AMMO_MANUFACTURING_2 - STR_ALIEN_ALLOYS - STR_SCHOOLING_2 - STR_CLOCKWORK_GUN_PRODUCTION - name: STR_EP_MUNITIONS cost: 30 points: 50 dependencies: - STR_AMMO_MANUFACTURING_2 - STR_SC_WIRE_USE - name: STR_MAG_MUNITIONS cost: 40 points: 50 dependencies: - STR_GAUSS_DISASSEMBLY - STR_PLASTASTEEL_MUNITIONS - STR_EP_MUNITIONS - STR_LASER_AMMO - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - name: STR_STUN_BOMB_PRODUCTION cost: 40 points: 50 dependencies: - STR_PIR_SMALL_LAUNCHER - STR_ALIEN_ENTERTAINMENT - name: STR_ELERIUM_EXPLOSIVES cost: 40 points: 50 dependencies: - STR_SCHOOLING_2_B - STR_FIREBOMB - STR_EXPLOSIVE_AMMO - STR_HYDROPONICS_BOOM_HARVEST - STR_GUILD_ENGINEER_BROKEN - STR_PIR_ALIEN_GRENADE - name: STR_NUCLEAR_MUNITIONS cost: 50 points: 50 dependencies: - STR_SCHOOLING_2_B - STR_EXPLOSIVE_AMMO - STR_PLASTASTEEL_MUNITIONS - STR_GUILD_ENGINEER_BROKEN - name: STR_LASER_AMMO cost: 30 points: 50 dependencies: - STR_LASER_WEAPONS - STR_SECTOID_ENGINEER - STR_POWER_PLANT - name: STR_LASER_DISASSEMBLY cost: 20 points: 20 dependencies: - STR_LASER_KNOWLEDGE - STR_TINKERING - name: STR_GAUSS_DISASSEMBLY cost: 30 points: 20 dependencies: - STR_LASER_DISASSEMBLY - STR_PARTS_WEAPON_ADV - STR_GAUSS_KNOWLEDGE - name: STR_PLASMA_DISASSEMBLY cost: 40 points: 50 dependencies: - STR_GAUSS_DISASSEMBLY - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_SUB - name: STR_PARTS_WEAPON_ADV cost: 10 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_PARTS_WEAPON_MC cost: 20 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_PARTS_LASER_LENS cost: 10 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_PARTS_LASER_CRYSTAL cost: 10 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_PARTS_GAUSS_COIL cost: 15 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - name: STR_PARTS_GAUSS_CAPACITOR cost: 15 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - name: STR_PARTS_PLASMA_CHAMBER cost: 20 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - name: STR_PARTS_PLASMA_ACCELERATOR cost: 20 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - name: STR_PARTS_WEAPON_PSI cost: 20 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_PSI_LAB - name: STR_PARTS_HEAVY_COUPLINGS cost: 15 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_LASER_AMMO_NUCLEAR cost: 55 points: 50 dependencies: - STR_ELERIUM_EXPLOSIVES - STR_EXAMINATION_ROOM - STR_LASER_AMMO - name: STR_LASER_AMMO_AP cost: 150 points: 50 dependencies: - STR_PLASMA_SHOTGUN - STR_NUCLEAR_LASERS - STR_LASER_AMMO_NUCLEAR - STR_PARTICLE_WEAPONS - STR_GAT_LASCANNON - STR_RETICULAN_POWER_SYSTEMS - STR_SUBSPACE - STR_MARSEC_LASGUN - STR_LIQUID_COOL - name: STR_NUCLEAR_LASERS cost: 70 points: 20 dependencies: - STR_NUCLEAR_MUNITIONS - STR_MINI_POWER_SOURCE - STR_PARTS_HEAVY_COUPLINGS - STR_LASER_PISTOL - STR_SCHOOLING_2_B - name: STR_NUCLEAR_GAUSS_AMMO cost: 50 points: 20 dependencies: - STR_LASER_AMMO_NUCLEAR - STR_GAUSS_CANNON_AMMO_PROD - STR_GAUSS_RIFLE - STR_GAUSS_SNIPER - STR_GAUSS_UNLOCK - name: STR_FUSION_EXPLOSIVES cost: 120 points: 50 dependencies: - STR_NUKE_CHARGE - STR_FUSION_REACTOR - STR_PIR_BLASTER_LAUNCHER - name: STR_ATOM_POWER cost: 70 points: 200 dependencies: - STR_BABY_NUKE_BLUEPRINTS - STR_NUCLEAR_MATERIALS - STR_SCHOOLING_2_B - STR_REFINERY - name: STR_STUN_GRENADE_PIR cost: 20 points: 50 dependencies: - STR_SECTOID_MEDIC - STR_TINKERING - name: STR_KNOCKOUT_GRENADE cost: 15 points: 50 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_STUN_GRENADE_PIR - STR_PHARMACOLOGY - STR_CHEMICAL_WEAPONS - name: STR_KNOCKOUT_BOMB cost: 10 points: 50 dependencies: - STR_KNOCKOUT_GRENADE - name: STR_STASIS_GRENADE cost: 15 points: 50 dependencies: - STR_ALIEN_HABITAT - STR_MEDICINE - STR_WORKSHOP - name: STR_FOAM_GRENADE cost: 15 points: 20 dependencies: - STR_CHEMISTRY - name: STR_LIQUID_COOL cost: 20 points: 50 dependencies: - STR_LIQUID_METALS - STR_STASIS_GRENADE - STR_CHEMISTRY - STR_COMBAT_DRUGS - name: STR_MUTANT_ABILITIES cost: 10 points: 100 dependencies: - STR_SURVIVAL - STR_WEIRDNESS - name: STR_HELLERIUM_CHARM cost: 15 points: 20 dependencies: - STR_RAIDER_CORPSE - STR_MUTANT_ABILITIES - name: STR_GLITTERSKULL cost: 30 points: 100 dependencies: - STR_HELLERIUM_CHARM - STR_SKULL - STR_PSI_EXCESS - STR_CODEX_GOLD - name: STR_MUTANT_ORIGINS cost: 10 points: 250 dependencies: - STR_SECTOID_MEDIC - STR_RECRUITMENT - name: STR_MEDICINE cost: 10 points: 150 dependencies: - STR_SCHOOLING_1 - STR_MEDICAL_SUPPLIES - STR_SURVIVAL - STR_SECTOWEED - STR_CRACK - name: STR_PHARMACOLOGY cost: 30 points: 150 dependencies: - STR_SCHOOLING_2 - STR_MEDICINE - STR_ALCHEMY - STR_CANTEEN_WEED - name: STR_MUTANT_PHYSIOLOGY requiresBaseFunc: [MED] cost: 50 points: 200 dependencies: - STR_SCHOOLING_2 - STR_MED_BAY - STR_SOLDIER_TYPE_BASIC - STR_SECTOID_MEDIC_BROKEN - STR_ELERIUM_115 - STR_HELLERIUM_CHARM - STR_BEASTMEN - name: STR_MUTANT_SHIELDS cost: 30 points: 100 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_PSI_LAB - name: STR_SPACE_SURVIVAL_PREQ cost: 0 dependencies: - STR_UBER_BELTER - STR_GDX_LAB - name: STR_SPACE_SURVIVAL cost: 45 points: 100 dependencies: - STR_SPACE_SURVIVAL_PREQ - STR_ALIEN_FOOD - STR_MUTANT_PHYSIOLOGY - STR_EXOSUITS - STR_SPACE_MISSIONS - name: STR_ADVANCED_MEDICINE cost: 80 points: 200 dependencies: - STR_SCHOOLING_2_B - STR_ALIEN_REPRODUCTION - STR_ALIEN_FOOD - STR_CRYO_PRISON - STR_SURGERY_ROOM - STR_PSIONIC_LABORATORY - STR_HEALING_GEL - STR_SOLDIER_TYPE_HYBRID - STR_SOLDIER_TYPE_SS - STR_SOLDIER_TYPE_PEA - STR_LONGEVITY_SERUM - STR_GHOUL_EXPERIMENTS - STR_GDX_005 - name: STR_ADVANCED_CLONING cost: 50 points: 200 requiresBaseFunc: [CLON] dependencies: - STR_CLONING_CENTRE - STR_CHRYSSALID_LEGACY - name: STR_SOLDIER_TYPE_BASIC_PREQ_A cost: 0 dependencies: - STR_NINJA_GAL - STR_NINJA_WARRIOR - STR_GDX_005 - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS - name: STR_SOLDIER_TYPE_BASIC_PREQ_B cost: 0 dependencies: - STR_RAIDER_BOSS - STR_RAIDER_BUZZARD - STR_RAIDER_SCOUT - STR_RAIDER_THUG - STR_RAIDER_FIREBAT - STR_GDX_005 - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS - name: STR_CHRYSSALID_LEGACY cost: 25 points: 200 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_CORPSE - STR_ZOMBIE - name: STR_SOLDIER_TYPE_BASIC cost: 5 points: 20 dependencies: - STR_SOLDIER_TYPE_BASIC_PREQ_A - STR_SOLDIER_TYPE_BASIC_PREQ_B - STR_MUTANT_ABILITIES - STR_MUTANT_ORIGINS - name: STR_SOLDIER_TYPE_HYBRID cost: 10 points: 50 dependencies: - STR_HYBRID_RECRUITMENT - name: STR_GNOME_RECRUITMENT cost: 0 points: 50 dependencies: - STR_SOLDIER_TYPE_GNOME - name: STR_SOLDIER_TYPE_GNOME cost: 20 points: 50 dependencies: - STR_GNOME - name: STR_HERO cost: 10 needItem: true lookup: STR_HERO_RECRUITMENT - name: STR_HERO_RECRUITMENT cost: 0 points: 250 dependencies: - STR_HERO - name: STR_SYNTH_CORPSE cost: 20 points: 20 needItem: true requiresBaseFunc: [SUR] unlocks: - STR_SYNTH_EXAMINATION - STR_SYNTH_RECRUITMENT - STR_GAUNTLET_CLAW - name: STR_SYNTH_RECRUITMENT cost: 25 points: 50 dependencies: - STR_SYNTH_GAL unlocks: - STR_SYNTH_EXAMINATION getOneFree: - STR_SYNTH_GAL - name: STR_SYNTH_EXAMINATION cost: 25 points: 50 dependencies: - STR_SYNTH_CORPSE - STR_SYNTH_RECRUITMENT getOneFree: - STR_TRAININGS - name: STR_SOLDIER_TYPE_SYNTH cost: 60 points: 100 dependencies: - STR_SCHOOLING_2_B - STR_ALIEN_REPRODUCTION - STR_SURGERY_ROOM - STR_CYBERNETIC_INTERFACE - STR_SYNTH_EXAMINATION - STR_SYNTH_RECRUITMENT unlocks: - STR_GAUNTLET_CLAW - name: STR_SOLDIER_TYPE_SS cost: 10 points: 20 dependencies: - STR_MEDICINE - STR_SLAVE_SOLDIERS - name: STR_SOLDIER_TYPE_PEA cost: 10 points: 20 dependencies: - STR_MEDICINE - STR_RECRUIT_PEASANTS - name: STR_COMBAT_DRUGS cost: 35 points: 50 needItem: true destroyItem: true - name: STR_TRANQUILIZERS cost: 30 points: 20 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_CELATID_CORPSE - STR_DART_PISTOL - STR_PHARMACOLOGY - name: STR_COMBAT_DRUGS_MANUFACTURING cost: 30 points: 100 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_COMBAT_DRUGS - STR_PHARMACOLOGY - STR_ENGINEER_PLUS - STR_REFINERY - name: STR_CONTACT_SMUGGLERS cost: 20 points: 200 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_COMMUNICATIONS - STR_GOVT_CORPSE - STR_ALIEN_ORIGINS - STR_CONTACT_CAR_THIEVES - STR_SMUGGLER unlocks: - STR_SIDEWINDER_REPORT - name: STR_CONTACT_MUTANT_ALLIANCE cost: 10 points: 1500 dependencies: - STR_ALIEN_ORIGINS - STR_MUTANT_ORIGINS - STR_LOGISTICS - STR_ALIEN_TERROR - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS unlocks: - STR_SCHOOL_BOOKS - name: STR_CONTACT_MAGIC_SHOP cost: 25 points: 100 dependencies: - STR_PSI_LAB - STR_PERSUASION - STR_SOULSENSE - name: STR_CONTACT_MERCENARIES cost: 40 points: 100 dependencies: - STR_CONTACT_MERCENARIES_PREQ - STR_CONTACT_EUROSYNDICATE - STR_DIPLOMACY - STR_LEADER_PLUS - STR_SECTOID - STR_FLOATER - STR_SNAKEMAN - name: STR_CONTACT_EUROSYNDICATE cost: 25 points: 100 dependencies: - STR_FRANCE - STR_HUMANS - STR_PIRATEZ_HIERARCHY - STR_SAT_NETWORK - STR_PERSUASION - STR_ACTIVITIES_ENTERPRISE - name: STR_CONTACT_ARENA cost: 25 points: 100 dependencies: - STR_AUSTRALIA - STR_HUMANS - STR_PIRATEZ_HIERARCHY - STR_COMMUNICATIONS - STR_CONTACT_GUN_EMPORIUM - STR_CONTACT_DEALERS - STR_LEADER_PLUS - name: STR_CONTACT_DR_WANG cost: 20 points: 100 dependencies: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - STR_HUMANS - STR_COMMUNICATIONS - STR_COMBAT_SHOTGUN - STR_EXPLOSIVES_SUMMARY - STR_INDONESIA - STR_SEA_TRANSPORT - name: STR_CONTACT_ROGUE_FIELDS cost: 25 points: 100 dependencies: - STR_SOUTH_AFRICA - STR_HUMANS - STR_PIRATEZ_HIERARCHY - STR_COMMUNICATIONS - STR_SMGS_SUMMARY - STR_SEA_TRANSPORT - STR_BOUNTY_HUNTING - STR_SALVAGE unlocks: - STR_PILOTED_VEHICLES_PREQ - name: STR_CONTACT_THEBAN cost: 20 points: 100 dependencies: - STR_EGYPT - STR_PIRATEZ_HIERARCHY - STR_CHRONICLES_001 - STR_LOGISTICS - STR_CONTACT_BUILDERS - STR_PSI_LAB - STR_SALVAGE - name: STR_CONTACT_FUSO cost: 15 points: 50 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_JAPAN - name: STR_CONTACT_WHITE_DRAGON cost: 30 points: 100 dependencies: - STR_CONTACT_KRAZY_HANNA - STR_CONTACT_DR_WANG - STR_CONTACT_ROGUE_FIELDS - STR_CONTACT_GUN_EMPORIUM - STR_AREAS_AMERICA - STR_AREAS_EUROPE - STR_AREAS_ASIA - STR_AREAS_SOUTH - STR_LOKNAR_ORIGINS - STR_BOUNTY_HUNTING_C_PASS unlocks: - STR_BOUNTY_HUNTING_B_PREQ - name: STR_CONTACT_RETICULANS cost: 25 points: 100 dependencies: - STR_RET_ELDER - STR_DIPLOMACY - STR_RETICULAN_LASER_GUN - STR_RETICULAN_CORPSE - STR_SECTOWEED - STR_RETICULAN_HIVE - name: STR_VIP_KIDNAPPING cost: 50 points: 100 dependencies: - STR_CONTACT_MERCENARIES - STR_INTERROGATION - STR_THE_MARTIAN_SOLUTION - STR_COMMANDER_PLUS - STR_MUTON - name: STR_NO_CIVILIAN_TRAFFIC cost: 2 points: 1000 dependencies: - STR_HYPERWAVES - STR_PLOTTING spawnedItem: STR_CULTURAL_RELIC - name: STR_ZERO_ZERO requiresBaseFunc: [CULT] cost: 10 points: 200 dependencies: - STR_DIPLOMACY - STR_CONTACT_MUTANT_ALLIANCE - STR_OPTRONICS - STR_MISSION_SWAY_GOVT - STR_LFS_002 - STR_NO_CIVILIAN_TRAFFIC - name: STR_RETICULAN_AND_HUMAN_TECH requiresBaseFunc: [CULT] cost: 20 points: 200 dependencies: - STR_CONTACT_RETICULANS - STR_RETICULAN_GENETICS - STR_TRITON_TRANSPORT - STR_FAMILY_TIES - name: STR_NO_AGGRESSION requiresBaseFunc: [CULT] cost: 10 points: 200 dependencies: - STR_MBT_ADVANCE - STR_ZERO_ZERO - STR_NAZIS - STR_SPARTANS - STR_SECTOID - STR_FLOATER - STR_SNAKEMAN - STR_MUTON - STR_DEEP_ONE - STR_RAIDER - STR_BANDIT - STR_HYBRID_RECRUITMENT - STR_PEASANT_MILITIA - name: STR_FAMILY_TIES requiresBaseFunc: [CULT] cost: 70 points: 1000 dependencies: - STR_ZERO_ZERO - STR_ACTIVITIES_POLITICAL - STR_GOVT_AGENT - STR_GOVT_GENERAL - name: STR_HUMAN_RETICULAN_ALLIANCE requiresBaseFunc: [CULT] cost: 70 points: 1000 dependencies: - STR_RETICULAN_AND_HUMAN_TECH - name: STR_MISSION_REBEL_TRADING requiresBaseFunc: [CULT] cost: 40 points: 1000 dependencies: - STR_PLASTASTEEL_MANUFACTURING - name: STR_MUTANT_SELF_DEFENSE requiresBaseFunc: [CULT] cost: 50 points: 1000 dependencies: - STR_NO_AGGRESSION unlocks: - STR_MINI_LASER_REPORT - name: STR_MISSION_GHOUL_REFINERY requiresBaseFunc: [CULT] cost: 20 points: 50 dependencies: - STR_BANDIT - STR_MEDICINE - STR_SECTOID_MEDIC - STR_SECTOID_SOLDIER - STR_EXPERIMENT_VICTIM - name: STR_MISSION_HIGHWAY_STATION cost: 25 points: 20 dependencies: - STR_WE_NEED_CRAFT_WEAPONS - STR_ALIEN_ORIGINS - STR_BANDIT_HIGHWAYMAN - STR_BANDIT_RATMAN_LEADER - name: STR_MISSION_BANDIT_TOWN requiresBaseFunc: [CULT] cost: 15 points: 50 dependencies: - STR_ALIEN_ORIGINS - STR_BANDIT_DRIFTER - STR_BANDIT_HIGHWAYMAN - STR_BANDIT_RATMAN - name: STR_MISSION_COMMS_TOWER cost: 20 points: 50 dependencies: - STR_ALIEN_ORIGINS - STR_COMMUNICATIONS - STR_SNAKEMAN - STR_SECTOID - STR_FLOATER - name: STR_MISSION_GUILD_OUTPOST requiresBaseFunc: [CULT] cost: 15 points: 50 dependencies: - STR_ALIEN_ORIGINS - STR_KULTUR - name: STR_MISSION_GUILD_FREIGHTER requiresBaseFunc: [CULT] cost: 35 points: 50 dependencies: - STR_SPACE_MISSIONS - STR_MISSION_GUILD_OUTPOST - STR_HYPER_WAVE_DECODER - STR_GUILD_LEADER - STR_GUILD_SPACEMAN - name: STR_MISSION_ACADEMY_TOWN_PREQ cost: 0 dependencies: - STR_SECTOID_ENGINEER_BROKEN - STR_SECTOID_COMMANDER_BROKEN - STR_GDX_005 - name: STR_MISSION_ACADEMY_TOWN requiresBaseFunc: [CULT] cost: 35 points: 50 dependencies: - STR_MISSION_ACADEMY_TOWN_PREQ - STR_OPTRONICS - STR_HYPER_WAVE_DECODER - STR_SAT_NETWORK - STR_ACADEMY_HIERARCHY - name: STR_MISSION_ACADEMY_CRUISE_PREQ cost: 0 dependencies: - STR_SECTOID_MEDIC_BROKEN - STR_SECTOID_COMMANDER_BROKEN - STR_GDX_005 - name: STR_MISSION_ACADEMY_CRUISE cost: 30 points: 50 dependencies: - STR_MISSION_ACADEMY_CRUISE_PREQ - STR_GHOUL_EXPERIMENTS - STR_ACADEMY_HIERARCHY - STR_PLOTTING - STR_SEA_TRANSPORT - name: STR_MISSION_CHURCH_CAMP requiresBaseFunc: [CULT] cost: 25 points: 50 dependencies: - STR_GYMNASTICS - STR_VIOLENCE - STR_CHURCH_PRIEST - STR_CHURCH_SOLDIER - STR_COMMUNICATIONS - name: STR_MISSION_EUROSYNDICATE_DEAL cost: 10 dependencies: - STR_CONTACT_EUROSYNDICATE - name: STR_MISSION_EUROSYNDICATE_DEAL_END cost: 30 points: -2000 dependencies: - STR_MISSION_EUROSYNDICATE_DEAL - STR_MUTANT_SELF_DEFENSE - name: STR_MISSION_SEA_ADVENTURE requiresBaseFunc: [CULT] cost: 15 points: 50 dependencies: - STR_WEIRDNESS - STR_VIOLENCE - name: STR_UNDERSEA_OPERATIONS cost: 10 points: 50 dependencies: - STR_MISSION_SEA_ADVENTURE - STR_GYMNASTICS - STR_HARPOON - STR_BALLISTICS - STR_SCI_REP - STR_SEA_TRANSPORT - name: STR_UNDERGROUND_MISSIONS cost: 15 points: 50 dependencies: - STR_LOKNAR_RECRUITMENT - STR_UNDERGROUND_HUNTING - STR_ALIEN_BASE - STR_LOC_TAVERN_CELLAR_DONE - name: STR_MISSION_LOKNAR_ALTAR requiresBaseFunc: [LIB] cost: 10 points: 20 dependencies: - STR_DARK_STAR - STR_PSI_LAB - STR_UNDERGROUND_MISSIONS - name: STR_SPACE_MISSIONS_PREQ cost: 0 dependencies: - STR_BASIC_INTERCEPTOR - STR_CODEX_GRAY - STR_CONTACT_DEALERS - name: STR_SPACE_MISSIONS cost: 15 points: 50 dependencies: - STR_SPACE_MISSIONS_PREQ - STR_SAT_NETWORK - name: STR_MISSION_PIR_EMANSION requiresBaseFunc: [CULT] cost: 20 points: 20 dependencies: - STR_PIRATEZ_HIERARCHY - STR_MISSION_GUILD_OUTPOST - STR_MEIDO_OUTFIT - name: STR_MISSION_SET_THE_WORLD_ON_FIRE cost: 20 points: -1000 dependencies: - STR_BERSERKER_ARMOR - STR_HYPERWAVE_MYSTICISM - STR_BOGEYMAN_CORPSE - name: STR_CLOAKING_DEVICE_INVESTIGATION requiresBaseFunc: [CULT] cost: 25 points: -200 dependencies: - STR_LFS_001 - STR_SHADOWS - name: STR_RUSSIAN_FILES_STAGED requiresBaseFunc: [CULT] cost: 20 points: 20 dependencies: - STR_GUILD_LEADER_BROKEN - STR_RUSSIA - name: STR_RUSSIAN_FILES cost: 30 points: 200 needItem: true destroyItem: true - name: STR_HEAVY_CONSTRUCTION cost: 30 points: 50 dependencies: - STR_GUILD_ENGINEER_BROKEN - STR_TINKERING - STR_GENERAL_STORES_LARGE - name: STR_HABITATION_ADVANCE cost: 40 points: 100 dependencies: - STR_HEAVY_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_ENTERTAINMENT - STR_FOAM_GRENADE - STR_CYBERNETIC_INTERFACE - STR_GYM_ADVANCE - STR_LIVING_QUARTERS_LARGE - STR_CRYO_PRISON - STR_HYDROPONICS_WEED_HARVEST - STR_SCHOOLING_2_B - name: STR_ELECTRICS cost: 50 points: 100 dependencies: - STR_MINI_POWER_SOURCE - STR_POWER_TOOLS - STR_ELECTRIC_NET - STR_SNAKEMAN - STR_CHURCH_CORPSE - STR_GAUSS_CANNON - name: STR_SHIELDS_1_PREQ cost: 0 dependencies: - STR_SHIELDS_GOLD_PREQ - STR_SHIELDS_BLUE_PREQ - STR_SHIELDS_PURPLE_PREQ - STR_SHIELDS_RED_PREQ - name: STR_SHIELDS_1 cost: 25 points: 100 dependencies: - STR_ELERIUM_115 - STR_CHURCH_CORPSE - STR_SHIELDS_1_PREQ - name: STR_SHIELDS_GOLD_PREQ cost: 0 dependencies: - CHURCH_ARMOR_P0 - CHURCH_ARMOR_P2 - CHURCH_ARMOR_P3 - CHURCH_ARMOR_P5 - CHURCH_ARMOR_P6 unlocks: - STR_SHIELDS_1_PREQ - name: STR_SHIELDS_BLUE_PREQ cost: 0 dependencies: - SECTOID_ARMOR_P5 - SECTOID_ARMOR_P13 - FLOATER_ARMOR_P6 - FLOATER_ARMOR_P14 - STR_ERIDIAN_LEADER - STR_SAINT_OUTFIT unlocks: - STR_SHIELDS_1_PREQ - name: STR_SHIELDS_PURPLE_PREQ cost: 0 dependencies: - RETICULAN_ARMOR_P4 - STR_LOKNAR_FAKK_ARMOR unlocks: - STR_SHIELDS_1_PREQ - name: STR_SHIELDS_RED_PREQ cost: 0 dependencies: - FLOATER_ARMOR_P13 - MARSEC_ARMOR_P0 - MUTON_ARMOR_P6 unlocks: - STR_SHIELDS_1_PREQ - name: STR_SHIELDS_GOLD cost: 20 points: 75 dependencies: - STR_SHIELDS_1 - STR_SHIELDS_GOLD_PREQ unlocks: - STR_SHIELDS_2_PREQ2 - name: STR_SHIELDS_BLUE cost: 20 points: 75 dependencies: - STR_SHIELDS_1 - STR_SHIELDS_BLUE_PREQ unlocks: - STR_SHIELDS_2_PREQ2 - name: STR_SHIELDS_PURPLE cost: 20 points: 75 dependencies: - STR_SHIELDS_1 - STR_SHIELDS_PURPLE_PREQ unlocks: - STR_SHIELDS_2_PREQ2 - name: STR_SHIELDS_RED cost: 20 points: 75 dependencies: - STR_SHIELDS_1 - STR_SHIELDS_RED_PREQ unlocks: - STR_SHIELDS_2_PREQ2 - name: STR_SHIELDS_ENERGY_CIRCUITS cost: 40 points: 50 dependencies: - STR_SHIELDS_RED - STR_ELECTRICS - STR_GEMOLOGY - name: STR_SHIELDS_DYNAMIC_COMPUTING cost: 70 points: 75 dependencies: - STR_SHIELDS_BLUE - STR_SCHOOLING_2_B - STR_DATA_ENCRYPTION - name: STR_SHIELDS_2_PREQ cost: 0 points: 100 dependencies: - STR_SECTOID_COMMANDER - STR_GUILD_COMMANDER - STR_MUTON_COMMANDER - name: STR_SHIELDS_2_PREQ2 cost: 0 points: 50 dependencies: - STR_SHIELDS_GOLD - STR_SHIELDS_BLUE - STR_SHIELDS_PURPLE - STR_SHIELDS_RED - name: STR_SHIELDS_2 cost: 35 points: 100 dependencies: - STR_SHIELDS_2_PREQ - STR_SHIELDS_2_PREQ2 - STR_SHIELDS_ENERGY_CIRCUITS - name: STR_FORCEFIELDS cost: 70 points: 100 dependencies: - STR_CHURCH_LEADER_BROKEN - STR_SHIELDS_GOLD - STR_SHIELDS_BLUE - STR_SHIELDS_RED - STR_PRISMATIC_SHIELD - STR_SHIELDS_ENERGY_CIRCUITS - STR_SCHOOLING_2_B - name: STR_GAUSS_UNLOCK requiresBaseFunc: [CPU2] cost: 50 points: 200 dependencies: - STR_COMPUTER_CORE - STR_GAUSS_DISASSEMBLY - name: STR_PSI_UNLOCK cost: 80 points: 250 dependencies: - STR_SECTOID_COMMANDER_BROKEN - STR_MIND_MACHINE_INTERFACE - STR_PARTS_WEAPON_PSI - name: STR_SLAVERS_CANE cost: 25 points: 20 dependencies: - STR_SALVAGE - STR_SECURITY_CORPSE - STR_AQUA_TRIDENT - STR_AQUA_HATCHET - STR_TINKERING - STR_SOLDIER_TYPE_BASIC - name: STR_JAVELINS_AQUA cost: 15 points: 20 dependencies: - STR_XBOW_CORAL - STR_AQUA_TRIDENT - STR_SECURITY_CORPSE - STR_PRIMITIVE_WEAPONS_2 getOneFree: - STR_BOW_QUIVER_AQUA - name: STR_ELECTRIC_NET cost: 15 points: 20 dependencies: - STR_SC_WIRE_USE - STR_ALIEN_ALLOYS - STR_SPIDER_SILK - name: STR_BATTO_MAGIC cost: 10 points: 20 needItem: true dependencies: - STR_PSI_LAB - name: STR_POWER_MACE cost: 30 points: 50 dependencies: - STR_FORCEFIELDS - STR_STASIS_GRENADE - STR_EXAMINATION_ROOM - STR_BATTO_MAGIC - name: STR_DART_PISTOL cost: 7 points: 50 dependencies: - STR_CONTACT_DEALERS - STR_UNDERSEA_OPERATIONS - STR_HARPOON - name: STR_HARPOON_AUTO cost: 20 points: 20 dependencies: - STR_ALCHEMY - STR_POWER_TOOLS - STR_SHOOTA_PRODUCTION - STR_CLOCKWORK_GUN_PRODUCTION - STR_UNDERSEA_OPERATIONS - STR_SECURITY_CORPSE - STR_BOW_QUIVER_AQUA - STR_CAWS - name: STR_FLINTLOCK_RIFLE cost: 10 points: 20 dependencies: - STR_CLOCKWORK_GUN_PRODUCTION unlocks: - STR_SNIPER_SUMMARY - name: STR_ROTOGUN cost: 10 points: 20 dependencies: - STR_CLOCKWORK_GUN_PRODUCTION - name: STR_CLOCKWORK_GUN_PRODUCTION cost: 15 points: 50 dependencies: - STR_FLINTLOCKS_PRODUCTION - STR_BALLISTICS - name: STR_AIR_MUSKET cost: 15 points: 50 dependencies: - STR_TINKERING - STR_FLINTLOCK_RIFLE - name: STR_PISTOL_ADV cost: 15 points: 20 dependencies: - STR_CLOCKWORK_GUN_PRODUCTION - STR_PLASTASTEEL_MUNITIONS - STR_SMART_WEAPONS - name: STR_SLUGGA_MK2 cost: 15 points: 20 dependencies: - STR_PISTOL_BM - STR_OLD_PISTOL_2 - STR_DB_SHOTGUN - STR_SHOOTA_PRODUCTION - STR_HEAVY_PISTOL - STR_CANNONS_MANUFACTURING_1 - name: STR_SUPER_SAWED_OFF cost: 10 points: 10 dependencies: - STR_PISTOLS_SUMMARY - STR_SHOTGUNS_SUMMARY - STR_ASMG - STR_WORKSHOP - STR_CLOCKWORK_GUN_PRODUCTION - name: STR_SHOTGUN_ADV cost: 20 points: 20 dependencies: - STR_PISTOL_ADV - STR_SHOTGUN - STR_CAWS - STR_SCHOOLING_2 - STR_ELECTRONIC_PIECES - STR_ENGINEER_PLUS - STR_NIGHT_OPS_ARMOR - STR_RAIDER_CORPSE - STR_GOVT_MP - STR_SUPER_SAWED_OFF - name: STR_SLUGTHROWER cost: 15 points: 20 dependencies: - STR_SHOOTA_PRODUCTION - STR_HEAVY_CANNON - STR_SHOTGUN - STR_CANNONS_MANUFACTURING_1 - STR_UNDERSEA_OPERATIONS - STR_AIR_MUSKET - name: STR_BLUNDERBUSS_ADV cost: 20 points: 20 dependencies: - STR_SHOTGUN - STR_CAWS - STR_AUTO_CANNON - STR_ACADEMY_CORPSE - STR_PERSONAL_ARMOR_STUDY - STR_ACIDIC_AMMO - STR_HGL - STR_ROTOGUN - STR_PARTS_WEAPON_MC - name: STR_OLD_PISTOL_2 cost: 5 points: 20 dependencies: - STR_PISTOLS_SUMMARY - STR_SMITHING - name: STR_SMG_SPIKED cost: 5 points: 20 dependencies: - STR_PISTOLS_SUMMARY - STR_SMG - STR_MELEE_SUMMARY - name: STR_COMBAT_SHOTGUN_B cost: 5 points: 20 dependencies: - STR_SHOTGUNS_SUMMARY - STR_SMITHING - STR_COMBAT_SHOTGUN - STR_NAZIS - name: STR_PPSH cost: 15 points: 20 dependencies: - STR_MUTANT_GUNS - STR_SMGS_SUMMARY - STR_TOMMYGUN - name: STR_PPSH_3 cost: 20 points: 20 dependencies: - STR_PPSH - STR_NIGHT_OPS_ARMOR - STR_BASIC_ELECTRONICS - STR_CLOCKWORK_GUN_PRODUCTION - STR_HEAVY_PISTOL - STR_COMBAT_SHOTGUN_B - name: STR_PPSH_4 cost: 25 points: 20 dependencies: - STR_PPSH_3 - STR_SAW_GYRO - STR_PARTS_LASER_LENS - STR_POWER_TOOLS - STR_MP - STR_ASMG - STR_MINI_SMG - name: STR_HUNTING_RIFLE_ADV cost: 10 points: 20 dependencies: - STR_SNIPER_RIFLE - STR_HUNTING_RIFLE - STR_VARMINT_RIFLE - STR_SNIPER_SUMMARY - STR_BALLISTICS - name: STR_SNIPER_RIFLE_ADV cost: 25 points: 20 dependencies: - STR_HUNTING_RIFLE_ADV - STR_PISTOL_ADV - STR_RIFLE - STR_LACC - STR_ASMG - name: STR_SUPERHEAVY_RIFLE cost: 25 points: 20 dependencies: - STR_LOADER_ARMOR - STR_PLASTASTEEL_MUNITIONS - STR_NITRO_EXPRESS - STR_SHOOTA_PRODUCTION - STR_AMMO_MANUFACTURING_2 - STR_FLINTLOCK_RIFLE - STR_CANNONS_MANUFACTURING_1 - name: STR_SHOOTA_MK2 cost: 15 points: 20 dependencies: - STR_SHOOTA_PRODUCTION - STR_ROTOGUN - STR_POWER_TOOLS - STR_SHOTGUN_FIST - STR_LMG - STR_AUTO_CANNON_PLUS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_SHOOTA_MK3 cost: 15 points: 20 dependencies: - STR_SHOOTA_MK2 - STR_MINIGUN_PLUS - STR_CANNONS_MANUFACTURING_1 - name: STR_KILLGUN cost: 10 points: 30 dependencies: - STR_SHOOTA_MK2 - STR_TECH_CLEAVER - STR_ALIEN_ALLOYS - STR_SKULL - STR_CODEX_REDGOLD - name: STR_SAW_GYRO cost: 20 points: 20 dependencies: - STR_SAW - STR_MINIGUN_PLUS - STR_AMMO_MANUFACTURING_2 - STR_GRAV_CORPSE - STR_TINKERING - STR_HEAVY_WEAPONS_SUMMARY - name: STR_SAW_MERIDIAN cost: 25 points: 50 dependencies: - STR_SAW_GYRO - STR_ADVANCED_WEAPONS - STR_PARTS_WEAPON_ADV - STR_PARTS_WEAPON_PSI - STR_MAGITECH_SUMMARY - name: STR_SMARTGUN cost: 20 points: 20 dependencies: - STR_LMG - STR_SMART_WEAPONS - STR_ROTOGUN - STR_AMMO_MANUFACTURING_2 - STR_HEAVY_WEAPONS_SUMMARY - name: STR_MINIGUN_2 cost: 30 points: 20 dependencies: - STR_LOADER_ARMOR - STR_PLASTASTEEL_MUNITIONS - STR_MINIGUN_PLUS - STR_CANNONS_MANUFACTURING_1 - STR_QUADCANNON - name: STR_DEATH_BLOSSOM cost: 20 points: 20 dependencies: - STR_ALIEN_ALLOYS - STR_EXPLOSIVE_AMMO - STR_HEAVY_PISTOL - STR_ASMG - STR_CAWS - STR_SKORPION - STR_SHOOTA_MK2 - STR_INDUSTRIAL_TOOLS - name: STR_SMARTRIFLE cost: 20 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_PISTOL_ADV - name: STR_SMG_ADV cost: 25 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_PISTOL_ADV - STR_NUCLEAR_MUNITIONS - name: STR_SUPER_SHOTGUN cost: 25 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_DEATH_BLOSSOM - STR_UAC_RIFLE - STR_PARTS_WEAPON_MC - name: STR_BOZAR cost: 50 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_SAW_GYRO - STR_SHOOTA_MK3 - STR_PARTS_WEAPON_MC - STR_CYBERNETIC_INTERFACE - name: STR_COMMANDO_RIFLE cost: 35 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_HUNTING_RIFLE_ADV - STR_SMARTRIFLE - STR_SCOUT_RIFLE - STR_PARTS_WEAPON_MC - name: STR_HSR cost: 30 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_HUNTING_RIFLE_ADV - name: STR_KRAKEN_CANNON cost: 25 points: 50 dependencies: - STR_SMART_WEAPONS - STR_PBA_TRAINING - STR_POWER_TOOLS - STR_ENGINEER_PLUS - STR_UFO_POWER_SOURCE_SMALL - STR_ELERIUM_115 - STR_ROBOT_DISASSEMBLY - STR_HALLUCINOID_TERRORIST - STR_SECURITY_CORPSE - name: STR_PIR_CANNONBALL_ACID cost: 10 points: 20 dependencies: - STR_POISONED_WEAPONS - STR_BASIC_INCENDIARIES - STR_CONTACT_GENERAL_SUPPLIES - name: STR_PIR_CANNONBALL_GAS cost: 15 points: 20 dependencies: - STR_ALCHEMY - STR_FLINTLOCK_BALLS_G - STR_GAS_GRENADE - name: STR_PIR_CANNONBALL_SC cost: 15 points: 20 dependencies: - STR_SC_WIRE_USE - STR_EXPLOSIVE_AMMO - name: STR_SL_ACID cost: 15 points: 30 dependencies: - STR_CHEMISTRY - name: STR_SL_GAS cost: 15 points: 30 dependencies: - STR_ALCHEMY - STR_FLINTLOCK_BALLS_G - STR_GAS_GRENADE - name: STR_SL_EMP requiresBaseFunc: [WORKS] cost: 15 points: 30 needItem: true destroyItem: true - name: STR_GL_GAS cost: 10 points: 20 dependencies: - STR_CHEMICAL_WEAPONS - name: STR_SL_HELL requiresBaseFunc: [WORKS] cost: 10 points: 30 dependencies: - STR_ELERIUM_EXPLOSIVES - name: STR_GL_KNOCKOUT cost: 10 points: 20 dependencies: - STR_KNOCKOUT_GRENADE - name: STR_GL_FAE cost: 10 points: 20 dependencies: - STR_CHEMISTRY - STR_ELERIUM_EXPLOSIVES - name: STR_GL_NUKE cost: 15 points: 20 dependencies: - STR_ELERIUM_EXPLOSIVES - name: STR_GL_FUSION cost: 20 points: 20 dependencies: - STR_GL_NUKE - STR_GL_FAE - STR_FUSION_EXPLOSIVES - name: STR_MORTAR_SHELL_GAS cost: 20 points: 20 dependencies: - STR_CHEMICAL_WEAPONS - name: STR_MORTAR_SHELL_NUKE cost: 15 points: 20 dependencies: - STR_ELERIUM_EXPLOSIVES - name: STR_MORTAR_SHELL_FUSION cost: 20 points: 20 dependencies: - STR_FUSION_EXPLOSIVES - STR_MORTAR_SHELL_NUKE - name: STR_BLIZZARD_LAUNCHER cost: 25 points: 20 dependencies: - STR_EXPLOSIVE_AMMO - STR_ROCKET_LAUNCHER - name: STR_3RL cost: 40 points: 20 dependencies: - STR_BLIZZARD_LAUNCHER - STR_LOADER_ARMOR - name: STR_3RL_EXTRA_AMMO cost: 20 points: 20 dependencies: - STR_ELERIUM_EXPLOSIVES - STR_3RL - name: STR_SMALL_ROCKET_NUKE cost: 15 points: 20 dependencies: - STR_GL_NUKE - name: STR_ROCKET_LAUNCHER_ADV cost: 35 points: 20 dependencies: - STR_AMMO_MANUFACTURING_3 - STR_ROCKET_LAUNCHER - STR_HGL - name: STR_MAG_ROCKET cost: 20 points: 20 dependencies: - STR_ROCKET_LAUNCHER - STR_MAG_MUNITIONS - name: STR_FLECHETTE_ROCKET cost: 15 points: 20 dependencies: - STR_ROCKET_LAUNCHER - STR_MAG_MUNITIONS - name: STR_NUKE_ROCKET cost: 15 points: 20 dependencies: - STR_SMALL_ROCKET_NUKE - STR_ROCKET_LAUNCHER - name: STR_FUSION_ROCKET cost: 20 points: 20 dependencies: - STR_GL_FUSION - STR_NUKE_ROCKET - name: STR_GAS_ROCKET cost: 20 points: 20 dependencies: - STR_ROCKET_LAUNCHER - STR_GL_GAS - STR_CHEMICAL_WEAPONS - name: STR_HAVOK_ROCKETS_FUSION cost: 0 points: 20 dependencies: - STR_ACAR_HAVOK_ARMOR - STR_FUSION_ROCKET - name: STR_HWP_CANNON_SHELLS_NUKE cost: 0 points: 20 dependencies: - STR_SMALL_ROCKET_NUKE - STR_TANKP_BATTLECANNON_ARMOR - name: STR_HWP_CANNON_SHELLS_FUSION cost: 0 points: 20 dependencies: - STR_GL_FUSION - STR_HWP_CANNON_SHELLS_NUKE - name: STR_HWP_ROCKETS_NUKE cost: 0 points: 20 dependencies: - STR_MORTAR_SHELL_NUKE - STR_BOMBARD_ARMOR - name: STR_HWP_ROCKETS_FUSION cost: 0 points: 20 dependencies: - STR_MORTAR_SHELL_FUSION - STR_BOMBARD_ARMOR - name: STR_HWP_ROCKETS_GAS cost: 15 points: 20 dependencies: - STR_MORTAR_SHELL_GAS - STR_BOMBARD_ARMOR - name: STR_HWP_ROCKETS_ACID cost: 15 points: 20 dependencies: - STR_ACIDIC_AMMO - STR_BOMBARD_ARMOR - name: STR_RAIL_RIFLE_OLD cost: 30 points: 20 needItem: true destroyItem: true dependencies: - STR_GUILD_ENGINEER_BROKEN - STR_PIR_ALIEN_GRENADE - name: STR_BOOM_GUN cost: 35 points: 20 needItem: true destroyItem: true dependencies: - STR_MAG_MUNITIONS - STR_PIR_ALIEN_GRENADE - STR_INDUSTRIAL_TOOLS - name: STR_TOMMYGUN_LASER cost: 20 points: 50 dependencies: - STR_TOMMYGUN - STR_LASER_WEAPONS - name: STR_HUNTING_LASER cost: 15 points: 20 needItem: true destroyItem: true - name: STR_LASER_FIST cost: 25 points: 20 dependencies: - STR_SHOTGUN_FIST - STR_LASER_WEAPONS - STR_LASER_PISTOL_MINI - STR_LASER_PISTOL_LT - STR_LASER_PISTOL_PIR - STR_SC_WIRE_USE - name: STR_LASER_PISTOL cost: 30 points: 20 dependencies: - STR_RUSSIAN_FILES - STR_LASER_AMMO - STR_LASER_FIST - name: STR_LASER_RIFLE_2 cost: 25 points: 20 dependencies: - STR_LASER_AMMO - STR_OPTRONICS - STR_LASER_RIFLE_PIR - STR_SNIPER_LASER_PIR - STR_AUTO_LASER - STR_STORM_LASER - STR_RIFLE - name: STR_ASSAULT_LASER cost: 50 points: 20 dependencies: - STR_NUCLEAR_LASERS - STR_LASER_PISTOL_PIR - STR_STORM_LASER - name: STR_SCATTER_LASER cost: 50 points: 20 dependencies: - STR_ASSAULT_LASER - name: STR_SNIPER_LASER cost: 55 points: 20 dependencies: - STR_NUCLEAR_LASERS - STR_LASER_RIFLE_PIR - STR_SNIPER_SUMMARY - name: STR_GATLING_LASER cost: 60 points: 20 dependencies: - STR_NUCLEAR_LASERS - STR_LASER_RIFLE_PIR - STR_AUTO_LASER - name: STR_LASER_CARBINE cost: 40 points: 20 dependencies: - STR_NUCLEAR_LASERS - STR_LASER_RIFLE_PIR - STR_STORM_LASER - name: STR_LASER_RIFLE cost: 30 points: 20 dependencies: - STR_SNIPER_LASER - STR_LASER_CARBINE - STR_EXAMINATION_ROOM - name: STR_HEAVY_LASER cost: 35 points: 20 dependencies: - STR_LASER_AMMO - STR_LASER_PISTOL_PIR - STR_STORM_LASER - STR_LASER_RIFLE_PIR - STR_AUTO_LASER - STR_HEAVY_LASER_PIR - STR_PARTS_HEAVY_COUPLINGS - name: STR_BATTLE_LASER cost: 50 points: 20 dependencies: - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GATLING_LASER - STR_LOADER_ARMOR - STR_BOOM_GUN - name: STR_LASER_BALL cost: 50 points: 30 dependencies: - STR_LASER_CARBINE - STR_ASSAULT_LASER - STR_PISTOL_ADV - STR_CYBERNETIC_INTERFACE - STR_LASER_AMMO_NUCLEAR - name: STR_LASER_WEAPONS cost: 40 points: 100 dependencies: - STR_ENGINEER_PLUS - STR_PARTS_WEAPON_ADV - STR_PARTS_LASER_LENS - STR_PARTS_LASER_CRYSTAL - STR_POWER_TOOLS - STR_EP_MUNITIONS - STR_HYDRA_LASER - STR_CLOCKWORK_GUN_PRODUCTION - STR_LASER_DISASSEMBLY getOneFree: - STR_HUNTING_LASER - name: STR_PARTICLE_WEAPONS cost: 50 points: 100 dependencies: - STR_LASCANNON_LITE - STR_ELECTRICS - name: STR_RAIL_WEAPONS cost: 80 points: 100 dependencies: - STR_SCHOOLING_2_B - STR_PARTS_WEAPON_ADV - STR_PARTS_GAUSS_COIL - STR_PARTS_GAUSS_CAPACITOR - STR_GAUSS_RIFLE - STR_GAUSS_SNIPER - STR_CANNONS_MANUFACTURING_4 - STR_SHOOTA_MK2 - STR_GAUSS_DEFENSE - STR_EMP_GRENADE - STR_ELECTRONIC_PIECES - STR_PLASMA_SPITTER - name: STR_PLASMA_AMMO cost: 80 points: 100 dependencies: - STR_PLASMA_SPITTER - STR_LPG - STR_PIR_PLASMA_RIFLE - STR_PIR_HEAVY_PLASMA - STR_HEAVY_PARTICLE_GUN - name: STR_PLASMA_WEAPONS cost: 200 points: 100 dependencies: - STR_NUCLEAR_GAUSS_AMMO - STR_PLASMA_AMMO - STR_FUSION_REACTOR - STR_DARK_FORCE - STR_TRACTORS_AND_REPULSORS - STR_LASER_AMMO_AP - STR_PHASE_SHIELD - STR_PLASMA_SCORCHER - name: STR_KRUGER cost: 15 points: 10 needItem: true destroyItem: true - name: STR_MPG cost: 25 points: 50 dependencies: - STR_NAZI_LEADER - STR_NAZI_SS - STR_NAZI_STORMTROOPER - STR_NAZI_SOLDIER - STR_PARTICLE_WEAPONS - name: STR_SONIC_PISTOL cost: 20 points: 40 needItem: true destroyItem: true dependencies: - STR_DEEP_ONE_CHANTS - name: STR_SONIC_RIFLE cost: 25 points: 50 needItem: true destroyItem: true dependencies: - STR_SONIC_PISTOL - name: STR_SONIC_CANNON cost: 35 points: 70 needItem: true destroyItem: true dependencies: - STR_SONIC_RIFLE - name: STR_SONIC_PULSER cost: 30 points: 60 needItem: true destroyItem: true dependencies: - STR_DEEP_ONE_CHANTS - name: STR_SAKURA_BLUEPRINTS cost: 10 points: 1000 needItem: true destroyItem: true - name: STR_HEAT_RAY_PISTOL cost: 20 points: 40 needItem: true - name: STR_SAKURA_STAFF cost: 15 points: 60 needItem: true - name: STR_IMPALER cost: 10 points: 50 needItem: true - name: STR_RED_DRAGON_MISSILE cost: 35 points: 50 dependencies: - STR_CONTACT_DR_WANG - STR_CODEX_RED - name: STR_FAIRY_DRAGON_MISSILE cost: 35 points: 50 needItem: true - name: STR_PERSUADOTRON cost: 25 points: 100 needItem: true - name: STR_MINING_LASER cost: 25 points: 50 dependencies: - STR_PARTS_WEAPON_ADV - STR_PARTS_LASER_CRYSTAL - STR_PARTS_LASER_LENS - STR_PARTS_HEAVY_COUPLINGS - STR_INDUSTRIAL_TOOLS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_RAIL_DRIVER cost: 25 points: 50 dependencies: - STR_PARTS_WEAPON_ADV - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - STR_PARTS_HEAVY_COUPLINGS - STR_GAUSS_DISASSEMBLY - STR_INDUSTRIAL_TOOLS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_RAIL_RIFLE cost: 40 points: 20 dependencies: - STR_RAIL_WEAPONS - STR_RAIL_RIFLE_OLD - STR_HARPOON_AUTO - name: STR_XG_PISTOL cost: 30 points: 20 dependencies: - STR_RAIL_RIFLE - STR_SMG_ADV - STR_SUPER_MAGNUM - name: STR_XG_RIFLE cost: 45 points: 20 dependencies: - STR_RAIL_RIFLE - STR_SMARTRIFLE - name: STR_XG_HEAVY cost: 50 points: 20 dependencies: - STR_RAIL_RIFLE - STR_BOZAR - STR_HEAVY_LASER - name: STR_XG_SNIPER_RIFLE cost: 60 points: 20 dependencies: - STR_XG_RIFLE - STR_XG_HEAVY - STR_UAC_RIFLE - STR_SNIPER_RIFLE_ADV - name: STR_HEAVY_PARTICLE_GUN cost: 30 points: 20 dependencies: - STR_PARTICLE_WEAPONS - STR_SHOOTA_MK2 - name: STR_PLASMA_SHOTGUN cost: 45 points: 20 dependencies: - STR_PARTICLE_WEAPONS - STR_PLASMA_DISASSEMBLY - STR_PARTS_PLASMA_ACCELERATOR - STR_SUPER_SAWED_OFF - STR_PLASMA_CASTER - STR_HAND_FLAMER - name: STR_LPG cost: 50 points: 20 dependencies: - STR_MAGNETIC_CONTAINMENT - STR_PLASMA_SHOTGUN - STR_LASER_RIFLE_2 - name: STR_PLASMA_PISTOL_LT cost: 100 points: 20 dependencies: - STR_PLASMA_WEAPONS - name: STR_BATTLE_PLASMA cost: 150 points: 20 dependencies: - STR_PLASMA_PISTOL_LT - name: STR_SHOULDER_LAUNCHER cost: 40 points: 30 dependencies: - STR_PIR_SMALL_LAUNCHER - STR_MIND_MACHINE_INTERFACE - name: STR_SWORD_MDV cost: 5 points: 20 needItem: true destroyItem: true - name: STR_VIBRO_AX cost: 10 points: 30 needItem: true destroyItem: true - name: STR_BOW_QUIVER_AQUA cost: 5 points: 20 needItem: true destroyItem: true - name: STR_MAGNUM cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_HEAVY_PISTOL cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_COMMANDO_PISTOL cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_SKORPION cost: 5 points: 20 needItem: true destroyItem: true unlocks: - STR_PISTOLS_SUMMARY - name: STR_LYNX cost: 5 points: 25 needItem: true destroyItem: true - name: STR_LAWGIVER cost: 0 points: 30 dependencies: - STR_CONTACT_WHITE_DRAGON - name: STR_SHOTGUN cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_CAWS cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_SHOTGUNS_SUMMARY - name: STR_MINI_SMG cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_ASMG cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_TOMMYGUN cost: 10 points: 30 needItem: true destroyItem: true unlocks: - STR_SMGS_SUMMARY - name: STR_RUGER cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - name: STR_AUTO_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - STR_RIFLE_CLIP - name: STR_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - STR_RIFLE_CLIP - name: STR_RIFLE_CLIP cost: 0 points: 0 dependencies: - STR_AUTO_RIFLE - STR_RIFLE - name: STR_BATTLE_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - STR_BATTLE_RIFLE_CLIP - name: STR_INFANTRY_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - STR_BATTLE_RIFLE_CLIP - name: STR_BATTLE_RIFLE_CLIP cost: 0 points: 0 dependencies: - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - name: STR_OMEGA_RIFLE cost: 15 points: 35 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_RIFLES_SUMMARY - name: STR_UAC_RIFLE cost: 10 points: 20 needItem: true destroyItem: true - name: STR_UAC_CLIP_AQUA cost: 0 points: 10 dependencies: - STR_UAC_RIFLE - STR_UAC_BLUEPRINTS - STR_AQUA_AMMO - name: STR_SNIPER_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_SNIPER_SUMMARY - name: STR_CHAINGUN cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_MINIGUN_PLUS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_SAW cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - name: STR_LMG cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_AMMO_MANUFACTURING_2_PREQ - STR_HEAVY_WEAPONS_SUMMARY - name: STR_MACHINEGUN_LIGHT cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_HEAVY_WEAPONS_SUMMARY - name: STR_SPARTAN_MG cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_LIGHT_CANNONS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_GRENADE_LAUNCHER cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_ASUKA_RIFLE cost: 15 points: 50 dependencies: - STR_CONTACT_WHITE_DRAGON - STR_LAWGIVER - name: STR_BM_RIFLE cost: 15 points: 50 dependencies: - STR_CONTACT_WHITE_DRAGON - STR_LAWGIVER - name: STR_TTGL cost: 20 points: 50 dependencies: - STR_CONTACT_WHITE_DRAGON - STR_LAWGIVER - name: STR_BREACHING_CHARGE cost: 25 points: 50 dependencies: - STR_CONTACT_WHITE_DRAGON - name: STR_LACC cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_LIGHT_CANNONS - name: STR_HEAVY_CANNON cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_CANNONS_MANUFACTURING_PREQ - name: STR_AUTO_CANNON cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_CANNON_PREQ - STR_CANNONS_MANUFACTURING_PREQ - STR_HEAVY_WEAPONS_SUMMARY - STR_AUTO_CANNON_PLUS - name: STR_MP_AUTO_CANNON cost: 0 points: 20 dependencies: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS - name: STR_MARSEC_LASGUN cost: 25 points: 20 needItem: true destroyItem: true dependencies: - STR_LASER_AMMO - STR_BOOM_GUN - name: STR_MEGA_CANNON cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_BOOM_GUN - name: STR_MEGA_LASER cost: 25 points: 20 needItem: true destroyItem: true dependencies: - STR_LASER_AMMO - STR_BOOM_GUN - name: STR_MEGA_FLAMER cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_CHEMISTRY - STR_BOOM_GUN - name: STR_MINIGUN cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_MINIGUN_PLUS - STR_HEAVY_WEAPONS_SUMMARY - name: STR_RPG_ADV cost: 15 points: 20 needItem: true destroyItem: true dependencies: - STR_PIR_SMALL_LAUNCHER - STR_ENGINEER_PLUS - name: STR_RECOILLESS_RIFLE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_HEAVY_WEAPONS_SUMMARY - name: STR_ROCKET_LAUNCHER cost: 15 points: 20 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - STR_HEAVY_WEAPONS_SUMMARY - name: STR_UAC_ROCKET_LAUNCHER cost: 15 points: 40 needItem: true destroyItem: true unlocks: - STR_HEAVY_WEAPONS_SUMMARY - name: STR_MRSHAN_PISTOL cost: 15 points: 25 needItem: true - name: STR_MRSHAN_RIFLE_CLIP cost: 0 dependencies: - STR_MRSHAN_RIFLE - STR_MRSHAN_SNIPER_RIFLE - name: STR_MRSHAN_RIFLE cost: 15 points: 25 needItem: true unlocks: - STR_MRSHAN_RIFLE_CLIP - name: STR_MRSHAN_SNIPER_RIFLE cost: 15 points: 25 needItem: true unlocks: - STR_MRSHAN_RIFLE_CLIP - name: STR_MRSHAN_AUTOCANNON cost: 20 points: 35 needItem: true - name: STR_MRSHAN_MINIGUN cost: 20 points: 35 needItem: true - name: STR_MRSHAN_LAUNCHER cost: 25 points: 45 needItem: true - name: STR_DYNAMITE cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_PIRATEZ_COOKING_PREQ - name: STR_LASER_PISTOL_M cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS - name: STR_LASER_RIFLE_M cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS - name: STR_INFANTRY_LASER cost: 15 points: 25 needItem: true destroyItem: true - name: STR_HYDRA_LASER cost: 15 points: 25 needItem: true destroyItem: true unlocks: - STR_HEAVY_WEAPONS_SUMMARY - name: STR_RETICULAN_LASER_PISTOL cost: 10 points: 25 needItem: true destroyItem: true - name: STR_RETICULAN_LASER_GUN cost: 15 points: 25 needItem: true destroyItem: true - name: STR_RETICULAN_ELECTROGUN cost: 15 points: 25 needItem: true destroyItem: true - name: STR_RETICULAN_PLASMA_GUN cost: 15 points: 25 needItem: true destroyItem: true - name: STR_NOVA_PLASMA_GUN points: 25 dependencies: - STR_HUMAN_RETICULAN_ALLIANCE - name: STR_SPORE_LAUNCHER cost: 15 points: 25 needItem: true destroyItem: true unlocks: - STR_EXPLOSIVES_SUMMARY - name: STR_LASER_PISTOL_PIR cost: 25 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_LASER_PISTOL_MINI cost: 5 points: 10 needItem: true destroyItem: true - name: STR_LASER_PISTOL_LT cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - name: STR_STORM_LASER cost: 25 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_LASER_RIFLE_PIR cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_SNIPER_LASER_PIR cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_HEAVY_LASER_PIR cost: 35 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_AUTO_LASER cost: 35 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_LASER_KNOWLEDGE - name: STR_SR_PISTOL cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_LASER_DISASSEMBLY - STR_PIR_ALIEN_GRENADE - name: STR_SR_RIFLE cost: 25 points: 20 needItem: true destroyItem: true dependencies: - STR_LASER_DISASSEMBLY - STR_PIR_ALIEN_GRENADE - name: STR_SR_SHOTGUN cost: 30 points: 20 needItem: true destroyItem: true dependencies: - STR_LASER_DISASSEMBLY - STR_PIR_ALIEN_GRENADE - name: STR_GAUSS_PISTOL cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_GAUSS_KNOWLEDGE - name: STR_GAUSS_RIFLE cost: 25 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_GAUSS_KNOWLEDGE - name: STR_GAUSS_SNIPER cost: 25 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_GAUSS_KNOWLEDGE - name: STR_HEAVY_GAUSS cost: 25 points: 10 needItem: true destroyItem: true unlocks: - STR_ADVANCED_WEAPONS - STR_GAUSS_KNOWLEDGE - name: STR_MOTION_SCANNER cost: 30 points: 20 dependencies: - STR_BASIC_ELECTRONICS - STR_WORKSHOP - STR_COMMUNICATIONS - STR_MINE - name: STR_MINE_N cost: 10 points: 20 dependencies: - STR_ELERIUM_EXPLOSIVES - STR_MOTION_SCANNER - name: STR_MINE cost: 5 points: 15 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_EXPLOSIVES_SUMMARY - name: STR_SMOKE_GRENADE cost: 5 points: 15 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_CAMOUFLAGE - name: STR_PROXIMITY_GRENADE cost: 10 points: 20 dependencies: - STR_MOTION_SCANNER - STR_ELERIUM_EXPLOSIVES - name: STR_BABY_NUKE_TIMED cost: 10 points: 20 dependencies: - STR_BABY_NUKE_BLUEPRINTS - name: STR_BARREL_NUKE cost: 35 points: 50 dependencies: - STR_FIREBOMB - STR_OPTRONICS - STR_BABY_NUKE_TIMED - name: STR_NUKE_CHARGE cost: 15 points: 20 dependencies: - STR_PROXIMITY_GRENADE - STR_MINE_N - STR_NUCLEAR_MUNITIONS - STR_MISSILE_DEFENSES - name: STR_EMP_GRENADE cost: 25 points: 20 dependencies: - STR_SL_EMP - STR_ROBOT_DISASSEMBLY - STR_ROBOT_DISASSEMBLY - STR_NUCLEAR_BATT - STR_SCHOOLING_2_B - name: STR_SHARK_GARLAND cost: 0 points: 10 dependencies: - STR_MONSTER_TEETH - STR_MELEE_SUMMARY - name: STR_ANCHOR cost: 0 points: 25 dependencies: - STR_SEA_TRANSPORT - name: STR_CAT_PAWS cost: 5 points: 20 needItem: true destroyItem: true - name: STR_KATANA cost: 10 points: 40 needItem: true destroyItem: true - name: STR_BUTCHER_CLEAVER cost: 5 points: 20 needItem: true destroyItem: true - name: STR_TECH_CLEAVER cost: 10 points: 20 needItem: true destroyItem: true - name: STR_VIBRO_BLADE cost: 25 points: 20 dependencies: - STR_RAIDER_CORPSE - STR_ALIEN_ALLOYS - STR_SOLDIER_TYPE_BASIC_PREQ_B - STR_POWER_TOOLS_PREQ - name: STR_SWORD_PS cost: 15 points: 20 dependencies: - STR_ALIEN_ALLOYS - STR_SWORD_MDV - STR_WORKSHOP - name: STR_BARDICHE cost: 20 points: 20 dependencies: - STR_ALIEN_ALLOYS - STR_SLAVE_GLADIATRIX - STR_WORKSHOP - name: STR_GLADIUS cost: 25 points: 20 dependencies: - STR_SWORD_PS - STR_METAL_ARMOR - STR_MINI_POWER_SOURCE - STR_POWER_TOOLS - STR_VIBRO_BLADE - name: STR_SWORD cost: 30 points: 20 dependencies: - STR_ELECTRICS - STR_KATANA - STR_TECH_CLEAVER - STR_SWORD_PS - name: STR_CLAW cost: 25 points: 20 dependencies: - STR_ELECTRICS - STR_CAT_PAWS - STR_CHRYSSALID_CORPSE - name: STR_FORCE_BLADE cost: 30 points: 20 dependencies: - STR_FORCEFIELDS - STR_CHURCH_ELITE - STR_PARTS_WEAPON_PSI - name: STR_POISON_LANCE cost: 20 points: 20 dependencies: - STR_CHEMISTRY - STR_TRANQUILIZERS - STR_SWORD_PS - name: STR_LONGBOW cost: 15 points: 20 dependencies: - STR_ALIEN_ALLOYS - STR_MUTANT_ABILITIES - STR_DURATHREAD_WORKING - STR_SPIDER_SILK - STR_LOBSTERMAN_HIDE - name: STR_KUSARIGAMA cost: 10 points: 30 needItem: true destroyItem: true - name: STR_POISONOUS_TENTACLE requiresBaseFunc: [MED] cost: 15 points: 30 needItem: true destroyItem: true - name: STR_WHIP cost: 25 points: 20 dependencies: - STR_ELECTRICS - STR_ADVANCED_MEDICINE - STR_SENSOSPHERE - STR_ANIMAL_TAMING - name: STR_SUNBLADES cost: 15 points: 20 dependencies: - STR_ALIEN_ALLOYS - STR_WORKSHOP - STR_SOLDIER_TYPE_BASIC_PREQ_A - STR_GYMNASTICS - name: STR_LASER_STARS cost: 20 points: 20 dependencies: - STR_FORCEFIELDS - STR_SLICER - STR_SUNBLADES - name: STR_SHREDDER cost: 20 points: 50 dependencies: - STR_SUNBLADES - STR_OPTRONICS - STR_SC_WIRE_USE - STR_GRAV_CORPSE - STR_VIBRO_BLADE - name: STR_ZAP_GUN cost: 20 points: 20 dependencies: - STR_LASER_PISTOL_MINI - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_ACADEMY_STUDENT - STR_ACADEMY_NURSE - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_SECTOID_NAVIGATOR - STR_SECTOID_MEDIC - STR_SECTOID_ENGINEER - STR_SECTOID_LEADER - STR_TINKERING - name: STR_LOOTED_CYBERDISC cost: 20 points: 20 dependencies: - STR_CYBERDISC_CORPSE - STR_LIFTER - STR_SMART_WEAPONS - name: STR_PILOTED_VEHICLES_PREQ requiresBaseFunc: [WORKS] cost: 0 dependencies: - STR_CAR_CORPSE - STR_TANK_CORPSE - STR_CONTACT_ROGUE_FIELDS - name: STR_PILOTED_VEHICLES requiresBaseFunc: [WORKS] cost: 20 points: 20 dependencies: - STR_PILOTED_VEHICLES_PREQ - STR_AIR_FILTRATION - name: STR_ZEPPELIN_ADVANCE cost: 25 points: 50 dependencies: - STR_UFO_NAVIGATION - STR_HYPERWAVES - STR_BASIC_ELECTRONICS - STR_CONTACT_SHIP_JUNKYARD - name: STR_VENTURA cost: 30 points: 150 dependencies: - STR_PILOT_PLUS - STR_SCHOOLING_2 - STR_BASIC_INTERCEPTOR - STR_CODEX_GREEN - name: STR_FORTUNA cost: 30 points: 150 dependencies: - STR_PILOT_PLUS - STR_SCHOOLING_2 - STR_BASIC_INTERCEPTOR - STR_CODEX_GRAY - name: STR_METALLO cost: 30 points: 150 dependencies: - STR_PILOT_PLUS - STR_SCHOOLING_2 - STR_BASIC_INTERCEPTOR - STR_CODEX_RED - name: STR_FUEGO cost: 30 points: 150 dependencies: - STR_PILOT_PLUS - STR_SCHOOLING_2 - STR_BASIC_INTERCEPTOR - STR_CODEX_GOLD - name: STR_BASIC_INTERCEPTOR cost: 40 points: 50 dependencies: - STR_CONTACT_SHIP_JUNKYARD - STR_UFO_POWER_SOURCE - STR_ALIEN_ALLOYS - STR_CLOAKING_DEVICE unlocks: - STR_SPACE_MISSIONS_PREQ - name: STR_PREDATOR_INTERCEPTOR cost: 40 points: 50 dependencies: - STR_POWER_SOURCE_TWEAKING - STR_ALIEN_ALLOYS - STR_OPTRONICS - STR_FIGHTER_CONSTRUCTION - name: STR_BARACUDA_INTERCEPTOR cost: 35 points: 50 dependencies: - STR_THRUSTER - STR_OPTRONICS - STR_FIGHTER_CONSTRUCTION - STR_VESSEL_FIGHTER - STR_VESSEL_GUNBOAT - STR_BIKES - STR_PILOT_PLUS - name: STR_BRAVE_WHALER_INTERCEPTOR cost: 40 points: 50 dependencies: - STR_POWER_SOURCE_TWEAKING - STR_VESSEL_BOMBER - STR_TARGETER - STR_BIKES - STR_FIGHTER_CONSTRUCTION - name: STR_SWORDFISH_INTERCEPTOR cost: 30 points: 50 dependencies: - STR_FIGHTER_CONSTRUCTION - STR_LIFTER - name: STR_KRAKEN_INTERCEPTOR cost: 60 points: 50 dependencies: - STR_UFO_CONSTRUCTION - STR_BASIC_INTERCEPTOR - name: STR_BLAZER_TRANSPORT cost: 40 points: 30 dependencies: - STR_POWER_SOURCE_TWEAKING - STR_OPTRONICS - STR_ALIEN_FOOD - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_VESSEL_HOPPER - STR_BASIC_INTERCEPTOR - STR_LIFTER - name: STR_TRITON_TRANSPORT cost: 40 points: 50 dependencies: - STR_RETICULAN_POWER_SYSTEMS - STR_BASIC_INTERCEPTOR - name: STR_NEW_FIGHTER_CRAFT cost: 35 points: 30 dependencies: - STR_SELF_REPAIRING_HULL - STR_FIGHTER_CONSTRUCTION - STR_ALIEN_FOOD - name: STR_NEW_FIGHTER_TRANSPORTER cost: 55 points: 30 dependencies: - STR_HEAVY_CONSTRUCTION - STR_BLAZER_TRANSPORT - STR_VESSEL_MILITARY_TRANSPORT - STR_PREDATOR_INTERCEPTOR - STR_SWORDFISH_INTERCEPTOR - STR_VESSEL_FREIGHTER - STR_VESSEL_HEAVY_FREIGHTER - STR_SCHOOLING_2 - name: STR_DRAKKAR_TRANSPORT cost: 55 points: 30 dependencies: - STR_HEAVY_CONSTRUCTION - STR_BLAZER_TRANSPORT - STR_BRAVE_WHALER_INTERCEPTOR - STR_VESSEL_ESCORT - STR_VESSEL_GUNSHIP - STR_SCHOOLING_2_B - name: STR_NIGHTMARE_INTERCEPTOR cost: 60 points: 50 dependencies: - STR_PREDATOR_INTERCEPTOR - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_VESSEL_FIGHTER - STR_CYBERNETIC_INTERFACE - name: STR_BIG_PIRATIN_SHIP cost: 80 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - STR_KRAKEN_INTERCEPTOR - STR_VESSEL_ASSAULT_TRANSPORT - STR_HABITATION_ADVANCE - STR_SCHOOLING_3 - name: STR_DEVASTATOR_INTERCEPTOR cost: 80 points: 50 dependencies: - STR_DRAKKAR_TRANSPORT - STR_NEW_FIGHTER_CRAFT - STR_SHIELD_GEN - STR_SPACE_SUIT - STR_VESSEL_FRIGATE - STR_VESSEL_GUNSHIP - STR_VESSEL_HEAVY_GUNSHIP - STR_SCHOOLING_3 - name: STR_HYDRA_INTERCEPTOR cost: 90 points: 50 dependencies: - STR_CHURCH_COMMANDER - STR_DRAKKAR_TRANSPORT - STR_NEW_FIGHTER_TRANSPORTER - STR_NEW_FIGHTER_CRAFT - STR_BATTLESHIP - STR_VESSEL_DESTROYER - STR_SHIELD_GEN_LARGE - STR_SPACE_SUIT - STR_SCHOOLING_3 - name: STR_SABRE_INTERCEPTOR cost: 90 points: 50 dependencies: - STR_NEW_FIGHTER_CRAFT - STR_NIGHTMARE_INTERCEPTOR - STR_BARACUDA_INTERCEPTOR - STR_SHIELD_GEN - STR_MIND_MACHINE_INTERFACE - STR_VESSEL_MESSENGER - STR_VESSEL_SENTRY - STR_VESSEL_HOTROD - STR_ABDUCTOR - STR_HARVESTER - STR_COPTER_ARMOR - STR_SCHOOLING_3 - name: STR_ULTIMATE_CRAFT cost: 150 points: 30 dependencies: - STR_BIG_PIRATIN_SHIP - STR_HYDRA_INTERCEPTOR - STR_MARS_CAPSULE - STR_HULL_PLATING - STR_FUEL_CAPSULES - STR_KEYCARD_BLUE - STR_KEYCARD_GREEN - STR_KEYCARD_YELLOW - STR_KEYCARD_RED - name: STR_MINING_SHIP_ADVANCE cost: 25 points: 50 dependencies: - STR_SLAVE - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_SLAVE_MANAGER - STR_ZEPPELIN_ADVANCE - STR_MINING_LASER - STR_RAIL_DRIVER - STR_VESSEL_EXCAVATOR - STR_CONTACT_SHIP_JUNKYARD - STR_CLOAKING_DEVICE - STR_LEVITATOR - name: STR_MBT_ADVANCE cost: 80 points: 500 dependencies: - STR_FACTORY - STR_CANNONS_MANUFACTURING_3 - STR_LASER_DEFENSE - STR_ACTIVITIES_MILITARY - name: STR_GNOME_BLUEPRINTS cost: 8 points: 50 needItem: true - name: STR_BABY_NUKE_BLUEPRINTS cost: 5 points: 50 needItem: true destroyItem: true - name: STR_XENFORCER_FILES lookup: STR_XENFORCER_CHASSIS cost: 10 needItem: true destroyItem: true - name: STR_VODKA cost: 5 points: 10 needItem: true destroyItem: true - name: STR_SAKE cost: 10 points: 40 needItem: true destroyItem: true - name: STR_WINE cost: 10 points: 50 dependencies: - STR_APPLE - STR_VODKA - STR_BASIC_INCENDIARIES - STR_SURVIVAL - STR_PARTY_DEP - name: STR_CANTEEN_WEED cost: 10 points: 50 dependencies: - STR_MEDICINE - name: STR_MEDI_KIT cost: 30 points: 20 dependencies: - STR_ALCHEMY - STR_WINE - STR_SCHOOLING_2 - name: STR_HEALING_GEL cost: 10 points: 20 dependencies: - STR_RETICULAN_GENETICS - name: STR_MEDIPACK cost: 15 points: 20 dependencies: - STR_MEDICINE - name: STR_SMALL_MEDIPACK cost: 25 points: 20 dependencies: - STR_NURSE_OUTFIT - STR_MUTANT_PHYSIOLOGY - STR_ACADEMY_CORPSE - STR_TINKERING - STR_PHARMACOLOGY - name: STR_SPACE_MEDIPACK cost: 30 points: 20 dependencies: - STR_ENGINEER_PLUS - STR_OPTRONICS - STR_SMALL_MEDIPACK - STR_ALIEN_HABITAT - name: STR_DRUG_DISPENSOR cost: 25 points: 20 dependencies: - STR_SMALL_MEDIPACK - STR_ALIEN_HABITAT - STR_CYBERNETIC_INTERFACE - STR_COMBAT_DRUGS - STR_TRANQUILIZERS - name: STR_SUPER_MEDIPACK cost: 50 points: 50 dependencies: - STR_ADVANCED_MEDICINE - STR_SPACE_MEDIPACK - STR_DRUG_DISPENSOR - name: STR_MUSHROOM_BEER cost: 10 points: 50 dependencies: - STR_ALCHEMY - STR_RET_MECHTOID - STR_RETICULAN_CORPSE - STR_SECFLOWER - name: STR_PIRATE_PIPES cost: 15 points: 50 dependencies: - STR_CHURCH_RITUALS - STR_HUMANS - STR_SLAVE - STR_SLAVE_BRUTE - STR_BAGPIPES - name: STR_HEAVY_METAL lookup: STR_PIRATE_GUITAR cost: 60 points: 200 dependencies: - STR_PIRATE_PIPES - STR_POWER_PLANT - STR_POWER_TOOLS - STR_GEMOLOGY - STR_STARDOM - name: STR_GRENADE_BUG cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_XENO_TAMING - name: STR_PIR_ALIEN_GRENADE cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_OPTRONICS - STR_EXPLOSIVES_SUMMARY - name: STR_DAVY_CROCKET cost: 50 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_ALIEN_GRENADE - STR_CYBERNETIC_INTERFACE - name: STR_SOL_DEMO_CHARGE cost: 25 points: 20 needItem: true destroyItem: true dependencies: - STR_PIR_ALIEN_GRENADE - name: STR_PLASMA_CASTER cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_PIR_ALIEN_GRENADE - STR_PARTS_PLASMA_CHAMBER - name: STR_PIR_SMALL_LAUNCHER cost: 65 points: 30 needItem: true destroyItem: true dependencies: - STR_SECTOID_MEDIC_BROKEN - STR_SECTOID_ENGINEER_BROKEN - STR_PIR_ALIEN_GRENADE - name: STR_CANISTER_GUN cost: 40 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_ALIEN_GRENADE - STR_CHEMISTRY - STR_UFO_NAVIGATION - name: STR_IRRADIATOR cost: 20 points: 30 needItem: true destroyItem: true dependencies: - STR_SECTOID_ENGINEER_BROKEN - STR_PIR_ALIEN_GRENADE - STR_CYBERNETIC_INTERFACE - name: STR_COOKER cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_SECTOID_ENGINEER_BROKEN - STR_PIR_ALIEN_GRENADE - STR_CYBERNETIC_INTERFACE - name: STR_LIGHTNING_THROWER cost: 20 points: 30 needItem: true destroyItem: true dependencies: - STR_SECTOID_ENGINEER_BROKEN - STR_PIR_ALIEN_GRENADE - STR_CYBERNETIC_INTERFACE - name: STR_FLECHETTE_GUN cost: 10 points: 20 needItem: true destroyItem: true dependencies: - STR_PSI_UNLOCK - name: STR_FLECHETTE_CANNON cost: 20 points: 30 needItem: true destroyItem: true dependencies: - STR_PSI_UNLOCK - STR_FLECHETTE_GUN - name: STR_PIR_PLASMA_PISTOL cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_LASER_KNOWLEDGE - STR_GAUSS_KNOWLEDGE - STR_PIR_SMALL_LAUNCHER - STR_PIR_ALIEN_GRENADE - name: STR_ELITE_PLASMA_PISTOL cost: 35 points: 40 needItem: true destroyItem: true dependencies: - STR_PSI_UNLOCK - STR_ETHEREAL_SOLDIER - name: STR_PIR_PLASMA_SUB cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_LASER_KNOWLEDGE - STR_GAUSS_KNOWLEDGE - STR_PIR_SMALL_LAUNCHER - STR_PIR_ALIEN_GRENADE - name: STR_PIR_PLASMA_RIFLE cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_PSI_UNLOCK - name: STR_PIR_HEAVY_PLASMA cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_PLASMA_RIFLE - name: STR_PRECISION_PLASMA cost: 30 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_HEAVY_PLASMA - name: STR_PLASMA_SCORCHER cost: 25 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_PLASMA_RIFLE - name: STR_PIR_BLASTER_LAUNCHER cost: 45 points: 30 needItem: true destroyItem: true dependencies: - STR_PIR_HEAVY_PLASMA - STR_CANISTER_GUN - name: STR_WAND_HARTO cost: 10 points: 25 needItem: true destroyItem: true - name: STR_UFO_CONSTRUCTION_PREQ cost: 0 dependencies: - STR_VESSEL_GUNSHIP - STR_VESSEL_HEAVY_GUNSHIP - STR_VESSEL_DESTROYER - STR_VESSEL_CORVETTE - STR_VESSEL_SOTL - STR_VESSEL_BOMBER - STR_TERROR_SHIP - STR_BATTLESHIP - STR_VESSEL_FRIGATE - name: STR_UFO_CONSTRUCTION cost: 60 points: 50 dependencies: - STR_UFO_CONSTRUCTION_PREQ - STR_BASIC_INTERCEPTOR - name: STR_FIGHTER_CONSTRUCTION_PREQ cost: 0 dependencies: - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY - STR_VESSEL_FIGHTER - STR_VESSEL_HOTROD - name: STR_FIGHTER_CONSTRUCTION cost: 40 points: 50 dependencies: - STR_FIGHTER_CONSTRUCTION_PREQ - STR_BASIC_INTERCEPTOR - STR_ELERIUM_115 - STR_UFO_NAVIGATION - STR_SCHOOLING_2 - name: STR_SELF_REPAIRING_HULL cost: 60 points: 50 dependencies: - STR_UFO_CONSTRUCTION - STR_HEAVY_CONSTRUCTION - STR_OPTRONICS - STR_SCHOOLING_2_B - name: STR_ALIEN_ALLOYS cost: 20 points: 50 needItem: true destroyItem: true requiresBaseFunc: [WORKS] - name: STR_ELERIUM_115 cost: 20 points: 50 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_SQUIRE cost: 5 points: 100 needItem: true destroyItem: true - name: STR_SLAVE cost: 5 points: 50 needItem: true destroyItem: true - name: STR_SLAVE_MAID cost: 5 points: 75 needItem: true destroyItem: true - name: STR_SLAVE_BRUTE cost: 5 points: 75 needItem: true destroyItem: true - name: STR_SLAVE_SKILLED cost: 10 points: 100 needItem: true destroyItem: true - name: STR_SLAVE_MANAGER cost: 10 points: 150 needItem: true destroyItem: true - name: STR_SLAVE_GLADIATRIX cost: 10 points: 200 needItem: true destroyItem: true - name: STR_SLAVE_MAGICAL cost: 15 points: 300 needItem: true destroyItem: true - name: STR_SLAVE_SKILLED_TRAINING requiresBaseFunc: [CULT, LIB, WORKS] cost: 35 points: 100 dependencies: - STR_SOLDIER_TYPE_SS - STR_SLAVE_SKILLED - STR_INDUSTRIAL_TOOLS - name: STR_FARMHOUSE cost: 10 points: 50 dependencies: - STR_FEUDALISM - STR_RETICULAN_POWER_SYSTEMS - name: STR_SLAVE_SOLDIERS requiresBaseFunc: [CULT] cost: 30 points: 100 dependencies: - STR_SALVAGE - STR_SLAVE - STR_MELEE_SUMMARY - name: AUX_PILLOW cost: 0 dependencies: - STR_PILLOW_KNIGHT - name: STR_PILLOW_KNIGHT cost: 15 points: 50 requiresBaseFunc: [CULT] dependencies: - STR_SLAVE_SOLDIERS - STR_SLAVE - STR_PLOTTING - STR_CEREMONY_DEP - STR_PSI_LAB - STR_SWIMSUIT - STR_SWIMSUIT_PRODUCTION - STR_MEIDO_OUTFIT - STR_NCR - STR_RAIDER_CORPSE - STR_SEA_TRANSPORT - name: STR_SUPER_SLAVE cost: 10 points: 50 dependencies: - STR_OLD_EARTH_VOODOO - STR_SLAVE_SOLDIERS - STR_CRACK - name: STR_CORPSE_SUPER_SLAVE cost: 5 points: 20 needItem: true - name: AUX_BONG cost: 0 points: 0 dependencies: - STR_CANTEEN_WEED - STR_CONTACT_SMUGGLERS - STR_CORPSE_SUPER_SLAVE - name: STR_GREEN_LIGHTER cost: 15 points: 75 dependencies: - AUX_BONG - name: STR_CORPSE_GREEN_LIGHTER cost: 5 points: 20 needItem: true - name: STR_BAT_GLAD_PROJECT cost: 15 points: 85 dependencies: - STR_CORPSE_SUPER_SLAVE - STR_METAL_ARMOR - STR_NIGHT_OPS_ARMOR - STR_SLAVE_BRUTE - name: STR_CORPSE_BAT_GLAD cost: 5 points: 20 needItem: true - name: STR_FLASH_BANG_PROJECT cost: 15 points: 100 dependencies: - STR_CORPSE_GREEN_LIGHTER - STR_CORPSE_SUPER_SLAVE - STR_ELERIUM_115 - STR_PIRATEZ_COOKING - STR_SC_WIRE_USE - name: STR_CORPSE_FLASH_BANG cost: 5 points: 20 needItem: true - name: STR_IRONMAN_ARMOR cost: 45 points: 100 dependencies: - STR_CORPSE_BAT_GLAD - STR_CORPSE_FLASH_BANG - STR_CORPSE_GREEN_LIGHTER - STR_GRAV_ARMOR - STR_POWER_SUIT_WRECKED - STR_MINI_POWER_SOURCE - name: STR_LIFTER requiresBaseFunc: [STUDY] cost: 15 points: 30 dependencies: - STR_CONTACT_SHIP_JUNKYARD - STR_SCI_REP - name: STR_ALIEN_ENTERTAINMENT requiresBaseFunc: [STUDY] cost: 30 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_TINKERING - name: STR_ALIEN_FOOD requiresBaseFunc: [STUDY] cost: 30 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_CUISINE - name: STR_ALIEN_REPRODUCTION requiresBaseFunc: [STUDY] cost: 30 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_SMALL_MEDIPACK - name: STR_ALIEN_SURGERY requiresBaseFunc: [STUDY] cost: 40 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_MEDIPACK - name: STR_EXAMINATION_ROOM requiresBaseFunc: [STUDY] cost: 40 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_TINKERING - name: STR_UFO_NAVIGATION requiresBaseFunc: [STUDY] cost: 15 points: 80 - name: STR_ALIEN_HABITAT requiresBaseFunc: [STUDY] cost: 30 points: 80 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_MEDICINE - name: STR_RET_FUSION_REACTOR requiresBaseFunc: [STUDY, WORKS] cost: 20 points: 80 needItem: true destroyItem: true - name: STR_UFO_POWER_SOURCE requiresBaseFunc: [STUDY, WORKS] cost: 20 points: 80 - name: STR_UFO_POWER_SOURCE_SMALL requiresBaseFunc: [STUDY, WORKS] cost: 20 points: 50 needItem: true destroyItem: true - name: STR_FUEL_CAPSULES cost: 80 points: 100 dependencies: - STR_INTERSTELLAR_SHIP_PROJECT - STR_POWER_PLANT - STR_ELECTRICS - name: STR_DECLOAKING_DEVICE requiresBaseFunc: [STUDY] cost: 25 points: 50 needItem: true destroyItem: true - name: STR_PRISMATIC_SHIELD requiresBaseFunc: [STUDY] cost: 25 points: 50 needItem: true destroyItem: true - name: STR_SHADOW_COMMUNICATOR requiresBaseFunc: [CPU] cost: 30 points: 150 needItem: true dependencies: - STR_DARK_STAR - STR_SCHOOLING_2_B - STR_PSI_LAB - STR_SMUGGLER_NEGOTIATOR - STR_TANNHAUSER_GATES - name: STR_KEYCARD_RED cost: 50 points: 500 dependencies: - STR_CYDONIA_OR_BUST - STR_SECTOID_COMMANDER_BROKEN - name: STR_KEYCARD_YELLOW cost: 50 points: 500 needItem: true destroyItem: true - name: STR_KEYCARD_YELLOW_DISCOVERY cost: 50 lookup: STR_KEYCARD_YELLOW dependencies: - STR_CYDONIA_OR_BUST - STR_GUILD_COMMANDER_BROKEN - name: STR_KEYCARD_GREEN cost: 50 points: 500 dependencies: - STR_CYDONIA_OR_BUST - STR_CHURCH_COMMANDER - name: STR_KEYCARD_BLUE cost: 50 points: 500 dependencies: - STR_ETHEREAL_COMMANDER - STR_STAR_GOD_PUBLIC_ENEMY - name: STR_THE_MARTIAN_SOLUTION cost: 30 points: 250 dependencies: - STR_LEADER_PLUS - STR_FLOATER - STR_SNAKEMAN - STR_SECTOID - STR_EXOSUITS - STR_MARS_BACKGROUND - STR_SPACE_MISSIONS_PREQ - name: STR_CYDONIA_OR_BUST cost: 50 points: 500 dependencies: - STR_THE_MARTIAN_SOLUTION - STR_INTERROGATION - STR_COMMANDER_PLUS - name: STR_INTERSTELLAR_SHIP_PROJECT cost: 15 points: 20 dependencies: - STR_CYDONIA_OR_BUST - STR_INTERSTELLAR_TRAVEL_SUMMARY - name: STR_MARS_CAPSULE_PROJECT cost: 10 points: 20 dependencies: - STR_CYDONIA_OR_BUST - name: STR_MARS_CAPSULE cost: 40 points: 20 dependencies: - STR_MARS_CAPSULE_PROJECT - STR_CRAFT_MISSILES - STR_SPACE_SUIT - STR_SPACE_SUIT_LOKNAR - STR_SPACE_SUIT_HUMAN - STR_SPACE_SURVIVAL - STR_KEYCARD_BLUE - STR_KEYCARD_GREEN - STR_KEYCARD_YELLOW - STR_KEYCARD_RED - name: STR_GYMNASTICS cost: 5 dependencies: - STR_MUTANT_ABILITIES - STR_MELEE_SUMMARY lookup: STR_GYM_OUTFIT - name: STR_SWIMSUIT cost: 5 points: 60 needItem: true destroyItem: true - name: STR_BIKINI cost: 5 points: 80 needItem: true destroyItem: true - name: STR_SWIMSUIT_PRODUCTION cost: 10 points: 5 dependencies: - STR_GYMNASTICS - STR_PORN - name: STR_BIKINI_PRODUCTION cost: 10 points: 5 dependencies: - STR_SWIMSUIT - STR_MOST_COMMON_POWER - STR_LINGERIE - name: STR_NURSE_OUTFIT cost: 15 points: 50 dependencies: - STR_MEDIPACK - name: STR_LEATHER_ARMOR cost: 15 points: 50 dependencies: - STR_GUILD_CORPSE - STR_SURVIVAL - name: STR_BERSERKER_ARMOR cost: 15 points: 50 dependencies: - STR_PSI_LAB - STR_MUTANT_ABILITIES - STR_MELEE_SUMMARY - STR_LUXURY_FUR - STR_MONSTER_TEETH - STR_SKULL - STR_CODEX_RED - STR_DES_001 - STR_CHRONICLES_001 - name: STR_AMAZON_ARMOR cost: 20 points: 50 dependencies: - STR_CAMO_PAINT - STR_MUTANT_ABILITIES - STR_LUXURY_FUR - STR_MELEE_SUMMARY - STR_BOWS_SUMMARY - STR_SLAVE_GLADIATRIX - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_CODEX_GOLD - STR_GLAMOUR - STR_CHRONICLES_001 - name: STR_SCALE_MAIL cost: 15 points: 50 dependencies: - STR_LOBSTERMAN_HIDE - STR_SURVIVAL - name: STR_BASIC_ARMOR cost: 10 points: 50 dependencies: - STR_CONTACT_GENERAL_SUPPLIES - STR_SMITHING - STR_MELEE_SUMMARY unlocks: - STR_PERSONAL_ARMOR_PREQ - name: STR_PIROMAN_ARMOR requiresBaseFunc: [CULT] cost: 10 points: 50 dependencies: - STR_SLAVE_SOLDIERS - STR_DURATHREAD_WORKING - STR_WEIRDNESS - name: STR_CRUSADER_ARMOR requiresBaseFunc: [LIB] cost: 15 points: 50 dependencies: - STR_PIROMAN_ARMOR - STR_METAL_ARMOR - STR_SC_WIRE - STR_WORKSHOP - STR_LIBRARY - name: STR_SLAVE_ARMOR_PIRATE_UC cost: 0 points: 10 dependencies: - STR_SLAVE_SOLDIERS - STR_KULTUR - name: STR_SLAVE_ARMOR_JUMPSUIT_UC cost: 0 points: 10 dependencies: - STR_SLAVE_SOLDIERS - STR_RUNT_OUTFIT - name: STR_OPERATOR_ARMOR cost: 15 points: 20 dependencies: - STR_SS_OPERATIONS - STR_CONTACT_GENERAL_SUPPLIES - name: STR_GI_ARMOR cost: 10 points: 50 dependencies: - STR_PIROMAN_ARMOR - STR_KEVLAR_WEAVING - name: STR_SLAVE_ARMOR_POINTMAN cost: 15 points: 30 dependencies: - STR_GI_ARMOR - STR_PERSONAL_ARMOR_STUDY - name: STR_SLAVE_ARMOR_DEMOLISHER cost: 10 points: 30 dependencies: - STR_SLAVE_ARMOR_POINTMAN - STR_SOLDIER_TYPE_SS - STR_LEATHER_ARMOR - name: STR_LEGION_ARMOR cost: 25 points: 50 dependencies: - STR_CRUSADER_ARMOR - STR_HEATVISION - STR_NIGHT_OPS_ARMOR - STR_HUMAN_CARAPACE_ARMOR - STR_FUSILIER_ARMOR - name: STR_DOOMGUY_ARMOR cost: 25 points: 50 dependencies: - STR_LEGION_ARMOR - STR_SLAVE_ARMOR_POINTMAN - STR_ELECTRONIC_PIECES - STR_COMBAT_DRUGS - STR_PHARMACOLOGY - STR_LIFTER - STR_GRAV_CORPSE - STR_SOLDIER_TYPE_SS - name: STR_DOOMGUY_2_ARMOR cost: 25 points: 50 dependencies: - STR_DOOMGUY_ARMOR - STR_ADVANCED_PERSONAL_ARMORS - name: STR_PEASANT_ARMOR_MILITIA cost: 0 points: 10 dependencies: - STR_PEASANT_MILITIA - name: STR_PEASANT_ARMOR_GLADIATRIX cost: 10 points: 10 dependencies: - STR_SOLDIER_TYPE_PEA - STR_GLADIATOR_TRAINING - name: STR_PEASANT_MILITIA cost: 20 points: 125 dependencies: - STR_RECRUIT_PEASANTS - STR_PRIMITIVE_WEAPONS - STR_FIREARMS_SUMMARY - STR_SMITHING unlocks: - STR_TANKP_PREQ getOneFree: - STR_TRAININGS - name: STR_FUSILIER_ARMOR cost: 10 points: 50 dependencies: - STR_BASIC_ELECTRONICS - STR_PEASANT_MILITIA - STR_SOLDIER_TYPE_PEA - STR_KEVLAR_WEAVING - name: STR_STALKER_OUTFIT cost: 10 points: 50 dependencies: - STR_PEASANT_MILITIA - STR_SOLDIER_TYPE_PEA - STR_NIGHT_OPS_ARMOR - STR_DURATHREAD_WORKING - STR_AIR_FILTRATION - STR_CAMOUFLAGE - name: STR_BIOAQUA_ARMOR cost: 20 points: 50 dependencies: - STR_PEASANT_MILITIA - STR_SOLDIER_TYPE_PEA - STR_DIVER_OUTFIT - STR_PERSONAL_ARMOR_STUDY - STR_SHIELDS_GOLD - STR_PHARMACOLOGY - STR_ALIEN_FOOD - STR_CHURCH_MATRON - SECTOID_ARMOR_P9 - name: STR_LOKNAR_FAKK_ARMOR cost: 10 points: 75 needItem: true unlocks: - STR_SHIELDS_PURPLE_PREQ - name: AUX_SMALL_SHIELD cost: 0 dependencies: - STR_LOKNAR_SLAYER_ARMOR - name: STR_LOKNAR_SLAYER_S_UC cost: 0 dependencies: - STR_LOKNAR_SLAYER_ARMOR - name: STR_LOKNAR_SLAYER_ARMOR cost: 15 points: 50 dependencies: - STR_LOBSTERMAN_HIDE - STR_SURVIVAL - STR_MELEE_SUMMARY - STR_LOKNAR_RECRUITMENT - name: STR_LOKNAR_ASSASSIN_ARMOR cost: 20 points: 50 dependencies: - STR_LOKNAR_EXAMINATION - STR_ALCHEMY - STR_CAMOUFLAGE - STR_SPIDER_SILK - STR_SECTOWEED - STR_PSI_LAB - STR_GODS_E8 - name: STR_LOKNAR_RATMEISTER_ROBE cost: 20 points: 50 dependencies: - STR_LOKNAR_EXAMINATION - STR_MAGITECH_SUMMARY - STR_HYPERWAVE_MYSTICISM - STR_DEMONIC_ESSENCE_PREQ - STR_ANIMAL_TAMING - STR_GIANT_RAT_TERRORIST - STR_SKULL - STR_DARK_STAR - STR_GODS_E8 - STR_GODS_E2 - STR_CODEX_GOLD_EXP - name: STR_VOICE_IS_A_WEAPON cost: 30 points: 200 dependencies: - STR_SONIC_PISTOL - STR_MAGITECH_SUMMARY - STR_PERSUASION - STR_DIPLOMACY - STR_GODS_E4 - STR_GODS_G4 - STR_GODS_SUMMARY - STR_LOKNAR_EXAMINATION - STR_METAL_ARMOR - STR_GRAV_CORPSE - STR_TINKERING - name: STR_LOKNAR_BANE_SUIT cost: 0 points: 50 dependencies: - STR_VOICE_IS_A_WEAPON - name: STR_LOKNAR_CUMMISSAR_OUTFIT cost: 30 points: 150 dependencies: - STR_MAGITECH_SUMMARY - STR_INTERROGATION - STR_GODS_E6 - STR_LOKNAR_EXAMINATION - STR_ALIEN_ENTERTAINMENT - STR_PHARMACOLOGY - STR_LEATHER_ARMOR - name: SPC_CUM_OR_ELSE cost: 0 points: 20 dependencies: - STR_LOKNAR_CUMMISSAR_OUTFIT - name: STR_KEVLAR_ARMOR cost: 10 points: 50 dependencies: - STR_SPARTAN_CORPSE - STR_KEVLAR_WEAVING unlocks: - STR_PERSONAL_ARMOR_PREQ - name: STR_SNIPER_ARMOR cost: 25 points: 50 dependencies: - STR_KEVLAR_ARMOR - STR_NIGHT_OPS_ARMOR - STR_ELECTRONIC_PIECES - STR_ACADEMY_CORPSE - STR_SNIPER_SUMMARY - STR_HEATVISION - STR_WORKSHOP - STR_CAMO_PAINT - name: STR_HEAVY_KEVLAR_ARMOR cost: 30 points: 50 dependencies: - STR_KEVLAR_WEAVING - STR_SPARTAN_CORPSE - STR_STALKER_OUTFIT - STR_SNIPER_ARMOR - STR_PERSONAL_ARMOR_STUDY - STR_METAL_ARMOR - STR_CYBERNETIC_INTERFACE - STR_TARGETER - name: STR_SMOKEY_MK2_ARMOR cost: 25 points: 50 dependencies: - STR_SMOKEY_ARMOR - STR_FORCE_ARMOR - STR_ENTROPOMANCY - STR_HEATVISION - STR_NIGHT_OPS_ARMOR - STR_SCHOOLING_2 - name: STR_THIEF_ARMOR cost: 15 points: 50 dependencies: - STR_DURATHREAD_WORKING - STR_SMOKEY_ARMOR - STR_MUTANT_ABILITIES - STR_PIRATEZ_HIERARCHY - STR_CAMOUFLAGE - STR_UNDERSEA_OPERATIONS - name: STR_NIGHT_OPS_ARMOR cost: 15 points: 50 dependencies: - STR_BASIC_ELECTRONICS - STR_SECURITY_CORPSE - STR_MUTANT_ABILITIES - STR_WORKSHOP - STR_CAMOUFLAGE - name: STR_TAC_ARMOR cost: 35 points: 50 dependencies: - STR_PERSONAL_ARMOR_STUDY - name: STR_DIVER_OUTFIT cost: 3 points: 20 dependencies: - STR_UNDERSEA_OPERATIONS - STR_SLAVE_SOLDIERS - STR_RECRUIT_PEASANTS - name: STR_CHILLER_ARMOR cost: 15 points: 50 dependencies: - STR_UNDERSEA_OPERATIONS - STR_TINKERING - STR_SWIMSUIT - STR_SWIMSUIT_PRODUCTION - STR_LEATHER_ARMOR - STR_AIR_FILTRATION - STR_AY_GOGGLES - name: STR_SPACE_SUIT cost: 30 points: 50 dependencies: - STR_NIGHT_OPS_ARMOR - STR_GRAV_ARMOR - STR_ELECTRONIC_PIECES - STR_THERMAL_SHIRT - STR_EXOSUITS - STR_PILOT_PLUS - name: STR_SPACE_SUIT_HUMAN cost: 20 points: 50 dependencies: - STR_GRAV_ARMOR - STR_ELECTRONIC_PIECES - STR_THERMAL_SHIRT - STR_EXOSUITS - STR_PILOT_PLUS - STR_LEGION_ARMOR - STR_SOLDIER_TYPE_SS - STR_SOLDIER_TYPE_PEA - name: STR_SPACE_SUIT_LOKNAR cost: 20 points: 50 dependencies: - STR_NIGHT_OPS_ARMOR - STR_GRAV_ARMOR - STR_ELECTRONIC_PIECES - STR_THERMAL_SHIRT - STR_EXOSUITS - STR_PILOT_PLUS - STR_METAL_ARMOR - STR_LOKNAR_SLAYER_ARMOR - STR_LOKNAR_EXAMINATION - name: STR_PIR_ASSAULT cost: 30 points: 50 dependencies: - STR_GRAV_ARMOR - STR_PERSONAL_ARMOR_STUDY - STR_WORKSHOP - STR_LIFTER - name: STR_TAC_FULL_ARMOR cost: 40 points: 50 dependencies: - STR_TAC_ARMOR - STR_HELMET - STR_PBA_TRAINING - name: STR_PIR_ASSASSIN cost: 30 points: 50 dependencies: - STR_ADVANCED_PERSONAL_ARMORS - STR_MOTION_SCANNER - STR_CYBERNETIC_INTERFACE - STR_SNIPER_ARMOR - name: STR_PIR_ASSAULT_2 cost: 30 points: 50 dependencies: - STR_ADVANCED_PERSONAL_ARMORS - STR_PIR_ASSAULT - name: STR_PIR_STORM_ARMOR cost: 30 points: 50 dependencies: - STR_ADVANCED_PERSONAL_ARMORS - STR_OPTRONICS - STR_PIR_ASSAULT - name: STR_PIR_DEFENDER cost: 30 points: 50 dependencies: - STR_ADVANCED_PERSONAL_ARMORS getOneFree: - STR_DEFENDER_ARMOR_HUMAN - name: STR_DEFENDER_ARMOR_HUMAN cost: 10 points: 20 needItem: true - name: STR_PIR_GUARDIAN cost: 30 points: 50 dependencies: - STR_PIR_DEFENDER - STR_TAC_FULL_ARMOR - STR_NIGHT_OPS_ARMOR - STR_ELECTRONIC_PIECES - STR_HEATVISION - name: STR_METAL_ARMOR cost: 25 points: 50 dependencies: - STR_ALIEN_ALLOYS - STR_LEATHER_ARMOR - STR_WORKSHOP - name: STR_GLITTER_ARMOR cost: 25 points: 50 dependencies: - STR_METAL_ARMOR - STR_LASER_FIST - STR_FORCE_ARMOR - STR_ELECTRONIC_PIECES - STR_HEATVISION - STR_NIGHT_OPS_ARMOR - name: STR_CHAIN_MAIL cost: 25 points: 50 dependencies: - STR_METAL_ARMOR - STR_SCALE_MAIL - STR_BASIC_ARMOR - STR_SC_WIRE - name: STR_PLATE_MAIL cost: 30 points: 50 dependencies: - STR_CHAIN_MAIL - STR_RAIDER_CORPSE - STR_SWORD_PS - STR_LONGBOW - STR_SCHOOLING_2 - STR_PIROMAN_ARMOR - STR_POLICE_SHIELD - name: STR_PBA_TRAINING requiresBaseFunc: [WORKS, CULT] cost: 15 points: 50 dependencies: - STR_GYMNASTICS - STR_HUMAN_POWER_ARMOR - name: STR_EXOSUITS cost: 20 points: 50 dependencies: - STR_PBA_TRAINING - STR_PERSONAL_ARMOR_STUDY - STR_HELMET - STR_CHILLER_ARMOR - STR_ALIEN_FOOD - STR_ENGINEER_PLUS - STR_MEDICINE - STR_ELERIUM_115 - STR_SCHOOLING_2 - name: STR_POWER_SUIT_WRECKED cost: 5 points: 50 dependencies: - STR_PBA_TRAINING - name: STR_LOADER_ARMOR cost: 30 points: 50 dependencies: - STR_INDUSTRIAL_TOOLS - STR_POWER_SUIT_WRECKED - STR_EXOSUITS - name: STR_POWER_SUIT cost: 45 points: 50 dependencies: - STR_MINI_POWER_SOURCE - STR_TINKERING - STR_POWER_TOOLS - STR_HUMAN_CARAPACE_ARMOR - STR_POWER_SUIT_WRECKED - STR_THERMAL_SHIRT - STR_HELMET - name: STR_FLYING_SUIT cost: 60 points: 50 dependencies: - STR_PIR_ASSAULT_2 - STR_PIR_ASSASSIN - STR_PIR_STORM_ARMOR - STR_GLITTER_ARMOR - STR_MIND_MACHINE_INTERFACE - STR_EXAMINATION_ROOM - STR_INDUSTRIAL_TOOLS - name: STR_DEVASTATOR_ARMOR cost: 50 points: 50 dependencies: - STR_LOADER_ARMOR_SLAVE_UC - STR_POWER_SUIT_MANUFACTURING - STR_PLATE_MAIL - STR_DOOMGUY_ARMOR - STR_SPACE_SUIT_HUMAN - STR_NUCLEAR_BATT - name: STR_POWER_SUIT_ADV cost: 70 points: 50 dependencies: - STR_POWER_SUIT_MANUFACTURING - STR_PIR_GUARDIAN - STR_CYBERNETIC_INTERFACE - STR_ELECTRICS - name: STR_REVENANT_ARMOR cost: 50 points: 50 dependencies: - STR_MUTANT_PHYSIOLOGY - STR_METAL_ARMOR - STR_TAC_ARMOR - STR_ALIEN_FOOD - STR_COMBAT_DRUGS_MANUFACTURING - STR_AIR_FILTRATION - name: STR_GRAV_ARMOR cost: 10 points: 50 dependencies: - STR_FLYING_ARMORS - name: STR_SHADOW_ARMOR_LOKNAR cost: 50 points: 50 dependencies: - STR_SMOKEY_MK2_ARMOR - STR_HEAVY_KEVLAR_ARMOR - STR_MUSCLE_ARMOR - STR_FLYING_SUIT - STR_STEALTHSUITS - STR_SPACE_SUIT_LOKNAR - STR_LOKNAR_FAKK_ARMOR - name: STR_MUSCLE_ARMOR cost: 40 points: 50 dependencies: - STR_MUTON_CORPSE - STR_KEVLAR_ARMOR - STR_KEVLAR_WEAVING - STR_ALIEN_SURGERY - STR_MUTON_ENGINEER - STR_MUTON_SOLDIER - STR_MUTON_NAVIGATOR - STR_PBA_TRAINING - name: STR_BRUTE_ARMOR cost: 50 points: 50 dependencies: - STR_TAC_FULL_ARMOR - STR_REVENANT_ARMOR - STR_MUSCLE_ARMOR - STR_SCHOOLING_2_B - STR_MUTON_HEAVY - STR_MUTON_ENGINEER_BROKEN - name: STR_ANNIHILATOR_ARMOR cost: 120 points: 50 dependencies: - STR_BRUTE_ARMOR - STR_FLYING_SUIT - STR_POWER_SUIT_ADV - STR_HEAVY_KEVLAR_ARMOR - STR_GUILD_COMMANDER_BROKEN - STR_SYNTHMUSCLE_MANUFACTURING - STR_SCHOOLING_3 - STR_BEJEWELED_CAP - name: STR_TANKP_ZZZ cost: 0 dependencies: - STR_TANKP - name: STR_TANKP cost: 50 points: 20 dependencies: - STR_ACAR - STR_TANK_CORPSE - STR_INDUSTRIAL_TOOLS - STR_SMART_WEAPONS - STR_CANNONS_MANUFACTURING_2 - STR_HGL - STR_TANKP_PREQ - name: STR_TANKP_PREQ cost: 0 dependencies: - STR_PEASANT_MILITIA - STR_QUAD_ARMOR - STR_HYBRID_RECRUITMENT - STR_LOKNAR_RECRUITMENT - name: STR_TANK_CANNON cost: 0 dependencies: - STR_TANKP_BATTLECANNON_ARMOR - name: STR_TANKP_BATTLECANNON_ARMOR cost: 20 points: 20 dependencies: - STR_TANKP - STR_CANNONS_MANUFACTURING_3 - name: STR_TANK_ROCKET_LAUNCHER cost: 0 dependencies: - STR_BOMBARD_ARMOR - name: STR_TANK_LASER_CANNON cost: 0 dependencies: - STR_TANKP_LASCANNON_ARMOR - name: STR_TANKP_LASCANNON_ARMOR cost: 40 points: 20 dependencies: - STR_TANKP - STR_LASER_AMMO_NUCLEAR - STR_LASCANNON_LITE - name: STR_BOMBARD_ARMOR cost: 50 points: 20 dependencies: - STR_ACAR - STR_TANK_CORPSE - STR_POWER_TOOLS - STR_CANNONS_MANUFACTURING_3 - STR_LOKNAR_RECRUITMENT - name: STR_ACAR_ZZZ cost: 0 dependencies: - STR_ACAR - name: STR_ACAR_105_RECOILLESS_ARMOR cost: 20 points: 20 dependencies: - STR_ACAR - STR_RECOILLESS_RIFLE - name: STR_ACAR_AGL_ARMOR cost: 10 points: 20 dependencies: - STR_ACAR - STR_CONTACT_DR_WANG - name: STR_TANK_FLAK cost: 0 dependencies: - STR_ACAR_FLAK_ARMOR - name: STR_ACAR_FLAK_ARMOR cost: 25 points: 20 dependencies: - STR_ACAR - STR_CHAINSAW_GOOD - STR_POWER_TOOLS - STR_CANNONS_MANUFACTURING_2 - STR_AMMO_MANUFACTURING_2 - STR_QUADCANNON - STR_ACIDIC_AMMO - name: AUX_ACAR_WEAPON_FLAMER cost: 0 dependencies: - STR_ACAR_FLAMER_ARMOR - name: STR_ACAR_FLAMER_ARMOR cost: 25 points: 20 dependencies: - STR_ACAR - STR_HEAVY_FLAMER - name: STR_ACAR_WEAPON_LASCANNON cost: 0 dependencies: - STR_ACAR_LASCANNON_ARMOR - name: STR_ACAR_LASCANNON_ARMOR cost: 40 points: 20 dependencies: - STR_ACAR - STR_HEAVY_LASER - name: STR_ACAR_WEAPON_XGAUSS cost: 0 dependencies: - STR_ACAR_GAUSS_CANNON_ARMOR - name: STR_ACAR_GAUSS_CANNON_ARMOR cost: 80 points: 20 dependencies: - STR_ACAR_LASCANNON_ARMOR - STR_XG_SNIPER_RIFLE - name: STR_ACAR_WEAPON_XPLASMA cost: 0 dependencies: - STR_ACAR_PLASMA_CANNON_ARMOR - name: STR_ACAR_PLASMA_CANNON_ARMOR cost: 160 points: 20 dependencies: - STR_ACAR_GAUSS_CANNON_ARMOR - STR_PLASMA_WEAPONS - name: STR_ACAR_WEAPON_HAVOK cost: 0 dependencies: - STR_ACAR_HAVOK_ARMOR - name: STR_ACAR_HAVOK_ARMOR cost: 30 points: 20 dependencies: - STR_ACAR_AGL_ARMOR - STR_UNGUIDED_LAUNCHER - name: STR_ACAR cost: 25 points: 20 dependencies: - STR_PILOTED_VEHICLES - STR_CONTACT_KRAZY_HANNA - STR_CAR_CORPSE - name: STR_QUAD_ARMOR cost: 10 points: 20 dependencies: - STR_SLAVE_SOLDIERS - STR_PILOTED_VEHICLES unlocks: - STR_TANKP_PREQ - name: AUX_SHOOTA_MK3 cost: 0 dependencies: - STR_BIKE_Q_ARMOR - name: STR_BIKE_Q_ARMOR cost: 40 points: 50 dependencies: - STR_PILOTED_VEHICLES - STR_CAR_CORPSE - STR_POWER_TOOLS - STR_SHOOTA_MK3 - STR_POWER_SUIT_WRECKED - STR_TINKERING - name: AUX_COPTER_WEAPON_ARIFLE cost: 0 dependencies: - STR_COPTER_ARMOR - name: STR_COPTER_ARMOR cost: 25 points: 20 dependencies: - STR_LOKNAR_RECRUITMENT - STR_PILOTED_VEHICLES - STR_PILOT_PLUS - STR_CONTACT_SHIP_JUNKYARD - STR_CONTACT_KRAZY_HANNA - name: STR_CRYSTALISK_ARMOR cost: 25 points: 50 dependencies: - STR_SCALE_MAIL - STR_CHRYSSALID_LEGACY - STR_CELATID_CORPSE - STR_BEASTMASTER_TERRORIST unlocks: - STR_GAUNTLET_CLAW - name: STR_ARMOR_RAVENCLAW cost: 30 points: 50 dependencies: - STR_PSI_ILLUSION - STR_CONTACT_MAGIC_SHOP - STR_BIKINI_PRODUCTION - STR_SLAVE_MAGICAL - STR_CORPSE_BAT_GLAD - STR_CORPSE_SUPER_SLAVE - STR_SOLDIER_TYPE_PEA unlocks: - AUX_TK_MAGE_HAND - name: STR_VOODOO_ARMOR cost: 30 points: 50 dependencies: - STR_PSI_AMP - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_CODEX_GY_GD - name: AUX_PSI_ORB points: 10 dependencies: - STR_SORCERESS_ARMOR - name: AUX_TK_MAGE_HAND points: 10 dependencies: - STR_SORCERESS_ARMOR - STR_ARMOR_RAVENCLAW - name: STR_SORCERESS_ARMOR cost: 100 points: 100 dependencies: - STR_CODEX_GRAY - STR_BLITZ_ARMOR - STR_VOODOO_ARMOR - STR_MUTANT_SHIELDS - STR_SHIELDS_DYNAMIC_COMPUTING - STR_PSI_AMP_LARGE - STR_TOME_LIGHTNING - STR_PSI_UNLOCK - STR_MIND_MACHINE_INTERFACE - STR_SCHOOLING_3 - STR_DARK_FORCE - STR_ETHEREAL_CORPSE - STR_ETHEREAL_MEAL - STR_ETHEREAL_NOVICE - STR_ETHEREAL_LEADER unlocks: - AUX_TK_MAGE_HAND - name: STR_STEALTH_ARMOR cost: 65 points: 50 dependencies: - STR_GHOST_BEAM - STR_GHOST_DAGGER - STR_PSI_ILLUSION - STR_CODEX_GY_GD - STR_HYPERWAVE_MYSTICISM - STR_EXOSUITS - STR_MUTANT_SHIELDS - STR_THIEF_ARMOR - name: STR_HOLOSUIT cost: 0 points: 50 dependencies: - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT - name: STR_LUNAR_WARD cost: 0 points: 50 dependencies: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD - name: STR_BEJEWELED_CAP cost: 15 points: 50 dependencies: - STR_MAGITECH_SUMMARY - name: STR_MEIDO_OUTFIT cost: 5 points: 50 needItem: true destroyItem: true - name: STR_GRAVBALL_OUTFIT cost: 0 points: 50 dependencies: - STR_CONTACT_ARENA - name: STR_BARBED_STOCKINGS cost: 5 points: 25 dependencies: - STR_LINGERIE - STR_PROTECTIVE_GEAR - name: STR_WENCH_OUTFIT cost: 5 points: 50 dependencies: - STR_PORN - STR_LINGERIE - STR_WEIRDNESS - STR_PARTY_DEP - STR_YOUNG_UBER_RECRUITMENT - name: STR_LINGERIE_SET cost: 10 points: 50 dependencies: - AUX_SEDUCTION - STR_MEDALLION - STR_WINE - STR_GOVT_CORPSE - STR_SCHOOLING_2 - STR_WENCH_OUTFIT - STR_MEIDO_OUTFIT - STR_BIKINI - STR_PERSUASION - STR_BARBED_STOCKINGS - STR_BEASTMEN_TAMING - STR_PSI_LAB - name: AUX_LUCKY_STAR cost: 0 points: 50 dependencies: - STR_MAGICAL_GIRL_OUTFIT - name: STR_MAGICAL_GIRL_OUTFIT cost: 60 points: 100 dependencies: - STR_ADVANCED_MEDICINE - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL_CORPSE - STR_PSI_EXCESS - STR_PSI_COMMUNION - STR_LIGHT_FORCE - STR_CODEX_GR_GD - name: STR_PIR_SLAVE_ARMOR cost: 20 points: 20 dependencies: - STR_MAGITECH_SUMMARY - STR_SOULSENSE - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_MANAGER - STR_SLAVE_BRUTE - STR_SLAVE_GLADIATRIX - STR_SLAVE_MAGICAL - STR_SHADOW_ORB_MIND - STR_SHADOW_ORB_RED - name: STR_FORCE_ARMOR cost: 10 points: 50 dependencies: - STR_SHIELDS_GOLD - STR_GUILD_CORPSE - name: STR_SWIFTSUIT cost: 30 points: 50 dependencies: - STR_GRAV_ARMOR - STR_FORCE_ARMOR - STR_OPTRONICS - STR_MUTANT_ABILITIES - STR_GYMNASTICS - STR_BIKINI - STR_BIKINI_PRODUCTION - STR_WORKSHOP - STR_CHURCH_LEADER - name: STR_BLITZ_ARMOR cost: 40 points: 50 dependencies: - STR_SWIFTSUIT - STR_SHIELDS_DYNAMIC_COMPUTING - STR_CYBERNETIC_INTERFACE - name: STR_JUGULATOR_ARMOR cost: 60 points: 50 dependencies: - STR_SOLDIER_TYPE_SYNTH - STR_POWER_SUIT_MANUFACTURING - STR_MUSCLE_ARMOR - STR_PIR_STORM_ARMOR - STR_LIQUID_COOL - name: STR_SYNTH_PIR_STEALTHSUIT_UC cost: 0 points: 0 dependencies: - STR_MARKET_OF_WISHING - STR_SOLDIER_TYPE_SYNTH - STR_STEALTHSUITS - name: STR_LEVITATOR cost: 15 points: 30 dependencies: - STR_OPTRONICS - STR_SC_WIRE_USE - STR_LIFTER - STR_GRAV_CORPSE - name: STR_ENERGY_SHIELD_SMALL cost: 15 points: 30 dependencies: - STR_SHIELDS_2 - STR_POWER_PLANT - name: STR_REFRACTOR_SHIELD_SMALL cost: 15 points: 30 dependencies: - STR_SHIELDS_2 - name: STR_ARCANE_SHIELD_SMALL cost: 15 points: 30 dependencies: - STR_SHIELDS_2 - STR_SHIELDS_DYNAMIC_COMPUTING - name: STR_ENERGY_MATRIX_SMALL cost: 15 points: 30 dependencies: - STR_SHIELDS_2 - STR_ENTROPOMANCY - name: STR_FUSION_REACTOR cost: 140 points: 150 dependencies: - STR_SCHOOLING_3 - STR_HEAVY_CONSTRUCTION - STR_ATOM_POWER - STR_LIQUID_METALS - name: STR_GRAV_SHIELD cost: 120 points: 50 dependencies: - STR_TRACTOR_BEAM - name: STR_ARMORY cost: 60 points: 100 dependencies: - STR_MBT_ADVANCE - STR_GAUSS_DEFENSE - STR_PLASTASTEEL_MANUFACTURING - STR_ELERIUM_EXPLOSIVES - STR_NUCLEAR_MUNITIONS - STR_MISSILE_DEFENSES - STR_ACTIVITIES_MILITARY - name: STR_HYPERWAVES cost: 20 points: 50 dependencies: - STR_ENGINEER_PLUS_PREQ - STR_LARGE_RADAR_SYSTEM - name: STR_HYPER_WAVE_DECODER cost: 90 points: 100 dependencies: - STR_HYPERWAVES - STR_ENGINEER_PLUS - STR_SCHOOLING_2 - STR_UFO_NAVIGATION - name: STR_GRAVITY_PHYSICS cost: 60 points: 100 dependencies: - STR_SCHOOLING_2_B - STR_HYPERWAVES - STR_FLYING_ARMORS - STR_BOMB_LAUNCHER - STR_CYBERDISC_CORPSE - STR_LEVITATOR - name: STR_MIND_SHIELD cost: 30 points: 50 dependencies: - STR_SCHOOLING_1 - STR_CLOAKING_DEVICE - name: STR_MIND_PROBE cost: 50 points: 50 needItem: true destroyItem: true dependencies: - STR_PSI_LAB - name: STR_OCCULAR cost: 20 points: 50 needItem: true destroyItem: false - name: STR_MASTERS_CANE cost: 30 points: 50 needItem: true destroyItem: false dependencies: - STR_HUMAN_MASTER - name: STR_BAGPIPES cost: 20 points: 50 needItem: true destroyItem: true - name: STR_SCROLL_PINK requiresBaseFunc: [LIB] cost: 20 points: 50 needItem: true destroyItem: true - name: STR_SHADOW_PLOT cost: 0 points: 50 needItem: true - name: STR_SHADOWTECH cost: 10 points: 100 dependencies: - STR_GOLDHAWK_PROCUREMENT - STR_SAKURABUS_PROCUREMENT - STR_WHITEWORM_PROCUREMENT - STR_SCARAB_PROCUREMENT - STR_MI2400_PROCUREMENT - STR_VERDANT_SNAKE_PROCUREMENT - STR_SAPPHIRE_JELLYFISH_PROCUREMENT - STR_SHADOWBAT_PROCUREMENT - name: STR_SHADOW_CHASING cost: 15 points: 100 dependencies: - STR_SHADOWTECH - STR_SHADOWS - STR_LOKNAR_RECRUITMENT - STR_LOKNAR_ORIGINS - name: STR_DARK_STAR points: 100 needItem: true - name: STR_SHADOW_DESCENT points: 100 needItem: true - name: STR_SHADOWREALM cost: 40 points: 400 dependencies: - STR_GRAVITY_PHYSICS - STR_ELECTRICS - STR_ATOM_POWER - STR_HYPERWAVE_MYSTICISM - STR_DECLOAKING_DEVICE - STR_SHADOW_COMMUNICATOR - STR_TANNHAUSER_GATES - STR_MAGITECH_SUMMARY - STR_TEC_001 - STR_ANG_001 - name: STR_LIGHT_FORCE cost: 300 points: 100 dependencies: - STR_SHADOWREALM - STR_ENTROPOMANCY - STR_GOLDEN_STATUE - name: STR_DARK_FORCE cost: 200 points: 100 dependencies: - STR_SHADOWREALM - STR_ENTROPOMANCY - STR_TECHNOCRACY_1_CORPSE_BATTLE - STR_NECRONOMICON - name: STR_TANNHAUSER_GATES cost: 10 points: 100 dependencies: - STR_WIZ_006 - name: STR_DISRUPTOR_MYSTICISM cost: 15 points: 100 dependencies: - STR_TANNHAUSER_GATES - name: STR_PSI_LAB cost: 40 points: 150 dependencies: - STR_PSI_LAB_PREQ - STR_WEIRDNESS - name: STR_PSIONIC_LABORATORY cost: 45 points: 50 dependencies: - STR_PSI_LAB - STR_ALIEN_ENTERTAINMENT - STR_BLACK_CAT - STR_SCHOOLING_2 - name: STR_SUMMONING_CIRCLE cost: 40 points: 50 dependencies: - STR_PSI_ILLUSION - STR_PSI_COMMUNION - STR_PSI_EXCESS - STR_PSI_DESTRUCTION - name: STR_HYPERWAVE_MYSTICISM cost: 25 points: 50 dependencies: - STR_HYPERWAVES - STR_SHADOW_CHASING - STR_SOULSENSE - STR_UK - name: STR_DEMONIC_RITUALS cost: 25 points: 50 dependencies: - STR_DEMONIC_ESSENCE - STR_SKULL - STR_SUMMONING_CIRCLE - STR_SALVAGE - name: STR_THE_POWER_OF_SLIME cost: 45 points: 100 dependencies: - STR_SUMMONING_CIRCLE - STR_SAKURA_BLUEPRINTS - STR_PSI_COMMUNION - STR_ADVANCED_MEDICINE - STR_CODEX_GREEN - name: STR_CHRONOMANCY cost: 66 points: 50 dependencies: - STR_SUMMONING_CIRCLE - STR_DEMONIC_ESSENCE - STR_HYPERWAVE_MYSTICISM - STR_NINJA_ENDURANCE_TRAINING - STR_SECTOWEED - STR_CODEX_GREEN - name: STR_VAMPIRISM cost: 66 points: 50 dependencies: - STR_DEMONIC_ESSENCE - STR_VAMPIRE_ESSENCE - STR_LIBER_OCCULTIS_TRANSLATED - STR_MOST_COMMON_POWER - STR_VAMPIRE_BLOOD - STR_MUTANT_SHIELDS - STR_INDIA - STR_CODEX_GR_RD - name: STR_ENTROPOMANCY cost: 44 points: 50 dependencies: - STR_SHIELDS_PURPLE - STR_MUTANT_SHIELDS - STR_DISRUPTOR_MYSTICISM - STR_HYPERWAVE_MYSTICISM - STR_SUMMONING_CIRCLE - name: STR_VOICES_OF_THE_DEAD cost: 30 points: 50 requiresBaseFunc: [LIB] dependencies: - STR_HYPERWAVE_MYSTICISM - STR_LIBRARY - STR_LIBER_OCCULTIS - STR_SKULL spawnedItem: STR_ESOTERICA - name: STR_SIMULACRUM cost: 30 points: 10 dependencies: - STR_NECRONOMICON - name: STR_PSI_ILLUSION cost: 50 points: 100 dependencies: - STR_PSIONIC_LABORATORY - STR_MAGITECH_SUMMARY - STR_SECTOID_LEADER_BROKEN - STR_ALIEN_ENTERTAINMENT - STR_MIND_PROBE - STR_CODEX_GRAY_EXP unlocks: - STR_SUMMONING_CIRCLE - name: STR_PSI_EXCESS cost: 50 points: 100 dependencies: - STR_PSIONIC_LABORATORY - STR_MAGITECH_SUMMARY - STR_CHURCH_RITUALS - STR_LINGERIE_SET - STR_PHARMACOLOGY - STR_GLAMOUR - STR_CODEX_GOLD_EXP unlocks: - STR_SUMMONING_CIRCLE - name: STR_PSI_DESTRUCTION cost: 50 points: 100 dependencies: - STR_PSIONIC_LABORATORY - STR_MAGITECH_SUMMARY - STR_DEMONIC_ESSENCE - STR_DEMONIC_ESSENCE_PREQ - STR_DOOM_HUMAN_AUTOPSY - STR_ALCHEMY - STR_SKULL - STR_CODEX_RED_EXP unlocks: - STR_SUMMONING_CIRCLE - name: STR_PSI_COMMUNION cost: 50 points: 100 dependencies: - STR_PSIONIC_LABORATORY - STR_MAGITECH_SUMMARY - STR_HEALING_GEL - STR_MUSHROOM_BEER - STR_RETICULAN_HIVE - STR_XENO_TAMING - STR_CODEX_GREEN_EXP unlocks: - STR_SUMMONING_CIRCLE - name: STR_PSI_AMP cost: 80 points: 20 dependencies: - STR_PSI_ILLUSION - STR_MUTANT_PHYSIOLOGY - STR_CODEX_GY_GD - name: STR_PSI_AMP_LARGE cost: 60 points: 20 dependencies: - STR_PSI_AMP - STR_PSI_EXCESS - STR_ADVANCED_MEDICINE - name: STR_GHOST_BEAM cost: 30 points: 20 dependencies: - STR_SECTOID_COMMANDER - STR_AMMO_ARCANE - name: STR_GHOST_DAGGER cost: 30 points: 20 dependencies: - STR_PSI_ILLUSION - STR_MUTANT_PHYSIOLOGY - name: STR_SLAVE_MAID_SUPER cost: 25 points: 50 dependencies: - STR_PSI_EXCESS - STR_ADVANCED_MEDICINE - name: STR_SLUDGEHAMMER cost: 20 points: 25 dependencies: - STR_THE_POWER_OF_SLIME - name: STR_TOME_LIGHTNING cost: 30 points: 25 dependencies: - STR_PSI_DESTRUCTION - STR_LIBER_OCCULTIS - STR_ELECTRICS - name: STR_SKULL_ROD cost: 30 points: 25 dependencies: - STR_PSI_DESTRUCTION - STR_DOOM_IMP_TERRORIST - name: STR_BLOOD_AX cost: 20 points: 25 dependencies: - STR_DEMONIC_ESSENCE - STR_CODEX_RED - STR_DOOM_DEMON_TERRORIST - STR_POWER_TOOLS - name: STR_HELLGUN cost: 60 points: 50 dependencies: - STR_PSI_DESTRUCTION - STR_DOOM_CACODEMON_TERRORIST - STR_SHOOTA_PRODUCTION - STR_CHAINGUN - name: STR_DEATHBLADE cost: 90 points: 100 dependencies: - STR_DOOM_HELL_BARON_TERRORIST - STR_SWORD - STR_SKULL_ROD - STR_CERO - STR_CODEX_GY_RD - name: STR_SCEPTER_OF_FEAR cost: 50 points: 20 dependencies: - STR_PSI_ILLUSION - STR_PSI_DESTRUCTION - STR_PLATE_MAIL - STR_CODEX_GY_RD - name: STR_SLAVE_ARMOR_SAINT_UC cost: 0 dependencies: - STR_SAINT_OUTFIT - STR_SLAVE_SOLDIERS - name: STR_PEASANT_ARMOR_SAINT_UC cost: 0 dependencies: - STR_SAINT_OUTFIT - STR_RECRUIT_PEASANTS - name: STR_SAINT_OUTFIT cost: 50 points: 50 dependencies: - STR_LIGHT_FORCE - STR_DREAM_ECHO - STR_AVATAR_MEDALLION unlocks: - STR_SHIELDS_BLUE_PREQ - name: STR_DEMONIC_ARMOR cost: 60 points: 50 unlocks: - STR_GAUNTLET_CLAW dependencies: - STR_DEMONIC_RITUALS - STR_CODEX_REDGOLD - STR_METAL_ARMOR - STR_CRYSTALISK_ARMOR - STR_MUTANT_SHIELDS - STR_SHIELDS_ENERGY_CIRCUITS - STR_NINJA_ENDURANCE_TRAINING - name: STR_CERO cost: 0 points: 20 dependencies: - STR_ARRANCAR_ARMOR - name: STR_ARRANCAR_ARMOR cost: 80 points: 50 dependencies: - STR_CERO - STR_LIGHT_FORCE - STR_DARK_FORCE - STR_NINJA_ENDURANCE_TRAINING - STR_CODEX_GY_RD - STR_PSI_DESTRUCTION - STR_SHIELDS_ENERGY_CIRCUITS - name: AUX_FLAMING_FISTO cost: 0 dependencies: - STR_SLAYER_ARMOR - name: STR_SLAYER_ARMOR cost: 80 points: 50 dependencies: - STR_CODEX_GR_RD - STR_PSI_DESTRUCTION - STR_PLATE_MAIL - STR_DEMONIC_RITUALS - STR_DARK_FORCE - STR_DOOM_HELL_BARON_TERRORIST - name: STR_FLAME_WHIP cost: 40 points: 40 dependencies: - STR_VAMPIRISM - STR_DEMONIC_RITUALS - STR_CODEX_RED - STR_PSI_DESTRUCTION - STR_ATOM_POWER - name: STR_VAMPY_ROBE cost: 40 points: 50 dependencies: - STR_VAMPIRISM - name: STR_VAMPIRIC_SWORD cost: 30 points: 25 dependencies: - STR_VAMPIRISM - STR_DEMONIC_RITUALS - STR_SWORD_PS - STR_GLADIUS - name: STR_CYCLOPS_CONVERT cost: 15 points: 50 dependencies: - STR_PSI_COMMUNION - STR_CODEX_GREEN - STR_CYCLOPS_SOLDIER - name: STR_BIO_SUIT_ADV cost: 80 points: 50 dependencies: - STR_PSI_COMMUNION - STR_POWER_SUIT - STR_SURGERY_ROOM - STR_REFINERY - STR_REVENANT_ARMOR - STR_ALIEN_REPRODUCTION - name: STR_BIO_SUIT_NECRO cost: 120 points: 50 dependencies: - STR_BIO_SUIT_ADV - STR_POWER_SUIT_ADV - STR_CLONING_CENTRE - STR_SCHOOLING_3 - STR_THE_POWER_OF_SLIME - STR_DARK_FORCE - STR_NEC_001 - name: STR_MEDIPACK_SAVIOUR cost: 0 points: 50 dependencies: - STR_NURSE_OUTFIT_ADV - name: STR_NURSE_OUTFIT_ADV cost: 60 points: 50 dependencies: - STR_MEDIPACK_SAVIOUR - STR_PSI_COMMUNION - STR_ADVANCED_MEDICINE - STR_SAKURA_BLUEPRINTS - STR_DRUG_DISPENSOR - STR_CODEX_GR_GD - STR_FORCE_ARMOR - STR_GRAV_ARMOR - name: STR_ALIEN_ORIGINS cost: 10 points: 100 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_EXPLORER - STR_SECTOID_ENGINEER - STR_ACADEMY_SCIENTIST - STR_SECTOID_MEDIC - STR_ACADEMY_COUNSELLOR - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_ACADEMY_NURSE - STR_ACADEMY_STUDENT - STR_OSIRON_LAD - STR_CHURCH_COMMANDER - STR_CHURCH_LEADER - STR_CHURCH_PRIEST - STR_CHURCH_MATRON - STR_BEASTMASTER_TERRORIST - STR_CHURCH_NAVIGATOR - STR_CHURCH_ELITE - STR_CHURCH_SOLDIER - STR_CHURCH_BOY - STR_CHURCH_HANDMAID - STR_CHURCH_MAIDEN - STR_MUTON_LEADER - STR_MUTON_COMMANDER - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_HEAVY - STR_MUTON_SOLDIER - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_ENGINEER - STR_GUILD_MEDIC - STR_MARSEC_BODYGUARD - STR_MARSEC_SECURITY - STR_GUILD_SOLDIER - STR_GUILD_GUARD - STR_GUILD_ATTENDANT - STR_GUILD_PILOT - STR_GUILD_SPACEMAN - STR_GUILD_SPACE_TECH - STR_GUILD_SHIP_OFFICER - STR_GUILD_NAVIGATOR - STR_GUILD_EXTERMINATOR - STR_GUILD_TEAM_LEADER - STR_MARSEC_MARINE - STR_RET_PEON - STR_RET_HYBRID - STR_RET_SIREN - STR_RET_SECTOGRE - STR_RET_COMMANDO - STR_RET_ELDER - STR_RET_MECHTOID - STR_RAIDER_SCOUT - STR_RAIDER_THUG - STR_RAIDER_BUZZARD - STR_RAIDER_BOSS - STR_RAIDER_HUMONGOUS - STR_RAIDER_FIREBAT - STR_SPARTAN_SCOUT - STR_SPARTAN_RIFLEMAN - STR_SPARTAN_HEAVY - STR_SPARTAN_CAPTAIN - STR_HUMAN_SOLDIER_COMMANDO - STR_GOVT_AGENT - STR_GOVT_PILOT - STR_GOVT_MP - STR_GOVT_ENFORCER - STR_GOVT_ELITE - STR_GOVT_GENERAL - STR_HUMAN_MALE_3 - STR_HUMAN_FEMALE_4 - STR_HUMAN_CITY_GIRL - STR_HUMAN_HOE - STR_HUMAN_FATMAN - STR_HUMAN_LABOURER - STR_HUMAN_LABOURER_FEM - STR_HUMAN_CLERK - STR_HUMAN_SHARP_GUY - STR_HUMAN_SHARP_GIRL - STR_HUMAN_MASTER - STR_NAZI_SOLDIER - STR_NAZI_SS - STR_NAZI_LEADER - STR_NAZI_STORMTROOPER - STR_NAZI_SUPERSOLDIER - STR_NAZI_KKK - STR_SMUGGLER_GOON - STR_SMUGGLER_CATGIRL - STR_SMUGGLER_ENGINEER - STR_SMUGGLER_CAPTAIN - STR_MEGAPOL_WOLFMAN - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_APEMAN - STR_MEGAPOL_DETECTIVE - STR_EXPERIMENT_VICTIM - STR_DAMSEL_VICTIM - STR_WANDERER_VICTIM - STR_MAIDEN_VICTIM - STR_BUGEYE_VICTIM - name: STR_LOKNAR_ORIGINS cost: 10 points: 100 dependencies: - STR_LOKNAR_RECRUITMENT - STR_NINJA_GAL - STR_NINJA_WARRIOR - STR_LOKNAR_SCRIPTURES - name: STR_LOKNAR_EXAMINATION cost: 10 points: 50 dependencies: - STR_LOKNAR_RECRUITMENT - STR_MEDICINE - name: STR_SECTOID_MEDIC_INRG cost: 0 dependencies: - STR_SECTOID_MEDIC - STR_INTERROGATION - name: STR_SECTOID_ENGINEER_INRG cost: 0 dependencies: - STR_SECTOID_ENGINEER - STR_INTERROGATION - name: STR_SECTOID_LEADER_INRG cost: 0 dependencies: - STR_SECTOID_LEADER - STR_INTERROGATION - name: STR_SECTOID_COMMANDER_INRG cost: 0 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_ACADEMY_HIERARCHY - STR_INTERROGATION - name: STR_GUILD_ENGINEER_INRG cost: 0 dependencies: - STR_GUILD_ENGINEER - STR_INTERROGATION - name: STR_GUILD_LEADER_INRG cost: 0 dependencies: - STR_GUILD_LEADER - STR_INTERROGATION - name: STR_GUILD_COMMANDER_INRG cost: 0 dependencies: - STR_GUILD_LEADER - STR_GUILD_COMMANDER - STR_INTERROGATION - name: STR_CHURCH_LEADER_INRG cost: 0 dependencies: - STR_CHURCH_LEADER - STR_INTERROGATION - name: STR_MUTON_ENGINEER_INRG cost: 0 dependencies: - STR_MUTON_ENGINEER - STR_INTERROGATION - name: STR_SMUGGLER_NEGOTIATOR_INRG cost: 0 dependencies: - STR_SMUGGLER_NEGOTIATOR - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_GOLDEN_SAINT_1 - STR_UBER_BELTER - STR_GLAMOUR - STR_TEC_006 - STR_INTERROGATION - name: STR_SECTOID_MEDIC_BROKEN lookup: STR_ACADEMY_MED_KNOWHOW cost: 20 points: 100 needItem: true destroyItem: true unlocks: - STR_MISSION_ACADEMY_CRUISE_PREQ disables: - STR_SECTOID_MEDIC_INRG - name: STR_GUILD_ENGINEER_BROKEN lookup: STR_TRADERS_ENG_KNOWHOW cost: 20 points: 100 needItem: true destroyItem: true unlocks: - STR_GUILD_ANGRY disables: - STR_GUILD_ENGINEER_INRG - name: STR_SECTOID_ENGINEER_BROKEN lookup: STR_ACADEMY_ENG_KNOWHOW cost: 20 points: 100 needItem: true destroyItem: true unlocks: - STR_MISSION_ACADEMY_TOWN_PREQ disables: - STR_SECTOID_ENGINEER_INRG - name: STR_MUTON_ENGINEER_BROKEN lookup: STR_MERCS_ENG_KNOWHOW cost: 20 points: 100 needItem: true destroyItem: true disables: - STR_MUTON_ENGINEER_INRG - name: STR_GUILD_LEADER_BROKEN lookup: STR_TRADERS_ARC_KNOWHOW cost: 30 points: 100 needItem: true destroyItem: true unlocks: - STR_GUILD_ANGRY disables: - STR_GUILD_LEADER_INRG - name: STR_SECTOID_LEADER_BROKEN lookup: STR_ACADEMY_ARC_KNOWHOW cost: 30 points: 100 needItem: true destroyItem: true unlocks: - STR_ACADEMY_ANGRY disables: - STR_SECTOID_LEADER_INRG - name: STR_CHURCH_LEADER_BROKEN lookup: STR_CHURCH_ARC_KNOWHOW cost: 30 points: 100 needItem: true destroyItem: true disables: - STR_CHURCH_LEADER_INRG - name: STR_GUILD_COMMANDER_BROKEN lookup: STR_TRADERS_COM_KNOWHOW cost: 40 points: 200 needItem: true destroyItem: true disables: - STR_GUILD_COMMANDER_INRG - name: STR_SECTOID_COMMANDER_BROKEN lookup: STR_ACADEMY_COM_KNOWHOW cost: 40 points: 200 needItem: true destroyItem: true unlocks: - STR_MISSION_ACADEMY_TOWN_PREQ - STR_MISSION_ACADEMY_CRUISE_PREQ disables: - STR_SECTOID_COMMANDER_INRG - name: STR_SMUGGLER_NEGOTIATOR_BROKEN lookup: STR_TEC_007 cost: 30 points: 100 needItem: true destroyItem: true disables: - STR_SMUGGLER_NEGOTIATOR_INRG - name: CIV_ARMOR_M1 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: CIV_ARMOR_F1 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: CIV_ARMOR_MUT_3 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: CIV_ARMOR_MUT_4 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: CIV_ARMOR_MUT_5 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: CIV_ARMOR_F1_TRAITOR points: 10 dependencies: - STR_REBEL_FEMALE_TRAITOR - name: CIV_ARMOR_MUT_3_TRAITOR points: 10 dependencies: - STR_REBEL_BUGEYE_TRAITOR - name: REBEL_ARMOR_1 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: REBEL_ARMOR_2 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: REBEL_ARMOR_3 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: REBEL_ARMOR_4 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: REBEL_ARMOR_5 points: 10 dependencies: - STR_MUTANT_ORIGINS_ZZZ - name: NINJA_ARMOR_1 points: 10 dependencies: - STR_NINJA_GAL - name: NINJA_ARMOR_2 points: 10 dependencies: - STR_NINJA_WARRIOR - name: BANDIT_ARMOR_P0 points: 10 dependencies: - STR_BANDIT_RATMAN - name: BANDIT_ARMOR_P1 points: 10 dependencies: - STR_BANDIT_GHOUL - name: BANDIT_ARMOR_P2 points: 10 dependencies: - STR_BANDIT_HIGHWAYMAN - name: BANDIT_ARMOR_P3 points: 10 dependencies: - STR_BANDIT_DRIFTER - name: BANDIT_ARMOR_P16 points: 10 dependencies: - STR_BANDIT_RUFFIAN - name: BANDIT_ARMOR_P17 points: 10 dependencies: - STR_BANDIT_TROUBLEMAKER - name: BANDIT_ARMOR_P18 points: 10 dependencies: - STR_BANDIT_RATMAN_STORMRAT - name: BANDIT_ARMOR_P5 points: 10 dependencies: - STR_BANDIT_RATMAN_LEADER - name: BANDIT_ARMOR_P6 points: 10 dependencies: - STR_BLOOD_DOG_TERRORIST - name: BANDIT_ARMOR_P7 points: 10 dependencies: - STR_BANDIT_RATMAN_HUNTER - name: BANDIT_ARMOR_P8 points: 10 dependencies: - STR_BANDIT_GHOUL_SCI - name: BANDIT_ARMOR_P9 points: 10 dependencies: - STR_BANDIT_BOY - name: BANDIT_ARMOR_P11 points: 10 dependencies: - STR_BANDIT_TOMB_RUNNER - name: BANDIT_ARMOR_P12 points: 10 dependencies: - STR_BANDIT_DUDE - name: BANDIT_ARMOR_P13 points: 10 dependencies: - STR_BANDIT_FUSSBALLER - name: BANDIT_ARMOR_P14 points: 10 dependencies: - STR_BANDIT_HITMAN - name: BANDIT_ARMOR_P15 points: 10 dependencies: - STR_BANDIT_BOSS - name: HOE_ARMOR_P1 points: 10 dependencies: - STR_HUMAN_HOE - name: NECROPIRATE_ARMOR points: 10 dependencies: - STR_NECROPIRATE - name: JUNGLE_GAL_ARMOR points: 10 dependencies: - STR_JUNGLE_GAL - name: DEEP_ONE_ARMOR_P1_SEA points: 10 dependencies: - STR_DEEP_ONE_NOMAD - name: DOOM_ARMOR_1 points: 10 dependencies: - STR_DOOM_SOLDIER - name: DOOM_ARMOR_2 points: 10 dependencies: - STR_DOOM_SARGE - name: DOOM_ARMOR_3 points: 10 dependencies: - STR_DOOM_GUNNER - name: DOOM_ARMOR_8 points: 10 dependencies: - STR_DOOM_SPECTRE_TERRORIST - name: SECTOID_ARMOR_P1 points: 10 dependencies: - STR_SECTOID_SOLDIER - name: SECTOID_ARMOR_P2 points: 10 dependencies: - STR_SECTOID_NAVIGATOR - name: SECTOID_ARMOR_P3 points: 10 dependencies: - STR_SECTOID_MEDIC - name: SECTOID_ARMOR_P3B points: 10 dependencies: - STR_SECTOID_ENGINEER - name: SECTOID_ARMOR_P13 points: 10 dependencies: - STR_ACADEMY_SCIENTIST unlocks: - STR_SHIELDS_BLUE_PREQ - name: SECTOID_ARMOR_P14 points: 10 dependencies: - STR_ACADEMY_COUNSELLOR - name: SECTOID_ARMOR_P15 points: 10 dependencies: - STR_ACADEMY_THRALL - name: SECTOID_ARMOR_P4 points: 10 dependencies: - STR_SECTOID_LEADER - name: SECTOID_ARMOR_P5 points: 10 dependencies: - STR_SECTOID_COMMANDER unlocks: - STR_SHIELDS_BLUE_PREQ - name: SECTOID_ARMOR_P9 points: 10 dependencies: - STR_SECTOID_EXPLORER - name: SECTOID_ARMOR_P10 points: 10 dependencies: - STR_OSIRON_LAD - name: SECTOID_ARMOR_P11 points: 10 dependencies: - STR_ACADEMY_NURSE - name: SECTOID_ARMOR_P12 points: 10 dependencies: - STR_ACADEMY_STUDENT - name: FLOATER_ARMOR_P1 points: 10 dependencies: - STR_GUILD_SOLDIER - name: FLOATER_ARMOR_P2 points: 10 dependencies: - STR_MARSEC_SECURITY - name: FLOATER_ARMOR_P3 points: 10 dependencies: - STR_MARSEC_BODYGUARD - name: FLOATER_ARMOR_P4 points: 10 dependencies: - STR_GUILD_ENGINEER - name: FLOATER_ARMOR_P5 points: 10 dependencies: - STR_GUILD_LEADER - name: FLOATER_ARMOR_P6 points: 10 dependencies: - STR_GUILD_COMMANDER unlocks: - STR_SHIELDS_BLUE_PREQ - name: FLOATER_ARMOR_P8 points: 10 dependencies: - STR_GUILD_EXTERMINATOR - name: FLOATER_ARMOR_P9 points: 10 dependencies: - STR_GUILD_GUARD - name: FLOATER_ARMOR_P10 points: 10 dependencies: - STR_GUILD_TEAM_LEADER - name: FLOATER_ARMOR_P11 points: 10 dependencies: - STR_GUILD_SPACEMAN - name: FLOATER_ARMOR_P12 points: 10 dependencies: - STR_GUILD_SPACE_TECH - name: FLOATER_ARMOR_P13 points: 10 dependencies: - STR_GUILD_SHIP_OFFICER unlocks: - STR_SHIELDS_RED_PREQ - name: FLOATER_ARMOR_P14 points: 10 dependencies: - STR_GUILD_NAVIGATOR unlocks: - STR_SHIELDS_BLUE_PREQ - name: FLOATER_ARMOR_P15 points: 10 dependencies: - STR_GUILD_MEDIC - name: MARSEC_ARMOR_P0 points: 10 dependencies: - STR_MARSEC_MARINE unlocks: - STR_SHIELDS_RED_PREQ - name: CHURCH_ARMOR_P0 points: 10 dependencies: - STR_CHURCH_ELITE unlocks: - STR_SHIELDS_GOLD_PREQ - name: CHURCH_ARMOR_P1 points: 10 dependencies: - STR_CHURCH_SOLDIER - name: CHURCH_ARMOR_P2 points: 10 dependencies: - STR_CHURCH_NAVIGATOR unlocks: - STR_HEATVISION - STR_SHIELDS_GOLD_PREQ - name: CHURCH_ARMOR_P3 points: 10 dependencies: - STR_CHURCH_ENGINEER unlocks: - STR_SHIELDS_GOLD_PREQ - name: CHURCH_ARMOR_P4 points: 10 dependencies: - STR_BEASTMASTER_TERRORIST - name: CHURCH_ARMOR_P5 points: 10 dependencies: - STR_CHURCH_LEADER unlocks: - STR_SHIELDS_GOLD_PREQ - name: CHURCH_ARMOR_P6 points: 10 dependencies: - STR_CHURCH_COMMANDER unlocks: - STR_SHIELDS_GOLD_PREQ - name: CHURCH_ARMOR_P7 points: 10 dependencies: - STR_CHURCH_PRIEST - name: CHURCH_ARMOR_P8 points: 10 dependencies: - STR_CHURCH_MATRON - name: CHURCH_ARMOR_P9 points: 10 dependencies: - STR_CHURCH_MAIDEN - name: CHURCH_ARMOR_P10 points: 10 dependencies: - STR_CHURCH_BOY - name: CHURCH_ARMOR_P11 points: 10 dependencies: - STR_CHURCH_HANDMAID - name: APOC_ARMOR_P0 points: 10 dependencies: - STR_APOC_DISCIPLE - name: APOC_ARMOR_P1 points: 10 dependencies: - STR_APOC_SADIST - name: MUTON_ARMOR_P1 points: 10 dependencies: - STR_MUTON_SOLDIER - name: MUTON_ARMOR_P2 points: 10 dependencies: - STR_MUTON_NAVIGATOR - name: MUTON_ARMOR_P3 points: 10 dependencies: - STR_MUTON_ENGINEER - name: MUTON_ARMOR_P4 points: 10 dependencies: - STR_MUTON_HEAVY - name: MUTON_ARMOR_P5 points: 10 dependencies: - STR_MUTON_LEADER - name: MUTON_ARMOR_P6 points: 10 dependencies: - STR_MUTON_COMMANDER unlocks: - STR_SHIELDS_RED_PREQ - name: ETHEREAL_ARMOR0 points: 10 dependencies: - STR_ETHEREAL_NOVICE - name: ETHEREAL_ARMOR1 points: 10 dependencies: - STR_ETHEREAL_LEADER - name: ETHEREAL_ARMOR2 points: 10 dependencies: - STR_ETHEREAL_COMMANDER - name: ETHEREAL_ARMOR_G points: 10 dependencies: - STR_ETHEREAL_SOLDIER - name: PE_ARMOR points: 10 dependencies: - STR_STAR_GOD_PUBLIC_ENEMY - name: ZOMBIE_ARMOR points: 10 dependencies: - STR_CHRYSSALID_TERRORIST - name: ZOMBIE_TROOPER_1_ARMOR points: 10 dependencies: - STR_ZOMBIE_TROOPER - name: ZOMBIE_TROOPER_2_ARMOR points: 10 dependencies: - STR_ZOMBIE_TROOPER_CORPSE - name: ZOMBIE_SENTINEL_ARMOR points: 10 dependencies: - STR_ZOMBIE_SENTINEL_REMAINS - name: DOGG_ARMOR points: 10 dependencies: - STR_DOGG_TERRORIST - name: SHAMBLER_ARMOR points: 10 dependencies: - STR_SHAMBLER_CORPSE - name: REAPER_CAVALRY_ARMOR points: 10 dependencies: - STR_REAPER_CAVALRY_TERRORIST - name: REAPER_ARMOR_M points: 10 dependencies: - STR_MUTANT_REAPER - name: HWP_SENTRY_LAUNCHER_ARMOR points: 10 dependencies: - STR_HWP_SENTRY_SPIKE - name: SMUGGLER_ARMOR_P1 points: 10 dependencies: - STR_SMUGGLER_GOON - name: SMUGGLER_ARMOR_P2 points: 10 dependencies: - STR_SMUGGLER_CATGIRL - name: SMUGGLER_ARMOR_P3 points: 10 dependencies: - STR_SMUGGLER_ENGINEER - name: SMUGGLER_ARMOR_P4 points: 10 dependencies: - STR_SMUGGLER_CAPTAIN - name: SMUGGLER_ARMOR_P5 points: 10 dependencies: - STR_SMUGGLER_NEGOTIATOR - name: GOLDEN_SAINT_2_ARMOR points: 10 dependencies: - STR_GOLDEN_STATUE - name: RETICULAN_ARMOR_P0 points: 10 dependencies: - STR_RET_PEON - name: RETICULAN_ARMOR_P1 points: 10 dependencies: - STR_RET_HYBRID - name: RETICULAN_ARMOR_P2 points: 10 dependencies: - STR_RET_SIREN - name: RETICULAN_ARMOR_P3 points: 10 dependencies: - STR_RET_SECTOGRE - name: RETICULAN_ARMOR_P4 points: 10 dependencies: - STR_RET_COMMANDO unlocks: - STR_SHIELDS_PURPLE_PREQ - name: RETICULAN_ARMOR_P6 points: 10 dependencies: - STR_RET_MECHTOID - name: RETICULAN_ARMOR_P7 points: 10 dependencies: - STR_RET_ELDER - name: RAIDER_ARMOR_P1 points: 10 dependencies: - STR_RAIDER_SCOUT - name: RAIDER_ARMOR_P2 points: 10 dependencies: - STR_RAIDER_THUG - name: RAIDER_ARMOR_P3 points: 10 dependencies: - STR_RAIDER_BUZZARD - name: RAIDER_ARMOR_P4 points: 10 dependencies: - STR_RAIDER_BOSS - name: STR_LOOTED_RAIDER_BOSS_ARMOR_UC points: 10 needItem: true destroyItem: true - name: RAIDER_ARMOR_P6 points: 10 dependencies: - STR_RAIDER_HUMONGOUS - name: RAIDER_ARMOR_P7 points: 10 dependencies: - STR_RAIDER_FIREBAT - name: UBER_BELTER_ARMOR points: 10 dependencies: - STR_UBER_BELTER - name: SPARTAN_ARMOR_P0 points: 10 dependencies: - STR_SPARTAN_SCOUT - name: SPARTAN_ARMOR_P1 points: 10 dependencies: - STR_SPARTAN_RIFLEMAN - name: SPARTAN_ARMOR_P2 points: 10 dependencies: - STR_SPARTAN_HEAVY - name: SPARTAN_ARMOR_P3 points: 10 dependencies: - STR_SPARTAN_CAPTAIN - name: SOLDIER_ARMOR_P0 points: 10 dependencies: - STR_HUMAN_SOLDIER_COMMANDO - name: SOLDIER_ARMOR_P1 points: 10 dependencies: - STR_HUMAN_NOMAD - name: FIELD_GUN_ARMOR points: 10 needItem: true - name: MEGAPOL_ARMOR_P0 points: 10 dependencies: - STR_MEGAPOL_WOLFMAN - name: MEGAPOL_ARMOR_P1 points: 10 dependencies: - STR_MEGAPOL_ENFORCER - name: MEGAPOL_ARMOR_P2 points: 10 dependencies: - STR_MEGAPOL_DETECTIVE - name: MEGAPOL_ARMOR_P3 points: 10 dependencies: - STR_MEGAPOL_APEMAN - name: GOVT_ARMOR_P1 points: 10 dependencies: - STR_GOVT_AGENT - name: GOVT_ARMOR_P2 points: 10 dependencies: - STR_GOVT_ENFORCER - name: GOVT_ARMOR_P3 points: 10 dependencies: - STR_GOVT_ELITE - name: GOVT_ARMOR_P4 points: 10 dependencies: - STR_GOVT_PILOT - name: GOVT_ARMOR_P5 points: 10 dependencies: - STR_GOVT_MP - name: GOVT_ARMOR_P6 points: 10 dependencies: - STR_GOVT_GENERAL - name: GOVT_ARMOR_P7 points: 10 dependencies: - STR_GOVT_SIREN - name: NAZI_ARMOR_P1 points: 10 dependencies: - STR_NAZI_SOLDIER - name: NAZI_ARMOR_P2 points: 10 dependencies: - STR_NAZI_SS - name: NAZI_ARMOR_P4 points: 10 dependencies: - STR_NAZI_LEADER - name: NAZI_ARMOR_P6 points: 10 dependencies: - STR_NAZI_STORMTROOPER - name: NAZI_ARMOR_P7 points: 10 dependencies: - STR_NAZI_KKK - name: NAZI_ARMOR_P8 points: 10 dependencies: - STR_NAZI_SUPERSOLDIER - name: HUMAN_ARMOR_MG points: 10 dependencies: - STR_MAGICAL_GIRL - name: GNOME_ARMOR_X2 points: 10 dependencies: - STR_GNOME_ARMORED - name: HUMAN_ARMOR_STEWARDESS points: 10 dependencies: - STR_GUILD_ATTENDANT - name: HUMAN_ARMOR_SAILOR points: 10 dependencies: - STR_GUILD_PILOT - name: HUMAN_ARMOR_M3 points: 10 dependencies: - STR_HUMAN_MALE_3 - name: HUMAN_ARMOR_F4 points: 10 dependencies: - STR_HUMAN_FEMALE_4 - name: HUMAN_ARMOR_M5 points: 10 dependencies: - STR_HUMAN_FATMAN - name: HUMAN_ARMOR_M6 points: 10 dependencies: - STR_HUMAN_LABOURER - name: HUMAN_ARMOR_F7 points: 10 dependencies: - STR_HUMAN_LABOURER_FEM - name: HUMAN_ARMOR_F8 points: 10 dependencies: - STR_HUMAN_CITY_GIRL - name: HUMAN_ARMOR_M9 points: 10 dependencies: - STR_HUMAN_SHARP_GUY - name: HUMAN_ARMOR_M10 points: 10 dependencies: - STR_HUMAN_MASTER - name: HUMAN_ARMOR_F11 points: 10 dependencies: - STR_HUMAN_NOBLEWOMAN - name: HUMAN_ARMOR_F12 points: 10 dependencies: - STR_HUMAN_SHARP_GIRL - name: HUMAN_ARMOR_M13 points: 10 dependencies: - STR_HUMAN_CLERK #Interrogations start - name: STR_HUMAN_MALE_3 cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_CONSUMER_GOODS - STR_LOOTBOX_PREPPER - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_ORANGE - STR_COLT45 - STR_SNUBBY - STR_REVOLVER - STR_PISTOL_BM - STR_SMG - STR_DB_SHOTGUN - STR_SHOTGUN_PA - STR_HEAVY_PISTOL - STR_MAGNUM - STR_VARMINT_RIFLE - STR_DEEP_ONE - STR_GOVT_CORRUPTION - STR_SEA_TRANSPORT - STR_VESSEL_POL_PATROL - STR_WRENCH - STR_PINUP_068 - STR_PINUP_072 - name: STR_HUMAN_FEMALE_4 cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CONSUMER_GOODS - STR_MEDALLION - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_REVOLVER - STR_DB_SHOTGUN - STR_SHOTGUN_PA - STR_WINCHESTER - STR_GRENADE - STR_DEEP_ONE - STR_GOVT_CORRUPTION - STR_SEA_TRANSPORT - STR_VESSEL_POL_PATROL - STR_WRENCH - STR_PRIZE_FREAK_001 - STR_PINUP_034 - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_087 - name: STR_HUMAN_FATMAN cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CONSUMER_GOODS - STR_SAFE - STR_RING - STR_YELLOW_GEM - STR_BLUE_GEM - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_ORANGE - STR_MUTANT_EGG - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_DEEP_ONE - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 - name: STR_HUMAN_CITY_GIRL cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_AUSTRALIA - STR_RUSSIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_ALIEN_RESEARCH - STR_ALIEN_ABDUCTION - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_TROLLETARIAT - STR_SHADOWS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CONSUMER_GOODS - STR_MONEY_PURSE - STR_RING - STR_MEDALLION - STR_CASH_BAG - STR_SAFE - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_TREASURE_CHEST - STR_LINGERIE - STR_GOVT_CORPSE - STR_ORANGE - STR_PISTOL_LT - STR_PISTOL_BM - STR_SMG - STR_SECTOWEED - STR_SMUGGLER - STR_GOVT_CORRUPTION - STR_VESSEL_BANDIT_WASP - STR_PRIZE_FREAK_001 - STR_PINUP_034 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_087 - name: STR_HUMAN_HOE cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_BEASTMEN - STR_INDONESIA - STR_SHADOWS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_RING - STR_MEDALLION - STR_CASH_BAG - STR_DIAMOND - STR_LINGERIE - STR_GOVT_CORPSE - AUX_BAD_TOUCH - STR_PORN - STR_SLAVE - STR_SLAVE_MAID - STR_ORANGE - STR_SECTOWEED - STR_SMUGGLER - STR_VESSEL_POL_PATROL - STR_PINUP_034 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_087 - name: STR_HUMAN_LABOURER cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MISSION_MINING - STR_MISSION_RAID - STR_ALIEN_SUPPLY - STR_ALIEN_RESEARCH - STR_TROLLETARIAT - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_DYNAMITE - STR_ORE - STR_PADD - STR_WRENCH - STR_CONSUMER_GOODS - STR_YELLOW_GEM - STR_RED_GEM - STR_DIAMOND - STR_MONEY_PURSE - STR_SC_WIRE - STR_EVIL_GRASS - STR_SILVER_BAR - STR_SECTOWEED - STR_GUILD_CORPSE - STR_LIFTER - STR_DEEP_ONE - STR_PINUP_036 - STR_PINUP_038 - STR_PINUP_057 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_074 - STR_PINUP_076 - STR_PINUP_109 - STR_PINUP_112 - name: STR_HUMAN_LABOURER_FEM cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MISSION_MINING - STR_MISSION_RAID - STR_ALIEN_SUPPLY - STR_ALIEN_RESEARCH - STR_TROLLETARIAT - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_DYNAMITE - STR_ORE - STR_PADD - STR_WRENCH - STR_CONSUMER_GOODS - STR_YELLOW_GEM - STR_RED_GEM - STR_DIAMOND - STR_MONEY_PURSE - STR_SC_WIRE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_GUILD_CORPSE - STR_LIFTER - STR_DEEP_ONE - STR_PRIZE_FREAK_001 - STR_PINUP_036 - STR_PINUP_038 - STR_PINUP_057 - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_074 - STR_PINUP_076 - STR_PINUP_087 - STR_PINUP_109 - STR_PINUP_112 - name: STR_HUMAN_CLERK cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_SHADOWS - STR_ART_PIECE - STR_SECTOWEED - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_CASH_BAG - STR_SAFE - STR_SILVER_BAR - STR_CONSUMER_GOODS - STR_OLD_BOOKS - STR_GOVT_CORPSE - STR_ORANGE - STR_SUPER_STAPLER - STR_COLT45 - STR_SMUGGLER - STR_SEA_TRANSPORT - STR_PINUP_007 - STR_PINUP_008 - STR_PINUP_018 - STR_PINUP_029 - STR_PINUP_032 - STR_PINUP_034 - STR_PINUP_035 - STR_PINUP_036 - STR_PINUP_039 - STR_PINUP_041 - STR_PINUP_042 - STR_PINUP_054 - STR_PINUP_057 - STR_PINUP_059 - STR_PINUP_061 - STR_PINUP_063 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_073 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_123 - name: STR_HUMAN_CLERK_CORRUPT cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_TEC_005 - name: STR_HUMAN_SHARP_GUY cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_ALIEN_RESEARCH - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_SHADOWS - STR_ART_PIECE - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_RING - STR_CASH_BAG - STR_SAFE - STR_CONSUMER_GOODS - STR_BLUE_GEM - STR_OLD_BOOKS - STR_LINGERIE - STR_GOVT_CORPSE - STR_ORANGE - STR_SNUBBY - STR_PISTOL_BM - STR_SMG - STR_PISTOL - STR_HEAVY_PISTOL - STR_LASER_PISTOL_MINI - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_SEA_TRANSPORT - STR_VESSEL_POL_PATROL - STR_VESSEL_BANDIT_COBRA - STR_PINUP_068 - STR_PINUP_072 - name: STR_HUMAN_SHARP_GIRL cost: 5 points: 20 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_NCR - STR_CHINA - STR_USA - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_CANADA - STR_TECHNOCRACY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_PASSENGER - STR_SHADOWS - STR_ART_PIECE - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_RING - STR_CASH_BAG - STR_SAFE - STR_MEDALLION - STR_CONSUMER_GOODS - STR_OLD_BOOKS - STR_AMPHORE - STR_LINGERIE - STR_GOVT_CORPSE - STR_SPIDER_SILK - STR_APPLE - STR_ORANGE - STR_PISTOL_BM - STR_PISTOL_LT - STR_SAKE - STR_LONGEVITY_SERUM - STR_MARS_BACKGROUND - STR_SECTOWEED - STR_SMUGGLER - STR_SLAVE - STR_SLAVE_MAID - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_123 - name: STR_HUMAN_MASTER cost: 15 points: 75 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PSI_LAB_PREQ getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_NCR - STR_USA - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_UK - STR_LATIN_EMPIRE - STR_ITALY - STR_TECHNOCRACY - STR_MISSION_SWAY_GOVT - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_PASSENGER - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_SHADOWS - STR_ART_PIECE - STR_ALIEN_ENTERTAINMENT - STR_MIND_PROBE - STR_TREASURE_CHEST - STR_RING - STR_BLUE_GEM - STR_YELLOW_GEM - STR_RED_GEM - STR_GREEN_GEM - STR_DIAMOND - STR_SAFE - STR_JADE_URN - STR_OLD_BOOKS - STR_ARCANE_BOOK - STR_HUMAN_SOLDIER_COMMANDO - STR_CHURCH_LEADER - STR_NAZI_LEADER - STR_MASTERS_CANE - STR_LONGEVITY_SERUM - STR_SILVER_BAR - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_VAMPIRE_BLOOD - STR_SECTOWEED - STR_BLACK_CAT - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_DOOM_HUMAN_AUTOPSY - STR_BRIEFCASE - STR_LOOTBOX_ARCANE - STR_NEURAL_SCANNER - STR_SENSOSPHERE - STR_RETEGES - STR_DATA_ENCRYPTION - STR_DISRUPTOR_MYSTICISM - STR_ALIEN_ABDUCTION_PIR - STR_VESSEL_PROBE - STR_MARS_BACKGROUND - STR_STAR_GODDESSES - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_PINUP_035 - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_125 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_HUMAN_NOBLEWOMAN cost: 7 points: 66 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_PSI_LAB - STR_CANADA - STR_ITALY - STR_INDIA - STR_USA - STR_HUMANS - STR_SHADOWS - STR_SWORD_MDV - STR_DB_SHOTGUN - STR_OLD_BOOKS - STR_ARCANE_BOOK - STR_ALIEN_ENTERTAINMENT - STR_MIND_PROBE - STR_VAMPIRE_BLOOD - STR_LINGERIE - STR_MEDALLION - STR_RING - STR_CROWN - STR_GOLDEN_CROSS - STR_GOLDEN_CUP - STR_ANKH - STR_CRYSTAL_SKULL - STR_MONEY_PURSE - STR_CASH_BAG - STR_TREASURE_CHEST - STR_CONSUMER_GOODS - STR_GOVT_CORPSE - STR_GUILD_CORPSE - STR_SILVER_BAR - STR_BLUE_GEM - STR_YELLOW_GEM - STR_RED_GEM - STR_GREEN_GEM - STR_DIAMOND - STR_CRACK - STR_SECTOWEED - STR_SAKE - STR_ART_PIECE - STR_LONGEVITY_SERUM - STR_LASER_PISTOL_MINI - STR_DOOM_HUMAN_AUTOPSY - GHOST_0_ARMOR - STR_LOOTBOX_ARCANE - STR_BLACK_CAT - STR_SENSOSPHERE - STR_RETEGES - STR_DISRUPTOR_MYSTICISM - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_SLAVE_MANAGER - STR_MARS_BACKGROUND - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_PINUP_035 - STR_PINUP_041 - STR_PINUP_069 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_100 - STR_PINUP_101 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_124 - STR_PINUP_125 - STR_PINUP_130 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT STR_GDX_000: - STR_GDX_006 - name: STR_NAZI_SOLDIER cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS getOneFree: - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_TERROR - STR_VODKA - STR_BEER - STR_GAS_GRENADE - STR_MONEY_PURSE - STR_ORANGE - STR_LONG_KNIFE - STR_LUGER - STR_MP40 - STR_OLD_RIFLE - STR_INFANTRY_RIFLE - STR_AUTO_RIFLE - STR_MACHINEGUN_LIGHT - FIELD_GUN_ARMOR - STR_PINUP_068 - STR_PINUP_072 - name: STR_NAZI_SS cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS getOneFree: - STR_HUMANS - STR_ALIEN_TERROR - STR_LONG_KNIFE - STR_LUGER - STR_BATTLE_RIFLE - STR_HUNTING_RIFLE - STR_OLD_RIFLE - STR_DRAGOON_RIFLE - STR_INFANTRY_LASER - STR_HYDRA_LASER - STR_LMG - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_VODKA - STR_BEER - STR_GAS_GRENADE - STR_GOVT_CORPSE - STR_ORANGE - STR_SILVER_BAR - STR_FLINTLOCK_BALLS_G - STR_GOVT_CORRUPTION - FIELD_GUN_ARMOR - name: STR_NAZI_LEADER cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS getOneFree: - STR_HUMANS - STR_ALIEN_TERROR - STR_LONG_KNIFE - STR_SWORD_MDV - STR_OLD_BOOKS - STR_KRUGER - STR_LUGER - STR_MAUSER - STR_RUGER - STR_NITRO_EXPRESS - STR_HUNTING_LASER - STR_INFANTRY_LASER - STR_HYDRA_LASER - STR_LONGEVITY_SERUM - STR_PARTS_WEAPON_MC - FIELD_GUN_ARMOR - STR_ART_PIECE - STR_ORANGE - STR_SILVER_BAR - STR_BRIEFCASE - STR_SAFE - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_SENSOSPHERE - STR_VESSEL_PROBE - STR_GOVT_CORRUPTION - STR_RAIDER_SUBCONTRACTING - STR_MARS_BACKGROUND - STR_HUMANIST_ORIGINS getOneFreeProtected: STR_GDX_000: - STR_GDX_006 - name: STR_NAZI_STORMTROOPER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS - STR_HELMET - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMAN_CARAPACE_ARMOR - STR_PISTOL - STR_COMMANDO_PISTOL - STR_ASMG - STR_RIFLE - STR_BATTLE_RIFLE - STR_LMG - STR_SHOTGUN - STR_CAWS - STR_SNIPER_RIFLE - STR_INFANTRY_LASER - STR_LACC - STR_MINIGUN - STR_GRENADE_LAUNCHER - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER - FIELD_GUN_ARMOR - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_126 - STR_PINUP_130 - name: STR_NAZI_SUPERSOLDIER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS getOneFree: - STR_NUCLEAR_MATERIALS - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_126 - STR_PINUP_130 - name: STR_NAZI_KKK cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_NAZIS getOneFree: - STR_HUMANS - STR_USA - STR_SPAIN - STR_MISSION_PASSENGER - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_FLAMETHROWER_LR - STR_SHOTGUN - STR_REVOLVER_POLICE - STR_HUNTING_RIFLE - STR_CRACK - STR_VODKA - STR_OLD_BOOKS - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_BRUTE - STR_MUTANT_EGG - STR_PADD - STR_MEIDO_OUTFIT - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_SHOTGUN_PA - STR_DB_SHOTGUN - STR_WINCHESTER - STR_HEAVY_PISTOL - STR_LOOTBOX_PREPPER - STR_LIFTER - STR_DEEP_ONE - STR_AQUATOID - STR_GOVT_CORRUPTION - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 - name: STR_TECHNOCRACY_TERMINATOR_TERRORIST cost: 25 points: 75 needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ - STR_KILLER_DROIDS - name: STR_TECHNOCRACY_MEK_LEADER cost: 40 points: 100 needItem: true destroyItem: true unlocks: - TECHNOCRACY_ARMOR_P1 getOneFree: - STR_ZOMBIE_TROOPER_2 - STR_ZOMBIE_SENTINEL - STR_MEGAZOMBIE_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_LOOTBOX_ARCANE - STR_NUCLEAR_BATT - STR_CYBERORGAN - STR_DISRUPTOR_MYSTICISM - STR_TECHNOCRACY_1_CORPSE_BATTLE - STR_PRIZE_SYNTH_002 - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_MYTH_100 - STR_PINUP_113 - STR_PINUP_115 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_MAGICAL_GIRL cost: 10 points: 50 needItem: true unlocks: - STR_PSI_LAB_PREQ getOneFree: - STR_NAZI_SS - STR_NAZI_STORMTROOPER - STR_NAZI_LEADER - STR_MUTON_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_HEAVY - STR_SMUGGLER_CAPTAIN - STR_RAIDER_HUMONGOUS - STR_CHRYSSALID_TERRORIST - STR_LOBSTERMAN_TERRORIST - STR_RET_SECTOGRE - STR_LIBER_OCCULTIS - STR_WAND_HARTO - STR_CAKE - STR_BLACK_CAT - STR_DISRUPTOR_MYSTICISM - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_096 - STR_PINUP_097 - STR_PINUP_100 - STR_PINUP_101 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_124 - STR_PINUP_125 - name: STR_MAGICAL_GIRL_CORPSE cost: 10 points: 50 needItem: true - name: STR_GNOME_ARMORED cost: 12 points: 33 needItem: true lookup: STR_GNOME - name: STR_GNOME cost: 25 points: 25 needItem: true unlocks: - STR_ENGINEER_PLUS_PREQ getOneFree: - STR_SHADOWS - STR_OLD_BOOKS - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_GNOME_TOME_3 - STR_GNOME_TOME_5 - STR_GNOME_TOME_6 - STR_GNOME_TOME_13 - STR_WEIRDNESS - STR_WRENCH - STR_SUPER_STAPLER - STR_MACHINEGUN_LIGHT - STR_DYNAMITE - STR_PARTS_WEAPON_ADV - STR_PARTS_WEAPON_MC - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - STR_PARTS_LASER_CRYSTAL - STR_PARTS_LASER_LENS - STR_PARTS_HEAVY_COUPLINGS - STR_SC_WIRE - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_SECURITY_CORPSE - STR_MUTON_CORPSE - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SILVER_BAR - STR_ORE - STR_LIQUID_METALS - FIELD_GUN_ARMOR - STR_PINUP_113 - STR_PINUP_125 getOneFreeProtected: STR_OLD_BOOKS: - STR_SCHOOL_BOOKS STR_SHADOWS: - STR_CLOAKING_DEVICE - STR_SHADOWTECH - name: STR_HUMAN_NOMAD cost: 12 points: 33 needItem: true destroyItem: true getOneFree: - STR_BEASTMEN - STR_HUMANS - STR_SHADOWS - STR_ERIDIAN - STR_BLOOD_DOG_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_SHAMBLER_TERRORIST - STR_REAPER_TERRORIST - STR_MEGASCORPION_CORPSE - STR_GIANTSPIDER_CORPSE - STR_CHUPACABRA_CORPSE - STR_SHAMBLER_CORPSE - STR_REAPER_CORPSE - STR_GIANT_BEETLE_CORPSE - STR_SURVIVAL - STR_EVIL_GRASS - STR_SECTOWEED - STR_GUILD_CORPSE - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_WINCHESTER - STR_HUNTING_RIFLE - STR_BATTLE_RIFLE - STR_AUTO_RIFLE - STR_DRAGOON_RIFLE - STR_NITRO_EXPRESS - STR_HUNTING_LASER - STR_CRACK - STR_GODS_E5 - name: STR_SMUGGLER_GOON cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_PISTOL - STR_MAGNUM - STR_HEAVY_PISTOL - STR_SKORPION - STR_MINI_SMG - STR_ASMG - STR_SMG_10MM - STR_MP - STR_SHOTGUN_POLICE - STR_SCOUT_RIFLE - STR_AUTO_RIFLE - STR_RIFLE - STR_UAC_RIFLE - STR_BATTLE_RIFLE - STR_SAW - STR_LMG - STR_SNIPER_RIFLE - STR_CAWS - STR_UAC_SHOTGUN - STR_LACC - STR_HUNTING_LASER - STR_MACHINEGUN_LIGHT - STR_MISSION_SMUGGLING - STR_ALIEN_ABDUCTION_PIR - STR_SMUGGLED_ELECTRONICS - STR_LOOTBOX_PREPPER - STR_SHADOWS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_FLINTLOCK_BALLS_G - STR_GRENADE_LAUNCHER - STR_CASH_BAG - STR_MONEY_PURSE - STR_LOOTBOX_SMUGGLER - STR_GOVT_CORPSE - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_SEA_TRANSPORT - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_087 - name: STR_SMUGGLER_CATGIRL cost: 5 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_SMUGGLER - STR_NEKOMIMI getOneFree: - STR_MRSHAN_PISTOL - STR_MISSION_SMUGGLING - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_SLAVE_GLADIATRIX - STR_SLAVE_MANAGER - STR_SLAVE_MAGICAL - STR_SHADOWS - STR_KATANA - STR_CAT_PAWS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MEIDO_OUTFIT - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_CONSUMER_GOODS - STR_MONEY_PURSE - STR_LOOTBOX_SMUGGLER - STR_GOVT_CORPSE - STR_SILVER_BAR - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_ALIEN_ABDUCTION_PIR - STR_SMUGGLED_ELECTRONICS - STR_PARADISE_WORLDS - STR_THE_SILENCE - STR_PINUP_069 - STR_PINUP_087 - STR_PINUP_113 - STR_PINUP_130 - name: STR_SMUGGLER_CAPTAIN cost: 15 points: 75 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PILOT_PLUS - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_SMUGGLER getOneFree: - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_VESSEL_PROBE - STR_NITRO_EXPRESS - STR_KRUGER - STR_MRSHAN_PISTOL - STR_SHADOWS - STR_OLD_BOOKS - STR_ART_PIECE - STR_CRACK - STR_VODKA - STR_BEER - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_SLAVE_GLADIATRIX - STR_SLAVE_MANAGER - STR_SLAVE_MAGICAL - STR_PADD - STR_MEIDO_OUTFIT - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_COIN_CHEST - STR_CASH_BAG - STR_SAFE - STR_LOOTBOX_SMUGGLER - STR_NUCLEAR_MATERIALS - STR_MONEY_PURSE - STR_SMUGGLED_ELECTRONICS - STR_ALIEN_ABDUCTION_PIR - STR_LONGEVITY_SERUM - STR_EVIL_GRASS - STR_SECFLOWER - STR_GOVT_CORPSE - STR_PARTS_WEAPON_MC - STR_SILVER_BAR - STR_BRIEFCASE - STR_SECTOWEED - STR_SENSOSPHERE - STR_RETEGES - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_THE_SILENCE - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_PINUP_113 - STR_PINUP_124 - name: STR_SMUGGLER_NEGOTIATOR cost: 25 points: 100 needItem: true destroyItem: false dependencies: - STR_PERSUASION unlocks: - STR_PSI_LAB_PREQ getOneFree: - STR_SMUGGLER_GOON - STR_SMUGGLER_CATGIRL - STR_SMUGGLER_ENGINEER - STR_SMUGGLER_CAPTAIN - STR_BANDIT_RATMAN_LEADER - STR_BANDIT_BOSS - STR_BANDIT_TOMB_RUNNER - STR_GOVT_AGENT - STR_GOVT_GENERAL - STR_HUMAN_MASTER - STR_HUMAN_NOBLEWOMAN - STR_NAZI_LEADER - STR_HUMAN_SOLDIER_COMMANDO - STR_RAIDER_BOSS - STR_RAIDER_FIREBAT - STR_RET_MECHTOID - STR_RET_ELDER - STR_UBER_BELTER - STR_HUMAN_CLERK - STR_HUMAN_SHARP_GUY - STR_HUMAN_SHARP_GIRL - STR_GOLDEN_SAINT_1 - STR_PINUP_124 - name: STR_STAR_GOD_PUBLIC_ENEMY cost: 40 points: 100 needItem: true destroyItem: true unlocks: - STR_ETHEREAL - STR_KEYCARD_BLUE getOneFree: - STR_ART_PIECE - STR_LIGHT_CRYSTAL - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_LONGEVITY_SERUM - STR_DATA_ENCRYPTION - STR_SENSOSPHERE - STR_RETEGES - STR_SUBSPACE - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_DOOM_HUMAN_AUTOPSY - STR_ALIEN_ABDUCTION_PIR - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_MUTONS - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_SMUGGLER_CATGIRL - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_124 - name: STR_NINJA_GAL cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_NINJA - STR_LOKNAR_ORIGINS - STR_SOLDIER_TYPE_BASIC_PREQ_A getOneFree: - STR_ALIEN_TERROR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_JAPAN - STR_KATANA - STR_WAKIZASHI - STR_MINI_SMG - STR_RIFLE_AK - STR_FLINTLOCK_BALLS_G - STR_HAXXOR - STR_GAS_GRENADE - STR_RAIDER_CORPSE - STR_BEER - STR_VODKA - STR_CASH_BAG - STR_MONEY_PURSE - STR_COIN_CHEST - STR_TREASURE_CHEST - STR_MEGASCORPION_POISON - STR_SURVIVAL - STR_VIOLENCE - STR_CAMOUFLAGE - STR_EVIL_GRASS - STR_LUXURY_FUR - STR_SECTOWEED - STR_VIP_001 - STR_SMUGGLER - STR_LIFTER - STR_NUBIRAN - STR_DEEP_ONE - STR_MEGAPOL - STR_LOKNAR_ORIGINS - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_014 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_024 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_054 - STR_PINUP_056 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_069 - STR_PINUP_078 - STR_PINUP_082 - STR_PINUP_084 - STR_PINUP_085 - STR_PINUP_088 - STR_PINUP_089 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_098 - STR_PINUP_103 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_121 getOneFreeProtected: STR_WINE: - STR_PRIZE_UBER_001 - name: STR_NINJA_WARRIOR cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_NINJA - STR_LOKNAR_ORIGINS - STR_SOLDIER_TYPE_BASIC_PREQ_A getOneFree: - STR_NINJA_ENDURANCE_TRAINING - STR_PRISMATIC_SHIELD #to be moved to higher level ninjas later - STR_DECLOAKING_DEVICE - STR_ALIEN_TERROR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_JAPAN - STR_KATANA - STR_WAKIZASHI - STR_MINI_SMG - STR_RIFLE_AK - STR_FLINTLOCK_BALLS_G - STR_HAXXOR - STR_HUNTING_LASER - STR_GAS_GRENADE - STR_RAIDER_CORPSE - STR_BEER - STR_VODKA - STR_CASH_BAG - STR_MONEY_PURSE - STR_COIN_CHEST - STR_TREASURE_CHEST - STR_MEGASCORPION_POISON - STR_SURVIVAL - STR_VIOLENCE - STR_CAMOUFLAGE - STR_EVIL_GRASS - STR_LUXURY_FUR - STR_SECTOWEED - STR_VIP_001 - STR_SMUGGLER - STR_LIFTER - STR_NUBIRAN - STR_DEEP_ONE - STR_MEGAPOL - STR_LOKNAR_ORIGINS - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_014 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_024 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_054 - STR_PINUP_056 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_069 - STR_PINUP_078 - STR_PINUP_082 - STR_PINUP_084 - STR_PINUP_085 - STR_PINUP_088 - STR_PINUP_089 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_098 - STR_PINUP_103 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_121 - name: STR_NECROPIRATE cost: 10 points: 50 needItem: true destroyItem: true - name: STR_JUNGLE_GAL cost: 20 points: 50 needItem: true destroyItem: true getOneFree: - STR_SURVIVAL - STR_AZTEC_CLUB - STR_SHARK_GARLAND - STR_SKULL - STR_EVIL_GRASS - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_LOBSTERMAN_HIDE - STR_APPLE - STR_ORANGE - STR_SECTOWEED - STR_BOOM_FRUIT - STR_MEGASCORPION_POISON - STR_REAPER_CORPSE - STR_DEEP_ONE_CORPSE - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_ZOMBIE_PIMP_CORPSE - STR_ZOMBIE_SADAKO_CORPSE - STR_VAMPIRE_DUDE - STR_VAMPIRE_GAL - GHOST_0_ARMOR - STR_SPIDER_SILK - STR_GODS_E2 - STR_PINUP_113 - name: STR_REAPER_CAVALRY_TERRORIST cost: 10 points: 50 needItem: true destroyItem: true - name: STR_BANDIT_RATMAN cost: 5 points: 20 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_MISSION_CONVERSION - STR_CRACK - STR_VODKA - STR_CASH_BAG - STR_MUTANT_EGG - STR_MONEY_PURSE - STR_PINUP_068 - name: STR_BANDIT_RATMAN_HUNTER cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_MISSION_CONVERSION - STR_RUSTY_BLADE - STR_VARMINT_RIFLE - STR_BLOOD_DOG_TERRORIST - STR_CRACK - STR_VODKA - STR_CASH_BAG - STR_MONEY_PURSE - STR_SURVIVAL - STR_EVIL_GRASS - STR_MEGASCORPION_POISON - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_LUXURY_FUR - STR_CHUPACABRA_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_VESSEL_FOOT_PATROL - name: STR_BANDIT_RATMAN_STORMRAT cost: 12 points: 25 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_VESSEL_FOOT_PATROL - STR_VESSEL_POL_PATROL - STR_VESSEL_RUFF_RAIDERS - STR_SNUBBY - STR_PISTOL_BM - STR_PISTOL - STR_COMMANDO_PISTOL - STR_HEAVY_PISTOL - STR_COLT45 - STR_SMG - STR_SKORPION - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_SECTOWEED - STR_CONSUMER_GOODS - STR_GOVT_CORPSE - STR_PINUP_003 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_106 - STR_PINUP_126 - name: STR_BANDIT_RATMAN_LEADER cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_BEASTMEN - STR_HUMANS - STR_MEGAPOL - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_SMUGGLING - STR_MINI_SMG - STR_TOMMYGUN - STR_SKORPION - STR_SNUBBY - STR_FLINTLOCK_BALLS_G - STR_COMBAT_DRUGS - STR_RING - STR_MEDALLION - STR_LINGERIE - STR_CRACK - STR_VODKA - STR_BEER - STR_PORN - STR_SHADOWS - STR_SLAVE_MAID - STR_PADD - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_LOOTBOX_PREPPER - STR_CASH_BAG - STR_SAFE - STR_ART_PIECE - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_BRIEFCASE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_VESSEL_FOOT_PATROL - STR_VESSEL_BANDIT_WASP - STR_VESSEL_POL_PATROL - name: STR_BANDIT_BOY cost: 5 points: 20 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_ALIEN_TERROR - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CASH_BAG - STR_MONEY_PURSE - STR_PORN - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_VESSEL_BANDIT_WASP - STR_VESSEL_POL_PATROL - STR_PINUP_061 - STR_PINUP_068 - STR_PINUP_072 - name: STR_BANDIT_HIGHWAYMAN cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_MEGAPOL - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_MISSION_GOLD_TRANSPORT - STR_VESSEL_FOOT_PATROL - STR_VESSEL_POL_PATROL - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_REVOLVER_POLICE - STR_PISTOL - STR_COLT45 - STR_MAGNUM - STR_HEAVY_PISTOL - STR_SKORPION - STR_AUTO_RIFLE - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_SHOTGUN_PA - STR_OLD_RIFLE - STR_MACHINEGUN_LIGHT - STR_SNIPER_RIFLE - STR_ACID_GRENADE - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_WRENCH - STR_CASH_BAG - STR_MONEY_PURSE - STR_ORANGE - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - FIELD_GUN_ARMOR - STR_VESSEL_RUFF_RAIDERS - STR_PINUP_061 - STR_PINUP_068 - STR_PINUP_072 - name: STR_BANDIT_DRIFTER cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_MEGAPOL - STR_RUSTY_BLADE - STR_PISTOL - STR_COLT45 - STR_MAUSER - STR_PISTOL_BM - STR_MAGNUM - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_PA - STR_VARMINT_RIFLE - STR_OLD_RIFLE - STR_CRACK - STR_VODKA - STR_BEER - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_EVIL_GRASS - STR_MEGASCORPION_POISON - STR_CHUPACABRA_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_FLINTLOCK_BALLS_G - STR_LOOTBOX_PREPPER - STR_PORN - STR_ORANGE - STR_MUTANT_EGG - STR_MONSTER_EYE - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_CONSUMER_GOODS - STR_SHADOWS - STR_MYTH_100 - STR_PINUP_061 - STR_PINUP_072 - FIELD_GUN_ARMOR - STR_VESSEL_PROBE - STR_VESSEL_POL_PATROL - STR_VESSEL_BANDIT_WASP - STR_SEA_TRANSPORT - name: STR_BANDIT_RUFFIAN cost: 7 points: 20 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_MEGAPOL - STR_RUSTY_BLADE - STR_CRACK - STR_VODKA - STR_BEER - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_EVIL_GRASS - STR_PORN - STR_ORANGE - STR_SECTOWEED - STR_SMUGGLER - STR_RIFLE_AK - STR_MACHINEGUN_LIGHT - STR_CHUPACABRA_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_LOOTBOX_PREPPER - STR_PINUP_061 - STR_PINUP_072 - FIELD_GUN_ARMOR - STR_VESSEL_BANDIT_WASP - STR_VESSEL_RUFF_RAIDERS - name: STR_BANDIT_TROUBLEMAKER cost: 5 points: 15 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_CRACK - STR_VODKA - STR_BEER - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_EVIL_GRASS - STR_ORANGE - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_VESSEL_RUFF_RAIDERS - STR_PRIZE_FREAK_001 - STR_LOOTBOX_PREPPER - STR_PINUP_008 - STR_PINUP_025 - STR_PINUP_029 - STR_PINUP_034 - STR_PINUP_059 - STR_PINUP_061 - STR_PINUP_063 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_082 - STR_PINUP_087 - STR_PINUP_093 - STR_PINUP_094 - STR_PINUP_100 - STR_PINUP_114 - name: STR_BANDIT_DUDE cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_MEGAPOL - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_REVOLVER_POLICE - STR_PISTOL - STR_PISTOL_BM - STR_COLT45 - STR_SNUBBY - STR_MAGNUM - STR_MP - STR_ASMG - STR_SKORPION - STR_HEAVY_PISTOL - STR_SHOTGUN_POLICE - STR_SHOTGUN_PA - STR_COMBAT_SHOTGUN - STR_SMG_10MM - STR_TOMMYGUN - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_GOVT_CORPSE - STR_CASH_BAG - STR_MONEY_PURSE - STR_SMUGGLER - STR_SLAVE - STR_CONSUMER_GOODS - FIELD_GUN_ARMOR - STR_VESSEL_POL_PATROL - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_PINUP_061 - STR_PINUP_072 - name: STR_BANDIT_FUSSBALLER cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_CRACK - STR_VODKA - STR_BEER - STR_GOVT_CORPSE - STR_PORN - STR_PADD - STR_SECTOWEED - STR_MEDALLION - STR_CASH_BAG - STR_MUTANT_EGG - STR_MONEY_PURSE - STR_SLAVE - STR_SLAVE_MAID - STR_CONSUMER_GOODS - STR_VESSEL_POL_PATROL - STR_PINUP_061 - STR_PINUP_068 - STR_PINUP_072 - name: STR_BANDIT_HITMAN cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_BRIEFCASE - STR_GOVT_CORPSE - STR_MAGNUM - STR_HEAVY_PISTOL - STR_MP - STR_ASMG - STR_SMG_10MM - STR_TOMMYGUN - STR_SCOUT_RIFLE - STR_INFANTRY_RIFLE - STR_NITRO_EXPRESS - STR_UAC_SHOTGUN - STR_GRENADE_LAUNCHER - STR_RUGER - STR_SNIPER_RIFLE - STR_SNIPER_LASER_PIR - STR_SHADOWS - STR_SMUGGLER - STR_DYNAMITE - STR_BASIC_INCENDIARIES - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_PINUP_123 - name: STR_BANDIT_BOSS cost: 12 points: 50 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_BEASTMEN - STR_HUMANS - STR_MEGAPOL - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_SMUGGLING - STR_SMUGGLED_ELECTRONICS - STR_VESSEL_FOOT_PATROL - STR_VESSEL_PROBE - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_UAC_SHOTGUN - STR_MINI_SMG - STR_TOMMYGUN - STR_SKORPION - STR_SNUBBY - STR_MAGNUM - STR_HEAVY_PISTOL - STR_MP - STR_GRENADE_LAUNCHER - STR_FLINTLOCK_BALLS_G - STR_COMBAT_DRUGS - STR_ART_PIECE - STR_RING - STR_MEDALLION - STR_LINGERIE - STR_CRACK - STR_VODKA - STR_BEER - STR_PORN - STR_SHADOWS - STR_SLAVE_MAID - STR_PADD - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_SAFE - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_BRIEFCASE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_RAIDER_SUBCONTRACTING - STR_LOOTED_RAIDER_BOSS_ARMOR_UC - name: STR_BANDIT_TOMB_RUNNER cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_BANDIT getOneFree: - STR_SWORD_MDV - STR_TECH_CLEAVER - STR_PISTOL - STR_COLT45 - STR_SKORPION - STR_MAUSER - STR_PISTOL_BM - STR_HEAVY_PISTOL - STR_MINI_SMG - STR_SHOTGUN_POLICE - STR_VARMINT_RIFLE - STR_NITRO_EXPRESS - STR_HUNTING_LASER - STR_DYNAMITE - STR_CRACK - STR_SECTOWEED - STR_SMUGGLER - STR_HUMANS - STR_DEEP_ONE - STR_AQUATOID - STR_ALIEN_ABDUCTION_PIR - STR_DOOM_HUMAN_AUTOPSY - STR_VAMPIRE_BAT_CORPSE - STR_GIANTSPIDER_CORPSE - STR_ZOMBIE_STERILE_TERRORIST - STR_GOVT_CORPSE - STR_PADD - STR_WRENCH - STR_CONSUMER_GOODS - STR_CASH_BAG - STR_MONEY_PURSE - STR_TREASURE_CHEST - STR_SILVER_BAR - STR_RING - STR_MEDALLION - STR_CROWN - STR_GOLDEN_CROSS - STR_GOLDEN_CUP - STR_COINS - STR_COIN_CHEST - STR_SAFE - STR_DOLLAR_BRIEFCASE - STR_LOOTBOX_SMUGGLER - STR_ANKH - STR_AMPHORE - STR_CRYSTAL_SKULL - STR_SIVALINGA - STR_OLD_BOOKS - STR_ART_PIECE - STR_ARCANE_BOOK - STR_LOOTBOX_PREPPER - STR_VESSEL_PROBE - STR_VESSEL_BANDIT_COBRA - STR_MARS_BACKGROUND - STR_PRIZE_FREAK_001 - STR_PINUP_069 - STR_PINUP_087 - STR_PINUP_108 - STR_PINUP_113 - STR_PINUP_130 - name: STR_BANDIT_GHOUL cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_BANDIT - STR_HELMET getOneFree: - STR_ALIEN_TERROR - STR_CRACK - STR_VODKA - STR_MEDICAL_SUPPLIES - STR_RUSTY_BLADE - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_FLINTLOCK_BALLS_G - STR_MACHINEGUN_LIGHT - STR_TOXIGUN - STR_DYNAMITE - STR_POISONED_WEAPONS - STR_ALIEN_SURGERY - STR_PADD - STR_WRENCH - STR_SC_WIRE - STR_SECTOWEED - STR_SMUGGLER - STR_PINUP_072 - name: STR_BANDIT_GHOUL_SCI cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_BANDIT - STR_HELMET getOneFree: - STR_CRACK - STR_VODKA - STR_MEDICAL_SUPPLIES - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_FLINTLOCK_BALLS_G - STR_TOXIGUN - STR_FLAMETHROWER_LR - STR_SPORE_LAUNCHER - STR_MAGNUM - STR_DYNAMITE - STR_POISONED_WEAPONS - STR_SC_WIRE - STR_LIFTER - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_HABITAT - STR_ALIEN_FOOD - STR_LONGEVITY_SERUM - STR_CYBERORGAN - STR_SECFLOWER - STR_GREEN_GEM - STR_PADD - STR_WRENCH - STR_EVIL_GRASS - STR_MONSTER_EYE - STR_GUILD_CORPSE - STR_ALIEN_ABDUCTION_PIR - STR_OLD_BOOKS - STR_BRIEFCASE - STR_SECTOWEED - STR_SMUGGLER - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_PINUP_015 - STR_PINUP_026 - STR_PINUP_039 - STR_PINUP_045 - STR_PINUP_063 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_096 - STR_PINUP_107 - STR_PINUP_108 - STR_PINUP_123 - name: STR_BLOOD_DOG_TERRORIST cost: 5 points: 25 needItem: true destroyItem: true - name: STR_DOGG_TERRORIST cost: 5 points: 200 needItem: true destroyItem: true unlocks: - STR_DOGE_NAMED_PREQ - name: STR_RET_PEON cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN getOneFree: - STR_RETICULAN_CORPSE - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_PLASMA_GUN - STR_VODKA - STR_PADD - STR_CASH_BAG - STR_SC_WIRE - STR_EVIL_GRASS - STR_SECFLOWER - STR_SECTOWEED - STR_WRENCH - STR_LIFTER - STR_MUTANT_EGG - STR_DEEP_ONE - STR_AQUATOID - STR_MICRONOIDS - STR_LOOTBOX_PREPPER - STR_RETICULAN_HIVE - STR_VESSEL_POL_PATROL - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_108 - name: STR_RET_HYBRID cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN getOneFree: - STR_RETICULAN_CORPSE - STR_MAGNUM - STR_PISTOL - STR_REVOLVER - STR_REVOLVER_POLICE - STR_HEAVY_PISTOL - STR_LASER_PISTOL_MINI - STR_MINI_SMG - STR_ASMG - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_OLD_RIFLE - STR_SNIPER_RIFLE - STR_VARMINT_RIFLE - STR_RIFLE - STR_AUTO_RIFLE - STR_UAC_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_RIFLE_AK - STR_RIFLE_M16 - STR_DRAGOON_RIFLE - STR_HUNTING_LASER - STR_MP - STR_SAW - STR_LMG - STR_MACHINEGUN_LIGHT - STR_ACID_GRENADE - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_PLASMA_GUN - STR_FLINTLOCK_BALLS_G - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_PADD - STR_WRENCH - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_LIFTER - STR_VESSEL_POL_PATROL - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_068 - name: STR_RET_SIREN cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN getOneFree: - STR_RETICULAN_CORPSE - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_MICRONOIDS - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_069 - STR_PINUP_087 - STR_PINUP_124 - name: STR_RET_SECTOGRE cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN getOneFree: - STR_ACADEMY_STUDENT - STR_ACADEMY_NURSE - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_GUILD_ATTENDANT - STR_SPARTAN_SCOUT - STR_RAIDER_SCOUT - STR_HUMAN_FEMALE_4 - STR_HUMAN_CITY_GIRL - STR_HUMAN_HOE - STR_HUMAN_NOBLEWOMAN - STR_HUMAN_LABOURER_FEM - STR_SMUGGLER_CATGIRL - STR_CHURCH_MAIDEN - STR_CHURCH_MATRON - STR_CHURCH_ELITE - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_CARRIE_TERRORIST - STR_RETICULAN_CORPSE - STR_SECFLOWER - STR_SECTOWEED - STR_DEEP_ONE - STR_AQUATOID - STR_MICRONOIDS - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - name: STR_RET_COMMANDO cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN - STR_ENGINEER_PLUS_PREQ - STR_PILOT_PLUS getOneFree: - STR_ALIEN_FOOD - STR_ELERIUM_115 - STR_UFO_NAVIGATION - STR_ALIEN_HABITAT - STR_RETICULAN_CORPSE - STR_RET_FUSION_REACTOR - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_PLASMA_GUN - STR_SPORE_LAUNCHER - STR_FLINTLOCK_BALLS_G - STR_SECTOWEED - STR_WRENCH - STR_RPC_PARTS - STR_RETICULAN_HIVE - STR_LIFTER - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_MICRONOIDS - STR_ALIEN_ABDUCTION_PIR - STR_VESSEL_PROBE - STR_PEASANT_BONDAGE_GEAR_UC - STR_DISRUPTOR_MYSTICISM - STR_PINUP_015 - STR_PINUP_026 - STR_PINUP_039 - STR_PINUP_045 - STR_PINUP_063 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_096 - STR_PINUP_107 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_123 - name: STR_RET_ELDER cost: 20 points: 75 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN - STR_PSI_LAB_PREQ - STR_INTERSTELLAR_TRAVEL_SUMMARY getOneFree: - STR_RETICULAN_CORPSE - STR_ALIEN_FOOD - STR_ALIEN_HABITAT - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_RETICULAN_HIVE - STR_SECFLOWER - STR_SECTOWEED - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_STAR_GODDESSES - STR_MUTONS - STR_MICRONOIDS - STR_PEASANT_BONDAGE_GEAR_UC - STR_DISRUPTOR_MYSTICISM - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_124 - name: STR_RET_MECHTOID cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RETICULAN - STR_RETICULAN_POWER_SYSTEMS_PREQ getOneFree: - STR_VODKA - STR_SECFLOWER - STR_ALIEN_FOOD - STR_PARTS_WEAPON_MC - STR_RETICULAN_CORPSE - STR_RET_FUSION_REACTOR - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_PLASMA_GUN - STR_SPORE_LAUNCHER - STR_WRENCH - STR_RETICULAN_HIVE - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_CYBERORGAN - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_STAR_GODDESSES - STR_MUTONS - STR_MICRONOIDS - STR_DISRUPTOR_MYSTICISM - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_096 - STR_PINUP_108 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - name: STR_RAIDER_SCOUT cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER - STR_SOLDIER_TYPE_BASIC_PREQ_B getOneFree: - STR_MEGAPOL - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_FREIGHT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_FOOT_PATROL - STR_VESSEL_POL_PATROL - STR_CAT_PAWS - STR_TECH_CLEAVER - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CASH_BAG - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_RIFLE_AK - STR_DB_SHOTGUN - STR_COMBAT_SHOTGUN - STR_SMG - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_LOOTBOX_PREPPER - STR_RAIDER_CORPSE - STR_CONSUMER_GOODS - STR_RAIDER_SUBCONTRACTING - STR_LOOTED_RAIDER_BOSS_ARMOR_UC - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_069 - STR_PINUP_070 - STR_PINUP_087 - STR_PINUP_094 getOneFreeProtected: STR_WINE: - STR_PRIZE_UBER_001 - name: STR_RAIDER_THUG cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER - STR_SOLDIER_TYPE_BASIC_PREQ_B getOneFree: - STR_MEGAPOL - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_FREIGHT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_POL_PATROL - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_CASH_BAG - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_TECH_CLEAVER - STR_RIFLE_AK - STR_DB_SHOTGUN - STR_COMBAT_SHOTGUN - STR_MACHINEGUN_LIGHT - STR_SMG - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_RAIDER_CORPSE - STR_CONSUMER_GOODS - STR_RAIDER_SUBCONTRACTING - STR_LOOTED_RAIDER_BOSS_ARMOR_UC - STR_LOOTBOX_PREPPER - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_070 - STR_PINUP_094 - name: STR_RAIDER_HUMONGOUS cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER getOneFree: - STR_MEGAPOL - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_POL_PATROL - STR_CRACK - STR_VODKA - STR_BEER - STR_MUTON - STR_TECH_CLEAVER - STR_MAGNUM - STR_CASH_BAG - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_RIFLE_AK - STR_DB_SHOTGUN - STR_COMBAT_SHOTGUN - STR_DRAGOON_RIFLE - STR_GRENADE_LAUNCHER - STR_SMG - STR_SMUGGLER - STR_DEEP_ONE - STR_RAIDER_CORPSE - STR_CONSUMER_GOODS - STR_RAIDER_SUBCONTRACTING - STR_LOOTED_RAIDER_BOSS_ARMOR_UC - name: CIVILIAN_YOUNG_UBER cost: 5 points: 20 needItem: true destroyItem: true lookup: STR_YOUNG_UBER_RECRUITMENT dependencies: - STR_LOOT_DISTRIBUTION getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_ORANGE - STR_CRACK - STR_BEER - STR_VODKA - STR_CASH_BAG - STR_MUTANT_EGG - STR_MONEY_PURSE - STR_COLT45 - STR_SMG - STR_RAIDER_CORPSE - FIELD_GUN_ARMOR - STR_LOOTBOX_PREPPER - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_034 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_070 - STR_PINUP_072 - STR_PINUP_087 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - name: STR_SISTER_VICTIM cost: 3 points: 30 needItem: true destroyItem: false lookup: STR_SISTER_VICTIM_RECRUITMENT dependencies: - STR_LOOT_DISTRIBUTION - name: STR_REBEL_MALE cost: 5 points: 20 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_CANNON_PARTS - STR_RAIDER_CORPSE - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_PISTOL_BM - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_SMG - STR_DEEP_ONE - STR_VESSEL_POL_PATROL - STR_PINUP_114 - STR_PINUP_115 - name: STR_REBEL_FEMALE cost: 5 points: 20 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_RAIDER_CORPSE - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_PISTOL_BM - STR_REVOLVER_POLICE - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_SMG - STR_MINI_SMG - STR_DEEP_ONE - STR_MONSTER_EYE - STR_DAMSEL_VICTIM - STR_GOVT_CORRUPTION - STR_VESSEL_POL_PATROL - STR_PINUP_087 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - name: STR_REBEL_FEMALE_TRAITOR cost: 5 points: 20 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_RAIDER_CORPSE - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_REVOLVER_POLICE - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_PISTOL_BM - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_SMG - STR_MINI_SMG - STR_GRENADE_LAUNCHER - STR_DEEP_ONE - STR_MONSTER_EYE - STR_DAMSEL_VICTIM - STR_GOVT_CORRUPTION - STR_RAIDER_SUBCONTRACTING - STR_PRIZE_FREAK_001 - STR_PINUP_087 - STR_PINUP_124 - name: STR_REBEL_BUGEYE cost: 5 points: 20 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_CANNON_PARTS - STR_RAIDER_CORPSE - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_WRENCH - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_OLD_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_REVOLVER_POLICE - STR_PISTOL_BM - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_VARMINT_RIFLE - STR_SMG - STR_MINI_SMG - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_BUGEYE_VICTIM - STR_GOVT_CORRUPTION - STR_VESSEL_POL_PATROL - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_108 - STR_PINUP_114 - STR_PINUP_115 - name: STR_REBEL_BUGEYE_TRAITOR cost: 5 points: 20 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_CANNON_PARTS - STR_RAIDER_CORPSE - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_WRENCH - STR_REVOLVER_POLICE - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_PISTOL_BM - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_VARMINT_RIFLE - STR_OLD_RIFLE - STR_GRENADE_LAUNCHER - STR_HUNTING_LASER - STR_SMG - STR_MINI_SMG - STR_MACHINEGUN_LIGHT - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_BUGEYE_VICTIM - STR_GOVT_CORRUPTION - STR_RAIDER_SUBCONTRACTING - STR_PEASANT_BONDAGE_GEAR_UC - STR_PINUP_108 - name: STR_REBEL_LAMIA cost: 5 points: 20 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_TROLLETARIAT - STR_RAIDER_CORPSE - STR_ERIDIAN - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_MUTANT_EGG - STR_VESSEL_POL_PATROL - name: STR_REBEL_BRUTE cost: 5 points: 20 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_SMUGGLER - STR_MEGAPOL - STR_TROLLETARIAT - STR_CONSUMER_GOODS - STR_CANNON_PARTS - STR_RAIDER_CORPSE - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_TECH_CLEAVER - STR_RIFLE_M16 - STR_RIFLE - STR_SMG_10MM - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_REVOLVER_POLICE - STR_PISTOL_BM - STR_SNUBBY - STR_DYNAMITE - STR_RIFLE_AK - STR_SAW - STR_WINCHESTER - STR_SMG - STR_WRENCH - STR_DEEP_ONE - STR_VESSEL_FOOT_PATROL - STR_GOVT_CORRUPTION - STR_VESSEL_POL_PATROL - STR_PINUP_114 - STR_PINUP_115 - name: STR_EXPERIMENT_VICTIM cost: 3 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_CRACK - STR_VODKA - STR_BEER - STR_MONEY_PURSE - STR_PORN - STR_APPLE - STR_ORANGE - STR_ALIEN_TERROR - STR_RAIDER - STR_SECTOID - STR_BANDIT - STR_EVIL_GRASS - STR_MUTANT_EGG - STR_HARPOON - STR_SMUGGLER - STR_SHADOWS - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_LUXURY_FUR - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_DEEP_ONE - STR_PINUP_075 - STR_PINUP_114 - STR_PINUP_115 - name: STR_DAMSEL_VICTIM cost: 3 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_APPLE - STR_ORANGE - STR_MUTANT_EGG - AUX_SEDUCTION - STR_MEDALLION - STR_LINGERIE - STR_WINE - STR_CUISINE - STR_BEASTMEN - STR_HUMANS - STR_SHADOWS - STR_SLAVE_MAID - STR_RAIDER - STR_SECTOID - STR_BANDIT - STR_OSIRON - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SMUGGLER - STR_DEEP_ONE - STR_ALIEN_ABDUCTION_PIR - STR_LUXURY_FUR - STR_MONSTER_EYE - STR_PRIZE_FREAK_001 - STR_PEASANT_BONDAGE_GEAR_UC - STR_MYTH_100 - STR_PINUP_087 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - name: STR_WANDERER_VICTIM cost: 5 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_BEASTMEN - STR_HUMANS - STR_SHADOWS - STR_BANDIT - STR_OSIRON - STR_MEGAPOL - STR_SMUGGLER - STR_DEEP_ONE - STR_DOOM_HUMAN_AUTOPSY - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_ALIEN_ABDUCTION_PIR - STR_LUXURY_FUR - STR_MONSTER_EYE - STR_ALIEN_TERROR - STR_MISSION_SMUGGLING - STR_PISTOL - STR_COLT45 - STR_MAUSER - STR_MAGNUM - STR_SMG_10MM - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_PA - STR_VARMINT_RIFLE - STR_HUNTING_RIFLE - STR_RIFLE_AK - STR_NITRO_EXPRESS - STR_SNIPER_RIFLE - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_DYNAMITE - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_CASH_BAG - STR_MONEY_PURSE - STR_SAFE - STR_TREASURE_CHEST - STR_GOLDEN_CROSS - STR_GOVT_CORPSE - STR_GUILD_CORPSE - STR_EVIL_GRASS - STR_MEGASCORPION_POISON - STR_PORN - STR_SECTOWEED - STR_MUTANT_EGG - STR_VESSEL_PROBE - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_VESSEL_FOOT_PATROL - STR_VESSEL_POL_PATROL - STR_SEA_TRANSPORT - STR_RAIDER_SUBCONTRACTING - STR_LOOTBOX_PREPPER - FIELD_GUN_ARMOR - STR_MYTH_100 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_014 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_024 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_054 - STR_PINUP_056 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_078 - STR_PINUP_082 - STR_PINUP_088 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_098 - STR_PINUP_103 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_121 - STR_PINUP_123 - STR_PINUP_130 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_BUGEYE_VICTIM cost: 3 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_CRACK - STR_VODKA - STR_BEER - STR_PORN - STR_PADD - STR_WRENCH - STR_SECTOWEED - STR_SECFLOWER - STR_COMBAT_DRUGS - STR_LONGEVITY_SERUM - STR_CONSUMER_GOODS - STR_UFO_NAVIGATION - STR_RIFLE_M16 - STR_RIFLE - STR_AUTO_RIFLE - STR_HUNTING_RIFLE - STR_PISTOL_LT - STR_REVOLVER - STR_PISTOL_BM - STR_SNUBBY - STR_LASER_PISTOL_MINI - STR_DYNAMITE - STR_RIFLE_AK - STR_WINCHESTER - STR_VARMINT_RIFLE - STR_SMG - STR_MINI_SMG - STR_MACHINEGUN_LIGHT - STR_SHADOWS - STR_SECTOID - STR_BANDIT - STR_SMUGGLER - STR_DEEP_ONE - STR_MEGAPOL - STR_NUBIRAN - STR_AQUATOID - STR_TROLLETARIAT - STR_GOVT_CORRUPTION - STR_VESSEL_POL_PATROL - STR_PINUP_114 - STR_PINUP_115 - name: STR_MAIDEN_VICTIM cost: 5 points: 50 needItem: true destroyItem: false unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN - name: STR_RAYNERD_VICTIM cost: 3 points: 100 needItem: true destroyItem: false unlocks: - STR_PSI_LAB_PREQ - name: STR_SPARTAN_SCOUT cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SPARTANS getOneFree: - STR_HUMANS - STR_ALIEN_TERROR - STR_REVOLVER_POLICE - STR_PISTOL - STR_HEAVY_PISTOL - STR_ASMG - STR_MP - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_SCOUT_RIFLE - STR_SNIPER_RIFLE - STR_RUGER - STR_KATANA - STR_CRACK - STR_VODKA - STR_BEER - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_ORANGE - STR_RIFLE_M16 - STR_RIFLE_SA80 - STR_HUNTING_RIFLE - STR_DB_SHOTGUN - STR_WINCHESTER - STR_LOOTBOX_PREPPER - STR_DEEP_ONE - STR_PRIZE_FREAK_001 - FIELD_GUN_ARMOR - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_087 - name: STR_SPARTAN_RIFLEMAN cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SPARTANS getOneFree: - STR_HUMANS - STR_ALIEN_TERROR - STR_SHOTGUN - STR_RUGER - STR_AUTO_RIFLE - STR_RIFLE - STR_UAC_RIFLE - STR_MP - STR_OLD_RIFLE - STR_SCOUT_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_SAW - STR_LMG - STR_CRACK - STR_VODKA - STR_BEER - STR_EVIL_GRASS - STR_ORANGE - STR_RIFLE_M16 - STR_RIFLE_SA80 - STR_HUNTING_RIFLE - STR_DRAGOON_RIFLE - STR_MACHINEGUN_LIGHT - STR_LOOTBOX_PREPPER - STR_DB_SHOTGUN - STR_WINCHESTER - STR_DEEP_ONE - FIELD_GUN_ARMOR - STR_PINUP_068 - STR_PINUP_072 - name: STR_GOVT_AGENT cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_SHADOWS - STR_OLD_BOOKS - STR_BRIEFCASE - STR_WRENCH - STR_CRACK - STR_VODKA - STR_BEER - STR_SLAVE - STR_PADD - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_BATON - STR_SUPER_STAPLER - STR_UAC_SHOTGUN - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_PISTOL - STR_PISTOL_BM - STR_REVOLVER - STR_REVOLVER_POLICE - STR_SNUBBY - STR_SMG_10MM - STR_MP - STR_MINI_SMG - STR_SHOTGUN_POLICE - STR_SILVER_BAR - STR_SMUGGLER - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_ALIEN_ABDUCTION_PIR - STR_GOVT_CORRUPTION - STR_LIFTER - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_090 - STR_PINUP_130 - STR_PINUP_114 - STR_PINUP_115 - name: STR_GUILD_ATTENDANT cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER getOneFree: - STR_HUMANS - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_RING - STR_DIAMOND - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_MARS_BACKGROUND - STR_PRIZE_FREAK_001 - STR_PINUP_072 - STR_PINUP_087 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_GUILD_EXTERMINATOR cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_HELMET getOneFree: - STR_TOXIGUN - STR_WRENCH - name: STR_GUILD_PILOT cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_PILOT_PLUS getOneFree: - STR_HUMANS - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_SECTOWEED - STR_SMUGGLER - STR_NUBIRAN - STR_CONSUMER_GOODS - STR_MARS_BACKGROUND - STR_PINUP_012 - STR_PINUP_027 - STR_PINUP_043 - STR_PINUP_048 - STR_PINUP_049 - STR_PINUP_050 - STR_PINUP_051 - STR_PINUP_052 - STR_PINUP_053 - STR_PINUP_077 - STR_PINUP_091 - STR_PINUP_110 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_GUILD_SPACEMAN cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER getOneFree: - STR_HUMANS - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PORN - STR_PADD - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_ALIEN_FOOD - STR_GRAV_CORPSE - STR_SECURITY_CORPSE - STR_GUILD_CORPSE - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_LIFTER - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PINUP_077 - STR_PINUP_110 - STR_PINUP_123 - name: STR_GUILD_SPACE_TECH cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_TRANS_STELLAR - STR_SOLMINE getOneFree: - STR_HUMANS - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_PROBE - STR_CRACK - STR_VODKA - STR_BEER - STR_PORN - STR_PADD - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_ALIEN_FOOD - STR_GRAV_CORPSE - STR_SECURITY_CORPSE - STR_GUILD_CORPSE - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_LIFTER - STR_ERIDIAN - STR_NUBIRAN - STR_NEKOMIMI - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PINUP_077 - STR_PINUP_036 - STR_PINUP_038 - STR_PINUP_057 - STR_PINUP_074 - STR_PINUP_076 - STR_PINUP_091 - STR_PINUP_109 - STR_PINUP_110 - STR_PINUP_112 - name: STR_GUILD_SOLDIER cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER getOneFree: - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_TERROR - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_CRACK - STR_VODKA - STR_BEER - STR_ORE - STR_PADD - STR_WRENCH - STR_YELLOW_GEM - STR_MONEY_PURSE - STR_SC_WIRE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_GUILD_CORPSE - STR_UAC_CARBINE - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_MARS_BACKGROUND - STR_LIFTER - STR_PINUP_036 - STR_PINUP_038 - STR_PINUP_057 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_074 - STR_PINUP_076 - STR_PINUP_109 - STR_PINUP_112 - name: STR_GUILD_TEAM_LEADER cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_SUPER_STAPLER - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_PORN - STR_YELLOW_GEM - STR_MEDALLION - STR_RING - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_GUILD_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_LUXURY_FUR - STR_LIFTER - STR_NUBIRAN - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_OSIRON_LAD cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_OSIRON getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_MEGAPOL - STR_ALIEN_RETALIATION - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_TERROR - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_PORN - STR_MONEY_PURSE - STR_CASH_BAG - STR_TREASURE_CHEST - STR_GOVT_CORPSE - STR_WAKIZASHI - STR_SMUGGLER - STR_DEEP_ONE - STR_PINUP_068 - STR_PINUP_072 - name: STR_ACADEMY_STUDENT cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID getOneFree: - STR_ACADEMY_RECRUITMENT - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_HUMANS - STR_BEER - STR_CRACK - STR_SECTOWEED - STR_PADD - STR_PORN - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_ORANGE - STR_HARPOON - STR_CONSUMER_GOODS - STR_PRIZE_FREAK_001 - STR_PINUP_034 - STR_PINUP_069 - STR_PINUP_075 - STR_PINUP_087 - name: STR_ACADEMY_NURSE cost: 5 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID getOneFree: - STR_ACADEMY_RECRUITMENT - STR_HUMANS - STR_BEASTMEN - STR_ALIEN_RESEARCH - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_MISSION_MINING - STR_MISSION_PASSENGER - STR_MISSION_SURVEY - STR_MEDICAL_SUPPLIES - STR_CRACK - STR_SECTOWEED - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_ORANGE - STR_CONSUMER_GOODS - STR_PISTOL_LT - STR_LASER_PISTOL_MINI - STR_SMG - STR_GDX_001 - STR_PINUP_015 - STR_PINUP_026 - STR_PINUP_039 - STR_PINUP_045 - STR_PINUP_063 - STR_PINUP_068 - STR_PINUP_072 - STR_PINUP_087 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_107 - name: STR_SECTOID_SOLDIER cost: 10 points: 25 needItem: true destroyItem: true lookup: STR_SECTOID_SOLDIER unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID getOneFree: - STR_ACADEMY_RECRUITMENT - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_MEDICAL_SUPPLIES - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_SC_WIRE - STR_GOVT_CORPSE - STR_ACADEMY_CORPSE - STR_ORANGE - STR_HARPOON - STR_LASER_PISTOL_MINI - STR_CONSUMER_GOODS - STR_DEEP_ONE - STR_ALIEN_ABDUCTION_PIR - STR_ACADEMY_LEGACY - STR_PINUP_068 - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_075 - STR_PINUP_087 - STR_PINUP_089 - STR_PINUP_100 - STR_PINUP_108 - STR_PINUP_130 - name: STR_SECTOID_EXPLORER cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_HELMET getOneFree: - STR_ACADEMY_RECRUITMENT - STR_HUMANS - STR_ALIEN_TERROR - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_LASER_PISTOL_MINI - STR_MEDICAL_SUPPLIES - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_WRENCH - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_MONEY_PURSE - STR_SC_WIRE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_ACADEMY_CORPSE - STR_ORANGE - STR_CONSUMER_GOODS - STR_LIFTER - STR_DEEP_ONE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PRIZE_FREAK_001 - STR_PINUP_069 - STR_PINUP_087 - STR_PINUP_100 - STR_PINUP_108 - STR_PINUP_130 - name: STR_CHURCH_SOLDIER cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_HAND_FLAMER - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_DEEP_ONE - STR_VESSEL_POL_PATROL - STR_PINUP_068 - STR_PINUP_072 - name: STR_ACADEMY_THRALL cost: 15 points: 25 needItem: true destroyItem: true unlocks: - STR_SECTOID getOneFree: - STR_PORN - STR_PADD - STR_BEER - STR_VODKA - STR_CRACK - STR_APPLE - STR_ORANGE - STR_SAKE - STR_LONGEVITY_SERUM - STR_MONEY_PURSE - AUX_SEDUCTION - STR_SLAVE_MAID - STR_SLAVE - STR_SLAVE_BRUTE - STR_ACADEMY_RECRUITMENT - STR_HUMANS - STR_ALIEN_RESEARCH - STR_PINUP_007 - STR_PINUP_014 - STR_PINUP_015 - STR_PINUP_018 - STR_PINUP_022 - STR_PINUP_029 - STR_PINUP_034 - STR_PINUP_035 - STR_PINUP_039 - STR_PINUP_054 - STR_PINUP_058 - STR_PINUP_063 - STR_PINUP_064 - STR_PINUP_089 - STR_PINUP_093 - STR_PINUP_124 - name: STR_CHURCH_BOY cost: 3 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_HUMANS - STR_MISSION_CONVERSION - STR_PADD - STR_BEER - STR_PORN - STR_MONEY_PURSE - STR_CASH_BAG - STR_TREASURE_CHEST - STR_YELLOW_GEM - STR_HAND_FLAMER - STR_RING - STR_GOVT_CORPSE - STR_PINUP_061 - STR_PINUP_068 - name: STR_CHURCH_HANDMAID cost: 5 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_ITALY - STR_CHILE - STR_TURAN - STR_HUMANS - STR_MISSION_CONVERSION - STR_PADD - STR_MONEY_PURSE - STR_CASH_BAG - STR_TREASURE_CHEST - STR_GREEN_GEM - STR_MEIDO_OUTFIT - STR_OLD_BOOKS - STR_VODKA - STR_BEER - STR_PORN - STR_CRACK - STR_LINGERIE - STR_ART_PIECE - STR_KATANA - STR_HAND_FLAMER - STR_SECTOWEED - STR_PRIZE_FREAK_001 - STR_PINUP_087 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - STR_PINUP_130 - name: STR_CHURCH_MAIDEN cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_MELEE_SUMMARY - STR_HUMANS - STR_SWORD_MDV - STR_WAKIZASHI - STR_KATANA - STR_HAND_FLAMER - STR_CAT_PAWS - STR_OLD_BOOKS - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_ITALY - STR_CHILE - STR_TURAN - STR_PADD - STR_MEIDO_OUTFIT - STR_BLUE_GEM - STR_DEEP_ONE - STR_PINUP_069 - STR_PINUP_072 - STR_PINUP_087 - name: STR_MUTON_SOLDIER cost: 10 points: 25 lookup: STR_MUTON_SOLDIER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MUTON getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_GRENADE_LAUNCHER - STR_CRACK - STR_VODKA - STR_EVIL_GRASS - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_LIFTER - STR_PARADISE_WORLDS - STR_MERC_BIZCARD - name: STR_ERIDIAN_SOLDIER cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ERIDIAN getOneFree: - STR_ALIEN_TERROR - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_ANIMATRONS - STR_NUBIRAN - STR_MUTON - STR_SL_ACID - STR_PINUP_017 - STR_PINUP_021 - STR_PINUP_023 - STR_PINUP_035 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_094 - name: STR_ERIDIAN_BEASTMASTER cost: 20 points: 50 needItem: true destroyItem: true unlocks: - STR_ERIDIAN - STR_BEASTMASTER_PLUS getOneFree: - STR_CELATID_TERRORIST - STR_CELATID_CORPSE - STR_REAPER_TERRORIST - STR_REAPER_CORPSE - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_CORPSE - STR_SILACOID_TERRORIST - STR_SILACOID_CORPSE - STR_ALIEN_TERROR - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_ANIMATRONS - STR_NUBIRAN - STR_MUTON - STR_SL_ACID - STR_PINUP_017 - STR_PINUP_021 - STR_PINUP_023 - STR_PINUP_035 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_094 - name: STR_ERIDIAN_LEADER cost: 25 points: 66 needItem: true destroyItem: true unlocks: - STR_ERIDIAN - STR_LEADER_PLUS - STR_SHIELDS_BLUE_PREQ getOneFree: - STR_MISSION_ERIDIAN_TERROR - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_ALIEN_ABDUCTION_PIR - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ANIMATRONS - STR_NUBIRAN - STR_MUTON - STR_AQUATOID - STR_SL_ACID - STR_NEKOMIMI - STR_STAR_GODDESSES - STR_PARADISE_WORLDS - name: STR_GOVT_PILOT cost: 10 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PILOT_PLUS getOneFree: - STR_HUMANS - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_PROBE - STR_VESSEL_HOTROD - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_VESSEL_POL_PATROL - STR_SHADOWS - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_PADD - STR_WRENCH - STR_MONEY_PURSE - STR_SC_WIRE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_ALIEN_ABDUCTION_PIR - STR_GOVT_CORRUPTION - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_PRIZE_FREAK_001 - STR_PINUP_012 - STR_PINUP_027 - STR_PINUP_043 - STR_PINUP_048 - STR_PINUP_049 - STR_PINUP_050 - STR_PINUP_051 - STR_PINUP_052 - STR_PINUP_053 - STR_PINUP_069 - STR_PINUP_077 - STR_PINUP_087 - STR_PINUP_091 - STR_PINUP_100 - STR_PINUP_110 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_130 - name: STR_GOVT_MP cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_BATON - STR_MAGNUM - STR_PISTOL - STR_REVOLVER_POLICE - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_RIFLE - STR_AUTO_RIFLE - STR_ASMG - STR_MINI_SMG - STR_MP - STR_CRACK - STR_VODKA - STR_BEER - STR_CASH_BAG - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_SHOTGUN_PA - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_RIOT_GRENADE - STR_POLICE_SHIELD - STR_LOOTBOX_PREPPER - STR_PINUP_090 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_RAIDER_SUBCONTRACTING - STR_VESSEL_BANDIT_WASP - STR_VESSEL_POL_PATROL - STR_GOVT_CORRUPTION - name: STR_GOVT_ENFORCER cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMAN_CARAPACE_ARMOR - STR_MEGAPOL - STR_GOVT_CORRUPTION - STR_PISTOL - STR_COMMANDO_PISTOL - STR_ASMG - STR_RIFLE - STR_BATTLE_RIFLE - STR_LMG - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_CAWS - STR_SNIPER_RIFLE - STR_SCOUT_RIFLE - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_GRENADE_LAUNCHER - STR_LACC - STR_MINIGUN - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER - STR_RAIDER_SUBCONTRACTING - FIELD_GUN_ARMOR - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_100 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_126 - STR_PINUP_130 - name: STR_GOVT_ELITE cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HELMET - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_GOVT_CORRUPTION - STR_RAIDER_SUBCONTRACTING - STR_HUMAN_CARAPACE_ARMOR - STR_ALIEN_RETALIATION - STR_VESSEL_GOVSHIP - STR_VESSEL_FIGHTER_BLUEPRINT - STR_SHADOWS - STR_OLD_BOOKS - STR_COMBAT_DRUGS - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_HUNTING_LASER - STR_INFANTRY_LASER - STR_GAS_GRENADE - STR_PADD - STR_SMUGGLER - STR_BRIEFCASE - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_DOOM_HUMAN_AUTOPSY - STR_RIOT_GRENADE - STR_PINUP_090 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_123 - name: STR_GUILD_GUARD cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER getOneFree: - STR_HUMANS - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_BASE - STR_ALIEN_SUPPLY - STR_ALIEN_TERROR - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_CRACK - STR_VODKA - STR_PORN - STR_PADD - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_BATON - STR_REVOLVER - STR_UAC_CARBINE - STR_SHOTGUN_POLICE - STR_CONSUMER_GOODS - STR_MARS_BACKGROUND - STR_PINUP_068 - STR_PINUP_072 - name: STR_MARSEC_SECURITY cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_MARSEC - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMAN_CARAPACE_ARMOR - STR_MARS_BACKGROUND - STR_SUPER_STAPLER - STR_PISTOL - STR_COMMANDO_PISTOL - STR_ASMG - STR_RIFLE - STR_BATTLE_RIFLE - STR_LMG - STR_SHOTGUN - STR_CAWS - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_SCOUT_RIFLE - STR_SNIPER_RIFLE - STR_GRENADE_LAUNCHER - STR_LACC - STR_MINIGUN - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER - STR_HUNTING_LASER - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_COBRA - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_126 - STR_PINUP_130 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_MARSEC_MARINE cost: 20 points: 50 needItem: true destroyItem: true unlocks: - STR_MARSEC getOneFree: - STR_SAKE - STR_LONGEVITY_SERUM - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_HISTORY_009 - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_126 - STR_PINUP_113 - STR_PINUP_130 - name: STR_SECTOID_NAVIGATOR cost: 15 points: 33 needItem: true destroyItem: true lookup: STR_SECTOID_NAVIGATOR unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_OSIRON - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMAN_CARAPACE_ARMOR - STR_PISTOL - STR_COMMANDO_PISTOL - STR_ASMG - STR_RIFLE - STR_BATTLE_RIFLE - STR_LMG - STR_SHOTGUN - STR_CAWS - STR_SNIPER_RIFLE - STR_LACC - STR_MINIGUN - STR_MACHINEGUN_LIGHT - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_123 - STR_PINUP_126 - STR_PINUP_130 - name: STR_CHURCH_NAVIGATOR cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_HUMANS - STR_MISSION_CONVERSION - STR_CRACK - CHURCH_ARMOR_P2 - STR_HAND_FLAMER - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_046 - STR_PINUP_044 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_126 - STR_PINUP_130 - name: STR_CHURCH_ELITE cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_HUMANS - STR_MISSION_CONVERSION - STR_HARVESTER_BLUEPRINT - STR_CELATID_TERRORIST - STR_REAPER_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_DEEP_ONE_SOLDIER - STR_WAKIZASHI - STR_KATANA - STR_SWORD_MDV - STR_PARTS_WEAPON_PSI - STR_CAT_PAWS - STR_COMBAT_DRUGS - STR_OLD_BOOKS - STR_PORN - STR_ART_PIECE - STR_SLAVE - STR_SQUIRE - STR_SLAVE_BRUTE - STR_MONEY_PURSE - STR_GOVT_CORPSE - STR_CHURCH_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_SENSOSPHERE - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_PINUP_069 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_100 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - STR_PINUP_130 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_MUTON_NAVIGATOR cost: 15 points: 33 needItem: true destroyItem: true lookup: STR_MUTON_NAVIGATOR unlocks: - STR_ALIEN_ORIGINS - STR_MUTON getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_SWORD_MDV - STR_KATANA - STR_CRACK - STR_VODKA - STR_GAUSS_RIFLE - STR_GAUSS_PISTOL - STR_GAUSS_SNIPER - STR_HEAVY_GAUSS - STR_ROCKET_LAUNCHER - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_PARADISE_WORLDS - STR_MERC_BIZCARD - name: STR_MUTON_HEAVY cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MUTON getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_SWORD_MDV - STR_KATANA - STR_CRACK - STR_VODKA - STR_GAUSS_RIFLE - STR_GAUSS_PISTOL - STR_GAUSS_SNIPER - STR_HEAVY_GAUSS - STR_ROCKET_LAUNCHER - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_PARADISE_WORLDS - STR_MERC_BIZCARD - name: STR_RAIDER_BUZZARD cost: 20 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER - STR_SOLDIER_TYPE_BASIC_PREQ_B getOneFree: - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - STR_GRAV_CORPSE - STR_RAIDER_CORPSE - STR_RAIDER_SUBCONTRACTING - STR_LOOTED_RAIDER_BOSS_ARMOR_UC - STR_LOOTBOX_PREPPER - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_069 - STR_PINUP_070 - STR_PINUP_094 - STR_PINUP_113 - STR_PINUP_130 - name: STR_SPARTAN_HEAVY cost: 10 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SPARTANS getOneFree: - STR_HUMANS - STR_WRENCH - STR_SAW - STR_LMG - STR_SPARTAN_MG - STR_HEAVY_CANNON - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_FLAMETHROWER_LR - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_DYNAMITE - STR_CRACK - STR_VODKA - STR_BEER - STR_MONEY_PURSE - STR_EVIL_GRASS - FIELD_GUN_ARMOR - STR_LOOTBOX_PREPPER - STR_DEEP_ONE - STR_PINUP_072 - name: STR_MARSEC_BODYGUARD cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_MARSEC getOneFree: - STR_SECTOID_NAVIGATOR - STR_CHURCH_NAVIGATOR - STR_MUTON_SOLDIER - STR_RAIDER_SCOUT - STR_RAIDER_THUG - STR_GOVT_AGENT - STR_SMUGGLER_GOON - STR_PBA_CORPSE - STR_SL_HELL - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_SECTOID_MEDIC cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_SECTOID_MEDIC unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_HEALER_PLUS getOneFree: - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_ACID_GRENADE - STR_MEDICAL_SUPPLIES - STR_LONGEVITY_SERUM - STR_ALIEN_RESEARCH - STR_ALIEN_TERROR - STR_MISSION_SURVEY - STR_ALIEN_HABITAT - STR_ALIEN_SURGERY - STR_ALIEN_FOOD - STR_PADD - STR_MONEY_PURSE - STR_EVIL_GRASS - STR_SECFLOWER - STR_MONSTER_EYE - STR_ACADEMY_CORPSE - STR_ORANGE - STR_HARPOON - STR_SECTOWEED - SECTOID_ARMOR_P9 - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_ALIEN_ABDUCTION_PIR - STR_ACADEMY_LEGACY - STR_PINUP_015 - STR_PINUP_026 - STR_PINUP_039 - STR_PINUP_045 - STR_PINUP_063 - STR_PINUP_069 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_107 - name: STR_GUILD_MEDIC cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_HEALER_PLUS getOneFree: - STR_HUMANS - STR_BEASTMEN - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_PORN - STR_MEDICAL_SUPPLIES - STR_LONGEVITY_SERUM - STR_MISSION_PASSENGER - STR_ALIEN_HABITAT - STR_ALIEN_FOOD - STR_ALIEN_SURGERY - STR_PADD - STR_MONEY_PURSE - STR_CASH_BAG - STR_SAFE - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_ART_PIECE - STR_RING - STR_EVIL_GRASS - STR_ORANGE - STR_SECTOWEED - STR_SECFLOWER - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_REAPER_TERRORIST - STR_BLOOD_DOG_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_CYBERORGAN - STR_GOVT_CORPSE - STR_HARPOON - STR_SMUGGLER - STR_SHADOWS - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_VAMPIRE_BLOOD - STR_ALIEN_ABDUCTION_PIR - STR_PINUP_015 - STR_PINUP_026 - STR_PINUP_039 - STR_PINUP_045 - STR_PINUP_063 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_107 - name: STR_CHURCH_MATRON cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN - STR_HEALER_PLUS getOneFree: - STR_CHURCH_LEADER - STR_CHURCH_SOLDIER - STR_CHURCH_CORPSE - CHURCH_ARMOR_P2 - STR_OLD_BOOKS - STR_ALIEN_HABITAT - STR_MEDICAL_SUPPLIES - STR_LONGEVITY_SERUM - STR_LINGERIE - STR_HUMANS - STR_BEASTMEN - STR_BLACK_CAT - STR_CRACK - STR_RING - STR_MONSTER_EYE - STR_MEDALLION - STR_MISSION_CONVERSION - STR_MISSION_DIPLOMACY - STR_MISSION_SURVEY - STR_SLAVE - STR_SQUIRE - STR_MEIDO_OUTFIT - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SAFE - STR_MONEY_PURSE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_BRIEFCASE - STR_SENSOSPHERE - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_STAR_GODDESSES - STR_BATON - STR_ART_PIECE - STR_PINUP_069 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_124 - STR_PINUP_130 - name: STR_APOC_DISCIPLE cost: 20 points: 50 needItem: true destroyItem: true unlocks: - STR_APOCALYPSE_CULT getOneFree: - STR_BLACK_CAT - STR_COMBAT_DRUGS - STR_EVIL_GRASS - STR_SPIDER_SILK - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_MEGASCORPION_POISON - STR_JADE_URN - STR_LIBER_OCCULTIS - STR_VAMPIRE_BLOOD - STR_SKULL - STR_MEDALLION - STR_DOOM_HUMAN_AUTOPSY - STR_DOOM_IMP_TERRORIST - STR_DOOM_DEMON_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_SHADOWS - STR_INDIA - STR_UK - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_011 - STR_PINUP_073 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_123 - STR_PINUP_125 - name: STR_APOC_SADIST cost: 15 points: 33 needItem: true destroyItem: true unlocks: - STR_APOCALYPSE_CULT getOneFree: - STR_CRACK - STR_COMBAT_DRUGS - name: STR_CHURCH_ENGINEER cost: 5 points: 25 needItem: true - name: STR_GUILD_ENGINEER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_ENGINEER_PLUS_PREQ getOneFree: - STR_HUMANS - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_CANNON_PARTS - STR_MED_CANNON_PARTS - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_WRENCH - STR_SUPER_STAPLER - STR_CRACK - STR_VODKA - STR_BEER - STR_DYNAMITE - STR_GAS_GRENADE - STR_NITRO_EXPRESS - STR_HEAVY_CANNON - STR_MINIGUN - STR_HYDRA_LASER - STR_HUNTING_LASER - STR_GAUSS_PISTOL - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_LT - STR_LASER_RIFLE_PIR - STR_STORM_LASER - STR_SNIPER_LASER_PIR - STR_AUTO_LASER - STR_SL_EMP - STR_SL_HELL - STR_ACID_GRENADE - STR_TOXIGUN - STR_FLINTLOCK_BALLS_G - STR_ORE - STR_SC_WIRE - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_PARTS_WEAPON_ADV - STR_PARTS_HEAVY_COUPLINGS - STR_SECURITY_CORPSE - STR_HUMAN_CARAPACE_ARMOR - STR_PBA_CORPSE - STR_PADD - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_CASH_BAG - STR_SAFE - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_GUILD_CORPSE - STR_SILVER_BAR - STR_SMUGGLER - STR_NUBIRAN - STR_CONSUMER_GOODS - STR_DATA_ENCRYPTION - STR_LIQUID_METALS - STR_MARS_BACKGROUND getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_UBER_BELTER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_SPACE_SURVIVAL_PREQ getOneFree: - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_ELECTRONIC_PIECES - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_ALIEN_SURGERY - STR_ALIEN_FOOD - STR_ALIEN_HABITAT - STR_ALIEN_REPRODUCTION - STR_PARTS_WEAPON_ADV - STR_PARTS_HEAVY_COUPLINGS - STR_WRENCH - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_NEKOMIMI - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_PARADISE_WORLDS - STR_RETEGES - STR_LIQUID_METALS - STR_MARS_BACKGROUND - STR_MYTH_100 - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - STR_SHADOWS - STR_PINUP_012 - STR_PINUP_027 - STR_PINUP_036 - STR_PINUP_038 - STR_PINUP_043 - STR_PINUP_048 - STR_PINUP_049 - STR_PINUP_050 - STR_PINUP_051 - STR_PINUP_052 - STR_PINUP_053 - STR_PINUP_057 - STR_PINUP_067 - STR_PINUP_069 - STR_PINUP_074 - STR_PINUP_076 - STR_PINUP_077 - STR_PINUP_087 - STR_PINUP_096 - STR_PINUP_097 - STR_PINUP_109 - STR_PINUP_110 - STR_PINUP_112 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_SECTOID_ENGINEER cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_SECTOID_ENGINEER unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_ENGINEER_PLUS_PREQ - ADRONE_ARMOR getOneFree: - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_PROBE - STR_VESSEL_HOTROD - SECTOID_ARMOR_P9 - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_WRENCH - STR_SUPER_STAPLER - STR_CRACK - STR_VODKA - STR_BEER - STR_SLICER - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_MINI - STR_LASER_PISTOL_LT - STR_LASER_RIFLE_PIR - STR_STORM_LASER - STR_SNIPER_LASER_PIR - STR_HYDRA_LASER - STR_AUTO_LASER - STR_ACID_GRENADE - STR_SL_HELL - STR_SC_WIRE - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_PARTS_LASER_LENS - STR_PARTS_LASER_CRYSTAL - STR_PADD - STR_LONGEVITY_SERUM - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_ACADEMY_CORPSE - STR_SECURITY_CORPSE - STR_LIQUID_METALS - STR_ORANGE - STR_SILVER_BAR - STR_MARS_BACKGROUND - STR_PINUP_069 - STR_PINUP_130 - name: STR_ACADEMY_SCIENTIST cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_ENGINEER_PLUS_PREQ - ADRONE_ARMOR - STR_HELMET getOneFree: - STR_VESSEL_LABSHIP_BLUEPRINT - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_CRACK - STR_VODKA - STR_BEER - STR_SLICER - STR_SUPER_STAPLER - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_MINI - STR_LASER_PISTOL_LT - STR_LASER_RIFLE_PIR - STR_STORM_LASER - STR_SNIPER_LASER_PIR - STR_HYDRA_LASER - STR_AUTO_LASER - STR_SL_EMP - STR_SL_HELL - STR_ACID_GRENADE - STR_TOXIGUN - STR_COOKER - STR_RAIL_DRIVER - STR_IRRADIATOR - STR_LIGHTNING_THROWER - STR_SC_WIRE - STR_ALIEN_ALLOYS - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_ALIEN_FOOD - STR_ALIEN_SURGERY - STR_ALIEN_HABITAT - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_EXAMINATION_ROOM - STR_PARTS_LASER_LENS - STR_PARTS_LASER_CRYSTAL - STR_PARTS_PLASMA_ACCELERATOR - STR_PARTS_PLASMA_CHAMBER - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - STR_PARTS_HEAVY_COUPLINGS - STR_PARTS_WEAPON_MC - STR_PADD - STR_WRENCH - STR_LONGEVITY_SERUM - STR_CYBERORGAN - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_ACADEMY_CORPSE - STR_SECURITY_CORPSE - STR_PBA_CORPSE - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SILVER_BAR - STR_DATA_ENCRYPTION - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_PARADISE_WORLDS - STR_RETEGES - STR_LIQUID_METALS - STR_MARS_BACKGROUND - STR_STAR_GODDESSES - STR_PINUP_069 - STR_PINUP_075 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_100 - STR_PINUP_108 - STR_PINUP_130 getOneFreeProtected: STR_GDX_000: - STR_GDX_006 STR_GDX_007: - STR_GDX_008 - name: STR_MUTON_ENGINEER cost: 20 points: 66 lookup: STR_MUTON_ENGINEER needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_MUTON - STR_ENGINEER_PLUS_PREQ - STR_INTERSTELLAR_TRAVEL_SUMMARY getOneFree: - STR_HARVESTER_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_WRENCH - STR_CRACK - STR_VODKA - STR_ELECTRONIC_PIECES - STR_GAUSS_RIFLE - STR_GAUSS_PISTOL - STR_GAUSS_SNIPER - STR_HEAVY_GAUSS - STR_SC_WIRE - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - STR_CYBERORGAN - STR_MUTON_CORPSE - STR_DATA_ENCRYPTION - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - name: STR_SMUGGLER_ENGINEER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_ENGINEER_PLUS_PREQ - STR_PILOT_PLUS - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_SMUGGLER getOneFree: - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_CANNON_PARTS - STR_MISSION_SMUGGLING - STR_KRUGER - STR_ACID_GRENADE - STR_ELECTRONIC_PIECES - STR_OLD_BOOKS - STR_CYBERORGAN - STR_CRACK - STR_VODKA - STR_BEER - STR_SC_WIRE - STR_WRENCH - STR_SAFE - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_UFO_NAVIGATION - STR_PARTS_WEAPON_ADV - STR_PARTS_HEAVY_COUPLINGS - STR_PARTS_LASER_LENS - STR_PARTS_GAUSS_CAPACITOR - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_NUCLEAR_MATERIALS - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_GLADIATRIX - STR_PARTS_WEAPON_MC - STR_SILVER_BAR - STR_CONSUMER_GOODS - STR_LOOTBOX_SMUGGLER - STR_SECTOWEED - STR_DATA_ENCRYPTION - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_PARADISE_WORLDS - name: STR_HUMAN_SOLDIER_COMMANDO cost: 10 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_GOVT_CORRUPTION - STR_UK - STR_FRANCE - STR_GERMANY - STR_CANADA - STR_NCR - STR_TECH_CLEAVER - STR_MAGNUM - STR_PISTOL - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_SKORPION - STR_ASMG - STR_MP - STR_SMG_10MM - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_RUGER - STR_SCOUT_RIFLE - STR_RIFLE - STR_AUTO_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_SAW - STR_LMG - STR_SPARTAN_MG - STR_DRAGOON_RIFLE - STR_NITRO_EXPRESS - STR_SNIPER_RIFLE - STR_CAWS - STR_LACC - STR_MACHINEGUN_LIGHT - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_MINIGUN - STR_CHAINGUN - STR_GRENADE_LAUNCHER - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_FLAMETHROWER_LR - STR_INFANTRY_LASER - STR_HUNTING_LASER - STR_HYDRA_LASER - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_FLINTLOCK_BALLS_G - STR_SL_EMP - STR_SL_HELL - STR_DYNAMITE - STR_CRACK - STR_VODKA - STR_BEER - STR_ELECTRONIC_PIECES - STR_COMBAT_DRUGS - STR_SHADOWS - STR_PADD - STR_CASH_BAG - STR_BRIEFCASE - STR_MONEY_PURSE - STR_ALIEN_TERROR - STR_HUMAN_MASTER - STR_CHURCH_LEADER - STR_EVIL_GRASS - STR_LONGEVITY_SERUM - STR_GOVT_CORPSE - STR_SPARTAN_CORPSE - STR_PARTS_WEAPON_MC - STR_SECTOWEED - STR_SMUGGLER - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_VESSEL_MILITARY_TRANSPORT - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_BANDIT_COBRA - STR_NAZI_LEADER - FIELD_GUN_ARMOR - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_123 - STR_PINUP_126 - STR_PINUP_130 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_MEGAPOL_WOLFMAN cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MEGAPOL getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_ALIEN_RESEARCH - STR_CONSUMER_GOODS - STR_MONEY_PURSE - STR_BATON - STR_REVOLVER_POLICE - STR_SHOTGUN_POLICE - STR_MINI_SMG - STR_PADD - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_POL_PATROL - STR_EVENT_001 - STR_PINUP_068 - name: STR_MEGAPOL_ENFORCER cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MEGAPOL getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_ALIEN_RESEARCH - STR_CONSUMER_GOODS - STR_MONEY_PURSE - STR_BATON - STR_REVOLVER_POLICE - STR_SHOTGUN_POLICE - STR_SCOUT_RIFLE - STR_MINI_SMG - STR_RIOT_GRENADE - STR_POLICE_SHIELD - STR_PADD - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_POL_PATROL - STR_EVENT_001 - name: STR_MEGAPOL_APEMAN cost: 7 points: 25 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MEGAPOL getOneFree: - STR_BEASTMEN - STR_ALIEN_TERROR - STR_ALIEN_RESEARCH - STR_CONSUMER_GOODS - STR_MONEY_PURSE - STR_BATON - STR_PADD - STR_VESSEL_POL_PATROL - STR_EVENT_001 - STR_PINUP_068 - name: STR_MEGAPOL_DETECTIVE cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_MEGAPOL - STR_HUMAN_CARAPACE_ARMOR getOneFree: - STR_HUMANS - STR_HUMAN_CARAPACE_ARMOR - STR_MAGNUM - STR_HEAVY_PISTOL - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_POLICE_SHIELD - STR_PERSUADOTRON - STR_CRACK - STR_BEER - STR_VODKA - STR_SAKE - STR_COMBAT_DRUGS - STR_SECFLOWER - STR_SECTOWEED - STR_SAFE - STR_LONGEVITY_SERUM - STR_GOVT_CORPSE - STR_BRIEFCASE - STR_NUBIRAN - STR_SMUGGLER - STR_ERIDIAN - STR_AQUATOID - STR_RETICULAN - STR_DEEP_ONE - STR_SHADOWS - STR_DOOM_HUMAN_AUTOPSY - STR_MARS_BACKGROUND - STR_PARADISE_WORLDS - STR_VESSEL_BANDIT_MOSQUITO - STR_VESSEL_BANDIT_WASP - STR_VESSEL_BANDIT_COBRA - STR_VESSEL_POL_PATROL - STR_OLD_BOOKS - STR_PINUP_003 - STR_PINUP_006 - STR_PINUP_009 - STR_PINUP_016 - STR_PINUP_020 - STR_PINUP_023 - STR_PINUP_028 - STR_PINUP_033 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_056 - STR_PINUP_062 - STR_PINUP_066 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_083 - STR_PINUP_085 - STR_PINUP_095 - STR_PINUP_102 - STR_PINUP_106 - STR_PINUP_126 - STR_PINUP_130 - name: STR_RAIDER_BOSS cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER - STR_SOLDIER_TYPE_BASIC_PREQ_B getOneFree: - STR_MEGAPOL - STR_ALIEN_TERROR - STR_MISSION_RAID - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_FOOT_PATROL - STR_VESSEL_PROBE - STR_VESSEL_BANDIT_COBRA - STR_MAGNUM - STR_PISTOL - STR_HEAVY_PISTOL - STR_SKORPION - STR_TOMMYGUN - STR_SHOTGUN - STR_AUTO_RIFLE - STR_INFANTRY_RIFLE - STR_DRAGOON_RIFLE - STR_SAW - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_MINIGUN - STR_TECH_CLEAVER - STR_KATANA - STR_UAC_SHOTGUN - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_FLINTLOCK_BALLS_G - STR_CRACK - STR_VODKA - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_GLADIATRIX - STR_PADD - STR_WRENCH - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_SAFE - STR_MONEY_PURSE - STR_MEGASCORPION_POISON - STR_LUXURY_FUR - STR_EVIL_GRASS - STR_RAIDER_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_BRIEFCASE - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_RAIDER_SUBCONTRACTING - STR_LOOTED_RAIDER_BOSS_ARMOR_UC - STR_LOOTBOX_PREPPER - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_070 - STR_PINUP_094 - name: STR_RAIDER_FIREBAT cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_RAIDER - STR_SOLDIER_TYPE_BASIC_PREQ_B getOneFree: - STR_MEGAPOL - STR_ALIEN_TERROR - STR_MISSION_RAID - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_HOTROD - STR_VESSEL_FOOT_PATROL - STR_VESSEL_PROBE - STR_CRACK - STR_VODKA - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER - STR_HAND_FLAMER - STR_FLAMETHROWER_LR - STR_GRENADE_LAUNCHER - STR_DYNAMITE - STR_BABY_NUKE_BLUEPRINTS - STR_UFO_POWER_SOURCE_SMALL - STR_UFO_POWER_SOURCE - STR_ELERIUM_115 - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_GLADIATRIX - STR_PADD - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_SAFE - STR_WRENCH - STR_NUCLEAR_MATERIALS - STR_LONGEVITY_SERUM - STR_PARTS_WEAPON_MC - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_BRIEFCASE - STR_CONSUMER_GOODS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_RAIDER_SUBCONTRACTING - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_070 - STR_PINUP_094 - STR_PINUP_113 - name: STR_SPARTAN_CAPTAIN cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SPARTANS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_ALIEN_TERROR - STR_WRENCH - STR_TECH_CLEAVER - STR_MAGNUM - STR_PISTOL - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_LYNX - STR_ASMG - STR_MP - STR_SMG_10MM - STR_SHOTGUN - STR_OLD_RIFLE - STR_SNIPER_RIFLE - STR_RIFLE - STR_AUTO_RIFLE - STR_RUGER - STR_SCOUT_RIFLE - STR_BATTLE_RIFLE - STR_DRAGOON_RIFLE - STR_INFANTRY_RIFLE - STR_NITRO_EXPRESS - STR_SAW - STR_LMG - STR_MACHINEGUN_LIGHT - STR_SPARTAN_MG - STR_HEAVY_CANNON - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_HUNTING_LASER - STR_GRENADE_LAUNCHER - STR_KATANA - STR_DYNAMITE - STR_CRACK - STR_VODKA - STR_BEER - FIELD_GUN_ARMOR - STR_ACID_GRENADE - STR_GAS_GRENADE - STR_SHADOWS - STR_SLAVE_MAID - STR_CASH_BAG - STR_MONEY_PURSE - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_LUXURY_FUR - STR_MONSTER_TEETH - STR_EVIL_GRASS - STR_SPARTAN_CORPSE - STR_LOOTBOX_PREPPER - STR_NAZI_LEADER - STR_ORANGE - STR_RIFLE_SA80 - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - name: STR_GUILD_SHIP_OFFICER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_TRANS_STELLAR - STR_INTERSTELLAR_TRAVEL_SUMMARY getOneFree: - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - MARSEC_HUNTER_DRONE_ARMOR - MARSEC_SENTRY_DRONE_ARMOR - STR_SMUGGLED_ELECTRONICS - STR_OLD_BOOKS - STR_GOLDEN_HELM - STR_ALIEN_FOOD - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_RETEGES - STR_SMUGGLER - STR_CONSUMER_GOODS - STR_LIFTER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_NEKOMIMI - STR_THE_SILENCE - STR_PARADISE_WORLDS - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PINUP_077 - STR_PINUP_110 getOneFreeProtected: STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_GUILD_NAVIGATOR cost: 30 points: 100 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_TRANS_STELLAR - STR_INTERSTELLAR_TRAVEL_SUMMARY getOneFree: - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_OLD_BOOKS - STR_DATA_ENCRYPTION - STR_ALIEN_FOOD - STR_UFO_NAVIGATION - STR_ELERIUM_115 - STR_RETEGES - STR_ART_PIECE - STR_GOLDEN_HELM - STR_LONGEVITY_SERUM - STR_SMUGGLER - STR_ERIDIAN - STR_NUBIRAN - STR_NEKOMIMI - STR_ANIMATRONS - STR_SHADOWS - STR_MUTONS - STR_THE_SILENCE - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_GUILD_RECRUITMENT - STR_SUBSPACE - STR_SMUGGLED_ELECTRONICS - STR_SENSOSPHERE - STR_MIND_PROBE - STR_BLACK_CAT - STR_PINUP_012 - STR_PINUP_027 - STR_PINUP_041 - STR_PINUP_043 - STR_PINUP_048 - STR_PINUP_049 - STR_PINUP_050 - STR_PINUP_051 - STR_PINUP_052 - STR_PINUP_053 - STR_PINUP_077 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_091 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_110 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_GUILD_LEADER cost: 20 points: 66 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_LEADER_PLUS - STR_TRANS_STELLAR getOneFree: - STR_ALIEN_TERROR - STR_SHADOWS - STR_OLD_BOOKS - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_MANAGER - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_UFO_NAVIGATION - STR_ALIEN_HABITAT - STR_MEIDO_OUTFIT - STR_SUPER_STAPLER - STR_LASER_PISTOL_MINI - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_SAFE - STR_MONEY_PURSE - STR_RING - STR_MEDALLION - STR_GOLDEN_HELM - STR_LONGEVITY_SERUM - STR_ART_PIECE - STR_GOVT_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_SMUGGLER - STR_ANIMATRONS - STR_CONSUMER_GOODS - STR_BRIEFCASE - STR_DATA_ENCRYPTION - STR_PARADISE_WORLDS - STR_SENSOSPHERE - STR_RETEGES - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_NEKOMIMI - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_GUILD_RECRUITMENT - STR_NAZI_LEADER - STR_RAIDER_BOSS - STR_GOVT_GENERAL - STR_LUXURY_FUR - STR_PINUP_069 - STR_PINUP_075 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - STR_PINUP_130 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT STR_GUILD_ANGRY: - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - name: STR_ACADEMY_COUNSELLOR cost: 25 points: 75 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_HEALER_PLUS getOneFree: - STR_PORN - STR_OLD_BOOKS - STR_MIND_PROBE - AUX_SEDUCTION - STR_ALIEN_RESEARCH - STR_ALIEN_TERROR - STR_MISSION_SURVEY - STR_ALIEN_HABITAT - STR_ALIEN_FOOD - STR_ALIEN_SURGERY - STR_ALIEN_REPRODUCTION - STR_SECFLOWER - STR_MONSTER_EYE - STR_ACADEMY_CORPSE - STR_ORANGE - STR_SECTOWEED - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_MEDICAL_SUPPLIES - STR_LONGEVITY_SERUM - STR_SENSOSPHERE - STR_RETEGES - STR_BRIEFCASE - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_AQUATOID - STR_ACADEMY_LEGACY - STR_BLACK_CAT - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_013 - STR_PINUP_015 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_026 - STR_PINUP_029 - STR_PINUP_033 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_044 - STR_PINUP_045 - STR_PINUP_046 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_069 - STR_PINUP_070 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_094 - STR_PINUP_100 - STR_PINUP_107 - STR_PINUP_108 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 getOneFreeProtected: STR_GDX_000: - STR_GDX_006 STR_GDX_007: - STR_GDX_008 - name: STR_SECTOID_LEADER cost: 25 points: 75 needItem: true destroyItem: true lookup: STR_SECTOID_LEADER dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_PSI_LAB_PREQ - STR_LEADER_PLUS getOneFree: - STR_ALIEN_TERROR - STR_MIND_PROBE - STR_OLD_BOOKS - STR_ALIEN_SURGERY - STR_ALIEN_REPRODUCTION - STR_ALIEN_HABITAT - STR_PARTS_WEAPON_PSI - STR_SLAVE_BRUTE - STR_SLAVE_SKILLED - STR_LONGEVITY_SERUM - STR_SENSOSPHERE - STR_RETEGES - STR_BRIEFCASE - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_ALIEN_ABDUCTION_PIR - STR_MARS_BACKGROUND - STR_PARADISE_WORLDS - STR_RAIDER_SUBCONTRACTING - STR_AQUATOID - STR_ACADEMY_LEGACY - STR_SLICER - STR_PINUP_041 - STR_PINUP_069 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_100 - STR_PINUP_101 - STR_PINUP_108 - STR_PINUP_117 - STR_PINUP_130 - name: STR_CHURCH_PRIEST cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN getOneFree: - STR_DYNAMITE - STR_SHOTGUN - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_PORN - STR_CRACK - STR_VODKA - STR_BEER - STR_ALIEN_TERROR - STR_MISSION_CONVERSION - STR_HARVESTER_BLUEPRINT - STR_CHURCH_LEADER - STR_CHURCH_CORPSE - STR_HUMANS - STR_BEASTMEN - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - CHURCH_ARMOR_P2 - STR_HAND_FLAMER - STR_FLAMETHROWER_LR - STR_CASH_BAG - STR_MONEY_PURSE - STR_RING - STR_EVIL_GRASS - STR_GOVT_CORPSE - STR_SHOTGUN_PA - STR_DB_SHOTGUN - STR_COLT45 - STR_DRAGOON_RIFLE - STR_OLD_RIFLE - STR_SECTOWEED - STR_SMUGGLER - STR_DEEP_ONE - STR_AQUATOID - STR_CONSUMER_GOODS - STR_ART_PIECE - STR_POETRY_001 - STR_PINUP_068 - name: STR_CHURCH_LEADER cost: 25 points: 75 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN - STR_LEADER_PLUS getOneFree: - STR_ALIEN_TERROR - STR_OLD_BOOKS - STR_ARCANE_BOOK - STR_ALIEN_ENTERTAINMENT - STR_ELERIUM_115 - STR_HARVESTER_BLUEPRINT - STR_LIBER_OCCULTIS - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_TREASURE_CHEST - STR_CASH_BAG - STR_SAFE - STR_RING - STR_JADE_URN - STR_HUMAN_MASTER - STR_HUMAN_SOLDIER_COMMANDO - STR_GOVT_GENERAL - STR_SECTOID_LEADER - STR_LONGEVITY_SERUM - STR_CHURCH_CORPSE - STR_SILVER_BAR - STR_SECTOWEED - STR_ART_PIECE - STR_SMUGGLER - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_ALIEN_ABDUCTION_PIR - STR_DOOM_HUMAN_AUTOPSY - STR_CONSUMER_GOODS - STR_BRIEFCASE - STR_DATA_ENCRYPTION - STR_SENSOSPHERE - STR_RETEGES - STR_MARS_BACKGROUND - STR_RAIDER_SUBCONTRACTING - STR_PARADISE_WORLDS - STR_BLACK_CAT - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_117 - STR_PINUP_123 - STR_PINUP_124 getOneFreeProtected: STR_SHADOW_CHASING: - STR_SHADOW_DESCENT - name: STR_GOVT_SIREN cost: 15 points: 50 needItem: true destroyItem: true - name: STR_GOVT_GENERAL cost: 15 points: 100 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_LEADER_PLUS getOneFree: - STR_HUMANS - STR_MEGAPOL - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_SHADOWS - STR_OLD_BOOKS - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_NITRO_EXPRESS - STR_HUNTING_LASER - STR_GRENADE_LAUNCHER - STR_ALIEN_RETALIATION - STR_PADD - STR_CASH_BAG - STR_RING - STR_MEDALLION - STR_NUCLEAR_MATERIALS - STR_LONGEVITY_SERUM - STR_SMUGGLER - STR_ERIDIAN - STR_NUBIRAN - STR_DEEP_ONE - STR_AQUATOID - STR_THE_SILENCE - STR_DOOM_HUMAN_AUTOPSY - STR_GOVT_CORRUPTION - STR_RAIDER_SUBCONTRACTING - STR_NAZI_LEADER - STR_GUILD_LEADER - STR_CHURCH_LEADER - STR_LOOTBOX_SMUGGLER - STR_BRIEFCASE - STR_ART_PIECE - STR_DATA_ENCRYPTION - STR_SENSOSPHERE - STR_BLACK_CAT - FIELD_GUN_ARMOR - STR_PINUP_090 - STR_PINUP_096 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_123 - name: STR_MUTON_LEADER cost: 35 points: 100 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_MUTON - STR_LEADER_PLUS - STR_INTERSTELLAR_TRAVEL_SUMMARY getOneFree: - STR_BOW_NEON - STR_PRED_CLAWS - STR_PRED_DISC - STR_COMBAT_DRUGS - STR_PARADISE_WORLDS - STR_MERC_BIZCARD - STR_MUTONS - name: STR_MUTON_COMMANDER cost: 50 points: 125 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_MUTON - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_SHIELDS_2_PREQ getOneFree: - STR_SMUGGLED_ELECTRONICS - STR_SENSOSPHERE - STR_RETEGES - STR_DATA_ENCRYPTION - STR_SUBSPACE - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_MERC_BIZCARD - STR_MUTONS - name: STR_GUILD_COMMANDER cost: 35 points: 100 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_FLOATER - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_GUILD_ANGRY - STR_SHIELDS_2_PREQ getOneFree: - STR_FISTY - name: STR_SECTOID_COMMANDER cost: 35 points: 100 needItem: true destroyItem: true lookup: STR_SECTOID_COMMANDER dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_SECTOID - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSI_LAB_PREQ - STR_ACADEMY_ANGRY - STR_SHIELDS_2_PREQ getOneFree: - STR_VESSEL_LABSHIP_BLUEPRINT - STR_ALIEN_SURGERY - STR_ALIEN_REPRODUCTION - STR_ALIEN_HABITAT - STR_MIND_PROBE - STR_OLD_BOOKS - STR_PARTS_WEAPON_PSI - STR_DIAMOND - STR_LONGEVITY_SERUM - STR_BRIEFCASE - STR_DATA_ENCRYPTION - STR_SENSOSPHERE - STR_RETEGES - STR_PARADISE_WORLDS - STR_ACADEMY_LEGACY - STR_RAIDER_SUBCONTRACTING - STR_STAR_GODDESSES - STR_MUTONS - STR_SLICER - STR_PINUP_041 - STR_PINUP_069 - STR_PINUP_081 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_117 getOneFreeProtected: STR_GDX_000: - STR_GDX_006 STR_GDX_007: - STR_GDX_008 - name: STR_CHURCH_COMMANDER cost: 35 points: 100 needItem: true destroyItem: true dependencies: - STR_PERSUASION unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN - STR_LEADER_PLUS - STR_COMMANDER_PLUS getOneFree: - STR_TESLA_COIL - name: STR_ETHEREAL_SOLDIER cost: 20 points: 50 needItem: true destroyItem: true lookup: STR_ETHEREAL_SOLDIER unlocks: - STR_ETHEREAL dependencies: - STR_PERSUASION - STR_PSI_LAB - name: STR_ETHEREAL_NOVICE cost: 40 points: 150 needItem: true destroyItem: true dependencies: - STR_INTERROGATION - STR_PSI_LAB unlocks: - STR_ETHEREAL getOneFree: - STR_MIND_PROBE - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_MUTON - STR_CHRYSSALID_TERRORIST - STR_SILACOID - STR_THE_SILENCE - STR_ALIEN_ABDUCTION_PIR - STR_SECTOPOD_TERRORIST - STR_GOVT_GENERAL - STR_LONGEVITY_SERUM - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_VESSEL_SILVER_TOWERS - STR_VESSEL_PROBE - STR_DATA_ENCRYPTION - STR_SENSOSPHERE - STR_RETEGES - STR_PARADISE_WORLDS - STR_STAR_GODDESSES - STR_MUTONS - name: STR_ETHEREAL_LEADER cost: 60 points: 200 needItem: true destroyItem: true lookup: STR_ETHEREAL_LEADER dependencies: - STR_ETHEREAL_NOVICE - STR_ETHEREAL_SOLDIER getOneFree: - STR_TRACTORS_AND_REPULSORS - STR_SUBSPACE - STR_PHASE_SHIELD - STR_NEURAL_SCANNER - STR_RETEGES - STR_STARGOD_SHIELDS - STR_DATA_ENCRYPTION - STR_MIND_PROBE - STR_PARTS_WEAPON_PSI - STR_ANIMATRONS - STR_MUTON - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_SECTOID_LEADER - STR_GUILD_LEADER - STR_CHURCH_LEADER - STR_GOVT_GENERAL - STR_VESSEL_SILVER_TOWERS - STR_STAR_GODDESSES - STR_MUTONS - STR_REPORT_001 - STR_REPORT_002 - STR_REPORT_003 - STR_REPORT_004 - name: STR_ETHEREAL_COMMANDER cost: 100 points: 300 needItem: true destroyItem: true lookup: STR_ETHEREAL_COMMANDER dependencies: - STR_ETHEREAL_LEADER unlocks: - STR_KEYCARD_BLUE getOneFree: - STR_TRACTORS_AND_REPULSORS - STR_SUBSPACE - STR_PHASE_SHIELD - STR_NEURAL_SCANNER - STR_STARGOD_SHIELDS - STR_DATA_ENCRYPTION - STR_RETEGES - STR_STAR_GODDESSES - STR_MUTONS - STR_REPORT_004 - name: STR_BEASTMASTER_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_CHURCH_ENGINEER unlocks: - STR_ALIEN_ORIGINS - STR_SNAKEMAN - STR_BEASTMASTER_PLUS getOneFree: - STR_BLACK_CAT - STR_CELATID_TERRORIST - STR_CELATID_CORPSE - STR_REAPER_TERRORIST - STR_REAPER_CORPSE - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_CORPSE - STR_SILACOID_TERRORIST - STR_SILACOID_CORPSE - STR_LASER_PISTOL_LT - STR_MISSION_CONVERSION - STR_ALIEN_TERROR - STR_ERIDIAN - STR_NUBIRAN - STR_ALIEN_ABDUCTION_PIR - STR_LUXURY_FUR - STR_MONSTER_EYE - STR_PRIZE_FREAK_001 - STR_PINUP_069 - STR_PINUP_084 - STR_PINUP_089 - STR_PINUP_096 - STR_PINUP_100 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_124 - STR_PINUP_130 - name: STR_GOLDEN_SAINT_1 cost: 50 points: 100 needItem: true destroyItem: true #interrogations end, enemy races start - name: STR_NINJA cost: 0 points: 50 needItem: false dependencies: - STR_NINJA_GAL - STR_NINJA_WARRIOR unlocks: - STR_GYM_ADVANCE_PREQ - name: STR_NINJA_ENDURANCE_TRAINING cost: 0 points: 50 needItem: true - name: STR_SMUGGLER cost: 0 points: 50 needItem: false dependencies: - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_SMUGGLER_CATGIRL - name: STR_BANDIT cost: 0 points: 50 needItem: false dependencies: - STR_BANDIT_RATMAN - STR_BANDIT_RATMAN_HUNTER - STR_BANDIT_RATMAN_STORMRAT - STR_BANDIT_RATMAN_LEADER - STR_BANDIT_GHOUL - STR_BANDIT_GHOUL_SCI - STR_BANDIT_BOY - STR_BANDIT_HIGHWAYMAN - STR_BANDIT_DRIFTER - STR_BANDIT_RUFFIAN - STR_BANDIT_TROUBLEMAKER - STR_BANDIT_DUDE - STR_BANDIT_FUSSBALLER - STR_BANDIT_HITMAN - STR_BANDIT_BOSS - name: STR_GHOUL_EXPERIMENTS cost: 15 points: 75 dependencies: - STR_BANDIT_GHOUL_SCI - STR_DAMSEL_VICTIM - STR_PHARMACOLOGY - name: STR_RAIDER cost: 0 points: 100 needItem: false dependencies: - STR_RAIDER_SCOUT - STR_RAIDER_THUG - STR_RAIDER_BUZZARD - STR_RAIDER_BOSS - STR_RAIDER_HUMONGOUS - STR_RAIDER_FIREBAT - name: STR_RAIDER_SUBCONTRACTING cost: 5 points: 100 needItem: true dependencies: - STR_RAIDER_BOSS - STR_ALIEN_ORIGINS - STR_SECTOID - STR_FLOATER - STR_SNAKEMAN - name: STR_GOVT_CORRUPTION cost: 5 points: 100 needItem: true dependencies: - STR_NAZIS - STR_ALIEN_ORIGINS - name: STR_APOCALYPSE_CULT cost: 0 points: 100 needItem: false dependencies: - STR_APOC_DISCIPLE - STR_APOC_SADIST - name: STR_SPARTANS cost: 0 points: 100 needItem: false dependencies: - STR_SPARTAN_SCOUT - STR_SPARTAN_RIFLEMAN - STR_SPARTAN_HEAVY - STR_SPARTAN_CAPTAIN - name: STR_MEGAPOL cost: 0 points: 100 needItem: false dependencies: - STR_MEGAPOL_WOLFMAN - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_APEMAN - STR_MEGAPOL_DETECTIVE - name: STR_KILLER_DROIDS cost: 0 points: 100 needItem: false dependencies: - STR_TECHNOCRACY_TERMINATOR_TERRORIST - name: STR_NAZIS cost: 0 points: 100 needItem: false dependencies: - STR_NAZI_SOLDIER - STR_NAZI_SS - STR_NAZI_LEADER - STR_NAZI_STORMTROOPER - STR_NAZI_SUPERSOLDIER - STR_NAZI_KKK - name: STR_RETICULAN cost: 0 points: 100 needItem: false dependencies: - STR_RET_PEON - STR_RET_HYBRID - STR_RET_SIREN - STR_RET_SECTOGRE - STR_RET_COMMANDO - STR_RET_MECHTOID - STR_RET_ELDER - STR_LIBER_OCCULTIS_TRANSLATED - name: STR_SECTOID cost: 0 points: 100 needItem: false dependencies: - STR_ACADEMY_STUDENT - STR_ACADEMY_NURSE - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_SECTOID_NAVIGATOR - STR_SECTOID_MEDIC - STR_SECTOID_ENGINEER - STR_ACADEMY_SCIENTIST - STR_ACADEMY_COUNSELLOR - STR_ACADEMY_THRALL - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - STR_OSIRON_LAD - name: STR_ACADEMY_RECRUITMENT cost: 0 points: 50 needItem: true - name: STR_ACADEMY_LEGACY cost: 0 points: -300 needItem: true - name: STR_ACADEMY_HIERARCHY cost: 10 points: 200 dependencies: - STR_ACADEMY_STUDENT - STR_ACADEMY_NURSE - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_SECTOID_MEDIC - STR_SECTOID_ENGINEER - STR_ACADEMY_RECRUITMENT - name: STR_OSIRON cost: 0 points: 100 needItem: false dependencies: - STR_SECTOID_NAVIGATOR - STR_OSIRON_LAD - name: STR_FLOATER cost: 0 points: 100 needItem: false dependencies: - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_ENGINEER - STR_GUILD_MEDIC - STR_MARSEC_BODYGUARD - STR_MARSEC_SECURITY - STR_GUILD_EXTERMINATOR - STR_GUILD_ATTENDANT - STR_GUILD_PILOT - STR_GUILD_SPACEMAN - STR_GUILD_SPACE_TECH - STR_GUILD_SHIP_OFFICER - STR_GUILD_NAVIGATOR - STR_GUILD_SOLDIER - STR_GUILD_TEAM_LEADER - STR_GUILD_GUARD - name: STR_MARSEC cost: 0 points: 100 needItem: false dependencies: - STR_MARSEC_SECURITY - STR_MARSEC_BODYGUARD - STR_MARSEC_MARINE - name: STR_SOLMINE cost: 0 points: 100 needItem: false dependencies: - STR_GUILD_SPACE_TECH - name: STR_TRANS_STELLAR cost: 0 points: 100 needItem: false dependencies: - STR_GUILD_SPACE_TECH - STR_GUILD_SHIP_OFFICER - STR_GUILD_NAVIGATOR - STR_GUILD_LEADER - name: STR_GUILD_RECRUITMENT cost: 0 points: 50 needItem: true - name: STR_SNAKEMAN cost: 0 points: 100 needItem: false dependencies: - STR_BEASTMASTER_TERRORIST - STR_CHURCH_NAVIGATOR - STR_CHURCH_ELITE - STR_CHURCH_SOLDIER - STR_CHURCH_BOY - STR_CHURCH_HANDMAID - STR_CHURCH_MATRON - STR_CHURCH_MAIDEN - STR_CHURCH_PRIEST - STR_CHURCH_LEADER - STR_CHURCH_COMMANDER - STR_MAIDEN_VICTIM - name: STR_MUTON cost: 0 points: 100 needItem: false dependencies: - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_HEAVY - STR_MUTON_SOLDIER - STR_CONTACT_MERCENARIES_ZZZ unlocks: - STR_CONTACT_MERCENARIES_PREQ - name: STR_ETHEREAL cost: 0 points: 150 needItem: false dependencies: - STR_ETHEREAL_NOVICE - STR_ETHEREAL_SOLDIER - STR_STAR_GOD_PUBLIC_ENEMY unlocks: - STR_INTERSTELLAR_TRAVEL_SUMMARY - name: STR_DEEP_ONE cost: 0 points: 100 dependencies: - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_NOMAD - name: STR_AQUATOID cost: 0 points: 100 needItem: true - name: STR_ERIDIAN cost: 0 points: 100 dependencies: - STR_ERIDIAN_SOLDIER - STR_ERIDIAN_BEASTMASTER - STR_ERIDIAN_LEADER - name: STR_NUBIRAN cost: 0 points: 100 needItem: true - name: STR_NEKOMIMI cost: 10 points: 100 dependencies: - STR_SMUGGLER_CATGIRL - name: STR_ANIMATRONS cost: 0 points: 100 needItem: true - name: STR_MICRONOIDS cost: 0 points: 100 needItem: true - name: STR_THE_SILENCE cost: 0 points: 100 needItem: true - name: STR_MUTONS cost: 0 points: 100 needItem: true - name: STR_CYCLOPS cost: 0 points: 50 needItem: true destroyItem: true - name: STR_ZOMBIE_STERILE cost: 0 points: 50 needItem: true destroyItem: true - name: STR_ZOMBIE_GRUBAS cost: 0 points: 50 needItem: true destroyItem: true - name: STR_ZOMBIE_TROOPER cost: 0 points: 50 needItem: true destroyItem: true - name: STR_WASPITE cost: 0 points: 50 needItem: true destroyItem: true - name: STR_DOOM_IMP cost: 0 points: 20 needItem: true destroyItem: true - name: STR_DOOM_DEMON cost: 0 points: 20 needItem: true destroyItem: true - name: STR_DOOM_SPECTRE cost: 0 points: 20 needItem: true destroyItem: true - name: STR_DOOM_CACODEMON cost: 0 points: 20 needItem: true destroyItem: true - name: STR_DOOM_HELL_BARON cost: 0 points: 20 needItem: true destroyItem: true - name: STR_DEMONIC_ESSENCE_PREQ cost: 0 points: 25 dependencies: - STR_DOOM_SOLDIER - STR_DOOM_SARGE - STR_DOOM_GUNNER - STR_DOOM_IMP_TERRORIST - STR_DOOM_DEMON_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_DOOM_CACODEMON_TERRORIST - STR_DOOM_HELL_BARON_TERRORIST - STR_BOGEYMAN_TERRORIST unlocks: - STR_DEMONIC_ESSENCE_PREQ_2 - name: STR_DEMONIC_ESSENCE_PREQ_2 cost: 0 points: 25 dependencies: - STR_DEMONIC_ESSENCE_PREQ - STR_LIBER_OCCULTIS_TRANSLATED - name: STR_DEMONIC_ESSENCE cost: 30 points: 100 dependencies: - STR_PSI_LAB - STR_ALCHEMY - STR_DEMONIC_ESSENCE_PREQ_2 - name: STR_DOOM_SOLDIER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_SARGE cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_GUNNER cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_IMP_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_DOOM_IMP unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_DEMON_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_DOOM_DEMON unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_SPECTRE_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true lookup: STR_DOOM_SPECTRE unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_CACODEMON_TERRORIST cost: 20 points: 80 needItem: true destroyItem: true lookup: STR_DOOM_CACODEMON unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_DOOM_HELL_BARON_TERRORIST cost: 30 points: 80 needItem: true destroyItem: true lookup: STR_DOOM_HELL_BARON unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_BOGEYMAN_TERRORIST cost: 12 points: 50 needItem: true destroyItem: true unlocks: - STR_DEMONIC_ESSENCE_PREQ - name: STR_BOOMOSAURUS_TERRORIST cost: 30 points: 50 needItem: true destroyItem: true getOneFree: - STR_ROCKET_LAUNCHER - name: STR_ADRONE_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ getOneFree: - ADRONE_ARMOR - name: STR_MARSEC_HUNTER_DRONE_TERRORIST cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ getOneFree: - MARSEC_HUNTER_DRONE_ARMOR - name: STR_MARSEC_SENTRY_DRONE_TERRORIST cost: 20 points: 66 needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ getOneFree: - MARSEC_SENTRY_DRONE_ARMOR - name: STR_DEEP_ONE_SOLDIER cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_DEEP_ONE - name: STR_DEEP_ONE_NOMAD cost: 10 points: 20 needItem: true destroyItem: true unlocks: - STR_DEEP_ONE - name: STR_LOBSTERMAN_TERRORIST cost: 15 points: 20 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P6 - name: STR_SHARKMAN_TERRORIST cost: 5 points: 20 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P2_SEA - name: STR_CYCLOPS_SOLDIER cost: 15 points: 20 lookup: STR_CYCLOPS needItem: true destroyItem: true - name: STR_ZOMBIE cost: 15 points: 150 dependencies: - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - name: STR_ZOMBIE_STERILE_TERRORIST cost: 10 points: 20 requiresBaseFunc: [MED] lookup: STR_ZOMBIE_STERILE needItem: true destroyItem: true - name: STR_ZOMBIE_GRUBAS_TERRORIST cost: 10 points: 20 requiresBaseFunc: [MED] lookup: STR_ZOMBIE_GRUBAS needItem: true destroyItem: true - name: STR_ZOMBIE_SADAKO_TERRORIST cost: 15 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_ZOMBIE_CARRIE_TERRORIST cost: 15 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_ZOMBIE_PIMP_TERRORIST cost: 15 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_ZOMBIE_TROOPER_2 cost: 10 points: 20 requiresBaseFunc: [MED] lookup: STR_ZOMBIE_TROOPER needItem: true destroyItem: true - name: STR_ZOMBIE_SENTINEL cost: 15 points: 50 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_MEGAZOMBIE_TERRORIST cost: 10 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_VAMPIRE_DUDE cost: 25 points: 50 requiresBaseFunc: [MED] lookup: VAMPIRE_ARMOR needItem: true destroyItem: true - name: STR_VAMPIRE_GAL cost: 25 points: 50 requiresBaseFunc: [MED] lookup: VAMPIRIA_ARMOR needItem: true destroyItem: true - name: STR_WASPITE_SOLDIER cost: 10 points: 20 requiresBaseFunc: [MED] lookup: STR_WASPITE needItem: true destroyItem: true - name: STR_CHRYSSALID_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true - name: STR_SILACOID_TERRORIST cost: 15 - name: STR_CELATID_TERRORIST cost: 15 - name: STR_REAPER_TERRORIST cost: 15 points: 50 needItem: true destroyItem: true - name: STR_SECTOPOD_TERRORIST cost: 15 lookup: SECTOPOD_ARMOR needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ - name: STR_CYBERDISC_TERRORIST cost: 30 lookup: STR_CYBERDISC_AUTOPSY needItem: true destroyItem: true getOneFree: - CYBERDISC_ARMOR unlocks: - STR_ROBOT_DISASSEMBLY_PREQ - name: STR_XTANK_CANNON_TERRORIST cost: 15 lookup: TANK_ARMOR needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ - name: STR_XTANK_HOVER_GAUSS_TERRORIST cost: 25 lookup: HOVERTANK_ARMOR needItem: true destroyItem: true unlocks: - STR_ROBOT_DISASSEMBLY_PREQ - name: STR_ACADEMY_CORPSE cost: 10 points: 30 lookup: STR_SECTOID_AUTOPSY needItem: true destroyItem: true - name: STR_GUILD_CORPSE cost: 10 points: 30 lookup: STR_GUILD_AUTOPSY needItem: true destroyItem: true - name: STR_CHURCH_CORPSE cost: 20 points: 30 lookup: STR_CHURCH_AUTOPSY needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_MUTON_CORPSE cost: 30 points: 30 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true requiresBaseFunc: [STUDY, SUR] - name: STR_ETHEREAL_CORPSE cost: 10 points: 100 lookup: STR_ETHEREAL_AUTOPSY needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_ETHEREAL_MEAL cost: 4 points: 30 dependencies: - STR_CUISINE needItem: true destroyItem: true - name: STR_CYCLOPS_CORPSE requiresBaseFunc: [MED] cost: 10 points: 30 lookup: CYCLOPS_ARMOR needItem: true destroyItem: true - name: STR_SNAKEMAN_CORPSE requiresBaseFunc: [MED] cost: 10 points: 10 lookup: ERIDIAN_ARMOR0 needItem: true destroyItem: true - name: STR_ZOMBIE_STERILE_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_STERILE_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_GRUBAS_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_GRUBAS_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_SADAKO_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_SADAKO_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_CARRIE_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_CARRIE_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_PIMP_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_PIMP_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_TROOPER_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] lookup: ZOMBIE_TROOPER_2_ARMOR needItem: true destroyItem: true - name: STR_ZOMBIE_SENTINEL_REMAINS cost: 25 points: 25 requiresBaseFunc: [MED] lookup: ZOMBIE_SENTINEL_ARMOR needItem: true destroyItem: true - name: STR_MEGAZOMBIE_CORPSE cost: 15 points: 15 requiresBaseFunc: [MED] lookup: MEGAZOMBIE_ARMOR needItem: true destroyItem: true - name: STR_VAMPIRE_CORPSE cost: 10 points: 10 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_WASPITE_CORPSE cost: 10 points: 30 requiresBaseFunc: [MED] lookup: WASPITE_ARMOR needItem: true destroyItem: true - name: STR_CYBERDISC_CORPSE requiresBaseFunc: [WORKS] cost: 40 points: 50 lookup: STR_CYBERDISC_AUTOPSY needItem: true destroyItem: true getOneFree: - CYBERDISC_ARMOR - name: STR_TANK_CORPSE cost: 40 points: 50 lookup: TANK_ARMOR needItem: true destroyItem: true unlocks: - STR_PILOTED_VEHICLES_PREQ - name: STR_HOVERTANK_CORPSE cost: 50 points: 50 requiresBaseFunc: [WORKS] needItem: true destroyItem: true lookup: HOVERTANK_ARMOR - name: STR_TECHNOCRACY_0_CORPSE_BATTLE cost: 25 points: 50 lookup: TECHNOCRACY_ARMOR_P0 requiresBaseFunc: [WORKS, STUDY] needItem: true destroyItem: true - name: STR_TECHNOCRACY_1_CORPSE_BATTLE cost: 50 points: 100 requiresBaseFunc: [MED, STUDY] needItem: true destroyItem: true unlocks: - TECHNOCRACY_ARMOR_P1 - name: STR_CAR_CORPSE cost: 20 points: 50 lookup: ARMORED_CAR_ARMOR needItem: true destroyItem: true unlocks: - STR_PILOTED_VEHICLES_PREQ - name: STR_BOOMOSAURUS_CORPSE cost: 20 points: 50 lookup: BOOMOSAURUS_ARMOR needItem: true destroyItem: true - name: STR_SHAMBLER_CORPSE cost: 5 points: 50 lookup: SHAMBLER_ARMOR needItem: true destroyItem: true - name: STR_SHAMBLER_TERRORIST cost: 10 points: 50 needItem: true destroyItem: true - name: STR_CHRYSSALID_CORPSE cost: 20 points: 50 lookup: CHRYSSALID_ARMOR needItem: true destroyItem: true - name: STR_REAPER_CORPSE cost: 20 points: 50 lookup: REAPER_ARMOR needItem: true destroyItem: true - name: STR_CELATID_CORPSE cost: 20 points: 50 lookup: CELATID_ARMOR needItem: true destroyItem: true - name: STR_SILACOID_CORPSE cost: 20 points: 50 requiresBaseFunc: [WORKS] lookup: SILACOID_ARMOR needItem: true destroyItem: true - name: STR_SECTOPOD_CORPSE cost: 50 points: 50 requiresBaseFunc: [WORKS, STUDY] lookup: SECTOPOD_ARMOR needItem: true destroyItem: true - name: STR_LOBSTERMAN_HIDE cost: 5 points: 20 needItem: true destroyItem: true - name: STR_SPIDER_SILK cost: 5 points: 20 needItem: true destroyItem: true - name: STR_LUXURY_FUR cost: 3 points: 20 needItem: true destroyItem: true - name: STR_MONSTER_TEETH cost: 3 points: 20 needItem: true destroyItem: true - name: STR_MONSTER_EYE cost: 5 points: 20 needItem: true destroyItem: true - name: STR_VAMPIRE_BLOOD cost: 7 points: 20 requiresBaseFunc: [MED] needItem: true destroyItem: true - name: STR_ZOMBIE_ESSENCE requiresBaseFunc: [MED] cost: 10 points: 20 needItem: true destroyItem: true dependencies: - STR_ALCHEMY - STR_ZOMBIE - name: STR_VAMPIRE_ESSENCE requiresBaseFunc: [MED] cost: 10 points: 20 needItem: true destroyItem: true dependencies: - STR_ALCHEMY - STR_ZOMBIE_ESSENCE - name: STR_ZOMBIE_SUSTENANCE requiresBaseFunc: [MED] cost: 10 points: 20 dependencies: - STR_ZOMBIE - STR_ZOMBIE_ESSENCE - STR_ZOMBIE_SADAKO_CORPSE - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_CARRIE_CORPSE - STR_ZOMBIE_CARRIE_TERRORIST - name: STR_CUSTOMER_WIZ_BIZ points: 25 needItem: true unlocks: - STR_BOUNTY_HUNTING_B_PREQ - name: STR_BOUNTY_HUNTING_CHALLENGE cost: 12 dependencies: - STR_BOUNTY_HUNTING - STR_DIVERGING_PATHS - STR_ALIEN_ORIGINS - STR_CROWNING_UC - name: STR_BOUNTY_HUNTING_CHALLENGE_JACK cost: 6 dependencies: - STR_BOUNTY_HUNTING_CHALLENGE disables: - STR_BOUNTY_HUNTING_CHALLENGE_MA - STR_BOUNTY_HUNTING_CHALLENGE_BANK - STR_BOUNTY_HUNTING_CHALLENGE_NONE lookup: STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN - name: STR_BOUNTY_HUNTING_CHALLENGE_MA cost: 6 dependencies: - STR_BOUNTY_HUNTING_CHALLENGE disables: - STR_BOUNTY_HUNTING_CHALLENGE_JACK - STR_BOUNTY_HUNTING_CHALLENGE_BANK - STR_BOUNTY_HUNTING_CHALLENGE_NONE lookup: STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN getOneFree: - STR_RETICULAN_ELECTROGUN - name: STR_BOUNTY_HUNTING_CHALLENGE_BANK cost: 6 dependencies: - STR_BOUNTY_HUNTING_CHALLENGE disables: - STR_BOUNTY_HUNTING_CHALLENGE_JACK - STR_BOUNTY_HUNTING_CHALLENGE_MA - STR_BOUNTY_HUNTING_CHALLENGE_NONE lookup: STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN - name: STR_BOUNTY_HUNTING_CHALLENGE_NONE cost: 12 dependencies: - STR_BOUNTY_HUNTING_CHALLENGE disables: - STR_BOUNTY_HUNTING_CHALLENGE_JACK - STR_BOUNTY_HUNTING_CHALLENGE_MA - STR_BOUNTY_HUNTING_CHALLENGE_BANK lookup: STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN - name: STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN points: -500 needItem: true - name: STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN points: -500 needItem: true - name: STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN points: -500 needItem: true - name: STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN points: 500 needItem: true - name: STR_BOUNTY_HUNTING_B_PREQ cost: 0 dependencies: - STR_CUSTOMER_WIZ_BIZ - STR_CONTACT_WHITE_DRAGON - STR_ANG_003 - name: STR_BOUNTY_HUNTING_C_PASS cost: 7 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_C_PASS_PREQ - name: STR_BOUNTY_HUNTING_B_PASS cost: 7 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_B_PASS_PREQ - STR_BOUNTY_HUNTING_CHALLENGE_JACK - STR_BOUNTY_HUNTING_CHALLENGE_MA - STR_BOUNTY_HUNTING_CHALLENGE_BANK - STR_BOUNTY_HUNTING_CHALLENGE_NONE - name: STR_BOUNTY_HUNTING_C_PASS_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_B_PASS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_C_PASS - STR_BOUNTY_HUNTING_B_PREQ - STR_PERSUASION - STR_CAMOUFLAGE - STR_BOUNTY_HUNTING_CHALLENGE - name: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_EAGLE_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_PIRANHA_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER - name: STR_BOUNTY_HUNTING_PRIZE_CANNON_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_EAGLE - name: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA - name: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - name: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_CANNON - name: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER - name: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA - STR_BOUNTY_HUNTING_PRIZE_EAGLE - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER - STR_ANIMAL_TAMING - name: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - STR_BOUNTY_HUNTING_PRIZE_CANNON - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER - STR_BOUNTY_HUNTING_PRIZE_DINOSAUR - STR_CONSUMER_GOODS - name: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_MAGNUM_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN - name: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER - name: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM - name: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS - name: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN - name: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE - name: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_PREQ cost: 0 dependencies: - STR_TROPHIES - name: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS - name: STR_BOUNTY_HUNTING_PRIZE_ASG12_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL - name: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD - name: STR_BOUNTY_HUNTING_PRIZE_M_LASERS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS - name: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_ASG12 - name: STR_BOUNTY_HUNTING_PRIZE_SAYA_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS - name: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_PREQ cost: 0 dependencies: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD - STR_PIRATEZ_HIERARCHY - name: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_PREQ cost: 0 dependencies: - STR_CONTACT_MUTANT_ALLIANCE - STR_BOUNTY_HUNTING_PRIZE_M_LASERS - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS - name: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_PREQ cost: 0 dependencies: - STR_CUSTOMER_WIZ_BIZ - name: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_PREQ cost: 0 dependencies: - STR_CUSTOMER_WIZ_BIZ - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_PREQ cost: 0 dependencies: - STR_CUSTOMER_WIZ_BIZ - name: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER cost: 3 points: 200 needItem: true destroyItem: true getOneFree: - STR_PEACEMAKER disables: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_EAGLE cost: 3 points: 200 needItem: true destroyItem: true getOneFree: - STR_HEAVY_PISTOL disables: - STR_BOUNTY_HUNTING_PRIZE_EAGLE_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_PIRANHA cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_CANNON cost: 3 points: 200 needItem: true destroyItem: true unlocks: - STR_CANNON_REPORT disables: - STR_BOUNTY_HUNTING_PRIZE_CANNON_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS cost: 3 points: 200 needItem: true destroyItem: true unlocks: - STR_MP_AUTO_CANNON - STR_AUTO_CANNON_PLUS disables: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR cost: 3 points: 200 needItem: true destroyItem: true getOneFree: - STR_TAMED_BOOMOSAURUS disables: - STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER cost: 3 points: 200 needItem: true destroyItem: true unlocks: - STR_BLACK_ADDER disables: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN cost: 3 points: 200 needItem: true destroyItem: true unlocks: - STR_MINI_SHOTGUN disables: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_MAGNUM cost: 3 points: 200 needItem: true destroyItem: true getOneFree: - STR_MAGNUM disables: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE cost: 3 points: 200 needItem: true destroyItem: true unlocks: - STR_HARPOON_CARBINE disables: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN cost: 3 points: 200 needItem: true destroyItem: true unlocks: - STR_OGRE_SHOTGUN disables: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN cost: 3 points: 200 needItem: true destroyItem: true unlocks: - STR_BIG_GUN disables: - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL cost: 3 points: 200 needItem: true destroyItem: true unlocks: - STR_PISTOL_SILENCED disables: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS cost: 3 points: 200 needItem: true destroyItem: true unlocks: - STR_SOLDIER_TYPE_BASIC_PREQ_A - STR_SOLDIER_TYPE_BASIC_PREQ_B - STR_GYM_ADVANCE_PREQ disables: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_ASG12 cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_ASG12_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_M_LASERS cost: 3 points: 200 needItem: true destroyItem: true unlocks: - STR_LASER_KNOWLEDGE - STR_ADVANCED_WEAPONS disables: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_SAYA cost: 3 points: -500 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_SAYA_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC cost: 3 points: 100 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_PREQ - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT cost: 3 points: 200 needItem: true destroyItem: true disables: - STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_PREQ - name: STR_TROPHY_TARGET_500_GOBLIN_ZAXX cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_150_JACK cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_200_JACK cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_800_JACK cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE cost: 1 points: 25 needItem: true - name: STR_TROPHY_TARGET_100_WIZ_BIZ cost: 1 points: 25 needItem: true - name: STR_TROPHY_WORLD_IS_YOURS_PREQ cost: 0 dependencies: - STR_AREAS_AMERICA - STR_AREAS_EUROPE - STR_AREAS_ASIA - STR_AREAS_SOUTH - STR_ACTIVITIES_COMMERCIAL - STR_ACTIVITIES_POLITICAL - STR_ACTIVITIES_ENTERPRISE - STR_ACTIVITIES_MILITARY - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS - name: STR_TROPHY_WORLD_IS_YOURS cost: 1 points: 2000 needItem: true disables: - STR_TROPHY_WORLD_IS_YOURS_PREQ - name: STR_PRIZE_BATTO_MAGIC cost: 3 points: 100 dependencies: - STR_CONTACT_MAGIC_SHOP - STR_MEDI_KIT - STR_SCHOOLING_2 - STR_DEMONIC_ESSENCE - STR_BOGEYMAN_CORPSE - STR_ZOMBIE - STR_BIKINI - STR_GYM_ADVANCE spawnedItem: STR_BATTO_MAGIC - name: STR_PRIZE_SYNTH_002 points: 50 needItem: true - name: STR_PRIZE_SYNTH_002_CLAIM cost: 10 dependencies: - STR_PRIZE_SYNTH_002 spawnedItem: STR_SYNTH_GAL - name: STR_MYSTERY_BOX requiresBaseFunc: [STUDY] cost: 20 points: 25 needItem: true dependencies: - STR_HYPERWAVE_MYSTICISM - STR_DARK_STAR - name: STR_TRANSDIMENSIONAL_LOCKER requiresBaseFunc: [STUDY] cost: 15 points: 25 needItem: true dependencies: - STR_SHADOWTECH - name: STR_GOLDEN_APPLE requiresBaseFunc: [LIB] cost: 10 points: 25 needItem: true dependencies: - STR_GODS_SUMMARY - STR_DARK_STAR - name: STR_SHADOW_ORB_BLUE cost: 20 points: 100 needItem: true dependencies: - STR_TINY_DRILL_INVESTIGATION_ZZZ - name: STR_SHADOW_ORB_GREEN cost: 20 points: 100 needItem: true dependencies: - STR_TINY_DRILL_INVESTIGATION_ZZZ - name: STR_SHADOW_ORB_MIND cost: 20 points: 100 needItem: true dependencies: - STR_TINY_DRILL_INVESTIGATION_ZZZ - name: STR_SHADOW_ORB_CRYSTAL cost: 20 points: 100 needItem: true dependencies: - STR_TINY_DRILL_INVESTIGATION_ZZZ - name: STR_SHADOW_ORB_RED cost: 20 points: 100 needItem: true dependencies: - STR_TINY_DRILL_INVESTIGATION_ZZZ - name: STR_ETHYR_DRIVE_1_UC cost: 30 points: 100 dependencies: - STR_SHADOW_ORB_BLUE - STR_SHADOWTECH - name: STR_SPATIAL_DISPLACER_1_UC cost: 30 points: 100 dependencies: - STR_SHADOW_ORB_GREEN - STR_SHADOWTECH - name: STR_INTEGRITY_FIELD_1_UC cost: 30 points: 100 dependencies: - STR_SHADOW_ORB_CRYSTAL - STR_SHADOWTECH - name: STR_ENERGY_FOCUS_1_UC cost: 30 points: 100 dependencies: - STR_SHADOW_ORB_RED - STR_SHADOWTECH - name: STR_OMNISENSOR_1_UC cost: 30 points: 100 dependencies: - STR_SHADOW_ORB_MIND - STR_SHADOWTECH - name: STR_GOVT_CORPSE cost: 10 points: 25 lookup: STR_GOVT_AUTOPSY needItem: true destroyItem: true - name: STR_RAIDER_CORPSE cost: 10 points: 25 needItem: true destroyItem: true dependencies: - STR_JACKSTOWN_SCOUTING - STR_INSPECT_MACHINERY - name: STR_SPARTAN_CORPSE cost: 10 points: 25 unlocks: - STR_KEVLAR_ARMOR needItem: true destroyItem: true - name: STR_RETICULAN_CORPSE requiresBaseFunc: [MED] cost: 10 points: 25 needItem: true destroyItem: true - name: STR_SECURITY_CORPSE cost: 25 points: 20 needItem: true destroyItem: true - name: STR_GRAV_CORPSE cost: 30 points: 20 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_MECHTOID_CORPSE cost: 15 points: 20 lookup: RETICULAN_ARMOR_P6 needItem: true destroyItem: true requiresBaseFunc: [STUDY, MED] unlocks: - STR_RETICULAN_POWER_SYSTEMS_PREQ - name: STR_PBA_CORPSE cost: 35 points: 20 lookup: STR_HUMAN_POWER_ARMOR needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_STEALTHSUIT_CORPSE requiresBaseFunc: [LIB, STUDY] cost: 20 points: 20 needItem: true destroyItem: true - name: STR_DOOM_HUMAN_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_DOOM_HUMAN_AUTOPSY requiresBaseFunc: [STUDY] - name: STR_DOOM_IMP_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DOOM_ARMOR_4 requiresBaseFunc: [STUDY] - name: STR_DOOM_DEMON_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DOOM_ARMOR_6 requiresBaseFunc: [STUDY] - name: STR_DOOM_CACODEMON_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DOOM_ARMOR_7 requiresBaseFunc: [STUDY] - name: STR_DOOM_HELL_BARON_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DOOM_ARMOR_5 requiresBaseFunc: [STUDY] - name: STR_BOGEYMAN_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DOOM_ARMOR_0 requiresBaseFunc: [STUDY] - name: STR_DEEP_ONE_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P1 - name: STR_LOBSTERMAN_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P6 - name: STR_SHARKMAN_CORPSE cost: 5 points: 10 needItem: true destroyItem: true lookup: DEEP_ONE_ARMOR_P2_SEA - name: STR_BLOOD_DOG_CORPSE cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_MONSTER_TEETH - name: STR_SECTOID_AUTOPSY points: 30 - name: STR_CHURCH_AUTOPSY points: 30 needItem: true destroyItem: true - name: STR_GUILD_AUTOPSY points: 30 needItem: true destroyItem: true - name: STR_MUTON_AUTOPSY points: 30 - name: STR_ETHEREAL_AUTOPSY points: 100 - name: STR_CYBERDISC_AUTOPSY points: 50 - name: STR_GOVT_AUTOPSY points: 30 needItem: true destroyItem: true - name: STR_DOOM_HUMAN_AUTOPSY points: 30 needItem: true destroyItem: true - name: DOOM_ARMOR_4 points: 30 needItem: true destroyItem: true - name: DOOM_ARMOR_6 points: 30 needItem: true destroyItem: true - name: DOOM_ARMOR_7 points: 30 needItem: true destroyItem: true - name: DOOM_ARMOR_5 points: 30 needItem: true destroyItem: true - name: DOOM_ARMOR_0 points: 30 needItem: true destroyItem: true - name: DEEP_ONE_ARMOR_P1 points: 30 needItem: true destroyItem: true - name: DEEP_ONE_ARMOR_P2_SEA points: 20 needItem: true destroyItem: true - name: DEEP_ONE_ARMOR_P6 points: 30 needItem: true destroyItem: true - name: STR_ALIEN_BASE points: 50 needItem: true unlocks: - STR_UNDERGROUND_MISSIONS - name: STR_MISSION_SWAY_GOVT points: 50 needItem: true - name: STR_MISSION_FREIGHT points: 50 needItem: true - name: STR_MISSION_GOLD_TRANSPORT points: 50 needItem: true - name: STR_MISSION_MINING points: 100 needItem: true - name: STR_MISSION_MILITARY_SUPPLY points: 50 needItem: true - name: STR_MISSION_COURIER points: 50 needItem: true - name: STR_MISSION_PASSENGER points: 50 needItem: true - name: STR_MISSION_SURVEY points: 50 needItem: true - name: STR_MISSION_DIPLOMACY points: 50 needItem: true - name: STR_MISSION_CONVERSION points: 50 needItem: true - name: STR_MISSION_SUPERVISION points: 50 needItem: true - name: STR_MISSION_MERCENARY_ASSIGNMENT points: 50 needItem: true unlocks: - STR_CONTACT_MERCENARIES_PREQ - name: STR_MISSION_RAID points: 50 needItem: true - name: STR_MISSION_SMUGGLING points: 50 needItem: true - name: STR_MISSION_HEAVY_FREIGHT points: 50 needItem: true - name: STR_MISSION_ERIDIAN_TERROR points: 50 needItem: true - name: STR_ACTIVITIES_MILITARY cost: 10 points: 1000 dependencies: - STR_RAIDER_SUBCONTRACTING - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_RETALIATION - STR_MISSION_MILITARY_SUPPLY - name: STR_ACTIVITIES_POLITICAL cost: 10 points: 1000 dependencies: - STR_GOVT_CORRUPTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_TERROR - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - name: STR_ACTIVITIES_COMMERCIAL cost: 10 points: 1000 dependencies: - STR_ALIEN_RESEARCH - STR_MISSION_FREIGHT - STR_MISSION_MINING - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_PASSENGER - STR_MISSION_SURVEY - STR_MISSION_HEAVY_FREIGHT - STR_CONSUMER_GOODS - name: STR_ACTIVITIES_ENTERPRISE cost: 10 points: 1000 dependencies: - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_MISSION_COURIER - STR_ALIEN_BASE - STR_ALIEN_SUPPLY - name: STR_INTERSTELLAR_TRAVEL_SUMMARY cost: 10 points: 500 dependencies: - STR_SMUGGLER_CATGIRL - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_GUILD_COMMANDER - STR_GUILD_SHIP_OFFICER - STR_GUILD_NAVIGATOR - STR_MUTON_ENGINEER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_RET_ELDER - STR_ETHEREAL - name: STR_HEAVY_FREIGHTER_FLIGHT_PLAN cost: 10 points: 0 lookup: STR_MISSION_HEAVY_FREIGHT needItem: true destroyItem: true - name: STR_SMUGGLED_ELECTRONICS points: 500 needItem: true destroyItem: true - name: STR_MARS_BACKGROUND cost: 10 points: 250 dependencies: - STR_SPACE_MISSIONS - STR_FLOATER - STR_ALIEN_ORIGINS - name: STR_ALIEN_ABDUCTION_PIR points: 250 needItem: true destroyItem: true - name: STR_PARADISE_WORLDS points: 250 needItem: true destroyItem: true - name: STR_STAR_GODDESSES points: 250 needItem: true destroyItem: true - name: STR_GERMANY points: 50 needItem: true destroyItem: true - name: STR_NCR points: 50 needItem: true destroyItem: true - name: STR_CHINA points: 50 needItem: true destroyItem: true - name: STR_USA points: 50 needItem: true destroyItem: true - name: STR_BRAZIL points: 50 needItem: true destroyItem: true - name: STR_AUSTRALIA points: 50 needItem: true destroyItem: true - name: STR_RUSSIA points: 50 needItem: true destroyItem: true unlocks: - STR_ONSEN_PREQ - name: STR_FRANCE points: 50 needItem: true destroyItem: true - name: STR_JAPAN points: 50 needItem: true destroyItem: true unlocks: - STR_ONSEN_PREQ - name: STR_INDIA points: 50 needItem: true destroyItem: true - name: STR_NIGERIA points: 50 needItem: true destroyItem: true - name: STR_INDONESIA points: 50 needItem: true destroyItem: true - name: STR_UK points: 50 needItem: true destroyItem: true - name: STR_CANADA points: 50 needItem: true destroyItem: true - name: STR_LATIN_EMPIRE points: 50 needItem: true destroyItem: true - name: STR_SPAIN points: 50 needItem: true destroyItem: true unlocks: - STR_ONSEN_PREQ - name: STR_VENEZUELA points: 50 needItem: true destroyItem: true - name: STR_SOUTH_AFRICA points: 50 needItem: true destroyItem: true - name: STR_ITALY points: 50 needItem: true destroyItem: true unlocks: - STR_ONSEN_PREQ - name: STR_CHILE points: 50 needItem: true destroyItem: true - name: STR_TECHNOCRACY points: 50 needItem: true destroyItem: true - name: STR_EGYPT points: 50 needItem: true destroyItem: true - name: STR_TURAN points: 50 needItem: true destroyItem: true - name: STR_AREAS_AMERICA cost: 10 points: 1000 dependencies: - STR_CANADA - STR_USA - STR_NCR - STR_LATIN_EMPIRE - STR_TECHNOCRACY - STR_VENEZUELA - name: STR_AREAS_EUROPE cost: 10 points: 1000 dependencies: - STR_GERMANY - STR_SPAIN - STR_EGYPT - STR_ITALY - STR_FRANCE - STR_UK - STR_RUSSIA - name: STR_AREAS_ASIA cost: 10 points: 1000 dependencies: - STR_TURAN - STR_JAPAN - STR_CHINA - STR_INDIA - STR_INDONESIA - STR_RUSSIA - name: STR_AREAS_SOUTH cost: 10 points: 1000 dependencies: - STR_NIGERIA - STR_SOUTH_AFRICA - STR_CHILE - STR_BRAZIL - STR_AUSTRALIA - STR_INDONESIA - name: STR_REPORT_001 points: 350 needItem: true - name: STR_REPORT_002 points: 350 needItem: true - name: STR_REPORT_003 points: 350 needItem: true - name: STR_REPORT_004 points: 350 needItem: true - name: STR_HISTORY_001 points: 250 needItem: true - name: STR_HISTORY_002 points: 250 needItem: true - name: STR_HISTORY_003 points: 250 needItem: true - name: STR_HISTORY_004 points: 250 needItem: true - name: STR_HISTORY_005 points: 250 needItem: true - name: STR_HISTORY_006 points: 250 needItem: true - name: STR_HISTORY_007 points: 250 needItem: true - name: STR_HISTORY_008 points: 250 needItem: true - name: STR_HISTORY_009 points: 250 needItem: true - name: STR_HISTORY_010 points: 250 needItem: true - name: STR_HISTORY_011 points: 250 needItem: true - name: STR_HISTORY_016 points: 250 needItem: true - name: STR_HISTORY_100 points: 250 needItem: true - name: STR_GNOME_TOME_3 points: 200 needItem: true - name: STR_GNOME_TOME_5 points: 200 needItem: true - name: STR_GNOME_TOME_6 points: 200 needItem: true - name: STR_GNOME_TOME_13 points: 200 needItem: true - name: STR_POETRY_001 points: 150 needItem: true - name: STR_SCRIPTURES_001 points: 125 needItem: true - name: STR_SCRIPTURES_002 points: 125 needItem: true - name: STR_SCRIPTURES_003 points: 125 needItem: true - name: STR_23 cost: 5 points: 100 dependencies: - STR_DARK_STAR - STR_GODS_SUMMARY - STR_CHURCH_RITUALS - name: STR_NEWSPAPER_001 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_002 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_003 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_004 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_005 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_006 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_007 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_008 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_009 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_010 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_011 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_012 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_013 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_014 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_015 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_016 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_017 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_018 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_019 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_020 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_021 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_022 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_023 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_024 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_025 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_026 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_027 points: 100 cost: 1 needItem: true - name: STR_NEWSPAPER_028 points: 100 cost: 1 needItem: true - name: STR_PINUP_001 points: 250 needItem: true - name: STR_PINUP_002 points: 250 needItem: true - name: STR_PINUP_003 points: 250 needItem: true - name: STR_PINUP_004 points: 250 needItem: true - name: STR_PINUP_005 points: 250 needItem: true - name: STR_PINUP_006 points: 250 needItem: true - name: STR_PINUP_007 points: 250 needItem: true - name: STR_PINUP_008 points: 250 needItem: true - name: STR_PINUP_009 points: 250 needItem: true - name: STR_PINUP_010 points: 250 needItem: true - name: STR_PINUP_011 points: 250 needItem: true - name: STR_PINUP_012 points: 250 needItem: true - name: STR_PINUP_013 points: 250 needItem: true - name: STR_PINUP_014 points: 250 needItem: true - name: STR_PINUP_015 points: 250 needItem: true - name: STR_PINUP_016 points: 250 needItem: true - name: STR_PINUP_017 points: 250 needItem: true - name: STR_PINUP_018 points: 250 needItem: true - name: STR_PINUP_019 points: 250 needItem: true - name: STR_PINUP_020 points: 250 needItem: true - name: STR_PINUP_021 points: 250 needItem: true - name: STR_PINUP_022 points: 250 needItem: true - name: STR_PINUP_023 points: 250 needItem: true - name: STR_PINUP_024 points: 250 needItem: true - name: STR_PINUP_025 points: 250 needItem: true - name: STR_PINUP_026 points: 250 needItem: true - name: STR_PINUP_027 points: 250 needItem: true - name: STR_PINUP_028 points: 250 needItem: true - name: STR_PINUP_029 points: 250 needItem: true - name: STR_PINUP_030 points: 250 needItem: true - name: STR_PINUP_031 points: 250 needItem: true - name: STR_PINUP_032 points: 250 needItem: true - name: STR_PINUP_033 points: 250 needItem: true - name: STR_PINUP_034 points: 250 needItem: true - name: STR_PINUP_035 points: 250 needItem: true - name: STR_PINUP_036 points: 250 needItem: true - name: STR_PINUP_037 points: 250 needItem: true - name: STR_PINUP_038 points: 250 needItem: true - name: STR_PINUP_039 points: 250 needItem: true - name: STR_PINUP_040 points: 250 needItem: true - name: STR_PINUP_041 points: 250 needItem: true - name: STR_PINUP_042 points: 250 needItem: true - name: STR_PINUP_043 points: 250 needItem: true - name: STR_PINUP_044 points: 250 needItem: true - name: STR_PINUP_045 points: 250 needItem: true - name: STR_PINUP_046 points: 250 needItem: true - name: STR_PINUP_047 points: 250 needItem: true - name: STR_PINUP_048 points: 250 needItem: true - name: STR_PINUP_049 points: 250 needItem: true - name: STR_PINUP_050 points: 250 needItem: true - name: STR_PINUP_051 points: 250 needItem: true - name: STR_PINUP_052 points: 250 needItem: true - name: STR_PINUP_053 points: 250 needItem: true - name: STR_PINUP_054 points: 250 needItem: true - name: STR_PINUP_055 points: 250 needItem: true - name: STR_PINUP_056 points: 250 needItem: true - name: STR_PINUP_057 points: 250 needItem: true - name: STR_PINUP_058 points: 250 needItem: true - name: STR_PINUP_059 points: 250 needItem: true - name: STR_PINUP_060 points: 250 needItem: true - name: STR_PINUP_061 points: 250 needItem: true - name: STR_PINUP_062 points: 250 needItem: true - name: STR_PINUP_063 points: 250 needItem: true - name: STR_PINUP_064 points: 250 needItem: true - name: STR_PINUP_065 points: 250 needItem: true - name: STR_PINUP_066 points: 250 needItem: true - name: STR_PINUP_067 points: 250 needItem: true - name: STR_PINUP_068 points: 250 needItem: true - name: STR_PINUP_069 points: 250 needItem: true - name: STR_PINUP_070 points: 250 needItem: true - name: STR_PINUP_071 points: 250 needItem: true - name: STR_PINUP_072 points: 250 needItem: true - name: STR_PINUP_073 points: 250 needItem: true - name: STR_PINUP_074 points: 250 needItem: true - name: STR_PINUP_075 points: 250 needItem: true - name: STR_PINUP_076 points: 250 needItem: true - name: STR_PINUP_077 points: 250 needItem: true - name: STR_PINUP_078 points: 250 needItem: true - name: STR_PINUP_079 points: 250 needItem: true - name: STR_PINUP_080 points: 250 needItem: true - name: STR_PINUP_081 points: 250 needItem: true - name: STR_PINUP_082 points: 250 needItem: true - name: STR_PINUP_083 points: 250 needItem: true - name: STR_PINUP_084 points: 250 needItem: true - name: STR_PINUP_085 points: 250 needItem: true - name: STR_PINUP_086 points: 250 needItem: true - name: STR_PINUP_087 points: 250 needItem: true - name: STR_PINUP_088 points: 250 needItem: true - name: STR_PINUP_089 points: 250 needItem: true - name: STR_PINUP_090 points: 250 needItem: true - name: STR_PINUP_091 points: 250 needItem: true - name: STR_PINUP_092 points: 250 needItem: true - name: STR_PINUP_093 points: 250 needItem: true - name: STR_PINUP_094 points: 250 needItem: true - name: STR_PINUP_096 points: 250 needItem: true - name: STR_PINUP_095 points: 250 needItem: true - name: STR_PINUP_097 points: 250 needItem: true - name: STR_PINUP_098 points: 250 needItem: true - name: STR_PINUP_099 points: 250 needItem: true - name: STR_PINUP_100 points: 250 needItem: true - name: STR_PINUP_101 points: 250 needItem: true - name: STR_PINUP_102 points: 250 needItem: true - name: STR_PINUP_103 points: 250 needItem: true - name: STR_PINUP_104 points: 250 needItem: true - name: STR_PINUP_105 points: 250 needItem: true - name: STR_PINUP_106 points: 250 needItem: true - name: STR_PINUP_107 points: 250 needItem: true - name: STR_PINUP_108 points: 250 needItem: true - name: STR_PINUP_109 points: 250 needItem: true - name: STR_PINUP_110 points: 250 needItem: true - name: STR_PINUP_111 points: 250 needItem: true - name: STR_PINUP_112 points: 250 needItem: true - name: STR_PINUP_113 points: 250 needItem: true - name: STR_PINUP_114 points: 250 needItem: true - name: STR_PINUP_115 points: 250 needItem: true - name: STR_PINUP_117 points: 250 needItem: true - name: STR_PINUP_121 points: 250 needItem: true - name: STR_PINUP_123 points: 250 needItem: true - name: STR_PINUP_124 points: 250 needItem: true - name: STR_PINUP_125 points: 250 needItem: true - name: STR_PINUP_126 points: 250 needItem: true - name: STR_PINUP_130 points: 250 needItem: true - name: STR_GODS_SUMMARY points: 250 cost: 10 requiresBaseFunc: [LIB] dependencies: - STR_GODS_SUMMARY_PREQ1 - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_SUMMARY_PREQ1 points: 100 dependencies: - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - name: STR_GODS_SUMMARY_PREQ2 points: 100 dependencies: - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - name: STR_GODS_G1 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G2 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G3 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G4 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G5 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G6 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G7 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_G8 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ1 - name: STR_GODS_E1 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E2 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E3 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E4 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E5 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E6 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E7 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_GODS_E8 points: 200 needItem: true unlocks: - STR_GODS_SUMMARY_PREQ2 - name: STR_MYTH_001 points: 150 needItem: true - name: STR_MYTH_002 points: 150 needItem: true - name: STR_MYTH_003 points: 150 needItem: true - name: STR_MYTH_004 points: 150 needItem: true - name: STR_MYTH_005 points: 150 needItem: true - name: STR_MYTH_006 points: 150 needItem: true - name: STR_MYTH_100 points: 150 needItem: true - name: STR_VIP_001 points: 300 needItem: true - name: STR_EVENT_001 cost: 0 points: 100 needItem: true spawnedItem: STR_PORN - name: STR_GDX_LAB_BLUEPRINT lookup: STR_GDX_LAB cost: 15 needItem: true destroyItem: false - name: STR_GDX_LAB points: 150 needItem: true unlocks: - STR_SPACE_SURVIVAL_PREQ - name: STR_GDX_000 cost: 2 points: 100 dependencies: - STR_GDX_001 - name: STR_GDX_001 cost: 2 points: 100 needItem: true - name: STR_GDX_002 cost: 2 points: 100 needItem: true - name: STR_GDX_003 cost: 10 points: 20 dependencies: - STR_GDX_000 - STR_GDX_002 - STR_SECTOID - STR_PIRATEZ_HIERARCHY - STR_MUTANT_ORIGINS - STR_DIVERGING_PATHS - name: STR_GDX_004 cost: 5 points: 20 dependencies: - STR_GDX_003 - STR_SECTOID_LEADER - name: STR_GDX_005 cost: 10 points: 100 needItem: true destroyItem: true unlocks: - STR_SOLDIER_TYPE_BASIC_PREQ_A - STR_SOLDIER_TYPE_BASIC_PREQ_B - STR_SCHOOL_BOOKS - STR_MISSION_ACADEMY_TOWN_PREQ - STR_MISSION_ACADEMY_CRUISE_PREQ - name: STR_GDX_006 cost: 10 points: 50 dependencies: - STR_GDX_000 - STR_NAZI_LEADER - name: STR_GDX_007 requiresBaseFunc: [CULT] cost: 10 points: 20 dependencies: - STR_GDX_004 - STR_GDX_005 - STR_GDX_006 - STR_ACADEMY_HIERARCHY - STR_PLOTTING - name: STR_GDX_008 points: 100 needItem: true - name: STR_GDX_009 cost: 20 points: 200 dependencies: - STR_GDX_008 spawnedItem: STR_HOSTAGE_LOVER_OF_DR_X - name: STR_HOSTAGE_LOVER_OF_DR_X cost: 15 points: 100 needItem: true destroyItem: true lookup: STR_GDX_010 dependencies: - STR_SLAVE_MAGICAL - STR_GLAMOUR - STR_GDX_009 - name: STR_GDX_010 cost: 2 points: 50 needItem: true - name: STR_GDXCAR_ITEM cost: 7 points: 30 needItem: true destroyItem: false - name: STR_DOCTOR_X lookup: STR_GDX_011 cost: 1 needItem: true destroyItem: true - name: STR_GDX_011 points: 2500 dependencies: - STR_DOCTOR_X - name: STR_GDX_012 lookup: STR_GDX_020 cost: 10 dependencies: - STR_GDX_011 disables: - STR_GDX_013 - STR_GDX_014 - STR_GDX_015 - STR_GDX_016 spawnedItem: STR_DOCTOR_X_HIRE - name: STR_GDX_013 lookup: STR_GDX_030 cost: 5 dependencies: - STR_GDX_011 - STR_LINGERIE_SET - STR_LFS_002 disables: - STR_GDX_012 - STR_GDX_014 - STR_GDX_015 - STR_GDX_016 spawnedItem: STR_DOCTOR_X_A35 - name: STR_GDX_014 lookup: STR_GDX_040 cost: 5 dependencies: - STR_GDX_011 - STR_ZOMBIE_SUSTENANCE - STR_VAMPIRE_ESSENCE - STR_VAMPIRE_BLOOD - STR_INTERROGATION disables: - STR_GDX_012 - STR_GDX_013 - STR_GDX_015 - STR_GDX_016 spawnedItem: STR_DOCTOR_X_C50 - name: STR_GDX_015 lookup: STR_GDX_050 cost: 5 dependencies: - STR_GDX_011 disables: - STR_GDX_012 - STR_GDX_013 - STR_GDX_014 - STR_GDX_016 - name: STR_GDX_016 lookup: STR_GDX_060 cost: 20 dependencies: - STR_GDX_011 - STR_INTERROGATION disables: - STR_GDX_012 - STR_GDX_013 - STR_GDX_014 - STR_GDX_015 spawnedItem: STR_DOCTOR_X_SALE - name: STR_DOCTOR_X_HIRE lookup: STR_GDX_021 points: 25 cost: 5 needItem: true dependencies: - STR_GDX_012 getOneFree: - STR_OCCULAR - STR_GDXCAR_ITEM - STR_HUMANIST_ORIGINS - STR_CHRYSSALID_LEGACY - STR_GDX_103 - STR_GDX_105 - STR_GDX_108 getOneFreeProtected: STR_DARK_STAR: - STR_SHADOW_COMMUNICATOR - name: STR_DOCTOR_X_A40 lookup: STR_GDX_031 points: 25 cost: 10 needItem: true dependencies: - STR_GDX_013 getOneFree: - STR_OCCULAR - STR_GDXCAR_ITEM - STR_HUMANIST_ORIGINS - STR_CHRYSSALID_LEGACY - STR_GDX_102 - STR_GDX_103 - STR_GDX_104 - STR_GDX_105 - STR_GDX_106 - STR_GDX_107 - STR_GDX_108 - STR_GDX_109 getOneFreeProtected: STR_DARK_STAR: - STR_SHADOW_COMMUNICATOR - name: STR_DOCTOR_X_C60 lookup: STR_GDX_041 points: 25 cost: 2 needItem: true destroyItem: true dependencies: - STR_GDX_014 spawnedItem: STR_DOCTOR_X_C65 - name: STR_DOCTOR_X_C65 lookup: STR_GDX_042 points: 25 cost: 20 needItem: true getOneFree: - STR_HUMANIST_ORIGINS - STR_GDX_103 - STR_GDX_105 - STR_GDX_107 - STR_GDX_109 getOneFreeProtected: STR_DARK_STAR: - STR_SHADOW_COMMUNICATOR - name: STR_DOCTOR_X_C70 lookup: STR_GDX_043 points: 25 cost: 2 needItem: true destroyItem: true spawnedItem: STR_DOCTOR_X_C75 - name: STR_DOCTOR_X_C75 lookup: STR_GDX_044 points: 100 cost: 25 needItem: true - name: STR_DOCTOR_X_C100 lookup: STR_GDX_045 points: 25 cost: 10 needItem: true destroyItem: true spawnedItem: STR_DOCTOR_X_VAMPIRE - name: STR_DOCTOR_X_VAMPIRE lookup: STR_GDX_046 points: 25 cost: 5 needItem: true getOneFree: - STR_OCCULAR - STR_GDXCAR_ITEM - STR_HUMANIST_ORIGINS - STR_CHRYSSALID_LEGACY - STR_GDX_103 - STR_GDX_104 - STR_GDX_105 - STR_GDX_108 - STR_GDX_109 getOneFreeProtected: STR_DARK_STAR: - STR_SHADOW_COMMUNICATOR - name: STR_ARMOR_DOCTOR_X_VAMPIRE points: 25 dependencies: - STR_DOCTOR_X_VAMPIRE - name: STR_DOCTOR_X_SALE lookup: STR_GDX_061 points: 25 cost: 15 needItem: true dependencies: - STR_GDX_016 getOneFree: - STR_OCCULAR - STR_GDXCAR_ITEM - STR_HUMANIST_ORIGINS - STR_GDX_103 - STR_GDX_104 - STR_GDX_107 - STR_GDX_108 - name: STR_GDX_020 points: 250 needItem: true - name: STR_GDX_021 needItem: true - name: STR_GDX_030 points: 500 needItem: true - name: STR_GDX_031 needItem: true - name: STR_GDX_040 points: 750 needItem: true - name: STR_GDX_041 needItem: true - name: STR_GDX_042 needItem: true - name: STR_GDX_043 needItem: true - name: STR_GDX_044 needItem: true - name: STR_GDX_045 needItem: true - name: STR_GDX_046 needItem: true - name: STR_GDX_050 points: 2500 needItem: true - name: STR_GDX_060 points: 1000 needItem: true - name: STR_GDX_061 needItem: true - name: STR_SLAVE_X_PREQ points: 50 cost: 10 lookup: STR_SLAVE_X dependencies: - STR_GDX_107 - STR_DOCTOR_X_C65 - name: STR_SLAVE_X needItem: true - name: STR_HUMANIST_ORIGINS points: 100 needItem: true - name: STR_GDX_102 points: 100 needItem: true - name: STR_GDX_103 points: 100 needItem: true - name: STR_GDX_104 points: 100 needItem: true - name: STR_GDX_105 points: 100 needItem: true - name: STR_GDX_106 points: 100 needItem: true - name: STR_GDX_107 points: 100 needItem: true - name: STR_GDX_108 points: 100 needItem: true - name: STR_GDX_109 points: 100 needItem: true - name: STR_GDX_121 cost: 75 points: -1000 dependencies: - STR_GDX_105 - STR_GDX_106 spawnedItem: STR_GDX_LAB_BLUEPRINT - name: STR_TEC_001 cost: 10 points: 100 needItem: true destroyItem: true - name: STR_TEC_002 cost: 10 points: 50 dependencies: - STR_TEC_001 - STR_TECHNOCRACY_0_CORPSE_BATTLE - STR_DIVERGING_PATHS - name: STR_TEC_003 cost: 20 points: -100 dependencies: - STR_TEC_002 - STR_SMUGGLED_ELECTRONICS - STR_CLOAKING_DEVICE_INVESTIGATION - STR_CONTACT_SMUGGLERS - STR_TECHNOCRACY - STR_ACTIVITIES_POLITICAL - name: STR_TEC_004 cost: 25 points: 50 dependencies: - STR_TEC_003 - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS - name: STR_TEC_005 points: 2000 needItem: true - name: STR_TEC_006 points: 200 needItem: true - name: STR_TEC_007 points: 50 needItem: true - name: STR_WIZ_001 cost: 1 points: 20 dependencies: - STR_HUMAN_MASTER - STR_BOUNTY_HUNTING_C_PASS - STR_PINUP_001 - STR_CONTACT_MAGIC_SHOP - STR_DIVERGING_PATHS - name: STR_WIZ_002 cost: 44 points: 20 lookup: STR_CUSTOMER_WIZ_BIZ dependencies: - STR_WIZ_001 - name: STR_WIZ_003 cost: 1 points: 200 dependencies: - STR_WIZ_002 - STR_UK - STR_INDIA - STR_ALCHEMY - STR_LIBRARY - STR_LIBER_OCCULTIS - STR_ZOMBIE - STR_DOOM_HUMAN_AUTOPSY - STR_PERSUASION - STR_HYPERWAVE_MYSTICISM - STR_BOUNTY_HUNTING_B_PASS spawnedItem: STR_SAFE - name: STR_WIZ_004 cost: 5 points: 50 needItem: true destroyItem: true - name: STR_WIZ_005 cost: 1 points: 100 dependencies: - STR_WIZ_004 spawnedItem: STR_TREASURE_CHEST - name: STR_WIZ_006 cost: 33 points: 100 dependencies: - STR_WIZ_005 unlocks: - STR_TANNHAUSER_GATES - name: STR_WIZ_007 cost: 1 points: 200 dependencies: - STR_WIZ_006 - STR_BUTCHER_DONE - STR_ZORTRIUM_CRYSTAL spawnedItem: STR_TREASURE_CHEST - name: STR_WIZ_080 cost: 15 points: 50 dependencies: - STR_WIZ_003 - STR_BLACK_MASK - STR_BRAZIL - name: STR_WIZ_081 cost: 25 points: 75 needItem: true destroyItem: true getOneFree: - STR_ZOMBIE_TROOPER_2 - STR_ZOMBIE_SENTINEL - STR_MEGAZOMBIE_TERRORIST - name: STR_WIZ_100 cost: 15 points: 50 needItem: true destroyItem: false - name: STR_WIZ_101 cost: 5 points: 100 dependencies: - STR_WIZ_005 - STR_WIZ_081 - STR_NECRONOMICON spawnedItem: STR_WIZ_100 - name: STR_ANG_001 cost: 20 points: 100 needItem: true - name: STR_ANG_002 cost: 20 points: 50 dependencies: - STR_ANG_001 - STR_CROWNING_UC - STR_SAT_NETWORK - STR_DEMONIC_ESSENCE_PREQ - STR_DOOM_HUMAN_AUTOPSY - STR_PEASANT_MILITIA - name: STR_ANG_003 cost: 5 points: 50 dependencies: - STR_ANG_002 - STR_PSI_LAB - STR_MAIDEN_VICTIM - STR_WANDERER_VICTIM - STR_DAMSEL_VICTIM - STR_LOC_TAVERN_CELLAR_DONE - STR_DIVERGING_PATHS unlocks: - STR_BOUNTY_HUNTING_B_PREQ - name: STR_ANG_101 cost: 10 points: 250 dependencies: - STR_ANG_003 - name: STR_ANG_102 cost: 40 points: 100 dependencies: - STR_ANG_003 - name: STR_LFS_001 cost: 1 points: 200 dependencies: - STR_SAT_NETWORK - STR_TINY_DRILL_INVESTIGATION - name: STR_LFS_002 cost: 1 points: 200 dependencies: - STR_LFS_001 - STR_GODS_E2 - STR_OPTRONICS - STR_CUISINE - STR_DARK_STAR - STR_CLOAKING_DEVICE_INVESTIGATION - name: STR_LFS_003 cost: 1 points: 200 dependencies: - STR_LFS_002 - STR_SHADOWREALM - STR_SHADOW_DESCENT - STR_MAGITECH_SUMMARY - STR_GLAMOUR - STR_LINGERIE_SET - STR_DIPLOMACY - STR_LUXURY_SPA - name: STR_NEC_001 cost: 1 points: 200 dependencies: - STR_VOICES_OF_THE_DEAD - STR_MEDICINE - STR_GODS_E3 - STR_GODS_SUMMARY - GHOST_0_ARMOR - name: STR_DES_001 cost: 1 points: 200 dependencies: - STR_TINY_DRILL_INVESTIGATION - STR_DOOM_HUMAN_CORPSE - STR_SKULL - STR_GODS_E5 - STR_GODS_SUMMARY - name: STR_PRIZE_UBER_001 points: 250 needItem: true - name: STR_PRIZE_UBER_001_CLAIM cost: 2 dependencies: - STR_PRIZE_UBER_001 spawnedItem: CIVILIAN_YOUNG_UBER - name: STR_FREAK_RECRUITMENT points: 50 dependencies: - STR_PRIZE_FREAK_001 - name: STR_PRIZE_FREAK_001 points: 50 needItem: true unlocks: - STR_FREAK_RECRUITMENT - name: STR_PRIZE_FREAK_001_CLAIM cost: 10 dependencies: - STR_PRIZE_FREAK_001 spawnedItem: STR_FREAK_GAL - name: STR_FREAK_GAL cost: 10 needItem: true destroyItem: false lookup: STR_FREAK_RECRUITMENT - name: STR_SYNTH_GAL cost: 25 needItem: true destroyItem: false lookup: STR_SYNTH_RECRUITMENT - name: STR_PADD cost: 5 points: 50 needItem: true destroyItem: true - name: STR_EXPEDITION_RESEARCH cost: 3 needItem: true destroyItem: true points: 100 getOneFree: - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - name: STR_LOKNAR_SCRIPTURES cost: 4 needItem: true destroyItem: true unlocks: - STR_LOKNAR_ORIGINS getOneFree: - STR_SHADOWS - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - STR_MYTH_001 - STR_MYTH_002 - STR_MYTH_003 - STR_MYTH_004 - STR_MYTH_005 - STR_MYTH_006 - name: STR_ESOTERICA cost: 10 points: 50 needItem: true destroyItem: true getOneFree: - STR_SHADOWS - STR_PINUP_017 - STR_PINUP_035 - STR_PINUP_042 - STR_PINUP_054 - STR_PINUP_059 - STR_PINUP_064 - STR_PINUP_073 - STR_PINUP_082 - STR_PINUP_084 - STR_PINUP_086 - STR_PINUP_089 - STR_PINUP_096 - STR_PINUP_098 - STR_PINUP_111 - STR_PINUP_125 - STR_SCRIPTURES_001 - STR_SCRIPTURES_002 - STR_SCRIPTURES_003 - STR_MYTH_001 - STR_MYTH_002 - STR_MYTH_003 - STR_MYTH_004 - STR_MYTH_005 - STR_MYTH_006 - STR_MYTH_100 - GHOST_0_ARMOR - name: STR_PILLOW_BOOK cost: 4 points: 10 needItem: true destroyItem: true getOneFree: - STR_MEIDO_OUTFIT - STR_BLACK_CAT - STR_SQUIRE - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_MANAGER - STR_SLAVE_BRUTE - STR_SLAVE_GLADIATRIX - STR_PEASANT_BONDAGE_GEAR_UC - AUX_SEDUCTION - STR_MEDALLION - STR_RING - STR_GOLDEN_CROSS - STR_GOLDEN_CUP - STR_CROWN - STR_LINGERIE - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_APPLE - STR_ORANGE - STR_WINE - STR_BEASTMEN - STR_GNOME_TOME_3 - STR_GNOME_TOME_5 - STR_GNOME_TOME_6 - STR_GNOME_TOME_13 - STR_POETRY_001 - STR_SCRIPTURES_001 - STR_SCRIPTURES_002 - STR_SCRIPTURES_003 - STR_MYTH_001 - STR_MYTH_002 - STR_MYTH_003 - STR_MYTH_004 - STR_MYTH_005 - STR_MYTH_006 - STR_MYTH_100 - STR_PINUP_002 - STR_PINUP_004 - STR_PINUP_007 - STR_PINUP_008 - STR_PINUP_014 - STR_PINUP_017 - STR_PINUP_018 - STR_PINUP_022 - STR_PINUP_025 - STR_PINUP_026 - STR_PINUP_029 - STR_PINUP_031 - STR_PINUP_034 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_041 - STR_PINUP_042 - STR_PINUP_045 - STR_PINUP_046 - STR_PINUP_054 - STR_PINUP_058 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_061 - STR_PINUP_062 - STR_PINUP_063 - STR_PINUP_064 - STR_PINUP_065 - STR_PINUP_067 - STR_PINUP_068 - STR_PINUP_066 - STR_PINUP_070 - STR_PINUP_072 - STR_PINUP_073 - STR_PINUP_079 - STR_PINUP_081 - STR_PINUP_082 - STR_PINUP_085 - STR_PINUP_086 - STR_PINUP_087 - STR_PINUP_088 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_097 - STR_PINUP_098 - STR_PINUP_099 - STR_PINUP_100 - STR_PINUP_101 - STR_PINUP_103 - STR_PINUP_106 - STR_PINUP_107 - STR_PINUP_108 - STR_PINUP_111 - STR_PINUP_112 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_121 - STR_PINUP_123 - STR_PINUP_124 - STR_PINUP_125 - STR_PINUP_130 - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 getOneFreeProtected: STR_GALS_ARE_SUPERIOR: - STR_CORPSE_SUPER_SLAVE - STR_CORPSE_BAT_GLAD - STR_CORPSE_GREEN_LIGHTER - STR_CORPSE_FLASH_BANG - name: STR_DATA_DISK_B cost: 2 needItem: true destroyItem: true getOneFree: - STR_MEIDO_OUTFIT - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_HARVESTER_BLUEPRINT - STR_SUPPLY_SHIP_BLUEPRINT - STR_ABDUCTOR_BLUEPRINT - STR_TERROR_SHIP_BLUEPRINT - STR_BATTLESHIP_BLUEPRINT - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - STR_VESSEL_BREAKER_BLUEPRINT - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - STR_FRIGATE_BLUEPRINT - STR_VESSEL_HOPPER_BLUEPRINT - STR_VESSEL_EXCAVATOR_BLUEPRINT - STR_VESSEL_COURIER_BLUEPRINT - STR_VESSEL_MESSENGER - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - STR_VESSEL_CORVETTE_BLUEPRINT - STR_VESSEL_DESTROYER_BLUEPRINT - STR_VESSEL_SOTL_BLUEPRINT - STR_VESSEL_BOMBER_BLUEPRINT - STR_VESSEL_GOVSHIP - STR_VESSEL_RAIDER - STR_VESSEL_RAIDER_GUNSHIP - STR_VESSEL_RAIDER_FIGHTER - STR_VESSEL_SENTRY_BLUEPRINT - STR_VESSEL_FIGHTER_BLUEPRINT - STR_VESSEL_VIPER_FIGHTER_BLUEPRINT - STR_VESSEL_SNAKEBOAT - STR_VESSEL_HOTROD - STR_VESSEL_PROBE - STR_VESSEL_FOOT_PATROL - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - STR_PARADISE_WORLDS - STR_MARS_BACKGROUND - FIELD_GUN_ARMOR - STR_CANNON_PARTS - STR_MED_CANNON_PARTS - STR_RPC_PARTS - STR_GAUSS_CANNON - STR_GAT_LASCANNON_PARTS - STR_PBA_CORPSE - STR_HUMAN_CARAPACE_ARMOR - STR_PEASANT_BONDAGE_GEAR_UC - STR_WAKIZASHI - STR_SLICER - STR_KATANA - STR_TECH_CLEAVER - STR_CAT_PAWS - STR_SWORD_MDV - STR_FLINTLOCK_BALLS_G - STR_REVOLVER_POLICE - STR_MAGNUM - STR_PISTOL - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_MAUSER - STR_SKORPION - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_MINI_SMG - STR_ASMG - STR_MP - STR_SMG_10MM - STR_TOMMYGUN - STR_RUGER - STR_OLD_RIFLE - STR_AUTO_RIFLE - STR_RIFLE - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_SAW - STR_LMG - STR_MACHINEGUN_LIGHT - STR_SPARTAN_MG - STR_HUNTING_RIFLE - STR_SCOUT_RIFLE - STR_DRAGOON_RIFLE - STR_NITRO_EXPRESS - STR_SNIPER_RIFLE - STR_CAWS - STR_LACC - STR_GRENADE_LAUNCHER - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_MINIGUN - STR_CHAINGUN - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_TOXIGUN - STR_FLAMETHROWER_LR - STR_HAND_FLAMER - STR_LASER_PISTOL_MINI - STR_LASER_PISTOL_LT - STR_KRUGER - STR_MPG - STR_INFANTRY_LASER - STR_HUNTING_LASER - STR_HYDRA_LASER - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_PLASMA_GUN - STR_SL_ACID - STR_SL_EMP - STR_SL_HELL - STR_DYNAMITE - STR_GAS_GRENADE - STR_ACID_GRENADE - STR_RIOT_GRENADE - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_BEER - STR_APPLE - STR_ORANGE - STR_BOOM_FRUIT - STR_SECFLOWER - STR_SECTOWEED - STR_EVIL_GRASS - STR_COMBAT_DRUGS - STR_GOVT_CORPSE - STR_RAIDER_CORPSE - STR_GUILD_CORPSE - STR_CHURCH_CORPSE - STR_ACADEMY_CORPSE - STR_SECURITY_CORPSE - STR_CAR_CORPSE - STR_TANK_CORPSE - SECTOID_ARMOR_P9 - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_LUXURY_FUR - STR_SC_WIRE - STR_ELERIUM_115 - STR_ALIEN_ALLOYS - STR_LIFTER - STR_UFO_NAVIGATION - STR_UFO_POWER_SOURCE - STR_UFO_POWER_SOURCE_SMALL - STR_ALIEN_FOOD - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_HABITAT - STR_ALIEN_REPRODUCTION - STR_LIQUID_METALS - STR_ADVANCED_WEAPONS - STR_MUTANT_ORIGINS - STR_ELECTRONIC_PIECES - STR_MEDICAL_SUPPLIES - STR_LONGEVITY_SERUM - STR_SENSOSPHERE - STR_CRACK - STR_MEDALLION - STR_RING - STR_GOLDEN_HELM - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SILVER_BAR - STR_TREASURE_CHEST - STR_NUCLEAR_MATERIALS - STR_CASH_BAG - STR_MONEY_PURSE - STR_CONSUMER_GOODS - STR_MERC_BIZCARD - STR_UAC_BLUEPRINTS - STR_BABY_NUKE_BLUEPRINTS - STR_PARTS_WEAPON_ADV - STR_PARTS_WEAPON_MC - STR_PARTS_HEAVY_COUPLINGS - STR_PARTS_LASER_LENS - STR_PARTS_LASER_CRYSTAL - STR_PARTS_GAUSS_CAPACITOR - STR_PARTS_GAUSS_COIL - STR_PARTS_PLASMA_CHAMBER - STR_PARTS_PLASMA_ACCELERATOR - STR_PARTS_WEAPON_PSI - STR_SMUGGLED_ELECTRONICS - STR_ALIEN_ABDUCTION_PIR - STR_INTERSTELLAR_TRAVEL_SUMMARY - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_HUMANS - STR_BEASTMEN - STR_SHADOWS - STR_DEEP_ONE - STR_AQUATOID - STR_DOOM_HUMAN_AUTOPSY - STR_NEKOMIMI - STR_ANIMATRONS - STR_ERIDIAN - STR_NUBIRAN - STR_THE_SILENCE - STR_SLAVE - STR_SLAVE_MAID - STR_SLAVE_BRUTE - STR_REPORT_001 - STR_REPORT_002 - STR_REPORT_003 - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_HISTORY_100 - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_005 - STR_PINUP_006 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_012 - STR_PINUP_013 - STR_PINUP_014 - STR_PINUP_015 - STR_PINUP_016 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_020 - STR_PINUP_021 - STR_PINUP_023 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_026 - STR_PINUP_027 - STR_PINUP_028 - STR_PINUP_029 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_036 - STR_PINUP_037 - STR_PINUP_038 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_041 - STR_PINUP_043 - STR_PINUP_044 - STR_PINUP_045 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_048 - STR_PINUP_049 - STR_PINUP_050 - STR_PINUP_051 - STR_PINUP_052 - STR_PINUP_053 - STR_PINUP_054 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_057 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_061 - STR_PINUP_062 - STR_PINUP_065 - STR_PINUP_066 - STR_PINUP_067 - STR_PINUP_068 - STR_PINUP_070 - STR_PINUP_071 - STR_PINUP_072 - STR_PINUP_073 - STR_PINUP_074 - STR_PINUP_075 - STR_PINUP_076 - STR_PINUP_077 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_081 - STR_PINUP_082 - STR_PINUP_083 - STR_PINUP_084 - STR_PINUP_085 - STR_PINUP_086 - STR_PINUP_087 - STR_PINUP_088 - STR_PINUP_089 - STR_PINUP_090 - STR_PINUP_091 - STR_PINUP_092 - STR_PINUP_093 - STR_PINUP_094 - STR_PINUP_095 - STR_PINUP_096 - STR_PINUP_097 - STR_PINUP_098 - STR_PINUP_099 - STR_PINUP_100 - STR_PINUP_101 - STR_PINUP_102 - STR_PINUP_103 - STR_PINUP_104 - STR_PINUP_105 - STR_PINUP_106 - STR_PINUP_107 - STR_PINUP_108 - STR_PINUP_109 - STR_PINUP_110 - STR_PINUP_111 - STR_PINUP_112 - STR_PINUP_113 - STR_PINUP_114 - STR_PINUP_115 - STR_PINUP_117 - STR_PINUP_121 - STR_PINUP_123 - STR_PINUP_124 - STR_PINUP_125 - STR_PINUP_126 - STR_PINUP_130 - STR_GODS_G1 - STR_GODS_G2 - STR_GODS_G3 - STR_GODS_G4 - STR_GODS_G5 - STR_GODS_G6 - STR_GODS_G7 - STR_GODS_G8 - STR_GODS_E1 - STR_GODS_E2 - STR_GODS_E3 - STR_GODS_E4 - STR_GODS_E5 - STR_GODS_E6 - STR_GODS_E7 - STR_GODS_E8 - STR_VIP_001 - name: STR_ILLEGAL_DATA cost: 5 needItem: true destroyItem: true requiresBaseFunc: [CPU] getOneFree: - STR_SHADOWS - STR_SMUGGLED_ELECTRONICS - STR_SMUGGLER - STR_BABY_NUKE_BLUEPRINTS - STR_NUCLEAR_MATERIALS - STR_COMBAT_DRUGS - STR_STEALTHSUIT_CORPSE - STR_MISSION_SMUGGLING - STR_LONGEVITY_SERUM - STR_PARTS_WEAPON_MC - STR_UAC_BLUEPRINTS - STR_DYNAMITE - name: STR_GUNS_N_AMMO cost: 3 needItem: true destroyItem: true getOneFree: - STR_CANNON_PARTS - STR_MED_CANNON_PARTS - STR_REVOLVER_POLICE - STR_MAGNUM - STR_SMG - STR_PISTOL - STR_COLT45 - STR_SNUBBY - STR_HEAVY_PISTOL - STR_COMMANDO_PISTOL - STR_MAUSER - STR_SKORPION - STR_MINI_SMG - STR_ASMG - STR_MP - STR_SMG_10MM - STR_TOMMYGUN - STR_SHOTGUN - STR_SHOTGUN_POLICE - STR_COMBAT_SHOTGUN - STR_RUGER - STR_RIFLE_AK - STR_RIFLE_M16 - STR_RIFLE_SA80 - STR_AUTO_RIFLE - STR_RIFLE - STR_UAC_CARBINE - STR_UAC_RIFLE - STR_UAC_SHOTGUN - STR_BATTLE_RIFLE - STR_INFANTRY_RIFLE - STR_OMEGA_RIFLE - STR_SAW - STR_LMG - STR_VARMINT_RIFLE - STR_WINCHESTER - STR_SPARTAN_MG - STR_HUNTING_RIFLE - STR_SCOUT_RIFLE - STR_OLD_RIFLE - STR_DRAGOON_RIFLE - STR_NITRO_EXPRESS - STR_SNIPER_RIFLE - STR_MACHINEGUN_LIGHT - STR_GRENADE_LAUNCHER - STR_CAWS - STR_LACC - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_MINIGUN - STR_CHAINGUN - STR_RECOILLESS_RIFLE - STR_ROCKET_LAUNCHER - STR_FLAMETHROWER_LR - STR_INFANTRY_LASER - STR_HUNTING_LASER - STR_HYDRA_LASER - STR_ACID_GRENADE - STR_GAS_GRENADE - FIELD_GUN_ARMOR - STR_PINUP_104 - STR_PINUP_126 - name: STR_PINUP_MAGAZINE cost: 4 needItem: true destroyItem: true getOneFree: - STR_PINUP_002 - STR_PINUP_003 - STR_PINUP_004 - STR_PINUP_006 - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_013 - STR_PINUP_014 - STR_PINUP_016 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_020 - STR_PINUP_021 - STR_PINUP_022 - STR_PINUP_023 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_028 - STR_PINUP_029 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_040 - STR_PINUP_044 - STR_PINUP_046 - STR_PINUP_047 - STR_PINUP_054 - STR_PINUP_055 - STR_PINUP_056 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_062 - STR_PINUP_063 - STR_PINUP_065 - STR_PINUP_066 - STR_PINUP_067 - STR_PINUP_070 - STR_PINUP_071 - STR_PINUP_078 - STR_PINUP_079 - STR_PINUP_080 - STR_PINUP_082 - STR_PINUP_083 - STR_PINUP_088 - STR_PINUP_094 - STR_PINUP_095 - STR_PINUP_098 - STR_PINUP_102 - STR_PINUP_103 - STR_PINUP_106 - STR_PINUP_113 - STR_PINUP_121 - STR_PINUP_130 - name: STR_NEWSPAPER cost: 0 needItem: true destroyItem: true getOneFree: - STR_NEWSPAPER_001 - STR_NEWSPAPER_002 - STR_NEWSPAPER_003 - STR_NEWSPAPER_004 - STR_NEWSPAPER_005 - STR_NEWSPAPER_006 - STR_NEWSPAPER_007 - STR_NEWSPAPER_008 - STR_NEWSPAPER_009 - STR_NEWSPAPER_010 - STR_NEWSPAPER_011 - STR_NEWSPAPER_012 - STR_NEWSPAPER_013 - STR_NEWSPAPER_014 - STR_NEWSPAPER_015 - STR_NEWSPAPER_016 - STR_NEWSPAPER_017 - STR_NEWSPAPER_018 - STR_NEWSPAPER_019 - STR_NEWSPAPER_020 - STR_NEWSPAPER_021 - STR_NEWSPAPER_022 - STR_NEWSPAPER_023 - STR_NEWSPAPER_024 - STR_NEWSPAPER_025 - STR_NEWSPAPER_026 - STR_NEWSPAPER_027 - STR_NEWSPAPER_028 - name: STR_CODE_GOVT_PERSONAL cost: 3 needItem: true destroyItem: true getOneFree: - STR_SECTOID - STR_FLOATER - STR_SNAKEMAN - STR_MUTON - STR_RAIDER - STR_HUMANS - STR_BEASTMEN - STR_RETICULAN - STR_GOVT_AGENT - STR_GOVT_ELITE - STR_GOVT_ENFORCER - STR_GOVT_GENERAL - STR_GOVT_MP - STR_GOVT_PILOT - STR_HUMAN_LABOURER - STR_HUMAN_LABOURER_FEM - STR_HUMAN_FATMAN - STR_HUMAN_FEMALE_4 - STR_HUMAN_CITY_GIRL - STR_HUMAN_HOE - STR_HUMAN_SHARP_GUY - STR_HUMAN_SHARP_GIRL - STR_HUMAN_MALE_3 - STR_SMUGGLER_GOON - STR_NAZI_KKK - STR_VESSEL_GOVSHIP - STR_MISSION_SWAY_GOVT - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_PASSENGER - STR_MISSION_FREIGHT - STR_SHADOWS - STR_CASH_BAG - STR_MONEY_PURSE - STR_PINUP_090 - name: STR_CODE_GOVT_RET cost: 4 needItem: true destroyItem: true getOneFree: - STR_KRUGER - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_PLASMA_GUN - STR_SPORE_LAUNCHER - STR_ALIEN_FOOD - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_HABITAT - STR_ALIEN_REPRODUCTION - STR_DISRUPTOR_MYSTICISM - STR_MICRONOIDS - STR_RET_PEON - STR_RET_HYBRID - STR_RET_SIREN - STR_RET_SECTOGRE - STR_RET_COMMANDO - STR_RET_MECHTOID - STR_MECHTOID_CORPSE - STR_RET_ELDER - STR_SMUGGLER_CATGIRL - STR_SMUGGLER_ENGINEER - STR_PEASANT_BONDAGE_GEAR_UC - name: STR_CODE_NAZI cost: 4 needItem: true destroyItem: true getOneFree: - STR_NAZIS - STR_NAZI_SOLDIER - STR_NAZI_SS - STR_NAZI_LEADER - STR_NAZI_STORMTROOPER - STR_NAZI_SUPERSOLDIER - STR_KRUGER - STR_SWORD_MDV - STR_GAS_GRENADE - STR_ALIEN_RESEARCH - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_SMALL_SCOUT_BLUEPRINT - STR_MEDIUM_SCOUT_BLUEPRINT - STR_LARGE_SCOUT_BLUEPRINT - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - STR_VESSEL_GUNBOAT_BLUEPRINT - STR_VESSEL_ESCORT_BLUEPRINT - STR_VESSEL_SENTRY_BLUEPRINT - STR_PARTS_WEAPON_MC - name: STR_CODE_ALLIANCE cost: 3 needItem: true destroyItem: true getOneFree: - STR_PINUP_008 - STR_PINUP_009 - STR_PINUP_010 - STR_PINUP_011 - STR_PINUP_014 - STR_PINUP_018 - STR_PINUP_019 - STR_PINUP_024 - STR_PINUP_025 - STR_PINUP_030 - STR_PINUP_031 - STR_PINUP_032 - STR_PINUP_033 - STR_PINUP_035 - STR_PINUP_037 - STR_PINUP_039 - STR_PINUP_054 - STR_PINUP_056 - STR_PINUP_059 - STR_PINUP_060 - STR_PINUP_063 - STR_PINUP_078 - STR_PINUP_082 - STR_PINUP_085 - STR_PINUP_088 - STR_PINUP_094 - STR_PINUP_096 - STR_PINUP_098 - STR_ALIEN_TERROR - STR_LOKNAR_ORIGINS - STR_VESSEL_FOOT_PATROL - STR_VESSEL_PROBE - STR_TROLLETARIAT - name: STR_BRIEFCASE cost: 3 needItem: true destroyItem: true getOneFree: - STR_SECTOID - STR_OSIRON - STR_FLOATER - STR_SNAKEMAN - STR_MUTON - STR_RAIDER - STR_SPARTANS - STR_NAZIS - STR_RETICULAN - STR_GERMANY - STR_NCR - STR_CHINA - STR_USA - STR_BRAZIL - STR_AUSTRALIA - STR_RUSSIA - STR_FRANCE - STR_JAPAN - STR_INDIA - STR_NIGERIA - STR_INDONESIA - STR_UK - STR_CANADA - STR_LATIN_EMPIRE - STR_SPAIN - STR_VENEZUELA - STR_SOUTH_AFRICA - STR_ITALY - STR_CHILE - STR_TECHNOCRACY - STR_EGYPT - STR_TURAN - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_MISSION_SWAY_GOVT - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_MISSION_FREIGHT - STR_MISSION_GOLD_TRANSPORT - STR_MISSION_MINING - STR_MISSION_MILITARY_SUPPLY - STR_MISSION_COURIER - STR_MISSION_PASSENGER - STR_ALIEN_INFILTRATION - STR_MISSION_SURVEY - STR_MISSION_DIPLOMACY - STR_MISSION_CONVERSION - STR_MISSION_SUPERVISION - STR_MISSION_MERCENARY_ASSIGNMENT - STR_MISSION_RAID - STR_MISSION_SMUGGLING - name: STR_DREAM_ECHO cost: 4 needItem: true destroyItem: true getOneFree: - STR_WRAITH_BLADE - STR_DISCIPLINER - STR_BONE_SHIELD - STR_DEMON_HEART requiresBaseFunc: [STUDY] - name: STR_DEMON_HEART cost: 0 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_ZORTRIUM_CRYSTAL cost: 15 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_CANNON cost: 10 points: 20 needItem: true destroyItem: true lookup: STR_CANNON_REPORT - name: STR_CANNON_PARTS cost: 10 points: 20 needItem: true destroyItem: true lookup: STR_CANNON_REPORT - name: STR_MED_CANNON_PARTS cost: 10 points: 20 needItem: true destroyItem: true lookup: STR_MED_CANNON_REPORT - name: STR_RPC_PARTS cost: 20 points: 20 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_SONIC_OSCILLATOR_PARTS cost: 20 points: 20 needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_GAT_LASCANNON_PARTS cost: 25 points: 20 lookup: STR_GAT_LASCANNON needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_GAUSS_CANNON_PARTS cost: 25 points: 20 lookup: STR_GAUSS_CANNON needItem: true destroyItem: true requiresBaseFunc: [STUDY] - name: STR_GAUSS_CANNON_AMMO_PROD cost: 25 points: 20 dependencies: - STR_GAUSS_CANNON - STR_PLASTASTEEL_MUNITIONS - STR_SC_WIRE_USE - STR_HEAVY_GAUSS - STR_GAUSS_PISTOL - name: STR_PLASMA_SPITTER_PARTS cost: 40 points: 20 lookup: STR_PLASMA_SPITTER needItem: true destroyItem: true - name: STR_BOMB_LAUNCHER_PARTS cost: 50 points: 20 lookup: STR_BOMB_LAUNCHER needItem: true destroyItem: true - name: STR_ELECTRONIC_PIECES requiresBaseFunc: [STUDY] cost: 15 points: 50 needItem: true destroyItem: true dependencies: - STR_ENGINEER_PLUS - STR_BASIC_ELECTRONICS - STR_UFO_NAVIGATION - name: STR_MEDALLION cost: 2 points: 25 needItem: true destroyItem: true - name: STR_COINS cost: 2 points: 50 needItem: true destroyItem: true - name: STR_DOLLAR_BRIEFCASE cost: 2 points: 50 needItem: true destroyItem: true - name: STR_SILVER_BAR cost: 2 points: 25 needItem: true destroyItem: true - name: STR_COIN_CHEST cost: 2 points: 50 needItem: true destroyItem: true - name: STR_SAFE cost: 10 points: 100 needItem: true destroyItem: true - name: STR_GOLDEN_HELM cost: 15 points: 200 needItem: true - name: STR_JADE_URN cost: 10 points: 100 needItem: true destroyItem: true - name: STR_BLACK_MASK cost: 25 points: 150 needItem: true destroyItem: true - name: STR_GOLDEN_STATUE cost: 30 points: 100 needItem: true destroyItem: false getOneFree: - GOLDEN_SAINT_2_ARMOR - name: STR_AVATAR_MEDALLION requiresBaseFunc: [LIB] cost: 15 points: 50 needItem: true destroyItem: false - name: STR_MEDICAL_SUPPLIES cost: 5 points: 50 needItem: true destroyItem: true - name: STR_LONGEVITY_SERUM cost: 20 points: 100 needItem: true destroyItem: true - name: STR_ORGAN_CARRIER cost: 10 points: 50 needItem: true destroyItem: true - name: STR_CYBERORGAN cost: 20 points: 50 needItem: true destroyItem: true - name: STR_CRACK cost: 5 points: 25 needItem: true destroyItem: true - name: STR_OLD_BOOKS cost: 5 needItem: true destroyItem: true unlocks: - STR_PIRATEZ_COOKING_PREQ - STR_GYM_ADVANCE_PREQ getOneFree: - STR_HISTORY_001 - STR_HISTORY_002 - STR_HISTORY_003 - STR_HISTORY_004 - STR_HISTORY_005 - STR_HISTORY_006 - STR_HISTORY_007 - STR_HISTORY_008 - STR_HISTORY_009 - STR_HISTORY_010 - STR_HISTORY_011 - STR_HISTORY_016 - STR_GNOME_TOME_3 - STR_GNOME_TOME_5 - STR_GNOME_TOME_6 - STR_GNOME_TOME_13 - STR_SCRIPTURES_001 - STR_SCRIPTURES_002 - STR_KATANA - STR_SWORD_MDV - STR_CAT_PAWS - STR_TOMMYGUN - STR_RUGER - STR_MAGNUM - STR_ACID_GRENADE - STR_BABY_NUKE_BLUEPRINTS - STR_MEIDO_OUTFIT - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SILVER_BAR - STR_MYTH_100 - name: STR_LIBER_OCCULTIS cost: 15 points: 100 needItem: true destroyItem: true - name: STR_NECRONOMICON cost: 66 points: 300 requiresBaseFunc: [LIB] needItem: true destroyItem: false - name: STR_BOOK_OF_FIRE cost: 40 points: 200 requiresBaseFunc: [LIB] needItem: true destroyItem: true - name: STR_ARCANE_BOOK cost: 20 points: 15 needItem: true destroyItem: true getOneFree: - STR_HISTORY_011 - STR_PINUP_041 - STR_PINUP_081 - STR_PINUP_097 - STR_PINUP_101 - STR_PINUP_117 - STR_SLAVE_MAGICAL - STR_JADE_URN - STR_CRYSTAL_SKULL - STR_HOLY_HANDGRENADE - STR_SIVALINGA - STR_BLACK_CAT - STR_MONSTER_EYE - STR_MEGASCORPION_POISON - STR_WEREWOLF_WARRIOR - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BLOOD - STR_ZOMBIE_ESSENCE - STR_VAMPIRE_ESSENCE - STR_LOOTBOX_ARCANE - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_CARRIE_TERRORIST - STR_ZOMBIE_PIMP_TERRORIST - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_ZOMBIE_SADAKO_CORPSE - STR_ZOMBIE_CARRIE_CORPSE - STR_ZOMBIE_PIMP_CORPSE - GHOST_0_ARMOR - STR_DOOM_HUMAN_AUTOPSY - STR_DOOM_SOLDIER - STR_DOOM_SARGE - STR_DOOM_GUNNER - STR_DOOM_DEMON_TERRORIST - STR_DOOM_CACODEMON_TERRORIST - STR_DOOM_IMP_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_DOOM_HELL_BARON_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_DOOM_DEMON_CORPSE - STR_DOOM_CACODEMON_CORPSE - STR_DOOM_IMP_CORPSE - STR_DOOM_HELL_BARON_CORPSE - STR_BOGEYMAN_CORPSE - STR_DISRUPTOR_MYSTICISM - name: STR_LIBER_OCCULTIS_TRANSLATED cost: 40 points: 300 needItem: true destroyItem: true unlocks: - STR_PSI_LAB_PREQ - STR_RETICULAN - STR_DEMONIC_ESSENCE_PREQ_2 - name: STR_DEEP_ONE_CHANTS cost: 10 points: 50 dependencies: - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_SOLDIER - STR_LIBER_OCCULTIS_TRANSLATED - name: STR_DREAMS_OF_THE_DEEP cost: 10 points: 50 dependencies: - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_SOLDIER - STR_SHADOWS - STR_PSI_LAB - STR_LIBER_OCCULTIS - name: STR_CHURCH_RITUALS cost: 30 points: 100 dependencies: - STR_DEEP_ONE_CHANTS - STR_MOST_COMMON_POWER - STR_INTERROGATION - STR_CHURCH_CORPSE - STR_CHURCH_SOLDIER - STR_CHURCH_ELITE - STR_CHURCH_HANDMAID - STR_BEASTMASTER_TERRORIST - STR_CELATID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_SLAVE - STR_SLAVE_MAID - name: STR_PORN cost: 5 points: 25 needItem: true destroyItem: true - name: STR_LINGERIE cost: 5 points: 50 needItem: true destroyItem: true - name: STR_CONSUMER_GOODS cost: 5 points: 25 needItem: true destroyItem: true - name: STR_OLD_EARTH_VOODOO cost: 5 points: 50 dependencies: - STR_OLD_BOOKS - STR_PORN - STR_SECTOWEED - STR_WEIRDNESS - name: STR_MOST_COMMON_POWER cost: 10 points: 75 dependencies: - STR_OLD_EARTH_VOODOO - STR_MUTANT_ABILITIES - STR_HUMANS - STR_PARTY_DEP - STR_YOUNG_UBER_RECRUITMENT - name: STR_PIRATEY_LINGERIE cost: 30 points: 500 dependencies: - STR_PLOTTING - STR_INDUSTRIAL_TOOLS - STR_BIKINI - STR_BIKINI_PRODUCTION - name: STR_PLOTTING requiresBaseFunc: [CULT] cost: 10 points: 100 dependencies: - STR_MOST_COMMON_POWER - STR_WENCH_OUTFIT - STR_LIBRARY - STR_CONSUMER_GOODS - STR_GAMBLING - name: STR_ART_PIECE cost: 5 points: 25 needItem: true destroyItem: true - name: STR_SECTOWEED cost: 5 points: 20 needItem: true destroyItem: true - name: STR_SECFLOWER cost: 10 points: 50 needItem: true destroyItem: true - name: STR_APPLE cost: 5 points: 15 needItem: true destroyItem: true - name: STR_ORANGE cost: 5 points: 15 needItem: true destroyItem: true - name: STR_MUTANT_EGG cost: 2 points: 10 needItem: true destroyItem: true - name: STR_CAKE cost: 5 points: 50 needItem: true destroyItem: true - name: STR_YELLOW_GEM cost: 5 points: 100 needItem: true destroyItem: true - name: STR_BLUE_GEM cost: 5 points: 100 needItem: true destroyItem: true - name: STR_GREEN_GEM cost: 5 points: 100 needItem: true destroyItem: true - name: STR_RED_GEM cost: 5 points: 100 needItem: true destroyItem: true - name: STR_DIAMOND cost: 5 points: 100 needItem: true destroyItem: true - name: STR_MERC_BIZCARD cost: 2 points: 50 needItem: true destroyItem: true - name: STR_AMPHORE cost: 2 points: 50 needItem: true destroyItem: true - name: STR_RING cost: 2 points: 50 needItem: true destroyItem: true - name: STR_ANKH cost: 2 points: 50 needItem: true destroyItem: true - name: STR_GOLDEN_CUP cost: 2 points: 50 needItem: true destroyItem: true - name: STR_GOLDEN_CROSS cost: 2 points: 50 needItem: true destroyItem: true - name: STR_CROWN cost: 2 points: 50 needItem: true destroyItem: true - name: STR_MONEY_PURSE cost: 1 points: 50 needItem: true destroyItem: true - name: STR_CASH_BAG cost: 1 points: 50 needItem: true destroyItem: true - name: STR_TREASURE_CHEST cost: 1 points: 50 needItem: true destroyItem: true - name: STR_LOOTBOX_SMUGGLER cost: 10 points: 25 needItem: true destroyItem: true - name: STR_LOOTBOX_PREPPER cost: 1 points: 10 needItem: true destroyItem: true - name: STR_LOOTBOX_ARCANE requiresBaseFunc: [LIB, SUMM] cost: 20 points: 25 needItem: true - name: STR_NUCLEAR_MATERIALS requiresBaseFunc: [STUDY] cost: 20 points: 200 needItem: true destroyItem: true - name: STR_NUCLEAR_BATT requiresBaseFunc: [STUDY] cost: 20 points: 50 needItem: true destroyItem: true - name: STR_SKULL cost: 2 points: 50 needItem: true destroyItem: true - name: STR_BOOT cost: 2 points: 50 needItem: true - name: STR_ORE cost: 10 points: 25 needItem: true destroyItem: true - name: STR_SIMULACRUM_TORSO requiresBaseFunc: [LIB, STUDY, SUR] cost: 30 points: 10 needItem: true - name: STR_SIMULACRUM_ARMS requiresBaseFunc: [LIB, STUDY, SUR] cost: 15 points: 10 needItem: true - name: STR_SIMULACRUM_LEGS requiresBaseFunc: [LIB, STUDY, SUR] cost: 15 points: 10 needItem: true - name: STR_SIMULACRUM_HEART requiresBaseFunc: [LIB, STUDY, SUR] cost: 25 points: 10 needItem: true - name: STR_SIMULACRUM_BRAIN requiresBaseFunc: [LIB, STUDY, SUR] cost: 25 points: 10 needItem: true - name: STR_UAC_BLUEPRINTS cost: 10 points: 50 needItem: true destroyItem: true - name: STR_SMALL_SCOUT_BLUEPRINT cost: 5 points: 20 lookup: STR_SMALL_SCOUT needItem: true destroyItem: true - name: STR_MEDIUM_SCOUT_BLUEPRINT cost: 5 points: 20 lookup: STR_MEDIUM_SCOUT needItem: true destroyItem: true - name: STR_LARGE_SCOUT_BLUEPRINT cost: 5 points: 20 lookup: STR_LARGE_SCOUT needItem: true destroyItem: true - name: STR_ABDUCTOR_BLUEPRINT cost: 5 points: 20 lookup: STR_ABDUCTOR needItem: true destroyItem: true - name: STR_HARVESTER_BLUEPRINT cost: 5 points: 20 lookup: STR_HARVESTER needItem: true destroyItem: true - name: STR_SUPPLY_SHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_SUPPLY_SHIP needItem: true destroyItem: true - name: STR_FRIGATE_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_FRIGATE needItem: true destroyItem: true - name: STR_TERROR_SHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_TERROR_SHIP needItem: true destroyItem: true - name: STR_BATTLESHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_BATTLESHIP needItem: true destroyItem: true - name: STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_BOARDING_TORPEDO needItem: true destroyItem: true - name: STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_ASSAULT_TRANSPORT needItem: true destroyItem: true - name: STR_VESSEL_BREAKER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_BREAKER needItem: true destroyItem: true - name: STR_VESSEL_SENTRY_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_SENTRY needItem: true destroyItem: true - name: STR_VESSEL_FIGHTER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_FIGHTER needItem: true destroyItem: true - name: STR_VESSEL_VIPER_FIGHTER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_VIPER_FIGHTER needItem: true destroyItem: true - name: STR_VESSEL_EXCAVATOR_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_EXCAVATOR needItem: true destroyItem: true - name: STR_VESSEL_HOPPER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_HOPPER needItem: true destroyItem: true - name: STR_VESSEL_COURIER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_COURIER needItem: true destroyItem: true - name: STR_VESSEL_FREIGHTER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_FREIGHTER needItem: true destroyItem: true - name: STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_HEAVY_FREIGHTER needItem: true destroyItem: true - name: STR_VESSEL_LABSHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_LABSHIP needItem: true destroyItem: true - name: STR_VESSEL_ESCORT_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_ESCORT needItem: true destroyItem: true - name: STR_VESSEL_GUNSHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_GUNSHIP needItem: true destroyItem: true - name: STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_HEAVY_GUNSHIP needItem: true destroyItem: true - name: STR_VESSEL_CORVETTE_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_CORVETTE needItem: true destroyItem: true - name: STR_VESSEL_DESTROYER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_DESTROYER needItem: true destroyItem: true - name: STR_VESSEL_SOTL_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_SOTL needItem: true destroyItem: true - name: STR_VESSEL_BOMBER_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_BOMBER needItem: true destroyItem: true - name: STR_VESSEL_GUNBOAT_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_GUNBOAT needItem: true destroyItem: true - name: STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_LIGHT_GUNBOAT needItem: true destroyItem: true - name: STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT cost: 5 points: 20 lookup: STR_VESSEL_MILITARY_TRANSPORT needItem: true destroyItem: true - name: STR_SMALL_SCOUT cost: 0 points: 50 needItem: true - name: STR_MEDIUM_SCOUT cost: 0 points: 50 needItem: true - name: STR_LARGE_SCOUT cost: 0 points: 50 needItem: true - name: STR_HARVESTER cost: 0 points: 50 needItem: true unlocks: - STR_MEDUSA_PREQ - name: STR_SUPPLY_SHIP cost: 0 points: 50 needItem: true - name: STR_ABDUCTOR cost: 0 points: 50 needItem: true unlocks: - STR_MEDUSA_PREQ - name: STR_TERROR_SHIP cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - name: STR_BATTLESHIP cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - name: STR_VESSEL_BOARDING_TORPEDO cost: 0 points: 50 needItem: true destroyItem: true - name: STR_VESSEL_ASSAULT_TRANSPORT cost: 0 points: 50 needItem: true - name: STR_VESSEL_BREAKER cost: 0 points: 50 needItem: true - name: STR_VESSEL_FRIGATE cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - STR_MEDUSA_PREQ - name: STR_VESSEL_EXCAVATOR cost: 0 points: 50 needItem: true - name: STR_VESSEL_HOPPER cost: 0 points: 50 needItem: true - name: STR_VESSEL_MESSENGER cost: 0 points: 50 needItem: true unlocks: - STR_MEDUSA_PREQ - name: STR_VESSEL_COURIER cost: 0 points: 50 needItem: true - name: STR_VESSEL_FREIGHTER cost: 0 points: 50 needItem: true - name: STR_VESSEL_HEAVY_FREIGHTER cost: 0 points: 50 needItem: true - name: STR_VESSEL_LABSHIP cost: 0 points: 50 needItem: true - name: STR_VESSEL_GUNBOAT cost: 0 points: 50 needItem: true - name: STR_VESSEL_LIGHT_GUNBOAT cost: 0 points: 50 needItem: true - name: STR_VESSEL_MILITARY_TRANSPORT cost: 0 points: 50 needItem: true - name: STR_VESSEL_ESCORT cost: 0 points: 50 needItem: true - name: STR_VESSEL_GUNSHIP cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - name: STR_VESSEL_HEAVY_GUNSHIP cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - name: STR_VESSEL_CORVETTE cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - name: STR_VESSEL_DESTROYER cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - STR_MEDUSA_PREQ - name: STR_VESSEL_SOTL cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - STR_MEDUSA_PREQ - name: STR_VESSEL_BOMBER cost: 0 points: 50 needItem: true unlocks: - STR_UFO_CONSTRUCTION_PREQ - STR_MEDUSA_PREQ - name: STR_VESSEL_SNAKEBOAT cost: 0 points: 50 needItem: true - name: STR_VESSEL_SILVER_TOWERS cost: 0 points: 50 needItem: true unlocks: - STR_MEDUSA_PREQ - name: STR_VESSEL_GOVSHIP cost: 0 points: 50 needItem: true - name: STR_VESSEL_RAIDER cost: 0 points: 50 needItem: true - name: STR_VESSEL_RAIDER_GUNSHIP cost: 0 points: 50 needItem: true - name: STR_VESSEL_RAIDER_FIGHTER cost: 0 points: 50 needItem: true unlocks: - STR_FIGHTER_CONSTRUCTION_PREQ - name: STR_VESSEL_HOTROD cost: 0 points: 50 needItem: true unlocks: - STR_FIGHTER_CONSTRUCTION_PREQ - name: STR_VESSEL_PROBE cost: 0 points: 50 needItem: true - name: STR_VESSEL_FOOT_PATROL cost: 0 points: 50 needItem: true - name: STR_VESSEL_RUFF_RAIDERS cost: 0 points: 50 needItem: true - name: STR_VESSEL_POL_PATROL cost: 0 points: 50 needItem: true - name: STR_VESSEL_BANDIT_MOSQUITO cost: 0 points: 50 needItem: true - name: STR_VESSEL_BANDIT_WASP cost: 0 points: 50 needItem: true - name: STR_VESSEL_BANDIT_COBRA cost: 0 points: 50 needItem: true - name: STR_VESSEL_SENTRY cost: 0 points: 50 needItem: true unlocks: - STR_FIGHTER_CONSTRUCTION_PREQ - name: STR_VESSEL_FIGHTER cost: 0 points: 50 needItem: true unlocks: - STR_FIGHTER_CONSTRUCTION_PREQ - name: STR_VESSEL_VIPER_FIGHTER cost: 0 points: 50 needItem: true unlocks: - STR_FIGHTER_CONSTRUCTION_PREQ - name: STR_VESSEL_GOVT_CRUISER cost: 0 points: 50 unlocks: - STR_MEDUSA_PREQ dependencies: - STR_HUMAN_RETICULAN_ALLIANCE manufacture: - delete: STR_ALIEN_ALLOYS - delete: STR_HWP_FUSION_BOMB - delete: STR_PERSONAL_ARMOR - delete: STR_PLASMA_PISTOL - delete: STR_PLASMA_PISTOL_CLIP - delete: STR_PLASMA_RIFLE - delete: STR_PLASMA_RIFLE_CLIP - delete: STR_HEAVY_PLASMA - delete: STR_HEAVY_PLASMA_CLIP - delete: STR_BLASTER_LAUNCHER - delete: STR_BLASTER_BOMB - delete: STR_SMALL_LAUNCHER - delete: STR_STUN_BOMB - delete: STR_ALIEN_GRENADE - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_PLASMA - delete: STR_HWP_FUSION_BOMB - name: STR_VENTURA category: STR_CRAFT requires: - STR_VENTURA space: 0 time: 10000 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_VENTURA_HULL: 1 STR_CLOAKING_DEVICE: 1 refund: true listOrder: 10 - name: STR_FUEGO category: STR_CRAFT requires: - STR_FUEGO space: 0 time: 10000 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_FUEGO_HULL: 1 STR_CLOAKING_DEVICE: 1 refund: true listOrder: 11 - name: STR_FORTUNA category: STR_CRAFT requires: - STR_FORTUNA space: 0 time: 10000 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_FORTUNA_HULL: 1 STR_CLOAKING_DEVICE: 1 refund: true listOrder: 12 - name: STR_METALLO category: STR_CRAFT requires: - STR_METALLO space: 0 time: 10000 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_METALLO_HULL: 1 STR_CLOAKING_DEVICE: 1 refund: true listOrder: 13 - name: STR_DROPSHIP category: STR_CRAFT requires: - STR_NEW_FIGHTER_TRANSPORTER space: 0 time: 35000 cost: 1000000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 175 STR_UFO_POWER_SOURCE: 4 STR_UFO_NAVIGATION: 3 STR_FUSION_TORCH_CLIP: 5 STR_CLOAKING_DEVICE: 2 listOrder: 20 - name: STR_BRIG category: STR_CRAFT requires: - STR_BIG_PIRATIN_SHIP space: 0 time: 80000 cost: 2000000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 300 STR_UFO_POWER_SOURCE: 6 STR_UFO_NAVIGATION: 3 STR_FUSION_TORCH_CLIP: 6 STR_ALIEN_FOOD: 6 STR_ALIEN_HABITAT: 6 STR_CLOAKING_DEVICE: 3 listOrder: 30 - name: STR_GDXCAR category: STR_CRAFT requires: - STR_GDXCAR_ITEM space: 0 time: 200 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_GDXCAR_ITEM_2: 1 refund: true listOrder: 50 - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_BLAZER_TRANSPORT space: 0 time: 6500 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 60 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 10 STR_FUSION_TORCH_CLIP: 3 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 65 - name: STR_DRAKKAR category: STR_CRAFT requires: - STR_DRAKKAR_TRANSPORT space: 0 time: 25000 cost: 500000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 150 STR_UFO_POWER_SOURCE: 3 STR_UFO_NAVIGATION: 4 STR_ALIEN_FOOD: 2 STR_FUSION_TORCH_CLIP: 4 STR_CLOAKING_DEVICE: 1 listOrder: 70 - name: STR_DEVASTATOR category: STR_CRAFT requires: - STR_DEVASTATOR_INTERCEPTOR space: 0 time: 40000 cost: 2000000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 200 STR_UFO_POWER_SOURCE: 4 STR_UFO_NAVIGATION: 5 STR_ALIEN_FOOD: 12 STR_FUSION_TORCH_CLIP: 5 STR_SHIELD_GEN: 3 STR_CLOAKING_DEVICE: 2 listOrder: 75 - name: STR_INTERCEPTOR category: STR_CRAFT requires: - STR_BASIC_INTERCEPTOR space: 0 time: 5000 cost: 150000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 30 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 2 STR_FUSION_TORCH_CLIP: 2 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 150 - name: STR_PREDATOR category: STR_CRAFT requires: - STR_PREDATOR_INTERCEPTOR space: 0 time: 12000 cost: 500000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 45 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 2 STR_ALIEN_FOOD: 2 STR_FUSION_TORCH_CLIP: 2 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 160 - name: STR_NIGHTMARE category: STR_CRAFT requires: - STR_NIGHTMARE_INTERCEPTOR space: 0 time: 20000 cost: 900000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 80 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 3 STR_ALIEN_FOOD: 2 STR_FUSION_TORCH_CLIP: 3 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 170 - name: STR_SABRE category: STR_CRAFT requires: - STR_SABRE_INTERCEPTOR space: 0 time: 30000 cost: 3650000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 85 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 5 STR_ALIEN_FOOD: 1 STR_FUSION_TORCH_CLIP: 3 STR_CLOAKING_DEVICE: 1 STR_SHIELD_GEN: 2 listOrder: 180 - name: STR_BRAVE_WHALER category: STR_CRAFT requires: - STR_BRAVE_WHALER_INTERCEPTOR space: 0 time: 15000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 55 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 2 STR_ALIEN_FOOD: 1 STR_FUSION_TORCH_CLIP: 3 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 200 - name: STR_BARACUDA category: STR_CRAFT requires: - STR_BARACUDA_INTERCEPTOR space: 0 time: 16000 cost: 375000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 40 STR_UFO_POWER_SOURCE: 3 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 1 STR_FUSION_TORCH_CLIP: 2 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 220 - name: STR_SWORDFISH category: STR_CRAFT requires: - STR_SWORDFISH_INTERCEPTOR space: 0 time: 7500 cost: 175000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 60 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 3 STR_FUSION_TORCH_CLIP: 3 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 240 - name: STR_LIGHTNING category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 0 time: 10000 cost: 625000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 100 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 2 STR_ALIEN_FOOD: 6 STR_FUSION_TORCH_CLIP: 4 STR_CLOAKING_DEVICE: 1 listOrder: 250 - name: STR_KRAKEN category: STR_CRAFT requires: - STR_KRAKEN_INTERCEPTOR space: 0 time: 17500 cost: 700000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 90 STR_UFO_POWER_SOURCE: 3 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 8 STR_FUSION_TORCH_CLIP: 5 STR_FIGHTER_WRECKAGE: 2 STR_CLOAKING_DEVICE: 2 listOrder: 260 - name: STR_HYDRA category: STR_CRAFT requires: - STR_HYDRA_INTERCEPTOR space: 0 time: 50000 cost: 1500000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 175 STR_UFO_POWER_SOURCE: 6 STR_UFO_NAVIGATION: 3 STR_ALIEN_FOOD: 10 STR_FUSION_TORCH_CLIP: 6 STR_FIGHTER_WRECKAGE: 3 STR_CLOAKING_DEVICE: 3 STR_SHIELD_GEN_LARGE: 1 listOrder: 270 - name: STR_MINING_SHIP category: STR_CRAFT requires: - STR_MINING_SHIP_ADVANCE space: 0 time: 18000 cost: 150000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 125 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 STR_CLOAKING_DEVICE: 1 STR_FUSION_TORCH_CLIP: 3 STR_MINING_LASER: 1 STR_RAIL_DRIVER: 1 STR_SLAVE: 20 STR_SLAVE_SKILLED: 1 listOrder: 300 - name: STR_TRITON category: STR_CRAFT requires: - STR_TRITON_TRANSPORT space: 0 time: 7500 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 50 STR_RET_FUSION_REACTOR: 2 STR_UFO_NAVIGATION: 2 STR_FUSION_TORCH_CLIP: 4 STR_FIGHTER_WRECKAGE: 1 STR_CLOAKING_DEVICE: 1 listOrder: 340 - name: STR_ZEPPELIN category: STR_CRAFT requires: - STR_ZEPPELIN_ADVANCE space: 0 time: 9000 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 500 STR_ACADEMY_CORPSE: 10 STR_FLAMETHROWER_CLIP: 10 STR_UFO_NAVIGATION: 3 refund: true listOrder: 390 - name: STR_MBT category: STR_CRAFT requires: - STR_MBT_ADVANCE space: 100 time: 10000 cost: 500000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 250 listOrder: 393 - name: STR_CAPSULE category: STR_CRAFT requires: - STR_MARS_CAPSULE space: 20 time: 30000 cost: 1000000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 200 STR_ELERIUM_115: 500 STR_UFO_NAVIGATION: 4 STR_ALIEN_FOOD: 8 STR_FUSION_TORCH_CLIP: 3 STR_CLOAKING_DEVICE: 1 STR_SPACE_SUIT: 8 producedItems: STR_CAPSULE: 1 refund: true listOrder: 394 - name: STR_AVENGER category: STR_CRAFT requires: - STR_ULTIMATE_CRAFT space: 100 time: 150000 cost: 20000000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2500 STR_FUEL_CAPSULE: 250 STR_UFO_POWER_SOURCE: 12 STR_UFO_NAVIGATION: 12 STR_ALIEN_FOOD: 24 STR_ALIEN_HABITAT: 24 STR_FUSION_TORCH_CLIP: 20 STR_CLOAKING_DEVICE: 6 STR_SPACE_SUIT: 36 STR_SHIELD_GEN_LARGE: 5 producedItems: STR_AVENGER: 1 refund: true listOrder: 395 - name: STR_AIRBALLS_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_AIRBALLS_TECH space: 0 time: 600 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 15 listOrder: 500 - name: STR_AIRBALLS_LAUNCHER_M category: STR_CRAFT_WEAPON requires: - STR_AIRBALLS_LAUNCHER_M space: 0 time: 800 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 20 listOrder: 501 - name: STR_AIRBALLS category: STR_CRAFT_AMMUNITION requires: - STR_AIRBALLS_TECH space: 0 time: 160 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 3 STR_CHEMICALS: 3 listOrder: 502 - name: STR_CANNON category: STR_CRAFT_WEAPON requires: - STR_CANNON_REPORT - STR_CANNON_PREQ - STR_CANNONS_MANUFACTURING_2 space: 0 time: 1200 cost: 17500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 30 listOrder: 510 - name: STR_CANNON_ROUNDS_X50 category: STR_CRAFT_AMMUNITION requires: - STR_CANNON_REPORT - STR_CANNONS_MANUFACTURING_1 - STR_EXPLOSIVE_AMMO space: 0 time: 500 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 STR_SCRAP_METAL: 12 listOrder: 511 - name: STR_REAPER_CANNON category: STR_CRAFT_WEAPON requires: - STR_REAPER_CANNON space: 0 time: 1500 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 15 listOrder: 513 - name: STR_REAPER_CANNON_ROUNDS_X50 category: STR_CRAFT_AMMUNITION requires: - STR_REAPER_CANNON space: 0 time: 500 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 1 listOrder: 514 - name: STR_MED_CANNON category: STR_CRAFT_WEAPON requires: - STR_CANNONS_MANUFACTURING_2 space: 0 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 40 listOrder: 520 - name: STR_MED_CANNON_ADV category: STR_CRAFT_WEAPON requires: - STR_MED_CANNON_ADV space: 0 time: 1500 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_MED_CANNON: 1 STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 6 STR_SC_WIRE: 4 STR_PARTS_GAUSS_COIL: 3 STR_PARTS_GAUSS_CAPACITOR: 2 listOrder: 521 - name: STR_MED_CANNON_SHELLS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_CANNONS_MANUFACTURING_1 - STR_EXPLOSIVE_AMMO - STR_MED_CANNON_REPORT space: 0 time: 550 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 10 producedItems: STR_MED_CANNON_SHELLS: 20 listOrder: 522 - name: STR_MINI_LASER category: STR_CRAFT_WEAPON requires: - STR_MINI_LASER space: 0 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 5 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 3 STR_PARTS_HEAVY_COUPLINGS: 2 listOrder: 530 - name: STR_LASCANNON_LITE category: STR_CRAFT_WEAPON requires: - STR_LASCANNON_LITE space: 0 time: 1750 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ELECTRONIC_PIECES: 10 listOrder: 535 - name: STR_GAUSS_CANNON category: STR_CRAFT_WEAPON requires: - STR_GAUSS_CANNON - STR_RAILGUN space: 0 time: 2400 cost: 70000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_GAUSS_COIL: 4 STR_PARTS_GAUSS_CAPACITOR: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ACADEMY_CORPSE: 3 STR_ALIEN_ALLOYS: 10 listOrder: 550 - name: STR_GAUSS_CANNON_ROUNDS_X25 category: STR_CRAFT_AMMUNITION requires: - STR_GAUSS_CANNON_AMMO_PROD space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 8 listOrder: 551 - name: STR_PLASMA_SPITTER category: STR_CRAFT_WEAPON requires: - STR_PLASMA_AMMO space: 0 time: 8000 cost: 700000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_PLASMA_CHAMBER: 4 STR_PARTS_PLASMA_ACCELERATOR: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_PARTS_WEAPON_PSI: 2 STR_ACADEMY_CORPSE: 4 STR_ALIEN_ALLOYS: 6 listOrder: 580 - name: STR_TESLA_CANNON category: STR_CRAFT_WEAPON requires: - STR_TESLA_CANNON space: 0 time: 5000 cost: 500000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_GAUSS_CAPACITOR: 6 STR_PARTS_HEAVY_COUPLINGS: 3 STR_SC_WIRE: 10 STR_ACADEMY_CORPSE: 5 STR_CHURCH_CORPSE: 5 STR_ALIEN_ALLOYS: 5 listOrder: 590 - name: STR_QUADCANNON category: STR_CRAFT_WEAPON requires: - STR_QUADCANNON space: 0 time: 1400 cost: 5000 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 50 listOrder: 599 - name: STR_BIG_GUN category: STR_CRAFT_WEAPON requires: - STR_CANNONS_MANUFACTURING_3 space: 0 time: 1800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 100 listOrder: 600 - name: STR_BIG_GUN_SHELLS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_CANNONS_MANUFACTURING_3 space: 0 time: 750 cost: 3250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 15 STR_SCRAP_METAL: 20 producedItems: STR_BIG_GUN_SHELLS: 10 listOrder: 601 - name: STR_BIGGER_GUN category: STR_CRAFT_WEAPON requires: - STR_BIGGER_GUN space: 0 time: 9000 cost: 350000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 60 listOrder: 610 - name: STR_BIGGER_GUN_SHELLS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_BIGGER_GUN space: 0 time: 1000 cost: 20000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 6 STR_ALIEN_ALLOYS: 6 producedItems: STR_BIGGER_GUN_SHELLS: 10 listOrder: 611 - name: STR_LASER_CANNON category: STR_CRAFT_WEAPON requires: - STR_LASER_CANNON space: 0 time: 5000 cost: 125000 requiresBaseFunc: [WORKS] requiredItems: STR_LASCANNON_LITE: 2 STR_ELERIUM_115: 20 STR_ALIEN_ALLOYS: 10 STR_ACADEMY_CORPSE: 1 listOrder: 620 - name: STR_RAILGUN category: STR_CRAFT_WEAPON requires: - STR_RAILGUN space: 0 time: 3500 cost: 150000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 20 STR_PARTS_GAUSS_COIL: 8 STR_PARTS_GAUSS_CAPACITOR: 8 STR_PARTS_HEAVY_COUPLINGS: 4 STR_ACADEMY_CORPSE: 4 STR_ALIEN_ALLOYS: 15 listOrder: 640 - name: STR_RAILGUN_ROUNDS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_RAILGUN space: 0 time: 800 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 15 producedItems: STR_RAILGUN_ROUNDS: 15 listOrder: 641 - name: STR_FLAME_CANNON category: STR_CRAFT_WEAPON requires: - STR_FLAME_CANNON_MANUFACTURE space: 0 time: 3000 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_ALIEN_ALLOYS: 12 STR_SHADOW_ORB_RED: 1 listOrder: 679 - name: STR_PLASMA_BEAM category: STR_CRAFT_WEAPON requires: - STR_PLASMA_CANNON space: 0 time: 20000 cost: 1250000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 20 STR_PARTS_PLASMA_CHAMBER: 8 STR_PARTS_PLASMA_ACCELERATOR: 8 STR_PARTS_HEAVY_COUPLINGS: 4 STR_PARTS_WEAPON_PSI: 2 STR_ACADEMY_CORPSE: 8 STR_ALIEN_ALLOYS: 10 STR_UFO_POWER_SOURCE: 1 listOrder: 650 - name: STR_UNGUIDED_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_UNGUIDED_LAUNCHER space: 0 time: 800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 20 STR_ACADEMY_CORPSE: 3 listOrder: 685 - name: STR_UNGUIDED_ROCKETS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_UNGUIDED_LAUNCHER space: 0 time: 900 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 24 STR_SCRAP_METAL: 16 producedItems: STR_UNGUIDED_ROCKETS: 8 listOrder: 686 - name: STR_LITTLE_ILYA category: STR_CRAFT_WEAPON requires: - STR_LITTLE_ILYA_MANUFACTURE space: 0 time: 2000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_ALIEN_ALLOYS: 8 STR_ACADEMY_CORPSE: 2 STR_SKULL: 8 listOrder: 690 - name: STR_SPIKE_ROCKETS_XXX category: STR_CRAFT_AMMUNITION requires: - STR_EXPLOSIVE_AMMO - STR_AIRBALLS_TECH space: 0 time: 650 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 10 STR_SCRAP_METAL: 6 producedItems: STR_SPIKE_ROCKETS: 9 listOrder: 701 - name: STR_STINGRAY_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_STINGRAY space: 0 time: 750 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 2 STR_PARTS_WEAPON_ADV: 6 listOrder: 720 - name: STR_STINGRAY_MISSILES_XXX category: STR_CRAFT_AMMUNITION requires: - STR_STINGRAY space: 0 time: 1500 cost: 45000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 2 STR_PARTS_LASER_LENS: 2 STR_CHEMICALS: 25 STR_SCRAP_METAL: 15 producedItems: STR_STINGRAY_MISSILES: 15 listOrder: 721 - name: STR_MEDUSA_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_MEDUSA space: 0 time: 750 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 2 STR_PARTS_WEAPON_ADV: 6 listOrder: 725 - name: STR_MEDUSA_MISSILES_XXX category: STR_CRAFT_AMMUNITION requires: - STR_MEDUSA space: 0 time: 1750 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 2 STR_PARTS_LASER_LENS: 2 STR_SC_WIRE: 20 STR_SCRAP_METAL: 15 producedItems: STR_MEDUSA_MISSILES: 15 listOrder: 726 - name: STR_HAMMERMITE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_HAMMERMITE space: 0 time: 700 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 2 STR_PARTS_WEAPON_ADV: 6 listOrder: 730 - name: STR_HAMMERMITE_MISSILES_XXX category: STR_CRAFT_AMMUNITION requires: - STR_HAMMERMITE space: 0 time: 1500 cost: 65000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 3 STR_PARTS_LASER_CRYSTAL: 2 STR_CHEMICALS: 35 STR_SCRAP_METAL: 20 producedItems: STR_HAMMERMITE_MISSILES: 16 listOrder: 731 - name: STR_LONGLANCE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_LONGLANCE space: 0 time: 800 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 2 STR_PARTS_WEAPON_ADV: 6 listOrder: 740 - name: STR_LONGLANCE_MISSILES_XXX category: STR_CRAFT_AMMUNITION requires: - STR_LONGLANCE space: 0 time: 2500 cost: 85000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 2 STR_PARTS_GAUSS_COIL: 2 STR_ALIEN_ALLOYS: 18 producedItems: STR_LONGLANCE_MISSILES: 9 listOrder: 741 - name: STR_AVALANCHE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_AVALANCHE space: 0 time: 750 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 2 STR_PARTS_WEAPON_ADV: 6 listOrder: 750 - name: STR_AVALANCHE_MISSILES_XXX category: STR_CRAFT_AMMUNITION requires: - STR_AVALANCHE space: 0 time: 2000 cost: 120000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 24 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_WEAPON_ADV: 1 STR_SCRAP_METAL: 25 producedItems: STR_AVALANCHE_MISSILES: 4 listOrder: 751 - name: STR_FUSION_BALL_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_FUSION_MISSILE space: 0 time: 15000 cost: 900000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ACADEMY_CORPSE: 15 STR_ALIEN_ALLOYS: 8 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 listOrder: 780 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_MISSILE space: 0 time: 1000 cost: 60000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 6 STR_ELECTRONIC_PIECES: 2 listOrder: 781 - name: STR_CRAFT_BOMB category: STR_CRAFT_AMMUNITION requires: - STR_BOMB_LAUNCHER - STR_ELERIUM_EXPLOSIVES space: 0 time: 600 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 10 listOrder: 791 - name: STR_CONVERSION_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_CONVERSION_LAUNCHER_MANUFACTURE space: 0 time: 3000 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 8 STR_ALIEN_ALLOYS: 6 STR_ELECTRONIC_PIECES: 8 STR_SHADOW_ORB_BLUE: 1 listOrder: 795 - name: STR_THRUSTER category: STR_CRAFT_EQUIPMENT requires: - STR_THRUSTER space: 0 time: 1500 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_POWER_SOURCE: 1 listOrder: 800 - name: STR_TARGETER category: STR_CRAFT_EQUIPMENT requires: - STR_TARGETER space: 0 time: 2000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 3 listOrder: 810 - name: STR_TRACTOR_BEAM category: STR_CRAFT_EQUIPMENT requires: - STR_TRACTOR_BEAM space: 0 time: 5000 cost: 250000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ACADEMY_CORPSE: 40 STR_PARTS_GAUSS_CAPACITOR: 10 STR_UFO_POWER_SOURCE: 1 listOrder: 815 - name: STR_HULL_PLATING category: STR_CRAFT_EQUIPMENT requires: - STR_HULL_PLATING space: 0 time: 3000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 25 STR_ELERIUM_115: 5 listOrder: 818 - name: STR_SHIELD_GEN category: STR_CRAFT_EQUIPMENT requires: - STR_SHIELD_GEN space: 0 time: 2500 cost: 250000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_POWER_SOURCE_SMALL: 1 STR_CHURCH_CORPSE: 10 listOrder: 820 - name: STR_SHIELD_GEN_LARGE category: STR_CRAFT_EQUIPMENT requires: - STR_SHIELD_GEN_LARGE space: 0 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_POWER_SOURCE: 1 STR_CHURCH_CORPSE: 20 listOrder: 821 - name: STR_SHIELD_CAPACITOR category: STR_CRAFT_EQUIPMENT requires: - STR_SHIELD_CAPACITOR space: 0 time: 6000 cost: 500000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_UFO_POWER_SOURCE: 1 STR_CHURCH_CORPSE: 15 STR_RAIDER_CORPSE: 15 STR_PARTS_HEAVY_COUPLINGS: 5 listOrder: 825 - name: STR_STC_RFR category: STR_CRAFT_EQUIPMENT requires: - STR_STC_RFR space: 0 time: 1500 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_RET_FUSION_REACTOR: 1 STR_SC_WIRE: 5 STR_PARTS_HEAVY_COUPLINGS: 2 listOrder: 855 - name: STR_INTEGRITY_FIELD_1 category: STR_CRAFT_EQUIPMENT requires: - STR_INTEGRITY_FIELD_1_UC space: 0 time: 2000 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_SHADOW_ORB_CRYSTAL: 2 refund: true listOrder: 860 - name: STR_INTEGRITY_FIELD_2 category: STR_CRAFT_EQUIPMENT requires: - STR_INTEGRITY_FIELD_1_UC space: 0 time: 8000 cost: 0 requiresBaseFunc: [CPU, PWR] requiredItems: STR_INTEGRITY_FIELD_1: 2 STR_SHADOW_ORB_CRYSTAL: 1 refund: true listOrder: 861 - name: STR_INTEGRITY_FIELD_3 category: STR_CRAFT_EQUIPMENT requires: - STR_INTEGRITY_FIELD_1_UC space: 0 time: 32000 cost: 0 requiresBaseFunc: [CPU, FUS] requiredItems: STR_INTEGRITY_FIELD_2: 2 STR_INTEGRITY_FIELD_1: 1 STR_SHADOW_ORB_CRYSTAL: 1 refund: true listOrder: 862 - name: STR_ENERGY_FOCUS_1 category: STR_CRAFT_EQUIPMENT requires: - STR_ENERGY_FOCUS_1_UC space: 0 time: 2000 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_SHADOW_ORB_RED: 2 refund: true listOrder: 864 - name: STR_ENERGY_FOCUS_2 category: STR_CRAFT_EQUIPMENT requires: - STR_ENERGY_FOCUS_1_UC space: 0 time: 8000 cost: 0 requiresBaseFunc: [CPU, PWR] requiredItems: STR_ENERGY_FOCUS_1: 2 STR_SHADOW_ORB_RED: 1 refund: true listOrder: 865 - name: STR_ENERGY_FOCUS_3 category: STR_CRAFT_EQUIPMENT requires: - STR_ENERGY_FOCUS_1_UC space: 0 time: 32000 cost: 0 requiresBaseFunc: [CPU, FUS] requiredItems: STR_ENERGY_FOCUS_2: 2 STR_ENERGY_FOCUS_1: 1 STR_SHADOW_ORB_RED: 1 refund: true listOrder: 866 - name: STR_ETHYR_DRIVE_1 category: STR_CRAFT_EQUIPMENT requires: - STR_ETHYR_DRIVE_1_UC space: 0 time: 2000 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_SHADOW_ORB_BLUE: 2 refund: true listOrder: 870 - name: STR_ETHYR_DRIVE_2 category: STR_CRAFT_EQUIPMENT requires: - STR_ETHYR_DRIVE_1_UC space: 0 time: 8000 cost: 0 requiresBaseFunc: [CPU, PWR] requiredItems: STR_ETHYR_DRIVE_1: 2 STR_SHADOW_ORB_BLUE: 1 refund: true listOrder: 871 - name: STR_ETHYR_DRIVE_3 category: STR_CRAFT_EQUIPMENT requires: - STR_ETHYR_DRIVE_1_UC space: 0 time: 32000 cost: 0 requiresBaseFunc: [CPU, FUS] requiredItems: STR_ETHYR_DRIVE_2: 2 STR_ETHYR_DRIVE_1: 1 STR_SHADOW_ORB_BLUE: 1 refund: true listOrder: 872 - name: STR_OMNISENSOR_1 category: STR_CRAFT_EQUIPMENT requires: - STR_OMNISENSOR_1_UC space: 0 time: 2000 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_SHADOW_ORB_MIND: 2 refund: true listOrder: 874 - name: STR_OMNISENSOR_2 category: STR_CRAFT_EQUIPMENT requires: - STR_OMNISENSOR_1_UC space: 0 time: 8000 cost: 0 requiresBaseFunc: [CPU, PWR] requiredItems: STR_OMNISENSOR_1: 2 STR_SHADOW_ORB_MIND: 1 refund: true listOrder: 875 - name: STR_OMNISENSOR_3 category: STR_CRAFT_EQUIPMENT requires: - STR_OMNISENSOR_1_UC space: 0 time: 32000 cost: 0 requiresBaseFunc: [CPU, FUS] requiredItems: STR_OMNISENSOR_2: 2 STR_OMNISENSOR_1: 1 STR_SHADOW_ORB_MIND: 1 refund: true listOrder: 876 - name: STR_SPATIAL_DISPLACER_1 category: STR_CRAFT_EQUIPMENT requires: - STR_SPATIAL_DISPLACER_1_UC space: 0 time: 2000 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_SHADOW_ORB_GREEN: 2 refund: true listOrder: 880 - name: STR_SPATIAL_DISPLACER_2 category: STR_CRAFT_EQUIPMENT requires: - STR_SPATIAL_DISPLACER_1_UC space: 0 time: 8000 cost: 0 requiresBaseFunc: [CPU, PWR] requiredItems: STR_SPATIAL_DISPLACER_1: 2 STR_SHADOW_ORB_GREEN: 1 refund: true listOrder: 881 - name: STR_SPATIAL_DISPLACER_3 category: STR_CRAFT_EQUIPMENT requires: - STR_SPATIAL_DISPLACER_1_UC space: 0 time: 32000 cost: 0 requiresBaseFunc: [CPU, FUS] requiredItems: STR_SPATIAL_DISPLACER_2: 2 STR_SPATIAL_DISPLACER_1: 1 STR_SHADOW_ORB_GREEN: 1 refund: true listOrder: 882 - name: STR_RPC_A category: STR_ASSEMBLY requires: - STR_RPC_PARTS space: 0 time: 250 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_RPC_PARTS: 2 producedItems: STR_RPC: 1 refund: true listOrder: 890 - name: STR_MED_CANNON_A category: STR_ASSEMBLY requires: - STR_MED_CANNON_PARTS space: 0 time: 150 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_MED_CANNON_PARTS: 2 producedItems: STR_MED_CANNON: 1 refund: true listOrder: 900 - name: STR_CANNON_A category: STR_ASSEMBLY requires: - STR_CANNON_PARTS space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CANNON_PARTS: 2 producedItems: STR_CANNON: 1 refund: true listOrder: 910 - name: STR_SONIC_OSCILLATOR_A category: STR_ASSEMBLY requires: - STR_SONIC_OSCILLATOR_PARTS space: 0 time: 2000 cost: 1500 requiresBaseFunc: [CPU, SHOP] requiredItems: STR_SONIC_OSCILLATOR_PARTS: 1 producedItems: STR_SONIC_OSCILLATOR: 1 refund: true listOrder: 948 - name: STR_GAT_LASCANNON_A category: STR_ASSEMBLY requires: - STR_GAT_LASCANNON_PARTS space: 0 time: 400 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_GAT_LASCANNON_PARTS: 3 producedItems: STR_GAT_LASCANNON: 1 refund: true listOrder: 950 - name: STR_GAUSS_CANNON_A category: STR_ASSEMBLY requires: - STR_GAUSS_CANNON_PARTS space: 0 time: 300 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_CANNON_PARTS: 3 producedItems: STR_GAUSS_CANNON: 1 refund: true listOrder: 960 - name: STR_PLASMA_SPITTER_A category: STR_ASSEMBLY requires: - STR_PLASMA_SPITTER_PARTS space: 0 time: 500 cost: 80000 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_SPITTER_PARTS: 4 producedItems: STR_PLASMA_SPITTER: 1 refund: true listOrder: 980 - name: STR_BOMB_LAUNCHER_A category: STR_ASSEMBLY requires: - STR_BOMB_LAUNCHER_PARTS space: 0 time: 700 cost: 120000 requiresBaseFunc: [WORKS] requiredItems: STR_BOMB_LAUNCHER_PARTS: 2 producedItems: STR_BOMB_LAUNCHER: 1 refund: true listOrder: 990 - name: STR_PARROT category: STR_COMBAT_UNIT requires: - STR_ANIMAL_TAMING space: 0 time: 800 cost: 1000 listOrder: 1005 - name: STR_WEREDOGE category: STR_COMBAT_UNIT requires: - STR_WEREDOGE space: 0 time: 3600 cost: 1000 requiredItems: STR_WEREWOLF_WARRIOR: 1 STR_MUTANT_MEAT: 12 STR_GUILD_CORPSE: 1 STR_RAIDER_CORPSE: 1 STR_SECTOWEED: 100 refund: true listOrder: 1050 - name: STR_CYCLOPS_CONVERT category: STR_COMBAT_UNIT requires: - STR_CYCLOPS_CONVERT space: 0 time: 3000 cost: 0 requiredItems: STR_CYCLOPS_SOLDIER: 1 STR_SECTOWEED: 300 refund: true listOrder: 1090 - name: STR_TAMED_REAPER category: STR_COMBAT_UNIT requires: - STR_TAMED_REAPER space: 0 time: 1200 cost: 100 requiredItems: STR_REAPER_TERRORIST: 1 STR_FOOD_BAG: 3 refund: true listOrder: 1100 - name: STR_MUTANT_REAPER category: STR_COMBAT_UNIT requires: - STR_MUTANT_REAPER space: 0 time: 2000 cost: 100 requiresBaseFunc: [WELL, SUR] requiredItems: STR_TAMED_REAPER: 1 STR_FOOD_BAG: 5 STR_VODKA: 5 STR_CHEMICALS: 5 STR_COMBAT_DRUGS: 2 STR_SECTOWEED: 100 refund: true listOrder: 1102 - name: STR_TAMED_BOOMOSAURUS category: STR_COMBAT_UNIT requires: - STR_TAMED_BOOMOSAURUS space: 0 time: 1600 cost: 100 requiredItems: STR_BOOMOSAURUS_TERRORIST: 1 STR_FOOD_BAG: 4 STR_GROG_BARREL: 20 producedItems: STR_ROCKET_LAUNCHER: 1 STR_INCENDIARY_ROCKET: 1 STR_ELECTRONIC_PIECES: 1 STR_TAMED_BOOMOSAURUS: 1 refund: true listOrder: 1110 - name: STR_HWP_INCENDIARY_ROCKET_XXX category: STR_HWP_AMMUNITION requires: - STR_UNAVAILABLE space: 0 time: 600 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 13 producedItems: STR_HWP_INCENDIARY_ROCKET: 8 listOrder: 1111 - name: STR_HWP_SENTRY_SPIKE category: STR_COMBAT_UNIT requires: - STR_HWP_SENTRY_SPIKE space: 10 time: 2000 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_SPIKE_LAUNCHER: 1 STR_PARTS_LASER_LENS: 2 STR_ALIEN_ALLOYS: 20 STR_SCRAP_METAL: 30 STR_UFO_NAVIGATION: 1 listOrder: 1190 - name: STR_HWP_SPIKE_ROCKETS_XXX category: STR_HWP_AMMUNITION requires: - STR_HWP_SENTRY_SPIKE space: 0 time: 1330 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_ACADEMY_CORPSE: 4 STR_SPIKE_ROCKETS: 8 producedItems: STR_HWP_SPIKE_ROCKETS: 8 listOrder: 1191 - name: STR_LOOTED_CYBERDISC_HMG category: STR_COMBAT_UNIT requires: - STR_LOOTED_CYBERDISC_HMG space: 10 time: 800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_HMG: 1 STR_CYBERDISC_CORPSE: 2 STR_UFO_NAVIGATION: 1 listOrder: 1300 - name: STR_LOOTED_CYBERDISC_ROCKET category: STR_COMBAT_UNIT requires: - STR_LOOTED_CYBERDISC_ROCKET space: 10 time: 800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 25 STR_CYBERDISC_CORPSE: 2 STR_UFO_NAVIGATION: 1 listOrder: 1310 - name: STR_HWP_ROCKETS_3_XXX category: STR_HWP_AMMUNITION requires: - STR_LOOTED_CYBERDISC_ROCKET space: 0 time: 550 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 15 producedItems: STR_HWP_ROCKETS_3: 12 listOrder: 1311 - name: STR_LOOTED_CYBERDISC_LASER category: STR_COMBAT_UNIT requires: - STR_LOOTED_CYBERDISC_LASER space: 10 time: 1400 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_MINI_LASER: 1 STR_CYBERDISC_CORPSE: 2 STR_ALIEN_ALLOYS: 8 STR_UFO_NAVIGATION: 1 listOrder: 1320 - name: STR_LOOTED_CYBERDISC_PLASMA category: STR_COMBAT_UNIT requires: - STR_LOOTED_CYBERDISC_PLASMA space: 10 time: 2200 cost: 125000 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_CYBERDISC_CORPSE: 2 STR_ELERIUM_115: 40 STR_UFO_NAVIGATION: 2 STR_PARTS_WEAPON_ADV: 8 STR_PARTS_PLASMA_CHAMBER: 4 STR_PARTS_PLASMA_ACCELERATOR: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_PARTS_WEAPON_PSI: 1 listOrder: 1330 - name: STR_HWP_PLASMA_CANNON_BATTS_XXX category: STR_HWP_AMMUNITION requires: - STR_LOOTED_CYBERDISC_PLASMA space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 3 producedItems: STR_HWP_PLASMA_CANNON_BATTS: 24 listOrder: 1331 - name: STR_SOLDIER_TYPE_SYNTH_REPAIR category: STR_COMBAT_UNIT requires: - STR_SOLDIER_TYPE_SYNTH space: 0 time: 5000 cost: 20000 requiresBaseFunc: [SUR] requiredItems: STR_MEDICAL_SUPPLIES: 50 STR_ALIEN_ALLOYS: 3 STR_SYNTH_CORPSE: 1 spawnedPersonType: STR_SOLDIER_SYNTH producedItems: STR_GOVT_CORPSE: 1 STR_PORN: 1 refund: true listOrder: 1360 - name: STR_MAGICAL_GIRL_REVIVE category: STR_COMBAT_UNIT requires: - STR_MAGICAL_GIRL_CORPSE space: 0 time: 4000 cost: 2000 requiresBaseFunc: [CLON] requiredItems: STR_MEDICAL_SUPPLIES: 5 STR_RETICULAN_CORPSE: 5 STR_FOOD_BAG: 25 STR_MAGICAL_GIRL_CORPSE: 1 STR_MAGE_ROBE: 1 STR_MEDALLION: 1 producedItems: STR_MAGICAL_GIRL: 1 STR_PILLOW_BOOK: 1 refund: true listOrder: 1380 - name: STR_DOCTOR_X_VAMPIRE_REVIVE category: STR_COMBAT_UNIT requires: - STR_DOCTOR_X_VAMPIRE space: 0 time: 2000 cost: 2000 requiresBaseFunc: [SUR] requiredItems: STR_CORPSE_DOCTOR_X_VAMPIRE_GEO: 1 STR_ELERIUM_115: 4 STR_ZOMBIE_ESSENCE: 4 STR_VAMPIRE_ESSENCE: 4 STR_LINGERIE: 2 producedItems: STR_DOCTOR_X_VAMPIRE: 1 STR_PORN: 1 refund: true listOrder: 1958 - name: STR_SAILOR_UNIFORM category: STR_PERSONAL_ARMOR_CAT requires: - STR_CLOTHING space: 0 time: 100 cost: 1000 requiresBaseFunc: [SHOP] listOrder: 2019 - name: STR_CLOTHING category: STR_PERSONAL_ARMOR_CAT requires: - STR_KULTUR space: 0 time: 200 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_RAIDER_CORPSE: 1 listOrder: 2020 - name: STR_RUNT_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_RUNT_OUTFIT space: 0 time: 50 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_GUILD_CORPSE: 2 listOrder: 2025 - name: STR_BRAINER_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_BASIC_ELECTRONICS space: 0 time: 250 cost: 2500 requiresBaseFunc: [SHOP] requiredItems: STR_CLOTHING_BASIC: 1 STR_ACADEMY_CORPSE: 1 STR_GOVT_CORPSE: 10 listOrder: 2029 - name: STR_NURSE_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_NURSE_OUTFIT space: 0 time: 200 cost: 1500 requiresBaseFunc: [SHOP] requiredItems: STR_MEDICAL_SUPPLIES: 2 STR_MEDIPACK: 1 STR_CLOTHING_BASIC: 1 STR_LINGERIE: 1 listOrder: 2030 - name: STR_NURSE_OUTFIT_ADV category: STR_PERSONAL_ARMOR_CAT requires: - STR_NURSE_OUTFIT_ADV space: 0 time: 1200 cost: 80000 requiresBaseFunc: [SUR] requiredItems: STR_ALIEN_SURGERY: 1 STR_FORCE_ARMOR: 1 STR_GRAV_ARMOR: 1 STR_MEDICAL_SUPPLIES: 25 STR_RETICULAN_CORPSE: 5 STR_SECTOWEED: 720 STR_RED_GEM: 1 STR_BLUE_GEM: 1 STR_SECURITY_CORPSE: 2 STR_GLAMOUR: 69 listOrder: 2034 - name: STR_WENCH_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_WENCH_OUTFIT space: 0 time: 20 cost: 50 requiredItems: STR_LINGERIE: 3 listOrder: 2035 - name: STR_LINGERIE_SET category: STR_PERSONAL_ARMOR_CAT requires: - STR_LINGERIE_SET space: 0 time: 20 cost: 5000 requiredItems: STR_WENCH_OUTFIT: 1 STR_LINGERIE: 2 STR_MEDALLION: 1 STR_CLOTHING_BASIC: 3 listOrder: 2037 - name: STR_MAGICAL_GIRL_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_MAGICAL_GIRL_OUTFIT space: 0 time: 2400 cost: 1000 requiresBaseFunc: [SUR] requiredItems: STR_LINGERIE_SET: 1 STR_MAGICAL_GIRL_CORPSE: 1 STR_MEDALLION: 1 STR_RED_GEM: 1 STR_YELLOW_GEM: 2 STR_BLUE_GEM: 1 STR_MUTANT_MEAT: 10 STR_SECTOWEED: 600 STR_GLAMOUR: 220 refund: true listOrder: 2039 - name: STR_NIGHT_OPS_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_NIGHT_OPS_ARMOR requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 1 space: 0 time: 240 cost: 5000 listOrder: 2040 - name: STR_BASIC_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BASIC_ARMOR requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 space: 0 time: 200 cost: 2000 listOrder: 2050 - name: STR_BARBARIAN_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SURVIVAL space: 0 time: 200 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 STR_MUTANT_MEAT: 1 listOrder: 2070 - name: STR_SCALE_MAIL category: STR_PERSONAL_ARMOR_CAT requires: - STR_SCALE_MAIL requiresBaseFunc: [SHOP] requiredItems: STR_LOBSTERMAN_HIDE: 6 space: 0 time: 600 cost: 250 listOrder: 2075 - name: STR_LEATHER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LEATHER_ARMOR requiresBaseFunc: [SHOP] requiredItems: STR_GUILD_CORPSE: 3 space: 0 time: 100 cost: 50 listOrder: 2080 - name: STR_METAL_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_METAL_ARMOR space: 0 time: 300 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_LEATHER_ARMOR: 1 STR_GUILD_CORPSE: 1 listOrder: 2085 - name: STR_GLITTER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_GLITTER_ARMOR space: 0 time: 400 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_METAL_ARMOR: 1 STR_LASER_FIST: 1 STR_FORCE_ARMOR: 1 STR_ELECTRONIC_PIECES: 4 STR_ELERIUM_115: 2 listOrder: 2087 - name: STR_CHAIN_MAIL category: STR_PERSONAL_ARMOR_CAT requires: - STR_CHAIN_MAIL space: 0 time: 2200 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 6 listOrder: 2090 - name: STR_PLATE_MAIL category: STR_PERSONAL_ARMOR_CAT requires: - STR_PLATE_MAIL space: 0 time: 5000 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHAIN_MAIL: 1 STR_METAL_ARMOR: 1 STR_GUILD_CORPSE: 3 STR_RAIDER_CORPSE: 9 STR_ALIEN_ALLOYS: 4 listOrder: 2095 - name: STR_KEVLAR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_KEVLAR_ARMOR space: 0 time: 150 cost: 750 requiresBaseFunc: [SHOP] requiredItems: STR_KEVLAR_WEAVE: 6 listOrder: 2100 - name: STR_SNIPER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SNIPER_ARMOR space: 0 time: 350 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_KEVLAR_WEAVE: 4 STR_ELECTRONIC_PIECES: 4 listOrder: 2105 - name: STR_HEAVY_KEVLAR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_HEAVY_KEVLAR_ARMOR space: 0 time: 600 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_KEVLAR_ARMOR: 1 STR_KEVLAR_WEAVE: 4 STR_GUILD_CORPSE: 1 STR_ALIEN_ALLOYS: 2 STR_ELECTRONIC_PIECES: 6 listOrder: 2110 - name: STR_GRAV_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_GRAV_ARMOR space: 0 time: 100 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_ELERIUM_115: 2 STR_GRAV_CORPSE: 2 STR_SC_WIRE: 3 STR_GUILD_CORPSE: 1 listOrder: 2130 - name: STR_SWIFTSUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_SWIFTSUIT space: 0 time: 500 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_GRAV_ARMOR: 1 STR_FORCE_ARMOR: 1 STR_GUILD_CORPSE: 1 listOrder: 2135 - name: STR_BLITZ_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BLITZ_ARMOR space: 0 time: 1400 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_SWIFTSUIT: 2 STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 5 listOrder: 2140 - name: STR_TAC_VEST category: STR_PERSONAL_ARMOR_CAT requires: - STR_SECURITY_CORPSE - STR_WORKSHOP space: 0 time: 400 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 2 listOrder: 2150 - name: STR_PIR_ASSAULT category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_ASSAULT space: 0 time: 300 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_VEST: 1 STR_SECURITY_CORPSE: 1 STR_GRAV_ARMOR: 1 STR_GRAV_CORPSE: 1 listOrder: 2155 - name: STR_TAC_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_TAC_ARMOR space: 0 time: 400 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_VEST: 1 STR_SECURITY_CORPSE: 3 listOrder: 2160 - name: STR_TAC_FULL_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_TAC_FULL_ARMOR space: 0 time: 400 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_ARMOR: 1 STR_SECURITY_CORPSE: 3 listOrder: 2165 - name: STR_PIR_ASSASSIN category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_ASSASSIN space: 0 time: 500 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_VEST: 1 STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 10 STR_ALIEN_ALLOYS: 1 STR_RAIDER_CORPSE: 1 STR_SC_WIRE: 2 listOrder: 2170 - name: STR_PIR_ASSAULT_2 category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_ASSAULT_2 space: 0 time: 400 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_ASSAULT: 1 STR_ACADEMY_CORPSE: 3 STR_GRAV_CORPSE: 1 STR_ALIEN_ALLOYS: 1 STR_RAIDER_CORPSE: 1 STR_SC_WIRE: 1 listOrder: 2175 - name: STR_PIR_STORM_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_STORM_ARMOR space: 0 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_ASSAULT: 1 STR_TAC_ARMOR: 1 STR_GRAV_CORPSE: 2 STR_RAIDER_CORPSE: 2 STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 1 listOrder: 2180 - name: STR_PIR_DEFENDER category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_DEFENDER space: 0 time: 700 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_ARMOR: 1 STR_SECURITY_CORPSE: 2 STR_ALIEN_ALLOYS: 2 STR_RAIDER_CORPSE: 1 STR_SC_WIRE: 1 listOrder: 2185 - name: STR_PIR_DEFENDER_REPAIR category: STR_PERSONAL_ARMOR_REPAIR requires: - STR_PIR_DEFENDER space: 0 time: 400 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_DEFENDER_DMG: 1 STR_SECURITY_CORPSE: 2 STR_RAIDER_CORPSE: 1 producedItems: STR_PIR_DEFENDER: 1 refund: true listOrder: 2186 - name: STR_PIR_GUARDIAN category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_GUARDIAN space: 0 time: 1000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_FULL_ARMOR: 1 STR_PIR_DEFENDER: 1 STR_SECURITY_CORPSE: 1 STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 2 STR_ELECTRONIC_PIECES: 4 listOrder: 2190 - name: STR_FLYING_SUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_FLYING_SUIT space: 0 time: 3500 cost: 325000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_TAC_FULL_ARMOR: 1 STR_SECURITY_CORPSE: 1 STR_RAIDER_CORPSE: 1 STR_GRAV_CORPSE: 3 STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 10 STR_ELECTRONIC_PIECES: 40 listOrder: 2200 - name: STR_POWER_SUIT_WRECKED category: STR_PERSONAL_ARMOR_CAT requires: - STR_POWER_SUIT_WRECKED space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_PBA_CORPSE: 1 STR_GUILD_CORPSE: 1 listOrder: 2220 - name: STR_POWER_SUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_POWER_SUIT space: 0 time: 2000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 5 STR_POWER_SUIT_WRECKED: 3 listOrder: 2225 - name: STR_POWER_SUIT_ADV category: STR_PERSONAL_ARMOR_CAT requires: - STR_POWER_SUIT_ADV space: 100 time: 8000 cost: 575000 requiresBaseFunc: [WORKS, PRINT, REFI] requiredItems: STR_ELECTRONIC_PIECES: 10 STR_RAIDER_CORPSE: 2 STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 20 listOrder: 2230 - name: STR_MUSCLE_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_MUSCLE_ARMOR space: 0 time: 1250 cost: 65000 requiresBaseFunc: [SUR] requiredItems: STR_MUTON_CORPSE: 5 listOrder: 2240 - name: STR_REVENANT_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_REVENANT_ARMOR space: 0 time: 1500 cost: 100000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_METAL_ARMOR: 1 STR_GUILD_CORPSE: 1 STR_COMBAT_DRUGS: 6 STR_ALIEN_FOOD: 1 listOrder: 2260 - name: STR_BRUTE_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BRUTE_ARMOR space: 0 time: 6000 cost: 500000 requiresBaseFunc: [WORKS, SUR] requiredItems: STR_MUSCLE_ARMOR: 1 STR_REVENANT_ARMOR: 1 STR_MUTON_CORPSE: 4 STR_ALIEN_ALLOYS: 6 listOrder: 2265 - name: STR_ANNIHILATOR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_ANNIHILATOR_ARMOR space: 100 time: 7500 cost: 1500000 requiresBaseFunc: [WORKS, PRINT, SUR] requiredItems: STR_BRUTE_ARMOR: 1 STR_GRAV_CORPSE: 4 STR_ALIEN_ALLOYS: 6 STR_ELERIUM_115: 12 STR_ELECTRONIC_PIECES: 50 STR_PARTS_WEAPON_PSI: 3 listOrder: 2270 - name: STR_FORCE_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_FORCE_ARMOR space: 0 time: 180 cost: 2500 requiresBaseFunc: [SHOP] requiredItems: STR_ELERIUM_115: 2 STR_CHURCH_CORPSE: 2 STR_GUILD_CORPSE: 1 listOrder: 2275 - name: STR_SMOKEY_ARMOR category: STR_PERSONAL_ARMOR_CAT space: 0 time: 300 cost: 1500 requires: - STR_SMOKEY_ARMOR requiresBaseFunc: [SHOP] requiredItems: STR_SECURITY_CORPSE: 1 STR_SCRAP_METAL: 2 STR_CHEMICALS: 2 listOrder: 2285 - name: STR_SMOKEY_MK2_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SMOKEY_MK2_ARMOR requiresBaseFunc: [WORKS] requiredItems: STR_SMOKEY_ARMOR: 1 STR_FORCE_ARMOR: 1 STR_ACADEMY_CORPSE: 2 STR_SECURITY_CORPSE: 1 space: 0 time: 400 cost: 15000 listOrder: 2290 - name: STR_THIEF_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_THIEF_ARMOR requiresBaseFunc: [SHOP] requiredItems: STR_CLOTHING_BASIC: 1 STR_GUILD_CORPSE: 4 space: 0 time: 150 cost: 1000 listOrder: 2295 - name: STR_CHILLER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_CHILLER_ARMOR space: 0 time: 300 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 2 STR_GUILD_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_CHEMICALS: 1 listOrder: 2300 - name: STR_SPACE_SUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_SPACE_SUIT space: 0 time: 750 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_FOOD: 1 STR_SECURITY_CORPSE: 1 STR_GUILD_CORPSE: 3 STR_GRAV_CORPSE: 1 STR_ELECTRONIC_PIECES: 5 STR_SCRAP_METAL: 2 STR_ELERIUM_115: 2 STR_CHEMICALS: 3 listOrder: 2310 - name: STR_IRONMAN_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_IRONMAN_ARMOR space: 0 time: 2000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 5 STR_GRAV_ARMOR: 3 STR_POWER_SUIT_WRECKED: 2 listOrder: 2320 - name: STR_LOADER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOADER_ARMOR space: 0 time: 1500 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 8 STR_POWER_SUIT_WRECKED: 1 listOrder: 2330 - name: STR_DEVASTATOR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_DEVASTATOR_ARMOR space: 100 time: 5000 cost: 125000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 20 STR_UFO_NAVIGATION: 1 STR_NUCLEAR_BATT: 2 STR_PARTS_HEAVY_COUPLINGS: 2 listOrder: 2335 - name: STR_CAMO_PAINT category: STR_PERSONAL_ARMOR_CAT requires: - STR_CAMO_PAINT space: 0 time: 50 cost: 25 requiresBaseFunc: [SHOP] requiredItems: STR_FOOD_BAG: 2 listOrder: 2370 - name: STR_AMAZON_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_AMAZON_ARMOR space: 0 time: 240 cost: 50 requiredItems: STR_SPIDER_SILK: 4 STR_MONSTER_TEETH: 2 STR_MUTANT_MEAT: 6 STR_ELERIUM_115: 1 STR_GLAMOUR: 12 listOrder: 2375 - name: STR_BERSERKER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BERSERKER_ARMOR space: 0 time: 180 cost: 0 requiredItems: STR_LUXURY_FUR: 2 STR_MONSTER_TEETH: 2 STR_MUTANT_MEAT: 6 STR_SKULL: 2 STR_RAIDER_CORPSE: 3 listOrder: 2377 - name: STR_CRYSTALISK_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_CRYSTALISK_ARMOR space: 0 time: 200 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_CHRYSSALID_HIDE: 4 STR_CELATID_HIDE: 2 STR_ELERIUM_115: 4 listOrder: 2380 - name: STR_SAINT_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_SAINT_OUTFIT space: 0 time: 10 cost: 0 requiresBaseFunc: [SUMM] requiredItems: STR_AVATAR_MEDALLION: 1 listOrder: 2404 - name: STR_STEALTH_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_STEALTH_ARMOR space: 0 time: 1500 cost: 250000 requiresBaseFunc: [SHOP] requiredItems: STR_ALIEN_ENTERTAINMENT: 6 STR_ALIEN_FOOD: 1 STR_ELERIUM_115: 3 STR_ACADEMY_CORPSE: 4 STR_CHURCH_CORPSE: 8 STR_MONSTER_EYE: 2 STR_GREEN_GEM: 1 STR_GLAMOUR: 21 listOrder: 2410 - name: STR_VOODOO_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_VOODOO_ARMOR space: 0 time: 1500 cost: 200000 requiresBaseFunc: [SHOP] requiredItems: STR_ALIEN_ENTERTAINMENT: 4 STR_MEDALLION: 1 STR_ACADEMY_CORPSE: 4 STR_YELLOW_GEM: 1 STR_MONSTER_TEETH: 4 STR_SPIDER_SILK: 6 STR_MONSTER_EYE: 1 listOrder: 2415 - name: STR_SORCERESS_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SORCERESS_ARMOR space: 0 time: 7000 cost: 700000 requiresBaseFunc: [WORKS, SUMM] requiredItems: STR_VOODOO_ARMOR: 1 STR_SWIFTSUIT: 1 STR_TOME_LIGHTNING: 1 STR_ALIEN_ENTERTAINMENT: 10 STR_ALIEN_FOOD: 1 STR_ELERIUM_115: 15 STR_CHURCH_CORPSE: 7 STR_ETHEREAL_CORPSE: 1 STR_ETHEREAL_MEAL: 3 STR_BLUE_GEM: 3 listOrder: 2420 - name: STR_DEMONIC_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_DEMONIC_ARMOR space: 0 time: 6000 cost: 60000 requiresBaseFunc: [SUMM, WORKS] requiredItems: STR_METAL_ARMOR: 1 STR_ALIEN_ALLOYS: 2 STR_DEMONIC_ESSENCE: 50 listOrder: 2422 - name: STR_ARRANCAR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_ARRANCAR_ARMOR space: 0 time: 7000 cost: 10000 requiresBaseFunc: [SUMM] requiredItems: STR_RED_GEM: 1 STR_YELLOW_GEM: 1 STR_GREEN_GEM: 1 STR_DIAMOND: 3 STR_DEMONIC_ESSENCE: 50 listOrder: 2425 - name: STR_SLAYER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLAYER_ARMOR space: 0 time: 8000 cost: 500000 requiresBaseFunc: [SUMM, WORKS] requiredItems: STR_PLATE_MAIL: 1 STR_ALIEN_ALLOYS: 6 STR_RED_GEM: 4 STR_DEMONIC_ESSENCE: 16 STR_DOOM_HELL_BARON_CORPSE: 1 STR_SKULL: 44 listOrder: 2430 - name: STR_VAMPY_ROBE category: STR_PERSONAL_ARMOR_CAT requires: - STR_VAMPY_ROBE space: 0 time: 1000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_RED_GEM: 1 STR_MEDALLION: 1 STR_DEMONIC_ESSENCE: 4 STR_VAMPIRE_ESSENCE: 4 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 listOrder: 2435 - name: STR_PIR_SLAVE_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIR_SLAVE_ARMOR space: 0 time: 1440 cost: 6000 requiredItems: STR_SHADOW_ORB_MIND: 1 STR_SHADOW_ORB_RED: 1 refund: true listOrder: 2438 - name: STR_PIR_SLAVE_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_PIR_SLAVE_ARMOR space: 0 time: 10 cost: 0 requiredItems: STR_PIR_SLAVE_ARMOR: 1 producedItems: STR_SHADOW_ORB_MIND: 1 STR_SHADOW_ORB_RED: 1 refund: true - name: STR_BIO_SUIT_ADV category: STR_PERSONAL_ARMOR_CAT requires: - STR_BIO_SUIT_ADV space: 0 time: 12000 cost: 30000 requiresBaseFunc: [WORKS, SUR, REFI] requiredItems: STR_POWER_SUIT_WRECKED: 2 STR_RETICULAN_CORPSE: 5 STR_SECTOWEED: 540 STR_GREEN_GEM: 1 STR_RED_GEM: 1 STR_YELLOW_GEM: 1 STR_FOOD_BAG: 50 STR_SECFLOWER: 1 listOrder: 2440 - name: STR_BIO_SUIT_NECRO category: STR_PERSONAL_ARMOR_CAT requires: - STR_BIO_SUIT_NECRO space: 0 time: 24000 cost: 60000 requiresBaseFunc: [WORKS, SUR, REFI, CLON] requiredItems: STR_BIO_SUIT_ADV: 1 STR_GREEN_GEM: 3 STR_FOOD_BAG: 120 STR_SECTOWEED: 360 STR_ZOMBIE_ESSENCE: 90 STR_RETICULAN_CORPSE: 5 STR_SECFLOWER: 1 STR_ELERIUM_115: 20 listOrder: 2445 - name: STR_MEIDO_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_MEIDO_OUTFIT space: 0 time: 50 cost: 200 listOrder: 2470 - name: STR_GYM_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_GYM_OUTFIT space: 0 time: 50 cost: 100 requiresBaseFunc: [SHOP] listOrder: 2485 - name: STR_SWIMSUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_SWIMSUIT_PRODUCTION space: 0 time: 75 cost: 350 requiresBaseFunc: [SHOP] listOrder: 2486 - name: STR_BIKINI category: STR_PERSONAL_ARMOR_CAT requires: - STR_BIKINI_PRODUCTION space: 0 time: 100 cost: 750 requiresBaseFunc: [SHOP] listOrder: 2487 - name: STR_PELTAST_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLAVE_ARMOR_TUNIC_UC space: 0 time: 100 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 1 STR_MUTANT_MEAT: 1 listOrder: 4005 - name: STR_PIROMAN_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_PIROMAN_ARMOR space: 0 time: 150 cost: 250 requiresBaseFunc: [SHOP, CULT] requiredItems: STR_SCRAP_METAL: 2 STR_GUILD_CORPSE: 2 STR_MUTANT_MEAT: 1 listOrder: 4015 - name: STR_CRUSADER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_CRUSADER_ARMOR space: 0 time: 360 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 2 STR_ALIEN_ALLOYS: 1 STR_SCRAP_METAL: 4 listOrder: 4020 - name: STR_CRUSADER_ARMOR_REPAIR category: STR_PERSONAL_ARMOR_CAT requires: - STR_CRUSADER_ARMOR space: 0 time: 120 cost: 650 requiresBaseFunc: [WORKS] requiredItems: STR_CRUSADER_ARMOR_DMG: 1 STR_SCRAP_METAL: 3 producedItems: STR_CRUSADER_ARMOR: 1 listOrder: 4021 - name: STR_GI_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_GI_ARMOR space: 0 time: 120 cost: 600 requiresBaseFunc: [SHOP] requiredItems: STR_KEVLAR_WEAVE: 4 listOrder: 4040 - name: STR_SLAVE_ARMOR_POINTMAN category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLAVE_ARMOR_POINTMAN space: 0 time: 500 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_KEVLAR_WEAVE: 4 STR_SECURITY_CORPSE: 2 listOrder: 4041 - name: STR_SLAVE_ARMOR_DEMOLISHER category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLAVE_ARMOR_DEMOLISHER space: 0 time: 800 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_KEVLAR_WEAVE: 4 STR_SECURITY_CORPSE: 2 STR_GUILD_CORPSE: 4 listOrder: 4043 - name: STR_LEGION_ARMOR_REPAIR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LEGION_ARMOR space: 0 time: 100 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_LEGION_ARMOR_DMG: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_LEGION_ARMOR: 1 listOrder: 4045 - name: STR_LEGION_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LEGION_ARMOR space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_GUILD_CORPSE: 2 STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 2 STR_ACADEMY_CORPSE: 1 listOrder: 4046 - name: STR_DOOMGUY_ARMOR_REPAIR category: STR_PERSONAL_ARMOR_CAT requires: - STR_DOOMGUY_ARMOR space: 0 time: 200 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_DOOMGUY_ARMOR_DMG: 1 STR_SECURITY_CORPSE: 1 producedItems: STR_DOOMGUY_ARMOR: 1 listOrder: 4049 - name: STR_DOOMGUY_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_DOOMGUY_ARMOR space: 0 time: 666 cost: 8000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_SECURITY_CORPSE: 2 STR_GUILD_CORPSE: 2 STR_KEVLAR_WEAVE: 4 STR_ELECTRONIC_PIECES: 2 STR_COMBAT_DRUGS: 2 STR_GRAV_CORPSE: 1 listOrder: 4050 - name: STR_DOOMGUY_2_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_DOOMGUY_2_ARMOR space: 0 time: 666 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_DOOMGUY_ARMOR: 1 STR_SECURITY_CORPSE: 1 STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 2 listOrder: 4051 - name: STR_DEFENDER_ARMOR_HUMAN category: STR_PERSONAL_ARMOR_CAT requires: - STR_DEFENDER_ARMOR_HUMAN space: 0 time: 1000 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_TAC_VEST: 1 STR_SECURITY_CORPSE: 4 STR_ALIEN_ALLOYS: 2 STR_ACADEMY_CORPSE: 1 STR_SC_WIRE: 1 listOrder: 4060 - name: STR_SPACE_SUIT_HUMAN category: STR_PERSONAL_ARMOR_CAT requires: - STR_SPACE_SUIT_HUMAN space: 0 time: 700 cost: 4500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_FOOD: 1 STR_SECURITY_CORPSE: 1 STR_GUILD_CORPSE: 2 STR_GRAV_CORPSE: 1 STR_ELECTRONIC_PIECES: 5 STR_SCRAP_METAL: 2 STR_ELERIUM_115: 2 STR_CHEMICALS: 3 listOrder: 4190 - name: STR_SUPER_SLAVE_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SUPER_SLAVE space: 0 time: 50 cost: 50 requiredItems: STR_FOOD_BAG: 2 STR_CRACK: 2 listOrder: 4200 - name: STR_GREEN_LIGHTER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_GREEN_LIGHTER space: 0 time: 150 cost: 50 requiredItems: STR_FOOD_BAG: 1 STR_SECTOWEED: 150 STR_ELECTRO_FLARE: 1 STR_LIGHTER: 3 STR_ELERIUM_115: 1 STR_MEDICAL_SUPPLIES: 2 listOrder: 4205 - name: STR_BAT_GLAD_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BAT_GLAD_PROJECT space: 0 time: 200 cost: 2000 requiredItems: STR_NIGHT_OPS_ARMOR: 1 STR_HARPOON: 1 STR_CATTLE_PROD: 1 STR_KNUCKLES: 1 STR_ALIEN_ALLOYS: 2 STR_RAIDER_CORPSE: 1 STR_GUILD_CORPSE: 1 listOrder: 4210 - name: STR_FLASH_BANG_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_FLASH_BANG_PROJECT space: 0 time: 150 cost: 200 requiredItems: STR_FOOD_BAG: 1 STR_ELERIUM_115: 3 STR_CHEMICALS: 2 STR_SC_WIRE: 1 STR_COMBAT_DRUGS: 1 listOrder: 4215 - name: STR_PILLOW_KNIGHT category: STR_PERSONAL_ARMOR_CAT requires: - STR_PILLOW_KNIGHT space: 0 time: 240 cost: 200 requiredItems: STR_PORN: 20 STR_RAIDER_CORPSE: 4 STR_GLAMOUR: 4 listOrder: 4240 - name: STR_PEASANT_ARMOR_MILITIA category: STR_PERSONAL_ARMOR_CAT requires: - STR_PEASANT_ARMOR_MILITIA space: 0 time: 100 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_MUTANT_MEAT: 1 STR_SCRAP_METAL: 2 listOrder: 4513 - name: STR_FUSILIER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_FUSILIER_ARMOR space: 0 time: 200 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_KEVLAR_WEAVE: 3 STR_ACADEMY_CORPSE: 1 STR_SCRAP_METAL: 1 listOrder: 4529 - name: STR_STALKER_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_STALKER_OUTFIT space: 0 time: 200 cost: 800 requiresBaseFunc: [WORKS] requiredItems: STR_GUILD_CORPSE: 3 STR_ACADEMY_CORPSE: 1 STR_CHEMICALS: 3 listOrder: 4530 - name: STR_PEASANT_ARMOR_GLADIATRIX category: STR_PERSONAL_ARMOR_CAT requires: - STR_PEASANT_ARMOR_GLADIATRIX space: 0 time: 50 cost: 500 requiresBaseFunc: [DEN] requiredItems: STR_CRACK: 10 listOrder: 4550 - name: STR_BIOAQUA_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_BIOAQUA_ARMOR space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 2 STR_CHURCH_CORPSE: 2 STR_ALIEN_FOOD: 1 STR_CHEMICALS: 4 STR_MEDICAL_SUPPLIES: 2 listOrder: 4600 - name: STR_ARMOR_RAVENCLAW category: STR_PERSONAL_ARMOR_CAT requires: - STR_ARMOR_RAVENCLAW space: 0 time: 1000 cost: 150000 requiresBaseFunc: [SHOP] requiredItems: STR_RED_GEM: 1 STR_BLUE_GEM: 2 STR_ELERIUM_115: 12 listOrder: 4707 - name: STR_LOKNAR_SLAYER_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOKNAR_SLAYER_ARMOR requiresBaseFunc: [SHOP] requiredItems: STR_LOBSTERMAN_HIDE: 4 STR_SCRAP_METAL: 1 space: 0 time: 400 cost: 250 listOrder: 7040 - name: STR_LOKNAR_ASSASSIN_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOKNAR_ASSASSIN_ARMOR space: 0 time: 800 cost: 30000 requiresBaseFunc: [SHOP] requiredItems: STR_SPIDER_SILK: 6 STR_MEGASCORPION_POISON: 6 STR_SCRAP_METAL: 2 STR_SECTOWEED: 12 listOrder: 7050 - name: STR_LOKNAR_BANE_SUIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOKNAR_BANE_SUIT space: 0 time: 1500 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_GRAV_CORPSE: 1 STR_ALIEN_ALLOYS: 1 STR_GUILD_CORPSE: 3 STR_SECURITY_CORPSE: 1 STR_SKULL: 1 listOrder: 7055 - name: STR_LOKNAR_CUMMISSAR_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOKNAR_CUMMISSAR_OUTFIT space: 0 time: 1200 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 STR_ALIEN_ENTERTAINMENT: 3 STR_GUILD_CORPSE: 3 STR_MEDICAL_SUPPLIES: 8 listOrder: 7056 - name: STR_LOKNAR_RATMEISTER_ROBE category: STR_PERSONAL_ARMOR_CAT requires: - STR_LOKNAR_RATMEISTER_ROBE space: 0 time: 500 cost: 20000 requiresBaseFunc: [SHOP] requiredItems: STR_RAGS: 1 STR_DEMONIC_ESSENCE: 3 STR_GREEN_GEM: 1 STR_SKULL: 1 listOrder: 7060 - name: STR_SPACE_SUIT_LOKNAR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SPACE_SUIT_LOKNAR space: 0 time: 750 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_FOOD: 1 STR_SECURITY_CORPSE: 1 STR_ALIEN_ALLOYS: 2 STR_GUILD_CORPSE: 2 STR_ELECTRONIC_PIECES: 5 STR_GRAV_CORPSE: 1 STR_SCRAP_METAL: 2 STR_ELERIUM_115: 2 STR_CHEMICALS: 3 listOrder: 7100 - name: STR_SHADOW_ARMOR_LOKNAR category: STR_PERSONAL_ARMOR_CAT requires: - STR_SHADOW_ARMOR_LOKNAR space: 0 time: 9000 cost: 1000000 requiresBaseFunc: [WORKS, PRINT, SUR] requiredItems: STR_MUSCLE_ARMOR: 1 STR_SMOKEY_MK2_ARMOR: 1 STR_SPACE_SUIT_LOKNAR: 1 STR_GRAV_CORPSE: 3 STR_ALIEN_ALLOYS: 4 STR_ELERIUM_115: 8 STR_CHURCH_CORPSE: 4 listOrder: 7130 - name: STR_JUGULATOR_ARMOR category: STR_PERSONAL_ARMOR_CAT requires: - STR_JUGULATOR_ARMOR space: 100 time: 6000 cost: 775000 requiresBaseFunc: [WORKS, PRINT, SUR] requiredItems: STR_MUSCLE_ARMOR: 1 STR_SECURITY_CORPSE: 4 STR_GRAV_CORPSE: 4 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 20 listOrder: 9100 - name: STR_GNOME_EXPLORER_OUTFIT category: STR_PERSONAL_ARMOR_CAT requires: - STR_GNOME_EXPLORER_OUTFIT space: 0 time: 250 cost: 8000 requiresBaseFunc: [SHOP] requiredItems: STR_ACADEMY_CORPSE: 1 STR_SECURITY_CORPSE: 3 STR_OXYGEN_TANK: 2 listOrder: 9610 - name: STR_QUAD_ARMOR category: STR_COMBAT_UNIT requires: - STR_QUAD_ARMOR space: 10 time: 1000 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CAR_CORPSE: 1 STR_SCRAP_METAL: 10 STR_SECURITY_CORPSE: 2 STR_CHEMICALS: 10 listOrder: 10240 - name: STR_ACAR_CHASSIS category: STR_COMBAT_UNIT requires: - STR_ACAR space: 20 time: 1500 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CAR_CORPSE: 2 STR_SCRAP_METAL: 20 STR_CHEMICALS: 20 STR_SECURITY_CORPSE: 5 listOrder: 10260 - name: STR_ACAR_2MG_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_MACHINEGUN: 2 refund: true listOrder: 10261 - name: STR_ACAR_HMG_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_HMG: 1 refund: true listOrder: 10263 - name: STR_ACAR_AC25MM_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_SMALL_CANNON_1: 1 refund: true listOrder: 10265 - name: STR_ACAR_AGL_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_AGL_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_AGL: 1 listOrder: 10267 - name: STR_ACAR_RPG_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_QUAD_RPG: 1 refund: true listOrder: 10269 - name: STR_ACAR_105_RECOILLESS_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_105_RECOILLESS_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_105_RECOILLESS: 1 listOrder: 10271 - name: STR_ACAR_FLAK_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_FLAK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_TANK_FLAK: 1 refund: true listOrder: 10273 - name: STR_TANK_FLAK category: STR_WEAPON_G requires: - STR_TANK_FLAK space: 10 time: 2000 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ALIEN_ALLOYS: 10 listOrder: 10274 - name: STR_HWP_FLAK_SHELLS category: STR_HWP_AMMUNITION requires: - STR_ACAR_FLAK_ARMOR space: 10 time: 550 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 5 STR_CHEMICALS: 5 listOrder: 10275 - name: STR_HWP_FLAK_SHELLS_ACID category: STR_HWP_AMMUNITION requires: - STR_ACAR_FLAK_ARMOR space: 10 time: 650 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 5 STR_CHEMICALS: 10 listOrder: 10276 - name: STR_HWP_FLAK_SHELLS_RUBBER category: STR_HWP_AMMUNITION requires: - STR_ACAR_FLAK_ARMOR space: 10 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 2 STR_CHEMICALS: 6 listOrder: 10277 - name: STR_ACAR_FLAMER_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_FLAMER_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_HEAVY_FLAMER: 1 refund: true listOrder: 10279 - name: STR_ACAR_LASCANNON_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_LASCANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_LASCANNON: 1 refund: true listOrder: 10281 - name: STR_ACAR_WEAPON_LASCANNON category: STR_WEAPON_G requires: - STR_ACAR_LASCANNON_ARMOR space: 10 time: 2000 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 6 STR_PARTS_LASER_LENS: 3 STR_PARTS_LASER_CRYSTAL: 3 STR_PARTS_HEAVY_COUPLINGS: 3 STR_ACADEMY_CORPSE: 4 listOrder: 10282 - name: STR_ACAR_LASCANNON_CLIP_LO category: STR_HWP_AMMUNITION requires: - STR_ACAR_LASCANNON_ARMOR space: 10 time: 1000 cost: 5000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 12 listOrder: 10283 - name: STR_ACAR_LASCANNON_CLIP_HI category: STR_HWP_AMMUNITION requires: - STR_ACAR_LASCANNON_ARMOR - STR_LASER_AMMO_NUCLEAR space: 10 time: 1500 cost: 15000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 3 STR_ELERIUM_115: 6 listOrder: 10284 - name: STR_ACAR_LASCANNON_CLIP_AP category: STR_HWP_AMMUNITION requires: - STR_ACAR_LASCANNON_ARMOR - STR_LASER_AMMO_AP space: 10 time: 2000 cost: 20000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 3 STR_ELERIUM_115: 6 STR_CHEMICALS: 25 listOrder: 10285 - name: STR_ACAR_GAUSS_CANNON_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_GAUSS_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_XGAUSS: 1 refund: true listOrder: 10299 - name: STR_ACAR_WEAPON_XGAUSS category: STR_WEAPON_G requires: - STR_ACAR_GAUSS_CANNON_ARMOR space: 20 time: 3000 cost: 60000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 10 STR_ELECTRONIC_PIECES: 10 STR_PARTS_WEAPON_ADV: 6 STR_PARTS_GAUSS_COIL: 6 STR_PARTS_GAUSS_CAPACITOR: 6 STR_PARTS_HEAVY_COUPLINGS: 3 listOrder: 10300 - name: STR_ACAR_XGAUSS_AMMO category: STR_HWP_AMMUNITION requires: - STR_ACAR_GAUSS_CANNON_ARMOR space: 20 time: 1200 cost: 10000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 10 listOrder: 10301 - name: STR_ACAR_PLASMA_CANNON_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_PLASMA_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_XPLASMA: 1 refund: true listOrder: 10309 - name: STR_ACAR_WEAPON_XPLASMA category: STR_WEAPON_G requires: - STR_ACAR_PLASMA_CANNON_ARMOR space: 30 time: 6000 cost: 250000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELECTRONIC_PIECES: 15 STR_PARTS_WEAPON_ADV: 10 STR_PARTS_PLASMA_CHAMBER: 6 STR_PARTS_PLASMA_ACCELERATOR: 4 STR_PARTS_HEAVY_COUPLINGS: 3 listOrder: 10310 - name: STR_ACAR_XPLASMA_BATTS category: STR_HWP_AMMUNITION requires: - STR_ACAR_PLASMA_CANNON_ARMOR space: 30 time: 1500 cost: 25000 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_ELERIUM_115: 20 listOrder: 10311 - name: STR_ACAR_HAVOK_ARMOR category: STR_ASSEMBLY requires: - STR_ACAR_HAVOK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true listOrder: 10331 - name: STR_ACAR_WEAPON_HAVOK category: STR_WEAPON_G requires: - STR_ACAR_HAVOK_ARMOR space: 10 time: 1000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 15 STR_ACADEMY_CORPSE: 3 listOrder: 10332 - name: STR_HAVOK_ROCKETS category: STR_HWP_AMMUNITION requires: - STR_ACAR_HAVOK_ARMOR space: 0 time: 800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 18 STR_SCRAP_METAL: 12 listOrder: 10333 - name: STR_HAVOK_ROCKETS_NAPALM category: STR_HWP_AMMUNITION requires: - STR_ACAR_HAVOK_ARMOR space: 0 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 20 STR_SCRAP_METAL: 10 listOrder: 10334 - name: STR_HAVOK_ROCKETS_FUSION category: STR_HWP_AMMUNITION requires: - STR_HAVOK_ROCKETS_FUSION space: 0 time: 1600 cost: 125000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 36 listOrder: 10335 - name: STR_HOVERTANK_CHASSIS category: STR_COMBAT_UNIT requires: - STR_HOVERTANK_PIR space: 50 time: 9000 cost: 250000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 35 STR_ELERIUM_115: 25 STR_ELECTRONIC_PIECES: 50 STR_ALIEN_FOOD: 1 STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_HEAVY_COUPLINGS: 2 listOrder: 10350 - name: STR_HOVERTANK_LASCANNON_ARMOR category: STR_ASSEMBLY requires: - STR_HOVERTANK_LASCANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_LASCANNON: 1 refund: true listOrder: 10351 - name: STR_HOVERTANK_GAUSS_CANNON_ARMOR category: STR_ASSEMBLY requires: - STR_HOVERTANK_GAUSS_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_XGAUSS: 1 refund: true listOrder: 10354 - name: STR_HOVERTANK_PLASMA_CANNON_ARMOR category: STR_ASSEMBLY requires: - STR_HOVERTANK_PLASMA_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_XPLASMA: 1 refund: true listOrder: 10359 - name: STR_HOVERTANK_HAVOK_ARMOR category: STR_ASSEMBLY requires: - STR_HOVERTANK_HAVOK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true listOrder: 10361 - name: STR_TANKP_CHASSIS category: STR_COMBAT_UNIT requires: - STR_TANKP space: 30 time: 5000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_TANK_CORPSE: 2 STR_UFO_NAVIGATION: 1 STR_SCRAP_METAL: 50 STR_CHEMICALS: 50 STR_ALIEN_ALLOYS: 25 listOrder: 10400 - name: STR_TANKP_AUTOCANNON_ARMOR category: STR_ASSEMBLY requires: - STR_TANKP space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_CHASSIS: 1 STR_TANK_AUTOCANNON: 1 STR_HGL: 1 refund: true listOrder: 10401 - name: STR_TANK_AUTOCANNON category: STR_WEAPON_G requires: - STR_TANKP space: 20 time: 3800 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 25 listOrder: 10402 - name: STR_HWP_AUTOCANNON_SHELLS category: STR_HWP_AMMUNITION requires: - STR_TANKP space: 20 time: 650 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 STR_SCRAP_METAL: 6 listOrder: 10403 - name: STR_HWP_AUTOCANNON_SHELLS_HVAP category: STR_HWP_AMMUNITION requires: - STR_TANKP - STR_NUCLEAR_MUNITIONS space: 20 time: 900 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 listOrder: 10405 - name: STR_TANKP_BATTLECANNON_ARMOR category: STR_ASSEMBLY requires: - STR_TANKP space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_CHASSIS: 1 STR_TANK_CANNON: 1 STR_MACHINEGUN: 1 refund: true listOrder: 10411 - name: STR_TANK_CANNON category: STR_WEAPON_G requires: - STR_TANKP_BATTLECANNON_ARMOR space: 20 time: 4400 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 50 listOrder: 10412 - name: STR_HWP_CANNON_SHELLS category: STR_HWP_AMMUNITION requires: - STR_TANKP_BATTLECANNON_ARMOR space: 20 time: 1200 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 10 STR_SCRAP_METAL: 10 listOrder: 10413 - name: STR_HWP_CANNON_SHELLS_NUKE category: STR_HWP_AMMUNITION requires: - STR_HWP_CANNON_SHELLS_NUKE space: 20 time: 1800 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 15 STR_CHEMICALS: 10 listOrder: 10414 - name: STR_HWP_CANNON_SHELLS_FUSION category: STR_HWP_AMMUNITION requires: - STR_HWP_CANNON_SHELLS_FUSION space: 20 time: 2400 cost: 60000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 25 listOrder: 10415 - name: STR_TANKP_LASCANNON_ARMOR category: STR_ASSEMBLY requires: - STR_TANKP_LASCANNON_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_CHASSIS: 1 STR_TANK_LASER_CANNON: 1 listOrder: 10451 - name: STR_TANK_LASER_CANNON category: STR_WEAPON_G requires: - STR_TANKP_LASCANNON_ARMOR space: 20 time: 5750 cost: 50000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_LASER_LENS: 8 STR_PARTS_LASER_CRYSTAL: 8 STR_PARTS_HEAVY_COUPLINGS: 4 STR_ACADEMY_CORPSE: 5 listOrder: 10452 - name: STR_HWP_LASER_CANNON_BATTS category: STR_HWP_AMMUNITION requires: - STR_TANKP_LASCANNON_ARMOR space: 20 time: 2000 cost: 40000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 10 STR_ELERIUM_115: 12 listOrder: 10453 - name: STR_BOMBARD_ARMOR category: STR_COMBAT_UNIT requires: - STR_BOMBARD_ARMOR space: 30 time: 6500 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_TANK_CORPSE: 1 STR_CAR_CORPSE: 1 STR_SCRAP_METAL: 100 STR_CHEMICALS: 50 STR_ALIEN_ALLOYS: 20 listOrder: 10800 - name: STR_HWP_ROCKETS category: STR_HWP_AMMUNITION requires: - STR_BOMBARD_ARMOR space: 30 time: 1000 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 12 STR_SCRAP_METAL: 12 listOrder: 10802 - name: STR_HWP_ROCKETS_NUKE category: STR_HWP_AMMUNITION requires: - STR_HWP_ROCKETS_NUKE space: 30 time: 1500 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 18 STR_CHEMICALS: 8 STR_SCRAP_METAL: 12 listOrder: 10803 - name: STR_HWP_ROCKETS_FUSION category: STR_HWP_AMMUNITION requires: - STR_HWP_ROCKETS_FUSION space: 30 time: 2000 cost: 60000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 30 STR_SCRAP_METAL: 12 listOrder: 10804 - name: STR_HWP_ROCKETS_GAS category: STR_HWP_AMMUNITION requires: - STR_HWP_ROCKETS_GAS space: 30 time: 1000 cost: 10000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 20 STR_SCRAP_METAL: 12 listOrder: 10805 - name: STR_HWP_ROCKETS_ACID category: STR_HWP_AMMUNITION requires: - STR_HWP_ROCKETS_ACID space: 30 time: 1000 cost: 12500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 25 STR_SCRAP_METAL: 12 listOrder: 10806 - name: STR_LOOTED_SECTOPOD_LASER category: STR_COMBAT_UNIT requires: - STR_XEC_SUIT space: 75 time: 12500 cost: 500000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ACAR_WEAPON_LASCANNON: 2 STR_ELECTRONIC_PIECES: 100 STR_PARTS_WEAPON_PSI: 4 STR_ALIEN_ENTERTAINMENT: 3 STR_ALIEN_FOOD: 1 STR_ALIEN_ALLOYS: 40 STR_ELERIUM_115: 40 listOrder: 11000 - name: STR_XEC_SCOUT_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_SUIT space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_MIND_PROBE: 1 refund: true listOrder: 11001 - name: STR_XEC_TERMINATOR_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_TERMINATOR_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_LASCANNON: 2 STR_LIQUID_COOL: 6 refund: true listOrder: 11004 - name: STR_XEC_PALADIN_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_PALADIN_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_SHIELD_GEN: 1 refund: true listOrder: 11006 - name: STR_XEC_LANCER_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_LANCER_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_XGAUSS: 2 refund: true listOrder: 11007 - name: STR_XEC_ARMAGEDDON_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_ARMAGEDDON_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_XPLASMA: 2 refund: true listOrder: 11009 - name: STR_XEC_HAVOK_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_HAVOK_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true listOrder: 11011 - name: STR_XEC_ARCHER_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_ARCHER_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_TANK_AUTO_MORTAR: 1 refund: true listOrder: 11012 - name: STR_TANK_AUTO_MORTAR category: STR_WEAPON_G requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 2000 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 10 STR_ELECTRONIC_PIECES: 5 listOrder: 11013 - name: STR_AM_BALLS_HELL category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 1000 cost: 10000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 20 listOrder: 11014 - name: STR_AM_BALLS_I category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 20 listOrder: 11015 - name: STR_AM_BALLS_STUN category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 1500 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 15 listOrder: 11016 - name: STR_AM_BALLS_ACID category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 1500 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 40 listOrder: 11017 - name: STR_AM_BALLS_SMOKE category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 600 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 10 listOrder: 11018 - name: STR_AM_BALLS_GAS category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 1200 cost: 15000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 40 listOrder: 11019 - name: STR_AM_BALLS_EMP category: STR_HWP_AMMUNITION requires: - STR_XEC_ARCHER_ARMOR space: 20 time: 1600 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 50 listOrder: 11020 - name: STR_XEC_RETRIBUTOR_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_RETRIBUTOR_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_RETRIBUTION_LAUNCHER: 1 refund: true listOrder: 11021 - name: STR_RETRIBUTION_LAUNCHER category: STR_WEAPON_G requires: - STR_XEC_RETRIBUTOR_ARMOR space: 20 time: 4000 cost: 50000 requiresBaseFunc: [WORKS, ARMS] requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELECTRONIC_PIECES: 10 STR_PARTS_WEAPON_PSI: 1 listOrder: 11022 - name: STR_RETRIBUTION_MISSILE category: STR_HWP_AMMUNITION requires: - STR_XEC_RETRIBUTOR_ARMOR space: 20 time: 750 cost: 15000 requiresBaseFunc: [WORKS, ARMS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 8 STR_ELECTRONIC_PIECES: 2 STR_BABY_NUKE: 2 listOrder: 11023 - name: STR_IMPERATOR_MISSILE category: STR_HWP_AMMUNITION requires: - STR_XEC_RETRIBUTOR_ARMOR space: 20 time: 1000 cost: 35000 requiresBaseFunc: [WORKS, ARMS] requiredItems: STR_CHEMICALS: 10 STR_SCRAP_METAL: 10 STR_ELECTRONIC_PIECES: 2 STR_BABY_NUKE: 5 listOrder: 11024 - name: STR_XEC_EXORCIST_ARMOR category: STR_ASSEMBLY requires: - STR_XEC_EXORCIST_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_TANK_PSI_CANNON: 1 refund: true listOrder: 11027 - name: STR_TANK_PSI_CANNON category: STR_EQUIPMENT requires: - STR_XEC_EXORCIST_ARMOR space: 20 time: 2000 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 30 STR_ELERIUM_115: 20 STR_UFO_NAVIGATION: 1 STR_RED_GEM: 1 STR_BLUE_GEM: 2 listOrder: 11028 - name: STR_BIKE_Q_ARMOR category: STR_COMBAT_UNIT requires: - STR_BIKE_Q_ARMOR space: 20 time: 5500 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_CAR_CORPSE: 2 STR_POWER_SUIT_WRECKED: 2 STR_SHOOTA_MK3: 1 STR_AUTO_AXE: 1 STR_ALIEN_ALLOYS: 15 listOrder: 11090 - name: STR_COPTER_ARMOR category: STR_COMBAT_UNIT requires: - STR_COPTER_ARMOR space: 15 time: 2250 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_HMG: 1 STR_SCRAP_METAL: 20 STR_CHEMICALS: 20 listOrder: 11501 - name: STR_KNUCKLES_SPIKED category: STR_WEAPON_M requires: - STR_KNUCKLES_SPIKED space: 0 time: 30 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 1 listOrder: 12002 - name: STR_FISTY category: STR_WEAPON_M requires: - STR_FISTY space: 0 time: 220 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 listOrder: 12005 - name: STR_HANDLE category: STR_WEAPON_M space: 0 time: 10 cost: 0 listOrder: 12010 - name: STR_STUN_BATON category: STR_WEAPON_M requires: - STR_BASIC_ELECTRONICS space: 0 time: 50 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_ACADEMY_CORPSE: 1 listOrder: 12012 - name: STR_SHIV category: STR_WEAPON_M space: 0 time: 5 cost: 0 listOrder: 12014 - name: STR_CHITIN_KNIFE category: STR_WEAPON_M requires: - STR_LOBSTERMAN_HIDE space: 0 time: 25 requiresBaseFunc: [SHOP] requiredItems: STR_LOBSTERMAN_HIDE: 1 listOrder: 12023 - name: STR_KNOIF_BARB category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS space: 0 time: 120 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 12025 - name: STR_KNOIF_POISON category: STR_WEAPON_M requires: - STR_POISONED_WEAPONS space: 0 time: 150 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_MEGASCORPION_POISON: 1 STR_SCRAP_METAL: 2 listOrder: 12027 - name: STR_VIBRO_BLADE category: STR_WEAPON_M requires: - STR_VIBRO_BLADE space: 0 time: 240 cost: 2400 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_RAIDER_CORPSE: 4 listOrder: 12030 - name: STR_GHOST_DAGGER category: STR_WEAPON_M requires: - STR_GHOST_DAGGER space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 2 STR_ACADEMY_CORPSE: 3 STR_ELERIUM_115: 1 listOrder: 12033 - name: STR_PRED_CLAWS category: STR_WEAPON_M requires: - STR_PRED_CLAWS space: 0 time: 750 cost: 50000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 3 STR_GLADIUS: 1 STR_SC_WIRE: 2 STR_RAIDER_CORPSE: 3 STR_CHURCH_CORPSE: 4 STR_LOBSTERMAN_HIDE: 2 STR_BLUE_GEM: 1 listOrder: 12035 - name: STR_SHARK_GARLAND category: STR_WEAPON_M requires: - STR_SHARK_GARLAND space: 0 time: 200 cost: 10 requiredItems: STR_MONSTER_TEETH: 4 listOrder: 12038 - name: STR_PIPE category: STR_WEAPON_M requires: - STR_VIOLENCE space: 0 time: 10 cost: 0 listOrder: 12040 - name: STR_RAPIER category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 space: 0 time: 500 cost: 750 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 3 listOrder: 12100 - name: STR_CUTLASS category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 space: 0 time: 400 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 3 listOrder: 12105 - name: STR_GLADIUS category: STR_WEAPON_M requires: - STR_GLADIUS space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 STR_GUILD_CORPSE: 1 STR_RAIDER_CORPSE: 5 listOrder: 12103 - name: STR_SWORD_PS category: STR_WEAPON_M requires: - STR_SWORD_PS space: 0 time: 360 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 12120 - name: STR_SWORD category: STR_WEAPON_M requires: - STR_SWORD space: 0 time: 420 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 STR_CHURCH_CORPSE: 2 listOrder: 12122 - name: STR_VAMPIRIC_SWORD category: STR_WEAPON_M requires: - STR_VAMPIRIC_SWORD space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS, SUMM] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 3 STR_RED_GEM: 1 STR_RAIDER_CORPSE: 3 STR_DEMONIC_ESSENCE: 6 STR_VAMPIRE_ESSENCE: 6 listOrder: 12124 - name: STR_SLAVERS_CANE category: STR_WEAPON_M requires: - STR_SLAVERS_CANE space: 0 time: 850 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 4 listOrder: 12127 - name: STR_BATTO_MAGIC category: STR_WEAPON_M requires: - STR_PRIZE_BATTO_MAGIC space: 0 time: 10 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 50 listOrder: 12128 - name: STR_BONE_CLUB category: STR_WEAPON_M requires: - STR_VIOLENCE space: 0 time: 20 cost: 0 listOrder: 12131 - name: STR_SPIKED_MACE category: STR_WEAPON_M requires: - STR_SMITHING space: 0 time: 180 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 listOrder: 12133 - name: STR_TECH_CLEAVER category: STR_WEAPON_M requires: - STR_TECH_CLEAVER - STR_ALIEN_ALLOYS space: 0 time: 200 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 12136 - name: STR_STONE_AX category: STR_WEAPON_M requires: - STR_SURVIVAL space: 0 time: 50 cost: 0 listOrder: 12138 - name: STR_BATTLE_AX category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 space: 0 time: 300 cost: 300 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 4 listOrder: 12141 - name: STR_VIBRO_AX category: STR_WEAPON_M requires: - STR_GLADIUS - STR_VIBRO_AX space: 0 time: 460 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 4 STR_GUILD_CORPSE: 1 STR_RAIDER_CORPSE: 7 listOrder: 12142 - name: STR_CLAW category: STR_WEAPON_M requires: - STR_CLAW space: 0 time: 480 cost: 6500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 STR_CHURCH_CORPSE: 1 STR_CHRYSSALID_HIDE: 2 listOrder: 12145 - name: STR_BLOOD_AX category: STR_WEAPON_M requires: - STR_BLOOD_AX space: 0 time: 660 cost: 13000 requiresBaseFunc: [SUMM, SHOP] requiredItems: STR_DOOM_DEMON_CORPSE: 4 STR_DEMONIC_ESSENCE: 4 STR_SKULL: 24 STR_ALIEN_ALLOYS: 1 STR_RED_GEM: 1 STR_AX: 1 STR_CHAINSAW: 1 listOrder: 12150 - name: STR_FORCE_BLADE category: STR_WEAPON_M requires: - STR_FORCE_BLADE space: 0 time: 1400 cost: 12500 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 7 STR_CHURCH_CORPSE: 2 STR_PARTS_WEAPON_PSI: 1 listOrder: 12155 - name: STR_POWER_MACE category: STR_WEAPON_X requires: - STR_POWER_MACE space: 0 time: 1600 cost: 20000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 9 STR_CHURCH_CORPSE: 4 STR_SC_WIRE: 4 STR_YELLOW_GEM: 1 listOrder: 12160 - name: STR_POISON_LANCE category: STR_WEAPON_M requires: - STR_POISON_LANCE space: 0 time: 700 cost: 5000 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 20 STR_ALIEN_ALLOYS: 2 listOrder: 12170 - name: STR_GREAT_CLUB category: STR_WEAPON_M requires: - STR_SMITHING space: 0 time: 250 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 listOrder: 12213 - name: STR_PIKE category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 space: 0 time: 250 cost: 400 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 listOrder: 12216 - name: STR_BAMBOO category: STR_WEAPON_M requires: - STR_VIOLENCE space: 0 time: 15 cost: 0 listOrder: 12180 - name: STR_SPEAR category: STR_WEAPON_M requires: - STR_SURVIVAL space: 0 time: 50 cost: 0 listOrder: 12215 - name: STR_BARBARIAN_SWORD category: STR_WEAPON_M requires: - STR_SMITHING space: 0 time: 600 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 6 listOrder: 12218 - name: STR_BARBARIAN_AX category: STR_WEAPON_M requires: - STR_SMITHING space: 0 time: 500 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 6 listOrder: 12221 - name: STR_BARDICHE category: STR_WEAPON_M requires: - STR_BARDICHE space: 0 time: 480 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 12222 - name: STR_SLUDGEHAMMER category: STR_PERSONAL_ARMOR_CAT requires: - STR_SLUDGEHAMMER space: 0 time: 9000 cost: 20000 requiresBaseFunc: [WORKS, SUMM, WELL] requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 20 STR_RETICULAN_CORPSE: 5 STR_SECTOWEED: 450 STR_GREEN_GEM: 2 listOrder: 12225 - name: STR_BOW_H_QUIVER_FIRE_XXX category: STR_AMMUNITION_ADV requires: - STR_BASIC_INCENDIARIES space: 0 time: 120 cost: 100 requiresBaseFunc: [SHOP] producedItems: STR_BOW_H_QUIVER_FIRE: 10 listOrder: 12228 - name: STR_BOW_H_QUIVER_POISON_XXX category: STR_AMMUNITION_ADV requires: - STR_POISONED_WEAPONS space: 0 time: 200 cost: 150 requiresBaseFunc: [SHOP] producedItems: STR_BOW_H_QUIVER_POISON: 10 listOrder: 12229 - name: STR_BOW category: STR_WEAPON_X requires: - STR_PRIMITIVE_WEAPONS space: 0 time: 400 cost: 800 requiresBaseFunc: [SHOP] listOrder: 12230 - name: STR_BOW_QUIVER_XXX category: STR_AMMUNITION_STD requires: - STR_PRIMITIVE_WEAPONS space: 0 time: 120 cost: 50 requiresBaseFunc: [SHOP] producedItems: STR_BOW_QUIVER: 10 listOrder: 12232 - name: STR_BOW_QUIVER_AQUA_XXX category: STR_AMMUNITION_ADV requires: - STR_PRIMITIVE_WEAPONS_2 - STR_BOW_QUIVER_AQUA - STR_SECURITY_CORPSE space: 0 time: 220 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_SECURITY_CORPSE: 1 producedItems: STR_BOW_QUIVER_AQUA: 10 listOrder: 12233 - name: STR_LONGBOW category: STR_WEAPON_X requires: - STR_LONGBOW space: 0 time: 800 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_ALIEN_ALLOYS: 1 STR_GUILD_CORPSE: 1 STR_SPIDER_SILK: 2 STR_LOBSTERMAN_HIDE: 2 listOrder: 12240 - name: STR_LONGBOW_QUIVER_XXX category: STR_AMMUNITION_STD requires: - STR_LONGBOW space: 0 time: 200 cost: 50 requiresBaseFunc: [SHOP] producedItems: STR_LONGBOW_QUIVER: 10 listOrder: 12241 - name: STR_BOW_NEON category: STR_WEAPON_X requires: - STR_BOW_NEON - STR_ALIEN_ALLOYS - STR_ELERIUM_115 space: 0 time: 1000 cost: 50000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 3 STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 4 STR_MUTON_CORPSE: 3 STR_PARTS_LASER_CRYSTAL: 8 STR_RED_GEM: 1 listOrder: 12248 - name: STR_RIPPER category: STR_WEAPON_M requires: - STR_RIPPER space: 0 time: 200 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 1 STR_RAIDER_CORPSE: 1 listOrder: 12260 - name: STR_CHAINSAW_LOLI category: STR_WEAPON_M requires: - STR_CHAINSAW_LOLI space: 0 time: 240 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 2 STR_SC_WIRE: 2 STR_RAIDER_CORPSE: 2 listOrder: 12270 - name: STR_AUTO_AXE category: STR_WEAPON_M requires: - STR_AUTO_AXE space: 0 time: 200 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 2 STR_RAIDER_CORPSE: 1 listOrder: 12272 - name: STR_CHAINSAW_HEAVY category: STR_WEAPON_M requires: - STR_CHAINSAW_HEAVY space: 0 time: 300 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 4 STR_SC_WIRE: 3 STR_RAIDER_CORPSE: 3 listOrder: 12275 - name: STR_NOOSE category: STR_WEAPON_X space: 0 time: 50 cost: 0 listOrder: 12290 - name: STR_WHIP_LEATHER category: STR_WEAPON_X requires: - STR_CUNNING space: 0 time: 50 cost: 0 listOrder: 12299 - name: STR_WHIP category: STR_WEAPON_X requires: - STR_WHIP space: 0 time: 1200 cost: 36000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_CHURCH_CORPSE: 2 STR_RAIDER_CORPSE: 1 listOrder: 12300 - name: STR_TESLA_COIL category: STR_WEAPON_X requires: - STR_TESLA_COIL space: 0 time: 360 cost: 28000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 4 STR_PARTS_WEAPON_ADV: 2 STR_CHURCH_CORPSE: 5 STR_ACADEMY_CORPSE: 1 listOrder: 12307 - name: STR_ROCK_T_XXX category: STR_WEAPON_X space: 0 time: 5 producedItems: STR_ROCK_T: 10 listOrder: 12308 - name: STR_SUNBLADES_XXX category: STR_WEAPON_X requires: - STR_SUNBLADES space: 0 time: 500 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 producedItems: STR_SUNBLADES: 5 listOrder: 12312 - name: STR_LASER_STARS_XXX category: STR_WEAPON_X requires: - STR_LASER_STARS space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 1 STR_ELECTRONIC_PIECES: 5 producedItems: STR_LASER_STARS: 5 listOrder: 12313 - name: STR_JAVELINS category: STR_WEAPON_X requires: - STR_SURVIVAL space: 0 time: 80 listOrder: 12315 - name: STR_JAVELINS_AQUA category: STR_WEAPON_X requires: - STR_JAVELINS_AQUA space: 0 time: 100 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SECURITY_CORPSE: 1 listOrder: 12316 - name: STR_THROWING_AXES category: STR_WEAPON_X requires: - STR_SMITHING space: 0 time: 120 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 1 listOrder: 12317 - name: STR_SHREDDER category: STR_WEAPON_X requires: - STR_SHREDDER space: 0 time: 750 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_GRAV_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_ELERIUM_115: 2 listOrder: 12318 - name: STR_PRED_DISC category: STR_WEAPON_X requires: - STR_PRED_DISC space: 0 time: 1200 cost: 75000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 4 STR_ALIEN_ALLOYS: 1 STR_LEVITATOR: 1 STR_ELECTRONIC_PIECES: 4 STR_RAIDER_CORPSE: 6 STR_PARTS_WEAPON_ADV: 2 STR_PARTS_GAUSS_CAPACITOR: 4 STR_PARTS_LASER_LENS: 2 STR_DIAMOND: 1 listOrder: 12324 - name: STR_THROWING_HAMMER category: STR_WEAPON_M requires: - STR_PRIMITIVE_WEAPONS_2 space: 0 time: 120 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 1 listOrder: 12325 - name: STR_ELECTRIC_NET category: STR_WEAPON_X requires: - STR_ELECTRIC_NET space: 0 time: 500 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SPIDER_SILK: 1 STR_SC_WIRE: 2 listOrder: 12328 - name: STR_BLOWPIPE category: STR_WEAPON_X requires: - STR_POISONED_WEAPONS space: 0 time: 50 requiresBaseFunc: [SHOP] listOrder: 12330 - name: STR_BLOWPIPE_DARTS_ACID category: STR_AMMUNITION_STD requires: - STR_POISONED_WEAPONS space: 0 time: 20 cost: 100 requiresBaseFunc: [SHOP] listOrder: 12331 - name: STR_XBOW category: STR_WEAPON_X requires: - STR_BALLISTICS space: 0 time: 550 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 12350 - name: STR_XBOW_QUIVER_XXX category: STR_AMMUNITION_STD requires: - STR_BALLISTICS space: 0 time: 100 cost: 50 requiresBaseFunc: [SHOP] producedItems: STR_XBOW_QUIVER: 10 listOrder: 12351 - name: STR_CLOCKWORK_GUN category: STR_WEAPON_G requires: - STR_CLOCKWORK_GUN_PRODUCTION space: 0 time: 800 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_FLINTLOCK_PISTOL: 1 STR_FLINTLOCK_MUSKET: 1 STR_SCRAP_METAL: 1 listOrder: 12356 - name: STR_FLINTLOCK_MUSKET_B category: STR_WEAPON_G requires: - STR_SMITHING space: 0 time: 10 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_FLINTLOCK_MUSKET: 1 STR_KNOIF: 1 listOrder: 12359 - name: STR_HARQUEBUS category: STR_WEAPON_G requires: - STR_FLINTLOCKS_PRODUCTION_ZZZ space: 0 time: 200 cost: 150 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 4 listOrder: 12362 - name: STR_AIR_MUSKET category: STR_WEAPON_G requires: - STR_AIR_MUSKET space: 0 time: 900 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 12363 - name: STR_FLINTLOCK_BALLS_SC_XXX category: STR_AMMUNITION_ADV requires: - STR_SC_WIRE_USE space: 0 time: 400 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 4 producedItems: STR_FLINTLOCK_BALLS_SC: 20 listOrder: 12365 - name: STR_FLINTLOCK_BALLS_G_XXX category: STR_AMMUNITION_ADV requires: - STR_FLINTLOCK_BALLS_G - STR_ALCHEMY space: 0 time: 300 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 3 producedItems: STR_FLINTLOCK_BALLS_G: 20 listOrder: 12366 - name: STR_FLINTLOCK_BALLS_WP_XXX category: STR_AMMUNITION_ADV requires: - STR_FLINTLOCK_BALLS_WP space: 0 time: 300 cost: 1500 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 3 producedItems: STR_FLINTLOCK_BALLS_WP: 20 listOrder: 12367 - name: STR_ZIPGUN category: STR_WEAPON_G requires: - STR_VIOLENCE space: 0 time: 200 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 12369 - name: STR_DART_PISTOL_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_TRANQUILIZERS space: 0 time: 300 cost: 2000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_MEDICAL_SUPPLIES: 1 producedItems: STR_DART_PISTOL_CLIP: 5 listOrder: 12382 - name: STR_HARPOON_STUN_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_HARPOON - STR_PHARMACOLOGY space: 0 time: 250 cost: 1000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_MEDICAL_SUPPLIES: 1 producedItems: STR_HARPOON_STUN_CLIP: 5 listOrder: 12388 - name: STR_HARPOON_STUN_B_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_TRANQUILIZERS space: 0 time: 350 cost: 3000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_MEDICAL_SUPPLIES: 2 producedItems: STR_HARPOON_STUN_B_CLIP: 5 listOrder: 12389 - name: STR_CS_GAS_XXX category: STR_WEAPON_X requires: - STR_CS_GAS space: 0 time: 120 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 producedItems: STR_CS_GAS: 5 listOrder: 12395 - name: STR_ZAP_GUN category: STR_WEAPON_G requires: - STR_ZAP_GUN space: 0 time: 500 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_PISTOL_LT: 1 STR_ACADEMY_CORPSE: 2 listOrder: 12394 - name: STR_LASER_FIST category: STR_WEAPON_G requires: - STR_LASER_FIST space: 0 time: 800 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 1 STR_SC_WIRE: 3 STR_ALIEN_ALLOYS: 1 listOrder: 12397 - name: STR_LASER_BALL category: STR_WEAPON_G requires: - STR_LASER_BALL space: 0 time: 1600 cost: 30000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 5 STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 4 STR_ELERIUM_115: 6 listOrder: 12398 - name: STR_PISTOL_LT_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_PISTOL_LT - STR_SLAYER_BULLETS space: 0 time: 250 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_PISTOL_LT_CLIP_SLAYER: 10 listOrder: 12413 - name: STR_REVOLVER_LT_DRUM_XXX category: STR_AMMUNITION_STD requires: - STR_SLAYER_BULLETS space: 0 time: 150 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_REVOLVER_LT_DRUM_SLAYER: 10 listOrder: 12422 - name: STR_REVOLVER_LT_DRUM_MAG_XXX category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 1 producedItems: STR_REVOLVER_LT_DRUM_MAG: 20 listOrder: 12493 - name: STR_OLD_PISTOL_2 category: STR_WEAPON_G requires: - STR_OLD_PISTOL_2 space: 0 time: 250 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_OLD_PISTOL: 1 listOrder: 12430 - name: STR_OLD_PISTOL_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_SLAYER_BULLETS space: 0 time: 200 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_OLD_PISTOL_CLIP_SLAYER: 10 listOrder: 12432 - name: STR_OLD_PISTOL_CLIP_EP_XXX category: STR_AMMUNITION_ADV requires: - STR_EP_MUNITIONS space: 0 time: 400 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SC_WIRE: 1 producedItems: STR_OLD_PISTOL_CLIP_EP: 10 listOrder: 12433 - name: STR_REVOLVER_DRUM_XXX category: STR_AMMUNITION_STD requires: - STR_SLAYER_BULLETS space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_REVOLVER_DRUM_SLAYER: 10 listOrder: 12443 - name: STR_PISTOL_ADV category: STR_WEAPON_G requires: - STR_PISTOL_ADV space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_PISTOL: 1 STR_ELECTRONIC_PIECES: 2 listOrder: 12461 - name: STR_PISTOL_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_PISTOL - STR_SLAYER_BULLETS space: 0 time: 350 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_PISTOL_CLIP_SLAYER: 10 listOrder: 12463 - name: STR_PISTOL_ADV_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_PISTOL_ADV - STR_ALIEN_ALLOYS space: 0 time: 450 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_PISTOL_ADV_CLIP: 10 listOrder: 12464 - name: STR_COLT45_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_SLAYER_BULLETS - STR_COLT45 space: 0 time: 250 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_COLT45_CLIP_SLAYER: 10 listOrder: 12472 - name: STR_COLT45_CLIP_EP_XXX category: STR_AMMUNITION_ADV requires: - STR_EP_MUNITIONS - STR_COLT45 space: 0 time: 425 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SC_WIRE: 1 producedItems: STR_COLT45_CLIP_EP: 10 listOrder: 12473 - name: STR_SNUBBY_DRUM_XXX category: STR_AMMUNITION_STD requires: - STR_SLAYER_BULLETS - STR_SNUBBY space: 0 time: 250 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_SNUBBY_DRUM_SLAYER: 10 listOrder: 12482 - name: STR_SNUBBY_DRUM_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_SNUBBY - STR_NUCLEAR_MUNITIONS space: 0 time: 450 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SNUBBY_DRUM_NUKE: 10 listOrder: 12483 - name: STR_HEAVY_PISTOL_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 - STR_HEAVY_PISTOL space: 0 time: 325 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_HEAVY_PISTOL_CLIP: 10 listOrder: 12491 - name: STR_HEAVY_PISTOL_CLIP_MAG_XXX category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_HEAVY_PISTOL space: 0 time: 450 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 1 producedItems: STR_HEAVY_PISTOL_CLIP_MAG: 10 listOrder: 12492 - name: STR_SUPER_MAGNUM category: STR_WEAPON_G requires: - STR_SUPER_MAGNUM space: 0 time: 2400 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_MAGNUM: 1 STR_ALIEN_ALLOYS: 1 STR_ELECTRONIC_PIECES: 5 listOrder: 12501 - name: STR_MAGNUM_DRUM_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 - STR_MAGNUM space: 0 time: 300 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_MAGNUM_DRUM: 10 listOrder: 12502 - name: STR_MAGNUM_DRUM_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_ACIDIC_AMMO - STR_MAGNUM space: 0 time: 450 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 producedItems: STR_MAGNUM_DRUM_ACID: 10 listOrder: 12503 - name: STR_MAGNUM_DRUM_SILVER_XXX category: STR_AMMUNITION_ADV requires: - STR_SUPER_MAGNUM space: 0 time: 600 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_MAGNUM_DRUM_SILVER: 10 listOrder: 12504 - name: STR_SLUGGA category: STR_WEAPON_G requires: - STR_SHOOTA_PRODUCTION space: 0 time: 1250 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 3 listOrder: 12510 - name: STR_SLUGGA_AMMO_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 space: 0 time: 200 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_SLUGGA_AMMO: 10 listOrder: 12511 - name: STR_SLUGGA_AMMO_HE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS space: 0 time: 500 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 STR_SCRAP_METAL: 1 producedItems: STR_SLUGGA_AMMO_HE: 10 listOrder: 12512 - name: STR_SLUGGA_AMMO_PSI_XXX category: STR_AMMUNITION_ADV requires: - STR_AMMO_ARCANE space: 0 time: 1300 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 1 STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_SLUGGA_AMMO_PSI: 10 listOrder: 12513 - name: STR_SLUGGA_MK2 category: STR_WEAPON_G requires: - STR_SLUGGA_MK2 space: 0 time: 1750 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 5 listOrder: 12520 - name: STR_SLUGGA_MK2_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_SLUGGA_MK2 space: 0 time: 500 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SLUGGA_MK2_CLIP: 10 listOrder: 12521 - name: STR_SLUGGA_MK2_CLIP_S_XXX category: STR_AMMUNITION_STD requires: - STR_SLUGGA_MK2 space: 0 time: 400 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SLUGGA_MK2_CLIP_S: 10 listOrder: 12522 - name: STR_SLUGGA_MK2_CLIP_HEX_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS space: 0 time: 600 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SLUGGA_MK2_CLIP_HEX: 10 listOrder: 12523 - name: STR_SR_PISTOL_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_SR_PISTOL - STR_LASER_AMMO_NUCLEAR space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 1 producedItems: STR_SR_PISTOL_CLIP: 5 listOrder: 12566 - name: STR_GAUSS_PISTOL_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 3 STR_ALIEN_ALLOYS: 3 producedItems: STR_GAUSS_PISTOL_CLIP: 5 listOrder: 12581 - name: STR_KRUGER category: STR_WEAPON_G requires: - STR_KRUGER_PRODUCTION space: 0 time: 550 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 4 listOrder: 12600 - name: STR_KRUGER_CLIP_XXX category: STR_AMMUNITION_PL requires: - STR_KRUGER_PRODUCTION space: 0 time: 1000 cost: 2000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 1 producedItems: STR_KRUGER_CLIP: 10 listOrder: 12601 - name: STR_PLASMA_PISTOL_LT category: STR_WEAPON_G requires: - STR_PLASMA_PISTOL_LT space: 0 time: 400 cost: 25000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_WEAPON_PSI: 1 STR_CHURCH_CORPSE: 1 listOrder: 12610 - name: STR_PLASMA_PISTOL_LT_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_PISTOL_LT cost: 1500 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_ELERIUM_115: 2 space: 0 time: 120 listOrder: 12611 - name: STR_RAYGUN category: STR_WEAPON_G requires: - STR_PARTICLE_WEAPONS space: 0 time: 1500 cost: 10000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_RAIDER_CORPSE: 1 STR_CHURCH_CORPSE: 1 listOrder: 12620 - name: STR_RAYGUN_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_PARTICLE_WEAPONS space: 0 time: 350 cost: 8000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 5 STR_ELERIUM_115: 2 producedItems: STR_RAYGUN_CLIP: 10 listOrder: 12621 - name: STR_HEAT_RAY_PISTOL category: STR_WEAPON_G requires: - STR_HEAT_RAY_PISTOL - STR_GEMOLOGY - STR_LASER_AMMO space: 0 time: 2000 cost: 20000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_RED_GEM: 1 STR_CHURCH_CORPSE: 1 listOrder: 12650 - name: STR_HEAT_RAY_PISTOL_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_HEAT_RAY_PISTOL - STR_LASER_AMMO space: 0 time: 500 cost: 25000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 5 STR_GOLD_BAR: 1 STR_RAIDER_CORPSE: 1 producedItems: STR_HEAT_RAY_PISTOL_CLIP: 10 listOrder: 12651 - name: STR_SMG_SPIKED category: STR_WEAPON_G requires: - STR_SMG_SPIKED space: 0 time: 150 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SMG: 1 STR_SCRAP_METAL: 2 listOrder: 12701 - name: STR_SMG_CLIP_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_SMG - STR_ACIDIC_AMMO space: 0 time: 500 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 producedItems: STR_SMG_CLIP_ACID: 10 listOrder: 12703 - name: STR_SMG_CLIP_INCENDIARY_XXX category: STR_AMMUNITION_ADV requires: - STR_SMG - STR_EXPLOSIVE_AMMO space: 0 time: 400 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_SMG_CLIP_INCENDIARY: 10 listOrder: 12704 - name: STR_MRSHAN_PISTOL category: STR_WEAPON_G requires: - STR_MRSHAN_PISTOL - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 1500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 4 listOrder: 12710 - name: STR_MRSHAN_PISTOL_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_EXPLOSIVE_AMMO - STR_SLAYER_BULLETS - STR_MRSHAN_PISTOL space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 1 producedItems: STR_MRSHAN_PISTOL_CLIP: 10 listOrder: 12713 - name: STR_SMG_ADV category: STR_WEAPON_G requires: - STR_SMG_ADV space: 0 time: 800 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_PISTOL_ADV: 1 STR_ALIEN_ALLOYS: 1 listOrder: 12715 - name: STR_SMG_ADV_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_SMG_ADV - STR_NUCLEAR_MUNITIONS space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SMG_ADV_CLIP: 10 listOrder: 12716 - name: STR_PAINBRINGER_CLIP_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_CONTACT_GUN_EMPORIUM - STR_ACIDIC_AMMO space: 0 time: 360 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 producedItems: STR_PAINBRINGER_CLIP_ACID: 10 listOrder: 12722 - name: STR_DEATH_BLOSSOM category: STR_WEAPON_G requires: - STR_DEATH_BLOSSOM space: 0 time: 900 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SCRAP_METAL: 2 listOrder: 12725 - name: STR_DEATH_BLOSSOM_CLIP_AP_XXX category: STR_AMMUNITION_ADV requires: - STR_DEATH_BLOSSOM space: 0 time: 500 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_DEATH_BLOSSOM_CLIP_AP: 10 listOrder: 12726 - name: STR_DEATH_BLOSSOM_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_DEATH_BLOSSOM - STR_NUCLEAR_MUNITIONS space: 0 time: 600 cost: 3250 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_DEATH_BLOSSOM_CLIP_HVAP: 10 listOrder: 12727 - name: STR_DEATH_BLOSSOM_CLIP_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_DEATH_BLOSSOM - STR_ACIDIC_AMMO space: 0 time: 400 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 producedItems: STR_DEATH_BLOSSOM_CLIP_ACID: 10 listOrder: 12728 - name: STR_LASER_PISTOL_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_PISTOL_PIR - STR_LASER_AMMO space: 0 time: 350 cost: 2500 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 3 producedItems: STR_LASER_PISTOL_CLIP_LO: 10 listOrder: 12731 - name: STR_LASER_PISTOL_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_PISTOL_PIR - STR_LASER_AMMO_NUCLEAR space: 0 time: 475 cost: 3250 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 1 producedItems: STR_LASER_PISTOL_CLIP_HI: 10 listOrder: 12732 - name: STR_LASER_PISTOL_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_PISTOL_PIR - STR_LASER_AMMO_AP space: 0 time: 650 cost: 5000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 1 STR_CHEMICALS: 4 producedItems: STR_LASER_PISTOL_CLIP_AP: 10 listOrder: 12733 - name: STR_ASSAULT_LASER category: STR_WEAPON_G requires: - STR_ASSAULT_LASER space: 0 time: 1050 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 1 STR_ALIEN_ALLOYS: 3 listOrder: 12750 - name: STR_XG_PISTOL category: STR_WEAPON_G requires: - STR_XG_PISTOL space: 0 time: 1000 cost: 15000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELECTRONIC_PIECES: 6 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_GAUSS_COIL: 2 listOrder: 12755 - name: STR_XG_PISTOL_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_XG_PISTOL space: 0 time: 600 cost: 1750 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 4 producedItems: STR_XG_PISTOL_CLIP: 10 listOrder: 12756 - name: STR_XG_PISTOL_CLIP_AQUA_XXX category: STR_AMMUNITION_MD requires: - STR_XG_PISTOL space: 0 time: 600 cost: 1750 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SECURITY_CORPSE: 2 producedItems: STR_XG_PISTOL_CLIP_AQUA: 10 listOrder: 12757 - name: STR_PIR_PLASMA_PISTOL_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_AMMO - STR_PIR_PLASMA_PISTOL space: 0 time: 100 cost: 2000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 1 listOrder: 12761 - name: STR_LASER_PISTOL category: STR_WEAPON_G requires: - STR_LASER_PISTOL space: 0 time: 900 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 2 STR_ALIEN_ALLOYS: 2 listOrder: 12775 - name: STR_PLASMA_CASTER_CLIP_XXX category: STR_AMMUNITION_PL requires: - STR_PLASMA_SHOTGUN space: 0 time: 240 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 2 producedItems: STR_PLASMA_CASTER_CLIP: 5 listOrder: 12881 - name: STR_SUPER_SAWED_OFF category: STR_WEAPON_G requires: - STR_SUPER_SAWED_OFF space: 0 time: 1000 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 12784 - name: STR_BUCKSHOT_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_ACIDIC_AMMO - STR_DB_SHOTGUN space: 0 time: 300 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 1 producedItems: STR_BUCKSHOT_ACID: 25 listOrder: 12788 - name: STR_BUCKSHOT_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_BUCKSHOT_NUKE: 25 listOrder: 12789 - name: STR_SHOTGUN_FIST category: STR_WEAPON_G requires: - STR_SHOTGUN_FIST space: 0 time: 200 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 12790 - name: STR_SHOTGUN_G_SHELLS_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_SHOTGUN_G_SHELLS_NUKE: 20 listOrder: 12797 - name: STR_SHOTGUN_ADV category: STR_WEAPON_G requires: - STR_SHOTGUN_ADV space: 0 time: 900 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SHOTGUN: 1 STR_ELECTRONIC_PIECES: 4 STR_ALIEN_ALLOYS: 1 STR_RAIDER_CORPSE: 1 listOrder: 12804 - name: STR_SHOTGUN_SHELLS_AP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_SHOTGUN space: 0 time: 350 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SHOTGUN_SHELLS_AP: 10 listOrder: 12806 - name: STR_SHOTGUN_SHELLS_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_ACIDIC_AMMO space: 0 time: 400 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 1 producedItems: STR_SHOTGUN_SHELLS_ACID: 10 listOrder: 12808 - name: STR_SHOTGUN_SHELLS_HEAT_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_SHOTGUN space: 0 time: 600 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_SCRAP_METAL: 1 producedItems: STR_SHOTGUN_SHELLS_HEAT: 10 listOrder: 12809 - name: STR_SHOTGUN_SHELLS_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_SHOTGUN_POLICE space: 0 time: 650 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_SHOTGUN_SHELLS_NUKE: 10 listOrder: 12810 - name: STR_SHOTGUN_SHIELD category: STR_WEAPON_G requires: - STR_SHOTGUN_SHIELD space: 0 time: 600 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 12811 - name: STR_SHOTGUN_PA_SLUGS_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 - STR_SHOTGUN_PA space: 0 time: 350 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SHOTGUN_PA_SLUGS: 10 listOrder: 12814 - name: STR_SHOTGUN_PA_SHELLS_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_SHOTGUN_PA space: 0 time: 650 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_SHOTGUN_PA_SHELLS_NUKE: 10 listOrder: 12815 - name: STR_UAC_SHOTGUN_SHELLS_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_UAC_SHOTGUN - STR_UAC_BLUEPRINTS space: 0 time: 650 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_UAC_SHOTGUN_SHELLS_NUKE: 10 listOrder: 12818 - name: STR_COMBAT_SHOTGUN_B category: STR_WEAPON_G requires: - STR_COMBAT_SHOTGUN_B space: 0 time: 50 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_COMBAT_SHOTGUN: 1 STR_KNOIF: 1 listOrder: 12825 - name: STR_COMBAT_SHOTGUN_DRUM_I_XXX category: STR_AMMUNITION_ADV requires: - STR_EXPLOSIVE_AMMO - STR_COMBAT_SHOTGUN space: 0 time: 350 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 producedItems: STR_COMBAT_SHOTGUN_DRUM_I: 10 listOrder: 12828 - name: STR_BLUNDERBUSS category: STR_WEAPON_G requires: - STR_MUTANT_GUNS space: 0 time: 1000 cost: 4500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 4 listOrder: 12830 - name: STR_BLUNDERBUSS_AMMO_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 space: 0 time: 375 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_BLUNDERBUSS_AMMO: 10 listOrder: 12831 - name: STR_BLUNDERBUSS_AMMO_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_ACIDIC_AMMO space: 0 time: 400 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_BLUNDERBUSS_AMMO_ACID: 10 listOrder: 12832 - name: STR_BLUNDERBUSS_AMMO_HE_XXX category: STR_AMMUNITION_ADV requires: - STR_EXPLOSIVE_AMMO space: 0 time: 450 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_BLUNDERBUSS_AMMO_HE: 10 listOrder: 12833 - name: STR_BLUNDERBUSS_ADV category: STR_WEAPON_G requires: - STR_BLUNDERBUSS_ADV space: 0 time: 2400 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 8 STR_SECURITY_CORPSE: 3 STR_ACADEMY_CORPSE: 1 STR_PARTS_WEAPON_MC: 1 listOrder: 12835 - name: STR_BLUNDERBUSS_DRUM_GOLD_XXX category: STR_AMMUNITION_ADV requires: - STR_BLUNDERBUSS_ADV space: 0 time: 425 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_GOLD_BAR: 2 producedItems: STR_BLUNDERBUSS_DRUM_GOLD: 5 listOrder: 12836 - name: STR_BLUNDERBUSS_DRUM_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_BLUNDERBUSS_ADV space: 0 time: 450 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 4 producedItems: STR_BLUNDERBUSS_DRUM_ACID: 5 listOrder: 12837 - name: STR_BLUNDERBUSS_DRUM_HE_XXX category: STR_AMMUNITION_ADV requires: - STR_BLUNDERBUSS_ADV space: 0 time: 475 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 4 producedItems: STR_BLUNDERBUSS_DRUM_HE: 5 listOrder: 12838 - name: STR_SLUGTHROWER category: STR_WEAPON_G requires: - STR_SLUGTHROWER space: 0 time: 1100 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 6 listOrder: 12840 - name: STR_SLUGTHROWER_SHELLS_XXX category: STR_AMMUNITION_STD requires: - STR_SLUGTHROWER space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 4 producedItems: STR_SLUGTHROWER_SHELLS: 10 listOrder: 12841 - name: STR_SLUGTHROWER_SHELLS_HE_XXX category: STR_AMMUNITION_ADV requires: - STR_SLUGTHROWER - STR_EXPLOSIVE_AMMO space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 STR_SCRAP_METAL: 3 producedItems: STR_SLUGTHROWER_SHELLS_HE: 10 listOrder: 12842 - name: STR_SLUGTHROWER_SHELLS_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_SLUGTHROWER - STR_ACIDIC_AMMO space: 0 time: 600 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 2 producedItems: STR_SLUGTHROWER_SHELLS_ACID: 10 listOrder: 12843 - name: STR_CAWS_CLIP_AP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_CANNONS_MANUFACTURING_1 - STR_CAWS space: 0 time: 600 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_CAWS_CLIP_AP: 10 listOrder: 12846 - name: STR_CAWS_CLIP_S_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_CAWS space: 0 time: 550 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_CAWS_CLIP_S: 10 listOrder: 12847 - name: STR_CAWS_CLIP_AQUA_XXX category: STR_AMMUNITION_STD requires: - STR_AQUA_AMMO space: 0 time: 650 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SECURITY_CORPSE: 2 producedItems: STR_CAWS_CLIP_AQUA: 10 listOrder: 12848 - name: STR_SUPER_SHOTGUN category: STR_WEAPON_G requires: - STR_SUPER_SHOTGUN space: 0 time: 500 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_PARTS_WEAPON_MC: 1 listOrder: 12850 - name: STR_SUPER_SHOTGUN_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_SUPER_SHOTGUN space: 0 time: 400 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 6 producedItems: STR_SUPER_SHOTGUN_CLIP: 10 listOrder: 12851 - name: STR_SUPER_SHOTGUN_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_SUPER_SHOTGUN - STR_NUCLEAR_MUNITIONS space: 0 time: 500 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 4 producedItems: STR_SUPER_SHOTGUN_CLIP_HVAP: 10 listOrder: 12852 - name: STR_OGRE_SHOTGUN_SHELLS_NUKE_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_OGRE_SHOTGUN space: 0 time: 700 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 2 producedItems: STR_OGRE_SHOTGUN_SHELLS_NUKE: 10 listOrder: 12859 - name: STR_BOOM_GUN category: STR_WEAPON_G requires: - STR_BOOM_GUN space: 0 time: 4550 cost: 35000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 12860 - name: STR_BOOM_AMMO_XXX category: STR_AMMUNITION_ADV requires: - STR_BOOM_GUN space: 0 time: 500 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 12 producedItems: STR_BOOM_AMMO: 10 listOrder: 12861 - name: STR_SR_SHOTGUN_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_SR_SHOTGUN - STR_LASER_AMMO_NUCLEAR space: 0 time: 425 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 2 STR_ELERIUM_115: 2 producedItems: STR_SR_SHOTGUN_CLIP: 5 listOrder: 12866 - name: STR_SCATTER_LASER category: STR_WEAPON_G requires: - STR_SCATTER_LASER space: 0 time: 1250 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 3 STR_ALIEN_ALLOYS: 4 listOrder: 12870 - name: STR_PLASMA_SHOTGUN category: STR_WEAPON_G requires: - STR_PLASMA_SHOTGUN space: 0 time: 450 cost: 15000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_PLASMA_CHAMBER: 2 listOrder: 12880 - name: STR_PLASMA_SHOTGUN_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_SHOTGUN cost: 1200 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 2 space: 0 time: 180 listOrder: 12881 - name: STR_HSMG_CLIP_AQUA_XXX category: STR_AMMUNITION_ADV requires: - STR_AQUA_AMMO space: 0 time: 525 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SECURITY_CORPSE: 2 producedItems: STR_HSMG_CLIP_AQUA: 10 listOrder: 12903 - name: STR_PPSH category: STR_WEAPON_G requires: - STR_PPSH space: 0 time: 950 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 3 listOrder: 12905 - name: STR_PPSH_3 category: STR_WEAPON_G requires: - STR_PPSH_3 space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_PPSH: 1 STR_ACADEMY_CORPSE: 2 listOrder: 12906 - name: STR_PPSH_4 category: STR_WEAPON_G requires: - STR_PPSH_4 space: 0 time: 300 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_PPSH_3: 1 STR_ACADEMY_CORPSE: 1 STR_GRAV_CORPSE: 1 STR_SC_WIRE: 1 STR_PARTS_LASER_LENS: 1 listOrder: 12907 - name: STR_PPSH_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_PPSH space: 0 time: 350 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 3 producedItems: STR_PPSH_CLIP: 10 listOrder: 12909 - name: STR_MP_CLIP_EP_XXX category: STR_AMMUNITION_ADV requires: - STR_EP_MUNITIONS - STR_MP space: 0 time: 600 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SC_WIRE: 3 producedItems: STR_MP_CLIP_EP: 10 listOrder: 12912 - name: STR_SMG_10MM_CLIP_AQUA_XXX category: STR_AMMUNITION_ADV requires: - STR_AQUA_AMMO space: 0 time: 600 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SECURITY_CORPSE: 3 producedItems: STR_SMG_10MM_CLIP_AQUA: 10 listOrder: 12917 - name: STR_ASMG_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 - STR_ASMG space: 0 time: 500 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 2 producedItems: STR_ASMG_CLIP: 10 listOrder: 12921 - name: STR_ASMG_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_NUCLEAR_MUNITIONS - STR_ASMG space: 0 time: 650 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_ASMG_CLIP_HVAP: 10 listOrder: 12922 - name: STR_TOMMYGUN_LASER category: STR_WEAPON_G requires: - STR_TOMMYGUN_LASER space: 0 time: 200 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_TOMMYGUN: 1 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 2 listOrder: 12935 - name: STR_TOMMYGUN_DRUM_LASER_XXX category: STR_AMMUNITION_LAS requires: - STR_TOMMYGUN_LASER space: 0 time: 400 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 4 producedItems: STR_TOMMYGUN_DRUM_LASER: 10 listOrder: 12936 - name: STR_STORM_LASER_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_STORM_LASER - STR_LASER_AMMO space: 0 time: 350 cost: 2750 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 4 producedItems: STR_STORM_LASER_CLIP_LO: 10 listOrder: 12941 - name: STR_STORM_LASER_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_STORM_LASER - STR_LASER_AMMO_NUCLEAR space: 0 time: 475 cost: 3500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 producedItems: STR_STORM_LASER_CLIP_HI: 10 listOrder: 12942 - name: STR_STORM_LASER_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_STORM_LASER - STR_LASER_AMMO_AP space: 0 time: 650 cost: 5500 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 STR_CHEMICALS: 5 producedItems: STR_STORM_LASER_CLIP_AP: 10 listOrder: 12943 - name: STR_LASER_CARBINE category: STR_WEAPON_G requires: - STR_LASER_CARBINE space: 0 time: 800 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 STR_ALIEN_ALLOYS: 3 listOrder: 12950 - name: STR_MPG category: STR_WEAPON_G requires: - STR_MPG space: 0 time: 700 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SCRAP_METAL: 1 STR_SC_WIRE: 5 listOrder: 12960 - name: STR_MPG_CLIP_XXX category: STR_AMMUNITION_PL requires: - STR_MPG space: 0 time: 1500 cost: 2000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 6 producedItems: STR_MPG_CLIP: 10 listOrder: 12961 - name: STR_PIR_PLASMA_SUB_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_AMMO - STR_PIR_PLASMA_SUB space: 0 time: 120 cost: 5000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 1 listOrder: 12981 - name: STR_HARPOON_AUTO category: STR_WEAPON_G requires: - STR_HARPOON_AUTO space: 0 time: 1500 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 3 STR_SCRAP_METAL: 2 listOrder: 12990 - name: STR_HARPOON_AUTO_AP_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_HARPOON_AUTO space: 0 time: 500 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 1 producedItems: STR_HARPOON_AUTO_AP_CLIP: 5 listOrder: 12991 - name: STR_HARPOON_AUTO_POISON_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_HARPOON_AUTO space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 1 STR_CHEMICALS: 5 producedItems: STR_HARPOON_AUTO_POISON_CLIP: 5 listOrder: 12992 - name: STR_HARPOON_AUTO_TRANQ_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_HARPOON_AUTO - STR_TRANQUILIZERS space: 0 time: 800 cost: 5000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_SECURITY_CORPSE: 1 STR_MEDICAL_SUPPLIES: 8 producedItems: STR_HARPOON_AUTO_TRANQ_CLIP: 5 listOrder: 12993 - name: STR_RIFLE_AK_B category: STR_WEAPON_G requires: - STR_RIFLE_AK_B space: 0 time: 20 cost: 50 requiredItems: STR_RIFLE_AK: 1 STR_KNOIF_BANDIT: 1 listOrder: 13001 - name: STR_RIFLE_AK_CLIP_MAG_XXX category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_RIFLE_AK space: 0 time: 500 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 2 producedItems: STR_RIFLE_AK_CLIP_MAG: 10 listOrder: 13003 - name: STR_RIFLE_M16_CLIP_EP_XXX category: STR_AMMUNITION_ADV requires: - STR_EP_MUNITIONS space: 0 time: 425 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SC_WIRE: 2 producedItems: STR_RIFLE_M16_CLIP_EP: 10 listOrder: 13016 - name: STR_RIFLE_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_RIFLE_CLIP space: 0 time: 450 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_RIFLE_CLIP: 10 listOrder: 13021 - name: STR_RIFLE_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_RIFLE_CLIP space: 0 time: 550 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_RIFLE_CLIP_PS: 10 listOrder: 13023 - name: STR_BATTLE_RIFLE_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_BATTLE_RIFLE_CLIP space: 0 time: 500 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_BATTLE_RIFLE_CLIP: 10 listOrder: 13027 - name: STR_BATTLE_RIFLE_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_BATTLE_RIFLE_CLIP space: 0 time: 600 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_BATTLE_RIFLE_CLIP_PS: 10 listOrder: 13029 - name: STR_OMEGA_RIFLE_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_OMEGA_RIFLE space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_OMEGA_RIFLE_CLIP: 10 listOrder: 13031 - name: STR_MRSHAN_RIFLE category: STR_WEAPON_G requires: - STR_MRSHAN_RIFLE - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 2000 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 6 listOrder: 13035 - name: STR_MRSHAN_SNIPER_RIFLE category: STR_WEAPON_G requires: - STR_MRSHAN_SNIPER_RIFLE - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 2500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 7 listOrder: 13036 - name: STR_MRSHAN_RIFLE_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_EXPLOSIVE_AMMO - STR_MRSHAN_RIFLE_CLIP - STR_SLAYER_BULLETS space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 2 producedItems: STR_MRSHAN_RIFLE_CLIP: 10 listOrder: 13037 - name: STR_SMARTRIFLE category: STR_WEAPON_G requires: - STR_SMARTRIFLE space: 30 time: 900 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 3 listOrder: 13040 - name: STR_SMARTRIFLE_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_SMARTRIFLE space: 0 time: 600 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_ALIEN_ALLOYS: 1 producedItems: STR_SMARTRIFLE_CLIP: 10 listOrder: 13041 - name: STR_SMARTRIFLE_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_SMARTRIFLE - STR_NUCLEAR_MUNITIONS space: 0 time: 800 cost: 4250 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SMARTRIFLE_CLIP_HVAP: 10 listOrder: 13042 - name: STR_UAC_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_UAC_RIFLE space: 0 time: 500 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_UAC_CLIP: 10 listOrder: 13046 - name: STR_UAC_CLIP_AQUA_XXX category: STR_AMMUNITION_ADV requires: - STR_UAC_CLIP_AQUA space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SECURITY_CORPSE: 4 producedItems: STR_UAC_CLIP_AQUA: 10 listOrder: 13047 - name: STR_SHOOTA category: STR_WEAPON_G requires: - STR_SHOOTA_PRODUCTION space: 0 time: 1250 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 4 listOrder: 13049 - name: STR_SHOOTA_MK2 category: STR_WEAPON_G requires: - STR_SHOOTA_MK2 space: 0 time: 2500 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 10 listOrder: 13050 - name: STR_KILLGUN category: STR_WEAPON_G requires: - STR_KILLGUN space: 0 time: 3000 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 10 STR_ALIEN_ALLOYS: 2 STR_SKULL: 2 listOrder: 13051 - name: STR_SHOOTA_MK3 category: STR_WEAPON_G requires: - STR_SHOOTA_MK3 space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SHOOTA_MK2: 2 listOrder: 13052 - name: STR_SHOOTA_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_1 space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SHOOTA_CLIP: 5 listOrder: 13053 - name: STR_SHOOTA_CLIP_SMALL_XXX category: STR_AMMUNITION_STD requires: - STR_SHOOTA_PRODUCTION space: 0 time: 300 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_SHOOTA_CLIP_SMALL: 5 listOrder: 13054 - name: STR_SHOOTA_CLIP_LARGE_XXX category: STR_AMMUNITION_STD requires: - STR_SHOOTA_MK3 space: 0 time: 450 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 4 producedItems: STR_SHOOTA_CLIP_LARGE: 5 listOrder: 13055 - name: STR_SUPERHEAVY_RIFLE category: STR_WEAPON_G requires: - STR_SUPERHEAVY_RIFLE space: 0 time: 600 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 listOrder: 13060 - name: STR_SUPERHEAVY_RIFLE_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_SUPERHEAVY_RIFLE space: 0 time: 550 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_ALIEN_ALLOYS: 2 producedItems: STR_SUPERHEAVY_RIFLE_AMMO: 6 listOrder: 13061 - name: STR_LASER_RIFLE_2 category: STR_WEAPON_G requires: - STR_LASER_RIFLE_2 space: 0 time: 250 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_RIFLE_PIR: 1 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_ACADEMY_CORPSE: 3 listOrder: 13101 - name: STR_LASER_RIFLE_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_RIFLE_PIR - STR_LASER_AMMO space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 4 producedItems: STR_LASER_RIFLE_CLIP_LO: 10 listOrder: 13102 - name: STR_LASER_RIFLE_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_RIFLE_PIR - STR_LASER_AMMO_NUCLEAR space: 0 time: 525 cost: 4000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 producedItems: STR_LASER_RIFLE_CLIP_HI: 10 listOrder: 13103 - name: STR_LASER_RIFLE_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_LASER_RIFLE_PIR - STR_LASER_AMMO_AP space: 0 time: 775 cost: 6000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 STR_CHEMICALS: 6 producedItems: STR_LASER_RIFLE_CLIP_AP: 10 listOrder: 13103 - name: STR_LASER_RIFLE category: STR_WEAPON_G requires: - STR_LASER_RIFLE space: 0 time: 1600 cost: 75000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_ALIEN_ALLOYS: 4 listOrder: 13120 - name: STR_BATTLE_LASER category: STR_WEAPON_G requires: - STR_BATTLE_LASER space: 0 time: 4000 cost: 125000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ALIEN_ALLOYS: 10 listOrder: 13140 - name: STR_RETICULAN_LASER_GUN_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_RETICULAN_POWER_SYSTEMS - STR_LASER_WEAPONS space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 3 producedItems: STR_RETICULAN_LASER_GUN_CLIP: 10 listOrder: 13145 - name: STR_RAIL_RIFLE_OLD_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_GAUSS_CANNON_AMMO_PROD - STR_RAIL_RIFLE_OLD space: 0 time: 600 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 4 producedItems: STR_RAIL_RIFLE_OLD_CLIP: 5 listOrder: 13149 - name: STR_GAUSS_RIFLE_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 650 cost: 7500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 6 STR_ALIEN_ALLOYS: 6 producedItems: STR_GAUSS_RIFLE_CLIP: 5 listOrder: 13151 - name: STR_RAIL_RIFLE category: STR_WEAPON_G requires: - STR_RAIL_RIFLE space: 0 time: 1200 cost: 15000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELECTRONIC_PIECES: 3 STR_PARTS_WEAPON_ADV: 2 STR_PARTS_GAUSS_COIL: 2 STR_PARTS_GAUSS_CAPACITOR: 2 listOrder: 13154 - name: STR_RAIL_RIFLE_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_RAIL_RIFLE space: 0 time: 600 cost: 1500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 6 producedItems: STR_RAIL_RIFLE_CLIP: 10 listOrder: 13155 - name: STR_RAIL_RIFLE_CLIP_AQUA_XXX category: STR_AMMUNITION_MD requires: - STR_RAIL_RIFLE space: 0 time: 600 cost: 1500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 3 STR_SECURITY_CORPSE: 3 producedItems: STR_RAIL_RIFLE_CLIP_AQUA: 10 listOrder: 13156 - name: STR_XG_RIFLE category: STR_WEAPON_G requires: - STR_XG_RIFLE space: 0 time: 1500 cost: 20000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELECTRONIC_PIECES: 10 STR_PARTS_WEAPON_ADV: 3 STR_PARTS_GAUSS_COIL: 2 STR_PARTS_GAUSS_CAPACITOR: 2 listOrder: 13157 - name: STR_XG_RIFLE_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_XG_RIFLE space: 0 time: 650 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 8 producedItems: STR_XG_RIFLE_CLIP: 10 listOrder: 13158 - name: STR_XG_RIFLE_CLIP_AQUA_XXX category: STR_AMMUNITION_MD requires: - STR_XG_RIFLE space: 0 time: 650 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 4 STR_SECURITY_CORPSE: 4 producedItems: STR_XG_RIFLE_CLIP_AQUA: 10 listOrder: 13159 - name: STR_RETICULAN_PLASMA_GUN_CLIP_XXX category: STR_AMMUNITION_PL requires: - STR_MAGNETIC_CONTAINMENT space: 0 time: 1500 cost: 4000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 8 producedItems: STR_RETICULAN_PLASMA_GUN_CLIP: 5 listOrder: 13167 - name: STR_NOVA_PLASMA_GUN_CLIP_XXX category: STR_AMMUNITION_PL requires: - STR_NOVA_PLASMA_GUN - STR_MAGNETIC_CONTAINMENT space: 0 time: 2250 cost: 8000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 20 producedItems: STR_NOVA_PLASMA_GUN_CLIP: 5 listOrder: 13171 - name: STR_HEAVY_PARTICLE_GUN category: STR_WEAPON_G requires: - STR_HEAVY_PARTICLE_GUN space: 0 time: 1500 cost: 15000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 3 STR_ALIEN_ALLOYS: 2 STR_PARTS_HEAVY_COUPLINGS: 1 STR_CHURCH_CORPSE: 2 listOrder: 13172 - name: STR_HEAVY_PARTICLE_GUN_CLIP category: STR_AMMUNITION_PL requires: - STR_HEAVY_PARTICLE_GUN space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 2 STR_SC_WIRE: 2 listOrder: 13173 - name: STR_LPG category: STR_WEAPON_G requires: - STR_LPG space: 0 time: 600 cost: 20000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_ACADEMY_CORPSE: 1 listOrder: 13175 - name: STR_LPG_CLIP category: STR_AMMUNITION_PL requires: - STR_LPG cost: 1750 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 1 space: 0 time: 150 listOrder: 13176 - name: STR_PIR_PLASMA_RIFLE_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_AMMO - STR_PIR_PLASMA_RIFLE space: 0 time: 160 cost: 3000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 2 listOrder: 13181 - name: STR_PIR_HEAVY_PLASMA_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_AMMO - STR_PIR_HEAVY_PLASMA space: 0 time: 240 cost: 6000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 3 listOrder: 13186 - name: STR_BATTLE_PLASMA category: STR_WEAPON_G requires: - STR_BATTLE_PLASMA space: 0 time: 3000 cost: 135000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_PLASMA_CHAMBER: 2 STR_PARTS_PLASMA_ACCELERATOR: 2 STR_PARTS_HEAVY_COUPLINGS: 2 STR_PARTS_WEAPON_PSI: 1 STR_ACADEMY_CORPSE: 1 STR_CHURCH_CORPSE: 1 listOrder: 13190 - name: STR_BATTLE_PLASMA_CLIP category: STR_AMMUNITION_PL requires: - STR_BATTLE_PLASMA space: 0 time: 500 cost: 8000 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_ELERIUM_115: 6 listOrder: 13191 - name: STR_WINCHESTER_AMMO_SLAYER_XXX category: STR_AMMUNITION_STD requires: - STR_WINCHESTER - STR_SLAYER_BULLETS space: 0 time: 350 cost: 900 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_WINCHESTER_AMMO_SLAYER: 10 listOrder: 13196 - name: STR_WINCHESTER_AMMO_EP_XXX category: STR_AMMUNITION_ADV requires: - STR_EP_MUNITIONS space: 0 time: 400 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SC_WIRE: 2 producedItems: STR_WINCHESTER_AMMO_EP: 10 listOrder: 13197 - name: STR_HUNTING_RIFLE_ADV category: STR_WEAPON_G requires: - STR_HUNTING_RIFLE_ADV space: 0 time: 100 cost: 3500 requiresBaseFunc: [SHOP] requiredItems: STR_HUNTING_RIFLE: 1 listOrder: 13201 - name: STR_HUNTING_RIFLE_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_HUNTING_RIFLE space: 0 time: 400 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_HUNTING_RIFLE_CLIP_PS: 10 listOrder: 13204 - name: STR_COMMANDO_RIFLE category: STR_WEAPON_G requires: - STR_COMMANDO_RIFLE space: 0 time: 2200 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 3 STR_PARTS_WEAPON_MC: 1 listOrder: 13220 - name: STR_COMMANDO_RIFLE_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_COMMANDO_RIFLE space: 0 time: 700 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_COMMANDO_RIFLE_CLIP: 5 listOrder: 13221 - name: STR_COMMANDO_RIFLE_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_COMMANDO_RIFLE - STR_NUCLEAR_MUNITIONS space: 0 time: 750 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_COMMANDO_RIFLE_CLIP_HVAP: 5 listOrder: 13222 - name: STR_SR_RIFLE_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_SR_RIFLE - STR_LASER_AMMO_NUCLEAR space: 0 time: 550 cost: 7000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 1 producedItems: STR_SR_RIFLE_CLIP: 5 listOrder: 13235 - name: STR_FLINTLOCK_RIFLE category: STR_WEAPON_G requires: - STR_FLINTLOCK_RIFLE space: 0 time: 600 cost: 750 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 3 listOrder: 13240 - name: STR_MINNIE_BULLET_XXX category: STR_AMMUNITION_STD requires: - STR_FLINTLOCK_RIFLE space: 0 time: 400 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 1 producedItems: STR_MINNIE_BULLET: 15 listOrder: 13241 - name: STR_SNIPER_RIFLE_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_SNIPER_RIFLE space: 0 time: 550 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 1 producedItems: STR_SNIPER_RIFLE_CLIP: 5 listOrder: 13247 - name: STR_SNIPER_RIFLE_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_SNIPER_RIFLE - STR_SNIPER_SUMMARY space: 0 time: 650 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SNIPER_RIFLE_CLIP_PS: 5 listOrder: 13249 - name: STR_SNIPER_RIFLE_ADV category: STR_WEAPON_G requires: - STR_SNIPER_RIFLE_ADV space: 0 time: 900 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_SNIPER_RIFLE: 1 STR_RIFLE: 3 listOrder: 13250 - name: STR_SNIPER_RIFLE_ADV_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_SNIPER_RIFLE_ADV space: 0 time: 650 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SNIPER_RIFLE_ADV_CLIP: 5 listOrder: 13251 - name: STR_SNIPER_RIFLE_ADV_CLIP_HVAP_XXX category: STR_AMMUNITION_ADV requires: - STR_SNIPER_RIFLE_ADV - STR_NUCLEAR_MUNITIONS space: 0 time: 750 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_SNIPER_RIFLE_ADV_CLIP_HVAP: 5 listOrder: 13252 - name: STR_HSR category: STR_WEAPON_G requires: - STR_HSR space: 0 time: 1200 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 4 listOrder: 13260 - name: STR_HSR_CLIP_AP_XXX category: STR_AMMUNITION_ADV requires: - STR_HSR space: 0 time: 700 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_HSR_CLIP_AP: 5 listOrder: 13261 - name: STR_HSR_CLIP_ACID_XXX category: STR_AMMUNITION_ADV requires: - STR_HSR - STR_ACIDIC_AMMO space: 0 time: 750 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_ALIEN_ALLOYS: 1 producedItems: STR_HSR_CLIP_ACID: 5 listOrder: 13262 - name: STR_HSR_CLIP_HE_XXX category: STR_AMMUNITION_ADV requires: - STR_HSR - STR_EXPLOSIVE_AMMO space: 0 time: 750 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_ALIEN_ALLOYS: 1 producedItems: STR_HSR_CLIP_HE: 5 listOrder: 13263 - name: STR_HUNTING_LASER category: STR_WEAPON_G requires: - STR_HUNTING_LASER - STR_HUNTING_RIFLE_ADV - STR_LASER_WEAPONS space: 0 time: 300 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 3 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 listOrder: 13226 - name: STR_HUNTING_LASER_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_HUNTING_LASER - STR_LASER_WEAPONS space: 0 time: 300 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 3 producedItems: STR_HUNTING_LASER_CLIP: 5 listOrder: 13227 - name: STR_SNIPER_LASER_CLIP_LO_XXX category: STR_AMMUNITION_LAS requiresBaseFunc: [WORKS, PWR] requires: - STR_SNIPER_LASER_PIR - STR_LASER_AMMO space: 0 time: 425 cost: 3500 requiredItems: STR_SC_WIRE: 4 producedItems: STR_SNIPER_LASER_CLIP_LO: 10 listOrder: 13311 - name: STR_SNIPER_LASER_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_SNIPER_LASER_PIR - STR_LASER_AMMO_NUCLEAR space: 0 time: 550 cost: 4500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 producedItems: STR_SNIPER_LASER_CLIP_HI: 10 listOrder: 13312 - name: STR_SNIPER_LASER_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_SNIPER_LASER_PIR - STR_LASER_AMMO_AP space: 0 time: 750 cost: 6500 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 2 STR_CHEMICALS: 5 producedItems: STR_SNIPER_LASER_CLIP_AP: 10 listOrder: 13313 - name: STR_SNIPER_LASER category: STR_WEAPON_G requires: - STR_SNIPER_LASER space: 0 time: 1500 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 1 STR_ALIEN_ALLOYS: 3 listOrder: 13330 - name: STR_XG_SNIPER_RIFLE category: STR_WEAPON_G requires: - STR_XG_SNIPER_RIFLE space: 0 time: 2500 cost: 40000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELECTRONIC_PIECES: 15 STR_PARTS_WEAPON_ADV: 3 STR_PARTS_GAUSS_COIL: 3 STR_PARTS_GAUSS_CAPACITOR: 3 STR_PARTS_HEAVY_COUPLINGS: 1 listOrder: 13335 - name: STR_XG_SNIPER_RIFLE_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_XG_SNIPER_RIFLE space: 0 time: 850 cost: 3000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 10 producedItems: STR_XG_SNIPER_RIFLE_CLIP: 10 listOrder: 13346 - name: STR_XG_SNIPER_RIFLE_CLIP_AQUA_XXX category: STR_AMMUNITION_MD requires: - STR_XG_SNIPER_RIFLE space: 0 time: 850 cost: 3000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 5 STR_SECURITY_CORPSE: 5 producedItems: STR_XG_SNIPER_RIFLE_CLIP_AQUA: 10 listOrder: 13347 - name: STR_GAUSS_SNIPER_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 900 cost: 12500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 8 STR_ALIEN_ALLOYS: 8 producedItems: STR_GAUSS_SNIPER_CLIP: 5 listOrder: 13351 - name: STR_PRECISION_PLASMA_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_AMMO - STR_PRECISION_PLASMA space: 0 time: 300 cost: 8000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ELERIUM_115: 4 listOrder: 13391 - name: STR_SAW_GYRO category: STR_WEAPON_G requires: - STR_SAW_GYRO space: 0 time: 300 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_SAW: 1 STR_GRAV_CORPSE: 1 listOrder: 13401 - name: STR_SAW_MERIDIAN category: STR_WEAPON_G requires: - STR_SAW_MERIDIAN space: 0 time: 320 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_SAW_GYRO: 1 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_WEAPON_PSI: 1 listOrder: 13402 - name: STR_SAW_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_SAW space: 0 time: 500 cost: 1750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_SAW_CLIP: 5 listOrder: 13403 - name: STR_SAW_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_SAW space: 0 time: 600 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_SAW_CLIP_PS: 5 listOrder: 13404 - name: STR_SAW_CLIP_PSI_XXX category: STR_AMMUNITION_ADV requires: - STR_AMMO_ARCANE - STR_SAW_MERIDIAN space: 0 time: 1300 cost: 4500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 STR_ALIEN_ENTERTAINMENT: 1 producedItems: STR_SAW_CLIP_PSI: 5 listOrder: 13405 - name: STR_SMARTGUN category: STR_WEAPON_G requires: - STR_SMARTGUN space: 0 time: 400 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_LMG: 1 STR_ELECTRONIC_PIECES: 5 listOrder: 13411 - name: STR_LMG_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_LMG space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 2 producedItems: STR_LMG_CLIP: 5 listOrder: 13412 - name: STR_LMG_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_LMG space: 0 time: 600 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_LMG_CLIP_PS: 5 listOrder: 13414 - name: STR_SPARTAN_MG_AMMO_XXX category: STR_AMMUNITION_ADV requires: - STR_EXPLOSIVE_AMMO - STR_SPARTAN_MG space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_SPARTAN_MG_AMMO: 5 listOrder: 13421 - name: STR_BOZAR category: STR_WEAPON_G requires: - STR_BOZAR space: 0 time: 3000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_GRAV_CORPSE: 1 STR_ALIEN_ALLOYS: 5 STR_PARTS_WEAPON_MC: 2 listOrder: 13450 - name: STR_BOZAR_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_BOZAR space: 0 time: 700 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_ALIEN_ALLOYS: 3 producedItems: STR_BOZAR_CLIP: 10 listOrder: 13451 - name: STR_MACHINEGUN_BELT_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_MACHINEGUN_BELT_PS: 5 listOrder: 13462 - name: STR_MACHINEGUN_BELT_MAG_XXX category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 1000 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 5 producedItems: STR_MACHINEGUN_BELT_MAG: 5 listOrder: 13463 - name: STR_MACHINEGUN_BELT_LONG_PS category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 500 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 2 listOrder: 13467 - name: STR_MACHINEGUN_BELT_LONG_MAG category: STR_AMMUNITION_ADV requires: - STR_MAG_MUNITIONS - STR_CONTACT_KRAZY_HANNA space: 0 time: 1000 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 5 listOrder: 13468 - name: STR_HMG_CLIP_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS space: 0 time: 700 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_HMG_CLIP_PS: 5 listOrder: 13473 - name: STR_HMG_CLIP_PS_SMALL_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_LMG space: 0 time: 550 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_HMG_CLIP_PS_SMALL: 5 listOrder: 13474 - name: STR_HMG_CLIP_PS_LARGE category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS space: 0 time: 700 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_SCRAP_METAL: 2 STR_ALIEN_ALLOYS: 2 listOrder: 13476 - name: STR_HYDRA_LASER_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_HYDRA_LASER - STR_LASER_WEAPONS space: 0 time: 450 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 4 producedItems: STR_HYDRA_LASER_CLIP: 5 listOrder: 13481 - name: STR_AUTO_LASER_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_AUTO_LASER - STR_LASER_AMMO space: 0 time: 500 cost: 4000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 6 producedItems: STR_AUTO_LASER_CLIP_LO: 5 listOrder: 13491 - name: STR_AUTO_LASER_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_AUTO_LASER - STR_LASER_AMMO_NUCLEAR space: 0 time: 675 cost: 4500 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 3 producedItems: STR_AUTO_LASER_CLIP_HI: 5 listOrder: 13492 - name: STR_AUTO_LASER_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_AUTO_LASER - STR_LASER_AMMO_AP space: 0 time: 900 cost: 7500 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 3 STR_CHEMICALS: 8 producedItems: STR_AUTO_LASER_CLIP_AP: 5 listOrder: 13493 - name: STR_XG_HEAVY category: STR_WEAPON_G requires: - STR_XG_HEAVY space: 0 time: 2500 cost: 35000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELECTRONIC_PIECES: 10 STR_PARTS_WEAPON_ADV: 4 STR_PARTS_GAUSS_COIL: 2 STR_PARTS_GAUSS_CAPACITOR: 2 STR_PARTS_HEAVY_COUPLINGS: 1 listOrder: 13510 - name: STR_XG_HEAVY_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_XG_HEAVY space: 0 time: 700 cost: 5000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 10 producedItems: STR_XG_HEAVY_CLIP: 5 listOrder: 13511 - name: STR_XG_HEAVY_CLIP_AQUA_XXX category: STR_AMMUNITION_MD requires: - STR_XG_HEAVY space: 0 time: 700 cost: 5000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 5 STR_SECURITY_CORPSE: 5 producedItems: STR_XG_HEAVY_CLIP_AQUA: 5 listOrder: 13512 - name: STR_HEAVY_GAUSS_CLIP_XXX category: STR_AMMUNITION_MD requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 1250 cost: 35000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 15 STR_ALIEN_ALLOYS: 15 producedItems: STR_HEAVY_GAUSS_CLIP: 5 listOrder: 13521 - name: STR_UAC_PLASMAGUN_BATTERY_XXX category: STR_AMMUNITION_PL requires: - STR_MAGNETIC_CONTAINMENT space: 0 time: 2500 cost: 6000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 6 STR_ALIEN_ALLOYS: 2 producedItems: STR_UAC_PLASMAGUN_BATTERY: 5 listOrder: 13551 - name: STR_UAC_PLASMAGUN_BATTERY_A category: STR_ASSEMBLY requires: - STR_UAC_BLUEPRINTS - STR_SC_WIRE space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_UAC_PLASMAGUN_BATTERY_BROKEN: 1 STR_SC_WIRE: 1 producedItems: STR_UAC_PLASMAGUN_BATTERY: 1 listOrder: 13552 - name: STR_MINING_LASER category: STR_WEAPON_G requires: - STR_MINING_LASER space: 0 time: 1200 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 3 STR_PARTS_HEAVY_COUPLINGS: 1 listOrder: 13560 - name: STR_RAIL_DRIVER category: STR_WEAPON_G requires: - STR_RAIL_DRIVER space: 0 time: 3000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_SC_WIRE: 8 STR_PARTS_GAUSS_CAPACITOR: 2 STR_PARTS_HEAVY_COUPLINGS: 1 listOrder: 13565 - name: STR_RAIL_COIL_XXX category: STR_AMMUNITION_MD requires: - STR_RAIL_DRIVER space: 0 time: 500 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 STR_SC_WIRE: 5 producedItems: STR_RAIL_COIL: 5 listOrder: 13566 - name: STR_IRRADIATOR_CELL category: STR_AMMUNITION_MD requires: - STR_IRRADIATOR space: 0 time: 350 cost: 5000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 4 listOrder: 13571 - name: STR_COOKER_CLIP category: STR_AMMUNITION_MD requires: - STR_COOKER space: 0 time: 400 cost: 10000 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_SC_WIRE: 6 STR_ELERIUM_115: 4 listOrder: 13576 - name: STR_LIGHTNING_THROWER_CELL category: STR_AMMUNITION_MD requires: - STR_LIGHTNING_THROWER space: 0 time: 350 cost: 5000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 4 listOrder: 13581 - name: STR_CHAINGUN_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_CHAINGUN space: 0 time: 450 cost: 1250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 3 producedItems: STR_CHAINGUN_CLIP: 5 listOrder: 13601 - name: STR_CHAINGUN_CLIP_HEX_XXX category: STR_AMMUNITION_STD requires: - STR_NUCLEAR_MUNITIONS - STR_UAC_BLUEPRINTS - STR_CHAINGUN space: 0 time: 1200 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_CHAINGUN_CLIP_HEX: 5 listOrder: 13602 - name: STR_MRSHAN_MINIGUN category: STR_WEAPON_G requires: - STR_MRSHAN_MINIGUN - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 3000 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 15 listOrder: 13605 - name: STR_MRSHAN_MINIGUN_CLIP_XXX category: STR_AMMUNITION_STD requires: - STR_EXPLOSIVE_AMMO - STR_MRSHAN_MINIGUN - STR_SLAYER_BULLETS space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 3 producedItems: STR_MRSHAN_MINIGUN_CLIP: 5 listOrder: 13606 - name: STR_ROTOGUN category: STR_WEAPON_G requires: - STR_ROTOGUN space: 0 time: 700 cost: 2500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 listOrder: 13610 - name: STR_ROTOGUN_AMMO_XXX category: STR_AMMUNITION_STD requires: - STR_ROTOGUN space: 0 time: 400 cost: 1500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 6 producedItems: STR_ROTOGUN_AMMO: 5 listOrder: 13611 - name: STR_MINIGUN_AMMO_XXX category: STR_AMMUNITION_STD requires: - STR_AMMO_MANUFACTURING_2 - STR_MINIGUN space: 0 time: 500 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 3 producedItems: STR_MINIGUN_AMMO: 1 listOrder: 13621 - name: STR_MINIGUN_AMMO_PS_XXX category: STR_AMMUNITION_ADV requires: - STR_PLASTASTEEL_MUNITIONS - STR_MINIGUN space: 0 time: 600 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 1 producedItems: STR_MINIGUN_AMMO_PS: 1 listOrder: 13622 - name: STR_MINIGUN_2 category: STR_WEAPON_G requires: - STR_MINIGUN_2 space: 0 time: 3500 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ACADEMY_CORPSE: 2 STR_PARTS_HEAVY_COUPLINGS: 1 STR_ALIEN_ALLOYS: 10 listOrder: 13630 - name: STR_MINIGUN_2_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_MINIGUN_2 space: 0 time: 750 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_ALIEN_ALLOYS: 4 producedItems: STR_MINIGUN_2_AMMO: 5 listOrder: 13631 - name: STR_GATLING_LASER category: STR_WEAPON_G requires: - STR_GATLING_LASER space: 0 time: 2000 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_LASER_LENS: 3 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_HEAVY_COUPLINGS: 1 STR_ALIEN_ALLOYS: 10 listOrder: 13650 - name: STR_LACC_AP_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_LACC - STR_CANNONS_MANUFACTURING_1 space: 0 time: 550 cost: 2750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 2 producedItems: STR_LACC_AP_AMMO: 5 listOrder: 13701 - name: STR_LACC_HE_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_LACC - STR_EXPLOSIVE_AMMO space: 0 time: 600 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 1 producedItems: STR_LACC_HE_AMMO: 5 listOrder: 13702 - name: STR_LACC_I_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_LACC_I_AMMO space: 0 time: 600 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 1 producedItems: STR_LACC_I_AMMO: 5 listOrder: 13703 - name: STR_LACC_PS_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 750 cost: 5500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_LACC_PS_AMMO: 5 listOrder: 13705 - name: STR_LACC_AQUA_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 850 cost: 6500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SECURITY_CORPSE: 1 producedItems: STR_LACC_AQUA_AMMO: 5 listOrder: 13706 - name: STR_LACC_HEX_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_LACC_HEX_AMMO space: 0 time: 1000 cost: 11000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_LACC_HEX_AMMO: 5 listOrder: 13707 - name: STR_HC_AP_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_1 - STR_HEAVY_CANNON space: 0 time: 550 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SCRAP_METAL: 2 producedItems: STR_HC_AP_AMMO: 5 listOrder: 13711 - name: STR_HC_HE_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO - STR_HEAVY_CANNON space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 1 producedItems: STR_HC_HE_AMMO: 5 listOrder: 13712 - name: STR_HC_I_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_HC_I_AMMO space: 0 time: 700 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SC_WIRE: 2 producedItems: STR_HC_I_AMMO: 5 listOrder: 13713 - name: STR_HC_PS_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 750 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_HC_PS_AMMO: 5 listOrder: 13715 - name: STR_HC_AQUA_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 850 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SECURITY_CORPSE: 1 producedItems: STR_HC_AQUA_AMMO: 5 listOrder: 13716 - name: STR_HC_HEX_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_HC_HEX_AMMO space: 0 time: 1000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_HC_HEX_AMMO: 5 listOrder: 13717 - name: STR_AC_AP_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_1 - STR_AUTO_CANNON space: 0 time: 550 cost: 2750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SCRAP_METAL: 4 producedItems: STR_AC_AP_AMMO: 5 listOrder: 13722 - name: STR_AC_HE_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO - STR_AUTO_CANNON space: 0 time: 600 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 STR_SCRAP_METAL: 2 producedItems: STR_AC_HE_AMMO: 5 listOrder: 13723 - name: STR_AC_I_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_AC_I_AMMO space: 0 time: 600 cost: 2250 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 STR_SCRAP_METAL: 2 producedItems: STR_AC_I_AMMO: 5 listOrder: 13724 - name: STR_AC_PS_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 850 cost: 6750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_AC_PS_AMMO: 5 listOrder: 13725 - name: STR_AC_AQUA_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 950 cost: 7750 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_SECURITY_CORPSE: 2 producedItems: STR_AC_AQUA_AMMO: 5 listOrder: 13726 - name: STR_AC_HEX_AMMO_XXX category: STR_AMMUNITION_HV requires: - STR_AC_HEX_AMMO space: 0 time: 1250 cost: 12500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 2 producedItems: STR_AC_HEX_AMMO: 5 listOrder: 13727 - name: STR_MRSHAN_AUTOCANNON category: STR_WEAPON_G requires: - STR_MRSHAN_AUTOCANNON - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 2500 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 12 listOrder: 13735 - name: STR_MRSHAN_AUTOCANNON_CLIP_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO - STR_MRSHAN_AUTOCANNON - STR_SLAYER_BULLETS space: 0 time: 700 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 3 producedItems: STR_MRSHAN_AUTOCANNON_CLIP: 20 listOrder: 13736 - name: STR_HEAVY_LASER_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER_PIR - STR_LASER_AMMO space: 0 time: 450 cost: 3500 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 4 producedItems: STR_HEAVY_LASER_CLIP_LO: 5 listOrder: 13751 - name: STR_HEAVY_LASER_CLIP_HI_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER_PIR - STR_LASER_AMMO_NUCLEAR space: 0 time: 625 cost: 4750 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 3 producedItems: STR_HEAVY_LASER_CLIP_HI: 5 listOrder: 13752 - name: STR_HEAVY_LASER_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER_PIR - STR_LASER_AMMO_AP space: 0 time: 800 cost: 7750 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 1 STR_ELERIUM_115: 3 producedItems: STR_HEAVY_LASER_CLIP_AP: 5 listOrder: 13753 - name: STR_HEAVY_LASER category: STR_WEAPON_G requires: - STR_HEAVY_LASER space: 0 time: 1500 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ACADEMY_CORPSE: 2 listOrder: 13760 - name: STR_MP_LASCANNON_CLIP_LO_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER space: 0 time: 800 cost: 4000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 8 producedItems: STR_MP_LASCANNON_CLIP_LO: 5 listOrder: 13761 - name: STR_MP_LASCANNON_CLIP_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER - STR_LASER_AMMO_NUCLEAR space: 0 time: 1000 cost: 9000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_SC_WIRE: 2 STR_ELERIUM_115: 5 producedItems: STR_MP_LASCANNON_CLIP: 5 listOrder: 13762 - name: STR_MP_LASCANNON_CLIP_AP_XXX category: STR_AMMUNITION_LAS requires: - STR_HEAVY_LASER - STR_LASER_AMMO_AP space: 0 time: 1500 cost: 13000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SC_WIRE: 2 STR_ELERIUM_115: 5 STR_CHEMICALS: 20 producedItems: STR_MP_LASCANNON_CLIP_AP: 5 listOrder: 13763 - name: STR_TOXIGUN_CLIP_XXX category: STR_AMMUNITION_ADV requires: - STR_CHEMISTRY space: 0 time: 300 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 producedItems: STR_TOXIGUN_CLIP: 5 listOrder: 13791 - name: STR_BALLISTA category: STR_WEAPON_X requires: - STR_BALLISTICS space: 0 time: 1200 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 5 listOrder: 13795 - name: STR_BALLISTA_BOLTS_XXX category: STR_AMMUNITION_HV requires: - STR_BALLISTICS space: 0 time: 250 cost: 150 requiresBaseFunc: [SHOP] producedItems: STR_BALLISTA_BOLTS: 5 listOrder: 13796 - name: STR_PIR_CANNON category: STR_WEAPON_G requires: - STR_BALLISTICS - STR_FLINTLOCKS_PRODUCTION space: 0 time: 1100 cost: 5500 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 6 listOrder: 13799 - name: STR_KRAKEN_CANNON category: STR_WEAPON_G requires: - STR_KRAKEN_CANNON space: 0 time: 2400 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 5 STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 3 listOrder: 13800 - name: STR_PIR_CANNONBALL_XXX category: STR_AMMUNITION_HV requires: - STR_BALLISTICS - STR_FLINTLOCKS_PRODUCTION space: 0 time: 200 cost: 500 requiresBaseFunc: [SHOP] producedItems: STR_PIR_CANNONBALL: 5 listOrder: 13801 - name: STR_PIR_CANNONBALL_HE_XXX category: STR_AMMUNITION_HV requires: - STR_BALLISTICS - STR_FLINTLOCKS_PRODUCTION space: 0 time: 300 cost: 2000 requiresBaseFunc: [SHOP] producedItems: STR_PIR_CANNONBALL_HE: 5 listOrder: 13802 - name: STR_PIR_CANNONBALL_INC_XXX category: STR_AMMUNITION_HV requires: - STR_BASIC_INCENDIARIES space: 0 time: 275 cost: 1750 requiresBaseFunc: [SHOP] producedItems: STR_PIR_CANNONBALL_INC: 5 listOrder: 13803 - name: STR_PIR_CANNONBALL_ACID_XXX category: STR_AMMUNITION_HV requires: - STR_PIR_CANNONBALL_ACID space: 0 time: 300 cost: 1000 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 3 producedItems: STR_PIR_CANNONBALL_ACID: 5 listOrder: 13804 - name: STR_PIR_CANNONBALL_GAS_XXX category: STR_AMMUNITION_HV requires: - STR_PIR_CANNONBALL_GAS space: 0 time: 300 cost: 1500 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 4 producedItems: STR_PIR_CANNONBALL_GAS: 5 listOrder: 13805 - name: STR_PIR_CANNONBALL_SC_XXX category: STR_AMMUNITION_HV requires: - STR_PIR_CANNONBALL_SC space: 0 time: 400 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 2 producedItems: STR_PIR_CANNONBALL_SC: 5 listOrder: 13805 - name: STR_GL_FAE_XXX category: STR_AMMUNITION_HV requires: - STR_GL_FAE space: 0 time: 700 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 STR_CHEMICALS: 8 producedItems: STR_GL_FAE: 10 listOrder: 13814 - name: STR_GL_NUKE_XXX category: STR_AMMUNITION_HV requires: - STR_GL_NUKE space: 0 time: 700 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 6 STR_CHEMICALS: 3 producedItems: STR_GL_NUKE: 10 listOrder: 13815 - name: STR_GL_FUSION category: STR_AMMUNITION_HV requires: - STR_GL_FUSION space: 0 time: 120 cost: 12000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 1 listOrder: 13816 - name: STR_GL_GAS_XXX category: STR_AMMUNITION_HV requires: - STR_GL_GAS space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 10 producedItems: STR_GL_GAS: 10 listOrder: 13817 - name: STR_GL_KNOCKOUT_XXX category: STR_AMMUNITION_HV requires: - STR_GL_KNOCKOUT space: 0 time: 600 cost: 6500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_MEDICAL_SUPPLIES: 2 producedItems: STR_GL_KNOCKOUT: 10 listOrder: 13818 - name: STR_HGL category: STR_WEAPON_G requires: - STR_HGL space: 0 time: 1200 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 8 listOrder: 13820 - name: STR_HGL_FAE category: STR_AMMUNITION_HV requires: - STR_GL_FAE space: 0 time: 500 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 STR_CHEMICALS: 4 listOrder: 13824 - name: STR_HGL_NUKE category: STR_AMMUNITION_HV requires: - STR_GL_NUKE space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 STR_CHEMICALS: 2 listOrder: 13825 - name: STR_HGL_FUSION category: STR_AMMUNITION_HV requires: - STR_GL_FUSION space: 0 time: 600 cost: 60000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 5 listOrder: 13826 - name: STR_HGL_GAS category: STR_AMMUNITION_HV requires: - STR_GL_GAS space: 0 time: 400 cost: 5000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 5 listOrder: 13817 - name: STR_HGL_KNOCKOUT category: STR_AMMUNITION_HV requires: - STR_GL_KNOCKOUT space: 0 time: 400 cost: 4500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 STR_MEDICAL_SUPPLIES: 1 listOrder: 13828 - name: STR_BLIZZARD_LAUNCHER category: STR_WEAPON_G requires: - STR_BLIZZARD_LAUNCHER space: 0 time: 1200 cost: 12500 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 8 listOrder: 13840 - name: STR_BLIZZARD_SHELLS_HE_XXX category: STR_AMMUNITION_HV requires: - STR_BLIZZARD_LAUNCHER space: 0 time: 600 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 15 producedItems: STR_BLIZZARD_SHELLS_HE: 5 listOrder: 13841 - name: STR_BLIZZARD_SHELLS_I_XXX category: STR_AMMUNITION_HV requires: - STR_BLIZZARD_LAUNCHER space: 0 time: 600 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 18 producedItems: STR_BLIZZARD_SHELLS_I: 5 listOrder: 13842 - name: STR_BLIZZARD_SHELLS_SMOKE_XXX category: STR_AMMUNITION_HV requires: - STR_BLIZZARD_LAUNCHER space: 0 time: 550 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 12 producedItems: STR_BLIZZARD_SHELLS_SMOKE: 5 listOrder: 13842 - name: STR_MORTAR_SHELL_GAS_XXX category: STR_AMMUNITION_HV requires: - STR_MORTAR_SHELL_GAS space: 0 time: 500 cost: 8000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 12 producedItems: STR_MORTAR_SHELL_GAS: 5 listOrder: 13854 - name: STR_MORTAR_SHELL_NUKE_XXX category: STR_AMMUNITION_HV requires: - STR_MORTAR_SHELL_NUKE space: 0 time: 600 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 7 STR_CHEMICALS: 3 producedItems: STR_MORTAR_SHELL_NUKE: 5 listOrder: 13855 - name: STR_MORTAR_SHELL_FUSION category: STR_AMMUNITION_HV requires: - STR_MORTAR_SHELL_FUSION space: 0 time: 120 cost: 10000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 2 listOrder: 13856 - name: STR_BABY_NUKE_XXX category: STR_AMMUNITION_HV requires: - STR_ATOM_POWER space: 0 time: 2500 cost: 5000 requiresBaseFunc: [WORKS, REFI, PWR] requiredItems: STR_NUCLEAR_MATERIALS: 1 producedItems: STR_BABY_NUKE: 5 listOrder: 13869 - name: STR_3RL category: STR_WEAPON_G requires: - STR_3RL space: 0 time: 3000 cost: 45000 requiresBaseFunc: [WORKS] requiredItems: STR_ELECTRONIC_PIECES: 10 STR_ALIEN_ALLOYS: 10 listOrder: 13870 - name: STR_3RL_HE_XXX category: STR_AMMUNITION_HV requires: - STR_3RL space: 0 time: 700 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 12 producedItems: STR_3RL_HE: 5 listOrder: 13871 - name: STR_3RL_NUKE_XXX category: STR_AMMUNITION_HV requires: - STR_3RL_EXTRA_AMMO space: 0 time: 750 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 15 STR_CHEMICALS: 4 producedItems: STR_3RL_NUKE: 5 listOrder: 13872 - name: STR_3RL_FUSION category: STR_AMMUNITION_HV requires: - STR_3RL_EXTRA_AMMO - STR_FUSION_EXPLOSIVES space: 0 time: 220 cost: 30000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 6 listOrder: 13873 - name: STR_SMALL_ROCKET_FAE_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO space: 0 time: 1000 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 10 STR_SCRAP_METAL: 5 producedItems: STR_SMALL_ROCKET_FAE: 5 listOrder: 13903 - name: STR_SMALL_ROCKET_NUKE_XXX category: STR_AMMUNITION_HV requires: - STR_SMALL_ROCKET_NUKE space: 0 time: 1200 cost: 16000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 4 STR_CHEMICALS: 2 producedItems: STR_SMALL_ROCKET_NUKE: 5 listOrder: 13904 - name: STR_ACAR_WEAPON_QUAD_RPG category: STR_WEAPON_G requires: - STR_SMART_WEAPONS space: 0 time: 1200 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_RPG: 4 STR_ACADEMY_CORPSE: 2 listOrder: 13905 - name: STR_SMALL_ROCKET_FAE_QUAD category: STR_HWP_AMMUNITION requires: - STR_EXPLOSIVE_AMMO - STR_ACAR space: 0 time: 1000 cost: 5200 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 4 listOrder: 13908 - name: STR_SMALL_ROCKET_NUKE_QUAD category: STR_HWP_AMMUNITION requires: - STR_SMALL_ROCKET_NUKE - STR_ACAR space: 0 time: 1200 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 4 STR_CHEMICALS: 2 listOrder: 13909 - name: STR_RPG_ADV category: STR_WEAPON_G requires: - STR_RPG_ADV - STR_CYBERNETIC_INTERFACE - STR_SMART_WEAPONS space: 0 time: 900 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELECTRONIC_PIECES: 9 listOrder: 13910 - name: STR_SMALL_ROCKET_NOOK_XXX category: STR_AMMUNITION_HV requires: - STR_ELERIUM_EXPLOSIVES - STR_RPG_ADV space: 0 time: 800 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 8 STR_ELECTRONIC_PIECES: 5 producedItems: STR_SMALL_ROCKET_NOOK: 5 listOrder: 13911 - name: STR_RECOILLESS_RIFLE_SHELL_PS_XXX category: STR_AMMUNITION_HV requires: - STR_CANNONS_MANUFACTURING_4 space: 0 time: 750 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_RECOILLESS_RIFLE_SHELL_PS: 5 listOrder: 13917 - name: STR_105_RECOILLESS_ROUNDS_PS category: STR_HWP_AMMUNITION requires: - STR_CANNONS_MANUFACTURING_4 - STR_ACAR_105_RECOILLESS_ARMOR space: 20 time: 2000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 STR_ALIEN_ALLOYS: 5 listOrder: 13919 - name: STR_ROCKET_LAUNCHER_ADV category: STR_WEAPON_G requires: - STR_ROCKET_LAUNCHER_ADV space: 0 time: 1300 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_ALIEN_ALLOYS: 6 listOrder: 13921 - name: STR_LARGE_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO - STR_ROCKET_LAUNCHER space: 0 time: 1000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 producedItems: STR_LARGE_ROCKET: 5 listOrder: 13922 - name: STR_INCENDIARY_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_EXPLOSIVE_AMMO - STR_ROCKET_LAUNCHER space: 0 time: 750 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 producedItems: STR_INCENDIARY_ROCKET: 5 listOrder: 13923 - name: STR_MAG_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_MAG_ROCKET space: 0 time: 1000 cost: 9000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 10 STR_SC_WIRE: 3 producedItems: STR_MAG_ROCKET: 5 listOrder: 13924 - name: STR_FLECHETTE_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_FLECHETTE_ROCKET space: 0 time: 900 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 7 STR_CHEMICALS: 3 producedItems: STR_FLECHETTE_ROCKET: 5 listOrder: 13925 - name: STR_NUKE_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_NUKE_ROCKET space: 0 time: 1500 cost: 22000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 7 STR_CHEMICALS: 3 producedItems: STR_NUKE_ROCKET: 5 listOrder: 13926 - name: STR_FUSION_ROCKET category: STR_AMMUNITION_HV requires: - STR_FUSION_ROCKET space: 0 time: 240 cost: 30000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 2 listOrder: 13927 - name: STR_GAS_ROCKET_XXX category: STR_AMMUNITION_HV requires: - STR_GAS_ROCKET space: 0 time: 650 cost: 10000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 15 producedItems: STR_GAS_ROCKET: 5 listOrder: 13928 - name: STR_FAIRY_DRAGON_MISSILE category: STR_AMMUNITION_HV requires: - STR_FAIRY_DRAGON_MISSILE space: 0 time: 10000 cost: 300000 requiresBaseFunc: [WORKS, REFI, LAB] requiredItems: STR_CHEMICALS: 20 STR_GLAMOUR: 2 listOrder: 13935 - name: STR_MRSHAN_LAUNCHER category: STR_WEAPON_G requires: - STR_MRSHAN_LAUNCHER - STR_CLOCKWORK_GUN_PRODUCTION - STR_NEKOMIMI space: 0 time: 3000 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_GOLD_BAR: 1 STR_SCRAP_METAL: 10 listOrder: 13940 - name: STR_MRSHAN_LAUNCHER_ROCKET_HEAT_XXX category: STR_AMMUNITION_HV requires: - STR_MRSHAN_LAUNCHER - STR_EXPLOSIVE_AMMO space: 0 time: 1200 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 10 STR_SCRAP_METAL: 5 producedItems: STR_MRSHAN_LAUNCHER_ROCKET_HEAT: 5 listOrder: 13941 - name: STR_MRSHAN_LAUNCHER_ROCKET_FAE_XXX category: STR_AMMUNITION_HV requires: - STR_MRSHAN_LAUNCHER - STR_EXPLOSIVE_AMMO space: 0 time: 1200 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 12 STR_SCRAP_METAL: 6 producedItems: STR_MRSHAN_LAUNCHER_ROCKET_FAE: 5 listOrder: 13942 - name: STR_MRSHAN_LAUNCHER_ROCKET_STUN_XXX category: STR_AMMUNITION_HV requires: - STR_MRSHAN_LAUNCHER - STR_EXPLOSIVE_AMMO - STR_STUN_GRENADE_PIR space: 0 time: 1600 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 8 STR_SCRAP_METAL: 4 producedItems: STR_MRSHAN_LAUNCHER_ROCKET_STUN: 5 listOrder: 13943 - name: STR_SHOULDER_LAUNCHER category: STR_WEAPON_G requires: - STR_SHOULDER_LAUNCHER space: 0 time: 500 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_SMALL_LAUNCHER: 1 STR_ACADEMY_CORPSE: 1 listOrder: 13961 - name: STR_PIR_STUN_BOMB_XXX category: STR_AMMUNITION_HV requires: - STR_STUN_BOMB_PRODUCTION space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 3 producedItems: STR_PIR_STUN_BOMB: 5 listOrder: 13964 - name: STR_SL_ACID_XXX category: STR_AMMUNITION_HV requires: - STR_SL_ACID - STR_CHEMISTRY space: 0 time: 600 cost: 5000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 8 producedItems: STR_SL_ACID: 5 listOrder: 13965 - name: STR_SL_GAS_XXX category: STR_AMMUNITION_HV requires: - STR_SL_GAS space: 0 time: 300 cost: 1200 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 3 producedItems: STR_SL_GAS: 5 listOrder: 13967 - name: STR_SL_EMP_XXX category: STR_AMMUNITION_HV requires: - STR_EMP_GRENADE space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 10 producedItems: STR_SL_EMP: 5 listOrder: 13968 - name: STR_SL_HELL_XXX category: STR_AMMUNITION_HV requires: - STR_SL_HELL - STR_ELERIUM_EXPLOSIVES space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 4 producedItems: STR_SL_EMP: 5 listOrder: 13969 - name: STR_PLASMA_SCORCHER_CLIP category: STR_AMMUNITION_PL requires: - STR_PLASMA_WEAPONS space: 0 time: 300 cost: 6250 requiresBaseFunc: [WORKS, PRINT, FUS] requiredItems: STR_ELERIUM_115: 4 listOrder: 13973 - name: STR_BFG_BATTERY category: STR_AMMUNITION_PL requires: - STR_MAGNETIC_CONTAINMENT space: 0 time: 6600 cost: 80000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_SC_WIRE: 4 STR_ALIEN_ALLOYS: 1 listOrder: 13981 - name: STR_BFG_BATTERY_A category: STR_ASSEMBLY requires: - STR_UAC_BLUEPRINTS - STR_SC_WIRE space: 0 time: 300 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_BFG_BATTERY_BROKEN: 1 STR_SC_WIRE: 2 producedItems: STR_BFG_BATTERY: 1 listOrder: 13982 - name: STR_PIR_BLASTER_BOMB category: STR_AMMUNITION_HV requires: - STR_FUSION_MISSILE space: 0 time: 700 cost: 70000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 3 STR_ELECTRONIC_PIECES: 3 listOrder: 13991 - name: STR_HEAVY_FLAMER category: STR_WEAPON_X requires: - STR_HEAVY_FLAMER space: 0 time: 600 cost: 22000 requiresBaseFunc: [WORKS] requiredItems: STR_SCRAP_METAL: 6 listOrder: 14010 - name: STR_HEAVY_FLAMER_CLIP_XXX category: STR_AMMUNITION_HV requires: - STR_HEAVY_FLAMER space: 0 time: 180 cost: 3000 requiredItems: STR_CHEMICALS: 4 producedItems: STR_HEAVY_FLAMER_CLIP: 5 listOrder: 14011 - name: STR_MOLOTOV category: STR_EXPLOSIVE requires: - STR_BASIC_INCENDIARIES space: 0 time: 5 cost: 50 listOrder: 14050 - name: STR_ANARCHY_BOMB category: STR_EXPLOSIVE requires: - STR_FLINTLOCKS_PRODUCTION space: 0 time: 20 cost: 100 requiresBaseFunc: [SHOP] listOrder: 14055 - name: STR_STICK_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_STICK_GRENADE space: 0 time: 150 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 2 producedItems: STR_STICK_GRENADE: 10 listOrder: 14060 - name: STR_FLASK_ACID_XXX category: STR_WEAPON_X requires: - STR_POISONED_WEAPONS space: 0 time: 100 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 4 producedItems: STR_FLASK_ACID: 10 listOrder: 14075 - name: STR_GRENADE_FRAG_PS category: STR_EXPLOSIVE requires: - STR_ELERIUM_EXPLOSIVES - STR_GRENADE_FRAG_PS space: 0 time: 100 cost: 1000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 1 listOrder: 14111 - name: STR_GAS_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_CHEMICAL_WEAPONS space: 0 time: 300 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 6 producedItems: STR_GAS_GRENADE: 10 listOrder: 14125 - name: STR_ACID_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_CHEMISTRY space: 0 time: 150 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 4 producedItems: STR_ACID_GRENADE: 10 listOrder: 14130 - name: STR_PIR_ALIEN_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_ELERIUM_EXPLOSIVES space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 1 producedItems: STR_PIR_ALIEN_GRENADE: 5 listOrder: 14150 - name: STR_GRENADE_FUSION category: STR_EXPLOSIVE requires: - STR_FUSION_EXPLOSIVES space: 0 time: 90 cost: 12000 requiresBaseFunc: [WORKS, FUS] requiredItems: STR_ELERIUM_115: 2 listOrder: 14180 - name: STR_STUN_GRENADE_PIR_XXX category: STR_EXPLOSIVE requires: - STR_STUN_GRENADE_PIR space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 producedItems: STR_STUN_GRENADE_PIR: 5 listOrder: 14190 - name: STR_KNOCKOUT_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_KNOCKOUT_GRENADE space: 0 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_MEDICAL_SUPPLIES: 1 producedItems: STR_KNOCKOUT_GRENADE: 5 listOrder: 14192 - name: STR_STICK_BOMB_XXX category: STR_EXPLOSIVE requires: - STR_STICK_BOMB space: 0 time: 180 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 3 STR_SCRAP_METAL: 2 producedItems: STR_STICK_BOMB: 5 listOrder: 14198 - name: STR_DYNAMITE_XXX category: STR_EXPLOSIVE requires: - STR_PIRATEZ_COOKING space: 0 time: 150 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 producedItems: STR_DYNAMITE: 5 listOrder: 14200 - name: STR_COV category: STR_EXPLOSIVE requires: - STR_VIOLENCE space: 0 time: 20 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_GRENADE: 5 STR_SCRAP_METAL: 3 STR_CHEMICALS: 1 listOrder: 14210 - name: STR_FIREBOMB category: STR_EXPLOSIVE requires: - STR_FIREBOMB space: 0 time: 250 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 listOrder: 14245 - name: STR_GAS_BOMB category: STR_EXPLOSIVE requires: - STR_CHEMICAL_WEAPONS space: 0 time: 300 cost: 1000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 2 listOrder: 14247 - name: STR_KNOCKOUT_BOMB category: STR_EXPLOSIVE requires: - STR_KNOCKOUT_BOMB space: 0 time: 300 cost: 2000 requiresBaseFunc: [WORKS, REFI] requiredItems: STR_CHEMICALS: 1 STR_MEDICAL_SUPPLIES: 1 listOrder: 14248 - name: STR_BARREL_BOMB category: STR_EXPLOSIVE requires: - STR_PIRATEZ_COOKING space: 0 time: 200 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 5 listOrder: 14255 - name: STR_BARREL_NUKE category: STR_EXPLOSIVE requires: - STR_BARREL_NUKE space: 0 time: 250 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_BABY_NUKE: 3 STR_CHEMICALS: 5 STR_SC_WIRE: 2 listOrder: 14260 - name: STR_BARREL_NUKE_DA category: STR_DISASSEMBLY requires: - STR_BARREL_NUKE space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_BARREL_NUKE: 1 producedItems: STR_BABY_NUKE: 3 STR_CHEMICALS: 5 STR_SC_WIRE: 2 listOrder: 14261 - name: STR_SOL_DEMO_CHARGE category: STR_EXPLOSIVE requires: - STR_ELERIUM_EXPLOSIVES - STR_SOL_DEMO_CHARGE space: 0 time: 175 cost: 4000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 STR_ALIEN_ALLOYS: 1 listOrder: 14265 - name: STR_NUKE_CHARGE category: STR_EXPLOSIVE requires: - STR_NUKE_CHARGE space: 0 time: 200 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 1 listOrder: 14270 - name: STR_BABY_NUKE_TIMED category: STR_EXPLOSIVE requires: - STR_BABY_NUKE_TIMED space: 0 time: 20 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_BABY_NUKE: 1 listOrder: 14275 - name: STR_BABY_NUKE_TIMED_DA category: STR_DISASSEMBLY requires: - STR_BABY_NUKE_TIMED space: 0 time: 10 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_BABY_NUKE_TIMED: 1 producedItems: STR_BABY_NUKE: 1 listOrder: 14276 - name: STR_SCROLL_PINK category: STR_WEAPON_X requires: - STR_SCROLL_PINK space: 0 time: 600 cost: 18000 requiresBaseFunc: [LIB, SUMM] requiredItems: STR_PORN: 6 STR_GLAMOUR: 1 listOrder: 14280 - name: STR_EMP_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_EMP_GRENADE space: 0 time: 300 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_SC_WIRE: 15 producedItems: STR_EMP_GRENADE: 5 listOrder: 14290 - name: STR_PROXIMITY_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_PROXIMITY_GRENADE space: 0 time: 250 cost: 2500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 4 STR_ALIEN_ALLOYS: 1 producedItems: STR_PROXIMITY_GRENADE: 5 listOrder: 14300 - name: STR_MINE_N_XXX category: STR_EXPLOSIVE requires: - STR_MINE_N space: 0 time: 200 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 6 STR_MINE: 5 producedItems: STR_MINE_N: 5 listOrder: 14335 - name: STR_TORCH category: STR_EQUIPMENT requiresBaseFunc: [SHOP] space: 0 time: 10 cost: 0 listOrder: 14420 - name: STR_MOTION_SCANNER category: STR_EQUIPMENT requires: - STR_MOTION_SCANNER cost: 16000 requiresBaseFunc: [WORKS] requiredItems: STR_ACADEMY_CORPSE: 1 space: 0 time: 220 listOrder: 14450 - name: STR_FOAM_GRENADE category: STR_EQUIPMENT requires: - STR_FOAM_GRENADE space: 0 time: 150 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 listOrder: 14482 - name: STR_LEVITATOR category: STR_EQUIPMENT requires: - STR_LEVITATOR space: 0 time: 400 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 2 STR_SC_WIRE: 4 STR_GRAV_CORPSE: 1 STR_ACADEMY_CORPSE: 4 listOrder: 14490 - name: STR_MANACLES_XXX category: STR_WEAPON_X requires: - STR_SMITHING_ZZZ space: 0 time: 100 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 3 producedItems: STR_MANACLES: 5 listOrder: 14491 - name: STR_PICKAXE category: STR_WEAPON_M requires: - STR_EXCAVATION space: 0 time: 50 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SCRAP_METAL: 2 listOrder: 14493 - name: STR_SKULL_ROD category: STR_WEAPON_X requires: - STR_SKULL_ROD space: 0 time: 770 cost: 8000 requiresBaseFunc: [SUMM] requiredItems: STR_DOOM_IMP_TERRORIST: 1 STR_DEMONIC_ESSENCE: 4 STR_ELERIUM_115: 1 STR_PIPE: 1 listOrder: 14530 - name: STR_TOME_LIGHTNING category: STR_WEAPON_X requires: - STR_TOME_LIGHTNING space: 0 time: 17000 cost: 50000 requiresBaseFunc: [LIB, SUMM] requiredItems: STR_LIBER_OCCULTIS: 1 STR_CHURCH_CORPSE: 8 listOrder: 14550 - name: STR_HELLGUN category: STR_WEAPON_X requires: - STR_HELLGUN space: 0 time: 6660 cost: 26000 requiresBaseFunc: [SUMM] requiredItems: STR_DOOM_CACODEMON_TERRORIST: 1 STR_DEMONIC_ESSENCE: 16 STR_YELLOW_GEM: 3 STR_ALIEN_ALLOYS: 1 STR_CHAINGUN: 1 listOrder: 14560 - name: STR_FLAME_WHIP category: STR_WEAPON_X requires: - STR_FLAME_WHIP space: 0 time: 3000 cost: 16000 requiresBaseFunc: [SUMM] requiredItems: STR_DEMONIC_ESSENCE: 4 STR_SKULL: 30 STR_YELLOW_GEM: 2 STR_RED_GEM: 1 STR_RAIDER_CORPSE: 4 listOrder: 14562 - name: STR_DEATHBLADE category: STR_WEAPON_M requires: - STR_DEATHBLADE space: 0 time: 1500 cost: 44000 requiresBaseFunc: [SUMM, SHOP] requiredItems: STR_DOOM_HELL_BARON_TERRORIST: 1 STR_RED_GEM: 1 STR_GREEN_GEM: 1 STR_BLUE_GEM: 1 STR_DEMONIC_ESSENCE: 13 STR_SWORD: 1 listOrder: 14569 - name: STR_PIRATE_FLAG category: STR_EQUIPMENT requires: - STR_KULTUR space: 0 time: 500 cost: 0 requiredItems: STR_ELERIUM_115: 1 STR_UFO_POWER_SOURCE_SMALL: 1 STR_RAYGUN: 1 STR_PADD: 1 STR_SECURITY_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_SC_WIRE: 1 STR_MUTANT_MEAT: 1 STR_LOBSTERMAN_HIDE: 1 STR_LUXURY_FUR: 1 STR_SECTOWEED: 1 STR_APPLE: 1 STR_PORN: 1 STR_CRACK: 1 STR_CIGS: 1 STR_SKULL: 1 refund: true listOrder: 14601 - name: STR_PIRATE_PIPES category: STR_EQUIPMENT requires: - STR_PIRATE_PIPES space: 0 time: 1500 cost: 0 requiresBaseFunc: [LIB] requiredItems: STR_PIRATE_FLAG: 1 STR_YELLOW_GEM: 2 STR_BLUE_GEM: 1 STR_BAGPIPES: 1 listOrder: 14602 - name: STR_PIRATE_GUITAR category: STR_EQUIPMENT requires: - STR_PIRATE_GUITAR space: 0 time: 4000 cost: 1000000 requiresBaseFunc: [LIB] requiredItems: STR_PIRATE_PIPES: 1 STR_ELERIUM_115: 3 STR_ELECTRONIC_PIECES: 3 STR_SC_WIRE: 3 STR_SKULL: 10 STR_RED_GEM: 2 STR_DIAMOND: 1 listOrder: 14603 - name: STR_MIND_PROBE category: STR_EQUIPMENT requires: - STR_MIND_PROBE - STR_SECTOID_COMMANDER - STR_MAGITECH_SUMMARY space: 0 time: 2000 cost: 300000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 3 STR_ELERIUM_115: 1 listOrder: 14640 - name: STR_CRYSTAL_SKULL category: STR_EQUIPMENT requires: - STR_CHRONOMANCY space: 0 time: 5000 cost: 10000 requiresBaseFunc: [SUMM, WORKS] requiredItems: STR_GREEN_GEM: 5 STR_DEMONIC_ESSENCE: 13 STR_ELERIUM_115: 1 listOrder: 14645 - name: STR_SCEPTER_OF_FEAR category: STR_WEAPON_M requires: - STR_SCEPTER_OF_FEAR space: 0 time: 880 cost: 12000 requiresBaseFunc: [SUMM, WORKS] requiredItems: STR_DEMONIC_ESSENCE: 8 STR_SKULL: 8 STR_ALIEN_ALLOYS: 5 STR_BLUE_GEM: 1 listOrder: 14656 - name: STR_PSI_AMP category: STR_EQUIPMENT requires: - STR_PSI_AMP space: 0 time: 2500 cost: 75000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 12 STR_ELERIUM_115: 3 STR_MEDICAL_SUPPLIES: 3 STR_ACADEMY_CORPSE: 3 STR_CHURCH_CORPSE: 5 STR_BLUE_GEM: 1 listOrder: 14660 - name: STR_PSI_AMP_LARGE category: STR_EQUIPMENT requires: - STR_PSI_AMP_LARGE space: 0 time: 4000 cost: 100000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ENTERTAINMENT: 16 STR_ELERIUM_115: 5 STR_MEDICAL_SUPPLIES: 4 STR_ACADEMY_CORPSE: 4 STR_CHURCH_CORPSE: 8 STR_BLUE_GEM: 2 listOrder: 14665 - name: STR_BANDAGE_XXX category: STR_EQUIPMENT time: 50 cost: 0 requires: - STR_JACKSTOWN_ZZZ requiredItems: STR_CLOTHING_BASIC: 1 producedItems: STR_BANDAGE: 5 listOrder: 14751 - name: STR_FIRST_AID_KIT category: STR_EQUIPMENT requires: - STR_FIRST_AID_KIT time: 50 cost: 25 requiredItems: STR_BANDAGE: 5 listOrder: 14755 - name: STR_HEALING_GEL category: STR_EQUIPMENT requires: - STR_HEALING_GEL time: 100 cost: 0 requiredItems: STR_BANDAGE: 1 STR_RETICULAN_CORPSE: 1 listOrder: 14758 - name: STR_SMALL_MEDIPACK_XXX category: STR_EQUIPMENT requires: - STR_SMALL_MEDIPACK requiredItems: STR_MEDICAL_SUPPLIES: 10 STR_ACADEMY_CORPSE: 2 producedItems: STR_SMALL_MEDIPACK: 5 requiresBaseFunc: [WORKS] time: 500 cost: 2500 listOrder: 14760 - name: STR_SPACE_MEDIPACK category: STR_EQUIPMENT requires: - STR_SPACE_MEDIPACK requiredItems: STR_MEDICAL_SUPPLIES: 4 STR_ACADEMY_CORPSE: 1 requiresBaseFunc: [WORKS] time: 400 cost: 3500 listOrder: 14765 - name: STR_MEDIPACK category: STR_EQUIPMENT requires: - STR_MEDIPACK requiredItems: STR_MEDICAL_SUPPLIES: 2 STR_SCRAP_METAL: 2 requiresBaseFunc: [SHOP] time: 400 cost: 500 listOrder: 14770 - name: STR_SUPER_MEDIPACK category: STR_EQUIPMENT requires: - STR_SUPER_MEDIPACK requiresBaseFunc: [SUR] requiredItems: STR_ALIEN_SURGERY: 1 STR_ELERIUM_115: 2 STR_MEDICAL_SUPPLIES: 10 time: 1500 cost: 250000 listOrder: 14780 - name: STR_CANTEEN category: STR_EQUIPMENT space: 0 time: 50 cost: 100 requiresBaseFunc: [WELL, ALKO] listOrder: 14800 - name: STR_CANTEEN_WEED category: STR_EQUIPMENT requires: - STR_CANTEEN_WEED space: 0 time: 100 cost: 100 requiredItems: STR_SECTOWEED: 1 requiresBaseFunc: [WELL, ALKO] listOrder: 14801 - name: STR_MOONSHINE_XXX category: STR_ALCOHOL space: 0 time: 200 cost: 0 requiresBaseFunc: [ALKO] producedItems: STR_MOONSHINE: 5 listOrder: 14809 - name: STR_VODKA_XXX category: STR_ALCOHOL requires: - STR_ALCHEMY space: 0 time: 320 cost: 250 requiresBaseFunc: [ALKO] requiredItems: STR_ELERIUM_115: 1 producedItems: STR_VODKA: 25 listOrder: 14810 - name: STR_MUSHROOM_BEER category: STR_ALCOHOL requires: - STR_MUSHROOM_BEER space: 0 time: 360 cost: 3000 requiresBaseFunc: [ALKO] requiredItems: STR_MOONSHINE: 1 STR_SECTOWEED: 10 STR_SECFLOWER: 1 STR_RETICULAN_CORPSE: 1 STR_SHROOM_WHITE: 1 STR_SHROOM_BROWN: 1 STR_SHROOM_RED: 1 listOrder: 14830 - name: STR_MEDI_KIT category: STR_ALCOHOL requires: - STR_MEDI_KIT space: 0 time: 420 cost: 6000 requiresBaseFunc: [ALKO] requiredItems: STR_APPLE: 2 listOrder: 14840 - name: STR_GROG_BARREL category: STR_ALCOHOL requires: - STR_GROG_BARREL space: 0 time: 240 cost: 600 requiresBaseFunc: [ALKO] listOrder: 14850 - name: STR_COMBAT_DRUGS category: STR_EQUIPMENT requires: - STR_COMBAT_DRUGS_MANUFACTURING requiresBaseFunc: [REFI] requiredItems: STR_MEDICAL_SUPPLIES: 2 STR_CRACK: 2 time: 250 cost: 1000 listOrder: 14880 - name: STR_LIQUID_COOL category: STR_EQUIPMENT requires: - STR_LIQUID_COOL requiresBaseFunc: [REFI] requiredItems: STR_CHEMICALS: 6 time: 250 cost: 6000 listOrder: 14895 - name: STR_STASIS_GRENADE_XXX category: STR_EXPLOSIVE requires: - STR_STASIS_GRENADE space: 0 time: 250 cost: 1500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_HABITAT: 1 STR_SCRAP_METAL: 3 producedItems: STR_STASIS_GRENADE: 10 listOrder: 14940 - name: STR_HELLERIUM_CHARM category: STR_EQUIPMENT requires: - STR_HELLERIUM_CHARM requiresBaseFunc: [SHOP] requiredItems: STR_RAIDER_CORPSE: 1 time: 320 cost: 100 listOrder: 14945 - name: STR_GLITTERSKULL category: STR_EQUIPMENT requires: - STR_GLITTERSKULL requiresBaseFunc: [SHOP, SUMM] time: 360 cost: 600 requiredItems: STR_RAIDER_CORPSE: 1 STR_ELERIUM_115: 1 STR_RED_GEM: 1 STR_BLUE_GEM: 1 STR_GOLD_BAR: 1 STR_SKULL: 1 STR_GLAMOUR: 3 listOrder: 14946 - name: STR_DRUG_DISPENSOR category: STR_EQUIPMENT requires: - STR_DRUG_DISPENSOR requiredItems: STR_COMBAT_DRUGS: 4 STR_MEDICAL_SUPPLIES: 20 STR_ACADEMY_CORPSE: 2 STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] time: 800 cost: 4500 listOrder: 14948 - name: STR_SHAWL category: STR_EQUIPMENT requires: - STR_PROTECTIVE_GEAR space: 0 time: 100 cost: 100 listOrder: 14951 - name: STR_FUR_HAT category: STR_EQUIPMENT requires: - STR_FUR_HAT space: 0 time: 100 cost: 10 requiresBaseFunc: [SHOP] requiredItems: STR_LUXURY_FUR: 1 listOrder: 14952 - name: STR_THERMAL_SHIRT category: STR_EQUIPMENT requires: - STR_THERMAL_SHIRT space: 0 time: 300 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_GUILD_CORPSE: 1 STR_SC_WIRE: 1 listOrder: 14956 - name: STR_GAS_MASK category: STR_EQUIPMENT requires: - STR_AIR_FILTRATION space: 0 time: 250 cost: 1250 requiresBaseFunc: [SHOP] requiredItems: STR_CHEMICALS: 2 listOrder: 14960 - name: STR_POLICE_SHIELD category: STR_EQUIPMENT requires: - STR_POLICE_SHIELD - STR_SECURITY_CORPSE space: 0 time: 220 cost: 750 requiresBaseFunc: [WORKS] requiredItems: STR_SECURITY_CORPSE: 3 listOrder: 14963 - name: STR_AY_GOGGLES category: STR_EQUIPMENT requires: - STR_AY_GOGGLES space: 0 time: 100 cost: 500 requiresBaseFunc: [SHOP] requiredItems: STR_SECURITY_CORPSE: 1 listOrder: 14964 - name: STR_BURA category: STR_EQUIPMENT requires: - STR_DURATHREAD_WORKING space: 0 time: 50 cost: 10 requiresBaseFunc: [SHOP] requiredItems: STR_GUILD_CORPSE: 1 listOrder: 14971 - name: STR_BARBED_STOCKINGS category: STR_EQUIPMENT requires: - STR_BARBED_STOCKINGS space: 0 time: 20 cost: 0 requiresBaseFunc: [SHOP] requiredItems: STR_LINGERIE: 1 STR_SCRAP_METAL: 1 listOrder: 14972 - name: STR_LINGERIE_XXX category: STR_MERCHANDISE requires: - STR_PIRATEY_LINGERIE space: 0 time: 1000 cost: 1500 requiresBaseFunc: [WORKS, LIB] requiredItems: STR_GUILD_CORPSE: 25 STR_PORN: 1 producedItems: STR_LINGERIE: 25 listOrder: 14973 - name: STR_BEJEWELED_CAP category: STR_EQUIPMENT requires: - STR_BEJEWELED_CAP space: 0 time: 200 cost: 50000 requiresBaseFunc: [WORKS] requiredItems: STR_RED_GEM: 1 STR_BLUE_GEM: 1 STR_GREEN_GEM: 1 STR_ELERIUM_115: 3 listOrder: 14982 - name: STR_GRAV_DAMPER category: STR_EQUIPMENT requires: - STR_GRAV_DAMPER space: 0 time: 1000 cost: 10000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 10 STR_GRAV_CORPSE: 4 STR_ELECTRONIC_PIECES: 10 listOrder: 14984 - name: STR_ENERGY_SHIELD_SMALL category: STR_EQUIPMENT requires: - STR_ENERGY_SHIELD_SMALL space: 0 time: 800 cost: 20000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 8 STR_CHURCH_CORPSE: 2 STR_SC_WIRE: 5 STR_RED_GEM: 1 listOrder: 14996 - name: STR_REFRACTOR_SHIELD_SMALL category: STR_EQUIPMENT requires: - STR_ARCANE_SHIELD_SMALL space: 0 time: 600 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 3 STR_CHURCH_CORPSE: 1 listOrder: 14998 - name: STR_ARCANE_SHIELD_SMALL category: STR_EQUIPMENT requires: - STR_ARCANE_SHIELD_SMALL space: 0 time: 700 cost: 15000 requiresBaseFunc: [WORKS, CPU] requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 3 STR_CHURCH_CORPSE: 1 STR_SECTOID_CORPSE: 3 listOrder: 14998 - name: STR_ENERGY_MATRIX_SMALL category: STR_EQUIPMENT requires: - STR_ENERGY_MATRIX_SMALL space: 0 time: 900 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 STR_CHURCH_CORPSE: 3 STR_RED_GEM: 1 STR_BLUE_GEM: 1 STR_SC_WIRE: 10 listOrder: 14999 - name: STR_SANDBAGS category: STR_EQUIPMENT requires: - STR_SANDBAGS space: 0 time: 200 cost: 0 listOrder: 15008 - name: STR_SCRAP_METAL_XXX category: STR_EXTRACTION requires: - STR_ORE space: 0 time: 175 cost: 250 requiresBaseFunc: [SHOP] requiredItems: STR_ORE: 1 producedItems: STR_SCRAP_METAL: 50 listOrder: 15010 - name: STR_CHEMICALS_XXX category: STR_UFO_COMPONENT requires: - STR_REFINERY space: 20 time: 350 cost: 2750 requiresBaseFunc: [REFI] producedItems: STR_CHEMICALS: 25 listOrder: 15015 - name: STR_ALIEN_ALLOYS_XXX category: STR_UFO_COMPONENT requires: - STR_PLASTASTEEL_MANUFACTURING space: 50 time: 1200 cost: 50000 requiresBaseFunc: [WORKS, PRINT, PWR] requiredItems: STR_SCRAP_METAL: 25 STR_CHEMICALS: 25 producedItems: STR_ALIEN_ALLOYS: 50 listOrder: 15030 - name: STR_ELERIUM_115_XXX category: STR_ELERIUM_115_EX requires: - STR_INSPECT_MACHINERY space: 0 time: 750 cost: 100 requiresBaseFunc: [WELL] producedItems: STR_ELERIUM_115: 1 listOrder: 15040 - name: STR_IMPROVED_HELLERIUM_DISTILLING category: STR_ELERIUM_115_EX requires: - STR_IMPROVED_HELLERIUM_DISTILLING space: 75 time: 3000 cost: 50000 requiresBaseFunc: [REFI, PWR] producedItems: STR_ELERIUM_115: 20 listOrder: 15041 - name: STR_FUEL_CAPSULE category: STR_UFO_COMPONENT requires: - STR_FUEL_CAPSULES space: 20 time: 5000 cost: 10000 requiresBaseFunc: [WORKS, PWR] requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 50 listOrder: 15050 - name: STR_PARTS_WEAPON_MC_TROPHY category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_PARTS_MC space: 0 time: 10 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 350 producedItems: STR_PARTS_WEAPON_MC: 1 listOrder: 15115 - name: STR_MBT_M category: STR_MERCHANDISE requires: - STR_MBT_ADVANCE space: 100 time: 10000 cost: 400000 requiresBaseFunc: [WORKS, ARMS] requiredItems: STR_ALIEN_ALLOYS: 250 listOrder: 15307 - name: STR_MBT_M2 category: STR_MERCHANDISE requires: - STR_MBT_ADVANCE space: 100 time: 10000 cost: 3000000 requiresBaseFunc: [WORKS, ARMS] listOrder: 15308 - name: STR_ICBM category: STR_MERCHANDISE requires: - STR_ARMORY - STR_ATOM_POWER space: 100 time: 15000 cost: 200000 requiresBaseFunc: [WORKS, ARMS] requiredItems: STR_BABY_NUKE: 10 STR_SCRAP_METAL: 100 STR_CHEMICALS: 100 listOrder: 15309 - name: STR_UFO_POWER_SOURCE category: STR_UFO_COMPONENT requires: - STR_PRECISION_MANUFACTURING space: 50 time: 2500 cost: 25000 requiresBaseFunc: [PRINT] requiredItems: STR_ELECTRONIC_PIECES: 5 STR_ALIEN_ALLOYS: 5 STR_SC_WIRE: 10 listOrder: 15320 - name: STR_UFO_POWER_SOURCE_SMALL_DA category: STR_DISASSEMBLY requires: - STR_UFO_POWER_SOURCE_SMALL space: 0 time: 125 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_POWER_SOURCE_SMALL: 1 producedItems: STR_ELERIUM_115: 10 STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 4 listOrder: 15325 - name: STR_UFO_NAVIGATION category: STR_UFO_COMPONENT requires: - STR_OPTRONICS space: 0 time: 250 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ELECTRONIC_PIECES: 10 listOrder: 15330 - name: STR_ALIEN_FOOD category: STR_UFO_COMPONENT requires: - STR_HABITATION_ADVANCE space: 0 time: 2000 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELECTRONIC_PIECES: 5 STR_MEDICAL_SUPPLIES: 15 STR_FOOD_BAG: 20 listOrder: 15340 - name: STR_EXAMINATION_ROOM category: STR_UFO_COMPONENT requires: - STR_PRECISION_MANUFACTURING space: 50 time: 1500 cost: 15000 requiresBaseFunc: [PRINT] requiredItems: STR_ELECTRONIC_PIECES: 5 STR_ALIEN_ALLOYS: 5 listOrder: 15360 - name: STR_ALIEN_SURGERY category: STR_UFO_COMPONENT requires: - STR_PRECISION_MANUFACTURING space: 50 time: 1500 cost: 15000 requiresBaseFunc: [PRINT] requiredItems: STR_ELECTRONIC_PIECES: 5 STR_ALIEN_ALLOYS: 5 listOrder: 15370 - name: STR_ALIEN_HABITAT category: STR_UFO_COMPONENT requires: - STR_HABITATION_ADVANCE space: 0 time: 2000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_FOOD: 1 STR_ALIEN_ALLOYS: 3 STR_ELECTRONIC_PIECES: 10 STR_MEDICAL_SUPPLIES: 10 STR_CHEMICALS: 10 STR_SC_WIRE: 5 listOrder: 15390 - name: STR_STASIS_POD_GAL_EXTRACTION category: STR_EXTRACTION requires: - STR_ALIEN_HABITAT space: 0 time: 10 cost: 0 requiredItems: STR_STASIS_POD_GAL: 1 producedItems: STR_ALIEN_HABITAT: 1 STR_SISTER_VICTIM: 1 refund: true listOrder: 15391 - name: STR_RET_FUSION_REACTOR_DA category: STR_DISASSEMBLY requires: - STR_RETICULAN_POWER_SYSTEMS space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_RET_FUSION_REACTOR: 1 producedItems: STR_SCRAP_METAL: 10 STR_SC_WIRE: 10 STR_PARTS_HEAVY_COUPLINGS: 2 listOrder: 15395 - name: STR_CONSUMER_GOODS_XXX category: STR_MERCHANDISE requires: - STR_BOUNTY_HUNTING_PRIZE_CONTRABAND space: 0 time: 50 cost: 0 requiredItems: STR_CONTRABAND: 1 producedItems: STR_CONSUMER_GOODS: 36 listOrder: 15415 - name: STR_ORGAN_CARRIER_DA category: STR_EXTRACTION requires: - STR_ORGAN_CARRIER - STR_RETICULAN_CORPSE - STR_SURGERY_ROOM space: 0 time: 100 cost: 250 requiresBaseFunc: [SUR] requiredItems: STR_ORGAN_CARRIER: 1 producedItems: STR_RETICULAN_CORPSE: 3 listOrder: 15424 - name: STR_WINE category: STR_ALCOHOL requires: - STR_WINE space: 0 time: 440 cost: 800 requiresBaseFunc: [ALKO] requiredItems: STR_APPLE: 1 listOrder: 15435 - name: STR_UFO_NAVIGATION_DA category: STR_DISASSEMBLY requires: - STR_UFO_NAVIGATION - STR_ELECTRONIC_PIECES space: 0 time: 100 cost: 500 requiredItems: STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] producedItems: STR_ELECTRONIC_PIECES: 10 listOrder: 15500 - name: STR_YELLOW_GEM_PROCURE category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR space: 0 time: 50 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 300 producedItems: STR_YELLOW_GEM: 1 listOrder: 15520 - name: STR_BLUE_GEM_PROCURE category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR space: 0 time: 50 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 400 producedItems: STR_BLUE_GEM: 1 listOrder: 15521 - name: STR_GREEN_GEM_PROCURE category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR space: 0 time: 50 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 500 producedItems: STR_GREEN_GEM: 1 listOrder: 15522 - name: STR_RED_GEM_PROCURE category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR space: 0 time: 50 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 635 producedItems: STR_RED_GEM: 1 listOrder: 15523 - name: STR_DIAMOND_PROCURE category: STR_UFO_COMPONENT requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR space: 0 time: 50 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 750 producedItems: STR_DIAMOND: 1 listOrder: 15524 - name: STR_ACADEMY_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_ACADEMY_CORPSE - STR_ELECTRONIC_PIECES space: 0 time: 50 cost: 250 requiredItems: STR_ACADEMY_CORPSE: 1 requiresBaseFunc: [WORKS] producedItems: STR_ELECTRONIC_PIECES: 3 listOrder: 15531 - name: STR_CHURCH_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_CHURCH_CORPSE - STR_ELECTRONIC_PIECES - STR_LASER_DISASSEMBLY space: 0 time: 50 cost: 250 requiredItems: STR_CHURCH_CORPSE: 1 requiresBaseFunc: [WORKS] producedItems: STR_ELECTRONIC_PIECES: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_LASER_LENS: 1 STR_SC_WIRE: 1 listOrder: 15533 - name: STR_MONEY_PURSE_XXX category: STR_EXTRACTION requires: - STR_MONEY_PURSE space: 0 time: 5 cost: 0 requiredItems: STR_MONEY_PURSE: 1 producedItems: STR_CREDIT_CHIP_D: 24 STR_CREDIT_CHIP_M: 18 STR_CREDIT_CHIP_00: 14 STR_CREDIT_CHIP_01: 3 listOrder: 15538 - name: STR_CASH_BAG_XXX category: STR_EXTRACTION requires: - STR_CASH_BAG space: 0 time: 5 cost: 0 requiredItems: STR_CASH_BAG: 1 producedItems: STR_CREDIT_CHIP_D: 36 STR_CREDIT_CHIP_M: 25 STR_CREDIT_CHIP_00: 15 STR_CREDIT_CHIP_01: 8 STR_CREDIT_CHIP_02: 5 listOrder: 15540 - name: STR_TREASURE_CHEST_XXX category: STR_EXTRACTION requires: - STR_TREASURE_CHEST space: 0 time: 10 cost: 0 requiredItems: STR_TREASURE_CHEST: 1 producedItems: STR_YELLOW_GEM: 1 STR_BLUE_GEM: 1 STR_GREEN_GEM: 1 STR_RED_GEM: 1 STR_DIAMOND: 1 STR_GOLD_BAR: 3 listOrder: 15545 - name: STR_LOOTBOX_PREPPER_EX category: STR_EXTRACTION requires: - STR_LOOTBOX_PREPPER space: 0 time: 5 cost: 0 requiredItems: STR_LOOTBOX_PREPPER: 1 producedItems: STR_SCRAP_METAL: 1 randomProducedItems: - [3, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_COLT45: 4, STR_COLT45_CLIP: 25, STR_TOMMYGUN: 2, STR_TOMMYGUN_DRUM: 10}] - [4, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_OLD_RIFLE: 4, STR_OLD_RIFLE_CLIP: 25, STR_KNOIF_BANDIT: 4, STR_GRENADE: 4}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_DB_SHOTGUN: 3, STR_BUCKSHOT: 36, STR_KNOIF: 3, STR_CAMO_PAINT: 3}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_RIFLE_SA80: 3, STR_RIFLE_M16_CLIP: 12, STR_GRENADE_FRAG: 6}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_RIFLE_M16: 3, STR_RIFLE_M16_CLIP: 12, STR_GI_ARMOR: 3, STR_SSRL_2: 3}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_RUGER: 1, STR_RIFLE_M16_CLIP: 10, STR_SMOKE_GRENADE: 5, STR_MINE: 5}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_OMEGA_RIFLE: 1, STR_OMEGA_RIFLE_CLIP_AP: 20}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_REVOLVER: 3, STR_REVOLVER_DRUM: 24, STR_WINCHESTER: 3, STR_WINCHESTER_AMMO: 18}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_HUNTING_RIFLE: 2, STR_HUNTING_RIFLE_CLIP: 24, STR_OPERATOR_ARMOR: 2, STR_SMOKE_GRENADE: 6}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_SAW: 1, STR_SAW_CLIP: 10, STR_MACHETE: 1, STR_GRENADE: 4}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_HEAVY_PISTOL: 1, STR_HEAVY_PISTOL_CLIP: 10, STR_RIFLE_AK: 3, STR_RIFLE_AK_CLIP: 18, STR_GRENADE: 3}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_MAUSER: 1, STR_MAUSER_CLIP: 10, STR_DYNAMITE: 3, STR_MINE: 5, STR_PICKAXE: 1}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_MP: 4, STR_MP_CLIP: 20, STR_SMOKE_GRENADE: 8}] - [2, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_MACHINEGUN_LIGHT: 2, STR_MACHINEGUN_BELT: 12}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_OLD_PISTOL: 2, STR_OLD_PISTOL_CLIP: 12, STR_GRENADE_LAUNCHER: 2, STR_GL_HE: 16}] - [1, {STR_GUNS_N_AMMO: 1, STR_FIRST_AID_KIT: 3, STR_COMBAT_SHOTGUN: 4, STR_COMBAT_SHOTGUN_DRUM: 20, STR_INCENDIARY_GRENADE: 8}] - name: STR_LOOTBOX_SMUGGLER_EX category: STR_EXTRACTION requires: - STR_LOOTBOX_SMUGGLER space: 0 time: 200 cost: 1000 requiresBaseFunc: [WORKS, CPU] requiredItems: STR_LOOTBOX_SMUGGLER: 1 producedItems: STR_ELECTRONIC_PIECES: 1 STR_ALIEN_ALLOYS: 2 randomProducedItems: - [4, {STR_SCRAP_METAL: 20}] - [1, {STR_TREASURE_CHEST: 1}] - [1, {STR_SILVER_BAR: 10}] - [1, {STR_GOLD_BAR: 10}] - [1, {STR_ART_PIECE: 10}] - [1, {STR_SECURITY_CORPSE: 10}] - [1, {STR_ELECTRONIC_PIECES: 25}] - [1, {STR_MEDICAL_SUPPLIES: 25}] - [1, {STR_COMBAT_DRUGS: 25}] - [1, {STR_CRACK: 50}] - [1, {STR_STIMM: 25}] - [1, {STR_SECTOWEED: 50}] - [1, {STR_SAKE: 25}] - [1, {STR_CYBERORGAN: 3}] - [1, {STR_LONGEVITY_SERUM: 10}] - [1, {STR_HIGH_EXPLOSIVE: 10}] - [1, {STR_ALIEN_SURGERY: 1}] - [1, {STR_EXAMINATION_ROOM: 1}] - [1, {STR_LOOTBOX_ARCANE: 1}] - [1, {STR_NUCLEAR_MATERIALS: 2}] - [1, {STR_A_SPACE_TOWEL: 10}] - [1, {STR_GNOME: 1}] - [1, {STR_HALLUCINOGEN_GRENADE: 25}] - [1, {STR_BABY_NUKE: 5}] - [1, {STR_UAC_SHOTGUN: 2, STR_UAC_SHOTGUN_SHELLS: 30}] - [1, {STR_UAC_RIFLE: 2, STR_UAC_CLIP: 20}] - [1, {STR_CHAINGUN: 1, STR_CHAINGUN_CLIP: 10}] - [1, {STR_UAC_PLASMAGUN: 1, STR_UAC_PLASMAGUN_BATTERY: 10}] - [1, {STR_RPG: 1, STR_SMALL_ROCKET: 5, STR_SMALL_ROCKET_ADV: 5}] - [1, {STR_GRENADE_LAUNCHER: 1, STR_GL_HE: 8, STR_GL_I: 8}] - [1, {STR_ROCKET_LAUNCHER: 1, STR_LARGE_ROCKET: 5}] - [1, {STR_HUNTING_LASER: 2, STR_HUNTING_LASER_CLIP: 20}] - [1, {STR_LASLOCK_SHOTGUN: 2, STR_LASLOCK_SHOTGUN_CLIP: 20}] - [1, {STR_LASER_PISTOL_DUELIST: 2, STR_LASER_PISTOL_DUELIST_CLIP: 30}] - [1, {STR_MRSHAN_PISTOL: 3, STR_MRSHAN_PISTOL_CLIP: 30}] - [1, {STR_MRSHAN_RIFLE: 2, STR_MRSHAN_RIFLE_CLIP: 20}] - [1, {STR_MRSHAN_SNIPER_RIFLE: 2, STR_MRSHAN_RIFLE_CLIP: 20}] - [1, {STR_MRSHAN_AUTOCANNON: 1, STR_MRSHAN_AUTOCANNON_CLIP: 20}] - [1, {STR_MRSHAN_MINIGUN: 1, STR_MRSHAN_MINIGUN_CLIP: 5}] - [1, {STR_MRSHAN_LAUNCHER: 1, STR_MRSHAN_LAUNCHER_ROCKET_HEAT: 3, STR_MRSHAN_LAUNCHER_ROCKET_FAE: 3, STR_MRSHAN_LAUNCHER_ROCKET_STUN: 3}] listOrder: 15560 - name: STR_LOOTBOX_ARCANE_EX category: STR_EXTRACTION requires: - STR_LOOTBOX_ARCANE space: 0 time: 600 cost: 1000 requiresBaseFunc: [LIB, SUMM] requiredItems: STR_LOOTBOX_ARCANE: 1 producedItems: STR_ALIEN_ENTERTAINMENT: 1 STR_ALIEN_ALLOYS: 2 randomProducedItems: - [1, {STR_JADE_URN: 6}] - [1, {STR_VAMPIRE_BLOOD: 20}] - [1, {STR_DEMONIC_ESSENCE: 20}] - [1, {STR_ARCANE_BOOK: 3, STR_LIBER_OCCULTIS: 1, STR_ESOTERICA: 6}] - [1, {STR_ESOTERICA: 8, STR_OLD_BOOKS: 4}] - [1, {STR_SIVALINGA: 1, STR_TREASURE_CHEST: 1}] - [1, {STR_CRYSTAL_SKULL: 1}] - [1, {STR_HOLY_HANDGRENADE: 12}] - [1, {STR_TOME_LIGHTNING: 1}] - [1, {STR_WAND_FIRE: 1, STR_WAND_CHOKE: 1, STR_WAND_PAIN: 1}] - [1, {STR_FLAME_GLOVE: 1}] - [1, {STR_HEARTGRIP_STAFF: 1}] - [1, {STR_MAGE_ROBE: 3}] - [1, {STR_SIMULACRUM_TORSO: 1}] - [1, {STR_SIMULACRUM_ARMS: 1}] - [1, {STR_SIMULACRUM_LEGS: 1}] - [1, {STR_SIMULACRUM_HEART: 1}] - [1, {STR_SIMULACRUM_BRAIN: 1}] - [1, {STR_MYSTERY_BOX: 1}] - name: STR_GOLDEN_STATUE_EX category: STR_EXTRACTION requires: - STR_GOLDEN_STATUE space: 0 time: 800 cost: 1000 requiresBaseFunc: [SUMM] requiredItems: STR_GOLDEN_STATUE: 1 producedItems: STR_GOLD_BAR: 6 STR_GOLDEN_APPLE: 1 STR_MYSTERY_BOX: 1 listOrder: 15575 - name: STR_NUCLEAR_MATERIALS category: STR_UFO_COMPONENT requires: - STR_ATOM_POWER space: 50 time: 5000 cost: 20000 requiresBaseFunc: [REFI, PWR] requiredItems: STR_RAIDER_CORPSE: 25 STR_CHEMICALS: 50 STR_ORE: 10 listOrder: 15590 - name: STR_NUCLEAR_BATT category: STR_UFO_COMPONENT requires: - STR_ATOM_POWER - STR_NUCLEAR_BATT space: 0 time: 1000 cost: 7500 requiresBaseFunc: [REFI] requiredItems: STR_CHEMICALS: 3 STR_BABY_NUKE: 2 listOrder: 15590 - name: STR_ARCANE_BOOK category: STR_OCCULT requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS space: 0 time: 10 cost: 50000 requiresBaseFunc: [LIB] requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 50 listOrder: 15613 - name: STR_LIBER_OCCULTIS_TRANSLATED category: STR_OCCULT requires: - STR_SCHOOLING_2 - STR_LIBER_OCCULTIS - STR_CHURCH_LEADER space: 0 time: 3000 cost: 250 requiresBaseFunc: [LIB] requiredItems: STR_LIBER_OCCULTIS: 1 STR_CHURCH_LEADER: 1 refund: true listOrder: 15616 - name: STR_PORN_1 category: STR_MERCHANDISE requires: - STR_PIMPCRAFT space: 0 time: 200 cost: 100 requiredItems: STR_SLAVE_MAID: 1 STR_SLAVE: 1 producedItems: STR_PORN: 3 STR_CREDIT_CHIP_00: 25 refund: true listOrder: 15620 - name: STR_PORN_2 category: STR_MERCHANDISE requires: - STR_DATA_MINING space: 0 time: 100 cost: 0 requiredItems: STR_GOVT_CORPSE: 5 producedItems: STR_PORN: 1 listOrder: 15621 - name: STR_DATA_DISK_B category: STR_HACKING requires: - STR_SCHOOLING_1 space: 0 time: 20 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_DATA_DISK: 1 listOrder: 15631 - name: STR_DATA_DISK_MINING category: STR_HACKING requires: - STR_DATA_MINING space: 0 time: 500 cost: 0 requiresBaseFunc: [CPU] requiredItems: STR_GOVT_CORPSE: 20 producedItems: STR_DATA_DISK_B: 1 refund: true listOrder: 15632 - name: STR_WEBCAM category: STR_HACKING requires: - STR_DATA_MINING space: 0 time: 360 cost: 0 requiresBaseFunc: [CPU] producedItems: STR_GOVT_CORPSE: 1 listOrder: 15633 - name: STR_PADD_DA category: STR_DISASSEMBLY requires: - STR_PADD space: 0 time: 50 cost: 0 requiredItems: STR_PADD: 1 requiresBaseFunc: [LAB] producedItems: STR_GOVT_CORPSE: 1 STR_ELECTRONIC_PIECES: 1 STR_PORN: 1 listOrder: 15636 - name: STR_PILLOW_BOOK category: STR_MERCHANDISE requires: - STR_PLOTTING space: 0 time: 690 cost: 50 requiresBaseFunc: [LIB] requiredItems: STR_PORN: 3 refund: true listOrder: 15645 - name: STR_PORN_3 category: STR_MERCHANDISE requires: - STR_BOUNTY_HUNTING_PRIZE_SAYA space: 0 time: 500 cost: 100 requiresBaseFunc: [CULT] requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 60 producedItems: STR_PORN: 1 STR_PILLOW_BOOK: 1 listOrder: 15646 - name: STR_ILLEGAL_DATA_PROCUREMENT category: STR_HACKING requires: - STR_ILLEGAL_DATA - STR_BANDIT_RATMAN_LEADER - STR_NUCLEAR_BATT space: 0 time: 10 cost: 0 requiresBaseFunc: [CULT] requiredItems: STR_NUCLEAR_BATT: 1 producedItems: STR_ILLEGAL_DATA: 1 listOrder: 15648 - name: STR_CODE_GOVT_PERSONAL category: STR_HACKING requires: - STR_GOVT_HACKING space: 0 time: 250 cost: 250 requiresBaseFunc: [CPU] requiredItems: STR_GOVT_CORPSE: 5 listOrder: 15650 - name: STR_CODE_GOVT_RET category: STR_HACKING requires: - STR_CONTACT_RETICULANS space: 0 time: 500 cost: 250 requiresBaseFunc: [CPU] requiredItems: STR_GOVT_CORPSE: 10 refund: true listOrder: 15651 - name: STR_CODE_NAZI category: STR_HACKING requires: - STR_NAZI_HACKING space: 0 time: 750 cost: 750 requiresBaseFunc: [CPU] requiredItems: STR_GOVT_CORPSE: 8 refund: true listOrder: 15652 - name: STR_CODE_ALLIANCE category: STR_HACKING requires: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS space: 0 time: 100 cost: 100 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 20 refund: true listOrder: 15653 - name: STR_MYSTERY_BOX_OPEN category: STR_SPECIAL_PROJECT requires: - STR_MYSTERY_BOX space: 0 time: 10 cost: 0 requiredItems: STR_MYSTERY_BOX: 1 producedItems: {} # empty randomProducedItems: - [2, {STR_SLIME_INFESTATION: 1}] - [2, {STR_SDD: 1}] - [2, {STR_POLTERGEIST: 1}] - [1, {STR_JIM_ANGRY: 1}] - [1, {STR_JIM_HAPPY: 1}] - [1, {STR_SHADOW_ORB_BLUE: 1}] - [1, {STR_SHADOW_ORB_CRYSTAL: 1}] - [1, {STR_SHADOW_ORB_MIND: 1}] - [1, {STR_SHADOW_ORB_RED: 1}] - [1, {STR_SHADOW_ORB_GREEN: 1}] - [1, {STR_SHADOW_ORB_BLUE: 3}] - [1, {STR_SHADOW_ORB_CRYSTAL: 3}] - [1, {STR_SHADOW_ORB_MIND: 3}] - [1, {STR_SHADOW_ORB_RED: 3}] - [1, {STR_SHADOW_ORB_GREEN: 3}] - [1, {STR_FAIRY_DRAGON_MISSILE: 6}] - [1, {STR_SCROLL_PINK: 6}] - [1, {STR_HEAT_RAY_PISTOL: 3, STR_HEAT_RAY_PISTOL_CLIP: 24}] - [1, {STR_IMPALER: 1}] - [1, {STR_SAKURA_STAFF: 1}] - [1, {STR_BFG: 1, STR_BFG_BATTERY: 4}] - [1, {STR_LIGHT_CRYSTAL: 1}] - [5, {STR_TRANSDIMENSIONAL_LOCKER: 1}] - [3, {STR_GOLDEN_APPLE: 1}] - [1, {STR_GOLDEN_APPLE: 3}] - [1, {STR_AVATAR_MEDALLION: 1}] - [1, {STR_AVATAR_MEDALLION: 3}] listOrder: 16010 - name: STR_TRANSDIMENSIONAL_LOCKER_ACTIVE category: STR_SPECIAL_PROJECT requires: - STR_TRANSDIMENSIONAL_LOCKER space: 0 time: 10 cost: 0 requiredItems: STR_TRANSDIMENSIONAL_LOCKER: 1 listOrder: 16060 - name: STR_GOLDEN_APPLE_USE category: STR_RECRUITMENT requires: - STR_GOLDEN_APPLE space: 0 time: 10 cost: 0 requiredItems: STR_GOLDEN_APPLE: 1 producedItems: {} # empty randomProducedItems: - [1, {STR_GNOME: 1}] - [1, {STR_SYNTH_GAL: 1}] - [1, {STR_HERO: 1}] listOrder: 16062 - name: STR_JUNK_PILE_EX category: STR_EXTRACTION requires: - STR_SCHOOLING_1 space: 0 time: 400 cost: 0 requiredItems: STR_JUNK_PILE: 1 producedItems: STR_SCRAP_METAL: 15 STR_CHEMICALS: 10 STR_SC_WIRE: 2 - name: STR_ACAR_2MG_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_2MG_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_MACHINEGUN: 2 refund: true - name: STR_ACAR_HMG_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_HMG_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_HMG: 1 refund: true - name: STR_ACAR_AC25MM_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_AC25MM_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_SMALL_CANNON_1: 1 refund: true - name: STR_ACAR_AGL_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_AGL_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_AGL_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_AGL: 1 refund: true - name: STR_ACAR_RPG_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR - STR_CONTACT_KRAZY_HANNA space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_RPG_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_QUAD_RPG: 1 refund: true - name: STR_ACAR_105_RECOILLESS_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_105_RECOILLESS_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_105_RECOILLESS_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_105_RECOILLESS: 1 refund: true - name: STR_ACAR_FLAK_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_FLAK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_FLAK_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_TANK_FLAK: 1 refund: true - name: STR_ACAR_FLAMER_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_FLAMER_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_FLAMER_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_HEAVY_FLAMER: 1 refund: true - name: STR_ACAR_LASCANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_LASCANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_LASCANNON_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_LASCANNON: 1 refund: true - name: STR_ACAR_GAUSS_CANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_GAUSS_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_GAUSS_CANNON_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_XGAUSS: 1 refund: true - name: STR_ACAR_PLASMA_CANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_PLASMA_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_PLASMA_CANNON_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_XPLASMA: 1 refund: true - name: STR_ACAR_HAVOK_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_ACAR_HAVOK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ACAR_HAVOK_ARMOR: 1 producedItems: STR_ACAR_CHASSIS: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true - name: STR_HOVERTANK_LASCANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_HOVERTANK_LASCANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_LASCANNON_ARMOR: 1 producedItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_LASCANNON: 1 refund: true - name: STR_HOVERTANK_GAUSS_CANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_HOVERTANK_GAUSS_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_GAUSS_CANNON_ARMOR: 1 producedItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_XGAUSS: 1 refund: true - name: STR_HOVERTANK_PLASMA_CANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_HOVERTANK_PLASMA_CANNON_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_PLASMA_CANNON_ARMOR: 1 producedItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_XPLASMA: 1 refund: true - name: STR_HOVERTANK_HAVOK_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_HOVERTANK_HAVOK_ARMOR space: 0 time: 25 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_HAVOK_ARMOR: 1 producedItems: STR_HOVERTANK_CHASSIS: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true - name: STR_TANKP_AUTOCANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_TANKP space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_AUTOCANNON_ARMOR: 1 producedItems: STR_TANKP_CHASSIS: 1 STR_TANK_AUTOCANNON: 1 STR_HGL: 1 refund: true - name: STR_TANKP_BATTLECANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_TANKP space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_BATTLECANNON_ARMOR: 1 producedItems: STR_TANKP_CHASSIS: 1 STR_TANK_CANNON: 1 STR_MACHINEGUN: 1 refund: true - name: STR_TANKP_LASCANNON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_TANKP_LASCANNON_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_TANKP_LASCANNON_ARMOR: 1 producedItems: STR_TANKP_CHASSIS: 1 STR_TANK_LASER_CANNON: 1 STR_MACHINEGUN: 1 refund: true - name: STR_XEC_SCOUT_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_SUIT space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_SCOUT_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_MIND_PROBE: 1 refund: true - name: STR_XEC_TERMINATOR_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_TERMINATOR_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_TERMINATOR_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_LASCANNON: 2 STR_LIQUID_COOL: 6 refund: true - name: STR_XEC_PALADIN_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_PALADIN_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_PALADIN_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_SHIELD_GEN: 1 refund: true - name: STR_XEC_LANCER_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_LANCER_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_LANCER_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_XGAUSS: 2 refund: true - name: STR_XEC_ARMAGEDDON_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_ARMAGEDDON_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_ARMAGEDDON_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_XPLASMA: 2 refund: true - name: STR_XEC_HAVOK_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_HAVOK_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_HAVOK_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_ACAR_WEAPON_HAVOK: 1 refund: true - name: STR_XEC_ARCHER_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_ARCHER_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_ARCHER_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_TANK_AUTO_MORTAR: 1 refund: true - name: STR_XEC_RETRIBUTOR_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_RETRIBUTOR_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_RETRIBUTOR_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_RETRIBUTION_LAUNCHER: 1 refund: true - name: STR_XEC_EXORCIST_ARMOR_DA category: STR_DISASSEMBLY requires: - STR_XEC_EXORCIST_ARMOR space: 0 time: 50 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_XEC_EXORCIST_ARMOR: 1 producedItems: STR_LOOTED_SECTOPOD_LASER: 1 STR_TANK_PSI_CANNON: 1 refund: true - name: STR_FLAME_CANNON_DISASSEMBLY category: STR_DISASSEMBLY requires: - STR_FLAME_CANNON_MANUFACTURE space: 0 time: 300 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_FLAME_CANNON: 1 producedItems: STR_PARTS_WEAPON_ADV: 4 STR_ALIEN_ALLOYS: 12 STR_SHADOW_ORB_RED: 1 refund: true - name: STR_CONVERSION_LAUNCHER_DISASSEMBLY category: STR_DISASSEMBLY requires: - STR_CONVERSION_LAUNCHER_MANUFACTURE space: 0 time: 350 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_CONVERSION_LAUNCHER: 1 producedItems: STR_PARTS_WEAPON_ADV: 8 STR_ALIEN_ALLOYS: 6 STR_ELECTRONIC_PIECES: 8 STR_SHADOW_ORB_BLUE: 1 refund: true - name: STR_VAMPIRE_ESSENCE category: STR_UFO_COMPONENT requires: - STR_VAMPIRE_BLOOD - STR_VAMPIRE_ESSENCE space: 0 time: 250 cost: 50 requiresBaseFunc: [ALKO] requiredItems: STR_VAMPIRE_BLOOD: 3 - name: STR_ZOMBIE_ESSENCE_GDX category: STR_UFO_COMPONENT requires: - STR_SLAVE_X space: 0 time: 2000 cost: 50 requiresBaseFunc: [ALKO] requiredItems: STR_SLAVE_X: 1 STR_ELERIUM_115: 1 producedItems: STR_SLAVE_X: 1 STR_ZOMBIE_ESSENCE: 2 - name: STR_KEVLAR_WEAVE_EX category: STR_EXTRACTION requires: - STR_SPARTAN_CORPSE space: 0 time: 50 cost: 50 requiresBaseFunc: [SHOP] requiredItems: STR_SPARTAN_CORPSE: 1 producedItems: STR_KEVLAR_WEAVE: 2 - name: STR_ACADEMY_CORPSE category: STR_UFO_COMPONENT requires: - STR_OPTRONICS space: 0 time: 250 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELECTRONIC_PIECES: 3 - name: STR_GUILD_CORPSE_XXX category: STR_UFO_COMPONENT requires: - STR_DURATHREAD_MANUFACTURING space: 0 time: 80 cost: 1000 requiresBaseFunc: [PRINT] requiredItems: STR_ALIEN_ALLOYS: 1 STR_CHEMICALS: 3 producedItems: STR_GUILD_CORPSE: 25 - name: STR_CHURCH_CORPSE category: STR_UFO_COMPONENT requires: - STR_ELECTRONIC_PIECES - STR_FORCEFIELDS space: 0 time: 500 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ELECTRONIC_PIECES: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_LASER_LENS: 1 STR_SC_WIRE: 1 - name: STR_MUTON_CORPSE category: STR_UFO_COMPONENT requires: - STR_SYNTHMUSCLE_MANUFACTURING space: 0 time: 600 cost: 4000 requiresBaseFunc: [WORKS, PRINT, SUR] requiredItems: STR_GUILD_CORPSE: 2 STR_SECURITY_CORPSE: 1 STR_CHEMICALS: 6 - name: STR_GRAV_CORPSE category: STR_UFO_COMPONENT requires: - STR_GRAVITY_PHYSICS space: 0 time: 1000 cost: 5000 requiresBaseFunc: [PRINT] requiredItems: STR_ALIEN_ALLOYS: 1 STR_SC_WIRE: 4 STR_ELECTRONIC_PIECES: 1 - name: STR_RETICULAN_CORPSE_XXX category: STR_UFO_COMPONENT requires: - STR_ADVANCED_CLONING space: 20 time: 500 cost: 0 requiresBaseFunc: [CLON, WELL] producedItems: STR_RETICULAN_CORPSE: 10 - name: STR_CHRYSSALID_HIDE category: STR_UFO_COMPONENT requires: - STR_ADVANCED_CLONING space: 20 time: 200 cost: 0 requiresBaseFunc: [CLON, WELL] - name: STR_CELATID_HIDE category: STR_UFO_COMPONENT requires: - STR_ADVANCED_CLONING - STR_CELATID_CORPSE space: 20 time: 200 cost: 0 requiresBaseFunc: [CLON, WELL] - name: STR_CELATID_ESSENCE category: STR_UFO_COMPONENT requires: - STR_ADVANCED_CLONING - STR_CELATID_CORPSE space: 20 time: 200 cost: 0 requiresBaseFunc: [CLON, WELL] - name: STR_ETHEREAL_CORPSE_EX category: STR_EXTRACTION requires: - STR_ETHEREAL_CORPSE - STR_GLAMOUR space: 0 time: 50 cost: 50 requiresBaseFunc: [SPA] requiredItems: STR_ETHEREAL_CORPSE: 1 producedItems: STR_GLAMOUR: 2 - name: STR_MEDICAL_SUPPLIES_XXX category: STR_UFO_COMPONENT requires: - STR_PHARMACOLOGY space: 20 time: 450 cost: 2000 requiresBaseFunc: [MED, ALKO] requiredItems: STR_CHEMICALS: 4 STR_SECTOWEED: 6 producedItems: STR_MEDICAL_SUPPLIES: 10 - name: STR_KEVLAR_WEAVE_XXX category: STR_UFO_COMPONENT requires: - STR_KEVLAR_WEAVING space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_CHEMICALS: 1 STR_SECTOWEED: 6 producedItems: STR_KEVLAR_WEAVE: 3 - name: STR_PBA_CORPSE category: STR_UFO_COMPONENT requires: - STR_POWER_SUIT_MANUFACTURING space: 100 time: 1500 cost: 20000 requiresBaseFunc: [WORKS, PRINT] requiredItems: STR_ALIEN_ALLOYS: 5 - name: STR_DISASSEMBLY_INFANTRY_LASER category: STR_DISASSEMBLY requires: - STR_INFANTRY_LASER - STR_LASER_DISASSEMBLY space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_INFANTRY_LASER: 1 producedItems: STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 - name: STR_DISASSEMBLY_HUNTING_LASER category: STR_DISASSEMBLY requires: - STR_HUNTING_LASER - STR_LASER_DISASSEMBLY space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_HUNTING_LASER: 1 producedItems: STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 - name: STR_DISASSEMBLY_SR_PISTOL category: STR_DISASSEMBLY requires: - STR_SR_PISTOL space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SR_PISTOL: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 1 - name: STR_DISASSEMBLY_SR_RIFLE category: STR_DISASSEMBLY requires: - STR_SR_RIFLE space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SR_RIFLE: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 1 - name: STR_DISASSEMBLY_SR_SHOTGUN category: STR_DISASSEMBLY requires: - STR_SR_SHOTGUN space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SR_SHOTGUN: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 1 - name: STR_DISASSEMBLY_LASER_PISTOL_PIR category: STR_DISASSEMBLY requires: - STR_LASER_PISTOL_PIR - STR_LASER_DISASSEMBLY space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_PISTOL_PIR: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 1 - name: STR_DISASSEMBLY_STORM_LASER category: STR_DISASSEMBLY requires: - STR_STORM_LASER - STR_LASER_DISASSEMBLY space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_STORM_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 - name: STR_DISASSEMBLY_LASER_RIFLE_PIR category: STR_DISASSEMBLY requires: - STR_LASER_RIFLE_PIR - STR_LASER_DISASSEMBLY space: 0 time: 35 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_RIFLE_PIR: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 - name: STR_DISASSEMBLY_SNIPER_LASER_PIR category: STR_DISASSEMBLY requires: - STR_SNIPER_LASER_PIR - STR_LASER_DISASSEMBLY space: 0 time: 40 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SNIPER_LASER_PIR: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 2 - name: STR_DISASSEMBLY_HEAVY_LASER_PIR category: STR_DISASSEMBLY requires: - STR_HEAVY_LASER_PIR - STR_LASER_DISASSEMBLY space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_LASER_PIR: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_DISASSEMBLY_AUTO_LASER category: STR_DISASSEMBLY requires: - STR_AUTO_LASER - STR_LASER_DISASSEMBLY space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_AUTO_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_LASER_LENS: 3 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_DISASSEMBLY_HEAVY_LASER category: STR_DISASSEMBLY requires: - STR_HEAVY_LASER space: 0 time: 75 cost: 75 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ELECTRONIC_PIECES: 5 - name: STR_DISASSEMBLY_GAUSS_PISTOL category: STR_DISASSEMBLY requires: - STR_GAUSS_PISTOL - STR_GAUSS_DISASSEMBLY space: 0 time: 30 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_PISTOL: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_GAUSS_COIL: 2 - name: STR_DISASSEMBLY_GAUSS_RIFLE category: STR_DISASSEMBLY requires: - STR_GAUSS_RIFLE - STR_GAUSS_DISASSEMBLY space: 0 time: 35 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_RIFLE: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_GAUSS_COIL: 2 STR_PARTS_GAUSS_CAPACITOR: 2 - name: STR_DISASSEMBLY_GAUSS_SNIPER category: STR_DISASSEMBLY requires: - STR_GAUSS_SNIPER - STR_GAUSS_DISASSEMBLY space: 0 time: 35 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_SNIPER: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_GAUSS_COIL: 2 STR_PARTS_GAUSS_CAPACITOR: 3 - name: STR_DISASSEMBLY_HEAVY_GAUSS category: STR_DISASSEMBLY requires: - STR_HEAVY_GAUSS - STR_GAUSS_DISASSEMBLY space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_GAUSS: 1 producedItems: STR_PARTS_WEAPON_ADV: 5 STR_PARTS_GAUSS_COIL: 4 STR_PARTS_GAUSS_CAPACITOR: 3 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_DISASSEMBLY_IGUN category: STR_DISASSEMBLY requires: - STR_ELECTRONIC_PIECES space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_IGUN: 1 producedItems: STR_PARTS_PLASMA_CHAMBER: 1 STR_ELECTRONIC_PIECES: 1 - name: STR_DISASSEMBLY_PLASMA_CASTER category: STR_DISASSEMBLY requires: - STR_PLASMA_CASTER space: 0 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_CASTER: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_CHAMBER: 1 - name: STR_DISASSEMBLY_PIR_PLASMA_PISTOL category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY space: 0 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_PISTOL: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_WEAPON_PSI: 1 - name: STR_DISASSEMBLY_ELITE_PLASMA_PISTOL category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY - STR_ELITE_PLASMA_PISTOL space: 0 time: 150 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_ELITE_PLASMA_PISTOL: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_WEAPON_PSI: 1 STR_PARTS_WEAPON_MC: 1 - name: STR_DISASSEMBLY_PIR_PLASMA_SUB category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY space: 0 time: 50 cost: 150 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_SUB: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_PLASMA_CHAMBER: 2 - name: STR_DISASSEMBLY_PIR_PLASMA_RIFLE category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY space: 0 time: 75 cost: 75 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_RIFLE: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_PARTS_WEAPON_PSI: 1 - name: STR_DISASSEMBLY_PIR_HEAVY_PLASMA category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY - STR_PIR_HEAVY_PLASMA space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_HEAVY_PLASMA: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_PARTS_PLASMA_CHAMBER: 2 STR_PARTS_HEAVY_COUPLINGS: 1 STR_PARTS_WEAPON_PSI: 1 - name: STR_DISASSEMBLY_PRECISION_PLASMA category: STR_DISASSEMBLY requires: - STR_PLASMA_DISASSEMBLY - STR_PRECISION_PLASMA space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_PRECISION_PLASMA: 1 producedItems: STR_ELECTRONIC_PIECES: 4 STR_PARTS_WEAPON_ADV: 3 STR_PARTS_PLASMA_ACCELERATOR: 2 STR_PARTS_PLASMA_CHAMBER: 2 STR_PARTS_HEAVY_COUPLINGS: 1 STR_PARTS_WEAPON_PSI: 1 - name: STR_DISASSEMBLY_LASER_PISTOL category: STR_DISASSEMBLY requires: - STR_LASER_PISTOL space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_PISTOL: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 2 STR_ALIEN_ALLOYS: 2 - name: STR_DISASSEMBLY_ASSAULT_LASER category: STR_DISASSEMBLY requires: - STR_ASSAULT_LASER space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_ASSAULT_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 1 STR_PARTS_LASER_LENS: 1 STR_ALIEN_ALLOYS: 3 - name: STR_DISASSEMBLY_SCATTER_LASER category: STR_DISASSEMBLY requires: - STR_SCATTER_LASER space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SCATTER_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 3 STR_ALIEN_ALLOYS: 4 - name: STR_DISASSEMBLY_LASER_CARBINE category: STR_DISASSEMBLY requires: - STR_LASER_CARBINE space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_CARBINE: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 STR_ALIEN_ALLOYS: 3 - name: STR_DISASSEMBLY_LASER_RIFLE category: STR_DISASSEMBLY requires: - STR_LASER_RIFLE space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_RIFLE: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 1 STR_PARTS_LASER_CRYSTAL: 1 STR_ALIEN_ALLOYS: 4 - name: STR_DISASSEMBLY_SNIPER_LASER category: STR_DISASSEMBLY requires: - STR_SNIPER_LASER space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_SNIPER_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 1 STR_ALIEN_ALLOYS: 3 - name: STR_DISASSEMBLY_GATLING_LASER category: STR_DISASSEMBLY requires: - STR_GATLING_LASER space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_GATLING_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 3 STR_PARTS_LASER_LENS: 3 STR_PARTS_LASER_CRYSTAL: 1 STR_PARTS_HEAVY_COUPLINGS: 1 STR_ALIEN_ALLOYS: 10 - name: STR_DISASSEMBLY_BATTLE_LASER category: STR_DISASSEMBLY requires: - STR_BATTLE_LASER space: 0 time: 50 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_BATTLE_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 4 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ALIEN_ALLOYS: 10 - name: STR_DISASSEMBLY_MINI_LASER category: STR_DISASSEMBLY requires: - STR_LASER_DISASSEMBLY space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_MINI_LASER: 1 producedItems: STR_PARTS_WEAPON_ADV: 5 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 3 STR_PARTS_HEAVY_COUPLINGS: 2 - name: STR_DISASSEMBLY_LASCANNON_LITE category: STR_DISASSEMBLY requires: - STR_LASCANNON_LITE space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_LASCANNON_LITE: 1 producedItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ELECTRONIC_PIECES: 10 - name: STR_DISASSEMBLY_GAT_LASCANNON category: STR_DISASSEMBLY requires: - STR_GAT_LASCANNON - STR_LASER_DISASSEMBLY space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_GAT_LASCANNON: 1 producedItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_LASER_LENS: 5 STR_PARTS_LASER_CRYSTAL: 5 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ELECTRONIC_PIECES: 10 - name: STR_DISASSEMBLY_GAUSS_CANNON category: STR_DISASSEMBLY requires: - STR_GAUSS_CANNON - STR_GAUSS_DISASSEMBLY space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_CANNON: 1 producedItems: STR_PARTS_WEAPON_ADV: 10 STR_PARTS_GAUSS_COIL: 4 STR_PARTS_GAUSS_CAPACITOR: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_ACADEMY_CORPSE: 3 STR_ALIEN_ALLOYS: 10 - name: STR_LASER_PISTOL_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_LASER_PISTOL_PIR - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_PISTOL_CLIP_HI: 10 STR_SC_WIRE: 2 producedItems: STR_ELERIUM_115: 1 STR_LASER_PISTOL_CLIP_LO: 10 - name: STR_STORM_LASER_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_STORM_LASER - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_STORM_LASER_CLIP_HI: 5 STR_SC_WIRE: 2 producedItems: STR_ELERIUM_115: 1 STR_STORM_LASER_CLIP_LO: 5 - name: STR_LASER_RIFLE_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_LASER_RIFLE_PIR - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LASER_RIFLE_CLIP_HI: 5 STR_SC_WIRE: 2 producedItems: STR_ELERIUM_115: 1 STR_LASER_RIFLE_CLIP_LO: 5 - name: STR_SNIPER_LASER_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_SNIPER_LASER_PIR - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_SNIPER_LASER_CLIP_HI: 5 STR_SC_WIRE: 2 producedItems: STR_ELERIUM_115: 1 STR_SNIPER_LASER_CLIP_LO: 5 - name: STR_HEAVY_LASER_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_HEAVY_LASER_PIR - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_LASER_CLIP_HI: 5 STR_SC_WIRE: 2 producedItems: STR_ELERIUM_115: 3 STR_HEAVY_LASER_CLIP_LO: 5 - name: STR_AUTO_LASER_CLIP_HI_EEX category: STR_ELERIUM_115_EX requires: - STR_AUTO_LASER - STR_LASER_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_AUTO_LASER_CLIP_HI: 5 STR_SC_WIRE: 5 producedItems: STR_ELERIUM_115: 3 STR_AUTO_LASER_CLIP_LO: 5 - name: STR_SR_PISTOL_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_SR_PISTOL - STR_LASER_AMMO space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_SR_PISTOL_CLIP: 5 producedItems: STR_ELERIUM_115: 1 STR_SC_WIRE: 1 - name: STR_SR_SHOTGUN_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_SR_SHOTGUN - STR_LASER_AMMO space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_SR_SHOTGUN_CLIP: 5 producedItems: STR_ELERIUM_115: 2 STR_SC_WIRE: 2 - name: STR_SR_RIFLE_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_SR_RIFLE - STR_LASER_AMMO space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_SR_RIFLE_CLIP: 5 producedItems: STR_ELERIUM_115: 1 STR_SC_WIRE: 1 - name: STR_GAUSS_PISTOL_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_PISTOL_CLIP: 5 producedItems: STR_ELERIUM_115: 3 STR_ALIEN_ALLOYS: 1 - name: STR_GAUSS_RIFLE_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_RIFLE_CLIP: 5 producedItems: STR_ELERIUM_115: 6 STR_ALIEN_ALLOYS: 2 - name: STR_GAUSS_SNIPER_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_GAUSS_SNIPER_CLIP: 5 producedItems: STR_ELERIUM_115: 8 STR_ALIEN_ALLOYS: 2 - name: STR_HEAVY_GAUSS_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_NUCLEAR_GAUSS_AMMO space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_GAUSS_CLIP: 5 producedItems: STR_ELERIUM_115: 15 STR_ALIEN_ALLOYS: 4 - name: STR_PIR_PLASMA_PISTOL_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PIR_PLASMA_PISTOL space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_PISTOL_CLIP: 5 producedItems: STR_ELERIUM_115: 5 - name: STR_PLASMA_CASTER_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PLASMA_CASTER space: 0 time: 200 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_CASTER_CLIP: 5 producedItems: STR_ELERIUM_115: 3 - name: STR_ELITE_PLASMA_PISTOL_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_ELITE_PLASMA_PISTOL space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_ELITE_PLASMA_PISTOL_CLIP: 5 producedItems: STR_ELERIUM_115: 7 - name: STR_PIR_PLASMA_SUB_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PIR_PLASMA_SUB space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_SUB_CLIP: 5 producedItems: STR_ELERIUM_115: 5 - name: STR_PIR_PLASMA_RIFLE_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PIR_PLASMA_RIFLE space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_PLASMA_RIFLE_CLIP: 5 producedItems: STR_ELERIUM_115: 10 - name: STR_PIR_HEAVY_PLASMA_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PIR_HEAVY_PLASMA space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_HEAVY_PLASMA_CLIP: 5 producedItems: STR_ELERIUM_115: 15 - name: STR_PLASMA_SCORCHER_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PLASMA_SCORCHER space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_SCORCHER_CLIP: 5 producedItems: STR_ELERIUM_115: 20 - name: STR_PRECISION_PLASMA_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_PRECISION_PLASMA space: 0 time: 250 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PRECISION_PLASMA_CLIP: 5 producedItems: STR_ELERIUM_115: 20 - name: STR_IRRADIATOR_CELL_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_IRRADIATOR space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_IRRADIATOR_CELL: 1 producedItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 4 - name: STR_COOKER_CLIP_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_COOKER space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_COOKER_CLIP: 1 producedItems: STR_SC_WIRE: 5 STR_ELERIUM_115: 4 - name: STR_LIGHTNING_THROWER_CELL_EEX category: STR_ELERIUM_115_EX requires: - STR_MAGNETIC_CONTAINMENT - STR_LIGHTNING_THROWER space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_LIGHTNING_THROWER_CELL: 1 producedItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 4 - name: STR_PIR_BLASTER_BOMB_EEX category: STR_ELERIUM_115_EX requires: - STR_ELERIUM_EXPLOSIVES - STR_PIR_BLASTER_LAUNCHER space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_BLASTER_BOMB: 1 producedItems: STR_ELERIUM_115: 3 STR_ELECTRONIC_PIECES: 3 - name: STR_PIR_ALIEN_GRENADE_EEX category: STR_ELERIUM_115_EX requires: - STR_PIR_ALIEN_GRENADE space: 0 time: 100 cost: 0 requiresBaseFunc: [WORKS] requiredItems: STR_PIR_ALIEN_GRENADE: 5 producedItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 1 - name: STR_ADRONE_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_ADRONE_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_ADRONE_TERRORIST: 1 producedItems: STR_GRAV_CORPSE: 1 STR_SCRAP_METAL: 2 STR_ELECTRONIC_PIECES: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 - name: STR_MARSEC_HUNTER_DRONE_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_MARSEC_HUNTER_DRONE_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 100 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_MARSEC_HUNTER_DRONE_TERRORIST: 1 producedItems: STR_GRAV_CORPSE: 2 STR_ALIEN_ALLOYS: 3 STR_CHURCH_CORPSE: 2 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 2 - name: STR_MARSEC_SENTRY_DRONE_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_MARSEC_SENTRY_DRONE_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 150 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_MARSEC_SENTRY_DRONE_TERRORIST: 1 producedItems: STR_ALIEN_ALLOYS: 6 STR_CHURCH_CORPSE: 3 STR_PARTS_LASER_LENS: 2 STR_PARTS_LASER_CRYSTAL: 3 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_CYBERDISC_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_CYBERDISC_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 300 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_CYBERDISC_TERRORIST: 1 producedItems: STR_CYBERDISC_CORPSE: 1 STR_ELECTRONIC_PIECES: 5 STR_ALIEN_ALLOYS: 3 STR_PARTS_PLASMA_ACCELERATOR: 2 STR_PARTS_PLASMA_CHAMBER: 2 STR_PARTS_HEAVY_COUPLINGS: 2 - name: STR_XTANK_CANNON_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_XTANK_CANNON_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 300 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_XTANK_CANNON_TERRORIST: 1 producedItems: STR_TANK_CORPSE: 2 STR_ELECTRONIC_PIECES: 5 STR_ALIEN_ALLOYS: 5 STR_CHEMICALS: 5 - name: STR_XTANK_HOVER_GAUSS_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_XTANK_HOVER_GAUSS_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 500 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_XTANK_HOVER_GAUSS_TERRORIST: 1 producedItems: STR_HOVERTANK_CORPSE: 1 STR_PARTS_WEAPON_ADV: 8 STR_PARTS_GAUSS_CAPACITOR: 4 STR_PARTS_GAUSS_COIL: 4 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_HOVERTANK_CORPSE_DISASSEMBLY category: STR_DISASSEMBLY requires: - STR_HOVERTANK_CORPSE space: 0 time: 500 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_HOVERTANK_CORPSE: 1 producedItems: STR_ELECTRONIC_PIECES: 25 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_SECTOPOD_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_SECTOPOD_TERRORIST - STR_ROBOT_DISASSEMBLY space: 0 time: 300 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_SECTOPOD_TERRORIST: 1 producedItems: STR_SECTOPOD_CORPSE: 1 STR_PARTS_WEAPON_ADV: 8 STR_PARTS_LASER_LENS: 4 STR_PARTS_LASER_CRYSTAL: 4 STR_PARTS_HEAVY_COUPLINGS: 2 - name: STR_SECTOPOD_CORPSE_DISASSEMBLY category: STR_DISASSEMBLY requires: - STR_SECTOPOD_CORPSE space: 0 time: 500 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_SECTOPOD_CORPSE: 1 producedItems: STR_ELECTRONIC_PIECES: 40 STR_PARTS_WEAPON_PSI: 2 STR_ALIEN_ENTERTAINMENT: 1 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_PARTS_HEAVY_COUPLINGS: 1 - name: STR_TECHNOCRACY_TERMINATOR_TERRORIST_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_TECHNOCRACY_0_CORPSE_BATTLE - STR_ROBOT_DISASSEMBLY space: 0 time: 200 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_TECHNOCRACY_TERMINATOR_TERRORIST: 1 producedItems: STR_NUCLEAR_BATT: 1 STR_ELECTRONIC_PIECES: 6 STR_ALIEN_ALLOYS: 8 STR_SC_WIRE: 4 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_PARTS_PLASMA_CHAMBER: 1 - name: STR_TECHNOCRACY_0_CORPSE_BATTLE_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_TECHNOCRACY_0_CORPSE_BATTLE - STR_ROBOT_DISASSEMBLY space: 0 time: 100 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_TECHNOCRACY_0_CORPSE_BATTLE: 1 producedItems: STR_NUCLEAR_BATT: 1 STR_ELECTRONIC_PIECES: 3 STR_ALIEN_ALLOYS: 5 STR_SC_WIRE: 2 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 - name: STR_WRECKED_XENFORCER_DISASSEMBLY category: STR_ROBOT_DISASSEMBLY requires: - STR_XENFORCER_CHASSIS space: 0 time: 350 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_WRECKED_XENFORCER: 1 producedItems: STR_PBA_CORPSE: 3 STR_SCRAP_METAL: 30 STR_SC_WIRE: 15 STR_RAIDER_CORPSE: 3 STR_PARTS_PLASMA_ACCELERATOR: 2 STR_PARTS_PLASMA_CHAMBER: 2 STR_PARTS_HEAVY_COUPLINGS: 3 - name: STR_GDXCAR_EX category: STR_EXTRACTION requires: - STR_GDXCAR_ITEM space: 0 time: 400 cost: 1000 requiresBaseFunc: [SHOP] refund: true requiredItems: STR_GDXCAR_ITEM: 1 producedItems: STR_GDXCAR_ITEM_2: 1 STR_JUNK_PILE: 3 STR_LINGERIE: 3 STR_ALIEN_ENTERTAINMENT: 2 STR_ACADEMY_CORPSE: 5 STR_OLD_BOOKS: 5 STR_MEDICAL_SUPPLIES: 10 STR_COMBAT_DRUGS: 10 STR_SECTOWEED: 20 STR_PISTOL_SILENCED: 1 STR_PISTOL_SILENCED_CLIP: 12 STR_SHOTGUN_ADV: 1 STR_SHOTGUN_SHELLS: 36 STR_ES_SNIPER: 1 STR_ES_SNIPER_CLIP: 24 - name: STR_UNDERGROUND_HUNTING_XXX category: STR_EXTRACTION requires: - STR_UNDERGROUND_HUNTING space: 0 time: 650 cost: 0 requiresBaseFunc: [WELL] requiredItems: STR_TORCH: 5 STR_JAVELINS: 2 producedItems: {} # empty randomProducedItems: - [1, {STR_MUTANT_MEAT: 1}] - [1, {STR_MUTANT_MEAT: 6}] - [1, {STR_MUTANT_MEAT: 10}] - [1, {STR_MUTANT_MEAT: 6, STR_LOBSTERMAN_HIDE: 1}] - [1, {STR_MUTANT_MEAT: 8, STR_LOBSTERMAN_HIDE: 3}] - [1, {STR_MUTANT_MEAT: 3, STR_LOBSTERMAN_HIDE: 6}] - [1, {STR_MUTANT_MEAT: 6, STR_LOBSTERMAN_HIDE: 8}] - [1, {STR_MUTANT_MEAT: 6, STR_LOBSTERMAN_HIDE: 10}] - [1, {STR_MUTANT_MEAT: 4, STR_LOBSTERMAN_HIDE: 12}] - [1, {STR_MUTANT_MEAT: 1, STR_RAIDER_CORPSE: 1}] - [1, {STR_MUTANT_MEAT: 4, STR_RAIDER_CORPSE: 1}] - [1, {STR_MUTANT_MEAT: 6, STR_RAIDER_CORPSE: 1}] - [1, {STR_MUTANT_MEAT: 8, STR_RAIDER_CORPSE: 1}] #extractibles - name: STR_WEREWOLF_WARRIOR_EXTRACTION category: STR_EXTRACTION requires: - STR_WEREWOLF_WARRIOR - STR_SKINNING space: 0 time: 150 cost: 150 requiredItems: STR_WEREWOLF_WARRIOR: 1 producedItems: STR_MUTANT_MEAT: 5 STR_MONSTER_TEETH: 4 STR_MONSTER_EYE: 2 STR_LUXURY_FUR: 2 STR_WEREWOLF_TESTICLES: 2 - name: STR_WEREWOLF_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_BEASTMAN_9_CORPSE_BATTLE - STR_SKINNING space: 0 time: 100 cost: 100 requiredItems: STR_BEASTMAN_9_CORPSE_BATTLE: 1 producedItems: STR_MUTANT_MEAT: 3 STR_MONSTER_TEETH: 2 STR_MONSTER_EYE: 1 STR_LUXURY_FUR: 1 STR_WEREWOLF_TESTICLES: 2 - name: STR_BLOOD_DOG_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_BLOOD_DOG_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_BLOOD_DOG_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 3 STR_MONSTER_EYE: 2 STR_MONSTER_TEETH: 2 STR_FOOD_BAG: 1 - name: STR_BLOOD_DOG_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_BLOOD_DOG_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_BLOOD_DOG_CORPSE: 1 producedItems: STR_MUTANT_MEAT: 2 STR_MONSTER_EYE: 1 STR_MONSTER_TEETH: 1 STR_FOOD_BAG: 1 - name: STR_MEGASCORPION_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_MEGASCORPION_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_MEGASCORPION_TERRORIST: 1 producedItems: STR_LOBSTERMAN_HIDE: 1 STR_MEGASCORPION_STING: 1 STR_MEGASCORPION_POISON: 2 STR_MUTANT_MEAT: 1 - name: STR_MEGASCORPION_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_MEGASCORPION_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_MEGASCORPION_CORPSE: 1 producedItems: STR_LOBSTERMAN_HIDE: 1 STR_MEGASCORPION_STING: 1 STR_MUTANT_MEAT: 1 - name: STR_GIANTSPIDER_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_GIANTSPIDER_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_GIANTSPIDER_TERRORIST: 1 producedItems: STR_SPIDER_SILK: 10 STR_MEGASCORPION_POISON: 3 - name: STR_GIANTSPIDER_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_GIANTSPIDER_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_GIANTSPIDER_CORPSE: 1 producedItems: STR_SPIDER_SILK: 6 - name: STR_CHUPACABRA_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_CHUPACABRA_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_CHUPACABRA_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 3 STR_MONSTER_TEETH: 4 STR_MONSTER_EYE: 2 - name: STR_CHUPACABRA_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_CHUPACABRA_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_CHUPACABRA_CORPSE: 1 producedItems: STR_MUTANT_MEAT: 2 STR_MONSTER_TEETH: 2 STR_MONSTER_EYE: 1 - name: STR_GIANT_BEETLE_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_GIANT_BEETLE_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_GIANT_BEETLE_TERRORIST: 1 producedItems: STR_LOBSTERMAN_HIDE: 2 STR_MEGASCORPION_POISON: 1 - name: STR_GIANT_BEETLE_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_GIANT_BEETLE_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_GIANT_BEETLE_CORPSE: 1 producedItems: STR_LOBSTERMAN_HIDE: 1 - name: STR_GIANT_RAT_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_GIANT_RAT_TERRORIST - STR_SKINNING space: 0 time: 25 cost: 25 requiredItems: STR_GIANT_RAT_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 2 - name: STR_VAMPIRE_BAT_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_VAMPIRE_BAT_TERRORIST - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_VAMPIRE_BAT_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 2 STR_MONSTER_TEETH: 2 STR_VAMPIRE_BLOOD: 2 - name: STR_VAMPIRE_BAT_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_VAMPIRE_BAT_CORPSE - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_VAMPIRE_BAT_CORPSE: 1 producedItems: STR_MUTANT_MEAT: 1 STR_MONSTER_TEETH: 1 STR_VAMPIRE_BLOOD: 1 - name: STR_REAPER_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_REAPER_TERRORIST - STR_SKINNING space: 0 time: 150 cost: 250 requiredItems: STR_REAPER_TERRORIST: 1 producedItems: STR_REAPER_HIDE: 4 STR_REAPER_MEAT: 6 STR_FOOD_BAG: 4 STR_ELECTRONIC_PIECES: 1 - name: STR_REAPER_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_REAPER_CORPSE - STR_SKINNING space: 0 time: 100 cost: 50 requiredItems: STR_REAPER_CORPSE: 1 producedItems: STR_REAPER_HIDE: 2 STR_REAPER_MEAT: 3 STR_FOOD_BAG: 4 - name: STR_BOOMOSAURUS_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_BOOMOSAURUS_TERRORIST - STR_SKINNING space: 0 time: 175 cost: 250 requiredItems: STR_BOOMOSAURUS_TERRORIST: 1 producedItems: STR_LIZARD_HIDE: 4 STR_BOOMOSAURUS_MEAT: 6 STR_ROCKET_LAUNCHER: 1 STR_INCENDIARY_ROCKET: 1 STR_ELECTRONIC_PIECES: 1 STR_SCRAP_METAL: 3 - name: STR_BOOMOSAURUS_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_BOOMOSAURUS_CORPSE - STR_SKINNING space: 0 time: 100 cost: 100 requiredItems: STR_BOOMOSAURUS_CORPSE: 1 producedItems: STR_LIZARD_HIDE: 2 STR_BOOMOSAURUS_MEAT: 3 STR_SCRAP_METAL: 3 - name: STR_SHAMBLER_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_SHAMBLER_TERRORIST - STR_SKINNING space: 0 time: 200 cost: 250 requiredItems: STR_SHAMBLER_TERRORIST: 1 producedItems: STR_LUXURY_FUR: 5 STR_MONSTER_TEETH: 6 STR_MUTANT_MEAT: 12 - name: STR_SHAMBLER_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_SHAMBLER_CORPSE - STR_SKINNING space: 0 time: 100 cost: 100 requiredItems: STR_SHAMBLER_CORPSE: 1 producedItems: STR_LUXURY_FUR: 3 STR_MONSTER_TEETH: 4 STR_MUTANT_MEAT: 9 - name: STR_HALLUCINOID_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_HALLUCINOID_TERRORIST - STR_SKINNING space: 0 time: 200 cost: 250 requiredItems: STR_HALLUCINOID_TERRORIST: 1 producedItems: STR_RETICULAN_CORPSE: 8 STR_POISONOUS_TENTACLE: 2 - name: STR_HALLUCINOID_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_HALLUCINOID_CORPSE - STR_SKINNING space: 0 time: 100 cost: 100 requiredItems: STR_HALLUCINOID_CORPSE: 1 producedItems: STR_RETICULAN_CORPSE: 6 STR_POISONOUS_TENTACLE: 1 - name: STR_CELATID_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_CELATID - STR_SKINNING space: 0 time: 150 cost: 500 requiredItems: STR_CELATID_TERRORIST: 1 producedItems: STR_CELATID_HIDE: 2 STR_CELATID_ESSENCE: 10 - name: STR_CELATID_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_CELATID_CORPSE - STR_SKINNING space: 0 time: 100 cost: 250 requiredItems: STR_CELATID_CORPSE: 1 producedItems: STR_CELATID_HIDE: 1 STR_CELATID_ESSENCE: 5 - name: STR_CHRYSSALID_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_CHRYSSALID_TERRORIST - STR_SKINNING space: 0 time: 250 cost: 1000 requiredItems: STR_CHRYSSALID_TERRORIST: 1 producedItems: STR_CHRYSSALID_HIDE: 3 STR_ELERIUM_115: 4 - name: STR_CHRYSSALID_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_CHRYSSALID_CORPSE - STR_SKINNING space: 0 time: 100 cost: 100 requiredItems: STR_CHRYSSALID_CORPSE: 1 producedItems: STR_CHRYSSALID_HIDE: 2 STR_ELERIUM_115: 1 - name: STR_DEEP_ONE_SOLDIER_EXTRACTION category: STR_EXTRACTION requires: - STR_DEEP_ONE_SOLDIER - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_DEEP_ONE_SOLDIER: 1 producedItems: STR_DEEP_ONE_MEAT: 2 - name: STR_DEEP_ONE_NOMAD_EXTRACTION category: STR_EXTRACTION requires: - STR_DEEP_ONE_NOMAD - STR_SKINNING space: 0 time: 50 cost: 50 requiredItems: STR_DEEP_ONE_NOMAD: 1 producedItems: STR_DEEP_ONE_MEAT: 2 - name: STR_DEEP_ONE_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_DEEP_ONE_CORPSE - STR_SKINNING space: 0 time: 30 cost: 50 requiredItems: STR_DEEP_ONE_CORPSE: 1 producedItems: STR_DEEP_ONE_MEAT: 1 - name: STR_ETHEREAL_SOLDIER_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ETHEREAL_SOLDIER - STR_SKINNING - STR_GODS_E2 space: 0 time: 50 cost: 100 requiredItems: STR_ETHEREAL_SOLDIER: 1 producedItems: STR_ETHEREAL_CORPSE: 1 STR_ELERIUM_115: 2 - name: STR_ETHEREAL_NOVICE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ETHEREAL_NOVICE - STR_SKINNING - STR_GLAMOUR space: 0 time: 100 cost: 250 requiredItems: STR_ETHEREAL_NOVICE: 1 producedItems: STR_ETHEREAL_CORPSE: 1 STR_ETHEREAL_MEAL: 1 STR_ELERIUM_115: 2 STR_GLAMOUR: 8 - name: STR_ETHEREAL_LEADER_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ETHEREAL_LEADER - STR_SKINNING - STR_GLAMOUR space: 0 time: 100 cost: 250 requiredItems: STR_ETHEREAL_LEADER: 1 producedItems: STR_ETHEREAL_CORPSE: 1 STR_ETHEREAL_MEAL: 2 STR_ELERIUM_115: 4 STR_GLAMOUR: 12 - name: STR_ETHEREAL_COMMANDER_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ETHEREAL_COMMANDER - STR_SKINNING - STR_GLAMOUR space: 0 time: 100 cost: 250 requiredItems: STR_ETHEREAL_COMMANDER: 1 producedItems: STR_ETHEREAL_CORPSE: 1 STR_ETHEREAL_MEAL: 3 STR_ELERIUM_115: 6 STR_GLAMOUR: 16 - name: STR_WASPITE_SOLDIER_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_WASPITE - STR_POWER_TOOLS space: 0 time: 250 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_WASPITE_SOLDIER: 1 producedItems: STR_WASPITE_CORPSE: 1 STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 1 STR_MUTANT_MEAT: 1 - name: STR_WASPITE_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_WASPITE_CORPSE - STR_POWER_TOOLS space: 0 time: 250 cost: 150 requiresBaseFunc: [WORKS] requiredItems: STR_WASPITE_CORPSE: 1 producedItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 STR_SC_WIRE: 1 STR_MUTANT_MEAT: 2 - name: STR_SILACOID_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_SILACOID_TERRORIST - STR_SKINNING - STR_POWER_TOOLS space: 0 time: 150 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_SILACOID_TERRORIST: 1 producedItems: STR_ELERIUM_115: 3 STR_CHEMICALS: 4 - name: STR_SILACOID_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_SILACOID_CORPSE - STR_SKINNING - STR_POWER_TOOLS space: 0 time: 150 cost: 250 requiresBaseFunc: [WORKS] requiredItems: STR_SILACOID_CORPSE: 1 producedItems: STR_ELERIUM_115: 2 STR_CHEMICALS: 2 - name: STR_ZOMBIE_STERILE_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_STERILE_CORPSE space: 0 time: 120 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_STERILE_CORPSE: 1 producedItems: STR_ELERIUM_115: 1 - name: STR_ZOMBIE_STERILE_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_STERILE_TERRORIST space: 0 time: 150 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_STERILE_TERRORIST: 1 producedItems: STR_ELERIUM_115: 2 - name: STR_ZOMBIE_GRUBAS_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_GRUBAS_CORPSE space: 0 time: 160 cost: 250 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_GRUBAS_CORPSE: 1 producedItems: STR_ELERIUM_115: 3 - name: STR_ZOMBIE_GRUBAS_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_GRUBAS_TERRORIST space: 0 time: 200 cost: 250 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_GRUBAS_TERRORIST: 1 producedItems: STR_ELERIUM_115: 5 - name: STR_ZOMBIE_SADAKO_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_SADAKO_CORPSE space: 0 time: 150 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_SADAKO_CORPSE: 1 producedItems: STR_ELERIUM_115: 2 STR_ZOMBIE_ESSENCE: 3 - name: STR_ZOMBIE_SADAKO_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_SADAKO_TERRORIST space: 0 time: 360 cost: 2000 requiresBaseFunc: [SHOP, MED] requiredItems: STR_ZOMBIE_SADAKO_TERRORIST: 1 producedItems: STR_ELERIUM_115: 4 STR_ZOMBIE_ESSENCE: 5 STR_ZOMBIE_BRAIN: 1 - name: STR_ZOMBIE_CARRIE_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_CARRIE_CORPSE space: 0 time: 100 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_CARRIE_CORPSE: 1 producedItems: STR_ELERIUM_115: 1 STR_ZOMBIE_ESSENCE: 1 - name: STR_ZOMBIE_CARRIE_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_CARRIE_TERRORIST space: 0 time: 300 cost: 2000 requiresBaseFunc: [SHOP, MED] requiredItems: STR_ZOMBIE_CARRIE_TERRORIST: 1 producedItems: STR_ELERIUM_115: 2 STR_ZOMBIE_ESSENCE: 2 STR_VAMPIRE_ESSENCE: 1 STR_ZOMBIE_BRAIN: 1 - name: STR_ZOMBIE_PIMP_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_PIMP_CORPSE space: 0 time: 120 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_PIMP_CORPSE: 1 producedItems: STR_ELERIUM_115: 2 - name: STR_ZOMBIE_PIMP_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_PIMP_TERRORIST space: 0 time: 150 cost: 200 requiresBaseFunc: [SHOP] requiredItems: STR_ZOMBIE_PIMP_TERRORIST: 1 producedItems: STR_ELERIUM_115: 4 - name: STR_ZOMBIE_TROOPER_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_TROOPER_CORPSE space: 0 time: 200 cost: 500 requiresBaseFunc: [WORKS, MED] requiredItems: STR_ZOMBIE_TROOPER_CORPSE: 1 producedItems: STR_ELERIUM_115: 1 STR_ALIEN_ALLOYS: 3 STR_GUILD_CORPSE: 2 STR_VAMPIRE_ESSENCE: 1 STR_ZOMBIE_ESSENCE: 1 - name: STR_ZOMBIE_TROOPER_2_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_TROOPER_2 space: 0 time: 300 cost: 600 requiresBaseFunc: [WORKS, MED] requiredItems: STR_ZOMBIE_TROOPER_2: 1 producedItems: STR_ELERIUM_115: 2 STR_ALIEN_ALLOYS: 4 STR_GUILD_CORPSE: 4 STR_VAMPIRE_ESSENCE: 2 STR_ZOMBIE_ESSENCE: 2 - name: STR_ZOMBIE_SENTINEL_REMAINS_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_ZOMBIE_SENTINEL_REMAINS space: 0 time: 300 cost: 1000 requiresBaseFunc: [WORKS, MED] requiredItems: STR_ZOMBIE_SENTINEL_REMAINS: 1 producedItems: STR_ELERIUM_115: 8 STR_ALIEN_ALLOYS: 6 STR_GUILD_CORPSE: 2 STR_PARTS_WEAPON_ADV: 1 STR_PARTS_PLASMA_CHAMBER: 1 STR_PARTS_PLASMA_ACCELERATOR: 1 STR_ELECTRONIC_PIECES: 3 STR_VAMPIRE_ESSENCE: 1 STR_ZOMBIE_ESSENCE: 1 - name: STR_MEGAZOMBIE_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_MEGAZOMBIE_CORPSE space: 0 time: 300 cost: 400 requiresBaseFunc: [SHOP] requiredItems: STR_MEGAZOMBIE_CORPSE: 1 producedItems: STR_ELERIUM_115: 7 STR_ZOMBIE_ESSENCE: 2 STR_SC_WIRE: 3 - name: STR_MEGAZOMBIE_TERRORIST_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_ZOMBIE - STR_MEGAZOMBIE_TERRORIST space: 0 time: 400 cost: 400 requiresBaseFunc: [SHOP] requiredItems: STR_MEGAZOMBIE_TERRORIST: 1 producedItems: STR_ELERIUM_115: 10 STR_ZOMBIE_ESSENCE: 4 STR_SC_WIRE: 3 - name: STR_VAMPIRE_CORPSE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_VAMPIRE_CORPSE space: 0 time: 100 cost: 100 requiresBaseFunc: [SHOP] requiredItems: STR_VAMPIRE_CORPSE: 1 producedItems: STR_MONSTER_TEETH: 2 STR_VAMPIRE_BLOOD: 6 - name: STR_VAMPIRE_DUDE_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_VAMPIRE_DUDE space: 0 time: 400 cost: 2000 requiresBaseFunc: [SHOP, MED] requiredItems: STR_VAMPIRE_DUDE: 1 producedItems: STR_MONSTER_TEETH: 2 STR_VAMPIRE_BLOOD: 13 STR_ZOMBIE_BRAIN: 1 - name: STR_VAMPIRE_GAL_EXTRACTION category: STR_ELERIUM_115_EX requires: - STR_VAMPIRE_GAL space: 0 time: 400 cost: 2000 requiresBaseFunc: [SHOP, MED] requiredItems: STR_VAMPIRE_GAL: 1 producedItems: STR_MONSTER_TEETH: 2 STR_VAMPIRE_BLOOD: 13 STR_ZOMBIE_BRAIN: 1 - name: STR_DOOM_HUMAN_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_DES_001 space: 0 time: 20 cost: 0 requiredItems: STR_DOOM_HUMAN_CORPSE: 1 producedItems: STR_SKULL: 1 - name: STR_BOGEYMAN_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_DES_001 - STR_BOGEYMAN_CORPSE space: 0 time: 20 cost: 0 requiredItems: STR_BOGEYMAN_CORPSE: 1 producedItems: STR_SKULL: 1 - name: STR_LOBSTERMAN_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_LOBSTERMAN_TERRORIST - STR_SKINNING space: 0 time: 200 cost: 500 requiredItems: STR_LOBSTERMAN_TERRORIST: 1 producedItems: STR_LOBSTERMAN_HIDE: 4 STR_LOBSTERMAN_MEAT: 2 - name: STR_LOBSTERMAN_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_LOBSTERMAN_CORPSE - STR_SKINNING space: 0 time: 125 cost: 250 requiredItems: STR_LOBSTERMAN_CORPSE: 1 producedItems: STR_LOBSTERMAN_HIDE: 3 STR_LOBSTERMAN_MEAT: 1 - name: STR_SHARKMAN_TERRORIST_EXTRACTION category: STR_EXTRACTION requires: - STR_SHARKMAN_TERRORIST - STR_SKINNING space: 0 time: 100 cost: 50 requiredItems: STR_SHARKMAN_TERRORIST: 1 producedItems: STR_MUTANT_MEAT: 5 STR_MONSTER_TEETH: 6 STR_SHARKMAN_OIL: 2 - name: STR_SHARKMAN_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_SHARKMAN_CORPSE - STR_SKINNING space: 0 time: 100 cost: 50 requiredItems: STR_SHARKMAN_CORPSE: 1 producedItems: STR_MUTANT_MEAT: 3 STR_MONSTER_TEETH: 3 STR_SHARKMAN_OIL: 1 - name: STR_MECHTOID_CORPSE_EXTRACTION category: STR_EXTRACTION requires: - STR_MECHTOID_CORPSE space: 0 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_MECHTOID_CORPSE: 1 producedItems: STR_ALIEN_ALLOYS: 2 STR_SC_WIRE: 2 STR_ELECTRONIC_PIECES: 2 STR_SCRAP_METAL: 2 - name: STR_DOOM_SOLDIER_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_SOLDIER - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 1000 requiredItems: STR_DOOM_SOLDIER: 1 producedItems: STR_DEMONIC_ESSENCE: 1 - name: STR_DOOM_SARGE_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_SARGE - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 1000 requiredItems: STR_DOOM_SARGE: 1 producedItems: STR_DEMONIC_ESSENCE: 1 - name: STR_DOOM_GUNNER_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_GUNNER - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 1000 requiredItems: STR_DOOM_GUNNER: 1 producedItems: STR_DEMONIC_ESSENCE: 1 - name: STR_DOOM_IMP_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_IMP_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 2000 requiredItems: STR_DOOM_IMP_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 2 - name: STR_DOOM_DEMON_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_DEMON_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 2000 requiredItems: STR_DOOM_DEMON_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 2 - name: STR_DOOM_SPECTRE_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_SPECTRE_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 3000 requiredItems: STR_DOOM_SPECTRE_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 3 - name: STR_DOOM_CACODEMON_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_CACODEMON_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 5000 requiredItems: STR_DOOM_CACODEMON_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 5 - name: STR_DOOM_HELL_BARON_EXTRACTION category: STR_EXTRACTION requires: - STR_DOOM_HELL_BARON_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 20000 requiredItems: STR_DOOM_HELL_BARON_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 20 - name: STR_BOGEYMAN_EXTRACTION category: STR_EXTRACTION requires: - STR_BOGEYMAN_TERRORIST - STR_DEMONIC_ESSENCE space: 0 time: 100 cost: 2000 requiredItems: STR_BOGEYMAN_TERRORIST: 1 producedItems: STR_DEMONIC_ESSENCE: 1 - name: STR_DEMONIC_ESSENCE_S category: STR_EXTRACTION requires: - STR_DEMONIC_RITUALS space: 0 time: 300 cost: 1000 requiresBaseFunc: [SUMM] requiredItems: STR_SLAVE: 3 STR_SKULL: 1 STR_GLAMOUR: 3 producedItems: STR_DEMONIC_ESSENCE: 1 refund: true - name: STR_DEMONIC_ESSENCE_S2 category: STR_EXTRACTION requires: - STR_DEMONIC_RITUALS space: 0 time: 300 cost: 1000 requiresBaseFunc: [SUMM] requiredItems: STR_SLAVE_MAID: 3 STR_SKULL: 1 STR_GLAMOUR: 3 producedItems: STR_DEMONIC_ESSENCE: 1 refund: true - name: STR_MAGICAL_GIRL_EXTRACTION category: STR_EXTRACTION requires: - STR_SAKURA_BLUEPRINTS space: 0 time: 300 cost: 500 requiredItems: STR_MAGICAL_GIRL: 1 producedItems: STR_MAGICAL_GIRL_CORPSE: 1 STR_MAGE_ROBE: 1 STR_MEDALLION: 1 STR_MUTANT_MEAT: 3 STR_CAKE: 3 STR_SKULL: 1 refund: true #robbery starts - name: STR_REAPER_CAVALRY_TERRORIST_EXTRACTION category: STR_ROBBERY requires: - STR_REAPER_CAVALRY_TERRORIST space: 0 time: 5 cost: 0 requiredItems: STR_REAPER_CAVALRY_TERRORIST: 1 producedItems: STR_REAPER_TERRORIST: 1 STR_BANDIT_RATMAN: 1 STR_ROTOGUN: 1 STR_ROTOGUN_AMMO: 2 refund: true - name: STR_CHURCH_ENGINEER_EXTRACTION category: STR_ROBBERY requires: - STR_CHURCH_ENGINEER space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_ENGINEER: 1 producedItems: STR_BEASTMASTER_TERRORIST: 1 STR_GUILD_CORPSE: 2 STR_CHURCH_CORPSE: 1 refund: true - name: STR_OSIRON_LAD_ROBBERY category: STR_ROBBERY requires: - STR_OSIRON_LAD space: 0 time: 5 cost: 0 requiredItems: STR_OSIRON_LAD: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_SECTOID_NAVIGATOR_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_NAVIGATOR space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_NAVIGATOR: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_ACADEMY_STUDENT_ROBBERY category: STR_ROBBERY requires: - STR_ACADEMY_STUDENT space: 0 time: 5 cost: 0 requiredItems: STR_ACADEMY_STUDENT: 1 producedItems: STR_BANDAGE: 1 STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_ACADEMY_NURSE_ROBBERY category: STR_ROBBERY requires: - STR_ACADEMY_NURSE space: 0 time: 5 cost: 0 requiredItems: STR_ACADEMY_NURSE: 1 producedItems: STR_BANDAGE: 3 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_SECTOID_SOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_SOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_SOLDIER: 1 producedItems: STR_ACADEMY_CORPSE: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_SECTOID_EXPLORER_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_EXPLORER space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_EXPLORER: 1 producedItems: STR_ACADEMY_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_CHEMICALS: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_SECTOID_MEDIC_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_MEDIC space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_MEDIC: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_MEDICAL_SUPPLIES: 2 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_SECTOID_ENGINEER_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_ENGINEER space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_ENGINEER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_BANDAGE: 1 STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_ACADEMY_SCIENTIST_ROBBERY category: STR_ROBBERY requires: - STR_ACADEMY_SCIENTIST space: 0 time: 5 cost: 0 requiredItems: STR_ACADEMY_SCIENTIST: 1 producedItems: STR_PBA_CORPSE: 1 STR_ACADEMY_CORPSE: 4 STR_GRAV_CORPSE: 2 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 4 STR_GOVT_CORPSE: 3 STR_CREDIT_CHIP_M: 60 refund: true - name: STR_ACADEMY_COUNSELLOR_ROBBERY category: STR_ROBBERY requires: - STR_ACADEMY_COUNSELLOR space: 0 time: 5 cost: 0 requiredItems: STR_ACADEMY_COUNSELLOR: 1 producedItems: STR_ACADEMY_CORPSE: 2 STR_MEDICAL_SUPPLIES: 2 STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_SECTOID_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_LEADER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 2 STR_ALIEN_ENTERTAINMENT: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 60 refund: true - name: STR_SECTOID_COMMANDER_ROBBERY category: STR_ROBBERY requires: - STR_SECTOID_COMMANDER space: 0 time: 5 cost: 0 requiredItems: STR_SECTOID_COMMANDER: 1 producedItems: STR_PBA_CORPSE: 1 STR_ACADEMY_CORPSE: 3 STR_GRAV_CORPSE: 2 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 3 STR_ALIEN_ENTERTAINMENT: 2 STR_LINGERIE: 1 STR_MEDICAL_SUPPLIES: 1 STR_CREDIT_CHIP_M: 200 refund: true - name: STR_GUILD_SOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_SOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_SOLDIER: 1 producedItems: STR_GUILD_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_GUILD_TEAM_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_TEAM_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_TEAM_LEADER: 1 producedItems: STR_GUILD_CORPSE: 1 STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_GUILD_GUARD_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_GUARD space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_GUARD: 1 producedItems: STR_GUILD_CORPSE: 1 STR_SECURITY_CORPSE: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_GUILD_EXTERMINATOR_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_EXTERMINATOR space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_EXTERMINATOR: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_GRAV_CORPSE: 1 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_GUILD_ATTENDANT_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_ATTENDANT space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_ATTENDANT: 1 producedItems: STR_GUILD_CORPSE: 1 STR_LINGERIE: 1 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_GUILD_PILOT_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_PILOT space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_PILOT: 1 producedItems: STR_GUILD_CORPSE: 1 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_GUILD_SPACEMAN_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_SPACEMAN space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_SPACEMAN: 1 producedItems: STR_GRAV_CORPSE: 1 STR_GUILD_CORPSE: 2 STR_OXYGEN_TANK: 2 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_GUILD_SPACE_TECH_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_SPACE_TECH space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_SPACE_TECH: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_CHEMICALS: 1 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_MARSEC_SECURITY_ROBBERY category: STR_ROBBERY requires: - STR_MARSEC_SECURITY space: 0 time: 5 cost: 0 requiredItems: STR_MARSEC_SECURITY: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_MARSEC_BODYGUARD_ROBBERY category: STR_ROBBERY requires: - STR_MARSEC_BODYGUARD space: 0 time: 5 cost: 0 requiredItems: STR_MARSEC_BODYGUARD: 1 producedItems: STR_PBA_CORPSE: 1 STR_SC_WIRE: 3 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 3 STR_CREDIT_CHIP_M: 35 refund: true - name: STR_GUILD_MEDIC_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_MEDIC space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_MEDIC: 1 producedItems: STR_MEDICAL_SUPPLIES: 3 STR_BANDAGE: 2 STR_RING: 1 STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 37 refund: true - name: STR_GUILD_ENGINEER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_ENGINEER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_ENGINEER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_SC_WIRE: 3 STR_CREDIT_CHIP_M: 35 refund: true - name: STR_GUILD_SHIP_OFFICER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_SHIP_OFFICER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_SHIP_OFFICER: 1 producedItems: STR_CHURCH_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_PARTS_WEAPON_PSI: 1 STR_CREDIT_CHIP_M: 80 refund: true - name: STR_GUILD_NAVIGATOR_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_NAVIGATOR space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_NAVIGATOR: 1 producedItems: STR_CHURCH_CORPSE: 2 STR_GUILD_CORPSE: 1 STR_ALIEN_ENTERTAINMENT: 1 STR_CREDIT_CHIP_M: 125 refund: true - name: STR_GUILD_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_LEADER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_LINGERIE: 1 STR_CREDIT_CHIP_M: 80 refund: true - name: STR_GUILD_COMMANDER_ROBBERY category: STR_ROBBERY requires: - STR_GUILD_COMMANDER space: 0 time: 5 cost: 0 requiredItems: STR_GUILD_COMMANDER: 1 producedItems: STR_PBA_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_SC_WIRE: 5 STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 STR_LINGERIE: 1 STR_PARTS_WEAPON_PSI: 2 STR_CREDIT_CHIP_M: 400 refund: true - name: STR_MARSEC_MARINE_ROBBERY category: STR_ROBBERY requires: - STR_MARSEC_MARINE space: 0 time: 5 cost: 0 requiredItems: STR_MARSEC_MARINE: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_GRAV_CORPSE: 2 STR_COMBAT_DRUGS: 2 STR_ELERIUM_115: 4 STR_PARTS_WEAPON_PSI: 1 STR_CREDIT_CHIP_M: 32 refund: true - name: STR_UBER_BELTER_ROBBERY category: STR_ROBBERY requires: - STR_UBER_BELTER space: 0 time: 5 cost: 0 requiredItems: STR_UBER_BELTER: 1 producedItems: STR_GUILD_CORPSE: 1 STR_ELECTRONIC_PIECES: 1 STR_RAIDER_CORPSE: 1 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_CHURCH_SOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_SOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_SOLDIER: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_CHURCH_BOY_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_BOY space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_BOY: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_CHURCH_HANDMAID_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_HANDMAID space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_HANDMAID: 1 producedItems: STR_LINGERIE: 1 STR_MEIDO_OUTFIT: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_CHURCH_MAIDEN_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_MAIDEN space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_MAIDEN: 1 producedItems: STR_GOVT_CORPSE: 1 STR_SECURITY_CORPSE: 1 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_CHURCH_NAVIGATOR_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_NAVIGATOR space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_NAVIGATOR: 1 producedItems: STR_CHURCH_CORPSE: 2 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_CHURCH_ELITE_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_ELITE space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_ELITE: 1 producedItems: STR_CHURCH_CORPSE: 3 STR_GRAV_CORPSE: 1 STR_PARTS_WEAPON_PSI: 1 STR_CREDIT_CHIP_M: 35 refund: true - name: STR_BEASTMASTER_TERRORIST_ROBBERY category: STR_ROBBERY requires: - STR_BEASTMASTER_TERRORIST space: 0 time: 5 cost: 0 requiredItems: STR_BEASTMASTER_TERRORIST: 1 producedItems: STR_CHURCH_CORPSE: 1 STR_BIKINI: 1 STR_CREDIT_CHIP_M: 35 refund: true - name: STR_CHURCH_MATRON_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_MATRON space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_MATRON: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_LINGERIE: 1 STR_MEDALLION: 1 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_CHURCH_PRIEST_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_PRIEST space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_PRIEST: 1 producedItems: STR_CHURCH_CORPSE: 1 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_CHURCH_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_LEADER: 1 producedItems: STR_CHURCH_CORPSE: 3 STR_CREDIT_CHIP_M: 80 refund: true - name: STR_CHURCH_COMMANDER_ROBBERY category: STR_ROBBERY requires: - STR_CHURCH_COMMANDER space: 0 time: 5 cost: 0 requiredItems: STR_CHURCH_COMMANDER: 1 producedItems: STR_CHURCH_CORPSE: 4 STR_LIBER_OCCULTIS: 1 STR_CREDIT_CHIP_M: 250 refund: true - name: STR_APOC_DISCIPLE_ROBBERY category: STR_ROBBERY requires: - STR_APOC_DISCIPLE space: 0 time: 5 cost: 0 requiredItems: STR_APOC_DISCIPLE: 1 producedItems: STR_MEDALLION: 1 STR_SPIDER_SILK: 2 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_APOC_SADIST_ROBBERY category: STR_ROBBERY requires: - STR_APOC_SADIST space: 0 time: 5 cost: 0 requiredItems: STR_APOC_SADIST: 1 producedItems: STR_MEDALLION: 1 STR_SPIDER_SILK: 1 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_MUTON_SOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_SOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_SOLDIER: 1 producedItems: STR_MUTON_CORPSE: 2 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_MUTON_NAVIGATOR_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_NAVIGATOR space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_NAVIGATOR: 1 producedItems: STR_MUTON_CORPSE: 2 STR_GRAV_CORPSE: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_MUTON_HEAVY_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_HEAVY space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_HEAVY: 1 producedItems: STR_MUTON_CORPSE: 2 STR_ALIEN_ALLOYS: 4 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_MUTON_ENGINEER_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_ENGINEER space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_ENGINEER: 1 producedItems: STR_MUTON_CORPSE: 2 STR_SC_WIRE: 2 STR_ELECTRONIC_PIECES: 5 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_MUTON_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_LEADER: 1 producedItems: STR_MUTON_CORPSE: 3 STR_ALIEN_ALLOYS: 6 STR_CREDIT_CHIP_M: 100 refund: true - name: STR_MUTON_COMMANDER_ROBBERY category: STR_ROBBERY requires: - STR_MUTON_COMMANDER space: 0 time: 5 cost: 0 requiredItems: STR_MUTON_COMMANDER: 1 producedItems: STR_MUTON_CORPSE: 4 STR_ALIEN_ALLOYS: 6 STR_ELERIUM_115: 4 STR_GRAV_CORPSE: 2 STR_COMBAT_DRUGS: 5 STR_CREDIT_CHIP_M: 200 refund: true - name: STR_NINJA_GAL_ROBBERY category: STR_ROBBERY requires: - STR_NINJA_GAL space: 0 time: 5 cost: 0 requiredItems: STR_NINJA_GAL: 1 producedItems: STR_CLOTHING: 1 STR_RAIDER_CORPSE: 1 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_NINJA_WARRIOR_ROBBERY category: STR_ROBBERY requires: - STR_NINJA_WARRIOR space: 0 time: 5 cost: 0 requiredItems: STR_NINJA_WARRIOR: 1 producedItems: STR_GUILD_CORPSE: 2 STR_RAIDER_CORPSE: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_SMUGGLER_GOON_ROBBERY category: STR_ROBBERY requires: - STR_SMUGGLER_GOON space: 0 time: 5 cost: 0 requiredItems: STR_SMUGGLER_GOON: 1 producedItems: STR_KEVLAR_WEAVE: 2 STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_SMUGGLER_CATGIRL_ROBBERY category: STR_ROBBERY requires: - STR_SMUGGLER_CATGIRL space: 0 time: 5 cost: 0 requiredItems: STR_SMUGGLER_CATGIRL: 1 producedItems: STR_STEALTHSUIT_CORPSE: 2 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_SMUGGLER_ENGINEER_ROBBERY category: STR_ROBBERY requires: - STR_SMUGGLER_ENGINEER space: 0 time: 5 cost: 0 requiredItems: STR_SMUGGLER_ENGINEER: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 25 refund: true - name: STR_SMUGGLER_CAPTAIN_ROBBERY category: STR_ROBBERY requires: - STR_SMUGGLER_CAPTAIN space: 0 time: 5 cost: 0 requiredItems: STR_SMUGGLER_CAPTAIN: 1 producedItems: STR_GOVT_CORPSE: 4 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_SMUGGLER_NEGOTIATOR_ROBBERY category: STR_ROBBERY requires: - STR_SMUGGLER_NEGOTIATOR space: 0 time: 5 cost: 0 requiredItems: STR_SMUGGLER_NEGOTIATOR: 1 producedItems: STR_SPIDER_SILK: 2 STR_MEDALLION: 1 STR_GOVT_CORPSE: 5 STR_CREDIT_CHIP_M: 100 refund: true - name: STR_BANDIT_BOY_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_BOY space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_BOY: 1 producedItems: STR_BANDAGE: 2 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_BANDIT_HIGHWAYMAN_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_HIGHWAYMAN space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_HIGHWAYMAN: 1 producedItems: STR_SCRAP_METAL: 3 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_BANDIT_DRIFTER_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_DRIFTER space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_DRIFTER: 1 producedItems: STR_GOVT_CORPSE: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_BANDIT_RUFFIAN_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_RUFFIAN space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_RUFFIAN: 1 producedItems: STR_GOVT_CORPSE: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_BANDIT_TROUBLEMAKER_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_TROUBLEMAKER space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_TROUBLEMAKER: 1 producedItems: STR_BANDAGE: 2 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_BANDIT_DUDE_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_DUDE space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_DUDE: 1 producedItems: STR_GOVT_CORPSE: 1 STR_KEVLAR_WEAVE: 2 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_BANDIT_FUSSBALLER_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_FUSSBALLER space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_FUSSBALLER: 1 producedItems: STR_SCRAP_METAL: 2 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_BANDIT_HITMAN_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_HITMAN space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_HITMAN: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_BANDIT_TOMB_RUNNER_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_TOMB_RUNNER space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_TOMB_RUNNER: 1 producedItems: STR_PADD: 1 STR_GUILD_CORPSE: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_BANDIT_BOSS_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_BOSS space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_BOSS: 1 producedItems: STR_RAIDER_BOSS_ARMOR: 1 STR_RING: 1 STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 25 refund: true - name: STR_BANDIT_RATMAN_STORMRAT_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_RATMAN_STORMRAT space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_RATMAN_STORMRAT: 1 producedItems: STR_SPARTAN_CORPSE: 3 STR_SCRAP_METAL: 3 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_BANDIT_RATMAN_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_BANDIT_RATMAN_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_BANDIT_RATMAN_LEADER: 1 producedItems: STR_GOVT_CORPSE: 2 STR_MEDALLION: 1 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_RET_PEON_ROBBERY category: STR_ROBBERY requires: - STR_RET_PEON space: 0 time: 5 cost: 0 requiredItems: STR_RET_PEON: 1 producedItems: STR_RETICULAN_CORPSE: 1 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_RET_HYBRID_ROBBERY category: STR_ROBBERY requires: - STR_RET_HYBRID space: 0 time: 5 cost: 0 requiredItems: STR_RET_HYBRID: 1 producedItems: STR_RETICULAN_CORPSE: 1 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_RET_SIREN_ROBBERY category: STR_ROBBERY requires: - STR_RET_SIREN space: 0 time: 5 cost: 0 requiredItems: STR_RET_SIREN: 1 producedItems: STR_RETICULAN_CORPSE: 1 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_RET_SECTOGRE_ROBBERY category: STR_ROBBERY requires: - STR_RET_SECTOGRE space: 0 time: 5 cost: 0 requiredItems: STR_RET_SECTOGRE: 1 producedItems: STR_RETICULAN_CORPSE: 1 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_RET_COMMANDO_ROBBERY category: STR_ROBBERY requires: - STR_RET_COMMANDO space: 0 time: 5 cost: 0 requiredItems: STR_RET_COMMANDO: 1 producedItems: STR_RETICULAN_CORPSE: 1 STR_ELECTRONIC_PIECES: 1 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_RET_ELDER_ROBBERY category: STR_ROBBERY requires: - STR_RET_ELDER space: 0 time: 5 cost: 0 requiredItems: STR_RET_ELDER: 1 producedItems: STR_RETICULAN_CORPSE: 3 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_RAIDER_SCOUT_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_SCOUT space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_SCOUT: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_CLOTHING_BASIC: 1 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_RAIDER_THUG_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_THUG space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_THUG: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_CREDIT_CHIP_M: 1 refund: true - name: STR_RAIDER_BUZZARD_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_BUZZARD space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_BUZZARD: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_GRAV_ARMOR: 1 STR_CREDIT_CHIP_M: 2 refund: true - name: STR_RAIDER_HUMONGOUS_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_HUMONGOUS space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_HUMONGOUS: 1 producedItems: STR_RAIDER_CORPSE: 2 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_RAIDER_BOSS_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_BOSS space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_BOSS: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_RAIDER_BOSS_ARMOR: 1 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_RAIDER_FIREBAT_ROBBERY category: STR_ROBBERY requires: - STR_RAIDER_FIREBAT space: 0 time: 5 cost: 0 requiredItems: STR_RAIDER_FIREBAT: 1 producedItems: STR_PBA_CORPSE: 1 STR_RAIDER_CORPSE: 2 STR_SC_WIRE: 2 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 STR_CREDIT_CHIP_M: 15 refund: true - name: STR_SPARTAN_SCOUT_ROBBERY category: STR_ROBBERY requires: - STR_SPARTAN_SCOUT space: 0 time: 5 cost: 0 requiredItems: STR_SPARTAN_SCOUT: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_SPARTAN_RIFLEMAN_ROBBERY category: STR_ROBBERY requires: - STR_SPARTAN_RIFLEMAN space: 0 time: 5 cost: 0 requiredItems: STR_SPARTAN_RIFLEMAN: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_SPARTAN_HEAVY_ROBBERY category: STR_ROBBERY requires: - STR_SPARTAN_HEAVY space: 0 time: 5 cost: 0 requiredItems: STR_SPARTAN_HEAVY: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_SPARTAN_CAPTAIN_ROBBERY category: STR_ROBBERY requires: - STR_SPARTAN_CAPTAIN space: 0 time: 5 cost: 0 requiredItems: STR_SPARTAN_CAPTAIN: 1 producedItems: STR_SPARTAN_CORPSE: 4 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_HUMAN_SOLDIER_COMMANDO_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_SOLDIER_COMMANDO space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_SOLDIER_COMMANDO: 1 producedItems: STR_SPARTAN_CORPSE: 5 STR_GOVT_CORPSE: 1 STR_ELECTRONIC_PIECES: 2 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_MEGAPOL_WOLFMAN_ROBBERY category: STR_ROBBERY requires: - STR_MEGAPOL_WOLFMAN space: 0 time: 5 cost: 0 requiredItems: STR_MEGAPOL_WOLFMAN: 1 producedItems: STR_ALIEN_ALLOYS: 1 STR_GOVT_CORPSE: 1 refund: true - name: STR_MEGAPOL_ENFORCER_ROBBERY category: STR_ROBBERY requires: - STR_MEGAPOL_ENFORCER space: 0 time: 5 cost: 0 requiredItems: STR_MEGAPOL_ENFORCER: 1 producedItems: STR_ALIEN_ALLOYS: 2 STR_GRAV_CORPSE: 2 STR_MUTON_CORPSE: 1 refund: true - name: STR_MEGAPOL_APEMAN_ROBBERY category: STR_ROBBERY requires: - STR_MEGAPOL_APEMAN space: 0 time: 5 cost: 0 requiredItems: STR_MEGAPOL_APEMAN: 1 producedItems: STR_MUTON_CORPSE: 1 STR_GRAV_CORPSE: 1 refund: true - name: STR_MEGAPOL_DETECTIVE_ROBBERY category: STR_ROBBERY requires: - STR_MEGAPOL_DETECTIVE space: 0 time: 5 cost: 0 requiredItems: STR_MEGAPOL_DETECTIVE: 1 producedItems: STR_GUILD_CORPSE: 1 STR_SECURITY_CORPSE: 2 STR_GOVT_CORPSE: 3 STR_CREDIT_CHIP_M: 37 refund: true - name: STR_HUMAN_NOMAD_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_NOMAD space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_NOMAD: 1 producedItems: STR_GUILD_CORPSE: 3 STR_CRACK: 1 STR_CREDIT_CHIP_M: 5 refund: true - name: STR_GOVT_AGENT_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_AGENT space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_AGENT: 1 producedItems: STR_GOVT_CORPSE: 2 STR_KEVLAR_WEAVE: 2 STR_CREDIT_CHIP_M: 40 refund: true - name: STR_GOVT_PILOT_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_PILOT space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_PILOT: 1 producedItems: STR_GOVT_CORPSE: 1 STR_KEVLAR_WEAVE: 1 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_GOVT_MP_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_MP space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_MP: 1 producedItems: STR_GOVT_CORPSE: 1 STR_SECURITY_CORPSE: 1 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_GOVT_ENFORCER_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_ENFORCER space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_ENFORCER: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_CREDIT_CHIP_M: 40 refund: true - name: STR_GOVT_ELITE_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_ELITE space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_ELITE: 1 producedItems: STR_SECURITY_CORPSE: 3 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_GOVT_SIREN_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_SIREN space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_SIREN: 1 producedItems: STR_SPARTAN_CORPSE: 3 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_GOVT_GENERAL_ROBBERY category: STR_ROBBERY requires: - STR_GOVT_GENERAL space: 0 time: 5 cost: 0 requiredItems: STR_GOVT_GENERAL: 1 producedItems: STR_GOVT_CORPSE: 3 STR_PBA_CORPSE: 1 STR_SC_WIRE: 3 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 3 STR_CREDIT_CHIP_M: 325 refund: true - name: STR_NAZI_SOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_SOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_SOLDIER: 1 producedItems: STR_SCRAP_METAL: 2 STR_CREDIT_CHIP_M: 10 refund: true - name: STR_NAZI_SS_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_SS space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_SS: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 17 refund: true - name: STR_NAZI_STORMTROOPER_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_STORMTROOPER space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_STORMTROOPER: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_ELECTRONIC_PIECES: 1 STR_CREDIT_CHIP_M: 25 refund: true - name: STR_NAZI_SUPERSOLDIER_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_SUPERSOLDIER space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_SUPERSOLDIER: 1 producedItems: STR_PBA_CORPSE: 1 STR_ELERIUM_115: 8 STR_PARTS_WEAPON_ADV: 8 STR_PARTS_GAUSS_CAPACITOR: 4 STR_PARTS_GAUSS_COIL: 4 STR_PARTS_HEAVY_COUPLINGS: 2 STR_CREDIT_CHIP_M: 40 refund: true - name: STR_NAZI_LEADER_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_LEADER space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_LEADER: 1 producedItems: STR_GOVT_CORPSE: 2 STR_MEDALLION: 1 STR_CREDIT_CHIP_M: 50 refund: true - name: STR_NAZI_KKK_ROBBERY category: STR_ROBBERY requires: - STR_NAZI_KKK space: 0 time: 5 cost: 0 requiredItems: STR_NAZI_KKK: 1 producedItems: STR_GOVT_CORPSE: 1 STR_BANDAGE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_HUMAN_FEMALE_4_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_FEMALE_4 space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_FEMALE_4: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_HUMAN_MALE_3_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_MALE_3 space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_MALE_3: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_HUMAN_FATMAN_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_FATMAN space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_FATMAN: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_HUMAN_CITY_GIRL_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_CITY_GIRL space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_CITY_GIRL: 1 producedItems: STR_GUILD_CORPSE: 1 STR_CREDIT_CHIP_M: 7 refund: true - name: STR_HUMAN_HOE_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_HOE space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_HOE: 1 producedItems: STR_BANDAGE: 3 STR_CREDIT_CHIP_M: 4 refund: true - name: STR_HUMAN_LABOURER_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_LABOURER space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_LABOURER: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 4 refund: true - name: STR_HUMAN_LABOURER_FEM_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_LABOURER_FEM space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_LABOURER_FEM: 1 producedItems: STR_GOVT_CORPSE: 1 STR_CREDIT_CHIP_M: 4 refund: true - name: STR_HUMAN_CLERK_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_CLERK space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_CLERK: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 12 refund: true - name: STR_HUMAN_SHARP_GUY_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_SHARP_GUY space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_SHARP_GUY: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CREDIT_CHIP_M: 20 refund: true - name: STR_HUMAN_SHARP_GIRL_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_SHARP_GIRL space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_SHARP_GIRL: 1 producedItems: STR_GOVT_CORPSE: 2 STR_SPIDER_SILK: 1 STR_CREDIT_CHIP_M: 30 refund: true - name: STR_HUMAN_MASTER_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_MASTER space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_MASTER: 1 producedItems: STR_GOVT_CORPSE: 3 STR_ALIEN_ENTERTAINMENT: 1 STR_CREDIT_CHIP_M: 62 refund: true - name: STR_HUMAN_NOBLEWOMAN_ROBBERY category: STR_ROBBERY requires: - STR_HUMAN_NOBLEWOMAN space: 0 time: 5 cost: 0 requiredItems: STR_HUMAN_NOBLEWOMAN: 1 producedItems: STR_GOVT_CORPSE: 2 STR_MEDALLION: 1 STR_RING: 1 STR_LINGERIE: 3 STR_CREDIT_CHIP_M: 100 refund: true - name: STR_GNOME_ARMORED_EXTRACTION category: STR_ROBBERY requires: - STR_GNOME_ARMORED space: 0 time: 100 cost: 0 requiredItems: STR_GNOME_ARMORED: 1 producedItems: STR_GNOME: 1 STR_PBA_CORPSE: 1 STR_SECURITY_CORPSE: 4 STR_ALIEN_ALLOYS: 4 STR_ELERIUM_115: 4 STR_ELECTRONIC_PIECES: 10 STR_MAMMOTH_SHOTGUN_CLIP: 2 refund: true #slavery starts - name: STR_RABID_FAN category: STR_SALVAGE requires: - STR_STARDOM space: 0 time: 300 cost: 5000 requiredItems: STR_SLAVE: 1 producedItems: STR_RABID_FAN: 1 STR_GLAMOUR: 1 - name: STR_GROUPIE category: STR_SALVAGE requires: - STR_STARDOM space: 0 time: 800 cost: 5000 requiredItems: STR_SLAVE_BRUTE: 1 producedItems: STR_GROUPIE: 1 STR_GLAMOUR: 3 - name: STR_YEOMAN_TRAINING category: STR_SALVAGE requires: - STR_YEOMAN_TRAINING space: 0 time: 2000 cost: 1000 requiredItems: STR_SQUIRE: 1 STR_CHAINSAW: 1 STR_DOOMGUY_ARMOR: 1 STR_ACADEMY_CORPSE: 2 producedItems: STR_YEOMAN: 1 STR_CREDIT_CHIP_02: 1 STR_DEMONIC_ESSENCE: 1 - name: STR_EMANCIPATION_SLAVE category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 800 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_MAID category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 800 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_MAID: 1 producedItems: STR_GOVT_CORPSE: 2 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_BRUTE category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 800 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_BRUTE: 1 producedItems: STR_GOVT_CORPSE: 3 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_GLADIATRIX category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 800 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_GLADIATRIX: 1 producedItems: STR_GOVT_CORPSE: 3 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_SKILLED category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 600 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_SKILLED: 1 producedItems: STR_GOVT_CORPSE: 5 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_MANAGER category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 500 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_MANAGER: 1 producedItems: STR_GOVT_CORPSE: 8 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_EMANCIPATION_SLAVE_MAGICAL category: STR_SALVAGE requires: - STR_EMANCIPATION space: 0 time: 400 cost: 5000 requiresBaseFunc: [LIB] requiredItems: STR_SLAVE_MAGICAL: 1 producedItems: STR_GOVT_CORPSE: 15 STR_CULTURAL_WEALTH: 1 refund: true - name: STR_ACADEMY_STUDENT_SALVAGE category: STR_SALVAGE requires: - STR_ACADEMY_STUDENT - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_ACADEMY_STUDENT: 1 producedItems: STR_BANDAGE: 1 STR_GOVT_CORPSE: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_ACADEMY_NURSE_SALVAGE category: STR_SALVAGE requires: - STR_ACADEMY_NURSE - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_ACADEMY_NURSE: 1 producedItems: STR_BANDAGE: 3 STR_SLAVE_MAID: 1 refund: true - name: STR_SECTOID_SOLDIER_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_SOLDIER - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_SECTOID_SOLDIER: 1 producedItems: STR_ACADEMY_CORPSE: 1 STR_BANDAGE: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_SECTOID_EXPLORER_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_EXPLORER - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_SECTOID_EXPLORER: 1 producedItems: STR_ACADEMY_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_BANDAGE: 1 STR_CHEMICALS: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_SECTOID_NAVIGATOR_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_NAVIGATOR - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_SECTOID_NAVIGATOR: 1 producedItems: STR_SECURITY_CORPSE: 2 STR_SLAVE: 1 refund: true - name: STR_SECTOID_MEDIC_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_MEDIC - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_SECTOID_MEDIC: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_MEDICAL_SUPPLIES: 2 STR_BANDAGE: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_SECTOID_ENGINEER_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_ENGINEER - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_SECTOID_ENGINEER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_BANDAGE: 1 STR_GOVT_CORPSE: 1 STR_SLAVE_MANAGER: 1 refund: true - name: STR_ACADEMY_SCIENTIST_SALVAGE category: STR_SALVAGE requires: - STR_ACADEMY_SCIENTIST - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_ACADEMY_SCIENTIST: 1 producedItems: STR_PBA_CORPSE: 1 STR_ACADEMY_CORPSE: 4 STR_GRAV_CORPSE: 2 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 4 STR_GOVT_CORPSE: 3 STR_SLAVE_MANAGER: 1 refund: true - name: STR_ACADEMY_COUNSELLOR_SALVAGE category: STR_SALVAGE requires: - STR_ACADEMY_COUNSELLOR - STR_PERSUASION space: 0 time: 600 cost: 0 requiredItems: STR_ACADEMY_COUNSELLOR: 1 producedItems: STR_ACADEMY_CORPSE: 2 STR_MEDICAL_SUPPLIES: 2 STR_GOVT_CORPSE: 2 STR_SLAVE_MANAGER: 1 refund: true - name: STR_SECTOID_LEADER_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_LEADER - STR_GLAMOUR space: 0 time: 200 cost: 5000 requiredItems: STR_SECTOID_LEADER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 2 STR_ALIEN_ENTERTAINMENT: 1 STR_BANDAGE: 1 STR_GLAMOUR: 20 STR_SLAVE_MAGICAL: 1 refund: true - name: STR_SECTOID_COMMANDER_SALVAGE category: STR_SALVAGE requires: - STR_SECTOID_COMMANDER - STR_GLAMOUR space: 0 time: 200 cost: 5000 requiredItems: STR_SECTOID_COMMANDER: 1 producedItems: STR_PBA_CORPSE: 1 STR_ACADEMY_CORPSE: 3 STR_GRAV_CORPSE: 2 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 3 STR_ALIEN_ENTERTAINMENT: 2 STR_MEDICAL_SUPPLIES: 1 STR_LINGERIE: 1 STR_GLAMOUR: 20 STR_SLAVE_MAGICAL: 1 refund: true - name: STR_ACADEMY_THRALL_SALVAGE category: STR_SALVAGE requires: - STR_ACADEMY_THRALL - STR_PERSUASION space: 0 time: 600 cost: 0 requiredItems: STR_ACADEMY_THRALL: 1 producedItems: STR_SLAVE_BRUTE: 1 refund: true - name: STR_GUILD_ATTENDANT_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_ATTENDANT - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_ATTENDANT: 1 producedItems: STR_GUILD_CORPSE: 1 STR_LINGERIE: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_GUILD_PILOT_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_PILOT - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_PILOT: 1 producedItems: STR_GUILD_CORPSE: 1 STR_SLAVE: 1 refund: true - name: STR_GUILD_SPACEMAN_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_SPACEMAN - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_SPACEMAN: 1 producedItems: STR_GRAV_CORPSE: 1 STR_GUILD_CORPSE: 2 STR_OXYGEN_TANK: 2 STR_SLAVE: 1 refund: true - name: STR_GUILD_SPACE_TECH_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_SPACE_TECH - STR_SALVAGE space: 0 time: 400 cost: 0 requiredItems: STR_GUILD_SPACE_TECH: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_CHEMICALS: 1 STR_SLAVE_SKILLED: 1 refund: true - name: STR_GUILD_SOLDIER_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_SOLDIER - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_SOLDIER: 1 producedItems: STR_GUILD_CORPSE: 1 STR_SLAVE: 1 refund: true - name: STR_GUILD_GUARD_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_GUARD - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_GUARD: 1 producedItems: STR_GUILD_CORPSE: 1 STR_SECURITY_CORPSE: 1 STR_SLAVE: 1 refund: true - name: STR_GUILD_EXTERMINATOR_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_EXTERMINATOR - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_EXTERMINATOR: 1 STR_PORN: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_GRAV_CORPSE: 1 STR_SLAVE: 1 refund: true - name: STR_GUILD_ENGINEER_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_ENGINEER - STR_PERSUASION space: 0 time: 400 cost: 0 requiredItems: STR_GUILD_ENGINEER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_SC_WIRE: 3 STR_SLAVE_SKILLED: 1 refund: true - name: STR_GUILD_LEADER_SALVAGE category: STR_SALVAGE requires: - STR_GUILD_LEADER - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_GUILD_LEADER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_LINGERIE: 1 STR_SLAVE_MANAGER: 1 refund: true - name: STR_CHURCH_BOY_SALVAGE category: STR_SALVAGE requires: - STR_CHURCH_BOY - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_CHURCH_BOY: 1 producedItems: STR_GOVT_CORPSE: 1 STR_SQUIRE: 1 refund: true - name: STR_CHURCH_HANDMAID_SALVAGE category: STR_SALVAGE requires: - STR_CHURCH_HANDMAID - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_CHURCH_HANDMAID: 1 producedItems: STR_LINGERIE: 1 STR_MEIDO_OUTFIT: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_CHURCH_MAIDEN_SALVAGE category: STR_SALVAGE requires: - STR_CHURCH_MAIDEN - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_CHURCH_MAIDEN: 1 producedItems: STR_GOVT_CORPSE: 1 STR_SECURITY_CORPSE: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_BEASTMASTER_TERRORIST_SALVAGE category: STR_SALVAGE requires: - STR_BEASTMASTER_TERRORIST - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_BEASTMASTER_TERRORIST: 1 producedItems: STR_CHURCH_CORPSE: 1 STR_BIKINI: 1 STR_SLAVE_GLADIATRIX: 1 refund: true - name: STR_CHURCH_ELITE_SALVAGE category: STR_SALVAGE requires: - STR_CHURCH_ELITE - STR_PERSUASION space: 0 time: 400 cost: 0 requiredItems: STR_CHURCH_ELITE: 1 producedItems: STR_CHURCH_CORPSE: 3 STR_GRAV_CORPSE: 1 STR_PARTS_WEAPON_PSI: 1 STR_SLAVE_GLADIATRIX: 1 refund: true - name: STR_NINJA_GAL_SALVAGE category: STR_SALVAGE requires: - STR_NINJA_GAL - STR_PERSUASION - STR_GODS_SUMMARY space: 0 time: 400 cost: 0 requiredItems: STR_NINJA_GAL: 1 STR_MUTANT_MEAT: 1 producedItems: STR_CLOTHING: 1 STR_RAIDER_CORPSE: 1 STR_SLAVE_GLADIATRIX: 1 refund: true - name: STR_SMUGGLER_NEGOTIATOR_SALVAGE category: STR_SALVAGE requires: - STR_SMUGGLER_NEGOTIATOR_BROKEN space: 0 time: 400 cost: 5000 requiredItems: STR_SMUGGLER_NEGOTIATOR: 1 STR_GLAMOUR: 1 producedItems: STR_SPIDER_SILK: 2 STR_MEDALLION: 1 STR_GOVT_CORPSE: 5 STR_SLAVE_MAGICAL: 1 refund: true - name: STR_BANDIT_TROUBLEMAKER_SALVAGE category: STR_SALVAGE requires: - STR_BANDIT_TROUBLEMAKER - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_BANDIT_TROUBLEMAKER: 1 producedItems: STR_BANDAGE: 2 STR_SLAVE_MAID: 1 refund: true - name: STR_BANDIT_DUDE_SALVAGE category: STR_SALVAGE requires: - STR_BANDIT_DUDE - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_BANDIT_DUDE: 1 producedItems: STR_GOVT_CORPSE: 1 STR_KEVLAR_WEAVE: 2 STR_SLAVE: 1 refund: true - name: STR_BANDIT_FUSSBALLER_SALVAGE category: STR_SALVAGE requires: - STR_PERSUASION - STR_BANDIT_FUSSBALLER space: 0 time: 400 cost: 0 requiredItems: STR_BANDIT_FUSSBALLER: 1 producedItems: STR_SCRAP_METAL: 2 STR_BANDAGE: 1 STR_SLAVE: 1 refund: true - name: STR_RAIDER_SCOUT_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_SCOUT - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_SCOUT: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_CLOTHING_BASIC: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_RAIDER_THUG_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_THUG - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_THUG: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_SLAVE: 1 refund: true - name: STR_RAIDER_BUZZARD_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_BUZZARD - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_BUZZARD: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_GRAV_ARMOR: 1 STR_SLAVE_GLADIATRIX: 1 refund: true - name: STR_RAIDER_HUMONGOUS_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_HUMONGOUS - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_HUMONGOUS: 1 producedItems: STR_RAIDER_CORPSE: 2 STR_SLAVE_BRUTE: 1 refund: true - name: STR_RAIDER_BOSS_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_BOSS - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_BOSS: 1 producedItems: STR_RAIDER_CORPSE: 1 STR_RAIDER_BOSS_ARMOR: 1 STR_SLAVE_BRUTE: 1 refund: true - name: STR_RAIDER_FIREBAT_SALVAGE category: STR_SALVAGE requires: - STR_RAIDER_FIREBAT - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_RAIDER_FIREBAT: 1 producedItems: STR_PBA_CORPSE: 1 STR_RAIDER_CORPSE: 2 STR_SC_WIRE: 2 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 2 STR_SLAVE_BRUTE: 1 refund: true - name: STR_SPARTAN_SCOUT_SALVAGE category: STR_SALVAGE requires: - STR_SPARTAN_SCOUT - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_SPARTAN_SCOUT: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_SLAVE_MAID: 1 refund: true - name: STR_SPARTAN_RIFLEMAN_SALVAGE category: STR_SALVAGE requires: - STR_SPARTAN_RIFLEMAN - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_SPARTAN_RIFLEMAN: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_SLAVE: 1 refund: true - name: STR_SPARTAN_HEAVY_SALVAGE category: STR_SALVAGE requires: - STR_SPARTAN_HEAVY - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_SPARTAN_HEAVY: 1 producedItems: STR_SPARTAN_CORPSE: 2 STR_SLAVE: 1 refund: true - name: STR_MEGAPOL_WOLFMAN_SALVAGE category: STR_SALVAGE requires: - STR_MEGAPOL_WOLFMAN - STR_BEASTMEN_TAMING space: 0 time: 400 cost: 0 requiresBaseFunc: [MED] requiredItems: STR_MEGAPOL_WOLFMAN: 1 producedItems: STR_ALIEN_ALLOYS: 1 STR_GOVT_CORPSE: 1 STR_MONSTER_TEETH: 2 STR_SLAVE: 1 refund: true - name: STR_MEGAPOL_ENFORCER_SALVAGE category: STR_SALVAGE requires: - STR_MEGAPOL_ENFORCER - STR_BEASTMEN_TAMING space: 0 time: 1000 cost: 0 requiresBaseFunc: [MED] requiredItems: STR_MEGAPOL_ENFORCER: 1 producedItems: STR_ALIEN_ALLOYS: 2 STR_GRAV_CORPSE: 2 STR_MUTON_CORPSE: 1 STR_MONSTER_TEETH: 2 STR_SLAVE_BRUTE: 1 refund: true - name: STR_MEGAPOL_APEMAN_SALVAGE category: STR_SALVAGE requires: - STR_MEGAPOL_APEMAN - STR_BEASTMEN_TAMING space: 0 time: 1000 cost: 0 requiresBaseFunc: [MED] requiredItems: STR_MEGAPOL_APEMAN: 1 producedItems: STR_MUTON_CORPSE: 1 STR_GRAV_CORPSE: 1 STR_MONSTER_TEETH: 2 STR_SLAVE_BRUTE: 1 refund: true - name: STR_HUMAN_NOMAD_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_NOMAD - STR_PERSUASION space: 0 time: 600 cost: 0 requiredItems: STR_HUMAN_NOMAD: 1 STR_CRACK: 1 producedItems: STR_GUILD_CORPSE: 3 STR_SLAVE: 1 refund: true - name: STR_NAZI_SOLDIER_SALVAGE category: STR_SALVAGE requires: - STR_NAZI_SOLDIER - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_NAZI_SOLDIER: 1 producedItems: STR_SCRAP_METAL: 2 STR_SLAVE: 1 refund: true - name: STR_NAZI_KKK_SALVAGE category: STR_SALVAGE requires: - STR_NAZI_KKK - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_NAZI_KKK: 1 producedItems: STR_GOVT_CORPSE: 1 STR_BANDAGE: 1 STR_SLAVE: 1 refund: true - name: STR_HUMAN_CITY_GIRL_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_CITY_GIRL - STR_PERSUASION space: 0 time: 400 cost: 0 requiredItems: STR_HUMAN_CITY_GIRL: 1 STR_WHIP_LEATHER: 1 producedItems: STR_GUILD_CORPSE: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_HUMAN_LABOURER_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_LABOURER - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_HUMAN_LABOURER: 1 producedItems: STR_GOVT_CORPSE: 1 STR_SLAVE: 1 refund: true - name: STR_HUMAN_LABOURER_FEM_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_LABOURER_FEM - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_HUMAN_LABOURER_FEM: 1 producedItems: STR_GOVT_CORPSE: 1 STR_SLAVE_MAID: 1 refund: true - name: STR_HUMAN_CLERK_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_CLERK - STR_LINGERIE_SET space: 0 time: 200 cost: 0 requiredItems: STR_HUMAN_CLERK: 1 producedItems: STR_GOVT_CORPSE: 2 STR_SLAVE: 1 refund: true - name: STR_HUMAN_SHARP_GIRL_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_SHARP_GIRL - STR_PERSUASION space: 0 time: 200 cost: 0 requiredItems: STR_HUMAN_SHARP_GIRL: 1 producedItems: STR_GOVT_CORPSE: 2 STR_SPIDER_SILK: 1 STR_SLAVE_MANAGER: 1 refund: true - name: STR_HUMAN_NOBLEWOMAN_SALVAGE category: STR_SALVAGE requires: - STR_HUMAN_NOBLEWOMAN - STR_GLAMOUR space: 0 time: 200 cost: 5000 requiredItems: STR_HUMAN_NOBLEWOMAN: 1 producedItems: STR_GOVT_CORPSE: 2 STR_MEDALLION: 1 STR_RING: 1 STR_LINGERIE: 3 STR_GLAMOUR: 20 STR_SLAVE_MAGICAL: 1 refund: true - name: STR_REBEL_FEMALE_TRAITOR_SALVAGE category: STR_SALVAGE requires: - STR_REBEL_FEMALE_TRAITOR - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_REBEL_FEMALE_TRAITOR: 1 producedItems: STR_SLAVE_MAID: 1 STR_BANDAGE: 1 refund: true - name: STR_EXPERIMENT_VICTIM_SALVAGE category: STR_SALVAGE requires: - STR_EXPERIMENT_VICTIM - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_EXPERIMENT_VICTIM: 1 producedItems: STR_SLAVE_BRUTE: 1 refund: true - name: STR_DAMSEL_VICTIM_SALVAGE category: STR_SALVAGE requires: - STR_DAMSEL_VICTIM - STR_SALVAGE space: 0 time: 200 cost: 0 requiredItems: STR_DAMSEL_VICTIM: 1 producedItems: STR_SLAVE_MAID: 1 refund: true - name: STR_SISTER_VICTIM_SALVAGE category: STR_SALVAGE requires: - STR_SALVAGE - STR_SISTER_VICTIM_RECRUITMENT space: 0 time: 200 cost: 0 requiredItems: STR_SISTER_VICTIM: 1 producedItems: STR_SLAVE_GLADIATRIX: 1 refund: true - name: STR_SLAVE_SKILLED category: STR_SALVAGE requires: - STR_SLAVE_SKILLED_TRAINING space: 0 time: 1200 cost: 6000 requiresBaseFunc: [CULT, LIB, WORKS] requiredItems: STR_SLAVE: 1 refund: true - name: STR_SLAVE_MAID_SUPER category: STR_SALVAGE requires: - STR_SLAVE_MAID_SUPER space: 0 time: 400 cost: 25000 requiresBaseFunc: [SPA] requiredItems: STR_SLAVE_MAID: 1 STR_LINGERIE: 1 STR_MEDICAL_SUPPLIES: 1 producedItems: STR_SLAVE_MAID_SUPER: 1 STR_GLAMOUR: 6 refund: true - name: STR_SLAVE_ROBOT category: STR_SALVAGE requires: - STR_SLAVE_ROBOT space: 0 time: 700 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_UFO_NAVIGATION: 1 STR_GRAV_CORPSE: 1 STR_SCRAP_METAL: 5 STR_SC_WIRE: 1 STR_ELERIUM_115: 2 STR_GOVT_CORPSE: 3 - name: STR_SLAVE_SERVITOR category: STR_SALVAGE requires: - STR_SLAVE_SERVITOR space: 0 time: 5000 cost: 50000 requiresBaseFunc: [WORKS, SUR] requiredItems: STR_SLAVE_MANAGER: 1 STR_SLAVE_ROBOT: 8 STR_UFO_NAVIGATION: 1 STR_ALIEN_FOOD: 1 STR_SWIFTSUIT: 1 STR_RAIDER_CORPSE: 3 STR_ACADEMY_CORPSE: 5 STR_ELERIUM_115: 10 STR_ALIEN_ALLOYS: 5 refund: true - name: STR_FARMHOUSE category: STR_SALVAGE requires: - STR_FARMHOUSE space: 0 time: 2500 cost: 15000 requiresBaseFunc: [LIB, CULT] requiredItems: STR_SLAVE_MAID: 5 STR_REAPER_TERRORIST: 1 STR_UFO_NAVIGATION: 1 STR_RET_FUSION_REACTOR: 1 STR_ALIEN_ALLOYS: 10 refund: true - name: STR_SLAVE_MANAGER_PRIZE category: STR_SALVAGE requires: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS space: 0 time: 100 cost: 1000 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 50 producedItems: STR_SLAVE_MANAGER: 1 refund: true #recruitment - name: STR_SISTER_VICTIM_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 50 cost: 0 requires: - STR_SISTER_VICTIM_RECRUITMENT requiredItems: STR_SISTER_VICTIM: 1 STR_FOOD_BAG: 1 STR_MUTANT_MEAT: 1 STR_MOONSHINE: 1 STR_RAIDER_CORPSE: 1 STR_BANDAGE: 4 spawnedPersonType: STR_SOLDIER producedItems: STR_GOVT_CORPSE: 1 refund: true - name: STR_YOUNG_UBER_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 200 cost: 0 requires: - STR_YOUNG_UBER_RECRUITMENT requiredItems: CIVILIAN_YOUNG_UBER: 1 spawnedPersonType: STR_SOLDIER_S producedItems: STR_GOVT_CORPSE: 1 refund: true - name: STR_FREAK_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 50 cost: 0 requires: - STR_FREAK_RECRUITMENT requiredItems: STR_FREAK_GAL: 1 STR_APPLE: 1 STR_RAIDER_CORPSE: 1 spawnedPersonType: STR_SOLDIER_X producedItems: STR_GOVT_CORPSE: 2 refund: true - name: STR_SYNTH_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 250 cost: 0 requires: - STR_SYNTH_RECRUITMENT requiredItems: STR_SYNTH_GAL: 1 spawnedPersonType: STR_SOLDIER_SYNTH producedItems: STR_PORN: 1 refund: true - name: STR_RAIDER_SCOUT_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 200 cost: 2000 requires: - STR_RAIDER_SCOUT - STR_PERSUASION requiredItems: STR_RAIDER_SCOUT: 1 spawnedPersonType: STR_SOLDIER_S producedItems: STR_GOVT_CORPSE: 1 refund: true - name: STR_SOLDIER_SLAVE_RECRUITMENT category: STR_RECRUITMENT requires: - STR_SLAVE_SOLDIERS space: 0 time: 200 cost: 1000 requiresBaseFunc: [CULT] requiredItems: STR_SLAVE: 1 STR_MUTANT_MEAT: 1 STR_SCRAP_METAL: 1 spawnedPersonType: STR_SOLDIER_SLAVE producedItems: STR_GLAMOUR: 1 refund: true - name: STR_HERO_RECRUITMENT category: STR_RECRUITMENT space: 0 time: 100 cost: 0 requires: - STR_HERO_RECRUITMENT requiredItems: STR_HERO: 1 spawnedPersonType: STR_SOLDIER_HERO producedItems: STR_GOVT_CORPSE: 3 refund: true - name: STR_DOGE_NAMED category: STR_RECRUITMENT requires: - STR_DOGE_NAMED space: 0 time: 200 cost: 1000 requiredItems: STR_DOGE: 1 STR_MUTANT_MEAT: 3 spawnedPersonType: STR_SOLDIER_DOGE producedItems: STR_CREDIT_CHIP_D: 1 refund: true - name: STR_BLOODOGE_NAMED category: STR_RECRUITMENT requires: - STR_BLOODOGE_NAMED space: 0 time: 400 cost: 1500 requiresBaseFunc: [DEN] requiredItems: STR_BLOODOGE: 1 STR_MUTANT_MEAT: 10 STR_HELLERIUM_CHARM: 1 spawnedPersonType: STR_SOLDIER_BLOODOGE producedItems: STR_CREDIT_CHIP_D: 1 refund: true - name: STR_SISTER_VICTIM_RECRUITMENT_BRAINER category: STR_RECRUITMENT requires: - STR_SISTER_VICTIM_RECRUITMENT_BRAINER space: 0 time: 600 cost: 0 requiresBaseFunc: [SHOP, CPU] requiredItems: STR_SISTER_VICTIM: 1 STR_RAIDER_CORPSE: 1 STR_ELERIUM_115: 2 STR_CRACK: 1 STR_CLOTHING_BASIC: 1 spawnedPersonType: STR_SCIENTIST producedItems: STR_GOVT_CORPSE: 2 refund: true - name: STR_GNOME_RECRUITMENT category: STR_RECRUITMENT requires: - STR_SOLDIER_TYPE_GNOME space: 0 time: 400 cost: 60000 requiresBaseFunc: [CPU] requiredItems: STR_GNOME: 1 spawnedPersonType: STR_SOLDIER_GNOME producedItems: STR_DATA_DISK_B: 3 refund: true - name: STR_GNOME_RECRUITMENT_SCI category: STR_RECRUITMENT requires: - STR_GNOME space: 0 time: 200 cost: 5000 requiresBaseFunc: [CPU] requiredItems: STR_GNOME: 1 spawnedPersonType: STR_SCIENTIST producedItems: STR_DATA_DISK_B: 3 refund: true #hirery - name: STR_HUMAN_MALE_3_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_MALE_3 - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_MALE_3: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_HUMAN_FEMALE_4_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_FEMALE_4 - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_FEMALE_4: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_HUMAN_CITY_GIRL_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_CITY_GIRL - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_CITY_GIRL: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_HUMAN_LABOURER_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_LABOURER - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_LABOURER: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_HUMAN_LABOURER_FEM_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_LABOURER_FEM - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_LABOURER_FEM: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_HUMAN_CLERK_WORKERY category: STR_RECRUITMENT requires: - STR_HUMAN_CLERK - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_HUMAN_CLERK: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_EXPERIMENT_VICTIM_WORKERY category: STR_RECRUITMENT requires: - STR_EXPERIMENT_VICTIM - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_EXPERIMENT_VICTIM: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_DAMSEL_VICTIM_WORKERY category: STR_RECRUITMENT requires: - STR_DAMSEL_VICTIM - STR_CONTACT_BUILDERS space: 0 time: 10 cost: 0 requiredItems: STR_DAMSEL_VICTIM: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_SISTER_VICTIM_WORKERY category: STR_RECRUITMENT requires: - STR_CONTACT_BUILDERS - STR_SISTER_VICTIM_RECRUITMENT space: 0 time: 10 cost: 0 requiredItems: STR_SISTER_VICTIM: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 2 refund: true - name: STR_YOUNG_UBER_WORKERY category: STR_RECRUITMENT requires: - STR_CONTACT_BUILDERS - STR_YOUNG_UBER_RECRUITMENT space: 0 time: 10 cost: 0 requiredItems: CIVILIAN_YOUNG_UBER: 1 producedItems: STR_WORKER: 1 STR_GOVT_CORPSE: 1 refund: true - name: STR_HUMAN_HOE_WORKERY category: STR_PIMPCRAFT requires: - STR_HUMAN_HOE - STR_PIMPCRAFT space: 0 time: 50 cost: 5000 requiredItems: STR_HUMAN_HOE: 1 producedItems: STR_COURTESAN: 1 refund: true - name: STR_GUILD_ATTENDANT_WORKERY category: STR_PIMPCRAFT requires: - STR_GUILD_ATTENDANT - STR_PIMPCRAFT space: 0 time: 100 cost: 10000 requiredItems: STR_GUILD_ATTENDANT: 1 producedItems: STR_COURTESAN: 1 refund: true - name: STR_CHURCH_HANDMAID_WORKERY category: STR_PIMPCRAFT requires: - STR_CHURCH_HANDMAID - STR_PIMPCRAFT - STR_PERSUASION space: 0 time: 50 cost: 0 requiredItems: STR_CHURCH_HANDMAID: 1 producedItems: STR_COURTESAN: 1 STR_PORN: 1 refund: true - name: STR_HUMAN_NOBLEWOMAN_WORKERY category: STR_PIMPCRAFT requires: - STR_HUMAN_NOBLEWOMAN - STR_PIMPCRAFT - STR_PLOTTING space: 0 time: 500 cost: 0 requiredItems: STR_HUMAN_NOBLEWOMAN: 1 producedItems: STR_COURTESAN: 1 STR_PILLOW_BOOK: 1 STR_GOVT_CORPSE: 3 refund: true - name: STR_MAIDEN_VICTIM_WORKERY category: STR_PIMPCRAFT requires: - STR_MAIDEN_VICTIM - STR_PIMPCRAFT space: 0 time: 300 cost: 0 requiredItems: STR_MAIDEN_VICTIM: 1 STR_LINGERIE: 1 producedItems: STR_COURTESAN: 1 refund: true - name: STR_DANCER_SLAVE_FROM_COURTESAN category: STR_PIMPCRAFT requires: - STR_DANCER_SLAVE space: 0 time: 900 cost: 60000 requiresBaseFunc: [SPA] requiredItems: STR_COURTESAN: 1 STR_LINGERIE: 3 STR_SPIDER_SILK: 3 STR_GLAMOUR: 3 producedItems: STR_DANCER_SLAVE: 1 refund: true - name: STR_DANCER_SLAVE_FROM_GLADIATRIX category: STR_PIMPCRAFT requires: - STR_DANCER_SLAVE space: 0 time: 900 cost: 60000 requiresBaseFunc: [SPA] requiredItems: STR_SLAVE_GLADIATRIX: 1 STR_LINGERIE: 3 STR_SPIDER_SILK: 3 STR_GLAMOUR: 5 producedItems: STR_DANCER_SLAVE: 1 refund: true #breakin' - name: STR_SECTOID_MEDIC_INRG category: STR_INRG requires: - STR_SECTOID_MEDIC_INRG space: 0 time: 400 cost: 0 requiredItems: STR_SECTOID_MEDIC: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_MEDICAL_SUPPLIES: 2 STR_BANDAGE: 1 STR_SECTOID_MEDIC_BROKEN: 1 refund: true - name: STR_SECTOID_ENGINEER_INRG category: STR_INRG requires: - STR_SECTOID_ENGINEER_INRG space: 0 time: 400 cost: 0 requiredItems: STR_SECTOID_ENGINEER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 1 STR_BANDAGE: 1 STR_GOVT_CORPSE: 1 STR_SECTOID_ENGINEER_BROKEN: 1 refund: true - name: STR_SECTOID_LEADER_INRG category: STR_INRG requires: - STR_SECTOID_LEADER_INRG space: 0 time: 800 cost: 0 requiredItems: STR_SECTOID_LEADER: 1 producedItems: STR_SECURITY_CORPSE: 1 STR_ACADEMY_CORPSE: 2 STR_ALIEN_ENTERTAINMENT: 1 STR_BANDAGE: 1 STR_SECTOID_LEADER_BROKEN: 1 refund: true - name: STR_SECTOID_COMMANDER_INRG category: STR_INRG requires: - STR_SECTOID_COMMANDER_INRG space: 0 time: 1200 cost: 0 requiredItems: STR_SECTOID_COMMANDER: 1 producedItems: STR_PBA_CORPSE: 1 STR_ACADEMY_CORPSE: 3 STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 3 STR_ALIEN_ENTERTAINMENT: 2 STR_LINGERIE: 1 STR_SECTOID_COMMANDER_BROKEN: 1 refund: true - name: STR_GUILD_ENGINEER_INRG category: STR_INRG requires: - STR_GUILD_ENGINEER_INRG space: 0 time: 400 cost: 0 requiredItems: STR_GUILD_ENGINEER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_SC_WIRE: 3 STR_GUILD_ENGINEER_BROKEN: 1 refund: true - name: STR_GUILD_LEADER_INRG category: STR_INRG requires: - STR_GUILD_LEADER_INRG space: 0 time: 800 cost: 0 requiredItems: STR_GUILD_LEADER: 1 producedItems: STR_GUILD_CORPSE: 2 STR_LINGERIE: 1 STR_GUILD_LEADER_BROKEN: 1 refund: true - name: STR_GUILD_COMMANDER_INRG category: STR_INRG requires: - STR_GUILD_COMMANDER_INRG space: 0 time: 1200 cost: 0 requiredItems: STR_GUILD_COMMANDER: 1 producedItems: STR_PBA_CORPSE: 1 STR_GUILD_CORPSE: 1 STR_SC_WIRE: 5 STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 STR_LINGERIE: 1 STR_PARTS_WEAPON_PSI: 2 STR_GUILD_COMMANDER_BROKEN: 1 refund: true - name: STR_CHURCH_LEADER_INRG category: STR_INRG requires: - STR_CHURCH_LEADER_INRG space: 0 time: 1200 cost: 0 requiredItems: STR_CHURCH_LEADER: 1 producedItems: STR_CHURCH_CORPSE: 3 STR_CHURCH_LEADER_BROKEN: 1 refund: true - name: STR_MUTON_ENGINEER_INRG category: STR_INRG requires: - STR_MUTON_ENGINEER_INRG space: 0 time: 800 cost: 0 requiredItems: STR_MUTON_ENGINEER: 1 producedItems: STR_MUTON_CORPSE: 2 STR_SC_WIRE: 2 STR_ELECTRONIC_PIECES: 5 STR_MUTON_ENGINEER_BROKEN: 1 refund: true - name: STR_SMUGGLER_NEGOTIATOR_INRG category: STR_INRG requires: - STR_SMUGGLER_NEGOTIATOR_INRG space: 0 time: 400 cost: 0 requiredItems: STR_SMUGGLER_NEGOTIATOR: 1 producedItems: STR_SPIDER_SILK: 2 STR_MEDALLION: 1 STR_GOVT_CORPSE: 5 STR_SMUGGLER_NEGOTIATOR_BROKEN: 1 refund: true #end of all bondage - name: STR_DEEP_ONE_MEAL category: STR_MERCHANDISE requires: - STR_DEEP_ONE_MEAL space: 0 time: 20 cost: 0 requiredItems: STR_DEEP_ONE_MEAT: 1 STR_UBER_WHEAT: 1 - name: STR_LOBSTERMAN_MEAL category: STR_MERCHANDISE requires: - STR_LOBSTERMAN_MEAL space: 0 time: 60 cost: 0 requiredItems: STR_LOBSTERMAN_MEAT: 1 STR_RED_PEPPER: 1 STR_LEEK: 3 STR_UBER_WHEAT: 5 STR_MUTANT_EGG: 2 - name: STR_REAPER_MEAL category: STR_MERCHANDISE requires: - STR_REAPER_MEAL space: 0 time: 30 cost: 0 requiredItems: STR_REAPER_MEAT: 1 STR_SHROOM_BROWN: 1 - name: STR_BOOMOSAURUS_MEAL_XXX category: STR_MERCHANDISE requires: - STR_BOOMOSAURUS_MEAL space: 0 time: 40 cost: 0 requiredItems: STR_BOOMOSAURUS_MEAT: 5 STR_MEDI_KIT: 1 STR_BANANAS: 2 STR_ORANGE: 2 producedItems: STR_BOOMOSAURUS_MEAL: 5 - name: STR_FORGED_CHIPS_C category: STR_MERCHANDISE requires: - STR_CREDIT_CHIP_C space: 0 time: 260 cost: 1000 requiresBaseFunc: [MINT] requiredItems: STR_CREDIT_CHIP_D: 1 producedItems: STR_CREDIT_CHIP_C: 250 - name: STR_FORGED_CHIPS category: STR_MERCHANDISE requires: - STR_MINT space: 0 time: 260 cost: 4000 requiresBaseFunc: [MINT] requiredItems: STR_CREDIT_CHIP_M: 1 producedItems: STR_CREDIT_CHIP_D: 75 - name: STR_FORGED_CHIPS_M category: STR_MERCHANDISE requires: - STR_MINT space: 0 time: 260 cost: 2000 requiresBaseFunc: [MINT] requiredItems: STR_CREDIT_CHIP_00: 1 producedItems: STR_CREDIT_CHIP_M: 15 - name: STR_FORGED_CHIPS_00 category: STR_MERCHANDISE requires: - STR_MINT space: 0 time: 260 cost: 1000 requiresBaseFunc: [MINT] requiredItems: STR_CREDIT_CHIP_01: 1 producedItems: STR_CREDIT_CHIP_00: 10 - name: STR_FORGED_CHIPS_01 category: STR_MERCHANDISE requires: - STR_GOLD_CRACK space: 0 time: 260 cost: 10000 requiresBaseFunc: [MINT] requiredItems: STR_CREDIT_CHIP_02: 1 producedItems: STR_CREDIT_CHIP_01: 10 - name: STR_FORGED_CHIPS_02 category: STR_MERCHANDISE requires: - STR_OBSIDIAN_CRACK space: 0 time: 260 cost: 20000 requiresBaseFunc: [MINT, PRINT] requiredItems: STR_CREDIT_CHIP_03: 1 STR_GOLD_BAR: 1 producedItems: STR_CREDIT_CHIP_02: 10 - name: STR_CREDIT_CHIP_03 category: STR_MERCHANDISE requires: - STR_ECONOMIC_FUNDAMENTALS space: 0 time: 260 cost: 10000 requiresBaseFunc: [MINT, PRINT, PWR] requiredItems: STR_ORE: 1 - name: STR_BOUNTY_HUNTING_C_PASS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_C_PASS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 150 STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 150 STR_TROPHY_CREDIT_JACK: 150 refund: true - name: STR_BOUNTY_HUNTING_B_PASS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_B_PASS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 400 STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 400 STR_TROPHY_CREDIT_JACK: 400 refund: true - name: STR_BOUNTY_HUNTING_DONATION_JACK category: STR_TROPHIES requires: - STR_TROPHIES space: 0 time: 5 cost: 100000 producedItems: STR_TROPHY_CREDIT_JACK: 10 refund: true - name: STR_BOUNTY_HUNTING_DONATION_GOBLIN_ZAXX category: STR_TROPHIES requires: - STR_TROPHIES space: 0 time: 5 cost: 100000 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 10 refund: true - name: STR_BOUNTY_HUNTING_DONATION_MUTANT_ALLIANCE category: STR_TROPHIES requires: - STR_TROPHIES space: 0 time: 5 cost: 100000 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 10 refund: true - name: STR_BOUNTY_HUNTING_DONATION_WIZ_BIZ category: STR_TROPHIES requires: - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_LIBER_OCCULTIS: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 500 refund: true - name: STR_COINS_BOUNTY category: STR_TROPHIES requires: - STR_COINS - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_COINS: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 10 STR_CREDIT_CHIP_00: 3 refund: true - name: STR_DOLLAR_BRIEFCASE_BOUNTY category: STR_TROPHIES requires: - STR_DOLLAR_BRIEFCASE - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_DOLLAR_BRIEFCASE: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 15 STR_CREDIT_CHIP_00: 5 refund: true - name: STR_COIN_CHEST_BOUNTY category: STR_TROPHIES requires: - STR_COIN_CHEST - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_COIN_CHEST: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 300 STR_CREDIT_CHIP_02: 3 refund: true - name: STR_GNOME_BLUEPRINTS_BOUNTY category: STR_TROPHIES requires: - STR_GNOME_BLUEPRINTS - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_GNOME_BLUEPRINTS: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 200 refund: true - name: STR_ARMORED_GNOME_BOUNTY category: STR_TROPHIES requires: - STR_GNOME_ARMORED - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_GNOME_ARMORED: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 1250 refund: true - name: STR_TROPHY_TARGET_500_GOBLIN_ZAXX_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_500_GOBLIN_ZAXX space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_500_GOBLIN_ZAXX: 1 producedItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 500 refund: true - name: STR_HITAYATE_BOUNTY category: STR_TROPHIES requires: - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_HITAYATE: 1 producedItems: STR_TROPHY_CREDIT_JACK: 15 refund: true - name: STR_TROPHY_TARGET_150_JACK_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_150_JACK space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_150_JACK: 1 producedItems: STR_TROPHY_CREDIT_JACK: 150 refund: true - name: STR_TROPHY_TARGET_200_JACK_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_200_JACK space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_200_JACK: 1 producedItems: STR_TROPHY_CREDIT_JACK: 200 refund: true - name: STR_TROPHY_TARGET_800_JACK_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_800_JACK space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_800_JACK: 1 producedItems: STR_TROPHY_CREDIT_JACK: 800 refund: true - name: STR_ORGAN_CARRIER_BOUNTY category: STR_TROPHIES requires: - STR_ORGAN_CARRIER - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_ORGAN_CARRIER: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 25 refund: true - name: STR_EXPERIMENT_VICTIM_BOUNTY category: STR_TROPHIES requires: - STR_EXPERIMENT_VICTIM - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_EXPERIMENT_VICTIM: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 50 refund: true - name: STR_DAMSEL_VICTIM_BOUNTY category: STR_TROPHIES requires: - STR_DAMSEL_VICTIM - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_DAMSEL_VICTIM: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 100 refund: true - name: STR_WANDERER_VICTIM_BOUNTY category: STR_TROPHIES requires: - STR_WANDERER_VICTIM - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_WANDERER_VICTIM: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 50 refund: true - name: STR_BUGEYE_VICTIM_BOUNTY category: STR_TROPHIES requires: - STR_BUGEYE_VICTIM - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_BUGEYE_VICTIM: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 50 refund: true - name: STR_REBEL_FEMALE_TRAITOR_BOUNTY category: STR_TROPHIES requires: - STR_REBEL_FEMALE_TRAITOR - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_REBEL_FEMALE_TRAITOR: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 75 refund: true - name: STR_REBEL_BUGEYE_TRAITOR_BOUNTY category: STR_TROPHIES requires: - STR_REBEL_BUGEYE_TRAITOR - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_REBEL_BUGEYE_TRAITOR: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 75 refund: true - name: STR_RAYNERD_VICTIM_BOUNTY category: STR_TROPHIES requires: - STR_RAYNERD_VICTIM - STR_TROPHIES space: 0 time: 5 cost: 0 requiredItems: STR_RAYNERD_VICTIM: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 1000 refund: true - name: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 50 refund: true - name: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE: 1 producedItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 75 refund: true - name: STR_DEMONIC_ESSENCE_BOUNTY category: STR_TROPHIES requires: - STR_DEMONIC_ESSENCE - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_DEMONIC_ESSENCE: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 15 refund: true - name: STR_RING_BOUNTY category: STR_TROPHIES requires: - STR_RING - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_RING: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 20 refund: true - name: STR_JADE_URN_BOUNTY category: STR_TROPHIES requires: - STR_JADE_URN - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_JADE_URN: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 33 refund: true - name: STR_ANKH_BOUNTY category: STR_TROPHIES requires: - STR_ANKH - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_ANKH: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 50 refund: true - name: STR_SIVALINGA_BOUNTY category: STR_TROPHIES requires: - STR_SIVALINGA - STR_CUSTOMER_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_SIVALINGA: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 330 refund: true - name: STR_TROPHY_TARGET_100_WIZ_BIZ_DA category: STR_TROPHIES requires: - STR_TROPHY_TARGET_100_WIZ_BIZ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_TARGET_100_WIZ_BIZ: 1 producedItems: STR_TROPHY_CREDIT_WIZ_BIZ: 100 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 300 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_EAGLE category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_EAGLE_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_PIRANHA category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 600 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 750 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_CANNON category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_CANNON_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 1000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 1750 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 2000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 2250 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 4000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 800 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_JACK: 2250 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 150 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 125 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_MAGNUM category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 250 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 700 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 900 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 1250 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 1750 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_GOBLIN_ZAXX: 5000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 225 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 300 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 400 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 600 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_ASG12 category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_ASG12_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 450 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 800 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_M_LASERS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 2500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 3500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_SAYA category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_SAYA_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 3750 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 1200 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_MUTANT_ALLIANCE: 3000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 500 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 1000 refund: true - name: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT category: STR_TROPHIES requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_PREQ space: 0 time: 5 cost: 0 requiredItems: STR_TROPHY_CREDIT_WIZ_BIZ: 1500 refund: true - name: STR_SPIN_THE_WHEEL category: STR_GAMBLING requiresBaseFunc: [GAMB] requires: - STR_GAMBLING space: 0 time: 1 cost: 0 requiredItems: STR_CREDIT_CHIP_M: 1 producedItems: {} # empty; total 666 randomProducedItems: - [51, {}] #playing solitaire to dawn with the deck of 51 - [169, {STR_CREDIT_CHIP_D: 1}] - [100, {STR_CREDIT_CHIP_M: 1}] - [36, {STR_CREDIT_CHIP_00: 1}] - [12, {STR_CREDIT_CHIP_01: 1}] - [3, {STR_CREDIT_CHIP_02: 1}] - [1, {STR_CREDIT_CHIP_03: 1}] - [13, {STR_NOOSE: 1}] - [9, {STR_RAGS: 1}] - [3, {STR_COINS: 1}] - [5, {STR_GLAMOUR: 1}] - [7, {STR_MELON: 1}] - [7, {STR_MELON: 3}] - [7, {STR_EGGPLANT: 1}] - [7, {STR_EGGPLANT: 3}] - [7, {STR_PUMPKIN: 1}] - [7, {STR_PUMPKIN: 3}] - [7, {STR_BANANAS: 1}] - [7, {STR_BANANAS: 3}] - [7, {STR_DEVILS_PEPPER: 1}] - [7, {STR_RED_PEPPER: 1}] - [7, {STR_RED_PEPPER: 3}] - [7, {STR_GRAPES: 1}] - [7, {STR_GRAPES: 3}] - [7, {STR_POTATO: 1}] - [7, {STR_PEAR: 1}] - [7, {STR_LEEK: 1}] - [7, {STR_LEEK: 3}] - [7, {STR_ORANGE: 1}] - [7, {STR_ORANGE: 3}] - [7, {STR_APPLE: 1}] - [7, {STR_APPLE: 3}] - [7, {STR_BEER: 1}] - [7, {STR_CIGS: 1}] - [7, {STR_CHOCOLATE: 1}] - [7, {STR_AMPHORE: 1}] - [1, {STR_THROWING_CARDS: 1}] - [50, {STR_CASINO_KUPON_1: 1}] - [20, {STR_CASINO_KUPON_2: 1}] - [10, {STR_CASINO_KUPON_3: 1}] - [5, {STR_CASINO_KUPON_4: 1}] - [2, {STR_CASINO_KUPON_5: 1}] - [1, {STR_CASINO_KUPON_6: 1}] - name: STR_CASINO_KUPON_1_RECLAIM category: STR_GAMBLING requiresBaseFunc: [GAMB] space: 0 time: 1 cost: 0 requires: - STR_GAMBLING refund: true requiredItems: STR_CASINO_KUPON_1: 1 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_1: 3}] - [1, {STR_CASINO_KUPON_1: 7}] - [1, {STR_CASINO_KUPON_2: 1}] - [1, {STR_CREDIT_CHIP_00: 3}] - [1, {STR_CREDIT_CHIP_01: 1}] - [1, {STR_CREDIT_CHIP_02: 1}] - [1, {STR_MEIDO_OUTFIT: 1}] - [1, {STR_RAZOR: 1}] - [1, {STR_CHITIN_KNIFE: 1}] - [1, {STR_SHARK_GARLAND: 1}] - [1, {STR_WRENCH: 1}] - [1, {STR_BATTO: 1}] - [1, {STR_ANCHOR: 1}] - [1, {STR_LIGHTER: 1}] - [1, {STR_MAG_LITE: 1}] - [1, {STR_RANGEFINDER: 1}] - [1, {STR_FIRE_EXT: 1}] - [1, {STR_FIRST_AID_KIT: 1}] - [1, {STR_FIRST_AID_KIT: 3}] - [1, {STR_FAN: 1}] - [1, {STR_FUR_HAT: 1}] - [1, {STR_GLAMOUR: 1}] - [1, {STR_COINS: 1}] - [1, {STR_CIGS: 10}] - [1, {STR_PORN: 1}] - [1, {STR_BEER: 6}] - [1, {STR_VODKA: 1}] - [1, {STR_LUXURY_FUR: 1}] - [1, {STR_SWIMSUIT: 1}] - [1, {STR_BIKINI: 1}] - [1, {STR_DIVER_OUTFIT: 1}] - [1, {STR_KNOIF_BARB: 1}] - [1, {STR_AZTEC_CLUB: 1}] - [1, {STR_SHORT_SWORD: 1}] - [1, {STR_WAKIZASHI: 1}] - [1, {STR_RAPIER: 1}] - [1, {STR_CUTLASS: 1}] - [1, {STR_SPIKED_MACE: 1}] - [1, {STR_BATTLE_AX: 1}] - [1, {STR_CATTLE_PROD: 1}] - [1, {STR_CAT_PAWS: 1}] - [1, {STR_SPEAR: 1}] - [1, {STR_PIKE: 1}] - [1, {STR_BARBARIAN_AX: 1}] - [1, {STR_FUSO_KNIVES: 5}] - [1, {STR_THROWING_STARS: 5}] - [1, {STR_MANACLES: 5}] - [1, {STR_KALTES_KLARES: 36}] - [1, {STR_BEER: 24}] - [1, {STR_VODKA: 12}] - [1, {STR_GROG_BARREL: 1}] - [1, {STR_PAINKILLERS: 24}] - [1, {STR_HELLERIUM_CHARM: 1}] - [1, {STR_CHEM_COAT: 1}] - [1, {STR_BARBED_STOCKINGS: 1}] - [1, {STR_LINGERIE: 1}] - [1, {STR_GLAMOUR: 3}] - [1, {STR_COINS: 3}] - [1, {STR_CRACK: 12}] - [1, {STR_RING: 1}] - [1, {STR_MEDALLION: 1}] - [1, {STR_OLD_BOOKS: 1}] - [1, {STR_PADD: 1}] - [1, {STR_SWORD_MDV: 1}] - [1, {STR_KUSARIGAMA: 1}] - [1, {STR_ELECTRIC_LASSO: 1}] - [1, {STR_CELATID_ESSENCE: 1}] - [1, {STR_LASER_PISTOL_MINI: 1}] - [1, {STR_HORNET: 1}] - [1, {STR_JAVELINS: 3}] - [1, {STR_MOLOTOV: 12}] - [1, {STR_MOLOTOV: 24}] - [1, {STR_ANARCHY_BOMB: 8}] - [1, {STR_ANARCHY_BOMB: 16}] - [1, {STR_STICK_GRENADE: 6}] - [1, {STR_BOOM_FRUIT: 7}] - [1, {STR_FLASK_ACID: 12}] - [1, {STR_GRENADE: 12}] - [1, {STR_GRENADE_FRAG: 6}] - [1, {STR_INCENDIARY_GRENADE: 12}] - [1, {STR_HALLUCINOGEN_GRENADE: 3}] - [1, {STR_DYNAMITE: 1}] - [1, {STR_COV: 1}] - [1, {STR_PROXIMITY_GRENADE: 1}] - [1, {STR_MINE: 1}] - [1, {STR_SMOKE_GRENADE: 12}] - [1, {STR_ELECTRO_FLARE: 12}] - [1, {STR_STIMM: 3}] - [1, {STR_A_SPACE_TOWEL: 1}] - [1, {STR_POLICE_SHIELD: 1}] - [1, {STR_CHOCOLATE: 6}] - [1, {STR_WINE: 1}] - [1, {STR_ART_PIECE: 1}] - [1, {STR_SECTOWEED: 12}] - [1, {STR_ZOMBIE_ESSENCE: 1}] - [1, {STR_VAMPIRE_BLOOD: 1}] - [1, {STR_MEGASCORPION_POISON: 12}] - [1, {STR_TAC_VEST: 1}] - [1, {STR_THIEF_ARMOR: 1}] - [1, {STR_SPACE_SUIT_HUMAN: 1}] - [1, {STR_TECH_CLEAVER: 1}] - [1, {STR_AQUA_HATCHET: 1}] - [1, {STR_AQUA_TRIDENT: 1}] - [1, {STR_KATANA: 1}] - [1, {STR_CONSUMER_GOODS: 1}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER: 5}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER_FIRE: 5}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER_POISON: 5}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER: 2, STR_BOW_H_QUIVER_FIRE: 2, STR_BOW_H_QUIVER_POISON: 2}] - [1, {STR_BOW: 1, STR_BOW_QUIVER: 5}] - [1, {STR_BOW: 1, STR_BOW_QUIVER_AQUA: 5}] - [1, {STR_XBOW: 1, STR_XBOW_QUIVER: 5}] - [1, {STR_DART_PISTOL: 1, STR_DART_PISTOL_CLIP_BASIC: 5}] - [1, {STR_DART_PISTOL: 1, STR_DART_PISTOL_CLIP: 5}] - [1, {STR_HARPOON: 1, STR_HARPOON_AP_CLIP: 5}] - [1, {STR_HARPOON: 1, STR_HARPOON_STUN_CLIP: 5}] - [1, {STR_PISTOL_LT: 1, STR_PISTOL_LT_CLIP: 5}] - [1, {STR_REVOLVER_LT: 1, STR_REVOLVER_LT_DRUM: 5}] - [1, {STR_PISTOL_BM: 1, STR_PISTOL_BM_CLIP: 5}] - [1, {STR_SMG: 1, STR_SMG_CLIP: 5}] - [1, {STR_SMG: 1, STR_SMG_CLIP_INCENDIARY: 5}] - [1, {STR_DB_SHOTGUN: 1, STR_BUCKSHOT: 20}] - [1, {STR_SHOTGUN_LT: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN_LT: 1, STR_SHOTGUN_SHELLS_RUBBER: 10}] - [1, {STR_UAC_CARBINE: 1, STR_HSMG_CLIP: 5}] - [1, {STR_MP40: 1, STR_HSMG_CLIP: 5}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL: 10}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_HE: 10}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_INC: 10}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL: 5, STR_PIR_CANNONBALL_HE: 5, STR_PIR_CANNONBALL_INC: 5}] - [1, {STR_REVOLVER: 2, STR_REVOLVER_DRUM: 10}] - [1, {STR_REVOLVER_POLICE: 1, STR_REVOLVER_DRUM: 5}] - [1, {STR_OLD_PISTOL: 2, STR_OLD_PISTOL_CLIP: 10}] - [1, {STR_MAUSER: 1, STR_MAUSER_CLIP: 5}] - [1, {STR_LUGER: 1, STR_LUGER_CLIP: 5}] - [1, {STR_PISTOL: 1, STR_PISTOL_CLIP: 5}] - [1, {STR_COLT45: 1, STR_COLT45_CLIP: 5}] - [1, {STR_SNUBBY: 1, STR_SNUBBY_DRUM: 5}] - [1, {STR_HEAVY_PISTOL: 1, STR_HEAVY_PISTOL_CLIP: 5}] - [1, {STR_SLUGGA: 1, STR_SLUGGA_AMMO: 5}] - [1, {STR_SKORPION: 1, STR_SKORPION_CLIP_API: 5}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS_RUBBER: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SHELLS: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SLUGS: 10}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM: 5}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM_I: 5}] - [1, {STR_BLUNDERBUSS: 1, STR_BLUNDERBUSS_AMMO: 5}] - [1, {STR_MP: 1, STR_MP_CLIP: 5}] - [1, {STR_ASMG: 1, STR_ASMG_CLIP: 5}] - [1, {STR_TOMMYGUN: 1, STR_TOMMYGUN_DRUM: 5}] - [1, {STR_RIFLE_AK: 1, STR_RIFLE_AK_CLIP: 5}] - [1, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 5}] - [1, {STR_RIFLE_SA80: 1, STR_RIFLE_M16_CLIP: 5}] - [1, {STR_RUGER: 1, STR_RIFLE_M16_CLIP: 5}] - [1, {STR_AUTO_RIFLE: 1, STR_RIFLE_CLIP: 5}] - [1, {STR_INFANTRY_RIFLE: 1, STR_BATTLE_RIFLE_CLIP: 5}] - [1, {STR_WINCHESTER: 1, STR_WINCHESTER_AMMO: 10}] - [1, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 10}] - [1, {STR_LONGBOW: 1, STR_LONGBOW_QUIVER: 5}] - [1, {STR_XBOW_CORAL: 1, STR_XBOW_CORAL_QUIVER: 5}] - [1, {STR_CREDIT_CHIP_00: 1, STR_CREDIT_CHIP_01: 1}] - [1, {STR_FIRE_EXT: 1, STR_FIRST_AID_KIT: 1, STR_MAG_LITE: 1}] #car essentials - [1, {STR_FUR_HAT: 1, STR_LUXURY_FUR: 1, STR_SHAWL: 1}] #winter season - [1, {STR_BEER: 6, STR_MUTANT_MEAT: 3, STR_LIGHTER: 1}] #barbecue - [1, {STR_CHEM_COAT: 1, STR_GAS_MASK: 1, STR_AY_GOGGLES: 1}] #gas season - [1, {STR_CRUSADER_ARMOR: 1, STR_SWORD_MDV: 1, STR_BOOK_OF_SERMONS: 1}] #deus vult season - name: STR_CASINO_KUPON_2_RECLAIM category: STR_GAMBLING requiresBaseFunc: [GAMB] space: 0 time: 1 cost: 0 requires: - STR_GAMBLING refund: true requiredItems: STR_CASINO_KUPON_2: 1 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_2: 3}] - [1, {STR_CASINO_KUPON_2: 7}] - [1, {STR_CASINO_KUPON_3: 1}] - [1, {STR_CREDIT_CHIP_00: 6}] - [1, {STR_CREDIT_CHIP_01: 3}] - [1, {STR_CREDIT_CHIP_02: 1}] - [1, {STR_MEIDO_OUTFIT: 1}] - [1, {STR_FIRST_AID_KIT: 3}] - [1, {STR_CIGS: 30}] - [1, {STR_PORN: 5}] - [1, {STR_SWIMSUIT: 1}] - [1, {STR_BIKINI: 1}] - [1, {STR_DIVER_OUTFIT: 1}] - [1, {STR_KALTES_KLARES: 100}] - [1, {STR_BEER: 24}] - [1, {STR_VODKA: 12}] - [1, {STR_GROG_BARREL: 1}] - [1, {STR_PAINKILLERS: 24}] - [1, {STR_HELLERIUM_CHARM: 1}] - [1, {STR_LINGERIE: 3}] - [1, {STR_GLAMOUR: 6}] - [1, {STR_COINS: 5}] - [1, {STR_CRACK: 12}] - [1, {STR_RING: 1}] - [1, {STR_MEDALLION: 1}] - [1, {STR_OLD_BOOKS: 1}] - [1, {STR_LOKNAR_SCRIPTURES: 1}] - [1, {STR_ELECTRIC_LASSO: 1}] - [1, {STR_CELATID_ESSENCE: 1}] - [1, {STR_LASER_PISTOL_MINI: 1}] - [1, {STR_HORNET: 1}] - [1, {STR_SSRL: 1}] - [1, {STR_SSRL_2: 1}] - [1, {STR_JAVELINS: 10}] - [1, {STR_MOLOTOV: 24}] - [1, {STR_ANARCHY_BOMB: 16}] - [1, {STR_STICK_GRENADE: 12}] - [1, {STR_BOOM_FRUIT: 24}] - [1, {STR_FLASK_ACID: 24}] - [1, {STR_GRENADE: 24}] - [1, {STR_GRENADE_FRAG: 12}] - [1, {STR_INCENDIARY_GRENADE: 24}] - [1, {STR_WP_GRENADE: 6}] - [1, {STR_GAS_GRENADE: 6}] - [1, {STR_ACID_GRENADE: 6}] - [1, {STR_SPIKEBALL: 3}] - [1, {STR_STUN_GRENADE_PIR: 24}] - [1, {STR_KNOCKOUT_GRENADE: 6}] - [1, {STR_HALLUCINOGEN_GRENADE: 24}] - [1, {STR_RIOT_GRENADE: 6}] - [1, {STR_STICK_BOMB: 12}] - [1, {STR_DYNAMITE: 6}] - [1, {STR_COV: 3}] - [1, {STR_HIGH_EXPLOSIVE: 3}] - [1, {STR_FIREBOMB: 3}] - [1, {STR_GAS_BOMB: 3}] - [1, {STR_SATCHEL_CHARGE: 1}] - [1, {STR_BARREL_BOMB: 1}] - [1, {STR_PROXIMITY_GRENADE: 3}] - [1, {STR_MINE: 6}] - [1, {STR_SMOKE_GRENADE: 24}] - [1, {STR_ELECTRO_FLARE: 36}] - [1, {STR_MOTION_SCANNER: 1}] - [1, {STR_FUSION_TORCH_CLIP: 3}] - [1, {STR_SMALL_MEDIPACK: 1}] - [1, {STR_MEDIPACK: 1}] - [1, {STR_MEDI_KIT: 3}] - [1, {STR_SAKE: 1}] - [1, {STR_STIMM: 6}] - [1, {STR_COMBAT_DRUGS: 3}] - [1, {STR_A_SPACE_TOWEL: 1}] - [1, {STR_POLICE_SHIELD: 1}] - [1, {STR_ELERIUM_115: 1}] - [1, {STR_SLAVE: 1}] - [1, {STR_SLAVE_MAID: 1}] - [1, {STR_WINE: 3}] - [1, {STR_ART_PIECE: 1}] - [1, {STR_CHOCOLATE: 24}] - [1, {STR_ZOMBIE_ESSENCE: 1}] - [1, {STR_VAMPIRE_BLOOD: 1}] - [1, {STR_MEGASCORPION_POISON: 12}] - [1, {STR_SECTOWEED: 12}] - [1, {STR_SILVER_BAR: 1}] - [1, {STR_GOLD_BAR: 1}] - [1, {STR_CONSUMER_GOODS: 1}] - [1, {STR_TAC_VEST: 1}] - [1, {STR_THIEF_ARMOR: 1}] - [1, {STR_SPACE_SUIT_HUMAN: 1}] - [1, {STR_THEBAN_DRESS: 1}] - [1, {STR_TECH_CLEAVER: 1}] - [1, {STR_AQUA_HATCHET: 1}] - [1, {STR_AQUA_TRIDENT: 1}] - [1, {STR_KATANA: 1}] - [1, {STR_TROPHY_CREDIT_JACK: 6}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER: 10}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER_FIRE: 10}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER_POISON: 10}] - [1, {STR_BOW_H: 1, STR_BOW_H_QUIVER: 5, STR_BOW_H_QUIVER_FIRE: 5, STR_BOW_H_QUIVER_POISON: 5}] - [1, {STR_BOW: 1, STR_BOW_QUIVER: 10}] - [1, {STR_BOW: 1, STR_BOW_QUIVER_AQUA: 10}] - [1, {STR_XBOW: 1, STR_XBOW_QUIVER: 10}] - [1, {STR_DART_PISTOL: 1, STR_DART_PISTOL_CLIP_BASIC: 10}] - [1, {STR_DART_PISTOL: 1, STR_DART_PISTOL_CLIP: 10}] - [1, {STR_HARPOON: 1, STR_HARPOON_AP_CLIP: 10}] - [1, {STR_HARPOON: 1, STR_HARPOON_STUN_CLIP: 10}] - [1, {STR_PISTOL_LT: 1, STR_PISTOL_LT_CLIP: 10}] - [1, {STR_REVOLVER_LT: 1, STR_REVOLVER_LT_DRUM: 10}] - [1, {STR_REVOLVER_LT: 1, STR_REVOLVER_LT_DRUM_MAG: 5}] - [1, {STR_PISTOL_BM: 1, STR_PISTOL_BM_CLIP: 10}] - [1, {STR_SMG: 1, STR_SMG_CLIP: 10}] - [1, {STR_SMG: 1, STR_SMG_CLIP_INCENDIARY: 5}] - [1, {STR_DB_SHOTGUN: 1, STR_BUCKSHOT: 20}] - [1, {STR_SHOTGUN_LT: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN_LT: 1, STR_SHOTGUN_SHELLS_RUBBER: 10}] - [1, {STR_UAC_CARBINE: 1, STR_HSMG_CLIP: 10}] - [1, {STR_UAC_CARBINE: 1, STR_HSMG_CLIP_AQUA: 5}] - [1, {STR_MP40: 1, STR_HSMG_CLIP: 10}] - [1, {STR_MP40: 1, STR_HSMG_CLIP_AQUA: 5}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL: 15}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_HE: 15}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_INC: 15}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_ACID: 10}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL_GAS: 10}] - [1, {STR_PIR_CANNON: 1, STR_PIR_CANNONBALL: 10, STR_PIR_CANNONBALL_HE: 10, STR_PIR_CANNONBALL_INC: 10}] - [1, {STR_REVOLVER: 2, STR_REVOLVER_DRUM: 20}] - [1, {STR_REVOLVER_POLICE: 1, STR_REVOLVER_DRUM: 10}] - [1, {STR_OLD_PISTOL: 2, STR_OLD_PISTOL_CLIP: 20}] - [1, {STR_MAUSER: 1, STR_MAUSER_CLIP: 10}] - [1, {STR_LUGER: 1, STR_LUGER_CLIP: 10}] - [1, {STR_PISTOL: 1, STR_PISTOL_CLIP: 10}] - [1, {STR_COLT45: 1, STR_COLT45_CLIP: 10}] - [1, {STR_SNUBBY: 1, STR_SNUBBY_DRUM: 10}] - [1, {STR_HEAVY_PISTOL: 1, STR_HEAVY_PISTOL_CLIP: 10}] - [1, {STR_SLUGGA: 1, STR_SLUGGA_AMMO: 10}] - [1, {STR_SMG_SPIKED: 1, STR_SMG_CLIP_INCENDIARY: 10}] - [1, {STR_SKORPION: 1, STR_SKORPION_CLIP_API: 10}] - [1, {STR_LYNX: 2, STR_SKORPION_CLIP_API: 20}] - [1, {STR_PAINBRINGER: 1, STR_PAINBRINGER_CLIP: 5}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS_RUBBER: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SHELLS: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SLUGS: 10}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM: 5}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM_I: 5}] - [1, {STR_BLUNDERBUSS: 1, STR_BLUNDERBUSS_AMMO: 10}] - [1, {STR_MP: 1, STR_MP_CLIP: 10}] - [1, {STR_SMG_10MM: 1, STR_SMG_10MM_CLIP: 5}] - [1, {STR_ASMG: 1, STR_ASMG_CLIP: 5}] - [1, {STR_TOMMYGUN: 1, STR_TOMMYGUN_DRUM: 10}] - [1, {STR_RIFLE_AK: 1, STR_RIFLE_AK_CLIP: 10}] - [1, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 10}] - [1, {STR_RIFLE_SA80: 1, STR_RIFLE_M16_CLIP: 10}] - [1, {STR_RUGER: 1, STR_RIFLE_M16_CLIP: 10}] - [1, {STR_AUTO_RIFLE: 1, STR_RIFLE_CLIP: 10}] - [1, {STR_RIFLE: 1, STR_RIFLE_CLIP: 10}] - [1, {STR_INFANTRY_RIFLE: 1, STR_BATTLE_RIFLE_CLIP: 10}] - [1, {STR_BATTLE_RIFLE: 1, STR_BATTLE_RIFLE_CLIP: 10}] - [1, {STR_SHOOTA: 1, STR_SHOOTA_CLIP: 5}] - [1, {STR_WINCHESTER: 1, STR_WINCHESTER_AMMO: 10}] - [1, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 20}] - [1, {STR_SCOUT_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 20}] - [1, {STR_FLINTLOCK_RIFLE: 1, STR_MINNIE_BULLET: 20}] - [1, {STR_SNIPER_RIFLE_LT: 1, STR_SNIPER_RIFLE_LT_CLIP: 5}] - [1, {STR_SAW: 1, STR_SAW_CLIP: 5}] - [1, {STR_LMG: 1, STR_LMG_CLIP: 5}] - [1, {STR_FLAMETHROWER: 1, STR_FLAMETHROWER_CLIP: 5}] - [1, {STR_LONGBOW: 1, STR_LONGBOW_QUIVER: 5}] - [1, {STR_XBOW_CORAL: 1, STR_XBOW_CORAL_QUIVER: 5}] - [1, {STR_CREDIT_CHIP_00: 1, STR_CREDIT_CHIP_01: 1}] - [1, {STR_FIRE_EXT: 1, STR_FIRST_AID_KIT: 1, STR_MAG_LITE: 1}] #car essentials - [1, {STR_FUR_HAT: 1, STR_LUXURY_FUR: 1, STR_SHAWL: 1}] #winter season - [1, {STR_BEER: 6, STR_MUTANT_MEAT: 3, STR_LIGHTER: 1}] #barbecue - [1, {STR_CHEM_COAT: 1, STR_GAS_MASK: 1, STR_AY_GOGGLES: 1}] #gas season - [1, {STR_PIROMAN_ARMOR: 1, STR_GLADIUS: 1, STR_JAVELINS: 2}] #romantic season - [1, {STR_CRUSADER_ARMOR: 1, STR_SWORD_MDV: 1, STR_BOOK_OF_SERMONS: 1}] #deus vult season - [1, {STR_KATANA: 1, STR_WAKIZASHI: 1, STR_BOOK_OF_SERMONS: 1}] #daisho - [1, {STR_RING: 1, STR_MEDALLION: 1, STR_ANKH: 1}] #jewelry set - [1, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 6, STR_GI_ARMOR: 1}] #NAM season - [1, {STR_MEIDO_OUTFIT: 1, STR_FUSO_KNIVES: 5, STR_LINGERIE: 1}] #battle meido - name: STR_CASINO_KUPON_3_RECLAIM category: STR_GAMBLING requiresBaseFunc: [GAMB] space: 0 time: 1 cost: 0 requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR refund: true requiredItems: STR_CASINO_KUPON_3: 1 STR_TROPHY_CREDIT_JACK: 1 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_3: 3}] - [1, {STR_CASINO_KUPON_3: 7}] - [1, {STR_CASINO_KUPON_4: 1}] - [1, {STR_TAC_VEST: 1}] - [1, {STR_THIEF_ARMOR: 1}] - [1, {STR_SPACE_SUIT_HUMAN: 1}] - [1, {STR_RAIDER_BOSS_ARMOR: 1}] - [1, {STR_DOOMGUY_ARMOR: 1}] - [1, {STR_SPACE_SUIT_LOKNAR: 1}] - [1, {STR_GRAV_ARMOR: 1}] - [1, {STR_TECH_CLEAVER: 1}] - [1, {STR_AQUA_HATCHET: 1}] - [1, {STR_AQUA_TRIDENT: 1}] - [1, {STR_VIBRO_BLADE: 2}] - [1, {STR_GLADIUS: 1}] - [1, {STR_BARDICHE: 1}] - [1, {STR_ELECTRIC_LASSO: 1}] - [1, {STR_HORNET: 1}] - [1, {STR_SSRL: 1}] - [1, {STR_SSRL_2: 1}] - [1, {STR_LASER_PISTOL_LT: 1}] - [1, {STR_LASER_SUPERCHARGER: 1}] - [1, {STR_MOLOTOV: 24}] - [1, {STR_ANARCHY_BOMB: 16}] - [1, {STR_STICK_GRENADE: 12}] - [1, {STR_BOOM_FRUIT: 24}] - [1, {STR_FLASK_ACID: 24}] - [1, {STR_GRENADE: 24}] - [1, {STR_GRENADE_FRAG: 12}] - [1, {STR_INCENDIARY_GRENADE: 24}] - [1, {STR_WP_GRENADE: 6}] - [1, {STR_GAS_GRENADE: 6}] - [1, {STR_ACID_GRENADE: 6}] - [1, {STR_SPIKEBALL: 3}] - [1, {STR_STUN_GRENADE_PIR: 24}] - [1, {STR_KNOCKOUT_GRENADE: 6}] - [1, {STR_HALLUCINOGEN_GRENADE: 24}] - [1, {STR_RIOT_GRENADE: 6}] - [1, {STR_STICK_BOMB: 12}] - [1, {STR_DYNAMITE: 6}] - [1, {STR_COV: 3}] - [1, {STR_HIGH_EXPLOSIVE: 3}] - [1, {STR_FIREBOMB: 3}] - [1, {STR_GAS_BOMB: 3}] - [1, {STR_SATCHEL_CHARGE: 1}] - [1, {STR_BARREL_BOMB: 1}] - [1, {STR_PROXIMITY_GRENADE: 3}] - [1, {STR_MINE: 6}] - [1, {STR_SMOKE_GRENADE: 24}] - [1, {STR_ELECTRO_FLARE: 36}] - [1, {STR_MOTION_SCANNER: 1}] - [1, {STR_FUSION_TORCH_CLIP: 3}] - [1, {STR_SMALL_MEDIPACK: 1}] - [1, {STR_MEDIPACK: 1}] - [1, {STR_MEDI_KIT: 3}] - [1, {STR_SAKE: 1}] - [1, {STR_STIMM: 6}] - [1, {STR_COMBAT_DRUGS: 3}] - [1, {STR_A_SPACE_TOWEL: 1}] - [1, {STR_POLICE_SHIELD: 1}] - [1, {STR_ELERIUM_115: 6}] - [1, {STR_CREDIT_CHIP_00: 12}] - [1, {STR_CREDIT_CHIP_01: 6}] - [1, {STR_CREDIT_CHIP_02: 3}] - [1, {STR_CREDIT_CHIP_03: 1}] - [1, {STR_CREDIT_CHIP_02: 1, STR_CREDIT_CHIP_01: 5}] - [1, {STR_CIGS: 250}] - [1, {STR_KALTES_KLARES: 250}] - [1, {STR_VODKA: 24}] - [1, {STR_GROG_BARREL: 3}] - [1, {STR_LINGERIE: 3}] - [1, {STR_GLAMOUR: 12}] - [1, {STR_COINS: 7}] - [1, {STR_OLD_BOOKS: 1}] - [1, {STR_LOKNAR_SCRIPTURES: 1}] - [1, {STR_ESOTERICA: 1}] - [1, {STR_SLAVE: 1}] - [1, {STR_SLAVE_MAID: 1}] - [1, {STR_WINE: 3}] - [1, {STR_ART_PIECE: 1}] - [1, {STR_CHOCOLATE: 24}] - [1, {STR_ZOMBIE_ESSENCE: 1}] - [1, {STR_VAMPIRE_BLOOD: 1}] - [1, {STR_SECTOWEED: 12}] - [1, {STR_SILVER_BAR: 3}] - [1, {STR_GOLD_BAR: 3}] - [1, {STR_CONSUMER_GOODS: 3}] - [1, {STR_UAC_PLASMAGUN_BATTERY: 5}] - [1, {STR_PIR_ALIEN_GRENADE: 3}] - [1, {STR_EMP_GRENADE: 3}] - [1, {STR_DEMONIC_ESSENCE: 3}] - [1, {STR_LIQUID_COOL: 3}] - [1, {STR_STASIS_GRENADE: 3}] - [1, {STR_ALIEN_ENTERTAINMENT: 1}] - [1, {STR_ANKH: 3}] - [1, {STR_GOLDEN_CUP: 2}] - [1, {STR_GOLDEN_CROSS: 1}] - [1, {STR_TROPHY_CREDIT_JACK: 23}] - [1, {STR_LONGBOW: 1, STR_LONGBOW_QUIVER: 5}] - [1, {STR_XBOW_CORAL: 1, STR_XBOW_CORAL_QUIVER: 5}] - [1, {STR_BAGPIPES: 1, STR_CELATID_ESSENCE: 5}] - [1, {STR_AIR_MUSKET: 1, STR_FLINTLOCK_BALLS_WP: 20}] - [1, {STR_REVOLVER: 2, STR_REVOLVER_DRUM: 20}] - [1, {STR_REVOLVER_POLICE: 1, STR_REVOLVER_DRUM: 10}] - [1, {STR_MAUSER: 1, STR_MAUSER_CLIP: 10}] - [1, {STR_LUGER: 1, STR_LUGER_CLIP: 10}] - [1, {STR_PISTOL: 1, STR_PISTOL_CLIP: 10}] - [1, {STR_COLT45: 1, STR_COLT45_CLIP: 10}] - [1, {STR_SNUBBY: 1, STR_SNUBBY_DRUM: 10}] - [1, {STR_HEAVY_PISTOL: 1, STR_HEAVY_PISTOL_CLIP: 10}] - [1, {STR_SLUGGA: 1, STR_SLUGGA_AMMO: 10}] - [1, {STR_SMG_SPIKED: 1, STR_SMG_CLIP_INCENDIARY: 10}] - [1, {STR_SKORPION: 1, STR_SKORPION_CLIP_API: 10}] - [1, {STR_LYNX: 2, STR_SKORPION_CLIP_API: 20}] - [1, {STR_MRSHAN_PISTOL: 1, STR_MRSHAN_PISTOL_CLIP: 10}] - [1, {STR_MRSHAN_PISTOL: 1, STR_MRSHAN_PISTOL_CLIP: 10}] - [1, {STR_MRSHAN_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 10}] - [1, {STR_PAINBRINGER: 1, STR_PAINBRINGER_CLIP: 5}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN_POLICE: 1, STR_SHOTGUN_SHELLS_RUBBER: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 10}] - [1, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SHELLS: 10}] - [1, {STR_SHOTGUN_PA: 1, STR_SHOTGUN_PA_SLUGS: 10}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM: 5}] - [1, {STR_COMBAT_SHOTGUN: 1, STR_COMBAT_SHOTGUN_DRUM_I: 5}] - [1, {STR_BLUNDERBUSS: 1, STR_BLUNDERBUSS_AMMO: 10}] - [1, {STR_MP: 1, STR_MP_CLIP_EP: 10}] - [1, {STR_SMG_10MM: 1, STR_SMG_10MM_CLIP: 5}] - [1, {STR_ASMG: 1, STR_ASMG_CLIP: 5}] - [1, {STR_TOMMYGUN: 1, STR_TOMMYGUN_DRUM: 10}] - [1, {STR_RIFLE_AK: 1, STR_RIFLE_AK_CLIP: 10}] - [1, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP_EP: 10}] - [1, {STR_RIFLE_SA80: 1, STR_RIFLE_M16_CLIP_EP: 10}] - [1, {STR_RUGER: 1, STR_RIFLE_M16_CLIP_EP: 10}] - [1, {STR_AUTO_RIFLE: 1, STR_RIFLE_CLIP_PS: 10}] - [1, {STR_RIFLE: 1, STR_RIFLE_CLIP_PS: 10}] - [1, {STR_INFANTRY_RIFLE: 1, STR_BATTLE_RIFLE_CLIP_PS: 10}] - [1, {STR_BATTLE_RIFLE: 1, STR_BATTLE_RIFLE_CLIP_PS: 10}] - [1, {STR_SHOOTA: 1, STR_SHOOTA_CLIP: 5}] - [1, {STR_WINCHESTER: 1, STR_WINCHESTER_AMMO: 10}] - [1, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP_PS: 20}] - [1, {STR_SCOUT_RIFLE: 1, STR_HUNTING_RIFLE_CLIP_PS: 20}] - [1, {STR_FLINTLOCK_RIFLE: 1, STR_MINNIE_BULLET: 20}] - [1, {STR_SNIPER_RIFLE_LT: 1, STR_SNIPER_RIFLE_LT_CLIP: 5}] - [1, {STR_SAW: 1, STR_SAW_CLIP: 5}] - [1, {STR_LMG: 1, STR_LMG_CLIP: 5}] - [1, {STR_FLAMETHROWER: 1, STR_FLAMETHROWER_CLIP: 5}] - [1, {STR_PEACEMAKER: 1, STR_PEACEMAKER_DRUM: 10}] - [1, {STR_LASER_PISTOL_SNUB: 1, STR_LASER_PISTOL_SNUB_CLIP: 10}] - [1, {STR_IGUN: 1, STR_IGUN_CLIP: 10}] - [1, {STR_HAXXOR: 1, STR_IGUN_CLIP: 10}] - [1, {STR_RAYGUN: 1, STR_RAYGUN_CLIP: 10}] - [1, {STR_LASER_PISTOL_PIR: 1, STR_LASER_PISTOL_CLIP_LO: 10}] - [1, {STR_UAC_SHOTGUN: 1, STR_UAC_SHOTGUN_SHELLS: 20}] - [1, {STR_STREET_SWEEPER: 1, STR_COMBAT_SHOTGUN_DRUM: 10}] - [1, {STR_CAWS: 1, STR_CAWS_CLIP_AP: 5, STR_CAWS_CLIP_S: 5}] - [1, {STR_STORM_LASER: 1, STR_STORM_LASER_CLIP_LO: 10}] - [1, {STR_OMEGA_RIFLE: 1, STR_OMEGA_RIFLE_CLIP: 10}] - [1, {STR_UAC_RIFLE: 1, STR_UAC_CLIP: 10}] - [1, {STR_INFANTRY_LASER: 1, STR_HUNTING_LASER_CLIP: 10}] - [1, {STR_HUNTING_LASER: 1, STR_HUNTING_LASER_CLIP: 10}] - [1, {STR_DRAGOON_RIFLE: 1, STR_DRAGOON_RIFLE_CLIP: 10}] - [1, {STR_NITRO_EXPRESS: 1, STR_NITRO_EXPRESS_CLIP: 10}] - [1, {STR_SNIPER_RIFLE: 1, STR_SNIPER_RIFLE_CLIP: 10}] - [1, {STR_SPARTAN_MG: 1, STR_SPARTAN_MG_AMMO: 10}] - [1, {STR_MACHINEGUN: 1, STR_MACHINEGUN_BELT: 10}] - [1, {STR_HMG: 1, STR_HMG_CLIP: 5}] - [1, {STR_HYDRA_LASER: 1, STR_HYDRA_LASER_CLIP: 10}] - [1, {STR_CHAINGUN: 1, STR_CHAINGUN_CLIP: 10}] - [1, {STR_MINIGUN: 1, STR_MINIGUN_AMMO: 5}] - [1, {STR_LACC: 1, STR_LACC_AP_AMMO: 5, STR_LACC_HE_AMMO: 5, STR_LACC_I_AMMO: 5}] - [1, {STR_HEAVY_CANNON: 1, STR_HC_AP_AMMO: 5, STR_HC_HE_AMMO: 5, STR_HC_I_AMMO: 5}] - [1, {STR_GRENADE_LAUNCHER: 1, STR_GL_HE: 5, STR_GL_I: 5, STR_GL_SMOKE: 5}] - [1, {STR_AGL: 1, STR_AGL_CLIP: 10}] - [1, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 5, STR_MORTAR_SHELL_I: 5, STR_MORTAR_SHELL_SMOKE: 5}] - [1, {STR_RPG: 1, STR_SMALL_ROCKET: 5, STR_SMALL_ROCKET_ADV: 5}] - [1, {STR_RECOILLESS_RIFLE: 1, STR_RECOILLESS_RIFLE_SHELL: 10}] - [1, {STR_QUAD_LAUNCHER: 1, STR_QUAD_ROCKETS: 5, STR_QUAD_ROCKETS_NAPALM: 5}] - [1, {STR_UAC_ROCKET_LAUNCHER: 1, STR_UAC_ROCKET_LAUNCHER_ROCKETS: 10}] - [1, {STR_HEAVY_FLAMER: 1, STR_HEAVY_FLAMER_CLIP: 10}] - [1, {STR_FIRE_EXT: 1, STR_FIRST_AID_KIT: 1, STR_MAG_LITE: 1}] #car essentials - [1, {STR_FUR_HAT: 1, STR_LUXURY_FUR: 1, STR_SHAWL: 1}] #winter season - [1, {STR_BEER: 6, STR_MUTANT_MEAT: 3, STR_LIGHTER: 1}] #barbecue - [1, {STR_CHEM_COAT: 1, STR_GAS_MASK: 1, STR_AY_GOGGLES: 1}] #gas season - [1, {STR_PIROMAN_ARMOR: 1, STR_GLADIUS: 1, STR_JAVELINS: 2}] #romantic season - [1, {STR_CRUSADER_ARMOR: 1, STR_SWORD_MDV: 1, STR_BOOK_OF_SERMONS: 1}] #deus vult season - [1, {STR_KATANA: 1, STR_WAKIZASHI: 1, STR_BOOK_OF_SERMONS: 1}] #daisho - [1, {STR_RING: 1, STR_MEDALLION: 1, STR_ANKH: 1}] #jewelry set - [1, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 6, STR_GI_ARMOR: 1}] #NAM season - [1, {STR_MEIDO_OUTFIT: 1, STR_FUSO_KNIVES: 5, STR_LINGERIE: 1}] #battle meido - name: STR_CASINO_KUPON_4_RECLAIM category: STR_GAMBLING requiresBaseFunc: [GAMB] space: 0 time: 1 cost: 0 requires: - STR_CASINO refund: true requiredItems: STR_CASINO_KUPON_4: 1 STR_TROPHY_CREDIT_JACK: 5 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_4: 3}] - [1, {STR_CASINO_KUPON_4: 7}] - [1, {STR_CASINO_KUPON_5: 1}] - [1, {STR_SPACE_SUIT_HUMAN: 1}] - [1, {STR_RAIDER_BOSS_ARMOR: 1}] - [1, {STR_DOOMGUY_ARMOR: 1}] - [1, {STR_DOOMGUY_2_ARMOR: 1}] - [1, {STR_SPACE_SUIT_LOKNAR: 1}] - [1, {STR_SPACE_SUIT: 1}] - [1, {STR_MAGE_ROBE: 1}] - [1, {STR_DEFENDER_ARMOR_HUMAN: 1}] - [1, {STR_QUAD_ARMOR: 1}] - [1, {STR_VIBRO_BLADE: 2}] - [1, {STR_GLADIUS: 1}] - [1, {STR_BARDICHE: 1}] - [1, {STR_BATTO_MAGIC: 1}] - [1, {STR_VIBRO_AX: 1}] - [1, {STR_HORNET: 10}] - [1, {STR_SSRL: 5}] - [1, {STR_SSRL_2: 5}] - [1, {STR_ASSAULT_LASER: 1}] - [1, {STR_LASER_PISTOL: 1}] - [1, {STR_LASER_CARBINE: 1}] - [1, {STR_HIGH_EXPLOSIVE: 10}] - [1, {STR_FIREBOMB: 10}] - [1, {STR_GAS_BOMB: 10}] - [1, {STR_SATCHEL_CHARGE: 5}] - [1, {STR_BARREL_BOMB: 5}] - [1, {STR_PROXIMITY_GRENADE: 10}] - [1, {STR_FUSION_TORCH_CLIP: 20}] - [1, {STR_SMALL_MEDIPACK: 5}] - [1, {STR_MEDI_KIT: 15}] - [1, {STR_STIMM: 20}] - [1, {STR_COMBAT_DRUGS: 20}] - [1, {STR_ELERIUM_115: 15}] - [1, {STR_CREDIT_CHIP_01: 12}] - [1, {STR_CREDIT_CHIP_02: 6}] - [1, {STR_CREDIT_CHIP_03: 2}] - [1, {STR_CREDIT_CHIP_02: 2, STR_CREDIT_CHIP_01: 7}] - [1, {STR_KALTES_KLARES: 500}] - [1, {STR_FOOD_BAG: 1000}] - [1, {STR_GROG_BARREL: 10}] - [1, {STR_GLAMOUR: 24}] - [1, {STR_COINS: 12}] - [1, {STR_ARCANE_BOOK: 1}] - [1, {STR_SLAVE: 3}] - [1, {STR_SLAVE_MAID: 3}] - [1, {STR_SLAVE_SKILLED: 1}] - [1, {STR_SLAVE_BRUTE: 1}] - [1, {STR_SLAVE_GLADIATRIX: 1}] - [1, {STR_WINE: 5}] - [1, {STR_SILVER_BAR: 4}] - [1, {STR_GOLD_BAR: 4}] - [1, {STR_CONSUMER_GOODS: 6}] - [1, {STR_UAC_PLASMAGUN_BATTERY: 3}] - [1, {STR_PIR_ALIEN_GRENADE: 5}] - [1, {STR_EMP_GRENADE: 5}] - [1, {STR_LIQUID_COOL: 3}] - [1, {STR_STASIS_GRENADE: 3}] - [1, {STR_ALIEN_ENTERTAINMENT: 3}] - [1, {STR_ANKH: 3}] - [1, {STR_GOLDEN_CUP: 2}] - [1, {STR_GOLDEN_CROSS: 1}] - [1, {STR_YELLOW_GEM: 1}] - [1, {STR_BLUE_GEM: 1}] - [1, {STR_GREEN_GEM: 1}] - [1, {STR_RED_GEM: 1}] - [1, {STR_DIAMOND: 1}] - [1, {STR_BABY_NUKE: 1}] - [1, {STR_SONIC_PULSER: 5}] - [1, {STR_STASIS_POD_GAL: 1}] - [1, {STR_LONGEVITY_SERUM: 1}] - [1, {STR_TROPHY_CREDIT_JACK: 50}] - [1, {STR_PEACEMAKER: 1, STR_PEACEMAKER_DRUM: 10}] - [1, {STR_LASER_PISTOL_SNUB: 1, STR_LASER_PISTOL_SNUB_CLIP: 10}] - [1, {STR_IGUN: 1, STR_IGUN_CLIP: 10}] - [1, {STR_HAXXOR: 1, STR_IGUN_CLIP: 10}] - [1, {STR_RAYGUN: 1, STR_RAYGUN_CLIP: 10}] - [1, {STR_LASER_PISTOL_PIR: 1, STR_LASER_PISTOL_CLIP_HI: 10}] - [1, {STR_MRSHAN_PISTOL: 2, STR_MRSHAN_PISTOL_CLIP: 20}] - [1, {STR_MRSHAN_PISTOL: 2, STR_MRSHAN_PISTOL_CLIP: 20}] - [1, {STR_MRSHAN_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 10}] - [1, {STR_MRSHAN_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 10}] - [1, {STR_MRSHAN_SNIPER_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 10}] - [1, {STR_MRSHAN_SNIPER_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 10}] - [1, {STR_MRSHAN_AUTOCANNON: 1, STR_MRSHAN_AUTOCANNON_CLIP: 25}] - [1, {STR_UAC_SHOTGUN: 1, STR_UAC_SHOTGUN_SHELLS: 20}] - [1, {STR_STREET_SWEEPER: 1, STR_COMBAT_SHOTGUN_DRUM: 10}] - [1, {STR_CAWS: 1, STR_CAWS_CLIP_AP: 5, STR_CAWS_CLIP_S: 5}] - [1, {STR_STORM_LASER: 1, STR_STORM_LASER_CLIP_HI: 10}] - [1, {STR_OMEGA_RIFLE: 1, STR_OMEGA_RIFLE_CLIP: 10}] - [1, {STR_UAC_RIFLE: 1, STR_UAC_CLIP: 10}] - [1, {STR_INFANTRY_LASER: 1, STR_HUNTING_LASER_CLIP: 10}] - [1, {STR_HUNTING_LASER: 1, STR_HUNTING_LASER_CLIP: 10}] - [1, {STR_DRAGOON_RIFLE: 1, STR_DRAGOON_RIFLE_CLIP: 10}] - [1, {STR_NITRO_EXPRESS: 1, STR_NITRO_EXPRESS_CLIP: 10}] - [1, {STR_SNIPER_RIFLE: 1, STR_SNIPER_RIFLE_CLIP_AP: 10}] - [1, {STR_SPARTAN_MG: 1, STR_SPARTAN_MG_AMMO: 10}] - [1, {STR_MACHINEGUN: 1, STR_MACHINEGUN_BELT: 10}] - [1, {STR_HMG: 1, STR_HMG_CLIP: 5}] - [1, {STR_HYDRA_LASER: 1, STR_HYDRA_LASER_CLIP: 10}] - [1, {STR_CHAINGUN: 1, STR_CHAINGUN_CLIP: 10}] - [1, {STR_MINIGUN: 1, STR_MINIGUN_AMMO: 5}] - [1, {STR_LACC: 1, STR_LACC_AP_AMMO: 5, STR_LACC_HE_AMMO: 5, STR_LACC_I_AMMO: 5}] - [1, {STR_HEAVY_CANNON: 1, STR_HC_AP_AMMO: 5, STR_HC_HE_AMMO: 5, STR_HC_I_AMMO: 5}] - [1, {STR_GRENADE_LAUNCHER: 1, STR_GL_HE: 5, STR_GL_I: 5, STR_GL_SMOKE: 5}] - [1, {STR_AGL: 1, STR_AGL_CLIP: 10}] - [1, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 5, STR_MORTAR_SHELL_I: 5, STR_MORTAR_SHELL_SMOKE: 5}] - [1, {STR_RPG: 1, STR_SMALL_ROCKET: 5, STR_SMALL_ROCKET_ADV: 5}] - [1, {STR_RECOILLESS_RIFLE: 1, STR_RECOILLESS_RIFLE_SHELL: 10}] - [1, {STR_QUAD_LAUNCHER: 1, STR_QUAD_ROCKETS: 5, STR_QUAD_ROCKETS_NAPALM: 5}] - [1, {STR_UAC_ROCKET_LAUNCHER: 1, STR_UAC_ROCKET_LAUNCHER_ROCKETS: 10}] - [1, {STR_HEAVY_FLAMER: 1, STR_HEAVY_FLAMER_CLIP: 10}] - [1, {STR_LASER_PISTOL_DUELIST: 2, STR_LASER_PISTOL_DUELIST_CLIP: 20}] - [1, {STR_ES_PISTOL: 1, STR_ES_PISTOL_CLIP: 10}] - [1, {STR_KRUGER: 1, STR_KRUGER_CLIP: 10}] - [1, {STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 10}] - [1, {STR_MAMMOTH_SHOTGUN: 1, STR_MAMMOTH_SHOTGUN_CLIP: 10}] - [1, {STR_LASLOCK_SHOTGUN: 2, STR_LASLOCK_SHOTGUN_CLIP: 20}] - [1, {STR_MPG: 1, STR_MPG_CLIP: 10}] - [1, {STR_LASER_RIFLE_PIR: 1, STR_LASER_RIFLE_CLIP_HI: 10}] - [1, {STR_SNIPER_LASER_PIR: 1, STR_SNIPER_LASER_CLIP_HI: 10}] - [1, {STR_AUTO_CANNON: 1, STR_AC_AP_AMMO: 5, STR_AC_HE_AMMO: 5, STR_AC_I_AMMO: 5}] - [1, {STR_MP_AUTO_CANNON: 1, STR_AC_AP_AMMO: 5, STR_AC_HE_AMMO: 5, STR_AC_I_AMMO: 5}] - [1, {STR_ROCKET_LAUNCHER: 1, STR_LARGE_ROCKET: 5, STR_INCENDIARY_ROCKET: 5, STR_GAS_ROCKET: 5}] - name: STR_CASINO_KUPON_5_RECLAIM category: STR_GAMBLING requiresBaseFunc: [CAS] space: 0 time: 1 cost: 0 requires: - STR_CASINO refund: true requiredItems: STR_CASINO_KUPON_5: 1 STR_TROPHY_CREDIT_JACK: 25 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_5: 3}] - [1, {STR_CASINO_KUPON_5: 7}] - [1, {STR_CASINO_KUPON_6: 1}] - [1, {STR_SPACE_SUIT_HUMAN: 1}] - [1, {STR_RAIDER_BOSS_ARMOR: 1}] - [1, {STR_DOOMGUY_2_ARMOR: 1}] - [1, {STR_SPACE_SUIT_LOKNAR: 1}] - [1, {STR_SPACE_SUIT: 1}] - [1, {STR_MAGE_ROBE: 1}] - [1, {STR_DEFENDER_ARMOR_HUMAN: 1}] - [1, {STR_PIR_ASSASSIN: 1}] - [1, {STR_QUAD_ARMOR: 1}] - [1, {STR_ACAR_CHASSIS: 1}] - [1, {STR_COPTER_ARMOR: 1}] - [1, {STR_BATTO_MAGIC: 1}] - [1, {STR_VIBRO_AX: 1}] - [1, {STR_SSRL: 5}] - [1, {STR_SSRL_2: 5}] - [1, {STR_ASSAULT_LASER: 1}] - [1, {STR_LASER_PISTOL: 1}] - [1, {STR_LASER_CARBINE: 1}] - [1, {STR_PLASMA_DAGGER: 2}] - [1, {STR_FORCE_BLADE: 1}] - [1, {STR_PLASMA_SWORD: 1}] - [1, {STR_SCATTER_LASER: 1}] - [1, {STR_LASER_RIFLE: 1}] - [1, {STR_SNIPER_LASER: 1}] - [1, {STR_FIREBALL_LAUNCHER: 1}] - [1, {STR_COMBAT_DRUGS: 20}] - [1, {STR_ELERIUM_115: 30}] - [1, {STR_CREDIT_CHIP_01: 50}] - [1, {STR_CREDIT_CHIP_02: 10}] - [1, {STR_CREDIT_CHIP_03: 3}] - [1, {STR_CREDIT_CHIP_02: 5, STR_CREDIT_CHIP_01: 12}] - [1, {STR_KALTES_KLARES: 1000}] - [1, {STR_GLAMOUR: 36}] - [1, {STR_COIN_CHEST: 1}] - [1, {STR_SLAVE: 7}] - [1, {STR_SLAVE_MAID: 7}] - [1, {STR_SLAVE_SKILLED: 3}] - [1, {STR_SLAVE_BRUTE: 3}] - [1, {STR_SLAVE_GLADIATRIX: 3}] - [1, {STR_SLAVE_ROBOT: 1}] - [1, {STR_SILVER_BAR: 7}] - [1, {STR_GOLD_BAR: 7}] - [1, {STR_BFG_BATTERY: 1}] - [1, {STR_PIR_ALIEN_GRENADE: 20}] - [1, {STR_EMP_GRENADE: 15}] - [1, {STR_GOLDEN_CROSS: 3}] - [1, {STR_CROWN: 1}] - [1, {STR_HOLY_HANDGRENADE: 3}] - [1, {STR_BABY_NUKE: 2}] - [1, {STR_SONIC_PULSER: 10}] - [1, {STR_TREASURE_CHEST: 1}] - [1, {STR_LOOTBOX_ARCANE: 1}] - [1, {STR_TROPHY_CREDIT_JACK: 200}] - [1, {STR_LASER_PISTOL_DUELIST: 2, STR_LASER_PISTOL_DUELIST_CLIP: 20}] - [1, {STR_ES_PISTOL: 1, STR_ES_PISTOL_CLIP: 10}] - [1, {STR_KRUGER: 1, STR_KRUGER_CLIP: 10}] - [1, {STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 10}] - [1, {STR_MAMMOTH_SHOTGUN: 1, STR_MAMMOTH_SHOTGUN_CLIP: 10}] - [1, {STR_LASLOCK_SHOTGUN: 2, STR_LASLOCK_SHOTGUN_CLIP: 20}] - [1, {STR_MPG: 1, STR_MPG_CLIP: 10}] - [1, {STR_LASER_RIFLE_PIR: 1, STR_LASER_RIFLE_CLIP_HI: 10}] - [1, {STR_SNIPER_LASER_PIR: 1, STR_SNIPER_LASER_CLIP_HI: 10}] - [1, {STR_AUTO_CANNON: 1, STR_AC_AP_AMMO: 5, STR_AC_HE_AMMO: 5, STR_AC_I_AMMO: 5}] - [1, {STR_MP_AUTO_CANNON: 1, STR_AC_AP_AMMO: 5, STR_AC_HE_AMMO: 5, STR_AC_I_AMMO: 5}] - [1, {STR_ROCKET_LAUNCHER: 1, STR_LARGE_ROCKET: 5, STR_INCENDIARY_ROCKET: 5, STR_GAS_ROCKET: 5}] - [1, {STR_FLAK_CANNON: 1, STR_FLAK_CANNON_DRUM: 10}] - [1, {STR_BOOM_GUN: 1, STR_BOOM_AMMO: 10}] - [1, {STR_ES_RIFLE: 1, STR_ES_RIFLE_CLIP: 10}] - [1, {STR_SONIC_RIFLE: 1, STR_SONIC_RIFLE_CLIP: 10}] - [1, {STR_ES_SNIPER: 1, STR_ES_SNIPER_CLIP: 10}] - [1, {STR_AUTO_LASER: 1, STR_AUTO_LASER_CLIP_HI: 10}] - [1, {STR_UAC_PLASMAGUN: 1, STR_UAC_PLASMAGUN_BATTERY: 10}] - [1, {STR_MRSHAN_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 20}] - [1, {STR_MRSHAN_SNIPER_RIFLE: 1, STR_MRSHAN_RIFLE_CLIP: 20}] - [1, {STR_MRSHAN_AUTOCANNON: 1, STR_MRSHAN_AUTOCANNON_CLIP: 25}] - [1, {STR_MRSHAN_MINIGUN: 1, STR_MRSHAN_MINIGUN_CLIP: 20}] - [1, {STR_MRSHAN_LAUNCHER: 1, STR_MRSHAN_LAUNCHER_ROCKET_HEAT: 10, STR_MRSHAN_LAUNCHER_ROCKET_FAE: 10, STR_MRSHAN_LAUNCHER_ROCKET_STUN: 10}] - name: STR_CASINO_KUPON_6_RECLAIM category: STR_GAMBLING requiresBaseFunc: [CAS] space: 0 time: 1 cost: 0 requires: - STR_CASINO refund: true requiredItems: STR_CASINO_KUPON_6: 1 STR_TROPHY_CREDIT_JACK: 125 producedItems: {} # empty randomProducedItems: - [1, {STR_CASINO_KUPON_6: 3}] - [1, {STR_CASINO_KUPON_6: 7}] - [1, {STR_PLASMA_DAGGER: 4}] - [1, {STR_FORCE_BLADE: 3}] - [1, {STR_PLASMA_SWORD: 3}] - [1, {STR_SCATTER_LASER: 2}] - [1, {STR_LASER_RIFLE: 2}] - [1, {STR_SNIPER_LASER: 2}] - [1, {STR_FIREBALL_LAUNCHER: 2}] - [1, {STR_ELERIUM_115: 100}] - [1, {STR_CREDIT_CHIP_01: 72}] - [1, {STR_CREDIT_CHIP_02: 24}] - [1, {STR_CREDIT_CHIP_03: 6}] - [1, {STR_GLAMOUR: 52}] - [1, {STR_COIN_CHEST: 1}] - [1, {STR_TROPHY_CREDIT_JACK: 666}] - [1, {STR_TANK_CORPSE: 1}] - [1, {STR_PBA_CORPSE: 1}] - [1, {STR_SLAVE_ROBOT: 3}] - [1, {STR_SLAVE_MAGICAL: 1}] - [1, {STR_FARMHOUSE: 1}] - [1, {STR_SILVER_BAR: 20}] - [1, {STR_GOLD_BAR: 20}] - [1, {STR_BABY_NUKE: 6}] - [1, {STR_STASIS_POD_GAL: 1}] - [1, {STR_NUCLEAR_MATERIALS: 1}] - [1, {STR_LOOTBOX_ARCANE: 1}] - [1, {STR_TREASURE_CHEST: 2}] - [1, {STR_MYSTERY_BOX: 1}] - [1, {STR_FLAK_CANNON: 1, STR_FLAK_CANNON_DRUM: 20}] - [1, {STR_BOOM_GUN: 1, STR_BOOM_AMMO: 20}] - [1, {STR_ES_RIFLE: 1, STR_ES_RIFLE_CLIP: 20}] - [1, {STR_SONIC_CANNON: 1, STR_SONIC_CANNON_CLIP: 10}] - [1, {STR_ES_SNIPER: 1, STR_ES_SNIPER_CLIP: 20}] - [1, {STR_AUTO_LASER: 1, STR_AUTO_LASER_CLIP_HI: 20}] - [1, {STR_UAC_PLASMAGUN: 1, STR_UAC_PLASMAGUN_BATTERY: 20}] - [1, {STR_BFG_BATTERY: 2}] - name: STR_USE_DRILL_GRAY category: STR_SPECIAL_PROJECT requires: - STR_TINY_DRILL_INVESTIGATION_DEP space: 50 time: 1 cost: 0 requiredItems: STR_TINY_DRILL: 1 STR_MENACING_HULL: 1 producedItems: STR_FORTUNA_HULL: 1 STR_CODEX_GRAY: 1 STR_CONVERSION_LAUNCHER: 1 STR_DATA_DISK: 7 STR_LIBER_OCCULTIS: 1 refund: true - name: STR_USE_DRILL_RED category: STR_SPECIAL_PROJECT requires: - STR_TINY_DRILL_INVESTIGATION_DEP space: 50 time: 1 cost: 0 requiredItems: STR_TINY_DRILL: 1 STR_MENACING_HULL: 1 producedItems: STR_METALLO_HULL: 1 STR_CODEX_RED: 1 STR_LITTLE_ILYA: 1 STR_RAYGUN: 4 STR_RAYGUN_CLIP: 50 STR_CHAIN_MAIL: 4 STR_SKULL: 1 refund: true - name: STR_USE_DRILL_GOLD category: STR_SPECIAL_PROJECT requires: - STR_TINY_DRILL_INVESTIGATION_DEP space: 50 time: 1 cost: 0 requiredItems: STR_TINY_DRILL: 1 STR_MENACING_HULL: 1 producedItems: STR_FUEGO_HULL: 1 STR_CODEX_GOLD: 1 STR_FLAME_CANNON: 1 STR_GOLD_BAR: 36 STR_DIAMOND: 1 STR_SPACE_SUIT: 3 STR_CLOTHING_OFFICER: 1 STR_OFFICERS_BATON: 1 refund: true - name: STR_USE_DRILL_GREEN category: STR_SPECIAL_PROJECT requires: - STR_TINY_DRILL_INVESTIGATION_DEP space: 50 time: 1 cost: 0 requiredItems: STR_TINY_DRILL: 1 STR_MENACING_HULL: 1 producedItems: STR_VENTURA_HULL: 1 STR_CODEX_GREEN: 1 STR_MINI_LASER: 1 STR_HEALING_GEL: 20 STR_MEDICAL_SUPPLIES: 10 STR_NURSE_OUTFIT: 1 STR_SISTER_VICTIM: 3 refund: true - name: STR_GDX_LAB_BLUEPRINT category: STR_SPECIAL_PROJECT requires: - STR_DOCTOR_X_HIRE space: 0 time: 200 cost: 2500000 requiredItems: STR_DOCTOR_X_HIRE: 1 STR_GDXCAR_ITEM: 1 refund: true - name: STR_APPEASE_DR_X category: STR_SPECIAL_PROJECT requires: - STR_GDX_030 space: 0 time: 400 cost: 0 requiredItems: STR_DOCTOR_X_A35: 1 STR_OCCULAR: 1 STR_ACADEMY_CORPSE: 1 STR_AY_GOGGLES: 1 STR_LINGERIE: 2 producedItems: STR_DOCTOR_X_A40: 1 refund: true - name: STR_HUMILIATING_DR_X category: STR_SPECIAL_PROJECT requires: - STR_GDX_040 space: 0 time: 2000 cost: 1000 requiredItems: STR_DOCTOR_X_C50: 1 STR_LINGERIE: 2 STR_WHIP: 1 STR_GLAMOUR: 10 producedItems: STR_DOCTOR_X_C60: 1 STR_PORN: 30 refund: true - name: STR_ABUSING_DR_X category: STR_SPECIAL_PROJECT requires: - STR_DOCTOR_X_C65 - STR_GDX_107 space: 0 time: 4000 cost: 2000 requiredItems: STR_DOCTOR_X_C65: 1 STR_GLAMOUR: 40 producedItems: STR_DOCTOR_X_C70: 1 refund: true - name: STR_VAMPIRIZE_DR_X category: STR_SPECIAL_PROJECT requires: - STR_GDX_044 space: 0 time: 6000 cost: 20000 requiredItems: STR_DOCTOR_X_C75: 1 STR_DEMONIC_ESSENCE: 12 STR_VAMPIRE_ESSENCE: 12 STR_GLAMOUR: 60 producedItems: STR_DOCTOR_X_C100: 1 refund: true - name: STR_ENSLAVE_DR_X category: STR_SALVAGE requires: - STR_SLAVE_X space: 0 time: 800 cost: 10000 requiredItems: STR_DOCTOR_X_C65: 1 producedItems: STR_SLAVE_X: 1 STR_GLAMOUR: 60 refund: true - name: STR_SELL_DR_X_TO_JACK category: STR_SPECIAL_PROJECT requires: - STR_GDX_060 space: 0 time: 600 cost: 0 requiredItems: STR_DOCTOR_X_SALE: 1 STR_SWIMSUIT: 1 producedItems: STR_CREDIT_CHIP_M: 2000 STR_TROPHY_CREDIT_JACK: 2000 refund: true startingBase: facilities: - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_HANGAR x: 0 y: 0 - type: STR_HANGAR x: 2 y: 0 - type: STR_LIVING_QUARTERS x: 2 y: 3 - type: STR_BURROW x: 1 y: 4 - type: STR_CORRIDOR x: 2 y: 4 - type: STR_WELL x: 3 y: 3 - type: STR_STILL x: 3 y: 4 - type: STR_GENERAL_STORES x: 4 y: 4 - type: STR_JAIL x: 1 y: 5 - type: STR_GENERAL_STORES_ARMORED x: 2 y: 5 - type: STR_LABORATORY x: 3 y: 5 - type: STR_SMALL_RADAR_SYSTEM x: 4 y: 5 # - type: STR_EYE_OF_HORUS # x: 5 # y: 5 randomSoldiers: 6 crafts: - type: STR_AIRBUS id: 1 fuel: 800 damage: 0 items: STR_HANDLE: 4 STR_KNUCKLES: 2 STR_KNOIF: 3 STR_PIPE: 2 STR_BATTO: 2 STR_SHORT_SWORD: 2 STR_AX: 2 STR_HAMMER: 1 STR_CHAINSAW: 1 STR_FLINTLOCK_PISTOL: 2 STR_FLINTLOCK_MUSKET: 2 STR_FLINTLOCK_BALLS: 20 STR_SHOTGUN_G: 1 STR_SHOTGUN_G_SHELLS: 5 STR_MINI_CANNON: 1 STR_SL_HE: 6 STR_PIR_CANNON: 1 STR_PIR_CANNONBALL: 5 STR_ANARCHY_BOMB: 4 STR_MOLOTOV: 6 STR_BANDAGE: 10 STR_CANTEEN: 2 STR_MOONSHINE: 4 status: STR_READY items: STR_PARROT: 1 STR_RAYGUN: 1 STR_RAYGUN_CLIP: 3 STR_SHIV: 5 STR_NOOSE: 3 STR_FLINTLOCK_BALLS: 10 STR_SHOTGUN_G_SHELLS: 5 STR_PIR_CANNONBALL: 3 STR_MOLOTOV: 4 STR_ANARCHY_BOMB: 2 STR_TINY_DRILL: 1 STR_ELERIUM_115: 5 STR_JUNK_PILE: 16 STR_MENACING_HULL: 1 STR_RAIDER_CORPSE: 6 STR_MUTANT_MEAT: 6 scientists: 3 engineers: 10 startingTime: second: 0 minute: 0 hour: 12 weekday: 4 day: 1 month: 1 year: 2601 costHireEngineer: 10000 costHireScientist: 200000 costEngineer: 5000 costScientist: 100000 timePersonnel: 72 initialFunding: 325 startingDifficulty: 2 difficultyCoefficient: [0, 0, 1, 3, 5] aimAndArmorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.2] statGrowthMultipliers: tu: 4 stamina: 0 health: 3 bravery: 0 reactions: 8 firing: 4 throwing: 2 strength: 4 psiStrength: 4 psiSkill: 3 melee: 3 defeatScore: -900 defeatFunds: -1000000 turnAIUseGrenade: 1 turnAIUseBlaster: 1 alienFuel: [STR_ELERIUM_115, 25] fontName: AmigaFont.dat maxLookVariant: 11 maxViewDistance: 40 chanceToStopRetaliation: 100 tooMuchSmokeThreshold: 13 oneHandedPenaltyGlobal: 50 kneelBonusGlobal: 120 minReactionAccuracy: 2 surrenderMode: 2 bughuntMinTurn: 15 bughuntMaxEnemies: 2 bughuntRank: 0 # commanders are VIPs bughuntLowMorale: 70 bughuntTimeUnitsLeft: 35 ufoGlancingHitThreshold: 5 ufoBeamWidthParameter: 50 performanceBonusFactor: 333 useCustomCategories: true showDogfightDistanceInKm: true noLOSAccuracyPenaltyGlobal: 50 theMostUselessOptionEver: 1 # 0 enabled (default), 1 disabled on iron man, 2 disabled theBiggestRipOffEver: 333000 showAllCommendations: false psiUnlockResearch: STR_PSI_LAB showFullNameInAlienInventory: true extraNerdyPediaInfo: true pediaReplaceCraftFuelWithRangeType: 2 shortRadarRange: 1250 disableUnderwaterSounds: true lighting: enhanced: 7 ufoTractorBeamSizeModifiers: - 400 # very small, tractor beams are 400% or 4x as effective - 200 - 100 - 50 - 25 # very large, tractor beams are 25% or 1/4x as effective pilotBraveryThresholds: - 100 - 80 - 40 fixedUserOptions: soldierDiaries: true battleUFOExtenderAccuracy: true canSellLiveAliens: true anytimeMartialTraining: true battleExplosionHeight: 2 storageLimitsEnforced: true craftLaunchAlways: true canTransferCraftsWhileAirborne: true showMoreStatsInInventoryView: true battleHairBleach: true strafe: true forceFire: true globeSeasons: true alienBleeding: true allowPsionicCapture: true bleedingIndicator: true oxceAutoSell: true statisticalBulletConservation: true allowPsiStrengthImprovement: false psiStrengthEval: true battleInstantGrenade: false weaponSelfDestruction: false retainCorpses: false oxcePlayBriefingMusicDuringEquipment: true oxceUfoLandingAlert: false oxceStartUpTextMode: 1 ai: extendedFireModeChoice: true destroyBaseFacilities: true ufopaedia: - delete: STR_ALIEN_ORIGINS - delete: STR_ALIEN_CONTAINMENT - delete: STR_ALIEN_ALLOYS - delete: STR_PERSONAL_ARMOR_UC - delete: STR_STUN_ROD - delete: STR_PLASMA_PISTOL - delete: STR_PLASMA_PISTOL_CLIP - delete: STR_PLASMA_RIFLE - delete: STR_PLASMA_RIFLE_CLIP - delete: STR_HEAVY_PLASMA - delete: STR_HEAVY_PLASMA_CLIP - delete: STR_BLASTER_LAUNCHER - delete: STR_BLASTER_BOMB - delete: STR_SMALL_LAUNCHER - delete: STR_STUN_BOMB - delete: STR_ALIEN_GRENADE - delete: STR_CHRYSSALID - delete: STR_CHRYSSALID_AUTOPSY - delete: STR_REAPER_AUTOPSY - delete: STR_SECTOPOD_AUTOPSY - delete: STR_CYBERDISC - delete: STR_SECTOPOD - delete: STR_CYBERDISC_AUTOPSY - delete: STR_CELATID_AUTOPSY - delete: STR_SILACOID_AUTOPSY - delete: STR_FLOATER_AUTOPSY - delete: STR_SNAKEMAN_AUTOPSY - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_LASER_CANNON - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_PLASMA - delete: STR_HWP_FUSION_BOMB - delete: STR_ALIEN_RESEARCH - delete: STR_ALIEN_HARVEST - delete: STR_ALIEN_ABDUCTION - delete: STR_ALIEN_BASE - delete: STR_ALIEN_TERROR - delete: STR_ALIEN_RETALIATION - delete: STR_ALIEN_INFILTRATION - delete: STR_ALIEN_SUPPLY - id: STR_WRECK type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_WRECK rect_stats: x: 245 y: 15 width: 100 height: 40 rect_text: x: 5 y: 180 width: 310 height: 80 text: STR_WRECK_UFOPEDIA requires: - STR_CONTACT_SHIP_JUNKYARD_ZZZ listOrder: 5 - id: STR_VENTURA type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BONAVENTURA rect_stats: x: 220 y: 5 width: 160 height: 64 rect_text: x: 5 y: 148 width: 140 height: 120 text: STR_VENTURA_UFOPEDIA requires: - STR_VENTURA listOrder: 10 - id: STR_FUEGO type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_FUEGO rect_stats: x: 220 y: 5 width: 160 height: 64 rect_text: x: 5 y: 155 width: 180 height: 120 text: STR_FUEGO_UFOPEDIA requires: - STR_FUEGO listOrder: 11 - id: STR_FORTUNA type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_FORTUNA rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 5 y: 140 width: 160 height: 120 text: STR_FORTUNA_UFOPEDIA requires: - STR_FORTUNA listOrder: 12 - id: STR_METALLO type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_METALLO rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 175 y: 150 width: 140 height: 120 text: STR_METALLO_UFOPEDIA requires: - STR_METALLO listOrder: 13 - id: STR_DROPSHIP type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_DROPSHIP_CPAL rect_stats: x: 220 y: 5 width: 160 height: 64 rect_text: x: 5 y: 140 width: 140 height: 120 text: STR_DROPSHIP_UFOPEDIA requires: - STR_NEW_FIGHTER_TRANSPORTER listOrder: 20 - id: STR_BRIG type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BRIG rect_stats: x: 5 y: 135 width: 160 height: 64 rect_text: x: 220 y: 5 width: 100 height: 180 text: STR_BRIG_UFOPEDIA requires: - STR_BIG_PIRATIN_SHIP listOrder: 30 - id: STR_PIRANHA_AIRBIKE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_PIRANHA rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 150 width: 160 height: 100 text: STR_PIRANHA_AIRBIKE_UFOPEDIA requires: - STR_PIRANHA_AIRBIKE listOrder: 35 - id: STR_AIRSPEEDER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRSPEEDER rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 150 width: 160 height: 100 text: STR_AIRSPEEDER_UFOPEDIA requires: - STR_CONTACT_CAR_THIEVES_ZZZ listOrder: 38 - id: STR_JETBIKE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_JETBIKE rect_stats: x: 240 y: 5 width: 160 height: 56 rect_text: x: 5 y: 40 width: 155 height: 100 text: STR_JETBIKE_UFOPEDIA requires: - STR_CONTACT_DEALERS_ZZZ listOrder: 40 - id: STR_AIRCAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRCAR rect_stats: x: 240 y: 5 width: 160 height: 56 rect_text: x: 5 y: 160 width: 160 height: 100 text: STR_AIRCAR_UFOPEDIA requires: - STR_CONTACT_CAR_THIEVES_ZZZ listOrder: 44 - id: STR_AIRVAN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRVAN rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 150 y: 150 width: 160 height: 100 text: STR_AIRVAN_UFOPEDIA requires: - STR_CONTACT_CAR_THIEVES_ZZZ listOrder: 45 - id: STR_AIRBUS type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRBUS_CPAL rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 40 width: 160 height: 100 text: STR_AIRBUS_UFOPEDIA listOrder: 46 - id: STR_GDXCAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_GDXCAR rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 150 width: 160 height: 100 text: STR_GDXCAR_UFOPEDIA requires: - STR_GDXCAR_ITEM listOrder: 50 - id: STR_GOLDHAWK type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_GOLDHAWK rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 160 width: 310 height: 100 text: STR_GOLDHAWK_UFOPEDIA requires: - STR_GOLDHAWK_PROCUREMENT listOrder: 52 - id: STR_SAKURABUS type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SAKURABUS rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 145 width: 160 height: 100 text: STR_SAKURABUS_UFOPEDIA requires: - STR_SAKURABUS_PROCUREMENT listOrder: 53 - id: STR_WHITEWORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_WORM rect_stats: x: 240 y: 120 width: 160 height: 64 rect_text: x: 5 y: 125 width: 160 height: 100 text: STR_WHITEWORM_UFOPEDIA requires: - STR_WHITEWORM_PROCUREMENT listOrder: 54 - id: STR_SCARAB type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SCARAB rect_stats: x: 240 y: 5 width: 160 height: 56 rect_text: x: 5 y: 40 width: 180 height: 100 text: STR_SCARAB_UFOPEDIA requires: - STR_SCARAB_PROCUREMENT listOrder: 55 - id: STR_MI2400 type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MI2400 rect_stats: x: 5 y: 52 width: 160 height: 56 rect_text: x: 5 y: 140 width: 200 height: 100 text: STR_MI2400_UFOPEDIA requires: - STR_MI2400_PROCUREMENT listOrder: 56 - id: STR_VERDANT_SNAKE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_VERDANT_SNAKE rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 135 y: 145 width: 180 height: 100 text: STR_VERDANT_SNAKE_UFOPEDIA requires: - STR_VERDANT_SNAKE_PROCUREMENT listOrder: 57 - id: STR_SAPPHIRE_JELLYFISH type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SAPPHIRE_JELLYFISH rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 140 width: 200 height: 100 text: STR_SAPPHIRE_JELLYFISH_UFOPEDIA requires: - STR_SAPPHIRE_JELLYFISH_PROCUREMENT listOrder: 58 - id: STR_SHADOWBAT type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SHADOWBAT rect_stats: x: 240 y: 5 width: 160 height: 56 rect_text: x: 165 y: 150 width: 150 height: 100 text: STR_SHADOWBAT_UFOPEDIA requires: - STR_SHADOWBAT_PROCUREMENT listOrder: 59 - id: STR_CHARIOT type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_CHARIOT rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 5 y: 165 width: 170 height: 100 text: STR_CHARIOT_UFOPEDIA requires: - STR_CONTACT_DEALERS_ZZZ listOrder: 60 - id: STR_FIRESTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_BLAZER_TRANSPORT image_id: BIG_BLAZER_CPAL rect_stats: x: 220 y: 5 width: 160 height: 64 rect_text: x: 5 y: 165 width: 230 height: 100 text: STR_FIRESTORM_UFOPEDIA listOrder: 65 - id: STR_DRAKKAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_DRAKKAR_CPAL rect_stats: x: 240 y: 130 width: 160 height: 64 rect_text: x: 5 y: 40 width: 100 height: 160 text: STR_DRAKKAR_UFOPEDIA requires: - STR_DRAKKAR_TRANSPORT listOrder: 70 - id: STR_DEVASTATOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_DEVASTATOR rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 140 y: 160 width: 175 height: 80 text: STR_DEVASTATOR_UFOPEDIA requires: - STR_DEVASTATOR_INTERCEPTOR listOrder: 75 - id: STR_INTERCEPTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_HK rect_stats: x: 230 y: 5 width: 160 height: 56 rect_text: x: 5 y: 150 width: 170 height: 60 text: STR_INTERCEPTOR_UFOPEDIA requires: - STR_BASIC_INTERCEPTOR listOrder: 150 - id: STR_PREDATOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_PREDATOR rect_stats: x: 240 y: 138 width: 160 height: 56 rect_text: x: 5 y: 40 width: 120 height: 100 text: STR_PREDATOR_UFOPEDIA requires: - STR_PREDATOR_INTERCEPTOR listOrder: 160 - id: STR_NIGHTMARE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_NIGHTMARE rect_stats: x: 225 y: 135 width: 160 height: 56 rect_text: x: 5 y: 40 width: 100 height: 180 text: STR_NIGHTMARE_UFOPEDIA requires: - STR_NIGHTMARE_INTERCEPTOR listOrder: 170 - id: STR_SABRE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SABRE rect_stats: x: 240 y: 5 width: 160 height: 56 rect_text: x: 5 y: 150 width: 175 height: 180 text: STR_SABRE_UFOPEDIA requires: - STR_SABRE_INTERCEPTOR listOrder: 180 - id: STR_BRAVE_WHALER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_BRAVE_WHALER_INTERCEPTOR image_id: BIG_BRAVE_WHALER_CPAL rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 200 y: 100 width: 120 height: 100 text: STR_BRAVE_WHALER_UFOPEDIA listOrder: 200 - id: STR_BARACUDA type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BARACUDA rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 150 width: 200 height: 60 text: STR_BARACUDA_UFOPEDIA requires: - STR_BARACUDA_INTERCEPTOR listOrder: 220 - id: STR_SWORDFISH type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_GUNFIGHTER rect_stats: x: 240 y: 130 width: 160 height: 56 rect_text: x: 5 y: 160 width: 160 height: 60 text: STR_SWORDFISH_UFOPEDIA requires: - STR_SWORDFISH_INTERCEPTOR listOrder: 240 - id: STR_LIGHTNING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_CRAFT image_id: UP003.SPK rect_stats: x: 5 y: 135 width: 160 height: 56 rect_text: x: 5 y: 40 width: 310 height: 70 text: STR_LIGHTNING_UFOPEDIA listOrder: 250 - id: STR_KRAKEN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_KRAKEN rect_stats: x: 5 y: 135 width: 160 height: 56 rect_text: x: 160 y: 5 width: 155 height: 120 text: STR_KRAKEN_UFOPEDIA requires: - STR_KRAKEN_INTERCEPTOR listOrder: 260 - id: STR_HYDRA type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_HYDRA rect_stats: x: 5 y: 135 width: 160 height: 56 rect_text: x: 5 y: 40 width: 130 height: 120 text: STR_HYDRA_UFOPEDIA requires: - STR_HYDRA_INTERCEPTOR listOrder: 270 - id: STR_MINING_SHIP type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MINING_SHIP rect_stats: x: 240 y: 130 width: 160 height: 64 rect_text: x: 5 y: 40 width: 120 height: 120 text: STR_MINING_SHIP_UFOPEDIA requires: - STR_MINING_SHIP_ADVANCE listOrder: 300 - id: STR_MERC_FIGHTER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MERC_FIGHTER rect_stats: x: 230 y: 5 width: 160 height: 40 rect_text: x: 5 y: 155 width: 310 height: 120 text: STR_MERC_FIGHTER_UFOPEDIA requires: - STR_UNAVAILABLE listOrder: 305 - id: STR_M_WING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_M_WING rect_stats: x: 5 y: 40 width: 160 height: 40 rect_text: x: 140 y: 125 width: 175 height: 80 text: STR_M_WING_UFOPEDIA requires: - STR_MUTANT_SELF_DEFENSE_ZZZ listOrder: 310 - id: STR_RAIL_POD type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_RAIL_POD rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 110 width: 160 height: 90 text: STR_RAIL_POD_UFOPEDIA requires: - STR_CONTACT_THEBAN_ZZZ listOrder: 320 - id: STR_FATSUB type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_FATSUB rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 155 width: 240 height: 100 text: STR_FATSUB_UFOPEDIA requires: - STR_CONTACT_CAR_THIEVES_ZZZ listOrder: 330 - id: STR_TRITON type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_TRITON_CPAL rect_stats: x: 230 y: 5 width: 160 height: 64 rect_text: x: 5 y: 155 width: 170 height: 100 text: STR_TRITON_UFOPEDIA requires: - STR_TRITON_TRANSPORT listOrder: 340 - id: STR_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 160 height: 64 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_SKYRANGER_UFOPEDIA requires: - STR_SKYRANGER_TRANSPORT listOrder: 350 - id: STR_PIGEON type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_PIGEON rect_stats: x: 230 y: 5 width: 160 height: 64 rect_text: x: 5 y: 150 width: 150 height: 60 text: STR_PIGEON_UFOPEDIA requires: - STR_CONTACT_SHIP_JUNKYARD_ZZZ listOrder: 360 - id: STR_ZEPPELIN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_ZEPPELIN rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 95 width: 100 height: 100 text: STR_ZEPPELIN_UFOPEDIA requires: - STR_ZEPPELIN_ADVANCE listOrder: 370 - id: STR_EXPEDITION type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_EXPEDITION image_id: BIG_EXPEDITION rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 152 width: 250 height: 45 text: STR_EXPEDITION_UFOPEDIA listOrder: 376 - id: STR_CONVOY type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_LOGISTICS image_id: BIG_CONVOY rect_stats: x: 240 y: 5 width: 160 height: 64 rect_text: x: 5 y: 166 width: 300 height: 45 text: STR_CONVOY_UFOPEDIA listOrder: 378 - id: STR_TRUCKS type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_TRUCKS image_id: BIG_TRUCKS rect_stats: x: 236 y: 5 width: 160 height: 64 rect_text: x: 5 y: 40 width: 116 height: 90 text: STR_TRUCKS_UFOPEDIA listOrder: 380 - id: STR_BIKES type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_BIKES image_id: BIG_BIKES rect_stats: x: 240 y: 60 width: 160 height: 56 rect_text: x: 5 y: 104 width: 116 height: 90 text: STR_BIKES_UFOPEDIA listOrder: 382 - id: STR_MBT type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MBT rect_stats: x: 245 y: 5 width: 160 height: 40 rect_text: x: 5 y: 150 width: 150 height: 80 text: STR_MBT_UFOPEDIA requires: - STR_MBT_ADVANCE listOrder: 385 - id: STR_CAPSULE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_MARS_CAPSULE image_id: BIG_CAPSULE rect_stats: x: 5 y: 40 width: 160 height: 56 rect_text: x: 5 y: 150 width: 215 height: 100 text: STR_CAPSULE_UFOPEDIA listOrder: 390 - id: STR_AVENGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_CRAFT image_id: BIG_CONQUEROR_CPAL rect_stats: x: 5 y: 40 width: 160 height: 64 rect_text: x: 160 y: 5 width: 150 height: 100 text: STR_AVENGER_UFOPEDIA listOrder: 395 - id: STR_AIRBALLS_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRBALLS text: STR_AIRBALLS_UFOPEDIA requires: - STR_AIRBALLS_TECH listOrder: 500 - id: STR_AIRBALLS_M_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_AIRBALLS text: STR_AIRBALLS_M_UFOPEDIA requires: - STR_AIRBALLS_LAUNCHER_M listOrder: 501 - id: STR_SMALL_CANNON_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SMALL_GUN_1 text: STR_SMALL_CANNON_1_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 504 - id: STR_SMALL_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SMALL_GUN text: STR_SMALL_CANNON_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 505 - id: STR_CANNON_UC image_id: BIG_CRAFT_CANNON listOrder: 510 requires: - STR_CANNON_REPORT - id: STR_REAPER_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_REAPER text: STR_REAPER_CANNON_UFOPEDIA requires: - STR_REAPER_CANNON listOrder: 513 - id: STR_MED_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MED_GUN text: STR_MED_CANNON_UFOPEDIA requires: - STR_MED_CANNON_REPORT listOrder: 520 - id: STR_MED_CANNON_ADV_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MED_GUN_ADV text: STR_MED_CANNON_ADV_UFOPEDIA requires: - STR_MED_CANNON_ADV listOrder: 521 - id: STR_MINI_LASER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MINI_LASER text: STR_MINI_LASER_UFOPEDIA requires: - STR_MINI_LASER_REPORT listOrder: 530 - id: STR_LASCANNON_LITE_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_LASCANNON_LT text: STR_LASCANNON_LITE_UFOPEDIA requires: - STR_LASCANNON_LITE listOrder: 535 - id: STR_GAUSS_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_GAUSS_CANNON text: STR_GAUSS_CANNON_UFOPEDIA requires: - STR_GAUSS_CANNON listOrder: 550 - id: STR_SONIC_OSCILLATOR_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_OSCILLATOR text: STR_SONIC_OSCILLATOR_UFOPEDIA requires: - STR_SONIC_OSCILLATOR_PARTS listOrder: 565 - id: STR_RPC_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_RPC text: STR_RPC_UFOPEDIA requires: - STR_RPC_PARTS listOrder: 570 - id: STR_PLASMA_SPITTER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_PLASMA_SPITTER text: STR_PLASMA_SPITTER_UFOPEDIA requires: - STR_PLASMA_SPITTER listOrder: 580 - id: STR_TESLA_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_TESLA_CANNON text: STR_TESLA_CANNON_UFOPEDIA requires: - STR_TESLA_CANNON listOrder: 590 - id: STR_QUADCANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_QUADCANNON text: STR_QUADCANNON_UFOPEDIA requires: - STR_QUADCANNON listOrder: 599 - id: STR_BIG_GUN_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BIG_GUN text: STR_BIG_GUN_UFOPEDIA requires: - STR_BIG_GUN listOrder: 600 - id: STR_RAMJET_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_RAMJET text: STR_RAMJET_CANNON_UFOPEDIA requires: - STR_CONTACT_ROGUE_FIELDS_ZZZ listOrder: 605 - id: STR_BIGGER_GUN_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BIGGER_GUN text: STR_BIGGER_GUN_UFOPEDIA requires: - STR_BIGGER_GUN listOrder: 610 - id: STR_LASER_CANNON_UC image_id: BIG_LASER_CANNON requires: - STR_LASER_CANNON listOrder: 620 - id: STR_GAT_LASCANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_GAT_LASCANNON text: STR_GAT_LASCANNON_UFOPEDIA requires: - STR_GAT_LASCANNON listOrder: 630 - id: STR_RAILGUN_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_RAILGUN text: STR_RAILGUN_UFOPEDIA requires: - STR_RAILGUN listOrder: 640 - id: STR_FLAME_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_FLAME_CANNON text: STR_FLAME_CANNON_UFOPEDIA requires: - STR_FLAME_CANNON_REPORT listOrder: 649 - id: STR_PLASMA_BEAM_UC type_id: 2 requires: - STR_PLASMA_CANNON listOrder: 650 - id: STR_UNGUIDED_LAUNCHER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_UNGUIDED text: STR_UNGUIDED_LAUNCHER_UFOPEDIA requires: - STR_UNGUIDED_LAUNCHER listOrder: 685 - id: STR_LITTLE_ILYA_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_LITTLE_ILYA text: STR_LITTLE_ILYA_UFOPEDIA requires: - STR_LITTLE_ILYA_REPORT listOrder: 690 - id: STR_SPIKE_LAUNCHER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SPIKE text: STR_SPIKE_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 700 - id: STR_SIDEWINDER type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SIDEWINDER text: STR_SIDEWINDER_UFOPEDIA requires: - STR_SIDEWINDER_REPORT listOrder: 715 - id: STR_STINGRAY image_id: BIG_STINGRAY requires: - STR_STINGRAY listOrder: 720 - id: STR_MEDUSA_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MEDUSA text: STR_MEDUSA_UFOPEDIA requires: - STR_MEDUSA listOrder: 725 - id: STR_HAMMERMITE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_HAMMERMITE text: STR_HAMMERMITE_UFOPEDIA requires: - STR_HAMMERMITE listOrder: 730 - id: STR_LONGLANCE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_LONGLANCE text: STR_LONGLANCE_UFOPEDIA requires: - STR_LONGLANCE listOrder: 740 - id: STR_MISSILE_ADV type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_MISSILE_ADV text: STR_MISSILE_ADV_UFOPEDIA requires: - STR_HUMAN_RETICULAN_ALLIANCE_ZZZ listOrder: 745 - id: STR_AVALANCHE image_id: BIG_AVALANCHE requires: - STR_AVALANCHE listOrder: 750 - id: STR_FUSION_BALL_UC image_id: BIG_FUSION_BALLS requires: - STR_FUSION_MISSILE listOrder: 780 - id: STR_BOMB_LAUNCHER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_BOMB_LAUNCHER text: STR_BOMB_LAUNCHER_UFOPEDIA requires: - STR_BOMB_LAUNCHER listOrder: 790 - id: STR_CONVERSION_LAUNCHER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_CONVERSION_LAUNCHER text: STR_CONVERSION_LAUNCHER_UFOPEDIA requires: - STR_CONVERSION_LAUNCHER_REPORT listOrder: 795 - id: STR_THRUSTER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_THRUSTER text: STR_THRUSTER_UFOPEDIA requires: - STR_THRUSTER listOrder: 800 - id: STR_TARGETER_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_TARGETER text: STR_TARGETER_UFOPEDIA requires: - STR_TARGETER listOrder: 810 - id: STR_TRACTOR_BEAM_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_TRACTOR_BEAM text: STR_TRACTOR_BEAM_UFOPEDIA requires: - STR_TRACTOR_BEAM listOrder: 815 - id: STR_HULL_PLATING_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_HULL_PLATING text: STR_HULL_PLATING_UFOPEDIA requires: - STR_HULL_PLATING listOrder: 818 - id: STR_SHIELD_GEN_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SHIELD_GEN_SMALL text: STR_SHIELD_GEN_UFOPEDIA requires: - STR_SHIELD_GEN listOrder: 820 - id: STR_SHIELD_GEN_LARGE_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SHIELD_GEN text: STR_SHIELD_GEN_LARGE_UFOPEDIA requires: - STR_SHIELD_GEN_LARGE listOrder: 821 - id: STR_SHIELD_CAPACITOR_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SHIELD_CAPACITOR text: STR_SHIELD_CAPACITOR_UFOPEDIA requires: - STR_SHIELD_CAPACITOR listOrder: 825 - id: STR_STC_RFR_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_STC_RFR text: STR_STC_RFR_UFOPEDIA requires: - STR_STC_RFR listOrder: 855 - id: STR_INTEGRITY_FIELD_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_INTEGRITY_FIELD text: STR_INTEGRITY_FIELD_UFOPEDIA requires: - STR_INTEGRITY_FIELD_1_UC listOrder: 860 - id: STR_ENERGY_FOCUS_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_ENERGY_FOCUS text: STR_ENERGY_FOCUS_UFOPEDIA requires: - STR_ENERGY_FOCUS_1_UC listOrder: 864 - id: STR_ETHYR_DRIVE_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_ETHYR_DRIVE text: STR_ETHYR_DRIVE_UFOPEDIA requires: - STR_ETHYR_DRIVE_1_UC listOrder: 870 - id: STR_OMNISENSOR_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_OMNISENSOR text: STR_OMNISENSOR_UFOPEDIA requires: - STR_OMNISENSOR_1_UC listOrder: 874 - id: STR_SPATIAL_DISPLACER_1_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_SPATIAL_DISPLACER text: STR_SPATIAL_DISPLACER_UFOPEDIA requires: - STR_SPATIAL_DISPLACER_1_UC listOrder: 880 - id: STR_CLOAKING_DEVICE_FAUX_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: BIG_CLOAKING_DEVICE text: STR_CLOAKING_DEVICE_UFOPEDIA requires: - STR_CLOAKING_DEVICE listOrder: 896 - id: STR_SOLDIER_TYPES type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: BIG_SOLDIER_TYPES text: STR_SOLDIER_TYPES_UFOPEDIA text_width: 134 listOrder: 979 - id: STR_SOLDIER_TYPE_BASIC type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_BASIC image_id: BIG_UBERGIRL text: STR_SOLDIER_TYPE_BASIC_UFOPEDIA text_width: 155 listOrder: 980 - id: STR_SOLDIER_TYPE_SS type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_SS image_id: BIG_SOLDIER_TYPE_SS text: STR_SOLDIER_TYPE_SS_UFOPEDIA text_width: 158 listOrder: 990 - id: STR_SOLDIER_TYPE_PEA type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_PEA image_id: BIG_SOLDIER_TYPE_PEA text: STR_SOLDIER_TYPE_PEA_UFOPEDIA text_width: 168 listOrder: 991 - id: STR_SOLDIER_TYPE_HYBRID type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_HYBRID image_id: BIG_SOLDIER_TYPE_HYBRID text: STR_SOLDIER_TYPE_HYBRID_UFOPEDIA text_width: 182 listOrder: 994 - id: STR_LOKNAR_EXAMINATION type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_EXAMINATION image_id: BIG_LOKNARS_EXAMINATION text: STR_LOKNAR_EXAMINATION_UFOPEDIA text_width: 172 listOrder: 996 - id: STR_SOLDIER_TYPE_SYNTH type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_SYNTH image_id: BIG_CYBOGAL text: STR_SOLDIER_TYPE_SYNTH_UFOPEDIA text_width: 196 listOrder: 997 - id: STR_SOLDIER_TYPE_GNOME type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SOLDIER_TYPE_GNOME image_id: BIG_GNOME text: STR_SOLDIER_TYPE_GNOME_UFOPEDIA text_width: 154 listOrder: 998 - id: STR_DOGE_NAMED type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_DOGE_NAMED image_id: BIG_DOGES text: STR_DOGE_NAMED_UFOPEDIA text_width: 132 listOrder: 999 - id: STR_BLOODOGE_NAMED type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BLOODOGE_NAMED image_id: BLOOD_DOG_UFOPEDIA_PICTURE text: STR_BLOODOGE_NAMED_UFOPEDIA text_width: 176 listOrder: 1000 - id: STR_MENAGERIE type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: BIG_MENAGERIE text: STR_MENAGERIE_UFOPEDIA text_width: 155 listOrder: 1003 - id: STR_DOGE type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: SNAKES_BACKGROUND.SCR text: STR_DOGE_UFOPEDIA weapon: STR_DOGE_JAWS requires: - STR_DOGE_PROCUREMENT listOrder: 1004 - id: STR_PARROT type_id: 3 image_id: SNAKES_BACKGROUND.SCR section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PARROT_UFOPEDIA weapon: STR_PARROT_BEAK listOrder: 1005 - id: STR_WHITERABBIT type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WHITERABBIT_UFOPEDIA weapon: STR_WHITERABBIT_CLOCK image_id: SNAKES_BACKGROUND.SCR requires: - STR_WHITERABBIT listOrder: 1007 - id: STR_BLACK_CAT type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BLACK_CAT_UFOPEDIA weapon: AUX_CAT_CLAWS image_id: SNAKES_BACKGROUND.SCR requires: - STR_BLACK_CAT listOrder: 1009 - id: STR_BLOODOGE type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: SNAKES_BACKGROUND.SCR text: STR_BLOODOGE_UFOPEDIA weapon: AUX_BLOOD_DOG_WEAPON requires: - STR_CONTACT_MUTANT_ALLIANCE_ZZZ listOrder: 1012 - id: STR_WEREDOGE type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: SNAKES_BACKGROUND.SCR text: STR_WEREDOGE_UFOPEDIA weapon: AUX_WERE_CLAWS requires: - STR_WEREDOGE listOrder: 1050 - id: STR_CYCLOPS_CONVERT type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_CYCLOPS_CONVERT_UFOPEDIA image_id: SNAKES_BACKGROUND.SCR weapon: CYCLOPS_GAZE requires: - STR_CYCLOPS_CONVERT listOrder: 1090 - id: STR_TAMED_REAPER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TAMED_REAPER_UFOPEDIA image_id: SNAKES_BACKGROUND.SCR weapon: STR_JAWS requires: - STR_TAMED_REAPER listOrder: 1100 - id: STR_MUTANT_REAPER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MUTANT_REAPER_UFOPEDIA image_id: SNAKES_BACKGROUND.SCR weapon: STR_JAWS requires: - STR_MUTANT_REAPER listOrder: 1102 - id: STR_TAMED_BOOMOSAURUS type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TAMED_BOOMOSAURUS_UFOPEDIA image_id: SNAKES_BACKGROUND.SCR weapon: STR_GROG_BARREL requires: - STR_TAMED_BOOMOSAURUS listOrder: 1110 - id: PARROT_ARMOR type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: PARROT_ARMOR_UFOPEDIA listOrder: 1144 - id: STR_DOGE_UNARMORED_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: DOGE_ARMOR_UFOPEDIA requires: - STR_DOGE_UNARMORED_UC listOrder: 1146 - id: BLACK_CAT_ARMOR type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: BLACK_CAT_ARMOR_UFOPEDIA requires: - BLACK_CAT_ARMOR listOrder: 1148 - id: AUX_PURR_PURR type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_PURR_PURR_UFOPEDIA requires: - AUX_PURR_PURR listOrder: 1149 - id: REAPER_ARMOR_M type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: REAPER_ARMOR_M_UFOPEDIA requires: - REAPER_ARMOR_M listOrder: 1150 - id: TRUCK_TURRET_ARMOR type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: TRUCK_TURRET_ARMOR_UFOPEDIA requires: - STR_TRUCK_TURRET listOrder: 1200 - id: AUX_ROTOGUN_HEAVY type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ROTOGUN_HEAVY_UFOPEDIA requires: - STR_TRUCK_TURRET listOrder: 1201 - id: STR_HWP_SENTRY_SPIKE type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HWP_SENTRY_SPIKE_UFOPEDIA image_id: TANKS_BACKGROUND.SCR weapon: STR_HWP_SPIKE_ROCKETS requires: - STR_HWP_SENTRY_SPIKE listOrder: 1290 - id: STR_LOOTED_CYBERDISC_HMG type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOOTED_CYBERDISC_HMG_UFOPEDIA image_id: TANKS_BACKGROUND.SCR weapon: STR_HMG requires: - STR_LOOTED_CYBERDISC_HMG listOrder: 1300 - id: STR_LOOTED_CYBERDISC_ROCKET type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOOTED_CYBERDISC_ROCKET_UFOPEDIA image_id: TANKS_BACKGROUND.SCR weapon: STR_ROCKET_LAUNCHER requires: - STR_LOOTED_CYBERDISC_ROCKET listOrder: 1310 - id: STR_LOOTED_CYBERDISC_LASER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOOTED_CYBERDISC_LASER_UFOPEDIA image_id: TANKS_BACKGROUND.SCR weapon: STR_CRAFT_GATLING_LASER requires: - STR_LOOTED_CYBERDISC_LASER listOrder: 1320 - id: STR_LOOTED_CYBERDISC_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOOTED_CYBERDISC_PLASMA_UFOPEDIA image_id: TANKS_BACKGROUND.SCR weapon: STR_PLASMA_CANNON requires: - STR_LOOTED_CYBERDISC_PLASMA listOrder: 1330 - id: HWP_SENTRY_LAUNCHER_ARMOR type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: HWP_SENTRY_LAUNCHER_ARMOR_UFOPEDIA requires: - HWP_SENTRY_LAUNCHER_ARMOR listOrder: 1500 - id: STR_ARMOR_DOCTOR_X_VAMPIRE type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ARMOR_DOCTOR_X_VAMPIRE text: STR_ARMOR_DOCTOR_X_VAMPIRE_UFOPEDIA listOrder: 1958 - id: STR_SOLDIER type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS image_id: BIG_REYI text: STR_SOLDIER_UFOPEDIA text_width: 152 listOrder: 2001 - id: STR_PIR_CASTAWAY_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_CASTAWAY_ARMOR_UFOPEDIA listOrder: 2005 - id: STR_BARBARIAN_RAGS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BARBARIAN_RAGS_UC_UFOPEDIA listOrder: 2010 - id: STR_BARBARIAN_FURS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BARBARIAN_FURS_UC_UFOPEDIA listOrder: 2011 - id: STR_CLOTHING_BASIC type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_JACKSTOWN_ZZZ image_id: BIG_CLOTHING_BASIC text: STR_CLOTHING_BASIC_UFOPEDIA text_width: 148 listOrder: 2014 - id: STR_GANGER_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GANGER_OUTFIT_UC_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 2015 - id: STR_ADVENTURER_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ADVENTURER_OUTFIT_UC_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 2016 - id: STR_SCOUT_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SCOUT_OUTFIT_UC_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 2017 - id: STR_CLOTHING type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CLOTHING image_id: BIG_CLOTHING text: STR_CLOTHING_UFOPEDIA text_width: 134 listOrder: 2019 - id: STR_CLOTHING_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_CLOTHING_UC_UFOPEDIA requires: - STR_CLOTHING_UC listOrder: 2020 - id: STR_PIR_SWASHBUCKLER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_SWASHBUCKLER_UC_UFOPEDIA requires: - STR_CLOTHING_UC listOrder: 2021 - id: STR_PIR_ROGUE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_ROGUE_UC_UFOPEDIA requires: - STR_CLOTHING_UC listOrder: 2022 - id: STR_PIR_ROBBER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_ROBBER_UC_UFOPEDIA requires: - STR_CLOTHING_UC listOrder: 2023 - id: STR_SAILOR_UNIFORM_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SAILOR_UNIFORM_UC_UFOPEDIA requires: - STR_SAILOR_UNIFORM listOrder: 2024 - id: STR_RUNT_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_RUNT_OUTFIT_UC_UFOPEDIA requires: - STR_RUNT_OUTFIT listOrder: 2025 - id: STR_BRAINER_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BRAINER_OUTFIT_UC_UFOPEDIA requires: - STR_BRAINER_OUTFIT listOrder: 2029 - id: STR_NURSE_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_NURSE_OUTFIT_UC_UFOPEDIA requires: - STR_NURSE_OUTFIT listOrder: 2030 - id: STR_NURSE_OUTFIT_ADV_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_NURSE_OUTFIT_ADV_UC_UFOPEDIA requires: - STR_NURSE_OUTFIT_ADV listOrder: 2034 - id: STR_LINGERIE_SET_X_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LINGERIE_SET_X_UFOPEDIA requires: - STR_WENCH_OUTFIT listOrder: 2035 - id: STR_LINGERIE_SET_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LINGERIE_SET_UFOPEDIA requires: - STR_LINGERIE_SET listOrder: 2037 - id: STR_MAGICAL_GIRL_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MAGICAL_GIRL_OUTFIT_UFOPEDIA requires: - STR_MAGICAL_GIRL_OUTFIT listOrder: 2039 - id: STR_NIGHT_OPS_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_NIGHT_OPS_ARMOR text: STR_NIGHT_OPS_ARMOR_UC_UFOPEDIA listOrder: 2040 - id: STR_BASIC_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BASIC_ARMOR text: STR_BASIC_ARMOR_UC_UFOPEDIA listOrder: 2050 - id: STR_LOOTED_RAIDER_BOSS_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOOTED_RAIDER_BOSS_ARMOR_UFOPEDIA requires: - STR_LOOTED_RAIDER_BOSS_ARMOR_UC listOrder: 2060 - id: STR_BARBARIAN_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SURVIVAL_ZZZ text: STR_BARBARIAN_ARMOR_UFOPEDIA listOrder: 2070 - id: STR_BARBARIAN_ARMOR_S_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SURVIVAL_ZZZ text: STR_BARBARIAN_ARMOR_S_UFOPEDIA listOrder: 2071 - id: STR_SAVAGE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SURVIVAL_ZZZ text: STR_SAVAGE_ARMOR_UFOPEDIA listOrder: 2072 - id: STR_SCALE_MAIL_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SCALE_MAIL text: STR_SCALE_MAIL_UC_UFOPEDIA listOrder: 2075 - id: STR_LEATHER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LEATHER_ARMOR_UC_UFOPEDIA listOrder: 2080 requires: - STR_LEATHER_ARMOR - id: STR_METAL_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_METAL_ARMOR text: STR_METAL_ARMOR_UFOPEDIA listOrder: 2085 - id: STR_GLITTER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_GLITTER_ARMOR text: STR_GLITTER_ARMOR_UFOPEDIA listOrder: 2087 - id: STR_CHAIN_MAIL_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CHAIN_MAIL text: STR_CHAIN_MAIL_UFOPEDIA listOrder: 2090 - id: STR_CHAIN_MAIL_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CHAIN_MAIL text: STR_CHAIN_MAIL_A_UC_UFOPEDIA listOrder: 2091 - id: STR_PLATE_MAIL_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PLATE_MAIL text: STR_PLATE_MAIL_UFOPEDIA listOrder: 2095 - id: STR_PLATE_MAIL_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PLATE_MAIL text: STR_PLATE_MAIL_A_UFOPEDIA listOrder: 2096 - id: STR_KEVLAR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_KEVLAR_ARMOR text: STR_KEVLAR_ARMOR_UC_UFOPEDIA listOrder: 2100 - id: STR_SNIPER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SNIPER_ARMOR text: STR_SNIPER_ARMOR_UC_UFOPEDIA listOrder: 2105 - id: STR_HEAVY_KEVLAR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_HEAVY_KEVLAR_ARMOR text: STR_HEAVY_KEVLAR_ARMOR_UC_UFOPEDIA listOrder: 2110 - id: STR_GRAV_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GRAV_ARMOR_UC_UFOPEDIA requires: - STR_GRAV_ARMOR listOrder: 2130 - id: STR_SWIFTSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SWIFTSUIT_UC_UFOPEDIA requires: - STR_SWIFTSUIT listOrder: 2135 - id: STR_BLITZ_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BLITZ_ARMOR_UC_UFOPEDIA requires: - STR_BLITZ_ARMOR listOrder: 2140 - id: STR_TAC_VEST_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_JACKSTOWN_ZZZ text: STR_TAC_VEST_UC_UFOPEDIA listOrder: 2150 - id: STR_ASSAULT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_ASSAULT_UC_UFOPEDIA requires: - STR_PIR_ASSAULT listOrder: 2155 - id: STR_TAC_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TAC_ARMOR_UC_UFOPEDIA requires: - STR_TAC_ARMOR listOrder: 2160 - id: STR_PERSONAL_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PERSONAL_ARMOR_UC_UFOPEDIA requires: - STR_TAC_ARMOR listOrder: 2161 - id: STR_TAC_FULL_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TAC_FULL_ARMOR_UC_UFOPEDIA requires: - STR_TAC_FULL_ARMOR listOrder: 2165 - id: STR_ASSASSIN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_ASSASSIN_UC_UFOPEDIA requires: - STR_PIR_ASSASSIN listOrder: 2170 - id: STR_ASSAULT_2_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_ASSAULT_2_UC_UFOPEDIA requires: - STR_PIR_ASSAULT_2 listOrder: 2175 - id: STR_PIR_STORM_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_STORM_ARMOR_UC_UFOPEDIA requires: - STR_PIR_STORM_ARMOR listOrder: 2180 - id: STR_DEFENDER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_DEFENDER_UC_UFOPEDIA requires: - STR_PIR_DEFENDER listOrder: 2185 - id: STR_DEFENDER_DMG_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_DEFENDER_DMG_UC_UFOPEDIA requires: - STR_PIR_DEFENDER listOrder: 2186 - id: STR_GUARDIAN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_GUARDIAN_UC_UFOPEDIA requires: - STR_PIR_GUARDIAN listOrder: 2190 - id: STR_FLYING_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_FLYING_SUIT listOrder: 2200 - id: STR_POWER_SUIT_WRECKED_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_POWER_SUIT_WRECKED text: STR_POWER_SUIT_WRECKED_UC_UFOPEDIA listOrder: 2220 - id: STR_POWER_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA listOrder: 2225 - id: STR_POWER_SUIT_ADV_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_POWER_SUIT_ADV text: STR_POWER_SUIT_ADV_UFOPEDIA listOrder: 2230 - id: STR_POWER_SUIT_ADV_EVA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_POWER_SUIT_ADV text: STR_POWER_SUIT_ADV_EVA_UFOPEDIA listOrder: 2231 - id: STR_MUSCLE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MUSCLE_ARMOR_UC_UFOPEDIA requires: - STR_MUSCLE_ARMOR listOrder: 2240 - id: STR_REVENANT_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_REVENANT_ARMOR text: STR_REVENANT_ARMOR_UC_UFOPEDIA listOrder: 2260 - id: STR_BRUTE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BRUTE_ARMOR_UC_UFOPEDIA requires: - STR_BRUTE_ARMOR listOrder: 2265 - id: STR_ANNIHILATOR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ANNIHILATOR_ARMOR text: STR_ANNIHILATOR_ARMOR_UC_UFOPEDIA listOrder: 2270 - id: STR_FORCE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_FORCE_ARMOR_UC_UFOPEDIA requires: - STR_FORCE_ARMOR listOrder: 2275 - id: STR_HOLOSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOLOSUIT_UFOPEDIA requires: - STR_HOLOSUIT listOrder: 2280 - id: STR_SMOKEY_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SMOKEY_ARMOR text: STR_SMOKEY_ARMOR_UC_UFOPEDIA listOrder: 2285 - id: STR_SMOKEY_MK2_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SMOKEY_MK2_ARMOR text: STR_SMOKEY_MK2_ARMOR_UC_UFOPEDIA listOrder: 2290 - id: STR_THIEF_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_THIEF_ARMOR text: STR_THIEF_ARMOR_UC_UFOPEDIA listOrder: 2295 - id: STR_CHILLER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_CHILLER_UC_UFOPEDIA requires: - STR_CHILLER_ARMOR listOrder: 2300 - id: STR_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_SUIT_UC_UFOPEDIA requires: - STR_SPACE_SUIT listOrder: 2310 - id: STR_IRONMAN_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_IRONMAN_ARMOR_UFOPEDIA requires: - STR_IRONMAN_ARMOR listOrder: 2320 - id: STR_LOADER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_UFOPEDIA requires: - STR_LOADER_ARMOR listOrder: 2330 - id: STR_CAMO_PAINT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CAMO_PAINT text: STR_CAMO_PAINT_UC_UFOPEDIA listOrder: 2370 - id: STR_AMAZON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_AMAZON_ARMOR text: STR_AMAZON_ARMOR_UC_UFOPEDIA listOrder: 2375 - id: STR_BERSERKER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BERSERKER_ARMOR text: STR_BERSERKER_ARMOR_UC_UFOPEDIA listOrder: 2377 - id: STR_CRYSTALISK_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_CRYSTALISK_ARMOR_UC_UFOPEDIA requires: - STR_CRYSTALISK_ARMOR listOrder: 2380 - id: STR_THEBAN_DRESS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_THEBAN_DRESS_UC_UFOPEDIA requires: - STR_CONTACT_THEBAN_ZZZ listOrder: 2397 - id: STR_MAGE_ROBE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MAGE_ROBE_UC_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 2400 - id: STR_STEALTH_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_STEALTH_ARMOR_UC_UFOPEDIA requires: - STR_STEALTH_ARMOR listOrder: 2410 - id: STR_VOODOO_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_VOODOO_ARMOR_UC_UFOPEDIA requires: - STR_VOODOO_ARMOR listOrder: 2415 - id: STR_SORCERESS_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SORCERESS_ARMOR_UC_UFOPEDIA requires: - STR_SORCERESS_ARMOR listOrder: 2420 - id: STR_DEMONIC_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEMONIC_ARMOR_UC_UFOPEDIA requires: - STR_DEMONIC_ARMOR listOrder: 2422 - id: STR_ARRANCAR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ARRANCAR_ARMOR_UC_UFOPEDIA requires: - STR_ARRANCAR_ARMOR listOrder: 2425 - id: STR_SLAYER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SLAYER_ARMOR text: STR_SLAYER_ARMOR_UFOPEDIA listOrder: 2430 - id: STR_VAMPY_ROBE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_VAMPY_ROBE_UC_UFOPEDIA requires: - STR_VAMPY_ROBE listOrder: 2435 - id: STR_PIR_SLAVE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PIR_SLAVE_ARMOR text: STR_PIR_SLAVE_ARMOR_UFOPEDIA listOrder: 2438 - id: STR_BIO_SUIT_ADV_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIO_SUIT_ADV text: STR_BIO_SUIT_ADV_UFOPEDIA listOrder: 2440 - id: STR_BIO_SUIT_NECRO_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIO_SUIT_NECRO text: STR_BIO_SUIT_NECRO_UFOPEDIA listOrder: 2445 - id: STR_PIR_OFFICER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CLOTHING_OFFICER text: STR_PIR_OFFICER_UFOPEDIA listOrder: 2450 - id: STR_ARMOR_SAINT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ARMOR_SAINT_UC_UFOPEDIA requires: - STR_SAINT_OUTFIT listOrder: 2460 - id: STR_MEIDO_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEIDO_OUTFIT_UC_UFOPEDIA requires: - STR_MEIDO_OUTFIT listOrder: 2470 - id: STR_GRAVBALL_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GRAVBALL_OUTFIT_UFOPEDIA requires: - STR_GRAVBALL_OUTFIT listOrder: 2476 - id: STR_GYM_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_GYM_OUTFIT text: STR_GYM_OUTFIT_UC_UFOPEDIA listOrder: 2485 - id: STR_SWIMSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SWIMSUIT text: STR_SWIMSUIT_UFOPEDIA listOrder: 2486 - id: STR_BIKINI_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIKINI text: STR_BIKINI_UFOPEDIA listOrder: 2487 - id: STR_PIR_TOPLESS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_TOPLESS_UC_UFOPEDIA listOrder: 2489 - id: STR_RAGS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_RAGS_UC_UFOPEDIA listOrder: 2490 - id: STR_PIR_CHAINS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_WEIRDNESS_ZZZ text: STR_PIR_CHAINS_UC_UFOPEDIA listOrder: 2494 - id: STR_PIR_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PIR_NUDE_UC_UFOPEDIA listOrder: 2499 - id: STR_BRAINER_OUTFIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BRAINER_OUTFIT_SEA_UC text: STR_BRAINER_OUTFIT_SEA_UC_UFOPEDIA listOrder: 2502 - id: STR_CHILLER_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CHILLER_SEA_UC text: STR_CHILLER_SEA_UC_UFOPEDIA listOrder: 2505 - id: STR_THIEF_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_THIEF_ARMOR_SEA_UC text: STR_THIEF_ARMOR_SEA_UC_UFOPEDIA listOrder: 2510 - id: STR_SPACE_SUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SPACE_SUIT_SEA_UC text: STR_SPACE_SUIT_SEA_UC_UFOPEDIA listOrder: 2515 - id: STR_LOADER_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOADER_ARMOR_SEA_UC text: STR_LOADER_ARMOR_SEA_UC_UFOPEDIA listOrder: 2520 - id: STR_POWER_SUIT_ADV_EVA_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_POWER_SUIT_ADV_EVA_SEA_UC text: STR_POWER_SUIT_ADV_EVA_SEA_UFOPEDIA listOrder: 2525 - id: STR_ANNIHILATOR_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ANNIHILATOR_ARMOR_SEA_UC text: STR_ANNIHILATOR_ARMOR_SEA_UC_UFOPEDIA listOrder: 2530 - id: STR_SWIFTSUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SWIFTSUIT_SEA_UC_UFOPEDIA requires: - STR_SWIFTSUIT_SEA_UC listOrder: 2535 - id: STR_BLITZ_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BLITZ_ARMOR_SEA_UC_UFOPEDIA requires: - STR_BLITZ_ARMOR_SEA_UC listOrder: 2537 - id: STR_CRYSTALISK_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_CRYSTALISK_ARMOR_SEA_UC text: STR_CRYSTALISK_ARMOR_SEA_UC_UFOPEDIA listOrder: 2540 - id: STR_THEBAN_DRESS_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_THEBAN_DRESS_SEA_UC text: STR_THEBAN_DRESS_SEA_UC_UFOPEDIA listOrder: 2542 - id: STR_MAGICAL_GIRL_OUTFIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_MAGICAL_GIRL_OUTFIT_SEA_UC text: STR_MAGICAL_GIRL_OUTFIT_SEA_UC_UFOPEDIA listOrder: 2545 - id: STR_STEALTH_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_STEALTH_ARMOR_SEA_UC text: STR_STEALTH_ARMOR_SEA_UC_UFOPEDIA listOrder: 2550 - id: STR_SORCERESS_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SORCERESS_ARMOR_SEA_UC text: STR_SORCERESS_ARMOR_SEA_UC_UFOPEDIA listOrder: 2555 - id: STR_DEMONIC_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEMONIC_ARMOR_SEA_UC_UFOPEDIA requires: - STR_DEMONIC_ARMOR_SEA_UC listOrder: 2560 - id: STR_BIO_SUIT_ADV_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIO_SUIT_ADV_SEA_UC text: STR_BIO_SUIT_ADV_SEA_UC_UFOPEDIA listOrder: 2565 - id: STR_BIO_SUIT_NECRO_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIO_SUIT_NECRO_SEA_UC text: STR_BIO_SUIT_NECRO_SEA_UC_UFOPEDIA listOrder: 2570 - id: STR_SWIMSUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SWIMSUIT_SEA_UC text: STR_SWIMSUIT_SEA_UC_UFOPEDIA listOrder: 2590 - id: STR_BIKINI_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BIKINI_SEA_UC text: STR_BIKINI_SEA_UC_UFOPEDIA listOrder: 2591 - id: STR_AMAZON_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_AMAZON_ARMOR_SEA_UC text: STR_AMAZON_ARMOR_SEA_UC_UFOPEDIA listOrder: 2592 - id: STR_TOPLESS_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_MISSION_SEA_ADVENTURE_ZZZ text: STR_TOPLESS_SEA_UC_UFOPEDIA listOrder: 2595 - id: STR_PIR_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_MISSION_SEA_ADVENTURE_ZZZ text: STR_PIR_NUDE_SEA_UC_UFOPEDIA listOrder: 2599 - id: STR_SPACE_POD_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_UC_UFOPEDIA requires: - STR_SPACE_POD_UC listOrder: 2601 - id: STR_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_SUIT_SPACE_UC_UFOPEDIA requires: - STR_SPACE_SUIT_SPACE_UC listOrder: 2620 - id: STR_IRONMAN_ARMOR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_IRONMAN_ARMOR_SPACE_UFOPEDIA requires: - STR_IRONMAN_ARMOR_SPACE_UC listOrder: 2630 - id: STR_ANNIHILATOR_ARMOR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ANNIHILATOR_ARMOR_SPACE_UC text: STR_ANNIHILATOR_ARMOR_SPACE_UC_UFOPEDIA listOrder: 2650 - id: STR_SORCERESS_ARMOR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SORCERESS_ARMOR_SPACE_UC text: STR_SORCERESS_ARMOR_SPACE_UC_UFOPEDIA listOrder: 2670 - id: STR_PIR_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PIR_NUDE_DREAMLAND_UC text: STR_PIR_NUDE_DREAMLAND_UC_UFOPEDIA listOrder: 2900 - id: STR_SLAVE_SOLDIERS type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SLAVE_SOLDIERS image_id: BIG_SLAVE_SOLDIERS text: STR_SLAVE_SOLDIERS_UFOPEDIA text_width: 128 listOrder: 4000 - id: STR_HERO_RECRUITMENT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_HERO_RECRUITMENT image_id: BIG_HERO text: STR_HERO_RECRUITMENT_UFOPEDIA text_width: 128 listOrder: 4002 - id: STR_SLAVE_PUNK_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_PUNK_UC_UFOPEDIA requires: - STR_SLAVE_SOLDIERS_ZZZ listOrder: 4004 - id: STR_SLAVE_ARMOR_TUNIC_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_TUNIC_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_TUNIC_UC listOrder: 4011 - id: STR_SLAVE_ARMOR_TUNIC_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_TUNIC_A_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_TUNIC_UC listOrder: 4012 - id: STR_SLAVE_ARMOR_PIROMAN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_PIROMAN_UC_UFOPEDIA requires: - STR_PIROMAN_ARMOR listOrder: 4015 - id: STR_SLAVE_ARMOR_PIROMAN_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_PIROMAN_A_UC_UFOPEDIA requires: - STR_PIROMAN_ARMOR listOrder: 4016 - id: STR_SLAVE_ARMOR_CRUSADER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_CRUSADER_UC_UFOPEDIA requires: - STR_CRUSADER_ARMOR listOrder: 4020 - id: STR_SLAVE_ARMOR_CRUSADER_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_CRUSADER_A_UC_UFOPEDIA requires: - STR_CRUSADER_ARMOR listOrder: 4021 - id: STR_SLAVE_ARMOR_PIRATE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_PIRATE_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_PIRATE_UC listOrder: 4025 - id: STR_SLAVE_ARMOR_TAC_VEST_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_TAC_VEST_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_TAC_VEST_UC listOrder: 4030 - id: STR_SLAVE_ARMOR_OPERATOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_OPERATOR_UC_UFOPEDIA requires: - STR_OPERATOR_ARMOR listOrder: 4038 - id: STR_SLAVE_ARMOR_GI_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_GI_UC_UFOPEDIA requires: - STR_GI_ARMOR listOrder: 4040 - id: STR_SLAVE_ARMOR_POINTMAN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_POINTMAN_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_POINTMAN listOrder: 4041 - id: STR_SLAVE_ARMOR_DEMOLISHER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_DEMOLISHER_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_DEMOLISHER listOrder: 4043 - id: STR_SLAVE_ARMOR_LEGION_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_LEGION_UC_UFOPEDIA requires: - STR_LEGION_ARMOR listOrder: 4046 - id: STR_SLAVE_ARMOR_DOOM_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_DOOM_UC_UFOPEDIA requires: - STR_DOOMGUY_ARMOR listOrder: 4050 - id: STR_SLAVE_ARMOR_DOOM_2_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_DOOM_2_UC_UFOPEDIA requires: - STR_DOOMGUY_2_ARMOR listOrder: 4051 - id: STR_DEFENDER_SLAVE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEFENDER_SLAVE_UC_UFOPEDIA requires: - STR_DEFENDER_ARMOR_HUMAN listOrder: 4060 - id: STR_SLAVE_ARMOR_JUMPSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_JUMPSUIT_UFOPEDIA requires: - STR_SLAVE_ARMOR_JUMPSUIT_UC listOrder: 4065 - id: STR_SLAVE_DIVER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_DIVER_UC_UFOPEDIA requires: - STR_DIVER_OUTFIT listOrder: 4075 - id: STR_SLAVE_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_SPACE_SUIT_UC_UFOPEDIA requires: - STR_SLAVE_SPACE_SUIT_UC listOrder: 4078 - id: STR_LOADER_ARMOR_SLAVE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_SLAVE_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_SLAVE_UC listOrder: 4080 - id: STR_DEVASTATOR_ARMOR_SLAVE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEVASTATOR_ARMOR_SLAVE_UC_UFOPEDIA requires: - STR_DEVASTATOR_ARMOR listOrder: 4085 - id: STR_SLAVE_ARMOR_SAINT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_SAINT_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_SAINT_UC listOrder: 4150 - id: STR_SUPER_SLAVE type_id: 7 image_id: SUPER_S_PEDIA_PIC text_width: 230 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SUPER_SLAVE text: STR_SUPER_SLAVE_UFOPEDIA listOrder: 4199 - id: STR_SUPER_SLAVE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SUPER_SLAVE_ARMOR_UC_UFOPEDIA requires: - STR_SUPER_SLAVE listOrder: 4200 - id: STR_GREEN_LIGHTER type_id: 7 image_id: SUPER_G_PEDIA_PIC text_width: 220 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_GREEN_LIGHTER text: STR_GREEN_LIGHTER_UFOPEDIA listOrder: 4204 - id: STR_GREEN_LIGHTER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GREEN_LIGHTER_ARMOR_UC_UFOPEDIA requires: - STR_GREEN_LIGHTER listOrder: 4205 - id: STR_BAT_GLAD type_id: 7 image_id: SUPER_B_PEDIA_PIC text_width: 230 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_BAT_GLAD_PROJECT text: STR_BAT_GLAD_UFOPEDIA listOrder: 4209 - id: STR_BAT_GLAD_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BAT_GLAD_ARMOR_UC_UFOPEDIA requires: - STR_BAT_GLAD_PROJECT listOrder: 4210 - id: STR_FLASH_BANG type_id: 7 image_id: SUPER_FB_PEDIA_PIC text_width: 220 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_FLASH_BANG_PROJECT text: STR_FLASH_BANG_UFOPEDIA listOrder: 4214 - id: STR_FLASH_BANG_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_FLASH_BANG_ARMOR_UC_UFOPEDIA requires: - STR_FLASH_BANG_PROJECT listOrder: 4215 - id: STR_PILLOW_KNIGHT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PILLOW_KNIGHT_UFOPEDIA requires: - STR_PILLOW_KNIGHT listOrder: 4230 - id: STR_SLAVE_ARMOR_LOINCLOTH_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_LOINCLOTH_UC_UFOPEDIA requires: - STR_SLAVE_SOLDIERS_ZZZ listOrder: 4248 - id: STR_SLAVE_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_NUDE_UC_UFOPEDIA requires: - STR_SLAVE_SOLDIERS_ZZZ listOrder: 4249 - id: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC_UFOPEDIA requires: - STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC listOrder: 4251 - id: STR_SLAVE_DIVER_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_DIVER_SEA_UC_UFOPEDIA requires: - STR_DIVER_OUTFIT listOrder: 4270 - id: STR_SLAVE_SPACE_SUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_SPACE_SUIT_SEA_UC_UFOPEDIA requires: - STR_SLAVE_SPACE_SUIT_SEA_UC listOrder: 4275 - id: STR_LOADER_ARMOR_SLAVE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_SLAVE_SEA_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_SLAVE_SEA_UC listOrder: 4280 - id: STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC_UFOPEDIA requires: - STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC listOrder: 4285 - id: STR_SLAVE_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_NUDE_SEA_UC_UFOPEDIA requires: - STR_SLAVE_NUDE_SEA_UC listOrder: 4299 - id: STR_SPACE_POD_SLAVE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_SLAVE_UC_UFOPEDIA requires: - STR_SPACE_POD_SLAVE_UC listOrder: 4301 - id: STR_SLAVE_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_SPACE_SUIT_SPACE_UC_UFOPEDIA requires: - STR_SLAVE_SPACE_SUIT_SPACE_UC listOrder: 4310 - id: STR_SLAVE_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SLAVE_NUDE_DREAMLAND_UC_UFOPEDIA requires: - STR_SLAVE_NUDE_DREAMLAND_UC listOrder: 4450 - id: STR_RECRUIT_PEASANTS type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_RECRUIT_PEASANTS image_id: BIG_PEASANTS text: STR_RECRUIT_PEASANTS_UFOPEDIA text_width: 160 listOrder: 4500 - id: STR_PEASANT_MILITIA type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PEASANT_MILITIA image_id: BIG_PEASANT_MILITIA text: STR_PEASANT_MILITIA_UFOPEDIA text_width: 166 listOrder: 4504 - id: STR_PEASANT_ARMOR_DRESS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_DRESS_UC_UFOPEDIA requires: - STR_PEASANTS_ZZZ listOrder: 4510 - id: STR_PEASANT_ARMOR_HUNTER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_HUNTER_UC_UFOPEDIA requires: - STR_PEASANTS_ZZZ listOrder: 4512 - id: STR_PEASANT_ARMOR_MILITIA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_MILITIA_UC_UFOPEDIA requires: - STR_PEASANT_ARMOR_MILITIA listOrder: 4513 - id: STR_PEASANT_ARMOR_JUMPSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_JUMPSUIT_UFOPEDIA requires: - STR_PEASANT_ARMOR_JUMPSUIT_UC listOrder: 4515 - id: STR_TAC_VEST_PEASANT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TAC_VEST_PEASANT_UC_UFOPEDIA requires: - STR_TAC_VEST_PEASANT_UC listOrder: 4516 - id: STR_PEASANT_ARMOR_LEGION_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_LEGION_UC_UFOPEDIA requires: - STR_PEASANT_ARMOR_LEGION_UC listOrder: 4518 - id: STR_PEASANT_MUD_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_MUD_UC_UFOPEDIA requires: - STR_PEASANTS_ZZZ listOrder: 4527 - id: STR_PEASANT_CAMO_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_CAMO_UC_UFOPEDIA requires: - STR_PEASANT_CAMO_UC listOrder: 4528 - id: STR_PEASANT_FUSILIER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_FUSILIER_UC_UFOPEDIA requires: - STR_FUSILIER_ARMOR listOrder: 4529 - id: STR_PEASANT_STALKER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_STALKER_UC_UFOPEDIA requires: - STR_STALKER_OUTFIT listOrder: 4530 - id: STR_PEASANT_ARMOR_GLADIATRIX_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_GLADIATRIX_UC_UFOPEDIA requires: - STR_PEASANT_ARMOR_GLADIATRIX listOrder: 4550 - id: STR_DEFENDER_PEASANT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_DEFENDER_PEASANT_UC_UFOPEDIA requires: - STR_DEFENDER_ARMOR_HUMAN listOrder: 4560 - id: STR_SWIMSUIT_PEASANT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SWIMSUIT_PEASANT_UC_UFOPEDIA requires: - STR_SWIMSUIT_PEASANT_UC listOrder: 4562 - id: STR_PEASANT_NURSE_OUTFIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_NURSE_OUTFIT_UC_UFOPEDIA requires: - STR_PEASANT_NURSE_OUTFIT_UC listOrder: 4569 - id: STR_PEASANT_DIVER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_DIVER_UC_UFOPEDIA requires: - STR_DIVER_OUTFIT listOrder: 4575 - id: STR_PEASANT_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_SPACE_SUIT_UC_UFOPEDIA requires: - STR_PEASANT_SPACE_SUIT_UC listOrder: 4578 - id: STR_LOADER_ARMOR_PEASANT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_PEASANT_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_PEASANT_UC listOrder: 4580 - id: STR_PEASANT_ARMOR_BIOAQUA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_BIOAQUA_UC_UFOPEDIA requires: - STR_BIOAQUA_ARMOR listOrder: 4600 - id: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC_UFOPEDIA requires: - STR_BIOAQUA_ARMOR listOrder: 4601 - id: STR_PEASANT_ARMOR_SAINT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_SAINT_UC_UFOPEDIA requires: - STR_PEASANT_ARMOR_SAINT_UC listOrder: 4704 - id: STR_PEASANT_ARMOR_RAVEN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_RAVEN_UC_UFOPEDIA requires: - STR_ARMOR_RAVENCLAW listOrder: 4707 - id: STR_PEASANT_BONDAGE_GEAR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_BONDAGE_GEAR_UC_UFOPEDIA requires: - STR_PEASANT_BONDAGE_GEAR_UC listOrder: 4743 - id: STR_PEASANT_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_NUDE_UC_UFOPEDIA requires: - STR_PEASANTS_ZZZ listOrder: 4749 - id: STR_SWIMSUIT_PEASANT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SWIMSUIT_PEASANT_SEA_UC_UFOPEDIA requires: - STR_SWIMSUIT_PEASANT_SEA_UC listOrder: 4753 - id: STR_PEASANT_DIVER_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_DIVER_SEA_UC_UFOPEDIA requires: - STR_DIVER_OUTFIT listOrder: 4770 - id: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC_UFOPEDIA requires: - STR_PEASANT_ARMOR_BIOAQUA_SEA_UC listOrder: 4771 - id: STR_PEASANT_SPACE_SUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_SPACE_SUIT_SEA_UC_UFOPEDIA requires: - STR_PEASANT_SPACE_SUIT_SEA_UC listOrder: 4775 - id: STR_LOADER_ARMOR_PEASANT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_PEASANT_SEA_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_PEASANT_SEA_UC listOrder: 4780 - id: STR_PEASANT_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_NUDE_SEA_UC_UFOPEDIA requires: - STR_PEASANT_NUDE_SEA_UC listOrder: 4799 - id: STR_SPACE_POD_PEASANT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_PEASANT_UC_UFOPEDIA requires: - STR_SPACE_POD_PEASANT_UC listOrder: 4801 - id: STR_PEASANT_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_SPACE_SUIT_SPACE_UC_UFOPEDIA requires: - STR_PEASANT_SPACE_SUIT_SPACE_UC listOrder: 4810 - id: STR_PEASANT_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_PEASANT_NUDE_DREAMLAND_UC_UFOPEDIA requires: - STR_PEASANT_NUDE_DREAMLAND_UC listOrder: 4950 - id: STR_HYBRID_RECRUITMENT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_HYBRID_RECRUITMENT image_id: BIG_HYBRIDS text: STR_HYBRID_RECRUITMENT_UFOPEDIA text_width: 154 listOrder: 5000 - id: STR_HYBRID_THONG_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_THONG_UC_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT_ZZZ listOrder: 5005 - id: STR_HYBRID_ADVISOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_ADVISOR_UC_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT_ZZZ listOrder: 5010 - id: STR_HYBRID_TAC_VEST_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_TAC_VEST_UC_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT_ZZZ listOrder: 5016 - id: STR_HYBRID_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_SPACE_SUIT_UC_UFOPEDIA requires: - STR_HYBRID_SPACE_SUIT_UC listOrder: 5078 - id: STR_LOADER_ARMOR_HYBRID_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_HYBRID_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_HYBRID_UC listOrder: 5080 - id: STR_HYBRID_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_NUDE_UC_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT_ZZZ listOrder: 5249 - id: STR_HYBRID_THONG_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_THONG_SEA_UC_UFOPEDIA requires: - STR_HYBRID_THONG_SEA_UC listOrder: 5250 - id: STR_HYBRID_SPACE_SUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_SPACE_SUIT_SEA_UC_UFOPEDIA requires: - STR_HYBRID_SPACE_SUIT_SEA_UC listOrder: 5278 - id: STR_LOADER_ARMOR_HYBRID_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_HYBRID_SEA_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_HYBRID_SEA_UC listOrder: 5280 - id: STR_HYBRID_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_NUDE_SEA_UC_UFOPEDIA requires: - STR_HYBRID_NUDE_SEA_UC listOrder: 5299 - id: STR_SPACE_POD_HYBRID_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_HYBRID_UC_UFOPEDIA requires: - STR_SPACE_POD_HYBRID_UC listOrder: 5300 - id: STR_HYBRID_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_SPACE_SUIT_SPACE_UC_UFOPEDIA requires: - STR_HYBRID_SPACE_SUIT_SPACE_UC listOrder: 5310 - id: STR_HYBRID_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HYBRID_NUDE_DREAMLAND_UC_UFOPEDIA requires: - STR_HYBRID_NUDE_DREAMLAND_UC listOrder: 5450 - id: STR_LOKNAR_RECRUITMENT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT image_id: BIG_LOKNARS text: STR_LOKNAR_RECRUITMENT_UFOPEDIA text_width: 160 listOrder: 7000 - id: STR_LOKNAR_UNARMORED_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ text: STR_LOKNAR_UNARMORED_UC_UFOPEDIA listOrder: 7005 - id: STR_LOKNAR_COAT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ text: STR_LOKNAR_COAT_UC_UFOPEDIA listOrder: 7010 - id: STR_LOKNAR_PUNK_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ text: STR_LOKNAR_PUNK_UC_UFOPEDIA listOrder: 7012 - id: STR_LOKNAR_FAKK_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_FAKK_ARMOR text: STR_LOKNAR_FAKK_UC_UFOPEDIA listOrder: 7020 - id: STR_LOKNAR_SLAYER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_SLAYER_ARMOR text: STR_LOKNAR_SLAYER_UC_UFOPEDIA listOrder: 7040 - id: STR_LOKNAR_SLAYER_S_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_SLAYER_S_UC text: STR_LOKNAR_SLAYER_S_UC_UFOPEDIA listOrder: 7041 - id: STR_LOKNAR_ASSASSIN_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_ASSASSIN_ARMOR text: STR_LOKNAR_ASSASSIN_UC_UFOPEDIA listOrder: 7050 - id: STR_LOKNAR_BANE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_BANE_SUIT text: STR_LOKNAR_BANE_SUIT_UC_UFOPEDIA listOrder: 7055 - id: STR_LOKNAR_CUMMISSAR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_CUMMISSAR_OUTFIT text: STR_LOKNAR_CUMMISSAR_OUTFIT_UFOPEDIA listOrder: 7056 - id: STR_LOKNAR_RATMEISTER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RATMEISTER_ROBE text: STR_LOKNAR_RATMEISTER_UC_UFOPEDIA listOrder: 7060 - id: STR_SPACE_SUIT_LOKNAR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_SUIT_LOKNAR_UC_UFOPEDIA requires: - STR_SPACE_SUIT_LOKNAR listOrder: 7100 - id: STR_SHADOW_ARMOR_LOKNAR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SHADOW_ARMOR_LOKNAR_UFOPEDIA requires: - STR_SHADOW_ARMOR_LOKNAR listOrder: 7130 - id: STR_LOKNAR_PET_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ text: STR_LOKNAR_PET_UC_UFOPEDIA listOrder: 7200 - id: STR_LOKNAR_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ text: STR_LOKNAR_NUDE_UC_UFOPEDIA listOrder: 7249 - id: STR_LOKNAR_UNARMORED_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ - STR_MISSION_SEA_ADVENTURE_ZZZ text: STR_LOKNAR_UNARMORED_SEA_UC_UFOPEDIA listOrder: 7255 - id: STR_SPACE_SUIT_LOKNAR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SPACE_SUIT_LOKNAR_SEA_UC text: STR_SPACE_SUIT_LOKNAR_SEA_UC_UFOPEDIA listOrder: 7275 - id: STR_SHADOW_ARMOR_LOKNAR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SHADOW_ARMOR_LOKNAR_SEA_UC_UFOPEDIA requires: - STR_SHADOW_ARMOR_LOKNAR_SEA_UC listOrder: 7280 - id: STR_LOKNAR_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_RECRUITMENT_ZZZ - STR_MISSION_SEA_ADVENTURE_ZZZ text: STR_LOKNAR_NUDE_SEA_UC_UFOPEDIA listOrder: 7299 - id: STR_SPACE_POD_LOKNAR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_LOKNAR_UC_UFOPEDIA requires: - STR_SPACE_POD_LOKNAR_UC listOrder: 7301 - id: STR_SPACE_SUIT_LOKNAR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_SUIT_LOKNAR_SPACE_UC_UFOPEDIA requires: - STR_SPACE_SUIT_LOKNAR_SPACE_UC listOrder: 7325 - id: STR_SHADOW_ARMOR_LOKNAR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SHADOW_ARMOR_LOKNAR_SPACE_UC_UFOPEDIA requires: - STR_SHADOW_ARMOR_LOKNAR_SPACE_UC listOrder: 7340 - id: STR_LOKNAR_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_LOKNAR_NUDE_DREAMLAND_UC text: STR_LOKNAR_NUDE_DREAMLAND_UC_UFOPEDIA listOrder: 7450 - id: STR_SYNTH_RECRUITMENT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SYNTH_RECRUITMENT image_id: BIG_SYNTH_GAL text: STR_SYNTH_RECRUITMENT_UFOPEDIA text_width: 158 listOrder: 9000 - id: STR_SYNTH_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SYNTH_EXAMINATION text: STR_SYNTH_NUDE_UC_UFOPEDIA listOrder: 9005 - id: STR_SYNTH_NUDE_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SYNTH_EXAMINATION text: STR_SYNTH_NUDE_A_UC_UFOPEDIA listOrder: 9006 - id: STR_SYNTH_REFRACTOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_REFRACTOR_UC_UFOPEDIA requires: - STR_SYNTH_REFRACTOR_UC listOrder: 9010 - id: STR_SYNTH_REFRACTOR_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_REFRACTOR_A_UC_UFOPEDIA requires: - STR_SYNTH_REFRACTOR_UC listOrder: 9011 - id: STR_SYNTH_CHILLER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_CHILLER_ARMOR_UC_UFOPEDIA requires: - STR_SYNTH_CHILLER_ARMOR_UC listOrder: 9020 - id: STR_SYNTH_CHILLER_ARMOR_A_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_CHILLER_ARMOR_A_UC_UFOPEDIA requires: - STR_SYNTH_CHILLER_ARMOR_UC listOrder: 9021 - id: STR_SYNTH_SPACE_SUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_SPACE_SUIT_UC_UFOPEDIA requires: - STR_SYNTH_SPACE_SUIT_UC listOrder: 9050 - id: STR_SYNTH_JUGULATOR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_JUGULATOR_ARMOR_UC_UFOPEDIA requires: - STR_JUGULATOR_ARMOR listOrder: 9100 - id: STR_SYNTH_PIR_STEALTHSUIT_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_PIR_STEALTHSUIT_UC_UFOPEDIA requires: - STR_SYNTH_PIR_STEALTHSUIT_UC listOrder: 9150 - id: STR_SYNTH_DANCER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_DANCER_UC_UFOPEDIA requires: - STR_SYNTH_DANCER_UC listOrder: 9100 - id: STR_SYNTH_NUDE_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_NUDE_SEA_UC_UFOPEDIA requires: - STR_SYNTH_NUDE_SEA_UC listOrder: 9255 - id: STR_SYNTH_CHILLER_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_CHILLER_ARMOR_SEA_UC_UFOPEDIA requires: - STR_SYNTH_CHILLER_ARMOR_SEA_UC listOrder: 9260 - id: STR_SYNTH_SPACE_SUIT_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_SPACE_SUIT_SEA_UC_UFOPEDIA requires: - STR_SYNTH_SPACE_SUIT_SEA_UC listOrder: 9270 - id: STR_SYNTH_JUGULATOR_ARMOR_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_JUGULATOR_ARMOR_SEA_UC_UFOPEDIA requires: - STR_SYNTH_JUGULATOR_ARMOR_SEA_UC listOrder: 9280 - id: STR_SYNTH_NUDE_A_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SYNTH_NUDE_A_SPACE_UC text: STR_SYNTH_NUDE_A_SPACE_UC_UFOPEDIA listOrder: 9305 - id: STR_SYNTH_REFRACTOR_A_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_REFRACTOR_A_SPACE_UC_UFOPEDIA requires: - STR_SYNTH_REFRACTOR_A_SPACE_UC listOrder: 9320 - id: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC_UFOPEDIA requires: - STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC listOrder: 9330 - id: STR_SYNTH_SPACE_SUIT_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_SPACE_SUIT_SPACE_UC_UFOPEDIA requires: - STR_SYNTH_SPACE_SUIT_SPACE_UC listOrder: 9335 - id: STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC_UFOPEDIA requires: - STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC listOrder: 9345 - id: STR_GNOME_RECRUITMENT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_GNOME_RECRUITMENT image_id: BIG_GNOME2 text: STR_GNOME_RECRUITMENT_UFOPEDIA text_width: 174 listOrder: 9500 - id: STR_GNOME_DRESS_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GNOME_DRESS_UC_UFOPEDIA requires: - STR_GNOME_DRESS_UC listOrder: 9510 - id: STR_LOADER_ARMOR_GNOME_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_GNOME_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_GNOME_UC listOrder: 9580 - id: STR_GNOME_EXPLORER_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GNOME_EXPLORER_UC_UFOPEDIA requires: - STR_GNOME_EXPLORER_OUTFIT listOrder: 9610 - id: STR_GNOME_NUDE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GNOME_NUDE_UC_UFOPEDIA requires: - STR_GNOME_NUDE_UC listOrder: 9699 - id: STR_GNOME_EXPLORER_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GNOME_EXPLORER_SEA_UFOPEDIA requires: - STR_GNOME_EXPLORER_SEA_UC listOrder: 9760 - id: STR_LOADER_ARMOR_GNOME_SEA_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_LOADER_ARMOR_GNOME_SEA_UC_UFOPEDIA requires: - STR_LOADER_ARMOR_GNOME_SEA_UC listOrder: 9780 - id: STR_SPACE_POD_GNOME_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_SPACE_POD_GNOME_UC_UFOPEDIA requires: - STR_SPACE_POD_GNOME_UC listOrder: 9800 - id: STR_GNOME_NUDE_DREAMLAND_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GNOME_NUDE_DREAMLAND_UC_UFOPEDIA requires: - STR_GNOME_NUDEDREAMLAND__UC listOrder: 9900 - id: STR_SPECTRE_SUMMONING type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_SPECTRE_SUMMONING image_id: BIG_SPECTRE text: STR_SPECTRE_SUMMONING_UFOPEDIA text_width: 162 listOrder: 10000 - id: STR_PIR_SPECTRE_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PIR_SPECTRE_UC text: STR_PIR_SPECTRE_UC_UFOPEDIA listOrder: 10010 - id: STR_PILOTED_VEHICLES type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_PILOTED_VEHICLES image_id: BIG_PILOTED_VEHICLES text: STR_PILOTED_VEHICLES_UFOPEDIA text_width: 132 listOrder: 10200 - id: STR_QUAD_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_QUAD_ARMOR_UFOPEDIA requires: - STR_QUAD_ARMOR listOrder: 10240 - id: STR_ACAR type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_ACAR image_id: BIG_ACAR text: STR_ACAR_UFOPEDIA text_width: 146 listOrder: 10260 - id: STR_ACAR_2MG_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_2MG_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10261 - id: AUX_ACAR_WEAPON_2MG type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_2MG_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10262 - id: STR_ACAR_HMG_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_HMG_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10263 - id: AUX_ACAR_WEAPON_HMG type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_HMG_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10264 - id: STR_ACAR_AC25MM_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_AC25MM_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10265 - id: AUX_ACAR_WEAPON_AC25MM type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_AC25MM_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10266 - id: STR_SMALL_CANNON_ROUNDS_X50 type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ACAR_AGL_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_AGL_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_AGL_ARMOR listOrder: 10267 - id: AUX_ACAR_WEAPON_AGL type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_AGL_UFOPEDIA requires: - STR_CONTACT_DR_WANG_ZZZ listOrder: 10268 - id: STR_ACAR_RPG_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_RPG_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10269 - id: AUX_ACAR_WEAPON_QUAD_RPG type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_QUAD_RPG_UFOPEDIA requires: - STR_ACAR_ZZZ listOrder: 10270 - id: STR_ACAR_105_RECOILLESS_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_105_RECOILLESS_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_105_RECOILLESS_ARMOR listOrder: 10271 - id: AUX_ACAR_WEAPON_105_RECOILLESS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_105_RECOILLESS_UFOPEDIA requires: - STR_RECOILLESS_RIFLE - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 10272 - id: STR_ACAR_FLAK_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_FLAK_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_FLAK_ARMOR listOrder: 10273 - id: AUX_ACAR_WEAPON_TANK_FLAK type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_FLAK_UFOPEDIA requires: - STR_TANK_FLAK listOrder: 10274 - id: STR_HWP_FLAK_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HWP_FLAK_SHELLS_ACID type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HWP_FLAK_SHELLS_RUBBER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ACAR_FLAMER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_FLAMER_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_FLAMER_ARMOR listOrder: 10279 - id: AUX_ACAR_WEAPON_FLAMER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_FLAMER_UFOPEDIA requires: - AUX_ACAR_WEAPON_FLAMER listOrder: 10280 - id: STR_ACAR_LASCANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_LASCANNON_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_LASCANNON_ARMOR listOrder: 10281 - id: AUX_ACAR_WEAPON_LASCANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_LASCANNON_UFOPEDIA requires: - STR_ACAR_WEAPON_LASCANNON listOrder: 10282 - id: STR_ACAR_LASCANNON_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ACAR_LASCANNON_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_NUCLEAR - id: STR_ACAR_LASCANNON_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_ACAR_GAUSS_CANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_GAUSS_CANNON_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_GAUSS_CANNON_ARMOR listOrder: 10299 - id: AUX_ACAR_WEAPON_XGAUSS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_XGAUSS_UFOPEDIA requires: - STR_ACAR_WEAPON_XGAUSS listOrder: 10300 - id: STR_ACAR_XGAUSS_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ACAR_PLASMA_CANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_PLASMA_CANNON_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_PLASMA_CANNON_ARMOR listOrder: 10309 - id: AUX_ACAR_WEAPON_XPLASMA type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_XPLASMA_UFOPEDIA requires: - STR_ACAR_WEAPON_XPLASMA listOrder: 10310 - id: STR_ACAR_XPLASMA_BATTS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ACAR_HAVOK_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_ACAR_HAVOK_ARMOR_UC_UFOPEDIA requires: - STR_ACAR_HAVOK_ARMOR listOrder: 10331 - id: AUX_ACAR_WEAPON_HAVOK type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_ACAR_WEAPON_HAVOK_UFOPEDIA requires: - STR_ACAR_WEAPON_HAVOK listOrder: 10332 - id: STR_HAVOK_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HAVOK_ROCKETS_NAPALM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HAVOK_ROCKETS_FUSION type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HAVOK_ROCKETS_FUSION - id: STR_HOVERTANK_PIR type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_HOVERTANK_PIR image_id: BIG_HOVERTANK_PIR text: STR_HOVERTANK_PIR_UFOPEDIA text_width: 144 listOrder: 10350 - id: STR_HOVERTANK_LASCANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOVERTANK_LASCANNON_ARMOR_UC_UFOPEDIA requires: - STR_HOVERTANK_LASCANNON_ARMOR listOrder: 10351 - id: STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC_UFOPEDIA requires: - STR_HOVERTANK_GAUSS_CANNON_ARMOR listOrder: 10354 - id: STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC_UFOPEDIA requires: - STR_HOVERTANK_PLASMA_CANNON_ARMOR listOrder: 10359 - id: STR_HOVERTANK_HAVOK_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HOVERTANK_HAVOK_ARMOR_UC_UFOPEDIA requires: - STR_HOVERTANK_HAVOK_ARMOR listOrder: 10361 - id: STR_TANKP type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_TANKP image_id: BIG_TANKP text: STR_TANKP_UFOPEDIA text_width: 116 listOrder: 10400 - id: STR_TANKP_AUTOCANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANKP_AUTOCANNON_ARMOR_UC_UFOPEDIA requires: - STR_TANKP_ZZZ listOrder: 10401 - id: AUX_TANK_AUTOCANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_AUTOCANNON_UFOPEDIA requires: - STR_TANKP_ZZZ listOrder: 10402 - id: STR_HWP_AUTOCANNON_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HWP_AUTOCANNON_SHELLS_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS - id: STR_TANKP_BATTLECANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANKP_BATTLECANNON_ARMOR_UC_UFOPEDIA requires: - STR_TANKP_BATTLECANNON_ARMOR listOrder: 10410 - id: AUX_TANK_CANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_CANNON_UFOPEDIA requires: - STR_TANK_CANNON listOrder: 10411 - id: STR_HWP_CANNON_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HWP_CANNON_SHELLS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HWP_CANNON_SHELLS_NUKE - id: STR_HWP_CANNON_SHELLS_FUSION type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HWP_CANNON_SHELLS_FUSION - id: STR_TANKP_LASCANNON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANKP_LASCANNON_ARMOR_UC_UFOPEDIA requires: - STR_TANKP_LASCANNON_ARMOR listOrder: 10450 - id: AUX_TANK_LASER_CANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_LASER_CANNON_UFOPEDIA requires: - STR_TANK_LASER_CANNON listOrder: 10451 - id: STR_HWP_LASER_CANNON_BATTS type_id: 4 section: STR_NOT_AVAILABLE - id: AUX_TANK_WEAPON_GRENADES type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_TANK_WEAPON_GRENADES_UFOPEDIA requires: - STR_TANKP_ZZZ listOrder: 10589 - id: AUX_TANK_MG type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_TANK_MG_UFOPEDIA requires: - STR_TANKP_ZZZ listOrder: 10595 - id: AUX_TANK_LASER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_TANK_LASER_UFOPEDIA requires: - STR_TANKP_ZZZ - STR_HEAVY_LASER listOrder: 10596 - id: STR_BOMBARD_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BOMBARD_ARMOR_UC_UFOPEDIA requires: - STR_BOMBARD_ARMOR listOrder: 10800 - id: AUX_TANK_ROCKET_LAUNCHER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_ROCKET_LAUNCHER listOrder: 10801 - id: STR_HWP_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HWP_ROCKETS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HWP_ROCKETS_NUKE - id: STR_HWP_ROCKETS_FUSION type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HWP_ROCKETS_FUSION - id: STR_HWP_ROCKETS_GAS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HWP_ROCKETS_GAS_UFOPEDIA requires: - STR_HWP_ROCKETS_GAS listOrder: 10805 - id: STR_HWP_ROCKETS_ACID type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_HWP_ROCKETS_ACID_UFOPEDIA requires: - STR_HWP_ROCKETS_ACID listOrder: 10806 - id: STR_XEC_SUIT type_id: 7 section: STR_HEAVY_WEAPONS_PLATFORMS requires: - STR_XEC_SUIT image_id: BIG_XEC text: STR_XEC_SUIT_UFOPEDIA text_width: 132 listOrder: 11000 - id: STR_XEC_SCOUT_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_SCOUT_ARMOR_UC_UFOPEDIA requires: - STR_XEC_SCOUT_ARMOR listOrder: 11001 - id: AUX_XEC_WEAPON_TWIN_LASCANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_XEC_WEAPON_TWIN_LASCANNON_UFOPEDIA requires: - STR_XEC_SCOUT_ARMOR listOrder: 11002 - id: AUX_XEC_SCOUT_ARRAY type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_XEC_SCOUT_ARRAY_UFOPEDIA requires: - STR_XEC_SCOUT_ARMOR listOrder: 11003 - id: STR_XEC_TERMINATOR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_TERMINATOR_ARMOR_UC_UFOPEDIA requires: - STR_XEC_TERMINATOR_ARMOR listOrder: 11004 - id: AUX_XEC_WEAPON_QUAD_LASCANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_XEC_WEAPON_QUAD_LASCANNON_UFOPEDIA requires: - AUX_XEC_WEAPON_QUAD_LASCANNON listOrder: 11005 - id: STR_XEC_PALADIN_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_PALADIN_ARMOR_UC_UFOPEDIA requires: - STR_XEC_PALADIN_ARMOR listOrder: 11006 - id: STR_XEC_LANCER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_LANCER_ARMOR_UC_UFOPEDIA requires: - STR_XEC_LANCER_ARMOR listOrder: 11007 - id: AUX_XEC_WEAPON_TWIN_XGAUSS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_XEC_WEAPON_TWIN_XGAUSS_UFOPEDIA requires: - AUX_XEC_WEAPON_TWIN_XGAUSS listOrder: 11008 - id: STR_XEC_ARMAGEDDON_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_ARMAGEDDON_ARMOR_UC_UFOPEDIA requires: - STR_XEC_ARMAGEDDON_ARMOR listOrder: 11009 - id: AUX_XEC_WEAPON_TWIN_XPLASMA type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_XEC_WEAPON_TWIN_XPLASMA_UFOPEDIA requires: - AUX_XEC_WEAPON_TWIN_XPLASMA listOrder: 11010 - id: STR_XEC_HAVOK_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_HAVOK_ARMOR_UC_UFOPEDIA requires: - STR_XEC_HAVOK_ARMOR listOrder: 11011 - id: STR_XEC_ARCHER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_ARCHER_ARMOR_UC_UFOPEDIA requires: - STR_XEC_ARCHER_ARMOR listOrder: 11012 - id: AUX_TANK_AUTO_MORTAR type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_TANK_AUTO_MORTAR_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11013 - id: STR_AM_BALLS_HELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AM_BALLS_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AM_BALLS_STUN type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AM_BALLS_STUN_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11016 - id: STR_AM_BALLS_ACID type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AM_BALLS_ACID_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11017 - id: STR_AM_BALLS_SMOKE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AM_BALLS_SMOKE_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11018 - id: STR_AM_BALLS_GAS type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AM_BALLS_GAS_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11019 - id: STR_AM_BALLS_EMP type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AM_BALLS_EMP_UFOPEDIA requires: - STR_TANK_AUTO_MORTAR listOrder: 11020 - id: STR_XEC_RETRIBUTOR_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_RETRIBUTOR_ARMOR_UC_UFOPEDIA requires: - STR_XEC_RETRIBUTOR_ARMOR listOrder: 11021 - id: AUX_RETRIBUTION_LAUNCHER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_RETRIBUTION_LAUNCHER_UFOPEDIA requires: - STR_RETRIBUTION_LAUNCHER listOrder: 11022 - id: STR_RETRIBUTION_MISSILE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_IMPERATOR_MISSILE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XEC_EXORCIST_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_XEC_EXORCIST_ARMOR_UC_UFOPEDIA requires: - STR_XEC_EXORCIST_ARMOR listOrder: 11027 - id: AUX_TANK_PSI_CANNON type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_TANK_PSI_CANNON_UFOPEDIA requires: - STR_TANK_PSI_CANNON listOrder: 11028 - id: STR_BIKE_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_BIKE_Q_ARMOR_UFOPEDIA requires: - STR_BIKE_Q_ARMOR listOrder: 11090 - id: AUX_SHOOTA_MK3 type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_SHOOTA_MK3_UFOPEDIA requires: - AUX_SHOOTA_MK3 listOrder: 11100 - id: STR_COPTER_ARMOR_UC type_id: 5 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_COPTER_ARMOR_UFOPEDIA requires: - STR_COPTER_ARMOR listOrder: 11501 - id: AUX_COPTER_WEAPON_ARIFLE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: AUX_COPTER_WEAPON_ARIFLE_UFOPEDIA requires: - AUX_COPTER_WEAPON_ARIFLE listOrder: 11502 - id: STR_UNARMED_BASIC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UNARMED_BASIC_UFOPEDIA listOrder: 11994 - id: STR_UNARMED_WRESTLING type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UNARMED_WRESTLING_UFOPEDIA requires: - STR_UNARMED_WRESTLING listOrder: 11996 - id: STR_KUNG_FU type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KUNG_FU_UFOPEDIA requires: - STR_KUNG_FU listOrder: 11996 - id: STR_UNARMED_GAUNTLET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UNARMED_GAUNTLET_UFOPEDIA requires: - STR_UNARMED_GAUNTLET listOrder: 11997 - id: STR_UNARMED_GAUNTLET_PLUS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UNARMED_GAUNTLET_PLUS_UFOPEDIA requires: - STR_UNARMED_GAUNTLET_PLUS listOrder: 11998 - id: STR_GAUNTLET_CLAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUNTLET_CLAW_UFOPEDIA requires: - STR_GAUNTLET_CLAW listOrder: 11999 - id: STR_MELEE_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT image_id: BIG_MELEE text: STR_MELEE_SUMMARY_UFOPEDIA requires: - STR_MELEE_SUMMARY text_width: 155 listOrder: 12000 - id: STR_KNUCKLES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNUCKLES_UFOPEDIA listOrder: 12001 - id: STR_KNUCKLES_SPIKED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNUCKLES_SPIKED_UFOPEDIA requires: - STR_KNUCKLES_SPIKED listOrder: 12002 - id: STR_FISTY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FISTY_UFOPEDIA requires: - STR_FISTY listOrder: 12005 - id: STR_HANDLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HANDLE_UFOPEDIA listOrder: 12010 - id: STR_STUN_BATON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_BATON_UFOPEDIA requires: - STR_STUN_BATON listOrder: 12012 - id: STR_SHIV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHIV_UFOPEDIA listOrder: 12014 - id: STR_RAZOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAZOR_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 12015 - id: STR_MACHETE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHETE_UFOPEDIA listOrder: 12016 - id: STR_KNOIF_BANDIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNOIF_BANDIT_UFOPEDIA listOrder: 12018 - id: STR_KNOIF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNOIF_UFOPEDIA listOrder: 12020 - id: STR_CHITIN_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHITIN_KNIFE_UFOPEDIA requires: - STR_CHITIN_KNIFE listOrder: 12023 - id: STR_KNOIF_BARB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNOIF_BARB_UFOPEDIA requires: - STR_PRIMITIVE_WEAPONS_ZZZ listOrder: 12025 - id: STR_LONG_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LONG_KNIFE_UFOPEDIA requires: - STR_LONG_KNIFE listOrder: 12026 - id: STR_KNOIF_POISON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNOIF_POISON_UFOPEDIA requires: - STR_POISONED_WEAPONS_ZZZ listOrder: 12027 - id: STR_VIBRO_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VIBRO_BLADE_UFOPEDIA requires: - STR_VIBRO_BLADE listOrder: 12030 - id: STR_PLASMA_DAGGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_DAGGER_UFOPEDIA requires: - STR_PLASMA_DAGGER listOrder: 12032 - id: STR_GHOST_DAGGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GHOST_DAGGER_UFOPEDIA requires: - STR_GHOST_DAGGER listOrder: 12033 - id: STR_CHAOS_DAGGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAOS_DAGGER_UFOPEDIA requires: - STR_CHAOS_DAGGER listOrder: 12034 - id: STR_PRED_CLAWS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PRED_CLAWS_UFOPEDIA requires: - STR_PRED_CLAWS listOrder: 12035 - id: STR_SHARK_GARLAND type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHARK_GARLAND_UFOPEDIA requires: - STR_SHARK_GARLAND listOrder: 12038 - id: STR_PIPE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIPE_UFOPEDIA listOrder: 12040 - id: STR_WRENCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WRENCH_UFOPEDIA requires: - STR_WRENCH listOrder: 12042 - id: STR_AZTEC_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AZTEC_CLUB_UFOPEDIA requires: - STR_AZTEC_CLUB listOrder: 12050 - id: STR_SICKLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SICKLE_UFOPEDIA listOrder: 12070 - id: STR_RUSTY_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RUSTY_BLADE_UFOPEDIA requires: - STR_RUSTY_BLADE listOrder: 12075 - id: STR_WRAITH_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WRAITH_BLADE_UFOPEDIA requires: - STR_WRAITH_BLADE listOrder: 12076 - id: STR_SHORT_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHORT_SWORD_UFOPEDIA listOrder: 12080 - id: STR_WAKIZASHI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAKIZASHI_UFOPEDIA requires: - STR_WAKIZASHI listOrder: 12090 - id: STR_SLICER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLICER_UFOPEDIA requires: - STR_SLICER listOrder: 12095 - id: STR_RAPIER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAPIER_UFOPEDIA listOrder: 12100 - id: STR_GLADIUS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GLADIUS_UFOPEDIA requires: - STR_GLADIUS listOrder: 12103 - id: STR_CUTLASS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CUTLASS_UFOPEDIA listOrder: 12105 - id: STR_SWORD_MDV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWORD_MDV_UFOPEDIA requires: - STR_SWORD_MDV listOrder: 12115 - id: STR_SWORD_PS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWORD_PS_UFOPEDIA requires: - STR_SWORD_PS listOrder: 12120 - id: STR_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWORD_UFOPEDIA requires: - STR_SWORD listOrder: 12122 - id: STR_VAMPIRIC_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VAMPIRIC_SWORD_UFOPEDIA requires: - STR_VAMPIRIC_SWORD listOrder: 12124 - id: STR_TONFA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TONFA_UFOPEDIA requires: - STR_TONFA listOrder: 12126 - id: STR_SLAVERS_CANE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLAVERS_CANE_UFOPEDIA requires: - STR_SLAVERS_CANE listOrder: 12127 - id: STR_BATTO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTO_UFOPEDIA listOrder: 12128 - id: STR_BATTO_MAGIC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTO_MAGIC_UFOPEDIA requires: - STR_BATTO_MAGIC listOrder: 12129 - id: STR_DISCIPLINER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DISCIPLINER_UFOPEDIA requires: - STR_DISCIPLINER listOrder: 12130 - id: STR_BONE_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BONE_CLUB_UFOPEDIA requires: - STR_VIOLENCE_ZZZ listOrder: 12131 - id: STR_BATON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATON_UFOPEDIA requires: - STR_BATON listOrder: 12132 - id: STR_SPIKED_MACE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPIKED_MACE_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 12132 - id: STR_IRON_ROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IRON_ROD_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 12134 - id: STR_BILLHOOK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BILLHOOK_UFOPEDIA listOrder: 12135 - id: STR_TECH_CLEAVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TECH_CLEAVER_UFOPEDIA requires: - STR_TECH_CLEAVER listOrder: 12136 - id: STR_STONE_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STONE_AX_UFOPEDIA requires: - STR_SURVIVAL_ZZZ listOrder: 12138 - id: STR_AQUA_HATCHET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AQUA_HATCHET_UFOPEDIA requires: - STR_AQUA_HATCHET listOrder: 12139 - id: STR_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AX_UFOPEDIA listOrder: 12140 - id: STR_BATTLE_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTLE_AX_UFOPEDIA requires: - STR_PRIMITIVE_WEAPONS_2_ZZZ listOrder: 12141 - id: STR_VIBRO_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VIBRO_AX_UFOPEDIA requires: - STR_VIBRO_AX listOrder: 12142 - id: STR_CLAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CLAW_UFOPEDIA requires: - STR_CLAW listOrder: 12145 - id: STR_BLOOD_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLOOD_AX_UFOPEDIA requires: - STR_BLOOD_AX listOrder: 12150 - id: STR_FORCE_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FORCE_BLADE_UFOPEDIA requires: - STR_FORCE_BLADE listOrder: 12155 - id: STR_PLASMA_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_SWORD_UFOPEDIA requires: - STR_PLASMA_SWORD listOrder: 12157 - id: STR_POWER_MACE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_POWER_MACE_UFOPEDIA requires: - STR_POWER_MACE listOrder: 12160 - id: STR_POISON_LANCE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_POISON_LANCE_UFOPEDIA requires: - STR_POISON_LANCE listOrder: 12170 - id: STR_BAMBOO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BAMBOO_UFOPEDIA requires: - STR_VIOLENCE_ZZZ listOrder: 12180 - id: STR_AQUA_TRIDENT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AQUA_TRIDENT_UFOPEDIA requires: - STR_AQUA_TRIDENT listOrder: 12190 - id: STR_SHEPHERDS_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHEPHERDS_STAFF_UFOPEDIA listOrder: 12194 - id: STR_QUARTERSTAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_QUARTERSTAFF_UFOPEDIA requires: - STR_QUARTERSTAFF listOrder: 12195 - id: STR_CATTLE_PROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_ROD_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 12200 - id: STR_IMPALER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IMPALER_UFOPEDIA requires: - STR_IMPALER listOrder: 12203 - id: STR_CAT_PAWS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CAT_PAWS_UFOPEDIA requires: - STR_CAT_PAWS listOrder: 12205 - id: STR_PITCHFORK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PITCHFORK_UFOPEDIA listOrder: 12209 - id: STR_SHOVEL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOVEL_UFOPEDIA listOrder: 12210 - id: STR_CROWBAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CROWBAR_UFOPEDIA listOrder: 14492 - id: STR_GREAT_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GREAT_CLUB_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 12213 - id: STR_SPEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPEAR_UFOPEDIA requires: - STR_SURVIVAL_ZZZ listOrder: 12215 - id: STR_PIKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIKE_UFOPEDIA requires: - STR_PRIMITIVE_WEAPONS_2_ZZZ listOrder: 12216 - id: STR_BARBARIAN_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARBARIAN_SWORD_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 12218 - id: STR_KATANA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KATANA_UFOPEDIA requires: - STR_KATANA listOrder: 12220 - id: STR_BARBARIAN_AX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARBARIAN_AX_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 12221 - id: STR_BARDICHE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARDICHE_UFOPEDIA requires: - STR_BARDICHE listOrder: 12222 - id: STR_BUTCHER_CLEAVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BUTCHER_CLEAVER_UFOPEDIA requires: - STR_BUTCHER_CLEAVER listOrder: 12223 - id: STR_HAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HAMMER_UFOPEDIA listOrder: 12224 - id: STR_SLUDGEHAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLUDGEHAMMER_UFOPEDIA requires: - STR_SLUDGEHAMMER listOrder: 12225 - id: STR_BOWS_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BOWS_SUMMARY image_id: BIG_BOWS text: STR_BOWS_SUMMARY_UFOPEDIA text_width: 176 listOrder: 12226 - id: STR_BOW_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_H_UFOPEDIA requires: - STR_JACKSTOWN_ZZZ listOrder: 12227 - id: STR_BOW_H_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOW_H_QUIVER_FIRE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_H_QUIVER_FIRE_UFOPEDIA requires: - STR_BASIC_INCENDIARIES_ZZZ listOrder: 12228 - id: STR_BOW_H_QUIVER_POISON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_H_QUIVER_POISON_UFOPEDIA requires: - STR_POISONED_WEAPONS_ZZZ listOrder: 12229 - id: STR_BOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_UFOPEDIA requires: - STR_PRIMITIVE_WEAPONS_ZZZ listOrder: 12230 - id: STR_SURVIVAL_BOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SURVIVAL_BOW_UFOPEDIA requires: - STR_SURVIVAL_BOW listOrder: 12231 - id: STR_BOW_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOW_QUIVER_AQUA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_QUIVER_AQUA_UFOPEDIA requires: - STR_BOW_QUIVER_AQUA listOrder: 12233 - id: STR_LONGBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LONGBOW_UFOPEDIA requires: - STR_LONGBOW listOrder: 12240 - id: STR_LONGBOW_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOW_NEON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOW_NEON_UFOPEDIA requires: - STR_BOW_NEON listOrder: 12248 - id: STR_SPECIAL_WEAPONS type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT image_id: BIG_SPECIAL_WEAPONS_CPAL text: STR_SPECIAL_WEAPONS_UFOPEDIA text_width: 156 listOrder: 12250 - id: STR_RIPPER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIPPER_UFOPEDIA requires: - STR_RIPPER listOrder: 12260 - id: STR_CHAINSAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINSAW_UFOPEDIA listOrder: 12265 - id: STR_CHAINSAW_LOLI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINSAW_LOLI_UFOPEDIA requires: - STR_CHAINSAW_LOLI listOrder: 12270 - id: STR_AUTO_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_AXE_UFOPEDIA requires: - STR_AUTO_AXE listOrder: 12272 - id: STR_CHAINSAW_HEAVY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINSAW_HEAVY_UFOPEDIA requires: - STR_CHAINSAW_HEAVY listOrder: 12275 - id: STR_NOOSE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NOOSE_UFOPEDIA listOrder: 12290 - id: STR_KUSARIGAMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KUSARIGAMA_UFOPEDIA requires: - STR_KUSARIGAMA listOrder: 12292 - id: STR_WHIP_LEATHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WHIP_LEATHER_UFOPEDIA listOrder: 12299 - id: STR_WHIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WHIP_UFOPEDIA requires: - STR_WHIP listOrder: 12300 - id: STR_ELECTRIC_LASSO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRIC_LASSO_UFOPEDIA requires: - STR_ELECTRIC_LASSO listOrder: 12301 - id: STR_POISONOUS_TENTACLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_POISONOUS_TENTACLE_UFOPEDIA requires: - STR_POISONOUS_TENTACLE listOrder: 12302 - id: STR_ANCHOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ANCHOR_UFOPEDIA requires: - STR_ANCHOR listOrder: 12303 - id: STR_TASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TASER_UFOPEDIA requires: - STR_CONTACT_DEALERS_ZZZ listOrder: 12306 - id: STR_TESLA_COIL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TESLA_COIL_UFOPEDIA requires: - STR_TESLA_COIL listOrder: 12307 - id: STR_ROCK_T type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROCK_T_UFOPEDIA listOrder: 12308 - id: STR_FUSO_KNIVES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUSO_KNIVES_UFOPEDIA requires: - STR_CONTACT_FUSO_ZZZ listOrder: 12310 - id: STR_THROWING_STARS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_STARS_UFOPEDIA requires: - STR_CONTACT_FUSO_ZZZ listOrder: 12311 - id: STR_SUNBLADES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUNBLADES_UFOPEDIA requires: - STR_SUNBLADES listOrder: 12312 - id: STR_LASER_STARS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_STARS_UFOPEDIA requires: - STR_LASER_STARS listOrder: 12313 - id: STR_THROWING_CARDS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_CARDS_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 12314 - id: STR_JAVELINS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_JAVELINS_UFOPEDIA requires: - STR_SURVIVAL_ZZZ listOrder: 12315 - id: STR_JAVELINS_AQUA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_JAVELINS_AQUA_UFOPEDIA requires: - STR_JAVELINS_AQUA listOrder: 12316 - id: STR_THROWING_AXES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_AXES_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 12317 - id: STR_SHREDDER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHREDDER_UFOPEDIA requires: - STR_SHREDDER listOrder: 12318 - id: STR_DAZZLING_DISC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DAZZLING_DISC_UFOPEDIA requires: - STR_DAZZLING_DISC listOrder: 12323 - id: STR_PRED_DISC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PRED_DISC_UFOPEDIA requires: - STR_PRED_DISC listOrder: 12324 - id: STR_THROWING_HAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_HAMMER_UFOPEDIA requires: - STR_PRIMITIVE_WEAPONS_2_ZZZ listOrder: 12325 - id: STR_ELECTRIC_NET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRIC_NET_UFOPEDIA requires: - STR_ELECTRIC_NET listOrder: 12328 - id: STR_BLOWPIPE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLOWPIPE_UFOPEDIA requires: - STR_POISONED_WEAPONS_ZZZ listOrder: 12330 - id: STR_BLOWPIPE_DARTS_ACID type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BAGPIPES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BAGPIPES text: STR_BAGPIPES_UFOPEDIA listOrder: 12335 - id: STR_CELATID_ESSENCE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BALLISTICS_ZZZ text: STR_XBOW_UFOPEDIA listOrder: 12350 - id: STR_XBOW_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XBOW_CORAL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XBOW_CORAL text: STR_XBOW_CORAL_UFOPEDIA listOrder: 12353 - id: STR_XBOW_CORAL_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLINTLOCK_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLINTLOCK_PISTOL_UFOPEDIA listOrder: 12355 - id: STR_CLOCKWORK_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CLOCKWORK_GUN_PRODUCTION text: STR_CLOCKWORK_GUN_UFOPEDIA listOrder: 12356 - id: STR_FLINTLOCK_MUSKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLINTLOCK_MUSKET_UFOPEDIA listOrder: 12358 - id: STR_FLINTLOCK_MUSKET_B type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMITHING_ZZZ text: STR_FLINTLOCK_MUSKET_B_UFOPEDIA listOrder: 12359 - id: STR_HARQUEBUS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLINTLOCKS_PRODUCTION_ZZZ text: STR_HARQUEBUS_UFOPEDIA listOrder: 12362 - id: STR_AIR_MUSKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_AIR_MUSKET text: STR_AIR_MUSKET_UFOPEDIA listOrder: 12363 - id: STR_FLINTLOCK_BALLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLINTLOCK_BALLS_SC type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SC_WIRE_USE - id: STR_FLINTLOCK_BALLS_G type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLINTLOCK_BALLS_G_UFOPEDIA requires: - STR_FLINTLOCK_BALLS_G listOrder: 12366 - id: STR_FLINTLOCK_BALLS_WP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLINTLOCK_BALLS_WP_UFOPEDIA requires: - STR_FLINTLOCK_BALLS_WP listOrder: 12367 - id: STR_ZIPGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ZIPGUN_UFOPEDIA requires: - STR_VIOLENCE_ZZZ listOrder: 12369 - id: SPC_BANE_SPEAKER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: SPC_BANE_SPEAKER_UFOPEDIA requires: - STR_VOICE_IS_A_WEAPON listOrder: 12370 - id: STR_SUPER_STAPLER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPER_STAPLER_UFOPEDIA requires: - STR_SUPER_STAPLER listOrder: 12375 - id: STR_STAPLER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DART_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DART_PISTOL_UFOPEDIA requires: - STR_DART_PISTOL listOrder: 12380 - id: STR_DART_PISTOL_CLIP_BASIC type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DART_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TRANQUILIZERS - id: STR_HARPOON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HARPOON_UFOPEDIA requires: - STR_HARPOON listOrder: 12385 - id: STR_HARPOON_CARBINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HARPOON_CARBINE_UFOPEDIA requires: - STR_HARPOON_CARBINE listOrder: 12386 - id: STR_HARPOON_AP_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_STUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_STUN_B_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TRANQUILIZERS - id: STR_RETICULAN_ELECTROGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RETICULAN_ELECTROGUN text: STR_RETICULAN_ELECTROGUN_UFOPEDIA listOrder: 12390 - id: STR_RETICULAN_ELECTROGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ZAP_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ZAP_GUN_UFOPEDIA requires: - STR_ZAP_GUN listOrder: 12394 - id: STR_CS_GAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CS_GAS_UFOPEDIA requires: - STR_CS_GAS listOrder: 12395 - id: STR_LASER_FIST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_FIST_UFOPEDIA requires: - STR_LASER_FIST listOrder: 12397 - id: STR_LASER_BALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_BALL_UFOPEDIA requires: - STR_LASER_BALL listOrder: 12398 - id: STR_PISTOLS_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PISTOLS_SUMMARY image_id: BIG_PISTOLS text: STR_PISTOLS_SUMMARY_UFOPEDIA text_width: 138 listOrder: 12400 - id: STR_PISTOL_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_LT_UFOPEDIA requires: - STR_PISTOL_LT listOrder: 12410 - id: STR_BLACK_ADDER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACK_ADDER_UFOPEDIA requires: - STR_BLACK_ADDER listOrder: 12411 - id: STR_PISTOL_LT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PISTOL_LT_CLIP_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_REVOLVER_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_REVOLVER_LT_UFOPEDIA listOrder: 12420 - id: STR_REVOLVER_LT_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_REVOLVER_LT_DRUM_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_REVOLVER_LT_DRUM_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_OLD_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OLD_PISTOL_UFOPEDIA listOrder: 12429 - id: STR_OLD_PISTOL_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OLD_PISTOL_2_UFOPEDIA requires: - STR_OLD_PISTOL_2 listOrder: 12430 - id: STR_OLD_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_OLD_PISTOL_CLIP_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_OLD_PISTOL_CLIP_EP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EP_MUNITIONS - id: STR_OLD_REVOLVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OLD_REVOLVER_UFOPEDIA listOrder: 12439 - id: STR_REVOLVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_REVOLVER_UFOPEDIA requires: - STR_REVOLVER listOrder: 12440 - id: STR_REVOLVER_POLICE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_REVOLVER_POLICE_UFOPEDIA requires: - STR_REVOLVER_POLICE listOrder: 12441 - id: STR_REVOLVER_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_REVOLVER_DRUM_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_PEACEMAKER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PEACEMAKER_UFOPEDIA requires: - STR_PEACEMAKER listOrder: 12445 - id: STR_PEACEMAKER_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAUSER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAUSER_UFOPEDIA requires: - STR_MAUSER listOrder: 12448 - id: STR_MAUSER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LUGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LUGER_UFOPEDIA requires: - STR_LUGER listOrder: 12450 - id: STR_LUGER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PISTOL_SILENCED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_SILENCED_UFOPEDIA requires: - STR_PISTOL_SILENCED listOrder: 12452 - id: STR_PISTOL_SILENCED_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PISTOL_BM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_BM_UFOPEDIA requires: - STR_PISTOL_BM listOrder: 12455 - id: STR_PISTOL_BM_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PISTOL listOrder: 12460 requires: - STR_PISTOL - id: STR_PISTOL_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PISTOL_ADV text: STR_PISTOL_ADV_UFOPEDIA listOrder: 12461 - id: STR_PISTOL_CLIP_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_PISTOL_ADV_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COLT45 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COLT45_UFOPEDIA requires: - STR_COLT45 listOrder: 12470 - id: STR_COLT45_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COLT45_CLIP_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_COLT45_CLIP_EP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EP_MUNITIONS - id: STR_SNUBBY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNUBBY_UFOPEDIA requires: - STR_SNUBBY listOrder: 12480 - id: STR_SNUBBY_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNUBBY_DRUM_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_SNUBBY_DRUM_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_COMMANDO_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMMANDO_PISTOL_UFOPEDIA requires: - STR_COMMANDO_PISTOL listOrder: 12485 - id: STR_COMMANDO_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_PISTOL_UFOPEDIA requires: - STR_HEAVY_PISTOL listOrder: 12490 - id: STR_HEAVY_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_PISTOL_CLIP_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGNUM_UFOPEDIA requires: - STR_MAGNUM listOrder: 12500 - id: STR_SUPER_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPER_MAGNUM_UFOPEDIA requires: - STR_SUPER_MAGNUM listOrder: 12501 - id: STR_MAGNUM_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGNUM_DRUM_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_MAGNUM_DRUM_SILVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGGA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLUGGA_UFOPEDIA listOrder: 12510 - id: STR_SLUGGA_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGGA_AMMO_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_SLUGGA_AMMO_PSI type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AMMO_ARCANE - id: STR_SLUGGA_MK2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLUGGA_MK2_UFOPEDIA requires: - STR_SLUGGA_MK2 listOrder: 12520 - id: STR_SLUGGA_MK2_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGGA_MK2_CLIP_S type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGGA_MK2_CLIP_HEX type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_LASER_PISTOL_MINI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_MINI_UFOPEDIA requires: - STR_LASER_PISTOL_MINI listOrder: 12548 - id: STR_LASER_PISTOL_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_LT_UFOPEDIA requires: - STR_LASER_PISTOL_LT listOrder: 12550 - id: STR_LASER_PISTOL_SNUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_SNUB_UFOPEDIA requires: - STR_CONTACT_DEALERS_ZZZ listOrder: 12551 - id: STR_LASER_PISTOL_SNUB_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL_M type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_M_UFOPEDIA requires: - STR_LASER_PISTOL_M listOrder: 12555 - id: STR_LASER_PISTOL_M_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL_DUELIST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_DUELIST_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 12557 - id: STR_LASER_PISTOL_DUELIST_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ES_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ES_PISTOL_UFOPEDIA requires: - STR_CONTACT_EUROSYNDICATE_ZZZ listOrder: 12560 - id: STR_ES_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SR_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SR_PISTOL_UFOPEDIA requires: - STR_SR_PISTOL listOrder: 12565 - id: STR_SR_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GAUSS_PISTOL text: STR_GAUSS_PISTOL_UFOPEDIA listOrder: 12580 - id: STR_GAUSS_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HORNET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HORNET_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 12596 - id: STR_KRUGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KRUGER_UFOPEDIA requires: - STR_KRUGER listOrder: 12600 - id: STR_KRUGER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_IGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IGUN_UFOPEDIA requires: - STR_CONTACT_DEALERS_ZZZ listOrder: 12605 - id: STR_HAXXOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HAXXOR_UFOPEDIA requires: - STR_HAXXOR listOrder: 12606 - id: STR_IGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PLASMA_PISTOL_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_PISTOL_LT_UFOPEDIA requires: - STR_PLASMA_PISTOL_LT listOrder: 12610 - id: STR_PLASMA_PISTOL_LT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAYGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAYGUN_UFOPEDIA listOrder: 12620 - id: STR_RAYGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SONIC_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SONIC_PISTOL_UFOPEDIA requires: - STR_SONIC_PISTOL listOrder: 12630 - id: STR_SONIC_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAT_RAY_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAT_RAY_PISTOL_UFOPEDIA requires: - STR_HEAT_RAY_PISTOL listOrder: 12650 - id: STR_HEAT_RAY_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_UFOPEDIA requires: - STR_SMG listOrder: 12700 - id: STR_SMG_SPIKED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_SPIKED_UFOPEDIA requires: - STR_SMG_SPIKED listOrder: 12701 - id: STR_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG_CLIP_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_SMG_CLIP_INCENDIARY type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_SKORPION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SKORPION text: STR_SKORPION_UFOPEDIA listOrder: 12705 - id: STR_LYNX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LYNX text: STR_LYNX_UFOPEDIA listOrder: 12706 - id: STR_SKORPION_CLIP_API type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LAWGIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LAWGIVER text: STR_LAWGIVER_UFOPEDIA listOrder: 12710 - id: STR_LAWGIVER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MRSHAN_PISTOL text: STR_MRSHAN_PISTOL_UFOPEDIA listOrder: 12712 - id: STR_MRSHAN_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMG_ADV text: STR_SMG_ADV_UFOPEDIA listOrder: 12715 - id: STR_SMG_ADV_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_SMG_ADV_CLIP_ETAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HUMAN_RETICULAN_ALLIANCE_ZZZ - id: STR_PAINBRINGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_GUN_EMPORIUM_ZZZ text: STR_PAINBRINGER_UFOPEDIA listOrder: 12720 - id: STR_PAINBRINGER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PAINBRINGER_CLIP_ACID type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DEATH_BLOSSOM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DEATH_BLOSSOM text: STR_DEATH_BLOSSOM_UFOPEDIA listOrder: 12725 - id: STR_DEATH_BLOSSOM_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DEATH_BLOSSOM_CLIP_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_DEATH_BLOSSOM_CLIP_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_LASER_PISTOL_PIR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_PISTOL_PIR text: STR_LASER_PISTOL_UFOPEDIA listOrder: 12730 - id: STR_LASER_PISTOL_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_ASSAULT_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASSAULT_LASER_UFOPEDIA requires: - STR_ASSAULT_LASER listOrder: 12750 - id: STR_XG_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XG_PISTOL text: STR_XG_PISTOL_UFOPEDIA listOrder: 12755 - id: STR_XG_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_PISTOL_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PIR_PLASMA_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_PLASMA_PISTOL text: STR_PLASMA_PISTOL_UFOPEDIA listOrder: 12760 - id: STR_PIR_PLASMA_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ELITE_PLASMA_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ELITE_PLASMA_PISTOL text: STR_ELITE_PLASMA_PISTOL_UFOPEDIA listOrder: 12765 - id: STR_ELITE_PLASMA_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_PISTOL text: STR_SMASHER_UFOPEDIA listOrder: 12775 - id: STR_PLASMA_CASTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PLASMA_CASTER text: STR_PLASMA_CASTER_UFOPEDIA listOrder: 12780 - id: STR_PLASMA_CASTER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUNS_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SHOTGUNS_SUMMARY image_id: BIG_SHOTGUNS text: STR_SHOTGUNS_SUMMARY_UFOPEDIA text_width: 152 listOrder: 12782 - id: STR_SAWED_OFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAWED_OFF_UFOPEDIA listOrder: 12783 - id: STR_SUPER_SAWED_OFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPER_SAWED_OFF_UFOPEDIA requires: - STR_SUPER_SAWED_OFF listOrder: 12784 - id: STR_DB_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DB_SHOTGUN_UFOPEDIA requires: - STR_DB_SHOTGUN listOrder: 12785 - id: STR_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BUCKSHOT_HV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BUCKSHOT_HV_UFOPEDIA requires: - STR_BUCKSHOT_HV listOrder: 12787 - id: STR_BUCKSHOT_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_BUCKSHOT_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BUCKSHOT_NUKE_UFOPEDIA requires: - STR_NUCLEAR_MUNITIONS_ZZZ listOrder: 12789 - id: STR_SHOTGUN_FIST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_FIST_UFOPEDIA requires: - STR_SHOTGUN_FIST listOrder: 12790 - id: STR_SMALL_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMALL_SHOTGUN_UFOPEDIA requires: - STR_CONTACT_GENERAL_SUPPLIES_ZZZ listOrder: 12791 - id: STR_MINI_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINI_SHOTGUN_UFOPEDIA requires: - STR_MINI_SHOTGUN listOrder: 12792 - id: STR_SHOTGUN_G type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_G_UFOPEDIA listOrder: 12793 - id: STR_SHOTGUN_G_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_G_SHELLS_I type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MINI_SHOTGUN - id: STR_SHOTGUN_G_SHELLS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_SHOTGUN_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_LT_UFOPEDIA listOrder: 12800 - id: STR_SHOTGUN_POLICE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_POLICE_UFOPEDIA requires: - STR_SHOTGUN_POLICE listOrder: 12801 - id: STR_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_UFOPEDIA requires: - STR_SHOTGUN listOrder: 12803 - id: STR_SHOTGUN_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_ADV_UFOPEDIA requires: - STR_SHOTGUN_ADV listOrder: 12804 - id: STR_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_SHELLS_RUBBER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_SHELLS_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_SHOTGUN_SHELLS_HEAT type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_SHOTGUN_SHELLS_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_SHELLS_NUKE_UFOPEDIA requires: - STR_NUCLEAR_MUNITIONS_ZZZ listOrder: 12810 - id: STR_SHOTGUN_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_SHIELD_UFOPEDIA requires: - STR_SHOTGUN_SHIELD listOrder: 12811 - id: STR_SHOTGUN_PA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_PA_UFOPEDIA requires: - STR_SHOTGUN_PA listOrder: 12812 - id: STR_SHOTGUN_PA_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_PA_SLUGS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_PA - id: STR_SHOTGUN_PA_SHELLS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_UAC_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_SHOTGUN_UFOPEDIA requires: - STR_UAC_SHOTGUN listOrder: 12816 - id: STR_UAC_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_SHOTGUN_SHELLS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_ASG12 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASG12_UFOPEDIA requires: - STR_ASG12 listOrder: 12820 - id: STR_ASG12_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASG12_DRUM_RUBBER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COMBAT_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_SHOTGUN_UFOPEDIA requires: - STR_COMBAT_SHOTGUN listOrder: 12824 - id: STR_COMBAT_SHOTGUN_B type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_SHOTGUN_B_UFOPEDIA requires: - STR_COMBAT_SHOTGUN_B listOrder: 12825 - id: STR_STREET_SWEEPER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STREET_SWEEPER_UFOPEDIA requires: - STR_CONTACT_DR_WANG_ZZZ listOrder: 12826 - id: STR_COMBAT_SHOTGUN_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COMBAT_SHOTGUN_DRUM_I type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_BLUNDERBUSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLUNDERBUSS_UFOPEDIA listOrder: 12830 - id: STR_BLUNDERBUSS_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLUNDERBUSS_AMMO_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_BLUNDERBUSS_AMMO_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_BLUNDERBUSS_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BLUNDERBUSS_ADV text: STR_BLUNDERBUSS_ADV_UFOPEDIA listOrder: 12835 - id: STR_BLUNDERBUSS_DRUM_GOLD type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLUNDERBUSS_DRUM_ACID type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLUNDERBUSS_DRUM_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGTHROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLUGTHROWER_UFOPEDIA requires: - STR_SLUGTHROWER listOrder: 12840 - id: STR_SLUGTHROWER_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SLUGTHROWER_SHELLS_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_SLUGTHROWER_SHELLS_ACID type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ACIDIC_AMMO - id: STR_CAWS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CAWS_UFOPEDIA requires: - STR_CAWS listOrder: 12845 - id: STR_CAWS_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CAWS_CLIP_S type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CAWS_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AQUA_AMMO - id: STR_SUPER_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPER_SHOTGUN_UFOPEDIA requires: - STR_SUPER_SHOTGUN listOrder: 12850 - id: STR_SUPER_SHOTGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SUPER_SHOTGUN_CLIP_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_MAMMOTH_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAMMOTH_SHOTGUN_UFOPEDIA requires: - STR_CONTACT_DR_WANG_ZZZ listOrder: 12852 - id: STR_MAMMOTH_SHOTGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLAK_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAK_CANNON_UFOPEDIA requires: - STR_CONTACT_ARENA_ZZZ listOrder: 12855 - id: STR_FLAK_CANNON_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_OGRE_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OGRE_SHOTGUN_UFOPEDIA requires: - STR_OGRE_SHOTGUN listOrder: 12857 - id: STR_OGRE_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_OGRE_SHOTGUN_SHELLS_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_BOOM_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOOM_GUN_UFOPEDIA requires: - STR_BOOM_GUN listOrder: 12860 - id: STR_BOOM_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASLOCK_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASLOCK_SHOTGUN_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 12863 - id: STR_LASLOCK_SHOTGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SR_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SR_SHOTGUN_UFOPEDIA requires: - STR_SR_SHOTGUN listOrder: 12865 - id: STR_SR_SHOTGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SCATTER_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCATTER_LASER_UFOPEDIA requires: - STR_SCATTER_LASER listOrder: 12870 - id: STR_FLECHETTE_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLECHETTE_GUN_UFOPEDIA requires: - STR_FLECHETTE_GUN listOrder: 12875 - id: STR_PLASMA_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_SHOTGUN_UFOPEDIA requires: - STR_PLASMA_SHOTGUN listOrder: 12880 - id: STR_PLASMA_SHOTGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMGS_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMGS_SUMMARY image_id: BIG_SMGS text: STR_SMGS_SUMMARY_UFOPEDIA text_width: 152 listOrder: 12895 - id: STR_UAC_CARBINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_CARBINE_UFOPEDIA requires: - STR_UAC_CARBINE listOrder: 12899 - id: STR_HSMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HSMG_UFOPEDIA listOrder: 12900 - id: STR_MP40 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MP40_UFOPEDIA requires: - STR_MP40 listOrder: 12901 - id: STR_HSMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HSMG_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AQUA_AMMO - id: STR_PPSH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PPSH_UFOPEDIA requires: - STR_PPSH listOrder: 12905 - id: STR_PPSH_3 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PPSH_3_UFOPEDIA requires: - STR_PPSH_3 listOrder: 12906 - id: STR_PPSH_4 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PPSH_4_UFOPEDIA requires: - STR_PPSH_4 listOrder: 12907 - id: STR_PPSH_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MP_UFOPEDIA requires: - STR_MP listOrder: 12910 - id: STR_MP_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MP_CLIP_EP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EP_MUNITIONS - id: STR_SMG_10MM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_10MM_UFOPEDIA requires: - STR_SMG_10MM listOrder: 12915 - id: STR_SMG_10MM_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG_10MM_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AQUA_AMMO - id: STR_MINI_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINI_SMG_UFOPEDIA requires: - STR_MINI_SMG listOrder: 12918 - id: STR_MINI_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASMG_UFOPEDIA requires: - STR_ASMG listOrder: 12920 - id: STR_ASMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASMG_CLIP_HVAP type_id: 4 requires: - STR_NUCLEAR_MUNITIONS_ZZZ section: STR_NOT_AVAILABLE - id: STR_SMG_50CAL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_50CAL_UFOPEDIA requires: - STR_CONTACT_ROGUE_FIELDS_ZZZ listOrder: 12925 - id: STR_SMG_50CAL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TOMMYGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOMMYGUN_UFOPEDIA requires: - STR_TOMMYGUN listOrder: 12930 - id: STR_TOMMYGUN_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TOMMYGUN_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOMMYGUN_LASER_UFOPEDIA requires: - STR_TOMMYGUN_LASER listOrder: 12935 - id: STR_TOMMYGUN_DRUM_LASER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_STORM_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STORM_LASER_UFOPEDIA requires: - STR_STORM_LASER listOrder: 12940 - id: STR_STORM_LASER_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_STORM_LASER_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_STORM_LASER_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_LASER_CARBINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CARBINE text: STR_LASER_CARBINE_UFOPEDIA listOrder: 12950 - id: STR_MPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MPG_UFOPEDIA requires: - STR_MPG listOrder: 12960 - id: STR_MPG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PIR_PLASMA_SUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_PLASMA_SUB text: STR_PLASMA_SUB_UFOPEDIA listOrder: 12980 - id: STR_PIR_PLASMA_SUB_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_AUTO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HARPOON_AUTO text: STR_HARPOON_AUTO_UFOPEDIA listOrder: 12990 - id: STR_HARPOON_AUTO_AP_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_AUTO_POISON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_AUTO_TRANQ_CLIP type_id: 4 requires: - STR_TRANQUILIZERS section: STR_NOT_AVAILABLE - id: STR_RIFLES_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RIFLES_SUMMARY image_id: BIG_RIFLES text: STR_RIFLES_SUMMARY_UFOPEDIA text_width: 130 listOrder: 12998 - id: STR_RIFLE_AK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_AK_UFOPEDIA requires: - STR_RIFLE_AK listOrder: 13000 - id: STR_RIFLE_AK_B type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_AK_B_UFOPEDIA requires: - STR_RIFLE_AK_B listOrder: 13001 - id: STR_RIFLE_AK_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE_AK_CLIP_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_RIFLE_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_LT_UFOPEDIA listOrder: 13010 - id: STR_RIFLE_M16 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_M16_UFOPEDIA requires: - STR_RIFLE_M16 listOrder: 13011 - id: STR_RIFLE_SA80 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_SA80_UFOPEDIA requires: - STR_RIFLE_SA80 listOrder: 13012 - id: STR_RUGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RUGER_UFOPEDIA requires: - STR_RUGER listOrder: 13013 - id: STR_RIFLE_M16_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE_M16_CLIP_EP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EP_MUNITIONS - id: STR_AUTO_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_RIFLE_UFOPEDIA requires: - STR_AUTO_RIFLE listOrder: 13019 - id: STR_RIFLE requires: - STR_RIFLE listOrder: 13020 - id: STR_RIFLE_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_INFANTRY_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INFANTRY_RIFLE_UFOPEDIA requires: - STR_INFANTRY_RIFLE listOrder: 13025 - id: STR_BATTLE_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTLE_RIFLE_UFOPEDIA requires: - STR_BATTLE_RIFLE listOrder: 13026 - id: STR_BATTLE_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BATTLE_RIFLE_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BATTLE_RIFLE_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_OMEGA_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OMEGA_RIFLE_UFOPEDIA requires: - STR_OMEGA_RIFLE listOrder: 13030 - id: STR_OMEGA_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_OMEGA_RIFLE_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_OMEGA_RIFLE_CLIP_ETAP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRSHAN_RIFLE_UFOPEDIA requires: - STR_MRSHAN_RIFLE listOrder: 13035 - id: STR_MRSHAN_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRSHAN_SNIPER_RIFLE_UFOPEDIA requires: - STR_MRSHAN_SNIPER_RIFLE listOrder: 13036 - id: STR_MRSHAN_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMARTRIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMARTRIFLE_UFOPEDIA requires: - STR_SMARTRIFLE listOrder: 13040 - id: STR_SMARTRIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMARTRIFLE_CLIP_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_UAC_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_RIFLE_UFOPEDIA requires: - STR_UAC_RIFLE listOrder: 13045 - id: STR_UAC_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_CLIP_AQUA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_CLIP_AQUA_UFOPEDIA requires: - STR_UAC_CLIP_AQUA listOrder: 13047 - id: STR_SHOOTA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOOTA_UFOPEDIA listOrder: 13049 - id: STR_SHOOTA_MK2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SHOOTA_MK2 text: STR_SHOOTA_MK2_UFOPEDIA listOrder: 13050 - id: STR_KILLGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_KILLGUN text: STR_KILLGUN_UFOPEDIA listOrder: 13051 - id: STR_SHOOTA_MK3 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SHOOTA_MK3 text: STR_SHOOTA_MK3_UFOPEDIA listOrder: 13052 - id: STR_SHOOTA_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOOTA_CLIP_SMALL type_id: 4 requires: - STR_SHOOTA_PRODUCTION section: STR_NOT_AVAILABLE - id: STR_SHOOTA_CLIP_LARGE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SUPERHEAVY_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPERHEAVY_RIFLE_UFOPEDIA requires: - STR_SUPERHEAVY_RIFLE listOrder: 13060 - id: STR_SUPERHEAVY_RIFLE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_SUPERCHARGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_SUPERCHARGER text: STR_LASER_SUPERCHARGER_UFOPEDIA listOrder: 13090 - id: STR_LASER_RIFLE_M type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE_M text: STR_LASER_RIFLE_M_UFOPEDIA listOrder: 13095 - id: STR_LASER_RIFLE_M_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_RIFLE_PIR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE_PIR text: STR_LASGUN_UFOPEDIA listOrder: 13100 - id: STR_LASER_RIFLE_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE_2 text: STR_LASER_RIFLE_2_UFOPEDIA listOrder: 13101 - id: STR_LASER_RIFLE_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_RIFLE_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_RIFLE_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE text: STR_LASER_RIFLE_UFOPEDIA listOrder: 13120 - id: STR_ES_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_EUROSYNDICATE_2_ZZZ text: STR_ES_RIFLE_UFOPEDIA listOrder: 13130 - id: STR_ES_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MARSEC_LASGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MARSEC_LASGUN text: STR_MARSEC_LASGUN_UFOPEDIA listOrder: 13135 - id: STR_MARSEC_LASGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BATTLE_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BATTLE_LASER text: STR_BATTLE_LASER_UFOPEDIA listOrder: 13140 - id: STR_RETICULAN_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RETICULAN_LASER_PISTOL text: STR_RETICULAN_LASER_PISTOL_UFOPEDIA listOrder: 13144 - id: STR_RETICULAN_LASER_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RETICULAN_LASER_GUN text: STR_RETICULAN_LASER_GUN_UFOPEDIA listOrder: 13145 - id: STR_RETICULAN_LASER_GUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAIL_RIFLE_OLD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAIL_RIFLE_OLD_UFOPEDIA requires: - STR_RAIL_RIFLE_OLD listOrder: 13148 - id: STR_RAIL_RIFLE_OLD_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GAUSS_RIFLE text: STR_GAUSS_RIFLE_UFOPEDIA listOrder: 13150 - id: STR_GAUSS_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAIL_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAIL_RIFLE_UFOPEDIA requires: - STR_RAIL_RIFLE listOrder: 13154 - id: STR_RAIL_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAIL_RIFLE_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XG_RIFLE_UFOPEDIA requires: - STR_XG_RIFLE listOrder: 13157 - id: STR_XG_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_RIFLE_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SONIC_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SONIC_RIFLE_UFOPEDIA requires: - STR_SONIC_RIFLE listOrder: 13160 - id: STR_SONIC_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RETICULAN_PLASMA_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RETICULAN_PLASMA_GUN text: STR_RETICULAN_PLASMA_GUN_UFOPEDIA listOrder: 13166 - id: STR_RETICULAN_PLASMA_GUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_NOVA_PLASMA_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NOVA_PLASMA_GUN text: STR_NOVA_PLASMA_GUN_UFOPEDIA listOrder: 13170 - id: STR_NOVA_PLASMA_GUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_PARTICLE_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_PARTICLE_GUN_UFOPEDIA requires: - STR_HEAVY_PARTICLE_GUN listOrder: 13172 - id: STR_HEAVY_PARTICLE_GUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LPG_UFOPEDIA requires: - STR_LPG listOrder: 13175 - id: STR_LPG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PIR_PLASMA_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_PLASMA_RIFLE text: STR_PLASMA_RIFLE_UFOPEDIA listOrder: 13180 - id: STR_PIR_PLASMA_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PIR_HEAVY_PLASMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_HEAVY_PLASMA text: STR_HEAVY_PLASMA_UFOPEDIA listOrder: 13185 - id: STR_PIR_HEAVY_PLASMA_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BATTLE_PLASMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BATTLE_PLASMA text: STR_BATTLE_PLASMA_UFOPEDIA listOrder: 13190 - id: STR_BATTLE_PLASMA_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SNIPER_SUMMARY image_id: BIG_SNIPER text: STR_SNIPER_SUMMARY_UFOPEDIA text_width: 310 listOrder: 13194 - id: STR_WINCHESTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WINCHESTER_UFOPEDIA requires: - STR_WINCHESTER listOrder: 13194 - id: STR_WINCHESTER_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_WINCHESTER_AMMO_SLAYER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SLAYER_BULLETS - id: STR_WINCHESTER_AMMO_EP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EP_MUNITIONS - id: STR_VARMINT_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VARMINT_RIFLE_UFOPEDIA requires: - STR_VARMINT_RIFLE listOrder: 13198 - id: STR_VARMINT_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HUNTING_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUNTING_RIFLE_UFOPEDIA requires: - STR_HUNTING_RIFLE listOrder: 13200 - id: STR_HUNTING_RIFLE_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HUNTING_RIFLE_ADV text: STR_HUNTING_RIFLE_ADV_UFOPEDIA listOrder: 13201 - id: STR_SCOUT_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SCOUT_RIFLE text: STR_SCOUT_RIFLE_UFOPEDIA listOrder: 13202 - id: STR_HUNTING_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HUNTING_RIFLE_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_OLD_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_OLD_RIFLE text: STR_OLD_RIFLE_UFOPEDIA listOrder: 13205 - id: STR_OLD_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DRAGOON_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DRAGOON_RIFLE text: STR_DRAGOON_RIFLE_UFOPEDIA listOrder: 13207 - id: STR_DRAGOON_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_NITRO_EXPRESS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NITRO_EXPRESS text: STR_NITRO_EXPRESS_UFOPEDIA listOrder: 13210 - id: STR_NITRO_EXPRESS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BM_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BM_RIFLE_UFOPEDIA requires: - STR_BM_RIFLE listOrder: 13215 - id: STR_BM_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COMMANDO_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMMANDO_RIFLE_UFOPEDIA requires: - STR_COMMANDO_RIFLE listOrder: 13220 - id: STR_COMMANDO_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COMMANDO_RIFLE_CLIP_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_INFANTRY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INFANTRY_LASER_UFOPEDIA requires: - STR_INFANTRY_LASER listOrder: 13225 - id: STR_HUNTING_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUNTING_LASER_UFOPEDIA requires: - STR_HUNTING_LASER listOrder: 13226 - id: STR_HUNTING_LASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ES_SNIPER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_EUROSYNDICATE_ZZZ text: STR_ES_SNIPER_UFOPEDIA listOrder: 13230 - id: STR_ES_SNIPER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SR_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SR_RIFLE text: STR_SR_RIFLE_UFOPEDIA listOrder: 13235 - id: STR_SR_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLINTLOCK_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLINTLOCK_RIFLE text: STR_FLINTLOCK_RIFLE_UFOPEDIA listOrder: 13240 - id: STR_MINNIE_BULLET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_LT_UFOPEDIA requires: - STR_CONTACT_GUN_EMPORIUM_ZZZ listOrder: 13242 - id: STR_SNIPER_RIFLE_LT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_UFOPEDIA requires: - STR_SNIPER_RIFLE listOrder: 13245 - id: STR_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_SNIPER_RIFLE_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_ADV_UFOPEDIA requires: - STR_SNIPER_RIFLE_ADV listOrder: 13250 - id: STR_SNIPER_RIFLE_ADV_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_RIFLE_ADV_CLIP_HVAP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_HSR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HSR_UFOPEDIA requires: - STR_HSR listOrder: 13260 - id: STR_HSR_CLIP_AP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HSR_CLIP_AP_UFOPEDIA requires: - STR_HSR listOrder: 13261 - id: STR_HSR_CLIP_ACID type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HSR_CLIP_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_LASER_PIR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_LASER_PIR_UFOPEDIA requires: - STR_SNIPER_LASER_PIR listOrder: 13310 - id: STR_SNIPER_LASER_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_LASER_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNIPER_LASER_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_SNIPER_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_LASER_UFOPEDIA requires: - STR_SNIPER_LASER listOrder: 13330 - id: STR_XG_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XG_SNIPER_RIFLE_UFOPEDIA requires: - STR_XG_SNIPER_RIFLE listOrder: 13345 - id: STR_XG_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_SNIPER_RIFLE_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_SNIPER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GAUSS_SNIPER text: STR_GAUSS_SNIPER_UFOPEDIA listOrder: 13350 - id: STR_GAUSS_SNIPER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PRECISION_PLASMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PRECISION_PLASMA text: STR_PRECISION_PLASMA_UFOPEDIA listOrder: 13390 - id: STR_PRECISION_PLASMA_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_WEAPONS_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_WEAPONS_SUMMARY image_id: BIG_HEAVY_WEAPONS text: STR_HEAVY_WEAPONS_SUMMARY_UFOPEDIA text_width: 174 listOrder: 13399 - id: STR_SAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAW_UFOPEDIA requires: - STR_SAW listOrder: 13400 - id: STR_SAW_GYRO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAW_GYRO_UFOPEDIA requires: - STR_SAW_GYRO listOrder: 13401 - id: STR_SAW_MERIDIAN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAW_MERIDIAN_UFOPEDIA requires: - STR_SAW_MERIDIAN listOrder: 13402 - id: STR_SAW_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SAW_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_SAW_CLIP_PSI type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AMMO_ARCANE - id: STR_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LMG_UFOPEDIA requires: - STR_LMG listOrder: 13410 - id: STR_SMARTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMARTGUN_UFOPEDIA requires: - STR_SMARTGUN listOrder: 13411 - id: STR_LMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LMG_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LMG_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_SPARTAN_MG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPARTAN_MG_UFOPEDIA requires: - STR_SPARTAN_MG listOrder: 13420 - id: STR_SPARTAN_MG_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASUKA_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASUKA_RIFLE_UFOPEDIA requires: - STR_ASUKA_RIFLE listOrder: 13445 - id: STR_ASUKA_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOZAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOZAR_UFOPEDIA requires: - STR_BOZAR listOrder: 13450 - id: STR_BOZAR_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MACHINEGUN_LIGHT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHINEGUN_LIGHT_UFOPEDIA requires: - STR_MACHINEGUN_LIGHT listOrder: 13458 - id: STR_MACHINEGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHINEGUN_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 13459 - id: STR_MACHINEGUN_WHEELED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHINEGUN_WHEELED_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 13460 - id: STR_MACHINEGUN_BELT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MACHINEGUN_BELT_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_MACHINEGUN_BELT_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_MACHINEGUN_BELT_LONG type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MACHINEGUN_BELT_LONG_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_MACHINEGUN_BELT_LONG_MAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAG_MUNITIONS - id: STR_HMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HMG_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 13470 - id: STR_HMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HMG_CLIP_SMALL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HMG_CLIP_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_HMG_CLIP_PS_SMALL type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - STR_LMG - id: STR_HMG_CLIP_LARGE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HMG_CLIP_PS_LARGE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_HYDRA_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HYDRA_LASER_UFOPEDIA requires: - STR_HYDRA_LASER listOrder: 13480 - id: STR_HYDRA_LASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_LASER_UFOPEDIA requires: - STR_AUTO_LASER listOrder: 13490 - id: STR_AUTO_LASER_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_LASER_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_LASER_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_MEGA_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEGA_LASER_UFOPEDIA requires: - STR_MEGA_LASER listOrder: 13495 - id: STR_MEGA_LASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_HEAVY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XG_HEAVY_UFOPEDIA requires: - STR_XG_HEAVY listOrder: 13510 - id: STR_XG_HEAVY_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XG_HEAVY_CLIP_AQUA type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_GAUSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_GAUSS text: STR_HEAVY_GAUSS_UFOPEDIA listOrder: 13520 - id: STR_HEAVY_GAUSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLECHETTE_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLECHETTE_CANNON text: STR_FLECHETTE_CANNON_UFOPEDIA listOrder: 13530 - id: STR_UAC_PLASMAGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_PLASMAGUN_UFOPEDIA requires: - STR_UAC_BLUEPRINTS listOrder: 13550 - id: STR_UAC_PLASMAGUN_BATTERY type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINING_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINING_LASER_UFOPEDIA requires: - STR_MINING_LASER listOrder: 13560 - id: STR_RAIL_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAIL_DRIVER_UFOPEDIA requires: - STR_RAIL_DRIVER listOrder: 13565 - id: STR_RAIL_COIL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_IRRADIATOR requires: - STR_IRRADIATOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IRRADIATOR_UFOPEDIA listOrder: 13570 - id: STR_IRRADIATOR_CELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COOKER requires: - STR_COOKER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COOKER_UFOPEDIA listOrder: 13575 - id: STR_COOKER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LIGHTNING_THROWER requires: - STR_LIGHTNING_THROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHTNING_THROWER_UFOPEDIA listOrder: 13580 - id: STR_LIGHTNING_THROWER_CELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CHAINGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINGUN_UFOPEDIA requires: - STR_CHAINGUN listOrder: 13600 - id: STR_CHAINGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CHAINGUN_CLIP_HEX type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NUCLEAR_MUNITIONS_ZZZ - id: STR_MRSHAN_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRSHAN_MINIGUN_UFOPEDIA requires: - STR_MRSHAN_MINIGUN listOrder: 13605 - id: STR_MRSHAN_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ROTOGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROTOGUN_UFOPEDIA requires: - STR_ROTOGUN listOrder: 13610 - id: STR_ROTOGUN_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIGUN_UFOPEDIA requires: - STR_MINIGUN listOrder: 13620 - id: STR_MINIGUN_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINIGUN_AMMO_PS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PLASTASTEEL_MUNITIONS - id: STR_MINIGUN_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIGUN_2_UFOPEDIA requires: - STR_MINIGUN_2 listOrder: 13630 - id: STR_MINIGUN_2_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GATLING_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GATLING_LASER_UFOPEDIA requires: - STR_GATLING_LASER listOrder: 13650 - id: STR_LACC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LACC_UFOPEDIA requires: - STR_LACC listOrder: 13700 - id: STR_LACC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LACC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LACC_I_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LACC_I_AMMO_UFOPEDIA requires: - STR_LACC_I_AMMO listOrder: 13703 - id: STR_LACC_PS_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LACC_PS_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13705 - id: STR_LACC_AQUA_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LACC_AQUA_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13706 - id: STR_LACC_HEX_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LACC_HEX_AMMO_UFOPEDIA requires: - STR_LACC_HEX_AMMO listOrder: 13707 - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA requires: - STR_HEAVY_CANNON listOrder: 13710 - id: STR_HC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_I_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HC_I_AMMO_UFOPEDIA requires: - STR_HC_I_AMMO listOrder: 13713 - id: STR_HC_PS_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HC_PS_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13715 - id: STR_HC_AQUA_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HC_AQUA_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13716 - id: STR_HC_HEX_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HC_HEX_AMMO_UFOPEDIA requires: - STR_HC_HEX_AMMO listOrder: 13717 - id: STR_AUTO_CANNON requires: - STR_AUTO_CANNON listOrder: 13720 - id: STR_MP_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MP_AUTO_CANNON_UFOPEDIA requires: - STR_MP_AUTO_CANNON listOrder: 13721 - id: STR_AC_I_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AC_I_AMMO_UFOPEDIA requires: - STR_AC_I_AMMO listOrder: 13724 - id: STR_AC_PS_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AC_PS_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13725 - id: STR_AC_AQUA_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AC_AQUA_AMMO_UFOPEDIA requires: - STR_CANNONS_MANUFACTURING_4_ZZZ listOrder: 13726 - id: STR_AC_HEX_AMMO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AC_HEX_AMMO_UFOPEDIA requires: - STR_AC_HEX_AMMO listOrder: 13727 - id: STR_MEGA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEGA_CANNON_UFOPEDIA requires: - STR_MEGA_CANNON listOrder: 13730 - id: STR_MC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_AUTOCANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRSHAN_AUTOCANNON_UFOPEDIA requires: - STR_MRSHAN_AUTOCANNON listOrder: 13735 - id: STR_MRSHAN_AUTOCANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ES_HEAVY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_EUROSYNDICATE_2_ZZZ text: STR_ES_HEAVY_UFOPEDIA listOrder: 13740 - id: STR_ES_HEAVY_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_LASER_PIR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_LASER_PIR text: STR_HEAVY_LASER_UFOPEDIA listOrder: 13750 - id: STR_HEAVY_LASER_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_LASER_CLIP_HI type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_LASER_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_LASER text: STR_MP_LASCANNON_UFOPEDIA listOrder: 13760 - id: STR_MP_LASCANNON_CLIP_LO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MP_LASCANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MP_LASCANNON_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_AMMO_AP - id: STR_SONIC_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SONIC_CANNON_UFOPEDIA requires: - STR_SONIC_CANNON listOrder: 13770 - id: STR_SONIC_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CANISTER_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CANISTER_GUN_UFOPEDIA requires: - STR_CANISTER_GUN listOrder: 13780 - id: STR_CANISTER_GUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CANISTER_GUN_CLIP_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CANISTER_GUN_CLIP_G type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TOXIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOXIGUN_UFOPEDIA requires: - STR_TOXIGUN listOrder: 13790 - id: STR_TOXIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BALLISTA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BALLISTICS_ZZZ text: STR_BALLISTA_UFOPEDIA listOrder: 13795 - id: STR_BALLISTA_BOLTS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_EXPLOSIVES_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_EXPLOSIVES_SUMMARY image_id: BIG_EXPLOSIVES2 text: STR_EXPLOSIVES_SUMMARY_UFOPEDIA text_width: 172 listOrder: 13798 - id: STR_PIR_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIR_CANNON_UFOPEDIA listOrder: 13799 - id: STR_KRAKEN_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_KRAKEN_CANNON text: STR_KRAKEN_CANNON_UFOPEDIA listOrder: 13800 - id: STR_PIR_CANNONBALL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PIR_CANNONBALL_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BALLISTICS_ZZZ - id: STR_PIR_CANNONBALL_INC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIR_CANNONBALL_INC_UFOPEDIA requires: - STR_BASIC_INCENDIARIES_ZZZ listOrder: 13803 - id: STR_PIR_CANNONBALL_ACID type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIR_CANNONBALL_ACID_UFOPEDIA requires: - STR_PIR_CANNONBALL_ACID listOrder: 13804 - id: STR_PIR_CANNONBALL_GAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIR_CANNONBALL_GAS_UFOPEDIA requires: - STR_PIR_CANNONBALL_GAS listOrder: 13805 - id: STR_PIR_CANNONBALL_SC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIR_CANNONBALL_SC_UFOPEDIA requires: - STR_PIR_CANNONBALL_SC listOrder: 13806 - id: STR_GRENADE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GRENADE_LAUNCHER text: STR_GRENADE_LAUNCHER_UFOPEDIA listOrder: 13810 - id: STR_GL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GL_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GL_FAE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GL_FAE text: STR_GL_FAE_UFOPEDIA listOrder: 13814 - id: STR_GL_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GL_NUKE text: STR_GL_NUKE_UFOPEDIA listOrder: 13815 - id: STR_GL_FUSION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GL_FUSION text: STR_GL_FUSION_UFOPEDIA listOrder: 13816 - id: STR_GL_GAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GL_GAS text: STR_GL_GAS_UFOPEDIA listOrder: 13817 - id: STR_GL_KNOCKOUT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GL_KNOCKOUT text: STR_GL_KNOCKOUT_UFOPEDIA listOrder: 13818 - id: STR_HGL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HGL text: STR_HGL_UFOPEDIA listOrder: 13820 - id: STR_HGL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_FAE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_NUKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_FUSION type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_GAS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HGL_KNOCKOUT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AGL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_DR_WANG_ZZZ text: STR_AGL_UFOPEDIA listOrder: 13830 - id: STR_AGL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AGL_CLIP_NAPALM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TTGL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TTGL text: STR_TTGL_UFOPEDIA listOrder: 13835 - id: STR_TTGL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TTGL_CLIP_NUKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLIZZARD_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BLIZZARD_LAUNCHER text: STR_BLIZZARD_LAUNCHER_UFOPEDIA listOrder: 13840 - id: STR_BLIZZARD_SHELLS_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLIZZARD_SHELLS_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLIZZARD_SHELLS_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MORTAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 13850 - id: STR_MORTAR_SHELL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MORTAR_SHELL_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MORTAR_SHELL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MORTAR_SHELL_GAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_SHELL_GAS_UFOPEDIA requires: - STR_MORTAR_SHELL_GAS listOrder: 13854 - id: STR_MORTAR_SHELL_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_SHELL_NUKE_UFOPEDIA requires: - STR_MORTAR_SHELL_NUKE listOrder: 13855 - id: STR_MORTAR_SHELL_FUSION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_SHELL_FUSION_UFOPEDIA requires: - STR_MORTAR_SHELL_FUSION listOrder: 13856 - id: STR_DAVY_CROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DAVY_CROCKET_UFOPEDIA requires: - STR_DAVY_CROCKET listOrder: 13860 - id: STR_DC_SHELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BABY_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BABY_NUKE_BLUEPRINTS - id: STR_3RL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_3RL_UFOPEDIA requires: - STR_3RL listOrder: 13870 - id: STR_3RL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_3RL_NUKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_3RL_EXTRA_AMMO - id: STR_3RL_FUSION type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FUSION_EXPLOSIVES_ZZZ - STR_3RL_EXTRA_AMMO - id: STR_RPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_KRAZY_HANNA_ZZZ text: STR_RPG_UFOPEDIA listOrder: 13899 - id: STR_SMALL_ROCKET_ADV type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMALL_ROCKET_FAE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_SMALL_ROCKET_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMALL_ROCKET_NUKE text: STR_SMALL_ROCKET_NUKE_UFOPEDIA listOrder: 13904 - id: STR_SMALL_ROCKET_QUAD type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMALL_ROCKET_ADV_QUAD type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMALL_ROCKET_FAE_QUAD type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVE_AMMO - id: STR_SMALL_ROCKET_NUKE_QUAD type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RPG_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RPG_ADV text: STR_RPG_ADV_UFOPEDIA listOrder: 13910 - id: STR_SMALL_ROCKET_NOOK type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RECOILLESS_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RECOILLESS_RIFLE text: STR_RECOILLESS_RIFLE_UFOPEDIA listOrder: 13915 - id: STR_RECOILLESS_RIFLE_SHELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RECOILLESS_RIFLE_SHELL_PS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_105_RECOILLESS_ROUNDS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_105_RECOILLESS_ROUNDS_PS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ROCKET_LAUNCHER requires: - STR_ROCKET_LAUNCHER listOrder: 13920 - id: STR_ROCKET_LAUNCHER_ADV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ROCKET_LAUNCHER_ADV text: STR_ROCKET_LAUNCHER_ADV_UFOPEDIA listOrder: 13921 - id: STR_NUKE_ROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUKE_ROCKET text: STR_NUKE_ROCKET_UFOPEDIA listOrder: 13924 - id: STR_FLECHETTE_ROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLECHETTE_ROCKET text: STR_FLECHETTE_ROCKET_UFOPEDIA listOrder: 13925 - id: STR_MAG_ROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MAG_ROCKET text: STR_MAG_ROCKET_UFOPEDIA listOrder: 13926 - id: STR_FUSION_ROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FUSION_ROCKET text: STR_FUSION_ROCKET_UFOPEDIA listOrder: 13927 - id: STR_GAS_ROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GAS_ROCKET text: STR_GAS_ROCKET_UFOPEDIA listOrder: 13928 - id: STR_QUAD_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_DR_WANG_ZZZ text: STR_QUAD_LAUNCHER_UFOPEDIA listOrder: 13930 - id: STR_QUAD_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_QUAD_ROCKETS_NAPALM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RED_DRAGON_MISSILE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RED_DRAGON_MISSILE text: STR_RED_DRAGON_MISSILE_UFOPEDIA listOrder: 13933 - id: STR_FAIRY_DRAGON_MISSILE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FAIRY_DRAGON_MISSILE text: STR_FAIRY_DRAGON_MISSILE_UFOPEDIA listOrder: 13935 - id: STR_UAC_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_ROCKET_LAUNCHER text: STR_UAC_ROCKET_LAUNCHER_UFOPEDIA listOrder: 13938 - id: STR_UAC_ROCKET_LAUNCHER_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MRSHAN_LAUNCHER text: STR_MRSHAN_LAUNCHER_UFOPEDIA listOrder: 13940 - id: STR_MRSHAN_LAUNCHER_ROCKET_HEAT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_LAUNCHER_ROCKET_FAE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MRSHAN_LAUNCHER_ROCKET_STUN type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SSRL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_KRAZY_HANNA_ZZZ text: STR_SSRL_UFOPEDIA listOrder: 13946 - id: STR_SSRL_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_GUN_EMPORIUM_ZZZ text: STR_SSRL_2_UFOPEDIA listOrder: 13948 - id: STR_SPORE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SPORE_LAUNCHER text: STR_SPORE_LAUNCHER_UFOPEDIA listOrder: 13950 - id: STR_SPORES_TOXIN type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINI_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINI_CANNON_UFOPEDIA listOrder: 13959 - id: STR_PIR_SMALL_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_SMALL_LAUNCHER text: STR_SMALL_LAUNCHER_UFOPEDIA listOrder: 13960 - id: STR_SHOULDER_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOULDER_LAUNCHER_UFOPEDIA requires: - STR_SHOULDER_LAUNCHER listOrder: 13961 - id: STR_SL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SL_I type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CONTACT_SMUGGLERS - id: STR_PIR_STUN_BOMB type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PIR_SMALL_LAUNCHER - id: STR_SL_ACID type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SL_ACID_UFOPEDIA requires: - STR_SL_ACID listOrder: 13965 - id: STR_SL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SL_GAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SL_GAS_UFOPEDIA requires: - STR_SL_GAS listOrder: 13967 - id: STR_SL_EMP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SL_EMP_UFOPEDIA requires: - STR_SL_EMP listOrder: 13968 - id: STR_SL_HELL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SL_HELL_UFOPEDIA requires: - STR_SL_HELL listOrder: 13969 - id: STR_PLASMA_SCORCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_SCORCHER_UFOPEDIA requires: - STR_PLASMA_SCORCHER listOrder: 13972 - id: STR_PLASMA_SCORCHER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ES_ION_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ES_ION_CANNON_UFOPEDIA requires: - STR_CONTACT_EUROSYNDICATE_2_ZZZ listOrder: 13975 - id: STR_ES_ION_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BFG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BFG_UFOPEDIA requires: - STR_UAC_BLUEPRINTS listOrder: 13980 - id: STR_BFG_BATTERY type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PIR_BLASTER_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_BLASTER_LAUNCHER text: STR_BLASTER_LAUNCHER_UFOPEDIA listOrder: 13990 - id: STR_PIR_BLASTER_BOMB type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LIGHTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHTER_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 13998 - id: STR_HAND_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HAND_FLAMER_UFOPEDIA requires: - STR_HAND_FLAMER listOrder: 13999 - id: STR_FLAMETHROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAMETHROWER_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 14000 - id: STR_FLAMETHROWER_LR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAMETHROWER_LR_UFOPEDIA requires: - STR_FLAMETHROWER_LR listOrder: 14001 - id: STR_FLAMETHROWER_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAMETHROWER_CLIP_UFOPEDIA requires: - STR_CONTACT_GENERAL_SUPPLIES_ZZZ listOrder: 14002 - id: STR_HEAVY_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_FLAMER_UFOPEDIA requires: - STR_HEAVY_FLAMER listOrder: 14010 - id: STR_HEAVY_FLAMER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MEGA_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEGA_FLAMER_UFOPEDIA requires: - STR_MEGA_FLAMER listOrder: 14020 - id: STR_MEGA_FLAMER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: AUX_LNG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_LNG_UFOPEDIA requires: - STR_SPACE_MISSIONS_PREQ listOrder: 14028 - id: STR_FIREBALL_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIREBALL_LAUNCHER_UFOPEDIA requires: - STR_CONTACT_ARENA_ZZZ listOrder: 14035 - id: STR_MOLOTOV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MOLOTOV_UFOPEDIA listOrder: 14050 - id: STR_ANARCHY_BOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ANARCHY_BOMB_UFOPEDIA listOrder: 14055 - id: STR_STICK_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STICK_GRENADE_UFOPEDIA requires: - STR_STICK_GRENADE listOrder: 14060 - id: STR_SPIKEBALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPIKEBALL_UFOPEDIA requires: - STR_CONTACT_DR_WANG_ZZZ listOrder: 14065 - id: STR_BOOM_FRUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOOM_FRUIT_UFOPEDIA requires: - STR_BOOM_FRUIT listOrder: 14070 - id: STR_FLASK_ACID type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLASK_ACID_UFOPEDIA requires: - STR_POISONED_WEAPONS_ZZZ listOrder: 14075 - id: STR_GRENADE listOrder: 14100 requires: - STR_GRENADE - id: STR_GRENADE_FRAG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_FRAG_UFOPEDIA requires: - STR_GRENADE_FRAG listOrder: 14110 - id: STR_GRENADE_FRAG_PS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_FRAG_PS_UFOPEDIA requires: - STR_GRENADE_FRAG_PS listOrder: 14111 - id: STR_INCENDIARY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INCENDIARY_GRENADE_UFOPEDIA requires: - STR_INCENDIARY_GRENADE listOrder: 14115 - id: STR_WP_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WP_GRENADE_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 14120 - id: STR_GAS_GRENADE type_id: 4 requires: - STR_GAS_GRENADE section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAS_GRENADE_UFOPEDIA listOrder: 14125 - id: STR_ACID_GRENADE type_id: 4 requires: - STR_ACID_GRENADE section: STR_WEAPONS_AND_EQUIPMENT text: STR_ACID_GRENADE_UFOPEDIA listOrder: 14130 - id: STR_GRENADE_BUG type_id: 4 requires: - STR_GRENADE_BUG section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_BUG_UFOPEDIA listOrder: 14140 - id: STR_PIR_ALIEN_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PIR_ALIEN_GRENADE text: STR_ALIEN_GRENADE_UFOPEDIA listOrder: 14150 - id: STR_SONIC_PULSER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SONIC_PULSER text: STR_SONIC_PULSER_UFOPEDIA listOrder: 14160 - id: STR_GRENADE_FUSION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_FUSION_UFOPEDIA requires: - STR_FUSION_EXPLOSIVES_ZZZ listOrder: 14180 - id: STR_STUN_GRENADE_PIR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_GRENADE_PIR_UFOPEDIA requires: - STR_STUN_GRENADE_PIR listOrder: 14190 - id: STR_KNOCKOUT_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNOCKOUT_GRENADE_UFOPEDIA requires: - STR_KNOCKOUT_GRENADE listOrder: 14192 - id: STR_HALLUCINOGEN_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HALLUCINOGEN_GRENADE_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14194 - id: STR_RIOT_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIOT_GRENADE_UFOPEDIA requires: - STR_RIOT_GRENADE listOrder: 14195 - id: STR_STICK_BOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STICK_BOMB_UFOPEDIA requires: - STR_STICK_BOMB listOrder: 14198 - id: STR_DYNAMITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DYNAMITE_UFOPEDIA requires: - STR_DYNAMITE listOrder: 14200 - id: STR_COV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COV_UFOPEDIA requires: - STR_VIOLENCE_ZZZ listOrder: 14210 - id: STR_HIGH_EXPLOSIVE requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 14240 - id: STR_FIREBOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FIREBOMB text: STR_FIREBOMB_UFOPEDIA listOrder: 14245 - id: STR_GAS_BOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CHEMICAL_WEAPONS_ZZZ text: STR_GAS_BOMB_UFOPEDIA listOrder: 14247 - id: STR_KNOCKOUT_BOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_KNOCKOUT_BOMB text: STR_KNOCKOUT_BOMB_UFOPEDIA listOrder: 14248 - id: STR_SATCHEL_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SATCHEL_CHARGE_UFOPEDIA requires: - STR_CONTACT_KRAZY_HANNA_ZZZ listOrder: 14250 - id: STR_BARREL_BOMB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARREL_BOMB_UFOPEDIA requires: - STR_BARREL_BOMB listOrder: 14255 - id: STR_BARREL_NUKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARREL_NUKE_UFOPEDIA requires: - STR_BARREL_NUKE listOrder: 14260 - id: STR_SOL_DEMO_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SOL_DEMO_CHARGE text: STR_SOL_DEMO_CHARGE_UFOPEDIA listOrder: 14265 - id: STR_NUKE_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUKE_CHARGE text: STR_NUKE_CHARGE_UFOPEDIA listOrder: 14270 - id: STR_BABY_NUKE_TIMED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BABY_NUKE_TIMED text: STR_BABY_NUKE_TIMED_UFOPEDIA listOrder: 14275 - id: STR_BREACHING_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BREACHING_CHARGE text: STR_BREACHING_CHARGE_UFOPEDIA listOrder: 14280 - id: STR_EMP_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_EMP_GRENADE_UFOPEDIA requires: - STR_EMP_GRENADE listOrder: 14290 - id: STR_PROXIMITY_GRENADE requires: - STR_PROXIMITY_GRENADE listOrder: 14300 - id: STR_MINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MINE text: STR_MINE_UFOPEDIA listOrder: 14330 - id: STR_MINE_N type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MINE_N text: STR_MINE_N_UFOPEDIA listOrder: 14335 - id: STR_MUMBLEBALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CONTACT_SMUGGLERS_ZZZ text: STR_MUMBLEBALL_UFOPEDIA listOrder: 14390 - id: STR_UTILITY_EQUIPMENT type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT image_id: BIG_UTILITIES text: STR_UTILITY_EQUIPMENT_UFOPEDIA text_width: 100 listOrder: 14400 - id: STR_SMOKE_GRENADE requires: - STR_SMOKE_GRENADE listOrder: 14410 - id: STR_TORCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TORCH_UFOPEDIA listOrder: 14420 - id: STR_MAG_LITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAG_LITE_UFOPEDIA requires: - STR_CONTACT_GENERAL_SUPPLIES_ZZZ listOrder: 14422 - id: STR_ELECTRO_FLARE requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14424 - id: STR_LIGHT_CRYSTAL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHT_CRYSTAL_UFOPEDIA requires: - STR_LIGHT_CRYSTAL listOrder: 14429 - id: STR_RANGEFINDER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RANGEFINDER_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14440 - id: STR_MOTION_SCANNER listOrder: 14450 - id: AUX_IDENT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_IDENT_UFOPEDIA requires: - AUX_IDENT listOrder: 14455 - id: STR_OCCULAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OCCULAR_UFOPEDIA requires: - STR_OCCULAR listOrder: 14460 - id: STR_FIRE_EXT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRE_EXT_UFOPEDIA requires: - STR_CONTACT_GENERAL_SUPPLIES_ZZZ listOrder: 14480 - id: STR_FOAM_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FOAM_GRENADE_UFOPEDIA requires: - STR_FOAM_GRENADE listOrder: 14482 - id: STR_LEVITATOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LEVITATOR_UFOPEDIA requires: - STR_LEVITATOR listOrder: 14490 - id: STR_MANACLES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MANACLES_UFOPEDIA requires: - STR_SMITHING_ZZZ listOrder: 14491 - id: STR_PICKAXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PICKAXE_UFOPEDIA requires: - STR_PICKAXE listOrder: 14493 - id: STR_FUSION_TORCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUSION_TORCH_UFOPEDIA requires: - STR_CONTACT_SHIP_JUNKYARD_ZZZ listOrder: 14495 - id: STR_FUSION_TORCH_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGITECH_SUMMARY type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MAGITECH_SUMMARY image_id: BIG_MAGITECH text: STR_MAGITECH_SUMMARY_UFOPEDIA text_width: 144 listOrder: 14500 - id: STR_TK_DEVICE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TK_DEVICE_UFOPEDIA requires: - STR_TK_DEVICE listOrder: 14510 - id: AUX_TK_MAGE_HAND type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_TK_MAGE_HAND_UFOPEDIA requires: - AUX_TK_MAGE_HAND listOrder: 14512 - id: STR_ROD_OF_BLISS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROD_OF_BLISS_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14520 - id: STR_WAND_CHOKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAND_CHOKE_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14521 - id: STR_WAND_FIRE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAND_FIRE_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14522 - id: STR_WAND_PAIN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAND_PAIN_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14523 - id: STR_WAND_HARTO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAND_HARTO_UFOPEDIA requires: - STR_WAND_HARTO listOrder: 14526 - id: STR_SKULL_ROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKULL_ROD_UFOPEDIA requires: - STR_SKULL_ROD listOrder: 14530 - id: STR_FLAME_GLOVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAME_GLOVE_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14534 - id: AUX_FLAMING_FISTO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_FLAMING_FISTO_UFOPEDIA requires: - AUX_FLAMING_FISTO listOrder: 14540 - id: STR_TOME_LIGHTNING type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOME_LIGHTNING_UFOPEDIA requires: - STR_TOME_LIGHTNING listOrder: 14550 - id: STR_COBRA_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COBRA_STAFF_UFOPEDIA requires: - STR_CONTACT_THEBAN_ZZZ listOrder: 14552 - id: STR_HEARTGRIP_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEARTGRIP_STAFF_UFOPEDIA requires: - STR_CONTACT_MAGIC_SHOP_ZZZ listOrder: 14558 - id: STR_HELLGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HELLGUN_UFOPEDIA requires: - STR_HELLGUN listOrder: 14560 - id: STR_FLAME_WHIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAME_WHIP_UFOPEDIA requires: - STR_FLAME_WHIP listOrder: 14562 - id: STR_DEATHBLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DEATHBLADE_UFOPEDIA requires: - STR_DEATHBLADE listOrder: 14569 - id: STR_DEMONIC_ESSENCE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DEMONIC_ESSENCE_UFOPEDIA requires: - STR_DEMONIC_ESSENCE listOrder: 14570 - id: STR_BONE_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BONE_SHIELD_UFOPEDIA requires: - STR_BONE_SHIELD listOrder: 14575 - id: STR_SCROLL_PINK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCROLL_PINK_UFOPEDIA requires: - STR_SCROLL_PINK listOrder: 14580 - id: STR_HOLY_HANDGRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HOLY_HANDGRENADE_UFOPEDIA requires: - STR_HOLY_HANDGRENADE listOrder: 14590 - id: STR_PIRATE_FLAG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIRATE_FLAG_UFOPEDIA requires: - STR_PIRATE_FLAG listOrder: 14601 - id: STR_PIRATE_PIPES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIRATE_PIPES_UFOPEDIA requires: - STR_PIRATE_PIPES listOrder: 14602 - id: STR_PIRATE_GUITAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIRATE_GUITAR_UFOPEDIA requires: - STR_PIRATE_GUITAR listOrder: 14603 - id: SPC_CUM_OR_ELSE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: SPC_CUM_OR_ELSE_UFOPEDIA requires: - SPC_CUM_OR_ELSE listOrder: 14610 - id: STR_MIND_PROBE section: STR_WEAPONS_AND_EQUIPMENT listOrder: 14640 - id: AUX_CRYSTAL_BALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - AUX_CRYSTAL_BALL text: AUX_CRYSTAL_BALL_UFOPEDIA listOrder: 14644 - id: STR_CRYSTAL_SKULL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CRYSTAL_SKULL text: STR_CRYSTAL_SKULL_UFOPEDIA listOrder: 14645 - id: STR_OFFICERS_BATON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_OFFICERS_BATON text: STR_OFFICERS_BATON_UFOPEDIA listOrder: 14648 - id: STR_MASTERS_CANE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MASTERS_CANE text: STR_MASTERS_CANE_UFOPEDIA listOrder: 14650 - id: STR_SAKURA_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SAKURA_STAFF text: STR_SAKURA_STAFF_UFOPEDIA listOrder: 14655 - id: STR_SCEPTER_OF_FEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SCEPTER_OF_FEAR text: STR_SCEPTER_OF_FEAR_UFOPEDIA listOrder: 14656 - id: STR_PERSUADOTRON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PERSUADOTRON text: STR_PERSUADOTRON_UFOPEDIA listOrder: 14657 - id: STR_PSI_AMP listOrder: 14660 - id: AUX_PSI_ORB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - AUX_PSI_ORB text: AUX_PSI_ORB_UFOPEDIA listOrder: 14662 - id: STR_PSI_AMP_LARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP_LARGE text: STR_PSI_AMP_LARGE_UFOPEDIA listOrder: 14665 - id: STR_GHOST_BEAM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GHOST_BEAM_UFOPEDIA requires: - STR_GHOST_BEAM listOrder: 14670 - id: STR_CERO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CERO_UFOPEDIA requires: - STR_CERO listOrder: 14680 - id: STR_ARCANE_RAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARCANE_RAY_UFOPEDIA requires: - STR_ARCANE_RAY listOrder: 14697 - id: AUX_GOOD_TOUCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_GOOD_TOUCH_UFOPEDIA requires: - AUX_GOOD_TOUCH listOrder: 14700 - id: AUX_BAD_TOUCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_BAD_TOUCH_UFOPEDIA requires: - AUX_BAD_TOUCH listOrder: 14701 - id: AUX_SEDUCTION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_SEDUCTION_UFOPEDIA requires: - AUX_SEDUCTION listOrder: 14702 - id: AUX_LUCKY_STAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_LUCKY_STAR_UFOPEDIA requires: - AUX_LUCKY_STAR listOrder: 14703 - id: AUX_PILLOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_PILLOW_UFOPEDIA requires: - AUX_PILLOW listOrder: 14704 - id: AUX_BLOOD_MAGIC type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_BLOOD_MAGIC_UFOPEDIA requires: - AUX_BLOOD_MAGIC listOrder: 14705 - id: AUX_BIOSUIT_WEAPON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_BIOSUIT_WEAPON_UFOPEDIA requires: - AUX_BIOSUIT_WEAPON listOrder: 14710 - id: STR_MEDICAL_STUFF type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT image_id: BIG_MEDICAL_STUFF text: STR_MEDICAL_STUFF_UFOPEDIA text_width: 132 listOrder: 14750 - id: STR_BANDAGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BANDAGE_UFOPEDIA listOrder: 14751 - id: STR_FIRST_AID_KIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRST_AID_KIT_UFOPEDIA requires: - STR_FIRST_AID_KIT listOrder: 14755 - id: STR_HEALING_GEL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEALING_GEL_UFOPEDIA requires: - STR_HEALING_GEL listOrder: 14758 - id: STR_SMALL_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMALL_MEDIPACK_UFOPEDIA requires: - STR_SMALL_MEDIPACK listOrder: 14760 - id: STR_SPACE_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPACE_MEDIPACK_UFOPEDIA requires: - STR_SPACE_MEDIPACK listOrder: 14765 - id: AUX_SPACE_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_SPACE_MEDIPACK_UFOPEDIA requires: - STR_SPACE_MISSIONS_PREQ listOrder: 14766 - id: STR_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDIPACK_UFOPEDIA requires: - STR_MEDIPACK listOrder: 14770 - id: AUX_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_MEDIPACK_UFOPEDIA requires: - AUX_MEDIPACK listOrder: 14772 - id: STR_SUPER_MEDIPACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SUPER_MEDIPACK_UFOPEDIA requires: - STR_SUPER_MEDIPACK listOrder: 14780 - id: STR_SIVALINGA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SIVALINGA_UFOPEDIA requires: - STR_SIVALINGA listOrder: 14797 - id: STR_MEDIPACK_SAVIOUR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDIPACK_SAVIOUR_UFOPEDIA requires: - STR_MEDIPACK_SAVIOUR listOrder: 14799 - id: STR_CANTEEN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CANTEEN_UFOPEDIA listOrder: 14800 - id: STR_CANTEEN_WEED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CANTEEN_WEED_UFOPEDIA requires: - STR_CANTEEN_WEED listOrder: 14801 - id: STR_KALTES_KLARES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KALTES_KLARES_UFOPEDIA requires: - STR_KALTES_KLARES listOrder: 14803 - id: STR_BEER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BEER_UFOPEDIA requires: - STR_BEER listOrder: 14805 - id: STR_MOONSHINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MOONSHINE_UFOPEDIA listOrder: 14809 - id: STR_VODKA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VODKA_UFOPEDIA requires: - STR_VODKA listOrder: 14810 - id: STR_SAKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAKE_UFOPEDIA requires: - STR_SAKE listOrder: 14820 - id: STR_MUSHROOM_BEER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MUSHROOM_BEER_UFOPEDIA requires: - STR_MUSHROOM_BEER listOrder: 14830 - id: STR_MEDI_KIT listOrder: 14840 - id: STR_GROG_BARREL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GROG_BARREL_UFOPEDIA requires: - STR_GROG_BARREL listOrder: 14850 - id: STR_PAINKILLERS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PAINKILLERS_UFOPEDIA listOrder: 14860 - id: STR_STIMM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STIMM_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14870 - id: STR_COMBAT_DRUGS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_DRUGS_UFOPEDIA requires: - STR_COMBAT_DRUGS listOrder: 14880 - id: AUX_BONG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_BONG_UFOPEDIA requires: - AUX_BONG listOrder: 14885 - id: STR_OXYGEN_TANK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OXYGEN_TANK_UFOPEDIA requires: - STR_CONTACT_GENERAL_SUPPLIES_ZZZ listOrder: 14890 - id: STR_LIQUID_COOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIQUID_COOL_UFOPEDIA requires: - STR_LIQUID_COOL listOrder: 14895 - id: STR_STASIS_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STASIS_GRENADE_UFOPEDIA requires: - STR_STASIS_GRENADE listOrder: 14940 - id: STR_HELLERIUM_CHARM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HELLERIUM_CHARM_UFOPEDIA requires: - STR_HELLERIUM_CHARM listOrder: 14945 - id: STR_GLITTERSKULL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GLITTERSKULL text: STR_GLITTERSKULL_UFOPEDIA listOrder: 14946 - id: STR_DRUG_DISPENSOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DRUG_DISPENSOR_UFOPEDIA requires: - STR_DRUG_DISPENSOR listOrder: 14948 - id: STR_PROTECTIVE_GEAR type_id: 7 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PROTECTIVE_GEAR image_id: BIG_PROTECTIVE_GEAR text: STR_PROTECTIVE_GEAR_UFOPEDIA text_width: 160 listOrder: 14950 - id: STR_SHAWL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHAWL_UFOPEDIA requires: - STR_SHAWL listOrder: 14951 - id: STR_FUR_HAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUR_HAT_UFOPEDIA requires: - STR_FUR_HAT listOrder: 14952 - id: STR_A_SPACE_TOWEL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_A_SPACE_TOWEL_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14953 - id: STR_FAN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FAN_UFOPEDIA requires: - STR_CONTACT_FUSO_ZZZ listOrder: 14954 - id: STR_THERMAL_SHIRT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THERMAL_SHIRT_UFOPEDIA requires: - STR_THERMAL_SHIRT listOrder: 14956 - id: STR_GAS_MASK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAS_MASK_UFOPEDIA requires: - STR_GAS_MASK listOrder: 14960 - id: STR_POLICE_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_POLICE_SHIELD_UFOPEDIA requires: - STR_POLICE_SHIELD listOrder: 14963 - id: STR_AY_GOGGLES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AY_GOGGLES_UFOPEDIA requires: - STR_AY_GOGGLES listOrder: 14964 - id: STR_CHEM_COAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHEM_COAT_UFOPEDIA requires: - STR_CONTACT_SMUGGLERS_ZZZ listOrder: 14966 - id: STR_BURA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BURA_UFOPEDIA requires: - STR_BURA listOrder: 14971 - id: STR_BARBED_STOCKINGS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARBED_STOCKINGS_UFOPEDIA requires: - STR_BARBED_STOCKINGS listOrder: 14972 - id: STR_LINGERIE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LINGERIE text: STR_LINGERIE_UFOPEDIA listOrder: 14973 - id: STR_LUNAR_WARD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LUNAR_WARD_UFOPEDIA requires: - STR_LUNAR_WARD listOrder: 14981 - id: STR_BEJEWELED_CAP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BEJEWELED_CAP_UFOPEDIA requires: - STR_BEJEWELED_CAP listOrder: 14982 - id: STR_GRAV_DAMPER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRAV_DAMPER_UFOPEDIA requires: - STR_GRAV_DAMPER listOrder: 14984 - id: AUX_SMALL_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_SMALL_SHIELD_UFOPEDIA requires: - AUX_SMALL_SHIELD listOrder: 14989 - id: AUX_ROUND_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_ROUND_SHIELD_UFOPEDIA requires: - STR_SURVIVAL_ZZZ listOrder: 14990 - id: AUX_ROMAN_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_ROMAN_SHIELD_UFOPEDIA requires: - AUX_ROMAN_SHIELD listOrder: 14991 - id: AUX_CRUSADER_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_CRUSADER_SHIELD_UFOPEDIA requires: - AUX_CRUSADER_SHIELD listOrder: 14992 - id: AUX_GOTHIC_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_GOTHIC_SHIELD_UFOPEDIA requires: - AUX_GOTHIC_SHIELD listOrder: 14993 - id: AUX_TOWER_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: AUX_TOWER_SHIELD_UFOPEDIA requires: - AUX_TOWER_SHIELD listOrder: 14994 - id: STR_ENERGY_SHIELD_SMALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ENERGY_SHIELD_SMALL_UFOPEDIA requires: - STR_ENERGY_SHIELD_SMALL listOrder: 14996 - id: STR_REFRACTOR_SHIELD_SMALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_REFRACTOR_SHIELD_SMALL_UFOPEDIA requires: - STR_REFRACTOR_SHIELD_SMALL listOrder: 14997 - id: STR_ARCANE_SHIELD_SMALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARCANE_SHIELD_SMALL_UFOPEDIA requires: - STR_ARCANE_SHIELD_SMALL listOrder: 14998 - id: STR_ENERGY_MATRIX_SMALL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ENERGY_MATRIX_SMALL_UFOPEDIA requires: - STR_ENERGY_MATRIX_SMALL listOrder: 14999 - id: STR_SANDBAGS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SANDBAGS_UFOPEDIA requires: - STR_SANDBAGS listOrder: 15008 - id: STR_SCRAP_METAL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SCRAP_METAL_UFOPEDIA listOrder: 15010 - id: STR_CHEMICALS type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CHEMICALS_UFOPEDIA listOrder: 15015 - id: STR_SC_WIRE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SC_WIRE_UFOPEDIA requires: - STR_SC_WIRE listOrder: 15020 - id: STR_SECURITY_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SECURITY_CORPSE image_id: BIG_AQUA_PLASTICS text: STR_SECURITY_AUTOPSY_UFOPEDIA text_width: 172 listOrder: 15025 - id: STR_ALIEN_ALLOYS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_ALLOYS text: STR_ALIEN_ALLOYS_UFOPEDIA listOrder: 15030 - id: STR_ELERIUM_115 type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_115 text: STR_ELERIUM_115_UFOPEDIA listOrder: 15040 - id: STR_LIFTER type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_LIFTER image_id: BIG_LIFTER text: STR_LIFTER_UFOPEDIA text_width: 152 listOrder: 15290 - id: STR_DECLOAKING_DEVICE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DECLOAKING_DEVICE text: STR_DECLOAKING_DEVICE_UFOPEDIA listOrder: 15315 - id: STR_PRISMATIC_SHIELD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PRISMATIC_SHIELD text: STR_PRISMATIC_SHIELD_UFOPEDIA listOrder: 15316 - id: STR_SHADOW_COMMUNICATOR type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_COMMUNICATOR image_id: BIG_SHADOW_COMMUNICATOR text: STR_SHADOW_COMMUNICATOR_UFOPEDIA text_width: 146 listOrder: 15317 - id: STR_UFO_POWER_SOURCE section: STR_ALIEN_ARTIFACTS listOrder: 15320 - id: STR_UFO_POWER_SOURCE_SMALL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_UFO_POWER_SOURCE_SMALL text: STR_UFO_POWER_SOURCE_SMALL_UFOPEDIA listOrder: 15325 - id: STR_UFO_NAVIGATION section: STR_ALIEN_ARTIFACTS listOrder: 15330 - id: STR_ALIEN_FOOD section: STR_ALIEN_ARTIFACTS listOrder: 15340 - id: STR_ALIEN_ENTERTAINMENT section: STR_ALIEN_ARTIFACTS listOrder: 15350 - id: STR_EXAMINATION_ROOM type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_EXAMINATION_ROOM image_id: BIG_EXAMINATION_ROOM text: STR_EXAMINATION_ROOM_UFOPEDIA text_width: 154 listOrder: 15360 - id: STR_ALIEN_SURGERY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_SURGERY image_id: BIG_ALIEN_SURGERY text: STR_ALIEN_SURGERY_UFOPEDIA text_width: 150 listOrder: 15370 - id: STR_ALIEN_REPRODUCTION type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_REPRODUCTION image_id: UP036.SPK text: STR_ALIEN_REPRODUCTION_UFOPEDIA text_width: 167 listOrder: 15380 - id: STR_ALIEN_HABITAT type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_HABITAT image_id: BIG_STASIS text: STR_ALIEN_HABITAT_UFOPEDIA text_width: 100 listOrder: 15390 - id: STR_RET_FUSION_REACTOR type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_RET_FUSION_REACTOR image_id: BIG_RET_FUSION text: STR_RET_FUSION_REACTOR_UFOPEDIA text_width: 155 listOrder: 15395 - id: STR_TINY_DRILL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TINY_DRILL_INVESTIGATION text: STR_TINY_DRILL_UFOPEDIA listOrder: 15400 - id: STR_FUEL_CAPSULES type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_FUEL_CAPSULES image_id: BIG_FUEL_CAPSULES text: STR_FUEL_CAPSULES_UFOPEDIA text_width: 138 listOrder: 15402 - id: STR_FOOD_BAG type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_FOOD_BAG_UFOPEDIA listOrder: 15410 - id: STR_CONSUMER_GOODS type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CONSUMER_GOODS_UFOPEDIA requires: - STR_CONSUMER_GOODS listOrder: 15415 - id: STR_MEDICAL_SUPPLIES type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEDICAL_SUPPLIES text: STR_MEDICAL_SUPPLIES_UFOPEDIA listOrder: 15420 - id: STR_LONGEVITY_SERUM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LONGEVITY_SERUM text: STR_LONGEVITY_SERUM_UFOPEDIA listOrder: 15422 - id: STR_CYBERORGAN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CYBERORGAN text: STR_CYBERORGAN_UFOPEDIA listOrder: 15423 - id: STR_ORGAN_CARRIER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ORGAN_CARRIER text: STR_ORGAN_CARRIER_UFOPEDIA listOrder: 15424 - id: STR_CIGS type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CIGS_UFOPEDIA listOrder: 15425 - id: STR_CRACK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CRACK text: STR_CRACK_UFOPEDIA listOrder: 15430 - id: STR_WINE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_WINE text: STR_WINE_UFOPEDIA listOrder: 15435 - id: STR_ELECTRONIC_PIECES type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELECTRONIC_PIECES text: STR_ELECTRONIC_PIECES_UFOPEDIA listOrder: 15440 - id: STR_HITAYATE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TROPHIES text: STR_HITAYATE_UFOPEDIA listOrder: 15470 - id: STR_MERC_BIZCARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MERC_BIZCARD text: STR_MERC_BIZCARD_UFOPEDIA listOrder: 15480 - id: STR_AMPHORE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_AMPHORE text: STR_AMPHORE_UFOPEDIA listOrder: 15494 - id: STR_RING type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_RING text: STR_RING_UFOPEDIA listOrder: 15498 - id: STR_MEDALLION type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEDALLION text: STR_MEDALLION_UFOPEDIA listOrder: 15500 - id: STR_COINS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_COINS text: STR_COINS_UFOPEDIA listOrder: 15502 - id: STR_DOLLAR_BRIEFCASE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DOLLAR_BRIEFCASE text: STR_DOLLAR_BRIEFCASE_UFOPEDIA listOrder: 15503 - id: STR_COIN_CHEST type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_COIN_CHEST text: STR_COIN_CHEST_UFOPEDIA listOrder: 15510 - id: STR_CREDIT_CHIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CREDIT_CHIP_UFOPEDIA listOrder: 15505 - id: STR_CREDIT_CHIP_C type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CREDIT_CHIP_C text: STR_CREDIT_CHIP_C_UFOPEDIA listOrder: 15506 - id: STR_SILVER_BAR type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SILVER_BAR text: STR_SILVER_BAR_UFOPEDIA listOrder: 15514 - id: STR_GOLD_BAR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_GOLD_BAR_UFOPEDIA listOrder: 15515 - id: STR_YELLOW_GEM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_YELLOW_GEM text: STR_YELLOW_GEM_UFOPEDIA listOrder: 15520 - id: STR_BLUE_GEM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLUE_GEM text: STR_BLUE_GEM_UFOPEDIA listOrder: 15521 - id: STR_GREEN_GEM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GREEN_GEM text: STR_GREEN_GEM_UFOPEDIA listOrder: 15522 - id: STR_RED_GEM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_RED_GEM text: STR_RED_GEM_UFOPEDIA listOrder: 15523 - id: STR_DIAMOND type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DIAMOND text: STR_DIAMOND_UFOPEDIA listOrder: 15524 - id: STR_ANKH type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ANKH text: STR_ANKH_UFOPEDIA listOrder: 15526 - id: STR_GOLDEN_CUP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GOLDEN_CUP text: STR_GOLDEN_CUP_UFOPEDIA listOrder: 15528 - id: STR_GOLDEN_CROSS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GOLDEN_CROSS text: STR_GOLDEN_CROSS_UFOPEDIA listOrder: 15529 - id: STR_CROWN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CROWN text: STR_CROWN_UFOPEDIA listOrder: 15530 - id: STR_MONEY_PURSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MONEY_PURSE text: STR_MONEY_PURSE_UFOPEDIA listOrder: 15538 - id: STR_CASH_BAG type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CASH_BAG text: STR_CASH_BAG_UFOPEDIA listOrder: 15540 - id: STR_SAFE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SAFE text: STR_SAFE_UFOPEDIA listOrder: 15542 - id: STR_GOLDEN_HELM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GOLDEN_HELM text: STR_GOLDEN_HELM_UFOPEDIA listOrder: 15544 - id: STR_TREASURE_CHEST type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TREASURE_CHEST text: STR_TREASURE_CHEST_UFOPEDIA listOrder: 15545 - id: STR_ORE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ORE text: STR_ORE_UFOPEDIA listOrder: 15550 - id: STR_LOOTBOX_PREPPER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LOOTBOX_PREPPER text: STR_LOOTBOX_PREPPER_UFOPEDIA listOrder: 15555 - id: STR_LOOTBOX_SMUGGLER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LOOTBOX_SMUGGLER text: STR_LOOTBOX_SMUGGLER_UFOPEDIA listOrder: 15560 - id: STR_LOOTBOX_ARCANE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LOOTBOX_ARCANE text: STR_LOOTBOX_ARCANE_UFOPEDIA listOrder: 15566 - id: STR_JADE_URN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_JADE_URN text: STR_JADE_URN_UFOPEDIA listOrder: 15570 - id: STR_GOLDEN_STATUE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GOLDEN_STATUE text: STR_GOLDEN_STATUE_UFOPEDIA listOrder: 15575 - id: STR_AVATAR_MEDALLION type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_AVATAR_MEDALLION text: STR_AVATAR_MEDALLION_UFOPEDIA listOrder: 15576 - id: STR_BLACK_MASK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLACK_MASK text: STR_BLACK_MASK_UFOPEDIA listOrder: 15580 - id: STR_NUCLEAR_MATERIALS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_NUCLEAR_MATERIALS text: STR_NUCLEAR_MATERIALS_UFOPEDIA listOrder: 15590 - id: STR_NUCLEAR_BATT type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_NUCLEAR_BATT text: STR_NUCLEAR_BATT_UFOPEDIA listOrder: 15592 - id: STR_NEWSPAPER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_NEWSPAPER text: STR_NEWSPAPER_UFOPEDIA listOrder: 15600 - id: STR_OLD_BOOKS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OLD_BOOKS text: STR_OLD_BOOKS_UFOPEDIA listOrder: 15610 - id: STR_ESOTERICA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ESOTERICA text: STR_ESOTERICA_UFOPEDIA listOrder: 15612 - id: STR_ARCANE_BOOK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ARCANE_BOOK text: STR_ARCANE_BOOK_UFOPEDIA listOrder: 15613 - id: STR_LIBER_OCCULTIS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LIBER_OCCULTIS text: STR_LIBER_OCCULTIS_UFOPEDIA listOrder: 15615 - id: STR_PORN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PORN text: STR_PORN_UFOPEDIA listOrder: 15620 - id: STR_ART_PIECE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ART_PIECE text: STR_ART_PIECE_UFOPEDIA listOrder: 15621 - id: STR_BRIEFCASE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BRIEFCASE text: STR_BRIEFCASE_UFOPEDIA listOrder: 15622 - id: STR_BOOK_OF_FIRE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOK_OF_FIRE text: STR_BOOK_OF_FIRE_UFOPEDIA listOrder: 15626 - id: STR_NECRONOMICON type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_NECRONOMICON text: STR_NECRONOMICON_UFOPEDIA listOrder: 15628 - id: STR_PADD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PADD text: STR_PADD_UFOPEDIA listOrder: 15635 - id: STR_GUNS_N_AMMO type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GUNS_N_AMMO text: STR_GUNS_N_AMMO_UFOPEDIA listOrder: 15640 - id: STR_PINUP_MAGAZINE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PINUP_MAGAZINE text: STR_PINUP_MAGAZINE_UFOPEDIA listOrder: 15641 - id: STR_PILLOW_BOOK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PILLOW_BOOK_REPORT text: STR_PILLOW_BOOK_UFOPEDIA listOrder: 15645 - id: STR_ILLEGAL_DATA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ILLEGAL_DATA text: STR_ILLEGAL_DATA_UFOPEDIA listOrder: 15648 - id: STR_CHOCOLATE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CONTACT_MAGIC_SHOP_ZZZ text: STR_CHOCOLATE_UFOPEDIA listOrder: 15663 - id: STR_MEGASCORPION_POISON type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEGASCORPION_POISON text: STR_MEGASCORPION_POISON_UFOPEDIA listOrder: 15666 - id: STR_SECTOWEED type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SECTOWEED text: STR_SECTOWEED_UFOPEDIA listOrder: 15677 - id: STR_SECFLOWER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SECFLOWER text: STR_SECFLOWER_UFOPEDIA listOrder: 15678 - id: STR_ORANGE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ORANGE text: STR_ORANGE_UFOPEDIA listOrder: 15679 - id: STR_APPLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_APPLE text: STR_APPLE_UFOPEDIA listOrder: 15680 - id: STR_MUTANT_MEAT type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MUTANT_MEAT_UFOPEDIA listOrder: 15681 - id: STR_MUTANT_FISH type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MUTANT_FISH_UFOPEDIA listOrder: 15682 - id: STR_MUTANT_EGG type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MUTANT_EGG text: STR_MUTANT_EGG_UFOPEDIA listOrder: 15683 - id: STR_DEEP_ONE_MEAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DEEP_ONE_MEAL text: STR_DEEP_ONE_MEAL_UFOPEDIA listOrder: 15691 - id: STR_LOBSTERMAN_MEAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LOBSTERMAN_MEAL text: STR_LOBSTERMAN_MEAL_UFOPEDIA listOrder: 15692 - id: STR_REAPER_MEAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_REAPER_MEAL text: STR_REAPER_MEAL_UFOPEDIA listOrder: 15693 - id: STR_BOOMOSAURUS_MEAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOMOSAURUS_MEAL text: STR_BOOMOSAURUS_MEAL_UFOPEDIA listOrder: 15694 - id: STR_ETHEREAL_MEAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ETHEREAL_MEAL text: STR_ETHEREAL_MEAL_UFOPEDIA listOrder: 15695 - id: STR_BOOT type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOT text: STR_BOOT_UFOPEDIA listOrder: 15697 - id: STR_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SKULL text: STR_SKULL_UFOPEDIA listOrder: 15698 - id: STR_JUNK_PILE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_JUNK_PILE text: STR_JUNK_PILE_UFOPEDIA listOrder: 15699 - id: STR_SYNTH_CORPSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SYNTH_CORPSE image_id: BIG_SYNTH_REPORT text: STR_SYNTH_CORPSE_UFOPEDIA text_width: 140 listOrder: 15710 - id: STR_XENFORCER_CHASSIS type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_XENFORCER_CHASSIS image_id: XENFORCER_UFOPEDIA_PICTURE text: STR_XENFORCER_CHASSIS_UFOPEDIA text_width: 180 listOrder: 15715 - id: STR_SIMULACRUM_TORSO type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SIMULACRUM_TORSO text: STR_SIMULACRUM_TORSO_UFOPEDIA listOrder: 15720 - id: STR_SIMULACRUM_ARMS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SIMULACRUM_ARMS text: STR_SIMULACRUM_ARMS_UFOPEDIA listOrder: 15721 - id: STR_SIMULACRUM_LEGS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SIMULACRUM_LEGS text: STR_SIMULACRUM_LEGS_UFOPEDIA listOrder: 15722 - id: STR_SIMULACRUM_HEART type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SIMULACRUM_HEART text: STR_SIMULACRUM_HEART_UFOPEDIA listOrder: 15723 - id: STR_SIMULACRUM_BRAIN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SIMULACRUM_BRAIN text: STR_SIMULACRUM_BRAIN_UFOPEDIA listOrder: 15724 - id: STR_GOVT_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_GOVT_CORPSE image_id: BIG_HUMAN_BOOTY text: STR_GOVT_AUTOPSY_UFOPEDIA text_width: 138 listOrder: 15730 - id: STR_SECTOID_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ACADEMY_CORPSE image_id: BIG_ACADEMY_BOOTY text: STR_SECTOID_AUTOPSY_UFOPEDIA text_width: 100 listOrder: 15732 - id: STR_GUILD_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_GUILD_CORPSE image_id: BIG_TRADERS_BOOTY text: STR_GUILD_AUTOPSY_UFOPEDIA text_width: 138 listOrder: 15735 - id: STR_CHURCH_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_CHURCH_CORPSE image_id: BIG_COS_BOOTY text: STR_CHURCH_AUTOPSY_UFOPEDIA text_width: 178 listOrder: 15740 - id: STR_RAIDER_CORPSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_RAIDER_CORPSE image_id: BIG_RAIDER_BOOTY text: STR_RAIDER_AUTOPSY_UFOPEDIA text_width: 198 listOrder: 15742 - id: STR_SPARTAN_CORPSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SPARTAN_CORPSE image_id: BIG_SPARTAN_BOOTY text: STR_SPARTAN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 15745 - id: STR_RETICULAN_CORPSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_RETICULAN_CORPSE image_id: BIG_RETICULAN_BOOTY text: STR_RETICULAN_AUTOPSY_UFOPEDIA text_width: 100 listOrder: 15747 - id: STR_MUTON_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_MUTON_CORPSE image_id: BIG_MERCENARY_BOOTY text: STR_MUTON_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 15750 - id: STR_GRAV_CORPSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_GRAV_CORPSE image_id: BIG_GRAV_HARNESS text: STR_GRAV_CORPSE_UFOPEDIA text_width: 168 listOrder: 15755 - id: STR_ETHEREAL_AUTOPSY type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_ETHEREAL_CORPSE image_id: UP016.SPK text: STR_ETHEREAL_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 15760 - id: STR_MEGASCORPION_STING type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEGASCORPION_STING text: STR_MEGASCORPION_STING_UFOPEDIA listOrder: 15800 - id: STR_SPIDER_SILK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SPIDER_SILK text: STR_SPIDER_SILK_UFOPEDIA listOrder: 15803 - id: STR_MONSTER_TEETH type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MONSTER_TEETH text: STR_MONSTER_TEETH_UFOPEDIA listOrder: 15805 - id: STR_MONSTER_EYE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MONSTER_EYE text: STR_MONSTER_EYE_UFOPEDIA listOrder: 15808 - id: STR_LUXURY_FUR type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_FURS text: STR_LUXURY_FUR_UFOPEDIA requires: - STR_LUXURY_FUR text_width: 170 listOrder: 15820 - id: STR_LOBSTERMAN_HIDE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_LOBSTERMAN_HIDE image_id: BIG_CHITIN text: STR_LOBSTERMAN_HIDE_UFOPEDIA text_width: 170 listOrder: 15830 - id: STR_VAMPIRE_BLOOD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_VAMPIRE_BLOOD text: STR_VAMPIRE_BLOOD_UFOPEDIA listOrder: 15855 - id: STR_ZOMBIE_ESSENCE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ZOMBIE_ESSENCE text: STR_ZOMBIE_ESSENCE_UFOPEDIA listOrder: 15860 - id: STR_VAMPIRE_ESSENCE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_VAMPIRE_ESSENCE text: STR_VAMPIRE_ESSENCE_UFOPEDIA listOrder: 15861 - id: STR_CAKE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CAKE text: STR_CAKE_UFOPEDIA listOrder: 15900 - id: STR_DEMON_HEART type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DEMON_HEART text: STR_DEMON_HEART_UFOPEDIA listOrder: 15910 - id: STR_PARTS_WEAPON_ADV type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_WEAPON_ADV text: STR_PARTS_WEAPON_ADV_UFOPEDIA listOrder: 17000 - id: STR_PARTS_WEAPON_MC type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_WEAPON_MC text: STR_PARTS_WEAPON_MC_UFOPEDIA listOrder: 17005 - id: STR_PARTS_LASER_LENS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_LASER_LENS text: STR_PARTS_LASER_LENS_UFOPEDIA listOrder: 17010 - id: STR_PARTS_LASER_CRYSTAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_LASER_CRYSTAL text: STR_PARTS_LASER_CRYSTAL_UFOPEDIA listOrder: 17011 - id: STR_PARTS_GAUSS_COIL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_GAUSS_COIL text: STR_PARTS_GAUSS_COIL_UFOPEDIA listOrder: 17012 - id: STR_PARTS_GAUSS_CAPACITOR type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_GAUSS_CAPACITOR text: STR_PARTS_GAUSS_CAPACITOR_UFOPEDIA listOrder: 17013 - id: STR_PARTS_PLASMA_CHAMBER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_PLASMA_CHAMBER text: STR_PARTS_PLASMA_CHAMBER_UFOPEDIA listOrder: 17014 - id: STR_PARTS_PLASMA_ACCELERATOR type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_PLASMA_ACCELERATOR text: STR_PARTS_PLASMA_ACCELERATOR_UFOPEDIA listOrder: 17015 - id: STR_PARTS_WEAPON_PSI type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_WEAPON_PSI text: STR_PARTS_WEAPON_PSI_UFOPEDIA listOrder: 17020 - id: STR_PARTS_HEAVY_COUPLINGS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PARTS_HEAVY_COUPLINGS text: STR_PARTS_HEAVY_COUPLINGS_UFOPEDIA listOrder: 17022 - id: STR_DANCER_SLAVE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_DANCER_SLAVE image_id: BIG_DANCER text: STR_DANCER_SLAVE_UFOPEDIA text_width: 150 listOrder: 17198 - id: STR_SQUIRE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SQUIRE image_id: BIG_SQUIRE text: STR_SQUIRE_UFOPEDIA text_width: 170 listOrder: 17200 - id: STR_YEOMAN type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_YEOMAN_TRAINING image_id: YEOMAN_PEDIA_PIC text: STR_YEOMAN_UFOPEDIA text_width: 170 listOrder: 17202 - id: STR_SLAVE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE image_id: SLAVE_PEDIA_PIC text: STR_SLAVE_UFOPEDIA text_width: 180 listOrder: 17205 - id: STR_SLAVE_MAID type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_MAID image_id: SLAVE_MAID_PEDIA_PIC text: STR_SLAVE_MAID_UFOPEDIA text_width: 180 listOrder: 17210 - id: STR_SLAVE_BRUTE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_BRUTE image_id: SLAVE_BRUTE_PEDIA_PIC text: STR_SLAVE_BRUTE_UFOPEDIA text_width: 180 listOrder: 17215 - id: STR_SLAVE_GLADIATRIX type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_GLADIATRIX image_id: SLAVE_GLADIATRIX_PEDIA_PIC text: STR_SLAVE_GLADIATRIX_UFOPEDIA text_width: 180 listOrder: 17220 - id: STR_SLAVE_SKILLED type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_SKILLED image_id: SLAVE_SPECIALIST_PEDIA_PIC text: STR_SLAVE_SKILLED_UFOPEDIA text_width: 180 listOrder: 17225 - id: STR_SLAVE_MANAGER type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_MANAGER image_id: SLAVE_MANAGER_PEDIA_PIC text: STR_SLAVE_MANAGER_UFOPEDIA text_width: 180 listOrder: 17230 - id: STR_SLAVE_MAGICAL type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_MAGICAL image_id: SLAVE_MAGICAL_PEDIA_PIC text: STR_SLAVE_MAGICAL_UFOPEDIA text_width: 180 listOrder: 17240 - id: STR_SLAVE_MAID_SUPER type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_MAID_SUPER image_id: BIG_SUPER_MAID text: STR_SLAVE_MAID_SUPER_UFOPEDIA text_width: 200 listOrder: 17270 - id: STR_SLAVE_ROBOT type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_ROBOT image_id: BIG_ROBOT_SLAVE text: STR_SLAVE_ROBOT_UFOPEDIA text_width: 150 listOrder: 17280 - id: STR_SLAVE_SERVITOR type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_SERVITOR image_id: BIG_SERVITOR text: STR_SLAVE_SERVITOR_UFOPEDIA text_width: 118 listOrder: 17285 - id: STR_FARMHOUSE type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_FARMHOUSE image_id: BIG_FARMHOUSE text: STR_FARMHOUSE_UFOPEDIA text_width: 238 listOrder: 17290 - id: STR_SLAVE_X type_id: 7 section: STR_ALIEN_ARTIFACTS requires: - STR_SLAVE_X image_id: SLAVE_X_PEDIA_PIC text: STR_SLAVE_X_UFOPEDIA text_width: 180 listOrder: 17300 - id: STR_CORPSE_SUPER_SLAVE type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_CORPSE_SUPER_SLAVE text: STR_CORPSE_SUPER_SLAVE_UFOPEDIA listOrder: 17550 - id: STR_CORPSE_GREEN_LIGHTER type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_CORPSE_GREEN_LIGHTER text: STR_CORPSE_GREEN_LIGHTER_UFOPEDIA listOrder: 17552 - id: STR_CORPSE_BAT_GLAD type_id: 7 image_id: SUPER_B_KIA_PEDIA_PIC text_width: 310 section: STR_ALIEN_ARTIFACTS requires: - STR_CORPSE_BAT_GLAD text: STR_CORPSE_BAT_GLAD_UFOPEDIA listOrder: 17554 - id: STR_CORPSE_FLASH_BANG type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_CORPSE_FLASH_BANG text: STR_CORPSE_FLASH_BANG_UFOPEDIA listOrder: 17556 - id: STR_MENACING_HULL type_id: 7 image_id: MENACING_HULL_PIC text_width: 140 section: STR_ALIEN_ARTIFACTS requires: - STR_MENACING_HULL text: STR_MENACING_HULL_UFOPEDIA listOrder: 18000 - id: STR_MYSTERY_BOX type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MYSTERY_BOX text: STR_MYSTERY_BOX_UFOPEDIA listOrder: 18010 - id: STR_DREAM_ECHO type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DREAM_ECHO text: STR_DREAM_ECHO_UFOPEDIA listOrder: 18020 - id: STR_ZORTRIUM_CRYSTAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ZORTRIUM_CRYSTAL text: STR_ZORTRIUM_CRYSTAL_UFOPEDIA listOrder: 18031 - id: STR_SLIME_INFESTATION type_id: 7 image_id: BIG_SLIME_INFESTATION text_width: 310 section: STR_ALIEN_ARTIFACTS requires: - STR_SLIME_INFESTATION text: STR_SLIME_INFESTATION_UFOPEDIA listOrder: 18050 - id: JIM_ANGRY_ARMOR type_id: 5 section: STR_ALIEN_ARTIFACTS text: STR_JIM_UFOPEDIA requires: - JIM_ANGRY_ARMOR listOrder: 18051 - id: STR_SDD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SDD text: STR_SDD_UFOPEDIA listOrder: 18052 - id: STR_POLTERGEIST type_id: 7 image_id: BIG_POLTERGEIST text_width: 104 section: STR_ALIEN_ARTIFACTS requires: - STR_POLTERGEIST text: STR_POLTERGEIST_UFOPEDIA listOrder: 18053 - id: STR_TRANSDIMENSIONAL_LOCKER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TRANSDIMENSIONAL_LOCKER text: STR_TRANSDIMENSIONAL_LOCKER_UFOPEDIA listOrder: 18060 - id: STR_GOLDEN_APPLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GOLDEN_APPLE text: STR_GOLDEN_APPLE_UFOPEDIA listOrder: 18062 - id: STR_SHADOW_ORB_BLUE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_ORB_BLUE text: STR_SHADOW_ORB_BLUE_UFOPEDIA listOrder: 18101 - id: STR_SHADOW_ORB_GREEN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_ORB_GREEN text: STR_SHADOW_ORB_GREEN_UFOPEDIA listOrder: 18102 - id: STR_SHADOW_ORB_MIND type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_ORB_MIND text: STR_SHADOW_ORB_MIND_UFOPEDIA listOrder: 18103 - id: STR_SHADOW_ORB_RED type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_ORB_RED text: STR_SHADOW_ORB_RED_UFOPEDIA listOrder: 18104 - id: STR_SHADOW_ORB_CRYSTAL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHADOW_ORB_CRYSTAL text: STR_SHADOW_ORB_CRYSTAL_UFOPEDIA listOrder: 18105 - id: STR_CODEX_GRAY type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_CODEX_GRAY text_width: 142 requires: - STR_TINY_DRILL_INVESTIGATION_ZZZ text: STR_CODEX_GRAY_UFOPEDIA listOrder: 18161 - id: STR_CODEX_GOLD type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_CODEX_GOLD text_width: 156 requires: - STR_TINY_DRILL_INVESTIGATION_ZZZ text: STR_CODEX_GOLD_UFOPEDIA listOrder: 18162 - id: STR_CODEX_RED type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_CODEX_RED text_width: 152 requires: - STR_TINY_DRILL_INVESTIGATION_ZZZ text: STR_CODEX_RED_UFOPEDIA listOrder: 18163 - id: STR_CODEX_GREEN type_id: 7 section: STR_ALIEN_ARTIFACTS image_id: BIG_CODEX_GREEN text_width: 128 requires: - STR_TINY_DRILL_INVESTIGATION_ZZZ text: STR_CODEX_GREEN_UFOPEDIA listOrder: 18164 - id: STR_ACCESS_LIFT listOrder: 19000 - id: STR_CORRIDOR type_id: 6 section: STR_BASE_FACILITIES text: STR_CORRIDOR_UFOPEDIA listOrder: 19001 - id: STR_BURROW type_id: 6 section: STR_BASE_FACILITIES text: STR_BURROW_UFOPEDIA listOrder: 19006 - id: STR_BEAST_DEN type_id: 6 section: STR_BASE_FACILITIES text: STR_BEAST_DEN_UFOPEDIA requires: - STR_BEAST_DEN listOrder: 19008 - id: STR_LIVING_QUARTERS_SMALL type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_SMALL_UFOPEDIA requires: - STR_COMMUNICATIONS listOrder: 19010 - id: STR_LIVING_QUARTERS listOrder: 19020 - id: STR_LIVING_QUARTERS_LARGE type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LIVING_QUARTERS_LARGE text: STR_LIVING_QUARTERS_LARGE_UFOPEDIA listOrder: 19030 - id: STR_LIVING_QUARTERS_ADVANCED type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LIVING_QUARTERS_ADVANCED text: STR_LIVING_QUARTERS_ADVANCED_UFOPEDIA listOrder: 19040 - id: STR_GENERAL_STORES listOrder: 19050 - id: STR_GENERAL_STORES_LARGE type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_LARGE_UFOPEDIA requires: - STR_GENERAL_STORES_LARGE listOrder: 19060 - id: STR_GENERAL_STORES_ARMORED type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_ARMORED_UFOPEDIA requires: - STR_GENERAL_STORES_ARMORED listOrder: 19065 - id: STR_JAIL type_id: 6 section: STR_BASE_FACILITIES text: STR_JAIL_UFOPEDIA listOrder: 19090 - id: STR_PRISON type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PRISON text: STR_PRISON_UFOPEDIA listOrder: 19092 - id: STR_CRYO_PRISON type_id: 6 section: STR_BASE_FACILITIES requires: - STR_CRYO_PRISON listOrder: 19096 text: STR_ALIEN_CONTAINMENT_UFOPEDIA - id: STR_SMALL_RADAR_SYSTEM listOrder: 19100 requires: - STR_SMALL_RADAR_SYSTEM - id: STR_LARGE_RADAR_SYSTEM requires: - STR_LARGE_RADAR_SYSTEM listOrder: 19110 - id: STR_HYPER_WAVE_DECODER listOrder: 19140 - id: STR_HANGAR listOrder: 19170 - id: STR_FLAK_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_FLAK_DEFENSE text: STR_FLAK_DEFENSES_UFOPEDIA listOrder: 19200 - id: AUX_XTURRET_CANNON_WEAPON type_id: 4 section: STR_BASE_FACILITIES requires: - AUX_XTURRET_CANNON_WEAPON text: AUX_XTURRET_CANNON_WEAPON_UFOPEDIA listOrder: 19201 - id: STR_SAM_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_SAM_DEFENSES text: STR_SAM_DEFENSES_UFOPEDIA listOrder: 19210 - id: STR_MISSILE_DEFENSES requires: - STR_MISSILE_DEFENSES listOrder: 19220 - id: STR_LASER_DEFENSES listOrder: 19230 - id: AUX_XTURRET_LASER_WEAPON type_id: 4 section: STR_BASE_FACILITIES requires: - AUX_XTURRET_LASER_WEAPON text: AUX_XTURRET_LASER_WEAPON_UFOPEDIA listOrder: 19231 - id: STR_GAUSS_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GAUSS_DEFENSE text: STR_GAUSS_DEFENSES_UFOPEDIA listOrder: 19240 - id: AUX_XTURRET_GAUSS_WEAPON type_id: 4 section: STR_BASE_FACILITIES requires: - AUX_XTURRET_GAUSS_WEAPON text: AUX_XTURRET_GAUSS_WEAPON_UFOPEDIA listOrder: 19241 - id: STR_PLASMA_DEFENSES listOrder: 19260 - id: AUX_XTURRET_PLASMA_WEAPON type_id: 4 section: STR_BASE_FACILITIES requires: - AUX_XTURRET_PLASMA_WEAPON text: AUX_XTURRET_PLASMA_WEAPON_UFOPEDIA listOrder: 19261 - id: STR_FUSION_BALL_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_FUSION_BALL_DEFENSES_UFOPEDIA requires: - STR_FUSION_DEFENSE listOrder: 19270 - id: STR_ARMORY type_id: 6 section: STR_BASE_FACILITIES text: STR_ARMORY_UFOPEDIA requires: - STR_ARMORY listOrder: 19280 - id: STR_GRAV_SHIELD listOrder: 19290 - id: STR_GYM_ROOM type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GYM_ADVANCE text: STR_GYM_ROOM_UFOPEDIA listOrder: 19300 - id: STR_ONSEN type_id: 6 section: STR_BASE_FACILITIES requires: - STR_ONSEN text: STR_ONSEN_UFOPEDIA listOrder: 19303 - id: STR_LUXURY_SPA type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LUXURY_SPA text: STR_LUXURY_SPA_UFOPEDIA listOrder: 19305 - id: STR_MESS_HALL type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MESS_HALL text: STR_MESS_HALL_UFOPEDIA listOrder: 19310 - id: STR_MED_BAY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MED_BAY text: STR_MED_BAY_UFOPEDIA listOrder: 19320 - id: STR_PSIONIC_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PSIONIC_LABORATORY text: STR_PSIONIC_LABORATORY_UFOPEDIA listOrder: 19330 - id: STR_CLONING_CENTRE type_id: 6 section: STR_BASE_FACILITIES requires: - STR_CLONING_CENTRE text: STR_CLONING_CENTRE_UFOPEDIA listOrder: 19350 - id: STR_MIND_SHIELD type_id: 6 listOrder: 19360 - id: STR_FIRE_PIT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_FIRE_PIT text: STR_FIRE_PIT_UFOPEDIA listOrder: 19400 - id: STR_GAS_CHAMBER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GAS_CHAMBER text: STR_GAS_CHAMBER_UFOPEDIA listOrder: 19410 - id: STR_HYDROPONICS type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYDROPONICS text: STR_HYDROPONICS_UFOPEDIA listOrder: 19660 - id: STR_HYDROPONICS_WEED_HARVEST type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYDROPONICS_WEED_HARVEST text: STR_HYDROPONICS_WEED_HARVEST_UFOPEDIA listOrder: 19663 - id: STR_HYDROPONICS_BOOM_HARVEST type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYDROPONICS_BOOM_HARVEST text: STR_HYDROPONICS_BOOM_HARVEST_UFOPEDIA listOrder: 19671 - id: STR_CASINO type_id: 6 section: STR_BASE_FACILITIES requires: - STR_CASINO text: STR_CASINO_UFOPEDIA listOrder: 19699 - id: STR_STILL type_id: 6 section: STR_BASE_FACILITIES text: STR_STILL_UFOPEDIA listOrder: 19700 - id: STR_MINT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MINT text: STR_MINT_UFOPEDIA listOrder: 19710 - id: STR_REFINERY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_REFINERY text: STR_REFINERY_UFOPEDIA listOrder: 19720 - id: STR_SUMMONING_CIRCLE type_id: 6 section: STR_BASE_FACILITIES requires: - STR_SUMMONING_CIRCLE text: STR_SUMMONING_CIRCLE_UFOPEDIA listOrder: 19730 - id: STR_WELL type_id: 6 requires: - STR_WELL section: STR_BASE_FACILITIES text: STR_WELL_UFOPEDIA listOrder: 19750 - id: STR_WORKSHOP requires: - STR_WORKSHOP listOrder: 19760 - id: STR_INDUSTRIAL_PRINTER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_INDUSTRIAL_PRINTER text: STR_INDUSTRIAL_PRINTER_UFOPEDIA listOrder: 19780 - id: STR_FACTORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_FACTORY text: STR_FACTORY_UFOPEDIA listOrder: 19790 - id: STR_POWER_PLANT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_POWER_PLANT text: STR_POWER_PLANT_UFOPEDIA listOrder: 19800 - id: STR_FUSION_REACTOR type_id: 6 section: STR_BASE_FACILITIES requires: - STR_FUSION_REACTOR text: STR_FUSION_REACTOR_UFOPEDIA listOrder: 19850 - id: STR_LABORATORY requires: - STR_LABORATORY listOrder: 19900 - id: STR_PERSONAL_LABS type_id: 6 section: STR_BASE_FACILITIES text: STR_PERSONAL_LABS_UFOPEDIA requires: - STR_PERSONAL_LABS listOrder: 19904 - id: STR_LIBRARY type_id: 6 section: STR_BASE_FACILITIES text: STR_LIBRARY_UFOPEDIA requires: - STR_LIBRARY listOrder: 19910 - id: STR_SURGERY_ROOM type_id: 6 section: STR_BASE_FACILITIES requires: - STR_SURGERY_ROOM text: STR_SURGERY_ROOM_UFOPEDIA listOrder: 19920 - id: STR_STUDY_ROOM type_id: 6 section: STR_BASE_FACILITIES requires: - STR_STUDY_ROOM text: STR_STUDY_ROOM_UFOPEDIA listOrder: 19930 - id: STR_DATA_CENTER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_DATA_CENTER text: STR_DATA_CENTER_UFOPEDIA listOrder: 19935 - id: STR_COMPUTER_CORE type_id: 6 section: STR_BASE_FACILITIES requires: - STR_COMPUTER_CORE text: STR_COMPUTER_CORE_UFOPEDIA listOrder: 19940 - id: STR_GDX_LAB type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GDX_LAB text: STR_GDX_LAB_UFOPEDIA listOrder: 19960 - id: STR_RED_TOWER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_WIZ_100 text: STR_RED_TOWER_UFOPEDIA listOrder: 19970 - id: STR_SECTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID image_id: ACADEMY_UFOPEDIA_PICTURE text: STR_SECTOID_UFOPEDIA text_width: 178 listOrder: 20100 - id: STR_OSIRON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OSIRON image_id: OSIRON_UFOPEDIA_PICTURE text: STR_OSIRON_UFOPEDIA text_width: 160 listOrder: 20102 - id: STR_OSIRON_LAD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OSIRON_LAD image_id: OSIRON_LAD_UFOPEDIA_PICTURE text: STR_OSIRON_LAD_UFOPEDIA text_width: 180 listOrder: 20110 - id: STR_SECTOID_NAVIGATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_NAVIGATOR image_id: ACADEMY_SECURITY_UFOPEDIA_PICTURE text: STR_SECTOID_NAVIGATOR_UFOPEDIA text_width: 180 listOrder: 20112 - id: STR_ACADEMY_STUDENT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_STUDENT image_id: ACADEMY_STUDENT_UFOPEDIA_PICTURE text: STR_ACADEMY_STUDENT_UFOPEDIA text_width: 180 listOrder: 20120 - id: STR_ACADEMY_NURSE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_NURSE image_id: ACADEMY_NURSE_UFOPEDIA_PICTURE text: STR_ACADEMY_NURSE_UFOPEDIA text_width: 180 listOrder: 20122 - id: STR_SECTOID_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_SOLDIER image_id: ACADEMY_CIV_UFOPEDIA_PICTURE text: STR_SECTOID_SOLDIER_UFOPEDIA text_width: 180 listOrder: 20124 - id: STR_SECTOID_EXPLORER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_EXPLORER image_id: ACADEMY_EXPLORER_UFOPEDIA_PICTURE text: STR_SECTOID_EXPLORER_UFOPEDIA text_width: 180 listOrder: 20126 - id: STR_SECTOID_MEDIC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_MEDIC image_id: ACADEMY_MEDIC_UFOPEDIA_PICTURE text: STR_SECTOID_MEDIC_UFOPEDIA text_width: 180 listOrder: 20130 - id: STR_ACADEMY_COUNSELLOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_COUNSELLOR image_id: ACADEMY_COUNSELLOR_UFOPEDIA_PICTURE text: STR_ACADEMY_COUNSELLOR_UFOPEDIA text_width: 180 listOrder: 20135 - id: STR_SECTOID_ENGINEER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_ENGINEER image_id: ACADEMY_ENGINEER_UFOPEDIA_PICTURE text: STR_SECTOID_ENGINEER_UFOPEDIA text_width: 180 listOrder: 20140 - id: STR_ACADEMY_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_SCIENTIST image_id: ACADEMY_SCIENTIST_UFOPEDIA_PICTURE text: STR_ACADEMY_SCIENTIST_UFOPEDIA text_width: 180 listOrder: 20145 - id: STR_SECTOID_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_LEADER image_id: ACADEMY_ESPER_UFOPEDIA_PICTURE text: STR_SECTOID_LEADER_UFOPEDIA text_width: 180 listOrder: 20150 - id: STR_SECTOID_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_COMMANDER image_id: ACADEMY_PROVOST_UFOPEDIA_PICTURE text: STR_SECTOID_COMMANDER_UFOPEDIA text_width: 180 listOrder: 20160 - id: STR_ACADEMY_THRALL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_THRALL image_id: ACADEMY_THRAL_UFOPEDIA_PICTURE text: STR_ACADEMY_THRALL_UFOPEDIA text_width: 180 listOrder: 20205 - id: STR_ACADEMY_RECRUITMENT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_RECRUITMENT image_id: ACADEMY_RECRUITMENT_UFOPEDIA_PICTURE text: STR_ACADEMY_RECRUITMENT_UFOPEDIA text_width: 220 listOrder: 20910 - id: STR_ACADEMY_HIERARCHY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_HIERARCHY image_id: ACADEMY_HIERARCHY_UFOPEDIA_PICTURE text: STR_ACADEMY_HIERARCHY_UFOPEDIA text_width: 194 listOrder: 20912 - id: STR_ACADEMY_LEGACY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ACADEMY_LEGACY image_id: ACADEMY_LEGACY_UFOPEDIA_PICTURE text: STR_ACADEMY_LEGACY_UFOPEDIA text_width: 160 listOrder: 20916 - id: STR_FLOATER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER image_id: TRADER_UFOPEDIA_PICTURE text: STR_GUILD_UFOPEDIA text_width: 172 listOrder: 21000 - id: STR_MARSEC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MARSEC image_id: MARSEC_UFOPEDIA_PICTURE text: STR_MARSEC_UFOPEDIA text_width: 140 listOrder: 21002 - id: STR_SOLMINE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SOLMINE image_id: SOLMINE_UFOPEDIA_PICTURE text: STR_SOLMINE_UFOPEDIA text_width: 140 listOrder: 21004 - id: STR_TRANS_STELLAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TRANS_STELLAR image_id: TRANS_STELLAR_UFOPEDIA_PICTURE text: STR_TRANS_STELLAR_UFOPEDIA text_width: 180 listOrder: 21006 - id: STR_GUILD_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_SOLDIER image_id: TRADER_CIV_UFOPEDIA_PICTURE text: STR_GUILD_SOLDIER_UFOPEDIA text_width: 180 listOrder: 21110 - id: STR_GUILD_TEAM_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_TEAM_LEADER image_id: TRADER_TEAM_LEADER_UFOPEDIA_PICTURE text: STR_GUILD_TEAM_LEADER_UFOPEDIA text_width: 180 listOrder: 21112 - id: STR_GUILD_ATTENDANT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_ATTENDANT image_id: TRADER_ATTENDANT_UFOPEDIA_PICTURE text: STR_TRADER_ATTENDANT_UFOPEDIA text_width: 180 listOrder: 21115 - id: STR_GUILD_PILOT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_PILOT image_id: TRADER_PILOT_UFOPEDIA_PICTURE text: STR_TRADER_PILOT_UFOPEDIA text_width: 180 listOrder: 21116 - id: STR_GUILD_EXTERMINATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_EXTERMINATOR image_id: TRADER_EXTERMINATOR_UFOPEDIA_PICTURE text: STR_TRADER_EXTERMINATOR_UFOPEDIA text_width: 180 listOrder: 21118 - id: STR_GUILD_SPACEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_SPACEMAN image_id: TRADER_SPACEMAN_UFOPEDIA_PICTURE text: STR_TRADER_SPACEMAN_UFOPEDIA text_width: 180 listOrder: 21119 - id: STR_GUILD_SPACE_TECH type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_SPACE_TECH image_id: TRADER_SPACE_TECH_UFOPEDIA_PICTURE text: STR_GUILD_SPACE_TECH_UFOPEDIA text_width: 180 listOrder: 21120 - id: STR_GUILD_GUARD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_GUARD image_id: TRADER_GUARD_UFOPEDIA_PICTURE text: STR_GUILD_GUARD_UFOPEDIA text_width: 180 listOrder: 21122 - id: STR_MARSEC_SECURITY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MARSEC_SECURITY image_id: TRADER_SECURITY_UFOPEDIA_PICTURE text: STR_MARSEC_SECURITY_UFOPEDIA text_width: 180 listOrder: 21125 - id: STR_MARSEC_BODYGUARD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MARSEC_BODYGUARD image_id: TRADER_BODYGUARD_UFOPEDIA_PICTURE text: STR_MARSEC_BODYGUARD_UFOPEDIA text_width: 180 listOrder: 21130 - id: STR_GUILD_MEDIC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_MEDIC image_id: GUILD_MEDIC_UFOPEDIA_PICTURE text: STR_GUILD_MEDIC_UFOPEDIA text_width: 180 listOrder: 21135 - id: STR_GUILD_ENGINEER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_ENGINEER image_id: TRADER_ENGINEER_UFOPEDIA_PICTURE text: STR_GUILD_ENGINEER_UFOPEDIA text_width: 180 listOrder: 21140 - id: STR_GUILD_SHIP_OFFICER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_SHIP_OFFICER image_id: GUILD_SHIP_OFFICER_UFOPEDIA_PICTURE text: STR_GUILD_SHIP_OFFICER_UFOPEDIA text_width: 180 listOrder: 21145 - id: STR_GUILD_NAVIGATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_NAVIGATOR image_id: GUILD_NAVIGATOR_UFOPEDIA_PICTURE text: STR_GUILD_NAVIGATOR_UFOPEDIA text_width: 180 listOrder: 21147 - id: STR_GUILD_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_LEADER image_id: TRADER_REP_UFOPEDIA_PICTURE text: STR_GUILD_LEADER_UFOPEDIA text_width: 180 listOrder: 21150 - id: STR_GUILD_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_COMMANDER image_id: TRADER_VIP_UFOPEDIA_PICTURE text: STR_GUILD_COMMANDER_UFOPEDIA text_width: 180 listOrder: 21160 - id: STR_MARSEC_MARINE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MARSEC_MARINE image_id: MARSEC_MARINE_UFOPEDIA_PICTURE text: STR_MARSEC_MARINE_UFOPEDIA text_width: 180 listOrder: 21300 - id: STR_GUILD_RECRUITMENT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GUILD_RECRUITMENT image_id: GUILD_RECRUITMENT_UFOPEDIA_PICTURE text: STR_GUILD_RECRUITMENT_UFOPEDIA text_width: 152 listOrder: 21390 - id: STR_UBER_BELTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_UBER_BELTER image_id: UBER_BELTER_UFOPEDIA_PICTURE text: STR_UBER_BELTER_UFOPEDIA text_width: 180 listOrder: 21610 - id: STR_SNAKEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN image_id: COS_UFOPEDIA_PICTURE text: STR_CHURCH_UFOPEDIA text_width: 310 listOrder: 22000 - id: STR_CHURCH_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_SOLDIER image_id: CHURCH_CIV_UFOPEDIA_PICTURE text: STR_CHURCH_SOLDIER_UFOPEDIA text_width: 180 listOrder: 22110 - id: STR_CHURCH_BOY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_BOY image_id: CHURCH_BOY_UFOPEDIA_PICTURE text: STR_CHURCH_BOY_UFOPEDIA text_width: 180 listOrder: 22115 - id: STR_CHURCH_HANDMAID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_HANDMAID image_id: CHURCH_HANDMAID_UFOPEDIA_PICTURE text: STR_CHURCH_HANDMAID_UFOPEDIA text_width: 180 listOrder: 22116 - id: STR_CHURCH_NAVIGATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_NAVIGATOR image_id: CHURCH_ZEALOT_UFOPEDIA_PICTURE text: STR_CHURCH_NAVIGATOR_UFOPEDIA text_width: 180 listOrder: 22120 - id: STR_CHURCH_MAIDEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_MAIDEN image_id: CHURCH_MAIDEN_UFOPEDIA_PICTURE text: STR_CHURCH_MAIDEN_UFOPEDIA text_width: 200 listOrder: 22125 - id: STR_BEASTMASTER_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BEASTMASTER_TERRORIST image_id: CHURCH_BEASTMASTER_UFOPEDIA_PICTURE text: STR_BEASTMASTER_TERRORIST_UFOPEDIA text_width: 180 listOrder: 22140 - id: STR_CHURCH_ENGINEER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_ENGINEER image_id: CHURCH_BEASTMASTER_ARMORED_UFOPEDIA_PICTURE text: STR_CHURCH_ENGINEER_UFOPEDIA text_width: 180 listOrder: 22141 - id: STR_CHURCH_ELITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_ELITE image_id: CHURCH_ELITE_UFOPEDIA_PICTURE text: STR_CHURCH_ELITE_UFOPEDIA text_width: 180 listOrder: 22144 - id: STR_CHURCH_MATRON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_MATRON image_id: CHURCH_MATRON_UFOPEDIA_PICTURE text: STR_CHURCH_MATRON_UFOPEDIA text_width: 180 listOrder: 22148 - id: STR_CHURCH_PRIEST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_PRIEST image_id: CHURCH_PRIEST_UFOPEDIA_PICTURE text: STR_CHURCH_PRIEST_UFOPEDIA text_width: 180 listOrder: 22150 - id: STR_CHURCH_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_LEADER image_id: CHURCH_REVEREND_UFOPEDIA_PICTURE text: STR_CHURCH_LEADER_UFOPEDIA text_width: 180 listOrder: 22155 - id: STR_CHURCH_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHURCH_COMMANDER image_id: CHURCH_CARDINAL_UFOPEDIA_PICTURE text: STR_CHURCH_COMMANDER_UFOPEDIA text_width: 180 listOrder: 22160 - id: STR_GOVT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: GOVT_UFOPEDIA_PICTURE text: STR_GOVT_UFOPEDIA text_width: 158 listOrder: 23000 - id: STR_GOVT_CORRUPTION type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_CORRUPTION image_id: GOVT_CORRUPTION_UFOPEDIA_PICTURE text: STR_GOVT_CORRUPTION_UFOPEDIA text_width: 120 listOrder: 23002 - id: STR_GOVT_AGENT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_AGENT image_id: GOVT_AGENT_UFOPEDIA_PICTURE text: STR_GOVT_AGENT_UFOPEDIA text_width: 180 listOrder: 23210 - id: STR_GOVT_ENFORCER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_ENFORCER image_id: GOVT_ENFORCER_UFOPEDIA_PICTURE text: STR_GOVT_ENFORCER_UFOPEDIA text_width: 180 listOrder: 23220 - id: STR_GOVT_ELITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_ELITE image_id: GOVT_ELITE_UFOPEDIA_PICTURE text: STR_GOVT_ELITE_UFOPEDIA text_width: 180 listOrder: 23230 - id: STR_GOVT_PILOT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_PILOT image_id: GOVT_PILOT_UFOPEDIA_PICTURE text: STR_GOVT_PILOT_UFOPEDIA text_width: 180 listOrder: 23240 - id: STR_GOVT_MP type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_MP image_id: GOVT_MP_UFOPEDIA_PICTURE text: STR_GOVT_MP_UFOPEDIA text_width: 180 listOrder: 23250 - id: STR_GOVT_SIREN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_SIREN image_id: GOVT_SIREN_UFOPEDIA_PICTURE text: STR_GOVT_SIREN_UFOPEDIA text_width: 180 listOrder: 23270 - id: STR_GOVT_GENERAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOVT_GENERAL image_id: GOVT_GENERAL_UFOPEDIA_PICTURE text: STR_GOVT_GENERAL_UFOPEDIA text_width: 180 listOrder: 23290 - id: STR_NINJA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NINJA image_id: NINJA_UFOPEDIA_PICTURE text: STR_NINJA_UFOPEDIA text_width: 112 listOrder: 23400 - id: STR_NINJA_GAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NINJA_GAL image_id: NINJA_GAL_UFOPEDIA_PICTURE text: STR_NINJA_GAL_UFOPEDIA text_width: 180 listOrder: 23410 - id: STR_NINJA_WARRIOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NINJA_WARRIOR image_id: NINJA_WARRIOR_UFOPEDIA_PICTURE text: STR_NINJA_WARRIOR_UFOPEDIA text_width: 180 listOrder: 23415 - id: STR_NINJA_ENDURANCE_TRAINING type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NINJA_ENDURANCE_TRAINING image_id: ENDURANCE_UFOPEDIA_PICTURE text: STR_NINJA_ENDURANCE_TRAINING_UFOPEDIA text_width: 140 listOrder: 23490 - id: STR_BANDIT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT image_id: BANDIT_UFOPEDIA_PICTURE text: STR_BANDIT_UFOPEDIA text_width: 100 listOrder: 23500 - id: STR_BANDIT_RATMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_RATMAN image_id: BANDIT_RATMAN_UFOPEDIA_PICTURE text: STR_BANDIT_RATMAN_UFOPEDIA text_width: 180 listOrder: 23504 - id: STR_BANDIT_RATMAN_HUNTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_RATMAN_HUNTER image_id: BANDIT_RATMAN_HUNTER_UFOPEDIA_PICTURE text: STR_BANDIT_RATMAN_HUNTER_UFOPEDIA text_width: 180 listOrder: 23506 - id: STR_BANDIT_RATMAN_STORMRAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_RATMAN_STORMRAT image_id: BANDIT_STORMRAT_UFOPEDIA_PICTURE text: STR_BANDIT_RATMAN_STORMRAT_UFOPEDIA text_width: 180 listOrder: 23508 - id: STR_REAPER_CAVALRY_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_CAVALRY_TERRORIST image_id: REAPER_CAVALRY_TERRORIST_UFOPEDIA_PICTURE text: STR_REAPER_CAVALRY_TERRORIST_UFOPEDIA text_width: 180 listOrder: 23510 - id: STR_BANDIT_RATMAN_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_RATMAN_LEADER image_id: BANDIT_RATMAN_LEADER_UFOPEDIA_PICTURE text: STR_BANDIT_RATMAN_LEADER_UFOPEDIA text_width: 180 listOrder: 23515 - id: STR_BANDIT_GHOUL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_GHOUL image_id: BANDIT_GHOUL_UFOPEDIA_PICTURE text: STR_BANDIT_GHOUL_UFOPEDIA text_width: 210 listOrder: 23520 - id: STR_BANDIT_GHOUL_SCI type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_GHOUL_SCI image_id: BANDIT_GHOUL_SCI_UFOPEDIA_PICTURE text: STR_BANDIT_GHOUL_SCI_UFOPEDIA text_width: 190 listOrder: 23522 - id: STR_GHOUL_EXPERIMENTS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_EXPERIMENTS image_id: GHOUL_EXPERIMENTS_UFOPEDIA_PICTURE text: STR_GHOUL_EXPERIMENTS_UFOPEDIA text_width: 154 listOrder: 23527 - id: STR_BANDIT_BOY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_BOY image_id: BANDIT_BOY_UFOPEDIA_PICTURE text: STR_BANDIT_BOY_UFOPEDIA text_width: 180 listOrder: 23531 - id: STR_BANDIT_HIGHWAYMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_HIGHWAYMAN image_id: BANDIT_HIGHWAYMAN_UFOPEDIA_PICTURE text: STR_BANDIT_HIGHWAYMAN_UFOPEDIA text_width: 180 listOrder: 23532 - id: STR_BANDIT_DRIFTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_DRIFTER image_id: BANDIT_DRIFTER_UFOPEDIA_PICTURE text: STR_BANDIT_DRIFTER_UFOPEDIA text_width: 180 listOrder: 23533 - id: STR_BANDIT_RUFFIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_RUFFIAN image_id: BANDIT_RUFFIAN_UFOPEDIA_PICTURE text: STR_BANDIT_RUFFIAN_UFOPEDIA text_width: 180 listOrder: 23534 - id: STR_BANDIT_TROUBLEMAKER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_TROUBLEMAKER image_id: BANDIT_TROUBLEMAKER_UFOPEDIA_PICTURE text: STR_BANDIT_TROUBLEMAKER_UFOPEDIA text_width: 180 listOrder: 23535 - id: STR_BANDIT_FUSSBALLER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_FUSSBALLER image_id: BANDIT_FUSSBALLER_UFOPEDIA_PICTURE text: STR_BANDIT_FUSSBALLER_UFOPEDIA text_width: 180 listOrder: 23536 - id: STR_BANDIT_DUDE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_DUDE image_id: BANDIT_DUDE_UFOPEDIA_PICTURE text: STR_BANDIT_DUDE_UFOPEDIA text_width: 180 listOrder: 23537 - id: STR_BANDIT_HITMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_HITMAN image_id: BANDIT_HITMAN_UFOPEDIA_PICTURE text: STR_BANDIT_HITMAN_UFOPEDIA text_width: 180 listOrder: 23538 - id: STR_BANDIT_TOMB_RUNNER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_TOMB_RUNNER image_id: BANDIT_TOMB_RUNNER_UFOPEDIA_PICTURE text: STR_BANDIT_TOMB_RUNNER_UFOPEDIA text_width: 180 listOrder: 23540 - id: STR_BANDIT_BOSS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BANDIT_BOSS image_id: BANDIT_BOSS_UFOPEDIA_PICTURE text: STR_BANDIT_BOSS_UFOPEDIA text_width: 180 listOrder: 23550 - id: STR_BLOOD_DOG_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOOD_DOG_TERRORIST image_id: BLOOD_DOG_UFOPEDIA_PICTURE text: STR_BLOOD_DOG_UFOPEDIA text_width: 180 listOrder: 23660 - id: STR_NECROPIRATE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NECROPIRATE image_id: NECROPIRATE_UFOPEDIA_PICTURE text: STR_NECROPIRATE_UFOPEDIA text_width: 180 listOrder: 23945 - id: STR_JUNGLE_GAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JUNGLE_GAL image_id: JUNGLE_GAL_UFOPEDIA_PICTURE text: STR_JUNGLE_GAL_UFOPEDIA text_width: 180 listOrder: 23950 - id: STR_RAIDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER image_id: RAIDER_UFOPEDIA_PICTURE text: STR_RAIDER_UFOPEDIA text_width: 126 listOrder: 24000 - id: STR_RAIDER_SUBCONTRACTING type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_SUBCONTRACTING image_id: RAIDER_SUBCONTRACTING_UFOPEDIA_PICTURE text: STR_RAIDER_SUBCONTRACTING_UFOPEDIA text_width: 192 listOrder: 24002 - id: STR_RAIDER_SCOUT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_SCOUT image_id: RAIDER_SCOUT_UFOPEDIA_PICTURE text: STR_RAIDER_SCOUT_UFOPEDIA text_width: 180 listOrder: 24110 - id: STR_RAIDER_THUG type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_THUG image_id: RAIDER_THUG_UFOPEDIA_PICTURE text: STR_RAIDER_THUG_UFOPEDIA text_width: 180 listOrder: 24120 - id: STR_RAIDER_BUZZARD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_BUZZARD image_id: RAIDER_BUZZARD_UFOPEDIA_PICTURE text: STR_RAIDER_BUZZARD_UFOPEDIA text_width: 180 listOrder: 24140 - id: STR_RAIDER_HUMONGOUS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_HUMONGOUS image_id: RAIDER_HUMONGOUS_UFOPEDIA_PICTURE text: STR_RAIDER_HUMONGOUS_UFOPEDIA text_width: 180 listOrder: 24145 - id: STR_RAIDER_BOSS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_BOSS image_id: RAIDER_BOSS_UFOPEDIA_PICTURE text: STR_RAIDER_BOSS_UFOPEDIA text_width: 180 listOrder: 24150 - id: STR_RAIDER_FIREBAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAIDER_FIREBAT image_id: RAIDER_FIREBAT_UFOPEDIA_PICTURE text: STR_RAIDER_FIREBAT_UFOPEDIA text_width: 180 listOrder: 24180 - id: STR_APOCALYPSE_CULT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_APOCALYPSE_CULT image_id: APOCALYPSE_CULT_UFOPEDIA_PICTURE text: STR_APOCALYPSE_CULT_UFOPEDIA text_width: 166 listOrder: 24300 - id: STR_APOC_SADIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_APOC_SADIST image_id: APOC_SADIST_UFOPEDIA_PICTURE text: STR_APOC_SADIST_UFOPEDIA text_width: 180 listOrder: 24303 - id: STR_APOC_DISCIPLE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_APOC_DISCIPLE image_id: APOC_DISCIPLE_UFOPEDIA_PICTURE text: STR_APOC_DISCIPLE_UFOPEDIA text_width: 180 listOrder: 24310 - id: STR_MUTON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON image_id: MERCENARY_UFOPEDIA_PICTURE text: STR_MUTON_UFOPEDIA text_width: 136 listOrder: 24400 - id: STR_MUTON_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_SOLDIER image_id: MERCENARY_SOLDIER_UFOPEDIA_PICTURE text: STR_MUTON_SOLDIER_UFOPEDIA text_width: 180 listOrder: 24410 - id: STR_MUTON_NAVIGATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_NAVIGATOR image_id: MERCENARY_COMMANDO_UFOPEDIA_PICTURE text: STR_MUTON_NAVIGATOR_UFOPEDIA text_width: 180 listOrder: 24420 - id: STR_MUTON_HEAVY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_HEAVY image_id: MERCENARY_HEAVY_UFOPEDIA_PICTURE text: STR_MUTON_HEAVY_UFOPEDIA text_width: 180 listOrder: 24430 - id: STR_MUTON_ENGINEER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_ENGINEER image_id: MERCENARY_ENGINEER_UFOPEDIA_PICTURE text: STR_MUTON_ENGINEER_UFOPEDIA text_width: 180 listOrder: 24440 - id: STR_MUTON_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_LEADER image_id: MERCENARY_LEADER_UFOPEDIA_PICTURE text: STR_MUTON_LEADER_UFOPEDIA text_width: 180 listOrder: 24450 - id: STR_MUTON_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_COMMANDER image_id: MERCENARY_COMMANDER_UFOPEDIA_PICTURE text: STR_MUTON_COMMANDER_UFOPEDIA text_width: 180 listOrder: 24460 - id: STR_NUBIRAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NUBIRAN image_id: NUBIRAN_UFOPEDIA_PICTURE text: STR_NUBIRAN_UFOPEDIA text_width: 164 listOrder: 24500 - id: STR_ERIDIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ERIDIAN image_id: ERIDIAN_UFOPEDIA_PICTURE text: STR_ERIDIAN_UFOPEDIA text_width: 172 listOrder: 24600 - id: STR_ERIDIAN_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ERIDIAN_SOLDIER image_id: ERIDIAN_SOLDIER_UFOPEDIA_PICTURE text: STR_ERIDIAN_SOLDIER_UFOPEDIA text_width: 180 listOrder: 24610 - id: STR_ERIDIAN_BEASTMASTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ERIDIAN_BEASTMASTER image_id: ERIDIAN_SOLDIER_UFOPEDIA_PICTURE text: STR_ERIDIAN_BEASTMASTER_UFOPEDIA text_width: 180 listOrder: 24615 - id: STR_ERIDIAN_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ERIDIAN_LEADER image_id: ERIDIAN_SOLDIER_UFOPEDIA_PICTURE text: STR_ERIDIAN_LEADER_UFOPEDIA text_width: 180 listOrder: 24620 - id: STR_NAZIS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZIS image_id: NAZIS_UFOPEDIA_PICTURE text: STR_NAZIS_UFOPEDIA text_width: 128 listOrder: 25000 - id: STR_HUMANIST_ORIGINS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMANIST_ORIGINS image_id: BIG_GDX_101 text: STR_HUMANIST_ORIGINS_UFOPEDIA text_width: 154 listOrder: 25001 - id: STR_NAZI_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_SOLDIER image_id: NAZI_SOLDIER_UFOPEDIA_PICTURE text: STR_NAZI_SOLDIER_UFOPEDIA text_width: 180 listOrder: 25110 - id: STR_NAZI_SS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_SS image_id: NAZI_SS_UFOPEDIA_PICTURE text: STR_NAZI_SS_UFOPEDIA text_width: 180 listOrder: 25120 - id: STR_NAZI_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_LEADER image_id: NAZI_LEADER_UFOPEDIA_PICTURE text: STR_NAZI_LEADER_UFOPEDIA text_width: 180 listOrder: 25140 - id: STR_NAZI_STORMTROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_STORMTROOPER image_id: NAZI_STORMTROOPER_UFOPEDIA_PICTURE text: STR_NAZI_STORMTROOPER_UFOPEDIA text_width: 180 listOrder: 25160 - id: STR_NAZI_SUPERSOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_SUPERSOLDIER image_id: NAZI_SUPERSOLDIER_UFOPEDIA_PICTURE text: STR_NAZI_SUPERSOLDIER_UFOPEDIA text_width: 180 listOrder: 25165 - id: STR_NAZI_KKK type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NAZI_KKK image_id: NAZI_KKK_UFOPEDIA_PICTURE text: STR_NAZI_KKK_UFOPEDIA text_width: 180 listOrder: 25170 - id: STR_KILLER_DROIDS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_KILLER_DROIDS image_id: KILLER_DROIDS_UFOPEDIA_PICTURE text: STR_KILLER_DROIDS_UFOPEDIA text_width: 144 listOrder: 25300 - id: STR_TECHNOCRACY_TERMINATOR_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TECHNOCRACY_TERMINATOR_TERRORIST image_id: TECHNOCRACY_TERMINATOR_TERRORIST_UFOPEDIA_PICTURE text: STR_TECHNOCRACY_TERMINATOR_TERRORIST_UFOPEDIA text_width: 180 listOrder: 25305 - id: STR_TECHNOCRACY_MEK_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TECHNOCRACY_MEK_LEADER image_id: TECHNOCRACY_MEK_UFOPEDIA_PICTURE text: STR_TECHNOCRACY_MEK_LEADER_UFOPEDIA text_width: 186 listOrder: 25410 - id: STR_TECHNOCRACY_1_CORPSE_BATTLE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TECHNOCRACY_1_CORPSE_BATTLE image_id: TECHNOCRACY_MEK_CORPSE_UFOPEDIA_PICTURE text: STR_TECHNOCRACY_1_CORPSE_BATTLE_UFOPEDIA text_width: 144 listOrder: 25411 - id: STR_SMUGGLER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER image_id: SMUGGLER_UFOPEDIA_PICTURE text: STR_SMUGGLER_UFOPEDIA text_width: 158 listOrder: 25600 - id: STR_SMUGGLER_CATGIRL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER_CATGIRL image_id: SMUGGLER_CATGIRL_UFOPEDIA_PICTURE text: STR_SMUGGLER_CATGIRL_UFOPEDIA text_width: 180 listOrder: 25630 - id: STR_SMUGGLER_ENGINEER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER_ENGINEER image_id: SMUGGLER_ENGINEER_UFOPEDIA_PICTURE text: STR_SMUGGLER_ENGINEER_UFOPEDIA text_width: 180 listOrder: 25640 - id: STR_SMUGGLER_CAPTAIN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER_CAPTAIN image_id: SMUGGLER_CAPTAIN_UFOPEDIA_PICTURE text: STR_SMUGGLER_CAPTAIN_UFOPEDIA text_width: 180 listOrder: 25650 - id: STR_SMUGGLER_NEGOTIATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER_NEGOTIATOR image_id: SMUGGLER_NEGOTIATOR_UFOPEDIA_PICTURE text: STR_SMUGGLER_NEGOTIATOR_UFOPEDIA text_width: 180 listOrder: 25660 - id: STR_STAR_GOD_PUBLIC_ENEMY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_STAR_GOD_PUBLIC_ENEMY image_id: STAR_GOD_PUBLIC_ENEMY_UFOPEDIA_PICTURE text: STR_STAR_GOD_PUBLIC_ENEMY_UFOPEDIA text_width: 168 listOrder: 25670 - id: STR_NEKOMIMI type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_NEKOMIMI image_id: NEKOMIMI_UFOPEDIA_PICTURE text: STR_NEKOMIMI_UFOPEDIA text_width: 154 listOrder: 25700 - id: STR_ANIMATRONS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANIMATRONS image_id: ANIMATRONS_UFOPEDIA_PICTURE text: STR_ANIMATRONS_UFOPEDIA text_width: 192 listOrder: 25800 - id: STR_MICRONOIDS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MICRONOIDS image_id: MICRONOIDS_UFOPEDIA_PICTURE text: STR_MICRONOIDS_UFOPEDIA text_width: 156 listOrder: 25850 - id: STR_THE_SILENCE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_THE_SILENCE image_id: THE_SILENCE_UFOPEDIA_PICTURE text: STR_THE_SILENCE_UFOPEDIA text_width: 150 listOrder: 25900 - id: STR_DEEP_ONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE image_id: DEEP_ONE_UFOPEDIA_PICTURE text: STR_DEEP_ONE_UFOPEDIA text_width: 178 listOrder: 26000 - id: STR_DEEP_ONE_NOMAD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE_NOMAD image_id: BIG_DEEP_EXTRA_CPAL text: STR_DEEP_ONE_NOMAD_UFOPEDIA text_width: 158 listOrder: 26020 - id: STR_AQUATOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID image_id: AQUATOID_UFOPEDIA_PICTURE text: STR_AQUATOID_UFOPEDIA text_width: 152 listOrder: 26100 - id: STR_SPARTANS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPARTANS image_id: SPARTANS_UFOPEDIA_PICTURE text: STR_SPARTANS_UFOPEDIA text_width: 180 listOrder: 26500 - id: STR_SPARTAN_SCOUT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPARTAN_SCOUT image_id: SPARTAN_SCOUT_UFOPEDIA_PICTURE text: STR_SPARTAN_SCOUT_UFOPEDIA text_width: 180 listOrder: 26510 - id: STR_SPARTAN_RIFLEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPARTAN_RIFLEMAN image_id: SPARTAN_RIFLEMAN_UFOPEDIA_PICTURE text: STR_SPARTAN_RIFLEMAN_UFOPEDIA text_width: 180 listOrder: 26515 - id: STR_SPARTAN_HEAVY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPARTAN_HEAVY image_id: SPARTAN_HEAVY_UFOPEDIA_PICTURE text: STR_SPARTAN_HEAVY_UFOPEDIA text_width: 180 listOrder: 26520 - id: STR_SPARTAN_CAPTAIN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPARTAN_CAPTAIN image_id: SPARTAN_CAPTAIN_UFOPEDIA_PICTURE text: STR_SPARTAN_CAPTAIN_UFOPEDIA text_width: 180 listOrder: 26530 - id: STR_MEGAPOL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAPOL image_id: MEGAPOL_UFOPEDIA_PICTURE text: STR_MEGAPOL_UFOPEDIA text_width: 190 listOrder: 26800 - id: STR_MEGAPOL_WOLFMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAPOL_WOLFMAN image_id: MEGAPOL_WOLFMAN_UFOPEDIA_PICTURE text: STR_MEGAPOL_WOLFMAN_UFOPEDIA text_width: 180 listOrder: 26810 - id: STR_MEGAPOL_ENFORCER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAPOL_ENFORCER image_id: MEGAPOL_ENFORCER_UFOPEDIA_PICTURE text: STR_MEGAPOL_ENFORCER_UFOPEDIA text_width: 180 listOrder: 26820 - id: STR_MEGAPOL_APEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAPOL_APEMAN image_id: MEGAPOL_APEMAN_UFOPEDIA_PICTURE text: STR_MEGAPOL_APEMAN_UFOPEDIA text_width: 180 listOrder: 26830 - id: STR_MEGAPOL_DETECTIVE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAPOL_DETECTIVE image_id: MEGAPOL_DETECTIVE_UFOPEDIA_PICTURE text: STR_MEGAPOL_DETECTIVE_UFOPEDIA text_width: 180 listOrder: 26870 - id: STR_ETHEREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL image_id: UP034.SPK text: STR_ETHEREAL_UFOPEDIA text_width: 220 listOrder: 27000 - id: STR_ETHEREAL_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_SOLDIER image_id: UP017.SPK text: STR_ETHEREAL_SOLDIER_UFOPEDIA text_width: 158 listOrder: 27110 - id: STR_ETHEREAL_NOVICE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_NOVICE image_id: STAR_GOD_SILVER_UFOPEDIA_PICTURE text: STR_ETHEREAL_NOVICE_UFOPEDIA text_width: 180 listOrder: 27140 - id: STR_ETHEREAL_LEADER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_LEADER image_id: STAR_GOD_SILVER_UFOPEDIA_PICTURE text: STR_ETHEREAL_LEADER_UFOPEDIA text_width: 180 listOrder: 27150 - id: STR_ETHEREAL_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_COMMANDER image_id: STAR_GOD_SILVER_UFOPEDIA_PICTURE text: STR_ETHEREAL_COMMANDER_UFOPEDIA text_width: 180 listOrder: 27160 - id: STR_STAR_GODDESSES type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_STAR_GODDESSES image_id: BIG_STAR_GODDESSES text: STR_STAR_GODDESSES_UFOPEDIA text_width: 152 listOrder: 27200 - id: STR_MUTONS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTONS image_id: UP020.SPK text: STR_MUTONS_UFOPEDIA text_width: 148 listOrder: 27205 - id: STR_CYCLOPS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYCLOPS image_id: CYCLOPS_UFOPEDIA_PICTURE text: STR_CYCLOPS_UFOPEDIA text_width: 148 listOrder: 27210 - id: STR_WASPITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE image_id: WASPITE_UFOPEDIA_PICTURE text: STR_WASPITE_UFOPEDIA text_width: 158 listOrder: 27220 - id: STR_ZOMBIE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE image_id: ZOMBIE_UFOPEDIA_PICTURE text: STR_ZOMBIE_UFOPEDIA text_width: 120 listOrder: 27300 - id: STR_ZOMBIE_SUSTENANCE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_SUSTENANCE image_id: BIG_ZOMBIE_SUSTENANCE text: STR_ZOMBIE_SUSTENANCE_UFOPEDIA text_width: 106 rect_text: x: 5 y: 142 width: 310 height: 56 listOrder: 27301 - id: STR_ZOMBIE_STERILE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE image_id: ZOMBIE_STERILE_UFOPEDIA_PICTURE text: STR_ZOMBIE_STERILE_UFOPEDIA text_width: 158 listOrder: 27302 - id: STR_ZOMBIE_GRUBAS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS image_id: ZOMBIE_GRUBAS_UFOPEDIA_PICTURE text: STR_ZOMBIE_GRUBAS_UFOPEDIA text_width: 158 listOrder: 27304 - id: STR_ZOMBIE_PIMP_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_PIMP_TERRORIST image_id: ZOMBIE_PIMP_UFOPEDIA_PICTURE text: STR_ZOMBIE_PIMP_UFOPEDIA text_width: 158 listOrder: 27312 - id: STR_ZOMBIE_SADAKO_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_SADAKO_TERRORIST image_id: ZOMBIE_SADAKO_UFOPEDIA_PICTURE text: STR_ZOMBIE_SADAKO_UFOPEDIA text_width: 158 listOrder: 27318 - id: STR_ZOMBIE_CARRIE_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_CARRIE_TERRORIST image_id: ZOMBIE_CARRIE_UFOPEDIA_PICTURE text: STR_ZOMBIE_CARRIE_UFOPEDIA text_width: 158 listOrder: 27320 - id: STR_ZOMBIE_TROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER image_id: ZOMBIE_TROOPER_UFOPEDIA_PICTURE text: STR_ZOMBIE_TROOPER_UFOPEDIA text_width: 158 listOrder: 27340 - id: STR_ZOMBIE_SENTINEL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_SENTINEL image_id: ZOMBIE_SENTINEL_UFOPEDIA_PICTURE text: STR_ZOMBIE_SENTINEL_UFOPEDIA text_width: 158 listOrder: 27345 - id: STR_MEGAZOMBIE_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE_TERRORIST image_id: MEGAZOMBIE_UFOPEDIA_PICTURE text: STR_MEGAZOMBIE_UFOPEDIA text_width: 158 listOrder: 27350 - id: STR_VAMPIRE_DUDE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_DUDE image_id: VAMPIRE_UFOPEDIA_PICTURE text: STR_VAMPIRE_DUDE_UFOPEDIA text_width: 158 listOrder: 27360 - id: STR_VAMPIRE_GAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_GAL image_id: VAMPIRIA_UFOPEDIA_PICTURE text: STR_VAMPIRE_GAL_UFOPEDIA text_width: 158 listOrder: 27361 - id: STR_RETICULAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RETICULAN image_id: RETICULAN_UFOPEDIA_PICTURE text: STR_RETICULAN_UFOPEDIA text_width: 310 listOrder: 27400 - id: STR_RET_PEON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_PEON image_id: UP024.SPK text: STR_RET_PEON_UFOPEDIA text_width: 190 listOrder: 27405 - id: STR_RET_HYBRID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_HYBRID image_id: RET_HYBRID_UFOPEDIA_PICTURE text: STR_RET_HYBRID_UFOPEDIA text_width: 180 listOrder: 27410 - id: STR_RET_SIREN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_SIREN image_id: RET_SIREN_UFOPEDIA_PICTURE text: STR_RET_SIREN_UFOPEDIA text_width: 200 listOrder: 27420 - id: STR_RET_SECTOGRE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_SECTOGRE image_id: RET_SECTOGRE_UFOPEDIA_PICTURE text: STR_RET_SECTOGRE_UFOPEDIA text_width: 190 listOrder: 27430 - id: STR_RET_COMMANDO type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_COMMANDO image_id: RET_COMMANDO_UFOPEDIA_PICTURE text: STR_RET_COMMANDO_UFOPEDIA text_width: 180 listOrder: 27440 - id: STR_RET_MECHTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_MECHTOID image_id: RET_MECHTOID_UFOPEDIA_PICTURE text: STR_RET_MECHTOID_UFOPEDIA text_width: 160 listOrder: 27460 - id: STR_RET_ELDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RET_ELDER image_id: RET_ELDER_UFOPEDIA_PICTURE text: STR_RET_ELDER_UFOPEDIA text_width: 165 listOrder: 27470 - id: STR_RETICULAN_HIVE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RETICULAN_HIVE image_id: BIG_RET_HIVE text: STR_RETICULAN_HIVE_UFOPEDIA text_width: 136 listOrder: 27495 - id: STR_SHADOWS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: BIG_SHADOWS requires: - STR_SHADOWS text: STR_SHADOWS_UFOPEDIA text_width: 150 listOrder: 27600 - id: STR_GOLDEN_SAINT_1 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOLDEN_SAINT_1 image_id: STR_GOLDEN_SAINT_UFOPEDIA_PICTURE text: STR_GOLDEN_SAINT_UFOPEDIA text_width: 180 listOrder: 27610 - id: STR_CIVILIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: MUTANTS_UFOPEDIA_PICTURE text: STR_MUTANTS_UFOPEDIA text_width: 150 listOrder: 27700 - id: STR_TROLLETARIAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TROLLETARIAT image_id: TROLLETARIAT_UFOPEDIA_PICTURE text: STR_TROLLETARIAT_UFOPEDIA text_width: 170 listOrder: 27705 - id: MALE_CIVILIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTANT_ORIGINS_ZZZ image_id: MALE_CIVILIAN_PEDIA_PIC text: STR_MALE_CIVILIAN_UFOPEDIA text_width: 180 listOrder: 27710 - id: FEMALE_CIVILIAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTANT_ORIGINS_ZZZ image_id: FEMALE_CIVILIAN_PEDIA_PIC text: STR_FEMALE_CIVILIAN_UFOPEDIA text_width: 180 listOrder: 27720 - id: CIVILIAN_MUT_3 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTANT_ORIGINS_ZZZ image_id: HYBRID_CIVILIAN_PEDIA_PIC text: STR_CIVILIAN_MUT_3_UFOPEDIA text_width: 180 listOrder: 27730 - id: CIVILIAN_MUT_4 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTANT_ORIGINS_ZZZ image_id: LAMIA_CIVILIAN_PEDIA_PIC text: STR_CIVILIAN_MUT_4_UFOPEDIA text_width: 180 listOrder: 27740 - id: CIVILIAN_MUT_5 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTANT_ORIGINS_ZZZ image_id: BRUTE_CIVILIAN_PEDIA_PIC text: STR_CIVILIAN_MUT_5_UFOPEDIA text_width: 180 listOrder: 27750 - id: STR_SISTER_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SISTER_VICTIM_RECRUITMENT image_id: SISTER_VICTIM_UFOPEDIA_PICTURE text: STR_SISTER_VICTIM_UFOPEDIA text_width: 150 listOrder: 27900 - id: STR_EXPERIMENT_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXPERIMENT_VICTIM image_id: EXPERIMENT_VICTIM_UFOPEDIA_PICTURE text: STR_EXPERIMENT_VICTIM_UFOPEDIA text_width: 160 listOrder: 27910 - id: STR_DAMSEL_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DAMSEL_VICTIM image_id: DAMSEL_VICTIM_UFOPEDIA_PICTURE text: STR_DAMSEL_VICTIM_UFOPEDIA text_width: 170 listOrder: 27920 - id: STR_WANDERER_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WANDERER_VICTIM image_id: WANDERER_VICTIM_UFOPEDIA_PICTURE text: STR_WANDERER_VICTIM_UFOPEDIA text_width: 150 listOrder: 27922 - id: STR_BUGEYE_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BUGEYE_VICTIM image_id: BUGEYE_VICTIM_UFOPEDIA_PICTURE text: STR_BUGEYE_VICTIM_UFOPEDIA text_width: 120 listOrder: 27930 - id: STR_MAIDEN_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MAIDEN_VICTIM image_id: MAIDEN_VICTIM_UFOPEDIA_PICTURE text: STR_MAIDEN_VICTIM_UFOPEDIA text_width: 170 listOrder: 27980 - id: STR_RAYNERD_VICTIM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_RAYNERD_VICTIM image_id: RAYNERD_VICTIM_UFOPEDIA_PICTURE text: STR_RAYNERD_VICTIM_UFOPEDIA text_width: 120 listOrder: 27990 - id: STR_HUMANS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMANS image_id: HUMANS_UFOPEDIA_PICTURE text: STR_HUMANS_UFOPEDIA text_width: 172 listOrder: 28000 - id: STR_HUMAN_MALE_3 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_MALE_3 image_id: HUMAN_MALE_3_UFOPEDIA_PICTURE text: STR_HUMAN_MALE_3_UFOPEDIA text_width: 180 listOrder: 28030 - id: STR_HUMAN_FEMALE_4 type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_FEMALE_4 image_id: HUMAN_FEMALE_4_UFOPEDIA_PICTURE text: STR_HUMAN_FEMALE_4_UFOPEDIA text_width: 180 listOrder: 28040 - id: STR_HUMAN_HOE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_HOE image_id: HUMAN_HOE_UFOPEDIA_PICTURE text: STR_HUMAN_HOE_UFOPEDIA text_width: 180 listOrder: 28042 - id: STR_HUMAN_FATMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_FATMAN image_id: HUMAN_FATMAN_UFOPEDIA_PICTURE text: STR_HUMAN_FATMAN_UFOPEDIA text_width: 180 listOrder: 28045 - id: STR_HUMAN_CITY_GIRL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_CITY_GIRL image_id: HUMAN_FEMALE_8_UFOPEDIA_PICTURE text: STR_HUMAN_CITY_GIRL_UFOPEDIA text_width: 180 listOrder: 28050 - id: STR_HUMAN_LABOURER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_LABOURER image_id: HUMAN_LABOURER_UFOPEDIA_PICTURE text: STR_HUMAN_LABOURER_UFOPEDIA text_width: 170 listOrder: 28054 - id: STR_HUMAN_LABOURER_FEM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_LABOURER_FEM image_id: HUMAN_LABOURER_FEM_UFOPEDIA_PICTURE text: STR_HUMAN_LABOURER_UFOPEDIA text_width: 170 listOrder: 28055 - id: STR_HUMAN_CLERK type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_CLERK image_id: HUMAN_CLERK_UFOPEDIA_PICTURE text: STR_HUMAN_CLERK_UFOPEDIA text_width: 170 listOrder: 28057 - id: STR_HUMAN_SHARP_GUY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_SHARP_GUY image_id: HUMAN_MALE_9_UFOPEDIA_PICTURE text: STR_HUMAN_SHARP_GUY_UFOPEDIA text_width: 180 listOrder: 28060 - id: STR_HUMAN_SHARP_GIRL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_SHARP_GIRL image_id: HUMAN_FEMALE_12_UFOPEDIA_PICTURE text: STR_HUMAN_SHARP_GIRL_UFOPEDIA text_width: 180 listOrder: 28062 - id: STR_HUMAN_MASTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_MASTER image_id: HUMAN_MASTER_UFOPEDIA_PICTURE text: STR_HUMAN_MASTER_UFOPEDIA text_width: 180 listOrder: 28100 - id: STR_HUMAN_NOBLEWOMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_NOBLEWOMAN image_id: HUMAN_NOBLEWOMAN_UFOPEDIA_PICTURE text: STR_HUMAN_NOBLEWOMAN_UFOPEDIA text_width: 180 listOrder: 28110 - id: STR_SMUGGLER_GOON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SMUGGLER_GOON image_id: SMUGGLER_GOON_UFOPEDIA_PICTURE text: STR_SMUGGLER_GOON_UFOPEDIA text_width: 180 listOrder: 28200 - id: STR_HUMAN_SOLDIER_COMMANDO type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_SOLDIER_COMMANDO image_id: HUMAN_COMMANDO_UFOPEDIA_PICTURE text: STR_HUMAN_SOLDIER_COMMANDO_UFOPEDIA text_width: 180 listOrder: 28300 - id: STR_HUMAN_NOMAD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_NOMAD image_id: HUMAN_NOMAD_UFOPEDIA_PICTURE text: STR_HUMAN_NOMAD_UFOPEDIA text_width: 180 listOrder: 28320 - id: STR_MAGICAL_GIRL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MAGICAL_GIRL image_id: MAGICAL_GIRL_UFOPEDIA_PICTURE text: STR_MAGICAL_GIRL_UFOPEDIA text_width: 150 listOrder: 28400 - id: STR_MAGICAL_GIRL_CORPSE type_id: 4 section: STR_ALIEN_LIFE_FORMS requires: - STR_MAGICAL_GIRL_CORPSE text: STR_MAGICAL_GIRL_CORPSE_UFOPEDIA listOrder: 28401 - id: STR_GNOME type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GNOME image_id: GNOME_UFOPEDIA_PICTURE text: STR_GNOME_UFOPEDIA text_width: 156 listOrder: 28450 - id: STR_BEASTMEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BEASTMEN image_id: BEASTMEN_UFOPEDIA_PICTURE text: STR_BEASTMEN_UFOPEDIA text_width: 310 listOrder: 28500 - id: STR_WEREWOLF_WARRIOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_WARRIOR image_id: WEREWOLF_UFOPEDIA_PICTURE text: STR_WEREWOLF_WARRIOR_UFOPEDIA text_width: 180 listOrder: 28590 - id: STR_DOGG_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOGG_TERRORIST image_id: DOGG_UFOPEDIA_PICTURE text: STR_DOGG_UFOPEDIA text_width: 180 listOrder: 28900 - id: STR_RYBA_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS text: STR_RYBA_UFOPEDIA requires: - STR_RYBA_TERRORIST image_id: RYBA_UFOPEDIA_PICTURE text_width: 158 listOrder: 28936 - id: STR_KRAB_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS text: STR_KRAB_UFOPEDIA requires: - STR_KRAB_TERRORIST image_id: KRAB_UFOPEDIA_PICTURE text_width: 158 listOrder: 28938 - id: STR_HALLUCINOID_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS text: STR_HALLUCINOID_UFOPEDIA requires: - STR_HALLUCINOID_TERRORIST image_id: HALLUCINOID_UFOPEDIA_PICTURE text_width: 158 listOrder: 28950 - id: STR_REAPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_TERRORIST image_id: UP022.SPK text: STR_REAPER_UFOPEDIA text_width: 158 listOrder: 29000 - id: STR_CHRYSSALID_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_TERRORIST image_id: CHRYSSALID_UFOPEDIA_PICTURE text: STR_CHRYSSALID_UFOPEDIA text_width: 158 listOrder: 29025 - id: STR_BOOMOSAURUS_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BOOMOSAURUS_TERRORIST image_id: BOOMOSAURUS_UFOPEDIA_PICTURE text: STR_BOOMOSAURUS_UFOPEDIA text_width: 158 listOrder: 29050 - id: STR_SHAMBLER_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER_TERRORIST image_id: SHAMBLER_UFOPEDIA_PICTURE text: STR_SHAMBLER_UFOPEDIA text_width: 150 listOrder: 29065 - id: STR_SILACOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID image_id: UP028.SPK text: STR_SILACOID_UFOPEDIA text_width: 158 listOrder: 29070 - id: STR_CELATID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID image_id: UP012.SPK text: STR_CELATID_UFOPEDIA text_width: 158 listOrder: 29085 - id: STR_CYBERDISC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_CORPSE image_id: UP042.SPK text: STR_CYBERDISC_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 29120 - id: STR_DOOM_HUMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_HUMAN_AUTOPSY image_id: DARK_ONES_UFOPEDIA_PICTURE text: STR_DOOM_HUMAN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 29500 - id: STR_DOOM_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_SOLDIER image_id: DARK_CHAMBER_UFOPEDIA_PICTURE text: STR_DOOM_SOLDIER_UFOPEDIA text_width: 290 listOrder: 29520 - id: STR_DOOM_SARGE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_SARGE image_id: DARK_CHAMBER_UFOPEDIA_PICTURE text: STR_DOOM_SARGE_UFOPEDIA text_width: 270 listOrder: 29521 - id: STR_DOOM_GUNNER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_GUNNER image_id: DARK_CHAMBER_UFOPEDIA_PICTURE text: STR_DOOM_GUNNER_UFOPEDIA text_width: 250 listOrder: 29522 - id: STR_DOOM_IMP type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_IMP image_id: DARK_CHAMBER_2_UFOPEDIA_PICTURE text: STR_DOOM_IMP_UFOPEDIA text_width: 120 listOrder: 29530 - id: STR_DOOM_DEMON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_DEMON image_id: DARK_CHAMBER_2_UFOPEDIA_PICTURE text: STR_DOOM_DEMON_UFOPEDIA text_width: 120 listOrder: 29535 - id: STR_DOOM_SPECTRE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_SPECTRE image_id: DARK_CHAMBER_2_UFOPEDIA_PICTURE text: STR_DOOM_SPECTRE_UFOPEDIA text_width: 120 listOrder: 29540 - id: STR_DOOM_CACODEMON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_CACODEMON image_id: DARK_CHAMBER_2_UFOPEDIA_PICTURE text: STR_DOOM_CACODEMON_UFOPEDIA text_width: 120 listOrder: 29545 - id: STR_DOOM_HELL_BARON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_HELL_BARON image_id: DARK_CHAMBER_2_UFOPEDIA_PICTURE text: STR_DOOM_HELL_BARON_UFOPEDIA text_width: 120 listOrder: 29550 - id: STR_BOGEYMAN_TERRORIST type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BOGEYMAN_TERRORIST image_id: BOGEYMAN_UFOPEDIA_PICTURE text: STR_BOGEYMAN_UFOPEDIA text_width: 158 listOrder: 29560 - id: STR_DEMONIC_ESSENCE_PREQ type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEMONIC_ESSENCE_PREQ image_id: BIG_DEMONOLOGIST text: STR_DEMONIC_ESSENCE_PREQ_UFOPEDIA text_width: 186 listOrder: 29590 - id: STR_HOTKEYS_ARTICLE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_HOTKEYS text: STR_HOTKEYS_UFOPEDIA text_width: 140 listOrder: 30000 - id: STR_HOTKEYS_ARTICLE_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_HOTKEYS_2 text: STR_HOTKEYS_2_UFOPEDIA text_width: 155 listOrder: 30002 - id: STR_INFO_UFOPEDIA_DETAILS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_DETAILS text: STR_INFO_UFOPEDIA_DETAILS_UFOPEDIA text_width: 118 listOrder: 30006 - id: STR_COMBAT_101 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ETNA text: STR_COMBAT_101_UFOPEDIA text_width: 200 listOrder: 30010 - id: STR_COMBAT_STRESS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_STRESS text: STR_COMBAT_STRESS_UFOPEDIA text_width: 128 listOrder: 30011 - id: STR_EVASION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_EVASION text: STR_EVASION_UFOPEDIA text_width: 130 listOrder: 30012 - id: STR_DRESSUP type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_DRESSUP text: STR_DRESSUP_UFOPEDIA text_width: 150 listOrder: 30013 - id: STR_FINANCES type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_FINANCES text: STR_FINANCES_UFOPEDIA text_width: 310 listOrder: 30014 - id: STR_PILOTING type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_PILOTING text: STR_PILOTING_UFOPEDIA text_width: 100 listOrder: 30015 - id: STR_SURRENDER type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SURRENDER text: STR_SURRENDER_UFOPEDIA text_width: 180 listOrder: 30016 - id: STR_BOXES type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_BOXES text: STR_BOXES_UFOPEDIA text_width: 128 listOrder: 30017 - id: STR_WALK_THE_PLANK type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_WALK_THE_PLANK text: STR_WALK_THE_PLANK_UFOPEDIA text_width: 136 listOrder: 30019 - id: STR_TRAININGS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_TRAININGS requires: - STR_TRAININGS text: STR_TRAININGS_UFOPEDIA text_width: 160 listOrder: 30030 - id: STR_ENVIRO type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ENVIRO text: STR_ENVIRO_UFOPEDIA text_width: 180 listOrder: 30090 - id: STR_EVIL_GRASS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EVIL_GRASS image_id: BIG_EVIL_GRASS text: STR_EVIL_GRASS_UFOPEDIA text_width: 240 listOrder: 30092 - id: STR_CAMOUFLAGE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_CAMO requires: - STR_CAMOUFLAGE text: STR_CAMOUFLAGE_UFOPEDIA text_width: 140 listOrder: 30100 - id: STR_HEATVISION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_HEATVISION requires: - STR_HEATVISION text: STR_HEATVISION_UFOPEDIA text_width: 150 listOrder: 30120 - id: STR_LOOT_DISTRIBUTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LOOT_DISTRIBUTION image_id: BIG_LOOT_DISTRIBUTION text: STR_LOOT_DISTRIBUTION_UFOPEDIA text_width: 156 listOrder: 30200 - id: STR_RECRUITMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_RECRUITMENT image_id: BIG_HANDS text: STR_RECRUITMENT_UFOPEDIA text_width: 180 listOrder: 30205 - id: STR_YOUNG_UBER_RECRUITMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_YOUNG_UBER_RECRUITMENT image_id: BIG_YOUNG_UBER text: STR_YOUNG_UBER_RECRUITMENT_UFOPEDIA text_width: 176 listOrder: 30210 - id: STR_SOLDIER_M_RECRUITMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SOLDIER_M_RECRUITMENT image_id: BIG_SOLDIER_M text: STR_SOLDIER_M_RECRUITMENT_UFOPEDIA text_width: 166 listOrder: 30215 - id: STR_SOLDIER_V_RECRUITMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SOLDIER_V_RECRUITMENT image_id: BIG_SOLDIER_V text: STR_SOLDIER_V_RECRUITMENT_UFOPEDIA text_width: 152 listOrder: 30220 - id: STR_FREAK_RECRUITMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FREAK_RECRUITMENT image_id: BIG_FREAK_GAL text: STR_FREAK_RECRUITMENT_UFOPEDIA text_width: 134 listOrder: 30224 - id: STR_SISTER_VICTIM_RECRUITMENT_BRAINER type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SISTER_VICTIM_RECRUITMENT_BRAINER image_id: BIG_CASTAWAY_BRAINER text: STR_SISTER_VICTIM_RECRUITMENT_BRAINER_UFOPEDIA text_width: 172 listOrder: 30240 - id: STR_SHAKEUP_CEREMONY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHAKEUP_CEREMONY image_id: BIG_SHAKEUP text: STR_SHAKEUP_CEREMONY_UFOPEDIA text_width: 150 listOrder: 30250 - id: STR_GLADIATOR_TRAINING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GLADIATOR_TRAINING image_id: BIG_GLADIATOR_TRAINING text: STR_GLADIATOR_TRAINING_UFOPEDIA text_width: 190 listOrder: 30252 - id: STR_VIOLENCE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_VIOLENCE requires: - STR_VIOLENCE text: STR_VIOLENCE_UFOPEDIA text_width: 158 listOrder: 30501 - id: STR_SURVIVAL type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SURVIVAL requires: - STR_SURVIVAL text: STR_SURVIVAL_UFOPEDIA text_width: 128 listOrder: 30502 - id: STR_CUNNING type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_CUNNING requires: - STR_CUNNING text: STR_CUNNING_UFOPEDIA text_width: 158 listOrder: 30503 - id: STR_WEIRDNESS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_WEIRDNESS requires: - STR_WEIRDNESS text: STR_WEIRDNESS_UFOPEDIA text_width: 180 listOrder: 30504 - id: STR_SCHOOL_BOOKS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SCHOOL_BOOKS image_id: BIG_SCHOOL_BOOKS text: STR_SCHOOL_BOOKS_UFOPEDIA text_width: 140 listOrder: 30508 - id: STR_SCHOOLING_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SCHOOLING_2 image_id: BIG_SCHOOLING text: STR_SCHOOLING_2_UFOPEDIA text_width: 190 listOrder: 30510 - id: STR_SCHOOLING_2_B type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SCHOOLING_2_B image_id: BIG_GRADUATION text: STR_SCHOOLING_2_B_UFOPEDIA text_width: 108 listOrder: 30511 - id: STR_SCHOOLING_3 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SCHOOLING_3 image_id: BIG_SCHOOLING_ADV text: STR_SCHOOLING_3_UFOPEDIA text_width: 138 listOrder: 30512 - id: STR_ENGINEER_PLUS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ENGINEER_PLUS requires: - STR_ENGINEER_PLUS text: STR_ENGINEER_PLUS_UFOPEDIA text_width: 160 listOrder: 30515 - id: STR_PILOT_PLUS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_PILOT_PLUS requires: - STR_PILOT_PLUS text: STR_PILOT_PLUS_UFOPEDIA text_width: 110 listOrder: 30520 - id: STR_MARS_CAPSULE_PROJECT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_MARS_CAPSULE requires: - STR_MARS_CAPSULE_PROJECT text: STR_MARS_CAPSULE_PROJECT_UFOPEDIA text_width: 112 listOrder: 30550 - id: STR_INTERSTELLAR_SHIP_PROJECT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_INTERSTELLAR_SHIP requires: - STR_INTERSTELLAR_SHIP_PROJECT text: STR_INTERSTELLAR_SHIP_PROJECT_UFOPEDIA text_width: 300 listOrder: 30556 - id: STR_DIPLOMACY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DIPLOMACY image_id: BIG_DIPLOMACY text: STR_DIPLOMACY_UFOPEDIA text_width: 172 listOrder: 30602 - id: STR_CIVILIZATION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CIVILIZATION image_id: BIG_CIVILIZATION text: STR_CIVILIZATION_UFOPEDIA text_width: 180 listOrder: 30608 - id: STR_EMANCIPATION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EMANCIPATION image_id: BIG_EMANCIPATION text: STR_EMANCIPATION_UFOPEDIA text_width: 128 listOrder: 30609 - id: STR_FEUDALISM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FEUDALISM image_id: BIG_FEUDALISM text: STR_FEUDALISM_UFOPEDIA text_width: 182 listOrder: 30610 - id: STR_STARDOM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_STARDOM image_id: BIG_STARDOM text: STR_STARDOM_UFOPEDIA text_width: 118 listOrder: 30612 - id: STR_SALVAGE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SALVAGE image_id: BIG_SALVAGE text: STR_SALVAGE_UFOPEDIA text_width: 160 listOrder: 30615 - id: STR_SLAVE_SKILLED_TRAINING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SLAVE_SKILLED_TRAINING image_id: BIG_SLAVE_SKILLED_TRAINING text: STR_SLAVE_SKILLED_TRAINING_UFOPEDIA text_width: 160 rect_text: x: 170 y: 120 width: 145 height: 76 listOrder: 30616 - id: STR_PERSUASION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PERSUASION image_id: BIG_PERSUASION text: STR_PERSUASION_UFOPEDIA text_width: 108 listOrder: 30617 - id: STR_INTERROGATION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_INTERROGATION image_id: BIG_INTERROGATION text: STR_INTERROGATION_UFOPEDIA text_width: 300 listOrder: 30620 - id: STR_PIMPCRAFT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PIMPCRAFT image_id: BIG_PIMPCRAFT text: STR_PIMPCRAFT_UFOPEDIA text_width: 128 listOrder: 30625 - id: STR_SKINNING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SKINNING image_id: BIG_MONSTER text: STR_SKINNING_UFOPEDIA text_width: 120 listOrder: 30630 - id: STR_UNDERGROUND_HUNTING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_UNDERGROUND_HUNTING image_id: BIG_UNDERGROUND_HUNTING text: STR_UNDERGROUND_HUNTING_UFOPEDIA text_width: 148 listOrder: 30632 - id: STR_ANIMAL_TAMING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ANIMAL_TAMING image_id: BIG_ANIMAL_TAMING text: STR_ANIMAL_TAMING_UFOPEDIA text_width: 120 listOrder: 30634 - id: STR_BEASTMEN_TAMING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_BEASTMEN_TAMING image_id: BIG_BEASTMEN_TAMING text: STR_BEASTMEN_TAMING_UFOPEDIA text_width: 120 listOrder: 30635 - id: STR_XENO_TAMING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_XENO_TAMING image_id: BIG_XENO_TAMING text: STR_XENO_TAMING_UFOPEDIA text_width: 144 listOrder: 30638 - id: STR_CUISINE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CUISINE image_id: BIG_CUISINE text: STR_CUISINE_UFOPEDIA text_width: 138 listOrder: 30640 - id: STR_KEVLAR_WEAVING type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_KEVLAR_WEAVING text: STR_KEVLAR_WEAVING_UFOPEDIA listOrder: 30643 - id: STR_ROBOT_DISASSEMBLY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ROBOT_DISASSEMBLY image_id: BIG_ROBOT_DISASSEMBLY text: STR_ROBOT_DISASSEMBLY_UFOPEDIA text_width: 148 listOrder: 30645 - id: STR_GAMBLING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GAMBLING image_id: BIG_GAMBLING_CPAL text: STR_GAMBLING_UFOPEDIA text_width: 182 listOrder: 30648 - id: STR_FORGERY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_FORGERY text: STR_FORGERY_UFOPEDIA listOrder: 30650 - id: STR_GOLD_CRACK type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GOLD_CRACK image_id: BIG_GOLD_CRACK text: STR_GOLD_CRACK_UFOPEDIA text_width: 165 listOrder: 30652 - id: STR_OBSIDIAN_CRACK type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_OBSIDIAN_CRACK image_id: BIG_OBSIDIAN_CRACK text: STR_OBSIDIAN_CRACK_UFOPEDIA text_width: 128 listOrder: 30654 - id: STR_ECONOMIC_FUNDAMENTALS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ECONOMIC_FUNDAMENTALS image_id: BIG_FUNDAMENTALS_CPAL text: STR_ECONOMIC_FUNDAMENTALS_UFOPEDIA text_width: 128 listOrder: 30656 - id: STR_PSI_LAB type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_LAB image_id: BIG_VOODOO text: STR_PSI_LAB_UFOPEDIA text_width: 108 listOrder: 30700 - id: STR_PSI_EXCESS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_EXCESS image_id: BIG_EXCESS text: STR_PSI_EXCESS_UFOPEDIA text_width: 140 listOrder: 30706 - id: STR_PSI_ILLUSION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_ILLUSION image_id: BIG_ILLUSION text: STR_PSI_ILLUSION_UFOPEDIA text_width: 200 listOrder: 30707 - id: STR_PSI_DESTRUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_DESTRUCTION image_id: BIG_DESTRUCTION text: STR_PSI_DESTRUCTION_UFOPEDIA text_width: 150 listOrder: 30708 - id: STR_PSI_COMMUNION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_COMMUNION image_id: BIG_COMMUNION text: STR_PSI_COMMUNION_UFOPEDIA text_width: 150 listOrder: 30709 - id: STR_MUTANT_SHIELDS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MUTANT_SHIELDS image_id: BIG_MUTANT_SHIELDS text: STR_MUTANT_SHIELDS_UFOPEDIA text_width: 172 listOrder: 30715 - id: STR_SOULSENSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SOULSENSE requires: - STR_SOULSENSE text: STR_SOULSENSE_UFOPEDIA text_width: 140 listOrder: 30718 - id: STR_HYPERWAVE_MYSTICISM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYPERWAVE_MYSTICISM image_id: BIG_HYPERWAVE_MYSTICISM text: STR_HYPERWAVE_MYSTICISM_UFOPEDIA text_width: 320 rect_text: x: 5 y: 39 width: 140 height: 156 listOrder: 30720 - id: STR_GLAMOUR type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GLAMOUR image_id: BIG_GLAMOUR text: STR_GLAMOUR_UFOPEDIA text_width: 116 listOrder: 30723 - id: STR_THE_POWER_OF_SLIME type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_POWER_OF_SLIME image_id: BIG_SLIMEPOWER text: STR_THE_POWER_OF_SLIME_UFOPEDIA text_width: 130 listOrder: 30724 - id: STR_CHRONOMANCY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHRONOMANCY image_id: BIG_CHRONOMANCY text: STR_CHRONOMANCY_UFOPEDIA text_width: 116 listOrder: 30725 - id: STR_VAMPIRISM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_VAMPIRISM image_id: BIG_VAMPIRISM text: STR_VAMPIRISM_UFOPEDIA text_width: 156 listOrder: 30730 - id: STR_ENTROPOMANCY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ENTROPOMANCY image_id: BIG_ENTROPOMANCY text: STR_ENTROPOMANCY_UFOPEDIA text_width: 134 listOrder: 30739 - id: STR_VOICES_OF_THE_DEAD type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_VOICES_OF_THE_DEAD image_id: BIG_VOICES_OF_THE_DEAD text: STR_VOICES_OF_THE_DEAD_UFOPEDIA text_width: 140 listOrder: 30740 - id: STR_DEMONIC_RITUALS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEMONIC_RITUALS image_id: BIG_DEMONIC_RITUALS text: STR_DEMONIC_RITUALS_UFOPEDIA text_width: 128 listOrder: 30750 - id: STR_SIMULACRUM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SIMULACRUM image_id: BIG_SIMULACRUM text: STR_SIMULACRUM_UFOPEDIA text_width: 168 listOrder: 30752 - id: STR_OLD_EARTH_VOODOO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_OLD_EARTH_VOODOO image_id: BIG_OLD_EARTH_VOODOO text: STR_OLD_EARTH_VOODOO_UFOPEDIA text_width: 310 listOrder: 30760 - id: STR_LIBER_OCCULTIS_TRANSLATED type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LIBER_OCCULTIS_TRANSLATED image_id: BIG_OCCULT_RED text: STR_LIBER_OCCULTIS_TRANSLATED_UFOPEDIA text_width: 310 listOrder: 30770 - id: STR_CHURCH_RITUALS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHURCH_RITUALS image_id: BIG_CHURCH_RITUALS text: STR_CHURCH_RITUALS_UFOPEDIA text_width: 106 listOrder: 30775 - id: STR_DEEP_ONE_CHANTS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEEP_ONE_CHANTS image_id: BIG_DEEP text: STR_DEEP_ONE_CHANTS_UFOPEDIA text_width: 310 listOrder: 30780 - id: STR_DREAMS_OF_THE_DEEP type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEEP_ONE_CHANTS image_id: BIG_DREAM_TENTACLES text: STR_DREAMS_OF_THE_DEEP_UFOPEDIA text_width: 110 listOrder: 30782 - id: STR_SWIMSUIT_PRODUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SWIMSUIT_PRODUCTION image_id: BIG_SWIMSUITS text: STR_SWIMSUIT_PRODUCTION_UFOPEDIA text_width: 180 listOrder: 30786 - id: STR_BIKINI_PRODUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_BIKINI_PRODUCTION image_id: BIG_BIKINIS text: STR_BIKINI_PRODUCTION_UFOPEDIA text_width: 136 listOrder: 30787 - id: STR_MOST_COMMON_POWER type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MOST_COMMON_POWER image_id: BIG_MCSP text: STR_MOST_COMMON_POWER_UFOPEDIA text_width: 138 listOrder: 30790 - id: STR_PIRATEY_LINGERIE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PIRATEY_LINGERIE image_id: BIG_LINGERIE text: STR_PIRATEY_LINGERIE_UFOPEDIA text_width: 136 listOrder: 30800 - id: STR_PLOTTING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLOTTING image_id: BIG_PLOTTING text: STR_PLOTTING_UFOPEDIA text_width: 160 listOrder: 30810 - id: STR_SHADOWTECH type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SHADOWTECH requires: - STR_SHADOWTECH text: STR_SHADOWTECH_UFOPEDIA text_width: 118 listOrder: 30910 - id: STR_SHADOW_CHASING type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SHADOW_CHASING_CPAL requires: - STR_SHADOW_CHASING text: STR_SHADOW_CHASING_UFOPEDIA text_width: 310 listOrder: 30912 - id: STR_DARK_STAR type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_DARK_STAR requires: - STR_DARK_STAR text: STR_DARK_STAR_UFOPEDIA text_width: 310 listOrder: 30913 - id: STR_SHADOW_DESCENT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SHADOW_DESCENT requires: - STR_SHADOW_DESCENT text: STR_SHADOW_DESCENT_UFOPEDIA text_width: 164 listOrder: 30915 - id: STR_SHADOWREALM type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SHADOWREALM requires: - STR_SHADOWREALM text: STR_SHADOWREALM_UFOPEDIA text_width: 128 listOrder: 30920 - id: STR_LIGHT_FORCE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_LIGHT_FORCE requires: - STR_LIGHT_FORCE text: STR_LIGHT_FORCE_UFOPEDIA text_width: 100 listOrder: 30921 - id: STR_DARK_FORCE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_DARK_FORCE requires: - STR_DARK_FORCE text: STR_DARK_FORCE_UFOPEDIA text_width: 148 listOrder: 30922 - id: STR_TANNHAUSER_GATES type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_PORTAL requires: - STR_TANNHAUSER_GATES text: STR_TANNHAUSER_GATES_UFOPEDIA text_width: 132 listOrder: 31000 - id: STR_BASIC_ELECTRONICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_BASIC_ELECTRONICS image_id: BIG_BASIC_ELECTRONICS text: STR_BASIC_ELECTRONICS_UFOPEDIA text_width: 155 listOrder: 31830 - id: STR_DATA_MINING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DATA_MINING image_id: BIG_DATA_MINING text: STR_DATA_MINING_UFOPEDIA text_width: 148 listOrder: 31835 - id: STR_GOVT_HACKING type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_GOVT_HACKING text: STR_GOVT_HACKING_UFOPEDIA listOrder: 31840 - id: STR_NAZI_HACKING type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_NAZI_HACKING text: STR_NAZI_HACKING_UFOPEDIA listOrder: 31845 - id: STR_PRIMITIVE_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PRIMITIVE_WEAPONS image_id: BIG_PRIMITIVE text: STR_PRIMITIVE_WEAPONS_UFOPEDIA text_width: 108 listOrder: 31850 - id: STR_SMITHING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SMITHING image_id: BIG_SMITHING text: STR_SMITHING_UFOPEDIA text_width: 170 listOrder: 31851 - id: STR_PRIMITIVE_WEAPONS_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PRIMITIVE_WEAPONS_2 image_id: BIG_TOOLS text: STR_PRIMITIVE_WEAPONS_2_UFOPEDIA text_width: 138 listOrder: 31852 - id: STR_POISONED_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_POISONED_WEAPONS image_id: BIG_POISON text: STR_POISONED_WEAPONS_UFOPEDIA text_width: 128 listOrder: 31855 - id: STR_BASIC_INCENDIARIES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_BASIC_INCENDIARIES image_id: BIG_FIRE text: STR_BASIC_INCENDIARIES_UFOPEDIA text_width: 140 listOrder: 31856 - id: STR_ALCHEMY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALCHEMY image_id: BIG_ALCHEMY text: STR_ALCHEMY_UFOPEDIA text_width: 128 listOrder: 31858 - id: STR_FLINTLOCKS_PRODUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FLINTLOCKS_PRODUCTION image_id: BIG_FLINTLOCKS_CPAL text: STR_FLINTLOCKS_PRODUCTION_UFOPEDIA text_width: 128 listOrder: 31860 - id: STR_BALLISTICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_BALLISTICS image_id: BIG_BALLISTICS text: STR_BALLISTICS_UFOPEDIA text_width: 142 listOrder: 31860 - id: STR_AMMO_MANUFACTURING_1 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AMMO_MANUFACTURING_1 image_id: BIG_RUNT text: STR_AMMO_MANUFACTURING_1_UFOPEDIA text_width: 168 listOrder: 31862 - id: STR_AMMO_MANUFACTURING_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AMMO_MANUFACTURING_2 image_id: BIG_BULLETS text: STR_AMMO_MANUFACTURING_2_UFOPEDIA text_width: 158 listOrder: 31864 - id: STR_MUTANT_GUNS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MUTANT_GUNS image_id: BIG_MUTANT_GUNS text: STR_MUTANT_GUNS_UFOPEDIA text_width: 128 listOrder: 31866 - id: STR_SHOOTA_PRODUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHOOTA_PRODUCTION image_id: BIG_BOARDING text: STR_SHOOTA_PRODUCTION_UFOPEDIA text_width: 148 listOrder: 31868 - id: STR_CANNONS_MANUFACTURING_1 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CANNONS_MANUFACTURING_1 image_id: BIG_CANNONS text: STR_CANNONS_MANUFACTURING_1_UFOPEDIA text_width: 158 listOrder: 31870 - id: STR_CANNONS_MANUFACTURING_4 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CANNONS_MANUFACTURING_4 image_id: BIG_CANNONS_EXTRA text: STR_CANNONS_MANUFACTURING_4_UFOPEDIA text_width: 112 listOrder: 31872 - id: STR_FARMING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FARMING image_id: BIG_FARMING text: STR_FARMING_UFOPEDIA text_width: 104 listOrder: 31875 - id: STR_PIRATEZ_COOKING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PIRATEZ_COOKING image_id: BIG_COOKING text: STR_PIRATEZ_COOKING_UFOPEDIA text_width: 110 listOrder: 31880 - id: STR_ACIDIC_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ACIDIC_AMMO image_id: BIG_ACID_AMMO text: STR_ACIDIC_AMMO_UFOPEDIA text_width: 136 listOrder: 31885 - id: STR_EXPLOSIVE_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EXPLOSIVE_AMMO image_id: BIG_EXPLOSIVES text: STR_EXPLOSIVE_AMMO_UFOPEDIA text_width: 168 listOrder: 31890 - id: STR_CHEMICAL_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHEMICAL_WEAPONS image_id: BIG_POISON_GAS text: STR_CHEMICAL_WEAPONS_UFOPEDIA text_width: 128 listOrder: 31900 - id: STR_SLAYER_BULLETS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SLAYER_BULLETS image_id: BIG_SLAYER_BULLETS text: STR_SLAYER_BULLETS_UFOPEDIA text_width: 158 listOrder: 31902 - id: STR_AQUA_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AQUA_AMMO image_id: BIG_AQUA_AMMO text: STR_AQUA_AMMO_UFOPEDIA text_width: 140 listOrder: 31904 - id: STR_PLASTASTEEL_MUNITIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLASTASTEEL_MUNITIONS image_id: BIG_MAGAZINE text: STR_PLASTASTEEL_MUNITIONS_UFOPEDIA text_width: 158 listOrder: 31905 - id: STR_EP_MUNITIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EP_MUNITIONS image_id: BIG_EP_AMMO text: STR_EP_MUNITIONS_UFOPEDIA text_width: 138 listOrder: 31910 - id: STR_MAG_MUNITIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MAG_MUNITIONS image_id: BIG_MAG_AMMO text: STR_MAG_MUNITIONS_UFOPEDIA text_width: 128 listOrder: 31915 - id: STR_AMMO_ARCANE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AMMO_ARCANE image_id: BIG_AMMO_ARCANE text: STR_AMMO_ARCANE_UFOPEDIA text_width: 128 listOrder: 31920 - id: STR_ADVANCED_WEAPONS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVANCED_WEAPONS text: STR_ADVANCED_WEAPONS_UFOPEDIA listOrder: 32700 - id: STR_SMART_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SMART_WEAPONS image_id: BIG_SMART_WEAPONS text_width: 144 text: STR_SMART_WEAPONS_UFOPEDIA listOrder: 32705 - id: STR_AMMO_MANUFACTURING_3 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AMMO_MANUFACTURING_3 image_id: BIG_SMARTGUN text: STR_AMMO_MANUFACTURING_3_UFOPEDIA text_width: 172 listOrder: 32710 - id: STR_NUCLEAR_MUNITIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_NUCLEAR_MUNITIONS image_id: BIG_NUCLEAR_MUNITIONS text: STR_NUCLEAR_MUNITIONS_UFOPEDIA text_width: 176 listOrder: 32720 - id: STR_ELERIUM_EXPLOSIVES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ELERIUM_EXPLOSIVES image_id: BIG_ELERIUM_EX text: STR_ELERIUM_EXPLOSIVES_UFOPEDIA text_width: 136 listOrder: 32725 - id: STR_FUSION_EXPLOSIVES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FUSION_EXPLOSIVES image_id: BIG_FUSION_EX text: STR_FUSION_EXPLOSIVES_UFOPEDIA text_width: 140 listOrder: 32730 - id: STR_BABY_NUKE_BLUEPRINTS type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BABY_NUKE_BLUEPRINTS text: STR_BABY_NUKE_BLUEPRINTS_UFOPEDIA listOrder: 32740 - id: STR_ATOM_POWER type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ATOM_POWER image_id: BIG_ATOM_POWER text: STR_ATOM_POWER_UFOPEDIA text_width: 155 listOrder: 32742 - id: STR_STUN_BOMB_PRODUCTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_STUN_BOMB_PRODUCTION text: STR_STUN_BOMB_PRODUCTION_UFOPEDIA listOrder: 32750 - id: STR_LASER_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LASER_AMMO image_id: BIG_LASER_AMMO text: STR_LASER_AMMO_UFOPEDIA text_width: 160 listOrder: 32760 - id: STR_LASER_AMMO_NUCLEAR type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LASER_AMMO_NUCLEAR image_id: BIG_LASER_NUCLEAR text: STR_LASER_AMMO_NUCLEAR_UFOPEDIA text_width: 160 listOrder: 32770 - id: STR_LASER_AMMO_AP type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LASER_AMMO_AP image_id: BIG_LASER_AP text: STR_LASER_AMMO_AP_UFOPEDIA text_width: 176 listOrder: 32775 - id: STR_LASER_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LASER_WEAPONS image_id: BIG_LASER_WEAPONS text: STR_LASER_WEAPONS_UFOPEDIA text_width: 136 listOrder: 32800 - id: STR_NUCLEAR_LASERS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_NUCLEAR_LASERS image_id: BIG_N_LASERS text: STR_NUCLEAR_LASERS_UFOPEDIA text_width: 158 listOrder: 32810 - id: STR_GAUSS_CANNON_AMMO_PROD type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GAUSS_CANNON_AMMO_PROD image_id: BIG_RAIL_WEAPONS_BASICS text: STR_GAUSS_CANNON_AMMO_PROD_UFOPEDIA text_width: 310 listOrder: 32818 - id: STR_NUCLEAR_GAUSS_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_NUCLEAR_GAUSS_AMMO image_id: BIG_GAUSS_AMMO text: STR_NUCLEAR_GAUSS_AMMO_UFOPEDIA text_width: 152 listOrder: 32820 - id: STR_RAIL_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_RAIL_WEAPONS image_id: BIG_RAIL_WEAPONS text: STR_RAIL_WEAPONS_UFOPEDIA text_width: 136 listOrder: 32825 - id: STR_PARTICLE_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PARTICLE_WEAPONS image_id: BIG_PARTICLE_WEAPONS text: STR_PARTICLE_WEAPONS_UFOPEDIA text_width: 138 listOrder: 32850 - id: STR_PLASMA_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLASMA_AMMO image_id: BIG_PLASMA_AMMO text: STR_PLASMA_AMMO_UFOPEDIA text_width: 310 listOrder: 32870 - id: STR_PLASMA_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLASMA_WEAPONS image_id: BIG_PLASMA_WEAPONS text: STR_PLASMA_WEAPONS_UFOPEDIA text_width: 144 listOrder: 32880 - id: STR_LASER_DISASSEMBLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_LASER_DISASSEMBLY text: STR_LASER_DISASSEMBLY_UFOPEDIA listOrder: 32900 - id: STR_GAUSS_DISASSEMBLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_GAUSS_DISASSEMBLY text: STR_GAUSS_DISASSEMBLY_UFOPEDIA listOrder: 32910 - id: STR_PLASMA_DISASSEMBLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLASMA_DISASSEMBLY text: STR_PLASMA_DISASSEMBLY_UFOPEDIA listOrder: 32920 - id: STR_HUMAN_CARAPACE_ARMOR type_id: 7 section: STR_ALIEN_RESEARCH_UC text: STR_SECURITY_ARMOR_UFOPEDIA requires: - STR_HUMAN_CARAPACE_ARMOR image_id: BIG_CARAPACE_ARMOR text_width: 144 listOrder: 33000 - id: STR_HUMAN_POWER_ARMOR type_id: 7 section: STR_ALIEN_RESEARCH_UC text: STR_HUMAN_POWER_ARMOR_UFOPEDIA requires: - STR_HUMAN_POWER_ARMOR image_id: BIG_POWERED_ARMOR text_width: 190 listOrder: 33002 - id: STR_PERSONAL_ARMOR_STUDY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PERSONAL_ARMOR_STUDY image_id: BIG_PERSONAL_ARMOR text: STR_PERSONAL_ARMOR_UFOPEDIA text_width: 188 listOrder: 33010 - id: STR_ADVANCED_PERSONAL_ARMORS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVANCED_PERSONAL_ARMORS image_id: BIG_ADVANCED_ARMOR text: STR_ADVANCED_PERSONAL_ARMORS_UFOPEDIA text_width: 158 listOrder: 33012 - id: STR_FLYING_ARMORS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FLYING_ARMORS image_id: BIG_FLYING_ARMORS text: STR_FLYING_ARMORS_UFOPEDIA text_width: 168 listOrder: 33020 - id: STR_STEALTHSUITS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_STEALTHSUIT_CORPSE image_id: BIG_STEALTHSUIT text: STR_STEALTHSUITS_UFOPEDIA text_width: 138 listOrder: 33030 - id: STR_MINI_POWER_SOURCE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MINI_POWER_SOURCE image_id: BIG_MINI_POWER_SOURCE text: STR_MINI_POWER_SOURCE_UFOPEDIA text_width: 132 listOrder: 33060 - id: STR_SC_WIRE_USE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SC_WIRE_USE image_id: BIG_BRAINER text: STR_SC_WIRE_USE_UFOPEDIA text_width: 138 listOrder: 33070 - id: STR_ELECTRICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ELECTRICS text: STR_ELECTRICS_UFOPEDIA image_id: BIG_ELECTRICS text_width: 168 listOrder: 33100 - id: STR_SHIELDS_1 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_1 text: STR_SHIELDS_1_UFOPEDIA image_id: BIG_PERSONAL_REFRACTOR text_width: 168 listOrder: 33110 - id: STR_SHIELDS_GOLD type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_GOLD text: STR_SHIELDS_GOLD_UFOPEDIA image_id: BIG_SHIELDS_GOLD text_width: 166 listOrder: 33111 - id: STR_SHIELDS_BLUE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_BLUE text: STR_SHIELDS_BLUE_UFOPEDIA image_id: BIG_SHIELDS_BLUE text_width: 170 listOrder: 33112 - id: STR_SHIELDS_PURPLE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_PURPLE text: STR_SHIELDS_PURPLE_UFOPEDIA image_id: BIG_SHIELDS_PURPLE text_width: 166 listOrder: 33113 - id: STR_SHIELDS_RED type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_RED text: STR_SHIELDS_RED_UFOPEDIA image_id: BIG_SHIELDS_RED text_width: 176 listOrder: 33114 - id: STR_SHIELDS_ENERGY_CIRCUITS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_ENERGY_CIRCUITS text: STR_SHIELDS_ENERGY_CIRCUITS_UFOPEDIA image_id: BIG_SHIELD_ENERGY_CIRCUITS text_width: 148 listOrder: 33116 - id: STR_SHIELDS_DYNAMIC_COMPUTING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_DYNAMIC_COMPUTING text: STR_SHIELDS_DYNAMIC_COMPUTING_UFOPEDIA image_id: BIG_SHIELD_DYNAMIC_COMPUTING text_width: 158 listOrder: 33117 - id: STR_SHIELDS_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SHIELDS_2 text: STR_SHIELDS_2_UFOPEDIA image_id: BIG_PERSONAL_SHIELDS text_width: 120 listOrder: 33118 - id: STR_FORCEFIELDS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FORCEFIELDS text: STR_FORCEFIELDS_UFOPEDIA image_id: BIG_FORCEFIELDS text_width: 190 listOrder: 33120 - id: STR_STARGOD_SHIELDS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_STARGOD_SHIELDS text: STR_STARGOD_SHIELDS_UFOPEDIA image_id: BIG_STARGOD_SHIELDS text_width: 160 listOrder: 33125 - id: STR_HYPERWAVES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYPERWAVES image_id: BIG_HYPERWAVES text: STR_HYPERWAVES_UFOPEDIA text_width: 260 listOrder: 33130 - id: STR_GRAVITY_PHYSICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GRAVITY_PHYSICS image_id: BIG_GRAVITY_PHYSICS text: STR_GRAVITY_PHYSICS_UFOPEDIA text_width: 128 listOrder: 33150 - id: STR_LIQUID_METALS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_LIQUID_METALS image_id: BIG_LIQUID_METALS text: STR_LIQUID_METALS_UFOPEDIA text_width: 200 listOrder: 33160 - id: STR_TRACTORS_AND_REPULSORS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_TRACTORS_AND_REPULSORS image_id: BIG_TRACTORS text: STR_TRACTORS_AND_REPULSORS_UFOPEDIA text_width: 138 listOrder: 33180 - id: STR_SUBSPACE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SUBSPACE image_id: BIG_SUBSPACE text: STR_SUBSPACE_UFOPEDIA text_width: 118 listOrder: 33183 - id: STR_PHASE_SHIELD type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PHASE_SHIELD image_id: BIG_PHASED text: STR_PHASE_SHIELD_UFOPEDIA text_width: 148 listOrder: 33186 - id: STR_DISRUPTOR_MYSTICISM type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DISRUPTOR_MYSTICISM image_id: BIG_DISRUPTOR_MYSTICISM text: STR_DISRUPTOR_MYSTICISM_UFOPEDIA text_width: 168 listOrder: 33195 - id: STR_MEDICINE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MEDICINE image_id: BIG_NURSE text: STR_MEDICINE_UFOPEDIA text_width: 160 listOrder: 33200 - id: STR_PHARMACOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PHARMACOLOGY image_id: BIG_PHARMACOLOGY text: STR_PHARMACOLOGY_UFOPEDIA text_width: 160 listOrder: 33205 - id: STR_MUTANT_ORIGINS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_MUTANT_ORIGINS text: STR_MUTANT_ORIGINS_UFOPEDIA listOrder: 33210 - id: STR_MUTANT_ABILITIES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MUTANT_ABILITIES image_id: BIG_ABILITIES text: STR_MUTANT_ABILITIES_UFOPEDIA text_width: 170 listOrder: 33215 - id: STR_MUTANT_PHYSIOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MUTANT_PHYSIOLOGY image_id: BIG_MEDICAL text: STR_MUTANT_PHYSIOLOGY_UFOPEDIA text_width: 182 listOrder: 33220 - id: STR_CHRYSSALID_LEGACY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHRYSSALID_LEGACY image_id: BIG_MONSTERGAL text: STR_CHRYSSALID_LEGACY_UFOPEDIA text_width: 132 listOrder: 33222 - id: STR_ADVANCED_MEDICINE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVANCED_MEDICINE image_id: BIG_MEDICAL_2 text: STR_ADVANCED_MEDICINE_UFOPEDIA text_width: 138 listOrder: 33230 - id: STR_ADVANCED_CLONING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVANCED_CLONING image_id: BIG_CLONING text: STR_ADVANCED_CLONING_UFOPEDIA text_width: 116 listOrder: 33232 - id: STR_SPACE_SURVIVAL type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SPACE_SURVIVAL image_id: BIG_SPACE_SURVIVAL text: STR_SPACE_SURVIVAL_UFOPEDIA text_width: 148 listOrder: 33240 - id: STR_TRANQUILIZERS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_TRANQUILIZERS image_id: BIG_TRANQUILIZERS text: STR_TRANQUILIZERS_UFOPEDIA text_width: 128 listOrder: 33250 - id: STR_COMBAT_DRUGS_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_COMBAT_DRUGS_MANUFACTURING image_id: BIG_COMBAT_DRUGS text: STR_COMBAT_DRUGS_MANUFACTURING_UFOPEDIA text_width: 200 listOrder: 33255 - id: STR_RETICULAN_GENETICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_RETICULAN_GENETICS image_id: BIG_GENETICS text: STR_RETICULAN_GENETICS_UFOPEDIA text_width: 220 listOrder: 33270 - id: STR_RETICULAN_POWER_SYSTEMS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_RETICULAN_POWER_SYSTEMS image_id: BIG_RPS text: STR_RETICULAN_POWER_SYSTEMS_UFOPEDIA text_width: 180 listOrder: 33280 - id: STR_INDUSTRIAL_TOOLS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_INDUSTRIAL_TOOLS image_id: BIG_INDUSTRIAL_TOOLS text: STR_INDUSTRIAL_TOOLS_UFOPEDIA text_width: 148 listOrder: 33290 - id: STR_TINKERING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_TINKERING image_id: BIG_TINKERING text: STR_TINKERING_UFOPEDIA text_width: 148 listOrder: 33302 - id: STR_AIR_FILTRATION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_AIR_FILTRATION image_id: BIG_AIR_FILTRATION text: STR_AIR_FILTRATION_UFOPEDIA text_width: 132 listOrder: 33306 - id: STR_CHEMISTRY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHEMISTRY image_id: BIG_CHEMISTRY text: STR_CHEMISTRY_UFOPEDIA text_width: 158 listOrder: 33310 - id: STR_IMPROVED_HELLERIUM_DISTILLING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_IMPROVED_HELLERIUM_DISTILLING image_id: BIG_PUMPS text: STR_IMPROVED_HELLERIUM_DISTILLING_UFOPEDIA text_width: 90 rect_text: x: 5 y: 120 width: 148 height: 75 listOrder: 33312 - id: STR_MAGNETIC_CONTAINMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MAGNETIC_CONTAINMENT image_id: BIG_MAGNETIC text: STR_MAGNETIC_CONTAINMENT_UFOPEDIA text_width: 158 listOrder: 33315 - id: STR_HEAVY_CONSTRUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_HEAVY_CONSTRUCTION image_id: BIG_MANUFACTURING text: STR_HEAVY_CONSTRUCTION_UFOPEDIA text_width: 220 listOrder: 33320 - id: STR_EXCAVATION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EXCAVATION image_id: BIG_EXCAVATION text: STR_EXCAVATION_UFOPEDIA text_width: 138 listOrder: 33330 - id: STR_GEMOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GEMOLOGY image_id: BIG_GEMOLOGY text: STR_GEMOLOGY_UFOPEDIA text_width: 150 listOrder: 33340 - id: STR_DURATHREAD_WORKING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DURATHREAD_WORKING image_id: BIG_DURATHREAD_WORKING text: STR_DURATHREAD_WORKING_UFOPEDIA text_width: 150 listOrder: 33350 - id: STR_DURATHREAD_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DURATHREAD_MANUFACTURING image_id: BIG_DURATHREAD text: STR_DURATHREAD_MANUFACTURING_UFOPEDIA text_width: 200 listOrder: 33355 - id: STR_SYNTHMUSCLE_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SYNTHMUSCLE_MANUFACTURING image_id: BIG_CYBERVALKYRIE text: STR_SYNTHMUSCLE_MANUFACTURING_UFOPEDIA text_width: 156 listOrder: 33357 - id: STR_PLASTASTEEL_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PLASTASTEEL_MANUFACTURING image_id: BIG_PLASTASTEEL text: STR_PLASTASTEEL_MANUFACTURING_UFOPEDIA text_width: 170 listOrder: 33360 - id: STR_PRECISION_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PRECISION_MANUFACTURING image_id: BIG_PRECISION_MANUFACTURING text: STR_PRECISION_MANUFACTURING_UFOPEDIA text_width: 112 listOrder: 33365 - id: STR_HABITATION_ADVANCE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_HABITATION_ADVANCE image_id: BIG_HABITATION text: STR_HABITATION_ADVANCE_UFOPEDIA text_width: 126 listOrder: 33370 - id: STR_POWER_SUIT_MANUFACTURING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_POWER_SUIT_MANUFACTURING image_id: BIG_EVA2 text: STR_POWER_SUIT_MANUFACTURING_UFOPEDIA text_width: 134 listOrder: 33380 - id: STR_CANNONS_MANUFACTURING_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CANNONS_MANUFACTURING_2 image_id: BIG_LIGHT_CRAFT_WEAPONS text: STR_CANNONS_MANUFACTURING_2_UFOPEDIA text_width: 174 listOrder: 33400 - id: STR_CANNONS_MANUFACTURING_3 type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CANNONS_MANUFACTURING_3 image_id: BIG_HEAVY_CRAFT_WEAPONS text: STR_CANNONS_MANUFACTURING_3_UFOPEDIA text_width: 168 listOrder: 33405 - id: STR_CRAFT_MISSILES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CRAFT_MISSILES image_id: BIG_CRAFT_MISSILES text: STR_CRAFT_MISSILES_UFOPEDIA text_width: 178 listOrder: 33410 - id: STR_OPTRONICS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_OPTRONICS image_id: BIG_OPTRONICS text: STR_OPTRONICS_UFOPEDIA text_width: 190 listOrder: 34415 - id: STR_DATA_ENCRYPTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_DATA_ENCRYPTION image_id: BIG_ENCRYPTION text: STR_DATA_ENCRYPTION_UFOPEDIA text_width: 154 listOrder: 34418 - id: STR_PBA_TRAINING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_PBA_TRAINING image_id: BIG_PBA_TRAINING text: STR_PBA_TRAINING_UFOPEDIA text_width: 138 listOrder: 34420 - id: STR_EXOSUITS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_EXOSUITS image_id: BIG_EXOSUITS text: STR_EXOSUITS_UFOPEDIA text_width: 138 listOrder: 34422 - id: STR_CYBERNETIC_INTERFACE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_CYBERNETIC_INTERFACE image_id: BIG_CYBERNETIC_INTERFACE text: STR_CYBERNETIC_INTERFACE_UFOPEDIA text_width: 120 listOrder: 34425 - id: STR_MIND_MACHINE_INTERFACE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MIND_MACHINE_INTERFACE image_id: BIG_MIND_MACHINE_INTERFACE text: STR_MIND_MACHINE_INTERFACE_UFOPEDIA text_width: 160 listOrder: 34430 - id: STR_NEURAL_SCANNER type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_NEURAL_SCANNER image_id: BIG_NEURAL_SCANNER text: STR_NEURAL_SCANNER_UFOPEDIA text_width: 162 listOrder: 34435 - id: STR_SENSOSPHERE type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SENSOSPHERE image_id: BIG_SENSOSPHERE text: STR_SENSOSPHERE_UFOPEDIA text_width: 128 listOrder: 34436 - id: STR_RETEGES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_RETEGES image_id: BIG_RETEGES text: STR_RETEGES_UFOPEDIA text_width: 122 listOrder: 34438 - id: STR_POWER_SOURCE_TWEAKING type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_POWER_SOURCE_TWEAKING image_id: BIG_POWER_SOURCE_TWEAKING text: STR_POWER_SOURCE_TWEAKING_UFOPEDIA text_width: 120 listOrder: 34440 - id: STR_FIGHTER_CONSTRUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_FIGHTER_CONSTRUCTION image_id: BIG_FIGHTER_HULL text: STR_FIGHTER_CONSTRUCTION_UFOPEDIA text_width: 140 listOrder: 34480 - id: STR_UFO_CONSTRUCTION section: STR_ALIEN_RESEARCH_UC image_id: BIG_WHULL listOrder: 34490 - id: STR_SELF_REPAIRING_HULL type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_SELF_REPAIRING_HULL image_id: BIG_SELF_REPAIRING_HULL text: STR_SELF_REPAIRING_HULL_UFOPEDIA text_width: 138 listOrder: 34495 - id: STR_INTERSTELLAR_TRAVEL_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_INTERSTELLAR_TRAVEL_SUMMARY image_id: BIG_INTERSTELLAR text: STR_INTERSTELLAR_TRAVEL_SUMMARY_UFOPEDIA text_width: 150 listOrder: 34500 - id: STR_SAKURA_BLUEPRINTS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_SAKURA_BLUEPRINTS text_width: 160 requires: - STR_SAKURA_BLUEPRINTS text: STR_SAKURA_BLUEPRINTS_UFOPEDIA listOrder: 34590 - id: STR_GAUSS_UNLOCK type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_GAUSS_UNLOCK text: STR_GAUSS_UNLOCK_UFOPEDIA listOrder: 34600 - id: STR_PSI_UNLOCK type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_PSI_UNLOCK text: STR_PSI_UNLOCK_UFOPEDIA listOrder: 34610 - id: STR_ACADEMY_MED_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ACADEMY_MEDICINE requires: - STR_ACADEMY_MED_KNOWHOW text: STR_ACADEMY_MED_KNOWHOW_UFOPEDIA text_width: 180 listOrder: 34981 - id: STR_ACADEMY_ENG_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ACADEMY_ENGINEERING requires: - STR_ACADEMY_ENG_KNOWHOW text: STR_ACADEMY_ENG_KNOWHOW_UFOPEDIA text_width: 180 listOrder: 34982 - id: STR_ACADEMY_ARC_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ACADEMY_ARCANE requires: - STR_ACADEMY_ARC_KNOWHOW text: STR_ACADEMY_ARC_KNOWHOW_UFOPEDIA text_width: 310 listOrder: 34983 - id: STR_ACADEMY_COM_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_ACADEMY_SECRET requires: - STR_ACADEMY_COM_KNOWHOW text: STR_ACADEMY_COM_KNOWHOW_UFOPEDIA text_width: 180 listOrder: 34984 - id: STR_TRADERS_ENG_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_TRADERS_ENGINEERING requires: - STR_TRADERS_ENG_KNOWHOW text: STR_TRADERS_ENG_KNOWHOW_UFOPEDIA text_width: 310 listOrder: 34987 - id: STR_TRADERS_ARC_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_TRADERS_ARCANE requires: - STR_TRADERS_ARC_KNOWHOW text: STR_TRADERS_ARC_KNOWHOW_UFOPEDIA text_width: 130 listOrder: 34988 - id: STR_TRADERS_COM_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_TRADERS_SECRET requires: - STR_TRADERS_COM_KNOWHOW text: STR_TRADERS_COM_KNOWHOW_UFOPEDIA text_width: 132 listOrder: 34989 - id: STR_CHURCH_ARC_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_COS_ARCANE requires: - STR_CHURCH_ARC_KNOWHOW text: STR_CHURCH_ARC_KNOWHOW_UFOPEDIA text_width: 180 listOrder: 34993 - id: STR_MERCS_ENG_KNOWHOW type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BIG_MERC_ENGINEERING requires: - STR_MERCS_ENG_KNOWHOW text: STR_MERCS_ENG_KNOWHOW_UFOPEDIA text_width: 140 listOrder: 34997 - id: STR_PIRATEZ_BACKGROUND type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_WARRIORS text: STR_PIRATEZ_BACKGROUND_UFOPEDIA text_width: 150 listOrder: 50000 - id: STR_PIRATEZ_UBERS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_UBER_VILLAGE text: STR_PIRATEZ_UBERS_UFOPEDIA text_width: 230 listOrder: 50001 - id: STR_PIRATE_LIFE type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_PIRATE_LIFE text: STR_PIRATE_LIFE_UFOPEDIA requires: - STR_PIRATE_LIFE text_width: 142 listOrder: 50002 - id: STR_KULTUR type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_KULTUR text: STR_KULTUR_UFOPEDIA requires: - STR_KULTUR text_width: 310 listOrder: 50003 - id: STR_BRAINER_ORIGINS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_BRAINER_3 text: STR_BRAINER_ORIGINS_UFOPEDIA text_width: 310 listOrder: 50008 - id: STR_SCIENTISTS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_BRAINER_2 text: STR_SCIENTISTS_UFOPEDIA text_width: 152 listOrder: 50009 - id: STR_ENGINEERS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_RUNTS text: STR_ENGINEERS_UFOPEDIA text_width: 128 listOrder: 50010 - id: STR_INSPECT_MACHINERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_INSPECT_MACHINERY image_id: BIG_RUNT_CHIEF text: STR_INSPECT_MACHINERY_UFOPEDIA text_width: 194 listOrder: 50011 - id: STR_SCI_REP type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_SCI_REP image_id: BIG_SCIENCE_REP text: STR_SCI_REP_UFOPEDIA text_width: 190 listOrder: 50012 - id: STR_WE_NEED_CRAFT_WEAPONS type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_WE_NEED_CRAFT_WEAPONS text: STR_WE_NEED_CRAFT_WEAPONS_UFOPEDIA listOrder: 50016 - id: STR_DIVERGING_PATHS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_PATHS text: STR_DIVERGING_PATHS_UFOPEDIA requires: - STR_DIVERGING_PATHS text_width: 172 listOrder: 50020 - id: STR_GALS_ARE_SUPERIOR type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_GALSS text: STR_GALS_ARE_SUPERIOR_UFOPEDIA requires: - STR_GALS_ARE_SUPERIOR text_width: 160 listOrder: 50021 - id: STR_PARTY type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_PARTY text: STR_PARTY_UFOPEDIA requires: - STR_PARTY text_width: 128 listOrder: 50022 - id: STR_WE_NEED_MALE_TOUCH type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_SOLDAT text: STR_WE_NEED_MALE_TOUCH_UFOPEDIA requires: - STR_WE_NEED_MALE_TOUCH text_width: 152 listOrder: 50025 - id: STR_BONDING_CEREMONY type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_BONDING text: STR_BONDING_CEREMONY_UFOPEDIA requires: - STR_BONDING_CEREMONY text_width: 162 listOrder: 50026 - id: STR_SS_OPERATIONS type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_SOLDAT2 text: STR_SS_OPERATIONS_UFOPEDIA requires: - STR_SS_OPERATIONS text_width: 134 listOrder: 50027 - id: STR_CONTACT_BLACK_MARKET type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_MARKETPLACE text: STR_CONTACT_BLACK_MARKET_UFOPEDIA text_width: 220 listOrder: 50100 - id: STR_CONTACT_GENERAL_SUPPLIES type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_GENERAL_SUPPLIES image_id: BIG_BUSINESS text: STR_CONTACT_GENERAL_SUPPLIES_UFOPEDIA text_width: 160 listOrder: 50110 - id: STR_CONTACT_BUILDERS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_BUILDERS image_id: BIG_BUILDERS text: STR_CONTACT_BUILDERS_UFOPEDIA text_width: 185 listOrder: 50115 - id: STR_CONTACT_CAR_THIEVES type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_CAR_THIEVES image_id: BIG_GTA text: STR_CONTACT_CAR_THIEVES_UFOPEDIA text_width: 220 listOrder: 50120 - id: STR_CONTACT_SHIP_JUNKYARD type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_SHIP_JUNKYARD image_id: BIG_SHIP_JUNKYARD text: STR_CONTACT_SHIP_JUNKYARD_UFOPEDIA text_width: 210 listOrder: 50130 - id: STR_CONTACT_KRAZY_HANNA type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_KRAZY_HANNA image_id: BIG_HANNA text: STR_CONTACT_KRAZY_HANNA_UFOPEDIA text_width: 130 listOrder: 50135 - id: STR_CONTACT_GUN_EMPORIUM type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_GUN_EMPORIUM image_id: BIG_GUN_EMPORIUM text: STR_CONTACT_GUN_EMPORIUM_UFOPEDIA text_width: 124 listOrder: 50140 - id: STR_CONTACT_DEALERS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_DEALERS image_id: BIG_DEALERS text: STR_CONTACT_DEALERS_UFOPEDIA text_width: 160 listOrder: 50145 - id: STR_CONTACT_SMUGGLERS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_SMUGGLERS image_id: BIG_CONTACT_SMUGGLERS text: STR_CONTACT_SMUGGLERS_UFOPEDIA text_width: 156 listOrder: 50150 - id: STR_CONTACT_MAGIC_SHOP type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_MAGIC_SHOP image_id: BIG_CONTACT_MAGIC_SHOP text: STR_CONTACT_MAGIC_SHOP_UFOPEDIA text_width: 140 listOrder: 50152 - id: STR_CONTACT_MUTANT_ALLIANCE type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_MUTANT_ALLIANCE text: STR_CONTACT_MUTANT_ALLIANCE_UFOPEDIA listOrder: 50160 - id: STR_CONTACT_MERCENARIES type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_MERCENARIES text: STR_CONTACT_MERCENARIES_UFOPEDIA listOrder: 50170 - id: STR_CONTACT_FUSO type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_FUSO image_id: BIG_CONTACT_FUSO text_width: 190 text: STR_CONTACT_FUSO_UFOPEDIA listOrder: 50175 - id: STR_CONTACT_THEBAN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_THEBAN image_id: BIG_CONTACT_THEBAN text_width: 132 text: STR_CONTACT_THEBAN_UFOPEDIA listOrder: 50177 - id: STR_CONTACT_EUROSYNDICATE type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_CONTACT_EUROSYNDICATE text_width: 140 requires: - STR_CONTACT_EUROSYNDICATE text: STR_CONTACT_EUROSYNDICATE_UFOPEDIA listOrder: 50180 - id: STR_CONTACT_ARENA type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_ARENA text: STR_CONTACT_ARENA_UFOPEDIA listOrder: 50190 - id: STR_CONTACT_DR_WANG type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_DR_WANG text: STR_CONTACT_DR_WANG_UFOPEDIA listOrder: 50200 - id: STR_CONTACT_WHITE_DRAGON type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_WHITE_DRAGON image_id: BIG_CONTACT_WHITE_DRAGON text: STR_CONTACT_WHITE_DRAGON_UFOPEDIA text_width: 150 listOrder: 50251 - id: STR_CONTACT_ROGUE_FIELDS type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_ROGUE_FIELDS text: STR_CONTACT_ROGUE_FIELDS_UFOPEDIA listOrder: 50210 - id: STR_CONTACT_RETICULANS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_CONTACT_RETICULANS image_id: BIG_CONTACT_RETICULANS text: STR_CONTACT_RETICULANS_UFOPEDIA text_width: 136 listOrder: 50250 - id: STR_MARKET_OF_WISHING type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MARKET_OF_WISHING image_id: BIG_MARKET_OF_WISHING text: STR_MARKET_OF_WISHING_UFOPEDIA text_width: 170 listOrder: 50370 - id: STR_EXPEDITION_RESEARCH type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXPEDITION_RESEARCH image_id: BIG_EXPEDITION_RESEARCH text: STR_EXPEDITION_RESEARCH_UFOPEDIA text_width: 158 listOrder: 50390 - id: STR_BOUNTY_HUNTING type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_BOUNTY_HUNTING image_id: BIG_TREASURE text: STR_BOUNTY_HUNTING_UFOPEDIA text_width: 164 listOrder: 50400 - id: STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN image_id: BIG_CHALLENGE_JACK text: STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN_UFOPEDIA text_width: 310 listOrder: 50411 - id: STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN image_id: BIG_CHALLENGE_MA text: STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN_UFOPEDIA text_width: 128 listOrder: 50412 - id: STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN image_id: BIG_CHALLENGE_BANK text: STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN_UFOPEDIA text_width: 158 listOrder: 50413 - id: STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN image_id: BIG_CHALLENGE_NONE text: STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN_UFOPEDIA text_width: 146 listOrder: 50414 - id: STR_RUSSIAN_FILES_STAGED type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_RUSSIAN_FILES_STAGED text: STR_RUSSIAN_FILES_STAGED_UFOPEDIA listOrder: 52000 - id: STR_SMUGGLED_ELECTRONICS type_id: 8 section: STR_UFO_COMPONENTS text: STR_SMUGGLED_ELECTRONICS_UFOPEDIA requires: - STR_SMUGGLED_ELECTRONICS listOrder: 52600 - id: STR_THE_MARTIAN_SOLUTION type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_THE_MARTIAN_SOLUTION text: STR_THE_MARTIAN_SOLUTION_UFOPEDIA listOrder: 52910 - id: STR_CYDONIA_OR_BUST type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CYDONIA_OR_BUST text: STR_CYDONIA_OR_BUST_UFOPEDIA listOrder: 52920 - id: STR_KEYCARD_RED type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_KEYCARD_RED text: STR_KEYCARD_RED_UFOPEDIA listOrder: 52921 - id: STR_KEYCARD_YELLOW type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_KEYCARD_YELLOW text: STR_KEYCARD_YELLOW_UFOPEDIA listOrder: 52922 - id: STR_KEYCARD_GREEN type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_KEYCARD_GREEN text: STR_KEYCARD_GREEN_UFOPEDIA listOrder: 52923 - id: STR_KEYCARD_BLUE type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_KEYCARD_BLUE text: STR_KEYCARD_BLUE_UFOPEDIA listOrder: 52924 - id: STR_MONSTER_HUNT type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MONSTER_HUNT text: STR_MONSTER_HUNT_UFOPEDIA image_id: BIG_HUNT text_width: 154 listOrder: 53800 - id: STR_MISSION_COMMS_TOWER type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_COMMS_TOWER text: STR_MISSION_COMMS_TOWER_UFOPEDIA image_id: BIG_COMMS_TOWER text_width: 160 listOrder: 53810 - id: STR_MISSION_HIGHWAY_STATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_HIGHWAY_STATION text: STR_MISSION_HIGHWAY_STATION_UFOPEDIA image_id: BIG_HIGHWAY_STATION text_width: 138 listOrder: 53880 - id: STR_MISSION_BANDIT_TOWN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_BANDIT_TOWN text: STR_MISSION_BANDIT_TOWN_UFOPEDIA image_id: BIG_BANDIT_TOWN text_width: 160 listOrder: 53890 - id: STR_MISSION_GUILD_OUTPOST type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_GUILD_OUTPOST text: STR_MISSION_GUILD_OUTPOST_UFOPEDIA image_id: BIG_ASSAULT text_width: 160 listOrder: 53900 - id: STR_MISSION_GHOUL_REFINERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_GHOUL_REFINERY text: STR_MISSION_GHOUL_REFINERY_UFOPEDIA image_id: BIG_RIPPERDOC text_width: 136 listOrder: 53910 - id: STR_MISSION_ACADEMY_TOWN type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_ACADEMY_TOWN text: STR_MISSION_ACADEMY_TOWN_UFOPEDIA image_id: BIG_CAMPUS_CARNAGE text_width: 136 listOrder: 53912 - id: STR_MISSION_ACADEMY_CRUISE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_ACADEMY_CRUISE text: STR_MISSION_ACADEMY_CRUISE_UFOPEDIA image_id: BIG_ACADEMY_CRUISE text_width: 176 listOrder: 53914 - id: STR_MISSION_CHURCH_CAMP type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_CHURCH_CAMP text: STR_MISSION_CHURCH_CAMP_UFOPEDIA image_id: BIG_TRAINING_CAMP text_width: 148 listOrder: 53920 - id: STR_MISSION_EUROSYNDICATE_DEAL type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_MISSION_EUROSYNDICATE_DEAL text: STR_MISSION_EUROSYNDICATE_DEAL_UFOPEDIA listOrder: 53930 - id: STR_MISSION_EUROSYNDICATE_DEAL_END type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_EUROSYNDICATE_DEAL_END text: STR_MISSION_EUROSYNDICATE_DEAL_END_UFOPEDIA image_id: BIG_ES_DEAL_END text_width: 146 listOrder: 53931 - id: STR_MISSION_PIR_EMANSION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_PIR_EMANSION text: STR_MISSION_PIR_EMANSION_UFOPEDIA image_id: BIG_ROBBERY text_width: 160 listOrder: 54010 - id: STR_MISSION_SEA_ADVENTURE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_SEA_ADVENTURE text: STR_MISSION_SEA_ADVENTURE_UFOPEDIA image_id: BIG_UNDERWATER text_width: 140 listOrder: 54020 - id: STR_UNDERSEA_OPERATIONS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UNDERSEA_OPERATIONS text: STR_UNDERSEA_OPERATIONS_UFOPEDIA image_id: BIG_UNDERWATER_2 text_width: 310 listOrder: 54021 - id: STR_UNDERGROUND_MISSIONS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UNDERGROUND_MISSIONS image_id: BIG_UNDERGROUND_MISSIONS text: STR_UNDERGROUND_MISSIONS_UFOPEDIA text_width: 320 rect_text: x: 90 y: 39 width: 225 height: 156 listOrder: 54300 - id: STR_MISSION_LOKNAR_ALTAR type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_LOKNAR_ALTAR text: STR_MISSION_LOKNAR_ALTAR_UFOPEDIA image_id: BIG_LOKNAR_ALTAR text_width: 152 listOrder: 54310 - id: STR_SPACE_MISSIONS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_SPACE_MISSIONS image_id: BIG_SPACE_MISSIONS text: STR_SPACE_MISSIONS_UFOPEDIA text_width: 140 listOrder: 54500 - id: STR_MISSION_GUILD_FREIGHTER type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_MISSION_GUILD_FREIGHTER text: STR_MISSION_GUILD_FREIGHTER_UFOPEDIA image_id: BIG_GUILD_FREIGHTER text_width: 140 listOrder: 54800 - id: STR_MISSION_SET_THE_WORLD_ON_FIRE type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_BLOOD requires: - STR_MISSION_SET_THE_WORLD_ON_FIRE text: STR_MISSION_SET_THE_WORLD_ON_FIRE_UFOPEDIA text_width: 310 listOrder: 55200 - id: STR_MISSION_REBEL_TRADING type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_MISSION_REBEL_TRADING text: STR_MISSION_REBEL_TRADING_UFOPEDIA listOrder: 55550 - id: STR_FAMILY_TIES type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_FAMILY_TIES text: STR_FAMILY_TIES_UFOPEDIA listOrder: 55555 - id: STR_MUTANT_SELF_DEFENSE type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_MUTANT_SELF_DEFENSE text: STR_MUTANT_SELF_DEFENSE_UFOPEDIA listOrder: 55560 - id: STR_HUMAN_RETICULAN_ALLIANCE type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_HUMAN_RETICULAN_ALLIANCE text: STR_HUMAN_RETICULAN_ALLIANCE_UFOPEDIA listOrder: 55565 - id: STR_RUSSIAN_FILES type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_RUSSIAN_FILES text: STR_RUSSIAN_FILES_UFOPEDIA listOrder: 57100 - id: STR_CLOAKING_DEVICE_INVESTIGATION type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_CLOAKING_DEVICE_INVESTIGATION text: STR_CLOAKING_DEVICE_INVESTIGATION_UFOPEDIA listOrder: 57110 - id: STR_VIP_KIDNAPPING type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_VIP_KIDNAPPING image_id: BIG_KIDNAPPING text: STR_VIP_KIDNAPPING_UFOPEDIA text_width: 120 listOrder: 57140 - id: STR_NO_CIVILIAN_TRAFFIC type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_NO_CIVILIAN_TRAFFIC text: STR_NO_CIVILIAN_TRAFFIC_UFOPEDIA listOrder: 57145 - id: STR_ZERO_ZERO type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_ZERO_ZERO text: STR_ZERO_ZERO_UFOPEDIA listOrder: 57150 - id: STR_NO_AGGRESSION type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_NO_AGGRESSION text: STR_NO_AGGRESSION_UFOPEDIA listOrder: 57155 - id: STR_RETICULAN_AND_HUMAN_TECH type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_RETICULAN_AND_HUMAN_TECH text: STR_RETICULAN_AND_HUMAN_TECH_UFOPEDIA listOrder: 57160 - id: STR_EVENT_001 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EVENT_001 image_id: BIG_EVENT_001 text: STR_EVENT_001_UFOPEDIA text_width: 128 listOrder: 57201 - id: STR_GDX_000 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_000 image_id: BIG_GDX_000 text: STR_GDX_000_UFOPEDIA text_width: 192 listOrder: 57300 - id: STR_GDX_001 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_GDX_001 text: STR_GDX_001_UFOPEDIA listOrder: 57301 - id: STR_GDX_002 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_GDX_002 text: STR_GDX_002_UFOPEDIA listOrder: 57302 - id: STR_GDX_003 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_GDX_003 text: STR_GDX_003_UFOPEDIA listOrder: 57303 - id: STR_GDX_004 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_GDX_004 text: STR_GDX_004_UFOPEDIA listOrder: 57304 - id: STR_GDX_005 type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_GDX_005 text: STR_GDX_005_UFOPEDIA listOrder: 57305 - id: STR_GDX_006 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_006 image_id: BIG_GDX_006 text: STR_GDX_006_UFOPEDIA text_width: 155 listOrder: 57306 - id: STR_GDX_007 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_GDX_007 text: STR_GDX_007_UFOPEDIA listOrder: 57307 - id: STR_GDX_008 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_008 image_id: BIG_GDX_008 text: STR_GDX_008_UFOPEDIA text_width: 156 listOrder: 57308 - id: STR_GDX_009 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_009 image_id: BIG_GDX_009 text: STR_GDX_009_UFOPEDIA text_width: 160 listOrder: 57309 - id: STR_GDX_010 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_010 image_id: BIG_GDX_010 text: STR_GDX_010_UFOPEDIA text_width: 140 listOrder: 57310 - id: STR_GDX_011 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_011 image_id: BIG_GDX_011 text: STR_GDX_011_UFOPEDIA text_width: 280 listOrder: 57311 - id: STR_GDX_020 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_020 image_id: BIG_GDX_020 text: STR_GDX_020_UFOPEDIA text_width: 154 listOrder: 57320 - id: STR_GDX_021 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_021 image_id: BIG_GDX_021 text: STR_GDX_021_UFOPEDIA text_width: 166 listOrder: 57321 - id: STR_GDX_030 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_030 image_id: BIG_GDX_030 text: STR_GDX_030_UFOPEDIA text_width: 166 listOrder: 57330 - id: STR_GDX_031 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_031 image_id: BIG_GDX_031 text: STR_GDX_031_UFOPEDIA text_width: 172 listOrder: 57331 - id: STR_GDX_040 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_040 image_id: BIG_GDX_061 text: STR_GDX_040_UFOPEDIA text_width: 196 listOrder: 57340 - id: STR_GDX_041 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_041 image_id: BIG_GDX_041 text: STR_GDX_041_UFOPEDIA text_width: 174 listOrder: 57341 - id: STR_GDX_042 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_042 image_id: BIG_GDX_042 text: STR_GDX_042_UFOPEDIA text_width: 128 listOrder: 57342 - id: STR_GDX_043 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_043 image_id: BIG_GDX_043 text: STR_GDX_043_UFOPEDIA text_width: 144 listOrder: 57343 - id: STR_GDX_044 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_044 image_id: BIG_GDX_044 text: STR_GDX_044_UFOPEDIA text_width: 192 listOrder: 57344 - id: STR_GDX_045 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_045 image_id: BIG_GDX_045 text: STR_GDX_045_UFOPEDIA text_width: 242 listOrder: 57345 - id: STR_GDX_046 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_046 image_id: BIG_GDX_046 text: STR_GDX_046_UFOPEDIA text_width: 158 listOrder: 57346 - id: STR_GDX_050 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_050 image_id: BIG_GDX_050 text: STR_GDX_050_UFOPEDIA text_width: 154 listOrder: 57350 - id: STR_GDX_060 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_060 image_id: BIG_GDX_060 text: STR_GDX_060_UFOPEDIA text_width: 136 listOrder: 57360 - id: STR_GDX_061 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_061 image_id: BIG_GDX_061 text: STR_GDX_061_UFOPEDIA text_width: 196 listOrder: 57361 - id: STR_GDX_102 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_102 image_id: BIG_GDX_102 text: STR_GDX_102_UFOPEDIA text_width: 250 listOrder: 57402 - id: STR_GDX_103 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_103 image_id: BIG_GDX_103 text: STR_GDX_103_UFOPEDIA text_width: 216 listOrder: 57403 - id: STR_GDX_104 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_104 image_id: BIG_GDX_104 text: STR_GDX_104_UFOPEDIA text_width: 216 listOrder: 57403 - id: STR_GDX_105 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_105 image_id: BIG_GDX_105 text: STR_GDX_105_UFOPEDIA text_width: 204 listOrder: 57405 - id: STR_GDX_106 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_106 image_id: BIG_GDX_106 text: STR_GDX_106_UFOPEDIA text_width: 150 listOrder: 57406 - id: STR_GDX_107 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_107 image_id: BIG_GDX_107 text: STR_GDX_107_UFOPEDIA text_width: 174 listOrder: 57407 - id: STR_GDX_108 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_108 image_id: BIG_GDX_108 text: STR_GDX_108_UFOPEDIA text_width: 128 listOrder: 57408 - id: STR_GDX_109 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_109 image_id: BIG_GDX_109 text: STR_GDX_109_UFOPEDIA text_width: 212 listOrder: 57409 - id: STR_GDX_121 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_GDX_121 image_id: BIG_GDX_121 text: STR_GDX_121_UFOPEDIA text_width: 172 listOrder: 57421 - id: STR_TEC_001 type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_TEC_001 text: STR_TEC_001_UFOPEDIA listOrder: 57501 - id: STR_TEC_002 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_TEC_002 text: STR_TEC_002_UFOPEDIA listOrder: 57502 - id: STR_TEC_003 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_TEC_003 text: STR_TEC_003_UFOPEDIA listOrder: 57503 - id: STR_TEC_004 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_TEC_004 image_id: BIG_TEC_004 text: STR_TEC_004_UFOPEDIA text_width: 136 listOrder: 57504 - id: STR_TEC_005 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_TEC_005 image_id: BIG_TEC_005 text: STR_TEC_005_UFOPEDIA text_width: 136 listOrder: 57505 - id: STR_TEC_006 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_TEC_006 text: STR_TEC_006_UFOPEDIA listOrder: 57506 - id: STR_TEC_007 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_TEC_007 image_id: BIG_TEC_007 text: STR_TEC_007_UFOPEDIA text_width: 158 listOrder: 57507 - id: STR_WIZ_001 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_001 image_id: BIG_WIZ_001 text: STR_WIZ_001_UFOPEDIA text_width: 128 listOrder: 57701 - id: STR_WIZ_003 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_003 image_id: BIG_WIZ_003 text: STR_WIZ_003_UFOPEDIA text_width: 154 listOrder: 57703 - id: STR_WIZ_004 type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_WIZ_004 text: STR_WIZ_004_UFOPEDIA listOrder: 57704 - id: STR_WIZ_005 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_005 image_id: BIG_WIZ_005 text: STR_WIZ_005_UFOPEDIA text_width: 172 listOrder: 57705 - id: STR_WIZ_006 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_006 image_id: BIG_WIZ_006 text: STR_WIZ_006_UFOPEDIA text_width: 188 listOrder: 57706 - id: STR_WIZ_007 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_007 image_id: BIG_WIZ_007 text: STR_WIZ_007_UFOPEDIA text_width: 178 listOrder: 57707 - id: STR_WIZ_080 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_WIZ_080 text: STR_WIZ_080_UFOPEDIA listOrder: 57780 - id: STR_WIZ_081 type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_WIZ_081 text: STR_WIZ_081_UFOPEDIA listOrder: 57781 - id: STR_WIZ_101 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_WIZ_101 image_id: BIG_WIZ_101 text: STR_WIZ_101_UFOPEDIA text_width: 160 listOrder: 57801 - id: STR_ANG_001 type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_ANG_001 text: STR_ANG_001_UFOPEDIA listOrder: 57901 - id: STR_ANG_002 type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_ANG_002 text: STR_ANG_002_UFOPEDIA listOrder: 57902 - id: STR_ANG_003 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ANG_003 image_id: BIG_ANG_003 text: STR_ANG_003_UFOPEDIA text_width: 310 listOrder: 57903 - id: STR_ANG_101 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ANG_101 image_id: BIG_ANG_101 text: STR_ANG_101_UFOPEDIA text_width: 90 listOrder: 58001 - id: STR_ANG_102 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ANG_102 image_id: BIG_ANG_102 text: STR_ANG_102_UFOPEDIA text_width: 182 listOrder: 58002 - id: STR_LFS_001 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_LFS_001 image_id: BIG_PINK text: STR_LFS_001_UFOPEDIA text_width: 310 listOrder: 58201 - id: STR_LFS_002 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_LFS_002 image_id: BIG_PINK text: STR_LFS_002_UFOPEDIA text_width: 310 listOrder: 58202 - id: STR_LFS_003 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_LFS_003 image_id: BIG_PINK_2 text: STR_LFS_003_UFOPEDIA text_width: 310 listOrder: 58203 - id: STR_NEC_001 type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_NEC_001 image_id: BIG_MARBLE text: STR_NEC_001_UFOPEDIA text_width: 310 listOrder: 58301 - id: STR_DES_001 type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_BLOOD requires: - STR_DES_001 text: STR_DES_001_UFOPEDIA text_width: 310 listOrder: 58501 - id: STR_SHADOW_PLOT type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_SHADOW_PLOT requires: - STR_SHADOW_PLOT text: STR_SHADOW_PLOT_UFOPEDIA text_width: 150 listOrder: 59000 - id: STR_CRYPT_MEMORIAL type_id: 7 section: STR_UFO_COMPONENTS image_id: BIG_CRYPT text: STR_CRYPT_MEMORIAL_UFOPEDIA text_width: 310 listOrder: 59990 - id: STR_VESSEL_BOARDING_TORPEDO type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BOARDING_TORPEDO text: STR_VESSEL_BOARDING_TORPEDO_UFOPEDIA - id: STR_VESSEL_BREAKER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BREAKER text: STR_VESSEL_BREAKER_UFOPEDIA - id: STR_VESSEL_ASSAULT_TRANSPORT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_ASSAULT_TRANSPORT text: STR_VESSEL_ASSAULT_TRANSPORT_UFOPEDIA - id: STR_VESSEL_MESSENGER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_MESSENGER text: STR_VESSEL_MESSENGER_UFOPEDIA - id: STR_VESSEL_FRIGATE type_id: 9 section: STR_UFOS requires: - STR_VESSEL_FRIGATE text: STR_VESSEL_FRIGATE_UFOPEDIA - id: STR_VESSEL_EXCAVATOR type_id: 9 section: STR_UFOS requires: - STR_VESSEL_EXCAVATOR text: STR_VESSEL_EXCAVATOR_UFOPEDIA - id: STR_VESSEL_HOPPER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_HOPPER text: STR_VESSEL_HOPPER_UFOPEDIA - id: STR_VESSEL_COURIER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_COURIER text: STR_VESSEL_COURIER_UFOPEDIA - id: STR_VESSEL_HOTROD type_id: 9 section: STR_UFOS requires: - STR_VESSEL_HOTROD text: STR_VESSEL_HOTROD_UFOPEDIA - id: STR_VESSEL_FREIGHTER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_FREIGHTER text: STR_VESSEL_FREIGHTER_UFOPEDIA - id: STR_VESSEL_HEAVY_FREIGHTER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_HEAVY_FREIGHTER text: STR_VESSEL_HEAVY_FREIGHTER_UFOPEDIA - id: STR_VESSEL_LABSHIP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_LABSHIP text: STR_VESSEL_LABSHIP_UFOPEDIA - id: STR_SUPPLY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SUPPLY_SHIP text: STR_SUPPLY_SHIP_UFOPEDIA - id: STR_VESSEL_LIGHT_GUNBOAT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_LIGHT_GUNBOAT text: STR_VESSEL_LIGHT_GUNBOAT_UFOPEDIA - id: STR_VESSEL_GUNBOAT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_GUNBOAT text: STR_VESSEL_GUNBOAT_UFOPEDIA - id: STR_VESSEL_MILITARY_TRANSPORT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_MILITARY_TRANSPORT text: STR_VESSEL_MILITARY_TRANSPORT_UFOPEDIA - id: STR_VESSEL_SENTRY type_id: 9 section: STR_UFOS requires: - STR_VESSEL_SENTRY text: STR_VESSEL_SENTRY_UFOPEDIA - id: STR_VESSEL_FIGHTER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_FIGHTER text: STR_VESSEL_FIGHTER_UFOPEDIA - id: STR_VESSEL_FIGHTER_G type_id: 9 section: STR_UFOS text: STR_VESSEL_FIGHTER_G_UFOPEDIA - id: STR_VESSEL_ESCORT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_ESCORT text: STR_VESSEL_ESCORT_UFOPEDIA - id: STR_VESSEL_GUNSHIP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_GUNSHIP text: STR_VESSEL_GUNSHIP_UFOPEDIA - id: STR_VESSEL_HEAVY_GUNSHIP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_HEAVY_GUNSHIP text: STR_VESSEL_HEAVY_GUNSHIP_UFOPEDIA - id: STR_VESSEL_CORVETTE type_id: 9 section: STR_UFOS requires: - STR_VESSEL_CORVETTE text: STR_VESSEL_CORVETTE_UFOPEDIA - id: STR_VESSEL_DESTROYER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_DESTROYER text: STR_VESSEL_DESTROYER_UFOPEDIA - id: STR_VESSEL_SOTL type_id: 9 section: STR_UFOS requires: - STR_VESSEL_SOTL text: STR_VESSEL_SOTL_UFOPEDIA - id: STR_VESSEL_BOMBER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BOMBER text: STR_VESSEL_BOMBER_UFOPEDIA - id: STR_VESSEL_VIPER_FIGHTER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_VIPER_FIGHTER text: STR_VESSEL_VIPER_FIGHTER_UFOPEDIA - id: STR_VESSEL_SNAKEBOAT type_id: 9 section: STR_UFOS requires: - STR_VESSEL_SNAKEBOAT text: STR_VESSEL_SNAKEBOAT_UFOPEDIA - id: STR_VESSEL_SILVER_TOWERS type_id: 9 section: STR_UFOS requires: - STR_VESSEL_SILVER_TOWERS text: STR_VESSEL_SILVER_TOWERS_UFOPEDIA - id: STR_VESSEL_GOVSHIP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_GOVSHIP text: STR_VESSEL_GOVSHIP_UFOPEDIA - id: STR_VESSEL_GOVT_CRUISER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_GOVT_CRUISER text: STR_VESSEL_GOVT_CRUISER_UFOPEDIA - id: STR_VESSEL_RAIDER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_RAIDER text: STR_VESSEL_RAIDER_UFOPEDIA - id: STR_VESSEL_RAIDER_FIGHTER type_id: 9 section: STR_UFOS requires: - STR_VESSEL_RAIDER_FIGHTER text: STR_VESSEL_RAIDER_FIGHTER_UFOPEDIA - id: STR_VESSEL_RAIDER_GUNSHIP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_RAIDER_GUNSHIP text: STR_VESSEL_RAIDER_GUNSHIP_UFOPEDIA - id: STR_VESSEL_REBEL_FREIGHTER type_id: 9 section: STR_UFOS text: STR_VESSEL_REBEL_FREIGHTER_UFOPEDIA - id: STR_VESSEL_POL_PATROL type_id: 9 section: STR_UFOS requires: - STR_VESSEL_POL_PATROL text: STR_VESSEL_POL_PATROL_UFOPEDIA - id: STR_VESSEL_BANDIT_MOSQUITO type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BANDIT_MOSQUITO text: STR_VESSEL_BANDIT_MOSQUITO_UFOPEDIA - id: STR_VESSEL_BANDIT_WASP type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BANDIT_WASP text: STR_VESSEL_BANDIT_WASP_UFOPEDIA - id: STR_VESSEL_BANDIT_COBRA type_id: 9 section: STR_UFOS requires: - STR_VESSEL_BANDIT_COBRA text: STR_VESSEL_BANDIT_COBRA_UFOPEDIA - id: STR_VESSEL_PROBE type_id: 9 section: STR_UFOS requires: - STR_VESSEL_PROBE text: STR_VESSEL_PROBE_UFOPEDIA - id: STR_VESSEL_FOOT_PATROL type_id: 9 section: STR_UFOS requires: - STR_VESSEL_FOOT_PATROL text: STR_VESSEL_FOOT_PATROL_UFOPEDIA - id: STR_VESSEL_RUFF_RAIDERS type_id: 9 section: STR_UFOS requires: - STR_VESSEL_RUFF_RAIDERS text: STR_VESSEL_RUFF_RAIDERS_UFOPEDIA - id: STR_CIVILIAN_TRAFFIC type_id: 7 section: STR_UFOS image_id: BIG_CIVILIAN_TRAFFIC text: STR_CIVILIAN_TRAFFIC_UFOPEDIA text_width: 310 - id: ARMORED_CAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ARMORED_CAR_ARMOR_UFOPEDIA requires: - ARMORED_CAR_ARMOR - id: TANK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: TANK_ARMOR_UFOPEDIA requires: - TANK_ARMOR - id: HOVERTANK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HOVERTANK_ARMOR_UFOPEDIA requires: - HOVERTANK_ARMOR - id: SECTOPOD_ARMOR_2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOPOD_ARMOR_2_UFOPEDIA requires: - SECTOPOD_ARMOR_2 - id: ADRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_ADRONE_UFOPEDIA requires: - ADRONE_ARMOR - id: MARSEC_HUNTER_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_MARSEC_HUNTER_DRONE_UFOPEDIA requires: - MARSEC_HUNTER_DRONE_ARMOR - id: MARSEC_SENTRY_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_MARSEC_SENTRY_DRONE_UFOPEDIA requires: - MARSEC_SENTRY_DRONE_ARMOR - id: CYBERDISC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERDISC_UFOPEDIA requires: - CYBERDISC_ARMOR - id: CYBERDISC_ARMOR_2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CYBERDISC_ARMOR_2_UFOPEDIA requires: - CYBERDISC_ARMOR_2 - id: SECTOID_ARMOR_P10 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P10_UFOPEDIA requires: - SECTOID_ARMOR_P10 - id: SECTOID_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P2_UFOPEDIA requires: - SECTOID_ARMOR_P2 - id: SECTOID_ARMOR_P12 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P12_UFOPEDIA requires: - SECTOID_ARMOR_P12 - id: SECTOID_ARMOR_P11 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P11_UFOPEDIA requires: - SECTOID_ARMOR_P11 - id: SECTOID_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P1_UFOPEDIA requires: - SECTOID_ARMOR_P1 - id: SECTOID_ARMOR_P9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P9_UFOPEDIA requires: - SECTOID_ARMOR_P9 - id: SECTOID_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P3_UFOPEDIA requires: - SECTOID_ARMOR_P3 - id: SECTOID_ARMOR_P3B type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P3B_UFOPEDIA requires: - SECTOID_ARMOR_P3B - id: SECTOID_ARMOR_P13 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P13_UFOPEDIA requires: - SECTOID_ARMOR_P13 - id: SECTOID_ARMOR_P14 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P14_UFOPEDIA requires: - SECTOID_ARMOR_P14 - id: SECTOID_ARMOR_P15 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P15_UFOPEDIA requires: - SECTOID_ARMOR_P15 - id: SECTOID_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P4_UFOPEDIA requires: - SECTOID_ARMOR_P4 - id: SECTOID_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SECTOID_ARMOR_P5_UFOPEDIA requires: - SECTOID_ARMOR_P5 - id: FLOATER_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P1_UFOPEDIA requires: - FLOATER_ARMOR_P1 - id: FLOATER_ARMOR_P10 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P10_UFOPEDIA requires: - FLOATER_ARMOR_P10 - id: HUMAN_ARMOR_STEWARDESS type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_STEWARDESS_UFOPEDIA requires: - HUMAN_ARMOR_STEWARDESS - id: HUMAN_ARMOR_SAILOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_SAILOR_UFOPEDIA requires: - HUMAN_ARMOR_SAILOR - id: FLOATER_ARMOR_P8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P8_UFOPEDIA requires: - FLOATER_ARMOR_P8 - id: FLOATER_ARMOR_P11 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P11_UFOPEDIA requires: - FLOATER_ARMOR_P11 - id: FLOATER_ARMOR_P12 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P12_UFOPEDIA requires: - FLOATER_ARMOR_P12 - id: FLOATER_ARMOR_P13 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P13_UFOPEDIA requires: - FLOATER_ARMOR_P13 - id: FLOATER_ARMOR_P14 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P14_UFOPEDIA requires: - FLOATER_ARMOR_P14 - id: FLOATER_ARMOR_P15 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P15_UFOPEDIA requires: - FLOATER_ARMOR_P15 - id: FLOATER_ARMOR_P9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P9_UFOPEDIA requires: - FLOATER_ARMOR_P9 - id: FLOATER_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P2_UFOPEDIA requires: - FLOATER_ARMOR_P2 - id: FLOATER_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P3_UFOPEDIA requires: - FLOATER_ARMOR_P3 - id: FLOATER_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P4_UFOPEDIA requires: - FLOATER_ARMOR_P4 - id: FLOATER_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P5_UFOPEDIA requires: - FLOATER_ARMOR_P5 - id: FLOATER_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FLOATER_ARMOR_P6_UFOPEDIA requires: - FLOATER_ARMOR_P6 - id: MARSEC_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MARSEC_ARMOR_P0_UFOPEDIA requires: - MARSEC_ARMOR_P0 - id: UBER_BELTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: UBER_BELTER_ARMOR_UFOPEDIA requires: - UBER_BELTER_ARMOR - id: CHURCH_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P1_UFOPEDIA requires: - CHURCH_ARMOR_P1 - id: CHURCH_ARMOR_P10 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P10_UFOPEDIA requires: - CHURCH_ARMOR_P10 - id: CHURCH_ARMOR_P11 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P11_UFOPEDIA requires: - CHURCH_ARMOR_P11 - id: CHURCH_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P2_UFOPEDIA requires: - CHURCH_ARMOR_P2 - id: CHURCH_ARMOR_P9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P9_UFOPEDIA requires: - CHURCH_ARMOR_P9 - id: CHURCH_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P4_UFOPEDIA requires: - CHURCH_ARMOR_P4 - id: CHURCH_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P3_UFOPEDIA requires: - CHURCH_ARMOR_P3 - id: CHURCH_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P0_UFOPEDIA requires: - CHURCH_ARMOR_P0 - id: CHURCH_ARMOR_P8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P8_UFOPEDIA requires: - CHURCH_ARMOR_P8 - id: CHURCH_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P7_UFOPEDIA requires: - CHURCH_ARMOR_P7 - id: CHURCH_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P5_UFOPEDIA requires: - CHURCH_ARMOR_P5 - id: CHURCH_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CHURCH_ARMOR_P6_UFOPEDIA requires: - CHURCH_ARMOR_P6 - id: GOVT_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P1_UFOPEDIA requires: - GOVT_ARMOR_P1 - id: GOVT_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P2_UFOPEDIA requires: - GOVT_ARMOR_P2 - id: GOVT_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P3_UFOPEDIA requires: - GOVT_ARMOR_P3 - id: GOVT_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P4_UFOPEDIA requires: - GOVT_ARMOR_P4 - id: GOVT_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P5_UFOPEDIA requires: - GOVT_ARMOR_P5 - id: GOVT_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P7_UFOPEDIA requires: - GOVT_ARMOR_P7 - id: GOVT_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOVT_ARMOR_P6_UFOPEDIA requires: - GOVT_ARMOR_P6 - id: NINJA_ARMOR_1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NINJA_ARMOR_1_UFOPEDIA requires: - NINJA_ARMOR_1 - id: NINJA_ARMOR_2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NINJA_ARMOR_2_UFOPEDIA requires: - NINJA_ARMOR_2 - id: BANDIT_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P0_UFOPEDIA requires: - BANDIT_ARMOR_P0 - id: BANDIT_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P7_UFOPEDIA requires: - BANDIT_ARMOR_P7 - id: BANDIT_ARMOR_P18 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P18_UFOPEDIA requires: - BANDIT_ARMOR_P18 - id: REAPER_CAVALRY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REAPER_CAVALRY_ARMOR_UFOPEDIA requires: - REAPER_CAVALRY_ARMOR - id: BANDIT_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P5_UFOPEDIA requires: - BANDIT_ARMOR_P5 - id: BANDIT_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P1_UFOPEDIA requires: - BANDIT_ARMOR_P1 - id: BANDIT_ARMOR_P8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P8_UFOPEDIA requires: - BANDIT_ARMOR_P8 - id: BANDIT_ARMOR_P9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P9_UFOPEDIA requires: - BANDIT_ARMOR_P9 - id: BANDIT_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P2_UFOPEDIA requires: - BANDIT_ARMOR_P2 - id: BANDIT_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P3_UFOPEDIA requires: - BANDIT_ARMOR_P3 - id: BANDIT_ARMOR_P16 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P16_UFOPEDIA requires: - BANDIT_ARMOR_P16 - id: BANDIT_ARMOR_P17 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P17_UFOPEDIA requires: - BANDIT_ARMOR_P17 - id: BANDIT_ARMOR_P13 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P13_UFOPEDIA requires: - BANDIT_ARMOR_P13 - id: BANDIT_ARMOR_P12 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P12_UFOPEDIA requires: - BANDIT_ARMOR_P12 - id: BANDIT_ARMOR_P14 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P14_UFOPEDIA requires: - BANDIT_ARMOR_P14 - id: BANDIT_ARMOR_P15 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P15_UFOPEDIA requires: - BANDIT_ARMOR_P15 - id: BANDIT_ARMOR_P11 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P11_UFOPEDIA requires: - BANDIT_ARMOR_P11 - id: BANDIT_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: BANDIT_ARMOR_P6_UFOPEDIA requires: - BANDIT_ARMOR_P6 - id: NECROPIRATE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NECROPIRATE_ARMOR_UFOPEDIA requires: - NECROPIRATE_ARMOR - id: JUNGLE_GAL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: JUNGLE_GAL_ARMOR_UFOPEDIA requires: - JUNGLE_GAL_ARMOR - id: RAIDER_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P1_UFOPEDIA requires: - RAIDER_ARMOR_P1 - id: RAIDER_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P2_UFOPEDIA requires: - RAIDER_ARMOR_P2 - id: RAIDER_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P3_UFOPEDIA requires: - RAIDER_ARMOR_P3 - id: RAIDER_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P6_UFOPEDIA requires: - RAIDER_ARMOR_P6 - id: RAIDER_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P4_UFOPEDIA requires: - RAIDER_ARMOR_P4 - id: RAIDER_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RAIDER_ARMOR_P7_UFOPEDIA requires: - RAIDER_ARMOR_P7 - id: APOC_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: APOC_ARMOR_P0_UFOPEDIA requires: - APOC_ARMOR_P0 - id: APOC_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: APOC_ARMOR_P1_UFOPEDIA requires: - APOC_ARMOR_P1 - id: MUTON_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P1_UFOPEDIA requires: - MUTON_ARMOR_P1 - id: MUTON_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P2_UFOPEDIA requires: - MUTON_ARMOR_P2 - id: MUTON_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P4_UFOPEDIA requires: - MUTON_ARMOR_P4 - id: MUTON_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P3_UFOPEDIA requires: - MUTON_ARMOR_P3 - id: MUTON_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P5_UFOPEDIA requires: - MUTON_ARMOR_P5 - id: MUTON_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MUTON_ARMOR_P6_UFOPEDIA requires: - MUTON_ARMOR_P6 - id: NAZI_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P1_UFOPEDIA requires: - NAZI_ARMOR_P1 - id: NAZI_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P2_UFOPEDIA requires: - NAZI_ARMOR_P2 - id: NAZI_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P4_UFOPEDIA requires: - NAZI_ARMOR_P4 - id: NAZI_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P6_UFOPEDIA requires: - NAZI_ARMOR_P6 - id: NAZI_ARMOR_P8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P8_UFOPEDIA requires: - NAZI_ARMOR_P8 - id: NAZI_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: NAZI_ARMOR_P7_UFOPEDIA requires: - NAZI_ARMOR_P7 - id: TECHNOCRACY_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: TECHNOCRACY_ARMOR_P0_UFOPEDIA requires: - TECHNOCRACY_ARMOR_P0 - id: TECHNOCRACY_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: TECHNOCRACY_ARMOR_P1_UFOPEDIA requires: - TECHNOCRACY_ARMOR_P1 - id: SMUGGLER_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SMUGGLER_ARMOR_P2_UFOPEDIA requires: - SMUGGLER_ARMOR_P2 - id: SMUGGLER_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SMUGGLER_ARMOR_P3_UFOPEDIA requires: - SMUGGLER_ARMOR_P3 - id: SMUGGLER_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SMUGGLER_ARMOR_P4_UFOPEDIA requires: - SMUGGLER_ARMOR_P4 - id: SMUGGLER_ARMOR_P5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SMUGGLER_ARMOR_P5_UFOPEDIA requires: - SMUGGLER_ARMOR_P5 - id: PE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: PE_ARMOR_UFOPEDIA requires: - PE_ARMOR - id: SPARTAN_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SPARTAN_ARMOR_P0_UFOPEDIA requires: - SPARTAN_ARMOR_P0 - id: SPARTAN_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SPARTAN_ARMOR_P1_UFOPEDIA requires: - SPARTAN_ARMOR_P1 - id: SPARTAN_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SPARTAN_ARMOR_P2_UFOPEDIA requires: - SPARTAN_ARMOR_P2 - id: SPARTAN_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SPARTAN_ARMOR_P3_UFOPEDIA requires: - SPARTAN_ARMOR_P3 - id: MEGAPOL_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MEGAPOL_ARMOR_P0_UFOPEDIA requires: - MEGAPOL_ARMOR_P0 - id: MEGAPOL_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MEGAPOL_ARMOR_P1_UFOPEDIA requires: - MEGAPOL_ARMOR_P1 - id: MEGAPOL_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MEGAPOL_ARMOR_P3_UFOPEDIA requires: - MEGAPOL_ARMOR_P3 - id: MEGAPOL_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MEGAPOL_ARMOR_P2_UFOPEDIA requires: - MEGAPOL_ARMOR_P2 - id: ETHEREAL_ARMOR_G type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ETHEREAL_ARMOR_G_UFOPEDIA requires: - ETHEREAL_ARMOR_G - id: ETHEREAL_ARMOR0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ETHEREAL_ARMOR0_UFOPEDIA requires: - ETHEREAL_ARMOR0 - id: ETHEREAL_ARMOR1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ETHEREAL_ARMOR1_UFOPEDIA requires: - ETHEREAL_ARMOR1 - id: ETHEREAL_ARMOR2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ETHEREAL_ARMOR2_UFOPEDIA requires: - ETHEREAL_ARMOR2 - id: RETICULAN_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P0_UFOPEDIA requires: - RETICULAN_ARMOR_P0 - id: RETICULAN_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P1_UFOPEDIA requires: - RETICULAN_ARMOR_P1 - id: RETICULAN_ARMOR_P2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P2_UFOPEDIA requires: - RETICULAN_ARMOR_P2 - id: RETICULAN_ARMOR_P3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P3_UFOPEDIA requires: - RETICULAN_ARMOR_P3 - id: RETICULAN_ARMOR_P4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P4_UFOPEDIA requires: - RETICULAN_ARMOR_P4 - id: RETICULAN_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P6_UFOPEDIA requires: - RETICULAN_ARMOR_P6 - id: RETICULAN_ARMOR_P7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: RETICULAN_ARMOR_P7_UFOPEDIA requires: - RETICULAN_ARMOR_P7 - id: GOLDEN_SAINT_2_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GOLDEN_SAINT_2_ARMOR_UFOPEDIA requires: - GOLDEN_SAINT_2_ARMOR - id: CIV_ARMOR_M1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_M1_UFOPEDIA requires: - CIV_ARMOR_M1 - id: CIV_ARMOR_F1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_F1_UFOPEDIA requires: - CIV_ARMOR_F1 - id: CIV_ARMOR_MUT_3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_MUT_3_UFOPEDIA requires: - CIV_ARMOR_MUT_3 - id: CIV_ARMOR_MUT_4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_MUT_4_UFOPEDIA requires: - CIV_ARMOR_MUT_4 - id: CIV_ARMOR_MUT_5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_MUT_5_UFOPEDIA requires: - CIV_ARMOR_MUT_5 - id: CIV_ARMOR_F1_TRAITOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_F1_TRAITOR_UFOPEDIA requires: - CIV_ARMOR_F1_TRAITOR - id: CIV_ARMOR_MUT_3_TRAITOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CIV_ARMOR_MUT_3_TRAITOR_UFOPEDIA requires: - CIV_ARMOR_MUT_3_TRAITOR - id: REBEL_ARMOR_1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REBEL_ARMOR_1_UFOPEDIA requires: - REBEL_ARMOR_1 - id: REBEL_ARMOR_2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REBEL_ARMOR_2_UFOPEDIA requires: - REBEL_ARMOR_2 - id: REBEL_ARMOR_3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REBEL_ARMOR_3_UFOPEDIA requires: - REBEL_ARMOR_3 - id: REBEL_ARMOR_4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REBEL_ARMOR_4_UFOPEDIA requires: - REBEL_ARMOR_4 - id: REBEL_ARMOR_5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: REBEL_ARMOR_5_UFOPEDIA requires: - REBEL_ARMOR_5 - id: HUMAN_ARMOR_M3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M3_UFOPEDIA requires: - HUMAN_ARMOR_M3 - id: HUMAN_ARMOR_F4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_F4_UFOPEDIA requires: - HUMAN_ARMOR_F4 - id: HOE_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HOE_ARMOR_P1_UFOPEDIA requires: - HOE_ARMOR_P1 - id: HUMAN_ARMOR_M5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M5_UFOPEDIA requires: - HUMAN_ARMOR_M5 - id: HUMAN_ARMOR_F8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_F8_UFOPEDIA requires: - HUMAN_ARMOR_F8 - id: HUMAN_ARMOR_M6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M6_UFOPEDIA requires: - HUMAN_ARMOR_M6 - id: HUMAN_ARMOR_F7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_F7_UFOPEDIA requires: - HUMAN_ARMOR_F7 - id: HUMAN_ARMOR_M13 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M13_UFOPEDIA requires: - HUMAN_ARMOR_M13 - id: HUMAN_ARMOR_M9 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M9_UFOPEDIA requires: - HUMAN_ARMOR_M9 - id: HUMAN_ARMOR_F12 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_F12_UFOPEDIA requires: - HUMAN_ARMOR_F12 - id: HUMAN_ARMOR_M10 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_M10_UFOPEDIA requires: - HUMAN_ARMOR_M10 - id: HUMAN_ARMOR_F11 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_F11_UFOPEDIA requires: - HUMAN_ARMOR_F11 - id: SMUGGLER_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SMUGGLER_ARMOR_P1_UFOPEDIA requires: - SMUGGLER_ARMOR_P1 - id: SOLDIER_ARMOR_P0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SOLDIER_ARMOR_P0_UFOPEDIA requires: - SOLDIER_ARMOR_P0 - id: SOLDIER_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SOLDIER_ARMOR_P1_UFOPEDIA requires: - SOLDIER_ARMOR_P1 - id: FIELD_GUN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: FIELD_GUN_ARMOR_UFOPEDIA requires: - FIELD_GUN_ARMOR - id: HUMAN_ARMOR_MG type_id: 5 section: STR_ALIEN_LIFE_FORMS text: HUMAN_ARMOR_MG_UFOPEDIA requires: - HUMAN_ARMOR_MG - id: GNOME_ARMOR_X2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GNOME_ARMOR_X2_UFOPEDIA requires: - GNOME_ARMOR_X2 - id: DEEP_ONE_ARMOR_P1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DEEP_ONE_ARMOR_UFOPEDIA requires: - DEEP_ONE_ARMOR_P1 - id: DEEP_ONE_ARMOR_P6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: LOBSTERMAN_ARMOR_UFOPEDIA requires: - DEEP_ONE_ARMOR_P6 - id: DEEP_ONE_ARMOR_P1_SEA type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DEEP_ONE_ARMOR_P1_SEA_UFOPEDIA requires: - DEEP_ONE_ARMOR_P1_SEA - id: DEEP_ONE_ARMOR_P2_SEA type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SHARKMAN_ARMOR_UFOPEDIA requires: - DEEP_ONE_ARMOR_P2_SEA - id: DOGG_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOGG_ARMOR_UFOPEDIA requires: - DOGG_ARMOR - id: SHAMBLER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: SHAMBLER_ARMOR_UFOPEDIA requires: - SHAMBLER_ARMOR - id: CYCLOPS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: CYCLOPS_ARMOR_UFOPEDIA requires: - CYCLOPS_ARMOR - id: WASPITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: WASPITE_ARMOR_UFOPEDIA requires: - WASPITE_ARMOR - id: ERIDIAN_ARMOR0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ERIDIAN_ARMOR0_UFOPEDIA requires: - ERIDIAN_ARMOR0 - id: ZOMBIE_STERILE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_STERILE_ARMOR_UFOPEDIA requires: - ZOMBIE_STERILE_ARMOR - id: ZOMBIE_GRUBAS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_GRUBAS_ARMOR_UFOPEDIA requires: - ZOMBIE_GRUBAS_ARMOR - id: ZOMBIE_PIMP_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_PIMP_ARMOR_UFOPEDIA requires: - ZOMBIE_PIMP_ARMOR - id: ZOMBIE_SADAKO_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_SADAKO_ARMOR_UFOPEDIA requires: - ZOMBIE_SADAKO_ARMOR - id: ZOMBIE_CARRIE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_CARRIE_ARMOR_UFOPEDIA requires: - ZOMBIE_CARRIE_ARMOR - id: ZOMBIE_TROOPER_1_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_TROOPER_ARMOR_UFOPEDIA requires: - ZOMBIE_TROOPER_1_ARMOR - id: ZOMBIE_TROOPER_2_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_TROOPER_2_ARMOR_UFOPEDIA requires: - ZOMBIE_TROOPER_2_ARMOR - id: ZOMBIE_SENTINEL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_SENTINEL_ARMOR_UFOPEDIA requires: - ZOMBIE_SENTINEL_ARMOR - id: MEGAZOMBIE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: MEGAZOMBIE_ARMOR_UFOPEDIA requires: - MEGAZOMBIE_ARMOR - id: VAMPIRE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: VAMPIRE_ARMOR_UFOPEDIA requires: - VAMPIRE_ARMOR - id: VAMPIRIA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: VAMPIRIA_ARMOR_UFOPEDIA requires: - VAMPIRIA_ARMOR - id: GHOST_0_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: GHOST_0_ARMOR_UFOPEDIA requires: - GHOST_0_ARMOR - id: WEREWOLF_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - WEREWOLF_ARMOR text: WEREWOLF_ARMOR_UFOPEDIA - id: MEGASCORPION_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_MEGASCORPION_UFOPEDIA requires: - MEGASCORPION_ARMOR - id: GIANT_BEETLE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_GIANT_BEETLE_UFOPEDIA requires: - GIANT_BEETLE_ARMOR - id: GIANTSPIDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_GIANTSPIDER_UFOPEDIA requires: - GIANTSPIDER_ARMOR - id: CHUPACABRA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CHUPACABRA_UFOPEDIA requires: - CHUPACABRA_ARMOR - id: GIANT_RAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_GIANT_RAT_UFOPEDIA requires: - GIANT_RAT_ARMOR - id: VAMPIRE_BAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_VAMPIRE_BAT_UFOPEDIA requires: - VAMPIRE_BAT_ARMOR - id: HALLUCINOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_HALLUCINOID_AUTOPSY_UFOPEDIA requires: - HALLUCINOID_ARMOR - id: REAPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_REAPER_AUTOPSY_UFOPEDIA requires: - REAPER_ARMOR - id: CHRYSSALID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CHRYSSALID_AUTOPSY_UFOPEDIA requires: - CHRYSSALID_ARMOR - id: ZOMBIE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: ZOMBIE_ARMOR_UFOPEDIA requires: - ZOMBIE_ARMOR - id: BOOMOSAURUS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_BOOMOSAURUS_AUTOPSY_UFOPEDIA requires: - BOOMOSAURUS_ARMOR - id: SILACOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_SILACOID_AUTOPSY_UFOPEDIA requires: - SILACOID_ARMOR - id: CELATID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CELATID_AUTOPSY_UFOPEDIA requires: - CELATID_ARMOR - id: SECTOPOD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_SECTOPOD_AUTOPSY_UFOPEDIA requires: - SECTOPOD_ARMOR - id: DOOM_ARMOR_1 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOOM_ARMOR_1_UFOPEDIA requires: - DOOM_ARMOR_1 - id: DOOM_ARMOR_2 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOOM_ARMOR_2_UFOPEDIA requires: - DOOM_ARMOR_2 - id: DOOM_ARMOR_3 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOOM_ARMOR_3_UFOPEDIA requires: - DOOM_ARMOR_3 - id: DOOM_ARMOR_4 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_DOOM_IMP_AUTOPSY_UFOPEDIA requires: - STR_DOOM_IMP_CORPSE - id: DOOM_ARMOR_6 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_DOOM_DEMON_AUTOPSY_UFOPEDIA requires: - STR_DOOM_DEMON_CORPSE - id: DOOM_ARMOR_8 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: DOOM_ARMOR_8_UFOPEDIA requires: - DOOM_ARMOR_8 - id: DOOM_ARMOR_7 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_DOOM_CACODEMON_AUTOPSY_UFOPEDIA requires: - STR_DOOM_CACODEMON_CORPSE - id: DOOM_ARMOR_5 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_DOOM_HELL_BARON_AUTOPSY_UFOPEDIA requires: - STR_DOOM_HELL_BARON_CORPSE - id: DOOM_ARMOR_0 type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_BOGEYMAN_CORPSE_UFOPEDIA requires: - STR_BOGEYMAN_CORPSE - id: STR_QUEEN_GOLD type_id: 7 section: STR_TROPHIES_UC text: STR_CROWNED image_id: BIG_QUEEN_GOLD text_width: 300 requires: - STR_QUEEN_GOLD - id: STR_QUEEN_GREEN type_id: 7 section: STR_TROPHIES_UC text: STR_CROWNED image_id: BIG_QUEEN_GREEN text_width: 120 requires: - STR_QUEEN_GREEN - id: STR_QUEEN_RED type_id: 7 section: STR_TROPHIES_UC text: STR_CROWNED image_id: BIG_QUEEN_RED text_width: 300 requires: - STR_QUEEN_RED - id: STR_QUEEN_GRAY type_id: 7 section: STR_TROPHIES_UC text: STR_CROWNED image_id: BIG_QUEEN_GRAY text_width: 300 requires: - STR_QUEEN_GRAY - id: STR_TROPHIES type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_TROPHIES text: STR_TROPHIES_UFOPEDIA text_width: 100 - id: STR_MISSIONS_D type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_MISSIONS_D text: STR_MISSIONS_D_UFOPEDIA text_width: 152 - id: STR_MISSIONS_C type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_C_PASS image_id: BIG_MISSIONS_C text: STR_MISSIONS_C_UFOPEDIA text_width: 162 - id: STR_MISSIONS_B type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_B_PASS image_id: BIG_MISSIONS_B text: STR_MISSIONS_B_UFOPEDIA text_width: 148 - id: STR_CUSTOMER_GOBLIN_ZAXX type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_GOBLIN_ZAXX text: STR_CUSTOMER_GOBLIN_ZAXX_UFOPEDIA text_width: 320 rect_text: x: 5 y: 39 width: 144 height: 156 - id: STR_CUSTOMER_JACK type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_JACK text: STR_CUSTOMER_JACK_UFOPEDIA text_width: 144 - id: STR_CUSTOMER_MUTANT_ALLIANCE type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_MUTANT_ALLIANCE text: STR_CUSTOMER_MUTANT_ALLIANCE_UFOPEDIA text_width: 310 rect_text: x: 5 y: 39 width: 190 height: 156 - id: STR_CUSTOMER_WIZ_BIZ type_id: 7 section: STR_TROPHIES_UC requires: - STR_CUSTOMER_WIZ_BIZ image_id: BIG_WIZ_BIZ text: STR_CUSTOMER_WIZ_BIZ_UFOPEDIA text_width: 144 - id: STR_BOUNTY_HUNTING_CHALLENGE type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_CHALLENGE image_id: BIG_BOUNTY_HUNTING_CHALLENGE text: STR_BOUNTY_HUNTING_CHALLENGE_UFOPEDIA text_width: 202 - id: STR_TROPHIES_COINS type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_TROPHIES_COINS text: STR_TROPHIES_COINS_UFOPEDIA text_width: 154 - id: STR_GNOME_BLUEPRINTS type_id: 4 section: STR_TROPHIES_UC requires: - STR_GNOME_BLUEPRINTS text: STR_GNOME_BLUEPRINTS_UFOPEDIA - id: STR_TROPHY_TARGET_500_GOBLIN_ZAXX type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_500_GOBLIN_ZAXX text: STR_TROPHY_TARGET_500_GOBLIN_ZAXX_UFOPEDIA - id: STR_TROPHY_TARGET_150_JACK type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_150_JACK image_id: BIG_TROPHIES_AIR_RACE text: STR_TROPHY_TARGET_150_JACK_UFOPEDIA text_width: 154 - id: STR_TROPHY_TARGET_200_JACK type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_200_JACK text: STR_TROPHY_TARGET_200_JACK_UFOPEDIA - id: STR_TROPHY_TARGET_800_JACK type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_800_JACK text: STR_TROPHY_TARGET_800_JACK_UFOPEDIA - id: STR_TROPHIES_VICTIMS type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHIES image_id: BIG_TROPHIES_VICTIMS text: STR_TROPHIES_VICTIMS_UFOPEDIA text_width: 128 - id: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE text: STR_TROPHY_TARGET_50_MUTANT_ALLIANCE_UFOPEDIA - id: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE text: STR_TROPHY_TARGET_75_MUTANT_ALLIANCE_UFOPEDIA - id: STR_TROPHIES_JEWELS type_id: 7 section: STR_TROPHIES_UC requires: - STR_CUSTOMER_WIZ_BIZ - STR_TROPHIES image_id: BIG_TROPHIES_JEWELS text: STR_TROPHIES_JEWELS_UFOPEDIA text_width: 150 - id: STR_TROPHY_TARGET_100_WIZ_BIZ type_id: 4 section: STR_TROPHIES_UC requires: - STR_TROPHY_TARGET_100_WIZ_BIZ text: STR_TROPHY_TARGET_100_WIZ_BIZ_UFOPEDIA - id: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER image_id: BIG_PRIZE_PEACEMAKER text: STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_EAGLE type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_EAGLE image_id: BIG_PRIZE_EAGLE text: STR_BOUNTY_HUNTING_PRIZE_EAGLE_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_PIRANHA type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_PIRANHA image_id: BIG_PRIZE_PIRANHA text: STR_BOUNTY_HUNTING_PRIZE_PIRANHA_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR image_id: BIG_PRIZE_JACK_FAVOR text: STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_CANNON type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_CANNON image_id: BIG_PRIZE_CANNON text: STR_BOUNTY_HUNTING_PRIZE_CANNON_UFOPEDIA text_width: 104 - id: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER image_id: BIG_PRIZE_SUPERCHARGER text: STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_UFOPEDIA text_width: 152 - id: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X image_id: BIG_PRIZE_SOLDIER_X text: STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_UFOPEDIA text_width: 128 - id: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS image_id: BIG_PRIZE_AUTOCANNONS text: STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_UFOPEDIA text_width: 200 - id: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES image_id: BIG_PRIZE_PLASMA_BLADES text: STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_UFOPEDIA text_width: 152 - id: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_DINOSAUR image_id: BIG_PRIZE_DINOSAURS text: STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_UFOPEDIA text_width: 106 - id: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_CONTRABAND image_id: BIG_PRIZE_CONTRABAND text: STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_UFOPEDIA text_width: 116 rect_text: x: 5 y: 120 width: 200 height: 76 - id: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER image_id: BIG_PRIZE_BLACK_ADDER text: STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_UFOPEDIA text_width: 144 - id: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN image_id: BIG_PRIZE_MINI_SHOTGUN text: STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_UFOPEDIA text_width: 160 - id: STR_BOUNTY_HUNTING_PRIZE_MAGNUM type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_MAGNUM image_id: BIG_PRIZE_MAGNUM text: STR_BOUNTY_HUNTING_PRIZE_MAGNUM_UFOPEDIA text_width: 150 - id: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE image_id: BIG_PRIZE_HARPOON_CARBINE text: STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_UFOPEDIA text_width: 150 - id: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS image_id: BIG_PRIZE_BANK_FAVORS text: STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_UFOPEDIA text_width: 154 - id: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN image_id: BIG_PRIZE_OGRE_SHOTGUN text: STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_UFOPEDIA text_width: 160 - id: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES image_id: BIG_MILITARY_SUPPLIES text: STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_UFOPEDIA text_width: 132 - id: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_BIG_GUN image_id: BIG_PRIZE_BIG_GUN text: STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_UFOPEDIA text_width: 180 - id: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON image_id: BIG_PRIZE_PERSUADOTRON text: STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_UFOPEDIA text_width: 158 - id: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL image_id: BIG_PRIZE_SILENCED_PISTOL text: STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_UFOPEDIA text_width: 162 - id: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS image_id: BIG_PRIZE_MARTIAL_ARTS text: STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_UFOPEDIA text_width: 178 - id: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD image_id: BIG_PRIZE_DURATHREAD text: STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_UFOPEDIA text_width: 162 - id: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS image_id: BIG_PRIZE_ALLIANCE_FAVORS text: STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_UFOPEDIA text_width: 140 - id: STR_BOUNTY_HUNTING_PRIZE_ASG12 type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_ASG12 image_id: BIG_PRIZE_ASG12 text: STR_BOUNTY_HUNTING_PRIZE_ASG12_UFOPEDIA text_width: 158 - id: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS image_id: BIG_PRIZE_SPIKE_ROCKETS text: STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_UFOPEDIA text_width: 146 - id: STR_BOUNTY_HUNTING_PRIZE_M_LASERS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_M_LASERS image_id: BIG_PRIZE_M_LASERS text: STR_BOUNTY_HUNTING_PRIZE_M_LASERS_UFOPEDIA text_width: 160 - id: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT image_id: BIG_PRIZE_HOLOSUIT text: STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_UFOPEDIA text_width: 158 - id: STR_BOUNTY_HUNTING_PRIZE_SAYA type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_SAYA image_id: BIG_PRIZE_SAYA text: STR_BOUNTY_HUNTING_PRIZE_SAYA_UFOPEDIA text_width: 146 - id: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_CITY_PASS image_id: BIG_PRIZE_CITY_PASS text: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_UFOPEDIA text_width: 146 - id: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_PARTS_MC image_id: BIG_PRIZE_PARTS_MC text: STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_UFOPEDIA text_width: 146 - id: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD image_id: BIG_PRIZE_LUNAR_WARD text: STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_UFOPEDIA text_width: 168 - id: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS image_id: BIG_PRIZE_WIZ_BOOKS text: STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_UFOPEDIA text_width: 108 - id: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT type_id: 7 section: STR_TROPHIES_UC requires: - STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT image_id: BIG_PRIZE_WHITE_RABBIT text: STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_UFOPEDIA text_width: 320 rect_text: x: 5 y: 175 width: 160 height: 30 - id: STR_PRIZE_BATTO_MAGIC type_id: 7 section: STR_TROPHIES_UC requires: - STR_PRIZE_BATTO_MAGIC image_id: BIG_PRIZE_BATTO_MAGIC text: STR_PRIZE_BATTO_MAGIC_UFOPEDIA text_width: 160 - id: STR_PRIZE_UBER_001 type_id: 7 section: STR_TROPHIES_UC requires: - STR_PRIZE_UBER_001 image_id: BIG_PRIZE_UBER_001 text: STR_PRIZE_UBER_001_UFOPEDIA text_width: 310 - id: STR_PRIZE_FREAK_001 type_id: 7 section: STR_TROPHIES_UC requires: - STR_PRIZE_FREAK_001 image_id: BIG_PRIZE_FREAK_001 text: STR_PRIZE_FREAK_001_UFOPEDIA text_width: 155 - id: STR_PRIZE_SYNTH_002 type_id: 7 section: STR_TROPHIES_UC requires: - STR_PRIZE_SYNTH_002 image_id: BIG_PRIZE_SYNTH_002 text: STR_PRIZE_SYNTH_002_UFOPEDIA text_width: 166 - id: STR_TROPHY_WORLD_IS_YOURS type_id: 7 section: STR_TROPHIES_UC requires: - STR_TROPHY_WORLD_IS_YOURS image_id: BIG_PRIZE_WORLD text: STR_TROPHY_WORLD_IS_YOURS_UFOPEDIA text_width: 160 - id: STR_CHRONICLES_001 type_id: 7 section: STR_LORE_UC requires: - STR_CHRONICLES_001 image_id: BIG_CHRONICLES_001 text: STR_CHRONICLES_001_UFOPEDIA text_width: 310 - id: STR_JACKSTOWN type_id: 7 section: STR_LORE_UC requires: - STR_JACKSTOWN_SCOUTING image_id: BIG_JACKSTOWN text: STR_JACKSTOWN_UFOPEDIA text_width: 220 - id: STR_ALIEN_ORIGINS type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_ORIGINS text: STR_ALIEN_ORIGINS_UFOPEDIA - id: STR_PIRATEZ_HIERARCHY type_id: 7 section: STR_LORE_UC image_id: BIG_HIERARCHY requires: - STR_PIRATEZ_HIERARCHY text: STR_PIRATEZ_HIERARCHY_UFOPEDIA text_width: 230 - id: STR_SEA_TRANSPORT type_id: 7 section: STR_LORE_UC requires: - STR_SEA_TRANSPORT image_id: BIG_SEA_TRANSPORT text: STR_SEA_TRANSPORT_UFOPEDIA text_width: 150 - id: STR_SAT_NETWORK type_id: 7 section: STR_LORE_UC requires: - STR_SAT_NETWORK image_id: BIG_ORBIT text: STR_SAT_NETWORK_UFOPEDIA text_width: 140 - id: STR_MARS_BACKGROUND type_id: 7 section: STR_LORE_UC requires: - STR_MARS_BACKGROUND image_id: BIG_MARS_BACKGROUND text: STR_MARS_BACKGROUND_UFOPEDIA text_width: 160 - id: STR_PARADISE_WORLDS type_id: 7 section: STR_LORE_UC requires: - STR_PARADISE_WORLDS image_id: BIG_PARADISE_WORLDS text: STR_PARADISE_WORLDS_UFOPEDIA text_width: 130 - id: STR_GERMANY type_id: 7 section: STR_LORE_UC image_id: BMR_CPAL text_width: 310 text: STR_BLACKMARCH_UFOPEDIA requires: - STR_GERMANY - id: STR_NCR type_id: 7 section: STR_LORE_UC image_id: NCR_CPAL text_width: 310 text: STR_CALIFORNIA_REPUBLIC_UFOPEDIA requires: - STR_NCR - id: STR_CHINA type_id: 7 section: STR_LORE_UC image_id: ZNG_CPAL text_width: 310 text: STR_CENTRAL_PROVINCE_UFOPEDIA requires: - STR_CHINA - id: STR_USA type_id: 7 section: STR_LORE_UC image_id: CNF_CPAL text_width: 310 text: STR_CONFEDERATION_UFOPEDIA requires: - STR_USA - id: STR_BRAZIL type_id: 7 section: STR_LORE_UC image_id: DES_CPAL text_width: 310 text: STR_DARK_DOMINION_UFOPEDIA requires: - STR_BRAZIL - id: STR_AUSTRALIA type_id: 7 section: STR_LORE_UC image_id: DTR_CPAL text_width: 310 text: STR_DEATH_REALMS_UFOPEDIA requires: - STR_AUSTRALIA - id: STR_RUSSIA type_id: 7 section: STR_LORE_UC image_id: ATN_CPAL text_width: 310 text: STR_EURASIAN_AUTONOMY_UFOPEDIA requires: - STR_RUSSIA - id: STR_FRANCE type_id: 7 section: STR_LORE_UC image_id: EUS_CPAL text_width: 310 text: STR_EUROSYNDICATE_UFOPEDIA requires: - STR_FRANCE - id: STR_JAPAN type_id: 7 section: STR_LORE_UC image_id: FUS_CPAL text_width: 310 text: STR_FUSO_UFOPEDIA requires: - STR_JAPAN - id: STR_INDIA type_id: 7 section: STR_LORE_UC image_id: BDV_CPAL text_width: 310 text: STR_GHOSTGATES_UFOPEDIA requires: - STR_INDIA - id: STR_NIGERIA type_id: 7 section: STR_LORE_UC image_id: EXP_CPAL text_width: 310 text: STR_HIDDEN_EXPANSE_UFOPEDIA requires: - STR_NIGERIA - id: STR_INDONESIA type_id: 7 section: STR_LORE_UC image_id: PRS_CPAL text_width: 310 text: STR_INDONESIA_UFOPEDIA requires: - STR_INDONESIA - id: STR_UK type_id: 7 section: STR_LORE_UC image_id: IRN_CPAL text_width: 310 text: STR_IRON_TRIBE_UFOPEDIA requires: - STR_UK - id: STR_CANADA type_id: 7 section: STR_LORE_UC image_id: KCN_CPAL text_width: 310 text: STR_KINGDOM_OF_CANADA_UFOPEDIA requires: - STR_CANADA - id: STR_LATIN_EMPIRE type_id: 7 section: STR_LORE_UC image_id: ILA_CPAL text_width: 310 text: STR_LATIN_EMPIRE_UFOPEDIA requires: - STR_LATIN_EMPIRE - id: STR_SPAIN type_id: 7 section: STR_LORE_UC image_id: NOR_CPAL text_width: 310 text: STR_NORTHERN_FEDERATION_UFOPEDIA requires: - STR_SPAIN - id: STR_VENEZUELA type_id: 7 section: STR_LORE_UC image_id: RVR_CPAL text_width: 310 text: STR_RED_REVOLUTION_UFOPEDIA requires: - STR_VENEZUELA - id: STR_SOUTH_AFRICA type_id: 7 section: STR_LORE_UC image_id: RFD_CPAL text_width: 310 text: STR_ROGUE_FIELDS_UFOPEDIA requires: - STR_SOUTH_AFRICA - id: STR_ITALY type_id: 7 section: STR_LORE_UC image_id: ROM_CPAL text_width: 310 text: STR_ROMANICA_UFOPEDIA requires: - STR_ITALY - id: STR_CHILE type_id: 7 section: STR_LORE_UC image_id: PAC_CPAL text_width: 310 text: STR_STEEL_PACT_UFOPEDIA requires: - STR_CHILE - id: STR_TECHNOCRACY type_id: 7 section: STR_LORE_UC image_id: TEC_CPAL text_width: 310 text: STR_TECHNOCRACY_UFOPEDIA requires: - STR_TECHNOCRACY - id: STR_EGYPT type_id: 7 section: STR_LORE_UC image_id: THB_CPAL text_width: 310 text: STR_THEBAN_TYRANNY_UFOPEDIA requires: - STR_EGYPT - id: STR_TURAN type_id: 7 section: STR_LORE_UC image_id: TUR_CPAL text_width: 310 text: STR_TURAN_UFOPEDIA requires: - STR_TURAN - id: STR_AREAS_AMERICA type_id: 7 section: STR_LORE_UC text: STR_AREAS_AMERICA_UFOPEDIA image_id: BIG_AMERICA text_width: 300 requires: - STR_AREAS_AMERICA - id: STR_AREAS_EUROPE type_id: 7 section: STR_LORE_UC text: STR_AREAS_EUROPE_UFOPEDIA image_id: BIG_EUROPE text_width: 300 requires: - STR_AREAS_EUROPE - id: STR_AREAS_ASIA type_id: 7 section: STR_LORE_UC text: STR_AREAS_ASIA_UFOPEDIA image_id: BIG_ASIA text_width: 300 requires: - STR_AREAS_ASIA - id: STR_AREAS_SOUTH type_id: 7 section: STR_LORE_UC text: STR_AREAS_SOUTH_UFOPEDIA image_id: BIG_SOUTH text_width: 300 requires: - STR_AREAS_SOUTH - id: STR_ALIEN_RESEARCH type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_RESEARCH text: STR_ALIEN_RESEARCH_UFOPEDIA - id: STR_ALIEN_HARVEST type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_HARVEST text: STR_ALIEN_HARVEST_UFOPEDIA - id: STR_ALIEN_ABDUCTION type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_ABDUCTION text: STR_ALIEN_ABDUCTION_UFOPEDIA - id: STR_MISSION_SWAY_GOVT type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_SWAY_GOVT text: STR_MISSION_SWAY_GOVT_UFOPEDIA - id: STR_ALIEN_BASE type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_BASE text: STR_ALIEN_BASE_UFOPEDIA - id: STR_ALIEN_TERROR type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_TERROR text: STR_ALIEN_TERROR_UFOPEDIA - id: STR_ALIEN_RETALIATION type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_RETALIATION text: STR_ALIEN_RETALIATION_UFOPEDIA - id: STR_ALIEN_SUPPLY type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_SUPPLY text: STR_ALIEN_SUPPLY_UFOPEDIA - id: STR_MISSION_FREIGHT type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_FREIGHT text: STR_MISSION_FREIGHT_UFOPEDIA - id: STR_MISSION_HEAVY_FREIGHT type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_HEAVY_FREIGHT text: STR_MISSION_HEAVY_FREIGHT_UFOPEDIA - id: STR_MISSION_MINING type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_MINING text: STR_MISSION_MINING_UFOPEDIA - id: STR_MISSION_COURIER type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_COURIER text: STR_MISSION_COURIER_UFOPEDIA - id: STR_MISSION_GOLD_TRANSPORT type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_GOLD_TRANSPORT text: STR_MISSION_GOLD_TRANSPORT_UFOPEDIA - id: STR_MISSION_PASSENGER type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_PASSENGER text: STR_MISSION_PASSENGER_UFOPEDIA - id: STR_ALIEN_INFILTRATION type_id: 8 section: STR_LORE_UC requires: - STR_ALIEN_INFILTRATION text: STR_ALIEN_INFILTRATION_UFOPEDIA - id: STR_MISSION_SURVEY type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_SURVEY text: STR_MISSION_SURVEY_UFOPEDIA - id: STR_MISSION_DIPLOMACY type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_DIPLOMACY text: STR_MISSION_DIPLOMACY_UFOPEDIA - id: STR_MISSION_CONVERSION type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_CONVERSION text: STR_MISSION_CONVERSION_UFOPEDIA - id: STR_MISSION_MILITARY_SUPPLY type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_MILITARY_SUPPLY text: STR_MISSION_MILITARY_SUPPLY_UFOPEDIA - id: STR_MISSION_MERCENARY_ASSIGNMENT type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_MERCENARY_ASSIGNMENT text: STR_MISSION_MERCENARY_ASSIGNMENT_UFOPEDIA - id: STR_MISSION_RAID type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_RAID text: STR_MISSION_RAID_UFOPEDIA - id: STR_MISSION_GOVT_PATROL type_id: 8 section: STR_LORE_UC text: STR_MISSION_GOVT_PATROL_UFOPEDIA - id: STR_MISSION_SMUGGLING type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_SMUGGLING text: STR_MISSION_SMUGGLING_UFOPEDIA - id: STR_MISSION_ERIDIAN_TERROR type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_ERIDIAN_TERROR text: STR_MISSION_ERIDIAN_TERROR_UFOPEDIA - id: STR_MISSION_SUPERVISION type_id: 8 section: STR_LORE_UC requires: - STR_MISSION_SUPERVISION text: STR_MISSION_SUPERVISION_UFOPEDIA - id: STR_ALIEN_ABDUCTION_PIR type_id: 7 section: STR_LORE_UC image_id: BIG_ALIEN_ABDUCTION_CPAL requires: - STR_ALIEN_ABDUCTION_PIR text: STR_ALIEN_ABDUCTION_PIR_UFOPEDIA text_width: 146 - id: STR_ACTIVITIES_MILITARY type_id: 7 section: STR_LORE_UC requires: - STR_ACTIVITIES_MILITARY image_id: BIG_ACTIVITIES_MILITARY text: STR_ACTIVITIES_MILITARY_UFOPEDIA text_width: 128 - id: STR_ACTIVITIES_ENTERPRISE type_id: 7 section: STR_LORE_UC requires: - STR_ACTIVITIES_ENTERPRISE image_id: BIG_ACTIVITIES_ENTERPRISE text: STR_ACTIVITIES_ENTERPRISE_UFOPEDIA text_width: 148 - id: STR_ACTIVITIES_COMMERCIAL type_id: 7 section: STR_LORE_UC requires: - STR_ACTIVITIES_COMMERCIAL image_id: BIG_ACTIVITIES_COMMERCIAL text: STR_ACTIVITIES_COMMERCIAL_UFOPEDIA text_width: 138 - id: STR_ACTIVITIES_POLITICAL type_id: 7 section: STR_LORE_UC requires: - STR_ACTIVITIES_POLITICAL image_id: BIG_ACTIVITIES_POLITICAL text: STR_ACTIVITIES_POLITICAL_UFOPEDIA text_width: 138 - id: STR_REPORT_001 type_id: 7 section: STR_LORE_UC requires: - STR_REPORT_001 image_id: BIG_GALAXY text: STR_REPORT_001_UFOPEDIA text_width: 310 - id: STR_REPORT_002 type_id: 7 section: STR_LORE_UC requires: - STR_REPORT_002 image_id: BIG_GALAXY text: STR_REPORT_002_UFOPEDIA text_width: 310 - id: STR_REPORT_003 type_id: 7 section: STR_LORE_UC requires: - STR_REPORT_003 image_id: BIG_GALAXY text: STR_REPORT_003_UFOPEDIA text_width: 310 - id: STR_REPORT_004 type_id: 7 section: STR_LORE_UC requires: - STR_REPORT_004 image_id: BIG_GALAXY text: STR_REPORT_004_UFOPEDIA text_width: 310 - id: STR_HISTORY_001 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_001 image_id: BIG_LOG_001 text: STR_HISTORY_001_UFOPEDIA text_width: 310 - id: STR_HISTORY_002 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_002 image_id: BIG_LOG_002_CPAL text: STR_HISTORY_002_UFOPEDIA text_width: 310 - id: STR_HISTORY_003 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_003 image_id: BIG_LOG_003 text: STR_HISTORY_003_UFOPEDIA text_width: 310 - id: STR_HISTORY_004 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_004 image_id: BIG_LOG_004 text: STR_HISTORY_004_UFOPEDIA text_width: 190 - id: STR_HISTORY_005 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_005 image_id: BIG_LOG_005 text: STR_HISTORY_005_UFOPEDIA text_width: 310 - id: STR_HISTORY_006 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_006 image_id: BIG_LOG_006 text: STR_HISTORY_006_UFOPEDIA text_width: 310 - id: STR_HISTORY_007 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_007 image_id: BIG_LOG_007 text: STR_HISTORY_007_UFOPEDIA text_width: 240 - id: STR_HISTORY_008 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_008 image_id: BIG_LOG_008 text: STR_HISTORY_008_UFOPEDIA text_width: 128 - id: STR_HISTORY_009 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_009 image_id: BIG_LOG_009 text: STR_HISTORY_009_UFOPEDIA text_width: 240 - id: STR_HISTORY_010 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_010 image_id: BIG_LOG_010 text: STR_HISTORY_010_UFOPEDIA text_width: 310 - id: STR_HISTORY_011 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_011 image_id: BIG_LOG_011 text: STR_HISTORY_011_UFOPEDIA text_width: 260 - id: STR_HISTORY_016 type_id: 7 section: STR_LORE_UC requires: - STR_HISTORY_016 image_id: BIG_LOG_016 text: STR_HISTORY_016_UFOPEDIA text_width: 110 - id: STR_HISTORY_100 type_id: 8 section: STR_LORE_UC requires: - STR_HISTORY_100 text: STR_HISTORY_100_UFOPEDIA - id: STR_NEWSPAPER_001 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_001 text: STR_NEWSPAPER_001_UFOPEDIA - id: STR_NEWSPAPER_002 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_002 text: STR_NEWSPAPER_002_UFOPEDIA - id: STR_NEWSPAPER_003 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_003 text: STR_NEWSPAPER_003_UFOPEDIA - id: STR_NEWSPAPER_004 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_004 text: STR_NEWSPAPER_004_UFOPEDIA - id: STR_NEWSPAPER_005 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_005 text: STR_NEWSPAPER_005_UFOPEDIA - id: STR_NEWSPAPER_006 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_006 text: STR_NEWSPAPER_006_UFOPEDIA - id: STR_NEWSPAPER_007 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_007 text: STR_NEWSPAPER_007_UFOPEDIA - id: STR_NEWSPAPER_008 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_008 text: STR_NEWSPAPER_008_UFOPEDIA - id: STR_NEWSPAPER_009 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_009 text: STR_NEWSPAPER_009_UFOPEDIA - id: STR_NEWSPAPER_010 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_010 text: STR_NEWSPAPER_010_UFOPEDIA - id: STR_NEWSPAPER_011 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_011 text: STR_NEWSPAPER_011_UFOPEDIA - id: STR_NEWSPAPER_012 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_012 text: STR_NEWSPAPER_012_UFOPEDIA - id: STR_NEWSPAPER_013 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_013 text: STR_NEWSPAPER_013_UFOPEDIA - id: STR_NEWSPAPER_014 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_014 text: STR_NEWSPAPER_014_UFOPEDIA - id: STR_NEWSPAPER_015 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_015 text: STR_NEWSPAPER_015_UFOPEDIA - id: STR_NEWSPAPER_016 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_016 text: STR_NEWSPAPER_016_UFOPEDIA - id: STR_NEWSPAPER_017 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_017 text: STR_NEWSPAPER_017_UFOPEDIA - id: STR_NEWSPAPER_018 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_018 text: STR_NEWSPAPER_018_UFOPEDIA - id: STR_NEWSPAPER_019 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_019 text: STR_NEWSPAPER_019_UFOPEDIA - id: STR_NEWSPAPER_020 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_020 text: STR_NEWSPAPER_020_UFOPEDIA - id: STR_NEWSPAPER_021 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_021 text: STR_NEWSPAPER_021_UFOPEDIA - id: STR_NEWSPAPER_022 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_022 text: STR_NEWSPAPER_022_UFOPEDIA - id: STR_NEWSPAPER_023 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_023 text: STR_NEWSPAPER_023_UFOPEDIA - id: STR_NEWSPAPER_024 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_024 text: STR_NEWSPAPER_024_UFOPEDIA - id: STR_NEWSPAPER_025 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_025 text: STR_NEWSPAPER_025_UFOPEDIA - id: STR_NEWSPAPER_026 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_026 text: STR_NEWSPAPER_026_UFOPEDIA - id: STR_NEWSPAPER_027 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_027 text: STR_NEWSPAPER_027_UFOPEDIA - id: STR_NEWSPAPER_028 type_id: 8 section: STR_LORE_UC requires: - STR_NEWSPAPER_028 text: STR_NEWSPAPER_028_UFOPEDIA - id: STR_GNOME_TOME_3 type_id: 7 section: STR_LORE_UC requires: - STR_GNOME_TOME_3 image_id: BIG_GNOME_3_CPAL text: STR_GNOME_TOME_3_UFOPEDIA text_width: 150 - id: STR_GNOME_TOME_5 type_id: 7 section: STR_LORE_UC requires: - STR_GNOME_TOME_5 image_id: BIG_GNOME_5_CPAL text: STR_GNOME_TOME_5_UFOPEDIA text_width: 165 - id: STR_GNOME_TOME_6 type_id: 7 section: STR_LORE_UC requires: - STR_GNOME_TOME_6 image_id: BIG_GNOME_6_CPAL text: STR_GNOME_TOME_6_UFOPEDIA text_width: 155 - id: STR_GNOME_TOME_13 type_id: 7 section: STR_LORE_UC requires: - STR_GNOME_TOME_13 image_id: BIG_GNOME_13 text: STR_GNOME_TOME_13_UFOPEDIA text_width: 155 - id: STR_POETRY_001 type_id: 8 section: STR_LORE_UC requires: - STR_POETRY_001 text: STR_POETRY_001_UFOPEDIA - id: STR_SCRIPTURES_001 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_001 text: STR_SCRIPTURES_001_UFOPEDIA - id: STR_SCRIPTURES_002 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_002 text: STR_SCRIPTURES_002_UFOPEDIA - id: STR_SCRIPTURES_003 type_id: 8 section: STR_LORE_UC requires: - STR_SCRIPTURES_003 text: STR_SCRIPTURES_003_UFOPEDIA - id: STR_23 type_id: 7 section: STR_LORE_UC requires: - STR_23 image_id: BIG_23 text: STR_23_UFOPEDIA text_width: 310 - id: STR_PINUP_001 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_001 image_id: BIG_PINUP_001 text: STR_PINUP_001_UFOPEDIA text_width: 245 - id: STR_PINUP_002 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_002 image_id: BIG_PINUP_002 text: STR_PINUP_002_UFOPEDIA text_width: 138 - id: STR_PINUP_003 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_003 image_id: BIG_PINUP_003 text: STR_PINUP_003_UFOPEDIA text_width: 128 - id: STR_PINUP_004 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_004 image_id: BIG_PINUP_004 text: STR_PINUP_004_UFOPEDIA text_width: 168 - id: STR_PINUP_005 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_005 image_id: BIG_PINUP_005 text: STR_PINUP_005_UFOPEDIA text_width: 168 - id: STR_PINUP_006 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_006 image_id: BIG_PINUP_006 text: STR_PINUP_006_UFOPEDIA text_width: 80 - id: STR_PINUP_007 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_007 image_id: BIG_PINUP_007 text: STR_PINUP_007_UFOPEDIA text_width: 128 - id: STR_PINUP_008 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_008 image_id: BIG_PINUP_008 text: STR_PINUP_008_UFOPEDIA text_width: 128 - id: STR_PINUP_009 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_009 image_id: BIG_PINUP_009 text: STR_PINUP_009_UFOPEDIA text_width: 124 - id: STR_PINUP_010 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_010 image_id: BIG_PINUP_010_CPAL text: STR_PINUP_010_UFOPEDIA text_width: 128 - id: STR_PINUP_011 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_011 image_id: BIG_PINUP_011 text: STR_PINUP_011_UFOPEDIA text_width: 158 - id: STR_PINUP_012 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_012 image_id: BIG_PINUP_012_CPAL text: STR_PINUP_012_UFOPEDIA text_width: 110 - id: STR_PINUP_013 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_013 image_id: BIG_PINUP_013 text: STR_PINUP_013_UFOPEDIA text_width: 130 - id: STR_PINUP_014 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_014 image_id: BIG_PINUP_014_CPAL text: STR_PINUP_014_UFOPEDIA text_width: 100 - id: STR_PINUP_015 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_015 image_id: BIG_PINUP_015 text: STR_PINUP_015_UFOPEDIA text_width: 140 - id: STR_PINUP_016 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_016 image_id: BIG_PINUP_016_CPAL text: STR_PINUP_016_UFOPEDIA text_width: 158 - id: STR_PINUP_017 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_017 image_id: BIG_PINUP_017_CPAL text: STR_PINUP_017_UFOPEDIA text_width: 128 - id: STR_PINUP_018 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_018 image_id: BIG_PINUP_018 text: STR_PINUP_018_UFOPEDIA text_width: 168 - id: STR_PINUP_019 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_019 image_id: BIG_PINUP_019_CPAL text: STR_PINUP_019_UFOPEDIA text_width: 100 - id: STR_PINUP_020 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_020 image_id: BIG_PINUP_020 text: STR_PINUP_020_UFOPEDIA text_width: 100 - id: STR_PINUP_021 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_021 image_id: BIG_PINUP_021_CPAL text: STR_PINUP_021_UFOPEDIA text_width: 110 - id: STR_PINUP_022 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_022 image_id: BIG_PINUP_022_CPAL text: STR_PINUP_022_UFOPEDIA text_width: 152 - id: STR_PINUP_023 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_023 image_id: BIG_PINUP_023 text: STR_PINUP_023_UFOPEDIA text_width: 170 - id: STR_PINUP_024 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_024 image_id: BIG_PINUP_024 text: STR_PINUP_024_UFOPEDIA text_width: 170 - id: STR_PINUP_025 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_025 image_id: BIG_PINUP_025 text: STR_PINUP_025_UFOPEDIA text_width: 112 - id: STR_PINUP_026 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_026 image_id: BIG_PINUP_026 text: STR_PINUP_026_UFOPEDIA text_width: 150 - id: STR_PINUP_027 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_027 image_id: BIG_PINUP_027 text: STR_PINUP_027_UFOPEDIA text_width: 80 - id: STR_PINUP_028 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_028 image_id: BIG_PINUP_028 text: STR_PINUP_028_UFOPEDIA text_width: 160 - id: STR_PINUP_029 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_029 image_id: BIG_PINUP_029_CPAL text: STR_PINUP_029_UFOPEDIA text_width: 105 - id: STR_PINUP_030 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_030 image_id: BIG_PINUP_030 text: STR_PINUP_030_UFOPEDIA text_width: 124 - id: STR_PINUP_031 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_031 image_id: BIG_PINUP_031 text: STR_PINUP_031_UFOPEDIA text_width: 100 - id: STR_PINUP_032 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_032 image_id: BIG_PINUP_032_CPAL text: STR_PINUP_032_UFOPEDIA text_width: 128 - id: STR_PINUP_033 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_033 image_id: BIG_PINUP_033 text: STR_PINUP_033_UFOPEDIA text_width: 128 - id: STR_PINUP_034 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_034 image_id: BIG_PINUP_034 text: STR_PINUP_034_UFOPEDIA text_width: 200 - id: STR_PINUP_035 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_035 image_id: BIG_PINUP_035 text: STR_PINUP_035_UFOPEDIA text_width: 128 - id: STR_PINUP_036 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_036 image_id: BIG_PINUP_036 text: STR_PINUP_036_UFOPEDIA text_width: 146 - id: STR_PINUP_037 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_037 image_id: BIG_PINUP_037 text: STR_PINUP_037_UFOPEDIA text_width: 138 - id: STR_PINUP_038 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_038 image_id: BIG_PINUP_038 text: STR_PINUP_038_UFOPEDIA text_width: 150 - id: STR_PINUP_039 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_039 image_id: BIG_PINUP_039 text: STR_PINUP_039_UFOPEDIA text_width: 128 - id: STR_PINUP_040 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_040 image_id: BIG_PINUP_040 text: STR_PINUP_040_UFOPEDIA text_width: 150 - id: STR_PINUP_041 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_041 image_id: BIG_PINUP_041 text: STR_PINUP_041_UFOPEDIA text_width: 128 - id: STR_PINUP_042 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_042 image_id: BIG_PINUP_042 text: STR_PINUP_042_UFOPEDIA text_width: 128 - id: STR_PINUP_043 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_043 image_id: BIG_PINUP_043 text: STR_PINUP_043_UFOPEDIA text_width: 186 - id: STR_PINUP_044 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_044 image_id: BIG_PINUP_044 text: STR_PINUP_044_UFOPEDIA text_width: 152 - id: STR_PINUP_045 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_045 image_id: BIG_PINUP_045 text: STR_PINUP_045_UFOPEDIA text_width: 138 - id: STR_PINUP_046 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_046 image_id: BIG_PINUP_046_CPAL text: STR_PINUP_046_UFOPEDIA text_width: 118 - id: STR_PINUP_047 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_047 image_id: BIG_PINUP_047 text: STR_PINUP_047_UFOPEDIA text_width: 132 - id: STR_PINUP_048 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_048 image_id: BIG_PINUP_048 text: STR_PINUP_048_UFOPEDIA text_width: 108 - id: STR_PINUP_049 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_049 image_id: BIG_PINUP_049 text: STR_PINUP_049_UFOPEDIA text_width: 310 - id: STR_PINUP_050 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_050 image_id: BIG_PINUP_050 text: STR_PINUP_050_UFOPEDIA text_width: 138 - id: STR_PINUP_051 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_051 image_id: BIG_PINUP_051 text: STR_PINUP_051_UFOPEDIA text_width: 240 - id: STR_PINUP_052 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_052 image_id: BIG_PINUP_052 text: STR_PINUP_052_UFOPEDIA text_width: 108 - id: STR_PINUP_053 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_053 image_id: BIG_PINUP_053 text: STR_PINUP_053_UFOPEDIA text_width: 310 - id: STR_PINUP_054 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_054 image_id: BIG_PINUP_054 text: STR_PINUP_054_UFOPEDIA text_width: 160 - id: STR_PINUP_055 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_055 image_id: BIG_PINUP_055_CPAL text: STR_PINUP_055_UFOPEDIA text_width: 128 - id: STR_PINUP_056 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_056 image_id: BIG_PINUP_056_CPAL text: STR_PINUP_056_UFOPEDIA text_width: 110 - id: STR_PINUP_057 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_057 image_id: BIG_PINUP_057 text: STR_PINUP_057_UFOPEDIA text_width: 128 - id: STR_PINUP_058 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_058 image_id: BIG_PINUP_058_CPAL text: STR_PINUP_058_UFOPEDIA text_width: 128 - id: STR_PINUP_059 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_059 image_id: BIG_PINUP_059_CPAL text: STR_PINUP_059_UFOPEDIA text_width: 106 - id: STR_PINUP_060 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_060 image_id: BIG_PINUP_060 text: STR_PINUP_060_UFOPEDIA text_width: 158 - id: STR_PINUP_061 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_061 image_id: BIG_PINUP_061 text: STR_PINUP_061_UFOPEDIA text_width: 142 - id: STR_PINUP_062 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_062 image_id: BIG_PINUP_062_CPAL text: STR_PINUP_062_UFOPEDIA text_width: 128 - id: STR_PINUP_063 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_063 image_id: BIG_PINUP_063 text: STR_PINUP_063_UFOPEDIA text_width: 128 - id: STR_PINUP_064 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_064 image_id: BIG_PINUP_064_CPAL text: STR_PINUP_064_UFOPEDIA text_width: 128 - id: STR_PINUP_065 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_065 image_id: BIG_PINUP_065 text: STR_PINUP_065_UFOPEDIA text_width: 90 - id: STR_PINUP_066 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_066 image_id: BIG_PINUP_066 text: STR_PINUP_066_UFOPEDIA text_width: 144 - id: STR_PINUP_067 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_067 image_id: BIG_PINUP_067_CPAL text: STR_PINUP_067_UFOPEDIA text_width: 128 - id: STR_PINUP_068 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_068 image_id: BIG_PINUP_068 text: STR_PINUP_068_UFOPEDIA text_width: 148 - id: STR_PINUP_069 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_069 image_id: BIG_PINUP_069 text: STR_PINUP_069_UFOPEDIA text_width: 144 - id: STR_PINUP_070 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_070 image_id: BIG_PINUP_070_CPAL text: STR_PINUP_070_UFOPEDIA text_width: 110 - id: STR_PINUP_071 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_071 image_id: BIG_PINUP_071 text: STR_PINUP_071_UFOPEDIA text_width: 152 - id: STR_PINUP_072 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_072 image_id: BIG_PINUP_072 text: STR_PINUP_072_UFOPEDIA text_width: 136 - id: STR_PINUP_073 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_073 image_id: BIG_PINUP_073 text: STR_PINUP_073_UFOPEDIA text_width: 128 - id: STR_PINUP_074 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_074 image_id: BIG_PINUP_074 text: STR_PINUP_074_UFOPEDIA text_width: 128 - id: STR_PINUP_075 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_075 image_id: BIG_PINUP_075_CPAL text: STR_PINUP_075_UFOPEDIA text_width: 168 - id: STR_PINUP_076 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_076 image_id: BIG_PINUP_076 text: STR_PINUP_076_UFOPEDIA text_width: 162 - id: STR_PINUP_077 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_077 image_id: BIG_PINUP_077 text: STR_PINUP_077_UFOPEDIA text_width: 152 - id: STR_PINUP_078 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_078 image_id: BIG_PINUP_078 text: STR_PINUP_078_UFOPEDIA text_width: 110 - id: STR_PINUP_079 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_079 image_id: BIG_PINUP_079 text: STR_PINUP_079_UFOPEDIA text_width: 144 - id: STR_PINUP_080 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_080 image_id: BIG_PINUP_080_CPAL text: STR_PINUP_080_UFOPEDIA text_width: 152 - id: STR_PINUP_081 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_081 image_id: BIG_PINUP_081_CPAL text: STR_PINUP_081_UFOPEDIA text_width: 160 - id: STR_PINUP_082 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_082 image_id: BIG_PINUP_082 text: STR_PINUP_082_UFOPEDIA text_width: 190 - id: STR_PINUP_083 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_083 image_id: BIG_PINUP_083 text: STR_PINUP_083_UFOPEDIA text_width: 138 - id: STR_PINUP_084 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_084 image_id: BIG_PINUP_084 text: STR_PINUP_084_UFOPEDIA text_width: 164 - id: STR_PINUP_085 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_085 image_id: BIG_PINUP_085 text: STR_PINUP_085_UFOPEDIA text_width: 160 - id: STR_PINUP_086 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_086 image_id: BIG_PINUP_086 text: STR_PINUP_086_UFOPEDIA text_width: 110 - id: STR_PINUP_087 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_087 image_id: BIG_PINUP_087 text: STR_PINUP_087_UFOPEDIA text_width: 128 - id: STR_PINUP_088 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_088 image_id: BIG_PINUP_088 text: STR_PINUP_088_UFOPEDIA text_width: 100 - id: STR_PINUP_089 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_089 image_id: BIG_PINUP_089 text: STR_PINUP_089_UFOPEDIA text_width: 110 - id: STR_PINUP_090 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_090 image_id: BIG_PINUP_090 text: STR_PINUP_090_UFOPEDIA text_width: 120 - id: STR_PINUP_091 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_091 image_id: BIG_PINUP_091 text: STR_PINUP_091_UFOPEDIA text_width: 128 - id: STR_PINUP_092 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_092 image_id: BIG_PINUP_092 text: STR_PINUP_092_UFOPEDIA text_width: 148 - id: STR_PINUP_093 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_093 image_id: BIG_PINUP_093_CPAL text: STR_PINUP_093_UFOPEDIA text_width: 138 - id: STR_PINUP_094 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_094 image_id: BIG_PINUP_094 text: STR_PINUP_094_UFOPEDIA text_width: 128 - id: STR_PINUP_095 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_095 image_id: BIG_PINUP_095 text: STR_PINUP_095_UFOPEDIA text_width: 310 - id: STR_PINUP_096 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_096 image_id: BIG_PINUP_096_CPAL text: STR_PINUP_096_UFOPEDIA text_width: 135 - id: STR_PINUP_097 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_097 image_id: BIG_PINUP_097 text: STR_PINUP_097_UFOPEDIA text_width: 320 rect_text: x: 160 y: 160 width: 155 height: 35 - id: STR_PINUP_098 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_098 image_id: BIG_PINUP_098 text: STR_PINUP_098_UFOPEDIA text_width: 100 - id: STR_PINUP_099 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_099 image_id: BIG_PINUP_099 text: STR_PINUP_099_UFOPEDIA text_width: 148 - id: STR_PINUP_100 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_100 image_id: BIG_PINUP_100 text: STR_PINUP_100_UFOPEDIA text_width: 160 - id: STR_PINUP_101 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_101 image_id: BIG_PINUP_101_CPAL text: STR_PINUP_101_UFOPEDIA text_width: 128 - id: STR_PINUP_102 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_102 image_id: BIG_PINUP_102 text: STR_PINUP_102_UFOPEDIA text_width: 142 - id: STR_PINUP_103 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_103 image_id: BIG_PINUP_103 text: STR_PINUP_103_UFOPEDIA text_width: 136 - id: STR_PINUP_104 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_104 image_id: BIG_PINUP_104 text: STR_PINUP_104_UFOPEDIA text_width: 232 - id: STR_PINUP_105 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_105 image_id: BIG_PINUP_105 text: STR_PINUP_105_UFOPEDIA text_width: 122 - id: STR_PINUP_106 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_106 image_id: BIG_PINUP_106 text: STR_PINUP_106_UFOPEDIA text_width: 132 - id: STR_PINUP_107 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_107 image_id: BIG_PINUP_107 text: STR_PINUP_107_UFOPEDIA text_width: 128 - id: STR_PINUP_108 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_108 image_id: BIG_PINUP_108 text: STR_PINUP_108_UFOPEDIA text_width: 148 - id: STR_PINUP_109 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_109 image_id: BIG_PINUP_109 text: STR_PINUP_109_UFOPEDIA text_width: 128 - id: STR_PINUP_110 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_110 image_id: BIG_PINUP_110 text: STR_PINUP_110_UFOPEDIA text_width: 118 - id: STR_PINUP_111 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_111 image_id: BIG_PINUP_111 text: STR_PINUP_111_UFOPEDIA text_width: 160 - id: STR_PINUP_112 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_112 image_id: BIG_PINUP_112 text: STR_PINUP_112_UFOPEDIA text_width: 160 - id: STR_PINUP_113 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_113 image_id: BIG_PINUP_113 text: STR_PINUP_113_UFOPEDIA text_width: 160 - id: STR_PINUP_114 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_114 image_id: BIG_PINUP_114_CPAL text: STR_PINUP_114_UFOPEDIA text_width: 150 - id: STR_PINUP_115 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_115 image_id: BIG_PINUP_115_CPAL text: STR_PINUP_115_UFOPEDIA text_width: 128 - id: STR_PINUP_117 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_117 image_id: BIG_PINUP_117 text: STR_PINUP_117_UFOPEDIA text_width: 182 - id: STR_PINUP_121 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_121 image_id: BIG_PINUP_121 text: STR_PINUP_121_UFOPEDIA text_width: 136 - id: STR_PINUP_123 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_123 image_id: BIG_PINUP_123 text: STR_PINUP_123_UFOPEDIA text_width: 152 - id: STR_PINUP_124 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_124 image_id: BIG_PINUP_124 text: STR_PINUP_124_UFOPEDIA text_width: 156 - id: STR_PINUP_125 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_125 image_id: BIG_PINUP_125 text: STR_PINUP_125_UFOPEDIA text_width: 118 - id: STR_PINUP_126 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_126 image_id: BIG_PINUP_126 text: STR_PINUP_126_UFOPEDIA text_width: 320 rect_text: x: 215 y: 100 width: 100 height: 95 - id: STR_PINUP_130 type_id: 7 section: STR_LORE_UC requires: - STR_PINUP_130 image_id: BIG_PINUP_130 text: STR_PINUP_130_UFOPEDIA text_width: 126 - id: STR_GODS_SUMMARY_UC type_id: 7 section: STR_LORE_UC requires: - STR_GODS_SUMMARY image_id: BIG_LIGHT_AND_DARKNESS text: STR_GODS_SUMMARY_UFOPEDIA text_width: 150 - id: STR_GODS_G1 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G1 image_id: BIG_GODS_G1 text: STR_GODS_G1_UFOPEDIA text_width: 142 - id: STR_GODS_G2 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G2 image_id: BIG_GODS_G2 text: STR_GODS_G2_UFOPEDIA text_width: 144 - id: STR_GODS_G3 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G3 image_id: BIG_GODS_G3 text: STR_GODS_G3_UFOPEDIA text_width: 154 - id: STR_GODS_G4 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G4 image_id: BIG_GODS_G4 text: STR_GODS_G4_UFOPEDIA text_width: 156 - id: STR_GODS_G5 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G5 image_id: BIG_GODS_G5 text: STR_GODS_G5_UFOPEDIA text_width: 120 - id: STR_GODS_G6 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G6 image_id: BIG_GODS_G6 text: STR_GODS_G6_UFOPEDIA text_width: 110 - id: STR_GODS_G7 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G7 image_id: BIG_GODS_G7 text: STR_GODS_G7_UFOPEDIA text_width: 320 rect_text: x: 115 y: 135 width: 200 height: 70 - id: STR_GODS_G8 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_G8 image_id: BIG_GODS_G8 text: STR_GODS_G8_UFOPEDIA text_width: 142 - id: STR_GODS_E1 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E1 image_id: BIG_GODS_E1_CPAL text: STR_GODS_E1_UFOPEDIA text_width: 142 - id: STR_GODS_E2 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E2 image_id: BIG_GODS_E2 text: STR_GODS_E2_UFOPEDIA text_width: 142 - id: STR_GODS_E3 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E3 image_id: BIG_GODS_E3 text: STR_GODS_E3_UFOPEDIA text_width: 166 - id: STR_GODS_E4 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E4 image_id: BIG_GODS_E4 text: STR_GODS_E4_UFOPEDIA text_width: 166 - id: STR_GODS_E5 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E5 image_id: BIG_GODS_E5_CPAL text: STR_GODS_E5_UFOPEDIA text_width: 128 - id: STR_GODS_E6 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E6 image_id: BIG_GODS_E6 text: STR_GODS_E6_UFOPEDIA text_width: 166 - id: STR_GODS_E7 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E7 image_id: BIG_GODS_E7 text: STR_GODS_E7_UFOPEDIA text_width: 128 - id: STR_GODS_E8 type_id: 7 section: STR_LORE_UC requires: - STR_GODS_E8 image_id: BIG_GODS_E8 text: STR_GODS_E8_UFOPEDIA text_width: 166 - id: STR_MYTH_001 type_id: 8 section: STR_LORE_UC requires: - STR_MYTH_001 text: STR_MYTH_001_UFOPEDIA - id: STR_MYTH_002 type_id: 7 section: STR_LORE_UC requires: - STR_MYTH_002 text: STR_MYTH_002_UFOPEDIA image_id: BIG_MARBLE text_width: 310 - id: STR_MYTH_003 type_id: 7 section: STR_LORE_UC requires: - STR_MYTH_003 text: STR_MYTH_003_UFOPEDIA image_id: BIG_PINK text_width: 310 - id: STR_MYTH_004 type_id: 8 section: STR_LORE_UC requires: - STR_MYTH_004 text: STR_MYTH_004_UFOPEDIA - id: STR_MYTH_005 type_id: 7 section: STR_LORE_UC requires: - STR_MYTH_005 text: STR_MYTH_005_UFOPEDIA image_id: BIG_MARBLE text_width: 310 - id: STR_MYTH_006 type_id: 7 section: STR_LORE_UC requires: - STR_MYTH_006 text: STR_MYTH_006_UFOPEDIA image_id: BIG_BLOOD text_width: 310 - id: STR_MYTH_100 type_id: 8 section: STR_LORE_UC requires: - STR_MYTH_100 text: STR_MYTH_100_UFOPEDIA - id: STR_LOKNAR_ORIGINS type_id: 7 section: STR_LORE_UC requires: - STR_LOKNAR_ORIGINS image_id: BIG_LOKNAR_ORIGINS text: STR_LOKNAR_ORIGINS_UFOPEDIA text_width: 190 - id: STR_VIP_001 type_id: 7 section: STR_LORE_UC requires: - STR_VIP_001 image_id: BIG_VIP_001 text: STR_VIP_001_UFOPEDIA text_width: 148 - id: STR_MEDAL_ORIGINAL8_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ORIGINAL8 text: STR_MEDAL_ORIGINAL8_UFOPEDIA text_width: 158 - id: STR_MEDAL_SERVICE_TIME_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SERVICE_TIME_CPAL text: STR_MEDAL_SERVICE_TIME_UFOPEDIA text_width: 158 - id: STR_MEDAL_IMMORTAL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_IMMORTAL_CPAL text: STR_MEDAL_IMMORTAL_UFOPEDIA text_width: 158 - id: STR_MEDAL_STATGAIN_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_STATGAIN text: STR_MEDAL_STATGAIN_UFOPEDIA text_width: 158 - id: STR_MEDAL_CARREER_SCORE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CARREER_SCORE_CPAL text: STR_MEDAL_CARREER_SCORE_UFOPEDIA text_width: 158 - id: STR_MEDAL_CARREER_MISSIONS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CARREER_MISSIONS text: STR_MEDAL_CARREER_MISSIONS_UFOPEDIA text_width: 158 - id: STR_MEDAL_NIGHTOPS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_NIGHTOPS_CPAL text: STR_MEDAL_NIGHTOPS_UFOPEDIA text_width: 158 - id: STR_MEDAL_BASE_DEFENSE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_BASE_DEFENSE text: STR_MEDAL_BASE_DEFENSE_UFOPEDIA text_width: 158 - id: STR_MEDAL_ALIEN_BASE_ASSAULT_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ALIEN_BASE_ASSAULT_CPAL text: STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA text_width: 158 - id: STR_MEDAL_CAMPAIGN_RIBBON_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CAMPAIGN_RIBBON_CPAL text: STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA text_width: 158 - id: STR_MEDAL_MURDERER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MURDERER_CPAL text: STR_MEDAL_MURDERER_UFOPEDIA text_width: 158 - id: STR_MEDAL_CARREER_KILLS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CARREER_KILLS_CPAL text: STR_MEDAL_CARREER_KILLS_UFOPEDIA text_width: 158 - id: STR_MEDAL_CARREER_CAPTURES_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CARREER_CAPTURES_CPAL text: STR_MEDAL_CARREER_CAPTURES_UFOPEDIA text_width: 158 - id: STR_MEDAL_RACE_KILLS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_RACE_KILLS text: STR_MEDAL_RACE_KILLS_UFOPEDIA text_width: 158 - id: STR_MEDAL_WEAPON_PROFICIENCY_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_WEAPON_PROFICIENCY_CPAL text: STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA text_width: 158 - id: STR_MEDAL_FIREKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_FIREKILL_CPAL text: STR_MEDAL_FIREKILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_CHEMKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CHEMKILL text: STR_MEDAL_CHEMKILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_MELEEKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MELEEKILL_CPAL text: STR_MEDAL_MELEEKILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_POISONKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_POISONKILL_CPAL text: STR_MEDAL_POISONKILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_ELECTROKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ELECTROKILL text: STR_MEDAL_ELECTROKILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_MAGICKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MAGICKILL text: STR_MEDAL_MAGICKILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_ARCHER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ARCHER text: STR_MEDAL_ARCHER_UFOPEDIA text_width: 158 - id: STR_MEDAL_PROXYKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_PROXYKILL_CPAL text: STR_MEDAL_PROXYKILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_SLAVEKILLS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SLAVEKILLS_CPAL text: STR_MEDAL_SLAVEKILLS_UFOPEDIA text_width: 158 - id: STR_MEDAL_GUNNER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_GUNNER_CPAL text: STR_MEDAL_GUNNER_UFOPEDIA text_width: 158 - id: STR_MEDAL_BOMBER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_BOMBER text: STR_MEDAL_BOMBER_UFOPEDIA text_width: 158 - id: STR_MEDAL_SLASHER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SLASHER text: STR_MEDAL_SLASHER_UFOPEDIA text_width: 158 - id: STR_MEDAL_SAMURAI_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SAMURAI_CPAL text: STR_MEDAL_SAMURAI_UFOPEDIA text_width: 158 - id: STR_MEDAL_MONSTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MONSTER_CPAL text: STR_MEDAL_MONSTER_UFOPEDIA text_width: 158 - id: STR_MEDAL_TANK_KILLER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_TANK_KILLER_CPAL text: STR_MEDAL_TANK_KILLER_UFOPEDIA text_width: 158 - id: STR_MEDAL_MONSTER_HUNTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MONSTER_HUNTER_CPAL text: STR_MEDAL_MONSTER_HUNTER_UFOPEDIA text_width: 158 - id: STR_MEDAL_ASSAULTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ASSAULTER_CPAL text: STR_MEDAL_ASSAULTER_UFOPEDIA text_width: 158 - id: STR_MEDAL_PSYCHOKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_PSYCHOKILL text: STR_MEDAL_PSYCHOKILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_DBLKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_DBLKILL_CPAL text: STR_MEDAL_DBLKILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_QUADKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_QUADKILL_CPAL text: STR_MEDAL_QUADKILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_7V7KILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_7V7KILL_CPAL text: STR_MEDAL_7V7KILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_MISSION_KILLS_5_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MISSION_KILLS_5 text: STR_MEDAL_MISSION_KILLS_5_UFOPEDIA text_width: 158 - id: STR_MEDAL_MISSION_KILLS_11_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MISSION_KILLS_11 text: STR_MEDAL_MISSION_KILLS_11_UFOPEDIA text_width: 158 - id: STR_MEDAL_WRESTLER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_WRESTLER text: STR_MEDAL_WRESTLER_UFOPEDIA text_width: 158 - id: STR_MEDAL_SPECIALSTUN_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SPECIALSTUN_CPAL text: STR_MEDAL_SPECIALSTUN_UFOPEDIA text_width: 158 - id: STR_MEDAL_IDOL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_IDOL_CPAL text: STR_MEDAL_IDOL_UFOPEDIA text_width: 158 - id: STR_MEDAL_SUCCUBUS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SUCCUBUS text: STR_MEDAL_SUCCUBUS_UFOPEDIA text_width: 158 - id: STR_MEDAL_VIPHUNTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_VIPHUNTER text: STR_MEDAL_VIPHUNTER_UFOPEDIA text_width: 158 - id: STR_MEDAL_ATTITUDE_PROBLEM_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_ATTITUDE_PROBLEM_CPAL text: STR_MEDAL_ATTITUDE_PROBLEM_UFOPEDIA text_width: 158 - id: STR_MEDAL_DOTS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_DOTS_CPAL text: STR_MEDAL_DOTS_UFOPEDIA text_width: 158 - id: STR_MEDAL_REACTIONFIRE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_REACTIONFIRE_CPAL text: STR_MEDAL_REACTIONFIRE_UFOPEDIA text_width: 158 - id: STR_MEDAL_LUCKYSHOT_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_LUCKYSHOT text: STR_MEDAL_LUCKYSHOT_UFOPEDIA text_width: 158 - id: STR_MEDAL_UNDERFIRE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_UNDERFIRE text: STR_MEDAL_UNDERFIRE_UFOPEDIA text_width: 158 - id: STR_MEDAL_MULTIPLEHITS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MULTIPLEHITS text: STR_MEDAL_MULTIPLEHITS_UFOPEDIA text_width: 158 - id: STR_MEDAL_PURPLE_HEART_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_PURPLE_HEART text: STR_MEDAL_PURPLE_HEART_UFOPEDIA text_width: 158 - id: STR_MEDAL_UNCONSCIOUS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_UNCONSCIOUS text: STR_MEDAL_UNCONSCIOUS_UFOPEDIA text_width: 158 - id: STR_MEDAL_CRIMSON_HEART_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CRIMSON_HEART text: STR_MEDAL_CRIMSON_HEART_UFOPEDIA text_width: 158 - id: STR_MEDAL_HEALER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_HEALER text: STR_MEDAL_HEALER_UFOPEDIA text_width: 158 - id: STR_MEDAL_REVIVE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_REVIVE text: STR_MEDAL_REVIVE_UFOPEDIA text_width: 158 - id: STR_MEDAL_FRIENDLYFIRE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_FRIENDLYFIRE text: STR_MEDAL_FRIENDLYFIRE_UFOPEDIA text_width: 158 - id: STR_MEDAL_LONESURVIVOR_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_LONESURVIVOR text: STR_MEDAL_LONESURVIVOR_UFOPEDIA text_width: 158 - id: STR_MEDAL_GLOBETROTTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_GLOBETROTTER text: STR_MEDAL_GLOBETROTTER_UFOPEDIA text_width: 158 - id: STR_MEDAL_SAVEDALL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_SAVEDALL_CPAL text: STR_MEDAL_SAVEDALL_UFOPEDIA text_width: 158 - id: STR_MEDAL_CIV_KILLS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_CIV_KILLS_CPAL text: STR_MEDAL_CIV_KILLS_UFOPEDIA text_width: 158 - id: STR_MEDAL_BETRAYER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_BETRAYER_CPAL text: STR_MEDAL_BETRAYER_UFOPEDIA text_width: 158 - id: STR_MEDAL_POSTMORTEM_KILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_POSTMORTEM_KILL text: STR_MEDAL_POSTMORTEM_KILL_UFOPEDIA text_width: 158 - id: STR_MEDAL_MIA_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_MIA_CPAL text: STR_MEDAL_MIA_UFOPEDIA text_width: 158 - id: STR_MEDAL_FALLEN_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_FALLEN_CPAL text: STR_MEDAL_FALLEN_UFOPEDIA text_width: 158 - id: STR_MEDAL_FALLEN2_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_FALLEN2 text: STR_MEDAL_FALLEN2_UFOPEDIA text_width: 158 - id: STR_MEDAL_REVOLVINGDOOR_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: PIC_REVOLVINGDOOR text: STR_MEDAL_REVOLVINGDOOR_UFOPEDIA text_width: 158 interfaces: # - type: UFOInfo # sound: 20 - type: geoManufactureComplete sound: 90 # - type: geoResearchComplete # sound: 20 # - type: itemsArriving # sound: 20 # - type: terrorSite # sound: 20 - type: mainMenu music: GMSTORY backgroundImage: BACK_MAIN_MENU.SCR elements: - id: palette color: 0 - id: window color: 138 - id: text color: 138 - id: button color: 138 - id: confirmDefaults color: 89 - id: confirmVideo color: 89 - id: battlescapeTheme color: -1 color2: -1 border: 0 - type: newBattleMenu elements: - id: palette color: 5 - id: window color: 138 - id: heading color: 89 - id: text color: 239 - id: frames color: 239 - id: button1 color: 239 - id: button2 color: 138 - type: newGameMenu elements: - id: palette color: 5 - id: window color: 138 - id: text color: 89 - id: ironman color: 10 - id: button color: 138 - type: optionsMenu elements: - id: palette color: 7 - id: window color: 138 - id: tooltip color: 89 - id: button color: 138 - type: videoMenu elements: - id: text color: 138 # yellow - id: resolution color: 239 # bright green - id: button color: 239 # bright green - type: audioMenu elements: - id: text color: 138 # yellow - id: button color: 239 # bright green - type: controlsMenu elements: - id: optionLists color: 138 # yellow color2: 239 # bright green border: 138 - type: geoscapeMenu elements: - id: text color: 138 # yellow - id: button color: 239 # bright green - type: battlescapeMenu elements: - id: text color: 138 # yellow - id: button color: 239 # bright green - type: advancedMenu elements: - id: optionLists color: 138 # yellow color2: 239 # bright green border: 133 # minty green - type: modsMenu elements: - id: optionLists color: 138 # yellow border: 133 # minty green - id: text color: 138 # yellow - id: button color: 239 # bright green - type: saveMenus elements: - id: palette color: 6 # oxide - id: window color: 133 # minty green - id: text color: 239 # bright green color2: 138 # yellow - id: list color: 138 # yellow color2: 133 # minty green border: 133 # minty green - id: button color: 133 # minty green - id: confirmLoad color: 239 # bright green - id: confirmDelete color: 138 # yellow - type: loadingText elements: - id: battlescape color: 15 # white - id: geoscape color: 133 # minty green - type: pauseMenu elements: - id: palette color: 5 - id: window color: 138 - id: text color: 138 - id: button color: 138 - type: ufopaedia elements: - id: palette color: 7 - id: window color: 138 - id: text color: 89 - id: list color: 133 color2: 80 border: 239 - id: button1 color: 138 - id: button2 color: 138 - type: fundingWindow elements: - id: palette color: 4 - id: window color: 138 - id: text1 color: 138 - id: text2 color: 133 # minty green - id: list color: 239 # bright green color2: 138 # yellow - id: button color: 138 - type: craftInfo palette: PAL_BASESCAPE elements: - id: palette color: 3 # pink - id: window color: 218 # blue - id: text1 color: 218 # blue color2: 208 # white - id: text2 color: 213 # gold - id: text3 color: 218 # blue color2: 213 # gold - id: button color: 218 # blue - type: dogfightInfo elements: - id: palette color: 3 # pink - id: window color: 218 # blue - id: text color: 213 # gold - id: button color: 218 # blue - type: basescape elements: - id: button color: 208 - id: text1 color: 50 - id: text2 color: 149 - id: text3 color: 38 - type: sellMenu elements: - id: palette color: 2 - id: window color: 246 - id: text color: 246 color2: 208 - id: list color: 246 color2: 208 - id: ammoColor color: 241 - id: button color: 246 - type: buyMenu elements: - id: palette color: 4 - type: transferBaseSelect elements: - id: palette color: 1 - type: manufactureMenu elements: - id: palette color: 3 - type: researchMenu elements: - id: palette color: 7 - type: dogfight elements: - id: button color: 81 - id: text color: 89 - id: minimizedNumber color: 80 - id: background color: 111 - id: craftRange color: 160 color2: 176 - id: radarRange color: 112 color2: 128 - id: damageRange color: 13 color2: 14 - type: battlescape palette: PAL_BATTLESCAPE elements: - id: textLoad color: 15 - id: textName color: 128 - id: numTUs color: 64 - id: numEnergy color: 16 - id: numHealth color: 32 - id: numMorale color: 192 - id: barTUs color: 64 - id: barEnergy color: 16 - id: barHealth color: 33 color2: 128 - id: barMorale color: 192 - id: numAmmoLeft color: 2 - id: numAmmoRight color: 2 - id: textTooltip color: -1 - id: buttonReserveNone color: 67 - id: buttonReserveSnap color: 35 - id: buttonReserveAimed color: 35 - id: buttonReserveAuto color: 35 - id: buttonReserveKneel color: 35 - id: buttonZeroTUs color: 35 - id: infoBoxOK color: 15 color2: 27 border: 20 - id: infoBoxOKButton color: 15 - id: infoBox color: -1 color2: 10 border: 2 - id: grenadeMenu color: 15 color2: 27 border: 20 # The usage of the following is hard-coded, these ones MUST be defined - id: visibleUnits pos: [300, -16] color: 16 - id: squadsightUnits color: 54 - id: woundedUnits color: 134 - id: passingOutUnits color: 198 - id: icons size: [320, 56] - id: numLayers color: 15 - id: warning color: 16 color2: 32 - id: messageWindows color: -1 color2: 14 border: 7 - id: optionLists color: -1 color2: 14 border: -1 - id: disabledUserOption color: 238 - id: messageWindowButtons color: -1 - id: messageWindowBorder color: -1 - id: actionMenu color: 144 color2: 174 border: 163 - id: grenadeBackground color: 24 color2: 28 border: 15 - id: medikitRed color: 2 - id: medikitGreen color: 4 - id: medikitBlue color: 13 - id: medikitOrange color: 6 - id: twoHandedRed color: 36 - id: twoHandedGreen color: 52 - id: indicatorGreen color: 54 - type: inventory elements: - id: textName color: 144 - id: textTUs color: 128 color2: 144 - id: textWeight color: 128 color2: 144 - id: textFiring color: 128 color2: 144 - id: textReaction color: 128 color2: 144 - id: textPsiSkill color: 128 color2: 144 - id: textPsiStrength color: 128 color2: 144 - id: textItem color: 128 - id: textAmmo color: 128 color2: 144 - id: textSlots color: 160 - id: weight color: 144 color2: 32 - id: grid color: 168 - type: geoscape elements: - id: palette color: 0 # brown color2: 6 - id: textLoad color: 133 # minty green - id: button color: 183 color2: 176 - id: text color: 84 - id: genericWindow color: 239 # bright green - id: genericText color: 239 # bright green color2: 138 # yellow border: 133 # minty green - id: genericButton1 color: 133 # minty green - id: genericButton2 color: 239 # bright green - id: errorPalette color: 6 # brown - id: errorMessage color: 239 # bright green - type: stats elements: - id: textName color: 144 - type: articleArmor elements: - id: button color: 15 # orange - id: text color: 55 # grey - id: list color: 55 # grey color2: 133 # light blue - type: articleCraftWeapon elements: - id: button color: 16 # orange - id: text color: 55 # grey - id: list color: 55 # grey color2: 133 # light blue - type: articleItem elements: - id: button color: 146 # gold - id: text color: 150 # grey - id: list color: 150 # grey color2: 133 # light blue - id: ammoColor color: 182 # pink - id: ammoColorDTAP color: 34 # red - id: ammoColorDTIN color: 17 # bright orange - id: ammoColorDTHE color: 28 # inverted red - id: ammoColorDTLaser color: 146 # bright gold - id: ammoColorDTPlasma color: 65 # bright green - id: ammoColorDTStun color: 83 # lt beige - id: ammoColorDTMelee color: 113 # steely - id: ammoColorDTAcid color: 197 # deep purple - id: ammoColorDTSmoke color: 162 # brown - id: ammoColorDT10 #anti-E511 color: 44 # inverted green - id: ammoColorDT11 #Bio color: 56 # deep chem green - id: ammoColorDT12 #Electric color: 130 # bright aqua - id: ammoColorDT13 #EMP color: 204 # inverted blue - id: ammoColorDT14 #Warp color: 188 # inverted purple - id: ammoColorDT15 #Mind color: 134 # dark aqua FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Piratez_Armors.rul armors: - type: STR_LOKNAR_NUDE_UC layersDefaultPrefix: LOKNAR layersDefinition: M0: ["", "", "M0_NUDE"] M1: ["", "", "M1_NUDE"] M2: ["", "", "M2_NUDE"] M3: ["", "", "M3_NUDE"] M4: ["", "", "M4_NUDE"] M5: ["", "", "M5_NUDE"] M6: ["", "", "M6_NUDE"] M7: ["", "", "M7_NUDE"] F0: ["", "", "F0_NUDE"] F1: ["", "", "F1_NUDE"] F2: ["", "", "F2_NUDE"] F3: ["", "", "F3_NUDE"] F4: ["", "", "F4_NUDE"] F5: ["", "", "F5_NUDE"] F6: ["", "", "F6_NUDE"] F7: ["", "", 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"ROUND_SHIELD"] M21: ["", "TUNIC_BACK", "M21_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M21", "", "", "", "", "ROUND_SHIELD"] M22: ["", "TUNIC_BACK", "M22_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M22", "", "", "", "", "ROUND_SHIELD"] M23: ["", "TUNIC_BACK", "M23_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M23", "", "", "", "", "ROUND_SHIELD"] M24: ["", "TUNIC_BACK", "M24_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M24", "", "", "", "", "ROUND_SHIELD"] M25: ["", "TUNIC_BACK", "M25_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M25", "", "", "", "", "ROUND_SHIELD"] M26: ["", "TUNIC_BACK", "M26_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M26", "", "", "", "", "ROUND_SHIELD"] M27: ["", "TUNIC_BACK", "M27_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M27", "", "", "", "", "ROUND_SHIELD"] M28: ["", "TUNIC_BACK", "M28_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M28", "", "", "", "", "ROUND_SHIELD"] M29: ["", "TUNIC_BACK", "M29_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M29", "", "", "", "", "ROUND_SHIELD"] M30: ["", "TUNIC_BACK", "M30_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M30", "", "", "", "", "ROUND_SHIELD"] M31: ["", "TUNIC_BACK", "M31_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M31", "", "", "", "", "ROUND_SHIELD"] M32: ["", "TUNIC_BACK", "M32_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M32", "", "", "", "", "ROUND_SHIELD"] M33: ["", "TUNIC_BACK", "M33_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M33", "", "", "", "", "ROUND_SHIELD"] M34: ["", "TUNIC_BACK", "M34_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M34", "", "", "", "", "ROUND_SHIELD"] M35: ["", "TUNIC_BACK", "M35_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M35", "", "", "", "", "ROUND_SHIELD"] M36: ["", "TUNIC_BACK", "M36_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M36", "", "", "", "", "ROUND_SHIELD"] M37: ["", "TUNIC_BACK", "M37_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M37", "", "", "", "", "ROUND_SHIELD"] M38: ["", "TUNIC_BACK", "M38_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M38", "", "", "", "", "ROUND_SHIELD"] M39: ["", "TUNIC_BACK", "M39_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M39", "", "", "", "", "ROUND_SHIELD"] M40: ["", "TUNIC_BACK", "M40_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M40", "", "", "", "", "ROUND_SHIELD"] M41: ["", "TUNIC_BACK", "M41_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M41", "", "", "", "", "ROUND_SHIELD"] M42: ["", "TUNIC_BACK", "M42_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M42", "", "", "", "", "ROUND_SHIELD"] M43: ["", "TUNIC_BACK", "M43_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M43", "", "", "", "", "ROUND_SHIELD"] M44: ["", "TUNIC_BACK", "M44_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M44", "", "", "", "", "ROUND_SHIELD"] M45: ["", "TUNIC_BACK", "M45_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M45", "", "", "", "", "ROUND_SHIELD"] M46: ["", "TUNIC_BACK", "M46_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M46", "", "", "", "", "ROUND_SHIELD"] M47: ["", "TUNIC_BACK", "M47_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_M47", "", "", "", "", "ROUND_SHIELD"] F0: ["", "TUNIC_BACK", "F0_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F0", "", "", "", "", "ROUND_SHIELD"] F1: ["", "TUNIC_BACK", "F1_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F1", "", "", "", "", "ROUND_SHIELD"] F2: ["", "TUNIC_BACK", "F2_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F2", "", "", "", "", "ROUND_SHIELD"] F3: ["", "TUNIC_BACK", "F3_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F3", "", "", "", "", "ROUND_SHIELD"] F4: ["", "TUNIC_BACK", "F4_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F4", "", "", "", "", "ROUND_SHIELD"] F5: ["", "TUNIC_BACK", "F5_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F5", "", "", "", "", "ROUND_SHIELD"] F6: ["", "TUNIC_BACK", "F6_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F6", "", "", "", "", "ROUND_SHIELD"] F7: ["", "TUNIC_BACK", "F7_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F7", "", "", "", "", "ROUND_SHIELD"] F8: ["", "TUNIC_BACK", "F8_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F8", "", "", "", "", "ROUND_SHIELD"] F9: ["", "TUNIC_BACK", "F9_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F9", "", "", "", "", "ROUND_SHIELD"] F10: ["", "TUNIC_BACK", "F10_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F10", "", "", "", "", "ROUND_SHIELD"] F11: ["", "TUNIC_BACK", "F11_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F11", "", "", "", "", "ROUND_SHIELD"] F12: ["", "TUNIC_BACK", "F12_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F12", "", "", "", "", "ROUND_SHIELD"] F13: ["", "TUNIC_BACK", "F13_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F13", "", "", "", "", "ROUND_SHIELD"] F14: ["", "TUNIC_BACK", "F14_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F14", "", "", "", "", "ROUND_SHIELD"] F15: ["", "TUNIC_BACK", "F15_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F15", "", "", "", "", "ROUND_SHIELD"] F16: ["", "TUNIC_BACK", "F16_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F16", "", "", "", "", "ROUND_SHIELD"] F17: ["", "TUNIC_BACK", "F17_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F17", "", "", "", "", "ROUND_SHIELD"] F18: ["", "TUNIC_BACK", "F18_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F18", "", "", "", "", "ROUND_SHIELD"] F19: ["", "TUNIC_BACK", "F19_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F19", "", "", "", "", "ROUND_SHIELD"] F20: ["", "TUNIC_BACK", "F20_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F20", "", "", "", "", "ROUND_SHIELD"] F21: ["", "TUNIC_BACK", "F21_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F21", "", "", "", "", "ROUND_SHIELD"] F22: ["", "TUNIC_BACK", "F22_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F22", "", "", "", "", "ROUND_SHIELD"] F23: ["", "TUNIC_BACK", "F23_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F23", "", "", "", "", "ROUND_SHIELD"] F24: ["", "TUNIC_BACK", "F24_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F24", "", "", "", "", "ROUND_SHIELD"] F25: ["", "TUNIC_BACK", "F25_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F25", "", "", "", "", "ROUND_SHIELD"] F26: ["", "TUNIC_BACK", "F26_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F26", "", "", "", "", "ROUND_SHIELD"] F27: ["", "TUNIC_BACK", "F27_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F27", "", "", "", "", "ROUND_SHIELD"] F28: ["", "TUNIC_BACK", "F28_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F28", "", "", "", "", "ROUND_SHIELD"] F29: ["", "TUNIC_BACK", "F29_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F29", "", "", "", "", "ROUND_SHIELD"] F30: ["", "TUNIC_BACK", "F30_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F30", "", "", "", "", "ROUND_SHIELD"] F31: ["", "TUNIC_BACK", "F31_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F31", "", "", "", "", "ROUND_SHIELD"] F32: ["", "TUNIC_BACK", "F32_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F32", "", "", "", "", "ROUND_SHIELD"] F33: ["", "TUNIC_BACK", "F33_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F33", "", "", "", "", "ROUND_SHIELD"] F34: ["", "TUNIC_BACK", "F34_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F34", "", "", "", "", "ROUND_SHIELD"] F35: ["", "TUNIC_BACK", "F35_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F35", "", "", "", "", "ROUND_SHIELD"] F36: ["", "TUNIC_BACK", "F36_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F36", "", "", "", "", "ROUND_SHIELD"] F37: ["", "TUNIC_BACK", "F37_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F37", "", "", "", "", "ROUND_SHIELD"] F38: ["", "TUNIC_BACK", "F38_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F38", "", "", "", "", "ROUND_SHIELD"] F39: ["", "TUNIC_BACK", "F39_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F39", "", "", "", "", "ROUND_SHIELD"] F40: ["", "TUNIC_BACK", "F40_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F40", "", "", "", "", "ROUND_SHIELD"] F41: ["", "TUNIC_BACK", "F41_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F41", "", "", "", "", "ROUND_SHIELD"] F42: ["", "TUNIC_BACK", "F42_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F42", "", "", "", "", "ROUND_SHIELD"] F43: ["", "TUNIC_BACK", "F43_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F43", "", "", "", "", "ROUND_SHIELD"] F44: ["", "TUNIC_BACK", "F44_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F44", "", "", "", "", "ROUND_SHIELD"] F45: ["", "TUNIC_BACK", "F45_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F45", "", "", "", "", "ROUND_SHIELD"] F46: ["", "TUNIC_BACK", "F46_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F46", "", "", "", "", "ROUND_SHIELD"] F47: ["", "TUNIC_BACK", "F47_NUDE", "", "", "", "", "TUNIC_FRONT", "", "", "HEAD_F47", "", "", "", "", "ROUND_SHIELD"] - type: STR_SLAVE_ARMOR_PIROMAN_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "ROMAN_CLOAK", "M0_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M0", "", "", "", "ROMAN_HELMET"] M1: ["", "ROMAN_CLOAK", "M1_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M1", "", "", "", "ROMAN_HELMET"] M2: ["", "ROMAN_CLOAK", "M2_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M2", "", "", "", "ROMAN_HELMET"] M3: ["", "ROMAN_CLOAK", "M3_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M3", "", "", "", "ROMAN_HELMET"] M4: ["", "ROMAN_CLOAK", "M4_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M4", "", "", "", "ROMAN_HELMET"] M5: ["", "ROMAN_CLOAK", "M5_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M5", "", "", "", "ROMAN_HELMET"] M6: ["", "ROMAN_CLOAK", "M6_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M6", "", "", "", "ROMAN_HELMET"] M7: ["", "ROMAN_CLOAK", "M7_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M7", "", "", "", "ROMAN_HELMET"] M8: ["", "ROMAN_CLOAK", "M8_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M8", "", "", "", "ROMAN_HELMET"] M9: ["", "ROMAN_CLOAK", "M9_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M9", "", "", "", "ROMAN_HELMET"] M10: ["", "ROMAN_CLOAK", "M10_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M10", "", "", "", "ROMAN_HELMET"] M11: ["", "ROMAN_CLOAK", "M11_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M11", "", "", "", "ROMAN_HELMET"] M12: ["", "ROMAN_CLOAK", "M12_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M12", "", "", "", "ROMAN_HELMET"] M13: ["", "ROMAN_CLOAK", "M13_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M13", "", "", "", "ROMAN_HELMET"] M14: ["", "ROMAN_CLOAK", "M14_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M14", "", "", "", "ROMAN_HELMET"] M15: ["", "ROMAN_CLOAK", "M15_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M15", "", "", "", "ROMAN_HELMET"] M16: ["", "ROMAN_CLOAK", "M16_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M16", "", "", "", "ROMAN_HELMET"] M17: ["", "ROMAN_CLOAK", "M17_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M17", "", "", "", "ROMAN_HELMET"] M18: ["", "ROMAN_CLOAK", "M18_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M18", "", "", "", "ROMAN_HELMET"] M19: ["", "ROMAN_CLOAK", "M19_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M19", "", "", "", "ROMAN_HELMET"] M20: ["", "ROMAN_CLOAK", "M20_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M20", "", "", "", "ROMAN_HELMET"] M21: ["", "ROMAN_CLOAK", "M21_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M21", "", "", "", "ROMAN_HELMET"] M22: ["", "ROMAN_CLOAK", "M22_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M22", "", "", "", "ROMAN_HELMET"] M23: ["", "ROMAN_CLOAK", "M23_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M23", "", "", "", "ROMAN_HELMET"] M24: ["", "ROMAN_CLOAK", "M24_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M24", "", "", "", "ROMAN_HELMET"] M25: ["", "ROMAN_CLOAK", "M25_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M25", "", "", "", "ROMAN_HELMET"] M26: ["", "ROMAN_CLOAK", "M26_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M26", "", "", "", "ROMAN_HELMET"] M27: ["", "ROMAN_CLOAK", "M27_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M27", "", "", "", "ROMAN_HELMET"] M28: ["", "ROMAN_CLOAK", "M28_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M28", "", "", "", "ROMAN_HELMET"] M29: ["", "ROMAN_CLOAK", "M29_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M29", "", "", "", "ROMAN_HELMET"] M30: ["", "ROMAN_CLOAK", "M30_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M30", "", "", "", "ROMAN_HELMET"] M31: ["", "ROMAN_CLOAK", "M31_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M31", "", "", "", "ROMAN_HELMET"] M32: ["", "ROMAN_CLOAK", "M32_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M32", "", "", "", "ROMAN_HELMET"] M33: ["", "ROMAN_CLOAK", "M33_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M33", "", "", "", "ROMAN_HELMET"] M34: ["", "ROMAN_CLOAK", "M34_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M34", "", "", "", "ROMAN_HELMET"] M35: ["", "ROMAN_CLOAK", "M35_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M35", "", "", "", "ROMAN_HELMET"] M36: ["", "ROMAN_CLOAK", "M36_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M36", "", "", "", "ROMAN_HELMET"] M37: ["", "ROMAN_CLOAK", "M37_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M37", "", "", "", "ROMAN_HELMET"] M38: ["", "ROMAN_CLOAK", "M38_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M38", "", "", "", "ROMAN_HELMET"] M39: ["", "ROMAN_CLOAK", "M39_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M39", "", "", "", "ROMAN_HELMET"] M40: ["", "ROMAN_CLOAK", "M40_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M40", "", "", "", "ROMAN_HELMET"] M41: ["", "ROMAN_CLOAK", "M41_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M41", "", "", "", "ROMAN_HELMET"] M42: ["", "ROMAN_CLOAK", "M42_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M42", "", "", "", "ROMAN_HELMET"] M43: ["", "ROMAN_CLOAK", "M43_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M43", "", "", "", "ROMAN_HELMET"] M44: ["", "ROMAN_CLOAK", "M44_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M44", "", "", "", "ROMAN_HELMET"] M45: ["", "ROMAN_CLOAK", "M45_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M45", "", "", "", "ROMAN_HELMET"] M46: ["", "ROMAN_CLOAK", "M46_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M46", "", "", "", "ROMAN_HELMET"] M47: ["", "ROMAN_CLOAK", "M47_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M47", "", "", "", "ROMAN_HELMET"] F0: ["", "ROMAN_CLOAK", "F0_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F0", "", "", "", "ROMAN_HELMET"] F1: ["", "ROMAN_CLOAK", "F1_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F1", "", "", "", "ROMAN_HELMET"] F2: ["", "ROMAN_CLOAK", "F2_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F2", "", "", "", "ROMAN_HELMET"] F3: ["", "ROMAN_CLOAK", "F3_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F3", "", "", "", "ROMAN_HELMET"] F4: ["", "ROMAN_CLOAK", "F4_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F4", "", "", "", "ROMAN_HELMET"] F5: ["", "ROMAN_CLOAK", "F5_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F5", "", "", "", "ROMAN_HELMET"] F6: ["", "ROMAN_CLOAK", "F6_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F6", "", "", "", "ROMAN_HELMET"] F7: ["", "ROMAN_CLOAK", "F7_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F7", "", "", "", "ROMAN_HELMET"] F8: ["", "ROMAN_CLOAK", "F8_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F8", "", "", "", "ROMAN_HELMET"] F9: ["", "ROMAN_CLOAK", "F9_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F9", "", "", "", "ROMAN_HELMET"] F10: ["", "ROMAN_CLOAK", "F10_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F10", "", "", "", "ROMAN_HELMET"] F11: ["", "ROMAN_CLOAK", "F11_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F11", "", "", "", "ROMAN_HELMET"] F12: ["", "ROMAN_CLOAK", "F12_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F12", "", "", "", "ROMAN_HELMET"] F13: ["", "ROMAN_CLOAK", "F13_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F13", "", "", "", "ROMAN_HELMET"] F14: ["", "ROMAN_CLOAK", "F14_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F14", "", "", "", "ROMAN_HELMET"] F15: ["", "ROMAN_CLOAK", "F15_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F15", "", "", "", "ROMAN_HELMET"] F16: ["", "ROMAN_CLOAK", "F16_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F16", "", "", "", "ROMAN_HELMET"] F17: ["", "ROMAN_CLOAK", "F17_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F17", "", "", "", "ROMAN_HELMET"] F18: ["", "ROMAN_CLOAK", "F18_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F18", "", "", "", "ROMAN_HELMET"] F19: ["", "ROMAN_CLOAK", "F19_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F19", "", "", "", "ROMAN_HELMET"] F20: ["", "ROMAN_CLOAK", "F20_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F20", "", "", "", "ROMAN_HELMET"] F21: ["", "ROMAN_CLOAK", "F21_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F21", "", "", "", "ROMAN_HELMET"] F22: ["", "ROMAN_CLOAK", "F22_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F22", "", "", "", "ROMAN_HELMET"] F23: ["", "ROMAN_CLOAK", "F23_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F23", "", "", "", "ROMAN_HELMET"] F24: ["", "ROMAN_CLOAK", "F24_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F24", "", "", "", "ROMAN_HELMET"] F25: ["", "ROMAN_CLOAK", "F25_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F25", "", "", "", "ROMAN_HELMET"] F26: ["", "ROMAN_CLOAK", "F26_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F26", "", "", "", "ROMAN_HELMET"] F27: ["", "ROMAN_CLOAK", "F27_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F27", "", "", "", "ROMAN_HELMET"] F28: ["", "ROMAN_CLOAK", "F28_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F28", "", "", "", "ROMAN_HELMET"] F29: ["", "ROMAN_CLOAK", "F29_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F29", "", "", "", "ROMAN_HELMET"] F30: ["", "ROMAN_CLOAK", "F30_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F30", "", "", "", "ROMAN_HELMET"] F31: ["", "ROMAN_CLOAK", "F31_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F31", "", "", "", "ROMAN_HELMET"] F32: ["", "ROMAN_CLOAK", "F32_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F32", "", "", "", "ROMAN_HELMET"] F33: ["", "ROMAN_CLOAK", "F33_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F33", "", "", "", "ROMAN_HELMET"] F34: ["", "ROMAN_CLOAK", "F34_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F34", "", "", "", "ROMAN_HELMET"] F35: ["", "ROMAN_CLOAK", "F35_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F35", "", "", "", "ROMAN_HELMET"] F36: ["", "ROMAN_CLOAK", "F36_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F36", "", "", "", "ROMAN_HELMET"] F37: ["", "ROMAN_CLOAK", "F37_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F37", "", "", "", "ROMAN_HELMET"] F38: ["", "ROMAN_CLOAK", "F38_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F38", "", "", "", "ROMAN_HELMET"] F39: ["", "ROMAN_CLOAK", "F39_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F39", "", "", "", "ROMAN_HELMET"] F40: ["", "ROMAN_CLOAK", "F40_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F40", "", "", "", "ROMAN_HELMET"] F41: ["", "ROMAN_CLOAK", "F41_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F41", "", "", "", "ROMAN_HELMET"] F42: ["", "ROMAN_CLOAK", "F42_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F42", "", "", "", "ROMAN_HELMET"] F43: ["", "ROMAN_CLOAK", "F43_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F43", "", "", "", "ROMAN_HELMET"] F44: ["", "ROMAN_CLOAK", "F44_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F44", "", "", "", "ROMAN_HELMET"] F45: ["", "ROMAN_CLOAK", "F45_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F45", "", "", "", "ROMAN_HELMET"] F46: ["", "ROMAN_CLOAK", "F46_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F46", "", "", "", "ROMAN_HELMET"] F47: ["", "ROMAN_CLOAK", "F47_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F47", "", "", "", "ROMAN_HELMET"] - type: STR_SLAVE_ARMOR_PIROMAN_A_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "ROMAN_CLOAK", "M0_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M0", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M1: ["", "ROMAN_CLOAK", "M1_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M1", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M2: ["", "ROMAN_CLOAK", "M2_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M2", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M3: ["", "ROMAN_CLOAK", "M3_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M3", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M4: ["", "ROMAN_CLOAK", "M4_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M4", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M5: ["", "ROMAN_CLOAK", "M5_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M5", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M6: ["", "ROMAN_CLOAK", "M6_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M6", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M7: ["", "ROMAN_CLOAK", "M7_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M7", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M8: ["", "ROMAN_CLOAK", "M8_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M8", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M9: ["", "ROMAN_CLOAK", "M9_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M9", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M10: ["", "ROMAN_CLOAK", "M10_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M10", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M11: ["", "ROMAN_CLOAK", "M11_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M11", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M12: ["", "ROMAN_CLOAK", "M12_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M12", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M13: ["", "ROMAN_CLOAK", "M13_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M13", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M14: ["", "ROMAN_CLOAK", "M14_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M14", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M15: ["", "ROMAN_CLOAK", "M15_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M15", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M16: ["", "ROMAN_CLOAK", "M16_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M16", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M17: ["", "ROMAN_CLOAK", "M17_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M17", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M18: ["", "ROMAN_CLOAK", "M18_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M18", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M19: ["", "ROMAN_CLOAK", "M19_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M19", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M20: ["", "ROMAN_CLOAK", "M20_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M20", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M21: ["", "ROMAN_CLOAK", "M21_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M21", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M22: ["", "ROMAN_CLOAK", "M22_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M22", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M23: ["", "ROMAN_CLOAK", "M23_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M23", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M24: ["", "ROMAN_CLOAK", "M24_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M24", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M25: ["", "ROMAN_CLOAK", "M25_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M25", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M26: ["", "ROMAN_CLOAK", "M26_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M26", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M27: ["", "ROMAN_CLOAK", "M27_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M27", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M28: ["", "ROMAN_CLOAK", "M28_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M28", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M29: ["", "ROMAN_CLOAK", "M29_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M29", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M30: ["", "ROMAN_CLOAK", "M30_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M30", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M31: ["", "ROMAN_CLOAK", "M31_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M31", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M32: ["", "ROMAN_CLOAK", "M32_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M32", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M33: ["", "ROMAN_CLOAK", "M33_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M33", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M34: ["", "ROMAN_CLOAK", "M34_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M34", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M35: ["", "ROMAN_CLOAK", "M35_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M35", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M36: ["", "ROMAN_CLOAK", "M36_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M36", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M37: ["", "ROMAN_CLOAK", "M37_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M37", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M38: ["", "ROMAN_CLOAK", "M38_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M38", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M39: ["", "ROMAN_CLOAK", "M39_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M39", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M40: ["", "ROMAN_CLOAK", "M40_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M40", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M41: ["", "ROMAN_CLOAK", "M41_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M41", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M42: ["", "ROMAN_CLOAK", "M42_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M42", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M43: ["", "ROMAN_CLOAK", "M43_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M43", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M44: ["", "ROMAN_CLOAK", "M44_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M44", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M45: ["", "ROMAN_CLOAK", "M45_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M45", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M46: ["", "ROMAN_CLOAK", "M46_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M46", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] M47: ["", "ROMAN_CLOAK", "M47_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_M47", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F0: ["", "ROMAN_CLOAK", "F0_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F0", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F1: ["", "ROMAN_CLOAK", "F1_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F1", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F2: ["", "ROMAN_CLOAK", "F2_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F2", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F3: ["", "ROMAN_CLOAK", "F3_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F3", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F4: ["", "ROMAN_CLOAK", "F4_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F4", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F5: ["", "ROMAN_CLOAK", "F5_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F5", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F6: ["", "ROMAN_CLOAK", "F6_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F6", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F7: ["", "ROMAN_CLOAK", "F7_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F7", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F8: ["", "ROMAN_CLOAK", "F8_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F8", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F9: ["", "ROMAN_CLOAK", "F9_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F9", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F10: ["", "ROMAN_CLOAK", "F10_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F10", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F11: ["", "ROMAN_CLOAK", "F11_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F11", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F12: ["", "ROMAN_CLOAK", "F12_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F12", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F13: ["", "ROMAN_CLOAK", "F13_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F13", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F14: ["", "ROMAN_CLOAK", "F14_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F14", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F15: ["", "ROMAN_CLOAK", "F15_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F15", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F16: ["", "ROMAN_CLOAK", "F16_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F16", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F17: ["", "ROMAN_CLOAK", "F17_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F17", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F18: ["", "ROMAN_CLOAK", "F18_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F18", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F19: ["", "ROMAN_CLOAK", "F19_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F19", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F20: ["", "ROMAN_CLOAK", "F20_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F20", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F21: ["", "ROMAN_CLOAK", "F21_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F21", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F22: ["", "ROMAN_CLOAK", "F22_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F22", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F23: ["", "ROMAN_CLOAK", "F23_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F23", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F24: ["", "ROMAN_CLOAK", "F24_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F24", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F25: ["", "ROMAN_CLOAK", "F25_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F25", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F26: ["", "ROMAN_CLOAK", "F26_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F26", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F27: ["", "ROMAN_CLOAK", "F27_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F27", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F28: ["", "ROMAN_CLOAK", "F28_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F28", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F29: ["", "ROMAN_CLOAK", "F29_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F29", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F30: ["", "ROMAN_CLOAK", "F30_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F30", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F31: ["", "ROMAN_CLOAK", "F31_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F31", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F32: ["", "ROMAN_CLOAK", "F32_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F32", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F33: ["", "ROMAN_CLOAK", "F33_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F33", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F34: ["", "ROMAN_CLOAK", "F34_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F34", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F35: ["", "ROMAN_CLOAK", "F35_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F35", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F36: ["", "ROMAN_CLOAK", "F36_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F36", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F37: ["", "ROMAN_CLOAK", "F37_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F37", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F38: ["", "ROMAN_CLOAK", "F38_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F38", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F39: ["", "ROMAN_CLOAK", "F39_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F39", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F40: ["", "ROMAN_CLOAK", "F40_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F40", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F41: ["", "ROMAN_CLOAK", "F41_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F41", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F42: ["", "ROMAN_CLOAK", "F42_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F42", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F43: ["", "ROMAN_CLOAK", "F43_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F43", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F44: ["", "ROMAN_CLOAK", "F44_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F44", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F45: ["", "ROMAN_CLOAK", "F45_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F45", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F46: ["", "ROMAN_CLOAK", "F46_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F46", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] F47: ["", "ROMAN_CLOAK", "F47_NUDE", "", "", "", "", "ROMAN_ARMOR", "", "", "HEAD_F47", "", "", "", "ROMAN_HELMET", "ROMAN_SHIELD"] - type: STR_SLAVE_ARMOR_PIRATE_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M0", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M1: ["", "", "M1_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M1", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M2: ["", "", "M2_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M2", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M3: ["", "", "M3_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M3", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M4: ["", "", "M4_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M4", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M5: ["", "", "M5_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M5", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M6: ["", "", "M6_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M6", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M7: ["", "", "M7_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M7", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M8: ["", "", "M8_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M8", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M9: ["", "", "M9_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M9", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M10: ["", "", "M10_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M10", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M11: ["", "", "M11_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M11", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M12: ["", "", "M12_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M12", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M13: ["", "", "M13_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M13", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M14: ["", "", "M14_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M14", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M15: ["", "", "M15_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M15", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M16: ["", "", "M16_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M16", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M17: ["", "", "M17_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M17", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M18: ["", "", "M18_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M18", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M19: ["", "", "M19_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M19", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M20: ["", "", "M20_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M20", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M21: ["", "", "M21_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M21", "PIRATE_EARING", "", "", ""] M22: ["", "", "M22_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M22", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M23: ["", "", "M23_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M23", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M24: ["", "", "M24_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M24", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M25: ["", "", "M25_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M25", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M26: ["", "", "M26_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M26", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M27: ["", "", "M27_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M27", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M28: ["", "", "M28_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M28", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M29: ["", "", "M29_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M29", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M30: ["", "", "M30_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M30", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M31: ["", "", "M31_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M31", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M32: ["", "", "M32_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M32", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M33: ["", "", "M33_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M33", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M34: ["", "", "M34_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M34", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M35: ["", "", "M35_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M35", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M36: ["", "", "M36_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M36", "PIRATE_EARING", "", "", ""] M37: ["", "", "M37_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_M37", "PIRATE_EARING", "", "", ""] M38: ["", "", "M38_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M38", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M39: ["", "", "M39_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M39", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M40: ["", "", "M40_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M40", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M41: ["", "", "M41_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M41", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M42: ["", "", "M42_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M42", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M43: ["", "", "M43_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M43", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M44: ["", "", "M44_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M44", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M45: ["", "", "M45_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_M45", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M46: ["", "", "M46_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_M46", "PIRATE_EARING", "", "", "PIRATE_SCARF"] M47: ["", "", "M47_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_M47", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F0: ["", "", "F0_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F0", "PIRATE_EARING", "", "", ""] F1: ["", "", "F1_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F1", "PIRATE_EARING", "", "", ""] F2: ["", "", "F2_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F2", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F3: ["", "", "F3_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F3", "PIRATE_EARING", "", "", ""] F4: ["", "", "F4_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F4", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F5: ["", "", "F5_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F5", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F6: ["", "", "F6_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F6", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F7: ["", "", "F7_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F7", "PIRATE_EARING", "", "", ""] F8: ["", "", "F8_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F8", "PIRATE_EARING", "", "", ""] F9: ["", "", "F9_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F9", "PIRATE_EARING", "", "", ""] F10: ["", "", "F10_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F10", "PIRATE_EARING", "", "", ""] F11: ["", "", "F11_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F11", "PIRATE_EARING", "", "", ""] F12: ["", "", "F12_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F12", "PIRATE_EARING", "", "", ""] F13: ["", "", "F13_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F13", "PIRATE_EARING", "", "", ""] F14: ["", "", "F14_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F14", "PIRATE_EARING", "", "", ""] F15: ["", "", "F15_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F15", "PIRATE_EARING", "", "", ""] F16: ["", "", "F16_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F16", "PIRATE_EARING", "", "", "PIRATE_SCARF"] F17: ["", "", "F17_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F17", "PIRATE_EARING", "", "", ""] F18: ["", "", "F18_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F18", "PIRATE_EARING", "", "", ""] F19: ["", "", "F19_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F19", "PIRATE_EARING", "", "", ""] F20: ["", "", "F20_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F20", "PIRATE_EARING", "", "", ""] F21: ["", "", "F21_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F21", "PIRATE_EARING", "", "", ""] F22: ["", "", "F22_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F22", "PIRATE_EARING", "", "", ""] F23: ["", "", "F23_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F23", "PIRATE_EARING", "", "", ""] F24: ["", "", "F24_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F24", "PIRATE_EARING", "", "", ""] F25: ["", "", "F25_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F25", "PIRATE_EARING", "", "", ""] F26: ["", "", "F26_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F26", "PIRATE_EARING", "", "", ""] F27: ["", "", "F27_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F27", "PIRATE_EARING", "", "", ""] F28: ["", "", "F28_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F28", "PIRATE_EARING", "", "", ""] F29: ["", "", "F29_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F29", "PIRATE_EARING", "", "", ""] F30: ["", "", "F30_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F30", "PIRATE_EARING", "", "", ""] F31: ["", "", "F31_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F31", "PIRATE_EARING", "", "", ""] F32: ["", "", "F32_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F32", "PIRATE_EARING", "", "", ""] F33: ["", "", "F33_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F33", "PIRATE_EARING", "", "", ""] F34: ["", "", "F34_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F34", "PIRATE_EARING", "", "", ""] F35: ["", "", "F35_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F35", "PIRATE_EARING", "", "", ""] F36: ["", "", "F36_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_F36", "PIRATE_EARING", "", "", ""] F37: ["", "", "F37_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F37", "PIRATE_EARING", "", "", ""] F38: ["", "", "F38_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F38", "PIRATE_EARING", "", "", ""] F39: ["", "", "F39_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F39", "PIRATE_EARING", "", "", ""] F40: ["", "", "F40_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F40", "PIRATE_EARING", "", "", ""] F41: ["", "", "F41_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F41", "PIRATE_EARING", "", "", ""] F42: ["", "", "F42_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F42", "PIRATE_EARING", "", "", ""] F43: ["", "", "F43_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F43", "PIRATE_EARING", "", "", ""] F44: ["", "", "F44_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F44", "PIRATE_EARING", "", "", ""] F45: ["", "", "F45_NUDE", "", "", "", "", "PIRATE_SS", "", "", "HEAD_F45", "PIRATE_EARING", "", "", ""] F46: ["", "", "F46_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_F46", "PIRATE_EARING", "", "", ""] F47: ["", "", "F47_NUDE", "", "", "", "", "PIRATE_SS_BIG", "", "", "HEAD_F47", "PIRATE_EARING", "", "", "PIRATE_SCARF"] - type: STR_SLAVE_PUNK_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "PUNK_SS", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "PUNK_SS", "", "", 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"", "", "", "DEFENDER_VISOR_WIDE"] M4: ["", "", "M4_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M4", "", "", "", "DEFENDER_VISOR"] M5: ["", "", "M5_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M5", "", "", "", "DEFENDER_VISOR"] M6: ["", "", "M6_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M6", "", "", "", "DEFENDER_VISOR"] M7: ["", "", "M7_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M7", "", "", "", "DEFENDER_VISOR_WIDE"] M8: ["", "", "M8_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M8", "", "", "", "DEFENDER_VISOR"] M9: ["", "", "M9_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M9", "", "", "", "DEFENDER_VISOR"] M10: ["", "", "M10_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M10", "", "", "", "DEFENDER_VISOR"] M11: ["", "", "M11_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M11", "", "", "", "DEFENDER_VISOR"] M12: ["", "", "M12_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M12", "", "", "", "DEFENDER_VISOR"] M13: ["", "", "M13_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M13", "", "", "", "DEFENDER_VISOR"] M14: ["", "", "M14_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M14", "", "", "", "DEFENDER_VISOR"] M15: ["", "", "M15_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M15", "", "", "", "DEFENDER_VISOR"] M16: ["", "", "M16_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M16", "", "", "", "DEFENDER_VISOR"] M17: ["", "", "M17_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M17", "", "", "", "DEFENDER_VISOR"] M18: ["", "", "M18_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M18", "", "", "", "DEFENDER_VISOR"] M19: ["", "", "M19_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M19", "", "", "", "DEFENDER_VISOR"] M20: ["", "", "M20_NUDE", "", "", "", "", 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"", "HEAD_M28", "", "", "", "DEFENDER_VISOR"] M29: ["", "", "M29_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M29", "", "", "", "DEFENDER_VISOR"] M30: ["", "", "M30_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M30", "", "", "", "DEFENDER_VISOR"] M31: ["", "", "M31_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M31", "", "", "", "DEFENDER_VISOR"] M32: ["", "", "M32_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M32", "", "", "", "DEFENDER_VISOR"] M33: ["", "", "M33_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M33", "", "", "", "DEFENDER_VISOR"] M34: ["", "", "M34_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M34", "", "", "", "DEFENDER_VISOR"] M35: ["", "", "M35_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M35", "", "", "", "DEFENDER_VISOR"] M36: ["", "", "M36_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M36", "", "", "", "DEFENDER_VISOR_WIDE"] M37: ["", "", "M37_NUDE", "", "", "", "", "JUMPSUIT_SS_BIG", "DEFENDER_ARMOR", "", "HEAD_M37", "", "", "", "DEFENDER_VISOR_WIDE"] M38: ["", "", "M38_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M38", "", "", "", "DEFENDER_VISOR_WIDE"] M39: ["", "", "M39_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M39", "", "", "", "DEFENDER_VISOR_WIDE"] M40: ["", "", "M40_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M40", "", "", "", "DEFENDER_VISOR"] M41: ["", "", "M41_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M41", "", "", "", "DEFENDER_VISOR"] M42: ["", "", "M42_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M42", "", "", "", "DEFENDER_VISOR_WIDE"] M43: ["", "", "M43_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M43", "", "", "", "DEFENDER_VISOR"] M44: ["", "", "M44_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M44", "", "", "", "DEFENDER_VISOR"] M45: ["", "", "M45_NUDE", "", "", "", "", "JUMPSUIT_SS_BIG", "DEFENDER_ARMOR", "", "HEAD_M45", "", "", "", "DEFENDER_VISOR_WIDE"] M46: ["", "", "M46_NUDE", "", "", "", "", "JUMPSUIT_SS_BIG", "DEFENDER_ARMOR", "", "HEAD_M46", "", "", "", "DEFENDER_VISOR_WIDE"] M47: ["", "", "M47_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_M47", "", "", "", "DEFENDER_VISOR_WIDE"] F0: ["", "", "F0_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F0", "", "", "", "DEFENDER_VISOR"] F1: ["", "", "F1_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F1", "", "", "", "DEFENDER_VISOR"] F2: ["", "", "F2_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F2", "", "", "", "DEFENDER_VISOR"] F3: ["", "", "F3_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F3", "", "", "", "DEFENDER_VISOR"] F4: ["", "", "F4_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F4", "", "", "", "DEFENDER_VISOR"] F5: ["", "", "F5_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F5", "", "", "", "DEFENDER_VISOR"] F6: ["", "", "F6_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F6", "", "", "", "DEFENDER_VISOR"] F7: ["", "", "F7_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F7", "", "", "", "DEFENDER_VISOR"] F8: ["", "", "F8_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F8", "", "", "", "DEFENDER_VISOR"] F9: ["", "", "F9_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F9", "", "", "", "DEFENDER_VISOR_WIDE"] F10: ["", "", "F10_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F10", "", "", "", "DEFENDER_VISOR_WIDE"] F11: ["", "", "F11_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F11", "", "", "", "DEFENDER_VISOR_WIDE"] F12: ["", "", "F12_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F12", "", "", "", "DEFENDER_VISOR"] F13: ["", "", "F13_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F13", "", "", "", "DEFENDER_VISOR"] F14: ["", "", "F14_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F14", "", "", "", "DEFENDER_VISOR"] F15: ["", "", "F15_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F15", "", "", "", "DEFENDER_VISOR"] F16: ["", "", "F16_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F16", "", "", "", "DEFENDER_VISOR"] F17: ["", "", "F17_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F17", "", "", "", "DEFENDER_VISOR"] F18: ["", "", "F18_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F18", "", "", "", "DEFENDER_VISOR"] F19: ["", "", "F19_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F19", "", "", "", "DEFENDER_VISOR_WIDE"] F20: ["", "", "F20_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F20", "", "", "", "DEFENDER_VISOR"] F21: ["", "", "F21_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F21", "", "", "", "DEFENDER_VISOR"] F22: ["", "", "F22_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F22", "", "", "", "DEFENDER_VISOR"] F23: ["", "", "F23_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F23", "", "", "", "DEFENDER_VISOR"] F24: ["", "", "F24_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F24", "", "", "", "DEFENDER_VISOR"] F25: ["", "", "F25_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F25", "", "", "", "DEFENDER_VISOR"] F26: ["", "", "F26_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F26", "", "", "", "DEFENDER_VISOR"] F27: ["", "", "F27_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F27", "", "", "", "DEFENDER_VISOR"] F28: ["", "", "F28_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F28", "", "", "", "DEFENDER_VISOR"] F29: ["", "", "F29_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F29", "", "", "", "DEFENDER_VISOR"] F30: ["", "", "F30_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F30", "", "", "", "DEFENDER_VISOR"] F31: ["", "", "F31_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F31", "", "", "", "DEFENDER_VISOR"] F32: ["", "", "F32_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F32", "", "", "", "DEFENDER_VISOR_WIDE"] F33: ["", "", "F33_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F33", "", "", "", "DEFENDER_VISOR"] F34: ["", "", "F34_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F34", "", "", "", "DEFENDER_VISOR"] F35: ["", "", "F35_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F35", "", "", "", "DEFENDER_VISOR"] F36: ["", "", "F36_NUDE", "", "", "", "", "JUMPSUIT_SS_BIG", "DEFENDER_ARMOR", "", "HEAD_F36", "", "", "", "DEFENDER_VISOR_WIDE"] F37: ["", "", "F37_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F37", "", "", "", "DEFENDER_VISOR_WIDE"] F38: ["", "", "F38_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F38", "", "", "", "DEFENDER_VISOR"] F39: ["", "", "F39_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F39", "", "", "", "DEFENDER_VISOR"] F40: ["", "", "F40_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F40", "", "", "", "DEFENDER_VISOR_WIDE"] F41: ["", "", "F41_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F41", "", "", "", "DEFENDER_VISOR_WIDE"] F42: ["", "", "F42_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F42", "", "", "", "DEFENDER_VISOR"] F43: ["", "", "F43_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F43", "", "", "", "DEFENDER_VISOR"] F44: ["", "", "F44_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F44", "", "", "", "DEFENDER_VISOR_WIDE"] F45: ["", "", "F45_NUDE", "", "", "", "", "JUMPSUIT_SS", "DEFENDER_ARMOR", "", "HEAD_F45", "", "", "", "DEFENDER_VISOR"] F46: ["", "", "F46_NUDE", "", "", "", "", "JUMPSUIT_SS_BIG", "DEFENDER_ARMOR", "", "HEAD_F46", "", "", "", "DEFENDER_VISOR_WIDE"] F47: ["", "", "F47_NUDE", "", "", "", "", "JUMPSUIT_SS_BIG", "DEFENDER_ARMOR", "", "HEAD_F47", "", "", "", "DEFENDER_VISOR"] - type: STR_SLAVE_ARMOR_OPERATOR_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M0", "", "OP_GLASSES", "", "OP_HAT"] M1: ["", "", "M1_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M1", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M2: ["", "", "M2_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M2", "", "OP_GLASSES", "", "OP_HAT"] M3: ["", "", "M3_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M3", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M4: ["", "", "M4_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M4", "", "OP_GLASSES_", "", "OP_HAT"] M5: ["", "", "M5_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M5", "", "OP_GLASSES", "", "OP_HAT"] M6: ["", "", "M6_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M6", "", "OP_GLASSES", "", "OP_HAT"] M7: ["", "", "M7_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M7", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M8: ["", "", "M8_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M8", "", "OP_GLASSES", "", "OP_HAT"] M9: ["", "", "M9_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M9", "", "OP_GLASSES", "", "OP_HAT"] M10: ["", "", "M10_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M10", "", "OP_GLASSES", "", "OP_HAT"] M11: ["", "", "M11_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M11", "", "OP_GLASSES", "", "OP_HAT"] M12: ["", "", "M12_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M12", "", "OP_GLASSES", "", "OP_HAT"] M13: ["", "", "M13_NUDE", "", "", 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["", "", "M37_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP_BIG", "OP_VEST", "", "HEAD_M37", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M38: ["", "", "M38_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M38", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M39: ["", "", "M39_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M39", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M40: ["", "", "M40_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M40", "", "OP_GLASSES", "", "OP_HAT"] M41: ["", "", "M41_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M41", "", "OP_GLASSES", "", "OP_HAT"] M42: ["", "", "M42_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M42", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M43: ["", "", "M43_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M43", "", "OP_GLASSES", "", "OP_HAT"] M44: ["", "", "M44_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M44", "", "OP_GLASSES", "", "OP_HAT"] M45: ["", "", "M45_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP_BIG", "OP_VEST", "", "HEAD_M45", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M46: ["", "", "M46_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP_BIG", "OP_VEST", "", "HEAD_M46", "", "OP_GLASSES_WIDE", "", "OP_HAT"] M47: ["", "", "M47_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_M47", "", "OP_GLASSES_WIDE", "", "OP_HAT"] F0: ["", "", "F0_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F0", "", "OP_GLASSES", "", "OP_HAT"] F1: ["", "", "F1_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F1", "", "OP_GLASSES", "", "OP_HAT"] F2: ["", "", "F2_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F2", "", "OP_GLASSES", "", "OP_HAT"] F3: ["", "", "F3_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F3", "", "OP_GLASSES", "", "OP_HAT"] F4: ["", "", "F4_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F4", "", "OP_GLASSES", "", "OP_HAT"] F5: ["", "", "F5_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F5", "", "OP_GLASSES", "", "OP_HAT"] F6: ["", "", "F6_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F6", "", "OP_GLASSES", "", "OP_HAT"] F7: ["", "", "F7_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F7", "", "OP_GLASSES", "", "OP_HAT"] F8: ["", "", "F8_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F8", "", "OP_GLASSES", "", "OP_HAT"] F9: ["", "", "F9_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F9", "", "OP_GLASSES_WIDE", "", "OP_HAT"] F10: ["", "", "F10_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F10", "", "OP_GLASSES_WIDE", "", "OP_HAT"] F11: ["", "", "F11_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F11", "", "OP_GLASSES_WIDE", "", "OP_HAT"] F12: ["", "", "F12_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", 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"HEAD_F20", "", "OP_GLASSES", "", "OP_HAT"] F21: ["", "", "F21_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F21", "", "OP_GLASSES", "", "OP_HAT"] F22: ["", "", "F22_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F22", "", "OP_GLASSES", "", "OP_HAT"] F23: ["", "", "F23_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F23", "", "OP_GLASSES", "", "OP_HAT"] F24: ["", "", "F24_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F24", "", "OP_GLASSES", "", "OP_HAT"] F25: ["", "", "F25_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F25", "", "OP_GLASSES", "", "OP_HAT"] F26: ["", "", "F26_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F26", "", "OP_GLASSES", "", "OP_HAT"] F27: ["", "", "F27_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", "HEAD_F27", "", "OP_GLASSES", "", "OP_HAT"] F28: ["", "", "F28_NUDE", "", "", "", "OP_GLOVES", "JUMPSUIT_OP", "OP_VEST", "", 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"", "HEAD_F13", "", "", "", "LEGION_HELMET"] F14: ["", "", "F14_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F14", "", "", "", "LEGION_HELMET"] F15: ["", "", "F15_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F15", "", "", "", "LEGION_HELMET"] F16: ["", "", "F16_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F16", "", "", "", "LEGION_HELMET"] F17: ["", "", "F17_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F17", "", "", "", "LEGION_HELMET"] F18: ["", "", "F18_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F18", "", "", "", "LEGION_HELMET"] F19: ["", "", "F19_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F19", "", "", "", "LEGION_HELMET"] F20: ["", "", "F20_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F20", "", "", "", "LEGION_HELMET"] F21: ["", "", "F21_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F21", "", "LEGION_HEADBAND", "", ""] F22: ["", "", "F22_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F22", "", "", "", "LEGION_HELMET"] F23: ["", "", "F23_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F23", "", "", "", "LEGION_HELMET"] F24: ["", "", "F24_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F24", "", "", "", "LEGION_HELMET"] F25: ["", "", "F25_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F25", "", "", "", "LEGION_HELMET"] F26: ["", "", "F26_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F26", "", "", "", "LEGION_HELMET"] F27: ["", "", "F27_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F27", "", "", "", "LEGION_HELMET"] F28: ["", "", "F28_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F28", "", "", "", "LEGION_HELMET"] F29: ["", "", "F29_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F29", "", "", "", "LEGION_HELMET"] F30: ["", "", "F30_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F30", "", "", "", "LEGION_HELMET"] F31: ["", "", "F31_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F31", "", "", "", "LEGION_HELMET"] F32: ["", "", "F32_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F32", "", "", "", "LEGION_HELMET_WIDE"] F33: ["", "", "F33_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F33", "", "", "", "LEGION_HELMET"] F34: ["", "", "F34_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F34", "", "", "", "LEGION_HELMET"] F35: ["", "", "F35_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F35", "", "", "", "LEGION_HELMET"] F36: ["", "", "F36_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F36", "", "", "", "LEGION_HELMET_WIDE"] F37: ["", "", "F37_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F37", "", "", "", "LEGION_HELMET_WIDE"] F38: ["", "", "F38_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F38", "", "", "", "LEGION_HELMET"] F39: ["", "", "F39_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F39", "", "", "", "LEGION_HELMET"] F40: ["", "", "F40_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F40", "", "", "", "LEGION_HELMET_WIDE"] F41: ["", "", "F41_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F41", "", "", "", "LEGION_HELMET_WIDE"] F42: ["", "", "F42_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F42", "", "", "", "LEGION_HELMET"] F43: ["", "", "F43_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F43", "", "", "", "LEGION_HELMET"] F44: ["", "", "F44_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F44", "", "", "", "LEGION_HELMET_WIDE"] F45: ["", "", "F45_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F45", "", "", "", "LEGION_HELMET"] F46: ["", "", "F46_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F46", "", "", "", "LEGION_HELMET_WIDE"] F47: ["", "", "F47_NUDE", "", "", "", "", "LEGION_ARMOR", "", "", "HEAD_F47", "", "", "", "LEGION_HELMET"] - type: STR_SLAVE_ARMOR_DOOM_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "DOOM_ARMOR_LIGHT"] M1: ["", "", "DOOM_ARMOR_LIGHT"] M2: ["", "", "DOOM_ARMOR_LIGHT"] M3: ["", "", "DOOM_ARMOR_DARK"] M4: ["", "", "DOOM_ARMOR_DARK"] M5: ["", "", "DOOM_ARMOR_DARK"] M6: ["", "", "DOOM_ARMOR_LIGHT"] M7: ["", "", "DOOM_ARMOR_DARK"] M8: ["", "", "DOOM_ARMOR_LIGHT"] M9: ["", "", "DOOM_ARMOR_DARK"] M10: ["", "", "DOOM_ARMOR_LIGHT"] M11: ["", "", "DOOM_ARMOR_DARK"] M12: ["", "", "DOOM_ARMOR_DARK"] M13: ["", "", "DOOM_ARMOR_DARK"] M14: ["", "", "DOOM_ARMOR_DARK"] M15: ["", "", "DOOM_ARMOR_LIGHT"] M16: ["", "", "DOOM_ARMOR_LIGHT"] M17: ["", "", "DOOM_ARMOR_DARK"] M18: ["", "", "DOOM_ARMOR_DARK"] M19: ["", "", "DOOM_ARMOR_DARK"] M20: ["", "", "DOOM_ARMOR_LIGHT"] M21: ["", "", "DOOM_ARMOR_DARK"] M22: ["", "", "DOOM_ARMOR_DARK"] M23: ["", "", "DOOM_ARMOR_DARK"] M24: ["", "", "DOOM_ARMOR_DARK"] M25: ["", "", "DOOM_ARMOR_DARK"] M26: ["", "", "DOOM_ARMOR_LIGHT"] M27: ["", "", "DOOM_ARMOR_DARK"] M28: ["", "", "DOOM_ARMOR_DARK"] M29: ["", "", "DOOM_ARMOR_DARK"] M30: ["", "", "DOOM_ARMOR_DARK"] M31: ["", "", "DOOM_ARMOR_LIGHT"] M32: ["", "", "DOOM_ARMOR_LIGHT"] M33: ["", "", "DOOM_ARMOR_LIGHT"] M34: ["", "", "DOOM_ARMOR_DARK"] M35: ["", "", "DOOM_ARMOR_DARK"] M36: ["", "", "DOOM_ARMOR_LIGHT"] M37: ["", "", "DOOM_ARMOR_LIGHT"] M38: ["", "", "DOOM_ARMOR_DARK"] M39: ["", "", "DOOM_ARMOR_DARK"] M40: ["", "", "DOOM_ARMOR_LIGHT"] M41: ["", "", "DOOM_ARMOR_LIGHT"] M42: ["", "", "DOOM_ARMOR_DARK"] M43: ["", "", "DOOM_ARMOR_DARK"] F0: ["", "", "DOOM_ARMOR_LIGHT"] F1: ["", "", "DOOM_ARMOR_LIGHT"] F2: ["", "", "DOOM_ARMOR_DARK"] F3: ["", "", "DOOM_ARMOR_DARK"] F4: ["", "", "DOOM_ARMOR_DARK"] F5: ["", "", "DOOM_ARMOR_LIGHT"] F6: ["", "", "DOOM_ARMOR_DARK"] F7: ["", "", "DOOM_ARMOR_DARK"] F8: ["", "", "DOOM_ARMOR_DARK"] F9: ["", "", "DOOM_ARMOR_DARK"] F10: ["", "", "DOOM_ARMOR_LIGHT"] F11: ["", "", "DOOM_ARMOR_DARK"] F12: ["", "", "DOOM_ARMOR_DARK"] F13: ["", "", "DOOM_ARMOR_DARK"] F14: ["", "", "DOOM_ARMOR_DARK"] F15: ["", "", "DOOM_ARMOR_LIGHT"] F16: ["", "", "DOOM_ARMOR_DARK"] F17: ["", "", "DOOM_ARMOR_LIGHT"] F18: ["", "", "DOOM_ARMOR_DARK"] F19: ["", "", "DOOM_ARMOR_DARK"] F20: ["", "", "DOOM_ARMOR_DARK"] F21: ["", "", "DOOM_ARMOR_LIGHT"] F22: ["", "", "DOOM_ARMOR_DARK"] F23: ["", "", "DOOM_ARMOR_DARK"] F24: ["", "", "DOOM_ARMOR_DARK"] F25: ["", "", "DOOM_ARMOR_DARK"] F26: ["", "", "DOOM_ARMOR_DARK"] F27: ["", "", "DOOM_ARMOR_DARK"] F28: ["", "", "DOOM_ARMOR_LIGHT"] F29: ["", "", "DOOM_ARMOR_DARK"] F30: ["", "", "DOOM_ARMOR_LIGHT"] F31: ["", "", "DOOM_ARMOR_LIGHT"] F32: ["", "", "DOOM_ARMOR_DARK"] F33: ["", "", "DOOM_ARMOR_DARK"] F34: ["", "", "DOOM_ARMOR_DARK"] F35: ["", "", "DOOM_ARMOR_DARK"] F36: ["", "", "DOOM_ARMOR_LIGHT"] F37: ["", "", "DOOM_ARMOR_DARK"] F38: ["", "", "DOOM_ARMOR_DARK"] F39: ["", "", "DOOM_ARMOR_DARK"] F40: ["", "", "DOOM_ARMOR_LIGHT"] F41: ["", "", "DOOM_ARMOR_DARK"] F42: ["", "", "DOOM_ARMOR_DARK"] F43: ["", "", "DOOM_ARMOR_DARK"] - type: STR_SLAVE_ARMOR_DOOM_2_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "DOOM2_ARMOR_LIGHT"] M1: ["", "", "DOOM2_ARMOR_LIGHT"] M2: ["", "", "DOOM2_ARMOR_LIGHT"] M3: ["", "", "DOOM2_ARMOR_DARK"] M4: ["", "", "DOOM2_ARMOR_DARK"] M5: ["", "", "DOOM2_ARMOR_DARK"] M6: ["", "", "DOOM2_ARMOR_LIGHT"] M7: ["", "", "DOOM2_ARMOR_DARK"] M8: ["", "", "DOOM2_ARMOR_LIGHT"] M9: ["", "", "DOOM2_ARMOR_DARK"] M10: ["", "", "DOOM2_ARMOR_LIGHT"] M11: ["", "", "DOOM2_ARMOR_DARK"] M12: ["", "", "DOOM2_ARMOR_DARK"] M13: ["", "", "DOOM2_ARMOR_DARK"] M14: ["", "", "DOOM2_ARMOR_DARK"] M15: ["", "", "DOOM2_ARMOR_LIGHT"] M16: ["", "", "DOOM2_ARMOR_LIGHT"] M17: ["", "", "DOOM2_ARMOR_DARK"] M18: ["", "", "DOOM2_ARMOR_DARK"] M19: ["", "", "DOOM2_ARMOR_DARK"] M20: ["", "", "DOOM2_ARMOR_LIGHT"] M21: ["", "", "DOOM2_ARMOR_DARK"] M22: ["", "", "DOOM2_ARMOR_DARK"] M23: ["", "", "DOOM2_ARMOR_DARK"] M24: ["", "", "DOOM2_ARMOR_DARK"] M25: ["", "", "DOOM2_ARMOR_DARK"] M26: ["", "", "DOOM2_ARMOR_LIGHT"] M27: ["", "", "DOOM2_ARMOR_DARK"] M28: ["", "", "DOOM2_ARMOR_DARK"] M29: ["", "", "DOOM2_ARMOR_DARK"] M30: ["", "", "DOOM2_ARMOR_DARK"] M31: ["", "", "DOOM2_ARMOR_LIGHT"] M32: ["", "", "DOOM2_ARMOR_LIGHT"] M33: ["", "", "DOOM2_ARMOR_LIGHT"] M34: ["", "", "DOOM2_ARMOR_DARK"] M35: ["", "", "DOOM2_ARMOR_DARK"] M36: ["", "", "DOOM2_ARMOR_LIGHT"] M37: ["", "", "DOOM2_ARMOR_LIGHT"] M38: ["", "", "DOOM2_ARMOR_DARK"] M39: ["", "", "DOOM2_ARMOR_DARK"] M40: ["", "", "DOOM2_ARMOR_LIGHT"] M41: ["", "", "DOOM2_ARMOR_LIGHT"] M42: ["", "", "DOOM2_ARMOR_DARK"] M43: ["", "", "DOOM2_ARMOR_DARK"] F0: ["", "", "DOOM2_ARMOR_LIGHT"] F1: ["", "", "DOOM2_ARMOR_LIGHT"] F2: ["", "", "DOOM2_ARMOR_DARK"] F3: ["", "", "DOOM2_ARMOR_DARK"] F4: ["", "", "DOOM2_ARMOR_DARK"] F5: ["", "", "DOOM2_ARMOR_LIGHT"] F6: ["", "", "DOOM2_ARMOR_DARK"] F7: ["", "", "DOOM2_ARMOR_DARK"] F8: ["", "", "DOOM2_ARMOR_DARK"] F9: ["", "", "DOOM2_ARMOR_DARK"] F10: ["", "", "DOOM2_ARMOR_LIGHT"] F11: ["", "", "DOOM2_ARMOR_DARK"] F12: ["", "", "DOOM2_ARMOR_DARK"] F13: ["", "", "DOOM2_ARMOR_DARK"] F14: ["", "", "DOOM2_ARMOR_DARK"] F15: ["", "", "DOOM2_ARMOR_LIGHT"] F16: ["", "", "DOOM2_ARMOR_DARK"] F17: ["", "", "DOOM2_ARMOR_LIGHT"] F18: ["", "", "DOOM2_ARMOR_DARK"] F19: ["", "", "DOOM2_ARMOR_DARK"] F20: ["", "", "DOOM2_ARMOR_DARK"] F21: ["", "", "DOOM2_ARMOR_LIGHT"] F22: ["", "", "DOOM2_ARMOR_DARK"] F23: ["", "", "DOOM2_ARMOR_DARK"] F24: ["", "", "DOOM2_ARMOR_DARK"] F25: ["", "", "DOOM2_ARMOR_DARK"] F26: ["", "", "DOOM2_ARMOR_DARK"] F27: ["", "", "DOOM2_ARMOR_DARK"] F28: ["", "", "DOOM2_ARMOR_LIGHT"] F29: ["", "", "DOOM2_ARMOR_DARK"] F30: ["", "", "DOOM2_ARMOR_LIGHT"] F31: ["", "", "DOOM2_ARMOR_LIGHT"] F32: ["", "", "DOOM2_ARMOR_DARK"] F33: ["", "", "DOOM2_ARMOR_DARK"] F34: ["", "", "DOOM2_ARMOR_DARK"] F35: ["", "", "DOOM2_ARMOR_DARK"] F36: ["", "", "DOOM2_ARMOR_LIGHT"] F37: ["", "", "DOOM2_ARMOR_DARK"] F38: ["", "", "DOOM2_ARMOR_DARK"] F39: ["", "", "DOOM2_ARMOR_DARK"] F40: ["", "", "DOOM2_ARMOR_LIGHT"] F41: ["", "", "DOOM2_ARMOR_DARK"] F42: ["", "", "DOOM2_ARMOR_DARK"] F43: ["", "", "DOOM2_ARMOR_DARK"] - type: STR_SLAVE_ARMOR_SAINT_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["SAINT_AURA_THN", "", "M0_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M0"] M1: ["SAINT_AURA_THN", "", "M1_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M1"] M2: ["SAINT_AURA_THN", "", "M2_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M2"] M3: ["SAINT_AURA_THN", "", "M3_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M3"] M4: ["SAINT_AURA_NEW", "", "M4_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M4"] M5: ["SAINT_AURA_NEW", "", "M5_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M5"] M6: ["SAINT_AURA_NEW", "", "M6_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M6"] M7: ["SAINT_AURA_NEW", "", "M7_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M7"] M8: ["SAINT_AURA_NEW", "", "M8_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M8"] M9: ["SAINT_AURA_NEW", "", "M9_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M9"] M10: ["SAINT_AURA_NEW", "", "M10_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M10"] M11: ["SAINT_AURA_NEW", "", "M11_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M11"] M12: ["SAINT_AURA_NEW", "", "M12_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M12"] M13: ["SAINT_AURA_NEW", "", "M13_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M13"] M14: ["SAINT_AURA_NEW", "", "M14_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M14"] M15: ["SAINT_AURA_NEW", "", "M15_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M15"] M16: ["SAINT_AURA_NEW", "", "M16_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M16"] M17: ["SAINT_AURA_NEW", "", "M17_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M17"] M18: ["SAINT_AURA_NEW", "", "M18_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M18"] M19: ["SAINT_AURA_NEW", "", "M19_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M19"] M20: ["SAINT_AURA_NEW", "", "M20_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M20"] M21: ["SAINT_AURA_NEW", "", "M21_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M21"] M22: ["SAINT_AURA_NEW", "", "M22_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M22"] M23: ["SAINT_AURA_NEW", "", "M23_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M23"] M24: ["SAINT_AURA_NEW", "", "M24_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M24"] M25: ["SAINT_AURA_NEW", "", "M25_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M25"] M26: ["SAINT_AURA_NEW", "", "M26_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M26"] M27: ["SAINT_AURA_NEW", "", "M27_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M27"] M28: ["SAINT_AURA_NEW", "", "M28_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M28"] M29: ["SAINT_AURA_NEW", "", "M29_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M29"] M30: ["SAINT_AURA_NEW", "", "M30_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M30"] M31: ["SAINT_AURA_NEW", "", "M31_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M31"] M32: ["SAINT_AURA_NEW", "", "M32_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M32"] M33: ["SAINT_AURA_NEW", "", "M33_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M33"] M34: ["SAINT_AURA_NEW", "", "M34_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M34"] M35: ["SAINT_AURA_NEW", "", "M35_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M35"] M36: ["SAINT_AURA_THN", "", "M36_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M36"] M37: ["SAINT_AURA_BIG", "", "M37_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M37"] M38: ["SAINT_AURA_THN", "", "M38_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M38"] M39: ["SAINT_AURA_THN", "", "M39_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M39"] M40: ["SAINT_AURA_THN", "", "M40_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M40"] M41: ["SAINT_AURA_THN", "", "M41_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M41"] M42: ["SAINT_AURA_THN", "", "M42_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M42"] M43: ["SAINT_AURA_THN", "", "M43_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M43"] M44: ["SAINT_AURA_THN", "", "M44_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M44"] M45: ["SAINT_AURA_BIG", "", "M45_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M45"] M46: ["SAINT_AURA_BIG", "", "M46_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M46"] M47: ["SAINT_AURA_THN", "", "M47_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M47"] F0: ["SAINT_AURA_THN", "", "F0_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F0"] F1: ["SAINT_AURA_THN", "", "F1_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F1"] F2: ["SAINT_AURA_THN", "", "F2_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F2"] F3: ["SAINT_AURA_THN", "", "F3_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F3"] F4: ["SAINT_AURA_NEW", "", "F4_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F4"] F5: ["SAINT_AURA_NEW", "", "F5_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F5"] F6: ["SAINT_AURA_NEW", "", "F6_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F6"] F7: ["SAINT_AURA_NEW", "", "F7_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F7"] F8: ["SAINT_AURA_NEW", "", "F8_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F8"] F9: ["SAINT_AURA_NEW", "", "F9_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F9"] F10: ["SAINT_AURA_NEW", "", "F10_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F10"] F11: ["SAINT_AURA_NEW", "", "F11_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F11"] F12: ["SAINT_AURA_NEW", "", "F12_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F12"] F13: ["SAINT_AURA_NEW", "", "F13_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F13"] F14: ["SAINT_AURA_NEW", "", "F14_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F14"] F15: ["SAINT_AURA_NEW", "", "F15_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F15"] F16: ["SAINT_AURA_NEW", "", "F16_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F16"] F17: ["SAINT_AURA_NEW", "", "F17_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F17"] F18: ["SAINT_AURA_NEW", "", "F18_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F18"] F19: ["SAINT_AURA_NEW", "", "F19_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F19"] F20: ["SAINT_AURA_NEW", "", "F20_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F20"] F21: ["SAINT_AURA_NEW", "", "F21_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F21"] F22: ["SAINT_AURA_NEW", "", "F22_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F22"] F23: ["SAINT_AURA_NEW", "", "F23_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F23"] F24: ["SAINT_AURA_NEW", "", "F24_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F24"] F25: ["SAINT_AURA_NEW", "", "F25_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F25"] F26: ["SAINT_AURA_NEW", "", "F26_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F26"] F27: ["SAINT_AURA_NEW", "", "F27_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F27"] F28: ["SAINT_AURA_NEW", "", "F28_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F28"] F29: ["SAINT_AURA_NEW", "", "F29_NUDE", "", 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["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M18"] M19: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M19"] M20: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M20"] M21: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M21"] M22: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M22"] M23: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M23"] M24: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M24"] M25: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M25"] M26: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M26"] M27: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M27"] M28: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M28"] M29: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M29"] M30: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M30"] M31: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_M31"] M32: ["", "", "SUPERSLAVE", "", "", "", "", "", "", 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"", "", "", "", "", "", "HEAD_M47"] F0: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F0"] F1: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F1"] F2: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F2"] F3: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F3"] F4: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F4"] F5: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F5"] F6: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F6"] F7: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F7"] F8: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F8"] F9: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F9"] F10: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F10"] F11: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F11"] F12: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F12"] F13: ["", "", "SUPERSLAVE", "", "", "", "", "", "", "", "HEAD_F13"] F14: ["", "", "SUPERSLAVE", "", 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"", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M15"] M16: ["", "PILLOW_BACK", "M16_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M16"] M17: ["", "PILLOW_BACK", "M17_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M17"] M18: ["", "PILLOW_BACK", "M18_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M18"] M19: ["", "PILLOW_BACK", "M19_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M19"] M20: ["", "PILLOW_BACK", "M20_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M20"] M21: ["", "PILLOW_BACK", "M21_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M21"] M22: ["", "PILLOW_BACK", "M22_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M22"] M23: ["", "PILLOW_BACK", "M23_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M23"] M24: ["", "PILLOW_BACK", "M24_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M24"] M25: ["", "PILLOW_BACK", "M25_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M25"] M26: ["", "PILLOW_BACK", "M26_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M26"] M27: ["", "PILLOW_BACK", "M27_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M27"] M28: ["", "PILLOW_BACK", "M28_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M28"] M29: ["", "PILLOW_BACK", "M29_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M29"] M30: ["", "PILLOW_BACK", "M30_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M30"] M31: ["", "PILLOW_BACK", "M31_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M31"] M32: ["", "PILLOW_BACK", "M32_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M32"] M33: ["", "PILLOW_BACK", "M33_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M33"] M34: ["", "PILLOW_BACK", "M34_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M34"] M35: ["", "PILLOW_BACK", "M35_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M35"] M36: ["", "PILLOW_BACK", "M36_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M36"] M37: ["", "PILLOW_BACK", "M37_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M37"] M38: ["", "PILLOW_BACK", "M38_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M38"] M39: ["", "PILLOW_BACK", "M39_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M39"] M40: ["", "PILLOW_BACK", "M40_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M40"] M41: ["", "PILLOW_BACK", "M41_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M41"] M42: ["", "PILLOW_BACK", "M42_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M42"] M43: ["", "PILLOW_BACK", "M43_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M43"] M44: ["", "PILLOW_BACK", "M44_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M44"] M45: ["", "PILLOW_BACK", "M45_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M45"] M46: ["", "PILLOW_BACK", "M46_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M46"] M47: ["", "PILLOW_BACK", "M47_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_M47"] F0: ["", "PILLOW_BACK", "F0_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F0"] F1: ["", "PILLOW_BACK", "F1_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F1"] F2: ["", "PILLOW_BACK", "F2_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F2"] F3: ["", "PILLOW_BACK", "F3_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F3"] F4: ["", "PILLOW_BACK", "F4_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F4"] F5: ["", "PILLOW_BACK", "F5_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F5"] F6: ["", "PILLOW_BACK", "F6_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F6"] F7: ["", "PILLOW_BACK", "F7_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F7"] F8: ["", "PILLOW_BACK", "F8_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F8"] F9: ["", "PILLOW_BACK", "F9_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F9"] F10: ["", "PILLOW_BACK", "F10_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F10"] F11: ["", "PILLOW_BACK", "F11_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F11"] F12: ["", "PILLOW_BACK", "F12_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F12"] F13: ["", "PILLOW_BACK", "F13_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F13"] F14: ["", "PILLOW_BACK", "F14_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F14"] F15: ["", "PILLOW_BACK", "F15_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F15"] F16: ["", "PILLOW_BACK", "F16_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F16"] F17: ["", "PILLOW_BACK", "F17_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F17"] F18: ["", "PILLOW_BACK", "F18_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F18"] F19: ["", "PILLOW_BACK", "F19_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F19"] F20: ["", "PILLOW_BACK", "F20_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F20"] F21: ["", "PILLOW_BACK", "F21_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F21"] F22: ["", "PILLOW_BACK", "F22_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F22"] F23: ["", "PILLOW_BACK", "F23_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F23"] F24: ["", "PILLOW_BACK", "F24_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F24"] F25: ["", "PILLOW_BACK", "F25_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F25"] F26: ["", "PILLOW_BACK", "F26_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F26"] F27: ["", "PILLOW_BACK", "F27_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F27"] F28: ["", "PILLOW_BACK", "F28_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F28"] F29: ["", "PILLOW_BACK", "F29_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F29"] F30: ["", "PILLOW_BACK", "F30_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F30"] F31: ["", "PILLOW_BACK", "F31_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F31"] F32: ["", "PILLOW_BACK", "F32_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F32"] F33: ["", "PILLOW_BACK", "F33_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F33"] F34: ["", "PILLOW_BACK", "F34_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F34"] F35: ["", "PILLOW_BACK", "F35_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F35"] F36: ["", "PILLOW_BACK", "F36_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F36"] F37: ["", "PILLOW_BACK", "F37_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F37"] F38: ["", "PILLOW_BACK", "F38_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F38"] F39: ["", "PILLOW_BACK", "F39_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F39"] F40: ["", "PILLOW_BACK", "F40_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F40"] F41: ["", "PILLOW_BACK", "F41_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F41"] F42: ["", "PILLOW_BACK", "F42_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F42"] F43: ["", "PILLOW_BACK", "F43_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F43"] F44: ["", "PILLOW_BACK", "F44_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F44"] F45: ["", "PILLOW_BACK", "F45_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F45"] F46: ["", "PILLOW_BACK", "F46_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F46"] F47: ["", "PILLOW_BACK", "F47_NUDE", "", "", "", "", "PILLOW_KNIGHT", "", "", "HEAD_F47"] - type: STR_SLAVE_DIVER_SEA_UC layersDefaultPrefix: MHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M1: ["", "", "M1_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M2: ["", "", "M2_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M3: ["", "", "M3_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M4: ["", "", "M4_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M5: ["", "", "M5_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M6: ["", "", "M6_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M7: ["", "", "M7_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M8: ["", "", "M8_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M9: ["", "", "M9_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M10: ["", "", "M10_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M11: ["", "", "M11_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M12: ["", "", "M12_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M13: ["", "", "M13_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M14: ["", "", "M14_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M15: ["", "", "M15_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M16: ["", "", "M16_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M17: ["", "", "M17_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M18: ["", "", "M18_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M19: ["", "", "M19_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M20: ["", "", "M20_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M21: ["", "", "M21_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M22: ["", "", "M22_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M23: ["", "", "M23_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M24: ["", "", "M24_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M25: ["", "", "M25_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M26: ["", "", "M26_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M27: ["", "", "M27_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M28: ["", "", "M28_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M29: ["", "", "M29_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M30: ["", "", "M30_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M31: ["", "", "M31_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M32: ["", "", "M32_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M33: ["", "", "M33_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M34: ["", "", "M34_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M35: ["", "", "M35_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M36: ["", "", "M36_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M37: ["", "", "M37_NUDE", "", "", "", "WETSUIT_SS_BIG", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M38: ["", "", "M38_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M39: ["", "", "M39_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M40: ["", "", "M40_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M41: ["", "", "M41_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M42: ["", "", "M42_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M43: ["", "", "M43_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M44: ["", "", "M44_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M45: ["", "", "M45_NUDE", "", "", "", "WETSUIT_SS_BIG", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M46: ["", "", "M46_NUDE", "", "", "", "WETSUIT_SS_BIG", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M47: ["", "", "M47_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F0: ["", "", "F0_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F1: ["", "", "F1_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F2: ["", "", "F2_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F3: ["", "", "F3_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F4: ["", "", "F4_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F5: ["", "", "F5_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F6: ["", "", "F6_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F7: ["", "", "F7_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F8: ["", "", "F8_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F9: ["", "", "F9_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F10: ["", "", "F10_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F11: ["", "", "F11_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F12: ["", "", "F12_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F13: ["", "", "F13_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F14: ["", "", "F14_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F15: ["", "", "F15_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F16: ["", "", "F16_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F17: ["", "", "F17_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F18: ["", "", "F18_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F19: ["", "", "F19_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F20: ["", "", "F20_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F21: ["", "", "F21_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F22: ["", "", "F22_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F23: ["", "", "F23_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F24: ["", "", "F24_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F25: ["", "", "F25_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F26: ["", "", "F26_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F27: ["", "", "F27_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F28: ["", "", "F28_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F29: ["", "", "F29_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F30: ["", "", "F30_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F31: ["", "", "F31_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F32: ["", "", "F32_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F33: ["", "", "F33_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F34: ["", "", "F34_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F35: ["", "", "F35_NUDE", "", "", "", "WETSUIT_SS", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] 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["", "", "M38_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "", "", "WETSUIT_SS_BIG", "", "DIVER_HARNESS", "", "HEAD_M45"] M46: ["", "", "M46_NUDE", "", "", "", "WETSUIT_SS_BIG", "", "DIVER_HARNESS", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F0"] F1: ["", "", 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"HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "", "", "WETSUIT_SS_BIG", "", "DIVER_HARNESS", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F37"] F38: ["", "", "F38_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "", "", "WETSUIT_SS", "", "DIVER_HARNESS", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", 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"", "", "", "", "GLASSES_M28"] M29: ["", "", "M29_NUDE"] M30: ["", "", "M30_NUDE"] M31: ["", "", "M31_NUDE"] F0: ["", "", "F0_NUDE"] F1: ["", "", "F1_NUDE"] F2: ["", "", "F2_NUDE"] F3: ["", "", "F3_NUDE"] F4: ["", "", "F4_NUDE"] F5: ["", "", "F5_NUDE"] F6: ["", "", "F6_NUDE"] F7: ["", "", "F7_NUDE"] F8: ["", "", "F8_NUDE"] F9: ["", "", "F9_NUDE"] F10: ["", "", "F10_NUDE"] F11: ["", "", "F11_NUDE"] F12: ["", "", "F12_NUDE"] F13: ["", "", "F13_NUDE"] F14: ["", "", "F14_NUDE"] F15: ["", "", "F15_NUDE"] F16: ["", "", "F16_NUDE"] F17: ["", "", "F17_NUDE"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "DOLL_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "NECKLACE_F19"] F20: ["", "", "F20_NUDE"] F21: ["", "", "F21_NUDE"] F22: ["", "", "F22_NUDE"] F23: ["", "", "F23_NUDE"] F24: ["", "", "F24_NUDE"] F25: ["", "", "F25_NUDE"] F26: ["", "", "F26_NUDE"] F27: ["", "", "F27_NUDE"] F28: ["", "", "F28_NUDE"] F29: ["", "", "F29_NUDE"] F30: ["", "", "F30_NUDE"] F31: ["", "", "F31_NUDE", "", 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"JUMPSUIT_PP_C", "", "", "HEAD_F14", "JUMPSUIT_PP_MASK", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F15", "JUMPSUIT_PP_MASK", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F16", "JUMPSUIT_PP_MASK", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F17", "JUMPSUIT_PP_MASK", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F18", "JUMPSUIT_PP_MASK", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "NECKLACE_F19", "", "HEAD_F19", "JUMPSUIT_PP_MASK", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F20", "JUMPSUIT_PP_MASK", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F21", "JUMPSUIT_PP_MASK", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "", "", "HEAD_F22", "JUMPSUIT_PP_MASK", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F23", "JUMPSUIT_PP_MASK", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F24", "JUMPSUIT_PP_MASK", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "", "", "HEAD_F25", "JUMPSUIT_PP_MASK", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "", "", "HEAD_F26", "JUMPSUIT_PP_MASK", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F27", "JUMPSUIT_PP_MASK", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "", "", "HEAD_F28", "JUMPSUIT_PP_MASK", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F29", "JUMPSUIT_PP_MASK", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "", "", "HEAD_F30", "JUMPSUIT_PP_MASK", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "NECKLACE_F31", "", "", "JUMPSUIT_PP_B", "", "", "HEAD_F31", "JUMPSUIT_PP_MASK", "", "HAIR_F31"] - type: STR_TAC_VEST_PEASANT_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M0", "", "SHADES_8", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M1", "", "SHADES_5", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M2", "", "SHADES_0", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M3", "", "SHADES_8", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M4", "", "SHADES_1", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M5", "", "SHADES_8_WIDE", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M6", "", "SHADES_2_WIDE", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M7", "", "SHADES_8", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M8", "", "SHADES_1", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M9", "", "SHADES_0", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M10", "", "SHADES_5_WIDE", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M11", "", "SHADES_8", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M12", "", "SHADES_5_WIDE", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M13", "", "SHADES_4", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M14", "", "SHADES_6_WIDE", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M15", "", "SHADES_5", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M16", "", "SHADES_0", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M17", "", "SHADES_3_WIDE", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M18", "", "SHADES_7", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M19", "", "SHADES_1", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M20", "", "SHADES_1", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M21", "", "SHADES_1", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "HIJAB_M22", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M22", "", "SHADES_3", "HIJAB_TOP_M22"] M23: ["", "", "M23_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M23", "", "", "HAIR_M23", "SHADES_9_WIDE_LIFTED"] M24: ["", "", "M24_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M24", "", "SHADES_4", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M25", "", "SHADES_0", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M26", "", "SHADES_0", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M27", "", "SHADES_8_WIDE", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M28", "GLASSES_M28", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M29", "", "SHADES_5", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M30", "", "SHADES_8_WIDE", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_M31", "", "SHADES_0", "HAIR_M31"] F0: ["", "", "F0_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F0", "", "SHADES_6_WIDE", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F1", "", "SHADES_5", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F2", "", "SHADES_2_WIDE", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F3", "", "SHADES_3_WIDE", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F4", "", "SHADES_4_WIDE", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F5", "", "SHADES_5_WIDE", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F6", "", "SHADES_6_WIDE", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F7", "", "SHADES_1", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F8", "", "SHADES_5", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F9", "", "SHADES_8_WIDE", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F10", "", "SHADES_3_WIDE", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F11", "", "SHADES_8_WIDE", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F12", "", "SHADES_3_WIDE", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F13", "", "SHADES_1_WIDE", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F14", "", "SHADES_3_WIDE", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F15", "", "SHADES_8", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F16", "", "SHADES_1", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F17", "", "SHADES_5", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F18", "", "SHADES_5", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F19", "", "SHADES_5", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F20", "", "SHADES_0", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F21", "", "SHADES_1", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F22", "", "", "HAIR_F22", "SHADES_9_WIDE_LIFTED"] F23: ["", "", "F23_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F23", "", "SHADES_6", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F24", "", "SHADES_3_WIDE", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F25", "", "SHADES_3", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F26", "", "SHADES_6_WIDE", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F27", "", "SHADES_6_WIDE", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F28", "", "SHADES_5_WIDE", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F29", "", "SHADES_0", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F30", "", "SHADES_7_WIDE", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "NECKLACE_F31", "", "GLOVES", "TAC_VEST_PP", "", "", "HEAD_F31", "", "SHADES_9_WIDE", "HAIR_F31"] - type: STR_DEFENDER_PEASANT_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M0", "", "", "", "DEFENDER_VISOR"] M1: ["", "", "M1_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M1", "", "", "", "DEFENDER_VISOR"] M2: ["", "", "M2_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M2", "", "", "", "DEFENDER_VISOR"] M3: ["", "", "M3_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M3", "", "", "", "DEFENDER_VISOR"] M4: ["", "", "M4_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M4", "", "", "", "DEFENDER_VISOR"] M5: ["", "", "M5_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M5", "", "", "", "DEFENDER_VISOR_WIDE"] M6: ["", "", "M6_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M6", "", "", "", "DEFENDER_VISOR_WIDE"] M7: ["", "", "M7_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M7", "", "", "", "DEFENDER_VISOR"] M8: ["", "", "M8_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M8", "", "", "", "DEFENDER_VISOR"] M9: ["", "", "M9_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M9", "", "", "", "DEFENDER_VISOR"] M10: ["", "", "M10_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M10", "", "", "", "DEFENDER_VISOR_WIDE"] M11: ["", "", "M11_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M11", "", "", "", "DEFENDER_VISOR"] M12: ["", "", "M12_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M12", "", "", "", "DEFENDER_VISOR_WIDE"] M13: ["", "", "M13_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M13", "", "", "", "DEFENDER_VISOR"] M14: ["", "", "M14_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M14", "", "", "", "DEFENDER_VISOR_WIDE"] M15: ["", "", "M15_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M15", "", "", "", "DEFENDER_VISOR"] M16: ["", "", "M16_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M16", "", "", "", "DEFENDER_VISOR"] M17: ["", "", "M17_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M17", "", "", "", "DEFENDER_VISOR_WIDE"] M18: ["", "", "M18_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M18", "", "", "", "DEFENDER_VISOR"] M19: ["", "", "M19_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M19", "", "", "", "DEFENDER_VISOR"] M20: ["", "", "M20_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M20", "", "", "", "DEFENDER_VISOR"] M21: ["", "", "M21_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_M21", "", "", "", "DEFENDER_VISOR"] M22: ["", "", "M22_NUDE", "", "HIJAB_M22", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M22", "", "", "HIJAB_TOP_M22", "DEFENDER_VISOR"] M23: ["", "", "M23_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M23", "", "", "", "DEFENDER_VISOR_WIDE"] M24: ["", "", "M24_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M24", "", "", "", "DEFENDER_VISOR"] M25: ["", "", "M25_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M25", "", "", "", "DEFENDER_VISOR"] M26: ["", "", "M26_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M26", "", "", "", "DEFENDER_VISOR"] M27: ["", "", "M27_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M27", "", "", "", "DEFENDER_VISOR_WIDE"] M28: ["", "", "M28_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M28", "", "", "", "DEFENDER_VISOR"] M29: ["", "", "M29_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M29", "", "", "", "DEFENDER_VISOR"] M30: ["", "", "M30_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_M30", "", "", "", "DEFENDER_VISOR_WIDE"] M31: ["", "", "M31_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_M31", "", "", "", "DEFENDER_VISOR"] F0: ["", "", "F0_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F0", "", "", "", "DEFENDER_VISOR"] F1: ["", "", "F1_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F1", "", "", "", "DEFENDER_VISOR"] F2: ["", "", "F2_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F2", "", "", "", "DEFENDER_VISOR_WIDE"] F3: ["", "", "F3_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F3", "", "", "", "DEFENDER_VISOR_WIDE"] F4: ["", "", "F4_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F4", "", "", "", "DEFENDER_VISOR_WIDE"] F5: ["", "", "F5_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F5", "", "", "", "DEFENDER_VISOR_WIDE"] F6: ["", "", "F6_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F6", "", "", "", "DEFENDER_VISOR_WIDE"] F7: ["", "", "F7_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F7", "", "", "", "DEFENDER_VISOR"] F8: ["", "", "F8_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F8", "", "", "", "DEFENDER_VISOR"] F9: ["", "", "F9_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F9", "", "", "", "DEFENDER_VISOR"] F10: ["", "", "F10_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F10", "", "", "", "DEFENDER_VISOR_WIDE"] F11: ["", "", "F11_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F11", "", "", "", "DEFENDER_VISOR_WIDE"] F12: ["", "", "F12_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F12", "", "", "", "DEFENDER_VISOR_WIDE"] F13: ["", "", "F13_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F13", "", "", "", "DEFENDER_VISOR"] F14: ["", "", "F14_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F14", "", "", "", "DEFENDER_VISOR_WIDE"] F15: ["", "", "F15_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F15", "", "", "", "DEFENDER_VISOR"] F16: ["", "", "F16_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F16", "", "", "", "DEFENDER_VISOR"] F17: ["", "", "F17_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F17", "", "", "", "DEFENDER_VISOR"] F18: ["", "", "F18_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F18", "", "", "", "DEFENDER_VISOR"] F19: ["", "", "F19_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F19", "", "", "", "DEFENDER_VISOR"] F20: ["", "", "F20_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F20", "", "", "", "DEFENDER_VISOR"] F21: ["", "", "F21_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F21", "", "", "", "DEFENDER_VISOR_WIDE"] F22: ["", "", "F22_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F22", "", "", "", "DEFENDER_VISOR_WIDE"] F23: ["", "", "F23_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F23", "", "", "", "DEFENDER_VISOR_WIDE"] F24: ["", "", "F24_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F24", "", "", "", "DEFENDER_VISOR_WIDE"] F25: ["", "", "F25_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F25", "", "", "", "DEFENDER_VISOR"] F26: ["", "", "F26_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_D", "DEFENDER_ARMOR", "", "HEAD_F26", "", "", "", "DEFENDER_VISOR_WIDE"] F27: ["", "", "F27_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F27", "", "", "", "DEFENDER_VISOR_WIDE"] F28: ["", "", "F28_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_C", "DEFENDER_ARMOR", "", "HEAD_F28", "", "", "", "DEFENDER_VISOR"] F29: ["", "", "F29_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F29", "", "", "", "DEFENDER_VISOR"] F30: ["", "", "F30_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_A", "DEFENDER_ARMOR", "", "HEAD_F30", "", "", "", "DEFENDER_VISOR_WIDE"] F31: ["", "", "F31_NUDE", "", "", "", "GLOVES", "JUMPSUIT_PP_B", "DEFENDER_ARMOR", "", "HEAD_F31", "", "", "", "DEFENDER_VISOR_WIDE"] - type: STR_PEASANT_MUD_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", 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"SKULL_NECKLACE", "", "", "", "", "HAIR_M11"] M12: ["", "", "M12_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M12"] M13: ["", "", "M13_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M13"] M14: ["", "", "M14_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M14"] M15: ["", "", "M15_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M15"] M16: ["", "", "M16_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M16"] M17: ["", "", "M17_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M17"] M18: ["", "", "M18_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M18"] M19: ["", "", "M19_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M19"] M20: ["", "", "M20_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M20"] M21: ["", "", "M21_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M21"] M22: ["", "", "M22_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M22"] M23: ["", "", "M23_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M23"] M24: ["", "", "M24_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M24"] M25: ["", "", "M25_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M25"] M26: ["", "", "M26_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M26"] M27: ["", "", "M27_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M27"] M28: ["", "", "M28_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M28"] M29: ["", "", "M29_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M29"] M30: ["", "", "M30_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M30"] M31: ["", "", "M31_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_M31"] F0: ["", "", "F0_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F0"] F1: ["", "", "F1_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F1"] F2: ["", "", "F2_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F2"] F3: ["", "", "F3_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F3"] F4: ["", "", "F4_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F4"] F5: ["", "", "F5_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F5"] F6: ["", "", "F6_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F6"] F7: ["", "", "F7_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F7"] F8: ["", "", "F8_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F8"] F9: ["", "", "F9_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F9"] F10: ["", "", "F10_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F10"] F11: ["", "", "F11_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F11"] F12: ["", "", "F12_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F12"] F13: ["", "", "F13_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F13"] F14: ["", "", "F14_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F14"] F15: ["", "", "F15_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F15"] F16: ["", "", "F16_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F16"] F17: ["", "", "F17_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F17"] F18: ["", "", "F18_NUDECAMO", "", "", "", "", "", "DOLL_F18", "", "", "", "", "HAIR_F18"] F19: ["", "", "F19_NUDECAMO", "", "", "", "", "", "NECKLACE_F19", "", "", "", "", "HAIR_F19"] F20: ["", "", "F20_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F20"] F21: ["", "", "F21_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F21"] F22: ["", "", "F22_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F22"] F23: ["", "", "F23_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F23"] F24: ["", "", "F24_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F24"] F25: ["", "", "F25_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F25"] F26: ["", "", "F26_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F26"] F27: ["", "", "F27_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F27"] F28: ["", "", "F28_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F28"] F29: ["", "", "F29_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F29"] F30: ["", "", "F30_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F30"] F31: ["", "", "F31_NUDECAMO", "", "", "", "", "", "SKULL_NECKLACE", "", "", "", "", "HAIR_F31"] - type: STR_PEASANT_STALKER_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "STALKER_BACK", "M0_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M1: ["", "STALKER_BACK", "M1_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M2: ["", "STALKER_BACK", "M2_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M3: ["", "STALKER_BACK", "M3_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M4: ["", "STALKER_BACK", "M4_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M5: ["", "STALKER_BACK", "M5_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M6: ["", "STALKER_BACK", "M6_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M7: ["", "STALKER_BACK", "M7_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M8: ["", "STALKER_BACK", "M8_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M9: ["", "STALKER_BACK", "M9_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M10: ["", "STALKER_BACK", "M10_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M11: ["", "STALKER_BACK", "M11_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M12: ["", "STALKER_BACK", "M12_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M13: ["", "STALKER_BACK", "M13_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M14: ["", "STALKER_BACK", "M14_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M15: ["", "STALKER_BACK", "M15_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M16: ["", "STALKER_BACK", "M16_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M17: ["", "STALKER_BACK", "M17_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M18: ["", "STALKER_BACK", "M18_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M19: ["", "STALKER_BACK", "M19_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M20: ["", "STALKER_BACK", "M20_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M21: ["", "STALKER_BACK", "M21_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M22: ["", "STALKER_BACK", "M22_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M23: ["", "STALKER_BACK", "M23_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M24: ["", "STALKER_BACK", "M24_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M25: ["", "STALKER_BACK", "M25_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M26: ["", "STALKER_BACK", "M26_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M27: ["", "STALKER_BACK", "M27_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M28: ["", "STALKER_BACK", "M28_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M29: ["", "STALKER_BACK", "M29_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M30: ["", "STALKER_BACK", "M30_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] M31: ["", "STALKER_BACK", "M31_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F0: ["", "STALKER_BACK", "F0_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F1: ["", "STALKER_BACK", "F1_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F2: ["", "STALKER_BACK", "F2_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F3: ["", "STALKER_BACK", "F3_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F4: ["", "STALKER_BACK", "F4_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F5: ["", "STALKER_BACK", "F5_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F6: ["", "STALKER_BACK", "F6_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F7: ["", "STALKER_BACK", "F7_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F8: ["", "STALKER_BACK", "F8_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F9: ["", "STALKER_BACK", "F9_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F10: ["", "STALKER_BACK", "F10_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F11: ["", "STALKER_BACK", "F11_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F12: ["", "STALKER_BACK", "F12_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F13: ["", "STALKER_BACK", "F13_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F14: ["", "STALKER_BACK", "F14_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F15: ["", "STALKER_BACK", "F15_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F16: ["", "STALKER_BACK", "F16_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F17: ["", "STALKER_BACK", "F17_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F18: ["", "STALKER_BACK", "F18_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F19: ["", "STALKER_BACK", "F19_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F20: ["", "STALKER_BACK", "F20_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F21: ["", "STALKER_BACK", "F21_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F22: ["", "STALKER_BACK", "F22_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F23: ["", "STALKER_BACK", "F23_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F24: ["", "STALKER_BACK", "F24_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F25: ["", "STALKER_BACK", "F25_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F26: ["", "STALKER_BACK", "F26_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F27: ["", "STALKER_BACK", "F27_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F28: ["", "STALKER_BACK", "F28_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F29: ["", "STALKER_BACK", "F29_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F30: ["", "STALKER_BACK", "F30_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] F31: ["", "STALKER_BACK", "F31_NUDECAMO", "", "", "", "", "", "", "", "", "", "", "", "STALKER_MAIN"] - type: STR_PEASANT_CAMO_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDECAMO", "", "", "", "", "CAMO_MAIN", "", "", "HEAD_M16"] M17: 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"LEGION_ARMOR", "", "HEAD_F20", "", "", "", "LEGION_HELMET"] F21: ["", "", "F21_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "LEGION_ARMOR", "", "HEAD_F21", "", "", "", "LEGION_HELMET_WIDE"] F22: ["", "", "F22_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "LEGION_ARMOR", "", "HEAD_F22", "", "", "", "LEGION_HELMET_WIDE"] F23: ["", "", "F23_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "LEGION_ARMOR", "", "HEAD_F23", "", "", "", "LEGION_HELMET_WIDE"] F24: ["", "", "F24_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "LEGION_ARMOR", "", "HEAD_F24", "", "", "", "LEGION_HELMET_WIDE"] F25: ["", "", "F25_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "LEGION_ARMOR", "", "HEAD_F25", "", "", "", "LEGION_HELMET"] F26: ["", "", "F26_NUDE", "", "", "", "", "JUMPSUIT_PP_D", "LEGION_ARMOR", "", "HEAD_F26", "", "LEGION_HEADBAND", "HAIR_F26", ""] F27: ["", "", "F27_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "LEGION_ARMOR", "", "HEAD_F27", "", "", "", "LEGION_HELMET_WIDE"] F28: ["", "", "F28_NUDE", "", "", "", "", "JUMPSUIT_PP_C", "LEGION_ARMOR", "", "HEAD_F28", "", "", "", "LEGION_HELMET_WIDE"] F29: ["", "", "F29_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "LEGION_ARMOR", "", "HEAD_F29", "", "", "", "LEGION_HELMET"] F30: ["", "", "F30_NUDE", "", "", "", "", "JUMPSUIT_PP_A", "LEGION_ARMOR", "", "HEAD_F30", "", "LEGION_HEADBAND", "HAIR_F30", ""] F31: ["", "", "F31_NUDE", "", "", "", "", "JUMPSUIT_PP_B", "LEGION_ARMOR", "", "HEAD_F31", "", "", "", "LEGION_HELMET_WIDE"] - type: STR_PEASANT_DIVER_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M28", "GLASSES_M28"] M29: ["", "", "M29_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_M31"] F0: ["", "", "F0_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "", "WETSUIT_PP_D", "", "DIVER_HARNESS", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "", "WETSUIT_PP_C", "", "DIVER_HARNESS", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "", "WETSUIT_PP_A", "", "DIVER_HARNESS", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "NECKLACE_F31", "", "WETSUIT_PP_B", "", "DIVER_HARNESS", "", "HEAD_F31"] - type: STR_PEASANT_DIVER_SEA_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M1: ["", "", "M1_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M2: ["", "", "M2_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M3: ["", "", "M3_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M4: ["", "", "M4_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M5: ["", "", "M5_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M6: ["", "", "M6_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M7: ["", "", "M7_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M8: ["", "", "M8_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M9: ["", "", "M9_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M10: ["", "", "M10_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M11: ["", "", "M11_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M12: ["", "", "M12_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M13: ["", "", "M13_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M14: ["", "", "M14_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M15: ["", "", "M15_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M16: ["", "", "M16_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M17: ["", "", "M17_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M18: ["", "", "M18_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M19: ["", "", "M19_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M20: ["", "", "M20_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M21: ["", "", "M21_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M22: ["", "", "M22_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M23: ["", "", "M23_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M24: ["", "", "M24_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M25: ["", "", "M25_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M26: ["", "", "M26_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M27: ["", "", "M27_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M28: ["", "", "M28_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M29: ["", "", "M29_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] M30: ["", "", "M30_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] M31: ["", "", "M31_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F0: ["", "", "F0_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F1: ["", "", "F1_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F2: ["", "", "F2_NUDE", "", "", "", "WETSUIT_PP_A", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F3: ["", "", "F3_NUDE", "", "", "", "WETSUIT_PP_D", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F4: ["", "", "F4_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F5: ["", "", "F5_NUDE", "", "", "", "WETSUIT_PP_D", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F6: ["", "", "F6_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F7: ["", "", "F7_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F8: ["", "", "F8_NUDE", "", "", "", "WETSUIT_PP_C", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD"] F9: ["", "", "F9_NUDE", "", "", "", "WETSUIT_PP_B", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F10: ["", "", "F10_NUDE", "", "", "", "WETSUIT_PP_D", "FINS", "DIVER_HARNESS", "", "", "", "DIVER_MASK_HELD", "", "DIVER_HOOD_WIDE"] F11: ["", 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"F24_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F24", "", "", "", "AQUA_HELMET"] F25: ["", "", "F25_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F25", "", "", "", "AQUA_HELMET"] F26: ["", "", "F26_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F26", "", "", "", "AQUA_HELMET"] F27: ["", "", "F27_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F27", "", "", "", "AQUA_HELMET"] F28: ["", "", "F28_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F28", "", "", "", "AQUA_HELMET"] F29: ["", "", "F29_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F29", "", "", "", "AQUA_HELMET"] F30: ["", "", "F30_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F30", "", "", "", "AQUA_HELMET"] F31: ["", "", "F31_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F31", "", "", "", "AQUA_HELMET"] - type: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M0", "", "", "", "AQUA_HELMET"] M1: ["", "", "M1_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M1", "", "", "", "AQUA_HELMET"] M2: ["", "", "M2_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M2", "", "", "", "AQUA_HELMET"] M3: ["", "", "M3_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M3", "", "", "", "AQUA_HELMET"] M4: ["", "", "M4_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M4", "", "", "", "AQUA_HELMET"] M5: ["", "", "M5_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M5", "", "", "", "AQUA_HELMET"] M6: ["", "", "M6_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M6", "", "", "", "AQUA_HELMET"] M7: ["", "", "M7_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M7", "", "", "", "AQUA_HELMET"] M8: ["", "", "M8_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M8", "", "", "", "AQUA_HELMET"] M9: ["", "", "M9_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M9", "", "", "", "AQUA_HELMET"] M10: ["", "", "M10_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M10", "", "", "", "AQUA_HELMET"] M11: ["", "", "M11_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M11", "", "", "", "AQUA_HELMET"] M12: ["", "", "M12_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M12", "", "", "", "AQUA_HELMET"] M13: ["", "", "M13_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M13", "", "", "", "AQUA_HELMET"] M14: ["", "", "M14_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M14", "", "", "", "AQUA_HELMET"] M15: ["", "", "M15_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M15", "", "", "", "AQUA_HELMET"] M16: ["", "", "M16_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M16", "", "", "", "AQUA_HELMET"] M17: ["", "", "M17_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M17", "", "", "", "AQUA_HELMET"] M18: ["", "", "M18_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M18", "", "", "", "AQUA_HELMET"] M19: ["", "", "M19_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M19", "", "", "", "AQUA_HELMET"] M20: ["", "", "M20_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M20", "", "", "", "AQUA_HELMET"] M21: ["", "", "M21_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M21", "", "", "", "AQUA_HELMET"] M22: ["", "", "M22_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M22", "", "", "", "AQUA_HELMET"] M23: ["", "", "M23_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M23", "", "", "", "AQUA_HELMET"] M24: ["", "", "M24_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M24", "", "", "", "AQUA_HELMET"] M25: ["", "", "M25_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M25", "", "", "", "AQUA_HELMET"] M26: ["", "", "M26_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M26", "", "", "", "AQUA_HELMET"] M27: ["", "", "M27_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M27", "", "", "", "AQUA_HELMET"] M28: ["", "", "M28_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M28", "", "", "", "AQUA_HELMET"] M29: ["", "", "M29_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M29", "", "", "", "AQUA_HELMET"] M30: ["", "", "M30_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M30", "", "", "", "AQUA_HELMET"] M31: ["", "", "M31_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M31", "", "", "", "AQUA_HELMET"] F0: ["", "", "F0_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F0", "", "", "", "AQUA_HELMET"] F1: ["", "", "F1_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F1", "", "", "", "AQUA_HELMET"] F2: ["", "", "F2_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F2", "", "", "", "AQUA_HELMET"] F3: ["", "", "F3_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F3", "", "", "", "AQUA_HELMET"] F4: ["", "", "F4_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F4", "", "", "", "AQUA_HELMET"] F5: ["", "", "F5_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F5", "", "", "", "AQUA_HELMET"] F6: ["", "", "F6_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F6", "", "", "", "AQUA_HELMET"] F7: ["", "", "F7_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F7", "", "", "", "AQUA_HELMET"] F8: ["", "", "F8_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F8", "", "", "", "AQUA_HELMET"] F9: ["", "", "F9_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F9", "", "", "", "AQUA_HELMET"] F10: ["", "", "F10_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F10", "", "", "", "AQUA_HELMET"] F11: ["", "", "F11_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F11", "", "", "", "AQUA_HELMET"] F12: ["", "", "F12_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F12", "", "", "", "AQUA_HELMET"] F13: ["", "", "F13_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F13", "", "", "", "AQUA_HELMET"] F14: ["", "", "F14_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F14", "", "", "", "AQUA_HELMET"] F15: ["", "", "F15_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F15", "", "", "", "AQUA_HELMET"] F16: ["", "", "F16_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F16", "", "", "", "AQUA_HELMET"] F17: ["", "", "F17_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F17", "", "", "", "AQUA_HELMET"] F18: ["", "", "F18_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F18", "", "", "", "AQUA_HELMET"] F19: ["", "", "F19_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F19", "", "", "", "AQUA_HELMET"] F20: ["", "", "F20_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F20", "", "", "", "AQUA_HELMET"] F21: ["", "", "F21_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F21", "", "", "", "AQUA_HELMET"] F22: ["", "", "F22_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F22", "", "", "", "AQUA_HELMET"] F23: ["", "", "F23_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F23", "", "", "", "AQUA_HELMET"] F24: ["", "", "F24_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F24", "", "", "", "AQUA_HELMET"] F25: ["", "", "F25_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F25", "", "", "", "AQUA_HELMET"] F26: ["", "", "F26_NUDE", "", "AQUA_SUIT_D", "", "AQUA_GLOVES", "", "", "", "HEAD_F26", "", "", "", "AQUA_HELMET"] F27: ["", "", "F27_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F27", "", "", "", "AQUA_HELMET"] F28: ["", "", "F28_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_F28", "", "", "", "AQUA_HELMET"] F29: ["", "", "F29_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F29", "", "", "", "AQUA_HELMET"] F30: ["", "", "F30_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_F30", "", "", "", "AQUA_HELMET"] F31: ["", "", "F31_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_F31", "", "", "", "AQUA_HELMET"] - type: STR_PEASANT_ARMOR_RAVEN_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "RAVENCLAW_BACK", "M0_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M0", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M1: ["", "RAVENCLAW_BACK", "M1_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M1", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M2: ["", "RAVENCLAW_BACK", "M2_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M2", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M3: ["", "RAVENCLAW_BACK", "M3_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M3", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M4: ["", "RAVENCLAW_BACK", "M4_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M4", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M5: ["", "RAVENCLAW_BACK", "M5_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M5", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M6: ["", "RAVENCLAW_BACK", "M6_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M6", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M7: ["", "RAVENCLAW_BACK", "M7_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M7", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M8: ["", "RAVENCLAW_BACK", "M8_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M8", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M9: ["", "RAVENCLAW_BACK", "M9_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M9", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M10: ["", "RAVENCLAW_BACK", "M10_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M10", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M11: ["", "RAVENCLAW_BACK", "M11_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M11", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M12: ["", "RAVENCLAW_BACK", "M12_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M12", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M13: ["", "RAVENCLAW_BACK", "M13_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M13", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M14: ["", "RAVENCLAW_BACK", "M14_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M14", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M15: ["", "RAVENCLAW_BACK", "M15_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M15", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M16: ["", "RAVENCLAW_BACK", "M16_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M16", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M17: ["", "RAVENCLAW_BACK", "M17_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M17", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M18: ["", "RAVENCLAW_BACK", "M18_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M18", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M19: ["", "RAVENCLAW_BACK", "M19_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M19", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M20: ["", "RAVENCLAW_BACK", "M20_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M20", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M21: ["", "RAVENCLAW_BACK", "M21_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M21", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M22: ["", "RAVENCLAW_BACK", "M22_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M22", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M23: ["", "RAVENCLAW_BACK", "M23_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M23", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M24: ["", "RAVENCLAW_BACK", "M24_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M24", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M25: ["", "RAVENCLAW_BACK", "M25_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M25", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M26: ["", "RAVENCLAW_BACK", "M26_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M26", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M27: ["", "RAVENCLAW_BACK", "M27_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M27", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M28: ["", "RAVENCLAW_BACK", "M28_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M28", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M29: ["", "RAVENCLAW_BACK", "M29_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M29", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M30: ["", "RAVENCLAW_BACK", "M30_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M30", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] M31: ["", "RAVENCLAW_BACK", "M31_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_M31", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F0: ["", "RAVENCLAW_BACK", "F0_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F0", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F1: ["", "RAVENCLAW_BACK", "F1_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F1", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F2: ["", "RAVENCLAW_BACK", "F2_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F2", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F3: ["", "RAVENCLAW_BACK", "F3_NUDE", "SWIMSUIT_2_D", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F3", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F4: ["", "RAVENCLAW_BACK", "F4_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F4", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F5: ["", "RAVENCLAW_BACK", "F5_NUDE", "SWIMSUIT_2_D", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F5", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F6: ["", "RAVENCLAW_BACK", "F6_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F6", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F7: ["", "RAVENCLAW_BACK", "F7_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F7", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F8: ["", "RAVENCLAW_BACK", "F8_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F8", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F9: ["", "RAVENCLAW_BACK", "F9_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F9", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F10: ["", "RAVENCLAW_BACK", "F10_NUDE", "SWIMSUIT_2_D", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F10", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F11: ["", "RAVENCLAW_BACK", "F11_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F11", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F12: ["", "RAVENCLAW_BACK", "F12_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F12", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F13: ["", "RAVENCLAW_BACK", "F13_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F13", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F14: ["", "RAVENCLAW_BACK", "F14_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F14", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F15: ["", "RAVENCLAW_BACK", "F15_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F15", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F16: ["", "RAVENCLAW_BACK", "F16_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F16", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F17: ["", "RAVENCLAW_BACK", "F17_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F17", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F18: ["", "RAVENCLAW_BACK", "F18_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F18", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F19: ["", "RAVENCLAW_BACK", "F19_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F19", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F20: ["", "RAVENCLAW_BACK", "F20_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F20", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F21: ["", "RAVENCLAW_BACK", "F21_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F21", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F22: ["", "RAVENCLAW_BACK", "F22_NUDE", "SWIMSUIT_2_D", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F22", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F23: ["", "RAVENCLAW_BACK", "F23_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F23", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F24: ["", "RAVENCLAW_BACK", "F24_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F24", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F25: ["", "RAVENCLAW_BACK", "F25_NUDE", "SWIMSUIT_2_D", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F25", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F26: ["", "RAVENCLAW_BACK", "F26_NUDE", "SWIMSUIT_2_D", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F26", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F27: ["", "RAVENCLAW_BACK", "F27_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F27", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F28: ["", "RAVENCLAW_BACK", "F28_NUDE", "SWIMSUIT_2_C", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F28", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F29: ["", "RAVENCLAW_BACK", "F29_NUDE", "SWIMSUIT_2_B", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F29", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F30: ["", "RAVENCLAW_BACK", "F30_NUDE", "SWIMSUIT_2_A", "", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F30", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] F31: ["", "RAVENCLAW_BACK", "F31_NUDE", "SWIMSUIT_2_B", "NECKLACE_F31", "", "", "RAVENCLAW_MAIN", "TK_GEAR", "RAVENCLAW_BELT", "HEAD_F31", "RAVENCLAW_FRONT", "", "", "RAVENCLAW_HOOD"] - type: STR_PEASANT_ARMOR_SAINT_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["SAINT_AURA_A", "", "M0_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M0"] M1: ["SAINT_AURA_B", "", "M1_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M1"] M2: ["SAINT_AURA_B", "", "M2_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M2"] M3: ["SAINT_AURA_B", "", "M3_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M3"] M4: ["SAINT_AURA_A", "", "M4_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M4"] M5: ["SAINT_AURA_C", "", "M5_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M5"] M6: ["SAINT_AURA_A", "", "M6_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M6"] M7: ["SAINT_AURA_C", "", "M7_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M7"] M8: ["SAINT_AURA_A", "", "M8_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M8"] M9: ["SAINT_AURA_B", "", "M9_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M9"] M10: ["SAINT_AURA_C", "", "M10_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M10"] M11: ["SAINT_AURA_B", "", "M11_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M11"] M12: ["SAINT_AURA_B", "", "M12_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M12"] M13: ["SAINT_AURA_A", "", "M13_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M13"] M14: ["SAINT_AURA_B", "", "M14_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M14"] M15: ["SAINT_AURA_C", "", "M15_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M15"] M16: ["SAINT_AURA_A", "", "M16_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M16"] M17: ["SAINT_AURA_B", "", "M17_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M17"] M18: ["SAINT_AURA_B", "", "M18_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M18"] M19: ["SAINT_AURA_A", "", "M19_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M19"] M20: ["SAINT_AURA_B", "", "M20_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M20"] M21: ["SAINT_AURA_A", "", "M21_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M21"] M22: ["SAINT_AURA_B", "", "M22_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M22"] M23: ["SAINT_AURA_B", "", "M23_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M23"] M24: ["SAINT_AURA_C", "", "M24_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M24"] M25: ["SAINT_AURA_B", "", "M25_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M25"] M26: ["SAINT_AURA_B", "", "M26_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M26"] M27: ["SAINT_AURA_C", "", "M27_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M27"] M28: ["SAINT_AURA_B", "", "M28_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M28", "GLASSES_M28"] M29: ["SAINT_AURA_B", "", "M29_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M29"] M30: ["SAINT_AURA_C", "", "M30_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M30"] M31: ["SAINT_AURA_B", "", "M31_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M31"] F0: ["SAINT_AURA_A", "", "F0_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F0"] F1: ["SAINT_AURA_C", "", "F1_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F1"] F2: ["SAINT_AURA_A", "", "F2_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F2"] F3: ["SAINT_AURA_D", "", "F3_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F3"] F4: ["SAINT_AURA_B", "", "F4_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F4"] F5: ["SAINT_AURA_D", "", "F5_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F5"] F6: ["SAINT_AURA_C", "", "F6_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F6"] F7: ["SAINT_AURA_B", "", "F7_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F7"] F8: ["SAINT_AURA_C", "", "F8_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F8"] F9: ["SAINT_AURA_B", "", "F9_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F9"] F10: ["SAINT_AURA_D", "", "F10_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F10"] F11: ["SAINT_AURA_C", "", "F11_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F11"] F12: ["SAINT_AURA_B", "", "F12_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F12"] F13: ["SAINT_AURA_B", "", "F13_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F13"] F14: ["SAINT_AURA_C", "", "F14_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F14"] F15: ["SAINT_AURA_A", "", "F15_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F15"] F16: ["SAINT_AURA_A", "", "F16_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F16"] F17: ["SAINT_AURA_C", "", "F17_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F17"] F18: ["SAINT_AURA_A", "", "F18_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F18"] F19: ["SAINT_AURA_C", "", "F19_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F19"] F20: ["SAINT_AURA_B", "", "F20_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F20"] F21: ["SAINT_AURA_B", "", "F21_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F21"] F22: ["SAINT_AURA_D", "", "F22_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F22"] F23: ["SAINT_AURA_C", "", "F23_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F23"] F24: ["SAINT_AURA_A", "", "F24_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F24"] F25: ["SAINT_AURA_D", "", "F25_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F25"] F26: ["SAINT_AURA_D", "", "F26_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F26"] F27: ["SAINT_AURA_B", "", "F27_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F27"] F28: ["SAINT_AURA_C", "", "F28_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F28"] F29: ["SAINT_AURA_B", "", "F29_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F29"] F30: ["SAINT_AURA_A", "", "F30_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F30"] F31: ["SAINT_AURA_B", "", "F31_NUDE", "", "", "ARMBANDS_F31", "", "", "SAINT_AMULET", "", "HEAD_F31"] - type: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC layersDefaultPrefix: FHUMAN layersDefinition: M0: ["", "", "M0_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M0", "", "", "", "AQUA_HELMET"] M1: ["", "", "M1_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M1", "", "", "", "AQUA_HELMET"] M2: ["", "", "M2_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M2", "", "", "", "AQUA_HELMET"] M3: ["", "", "M3_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M3", "", "", "", "AQUA_HELMET"] M4: ["", "", "M4_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M4", "", "", "", "AQUA_HELMET"] M5: ["", "", "M5_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M5", "", "", "", "AQUA_HELMET"] M6: ["", "", "M6_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M6", "", "", "", "AQUA_HELMET"] M7: ["", "", "M7_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M7", "", "", "", "AQUA_HELMET"] M8: ["", "", "M8_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M8", "", "", "", "AQUA_HELMET"] M9: ["", "", "M9_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M9", "", "", "", "AQUA_HELMET"] M10: ["", "", "M10_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M10", "", "", "", "AQUA_HELMET"] M11: ["", "", "M11_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M11", "", "", "", "AQUA_HELMET"] M12: ["", "", "M12_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M12", "", "", "", "AQUA_HELMET"] M13: ["", "", "M13_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M13", "", "", "", "AQUA_HELMET"] M14: ["", "", "M14_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M14", "", "", "", "AQUA_HELMET"] M15: ["", "", "M15_NUDE", "", "AQUA_SUIT_C", "", "AQUA_GLOVES", "", "", "", "HEAD_M15", "", "", "", "AQUA_HELMET"] M16: ["", "", "M16_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M16", "", "", "", "AQUA_HELMET"] M17: ["", "", "M17_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M17", "", "", "", "AQUA_HELMET"] M18: ["", "", "M18_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M18", "", "", "", "AQUA_HELMET"] M19: ["", "", "M19_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M19", "", "", "", "AQUA_HELMET"] M20: ["", "", "M20_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M20", "", "", "", "AQUA_HELMET"] M21: ["", "", "M21_NUDE", "", "AQUA_SUIT_A", "", "AQUA_GLOVES", "", "", "", "HEAD_M21", "", "", "", "AQUA_HELMET"] M22: ["", "", "M22_NUDE", "", "AQUA_SUIT_B", "", "AQUA_GLOVES", "", "", "", "HEAD_M22", "", "", "", "AQUA_HELMET"] M23: ["", "", "M23_NUDE", "", "AQUA_SUIT_B", "", 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"GLASSES_F37"] F38: ["", "", "F38_NUDE"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39"] F40: ["", "", "F40_NUDE"] F41: ["", "", "F41_NUDE"] F42: ["", "", "F42_NUDE"] F43: ["", "", "F43_NUDE"] F44: ["", "", "F44_NUDE"] F45: ["", "", "F45_NUDE"] F46: ["", "", "F46_NUDE"] F47: ["", "", "F47_NUDE"] - type: STR_PIR_NUDE_DREAMLAND_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE"] M1: ["", "", "M1_NUDE"] M2: ["", "", "M2_NUDE"] M3: ["", "", "M3_NUDE"] M4: ["", "", "M4_NUDE"] M5: ["", "", "M5_NUDE"] M6: ["", "", "M6_NUDE"] M7: ["", "", "M7_NUDE"] M8: ["", "", "M8_NUDE"] M9: ["", "", "M9_NUDE"] M10: ["", "", "M10_NUDE"] M11: ["", "", "M11_NUDE"] M12: ["", "", "M12_NUDE"] M13: ["", "", "M13_NUDE"] M14: ["", "", "M14_NUDE"] M15: ["", "", "M15_NUDE"] M16: ["", "", "M16_NUDE"] M17: ["", "", "M17_NUDE"] M18: ["", "", "M18_NUDE"] M19: ["", "", "M19_NUDE"] M20: ["", "", "M20_NUDE"] M21: ["", "", "M21_NUDE"] M22: ["", "", "M22_NUDE"] M23: ["", "", "M23_NUDE"] M24: ["", "", "M24_NUDE"] M25: ["", "", "M25_NUDE"] M26: ["", "", "M26_NUDE"] M27: ["", "", "M27_NUDE"] M28: ["", "", "M28_NUDE"] M29: ["", "", "M29_NUDE"] M30: ["", "", "M30_NUDE"] M31: ["", "", "M31_NUDE"] M32: ["", "", "M32_NUDE"] M33: ["", "", "M33_NUDE"] M34: ["", "", "M34_NUDE"] M35: ["", "", "M35_NUDE"] M36: ["", "", "M36_NUDE"] M37: ["", "", "M37_NUDE"] M38: ["", "", "M38_NUDE"] M39: ["", "", "M39_NUDE"] M40: ["", "", "M40_NUDE"] M41: ["", "", "M41_NUDE"] M42: ["", "", "M42_NUDE"] M43: ["", "", "M43_NUDE"] M44: ["", "", "M44_NUDE"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "", "", "", "MASK_M45"] M46: ["", "", "M46_NUDE"] M47: ["", "", "M47_NUDE"] F0: ["", "", "F0_NUDE"] F1: ["", "", "F1_NUDE"] F2: ["", "", "F2_NUDE"] F3: ["", "", "F3_NUDE"] F4: ["", "", "F4_NUDE"] F5: ["", "", "F5_NUDE"] F6: ["", "", "F6_NUDE"] F7: ["", "", "F7_NUDE"] F8: ["", "", "F8_NUDE"] F9: ["", "", "F9_NUDE"] F10: ["", "", "F10_NUDE"] F11: ["", "", "F11_NUDE"] F12: ["", "", "F12_NUDE"] F13: ["", "", "F13_NUDE"] F14: ["", "", "F14_NUDE"] F15: ["", "", "F15_NUDE"] F16: ["", "", "F16_NUDE"] F17: ["", "", "F17_NUDE"] F18: ["", "", "F18_NUDE"] F19: ["", "", "F19_NUDE"] F20: ["", "", "F20_NUDE"] F21: ["", "", "F21_NUDE"] F22: ["", "", "F22_NUDE"] F23: ["", "", "F23_NUDE"] F24: ["", "", "F24_NUDE"] F25: ["", "", "F25_NUDE"] F26: ["", "", "F26_NUDE"] F27: ["", "", "F27_NUDE"] F28: ["", "", "F28_NUDE"] F29: ["", "", "F29_NUDE"] F30: ["", "", "F30_NUDE"] F31: ["", "", "F31_NUDE"] F32: ["", "", "F32_NUDE"] F33: ["", "", "F33_NUDE"] F34: ["", "", "F34_NUDE"] F35: ["", "", "F35_NUDE"] F36: ["", "", "F36_NUDE"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "", "", "", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39"] F40: ["", "", "F40_NUDE"] F41: ["", "", "F41_NUDE"] F42: ["", "", "F42_NUDE"] F43: ["", "", "F43_NUDE"] F44: ["", "", "F44_NUDE"] F45: ["", "", "F45_NUDE"] F46: ["", "", "F46_NUDE"] F47: ["", "", "F47_NUDE"] - type: STR_PIR_NUDE_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE"] M1: ["", "", "M1_NUDE"] M2: ["", "", "M2_NUDE"] M3: ["", "", "M3_NUDE"] M4: ["", "", "M4_NUDE"] M5: ["", "", "M5_NUDE"] M6: ["", "", "M6_NUDE"] M7: ["", "", "M7_NUDE"] M8: ["", "", "M8_NUDE"] M9: ["", "", "M9_NUDE"] M10: ["", "", "M10_NUDE"] M11: ["", "", "M11_NUDE"] M12: ["", "", "M12_NUDE"] M13: ["", "", "M13_NUDE"] M14: ["", "", "M14_NUDE"] M15: ["", "", "M15_NUDE"] M16: ["", "", "M16_NUDE"] M17: ["", "", "M17_NUDE"] M18: ["", "", "M18_NUDE"] M19: ["", "", "M19_NUDE"] M20: ["", "", "M20_NUDE"] M21: ["", "", "M21_NUDE"] M22: ["", "", "M22_NUDE"] M23: ["", "", "M23_NUDE"] M24: ["", "", "M24_NUDE"] M25: ["", "", "M25_NUDE"] M26: ["", "", "M26_NUDE"] M27: ["", "", "M27_NUDE"] M28: ["", "", "M28_NUDE"] M29: ["", "", "M29_NUDE"] M30: ["", "", "M30_NUDE"] M31: ["", "", "M31_NUDE"] M32: ["", "", "M32_NUDE"] M33: ["", "", "M33_NUDE"] M34: ["", "", "M34_NUDE"] M35: ["", "", "M35_NUDE"] M36: ["", "", "M36_NUDE"] M37: ["", "", "M37_NUDE"] M38: ["", "", "M38_NUDE"] M39: ["", "", "M39_NUDE"] M40: ["", "", "M40_NUDE"] M41: ["", "", "M41_NUDE"] M42: ["", "", "M42_NUDE"] M43: ["", "", "M43_NUDE"] M44: ["", "", "M44_NUDE"] M45: ["", "", "M45_NUDE"] M46: ["", "", "M46_NUDE"] M47: ["", "", "M47_NUDE"] F0: ["", "", "F0_NUDE"] F1: ["", "", "F1_NUDE"] F2: ["", "", "F2_NUDE"] F3: ["", "", "F3_NUDE"] F4: ["", "", "F4_NUDE"] F5: ["", "", "F5_NUDE"] F6: ["", "", "F6_NUDE"] F7: ["", "", "F7_NUDE"] F8: ["", "", "F8_NUDE"] F9: ["", "", "F9_NUDE"] F10: ["", "", "F10_NUDE"] F11: ["", "", "F11_NUDE"] F12: ["", "", "F12_NUDE"] F13: ["", "", "F13_NUDE"] F14: ["", "", "F14_NUDE"] F15: ["", "", "F15_NUDE"] F16: ["", "", "F16_NUDE"] F17: ["", "", "F17_NUDE"] F18: ["", "", "F18_NUDE"] F19: ["", "", "F19_NUDE"] F20: ["", "", "F20_NUDE"] F21: ["", "", "F21_NUDE"] F22: ["", "", "F22_NUDE"] F23: ["", "", "F23_NUDE"] F24: ["", "", "F24_NUDE"] F25: ["", "", "F25_NUDE"] F26: ["", "", "F26_NUDE"] F27: ["", "", "F27_NUDE"] F28: ["", "", "F28_NUDE"] F29: ["", "", "F29_NUDE"] F30: ["", "", "F30_NUDE"] F31: ["", "", "F31_NUDE"] F32: ["", "", "F32_NUDE"] F33: ["", "", "F33_NUDE"] F34: ["", "", "F34_NUDE"] F35: ["", "", "F35_NUDE"] F36: ["", "", "F36_NUDE"] F37: ["", "", "F37_NUDE"] F38: ["", "", "F38_NUDE"] F39: ["", "", "F39_NUDE"] F40: ["", "", "F40_NUDE"] F41: ["", "", "F41_NUDE"] F42: ["", "", "F42_NUDE"] F43: ["", "", "F43_NUDE"] F44: ["", "", "F44_NUDE"] F45: ["", "", "F45_NUDE"] F46: ["", "", "F46_NUDE"] F47: ["", "", "F47_NUDE"] - type: STR_PIR_TOPLESS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M1: ["", "", "M1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M2: ["", "", "M2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M3: ["", "", "M3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M4: ["", "", "M4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M5: ["", "", "M5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M6: ["", "", "M6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M7: ["", "", "M7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M8: ["", "", "M8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M9: ["", "", "M9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M10: ["", "", "M10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M11: ["", "", "M11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M12: ["", "", "M12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M13: ["", "", "M13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M14: ["", "", "M14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M15: ["", "", "M15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M16: ["", "", "M16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M17: ["", "", "M17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M18: ["", "", "M18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M19: ["", "", "M19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M20: ["", "", "M20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M21: ["", "", "M21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M22: ["", "", "M22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M23: ["", "", "M23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M24: ["", "", "M24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M25: ["", "", "M25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M26: ["", "", "M26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M27: ["", "", "M27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M28: ["", "", "M28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M29: ["", "", "M29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M30: ["", "", "M30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M31: ["", "", "M31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M32: ["", "", "M32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M33: ["", "", "M33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M34: ["", "", "M34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M35: ["", "", "M35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M36: ["", "", "M36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M37: ["", "", "M37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M38: ["", "", "M38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M39: ["", "", "M39_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M40: ["", "", "M40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M41: ["", "", "M41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M42: ["", "", "M42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M43: ["", "", "M43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M44: ["", "", "M44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M45: ["", "", "M45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "", "", "", "", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M47: ["", "", "M47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F0: ["", "", "F0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F1: ["", "", "F1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F2: ["", "", "F2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F3: ["", "", "F3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F4: ["", "", "F4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F5: ["", "", "F5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F6: ["", "", "F6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F7: ["", "", "F7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F8: ["", "", "F8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F9: ["", "", "F9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F10: ["", "", "F10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F11: ["", "", "F11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F12: ["", "", "F12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F13: ["", "", "F13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F14: ["", "", "F14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F15: ["", "", "F15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F16: ["", "", "F16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F17: ["", "", "F17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F18: ["", "", "F18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F19: ["", "", "F19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F20: ["", "", "F20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F21: ["", "", "F21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F22: ["", "", "F22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F23: ["", "", "F23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F24: ["", "", "F24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F25: ["", "", "F25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F26: ["", "", "F26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F27: ["", "", "F27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F28: ["", "", "F28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F29: ["", "", "F29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F30: ["", "", "F30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F31: ["", "", "F31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F32: ["", "", "F32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F33: ["", "", "F33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F34: ["", "", "F34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F35: ["", "", "F35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F36: ["", "", "F36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F37: ["", "", "F37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "", "", "", "", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F39: ["", "", "F39_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F40: ["", "", "F40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F41: ["", "", "F41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F42: ["", "", "F42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F43: ["", "", "F43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F44: ["", "", "F44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F45: ["", "", "F45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F46: ["", "", "F46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F47: ["", "", "F47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] - type: STR_TOPLESS_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M1: ["", "", "M1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M2: ["", "", "M2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M3: ["", "", "M3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M4: ["", "", "M4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M5: ["", "", "M5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M6: ["", "", "M6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M7: ["", "", "M7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M8: ["", "", "M8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M9: ["", "", "M9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M10: ["", "", "M10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M11: ["", "", "M11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M12: ["", "", "M12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M13: ["", "", "M13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M14: ["", "", "M14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M15: ["", "", "M15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M16: ["", "", "M16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M17: ["", "", "M17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M18: ["", "", "M18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M19: ["", "", "M19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M20: ["", "", "M20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M21: ["", "", "M21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M22: ["", "", "M22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M23: ["", "", "M23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M24: ["", "", "M24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M25: ["", "", "M25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M26: ["", "", "M26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M27: ["", "", "M27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M28: ["", "", "M28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M29: ["", "", "M29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M30: ["", "", "M30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M31: ["", "", "M31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M32: ["", "", "M32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M33: ["", "", "M33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M34: ["", "", "M34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M35: ["", "", "M35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M36: ["", "", "M36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M37: ["", "", "M37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M38: ["", "", "M38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M39: ["", "", "M39_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M40: ["", "", "M40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M41: ["", "", "M41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M42: ["", "", "M42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M43: ["", "", "M43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M44: ["", "", "M44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M45: ["", "", "M45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M46: ["", "", "M46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] M47: ["", "", "M47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F0: ["", "", "F0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F1: ["", "", "F1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F2: ["", "", "F2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F3: ["", "", "F3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F4: ["", "", "F4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F5: ["", "", "F5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F6: ["", "", "F6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F7: ["", "", "F7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F8: ["", "", "F8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F9: ["", "", "F9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F10: ["", "", "F10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F11: ["", "", "F11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F12: ["", "", "F12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F13: ["", "", "F13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F14: ["", "", "F14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F15: ["", "", "F15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F16: ["", "", "F16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F17: ["", "", "F17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F18: ["", "", "F18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F19: ["", "", "F19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F20: ["", "", "F20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F21: ["", "", "F21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F22: ["", "", "F22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F23: ["", "", "F23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F24: ["", "", "F24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F25: ["", "", "F25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F26: ["", "", "F26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F27: ["", "", "F27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F28: ["", "", "F28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F29: ["", "", "F29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F30: ["", "", "F30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F31: ["", "", "F31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F32: ["", "", "F32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F33: ["", "", "F33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F34: ["", "", "F34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F35: ["", "", "F35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F36: ["", "", "F36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F37: ["", "", "F37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F38: ["", "", "F38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F39: ["", "", "F39_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F40: ["", "", "F40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F41: ["", "", "F41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F42: ["", "", "F42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F43: ["", "", "F43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F44: ["", "", "F44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F45: ["", "", "F45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F46: ["", "", "F46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] F47: ["", "", "F47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES"] - type: STR_SWIMSUIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "B00_12", "", "", "PN0_2", "", "", "", "HEAD_M0", "", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_M1", "", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "B00_8", "", "", "PN0_8", "", "", "", "HEAD_M2", "", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "B00_5", "", "", "PN0_5", "", "", "", "HEAD_M3", "", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "B00_6", "", "", "PN0_6", "", "", "", "HEAD_M4", "", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "B00_7", "", "", "PN0_7", "", "", "", "HEAD_M5", "", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "B00_3", "", "", "PN0_9", "", "", "", "HEAD_M6", "", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "B00_9", "", "", "PN0_12", "", "", "", "HEAD_M7", "", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "B00_13", "", "", "PN0_11", "", "", "", "HEAD_M8", "", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "B00_9", "", "", "PN0_4", "", "", "", "HEAD_M9", "", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "B00_9", "", "", "PN0_9", "", "", "", "HEAD_M10", "", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "B00_7", "", "", "PN0_7", "", "", "", "HEAD_M11", "", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "B00_8", "", "", "PN0_2", "", "", "", "HEAD_M12", "", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "B00_13", "", "", "PN0_6", "", "", "", "HEAD_M13", "", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "B00_1", "", "", "PN0_1", "", "", "", "HEAD_M14", "", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "B00_2", "", "", "PN0_6", "", "", "", "HEAD_M15", "", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "B00_3", "", "", "PN0_3", "", "", "", "HEAD_M16", "", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_M17", "", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "B00_6", "", "", "PN0_5", "", "", "", "HEAD_M18", "", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "B00_9", "", "", "PN0_11", "", "", "", "HEAD_M19", "", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "B00_11", "", "", "PN0_11", "", "", "", "HEAD_M20", "", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_M21", "", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "B00_10", "", "", "PN0_10", "", "", "", "HEAD_M22", "", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "B00_15", "", "", "PN0_15", "", "", "", "HEAD_M23", "", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "B00_8", "", "", "PN0_8", "", "", "", "HEAD_M24", "", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "B00_7", "", "", "PN0_7", "", "", "", "HEAD_M25", "", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "B00_6", "", "", "PN0_10", "", "", "", "HEAD_M26", "", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_M27", "", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "B00_3", "", "", "PN0_3", "", "", "", "HEAD_M28", "", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "B00_13", "", "", "PN0_8", "", "", "", "HEAD_M29", "", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "B00_12", "", "", "PN0_9", "", "", "", "HEAD_M30", "", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "B00_7", "", "", "PN0_2", "", "", "", "HEAD_M31", "", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "B00_10", "", "", "PN0_9", "", "", "", "HEAD_M32", "", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "B00_15", "", "", "PN0_15", "", "", "", "HEAD_M33", "", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "B00_6", "", "", "PN0_6", "", "", "", "HEAD_M34", "", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "B00_3", "", "", "PN0_3", "", "", "", "HEAD_M35", "", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "B00_11", "", "", "PN0_4", "", "", "", "HEAD_M36", "", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "B00_8", "", "", "PN0_6", "", "", "", "HEAD_M37", "", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "B00_4", "", "", "PN0_2", "", "", "", "HEAD_M38", "", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "B00_1", "", "", "PN0_8", "", "", "", "HEAD_M39", "", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_M40", "", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "B00_12", "", "", "PN0_4", "", "", "", "HEAD_M41", "", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "B00_2", "", "", "PN0_12", "", "", "", "HEAD_M42", "", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "B00_8", "", "", "PN0_8", "", "", "", "HEAD_M43", "", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "B00_10", "", "", "PN0_1", "", "", "", "HEAD_M44", "", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "B00_15", "", "", "PN0_15", "", "", "", "HEAD_M45", "MASK_M45", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "B00_14", "", "", "PN0_3", "", "", "", "HEAD_M46", "", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "B00_2", "", "", "PN0_3", "", "", "", "HEAD_M47", "", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "B00_9", "", "", "PN0_2", "", "", "", "HEAD_F0", "", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "B00_5", "", "", "PN0_13", "", "", "", "HEAD_F1", "", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "B00_6", "", "", "PN0_8", "", "", "", "HEAD_F2", "", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "B00_10", "", "", "PN0_12", "", "", "", "HEAD_F3", "", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "B00_4", "", "", "PN0_1", "", "", "", "HEAD_F4", "", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "B00_2", "", "", "PN0_1", "", "", "", "HEAD_F5", "", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "B00_4", "", "", "PN0_4", "", "", "", "HEAD_F6", "", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "B00_3", "", "", "PN0_3", "", "", "", "HEAD_F7", "", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_F8", "", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "B00_7", "", "", "PN0_12", "", "", "", "HEAD_F9", "", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "B00_6", "", "", "PN0_13", "", "", "", "HEAD_F10", "", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "B00_2", "", "", "PN0_10", "", "", "", "HEAD_F11", "", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "B00_13", "", "", "PN0_8", "", "", "", "HEAD_F12", "", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "B00_13", "", "", "PN0_13", "", "", "", "HEAD_F13", "", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "B00_13", "", "", "PN0_1", "", "", "", "HEAD_F14", "", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_F15", "", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "B00_2", "", "", "PN0_12", "", "", "", "HEAD_F16", "", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "B00_3", "", "", "PN0_13", "", "", "", "HEAD_F17", "", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "B00_2", "", "", "PN0_11", "", "", "", "HEAD_F18", "", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "B00_1", "", "", "PN0_9", "", "", "", "HEAD_F19", "", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "B00_1", "", "", "PN0_11", "", "", "", "HEAD_F20", "", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "B00_4", "", "", "PN0_12", "", "", "", "HEAD_F21", "", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "B00_7", "", "", "PN0_2", "", "", "", "HEAD_F22", "", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "B00_9", "", "", "PN0_12", "", "", "", "HEAD_F23", "", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "B00_10", "", "", "PN0_10", "", "", "", "HEAD_F24", "", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "B00_11", "", "", "PN0_2", "", "", "", "HEAD_F25", "", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "B00_4", "", "", "PN0_13", "", "", "", "HEAD_F26", "", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "B00_3", "", "", "PN0_11", "", "", "", "HEAD_F27", "", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "B00_2", "", "", "PN0_8", "", "", "", "HEAD_F28", "", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "B00_5", "", "", "PN0_13", "", "", "", "HEAD_F29", "", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "B00_10", "", "", "PN0_10", "", "", "", "HEAD_F30", "", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "B00_11", "", "", "PN0_11", "", "NECKLACE_F31", "", "HEAD_F31", "", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "B00_9", "", "", "PN0_12", "", "", "", "HEAD_F32", "", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_F33", "", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "B00_7", "", "", "PN0_2", "", "", "", "HEAD_F34", "", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "B00_2", "", "", "PN0_11", "", "NECKLACE_F35", "", "HEAD_F35", "", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "B00_5", "", "", "PN0_8", "", "", "", "HEAD_F36", "", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "B00_3", "", "", "PN0_13", "", "", "", "HEAD_F37", "", "GLASSES_F37", "HAIR_F37"] F38: ["", "", "F38_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_F38", "", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "B00_1", "CHAIN_F39", "", "PN0_13", "", "", "", "HEAD_F39", "", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "B00_14", "", "", "PN0_14", "", "", "", "HEAD_F40", "", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "B00_10", "", "", "PN0_2", "", "", "", "HEAD_F41", "", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "B00_4", "", "", "PN0_1", "", "", "", "HEAD_F42", "", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "B00_6", "", "", "PN0_13", "", "", "", "HEAD_F43", "", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "B00_13", "", "", "PN0_2", "", "", "", "HEAD_F44", "", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_F45", "", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "B00_14", "", "", "PN0_1", "", "", "", "HEAD_F46", "", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "B00_12", "", "", "PN0_1", "", "", "", "HEAD_F47", "", "", "HAIR_F47"] - type: STR_SWIMSUIT_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "B00_12", "", "", "PN0_2", "", "", "", "HEAD_M0", "", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_M1", "", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "B00_8", "", "", "PN0_8", "", "", "", "HEAD_M2", "", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "B00_5", "", "", "PN0_5", "", "", "", "HEAD_M3", "", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "B00_6", "", "", "PN0_6", "", "", "", "HEAD_M4", "", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "B00_7", "", "", "PN0_7", "", "", "", "HEAD_M5", "", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "B00_3", "", "", "PN0_9", "", "", "", "HEAD_M6", "", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "B00_9", "", "", "PN0_12", "", "", "", "HEAD_M7", "", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "B00_13", "", "", "PN0_11", "", "", "", "HEAD_M8", "", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "B00_9", "", "", "PN0_4", "", "", "", "HEAD_M9", "", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "B00_9", "", "", "PN0_9", "", "", "", "HEAD_M10", "", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "B00_7", "", "", "PN0_7", "", "", "", "HEAD_M11", "", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "B00_8", "", "", "PN0_2", "", "", "", "HEAD_M12", "", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "B00_13", "", "", "PN0_6", "", "", "", "HEAD_M13", "", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "B00_1", "", "", "PN0_1", "", "", "", "HEAD_M14", "", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "B00_2", "", "", "PN0_6", "", "", "", "HEAD_M15", "", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "B00_3", "", "", "PN0_3", "", "", "", "HEAD_M16", "", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_M17", "", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "B00_6", "", "", "PN0_5", "", "", "", "HEAD_M18", "", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "B00_9", "", "", "PN0_11", "", "", "", "HEAD_M19", "", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "B00_11", "", "", "PN0_11", "", "", "", "HEAD_M20", "", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_M21", "", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "B00_10", "", "", "PN0_10", "", "", "", "HEAD_M22", "", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "B00_15", "", "", "PN0_15", "", "", "", "HEAD_M23", "", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "B00_8", "", "", "PN0_8", "", "", "", "HEAD_M24", "", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "B00_7", "", "", "PN0_7", "", "", "", "HEAD_M25", "", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "B00_6", "", "", "PN0_10", "", "", "", "HEAD_M26", "", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_M27", "", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "B00_3", "", "", "PN0_3", "", "", "", "HEAD_M28", "", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "B00_13", "", "", "PN0_8", "", "", "", "HEAD_M29", "", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "B00_12", "", "", "PN0_9", "", "", "", "HEAD_M30", "", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "B00_7", "", "", "PN0_2", "", "", "", "HEAD_M31", "", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "B00_10", "", "", "PN0_9", "", "", "", "HEAD_M32", "", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "B00_15", "", "", "PN0_15", "", "", "", "HEAD_M33", "", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "B00_6", "", "", "PN0_6", "", "", "", "HEAD_M34", "", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "B00_3", "", "", "PN0_3", "", "", "", "HEAD_M35", "", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "B00_11", "", "", "PN0_4", "", "", "", "HEAD_M36", "", "", 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"M47_NUDE", "B00_2", "", "", "PN0_3", "", "", "", "HEAD_M47", "", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "B00_9", "", "", "PN0_2", "", "", "", "HEAD_F0", "", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "B00_5", "", "", "PN0_13", "", "", "", "HEAD_F1", "", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "B00_6", "", "", "PN0_8", "", "", "", "HEAD_F2", "", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "B00_10", "", "", "PN0_12", "", "", "", "HEAD_F3", "", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "B00_4", "", "", "PN0_1", "", "", "", "HEAD_F4", "", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "B00_2", "", "", "PN0_1", "", "", "", "HEAD_F5", "", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "B00_4", "", "", "PN0_4", "", "", "", "HEAD_F6", "", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "B00_3", "", "", "PN0_3", "", "", "", "HEAD_F7", "", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_F8", "", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "B00_7", "", "", "PN0_12", "", "", "", "HEAD_F9", "", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "B00_6", "", "", "PN0_13", "", "", "", "HEAD_F10", "", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "B00_2", "", "", "PN0_10", "", "", "", "HEAD_F11", "", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "B00_13", "", "", "PN0_8", "", "", "", "HEAD_F12", "", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "B00_13", "", "", "PN0_13", "", "", "", "HEAD_F13", "", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "B00_13", "", "", "PN0_1", "", "", "", "HEAD_F14", "", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_F15", "", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "B00_2", "", "", "PN0_12", "", "", "", "HEAD_F16", "", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "B00_3", "", "", "PN0_13", "", "", "", "HEAD_F17", "", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "B00_2", "", "", "PN0_11", "", "", "", "HEAD_F18", "", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "B00_1", "", "", "PN0_9", "", "", "", "HEAD_F19", "", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "B00_1", "", "", "PN0_11", "", "", "", "HEAD_F20", "", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "B00_4", "", "", "PN0_12", "", "", "", "HEAD_F21", "", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "B00_7", "", "", "PN0_2", "", "", "", "HEAD_F22", "", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "B00_9", "", "", "PN0_12", "", "", "", "HEAD_F23", "", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "B00_10", "", "", "PN0_10", "", "", "", "HEAD_F24", "", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "B00_11", "", "", "PN0_2", "", "", "", "HEAD_F25", "", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "B00_4", "", "", "PN0_13", "", "", "", "HEAD_F26", "", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "B00_3", "", "", "PN0_11", "", "", "", "HEAD_F27", "", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "B00_2", "", "", "PN0_8", "", "", "", "HEAD_F28", "", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "B00_5", "", "", "PN0_13", "", "", "", "HEAD_F29", "", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "B00_10", "", "", "PN0_10", "", "", "", "HEAD_F30", "", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "B00_11", "", "", "PN0_11", "", "NECKLACE_F31", "", "HEAD_F31", "", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "B00_9", "", "", "PN0_12", "", "", "", "HEAD_F32", "", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_F33", "", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "B00_7", "", "", "PN0_2", "", "", "", "HEAD_F34", "", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "B00_2", "", "", "PN0_11", "", "NECKLACE_F35", "", "HEAD_F35", "", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "B00_5", "", "", "PN0_8", "", "", "", "HEAD_F36", "", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "B00_3", "", "", "PN0_13", "", "", "", "HEAD_F37", "", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "B00_12", "", "", "PN0_12", "", "", "", "HEAD_F38", "", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "B00_1", "", "", "PN0_13", "", "", "", "HEAD_F39", "", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "B00_14", "", "", "PN0_14", "", "", "", "HEAD_F40", "", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "B00_10", "", "", "PN0_2", "", "", "", "HEAD_F41", "", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "B00_4", "", "", "PN0_1", "", "", "", "HEAD_F42", "", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "B00_6", "", "", "PN0_13", "", "", "", "HEAD_F43", "", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "B00_13", "", "", "PN0_2", "", "", "", "HEAD_F44", "", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "B00_13", "", "", "PN0_12", "", "", "", "HEAD_F45", "", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "B00_14", "", "", "PN0_1", "", "", "", "HEAD_F46", "", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "B00_12", "", "", "PN0_1", "", "", "", "HEAD_F47", "", "", "HAIR_F47"] - type: STR_GYM_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M1"] M2: ["", "", 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"G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "G_PANT_03", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "G_PANT_08", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "G_PANT_08", "", "G_TOP_08", "", "G_FOOT_08", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "G_PANT_06", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "G_PANT_03", "", "G_TOP_03", "", "G_FOOT_03", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "G_PANT_05", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "G_PANT_04", "", "G_TOP_09", "", "G_FOOT_04", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "G_PANT_05", "", "G_TOP_06", "", "G_FOOT_07", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "G_PANT_06", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "G_PANT_03", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "G_PANT_06", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "G_PANT_07", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "G_PANT_01", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "G_PANT_03", "", "G_TOP_03", "", "G_FOOT_03", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "G_PANT_03", "", "G_TOP_03", "", "G_FOOT_03", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "G_PANT_09", "", "G_TOP_09", "", "G_FOOT_09", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "G_PANT_03", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "G_PANT_04", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "G_PANT_03", "", "G_TOP_03", "", "G_FOOT_03", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "G_PANT_09", "", "G_TOP_09", "", "G_FOOT_01", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_06", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_06", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "G_PANT_07", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "G_PANT_04", "", "G_TOP_06", "", "G_FOOT_01", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "G_PANT_02", "", "G_TOP_06", "", "G_FOOT_02", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "G_PANT_04", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "G_PANT_06", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "G_PANT_06", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_04", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "G_PANT_07", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "G_PANT_07", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "G_PANT_03", "", "G_TOP_07", "", "G_FOOT_07", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "G_PANT_02", "", "G_TOP_02", "", "G_FOOT_02", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "G_PANT_00", "", "G_TOP_00", "", "G_FOOT_00", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "G_PANT_08", "", "G_TOP_08", "", "G_FOOT_08", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "G_PANT_04", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "G_PANT_00", "", "G_TOP_06", "", "G_FOOT_00", "", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "G_PANT_06", "", "G_TOP_04", "", "G_FOOT_04", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_08", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "G_PANT_04", "", "G_TOP_07", "", "G_FOOT_08", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "G_PANT_01", "CHAIN_F39", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "G_PANT_06", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "G_PANT_02", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "G_PANT_05", "", "G_TOP_05", "", "G_FOOT_05", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "G_PANT_03", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "G_PANT_04", "", "G_TOP_06", "", "G_FOOT_06", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "G_PANT_03", "", "G_TOP_03", "", "G_FOOT_03", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "G_PANT_01", "", "G_TOP_01", "", "G_FOOT_01", "", "", "HEAD_F47"] - type: STR_PIR_CHAINS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "UPCHAINS"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "", "UPCHAINS"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "", "UPCHAINS"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "", "UPCHAINS"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "", "UPCHAINS"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "", "UPCHAINS"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "", "UPCHAINS"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "", "UPCHAINS"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "", "UPCHAINS"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "", "UPCHAINS"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "", "UPCHAINS"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "", "UPCHAINS"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "", "UPCHAINS"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "", "UPCHAINS"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "", "UPCHAINS"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "", "UPCHAINS"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "", "UPCHAINS"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "", "UPCHAINS"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "", "UPCHAINS"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "", "UPCHAINS"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "", "UPCHAINS"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "", "UPCHAINS"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "", "UPCHAINS"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "", "UPCHAINS"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "", "UPCHAINS"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "", "UPCHAINS"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "", "UPCHAINS"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "", "UPCHAINS"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "", "UPCHAINS"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "", "UPCHAINS"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "", "UPCHAINS"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "", "UPCHAINS"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "", "UPCHAINS"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "", "UPCHAINS"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "", "UPCHAINS"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "", "UPCHAINS"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "", "UPCHAINS"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "", "UPCHAINS"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "", "UPCHAINS"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "", "UPCHAINS"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "", "UPCHAINS"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "", "UPCHAINS"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "", "UPCHAINS"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "", "UPCHAINS"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "", "UPCHAINS"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "", "UPCHAINS", "", "MASK_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "", "UPCHAINS"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "", "UPCHAINS"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "", "UPCHAINS"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "", "UPCHAINS"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "", "UPCHAINS"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "", "UPCHAINS"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "", "UPCHAINS"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "", "UPCHAINS"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "", "UPCHAINS"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "", "UPCHAINS"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "", "UPCHAINS"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "", "UPCHAINS"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "", "UPCHAINS"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "", "UPCHAINS"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "", "UPCHAINS"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "", "UPCHAINS"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "", "UPCHAINS"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "", "UPCHAINS"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "", "UPCHAINS"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "", "UPCHAINS"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "", "UPCHAINS"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "", "UPCHAINS"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "", "UPCHAINS"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "", "UPCHAINS"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "", "UPCHAINS"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "", "UPCHAINS"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "", "UPCHAINS"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "", "UPCHAINS"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "", "UPCHAINS"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "", "UPCHAINS"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "", "UPCHAINS"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "", "UPCHAINS"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "", "UPCHAINS"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "", "UPCHAINS"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "", "UPCHAINS"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "", "UPCHAINS"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "", "UPCHAINS"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "", "UPCHAINS"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "", "UPCHAINS"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "", "UPCHAINS", "", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "", "UPCHAINS"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "", "UPCHAINS"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "", "UPCHAINS"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "", "UPCHAINS"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "", "UPCHAINS"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "", "UPCHAINS"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "", "UPCHAINS"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "", "UPCHAINS"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "", "UPCHAINS"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "", "UPCHAINS"] - type: STR_BARBARIAN_RAGS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F37"] F38: ["", "", "F38_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "TRIBAL_TOP", "", "TRIBAL_STRAP_RL", "", "TRIBAL_LOINCLOTH", "", "", "HEAD_F47"] - type: STR_BARBARIAN_FURS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M0", "", "", "", "FUR_HAT_42"] M1: ["", "", "M1_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M1", "", "", "", "FUR_HAT_43"] M2: ["", "", "M2_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M2", "", "", "", "FUR_HAT_43"] M3: ["", "", "M3_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M3", "", "", "", "FUR_HAT_43"] M4: ["", "", "M4_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M4", "", "", "", "FUR_HAT_43"] M5: ["", "", "M5_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M5", "", "", "", "FUR_HAT_43"] M6: ["", "", "M6_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M6", "", "", "", "FUR_HAT_42"] M7: ["", "", "M7_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M7", "", "", "", "FUR_HAT_42"] M8: ["", "", "M8_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M8", "", "", "", "FUR_HAT_43"] M9: ["", "", "M9_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M9", "", "", "", "FUR_HAT_43"] M10: ["", "", "M10_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M11", "", "", "", "FUR_HAT_43"] M12: ["", "", "M12_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M12", "", "", "", "FUR_HAT_42"] M13: ["", "", "M13_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M13", "", "", "", "FUR_HAT_41"] M14: ["", "", "M14_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M14", "", "", "", "FUR_HAT_43"] M15: ["", "", "M15_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M15", "", "", "", "FUR_HAT_43"] M16: ["", "", "M16_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M16", "", "", "", "FUR_HAT_43"] M17: ["", "", "M17_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M17", "", "", "", "FUR_HAT_43"] M18: ["", "", "M18_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M18", "", "", "", "FUR_HAT_42"] M19: ["", "", "M19_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M19", "", "", "", "FUR_HAT_43"] M20: ["", "", "M20_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M21", "", "", "", "FUR_HAT_43"] M22: ["", "", "M22_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M22", "", "", "", "FUR_HAT_43"] M23: ["", "", "M23_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M23", "", "", "", "FUR_HAT_43"] M24: ["", "", "M24_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M24", "", "", "", "FUR_HAT_43"] M25: ["", "", "M25_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M25", "", "", "", "FUR_HAT_43"] M26: ["", "", "M26_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M26", "", "", "", "FUR_HAT_43"] M27: ["", "", "M27_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M27", "", "", "", "FUR_HAT_43"] M28: ["", "", "M28_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M28", "", "", "", "FUR_HAT_42"] M29: ["", "", "M29_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M29", "", "", "", "FUR_HAT_43"] M30: ["", "", "M30_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M31", "", "", "", "FUR_HAT_43"] M32: ["", "", "M32_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M32", "", "", "", "FUR_HAT_43"] M33: ["", "", "M33_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M33", "", "", "", "FUR_HAT_43"] M34: ["", "", "M34_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M34", "", "", "", "FUR_HAT_43"] M35: ["", "", "M35_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M35", "", "", "", "FUR_HAT_43"] M36: ["", "", "M36_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M36", "", "", "", "FUR_HAT_41"] M37: ["", "", "M37_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M37", "", "", "", "FUR_HAT_43"] M38: ["", "", "M38_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M38", "", "", "", "FUR_HAT_43"] M39: ["", "", "M39_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M39", "", "", "", "FUR_HAT_43"] M40: ["", "", "M40_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M40", "", "", "", "FUR_HAT_43"] M41: ["", "", "M41_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M41", "", "", "", "FUR_HAT_43"] M42: ["", "", "M42_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M42", "", "", "", "FUR_HAT_44"] M43: ["", "", "M43_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M43", "", "", "", "FUR_HAT_44"] M44: ["", "", "M44_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M44", "", "", "", "FUR_HAT_43"] M45: ["", "", "M45_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M45", "MASK_M45", "", "", "FUR_HAT_43"] M46: ["", "", "M46_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M46", "", "", "", "FUR_HAT_43"] M47: ["", "", "M47_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_M47", "", "", "", "FUR_HAT_42"] F0: ["", "", "F0_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F0", "", "", "", "FUR_HAT_43"] F1: ["", "", "F1_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F1", "", "", "", "FUR_HAT_42"] F2: ["", "", "F2_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F2", "", "", "", "FUR_HAT_41"] F3: ["", "", "F3_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F3", "", "", "", "FUR_HAT_42"] F4: ["", "", "F4_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F4", "", "", "", "FUR_HAT_43"] F5: ["", "", "F5_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F5", "", "", "", "FUR_HAT_42"] F6: ["", "", "F6_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F6", "", "", "", "FUR_HAT_43"] F7: ["", "", "F7_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F7", "", "", "", "FUR_HAT_43"] F8: ["", "", "F8_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F8", "", "", "", "FUR_HAT_43"] F9: ["", "", "F9_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F9", "", "", "", "FUR_HAT_42"] F10: ["", "", "F10_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F10", "", "", "", "FUR_HAT_43"] F11: ["", "", "F11_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F11", "", "", "", "FUR_HAT_41"] F12: ["", "", "F12_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F12", "", "", "", "FUR_HAT_42"] F13: ["", "", "F13_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F13", "", "", "", "FUR_HAT_43"] F14: ["", "", "F14_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F14", "", "", "", "FUR_HAT_44"] F15: ["", "", "F15_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F15", "", "", "", "FUR_HAT_42"] F16: ["", "", "F16_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F16", "", "", "", "FUR_HAT_42"] F17: ["", "", "F17_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F17", "", "", "", "FUR_HAT_43"] F18: ["", "", "F18_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F18", "", "", "", "FUR_HAT_43"] F19: ["", "", "F19_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F19", "", "", "", "FUR_HAT_42"] F20: ["", "", "F20_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F20", "", "", "", "FUR_HAT_44"] F21: ["", "", "F21_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F21", "", "", "", "FUR_HAT_43"] F22: ["", "", "F22_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F22", "", "", "", "FUR_HAT_43"] F23: ["", "", "F23_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F25", "", "", "", "FUR_HAT_43"] F26: ["", "", "F26_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F26", "", "", "", "FUR_HAT_43"] F27: ["", "", "F27_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F27", "", "", "", "FUR_HAT_42"] F28: ["", "", "F28_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F28", "", "", "", "FUR_HAT_43"] F29: ["", "", "F29_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F29", "", "", "", "FUR_HAT_43"] F30: ["", "", "F30_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F30", "", "", "", "FUR_HAT_43"] F31: ["", "", "F31_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F32", "", "", "", "FUR_HAT_43"] F33: ["", "", "F33_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F33", "", "", "", "FUR_HAT_44"] F34: ["", "", "F34_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F34", "", "", "", "FUR_HAT_43"] F35: ["", "", "F35_NUDE", "", "", "", "", "FUR_OUTFIT", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "FUR_HAT_41"] F36: ["", "", "F36_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F36", "", "", "", "FUR_HAT_41"] F37: ["", "", "F37_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "FUR_HAT_43"] F38: ["", "", "F38_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F38", "", "", "", "FUR_HAT_44"] F39: ["", "", "F39_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F39", "", "", "", "FUR_HAT_43"] F40: ["", "", "F40_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F40", "", "", "", "FUR_HAT_42"] F41: ["", "", "F41_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F41", "", "", "", "FUR_HAT_43"] F42: ["", "", "F42_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F42", "", "", "", "FUR_HAT_42"] F43: ["", "", "F43_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F43", "", "", "", "FUR_HAT_43"] F44: ["", "", "F44_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F44", "", "", "", "FUR_HAT_43"] F45: ["", "", "F45_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F45", "", "", "", "FUR_HAT_43"] F46: ["", "", "F46_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F46", "", "", "", "FUR_HAT_43"] F47: ["", "", "F47_NUDE", "", "", "", "", "FUR_OUTFIT", "", "", "HEAD_F47"] - type: STR_BARBARIAN_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", 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"", "M20_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M20", "", "", "", "", "ROUND_SHIELD"] M21: ["", "", "M21_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M21", "", "", "", "", "ROUND_SHIELD"] M22: ["", "", "M22_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M22", "", "", "", "", "ROUND_SHIELD"] M23: ["", "", "M23_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M23", "", "", "", "", "ROUND_SHIELD"] M24: ["", "", "M24_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M24", "", "", "", "", "ROUND_SHIELD"] M25: ["", "", "M25_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M25", "", "", "", "", "ROUND_SHIELD"] M26: ["", "", "M26_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M26", "", "", "", "", "ROUND_SHIELD"] M27: ["", "", "M27_NUDE", "", "", "", 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"BARBARIAN_BREASTPLATE", "", "HEAD_M34", "", "", "", "", "ROUND_SHIELD"] M35: ["", "", "M35_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M35", "", "", "", "", "ROUND_SHIELD"] M36: ["", "", "M36_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M36", "", "", "", "", "ROUND_SHIELD"] M37: ["", "", "M37_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M37", "", "", "", "", "ROUND_SHIELD"] M38: ["", "", "M38_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M38", "", "", "", "", "ROUND_SHIELD"] M39: ["", "", "M39_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M39", "", "", "", "", "ROUND_SHIELD"] M40: ["", "", "M40_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M40", "", "", "", "", "ROUND_SHIELD"] M41: ["", "", "M41_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M41", "", "", "", "", "ROUND_SHIELD"] M42: ["", "", "M42_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M42", "", "", "", "", "ROUND_SHIELD"] M43: ["", "", "M43_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M43", "", "", "", "", "ROUND_SHIELD"] M44: ["", "", "M44_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M44", "", "", "", "", "ROUND_SHIELD"] M45: ["", "", "M45_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M45", "MASK_M45", "", "", "", "ROUND_SHIELD"] M46: ["", "", "M46_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M46", "", "", "", "", "ROUND_SHIELD"] M47: ["", "", "M47_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_M47", "", "", "", "", "ROUND_SHIELD"] F0: ["", "", "F0_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F0", "", "", "", "", "ROUND_SHIELD"] F1: ["", "", "F1_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F1", "", "", "", "", "ROUND_SHIELD"] F2: ["", "", "F2_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F2", "", "", "", "", "ROUND_SHIELD"] F3: ["", "", "F3_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F3", "", "", "", "", "ROUND_SHIELD"] F4: ["", "", "F4_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F4", "", "", "", "", "ROUND_SHIELD"] F5: ["", "", "F5_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F5", "", "", "", "", "ROUND_SHIELD"] F6: ["", "", "F6_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F6", "", "", "", "", "ROUND_SHIELD"] F7: ["", "", "F7_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F7", "", "", "", "", "ROUND_SHIELD"] F8: ["", "", "F8_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F8", "", "", "", "", "ROUND_SHIELD"] F9: ["", "", "F9_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F9", "", "", "", "", "ROUND_SHIELD"] F10: ["", "", "F10_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F10", "", "", "", "", "ROUND_SHIELD"] F11: ["", "", "F11_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F11", "", "", "", "", "ROUND_SHIELD"] F12: ["", "", "F12_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F12", "", "", "", "", "ROUND_SHIELD"] F13: ["", "", "F13_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F13", "", "", "", "", "ROUND_SHIELD"] F14: ["", "", "F14_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F14", "", "", "", "", "ROUND_SHIELD"] F15: ["", "", "F15_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F15", "", "", "", "", "ROUND_SHIELD"] F16: ["", "", "F16_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F16", "", "", "", "", "ROUND_SHIELD"] F17: ["", "", "F17_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F17", "", "", "", "", "ROUND_SHIELD"] F18: ["", "", "F18_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F18", "", "", "", "", "ROUND_SHIELD"] F19: ["", "", "F19_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F19", "", "", "", "", "ROUND_SHIELD"] F20: ["", "", "F20_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F20", "", "", "", "", "ROUND_SHIELD"] F21: ["", "", "F21_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F21", "", "", "", "", "ROUND_SHIELD"] F22: ["", "", "F22_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F22", "", "", "", "", "ROUND_SHIELD"] F23: ["", "", "F23_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F23", "", "", "", "", "ROUND_SHIELD"] F24: ["", "", "F24_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F24", "", "", "", "", "ROUND_SHIELD"] F25: ["", "", "F25_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F25", "", "", "", "", "ROUND_SHIELD"] F26: ["", "", "F26_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F26", "", "", "", "", "ROUND_SHIELD"] F27: ["", "", "F27_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F27", "", "", "", "", "ROUND_SHIELD"] F28: ["", "", "F28_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F28", "", "", "", "", "ROUND_SHIELD"] F29: ["", "", "F29_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F29", "", "", "", "", "ROUND_SHIELD"] F30: ["", "", "F30_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F30", "", "", "", "", "ROUND_SHIELD"] F31: ["", "", "F31_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F31", "", "", "", "", "ROUND_SHIELD"] F32: ["", "", "F32_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F32", "", "", "", "", "ROUND_SHIELD"] F33: ["", "", "F33_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F33", "", "", "", "", "ROUND_SHIELD"] F34: ["", "", "F34_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F34", "", "", "", "", "ROUND_SHIELD"] F35: ["", "", "F35_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F35", "", "", "", "", "ROUND_SHIELD"] F36: ["", "", "F36_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F36", "", "", "", "", "ROUND_SHIELD"] F37: ["", "", "F37_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F37", "", "", "", "", "ROUND_SHIELD"] F38: ["", "", "F38_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F38", "", "", "", "", "ROUND_SHIELD"] F39: ["", "", "F39_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F39", "", "", "", "", "ROUND_SHIELD"] F40: ["", "", "F40_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F40", "", "", "", "", "ROUND_SHIELD"] F41: ["", "", "F41_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F41", "", "", "", "", "ROUND_SHIELD"] F42: ["", "", "F42_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F42", "", "", "", "", "ROUND_SHIELD"] F43: ["", "", "F43_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F43", "", "", "", "", "ROUND_SHIELD"] F44: ["", "", "F44_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F44", "", "", "", "", "ROUND_SHIELD"] F45: ["", "", "F45_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F45", "", "", "", "", "ROUND_SHIELD"] F46: ["", "", "F46_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F46", "", "", "", "", "ROUND_SHIELD"] F47: ["", "", "F47_NUDE", "", "", "", "", "BARBARIAN_ARMOR_MAIN", "BARBARIAN_BREASTPLATE", "", "HEAD_F47", "", "", "", "", "ROUND_SHIELD"] - type: STR_SAVAGE_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M0", "SAVAGE_MASK", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M1", "SAVAGE_MASK", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M2", "SAVAGE_MASK", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M3", "SAVAGE_MASK", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M4", "SAVAGE_MASK", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M5", "SAVAGE_MASK", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M6", "SAVAGE_MASK", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M7", "SAVAGE_MASK", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M8", "SAVAGE_MASK", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M9", "SAVAGE_MASK", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M10", "SAVAGE_MASK", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M11", "SAVAGE_MASK", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M12", "SAVAGE_MASK", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M13", "SAVAGE_MASK", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M14", "SAVAGE_MASK", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M15", "SAVAGE_MASK", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M16", "SAVAGE_MASK", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M17", "SAVAGE_MASK", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M18", "SAVAGE_MASK", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M19", "SAVAGE_MASK", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M20", "SAVAGE_MASK", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M21", "SAVAGE_MASK", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M22", "SAVAGE_MASK", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M23", "SAVAGE_MASK", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M24", "SAVAGE_MASK", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M25", "SAVAGE_MASK", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M26", "SAVAGE_MASK", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M27", "SAVAGE_MASK", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M28", "SAVAGE_MASK", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M29", "SAVAGE_MASK", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M30", "SAVAGE_MASK", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M31", "SAVAGE_MASK", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M32", "SAVAGE_MASK", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M33", "SAVAGE_MASK", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M34", "SAVAGE_MASK", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M35", "SAVAGE_MASK", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M36", "SAVAGE_MASK", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M37", "SAVAGE_MASK", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M38", "SAVAGE_MASK", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M39", "SAVAGE_MASK", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M40", "SAVAGE_MASK", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M41", "SAVAGE_MASK", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M42", "SAVAGE_MASK", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M43", "SAVAGE_MASK", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M44", "SAVAGE_MASK", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M45", "SAVAGE_MASK", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M46", "SAVAGE_MASK", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_M47", "SAVAGE_MASK", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F0", "SAVAGE_MASK", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F1", "SAVAGE_MASK", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F2", "SAVAGE_MASK", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F3", "SAVAGE_MASK", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F4", "SAVAGE_MASK", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F5", "SAVAGE_MASK", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F6", "SAVAGE_MASK", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F7", "SAVAGE_MASK", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F8", "SAVAGE_MASK", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F9", "SAVAGE_MASK", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F10", "SAVAGE_MASK", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F11", "SAVAGE_MASK", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F12", "SAVAGE_MASK", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F13", "SAVAGE_MASK", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F14", "SAVAGE_MASK", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F15", "SAVAGE_MASK", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F16", "SAVAGE_MASK", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F17", "SAVAGE_MASK", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F18", "SAVAGE_MASK", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F19", "SAVAGE_MASK", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F20", "SAVAGE_MASK", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F21", "SAVAGE_MASK", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F22", "SAVAGE_MASK", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F23", "SAVAGE_MASK", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F24", "SAVAGE_MASK", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F25", "SAVAGE_MASK", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F26", "SAVAGE_MASK", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F27", "SAVAGE_MASK", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F28", "SAVAGE_MASK", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F29", "SAVAGE_MASK", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F30", "SAVAGE_MASK", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F31", "SAVAGE_MASK", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F32", "SAVAGE_MASK", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F33", "SAVAGE_MASK", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F34", "SAVAGE_MASK", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "NECKLACE_F35", "", "HEAD_F35", "SAVAGE_MASK", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F36", "SAVAGE_MASK", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F37", "SAVAGE_MASK", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F38", "SAVAGE_MASK", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F39", "SAVAGE_MASK", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F40", "SAVAGE_MASK", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F41", "SAVAGE_MASK", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F42", "SAVAGE_MASK", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F43", "SAVAGE_MASK", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F44", "SAVAGE_MASK", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F45", "SAVAGE_MASK", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F46", "SAVAGE_MASK", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "SAVAGE_HARNESS", "", "BARBARIAN_ARMOR_MAIN", "", "", "HEAD_F47", "SAVAGE_MASK", "", "HAIR_F47"] - type: STR_AMAZON_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M0"] M1: ["", "", "M1_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M1"] M2: ["", "", "M2_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M2"] M3: ["", "", "M3_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M3"] M4: ["", "", "M4_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M4"] M5: ["", "", "M5_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M5"] M6: ["", "", "M6_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M6"] M7: ["", "", "M7_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M7"] M8: ["", "", "M8_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M8"] M9: ["", "", "M9_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M9"] M10: ["", "", "M10_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M10"] M11: ["", "", "M11_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M11"] M12: ["", "", "M12_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M12"] M13: ["", "", "M13_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M13"] M14: ["", "", "M14_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M14"] M15: ["", "", "M15_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M15"] M16: ["", "", "M16_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M16"] M17: ["", "", "M17_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M17"] M18: ["", "", "M18_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M18"] M19: ["", "", "M19_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M19"] M20: ["", "", "M20_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M20"] M21: ["", "", "M21_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M21"] M22: ["", "", "M22_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M22"] M23: ["", "", "M23_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M23"] M24: ["", "", "M24_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M24"] M25: ["", "", "M25_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M25"] M26: ["", "", "M26_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M26"] M27: ["", "", "M27_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M27"] M28: ["", "", "M28_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M28"] M29: ["", "", "M29_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M29"] M30: ["", "", "M30_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M30"] M31: ["", "", "M31_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M31"] M32: ["", "", "M32_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M32"] M33: ["", "", "M33_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M33"] M34: ["", "", "M34_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M34"] M35: ["", "", "M35_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M35"] M36: ["", "", "M36_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M36"] M37: ["", "", "M37_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M37"] M38: ["", "", "M38_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M38"] M39: ["", "", "M39_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M39"] M40: ["", "", "M40_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M40"] M41: ["", "", "M41_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M41"] M42: ["", "", "M42_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M42"] M43: ["", "", "M43_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M43"] M44: ["", "", "M44_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M44"] M45: ["", "", "M45_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M46"] M47: ["", "", "M47_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_M47"] F0: ["", "", "F0_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F0"] F1: ["", "", "F1_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F1"] F2: ["", "", "F2_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F2"] F3: ["", "", "F3_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F3"] F4: ["", "", "F4_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F4"] F5: ["", "", "F5_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F5"] F6: ["", "", "F6_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F6"] F7: ["", "", "F7_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F7"] F8: ["", "", "F8_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F8"] F9: ["", "", "F9_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F9"] F10: ["", "", "F10_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F10"] F11: ["", "", "F11_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F11"] F12: ["", "", "F12_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F12"] F13: ["", "", "F13_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F13"] F14: ["", "", "F14_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F14"] F15: ["", "", "F15_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F15"] F16: ["", "", "F16_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F16"] F17: ["", "", "F17_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F17"] F18: ["", "", "F18_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F18"] F19: ["", "", "F19_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F19"] F20: ["", "", "F20_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F20"] F21: ["", "", "F21_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F21"] F22: ["", "", "F22_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F22"] F23: ["", "", "F23_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F23"] F24: ["", "", "F24_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F24"] F25: ["", "", "F25_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F25"] F26: ["", "", "F26_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F26"] F27: ["", "", "F27_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F27"] F28: ["", "", "F28_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F28"] F29: ["", "", "F29_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F29"] F30: ["", "", "F30_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F30"] F31: ["", "", "F31_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F31"] F32: ["", "", "F32_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F32"] F33: ["", "", "F33_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F33"] F34: ["", "", "F34_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F34"] F35: ["", "", "F35_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "NECKLACE_F35", "AMAZON_SASH", "HEAD_F35"] F36: ["", "", "F36_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F36"] F37: ["", "", "F37_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F37"] F38: ["", "", "F38_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F38"] F39: ["", "", "F39_NUDE", "AMAZON_TOP", "CHAIN_F39", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F39"] F40: ["", "", "F40_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F40"] F41: ["", "", "F41_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F41"] F42: ["", "", "F42_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F42"] F43: ["", "", "F43_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F43"] F44: ["", "", "F44_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F44"] F45: ["", "", "F45_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F45"] F46: ["", "", "F46_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F46"] F47: ["", "", "F47_NUDE", "AMAZON_TOP", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "TRIBAL_LOINCLOTH", "", "AMAZON_SASH", "HEAD_F47"] - type: STR_AMAZON_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M45"] M46: ["", "", "M46_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "NECKLACE_F35", "AMAZON_SASH", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F37"] F38: ["", "", "F38_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "", "TRIBAL_STRAP_RL", "AMAZON_ARMOR", "", "", "AMAZON_SASH", "HEAD_F47"] - type: STR_SCALE_MAIL_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M0", "SCALE_COLLAR", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M1", "SCALE_COLLAR", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M2", "SCALE_COLLAR", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M3", "SCALE_COLLAR", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M4", "SCALE_COLLAR", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M5", "SCALE_COLLAR", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M6", "SCALE_COLLAR", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M7", "SCALE_COLLAR", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M8", "SCALE_COLLAR", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M9", "SCALE_COLLAR", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M10", "SCALE_COLLAR", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M11", "SCALE_COLLAR", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M12", "SCALE_COLLAR", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M13", "SCALE_COLLAR", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M14", "SCALE_COLLAR", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M15", "SCALE_COLLAR", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M16", "SCALE_COLLAR", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M17", "SCALE_COLLAR", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M18", "SCALE_COLLAR", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M19", "SCALE_COLLAR", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M20", "SCALE_COLLAR", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M21", "SCALE_COLLAR", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M22", "SCALE_COLLAR", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M23", "SCALE_COLLAR", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M24", "SCALE_COLLAR", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M25", "SCALE_COLLAR", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M26", "SCALE_COLLAR", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M27", "SCALE_COLLAR", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M28", "SCALE_COLLAR", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M29", "SCALE_COLLAR", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M30", "SCALE_COLLAR", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M31", "SCALE_COLLAR", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M32", "SCALE_COLLAR", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M33", "SCALE_COLLAR", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M34", "SCALE_COLLAR", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M35", "SCALE_COLLAR", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M36", "SCALE_COLLAR", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M37", "SCALE_COLLAR", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M38", "SCALE_COLLAR", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M39", "SCALE_COLLAR", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M40", "SCALE_COLLAR", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M41", "SCALE_COLLAR", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M42", "SCALE_COLLAR", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M43", "SCALE_COLLAR", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M44", "SCALE_COLLAR", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M45", "SCALE_COLLAR", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M46", "SCALE_COLLAR", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_M47", "SCALE_COLLAR", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F0", "SCALE_COLLAR", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F1", "SCALE_COLLAR", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F2", "SCALE_COLLAR", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F3", "SCALE_COLLAR", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F4", "SCALE_COLLAR", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F5", "SCALE_COLLAR", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F6", "SCALE_COLLAR", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F7", "SCALE_COLLAR", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F8", "SCALE_COLLAR", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F9", "SCALE_COLLAR", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F10", "SCALE_COLLAR", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F11", "SCALE_COLLAR", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F12", "SCALE_COLLAR", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F13", "SCALE_COLLAR", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F14", "SCALE_COLLAR", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F15", "SCALE_COLLAR", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F16", "SCALE_COLLAR", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F17", "SCALE_COLLAR", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F18", "SCALE_COLLAR", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F19", "SCALE_COLLAR", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F20", "SCALE_COLLAR", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F21", "SCALE_COLLAR", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F22", "SCALE_COLLAR", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F23", "SCALE_COLLAR", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F24", "SCALE_COLLAR", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F25", "SCALE_COLLAR", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F26", "SCALE_COLLAR", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F27", "SCALE_COLLAR", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F28", "SCALE_COLLAR", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F29", "SCALE_COLLAR", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F30", "SCALE_COLLAR", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F31", "SCALE_COLLAR", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F32", "SCALE_COLLAR", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F33", "SCALE_COLLAR", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F34", "SCALE_COLLAR", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F35", "SCALE_COLLAR", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F36", "SCALE_COLLAR", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F37", "SCALE_COLLAR", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F38", "SCALE_COLLAR", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F39", "SCALE_COLLAR", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F40", "SCALE_COLLAR", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F41", "SCALE_COLLAR", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F42", "SCALE_COLLAR", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F43", "SCALE_COLLAR", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F44", "SCALE_COLLAR", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F45", "SCALE_COLLAR", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F46", "SCALE_COLLAR", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "SCALE_EXTRAS", "SCALE_MAIL", "OL_BELT", "HEAD_F47", "SCALE_COLLAR", "", "HAIR_F47"] - type: STR_CHAIN_MAIL_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F37"] F38: ["", "", "F38_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F47"] - type: STR_CHAIN_MAIL_A_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M0", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M1: ["", "", "M1_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M1", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M2: ["", "", "M2_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M2", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M3: ["", "", "M3_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M3", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M4: ["", "", "M4_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M4", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M5: ["", "", "M5_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M5", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M6: ["", "", "M6_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M6", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M7: ["", "", "M7_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M7", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M8: ["", "", "M8_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M8", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M9: ["", "", "M9_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M9", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M10: ["", "", "M10_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M10", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M11: ["", "", "M11_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M11", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M12: ["", "", "M12_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M12", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M13: ["", "", "M13_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M13", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M14: ["", "", "M14_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M14", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M15: ["", "", "M15_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M15", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M16: ["", "", "M16_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M16", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M17: ["", "", "M17_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M17", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M18: ["", "", "M18_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M18", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M19: ["", "", "M19_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M19", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M20: ["", "", "M20_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M20", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M21: ["", "", "M21_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M21", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M22: ["", "", "M22_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M22", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M23: ["", "", "M23_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M23", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M24: ["", "", "M24_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M24", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M25: ["", "", "M25_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M25", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M26: ["", "", "M26_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M26", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M27: ["", "", "M27_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M27", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M28: ["", "", "M28_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M28", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M29: ["", "", "M29_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M29", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M30: ["", "", "M30_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M30", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M31: ["", "", "M31_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M31", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M32: ["", "", "M32_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M32", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M33: ["", "", "M33_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M33", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M34: ["", "", "M34_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M34", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M35: ["", "", "M35_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M35", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M36: ["", "", "M36_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M36", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M37: ["", "", "M37_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M37", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M38: ["", "", "M38_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M38", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M39: ["", "", "M39_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M39", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M40: ["", "", "M40_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M40", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M41: ["", "", "M41_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M41", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M42: ["", "", "M42_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M42", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M43: ["", "", "M43_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M43", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M44: ["", "", "M44_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M44", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M45: ["", "", "M45_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M45", "MASK_M45", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M46: ["", "", "M46_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M46", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] M47: ["", "", "M47_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_M47", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F0: ["", "", "F0_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F0", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F1: ["", "", "F1_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F1", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F2: ["", "", "F2_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F2", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F3: ["", "", "F3_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F3", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F4: ["", "", "F4_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F4", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F5: ["", "", "F5_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F5", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F6: ["", "", "F6_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F6", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F7: ["", "", "F7_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F7", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F8: ["", "", "F8_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F8", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F9: ["", "", "F9_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F9", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F10: ["", "", "F10_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F10", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F11: ["", "", "F11_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F11", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F12: ["", "", "F12_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F12", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F13: ["", "", "F13_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F13", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F14: ["", "", "F14_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F14", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F15: ["", "", "F15_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F15", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F16: ["", "", "F16_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F16", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F17: ["", "", "F17_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F17", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F18: ["", "", "F18_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F18", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F19: ["", "", "F19_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F19", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F20: ["", "", "F20_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F20", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F21: ["", "", "F21_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F21", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F22: ["", "", "F22_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F22", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F23: ["", "", "F23_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F23", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F24: ["", "", "F24_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F24", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F25: ["", "", "F25_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F25", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F26: ["", "", "F26_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F26", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F27: ["", "", "F27_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F27", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F28: ["", "", "F28_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F28", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F29: ["", "", "F29_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F29", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F30: ["", "", "F30_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F30", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F31: ["", "", "F31_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F31", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F32: ["", "", "F32_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F32", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F33: ["", "", "F33_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F33", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F34: ["", "", "F34_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F34", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F35: ["", "", "F35_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F36: ["", "", "F36_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F36", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F37: ["", "", "F37_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F37", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F38: ["", "", "F38_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F38", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F39: ["", "", "F39_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F39", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F40: ["", "", "F40_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F40", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F41: ["", "", "F41_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F41", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F42: ["", "", "F42_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F42", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F43: ["", "", "F43_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F43", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F44: ["", "", "F44_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F44", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F45: ["", "", "F45_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F45", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F46: ["", "", "F46_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F46", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] F47: ["", "", "F47_NUDE", "TEDDY_BLACK", "", "", "", "CHAINMAIL", "", "", "HEAD_F47", "", "", "", "CHAINMAIL_HELMET", "GOTHIC_SHIELD"] - type: STR_PLATE_MAIL_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M0", "PLATEMAIL_MASK", "", "HAIR_M0", "PLATEMAIL_HELMET"] M1: ["", "", "M1_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M1", "PLATEMAIL_MASK", "", "HAIR_M1", "PLATEMAIL_HELMET"] M2: ["", "", "M2_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M2", "PLATEMAIL_MASK", "", "HAIR_M2", "PLATEMAIL_HELMET"] M3: ["", "", "M3_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M3", "PLATEMAIL_MASK", "", "HAIR_M3", "PLATEMAIL_HELMET"] M4: ["", "", "M4_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M4", "PLATEMAIL_MASK", "", "HAIR_M4", "PLATEMAIL_HELMET"] M5: ["", "", "M5_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M5", "PLATEMAIL_MASK", "", "HAIR_M5", "PLATEMAIL_HELMET"] M6: ["", "", "M6_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M6", "PLATEMAIL_MASK", "", "HAIR_M6", "PLATEMAIL_HELMET"] M7: ["", "", "M7_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M7", "PLATEMAIL_MASK", "", "HAIR_M7", "PLATEMAIL_HELMET"] M8: ["", "", "M8_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M8", "PLATEMAIL_MASK", "", "HAIR_M8", "PLATEMAIL_HELMET"] M9: ["", "", "M9_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M9", "PLATEMAIL_MASK", "", "HAIR_M9", "PLATEMAIL_HELMET"] M10: ["", "", "M10_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M10", "PLATEMAIL_MASK", "", "HAIR_M10", "PLATEMAIL_HELMET"] M11: ["", "", "M11_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M11", "PLATEMAIL_MASK", "", "HAIR_M11", "PLATEMAIL_HELMET"] M12: ["", "", "M12_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M12", "PLATEMAIL_MASK", "", "HAIR_M12", "PLATEMAIL_HELMET"] M13: ["", "", "M13_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M13", "PLATEMAIL_MASK", "", "HAIR_M13", "PLATEMAIL_HELMET"] M14: ["", "", "M14_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M14", "PLATEMAIL_MASK", "", "HAIR_M14", "PLATEMAIL_HELMET"] M15: ["", "", "M15_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M15", "PLATEMAIL_MASK", "", "HAIR_M15", "PLATEMAIL_HELMET"] M16: ["", "", "M16_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M16", "PLATEMAIL_MASK", "", "HAIR_M16", "PLATEMAIL_HELMET"] M17: ["", "", "M17_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M17", "PLATEMAIL_MASK", "", "HAIR_M17", "PLATEMAIL_HELMET"] M18: ["", "", "M18_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M18", "PLATEMAIL_MASK", "", "HAIR_M18", "PLATEMAIL_HELMET"] M19: ["", "", "M19_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M19", "PLATEMAIL_MASK", "", "HAIR_M19", "PLATEMAIL_HELMET"] M20: ["", "", "M20_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M20", "PLATEMAIL_MASK", "", "HAIR_M20", "PLATEMAIL_HELMET"] M21: ["", "", "M21_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M21", "PLATEMAIL_MASK", "", "HAIR_M21", "PLATEMAIL_HELMET"] M22: ["", "", "M22_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M22", "PLATEMAIL_MASK", "", "HAIR_M22", "PLATEMAIL_HELMET"] M23: ["", "", "M23_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M23", "PLATEMAIL_MASK", "", "HAIR_M23", "PLATEMAIL_HELMET"] M24: ["", "", "M24_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M24", "PLATEMAIL_MASK", "", "HAIR_M24", "PLATEMAIL_HELMET"] M25: ["", "", "M25_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M25", "PLATEMAIL_MASK", "", "HAIR_M25", "PLATEMAIL_HELMET"] M26: ["", "", "M26_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M26", "PLATEMAIL_MASK", "", "HAIR_M26", "PLATEMAIL_HELMET"] M27: ["", "", "M27_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M27", "PLATEMAIL_MASK", "", "HAIR_M27", "PLATEMAIL_HELMET"] M28: ["", "", "M28_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M28", "PLATEMAIL_MASK", "", "HAIR_M28", "PLATEMAIL_HELMET"] M29: ["", "", "M29_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M29", "PLATEMAIL_MASK", "", "HAIR_M29", "PLATEMAIL_HELMET"] M30: ["", "", "M30_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M30", "PLATEMAIL_MASK", "", "HAIR_M30", "PLATEMAIL_HELMET"] M31: ["", "", "M31_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M31", "PLATEMAIL_MASK", "", "HAIR_M31", "PLATEMAIL_HELMET"] M32: ["", "", "M32_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M32", "PLATEMAIL_MASK", "", "HAIR_M32", "PLATEMAIL_HELMET"] M33: ["", "", "M33_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M33", "PLATEMAIL_MASK", "", "HAIR_M33", "PLATEMAIL_HELMET"] M34: ["", "", "M34_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M34", "PLATEMAIL_MASK", "", "HAIR_M34", "PLATEMAIL_HELMET"] M35: ["", "", "M35_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M35", "PLATEMAIL_MASK", "", "HAIR_M35", "PLATEMAIL_HELMET"] M36: ["", "", "M36_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M36", "PLATEMAIL_MASK", "", "HAIR_M36", "PLATEMAIL_HELMET"] M37: ["", "", "M37_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M37", "PLATEMAIL_MASK", "", "HAIR_M37", "PLATEMAIL_HELMET"] M38: ["", "", "M38_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M38", "PLATEMAIL_MASK", "", "HAIR_M38", "PLATEMAIL_HELMET"] M39: ["", "", "M39_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M39", "PLATEMAIL_MASK", "", "HAIR_M39", "PLATEMAIL_HELMET"] M40: ["", "", "M40_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M40", "PLATEMAIL_MASK", "", "HAIR_M40", "PLATEMAIL_HELMET"] M41: ["", "", "M41_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M41", "PLATEMAIL_MASK", "", "HAIR_M41", "PLATEMAIL_HELMET"] M42: ["", "", "M42_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M42", "PLATEMAIL_MASK", "", "HAIR_M42", "PLATEMAIL_HELMET"] M43: ["", "", "M43_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M43", "PLATEMAIL_MASK", "", "HAIR_M43", "PLATEMAIL_HELMET"] M44: ["", "", "M44_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M44", "PLATEMAIL_MASK", "", "HAIR_M44", "PLATEMAIL_HELMET"] M45: ["", "", "M45_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M45", "PLATEMAIL_MASK", "", "HAIR_M45", "PLATEMAIL_HELMET"] M46: ["", "", "M46_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M46", "PLATEMAIL_MASK", "", "HAIR_M46", "PLATEMAIL_HELMET"] M47: ["", "", "M47_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M47", "PLATEMAIL_MASK", "", "HAIR_M47", "PLATEMAIL_HELMET"] F0: ["", "", "F0_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F0", "PLATEMAIL_MASK", "", "HAIR_F0", "PLATEMAIL_HELMET"] F1: ["", "", "F1_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F1", "PLATEMAIL_MASK", "", "HAIR_F1", "PLATEMAIL_HELMET"] F2: ["", "", "F2_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F2", "PLATEMAIL_MASK", "", "HAIR_F2", "PLATEMAIL_HELMET"] F3: ["", "", "F3_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F3", "PLATEMAIL_MASK", "", "HAIR_F3", "PLATEMAIL_HELMET"] F4: ["", "", "F4_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F4", "PLATEMAIL_MASK", "", "HAIR_F4", "PLATEMAIL_HELMET"] F5: ["", "", "F5_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F5", "PLATEMAIL_MASK", "", "HAIR_F5", "PLATEMAIL_HELMET"] F6: ["", "", "F6_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F6", "PLATEMAIL_MASK", "", "HAIR_F6", "PLATEMAIL_HELMET"] F7: ["", "", "F7_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F7", "PLATEMAIL_MASK", "", "HAIR_F7", "PLATEMAIL_HELMET"] F8: ["", "", "F8_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F8", "PLATEMAIL_MASK", "", "HAIR_F8", "PLATEMAIL_HELMET"] F9: ["", "", "F9_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F9", "PLATEMAIL_MASK", "", "HAIR_F9", "PLATEMAIL_HELMET"] F10: ["", "", "F10_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F10", "PLATEMAIL_MASK", "", "HAIR_F10", "PLATEMAIL_HELMET"] F11: ["", "", "F11_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F11", "PLATEMAIL_MASK", "", "HAIR_F11", "PLATEMAIL_HELMET"] F12: ["", "", "F12_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F12", "PLATEMAIL_MASK", "", "HAIR_F12", "PLATEMAIL_HELMET"] F13: ["", "", "F13_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F13", "PLATEMAIL_MASK", "", "HAIR_F13", "PLATEMAIL_HELMET"] F14: ["", "", "F14_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F14", "PLATEMAIL_MASK", "", "HAIR_F14", "PLATEMAIL_HELMET"] F15: ["", "", "F15_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F15", "PLATEMAIL_MASK", "", "HAIR_F15", "PLATEMAIL_HELMET"] F16: ["", "", "F16_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F16", "PLATEMAIL_MASK", "", "HAIR_F16", "PLATEMAIL_HELMET"] F17: ["", "", "F17_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F17", "PLATEMAIL_MASK", "", "HAIR_F17", "PLATEMAIL_HELMET"] F18: ["", "", "F18_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F18", "PLATEMAIL_MASK", "", "HAIR_F18", "PLATEMAIL_HELMET"] F19: ["", "", "F19_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F19", "PLATEMAIL_MASK", "", "HAIR_F19", "PLATEMAIL_HELMET"] F20: ["", "", "F20_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F20", "PLATEMAIL_MASK", "", "HAIR_F20", "PLATEMAIL_HELMET"] F21: ["", "", "F21_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F21", "PLATEMAIL_MASK", "", "HAIR_F21", "PLATEMAIL_HELMET"] F22: ["", "", "F22_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F22", "PLATEMAIL_MASK", "", "HAIR_F22", "PLATEMAIL_HELMET"] F23: ["", "", "F23_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F23", "PLATEMAIL_MASK", "", "HAIR_F23", "PLATEMAIL_HELMET"] F24: ["", "", "F24_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F24", "PLATEMAIL_MASK", "", "HAIR_F24", "PLATEMAIL_HELMET"] F25: ["", "", "F25_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F25", "PLATEMAIL_MASK", "", "HAIR_F25", "PLATEMAIL_HELMET"] F26: ["", "", "F26_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F26", "PLATEMAIL_MASK", "", "HAIR_F26", "PLATEMAIL_HELMET"] F27: ["", "", "F27_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F27", "PLATEMAIL_MASK", "", "HAIR_F27", "PLATEMAIL_HELMET"] F28: ["", "", "F28_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F28", "PLATEMAIL_MASK", "", "HAIR_F28", "PLATEMAIL_HELMET"] F29: ["", "", "F29_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F29", "PLATEMAIL_MASK", "", "HAIR_F29", "PLATEMAIL_HELMET"] F30: ["", "", "F30_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F30", "PLATEMAIL_MASK", "", "HAIR_F30", "PLATEMAIL_HELMET"] F31: ["", "", "F31_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F31", "PLATEMAIL_MASK", "", "HAIR_F31", "PLATEMAIL_HELMET"] F32: ["", "", "F32_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F32", "PLATEMAIL_MASK", "", "HAIR_F32", "PLATEMAIL_HELMET"] F33: ["", "", "F33_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F33", "PLATEMAIL_MASK", "", "HAIR_F33", "PLATEMAIL_HELMET"] F34: ["", "", "F34_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F34", "PLATEMAIL_MASK", "", "HAIR_F34", "PLATEMAIL_HELMET"] F35: ["", "", "F35_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F35", "PLATEMAIL_MASK", "", "HAIR_F35", "PLATEMAIL_HELMET"] F36: ["", "", "F36_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F36", "PLATEMAIL_MASK", "", "HAIR_F36", "PLATEMAIL_HELMET"] F37: ["", "", "F37_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F37", "PLATEMAIL_MASK", "", "HAIR_F37", "PLATEMAIL_HELMET"] F38: ["", "", "F38_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F38", "PLATEMAIL_MASK", "", "HAIR_F38", "PLATEMAIL_HELMET"] F39: ["", "", "F39_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F39", "PLATEMAIL_MASK", "", "HAIR_F39", "PLATEMAIL_HELMET"] F40: ["", "", "F40_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F40", "PLATEMAIL_MASK", "", "HAIR_F40", "PLATEMAIL_HELMET"] F41: ["", "", "F41_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F41", "PLATEMAIL_MASK", "", "HAIR_F41", "PLATEMAIL_HELMET"] F42: ["", "", "F42_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F42", "PLATEMAIL_MASK", "", "HAIR_F42", "PLATEMAIL_HELMET"] F43: ["", "", "F43_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F43", "PLATEMAIL_MASK", "", "HAIR_F43", "PLATEMAIL_HELMET"] F44: ["", "", "F44_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F44", "PLATEMAIL_MASK", "", "HAIR_F44", "PLATEMAIL_HELMET"] F45: ["", "", "F45_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F45", "PLATEMAIL_MASK", "", "HAIR_F45", "PLATEMAIL_HELMET"] F46: ["", "", "F46_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F46", "PLATEMAIL_MASK", "", "HAIR_F46", "PLATEMAIL_HELMET"] F47: ["", "", "F47_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F47", "PLATEMAIL_MASK", "", "HAIR_F47", "PLATEMAIL_HELMET"] - type: STR_PLATE_MAIL_A_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M0", "PLATEMAIL_MASK", "", "HAIR_M0", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M1: ["", "", "M1_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M1", "PLATEMAIL_MASK", "", "HAIR_M1", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M2: ["", "", "M2_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M2", "PLATEMAIL_MASK", "", "HAIR_M2", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M3: ["", "", "M3_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M3", "PLATEMAIL_MASK", "", "HAIR_M3", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M4: ["", "", "M4_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M4", "PLATEMAIL_MASK", "", "HAIR_M4", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M5: ["", "", "M5_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M5", "PLATEMAIL_MASK", "", "HAIR_M5", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M6: ["", "", "M6_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M6", "PLATEMAIL_MASK", "", "HAIR_M6", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M7: ["", "", "M7_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M7", "PLATEMAIL_MASK", "", "HAIR_M7", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M8: ["", "", "M8_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M8", "PLATEMAIL_MASK", "", "HAIR_M8", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M9: ["", "", "M9_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M9", "PLATEMAIL_MASK", "", "HAIR_M9", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M10: ["", "", "M10_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M10", "PLATEMAIL_MASK", "", "HAIR_M10", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M11: ["", "", "M11_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M11", "PLATEMAIL_MASK", "", "HAIR_M11", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M12: ["", "", "M12_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M12", "PLATEMAIL_MASK", "", "HAIR_M12", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M13: ["", "", "M13_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M13", "PLATEMAIL_MASK", "", "HAIR_M13", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M14: ["", "", "M14_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M14", "PLATEMAIL_MASK", "", "HAIR_M14", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M15: ["", "", "M15_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M15", "PLATEMAIL_MASK", "", "HAIR_M15", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M16: ["", "", "M16_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M16", "PLATEMAIL_MASK", "", "HAIR_M16", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M17: ["", "", "M17_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M17", "PLATEMAIL_MASK", "", "HAIR_M17", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M18: ["", "", "M18_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M18", "PLATEMAIL_MASK", "", "HAIR_M18", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M19: ["", "", "M19_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M19", "PLATEMAIL_MASK", "", "HAIR_M19", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M20: ["", "", "M20_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M20", "PLATEMAIL_MASK", "", "HAIR_M20", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M21: ["", "", "M21_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M21", "PLATEMAIL_MASK", "", "HAIR_M21", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M22: ["", "", "M22_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M22", "PLATEMAIL_MASK", "", "HAIR_M22", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M23: ["", "", "M23_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M23", "PLATEMAIL_MASK", "", "HAIR_M23", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M24: ["", "", "M24_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M24", "PLATEMAIL_MASK", "", "HAIR_M24", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M25: ["", "", "M25_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M25", "PLATEMAIL_MASK", "", "HAIR_M25", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M26: ["", "", "M26_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M26", "PLATEMAIL_MASK", "", "HAIR_M26", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M27: ["", "", "M27_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M27", "PLATEMAIL_MASK", "", "HAIR_M27", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M28: ["", "", "M28_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M28", "PLATEMAIL_MASK", "", "HAIR_M28", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M29: ["", "", "M29_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M29", "PLATEMAIL_MASK", "", "HAIR_M29", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M30: ["", "", "M30_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M30", "PLATEMAIL_MASK", "", "HAIR_M30", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M31: ["", "", "M31_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M31", "PLATEMAIL_MASK", "", "HAIR_M31", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M32: ["", "", "M32_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M32", "PLATEMAIL_MASK", "", "HAIR_M32", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M33: ["", "", "M33_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M33", "PLATEMAIL_MASK", "", "HAIR_M33", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M34: ["", "", "M34_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M34", "PLATEMAIL_MASK", "", "HAIR_M34", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M35: ["", "", "M35_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M35", "PLATEMAIL_MASK", "", "HAIR_M35", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M36: ["", "", "M36_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M36", "PLATEMAIL_MASK", "", "HAIR_M36", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M37: ["", "", "M37_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M37", "PLATEMAIL_MASK", "", "HAIR_M37", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M38: ["", "", "M38_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M38", "PLATEMAIL_MASK", "", "HAIR_M38", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M39: ["", "", "M39_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M39", "PLATEMAIL_MASK", "", "HAIR_M39", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M40: ["", "", "M40_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M40", "PLATEMAIL_MASK", "", "HAIR_M40", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M41: ["", "", "M41_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M41", "PLATEMAIL_MASK", "", "HAIR_M41", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M42: ["", "", "M42_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M42", "PLATEMAIL_MASK", "", "HAIR_M42", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M43: ["", "", "M43_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M43", "PLATEMAIL_MASK", "", "HAIR_M43", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M44: ["", "", "M44_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M44", "PLATEMAIL_MASK", "", "HAIR_M44", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M45: ["", "", "M45_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M45", "PLATEMAIL_MASK", "", "HAIR_M45", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M46: ["", "", "M46_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M46", "PLATEMAIL_MASK", "", "HAIR_M46", "PLATEMAIL_HELMET", "TOWER_SHIELD"] M47: ["", "", "M47_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_M47", "PLATEMAIL_MASK", "", "HAIR_M47", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F0: ["", "", "F0_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F0", "PLATEMAIL_MASK", "", "HAIR_F0", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F1: ["", "", "F1_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F1", "PLATEMAIL_MASK", "", "HAIR_F1", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F2: ["", "", "F2_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F2", "PLATEMAIL_MASK", "", "HAIR_F2", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F3: ["", "", "F3_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F3", "PLATEMAIL_MASK", "", "HAIR_F3", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F4: ["", "", "F4_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F4", "PLATEMAIL_MASK", "", "HAIR_F4", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F5: ["", "", "F5_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F5", "PLATEMAIL_MASK", "", "HAIR_F5", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F6: ["", "", "F6_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F6", "PLATEMAIL_MASK", "", "HAIR_F6", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F7: ["", "", "F7_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F7", "PLATEMAIL_MASK", "", "HAIR_F7", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F8: ["", "", "F8_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F8", "PLATEMAIL_MASK", "", "HAIR_F8", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F9: ["", "", "F9_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F9", "PLATEMAIL_MASK", "", "HAIR_F9", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F10: ["", "", "F10_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F10", "PLATEMAIL_MASK", "", "HAIR_F10", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F11: ["", "", "F11_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F11", "PLATEMAIL_MASK", "", "HAIR_F11", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F12: ["", "", "F12_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F12", "PLATEMAIL_MASK", "", "HAIR_F12", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F13: ["", "", "F13_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F13", "PLATEMAIL_MASK", "", "HAIR_F13", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F14: ["", "", "F14_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F14", "PLATEMAIL_MASK", "", "HAIR_F14", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F15: ["", "", "F15_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F15", "PLATEMAIL_MASK", "", "HAIR_F15", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F16: ["", "", "F16_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F16", "PLATEMAIL_MASK", "", "HAIR_F16", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F17: ["", "", "F17_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F17", "PLATEMAIL_MASK", "", "HAIR_F17", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F18: ["", "", "F18_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F18", "PLATEMAIL_MASK", "", "HAIR_F18", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F19: ["", "", "F19_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F19", "PLATEMAIL_MASK", "", "HAIR_F19", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F20: ["", "", "F20_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F20", "PLATEMAIL_MASK", "", "HAIR_F20", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F21: ["", "", "F21_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F21", "PLATEMAIL_MASK", "", "HAIR_F21", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F22: ["", "", "F22_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F22", "PLATEMAIL_MASK", "", "HAIR_F22", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F23: ["", "", "F23_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F23", "PLATEMAIL_MASK", "", "HAIR_F23", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F24: ["", "", "F24_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F24", "PLATEMAIL_MASK", "", "HAIR_F24", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F25: ["", "", "F25_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F25", "PLATEMAIL_MASK", "", "HAIR_F25", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F26: ["", "", "F26_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F26", "PLATEMAIL_MASK", "", "HAIR_F26", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F27: ["", "", "F27_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F27", "PLATEMAIL_MASK", "", "HAIR_F27", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F28: ["", "", "F28_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F28", "PLATEMAIL_MASK", "", "HAIR_F28", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F29: ["", "", "F29_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F29", "PLATEMAIL_MASK", "", "HAIR_F29", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F30: ["", "", "F30_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F30", "PLATEMAIL_MASK", "", "HAIR_F30", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F31: ["", "", "F31_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F31", "PLATEMAIL_MASK", "", "HAIR_F31", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F32: ["", "", "F32_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F32", "PLATEMAIL_MASK", "", "HAIR_F32", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F33: ["", "", "F33_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F33", "PLATEMAIL_MASK", "", "HAIR_F33", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F34: ["", "", "F34_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F34", "PLATEMAIL_MASK", "", "HAIR_F34", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F35: ["", "", "F35_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F35", "PLATEMAIL_MASK", "", "HAIR_F35", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F36: ["", "", "F36_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F36", "PLATEMAIL_MASK", "", "HAIR_F36", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F37: ["", "", "F37_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F37", "PLATEMAIL_MASK", "", "HAIR_F37", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F38: ["", "", "F38_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F38", "PLATEMAIL_MASK", "", "HAIR_F38", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F39: ["", "", "F39_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F39", "PLATEMAIL_MASK", "", "HAIR_F39", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F40: ["", "", "F40_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F40", "PLATEMAIL_MASK", "", "HAIR_F40", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F41: ["", "", "F41_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F41", "PLATEMAIL_MASK", "", "HAIR_F41", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F42: ["", "", "F42_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F42", "PLATEMAIL_MASK", "", "HAIR_F42", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F43: ["", "", "F43_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F43", "PLATEMAIL_MASK", "", "HAIR_F43", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F44: ["", "", "F44_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F44", "PLATEMAIL_MASK", "", "HAIR_F44", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F45: ["", "", "F45_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F45", "PLATEMAIL_MASK", "", "HAIR_F45", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F46: ["", "", "F46_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F46", "PLATEMAIL_MASK", "", "HAIR_F46", "PLATEMAIL_HELMET", "TOWER_SHIELD"] F47: ["", "", "F47_NUDE", "TEDDY_BLACK", "", "", "", "PLATEMAIL", "", "", "HEAD_F47", "PLATEMAIL_MASK", "", "HAIR_F47", "PLATEMAIL_HELMET", "TOWER_SHIELD"] - type: STR_RAGS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "RAGS_BACK", "M0_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M0"] M1: ["", "RAGS_BACK", "M1_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M1"] M2: ["", "RAGS_BACK", "M2_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M2"] M3: ["", "RAGS_BACK", "M3_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M3"] M4: ["", "RAGS_BACK", "M4_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M4"] M5: ["", "RAGS_BACK", "M5_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M5"] M6: ["", "RAGS_BACK", "M6_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M6"] M7: ["", "RAGS_BACK", "M7_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M7"] M8: ["", "RAGS_BACK", "M8_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M8"] M9: ["", "RAGS_BACK", "M9_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M9"] M10: ["", "RAGS_BACK", "M10_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M10"] M11: ["", "RAGS_BACK", "M11_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M11"] M12: ["", "RAGS_BACK", "M12_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M12"] M13: ["", "RAGS_BACK", "M13_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M13"] M14: ["", "RAGS_BACK", "M14_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M14"] M15: ["", "RAGS_BACK", "M15_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M15"] M16: ["", "RAGS_BACK", "M16_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M16"] M17: ["", "RAGS_BACK", "M17_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M17"] M18: ["", "RAGS_BACK", "M18_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M18"] M19: ["", "RAGS_BACK", "M19_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M19"] M20: ["", "RAGS_BACK", "M20_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M20"] M21: ["", "RAGS_BACK", "M21_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M21"] M22: ["", "RAGS_BACK", "M22_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M22"] M23: ["", "RAGS_BACK", "M23_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M23"] M24: ["", "RAGS_BACK", "M24_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M24"] M25: ["", "RAGS_BACK", "M25_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M25"] M26: ["", "RAGS_BACK", "M26_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M26"] M27: ["", "RAGS_BACK", "M27_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M27"] M28: ["", "RAGS_BACK", "M28_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M28"] M29: ["", "RAGS_BACK", "M29_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M29"] M30: ["", "RAGS_BACK", "M30_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M30"] M31: ["", "RAGS_BACK", "M31_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M31"] M32: ["", "RAGS_BACK", "M32_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M32"] M33: ["", "RAGS_BACK", "M33_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M33"] M34: ["", "RAGS_BACK", "M34_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M34"] M35: ["", "RAGS_BACK", "M35_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M35"] M36: ["", "RAGS_BACK", "M36_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M36"] M37: ["", "RAGS_BACK", "M37_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M37"] M38: ["", "RAGS_BACK", "M38_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M38"] M39: ["", "RAGS_BACK", "M39_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M39"] M40: ["", "RAGS_BACK", "M40_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M40"] M41: ["", "RAGS_BACK", "M41_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M41"] M42: ["", "RAGS_BACK", "M42_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M42"] M43: ["", "RAGS_BACK", "M43_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M43"] M44: ["", "RAGS_BACK", "M44_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M44"] M45: ["", "RAGS_BACK", "M45_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M45"] M46: ["", "RAGS_BACK", "M46_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M46"] M47: ["", "RAGS_BACK", "M47_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_M47"] F0: ["", "RAGS_BACK", "F0_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F0"] F1: ["", "RAGS_BACK", "F1_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F1"] F2: ["", "RAGS_BACK", "F2_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F2"] F3: ["", "RAGS_BACK", "F3_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F3"] F4: ["", "RAGS_BACK", "F4_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F4"] F5: ["", "RAGS_BACK", "F5_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F5"] F6: ["", "RAGS_BACK", "F6_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F6"] F7: ["", "RAGS_BACK", "F7_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F7"] F8: ["", "RAGS_BACK", "F8_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F8"] F9: ["", "RAGS_BACK", "F9_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F9"] F10: ["", "RAGS_BACK", "F10_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F10"] F11: ["", "RAGS_BACK", "F11_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F11"] F12: ["", "RAGS_BACK", "F12_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F12"] F13: ["", "RAGS_BACK", "F13_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F13"] F14: ["", "RAGS_BACK", "F14_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F14"] F15: ["", "RAGS_BACK", "F15_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F15"] F16: ["", "RAGS_BACK", "F16_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F16"] F17: ["", "RAGS_BACK", "F17_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F17"] F18: ["", "RAGS_BACK", "F18_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F18"] F19: ["", "RAGS_BACK", "F19_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F19"] F20: ["", "RAGS_BACK", "F20_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F20"] F21: ["", "RAGS_BACK", "F21_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F21"] F22: ["", "RAGS_BACK", "F22_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F22"] F23: ["", "RAGS_BACK", "F23_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F23"] F24: ["", "RAGS_BACK", "F24_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F24"] F25: ["", "RAGS_BACK", "F25_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F25"] F26: ["", "RAGS_BACK", "F26_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F26"] F27: ["", "RAGS_BACK", "F27_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F27"] F28: ["", "RAGS_BACK", "F28_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F28"] F29: ["", "RAGS_BACK", "F29_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F29"] F30: ["", "RAGS_BACK", "F30_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F30"] F31: ["", "RAGS_BACK", "F31_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F31"] F32: ["", "RAGS_BACK", "F32_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F32"] F33: ["", "RAGS_BACK", "F33_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F33"] F34: ["", "RAGS_BACK", "F34_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F34"] F35: ["", "RAGS_BACK", "F35_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F35"] F36: ["", "RAGS_BACK", "F36_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F36"] F37: ["", "RAGS_BACK", "F37_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F37"] F38: ["", "RAGS_BACK", "F38_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F38"] F39: ["", "RAGS_BACK", "F39_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F39"] F40: ["", "RAGS_BACK", "F40_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F40"] F41: ["", "RAGS_BACK", "F41_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F41"] F42: ["", "RAGS_BACK", "F42_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F42"] F43: ["", "RAGS_BACK", "F43_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F43"] F44: ["", "RAGS_BACK", "F44_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F44"] F45: ["", "RAGS_BACK", "F45_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F45"] F46: ["", "RAGS_BACK", "F46_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F46"] F47: ["", "RAGS_BACK", "F47_NUDE", "", "", "", "", "", "", "RAGS", "HEAD_F47"] - type: STR_PIR_CASTAWAY_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F37"] F38: ["", "", "F38_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "CASTAWAY_OUTFIT_LIGHT", "", "", "", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "CASTAWAY_OUTFIT_DARK", "", "", "", "", "", "HEAD_F47"] - type: STR_SAILOR_UNIFORM_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M0", "", "", "", "SAILOR_OUTFIT_HAT"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M1", "", "", "", "SAILOR_OUTFIT_HAT"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M2", "", "", "", "SAILOR_OUTFIT_HAT"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M3", "", "", "", "SAILOR_OUTFIT_HAT"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M4", "", "", "", "SAILOR_OUTFIT_HAT"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M5", "", "", "", "SAILOR_OUTFIT_HAT"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M6", "", "", "", "SAILOR_OUTFIT_HAT"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M7", "", "", "", "SAILOR_OUTFIT_HAT"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M8", "", "", "", "SAILOR_OUTFIT_HAT"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M9", "", "", "", "SAILOR_OUTFIT_HAT"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M10", "", "", "", "SAILOR_OUTFIT_HAT"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M11", "", "", "", "SAILOR_OUTFIT_HAT"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M12", "", "", "", "SAILOR_OUTFIT_HAT"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M13", "", "", "", "SAILOR_OUTFIT_HAT"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M14", "", "", "", "SAILOR_OUTFIT_HAT"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M15", "", "", "", "SAILOR_OUTFIT_HAT"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M16", "", "", "", "SAILOR_OUTFIT_HAT"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M17", "", "", "", "SAILOR_OUTFIT_HAT"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M18", "", "", "", "SAILOR_OUTFIT_HAT"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M19", "", "", "", "SAILOR_OUTFIT_HAT"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M20", "", "", "", "SAILOR_OUTFIT_HAT"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M21", "", "", "", "SAILOR_OUTFIT_HAT"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M22", "", "", "", "SAILOR_OUTFIT_HAT"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M23", "", "", "", "SAILOR_OUTFIT_HAT"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M24", "", "", "", "SAILOR_OUTFIT_HAT"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M25", "", "", "", "SAILOR_OUTFIT_HAT"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M26", "", "", "", "SAILOR_OUTFIT_HAT"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M27", "", "", "", "SAILOR_OUTFIT_HAT"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M28", "", "", "", "SAILOR_OUTFIT_HAT"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M29", "", "", "", "SAILOR_OUTFIT_HAT"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M30", "", "", "", "SAILOR_OUTFIT_HAT"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M31", "", "", "", "SAILOR_OUTFIT_HAT"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M32", "", "", "", "SAILOR_OUTFIT_HAT"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M33", "", "", "", "SAILOR_OUTFIT_HAT"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M34", "", "", "", "SAILOR_OUTFIT_HAT"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M35", "", "", "", "SAILOR_OUTFIT_HAT"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M36", "", "", "", "SAILOR_OUTFIT_HAT"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M37", "", "", "", "SAILOR_OUTFIT_HAT"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M38", "", "", "", "SAILOR_OUTFIT_HAT"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M39", "", "", "", "SAILOR_OUTFIT_HAT"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M40", "", "", "", "SAILOR_OUTFIT_HAT"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M41", "", "", "", "SAILOR_OUTFIT_HAT"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M42", "", "", "", "SAILOR_OUTFIT_HAT"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M43", "", "", "", "SAILOR_OUTFIT_HAT"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M44", "", "", "", "SAILOR_OUTFIT_HAT"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M45", "MASK_M45", "", "", "SAILOR_OUTFIT_HAT"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M46", "", "", "", "SAILOR_OUTFIT_HAT"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_M47", "", "", "", "SAILOR_OUTFIT_HAT"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F0", "", "", "", "SAILOR_OUTFIT_HAT"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F1", "", "", "", "SAILOR_OUTFIT_HAT"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F2", "", "", "", "SAILOR_OUTFIT_HAT"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F3", "", "", "", "SAILOR_OUTFIT_HAT"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F4", "", "", "", "SAILOR_OUTFIT_HAT"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F5", "", "", "", "SAILOR_OUTFIT_HAT"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F6", "", "", "", "SAILOR_OUTFIT_HAT"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F7", "", "", "", "SAILOR_OUTFIT_HAT"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F8", "", "", "", "SAILOR_OUTFIT_HAT"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F9", "", "", "", "SAILOR_OUTFIT_HAT"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F10", "", "", "", "SAILOR_OUTFIT_HAT"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F11", "", "", "", "SAILOR_OUTFIT_HAT"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F12", "", "", "", "SAILOR_OUTFIT_HAT"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F13", "", "", "", "SAILOR_OUTFIT_HAT"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F14", "", "", "", "SAILOR_OUTFIT_HAT"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F15", "", "", "", "SAILOR_OUTFIT_HAT"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F16", "", "", "", "SAILOR_OUTFIT_HAT"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F17", "", "", "", "SAILOR_OUTFIT_HAT"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F18", "", "", "", "SAILOR_OUTFIT_HAT"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F19", "", "", "", "SAILOR_OUTFIT_HAT"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F20", "", "", "", "SAILOR_OUTFIT_HAT"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F21", "", "", "", "SAILOR_OUTFIT_HAT"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F22", "", "", "", "SAILOR_OUTFIT_HAT"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F23", "", "", "", "SAILOR_OUTFIT_HAT"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F24", "", "", "", "SAILOR_OUTFIT_HAT"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F25", "", "", "", "SAILOR_OUTFIT_HAT"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F26", "", "", "", "SAILOR_OUTFIT_HAT"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F27", "", "", "", "SAILOR_OUTFIT_HAT"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F28", "", "", "", "SAILOR_OUTFIT_HAT"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F29", "", "", "", "SAILOR_OUTFIT_HAT"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F30", "", "", "", "SAILOR_OUTFIT_HAT"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F31", "", "", "", "SAILOR_OUTFIT_HAT"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F32", "", "", "", "SAILOR_OUTFIT_HAT"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F33", "", "", "", "SAILOR_OUTFIT_HAT"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F34", "", "", "", "SAILOR_OUTFIT_HAT"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "SAILOR_OUTFIT_HAT"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F36", "", "", "", "SAILOR_OUTFIT_HAT"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "SAILOR_OUTFIT_HAT"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F38", "", "", "", "SAILOR_OUTFIT_HAT"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F39", "", "", "", "SAILOR_OUTFIT_HAT"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F40", "", "", "", "SAILOR_OUTFIT_HAT"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F41", "", "", "", "SAILOR_OUTFIT_HAT"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F42", "", "", "", "SAILOR_OUTFIT_HAT"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F43", "", "", "", "SAILOR_OUTFIT_HAT"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F44", "", "", "", "SAILOR_OUTFIT_HAT"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F45", "", "", "", "SAILOR_OUTFIT_HAT"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F46", "", "", "", "SAILOR_OUTFIT_HAT"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SAILOR_OUTFIT", "", "", "HEAD_F47", "", "", "", "SAILOR_OUTFIT_HAT"] - type: STR_CLOTHING_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M0", "", "", "", ""] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M1", "", "", "", "PIRATE_HAT_44"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M2", "", "", "", ""] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_M3", "", "", "", "PIRATE_HAT_44"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_M4", "", "", "", "PIRATE_HAT_44"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M5", "", "", "", ""] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT_OPEN", "HEAD_M6", "", "", "", ""] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M7", "", "", "", "PIRATE_HAT_44"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M8", "", "", "", ""] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M9", "", "", "", "PIRATE_HAT_44"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT_OPEN", "HEAD_M10", "", "", "", ""] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_M11", "", "", "", "PIRATE_HAT_44"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M12", "", "", "", ""] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT_OPEN", "HEAD_M13", "", "", "", ""] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M14", "", "", "", "PIRATE_HAT_44"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT_OPEN", "HEAD_M15", "", "", "", ""] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M16", "", "", "", ""] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M17", "", "", "", ""] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_M18", "", "", "", ""] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT_OPEN", "HEAD_M19", "", "", "", ""] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT_OPEN", "HEAD_M20", "", "", "", ""] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M21", "", "", "", "PIRATE_HAT_44"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT_OPEN", "HEAD_M22", "", "", "", ""] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M23", "", "", "", "PIRATE_HAT_44"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_M24", "", "", "", "PIRATE_HAT_44"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_M25", "", "", "", "HEADSCARF_RED"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M26", "", "", "", "PIRATE_HAT_44"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT_OPEN", "HEAD_M27", "", "", "", ""] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M28", "", "", "", "PIRATE_HAT_44"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_M29", "", "", "", "PIRATE_HAT_44"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_M30", "", "", "", ""] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M31", "", "", "", "PIRATE_HAT_44"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M32", "", "", "", "PIRATE_HAT_44"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_M33", "", "", "", ""] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_M34", "", "", "", "PIRATE_HAT_44"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT_OPEN", "HEAD_M35", "", "", "", "PIRATE_HAT_44"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_M36", "", "", "", "PIRATE_HAT_43"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M37", "", "", "", "PIRATE_HAT_44"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_M38", "", "", "", "PIRATE_HAT_43"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M39", "", "", "", "PIRATE_HAT_44"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_M40", "", "", "", "PIRATE_HAT_43"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_M41", "", "", "", ""] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_M42", "", "", "", ""] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_M43", "", "", "", ""] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT_OPEN", "HEAD_M44", "", "", "", ""] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_M45", "MASK_M45", "", "", "PIRATE_HAT_44"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT_OPEN", "HEAD_M46", "", "", "", "PIRATE_HAT_44"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_M47", "", "", "", "PIRATE_HAT_43"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT_OPEN", "HEAD_F0", "", "", "", ""] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_F1", "", "", "", ""] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F2", "", "", "", ""] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F3", "", "", "", ""] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F4", "", "", "", "HEADSCARF_RED"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F5", "", "", "", ""] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_F6", "", "", "", ""] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F7", "", "", "", ""] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_F8", "", "", "", "HEADSCARF_RED"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_F9", "", "", "", "PIRATE_HAT_44"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F10", "", "", "", ""] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F11", "", "", "", ""] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F12", "", "", "", ""] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F13", "", "", "", ""] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_F14", "", "", "", ""] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT_OPEN", "HEAD_F15", "", "", "", "PIRATE_HAT_44"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F16", "", "", "", ""] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_F17", "", "", "", ""] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F18", "", "", "", ""] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F19", "", "", "", ""] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F20", "", "", "", ""] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT_OPEN", "HEAD_F21", "", "", "", "PIRATE_HAT_44"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_F22", "", "", "", ""] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F23", "", "", "", "PIRATE_HAT_44"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "NECKLACE_F24", "PIRATE_SHIRT_OPEN", "HEAD_F24", "", "", "", ""] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F25", "", "", "", ""] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F26", "", "", "", "PIRATE_HAT_44"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F27", "", "", "", "PIRATE_HAT_44"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT", "HEAD_F28", "", "", "", "PIRATE_HAT_43"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F29", "", "", "", "PIRATE_HAT_44"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F30", "", "", "", ""] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "NECKLACE_F31", "PIRATE_SHIRT", "HEAD_F31", "", "", "", ""] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BEIGE", "", "PIRATE_SHIRT", "HEAD_F32", "", "", "", "PIRATE_HAT_44"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F33", "", "", "", ""] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT_OPEN", "HEAD_F34", "", "", "", ""] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "NECKLACE_F35", "PIRATE_SHIRT", "HEAD_F35", "", "", "", ""] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT", "HEAD_F36", "", "", "", ""] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACKWHITE", "", "PIRATE_SHIRT", "HEAD_F37", "", "GLASSES_F37", "", ""] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F38", "", "", "", ""] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BROWN", "", "PIRATE_SHIRT", "HEAD_F39", "", "", "", ""] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F40", "", "", "", "PIRATE_HAT_43"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F41", "", "", "", "PIRATE_HAT_44"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_WHITE", "", "PIRATE_SHIRT", "HEAD_F42", "", "", "", ""] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_LEATHER", "", "PIRATE_SHIRT_OPEN", "HEAD_F43", "", "", "", ""] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F44", "", "", "", "PIRATE_HAT_44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_RED", "", "PIRATE_SHIRT", "HEAD_F45", "", "", "", ""] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_BLACK", "", "PIRATE_SHIRT_OPEN", "HEAD_F46", "", "", "", "PIRATE_HAT_44"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_RED", "", "", "FINGERLESS_GLOVES", "PIRATE_MAIN_NAVY", "", "PIRATE_SHIRT", "HEAD_F47", "", "", "", ""] - type: STR_PIR_ROBBER_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "ROBBER_HAT_BACK", "M0_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M0", "", "", "", "ROBBER_HAT_FRONT"] M1: ["", "ROBBER_HAT_BACK", "M1_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M1", "", "", "", "ROBBER_HAT_FRONT"] M2: ["", "ROBBER_HAT_BACK", "M2_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M2", "", "", "", "ROBBER_HAT_FRONT"] M3: ["", "ROBBER_HAT_BACK", "M3_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M3", "", "", "", "ROBBER_HAT_FRONT"] M4: ["", "ROBBER_HAT_BACK", "M4_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M4", "", "", "", "ROBBER_HAT_FRONT"] M5: ["", "ROBBER_HAT_BACK", "M5_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M5", "", "", "", "ROBBER_HAT_FRONT"] M6: ["", "ROBBER_HAT_BACK", "M6_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M6", "", "", "", "ROBBER_HAT_FRONT"] M7: ["", "ROBBER_HAT_BACK", "M7_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M7", "", "", "", "ROBBER_HAT_FRONT"] M8: ["", "ROBBER_HAT_BACK", "M8_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M8", "", "", "", "ROBBER_HAT_FRONT"] M9: ["", "ROBBER_HAT_BACK", "M9_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M9", "", "", "", "ROBBER_HAT_FRONT"] M10: ["", "ROBBER_HAT_BACK", "M10_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M10", "", "", "", "ROBBER_HAT_FRONT"] M11: ["", "ROBBER_HAT_BACK", "M11_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M11", "", "", "", "ROBBER_HAT_FRONT"] M12: ["", "ROBBER_HAT_BACK", "M12_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M12", "", "", "", "ROBBER_HAT_FRONT"] M13: ["", "ROBBER_HAT_BACK", "M13_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M13", "", "", "", "ROBBER_HAT_FRONT"] M14: ["", "ROBBER_HAT_BACK", "M14_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M14", "", "", "", "ROBBER_HAT_FRONT"] M15: ["", "ROBBER_HAT_BACK", "M15_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M15", "", "", "", "ROBBER_HAT_FRONT"] M16: ["", "ROBBER_HAT_BACK", "M16_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M16", "", "", "", "ROBBER_HAT_FRONT"] M17: ["", "ROBBER_HAT_BACK", "M17_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M17", "", "", "", "ROBBER_HAT_FRONT"] M18: ["", "ROBBER_HAT_BACK", "M18_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M18", "", "", "", "ROBBER_HAT_FRONT"] M19: ["", "ROBBER_HAT_BACK", "M19_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M19", "", "", "", "ROBBER_HAT_FRONT"] M20: ["", "ROBBER_HAT_BACK", "M20_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M20", "", "", "", "ROBBER_HAT_FRONT"] M21: ["", "ROBBER_HAT_BACK", "M21_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M21", "", "", "", "ROBBER_HAT_FRONT"] M22: ["", "ROBBER_HAT_BACK", "M22_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M22", "", "", "", "ROBBER_HAT_FRONT"] M23: ["", "ROBBER_HAT_BACK", "M23_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M23", "", "", "", "ROBBER_HAT_FRONT"] M24: ["", "ROBBER_HAT_BACK", "M24_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M24", "", "", "", "ROBBER_HAT_FRONT"] M25: ["", "ROBBER_HAT_BACK", "M25_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M25", "", "", "", "ROBBER_HAT_FRONT"] M26: ["", "ROBBER_HAT_BACK", "M26_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M26", "", "", "", "ROBBER_HAT_FRONT"] M27: ["", "ROBBER_HAT_BACK", "M27_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M27", "", "", "", "ROBBER_HAT_FRONT"] M28: ["", "ROBBER_HAT_BACK", "M28_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M28", "", "", "", "ROBBER_HAT_FRONT"] M29: ["", "ROBBER_HAT_BACK", "M29_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M29", "", "", "", "ROBBER_HAT_FRONT"] M30: ["", "ROBBER_HAT_BACK", "M30_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M30", "", "", "", "ROBBER_HAT_FRONT"] M31: ["", "ROBBER_HAT_BACK", "M31_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M31", "", "", "", "ROBBER_HAT_FRONT"] M32: ["", "ROBBER_HAT_BACK", "M32_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M32", "", "", "", "ROBBER_HAT_FRONT"] M33: ["", "ROBBER_HAT_BACK", "M33_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M33", "", "", "", "ROBBER_HAT_FRONT"] M34: ["", "ROBBER_HAT_BACK", "M34_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M34", "", "", "", "ROBBER_HAT_FRONT"] M35: ["", "ROBBER_HAT_BACK", "M35_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M35", "", "", "", "ROBBER_HAT_FRONT"] M36: ["", "ROBBER_HAT_BACK", "M36_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M36", "", "", "", "ROBBER_HAT_FRONT"] M37: ["", "ROBBER_HAT_BACK", "M37_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M37", "", "", "", "ROBBER_HAT_FRONT"] M38: ["", "ROBBER_HAT_BACK", "M38_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M38", "", "", "", "ROBBER_HAT_FRONT"] M39: ["", "ROBBER_HAT_BACK", "M39_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M39", "", "", "", "ROBBER_HAT_FRONT"] M40: ["", "ROBBER_HAT_BACK", "M40_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M40", "", "", "", "ROBBER_HAT_FRONT"] M41: ["", "ROBBER_HAT_BACK", "M41_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M41", "", "", "", "ROBBER_HAT_FRONT"] M42: ["", "ROBBER_HAT_BACK", "M42_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M42", "", "", "", "ROBBER_HAT_FRONT"] M43: ["", "ROBBER_HAT_BACK", "M43_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M43", "", "", "", "ROBBER_HAT_FRONT"] M44: ["", "ROBBER_HAT_BACK", "M44_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M44", "", "", "", "ROBBER_HAT_FRONT"] M45: ["", "ROBBER_HAT_BACK", "M45_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_M45", "MASK_M45", "", "", "ROBBER_HAT_FRONT"] M46: ["", "ROBBER_HAT_BACK", "M46_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M46", "", "", "", "ROBBER_HAT_FRONT"] M47: ["", "ROBBER_HAT_BACK", "M47_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_M47", "", "", "", "ROBBER_HAT_FRONT"] F0: ["", "ROBBER_HAT_BACK", "F0_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F0", "", "", "", "ROBBER_HAT_FRONT"] F1: ["", "ROBBER_HAT_BACK", "F1_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F1", "", "", "", "ROBBER_HAT_FRONT"] F2: ["", "ROBBER_HAT_BACK", "F2_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F2", "", "", "", "ROBBER_HAT_FRONT"] F3: ["", "ROBBER_HAT_BACK", "F3_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F3", "", "", "", "ROBBER_HAT_FRONT"] F4: ["", "ROBBER_HAT_BACK", "F4_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F4", "", "", "", "ROBBER_HAT_FRONT"] F5: ["", "ROBBER_HAT_BACK", "F5_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F5", "", "", "", "ROBBER_HAT_FRONT"] F6: ["", "ROBBER_HAT_BACK", "F6_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F6", "", "", "", "ROBBER_HAT_FRONT"] F7: ["", "ROBBER_HAT_BACK", "F7_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F7", "", "", "", "ROBBER_HAT_FRONT"] F8: ["", "ROBBER_HAT_BACK", "F8_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F8", "", "", "", "ROBBER_HAT_FRONT"] F9: ["", "ROBBER_HAT_BACK", "F9_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F9", "", "", "", "ROBBER_HAT_FRONT"] F10: ["", "ROBBER_HAT_BACK", "F10_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F10", "", "", "", "ROBBER_HAT_FRONT"] F11: ["", "ROBBER_HAT_BACK", "F11_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F11", "", "", "", "ROBBER_HAT_FRONT"] F12: ["", "ROBBER_HAT_BACK", "F12_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F12", "", "", "", "ROBBER_HAT_FRONT"] F13: ["", "ROBBER_HAT_BACK", "F13_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F13", "", "", "", "ROBBER_HAT_FRONT"] F14: ["", "ROBBER_HAT_BACK", "F14_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F14", "", "", "", "ROBBER_HAT_FRONT"] F15: ["", "ROBBER_HAT_BACK", "F15_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F15", "", "", "", "ROBBER_HAT_FRONT"] F16: ["", "ROBBER_HAT_BACK", "F16_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F16", "", "", "", "ROBBER_HAT_FRONT"] F17: ["", "ROBBER_HAT_BACK", "F17_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F17", "", "", "", "ROBBER_HAT_FRONT"] F18: ["", "ROBBER_HAT_BACK", "F18_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F18", "", "", "", "ROBBER_HAT_FRONT"] F19: ["", "ROBBER_HAT_BACK", "F19_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F19", "", "", "", "ROBBER_HAT_FRONT"] F20: ["", "ROBBER_HAT_BACK", "F20_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F20", "", "", "", "ROBBER_HAT_FRONT"] F21: ["", "ROBBER_HAT_BACK", "F21_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F21", "", "", "", "ROBBER_HAT_FRONT"] F22: ["", "ROBBER_HAT_BACK", "F22_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F22", "", "", "", "ROBBER_HAT_FRONT"] F23: ["", "ROBBER_HAT_BACK", "F23_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F23", "", "", "", "ROBBER_HAT_FRONT"] F24: ["", "ROBBER_HAT_BACK", "F24_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "NECKLACE_F24", "", "HEAD_F24", "", "", "", "ROBBER_HAT_FRONT"] F25: ["", "ROBBER_HAT_BACK", "F25_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F25", "", "", "", "ROBBER_HAT_FRONT"] F26: ["", "ROBBER_HAT_BACK", "F26_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F26", "", "", "", "ROBBER_HAT_FRONT"] F27: ["", "ROBBER_HAT_BACK", "F27_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F27", "", "", "", "ROBBER_HAT_FRONT"] F28: ["", "ROBBER_HAT_BACK", "F28_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F28", "", "", "", "ROBBER_HAT_FRONT"] F29: ["", "ROBBER_HAT_BACK", "F29_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F29", "", "", "", "ROBBER_HAT_FRONT"] F30: ["", "ROBBER_HAT_BACK", "F30_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F30", "", "", "", "ROBBER_HAT_FRONT"] F31: ["", "ROBBER_HAT_BACK", "F31_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F31", "", "", "", "ROBBER_HAT_FRONT"] F32: ["", "ROBBER_HAT_BACK", "F32_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F32", "", "", "", "ROBBER_HAT_FRONT"] F33: ["", "ROBBER_HAT_BACK", "F33_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F33", "", "", "", "ROBBER_HAT_FRONT"] F34: ["", "ROBBER_HAT_BACK", "F34_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F34", "", "", "", "ROBBER_HAT_FRONT"] F35: ["", "ROBBER_HAT_BACK", "F35_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "ROBBER_HAT_FRONT"] F36: ["", "ROBBER_HAT_BACK", "F36_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F36", "", "", "", "ROBBER_HAT_FRONT"] F37: ["", "ROBBER_HAT_BACK", "F37_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "ROBBER_HAT_FRONT"] F38: ["", "ROBBER_HAT_BACK", "F38_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F38", "", "", "", "ROBBER_HAT_FRONT"] F39: ["", "ROBBER_HAT_BACK", "F39_NUDE", "PANTIES_HCUT_RED", "CHAIN_F39", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F39", "", "", "", "ROBBER_HAT_FRONT"] F40: ["", "ROBBER_HAT_BACK", "F40_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F40", "", "", "", "ROBBER_HAT_FRONT"] F41: ["", "ROBBER_HAT_BACK", "F41_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F41", "", "", "", "ROBBER_HAT_FRONT"] F42: ["", "ROBBER_HAT_BACK", "F42_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F42", "", "", "", "ROBBER_HAT_FRONT"] F43: ["", "ROBBER_HAT_BACK", "F43_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F43", "", "", "", "ROBBER_HAT_FRONT"] F44: ["", "ROBBER_HAT_BACK", "F44_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F44", "", "", "", "ROBBER_HAT_FRONT"] F45: ["", "ROBBER_HAT_BACK", "F45_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_LIGHT", "", "ROBBER_OUTFIT", "", "", "HEAD_F45", "", "", "", "ROBBER_HAT_FRONT"] F46: ["", "ROBBER_HAT_BACK", "F46_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F46", "", "", "", "ROBBER_HAT_FRONT"] F47: ["", "ROBBER_HAT_BACK", "F47_NUDE", "PANTIES_HCUT_RED", "", "STOCKINGS_RED_DARK", "", "ROBBER_OUTFIT", "", "", "HEAD_F47", "", "", "", "ROBBER_HAT_FRONT"] - type: STR_PIR_SWASHBUCKLER_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M0", "CLOTHMASK_RED", "", "HAIR_M0", ""] M1: ["", "", "M1_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M1", "", "", "HAIR_M1", "HAIRFLOWER_RED"] M2: ["", "", "M2_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M2", "CLOTHMASK_GREEN", "", "HAIR_M2", ""] M3: ["", "", "M3_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M3", "", "BANDANA_RED", "HAIR_M3", ""] M4: ["", "", "M4_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M4", "", "", "HAIR_M4", "HEADSCARF_BLUE"] M5: ["", "", "M5_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M5", "CLOTHMASK_NAVY", "", "HAIR_M5", ""] M6: ["", "", "M6_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M6", "", "", "HAIR_M6", "HAIRFLOWER_AQUA"] M7: ["", "", "M7_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M7", "", "BANDANA_RED", "HAIR_M7", ""] M8: ["", "", "M8_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M8", "", "", "HAIR_M8", "HAIRFLOWER_PURPLE"] M9: ["", "", "M9_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M9", "", "", "HAIR_M9", "HEADSCARF_AQUA"] M10: ["", "", "M10_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M10", "", "SHADES_2", "HAIR_M10", ""] M11: ["", "", "M11_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M11", "", "", "HAIR_M11", "HEADSCARF_NAVY"] M12: ["", "", "M12_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M12", "CLOTHMASK_BLUE", "", "HAIR_M12", ""] M13: ["", "", "M13_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M13", "", "", "HAIR_M13", "HAIRFLOWER_AQUA"] M14: ["", "", "M14_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M14", "", "BANDANA_NAVY", "HAIR_M14", ""] M15: ["", "", "M15_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M15", "CLOTHMASK_AQUA", "", "HAIR_M15", ""] M16: ["", "", "M16_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M16", "", "BANDANA_RED", "HAIR_M16", ""] M17: ["", "", "M17_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_NONE", "STRAP_LT_RED", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M17", "CLOTHMASK_RED", "", "HAIR_M17", ""] M18: ["", "", "M18_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M18", "CLOTHMASK_RED", "", "HAIR_M18", ""] M19: ["", "", "M19_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M19", "", "", "HAIR_M19", "HAIRFLOWER_PURPLE"] M20: ["", "", "M20_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M20", "CLOTHMASK_GREEN", "", "HAIR_M20", ""] M21: ["", "", "M21_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M21", "", "", "HAIR_M21", "HEADSCARF_NAVY"] M22: ["", "", "M22_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M22", "", "", "HAIR_M22", ""] M23: ["", "", "M23_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M23", "", "", "HAIR_M23", "HAIRFLOWER_RED"] M24: ["", "", "M24_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M24", "", "", "HAIR_M24", "HEADSCARF_BLUE"] M25: ["", "", "M25_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M25", "", "BANDANA_RED", "HAIR_M25", ""] M26: ["", "", "M26_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M26", "", "", "HAIR_M26", "HEADSCARF_RED"] M27: ["", "", "M27_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M27", "", "", "HAIR_M27", "HEADSCARF_RED"] M28: ["", "", "M28_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M28", "CLOTHMASK_NAVY", "", "HAIR_M28", ""] M29: ["", "", "M29_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M29", "", "", "HAIR_M29", "HEADSCARF_RED"] M30: ["", "", "M30_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M30", "CLOTHMASK_BLUE", "", "HAIR_M30", ""] M31: ["", "", "M31_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M31", "", "", "HAIR_M31", "HEADSCARF_NAVY"] M32: ["", "", "M32_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M32", "", "BANDANA_RED", "HAIR_M32", ""] M33: ["", "", "M33_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M33", "", "", "HAIR_M33", "HAIRFLOWER_PURPLE"] M34: ["", "", "M34_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M34", "", "", "HAIR_M34", "HEADSCARF_GREEN"] M35: ["", "", "M35_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M35", "CLOTHMASK_RED", "", "HAIR_M35", ""] M36: ["", "", "M36_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M36", "", "", "HAIR_M36", "HAIRFLOWER_RED"] M37: ["", "", "M37_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M37", "", "", "HAIR_M37", "HEADSCARF_RED"] M38: ["", "", "M38_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M38", "CLOTHMASK_AQUA", "", "HAIR_M38", ""] M39: ["", "", "M39_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M39", "", "BANDANA_AQUA", "HAIR_M39", ""] M40: ["", "", "M40_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M40", "", "", "HAIR_M40", "HEADSCARF_NAVY"] M41: ["", "", "M41_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M41", "CLOTHMASK_GREEN", "", "HAIR_M41", ""] M42: ["", "", "M42_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M42", "", "", "HAIR_M42", "HEADSCARF_RED"] M43: ["", "", "M43_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M43", "", "", "HAIR_M43", "HAIRFLOWER_RED"] M44: ["", "", "M44_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M44", "CLOTHMASK_RED", "", "HAIR_M44", ""] M45: ["", "", "M45_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M45", "MASK_M45", "", "HAIR_M45", ""] M46: ["", "", "M46_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M46", "", "", "HAIR_M46", "HEADSCARF_GREEN"] M47: ["", "", "M47_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_M47", "", "", "HAIR_M47", "HAIRFLOWER_AQUA"] F0: ["", "", "F0_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F0", "", "GLASSES_1", "HAIR_F0", ""] F1: ["", "", "F1_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F1", "", "", "HAIR_F1", "HAIRFLOWER_AQUA"] F2: ["", "", "F2_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F2", "", "", "HAIR_F2", "HAIRFLOWER_PURPLE"] F3: ["", "", "F3_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F3", "", "", "HAIR_F3", "HAIRFLOWER_PURPLE"] F4: ["", "", "F4_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F4", "", "", "HAIR_F4", "HEADSCARF_RED"] F5: ["", "", "F5_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F5", "", "BANDANA_AQUA", "HAIR_F5", ""] F6: ["", "", "F6_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F6", "CLOTHMASK_RED", "", "HAIR_F6", ""] F7: ["", "", "F7_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F7", "", "BANDANA_NAVY", "HAIR_F7", ""] F8: ["", "", "F8_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F8", "", "", "HAIR_F8", "HEADSCARF_RED"] F9: ["", "", "F9_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F9", "CLOTHMASK_RED", "", "HAIR_F9", ""] F10: ["", "", "F10_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F10", "", "", "HAIR_F10", "HEADSCARF_AQUA"] F11: ["", "", "F11_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F11", "MASK_M45", "", "HAIR_F11", ""] F12: ["", "", "F12_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F12", "", "", "HAIR_F12", "HAIRFLOWER_AQUA"] F13: ["", "", "F13_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F13", "", "", "HAIR_F13", "HAIRFLOWER_PURPLE"] F14: ["", "", "F14_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F14", "CLOTHMASK_AQUA", "", "HAIR_F14", ""] F15: ["", "", "F15_NUDE", "", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F15", "", "", "HAIR_F15", "HEADSCARF_AQUA"] F16: ["", "", "F16_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F16", "CLOTHMASK_RED", "", "HAIR_F16", ""] F17: ["", "", "F17_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F17", "", "BANDANA_PURPLE", "HAIR_F17", ""] F18: ["", "", "F18_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F18", "MASK_M45", "", "HAIR_F18", ""] F19: ["", "", "F19_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F19", "", "", "HAIR_F19", "HAIRFLOWER_2_AQUA"] F20: ["", "", "F20_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F20", "CLOTHMASK_AQUA", "", "HAIR_F20", ""] F21: ["", "", "F21_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F21", "", "", "HAIR_F21", "HEADSCARF_NAVY"] F22: ["", "", "F22_NUDE", "", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F22", "", "", "HAIR_F22", "HAIRFLOWER_RED"] F23: ["", "", "F23_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F23", "CLOTHMASK_BLUE", "", "HAIR_F23", ""] F24: ["", "", "F24_NUDE", "", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "NECKLACE_F24", "SWASH_SASH", "HEAD_F24", "MASK_M45", "", "HAIR_F24", ""] F25: ["", "", "F25_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F25", "CLOTHMASK_RED", "", "HAIR_F25", ""] F26: ["", "", "F26_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F26", "", "", "HAIR_F26", "HEADSCARF_GREEN"] F27: ["", "", "F27_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F27", "CLOTHMASK_AQUA", "", "HAIR_F27", ""] F28: ["", "", "F28_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F28", "CLOTHMASK_RED", "", "HAIR_F28", ""] F29: ["", "", "F29_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F29", "CLOTHMASK_AQUA", "", "HAIR_F29", ""] F30: ["", "", "F30_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F30", "CLOTHMASK_GREEN", "", "HAIR_F30", ""] F31: ["", "", "F31_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F31", "CLOTHMASK_NAVY", "", "HAIR_F31", ""] F32: ["", "", "F32_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F32", "", "BANDANA_RED", "HAIR_F32", ""] F33: ["", "", "F33_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F33", "CLOTHMASK_RED", "", "HAIR_F33", ""] F34: ["", "", "F34_NUDE", "SWASH_BRA_NAVY", "SWASH_SHORTS_NAVY", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F34", "CLOTHMASK_NAVY", "", "HAIR_F34", ""] F35: ["", "", "F35_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "NECKLACE_F35", "SWASH_SASH", "HEAD_F35", "", "", "HAIR_F35", ""] F36: ["", "", "F36_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F36", "", "", "HAIR_F36", ""] F37: ["", "", "F37_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F37", "", "GLASSES_F37", "HAIR_F37", ""] F38: ["", "", "F38_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F38", "", "", "HAIR_F38", ""] F39: ["", "", "F39_NUDE", "SWASH_BRA_GREEN", "SWASH_SHORTS_GREEN", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F39", "", "BANDANA_GREEN", "HAIR_F39", ""] F40: ["", "", "F40_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F40", "CLOTHMASK_AQUA", "", "HAIR_F40", ""] F41: ["", "", "F41_NUDE", "SWASH_BRA_BLUE", "SWASH_SHORTS_BLUE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F41", "CLOTHMASK_BLUE", "", "HAIR_F41", ""] F42: ["", "", "F42_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F42", "", "BANDANA_RED", "HAIR_F42", ""] F43: ["", "", "F43_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F43", "", "", "HAIR_F43", "HAIRFLOWER_AQUA"] F44: ["", "", "F44_NUDE", "SWASH_BRA_PURPLE", "SWASH_SHORTS_PURPLE", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F44", "MASK_M45", "", "HAIR_F44", ""] F45: ["", "", "F45_NUDE", "SWASH_BRA_RED", "SWASH_SHORTS_RED", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F45", "", "", "HAIR_F45", ""] F46: ["", "", "F46_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F46", "CLOTHMASK_AQUA", "", "HAIR_F46", ""] F47: ["", "", "F47_NUDE", "SWASH_BRA_AQUA", "SWASH_SHORTS_AQUA", "", "LEATHER_GLOVES", "LEATHER_BOOTS", "", "SWASH_SASH", "HEAD_F47", "", "", "HAIR_F47", ""] - type: STR_SCOUT_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "NECKLACE_F35", "ADVENTURER_BELT", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "CHAIN_F39", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "GANGER_TOP", "FINGERLESS_GLOVES", "SCOUT_MAIN", "", "ADVENTURER_BELT", "HEAD_F47"] - type: STR_ADVENTURER_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "SCABBARD_LH", "GANGER_TOP", "FINGERLESS_GLOVES", "ADVENTURER_MAIN", "", "", "HEAD_F47"] - type: STR_GANGER_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "FINGERLESS_GLOVES", "GANGER_MAIN", "GANGER_JACKET", "", "HEAD_F47"] - type: STR_FORCE_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "CHAIN_F39", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "FORCE_VEST", "", "HEAD_F47"] - type: STR_GRAV_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "CHAIN_F39", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "GRAV_VEST", "ADVENTURER_BELT", "HEAD_F47"] - type: STR_RUNT_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_LCUT_BLACK", "CHAIN_F39", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_LCUT_BLACK", "", "", "FINGERLESS_GLOVES", "RUNT_OUTFIT", "", "", "HEAD_F47"] - type: STR_BRAINER_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "BRAINER_COAT_BACK", "M0_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M0", "", "BRAINER_GLASSES", "HAIR_M0"] M1: ["", "BRAINER_COAT_BACK", "M1_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M1", "", "BRAINER_GLASSES", "HAIR_M1"] M2: ["", "BRAINER_COAT_BACK", "M2_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M2", "", "BRAINER_GLASSES", "HAIR_M2"] M3: ["", "BRAINER_COAT_BACK", "M3_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M3", "", "BRAINER_GLASSES", "HAIR_M3"] M4: ["", "BRAINER_COAT_BACK", "M4_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M4", "", "BRAINER_GLASSES", "HAIR_M4"] M5: ["", "BRAINER_COAT_BACK", "M5_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M5", "", "BRAINER_GLASSES", "HAIR_M5"] M6: ["", "BRAINER_COAT_BACK", "M6_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M6", "", "BRAINER_GLASSES", "HAIR_M6"] M7: ["", "BRAINER_COAT_BACK", "M7_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M7", "", "BRAINER_GLASSES", "HAIR_M7"] M8: ["", "BRAINER_COAT_BACK", "M8_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M8", "", "BRAINER_GLASSES", "HAIR_M8"] M9: ["", "BRAINER_COAT_BACK", "M9_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M9", "", "BRAINER_GLASSES", "HAIR_M9"] M10: ["", "BRAINER_COAT_BACK", "M10_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M10", "", "BRAINER_GLASSES", "HAIR_M10"] M11: ["", "BRAINER_COAT_BACK", "M11_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M11", "", "BRAINER_GLASSES", "HAIR_M11"] M12: ["", "BRAINER_COAT_BACK", "M12_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M12", "", "BRAINER_GLASSES", "HAIR_M12"] M13: ["", "BRAINER_COAT_BACK", "M13_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M13", "", "BRAINER_GLASSES", "HAIR_M13"] M14: ["", "BRAINER_COAT_BACK", "M14_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M14", "", "BRAINER_GLASSES", "HAIR_M14"] M15: ["", "BRAINER_COAT_BACK", "M15_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M15", "", "BRAINER_GLASSES", "HAIR_M15"] M16: ["", "BRAINER_COAT_BACK", "M16_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M16", "", "BRAINER_GLASSES", "HAIR_M16"] M17: ["", "BRAINER_COAT_BACK", "M17_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M17", "", "BRAINER_GLASSES", "HAIR_M17"] M18: ["", "BRAINER_COAT_BACK", "M18_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M18", "", "BRAINER_GLASSES", "HAIR_M18"] M19: ["", "BRAINER_COAT_BACK", "M19_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M19", "", "BRAINER_GLASSES", "HAIR_M19"] M20: ["", "BRAINER_COAT_BACK", "M20_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M20", "", "BRAINER_GLASSES", "HAIR_M20"] M21: ["", "BRAINER_COAT_BACK", "M21_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M21", "", "BRAINER_GLASSES", "HAIR_M21"] M22: ["", "BRAINER_COAT_BACK", "M22_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M22", "", "BRAINER_GLASSES", "HAIR_M22"] M23: ["", "BRAINER_COAT_BACK", "M23_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M23", "", "BRAINER_GLASSES", "HAIR_M23"] M24: ["", "BRAINER_COAT_BACK", "M24_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M24", "", "BRAINER_GLASSES", "HAIR_M24"] M25: ["", "BRAINER_COAT_BACK", "M25_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M25", "", "BRAINER_GLASSES", "HAIR_M25"] M26: ["", "BRAINER_COAT_BACK", "M26_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M26", "", "BRAINER_GLASSES", "HAIR_M26"] M27: ["", "BRAINER_COAT_BACK", "M27_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M27", "", "BRAINER_GLASSES", "HAIR_M27"] M28: ["", "BRAINER_COAT_BACK", "M28_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M28", "", "BRAINER_GLASSES", "HAIR_M28"] M29: ["", "BRAINER_COAT_BACK", "M29_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M29", "", "BRAINER_GLASSES", "HAIR_M29"] M30: ["", "BRAINER_COAT_BACK", "M30_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M30", "", "BRAINER_GLASSES", "HAIR_M30"] M31: ["", "BRAINER_COAT_BACK", "M31_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M31", "", "BRAINER_GLASSES", "HAIR_M31"] M32: ["", "BRAINER_COAT_BACK", "M32_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M32", "", "BRAINER_GLASSES", "HAIR_M32"] M33: ["", "BRAINER_COAT_BACK", "M33_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M33", "", "BRAINER_GLASSES", "HAIR_M33"] M34: ["", "BRAINER_COAT_BACK", "M34_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M34", "", "BRAINER_GLASSES", "HAIR_M34"] M35: ["", "BRAINER_COAT_BACK", "M35_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M35", "MASK_M45", "BRAINER_GLASSES", "HAIR_M35"] M36: ["", "BRAINER_COAT_BACK", "M36_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M36", "", "BRAINER_GLASSES", "HAIR_M36"] M37: ["", "BRAINER_COAT_BACK", "M37_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M37", "", "BRAINER_GLASSES", "HAIR_M37"] M38: ["", "BRAINER_COAT_BACK", "M38_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M38", "", "BRAINER_GLASSES", "HAIR_M38"] M39: ["", "BRAINER_COAT_BACK", "M39_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M39", "", "BRAINER_GLASSES", "HAIR_M39"] M40: ["", "BRAINER_COAT_BACK", "M40_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M40", "", "BRAINER_GLASSES", "HAIR_M40"] M41: ["", "BRAINER_COAT_BACK", "M41_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M41", "", "BRAINER_GLASSES", "HAIR_M41"] M42: ["", "BRAINER_COAT_BACK", "M42_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M42", "", "BRAINER_GLASSES", "HAIR_M42"] M43: ["", "BRAINER_COAT_BACK", "M43_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M43", "", "BRAINER_GLASSES", "HAIR_M43"] M44: ["", "BRAINER_COAT_BACK", "M44_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M44", "", "BRAINER_GLASSES", "HAIR_M44"] M45: ["", "BRAINER_COAT_BACK", "M45_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M45", "", "BRAINER_GLASSES", "HAIR_M45"] M46: ["", "BRAINER_COAT_BACK", "M46_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M46", "", "BRAINER_GLASSES", "HAIR_M46"] M47: ["", "BRAINER_COAT_BACK", "M47_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_M47", "", "BRAINER_GLASSES", "HAIR_M47"] F0: ["", "BRAINER_COAT_BACK", "F0_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F0", "", "BRAINER_GLASSES", "HAIR_F0"] F1: ["", "BRAINER_COAT_BACK", "F1_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F1", "", "BRAINER_GLASSES", "HAIR_F1"] F2: ["", "BRAINER_COAT_BACK", "F2_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F2", "", "BRAINER_GLASSES", "HAIR_F2"] F3: ["", "BRAINER_COAT_BACK", "F3_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F3", "", "BRAINER_GLASSES", "HAIR_F3"] F4: ["", "BRAINER_COAT_BACK", "F4_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F4", "", "BRAINER_GLASSES", "HAIR_F4"] F5: ["", "BRAINER_COAT_BACK", "F5_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F5", "", "BRAINER_GLASSES", "HAIR_F5"] F6: ["", "BRAINER_COAT_BACK", "F6_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F6", "", "BRAINER_GLASSES", "HAIR_F6"] F7: ["", "BRAINER_COAT_BACK", "F7_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F7", "", "BRAINER_GLASSES", "HAIR_F7"] F8: ["", "BRAINER_COAT_BACK", "F8_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F8", "", "BRAINER_GLASSES", "HAIR_F8"] F9: ["", "BRAINER_COAT_BACK", "F9_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F9", "", "BRAINER_GLASSES", "HAIR_F9"] F10: ["", "BRAINER_COAT_BACK", "F10_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F10", "", "BRAINER_GLASSES", "HAIR_F10"] F11: ["", "BRAINER_COAT_BACK", "F11_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F11", "", "BRAINER_GLASSES", "HAIR_F11"] F12: ["", "BRAINER_COAT_BACK", "F12_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F12", "", "BRAINER_GLASSES", "HAIR_F12"] F13: ["", "BRAINER_COAT_BACK", "F13_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F13", "", "BRAINER_GLASSES", "HAIR_F13"] F14: ["", "BRAINER_COAT_BACK", "F14_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F14", "", "BRAINER_GLASSES", "HAIR_F14"] F15: ["", "BRAINER_COAT_BACK", "F15_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F15", "", "BRAINER_GLASSES", "HAIR_F15"] F16: ["", "BRAINER_COAT_BACK", "F16_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F16", "", "BRAINER_GLASSES", "HAIR_F16"] F17: ["", "BRAINER_COAT_BACK", "F17_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F17", "", "BRAINER_GLASSES", "HAIR_F17"] F18: ["", "BRAINER_COAT_BACK", "F18_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F18", "", "BRAINER_GLASSES", "HAIR_F18"] F19: ["", "BRAINER_COAT_BACK", "F19_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F19", "", "BRAINER_GLASSES", "HAIR_F19"] F20: ["", "BRAINER_COAT_BACK", "F20_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F20", "", "BRAINER_GLASSES", "HAIR_F20"] F21: ["", "BRAINER_COAT_BACK", "F21_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F21", "", "BRAINER_GLASSES", "HAIR_F21"] F22: ["", "BRAINER_COAT_BACK", "F22_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F22", "", "BRAINER_GLASSES", "HAIR_F22"] F23: ["", "BRAINER_COAT_BACK", "F23_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F23", "", "BRAINER_GLASSES", "HAIR_F23"] F24: ["", "BRAINER_COAT_BACK", "F24_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F24", "", "BRAINER_GLASSES", "HAIR_F24"] F25: ["", "BRAINER_COAT_BACK", "F25_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F25", "", "BRAINER_GLASSES", "HAIR_F25"] F26: ["", "BRAINER_COAT_BACK", "F26_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F26", "", "BRAINER_GLASSES", "HAIR_F26"] F27: ["", "BRAINER_COAT_BACK", "F27_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F27", "", "BRAINER_GLASSES", "HAIR_F27"] F28: ["", "BRAINER_COAT_BACK", "F28_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F28", "", "BRAINER_GLASSES", "HAIR_F28"] F29: ["", "BRAINER_COAT_BACK", "F29_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F29", "", "BRAINER_GLASSES", "HAIR_F29"] F30: ["", "BRAINER_COAT_BACK", "F30_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F30", "", "BRAINER_GLASSES", "HAIR_F30"] F31: ["", "BRAINER_COAT_BACK", "F31_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F31", "", "BRAINER_GLASSES", "HAIR_F31"] F32: ["", "BRAINER_COAT_BACK", "F32_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F32", "", "BRAINER_GLASSES", "HAIR_F32"] F33: ["", "BRAINER_COAT_BACK", "F33_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F33", "", "BRAINER_GLASSES", "HAIR_F33"] F34: ["", "BRAINER_COAT_BACK", "F34_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F34", "", "BRAINER_GLASSES", "HAIR_F34"] F35: ["", "BRAINER_COAT_BACK", "F35_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F35", "", "BRAINER_GLASSES", "HAIR_F35"] F36: ["", "BRAINER_COAT_BACK", "F36_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F36", "", "BRAINER_GLASSES", "HAIR_F36"] F37: ["", "BRAINER_COAT_BACK", "F37_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F37", "", "BRAINER_GLASSES", "HAIR_F37"] F38: ["", "BRAINER_COAT_BACK", "F38_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F38", "", "BRAINER_GLASSES", "HAIR_F38"] F39: ["", "BRAINER_COAT_BACK", "F39_NUDE", "PANTIES_LCUT_OLIVE", "CHAIN_F39", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F39", "", "BRAINER_GLASSES", "HAIR_F39"] F40: ["", "BRAINER_COAT_BACK", "F40_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F40", "", "BRAINER_GLASSES", "HAIR_F40"] F41: ["", "BRAINER_COAT_BACK", "F41_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F41", "", "BRAINER_GLASSES", "HAIR_F41"] F42: ["", "BRAINER_COAT_BACK", "F42_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F42", "", "BRAINER_GLASSES", "HAIR_F42"] F43: ["", "BRAINER_COAT_BACK", "F43_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F43", "", "BRAINER_GLASSES", "HAIR_F43"] F44: ["", "BRAINER_COAT_BACK", "F44_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F44", "", "BRAINER_GLASSES", "HAIR_F44"] F45: ["", "BRAINER_COAT_BACK", "F45_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F45", "", "BRAINER_GLASSES", "HAIR_F45"] F46: ["", "BRAINER_COAT_BACK", "F46_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F46", "", "BRAINER_GLASSES", "HAIR_F46"] F47: ["", "BRAINER_COAT_BACK", "F47_NUDE", "PANTIES_LCUT_OLIVE", "", "BRAINER_BRA", "OLIVE_GLOVES", "OLIVE_LONGBOOTS", "BRAINER_COAT", "BRAINER_WRISTCOMP", "HEAD_F47", "", "BRAINER_GLASSES", "HAIR_F47"] - type: STR_BRAINER_OUTFIT_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M0", "", "", "HAIR_M0", "BRAINER_SNORKEL"] M1: ["", "", "M1_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M1", "", "", "HAIR_M1", "BRAINER_SNORKEL"] M2: ["", "", "M2_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M2", "", "", "HAIR_M2", "BRAINER_SNORKEL"] M3: ["", "", "M3_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M3", "", "", "HAIR_M3", "BRAINER_SNORKEL"] M4: ["", "", "M4_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M4", "", "", "HAIR_M4", "BRAINER_SNORKEL"] M5: ["", "", "M5_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M5", "", "", "HAIR_M5", "BRAINER_SNORKEL"] M6: ["", "", "M6_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M6", "", "", "HAIR_M6", "BRAINER_SNORKEL"] M7: ["", "", "M7_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M7", "", "", "HAIR_M7", "BRAINER_SNORKEL"] M8: ["", "", "M8_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M8", "", "", "HAIR_M8", "BRAINER_SNORKEL"] M9: ["", "", "M9_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M9", "", "", "HAIR_M9", "BRAINER_SNORKEL"] M10: ["", "", "M10_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M10", "", "", "HAIR_M10", "BRAINER_SNORKEL"] M11: ["", "", "M11_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M11", "", "", "HAIR_M11", "BRAINER_SNORKEL"] M12: ["", "", "M12_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M12", "", "", "HAIR_M12", "BRAINER_SNORKEL"] M13: ["", "", "M13_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M13", "", "", "HAIR_M13", "BRAINER_SNORKEL"] M14: ["", "", "M14_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M14", "", "", "HAIR_M14", "BRAINER_SNORKEL"] M15: ["", "", "M15_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M15", "", "", "HAIR_M15", "BRAINER_SNORKEL"] M16: ["", "", "M16_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M16", "", "", "HAIR_M16", "BRAINER_SNORKEL"] M17: ["", "", "M17_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M17", "", "", "HAIR_M17", "BRAINER_SNORKEL"] M18: ["", "", "M18_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M18", "", "", "HAIR_M18", "BRAINER_SNORKEL"] M19: ["", "", "M19_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M19", "", "", "HAIR_M19", "BRAINER_SNORKEL"] M20: ["", "", "M20_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M20", "", "", "HAIR_M20", "BRAINER_SNORKEL"] M21: ["", "", "M21_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M21", "", "", "HAIR_M21", "BRAINER_SNORKEL"] M22: ["", "", "M22_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M22", "", "", "HAIR_M22", "BRAINER_SNORKEL"] M23: ["", "", "M23_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M23", "", "", "HAIR_M23", "BRAINER_SNORKEL"] M24: ["", "", "M24_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M24", "", "", "HAIR_M24", "BRAINER_SNORKEL"] M25: ["", "", "M25_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M25", "", "", "HAIR_M25", "BRAINER_SNORKEL"] M26: ["", "", "M26_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M26", "", "", "HAIR_M26", "BRAINER_SNORKEL"] M27: ["", "", "M27_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M27", "", "", "HAIR_M27", "BRAINER_SNORKEL"] M28: ["", "", "M28_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M28", "", "", "HAIR_M28", "BRAINER_SNORKEL"] M29: ["", "", "M29_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M29", "", "", "HAIR_M29", "BRAINER_SNORKEL"] M30: ["", "", "M30_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M30", "", "", "HAIR_M30", "BRAINER_SNORKEL"] M31: ["", "", "M31_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M31", "", "", "HAIR_M31", "BRAINER_SNORKEL"] M32: ["", "", "M32_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M32", "", "", "HAIR_M32", "BRAINER_SNORKEL"] M33: ["", "", "M33_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M33", "", "", "HAIR_M33", "BRAINER_SNORKEL"] M34: ["", "", "M34_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M34", "", "", "HAIR_M34", "BRAINER_SNORKEL"] M35: ["", "", "M35_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M35", "", "", "HAIR_M35", "BRAINER_SNORKEL"] M36: ["", "", "M36_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M36", "", "", "HAIR_M36", "BRAINER_SNORKEL"] M37: ["", "", "M37_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M37", "", "", "HAIR_M37", "BRAINER_SNORKEL"] M38: ["", "", "M38_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M38", "", "", "HAIR_M38", "BRAINER_SNORKEL"] M39: ["", "", "M39_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M39", "", "", "HAIR_M39", "BRAINER_SNORKEL"] M40: ["", "", "M40_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M40", "", "", "HAIR_M40", "BRAINER_SNORKEL"] M41: ["", "", "M41_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M41", "", "", "HAIR_M41", "BRAINER_SNORKEL"] M42: ["", "", "M42_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M42", "", "", "HAIR_M42", "BRAINER_SNORKEL"] M43: ["", "", "M43_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M43", "", "", "HAIR_M43", "BRAINER_SNORKEL"] M44: ["", "", "M44_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M44", "", "", "HAIR_M44", "BRAINER_SNORKEL"] M45: ["", "", "M45_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M45", "", "", "HAIR_M45", "BRAINER_SNORKEL"] M46: ["", "", "M46_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M46", "", "", "HAIR_M46", "BRAINER_SNORKEL"] M47: ["", "", "M47_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_M47", "", "", "HAIR_M47", "BRAINER_SNORKEL"] F0: ["", "", "F0_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F0", "", "", "HAIR_F0", "BRAINER_SNORKEL"] F1: ["", "", "F1_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F1", "", "", "HAIR_F1", "BRAINER_SNORKEL"] F2: ["", "", "F2_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F2", "", "", "HAIR_F2", "BRAINER_SNORKEL"] F3: ["", "", "F3_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F3", "", "", "HAIR_F3", "BRAINER_SNORKEL"] F4: ["", "", "F4_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F4", "", "", "HAIR_F4", "BRAINER_SNORKEL"] F5: ["", "", "F5_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F5", "", "", "HAIR_F5", "BRAINER_SNORKEL"] F6: ["", "", "F6_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F6", "", "", "HAIR_F6", "BRAINER_SNORKEL"] F7: ["", "", "F7_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F7", "", "", "HAIR_F7", "BRAINER_SNORKEL"] F8: ["", "", "F8_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F8", "", "", "HAIR_F8", "BRAINER_SNORKEL"] F9: ["", "", "F9_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F9", "", "", "HAIR_F9", "BRAINER_SNORKEL"] F10: ["", "", "F10_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F10", "", "", "HAIR_F10", "BRAINER_SNORKEL"] F11: ["", "", "F11_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F11", "", "", "HAIR_F11", "BRAINER_SNORKEL"] F12: ["", "", "F12_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F12", "", "", "HAIR_F12", "BRAINER_SNORKEL"] F13: ["", "", "F13_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F13", "", "", "HAIR_F13", "BRAINER_SNORKEL"] F14: ["", "", "F14_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F14", "", "", "HAIR_F14", "BRAINER_SNORKEL"] F15: ["", "", "F15_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F15", "", "", "HAIR_F15", "BRAINER_SNORKEL"] F16: ["", "", "F16_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F16", "", "", "HAIR_F16", "BRAINER_SNORKEL"] F17: ["", "", "F17_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F17", "", "", "HAIR_F17", "BRAINER_SNORKEL"] F18: ["", "", "F18_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F18", "", "", "HAIR_F18", "BRAINER_SNORKEL"] F19: ["", "", "F19_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F19", "", "", "HAIR_F19", "BRAINER_SNORKEL"] F20: ["", "", "F20_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F20", "", "", "HAIR_F20", "BRAINER_SNORKEL"] F21: ["", "", "F21_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F21", "", "", "HAIR_F21", "BRAINER_SNORKEL"] F22: ["", "", "F22_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F22", "", "", "HAIR_F22", "BRAINER_SNORKEL"] F23: ["", "", "F23_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F23", "", "", "HAIR_F23", "BRAINER_SNORKEL"] F24: ["", "", "F24_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F24", "", "", "HAIR_F24", "BRAINER_SNORKEL"] F25: ["", "", "F25_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F25", "", "", "HAIR_F25", "BRAINER_SNORKEL"] F26: ["", "", "F26_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F26", "", "", "HAIR_F26", "BRAINER_SNORKEL"] F27: ["", "", "F27_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F27", "", "", "HAIR_F27", "BRAINER_SNORKEL"] F28: ["", "", "F28_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F28", "", "", "HAIR_F28", "BRAINER_SNORKEL"] F29: ["", "", "F29_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F29", "", "", "HAIR_F29", "BRAINER_SNORKEL"] F30: ["", "", "F30_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F30", "", "", "HAIR_F30", "BRAINER_SNORKEL"] F31: ["", "", "F31_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F31", "", "", "HAIR_F31", "BRAINER_SNORKEL"] F32: ["", "", "F32_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F32", "", "", "HAIR_F32", "BRAINER_SNORKEL"] F33: ["", "", "F33_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F33", "", "", "HAIR_F33", "BRAINER_SNORKEL"] F34: ["", "", "F34_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F34", "", "", "HAIR_F34", "BRAINER_SNORKEL"] F35: ["", "", "F35_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F35", "", "", "HAIR_F35", "BRAINER_SNORKEL"] F36: ["", "", "F36_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F36", "", "", "HAIR_F36", "BRAINER_SNORKEL"] F37: ["", "", "F37_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F37", "", "", "HAIR_F37", "BRAINER_SNORKEL"] F38: ["", "", "F38_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F38", "", "", "HAIR_F38", "BRAINER_SNORKEL"] F39: ["", "", "F39_NUDE", "PANTIES_LCUT_OLIVE", "CHAIN_F39", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F39", "", "", "HAIR_F39", "BRAINER_SNORKEL"] F40: ["", "", "F40_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F40", "", "", "HAIR_F40", "BRAINER_SNORKEL"] F41: ["", "", "F41_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F41", "", "", "HAIR_F41", "BRAINER_SNORKEL"] F42: ["", "", "F42_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F42", "", "", "HAIR_F42", "BRAINER_SNORKEL"] F43: ["", "", "F43_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F43", "", "", "HAIR_F43", "BRAINER_SNORKEL"] F44: ["", "", "F44_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F44", "", "", "HAIR_F44", "BRAINER_SNORKEL"] F45: ["", "", "F45_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F45", "", "", "HAIR_F45", "BRAINER_SNORKEL"] F46: ["", "", "F46_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F46", "", "", "HAIR_F46", "BRAINER_SNORKEL"] F47: ["", "", "F47_NUDE", "PANTIES_LCUT_OLIVE", "", "", "OLIVE_GLOVES", "", "", "BRAINER_WRISTCOMP", "HEAD_F47", "", "", "HAIR_F47", "BRAINER_SNORKEL"] - type: STR_CHILLER_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Chiller M0: ["", "CHILLER_BACK", "M0_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M0", "", "CHILLER_MASK", "HAIR_M0"] M1: ["", "CHILLER_BACK", "M1_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M1", "", "CHILLER_MASK", "HAIR_M1"] M2: ["", "CHILLER_BACK", "M2_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M2", "", "CHILLER_MASK", "HAIR_M2"] M3: ["", "CHILLER_BACK", "M3_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M3", "", "CHILLER_MASK", "HAIR_M3"] M4: ["", "CHILLER_BACK", "M4_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M4", "", "CHILLER_MASK", "HAIR_M4"] M5: ["", "CHILLER_BACK", "M5_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M5", "", "CHILLER_MASK", "HAIR_M5"] M6: ["", "CHILLER_BACK", "M6_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M6", "", "CHILLER_MASK", "HAIR_M6"] M7: ["", "CHILLER_BACK", "M7_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M7", "", "CHILLER_MASK", "HAIR_M7"] M8: ["", "CHILLER_BACK", "M8_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M8", "", "CHILLER_MASK", "HAIR_M8"] M9: ["", "CHILLER_BACK", "M9_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M9", "", "CHILLER_MASK", "HAIR_M9"] M10: ["", "CHILLER_BACK", "M10_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M10", "", "CHILLER_MASK", "HAIR_M10"] M11: ["", "CHILLER_BACK", "M11_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M11", "", "CHILLER_MASK", "HAIR_M11"] M12: ["", "CHILLER_BACK", "M12_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M12", "", "CHILLER_MASK", "HAIR_M12"] M13: ["", "CHILLER_BACK", "M13_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M13", "", "CHILLER_MASK", "HAIR_M13"] M14: ["", "CHILLER_BACK", "M14_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M14", "", "CHILLER_MASK", "HAIR_M14"] M15: ["", "CHILLER_BACK", "M15_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M15", "", "CHILLER_MASK", "HAIR_M15"] M16: ["", "CHILLER_BACK", "M16_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M16", "", "CHILLER_MASK", "HAIR_M16"] M17: ["", "CHILLER_BACK", "M17_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M17", "", "CHILLER_MASK", "HAIR_M17"] M18: ["", "CHILLER_BACK", "M18_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M18", "", "CHILLER_MASK", "HAIR_M18"] M19: ["", "CHILLER_BACK", "M19_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M19", "", "CHILLER_MASK", "HAIR_M19"] M20: ["", "CHILLER_BACK", "M20_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M20", "", "CHILLER_MASK", "HAIR_M20"] M21: ["", "CHILLER_BACK", "M21_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M21", "", "CHILLER_MASK", "HAIR_M21"] M22: ["", "CHILLER_BACK", "M22_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M22", "", "CHILLER_MASK", "HAIR_M22"] M23: ["", "CHILLER_BACK", "M23_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M23", "", "CHILLER_MASK", "HAIR_M23"] M24: ["", "CHILLER_BACK", "M24_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M24", "", "CHILLER_MASK", "HAIR_M24"] M25: ["", "CHILLER_BACK", "M25_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M25", "", "CHILLER_MASK", "HAIR_M25"] M26: ["", "CHILLER_BACK", "M26_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M26", "", "CHILLER_MASK", "HAIR_M26"] M27: ["", "CHILLER_BACK", "M27_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M27", "", "CHILLER_MASK", "HAIR_M27"] M28: ["", "CHILLER_BACK", "M28_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M28", "", "CHILLER_MASK", "HAIR_M28"] M29: ["", "CHILLER_BACK", "M29_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M29", "", "CHILLER_MASK", "HAIR_M29"] M30: ["", "CHILLER_BACK", "M30_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M30", "", "CHILLER_MASK", "HAIR_M30"] M31: ["", "CHILLER_BACK", "M31_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M31", "", "CHILLER_MASK", "HAIR_M31"] M32: ["", "CHILLER_BACK", "M32_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M32", "", "CHILLER_MASK", "HAIR_M32"] M33: ["", "CHILLER_BACK", "M33_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M33", "", "CHILLER_MASK", "HAIR_M33"] M34: ["", "CHILLER_BACK", "M34_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M34", "", "CHILLER_MASK", "HAIR_M34"] M35: ["", "CHILLER_BACK", "M35_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M35", "", "CHILLER_MASK", "HAIR_M35"] M36: ["", "CHILLER_BACK", "M36_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M36", "", "CHILLER_MASK", "HAIR_M36"] M37: ["", "CHILLER_BACK", "M37_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M37", "", "CHILLER_MASK", "HAIR_M37"] M38: ["", "CHILLER_BACK", "M38_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M38", "", "CHILLER_MASK", "HAIR_M38"] M39: ["", "CHILLER_BACK", "M39_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M39", "", "CHILLER_MASK", "HAIR_M39"] M40: ["", "CHILLER_BACK", "M40_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M40", "", "CHILLER_MASK", "HAIR_M40"] M41: ["", "CHILLER_BACK", "M41_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M41", "", "CHILLER_MASK", "HAIR_M41"] M42: ["", "CHILLER_BACK", "M42_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M42", "", "CHILLER_MASK", "HAIR_M42"] M43: ["", "CHILLER_BACK", "M43_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M43", "", "CHILLER_MASK", "HAIR_M43"] M44: ["", "CHILLER_BACK", "M44_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M44", "", "CHILLER_MASK", "HAIR_M44"] M45: ["", "CHILLER_BACK", "M45_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M45", "", "CHILLER_MASK", "HAIR_M45"] M46: ["", "CHILLER_BACK", "M46_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M46", "", "CHILLER_MASK", "HAIR_M46"] M47: ["", "CHILLER_BACK", "M47_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_M47", "", "CHILLER_MASK", "HAIR_M47"] F0: ["", "CHILLER_BACK", "F0_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F0", "", "CHILLER_MASK", "HAIR_F0"] F1: ["", "CHILLER_BACK", "F1_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F1", "", "CHILLER_MASK", "HAIR_F1"] F2: ["", "CHILLER_BACK", "F2_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F2", "", "CHILLER_MASK", "HAIR_F2"] F3: ["", "CHILLER_BACK", "F3_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F3", "", "CHILLER_MASK", "HAIR_F3"] F4: ["", "CHILLER_BACK", "F4_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F4", "", "CHILLER_MASK", "HAIR_F4"] F5: ["", "CHILLER_BACK", "F5_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F5", "", "CHILLER_MASK", "HAIR_F5"] F6: ["", "CHILLER_BACK", "F6_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F6", "", "CHILLER_MASK", "HAIR_F6"] F7: ["", "CHILLER_BACK", "F7_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F7", "", "CHILLER_MASK", "HAIR_F7"] F8: ["", "CHILLER_BACK", "F8_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F8", "", "CHILLER_MASK", "HAIR_F8"] F9: ["", "CHILLER_BACK", "F9_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F9", "", "CHILLER_MASK", "HAIR_F9"] F10: ["", "CHILLER_BACK", "F10_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F10", "", "CHILLER_MASK", "HAIR_F10"] F11: ["", "CHILLER_BACK", "F11_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F11", "", "CHILLER_MASK", "HAIR_F11"] F12: ["", "CHILLER_BACK", "F12_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F12", "", "CHILLER_MASK", "HAIR_F12"] F13: ["", "CHILLER_BACK", "F13_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F13", "", "CHILLER_MASK", "HAIR_F13"] F14: ["", "CHILLER_BACK", "F14_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F14", "", "CHILLER_MASK", "HAIR_F14"] F15: ["", "CHILLER_BACK", "F15_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F15", "", "CHILLER_MASK", "HAIR_F15"] F16: ["", "CHILLER_BACK", "F16_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F16", "", "CHILLER_MASK", "HAIR_F16"] F17: ["", "CHILLER_BACK", "F17_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F17", "", "CHILLER_MASK", "HAIR_F17"] F18: ["", "CHILLER_BACK", "F18_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F18", "", "CHILLER_MASK", "HAIR_F18"] F19: ["", "CHILLER_BACK", "F19_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F19", "", "CHILLER_MASK", "HAIR_F19"] F20: ["", "CHILLER_BACK", "F20_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F20", "", "CHILLER_MASK", "HAIR_F20"] F21: ["", "CHILLER_BACK", "F21_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F21", "", "CHILLER_MASK", "HAIR_F21"] F22: ["", "CHILLER_BACK", "F22_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F22", "", "CHILLER_MASK", "HAIR_F22"] F23: ["", "CHILLER_BACK", "F23_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F23", "", "CHILLER_MASK", "HAIR_F23"] F24: ["", "CHILLER_BACK", "F24_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F24", "", "CHILLER_MASK", "HAIR_F24"] F25: ["", "CHILLER_BACK", "F25_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F25", "", "CHILLER_MASK", "HAIR_F25"] F26: ["", "CHILLER_BACK", "F26_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F26", "", "CHILLER_MASK", "HAIR_F26"] F27: ["", "CHILLER_BACK", "F27_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F27", "", "CHILLER_MASK", "HAIR_F27"] F28: ["", "CHILLER_BACK", "F28_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F28", "", "CHILLER_MASK", "HAIR_F28"] F29: ["", "CHILLER_BACK", "F29_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F29", "", "CHILLER_MASK", "HAIR_F29"] F30: ["", "CHILLER_BACK", "F30_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F30", "", "CHILLER_MASK", "HAIR_F30"] F31: ["", "CHILLER_BACK", "F31_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F31", "", "CHILLER_MASK", "HAIR_F31"] F32: ["", "CHILLER_BACK", "F32_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F32", "", "CHILLER_MASK", "HAIR_F32"] F33: ["", "CHILLER_BACK", "F33_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F33", "", "CHILLER_MASK", "HAIR_F33"] F34: ["", "CHILLER_BACK", "F34_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F34", "", "CHILLER_MASK", "HAIR_F34"] F35: ["", "CHILLER_BACK", "F35_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F35", "", "CHILLER_MASK", "HAIR_F35"] F36: ["", "CHILLER_BACK", "F36_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F36", "", "CHILLER_MASK", "HAIR_F36"] F37: ["", "CHILLER_BACK", "F37_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F37", "", "CHILLER_MASK", "HAIR_F37"] F38: ["", "CHILLER_BACK", "F38_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F38", "", "CHILLER_MASK", "HAIR_F38"] F39: ["", "CHILLER_BACK", "F39_NUDE", "B00_3", "CHAIN_F39", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F39", "", "CHILLER_MASK", "HAIR_F39"] F40: ["", "CHILLER_BACK", "F40_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F40", "", "CHILLER_MASK", "HAIR_F40"] F41: ["", "CHILLER_BACK", "F41_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F41", "", "CHILLER_MASK", "HAIR_F41"] F42: ["", "CHILLER_BACK", "F42_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F42", "", "CHILLER_MASK", "HAIR_F42"] F43: ["", "CHILLER_BACK", "F43_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F43", "", "CHILLER_MASK", "HAIR_F43"] F44: ["", "CHILLER_BACK", "F44_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F44", "", "CHILLER_MASK", "HAIR_F44"] F45: ["", "CHILLER_BACK", "F45_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F45", "", "CHILLER_MASK", "HAIR_F45"] F46: ["", "CHILLER_BACK", "F46_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F46", "", "CHILLER_MASK", "HAIR_F46"] F47: ["", "CHILLER_BACK", "F47_NUDE", "B00_3", "", "", "AQUA_GLOVES", "AQUA_LONGBOOTS", "", "CHILLER_BELTS", "HEAD_F47", "", "CHILLER_MASK", "HAIR_F47"] - type: STR_CHILLER_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Chiller - type: STR_NURSE_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M0", "", "", "", "NURSE_HAT_42"] M1: ["", "", "M1_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M1", "", "", "", "NURSE_HAT_43"] M2: ["", "", "M2_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M2", "", "", "", "NURSE_HAT_43"] M3: ["", "", "M3_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M3", "", "", "", "NURSE_HAT_43"] M4: ["", "", "M4_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M4", "", "", "", "NURSE_HAT_43"] M5: ["", "", "M5_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M5", "", "", "", "NURSE_HAT_43"] M6: ["", "", "M6_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M6", "", "", "", "NURSE_HAT_42"] M7: ["", "", "M7_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M7", "", "", "", "NURSE_HAT_42"] M8: ["", "", "M8_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M8", "", "", "", "NURSE_HAT_43"] M9: ["", "", "M9_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M9", "", "", "", "NURSE_HAT_43"] M10: ["", "", "M10_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M10", "", "", "", ""] M11: ["", "", "M11_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M11", "", "", "", "NURSE_HAT_43"] M12: ["", "", "M12_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M12", "", "", "", "NURSE_HAT_42"] M13: ["", "", "M13_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M13", "", "", "", "NURSE_HAT_41"] M14: ["", "", "M14_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M14", "", "", "", "NURSE_HAT_44"] M15: ["", "", "M15_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M15", "", "", "", "NURSE_HAT_44"] M16: ["", "", "M16_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M16", "", "", "", "NURSE_HAT_43"] M17: ["", "", "M17_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M17", "", "", "", "NURSE_HAT_43"] M18: ["", "", "M18_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M18", "", "", "", "NURSE_HAT_42"] M19: ["", "", "M19_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M19", "", "", "", "NURSE_HAT_43"] M20: ["", "", "M20_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M20", "", "", "", ""] M21: ["", "", "M21_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M21", "", "", "", "NURSE_HAT_43"] M22: ["", "", "M22_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M22", "", "", "", "NURSE_HAT_43"] M23: ["", "", "M23_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M23", "", "", "", "NURSE_HAT_43"] M24: ["", "", "M24_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M24", "", "", "", "NURSE_HAT_43"] M25: ["", "", "M25_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M25", "", "", "", "NURSE_HAT_44"] M26: ["", "", "M26_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M26", "", "", "", "NURSE_HAT_43"] M27: ["", "", "M27_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M27", "", "", "", "NURSE_HAT_44"] M28: ["", "", "M28_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M28", "", "", "", "NURSE_HAT_41"] M29: ["", "", "M29_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M29", "", "", "", "NURSE_HAT_43"] M30: ["", "", "M30_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M30", "", "", "", ""] M31: ["", "", "M31_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M31", "", "", "", "NURSE_HAT_44"] M32: ["", "", "M32_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M32", "", "", "", "NURSE_HAT_43"] M33: ["", "", "M33_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M33", "", "", "", "NURSE_HAT_43"] M34: ["", "", "M34_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M34", "", "", "", "NURSE_HAT_43"] M35: ["", "", "M35_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M35", "", "", "", "NURSE_HAT_44"] M36: ["", "", "M36_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M36", "", "", "", "NURSE_HAT_41"] M37: ["", "", "M37_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M37", "", "", "", "NURSE_HAT_43"] M38: ["", "", "M38_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M38", "", "", "", "NURSE_HAT_43"] M39: ["", "", "M39_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M39", "", "", "", "NURSE_HAT_43"] M40: ["", "", "M40_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M40", "", "", "", "NURSE_HAT_43"] M41: ["", "", "M41_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M41", "", "", "", "NURSE_HAT_44"] M42: ["", "", "M42_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M42", "", "", "", "NURSE_HAT_44"] M43: ["", "", "M43_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M43", "", "", "", "NURSE_HAT_44"] M44: ["", "", "M44_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M44", "", "", "", "NURSE_HAT_43"] M45: ["", "", "M45_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_M45", "MASK_M45", "", "", "NURSE_HAT_43"] M46: ["", "", "M46_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M46", "", "", "", "NURSE_HAT_43"] M47: ["", "", "M47_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_M47", "", "", "", "NURSE_HAT_42"] F0: ["", "", "F0_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F0", "", "", "", "NURSE_HAT_43"] F1: ["", "", "F1_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F1", "", "", "", "NURSE_HAT_42"] F2: ["", "", "F2_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F2", "", "", "", "NURSE_HAT_41"] F3: ["", "", "F3_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F3", "", "", "", "NURSE_HAT_42"] F4: ["", "", "F4_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F4", "", "", "", "NURSE_HAT_43"] F5: ["", "", "F5_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F5", "", "", "", "NURSE_HAT_42"] F6: ["", "", "F6_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F6", "", "", "", "NURSE_HAT_43"] F7: ["", "", "F7_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F7", "", "", "", "NURSE_HAT_43"] F8: ["", "", "F8_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F8", "", "", "", "NURSE_HAT_43"] F9: ["", "", "F9_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F9", "", "", "", "NURSE_HAT_42"] F10: ["", "", "F10_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F10", "", "", "", "NURSE_HAT_43"] F11: ["", "", "F11_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F11", "", "", "", "NURSE_HAT_41"] F12: ["", "", "F12_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F12", "", "", "", "NURSE_HAT_42"] F13: ["", "", "F13_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F13", "", "", "", "NURSE_HAT_43"] F14: ["", "", "F14_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F14", "", "", "", "NURSE_HAT_44"] F15: ["", "", "F15_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F15", "", "", "", "NURSE_HAT_42"] F16: ["", "", "F16_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F16", "", "", "", "NURSE_HAT_42"] F17: ["", "", "F17_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F17", "", "", "", "NURSE_HAT_43"] F18: ["", "", "F18_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F18", "", "", "", "NURSE_HAT_43"] F19: ["", "", "F19_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F19", "", "", "", "NURSE_HAT_42"] F20: ["", "", "F20_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F20", "", "", "", "NURSE_HAT_42"] F21: ["", "", "F21_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F21", "", "", "", "NURSE_HAT_43"] F22: ["", "", "F22_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F22", "", "", "", "NURSE_HAT_43"] F23: ["", "", "F23_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F23", "", "", "", "NURSE_HAT_42"] F24: ["", "", "F24_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F24", "", "", "", "NURSE_HAT_42"] F25: ["", "", "F25_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F25", "", "", "", "NURSE_HAT_43"] F26: ["", "", "F26_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F26", "", "", "", "NURSE_HAT_43"] F27: ["", "", "F27_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F27", "", "", "", "NURSE_HAT_42"] F28: ["", "", "F28_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F28", "", "", "", "NURSE_HAT_43"] F29: ["", "", "F29_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F29", "", "", "", "NURSE_HAT_43"] F30: ["", "", "F30_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F30", "", "", "", "NURSE_HAT_43"] F31: ["", "", "F31_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F31", "", "", "", "NURSE_HAT_43"] F32: ["", "", "F32_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F32", "", "", "", "NURSE_HAT_43"] F33: ["", "", "F33_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F33", "", "", "", "NURSE_HAT_44"] F34: ["", "", "F34_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F34", "", "", "", "NURSE_HAT_43"] F35: ["", "", "F35_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "NURSE_HAT_41"] F36: ["", "", "F36_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F36", "", "", "", "NURSE_HAT_42"] F37: ["", "", "F37_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F37", "", "GLASSES_F37", "", "NURSE_HAT_43"] F38: ["", "", "F38_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F38", "", "", "", "NURSE_HAT_44"] F39: ["", "", "F39_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F39", "", "", "", "NURSE_HAT_43"] F40: ["", "", "F40_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F40", "", "", "", "NURSE_HAT_42"] F41: ["", "", "F41_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F41", "", "", "", "NURSE_HAT_43"] F42: ["", "", "F42_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F42", "", "", "", ""] F43: ["", "", "F43_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F43", "", "", "", "NURSE_HAT_43"] F44: ["", "", "F44_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F44", "", "", "", "NURSE_HAT_43"] F45: ["", "", "F45_NUDE", "NURSE_OUTFIT_LIGHT", "", "", "", "", "", "", "HEAD_F45", "", "", "", "NURSE_HAT_43"] F46: ["", "", "F46_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F46", "", "", "", "NURSE_HAT_43"] F47: ["", "", "F47_NUDE", "NURSE_OUTFIT_DARK", "", "", "", "", "", "", "HEAD_F47"] - type: STR_NURSE_OUTFIT_ADV_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M0", "SAVIOUR_HAT_42"] M1: ["", "", "M1_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M1", "SAVIOUR_HAT_43"] M2: ["", "", "M2_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M2", "SAVIOUR_HAT_43"] M3: ["", "", "M3_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M3", "SAVIOUR_HAT_43"] M4: ["", "", "M4_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M4", "SAVIOUR_HAT_43"] M5: ["", "", "M5_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M5", "SAVIOUR_HAT_43"] M6: ["", "", "M6_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M6", "SAVIOUR_HAT_42"] M7: ["", "", "M7_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M7", "SAVIOUR_HAT_42"] M8: ["", "", "M8_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M8", "SAVIOUR_HAT_43"] M9: ["", "", "M9_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M9", "SAVIOUR_HAT_43"] M10: ["", "", "M10_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M11", "SAVIOUR_HAT_43"] M12: ["", "", "M12_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M12", "SAVIOUR_HAT_42"] M13: ["", "", "M13_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M13", "SAVIOUR_HAT_41"] M14: ["", "", "M14_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M14", "SAVIOUR_HAT_44"] M15: ["", "", "M15_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M15", "SAVIOUR_HAT_44"] M16: ["", "", "M16_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M16", "SAVIOUR_HAT_43"] M17: ["", "", "M17_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M17", "SAVIOUR_HAT_43"] M18: ["", "", "M18_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M18", "SAVIOUR_HAT_42"] M19: ["", "", "M19_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M19", "SAVIOUR_HAT_43"] M20: ["", "", "M20_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M21", "SAVIOUR_HAT_43"] M22: ["", "", "M22_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M22", "SAVIOUR_HAT_43"] M23: ["", "", "M23_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M23", "SAVIOUR_HAT_43"] M24: ["", "", "M24_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M24", "SAVIOUR_HAT_43"] M25: ["", "", "M25_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M25", "SAVIOUR_HAT_44"] M26: ["", "", "M26_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M26", "SAVIOUR_HAT_43"] M27: ["", "", "M27_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M27", "SAVIOUR_HAT_44"] M28: ["", "", "M28_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M28", "SAVIOUR_HAT_41"] M29: ["", "", "M29_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M29", "SAVIOUR_HAT_43"] M30: ["", "", "M30_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M31", "SAVIOUR_HAT_44"] M32: ["", "", "M32_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M32", "SAVIOUR_HAT_43"] M33: ["", "", "M33_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M33", "SAVIOUR_HAT_43"] M34: ["", "", "M34_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M34", "SAVIOUR_HAT_43"] M35: ["", "", "M35_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M35", "SAVIOUR_HAT_44"] M36: ["", "", "M36_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M36", "SAVIOUR_HAT_41"] M37: ["", "", "M37_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M37", "SAVIOUR_HAT_43"] M38: ["", "", "M38_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M38", "SAVIOUR_HAT_43"] M39: ["", "", "M39_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M39", "SAVIOUR_HAT_43"] M40: ["", "", "M40_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M40", "SAVIOUR_HAT_43"] M41: ["", "", "M41_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M41", "SAVIOUR_HAT_44"] M42: ["", "", "M42_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M42", "SAVIOUR_HAT_44"] M43: ["", "", "M43_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M43", "SAVIOUR_HAT_44"] M44: ["", "", "M44_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M44", "SAVIOUR_HAT_43"] M45: ["", "", "M45_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "MASK_M45", "", "HAIR_M45", "SAVIOUR_HAT_43"] M46: ["", "", "M46_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M46", "SAVIOUR_HAT_43"] M47: ["", "", "M47_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_M47", "SAVIOUR_HAT_42"] F0: ["", "", "F0_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F0", "SAVIOUR_HAT_43"] F1: ["", "", "F1_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F1", "SAVIOUR_HAT_42"] F2: ["", "", "F2_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F2", "SAVIOUR_HAT_41"] F3: ["", "", "F3_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F3", "SAVIOUR_HAT_42"] F4: ["", "", "F4_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F4", "SAVIOUR_HAT_43"] F5: ["", "", "F5_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F5", "SAVIOUR_HAT_42"] F6: ["", "", "F6_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F6", "SAVIOUR_HAT_43"] F7: ["", "", "F7_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F7", "SAVIOUR_HAT_43"] F8: ["", "", "F8_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F8", "SAVIOUR_HAT_43"] F9: ["", "", "F9_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F9", "SAVIOUR_HAT_42"] F10: ["", "", "F10_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F10", "SAVIOUR_HAT_43"] F11: ["", "", "F11_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F11", "SAVIOUR_HAT_41"] F12: ["", "", "F12_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F12", "SAVIOUR_HAT_42"] F13: ["", "", "F13_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F13", "SAVIOUR_HAT_43"] F14: ["", "", "F14_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F14", "SAVIOUR_HAT_44"] F15: ["", "", "F15_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F15", "SAVIOUR_HAT_43"] F16: ["", "", "F16_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F16", "SAVIOUR_HAT_42"] F17: ["", "", "F17_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F17", "SAVIOUR_HAT_43"] F18: ["", "", "F18_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F18", "SAVIOUR_HAT_43"] F19: ["", "", "F19_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F19", "SAVIOUR_HAT_42"] F20: ["", "", "F20_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F20", "SAVIOUR_HAT_42"] F21: ["", "", "F21_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F21", "SAVIOUR_HAT_43"] F22: ["", "", "F22_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F22", "SAVIOUR_HAT_43"] F23: ["", "", "F23_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F23", "SAVIOUR_HAT_42"] F24: ["", "", "F24_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F24", "SAVIOUR_HAT_42"] F25: ["", "", "F25_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F25", "SAVIOUR_HAT_43"] F26: ["", "", "F26_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F26", "SAVIOUR_HAT_43"] F27: ["", "", "F27_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F27", "SAVIOUR_HAT_42"] F28: ["", "", "F28_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F28", "SAVIOUR_HAT_43"] F29: ["", "", "F29_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F29", "SAVIOUR_HAT_43"] F30: ["", "", "F30_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F30", "SAVIOUR_HAT_43"] F31: ["", "", "F31_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F31", "SAVIOUR_HAT_43"] F32: ["", "", "F32_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F32", "SAVIOUR_HAT_43"] F33: ["", "", "F33_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F33", "SAVIOUR_HAT_44"] F34: ["", "", "F34_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F34", "SAVIOUR_HAT_43"] F35: ["", "", "F35_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F35", "SAVIOUR_HAT_41"] F36: ["", "", "F36_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F36", "SAVIOUR_HAT_42"] F37: ["", "", "F37_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "GLASSES_F37", "HAIR_F37", "SAVIOUR_HAT_43"] F38: ["", "", "F38_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F38", "SAVIOUR_HAT_44"] F39: ["", "", "F39_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F39", "SAVIOUR_HAT_43"] F40: ["", "", "F40_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F40", "SAVIOUR_HAT_42"] F41: ["", "", "F41_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F41", "SAVIOUR_HAT_43"] F42: ["", "", "F42_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F43", "SAVIOUR_HAT_43"] F44: ["", "", "F44_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F44", "SAVIOUR_HAT_43"] F45: ["", "", "F45_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F45", "SAVIOUR_HAT_43"] F46: ["", "", "F46_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F46", "SAVIOUR_HAT_43"] F47: ["", "", "F47_NUDE", "SAVIOUR_BOTTOM", "", "", "", "PINK_LONGBOOTS", "SAVIOUR_TOP", "", "", "", "", "HAIR_F47"] - type: STR_BASIC_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "SCOUT_MAIN", "WARRIOR_ARMOR", "", "HEAD_F47"] - type: STR_LEATHER_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M0"] M1: ["", "", "M1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M1"] M2: ["", "", "M2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M2"] M3: ["", "", "M3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M3"] M4: ["", "", "M4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M4"] M5: ["", "", "M5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M5"] M6: ["", "", "M6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M6"] M7: ["", "", "M7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M7"] M8: ["", "", "M8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M8"] M9: ["", "", "M9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M9"] M10: ["", "", "M10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M10"] M11: ["", "", "M11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M11"] M12: ["", "", "M12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M12"] M13: ["", "", "M13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M13"] M14: ["", "", "M14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M14"] M15: ["", "", "M15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M15"] M16: ["", "", "M16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M16"] M17: ["", "", "M17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M17"] M18: ["", "", "M18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M18"] M19: ["", "", "M19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M19"] M20: ["", "", "M20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M20"] M21: ["", "", "M21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M21"] M22: ["", "", "M22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M22"] M23: ["", "", "M23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M23"] M24: ["", "", "M24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M24"] M25: ["", "", "M25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M25"] M26: ["", "", "M26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M26"] M27: ["", "", "M27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M27"] M28: ["", "", "M28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M28"] M29: ["", "", "M29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M29"] M30: ["", "", "M30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M30"] M31: ["", "", "M31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M31"] M32: ["", "", "M32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M32"] M33: ["", "", "M33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M33"] M34: ["", "", "M34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M34"] M35: ["", "", "M35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M35"] M36: ["", "", "M36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M36"] M37: ["", "", "M37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M37"] M38: ["", "", "M38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M38"] M39: ["", "", "M39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M39"] M40: ["", "", "M40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M40"] M41: ["", "", "M41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M41"] M42: ["", "", "M42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M42"] M43: ["", "", "M43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M43"] M44: ["", "", "M44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M44"] M45: ["", "", "M45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M46"] M47: ["", "", "M47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_M47"] F0: ["", "", "F0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F0"] F1: ["", "", "F1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F1"] F2: ["", "", "F2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F2"] F3: ["", "", "F3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F3"] F4: ["", "", "F4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F4"] F5: ["", "", "F5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F5"] F6: ["", "", "F6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F6"] F7: ["", "", "F7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F7"] F8: ["", "", "F8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F8"] F9: ["", "", "F9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F9"] F10: ["", "", "F10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F10"] F11: ["", "", "F11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F11"] F12: ["", "", "F12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F12"] F13: ["", "", "F13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F13"] F14: ["", "", "F14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F14"] F15: ["", "", "F15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F15"] F16: ["", "", "F16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F16"] F17: ["", "", "F17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F17"] F18: ["", "", "F18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F18"] F19: ["", "", "F19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F19"] F20: ["", "", "F20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F20"] F21: ["", "", "F21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F21"] F22: ["", "", "F22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F22"] F23: ["", "", "F23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F23"] F24: ["", "", "F24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F24"] F25: ["", "", "F25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F25"] F26: ["", "", "F26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F26"] F27: ["", "", "F27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F27"] F28: ["", "", "F28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F28"] F29: ["", "", "F29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F29"] F30: ["", "", "F30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F30"] F31: ["", "", "F31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F31"] F32: ["", "", "F32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F32"] F33: ["", "", "F33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F33"] F34: ["", "", "F34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F34"] F35: ["", "", "F35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F35"] F36: ["", "", "F36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F36"] F37: ["", "", "F37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F38"] F39: ["", "", "F39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F39"] F40: ["", "", "F40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F40"] F41: ["", "", "F41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F41"] F42: ["", "", "F42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F42"] F43: ["", "", "F43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F43"] F44: ["", "", "F44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F44"] F45: ["", "", "F45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F45"] F46: ["", "", "F46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F46"] F47: ["", "", "F47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "DURATHREAD_ARMOR", "ADVENTURER_BELT", "HEAD_F47"] - type: STR_METAL_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M0"] M1: ["", "", "M1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M1"] M2: ["", "", "M2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M2"] M3: ["", "", "M3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M3"] M4: ["", "", "M4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M4"] M5: ["", "", "M5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M5"] M6: ["", "", "M6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M6"] M7: ["", "", "M7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M7"] M8: ["", "", "M8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M8"] M9: ["", "", "M9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M9"] M10: ["", "", "M10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M10"] M11: ["", "", "M11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M11"] M12: ["", "", "M12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M12"] M13: ["", "", "M13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M13"] M14: ["", "", "M14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M14"] M15: ["", "", "M15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M15"] M16: ["", "", "M16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M16"] M17: ["", "", "M17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M17"] M18: ["", "", "M18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M18"] M19: ["", "", "M19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M19"] M20: ["", "", "M20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M20"] M21: ["", "", "M21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M21"] M22: ["", "", "M22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M22"] M23: ["", "", "M23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M23"] M24: ["", "", "M24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M24"] M25: ["", "", "M25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M25"] M26: ["", "", "M26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M26"] M27: ["", "", "M27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M27"] M28: ["", "", "M28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M28"] M29: ["", "", "M29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M29"] M30: ["", "", "M30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M30"] M31: ["", "", "M31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M31"] M32: ["", "", "M32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M32"] M33: ["", "", "M33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M33"] M34: ["", "", "M34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M34"] M35: ["", "", "M35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M35"] M36: ["", "", "M36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M36"] M37: ["", "", "M37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M37"] M38: ["", "", "M38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M38"] M39: ["", "", "M39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M39"] M40: ["", "", "M40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M40"] M41: ["", "", "M41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M41"] M42: ["", "", "M42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M42"] M43: ["", "", "M43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M43"] M44: ["", "", "M44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M44"] M45: ["", "", "M45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M46"] M47: ["", "", "M47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M47"] F0: ["", "", "F0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F0"] F1: ["", "", "F1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F1"] F2: ["", "", "F2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F2"] F3: ["", "", "F3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F3"] F4: ["", "", "F4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F4"] F5: ["", "", "F5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F5"] F6: ["", "", "F6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F6"] F7: ["", "", "F7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F7"] F8: ["", "", "F8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F8"] F9: ["", "", "F9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F9"] F10: ["", "", "F10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F10"] F11: ["", "", "F11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F11"] F12: ["", "", "F12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F12"] F13: ["", "", "F13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F13"] F14: ["", "", "F14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F14"] F15: ["", "", "F15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F15"] F16: ["", "", "F16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F16"] F17: ["", "", "F17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F17"] F18: ["", "", "F18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F18"] F19: ["", "", "F19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F19"] F20: ["", "", "F20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F20"] F21: ["", "", "F21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F21"] F22: ["", "", "F22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F22"] F23: ["", "", "F23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F23"] F24: ["", "", "F24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F24"] F25: ["", "", "F25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F25"] F26: ["", "", "F26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F26"] F27: ["", "", "F27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F27"] F28: ["", "", "F28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F28"] F29: ["", "", "F29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F29"] F30: ["", "", "F30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F30"] F31: ["", "", "F31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F31"] F32: ["", "", "F32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F32"] F33: ["", "", "F33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F33"] F34: ["", "", "F34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F34"] F35: ["", "", "F35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F35"] F36: ["", "", "F36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F36"] F37: ["", "", "F37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F38"] F39: ["", "", "F39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F39"] F40: ["", "", "F40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F40"] F41: ["", "", "F41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F41"] F42: ["", "", "F42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F42"] F43: ["", "", "F43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F43"] F44: ["", "", "F44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F44"] F45: ["", "", "F45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F45"] F46: ["", "", "F46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F46"] F47: ["", "", "F47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F47"] - type: STR_GLITTER_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M0", "", "GLITTER_EXTRAS", "HAIR_M0"] M1: ["", "", "M1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M1", "", "GLITTER_EXTRAS", "HAIR_M1"] M2: ["", "", "M2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M2", "", "GLITTER_EXTRAS", "HAIR_M2"] M3: ["", "", "M3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M3", "", "GLITTER_EXTRAS", "HAIR_M3"] M4: ["", "", "M4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M4", "", "GLITTER_EXTRAS", "HAIR_M4"] M5: ["", "", "M5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M5", "", "GLITTER_EXTRAS", "HAIR_M5"] M6: ["", "", "M6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M6", "", "GLITTER_EXTRAS", "HAIR_M6"] M7: ["", "", "M7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M7", "", "GLITTER_EXTRAS", "HAIR_M7"] M8: ["", "", "M8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M8", "", "GLITTER_EXTRAS", "HAIR_M8"] M9: ["", "", "M9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M9", "", "GLITTER_EXTRAS", "HAIR_M9"] M10: ["", "", "M10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M10", "", "GLITTER_EXTRAS", "HAIR_M10"] M11: ["", "", "M11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M11", "", "GLITTER_EXTRAS", "HAIR_M11"] M12: ["", "", "M12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M12", "", "GLITTER_EXTRAS", "HAIR_M12"] M13: ["", "", "M13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M13", "", "GLITTER_EXTRAS", "HAIR_M13"] M14: ["", "", "M14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M14", "", "GLITTER_EXTRAS", "HAIR_M14"] M15: ["", "", "M15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M15", "", "GLITTER_EXTRAS", "HAIR_M15"] M16: ["", "", "M16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M16", "", "GLITTER_EXTRAS", "HAIR_M16"] M17: ["", "", "M17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M17", "", "GLITTER_EXTRAS", "HAIR_M17"] M18: ["", "", "M18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M18", "", "GLITTER_EXTRAS", "HAIR_M18"] M19: ["", "", "M19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M19", "", "GLITTER_EXTRAS", "HAIR_M19"] M20: ["", "", "M20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M20", "", "GLITTER_EXTRAS", "HAIR_M20"] M21: ["", "", "M21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M21", "", "GLITTER_EXTRAS", "HAIR_M21"] M22: ["", "", "M22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M22", "", "GLITTER_EXTRAS", "HAIR_M22"] M23: ["", "", "M23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M23", "", "GLITTER_EXTRAS", "HAIR_M23"] M24: ["", "", "M24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M24", "", "GLITTER_EXTRAS", "HAIR_M24"] M25: ["", "", "M25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M25", "", "GLITTER_EXTRAS", "HAIR_M25"] M26: ["", "", "M26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M26", "", "GLITTER_EXTRAS", "HAIR_M26"] M27: ["", "", "M27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M27", "", "GLITTER_EXTRAS", "HAIR_M27"] M28: ["", "", "M28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M28", "", "GLITTER_EXTRAS", "HAIR_M28"] M29: ["", "", "M29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M29", "", "GLITTER_EXTRAS", "HAIR_M29"] M30: ["", "", "M30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M30", "", "GLITTER_EXTRAS", "HAIR_M30"] M31: ["", "", "M31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M31", "", "GLITTER_EXTRAS", "HAIR_M31"] M32: ["", "", "M32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M32", "", "GLITTER_EXTRAS", "HAIR_M32"] M33: ["", "", "M33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M33", "", "GLITTER_EXTRAS", "HAIR_M33"] M34: ["", "", "M34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M34", "", "GLITTER_EXTRAS", "HAIR_M34"] M35: ["", "", "M35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M35", "", "GLITTER_EXTRAS", "HAIR_M35"] M36: ["", "", "M36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M36", "", "GLITTER_EXTRAS", "HAIR_M36"] M37: ["", "", "M37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M37", "", "GLITTER_EXTRAS", "HAIR_M37"] M38: ["", "", "M38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M38", "", "GLITTER_EXTRAS", "HAIR_M38"] M39: ["", "", "M39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M39", "", "GLITTER_EXTRAS", "HAIR_M39"] M40: ["", "", "M40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M40", "", "GLITTER_EXTRAS", "HAIR_M40"] M41: ["", "", "M41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M41", "", "GLITTER_EXTRAS", "HAIR_M41"] M42: ["", "", "M42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M42", "", "GLITTER_EXTRAS", "HAIR_M42"] M43: ["", "", "M43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M43", "", "GLITTER_EXTRAS", "HAIR_M43"] M44: ["", "", "M44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M44", "", "GLITTER_EXTRAS", "HAIR_M44"] M45: ["", "", "M45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45", "GLITTER_EXTRAS", "HAIR_M45"] M46: ["", "", "M46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M46", "", "GLITTER_EXTRAS", "HAIR_M46"] M47: ["", "", "M47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_M47", "", "GLITTER_EXTRAS", "HAIR_M47"] F0: ["", "", "F0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F0", "", "GLITTER_EXTRAS", "HAIR_F0"] F1: ["", "", "F1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F1", "", "GLITTER_EXTRAS", "HAIR_F1"] F2: ["", "", "F2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F2", "", "GLITTER_EXTRAS", "HAIR_F2"] F3: ["", "", "F3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F3", "", "GLITTER_EXTRAS", "HAIR_F3"] F4: ["", "", "F4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F4", "", "GLITTER_EXTRAS", "HAIR_F4"] F5: ["", "", "F5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F5", "", "GLITTER_EXTRAS", "HAIR_F5"] F6: ["", "", "F6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F6", "", "GLITTER_EXTRAS", "HAIR_F6"] F7: ["", "", "F7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F7", "", "GLITTER_EXTRAS", "HAIR_F7"] F8: ["", "", "F8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F8", "", "GLITTER_EXTRAS", "HAIR_F8"] F9: ["", "", "F9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F9", "", "GLITTER_EXTRAS", "HAIR_F9"] F10: ["", "", "F10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F10", "", "GLITTER_EXTRAS", "HAIR_F10"] F11: ["", "", "F11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F11", "", "GLITTER_EXTRAS", "HAIR_F11"] F12: ["", "", "F12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F12", "", "GLITTER_EXTRAS", "HAIR_F12"] F13: ["", "", "F13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F13", "", "GLITTER_EXTRAS", "HAIR_F13"] F14: ["", "", "F14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F14", "", "GLITTER_EXTRAS", "HAIR_F14"] F15: ["", "", "F15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F15", "", "GLITTER_EXTRAS", "HAIR_F15"] F16: ["", "", "F16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F16", "", "GLITTER_EXTRAS", "HAIR_F16"] F17: ["", "", "F17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F17", "", "GLITTER_EXTRAS", "HAIR_F17"] F18: ["", "", "F18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F18", "", "GLITTER_EXTRAS", "HAIR_F18"] F19: ["", "", "F19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F19", "", "GLITTER_EXTRAS", "HAIR_F19"] F20: ["", "", "F20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F20", "", "GLITTER_EXTRAS", "HAIR_F20"] F21: ["", "", "F21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F21", "", "GLITTER_EXTRAS", "HAIR_F21"] F22: ["", "", "F22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F22", "", "GLITTER_EXTRAS", "HAIR_F22"] F23: ["", "", "F23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F23", "", "GLITTER_EXTRAS", "HAIR_F23"] F24: ["", "", "F24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F24", "", "GLITTER_EXTRAS", "HAIR_F24"] F25: ["", "", "F25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F25", "", "GLITTER_EXTRAS", "HAIR_F25"] F26: ["", "", "F26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F26", "", "GLITTER_EXTRAS", "HAIR_F26"] F27: ["", "", "F27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F27", "", "GLITTER_EXTRAS", "HAIR_F27"] F28: ["", "", "F28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F28", "", "GLITTER_EXTRAS", "HAIR_F28"] F29: ["", "", "F29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F29", "", "GLITTER_EXTRAS", "HAIR_F29"] F30: ["", "", "F30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F30", "", "GLITTER_EXTRAS", "HAIR_F30"] F31: ["", "", "F31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F31", "", "GLITTER_EXTRAS", "HAIR_F31"] F32: ["", "", "F32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F32", "", "GLITTER_EXTRAS", "HAIR_F32"] F33: ["", "", "F33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F33", "", "GLITTER_EXTRAS", "HAIR_F33"] F34: ["", "", "F34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F34", "", "GLITTER_EXTRAS", "HAIR_F34"] F35: ["", "", "F35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F35", "", "GLITTER_EXTRAS", "HAIR_F35"] F36: ["", "", "F36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F36", "", "GLITTER_EXTRAS", "HAIR_F36"] F37: ["", "", "F37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F37", "", "GLITTER_EXTRAS", "HAIR_F37"] F38: ["", "", "F38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F38", "", "GLITTER_EXTRAS", "HAIR_F38"] F39: ["", "", "F39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F39", "", "GLITTER_EXTRAS", "HAIR_F39"] F40: ["", "", "F40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F40", "", "GLITTER_EXTRAS", "HAIR_F40"] F41: ["", "", "F41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F41", "", "GLITTER_EXTRAS", "HAIR_F41"] F42: ["", "", "F42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F42", "", "GLITTER_EXTRAS", "HAIR_F42"] F43: ["", "", "F43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F43", "", "GLITTER_EXTRAS", "HAIR_F43"] F44: ["", "", "F44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F44", "", "GLITTER_EXTRAS", "HAIR_F44"] F45: ["", "", "F45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F45", "", "GLITTER_EXTRAS", "HAIR_F45"] F46: ["", "", "F46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F46", "", "GLITTER_EXTRAS", "HAIR_F46"] F47: ["", "", "F47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "SCOUT_MAIN", "METAL_ARMOR", "ADVENTURER_BELT", "HEAD_F47", "", "GLITTER_EXTRAS", "HAIR_F47"] - type: STR_REVENANT_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M0", "REVENANT_MASK", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M1", "REVENANT_MASK", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M2", "REVENANT_MASK", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M3", "REVENANT_MASK", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M4", "REVENANT_MASK", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M5", "REVENANT_MASK", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M6", "REVENANT_MASK", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M7", "REVENANT_MASK", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M8", "REVENANT_MASK", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M9", "REVENANT_MASK", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M10", "REVENANT_MASK", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M11", "REVENANT_MASK", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M12", "REVENANT_MASK", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M13", "REVENANT_MASK", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M14", "REVENANT_MASK", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M15", "REVENANT_MASK", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M16", "REVENANT_MASK", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M17", "REVENANT_MASK", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M18", "REVENANT_MASK", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M19", "REVENANT_MASK", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M20", "REVENANT_MASK", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M21", "REVENANT_MASK", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M22", "REVENANT_MASK", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M23", "REVENANT_MASK", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M24", "REVENANT_MASK", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M25", "REVENANT_MASK", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M26", "REVENANT_MASK", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M27", "REVENANT_MASK", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M28", "REVENANT_MASK", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M29", "REVENANT_MASK", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M30", "REVENANT_MASK", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M31", "REVENANT_MASK", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M32", "REVENANT_MASK", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M33", "REVENANT_MASK", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M34", "REVENANT_MASK", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M35", "REVENANT_MASK", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M36", "REVENANT_MASK", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M37", "REVENANT_MASK", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M38", "REVENANT_MASK", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M39", "REVENANT_MASK", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M40", "REVENANT_MASK", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M41", "REVENANT_MASK", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M42", "REVENANT_MASK", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M43", "REVENANT_MASK", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M44", "REVENANT_MASK", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M45", "REVENANT_MASK", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M46", "REVENANT_MASK", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_M47", "REVENANT_MASK", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F0", "REVENANT_MASK", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F1", "REVENANT_MASK", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F2", "REVENANT_MASK", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F3", "REVENANT_MASK", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F4", "REVENANT_MASK", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F5", "REVENANT_MASK", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F6", "REVENANT_MASK", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F7", "REVENANT_MASK", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F8", "REVENANT_MASK", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F9", "REVENANT_MASK", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F10", "REVENANT_MASK", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F11", "REVENANT_MASK", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F12", "REVENANT_MASK", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F13", "REVENANT_MASK", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F14", "REVENANT_MASK", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F15", "REVENANT_MASK", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F16", "REVENANT_MASK", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F17", "REVENANT_MASK", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F18", "REVENANT_MASK", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F19", "REVENANT_MASK", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F20", "REVENANT_MASK", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F21", "REVENANT_MASK", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F22", "REVENANT_MASK", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F23", "REVENANT_MASK", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F24", "REVENANT_MASK", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F25", "REVENANT_MASK", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F26", "REVENANT_MASK", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F27", "REVENANT_MASK", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F28", "REVENANT_MASK", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F29", "REVENANT_MASK", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F30", "REVENANT_MASK", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F31", "REVENANT_MASK", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F32", "REVENANT_MASK", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F33", "REVENANT_MASK", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F34", "REVENANT_MASK", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F35", "REVENANT_MASK", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F36", "REVENANT_MASK", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F37", "REVENANT_MASK", "GLASSES_F37", "HAIR_F37"] F38: ["", "", "F38_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F38", "REVENANT_MASK", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F39", "REVENANT_MASK", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F40", "REVENANT_MASK", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F41", "REVENANT_MASK", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F42", "REVENANT_MASK", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F43", "REVENANT_MASK", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F44", "REVENANT_MASK", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F45", "REVENANT_MASK", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F46", "REVENANT_MASK", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "BRA_LARGE_BLACK_LACE", "", "", "", "", "REVENANT_ARMOR", "", "HEAD_F47", "REVENANT_MASK", "", "HAIR_F47"] - type: STR_LOOTED_RAIDER_BOSS_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M0"] M1: ["", "", "M1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M1"] M2: ["", "", "M2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M2"] M3: ["", "", "M3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M3"] M4: ["", "", "M4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M4"] M5: ["", "", "M5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M5"] M6: ["", "", "M6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M6"] M7: ["", "", "M7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M7"] M8: ["", "", "M8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M8"] M9: ["", "", "M9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M9"] M10: ["", "", "M10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M10"] M11: ["", "", "M11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M11"] M12: ["", "", "M12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M12"] M13: ["", "", "M13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M13"] M14: ["", "", "M14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M14"] M15: ["", "", "M15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M15"] M16: ["", "", "M16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M16"] M17: ["", "", "M17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M17"] M18: ["", "", "M18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M18"] M19: ["", "", "M19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M19"] M20: ["", "", "M20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M20"] M21: ["", "", "M21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M21"] M22: ["", "", "M22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M22"] M23: ["", "", "M23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M23"] M24: ["", "", "M24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M24"] M25: ["", "", "M25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M25"] M26: ["", "", "M26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M26"] M27: ["", "", "M27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M27"] M28: ["", "", "M28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M28"] M29: ["", "", "M29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M29"] M30: ["", "", "M30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M30"] M31: ["", "", "M31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M31"] M32: ["", "", "M32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M32"] M33: ["", "", "M33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M33"] M34: ["", "", "M34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M34"] M35: ["", "", "M35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M35"] M36: ["", "", "M36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M36"] M37: ["", "", "M37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M37"] M38: ["", "", "M38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M38"] M39: ["", "", "M39_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M39"] M40: ["", "", "M40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M40"] M41: ["", "", "M41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M41"] M42: ["", "", "M42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M42"] M43: ["", "", "M43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M43"] M44: ["", "", "M44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M44"] M45: ["", "", "M45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M45"] M46: ["", "", "M46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M46"] M47: ["", "", "M47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_M47"] F0: ["", "", "F0_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F0"] F1: ["", "", "F1_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F1"] F2: ["", "", "F2_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F2"] F3: ["", "", "F3_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F3"] F4: ["", "", "F4_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F4"] F5: ["", "", "F5_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F5"] F6: ["", "", "F6_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F6"] F7: ["", "", "F7_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F7"] F8: ["", "", "F8_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F8"] F9: ["", "", "F9_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F9"] F10: ["", "", "F10_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F10"] F11: ["", "", "F11_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F11"] F12: ["", "", "F12_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F12"] F13: ["", "", "F13_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F13"] F14: ["", "", "F14_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F14"] F15: ["", "", "F15_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F15"] F16: ["", "", "F16_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F16"] F17: ["", "", "F17_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F17"] F18: ["", "", "F18_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F18"] F19: ["", "", "F19_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F19"] F20: ["", "", "F20_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F20"] F21: ["", "", "F21_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F21"] F22: ["", "", "F22_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F22"] F23: ["", "", "F23_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F23"] F24: ["", "", "F24_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F24"] F25: ["", "", "F25_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F25"] F26: ["", "", "F26_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F26"] F27: ["", "", "F27_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F27"] F28: ["", "", "F28_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F28"] F29: ["", "", "F29_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F29"] F30: ["", "", "F30_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F30"] F31: ["", "", "F31_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F31"] F32: ["", "", "F32_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F32"] F33: ["", "", "F33_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F33"] F34: ["", "", "F34_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F34"] F35: ["", "", "F35_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F35"] F36: ["", "", "F36_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F36"] F37: ["", "", "F37_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F37"] F38: ["", "", "F38_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F38"] F39: ["", "", "F39_NUDE", "PANTIES_LEATHER", "CHAIN_F39", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F39"] F40: ["", "", "F40_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F40"] F41: ["", "", "F41_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F41"] F42: ["", "", "F42_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F42"] F43: ["", "", "F43_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F43"] F44: ["", "", "F44_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F44"] F45: ["", "", "F45_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F45"] F46: ["", "", "F46_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F46"] F47: ["", "", "F47_NUDE", "PANTIES_LEATHER", "SCABBARD_LH", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "BOSS_ARMOR", "BOSS_BELT", "", "", "BOSS_GOGGLES", "HAIR_F47"] - type: STR_NIGHT_OPS_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M0", "", "", "", "NIGHTOPS_VISOR"] M1: ["", "", "M1_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M1", "", "", "", "NIGHTOPS_VISOR"] M2: ["", "", "M2_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M2", "", "", "", "NIGHTOPS_VISOR"] M3: ["", "", "M3_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M3", "", "", "", "NIGHTOPS_VISOR"] M4: ["", "", "M4_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M4", "", "", "", "NIGHTOPS_VISOR"] M5: ["", "", "M5_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M5", "", "", "", "NIGHTOPS_VISOR"] M6: ["", "", "M6_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M6", "", "", "", "NIGHTOPS_VISOR"] M7: ["", "", "M7_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M7", "", "", "", "NIGHTOPS_VISOR"] M8: ["", "", "M8_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M8", "", "", "", "NIGHTOPS_VISOR"] M9: ["", "", "M9_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M9", "", "", "", "NIGHTOPS_VISOR"] M10: ["", "", "M10_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M10", "", "", "", "NIGHTOPS_VISOR"] M11: ["", "", "M11_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M11", "", "", "", "NIGHTOPS_VISOR"] M12: ["", "", "M12_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M12", "", "", "", "NIGHTOPS_VISOR"] M13: ["", "", "M13_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M13", "", "", "", "NIGHTOPS_VISOR"] M14: ["", "", "M14_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M14", "", "", "", "NIGHTOPS_VISOR"] M15: ["", "", "M15_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M15", "", "", "", "NIGHTOPS_VISOR"] M16: ["", "", "M16_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M16", "", "", "", "NIGHTOPS_VISOR"] M17: ["", "", "M17_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M17", "", "", "", "NIGHTOPS_VISOR"] M18: ["", "", "M18_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M18", "", "", "", "NIGHTOPS_VISOR"] M19: ["", "", "M19_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M19", "", "", "", "NIGHTOPS_VISOR"] M20: ["", "", "M20_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M20", "", "", "", "NIGHTOPS_VISOR"] M21: ["", "", "M21_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M21", "", "", "", "NIGHTOPS_VISOR"] M22: ["", "", "M22_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M22", "", "", "", "NIGHTOPS_VISOR"] M23: ["", "", "M23_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M23", "", "", "", "NIGHTOPS_VISOR"] M24: ["", "", "M24_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M24", "", "", "", "NIGHTOPS_VISOR"] M25: ["", "", "M25_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M25", "", "", "", "NIGHTOPS_VISOR"] M26: ["", "", "M26_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M26", "", "", "", "NIGHTOPS_VISOR"] M27: ["", "", "M27_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M27", "", "", "", "NIGHTOPS_VISOR"] M28: ["", "", "M28_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M28", "", "", "", "NIGHTOPS_VISOR"] M29: ["", "", "M29_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M29", "", "", "", "NIGHTOPS_VISOR"] M30: ["", "", "M30_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M30", "", "", "", "NIGHTOPS_VISOR"] M31: ["", "", "M31_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M31", "", "", "", "NIGHTOPS_VISOR"] M32: ["", "", "M32_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M32", "", "", "", "NIGHTOPS_VISOR"] M33: ["", "", "M33_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M33", "", "", "", "NIGHTOPS_VISOR"] M34: ["", "", "M34_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M34", "", "", "", "NIGHTOPS_VISOR"] M35: ["", "", "M35_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M35", "", "", "", "NIGHTOPS_VISOR"] M36: ["", "", "M36_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M36", "", "", "", "NIGHTOPS_VISOR"] M37: ["", "", "M37_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M37", "", "", "", "NIGHTOPS_VISOR"] M38: ["", "", "M38_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M38", "", "", "", "NIGHTOPS_VISOR"] M39: ["", "", "M39_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M39", "", "", "", "NIGHTOPS_VISOR"] M40: ["", "", "M40_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M40", "", "", "", "NIGHTOPS_VISOR"] M41: ["", "", "M41_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M41", "", "", "", "NIGHTOPS_VISOR"] M42: ["", "", "M42_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M42", "", "", "", "NIGHTOPS_VISOR"] M43: ["", "", "M43_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M43", "", "", "", "NIGHTOPS_VISOR"] M44: ["", "", "M44_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M44", "", "", "", "NIGHTOPS_VISOR"] M45: ["", "", "M45_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M45", "MASK_M45", "", "", "NIGHTOPS_VISOR"] M46: ["", "", "M46_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M46", "", "", "", "NIGHTOPS_VISOR"] M47: ["", "", "M47_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_M47", "", "", "", "NIGHTOPS_VISOR"] F0: ["", "", "F0_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F0", "", "", "", "NIGHTOPS_VISOR"] F1: ["", "", "F1_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F1", "", "", "", "NIGHTOPS_VISOR"] F2: ["", "", "F2_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F2", "", "", "", "NIGHTOPS_VISOR"] F3: ["", "", "F3_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F3", "", "", "", "NIGHTOPS_VISOR"] F4: ["", "", "F4_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F4", "", "", "", "NIGHTOPS_VISOR"] F5: ["", "", "F5_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F5", "", "", "", "NIGHTOPS_VISOR"] F6: ["", "", "F6_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F6", "", "", "", "NIGHTOPS_VISOR"] F7: ["", "", "F7_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F7", "", "", "", "NIGHTOPS_VISOR"] F8: ["", "", "F8_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F8", "", "", "", "NIGHTOPS_VISOR"] F9: ["", "", "F9_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F9", "", "", "", "NIGHTOPS_VISOR"] F10: ["", "", "F10_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F10", "", "", "", "NIGHTOPS_VISOR"] F11: ["", "", "F11_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F11", "", "", "", "NIGHTOPS_VISOR"] F12: ["", "", "F12_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F12", "", "", "", "NIGHTOPS_VISOR"] F13: ["", "", "F13_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F13", "", "", "", "NIGHTOPS_VISOR"] F14: ["", "", "F14_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F14", "", "", "", "NIGHTOPS_VISOR"] F15: ["", "", "F15_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F15", "", "", "", "NIGHTOPS_VISOR"] F16: ["", "", "F16_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F16", "", "", "", "NIGHTOPS_VISOR"] F17: ["", "", "F17_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F17", "", "", "", "NIGHTOPS_VISOR"] F18: ["", "", "F18_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F18", "", "", "", "NIGHTOPS_VISOR"] F19: ["", "", "F19_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F19", "", "", "", "NIGHTOPS_VISOR"] F20: ["", "", "F20_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F20", "", "", "", "NIGHTOPS_VISOR"] F21: ["", "", "F21_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F21", "", "", "", "NIGHTOPS_VISOR"] F22: ["", "", "F22_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F22", "", "", "", "NIGHTOPS_VISOR"] F23: ["", "", "F23_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F23", "", "", "", "NIGHTOPS_VISOR"] F24: ["", "", "F24_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F24", "", "", "", "NIGHTOPS_VISOR"] F25: ["", "", "F25_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F25", "", "", "", "NIGHTOPS_VISOR"] F26: ["", "", "F26_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F26", "", "", "", "NIGHTOPS_VISOR"] F27: ["", "", "F27_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F27", "", "", "", "NIGHTOPS_VISOR"] F28: ["", "", "F28_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F28", "", "", "", "NIGHTOPS_VISOR"] F29: ["", "", "F29_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F29", "", "", "", "NIGHTOPS_VISOR"] F30: ["", "", "F30_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F30", "", "", "", "NIGHTOPS_VISOR"] F31: ["", "", "F31_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F31", "", "", "", "NIGHTOPS_VISOR"] F32: ["", "", "F32_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F32", "", "", "", "NIGHTOPS_VISOR"] F33: ["", "", "F33_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F33", "", "", "", "NIGHTOPS_VISOR"] F34: ["", "", "F34_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F34", "", "", "", "NIGHTOPS_VISOR"] F35: ["", "", "F35_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F35", "", "", "", "NIGHTOPS_VISOR"] F36: ["", "", "F36_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F36", "", "", "", "NIGHTOPS_VISOR"] F37: ["", "", "F37_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F37", "", "", "", "NIGHTOPS_VISOR"] F38: ["", "", "F38_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F38", "", "", "", "NIGHTOPS_VISOR"] F39: ["", "", "F39_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F39", "", "", "", "NIGHTOPS_VISOR"] F40: ["", "", "F40_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F40", "", "", "", "NIGHTOPS_VISOR"] F41: ["", "", "F41_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F41", "", "", "", "NIGHTOPS_VISOR"] F42: ["", "", "F42_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F42", "", "", "", "NIGHTOPS_VISOR"] F43: ["", "", "F43_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F43", "", "", "", "NIGHTOPS_VISOR"] F44: ["", "", "F44_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F44", "", "", "", "NIGHTOPS_VISOR"] F45: ["", "", "F45_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F45", "", "", "", "NIGHTOPS_VISOR"] F46: ["", "", "F46_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F46", "", "", "", "NIGHTOPS_VISOR"] F47: ["", "", "F47_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "NIGHTOPS_SUIT", "", "", "HEAD_F47", "", "", "", "NIGHTOPS_VISOR"] - type: STR_KEVLAR_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M0", "", "", "", "GUERILLA_BERET_41"] M1: ["", "", "M1_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M1", "", "", "", "GUERILLA_BERET_42"] M2: ["", "", "M2_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M2", "", "", "", "GUERILLA_BERET_41"] M3: ["", "", "M3_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M3", "", "", "", "GUERILLA_BERET_43"] M4: ["", "", "M4_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M4", "", "", "", "GUERILLA_BERET_43"] M5: ["", "", "M5_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M5", "", "", "", "GUERILLA_BERET_42"] M6: ["", "", "M6_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M6", "", "", "", "GUERILLA_BERET_41"] M7: ["", "", "M7_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M7", "", "", "", "GUERILLA_BERET_42"] M8: ["", "", "M8_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M8", "", "", "", "GUERILLA_BERET_42"] M9: ["", "", "M9_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M9", "", "", "", "GUERILLA_BERET_43"] M10: ["", "", "M10_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M10", "", "", "", ""] M11: ["", "", "M11_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M11", "", "", "", "GUERILLA_BERET_43"] M12: ["", "", "M12_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M12", "", "", "", "GUERILLA_BERET_41"] M13: ["", "", "M13_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M13", "", "", "", "GUERILLA_BERET_41"] M14: ["", "", "M14_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M14", "", "", "", "GUERILLA_BERET_44"] M15: ["", "", "M15_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M15", "", "", "", "GUERILLA_BERET_44"] M16: ["", "", "M16_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M16", "", "", "", "GUERILLA_BERET_43"] M17: ["", "", "M17_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M17", "", "", "", "GUERILLA_BERET_43"] M18: ["", "", "M18_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M18", "", "", "", "GUERILLA_BERET_43"] M19: ["", "", "M19_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M19", "", "", "", "GUERILLA_BERET_43"] M20: ["", "", "M20_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M20", "", "", "", "GUERILLA_BERET_42"] M21: ["", "", "M21_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M21", "", "", "", "GUERILLA_BERET_43"] M22: ["", "", "M22_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M22", "", "", "", "GUERILLA_BERET_42"] M23: ["", "", "M23_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M23", "", "", "", "GUERILLA_BERET_42"] M24: ["", "", "M24_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M24", "", "", "", "GUERILLA_BERET_44"] M25: ["", "", "M25_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M25", "", "", "", "GUERILLA_BERET_44"] M26: ["", "", "M26_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M26", "", "", "", "GUERILLA_BERET_43"] M27: ["", "", "M27_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M27", "", "", "", "GUERILLA_BERET_44"] M28: ["", "", "M28_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M28", "", "", "", "GUERILLA_BERET_41"] M29: ["", "", "M29_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M29", "", "", "", "GUERILLA_BERET_42"] M30: ["", "", "M30_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M30", "", "", "", ""] M31: ["", "", "M31_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M31", "", "", "", "GUERILLA_BERET_44"] M32: ["", "", "M32_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M32", "", "", "", "GUERILLA_BERET_42"] M33: ["", "", "M33_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M33", "", "", "", "GUERILLA_BERET_42"] M34: ["", "", "M34_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M34", "", "", "", "GUERILLA_BERET_42"] M35: ["", "", "M35_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M35", "", "", "", "GUERILLA_BERET_44"] M36: ["", "", "M36_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M36", "", "", "", "GUERILLA_BERET_41"] M37: ["", "", "M37_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M37", "", "", "", "GUERILLA_BERET_41"] M38: ["", "", "M38_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M38", "", "", "", "GUERILLA_BERET_43"] M39: ["", "", "M39_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M39", "", "", "", "GUERILLA_BERET_42"] M40: ["", "", "M40_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M40", "", "", "", "GUERILLA_BERET_43"] M41: ["", "", "M41_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M41", "", "", "", "GUERILLA_BERET_42"] M42: ["", "", "M42_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M42", "", "", "", "GUERILLA_BERET_43"] M43: ["", "", "M43_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "", "", "HEAD_M43", "", "", "", 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"", "", "SNIPER_GOGGLES"] F12: ["", "", "F12_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F12", "", "", "", "SNIPER_GOGGLES"] F13: ["", "", "F13_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F13", "", "", "", "SNIPER_GOGGLES"] F14: ["", "", "F14_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F14", "", "", "", "SNIPER_GOGGLES"] F15: ["", "", "F15_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F15", "", "", "", "SNIPER_GOGGLES"] F16: ["", "", "F16_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F16", "", "", "", "SNIPER_GOGGLES"] F17: ["", "", "F17_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F17", "", "", "", "SNIPER_GOGGLES"] F18: ["", "", "F18_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F18", "", "", "", "SNIPER_GOGGLES"] F19: ["", "", "F19_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F19", "", "", "", "SNIPER_GOGGLES"] F20: ["", "", "F20_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F20", "", "", "", "SNIPER_GOGGLES"] F21: ["", "", "F21_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F21", "", "", "", "SNIPER_GOGGLES"] F22: ["", "", "F22_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F22", "", "", "", "SNIPER_GOGGLES"] F23: ["", "", "F23_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F23", "", "", "", "SNIPER_GOGGLES"] F24: ["", "", "F24_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F24", "", "", "", "SNIPER_GOGGLES"] F25: ["", "", "F25_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F25", "", "", "", "SNIPER_GOGGLES"] F26: ["", "", "F26_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F26", "", "", "", "SNIPER_GOGGLES"] F27: ["", "", "F27_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F27", "", "", "", "SNIPER_GOGGLES"] F28: ["", "", "F28_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F28", "", "", "", "SNIPER_GOGGLES"] F29: ["", "", "F29_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F29", "", "", "", "SNIPER_GOGGLES"] F30: ["", "", "F30_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F30", "", "", "", "SNIPER_GOGGLES"] F31: ["", "", "F31_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F31", "", "", "", "SNIPER_GOGGLES"] F32: ["", "", "F32_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F32", "", "", "", "SNIPER_GOGGLES"] F33: ["", "", "F33_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F33", "", "", "", "SNIPER_GOGGLES"] F34: ["", "", "F34_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F34", "", "", "", "SNIPER_GOGGLES"] F35: ["", "", "F35_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "NECKLACE_F35", "", "HEAD_F35", "", "", "", "SNIPER_GOGGLES"] F36: ["", "", "F36_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F36", "", "", "", "SNIPER_GOGGLES"] F37: ["", "", "F37_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F37", "", "", "", "SNIPER_GOGGLES"] F38: ["", "", "F38_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F38", "", "", "", "SNIPER_GOGGLES"] F39: ["", "", "F39_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F39", "", "", "", "SNIPER_GOGGLES"] F40: ["", "", "F40_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F40", "", "", "", "SNIPER_GOGGLES"] F41: ["", "", "F41_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F41", "", "", "", "SNIPER_GOGGLES"] F42: ["", "", "F42_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F42", "", "", "", "SNIPER_GOGGLES"] F43: ["", "", "F43_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F43", "", "", "", "SNIPER_GOGGLES"] F44: ["", "", "F44_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F44", "", "", "", "SNIPER_GOGGLES"] F45: ["", "", "F45_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F45", "", "", "", "SNIPER_GOGGLES"] F46: ["", "", "F46_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F46", "", "", "", "SNIPER_GOGGLES"] F47: ["", "", "F47_NUDE", "ARMORED_ONEPIECE", "", "", "", "SNIPER_OUTFIT", "", "", "HEAD_F47", "", "", "", "SNIPER_GOGGLES"] - type: STR_HEAVY_KEVLAR_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M0", "", "", "", "CHROMEBACK_HELMET"] M1: ["", "", "M1_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M1", "", "", "", "CHROMEBACK_HELMET"] M2: ["", "", "M2_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M2", "", "", "", "CHROMEBACK_HELMET"] M3: ["", "", "M3_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M3", "", "", "", "CHROMEBACK_HELMET"] M4: ["", "", "M4_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M4", "", "", "", "CHROMEBACK_HELMET"] M5: ["", "", "M5_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M5", "", "", "", "CHROMEBACK_HELMET"] M6: ["", "", "M6_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M6", "", "", "", "CHROMEBACK_HELMET"] M7: ["", "", "M7_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M7", "", "", "", "CHROMEBACK_HELMET"] M8: ["", "", "M8_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M8", "", "", "", "CHROMEBACK_HELMET"] M9: ["", "", "M9_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M9", "", "", "", "CHROMEBACK_HELMET"] M10: ["", "", "M10_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M10", "", "", "", "CHROMEBACK_HELMET"] M11: ["", "", "M11_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M11", "", "", "", "CHROMEBACK_HELMET"] M12: ["", "", "M12_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M12", "", "", "", "CHROMEBACK_HELMET"] M13: ["", "", "M13_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M13", "", "", "", "CHROMEBACK_HELMET"] M14: ["", "", "M14_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M14", "", "", "", "CHROMEBACK_HELMET"] M15: ["", "", "M15_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M15", "", "", "", "CHROMEBACK_HELMET"] M16: ["", "", "M16_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M16", "", "", "", "CHROMEBACK_HELMET"] M17: ["", "", "M17_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M17", "", "", "", "CHROMEBACK_HELMET"] M18: ["", "", "M18_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M18", "", "", "", "CHROMEBACK_HELMET"] M19: ["", "", "M19_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M19", "", "", "", "CHROMEBACK_HELMET"] M20: ["", "", "M20_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M20", "", "", "", "CHROMEBACK_HELMET"] M21: ["", "", "M21_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M21", "", "", "", "CHROMEBACK_HELMET"] M22: ["", "", "M22_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M22", "", "", "", "CHROMEBACK_HELMET"] M23: ["", "", "M23_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M23", "", "", "", "CHROMEBACK_HELMET"] M24: ["", "", "M24_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M24", "", "", "", "CHROMEBACK_HELMET"] M25: ["", "", "M25_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M25", "", "", "", "CHROMEBACK_HELMET"] M26: ["", "", "M26_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M26", "", "", "", "CHROMEBACK_HELMET"] M27: ["", "", "M27_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M27", "", "", "", "CHROMEBACK_HELMET"] M28: ["", "", "M28_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M28", "", "", "", "CHROMEBACK_HELMET"] M29: ["", "", "M29_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M29", "", "", "", "CHROMEBACK_HELMET"] M30: ["", "", "M30_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M30", "", "", "", "CHROMEBACK_HELMET"] M31: ["", "", "M31_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M31", "", "", "", "CHROMEBACK_HELMET"] M32: ["", "", "M32_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M32", "", "", "", "CHROMEBACK_HELMET"] M33: ["", "", "M33_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M33", "", "", "", "CHROMEBACK_HELMET"] M34: ["", "", "M34_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M34", "", "", "", "CHROMEBACK_HELMET"] M35: ["", "", "M35_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M35", "", "", "", "CHROMEBACK_HELMET"] M36: ["", "", "M36_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M36", "", "", "", "CHROMEBACK_HELMET"] M37: ["", "", "M37_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M37", "", "", "", "CHROMEBACK_HELMET"] M38: ["", "", "M38_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M38", "", "", "", "CHROMEBACK_HELMET"] M39: ["", "", "M39_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M39", "", "", "", "CHROMEBACK_HELMET"] M40: ["", "", "M40_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M40", "", "", "", "CHROMEBACK_HELMET"] M41: ["", "", "M41_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M41", "", "", "", "CHROMEBACK_HELMET"] M42: ["", "", "M42_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M42", "", "", "", "CHROMEBACK_HELMET"] M43: ["", "", "M43_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M43", "", "", "", "CHROMEBACK_HELMET"] M44: ["", "", "M44_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M44", "", "", "", "CHROMEBACK_HELMET"] M45: ["", "", "M45_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M45", "MASK_M45", "", "", "CHROMEBACK_HELMET"] M46: ["", "", "M46_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M46", "", "", "", "CHROMEBACK_HELMET"] M47: ["", "", "M47_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_M47", "", "", "", "CHROMEBACK_HELMET"] F0: ["", "", "F0_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F0", "", "", "", "CHROMEBACK_HELMET"] F1: ["", "", "F1_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F1", "", "", "", "CHROMEBACK_HELMET"] F2: ["", "", "F2_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F2", "", "", "", "CHROMEBACK_HELMET"] F3: ["", "", "F3_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F3", "", "", "", "CHROMEBACK_HELMET"] F4: ["", "", "F4_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F4", "", "", "", "CHROMEBACK_HELMET"] F5: ["", "", "F5_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F5", "", "", "", "CHROMEBACK_HELMET"] F6: ["", "", "F6_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F6", "", "", "", "CHROMEBACK_HELMET"] F7: ["", "", "F7_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F7", "", "", "", "CHROMEBACK_HELMET"] F8: ["", "", "F8_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F8", "", "", "", "CHROMEBACK_HELMET"] F9: ["", "", "F9_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F9", "", "", "", "CHROMEBACK_HELMET"] F10: ["", "", "F10_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F10", "", "", "", "CHROMEBACK_HELMET"] F11: ["", "", "F11_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F11", "", "", "", "CHROMEBACK_HELMET"] F12: ["", "", "F12_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F12", "", "", "", "CHROMEBACK_HELMET"] F13: ["", "", "F13_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F13", "", "", "", "CHROMEBACK_HELMET"] F14: ["", "", "F14_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F14", "", "", "", "CHROMEBACK_HELMET"] F15: ["", "", "F15_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F15", "", "", "", "CHROMEBACK_HELMET"] F16: ["", "", "F16_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F16", "", "", "", "CHROMEBACK_HELMET"] F17: ["", "", "F17_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F17", "", "", "", "CHROMEBACK_HELMET"] F18: ["", "", "F18_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F18", "", "", "", "CHROMEBACK_HELMET"] F19: ["", "", "F19_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F19", "", "", "", "CHROMEBACK_HELMET"] F20: ["", "", "F20_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F20", "", "", "", "CHROMEBACK_HELMET"] F21: ["", "", "F21_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F21", "", "", "", "CHROMEBACK_HELMET"] F22: ["", "", "F22_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F22", "", "", "", "CHROMEBACK_HELMET"] F23: ["", "", "F23_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F23", "", "", "", "CHROMEBACK_HELMET"] F24: ["", "", "F24_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F24", "", "", "", "CHROMEBACK_HELMET"] F25: ["", "", "F25_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F25", "", "", "", "CHROMEBACK_HELMET"] F26: ["", "", "F26_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F26", "", "", "", "CHROMEBACK_HELMET"] F27: ["", "", "F27_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F27", "", "", "", "CHROMEBACK_HELMET"] F28: ["", "", "F28_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F28", "", "", "", "CHROMEBACK_HELMET"] F29: ["", "", "F29_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F29", "", "", "", "CHROMEBACK_HELMET"] F30: ["", "", "F30_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F30", "", "", "", "CHROMEBACK_HELMET"] F31: ["", "", "F31_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F31", "", "", "", "CHROMEBACK_HELMET"] F32: ["", "", "F32_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F32", "", "", "", "CHROMEBACK_HELMET"] F33: ["", "", "F33_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F33", "", "", "", "CHROMEBACK_HELMET"] F34: ["", "", "F34_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F34", "", "", "", "CHROMEBACK_HELMET"] F35: ["", "", "F35_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F35", "", "", "", "CHROMEBACK_HELMET"] F36: ["", "", "F36_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F36", "", "", "", "CHROMEBACK_HELMET"] F37: ["", "", "F37_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F37", "", "", "", "CHROMEBACK_HELMET"] F38: ["", "", "F38_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F38", "", "", "", "CHROMEBACK_HELMET"] F39: ["", "", "F39_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F39", "", "", "", "CHROMEBACK_HELMET"] F40: ["", "", "F40_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F40", "", "", "", "CHROMEBACK_HELMET"] F41: ["", "", "F41_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F41", "", "", "", "CHROMEBACK_HELMET"] F42: ["", "", "F42_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F42", "", "", "", "CHROMEBACK_HELMET"] F43: ["", "", "F43_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F43", "", "", "", "CHROMEBACK_HELMET"] F44: ["", "", "F44_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F44", "", "", "", "CHROMEBACK_HELMET"] F45: ["", "", "F45_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F45", "", "", "", "CHROMEBACK_HELMET"] F46: ["", "", "F46_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F46", "", "", "", "CHROMEBACK_HELMET"] F47: ["", "", "F47_NUDE", "TWOPIECE_RED", "", "", "", "GUERILLA_ARMOR", "CHROMEBACK", "", "HEAD_F47", "", "", "", "CHROMEBACK_HELMET"] - type: STR_TAC_VEST_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "CHAIN_F39", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "SCOUT_MAIN", "TAC_VEST", "", "HEAD_F47"] - type: STR_TAC_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F47"] - type: STR_PERSONAL_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M0", "", "", "", "TAC_HELMET"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M1", "", "", "", "TAC_HELMET"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M2", "", "", "", "TAC_HELMET"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M3", "", "", "", "TAC_HELMET"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M4", "", "", "", "TAC_HELMET"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M5", "", "", "", "TAC_HELMET"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M6", "", "", "", "TAC_HELMET"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M7", "", "", "", "TAC_HELMET"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M8", "", "", "", "TAC_HELMET"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M9", "", "", "", "TAC_HELMET"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M10", "", "", "", "TAC_HELMET"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M11", "", "", "", "TAC_HELMET"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M12", "", "", "", "TAC_HELMET"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M13", "", "", "", "TAC_HELMET"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M14", "", "", "", "TAC_HELMET"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M15", "", "", "", "TAC_HELMET"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M16", "", "", "", "TAC_HELMET"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M17", "", "", "", "TAC_HELMET"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M18", "", "", "", "TAC_HELMET"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M19", "", "", "", "TAC_HELMET"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M20", "", "", "", "TAC_HELMET"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M21", "", "", "", "TAC_HELMET"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M22", "", "", "", "TAC_HELMET"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M23", "", "", "", "TAC_HELMET"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M24", "", "", "", "TAC_HELMET"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M25", "", "", "", "TAC_HELMET"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M26", "", "", "", "TAC_HELMET"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M27", "", "", "", "TAC_HELMET"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M28", "", "", "", "TAC_HELMET"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M29", "", "", "", "TAC_HELMET"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M30", "", "", "", "TAC_HELMET"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M31", "", "", "", "TAC_HELMET"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M32", "", "", "", "TAC_HELMET"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M33", "", "", "", "TAC_HELMET"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M34", "", "", "", "TAC_HELMET"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M35", "", "", "", "TAC_HELMET"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M36", "", "", "", "TAC_HELMET"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M37", "", "", "", "TAC_HELMET"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M38", "", "", "", "TAC_HELMET"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M39", "", "", "", "TAC_HELMET"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M40", "", "", "", "TAC_HELMET"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M41", "", "", "", "TAC_HELMET"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M42", "", "", "", "TAC_HELMET"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M43", "", "", "", "TAC_HELMET"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M44", "", "", "", "TAC_HELMET"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M45", "", "", "", "TAC_HELMET"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M46", "", "", "", "TAC_HELMET"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_M47", "", "", "", "TAC_HELMET"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F0", "", "", "", "TAC_HELMET"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F1", "", "", "", "TAC_HELMET"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F2", "", "", "", "TAC_HELMET"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F3", "", "", "", "TAC_HELMET"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F4", "", "", "", "TAC_HELMET"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F5", "", "", "", "TAC_HELMET"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F6", "", "", "", "TAC_HELMET"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F7", "", "", "", "TAC_HELMET"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F8", "", "", "", "TAC_HELMET"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F9", "", "", "", "TAC_HELMET"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F10", "", "", "", "TAC_HELMET"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F11", "", "", "", "TAC_HELMET"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F12", "", "", "", "TAC_HELMET"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F13", "", "", "", "TAC_HELMET"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F14", "", "", "", "TAC_HELMET"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F15", "", "", "", "TAC_HELMET"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F16", "", "", "", "TAC_HELMET"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F17", "", "", "", "TAC_HELMET"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F18", "", "", "", "TAC_HELMET"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F19", "", "", "", "TAC_HELMET"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F20", "", "", "", "TAC_HELMET"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F21", "", "", "", "TAC_HELMET"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F22", "", "", "", "TAC_HELMET"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F23", "", "", "", "TAC_HELMET"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F24", "", "", "", "TAC_HELMET"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F25", "", "", "", "TAC_HELMET"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F26", "", "", "", "TAC_HELMET"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F27", "", "", "", "TAC_HELMET"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F28", "", "", "", "TAC_HELMET"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F29", "", "", "", "TAC_HELMET"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F30", "", "", "", "TAC_HELMET"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F31", "", "", "", "TAC_HELMET"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F32", "", "", "", "TAC_HELMET"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F33", "", "", "", "TAC_HELMET"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F34", "", "", "", "TAC_HELMET"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F35", "", "", "", "TAC_HELMET"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F36", "", "", "", "TAC_HELMET"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F37", "", "GLASSES_F37", "", "TAC_HELMET"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F38", "", "", "", "TAC_HELMET"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F39", "", "", "", "TAC_HELMET"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F40", "", "", "", "TAC_HELMET"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F41", "", "", "", "TAC_HELMET"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F42", "", "", "", "TAC_HELMET"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F43", "", "", "", "TAC_HELMET"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F44", "", "", "", "TAC_HELMET"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F45", "", "", "", "TAC_HELMET"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F46", "", "", "", "TAC_HELMET"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "BANDIT_MAIN", "TAC_ARMOR", "", "HEAD_F47", "", "", "", "TAC_HELMET"] - type: STR_TAC_FULL_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "GLASSES_F37", "", "TAC_HELMET"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "TAC_SUIT", "", "", "", "", "", "TAC_HELMET"] - type: STR_ASSAULT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "HOLSTER", "FINGERLESS_GLOVES", "BANDIT_MAIN", "HOVER_ARMOR", "", "HEAD_F47"] - type: STR_ASSASSIN_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M0", "", "", "", "ASSASSIN_VISOR"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M1", "", "", "", "ASSASSIN_VISOR"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M2", "", "", "", "ASSASSIN_VISOR"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M3", "", "", "", "ASSASSIN_VISOR"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M4", "", "", "", "ASSASSIN_VISOR"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M5", "", "", "", "ASSASSIN_VISOR"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M6", "", "", "", "ASSASSIN_VISOR"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M7", "", "", "", "ASSASSIN_VISOR"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M8", "", "", "", "ASSASSIN_VISOR"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M9", "", "", "", "ASSASSIN_VISOR"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M10", "", "", "", "ASSASSIN_VISOR"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M11", "", "", "", "ASSASSIN_VISOR"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M12", "", "", "", "ASSASSIN_VISOR"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M13", "", "", "", "ASSASSIN_VISOR"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M14", "", "", "", "ASSASSIN_VISOR"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M15", "", "", "", "ASSASSIN_VISOR"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M16", "", "", "", "ASSASSIN_VISOR"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M17", "", "", "", "ASSASSIN_VISOR"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M18", "", "", "", "ASSASSIN_VISOR"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M19", "", "", "", "ASSASSIN_VISOR"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M20", "", "", "", "ASSASSIN_VISOR"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M21", "", "", "", "ASSASSIN_VISOR"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M22", "", "", "", "ASSASSIN_VISOR"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M23", "", "", "", "ASSASSIN_VISOR"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M24", "", "", "", "ASSASSIN_VISOR"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M25", "", "", "", "ASSASSIN_VISOR"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M26", "", "", "", "ASSASSIN_VISOR"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M27", "", "", "", "ASSASSIN_VISOR"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M28", "", "", "", "ASSASSIN_VISOR"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M29", "", "", "", "ASSASSIN_VISOR"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M30", "", "", "", "ASSASSIN_VISOR"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M31", "", "", "", "ASSASSIN_VISOR"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M32", "", "", "", "ASSASSIN_VISOR"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M33", "", "", "", "ASSASSIN_VISOR"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M34", "", "", "", "ASSASSIN_VISOR"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M35", "", "", "", "ASSASSIN_VISOR"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M36", "", "", "", "ASSASSIN_VISOR"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M37", "", "", "", "ASSASSIN_VISOR"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M38", "", "", "", "ASSASSIN_VISOR"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M39", "", "", "", "ASSASSIN_VISOR"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M40", "", "", "", "ASSASSIN_VISOR"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M41", "", "", "", "ASSASSIN_VISOR"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M42", "", "", "", "ASSASSIN_VISOR"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M43", "", "", "", "ASSASSIN_VISOR"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M44", "", "", "", "ASSASSIN_VISOR"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M45", "MASK_M45", "", "", "ASSASSIN_VISOR"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M46", "", "", "", "ASSASSIN_VISOR"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_M47", "", "", "", "ASSASSIN_VISOR"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F0", "", "", "", "ASSASSIN_VISOR"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F1", "", "", "", "ASSASSIN_VISOR"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F2", "", "", "", "ASSASSIN_VISOR"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F3", "", "", "", "ASSASSIN_VISOR"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F4", "", "", "", "ASSASSIN_VISOR"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F5", "", "", "", "ASSASSIN_VISOR"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F6", "", "", "", "ASSASSIN_VISOR"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F7", "", "", "", "ASSASSIN_VISOR"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F8", "", "", "", "ASSASSIN_VISOR"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F9", "", "", "", "ASSASSIN_VISOR"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F10", "", "", "", "ASSASSIN_VISOR"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F11", "", "", "", "ASSASSIN_VISOR"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F12", "", "", "", "ASSASSIN_VISOR"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F13", "", "", "", "ASSASSIN_VISOR"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F14", "", "", "", "ASSASSIN_VISOR"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F15", "", "", "", "ASSASSIN_VISOR"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F16", "", "", "", "ASSASSIN_VISOR"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F17", "", "", "", "ASSASSIN_VISOR"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F18", "", "", "", "ASSASSIN_VISOR"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F19", "", "", "", "ASSASSIN_VISOR"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F20", "", "", "", "ASSASSIN_VISOR"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F21", "", "", "", "ASSASSIN_VISOR"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F22", "", "", "", "ASSASSIN_VISOR"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F23", "", "", "", "ASSASSIN_VISOR"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F24", "", "", "", "ASSASSIN_VISOR"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F25", "", "", "", "ASSASSIN_VISOR"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F26", "", "", "", "ASSASSIN_VISOR"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F27", "", "", "", "ASSASSIN_VISOR"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F28", "", "", "", "ASSASSIN_VISOR"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F29", "", "", "", "ASSASSIN_VISOR"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F30", "", "", "", "ASSASSIN_VISOR"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F31", "", "", "", "ASSASSIN_VISOR"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F32", "", "", "", "ASSASSIN_VISOR"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F33", "", "", "", "ASSASSIN_VISOR"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F34", "", "", "", "ASSASSIN_VISOR"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F35", "", "", "", "ASSASSIN_VISOR"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F36", "", "", "", "ASSASSIN_VISOR"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F37", "", "", "", "ASSASSIN_VISOR"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F38", "", "", "", "ASSASSIN_VISOR"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F39", "", "", "", "ASSASSIN_VISOR"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F40", "", "", "", "ASSASSIN_VISOR"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F41", "", "", "", "ASSASSIN_VISOR"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F42", "", "", "", "ASSASSIN_VISOR"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F43", "", "", "", "ASSASSIN_VISOR"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F44", "", "", "", "ASSASSIN_VISOR"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F45", "", "", "", "ASSASSIN_VISOR"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F46", "", "", "", "ASSASSIN_VISOR"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "SCOUT_MAIN", "ASSASSIN_ARMOR", "ADVENTURER_BELT", "HEAD_F47", "", "", "", "ASSASSIN_VISOR"] - type: STR_ASSAULT_2_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M0", "", "DRAGONFLY_VISOR", "HAIR_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M1", "", "DRAGONFLY_VISOR", "HAIR_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M2", "", "DRAGONFLY_VISOR", "HAIR_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M3", "", "DRAGONFLY_VISOR", "HAIR_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M4", "", "DRAGONFLY_VISOR", "HAIR_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M5", "", "DRAGONFLY_VISOR", "HAIR_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M6", "", "DRAGONFLY_VISOR", "HAIR_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M7", "", "DRAGONFLY_VISOR", "HAIR_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M8", "", "DRAGONFLY_VISOR", "HAIR_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M9", "", "DRAGONFLY_VISOR", "HAIR_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M10", "", "DRAGONFLY_VISOR", "HAIR_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M11", "", "DRAGONFLY_VISOR", "HAIR_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M12", "", "DRAGONFLY_VISOR", "HAIR_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M13", "", "DRAGONFLY_VISOR", "HAIR_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M14", "", "DRAGONFLY_VISOR", "HAIR_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M15", "", "DRAGONFLY_VISOR", "HAIR_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M16", "", "DRAGONFLY_VISOR", "HAIR_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M17", "", "DRAGONFLY_VISOR", "HAIR_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M18", "", "DRAGONFLY_VISOR", "HAIR_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M19", "", "DRAGONFLY_VISOR", "HAIR_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M20", "", "DRAGONFLY_VISOR", "HAIR_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M21", "", "DRAGONFLY_VISOR", "HAIR_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M22", "", "DRAGONFLY_VISOR", "HAIR_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M23", "", "DRAGONFLY_VISOR", "HAIR_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M24", "", "DRAGONFLY_VISOR", "HAIR_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M25", "", "DRAGONFLY_VISOR", "HAIR_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M26", "", "DRAGONFLY_VISOR", "HAIR_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M27", "", "DRAGONFLY_VISOR", "HAIR_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M28", "", "DRAGONFLY_VISOR", "HAIR_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M29", "", "DRAGONFLY_VISOR", "HAIR_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M30", "", "DRAGONFLY_VISOR", "HAIR_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M31", "", "DRAGONFLY_VISOR", "HAIR_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M32", "", "DRAGONFLY_VISOR", "HAIR_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M33", "", "DRAGONFLY_VISOR", "HAIR_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M34", "", "DRAGONFLY_VISOR", "HAIR_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M35", "", "DRAGONFLY_VISOR", "HAIR_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M36", "", "DRAGONFLY_VISOR", "HAIR_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M37", "", "DRAGONFLY_VISOR", "HAIR_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M38", "", "DRAGONFLY_VISOR", "HAIR_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M39", "", "DRAGONFLY_VISOR", "HAIR_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M40", "", "DRAGONFLY_VISOR", "HAIR_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M41", "", "DRAGONFLY_VISOR", "HAIR_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M42", "", "DRAGONFLY_VISOR", "HAIR_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M43", "", "DRAGONFLY_VISOR", "HAIR_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M44", "", "DRAGONFLY_VISOR", "HAIR_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M45", "MASK_M45", "DRAGONFLY_VISOR", "HAIR_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M46", "", "DRAGONFLY_VISOR", "HAIR_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_M47", "", "DRAGONFLY_VISOR", "HAIR_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F0", "", "DRAGONFLY_VISOR", "HAIR_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F1", "", "DRAGONFLY_VISOR", "HAIR_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F2", "", "DRAGONFLY_VISOR", "HAIR_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F3", "", "DRAGONFLY_VISOR", "HAIR_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F4", "", "DRAGONFLY_VISOR", "HAIR_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F5", "", "DRAGONFLY_VISOR", "HAIR_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F6", "", "DRAGONFLY_VISOR", "HAIR_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F7", "", "DRAGONFLY_VISOR", "HAIR_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F8", "", "DRAGONFLY_VISOR", "HAIR_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F9", "", "DRAGONFLY_VISOR", "HAIR_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F10", "", "DRAGONFLY_VISOR", "HAIR_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F11", "", "DRAGONFLY_VISOR", "HAIR_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F12", "", "DRAGONFLY_VISOR", "HAIR_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F13", "", "DRAGONFLY_VISOR", "HAIR_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F14", "", "DRAGONFLY_VISOR", "HAIR_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F15", "", "DRAGONFLY_VISOR", "HAIR_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F16", "", "DRAGONFLY_VISOR", "HAIR_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F17", "", "DRAGONFLY_VISOR", "HAIR_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F18", "", "DRAGONFLY_VISOR", "HAIR_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F19", "", "DRAGONFLY_VISOR", "HAIR_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F20", "", "DRAGONFLY_VISOR", "HAIR_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F21", "", "DRAGONFLY_VISOR", "HAIR_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F22", "", "DRAGONFLY_VISOR", "HAIR_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F23", "", "DRAGONFLY_VISOR", "HAIR_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F24", "", "DRAGONFLY_VISOR", "HAIR_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F25", "", "DRAGONFLY_VISOR", "HAIR_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F26", "", "DRAGONFLY_VISOR", "HAIR_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F27", "", "DRAGONFLY_VISOR", "HAIR_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F28", "", "DRAGONFLY_VISOR", "HAIR_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F29", "", "DRAGONFLY_VISOR", "HAIR_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F30", "", "DRAGONFLY_VISOR", "HAIR_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F31", "", "DRAGONFLY_VISOR", "HAIR_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F32", "", "DRAGONFLY_VISOR", "HAIR_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F33", "", "DRAGONFLY_VISOR", "HAIR_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F34", "", "DRAGONFLY_VISOR", "HAIR_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F35", "", "DRAGONFLY_VISOR", "HAIR_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F36", "", "DRAGONFLY_VISOR", "HAIR_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F37", "", "DRAGONFLY_VISOR", "HAIR_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F38", "", "DRAGONFLY_VISOR", "HAIR_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F39", "", "DRAGONFLY_VISOR", "HAIR_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F40", "", "DRAGONFLY_VISOR", "HAIR_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F41", "", "DRAGONFLY_VISOR", "HAIR_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F42", "", "DRAGONFLY_VISOR", "HAIR_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F43", "", "DRAGONFLY_VISOR", "HAIR_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F44", "", "DRAGONFLY_VISOR", "HAIR_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F45", "", "DRAGONFLY_VISOR", "HAIR_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F46", "", "DRAGONFLY_VISOR", "HAIR_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "DRAGONFLY_ARMOR", "", "HEAD_F47", "", "DRAGONFLY_VISOR", "HAIR_F47"] - type: STR_PIR_STORM_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "FINGERLESS_GLOVES", "GUNSLINGER_MAIN", "STORMY_ARMOR", "", "HEAD_F47"] - type: STR_DEFENDER_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR", "", "HEAD_F47"] - type: STR_DEFENDER_DMG_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "DEFENDER_ARMOR_DMG", "", "HEAD_F47"] - type: STR_GUARDIAN_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M0", "GUARDIAN_SUIT", "", "HAIR_M0", "GUARDIAN_HELMET"] M1: ["", "", "M1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M1", "GUARDIAN_SUIT", "", "HAIR_M1", "GUARDIAN_HELMET"] M2: ["", "", "M2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M2", "GUARDIAN_SUIT", "", "HAIR_M2", "GUARDIAN_HELMET"] M3: ["", "", "M3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M3", "GUARDIAN_SUIT", "", "HAIR_M3", "GUARDIAN_HELMET"] M4: ["", "", "M4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M4", "GUARDIAN_SUIT", "", "HAIR_M4", "GUARDIAN_HELMET"] M5: ["", "", "M5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M5", "GUARDIAN_SUIT", "", "HAIR_M5", "GUARDIAN_HELMET"] M6: ["", "", "M6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M6", "GUARDIAN_SUIT", "", "HAIR_M6", "GUARDIAN_HELMET"] M7: ["", "", "M7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M7", "GUARDIAN_SUIT", "", "HAIR_M7", "GUARDIAN_HELMET"] M8: ["", "", "M8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M8", "GUARDIAN_SUIT", "", "HAIR_M8", "GUARDIAN_HELMET"] M9: ["", "", "M9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M9", "GUARDIAN_SUIT", "", "HAIR_M9", "GUARDIAN_HELMET"] M10: ["", "", "M10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M10", "GUARDIAN_SUIT", "", "HAIR_M10", "GUARDIAN_HELMET"] M11: ["", "", "M11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M11", "GUARDIAN_SUIT", "", "HAIR_M11", "GUARDIAN_HELMET"] M12: ["", "", "M12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M12", "GUARDIAN_SUIT", "", "HAIR_M12", "GUARDIAN_HELMET"] M13: ["", "", "M13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M13", "GUARDIAN_SUIT", "", "HAIR_M13", "GUARDIAN_HELMET"] M14: ["", "", "M14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M14", "GUARDIAN_SUIT", "", "HAIR_M14", "GUARDIAN_HELMET"] M15: ["", "", "M15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M15", "GUARDIAN_SUIT", "", "HAIR_M15", "GUARDIAN_HELMET"] M16: ["", "", "M16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M16", "GUARDIAN_SUIT", "", "HAIR_M16", "GUARDIAN_HELMET"] M17: ["", "", "M17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M17", "GUARDIAN_SUIT", "", "HAIR_M17", "GUARDIAN_HELMET"] M18: ["", "", "M18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M18", "GUARDIAN_SUIT", "", "HAIR_M18", "GUARDIAN_HELMET"] M19: ["", "", "M19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M19", "GUARDIAN_SUIT", "", "HAIR_M19", "GUARDIAN_HELMET"] M20: ["", "", "M20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M20", "GUARDIAN_SUIT", "", "HAIR_M20", "GUARDIAN_HELMET"] M21: ["", "", "M21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M21", "GUARDIAN_SUIT", "", "HAIR_M21", "GUARDIAN_HELMET"] M22: ["", "", "M22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M22", "GUARDIAN_SUIT", "", "HAIR_M22", "GUARDIAN_HELMET"] M23: ["", "", "M23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M23", "GUARDIAN_SUIT", "", "HAIR_M23", "GUARDIAN_HELMET"] M24: ["", "", "M24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M24", "GUARDIAN_SUIT", "", "HAIR_M24", "GUARDIAN_HELMET"] M25: ["", "", "M25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M25", "GUARDIAN_SUIT", "", "HAIR_M25", "GUARDIAN_HELMET"] M26: ["", "", "M26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M26", "GUARDIAN_SUIT", "", "HAIR_M26", "GUARDIAN_HELMET"] M27: ["", "", "M27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M27", "GUARDIAN_SUIT", "", "HAIR_M27", "GUARDIAN_HELMET"] M28: ["", "", "M28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M28", "GUARDIAN_SUIT", "", "HAIR_M28", "GUARDIAN_HELMET"] M29: ["", "", "M29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M29", "GUARDIAN_SUIT", "", "HAIR_M29", "GUARDIAN_HELMET"] M30: ["", "", "M30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M30", "GUARDIAN_SUIT", "", "HAIR_M30", "GUARDIAN_HELMET"] M31: ["", "", "M31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M31", "GUARDIAN_SUIT", "", "HAIR_M31", "GUARDIAN_HELMET"] M32: ["", "", "M32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M32", "GUARDIAN_SUIT", "", "HAIR_M32", "GUARDIAN_HELMET"] M33: ["", "", "M33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M33", "GUARDIAN_SUIT", "", "HAIR_M33", "GUARDIAN_HELMET"] M34: ["", "", "M34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M34", "GUARDIAN_SUIT", "", "HAIR_M34", "GUARDIAN_HELMET"] M35: ["", "", "M35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M35", "GUARDIAN_SUIT", "", "HAIR_M35", "GUARDIAN_HELMET"] M36: ["", "", "M36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M36", "GUARDIAN_SUIT", "", "HAIR_M36", "GUARDIAN_HELMET"] M37: ["", "", "M37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M37", "GUARDIAN_SUIT", "", "HAIR_M37", "GUARDIAN_HELMET"] M38: ["", "", "M38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M38", "GUARDIAN_SUIT", "", "HAIR_M38", "GUARDIAN_HELMET"] M39: ["", "", "M39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M39", "GUARDIAN_SUIT", "", "HAIR_M39", "GUARDIAN_HELMET"] M40: ["", "", "M40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M40", "GUARDIAN_SUIT", "", "HAIR_M40", "GUARDIAN_HELMET"] M41: ["", "", "M41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M41", "GUARDIAN_SUIT", "", "HAIR_M41", "GUARDIAN_HELMET"] M42: ["", "", "M42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M42", "GUARDIAN_SUIT", "", "HAIR_M42", "GUARDIAN_HELMET"] M43: ["", "", "M43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M43", "GUARDIAN_SUIT", "", "HAIR_M43", "GUARDIAN_HELMET"] M44: ["", "", "M44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M44", "GUARDIAN_SUIT", "", "HAIR_M44", "GUARDIAN_HELMET"] M45: ["", "", "M45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M45", "GUARDIAN_SUIT", "", "HAIR_M45", "GUARDIAN_HELMET"] M46: ["", "", "M46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M46", "GUARDIAN_SUIT", "", "HAIR_M46", "GUARDIAN_HELMET"] M47: ["", "", "M47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_M47", "GUARDIAN_SUIT", "", "HAIR_M47", "GUARDIAN_HELMET"] F0: ["", "", "F0_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F0", "GUARDIAN_SUIT", "", "HAIR_F0", "GUARDIAN_HELMET"] F1: ["", "", "F1_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F1", "GUARDIAN_SUIT", "", "HAIR_F1", "GUARDIAN_HELMET"] F2: ["", "", "F2_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F2", "GUARDIAN_SUIT", "", "HAIR_F2", "GUARDIAN_HELMET"] F3: ["", "", "F3_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F3", "GUARDIAN_SUIT", "", "HAIR_F3", "GUARDIAN_HELMET"] F4: ["", "", "F4_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F4", "GUARDIAN_SUIT", "", "HAIR_F4", "GUARDIAN_HELMET"] F5: ["", "", "F5_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F5", "GUARDIAN_SUIT", "", "HAIR_F5", "GUARDIAN_HELMET"] F6: ["", "", "F6_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F6", "GUARDIAN_SUIT", "", "HAIR_F6", "GUARDIAN_HELMET"] F7: ["", "", "F7_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F7", "GUARDIAN_SUIT", "", "HAIR_F7", "GUARDIAN_HELMET"] F8: ["", "", "F8_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F8", "GUARDIAN_SUIT", "", "HAIR_F8", "GUARDIAN_HELMET"] F9: ["", "", "F9_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F9", "GUARDIAN_SUIT", "", "HAIR_F9", "GUARDIAN_HELMET"] F10: ["", "", "F10_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F10", "GUARDIAN_SUIT", "", "HAIR_F10", "GUARDIAN_HELMET"] F11: ["", "", "F11_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F11", "GUARDIAN_SUIT", "", "HAIR_F11", "GUARDIAN_HELMET"] F12: ["", "", "F12_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F12", "GUARDIAN_SUIT", "", "HAIR_F12", "GUARDIAN_HELMET"] F13: ["", "", "F13_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F13", "GUARDIAN_SUIT", "", "HAIR_F13", "GUARDIAN_HELMET"] F14: ["", "", "F14_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F14", "GUARDIAN_SUIT", "", "HAIR_F14", "GUARDIAN_HELMET"] F15: ["", "", "F15_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F15", "GUARDIAN_SUIT", "", "HAIR_F15", "GUARDIAN_HELMET"] F16: ["", "", "F16_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F16", "GUARDIAN_SUIT", "", "HAIR_F16", "GUARDIAN_HELMET"] F17: ["", "", "F17_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F17", "GUARDIAN_SUIT", "", "HAIR_F17", "GUARDIAN_HELMET"] F18: ["", "", "F18_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F18", "GUARDIAN_SUIT", "", "HAIR_F18", "GUARDIAN_HELMET"] F19: ["", "", "F19_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F19", "GUARDIAN_SUIT", "", "HAIR_F19", "GUARDIAN_HELMET"] F20: ["", "", "F20_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F20", "GUARDIAN_SUIT", "", "HAIR_F20", "GUARDIAN_HELMET"] F21: ["", "", "F21_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F21", "GUARDIAN_SUIT", "", "HAIR_F21", "GUARDIAN_HELMET"] F22: ["", "", "F22_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F22", "GUARDIAN_SUIT", "", "HAIR_F22", "GUARDIAN_HELMET"] F23: ["", "", "F23_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F23", "GUARDIAN_SUIT", "", "HAIR_F23", "GUARDIAN_HELMET"] F24: ["", "", "F24_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F24", "GUARDIAN_SUIT", "", "HAIR_F24", "GUARDIAN_HELMET"] F25: ["", "", "F25_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F25", "GUARDIAN_SUIT", "", "HAIR_F25", "GUARDIAN_HELMET"] F26: ["", "", "F26_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F26", "GUARDIAN_SUIT", "", "HAIR_F26", "GUARDIAN_HELMET"] F27: ["", "", "F27_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F27", "GUARDIAN_SUIT", "", "HAIR_F27", "GUARDIAN_HELMET"] F28: ["", "", "F28_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F28", "GUARDIAN_SUIT", "", "HAIR_F28", "GUARDIAN_HELMET"] F29: ["", "", "F29_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F29", "GUARDIAN_SUIT", "", "HAIR_F29", "GUARDIAN_HELMET"] F30: ["", "", "F30_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F30", "GUARDIAN_SUIT", "", "HAIR_F30", "GUARDIAN_HELMET"] F31: ["", "", "F31_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F31", "GUARDIAN_SUIT", "", "HAIR_F31", "GUARDIAN_HELMET"] F32: ["", "", "F32_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F32", "GUARDIAN_SUIT", "", "HAIR_F32", "GUARDIAN_HELMET"] F33: ["", "", "F33_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F33", "GUARDIAN_SUIT", "", "HAIR_F33", "GUARDIAN_HELMET"] F34: ["", "", "F34_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F34", "GUARDIAN_SUIT", "", "HAIR_F34", "GUARDIAN_HELMET"] F35: ["", "", "F35_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F35", "GUARDIAN_SUIT", "", "HAIR_F35", "GUARDIAN_HELMET"] F36: ["", "", "F36_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F36", "GUARDIAN_SUIT", "", "HAIR_F36", "GUARDIAN_HELMET"] F37: ["", "", "F37_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F37", "GUARDIAN_SUIT", "", "HAIR_F37", "GUARDIAN_HELMET"] F38: ["", "", "F38_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F38", "GUARDIAN_SUIT", "", "HAIR_F38", "GUARDIAN_HELMET"] F39: ["", "", "F39_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F39", "GUARDIAN_SUIT", "", "HAIR_F39", "GUARDIAN_HELMET"] F40: ["", "", "F40_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F40", "GUARDIAN_SUIT", "", "HAIR_F40", "GUARDIAN_HELMET"] F41: ["", "", "F41_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F41", "GUARDIAN_SUIT", "", "HAIR_F41", "GUARDIAN_HELMET"] F42: ["", "", "F42_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F42", "GUARDIAN_SUIT", "", "HAIR_F42", "GUARDIAN_HELMET"] F43: ["", "", "F43_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F43", "GUARDIAN_SUIT", "", "HAIR_F43", "GUARDIAN_HELMET"] F44: ["", "", "F44_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F44", "GUARDIAN_SUIT", "", "HAIR_F44", "GUARDIAN_HELMET"] F45: ["", "", "F45_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F45", "GUARDIAN_SUIT", "", "HAIR_F45", "GUARDIAN_HELMET"] F46: ["", "", "F46_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F46", "GUARDIAN_SUIT", "", "HAIR_F46", "GUARDIAN_HELMET"] F47: ["", "", "F47_NUDE", "PANTIES_HCUT_BLACK", "", "", "", "", "", "", "HEAD_F47", "GUARDIAN_SUIT", "", "HAIR_F47", "GUARDIAN_HELMET"] - type: STR_SMOKEY_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "PANTIES_LEATHER", "CHAIN_F39", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "PANTIES_LEATHER", "", "", "", "SMOKEY_ARMOR", "", "", "", "SMOKEY_MASK", "", "HAIR_F47"] - type: STR_SMOKEY_MK2_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M0", "MESH_MASK"] M1: ["", "", "M1_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M1", "MESH_MASK"] M2: ["", "", "M2_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M2", "MESH_MASK"] M3: ["", "", "M3_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M3", "MESH_MASK"] M4: ["", "", "M4_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M4", "MESH_MASK"] M5: ["", "", "M5_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M5", "MESH_MASK"] M6: ["", "", "M6_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M6", "MESH_MASK"] M7: ["", "", "M7_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M7", "MESH_MASK"] M8: ["", "", "M8_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M8", "MESH_MASK"] M9: ["", "", "M9_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M9", "MESH_MASK"] M10: ["", "", "M10_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M10", "MESH_MASK"] M11: ["", "", "M11_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M11", "MESH_MASK"] M12: ["", "", "M12_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M12", "MESH_MASK"] M13: ["", "", "M13_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M13", "MESH_MASK"] M14: ["", "", "M14_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M14", "MESH_MASK"] M15: ["", "", "M15_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M15", "MESH_MASK"] M16: ["", "", "M16_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M16", "MESH_MASK"] M17: ["", "", "M17_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M17", "MESH_MASK"] M18: ["", "", "M18_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M18", "MESH_MASK"] M19: ["", "", "M19_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M19", "MESH_MASK"] M20: ["", "", "M20_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M20", "MESH_MASK"] M21: ["", "", "M21_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M21", "MESH_MASK"] M22: ["", "", "M22_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M22", "MESH_MASK"] M23: ["", "", "M23_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M23", "MESH_MASK"] M24: ["", "", "M24_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M24", "MESH_MASK"] M25: ["", "", "M25_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M25", "MESH_MASK"] M26: ["", "", "M26_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M26", "MESH_MASK"] M27: ["", "", "M27_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M27", "MESH_MASK"] M28: ["", "", "M28_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M28", "MESH_MASK"] M29: ["", "", "M29_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M29", "MESH_MASK"] M30: ["", "", "M30_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M30", "MESH_MASK"] M31: ["", "", "M31_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M31", "MESH_MASK"] M32: ["", "", "M32_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M32", "MESH_MASK"] M33: ["", "", "M33_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M33", "MESH_MASK"] M34: ["", "", "M34_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M34", "MESH_MASK"] M35: ["", "", "M35_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M35", "MESH_MASK"] M36: ["", "", "M36_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M36", "MESH_MASK"] M37: ["", "", "M37_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M37", "MESH_MASK"] M38: ["", "", "M38_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M38", "MESH_MASK"] M39: ["", "", "M39_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M39", "MESH_MASK"] M40: ["", "", "M40_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M40", "MESH_MASK"] M41: ["", "", "M41_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M41", "MESH_MASK"] M42: ["", "", "M42_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M42", "MESH_MASK"] M43: ["", "", "M43_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M43", "MESH_MASK"] M44: ["", "", "M44_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M44", "MESH_MASK"] M45: ["", "", "M45_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M45", "MESH_MASK"] M46: ["", "", "M46_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M46", "MESH_MASK"] M47: ["", "", "M47_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_M47", "MESH_MASK"] F0: ["", "", "F0_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F0", "MESH_MASK"] F1: ["", "", "F1_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F1", "MESH_MASK"] F2: ["", "", "F2_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F2", "MESH_MASK"] F3: ["", "", "F3_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F3", "MESH_MASK"] F4: ["", "", "F4_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F4", "MESH_MASK"] F5: ["", "", "F5_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F5", "MESH_MASK"] F6: ["", "", "F6_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F6", "MESH_MASK"] F7: ["", "", "F7_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F7", "MESH_MASK"] F8: ["", "", "F8_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F8", "MESH_MASK"] F9: ["", "", "F9_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F9", "MESH_MASK"] F10: ["", "", "F10_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F10", "MESH_MASK"] F11: ["", "", "F11_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F11", "MESH_MASK"] F12: ["", "", "F12_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F12", "MESH_MASK"] F13: ["", "", "F13_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F13", "MESH_MASK"] F14: ["", "", "F14_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F14", "MESH_MASK"] F15: ["", "", "F15_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F15", "MESH_MASK"] F16: ["", "", "F16_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F16", "MESH_MASK"] F17: ["", "", "F17_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F17", "MESH_MASK"] F18: ["", "", "F18_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F18", "MESH_MASK"] F19: ["", "", "F19_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F19", "MESH_MASK"] F20: ["", "", "F20_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F20", "MESH_MASK"] F21: ["", "", "F21_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F21", "MESH_MASK"] F22: ["", "", "F22_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F22", "MESH_MASK"] F23: ["", "", "F23_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F23", "MESH_MASK"] F24: ["", "", "F24_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F24", "MESH_MASK"] F25: ["", "", "F25_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F25", "MESH_MASK"] F26: ["", "", "F26_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F26", "MESH_MASK"] F27: ["", "", "F27_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F27", "MESH_MASK"] F28: ["", "", "F28_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F28", "MESH_MASK"] F29: ["", "", "F29_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F29", "MESH_MASK"] F30: ["", "", "F30_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F30", "MESH_MASK"] F31: ["", "", "F31_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F31", "MESH_MASK"] F32: ["", "", "F32_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F32", "MESH_MASK"] F33: ["", "", "F33_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F33", "MESH_MASK"] F34: ["", "", "F34_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F34", "MESH_MASK"] F35: ["", "", "F35_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F35", "MESH_MASK"] F36: ["", "", "F36_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F36", "MESH_MASK"] F37: ["", "", "F37_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F37", "MESH_MASK"] F38: ["", "", "F38_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F38", "MESH_MASK"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "", "", "MESH_ARMOR", "", "", "HEAD_F39", "MESH_MASK"] F40: ["", "", "F40_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F40", "MESH_MASK"] F41: ["", "", "F41_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F41", "MESH_MASK"] F42: ["", "", "F42_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F42", "MESH_MASK"] F43: ["", "", "F43_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F43", "MESH_MASK"] F44: ["", "", "F44_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F44", "MESH_MASK"] F45: ["", "", "F45_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F45", "MESH_MASK"] F46: ["", "", "F46_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F46", "MESH_MASK"] F47: ["", "", "F47_NUDE", "", "", "", "", "MESH_ARMOR", "", "", "HEAD_F47", "MESH_MASK"] - type: STR_MUSCLE_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "SYNTHSUIT", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "SYNTHSUIT", "", "", "HEAD_F47"] - type: STR_BRUTE_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M0", "BRUTE_MASK", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M1", "BRUTE_MASK", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M2", "BRUTE_MASK", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M3", "BRUTE_MASK", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M4", "BRUTE_MASK", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M5", "BRUTE_MASK", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M6", "BRUTE_MASK", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M7", "BRUTE_MASK", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M8", "BRUTE_MASK", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M9", "BRUTE_MASK", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M10", "BRUTE_MASK", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M11", "BRUTE_MASK", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M12", "BRUTE_MASK", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M13", "BRUTE_MASK", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M14", "BRUTE_MASK", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M15", "BRUTE_MASK", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M16", "BRUTE_MASK", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M17", "BRUTE_MASK", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M18", "BRUTE_MASK", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M19", "BRUTE_MASK", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M20", "BRUTE_MASK", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M21", "BRUTE_MASK", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M22", "BRUTE_MASK", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M23", "BRUTE_MASK", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M24", "BRUTE_MASK", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M25", "BRUTE_MASK", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M26", "BRUTE_MASK", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M27", "BRUTE_MASK", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M28", "BRUTE_MASK", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M29", "BRUTE_MASK", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M30", "BRUTE_MASK", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M31", "BRUTE_MASK", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M32", "BRUTE_MASK", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M33", "BRUTE_MASK", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M34", "BRUTE_MASK", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M35", "BRUTE_MASK", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M36", "BRUTE_MASK", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M37", "BRUTE_MASK", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M38", "BRUTE_MASK", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M39", "BRUTE_MASK", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M40", "BRUTE_MASK", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M41", "BRUTE_MASK", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M42", "BRUTE_MASK", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M43", "BRUTE_MASK", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M44", "BRUTE_MASK", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M45", "BRUTE_MASK", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M46", "BRUTE_MASK", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_M47", "BRUTE_MASK", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F0", "BRUTE_MASK", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F1", "BRUTE_MASK", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F2", "BRUTE_MASK", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F3", "BRUTE_MASK", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F4", "BRUTE_MASK", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F5", "BRUTE_MASK", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F6", "BRUTE_MASK", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F7", "BRUTE_MASK", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F8", "BRUTE_MASK", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F9", "BRUTE_MASK", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F10", "BRUTE_MASK", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F11", "BRUTE_MASK", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F12", "BRUTE_MASK", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F13", "BRUTE_MASK", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F14", "BRUTE_MASK", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F15", "BRUTE_MASK", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F16", "BRUTE_MASK", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F17", "BRUTE_MASK", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F18", "BRUTE_MASK", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F19", "BRUTE_MASK", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F20", "BRUTE_MASK", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F21", "BRUTE_MASK", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F22", "BRUTE_MASK", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F23", "BRUTE_MASK", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F24", "BRUTE_MASK", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F25", "BRUTE_MASK", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F26", "BRUTE_MASK", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F27", "BRUTE_MASK", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F28", "BRUTE_MASK", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F29", "BRUTE_MASK", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F30", "BRUTE_MASK", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F31", "BRUTE_MASK", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F32", "BRUTE_MASK", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F33", "BRUTE_MASK", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F34", "BRUTE_MASK", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F35", "BRUTE_MASK", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F36", "BRUTE_MASK", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F37", "BRUTE_MASK", "GLASSES_F37", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F38", "BRUTE_MASK", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F39", "BRUTE_MASK", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F40", "BRUTE_MASK", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F41", "BRUTE_MASK", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F42", "BRUTE_MASK", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F43", "BRUTE_MASK", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F44", "BRUTE_MASK", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F45", "BRUTE_MASK", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F46", "BRUTE_MASK", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "BRUTE_ARMOR", "", "HEAD_F47", "BRUTE_MASK", "", "HAIR_F47"] - type: STR_FLYING_SUIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M0", "", "ASSAULT_SUIT_VISOR", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M1", "", "ASSAULT_SUIT_VISOR", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M2", "", "ASSAULT_SUIT_VISOR", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M3", "", "ASSAULT_SUIT_VISOR", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M4", "", "ASSAULT_SUIT_VISOR", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M5", "", "ASSAULT_SUIT_VISOR", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M6", "", "ASSAULT_SUIT_VISOR", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M7", "", "ASSAULT_SUIT_VISOR", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M8", "", "ASSAULT_SUIT_VISOR", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M9", "", "ASSAULT_SUIT_VISOR", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M10", "", "ASSAULT_SUIT_VISOR", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M11", "", "ASSAULT_SUIT_VISOR", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M12", "", "ASSAULT_SUIT_VISOR", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M13", "", "ASSAULT_SUIT_VISOR", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M14", "", "ASSAULT_SUIT_VISOR", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M15", "", "ASSAULT_SUIT_VISOR", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M16", "", "ASSAULT_SUIT_VISOR", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M17", "", "ASSAULT_SUIT_VISOR", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M18", "", "ASSAULT_SUIT_VISOR", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M19", "", "ASSAULT_SUIT_VISOR", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M20", "", "ASSAULT_SUIT_VISOR", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M21", "", "ASSAULT_SUIT_VISOR", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M22", "", "ASSAULT_SUIT_VISOR", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M23", "", "ASSAULT_SUIT_VISOR", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M24", "", "ASSAULT_SUIT_VISOR", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M25", "", "ASSAULT_SUIT_VISOR", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M26", "", "ASSAULT_SUIT_VISOR", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M27", "", "ASSAULT_SUIT_VISOR", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M28", "", "ASSAULT_SUIT_VISOR", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M29", "", "ASSAULT_SUIT_VISOR", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M30", "", "ASSAULT_SUIT_VISOR", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M31", "", "ASSAULT_SUIT_VISOR", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M32", "", "ASSAULT_SUIT_VISOR", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M33", "", "ASSAULT_SUIT_VISOR", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M34", "", "ASSAULT_SUIT_VISOR", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M35", "", "ASSAULT_SUIT_VISOR", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M36", "", "ASSAULT_SUIT_VISOR", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M37", "", "ASSAULT_SUIT_VISOR", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M38", "", "ASSAULT_SUIT_VISOR", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M39", "", "ASSAULT_SUIT_VISOR", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M40", "", "ASSAULT_SUIT_VISOR", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M41", "", "ASSAULT_SUIT_VISOR", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M42", "", "ASSAULT_SUIT_VISOR", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M43", "", "ASSAULT_SUIT_VISOR", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M44", "", "ASSAULT_SUIT_VISOR", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M45", "MASK_M45", "ASSAULT_SUIT_VISOR", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M46", "", "ASSAULT_SUIT_VISOR", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_M47", "", "ASSAULT_SUIT_VISOR", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F0", "", "ASSAULT_SUIT_VISOR", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F1", "", "ASSAULT_SUIT_VISOR", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F2", "", "ASSAULT_SUIT_VISOR", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F3", "", "ASSAULT_SUIT_VISOR", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F4", "", "ASSAULT_SUIT_VISOR", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F5", "", "ASSAULT_SUIT_VISOR", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F6", "", "ASSAULT_SUIT_VISOR", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F7", "", "ASSAULT_SUIT_VISOR", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F8", "", "ASSAULT_SUIT_VISOR", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F9", "", "ASSAULT_SUIT_VISOR", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F10", "", "ASSAULT_SUIT_VISOR", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F11", "", "ASSAULT_SUIT_VISOR", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F12", "", "ASSAULT_SUIT_VISOR", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F13", "", "ASSAULT_SUIT_VISOR", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F14", "", "ASSAULT_SUIT_VISOR", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F15", "", "ASSAULT_SUIT_VISOR", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F16", "", "ASSAULT_SUIT_VISOR", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F17", "", "ASSAULT_SUIT_VISOR", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F18", "", "ASSAULT_SUIT_VISOR", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F19", "", "ASSAULT_SUIT_VISOR", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F20", "", "ASSAULT_SUIT_VISOR", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F21", "", "ASSAULT_SUIT_VISOR", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F22", "", "ASSAULT_SUIT_VISOR", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F23", "", "ASSAULT_SUIT_VISOR", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F24", "", "ASSAULT_SUIT_VISOR", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F25", "", "ASSAULT_SUIT_VISOR", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F26", "", "ASSAULT_SUIT_VISOR", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F27", "", "ASSAULT_SUIT_VISOR", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F28", "", "ASSAULT_SUIT_VISOR", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F29", "", "ASSAULT_SUIT_VISOR", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F30", "", "ASSAULT_SUIT_VISOR", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F31", "", "ASSAULT_SUIT_VISOR", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F32", "", "ASSAULT_SUIT_VISOR", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F33", "", "ASSAULT_SUIT_VISOR", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F34", "", "ASSAULT_SUIT_VISOR", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F35", "", "ASSAULT_SUIT_VISOR", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F36", "", "ASSAULT_SUIT_VISOR", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F37", "", "ASSAULT_SUIT_VISOR", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F38", "", "ASSAULT_SUIT_VISOR", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F39", "", "ASSAULT_SUIT_VISOR", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F40", "", "ASSAULT_SUIT_VISOR", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F41", "", "ASSAULT_SUIT_VISOR", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F42", "", "ASSAULT_SUIT_VISOR", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F43", "", "ASSAULT_SUIT_VISOR", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F44", "", "ASSAULT_SUIT_VISOR", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F45", "", "ASSAULT_SUIT_VISOR", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F46", "", "ASSAULT_SUIT_VISOR", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "ASSAULT_SUIT", "", "HEAD_F47", "", "ASSAULT_SUIT_VISOR", "HAIR_F47"] - type: STR_ANNIHILATOR_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Annihilator M0: ["", "", "M0_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M0", "", "", "HAIR_M0", "ANNIHILATOR_GOGGLES"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M1", "", "", "HAIR_M1", "ANNIHILATOR_GOGGLES"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M2", "", "", "HAIR_M2", "ANNIHILATOR_GOGGLES"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M3", "", "", "HAIR_M3", "ANNIHILATOR_GOGGLES"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M4", "", "", "HAIR_M4", "ANNIHILATOR_GOGGLES"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M5", "", "", "HAIR_M5", "ANNIHILATOR_GOGGLES"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M6", "", "", "HAIR_M6", "ANNIHILATOR_GOGGLES"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M7", "", "", "HAIR_M7", "ANNIHILATOR_GOGGLES"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M8", "", "", "HAIR_M8", "ANNIHILATOR_GOGGLES"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M9", "", "", "HAIR_M9", "ANNIHILATOR_GOGGLES"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M10", "", "", "HAIR_M10", "ANNIHILATOR_GOGGLES"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M11", "", "", "HAIR_M11", "ANNIHILATOR_GOGGLES"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M12", "", "", "HAIR_M12", "ANNIHILATOR_GOGGLES"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M13", "", "", "HAIR_M13", "ANNIHILATOR_GOGGLES"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M14", "", "", "HAIR_M14", "ANNIHILATOR_GOGGLES"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M15", "", "", "HAIR_M15", "ANNIHILATOR_GOGGLES"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M16", "", "", "HAIR_M16", "ANNIHILATOR_GOGGLES"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M17", "", "", "HAIR_M17", "ANNIHILATOR_GOGGLES"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M18", "", "", "HAIR_M18", "ANNIHILATOR_GOGGLES"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M19", "", "", "HAIR_M19", "ANNIHILATOR_GOGGLES"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M20", "", "", "HAIR_M20", "ANNIHILATOR_GOGGLES"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M21", "", "", "HAIR_M21", "ANNIHILATOR_GOGGLES"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M22", "", "", "HAIR_M22", "ANNIHILATOR_GOGGLES"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M23", "", "", "HAIR_M23", "ANNIHILATOR_GOGGLES"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M24", "", "", "HAIR_M24", "ANNIHILATOR_GOGGLES"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M25", "", "", "HAIR_M25", "ANNIHILATOR_GOGGLES"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M26", "", "", "HAIR_M26", "ANNIHILATOR_GOGGLES"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M27", "", "", "HAIR_M27", "ANNIHILATOR_GOGGLES"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M28", "", "", "HAIR_M28", "ANNIHILATOR_GOGGLES"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M29", "", "", "HAIR_M29", "ANNIHILATOR_GOGGLES"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M30", "", "", "HAIR_M30", "ANNIHILATOR_GOGGLES"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M31", "", "", "HAIR_M31", "ANNIHILATOR_GOGGLES"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M32", "", "", "HAIR_M32", "ANNIHILATOR_GOGGLES"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M33", "", "", "HAIR_M33", "ANNIHILATOR_GOGGLES"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M34", "", "", "HAIR_M34", "ANNIHILATOR_GOGGLES"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M35", "", "", "HAIR_M35", "ANNIHILATOR_GOGGLES"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M36", "", "", "HAIR_M36", "ANNIHILATOR_GOGGLES"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M37", "", "", "HAIR_M37", "ANNIHILATOR_GOGGLES"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M38", "", "", "HAIR_M38", "ANNIHILATOR_GOGGLES"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M39", "", "", "HAIR_M39", "ANNIHILATOR_GOGGLES"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M40", "", "", "HAIR_M40", "ANNIHILATOR_GOGGLES"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M41", "", "", "HAIR_M41", "ANNIHILATOR_GOGGLES"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M42", "", "", "HAIR_M42", "ANNIHILATOR_GOGGLES"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M43", "", "", "HAIR_M43", "ANNIHILATOR_GOGGLES"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M44", "", "", "HAIR_M44", "ANNIHILATOR_GOGGLES"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M45", "", "", "HAIR_M45", "ANNIHILATOR_GOGGLES"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M46", "", "", "HAIR_M46", "ANNIHILATOR_GOGGLES"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_M47", "", "", "HAIR_M47", "ANNIHILATOR_GOGGLES"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F0", "", "", "HAIR_F0", "ANNIHILATOR_GOGGLES"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F1", "", "", "HAIR_F1", "ANNIHILATOR_GOGGLES"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F2", "", "", "HAIR_F2", "ANNIHILATOR_GOGGLES"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F3", "", "", "HAIR_F3", "ANNIHILATOR_GOGGLES"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F4", "", "", "HAIR_F4", "ANNIHILATOR_GOGGLES"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F5", "", "", "HAIR_F5", "ANNIHILATOR_GOGGLES"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F6", "", "", "HAIR_F6", "ANNIHILATOR_GOGGLES"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F7", "", "", "HAIR_F7", "ANNIHILATOR_GOGGLES"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F8", "", "", "HAIR_F8", "ANNIHILATOR_GOGGLES"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F9", "", "", "HAIR_F9", "ANNIHILATOR_GOGGLES"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F10", "", "", "HAIR_F10", "ANNIHILATOR_GOGGLES"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F11", "", "", "HAIR_F11", "ANNIHILATOR_GOGGLES"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F12", "", "", "HAIR_F12", "ANNIHILATOR_GOGGLES"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F13", "", "", "HAIR_F13", "ANNIHILATOR_GOGGLES"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F14", "", "", "HAIR_F14", "ANNIHILATOR_GOGGLES"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F15", "", "", "HAIR_F15", "ANNIHILATOR_GOGGLES"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F16", "", "", "HAIR_F16", "ANNIHILATOR_GOGGLES"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F17", "", "", "HAIR_F17", "ANNIHILATOR_GOGGLES"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F18", "", "", "HAIR_F18", "ANNIHILATOR_GOGGLES"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F19", "", "", "HAIR_F19", "ANNIHILATOR_GOGGLES"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F20", "", "", "HAIR_F20", "ANNIHILATOR_GOGGLES"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F21", "", "", "HAIR_F21", "ANNIHILATOR_GOGGLES"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F22", "", "", "HAIR_F22", "ANNIHILATOR_GOGGLES"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F23", "", "", "HAIR_F23", "ANNIHILATOR_GOGGLES"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F24", "", "", "HAIR_F24", "ANNIHILATOR_GOGGLES"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F25", "", "", "HAIR_F25", "ANNIHILATOR_GOGGLES"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F26", "", "", "HAIR_F26", "ANNIHILATOR_GOGGLES"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F27", "", "", "HAIR_F27", "ANNIHILATOR_GOGGLES"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F28", "", "", "HAIR_F28", "ANNIHILATOR_GOGGLES"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F29", "", "", "HAIR_F29", "ANNIHILATOR_GOGGLES"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F30", "", "", "HAIR_F30", "ANNIHILATOR_GOGGLES"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F31", "", "", "HAIR_F31", "ANNIHILATOR_GOGGLES"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F32", "", "", "HAIR_F32", "ANNIHILATOR_GOGGLES"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F33", "", "", "HAIR_F33", "ANNIHILATOR_GOGGLES"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F34", "", "", "HAIR_F34", "ANNIHILATOR_GOGGLES"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F35", "", "", "HAIR_F35", "ANNIHILATOR_GOGGLES"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F36", "", "", "HAIR_F36", "ANNIHILATOR_GOGGLES"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F37", "", "", "HAIR_F37", "ANNIHILATOR_GOGGLES"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F38", "", "", "HAIR_F38", "ANNIHILATOR_GOGGLES"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F39", "", "", "HAIR_F39", "ANNIHILATOR_GOGGLES"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F40", "", "", "HAIR_F40", "ANNIHILATOR_GOGGLES"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F41", "", "", "HAIR_F41", "ANNIHILATOR_GOGGLES"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F42", "", "", "HAIR_F42", "ANNIHILATOR_GOGGLES"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F43", "", "", "HAIR_F43", "ANNIHILATOR_GOGGLES"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F44", "", "", "HAIR_F44", "ANNIHILATOR_GOGGLES"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F45", "", "", "HAIR_F45", "ANNIHILATOR_GOGGLES"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F46", "", "", "HAIR_F46", "ANNIHILATOR_GOGGLES"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "ANNIHILATOR_ARMOR", "", "HEAD_F47", "", "", "HAIR_F47", "ANNIHILATOR_GOGGLES"] - type: STR_ANNIHILATOR_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Annihilator - type: STR_ANNIHILATOR_ARMOR_SPACE_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Annihilator - type: STR_POWER_SUIT_WRECKED_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "", "", "FINGERLESS_GLOVES", "JUNK_SUIT", "", "", "HEAD_F47"] - type: STR_POWER_SUIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M0"] M1: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M1"] M2: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M2"] M3: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M3"] M4: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M4"] M5: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M5"] M6: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M6"] M7: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M7"] M8: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M8"] M9: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M9"] M10: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M10"] M11: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M11"] M12: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M12"] M13: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M13"] M14: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M14"] M15: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M15"] M16: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M16"] M17: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M17"] M18: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M18"] M19: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M19"] M20: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M20"] M21: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M21"] M22: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M22"] M23: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M23"] M24: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M24"] M25: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M25"] M26: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M26"] M27: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M27"] M28: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M28"] M29: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M29"] M30: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M30"] M31: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M31"] M32: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M32"] M33: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M33"] M34: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M34"] M35: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M35"] M36: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M36"] M37: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M37"] M38: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M38"] M39: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M39"] M40: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M40"] M41: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M41"] M42: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M42"] M43: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M43"] M44: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M44"] M45: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M46"] M47: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_M47"] F0: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F0"] F1: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F1"] F2: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F2"] F3: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F3"] F4: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F4"] F5: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F5"] F6: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F6"] F7: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F7"] F8: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F8"] F9: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F9"] F10: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F10"] F11: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F11"] F12: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F12"] F13: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F13"] F14: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F14"] F15: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F15"] F16: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F16"] F17: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F17"] F18: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F18"] F19: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F19"] F20: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F20"] F21: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F21"] F22: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F22"] F23: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F23"] F24: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F24"] F25: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F25"] F26: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F26"] F27: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F27"] F28: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F28"] F29: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F29"] F30: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F30"] F31: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F31"] F32: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F32"] F33: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F33"] F34: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F34"] F35: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F36"] F37: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F38"] F39: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F39"] F40: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F40"] F41: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F41"] F42: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F42"] F43: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F43"] F44: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F44"] F45: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F45"] F46: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F46"] F47: ["", "", "", "", "", "", "", "JUGGERNAUT_SUIT", "", "", "HEAD_F47"] - type: STR_POWER_SUIT_ADV_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M0", "", "", "", "HARBINGER_FRONT"] M1: ["", "", "M1_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M1", "", "", "", "HARBINGER_FRONT"] M2: ["", "", "M2_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M2", "", "", "", "HARBINGER_FRONT"] M3: ["", "", "M3_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M3", "", "", "", "HARBINGER_FRONT"] M4: ["", "", "M4_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M4", "", "", "", "HARBINGER_FRONT"] M5: ["", "", "M5_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M5", "", "", "", "HARBINGER_FRONT"] M6: ["", "", "M6_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M6", "", "", "", "HARBINGER_FRONT"] M7: ["", "", "M7_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M7", "", "", "", "HARBINGER_FRONT"] M8: ["", "", "M8_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M8", "", "", "", "HARBINGER_FRONT"] M9: ["", "", "M9_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M9", "", "", "", "HARBINGER_FRONT"] M10: ["", "", "M10_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M10", "", "", "", "HARBINGER_FRONT"] M11: ["", "", "M11_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M11", "", "", "", "HARBINGER_FRONT"] M12: ["", "", "M12_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M12", "", "", "", "HARBINGER_FRONT"] M13: ["", "", "M13_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M13", "", "", "", "HARBINGER_FRONT"] M14: ["", "", "M14_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M14", "", "", "", "HARBINGER_FRONT"] M15: ["", "", "M15_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M15", "", "", "", "HARBINGER_FRONT"] M16: ["", "", "M16_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M16", "", "", "", "HARBINGER_FRONT"] M17: ["", "", "M17_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M17", "", "", "", "HARBINGER_FRONT"] M18: ["", "", "M18_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M18", "", "", "", "HARBINGER_FRONT"] M19: ["", "", "M19_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M19", "", "", "", "HARBINGER_FRONT"] M20: ["", "", "M20_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M20", "", "", "", "HARBINGER_FRONT"] M21: ["", "", "M21_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M21", "", "", "", "HARBINGER_FRONT"] M22: ["", "", "M22_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M22", "", "", "", "HARBINGER_FRONT"] M23: ["", "", "M23_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M23", "", "", "", "HARBINGER_FRONT"] M24: ["", "", "M24_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M24", "", "", "", "HARBINGER_FRONT"] M25: ["", "", "M25_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M25", "", "", "", "HARBINGER_FRONT"] M26: ["", "", "M26_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M26", "", "", "", "HARBINGER_FRONT"] M27: ["", "", "M27_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M27", "", "", "", "HARBINGER_FRONT"] M28: ["", "", "M28_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M28", "", "", "", "HARBINGER_FRONT"] M29: ["", "", "M29_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M29", "", "", "", "HARBINGER_FRONT"] M30: ["", "", "M30_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M30", "", "", "", "HARBINGER_FRONT"] M31: ["", "", "M31_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M31", "", "", "", "HARBINGER_FRONT"] M32: ["", "", "M32_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M32", "", "", "", "HARBINGER_FRONT"] M33: ["", "", "M33_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M33", "", "", "", "HARBINGER_FRONT"] M34: ["", "", "M34_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M34", "", "", "", "HARBINGER_FRONT"] M35: ["", "", "M35_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M35", "", "", "", "HARBINGER_FRONT"] M36: ["", "", "M36_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M36", "", "", "", "HARBINGER_FRONT"] M37: ["", "", "M37_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M37", "", "", "", "HARBINGER_FRONT"] M38: ["", "", "M38_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M38", "", "", "", "HARBINGER_FRONT"] M39: ["", "", "M39_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M39", "", "", "", "HARBINGER_FRONT"] M40: ["", "", "M40_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M40", "", "", "", "HARBINGER_FRONT"] M41: ["", "", "M41_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M41", "", "", "", "HARBINGER_FRONT"] M42: ["", "", "M42_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M42", "", "", "", "HARBINGER_FRONT"] M43: ["", "", "M43_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M43", "", "", "", "HARBINGER_FRONT"] M44: ["", "", "M44_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M44", "", "", "", "HARBINGER_FRONT"] M45: ["", "", "M45_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M45", "MASK_M45", "", "", "HARBINGER_FRONT"] M46: ["", "", "M46_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M46", "", "", "", "HARBINGER_FRONT"] M47: ["", "", "M47_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M47", "", "", "", "HARBINGER_FRONT"] F0: ["", "", "F0_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F0", "", "", "", "HARBINGER_FRONT"] F1: ["", "", "F1_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F1", "", "", "", "HARBINGER_FRONT"] F2: ["", "", "F2_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F2", "", "", "", "HARBINGER_FRONT"] F3: ["", "", "F3_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F3", "", "", "", "HARBINGER_FRONT"] F4: ["", "", "F4_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F4", "", "", "", "HARBINGER_FRONT"] F5: ["", "", "F5_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F5", "", "", "", "HARBINGER_FRONT"] F6: ["", "", "F6_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F6", "", "", "", "HARBINGER_FRONT"] F7: ["", "", "F7_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F7", "", "", "", "HARBINGER_FRONT"] F8: ["", "", "F8_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F8", "", "", "", "HARBINGER_FRONT"] F9: ["", "", "F9_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F9", "", "", "", "HARBINGER_FRONT"] F10: ["", "", "F10_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F10", "", "", "", "HARBINGER_FRONT"] F11: ["", "", "F11_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F11", "", "", "", "HARBINGER_FRONT"] F12: ["", "", "F12_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F12", "", "", "", "HARBINGER_FRONT"] F13: ["", "", "F13_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F13", "", "", "", "HARBINGER_FRONT"] F14: ["", "", "F14_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F14", "", "", "", "HARBINGER_FRONT"] F15: ["", "", "F15_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F15", "", "", "", "HARBINGER_FRONT"] F16: ["", "", "F16_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F16", "", "", "", "HARBINGER_FRONT"] F17: ["", "", "F17_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F17", "", "", "", "HARBINGER_FRONT"] F18: ["", "", "F18_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F18", "", "", "", "HARBINGER_FRONT"] F19: ["", "", "F19_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F19", "", "", "", "HARBINGER_FRONT"] F20: ["", "", "F20_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F20", "", "", "", "HARBINGER_FRONT"] F21: ["", "", "F21_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F21", "", "", "", "HARBINGER_FRONT"] F22: ["", "", "F22_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F22", "", "", "", "HARBINGER_FRONT"] F23: ["", "", "F23_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F23", "", "", "", "HARBINGER_FRONT"] F24: ["", "", "F24_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F24", "", "", "", "HARBINGER_FRONT"] F25: ["", "", "F25_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F25", "", "", "", "HARBINGER_FRONT"] F26: ["", "", "F26_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F26", "", "", "", "HARBINGER_FRONT"] F27: ["", "", "F27_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F27", "", "", "", "HARBINGER_FRONT"] F28: ["", "", "F28_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F28", "", "", "", "HARBINGER_FRONT"] F29: ["", "", "F29_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F29", "", "", "", "HARBINGER_FRONT"] F30: ["", "", "F30_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F30", "", "", "", "HARBINGER_FRONT"] F31: ["", "", "F31_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F31", "", "", "", "HARBINGER_FRONT"] F32: ["", "", "F32_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F32", "", "", "", "HARBINGER_FRONT"] F33: ["", "", "F33_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F33", "", "", "", "HARBINGER_FRONT"] F34: ["", "", "F34_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F34", "", "", "", "HARBINGER_FRONT"] F35: ["", "", "F35_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F35", "", "", "", "HARBINGER_FRONT"] F36: ["", "", "F36_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F36", "", "", "", "HARBINGER_FRONT"] F37: ["", "", "F37_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "HARBINGER_FRONT"] F38: ["", "", "F38_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F38", "", "", "", "HARBINGER_FRONT"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "", "", "HARBINGER_SUIT", "", "", "HEAD_F39", "", "", "", "HARBINGER_FRONT"] F40: ["", "", "F40_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F40", "", "", "", "HARBINGER_FRONT"] F41: ["", "", "F41_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F41", "", "", "", "HARBINGER_FRONT"] F42: ["", "", "F42_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F42", "", "", "", "HARBINGER_FRONT"] F43: ["", "", "F43_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F43", "", "", "", "HARBINGER_FRONT"] F44: ["", "", "F44_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F44", "", "", "", "HARBINGER_FRONT"] F45: ["", "", "F45_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F45", "", "", "", "HARBINGER_FRONT"] F46: ["", "", "F46_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F46", "", "", "", "HARBINGER_FRONT"] F47: ["", "", "F47_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F47", "", "", "", "HARBINGER_FRONT"] - type: STR_POWER_SUIT_ADV_EVA_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Harbinger_Eva M0: ["", "", "M0_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M0", "", "", "", "HARBINGER_FRONT_EVA"] M1: ["", "", "M1_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M1", "", "", "", "HARBINGER_FRONT_EVA"] M2: ["", "", "M2_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M2", "", "", "", "HARBINGER_FRONT_EVA"] M3: ["", "", "M3_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M3", "", "", "", "HARBINGER_FRONT_EVA"] M4: ["", "", "M4_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M4", "", "", "", "HARBINGER_FRONT_EVA"] M5: ["", "", "M5_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M5", "", "", "", "HARBINGER_FRONT_EVA"] M6: ["", "", "M6_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M6", "", "", "", "HARBINGER_FRONT_EVA"] M7: ["", "", "M7_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M7", "", "", "", "HARBINGER_FRONT_EVA"] M8: ["", "", "M8_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M8", "", "", "", "HARBINGER_FRONT_EVA"] M9: ["", "", "M9_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M9", "", "", "", "HARBINGER_FRONT_EVA"] M10: ["", "", "M10_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M10", "", "", "", "HARBINGER_FRONT_EVA"] M11: ["", "", "M11_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M11", "", "", "", "HARBINGER_FRONT_EVA"] M12: ["", "", "M12_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M12", "", "", "", "HARBINGER_FRONT_EVA"] M13: ["", "", "M13_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M13", "", "", "", "HARBINGER_FRONT_EVA"] M14: ["", "", "M14_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M14", "", "", "", "HARBINGER_FRONT_EVA"] M15: ["", "", "M15_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M15", "", "", "", "HARBINGER_FRONT_EVA"] M16: ["", "", "M16_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M16", "", "", "", "HARBINGER_FRONT_EVA"] M17: ["", "", "M17_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M17", "", "", "", "HARBINGER_FRONT_EVA"] M18: ["", "", "M18_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M18", "", "", "", "HARBINGER_FRONT_EVA"] M19: ["", "", "M19_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M19", "", "", "", "HARBINGER_FRONT_EVA"] M20: ["", "", "M20_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M20", "", "", "", "HARBINGER_FRONT_EVA"] M21: ["", "", "M21_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M21", "", "", "", "HARBINGER_FRONT_EVA"] M22: ["", "", "M22_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M22", "", "", "", "HARBINGER_FRONT_EVA"] M23: ["", "", "M23_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M23", "", "", "", "HARBINGER_FRONT_EVA"] M24: ["", "", "M24_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M24", "", "", "", "HARBINGER_FRONT_EVA"] M25: ["", "", "M25_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M25", "", "", "", "HARBINGER_FRONT_EVA"] M26: ["", "", "M26_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M26", "", "", "", "HARBINGER_FRONT_EVA"] M27: ["", "", "M27_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M27", "", "", "", "HARBINGER_FRONT_EVA"] M28: ["", "", "M28_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M28", "", "", "", "HARBINGER_FRONT_EVA"] M29: ["", "", "M29_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M29", "", "", "", "HARBINGER_FRONT_EVA"] M30: ["", "", "M30_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M30", "", "", "", "HARBINGER_FRONT_EVA"] M31: ["", "", "M31_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M31", "", "", "", "HARBINGER_FRONT_EVA"] M32: ["", "", "M32_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M32", "", "", "", "HARBINGER_FRONT_EVA"] M33: ["", "", "M33_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M33", "", "", "", "HARBINGER_FRONT_EVA"] M34: ["", "", "M34_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M34", "", "", "", "HARBINGER_FRONT_EVA"] M35: ["", "", "M35_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M35", "", "", "", "HARBINGER_FRONT_EVA"] M36: ["", "", "M36_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M36", "", "", "", "HARBINGER_FRONT_EVA"] M37: ["", "", "M37_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M37", "", "", "", "HARBINGER_FRONT_EVA"] M38: ["", "", "M38_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M38", "", "", "", "HARBINGER_FRONT_EVA"] M39: ["", "", "M39_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M39", "", "", "", "HARBINGER_FRONT_EVA"] M40: ["", "", "M40_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M40", "", "", "", "HARBINGER_FRONT_EVA"] M41: ["", "", "M41_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M41", "", "", "", "HARBINGER_FRONT_EVA"] M42: ["", "", "M42_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M42", "", "", "", "HARBINGER_FRONT_EVA"] M43: ["", "", "M43_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M43", "", "", "", "HARBINGER_FRONT_EVA"] M44: ["", "", "M44_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M44", "", "", "", "HARBINGER_FRONT_EVA"] M45: ["", "", "M45_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M45", "MASK_M45", "", "", "HARBINGER_FRONT_EVA"] M46: ["", "", "M46_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M46", "", "", "", "HARBINGER_FRONT_EVA"] M47: ["", "", "M47_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_M47", "", "", "", "HARBINGER_FRONT_EVA"] F0: ["", "", "F0_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F0", "", "", "", "HARBINGER_FRONT_EVA"] F1: ["", "", "F1_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F1", "", "", "", "HARBINGER_FRONT_EVA"] F2: ["", "", "F2_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F2", "", "", "", "HARBINGER_FRONT_EVA"] F3: ["", "", "F3_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F3", "", "", "", "HARBINGER_FRONT_EVA"] F4: ["", "", "F4_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F4", "", "", "", "HARBINGER_FRONT_EVA"] F5: ["", "", "F5_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F5", "", "", "", "HARBINGER_FRONT_EVA"] F6: ["", "", "F6_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F6", "", "", "", "HARBINGER_FRONT_EVA"] F7: ["", "", "F7_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F7", "", "", "", "HARBINGER_FRONT_EVA"] F8: ["", "", "F8_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F8", "", "", "", "HARBINGER_FRONT_EVA"] F9: ["", "", "F9_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F9", "", "", "", "HARBINGER_FRONT_EVA"] F10: ["", "", "F10_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F10", "", "", "", "HARBINGER_FRONT_EVA"] F11: ["", "", "F11_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F11", "", "", "", "HARBINGER_FRONT_EVA"] F12: ["", "", "F12_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F12", "", "", "", "HARBINGER_FRONT_EVA"] F13: ["", "", "F13_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F13", "", "", "", "HARBINGER_FRONT_EVA"] F14: ["", "", "F14_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F14", "", "", "", "HARBINGER_FRONT_EVA"] F15: ["", "", "F15_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F15", "", "", "", "HARBINGER_FRONT_EVA"] F16: ["", "", "F16_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F16", "", "", "", "HARBINGER_FRONT_EVA"] F17: ["", "", "F17_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F17", "", "", "", "HARBINGER_FRONT_EVA"] F18: ["", "", "F18_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F18", "", "", "", "HARBINGER_FRONT_EVA"] F19: ["", "", "F19_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F19", "", "", "", "HARBINGER_FRONT_EVA"] F20: ["", "", "F20_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F20", "", "", "", "HARBINGER_FRONT_EVA"] F21: ["", "", "F21_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F21", "", "", "", "HARBINGER_FRONT_EVA"] F22: ["", "", "F22_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F22", "", "", "", "HARBINGER_FRONT_EVA"] F23: ["", "", "F23_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F23", "", "", "", "HARBINGER_FRONT_EVA"] F24: ["", "", "F24_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F24", "", "", "", "HARBINGER_FRONT_EVA"] F25: ["", "", "F25_NUDE", "", "", "", "", "HARBINGER_SUIT", "", "", "HEAD_F25", "", "", "", 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"PINK_LONGBOOTS", "", "", "HEAD_F5", "", "", "", "BLITZ_VISOR"] F6: ["", "", "F6_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F6", "", "", "", "BLITZ_VISOR"] F7: ["", "", "F7_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F7", "", "", "", "BLITZ_VISOR"] F8: ["", "", "F8_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F8", "", "", "", "BLITZ_VISOR"] F9: ["", "", "F9_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F9", "", "", "", "BLITZ_VISOR"] F10: ["", "", "F10_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F10", "", "", "", "BLITZ_VISOR"] F11: ["", "", "F11_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F11", "", "", "", "BLITZ_VISOR"] F12: ["", "", "F12_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F12", "", "", "", "BLITZ_VISOR"] F13: ["", "", "F13_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F13", "", "", "", "BLITZ_VISOR"] F14: ["", "", "F14_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F14", "", "", "", "BLITZ_VISOR"] F15: ["", "", "F15_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F15", "", "", "", "BLITZ_VISOR"] F16: ["", "", "F16_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F16", "", "", "", "BLITZ_VISOR"] F17: ["", "", "F17_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F17", "", "", "", "BLITZ_VISOR"] F18: ["", "", "F18_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F18", "", "", "", "BLITZ_VISOR"] F19: ["", "", "F19_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F19", "", "", "", "BLITZ_VISOR"] F20: ["", "", "F20_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F20", "", "", "", "BLITZ_VISOR"] F21: ["", "", "F21_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F21", "", "", "", "BLITZ_VISOR"] F22: ["", "", "F22_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F22", "", "", "", "BLITZ_VISOR"] F23: ["", "", "F23_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F23", "", "", "", "BLITZ_VISOR"] F24: ["", "", "F24_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F24", "", "", "", "BLITZ_VISOR"] F25: ["", "", "F25_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F25", "", "", "", "BLITZ_VISOR"] F26: ["", "", "F26_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F26", "", "", "", "BLITZ_VISOR"] F27: ["", "", "F27_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F27", "", "", "", "BLITZ_VISOR"] F28: ["", "", "F28_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F28", "", "", "", "BLITZ_VISOR"] F29: ["", "", "F29_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F29", "", "", "", "BLITZ_VISOR"] F30: ["", "", "F30_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F30", "", "", "", "BLITZ_VISOR"] F31: ["", "", "F31_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F31", "", "", "", "BLITZ_VISOR"] F32: ["", "", "F32_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F32", "", "", "", "BLITZ_VISOR"] F33: ["", "", "F33_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F33", "", "", "", "BLITZ_VISOR"] F34: ["", "", "F34_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F34", "", "", "", "BLITZ_VISOR"] F35: ["", "", "F35_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F35", "", "", "", "BLITZ_VISOR"] F36: ["", "", "F36_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F36", "", "", "", "BLITZ_VISOR"] F37: ["", "", "F37_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F37", "", "", "", "BLITZ_VISOR"] F38: ["", "", "F38_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F38", "", "", "", "BLITZ_VISOR"] F39: ["", "", "F39_NUDE", "BLITZ_MAIN", "CHAIN_F39", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F39", "", "", "", "BLITZ_VISOR"] F40: ["", "", "F40_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F40", "", "", "", "BLITZ_VISOR"] F41: ["", "", "F41_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F41", "", "", "", "BLITZ_VISOR"] F42: ["", "", "F42_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F42", "", "", "", "BLITZ_VISOR"] F43: ["", "", "F43_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F43", "", "", "", "BLITZ_VISOR"] F44: ["", "", "F44_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F44", "", "", "", "BLITZ_VISOR"] F45: ["", "", "F45_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F45", "", "", "", "BLITZ_VISOR"] F46: ["", "", "F46_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F46", "", "", "", "BLITZ_VISOR"] F47: ["", "", "F47_NUDE", "BLITZ_MAIN", "", "", "", "PINK_LONGBOOTS", "", "", "HEAD_F47", "", "", "", "BLITZ_VISOR"] - type: STR_GRAVBALL_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M0", "GRAVBALL_HELMET"] M1: ["", "", "M1_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M1", "GRAVBALL_HELMET"] M2: ["", "", "M2_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M2", "GRAVBALL_HELMET"] M3: ["", "", "M3_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M3", "GRAVBALL_HELMET"] M4: ["", "", "M4_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M4", "GRAVBALL_HELMET"] M5: ["", "", "M5_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M5", "GRAVBALL_HELMET"] M6: ["", "", "M6_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M6", "GRAVBALL_HELMET"] M7: ["", "", "M7_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M7", "GRAVBALL_HELMET"] M8: ["", "", "M8_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M8", "GRAVBALL_HELMET"] M9: ["", "", "M9_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M9", "GRAVBALL_HELMET"] M10: ["", "", "M10_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M10", "GRAVBALL_HELMET"] M11: ["", "", "M11_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M11", "GRAVBALL_HELMET"] M12: ["", "", "M12_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M12", "GRAVBALL_HELMET"] M13: ["", "", "M13_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M13", "GRAVBALL_HELMET"] M14: ["", "", "M14_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M14", "GRAVBALL_HELMET"] M15: ["", "", "M15_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M15", "GRAVBALL_HELMET"] M16: ["", "", "M16_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M16", "GRAVBALL_HELMET"] M17: ["", "", "M17_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M17", "GRAVBALL_HELMET"] M18: ["", "", "M18_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M18", "GRAVBALL_HELMET"] M19: ["", "", "M19_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M19", "GRAVBALL_HELMET"] M20: ["", "", "M20_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M20", "GRAVBALL_HELMET"] M21: ["", "", "M21_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M21", "GRAVBALL_HELMET"] M22: ["", "", "M22_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M22", "GRAVBALL_HELMET"] M23: ["", "", "M23_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M23", "GRAVBALL_HELMET"] M24: ["", "", "M24_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M24", "GRAVBALL_HELMET"] M25: ["", "", "M25_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M25", "GRAVBALL_HELMET"] M26: ["", "", "M26_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M26", "GRAVBALL_HELMET"] M27: ["", "", "M27_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M27", "GRAVBALL_HELMET"] M28: ["", "", "M28_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M28", "GRAVBALL_HELMET"] M29: ["", "", "M29_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M29", "GRAVBALL_HELMET"] M30: ["", "", "M30_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M30", "GRAVBALL_HELMET"] M31: ["", "", "M31_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M31", "GRAVBALL_HELMET"] M32: ["", "", "M32_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M32", "GRAVBALL_HELMET"] M33: ["", "", "M33_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M33", "GRAVBALL_HELMET"] M34: ["", "", "M34_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M34", "GRAVBALL_HELMET"] M35: ["", "", "M35_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M35", "GRAVBALL_HELMET"] M36: ["", "", "M36_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M36", "GRAVBALL_HELMET"] M37: ["", "", "M37_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M37", "GRAVBALL_HELMET"] M38: ["", "", "M38_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M38", "GRAVBALL_HELMET"] M39: ["", "", "M39_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M39", "GRAVBALL_HELMET"] M40: ["", "", "M40_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M40", "GRAVBALL_HELMET"] M41: ["", "", "M41_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M41", "GRAVBALL_HELMET"] M42: ["", "", "M42_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M42", "GRAVBALL_HELMET"] M43: ["", "", "M43_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M43", "GRAVBALL_HELMET"] M44: ["", "", "M44_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M44", "GRAVBALL_HELMET"] M45: ["", "", "M45_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M45", "GRAVBALL_HELMET"] M46: ["", "", "M46_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M46", "GRAVBALL_HELMET"] M47: ["", "", "M47_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_M47", "GRAVBALL_HELMET"] F0: ["", "", "F0_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F0", "GRAVBALL_HELMET"] F1: ["", "", "F1_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F1", "GRAVBALL_HELMET"] F2: ["", "", "F2_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F2", "GRAVBALL_HELMET"] F3: ["", "", "F3_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F3", "GRAVBALL_HELMET"] F4: ["", "", "F4_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F4", "GRAVBALL_HELMET"] F5: ["", "", "F5_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F5", "GRAVBALL_HELMET"] F6: ["", "", "F6_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F6", "GRAVBALL_HELMET"] F7: ["", "", "F7_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F7", "GRAVBALL_HELMET"] F8: ["", "", "F8_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F8", "GRAVBALL_HELMET"] F9: ["", "", "F9_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F9", "GRAVBALL_HELMET"] F10: ["", "", "F10_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F10", "GRAVBALL_HELMET"] F11: ["", "", "F11_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F11", "GRAVBALL_HELMET"] F12: ["", "", "F12_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F12", "GRAVBALL_HELMET"] F13: ["", "", "F13_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F13", "GRAVBALL_HELMET"] F14: ["", "", "F14_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F14", "GRAVBALL_HELMET"] F15: ["", "", "F15_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F15", "GRAVBALL_HELMET"] F16: ["", "", "F16_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F16", "GRAVBALL_HELMET"] F17: ["", "", "F17_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F17", "GRAVBALL_HELMET"] F18: ["", "", "F18_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F18", "GRAVBALL_HELMET"] F19: ["", "", "F19_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F19", "GRAVBALL_HELMET"] F20: ["", "", "F20_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F20", "GRAVBALL_HELMET"] F21: ["", "", "F21_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F21", "GRAVBALL_HELMET"] F22: ["", "", "F22_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F22", "GRAVBALL_HELMET"] F23: ["", "", "F23_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F23", "GRAVBALL_HELMET"] F24: ["", "", "F24_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F24", "GRAVBALL_HELMET"] F25: ["", "", "F25_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F25", "GRAVBALL_HELMET"] F26: ["", "", "F26_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F26", "GRAVBALL_HELMET"] F27: ["", "", "F27_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F27", "GRAVBALL_HELMET"] F28: ["", "", "F28_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F28", "GRAVBALL_HELMET"] F29: ["", "", "F29_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F29", "GRAVBALL_HELMET"] F30: ["", "", "F30_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F30", "GRAVBALL_HELMET"] F31: ["", "", "F31_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F31", "GRAVBALL_HELMET"] F32: ["", "", "F32_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F32", "GRAVBALL_HELMET"] F33: ["", "", "F33_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F33", "GRAVBALL_HELMET"] F34: ["", "", "F34_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F34", "GRAVBALL_HELMET"] F35: ["", "", "F35_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F35", "GRAVBALL_HELMET"] F36: ["", "", "F36_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F36", "GRAVBALL_HELMET"] F37: ["", "", "F37_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F37", "GRAVBALL_HELMET"] F38: ["", "", "F38_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F38", "GRAVBALL_HELMET"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F39", "GRAVBALL_HELMET"] F40: ["", "", "F40_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F40", "GRAVBALL_HELMET"] F41: ["", "", "F41_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F41", "GRAVBALL_HELMET"] F42: ["", "", "F42_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F42", "GRAVBALL_HELMET"] F43: ["", "", "F43_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F43", "GRAVBALL_HELMET"] F44: ["", "", "F44_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F44", "GRAVBALL_HELMET"] F45: ["", "", "F45_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F45", "GRAVBALL_HELMET"] F46: ["", "", "F46_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F46", "GRAVBALL_HELMET"] F47: ["", "", "F47_NUDE", "", "", "", "", "GRAVBALL_ARMOR", "", "", "", "GRAVBALL_MASK", "", "HAIR_F47", "GRAVBALL_HELMET"] - type: STR_IRONMAN_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Ironman M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "", "", "", "IRONMAN_SUIT", "", "HAIR_F47"] - type: STR_IRONMAN_ARMOR_SPACE_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Ironman - type: STR_THIEF_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M1: ["", "", "M1_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M2: ["", "", "M2_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M3: ["", "", "M3_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M4: ["", "", "M4_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M5: ["", "", "M5_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M6: ["", "", "M6_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M7: ["", "", "M7_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M8: ["", "", "M8_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M9: ["", "", "M9_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M10: ["", "", "M10_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M11: ["", "", "M11_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M12: ["", "", "M12_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M13: ["", "", "M13_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M14: ["", "", "M14_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M15: ["", "", "M15_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M16: ["", "", "M16_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M17: ["", "", "M17_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M18: ["", "", "M18_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M19: ["", "", "M19_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M20: ["", "", "M20_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M21: ["", "", "M21_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M22: ["", "", "M22_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M23: ["", "", "M23_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M24: ["", "", "M24_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M25: ["", "", "M25_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M26: ["", "", "M26_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M27: ["", "", "M27_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M28: ["", "", "M28_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M29: ["", "", "M29_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M30: ["", "", "M30_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M31: ["", "", "M31_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M32: ["", "", "M32_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M33: ["", "", "M33_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M34: ["", "", "M34_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M35: ["", "", "M35_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M36: ["", "", "M36_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M37: ["", "", "M37_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M38: ["", "", "M38_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M39: ["", "", "M39_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M40: ["", "", "M40_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M41: ["", "", "M41_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M42: ["", "", "M42_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M43: ["", "", "M43_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M44: ["", "", "M44_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M45: ["", "", "M45_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M46: ["", "", "M46_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] M47: ["", "", "M47_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F0: ["", "", "F0_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F1: ["", "", "F1_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F2: ["", "", "F2_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F3: ["", "", "F3_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F4: ["", "", "F4_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F5: ["", "", "F5_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F6: ["", "", "F6_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F7: ["", "", "F7_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F8: ["", "", "F8_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F9: ["", "", "F9_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F10: ["", "", "F10_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F11: ["", "", "F11_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F12: ["", "", "F12_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F13: ["", "", "F13_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F14: ["", "", "F14_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F15: ["", "", "F15_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F16: ["", "", "F16_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F17: ["", "", "F17_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F18: ["", "", "F18_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F19: ["", "", "F19_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F20: ["", "", "F20_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F21: ["", "", "F21_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F22: ["", "", "F22_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F23: ["", "", "F23_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F24: ["", "", "F24_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F25: ["", "", "F25_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F26: ["", "", "F26_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F27: ["", "", "F27_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F28: ["", "", "F28_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F29: ["", "", "F29_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F30: ["", "", "F30_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F31: ["", "", "F31_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F32: ["", "", "F32_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F33: ["", "", "F33_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F34: ["", "", "F34_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F35: ["", "", "F35_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F36: ["", "", "F36_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F37: ["", "", "F37_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F38: ["", "", "F38_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F39: ["", "", "F39_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F40: ["", "", "F40_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F41: ["", "", "F41_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F42: ["", "", "F42_NUDE", "PANTIES_LEATHER", "", "", "", "", "", "", "", "", "", "", "THIEF_SUIT"] F43: ["", "", 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"HEAD_F45", "", "HOLOSUIT_EYEPIECE_RED", "HAIR_F45"] F46: ["", "", "F46_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "HOLOSUIT", "", "", "HEAD_F46", "", "HOLOSUIT_EYEPIECE_RED", "HAIR_F46"] F47: ["", "", "F47_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "HOLOSUIT", "", "", "HEAD_F47", "", "HOLOSUIT_EYEPIECE_RED", "HAIR_F47"] - type: STR_LINGERIE_SET_X_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "COLLAR_M0", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "LINGERIE_BLACK", "CHAIN_F39", "", "FISHNET_GLOVES", "", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "LINGERIE_BLACK", "", "", "FISHNET_GLOVES", "", "", "", "HEAD_F47"] - type: STR_LINGERIE_SET_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M0", "", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_M1", "", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M2", "", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BEIGE", "", "HEAD_M3", "", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M4", "", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_M5", "", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_M6", "", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M7", "", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_M8", "", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_M9", "", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M10", "", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M11", "", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M12", "", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_M13", "", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M14", "", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_M15", "", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M16", "", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M17", "", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_M18", "", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M19", "", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M20", "", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M21", "", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M22", "", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GOLD", "", "HEAD_M23", "", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M24", "", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_M25", "", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_M26", "", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M27", "", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_M28", "", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_M29", "", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M30", "", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BEIGE", "", "HEAD_M31", "", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_M32", "", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_M33", "", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_M34", "", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_M35", "", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_M36", "", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_M37", "", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BEIGE", "", "HEAD_M38", "", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M39", "", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_M40", "", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M41", "", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_M42", "", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_M43", "", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_M44", "", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_M45", "MASK_M45", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_M46", "", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_M47", "", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_F0", "", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F1", "", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_F2", "", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F3", "", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_F4", "", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_F5", "", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_F6", "", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_F7", "", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_F8", "", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_F9", "", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_F10", "", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_F11", "", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F12", "", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_F13", "", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_F14", "", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_F15", "", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F16", "", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F17", "", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F18", "", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_F19", "", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F20", "", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F21", "", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F22", "", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GOLD", "", "HEAD_F23", "", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GOLD", "", "HEAD_F24", "", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_F25", "", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F26", "", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_AQUA", "", "HEAD_F27", "", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F28", "", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F29", "", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_F30", "", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_F31", "", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_NAVY", "", "HEAD_F32", "", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F33", "", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F34", "", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F35", "", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_F36", "", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_GREEN", "", "HEAD_F37", "", "GLASSES_F37", "HAIR_F37"] F38: ["", "", "F38_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F38", "", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "LINGERIE_BLACK", "CHAIN_F39", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F39", "", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_F40", "", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_RED", "", "HEAD_F41", "", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ALLOY", "", "HEAD_F42", "", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PINK", "", "HEAD_F43", "", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_PURPLE", "", "HEAD_F44", "", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_OLIVE", "", "HEAD_F45", "", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_BLUE", "", "HEAD_F46", "", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "LINGERIE_BLACK", "", "", "BDSM_GLOVES", "", "SUC_DRESS_ORANGE", "", "HEAD_F47", "", "", "HAIR_F47"] - type: STR_MEIDO_OUTFIT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "COLLAR_M0", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "NECKLACE_F31", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "CORSET_PANTIES_BLACK", "CHAIN_F39", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_LIGHT", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "CORSET_PANTIES_BLACK", "", "STOCKINGS_BLACK_DARK", "FINGERLESS_GLOVES", "MAID_OUTFIT", "", "", "HEAD_F47"] - type: STR_PIR_SLAVE_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "BONDAGE_GEAR", "", "", "", "COLLAR_M0", "", "HEAD_M0", "", "BLINDFOLD", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M1", "", "BLINDFOLD", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M2", "", "BLINDFOLD", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M3", "", "BLINDFOLD", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M4", "", "BLINDFOLD", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M5", "", "BLINDFOLD", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M6", "", "BLINDFOLD", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M7", "", "BLINDFOLD", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M8", "", "BLINDFOLD", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M9", "", "BLINDFOLD", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M10", "", "BLINDFOLD", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M11", "", "BLINDFOLD", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M12", "", "BLINDFOLD", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M13", "", "BLINDFOLD", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M14", "", "BLINDFOLD", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M15", "", "BLINDFOLD", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M16", "", "BLINDFOLD", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M17", "", "BLINDFOLD", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M18", "", "BLINDFOLD", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M19", "", "BLINDFOLD", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M20", "", "BLINDFOLD", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M21", "", "BLINDFOLD", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M22", "", "BLINDFOLD", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M23", "", "BLINDFOLD", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M24", "", "BLINDFOLD", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M25", "", "BLINDFOLD", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M26", "", "BLINDFOLD", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M27", "", "BLINDFOLD", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M28", "", "BLINDFOLD", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M29", "", "BLINDFOLD", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M30", "", "BLINDFOLD", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M31", "", "BLINDFOLD", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M32", "", "BLINDFOLD", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M33", "", "BLINDFOLD", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M34", "", "BLINDFOLD", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M35", "", "BLINDFOLD", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M36", "", "BLINDFOLD", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M37", "", "BLINDFOLD", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M38", "", "BLINDFOLD", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M39", "", "BLINDFOLD", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M40", "", "BLINDFOLD", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M41", "", "BLINDFOLD", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M42", "", "BLINDFOLD", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M43", "", "BLINDFOLD", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M44", "", "BLINDFOLD", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M45", "", "BLINDFOLD", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M46", "", "BLINDFOLD", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_M47", "", "BLINDFOLD", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F0", "", "BLINDFOLD", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F1", "", "BLINDFOLD", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F2", "", "BLINDFOLD", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F3", "", "BLINDFOLD", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F4", "", "BLINDFOLD", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F5", "", "BLINDFOLD", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F6", "", "BLINDFOLD", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F7", "", "BLINDFOLD", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F8", "", "BLINDFOLD", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F9", "", "BLINDFOLD", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F10", "", "BLINDFOLD", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F11", "", "BLINDFOLD", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F12", "", "BLINDFOLD", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F13", "", "BLINDFOLD", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F14", "", "BLINDFOLD", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F15", "", "BLINDFOLD", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F16", "", "BLINDFOLD", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F17", "", "BLINDFOLD", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F18", "", "BLINDFOLD", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F19", "", "BLINDFOLD", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F20", "", "BLINDFOLD", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F21", "", "BLINDFOLD", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F22", "", "BLINDFOLD", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F23", "", "BLINDFOLD", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F24", "", "BLINDFOLD", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F25", "", "BLINDFOLD", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F26", "", "BLINDFOLD", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F27", "", "BLINDFOLD", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F28", "", "BLINDFOLD", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F29", "", "BLINDFOLD", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F30", "", "BLINDFOLD", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F31", "", "BLINDFOLD", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F32", "", "BLINDFOLD", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F33", "", "BLINDFOLD", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F34", "", "BLINDFOLD", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "BONDAGE_GEAR", "", "", "", "NECKLACE_F35", "", "HEAD_F35", "", "BLINDFOLD", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F36", "", "BLINDFOLD", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F37", "", "BLINDFOLD", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F38", "", "BLINDFOLD", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F39", "", "BLINDFOLD", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F40", "", "BLINDFOLD", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F41", "", "BLINDFOLD", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F42", "", "BLINDFOLD", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F43", "", "BLINDFOLD", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F44", "", "BLINDFOLD", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F45", "", "BLINDFOLD", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F46", "", "BLINDFOLD", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "BONDAGE_GEAR", "", "", "", "", "", "HEAD_F47", "", "BLINDFOLD", "HAIR_F47"] - type: STR_MAGE_ROBE_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "NOVICE_BACK", "M0_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M0", "", "", "", "NOVICE_HOOD"] M1: ["", "NOVICE_BACK", "M1_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M1", "", "", "", "NOVICE_HOOD"] M2: ["", "NOVICE_BACK", "M2_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M2", "", "", "", "NOVICE_HOOD"] M3: ["", "NOVICE_BACK", "M3_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M3", "", "", "", "NOVICE_HOOD"] M4: ["", "NOVICE_BACK", "M4_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M4", "", "", "", "NOVICE_HOOD"] M5: ["", "NOVICE_BACK", "M5_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M5", "", "", "", "NOVICE_HOOD"] M6: ["", "NOVICE_BACK", "M6_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M6", "", "", "", "NOVICE_HOOD"] M7: ["", "NOVICE_BACK", "M7_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M7", "", "", "", "NOVICE_HOOD"] M8: ["", "NOVICE_BACK", "M8_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M8", "", "", "", "NOVICE_HOOD"] M9: ["", "NOVICE_BACK", "M9_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M9", "", "", "", "NOVICE_HOOD"] M10: ["", "NOVICE_BACK", "M10_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M10", "", "", "", "NOVICE_HOOD"] M11: ["", "NOVICE_BACK", "M11_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M11", "", "", "", "NOVICE_HOOD"] M12: ["", "NOVICE_BACK", "M12_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M12", "", "", "", "NOVICE_HOOD"] M13: ["", "NOVICE_BACK", "M13_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M13", "", "", "", "NOVICE_HOOD"] M14: ["", "NOVICE_BACK", "M14_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M14", "", "", "", "NOVICE_HOOD"] M15: ["", "NOVICE_BACK", "M15_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M15", "", "", "", "NOVICE_HOOD"] M16: ["", "NOVICE_BACK", "M16_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M16", "", "", "", "NOVICE_HOOD"] M17: ["", "NOVICE_BACK", "M17_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M17", "", "", "", "NOVICE_HOOD"] M18: ["", "NOVICE_BACK", "M18_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M18", "", "", "", "NOVICE_HOOD"] M19: ["", "NOVICE_BACK", "M19_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M19", "", "", "", "NOVICE_HOOD"] M20: ["", "NOVICE_BACK", "M20_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M20", "", "", "", "NOVICE_HOOD"] M21: ["", "NOVICE_BACK", "M21_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M21", "", "", "", "NOVICE_HOOD"] M22: ["", "NOVICE_BACK", "M22_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M22", "", "", "", "NOVICE_HOOD"] M23: ["", "NOVICE_BACK", "M23_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M23", "", "", "", "NOVICE_HOOD"] M24: ["", "NOVICE_BACK", "M24_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M24", "", "", "", "NOVICE_HOOD"] M25: ["", "NOVICE_BACK", "M25_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M25", "", "", "", "NOVICE_HOOD"] M26: ["", "NOVICE_BACK", "M26_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M26", "", "", "", "NOVICE_HOOD"] M27: ["", "NOVICE_BACK", "M27_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M27", "", "", "", "NOVICE_HOOD"] M28: ["", "NOVICE_BACK", "M28_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M28", "", "", "", "NOVICE_HOOD"] M29: ["", "NOVICE_BACK", "M29_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M29", "", "", "", "NOVICE_HOOD"] M30: ["", "NOVICE_BACK", "M30_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M30", "", "", "", "NOVICE_HOOD"] M31: ["", "NOVICE_BACK", "M31_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M31", "", "", "", "NOVICE_HOOD"] M32: ["", "NOVICE_BACK", "M32_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M32", "", "", "", "NOVICE_HOOD"] M33: ["", "NOVICE_BACK", "M33_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M33", "", "", "", "NOVICE_HOOD"] M34: ["", "NOVICE_BACK", "M34_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M34", "", "", "", "NOVICE_HOOD"] M35: ["", "NOVICE_BACK", "M35_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M35", "", "", "", "NOVICE_HOOD"] M36: ["", "NOVICE_BACK", "M36_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M36", "", "", "", "NOVICE_HOOD"] M37: ["", "NOVICE_BACK", "M37_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M37", "", "", "", "NOVICE_HOOD"] M38: ["", "NOVICE_BACK", "M38_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M38", "", "", "", "NOVICE_HOOD"] M39: ["", "NOVICE_BACK", "M39_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M39", "", "", "", "NOVICE_HOOD"] M40: ["", "NOVICE_BACK", "M40_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M40", "", "", "", "NOVICE_HOOD"] M41: ["", "NOVICE_BACK", "M41_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M41", "", "", "", "NOVICE_HOOD"] M42: ["", "NOVICE_BACK", "M42_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M42", "", "", "", "NOVICE_HOOD"] M43: ["", "NOVICE_BACK", "M43_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M43", "", "", "", "NOVICE_HOOD"] M44: ["", "NOVICE_BACK", "M44_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M44", "", "", "", "NOVICE_HOOD"] M45: ["", "NOVICE_BACK", "M45_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M45", "MASK_M45", "", "", "NOVICE_HOOD"] M46: ["", "NOVICE_BACK", "M46_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M46", "", "", "", "NOVICE_HOOD"] M47: ["", "NOVICE_BACK", "M47_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_M47", "", "", "", "NOVICE_HOOD"] F0: ["", "NOVICE_BACK", "F0_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F0", "", "", "", "NOVICE_HOOD"] F1: ["", "NOVICE_BACK", "F1_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F1", "", "", "", "NOVICE_HOOD"] F2: ["", "NOVICE_BACK", "F2_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F2", "", "", "", "NOVICE_HOOD"] F3: ["", "NOVICE_BACK", "F3_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F3", "", "", "", "NOVICE_HOOD"] F4: ["", "NOVICE_BACK", "F4_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F4", "", "", "", "NOVICE_HOOD"] F5: ["", "NOVICE_BACK", "F5_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F5", "", "", "", "NOVICE_HOOD"] F6: ["", "NOVICE_BACK", "F6_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F6", "", "", "", "NOVICE_HOOD"] F7: ["", "NOVICE_BACK", "F7_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F7", "", "", "", "NOVICE_HOOD"] F8: ["", "NOVICE_BACK", "F8_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F8", "", "", "", "NOVICE_HOOD"] F9: ["", "NOVICE_BACK", "F9_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F9", "", "", "", "NOVICE_HOOD"] F10: ["", "NOVICE_BACK", "F10_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F10", "", "", "", "NOVICE_HOOD"] F11: ["", "NOVICE_BACK", "F11_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F11", "", "", "", "NOVICE_HOOD"] F12: ["", "NOVICE_BACK", "F12_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F12", "", "", "", "NOVICE_HOOD"] F13: ["", "NOVICE_BACK", "F13_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F13", "", "", "", "NOVICE_HOOD"] F14: ["", "NOVICE_BACK", "F14_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F14", "", "", "", "NOVICE_HOOD"] F15: ["", "NOVICE_BACK", "F15_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F15", "", "", "", "NOVICE_HOOD"] F16: ["", "NOVICE_BACK", "F16_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F16", "", "", "", "NOVICE_HOOD"] F17: ["", "NOVICE_BACK", "F17_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F17", "", "", "", "NOVICE_HOOD"] F18: ["", "NOVICE_BACK", "F18_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F18", "", "", "", "NOVICE_HOOD"] F19: ["", "NOVICE_BACK", "F19_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F19", "", "", "", "NOVICE_HOOD"] F20: ["", "NOVICE_BACK", "F20_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F20", "", "", "", "NOVICE_HOOD"] F21: ["", "NOVICE_BACK", "F21_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F21", "", "", "", "NOVICE_HOOD"] F22: ["", "NOVICE_BACK", "F22_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F22", "", "", "", "NOVICE_HOOD"] F23: ["", "NOVICE_BACK", "F23_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F23", "", "", "", "NOVICE_HOOD"] F24: ["", "NOVICE_BACK", "F24_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F24", "", "", "", "NOVICE_HOOD"] F25: ["", "NOVICE_BACK", "F25_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F25", "", "", "", "NOVICE_HOOD"] F26: ["", "NOVICE_BACK", "F26_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F26", "", "", "", "NOVICE_HOOD"] F27: ["", "NOVICE_BACK", "F27_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F27", "", "", "", "NOVICE_HOOD"] F28: ["", "NOVICE_BACK", "F28_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F28", "", "", "", "NOVICE_HOOD"] F29: ["", "NOVICE_BACK", "F29_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F29", "", "", "", "NOVICE_HOOD"] F30: ["", "NOVICE_BACK", "F30_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F30", "", "", "", "NOVICE_HOOD"] F31: ["", "NOVICE_BACK", "F31_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "NECKLACE_F31", "", "HEAD_F31", "", "", "", "NOVICE_HOOD"] F32: ["", "NOVICE_BACK", "F32_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F32", "", "", "", "NOVICE_HOOD"] F33: ["", "NOVICE_BACK", "F33_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F33", "", "", "", "NOVICE_HOOD"] F34: ["", "NOVICE_BACK", "F34_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F34", "", "", "", "NOVICE_HOOD"] F35: ["", "NOVICE_BACK", "F35_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F35", "", "", "", "NOVICE_HOOD"] F36: ["", "NOVICE_BACK", "F36_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F36", "", "", "", "NOVICE_HOOD"] F37: ["", "NOVICE_BACK", "F37_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "NOVICE_HOOD"] F38: ["", "NOVICE_BACK", "F38_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F38", "", "", "", "NOVICE_HOOD"] F39: ["", "NOVICE_BACK", "F39_NUDE", "PANTIES_LCUT_WHITE", "CHAIN_F39", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F39", "", "", "", "NOVICE_HOOD"] F40: ["", "NOVICE_BACK", "F40_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F40", "", "", "", "NOVICE_HOOD"] F41: ["", "NOVICE_BACK", "F41_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F41", "", "", "", "NOVICE_HOOD"] F42: ["", "NOVICE_BACK", "F42_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F42", "", "", "", "NOVICE_HOOD"] F43: ["", "NOVICE_BACK", "F43_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F43", "", "", "", "NOVICE_HOOD"] F44: ["", "NOVICE_BACK", "F44_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F44", "", "", "", "NOVICE_HOOD"] F45: ["", "NOVICE_BACK", "F45_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F45", "", "", "", "NOVICE_HOOD"] F46: ["", "NOVICE_BACK", "F46_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F46", "", "", "", "NOVICE_HOOD"] F47: ["", "NOVICE_BACK", "F47_NUDE", "PANTIES_LCUT_WHITE", "", "", "", "NOVICE_OUTFIT", "", "", "HEAD_F47", "", "", "", "NOVICE_HOOD"] - type: STR_VOODOO_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M0", "", "", "", "WITCH_HAT"] M1: ["", "", "M1_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M1", "", "", "", "WITCH_HAT"] M2: ["", "", "M2_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M2", "", "", "", "WITCH_HAT"] M3: ["", "", "M3_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M3", "", "", "", "WITCH_HAT"] M4: ["", "", "M4_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M4", "", "", "", "WITCH_HAT"] M5: ["", "", "M5_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M5", "", "", "", "WITCH_HAT"] M6: ["", "", "M6_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M6", "", "", "", "WITCH_HAT"] M7: ["", "", "M7_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M7", "", "", "", "WITCH_HAT"] M8: ["", "", "M8_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M8", "", "", "", "WITCH_HAT"] M9: ["", "", "M9_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M9", "", "", "", "WITCH_HAT"] M10: ["", "", "M10_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M10", "", "", "", "WITCH_HAT"] M11: ["", "", "M11_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M11", "", "", "", "WITCH_HAT"] M12: ["", "", "M12_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M12", "", "", "", "WITCH_HAT"] M13: ["", "", "M13_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M13", "", "", "", "WITCH_HAT"] M14: ["", "", "M14_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M14", "", "", "", "WITCH_HAT"] M15: ["", "", "M15_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M15", "", "", "", "WITCH_HAT"] M16: ["", "", "M16_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M16", "", "", "", "WITCH_HAT"] M17: ["", "", "M17_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M17", "", "", "", "WITCH_HAT"] M18: ["", "", "M18_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M18", "", "", "", "WITCH_HAT"] M19: ["", "", "M19_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M19", "", "", "", "WITCH_HAT"] M20: ["", "", "M20_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M20", "", "", "", "WITCH_HAT"] M21: ["", "", "M21_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M21", "", "", "", "WITCH_HAT"] M22: ["", "", "M22_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M22", "", "", "", "WITCH_HAT"] M23: ["", "", "M23_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M23", "", "", "", "WITCH_HAT"] M24: ["", "", "M24_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M24", "", "", "", "WITCH_HAT"] M25: ["", "", "M25_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M25", "", "", "", "WITCH_HAT"] M26: ["", "", "M26_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M26", "", "", "", "WITCH_HAT"] M27: ["", "", "M27_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M27", "", "", "", "WITCH_HAT"] M28: ["", "", "M28_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M28", "", "", "", "WITCH_HAT"] M29: ["", "", "M29_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M29", "", "", "", "WITCH_HAT"] M30: ["", "", "M30_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M30", "", "", "", "WITCH_HAT"] M31: ["", "", "M31_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M31", "", "", "", "WITCH_HAT"] M32: ["", "", "M32_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M32", "", "", "", "WITCH_HAT"] M33: ["", "", "M33_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M33", "", "", "", "WITCH_HAT"] M34: ["", "", "M34_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M34", "", "", "", "WITCH_HAT"] M35: ["", "", "M35_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M35", "", "", "", "WITCH_HAT"] M36: ["", "", "M36_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M36", "", "", "", "WITCH_HAT"] M37: ["", "", "M37_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M37", "", "", "", "WITCH_HAT"] M38: ["", "", "M38_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M38", "", "", "", "WITCH_HAT"] M39: ["", "", "M39_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M39", "", "", "", "WITCH_HAT"] M40: ["", "", "M40_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M40", "", "", "", "WITCH_HAT"] M41: ["", "", "M41_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M41", "", "", "", "WITCH_HAT"] M42: ["", "", "M42_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M42", "", "", "", "WITCH_HAT"] M43: ["", "", "M43_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M43", "", "", "", "WITCH_HAT"] M44: ["", "", "M44_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M44", "", "", "", "WITCH_HAT"] M45: ["", "", "M45_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M45", "MASK_M45", "", "", "WITCH_HAT"] M46: ["", "", "M46_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M46", "", "", "", "WITCH_HAT"] M47: ["", "", "M47_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_M47", "", "", "", "WITCH_HAT"] F0: ["", "", "F0_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F0", "", "", "", "WITCH_HAT"] F1: ["", "", "F1_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F1", "", "", "", "WITCH_HAT"] F2: ["", "", "F2_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F2", "", "", "", "WITCH_HAT"] F3: ["", "", "F3_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F3", "", "", "", "WITCH_HAT"] F4: ["", "", "F4_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F4", "", "", "", "WITCH_HAT"] F5: ["", "", "F5_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F5", "", "", "", "WITCH_HAT"] F6: ["", "", "F6_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F6", "", "", "", "WITCH_HAT"] F7: ["", "", "F7_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F7", "", "", "", "WITCH_HAT"] F8: ["", "", "F8_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F8", "", "", "", "WITCH_HAT"] F9: ["", "", "F9_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F9", "", "", "", "WITCH_HAT"] F10: ["", "", "F10_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F10", "", "", "", "WITCH_HAT"] F11: ["", "", "F11_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F11", "", "", "", "WITCH_HAT"] F12: ["", "", "F12_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F12", "", "", "", "WITCH_HAT"] F13: ["", "", "F13_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F13", "", "", "", "WITCH_HAT"] F14: ["", "", "F14_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F14", "", "", "", "WITCH_HAT"] F15: ["", "", "F15_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F15", "", "", "", "WITCH_HAT"] F16: ["", "", "F16_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F16", "", "", "", "WITCH_HAT"] F17: ["", "", "F17_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F17", "", "", "", "WITCH_HAT"] F18: ["", "", "F18_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F18", "", "", "", "WITCH_HAT"] F19: ["", "", "F19_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F19", "", "", "", "WITCH_HAT"] F20: ["", "", "F20_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F20", "", "", "", "WITCH_HAT"] F21: ["", "", "F21_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F21", "", "", "", "WITCH_HAT"] F22: ["", "", "F22_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F22", "", "", "", "WITCH_HAT"] F23: ["", "", "F23_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F23", "", "", "", "WITCH_HAT"] F24: ["", "", "F24_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F24", "", "", "", "WITCH_HAT"] F25: ["", "", "F25_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F25", "", "", "", "WITCH_HAT"] F26: ["", "", "F26_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F26", "", "", "", "WITCH_HAT"] F27: ["", "", "F27_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F27", "", "", "", "WITCH_HAT"] F28: ["", "", "F28_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F28", "", "", "", "WITCH_HAT"] F29: ["", "", "F29_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F29", "", "", "", "WITCH_HAT"] F30: ["", "", "F30_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F30", "", "", "", "WITCH_HAT"] F31: ["", "", "F31_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F31", "", "", "", "WITCH_HAT"] F32: ["", "", "F32_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F32", "", "", "", "WITCH_HAT"] F33: ["", "", "F33_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F33", "", "", "", "WITCH_HAT"] F34: ["", "", "F34_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F34", "", "", "", "WITCH_HAT"] F35: ["", "", "F35_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F35", "", "", "", "WITCH_HAT"] F36: ["", "", "F36_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F36", "", "", "", "WITCH_HAT"] F37: ["", "", "F37_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F37", "", "GLASSES_F37", "", "WITCH_HAT"] F38: ["", "", "F38_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F38", "", "", "", "WITCH_HAT"] F39: ["", "", "F39_NUDE", "PANTIES_LCUT_BLACK", "CHAIN_F39", "", "", "WITCH_OUTFIT", "", "", "HEAD_F39", "", "", "", "WITCH_HAT"] F40: ["", "", "F40_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F40", "", "", "", "WITCH_HAT"] F41: ["", "", "F41_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F41", "", "", "", "WITCH_HAT"] F42: ["", "", "F42_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F42", "", "", "", "WITCH_HAT"] F43: ["", "", "F43_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F43", "", "", "", "WITCH_HAT"] F44: ["", "", "F44_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F44", "", "", "", "WITCH_HAT"] F45: ["", "", "F45_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F45", "", "", "", "WITCH_HAT"] F46: ["", "", "F46_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F46", "", "", "", "WITCH_HAT"] F47: ["", "", "F47_NUDE", "PANTIES_LCUT_BLACK", "", "", "", "WITCH_OUTFIT", "", "", "HEAD_F47", "", "", "", "WITCH_HAT"] - type: STR_SORCERESS_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Sorceress M0: ["SORCERESS_AURA", "", "M0_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M1: ["SORCERESS_AURA", "", "M1_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M2: ["SORCERESS_AURA", "", "M2_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M3: ["SORCERESS_AURA", "", "M3_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M4: ["SORCERESS_AURA", "", "M4_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M5: ["SORCERESS_AURA", "", "M5_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M6: ["SORCERESS_AURA", "", "M6_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M7: ["SORCERESS_AURA", "", "M7_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M8: ["SORCERESS_AURA", "", "M8_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M9: ["SORCERESS_AURA", "", "M9_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M10: ["SORCERESS_AURA", "", "M10_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M11: ["SORCERESS_AURA", "", "M11_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M12: ["SORCERESS_AURA", "", "M12_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M13: ["SORCERESS_AURA", "", "M13_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M14: ["SORCERESS_AURA", "", "M14_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M15: ["SORCERESS_AURA", "", "M15_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M16: ["SORCERESS_AURA", "", "M16_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M17: ["SORCERESS_AURA", "", "M17_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M18: ["SORCERESS_AURA", "", "M18_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M19: ["SORCERESS_AURA", "", "M19_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M20: ["SORCERESS_AURA", "", "M20_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M21: ["SORCERESS_AURA", "", "M21_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M22: ["SORCERESS_AURA", "", "M22_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M23: ["SORCERESS_AURA", "", "M23_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M24: ["SORCERESS_AURA", "", "M24_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M25: ["SORCERESS_AURA", "", "M25_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M26: ["SORCERESS_AURA", "", "M26_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M27: ["SORCERESS_AURA", "", "M27_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M28: ["SORCERESS_AURA", "", "M28_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M29: ["SORCERESS_AURA", "", "M29_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M30: ["SORCERESS_AURA", "", "M30_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M31: ["SORCERESS_AURA", "", "M31_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M32: ["SORCERESS_AURA", "", "M32_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M33: ["SORCERESS_AURA", "", "M33_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M34: ["SORCERESS_AURA", "", "M34_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M35: ["SORCERESS_AURA", "", "M35_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M36: ["SORCERESS_AURA", "", "M36_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M37: ["SORCERESS_AURA", "", "M37_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M38: ["SORCERESS_AURA", "", "M38_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M39: ["SORCERESS_AURA", "", "M39_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M40: ["SORCERESS_AURA", "", "M40_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M41: ["SORCERESS_AURA", "", "M41_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M42: ["SORCERESS_AURA", "", "M42_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M43: ["SORCERESS_AURA", "", "M43_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M44: ["SORCERESS_AURA", "", "M44_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M45: ["SORCERESS_AURA", "", "M45_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M46: ["SORCERESS_AURA", "", "M46_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] M47: ["SORCERESS_AURA", "", "M47_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F0: ["SORCERESS_AURA", "", "F0_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F1: ["SORCERESS_AURA", "", "F1_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F2: ["SORCERESS_AURA", "", "F2_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F3: ["SORCERESS_AURA", "", "F3_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F4: ["SORCERESS_AURA", "", "F4_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F5: ["SORCERESS_AURA", "", "F5_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F6: ["SORCERESS_AURA", "", "F6_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F7: ["SORCERESS_AURA", "", "F7_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F8: ["SORCERESS_AURA", "", "F8_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F9: ["SORCERESS_AURA", "", "F9_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F10: ["SORCERESS_AURA", "", "F10_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F11: ["SORCERESS_AURA", "", "F11_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F12: ["SORCERESS_AURA", "", "F12_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F13: ["SORCERESS_AURA", "", "F13_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F14: ["SORCERESS_AURA", "", "F14_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F15: ["SORCERESS_AURA", "", "F15_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F16: ["SORCERESS_AURA", "", "F16_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F17: ["SORCERESS_AURA", "", "F17_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F18: ["SORCERESS_AURA", "", "F18_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F19: ["SORCERESS_AURA", "", "F19_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F20: ["SORCERESS_AURA", "", "F20_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F21: ["SORCERESS_AURA", "", "F21_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F22: ["SORCERESS_AURA", "", "F22_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F23: ["SORCERESS_AURA", "", "F23_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F24: ["SORCERESS_AURA", "", "F24_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F25: ["SORCERESS_AURA", "", "F25_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F26: ["SORCERESS_AURA", "", "F26_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F27: ["SORCERESS_AURA", "", "F27_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F28: ["SORCERESS_AURA", "", "F28_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F29: ["SORCERESS_AURA", "", "F29_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F30: ["SORCERESS_AURA", "", "F30_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F31: ["SORCERESS_AURA", "", "F31_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F32: ["SORCERESS_AURA", "", "F32_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F33: ["SORCERESS_AURA", "", "F33_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F34: ["SORCERESS_AURA", "", "F34_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F35: ["SORCERESS_AURA", "", "F35_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F36: ["SORCERESS_AURA", "", "F36_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F37: ["SORCERESS_AURA", "", "F37_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "GLASSES_F37", "", "SORCERESS_ROBE"] F38: ["SORCERESS_AURA", "", "F38_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F39: ["SORCERESS_AURA", "", "F39_NUDE", "PANTIES_LEATHER", "CHAIN_F39", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F40: ["SORCERESS_AURA", "", "F40_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F41: ["SORCERESS_AURA", "", "F41_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F42: ["SORCERESS_AURA", "", "F42_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F43: ["SORCERESS_AURA", "", "F43_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F44: ["SORCERESS_AURA", "", "F44_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F45: ["SORCERESS_AURA", "", "F45_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F46: ["SORCERESS_AURA", "", "F46_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] F47: ["SORCERESS_AURA", "", "F47_NUDE", "PANTIES_LEATHER", "", "", "BDSM_GLOVES", "BDSM_LEGS", "", "", "", "", "", "", "SORCERESS_ROBE"] - type: STR_SORCERESS_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Sorceress - type: STR_SORCERESS_ARMOR_SPACE_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Sorceress - type: STR_VAMPY_ROBE_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "LINGERIE_BLACK", "CHAIN_F39", "", "", "VAMPY_ROBE", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "LINGERIE_BLACK", "", "", "", "VAMPY_ROBE", "", "", "HEAD_F47"] - type: STR_THEBAN_DRESS_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M45", "MASK_M45"] M46: ["", "", "M46_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "THEBAN_BRACERS", "", "THEBAN_SKIRT", "", "THEBAN_JEWELRY", "", "HEAD_F47"] - type: STR_THEBAN_DRESS_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M45"] M46: ["", "", "M46_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "THEBAN_BRACERS", "", "", "", "THEBAN_JEWELRY", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", 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"HEAD_F1"] F2: ["", "", "F2_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "FAIRY_OUTFIT", "", "", "", "", "NECKLACE_F31", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "FAIRY_OUTFIT", "", "", "", "", "NECKLACE_F35", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F37", "", "GLASSES_F37"] F38: ["", "", "F38_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "FAIRY_OUTFIT", "CHAIN_F39", "", "", "", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "FAIRY_OUTFIT", "", "", "", "", "", "", "HEAD_F47"] - type: STR_CRYSTALISK_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Crystalisk M0: ["", "", "M0_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F38"] F39: ["", "", "F39_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "XENO_ARMOR", "", "", "HEAD_F47"] - type: STR_CRYSTALISK_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Crystalisk - type: STR_DEMONIC_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M0", "DEVIL_HORNS"] M1: ["", "", "M1_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M1", "DEVIL_HORNS"] M2: ["", "", "M2_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M2", "DEVIL_HORNS"] M3: ["", "", "M3_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M3", "DEVIL_HORNS"] M4: ["", "", "M4_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M4", "DEVIL_HORNS"] M5: ["", "", "M5_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M5", "DEVIL_HORNS"] M6: ["", "", "M6_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M6", "DEVIL_HORNS"] M7: ["", "", "M7_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M7", "DEVIL_HORNS"] M8: ["", "", "M8_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M8", "DEVIL_HORNS"] M9: ["", "", "M9_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M9", "DEVIL_HORNS"] M10: ["", "", "M10_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M10", "DEVIL_HORNS"] M11: ["", "", "M11_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M11", "DEVIL_HORNS"] M12: ["", "", "M12_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M12", "DEVIL_HORNS"] M13: ["", "", "M13_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M13", "DEVIL_HORNS"] M14: ["", "", "M14_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M14", "DEVIL_HORNS"] M15: ["", "", "M15_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M15", "DEVIL_HORNS"] M16: ["", "", "M16_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M16", "DEVIL_HORNS"] M17: ["", "", "M17_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M17", "DEVIL_HORNS"] M18: ["", "", "M18_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M18", "DEVIL_HORNS"] M19: ["", "", "M19_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M19", "DEVIL_HORNS"] M20: ["", "", "M20_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M20", "DEVIL_HORNS"] M21: ["", "", "M21_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M21", "DEVIL_HORNS"] M22: ["", "", "M22_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M22", "DEVIL_HORNS"] M23: ["", "", "M23_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M23", "DEVIL_HORNS"] M24: ["", "", "M24_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M24", "DEVIL_HORNS"] M25: ["", "", "M25_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M25", "DEVIL_HORNS"] M26: ["", "", "M26_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M26", "DEVIL_HORNS"] M27: ["", "", "M27_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M27", "DEVIL_HORNS"] M28: ["", "", "M28_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M28", "DEVIL_HORNS"] M29: ["", "", "M29_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M29", "DEVIL_HORNS"] M30: ["", "", "M30_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M30", "DEVIL_HORNS"] M31: ["", "", "M31_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M31", "DEVIL_HORNS"] M32: ["", "", "M32_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M32", "DEVIL_HORNS"] M33: ["", "", "M33_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M33", "DEVIL_HORNS"] M34: ["", "", "M34_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M34", "DEVIL_HORNS"] M35: ["", "", "M35_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M35", "DEVIL_HORNS"] M36: ["", "", "M36_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M36", "DEVIL_HORNS"] M37: ["", "", "M37_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M37", "DEVIL_HORNS"] M38: ["", "", "M38_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M38", "DEVIL_HORNS"] M39: ["", "", "M39_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M39", "DEVIL_HORNS"] M40: ["", "", "M40_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M40", "DEVIL_HORNS"] M41: ["", "", "M41_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M41", "DEVIL_HORNS"] M42: ["", "", "M42_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M42", "DEVIL_HORNS"] M43: ["", "", "M43_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M43", "DEVIL_HORNS"] M44: ["", "", "M44_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M44", "DEVIL_HORNS"] M45: ["", "", "M45_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M45", "DEVIL_HORNS"] M46: ["", "", "M46_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M46", "DEVIL_HORNS"] M47: ["", "", "M47_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M47", "DEVIL_HORNS"] F0: ["", "", "F0_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F0", "DEVIL_HORNS"] F1: ["", "", "F1_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F1", "DEVIL_HORNS"] F2: ["", "", "F2_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F2", "DEVIL_HORNS"] F3: ["", "", "F3_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F3", "DEVIL_HORNS"] F4: ["", "", "F4_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F4", "DEVIL_HORNS"] F5: ["", "", "F5_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F5", "DEVIL_HORNS"] F6: ["", "", "F6_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F6", "DEVIL_HORNS"] F7: ["", "", "F7_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F7", "DEVIL_HORNS"] F8: ["", "", "F8_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F8", "DEVIL_HORNS"] F9: ["", "", "F9_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F9", "DEVIL_HORNS"] F10: ["", "", "F10_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F10", "DEVIL_HORNS"] F11: ["", "", "F11_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F11", "DEVIL_HORNS"] F12: ["", "", "F12_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F12", "DEVIL_HORNS"] F13: ["", "", "F13_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F13", "DEVIL_HORNS"] F14: ["", "", "F14_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F14", "DEVIL_HORNS"] F15: ["", "", "F15_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F15", "DEVIL_HORNS"] F16: ["", "", "F16_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F16", "DEVIL_HORNS"] F17: ["", "", "F17_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F17", "DEVIL_HORNS"] F18: ["", "", "F18_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F18", "DEVIL_HORNS"] F19: ["", "", "F19_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F19", "DEVIL_HORNS"] F20: ["", "", "F20_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F20", "DEVIL_HORNS"] F21: ["", "", "F21_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F21", "DEVIL_HORNS"] F22: ["", "", "F22_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F22", "DEVIL_HORNS"] F23: ["", "", "F23_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F23", "DEVIL_HORNS"] F24: ["", "", "F24_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F24", "DEVIL_HORNS"] F25: ["", "", "F25_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F25", "DEVIL_HORNS"] F26: ["", "", "F26_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F26", "DEVIL_HORNS"] F27: ["", "", "F27_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F27", "DEVIL_HORNS"] F28: ["", "", "F28_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F28", "DEVIL_HORNS"] F29: ["", "", "F29_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F29", "DEVIL_HORNS"] F30: ["", "", "F30_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F30", "DEVIL_HORNS"] F31: ["", "", "F31_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F31", "DEVIL_HORNS"] F32: ["", "", "F32_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F32", "DEVIL_HORNS"] F33: ["", "", "F33_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F33", "DEVIL_HORNS"] F34: ["", "", "F34_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F34", "DEVIL_HORNS"] F35: ["", "", "F35_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F35", "DEVIL_HORNS"] F36: ["", "", "F36_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F36", "DEVIL_HORNS"] F37: ["", "", "F37_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F37", "DEVIL_HORNS"] F38: ["", "", "F38_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F38", "DEVIL_HORNS"] F39: ["", "", "F39_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F39", "DEVIL_HORNS"] F40: ["", "", "F40_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F40", "DEVIL_HORNS"] F41: ["", "", "F41_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F41", "DEVIL_HORNS"] F42: ["", "", "F42_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F42", "DEVIL_HORNS"] F43: ["", "", "F43_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F43", "DEVIL_HORNS"] F44: ["", "", "F44_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F44", "DEVIL_HORNS"] F45: ["", "", "F45_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F45", "DEVIL_HORNS"] F46: ["", "", "F46_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F46", "DEVIL_HORNS"] F47: ["", "", "F47_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F47", "DEVIL_HORNS"] - type: STR_DEMONIC_ARMOR_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M0", "DEVIL_HORNS"] M1: ["", "", "M1_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M1", "DEVIL_HORNS"] M2: ["", "", "M2_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M2", "DEVIL_HORNS"] M3: ["", "", "M3_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M3", "DEVIL_HORNS"] M4: ["", "", "M4_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M4", "DEVIL_HORNS"] M5: ["", "", "M5_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M5", "DEVIL_HORNS"] M6: ["", "", "M6_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M6", "DEVIL_HORNS"] M7: ["", "", "M7_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M7", "DEVIL_HORNS"] M8: ["", "", "M8_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M8", "DEVIL_HORNS"] M9: ["", "", "M9_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M9", "DEVIL_HORNS"] M10: ["", "", "M10_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M10", "DEVIL_HORNS"] M11: ["", "", "M11_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M11", "DEVIL_HORNS"] M12: ["", "", "M12_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M12", "DEVIL_HORNS"] M13: ["", "", "M13_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M13", "DEVIL_HORNS"] M14: ["", "", "M14_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M14", "DEVIL_HORNS"] M15: ["", "", "M15_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M15", "DEVIL_HORNS"] M16: ["", "", "M16_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M16", "DEVIL_HORNS"] M17: ["", "", "M17_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M17", "DEVIL_HORNS"] M18: ["", "", "M18_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M18", "DEVIL_HORNS"] M19: ["", "", "M19_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M19", "DEVIL_HORNS"] M20: ["", "", "M20_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M20", "DEVIL_HORNS"] M21: ["", "", "M21_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M21", "DEVIL_HORNS"] M22: ["", "", "M22_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M22", "DEVIL_HORNS"] M23: ["", "", "M23_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M23", "DEVIL_HORNS"] M24: ["", "", "M24_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M24", "DEVIL_HORNS"] M25: ["", "", "M25_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M25", "DEVIL_HORNS"] M26: ["", "", "M26_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M26", "DEVIL_HORNS"] M27: ["", "", "M27_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M27", "DEVIL_HORNS"] M28: ["", "", "M28_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M28", "DEVIL_HORNS"] M29: ["", "", "M29_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M29", "DEVIL_HORNS"] M30: ["", "", "M30_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M30", "DEVIL_HORNS"] M31: ["", "", "M31_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M31", "DEVIL_HORNS"] M32: ["", "", "M32_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M32", "DEVIL_HORNS"] M33: ["", "", "M33_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M33", "DEVIL_HORNS"] M34: ["", "", "M34_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M34", "DEVIL_HORNS"] M35: ["", "", "M35_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M35", "DEVIL_HORNS"] M36: ["", "", "M36_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M36", "DEVIL_HORNS"] M37: ["", "", "M37_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M37", "DEVIL_HORNS"] M38: ["", "", "M38_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M38", "DEVIL_HORNS"] M39: ["", "", "M39_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M39", "DEVIL_HORNS"] M40: ["", "", "M40_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M40", "DEVIL_HORNS"] M41: ["", "", "M41_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M41", "DEVIL_HORNS"] M42: ["", "", "M42_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M42", "DEVIL_HORNS"] M43: ["", "", "M43_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M43", "DEVIL_HORNS"] M44: ["", "", "M44_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M44", "DEVIL_HORNS"] M45: ["", "", "M45_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M45", "DEVIL_HORNS"] M46: ["", "", "M46_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M46", "DEVIL_HORNS"] M47: ["", "", "M47_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_M47", "DEVIL_HORNS"] F0: ["", "", "F0_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F0", "DEVIL_HORNS"] F1: ["", "", "F1_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F1", "DEVIL_HORNS"] F2: ["", "", "F2_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F2", "DEVIL_HORNS"] F3: ["", "", "F3_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F3", "DEVIL_HORNS"] F4: ["", "", "F4_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F4", "DEVIL_HORNS"] F5: ["", "", "F5_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F5", "DEVIL_HORNS"] F6: ["", "", "F6_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F6", "DEVIL_HORNS"] F7: ["", "", "F7_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F7", "DEVIL_HORNS"] F8: ["", "", "F8_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F8", "DEVIL_HORNS"] F9: ["", "", "F9_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F9", "DEVIL_HORNS"] F10: ["", "", "F10_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F10", "DEVIL_HORNS"] F11: ["", "", "F11_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F11", "DEVIL_HORNS"] F12: ["", "", "F12_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F12", "DEVIL_HORNS"] F13: ["", "", "F13_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F13", "DEVIL_HORNS"] F14: ["", "", "F14_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F14", "DEVIL_HORNS"] F15: ["", "", "F15_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F15", "DEVIL_HORNS"] F16: ["", "", "F16_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F16", "DEVIL_HORNS"] F17: ["", "", "F17_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F17", "DEVIL_HORNS"] F18: ["", "", "F18_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F18", "DEVIL_HORNS"] F19: ["", "", "F19_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F19", "DEVIL_HORNS"] F20: ["", "", "F20_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F20", "DEVIL_HORNS"] F21: ["", "", "F21_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F21", "DEVIL_HORNS"] F22: ["", "", "F22_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F22", "DEVIL_HORNS"] F23: ["", "", "F23_NUDE", "", "", "STOCKINGS_BLACK_DARK", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F23", "DEVIL_HORNS"] F24: ["", "", "F24_NUDE", "", "", "STOCKINGS_BLACK_LIGHT", "", "DEVIL_ARMOR", "", "", "", "DEVIL_MASK", "", "HAIR_F24", "DEVIL_HORNS"] F25: ["", "", 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F19: ["", "BIOSUIT_BACK", "F19_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F19", "", "BIOSUIT_FACE", "HAIR_F19"] F20: ["", "BIOSUIT_BACK", "F20_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F20", "", "BIOSUIT_FACE", "HAIR_F20"] F21: ["", "BIOSUIT_BACK", "F21_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F21", "", "BIOSUIT_FACE", "HAIR_F21"] F22: ["", "BIOSUIT_BACK", "F22_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F22", "", "BIOSUIT_FACE", "HAIR_F22"] F23: ["", "BIOSUIT_BACK", "F23_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F23", "", "BIOSUIT_FACE", "HAIR_F23"] F24: ["", "BIOSUIT_BACK", "F24_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F24", "", "BIOSUIT_FACE", "HAIR_F24"] F25: ["", "BIOSUIT_BACK", "F25_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F25", "", "BIOSUIT_FACE", "HAIR_F25"] F26: ["", "BIOSUIT_BACK", "F26_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F26", "", "BIOSUIT_FACE", "HAIR_F26"] F27: ["", "BIOSUIT_BACK", "F27_NUDE", "", "", "", "", "", 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"", "HEAD_F44", "", "BIOSUIT_FACE", "HAIR_F44"] F45: ["", "BIOSUIT_BACK", "F45_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F45", "", "BIOSUIT_FACE", "HAIR_F45"] F46: ["", "BIOSUIT_BACK", "F46_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F46", "", "BIOSUIT_FACE", "HAIR_F46"] F47: ["", "BIOSUIT_BACK", "F47_NUDE", "", "", "", "", "", "BIOSUIT", "", "HEAD_F47", "", "BIOSUIT_FACE", "HAIR_F47"] - type: STR_BIO_SUIT_ADV_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Biosuit_Adv - type: STR_BIO_SUIT_NECRO_UC layersDefaultPrefix: UBERGAL layersDefinition: &Section_Layers_Biosuit_Necro M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M0", "PESTULATOR_OCCULUS"] M1: ["", "", "M1_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M1", "PESTULATOR_OCCULUS"] M2: ["", "", "M2_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M2", "PESTULATOR_OCCULUS"] M3: ["", "", "M3_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M3", "PESTULATOR_OCCULUS"] M4: ["", "", "M4_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M4", "PESTULATOR_OCCULUS"] M5: ["", "", "M5_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M5", "PESTULATOR_OCCULUS"] M6: ["", "", "M6_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M6", "PESTULATOR_OCCULUS"] M7: ["", "", "M7_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M7", "PESTULATOR_OCCULUS"] M8: ["", "", "M8_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M8", "PESTULATOR_OCCULUS"] M9: ["", "", "M9_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M9", "PESTULATOR_OCCULUS"] M10: ["", "", "M10_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M10", "PESTULATOR_OCCULUS"] M11: ["", "", "M11_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M11", "PESTULATOR_OCCULUS"] M12: ["", "", "M12_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M12", "PESTULATOR_OCCULUS"] M13: ["", "", "M13_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M13", "PESTULATOR_OCCULUS"] M14: ["", "", "M14_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M14", "PESTULATOR_OCCULUS"] M15: ["", "", "M15_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M15", "PESTULATOR_OCCULUS"] M16: ["", "", "M16_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M16", "PESTULATOR_OCCULUS"] M17: ["", "", "M17_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M17", "PESTULATOR_OCCULUS"] M18: ["", "", "M18_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M18", "PESTULATOR_OCCULUS"] M19: ["", "", "M19_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M19", "PESTULATOR_OCCULUS"] M20: ["", "", "M20_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M20", "PESTULATOR_OCCULUS"] M21: ["", "", "M21_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M21", "PESTULATOR_OCCULUS"] M22: ["", "", "M22_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M22", "PESTULATOR_OCCULUS"] M23: ["", "", "M23_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M23", "PESTULATOR_OCCULUS"] M24: ["", "", "M24_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M24", "PESTULATOR_OCCULUS"] M25: ["", "", "M25_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M25", "PESTULATOR_OCCULUS"] M26: ["", "", "M26_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M26", "PESTULATOR_OCCULUS"] M27: ["", "", "M27_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M27", "PESTULATOR_OCCULUS"] M28: ["", "", "M28_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M28", "PESTULATOR_OCCULUS"] M29: ["", "", "M29_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M29", "PESTULATOR_OCCULUS"] M30: ["", "", "M30_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M30", "PESTULATOR_OCCULUS"] M31: ["", "", "M31_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M31", "PESTULATOR_OCCULUS"] M32: ["", "", "M32_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M32", "PESTULATOR_OCCULUS"] M33: ["", "", "M33_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M33", "PESTULATOR_OCCULUS"] M34: ["", "", "M34_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M34", "PESTULATOR_OCCULUS"] M35: ["", "", "M35_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M35", "PESTULATOR_OCCULUS"] M36: ["", "", "M36_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M36", "PESTULATOR_OCCULUS"] M37: ["", "", "M37_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M37", "PESTULATOR_OCCULUS"] M38: ["", "", "M38_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M38", "PESTULATOR_OCCULUS"] M39: ["", "", "M39_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M39", "PESTULATOR_OCCULUS"] M40: ["", "", "M40_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M40", "PESTULATOR_OCCULUS"] M41: ["", "", "M41_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M41", "PESTULATOR_OCCULUS"] M42: ["", "", "M42_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M42", "PESTULATOR_OCCULUS"] M43: ["", "", "M43_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M43", "PESTULATOR_OCCULUS"] M44: ["", "", "M44_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M44", "PESTULATOR_OCCULUS"] M45: ["", "", "M45_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M45", "PESTULATOR_OCCULUS"] M46: ["", "", "M46_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M46", "PESTULATOR_OCCULUS"] M47: ["", "", "M47_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_M47", "PESTULATOR_OCCULUS"] F0: ["", "", "F0_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F0", "PESTULATOR_OCCULUS"] F1: ["", "", "F1_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F1", "PESTULATOR_OCCULUS"] F2: ["", "", "F2_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F2", "PESTULATOR_OCCULUS"] F3: ["", "", "F3_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F3", "PESTULATOR_OCCULUS"] F4: ["", "", "F4_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F4", "PESTULATOR_OCCULUS"] F5: ["", "", "F5_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F5", "PESTULATOR_OCCULUS"] F6: ["", "", "F6_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F6", "PESTULATOR_OCCULUS"] F7: ["", "", "F7_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F7", "PESTULATOR_OCCULUS"] F8: ["", "", "F8_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F8", "PESTULATOR_OCCULUS"] F9: ["", "", "F9_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F9", "PESTULATOR_OCCULUS"] F10: ["", "", "F10_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F10", "PESTULATOR_OCCULUS"] F11: ["", "", "F11_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F11", "PESTULATOR_OCCULUS"] F12: ["", "", "F12_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F12", "PESTULATOR_OCCULUS"] F13: ["", "", "F13_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F13", "PESTULATOR_OCCULUS"] F14: ["", "", "F14_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F14", "PESTULATOR_OCCULUS"] F15: ["", "", "F15_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F15", "PESTULATOR_OCCULUS"] F16: ["", "", "F16_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F16", "PESTULATOR_OCCULUS"] F17: ["", "", "F17_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F17", "PESTULATOR_OCCULUS"] F18: ["", "", "F18_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F18", "PESTULATOR_OCCULUS"] F19: ["", "", "F19_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F19", "PESTULATOR_OCCULUS"] F20: ["", "", "F20_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F20", "PESTULATOR_OCCULUS"] F21: ["", "", "F21_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F21", "PESTULATOR_OCCULUS"] F22: ["", "", "F22_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F22", "PESTULATOR_OCCULUS"] F23: ["", "", "F23_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F23", "PESTULATOR_OCCULUS"] F24: ["", "", "F24_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F24", "PESTULATOR_OCCULUS"] F25: ["", "", "F25_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F25", "PESTULATOR_OCCULUS"] F26: ["", "", "F26_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F26", "PESTULATOR_OCCULUS"] F27: ["", "", "F27_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F27", "PESTULATOR_OCCULUS"] F28: ["", "", "F28_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F28", "PESTULATOR_OCCULUS"] F29: ["", "", "F29_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F29", "PESTULATOR_OCCULUS"] F30: ["", "", "F30_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F30", "PESTULATOR_OCCULUS"] F31: ["", "", "F31_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F31", "PESTULATOR_OCCULUS"] F32: ["", "", "F32_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F32", "PESTULATOR_OCCULUS"] F33: ["", "", "F33_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F33", "PESTULATOR_OCCULUS"] F34: ["", "", "F34_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F34", "PESTULATOR_OCCULUS"] F35: ["", "", "F35_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F35", "PESTULATOR_OCCULUS"] F36: ["", "", "F36_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F36", "PESTULATOR_OCCULUS"] F37: ["", "", "F37_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F37", "PESTULATOR_OCCULUS"] F38: ["", "", "F38_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F38", "PESTULATOR_OCCULUS"] F39: ["", "", "F39_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F39", "PESTULATOR_OCCULUS"] F40: ["", "", "F40_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F40", "PESTULATOR_OCCULUS"] F41: ["", "", "F41_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F41", "PESTULATOR_OCCULUS"] F42: ["", "", "F42_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F42", "PESTULATOR_OCCULUS"] F43: ["", "", "F43_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F43", "PESTULATOR_OCCULUS"] F44: ["", "", "F44_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F44", "PESTULATOR_OCCULUS"] F45: ["", "", "F45_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F45", "PESTULATOR_OCCULUS"] F46: ["", "", "F46_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F46", "PESTULATOR_OCCULUS"] F47: ["", "", "F47_NUDE", "", "", "", "", "", "", "", "", "PESTULATOR_SUIT", "", "HAIR_F47", "PESTULATOR_OCCULUS"] - type: STR_BIO_SUIT_NECRO_SEA_UC layersDefaultPrefix: UBERGAL layersDefinition: *Section_Layers_Biosuit_Necro - type: STR_ARRANCAR_ARMOR_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M0", "ARRANCAR_TOP", "", "HAIR_M0"] M1: ["", "", "M1_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M1", "ARRANCAR_TOP", "", "HAIR_M1"] M2: ["", "", "M2_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M2", "ARRANCAR_TOP", "", "HAIR_M2"] M3: ["", "", "M3_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M3", "ARRANCAR_TOP", "", "HAIR_M3"] M4: ["", "", "M4_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M4", "ARRANCAR_TOP", "", "HAIR_M4"] M5: ["", "", "M5_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M5", "ARRANCAR_TOP", "", "HAIR_M5"] M6: ["", "", "M6_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M6", "ARRANCAR_TOP", "", "HAIR_M6"] M7: ["", "", "M7_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M7", "ARRANCAR_TOP", "", "HAIR_M7"] M8: ["", "", "M8_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M8", "ARRANCAR_TOP", "", "HAIR_M8"] M9: ["", "", "M9_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M9", "ARRANCAR_TOP", "", "HAIR_M9"] M10: ["", "", "M10_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M10", "ARRANCAR_TOP", "", "HAIR_M10"] M11: ["", "", "M11_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M11", "ARRANCAR_TOP", "", "HAIR_M11"] M12: ["", "", "M12_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M12", "ARRANCAR_TOP", "", "HAIR_M12"] M13: ["", "", "M13_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M13", "ARRANCAR_TOP", "", "HAIR_M13"] M14: ["", "", "M14_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M14", "ARRANCAR_TOP", "", "HAIR_M14"] M15: ["", "", "M15_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M15", "ARRANCAR_TOP", "", "HAIR_M15"] M16: ["", "", "M16_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M16", "ARRANCAR_TOP", "", "HAIR_M16"] M17: ["", "", "M17_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M17", "ARRANCAR_TOP", "", "HAIR_M17"] M18: ["", "", "M18_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M18", "ARRANCAR_TOP", "", "HAIR_M18"] M19: ["", "", "M19_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M19", "ARRANCAR_TOP", "", "HAIR_M19"] M20: ["", "", "M20_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M20", "ARRANCAR_TOP", "", "HAIR_M20"] M21: ["", "", "M21_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M21", "ARRANCAR_TOP", "", "HAIR_M21"] M22: ["", "", "M22_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M22", "ARRANCAR_TOP", "", "HAIR_M22"] M23: ["", "", "M23_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M23", "ARRANCAR_TOP", "", "HAIR_M23"] M24: ["", "", "M24_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M24", "ARRANCAR_TOP", "", "HAIR_M24"] M25: ["", "", "M25_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M25", "ARRANCAR_TOP", "", "HAIR_M25"] M26: ["", "", "M26_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M26", "ARRANCAR_TOP", "", "HAIR_M26"] M27: ["", "", "M27_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M27", "ARRANCAR_TOP", "", "HAIR_M27"] M28: ["", "", "M28_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M28", "ARRANCAR_TOP", "", "HAIR_M28"] M29: ["", "", "M29_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M29", "ARRANCAR_TOP", "", "HAIR_M29"] M30: ["", "", "M30_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M30", "ARRANCAR_TOP", "", "HAIR_M30"] M31: ["", "", "M31_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M31", "ARRANCAR_TOP", "", "HAIR_M31"] M32: ["", "", "M32_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M32", "ARRANCAR_TOP", "", "HAIR_M32"] M33: ["", "", "M33_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M33", "ARRANCAR_TOP", "", "HAIR_M33"] M34: ["", "", "M34_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M34", "ARRANCAR_TOP", "", "HAIR_M34"] M35: ["", "", "M35_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M35", "ARRANCAR_TOP", "", "HAIR_M35"] M36: ["", "", "M36_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M36", "ARRANCAR_TOP", "", "HAIR_M36"] M37: ["", "", "M37_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M37", "ARRANCAR_TOP", "", "HAIR_M37"] M38: ["", "", "M38_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M38", "ARRANCAR_TOP", "", "HAIR_M38"] M39: ["", "", "M39_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M39", "ARRANCAR_TOP", "", "HAIR_M39"] M40: ["", "", "M40_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M40", "ARRANCAR_TOP", "", "HAIR_M40"] M41: ["", "", "M41_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M41", "ARRANCAR_TOP", "", "HAIR_M41"] M42: ["", "", "M42_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M42", "ARRANCAR_TOP", "", "HAIR_M42"] M43: ["", "", "M43_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M43", "ARRANCAR_TOP", "", "HAIR_M43"] M44: ["", "", "M44_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M44", "ARRANCAR_TOP", "", "HAIR_M44"] M45: ["", "", "M45_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M45", "ARRANCAR_TOP", "", "HAIR_M45"] M46: ["", "", "M46_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M46", "ARRANCAR_TOP", "", "HAIR_M46"] M47: ["", "", "M47_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_M47", "ARRANCAR_TOP", "", "HAIR_M47"] F0: ["", "", "F0_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F0", "ARRANCAR_TOP", "", "HAIR_F0"] F1: ["", "", "F1_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F1", "ARRANCAR_TOP", "", "HAIR_F1"] F2: ["", "", "F2_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F2", "ARRANCAR_TOP", "", "HAIR_F2"] F3: ["", "", "F3_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F3", "ARRANCAR_TOP", "", "HAIR_F3"] F4: ["", "", "F4_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F4", "ARRANCAR_TOP", "", "HAIR_F4"] F5: ["", "", "F5_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F5", "ARRANCAR_TOP", "", "HAIR_F5"] F6: ["", "", "F6_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F6", "ARRANCAR_TOP", "", "HAIR_F6"] F7: ["", "", "F7_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F7", "ARRANCAR_TOP", "", "HAIR_F7"] F8: ["", "", "F8_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F8", "ARRANCAR_TOP", "", "HAIR_F8"] F9: ["", "", "F9_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F9", "ARRANCAR_TOP", "", "HAIR_F9"] F10: ["", "", "F10_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F10", "ARRANCAR_TOP", "", "HAIR_F10"] F11: ["", "", "F11_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F11", "ARRANCAR_TOP", "", "HAIR_F11"] F12: ["", "", "F12_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F12", "ARRANCAR_TOP", "", "HAIR_F12"] F13: ["", "", "F13_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F13", "ARRANCAR_TOP", "", "HAIR_F13"] F14: ["", "", "F14_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F14", "ARRANCAR_TOP", "", "HAIR_F14"] F15: ["", "", "F15_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F15", "ARRANCAR_TOP", "", "HAIR_F15"] F16: ["", "", "F16_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F16", "ARRANCAR_TOP", "", "HAIR_F16"] F17: ["", "", "F17_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F17", "ARRANCAR_TOP", "", "HAIR_F17"] F18: ["", "", "F18_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F18", "ARRANCAR_TOP", "", "HAIR_F18"] F19: ["", "", "F19_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F19", "ARRANCAR_TOP", "", "HAIR_F19"] F20: ["", "", "F20_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F20", "ARRANCAR_TOP", "", "HAIR_F20"] F21: ["", "", "F21_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F21", "ARRANCAR_TOP", "", "HAIR_F21"] F22: ["", "", "F22_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F22", "ARRANCAR_TOP", "", "HAIR_F22"] F23: ["", "", "F23_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F23", "ARRANCAR_TOP", "", "HAIR_F23"] F24: ["", "", "F24_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F24", "ARRANCAR_TOP", "", "HAIR_F24"] F25: ["", "", "F25_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F25", "ARRANCAR_TOP", "", "HAIR_F25"] F26: ["", "", "F26_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F26", "ARRANCAR_TOP", "", "HAIR_F26"] F27: ["", "", "F27_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F27", "ARRANCAR_TOP", "", "HAIR_F27"] F28: ["", "", "F28_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F28", "ARRANCAR_TOP", "", "HAIR_F28"] F29: ["", "", "F29_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F29", "ARRANCAR_TOP", "", "HAIR_F29"] F30: ["", "", "F30_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F30", "ARRANCAR_TOP", "", "HAIR_F30"] F31: ["", "", "F31_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F31", "ARRANCAR_TOP", "", "HAIR_F31"] F32: ["", "", "F32_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F32", "ARRANCAR_TOP", "", "HAIR_F32"] F33: ["", "", "F33_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F33", "ARRANCAR_TOP", "", "HAIR_F33"] F34: ["", "", "F34_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F34", "ARRANCAR_TOP", "", "HAIR_F34"] F35: ["", "", "F35_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F35", "ARRANCAR_TOP", "", "HAIR_F35"] F36: ["", "", "F36_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F36", "ARRANCAR_TOP", "", "HAIR_F36"] F37: ["", "", "F37_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F37", "ARRANCAR_TOP", "", "HAIR_F37"] F38: ["", "", "F38_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F38", "ARRANCAR_TOP", "", "HAIR_F38"] F39: ["", "", "F39_NUDE", "", "CHAIN_F39", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F39", "ARRANCAR_TOP", "", "HAIR_F39"] F40: ["", "", "F40_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F40", "ARRANCAR_TOP", "", "HAIR_F40"] F41: ["", "", "F41_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F41", "ARRANCAR_TOP", "", "HAIR_F41"] F42: ["", "", "F42_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F42", "ARRANCAR_TOP", "", "HAIR_F42"] F43: ["", "", "F43_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F43", "ARRANCAR_TOP", "", "HAIR_F43"] F44: ["", "", "F44_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F44", "ARRANCAR_TOP", "", "HAIR_F44"] F45: ["", "", "F45_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F45", "ARRANCAR_TOP", "", "HAIR_F45"] F46: ["", "", "F46_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F46", "ARRANCAR_TOP", "", "HAIR_F46"] F47: ["", "", "F47_NUDE", "", "", "", "", "ARRANCAR_PANTS", "", "", "HEAD_F47", "ARRANCAR_TOP", "", "HAIR_F47"] - type: STR_ARMOR_SAINT_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["SAINT_AURA", "", "M0_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M0"] M1: ["SAINT_AURA", "", "M1_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M1"] M2: ["SAINT_AURA", "", "M2_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M2"] M3: ["SAINT_AURA", "", "M3_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M3"] M4: ["SAINT_AURA", "", "M4_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M4"] M5: ["SAINT_AURA", "", "M5_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M5"] M6: ["SAINT_AURA", "", "M6_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M6"] M7: ["SAINT_AURA", "", "M7_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M7"] M8: ["SAINT_AURA", "", "M8_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M8"] M9: ["SAINT_AURA", "", "M9_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M9"] M10: ["SAINT_AURA", "", "M10_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M10"] M11: ["SAINT_AURA", "", "M11_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M11"] M12: ["SAINT_AURA", "", "M12_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M12"] M13: ["SAINT_AURA", "", "M13_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M13"] M14: ["SAINT_AURA", "", "M14_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M14"] M15: ["SAINT_AURA", "", "M15_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M15"] M16: ["SAINT_AURA", "", "M16_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M16"] M17: ["SAINT_AURA", "", "M17_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M17"] M18: ["SAINT_AURA", "", "M18_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M18"] M19: ["SAINT_AURA", "", "M19_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M19"] M20: ["SAINT_AURA", "", "M20_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M20"] M21: ["SAINT_AURA", "", "M21_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M21"] M22: ["SAINT_AURA", "", "M22_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M22"] M23: ["SAINT_AURA", "", "M23_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M23"] M24: ["SAINT_AURA", "", "M24_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M24"] M25: ["SAINT_AURA", "", "M25_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M25"] M26: ["SAINT_AURA", "", "M26_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M26"] M27: ["SAINT_AURA", "", "M27_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M27"] M28: ["SAINT_AURA", "", "M28_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M28"] M29: ["SAINT_AURA", "", "M29_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M29"] M30: ["SAINT_AURA", "", "M30_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M30"] M31: ["SAINT_AURA", "", "M31_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M31"] M32: ["SAINT_AURA", "", "M32_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M32"] M33: ["SAINT_AURA", "", "M33_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M33"] M34: ["SAINT_AURA", "", "M34_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M34"] M35: ["SAINT_AURA", "", "M35_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M35"] M36: ["SAINT_AURA", "", "M36_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M36"] M37: ["SAINT_AURA", "", "M37_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M37"] M38: ["SAINT_AURA", "", "M38_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M38"] M39: ["SAINT_AURA", "", "M39_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M39"] M40: ["SAINT_AURA", "", "M40_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M40"] M41: ["SAINT_AURA", "", "M41_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M41"] M42: ["SAINT_AURA", "", "M42_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M42"] M43: ["SAINT_AURA", "", "M43_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M43"] M44: ["SAINT_AURA", "", "M44_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M44"] M45: ["SAINT_AURA", "", "M45_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M45"] M46: ["SAINT_AURA", "", "M46_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M46"] M47: ["SAINT_AURA", "", "M47_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_M47"] F0: ["SAINT_AURA", "", "F0_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F0"] F1: ["SAINT_AURA", "", "F1_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F1"] F2: ["SAINT_AURA", "", "F2_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F2"] F3: ["SAINT_AURA", "", "F3_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F3"] F4: ["SAINT_AURA", "", "F4_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F4"] F5: ["SAINT_AURA", "", "F5_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F5"] F6: ["SAINT_AURA", "", "F6_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F6"] F7: ["SAINT_AURA", "", "F7_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F7"] F8: ["SAINT_AURA", "", "F8_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F8"] F9: ["SAINT_AURA", "", "F9_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F9"] F10: ["SAINT_AURA", "", "F10_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F10"] F11: ["SAINT_AURA", "", "F11_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F11"] F12: ["SAINT_AURA", "", "F12_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F12"] F13: ["SAINT_AURA", "", "F13_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F13"] F14: ["SAINT_AURA", "", "F14_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F14"] F15: ["SAINT_AURA", "", "F15_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F15"] F16: ["SAINT_AURA", "", "F16_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F16"] F17: ["SAINT_AURA", "", "F17_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F17"] F18: ["SAINT_AURA", "", "F18_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F18"] F19: ["SAINT_AURA", "", "F19_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F19"] F20: ["SAINT_AURA", "", "F20_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F20"] F21: ["SAINT_AURA", "", "F21_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F21"] F22: ["SAINT_AURA", "", "F22_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F22"] F23: ["SAINT_AURA", "", "F23_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F23"] F24: ["SAINT_AURA", "", "F24_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F24"] F25: ["SAINT_AURA", "", "F25_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F25"] F26: ["SAINT_AURA", "", "F26_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F26"] F27: ["SAINT_AURA", "", "F27_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F27"] F28: ["SAINT_AURA", "", "F28_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F28"] F29: ["SAINT_AURA", "", "F29_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F29"] F30: ["SAINT_AURA", "", "F30_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F30"] F31: ["SAINT_AURA", "", "F31_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F31"] F32: ["SAINT_AURA", "", "F32_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F32"] F33: ["SAINT_AURA", "", "F33_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F33"] F34: ["SAINT_AURA", "", "F34_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F34"] F35: ["SAINT_AURA", "", "F35_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F35"] F36: ["SAINT_AURA", "", "F36_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F36"] F37: ["SAINT_AURA", "", "F37_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F37"] F38: ["SAINT_AURA", "", "F38_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F38"] F39: ["SAINT_AURA", "", "F39_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F39"] F40: ["SAINT_AURA", "", "F40_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F40"] F41: ["SAINT_AURA", "", "F41_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F41"] F42: ["SAINT_AURA", "", "F42_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F42"] F43: ["SAINT_AURA", "", "F43_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F43"] F44: ["SAINT_AURA", "", "F44_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F44"] F45: ["SAINT_AURA", "", "F45_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F45"] F46: ["SAINT_AURA", "", "F46_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F46"] F47: ["SAINT_AURA", "", "F47_NUDE", "", "", "", "", "", "SAINT_AMULET", "", "HEAD_F47"] - type: STR_PIR_OFFICER_UC layersDefaultPrefix: UBERGAL layersDefinition: M0: ["", "ADMIRAL_BACK", "M0_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M0", "", "", "", "ADMIRAL_HAT"] M1: ["", "ADMIRAL_BACK", "M1_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M1", "", "", "", "ADMIRAL_HAT"] M2: ["", "ADMIRAL_BACK", "M2_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M2", "", "", "", "ADMIRAL_HAT"] M3: ["", "ADMIRAL_BACK", "M3_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M3", "", "", "", "ADMIRAL_HAT"] M4: ["", "ADMIRAL_BACK", "M4_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M4", "", "", "", "ADMIRAL_HAT"] M5: ["", "ADMIRAL_BACK", "M5_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M5", "", "", "", "ADMIRAL_HAT"] M6: ["", "ADMIRAL_BACK", "M6_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M6", "", "", "", "ADMIRAL_HAT"] M7: ["", "ADMIRAL_BACK", "M7_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M7", "", "", "", "ADMIRAL_HAT"] M8: ["", "ADMIRAL_BACK", "M8_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M8", "", "", "", "ADMIRAL_HAT"] M9: ["", "ADMIRAL_BACK", "M9_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M9", "", "", "", "ADMIRAL_HAT"] M10: ["", "ADMIRAL_BACK", "M10_NUDE", "ADMIRAL_RED", "", "", "", "", "ADMIRAL_PENDANT", "", "HEAD_M10", "", "", "", ""] M11: ["", "ADMIRAL_BACK", "M11_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M11", "", "", "", "ADMIRAL_HAT"] M12: ["", "ADMIRAL_BACK", "M12_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M12", "", "", "", "ADMIRAL_HAT"] M13: ["", "ADMIRAL_BACK", "M13_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M13", "", "", "", "ADMIRAL_HAT"] M14: ["", "ADMIRAL_BACK", "M14_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M14", "", "", "", "ADMIRAL_HAT"] M15: ["", "ADMIRAL_BACK", "M15_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M15", "", "", "", "ADMIRAL_HAT"] M16: ["", "ADMIRAL_BACK", "M16_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M16", "", "", "", "ADMIRAL_HAT"] M17: ["", "ADMIRAL_BACK", "M17_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M17", "", "", "", "ADMIRAL_HAT"] M18: ["", "ADMIRAL_BACK", "M18_NUDE", "ADMIRAL_RED", "", "", "", "", "", "", "HEAD_M18", "", "", "", "ADMIRAL_HAT"] M19: ["", "ADMIRAL_BACK", "M19_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M19", "", "", "", "ADMIRAL_HAT"] M20: ["", "ADMIRAL_BACK", "M20_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M20", "", "", "", "ADMIRAL_HAT"] M21: ["", "ADMIRAL_BACK", "M21_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M21", "", "", "", "ADMIRAL_HAT"] M22: ["", "ADMIRAL_BACK", "M22_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M22", "", "", "", "ADMIRAL_HAT"] M23: ["", "ADMIRAL_BACK", "M23_NUDE", "ADMIRAL_WHITE", "", "", "", "", "", "", "HEAD_M23", "", "", "", "ADMIRAL_HAT"] M24: ["", "ADMIRAL_BACK", "M24_NUDE", "ADMIRAL_BLACK", "", "", "", "", "", "", "HEAD_M24", "", 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personalLight: 0 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.15 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: CIV_ARMOR_MUT_3 spriteSheet: MUT_3.PCK spriteInv: MutantEggheadInventoryImage corpseBattle: - CIV_MUT_3_CORPSE visibilityAtDark: 20 heatVision: 80 personalLight: 0 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.15 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: CIV_ARMOR_MUT_4 spriteSheet: MUT_4.PCK spriteInv: MutantLamiaInventoryImage corpseBattle: - CIV_MUT_4_CORPSE visibilityAtDark: 12 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 drawingRoutine: 6 movementType: 0 meleeDodge: reactions: 0.5 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.4 - 1.0 - 1.0 - 0.7 - 0.7 - 0.8 - 0.5 - 2.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.7 - 1.0 specialWeapon: SPC_PURPLE_ACID_SPIT_WEAK loftempsSet: [ 3 ] - type: CIV_ARMOR_MUT_5 spriteSheet: MUT_5.PCK spriteInv: MutantBruteInventoryImage spriteHairGroup: 9 spriteHairColor: [160, 160, 144, 144, 224, 239, 239, 251] spriteFaceGroup: 10 spriteFaceColor: [144, 144, 160, 160, 80, 224, 240, 253] corpseBattle: - 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psiSkill: 0.5 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.65 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 0.85 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ] - type: STR_CIV_ARMOR_CASTAWAY_GAL spriteSheet: PIR_489.PCK spriteInv: CastawayVictimInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161] spriteHairGroup: 9 spriteHairColor: [144, 162, 144, 36, 245, 245, 36, 166] corpseBattle: - STR_CORPSE_CASTAWAY corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 1.1 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.85 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ] - type: ARMOR_PIRATE_CIV spriteSheet: PIR_518.PCK spriteInv: CorsairInventoryImage corpseBattle: - STR_CORPSE_SLAVE_PIRATE corpseGeo: STR_BANDAGE visibilityAtDark: 10 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.12 healthCurrent: 0.3 stunCurrent: -0.2 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.1 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.3 - 1.5 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ] - type: ARMOR_BRUTE_SAILOR spriteSheet: BSAILOR.PCK spriteInv: BruteSailorInventoryImage corpseBattle: - BRUTE_SAILOR_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.25 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 1.0 - 1.0 - 2.0 - 0.0 - 1.4 - 1.0 - 0.1 - 1.0 - 1.5 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: REBEL_ARMOR_1 spriteSheet: REB_1.PCK spriteInv: RebelSoldierInventoryImage corpseBattle: - REBEL_1_CORPSE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 16 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 30 frontArmor: 40 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.1 - 0.8 - 1.0 - 0.9 - 0.8 - 0.8 - 0.8 - 0.8 - 1.0 - 3.0 - 0.2 - 1.0 - 1.0 - 0.2 - 1.35 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: REBEL_ARMOR_2 spriteSheet: REB_2.PCK spriteInv: RebelSmoothieInventoryImage corpseBattle: - REBEL_2_CORPSE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 12 heatVision: 20 camouflageAtDay: -6 camouflageAtDark: -3 frontArmor: 15 sideArmor: 12 rearArmor: 12 underArmor: 10 meleeDodge: reactions: 0.4 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 0.75 - 1.0 - 0.9 - 0.7 - 0.8 - 1.0 - 0.7 - 1.0 - 3.0 - 0.1 - 1.0 - 0.7 - 0.15 - 1.15 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: REBEL_ARMOR_3 spriteSheet: REB_3.PCK spriteInv: RebelBugeyeInventoryImage corpseBattle: - REBEL_3_CORPSE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 20 heatVision: 80 camouflageAtDay: -12 camouflageAtDark: -4 frontArmor: 20 sideArmor: 16 rearArmor: 16 underArmor: 12 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 0.7 - 1.0 - 0.9 - 0.7 - 0.8 - 1.0 - 1.0 - 0.7 - 0.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.2 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: REBEL_ARMOR_4 spriteSheet: REB_4.PCK spriteInv: RebelLamiaInventoryImage corpseBattle: - REBEL_4_CORPSE corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 12 frontArmor: 48 sideArmor: 24 rearArmor: 32 underArmor: 16 drawingRoutine: 6 movementType: 0 meleeDodge: reactions: 0.2 melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.35 - 1.0 - 0.7 - 0.6 - 0.5 - 0.5 - 0.5 - 2.0 - 0.0 - 0.5 - 1.0 - 0.1 - 1.4 - 1.0 loftempsSet: [ 3 ] - type: REBEL_ARMOR_5 spriteSheet: REB_5.PCK spriteInv: RebelBruteInventoryImage corpseBattle: - REBEL_5_CORPSE corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 16 heatVision: 40 frontArmor: 65 sideArmor: 50 rearArmor: 40 underArmor: 35 meleeDodge: melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 0.7 - 1.0 - 1.5 - 0.0 - 1.4 - 1.0 - 0.2 - 1.6 - 1.5 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: CIV_ARMOR_LOKNAR_1 spriteSheet: LOK_1.PCK spriteInv: LoknarVillagerInventoryImage corpseBattle: - CIV_LOKNAR_CORPSE_1 visibilityAtDark: 13 heatVision: 33 camouflageAtDay: -12 camouflageAtDark: -2 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 2.5 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 loftempsSet: [ 2 ] - type: CIV_ARMOR_LOKNAR_2 spriteSheet: LOK_2.PCK spriteInv: LoknarMilitiaInventoryImage corpseBattle: - CIV_LOKNAR_CORPSE_2 visibilityAtDark: 13 heatVision: 33 camouflageAtDay: -10 camouflageAtDark: -5 frontArmor: 13 sideArmor: 9 rearArmor: 9 underArmor: 6 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.3 moraleCurrent: 0.33 bravery: 0.2 damageModifier: - 0.7 - 1.0 - 0.7 - 0.9 - 1.0 - 1.0 - 0.7 - 0.7 - 0.7 - 0.75 - 0.0 - 0.7 - 0.7 - 0.1 - 0.9 - 0.7 loftempsSet: [ 2 ] - type: NINJA_ARMOR_1 spriteSheet: NIN_1.PCK spriteInv: NinjaGalInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 244, 36, 162, 80, 162, 38, 244] corpseBattle: - STR_NIN_1_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 heatVision: 25 camouflageAtDay: -15 camouflageAtDark: -5 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.5 - 0.75 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: NINJA_ARMOR_2 spriteSheet: NIN_2.PCK spriteInv: NinjaWarriorInventoryImage spriteHairGroup: 9 spriteHairColor: [144, 244, 36, 162, 80, 162, 38, 244] corpseBattle: - STR_NIN_2_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 13 heatVision: 35 camouflageAtDay: -21 camouflageAtDark: -7 antiCamouflageAtDay: 3 antiCamouflageAtDark: 3 moveSound: 999 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 0.6 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 1.0 - 0.75 - 0.7 - 0.6 - 0.7 - 0.1 - 1.1 - 0.7 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P0 spriteSheet: BAN_0.PCK spriteInv: RatmanInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 96, 160, 160, 160] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 162, 242, 162, 242, 162] corpseBattle: - STR_BAN_0_CORPSE_BATTLE corpseGeo: STR_FOOD_BAG visibilityAtDark: 15 camouflageAtDay: -8 camouflageAtDark: -1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P1 spriteSheet: BAN_1.PCK spriteInv: GhoulInventoryImage corpseBattle: - STR_BAN_1_CORPSE_BATTLE corpseGeo: STR_CHEMICALS visibilityAtDark: 12 heatVision: 50 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: health: flatHundred: 0.2 stunNormalized: -0.165 stun: flatHundred: 0.03 morale: moraleCurrent: -0.0666 bravery: 0.1333 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 3.0 - 0.8 - 0.9 - 1.0 - 0.6 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P2 spriteSheet: BAN_2.PCK spriteInv: HighwaymanInventoryImage corpseBattle: - STR_BAN_2_CORPSE_BATTLE corpseGeo: STR_SCRAP_METAL visibilityAtDark: 9 camouflageAtDark: -2 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 0.8 - 2.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.1 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P3 spriteSheet: BAN_3.PCK spriteInv: DrifterInventoryImage corpseBattle: - STR_BAN_3_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.1 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 0.85 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P5 spriteSheet: BAN_5.PCK spriteInv: RatmanMobLieutnantInventoryImage corpseBattle: - STR_BAN_5_CORPSE_BATTLE corpseGeo: STR_MEDALLION visibilityAtDark: 15 camouflageAtDay: -6 camouflageAtDark: -1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P6 spriteSheet: BAN_6.PCK spriteInv: BloodDogInventoryImage corpseBattle: - STR_BAN_6_CORPSE_BATTLE corpseGeo: STR_BLOOD_DOG_CORPSE visibilityAtDark: 16 heatVision: 50 zombiImmune: true bleedImmune: false allowInv: false frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 drawingRoutine: 4 personalLight: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: 0.04 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.065 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 0.5 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P7 spriteSheet: BAN_7.PCK spriteInv: RatmanHunterInventoryImage corpseBattle: - STR_BAN_7_CORPSE_BATTLE corpseGeo: STR_FOOD_BAG visibilityAtDark: 15 camouflageAtDay: -12 camouflageAtDark: -4 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P8 spriteSheet: BAN_8.PCK spriteInv: GhoulScientistInventoryImage corpseBattle: - STR_BAN_8_CORPSE_BATTLE corpseGeo: STR_MEDICAL_SUPPLIES visibilityAtDark: 16 heatVision: 70 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: health: flatHundred: 0.25 stunNormalized: -0.165 stun: flatHundred: 0.03 morale: moraleCurrent: -0.0666 bravery: 0.1333 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 3.0 - 0.8 - 0.9 - 1.0 - 0.6 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P9 spriteSheet: BAN_9.PCK spriteInv: BanditBoyInventoryImage corpseBattle: - STR_BAN_9_CORPSE_BATTLE corpseGeo: STR_BANDAGE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P11 spriteSheet: BAN_11.PCK spriteInv: TombRunnerInventoryImage corpseBattle: - STR_BAN_11_CORPSE_BATTLE corpseGeo: STR_PADD visibilityAtDark: 12 camouflageAtDark: -3 camouflageAtDay: -3 frontArmor: 8 sideArmor: 7 rearArmor: 7 underArmor: 6 meleeDodge: reactions: 0.45 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.7 - 3.0 - 0.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P12 spriteSheet: BAN_12.PCK spriteInv: BanditDudeInventoryImage corpseBattle: - STR_BAN_12_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 16 sideArmor: 10 rearArmor: 12 underArmor: 6 meleeDodge: reactions: 0.25 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.85 - 0.85 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.2 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P13 spriteSheet: BAN_13.PCK spriteInv: BanditFussballerInventoryImage corpseBattle: - STR_BAN_13_CORPSE_BATTLE corpseGeo: STR_SCRAP_METAL visibilityAtDark: 9 frontArmor: 10 sideArmor: 8 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.5 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 0.7 - 0.7 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P14 spriteSheet: BAN_14.PCK spriteInv: BanditHitmanInventoryImage corpseBattle: - STR_BAN_14_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 heatVision: 20 antiCamouflageAtDark: 3 antiCamouflageAtDay: 3 frontArmor: 25 sideArmor: 15 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: BANDIT_ARMOR_P15 spriteSheet: BAN_15.PCK spriteInv: BanditBossInventoryImage corpseBattle: - STR_BAN_15_CORPSE_BATTLE corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 12 heatVision: 20 frontArmor: 40 sideArmor: 28 rearArmor: 36 underArmor: 24 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.1 - 0.9 - 1.0 - 0.9 - 1.0 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.0 - 1.5 - 1.0 - 0.15 - 1.0 - 1.5 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: BANDIT_ARMOR_P16 spriteSheet: BAN_16.PCK spriteInv: RuffianInventoryImage corpseBattle: - STR_BAN_16_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.45 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.4 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.5 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P17 spriteSheet: BAN_17.PCK spriteInv: RuffianFemInventoryImage corpseBattle: - STR_BAN_17_CORPSE_BATTLE corpseGeo: STR_BANDAGE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ] - type: BANDIT_ARMOR_P18 spriteSheet: BAN_18.PCK spriteInv: RatmanStormratInventoryImage corpseBattle: - STR_BAN_18_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 15 heatVision: 30 camouflageAtDay: -8 camouflageAtDark: -3 frontArmor: 35 sideArmor: 20 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.15 melee: 0.5 meleeDodgeBackPenalty: 0.7 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 0.65 - 1.1 - 0.85 - 1.0 - 0.9 - 0.65 - 0.9 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.1 - 1.25 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 4 ] - type: HOE_ARMOR_P1 spriteSheet: HOE_1.PCK spriteInv: HoeInventoryImage corpseBattle: - STR_HOE_1_CORPSE_BATTLE corpseGeo: STR_BANDAGE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.05 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.9 - 1.0 builtInWeapons: - AUX_BAD_TOUCH loftempsSet: [ 2 ] - type: JUNGLE_GAL_ARMOR spriteSheet: JUNGLEGAL.PCK spriteInv: JungleGalInventoryImage spriteFaceGroup: 6 spriteFaceColor: [163, 163, 163, 163, 163, 163, 163, 163] spriteHairGroup: 9 spriteHairColor: [39, 39, 39, 39, 39, 39, 39, 39] corpseBattle: - STR_JUNGLE_GAL_CORPSE_BATTLE corpseGeo: STR_MUTANT_MEAT visibilityAtDark: 12 camouflageAtDay: -24 camouflageAtDark: -6 forcedTorso: 2 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.5 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.1 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 0.15 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 2.0 - 1.5 - 0.5 - 1.0 - 0.1 - 0.6 - 0.6 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: NECROPIRATE_ARMOR spriteSheet: NECR.PCK spriteInv: NecropirateInventoryImage corpseBattle: - STR_NECROPIRATE_CORPSE_BATTLE corpseGeo: STR_RAGS visibilityAtDark: 12 camouflageAtDark: -3 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL zombiImmune: true damageModifier: - 0.2 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.8 - 0.5 - 0.5 - 0.6 - 0.3 - 1.0 - 0.1 - 1.0 - 0.5 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: DEEP_ONE_ARMOR_P1 spriteSheet: DEEP_1.PCK spriteInv: MAN_66 corpseBattle: - STR_DEEP_ONE_1_CORPSE_BATTLE corpseGeo: STR_DEEP_ONE_CORPSE visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.55 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 1.0 - 0.5 - 0.9 - 1.0 - 0.7 - 0.9 - 1.0 - 5.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: DEEP_ONE_ARMOR_P1_SEA spriteSheet: DEEP_1.PCK spriteInv: MAN_66 corpseBattle: - STR_DEEP_ONE_1_CORPSE_BATTLE corpseGeo: STR_DEEP_ONE_CORPSE visibilityAtDark: 26 visibilityAtDay: 26 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 movementType: 1 meleeDodge: reactions: 0.55 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 0.7 - 0.65 - 0.75 - 0.9 - 1.0 - 0.6 - 0.7 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: DEEP_ONE_ARMOR_P2_SEA spriteSheet: DEEP_2.PCK spriteInv: MAN_81 corpseBattle: - STR_DEEP_ONE_2_CORPSE_BATTLE corpseGeo: STR_SHARKMAN_CORPSE visibilityAtDark: 26 visibilityAtDay: 26 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 drawingRoutine: 10 movementType: 1 meleeDodge: reactions: 0.4 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 0.7 - 0.6 - 1.15 - 0.6 - 0.9 - 0.45 - 0.45 - 1.2 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 loftempsSet: [ 3 ] - type: DEEP_ONE_ARMOR_P6 spriteSheet: DEEP_6.PCK spriteInv: MAN_68 corpseBattle: - STR_DEEP_ONE_6_CORPSE_BATTLE corpseGeo: STR_LOBSTERMAN_CORPSE visibilityAtDark: 20 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 meleeDodge: melee: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.4 - 0.4 - 0.6 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 5.0 - 0.0 - 1.0 - 0.8 - 0.1 - 1.5 - 1.0 loftempsSet: [ 4 ] - type: DOOM_ARMOR_0 spriteSheet: DEM_0.PCK spriteInv: BogeymanInventoryImage corpseBattle: - STR_BOGEYMAN_CORPSE corpseGeo: STR_BOGEYMAN_CORPSE movementType: 1 camouflageAtDark: -4 visibilityAtDark: 30 heatVision: 50 psiVision: 3 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: melee: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: &SECTION_PSIDEF_DEMON psiStrength: 0.666 psiSkill: 0.666 damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.5 - 1.5 loftempsSet: [ 2 ] - type: DOOM_ARMOR_1 spriteSheet: DEM_1.PCK spriteInv: DoomSoldierInventoryImage corpseBattle: - STR_DOOM_HUMAN_CORPSE_BATTLE corpseGeo: STR_DOOM_HUMAN_CORPSE visibilityAtDark: 24 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.5 loftempsSet: [ 2 ] - type: DOOM_ARMOR_2 spriteSheet: DEM_2.PCK spriteInv: DoomSargeInventoryImage corpseBattle: - STR_DOOM_HUMAN_CORPSE_BATTLE corpseGeo: STR_DOOM_HUMAN_CORPSE visibilityAtDark: 24 heatVision: 20 frontArmor: 15 sideArmor: 12 rearArmor: 10 underArmor: 6 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.1 - 1.5 loftempsSet: [ 3 ] - type: DOOM_ARMOR_3 spriteSheet: DEM_3.PCK spriteInv: DoomGunnerInventoryImage corpseBattle: - STR_DOOM_HUMAN_CORPSE_BATTLE corpseGeo: STR_DOOM_HUMAN_CORPSE visibilityAtDark: 24 heatVision: 30 frontArmor: 25 sideArmor: 20 rearArmor: 15 underArmor: 10 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.4 - 1.5 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: DOOM_ARMOR_4 spriteSheet: DEM_4.PCK spriteInv: MAN_60 corpseBattle: - STR_DOOM_IMP_CORPSE corpseGeo: STR_DOOM_IMP_CORPSE visibilityAtDark: 30 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 4 bleedImmune: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.1 - 0.75 - 1.5 loftempsSet: [ 2 ] - type: DOOM_ARMOR_5 spriteSheet: DEM_5.PCK spriteInv: MAN_61 corpseBattle: - STR_DOOM_HELL_BARON_CORPSE corpseGeo: STR_DOOM_HELL_BARON_CORPSE visibilityAtDark: 40 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 60 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 4 bleedImmune: true painImmune: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.33 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 0.2 - 1.0 - 1.0 - 0.8 - 0.15 - 1.0 - 0.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.5 loftempsSet: [ 4 ] - type: DOOM_ARMOR_6 spriteSheet: DEM_6.PCK spriteInv: MAN_62 corpseBattle: - DOOM_DEMON_CORPSE_1 - DOOM_DEMON_CORPSE_2 - DOOM_DEMON_CORPSE_3 - DOOM_DEMON_CORPSE_4 corpseGeo: STR_DOOM_DEMON_CORPSE visibilityAtDark: 30 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 5 fearImmune: false createsMeleeThreat: true size: 2 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 1.0 - 0.5 - 0.5 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 0.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.5 loftempsSet: [92, 89, 90, 91] - type: DOOM_ARMOR_7 spriteSheet: DEM_7.PCK spriteInv: MAN_63 corpseBattle: - DOOM_CACODEMON_CORPSE_1 - DOOM_CACODEMON_CORPSE_2 - DOOM_CACODEMON_CORPSE_3 - DOOM_CACODEMON_CORPSE_4 corpseGeo: STR_DOOM_CACODEMON_CORPSE visibilityAtDark: 30 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 3 movementType: 1 fearImmune: false createsMeleeThreat: true size: 2 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 0.6 - 0.2 - 1.0 - 0.5 - 0.8 - 0.15 - 1.0 - 1.0 - 0.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.5 loftempsSet: [92, 89, 90, 91] - type: DOOM_ARMOR_8 spriteSheet: DEM_8.PCK spriteInv: MAN_74 corpseBattle: - DOOM_DEMON_CORPSE_1 - DOOM_DEMON_CORPSE_2 - DOOM_DEMON_CORPSE_3 - DOOM_DEMON_CORPSE_4 corpseGeo: STR_DOOM_DEMON_CORPSE visibilityAtDark: 40 camouflageAtDay: 20 camouflageAtDark: 5 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 5 size: 2 fearImmune: false createsMeleeThreat: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_DEMON damageModifier: - 0.0 - 0.5 - 0.6 - 0.5 - 1.5 - 0.6 - 0.25 - 1.0 - 1.0 - 0.25 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.5 loftempsSet: [92, 89, 90, 91] - type: SECTOID_ARMOR_P1 spriteSheet: SCI_0.PCK spriteInv: AcademyCivilianInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163] spriteHairGroup: 9 spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 160] corpseBattle: - STR_ACADEMY_0_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P2 spriteSheet: SCI_1.PCK spriteInv: AcademySecurityInventoryImage corpseBattle: - STR_ACADEMY_1_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 16 heatVision: 40 overKill: 0.75 frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 25 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.75 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.4 - 0.0 - 0.0 - 1.0 - 0.75 - 0.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: SECTOID_ARMOR_P3 spriteSheet: SCI_2.PCK spriteInv: AcademyMedicInventoryImage spriteFaceGroup: 6 spriteFaceColor: [95, 95, 96, 96, 97, 97, 160, 163] corpseBattle: - STR_ACADEMY_2_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 16 frontArmor: 32 sideArmor: 28 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.4 melee: 0.2 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.2 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.85 - 0.2 - 1.3 - 1.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P3B spriteSheet: SCI_3.PCK spriteInv: AcademyEngineerInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 98, 98, 160, 160, 163] corpseBattle: - STR_ACADEMY_3_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE frontArmor: 32 sideArmor: 28 rearArmor: 20 underArmor: 15 visibilityAtDark: 16 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.2 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.85 - 0.2 - 1.3 - 1.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P4 spriteSheet: SCI_4.PCK spriteInv: AcademyEsperInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 98, 98, 160, 160, 163] corpseBattle: - STR_ACADEMY_4_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 32 sideArmor: 28 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.3 melee: 0.2 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 0.8 - 1.0 - 0.8 - 0.8 - 0.8 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.8 - 0.2 - 1.3 - 0.7 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P5 spriteSheet: SCI_5.PCK spriteInv: AcademyProvostInventoryImage spriteFaceGroup: 6 spriteFaceColor: [95, 95, 96, 96, 96, 96, 97, 97] corpseBattle: - STR_ACADEMY_5_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 20 heatVision: 60 psiVision: 4 overKill: 1.0 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 50 drawingRoutine: 0 movementType: 1 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 0.8 - 0.2 - 0.8 - 1.0 - 0.9 - 0.7 - 0.85 - 0.75 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.0 - 0.6 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: SECTOID_ARMOR_P9 spriteSheet: SCI_9.PCK spriteInv: AcademyExplorerInventoryImage corpseBattle: - STR_ACADEMY_9_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE visibilityAtDark: 16 heatVision: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.15 - 0.8 - 0.8 - 0.9 - 0.6 - 1.0 - 0.1 - 0.0 - 0.0 - 1.0 - 0.25 - 0.2 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: SECTOID_ARMOR_P10 spriteSheet: SCI_10.PCK spriteInv: OsironLadInventoryImage corpseBattle: - STR_ACADEMY_10_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.55 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P11 spriteSheet: SCI_11.PCK spriteInv: AcademyNurseInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163] spriteHairGroup: 9 spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 160] corpseBattle: - STR_ACADEMY_11_CORPSE_BATTLE corpseGeo: STR_BANDAGE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.05 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P12 spriteSheet: SCI_12.PCK spriteInv: AcademyStudentInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 160, 96, 163, 163] corpseBattle: - STR_ACADEMY_12_CORPSE_BATTLE corpseGeo: STR_BANDAGE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P13 spriteSheet: SCI_13.PCK spriteInv: AcademyScientistInventoryImage corpseBattle: - STR_ACADEMY_13_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 20 heatVision: 70 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 overKill: 1.0 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 50 drawingRoutine: 0 movementType: 1 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.1 - 0.9 - 0.15 - 0.9 - 1.0 - 0.9 - 0.65 - 0.8 - 0.25 - 0.0 - 0.0 - 1.0 - 0.4 - 0.5 - 2.0 - 0.7 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 4 ] - type: SECTOID_ARMOR_P14 spriteSheet: SCI_14.PCK spriteInv: AcademyCounselorInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 163, 163, 163, 163] spriteHairGroup: 9 spriteHairColor: [240, 144, 240, 160, 240, 32, 240, 84] corpseBattle: - STR_ACADEMY_14_CORPSE_BATTLE corpseGeo: STR_ACADEMY_CORPSE forcedTorso: 2 visibilityAtDark: 12 psiVision: 2 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.35 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 0.65 - 1.0 - 0.65 - 0.65 - 0.0 - 0.65 - 0.65 - 0.15 - 0.65 - 0.65 loftempsSet: [ 2 ] - type: SECTOID_ARMOR_P15 spriteSheet: PIR_501.PCK spriteInv: AcademyThrallInventoryImage corpseBattle: - STR_ACADEMY_15_CORPSE_BATTLE corpseGeo: STR_PORN visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.65 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.6 - 1.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR_P1 spriteSheet: XCOM_0.PCK spriteInv: TraderCivilianInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_TRADER_0_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.2 - 1.0 - 1.4 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 4.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P2 spriteSheet: XCOM_1.PCK spriteInv: TraderSecurityInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_TRADER_1_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 16 heatVision: 40 overKill: 0.75 frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 25 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.2 - 1.0 - 0.75 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.4 - 1.25 - 0.0 - 1.0 - 0.75 - 0.2 - 1.6 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: FLOATER_ARMOR_P3 spriteSheet: XCOM_2.PCK spriteInv: TraderBodyguardInventoryImage corpseBattle: - STR_TRADER_2_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 20 heatVision: 60 overKill: 1.0 frontArmor: 100 sideArmor: 90 rearArmor: 70 underArmor: 60 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.5 - 0.8 - 0.65 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.5 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 4 ] - type: FLOATER_ARMOR_P4 spriteSheet: TRD_3.PCK spriteInv: TraderEngineerInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] corpseBattle: - STR_TRADER_3_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 20 sideArmor: 18 rearArmor: 16 underArmor: 12 meleeDodge: reactions: 0.2 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 0.9 - 1.0 - 0.8 - 0.9 - 0.8 - 1.25 - 0.0 - 1.0 - 0.5 - 0.2 - 1.2 - 1.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P5 spriteSheet: TRD_4.PCK spriteInv: TraderRepInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] corpseBattle: - STR_TRADER_4_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 0.9 - 1.0 - 0.9 - 0.9 - 0.8 - 4.0 - 0.0 - 1.0 - 0.8 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P6 spriteSheet: TRD_5.PCK spriteInv: TraderLordInventoryImage spriteFaceGroup: 10 spriteFaceColor: [96, 96, 160, 160, 160, 163, 163, 163] corpseBattle: - STR_TRADER_5_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 20 heatVision: 60 overKill: 1.0 frontArmor: 125 sideArmor: 110 rearArmor: 100 underArmor: 85 movementType: 1 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: &SECTION_PSIDEF_IMPROVED psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 flatHundred: 0.35 damageModifier: - 1.3 - 1.0 - 0.15 - 1.0 - 0.9 - 1.0 - 0.8 - 0.85 - 0.75 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.8 - 1.0 specialWeapon: AUX_SHOCKAFIST loftempsSet: [ 4 ] - type: MARSEC_ARMOR_P0 spriteSheet: MAR_0.PCK spriteInv: MarsecMarineInventoryImage corpseBattle: - STR_MARSEC_0_CORPSE_BATTLE corpseGeo: STR_ELERIUM_115 visibilityAtDark: 30 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 80 overKill: 0.75 frontArmor: 75 sideArmor: 60 rearArmor: 50 underArmor: 40 movementType: 1 meleeDodge: reactions: 0.2 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 0.65 - 1.0 - 0.25 - 1.0 - 0.8 - 0.7 - 0.6 - 0.8 - 0.7 - 0.0 - 0.0 - 1.0 - 0.5 - 0.5 - 2.0 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: FLOATER_ARMOR_P8 spriteSheet: TRD_8.PCK spriteInv: TraderExterminatorInventoryImage corpseBattle: - STR_TRADER_8_CORPSE_BATTLE corpseGeo: STR_GRAV_CORPSE visibilityAtDark: 16 heatVision: 40 frontArmor: 25 sideArmor: 20 rearArmor: 15 underArmor: 15 drawingRoutine: 0 movementType: 1 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.5 - 0.0 - 0.0 - 1.0 - 0.5 - 0.2 - 1.3 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P9 spriteSheet: TRD_9.PCK spriteInv: TraderGuardInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] corpseBattle: - STR_TRADER_9_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 12 frontArmor: 35 sideArmor: 30 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.1 - 1.0 - 1.0 - 0.9 - 1.0 - 0.7 - 1.0 - 0.8 - 4.0 - 0.0 - 1.0 - 0.7 - 0.15 - 1.4 - 1.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR_P10 spriteSheet: TRD_10.PCK spriteInv: TraderTeamLeaderInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 160, 160, 160, 160, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_TRADER_10_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.3 melee: 0.1 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.2 - 1.0 - 1.4 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 4.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P11 spriteSheet: TRD_11.PCK spriteInv: TraderSpacemanInventoryImage corpseBattle: - STR_TRADER_11_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 30 movementType: 1 frontArmor: 12 sideArmor: 12 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.1 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.1 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.4 - 1.0 - 0.8 - 0.9 - 0.7 - 1.0 - 0.7 - 0.0 - 0.0 - 1.0 - 0.4 - 0.3 - 1.1 - 1.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P12 spriteSheet: TRD_12.PCK spriteInv: TraderSpaceTechInventoryImage corpseBattle: - STR_TRADER_12_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 9 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 meleeDodge: reactions: 0.2 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.3 - 1.0 - 0.5 - 1.0 - 0.9 - 0.7 - 0.7 - 0.9 - 0.5 - 2.0 - 0.0 - 1.2 - 0.5 - 0.15 - 1.1 - 1.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR_P13 spriteSheet: TRD_13.PCK spriteInv: GuildShipOfficerInventoryImage corpseBattle: - STR_TRADER_13_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 0.6 - 1.0 - 1.5 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.75 - 3.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P14 spriteSheet: TRD_14.PCK spriteInv: GuildNavigatorInventoryImage corpseBattle: - STR_TRADER_14_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 16 psiVision: 7 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.75 - 2.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 0.7 loftempsSet: [ 2 ] - type: FLOATER_ARMOR_P15 spriteSheet: TRD_15.PCK spriteInv: GuildMedicInventoryImage corpseBattle: - STR_TRADER_15_CORPSE_BATTLE corpseGeo: STR_MEDICAL_SUPPLIES visibilityAtDark: 9 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 0.8 - 3.0 - 0.0 - 0.8 - 0.8 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P0 spriteSheet: COS_6.PCK spriteInv: ChurchEliteInventoryImage corpseBattle: - STR_CHURCH_6_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 25 sideArmor: 22 rearArmor: 20 underArmor: 10 movementType: 1 meleeDodge: reactions: 0.5 melee: 0.15 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.2 - 1.0 - 0.8 - 1.0 - 0.7 - 0.7 - 0.6 - 1.0 - 0.7 - 1.0 - 0.0 - 1.0 - 0.8 - 0.4 - 1.3 - 1.0 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P1 spriteSheet: COS_0.PCK spriteInv: ChurchCivilianInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163] corpseBattle: - STR_CHURCH_0_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P2 spriteSheet: COS_1.PCK spriteInv: ChurchZealotInventoryImage corpseBattle: - STR_CHURCH_1_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 16 heatVision: 30 frontArmor: 25 sideArmor: 22 rearArmor: 20 underArmor: 10 drawingRoutine: 0 movementType: 0 meleeDodge: reactions: 0.5 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.4 - 1.0 - 0.7 - 0.8 - 0.7 - 0.8 - 1.2 - 1.0 - 0.0 - 1.0 - 0.7 - 0.25 - 1.2 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P3 spriteSheet: COS_2.PCK spriteInv: ChurchHeavyInventoryImage corpseBattle: - STR_CHURCH_1_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 16 bleedImmune: true heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.2 - 1.0 - 0.75 - 0.8 - 0.6 - 0.9 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.2 - 1.5 - 0.8 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] deathFrames: 18 - type: CHURCH_ARMOR_P4 spriteSheet: COS_3.PCK spriteInv: ChurchBeastmasterInventoryImage corpseBattle: - STR_CHURCH_3_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 12 overKill: 0.75 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 movementType: 0 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.15 - 0.7 - 0.8 specialWeapon: AUX_BEASTMASTER_WEAPON loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P5 spriteSheet: COS_4.PCK spriteInv: ChurchReverendInventoryImage corpseBattle: - STR_CHURCH_4_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 16 frontArmor: 24 sideArmor: 22 rearArmor: 20 underArmor: 16 drawingRoutine: 4 movementType: 0 meleeDodge: reactions: 0.55 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 0.7 - 0.8 - 0.8 - 1.0 - 1.1 - 2.0 - 0.0 - 1.0 - 0.65 - 0.5 - 1.2 - 0.7 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P6 spriteSheet: COS_5.PCK spriteInv: ChurchCardinalInventoryImage corpseBattle: - STR_CHURCH_5_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 20 psiVision: 6 frontArmor: 28 sideArmor: 26 rearArmor: 24 underArmor: 20 drawingRoutine: 4 movementType: 0 meleeDodge: reactions: 0.6 bravery: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.8 - 1.0 - 0.8 - 0.7 - 0.7 - 0.8 - 1.0 - 1.1 - 2.0 - 0.0 - 1.0 - 0.65 - 0.5 - 1.2 - 0.7 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P7 spriteSheet: COS_7.PCK corpseBattle: - STR_CHURCH_7_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE spriteInv: ChurchPriestInventoryImage visibilityAtDark: 9 frontArmor: 12 sideArmor: 10 rearArmor: 10 underArmor: 8 meleeDodge: reactions: 0.45 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 0.6 - 0.8 - 0.8 - 1.0 - 1.0 - 2.0 - 0.0 - 1.0 - 1.0 - 0.2 - 1.0 - 0.7 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P8 spriteSheet: COS_8.PCK spriteInv: ChurchMatronInventoryImage corpseBattle: - STR_CHURCH_8_CORPSE_BATTLE corpseGeo: STR_MEDALLION visibilityAtDark: 16 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 20 meleeDodge: reactions: 0.5 melee: 0.2 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.4 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 0.8 - 0.9 - 1.3 - 2.0 - 0.0 - 1.0 - 0.7 - 0.3 - 1.3 - 0.7 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P9 spriteSheet: COS_9.PCK spriteInv: ChurchMaidenInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 244, 34, 80, 34, 166, 244, 34] corpseBattle: - STR_CHURCH_9_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 16 frontArmor: 35 sideArmor: 25 rearArmor: 15 underArmor: 10 meleeDodge: reactions: 0.1 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 0.7 - 0.9 - 1.2 - 3.0 - 0.0 - 1.0 - 1.0 - 0.2 - 1.4 - 1.0 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P10 spriteSheet: COS_10.PCK spriteInv: ChurchBoyInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 96, 160, 161, 162] corpseBattle: - STR_CHURCH_10_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 2.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 loftempsSet: [ 2 ] - type: CHURCH_ARMOR_P11 spriteSheet: COS_11.PCK spriteInv: ChurchHandmaidInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 244, 34, 80, 34, 166, 244, 34] corpseBattle: - STR_CHURCH_11_CORPSE_BATTLE corpseGeo: STR_LINGERIE forcedTorso: 2 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.45 melee: 0.1 bravery: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 loftempsSet: [ 2 ] - type: APOC_ARMOR_P0 spriteSheet: APO_0.PCK corpseBattle: - STR_APOC_0_CORPSE_BATTLE corpseGeo: STR_MEDALLION spriteInv: ApocDiscipleInventoryImage visibilityAtDark: 13 antiCamouflageAtDay: 6 antiCamouflageAtDark: 6 heatVision: 30 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.45 melee: 0.15 bravery: 0.15 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.35 - 1.0 - 1.25 - 1.0 - 1.0 - 0.8 - 0.65 - 0.8 - 0.8 - 1.25 - 0.2 - 0.65 - 1.0 - 0.1 - 0.65 - 0.65 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 3 ] - type: APOC_ARMOR_P1 spriteSheet: APO_1.PCK corpseBattle: - STR_APOC_1_CORPSE_BATTLE corpseGeo: STR_MEDALLION spriteInv: ApocSadistInventoryImage visibilityAtDark: 13 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.65 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.65 - 0.8 - 0.8 - 1.25 - 0.2 - 0.65 - 1.0 - 0.1 - 0.75 - 0.75 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: MUTON_ARMOR_P1 spriteSheet: MRC_0.PCK spriteInv: MercenarySoldierInventoryImage corpseBattle: - STR_MERC_0_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 50 camouflageAtDay: -8 camouflageAtDark: -2 overKill: 0.75 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: &SECTION_PSIDEF_MUTON psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 damageModifier: - 1.5 - 0.6 - 0.35 - 0.8 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.0 - 1.5 - 0.6 - 0.2 - 1.2 - 1.5 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: MUTON_ARMOR_P2 spriteSheet: MRC_1.PCK spriteInv: MercenaryCommandoInventoryImage corpseBattle: - STR_MERC_1_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 25 heatVision: 60 camouflageAtDay: -8 camouflageAtDark: -2 overKill: 0.75 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 drawingRoutine: 0 movementType: 1 meleeDodge: reactions: 0.1 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.25 - 0.6 - 0.25 - 0.8 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.0 - 1.5 - 0.8 - 0.3 - 1.3 - 1.5 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: MUTON_ARMOR_P3 spriteSheet: MRC_3.PCK spriteInv: MercenaryEngineerInventoryImage corpseBattle: - STR_MERC_3_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 30 camouflageAtDay: -15 camouflageAtDark: -5 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 80 overKill: 0.75 frontArmor: 36 sideArmor: 36 rearArmor: 36 underArmor: 30 drawingRoutine: 0 movementType: 0 meleeDodge: reactions: 0.05 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.25 - 0.6 - 0.25 - 0.8 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.0 - 1.5 - 0.6 - 0.5 - 1.3 - 1.5 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: MUTON_ARMOR_P4 spriteSheet: MRC_4.PCK spriteInv: MercenaryHeavyInventoryImage corpseBattle: - STR_MERC_4_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 50 overKill: 1.0 frontArmor: 100 sideArmor: 85 rearArmor: 65 underArmor: 60 drawingRoutine: 10 meleeDodge: melee: 0.45 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.25 - 0.8 - 0.25 - 0.9 - 1.0 - 1.0 - 0.65 - 0.8 - 1.0 - 0.0 - 0.0 - 1.5 - 0.35 - 0.3 - 2.5 - 1.65 loftempsSet: [ 4 ] - type: MUTON_ARMOR_P5 spriteSheet: MRC_5.PCK spriteInv: MercenaryLeaderInventoryImage corpseBattle: - STR_MERC_5_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 30 camouflageAtDay: -12 camouflageAtDark: -4 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 heatVision: 70 overKill: 0.75 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.25 - 0.5 - 0.25 - 0.7 - 1.0 - 1.0 - 0.5 - 0.8 - 0.8 - 0.0 - 0.0 - 1.25 - 0.5 - 0.3 - 1.3 - 1.35 specialWeapon: AUX_PRED_CLAWS loftempsSet: [ 3 ] - type: MUTON_ARMOR_P6 spriteSheet: MRC_6.PCK spriteInv: MercenaryCommanderInventoryImage corpseBattle: - STR_MERC_5_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE movementType: 1 visibilityAtDark: 30 camouflageAtDay: -12 camouflageAtDark: -4 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 70 overKill: 0.75 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 50 meleeDodge: reactions: 0.15 melee: 0.4 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.2 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.25 - 0.5 - 0.25 - 0.7 - 1.0 - 1.0 - 0.4 - 0.7 - 0.7 - 0.0 - 0.0 - 1.25 - 0.5 - 0.4 - 1.4 - 1.25 specialWeapon: AUX_PRED_CLAWS loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR0 spriteSheet: ETHEREAL.PCK spriteInv: EtherealInventoryImage spriteHairGroup: 1 spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224] corpseBattle: - STR_ETHEREAL_CORPSE_BATTLE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 30 camouflageAtDay: 5 camouflageAtDark: 5 psiVision: 8 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 movementType: 1 drawingRoutine: 4 bleedImmune: true meleeDodge: reactions: 0.7 melee: 0.3 bravery: 0.2 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.4 - 1.0 - 0.7 - 1.0 - 0.9 - 0.6 - 0.6 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.7 - 0.2 - 0.4 - 0.65 loftempsSet: [ 2 ] - type: ETHEREAL_ARMOR1 spriteSheet: ETHEREAL.PCK spriteInv: EtherealInventoryImage spriteHairGroup: 1 spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224] corpseBattle: - STR_ETHEREAL_CORPSE_BATTLE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 30 camouflageAtDay: 5 camouflageAtDark: 5 psiVision: 10 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 movementType: 1 drawingRoutine: 4 bleedImmune: true meleeDodge: reactions: 0.7 melee: 0.3 bravery: 0.3 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.4 - 1.0 - 0.7 - 1.0 - 0.8 - 0.5 - 0.5 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.7 - 0.2 - 0.35 - 0.6 loftempsSet: [ 2 ] - type: ETHEREAL_ARMOR2 spriteSheet: ETHEREAL.PCK spriteInv: EtherealInventoryImage spriteHairGroup: 1 spriteHairColor: [224, 224, 224, 224, 224, 224, 224, 224] corpseBattle: - STR_ETHEREAL_CORPSE_BATTLE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 30 camouflageAtDay: 5 camouflageAtDark: 5 psiVision: 12 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 movementType: 1 bleedImmune: true drawingRoutine: 4 meleeDodge: reactions: 0.7 melee: 0.3 bravery: 0.4 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.4 - 1.0 - 0.7 - 1.0 - 0.7 - 0.4 - 0.5 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.7 - 0.2 - 0.3 - 0.5 loftempsSet: [ 2 ] - type: ETHEREAL_ARMOR_G spriteSheet: ETHEREAL.PCK spriteInv: EtherealGuardInventoryImage spriteHairGroup: 1 spriteHairColor: [32, 32, 32, 32, 32, 32, 32, 32] corpseBattle: - STR_ETHEREAL_SOLDIER_CORPSE_BATTLE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 30 psiVision: 8 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 movementType: 1 bleedImmune: true drawingRoutine: 4 meleeDodge: reactions: 0.7 melee: 0.3 bravery: 0.1 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.1 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 0.5 - 1.0 - 0.6 - 0.0 - 0.1 - 1.0 - 0.7 - 0.2 - 0.5 - 0.7 loftempsSet: [ 2 ] - type: PE_ARMOR spriteSheet: PE.PCK spriteInv: EtherealPEInventoryImage spriteHairGroup: 1 spriteHairColor: [80, 80, 80, 80, 80, 80, 80, 80] corpseBattle: - STR_PUBLIC_ENEMY_CORPSE_BATTLE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 30 camouflageAtDay: 5 camouflageAtDark: 5 psiVision: 15 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 movementType: 1 drawingRoutine: 4 meleeDodge: reactions: 0.7 melee: 0.3 bravery: 0.4 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 0.7 - 1.0 - 0.7 - 0.6 - 0.6 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.7 - 0.2 - 0.3 - 0.5 loftempsSet: [ 2 ] - type: CYCLOPS_ARMOR spriteSheet: CYCLOPS.PCK spriteInv: MAN_71 corpseBattle: - STR_CYCLOPS_CORPSE_BATTLE corpseGeo: STR_CYCLOPS_CORPSE allowInv: false visibilityAtDark: 25 antiCamouflageAtDark: 10 antiCamouflageAtDay: 10 heatVision: 100 frontArmor: 26 sideArmor: 24 rearArmor: 22 underArmor: 20 personalLight: 5 bleedImmune: true ignoresMeleeThreat: true meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.3 - 0.5 - 0.6 - 0.5 - 0.5 - 0.3 - 0.5 - 0.4 - 0.5 - 1.0 - 0.5 - 1.0 - 0.7 - 0.2 - 1.2 - 0.5 loftempsSet: [ 4 ] - type: ERIDIAN_ARMOR0 spriteInv: EridianInventoryImage spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE corpseGeo: STR_SNAKEMAN_CORPSE visibilityAtDark: 18 camouflageAtDay: -12 camouflageAtDark: -2 heatVision: 40 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: flatHundred: 0.1 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL overKill: 0.75 damageModifier: - 0.4 - 1.0 - 0.5 - 0.7 - 1.0 - 0.8 - 0.6 - 0.7 - 0.5 - 0.0 - 0.5 - 0.5 - 1.0 - 0.2 - 1.25 - 1.35 loftempsSet: [ 3 ] - type: ERIDIAN_ARMOR1 spriteInv: EridianInventoryImage spriteSheet: SNAKEMAN.PCK spriteFaceGroup: 6 spriteFaceColor: [48, 48, 48, 48, 48, 48, 48, 48] spriteHairGroup: 5 spriteHairColor: [144, 144, 144, 144, 144, 144, 144, 144] spriteUtileGroup: 14 spriteUtileColor: [192, 192, 192, 192, 192, 192, 192, 192] corpseBattle: - STR_SNAKEMAN_BEASTMASTER_CORPSE_BATTLE corpseGeo: STR_SNAKEMAN_CORPSE visibilityAtDark: 18 camouflageAtDay: -12 camouflageAtDark: -2 heatVision: 40 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: flatHundred: 0.1 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL overKill: 0.75 damageModifier: - 0.4 - 1.0 - 0.5 - 0.7 - 1.0 - 0.8 - 0.6 - 0.7 - 0.5 - 0.0 - 0.5 - 0.5 - 1.0 - 0.2 - 1.25 - 1.35 loftempsSet: [ 3 ] - type: ERIDIAN_ARMOR2 spriteInv: EridianInventoryImage spriteSheet: SNAKEMAN.PCK spriteFaceGroup: 6 spriteFaceColor: [32, 32, 32, 32, 32, 32, 32, 32] spriteHairGroup: 5 spriteHairColor: [16, 16, 16, 16, 16, 16, 16, 16] spriteUtileGroup: 14 spriteUtileColor: [160, 160, 160, 160, 160, 160, 160, 160] corpseBattle: - STR_SNAKEMAN_CHIEF_CORPSE_BATTLE corpseGeo: STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: -12 camouflageAtDark: -2 heatVision: 40 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: flatHundred: 0.1 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 meleeDodge: reactions: 0.3 melee: 0.2 meleeDodgeBackPenalty: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL overKill: 0.75 damageModifier: - 0.4 - 1.0 - 0.5 - 0.7 - 1.0 - 0.8 - 0.6 - 0.7 - 0.5 - 0.0 - 0.5 - 0.5 - 1.0 - 0.2 - 1.25 - 1.35 builtInWeapons: - STR_CHURCH_CORPSE loftempsSet: [ 3 ] - type: DANCER_ARMOR spriteSheet: DANCER.PCK spriteInv: DancerInventoryImage allowInv: false corpseBattle: - STR_DANCER_CORPSE_BATTLE frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 9 constantAnimation: true zombiImmune: true painImmune: true createsMeleeThreat: false visibilityAtDark: 0 visibilityAtDay: 0 recovery: morale: flatHundred: 1.0 stun: flatHundred: -0.03 meleeDodge: reactions: 0.8 meleeDodgeBackPenalty: 0.25 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 2.0 - 0.0 - 1.0 - 0.75 - 1.0 - 0.1 - 1.0 - 0.5 loftempsSet: [ 3 ] - type: ZOMBIE_ARMOR spriteInv: ZombieSterileInventoryImage meleeDodge: flatHundred: 0.1 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.2 - 0.6 - 1.5 - 0.8 - 0.7 - 0.7 - 0.2 - 1.0 - 1.0 - 0.0 - 2.0 - 1.0 - 1.1 - 0.1 - 1.0 - 0.0 - type: ZOMBIE_STERILE_ARMOR spriteSheet: ZOMBIE_STERILE.PCK spriteInv: ZombieSterileInventoryImage allowInv: false corpseBattle: - STR_ZOMBIE_STERILE_CORPSE psiVision: 40 visibilityAtDay: 1 visibilityAtDark: 1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: flatHundred: 0.1 meleeDodgeBackPenalty: 0 drawingRoutine: 4 bleedImmune: true overKill: 1.5 zombiImmune: true psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 2.5 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 1.0 - 0.0 - 2.0 - 0.0 - 1.7 - 0.1 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ZOMBIE_GRUBAS_ARMOR spriteSheet: ZOMBIE_GRUBAS.PCK spriteInv: ZombieGrubasInventoryImage allowInv: false corpseBattle: - STR_ZOMBIE_GRUBAS_CORPSE psiVision: 40 visibilityAtDay: 1 visibilityAtDark: 1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: flatHundred: 0.1 meleeDodgeBackPenalty: 0 bleedImmune: true zombiImmune: true overKill: 1.5 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 2.5 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 1.0 - 0.0 - 2.5 - 0.0 - 1.8 - 0.1 - 1.0 - 0.0 loftempsSet: [ 4 ] - type: ZOMBIE_TROOPER_1_ARMOR spriteSheet: ZOMBIE_TROOPER_1.PCK spriteInv: ZombieTrooper1InventoryImage corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE psiVision: 40 frontArmor: 45 sideArmor: 40 rearArmor: 35 underArmor: 35 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0 bleedImmune: true zombiImmune: true painImmune: true overKill: 1.0 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 1.5 - 1.0 - 0.7 - 1.0 - 0.3 - 1.0 - 0.7 - 0.0 - 2.0 - 0.0 - 1.4 - 0.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: ZOMBIE_TROOPER_2_ARMOR spriteSheet: ZOMBIE_TROOPER_2.PCK spriteInv: ZombieTrooper2InventoryImage corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE psiVision: 40 frontArmor: 30 sideArmor: 20 rearArmor: 25 underArmor: 20 meleeDodge: flatHundred: 0.3 meleeDodgeBackPenalty: 0 bleedImmune: true zombiImmune: true overKill: 1.0 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 2.0 - 1.0 - 0.7 - 1.0 - 0.3 - 1.0 - 0.8 - 0.0 - 2.0 - 0.0 - 1.6 - 0.1 - 1.3 - 0.0 loftempsSet: [ 3 ] - type: ZOMBIE_SENTINEL_ARMOR spriteSheet: ZOMBIE_TROOPER_1.PCK spriteInv: ZombieTrooper3InventoryImage corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE psiVision: 40 frontArmor: 70 sideArmor: 50 rearArmor: 35 underArmor: 35 weight: -30 meleeDodge: flatHundred: 0.5 meleeDodgeBackPenalty: 0.5 bleedImmune: true zombiImmune: true painImmune: true overKill: 1.0 psiDefence: *SECTION_PSIDEF_NORMAL builtInWeapons: - AUX_SENTINEL_SHIELD - AUX_SENTINEL_WEAPON damageModifier: - -0.99 - 1.0 - 1.5 - 0.8 - 0.7 - 0.8 - 0.3 - 0.7 - 0.6 - 0.0 - 2.0 - 0.0 - 1.5 - 0.3 - 1.6 - 0.0 loftempsSet: [ 5 ] - type: ZOMBIE_SADAKO_ARMOR spriteSheet: ZOMBIE_SADAKO.PCK spriteInv: ZombieSadakoInventoryImage spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] forcedTorso: 2 allowInv: false corpseBattle: - STR_ZOMBIE_SADAKO_CORPSE psiVision: 40 camouflageAtDark: -5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0 bleedImmune: true overKill: 1.0 zombiImmune: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: flatHundred: 0.05 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 0.35 - 1.0 - 0.5 - 0.0 - 2.5 - 0.0 - 1.6 - 0.1 - 1.0 - 0.3 loftempsSet: [ 3 ] - type: ZOMBIE_CARRIE_ARMOR spriteSheet: ZOMBIE_CARRIE.PCK spriteInv: ZombieCarrieInventoryImage allowInv: false corpseBattle: - STR_ZOMBIE_CARRIE_CORPSE psiVision: 40 camouflageAtDark: -3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: flatHundred: 0.4 meleeDodgeBackPenalty: 0 bleedImmune: true overKill: 1.0 zombiImmune: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: flatHundred: 0.05 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 1.0 - 0.75 - 1.0 - 0.6 - 0.6 - 0.35 - 1.0 - 1.0 - 0.0 - 2.5 - 0.0 - 1.1 - 0.1 - 1.0 - 0.35 loftempsSet: [ 3 ] - type: ZOMBIE_PIMP_ARMOR spriteSheet: ZOMBIE_PIMP.PCK spriteInv: ZombiePimpInventoryImage allowInv: false corpseBattle: - STR_ZOMBIE_PIMP_CORPSE psiVision: 40 visibilityAtDay: 1 visibilityAtDark: 1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: flatHundred: 0.3 meleeDodgeBackPenalty: 0 drawingRoutine: 4 bleedImmune: true overKill: 1.5 zombiImmune: true psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 2.5 - 1.0 - 1.0 - 1.0 - 0.25 - 1.0 - 1.0 - 0.0 - 2.0 - 0.0 - 1.5 - 0.1 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MEGAZOMBIE_ARMOR spriteSheet: MEGAZOMBIE.PCK spriteInv: MegazombieInventoryImage allowInv: false corpseBattle: - MEGAZOMBIE_CORPSE_1 - MEGAZOMBIE_CORPSE_2 - MEGAZOMBIE_CORPSE_3 - MEGAZOMBIE_CORPSE_4 corpseGeo: STR_MEGAZOMBIE_CORPSE psiVision: 30 visibilityAtDay: 1 visibilityAtDark: 1 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 createsMeleeThreat: true meleeDodge: flatHundred: 0.15 meleeDodgeBackPenalty: 0 drawingRoutine: 5 size: 2 overKill: 0.75 recovery: stun: flatHundred: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - -0.99 - 1.0 - 0.75 - 0.35 - 1.0 - 0.7 - 0.2 - 1.0 - 1.0 - 0.0 - 1.5 - 0.0 - 1.2 - 0.4 - 1.0 - 0.0 loftempsSet: [92, 89, 90, 91] - type: VAMPIRE_ARMOR spriteSheet: VAMP.PCK spriteInv: VampireInventoryImage forcedTorso: 1 allowInv: false corpseBattle: - STR_VAMPIRE_CORPSE visibilityAtDark: 30 camouflageAtDark: -13 camouflageAtDay: -26 antiCamouflageAtDark: 10 antiCamouflageAtDay: 10 psiVision: 4 movementType: 1 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0 bleedImmune: true zombiImmune: true painImmune: true overKill: 0.5 recovery: morale: flatHundred: 0.05 moraleCurrent: -0.0666 bravery: 0.1333 stun: flatHundred: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.15 - 1.0 - 3.0 - 1.0 - 1.5 - 1.25 - 0.4 - 0.8 - 0.8 - 0.0 - 3.5 - 0.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: VAMPIRIA_ARMOR spriteSheet: VAMP.PCK spriteInv: VampiriaInventoryImage forcedTorso: 2 allowInv: false corpseBattle: - STR_VAMPIRE_CORPSE visibilityAtDark: 30 camouflageAtDark: -13 camouflageAtDay: -26 antiCamouflageAtDark: 10 antiCamouflageAtDay: 10 psiVision: 4 movementType: 1 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0 bleedImmune: true zombiImmune: true painImmune: true overKill: 0.5 recovery: morale: flatHundred: 0.05 moraleCurrent: -0.0666 bravery: 0.1333 stun: flatHundred: 0.1 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.15 - 1.0 - 3.0 - 1.0 - 1.5 - 1.25 - 0.4 - 0.8 - 0.8 - 0.0 - 3.5 - 0.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: GHOST_0_ARMOR spriteSheet: GHOST_GAL.PCK spriteInv: GhostGalInventoryImage movementType: 1 moveSound: 999 allowInv: false corpseBattle: - STR_GHOST_0_CORPSE_BATTLE psiVision: 40 visibilityAtDay: 1 visibilityAtDark: 1 camouflageAtDay: 10 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 meleeDodge: flatHundred: 0.6 meleeDodgeBackPenalty: 0.25 overKill: 0.5 bleedImmune: true zombiImmune: true painImmune: true psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.02 - 0.05 - 0.1 - 0.3 - 0.2 - 0.07 - 0.05 - 0.0 - 0.0 - 0.0 - 0.0 - 0.4 - 0.5 - 0.1 - 1.0 loftempsSet: [ 3 ] - type: STR_BUTCH_ARMOR spriteInv: ButchInventoryImage spriteSheet: BUTCH.PCK corpseBattle: - STR_BUTCH_CORPSE_BATTLE visibilityAtDark: 30 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 drawingRoutine: 10 bleedImmune: true recovery: stun: flatHundred: 0.01 healthCurrent: 0.05 morale: bravery: 0.2 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 0.5 damageModifier: - 0.2 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.0 - 0.5 - 1.5 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: STR_WRAITH_ARMOR spriteSheet: WRAITH.PCK spriteInv: WraithInventoryImage corpseBattle: - STR_WRAITH_CORPSE visibilityAtDark: 30 heatVision: 50 camouflageAtDark: -6 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 bleedImmune: true overKill: 0.75 recovery: stun: flatHundred: 0.01 morale: bravery: 0.2 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 damageModifier: - 0.1 - 0.65 - 1.25 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.65 - 1.0 - 0.0 - 0.5 - 1.0 - 0.0 - 0.75 - 0.5 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: WASPITE_ARMOR spriteSheet: WASPITE.PCK spriteInv: WaspiteInventoryImage corpseBattle: - STR_WASPITE_CORPSE_BATTLE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 overKill: 0.75 frontArmor: 70 sideArmor: 70 rearArmor: 70 underArmor: 40 drawingRoutine: 1 movementType: 1 bleedImmune: true meleeDodge: reactions: 0.5 melee: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.4 - 1.0 - 0.7 - 0.0 - 0.5 - 1.0 - 0.5 - 0.8 - 2.0 - 0.0 specialWeapon: AUX_PRED_CLAWS loftempsSet: [ 3 ] - type: DOGG_ARMOR spriteSheet: DOGG.PCK spriteInv: MAN_998 corpseBattle: - STR_DOGG_CORPSE corpseGeo: STR_FOOD_BAG frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 visibilityAtDark: 12 visibilityAtDay: 30 camouflageAtDay: -8 recovery: morale: flatHundred: 0.04 stun: health: 0.1 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL meleeDodge: flatHundred: 0.35 meleeDodgeBackPenalty: 0.5 damageModifier: - 0.5 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.5 - 1.0 builtInWeapons: - AUX_DOGG_WEAPON - INV_NULL_3X3 - INV_NULL_2X1_B - INV_NULL_2X1_LL - INV_NULL_2X1_RL - INV_NULL_2X1_RS - INV_NULL_2X1_LS - INV_NULL_1X2_QD loftempsSet: [ 2 ] - type: ADRONE_ARMOR spriteSheet: SCI_8.PCK spriteInv: MAN_64 corpseBattle: - STR_ACADEMY_8_CORPSE_BATTLE corpseGeo: STR_GRAV_CORPSE visibilityAtDark: 16 frontArmor: 32 sideArmor: 32 rearArmor: 32 underArmor: 32 movementType: 1 drawingRoutine: 4 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true allowInv: false createsMeleeThreat: false ignoresMeleeThreat: true meleeDodge: flatHundred: 0.3 meleeDodgeBackPenalty: 0.25 psiDefence: &SECTION_PSIDEF_MACHINE psiStrength: 0 psiSkill: 0 flatHundred: 2.0 damageModifier: - 0.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 0.5 - 0.8 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 2.0 - 1.0 - 0.0 loftempsSet: [ 4 ] - type: MARSEC_SENTRY_DRONE_ARMOR spriteSheet: MAR_8.PCK spriteInv: UnknownInventoryImage corpseBattle: - STR_MARSEC_8_CORPSE_BATTLE corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 20 heatVision: 50 frontArmor: 100 sideArmor: 100 rearArmor: 100 underArmor: 66 drawingRoutine: 19 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true allowInv: false createsMeleeThreat: false ignoresMeleeThreat: true psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 1.0 - 0.1 - 0.85 - 1.0 - 1.0 - 0.35 - 0.65 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 2.0 - 1.0 - 0.0 loftempsSet: [ 4 ] - type: MARSEC_HUNTER_DRONE_ARMOR spriteSheet: MAR_9.PCK spriteInv: UnknownInventoryImage corpseBattle: - STR_MARSEC_9_CORPSE_BATTLE corpseGeo: STR_GRAV_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 movementType: 1 drawingRoutine: 19 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true allowInv: false createsMeleeThreat: false ignoresMeleeThreat: true meleeDodge: flatHundred: 0.4 meleeDodgeBackPenalty: 0.25 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 1.0 - 0.25 - 0.75 - 1.0 - 1.0 - 0.35 - 0.65 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 2.0 - 1.0 - 0.0 loftempsSet: [ 4 ] - type: BOOMOSAURUS_ARMOR spriteSheet: TRD_6.PCK spriteInv: MAN_52 corpseBattle: - BOOMOSAURUS_CORPSE_1 - BOOMOSAURUS_CORPSE_2 - BOOMOSAURUS_CORPSE_3 - BOOMOSAURUS_CORPSE_4 corpseGeo: STR_BOOMOSAURUS_CORPSE visibilityAtDark: 9 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 25 drawingRoutine: 5 size: 2 allowInv: false fearImmune: false painImmune: false createsMeleeThreat: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 1.0 - 0.1 - 1.0 - 0.9 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.4 - 0.4 - 0.6 loftempsSet: [92, 89, 90, 91] - type: SHAMBLER_ARMOR spriteSheet: SHAMBLER.PCK spriteInv: ShamblerInventoryImage allowInv: false visibilityAtDark: 20 heatVision: 50 corpseBattle: - SHAMBLER_CORPSE_1 - SHAMBLER_CORPSE_2 - SHAMBLER_CORPSE_3 - SHAMBLER_CORPSE_4 corpseGeo: STR_SHAMBLER_CORPSE frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 10 meleeDodge: reactions: 0.2 melee: 0.5 meleeDodgeBackPenalty: 0.5 drawingRoutine: 5 size: 2 fearImmune: false painImmune: false createsMeleeThreat: true overKill: 1.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.2 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.9 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.3 loftempsSet: [92, 89, 90, 91] - type: HALLUCINOID_ARMOR spriteSheet: HALLUCINOID.PCK spriteInv: HallucinoidInventoryImage allowInv: false corpseGeo: STR_HALLUCINOID_CORPSE corpseBattle: - HALLUCINOID_CORPSE_1 - HALLUCINOID_CORPSE_2 - HALLUCINOID_CORPSE_3 - HALLUCINOID_CORPSE_4 visibilityAtDark: 5 visibilityAtDay: 5 psiVision: 40 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 drawingRoutine: 12 constantAnimation: true size: 2 createsMeleeThreat: true ignoresMeleeThreat: true movementType: 1 overKill: 0.6 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 0.25 - 1.0 - 0.7 - 0.4 - 0.4 - 0.1 - 0.5 - 1.0 - 0.0 - 0.0 - 0.4 - 1.5 - 0.3 - 0.3 - 0.3 loftempsSet: [ 92, 89, 90, 91 ] - type: CYBERDISC_ARMOR spriteInv: MAN_50 visibilityAtDark: 20 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.8 - 1.0 - 0.6 - 0.9 - 1.0 - 0.0 - 0.75 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 0.65 - 1.0 - 0.0 - 0.0 - 0.0 - type: CYBERDISC_ARMOR_2 spriteSheet: XTR_2.PCK spriteInv: MAN_70 corpseBattle: - CYBERDISC_CORPSE_1X - CYBERDISC_CORPSE_2X - CYBERDISC_CORPSE_3X - CYBERDISC_CORPSE_4X corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 42 sideArmor: 42 rearArmor: 42 underArmor: 42 drawingRoutine: 3 movementType: 1 size: 2 allowInv: false psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.8 - 1.0 - 0.6 - 0.9 - 1.0 - 0.0 - 0.75 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 0.65 - 1.0 - 0.0 - 0.0 - 0.0 loftempsSet: [92, 89, 90, 91] - type: CHRYSSALID_ARMOR spriteInv: MAN_53 visibilityAtDark: 25 heatVision: 100 psiVision: 8 bleedImmune: true camouflageAtDay: -8 camouflageAtDark: -4 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.2 meleeDodge: reactions: 0.4 melee: 0.4 bravery: 0.1 meleeDodgeBackPenalty: 0.4 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 9.9 - 0.5 - 0.7 - 0.1 - 1.2 - 0.5 - type: REAPER_ARMOR spriteSheet: X_REAP.PCK spriteInv: MAN_54 corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 4 drawingRoutine: 5 personalLight: 5 size: 2 visibilityAtDark: 16 fearImmune: false painImmune: false allowInv: false createsMeleeThreat: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 1.0 - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.4 - 0.7 - 0.6 - 0.6 loftempsSet: [ 92, 89, 90, 91 ] - type: REAPER_CAVALRY_ARMOR spriteSheet: BAN_10.PCK spriteInv: MAN_54 corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 4 drawingRoutine: 5 size: 2 visibilityAtDark: 16 fearImmune: false painImmune: false allowInv: false createsMeleeThreat: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.2 - 1.0 - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.4 - 0.7 loftempsSet: [ 92, 89, 90, 91 ] - type: REAPER_ARMOR_M spriteSheet: XTR_3.PCK spriteInv: MutantReaperInventoryImage corpseBattle: - REAPER_CORPSE_M_1 - REAPER_CORPSE_M_2 - REAPER_CORPSE_M_3 - REAPER_CORPSE_M_4 corpseGeo: STR_REAPER_CORPSE visibilityAtDark: 16 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 12 drawingRoutine: 5 personalLight: 5 size: 2 allowInv: false fearImmune: false painImmune: false createsMeleeThreat: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.05 health: flatHundred: 0.1 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 0.8 - 1.4 - 0.7 - 1.0 - 1.0 - 0.7 - 0.9 - 0.35 - 1.0 - 1.5 - 0.4 - 2.0 - 0.1 - 1.0 - 1.0 - 0.5 - 0.0 loftempsSet: [92, 89, 90, 91] - type: SECTOPOD_ARMOR spriteInv: MAN_56 visibilityAtDark: 30 psiVision: 10 heatVision: 40 fearImmune: false frontArmor: 150 sideArmor: 135 rearArmor: 110 underArmor: 100 moveSound: 198 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 1.0 - 0.2 - 0.6 - 1.0 - 0.8 - 0.5 - 1.0 - 0.8 - 0.0 - 0.0 - 0.0 - 0.5 - 0.5 - 1.0 - 0.5 - 0.0 - 0.0 - type: SECTOPOD_ARMOR_2 spriteInv: MAN_67 spriteSheet: XTR_1.PCK corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 frontArmor: 150 sideArmor: 135 rearArmor: 110 underArmor: 100 moveSound: 198 drawingRoutine: 5 size: 2 allowInv: false fearImmune: false recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.1 - 1.0 - 0.2 - 0.6 - 1.0 - 0.9 - 0.1 - 1.0 - 0.6 - 0.0 - 0.0 - 0.0 - 0.5 - 0.5 - 1.0 - 0.5 - 0.0 - 0.0 loftempsSet: [92, 89, 90, 91] - type: CELATID_ARMOR spriteInv: MAN_57 visibilityAtDark: 1 visibilityAtDay: 1 psiVision: 20 createsMeleeThreat: false recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.6 - 1.2 - 0.0 - 2.0 - 0.0 - 0.6 - 0.6 - 0.1 - 0.5 - 0.2 loftempsSet: [ 3 ] - type: SILACOID_ARMOR spriteSheet: SILACOID.PCK spriteInv: MAN_77 allowInv: false visibilityAtDark: 1 visibilityAtDay: 1 psiVision: 20 corpseBattle: - STR_SILACOID_CORPSE frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 10 drawingRoutine: 8 constantAnimation: true bleedImmune: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 0.0 - 1.0 - 0.0 - 1.0 - 0.8 - 0.7 - 0.5 - 0.7 - 1.0 - 0.0 - 0.0 - 0.4 - 0.3 - 0.1 - 1.5 - 0.1 loftempsSet: [ 5 ] - type: FIELD_GUN_ARMOR spriteInv: HumanCannonnerInventoryImage spriteSheet: SOL_2.PCK corpseBattle: - FIELD_GUN_CORPSE_1 - FIELD_GUN_CORPSE_2 - FIELD_GUN_CORPSE_3 - FIELD_GUN_CORPSE_4 corpseGeo: STR_SMALL_CANNON_1 visibilityAtDark: 15 frontArmor: 90 sideArmor: 45 rearArmor: 35 underArmor: 30 moveSound: 200 drawingRoutine: 20 size: 2 allowInv: false fearImmune: false overKill: 3.0 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.75 - 0.5 - 0.75 - 0.8 - 0.8 - 0.25 - 0.75 - 0.5 - 1.5 - 0.0 - 0.25 - 0.5 - 0.15 - 1.0 - 0.75 loftempsSet: [92, 89, 90, 91] - type: ARMORED_CAR_ARMOR spriteInv: MAN_75 spriteSheet: XTR_4.PCK corpseBattle: - CAR_CORPSE_1 - CAR_CORPSE_2 - CAR_CORPSE_3 - CAR_CORPSE_4 corpseGeo: STR_CAR_CORPSE visibilityAtDark: 10 frontArmor: 60 sideArmor: 55 rearArmor: 45 underArmor: 40 moveSound: 200 drawingRoutine: 2 size: 2 allowInv: false fearImmune: false overKill: 3.0 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.8 - 0.25 - 0.65 - 0.8 - 0.8 - 0.0 - 0.5 - 0.4 - 0.0 - 0.0 - 0.0 - 0.5 - 0.35 - 1.0 - 0.5 - 0.0 - 0.0 loftempsSet: [92, 89, 90, 91] - type: TANK_MSDF_ARMOR spriteSheet: MSDF_TANK.PCK spriteInv: MSDFTankInventoryImage allowInv: false corpseBattle: - TANK_MSDF_CORPSE_1 - TANK_MSDF_CORPSE_2 - TANK_MSDF_CORPSE_3 - TANK_MSDF_CORPSE_4 visibilityAtDay: 30 visibilityAtDark: 10 heatVision: 50 frontArmor: 100 sideArmor: 85 rearArmor: 70 underArmor: 70 drawingRoutine: 5 size: 2 overKill: 3.0 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.65 - 0.12 - 0.5 - 0.8 - 0.8 - 0.0 - 0.4 - 0.4 - 0.0 - 0.0 - 0.0 - 0.4 - 1.5 - 0.75 loftempsSet: [ 92, 89, 90, 91 ] - type: TANK_ARMOR spriteSheet: XTANKS.PCK spriteInv: MAN_58 corpseGeo: STR_TANK_CORPSE visibilityAtDark: 12 visibilityAtDay: 30 frontArmor: 125 sideArmor: 100 rearArmor: 75 underArmor: 70 overKill: 3.0 drawingRoutine: 2 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.75 - 0.15 - 0.55 - 0.75 - 0.75 - 0.0 - 0.45 - 0.33 - 0.0 - 0.0 - 0.0 - 0.5 - 0.75 - 1.5 - 0.0 - 0.0 - 0.0 - type: HOVERTANK_ARMOR spriteSheet: XTANKS.PCK spriteInv: MAN_65 corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_CORPSE visibilityAtDark: 20 visibilityAtDay: 30 frontArmor: 120 sideArmor: 110 rearArmor: 90 underArmor: 90 drawingRoutine: 2 constantAnimation: true movementType: 1 overKill: 3.0 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.8 - 0.12 - 0.55 - 0.7 - 0.7 - 0.0 - 0.45 - 0.4 - 0.0 - 0.0 - 0.0 - 0.75 - 1.1 - 1.5 - 0.0 - 0.0 - 0.0 - type: HWP_SENTRY_LAUNCHER_ARMOR spriteSheet: XTR_5.PCK spriteInv: SentryCannonInventoryImage corpseBattle: - SENTRY_CORPSE_1 - SENTRY_CORPSE_2 - SENTRY_CORPSE_3 - SENTRY_CORPSE_4 corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 20 frontArmor: 150 sideArmor: 125 rearArmor: 50 underArmor: 50 drawingRoutine: 20 size: 2 allowInv: false psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.65 - 0.33 - 0.0 - 0.0 - 0.0 - 0.5 - 2.0 - 0.75 - 0.0 - 0.0 - 0.0 loftempsSet: [92, 89, 90, 91] - type: MEGASCORPION_ARMOR spriteSheet: MEGASCORPION.PCK spriteInv: MAN_78 corpseBattle: - STR_MEGASCORPION_CORPSE frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 drawingRoutine: 4 psiVision: 15 camouflageAtDay: -10 camouflageAtDark: -2 createsMeleeThreat: false meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.8 - 1.0 - 0.6 - 2.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.7 - 0.1 builtInWeapons: - AUX_MEGASCORPION_WEAPON loftempsSet: [ 2 ] - type: GIANTSPIDER_ARMOR spriteSheet: GIANTSPIDER.PCK spriteInv: MAN_79 corpseBattle: - STR_GIANTSPIDER_CORPSE frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 drawingRoutine: 4 psiVision: 15 camouflageAtDay: -12 camouflageAtDark: -4 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.6 - 0.5 - 1.0 - 1.0 - 0.1 - 0.6 - 0.1 builtInWeapons: - AUX_GIANTSPIDER_WEAPON loftempsSet: [ 3 ] - type: CHUPACABRA_ARMOR spriteSheet: CHUPACABRA.PCK spriteInv: MAN_80 corpseBattle: - STR_CHUPACABRA_CORPSE heatVision: 50 camouflageAtDay: -13 camouflageAtDark: -1 frontArmor: 12 sideArmor: 9 rearArmor: 9 underArmor: 6 drawingRoutine: 4 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.05 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.9 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.7 - 0.1 builtInWeapons: - AUX_CHUPACABRA_WEAPON loftempsSet: [ 2 ] - type: GIANT_BEETLE_ARMOR spriteSheet: GIANT_BEETLE.PCK spriteInv: MAN_83 allowInv: false corpseBattle: - STR_GIANT_BEETLE_CORPSE visibilityAtDark: 10 heatVision: 40 camouflageAtDay: -16 camouflageAtDark: -4 frontArmor: 16 sideArmor: 20 rearArmor: 14 underArmor: 15 drawingRoutine: 4 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.05 health: stunNormalized: -0.165 createsMeleeThreat: false psiDefence: *SECTION_PSIDEF_NORMAL meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.4 damageModifier: - 0.1 - 0.8 - 1.4 - 0.7 - 1.0 - 1.0 - 1.0 - 0.9 - 0.5 - 5.0 - 0.5 - 1.0 - 1.0 - 0.1 - 0.6 - 0.1 loftempsSet: [ 2 ] - type: GIANT_RAT_ARMOR spriteSheet: GIANTRAT.PCK spriteInv: GiantRatInventoryImage corpseBattle: - STR_GIANT_RAT_CORPSE corpseGeo: STR_MUTANT_MEAT zombiImmune: true bleedImmune: false allowInv: false personalLight: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 drawingRoutine: 4 camouflageAtDay: -13 camouflageAtDark: -3 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 psiVision: 10 visibilityAtDark: 16 overKill: 1.0 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.05 health: stunNormalized: -0.165 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.3 - 1.0 - 1.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.6 - 0.6 - 1.0 - 0.1 - 0.3 - 0.6 loftempsSet: [ 2 ] - type: VAMPIRE_BAT_ARMOR spriteSheet: VAMPIRE_BAT.PCK spriteInv: VampBatInventoryImage corpseBattle: - STR_VAMPIRE_BAT_CORPSE frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 1 drawingRoutine: 4 bleedImmune: true zombiImmune: true allowInv: false constantAnimation: true camouflageAtDark: -7 antiCamouflageAtDark: 15 antiCamouflageAtDay: 15 visibilityAtDark: 25 visibilityAtDay: 25 heatVision: 100 overKill: 1.0 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.2 health: flatHundred: 0.01 meleeDodge: reactions: 0.75 meleeDodgeBackPenalty: 0.5 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.2 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.3 - 0.1 loftempsSet: [ 2 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index; - type: RYBA_ARMOR spriteSheet: RYBA.PCK spriteInv: MAN_84 corpseBattle: - STR_RYBA_CORPSE corpseGeo: STR_MUTANT_FISH frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 1 drawingRoutine: 4 psiVision: 15 visibilityAtDark: 16 visibilityAtDay: 16 meleeDodge: reactions: 0.5 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.7 - 0.6 - 1.2 - 1.0 - 1.0 - 0.7 - 0.75 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.3 - 0.1 builtInWeapons: - SHARK_BITE loftempsSet: [ 3 ] - type: KRAB_ARMOR spriteSheet: KRAB.PCK spriteInv: MAN_82 corpseBattle: - STR_KRAB_CORPSE frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 drawingRoutine: 4 visibilityAtDark: 16 visibilityAtDay: 16 psiVision: 15 meleeDodge: reactions: 0.4 melee: 0.3 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.0 - 0.6 - 0.6 - 1.0 - 1.0 - 1.0 - 0.7 - 0.75 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.9 - 0.1 builtInWeapons: - AUX_KRAB_WEAPON loftempsSet: [ 3 ] - type: SMUGGLER_ARMOR_P1 spriteSheet: SMU_1.PCK spriteInv: SmugglerGoonInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163] corpseBattle: - STR_SMUGGLER_1_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 frontArmor: 25 sideArmor: 15 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.8 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.1 - 4.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.2 - 1.0 loftempsSet: [ 2 ] - type: SMUGGLER_ARMOR_P2 spriteSheet: SMU_2.PCK spriteInv: SmugglerCatgirlInventoryImage spriteHairGroup: 1 spriteHairColor: [16, 18, 34, 66, 146, 192, 128, 176] corpseBattle: - STR_SMUGGLER_2_CORPSE_BATTLE corpseGeo: STR_STEALTHSUIT_CORPSE visibilityAtDark: 20 camouflageAtDay: 5 camouflageAtDark: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 5.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 0.7 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: SMUGGLER_ARMOR_P3 spriteSheet: SMU_3.PCK spriteInv: SmugglerEngineerInventoryImage corpseBattle: - STR_SMUGGLER_3_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 meleeDodge: reactions: 0.1 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 0.7 - 1.7 - 0.9 - 1.0 - 1.0 - 1.0 - 0.6 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: SMUGGLER_ARMOR_P4 spriteSheet: SMU_4.PCK spriteInv: SmugglerCaptainInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163] corpseBattle: - STR_SMUGGLER_4_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.5 melee: 0.15 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.75 loftempsSet: [ 2 ] - type: SMUGGLER_ARMOR_P5 spriteSheet: SMU_5.PCK spriteInv: SmugglerNegotiatorInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 96, 96, 160, 163, 163] corpseBattle: - STR_SMUGGLER_5_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.45 melee: 0.1 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.2 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.75 - 0.5 loftempsSet: [ 2 ] - type: GOLDEN_SAINT_1_ARMOR spriteSheet: AVT_1.PCK spriteInv: GoldenSaint1InventoryImage corpseBattle: - STR_GOLDEN_SAINT_CORPSE_BATTLE visibilityAtDark: 40 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 7 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 movementType: 1 drawingRoutine: 4 bleedImmune: true zombiImmune: true deathFrames: 8 meleeDodge: reactions: 0.6 bravery: 0.2 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.2 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.5 - 1.0 - 1.0 - 0.5 - 0.0 - 0.0 - 0.25 - 0.25 - 0.25 - 0.25 - 0.25 loftempsSet: [ 2 ] - type: GOLDEN_SAINT_2_ARMOR spriteSheet: AVT_2.PCK spriteInv: GoldenSaint2InventoryImage corpseBattle: - STR_GOLDEN_SAINT_CORPSE_BATTLE corpseGeo: STR_AVATAR_MEDALLION visibilityAtDark: 40 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 movementType: 1 drawingRoutine: 4 bleedImmune: true zombiImmune: true allowInv: false meleeDodge: reactions: 0.6 bravery: 0.6 meleeDodgeBackPenalty: 0 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.2 health: flatHundred: 0.2 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.5 - 1.0 - 0.15 - 0.75 - 0.5 - 0.5 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.25 - 0.25 - 0.25 - 0.1 - 0.25 loftempsSet: [ 2 ] - type: RETICULAN_ARMOR_P0 spriteSheet: RET_0.PCK spriteInv: ReticulanInventoryImage corpseBattle: - STR_RETICULAN_0_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: RETICULAN_ARMOR_P1 spriteSheet: RET_1.PCK spriteInv: ReticulanHybridInventoryImage corpseBattle: - STR_RETICULAN_1_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 loftempsSet: [ 2 ] - type: RETICULAN_ARMOR_P2 spriteSheet: RET_2.PCK spriteInv: SirenInventoryImage corpseBattle: - STR_RETICULAN_2_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 bleedImmune: true meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.6 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: RETICULAN_ARMOR_P3 spriteSheet: RET_3.PCK spriteInv: SectogreInventoryImage corpseBattle: - STR_RETICULAN_3_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 bleedImmune: true meleeDodge: reactions: 0.35 melee: 0.35 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.8 - 0.8 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: RETICULAN_ARMOR_P4 spriteSheet: RET_4.PCK spriteInv: ReticulanCommandoInventoryImage corpseBattle: - STR_RETICULAN_4_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 20 heatVision: 80 camouflageAtDay: -10 camouflageAtDark: -3 frontArmor: 12 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 0.8 - 0.8 - 1.0 - 0.9 - 0.7 - 0.8 - 1.0 - 1.0 - 0.0 - 0.0 - 0.5 - 0.6 - 0.2 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: RETICULAN_ARMOR_P6 spriteSheet: RET_6.PCK spriteInv: MAN_73 corpseBattle: - STR_RETICULAN_6_CORPSE_BATTLE corpseGeo: STR_MECHTOID_CORPSE visibilityAtDark: 20 heatVision: 80 overKill: 1.0 frontArmor: 60 sideArmor: 60 rearArmor: 60 underArmor: 60 bleedImmune: true zombiImmune: true createsMeleeThreat: false recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 0.8 - 0.1 - 0.6 - 1.0 - 1.0 - 0.5 - 0.7 - 0.5 - 0.0 - 0.0 - 1.0 - 0.5 - 0.5 - 2.0 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: RETICULAN_ARMOR_P7 spriteSheet: RET_7.PCK spriteInv: ReticulanElderInventoryImage corpseBattle: - STR_RETICULAN_0_CORPSE_BATTLE corpseGeo: STR_RETICULAN_CORPSE weight: -5 visibilityAtDark: 20 heatVision: 80 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.3 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.5 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: STR_DAMSEL_VICTIM_ARMOR spriteSheet: PIR_490.PCK spriteInv: SmoothieCaptiveInventoryImage spriteFaceGroup: 6 spriteFaceColor: [162, 162, 162, 162, 162, 162, 162, 162] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] corpseBattle: - STR_DAMSEL_VICTIM_CORPSE corpseGeo: STR_RETICULAN_CORPSE visibilityAtDark: 16 heatVision: 30 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.15 psiStrength: 0.15 psiSkill: 0.3 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.025 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 1.5 - 0.0 - 0.5 - 1.0 - 0.1 - 0.75 - 0.35 specialWeapon: STR_UNARMED_WRESTLING loftempsSet: [ 2 ] - type: RAIDER_ARMOR_P1 spriteSheet: RDR_1.PCK spriteInv: RaiderScoutInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 98, 98, 158, 160, 162] corpseBattle: - STR_RAIDER_0_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.5 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: RAIDER_ARMOR_P2 spriteSheet: RDR_2.PCK spriteInv: RaiderThugInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 98, 98, 158, 160, 162] corpseBattle: - STR_RAIDER_1_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: RAIDER_ARMOR_P3 spriteSheet: RDR_3.PCK spriteInv: RaiderBuzzardInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 96, 96, 98, 98, 158, 160, 162] corpseBattle: - STR_RAIDER_2_CORPSE_BATTLE corpseGeo: STR_GRAV_CORPSE visibilityAtDark: 16 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 movementType: 1 meleeDodge: reactions: 0.2 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: RAIDER_ARMOR_P4 spriteSheet: RDR_4.PCK spriteInv: RaiderBossInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 98, 98, 158, 160, 162] corpseBattle: - STR_RAIDER_3_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 16 frontArmor: 40 sideArmor: 24 rearArmor: 32 underArmor: 22 meleeDodge: reactions: 0.1 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.85 - 0.75 - 0.75 - 2.0 - 1.0 - 1.0 - 1.0 - 0.15 - 1.3 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: RAIDER_ARMOR_P6 spriteSheet: RDR_6.PCK spriteInv: RaiderHumongousInventoryImage spriteFaceGroup: 6 spriteFaceColor: [92, 92, 94, 94, 94, 160, 163, 163] corpseBattle: - STR_RAIDER_6_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 12 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.5 - 0.8 - 1.0 - 0.9 - 1.0 - 0.9 - 0.6 - 1.0 - 1.0 - 2.0 - 0.1 - 1.5 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: RAIDER_ARMOR_P7 spriteSheet: RDR_7.PCK spriteInv: RaiderFirebatInventoryImage corpseBattle: - STR_RAIDER_7_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 16 heatVision: 40 overKill: 1.0 frontArmor: 110 sideArmor: 95 rearArmor: 80 underArmor: 70 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 1.4 - 0.9 - 0.1 - 0.8 - 1.0 - 0.8 - 0.6 - 0.75 - 0.75 - 0.0 - 0.1 - 1.0 - 0.6 - 0.5 - 2.4 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET_PLUS loftempsSet: [ 4 ] - type: UBER_BELTER_ARMOR spriteSheet: UBR_BLT.PCK spriteInv: BelterInventoryImage corpseBattle: - STR_UBER_BELTER_CORPSE_BATTLE corpseGeo: STR_RAIDER_CORPSE visibilityAtDark: 20 forcedTorso: 1 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_UBER damageModifier: - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 1.0 - 1.25 - 0.75 - 0.2 - 0.75 - 0.75 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: SPARTAN_ARMOR_P0 spriteSheet: SPT_0.PCK spriteInv: SpartanScoutInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_SPARTAN_0_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 9 camouflageAtDay: -10 camouflageAtDark: -3 frontArmor: 7 sideArmor: 6 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.7 - 1.2 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: SPARTAN_ARMOR_P1 spriteSheet: SPT_1.PCK spriteInv: SpartanRiflemanInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_SPARTAN_1_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 9 camouflageAtDay: -10 camouflageAtDark: -3 frontArmor: 8 sideArmor: 7 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.4 - 0.7 - 1.2 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: SPARTAN_ARMOR_P2 spriteSheet: SPT_2.PCK spriteInv: SpartanHeavyInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] corpseBattle: - STR_SPARTAN_2_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 9 camouflageAtDay: -10 camouflageAtDark: -3 frontArmor: 9 sideArmor: 8 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.3 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.3 - 0.7 - 1.2 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: SPARTAN_ARMOR_P3 spriteSheet: SPT_3.PCK spriteInv: SpartanCaptainInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] spriteHairGroup: 9 spriteHairColor: [144, 144, 34, 164, 245, 166, 245, 166] corpseBattle: - STR_SPARTAN_3_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 12 camouflageAtDay: -10 camouflageAtDark: -3 frontArmor: 18 sideArmor: 16 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.25 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.2 - 0.7 - 1.2 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.2 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: SOLDIER_ARMOR_P0 spriteSheet: SOL_0.PCK spriteInv: HumanCommandoInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] corpseBattle: - STR_SOLDIER_0_CORPSE_BATTLE corpseGeo: STR_ELECTRONIC_PIECES visibilityAtDark: 20 camouflageAtDay: -15 camouflageAtDark: -5 heatVision: 60 frontArmor: 32 sideArmor: 28 rearArmor: 24 underArmor: 16 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.7 - 0.7 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.7 - 0.3 - 1.3 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: SOLDIER_ARMOR_P1 spriteSheet: SOL_1.PCK spriteInv: HumanNomadInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 160, 160] corpseBattle: - STR_SOLDIER_1_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 10 camouflageAtDay: -8 camouflageAtDark: -4 heatVision: 20 frontArmor: 26 sideArmor: 22 rearArmor: 20 underArmor: 16 meleeDodge: reactions: 0.4 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.5 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 0.8 - 0.8 - 0.8 - 2.0 - 0.1 - 1.0 - 0.7 - 0.1 - 1.2 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 2 ] - type: MEGAPOL_ARMOR_P0 spriteSheet: MPO_0.PCK spriteInv: MegapolWolfmanInventoryImage corpseBattle: - STR_MEGAPOL_0_CORPSE_BATTLE corpseGeo: STR_ALIEN_ALLOYS visibilityAtDark: 12 visibilityAtDay: 35 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 frontArmor: 33 sideArmor: 28 rearArmor: 24 underArmor: 18 overKill: 0.75 meleeDodge: reactions: 0.25 melee: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.75 - 1.0 - 0.75 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.25 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.3 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: MEGAPOL_ARMOR_P1 spriteSheet: MPO_1.PCK spriteInv: MegapolEnforcerInventoryImage corpseBattle: - STR_MEGAPOL_1_CORPSE_BATTLE corpseGeo: STR_GRAV_CORPSE movementType: 1 visibilityAtDark: 9 antiCamouflageAtDark: 4 antiCamouflageAtDay: 4 heatVision: 30 frontArmor: 70 sideArmor: 60 rearArmor: 50 underArmor: 45 overKill: 0.75 meleeDodge: melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 1.5 - 0.9 - 0.5 - 0.9 - 1.1 - 1.1 - 1.0 - 1.0 - 1.5 - 2.0 - 0.0 - 1.0 - 1.2 - 0.3 - 1.8 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 4 ] - type: MEGAPOL_ARMOR_P2 spriteSheet: MPO_2.PCK spriteInv: MegapolDetectiveInventoryImage corpseBattle: - STR_MEGAPOL_2_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 17 camouflageAtDay: -5 camouflageAtDark: -5 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 psiVision: 3 heatVision: 30 frontArmor: 55 sideArmor: 45 rearArmor: 40 underArmor: 25 overKill: 0.75 meleeDodge: reactions: 0.2 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.65 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.7 - 0.2 - 1.6 - 1.0 specialWeapon: STR_KUNG_FU_ALT loftempsSet: [ 4 ] - type: MEGAPOL_ARMOR_P3 spriteSheet: MPO_3.PCK spriteInv: MegapolApemanInventoryImage corpseBattle: - STR_MEGAPOL_3_CORPSE_BATTLE corpseGeo: STR_MUTON_CORPSE movementType: 1 visibilityAtDark: 12 visibilityAtDay: 35 heatVision: 40 frontArmor: 28 sideArmor: 24 rearArmor: 24 underArmor: 22 overKill: 0.75 meleeDodge: reactions: 0.2 melee: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 2.0 - 0.6 - 0.4 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.2 - 0.3 - 1.2 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: GOVT_ARMOR_P1 spriteSheet: GOV_1.PCK spriteInv: GovtAgentInventoryImage corpseBattle: - STR_GOVT_0_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 heatVision: 20 frontArmor: 25 sideArmor: 15 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL specialWeapon: STR_KUNG_FU_ALT damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: GOVT_ARMOR_P2 spriteSheet: GOV_2.PCK spriteInv: GovtEnforcerInventoryImage corpseBattle: - STR_GOVT_1_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 20 heatVision: 40 overKill: 0.75 frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 25 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL specialWeapon: STR_UNARMED_GAUNTLET damageModifier: - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.4 - 0.0 - 0.0 - 1.0 - 0.75 - 0.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: GOVT_ARMOR_P3 spriteSheet: GOV_3.PCK spriteInv: GovtEliteInventoryImage corpseBattle: - STR_GOVT_2_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 25 camouflageAtDay: -15 camouflageAtDark: -5 heatVision: 70 overKill: 0.75 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 40 meleeDodge: reactions: 0.15 melee: 0.3 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL specialWeapon: STR_KUNG_FU_ALT damageModifier: - 0.9 - 1.0 - 0.25 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 0.0 - 0.0 - 1.0 - 0.5 - 0.4 - 1.8 - 1.0 loftempsSet: [ 3 ] - type: GOVT_ARMOR_P4 spriteSheet: GOV_4.PCK spriteInv: GovtPilotInventoryImage corpseBattle: - STR_GOVT_4_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 16 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 1.0 - 2.0 - 0.0 - 1.0 - 0.8 - 0.2 - 1.1 - 1.0 loftempsSet: [ 2 ] - type: GOVT_ARMOR_P5 spriteSheet: GOV_5.PCK spriteInv: GovtMPInventoryImage corpseBattle: - STR_GOVT_5_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 12 heatVision: 30 frontArmor: 35 sideArmor: 30 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.1 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.85 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 1.1 - 2.0 - 0.0 - 1.0 - 1.0 - 0.15 - 1.4 - 1.0 loftempsSet: [ 3 ] - type: GOVT_ARMOR_P6 spriteSheet: GOV_6.PCK spriteInv: GovtGeneralInventoryImage corpseBattle: - STR_GOVT_6_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 16 heatVision: 40 overKill: 1.0 frontArmor: 110 sideArmor: 95 rearArmor: 80 underArmor: 70 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.75 - 0.8 - 0.75 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.5 - 1.0 loftempsSet: [ 4 ] - type: GOVT_ARMOR_P7 spriteSheet: GOV_7.PCK spriteInv: GovtSirenInventoryImage corpseBattle: - STR_GOVT_7_CORPSE_BATTLE corpseGeo: STR_SPARTAN_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 25 sideArmor: 20 rearArmor: 20 underArmor: 15 meleeDodge: reactions: 0.4 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.05 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL specialWeapon: STR_KUNG_FU_ALT damageModifier: - 0.7 - 0.8 - 0.8 - 0.9 - 1.0 - 1.0 - 0.8 - 0.8 - 1.0 - 0.0 - 0.0 - 0.5 - 0.8 - 0.1 - 1.1 - 1.0 loftempsSet: [ 2 ] - type: NAZI_ARMOR_P1 spriteSheet: NAZ_1.PCK spriteInv: NaziSoldierInventoryImage corpseBattle: - STR_NAZI_1_CORPSE_BATTLE corpseGeo: STR_SCRAP_METAL visibilityAtDark: 9 camouflageAtDay: -5 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.3 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.9 - 1.4 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ] - type: NAZI_ARMOR_P2 spriteSheet: NAZ_2.PCK spriteInv: NaziSSInventoryImage corpseBattle: - STR_NAZI_2_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.35 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 2 ] - type: NAZI_ARMOR_P4 spriteSheet: NAZ_4.PCK spriteInv: NaziLeaderInventoryImage corpseBattle: - STR_NAZI_4_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 camouflageAtDark: -1 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.15 bravery: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: NAZI_ARMOR_P6 spriteSheet: NAZ_6.PCK spriteInv: NaziStormtrooperInventoryImage corpseBattle: - STR_NAZI_6_CORPSE_BATTLE corpseGeo: STR_SECURITY_CORPSE visibilityAtDark: 16 heatVision: 50 camouflageAtDark: -2 overKill: 0.75 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.3 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 0.8 - 0.0 - 0.0 - 1.0 - 0.6 - 0.2 - 1.7 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] - type: NAZI_ARMOR_P7 spriteSheet: NAZ_7.PCK spriteInv: NaziKKKInventoryImage corpseBattle: - STR_NAZI_7_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: NAZI_ARMOR_P8 spriteSheet: NAZ_8.PCK spriteInv: NaziSupersoldierInventoryImage corpseBattle: - STR_NAZI_8_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE allowInv: false visibilityAtDark: 20 heatVision: 60 overKill: 1.0 frontArmor: 125 sideArmor: 115 rearArmor: 105 underArmor: 100 meleeDodge: flatHundred: 0.3 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.9 - 1.0 - 0.05 - 1.0 - 1.0 - 1.0 - 0.5 - 0.7 - 0.5 - 0.0 - 0.0 - 1.0 - 0.35 - 0.5 - 2.5 - 1.0 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 5 ] - type: TECHNOCRACY_ARMOR_P0 spriteSheet: TEC_0.PCK spriteInv: TechnocracyTerminatorInventoryImage corpseBattle: - STR_TECHNOCRACY_0_CORPSE_BATTLE visibilityAtDark: 20 heatVision: 70 overKill: 2.0 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true frontArmor: 50 sideArmor: 45 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.25 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: stun: flatHundred: 0.2 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.6 - 0.05 - 0.7 - 0.8 - 0.8 - 0.3 - 0.5 - 0.5 - 0.0 - 0.0 - 0.0 - 0.5 - 2.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: TECHNOCRACY_ARMOR_P0A spriteSheet: TEC_0A.PCK spriteInv: TechnocracyInfiltratorInventoryImage corpseBattle: - STR_TECHNOCRACY_0_CORPSE_BATTLE visibilityAtDark: 20 heatVision: 70 overKill: 0.5 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 meleeDodge: reactions: 0.25 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: stun: flatHundred: 0.2 psiDefence: *SECTION_PSIDEF_MACHINE damageModifier: - 0.0 - 0.8 - 2.0 - 1.0 - 0.8 - 0.8 - 0.3 - 0.5 - 1.0 - 0.0 - 0.0 - 0.0 - 0.3 - 2.0 - 1.0 - 0.0 specialWeapon: AUX_ROBOT_FIST deathFrames: 18 loftempsSet: [ 2 ] - type: TECHNOCRACY_ARMOR_P1 spriteSheet: TEC_1.PCK spriteInv: TechnocracyMekInventoryImage corpseBattle: - STR_TECHNOCRACY_1_CORPSE_BATTLE drawingRoutine: 4 visibilityAtDark: 25 heatVision: 70 psiVision: 20 antiCamouflageAtDay: 8 antiCamouflageAtDark: 8 camouflageAtDark: -3 overKill: 0.5 bleedImmune: true zombiImmune: true frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.4 melee: 0.2 meleeDodgeBackPenalty: 0.25 recovery: stun: flatHundred: 0.33 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 0.2 - 0.6 - 0.15 - 0.7 - 0.6 - 0.7 - 0.3 - 0.6 - 0.5 - 0.0 - 0.0 - 0.0 - 0.4 - 0.99 - 1.0 - 0.3 loftempsSet: [ 3 ] - type: GNOME_ARMOR_X2 spriteSheet: GNOME_X2.PCK spriteInv: GnomeArmoredInventoryImage corpseBattle: - STR_GNOME_ARMORED_CORPSE_BATTLE corpseGeo: STR_PBA_CORPSE visibilityAtDark: 25 heatVision: 80 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 allowInv: true overKill: 1.5 frontArmor: 110 sideArmor: 120 rearArmor: 110 underArmor: 110 meleeDodge: flatHundred: 0.25 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 1.0 - 1.0 - 0.05 - 0.8 - 0.8 - 0.8 - 0.5 - 0.7 - 0.25 - 0.0 - 0.0 - 0.5 - 0.25 - 0.75 - 2.0 - 0.25 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 5 ] - type: HUMAN_ARMOR_MG spriteSheet: MG.PCK spriteInv: MagicalGirlInventoryImage spriteHairGroup: 9 spriteHairColor: [16, 32, 48, 64, 80, 112, 128, 144, 160, 176, 192, 208, 224, 244] corpseBattle: - STR_MAGICAL_GIRL_CORPSE corpseGeo: STR_MAGICAL_GIRL_CORPSE visibilityAtDark: 9 psiVision: 9 overKill: 3.0 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.6 bravery: 0.4 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 2.0 - 0.0 - 0.5 - 1.0 - 0.1 - 0.5 - 0.5 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_STEWARDESS spriteSheet: HUM_1.PCK spriteInv: TraderAttendantInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161] spriteHairGroup: 9 spriteHairColor: [144, 162, 144, 36, 245, 245, 36, 166] corpseBattle: - STR_HUMAN_1_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.05 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.5 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.85 - 4.0 - 0.0 - 1.0 - 0.8 - 0.1 - 0.8 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_SAILOR spriteSheet: HUM_2.PCK spriteInv: TraderSailorInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 162] corpseBattle: - STR_HUMAN_2_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.75 - 4.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_M3 spriteSheet: HUM_3.PCK spriteInv: HumanMale3InventoryImage corpseBattle: - STR_HUMAN_3_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.4 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_F4 spriteSheet: HUM_4.PCK spriteInv: HumanFemale4InventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 97, 160, 162, 163] corpseBattle: - STR_HUMAN_4_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.7 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_M5 spriteSheet: HUM_5.PCK spriteInv: HumanMale5InventoryImage corpseBattle: - STR_HUMAN_5_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.1 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.7 - 1.0 loftempsSet: [ 3 ] - type: HUMAN_ARMOR_M6 spriteSheet: HUM_6.PCK spriteInv: HumanLabourerInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 158, 158] corpseBattle: - STR_HUMAN_6_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_F7 spriteSheet: HUM_7.PCK spriteInv: HumanLabourerFemInventoryImage spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 158, 158] spriteHairGroup: 9 spriteHairColor: [144, 245, 34, 164, 245, 166, 34, 166] corpseBattle: - STR_HUMAN_7_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.8 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_F8 spriteSheet: GOV_4.PCK spriteInv: HumanCityGirlInventoryImage spriteFaceGroup: 6 spriteFaceColor: [99, 99, 99, 99, 99, 99, 99, 99] spriteHairGroup: 9 spriteHairColor: [22, 22, 22, 22, 22, 22, 22, 22] spriteUtileGroup: 15 spriteUtileColor: [142, 142, 142, 142, 142, 142, 142, 142] corpseBattle: - STR_HUMAN_8_CORPSE_BATTLE corpseGeo: STR_GUILD_CORPSE visibilityAtDark: 10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.45 melee: 0.15 bravery: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.8 - 4.0 - 0.0 - 1.0 - 0.7 - 0.1 - 1.0 - 1.0 forcedTorso: 2 loftempsSet: [ 2 ] - type: HUMAN_ARMOR_M9 spriteSheet: HUM_9.PCK spriteInv: HumanSuitGuyInventoryImage corpseBattle: - STR_HUMAN_9_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: HUMAN_ARMOR_M10 spriteSheet: HUM_10.PCK spriteInv: HumanMageInventoryImage corpseBattle: - STR_HUMAN_10_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.25 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: flatHundred: 0.1 stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 0.7 - 1.0 - 1.5 - 1.0 - 1.0 - 0.6 - 0.9 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.6 loftempsSet: [ 3 ] - type: HUMAN_ARMOR_F11 spriteSheet: HUM_11.PCK spriteInv: HumanNoblewomanInventoryImage spriteFaceGroup: 6 spriteFaceColor: [94, 94, 96, 96, 98, 158, 160, 161] spriteHairGroup: 9 spriteHairColor: [144, 224, 162, 36, 130, 224, 36, 166] corpseBattle: - STR_HUMAN_11_CORPSE_BATTLE corpseGeo: STR_MEDALLION visibilityAtDark: 9 antiCamouflageAtDay: 4 antiCamouflageAtDark: 4 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 5 meleeDodge: reactions: 0.35 bravery: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: flatHundred: 0.1 stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_IMPROVED damageModifier: - 0.6 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: HUMAN_ARMOR_F12 spriteSheet: HUM_12.PCK spriteInv: HumanSuitGirlInventoryImage corpseBattle: - STR_HUMAN_12_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 forcedTorso: 2 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.35 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: HUMAN_ARMOR_M13 spriteSheet: HUM_13.PCK spriteInv: HumanClerkInventoryImage corpseBattle: - STR_HUMAN_13_CORPSE_BATTLE corpseGeo: STR_GOVT_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 melee: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.1 health: -0.075 stunCurrent: 0.09 health: stunNormalized: -0.165 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 0.9 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 specialWeapon: AUX_FISTO loftempsSet: [ 3 ] - type: GDX_ARMOR_GRAVBALL spriteSheet: GDX_01.PCK spriteInv: GDXGravballInventoryImage corpseBattle: - STR_CORPSE_GRAVBALL corpseGeo: STR_GRAV_CORPSE movementType: 1 visibilityAtDark: 16 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 meleeDodge: reactions: 0.35 melee: 0.25 meleeDodgeBackPenalty: 0.25 recovery: stun: healthCurrent: 0.175 health: -0.1 stunCurrent: 0.09 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.35 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.65 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.25 - 1.1 - 1.0 - 0.8 - 2.0 loftempsSet: [ 2 ] - type: WEREWOLF_ARMOR spriteSheet: BSM_9.PCK spriteInv: WerewolfInventoryImage corpseBattle: - STR_BEASTMAN_9_CORPSE_BATTLE allowInv: false visibilityAtDark: 20 camouflageAtDay: -10 camouflageAtDark: -4 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 personalLight: 5 heatVision: 50 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 drawingRoutine: 10 overKill: 0.75 meleeDodge: reactions: 0.3 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: health: flatHundred: 0.08 stunNormalized: -0.165 stun: flatHundred: 0.04 morale: moraleCurrent: -0.0666 bravery: 0.1333 psiDefence: *SECTION_PSIDEF_MUTON damageModifier: - 2.0 - 1.0 - 2.5 - 1.0 - 1.1 - 1.1 - 0.7 - 1.0 - 1.0 - 4.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: JIM_ANGRY_ARMOR spriteSheet: JIM.PCK spriteInv: MAN_94.SPK corpseBattle: - STR_JIM_CORPSE_BATTLE corpseGeo: STR_JIM_HAPPY visibilityAtDark: 30 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 100 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 movementType: 1 drawingRoutine: 4 bleedImmune: true zombiImmune: true painImmune: true deathFrames: 8 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.2 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.1 - 0.5 - 0.2 - 0.3 - 0.35 - 0.15 - 0.15 - 0.1 - 0.0 - 0.0 - 0.0 - 0.1 - 0.5 - 0.1 - 0.5 loftempsSet: [ 4 ] - type: JIM_HAPPY_ARMOR spriteSheet: JIM.PCK spriteInv: MAN_94.SPK corpseBattle: - STR_JIM_CORPSE_BATTLE corpseGeo: STR_JIM_ANGRY visibilityAtDark: 30 antiCamouflageAtDay: 10 antiCamouflageAtDark: 10 heatVision: 100 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 movementType: 1 drawingRoutine: 4 bleedImmune: true zombiImmune: true painImmune: true deathFrames: 8 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: health: 0.2 psiDefence: *SECTION_PSIDEF_NORMAL damageModifier: - 1.0 - 0.1 - 0.5 - 0.2 - 0.3 - 0.35 - 0.15 - 0.15 - 0.1 - 0.0 - 0.0 - 0.0 - 0.1 - 0.5 - 0.1 - 0.5 loftempsSet: [ 4 ] alienRaces: - id: STR_ERIDIAN members: - STR_ERIDIAN_LEADER - STR_ERIDIAN_LEADER - STR_ERIDIAN_BEASTMASTER - STR_ERIDIAN_BEASTMASTER - STR_ERIDIAN_SOLDIER - STR_ERIDIAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_SILACOID_TERRORIST - id: STR_SECTOID members: - STR_SECTOID_COMMANDER - STR_SECTOID_EXPLORER - STR_SECTOID_EXPLORER - STR_SECTOID_EXPLORER - STR_SECTOID_NAVIGATOR - STR_ADRONE_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - id: STR_SECTOID_NONCOM members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_ADRONE_TERRORIST - STR_OSIRON_LAD - STR_ACADEMY_NURSE - STR_ACADEMY_STUDENT - STR_CYBERDISC_TERRORIST - STR_ACADEMY_SCIENTIST - STR_ACADEMY_COUNSELLOR - STR_ACADEMY_THRALL retaliationAggression: -100 - id: STR_SECTOID_HOUSE members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_ACADEMY_NURSE - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_ADRONE_TERRORIST - STR_ACADEMY_STUDENT retaliationAggression: -100 - id: STR_ZOMBIE members: - STR_ZOMBIE_CARRIE_TERRORIST - STR_ZOMBIE_PIMP_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_CARRIE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_PIMP_TERRORIST - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_CHRYSSALID_TERRORIST membersRandom: - [STR_ZOMBIE_CARRIE_TERRORIST] - [STR_ZOMBIE_PIMP_TERRORIST] - [STR_ZOMBIE_GRUBAS_TERRORIST] - [STR_ZOMBIE_SADAKO_TERRORIST, STR_ZOMBIE_GRUBAS_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST, STR_ZOMBIE_GRUBAS_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_ZOMBIE_GRUBAS_TERRORIST, STR_ZOMBIE_STERILE_TERRORIST, STR_ZOMBIE_CARRIE_TERRORIST] - [STR_CHRYSSALID_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_ZOMBIE_CARRIE_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_ZOMBIE_PIMP_TERRORIST] - [STR_ZOMBIE_SADAKO_TERRORIST] - [STR_ZOMBIE_GRUBAS_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_CHRYSSALID_TERRORIST] retaliationAggression: -100 - id: STR_ZOMBIE_SMART members: - STR_TECHNOCRACY_MEK_LEADER - STR_ZOMBIE_TROOPER_1 - STR_ZOMBIE_CARRIE_TERRORIST - STR_ZOMBIE_TROOPER_1 - STR_ZOMBIE_TROOPER_1 - STR_ZOMBIE_STERILE_TERRORIST - STR_MEGAZOMBIE_TERRORIST - STR_ZOMBIE_SENTINEL - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_CARRIE_TERRORIST - STR_ZOMBIE_PIMP_TERRORIST - STR_ZOMBIE_SADAKO_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST retaliationAggression: -100 - id: STR_CULT_OF_CHERNOBOG members: - STR_HUMAN_MASTER - STR_HUMAN_NOBLEWOMAN - STR_VAMPIRE_DUDE - STR_HUMAN_SOLDIER_COMMANDO - STR_SMUGGLER_GOON - STR_ZOMBIE_TROOPER_1 - STR_ZOMBIE_SADAKO_TERRORIST - STR_MEGAZOMBIE_TERRORIST - STR_DANCER_SLAVE membersRandom: - [STR_HUMAN_MASTER] - [STR_HUMAN_NOBLEWOMAN, STR_HUMAN_NOBLEWOMAN, STR_VAMPIRE_GAL] - [STR_VAMPIRE_DUDE, STR_VAMPIRE_DUDE, STR_VAMPIRE_GAL] - [STR_HUMAN_SOLDIER_COMMANDO] - [STR_SMUGGLER_GOON] - [STR_ZOMBIE_TROOPER_1] - [STR_ZOMBIE_SADAKO_TERRORIST] - [STR_MEGAZOMBIE_TERRORIST] - [STR_DANCER_SLAVE] - id: STR_SNAKEMAN members: - STR_CHURCH_COMMANDER - STR_CHURCH_LEADER - STR_CHURCH_ENGINEER - STR_CHRYSSALID_TERRORIST - STR_CHURCH_NAVIGATOR - STR_CHURCH_SOLDIER - STR_CELATID_TERRORIST - STR_CHURCH_ELITE - id: STR_CHURCH_NONCOM members: - STR_CHURCH_MATRON - STR_CHURCH_ENGINEER - STR_CHURCH_PRIEST - STR_CHURCH_MATRON - STR_CHURCH_MAIDEN - STR_CHURCH_BOY - STR_CHURCH_NAVIGATOR - STR_CELATID_TERRORIST - STR_CHURCH_SOLDIER - STR_CHURCH_HANDMAID - STR_CHURCH_LEADER - STR_HUMAN_SHARP_GUY - STR_HUMAN_FEMALE_4 membersRandom: - [STR_CHURCH_MATRON, STR_CHURCH_MATRON, STR_CHURCH_MATRON, STR_CHURCH_MATRON, STR_CHURCH_MATRON, STR_CHURCH_MATRON, STR_CHURCH_LEADER, STR_CHURCH_LEADER, STR_CHURCH_LEADER, STR_CHURCH_COMMANDER] - [STR_CHURCH_ENGINEER] - [STR_CHURCH_PRIEST] - [STR_CHURCH_MATRON] - [STR_CHURCH_MAIDEN] - [STR_CHURCH_BOY] - [STR_CHURCH_NAVIGATOR] - [STR_CELATID_TERRORIST] - [STR_CHURCH_SOLDIER] - [STR_CHURCH_HANDMAID] - [STR_CHURCH_LEADER, STR_CHURCH_MATRON] - [STR_HUMAN_SHARP_GUY, STR_HUMAN_SHARP_GUY, STR_HUMAN_CITY_GIRL, STR_BANDIT_DRIFTER] - [STR_HUMAN_FEMALE_4, STR_HUMAN_MALE_3, STR_HUMAN_CITY_GIRL, STR_BANDIT_BOY] retaliationAggression: -100 - id: STR_ETHEREAL members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_NOVICE - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST retaliationAggression: -100 - id: STR_ETHEREAL_WAR members: - STR_ETHEREAL_LEADER - STR_ETHEREAL_NOVICE - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_SOLDIER - STR_WASPITE_SOLDIER - STR_CYCLOPS_SOLDIER - STR_CYCLOPS_SOLDIER - STR_SECTOPOD_TERRORIST - id: STR_MUTON members: - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_MUTON_HEAVY - STR_XTANK_HOVER_GAUSS_TERRORIST - id: STR_FLOATER members: - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_ENGINEER - STR_MARSEC_BODYGUARD - STR_MARSEC_SECURITY - STR_GUILD_GUARD - STR_MARSEC_BODYGUARD - STR_GUILD_PILOT - STR_GUILD_SOLDIER - STR_GUILD_TEAM_LEADER - STR_GUILD_EXTERMINATOR - STR_GUILD_ATTENDANT - STR_XTANK_CANNON_TERRORIST - id: STR_FLOATER_NONCOM members: - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_ENGINEER - STR_GUILD_ATTENDANT - STR_GUILD_GUARD - STR_GUILD_SOLDIER - STR_MARSEC_BODYGUARD - STR_GUILD_PILOT - STR_GUILD_TEAM_LEADER - STR_GUILD_EXTERMINATOR - STR_MARSEC_SECURITY - STR_HUMAN_CITY_GIRL retaliationAggression: -100 - id: STR_FLOATER_SPACE members: - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN - STR_GUILD_SPACEMAN retaliationAggression: -100 - id: STR_MARSEC members: - STR_GUILD_COMMANDER - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_HUNTER_DRONE_TERRORIST - STR_MARSEC_SENTRY_DRONE_TERRORIST - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE - STR_MARSEC_MARINE retaliationAggression: -100 - id: STR_TRANS_STELLAR members: - STR_GUILD_NAVIGATOR - STR_GUILD_SHIP_OFFICER - STR_UBER_BELTER - STR_MARSEC_BODYGUARD - STR_GUILD_SPACE_TECH - STR_GUILD_SOLDIER - STR_MARSEC_SENTRY_DRONE_TERRORIST - STR_MARSEC_HUNTER_DRONE_TERRORIST - STR_REAPER_TERRORIST - STR_GUILD_TEAM_LEADER - STR_GUILD_EXTERMINATOR - STR_GUILD_ATTENDANT - STR_HUMAN_LABOURER - STR_GUILD_TEAM_LEADER membersRandom: - [STR_GUILD_NAVIGATOR] - [STR_GUILD_SHIP_OFFICER] - [STR_UBER_BELTER] - [STR_MARSEC_BODYGUARD] - [STR_GUILD_SPACE_TECH] - [STR_GUILD_SOLDIER] - [STR_MARSEC_SENTRY_DRONE_TERRORIST] - [STR_MARSEC_HUNTER_DRONE_TERRORIST] - [STR_REAPER_TERRORIST] - [STR_GUILD_TEAM_LEADER] - [STR_GUILD_EXTERMINATOR] - [STR_GUILD_ATTENDANT] - [STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM, STR_HUMAN_HOE, STR_HUMAN_SHARP_GUY, STR_HUMAN_CITY_GIRL, STR_HUMAN_FEMALE_4, STR_HUMAN_MALE_3, STR_GUILD_LEADER, STR_GUILD_MEDIC, STR_SMUGGLER_GOON, STR_GOVT_AGENT, STR_HUMAN_CITY_GIRL, STR_HUMAN_FEMALE_4, STR_HUMAN_MALE_3, STR_GUILD_LEADER, STR_GUILD_MEDIC, STR_SMUGGLER_GOON, STR_GOVT_AGENT, STR_HUMAN_CITY_GIRL, STR_HUMAN_FEMALE_4, STR_HUMAN_MALE_3, STR_GUILD_LEADER, STR_GUILD_MEDIC, STR_SMUGGLER_GOON, STR_GOVT_AGENT, STR_BANDIT_HITMAN, STR_OSIRON_LAD, STR_SMUGGLER_CATGIRL, STR_HUMAN_NOBLEWOMAN, STR_CHURCH_PRIEST, STR_TECHNOCRACY_INFILTRATOR_TERRORIST] - [STR_GUILD_TEAM_LEADER] retaliationAggression: -100 - id: STR_NINJA members: - STR_NINJA_WARRIOR - STR_NINJA_WARRIOR - STR_NINJA_WARRIOR - STR_NINJA_WARRIOR - STR_NINJA_GAL - STR_NINJA_GAL - STR_NINJA_GAL - STR_NINJA_GAL retaliationAggression: -100 - id: STR_PASSENGERS members: - STR_GUILD_COMMANDER - STR_GOVT_AGENT - STR_MARSEC_SECURITY - STR_MARSEC_BODYGUARD - STR_MARSEC_SECURITY - STR_GUILD_GUARD - STR_REAPER_TERRORIST - STR_BOOMOSAURUS_TERRORIST - STR_GUILD_SOLDIER - STR_GUILD_ATTENDANT - STR_GUILD_PILOT - STR_HUMAN_FEMALE_4 - STR_HUMAN_MALE_3 - STR_HUMAN_FATMAN membersRandom: - [STR_GUILD_COMMANDER] - [STR_GOVT_AGENT, STR_GOVT_AGENT, STR_GOVT_AGENT, STR_BANDIT_TOMB_RUNNER, STR_BANDIT_HITMAN] - [STR_MARSEC_SECURITY] - [STR_MARSEC_BODYGUARD] - [STR_MARSEC_SECURITY] - [STR_GUILD_GUARD] - [STR_REAPER_TERRORIST] - [STR_BOOMOSAURUS_TERRORIST] - [STR_GUILD_SOLDIER] - [STR_GUILD_ATTENDANT] - [STR_GUILD_PILOT] - [STR_HUMAN_FEMALE_4, STR_HUMAN_FEMALE_4, STR_HUMAN_FEMALE_4, STR_TECHNOCRACY_INFILTRATOR_TERRORIST, STR_HUMAN_CITY_GIRL, STR_HUMAN_CITY_GIRL, STR_HUMAN_SHARP_GIRL] - [STR_HUMAN_MALE_3, STR_HUMAN_MALE_3, STR_HUMAN_MALE_3, STR_HUMAN_MALE_3, STR_GUILD_MEDIC, STR_GUILD_MEDIC, STR_HUMAN_CLERK] - [STR_HUMAN_FATMAN, STR_HUMAN_FATMAN] retaliationAggression: -100 - id: STR_RAIDER members: - STR_RAIDER_FIREBAT - STR_RAIDER_BOSS - STR_RAIDER_BUZZARD - STR_RAIDER_HUMONGOUS - STR_RAIDER_THUG - STR_RAIDER_SCOUT - STR_REAPER_TERRORIST - STR_RAIDER_HUMONGOUS - STR_RAIDER_FIREBAT - id: STR_SPARTANS members: - STR_SPARTAN_CAPTAIN - STR_SPARTAN_CAPTAIN - STR_SPARTAN_CAPTAIN - STR_SPARTAN_HEAVY - STR_SPARTAN_RIFLEMAN - STR_SPARTAN_SCOUT - STR_SPARTAN_RIFLEMAN - STR_HUMAN_SOLDIER_COMMANDO - STR_DOGG_TERRORIST - STR_HUMAN_SOLDIER_COMMANDO - STR_SPARTAN_RIFLEMAN - STR_SPARTAN_SCOUT - STR_SPARTAN_CAPTAIN - STR_SPARTAN_RIFLEMAN - STR_DOGG_TERRORIST - id: STR_MEGAPOL members: - STR_MEGAPOL_DETECTIVE - STR_MEGAPOL_DETECTIVE - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_APEMAN - STR_MEGAPOL_WOLFMAN - STR_DOGG_TERRORIST - STR_DOGG_TERRORIST - id: STR_MEGAPOL_LATE members: - STR_MEGAPOL_DETECTIVE - STR_MEGAPOL_DETECTIVE - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_ENFORCER - STR_MEGAPOL_APEMAN - STR_MEGAPOL_WOLFMAN - STR_DOGG_TERRORIST - STR_DOGG_TERRORIST - id: STR_BANDIT members: - STR_BANDIT_BOSS - STR_BANDIT_RATMAN_LEADER - STR_BLOOD_DOG_TERRORIST - STR_BANDIT_HIGHWAYMAN - STR_BANDIT_GHOUL - STR_BANDIT_RATMAN - STR_BLOOD_DOG_TERRORIST - STR_ARMORED_CAR_TERRORIST - STR_BANDIT_DUDE - STR_BANDIT_HITMAN - STR_BANDIT_RUFFIAN - STR_BANDIT_TROUBLEMAKER - STR_BANDIT_RATMAN_STORMRAT - STR_BANDIT_RUFFIAN - STR_DOGG_TERRORIST - STR_APOC_DISCIPLE retaliationAggression: -100 - id: STR_BANDIT_TOWN members: - STR_BANDIT_BOSS - STR_BANDIT_DUDE - STR_BANDIT_DRIFTER - STR_BANDIT_HIGHWAYMAN - STR_BANDIT_BOY - STR_HUMAN_MALE_3 - STR_BLOOD_DOG_TERRORIST - STR_ARMORED_CAR_TERRORIST - STR_HUMAN_HOE - STR_HUMAN_SHARP_GUY - STR_BANDIT_FUSSBALLER - STR_BANDIT_RATMAN_LEADER - STR_BANDIT_HITMAN - STR_RAIDER_HUMONGOUS - STR_DOGG_TERRORIST - STR_APOC_DISCIPLE retaliationAggression: -100 - id: STR_BANDIT_ROBBERS members: - STR_HUMAN_MASTER - STR_HUMAN_SHARP_GUY - STR_BANDIT_TOMB_RUNNER - STR_SMUGGLER_GOON - STR_BANDIT_DUDE - STR_BANDIT_DRIFTER - STR_BANDIT_TOMB_RUNNER - STR_DOGG_TERRORIST - STR_HUMAN_CITY_GIRL - STR_BANDIT_HITMAN - STR_DOGG_TERRORIST retaliationAggression: -100 - id: STR_NAZIS members: - STR_NAZI_LEADER - STR_NAZI_LEADER - STR_NAZI_STORMTROOPER - STR_NAZI_SS - STR_NAZI_SOLDIER - STR_NAZI_SOLDIER - STR_NAZI_STORMTROOPER - STR_XTANK_CANNON_TERRORIST - id: STR_TECHNOCRACY members: - STR_TECHNOCRACY_MEK_LEADER - STR_TECHNOCRACY_MEK_LEADER - STR_TECHNOCRACY_INFILTRATOR_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - STR_TECHNOCRACY_TERMINATOR_TERRORIST - id: STR_SMUGGLER members: - STR_STAR_GOD_PUBLIC_ENEMY - STR_SMUGGLER_CAPTAIN - STR_SMUGGLER_ENGINEER - STR_SMUGGLER_CATGIRL - STR_SMUGGLER_GOON - STR_SMUGGLER_GOON - STR_SMUGGLER_GOON - STR_HUMAN_SOLDIER_COMMANDO - STR_SMUGGLER_NEGOTIATOR retaliationAggression: -100 - id: STR_RETICULAN members: - STR_RET_ELDER - STR_RET_COMMANDO - STR_RET_COMMANDO - STR_RET_HYBRID - STR_RET_SIREN - STR_RET_PEON - STR_RET_SECTOGRE - STR_RET_MECHTOID - STR_DAMSEL_VICTIM retaliationAggression: -100 - id: STR_GOVT members: - STR_GOVT_GENERAL - STR_GOVT_ELITE - STR_GOVT_PILOT - STR_GOVT_ELITE - STR_GOVT_ENFORCER - STR_GOVT_AGENT - STR_XTANK_CANNON_TERRORIST - STR_XTANK_CANNON_TERRORIST - id: STR_GOVT_ELITES members: - STR_GOVT_GENERAL - STR_GOVT_SIREN - STR_GOVT_AGENT - STR_GOVT_ELITE - STR_GOVT_ENFORCER - STR_GOVT_MP - STR_XTANK_CANNON_TERRORIST - STR_XTANK_CANNON_TERRORIST - STR_GOVT_AGENT - STR_GOVT_AGENT - STR_GOVT_PILOT - id: STR_SECTOID_INDUSTRIAL members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_ACADEMY_NURSE - STR_SECTOID_NAVIGATOR - STR_ADRONE_TERRORIST - STR_SECTOID_NAVIGATOR - STR_CYBERDISC_TERRORIST - STR_SECTOID_EXPLORER - STR_SECTOID_SOLDIER - STR_SECTOID_EXPLORER - STR_SECTOID_MEDIC - STR_ACADEMY_STUDENT - STR_SECTOID_EXPLORER retaliationAggression: -100 - id: STR_FLOATER_INDUSTRIAL members: - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_ENGINEER - STR_GUILD_ATTENDANT - STR_MARSEC_SECURITY - STR_GUILD_GUARD - STR_REAPER_TERRORIST - STR_BOOMOSAURUS_TERRORIST - STR_GUILD_SOLDIER - STR_GUILD_SOLDIER - STR_GUILD_PILOT - STR_GUILD_TEAM_LEADER - STR_GUILD_SOLDIER - STR_GUILD_EXTERMINATOR retaliationAggression: -100 - id: STR_CHURCH_INDUSTRIAL members: - STR_CHURCH_COMMANDER - STR_CHURCH_LEADER - STR_CHURCH_ENGINEER - STR_CHURCH_HANDMAID - STR_CHURCH_NAVIGATOR - STR_CHURCH_MAIDEN - STR_CELATID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_SILACOID_TERRORIST - STR_CHURCH_SOLDIER - STR_CHURCH_MATRON - STR_CHURCH_PRIEST - STR_CHURCH_BOY - STR_CHURCH_NAVIGATOR retaliationAggression: -100 - id: STR_GOVT_INDUSTRIAL members: - STR_GOVT_GENERAL - STR_GOVT_AGENT - STR_GOVT_AGENT - STR_HUMAN_FEMALE_4 - STR_GOVT_ENFORCER - STR_GOVT_MP - STR_XTANK_CANNON_TERRORIST - STR_XTANK_CANNON_TERRORIST - STR_HUMAN_LABOURER - STR_HUMAN_LABOURER_FEM - STR_GOVT_PILOT - STR_GOVT_AGENT - STR_HUMAN_MALE_3 - STR_GOVT_ENFORCER membersRandom: - [STR_GOVT_GENERAL] - [STR_GOVT_AGENT] - [STR_GOVT_AGENT] - [STR_HUMAN_FEMALE_4] - [STR_GOVT_ENFORCER] - [STR_GOVT_MP] - [STR_XTANK_CANNON_TERRORIST] - [STR_XTANK_CANNON_TERRORIST] - [STR_HUMAN_LABOURER, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM] - [STR_HUMAN_LABOURER_FEM, STR_HUMAN_LABOURER_FEM, STR_HUMAN_LABOURER] - [STR_GOVT_PILOT] - [STR_GOVT_AGENT] - [STR_HUMAN_MALE_3] - [STR_GOVT_ENFORCER] - id: STR_REBELS members: - STR_GOVT_GENERAL - STR_GOVT_AGENT - STR_REBEL_BUGEYE - STR_REBEL_BRUTE - STR_REBEL_BRUTE - STR_REBEL_LAMIA - STR_REBEL_BRUTE - STR_GOVT_MP - STR_REBEL_MALE - STR_REBEL_FEMALE - STR_REBEL_BUGEYE retaliationAggression: -100 - id: STR_REBEL_TRAITORS members: - STR_GOVT_GENERAL - STR_GOVT_AGENT - STR_REBEL_BUGEYE_TRAITOR - STR_REBEL_BUGEYE_TRAITOR - STR_REBEL_FEMALE_TRAITOR - STR_REBEL_FEMALE_TRAITOR - STR_GUILD_GUARD - STR_GOVT_MP - STR_BANDIT_HIGHWAYMAN retaliationAggression: -100 - id: STR_LOKNAR members: - STR_LOKNAR_VILLAGER - STR_LOKNAR_VILLAGER - STR_LOKNAR_VILLAGER - STR_LOKNAR_VILLAGER - STR_LOKNAR_VILLAGER - STR_LOKNAR_VILLAGER - STR_DOGG_TERRORIST - STR_BLOOD_DOG_TERRORIST retaliationAggression: -100 - id: STR_GOVT_SECURITY members: - STR_GOVT_GENERAL - STR_GOVT_AGENT - STR_GOVT_AGENT - STR_GOVT_AGENT - STR_GOVT_MP - STR_GOVT_MP - STR_GOVT_ENFORCER - STR_GOVT_PILOT retaliationAggression: -100 - id: STR_DOOM members: - STR_DOOM_HELL_BARON_TERRORIST - STR_DOOM_SARGE - STR_DOOM_IMP_TERRORIST - STR_DOOM_GUNNER - STR_DOOM_SARGE - STR_DOOM_SOLDIER - STR_DOOM_DEMON_TERRORIST - STR_DOOM_CACODEMON_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_DOOM_SPECTRE_TERRORIST retaliationAggression: -100 - id: STR_DOOM_TERROR members: - STR_DOOM_HELL_BARON_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_DOOM_IMP_TERRORIST - STR_DOOM_GUNNER - STR_DOOM_SARGE - STR_DOOM_SOLDIER - STR_DOOM_DEMON_TERRORIST - STR_DOOM_CACODEMON_TERRORIST - id: STR_DEMON members: - STR_DOOM_HELL_BARON_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_DOOM_IMP_TERRORIST - STR_DOOM_IMP_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_BOGEYMAN_TERRORIST - STR_DOOM_DEMON_TERRORIST - STR_DOOM_CACODEMON_TERRORIST - STR_BOGEYMAN_TERRORIST retaliationAggression: -100 - id: STR_APOCALYPSE_CULT members: - STR_APOC_DISCIPLE - STR_APOC_DISCIPLE - STR_APOC_DISCIPLE - STR_APOC_DISCIPLE - STR_APOC_SADIST - STR_APOC_SADIST - STR_DOOM_DEMON_TERRORIST - STR_DOOM_SPECTRE_TERRORIST - STR_BOGEYMAN_TERRORIST retaliationAggression: -100 - id: STR_GHOST members: - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL - STR_GHOST_GAL retaliationAggression: -100 - id: STR_DEEP_ONE members: - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_LOBSTERMAN_TERRORIST - STR_CELATID_TERRORIST retaliationAggression: -100 - id: STR_BEASTMEN_WILD members: - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR - STR_WEREWOLF_WARRIOR retaliationAggression: -100 - id: STR_BEASTMEN_SEA members: - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST retaliationAggression: -100 - id: STR_CANNYS members: - STR_VAMPIRE_DUDE - STR_VAMPIRE_GAL - STR_JUNGLE_GAL - STR_JUNGLE_GAL - STR_JUNGLE_GAL - STR_NECROPIRATE - STR_BLOOD_DOG_TERRORIST - STR_BOOMOSAURUS_TERRORIST retaliationAggression: -100 - id: STR_SECTOID_TERROR members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_MEDIC - STR_CYBERDISC_TERRORIST - STR_SECTOID_NAVIGATOR - STR_ADRONE_TERRORIST - STR_SECTOID_NAVIGATOR - STR_CYBERDISC_TERRORIST - id: STR_FLOATER_TERROR members: - STR_GUILD_COMMANDER - STR_GUILD_LEADER - STR_GUILD_EXTERMINATOR - STR_MARSEC_BODYGUARD - STR_MARSEC_SECURITY - STR_GUILD_EXTERMINATOR - STR_REAPER_TERRORIST - STR_BOOMOSAURUS_TERRORIST - id: STR_CHURCH_TERROR members: - STR_CHURCH_COMMANDER - STR_CHURCH_LEADER - STR_CHRYSSALID_TERRORIST - STR_CHURCH_ENGINEER - STR_CHURCH_NAVIGATOR - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_CHURCH_ELITE - id: STR_RAIDER_TERROR members: - STR_RAIDER_FIREBAT - STR_RAIDER_BOSS - STR_REAPER_TERRORIST - STR_RAIDER_HUMONGOUS - STR_RAIDER_THUG - STR_RAIDER_SCOUT - STR_RAIDER_BUZZARD - STR_RAIDER_BUZZARD retaliationAggression: -100 - id: STR_NAZIS_TERROR members: - STR_NAZI_LEADER - STR_NAZI_LEADER - STR_NAZI_SOLDIER - STR_NAZI_STORMTROOPER - STR_NAZI_SS - STR_NAZI_SOLDIER - STR_NAZI_STORMTROOPER - STR_XTANK_CANNON_TERRORIST - STR_NAZI_SUPERSOLDIER retaliationAggression: -100 - id: STR_MIXED_KKK members: - STR_GOVT_GENERAL - STR_NAZI_LEADER - STR_NAZI_SS - STR_GOVT_MP - STR_NAZI_KKK - STR_NAZI_KKK - STR_NAZI_SS - STR_XTANK_CANNON_TERRORIST - STR_NAZI_SOLDIER - STR_DOGG_TERRORIST - id: STR_MAGICAL_CREATURES members: - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL - STR_MAGICAL_GIRL retaliationAggression: -100 - id: STR_CIVILIANZ_1 members: - STR_HUMAN_LABOURER - STR_HUMAN_LABOURER_FEM - STR_HUMAN_FEMALE_4 - STR_HUMAN_MALE_3 - STR_HUMAN_CITY_GIRL - STR_HUMAN_SHARP_GUY - STR_HUMAN_FATMAN - STR_SMUGGLER_GOON - STR_HUMAN_MASTER - STR_DOGG_TERRORIST membersRandom: - [STR_HUMAN_LABOURER, STR_HUMAN_LABOURER, STR_HUMAN_LABOURER_FEM] - [STR_HUMAN_LABOURER_FEM, STR_HUMAN_LABOURER_FEM, STR_HUMAN_LABOURER] - [STR_HUMAN_FEMALE_4, STR_HUMAN_FEMALE_4, STR_HUMAN_MALE_3, STR_HUMAN_CITY_GIRL] - [STR_HUMAN_MALE_3, STR_HUMAN_MALE_3, STR_HUMAN_FEMALE_4, STR_HUMAN_CITY_GIRL] - [STR_HUMAN_CITY_GIRL, STR_HUMAN_CITY_GIRL, STR_HUMAN_MALE_3, STR_BANDIT_BOY] - [STR_HUMAN_SHARP_GUY, STR_HUMAN_SHARP_GUY, STR_HUMAN_CITY_GIRL, STR_BANDIT_DRIFTER] - [STR_HUMAN_FATMAN, STR_HUMAN_FATMAN, STR_HUMAN_FATMAN, STR_HUMAN_FATMAN] - [STR_SMUGGLER_GOON, STR_SMUGGLER_GOON, STR_BANDIT_DUDE, STR_HUMAN_SOLDIER_COMMANDO] - [STR_HUMAN_MASTER, STR_HUMAN_NOBLEWOMAN] - [STR_DOGG_TERRORIST] retaliationAggression: -100 - id: STR_CIVILIANZ_CITY members: - STR_MEGAPOL_DETECTIVE - STR_HUMAN_SHARP_GIRL - STR_HUMAN_CLERK - STR_HUMAN_SHARP_GUY - STR_HUMAN_FATMAN - STR_HUMAN_CITY_GIRL - STR_MEGAPOL_WOLFMAN - STR_MEGAPOL_APEMAN - STR_HUMAN_HOE - STR_HUMAN_HOE - STR_HUMAN_HOE - STR_GUILD_PILOT - STR_GUILD_ATTENDANT - STR_GUILD_TEAM_LEADER - STR_GUILD_SOLDIER - STR_GUILD_SPACE_TECH - STR_HUMAN_CLERK_CORRUPT retaliationAggression: -100 - id: STR_MONSTER_RACE members: - STR_SHAMBLER_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_BLOOD_DOG_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_GIANT_RAT_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_RACE_NIGHT members: - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_BLOOD_DOG_TERRORIST - STR_GIANT_RAT_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_RACE_SEA members: - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST - STR_RYBA_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_RACE_SEA_2 members: - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - STR_KRAB_TERRORIST - id: STR_MONSTER_RACE_SEA_3 members: - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST retaliationAggression: -100 - id: STR_RACE_VAMPIRE members: - STR_VAMPIRE_DUDE - STR_VAMPIRE_DUDE - STR_VAMPIRE_GAL - STR_VAMPIRE_GAL - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST - STR_VAMPIRE_BAT_TERRORIST retaliationAggression: -100 - id: STR_RACE_SPIDER members: - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST - STR_GIANTSPIDER_TERRORIST retaliationAggression: -100 - id: STR_RACE_RAT members: - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST retaliationAggression: -100 - id: STR_GHOUL_RACE members: - STR_BANDIT_GHOUL_SCI - STR_BANDIT_GHOUL_SCI - STR_BANDIT_GHOUL_SCI - STR_BANDIT_GHOUL_SCI - STR_BANDIT_GHOUL - STR_BANDIT_GHOUL - STR_BLOOD_DOG_TERRORIST - STR_BLOOD_DOG_TERRORIST retaliationAggression: -100 - id: STR_DEATH_DUNGEON_RACE members: - STR_BUTCH - STR_BUTCH - STR_BUTCH - STR_WRAITH_SOLDIER - STR_WRAITH_SOLDIER - STR_WRAITH_SOLDIER - STR_WRAITH_SOLDIER - STR_GHOST_GAL retaliationAggression: -100 - id: STR_MIXED members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_LEADER - STR_ETHEREAL_NOVICE - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_HUNTERS members: - STR_SHAMBLER_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_NINJA_GAL - STR_GUILD_EXTERMINATOR - STR_HUMAN_NOMAD - STR_BANDIT_RATMAN_HUNTER retaliationAggression: -100 - id: STR_RACE_QUEST members: - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_ADRONE_TERRORIST - STR_DOCTOR_X retaliationAggression: -100 ####Mansions - id: STR_CHURCH_MANSION members: - STR_CHURCH_LEADER #master - STR_CHURCH_MATRON #boss - STR_CHURCH_SOLDIER #maintenance - STR_CHURCH_BOY #student - STR_CHURCH_HANDMAID #hostess - STR_CHURCH_MAIDEN #security - STR_CHURCH_PRIEST #guest - STR_CHURCH_SOLDIER #security2 retaliationAggression: -100 - id: STR_FLOATER_MANSION members: - STR_GUILD_LEADER #master - STR_GUILD_ENGINEER #boss - STR_GUILD_SOLDIER #maintenance - STR_GUILD_SOLDIER #student - STR_GUILD_ATTENDANT #hostess - STR_GUILD_GUARD #security - STR_GUILD_TEAM_LEADER #guest - STR_GUILD_EXTERMINATOR #security2 retaliationAggression: -100 - id: STR_SECTOID_MANSION members: - STR_SECTOID_LEADER #master - STR_SECTOID_MEDIC #boss - STR_OSIRON_LAD #maintenance - STR_SECTOID_SOLDIER #student - STR_SECTOID_SOLDIER #hostess - STR_OSIRON_LAD #security - STR_SECTOID_ENGINEER #guest - STR_ADRONE_TERRORIST #security2 retaliationAggression: -100 #####SMALL MISSIONS - id: STR_RATMEN members: - STR_BANDIT_RATMAN_LEADER - STR_BANDIT_RATMAN_LEADER - STR_BANDIT_RATMAN - STR_BANDIT_RATMAN_HUNTER - STR_BANDIT_RATMAN - STR_BANDIT_RATMAN - STR_DOGG_TERRORIST - STR_BLOOD_DOG_TERRORIST - STR_REAPER_CAVALRY_TERRORIST - STR_BANDIT_RATMAN - STR_BANDIT_RATMAN retaliationAggression: -100 #####UNDERWATER - id: STR_ZOMBIE_UNDERWATER members: - STR_CHRYSSALID_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_CHRYSSALID_TERRORIST - id: STR_DEEP_ONE_UNDERWATER members: - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_DEEP_ONE_NOMAD - STR_LOBSTERMAN_TERRORIST - STR_LOBSTERMAN_TERRORIST retaliationAggression: -100 - id: STR_BEASTMEN_SEA_UNDERWATER members: - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST - STR_SHARKMAN_TERRORIST retaliationAggression: -100 - id: STR_MONSTER_RACE_SEA_UNDERWATER 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singleImage: true files: 0: Resources/Armors/Body_590/body590_M31.gif - type: MAN_590F0.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F0.gif - type: MAN_590F1.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F1.gif - type: MAN_590F2.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F2.gif - type: MAN_590F3.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F3.gif - type: MAN_590F4.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F4.gif - type: MAN_590F5.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F5.gif - type: MAN_590F6.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F6.gif - type: MAN_590F7.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F7.gif - type: MAN_590F8.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F8.gif - type: MAN_590F9.SPK singleImage: true files: 0: Resources/Armors/Body_590/body590_F9.gif - type: 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singleImage: true files: 0: Resources/Armors/Body_590/body590_F31.gif #eof-peasants - type: MAN_620M0.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M0.gif - type: MAN_620M1.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M1.gif - type: MAN_620M2.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M2.gif - type: MAN_620M3.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M3.gif - type: MAN_620M4.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M4.gif - type: MAN_620M5.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M5.gif - type: MAN_620M6.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M6.gif - type: MAN_620M7.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_M7.gif - type: MAN_620F0.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_F0.gif - type: MAN_620F1.SPK singleImage: true files: 0: Resources/Armors/Body_620/body620_F1.gif - 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true files: 0: Resources/Armors/Body_931/body931_F0.gif - type: MAN_931F1.SPK singleImage: true files: 0: Resources/Armors/Body_931/body931_F1.gif - type: MAN_931F2.SPK singleImage: true files: 0: Resources/Armors/Body_931/body931_F2.gif - type: MAN_931F3.SPK singleImage: true files: 0: Resources/Armors/Body_931/body931_F3.gif #eof - gnomes - type: MAN_998.SPK singleImage: true files: 0: Resources/Body_X/Doge_Inv.gif - type: MAN_999.SPK singleImage: true files: 0: Resources/Body_X/Blood_Dog_Inv.gif - type: MAN_99.SPK singleImage: true files: 0: Resources/Body_X/STR_NONE_UC.gif FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Piratez_Factions.rul regions: - type: STR_NORTH_AMERICA cost: 1200000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 150 STR_MISSION_MINING: 80 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 60 STR_MISSION_CONVERSION: 100 STR_MISSION_MERCENARY_ASSIGNMENT: 80 STR_MISSION_MILITARY_SUPPLY: 150 STR_MISSION_NAZI: 60 STR_MISSION_LOC_ATRIUM: 30 STR_MISSION_LOC_KEEP: 30 STR_MISSION_LOC_MANSION: 30 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 50 - type: STR_ARCTIC cost: 800000 missionWeights: STR_MISSION_SURVEY: 200 STR_ALIEN_RESEARCH: 100 STR_MISSION_DIPLOMACY: 50 STR_ALIEN_BASE: 25 STR_MISSION_NAZI: 50 STR_MISSION_MINING: 100 - type: STR_ANTARCTICA cost: 800000 missionWeights: STR_MISSION_SURVEY: 200 STR_ALIEN_RESEARCH: 100 STR_MISSION_DIPLOMACY: 50 STR_ALIEN_BASE: 25 STR_MISSION_NAZI: 100 STR_MISSION_MINING: 100 - type: STR_SOUTH_AMERICA cost: 1000000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_INFILTRATION: 60 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 140 STR_MISSION_MINING: 80 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 140 STR_MISSION_DIPLOMACY: 60 STR_MISSION_CONVERSION: 80 STR_MISSION_MERCENARY_ASSIGNMENT: 100 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_NAZI: 100 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 20 STR_MISSION_LOC_MANSION: 20 STR_MISSION_DEEP_ONES: 90 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 50 - type: STR_EUROPE cost: 1400000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_INFILTRATION: 80 STR_ALIEN_BASE: 70 STR_MISSION_FREIGHT: 150 STR_MISSION_MINING: 70 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 90 STR_MISSION_DIPLOMACY: 60 STR_MISSION_CONVERSION: 80 STR_MISSION_MERCENARY_ASSIGNMENT: 60 STR_MISSION_MILITARY_SUPPLY: 90 STR_MISSION_NAZI: 90 STR_MISSION_LOC_ATRIUM: 30 STR_MISSION_LOC_KEEP: 20 STR_MISSION_LOC_MANSION: 30 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 50 - type: STR_NORTH_AFRICA cost: 1100000 missionWeights: STR_ALIEN_RESEARCH: 50 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_INFILTRATION: 40 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 120 STR_MISSION_MINING: 80 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 140 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 70 STR_MISSION_CONVERSION: 100 STR_MISSION_MERCENARY_ASSIGNMENT: 100 STR_MISSION_MILITARY_SUPPLY: 60 STR_MISSION_LOC_KEEP: 50 STR_MISSION_NAZI: 50 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 50 - type: STR_SOUTHERN_AFRICA cost: 1000000 missionWeights: STR_ALIEN_RESEARCH: 50 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 30 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 120 STR_MISSION_MINING: 100 STR_MISSION_COURIER: 130 STR_MISSION_PASSENGER: 100 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 50 STR_MISSION_CONVERSION: 150 STR_MISSION_MERCENARY_ASSIGNMENT: 90 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 20 STR_MISSION_DEEP_ONES: 90 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 80 - type: STR_CENTRAL_ASIA cost: 1100000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 30 STR_ALIEN_ABDUCTION: 60 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 150 STR_MISSION_MINING: 100 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 100 STR_MISSION_CONVERSION: 30 STR_MISSION_MERCENARY_ASSIGNMENT: 150 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 20 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 50 - type: STR_SOUTH_EAST_ASIA cost: 1100000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 70 STR_ALIEN_ABDUCTION: 30 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 170 STR_MISSION_MINING: 80 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 180 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 100 STR_MISSION_CONVERSION: 70 STR_MISSION_MERCENARY_ASSIGNMENT: 20 STR_MISSION_MILITARY_SUPPLY: 120 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 20 STR_MISSION_DEEP_ONES: 90 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 80 - type: STR_SIBERIA cost: 1000000 missionWeights: STR_ALIEN_RESEARCH: 150 STR_ALIEN_HARVEST: 10 STR_ALIEN_ABDUCTION: 100 STR_ALIEN_BASE: 100 STR_MISSION_FREIGHT: 100 STR_MISSION_MINING: 200 STR_MISSION_COURIER: 130 STR_MISSION_PASSENGER: 100 STR_MISSION_SURVEY: 200 STR_MISSION_CONVERSION: 20 STR_MISSION_MERCENARY_ASSIGNMENT: 30 STR_MISSION_MILITARY_SUPPLY: 90 STR_MISSION_LOC_ATRIUM: 15 STR_MISSION_LOC_KEEP: 15 STR_MISSION_LOC_MANSION: 15 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_GOLD_TRANSPORT: 20 - type: STR_AUSTRALASIA cost: 1000000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_HARVEST: 80 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_INFILTRATION: 50 STR_ALIEN_BASE: 50 STR_MISSION_FREIGHT: 200 STR_MISSION_MINING: 100 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 80 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 40 STR_MISSION_CONVERSION: 70 STR_MISSION_MERCENARY_ASSIGNMENT: 120 STR_MISSION_MILITARY_SUPPLY: 100 STR_MISSION_LOC_ATRIUM: 20 STR_MISSION_LOC_KEEP: 20 STR_MISSION_LOC_MANSION: 20 STR_MISSION_DEEP_ONES: 90 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 50 STR_MISSION_GOLD_TRANSPORT: 20 - type: STR_PACIFIC cost: 700000 missionWeights: STR_ALIEN_RESEARCH: 60 STR_ALIEN_ABDUCTION: 50 STR_ALIEN_BASE: 80 STR_MISSION_FREIGHT: 150 STR_MISSION_MINING: 60 STR_MISSION_COURIER: 150 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 150 STR_MISSION_DIPLOMACY: 40 STR_MISSION_CONVERSION: 100 STR_MISSION_MERCENARY_ASSIGNMENT: 100 STR_MISSION_MILITARY_SUPPLY: 70 STR_MISSION_DEEP_ONES: 120 STR_MISSION_SMUGGLING_MILENIO : 20 STR_MISSION_SUPERVISION: 30 - type: STR_NORTH_ATLANTIC cost: 700000 - type: STR_SOUTH_ATLANTIC cost: 700000 - type: STR_INDIAN_OCEAN cost: 700000 items: - delete: STR_ETHEREAL_CORPSE - delete: SECTOPOD_WEAPON - delete: REAPER_WEAPON - delete: CHRYSSALID_WEAPON - delete: CELATID_WEAPON - delete: SILACOID_WEAPON - delete: ZOMBIE_WEAPON - delete: CYBERDISC_WEAPON - type: STR_STEALTHSUIT_CORPSE categories: [STR_BAT_CAT_COMPONENT] size: 0.1 costSell: 6500 bigSprite: 659 floorSprite: 712 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 80 - type: STR_SECURITY_CORPSE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES specialType: 24 size: 0.2 costBuy: 10000 costSell: 4000 bigSprite: 657 floorSprite: 712 weight: 8 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 recoveryDividers: STR_SEA_SUNKEN_USO: 3 armor: 80 - type: STR_PBA_CORPSE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_MARKET_OF_WISHING size: 0.8 costBuy: 300000 costSell: 75000 bigSprite: 658 floorSprite: 725 weight: 24 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 110 - type: STR_MECHTOID_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.4 costSell: 10000 - type: STR_GRAV_CORPSE categories: [STR_BAT_CAT_COMPONENT] requiresBuy: - STR_MARKET_OF_WISHING size: 0.1 costBuy: 50000 costSell: 8000 bigSprite: 815 floorSprite: 712 weight: 8 costThrow: energy: 16 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 80 - type: STR_GOVT_CORPSE categories: [STR_BAT_CAT_COMPONENT] size: 0.02 costSell: 125 bigSprite: 650 floorSprite: 700 weight: 2 costThrow: energy: 6 time: 30 flatThrow: time: true - type: STR_ACADEMY_CORPSE categories: [STR_BAT_CAT_COMPONENT] size: 0.1 costSell: 1250 bigSprite: 652 floorSprite: 702 weight: 6 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 - type: STR_GUILD_CORPSE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_DURATHREAD size: 0.1 costBuy: 3000 costSell: 500 bigSprite: 645 floorSprite: 629 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 armor: 80 - type: STR_RAIDER_CORPSE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_RAIDER_CORPSE - STR_JACKSTOWN_SCOUTING size: 0.05 costBuy: 6000 costSell: 200 bigSprite: 651 floorSprite: 700 weight: 2 costThrow: energy: 6 time: 30 flatThrow: time: true armor: 100 - type: STR_SPARTAN_CORPSE categories: [STR_BAT_CAT_COMPONENT] size: 0.1 costSell: 300 bigSprite: 656 floorSprite: 702 weight: 4 costThrow: energy: 8 time: 30 flatThrow: time: true invWidth: 2 armor: 70 - type: STR_CHURCH_CORPSE categories: [STR_BAT_CAT_COMPONENT] size: 0.1 costSell: 2000 bigSprite: 653 floorSprite: 702 weight: 6 costThrow: energy: 10 time: 30 flatThrow: time: true invWidth: 2 invHeight: 2 - type: STR_MUTON_CORPSE categories: [STR_BAT_CAT_RESOURCE] recover: true size: 0.1 costSell: 8000 bigSprite: 655 floorSprite: 702 weight: 5 costThrow: energy: 10 time: 30 flatThrow: time: true invHeight: 2 armor: 100 - type: STR_RETICULAN_CORPSE categories: [STR_BAT_CAT_RESOURCE] requiresBuy: - STR_CONTACT_RETICULANS size: 0.05 costBuy: 2000 costSell: 400 bigSprite: 654 floorSprite: 700 weight: 2 specialType: 39 recoveryPoints: 1 costThrow: energy: 6 time: 30 flatThrow: time: true - type: STR_DEEP_ONE_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 50 - type: STR_LOBSTERMAN_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.4 costSell: 1000 - type: STR_SHARKMAN_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.4 costSell: 400 - type: STR_BLOOD_DOG_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.3 costSell: 50 - type: STR_CYCLOPS_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.4 costSell: 1000 - type: STR_CAMERA_CORPSE name: STR_CORPSE_WRECK weight: 30 bigSprite: 253 floorSprite: 766 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recover: false armor: 80 - type: STR_CYCLOPS_CORPSE_BATTLE name: STR_CORPSE weight: 60 bigSprite: 1671 floorSprite: 1671 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 3 armor: 80 - type: STR_ZOMBIE_STERILE_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 2000 weight: 50 bigSprite: 1650 floorSprite: 1650 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ZOMBIE_GRUBAS_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.35 costSell: 3000 weight: 70 bigSprite: 1651 floorSprite: 1651 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 60 - type: STR_ZOMBIE_TROOPER_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.25 costSell: 5000 weight: 50 bigSprite: 1653 floorSprite: 1653 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 60 - type: STR_ZOMBIE_SENTINEL_REMAINS categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 25000 weight: 40 bigSprite: 1271 floorSprite: 712 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 10 recoveryPoints: 5 armor: 60 - type: STR_ZOMBIE_SADAKO_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 8000 weight: 50 bigSprite: 1654 floorSprite: 1654 power: 64 hitAnimation: 112 explosionHitSound: 112 damageType: 9 damageAlter: RandomType: 2 ResistType: 8 IgnoreSelfDestruct: false RadiusReduction: 4.0 ArmorEffectiveness: 0.33 ToHealth: 1.0 ToStun: 1.25 ToArmorPre: 0.25 ToEnergy: 3.0 RandomStun: false FixRadius: 6 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ZOMBIE_PIMP_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 5000 weight: 50 bigSprite: 1656 floorSprite: 1656 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ZOMBIE_CARRIE_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 6000 weight: 40 bigSprite: 1657 floorSprite: 1657 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_MEGAZOMBIE_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 1 costSell: 20000 battleType: 11 - type: MEGAZOMBIE_CORPSE_1 name: STR_MEGAZOMBIE_CORPSE floorSprite: 800 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 25 - type: MEGAZOMBIE_CORPSE_2 floorSprite: 1318 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAZOMBIE_CORPSE_3 floorSprite: 1319 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAZOMBIE_CORPSE_4 floorSprite: 1320 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_VAMPIRE_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 10000 weight: 40 bigSprite: 1690 floorSprite: 1690 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 10 armor: 50 - type: STR_BUTCH_CORPSE_BATTLE name: STR_CORPSE weight: 80 bigSprite: 1880 floorSprite: 1880 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recover: false recoverCorpse: false armor: 80 - type: STR_WRAITH_CORPSE name: STR_CORPSE weight: 40 bigSprite: 1890 floorSprite: 1890 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recover: false recoverCorpse: false armor: 40 - type: STR_WASPITE_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.4 costSell: 2000 - type: STR_WASPITE_CORPSE_BATTLE name: STR_CORPSE weight: 50 bigSprite: 1672 floorSprite: 1672 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 70 - type: STR_ETHEREAL_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.1 costSell: 30000 - type: STR_ETHEREAL_CORPSE_BATTLE name: STR_GONE weight: 20 bigSprite: 49 floorSprite: 45 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 10 armor: 40 - type: STR_ETHEREAL_SOLDIER_CORPSE_BATTLE name: STR_GONE weight: 20 bigSprite: 1670 floorSprite: 1670 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 10 armor: 40 - type: STR_PUBLIC_ENEMY_CORPSE_BATTLE name: STR_GONE weight: 20 bigSprite: 1800 floorSprite: 1800 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_SNAKEMAN_CORPSE categories: [STR_BAT_CAT_RESOURCE] costSell: 3000 weight: 50 recoveryPoints: 5 armor: 55 listOrder: 15900 - type: STR_SNAKEMAN_BEASTMASTER_CORPSE_BATTLE name: STR_SNAKEMAN_CORPSE weight: 50 bigSprite: 1781 floorSprite: 1781 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 55 - type: STR_SNAKEMAN_CHIEF_CORPSE_BATTLE name: STR_SNAKEMAN_CORPSE weight: 50 bigSprite: 1782 floorSprite: 1782 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 55 - type: STR_DEFAULT_CORPSE name: STR_CORPSE weight: 40 bigSprite: 900 floorSprite: 900 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 recoverCorpse: false armor: 40 - type: STR_DANCER_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1673 floorSprite: 1673 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 battleType: 11 recoveryPoints: 5 recoverCorpse: false power: 150 armor: 40 - type: STR_GHOST_0_CORPSE_BATTLE name: STR_CORPSE weight: -2 bigSprite: 900 floorSprite: 900 invWidth: 0 invHeight: 0 recover: false recoverCorpse: false armor: 1 hiddenOnMinimap: true - type: 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costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ACADEMY_5_CORPSE_BATTLE name: STR_CORPSE weight: 70 bigSprite: 1545 floorSprite: 1545 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 10 armor: 100 - type: STR_ACADEMY_8_CORPSE_BATTLE name: STR_CORPSE_WRECK weight: 20 bigSprite: 1548 floorSprite: 1548 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_ACADEMY_9_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1549 floorSprite: 1549 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 45 - type: STR_ACADEMY_10_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1830 floorSprite: 1830 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 40 - type: 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true battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_5_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1705 floorSprite: 1705 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_6_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1706 floorSprite: 1706 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_7_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1707 floorSprite: 1707 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_8_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1708 floorSprite: 1708 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_9_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1709 floorSprite: 1709 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -10 armor: 40 - type: STR_HUMAN_10_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1710 floorSprite: 1710 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -15 armor: 40 - type: STR_HUMAN_11_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1711 floorSprite: 1711 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -25 armor: 40 - type: STR_HUMAN_12_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1712 floorSprite: 1712 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -20 armor: 40 - type: STR_HUMAN_13_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1713 floorSprite: 1713 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -10 armor: 40 - type: STR_BEASTMAN_9_CORPSE_BATTLE costSell: 5000 size: 0.4 weight: 60 bigSprite: 1759 floorSprite: 1759 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 6 armor: 55 - type: STR_NIN_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1451 floorSprite: 1451 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 7 armor: 40 - type: STR_NIN_2_CORPSE_BATTLE name: STR_CORPSE weight: 45 bigSprite: 1452 floorSprite: 1452 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 9 armor: 50 - type: STR_BAN_0_CORPSE_BATTLE name: STR_CORPSE weight: 30 bigSprite: 1600 floorSprite: 1600 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1601 floorSprite: 1601 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_BAN_2_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1602 floorSprite: 1602 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_3_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1603 floorSprite: 1603 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_5_CORPSE_BATTLE name: STR_CORPSE weight: 30 bigSprite: 1605 floorSprite: 1605 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_6_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1606 floorSprite: 1606 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_7_CORPSE_BATTLE name: STR_CORPSE weight: 30 bigSprite: 1607 floorSprite: 1607 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_8_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1608 floorSprite: 1608 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 50 - type: STR_BAN_9_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1609 floorSprite: 1609 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 1 armor: 40 - type: STR_BAN_11_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1611 floorSprite: 913 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 1 armor: 40 - type: STR_BAN_12_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1612 floorSprite: 1612 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 1 armor: 50 - type: STR_BAN_13_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1613 floorSprite: 1613 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 1 armor: 40 - type: STR_BAN_14_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1500 floorSprite: 1500 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 1 armor: 45 - type: STR_BAN_15_CORPSE_BATTLE name: STR_CORPSE weight: 60 floorSprite: 1615 bigSprite: 1615 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 60 battleType: 11 recoveryPoints: 3 - type: STR_BAN_16_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1616 floorSprite: 1616 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 40 - type: STR_BAN_17_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1617 floorSprite: 1617 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 3 armor: 40 - type: STR_BAN_18_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1618 floorSprite: 1618 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 55 - type: STR_HOE_1_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1621 floorSprite: 1621 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: -5 armor: 40 - type: STR_JUNGLE_GAL_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1481 floorSprite: 1481 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: 10 - type: STR_NECROPIRATE_CORPSE_BATTLE name: STR_CORPSE weight: 40 bigSprite: 1482 floorSprite: 1482 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: 5 - type: STR_DEEP_ONE_1_CORPSE_BATTLE weight: 45 bigSprite: 1581 floorSprite: 1581 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 75 - type: STR_DEEP_ONE_2_CORPSE_BATTLE weight: 55 bigSprite: 1582 floorSprite: 1582 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 85 - type: STR_DEEP_ONE_6_CORPSE_BATTLE weight: 70 bigSprite: 1586 floorSprite: 1586 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 110 - type: STR_BOGEYMAN_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 4 costSell: 10000 weight: 30 bigSprite: 1660 floorSprite: 1660 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 4 armor: 26 - type: STR_JIM_CORPSE_BATTLE weight: 30 bigSprite: 767 floorSprite: 767 invWidth: 2 invHeight: 1 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 1 armor: 500 - type: STR_DOOM_HUMAN_CORPSE_BATTLE name: STR_DOOM_HUMAN_CORPSE weight: 40 bigSprite: 1661 floorSprite: 1661 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 5 armor: 42 - type: STR_DOOM_HUMAN_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 1250 - type: STR_DOOM_IMP_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 4 costSell: 15000 weight: 40 bigSprite: 1664 floorSprite: 1664 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 4 armor: 26 - type: STR_DOOM_HELL_BARON_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 20 costSell: 60000 weight: 100 bigSprite: 1665 floorSprite: 1665 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 11 recoveryPoints: 4 armor: 40 - type: STR_DOOM_DEMON_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 10 costSell: 20000 - type: DOOM_DEMON_CORPSE_1 name: STR_DOOM_DEMON_CORPSE weight: 85 floorSprite: 1103 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: DOOM_DEMON_CORPSE_2 weight: 85 floorSprite: 1104 invWidth: 0 invHeight: 0 recover: false - type: DOOM_DEMON_CORPSE_3 weight: 85 floorSprite: 1105 invWidth: 0 invHeight: 0 recover: false - type: DOOM_DEMON_CORPSE_4 weight: 85 floorSprite: 1106 invWidth: 0 invHeight: 0 recover: false - type: STR_DOOM_CACODEMON_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 15 costSell: 25000 - type: DOOM_CACODEMON_CORPSE_1 name: STR_DOOM_CACODEMON_CORPSE weight: 90 floorSprite: 1107 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: DOOM_CACODEMON_CORPSE_2 weight: 90 floorSprite: 1108 invWidth: 0 invHeight: 0 recover: false - type: DOOM_CACODEMON_CORPSE_3 weight: 90 floorSprite: 1109 invWidth: 0 invHeight: 0 recover: false - type: DOOM_CACODEMON_CORPSE_4 weight: 90 floorSprite: 1110 invWidth: 0 invHeight: 0 recover: false - type: CYBERDISC_CORPSE_1X name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 1205 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 20 - type: CYBERDISC_CORPSE_2X weight: 80 floorSprite: 1206 invWidth: 0 invHeight: 0 recover: false - type: CYBERDISC_CORPSE_3X name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 1207 invWidth: 0 invHeight: 0 recover: false - type: CYBERDISC_CORPSE_4X name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 1208 invWidth: 0 invHeight: 0 recover: false - type: SENTRY_CORPSE_1 name: STR_SENTRY_CORPSE weight: 80 floorSprite: 1213 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SENTRY_CORPSE_2 weight: 80 floorSprite: 1214 invWidth: 0 invHeight: 0 recover: false - type: SENTRY_CORPSE_3 weight: 80 floorSprite: 1215 invWidth: 0 invHeight: 0 recover: false - type: SENTRY_CORPSE_4 weight: 80 floorSprite: 1216 invWidth: 0 invHeight: 0 recover: false - type: REAPER_CORPSE_M_1 name: STR_REAPER_CORPSE weight: 92 floorSprite: 1209 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: REAPER_CORPSE_M_2 weight: 92 floorSprite: 1210 invWidth: 0 invHeight: 0 recover: false - type: REAPER_CORPSE_M_3 weight: 92 floorSprite: 1211 invWidth: 0 invHeight: 0 recover: false - type: REAPER_CORPSE_M_4 weight: 92 floorSprite: 1212 invWidth: 0 invHeight: 0 recover: false - type: STR_REAPER_CORPSE categories: [STR_BAT_CAT_RESOURCE] costSell: 500 listOrder: 15960 - type: REAPER_CORPSE_1 weight: 90 - type: REAPER_CORPSE_2 weight: 90 - type: REAPER_CORPSE_3 weight: 90 - type: REAPER_CORPSE_4 weight: 90 - type: SECTOPOD_CORPSE_1 weight: 100 - type: SECTOPOD_CORPSE_2 weight: 100 - type: SECTOPOD_CORPSE_3 weight: 100 - type: SECTOPOD_CORPSE_4 weight: 100 - type: CYBERDISC_CORPSE_1 weight: 80 - type: CYBERDISC_CORPSE_2 weight: 80 - type: CYBERDISC_CORPSE_3 weight: 80 - type: CYBERDISC_CORPSE_4 weight: 80 - type: STR_CHRYSSALID_CORPSE categories: [STR_BAT_CAT_RESOURCE] costSell: 1500 costThrow: energy: 20 listOrder: 15950 - type: STR_CELATID_CORPSE categories: [STR_BAT_CAT_RESOURCE] costSell: 1000 costThrow: energy: 20 listOrder: 15951 - type: STR_SILACOID_CORPSE categories: [STR_BAT_CAT_RESOURCE] costSell: 1000 costThrow: energy: 20 listOrder: 15952 - type: STR_TANK_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 2 costBuy: 300000 costSell: 60000 requiresBuy: - STR_CONTACT_ROGUE_FIELDS - type: TANK_CORPSE_1 name: STR_TANK_CORPSE size: 1 weight: 98 costSell: 35000 battleType: 11 recover: true recoveryPoints: 5 - type: TANK_CORPSE_2 weight: 98 - type: TANK_CORPSE_3 weight: 98 - type: TANK_CORPSE_4 weight: 98 - type: STR_HOVERTANK_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 2 costSell: 200000 - type: HOVERTANK_CORPSE_1 weight: 86 floorSprite: 1305 battleType: 11 recover: true recoveryPoints: 5 - type: HOVERTANK_CORPSE_2 weight: 86 floorSprite: 1306 - type: HOVERTANK_CORPSE_3 weight: 86 floorSprite: 1307 - type: HOVERTANK_CORPSE_4 weight: 86 floorSprite: 1308 - type: XSECT_CORPSE_1 floorSprite: 1221 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 12 - type: XSECT_CORPSE_2 floorSprite: 1222 invWidth: 0 invHeight: 0 recover: false - type: XSECT_CORPSE_3 floorSprite: 1223 invWidth: 0 invHeight: 0 recover: false - type: XSECT_CORPSE_4 floorSprite: 1224 invWidth: 0 invHeight: 0 recover: false - type: FIELD_GUN_CORPSE_1 floorSprite: 1329 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: FIELD_GUN_CORPSE_2 floorSprite: 1330 invWidth: 0 invHeight: 0 recover: false - type: FIELD_GUN_CORPSE_3 floorSprite: 1331 invWidth: 0 invHeight: 0 recover: false - type: FIELD_GUN_CORPSE_4 floorSprite: 1332 invWidth: 0 invHeight: 0 recover: false - type: STR_CAR_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 2 costBuy: 100000 costSell: 20000 requiresBuy: - STR_CONTACT_ROGUE_FIELDS damageType: 2 power: 60 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 5 ToMorale: 35.0 ToItem: 2.0 - type: CAR_CORPSE_1 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: CAR_CORPSE_2 floorSprite: 69 invWidth: 0 invHeight: 0 recover: false - type: CAR_CORPSE_3 floorSprite: 70 invWidth: 0 invHeight: 0 recover: false - type: CAR_CORPSE_4 floorSprite: 71 invWidth: 0 invHeight: 0 recover: false - type: STR_TIGER_CORPSE size: 2 costSell: 200000 damageType: 3 power: 320 damageAlter: IgnoreSelfDestruct: false FireBlastCalc: false FixRadius: 4 - type: TIGER_CORPSE_1 floorSprite: 1321 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 armor: 400 - type: TIGER_CORPSE_2 floorSprite: 1322 invWidth: 0 invHeight: 0 recover: false armor: 400 - type: TIGER_CORPSE_3 floorSprite: 1323 invWidth: 0 invHeight: 0 recover: false armor: 400 - type: TIGER_CORPSE_4 floorSprite: 1324 invWidth: 0 invHeight: 0 recover: false armor: 400 - type: STR_TANK_MSDF_CORPSE size: 1 recover: false battleType: 11 - type: TANK_MSDF_CORPSE_1 floorSprite: 800 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 recover: false - type: TANK_MSDF_CORPSE_2 floorSprite: 1314 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TANK_MSDF_CORPSE_3 floorSprite: 1315 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TANK_MSDF_CORPSE_4 floorSprite: 1316 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_TRUCK_TURRET_CORPSE categories: [STR_BAT_CAT_LIABILITIES] costSell: -20000 monthlySalary: -5000 size: 20 battleType: 11 - type: STR_XTURRET_CANNON_CORPSE categories: [STR_BAT_CAT_LIABILITIES] costSell: -60000 monthlySalary: -15000 size: 25 battleType: 11 - type: STR_XTURRET_LASER_CORPSE categories: [STR_BAT_CAT_LIABILITIES] costSell: -200000 monthlySalary: -50000 size: 25 battleType: 11 - type: STR_XTURRET_GAUSS_CORPSE categories: [STR_BAT_CAT_LIABILITIES] costSell: -400000 monthlySalary: -100000 size: 25 battleType: 11 - type: STR_XTURRET_PLASMA_CORPSE categories: [STR_BAT_CAT_LIABILITIES] costSell: -1200000 monthlySalary: -300000 size: 25 battleType: 11 - type: TRUCK_TURRET_CORPSE_1 floorSprite: 1333 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: -10 recover: false - type: TRUCK_TURRET_CORPSE_2 floorSprite: 1334 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TRUCK_TURRET_CORPSE_3 floorSprite: 1335 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TRUCK_TURRET_CORPSE_4 floorSprite: 1336 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_BOOMOSAURUS_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 1 costSell: 9000 damageType: 2 power: 100 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 9 ToMorale: 55.0 ToHealth: 1.5 ToItem: 2.0 - type: STR_SECTOPOD_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 1 costSell: 75000 - type: BOOMOSAURUS_CORPSE_1 name: STR_BOOMOSAURUS_CORPSE weight: 95 floorSprite: 1111 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: BOOMOSAURUS_CORPSE_2 weight: 95 floorSprite: 1112 invWidth: 0 invHeight: 0 recover: false - type: BOOMOSAURUS_CORPSE_3 weight: 95 floorSprite: 1113 invWidth: 0 invHeight: 0 recover: false - type: BOOMOSAURUS_CORPSE_4 weight: 95 floorSprite: 1114 invWidth: 0 invHeight: 0 recover: false - type: STR_SHAMBLER_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 1 costSell: 4000 - type: SHAMBLER_CORPSE_1 name: STR_SHAMBLER_CORPSE weight: 95 floorSprite: 1309 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SHAMBLER_CORPSE_2 weight: 95 floorSprite: 1310 invWidth: 0 invHeight: 0 recover: false - type: SHAMBLER_CORPSE_3 weight: 95 floorSprite: 1311 invWidth: 0 invHeight: 0 recover: false - type: SHAMBLER_CORPSE_4 weight: 95 floorSprite: 1312 invWidth: 0 invHeight: 0 recover: false - type: STR_HALLUCINOID_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 1 costSell: 8000 - type: HALLUCINOID_CORPSE_1 name: STR_SHAMBLER_CORPSE weight: 50 floorSprite: 1325 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: HALLUCINOID_CORPSE_2 weight: 50 floorSprite: 1326 invWidth: 0 invHeight: 0 recover: false - type: HALLUCINOID_CORPSE_3 weight: 50 floorSprite: 1327 invWidth: 0 invHeight: 0 recover: false - type: HALLUCINOID_CORPSE_4 weight: 50 floorSprite: 1328 invWidth: 0 invHeight: 0 recover: false - type: STR_DOGG_CORPSE name: STR_DOGE_CORPSE size: 0.2 weight: 25 bigSprite: 758 floorSprite: 758 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 battleType: 11 recoveryPoints: 2 armor: 35 - type: STR_MEGASCORPION_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 100 weight: 15 bigSprite: 1900 floorSprite: 1900 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 5 battleType: 11 armor: 35 - type: STR_GIANTSPIDER_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 120 weight: 15 bigSprite: 1901 floorSprite: 1901 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 5 battleType: 11 armor: 35 - type: STR_CHUPACABRA_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 200 weight: 25 bigSprite: 1902 floorSprite: 1902 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 5 battleType: 11 armor: 35 - type: STR_VAMPIRE_BAT_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 220 weight: 10 bigSprite: 1905 floorSprite: 1905 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 5 battleType: 11 armor: 25 - type: STR_GIANT_BEETLE_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 100 weight: 20 bigSprite: 1906 floorSprite: 1906 invWidth: 1 invHeight: 2 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 5 battleType: 11 armor: 45 - type: STR_GIANT_RAT_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.1 costSell: 150 weight: 10 bigSprite: 1907 floorSprite: 1907 invWidth: 2 invHeight: 1 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 4 battleType: 11 armor: 25 - type: STR_RYBA_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 100 weight: 15 bigSprite: 1903 floorSprite: 1903 invWidth: 2 invHeight: 2 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 5 battleType: 11 armor: 30 - type: STR_KRAB_CORPSE categories: [STR_BAT_CAT_RESOURCE] size: 0.2 costSell: 100 weight: 15 bigSprite: 1904 floorSprite: 1904 invWidth: 2 invHeight: 1 costThrow: energy: 20 time: 30 flatThrow: time: true recoveryPoints: 5 battleType: 11 armor: 45 - type: CIVF_CORPSE_TRAITOR name: STR_CORPSE weight: 40 floorSprite: 1402 bigSprite: 1402 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recoveryPoints: 75 - type: CIV_MUT_3_CORPSE_TRAITOR name: STR_CORPSE weight: 40 floorSprite: 1403 bigSprite: 1403 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 35 battleType: 11 recoveryPoints: 75 - type: CIVM_CORPSE name: STR_CORPSE weight: 45 floorSprite: 1401 bigSprite: 1401 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 recover: false - type: CIVF_CORPSE name: STR_CORPSE weight: 40 floorSprite: 1402 bigSprite: 1402 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 35 recover: false - type: CIV_MUT_3_CORPSE name: STR_CORPSE weight: 40 floorSprite: 1403 bigSprite: 1403 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 35 recover: false - type: CIV_MUT_4_CORPSE name: STR_CORPSE weight: 50 floorSprite: 1404 bigSprite: 1404 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 40 recover: false - type: CIV_MUT_5_CORPSE name: STR_CORPSE weight: 50 floorSprite: 1405 bigSprite: 1405 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 recover: false - type: BRUTE_SAILOR_CORPSE name: STR_CORPSE weight: 50 floorSprite: 1421 bigSprite: 1421 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 recover: false - type: REBEL_1_CORPSE name: STR_CORPSE weight: 50 floorSprite: 1411 bigSprite: 1411 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: -15 - type: REBEL_2_CORPSE name: STR_CORPSE weight: 40 floorSprite: 1412 bigSprite: 1412 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: -15 - type: REBEL_3_CORPSE name: STR_CORPSE weight: 40 floorSprite: 1413 bigSprite: 1413 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 45 battleType: 11 recoveryPoints: -15 - type: REBEL_4_CORPSE name: STR_CORPSE weight: 55 floorSprite: 1404 bigSprite: 1404 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 50 battleType: 11 recoveryPoints: -15 - type: REBEL_5_CORPSE name: STR_CORPSE weight: 65 floorSprite: 1415 bigSprite: 1415 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 80 battleType: 11 recoveryPoints: -15 - type: CIV_LOKNAR_CORPSE_1 name: STR_CORPSE weight: 30 bigSprite: 1431 floorSprite: 1431 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 40 recover: false - type: CIV_LOKNAR_CORPSE_2 name: STR_CORPSE weight: 30 bigSprite: 1432 floorSprite: 1432 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true armor: 45 recover: false - type: STR_CORPSE_DOCTOR_X_VAMPIRE weight: 40 bigSprite: 1958 floorSprite: 1387 invWidth: 2 invHeight: 3 armor: 70 costThrow: energy: 20 time: 30 flatThrow: time: true recover: false battleType: 11 - type: STR_CORPSE_DOCTOR_X_VAMPIRE_GEO categories: [STR_BAT_CAT_PEOPLE] size: 0.5 costSell: 250000 bigSprite: 1958 floorSprite: 1387 weight: 40 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 armor: 70 - type: STR_ACADEMY_NURSE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_ACADEMY_STUDENT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_SECTOID_NAVIGATOR categories: [STR_BAT_CAT_PEOPLE] costSell: 35000 size: 0.0 recover: true liveAlien: true listOrder: 20112 - type: STR_OSIRON_LAD categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_SECTOID_SOLDIER categories: [STR_BAT_CAT_PEOPLE] costSell: 35000 listOrder: 20124 - type: STR_SECTOID_EXPLORER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 300000 transferTime: 72 size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SECTOID_MEDIC categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 2000000 costSell: 60000 transferTime: 180 listOrder: 20130 - type: STR_SECTOID_MEDIC_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 listOrder: 20131 - type: STR_SECTOID_ENGINEER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 2500000 costSell: 60000 transferTime: 180 listOrder: 20140 - type: STR_SECTOID_ENGINEER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 listOrder: 20141 - type: STR_ACADEMY_SCIENTIST categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 7500000 transferTime: 240 size: 0.0 recover: true liveAlien: true costSell: 150000 - type: STR_ACADEMY_COUNSELLOR categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 5000000 transferTime: 240 size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_SECTOID_LEADER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 10000000 costSell: 120000 transferTime: 240 listOrder: 20150 - type: STR_SECTOID_LEADER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 20151 - type: STR_SECTOID_COMMANDER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_VIP_KIDNAPPING costBuy: 100000000 costSell: 400000 transferTime: 480 listOrder: 20160 - type: STR_SECTOID_COMMANDER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 320000 listOrder: 20161 - type: STR_ACADEMY_THRALL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_GUILD_SOLDIER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_GUILD_TEAM_LEADER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_GUILD_MEDIC categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 75000 - type: STR_GUILD_GUARD categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_GUILD_EXTERMINATOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 35000 - type: STR_GUILD_ATTENDANT categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 300000 transferTime: 72 size: 0.0 recover: true liveAlien: true costSell: 35000 - type: STR_GUILD_PILOT categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 300000 transferTime: 72 size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_GUILD_SPACEMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_GUILD_SPACE_TECH categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_GUILD_ENGINEER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 3500000 size: 0.0 recover: true liveAlien: true costSell: 70000 transferTime: 180 - type: STR_GUILD_ENGINEER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_GUILD_SHIP_OFFICER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 160000 - type: STR_GUILD_NAVIGATOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 250000 - type: STR_GUILD_LEADER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 10000000 costSell: 160000 size: 0.0 recover: true liveAlien: true transferTime: 240 - type: STR_GUILD_LEADER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_GUILD_COMMANDER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 800000 requiresBuy: - STR_VIP_KIDNAPPING costBuy: 75000000 transferTime: 480 - type: STR_GUILD_COMMANDER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 720000 - type: STR_MARSEC_SECURITY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_MARSEC_BODYGUARD categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 3500000 size: 0.0 recover: true liveAlien: true costSell: 70000 transferTime: 180 - type: STR_MARSEC_MARINE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 65000 - type: STR_CHURCH_SOLDIER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 - type: STR_CHURCH_BOY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_CHURCH_HANDMAID categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_CHURCH_MAIDEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 35000 - type: STR_CHURCH_NAVIGATOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_CHURCH_ELITE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 70000 - type: STR_CHURCH_ENGINEER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 600000 transferTime: 96 size: 0.0 recover: true liveAlien: true costSell: 90000 - type: STR_BEASTMASTER_TERRORIST categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 70000 transferTime: 180 - type: STR_CHURCH_MATRON categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_CHURCH_PRIEST categories: [STR_BAT_CAT_PEOPLE] recover: true liveAlien: true costSell: 60000 - type: STR_CHURCH_LEADER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 10000000 costSell: 160000 size: 0.0 recover: true liveAlien: true transferTime: 240 - type: STR_CHURCH_LEADER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 120000 - type: STR_CHURCH_COMMANDER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 500000 requiresBuy: - STR_VIP_KIDNAPPING costBuy: 125000000 transferTime: 480 - type: STR_APOC_DISCIPLE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_APOC_SADIST categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_MUTON_SOLDIER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 600000 transferTime: 96 costSell: 20000 listOrder: 24410 - type: STR_MUTON_NAVIGATOR categories: [STR_BAT_CAT_PEOPLE] costSell: 30000 listOrder: 24420 - type: STR_MUTON_HEAVY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 35000 listOrder: 24430 - type: STR_MUTON_ENGINEER categories: [STR_BAT_CAT_PEOPLE] costSell: 100000 listOrder: 24440 - type: STR_MUTON_ENGINEER_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_MUTON_LEADER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 24450 - type: STR_MUTON_COMMANDER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 400000 listOrder: 24460 - type: STR_ETHEREAL_SOLDIER categories: [STR_BAT_CAT_PEOPLE] costSell: 80000 listOrder: 27110 - type: STR_ETHEREAL_NOVICE categories: [STR_BAT_CAT_PEOPLE] costSell: 120000 size: 0.0 recover: true liveAlien: true listOrder: 27140 - type: STR_ETHEREAL_LEADER categories: [STR_BAT_CAT_PEOPLE] costSell: 200000 listOrder: 27150 - type: STR_ETHEREAL_COMMANDER categories: [STR_BAT_CAT_PEOPLE] costSell: 750000 listOrder: 27160 - type: STR_BOGEYMAN_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_SOLDIER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_SARGE categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_GUNNER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_IMP_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_HELL_BARON_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_DEMON_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_SPECTRE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true costSell: 2500 - type: STR_DOOM_CACODEMON_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true costSell: 2500 - type: STR_CYCLOPS_SOLDIER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_ERIDIAN_SOLDIER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_ERIDIAN_BEASTMASTER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_ERIDIAN_LEADER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_ZOMBIE_STERILE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 20000 - type: STR_ZOMBIE_GRUBAS_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 - type: STR_ZOMBIE_CARRIE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_ZOMBIE_SADAKO_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_ZOMBIE_PIMP_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 45000 - type: STR_ZOMBIE_TROOPER_2 categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_MEGAZOMBIE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 - type: STR_VAMPIRE_DUDE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 65000 - type: STR_VAMPIRE_GAL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 65000 - type: STR_GHOST_GAL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: false liveAlien: true prisonType: 3 costSell: 50000 - type: STR_BUTCH categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: false liveAlien: true prisonType: 3 costSell: 100000 - type: STR_WRAITH_SOLDIER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: false liveAlien: true prisonType: 3 costSell: 25000 - type: STR_WASPITE_SOLDIER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_SMUGGLER_GOON categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 - type: STR_SMUGGLER_CATGIRL categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 1000000 size: 0.0 recover: true liveAlien: true costSell: 40000 transferTime: 180 - type: STR_SMUGGLER_ENGINEER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 3000000 transferTime: 180 size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_SMUGGLER_CAPTAIN categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 1500000 transferTime: 128 size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_SMUGGLER_NEGOTIATOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 200000 - type: STR_SMUGGLER_NEGOTIATOR_BROKEN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_STAR_GOD_PUBLIC_ENEMY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 400000 - type: STR_NINJA_GAL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_NINJA_WARRIOR categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 300000 transferTime: 72 size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_LOKNAR_VILLAGER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_BANDIT_RATMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 1000 - type: STR_BANDIT_RATMAN_HUNTER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 2000 - type: STR_BANDIT_RATMAN_STORMRAT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_REAPER_CAVALRY_TERRORIST categories: [STR_BAT_CAT_PEOPLE] size: 10.0 recover: true liveAlien: true costSell: 40000 prisonType: 2 - type: STR_BANDIT_GHOUL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_BANDIT_GHOUL_SCI categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 35000 - type: STR_BANDIT_BOY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 2000 - type: STR_BANDIT_RUFFIAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 1500 - type: STR_BANDIT_TROUBLEMAKER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_BANDIT_HIGHWAYMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 3500 - type: STR_BANDIT_DRIFTER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_BANDIT_TOMB_RUNNER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_BANDIT_DUDE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_BANDIT_FUSSBALLER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_BANDIT_HITMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_BANDIT_BOSS categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_HUMAN_HOE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 7500 - type: STR_BANDIT_RATMAN_LEADER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_NECROPIRATE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 3000 - type: STR_JUNGLE_GAL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_BLOOD_DOG_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 1000 - type: STR_DOGG_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 7500 - type: STR_MEGASCORPION_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 2000 - type: STR_GIANTSPIDER_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 2500 - type: STR_CHUPACABRA_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 3500 - type: STR_GIANT_BEETLE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 1500 - type: STR_VAMPIRE_BAT_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 4000 - type: STR_GIANT_RAT_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 1000 - type: STR_RYBA_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 400 - type: STR_KRAB_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 500 - type: STR_RET_PEON categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_RET_HYBRID categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_RET_SIREN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_RET_SECTOGRE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_RET_COMMANDO categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 - type: STR_RET_MECHTOID categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_RET_ELDER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 1500000 transferTime: 128 size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_RAIDER_SCOUT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_RAIDER_THUG categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 2500 - type: STR_RAIDER_BUZZARD categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_RAIDER_HUMONGOUS categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_RAIDER_BOSS categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 1000000 transferTime: 180 size: 0.0 recover: true liveAlien: true costSell: 20000 - type: STR_RAIDER_FIREBAT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 30000 - type: STR_UBER_BELTER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_SPARTAN_SCOUT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_SPARTAN_RIFLEMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_SPARTAN_HEAVY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_SPARTAN_CAPTAIN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_MEGAPOL_WOLFMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 15000 - type: STR_MEGAPOL_ENFORCER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 - type: STR_MEGAPOL_APEMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 15000 - type: STR_MEGAPOL_DETECTIVE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 75000 - type: STR_HUMAN_SOLDIER_COMMANDO categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_HUMAN_NOMAD categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_GOVT_AGENT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 weight: 40 bigSprite: 1500 floorSprite: 1499 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true recover: true liveAlien: true costSell: 80000 - type: STR_GOVT_PILOT categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 1000000 transferTime: 180 size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_GOVT_MP categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_GOVT_ENFORCER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_GOVT_ELITE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_GOVT_SIREN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_GOVT_GENERAL categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 15000000 transferTime: 240 size: 0.0 recover: true liveAlien: true costSell: 650000 - type: STR_NAZI_SOLDIER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 20000 - type: STR_NAZI_SS categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 300000 transferTime: 72 size: 0.0 recover: true liveAlien: true costSell: 35000 - type: STR_NAZI_STORMTROOPER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_NAZI_SUPERSOLDIER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_NAZI_LEADER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 600000 transferTime: 96 size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_NAZI_KKK categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_TECHNOCRACY_TERMINATOR_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 65000 - type: STR_TECHNOCRACY_MEK_LEADER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 200000 - type: STR_GNOME_ARMORED categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 250000 - type: STR_GNOME categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 100000 - type: STR_MAGICAL_GIRL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_HUMAN_FEMALE_4 categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_HUMAN_MALE_3 categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_HUMAN_FATMAN categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_HUMAN_LABOURER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 7500 - type: STR_HUMAN_LABOURER_FEM categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 7500 - type: STR_HUMAN_CITY_GIRL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 15000 - type: STR_HUMAN_SHARP_GUY categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_HUMAN_SHARP_GIRL categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_HUMAN_CLERK categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 25000 - type: STR_HUMAN_CLERK_CORRUPT categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 50000 - type: STR_HUMAN_MASTER categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 15000000 transferTime: 240 costSell: 125000 size: 0.0 recover: true liveAlien: true - type: STR_HUMAN_NOBLEWOMAN categories: [STR_BAT_CAT_PEOPLE] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_SAYA costBuy: 600000 transferTime: 96 costSell: 200000 size: 0.0 recover: true liveAlien: true - type: STR_WEREWOLF_WARRIOR categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 5000 - type: STR_DEEP_ONE_SOLDIER categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 5000 - type: STR_DEEP_ONE_NOMAD categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 5000 - type: STR_SHARKMAN_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 5000 - type: STR_LOBSTERMAN_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true costSell: 10000 - type: STR_HOSTAGE_LOVER_OF_DR_X categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 750000 - type: STR_DOCTOR_X categories: [STR_BAT_CAT_PEOPLE] costSell: 500000 size: 0.0 recover: true liveAlien: true - type: STR_DOCTOR_X_C50 categories: [STR_BAT_CAT_PEOPLE] costSell: 500000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_C60 categories: [STR_BAT_CAT_PEOPLE] costSell: 600000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_C65 categories: [STR_BAT_CAT_PEOPLE] costSell: 650000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_C70 categories: [STR_BAT_CAT_PEOPLE] costSell: 700000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_C75 categories: [STR_BAT_CAT_PEOPLE] costSell: 750000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_C100 categories: [STR_BAT_CAT_PEOPLE] costSell: 1000000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_A35 categories: [STR_BAT_CAT_PEOPLE] costSell: 500000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_A40 categories: [STR_BAT_CAT_PEOPLE] costSell: 450000 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_SALE categories: [STR_BAT_CAT_PEOPLE] costSell: 0 size: 0.0 liveAlien: true - type: STR_DOCTOR_X_HIRE categories: [STR_BAT_CAT_PEOPLE] costSell: 0 size: 1.0 - type: STR_WIZ_100 categories: [STR_BAT_CAT_PEOPLE] costSell: 2250000 size: 50.0 - type: STR_EXPERIMENT_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 1000 weight: 40 bigSprite: 899 floorSprite: 889 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true liveAlien: true recover: true recoveryPoints: 10 armor: 40 - type: STR_SISTER_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 1000 weight: 40 bigSprite: 900 floorSprite: 888 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true liveAlien: true recover: true recoveryPoints: 30 armor: 40 - type: STR_DAMSEL_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 20000 weight: 40 bigSprite: 1990 floorSprite: 1990 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true liveAlien: true recover: true recoveryPoints: 40 armor: 40 - type: STR_WANDERER_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 5000 weight: 40 bigSprite: 899 floorSprite: 889 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true liveAlien: true recover: true recoveryPoints: 15 armor: 40 - type: STR_BUGEYE_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 2000 weight: 40 bigSprite: 1681 floorSprite: 887 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true liveAlien: true recover: true recoveryPoints: 20 armor: 40 - type: STR_RAYNERD_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 75000 weight: 40 bigSprite: 761 floorSprite: 761 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true liveAlien: true recover: true recoveryPoints: 100 armor: 45 - type: STR_MAIDEN_VICTIM categories: [STR_BAT_CAT_PEOPLE] costSell: 40000 weight: 40 bigSprite: 764 floorSprite: 886 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true liveAlien: true recover: true recoveryPoints: 50 armor: 40 - type: STR_SYNTH_GAL categories: [STR_BAT_CAT_PEOPLE] costSell: 150000 weight: 50 bigSprite: 2666 floorSprite: 2666 costThrow: energy: 20 time: 30 flatThrow: time: true invWidth: 2 invHeight: 3 liveAlien: true recover: true recoveryPoints: 75 armor: 60 - type: STR_FREAK_GAL categories: [STR_BAT_CAT_PEOPLE] costSell: 65000 weight: 40 bigSprite: 900 floorSprite: 888 invWidth: 2 invHeight: 3 costThrow: energy: 20 time: 30 flatThrow: time: true liveAlien: true recover: true recoveryPoints: 30 armor: 40 - type: STR_HERO categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 0 - type: CIVILIAN_YOUNG_UBER categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_MALE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_FEMALE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_FEMALE_TRAITOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_BUGEYE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_BUGEYE_TRAITOR categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_BRUTE categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_REBEL_LAMIA categories: [STR_BAT_CAT_PEOPLE] size: 0.0 recover: true liveAlien: true costSell: 5000 - type: STR_CELATID_TERRORIST categories: [STR_BAT_CAT_MONSTERS] requiresBuy: - STR_CONTACT_MERCENARIES costBuy: 500000 transferTime: 120 size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 - type: STR_REAPER_TERRORIST categories: [STR_BAT_CAT_MONSTERS] requiresBuy: - STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR costBuy: 250000 transferTime: 72 size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 - type: STR_ADRONE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 20000 - type: STR_MARSEC_HUNTER_DRONE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 - type: STR_MARSEC_SENTRY_DRONE_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 - type: STR_BOOMOSAURUS_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 75000 - type: STR_SHAMBLER_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 - type: STR_HALLUCINOID_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 - type: STR_FIELD_GUN_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 75000 - type: STR_ARMORED_CAR_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 125000 - type: STR_XTANK_CANNON_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 250000 - type: STR_XTANK_HOVER_GAUSS_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 500000 - type: STR_SILACOID_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 - type: STR_CHRYSSALID_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 - type: STR_SECTOPOD_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 400000 - type: STR_CYBERDISC_TERRORIST categories: [STR_BAT_CAT_MONSTERS] size: 5.0 recover: true liveAlien: true prisonType: 2 costSell: 120000 - type: AUX_TEC_0_WEAPON weight: 10 bigSprite: 1149 bulletSprite: 14 fireSound: 119 hitSound: 19 hitAnimation: 166 power: 75 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 75 accuracyAimed: 100 accuracyAuto: 50 tuSnap: 20 tuAimed: 40 tuAuto: 30 clipSize: -1 battleType: 1 fixedWeapon: true invHeight: 3 bulletSpeed: 8 autoRange: 11 aimRange: 25 recover: false - type: AUX_CYBERDISC_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 150 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 clipSize: -1 battleType: 1 dropoff: 1 fixedWeapon: true bulletSpeed: 8 invWidth: 2 invHeight: 3 recover: false - type: AUX_REAPER_WEAPON weight: 3 bigSprite: -3 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true damageAlter: IgnoreOverKill: false invWidth: 2 invHeight: 3 recover: false flatRate: true - type: AUX_CHRYSSALID_WEAPON weight: 3 bigSprite: -1 floorSprite: 31 handSprite: 104 meleeSound: 49 meleeHitSound: 75 meleeAnimation: 24 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE flatRate: true - type: AUX_CELATID_WEAPON weight: 3 bigSprite: -2 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 140 damageType: 8 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 1.5 ToArmorPre: 0.175 ToMorale: 5.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false accuracySnap: 75 tuSnap: 40 accuracyMultiplier: firing: 0.0 throwing: 1.0 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true dropoff: 3 - type: AUX_SILACOID_WEAPON weight: 3 bigSprite: -4 floorSprite: 31 handSprite: 104 bulletSprite: 25 fireSound: 50 hitSound: 0 hitAnimation: 0 explosionHitSound: 106 power: 40 damageType: 2 damageAlter: ToMorale: 35.0 ToTime: 1.0 FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 3 ToArmorPre: 1.0 ToItem: 2.0 accuracySnap: 75 accuracyMultiplier: firing: 0.0 throwing: 1.0 tuSnap: 30 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 dropoff: 3 recover: false arcingShot: true - type: AUX_SILACOID_WEAPON_MELEE weight: 0 bigSprite: 1137 meleeHitSound: 19 clipSize: -1 power: 80 strengthApplied: true damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.15 accuracyMelee: 200 tuMelee: 22 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: AUX_ZOMBIE_WEAPON weight: 3 bigSprite: -5 meleeSound: 48 meleeHitSound: 79 strengthApplied: true damageAlter: IgnoreOverKill: false damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: AUX_ZOMBIE_INFECTOR_WEAPON weight: 3 bigSprite: 1153 meleeSound: 48 meleeHitSound: 105 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 18 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 zombieUnit: STR_ZOMBIE_STERILE_TERRORIST recover: false flatRate: true - type: AUX_STRIX_WEAPON weight: 0 bigSprite: 471 bulletSprite: 21 fireSound: 58 hitAnimation: 112 explosionHitSound: 112 power: 27 damageType: 9 damageAlter: RandomType: 2 ResistType: 8 IgnoreSelfDestruct: false RadiusReduction: 4.0 ArmorEffectiveness: 0.33 ToHealth: 1.0 ToStun: 1.25 ToEnergy: 3.0 ToArmorPre: 0.25 RandomStun: false FixRadius: 4 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 50 energy: 50 battleType: 1 fixedWeapon: true snapRange: 16 invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: AUX_SENTINEL_SHIELD size: 0 weight: 32 bigSprite: 1270 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.75 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.3 accuracyMelee: 90 meleeMultiplier: melee: 0.5 bravery: 0.5 costMelee: time: 18 energy: 24 flatRate: true battleType: 3 fixedWeapon: true fixedWeaponShow: true defaultInventorySlot: STR_LEFT_HAND recover: false clipSize: -1 invWidth: 2 invHeight: 3 - type: AUX_SENTINEL_WEAPON weight: 32 bigSprite: 1272 handSprite: 1272 floorSprite: 31 fireSound: 119 hitSound: 19 hitAnimation: 166 power: 40 damageType: 5 accuracyCloseQuarters: 90 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 ToMorale: 2.0 RandomWound: false FireThreshold: 25 accuracySnap: 125 tuSnap: 30 clipSize: -1 battleType: 1 shotgunPellets: 12 fixedWeapon: true fixedWeaponShow: true snapRange: 10 dropoff: 5 invWidth: 2 invHeight: 3 recover: false - type: AUX_ADRONE_WEAPON weight: 5 bigSprite: 470 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 33 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 60 tuSnap: 22 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 2 - type: AUX_HDRONE_WEAPON weight: 15 bigSprite: 443 floorSprite: 0 handSprite: 0 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 66 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAimed: 100 accuracySnap: 60 accuracyAuto: 45 tuAimed: 60 tuSnap: 30 tuAuto: 45 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_TANK_2MG_WEAPON weight: 1 bigSprite: 545 bulletSprite: 2 fireSound: 96 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 accuracyAuto: 40 tuAuto: 26 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 autoShots: 8 autoRange: 25 bulletSpeed: 32 dropoff: 1 - type: AUX_TANK_AC25MM_WEAPON weight: 1 bigSprite: 1292 bulletSprite: 4 fireSound: 80 power: 75 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false ToStun: 0.75 ToTile: 0.66 ToMorale: 5.0 ArmorEffectiveness: 0.8 FireThreshold: 60 FixRadius: 2 accuracyAimed: 90 accuracySnap: 60 accuracyAuto: 45 tuAuto: 33 tuSnap: 22 tuAimed: 40 autoRange: 200 snapRange: 200 dropoff: 1 bulletSpeed: 40 invWidth: 2 invHeight: 3 clipSize: -1 battleType: 1 fixedWeapon: true recover: false - type: CYCLOPS_GAZE weight: 10 bigSprite: 1130 floorSprite: 0 handSprite: 0 bulletSprite: 31 fireSound: 104 hitSound: 105 hitAnimation: 86 power: 27 damageType: 0 damageAlter: RandomType: 6 IgnoreSelfDestruct: true ToArmor: 0.0 ToArmorPre: 1.5 ToMorale: 6.0 ToEnergy: 3.0 ToTime: 1.0 ToHealth: 0.65 ToWound: 0 accuracySnap: 300 accuracyCloseQuarters: 150 tuSnap: 36 clipSize: -1 battleType: 1 bulletSpeed: 8 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 - type: AUX_GHOST_SEDUCTION weight: 1 bigSprite: 1163 bulletSprite: 16 fireSound: 240 hitSound: 213 hitAnimation: 176 power: 0 damageType: 0 damageAlter: RandomType: 2 ArmorEffectiveness: 0.0 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: 0 ToTile: 0 ToWound: 0 ToStun: 1.0 ToEnergy: 1.0 ToMorale: 3.0 RandomStun: false RandomEnergy: false damageBonus: psiStrength: 1.13 accuracySnap: 240 accuracyCloseQuarters: 165 tuSnap: 32 flatRate: true fixedWeapon: true recover: false battleType: 1 clipSize: -1 invWidth: 2 invHeight: 2 bulletSpeed: 8 powerRangeThreshold: 15 powerRangeReduction: 2 dropoff: 5 - type: AUX_BOOMOSAURUS_WEAPON weight: 3 bigSprite: 18 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 hitSound: 0 explosionHitSound: 106 hitAnimation: 0 clipSize: -1 power: 80 damageType: 2 damageAlter: FireBlastCalc: false IgnoreSelfDestruct: false FixRadius: 7 ToMorale: 40.0 ToItem: 2.0 accuracySnap: 60 tuSnap: 40 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false - type: AUX_BOOMOSAURUS_JAWS weight: 1 bigSprite: 1127 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: AUX_HALLUCINOID_TENTACLE weight: 0 bigSprite: 3075 meleeHitSound: 54 strengthApplied: true power: 40 damageType: 11 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ToHealth: 0.25 ToStun: 1.0 ToWound: 0 ToArmorPre: 0.1 ArmorEffectiveness: 0.75 RandomStun: false accuracyMelee: 150 meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 10 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false - type: AUX_BLOOD_DOG_WEAPON weight: 1 bigSprite: 1128 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 accuracyMelee: 100 tuMelee: 12 battleType: 3 fixedWeapon: true flatRate: true invWidth: 2 invHeight: 3 experienceTrainingMode: 13 recover: false - type: AUX_DOGG_WEAPON weight: 1 bigSprite: 353 meleeSound: 90 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 150 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 tuMelee: 10 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 experienceTrainingMode: 13 recover: false - type: AUX_XTANK_CANNON_WEAPON weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 2 hitSound: 0 hitAnimation: 0 clipSize: 20 power: 100 damageType: 3 damageAlter: IgnoreSelfDestruct: false IgnoreOverKill: false ArmorEffectiveness: 0.75 ToStun: 1.0 blastRadius: 4 accuracySnap: 60 tuSnap: 40 battleType: 1 fixedWeapon: true bulletSpeed: 80 invWidth: 2 invHeight: 3 turretType: 0 snapRange: 25 dropoff: 1 recover: false - type: AUX_XTANK_AUTOCANNON_WEAPON weight: 1 bigSprite: 468 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 2 hitSound: 0 hitAnimation: 0 clipSize: 40 power: 75 damageType: 3 damageAlter: IgnoreSelfDestruct: false IgnoreOverKill: false ToStun: 1.0 blastRadius: 1 accuracySnap: 70 accuracyAuto: 50 tuSnap: 22 tuAuto: 44 battleType: 1 fixedWeapon: true bulletSpeed: 80 invWidth: 2 invHeight: 3 turretType: 0 snapRange: 25 dropoff: 1 recover: false - type: AUX_XTANK_GAUSS_WEAPON weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 34 fireSound: 66 hitSound: 67 hitAnimation: 26 clipSize: 30 power: 150 damageType: 1 damageAlter: IgnoreOverKill: false RandomType: 2 ToArmorPre: 0.05 ToStun: 0.5 accuracySnap: 80 tuSnap: 22 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 0 snapRange: 25 dropoff: 1 recover: false - type: AUX_BEASTMASTER_WEAPON weight: 1 specialIconSprite: 5 bigSprite: 1121 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 16 damageType: 4 damageAlter: ArmorEffectiveness: 0.666 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracySnap: 70 accuracyCloseQuarters: 140 tuSnap: 26 clipSize: -1 battleType: 1 fixedWeapon: true recover: false - type: AUX_DRILL weight: 30 bigSprite: 3070 meleeSound: 61 meleeHitSound: 122 meleeAnimation: 0 clipSize: -1 strengthApplied: false power: 100 damageType: 7 accuracyMelee: 150 meleeMultiplier: melee: 0.5 flatHundred: 0.5 damageAlter: ArmorEffectiveness: 0.75 ToArmorPre: 0.2 tuMelee: 27 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: AUX_GNOME_CANNON size: 0.4 weight: 30 bigSprite: 3071 handSprite: 1272 bulletSprite: 1 hitSound: 13 hitAnimation: 26 fireSound: 81 power: 25 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 ToWound: 0.1 RandomWound: false accuracyAuto: 110 accuracySnap: 120 accuracyAimed: 130 accuracyCloseQuarters: 75 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 60 tuSnap: 30 tuAimed: 45 battleType: 1 invWidth: 2 invHeight: 3 clipSize: -1 autoRange: 6 snapRange: 9 aimRange: 12 autoShots: 6 dropoff: 5 shotgunPellets: 10 fixedWeapon: true fixedWeaponShow: true recover: false - type: AUX_WERE_CLAWS bigSprite: 1161 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 power: 10 strengthApplied: true damageAlter: RandomType: 2 ArmorEffectiveness: 1.33 ToMorale: 10.0 damageType: 7 accuracyMelee: 85 tuMelee: 10 flatRate: true battleType: 3 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false clipSize: -1 - type: ETHEREAL_WEAPON weight: 1 bigSprite: 1122 floorSprite: 0 handSprite: 0 bulletSprite: 33 fireSound: 36 hitSound: 105 hitAnimation: 46 power: 28 damageType: 15 damageAlter: IgnoreSelfDestruct: true ArmorEffectiveness: 0.1 ToArmor: 0 ToMorale: 7.0 ToTile: 0 powerRangeThreshold: 20 powerRangeReduction: 1 accuracyMultiplier: firing: 0.0 psiSkill: 1.0 accuracySnap: 200 accuracyCloseQuarters: 150 tuSnap: 25 clipSize: -1 battleType: 1 flatRate: true fixedWeapon: true snapRange: 20 invWidth: 2 invHeight: 2 dropoff: 3 maxRange: 27 twoHanded: false recover: false - type: AUX_SECTOPOD_WEAPON weight: 3 bigSprite: 1129 floorSprite: 31 handSprite: 104 fireSound: 229 hitSound: 19 hitAnimation: 136 bulletSprite: 41 power: 200 damageType: 4 damageAlter: RandomType: 6 IgnoreOverKill: false ArmorEffectiveness: 0.5 ToWound: 0.06 RandomWound: false SmokeThreshold: 36 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 snapRange: 25 dropoff: 1 recover: false - type: AUX_SPIRIT_FLAMES weight: 1 bigSprite: 1278 bulletSprite: 21 fireSound: 402 explosionHitSound: 106 hitAnimation: 168 power: 0 damageType: 2 damageBonus: psi: 0 psiStrength: 0.24 psiSkill: 0.16 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ToTime: 2.0 ToMorale: 35.0 ToItem: 2.0 accuracyAimed: 200 tuAimed: 40 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 aimRange: 15 twoHanded: false recover: false - type: AUX_DOOM_HELL_BARON_WEAPON weight: 1 bigSprite: 1125 floorSprite: 0 handSprite: 0 bulletSprite: 29 fireSound: 402 hitSound: 19 hitAnimation: 46 power: 120 damageType: 8 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.04 RandomWound: false accuracySnap: 75 tuSnap: 38 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 twoHanded: false recover: false - type: AUX_DOOM_IMP_WEAPON weight: 1 bigSprite: 1124 bulletSprite: 25 fireSound: 402 hitSound: 0 hitAnimation: 0 power: 60 damageType: 2 damageAlter: IgnoreSelfDestruct: false ToMorale: 30.0 ToTime: 1.0 ToItem: 2.0 accuracySnap: 75 tuSnap: 28 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 twoHanded: false recover: false - type: AUX_DOOM_IMP_CLAWS bigSprite: 1126 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.33 accuracyMelee: 80 tuMelee: 7 flatRate: true battleType: 3 fixedWeapon: true recover: false specialUseEmptyHand: true clipSize: -1 - type: AUX_DOOM_DEMON_WEAPON weight: 1 bigSprite: 1123 floorSprite: 31 handSprite: 120 meleeSound: 401 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 60 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: AUX_DOOM_CACODEMON_WEAPON weight: 1 bigSprite: 1124 floorSprite: 31 handSprite: 120 bulletSprite: 21 fireSound: 402 hitSound: 12 hitAnimation: 86 power: 80 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.075 ToStun: 0.5 ToWound: 0.12 RandomWound: false accuracySnap: 75 tuSnap: 44 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: LOBSTER_CLAWS weight: 3 bigSprite: 1113 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 power: 30 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 22 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: SHARK_BITE weight: 3 bigSprite: 1135 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: AUX_GOLDEN_SAINT_WEAPON weight: 0 bigSprite: 1124 bulletSprite: 25 fireSound: 402 hitAnimation: 168 explosionHitSound: 111 power: 0 damageBonus: psiStrength: 0.55 damageType: 3 damageAlter: IgnoreOverKill: false IgnoreSelfDestruct: false RandomType: 2 ResistType: 5 RadiusEffectiveness: 0.5 RadiusReduction: 15 FireThreshold: 10 ToTile: 0.85 ToMorale: 25.0 ToArmorPre: 0.075 ToStun: 0.75 accuracySnap: 100 costSnap: time: 16 energy: 12 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 twoHanded: false recover: false - type: AUX_MEGASCORPION_WEAPON weight: 0 bigSprite: 670 meleeSound: 48 meleeHitSound: 75 clipSize: -1 power: 25 strengthApplied: false damageType: 11 damageAlter: IgnoreSelfDestruct: true ArmorEffectiveness: 0.5 ToEnergy: 6.0 ToStun: 2.0 accuracyMelee: 80 tuMelee: 7 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: AUX_GIANTSPIDER_WEAPON weight: 3 bigSprite: 797 meleeSound: 48 meleeHitSound: 75 clipSize: -1 power: 40 strengthApplied: false damageType: 11 damageAlter: IgnoreSelfDestruct: true ToEnergy: 6.0 ToStun: 2.0 accuracyMelee: 90 tuMelee: 10 battleType: 3 fixedWeapon: true recover: false flatRate: true - type: AUX_CHUPACABRA_WEAPON weight: 3 bigSprite: 797 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 power: 20 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 7 battleType: 3 fixedWeapon: true recover: false flatRate: true - type: AUX_RATT_WEAPON weight: 0 bigSprite: 797 meleeSound: 305 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 power: 10 strengthApplied: false damageType: 7 damageAlter: ArmorEffectiveness: 0.5 ToArmorPre: 0.15 accuracyMelee: 100 tuMelee: 6 battleType: 3 fixedWeapon: true recover: false flatRate: true - type: AUX_KRAB_WEAPON weight: 3 bigSprite: -1 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 clipSize: -1 strengthApplied: true damageAlter: ArmorEffectiveness: 0.75 ToArmorPre: 0.25 damageType: 7 accuracyMelee: 100 tuMelee: 22 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: AUX_VAMPBAT_WEAPON weight: 0 bigSprite: 1144 meleeSound: 999 meleeHitSound: 150 clipSize: -1 power: 20 strengthApplied: false damageType: 7 damageAlter: ArmorEffectiveness: 0.5 ToEnergy: 10.0 ToStun: 3.0 ToWound: 0 accuracyMelee: 100 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: AUX_VAMPIRE_WEAPON weight: 0 bigSprite: 1144 meleeSound: 999 meleeHitSound: 150 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: RandomType: 2 ArmorEffectiveness: 0.5 ToEnergy: 3.0 ToStun: 2.0 ToWound: 0 accuracyMelee: 125 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: AUX_GIANT_BEETLE_WEAPON weight: 3 bigSprite: 1145 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 75 clipSize: -1 power: 30 strengthApplied: false damageType: 8 damageAlter: ToArmorPre: 0.25 ToStun: 1.0 accuracyMelee: 80 tuMelee: 10 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: AUX_LAMIA_BITE weight: 0 bigSprite: 1136 floorSprite: 31 meleeSound: 48 meleeHitSound: 75 meleeAnimation: 8 damageType: 7 damageBonus: strength: 0.6 damageAlter: ArmorEffectiveness: 0.7 ToMorale: 3.0 accuracyMelee: 70 tuMelee: 12 flatRate: true battleType: 3 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false clipSize: -1 - type: AUX_CAT_CLAWS weight: 1 bigSprite: 1224 meleeSound: 307 meleeHitSound: 75 meleeAnimation: 8 power: 9 damageType: 7 damageAlter: ArmorEffectiveness: 0.33 ToStun: 1.0 accuracyMelee: 150 tuMelee: 10 flatRate: true battleType: 3 fixedWeapon: true strengthApplied: false clipSize: -1 recover: false invWidth: 2 invHeight: 3 - type: SPC_PURPLE_ACID_SPIT_WEAK weight: 3 bigSprite: 471 specialIconSprite: 2 bulletSprite: 21 fireSound: 58 hitSound: 85 hitAnimation: 86 power: 30 damageType: 8 damageAlter: ArmorEffectiveness: 1.33 ToArmorPre: 0.15 ToStun: 0.75 ToMorale: 5.0 ToTile: 1.0 SmokeThreshold: 1 ToWound: 0.04 RandomWound: false accuracySnap: 150 costSnap: time: 40 energy: 20 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 snapRange: 9 dropoff: 4 recover: false arcingShot: true - type: AUX_GAUSS_AC_2 weight: 30 bigSprite: 700 handSprite: 1272 bulletSprite: 14 fireSound: 66 hitSound: 67 hitAnimation: 26 power: 80 damageType: 1 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.5 accuracySnap: 50 accuracyCloseQuarters: 85 tuSnap: 24 confSnap: shots: 3 clipSize: -2 battleType: 1 fixedWeapon: true fixedWeaponShow: true recover: false invWidth: 2 invHeight: 3 autoRange: 20 dropoff: 1 bulletSpeed: 24 - type: AUX_STORMRAT_SHIELD size: 0 weight: 5 bigSprite: 1030 handSprite: 1048 meleeHitSound: 79 meleeAnimation: 0 power: 5 battleType: 10 fixedWeapon: true fixedWeaponShow: true recover: false defaultInventorySlot: STR_LEFT_HAND invWidth: 2 invHeight: 3 - type: AUX_HOOD_OF_FEAR weight: 0 specialIconSprite: 7 bigSprite: 1151 floorSprite: 0 handSprite: 0 hitSound: 36 hitMissSound: 110 battleType: 9 costPanic: time: 25 energy: 20 costMindControl: time: 0 accuracyMultiplier: psi: 0.0 psiStrength: 1.5 bravery: 1.5 recover: false fixedWeapon: true LOSRequired: true psiRequired: false flatRate: true dropoff: 8 invWidth: 2 invHeight: 2 - type: ALIEN_PSI_WEAPON hitMissSound: 110 costPanic: energy: 15 morale: 4 time: 30 costMindControl: energy: 25 morale: 12 time: 60 flatRate: false - type: AUX_HALLUCINOID_PSI_WEAPON specialIconSprite: 1 hitSound: 36 hitMissSound: 110 battleType: 9 tuUse: 20 flatRate: false fixedWeapon: true recover: false - type: AUX_HYBRID_PSI_WEAPON specialIconSprite: 1 hitSound: 36 hitMissSound: 110 battleType: 9 accuracyMultiplier: psi: 0.018 costPanic: energy: 15 morale: 10 time: 30 costMindControl: energy: 25 morale: 25 time: 60 flatRate: false psiRequired: false fixedWeapon: true dropoff: 1 recover: false - type: AUX_HYPNOSIS hitSound: 301 hitMissSound: 110 battleType: 9 LOSRequired: true costPanic: time: 0 costMindControl: energy: 15 morale: 15 stun: 5 time: 35 costUse: energy: 10 morale: 10 stun: 5 time: 25 #Psi Attack Segment psiAttackName: AUX_HYPNOSIS hitAnimation: 186 accuracyUse: 10 damageType: 15 power: 0 damageBonus: psi: 0 psiStrength: 0.8 damageAlter: IgnoreSelfDestruct: true RandomType: 2 ArmorEffectiveness: 0 ToArmor: 0 ToHealth: 0 ToTime: 1.0 ToStun: 0.5 ToWound: 0 ToTile: 0 #Psi Attack Segment end flatRate: true recover: false dropoff: 2 - type: AUX_GHOSTLY_FEAR bigSprite: 1253 weight: 0 hitSound: 36 hitMissSound: 110 battleType: 9 costPanic: energy: 30 morale: 10 time: 30 costMindControl: time: 0 accuracyMultiplier: psi: 0.0 psiStrength: 1.5 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false LOSRequired: true psiRequired: false flatRate: true dropoff: 4 defaultInventorySlot: STR_LEFT_HAND - type: AUX_BRAINHACK specialIconSprite: 10 bigSprite: 1267 hitSound: 98 hitMissSound: 110 battleType: 9 LOSRequired: true costPanic: time: 0 costMindControl: time: 0 costUse: time: 25 #Psi Attack Segment psiAttackName: AUX_BRAINHACK hitAnimation: 116 accuracyUse: 100 damageType: 13 power: 0 damageBonus: psi: 0 psiStrength: 1.0 damageAlter: RandomType: 2 ArmorEffectiveness: 0 IgnoreSelfDestruct: true ToArmor: 0 ToHealth: 0.5 ToTime: 1.5 ToStun: 3.0 ToWound: 0 ToTile: 0 #Psi Attack Segment end flatRate: true recover: false dropoff: 0 - type: AUX_PYROKINESIS specialIconSprite: 4 bigSprite: 1278 hitSound: 106 explosionHitSound: 106 hitMissSound: 110 battleType: 9 LOSRequired: true costPanic: time: 0 costMindControl: time: 0 costUse: time: 25 energy: 20 morale: 20 #Psi Attack Segment psiAttackName: AUX_PYROKINESIS hitAnimation: 0 accuracyUse: 40 damageType: 2 power: 0 damageBonus: psi: 0 psiStrength: 0.24 psiSkill: 0.16 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ToTime: 2.0 ToMorale: 35.0 ToItem: 2.0 #Psi Attack Segment end flatRate: true recover: false dropoff: 4 - type: AUX_ENTROPY_BLAST specialIconSprite: 15 bigSprite: 1278 hitSound: 118 explosionHitSound: 118 hitMissSound: 110 battleType: 9 LOSRequired: false costPanic: time: 0 costMindControl: time: 0 costUse: time: 50 energy: 50 #Psi Attack Segment psiAttackName: AUX_ENTROPY_BLAST hitAnimation: 136 accuracyUse: 0 damageType: 3 power: 0 damageBonus: psi: 0 psiStrength: 0.36 psiSkill: 0.36 damageAlter: ResistType: 14 RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ArmorEffectiveness: 0.2 ToHealth: 0.15 ToWound: 0 ToArmor: 0.5 ToTime: 1.0 ToEnergy: 1.0 ToTile: 0.66 ToItem: 1.33 ToMorale: 35.0 RadiusReduction: 5 #Psi Attack Segment end fixedWeapon: true recover: false dropoff: 1 units: - type: MALE_CIVILIAN race: STR_CIVILIAN stats: tu: 50 stamina: 65 health: 40 bravery: 50 reactions: 30 firing: 30 throwing: 35 strength: 35 psiStrength: 20 psiSkill: 0 melee: 35 armor: CIV_ARMOR_M1 standHeight: 21 kneelHeight: 14 value: 40 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 1 builtInWeaponSets: - [] - - STR_AX - - STR_CROWBAR - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - type: FEMALE_CIVILIAN race: STR_CIVILIAN stats: tu: 55 stamina: 65 health: 30 bravery: 50 reactions: 30 firing: 30 throwing: 30 strength: 18 psiStrength: 45 psiSkill: 0 melee: 20 armor: CIV_ARMOR_F1 standHeight: 21 kneelHeight: 14 value: 45 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 30 intelligence: 4 aggression: 0 builtInWeaponSets: - [] - [] - - STR_BATTO - [] - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - type: CIVILIAN_MUT_3 race: STR_CIVILIAN stats: tu: 50 stamina: 50 health: 30 bravery: 50 reactions: 30 firing: 30 throwing: 30 strength: 22 psiStrength: 55 psiSkill: 0 melee: 20 armor: CIV_ARMOR_MUT_3 standHeight: 21 kneelHeight: 14 value: 45 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 20 intelligence: 6 aggression: 0 builtInWeaponSets: - [] - - STR_SHIV - [] - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - type: CIVILIAN_MUT_4 race: STR_CIVILIAN stats: tu: 45 stamina: 60 health: 70 bravery: 90 reactions: 30 firing: 30 throwing: 30 strength: 44 psiStrength: 50 psiSkill: 0 melee: 30 armor: CIV_ARMOR_MUT_4 standHeight: 21 kneelHeight: 14 value: 40 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] moveSound: 0 energyRecovery: 30 intelligence: 3 aggression: 1 meleeWeapon: AUX_LAMIA_BITE - type: CIVILIAN_MUT_5 race: STR_CIVILIAN stats: tu: 45 stamina: 60 health: 80 bravery: 70 reactions: 30 firing: 30 throwing: 40 strength: 60 psiStrength: 25 psiSkill: 0 melee: 30 armor: CIV_ARMOR_MUT_5 standHeight: 22 kneelHeight: 14 value: 45 deathSound: 6 energyRecovery: 20 intelligence: 3 aggression: 1 builtInWeaponSets: - - STR_CREDIT_CHIP_D - - STR_BEER - STR_BILLHOOK - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - type: CIVILIAN_CASTAWAY_GAL race: STR_CIVILIAN stats: tu: 65 stamina: 90 health: 70 bravery: 60 reactions: 65 firing: 55 throwing: 55 strength: 35 psiStrength: 40 psiSkill: 0 melee: 70 armor: STR_CIV_ARMOR_CASTAWAY_GAL standHeight: 22 kneelHeight: 14 value: 25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 45 intelligence: 4 aggression: 2 civilianRecoveryType: STR_SISTER_VICTIM builtInWeaponSets: - - STR_JAVELINS - STR_CANTEEN - - STR_SPEAR - STR_BANDAGE - - STR_KNOIF - STR_MOLOTOV - STR_BANDAGE - - STR_HANDLE - STR_LOKNAR_SCRIPTURES - STR_BANDAGE - STR_BANDAGE - STR_BANDAGE - - STR_SHORT_SWORD - STR_ANARCHY_BOMB - STR_BANDAGE - STR_CANTEEN - type: CIVILIAN_YOUNG_UBER race: STR_CIVILIAN stats: tu: 65 stamina: 80 health: 60 bravery: 60 reactions: 55 firing: 40 throwing: 50 strength: 30 psiStrength: 35 psiSkill: 0 melee: 60 armor: CIV_ARMOR_YOUNG_UBER standHeight: 22 kneelHeight: 14 value: 25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 40 intelligence: 3 aggression: 2 civilianRecoveryType: CIVILIAN_YOUNG_UBER builtInWeaponSets: - - STR_BATTO - STR_BEER - STR_SECTOWEED - - STR_KNOIF_BANDIT - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BANDAGE - - STR_KNOIF - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_LOKNAR_SCRIPTURES - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_LOKNAR_SCRIPTURES - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_VODKA - type: CIVILIAN_LOKNAR_1 race: STR_LOKNAR stats: tu: 50 stamina: 60 health: 25 bravery: 60 reactions: 55 firing: 40 throwing: 45 strength: 24 psiStrength: 40 psiSkill: 0 melee: 45 armor: CIV_ARMOR_LOKNAR_1 standHeight: 16 kneelHeight: 12 value: 30 deathSound: 148 energyRecovery: 30 intelligence: 4 aggression: 1 builtInWeaponSets: - - STR_PITCHFORK - - STR_SICKLE - - STR_HANDLE - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHIV - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - type: CIVILIAN_LOKNAR_2 race: STR_LOKNAR stats: tu: 50 stamina: 60 health: 30 bravery: 70 reactions: 70 firing: 60 throwing: 50 strength: 26 psiStrength: 45 psiSkill: 0 melee: 60 armor: CIV_ARMOR_LOKNAR_2 standHeight: 16 kneelHeight: 12 value: 15 deathSound: 148 energyRecovery: 25 intelligence: 4 aggression: 1 builtInWeaponSets: - - STR_HSMG - STR_HSMG_CLIP - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MOLOTOV - STR_INCENDIARY_GRENADE - - STR_SHORT_SWORD - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - type: STR_PIRATE_CIV race: STR_CIVILIAN stats: tu: 60 stamina: 80 health: 45 bravery: 70 reactions: 50 firing: 50 throwing: 50 strength: 40 psiStrength: 40 psiSkill: 0 melee: 60 armor: ARMOR_PIRATE_CIV standHeight: 21 kneelHeight: 14 value: 10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 3 aggression: 2 builtInWeaponSets: - - STR_SHORT_SWORD - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_CUTLASS - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_AGL - STR_AGL_CLIP - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - type: STR_BRUTE_SAILOR_CIV race: STR_CIVILIAN stats: tu: 50 stamina: 120 health: 100 bravery: 90 reactions: 40 firing: 50 throwing: 70 strength: 85 psiStrength: 35 psiSkill: 0 melee: 80 armor: ARMOR_BRUTE_SAILOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: 6 energyRecovery: 60 intelligence: 3 aggression: 5 builtInWeaponSets: - - STR_AX - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - - STR_ANCHOR - STR_INCENDIARY_GRENADE - - STR_PIR_CANNON - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_GRENADE_FRAG - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_GRENADE_FRAG - type: STR_REBEL_MALE race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 65 health: 60 bravery: 80 reactions: 40 firing: 40 throwing: 35 strength: 50 psiStrength: 25 psiSkill: 0 melee: 55 armor: REBEL_ARMOR_1 standHeight: 21 kneelHeight: 14 value: -25 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_REBEL_FEMALE race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 75 health: 33 bravery: 70 reactions: 70 firing: 40 throwing: 40 strength: 20 psiStrength: 50 psiSkill: 0 melee: 65 armor: REBEL_ARMOR_2 standHeight: 21 kneelHeight: 14 value: -25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 35 intelligence: 4 spotter: 1 aggression: 0 canSurrender: true - type: STR_REBEL_BUGEYE race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 30 bravery: 70 reactions: 60 firing: 50 throwing: 35 strength: 23 psiStrength: 65 psiSkill: 35 melee: 30 armor: REBEL_ARMOR_3 standHeight: 21 kneelHeight: 14 value: -25 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] sniper: 25 spotter: 2 energyRecovery: 20 intelligence: 6 aggression: 0 canSurrender: true - type: STR_REBEL_LAMIA race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 75 bravery: 100 reactions: 40 firing: 35 throwing: 60 strength: 55 psiStrength: 50 psiSkill: 0 melee: 75 armor: REBEL_ARMOR_4 standHeight: 21 kneelHeight: 14 value: -25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] moveSound: 0 energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true meleeWeapon: AUX_LAMIA_BITE - type: STR_REBEL_BRUTE race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 90 bravery: 90 reactions: 35 firing: 40 throwing: 55 strength: 65 psiStrength: 25 psiSkill: 0 melee: 60 armor: REBEL_ARMOR_5 standHeight: 22 kneelHeight: 14 value: -25 deathSound: 6 energyRecovery: 20 intelligence: 3 aggression: 1 canSurrender: true - type: STR_REBEL_MALE_CIV race: STR_REBEL stats: tu: 55 stamina: 65 health: 60 bravery: 80 reactions: 40 firing: 40 throwing: 35 strength: 50 psiStrength: 25 psiSkill: 0 melee: 55 armor: REBEL_ARMOR_1 standHeight: 21 kneelHeight: 14 value: 20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true builtInWeaponSets: - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_PS - STR_RIFLE_CLIP_PS - STR_GRENADE_FRAG - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE_FRAG - - STR_LASER_RIFLE_M - STR_LASER_RIFLE_M_CLIP - STR_LASER_RIFLE_M_CLIP - STR_GRENADE_FRAG - - STR_ASUKA_RIFLE - STR_ASUKA_RIFLE_CLIP - STR_ASUKA_RIFLE_CLIP - STR_GRENADE_FRAG - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - type: STR_REBEL_FEMALE_CIV race: STR_REBEL stats: tu: 65 stamina: 75 health: 33 bravery: 70 reactions: 70 firing: 40 throwing: 40 strength: 22 psiStrength: 50 psiSkill: 0 melee: 65 armor: REBEL_ARMOR_2 standHeight: 21 kneelHeight: 14 value: 20 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 35 intelligence: 4 aggression: 0 canSurrender: true builtInWeaponSets: - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_PS - STR_RIFLE_CLIP_PS - STR_GRENADE - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE - STR_FIRST_AID_KIT - - STR_LAWGIVER - STR_LAWGIVER_CLIP - STR_LAWGIVER_CLIP - STR_LAWGIVER_CLIP - STR_WAKIZASHI - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - - STR_SAW - STR_SAW_CLIP_PS - STR_SAW_CLIP_PS - STR_GRENADE - type: STR_REBEL_BUGEYE_CIV race: STR_REBEL stats: tu: 55 stamina: 50 health: 30 bravery: 70 reactions: 60 firing: 50 throwing: 35 strength: 23 psiStrength: 60 psiSkill: 25 melee: 30 armor: REBEL_ARMOR_3 standHeight: 21 kneelHeight: 14 value: 20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] sniper: 25 spotter: 2 energyRecovery: 20 intelligence: 6 aggression: 0 canSurrender: true builtInWeaponSets: - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_PS - STR_RIFLE_CLIP_PS - STR_GRENADE - - STR_PISTOL_ADV - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_FIRST_AID_KIT - STR_GRENADE - - STR_HUNTING_LASER - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_GRENADE - - STR_HUNTING_RIFLE_ADV - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - - STR_RAIL_RIFLE_OLD - STR_RAIL_RIFLE_OLD_CLIP - STR_RAIL_RIFLE_OLD_CLIP - type: STR_REBEL_LAMIA_CIV race: STR_REBEL stats: tu: 50 stamina: 60 health: 75 bravery: 100 reactions: 40 firing: 35 throwing: 60 strength: 55 psiStrength: 50 psiSkill: 0 melee: 75 armor: REBEL_ARMOR_4 standHeight: 21 kneelHeight: 14 value: 20 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] moveSound: 0 energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true meleeWeapon: AUX_LAMIA_BITE builtInWeaponSets: - - STR_BARBARIAN_AX - STR_GRENADE_FRAG - - STR_PAINBRINGER - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - type: STR_REBEL_BRUTE_CIV race: STR_REBEL stats: tu: 55 stamina: 60 health: 90 bravery: 90 reactions: 35 firing: 40 throwing: 55 strength: 65 psiStrength: 25 psiSkill: 0 melee: 60 armor: REBEL_ARMOR_5 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 6 energyRecovery: 20 intelligence: 3 aggression: 1 canSurrender: true builtInWeaponSets: - - STR_LASER_PISTOL_M - STR_LASER_PISTOL_M_CLIP - STR_LASER_PISTOL_M_CLIP - STR_TECH_CLEAVER - STR_DYNAMITE - - STR_SHOOTA_MK2 - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_DYNAMITE - - STR_MINIGUN - STR_MINIGUN_AMMO_PS - STR_DYNAMITE - - STR_OGRE_SHOTGUN - STR_OGRE_SHOTGUN_SHELLS - STR_OGRE_SHOTGUN_SHELLS - STR_OGRE_SHOTGUN_SHELLS - STR_OGRE_SHOTGUN_SHELLS - STR_OGRE_SHOTGUN_SHELLS - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_DYNAMITE - type: STR_REBEL_FEMALE_TRAITOR race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 65 health: 30 bravery: 70 reactions: 48 firing: 40 throwing: 35 strength: 20 psiStrength: 40 psiSkill: 0 melee: 55 armor: CIV_ARMOR_F1_TRAITOR standHeight: 21 kneelHeight: 14 value: 35 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 30 intelligence: 4 spotter: 1 aggression: 0 canSurrender: true - type: STR_REBEL_BUGEYE_TRAITOR race: STR_REBEL rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 30 bravery: 70 reactions: 45 firing: 55 throwing: 35 strength: 23 psiStrength: 65 psiSkill: 35 melee: 30 armor: CIV_ARMOR_MUT_3_TRAITOR standHeight: 21 kneelHeight: 14 value: 35 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 20 sniper: 25 spotter: 2 intelligence: 6 aggression: 0 canSurrender: true - type: STR_LOKNAR_VILLAGER race: STR_LOKNAR rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 25 bravery: 60 reactions: 60 firing: 50 throwing: 45 strength: 24 psiStrength: 40 psiSkill: 0 melee: 50 armor: CIV_ARMOR_LOKNAR_1 standHeight: 16 kneelHeight: 12 value: -40 deathSound: 148 energyRecovery: 30 sniper: 25 spotter: 1 intelligence: 4 aggression: 1 - type: STR_BLACK_CAT_CIV race: STR_CAT stats: tu: 80 stamina: 50 health: 20 bravery: 80 reactions: 140 firing: 20 throwing: 30 strength: 5 psiStrength: 70 psiSkill: 0 melee: 60 armor: BLACK_CAT_ARMOR standHeight: 10 kneelHeight: 10 deathSound: 309 moveSound: 999 energyRecovery: 30 livingWeapon: true intelligence: 5 aggression: 0 value: 5 builtInWeapons: - AUX_CAT_CLAWS - type: STR_BLACK_CAT_CIV_RECOVER race: STR_CAT stats: tu: 80 stamina: 50 health: 20 bravery: 60 reactions: 140 firing: 20 throwing: 30 strength: 5 psiStrength: 70 psiSkill: 0 melee: 60 armor: BLACK_CAT_ARMOR civilianRecoveryType: STR_BLACK_CAT standHeight: 10 kneelHeight: 10 deathSound: 309 moveSound: 999 energyRecovery: 30 livingWeapon: true intelligence: 5 aggression: 0 value: 5 builtInWeapons: - AUX_CAT_CLAWS - type: STR_MSDF_TANK race: STR_REBEL stats: tu: 100 stamina: 999 health: 75 bravery: 110 reactions: 30 firing: 65 throwing: 0 strength: 200 psiStrength: 200 psiSkill: 0 melee: 0 armor: TANK_MSDF_ARMOR standHeight: 20 kneelHeight: 16 value: 75 deathSound: 23 moveSound: 14 energyRecovery: 999 intelligence: 4 aggression: 1 livingWeapon: true builtInWeapons: - AUX_XTANK_AUTOCANNON_WEAPON - type: STR_NINJA_GAL race: STR_NINJA rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 70 health: 60 bravery: 70 reactions: 60 firing: 50 throwing: 65 strength: 35 psiStrength: 35 psiSkill: 0 melee: 70 armor: NINJA_ARMOR_1 standHeight: 21 kneelHeight: 14 value: 12 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 35 sniper: 33 spotter: 1 intelligence: 4 aggression: 1 canSurrender: true builtInWeaponSets: - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - type: STR_NINJA_WARRIOR race: STR_NINJA rank: STR_LIVE_NAVIGATOR stats: tu: 80 stamina: 100 health: 75 bravery: 90 reactions: 90 firing: 70 throwing: 85 strength: 50 psiStrength: 60 psiSkill: 0 melee: 90 armor: NINJA_ARMOR_2 standHeight: 21 kneelHeight: 14 value: 16 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 50 sniper: 33 spotter: 2 intelligence: 6 aggression: 1 canSurrender: true builtInWeaponSets: - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - - STR_HITAYATE - type: STR_BANDIT_RATMAN race: STR_RATMEN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 20 bravery: 80 reactions: 55 firing: 50 throwing: 40 strength: 24 psiStrength: 40 psiSkill: 0 melee: 45 armor: BANDIT_ARMOR_P0 standHeight: 16 kneelHeight: 12 value: 6 deathSound: 148 energyRecovery: 30 sniper: 25 spotter: 1 intelligence: 4 aggression: 1 canSurrender: true - type: STR_BANDIT_RATMAN_HUNTER race: STR_RATMEN rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 70 health: 23 bravery: 80 reactions: 60 firing: 50 throwing: 60 strength: 25 psiStrength: 45 psiSkill: 0 melee: 50 armor: BANDIT_ARMOR_P7 standHeight: 16 kneelHeight: 12 value: 7 deathSound: 148 energyRecovery: 35 sniper: 50 spotter: 1 intelligence: 6 aggression: 0 canSurrender: true - type: STR_BANDIT_RATMAN_STORMRAT race: STR_RATMEN rank: STR_LIVE_NAVIGATOR stats: tu: 45 stamina: 60 health: 26 bravery: 80 reactions: 60 firing: 60 throwing: 45 strength: 28 psiStrength: 40 psiSkill: 0 melee: 55 armor: BANDIT_ARMOR_P18 standHeight: 16 kneelHeight: 12 value: 12 deathSound: 148 energyRecovery: 30 intelligence: 5 aggression: 2 spotter: 2 canSurrender: true builtInWeapons: - AUX_STORMRAT_SHIELD - type: STR_BANDIT_RATMAN_LEADER race: STR_RATMEN rank: STR_LIVE_LEADER stats: tu: 55 stamina: 70 health: 30 bravery: 80 reactions: 70 firing: 60 throwing: 55 strength: 26 psiStrength: 50 psiSkill: 0 melee: 60 armor: BANDIT_ARMOR_P5 standHeight: 16 kneelHeight: 12 value: 20 deathSound: 148 energyRecovery: 35 sniper: 75 spotter: 3 intelligence: 6 aggression: 1 canSurrender: true - type: STR_BANDIT_GHOUL race: STR_GHOUL_RACE rank: STR_LIVE_NAVIGATOR stats: tu: 45 stamina: 60 health: 120 bravery: 90 reactions: 30 firing: 40 throwing: 30 strength: 40 psiStrength: 65 psiSkill: 0 melee: 15 armor: BANDIT_ARMOR_P1 standHeight: 21 kneelHeight: 14 value: 30 deathSound: 10 energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_BANDIT_GHOUL_SCI race: STR_GHOUL_RACE rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 70 health: 150 bravery: 100 reactions: 40 firing: 50 throwing: 30 strength: 46 psiStrength: 75 psiSkill: 0 melee: 15 armor: BANDIT_ARMOR_P8 standHeight: 21 kneelHeight: 14 value: 40 deathSound: 10 energyRecovery: 35 intelligence: 6 aggression: 1 canSurrender: true - type: STR_BANDIT_BOY race: STR_BANDIT rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 70 health: 27 bravery: 50 reactions: 50 firing: 35 throwing: 40 strength: 20 psiStrength: 30 psiSkill: 0 melee: 45 armor: BANDIT_ARMOR_P9 standHeight: 21 kneelHeight: 14 value: 5 deathSound: 41 energyRecovery: 35 intelligence: 3 aggression: 2 canSurrender: true - type: STR_BANDIT_RUFFIAN race: STR_BANDIT rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 35 bravery: 50 reactions: 40 firing: 40 throwing: 45 strength: 30 psiStrength: 30 psiSkill: 0 melee: 45 armor: BANDIT_ARMOR_P16 standHeight: 21 kneelHeight: 14 value: 15 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_BANDIT_TROUBLEMAKER race: STR_BANDIT rank: STR_LIVE_SOLDIER stats: tu: 63 stamina: 70 health: 30 bravery: 60 reactions: 45 firing: 35 throwing: 40 strength: 25 psiStrength: 25 psiSkill: 0 melee: 35 armor: BANDIT_ARMOR_P17 standHeight: 21 kneelHeight: 14 value: 5 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 35 intelligence: 2 aggression: 2 canSurrender: true - type: STR_BANDIT_HIGHWAYMAN race: STR_BANDIT rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 50 health: 45 bravery: 70 reactions: 40 firing: 50 throwing: 35 strength: 30 psiStrength: 40 psiSkill: 0 melee: 50 armor: BANDIT_ARMOR_P2 standHeight: 21 kneelHeight: 14 value: 12 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 25 intelligence: 4 aggression: 1 spotter: 1 canSurrender: true - type: STR_BANDIT_DRIFTER race: STR_BANDIT rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 60 health: 40 bravery: 60 reactions: 55 firing: 60 throwing: 45 strength: 30 psiStrength: 50 psiSkill: 0 melee: 55 armor: BANDIT_ARMOR_P3 standHeight: 21 kneelHeight: 14 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 sniper: 25 spotter: 0 intelligence: 4 aggression: 1 canSurrender: true - type: STR_BANDIT_TOMB_RUNNER race: STR_BANDIT rank: STR_LIVE_SOLDIER stats: tu: 75 stamina: 80 health: 40 bravery: 60 reactions: 62 firing: 55 throwing: 55 strength: 28 psiStrength: 45 psiSkill: 0 melee: 55 armor: BANDIT_ARMOR_P11 standHeight: 22 kneelHeight: 14 value: 8 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 40 intelligence: 4 aggression: 1 canSurrender: true - type: STR_BANDIT_DUDE race: STR_BANDIT rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 50 health: 40 bravery: 60 reactions: 50 firing: 50 throwing: 40 strength: 35 psiStrength: 35 psiSkill: 0 melee: 50 armor: BANDIT_ARMOR_P12 standHeight: 21 kneelHeight: 14 value: 20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 25 intelligence: 3 aggression: 2 canSurrender: true - type: STR_BANDIT_FUSSBALLER race: STR_BANDIT rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 90 health: 45 bravery: 70 reactions: 50 firing: 35 throwing: 67 strength: 44 psiStrength: 35 psiSkill: 0 melee: 70 armor: BANDIT_ARMOR_P13 standHeight: 21 kneelHeight: 14 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 45 intelligence: 2 aggression: 4 canSurrender: true - type: STR_BANDIT_HITMAN race: STR_BANDIT rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 80 health: 55 bravery: 80 reactions: 70 firing: 85 throwing: 50 strength: 36 psiStrength: 40 psiSkill: 0 melee: 80 armor: BANDIT_ARMOR_P14 standHeight: 22 kneelHeight: 14 value: 35 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 40 intelligence: 6 aggression: 2 canSurrender: true - type: STR_BANDIT_BOSS race: STR_BANDIT rank: STR_LIVE_LEADER stats: tu: 49 stamina: 60 health: 105 bravery: 80 reactions: 30 firing: 50 throwing: 50 strength: 72 psiStrength: 25 psiSkill: 0 melee: 76 armor: BANDIT_ARMOR_P15 standHeight: 22 kneelHeight: 14 value: 40 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 20 intelligence: 4 aggression: 1 canSurrender: true - type: STR_HUMAN_HOE race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 30 bravery: 50 reactions: 40 firing: 30 throwing: 30 strength: 15 psiStrength: 30 psiSkill: 0 melee: 30 armor: HOE_ARMOR_P1 standHeight: 21 kneelHeight: 14 value: -2 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 25 intelligence: 2 aggression: 1 canSurrender: true - type: STR_JUNGLE_GAL race: STR_CANNYS rank: STR_LIVE_NAVIGATOR stats: tu: 80 stamina: 144 health: 144 bravery: 100 reactions: 80 firing: 30 throwing: 70 strength: 65 psiStrength: 55 psiSkill: 0 melee: 90 armor: JUNGLE_GAL_ARMOR standHeight: 21 kneelHeight: 14 value: 13 deathSound: 147 energyRecovery: 50 intelligence: 3 aggression: 2 canSurrender: false - type: STR_NECROPIRATE race: STR_CANNYS rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 121 health: 121 bravery: 100 reactions: 35 firing: 40 throwing: 50 strength: 40 psiStrength: 50 psiSkill: 0 melee: 60 armor: NECROPIRATE_ARMOR standHeight: 21 kneelHeight: 14 value: 20 deathSound: 10 energyRecovery: 40 intelligence: 2 aggression: 2 canSurrender: false - type: STR_BLOOD_DOG_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 90 health: 60 bravery: 100 reactions: 60 firing: 0 throwing: 30 strength: 60 psiStrength: 30 psiSkill: 0 melee: 90 armor: BANDIT_ARMOR_P6 standHeight: 12 kneelHeight: 12 value: 12 deathSound: 6 energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 livingWeapon: true builtInWeapons: - AUX_BLOOD_DOG_WEAPON - type: STR_DOGG_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 100 stamina: 80 health: 25 bravery: 90 reactions: 70 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 60 armor: DOGG_ARMOR standHeight: 12 kneelHeight: 12 value: 0 deathSound: [91, 311, 312] aggroSound: 90 energyRecovery: 40 intelligence: 4 aggression: 3 spotter: 1 livingWeapon: true - type: STR_MEGASCORPION_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 50 health: 20 bravery: 80 reactions: 80 firing: 0 throwing: 0 strength: 15 psiStrength: 20 psiSkill: 0 melee: 80 armor: MEGASCORPION_ARMOR standHeight: 12 kneelHeight: 10 value: 5 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true - type: STR_GIANTSPIDER_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 75 stamina: 90 health: 40 bravery: 110 reactions: 70 firing: 0 throwing: 0 strength: 30 psiStrength: 40 psiSkill: 0 melee: 80 armor: GIANTSPIDER_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true - type: STR_CHUPACABRA_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 30 bravery: 100 reactions: 80 firing: 0 throwing: 0 strength: 30 psiStrength: 50 psiSkill: 0 melee: 80 armor: CHUPACABRA_ARMOR standHeight: 18 kneelHeight: 12 value: 10 aggroSound: 160 deathSound: 161 intelligence: 3 aggression: 4 isLeeroyJenkins: true energyRecovery: 40 livingWeapon: true - type: STR_GIANT_BEETLE_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 48 stamina: 75 health: 25 bravery: 70 reactions: 50 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 70 armor: GIANT_BEETLE_ARMOR standHeight: 12 kneelHeight: 10 value: 4 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 35 livingWeapon: true builtInWeapons: - AUX_GIANT_BEETLE_WEAPON - type: STR_VAMPIRE_BAT_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 132 stamina: 140 health: 20 bravery: 110 reactions: 90 firing: 0 throwing: 0 strength: 5 psiStrength: 45 psiSkill: 0 melee: 80 armor: VAMPIRE_BAT_ARMOR standHeight: 6 kneelHeight: 16 floatHeight: 12 moveSound: 999 value: 10 deathSound: 9 intelligence: 3 aggression: 3 energyRecovery: 60 livingWeapon: true builtInWeapons: - AUX_VAMPBAT_WEAPON - type: STR_GIANT_RAT_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 110 health: 20 bravery: 70 reactions: 85 firing: 0 throwing: 0 strength: 8 psiStrength: 35 psiSkill: 0 melee: 65 armor: GIANT_RAT_ARMOR standHeight: 10 kneelHeight: 10 value: 5 aggroSound: 304 deathSound: 306 intelligence: 3 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_RATT_WEAPON - type: STR_RYBA_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 100 stamina: 120 health: 20 bravery: 100 reactions: 80 firing: 0 throwing: 0 strength: 20 psiStrength: 15 psiSkill: 0 melee: 65 armor: RYBA_ARMOR standHeight: 10 kneelHeight: 10 moveSound: 212 floatHeight: 6 value: 4 deathSound: 7 intelligence: 1 aggression: 0 energyRecovery: 60 livingWeapon: true - type: STR_KRAB_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 80 health: 30 bravery: 100 reactions: 50 firing: 0 throwing: 0 strength: 25 psiStrength: 15 psiSkill: 0 melee: 70 armor: KRAB_ARMOR standHeight: 10 kneelHeight: 10 value: 3 deathSound: 7 intelligence: 1 aggression: 0 energyRecovery: 40 livingWeapon: true - type: STR_DEEP_ONE_SOLDIER race: STR_DEPTH_DWELLER rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 70 health: 60 bravery: 110 reactions: 35 firing: 50 throwing: 65 strength: 45 psiStrength: 45 psiSkill: 0 melee: 80 armor: DEEP_ONE_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 15 deathSound: 227 intelligence: 4 sniper: 15 spotter: 1 aggression: 3 energyRecovery: 30 - type: STR_DEEP_ONE_NOMAD race: STR_DEPTH_DWELLER rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 80 health: 60 bravery: 110 reactions: 50 firing: 55 throwing: 70 strength: 40 psiStrength: 50 psiSkill: 0 melee: 85 armor: DEEP_ONE_ARMOR_P1_SEA standHeight: 22 kneelHeight: 14 value: 15 moveSound: 212 deathSound: 227 intelligence: 5 spotter: 1 aggression: 2 energyRecovery: 40 - type: STR_SHARKMAN_TERRORIST race: STR_DEPTH_DWELLER rank: STR_LIVE_TERRORIST stats: tu: 86 stamina: 100 health: 100 bravery: 90 reactions: 65 firing: 25 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 armor: DEEP_ONE_ARMOR_P2_SEA standHeight: 21 kneelHeight: 16 value: 20 moveSound: 212 deathSound: 162 intelligence: 2 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeapons: - SHARK_BITE - type: STR_LOBSTERMAN_TERRORIST race: STR_DEPTH_DWELLER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 60 health: 90 bravery: 100 reactions: 25 firing: 50 throwing: 40 strength: 75 psiStrength: 50 psiSkill: 0 melee: 80 armor: DEEP_ONE_ARMOR_P6 standHeight: 22 kneelHeight: 14 value: 35 deathSound: 228 intelligence: 3 aggression: 2 energyRecovery: 24 meleeWeapon: LOBSTER_CLAWS - type: STR_BOGEYMAN_TERRORIST race: STR_DEMON rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 100 health: 20 bravery: 90 reactions: 70 firing: 25 throwing: 50 strength: 24 psiStrength: 50 psiSkill: 40 melee: 40 armor: DOOM_ARMOR_0 standHeight: 16 kneelHeight: 12 value: 6 deathSound: 148 moveSound: 203 intelligence: 4 aggression: 2 meleeWeapon: AUX_DOOM_IMP_CLAWS psiWeapon: AUX_SEDUCTION energyRecovery: 40 canSurrender: true - type: STR_DOOM_SOLDIER race: STR_DOOM_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 70 health: 30 bravery: 110 reactions: 30 firing: 40 throwing: 35 strength: 28 psiStrength: 22 psiSkill: 0 melee: 30 armor: DOOM_ARMOR_1 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [406, 407, 408] intelligence: 2 aggression: 3 meleeWeapon: AUX_FISTO energyRecovery: 35 - type: STR_DOOM_SARGE race: STR_DOOM_HUMAN rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 80 health: 40 bravery: 110 reactions: 40 firing: 45 throwing: 40 strength: 38 psiStrength: 32 psiSkill: 0 melee: 50 armor: DOOM_ARMOR_2 standHeight: 22 kneelHeight: 14 value: 15 deathSound: [406, 407, 408] intelligence: 4 aggression: 3 meleeWeapon: AUX_FISTO energyRecovery: 38 - type: STR_DOOM_GUNNER race: STR_DOOM_HUMAN rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 80 health: 55 bravery: 110 reactions: 40 firing: 50 throwing: 40 strength: 52 psiStrength: 42 psiSkill: 0 melee: 40 armor: DOOM_ARMOR_3 standHeight: 22 kneelHeight: 14 value: 20 deathSound: [406, 407, 408] intelligence: 5 aggression: 3 meleeWeapon: AUX_FISTO energyRecovery: 40 - type: STR_DOOM_IMP_TERRORIST race: STR_DEMON rank: STR_LIVE_NAVIGATOR stats: tu: 77 stamina: 100 health: 66 bravery: 110 reactions: 60 firing: 45 throwing: 40 strength: 60 psiStrength: 40 psiSkill: 0 melee: 65 armor: DOOM_ARMOR_4 standHeight: 22 kneelHeight: 14 value: 20 deathSound: [409, 410] intelligence: 4 aggression: 3 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_DOOM_IMP_WEAPON - AUX_DOOM_IMP_CLAWS - type: STR_DOOM_HELL_BARON_TERRORIST race: STR_DEMON rank: STR_LIVE_COMMANDER stats: tu: 82 stamina: 100 health: 666 bravery: 110 reactions: 70 firing: 60 throwing: 50 strength: 100 psiStrength: 80 psiSkill: 0 melee: 100 armor: DOOM_ARMOR_5 standHeight: 25 kneelHeight: 18 value: 100 deathSound: 405 intelligence: 7 aggroSound: 415 aggression: 3 energyRecovery: 50 livingWeapon: true meleeWeapon: STR_GAUNTLET_CLAW builtInWeapons: - AUX_DOOM_HELL_BARON_WEAPON - type: STR_DOOM_DEMON_TERRORIST race: STR_DEMON rank: STR_LIVE_TERRORIST stats: tu: 72 stamina: 100 health: 135 bravery: 110 reactions: 20 firing: 10 throwing: 10 strength: 110 psiStrength: 32 psiSkill: 0 melee: 100 armor: DOOM_ARMOR_6 standHeight: 22 kneelHeight: 16 value: 25 deathSound: 412 aggroSound: 413 intelligence: 2 aggression: 4 energyRecovery: 50 livingWeapon: true isLeeroyJenkins: true builtInWeapons: - AUX_DOOM_DEMON_WEAPON - type: STR_DOOM_CACODEMON_TERRORIST race: STR_DEMON rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 100 health: 250 bravery: 110 reactions: 30 firing: 50 throwing: 10 strength: 90 psiStrength: 66 psiSkill: 0 melee: 40 armor: DOOM_ARMOR_7 standHeight: 19 kneelHeight: 19 floatHeight: 6 value: 40 deathSound: 411 moveSound: 15 intelligence: 4 aggression: 3 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_DOOM_CACODEMON_WEAPON - type: STR_DOOM_SPECTRE_TERRORIST race: STR_DEMON rank: STR_LIVE_TERRORIST stats: tu: 84 stamina: 100 health: 150 bravery: 110 reactions: 100 firing: 10 throwing: 10 strength: 110 psiStrength: 42 psiSkill: 0 melee: 100 armor: DOOM_ARMOR_8 standHeight: 22 kneelHeight: 16 value: 30 deathSound: 412 intelligence: 2 aggression: 4 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_DOOM_DEMON_WEAPON - type: STR_HUMAN_MALE_3 race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 40 bravery: 40 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 40 psiSkill: 0 melee: 40 armor: HUMAN_ARMOR_M3 standHeight: 22 kneelHeight: 14 value: -4 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 22 intelligence: 3 aggression: 1 canSurrender: true - type: STR_HUMAN_FEMALE_4 race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 30 bravery: 40 reactions: 30 firing: 35 throwing: 30 strength: 20 psiStrength: 45 psiSkill: 0 melee: 40 armor: HUMAN_ARMOR_F4 standHeight: 22 kneelHeight: 14 value: -4 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 25 intelligence: 3 aggression: 0 canSurrender: true - type: STR_HUMAN_FATMAN race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 30 health: 35 bravery: 30 reactions: 25 firing: 30 throwing: 20 strength: 24 psiStrength: 35 psiSkill: 0 melee: 15 armor: HUMAN_ARMOR_M5 standHeight: 22 kneelHeight: 14 value: -4 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 10 intelligence: 1 aggression: 0 canSurrender: true - type: STR_HUMAN_LABOURER race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 70 health: 35 bravery: 40 reactions: 30 firing: 30 throwing: 35 strength: 40 psiStrength: 45 psiSkill: 0 melee: 30 armor: HUMAN_ARMOR_M6 standHeight: 22 kneelHeight: 14 value: -4 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 22 intelligence: 2 aggression: 0 canSurrender: true - type: STR_HUMAN_LABOURER_FEM race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 75 health: 35 bravery: 40 reactions: 30 firing: 30 throwing: 35 strength: 36 psiStrength: 45 psiSkill: 0 melee: 30 armor: HUMAN_ARMOR_F7 standHeight: 22 kneelHeight: 14 value: -4 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 22 intelligence: 2 aggression: 0 canSurrender: true - type: STR_HUMAN_CITY_GIRL race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 60 health: 35 bravery: 50 reactions: 50 firing: 35 throwing: 40 strength: 22 psiStrength: 38 psiSkill: 0 melee: 45 armor: HUMAN_ARMOR_F8 standHeight: 22 kneelHeight: 14 value: -3 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 30 spotter: 2 intelligence: 4 aggression: 1 canSurrender: true - type: STR_HUMAN_SHARP_GUY race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 35 bravery: 50 reactions: 40 firing: 35 throwing: 30 strength: 24 psiStrength: 35 psiSkill: 0 melee: 30 armor: HUMAN_ARMOR_M9 standHeight: 22 kneelHeight: 14 value: -3 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 25 intelligence: 3 aggression: 1 canSurrender: true - type: STR_HUMAN_SHARP_GIRL race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 52 stamina: 60 health: 30 bravery: 40 reactions: 35 firing: 35 throwing: 30 strength: 18 psiStrength: 40 psiSkill: 0 melee: 30 armor: HUMAN_ARMOR_F12 standHeight: 22 kneelHeight: 14 value: -10 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 30 intelligence: 3 aggression: 1 canSurrender: true builtInWeaponSets: - [] - - STR_KALTES_KLARES - [] - - STR_KALTES_KLARES - [] - type: STR_HUMAN_CLERK race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 45 health: 35 bravery: 60 reactions: 30 firing: 30 throwing: 35 strength: 26 psiStrength: 45 psiSkill: 0 melee: 40 armor: HUMAN_ARMOR_M13 standHeight: 22 kneelHeight: 14 value: -3 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 20 intelligence: 2 aggression: 1 canSurrender: true - type: STR_HUMAN_CLERK_CORRUPT race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 45 health: 35 bravery: 60 reactions: 30 firing: 30 throwing: 35 strength: 26 psiStrength: 45 psiSkill: 0 melee: 40 armor: HUMAN_ARMOR_M13 standHeight: 22 kneelHeight: 14 value: -3 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 20 intelligence: 2 aggression: 1 canSurrender: true - type: STR_HUMAN_MASTER race: STR_RACE_HUMAN rank: STR_LIVE_LEADER stats: tu: 50 stamina: 40 health: 50 bravery: 80 reactions: 45 firing: 50 throwing: 30 strength: 24 psiStrength: 75 psiSkill: 50 melee: 50 armor: HUMAN_ARMOR_M10 standHeight: 22 kneelHeight: 14 value: -5 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 25 intelligence: 7 sniper: 25 spotter: -1 aggression: 0 canSurrender: true - type: STR_HUMAN_NOBLEWOMAN race: STR_RACE_HUMAN rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 45 health: 45 bravery: 70 reactions: 40 firing: 60 throwing: 30 strength: 22 psiStrength: 70 psiSkill: 35 melee: 60 armor: HUMAN_ARMOR_F11 standHeight: 22 kneelHeight: 14 value: -25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 22 intelligence: 5 aggression: 0 spotter: 2 canSurrender: true - type: STR_DOCTOR_X race: STR_RACE_HUMAN rank: STR_LIVE_COMMANDER stats: tu: 80 stamina: 120 health: 110 bravery: 90 reactions: 80 firing: 90 throwing: 90 strength: 40 psiStrength: 85 psiSkill: 0 melee: 80 armor: GDX_ARMOR_GRAVBALL standHeight: 21 kneelHeight: 14 value: 50 deathSound: 42 energyRecovery: 42 intelligence: 9 aggression: 7 canSurrender: true - type: STR_WEREWOLF_WARRIOR race: STR_WEREWOLF rank: STR_LIVE_TERRORIST stats: tu: 92 stamina: 100 health: 130 bravery: 90 reactions: 65 firing: 30 throwing: 32 strength: 100 psiStrength: 18 psiSkill: 0 melee: 80 armor: WEREWOLF_ARMOR standHeight: 21 kneelHeight: 16 value: 24 aggroSound: 163 deathSound: 164 intelligence: 2 aggression: 4 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_WERE_CLAWS - type: STR_ACADEMY_NURSE race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 80 health: 30 bravery: 50 reactions: 45 firing: 45 throwing: 40 strength: 33 psiStrength: 35 psiSkill: 0 melee: 55 armor: SECTOID_ARMOR_P11 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 40 intelligence: 3 aggression: 5 canSurrender: true - type: STR_ACADEMY_STUDENT race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 70 health: 30 bravery: 30 reactions: 30 firing: 30 throwing: 30 strength: 20 psiStrength: 33 psiSkill: 0 melee: 20 armor: SECTOID_ARMOR_P12 standHeight: 22 kneelHeight: 14 value: 5 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 35 intelligence: 3 aggression: 0 canSurrender: true - type: STR_SECTOID_SOLDIER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 50 health: 30 bravery: 50 reactions: 30 firing: 40 throwing: 35 strength: 24 psiStrength: 40 psiSkill: 0 melee: 25 armor: SECTOID_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 22 intelligence: 5 aggression: 1 canSurrender: true - type: STR_OSIRON_LAD race: STR_OSIRON rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 90 health: 40 bravery: 70 reactions: 50 firing: 40 throwing: 60 strength: 38 psiStrength: 50 psiSkill: 0 melee: 65 armor: SECTOID_ARMOR_P10 standHeight: 22 kneelHeight: 14 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 45 intelligence: 4 aggression: 3 canSurrender: true - type: STR_SECTOID_EXPLORER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 70 health: 40 bravery: 60 reactions: 30 firing: 50 throwing: 35 strength: 32 psiStrength: 50 psiSkill: 0 melee: 30 armor: SECTOID_ARMOR_P9 standHeight: 22 kneelHeight: 14 value: 11 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 22 intelligence: 6 aggression: 1 canSurrender: true - type: STR_SECTOID_ENGINEER race: STR_SECTOID rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 60 health: 35 bravery: 60 reactions: 40 firing: 60 throwing: 45 strength: 32 psiStrength: 55 psiSkill: 0 melee: 30 armor: SECTOID_ARMOR_P3B standHeight: 22 kneelHeight: 14 value: 16 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 27 intelligence: 7 aggression: 1 canSurrender: true - type: STR_ACADEMY_SCIENTIST race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 62 stamina: 100 health: 33 bravery: 80 reactions: 60 firing: 75 throwing: 55 strength: 55 psiStrength: 60 psiSkill: 0 melee: 30 armor: SECTOID_ARMOR_P13 standHeight: 21 kneelHeight: 14 value: 30 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 30 intelligence: 8 aggression: 1 sniper: 50 spotter: 1 canSurrender: true - type: STR_SECTOID_MEDIC race: STR_SECTOID rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 80 health: 35 bravery: 60 reactions: 45 firing: 60 throwing: 40 strength: 32 psiStrength: 55 psiSkill: 0 melee: 30 armor: SECTOID_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 20 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 35 intelligence: 7 aggression: 1 canSurrender: true - type: STR_ACADEMY_COUNSELLOR race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 70 stamina: 100 health: 50 bravery: 100 reactions: 60 firing: 60 throwing: 45 strength: 33 psiStrength: 75 psiSkill: 25 melee: 50 armor: SECTOID_ARMOR_P14 standHeight: 22 kneelHeight: 14 value: 30 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 50 intelligence: 8 aggression: 0 canSurrender: true livingWeapon: true psiWeapon: AUX_SEDUCTION builtInWeapons: - AUX_SEDUCTION - AUX_BAD_TOUCH - type: STR_SECTOID_NAVIGATOR race: STR_OSIRON rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 80 health: 35 bravery: 60 reactions: 40 firing: 60 throwing: 40 strength: 32 psiStrength: 45 psiSkill: 0 melee: 40 armor: SECTOID_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 15 deathSound: 10 energyRecovery: 35 intelligence: 5 aggression: 2 sniper: 25 spotter: 0 canSurrender: true - type: STR_SECTOID_LEADER race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 70 stamina: 90 health: 40 bravery: 80 reactions: 70 firing: 70 throwing: 45 strength: 35 psiStrength: 65 psiSkill: 55 melee: 60 armor: SECTOID_ARMOR_P4 standHeight: 22 kneelHeight: 14 value: 30 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 40 intelligence: 7 aggression: 1 spotter: 2 canSurrender: true - type: STR_SECTOID_COMMANDER race: STR_SECTOID rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 100 health: 60 bravery: 90 reactions: 80 firing: 70 throwing: 50 strength: 50 psiStrength: 65 psiSkill: 60 melee: 65 armor: SECTOID_ARMOR_P5 standHeight: 21 kneelHeight: 14 value: 60 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 50 intelligence: 8 aggression: 0 spotter: 2 canSurrender: true - type: STR_ACADEMY_THRALL race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 75 stamina: 100 health: 75 bravery: 90 reactions: 60 firing: 30 throwing: 45 strength: 60 psiStrength: 10 psiSkill: 0 melee: 60 armor: SECTOID_ARMOR_P15 standHeight: 22 kneelHeight: 14 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 50 intelligence: 2 aggression: 6 canSurrender: true livingWeapon: true builtInWeapons: - AUX_BAD_TOUCH - type: STR_GUILD_SOLDIER race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 75 health: 40 bravery: 50 reactions: 20 firing: 40 throwing: 40 strength: 35 psiStrength: 35 psiSkill: 0 melee: 30 armor: FLOATER_ARMOR_P1 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 3 aggression: 1 canSurrender: true - type: STR_GUILD_TEAM_LEADER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 50 health: 35 bravery: 80 reactions: 40 firing: 30 throwing: 25 strength: 25 psiStrength: 33 psiSkill: 0 melee: 25 armor: FLOATER_ARMOR_P10 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 25 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 25 intelligence: 4 aggression: 1 canSurrender: true - type: STR_GUILD_GUARD race: STR_FLOATER rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 60 health: 35 bravery: 60 reactions: 35 firing: 50 throwing: 40 strength: 32 psiStrength: 36 psiSkill: 0 melee: 30 armor: FLOATER_ARMOR_P9 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_MARSEC_SECURITY race: STR_MARSEC rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 80 health: 45 bravery: 70 reactions: 50 firing: 70 throwing: 55 strength: 42 psiStrength: 38 psiSkill: 0 melee: 60 armor: FLOATER_ARMOR_P2 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 5 aggression: 2 sniper: 33 spotter: 1 canSurrender: true - type: STR_MARSEC_BODYGUARD race: STR_MARSEC rank: STR_LIVE_NAVIGATOR stats: tu: 45 stamina: 100 health: 50 bravery: 80 reactions: 45 firing: 80 throwing: 55 strength: 75 psiStrength: 45 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR_P3 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 35 deathSound: 10 energyRecovery: 50 intelligence: 6 aggression: 2 sniper: 50 spotter: 1 canSurrender: true - type: STR_GUILD_ENGINEER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 80 health: 50 bravery: 60 reactions: 40 firing: 55 throwing: 55 strength: 40 psiStrength: 50 psiSkill: 0 melee: 40 armor: FLOATER_ARMOR_P4 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 18 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 7 aggression: 1 canSurrender: true - type: STR_GUILD_LEADER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 55 stamina: 65 health: 35 bravery: 70 reactions: 45 firing: 45 throwing: 35 strength: 22 psiStrength: 55 psiSkill: 0 melee: 25 armor: FLOATER_ARMOR_P5 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 45 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 30 intelligence: 8 aggression: 0 spotter: 1 canSurrender: true - type: STR_GUILD_COMMANDER race: STR_FLOATER rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 55 bravery: 80 reactions: 65 firing: 70 throwing: 55 strength: 55 psiStrength: 40 psiSkill: 0 melee: 60 armor: FLOATER_ARMOR_P6 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 70 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 50 intelligence: 8 aggression: 0 canSurrender: true - type: STR_GUILD_EXTERMINATOR race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 80 health: 35 bravery: 70 reactions: 40 firing: 50 throwing: 45 strength: 38 psiStrength: 40 psiSkill: 0 melee: 35 armor: FLOATER_ARMOR_P8 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 13 deathSound: 10 energyRecovery: 35 intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_GUILD_SPACEMAN race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 75 stamina: 60 health: 30 bravery: 60 reactions: 40 firing: 45 throwing: 40 strength: 30 psiStrength: 45 psiSkill: 0 melee: 40 armor: FLOATER_ARMOR_P11 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_GUILD_SPACE_TECH race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 65 health: 45 bravery: 60 reactions: 25 firing: 40 throwing: 40 strength: 35 psiStrength: 40 psiSkill: 0 melee: 35 armor: FLOATER_ARMOR_P12 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 3 aggression: 0 canSurrender: true - type: STR_GUILD_SHIP_OFFICER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 60 stamina: 90 health: 45 bravery: 80 reactions: 60 firing: 60 throwing: 40 strength: 37 psiStrength: 65 psiSkill: 0 melee: 65 armor: FLOATER_ARMOR_P13 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 35 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 35 intelligence: 6 aggression: 1 spotter: 2 canSurrender: true - type: STR_GUILD_NAVIGATOR race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 50 stamina: 80 health: 55 bravery: 90 reactions: 75 firing: 60 throwing: 40 strength: 33 psiStrength: 75 psiSkill: 35 melee: 50 armor: FLOATER_ARMOR_P14 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 50 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 8 aggression: 0 spotter: 3 canSurrender: true - type: STR_GUILD_MEDIC race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 80 health: 40 bravery: 80 reactions: 50 firing: 50 throwing: 43 strength: 27 psiStrength: 60 psiSkill: 0 melee: 50 armor: FLOATER_ARMOR_P15 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 5 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 35 intelligence: 6 aggression: 1 canSurrender: true - type: STR_GUILD_PILOT race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 60 health: 30 bravery: 70 reactions: 45 firing: 45 throwing: 35 strength: 28 psiStrength: 45 psiSkill: 0 melee: 40 armor: HUMAN_ARMOR_SAILOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 25 intelligence: 5 aggression: 0 canSurrender: true - type: STR_GUILD_ATTENDANT race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 30 bravery: 60 reactions: 35 firing: 35 throwing: 30 strength: 20 psiStrength: 40 psiSkill: 0 melee: 30 armor: HUMAN_ARMOR_STEWARDESS standHeight: 22 kneelHeight: 14 value: 5 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 25 intelligence: 4 aggression: 0 canSurrender: true - type: STR_MARSEC_MARINE race: STR_MARSEC rank: STR_LIVE_NAVIGATOR stats: tu: 80 stamina: 110 health: 62 bravery: 80 reactions: 75 firing: 110 throwing: 70 strength: 52 psiStrength: 44 psiSkill: 0 melee: 72 armor: MARSEC_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 25 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 50 intelligence: 6 aggression: 2 sniper: 33 spotter: 2 canSurrender: true - type: STR_CHURCH_SOLDIER race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 70 health: 35 bravery: 70 reactions: 35 firing: 30 throwing: 35 strength: 30 psiStrength: 40 psiSkill: 0 melee: 35 armor: CHURCH_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 15 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 2 canSurrender: true - type: STR_CHURCH_BOY race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 30 bravery: 50 reactions: 15 firing: 30 throwing: 30 strength: 16 psiStrength: 30 psiSkill: 0 melee: 35 armor: CHURCH_ARMOR_P10 standHeight: 21 kneelHeight: 13 value: -4 deathSound: 41 energyRecovery: 30 intelligence: 1 aggression: 0 canSurrender: true - type: STR_CHURCH_HANDMAID race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 90 health: 40 bravery: 60 reactions: 40 firing: 25 throwing: 40 strength: 28 psiStrength: 52 psiSkill: 0 melee: 45 armor: CHURCH_ARMOR_P11 standHeight: 22 kneelHeight: 14 value: -5 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 40 intelligence: 3 aggression: 1 canSurrender: true - type: STR_CHURCH_NAVIGATOR race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 90 health: 45 bravery: 80 reactions: 55 firing: 50 throwing: 40 strength: 38 psiStrength: 55 psiSkill: 0 melee: 65 armor: CHURCH_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 17 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 40 intelligence: 5 aggression: 3 canSurrender: true - type: STR_CHURCH_ELITE race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 125 stamina: 125 health: 55 bravery: 100 reactions: 100 firing: 65 throwing: 45 strength: 44 psiStrength: 65 psiSkill: 0 melee: 100 armor: CHURCH_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 30 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 60 intelligence: 5 aggression: 3 canSurrender: true livingWeapon: true builtInWeapons: - AUX_FORCE_LANCE - type: STR_CHURCH_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 40 stamina: 70 health: 60 bravery: 100 reactions: 45 firing: 50 throwing: 45 strength: 34 psiStrength: 65 psiSkill: 20 melee: 70 armor: CHURCH_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 25 deathSound: 47 energyRecovery: 32 intelligence: 6 aggression: 1 sniper: 50 spotter: 3 canSurrender: true capturable: true spawnUnit: STR_BEASTMASTER_TERRORIST - type: STR_BEASTMASTER_TERRORIST race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 90 health: 45 bravery: 90 reactions: 55 firing: 50 throwing: 45 strength: 34 psiStrength: 65 psiSkill: 30 melee: 75 armor: CHURCH_ARMOR_P4 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 42 intelligence: 6 aggression: 1 sniper: 50 spotter: 3 canSurrender: true - type: STR_CHURCH_MAIDEN race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 80 health: 40 bravery: 80 reactions: 50 firing: 55 throwing: 35 strength: 32 psiStrength: 55 psiSkill: 0 melee: 55 armor: CHURCH_ARMOR_P9 standHeight: 22 kneelHeight: 14 value: 12 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 40 intelligence: 5 aggression: 1 canSurrender: true - type: STR_CHURCH_MATRON race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 80 health: 50 bravery: 90 reactions: 60 firing: 60 throwing: 35 strength: 36 psiStrength: 65 psiSkill: 0 melee: 65 armor: CHURCH_ARMOR_P8 standHeight: 22 kneelHeight: 14 value: 32 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 40 intelligence: 6 aggression: 1 canSurrender: true - type: STR_CHURCH_PRIEST race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 70 stamina: 80 health: 50 bravery: 90 reactions: 50 firing: 50 throwing: 45 strength: 40 psiStrength: 65 psiSkill: 0 melee: 65 armor: CHURCH_ARMOR_P7 standHeight: 22 kneelHeight: 14 value: 26 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 40 intelligence: 4 aggression: 2 spotter: 1 canSurrender: true builtInWeaponSets: - - STR_BOOK_OF_SERMONS - - STR_BOOK_OF_SERMONS - - STR_BOOK_OF_SERMONS - - STR_BOOK_OF_SERMONS - - STR_BOOK_OF_SERMONS - type: STR_CHURCH_LEADER race: STR_SNAKEMAN rank: STR_LIVE_LEADER stats: tu: 60 stamina: 80 health: 45 bravery: 90 reactions: 60 firing: 45 throwing: 40 strength: 36 psiStrength: 70 psiSkill: 30 melee: 65 armor: CHURCH_ARMOR_P5 standHeight: 22 kneelHeight: 14 value: 40 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 5 sniper: 33 aggression: 1 spotter: 1 canSurrender: true - type: STR_CHURCH_COMMANDER race: STR_SNAKEMAN rank: STR_LIVE_COMMANDER stats: tu: 65 stamina: 90 health: 55 bravery: 100 reactions: 85 firing: 55 throwing: 40 strength: 36 psiStrength: 75 psiSkill: 45 melee: 65 armor: CHURCH_ARMOR_P6 standHeight: 22 kneelHeight: 14 value: 75 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 32 intelligence: 6 aggression: 1 canSurrender: true livingWeapon: true sniper: 50 spotter: -1 builtInWeapons: - AUX_TOME_LIGHTNING - type: STR_APOC_DISCIPLE race: STR_APOCALYPSE_CULT rank: STR_LIVE_MEDIC stats: tu: 70 stamina: 100 health: 80 bravery: 100 reactions: 65 firing: 40 throwing: 60 strength: 50 psiStrength: 55 psiSkill: 0 melee: 80 armor: APOC_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 25 deathSound: 175 energyRecovery: 50 intelligence: 4 aggression: 4 meleeWeapon: AUX_FISTO canSurrender: false - type: STR_APOC_SADIST race: STR_APOCALYPSE_CULT rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 100 health: 110 bravery: 100 reactions: 35 firing: 40 throwing: 65 strength: 65 psiStrength: 40 psiSkill: 40 melee: 75 armor: APOC_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 175 energyRecovery: 50 intelligence: 2 aggression: 6 meleeWeapon: AUX_FISTO psiWeapon: AUX_HOOD_OF_FEAR canSurrender: false - type: STR_MUTON_SOLDIER race: STR_MUTON rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 90 health: 110 bravery: 80 reactions: 60 firing: 65 throwing: 60 strength: 70 psiStrength: 29 psiSkill: 0 melee: 80 armor: MUTON_ARMOR_P1 standHeight: 22 kneelHeight: 16 value: 30 deathSound: 6 energyRecovery: 40 intelligence: 4 aggression: 2 sniper: 50 spotter: -1 canSurrender: true - type: STR_MUTON_NAVIGATOR race: STR_MUTON rank: STR_LIVE_MEDIC stats: tu: 75 stamina: 120 health: 125 bravery: 90 reactions: 65 firing: 80 throwing: 70 strength: 85 psiStrength: 32 psiSkill: 0 melee: 105 armor: MUTON_ARMOR_P2 standHeight: 22 kneelHeight: 16 value: 40 deathSound: 6 energyRecovery: 50 intelligence: 5 aggression: 2 sniper: 75 spotter: -1 canSurrender: true builtInWeaponSets: - [] - [] - - STR_MERC_BIZCARD - [] - - STR_MERC_BIZCARD - type: STR_MUTON_ENGINEER race: STR_MUTON rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 110 health: 115 bravery: 90 reactions: 70 firing: 100 throwing: 60 strength: 80 psiStrength: 37 psiSkill: 0 melee: 90 armor: MUTON_ARMOR_P3 standHeight: 22 kneelHeight: 16 value: 50 deathSound: 6 energyRecovery: 40 intelligence: 6 sniper: 100 spotter: -1 aggression: 1 canSurrender: true builtInWeaponSets: - [] - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - [] - [] - type: STR_MUTON_HEAVY race: STR_MUTON rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 100 health: 135 bravery: 100 reactions: 45 firing: 60 throwing: 65 strength: 100 psiStrength: 33 psiSkill: 0 melee: 90 armor: MUTON_ARMOR_P4 standHeight: 22 kneelHeight: 16 value: 50 deathSound: 6 energyRecovery: 50 intelligence: 5 aggression: 5 livingWeapon: true isLeeroyJenkins: true spotter: -1 builtInWeapons: - AUX_POWER_FISTO - AUX_POWER_FISTO canSurrender: true - type: STR_MUTON_LEADER race: STR_MUTON rank: STR_LIVE_LEADER stats: tu: 90 stamina: 140 health: 160 bravery: 100 reactions: 85 firing: 100 throwing: 80 strength: 95 psiStrength: 48 psiSkill: 0 melee: 140 armor: MUTON_ARMOR_P5 standHeight: 22 kneelHeight: 16 value: 75 deathSound: 6 energyRecovery: 50 intelligence: 6 sniper: 33 spotter: -1 aggression: 3 canSurrender: true builtInWeaponSets: - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - type: STR_MUTON_COMMANDER race: STR_MUTON rank: STR_LIVE_COMMANDER stats: tu: 100 stamina: 160 health: 200 bravery: 110 reactions: 100 firing: 110 throwing: 80 strength: 105 psiStrength: 52 psiSkill: 0 melee: 150 armor: MUTON_ARMOR_P6 standHeight: 22 kneelHeight: 16 value: 100 deathSound: 6 energyRecovery: 60 intelligence: 7 aggression: 2 sniper: 33 spotter: -1 canSurrender: true builtInWeaponSets: - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - - STR_MERC_BIZCARD - type: STR_ETHEREAL_SOLDIER race: STR_SG_SERVITOR rank: STR_LIVE_NAVIGATOR stats: tu: 66 stamina: 96 health: 55 bravery: 110 reactions: 75 firing: 74 throwing: 55 strength: 40 psiStrength: 66 psiSkill: 0 melee: 50 armor: ETHEREAL_ARMOR_G standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 moveSound: 15 intelligence: 6 energyRecovery: 50 aggression: 1 sniper: 50 spotter: 1 - type: STR_ETHEREAL_NOVICE race: STR_ETHEREAL rank: STR_LIVE_MEDIC stats: tu: 49 stamina: 96 health: 45 bravery: 80 reactions: 90 firing: 65 throwing: 10 strength: 10 psiStrength: 80 psiSkill: 50 melee: 30 armor: ETHEREAL_ARMOR0 standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 moveSound: 15 intelligence: 7 energyRecovery: 50 aggression: 0 sniper: 50 spotter: -1 livingWeapon: true - type: STR_ETHEREAL_LEADER race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 70 stamina: 96 health: 50 bravery: 90 reactions: 100 firing: 70 throwing: 10 strength: 10 psiStrength: 85 psiSkill: 70 melee: 30 armor: ETHEREAL_ARMOR1 standHeight: 20 kneelHeight: 15 value: 80 deathSound: 9 moveSound: 15 energyRecovery: 50 intelligence: 8 sniper: 50 spotter: -1 aggression: 1 livingWeapon: true - type: STR_ETHEREAL_COMMANDER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 84 stamina: 96 health: 55 bravery: 100 reactions: 110 firing: 75 throwing: 10 strength: 10 psiStrength: 90 psiSkill: 80 melee: 35 armor: ETHEREAL_ARMOR2 standHeight: 20 kneelHeight: 15 value: 150 deathSound: 9 moveSound: 15 energyRecovery: 50 intelligence: 10 spotter: -1 sniper: 50 aggression: 0 livingWeapon: true - type: STR_CYCLOPS_SOLDIER race: STR_SG_SERVITOR rank: STR_LIVE_TERRORIST stats: tu: 32 stamina: 100 health: 150 bravery: 100 reactions: 63 firing: 30 throwing: 30 strength: 70 psiStrength: 80 psiSkill: 0 melee: 25 armor: CYCLOPS_ARMOR standHeight: 22 kneelHeight: 14 value: 18 deathSound: 10 energyRecovery: 50 intelligence: 1 aggression: 2 livingWeapon: true sniper: 25 spotter: 2 builtInWeapons: - CYCLOPS_GAZE - type: STR_ERIDIAN_SOLDIER race: STR_ERIDIAN rank: STR_LIVE_NAVIGATOR stats: tu: 44 stamina: 80 health: 72 bravery: 90 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 58 armor: ERIDIAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 25 deathSound: 8 moveSound: 0 energyRecovery: 36 intelligence: 2 aggression: 3 sniper: 33 spotter: 1 meleeWeapon: AUX_FISTO - type: STR_ERIDIAN_BEASTMASTER race: STR_ERIDIAN rank: STR_LIVE_MEDIC stats: tu: 48 stamina: 90 health: 78 bravery: 90 reactions: 46 firing: 58 throwing: 68 strength: 51 psiStrength: 45 psiSkill: 0 melee: 62 armor: ERIDIAN_ARMOR1 standHeight: 18 kneelHeight: 18 value: 35 deathSound: 8 moveSound: 0 energyRecovery: 38 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 meleeWeapon: AUX_FISTO - type: STR_ERIDIAN_LEADER race: STR_ERIDIAN rank: STR_LIVE_LEADER stats: tu: 52 stamina: 90 health: 84 bravery: 100 reactions: 50 firing: 64 throwing: 72 strength: 55 psiStrength: 47 psiSkill: 0 melee: 68 armor: ERIDIAN_ARMOR2 standHeight: 18 kneelHeight: 18 value: 50 deathSound: 8 moveSound: 0 energyRecovery: 38 intelligence: 4 aggression: 2 sniper: 33 spotter: 2 meleeWeapon: AUX_FISTO - type: STR_DANCER_SLAVE race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_SOLDIER stats: tu: 1 stamina: 120 health: 30 bravery: 120 reactions: 60 firing: 0 throwing: 0 strength: 20 psiStrength: 100 psiSkill: 77 melee: 50 armor: DANCER_ARMOR standHeight: 22 kneelHeight: 14 value: 6 intelligence: 0 aggression: 0 energyRecovery: 60 livingWeapon: true deathSound: 147 - type: STR_JIM_ANGRY race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_MEDIC stats: tu: 171 stamina: 220 health: 120 bravery: 110 reactions: 70 firing: 70 throwing: 70 strength: 60 psiStrength: 125 psiSkill: 77 melee: 70 armor: JIM_ANGRY_ARMOR meleeWeapon: AUX_GHOST_FISTO psiWeapon: AUX_SEDUCTION standHeight: 22 kneelHeight: 14 value: 1 intelligence: 9 aggression: 2 energyRecovery: 110 livingWeapon: true deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] moveSound: 15 - type: STR_JIM_HAPPY race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_MEDIC stats: tu: 171 stamina: 220 health: 120 bravery: 110 reactions: 70 firing: 70 throwing: 70 strength: 60 psiStrength: 125 psiSkill: 77 melee: 70 armor: JIM_HAPPY_ARMOR meleeWeapon: AUX_GHOST_FISTO psiWeapon: AUX_SEDUCTION builtInWeapons: - AUX_TOME_LIGHTNING spawnUnit: STR_JIM_ANGRY civilianRecoveryType: STR_JIM_HAPPY standHeight: 22 kneelHeight: 14 value: 1 intelligence: 9 aggression: 2 energyRecovery: 110 livingWeapon: true deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] moveSound: 15 - type: STR_ZOMBIE_STERILE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 184 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 75 psiSkill: 0 melee: 80 armor: ZOMBIE_STERILE_ARMOR standHeight: 22 kneelHeight: 14 value: 18 intelligence: 1 aggression: 8 energyRecovery: 60 livingWeapon: true aggroSound: 130 deathSound: 131 builtInWeapons: - AUX_ZOMBIE_WEAPON - type: STR_ZOMBIE_GRUBAS_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 44 stamina: 150 health: 324 bravery: 110 reactions: 44 firing: 0 throwing: 0 strength: 114 psiStrength: 80 psiSkill: 0 melee: 90 armor: ZOMBIE_GRUBAS_ARMOR standHeight: 22 kneelHeight: 14 value: 26 intelligence: 1 aggression: 7 energyRecovery: 80 livingWeapon: true aggroSound: 130 deathSound: 131 builtInWeapons: - AUX_ZOMBIE_WEAPON - type: STR_ZOMBIE_CARRIE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_MEDIC stats: tu: 58 stamina: 110 health: 133 bravery: 100 reactions: 70 firing: 24 throwing: 24 strength: 42 psiStrength: 90 psiSkill: 45 melee: 48 armor: ZOMBIE_CARRIE_ARMOR standHeight: 22 kneelHeight: 14 value: 12 intelligence: 2 aggression: 0 energyRecovery: 55 livingWeapon: true canSurrender: true deathSound: 147 psiWeapon: AUX_PYROKINESIS builtInWeapons: - AUX_SPIRIT_FLAMES - type: STR_ZOMBIE_SADAKO_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_MEDIC stats: tu: 52 stamina: 135 health: 219 bravery: 100 reactions: 50 firing: 0 throwing: 36 strength: 62 psiStrength: 60 psiSkill: 30 melee: 80 armor: ZOMBIE_SADAKO_ARMOR standHeight: 22 kneelHeight: 14 value: 28 intelligence: 2 aggression: 4 energyRecovery: 65 livingWeapon: true canSurrender: true capturable: true specab: 1 deathSound: 147 builtInWeapons: - AUX_ZOMBIE_WEAPON - AUX_STRIX_WEAPON - type: STR_ZOMBIE_PIMP_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 76 stamina: 120 health: 198 bravery: 110 reactions: 60 firing: 0 throwing: 0 strength: 69 psiStrength: 70 psiSkill: 0 melee: 90 armor: ZOMBIE_PIMP_ARMOR standHeight: 22 kneelHeight: 14 value: 33 intelligence: 2 aggression: 8 energyRecovery: 60 livingWeapon: true isLeeroyJenkins: true aggroSound: 130 deathSound: 132 builtInWeapons: - AUX_ZOMBIE_INFECTOR_WEAPON - type: STR_ZOMBIE_TROOPER_1 race: STR_ZOMBIE rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 100 health: 200 bravery: 110 reactions: 40 firing: 40 throwing: 30 strength: 90 psiStrength: 110 psiSkill: 0 melee: 90 armor: ZOMBIE_TROOPER_1_ARMOR spawnUnit: STR_ZOMBIE_TROOPER_2 standHeight: 22 kneelHeight: 14 value: 25 intelligence: 4 aggression: 2 energyRecovery: 80 aggroSound: 130 deathSound: 131 capturable: false meleeWeapon: STR_UNARMED_GAUNTLET - type: STR_ZOMBIE_SENTINEL race: STR_ZOMBIE rank: STR_LIVE_MEDIC stats: tu: 40 stamina: 100 health: 266 bravery: 110 reactions: 70 firing: 50 throwing: 30 strength: 90 psiStrength: 120 psiSkill: 0 melee: 100 armor: ZOMBIE_SENTINEL_ARMOR spawnUnit: STR_ZOMBIE_TROOPER_2 standHeight: 22 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 80 aggroSound: 130 deathSound: 131 capturable: false builtInWeaponSets: - - STR_ZOMBIE_SENTINEL_REMAINS - - STR_ZOMBIE_SENTINEL_REMAINS - - STR_ZOMBIE_SENTINEL_REMAINS - - STR_ZOMBIE_SENTINEL_REMAINS - - STR_ZOMBIE_SENTINEL_REMAINS - type: STR_ZOMBIE_TROOPER_2 race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 150 health: 250 bravery: 110 reactions: 45 firing: 0 throwing: 0 strength: 90 psiStrength: 90 psiSkill: 0 melee: 100 armor: ZOMBIE_TROOPER_2_ARMOR standHeight: 22 kneelHeight: 14 value: 18 intelligence: 3 aggression: 8 energyRecovery: 80 livingWeapon: true isLeeroyJenkins: true aggroSound: 130 deathSound: 131 builtInWeapons: - AUX_ZOMBIE_WEAPON - type: STR_MEGAZOMBIE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 120 health: 819 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 200 psiStrength: 100 psiSkill: 0 melee: 80 armor: MEGAZOMBIE_ARMOR standHeight: 22 kneelHeight: 14 value: 50 intelligence: 1 aggression: 8 energyRecovery: 80 livingWeapon: true isLeeroyJenkins: true aggroSound: 138 deathSound: 139 builtInWeapons: - AUX_ZOMBIE_WEAPON - type: STR_VAMPIRE_DUDE race: STR_RACE_VAMPIRE rank: STR_LIVE_MEDIC stats: tu: 91 stamina: 120 health: 233 bravery: 100 reactions: 108 firing: 33 throwing: 50 strength: 60 psiStrength: 60 psiSkill: 50 melee: 90 armor: VAMPIRE_ARMOR standHeight: 22 kneelHeight: 14 value: 40 intelligence: 5 aggression: 4 energyRecovery: 60 livingWeapon: true canSurrender: true moveSound: 999 capturable: true spawnUnit: STR_VAMPIRE_BAT_TERRORIST deathSound: 9 psiWeapon: AUX_HYPNOSIS builtInWeapons: - AUX_VAMPIRE_WEAPON - type: STR_VAMPIRE_GAL race: STR_RACE_VAMPIRE rank: STR_LIVE_MEDIC stats: tu: 94 stamina: 120 health: 200 bravery: 100 reactions: 111 firing: 33 throwing: 50 strength: 50 psiStrength: 64 psiSkill: 44 melee: 85 armor: VAMPIRIA_ARMOR standHeight: 22 kneelHeight: 14 value: 40 intelligence: 5 aggression: 2 energyRecovery: 60 livingWeapon: true canSurrender: true capturable: true moveSound: 999 psiWeapon: AUX_HYPNOSIS spawnUnit: STR_VAMPIRE_BAT_TERRORIST deathSound: 9 builtInWeapons: - AUX_VAMPIRE_WEAPON - type: STR_GHOST_GAL race: STR_GHOST rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 250 health: 25 bravery: 100 reactions: 50 firing: 30 throwing: 30 strength: 3 psiStrength: 50 psiSkill: 0 melee: 30 armor: GHOST_0_ARMOR standHeight: 22 kneelHeight: 14 value: 10 intelligence: 2 aggression: 1 energyRecovery: 250 deathSound: 147 livingWeapon: true capturable: true builtInWeapons: - AUX_HAND_LIGHT - AUX_GHOST_SEDUCTION - type: STR_BUTCH race: STR_DEATH_DUNGEON_RACE rank: STR_LIVE_ENGINEER stats: tu: 80 stamina: 140 health: 400 bravery: 110 reactions: 40 firing: 25 throwing: 30 strength: 160 psiStrength: 60 psiSkill: 0 melee: 70 armor: STR_BUTCH_ARMOR standHeight: 22 kneelHeight: 16 value: 50 aggroSound: 310 deathSound: 410 energyRecovery: 70 intelligence: 1 aggression: 8 canSurrender: false builtInWeaponSets: - - STR_BUTCHER_CLEAVER - - STR_BUTCHER_CLEAVER - - STR_BUTCHER_CLEAVER - - STR_BUTCHER_CLEAVER - - STR_BUTCHER_CLEAVER - type: STR_WRAITH_SOLDIER race: STR_DEATH_DUNGEON_RACE rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 100 health: 75 bravery: 100 reactions: 55 firing: 35 throwing: 45 strength: 40 psiStrength: 40 psiSkill: 0 melee: 60 armor: STR_WRAITH_ARMOR standHeight: 22 kneelHeight: 16 value: 10 deathSound: 414 energyRecovery: 50 canSurrender: false intelligence: 2 aggression: 2 - type: STR_WASPITE_SOLDIER race: STR_SG_SERVITOR rank: STR_LIVE_TERRORIST stats: tu: 75 stamina: 100 health: 20 bravery: 110 reactions: 110 firing: 90 throwing: 40 strength: 50 psiStrength: 70 psiSkill: 0 melee: 40 armor: WASPITE_ARMOR standHeight: 22 kneelHeight: 14 value: 50 deathSound: 23 moveSound: 15 energyRecovery: 50 intelligence: 4 aggression: 3 sniper: 50 spotter: 3 - type: STR_SMUGGLER_GOON race: STR_RACE_HUMAN rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 80 health: 40 bravery: 60 reactions: 45 firing: 60 throwing: 40 strength: 30 psiStrength: 34 psiSkill: 0 melee: 45 armor: SMUGGLER_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 3 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_SMUGGLER_CATGIRL race: STR_SMUGGLER rank: STR_LIVE_NAVIGATOR stats: tu: 90 stamina: 75 health: 30 bravery: 80 reactions: 90 firing: 50 throwing: 40 strength: 18 psiStrength: 40 psiSkill: 0 melee: 85 armor: SMUGGLER_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: -2 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 42 intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_SMUGGLER_ENGINEER race: STR_SMUGGLER rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 100 health: 100 bravery: 80 reactions: 50 firing: 70 throwing: 65 strength: 80 psiStrength: 50 psiSkill: 0 melee: 65 armor: SMUGGLER_ARMOR_P3 standHeight: 21 kneelHeight: 16 value: 3 deathSound: 6 energyRecovery: 45 intelligence: 6 sniper: 50 spotter: 2 aggression: 2 canSurrender: true - type: STR_SMUGGLER_CAPTAIN race: STR_SMUGGLER rank: STR_LIVE_LEADER stats: tu: 75 stamina: 85 health: 45 bravery: 80 reactions: 80 firing: 80 throwing: 60 strength: 32 psiStrength: 80 psiSkill: 0 melee: 70 armor: SMUGGLER_ARMOR_P4 standHeight: 22 kneelHeight: 14 value: -10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 40 intelligence: 7 aggression: 0 sniper: 75 spotter: 4 canSurrender: true - type: STR_SMUGGLER_NEGOTIATOR race: STR_SMUGGLER rank: STR_LIVE_LEADER stats: tu: 80 stamina: 100 health: 40 bravery: 90 reactions: 80 firing: 65 throwing: 60 strength: 22 psiStrength: 75 psiSkill: 55 melee: 65 armor: SMUGGLER_ARMOR_P5 standHeight: 22 kneelHeight: 14 value: -25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 50 intelligence: 8 aggression: 0 spotter: 4 canSurrender: true - type: STR_STAR_GOD_PUBLIC_ENEMY race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 85 stamina: 96 health: 60 bravery: 110 reactions: 115 firing: 74 throwing: 70 strength: 48 psiStrength: 90 psiSkill: 80 melee: 150 armor: PE_ARMOR standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 moveSound: 15 energyRecovery: 50 intelligence: 7 aggression: 0 spotter: -1 canSurrender: true - type: STR_GOLDEN_SAINT_1 race: STR_SHADOWS rank: STR_LIVE_MEDIC stats: tu: 80 stamina: 200 health: 175 bravery: 100 reactions: 100 firing: 70 throwing: 80 strength: 70 psiStrength: 110 psiSkill: 60 melee: 90 armor: GOLDEN_SAINT_1_ARMOR spawnUnit: STR_GOLDEN_SAINT_2 psiWeapon: AUX_ENTROPY_BLAST builtInWeapons: - AUX_GOLDEN_SAINT_WEAPON standHeight: 22 kneelHeight: 14 value: 1 intelligence: 8 aggression: 1 energyRecovery: 100 deathSound: 47 moveSound: 15 livingWeapon: true capturable: false canSurrender: false - type: STR_GOLDEN_SAINT_2 race: STR_SHADOWS rank: STR_LIVE_MEDIC stats: tu: 110 stamina: 200 health: 250 bravery: 100 reactions: 100 firing: 70 throwing: 80 strength: 70 psiStrength: 110 psiSkill: 70 melee: 90 armor: GOLDEN_SAINT_2_ARMOR psiWeapon: AUX_ENTROPY_BLAST builtInWeapons: - AUX_GOLDEN_SAINT_WEAPON standHeight: 22 kneelHeight: 14 value: 1 intelligence: 8 aggression: 2 energyRecovery: 100 deathSound: 99 moveSound: 15 livingWeapon: true capturable: false canSurrender: false - type: STR_RET_PEON race: STR_RETICULAN rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 90 health: 30 bravery: 80 reactions: 60 firing: 45 throwing: 30 strength: 18 psiStrength: 55 psiSkill: 0 melee: 15 armor: RETICULAN_ARMOR_P0 standHeight: 16 kneelHeight: 12 value: 6 deathSound: 10 energyRecovery: 45 intelligence: 4 sniper: 25 spotter: 1 aggression: 0 canSurrender: true - type: STR_RET_HYBRID race: STR_RETICULAN rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 80 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 40 strength: 26 psiStrength: 60 psiSkill: 30 melee: 30 armor: RETICULAN_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 8 deathSound: 10 energyRecovery: 40 intelligence: 5 sniper: 33 spotter: 3 aggression: 0 canSurrender: true - type: STR_RET_SIREN race: STR_RETICULAN rank: STR_LIVE_NAVIGATOR stats: tu: 75 stamina: 90 health: 72 bravery: 90 reactions: 60 firing: 50 throwing: 50 strength: 40 psiStrength: 60 psiSkill: 0 melee: 60 armor: RETICULAN_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 8 deathSound: 147 energyRecovery: 45 intelligence: 4 aggression: 1 spotter: 3 canSurrender: true - type: STR_RET_SECTOGRE race: STR_RETICULAN rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 80 health: 125 bravery: 90 reactions: 30 firing: 40 throwing: 50 strength: 60 psiStrength: 45 psiSkill: 40 melee: 65 armor: RETICULAN_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 10 deathSound: 10 energyRecovery: 40 intelligence: 4 aggression: 1 spotter: 2 psiWeapon: AUX_SEDUCTION canSurrender: true - type: STR_RET_COMMANDO race: STR_RETICULAN rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 90 health: 35 bravery: 90 reactions: 70 firing: 65 throwing: 40 strength: 24 psiStrength: 65 psiSkill: 0 melee: 30 armor: RETICULAN_ARMOR_P4 standHeight: 16 kneelHeight: 12 value: 10 deathSound: 10 energyRecovery: 45 intelligence: 6 aggression: 1 sniper: 50 spotter: 4 canSurrender: true - type: STR_RET_MECHTOID race: STR_RETICULAN rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 100 health: 20 bravery: 90 reactions: 40 firing: 55 throwing: 30 strength: 55 psiStrength: 80 psiSkill: 0 melee: 30 armor: RETICULAN_ARMOR_P6 standHeight: 16 kneelHeight: 12 value: 10 deathSound: 148 energyRecovery: 50 intelligence: 4 aggression: 1 sniper: 50 spotter: 1 canSurrender: true - type: STR_RET_ELDER race: STR_RETICULAN rank: STR_LIVE_COMMANDER stats: tu: 50 stamina: 80 health: 26 bravery: 100 reactions: 65 firing: 40 throwing: 25 strength: 16 psiStrength: 75 psiSkill: 65 melee: 12 armor: RETICULAN_ARMOR_P7 standHeight: 16 kneelHeight: 12 value: 15 deathSound: 10 energyRecovery: 40 intelligence: 9 aggression: 0 sniper: 33 spotter: -1 canSurrender: true - type: STR_DAMSEL_VICTIM race: STR_RACE_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 80 health: 40 bravery: 80 reactions: 35 firing: 30 throwing: 35 strength: 22 psiStrength: 50 psiSkill: 0 melee: 40 armor: STR_DAMSEL_VICTIM_ARMOR standHeight: 16 kneelHeight: 12 value: -30 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 40 intelligence: 2 aggression: 0 canSurrender: true - type: STR_RAIDER_SCOUT race: STR_RAIDER rank: STR_LIVE_NAVIGATOR stats: tu: 75 stamina: 85 health: 60 bravery: 70 reactions: 55 firing: 45 throwing: 45 strength: 35 psiStrength: 25 psiSkill: 0 melee: 70 armor: RAIDER_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 12 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 40 intelligence: 3 aggression: 2 sniper: 25 spotter: 2 canSurrender: true - type: STR_RAIDER_THUG race: STR_RAIDER rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 80 health: 70 bravery: 70 reactions: 50 firing: 45 throwing: 45 strength: 45 psiStrength: 25 psiSkill: 0 melee: 70 armor: RAIDER_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 12 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 35 intelligence: 3 aggression: 2 canSurrender: true - type: STR_RAIDER_BUZZARD race: STR_RAIDER rank: STR_LIVE_MEDIC stats: tu: 90 stamina: 100 health: 65 bravery: 100 reactions: 85 firing: 60 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 80 armor: RAIDER_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 24 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 50 intelligence: 3 aggression: 3 canSurrender: true - type: STR_RAIDER_BOSS race: STR_RAIDER rank: STR_LIVE_LEADER stats: tu: 60 stamina: 65 health: 90 bravery: 80 reactions: 55 firing: 55 throwing: 60 strength: 60 psiStrength: 32 psiSkill: 0 melee: 85 armor: RAIDER_ARMOR_P4 standHeight: 22 kneelHeight: 14 value: 48 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 32 intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_RAIDER_HUMONGOUS race: STR_RAIDER rank: STR_LIVE_LEADER stats: tu: 65 stamina: 100 health: 130 bravery: 90 reactions: 35 firing: 45 throwing: 45 strength: 70 psiStrength: 24 psiSkill: 0 melee: 80 armor: RAIDER_ARMOR_P6 standHeight: 22 kneelHeight: 14 value: 35 deathSound: 6 energyRecovery: 40 intelligence: 2 aggression: 2 canSurrender: true - type: STR_RAIDER_FIREBAT race: STR_RAIDER rank: STR_LIVE_COMMANDER stats: tu: 50 stamina: 100 health: 100 bravery: 100 reactions: 40 firing: 60 throwing: 40 strength: 80 psiStrength: 28 psiSkill: 0 melee: 60 armor: RAIDER_ARMOR_P7 standHeight: 22 kneelHeight: 14 value: 60 deathSound: 10 energyRecovery: 40 intelligence: 4 aggression: 2 sniper: 33 spotter: 1 canSurrender: true - type: STR_UBER_BELTER race: STR_CIVILIAN rank: STR_LIVE_ENGINEER stats: tu: 80 stamina: 120 health: 65 bravery: 80 reactions: 80 firing: 50 throwing: 40 strength: 55 psiStrength: 60 psiSkill: 0 melee: 80 armor: UBER_BELTER_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 50 intelligence: 6 aggression: 2 canSurrender: true - type: STR_SPARTAN_SCOUT race: STR_SPARTANS rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 80 health: 35 bravery: 70 reactions: 75 firing: 70 throwing: 35 strength: 34 psiStrength: 45 psiSkill: 0 melee: 50 armor: SPARTAN_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 35 intelligence: 4 aggression: 1 sniper: 25 spotter: 2 canSurrender: true - type: STR_SPARTAN_RIFLEMAN race: STR_SPARTANS rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 70 health: 40 bravery: 70 reactions: 65 firing: 65 throwing: 40 strength: 38 psiStrength: 40 psiSkill: 0 melee: 45 armor: SPARTAN_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 10 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 1 sniper: 66 spotter: 1 canSurrender: true - type: STR_SPARTAN_HEAVY race: STR_SPARTANS rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 70 health: 45 bravery: 70 reactions: 55 firing: 65 throwing: 50 strength: 44 psiStrength: 40 psiSkill: 0 melee: 50 armor: SPARTAN_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 15 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true sniper: 66 spotter: 0 - type: STR_SPARTAN_CAPTAIN race: STR_SPARTANS rank: STR_LIVE_LEADER stats: tu: 65 stamina: 80 health: 45 bravery: 90 reactions: 75 firing: 80 throwing: 50 strength: 42 psiStrength: 50 psiSkill: 0 melee: 60 armor: SPARTAN_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 35 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 35 intelligence: 5 aggression: 1 sniper: 33 spotter: 3 canSurrender: true - type: STR_MEGAPOL_WOLFMAN race: STR_MEGAPOL rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 100 health: 40 bravery: 80 reactions: 45 firing: 35 throwing: 45 strength: 35 psiStrength: 12 psiSkill: 0 melee: 60 armor: MEGAPOL_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 15 deathSound: [91, 311, 312] energyRecovery: 50 intelligence: 2 aggression: 3 canSurrender: true - type: STR_MEGAPOL_ENFORCER race: STR_MEGAPOL rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 60 health: 75 bravery: 80 reactions: 40 firing: 50 throwing: 50 strength: 55 psiStrength: 18 psiSkill: 0 melee: 50 armor: MEGAPOL_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 25 aggroSound: 165 deathSound: 166 energyRecovery: 30 aggression: 2 intelligence: 3 canSurrender: true - type: STR_MEGAPOL_APEMAN race: STR_MEGAPOL rank: STR_LIVE_NAVIGATOR stats: tu: 90 stamina: 100 health: 110 bravery: 80 reactions: 50 firing: 35 throwing: 70 strength: 75 psiStrength: 10 psiSkill: 0 melee: 80 armor: MEGAPOL_ARMOR_P3 standHeight: 22 kneelHeight: 16 value: 20 deathSound: 6 energyRecovery: 50 aggression: 4 intelligence: 1 canSurrender: true - type: STR_MEGAPOL_DETECTIVE race: STR_MEGAPOL rank: STR_LIVE_LEADER stats: tu: 65 stamina: 80 health: 55 bravery: 100 reactions: 95 firing: 95 throwing: 65 strength: 45 psiStrength: 75 psiSkill: 0 melee: 95 armor: MEGAPOL_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: 50 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 40 intelligence: 5 aggression: 2 canSurrender: true - type: STR_HUMAN_SOLDIER_COMMANDO race: STR_RACE_HUMAN rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 80 health: 45 bravery: 80 reactions: 75 firing: 95 throwing: 50 strength: 40 psiStrength: 50 psiSkill: 0 melee: 60 armor: SOLDIER_ARMOR_P0 standHeight: 22 kneelHeight: 14 value: 0 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 40 intelligence: 6 aggression: 1 sniper: 50 spotter: 3 canSurrender: true - type: STR_HUMAN_NOMAD race: STR_RACE_HUMAN rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 90 health: 50 bravery: 80 reactions: 60 firing: 70 throwing: 70 strength: 40 psiStrength: 55 psiSkill: 0 melee: 80 armor: SOLDIER_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 15 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 45 intelligence: 5 aggression: 1 sniper: 33 spotter: 2 canSurrender: true - type: STR_GOVT_AGENT race: STR_GOVT rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 75 health: 35 bravery: 80 reactions: 60 firing: 65 throwing: 35 strength: 28 psiStrength: 50 psiSkill: 0 melee: 60 armor: GOVT_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: -20 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 35 intelligence: 6 aggression: 1 canSurrender: true - type: STR_GOVT_PILOT race: STR_GOVT rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 80 health: 35 bravery: 70 reactions: 65 firing: 55 throwing: 35 strength: 26 psiStrength: 50 psiSkill: 0 melee: 30 armor: GOVT_ARMOR_P4 standHeight: 22 kneelHeight: 14 value: -25 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 35 intelligence: 6 aggression: 1 canSurrender: true - type: STR_GOVT_MP race: STR_GOVT rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 60 health: 55 bravery: 70 reactions: 40 firing: 55 throwing: 40 strength: 36 psiStrength: 40 psiSkill: 0 melee: 45 armor: GOVT_ARMOR_P5 standHeight: 22 kneelHeight: 14 value: -8 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true - type: STR_GOVT_ENFORCER race: STR_GOVT rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 70 health: 35 bravery: 70 reactions: 50 firing: 75 throwing: 45 strength: 32 psiStrength: 50 psiSkill: 0 melee: 50 armor: GOVT_ARMOR_P2 standHeight: 22 kneelHeight: 14 value: -20 deathSound: 10 energyRecovery: 30 intelligence: 6 aggression: 1 sniper: 50 spotter: 2 canSurrender: true - type: STR_GOVT_ELITE race: STR_GOVT rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 90 health: 50 bravery: 90 reactions: 75 firing: 90 throwing: 55 strength: 42 psiStrength: 55 psiSkill: 0 melee: 70 armor: GOVT_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: -25 deathSound: 10 energyRecovery: 40 intelligence: 6 aggression: 1 sniper: 75 spotter: 3 canSurrender: true - type: STR_GOVT_GENERAL race: STR_GOVT rank: STR_LIVE_COMMANDER stats: tu: 50 stamina: 60 health: 45 bravery: 90 reactions: 50 firing: 65 throwing: 40 strength: 55 psiStrength: 60 psiSkill: 0 melee: 30 armor: GOVT_ARMOR_P6 standHeight: 22 kneelHeight: 14 value: -150 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 6 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_GOVT_SIREN race: STR_GOVT rank: STR_LIVE_MEDIC stats: tu: 75 stamina: 90 health: 60 bravery: 90 reactions: 55 firing: 65 throwing: 50 strength: 40 psiStrength: 70 psiSkill: 50 melee: 60 armor: GOVT_ARMOR_P7 standHeight: 22 kneelHeight: 14 value: -20 deathSound: 147 energyRecovery: 45 intelligence: 5 aggression: 1 sniper: 33 spotter: 2 canSurrender: true - type: STR_NAZI_SOLDIER race: STR_NAZIS rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 80 health: 40 bravery: 70 reactions: 40 firing: 50 throwing: 40 strength: 30 psiStrength: 36 psiSkill: 0 melee: 40 armor: NAZI_ARMOR_P1 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 15 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_NAZI_SS race: STR_NAZIS rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 90 health: 60 bravery: 80 reactions: 55 firing: 70 throwing: 45 strength: 40 psiStrength: 50 psiSkill: 0 melee: 55 armor: NAZI_ARMOR_P2 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 30 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 40 intelligence: 5 aggression: 2 sniper: 33 spotter: 1 canSurrender: true - type: STR_NAZI_LEADER race: STR_NAZIS rank: STR_LIVE_LEADER stats: tu: 70 stamina: 90 health: 45 bravery: 90 reactions: 65 firing: 75 throwing: 45 strength: 33 psiStrength: 60 psiSkill: 0 melee: 75 armor: NAZI_ARMOR_P4 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 50 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 40 intelligence: 6 aggression: 1 sniper: 33 spotter: 4 canSurrender: true - type: STR_NAZI_STORMTROOPER race: STR_NAZIS rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 90 health: 65 bravery: 90 reactions: 45 firing: 75 throwing: 55 strength: 42 psiStrength: 52 psiSkill: 0 melee: 60 armor: NAZI_ARMOR_P6 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 40 deathSound: 10 energyRecovery: 40 intelligence: 5 aggression: 2 spotter: 1 - type: STR_NAZI_SUPERSOLDIER race: STR_NAZIS rank: STR_LIVE_MEDIC stats: tu: 40 stamina: 90 health: 75 bravery: 90 reactions: 40 firing: 80 throwing: 20 strength: 70 psiStrength: 66 psiSkill: 0 melee: 20 armor: NAZI_ARMOR_P8 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 60 deathSound: 10 energyRecovery: 40 intelligence: 5 aggression: 2 livingWeapon: true sniper: 33 spotter: 2 builtInWeapons: - AUX_GAUSS_AC_2 - AUX_GAUSS_AC_2 - type: STR_NAZI_KKK race: STR_NAZIS rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 60 health: 35 bravery: 40 reactions: 25 firing: 45 throwing: 35 strength: 25 psiStrength: 32 psiSkill: 0 melee: 35 armor: NAZI_ARMOR_P7 standHeight: 22 kneelHeight: 14 value: 12 deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] energyRecovery: 30 intelligence: 3 aggression: 1 canSurrender: true - type: STR_TECHNOCRACY_TERMINATOR_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 999 health: 25 bravery: 110 reactions: 75 firing: 75 throwing: 50 strength: 75 psiStrength: 200 psiSkill: 0 melee: 50 armor: TECHNOCRACY_ARMOR_P0 standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 25 deathSound: 23 energyRecovery: 999 intelligence: 10 aggression: 3 canSurrender: false livingWeapon: true sniper: 25 spotter: 2 builtInWeapons: - AUX_ROBOT_FIST - AUX_TEC_0_WEAPON - type: STR_TECHNOCRACY_INFILTRATOR_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 999 health: 100 bravery: 110 reactions: 75 firing: 75 throwing: 50 strength: 75 psiStrength: 200 psiSkill: 0 melee: 50 armor: TECHNOCRACY_ARMOR_P0A standHeight: 22 kneelHeight: 14 floatHeight: 0 value: 20 deathSound: 134 energyRecovery: 999 intelligence: 10 aggression: 3 capturable: false canSurrender: false spotter: 2 spawnUnit: STR_TECHNOCRACY_TERMINATOR_TERRORIST - type: STR_TECHNOCRACY_MEK_LEADER race: STR_RACE_CYBORG rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 999 health: 255 bravery: 100 reactions: 90 firing: 85 throwing: 55 strength: 65 psiStrength: 115 psiSkill: 55 melee: 60 armor: TECHNOCRACY_ARMOR_P1 standHeight: 22 kneelHeight: 14 value: 50 deathSound: 196 energyRecovery: 999 intelligence: 10 aggression: 1 canSurrender: false sniper: 33 spotter: 4 psiWeapon: AUX_BRAINHACK builtInWeapons: - AUX_ROBOT_FIST - AUX_TEC_0_WEAPON - type: STR_MAGICAL_GIRL race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 60 health: 30 bravery: 60 reactions: 40 firing: 40 throwing: 30 strength: 20 psiStrength: 72 psiSkill: 44 melee: 40 armor: HUMAN_ARMOR_MG standHeight: 16 kneelHeight: 12 value: 10 deathSound: 121 energyRecovery: 30 intelligence: 4 aggression: 0 psiWeapon: AUX_SEDUCTION canSurrender: true - type: STR_GNOME_ARMORED race: STR_MAGICAL_CREATURES_RACE rank: STR_LIVE_ENGINEER stats: tu: 52 stamina: 100 health: 52 bravery: 150 reactions: 50 firing: 75 throwing: 35 strength: 85 psiStrength: 80 psiSkill: 0 melee: 65 armor: GNOME_ARMOR_X2 standHeight: 22 kneelHeight: 14 value: 3 deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195] energyRecovery: 30 intelligence: 8 aggression: 0 sniper: 50 spotter: 3 livingWeapon: true canSurrender: true builtInWeapons: - AUX_GNOME_CANNON - AUX_DRILL - STR_CHOCOLATE - STR_CHOCOLATE - STR_CHOCOLATE - STR_CHOCOLATE - STR_CHOCOLATE - STR_CHOCOLATE - STR_DYNAMITE - STR_GNOME_BLUEPRINTS - STR_PILLOW_BOOK - type: STR_SILACOID_TERRORIST race: STR_MONSTER_RACE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 80 health: 114 bravery: 100 reactions: 40 firing: 0 throwing: 60 strength: 70 psiStrength: 80 psiSkill: 0 melee: 50 armor: SILACOID_ARMOR standHeight: 10 kneelHeight: 10 value: 20 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 specab: 2 livingWeapon: true builtInWeapons: - AUX_SILACOID_WEAPON - AUX_SILACOID_WEAPON_MELEE - type: STR_CYBERDISC_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 75 throwing: 0 strength: 90 psiStrength: 125 psiSkill: 0 melee: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 36 deathSound: 23 moveSound: 40 intelligence: 5 aggression: 1 energyRecovery: 50 specab: 1 livingWeapon: true capturable: true builtInWeapons: - AUX_CYBERDISC_WEAPON - type: STR_ADRONE_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 75 stamina: 999 health: 5 bravery: 110 reactions: 50 firing: 40 throwing: 0 strength: 5 psiStrength: 150 psiSkill: 0 melee: 0 armor: ADRONE_ARMOR standHeight: 10 kneelHeight: 10 floatHeight: 12 value: 10 deathSound: 23 moveSound: 15 energyRecovery: 999 intelligence: 2 aggression: 1 spotter: 1 livingWeapon: true builtInWeapons: - AUX_ADRONE_WEAPON - type: STR_MARSEC_HUNTER_DRONE_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 999 health: 25 bravery: 110 reactions: 80 firing: 60 throwing: 0 strength: 10 psiStrength: 200 psiSkill: 0 melee: 0 armor: MARSEC_HUNTER_DRONE_ARMOR standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 20 deathSound: 23 moveSound: 15 energyRecovery: 999 intelligence: 3 aggression: 4 spotter: 2 livingWeapon: true builtInWeapons: - AUX_ADRONE_WEAPON - type: STR_MARSEC_SENTRY_DRONE_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 999 health: 50 bravery: 110 reactions: 100 firing: 80 throwing: 0 strength: 40 psiStrength: 200 psiSkill: 0 melee: 0 armor: MARSEC_SENTRY_DRONE_ARMOR standHeight: 19 kneelHeight: 19 value: 30 deathSound: 23 moveSound: 217 energyRecovery: 999 intelligence: 2 aggression: 3 spotter: 1 sniper: 20 livingWeapon: true builtInWeapons: - AUX_HDRONE_WEAPON - type: STR_ZOMBIE race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 120 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 120 psiSkill: 0 melee: 80 armor: ZOMBIE_ARMOR standHeight: 22 kneelHeight: 14 value: 18 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_CHRYSSALID_TERRORIST isLeeroyJenkins: true livingWeapon: true builtInWeapons: - AUX_ZOMBIE_WEAPON - type: STR_BOOMOSAURUS_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 300 bravery: 110 reactions: 14 firing: 20 throwing: 0 strength: 140 psiStrength: 20 psiSkill: 0 melee: 60 armor: BOOMOSAURUS_ARMOR standHeight: 25 kneelHeight: 18 value: 40 deathSound: 101 energyRecovery: 40 intelligence: 2 aggression: 2 specab: 1 livingWeapon: true builtInWeapons: - AUX_BOOMOSAURUS_WEAPON - AUX_BOOMOSAURUS_JAWS - type: STR_SHAMBLER_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 100 health: 200 bravery: 90 reactions: 40 firing: 0 throwing: 0 strength: 120 psiStrength: 30 psiSkill: 0 melee: 80 armor: SHAMBLER_ARMOR standHeight: 24 kneelHeight: 18 value: 50 deathSound: 151 intelligence: 1 aggression: 3 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_FISTO - type: STR_HALLUCINOID_TERRORIST race: STR_HALLUCINOID_RACE rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 100 reactions: 50 firing: 30 throwing: 5 strength: 64 psiStrength: 96 psiSkill: 66 melee: 80 armor: HALLUCINOID_ARMOR standHeight: 23 kneelHeight: 18 floatHeight: 2 value: 40 deathSound: 8 moveSound: 40 intelligence: 3 aggression: 0 livingWeapon: true psiWeapon: AUX_HALLUCINOID_PSI_WEAPON builtInWeapons: - AUX_HALLUCINOID_TENTACLE - type: STR_XTANK_CANNON_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 150 stamina: 999 health: 65 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 200 psiStrength: 200 psiSkill: 0 melee: 0 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 60 deathSound: 23 moveSound: 14 energyRecovery: 999 intelligence: 5 aggression: 2 livingWeapon: true capturable: false builtInWeapons: - AUX_XTANK_CANNON_WEAPON - type: STR_XTANK_HOVER_GAUSS_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 999 health: 75 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 200 psiSkill: 0 melee: 0 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 75 deathSound: 23 moveSound: 40 energyRecovery: 999 intelligence: 5 aggression: 2 livingWeapon: true capturable: false spotter: 1 builtInWeapons: - AUX_XTANK_GAUSS_WEAPON - type: STR_ARMORED_CAR_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 100 health: 60 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 120 psiStrength: 200 psiSkill: 0 melee: 0 armor: ARMORED_CAR_ARMOR standHeight: 18 kneelHeight: 18 value: 50 deathSound: 23 moveSound: 200 energyRecovery: 999 intelligence: 5 aggression: 2 specab: 1 livingWeapon: true capturable: false sniper: 25 spotter: 2 builtInWeapons: - AUX_TANK_2MG_WEAPON - type: STR_FIELD_GUN_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 1 health: 60 bravery: 90 reactions: 25 firing: 60 throwing: 0 strength: 50 psiStrength: 60 psiSkill: 0 melee: 0 armor: FIELD_GUN_ARMOR standHeight: 18 kneelHeight: 18 value: 35 deathSound: 23 moveSound: 200 energyRecovery: 1 intelligence: 4 aggression: 0 livingWeapon: true capturable: false sniper: 75 spotter: 2 builtInWeapons: - AUX_TANK_AC25MM_WEAPON - type: STR_REAPER_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 82 stamina: 90 health: 148 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 100 psiStrength: 35 psiSkill: 0 melee: 80 armor: REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 25 deathSound: 10 intelligence: 2 aggression: 2 energyRecovery: 34 livingWeapon: true builtInWeapons: - AUX_REAPER_WEAPON - type: STR_REAPER_CAVALRY_TERRORIST race: STR_RATMEN rank: STR_LIVE_TERRORIST stats: tu: 78 stamina: 80 health: 160 bravery: 80 reactions: 64 firing: 50 throwing: 50 strength: 90 psiStrength: 42 psiSkill: 0 melee: 80 armor: REAPER_CAVALRY_ARMOR standHeight: 23 kneelHeight: 16 value: 35 deathSound: 10 intelligence: 3 aggression: 2 energyRecovery: 31 canSurrender: true livingWeapon: true builtInWeapons: - AUX_REAPER_WEAPON - AUX_ROTOGUN - type: STR_CHRYSSALID_TERRORIST race: STR_MONSTER_RACE rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 96 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 110 psiStrength: 50 psiSkill: 0 melee: 80 armor: CHRYSSALID_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 9 intelligence: 4 aggression: 1 energyRecovery: 40 livingWeapon: true builtInWeapons: - AUX_CHRYSSALID_WEAPON - type: STR_CELATID_TERRORIST race: STR_MONSTER_RACE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 68 bravery: 90 reactions: 40 firing: 0 throwing: 80 strength: 60 psiStrength: 80 psiSkill: 0 melee: 80 armor: CELATID_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 25 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeapons: - AUX_CELATID_WEAPON - type: STR_SECTOPOD_TERRORIST race: STR_WAR_MACHINES rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 90 moveSound: 198 deathSound: 23 intelligence: 4 aggression: 1 sniper: 50 spotter: 2 energyRecovery: 50 livingWeapon: true builtInWeapons: - AUX_SECTOPOD_WEAPON ufoTrajectories: - id: P0 groundTimer: 100 waypoints: - [5, 4, 100] - [0, 3, 74] - [0, 1, 28] - [1, 1, 47] - [5, 2, 100] - id: P1 groundTimer: 2000 waypoints: - [5, 4, 100] - [0, 2, 76] - [0, 2, 20] - [1, 1, 44] - [0, 0, 20] - [0, 2, 32] - [2, 1, 65] - [5, 0, 100] - id: P2 groundTimer: 2500 waypoints: - [5, 4, 100] - [0, 3, 57] - [0, 2, 26] - [1, 1, 50] - [5, 0, 100] - id: P3 groundTimer: 3000 waypoints: - [5, 4, 100] - [0, 3, 30] - [0, 2, 25] - [2, 1, 20] - [5, 0, 100] - id: P4 groundTimer: 3500 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: P5 groundTimer: 2000 waypoints: - [5, 4, 100] - [0, 2, 50] - [0, 2, 20] - [4, 1, 15] - [0, 0, 20] - [0, 2, 29] - [4, 1, 42] - [5, 0, 90] - id: P6 groundTimer: 2500 waypoints: - [5, 4, 100] - [0, 3, 50] - [0, 2, 25] - [4, 1, 16] - [5, 0, 100] - id: P7 groundTimer: 4500 waypoints: - [5, 4, 100] - [0, 3, 60] - [0, 2, 30] - [3, 1, 20] - [5, 0, 100] - id: P8 groundTimer: 100 waypoints: - [5, 4, 100] - [1, 1, 60] - [2, 1, 20] - [3, 1, 30] - [4, 1, 20] - [0, 1, 42] - [2, 1, 56] - [5, 4, 100] - id: P9 groundTimer: 2000 waypoints: - [5, 4, 80] - [5, 0, 100] - id: __RETALIATION_ASSAULT_RUN groundTimer: 100 waypoints: - [5, 4, 100] #This should always be 5, 4, 100 - [5, 0, 100] #only the 0 altitude matters - id: PX1 groundTimer: 100 waypoints: - [5, 4, 100] - [1, 2, 75] - [1, 2, 60] - [3, 1, 50] - [1, 1, 30] - [1, 2, 45] - [3, 1, 70] - [5, 1, 100] - id: PX1A_CITIES groundTimer: 100 waypoints: - [3, 4, 100] - [3, 2, 75] - [3, 2, 60] - [3, 1, 50] - [3, 1, 70] - [3, 1, 100] - id: PX4 groundTimer: 25000 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: PX4_3LND groundTimer: 10000 waypoints: - [5, 4, 100] - [0, 2, 75] - [0, 2, 60] - [2, 1, 50] - [0, 0, 40] - [0, 2, 30] - [2, 1, 40] - [0, 0, 50] - [0, 2, 30] - [2, 1, 40] - [5, 0, 100] - id: P_PATROL groundTimer: 100 waypoints: - [5, 4, 100] - [1, 2, 70] - [2, 1, 50] - [3, 1, 40] - [4, 2, 25] - [0, 1, 55] - [2, 1, 30] - [0, 1, 45] - [2, 2, 65] - [5, 4, 100] - id: P_PATROL_SLOW groundTimer: 100 waypoints: - [5, 4, 100] - [1, 2, 50] - [2, 1, 40] - [3, 1, 25] - [4, 2, 20] - [0, 1, 35] - [2, 1, 30] - [0, 1, 35] - [2, 2, 55] - [5, 4, 100] - id: P_FREIGHT groundTimer: 100 waypoints: - [3, 1, 50] - [1, 2, 75] - [3, 3, 100] - [2, 3, 80] - [3, 3, 100] - [1, 2, 75] - [3, 1, 50] - id: P2_SMU groundTimer: 800 waypoints: - [5, 4, 100] - [0, 2, 77] - [1, 1, 50] - [5, 0, 100] - id: P8_MEDIUM groundTimer: 100 waypoints: - [5, 4, 100] - [1, 1, 100] - [2, 1, 90] - [3, 1, 65] - [4, 1, 45] - [0, 1, 65] - [2, 1, 90] - [5, 4, 100] - id: P8_FAST groundTimer: 100 waypoints: - [5, 4, 100] - [1, 1, 100] - [2, 1, 90] - [3, 1, 80] - [4, 1, 70] - [0, 1, 80] - [2, 1, 100] - [5, 4, 100] - id: P8_FAST_X groundTimer: 100 waypoints: - [5, 4, 100] - [1, 1, 100] - [2, 1, 80] - [4, 1, 70] - [0, 1, 80] - [2, 1, 100] - [5, 4, 100] - id: P_RET groundTimer: 3000 waypoints: - [1, 1, 100] - [0, 1, 100] - [2, 1, 100] - [1, 1, 100] - [4, 0, 100] - [1, 1, 100] - id: P_LOC groundTimer: 250000 waypoints: - [1, 0, 100] - [1, 4, 100] - id: CA_SPAWN groundTimer: 0 waypoints: - [0, 0, 0] - id: P_COMM groundTimer: 100 waypoints: - [3, 4, 100] - [3, 4, 100] - [3, 0, 100] - id: P_COMM_0 groundTimer: 100 waypoints: - [0, 4, 100] - [0, 4, 100] - [0, 0, 100] - id: P_COMM_8 groundTimer: 100 waypoints: - [5, 4, 100] - [1, 4, 100] - [2, 4, 100] - [3, 4, 100] - [4, 4, 100] - [0, 4, 100] - [2, 4, 100] - [5, 4, 100] - id: P_FOOT_8 groundTimer: 100 waypoints: - [4, 1, 100] - [1, 1, 100] - [2, 1, 100] - [4, 1, 100] - id: PXC_HARVEST groundTimer: 10000 waypoints: - [1, 1, 100] - [1, 1, 100] - [1, 1, 100] - [1, 1, 100] - [1, 0, 100] - [1, 1, 100] - id: PXC_TRANSIT_LAND groundTimer: 2000 waypoints: - [3, 1, 60] - [4, 1, 100] - [3, 1, 100] - [3, 1, 100] - [1, 1, 100] - [1, 0, 100] - [3, 1, 60] - id: PXC_TRANSIT_NOLAND groundTimer: 100 waypoints: - [3, 1, 60] - [2, 1, 100] - [3, 1, 100] - [3, 1, 100] - [1, 1, 100] - [2, 1, 100] - [3, 1, 60] - id: PXC_PATROL groundTimer: 100 waypoints: - [3, 1, 70] - [2, 1, 100] - [3, 1, 90] - [3, 1, 70] - [1, 1, 90] - [2, 1, 80] - [3, 1, 60] - id: PXC_WILD_RIDE groundTimer: 100 waypoints: - [3, 1, 70] - [0, 2, 100] - [5, 3, 100] - [3, 4, 100] - [4, 4, 100] - [2, 3, 100] - [0, 2, 70] - [3, 1, 100] missionScripts: - type: gameStart missionWeights: 0: STR_ALIEN_RESEARCH: 100 firstMonth: 4 lastMonth: 4 targetBaseOdds: 100 raceWeights: 0: STR_SECTOID: 15 STR_SECTOID_NONCOM: 30 STR_FLOATER_NONCOM: 35 STR_CHURCH_NONCOM: 20 startDelay: 120 - type: gameStart1 missionWeights: 0: STR_MISSION_GDX_SEARCH: 100 firstMonth: 0 lastMonth: 0 targetBaseOdds: 100 startDelay: 100 - type: gameStart2 missionWeights: 0: STR_MISSION_GDX_SEARCH_2: 100 firstMonth: 3 lastMonth: 3 targetBaseOdds: 100 startDelay: 10000 - type: gameStart2b missionWeights: 0: STR_MISSION_GDX_SEARCH_2: 100 firstMonth: 6 targetBaseOdds: 100 researchTriggers: STR_GDX_004: false executionOdds: 25 startDelay: 10000 - type: gameStart3 missionWeights: 0: STR_MISSION_NECROPIRATE_HUNT: 100 firstMonth: 0 lastMonth: 0 targetBaseOdds: 100 startDelay: 1000 randomDelay: 6000 - type: gameStart3b missionWeights: 0: STR_MISSION_NECROPIRATE_HUNT: 100 firstMonth: 1 lastMonth: 7 executionOdds: 20 targetBaseOdds: 50 startDelay: 1000 randomDelay: 25000 - type: guildAngryAdvance missionWeights: 0: STR_MISSION_HEAVY_FREIGHT: 80 STR_ALIEN_HARVEST: 20 regionWeights: 0: REGION_WORLD_GUILD: 100 researchTriggers: STR_GUILD_ANGRY: true useTable: false executionOdds: 45 startDelay: 5000 randomDelay: 20000 - type: academyNotAngry missionWeights: 0: STR_MISSION_PASSENGER_ACADEMY: 100 regionWeights: 0: REGION_WORLD_ACADEMY: 100 researchTriggers: STR_ACADEMY_ANGRY: false useTable: false firstMonth: 4 executionOdds: 33 startDelay: 5000 randomDelay: 20000 - type: academyAngryAdvance missionWeights: 0: STR_MISSION_LABSHIP: 70 STR_MISSION_PASSENGER_ACADEMY: 30 regionWeights: 0: REGION_WORLD_ACADEMY: 100 researchTriggers: STR_ACADEMY_ANGRY: true useTable: false executionOdds: 40 startDelay: 5000 randomDelay: 20000 - type: marsecPatrol1a missionWeights: 0: STR_MISSION_MARSEC_PATROL: 100 regionWeights: 0: REGION_WORLD_MARSEC: 100 firstMonth: 30 researchTriggers: STR_GUILD_ANGRY: true useTable: false executionOdds: 40 startDelay: 1000 randomDelay: 40000 - type: rebelTradingAdvance missionWeights: 0: STR_MISSION_REBEL_TRADING: 100 researchTriggers: STR_MISSION_REBEL_TRADING: true startDelay: 150 useTable: false - type: recon firstMonth: 8 researchTriggers: STR_MISSION_REBEL_TRADING: false - type: recon2 firstMonth: 8 researchTriggers: STR_MISSION_REBEL_TRADING: true executionOdds: 20 - type: invasion firstMonth: 3 executionOdds: 75 - type: traffic firstMonth: 8 researchTriggers: STR_GUILD_ANGRY: false executionOdds: 75 - type: traffic2 firstMonth: 8 researchTriggers: STR_GUILD_ANGRY: true executionOdds: 20 - type: reconEasy firstMonth: 0 lastMonth: 7 executionOdds: 75 missionWeights: 0: STR_ALIEN_RESEARCH: 60 STR_ALIEN_INFILTRATION: 50 STR_MISSION_FREIGHT: 150 STR_MISSION_COURIER: 100 STR_MISSION_PASSENGER: 120 STR_MISSION_SURVEY: 100 STR_MISSION_DIPLOMACY: 60 STR_MISSION_MERCENARY_ASSIGNMENT: 80 STR_MISSION_RAID: 150 STR_MISSION_MILITARY_SUPPLY: 150 STR_MISSION_NAZI: 60 STR_MISSION_SMUGGLING: 100 STR_MISSION_GOLD_TRANSPORT: 50 useTable: false - type: megapolPatrols firstMonth: 0 missionWeights: 0: STR_MISSION_POLICE_FLIGHT_1: 30 STR_MISSION_POLICE_FLIGHT_2: 25 STR_MISSION_POLICE_FLIGHT_3: 25 STR_MISSION_POLICE_FLIGHT_4: 20 regionWeights: 0: REGION_WORLD_MEGAPOL: 100 researchTriggers: STR_CONTACT_CAR_THIEVES: true useTable: false startDelay: 1000 randomDelay: 10000 - type: banditPatrols firstMonth: 5 lastMonth: 8 executionOdds: 65 missionWeights: 0: STR_MISSION_BANDIT_FLIGHT_1: 100 regionWeights: 0: REGION_WORLD_BANDIT: 100 useTable: false startDelay: 1000 randomDelay: 12000 - type: banditPatrols1 firstMonth: 9 executionOdds: 65 missionWeights: 0: STR_MISSION_BANDIT_FLIGHT_1: 30 STR_MISSION_BANDIT_FLIGHT_2: 35 STR_MISSION_BANDIT_FLIGHT_3: 35 regionWeights: 0: REGION_WORLD_BANDIT: 100 useTable: false startDelay: 1000 randomDelay: 12000 - type: civilianTraffic firstMonth: 0 missionWeights: 0: STR_MISSION_CIVILIAN_TRAFFIC_1: 20 STR_MISSION_CIVILIAN_TRAFFIC_2: 20 STR_MISSION_CIVILIAN_TRAFFIC_3: 20 STR_MISSION_CIVILIAN_TRAFFIC_4: 20 STR_MISSION_CIVILIAN_TRAFFIC_5: 20 regionWeights: 0: REGION_HELLO_WORLD: 100 researchTriggers: STR_NO_CIVILIAN_TRAFFIC: false useTable: false startDelay: 2000 - type: giftsOfBlood_Alliance missionWeights: 0: STR_MISSION_EXTRA_TRANSPORT: 30 STR_MISSION_GOVT_PATROL_FUSION: 40 STR_MISSION_RAID: 20 STR_MISSION_SMUGGLING: 10 researchTriggers: STR_HUMAN_RETICULAN_ALLIANCE: true useTable: false - type: giftsOfBlood_noSway missionWeights: 0: STR_MISSION_EXTRA_TRANSPORT: 35 STR_MISSION_MINING: 10 STR_MISSION_SURVEY: 15 STR_MISSION_LOC_RET_BASE: 10 STR_MISSION_RETICULAN_TRADING: 25 STR_MISSION_RAID: 20 STR_MISSION_SMUGGLING: 10 researchTriggers: STR_HUMAN_RETICULAN_ALLIANCE: false STR_FAMILY_TIES: true STR_CONTACT_RETICULANS: false useTable: false - type: giftsOfBlood_SwayRets missionWeights: 0: STR_MISSION_EXTRA_TRANSPORT: 20 STR_MISSION_GOVT_PATROL: 30 STR_MISSION_MINING: 15 STR_MISSION_SURVEY: 20 STR_MISSION_SWAY_GOVT: 5 STR_MISSION_RAID: 20 STR_MISSION_SMUGGLING: 10 useTable: false researchTriggers: STR_HUMAN_RETICULAN_ALLIANCE: false STR_FAMILY_TIES: false STR_CONTACT_RETICULANS: true - type: giftsOfBlood_Sway firstMonth: 8 missionWeights: 0: STR_MISSION_EXTRA_TRANSPORT: 20 STR_MISSION_GOVT_PATROL: 25 STR_MISSION_MINING: 5 STR_MISSION_SURVEY: 10 STR_MISSION_LOC_RET_BASE: 5 STR_MISSION_RETICULAN_TRADING: 20 STR_MISSION_SWAY_GOVT: 5 STR_MISSION_RAID: 20 STR_MISSION_SMUGGLING: 10 useTable: false researchTriggers: STR_FAMILY_TIES: false STR_CONTACT_RETICULANS: false - type: giftsOfBlood firstMonth: 2 lastMonth: 7 missionWeights: 0: STR_MISSION_EXTRA_TRANSPORT: 20 STR_MISSION_GOVT_PATROL: 20 STR_MISSION_MINING: 5 STR_MISSION_SURVEY: 10 STR_MISSION_LOC_RET_BASE: 5 STR_MISSION_RETICULAN_TRADING: 15 STR_MISSION_RAID: 20 STR_MISSION_SMUGGLING: 10 useTable: false researchTriggers: STR_FAMILY_TIES: false STR_CONTACT_RETICULANS: false - type: giftsOfLove missionWeights: 0: STR_MISSION_GIFTS_OF_LOVE: 100 targetBaseOdds: 100 researchTriggers: STR_LFS_003: true useTable: false executionOdds: 50 startDelay: 10000 - type: researchRetaliation missionWeights: 0: STR_ALIEN_HARVEST: 5 STR_ALIEN_RETALIATION: 5 STR_ALIEN_RETALIATION_L: 10 STR_ALIEN_RETALIATION_M: 10 STR_ALIEN_RETALIATION_S: 10 STR_ALIEN_RETALIATION_C: 10 STR_MISSION_REBEL_PATROL: 50 researchTriggers: STR_MUTANT_SELF_DEFENSE: true startDelay: 15000 targetBaseOdds: 50 executionOdds: 50 useTable: false label: 0 - type: ExtraSupervisions missionWeights: 0: STR_MISSION_SUPERVISION: 60 STR_MISSION_SUPERVISION_2: 40 researchTriggers: STR_ETHEREAL: true useTable: false executionOdds: 80 startDelay: 7000 #Marker missions start here - type: recurringTerrorNoPenalty missionWeights: 0: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY: 100 regionWeights: 0: REGION_CITIES: 100 useTable: false executionOdds: 50 startDelay: 1000 randomDelay: 40000 - type: recurringTerrorNoPenalty1 missionWeights: 0: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY: 100 regionWeights: 0: REGION_CITIES: 100 useTable: false executionOdds: 15 startDelay: 1000 randomDelay: 40000 - type: recurringTerror missionWeights: 0: STR_ALIEN_TERROR: 50 STR_MUTANT_POGROM_DISTRESS: 50 regionWeights: 0: STR_NORTH_AMERICA: 18 STR_SOUTH_AMERICA: 12 STR_EUROPE: 16 STR_NORTH_AFRICA: 6 STR_SOUTHERN_AFRICA: 10 STR_CENTRAL_ASIA: 12 STR_SOUTH_EAST_ASIA: 16 STR_SIBERIA: 8 STR_AUSTRALASIA: 12 researchTriggers: STR_CONTACT_MUTANT_ALLIANCE: true STR_MUTANT_SELF_DEFENSE: false useTable: false executionOdds: 70 startDelay: 1000 - type: eridianAtrocity minDifficulty: 4 firstMonth: 12 missionWeights: 0: STR_MISSION_ERIDIAN_TERROR: 100 regionWeights: 0: REGION_CITIES_3: 100 useTable: false executionOdds: 20 startDelay: 1000 - type: eridianAtrocityEasy minDifficulty: 1 firstMonth: 24 missionWeights: 0: STR_MISSION_ERIDIAN_TERROR: 100 regionWeights: 0: REGION_CITIES_3: 100 researchTriggers: STR_MUTANT_SELF_DEFENSE: false useTable: false executionOdds: 30 startDelay: 1000 - type: eridianBattle minDifficulty: 1 firstMonth: 24 missionWeights: 0: STR_MISSION_ERIDIAN_TERROR_MSDF: 100 regionWeights: 0: REGION_CITIES_4: 100 researchTriggers: STR_MUTANT_SELF_DEFENSE: true useTable: false executionOdds: 20 startDelay: 1000 - type: emansionRobbery missionWeights: 0: STR_LOC_EMANSION: 100 regionWeights: 0: REGION_LOC_EMANSION: 100 researchTriggers: STR_MISSION_PIR_EMANSION: true useTable: false executionOdds: 15 startDelay: 1000 randomDelay: 40000 - type: emansionRobbery1 missionWeights: 0: STR_LOC_EMANSION: 100 regionWeights: 0: REGION_LOC_EMANSION: 100 researchTriggers: STR_MISSION_PIR_EMANSION: true useTable: false executionOdds: 15 startDelay: 1000 randomDelay: 40000 - type: govtAgentRescue firstMonth: 0 lastMonth: 11 missionWeights: 0: STR_LOC_GOVT_CAR: 100 regionWeights: 0: REGION_GOVT_CAR: 100 useTable: false executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: govtAgentRescueLate firstMonth: 12 missionWeights: 0: STR_LOC_GOVT_CAR: 100 regionWeights: 0: REGION_GOVT_CAR: 100 useTable: false executionOdds: 7 startDelay: 1000 randomDelay: 40000 - type: deathAndTaxes firstMonth: 0 lastMonth: 3 missionWeights: 0: STR_LOC_DEATH_AND_TAXES: 100 regionWeights: 0: REGION_DEATH_AND_TAXES: 100 useTable: false executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: deathAndTaxesLate firstMonth: 4 missionWeights: 0: STR_LOC_DEATH_AND_TAXES: 100 regionWeights: 0: REGION_DEATH_AND_TAXES: 100 useTable: false executionOdds: 7 startDelay: 1000 randomDelay: 40000 - type: prepperBunker firstMonth: 1 lastMonth: 11 missionWeights: 0: STR_LOC_PREPPERS: 100 regionWeights: 0: REGION_PREPPERS: 100 useTable: false executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: prepperBunkerLate firstMonth: 12 missionWeights: 0: STR_LOC_PREPPERS: 100 regionWeights: 0: REGION_PREPPERS: 100 useTable: false executionOdds: 7 startDelay: 1000 randomDelay: 40000 - type: ratlingVillage firstMonth: 0 lastMonth: 25 missionWeights: 0: STR_LOC_RATLING_VILLAGE: 100 regionWeights: 0: REGION_LOC_RATLING_VILLAGE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: ratlingVillage1 firstMonth: 0 lastMonth: 15 missionWeights: 0: STR_LOC_RATLING_VILLAGE: 100 regionWeights: 0: REGION_LOC_RATLING_VILLAGE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: ratlingVillage2 firstMonth: 1 missionWeights: 0: STR_LOC_RATLING_VILLAGE: 100 regionWeights: 0: REGION_LOC_RATLING_VILLAGE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: loknarVillage firstMonth: 1 missionWeights: 0: STR_LOC_LOKNAR_VILLAGE_DEFENSE: 100 regionWeights: 0: REGION_LOC_LOKNAR_VILLAGE_DEFENSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: loknarVillage1 firstMonth: 1 lastMonth: 10 missionWeights: 0: STR_LOC_LOKNAR_VILLAGE_DEFENSE: 100 regionWeights: 0: REGION_LOC_LOKNAR_VILLAGE_DEFENSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: loknarVillage2 firstMonth: 1 lastMonth: 20 missionWeights: 0: STR_LOC_LOKNAR_VILLAGE_DEFENSE: 100 regionWeights: 0: REGION_LOC_LOKNAR_VILLAGE_DEFENSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: loknarVillage_2 firstMonth: 4 lastMonth: 25 missionWeights: 0: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2: 100 regionWeights: 0: REGION_LOC_LOKNAR_VILLAGE_DEFENSE_2: 100 useTable: false executionOdds: 32 startDelay: 1000 randomDelay: 40000 - type: loknarVillage_2b firstMonth: 26 missionWeights: 0: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2: 100 regionWeights: 0: REGION_LOC_LOKNAR_VILLAGE_DEFENSE_2: 100 useTable: false executionOdds: 12 startDelay: 1000 randomDelay: 40000 - type: saveSister firstMonth: 0 lastMonth: 2 missionWeights: 0: STR_LOC_WHOREHOUSE: 100 regionWeights: 0: REGION_WHOREHOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: saveSister1 firstMonth: 0 lastMonth: 5 missionWeights: 0: STR_LOC_WHOREHOUSE: 100 regionWeights: 0: REGION_WHOREHOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: saveSister2 firstMonth: 0 lastMonth: 8 missionWeights: 0: STR_LOC_WHOREHOUSE: 100 regionWeights: 0: REGION_WHOREHOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: distressBunker missionWeights: 0: STR_LOC_DISTRESS_BUNKER: 100 regionWeights: 0: REGION_DISTRESS_BUNKER_TEMPERATE: 55 REGION_DISTRESS_BUNKER_JUNGLE: 15 REGION_DISTRESS_BUNKER_COLD: 15 REGION_DISTRESS_BUNKER_DESERT: 15 useTable: false firstMonth: 0 lastMonth: 1 executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: distressBunker1 missionWeights: 0: STR_LOC_DISTRESS_BUNKER: 100 regionWeights: 0: REGION_DISTRESS_BUNKER_TEMPERATE: 55 REGION_DISTRESS_BUNKER_JUNGLE: 15 REGION_DISTRESS_BUNKER_COLD: 15 REGION_DISTRESS_BUNKER_DESERT: 15 useTable: false firstMonth: 0 lastMonth: 7 executionOdds: 25 startDelay: 1000 randomDelay: 40000 - type: distressBunker2 missionWeights: 0: STR_LOC_DISTRESS_BUNKER: 100 regionWeights: 0: REGION_DISTRESS_BUNKER_TEMPERATE: 55 REGION_DISTRESS_BUNKER_JUNGLE: 15 REGION_DISTRESS_BUNKER_COLD: 15 REGION_DISTRESS_BUNKER_DESERT: 15 useTable: false firstMonth: 0 lastMonth: 12 executionOdds: 18 startDelay: 1000 randomDelay: 40000 - type: distressCall missionWeights: 0: STR_DISTRESS_CALL: 100 regionWeights: 0: REGION_DISTRESS_CALL_TEMPERATE: 25 REGION_DISTRESS_CALL_JUNGLE: 25 REGION_DISTRESS_CALL_COLD: 25 REGION_DISTRESS_CALL_DESERT: 25 useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: distressCall2 missionWeights: 0: STR_DISTRESS_CALL: 100 regionWeights: 0: REGION_DISTRESS_CALL_TEMPERATE: 25 REGION_DISTRESS_CALL_JUNGLE: 25 REGION_DISTRESS_CALL_COLD: 25 REGION_DISTRESS_CALL_DESERT: 25 useTable: false firstMonth: 3 lastMonth: 10 executionOdds: 18 startDelay: 1000 randomDelay: 40000 - type: watchTower firstMonth: 0 lastMonth: 16 missionWeights: 0: STR_LOC_HT_HOUSE: 100 regionWeights: 0: REGION_HT_HOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: watchTower1 firstMonth: 0 lastMonth: 8 missionWeights: 0: STR_LOC_HT_HOUSE: 100 regionWeights: 0: REGION_HT_HOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: watchTower2 firstMonth: 0 lastMonth: 4 missionWeights: 0: STR_LOC_HT_HOUSE: 100 regionWeights: 0: REGION_HT_HOUSE: 100 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: watchTowerLate firstMonth: 17 missionWeights: 0: STR_LOC_HT_HOUSE: 100 regionWeights: 0: REGION_HT_HOUSE: 100 useTable: false executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: commsTower missionWeights: 0: STR_LOC_COMMS_TOWER: 100 regionWeights: 0: REGION_COMMS_TOWER_TEMPERATE: 55 REGION_COMMS_TOWER_JUNGLE: 15 REGION_COMMS_TOWER_COLD: 15 REGION_COMMS_TOWER_DESERT: 15 researchTriggers: STR_MISSION_COMMS_TOWER: true useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: commsTower1 missionWeights: 0: STR_LOC_COMMS_TOWER: 100 regionWeights: 0: REGION_COMMS_TOWER_TEMPERATE: 55 REGION_COMMS_TOWER_JUNGLE: 15 REGION_COMMS_TOWER_COLD: 15 REGION_COMMS_TOWER_DESERT: 15 researchTriggers: STR_MISSION_COMMS_TOWER: true useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: rajdNaMiasto missionWeights: 0: STR_LOC_POLIS: 100 regionWeights: 0: REGION_POLIS: 100 researchTriggers: STR_BOUNTY_HUNTING_PRIZE_CITY_PASS: true useTable: false executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: highwayStation missionWeights: 0: STR_LOC_HIGHWAY_STATION: 100 regionWeights: 0: REGION_HIGHWAY_STATION: 100 researchTriggers: STR_MISSION_HIGHWAY_STATION: true STR_CONTACT_KRAZY_HANNA: false STR_CONTACT_SMUGGLERS: false useTable: false executionOdds: 60 startDelay: 1000 randomDelay: 40000 - type: highwayStationLate missionWeights: 0: STR_LOC_HIGHWAY_STATION: 100 regionWeights: 0: REGION_HIGHWAY_STATION: 100 researchTriggers: STR_MISSION_HIGHWAY_STATION: true STR_CONTACT_KRAZY_HANNA: true STR_CONTACT_SMUGGLERS: true useTable: false executionOdds: 10 startDelay: 1000 randomDelay: 40000 - type: miastoGamo missionWeights: 0: STR_LOC_BANDIT_TOWN: 100 regionWeights: 0: REGION_BANDIT_TOWN: 100 researchTriggers: STR_MISSION_BANDIT_TOWN: true useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: miastoGamo1 missionWeights: 0: STR_LOC_BANDIT_TOWN: 100 regionWeights: 0: REGION_BANDIT_TOWN: 100 researchTriggers: STR_MISSION_BANDIT_TOWN: true useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: organGrinder missionWeights: 0: STR_LOC_GHOUL_REFINERY: 100 regionWeights: 0: REGION_GHOUL_REFINERY: 100 researchTriggers: STR_MISSION_GHOUL_REFINERY: true useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: organGrinder1 missionWeights: 0: STR_LOC_GHOUL_REFINERY: 100 regionWeights: 0: REGION_GHOUL_REFINERY: 100 researchTriggers: STR_MISSION_GHOUL_REFINERY: true STR_GHOUL_EXPERIMENTS: false useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: guildOutpost missionWeights: 0: STR_LOC_GUILD_OUTPOST: 100 regionWeights: 0: REGION_GUILD_OUTPOST_TEMPERATE: 45 REGION_GUILD_OUTPOST_JUNGLE: 15 REGION_GUILD_OUTPOST_COLD: 25 REGION_GUILD_OUTPOST_DESERT: 15 researchTriggers: STR_MISSION_GUILD_OUTPOST: true STR_GUILD_ALARMED: false useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: guildOutpost1 missionWeights: 0: STR_LOC_GUILD_OUTPOST: 100 regionWeights: 0: REGION_GUILD_OUTPOST_TEMPERATE: 45 REGION_GUILD_OUTPOST_JUNGLE: 15 REGION_GUILD_OUTPOST_COLD: 25 REGION_GUILD_OUTPOST_DESERT: 15 researchTriggers: STR_MISSION_GUILD_OUTPOST: true STR_GUILD_ANGRY: false useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: guildOutpost2 missionWeights: 0: STR_LOC_GUILD_OUTPOST: 100 regionWeights: 0: REGION_GUILD_OUTPOST_TEMPERATE: 45 REGION_GUILD_OUTPOST_JUNGLE: 15 REGION_GUILD_OUTPOST_COLD: 25 REGION_GUILD_OUTPOST_DESERT: 15 researchTriggers: STR_MISSION_GUILD_OUTPOST: true useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: academyOutpost missionWeights: 0: STR_LOC_ACADEMY_OUTPOST: 100 regionWeights: 0: REGION_ACADEMY_OUTPOST_TEMPERATE: 45 REGION_ACADEMY_OUTPOST_JUNGLE: 15 REGION_ACADEMY_OUTPOST_COLD: 25 REGION_ACADEMY_OUTPOST_DESERT: 15 useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: academyOutpost1 firstMonth: 0 lastMonth: 15 missionWeights: 0: STR_LOC_ACADEMY_OUTPOST: 100 regionWeights: 0: REGION_ACADEMY_OUTPOST_TEMPERATE: 45 REGION_ACADEMY_OUTPOST_JUNGLE: 15 REGION_ACADEMY_OUTPOST_COLD: 25 REGION_ACADEMY_OUTPOST_DESERT: 15 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: academyOutpost2 firstMonth: 1 lastMonth: 25 missionWeights: 0: STR_LOC_ACADEMY_OUTPOST: 100 regionWeights: 0: REGION_ACADEMY_OUTPOST_TEMPERATE: 45 REGION_ACADEMY_OUTPOST_JUNGLE: 15 REGION_ACADEMY_OUTPOST_COLD: 25 REGION_ACADEMY_OUTPOST_DESERT: 15 researchTriggers: STR_ACADEMY_ALARMED: false useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: academyTown missionWeights: 0: STR_LOC_ACADEMY_TOWN: 100 regionWeights: 0: REGION_ACADEMY_TOWN: 100 researchTriggers: STR_MISSION_ACADEMY_TOWN: true useTable: false executionOdds: 25 startDelay: 1000 randomDelay: 40000 - type: academyCruisin missionWeights: 0: STR_LOC_ACADEMY_CRUISE: 100 regionWeights: 0: REGION_ACADEMY_CRUISE: 100 researchTriggers: STR_MISSION_ACADEMY_CRUISE: true useTable: false executionOdds: 25 startDelay: 1000 randomDelay: 40000 - type: churchOutpost missionWeights: 0: STR_LOC_CHURCH_OUTPOST: 100 regionWeights: 0: REGION_CHURCH_OUTPOST_TEMPERATE: 45 REGION_CHURCH_OUTPOST_JUNGLE: 15 REGION_CHURCH_OUTPOST_COLD: 25 REGION_CHURCH_OUTPOST_DESERT: 15 useTable: false executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: churchOutpost1 firstMonth: 0 lastMonth: 15 missionWeights: 0: STR_LOC_CHURCH_OUTPOST: 100 regionWeights: 0: REGION_CHURCH_OUTPOST_TEMPERATE: 45 REGION_CHURCH_OUTPOST_JUNGLE: 15 REGION_CHURCH_OUTPOST_COLD: 25 REGION_CHURCH_OUTPOST_DESERT: 15 useTable: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: churchOutpost2 firstMonth: 1 lastMonth: 25 missionWeights: 0: STR_LOC_CHURCH_OUTPOST: 100 regionWeights: 0: REGION_CHURCH_OUTPOST_TEMPERATE: 45 REGION_CHURCH_OUTPOST_JUNGLE: 15 REGION_CHURCH_OUTPOST_COLD: 25 REGION_CHURCH_OUTPOST_DESERT: 15 useTable: false researchTriggers: STR_MISSION_CHURCH_CAMP: false executionOdds: 28 startDelay: 1000 randomDelay: 40000 - type: churchAtrium missionWeights: 0: STR_LOC_ATRIUM_CHURCH: 100 regionWeights: 0: REGION_LOC_ATRIUM_CHURCH: 100 useTable: false researchTriggers: STR_MISSION_CHURCH_CAMP: true executionOdds: 25 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1a missionWeights: 0: STR_LOC_MONSTER_HUNT_MEGASCORPION: 100 regionWeights: 0: REGION_MONSTER_HUNT_MEGASCORPION: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1a1 missionWeights: 0: STR_LOC_MONSTER_HUNT_MEGASCORPION: 100 regionWeights: 0: REGION_MONSTER_HUNT_MEGASCORPION: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1b missionWeights: 0: STR_LOC_MONSTER_HUNT_GIANTSPIDER: 100 regionWeights: 0: REGION_MONSTER_HUNT_GIANTSPIDER: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1b1 missionWeights: 0: STR_LOC_MONSTER_HUNT_GIANTSPIDER: 100 regionWeights: 0: REGION_MONSTER_HUNT_GIANTSPIDER: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1c missionWeights: 0: STR_LOC_MONSTER_HUNT_CHUPACABRA: 100 regionWeights: 0: REGION_MONSTER_HUNT_CHUPACABRA: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1c1 missionWeights: 0: STR_LOC_MONSTER_HUNT_CHUPACABRA: 100 regionWeights: 0: REGION_MONSTER_HUNT_CHUPACABRA: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1d missionWeights: 0: STR_LOC_MONSTER_HUNT_BLOOD_DOG: 100 regionWeights: 0: REGION_MONSTER_HUNT_BLOOD_DOG: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt1d1 missionWeights: 0: STR_LOC_MONSTER_HUNT_BLOOD_DOG: 100 regionWeights: 0: REGION_MONSTER_HUNT_BLOOD_DOG: 100 useTable: false researchTriggers: STR_MONSTER_HUNT: true executionOdds: 8 startDelay: 1000 randomDelay: 40000 - type: monsterHunt2 missionWeights: 0: STR_LOC_MONSTER_HUNT_SHAMBLER: 100 regionWeights: 0: REGION_MONSTER_HUNT_SHAMBLER: 100 useTable: false executionOdds: 30 startDelay: 1000 randomDelay: 40000 - type: eurosyndicateDeal missionWeights: 0: STR_LOC_EUROSYNDICATE_ELIMINATION: 100 regionWeights: 0: REGION_LOC_EUROSYNDICATE_ELIMINATION: 100 researchTriggers: STR_MISSION_EUROSYNDICATE_DEAL: true STR_MISSION_EUROSYNDICATE_DEAL_END: false useTable: false executionOdds: 50 startDelay: 1000 randomDelay: 40000 - type: seaAdventures missionWeights: 0: STR_SEA_ADVENTURE: 100 regionWeights: 0: REGION_SEA_ADVENTURE: 100 useTable: false researchTriggers: STR_MISSION_SEA_ADVENTURE: true executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: seaAdventures1 missionWeights: 0: STR_SEA_ADVENTURE: 100 regionWeights: 0: REGION_SEA_ADVENTURE: 100 useTable: false researchTriggers: STR_MISSION_SEA_ADVENTURE: true executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: seaAdventures2 missionWeights: 0: STR_SEA_ADVENTURE: 100 regionWeights: 0: REGION_SEA_ADVENTURE: 100 useTable: false researchTriggers: STR_MISSION_SEA_ADVENTURE: true STR_UNDERSEA_OPERATIONS: true executionOdds: 36 startDelay: 1000 randomDelay: 40000 - type: ratmenCache missionWeights: 0: STR_LOC_RITUAL_CAVE: 100 regionWeights: 0: REGION_RITUAL_CAVE: 100 useTable: false researchTriggers: STR_UNDERGROUND_MISSIONS: true executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: ratmenCache1 missionWeights: 0: STR_LOC_RITUAL_CAVE: 100 regionWeights: 0: REGION_RITUAL_CAVE: 100 useTable: false researchTriggers: STR_UNDERGROUND_MISSIONS: true executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: loknarAltar missionWeights: 0: STR_LOC_LOKNAR_ALTAR: 100 regionWeights: 0: REGION_LOKNAR_ALTAR: 100 useTable: false researchTriggers: STR_MISSION_LOKNAR_ALTAR: true executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: orbitalMissionA missionWeights: 0: STR_LOC_SPACE_STATION: 100 regionWeights: 0: REGION_ORBITAL: 100 useTable: false researchTriggers: STR_SPACE_MISSIONS: true executionOdds: 20 startDelay: 1000 randomDelay: 40000 - type: orbitalMissionA1 missionWeights: 0: STR_LOC_SPACE_STATION: 100 regionWeights: 0: REGION_ORBITAL: 100 useTable: false researchTriggers: STR_SPACE_MISSIONS: true executionOdds: 20 startDelay: 1000 randomDelay: 40000 - type: orbitalMissionA2 missionWeights: 0: STR_LOC_SPACE_STATION: 100 regionWeights: 0: REGION_ORBITAL: 100 useTable: false researchTriggers: STR_SPACE_MISSIONS: true executionOdds: 20 startDelay: 1000 randomDelay: 40000 - type: AdventureLand missionWeights: 0: STR_LOC_BEASTMEN_ALTAR: 100 regionWeights: 0: REGION_BEASTMEN_ALTAR: 100 useTable: false researchTriggers: STR_MESS_HALL: true executionOdds: 15 startDelay: 1000 randomDelay: 40000 - type: AdventureLand1 missionWeights: 0: STR_LOC_BEASTMEN_ALTAR: 100 regionWeights: 0: REGION_BEASTMEN_ALTAR: 100 useTable: false researchTriggers: STR_MESS_HALL: true executionOdds: 15 startDelay: 1000 randomDelay: 40000 - type: TavernCellar lastMonth: 30 missionWeights: 0: STR_LOC_TAVERN_CELLAR: 100 regionWeights: 0: REGION_TAVERN_CELLAR: 100 useTable: false executionOdds: 22 researchTriggers: STR_CONTACT_GENERAL_SUPPLIES: true startDelay: 1000 randomDelay: 40000 - type: DemonicSacrifice missionWeights: 0: STR_LOC_DEMON_SACRIFICE: 100 regionWeights: 0: REGION_DEMON_SACRIFICE: 100 useTable: false researchTriggers: STR_ANG_002: true executionOdds: 22 startDelay: 1000 randomDelay: 40000 - type: DoomedFarm firstMonth: 7 missionWeights: 0: STR_LOC_DOOMED_FARM: 100 regionWeights: 0: REGION_DOOMED_FARM: 100 useTable: false executionOdds: 18 researchTriggers: STR_LOGISTICS: true startDelay: 1000 randomDelay: 40000 - type: HotPursuits firstMonth: 7 missionWeights: 0: STR_LOC_HOT_PURSUITS: 100 regionWeights: 0: REGION_HOT_PURSUITS: 100 useTable: false executionOdds: 15 researchTriggers: STR_COMMUNICATIONS: true startDelay: 1000 randomDelay: 40000 - type: HotPursuitsDestroyer1 missionWeights: 0: STR_LOC_HOT_PURSUITS: 100 regionWeights: 0: REGION_HOT_PURSUITS: 100 useTable: false executionOdds: 16 researchTriggers: STR_MISSION_SET_THE_WORLD_ON_FIRE: true startDelay: 1000 randomDelay: 40000 - type: HotPursuitsDestroyer2 missionWeights: 0: STR_LOC_HOT_PURSUITS: 100 regionWeights: 0: REGION_HOT_PURSUITS: 100 useTable: false executionOdds: 16 researchTriggers: STR_MISSION_SET_THE_WORLD_ON_FIRE: true startDelay: 1000 randomDelay: 40000 - type: transStellarFreighter missionWeights: 0: STR_SPACE_FREIGHTER: 100 regionWeights: 0: REGION_SPACE_FREIGHTER: 100 useTable: false researchTriggers: STR_MISSION_GUILD_FREIGHTER: true executionOdds: 15 startDelay: 1000 randomDelay: 40000 #Bontyhunts start here - type: CrackHouse missionWeights: 0: STR_LOC_CRACKHOUSE: 100 regionWeights: 0: REGION_CRACKHOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: CrackHouse1 missionWeights: 0: STR_LOC_CRACKHOUSE: 100 regionWeights: 0: REGION_CRACKHOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: CrackHouse2 missionWeights: 0: STR_LOC_CRACKHOUSE: 100 regionWeights: 0: REGION_CRACKHOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_B_PASS: false startDelay: 1000 randomDelay: 40000 - type: AirCarRally missionWeights: 0: STR_AIRCAR_RACE_FINISH: 100 regionWeights: 0: REGION_AIRCAR_RACE: 100 useTable: false executionOdds: 42 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: GroxBarn missionWeights: 0: STR_LOC_BARN_GROX: 100 regionWeights: 0: REGION_GROX_BARN: 100 useTable: false executionOdds: 21 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: GroxBarn1 missionWeights: 0: STR_LOC_BARN_GROX: 100 regionWeights: 0: REGION_GROX_BARN: 100 useTable: false executionOdds: 21 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_B_PASS: false startDelay: 1000 randomDelay: 40000 - type: humanistHouse missionWeights: 0: STR_LOC_KKK_HOUSE: 100 regionWeights: 0: REGION_KKK_HOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: humanistHouse1 missionWeights: 0: STR_LOC_KKK_HOUSE: 100 regionWeights: 0: REGION_KKK_HOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: humanistHouse2 missionWeights: 0: STR_LOC_KKK_HOUSE: 100 regionWeights: 0: REGION_KKK_HOUSE: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_B_PASS: false startDelay: 1000 randomDelay: 40000 - type: traitorsAtLarge missionWeights: 0: STR_LOC_TRAITORS: 100 regionWeights: 0: REGION_TRAITORS: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: traitorsAtLarge1 missionWeights: 0: STR_LOC_TRAITORS: 100 regionWeights: 0: REGION_TRAITORS: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: traitorsAtLarge2 missionWeights: 0: STR_LOC_TRAITORS: 100 regionWeights: 0: REGION_TRAITORS: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_B_PASS: false startDelay: 1000 randomDelay: 40000 - type: SinsOfTheFather missionWeights: 0: STR_LOC_SINS_OF_THE_FATHER: 100 regionWeights: 0: REGION_SINS_OF_THE_FATHER: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: SinsOfTheFather1 missionWeights: 0: STR_LOC_SINS_OF_THE_FATHER: 100 regionWeights: 0: REGION_SINS_OF_THE_FATHER: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true startDelay: 1000 randomDelay: 40000 - type: SinsOfTheFather2 missionWeights: 0: STR_LOC_SINS_OF_THE_FATHER: 100 regionWeights: 0: REGION_SINS_OF_THE_FATHER: 100 useTable: false executionOdds: 16 researchTriggers: STR_BOUNTY_HUNTING: true STR_BOUNTY_HUNTING_B_PASS: false startDelay: 1000 randomDelay: 40000 - type: CatacombsCoinHunt missionWeights: 0: STR_LOC_CATACOMBS_COIN_HUNT: 100 regionWeights: 0: REGION_CATACOMBS_COIN_HUNT: 100 useTable: false executionOdds: 10 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_UNDERGROUND_MISSIONS: true startDelay: 1000 randomDelay: 40000 - type: CatacombsCoinHunt1 missionWeights: 0: STR_LOC_CATACOMBS_COIN_HUNT: 100 regionWeights: 0: REGION_CATACOMBS_COIN_HUNT: 100 useTable: false executionOdds: 10 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_UNDERGROUND_MISSIONS: true startDelay: 1000 randomDelay: 40000 - type: underwaterAssets missionWeights: 0: STR_SEA_SUNKEN_TOWN: 100 regionWeights: 0: REGION_SUNKEN_TOWN: 100 useTable: false executionOdds: 10 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_MISSION_SEA_ADVENTURE: true startDelay: 1000 randomDelay: 40000 - type: underwaterAssets1 missionWeights: 0: STR_SEA_SUNKEN_TOWN: 100 regionWeights: 0: REGION_SUNKEN_TOWN: 100 useTable: false executionOdds: 10 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_MISSION_SEA_ADVENTURE: true startDelay: 1000 randomDelay: 40000 - type: ReservoirDog missionWeights: 0: STR_LOC_HITMAN: 100 regionWeights: 0: REGION_HITMAN: 100 useTable: false executionOdds: 10 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: ReservoirDog1 missionWeights: 0: STR_LOC_HITMAN: 100 regionWeights: 0: REGION_HITMAN: 100 useTable: false executionOdds: 10 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: DoubleCrossingDudes missionWeights: 0: STR_LOC_MAGAZYNMAFII: 100 regionWeights: 0: REGION_MAGAZYNMAFII: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: DoubleCrossingDudes1 missionWeights: 0: STR_LOC_MAGAZYNMAFII: 100 regionWeights: 0: REGION_MAGAZYNMAFII: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: BanditCaves missionWeights: 0: STR_LOC_BANDIT_CAVES: 100 regionWeights: 0: REGION_BANDIT_CAVES: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_UNDERGROUND_MISSIONS: true startDelay: 1000 randomDelay: 40000 - type: BanditCaves1 missionWeights: 0: STR_LOC_BANDIT_CAVES: 100 regionWeights: 0: REGION_BANDIT_CAVES: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_UNDERGROUND_MISSIONS: true startDelay: 1000 randomDelay: 40000 - type: mageEscapeTower missionWeights: 0: STR_LOC_ESCAPE_TOWER: 100 regionWeights: 0: REGION_ESCAPE_TOWER: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: mageEscapeTower1 missionWeights: 0: STR_LOC_ESCAPE_TOWER: 100 regionWeights: 0: REGION_ESCAPE_TOWER: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: humanistArsenal missionWeights: 0: STR_LOC_ARSENAL: 100 regionWeights: 0: REGION_ARSENAL: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: humanistArsenal1 missionWeights: 0: STR_LOC_ARSENAL: 100 regionWeights: 0: REGION_ARSENAL: 100 useTable: false executionOdds: 15 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true startDelay: 1000 randomDelay: 40000 - type: funkyZombies missionWeights: 0: STR_LOC_FUNKY_ZOMBIES: 100 regionWeights: 0: REGION_FUNKY_ZOMBIES: 100 useTable: false executionOdds: 18 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_CUSTOMER_WIZ_BIZ: true startDelay: 1000 randomDelay: 40000 - type: funkyZombies1 missionWeights: 0: STR_LOC_FUNKY_ZOMBIES: 100 regionWeights: 0: REGION_FUNKY_ZOMBIES: 100 useTable: false executionOdds: 18 researchTriggers: STR_BOUNTY_HUNTING_C_PASS: true STR_CUSTOMER_WIZ_BIZ: true startDelay: 1000 randomDelay: 40000 - type: theyCameFromTheSea missionWeights: 0: STR_LOC_DEEP_ONE_02: 100 regionWeights: 0: REGION_DEEP_ONE_02: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: humanistBattleTank missionWeights: 0: STR_LOC_TIGER_TANK: 100 regionWeights: 0: REGION_TIGER_TANK: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: humanistBattleTankChallenge missionWeights: 0: STR_LOC_TIGER_TANK: 100 regionWeights: 0: REGION_TIGER_TANK: 100 useTable: false executionOdds: 100 maxRuns: 1 varName: VAR_TIGER_TANK researchTriggers: STR_BOUNTY_HUNTING_CHALLENGE_JACK: true startDelay: 1000 randomDelay: 40000 - type: raynerdMustSurvive missionWeights: 0: STR_LOC_RAYNOR: 100 regionWeights: 0: REGION_RAYNOR: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: reticulanVats missionWeights: 0: STR_LOC_RET_DUNGEON: 100 regionWeights: 0: REGION_RET_DUNGEON: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: reticulanVatsChallenge missionWeights: 0: STR_LOC_RET_DUNGEON: 100 regionWeights: 0: REGION_RET_DUNGEON: 100 useTable: false executionOdds: 100 maxRuns: 1 varName: VAR_RET_DUNGEON researchTriggers: STR_BOUNTY_HUNTING_CHALLENGE_MA: true startDelay: 1000 randomDelay: 40000 - type: bankElfmanBros missionWeights: 0: STR_LOC_ELFMAN_BROS: 100 regionWeights: 0: REGION_ELFMAN_BROS: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: gnomeLair missionWeights: 0: STR_LOC_GNOME_LAIR: 100 regionWeights: 0: REGION_GNOME_LAIR: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true startDelay: 1000 randomDelay: 40000 - type: gnomeLairChallenge missionWeights: 0: STR_LOC_GNOME_LAIR: 100 regionWeights: 0: REGION_GNOME_LAIR: 100 useTable: false executionOdds: 100 maxRuns: 1 varName: VAR_GNOME_LAIR researchTriggers: STR_BOUNTY_HUNTING_CHALLENGE_BANK: true startDelay: 1000 randomDelay: 40000 - type: darkTowerExploration missionWeights: 0: STR_LOC_DARK_TOWER: 100 regionWeights: 0: REGION_DARK_TOWER: 100 useTable: false executionOdds: 18 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true STR_CUSTOMER_WIZ_BIZ: true startDelay: 1000 randomDelay: 40000 - type: cannibalCamp0 missionWeights: 0: STR_LOC_CANNIBAL_CAMP: 100 regionWeights: 0: REGION_CANNIBAL_CAMP: 100 useTable: false researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true STR_CUSTOMER_WIZ_BIZ: true executionOdds: 18 startDelay: 1000 randomDelay: 40000 - type: pirateCruise missionWeights: 0: STR_LOC_PIRATE_CRUISE: 100 regionWeights: 0: REGION_PIRATE_CRUISE: 100 useTable: false executionOdds: 23 researchTriggers: STR_BOUNTY_HUNTING_B_PASS: true STR_CONTACT_DR_WANG: true startDelay: 1000 randomDelay: 40000 #story missions start here - type: missionXComFiles missionWeights: 0: STR_LOC_SIBERIA: 100 regionWeights: 0: REGION_LOC_SIBERIA: 100 useTable: false researchTriggers: STR_RUSSIAN_FILES_STAGED: true STR_RUSSIAN_FILES: false startDelay: 1000 randomDelay: 40000 - type: gdxPrisonMission missionWeights: 0: STR_LOC_GDX_PRISON: 100 regionWeights: 0: REGION_LOC_GDX_PRISON: 100 researchTriggers: STR_GDX_004: true STR_LOC_GDX_PRISON_DONE: false useTable: false executionOdds: 100 startDelay: 1000 randomDelay: 40000 - type: gdxDuelMission missionWeights: 0: STR_LOC_GDX_DUEL: 100 regionWeights: 0: REGION_LOC_GDX_DUEL: 100 researchTriggers: STR_GDX_010: true STR_LOC_GDX_DUEL_DONE: false useTable: false executionOdds: 70 maxRuns: 3 avoidRepeats: 3 varName: VAR_GDX_DUEL startDelay: 1000 randomDelay: 20000 - type: redMageQuestVilla missionWeights: 0: STR_LOC_MAGE_VILLA: 100 regionWeights: 0: REGION_MAGE_VILLA: 100 useTable: false researchTriggers: STR_WIZ_003: true STR_WIZ_005: false executionOdds: 50 maxRuns: 3 varName: VAR_MAGE_VILLA startDelay: 1000 randomDelay: 40000 - type: redMageCryptekCaves missionWeights: 0: STR_LOC_CRYPTEK_CAVES: 100 regionWeights: 0: REGION_CRYPTEK_CAVES: 100 useTable: false researchTriggers: STR_WIZ_080: true STR_WIZ_101: false executionOdds: 25 startDelay: 1000 randomDelay: 40000 - type: redMageScoutGate missionWeights: 0: STR_LOC_CATACOMBS_BUTCHER_ENTRY: 100 regionWeights: 0: REGION_CATACOMBS_BUTCHER_ENTRY: 100 useTable: false researchTriggers: STR_WIZ_006: true STR_BUTCHER_DONE: false executionOdds: 75 startDelay: 1000 randomDelay: 40000 - type: redMageDeathDungeon missionWeights: 0: STR_LOC_CATACOMBS_BUTCHER: 100 regionWeights: 0: REGION_CATACOMBS_BUTCHER: 100 useTable: false researchTriggers: STR_WIZ_006: true STR_BUTCHER_DONE: true executionOdds: 35 startDelay: 1000 randomDelay: 40000 - type: technocracySat missionWeights: 0: STR_LOC_COMMS_DISRUPTION: 100 regionWeights: 0: REGION_ORBITAL_1: 100 useTable: false firstMonth: 10 researchTriggers: STR_CLOAKING_DEVICE: true STR_TEC_007: false executionOdds: 50 startDelay: 1000 randomDelay: 10000 - type: technocracyTerminalTerror missionWeights: 0: STR_LOC_POLIS_TERMINAL: 100 regionWeights: 0: REGION_POLIS_TERMINAL: 100 researchTriggers: STR_TEC_004: true STR_TEC_005: false useTable: false executionOdds: 33 startDelay: 1000 randomDelay: 40000 - type: technocracySmugglerLair missionWeights: 0: STR_LOC_SMUGGLER_LAIR: 100 regionWeights: 0: REGION_SMUGGLER_LAIR: 100 researchTriggers: STR_TEC_005: true STR_SMUGGLER_NEGOTIATOR: false useTable: false executionOdds: 50 startDelay: 1000 randomDelay: 40000 - type: technocracySmugglerLairLate missionWeights: 0: STR_LOC_SMUGGLER_LAIR: 100 regionWeights: 0: REGION_SMUGGLER_LAIR: 100 researchTriggers: STR_TEC_005: true STR_SMUGGLER_NEGOTIATOR: true useTable: false executionOdds: 20 startDelay: 1000 randomDelay: 40000 - type: SmugglerHideout missionWeights: 0: STR_LOC_SMUGGLER_BASE: 100 regionWeights: 0: REGION_SMUGGLER_BASE: 100 researchTriggers: STR_TEC_006: true STR_TEC_007: false useTable: false executionOdds: 40 startDelay: 1000 randomDelay: 40000 - type: SmugglerHideoutLate missionWeights: 0: STR_LOC_SMUGGLER_BASE: 100 regionWeights: 0: REGION_SMUGGLER_BASE: 100 researchTriggers: STR_TEC_007: true useTable: false executionOdds: 15 startDelay: 1000 randomDelay: 40000 #retals start here - type: Harassment missionWeights: 0: STR_MISSION_HARASSMENT: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 5 lastMonth: 22 targetBaseOdds: 100 executionOdds: 50 useTable: false - type: HarassmentLate missionWeights: 0: STR_MISSION_HARASSMENT: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 23 targetBaseOdds: 100 executionOdds: 10 useTable: false - type: HarassmentDemons missionWeights: 0: STR_MISSION_HARASSMENT_DEMONS: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 8 targetBaseOdds: 100 executionOdds: 25 useTable: false - type: HarassmentNinjas minDifficulty: 4 missionWeights: 0: STR_MISSION_HARASSMENT_NINJAS: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 7 lastMonth: 36 targetBaseOdds: 75 executionOdds: 20 researchTriggers: STR_CROWNING_UC: true useTable: false - type: HarassmentNinjasDefault minDifficulty: 3 missionWeights: 0: STR_MISSION_HARASSMENT_NINJAS: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 13 targetBaseOdds: 75 executionOdds: 25 researchTriggers: STR_CLOAKING_DEVICE: true useTable: false - type: HarassmentNinjasLate missionWeights: 0: STR_MISSION_HARASSMENT_NINJAS: 100 startDelay: 1000 randomDelay: 20000 firstMonth: 19 targetBaseOdds: 75 executionOdds: 25 researchTriggers: STR_CROWNING_UC: true useTable: false - type: HarassmentNecro missionWeights: 0: STR_MISSION_HARASSMENT_NECRO: 100 regionWeights: 0: REGION_WORLD_NECRO: 100 targetBaseOdds: 0 startDelay: 100 randomDelay: 15000 executionOdds: 33 firstMonth: 3 lastMonth: 25 useTable: false - type: HarassmentRuffians minDifficulty: 1 missionWeights: 0: STR_MISSION_HARASSMENT_RUFFIANS: 100 regionWeights: 0: REGION_WORLD_RUFFIANS: 100 targetBaseOdds: 0 startDelay: 100 randomDelay: 10000 executionOdds: 36 firstMonth: 2 lastMonth: 18 useTable: false - type: beginnerRetaliation missionWeights: 0: STR_ALIEN_HARVEST: 25 STR_ALIEN_RETALIATION: 10 STR_ALIEN_RETALIATION_L: 15 STR_ALIEN_RETALIATION_M: 20 STR_ALIEN_RETALIATION_S: 15 STR_ALIEN_RETALIATION_C: 15 firstMonth: 30 targetBaseOdds: 40 executionOdds: 5 useTable: false conditionals: [-1] label: 2 startDelay: 150 - type: experiencedRetaliation minDifficulty: 1 missionWeights: 0: STR_ALIEN_HARVEST: 25 STR_ALIEN_RETALIATION: 10 STR_ALIEN_RETALIATION_L: 15 STR_ALIEN_RETALIATION_M: 20 STR_ALIEN_RETALIATION_S: 15 STR_ALIEN_RETALIATION_C: 15 firstMonth: 24 targetBaseOdds: 40 executionOdds: 20 useTable: false conditionals: [-1, -2] label: 3 startDelay: 150 - type: veteranRetaliation minDifficulty: 2 missionWeights: 0: STR_ALIEN_HARVEST: 25 STR_ALIEN_RETALIATION: 10 STR_ALIEN_RETALIATION_L: 15 STR_ALIEN_RETALIATION_M: 20 STR_ALIEN_RETALIATION_S: 15 STR_ALIEN_RETALIATION_C: 15 firstMonth: 24 targetBaseOdds: 60 executionOdds: 40 useTable: false conditionals: [-1, -2, -3] label: 4 startDelay: 150 - type: geniusRetaliation minDifficulty: 3 missionWeights: 0: STR_ALIEN_HARVEST: 25 STR_ALIEN_RETALIATION: 10 STR_ALIEN_RETALIATION_L: 15 STR_ALIEN_RETALIATION_M: 20 STR_ALIEN_RETALIATION_S: 15 STR_ALIEN_RETALIATION_C: 15 firstMonth: 20 targetBaseOdds: 75 executionOdds: 60 useTable: false conditionals: [-1, -2, -3, -4] label: 5 startDelay: 150 - type: superhumanRetaliation minDifficulty: 4 missionWeights: 0: STR_ALIEN_HARVEST: 25 STR_ALIEN_RETALIATION: 10 STR_ALIEN_RETALIATION_L: 15 STR_ALIEN_RETALIATION_M: 20 STR_ALIEN_RETALIATION_S: 15 STR_ALIEN_RETALIATION_C: 15 firstMonth: 16 targetBaseOdds: 90 executionOdds: 75 useTable: false conditionals: [-1, -2, -3, -4, -5] startDelay: 150 alienMissions: - delete: STR_ALIEN_INFILTRATION - delete: STR_ALIEN_TERROR - delete: STR_ALIEN_BASE - delete: STR_ALIEN_ABDUCTION - delete: STR_ALIEN_HARVEST - delete: STR_ALIEN_RESEARCH - type: STR_SPACE_FREIGHTER objective: 3 spawnZone: 0 raceWeights: 0: STR_TRANS_STELLAR: 90 STR_ZOMBIE_SMART: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_COMMS_DISRUPTION objective: 3 spawnZone: 0 raceWeights: 0: STR_TECHNOCRACY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GDX_PRISON objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_HOUSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GDX_DUEL objective: 3 spawnZone: 0 raceWeights: 0: STR_RACE_QUEST: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_EUROSYNDICATE_ELIMINATION objective: 3 spawnZone: 0 raceWeights: 0: STR_GOVT_ELITES: 50 STR_REBELS: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_BEASTMEN_ALTAR objective: 3 spawnZone: 0 raceWeights: 0: STR_BEASTMEN_WILD: 30 STR_CANNYS: 30 STR_DOOM: 25 STR_DEEP_ONE: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CANNIBAL_CAMP objective: 3 spawnZone: 0 raceWeights: 0: STR_CANNYS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DEMON_SACRIFICE objective: 3 spawnZone: 0 raceWeights: 0: STR_APOCALYPSE_CULT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GHOUL_REFINERY objective: 3 spawnZone: 0 raceWeights: 0: STR_GHOUL_RACE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_SPACE_STATION objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID: 40 STR_FLOATER_SPACE: 40 STR_ZOMBIE_SMART: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_WHOREHOUSE objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_BANDIT_TOWN objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_POLIS objective: 3 spawnZone: 0 raceWeights: 0: STR_CIVILIANZ_CITY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_POLIS_TERMINAL objective: 3 spawnZone: 0 raceWeights: 0: STR_CIVILIANZ_CITY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_SMUGGLER_LAIR objective: 3 spawnZone: 0 raceWeights: 0: STR_SMUGGLER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_SMUGGLER_BASE objective: 3 spawnZone: 0 raceWeights: 0: STR_SMUGGLER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_HIGHWAY_STATION objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CATACOMBS_COIN_HUNT objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE: 25 STR_MONSTER_RACE: 15 STR_MONSTER_RACE_NIGHT: 15 STR_BANDIT_ROBBERS: 30 STR_NINJA: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_TAVERN_CELLAR objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE_NIGHT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_SEA_SUNKEN_TOWN objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_SINS_OF_THE_FATHER objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_NONCOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_BARN_GROX objective: 3 spawnZone: 0 raceWeights: 0: STR_LOKNAR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_KKK_HOUSE objective: 3 spawnZone: 0 raceWeights: 0: STR_MIXED_KKK: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_FUNKY_ZOMBIES objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_TRAITORS objective: 3 spawnZone: 0 raceWeights: 0: STR_REBEL_TRAITORS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CRACKHOUSE objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ESCAPE_TOWER objective: 3 spawnZone: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ARSENAL objective: 3 spawnZone: 0 raceWeights: 0: STR_MIXED_KKK: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_BANDIT_CAVES objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MAGAZYNMAFII objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_HITMAN objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_ROBBERS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_AIRCAR_RACE_FINISH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_HOUSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DARK_TOWER objective: 3 spawnZone: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DOOMED_FARM objective: 3 spawnZone: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_HOT_PURSUITS objective: 3 spawnZone: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ELFMAN_BROS objective: 3 spawnZone: 0 raceWeights: 0: STR_FLOATER_NONCOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GNOME_LAIR objective: 3 spawnZone: 0 raceWeights: 0: STR_RAIDER: 85 STR_ZOMBIE_SMART: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_RET_DUNGEON objective: 3 spawnZone: 0 raceWeights: 0: STR_RETICULAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_PIRATE_CRUISE objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DEEP_ONE_02 objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_TIGER_TANK objective: 3 spawnZone: 0 raceWeights: 0: STR_NAZIS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_RAYNOR objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGAPOL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_RATLING_VILLAGE objective: 3 spawnZone: 0 raceWeights: 0: STR_RATMEN: 95 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_LOKNAR_VILLAGE_DEFENSE objective: 3 spawnZone: 0 raceWeights: 0: STR_NINJA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2 objective: 3 spawnZone: 0 raceWeights: 0: STR_RATMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_HT_HOUSE objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_NONCOM: 40 STR_SNAKEMAN: 30 STR_FLOATER_NONCOM: 25 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_COMMS_TOWER objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_NONCOM: 25 STR_CHURCH_NONCOM: 35 STR_FLOATER_NONCOM: 35 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GOVT_CAR objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT_TOWN: 75 STR_BANDIT_ROBBERS: 25 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DEATH_AND_TAXES objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_PREPPERS objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT: 65 STR_SPARTANS: 35 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_DISTRESS_BUNKER objective: 3 spawnZone: 0 raceWeights: 0: STR_BANDIT: 40 STR_MONSTER_RACE: 20 STR_RETICULAN: 15 STR_SMUGGLER: 5 STR_BEASTMEN_WILD: 5 STR_ZOMBIE: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_DISTRESS_CALL objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_INDUSTRIAL: 35 STR_FLOATER_INDUSTRIAL: 35 STR_CHURCH_INDUSTRIAL: 20 STR_GOVT_INDUSTRIAL: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ACADEMY_OUTPOST objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_NONCOM: 90 STR_ZOMBIE: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ACADEMY_TOWN objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_NONCOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ACADEMY_CRUISE objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_NONCOM: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_GUILD_OUTPOST objective: 3 spawnZone: 0 raceWeights: 0: STR_FLOATER_NONCOM: 95 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_ATRIUM_CHURCH objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_NONCOM: 95 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CHURCH_OUTPOST objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_NONCOM: 95 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MAGE_VILLA objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_CHERNOBOG: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CRYPTEK_CAVES objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_SMART: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CATACOMBS_BUTCHER_ENTRY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DEATH_DUNGEON_RACE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_CATACOMBS_BUTCHER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DEATH_DUNGEON_RACE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MONSTER_HUNT_SHAMBLER objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MONSTER_HUNT_MEGASCORPION objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE: 100 7: STR_MONSTER_RACE: 70 STR_MONSTER_HUNTERS: 30 16: STR_MONSTER_RACE: 35 STR_MONSTER_HUNTERS: 65 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MONSTER_HUNT_GIANTSPIDER objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE: 100 7: STR_MONSTER_RACE: 70 STR_MONSTER_HUNTERS: 30 16: STR_MONSTER_RACE: 35 STR_MONSTER_HUNTERS: 65 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MONSTER_HUNT_CHUPACABRA objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE: 100 7: STR_MONSTER_RACE: 70 STR_MONSTER_HUNTERS: 30 16: STR_MONSTER_RACE: 35 STR_MONSTER_HUNTERS: 65 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_MONSTER_HUNT_BLOOD_DOG objective: 3 spawnZone: 0 raceWeights: 0: STR_MONSTER_RACE: 100 7: STR_MONSTER_RACE: 70 STR_MONSTER_HUNTERS: 30 16: STR_MONSTER_RACE: 35 STR_MONSTER_HUNTERS: 65 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_SEA_ADVENTURE objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 20 STR_BEASTMEN_SEA: 15 STR_MONSTER_RACE_SEA: 30 STR_MONSTER_RACE_SEA_2: 15 STR_MONSTER_RACE_SEA_3: 15 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_RITUAL_CAVE objective: 3 spawnZone: 0 raceWeights: 0: STR_RATMEN: 95 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_LOKNAR_ALTAR objective: 3 spawnZone: 0 raceWeights: 0: STR_RACE_VAMPIRE: 25 STR_MONSTER_RACE: 15 STR_RACE_SPIDER: 15 STR_RACE_RAT: 25 STR_DEMON: 10 STR_GHOST: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_EMANSION objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID_MANSION: 30 STR_FLOATER_MANSION: 30 STR_CHURCH_MANSION: 35 STR_ZOMBIE: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_LOC_SIBERIA objective: 3 spawnZone: 0 raceWeights: 0: STR_NAZIS_TERROR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 1000 objective: true - type: STR_MISSION_GIFTS_OF_LOVE points: -50 raceWeights: 0: STR_MAGICAL_CREATURES: 100 waves: - ufo: STR_VESSEL_PINK count: 1 trajectory: P3 timer: 10000 - type: STR_ALIEN_RESEARCH points: 0 raceWeights: 0: STR_SECTOID: 10 STR_SECTOID_NONCOM: 30 STR_FLOATER_NONCOM: 30 STR_CHURCH_NONCOM: 10 STR_NAZIS: 10 STR_RAIDER: 10 8: STR_SECTOID: 10 STR_SECTOID_NONCOM: 20 STR_FLOATER_NONCOM: 20 STR_SNAKEMAN: 20 STR_CHURCH_NONCOM: 10 STR_NAZIS: 10 STR_RAIDER: 10 16: STR_SECTOID: 30 STR_FLOATER: 20 STR_SNAKEMAN: 10 STR_NAZIS: 30 STR_RAIDER: 10 waves: - ufo: STR_SMALL_SCOUT interruptPercentage: 5 count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT interruptPercentage: 5 count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT interruptPercentage: 10 count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT interruptPercentage: 15 count: 1 trajectory: P3 timer: 10000 - ufo: STR_LARGE_SCOUT interruptPercentage: 50 count: 2 trajectory: P4 timer: 9000 - ufo: STR_MEDIUM_SCOUT interruptPercentage: 25 count: 1 trajectory: P5 timer: 9000 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - type: STR_ALIEN_HARVEST points: 400 raceWeights: 0: STR_SECTOID_INDUSTRIAL: 50 STR_FLOATER: 50 8: STR_SECTOID: 0 STR_SECTOID_INDUSTRIAL: 40 STR_FLOATER: 40 STR_SNAKEMAN: 20 16: STR_SECTOID_INDUSTRIAL: 30 STR_FLOATER: 30 STR_SNAKEMAN: 20 STR_ETHEREAL: 20 waves: - ufo: STR_VESSEL_ESCORT count: 1 trajectory: P_PATROL timer: 7800 - ufo: STR_VESSEL_GUNSHIP interruptPercentage: 5 count: 1 trajectory: P_PATROL timer: 7800 - ufo: STR_VESSEL_ESCORT count: 1 trajectory: P_PATROL timer: 6000 - ufo: STR_VESSEL_GUNSHIP interruptPercentage: 10 count: 1 trajectory: P_PATROL timer: 7800 - ufo: STR_VESSEL_FIGHTER count: 2 trajectory: P_PATROL timer: 9000 - ufo: STR_VESSEL_BOMBER interruptPercentage: 15 count: 3 trajectory: P_PATROL timer: 4000 - ufo: STR_VESSEL_SOTL count: 1 trajectory: P_PATROL timer: 5000 - type: STR_ALIEN_ABDUCTION points: 100 raceWeights: 0: STR_SECTOID_TERROR: 30 STR_FLOATER: 70 8: STR_SECTOID_TERROR: 20 STR_FLOATER: 60 STR_SNAKEMAN: 20 16: STR_SECTOID_TERROR: 20 STR_FLOATER: 35 STR_SNAKEMAN: 10 STR_MUTON: 15 STR_ETHEREAL_WAR: 20 waves: - ufo: STR_VESSEL_FIGHTER interruptPercentage: 5 count: 1 trajectory: P_PATROL timer: 15000 - ufo: STR_VESSEL_GUNSHIP interruptPercentage: 10 count: 1 trajectory: P1 timer: 18000 - ufo: STR_VESSEL_FIGHTER interruptPercentage: 5 count: 2 trajectory: PX1 timer: 15000 - ufo: STR_VESSEL_HEAVY_GUNSHIP interruptPercentage: 15 count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR interruptPercentage: 20 count: 1 trajectory: P3 timer: 9000 - ufo: STR_TERROR_SHIP interruptPercentage: 20 count: 1 trajectory: P5 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P4 timer: 60 - type: STR_ALIEN_INFILTRATION points: 0 objective: 0 raceWeights: 0: STR_SECTOID: 25 STR_FLOATER: 35 STR_SNAKEMAN: 20 STR_GOVT: 15 STR_NAZIS: 5 waves: - ufo: STR_VESSEL_HOTROD count: 1 trajectory: P8_FAST_X timer: 16500 - type: STR_MISSION_SWAY_GOVT points: 300 objective: 1 endlessInfiltration: false spawnZone: 4 siteType: STR_ALIEN_BASE_ASSAULT raceWeights: 0: STR_SECTOID_NONCOM: 50 STR_FLOATER: 50 5: STR_SECTOID_NONCOM: 40 STR_FLOATER: 40 STR_CHURCH_NONCOM: 20 10: STR_SECTOID_NONCOM: 40 STR_FLOATER: 40 STR_SNAKEMAN: 10 STR_CHURCH_NONCOM: 10 15: STR_SECTOID_NONCOM: 50 STR_FLOATER: 40 STR_SNAKEMAN: 10 25: STR_SECTOID_NONCOM: 30 STR_FLOATER: 30 STR_SNAKEMAN: 10 STR_ETHEREAL: 30 35: STR_SECTOID_NONCOM: 15 STR_FLOATER: 15 STR_SNAKEMAN: 15 STR_ETHEREAL: 55 waves: - ufo: STR_VESSEL_ESCORT interruptPercentage: 5 count: 1 trajectory: P6 timer: 16500 - ufo: STR_VESSEL_GUNSHIP interruptPercentage: 10 count: 1 trajectory: P8 timer: 15000 - ufo: STR_VESSEL_HEAVY_GUNSHIP interruptPercentage: 15 count: 1 trajectory: P6 timer: 13800 - ufo: STR_VESSEL_COURIER interruptPercentage: 50 count: 1 trajectory: P7 timer: 9000 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P8 timer: 1000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 60 - ufo: STR_VESSEL_FRIGATE count: 1 trajectory: P7 timer: 60 - ufo: STR_BATTLESHIP count: 2 trajectory: P7 timer: 60 - type: STR_ALIEN_BASE points: 200 objective: 2 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 raceWeights: 0: STR_SECTOID: 50 STR_FLOATER: 50 6: STR_SECTOID: 40 STR_FLOATER: 25 STR_SNAKEMAN: 25 STR_MUTON: 10 12: STR_SECTOID: 15 STR_SECTOID_TERROR: 15 STR_FLOATER: 15 STR_FLOATER_TERROR: 15 STR_SNAKEMAN: 20 STR_MUTON: 15 16: STR_SECTOID: 30 STR_FLOATER: 30 STR_SNAKEMAN: 20 STR_MUTON: 20 24: STR_SECTOID: 25 STR_FLOATER: 25 STR_SNAKEMAN: 15 STR_MUTON: 35 waves: - ufo: STR_VESSEL_HEAVY_GUNSHIP interruptPercentage: 20 count: 1 trajectory: P1 timer: 13500 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P5 timer: 15000 - ufo: STR_VESSEL_FRIGATE count: 1 trajectory: P5 timer: 60 - ufo: STR_VESSEL_FRIGATE count: 2 trajectory: P5 timer: 60 - ufo: STR_BATTLESHIP count: 1 trajectory: P6 timer: 60 - type: STR_ALIEN_TERROR points: 10 objective: 3 spawnZone: 3 raceWeights: 0: STR_SECTOID_TERROR: 30 STR_FLOATER_TERROR: 30 STR_RAIDER_TERROR: 20 STR_NAZIS_TERROR: 10 STR_SPARTANS: 10 5: STR_SECTOID_TERROR: 20 STR_FLOATER_TERROR: 20 STR_CHURCH_TERROR: 20 STR_RAIDER_TERROR: 20 STR_NAZIS_TERROR: 10 STR_SPARTANS: 10 7: STR_SECTOID_TERROR: 20 STR_FLOATER_TERROR: 20 STR_CHURCH_TERROR: 15 STR_RAIDER_TERROR: 15 STR_NAZIS_TERROR: 10 STR_SPARTANS: 10 waves: - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P0 timer: 15000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P0 timer: 9600 - ufo: STR_VESSEL_FIGHTER interruptPercentage: 5 count: 1 trajectory: P0 timer: 9600 - ufo: STR_TERROR_SHIP interruptPercentage: 35 count: 1 trajectory: P0 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_MISSION_ERIDIAN_TERROR points: 100 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_ERIDIAN: 100 waves: - ufo: STR_VESSEL_FIGHTER interruptPercentage: 5 count: 1 trajectory: PX1A_CITIES timer: 15000 - ufo: STR_VESSEL_SNAKEBOAT interruptPercentage: 25 count: 1 trajectory: PX1A_CITIES timer: 12000 - ufo: STR_VESSEL_SNAKEBOAT count: 1 trajectory: P_COMM timer: 9000 objective: true - type: STR_MISSION_ERIDIAN_TERROR_MSDF points: 100 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_ERIDIAN: 100 waves: - ufo: STR_VESSEL_FIGHTER interruptPercentage: 5 count: 1 trajectory: PX1A_CITIES timer: 15000 - ufo: STR_VESSEL_SNAKEBOAT interruptPercentage: 25 count: 1 trajectory: PX1A_CITIES timer: 12000 - ufo: STR_VESSEL_SNAKEBOAT count: 1 trajectory: P_COMM timer: 9000 objective: true - type: STR_MUTANT_POGROM_DISTRESS points: 0 objective: 3 spawnZone: 3 raceWeights: 0: STR_BANDIT: 20 STR_NAZIS: 40 STR_MIXED_KKK: 40 2: STR_BANDIT: 30 STR_SPARTANS: 30 STR_NAZIS: 20 STR_MIXED_KKK: 20 4: STR_BANDIT: 20 STR_SPARTANS: 25 STR_NAZIS: 20 STR_DEEP_ONE: 10 STR_DOOM_TERROR: 10 STR_MIXED_KKK: 15 6: STR_BANDIT: 10 STR_SPARTANS: 15 STR_NAZIS: 15 STR_RAIDER: 20 STR_DEEP_ONE: 20 STR_DOOM_TERROR: 10 STR_MIXED_KKK: 10 12: STR_BANDIT: 5 STR_SPARTANS: 10 STR_NAZIS: 10 STR_RAIDER: 15 STR_DEEP_ONE: 10 STR_DOOM_TERROR: 10 STR_MIXED_KKK: 10 STR_MUTON: 25 STR_ETHEREAL: 5 15: STR_BANDIT: 5 STR_SPARTANS: 5 STR_NAZIS: 10 STR_RAIDER: 10 STR_DEEP_ONE: 10 STR_DOOM_TERROR: 10 STR_MIXED_KKK: 5 STR_MUTON: 25 STR_ETHEREAL: 10 STR_ETHEREAL_WAR: 10 waves: - ufo: STR_VESSEL_PROBE_DISTRESS count: 1 trajectory: PX1 timer: 20010 - ufo: STR_VESSEL_PROBE_DISTRESS count: 1 trajectory: P_COMM timer: 20010 objective: true - type: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY points: 0 objective: 3 spawnZone: 3 raceWeights: 0: STR_BANDIT: 20 STR_NAZIS: 40 STR_MIXED_KKK: 40 2: STR_BANDIT: 30 STR_SPARTANS: 30 STR_NAZIS: 20 STR_MIXED_KKK: 20 4: STR_BANDIT: 20 STR_SPARTANS: 25 STR_NAZIS: 20 STR_DEEP_ONE: 10 STR_DOOM_TERROR: 10 STR_MIXED_KKK: 15 waves: - ufo: STR_VESSEL_PROBE_DISTRESS count: 1 trajectory: PX1 timer: 20010 - ufo: STR_VESSEL_PROBE_DISTRESS count: 1 trajectory: P_COMM timer: 20010 objective: true - type: STR_MISSION_GDX_SEARCH_2 points: 0 objective: 4 spawnUfo: STR_VESSEL_AMBULANCE retaliationOdds: 0 raceWeights: 0: STR_SECTOID_NONCOM: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_AMBULANCE interruptPercentage: 15 count: 1 trajectory: P8 timer: 5000 - ufo: STR_VESSEL_AMBULANCE interruptPercentage: 15 count: 1 trajectory: P8 timer: 5000 - ufo: STR_VESSEL_AMBULANCE count: 1 trajectory: P8 timer: 5000 - type: STR_MISSION_HARASSMENT_DEMONS points: 0 objective: 4 spawnUfo: STR_VESSEL_PROBE_FOOT_ATTACK retaliationOdds: 0 raceWeights: 0: STR_DOOM: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_BOGEYMAN_FLOCK count: 3 trajectory: P_FOOT_8 timer: 2000 - type: STR_MISSION_HARASSMENT points: 0 objective: 4 spawnUfo: STR_VESSEL_PROBE_FOOT_ATTACK retaliationOdds: 0 raceWeights: 0: STR_RATMEN: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_FOOT_PATROL count: 1 trajectory: P_FOOT_8 timer: 30 - type: STR_MISSION_HARASSMENT_NECRO points: 0 objective: 4 spawnUfo: STR_VESSEL_PROBE_FOOT_ATTACK retaliationOdds: 0 raceWeights: 0: STR_CANNYS: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_CRASHPLANE count: 1 trajectory: P_PATROL timer: 1000 - type: STR_MISSION_HARASSMENT_RUFFIANS points: 100 objective: 4 spawnUfo: STR_VESSEL_RUFF_RAIDERS retaliationOdds: 0 raceWeights: 0: STR_BANDIT: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_RUFF_RAIDERS count: 1 trajectory: P_FOOT_8 timer: 30 - ufo: STR_VESSEL_RUFF_RAIDERS count: 1 trajectory: P_FOOT_8 timer: 30 - type: STR_MISSION_HARASSMENT_NINJAS points: 0 objective: 4 spawnUfo: STR_VESSEL_PROBE_FOOT_ATTACK retaliationOdds: 0 raceWeights: 0: STR_NINJA: 100 missionWeights: 0: 0 waves: - ufo: STR_VESSEL_NIN_1 count: 1 trajectory: P_PATROL_SLOW timer: 1000 - type: STR_ALIEN_RETALIATION points: 0 objective: 4 spawnUfo: STR_BATTLESHIP #Spawned for the final retaliation run retaliationOdds: 0 raceWeights: &SECTION_RETAL_RACES 0: STR_SECTOID: 6 STR_SECTOID_TERROR: 6 STR_SNAKEMAN: 12 STR_MUTON: 16 STR_FLOATER: 9 STR_FLOATER_TERROR: 9 STR_RAIDER: 6 STR_SPARTANS: 6 STR_ETHEREAL_WAR: 10 STR_NAZIS: 5 STR_GOVT: 5 STR_MIXED_KKK: 5 35: STR_SECTOID: 3 STR_SECTOID_TERROR: 3 STR_SNAKEMAN: 6 STR_MUTON: 35 STR_FLOATER: 3 STR_FLOATER_TERROR: 3 STR_RAIDER: 6 STR_SPARTANS: 6 STR_ETHEREAL_WAR: 15 STR_NAZIS: 5 STR_GOVT: 5 STR_ERIDIAN: 10 missionWeights: 0: 15 waves: - ufo: STR_VESSEL_SENTRY count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_DESTROYER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_SOTL count: 1 trajectory: P8 timer: 3000 - type: STR_ALIEN_RETALIATION_S points: 0 objective: 4 spawnUfo: STR_VESSEL_BOARDING_TORPEDO retaliationOdds: 0 raceWeights: *SECTION_RETAL_RACES missionWeights: 0: 20 waves: - ufo: STR_VESSEL_SENTRY count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_DESTROYER count: 1 trajectory: P8 timer: 3000 - ufo: STR_BATTLESHIP count: 1 trajectory: P8 timer: 3000 - type: STR_ALIEN_RETALIATION_M points: 0 objective: 4 spawnUfo: STR_VESSEL_BREAKER retaliationOdds: 0 raceWeights: *SECTION_RETAL_RACES missionWeights: 0: 25 waves: - ufo: STR_VESSEL_SENTRY count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_CORVETTE count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_BATTLESHIP count: 1 trajectory: P8 timer: 3000 - type: STR_ALIEN_RETALIATION_L points: 0 objective: 4 spawnUfo: STR_VESSEL_ASSAULT_TRANSPORT retaliationOdds: 0 raceWeights: *SECTION_RETAL_RACES missionWeights: 0: 20 waves: - ufo: STR_VESSEL_SENTRY count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_DESTROYER count: 1 trajectory: P8 timer: 3000 - type: STR_ALIEN_RETALIATION_C points: 0 objective: 4 spawnUfo: STR_VESSEL_CORVETTE retaliationOdds: 0 raceWeights: *SECTION_RETAL_RACES missionWeights: 0: 20 waves: - ufo: STR_VESSEL_SENTRY count: 1 trajectory: P8_FAST timer: 3000 - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_GUNSHIP count: 1 trajectory: P8 timer: 3000 - ufo: STR_VESSEL_BOMBER count: 1 trajectory: P8 timer: 3000 - ufo: STR_BATTLESHIP count: 1 trajectory: P8 timer: 3000 - type: STR_MISSION_NECROPIRATE_HUNT points: 0 retaliationOdds: 0 raceWeights: 0: STR_CANNYS: 100 waves: - ufo: STR_VESSEL_FOOT_PATROL_NECRO count: 1 trajectory: P_RET timer: 5000 - type: STR_MISSION_GOLD_TRANSPORT points: 0 raceWeights: 0: STR_FLOATER_NONCOM: 50 STR_GOVT_SECURITY: 45 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_GUNBOAT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_GUNBOAT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_GUNBOAT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_GUNBOAT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_FREIGHTER_G count: 1 trajectory: PX1 timer: 10000 - type: STR_MISSION_SUPERVISION points: 0 raceWeights: 0: STR_ETHEREAL_WAR: 100 15: STR_ETHEREAL: 30 STR_ETHEREAL_WAR: 70 waves: - ufo: STR_VESSEL_MESSENGER count: 1 trajectory: P8 timer: 9000 - ufo: STR_VESSEL_MESSENGER count: 1 trajectory: P8 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P8 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P8 timer: 9000 - ufo: STR_BATTLESHIP count: 1 trajectory: P8 timer: 9000 - type: STR_MISSION_SMUGGLING_MILENIO points: 0 raceWeights: 0: STR_SMUGGLER: 100 waves: - ufo: STR_VESSEL_SMUGGLER_MILENIO count: 1 trajectory: P2_SMU timer: 15000 - type: STR_MISSION_MARSEC_PATROL points: 300 raceWeights: 0: STR_MARSEC: 100 waves: - ufo: STR_VESSEL_VIPER_FIGHTER interruptPercentage: 20 count: 1 trajectory: P_PATROL timer: 10000 - ufo: STR_VESSEL_VIPER_FIGHTER count: 1 trajectory: P_PATROL timer: 14000 - type: STR_MISSION_SMUGGLING points: 0 raceWeights: 0: STR_SMUGGLER: 90 STR_ZOMBIE_SMART: 10 waves: - ufo: STR_VESSEL_SMUGGLER interruptPercentage: 25 count: 1 trajectory: P2_SMU timer: 15000 - ufo: STR_VESSEL_SMUGGLER interruptPercentage: 33 count: 1 trajectory: P2_SMU timer: 19000 - ufo: STR_VESSEL_SMUGGLER interruptPercentage: 50 count: 1 trajectory: P2_SMU timer: 26000 - ufo: STR_VESSEL_SMUGGLER count: 1 trajectory: P2_SMU timer: 21000 - type: STR_MISSION_NAZI points: 0 raceWeights: 0: STR_NAZIS: 90 STR_ZOMBIE_SMART: 10 waves: - ufo: STR_VESSEL_NAZI interruptPercentage: 10 count: 1 trajectory: PX1 timer: 9000 - ufo: STR_VESSEL_NAZI interruptPercentage: 15 count: 1 trajectory: PX1 timer: 9000 - ufo: STR_VESSEL_NAZI interruptPercentage: 20 count: 1 trajectory: P5 timer: 9000 - ufo: STR_VESSEL_NAZI count: 1 trajectory: PX1 timer: 4000 - type: STR_MISSION_FREIGHT points: 0 raceWeights: 0: STR_FLOATER_NONCOM: 95 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_FREIGHTER count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_FREIGHTER interruptPercentage: 10 count: 1 trajectory: P_FREIGHT timer: 7800 - ufo: STR_VESSEL_FREIGHTER interruptPercentage: 15 count: 1 trajectory: P4 timer: 9000 - ufo: STR_VESSEL_FREIGHTER interruptPercentage: 20 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_FREIGHTER_L interruptPercentage: 50 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_FREIGHTER count: 1 trajectory: P6 timer: 9000 - type: STR_MISSION_HEAVY_FREIGHT points: 500 raceWeights: 0: STR_FLOATER: 100 waves: - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_HEAVY_FREIGHTER count: 1 trajectory: P_FREIGHT timer: 9000 - type: STR_MISSION_LABSHIP points: 250 raceWeights: 0: STR_SECTOID_NONCOM: 100 waves: - ufo: STR_VESSEL_LABSHIP count: 2 trajectory: P_FREIGHT timer: 9000 - type: STR_MISSION_COURIER points: 0 raceWeights: 0: STR_FLOATER_NONCOM: 35 STR_SECTOID_NONCOM: 40 STR_CHURCH_NONCOM: 20 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_LARGE_SCOUT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 9000 - ufo: STR_VESSEL_ESCORT interruptPercentage: 25 count: 1 trajectory: PX1 timer: 9000 - ufo: STR_VESSEL_COURIER count: 1 trajectory: P_FREIGHT timer: 9000 - type: STR_MISSION_MINING points: 0 raceWeights: 0: STR_FLOATER_INDUSTRIAL: 55 STR_SECTOID_INDUSTRIAL: 15 STR_GOVT_INDUSTRIAL: 25 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_LARGE_SCOUT interruptPercentage: 10 count: 1 trajectory: PX4 timer: 9000 - ufo: STR_VESSEL_EXCAVATOR interruptPercentage: 10 count: 1 trajectory: PX4 timer: 9000 - ufo: STR_VESSEL_EXCAVATOR interruptPercentage: 15 count: 1 trajectory: PX4 timer: 14000 - ufo: STR_VESSEL_EXCAVATOR interruptPercentage: 20 count: 1 trajectory: PX4 timer: 9000 - ufo: STR_VESSEL_EXCAVATOR interruptPercentage: 25 count: 1 trajectory: PX4 timer: 25000 - ufo: STR_VESSEL_EXCAVATOR count: 1 trajectory: PX4 timer: 9000 - type: STR_MISSION_PASSENGER points: 0 raceWeights: 0: STR_PASSENGERS: 95 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_HOPPER interruptPercentage: 5 count: 1 trajectory: P3 timer: 9000 - ufo: STR_VESSEL_HOPPER interruptPercentage: 10 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_HOPPER interruptPercentage: 15 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_HOPPER interruptPercentage: 20 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_HOPPER interruptPercentage: 30 count: 1 trajectory: P_FREIGHT timer: 9000 - ufo: STR_VESSEL_HOPPER count: 1 trajectory: P3 timer: 9000 - type: STR_MISSION_SURVEY points: 0 raceWeights: 0: STR_SECTOID: 15 STR_SECTOID_INDUSTRIAL: 20 STR_SECTOID_NONCOM: 45 STR_CHURCH_NONCOM: 20 STR_ZOMBIE_SMART: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P4 timer: 9000 - ufo: STR_LARGE_SCOUT count: 2 trajectory: P4 timer: 5000 - ufo: STR_VESSEL_ESCORT count: 1 trajectory: P4 timer: 9000 - type: STR_MISSION_DIPLOMACY points: 0 raceWeights: 0: STR_FLOATER_NONCOM: 30 STR_SECTOID_NONCOM: 30 STR_CHURCH_NONCOM: 40 waves: - ufo: STR_SMALL_SCOUT interruptPercentage: 10 count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT interruptPercentage: 25 count: 1 trajectory: P2 timer: 7800 - ufo: STR_LARGE_SCOUT interruptPercentage: 40 count: 2 trajectory: P4 timer: 9000 - ufo: STR_VESSEL_COURIER count: 1 trajectory: P6 timer: 9000 - type: STR_MISSION_CONVERSION points: 200 raceWeights: 0: STR_CHURCH_NONCOM: 100 12: STR_SNAKEMAN: 50 STR_CHURCH_NONCOM: 50 30: STR_SNAKEMAN: 100 waves: - ufo: STR_VESSEL_FIGHTER count: 1 trajectory: PX1 timer: 7800 - ufo: STR_VESSEL_ESCORT count: 1 trajectory: P2 timer: 7800 - ufo: STR_VESSEL_GUNSHIP count: 1 trajectory: P8 timer: 6000 - ufo: STR_VESSEL_GUNSHIP count: 1 trajectory: PX1 timer: 7800 - ufo: STR_HARVESTER interruptPercentage: 20 count: 1 trajectory: PX4 timer: 9000 - ufo: STR_HARVESTER interruptPercentage: 30 count: 1 trajectory: PX4 timer: 3000 - ufo: STR_HARVESTER count: 1 trajectory: PX4 timer: 5000 - type: STR_MISSION_MERCENARY_ASSIGNMENT points: 0 retaliationOdds: 90 raceWeights: 0: STR_MUTON: 100 waves: - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 1 trajectory: P0 timer: 9000 - ufo: STR_VESSEL_FRIGATE count: 1 trajectory: P2 timer: 7800 - ufo: STR_VESSEL_HEAVY_GUNSHIP count: 2 trajectory: P4 timer: 9000 - type: STR_MISSION_RAID points: 0 retaliationOdds: 5 raceWeights: 0: STR_RAIDER: 70 STR_SPARTANS: 25 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_RAIDER count: 1 trajectory: P6 timer: 12000 - ufo: STR_VESSEL_RAIDER_FIGHTER count: 1 trajectory: PX1 timer: 14000 - ufo: STR_VESSEL_RAIDER count: 1 trajectory: P2 timer: 12000 - ufo: STR_VESSEL_RAIDER_FIGHTER count: 1 trajectory: PX1 timer: 15000 - ufo: STR_VESSEL_RAIDER count: 1 trajectory: P3 timer: 18000 - ufo: STR_VESSEL_RAIDER_GUNSHIP count: 1 trajectory: PX1 timer: 6000 - ufo: STR_VESSEL_RAIDER count: 1 trajectory: P4 timer: 15000 - type: STR_MISSION_MILITARY_SUPPLY points: 0 raceWeights: 0: STR_SPARTANS: 45 STR_RAIDER: 20 STR_GOVT_SECURITY: 30 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_LIGHT_GUNBOAT interruptPercentage: 10 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_GUNBOAT interruptPercentage: 15 count: 1 trajectory: PX1 timer: 10000 - ufo: STR_VESSEL_LIGHT_GUNBOAT interruptPercentage: 10 count: 1 trajectory: P2 timer: 6000 - ufo: STR_VESSEL_MILITARY_TRANSPORT interruptPercentage: 20 count: 1 trajectory: P3 timer: 4000 - ufo: STR_VESSEL_LIGHT_GUNBOAT interruptPercentage: 15 count: 1 trajectory: PX1 timer: 5000 - ufo: STR_VESSEL_MILITARY_TRANSPORT interruptPercentage: 40 count: 1 trajectory: PX1 timer: 9000 - ufo: STR_VESSEL_LIGHT_GUNBOAT count: 1 trajectory: P2 timer: 6000 - type: STR_MISSION_REBEL_PATROL points: -200 raceWeights: 0: STR_REBELS: 100 waves: - ufo: STR_VESSEL_REBEL_FIGHTER count: 1 trajectory: PX1 timer: 10000 interruptPercentage: 80 - ufo: STR_VESSEL_REBEL_FIGHTER count: 2 trajectory: PX1 timer: 10000 interruptPercentage: 80 - ufo: STR_VESSEL_REBEL_FIGHTER count: 1 trajectory: PX1 timer: 10000 - type: STR_MISSION_GOVT_PATROL points: 0 raceWeights: 0: STR_GOVT: 90 STR_ZOMBIE_SMART: 10 waves: - ufo: STR_VESSEL_FIGHTER_G count: 1 trajectory: PX1 timer: 4000 interruptPercentage: 50 - ufo: STR_VESSEL_GOVSHIP count: 1 trajectory: P0 timer: 7000 interruptPercentage: 50 - ufo: STR_VESSEL_GOVSHIP count: 1 trajectory: P2 timer: 6800 interruptPercentage: 50 - ufo: STR_VESSEL_FIGHTER_G count: 2 trajectory: PX1 timer: 4000 interruptPercentage: 50 - ufo: STR_VESSEL_GOVSHIP count: 2 trajectory: P4 timer: 6000 interruptPercentage: 50 - ufo: STR_VESSEL_GOVSHIP count: 1 trajectory: P2 timer: 6800 - type: STR_MISSION_GOVT_PATROL_FUSION points: 0 raceWeights: 0: STR_GOVT_ELITES: 100 waves: - ufo: STR_VESSEL_FIGHTER_G count: 1 trajectory: PX1 timer: 4000 interruptPercentage: 25 - ufo: STR_VESSEL_GOVSHIP count: 1 trajectory: PX1 timer: 6800 interruptPercentage: 25 - ufo: STR_VESSEL_GOVT_CRUISER count: 1 trajectory: PX1 timer: 7000 interruptPercentage: 25 - ufo: STR_VESSEL_GOVT_CRUISER count: 2 trajectory: PX1 timer: 6000 interruptPercentage: 25 - ufo: STR_VESSEL_FIGHTER_G count: 2 trajectory: PX1 timer: 4000 interruptPercentage: 25 - ufo: STR_VESSEL_GOVT_CRUISER count: 1 trajectory: PX1 timer: 6800 - type: STR_MISSION_RETICULAN_TRADING points: 0 retaliationOdds: 0 raceWeights: 0: STR_RETICULAN: 100 waves: - ufo: STR_VESSEL_SEC_SCOUT interruptPercentage: 5 count: 1 trajectory: P_RET timer: 12000 - ufo: STR_VESSEL_SEKAR interruptPercentage: 5 count: 1 trajectory: P_RET timer: 9000 - ufo: STR_VESSEL_SEKTRAK interruptPercentage: 5 count: 1 trajectory: P_RET timer: 12000 - ufo: STR_VESSEL_SEKTRAK interruptPercentage: 5 count: 1 trajectory: P_RET timer: 11000 - ufo: STR_VESSEL_SEC_SCOUT interruptPercentage: 5 count: 1 trajectory: P_RET timer: 10000 - ufo: STR_VESSEL_SEKTRAK interruptPercentage: 5 count: 1 trajectory: P_RET timer: 6000 - ufo: STR_VESSEL_SEKAR count: 1 trajectory: P_RET timer: 8000 - type: STR_MISSION_REBEL_TRADING points: -1000 raceWeights: 0: STR_REBELS: 70 STR_GOVT_INDUSTRIAL: 30 waves: - ufo: STR_VESSEL_REBEL_FREIGHTER count: 1 trajectory: P8_FAST_X timer: 9000 interruptPercentage: 90 - ufo: STR_VESSEL_REBEL_FREIGHTER count: 1 trajectory: P8_FAST_X timer: 12000 interruptPercentage: 90 - ufo: STR_VESSEL_REBEL_FREIGHTER count: 1 trajectory: P8_FAST_X timer: 15000 - type: STR_MISSION_LOC_ATRIUM points: 0 retaliationOdds: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: STR_LOC_ATRIUM count: 1 trajectory: P4 timer: 100000 - ufo: STR_LOC_ATRIUM count: 1 trajectory: P4 timer: 100000 - type: STR_MISSION_LOC_MANSION points: 0 retaliationOdds: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: STR_LOC_MANSION count: 1 trajectory: P4 timer: 100000 - ufo: STR_LOC_MANSION count: 1 trajectory: P4 timer: 100000 - type: STR_MISSION_LOC_KEEP points: 0 retaliationOdds: 0 raceWeights: 0: STR_DOOM: 100 waves: - ufo: STR_LOC_KEEP count: 1 trajectory: P4 timer: 100000 - ufo: STR_LOC_KEEP count: 1 trajectory: P4 timer: 100000 - type: STR_MISSION_DEEP_ONES points: 0 retaliationOdds: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: STR_LOC_DEEP_ONE_01 count: 1 trajectory: P4 timer: 70000 - ufo: STR_LOC_DEEP_ONE_01 count: 1 trajectory: P4 timer: 70000 - type: STR_MISSION_LOC_RET_BASE points: 0 retaliationOdds: 0 raceWeights: 0: STR_RETICULAN: 100 waves: - ufo: STR_LOC_RET_BASE count: 1 trajectory: P4 timer: 100000 - ufo: STR_LOC_RET_BASE count: 1 trajectory: P4 timer: 100000 - type: STR_MISSION_EXTRA_TRANSPORT points: 0 retaliationOdds: 0 raceWeights: 0: STR_SMUGGLER: 90 STR_ZOMBIE_SMART: 10 waves: - ufo: STR_MEDIUM_SCOUT_D count: 1 trajectory: P8_FAST_X timer: 20000 - type: STR_MISSION_PASSENGER_ACADEMY points: 0 retaliationOdds: 0 raceWeights: 0: STR_SECTOID_NONCOM: 95 STR_ZOMBIE_SMART: 5 waves: - ufo: STR_VESSEL_HOPPER_ACADEMY count: 1 trajectory: PX1A_CITIES timer: 10000 interruptPercentage: 50 - ufo: STR_VESSEL_HOPPER_ACADEMY count: 1 trajectory: PX1A_CITIES timer: 10000 - type: STR_MISSION_SUPERVISION_2 points: 0 raceWeights: 0: STR_ETHEREAL: 100 waves: - ufo: STR_VESSEL_SILVER_TOWERS count: 1 trajectory: P8_MEDIUM timer: 5000 - type: STR_MISSION_GDX_SEARCH points: 0 retaliationOdds: 0 raceWeights: 0: STR_SECTOID_NONCOM: 100 waves: - ufo: STR_VESSEL_AIRBUS interruptPercentage: 5 count: 1 trajectory: PX4_3LND timer: 4000 - ufo: STR_VESSEL_AIRBUS interruptPercentage: 10 count: 1 trajectory: PX4_3LND timer: 8500 - ufo: STR_VESSEL_AIRBUS interruptPercentage: 20 count: 1 trajectory: PX4_3LND timer: 13500 - type: STR_MISSION_POLICE_FLIGHT_1 points: 50 retaliationOdds: 0 raceWeights: 0: STR_MEGAPOL: 100 12: STR_MEGAPOL: 33 STR_MEGAPOL_LATE: 67 24: STR_MEGAPOL_LATE: 50 waves: - ufo: STR_VESSEL_POL_PATROL count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_POL_CHASER count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 8000 - ufo: STR_VESSEL_POL_CRUISER count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 8000 - type: STR_MISSION_POLICE_FLIGHT_2 points: 50 retaliationOdds: 0 raceWeights: 0: STR_MEGAPOL: 100 12: STR_MEGAPOL: 33 STR_MEGAPOL_LATE: 67 24: STR_MEGAPOL_LATE: 50 waves: - ufo: STR_VESSEL_POL_CRUISER count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_POL_PATROL count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_POL_PATROL count: 1 trajectory: PXC_PATROL timer: 8000 - type: STR_MISSION_POLICE_FLIGHT_3 points: 50 retaliationOdds: 0 raceWeights: 0: STR_MEGAPOL: 100 12: STR_MEGAPOL: 33 STR_MEGAPOL_LATE: 67 24: STR_MEGAPOL_LATE: 50 waves: - ufo: STR_VESSEL_POL_CHASER count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 8000 - ufo: STR_VESSEL_POL_PATROL count: 1 trajectory: PXC_TRANSIT_LAND timer: 8000 - ufo: STR_VESSEL_POL_DROPSHIP count: 1 trajectory: PXC_TRANSIT_LAND timer: 8000 - type: STR_MISSION_POLICE_FLIGHT_4 points: 50 retaliationOdds: 0 raceWeights: 0: STR_MEGAPOL: 100 12: STR_MEGAPOL: 33 STR_MEGAPOL_LATE: 67 24: STR_MEGAPOL_LATE: 50 waves: - ufo: STR_VESSEL_POL_PATROL count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_POL_CRUISER count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_POL_INTERCEPTOR count: 1 trajectory: PXC_PATROL timer: 8000 - type: STR_MISSION_BANDIT_FLIGHT_1 points: 25 retaliationOdds: 0 raceWeights: 0: STR_BANDIT: 100 waves: - ufo: STR_VESSEL_BANDIT_WASP count: 1 trajectory: PXC_PATROL timer: 8000 - ufo: STR_VESSEL_BANDIT_WASP count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 8000 - ufo: STR_VESSEL_BANDIT_WASP count: 1 trajectory: PXC_PATROL timer: 8000 - type: STR_MISSION_BANDIT_FLIGHT_2 points: 50 retaliationOdds: 0 raceWeights: 0: STR_BANDIT: 100 waves: - ufo: STR_VESSEL_BANDIT_COBRA count: 1 trajectory: PXC_PATROL timer: 12000 - ufo: STR_VESSEL_BANDIT_COBRA count: 1 trajectory: PXC_PATROL timer: 12000 - type: STR_MISSION_BANDIT_FLIGHT_3 points: 50 retaliationOdds: 0 raceWeights: 0: STR_BANDIT: 100 waves: - ufo: STR_VESSEL_BANDIT_WASP count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 10000 - ufo: STR_VESSEL_BANDIT_MOSQUITO count: 1 trajectory: PXC_PATROL timer: 10000 - type: STR_MISSION_CIVILIAN_TRAFFIC_1 points: 0 retaliationOdds: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: STR_VESSEL_CC_CLOUDCAR count: 1 trajectory: PXC_TRANSIT_LAND timer: 6500 - ufo: STR_VESSEL_CC_SKYFISH count: 3 trajectory: PXC_TRANSIT_NOLAND timer: 6300 - ufo: STR_VESSEL_CC_FAUST count: 3 trajectory: PXC_WILD_RIDE timer: 6100 - ufo: STR_VESSEL_CC_CLOUDCAR count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 4700 - ufo: STR_VESSEL_CC_SKYFISH count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6800 - type: STR_MISSION_CIVILIAN_TRAFFIC_2 points: 0 retaliationOdds: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: STR_VESSEL_CC_SKYFISH count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6400 - ufo: STR_VESSEL_CC_TRANSIT count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 5100 - ufo: STR_VESSEL_CC_SKYFISH count: 1 trajectory: PXC_TRANSIT_LAND timer: 4100 - ufo: STR_VESSEL_CE_LIMO count: 1 trajectory: PXC_WILD_RIDE timer: 6000 - ufo: STR_VESSEL_CC_FAUST count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 7200 - type: STR_MISSION_CIVILIAN_TRAFFIC_3 points: 0 retaliationOdds: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: STR_VESSEL_CC_SKYFISH count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 4300 - ufo: STR_VESSEL_CC_FAUST count: 1 trajectory: PXC_WILD_RIDE timer: 4600 - ufo: STR_VESSEL_CE_CHASER count: 2 trajectory: PXC_WILD_RIDE timer: 6300 - ufo: STR_VESSEL_CC_CLOUDCAR count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6300 - ufo: STR_VESSEL_CC_FAUST count: 2 trajectory: PXC_TRANSIT_LAND timer: 5500 - type: STR_MISSION_CIVILIAN_TRAFFIC_4 points: 0 retaliationOdds: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: STR_VESSEL_CI_HARVESTER count: 1 trajectory: PXC_HARVEST timer: 4400 - ufo: STR_VESSEL_CC_CLOUDCAR count: 2 trajectory: PXC_TRANSIT_NOLAND timer: 7300 - ufo: STR_VESSEL_CC_SKYBUS count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 5300 - ufo: STR_VESSEL_CI_TRUCK count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6500 - ufo: STR_VESSEL_CI_TRUCK count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6000 - type: STR_MISSION_CIVILIAN_TRAFFIC_5 points: 0 retaliationOdds: 0 raceWeights: 0: STR_CIVILIANZ_1: 100 waves: - ufo: STR_VESSEL_CC_SKYFISH count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 6000 - ufo: STR_VESSEL_CI_HARVESTER count: 1 trajectory: PXC_HARVEST timer: 7600 - ufo: STR_VESSEL_CC_TRANSIT count: 1 trajectory: PXC_TRANSIT_NOLAND timer: 7300 - ufo: STR_VESSEL_CI_TRUCK count: 1 trajectory: PXC_TRANSIT_LAND timer: 7000 - ufo: STR_VESSEL_CC_CLOUDCAR count: 2 trajectory: PXC_TRANSIT_NOLAND timer: 4100 ufos: - delete: STR_HARVESTER - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 accel: 12 power: 0 range: 0 score: 80 reload: 56 breakOffTime: 250 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 items: STR_PORN: - [4, 4, 1] STR_PINUP_MAGAZINE: - [4, 4, 1] - type: STR_MEDIUM_SCOUT_D size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 sprite: 1 fireSound: 38 hitBonus: 10 damageMax: 250 speedMax: 2000 accel: 8 power: 15 range: 15 reload: 23 score: 250 breakOffTime: 250 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G - UFOL83_G mapBlocks: - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_RUGER: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_RIFLE_M16_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_UAC_RIFLE: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_UAC_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_TOMMYGUN: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_TOMMYGUN_DRUM: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_COMBAT_SHOTGUN: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_COMBAT_SHOTGUN_DRUM: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_CAWS: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_CAWS_CLIP_AP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_MPG: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_MPG_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_SAW: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_SAW_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_HYDRA_LASER: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_HYDRA_LASER_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_OMEGA_RIFLE: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] STR_OMEGA_RIFLE_CLIP_AP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_BOOM_GUN: - [3, 4, 0] - [3, 4, 0] STR_BOOM_AMMO: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_SNIPER_LASER: - [3, 4, 0] - [3, 4, 0] STR_SNIPER_LASER_CLIP_HI: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_MINIGUN: - [3, 4, 0] - [3, 4, 0] STR_MINIGUN_AMMO: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_LEATHER_ARMOR: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_TAC_FULL_ARMOR: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_PIR_ASSASSIN: - [3, 4, 0] - [3, 4, 0] - name: UFO_110DIO3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] LIGHT_SOURCE_10: - [5, 4, 0] STR_SMALL_CANNON: - [5, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 4, 0] - [4, 4, 0] - [4, 4, 0] STR_GENERIC_CRATE: - [3, 4, 0] STR_RAYGUN: - [3, 4, 0] STR_RAYGUN_CLIP: - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - [3, 4, 0] - type: STR_MEDIUM_SCOUT size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 sprite: 1 fireSound: 38 hitBonus: 10 damageMax: 250 speedMax: 2400 accel: 9 power: 15 range: 15 reload: 23 score: 250 breakOffTime: 400 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G - UFOL83_G mapBlocks: - name: UFO_110 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] LIGHT_SOURCE_20: - [4, 4, 0] STR_SMALL_CANNON: - [4, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [4, 3, 0] - [4, 3, 0] - [4, 3, 0] - name: UFO_110DIO1 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] LIGHT_SOURCE_20: - [4, 4, 0] STR_MED_CANNON_PARTS: - [4, 4, 0] randomizedItems: - position: [4, 3, 0] amount: 40 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFO_110DIO2 width: 10 length: 10 items: STR_ELERIUM_115: - [5, 4, 0] LIGHT_SOURCE_20: - [5, 4, 0] STR_CANNON_PARTS: - [5, 4, 0] STR_CANNON_ROUNDS_X50: - [5, 5, 0] - [5, 5, 0] - [5, 5, 0] - [5, 5, 0] - [5, 5, 0] - [5, 5, 0] - name: UFR_110 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] LIGHT_SOURCE_20: - [4, 4, 0] STR_SPIKE_LAUNCHER: - [4, 4, 0] STR_SPIKE_ROCKETS: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - name: UFO_110 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] LIGHT_SOURCE_20: - [4, 4, 0] STR_SIDEWINDER_LAUNCHER: - [4, 4, 0] STR_SIDEWINDER_MISSILES: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - name: UFR_110 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] LIGHT_SOURCE_20: - [4, 4, 0] STR_SMALL_CANNON: - [4, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 5, 0] - [5, 5, 0] - [5, 5, 0] - name: UFO_110A width: 10 length: 10 items: STR_ELERIUM_115: - [4, 5, 0] LIGHT_SOURCE_20: - [4, 5, 0] STR_SMALL_CANNON: - [4, 5, 0] STR_SMALL_CANNON_ROUNDS_X50: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - name: UFO_110B width: 10 length: 10 items: STR_ELERIUM_115: - [4, 2, 0] LIGHT_SOURCE_20: - [4, 2, 0] STR_MED_CANNON_PARTS: - [4, 2, 0] randomizedItems: - position: [3, 2, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFO_110C width: 10 length: 10 items: STR_ELERIUM_115: - [4, 3, 0] LIGHT_SOURCE_20: - [4, 3, 0] STR_SMALL_CANNON: - [4, 3, 0] STR_SMALL_CANNON_ROUNDS_X50: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - name: UFR_110A width: 10 length: 10 items: STR_ELERIUM_115: - [5, 4, 0] LIGHT_SOURCE_20: - [5, 4, 0] STR_CANNON_PARTS: - [5, 4, 0] STR_CANNON_ROUNDS_X50: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - name: UFR_110B width: 10 length: 10 items: STR_ELERIUM_115: - [2, 4, 0] LIGHT_SOURCE_20: - [2, 4, 0] STR_SMALL_CANNON: - [2, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - name: UFR_110C width: 10 length: 10 items: STR_ELERIUM_115: - [3, 4, 0] LIGHT_SOURCE_20: - [3, 4, 0] STR_SMALL_CANNON: - [3, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [4, 4, 0] - [4, 4, 0] - [4, 4, 0] - type: STR_LARGE_SCOUT size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 sprite: 2 fireSound: 38 hitBonus: 10 damageMax: 350 speedMax: 2700 accel: 9 power: 20 range: 30 reload: 23 score: 350 breakOffTime: 450 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G - UFOL83_G mapBlocks: - name: UFO_120 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SMALL_CANNON: - [9, 9, 0] STR_SMALL_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFO_120A width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_MED_CANNON_PARTS: - [9, 9, 0] randomizedItems: - position: [11, 11, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFO_120B width: 20 length: 20 items: STR_ELERIUM_115: - [3, 9, 0] LIGHT_SOURCE_20: - [3, 9, 0] STR_CANNON_PARTS: - [3, 9, 0] STR_CANNON_ROUNDS_X50: - [3, 11, 0] - [3, 11, 0] - [3, 11, 0] - [3, 11, 0] - [3, 11, 0] - [3, 11, 0] - name: UFO_120C width: 20 length: 20 items: STR_ELERIUM_115: - [3, 9, 0] LIGHT_SOURCE_20: - [3, 9, 0] STR_SPIKE_LAUNCHER: - [3, 9, 0] STR_SPIKE_ROCKETS: - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - [3, 9, 0] - name: UFO_120E width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SIDEWINDER_LAUNCHER: - [9, 9, 0] STR_SIDEWINDER_MISSILES: - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - name: UFO_120F width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SMALL_CANNON: - [9, 9, 0] STR_SMALL_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFO_120G width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_MED_CANNON_PARTS: - [9, 9, 0] randomizedItems: - position: [11, 11, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFO_120H width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_CANNON_PARTS: - [9, 9, 0] STR_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFO_120I width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 0] LIGHT_SOURCE_20: - [15, 9, 0] STR_SPIKE_LAUNCHER: - [15, 9, 0] STR_SPIKE_ROCKETS: - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - name: UFO_120J width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 0] LIGHT_SOURCE_20: - [15, 9, 0] STR_SIDEWINDER_LAUNCHER: - [15, 9, 0] STR_SIDEWINDER_MISSILES: - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - [15, 9, 0] - name: UFO_120K width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SMALL_CANNON: - [9, 9, 0] STR_SMALL_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFR_120 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_MED_CANNON_PARTS: - [9, 9, 0] randomizedItems: - position: [11, 11, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFR_120A width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_CANNON_PARTS: - [9, 9, 0] STR_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] STR_MEDIPACK: - [2, 7, 0] - name: UFR_120B width: 20 length: 20 items: STR_ELERIUM_115: - [9, 3, 0] LIGHT_SOURCE_20: - [9, 3, 0] STR_SPIKE_LAUNCHER: - [9, 3, 0] STR_SPIKE_ROCKETS: - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - name: UFR_120C width: 20 length: 20 items: STR_ELERIUM_115: - [9, 3, 0] LIGHT_SOURCE_20: - [9, 3, 0] STR_SIDEWINDER_LAUNCHER: - [9, 3, 0] STR_SIDEWINDER_MISSILES: - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - [9, 3, 0] - name: UFR_120E width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SMALL_CANNON: - [9, 9, 0] STR_SMALL_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFR_120F width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_MED_CANNON_PARTS: - [9, 9, 0] randomizedItems: - position: [11, 11, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: UFR_120G width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_CANNON_PARTS: - [9, 9, 0] STR_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - name: UFR_120H width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_SPIKE_LAUNCHER: - [9, 9, 0] STR_SPIKE_ROCKETS: - [9, 9, 0] - [9, 3, 0] - [9, 9, 0] - [9, 3, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - name: UFR_120I width: 20 length: 20 items: STR_ELERIUM_115: - [9, 15, 0] LIGHT_SOURCE_20: - [9, 15, 0] STR_SIDEWINDER_LAUNCHER: - [9, 15, 0] STR_SIDEWINDER_MISSILES: - [9, 15, 0] - [9, 15, 0] - [9, 15, 0] - [9, 15, 0] - [9, 15, 0] - name: UFR_120J width: 20 length: 20 items: STR_ELERIUM_115: - [9, 15, 0] LIGHT_SOURCE_20: - [9, 15, 0] STR_SMALL_CANNON: - [9, 15, 0] STR_SMALL_CANNON_ROUNDS_X50: - [9, 16, 0] - [9, 16, 0] - [9, 16, 0] - [9, 16, 0] - [9, 16, 0] - name: UFR_120K width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] LIGHT_SOURCE_20: - [9, 9, 0] STR_CANNON_PARTS: - [9, 9, 0] STR_CANNON_ROUNDS_X50: - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - [11, 11, 0] - type: STR_HARVESTER size: STR_MEDIUM_UC modSprite: InterceptionShrineShip hitBonus: 10 damageMax: 600 shieldCapacity: 200 shieldRecharge: 50 shieldRechargeInGeoscape: 250 shieldBleedThrough: 100 speedMax: 4000 accel: 8 power: 95 range: 40 reload: 33 armor: 10 missionScore: 2 score: 1000 breakOffTime: 800 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02GOLD - U_WALL02GOLD - U_DISEC2GOLD - U_BITSGOLD mapBlocks: - name: UFO_130 width: 20 length: 20 items: STR_ELERIUM_115: - [6, 9, 0] - [12, 9, 0] STR_GAUSS_CANNON_PARTS: - [6, 9, 0] - [12, 9, 0] STR_GOLD_BAR: - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] - [8, 3, 0] - [9, 3, 0] randomizedItems: - position: [6, 10, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [12, 10, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 hitBonus: 15 damageMax: 500 shieldCapacity: 500 shieldRecharge: 375 shieldRechargeInGeoscape: 1500 shieldBleedThrough: 100 speedMax: 4300 accel: 8 power: 90 range: 55 score: 1200 missionScore: 2 reload: 33 breakOffTime: 1500 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS mapBlocks: - name: UFO_140 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 0] - [3, 9, 0] STR_PLASMA_SPITTER_PARTS: - [15, 9, 0] - [3, 9, 0] - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 hitBonus: 10 damageMax: 1250 speedMax: 4800 armor: 5 accel: 6 range: 40 power: 60 missionScore: 2 score: 2000 reload: 23 breakOffTime: 2000 raceBonus: STR_MUTON: hitBonus: 20 missionCustomDeploy: STR_ATTACK_MERCENARY_RAID STR_ETHEREAL: missionCustomDeploy: STR_ATTACK_ETHEREAL_RAID STR_ETHEREAL_WAR: missionCustomDeploy: STR_ATTACK_ETHEREAL_RAID battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G mapBlocks: - name: UFO_150 width: 30 length: 20 items: STR_ELERIUM_115: - [17, 9, 0] - [14, 6, 0] - [11, 9, 0] - [14, 12, 0] STR_GAUSS_CANNON_PARTS: - [17, 9, 0] - [14, 6, 0] - [11, 9, 0] - [14, 12, 0] randomizedItems: - position: [10, 11, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [18, 11, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [12, 13, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [16, 13, 0] amount: 5 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_BATTLESHIP size: STR_VERY_LARGE hitBonus: 15 sprite: 6 fireSound: 43 damageMax: 3500 speedMax: 5000 accel: 6 power: 150 range: 65 armor: 25 missionScore: 3 score: 5000 reload: 33 breakOffTime: 10000 raceBonus: STR_MUTON: hitBonus: 20 STR_CHURCH_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SPARTANS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_BANDIT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_NAZIS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_RETICULAN: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SECTOID_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_REBELS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_SECURITY: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DOOM_TERROR: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DEEP_ONE: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_MIXED_KKK: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G mapBlocks: - name: UFO_160 width: 30 length: 30 items: STR_ELERIUM_115: - [14, 23, 0] - [14, 5, 0] - [23, 14, 0] - [5, 14, 0] STR_PLASMA_SPITTER_PARTS: - [14, 23, 0] - [14, 5, 0] - [23, 14, 0] - [5, 14, 0] - type: STR_VESSEL_SEKTRAK size: STR_MEDIUM_UC modSprite: InterceptionUnknown hitBonus: 10 fireSound: 38 damageMax: 750 speedMax: 1000 accel: 1 power: 20 range: 25 missionScore: 0 score: 300 reload: 27 breakOffTime: 1000 battlescapeTerrainData: name: VES_R_010 mapDataSets: - BLANKS - RET_SHIPS mapBlocks: - name: VES_R_010 width: 20 length: 10 items: STR_RET_FUSION_REACTOR: - [14, 2, 1] - [14, 2, 1] STR_RPC_PARTS: - [14, 2, 1] - [14, 2, 1] - type: STR_VESSEL_SEKAR size: STR_SMALL modSprite: InterceptionUnknown hitBonus: 10 fireSound: 38 damageMax: 600 speedMax: 1600 accel: 1 power: 15 range: 30 missionScore: 0 score: 225 reload: 23 breakOffTime: 1000 battlescapeTerrainData: name: VES_R_020 mapDataSets: - BLANKS - RET_SHIPS mapBlocks: - name: VES_R_020 width: 20 length: 10 items: STR_RET_FUSION_REACTOR: - [16, 4, 1] - [16, 4, 1] STR_RPC_PARTS: - [16, 4, 1] - type: STR_VESSEL_SEC_SCOUT size: STR_VERY_SMALL modSprite: InterceptionUnknown hitBonus: 10 fireSound: 38 damageMax: 300 speedMax: 1500 accel: 1 power: 10 range: 30 missionScore: 0 score: 125 reload: 23 breakOffTime: 1000 battlescapeTerrainData: name: VES_R_030 mapDataSets: - BLANKS - RET_SHIPS mapBlocks: - name: VES_R_030 width: 10 length: 10 items: STR_RET_FUSION_REACTOR: - [4, 2, 1] STR_RPC_PARTS: - [4, 2, 1] - type: STR_VESSEL_BOARDING_TORPEDO size: STR_SMALL modSprite: InterceptionUnknown damageMax: 400 speedMax: 7500 accel: 1 power: 0 range: 0 score: 400 reload: 17 breakOffTime: 200 raceBonus: STR_CHURCH_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SPARTANS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_BANDIT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_NAZIS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_RETICULAN: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SECTOID_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_REBELS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_SECURITY: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DOOM_TERROR: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DEEP_ONE: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_MIXED_KKK: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER battlescapeTerrainData: name: VES_410 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_DISEC2 mapBlocks: - name: VES_410 width: 10 length: 20 items: STR_ELERIUM_115: - [4, 8, 0] - [5, 8, 0] - type: STR_VESSEL_BREAKER size: STR_MEDIUM_UC modSprite: InterceptionUnknown damageMax: 900 speedMax: 6250 accel: 10 power: 0 range: 0 score: 800 reload: 23 breakOffTime: 200 raceBonus: STR_CHURCH_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SPARTANS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_BANDIT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_NAZIS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_RETICULAN: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SECTOID_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_REBELS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_SECURITY: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DOOM_TERROR: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DEEP_ONE: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_MIXED_KKK: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER battlescapeTerrainData: name: VES_430 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_DISEC2 mapBlocks: - name: VES_430 width: 20 length: 20 items: STR_ELERIUM_115: - [3, 11, 0] - [11, 3, 0] - type: STR_VESSEL_ASSAULT_TRANSPORT size: STR_LARGE modSprite: InterceptionUnknown hitBonus: 10 damageMax: 1500 speedMax: 5500 accel: 10 power: 40 range: 40 score: 1500 reload: 23 breakOffTime: 400 raceBonus: STR_MUTON: hitBonus: 20 STR_CHURCH_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SPARTANS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_BANDIT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_NAZIS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_RETICULAN: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SECTOID_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_REBELS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_SECURITY: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DOOM_TERROR: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DEEP_ONE: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_MIXED_KKK: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER battlescapeTerrainData: name: VES_420 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_DISEC2 mapBlocks: - name: VES_420 width: 20 length: 30 items: STR_ELERIUM_115: - [9, 4, 0] - [9, 6, 0] - [9, 11, 0] STR_GAUSS_CANNON_PARTS: - [9, 4, 0] - [9, 6, 0] - [9, 11, 0] randomizedItems: - position: [7, 9, 0] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [12, 9, 0] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_EXCAVATOR modSprite: InterceptionExcavator missionScore: 1 size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 10 fireSound: 38 damageMax: 300 speedMax: 1600 accel: 4 power: 25 range: 20 reload: 27 score: 400 breakOffTime: 450 battlescapeTerrainData: name: VES_EXCV mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G - UFOL83DIO_B mapBlocks: - name: VES_EXCV width: 20 length: 20 items: LIGHT_SOURCE_15: - [9, 2, 1] - [9, 14, 1] - [2, 9, 1] - [17, 9, 1] STR_UFO_POWER_SOURCE_SMALL: - [9, 13, 1] STR_MED_CANNON_PARTS: - [17, 9, 1] STR_ORE: - [13, 6, 1] - [13, 6, 1] - [13, 6, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 7, 1] - [13, 8, 1] - [13, 8, 1] - [13, 8, 1] - [13, 8, 1] - [13, 8, 1] - [13, 8, 1] - [13, 8, 1] - [13, 9, 1] - [13, 9, 1] - [13, 9, 1] - [13, 9, 1] - [13, 9, 1] - [13, 10, 1] - [13, 10, 1] - [13, 10, 1] - [13, 10, 1] - [13, 10, 1] - [13, 10, 1] - [14, 7, 1] - [14, 7, 1] - [14, 7, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 9, 1] - [14, 10, 1] - [14, 10, 1] - [14, 10, 1] - [14, 10, 1] - [14, 10, 1] - [14, 10, 1] randomizedItems: - position: [17, 9, 1] amount: 40 mixed: false itemList: [STR_MED_CANNON_SHELLS] - position: [7, 8, 2] amount: 1 mixed: false itemList: [STR_WRENCH, STR_WRENCH, STR_SHOVEL, STR_HAMMER, STR_PICKAXE, STR_DYNAMITE] - position: [7, 9, 2] amount: 1 mixed: false itemList: [STR_WRENCH, STR_WRENCH, STR_SHOVEL, STR_HAMMER, STR_PICKAXE, STR_DYNAMITE] - position: [7, 10, 2] amount: 1 mixed: false itemList: [STR_WRENCH, STR_WRENCH, STR_SHOVEL, STR_HAMMER, STR_PICKAXE, STR_DYNAMITE] - type: STR_VESSEL_MESSENGER size: STR_SMALL modSprite: InterceptionMessenger hitBonus: 10 damageMax: 400 shieldCapacity: 400 shieldRecharge: 100 shieldRechargeInGeoscape: 500 shieldBleedThrough: 100 speedMax: 4400 accel: 9 power: 55 range: 55 reload: 27 missionScore: 3 score: 700 breakOffTime: 300 battlescapeTerrainData: name: VES_220 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - U_DISEC2 mapBlocks: - name: VES_220 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] STR_PLASMA_SPITTER_PARTS: - [9, 9, 0] - type: STR_VESSEL_SMUGGLER_MILENIO size: STR_SMALL modSprite: InterceptionUnknown hitBonus: 20 damageMax: 300 shieldCapacity: 100 shieldRecharge: 25 shieldRechargeInGeoscape: 1250 shieldBleedThrough: 100 speedMax: 5500 accel: 10 power: 50 range: 50 reload: 23 missionScore: 0 score: 10 breakOffTime: 250 battlescapeTerrainData: name: VES_190 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - UFO1 - U_BITS - FRNITURE - plane mapBlocks: - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_GAT_LASCANNON_PARTS: - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_LASER_RIFLE: - [5, 6, 2] STR_ASSAULT_LASER: - [12, 6, 2] STR_SCATTER_LASER: - [11, 4, 2] STR_SNIPER_LASER: - [6, 15, 2] STR_OLD_BOOKS: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_BRIEFCASE: - [6, 7, 1] STR_DEFENDER_ARMOR_HUMAN: - [5, 11, 1] STR_PIR_STORM_ARMOR: - [5, 11, 1] STR_MEDI_KIT: - [7, 6, 2] - [6, 12, 1] - [6, 12, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - [6, 13, 1] - type: STR_VESSEL_SMUGGLER size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionUnknown hitBonus: 10 damageMax: 300 speedMax: 5200 accel: 10 power: 35 range: 35 reload: 21 missionScore: 0 score: 10 breakOffTime: 300 battlescapeTerrainData: name: VES_190 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - UFO1 - U_BITS - FRNITURE - plane mapBlocks: - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [6, 9, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 7, 1] STR_RIFLE_AK: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_RIFLE: - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] STR_GRENADE_FRAG: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_RIFLE_AK_CLIP: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_RIFLE_CLIP_AP: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_VODKA: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_PIR_ASSAULT: - [6, 12, 1] STR_SMALL_ROCKET: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_COMBAT_DRUGS: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_SECFLOWER: - [6, 7, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GROG_BARREL: - [8, 5, 2] - [7, 5, 2] - [6, 5, 2] - [7, 6, 2] - [6, 6, 2] - [5, 6, 2] - [8, 4, 2] - [9, 4, 2] - [10, 4, 2] - [11, 4, 2] - [13, 5, 2] - [12, 6, 2] - [13, 6, 2] - [14, 6, 2] - [6, 15, 2] - [7, 15, 2] - [7, 16, 2] - [6, 13, 1] - [6, 12, 1] - [6, 11, 1] - [5, 11, 1] - [6, 9, 1] - [5, 9, 1] - [5, 10, 1] - [5, 8, 1] - [6, 7, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_MEDICAL_SUPPLIES: - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_BANDAGE: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_ELECTRONIC_PIECES: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_VODKA: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_OLD_BOOKS: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_HEAVY_LASER_PIR: - [6, 9, 1] STR_HEAVY_LASER_CLIP_HI: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] STR_HUNTING_RIFLE_CLIP: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_DYNAMITE: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GAT_LASCANNON_PARTS: - [6, 12, 1] - [5, 11, 1] - [6, 15, 2] - [7, 6, 2] STR_GENERIC_CRATE: - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 7, 1] - [6, 9, 1] STR_PIR_STORM_ARMOR: - [6, 9, 1] STR_HUNTING_LASER: - [6, 9, 1] STR_HUNTING_LASER_CLIP: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] STR_LASER_PISTOL_LT: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_ELECTRONIC_PIECES: - [5, 6, 2] - [5, 6, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_LASER_RIFLE_CLIP_HI: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_ELECTRONIC_PIECES: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_SC_WIRE: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_ES_RIFLE: - [6, 9, 1] STR_ES_RIFLE_CLIP: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] STR_OLD_BOOKS: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 9, 1] - [6, 7, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_MPG: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_MPG_CLIP: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_GRENADE_FRAG: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_SMALL_ROCKET: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_BASIC_ARMOR: - [12, 6, 2] - [12, 6, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_MEDIPACK: - [5, 6, 2] - [5, 6, 2] STR_SMOKE_GRENADE: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_SATCHEL_CHARGE: - [5, 6, 2] - [5, 6, 2] - [6, 15, 2] - [6, 15, 2] STR_RAIL_DRIVER: - [5, 11, 1] - [6, 12, 1] STR_RAIL_COIL: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_FUSION_TORCH: - [11, 4, 2] STR_FUSION_TORCH_CLIP: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_DYNAMITE: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_MINE: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_FLAMETHROWER_CLIP: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [5, 6, 2] - [6, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_BIG_GUN_SHELLS: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [12, 6, 2] - [12, 6, 2] STR_MED_CANNON_SHELLS: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_ELECTRONIC_PIECES: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_BOOM_GUN: - [6, 9, 1] STR_BOOM_AMMO: - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 9, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_GRENADE_LAUNCHER: - [6, 12, 1] STR_GL_HE: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_GL_I: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_GL_SMOKE: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_HC_AP_AMMO: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_HC_HE_AMMO: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_LASER_PISTOL_PIR: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_LASER_PISTOL_CLIP_LO: - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] STR_GRENADE_FRAG: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_RIFLE_AK_CLIP: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_HSMG_CLIP: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_UAC_PLASMAGUN: - [5, 11, 1] STR_UAC_PLASMAGUN_BATTERY: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_TOMMYGUN_LASER: - [6, 9, 1] STR_TOMMYGUN_DRUM_LASER: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_OLD_BOOKS: - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] STR_TOXIGUN: - [11, 4, 2] STR_TOXIGUN_CLIP: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_MEDICAL_SUPPLIES: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_ELECTRONIC_PIECES: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_BASIC_ARMOR: - [8, 4, 2] - [8, 4, 2] STR_FLAMETHROWER: - [6, 15, 2] STR_FLAMETHROWER_CLIP: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_GAUSS_SNIPER: - [6, 9, 1] STR_GAUSS_SNIPER_CLIP: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_LACC: - [5, 11, 1] STR_LACC_AP_AMMO: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_LACC_HE_AMMO: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_LACC_I_AMMO: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_MEDICAL_SUPPLIES: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_ELECTRONIC_PIECES: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_BANDAGE: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_SSRL: - [5, 6, 2] - [6, 15, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_WRECKED_XENFORCER: - [6, 15, 2] STR_XENFORCER_FILES: - [6, 15, 2] STR_BFG_BATTERY_BROKEN: - [5, 11, 1] STR_MONEY_PURSE: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] STR_UAC_RIFLE: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_UAC_CLIP: - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_SMALL_ROCKET: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] STR_LASER_RIFLE_PIR: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] STR_LASER_RIFLE_CLIP_HI: - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_HEAVY_LASER_PIR: - [6, 9, 1] STR_HEAVY_LASER_CLIP_HI: - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [7, 6, 2] - [5, 6, 2] - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_CHAINGUN: - [6, 12, 1] STR_CHAINGUN_CLIP: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_DEFENDER_ARMOR_HUMAN: - [6, 9, 1] STR_PIR_DEFENDER_DMG: - [6, 7, 1] STR_PIR_ASSASSIN: - [6, 7, 1] STR_LEATHER_ARMOR: - [7, 6, 2] - [7, 6, 2] - [7, 6, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] STR_SCATTER_LASER: - [6, 15, 2] STR_ELECTRONIC_PIECES: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [5, 6, 2] - [5, 6, 2] - [5, 6, 2] STR_CREDIT_CHIP_01: - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] - [8, 4, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - name: VES_190 width: 20 length: 20 items: STR_ELERIUM_115: - [12, 12, 1] STR_CANNON_PARTS: - [12, 12, 1] - [12, 12, 1] STR_CANNON_ROUNDS_X50: - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] - [12, 12, 1] STR_GENERIC_CRATE: - [8, 4, 2] - [11, 4, 2] - [12, 6, 2] - [6, 15, 2] - [6, 12, 1] - [5, 11, 1] - [6, 9, 1] - [6, 7, 1] STR_LONGEVITY_SERUM: - [6, 12, 1] - [6, 12, 1] - [6, 12, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_MEDIPACK: - [6, 9, 1] STR_HARPOON_STUN_CLIP: - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] - [6, 15, 2] STR_OXYGEN_TANK: - [5, 6, 2] - [7, 6, 2] STR_MEDICAL_SUPPLIES: - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [11, 4, 2] - [12, 6, 2] - [12, 6, 2] - [12, 6, 2] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] - [6, 7, 1] STR_MONEY_PURSE: - [8, 4, 2] STR_LOOTBOX_SMUGGLER: - [6, 8, 1] - type: STR_VESSEL_NAZI size: STR_SMALL modSprite: InterceptionUnknown raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 10 damageMax: 400 speedMax: 3000 accel: 6 power: 45 range: 20 score: 250 reload: 33 breakOffTime: 250 battlescapeTerrainData: name: VES_320 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_320 width: 20 length: 20 items: LIGHT_SOURCE_10: - [3, 14, 0] - [16, 14, 0] - [15, 2, 0] - [3, 3, 0] LIGHT_SOURCE_15: - [10, 9, 0] STR_UFO_POWER_SOURCE_SMALL: - [10, 9, 0] STR_SPIKE_LAUNCHER: - [16, 14, 0] STR_SPIKE_ROCKETS: - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - type: STR_VESSEL_PINK size: STR_SMALL modSprite: InterceptionPink hitBonus: 10 fireSound: 38 damageMax: 100 speedMax: 3300 accel: 9 power: 10 range: 60 reload: 23 score: 50 missionScore: 0 breakOffTime: 100 battlescapeTerrainData: name: VES_PINK mapDataSets: - BLANKS - U_EXT_P - U_WALL_P - U_BITS_P - UFOL83_P - FRNTURE_GOLD - STATIONDECOR mapBlocks: - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_FAIRY_DRAGON_MISSILE: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_HEAT_RAY_PISTOL: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] STR_HEAT_RAY_PISTOL_CLIP: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_LIBER_OCCULTIS: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_PILLOW_BOOK: - [2, 5, 0] STR_DEMONIC_ESSENCE: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] STR_VAMPIRE_BLOOD: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_SAKURA_STAFF: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_PILLOW_BOOK: - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_IMPALER: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_PILLOW_BOOK: - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_SCROLL_PINK: - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: VES_PINK width: 10 length: 10 items: STR_ELERIUM_115: - [3, 6, 0] LIGHT_SOURCE_20: - [3, 6, 0] STR_MEDI_KIT: - [7, 5, 1] - [7, 5, 1] STR_WINE: - [7, 5, 1] STR_CAKE: - [7, 5, 1] - [7, 5, 1] STR_GOLDEN_CRATE: - [2, 5, 0] STR_LIBER_OCCULTIS: - [2, 5, 0] STR_SAKURA_BLUEPRINTS: - [2, 5, 0] STR_PILLOW_BOOK: - [2, 5, 0] STR_MYSTERY_BOX: - [2, 5, 0] randomizedItems: - position: [7, 5, 1] amount: 5 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - type: STR_VESSEL_ESCORT size: STR_MEDIUM_UC modSprite: InterceptionEscort hitBonus: 15 damageMax: 650 speedMax: 3500 accel: 6 range: 50 power: 40 reload: 23 armor: 5 score: 750 breakOffTime: 10000 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_MUTON: craftCustomDeploy: STR_VESSEL_GUNSHIP_MUTON hitBonus: 20 battlescapeTerrainData: name: VES_170 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_OPER_G - U_BITS_G mapBlocks: - name: VES_170 width: 20 length: 10 items: STR_ELERIUM_115: - [15, 5, 0] STR_GAUSS_CANNON_PARTS: - [15, 5, 0] randomizedItems: - position: [17, 5, 0] amount: 8 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_SENTRY size: STR_SMALL modSprite: InterceptionSentry hitBonus: 10 damageMax: 300 speedMax: 4500 accel: 9 range: 40 power: 35 reload: 23 score: 400 breakOffTime: 350 raceBonus: STR_MUTON: hitBonus: 20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_FIGHTER_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_FIGHTER_ETHEREAL STR_ZOMBIE_SMART: hitBonus: -20 battlescapeTerrainData: name: VES_280 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_280 width: 20 length: 20 items: STR_ELERIUM_115: - [5, 9, 0] STR_GAUSS_CANNON_PARTS: - [5, 9, 0] randomizedItems: - position: [6, 9, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_FIGHTER size: STR_SMALL modSprite: InterceptionFighter hitBonus: 20 damageMax: 350 speedMax: 5000 avoidBonus: 20 accel: 9 range: 45 power: 55 reload: 19 score: 500 breakOffTime: 400 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_MUTON: hitBonus: 25 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_FIGHTER_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_FIGHTER_ETHEREAL battlescapeTerrainData: name: VES_200 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_200 width: 20 length: 20 items: STR_ELERIUM_115: - [4, 8, 0] - [8, 4, 0] STR_GAUSS_CANNON_PARTS: - [4, 8, 0] - [8, 4, 0] randomizedItems: - position: [10, 6, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [6, 10, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_FIGHTER_G size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionFighterGov hitBonus: 20 damageMax: 350 speedMax: 5000 avoidBonus: 20 accel: 9 range: 45 power: 55 reload: 19 missionScore: 0 score: -500 breakOffTime: 300 battlescapeTerrainData: name: VES_200 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_200 width: 20 length: 20 items: STR_ELERIUM_115: - [4, 8, 0] - [8, 4, 0] STR_GAUSS_CANNON_PARTS: - [4, 8, 0] - [8, 4, 0] randomizedItems: - position: [10, 6, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [6, 10, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_VIPER_FIGHTER size: STR_SMALL modSprite: InterceptionViper hitBonus: 30 shieldCapacity: 500 shieldRecharge: 375 shieldRechargeInGeoscape: 1875 shieldBleedThrough: 100 armor: 10 damageMax: 660 speedMax: 5200 avoidBonus: 30 accel: 10 range: 60 power: 80 reload: 19 score: 700 missionScore: 3 breakOffTime: 1200 battlescapeTerrainData: name: VES_MAR_03 mapDataSets: - BLANKS - MARSEC_EXT_2 - MARSEC_COMPUTERS - MARSEC_FRN - MARSEC_NAVIGATION - MARSEC_PODS - MARSEC_OPER - MARSEC_INT_2 mapBlocks: - name: VES_MAR_03 width: 20 length: 20 items: STR_ELERIUM_115: - [16, 7, 0] - [16, 7, 0] - [16, 11, 0] - [16, 11, 0] STR_PLASMA_SPITTER_PARTS: - [4, 11, 0] - [4, 7, 0] STR_BOMB_LAUNCHER_PARTS: - [4, 9, 0] STR_CRAFT_BOMB: - [16, 7, 0] - [16, 7, 0] - [16, 11, 0] - [16, 11, 0] STR_VESSEL_VIPER_FIGHTER_BLUEPRINT: - [9, 7, 1] - type: STR_VESSEL_GOVSHIP size: STR_MEDIUM_UC raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionGovship hitBonus: 10 damageMax: 750 speedMax: 2500 accel: 6 range: 40 power: 60 reload: 33 armor: 5 missionScore: 0 score: -1000 breakOffTime: 2500 battlescapeTerrainData: name: VES_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: VES_160 width: 20 length: 20 items: STR_ELERIUM_115: - [14, 9, 0] STR_GAUSS_CANNON_PARTS: - [14, 9, 0] randomizedItems: - position: [16, 9, 0] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_GOVT_CRUISER size: STR_LARGE modSprite: InterceptionUnknown hitBonus: 15 fireSound: 43 damageMax: 3000 shieldCapacity: 500 shieldRecharge: 125 shieldRechargeInGeoscape: 625 shieldBleedThrough: 100 speedMax: 2750 accel: 6 range: 60 power: 160 reload: 31 armor: 30 missionScore: 0 score: -3000 breakOffTime: 400 battlescapeTerrainData: name: VES_G_010 mapDataSets: - BLANKS - XBASE1_AMB - RET_SHIPS mapBlocks: - name: VES_G_010 width: 20 length: 30 items: STR_GAUSS_CANNON_PARTS: - [5, 9, 0] - [13, 9, 0] STR_RET_FUSION_REACTOR: - [14, 3, 1] - [13, 3, 1] - [12, 3, 1] - [6, 3, 1] - [5, 3, 1] - [4, 3, 1] randomizedItems: - position: [5, 9, 0] amount: 15 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [13, 9, 0] amount: 15 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_RAIDER size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionRaider hitBonus: 10 damageMax: 200 speedMax: 1800 accel: 5 power: 30 range: 30 reload: 21 score: 150 breakOffTime: 600 battlescapeTerrainData: name: VES_310 mapDataSets: - BLANKS - C_EXT02 - XBASE1_NTR - FRNITURE - C_BITS_X1 mapBlocks: - name: VES_310A width: 10 length: 20 items: STR_SIDEWINDER_LAUNCHER: - [2, 13, 2] STR_SIDEWINDER_MISSILES: - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] STR_UFO_POWER_SOURCE_SMALL: - [4, 9, 1] - [3, 9, 1] LIGHT_SOURCE_20: - [2, 13, 2] - [5, 13, 2] STR_CLOTHING: - [5, 8, 1] - [5, 8, 1] randomizedItems: - position: [1, 10, 0] amount: 6 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_POTATO] - name: VES_310 width: 10 length: 20 items: STR_CANNON_PARTS: - [2, 13, 2] STR_CANNON_ROUNDS_X50: - [4, 9, 1] - [4, 9, 1] - [4, 9, 1] - [4, 9, 1] STR_UFO_POWER_SOURCE_SMALL: - [4, 9, 1] - [3, 9, 1] LIGHT_SOURCE_20: - [2, 13, 2] - [5, 13, 2] STR_CLOTHING: - [5, 8, 1] - [5, 8, 1] randomizedItems: - position: [1, 10, 0] amount: 6 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_POTATO] - name: VES_310A width: 10 length: 20 items: STR_SPIKE_LAUNCHER: - [2, 13, 2] STR_SPIKE_ROCKETS: - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] - [5, 13, 2] STR_UFO_POWER_SOURCE_SMALL: - [4, 9, 1] - [3, 9, 1] LIGHT_SOURCE_20: - [2, 13, 2] - [5, 13, 2] STR_CLOTHING: - [5, 8, 1] - [5, 8, 1] randomizedItems: - position: [1, 10, 0] amount: 6 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_POTATO] - name: VES_310B width: 10 length: 20 items: STR_MED_CANNON_PARTS: - [2, 13, 2] STR_UFO_POWER_SOURCE_SMALL: - [4, 9, 1] - [3, 9, 1] LIGHT_SOURCE_20: - [2, 13, 2] - [5, 13, 2] STR_CLOTHING: - [5, 9, 1] - [5, 10, 1] STR_MUTANT_MEAT: - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] randomizedItems: - position: [4, 9, 1] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - position: [1, 10, 0] amount: 6 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_POTATO] - name: VES_310B width: 10 length: 20 items: STR_UFO_POWER_SOURCE_SMALL: - [4, 9, 1] - [3, 9, 1] STR_SMALL_CANNON: - [2, 13, 2] STR_SMALL_CANNON_ROUNDS_X50: - [4, 9, 1] - [4, 9, 1] - [4, 9, 1] - [4, 9, 1] LIGHT_SOURCE_20: - [2, 13, 2] - [5, 13, 2] STR_CLOTHING: - [5, 9, 1] - [5, 10, 1] STR_MUTANT_MEAT: - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - [1, 5, 0] - type: STR_VESSEL_RAIDER_GUNSHIP size: STR_MEDIUM_UC modSprite: InterceptionRaiderGunship raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 10 damageMax: 1200 speedMax: 2800 accel: 6 range: 50 power: 70 reload: 27 armor: 5 score: 500 breakOffTime: 800 battlescapeTerrainData: name: VES_311 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS_X1 - XBASE1_AMB mapBlocks: - name: VES_311 width: 20 length: 20 items: STR_SIDEWINDER_LAUNCHER: - [5, 3, 0] STR_SIDEWINDER_MISSILES: - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] STR_GAUSS_CANNON_PARTS: - [14, 3, 0] STR_ELERIUM_115: - [5, 3, 0] - [14, 3, 0] randomizedItems: - position: [14, 3, 0] amount: 12 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_RAIDER_FIGHTER size: STR_VERY_SMALL modSprite: InterceptionRaiderFighter raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 15 damageMax: 300 speedMax: 4000 avoidBonus: 20 accel: 6 range: 40 power: 30 reload: 19 score: 100 breakOffTime: 1000 battlescapeTerrainData: name: VES_313 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS_X1 - AVENGER_G3 - FRNITURE mapBlocks: - name: VES_313 width: 10 length: 10 items: STR_CANNON_PARTS: - [3, 1, 0] - [4, 1, 0] STR_CANNON_ROUNDS_X50: - [3, 1, 0] - [3, 1, 0] - [3, 1, 0] - [4, 1, 0] - [4, 1, 0] - [4, 1, 0] - [3, 1, 0] - [3, 1, 0] - [3, 1, 0] - [4, 1, 0] - [4, 1, 0] - [4, 1, 0] STR_UFO_POWER_SOURCE_SMALL: - [3, 1, 0] - [4, 1, 0] - type: STR_VESSEL_REBEL_FIGHTER size: STR_VERY_SMALL modSprite: InterceptionRebelFighter hitBonus: 15 damageMax: 300 speedMax: 4000 accel: 6 range: 40 power: 30 reload: 19 avoidBonus: 20 score: -750 missionScore: 0 breakOffTime: 1000 battlescapeTerrainData: name: VES_313 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS_X1 - AVENGER_G3 - FRNITURE mapBlocks: - name: VES_313 width: 10 length: 10 items: STR_CANNON_PARTS: - [3, 1, 0] - [4, 1, 0] STR_CANNON_ROUNDS_X50: - [3, 1, 0] - [3, 1, 0] - [3, 1, 0] - [4, 1, 0] - [4, 1, 0] - [4, 1, 0] - [3, 1, 0] - [3, 1, 0] - [3, 1, 0] - [4, 1, 0] - [4, 1, 0] - [4, 1, 0] STR_UFO_POWER_SOURCE_SMALL: - [3, 1, 0] - [4, 1, 0] - type: STR_VESSEL_REBEL_FREIGHTER size: STR_SMALL modSprite: InterceptionRebelFreighter fireSound: 38 hitBonus: 10 damageMax: 200 speedMax: 2200 accel: 5 power: 25 range: 25 reload: 23 score: -750 missionScore: 0 breakOffTime: 300 battlescapeTerrainData: name: VES_312 mapDataSets: - BLANKS - C_EXT02 - C_WALL02 - C_BITS_X1 - XBASE1_AMB mapBlocks: - name: VES_312 width: 10 length: 20 items: STR_CANNON_PARTS: - [5, 3, 0] STR_CANNON_ROUNDS_X50: - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] STR_ELERIUM_115: - [5, 3, 0] STR_ALIEN_ALLOYS: - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 6, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 7, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [6, 10, 0] - [6, 10, 0] - [6, 10, 0] - [3, 8, 0] - [3, 8, 0] - [3, 8, 0] - type: STR_VESSEL_GUNBOAT size: STR_SMALL modSprite: InterceptionGunboat raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 10 damageMax: 550 speedMax: 3000 accel: 6 range: 45 power: 50 reload: 27 score: 600 breakOffTime: 5000 battlescapeTerrainData: name: VES_230 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_230 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 6, 0] STR_GAUSS_CANNON_PARTS: - [9, 6, 0] randomizedItems: - position: [10, 7, 0] amount: 4 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_LIGHT_GUNBOAT size: STR_SMALL raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionLightGunboat hitBonus: 10 damageMax: 420 speedMax: 3300 accel: 6 range: 40 power: 35 reload: 27 score: 500 breakOffTime: 4000 battlescapeTerrainData: name: VES_240 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_240 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 6, 0] STR_MED_CANNON_PARTS: - [9, 6, 0] randomizedItems: - position: [10, 7, 0] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - type: STR_VESSEL_MILITARY_TRANSPORT size: STR_MEDIUM_UC modSprite: InterceptionMilitaryTransport raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 10 damageMax: 600 speedMax: 2400 accel: 4 range: 40 power: 35 reload: 27 score: 700 breakOffTime: 1000 battlescapeTerrainData: name: VES_250 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_250 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 6, 0] STR_MED_CANNON_PARTS: - [9, 6, 0] LIGHT_SOURCE_15: - [9, 6, 0] STR_GENERIC_CRATE: - [2, 3, 0] - [2, 6, 0] - [2, 9, 0] - [2, 12, 0] - [17, 2, 0] - [17, 5, 0] - [17, 8, 0] - [17, 11, 0] - [2, 3, 1] - [2, 6, 1] - [2, 9, 1] - [2, 12, 1] - [17, 2, 1] - [17, 5, 1] - [17, 8, 1] - [17, 11, 1] - [10, 3, 0] STR_MINE: - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] STR_GRENADE_FRAG: - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] STR_RIFLE_M16: - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] STR_RIFLE_M16_CLIP: - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] - [2, 12, 0] STR_MORTAR: - [17, 2, 0] STR_HMG: - [17, 5, 0] STR_ROCKET_LAUNCHER: - [17, 8, 0] STR_MINIGUN: - [17, 11, 0] STR_MORTAR_SHELL_HE: - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] STR_HMG_CLIP: - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] STR_LARGE_ROCKET: - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] STR_INCENDIARY_ROCKET: - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] STR_MINIGUN_AMMO: - [17, 11, 1] - [17, 11, 1] - [17, 11, 1] - [17, 11, 1] STR_SLAVE_ARMOR_POINTMAN: - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] STR_SECURITY_CORPSE: - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] STR_TAC_VEST: - [2, 9, 1] - [2, 9, 1] - [2, 9, 1] - [2, 9, 1] - [2, 9, 1] STR_DEFENDER_ARMOR_HUMAN: - [2, 12, 1] - [2, 12, 1] STR_SSRL_2: - [10, 3, 0] - [10, 3, 0] - [10, 3, 0] - [10, 3, 0] STR_PORN: - [9, 2, 0] STR_GUNS_N_AMMO: - [8, 14, 0] randomizedItems: - position: [11, 7, 0] amount: 80 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: VES_250 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 6, 0] STR_MED_CANNON_PARTS: - [9, 6, 0] LIGHT_SOURCE_15: - [9, 6, 0] STR_GENERIC_CRATE: - [2, 3, 0] - [2, 6, 0] - [2, 9, 0] - [2, 12, 0] - [17, 2, 0] - [17, 5, 0] - [17, 8, 0] - [17, 11, 0] - [2, 3, 1] - [2, 6, 1] - [2, 9, 1] - [2, 12, 1] - [17, 2, 1] - [17, 5, 1] - [17, 8, 1] - [17, 11, 1] - [10, 3, 0] STR_MINE: - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] - [2, 3, 0] STR_GRENADE_FRAG: - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] - [2, 6, 0] STR_PARTS_GAUSS_COIL: - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] STR_PARTS_GAUSS_CAPACITOR: - [2, 9, 0] - [2, 9, 0] - [2, 9, 0] STR_PARTS_HEAVY_COUPLINGS: - [2, 12, 0] - [2, 12, 0] STR_TAC_FULL_ARMOR: - [17, 8, 0] - [17, 8, 0] STR_MEDICAL_SUPPLIES: - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] - [17, 8, 1] STR_MEDIPACK: - [17, 11, 0] - [17, 11, 0] - [17, 11, 1] - [17, 11, 1] STR_COMBAT_DRUGS: - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] STR_PARTS_WEAPON_ADV: - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 5, 1] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] - [17, 2, 0] STR_PARTS_LASER_LENS: - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] - [17, 2, 1] STR_GI_ARMOR: - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] - [2, 3, 1] STR_SECURITY_CORPSE: - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] - [2, 6, 1] STR_TAC_VEST: - [2, 9, 1] - [2, 9, 1] - [2, 9, 1] - [2, 9, 1] STR_DEFENDER_ARMOR_HUMAN: - [2, 12, 1] - [2, 12, 1] STR_PARTS_LASER_CRYSTAL: - [10, 3, 0] - [10, 3, 0] - [10, 3, 0] - [10, 3, 0] - [10, 3, 0] STR_PORN: - [9, 2, 0] STR_GUNS_N_AMMO: - [8, 14, 0] randomizedItems: - position: [11, 7, 0] amount: 80 mixed: false itemList: [STR_MED_CANNON_SHELLS] - type: STR_VESSEL_HOPPER size: STR_SMALL modSprite: InterceptionHopper raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 fireSound: 38 hitBonus: 10 damageMax: 150 speedMax: 3800 accel: 9 range: 15 power: 20 reload: 33 score: 200 breakOffTime: 250 battlescapeTerrainData: name: VES_150 mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_BITS_B mapBlocks: - name: VES_150 width: 20 length: 10 items: STR_SMALL_CANNON: - [16, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [17, 4, 0] - [17, 4, 0] - [17, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 6, 0] - name: VES_150 width: 20 length: 10 items: STR_MED_CANNON_PARTS: - [16, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 3, 0] randomizedItems: - position: [17, 4, 0] amount: 40 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: VES_150 width: 20 length: 10 items: STR_CANNON_PARTS: - [16, 4, 0] STR_CANNON_ROUNDS_X50: - [17, 4, 0] - [17, 4, 0] - [17, 4, 0] - [17, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 3, 0] - name: VES_150 width: 20 length: 10 items: STR_SPIKE_LAUNCHER: - [16, 4, 0] STR_SPIKE_ROCKETS: - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 3, 0] - name: VES_150 width: 20 length: 10 items: STR_SIDEWINDER_LAUNCHER: - [16, 4, 0] STR_SIDEWINDER_MISSILES: - [16, 4, 0] - [16, 4, 0] - [16, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 3, 0] - type: STR_VESSEL_HOPPER_ACADEMY size: STR_SMALL modSprite: InterceptionHopper raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 fireSound: 38 hitBonus: 10 damageMax: 150 speedMax: 3800 accel: 9 range: 15 power: 20 reload: 33 score: 200 breakOffTime: 250 battlescapeTerrainData: name: VES_150_ACD mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_BITS_G mapBlocks: - name: VES_150_ACD width: 20 length: 10 items: STR_SMALL_CANNON: - [16, 4, 0] STR_SMALL_CANNON_ROUNDS_X50: - [17, 4, 0] - [17, 4, 0] - [17, 4, 0] STR_ELERIUM_115: - [16, 4, 0] LIGHT_SOURCE_10: - [2, 4, 0] LIGHT_SOURCE_15: - [9, 3, 0] - [9, 6, 0] - [16, 4, 0] STR_LINGERIE: - [14, 6, 0] STR_ORGAN_CARRIER: - [11, 2, 0] - [10, 6, 0] - [12, 6, 0] STR_MEDICAL_SUPPLIES: - [11, 7, 0] - [11, 7, 0] - [11, 7, 0] - [11, 7, 0] - [11, 7, 0] STR_VESSEL_HOPPER_BLUEPRINT: - [14, 6, 0] - type: STR_VESSEL_HOTROD size: STR_VERY_SMALL modSprite: InterceptionHotRod fireSound: 38 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 hitBonus: 10 damageMax: 100 speedMax: 6000 accel: 10 range: 30 power: 15 reload: 17 score: 100 breakOffTime: 200 battlescapeTerrainData: name: VES_500 mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_BITS_B - UFOL83DIO_B mapBlocks: - name: VES_500 width: 10 length: 10 items: STR_MINI_LASER: - [4, 5, 0] STR_ELERIUM_115: - [4, 5, 0] LIGHT_SOURCE_15: - [4, 5, 0] STR_GOLD_BAR: - [8, 4, 0] - [8, 4, 0] - [8, 4, 0] - [8, 4, 0] - [8, 4, 0] - type: STR_VESSEL_COURIER size: STR_SMALL modSprite: InterceptionCourier raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL hitBonus: 10 damageMax: 400 speedMax: 3500 accel: 9 range: 40 power: 30 reload: 23 score: 500 breakOffTime: 250 battlescapeTerrainData: name: VES_140 mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_BITS_B mapBlocks: - name: VES_140 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] STR_SIDEWINDER_LAUNCHER: - [9, 9, 0] STR_SIDEWINDER_MISSILES: - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - [9, 9, 0] - type: STR_VESSEL_GUNSHIP size: STR_MEDIUM_UC modSprite: InterceptionGunship hitBonus: 15 damageMax: 1000 speedMax: 5000 accel: 8 range: 60 power: 75 reload: 27 armor: 10 score: 1250 breakOffTime: 10000 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_MUTON: craftCustomDeploy: STR_VESSEL_GUNSHIP_MUTON hitBonus: 20 battlescapeTerrainData: name: VES_110 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_OPER_G - U_BITS_G mapBlocks: - name: VES_110 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 8, 0] STR_GAUSS_CANNON_PARTS: - [15, 8, 0] - [15, 8, 0] randomizedItems: - position: [17, 8, 0] amount: 12 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_HEAVY_GUNSHIP size: STR_MEDIUM_UC modSprite: InterceptionHeavyGunship fireSound: 43 hitBonus: 15 damageMax: 1500 speedMax: 4600 accel: 8 power: 100 range: 60 reload: 27 armor: 10 score: 1750 breakOffTime: 10000 raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 STR_MUTON: hitBonus: 20 STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL battlescapeTerrainData: name: VES_120 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_OPER_G - U_BITS_G mapBlocks: - name: VES_120 width: 20 length: 20 items: STR_ELERIUM_115: - [17, 1, 1] - [17, 15, 1] STR_GAUSS_CANNON_PARTS: - [17, 1, 1] - [17, 15, 1] - [17, 1, 1] - [17, 15, 1] randomizedItems: - position: [17, 2, 1] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [17, 14, 1] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_CORVETTE size: STR_LARGE modSprite: InterceptionCorvette fireSound: 43 hitBonus: 15 damageMax: 2400 speedMax: 5750 accel: 10 range: 65 power: 110 armor: 15 missionScore: 2 score: 2500 reload: 33 breakOffTime: 600 raceBonus: STR_MUTON: hitBonus: 20 STR_CHURCH_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_NONCOM: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SPARTANS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_BANDIT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_NAZIS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_RETICULAN: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_SECTOID_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_FLOATER_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_INDUSTRIAL: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_REBELS: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_GOVT_SECURITY: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DOOM_TERROR: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_DEEP_ONE: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER STR_MIXED_KKK: craftCustomDeploy: STR_CRACKDOWN_LESSER missionCustomDeploy: STR_CRACKDOWN_LESSER battlescapeTerrainData: name: VES_290 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G mapBlocks: - name: VES_290 width: 20 length: 30 items: STR_ELERIUM_115: - [9, 4, 2] - [9, 4, 3] - [9, 12, 3] STR_GAUSS_CANNON_PARTS: - [9, 4, 3] - [9, 12, 3] STR_GAT_LASCANNON_PARTS: - [9, 4, 2] randomizedItems: - position: [9, 8, 3] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [9, 16, 3] amount: 10 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_FRIGATE size: STR_LARGE sprite: 7 hitBonus: 15 damageMax: 2500 shieldCapacity: 1250 shieldRecharge: 312 shieldRechargeInGeoscape: 1562 shieldBleedThrough: 100 speedMax: 3200 accel: 6 range: 50 power: 60 score: 3000 missionScore: 2 reload: 13 armor: 10 breakOffTime: 5000 raceBonus: STR_MUTON: hitBonus: 20 STR_ZOMBIE_SMART: hitBonus: -20 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_DISEC2 - U_BITS_G mapBlocks: - name: UFO_170 width: 30 length: 20 items: STR_ELERIUM_115: - [8, 9, 0] - [14, 9, 0] - [20, 9, 0] STR_GAUSS_CANNON_PARTS: - [8, 9, 0] - [14, 9, 0] - [20, 9, 0] randomizedItems: - position: [10, 11, 0] amount: 8 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [14, 10, 0] amount: 7 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [18, 11, 0] amount: 9 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_DESTROYER size: STR_LARGE modSprite: InterceptionDestroyer fireSound: 43 hitBonus: 15 damageMax: 2750 shieldCapacity: 1750 shieldRecharge: 437 shieldRechargeInGeoscape: 2187 shieldBleedThrough: 100 speedMax: 4600 accel: 10 power: 125 range: 65 reload: 23 armor: 15 missionScore: 2 score: 3000 breakOffTime: 3000 raceBonus: STR_MUTON: hitBonus: 20 battlescapeTerrainData: name: VES_260 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_OPER_G mapBlocks: - name: VES_260 width: 30 length: 30 items: STR_ELERIUM_115: - [15, 14, 2] - [24, 24, 0] - [24, 4, 0] STR_PLASMA_SPITTER_PARTS: - [15, 14, 2] STR_GAT_LASCANNON_PARTS: - [24, 24, 0] - [24, 4, 0] - type: STR_VESSEL_SOTL size: STR_VERY_LARGE modSprite: InterceptionBattleship fireSound: 45 hitBonus: 15 damageMax: 7500 shieldCapacity: 2500 shieldRecharge: 625 shieldRechargeInGeoscape: 3125 shieldBleedThrough: 100 speedMax: 4000 accel: 10 power: 250 range: 65 armor: 30 reload: 23 missionScore: 5 score: 10000 breakOffTime: 3000 raceBonus: STR_MUTON: hitBonus: 20 battlescapeTerrainData: name: VES_270 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_OPER_G - UFOL83DIO_B - XB2BR - U_DISEC2 mapBlocks: - name: VES_270 width: 50 length: 30 items: STR_ELERIUM_115: - [23, 11, 0] - [23, 14, 0] - [23, 17, 0] - [30, 11, 0] - [30, 14, 0] - [30, 17, 0] STR_PLASMA_SPITTER_PARTS: - [23, 11, 0] - [23, 14, 0] - [23, 17, 0] - [30, 11, 0] - [30, 14, 0] - [30, 17, 0] STR_BOMB_LAUNCHER_PARTS: - [35, 20, 2] - [35, 9, 0] STR_CRAFT_BOMB: - [36, 20, 2] - [36, 9, 0] - [37, 20, 2] - [37, 9, 0] - [38, 20, 2] - [38, 9, 0] - [39, 20, 2] - [39, 9, 0] - [40, 20, 2] - [40, 9, 0] - [41, 20, 2] - [41, 9, 0] - [42, 20, 2] - [42, 9, 0] STR_GAT_LASCANNON_PARTS: - [7, 14, 2] - [16, 14, 3] - [27, 23, 3] - [27, 5, 3] - type: STR_VESSEL_BOMBER size: STR_LARGE modSprite: InterceptionBomber fireSound: 45 hitBonus: 10 damageMax: 2000 shieldCapacity: 1000 shieldRecharge: 250 shieldRechargeInGeoscape: 1250 shieldBleedThrough: 100 speedMax: 4100 accel: 7 power: 225 range: 65 reload: 33 armor: 10 missionScore: 5 score: 3000 breakOffTime: 3000 raceBonus: STR_ETHEREAL_WAR: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_ETHEREAL: craftCustomDeploy: STR_VESSEL_GUNSHIP_ETHEREAL STR_MUTON: craftCustomDeploy: STR_VESSEL_GUNSHIP_MUTON hitBonus: 15 battlescapeTerrainData: name: VES_210 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_DISEC2 - U_OPER_G mapBlocks: - name: VES_210 width: 20 length: 30 items: STR_ELERIUM_115: - [4, 4, 2] - [9, 4, 2] - [15, 4, 2] STR_BOMB_LAUNCHER_PARTS: - [4, 4, 2] - [15, 4, 2] STR_CRAFT_BOMB: - [4, 4, 2] - [15, 4, 2] - [4, 4, 2] - [15, 4, 2] - [4, 4, 2] - [15, 4, 2] - [4, 4, 2] - [15, 4, 2] STR_PLASMA_SPITTER_PARTS: - [9, 4, 2] - type: STR_VESSEL_FREIGHTER_G size: STR_LARGE raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionFreighter fireSound: 38 hitBonus: 10 damageMax: 950 speedMax: 1400 accel: 6 range: 30 power: 25 reload: 23 score: 900 breakOffTime: 1000 battlescapeTerrainData: name: VES_130_C mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_PODS_B - U_BITS_B - FRNITURE - BATHBITZ mapBlocks: - name: VES_130_C width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_SIDEWINDER_LAUNCHER: - [23, 6, 1] STR_SIDEWINDER_MISSILES: - [23, 6, 1] - [23, 6, 1] - [23, 6, 1] - [23, 6, 1] STR_MED_CANNON_PARTS: - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] LIGHT_SOURCE_15: - [11, 5, 0] - [11, 15, 0] - [4, 8, 0] - [21, 6, 0] - [21, 13, 0] STR_GOLD_BAR: - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [12, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [13, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 5, 0] - [14, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [15, 5, 0] - [16, 5, 0] - [16, 5, 0] - [16, 5, 0] - [16, 5, 0] - [16, 5, 0] - [16, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [17, 5, 0] - [12, 6, 0] - [12, 6, 0] - [12, 6, 0] - [12, 6, 0] - [12, 6, 0] - [12, 6, 0] - [12, 6, 0] - [13, 6, 0] - [13, 6, 0] - [13, 6, 0] - [13, 6, 0] - [13, 6, 0] - [13, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [14, 6, 0] - [15, 6, 0] - [15, 6, 0] - [15, 6, 0] - [15, 6, 0] - [15, 6, 0] - [15, 6, 0] - [16, 6, 0] - [16, 6, 0] - [16, 6, 0] - [16, 6, 0] - [16, 6, 0] - [16, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] - [17, 6, 0] randomizedItems: - position: [23, 14, 1] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - type: STR_VESSEL_FREIGHTER_L size: STR_LARGE raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionFreighter fireSound: 38 hitBonus: 10 damageMax: 700 speedMax: 1400 accel: 6 range: 30 power: 25 reload: 23 score: 800 breakOffTime: 1000 battlescapeTerrainData: name: VES_130 mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_PODS_B - U_BITS_B - FRNITURE - BATHBITZ mapBlocks: - name: VES_130 width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_SIDEWINDER_LAUNCHER: - [23, 6, 1] STR_SIDEWINDER_MISSILES: - [23, 6, 1] - [23, 6, 1] - [23, 6, 1] - [23, 6, 1] STR_CANNON_PARTS: - [23, 14, 1] STR_CANNON_ROUNDS_X50: - [23, 16, 1] - [23, 16, 1] - [23, 16, 1] - [23, 16, 1] - [23, 16, 1] - [23, 16, 1] LIGHT_SOURCE_10: - [7, 4, 0] - [11, 5, 0] - [17, 5, 0] - [10, 11, 0] - [17, 15, 0] - [13, 17, 0] LIGHT_SOURCE_15: - [5, 12, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] - [10, 11, 1] STR_LINGERIE: - [10, 12, 1] - [11, 14, 1] STR_MEDIPACK: - [8, 12, 1] - type: STR_VESSEL_FREIGHTER size: STR_LARGE raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionFreighter fireSound: 38 hitBonus: 10 damageMax: 700 speedMax: 1400 accel: 6 range: 30 power: 25 reload: 23 score: 700 breakOffTime: 2500 battlescapeTerrainData: name: VES_130_A mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_PODS_B - U_BITS_B - FRNITURE - BATHBITZ mapBlocks: - name: VES_130_A width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_SPIKE_LAUNCHER: - [23, 6, 1] - [23, 14, 1] STR_SPIKE_ROCKETS: - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] - [23, 6, 1] - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] LIGHT_SOURCE_15: - [13, 5, 0] - [13, 15, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] STR_CHEMICALS: - [10, 5, 0] - [10, 5, 0] - [12, 5, 0] - [12, 5, 0] - [14, 5, 0] - [14, 5, 0] - [16, 5, 0] - [16, 5, 0] - [20, 5, 0] - [20, 5, 0] - [22, 5, 0] - [22, 5, 0] - [24, 5, 0] - [24, 5, 0] - [10, 7, 0] - [10, 7, 0] - [12, 7, 0] - [12, 7, 0] - [14, 7, 0] - [14, 7, 0] - [16, 7, 0] - [16, 7, 0] - [20, 7, 0] - [20, 7, 0] - [22, 7, 0] - [22, 7, 0] - [24, 7, 0] - [24, 7, 0] - [10, 12, 0] - [10, 12, 0] - [12, 12, 0] - [12, 12, 0] - [14, 12, 0] - [14, 12, 0] - [16, 12, 0] - [16, 12, 0] - [20, 12, 0] - [20, 12, 0] - [22, 12, 0] - [22, 12, 0] - [24, 12, 0] - [24, 12, 0] - [10, 14, 0] - [10, 14, 0] - [12, 14, 0] - [12, 14, 0] - [14, 14, 0] - [14, 14, 0] - [16, 14, 0] - [16, 14, 0] - [20, 14, 0] - [20, 14, 0] - [22, 14, 0] - [22, 14, 0] - [24, 14, 0] - [24, 14, 0] - [10, 5, 0] - [10, 5, 0] - [12, 5, 0] - [12, 5, 0] - [14, 5, 0] - [14, 5, 0] - [16, 5, 0] - [16, 5, 0] - [20, 5, 0] - [20, 5, 0] - [22, 5, 0] - [22, 5, 0] - [24, 5, 0] - [24, 5, 0] - [10, 7, 0] - [10, 7, 0] - [12, 7, 0] - [12, 7, 0] - [14, 7, 0] - [14, 7, 0] - [16, 7, 0] - [16, 7, 0] - [20, 7, 0] - [20, 7, 0] - [22, 7, 0] - [22, 7, 0] - [24, 7, 0] - [24, 7, 0] - [10, 12, 0] - [10, 12, 0] - [12, 12, 0] - [12, 12, 0] - [14, 12, 0] - [14, 12, 0] - [16, 12, 0] - [16, 12, 0] - [20, 12, 0] - [20, 12, 0] - [22, 12, 0] - [22, 12, 0] - [24, 12, 0] - [24, 12, 0] - [10, 14, 0] - [10, 14, 0] - [12, 14, 0] - [12, 14, 0] - [14, 14, 0] - [14, 14, 0] - [16, 14, 0] - [16, 14, 0] - [20, 14, 0] - [20, 14, 0] - [22, 14, 0] - [22, 14, 0] - [24, 14, 0] - [24, 14, 0] - [10, 5, 0] - [10, 5, 0] - [12, 5, 0] - [12, 5, 0] - [14, 5, 0] - [14, 5, 0] - [16, 5, 0] - [16, 5, 0] - [20, 5, 0] - [20, 5, 0] - [22, 5, 0] - [22, 5, 0] - [24, 5, 0] - [24, 5, 0] - [10, 7, 0] - [10, 7, 0] - [12, 7, 0] - [12, 7, 0] - [14, 7, 0] - [14, 7, 0] - [16, 7, 0] - [16, 7, 0] - [20, 7, 0] - [20, 7, 0] - [22, 7, 0] - [22, 7, 0] - [24, 7, 0] - [24, 7, 0] - [10, 12, 0] - [10, 12, 0] - [12, 12, 0] - [12, 12, 0] - [14, 12, 0] - [14, 12, 0] - [16, 12, 0] - [16, 12, 0] - [20, 12, 0] - [20, 12, 0] - [22, 12, 0] - [22, 12, 0] - [24, 12, 0] - [24, 12, 0] - [10, 14, 0] - [10, 14, 0] - [12, 14, 0] - [12, 14, 0] - [14, 14, 0] - [14, 14, 0] - [16, 14, 0] - [16, 14, 0] - [20, 14, 0] - [20, 14, 0] - [22, 14, 0] - [22, 14, 0] - [24, 14, 0] - [24, 14, 0] - name: VES_130_A width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] STR_SMALL_CANNON: - [23, 6, 1] STR_SMALL_CANNON_ROUNDS_X50: - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] STR_MED_CANNON_PARTS: - [23, 14, 1] LIGHT_SOURCE_15: - [13, 5, 0] - [13, 15, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] STR_FOOD_BAG: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [20, 7, 0] - [22, 7, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [24, 12, 0] - [10, 14, 0] - [14, 14, 0] - [20, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [20, 7, 0] - [22, 7, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [24, 12, 0] - [10, 14, 0] - [14, 14, 0] - [20, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [20, 7, 0] - [22, 7, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [24, 12, 0] - [10, 14, 0] - [14, 14, 0] - [20, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [20, 7, 0] - [22, 7, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [24, 12, 0] - [10, 14, 0] - [14, 14, 0] - [20, 14, 0] - [24, 14, 0] randomizedItems: - position: [23, 16, 1] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: VES_130_A width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_SMALL_CANNON: - [23, 6, 1] STR_SMALL_CANNON_ROUNDS_X50: - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] STR_SPIKE_LAUNCHER: - [23, 14, 1] STR_SPIKE_ROCKETS: - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] LIGHT_SOURCE_15: - [13, 5, 0] - [13, 15, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] STR_GENERIC_CRATE: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] STR_BIG_GUN_SHELLS: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] STR_MED_CANNON_SHELLS: - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] STR_SCRAP_METAL: - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - name: VES_130_A width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_MED_CANNON_PARTS: - [23, 6, 1] - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] LIGHT_SOURCE_15: - [13, 5, 0] - [13, 15, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] STR_GENERIC_CRATE: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] STR_VODKA: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [22, 7, 0] - [24, 7, 0] STR_PORN: - [20, 7, 0] - [20, 7, 0] - [20, 7, 0] - [20, 7, 0] - [20, 7, 0] STR_BEER: - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] - [22, 14, 0] - [24, 14, 0] randomizedItems: - position: [23, 7, 1] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - position: [23, 16, 1] amount: 60 mixed: false itemList: [STR_MED_CANNON_SHELLS] - name: VES_130_A width: 30 length: 20 items: STR_ELERIUM_115: - [23, 6, 1] - [23, 14, 1] STR_SMALL_CANNON: - [23, 6, 1] STR_SMALL_CANNON_ROUNDS_X50: - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] - [23, 7, 1] STR_GAT_LASCANNON_PARTS: - [23, 14, 1] LIGHT_SOURCE_10: - [7, 4, 1] - [5, 12, 1] LIGHT_SOURCE_15: - [13, 5, 0] - [13, 15, 0] - [4, 8, 0] - [23, 6, 1] - [23, 14, 1] STR_GENERIC_CRATE: - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [24, 12, 0] - [10, 14, 0] - [12, 14, 0] - [14, 14, 0] - [16, 14, 0] - [20, 14, 0] STR_FOOD_BAG: - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] - [10, 5, 0] - [12, 5, 0] - [14, 5, 0] - [16, 5, 0] - [20, 5, 0] - [22, 5, 0] - [24, 5, 0] - [10, 7, 0] - [12, 7, 0] - [14, 7, 0] - [16, 7, 0] - [20, 7, 0] - [22, 7, 0] - [24, 7, 0] STR_SCRAP_METAL: - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] - [10, 12, 0] - [12, 12, 0] - [14, 12, 0] - [16, 12, 0] - [20, 12, 0] - [22, 12, 0] STR_MEDICAL_SUPPLIES: - [24, 12, 0] - [10, 14, 0] - [24, 12, 0] - [10, 14, 0] - [24, 12, 0] - [10, 14, 0] - [24, 12, 0] - [10, 14, 0] STR_SC_WIRE: - [12, 14, 0] - [14, 14, 0] - [12, 14, 0] - [14, 14, 0] - [12, 14, 0] - [14, 14, 0] - [12, 14, 0] - [14, 14, 0] - [12, 14, 0] - [14, 14, 0] - [12, 14, 0] - [14, 14, 0] STR_FLAMETHROWER_CLIP: - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [16, 14, 0] - [20, 14, 0] - [20, 14, 0] - [20, 14, 0] - [20, 14, 0] - [20, 14, 0] STR_CHEMICALS: - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - [22, 14, 0] - [24, 14, 0] - type: STR_VESSEL_HEAVY_FREIGHTER size: STR_VERY_LARGE raceBonus: STR_ZOMBIE_SMART: hitBonus: -20 modSprite: InterceptionHeavyFreighter hitBonus: 10 damageMax: 4000 shieldCapacity: 400 shieldRecharge: 100 shieldRechargeInGeoscape: 500 shieldBleedThrough: 100 speedMax: 2600 accel: 6 range: 50 power: 40 reload: 23 score: 2000 missionScore: 2 breakOffTime: 1000 battlescapeTerrainData: name: VES_330 mapDataSets: - BLANKS - U_EXT_B - U_WALL_B - U_PODS_B - U_BITS_B - UFOL83DIO_B2 - BATHBITZ_HT - XBASEN_BEDS - C_INT_CHAIRS mapBlocks: - name: VES_330 width: 40 length: 20 items: STR_ELERIUM_115: - [7, 4, 0] - [7, 15, 0] - [34, 4, 0] - [34, 15, 0] STR_GAUSS_CANNON_PARTS: - [7, 4, 0] - [7, 15, 0] - [34, 4, 0] - [34, 15, 0] randomizedItems: - position: [9, 6, 0] amount: 12 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [32, 6, 0] amount: 15 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [9, 17, 0] amount: 20 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [36, 17, 0] amount: 16 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - position: [10, 17, 0] amount: 5 mixed: false itemList: &LootFreight - STR_CIGS - STR_CIGS - STR_CIGS - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_BEER - STR_BEER - STR_VODKA - STR_VODKA - STR_CHEMICALS - STR_CHEMICALS - STR_MEDICAL_SUPPLIES - STR_SC_WIRE - STR_GUILD_CORPSE - STR_PADD - STR_PORN - STR_CONSUMER_GOODS - STR_BIG_GUN_SHELLS - STR_MED_CANNON_SHELLS - STR_LINGERIE - STR_GOLD_BAR - STR_SILVER_BAR - STR_PARTS_WEAPON_ADV - STR_OXYGEN_TANK - STR_ORE - position: [11, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [12, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [13, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [14, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [15, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [16, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [17, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [18, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [25, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [26, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [27, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [28, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [29, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [30, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [31, 17, 0] amount: 5 mixed: false itemList: *LootFreight - position: [10, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [11, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [12, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [13, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [14, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [15, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [16, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [17, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [18, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [25, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [26, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [27, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [28, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [29, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [30, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [31, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [32, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [33, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [34, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [35, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [36, 17, 1] amount: 5 mixed: false itemList: *LootFreight - position: [10, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [11, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [12, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [13, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [14, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [15, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [16, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [17, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [18, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [25, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [26, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [27, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [28, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [29, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [30, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [31, 2, 0] amount: 5 mixed: false itemList: *LootFreight - position: [10, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [11, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [12, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [13, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [14, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [15, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [16, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [17, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [18, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [25, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [26, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [27, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [28, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [29, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [30, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [31, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [32, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [33, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [34, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [35, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [36, 2, 1] amount: 5 mixed: false itemList: *LootFreight - position: [10, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [11, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [12, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [13, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [14, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [15, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [16, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [17, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [18, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [25, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [26, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [27, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [28, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [29, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [30, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [31, 6, 0] amount: 5 mixed: false itemList: *LootFreight - position: [10, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [11, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [12, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [13, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [14, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [15, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [16, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [17, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [18, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [25, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [26, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [27, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [28, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [29, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [30, 13, 0] amount: 5 mixed: false itemList: *LootFreight - position: [31, 13, 0] amount: 5 mixed: false itemList: *LootFreight - type: STR_VESSEL_SNAKEBOAT size: STR_VERY_LARGE modSprite: InterceptionSnakeboat hitBonus: 5 fireSound: 43 damageMax: 4250 shieldCapacity: 600 shieldRecharge: 450 shieldRechargeInGeoscape: 2250 shieldBleedThrough: 100 speedMax: 2500 accel: 6 range: 55 power: 135 reload: 31 score: 3000 armor: 10 missionScore: 5 breakOffTime: 2500 battlescapeTerrainData: name: VES_SNAKEBOAT mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - UFOL83 - U_DISEC2 - U_OPER2 mapBlocks: - name: VES_SNAKEBOAT width: 40 length: 20 - type: STR_SUPPLY_SHIP size: STR_MEDIUM_UC modSprite: InterceptionUnknown hitBonus: 10 damageMax: 800 speedMax: 3600 accel: 6 range: 40 power: 40 reload: 23 score: 500 breakOffTime: 250 raceBonus: STR_MUTON: hitBonus: 20 battlescapeTerrainData: name: VES_180 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_DISEC2 - U_BITS_G mapBlocks: - name: VES_180 width: 20 length: 20 items: STR_ELERIUM_115: - [14, 10, 0] STR_GAUSS_CANNON_PARTS: - [14, 10, 0] STR_SELF_DESTRUCT_DEVICE: - [14, 10, 0] - [14, 10, 0] STR_SELF_DESTRUCT_DEVICE_PREQ: - [14, 10, 0] STR_SUPPLY_SHIP_BLUEPRINT: - [14, 10, 0] fuseTimers: STR_SELF_DESTRUCT_DEVICE: [35, 45] STR_SELF_DESTRUCT_DEVICE_PREQ: [25, 32] randomizedItems: - position: [15, 10, 0] amount: 6 mixed: false itemList: [STR_GAUSS_CANNON_ROUNDS_X25] - type: STR_VESSEL_LABSHIP size: STR_VERY_LARGE modSprite: InterceptionLabship fireSound: 43 hitBonus: 10 damageMax: 1800 shieldCapacity: 1500 shieldRecharge: 375 shieldRechargeInGeoscape: 1250 shieldBleedThrough: 100 speedMax: 3600 accel: 6 power: 90 range: 50 reload: 33 score: 2500 missionScore: 8 breakOffTime: 1000 battlescapeTerrainData: name: VES_LAB mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_DISEC2 - U_OPER_G - UFOL83_G mapBlocks: - name: VES_LAB width: 30 length: 30 items: STR_ELERIUM_115: - [14, 25, 1] - [14, 3, 1] - [3, 14, 2] STR_PLASMA_SPITTER_PARTS: - [14, 25, 1] - [14, 3, 1] - [3, 14, 2] - type: STR_VESSEL_SILVER_TOWERS size: STR_VERY_LARGE modSprite: InterceptionSilverTowers fireSound: 44 hitBonus: 37 damageMax: 2450 shieldCapacity: 2450 shieldRecharge: 5513 shieldRechargeInGeoscape: 27563 shieldBleedThrough: 100 speedMax: 4900 accel: 7 power: 126 range: 65 reload: 28 avoidBonus: 15 score: 7000 missionScore: 5 breakOffTime: 300 battlescapeTerrainData: name: VES_300 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - U_DISEC2 mapBlocks: - name: VES_300 width: 20 length: 20 items: STR_ELERIUM_115: - [8, 8, 8] - [12, 9, 7] - [3, 13, 6] - [3, 5, 5] - [11, 5, 4] - [5, 10, 3] - [14, 8, 2] - [10, 7, 1] - type: STR_VESSEL_AIRBUS size: STR_VERY_SMALL modSprite: InterceptionAirbus damageMax: 50 speedMax: 1000 accel: 3 power: 0 range: 0 score: 50 missionScore: 0 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_AIRBUS mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT - DOORSSEC mapBlocks: - name: VESSEL_AIRBUS width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 3, 0] STR_MEDICAL_SUPPLIES: - [3, 6, 0] STR_BANDAGE: - [3, 6, 0] - [3, 6, 0] - [3, 6, 0] - type: STR_VESSEL_AMBULANCE size: STR_SMALL modSprite: InterceptionAmbulance damageMax: 300 speedMax: 900 accel: 3 power: 0 range: 0 score: 100 reload: 99 breakOffTime: 400 raceBonus: STR_SECTOID_NONCOM: missionCustomDeploy: STR_VESSEL_AMBULANCE battlescapeTerrainData: name: VESSEL_AMBULANCE mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_INT - C_EXT_ROOF_RED - LIFTER - C_INT_ENGINE_E - XBASEN_BEDS - DOORS2 mapBlocks: - name: VESSEL_AMBULANCE width: 10 length: 20 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 12, 0] - [5, 13, 0] STR_GENERIC_CRATE: - [7, 9, 2] - [3, 7, 2] randomizedItems: - position: [7, 9, 2] amount: 6 mixed: true itemList: [STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_MEDICAL_SUPPLIES, STR_PAINKILLERS, STR_PAINKILLERS, STR_OXYGEN_TANK, STR_FIRST_AID_KIT, STR_FIRST_AID_KIT, STR_MEDIPACK, STR_SMALL_MEDIPACK] - position: [3, 7, 2] amount: 4 mixed: true itemList: [STR_HARPOON_STUN_CLIP, STR_HARPOON_STUN_CLIP, STR_HARPOON_STUN_CLIP, STR_HARPOON_STUN_CLIP, STR_STUN_BATON, STR_PADD] - type: STR_VESSEL_NIN_1 size: STR_SMALL modSprite: InterceptionNinjaB2 hitBonus: 50 avoidBonus: 40 damageMax: 240 shieldCapacity: 10 shieldRecharge: 0 shieldRechargeInGeoscape: 10 shieldBleedThrough: 1 speedMax: 3000 accel: 5 power: 70 range: 65 reload: 67 fireSound: 33 missionScore: 2 score: 600 breakOffTime: 350 radarRange: 750 hunterKillerPercentage: 100 battlescapeTerrainData: name: VES_NIN_1 mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_BLACK - C_EXT_ENGINE_S_BLACK - LIFTER - C_EXT_XCOM_DARK - C_INT_HALF - XBASEN_BEDS - C_EXT_GLASSWALL - NINJASPECIALS mapBlocks: - name: VES_NIN_1 width: 20 length: 20 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 5, 1] - [16, 5, 1] STR_SIDEWINDER_MISSILES: - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - [3, 5, 1] - [16, 5, 1] - type: STR_VESSEL_POL_CHASER size: STR_VERY_SMALL modSprite: InterceptionPOLChaser damageMax: 80 avoidBonus: 20 speedMax: 3000 accel: 6 fireSound: 4 hitBonus: 10 power: 15 range: 30 reload: 19 score: 100 breakOffTime: 1000 raceBonus: STR_MEGAPOL_LATE: craftCustomDeploy: STR_VESSEL_POL_CHASER_LATE battlescapeTerrainData: name: VES_POL_1 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_NOSE_DBLUE - C_INT - LIFTER - C_INT_ENGINE_E - DOORSSEC - C_INT_ENGINE_S - C_EXT_WALL_POLICE mapBlocks: - name: VES_POL_1 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [2, 7, 0] - [2, 2, 0] STR_SMALL_CANNON: - [3, 7, 0] STR_SMALL_CANNON_ROUNDS_X50: - [3, 2, 0] - [3, 2, 0] - type: STR_VESSEL_POL_CRUISER size: STR_SMALL modSprite: InterceptionPOLCruiser damageMax: 220 avoidBonus: 5 speedMax: 1500 accel: 3 fireSound: 4 hitBonus: 10 power: 15 range: 25 reload: 19 score: 125 breakOffTime: 1500 raceBonus: STR_MEGAPOL_LATE: craftCustomDeploy: STR_VESSEL_POL_CRUISER_LATE battlescapeTerrainData: name: VES_POL_2 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_NOSE_DBLUE - C_INT - LIFTER - C_INT_ENGINE_E - DOORSSEC - C_INT_ENGINE_S - C_EXT_WALL_POLICE mapBlocks: - name: VES_POL_2 width: 20 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 2, 0] - [3, 7, 0] STR_SMALL_CANNON: - [4, 2, 0] STR_SMALL_CANNON_ROUNDS_X50: - [4, 7, 0] - [4, 7, 0] - [4, 7, 0] - type: STR_VESSEL_POL_INTERCEPTOR size: STR_SMALL modSprite: InterceptionPOLInterceptor damageMax: 200 avoidBonus: 30 speedMax: 3000 accel: 5 fireSound: 4 hitBonus: 30 power: 20 range: 30 reload: 19 score: 150 breakOffTime: 1000 raceBonus: STR_MEGAPOL_LATE: craftCustomDeploy: STR_VESSEL_POL_INTERCEPTOR_LATE battlescapeTerrainData: name: VES_POL_3 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_NOSE_DBLUE - C_INT - LIFTER - C_INT_ENGINE_E - DOORSSEC - C_INT_ENGINE_S - C_EXT_WALL_POLICE mapBlocks: - name: VES_POL_3 width: 20 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 3, 0] - [3, 7, 0] STR_CANNON_PARTS: - [3, 3, 0] STR_CANNON_ROUNDS_X50: - [3, 7, 0] - [3, 7, 0] - type: STR_VESSEL_POL_DROPSHIP size: STR_SMALL modSprite: InterceptionPOLDropship damageMax: 280 speedMax: 1000 accel: 2 fireSound: 4 hitBonus: 10 power: 15 range: 20 reload: 23 score: 125 breakOffTime: 750 raceBonus: STR_MEGAPOL_LATE: craftCustomDeploy: STR_VESSEL_POL_DROPSHIP_LATE battlescapeTerrainData: name: VES_POL_4 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_NOSE_DBLUE - C_INT - LIFTER - C_INT_ENGINE_E - DOORSSEC - C_INT_ENGINE_S - C_EXT_WALL_POLICE mapBlocks: - name: VES_POL_4 width: 20 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [15, 3, 0] - [15, 6, 0] STR_SMALL_CANNON_1: - [15, 3, 0] STR_SMALL_CANNON_ROUNDS_X50: - [15, 6, 0] - [15, 6, 0] - [15, 6, 0] - type: STR_VESSEL_POL_PATROL size: STR_VERY_SMALL modSprite: InterceptionPOLPatrol damageMax: 100 avoidBonus: 10 speedMax: 2000 accel: 4 fireSound: 4 hitBonus: 10 power: 15 range: 20 reload: 23 score: 100 breakOffTime: 750 raceBonus: STR_MEGAPOL_LATE: craftCustomDeploy: STR_VESSEL_POL_PATROL_LATE battlescapeTerrainData: name: VES_POL_5 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_EXT_NOSE_DBLUE - C_INT - LIFTER - C_INT_ENGINE_E - DOORSSEC - C_INT_ENGINE_S - C_EXT_WALL_POLICE mapBlocks: - name: VES_POL_5 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 3, 0] STR_SMALL_CANNON_1: - [3, 3, 0] STR_SMALL_CANNON_ROUNDS_X50: - [3, 3, 0] - [3, 3, 0] - type: STR_VESSEL_BANDIT_WASP size: STR_VERY_SMALL modSprite: InterceptionBAWasp missionScore: 1 damageMax: 100 avoidBonus: 15 speedMax: 1600 accel: 4 fireSound: 4 hitBonus: 20 power: 25 range: 25 reload: 21 score: 100 breakOffTime: 750 battlescapeTerrainData: name: VESSEL_BA1 mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_ENGINE_S_RED - C_EXT_XCOM - LIFTER - C_INT_HALF - DOORSSEC - C_EXT_NOSE_SIDE_RED - C_INT_ENGINE_E mapBlocks: - name: VESSEL_BA1 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 8, 0] STR_SMALL_CANNON_1: - [5, 8, 0] - [5, 8, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - [5, 8, 0] - type: STR_VESSEL_BANDIT_MOSQUITO size: STR_VERY_SMALL modSprite: InterceptionBAMosquito missionScore: 1 damageMax: 100 avoidBonus: 35 speedMax: 3000 accel: 6 fireSound: 34 hitBonus: 35 power: 60 range: 50 reload: 43 score: 125 breakOffTime: 750 battlescapeTerrainData: name: VESSEL_BA4 mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_ENGINE_S_RED - C_EXT_XCOM - LIFTER - C_INT_HALF - DOORSSEC - C_EXT_NOSE_SIDE_RED - C_INT_ENGINE_E mapBlocks: - name: VESSEL_BA4 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 2, 1] - [6, 2, 1] STR_SIDEWINDER_MISSILES: - [3, 2, 1] - [6, 2, 1] - [3, 2, 1] - [6, 2, 1] - [3, 2, 1] - [6, 2, 1] - [3, 2, 1] - [6, 2, 1] - type: STR_VESSEL_BANDIT_COBRA size: STR_SMALL modSprite: InterceptionBACobra missionScore: 1 damageMax: 240 avoidBonus: 15 speedMax: 2400 accel: 5 fireSound: 4 hitBonus: 35 power: 25 range: 30 reload: 19 score: 150 breakOffTime: 1000 battlescapeTerrainData: name: VESSEL_BA3 mapDataSets: - BLANKS - C_EXT_WALL_RED - C_EXT_ROOF_RED - C_EXT_NOSE_BUMPLESS_RED - C_EXT_ENGINE_S_RED - C_EXT_XCOM - LIFTER - C_INT_HALF - DOORSSEC - C_EXT_NOSE_SIDE_RED - C_INT_ENGINE_E mapBlocks: - name: VESSEL_BA3 width: 20 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 3, 0] - [12, 3, 0] STR_SMALL_CANNON: - [5, 3, 0] STR_CANNON_PARTS: - [12, 3, 0] STR_SMALL_CANNON_ROUNDS_X50: - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] STR_CANNON_ROUNDS_X50: - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] STR_SPIKE_ROCKETS: - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [5, 3, 0] - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] - [12, 3, 0] randomizedItems: - position: [6, 6, 0] amount: 3 mixed: false itemList: [STR_SILVER_BAR, STR_GOLD_BAR, STR_MEDICAL_SUPPLIES, STR_SECTOWEED, STR_CRACK, STR_VODKA, STR_PORN] - position: [12, 6, 0] amount: 3 mixed: false itemList: [STR_SILVER_BAR, STR_GOLD_BAR, STR_MEDICAL_SUPPLIES, STR_SECTOWEED, STR_CRACK, STR_VODKA, STR_PORN] - type: STR_VESSEL_CC_TRANSIT size: STR_VERY_SMALL modSprite: InterceptionCCTransit damageMax: 60 speedMax: 1600 accel: 2 power: 0 range: 0 missionScore: 0 score: 50 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CC1 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CC1 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [7, 6, 1] STR_CONSUMER_GOODS: - [7, 3, 0] - [6, 3, 0] - [5, 3, 0] STR_WINE: - [5, 6, 0] STR_PADD: - [3, 3, 0] - type: STR_VESSEL_CC_SKYBUS size: STR_VERY_SMALL modSprite: InterceptionCCSkybus damageMax: 40 speedMax: 900 accel: 2 power: 0 range: 0 missionScore: 0 score: 50 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CC2 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CC2 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 3, 1] - type: STR_VESSEL_CC_FAUST size: STR_VERY_SMALL modSprite: InterceptionCCFaust damageMax: 100 speedMax: 1200 accel: 2 power: 0 range: 0 missionScore: 0 score: 50 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CC3 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CC3 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 4, 0] - type: STR_VESSEL_CC_SKYFISH size: STR_VERY_SMALL modSprite: InterceptionCCSkyfish damageMax: 50 speedMax: 1000 accel: 2 power: 0 range: 0 missionScore: 0 score: 50 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CC4 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CC4 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [5, 4, 0] - type: STR_VESSEL_CC_CLOUDCAR size: STR_VERY_SMALL modSprite: InterceptionCCCloudcar damageMax: 30 speedMax: 600 accel: 2 power: 0 range: 0 missionScore: 0 score: 50 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CC5 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CC5 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [6, 2, 0] STR_FIRE_EXT: - [4, 3, 0] - type: STR_VESSEL_CE_LIMO size: STR_SMALL modSprite: InterceptionCELimo damageMax: 150 speedMax: 2400 accel: 5 power: 0 range: 0 missionScore: 0 score: 100 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CE1 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CE1 width: 20 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [15, 2, 0] - [15, 7, 0] STR_MONEY_PURSE: - [4, 4, 0] - [4, 5, 0] - [4, 5, 0] STR_WINE: - [6, 3, 0] - [6, 3, 0] - type: STR_VESSEL_CE_CHASER size: STR_VERY_SMALL modSprite: InterceptionCEChaser damageMax: 80 speedMax: 3200 accel: 5 power: 0 range: 0 missionScore: 0 score: 50 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CE4 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CE4 width: 10 length: 10 items: STR_UFO_POWER_SOURCE_SMALL: - [2, 4, 0] - [2, 5, 0] STR_WINE: - [3, 6, 0] randomizedItems: - position: [3, 3, 0] amount: 3 mixed: true itemList: [STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_GYM_OUTFIT, STR_SWIMSUIT, STR_LINGERIE, STR_BIKINI, STR_MONEY_PURSE] - type: STR_VESSEL_CI_TRUCK size: STR_SMALL modSprite: InterceptionCITruck damageMax: 200 speedMax: 800 accel: 2 power: 0 range: 0 missionScore: 0 score: 50 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CI1 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CI1 width: 10 length: 20 items: STR_UFO_POWER_SOURCE_SMALL: - [2, 6, 1] - [8, 6, 1] STR_CHEMICALS: - [2, 4, 0] - [2, 5, 0] - [2, 6, 0] - [2, 7, 0] - [2, 8, 0] - [2, 9, 0] - [8, 4, 0] - [8, 5, 0] - [8, 6, 0] - [8, 7, 0] - [8, 8, 0] - [8, 9, 0] STR_CONSUMER_GOODS: - [3, 5, 1] - [3, 6, 1] - [3, 7, 1] - [5, 9, 0] STR_WRENCH: - [7, 5, 1] STR_SC_WIRE: - [7, 5, 1] - [7, 6, 1] - [7, 7, 1] STR_BEER: - [4, 12, 1] - [4, 12, 1] - [4, 12, 1] - [4, 12, 1] STR_CRACK: - [4, 12, 1] - type: STR_VESSEL_CI_HARVESTER size: STR_MEDIUM_UC modSprite: InterceptionCIHarvester damageMax: 320 speedMax: 400 accel: 1 power: 0 range: 0 missionScore: 0 score: 50 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: VESSEL_CI3 mapDataSets: - BLANKS - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_E - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_BUMPLESS - C_EXT_NOSE_SIDE - C_BITS2 - C_INT - DOORSSEC - DOORS2 - C_EXT_GLASSWALL - LIFTER - C_INT_ENGINE_E mapBlocks: - name: VESSEL_CI3 width: 20 length: 20 items: STR_UFO_POWER_SOURCE_SMALL: - [3, 11, 0] - [3, 12, 0] STR_UBER_WHEAT: - [6, 2, 1] - [6, 3, 1] - [6, 4, 1] - [6, 5, 1] - [6, 6, 1] - [6, 7, 1] - [7, 2, 1] - [7, 3, 1] - [7, 4, 1] - [7, 5, 1] - [7, 6, 1] - [7, 7, 1] - [8, 2, 1] - [8, 3, 1] - [8, 4, 1] - [8, 5, 1] - [8, 6, 1] - [8, 7, 1] - [9, 2, 1] - [9, 3, 1] - [9, 4, 1] - [9, 5, 1] - [9, 6, 1] - [9, 7, 1] - [10, 2, 1] - [10, 3, 1] - [10, 4, 1] - [10, 5, 1] - [10, 6, 1] - [10, 7, 1] - [11, 2, 1] - [11, 3, 1] - [11, 4, 1] - [11, 5, 1] - [11, 6, 1] - [11, 7, 1] - [12, 2, 1] - [12, 3, 1] - [12, 4, 1] - [12, 5, 1] - [12, 6, 1] - [12, 7, 1] randomizedItems: - position: [3, 3, 0] amount: 9 mixed: true itemList: [STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_VODKA, STR_VODKA, STR_VODKA, STR_SHOVEL, STR_SICKLE, STR_PITCHFORK, STR_WRENCH, STR_PORN, STR_PORN] - position: [3, 3, 0] amount: 2 mixed: true itemList: [STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_BEER, STR_VODKA, STR_VODKA, STR_VODKA, STR_SHOVEL, STR_WRENCH, STR_PORN, STR_PORN, STR_BIKINI, STR_SWIMSUIT] - type: STR_CIVILIAN_TRAFFIC size: STR_VERY_SMALL modSprite: InterceptionCivilian damageMax: 40 speedMax: 1200 accel: 1 power: 0 range: 0 score: 50 reload: 99 breakOffTime: 200 battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 - type: STR_VESSEL_PROBE size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 - type: STR_VESSEL_CRASHPLANE size: STR_SMALL modSprite: InterceptionNecroplane damageMax: 360 speedMax: 200 accel: 1 power: 20 range: 15 score: 50 reload: 41 breakOffTime: 1 hitBonus: 15 battlescapeTerrainData: name: VES_CRASHPLANE mapDataSets: - BLANKS - CRASHEDPLANE mapBlocks: - name: VES_CRASHPLANE width: 30 length: 20 - type: STR_VESSEL_BOGEYMAN_FLOCK size: STR_VERY_SMALL modSprite: InterceptionDemons damageMax: 100 speedMax: 150 accel: 1 power: 0 range: 0 score: 50 reload: 99 breakOffTime: 1 avoidBonus: 30 battlescapeTerrainData: name: BEASTMANTOTEM mapDataSets: - BLANKS - RITUALS - MUJUNGLE mapBlocks: - name: BEASTMANALTAR03 width: 10 length: 10 items: STR_ANG_001: - [4, 4, 0] - type: STR_VESSEL_RUFF_RAIDERS size: STR_VERY_SMALL modSprite: InterceptionACar speedMax: 125 missionScore: 1 damageMax: 175 avoidBonus: 20 accel: 1 fireSound: 34 hitBonus: 20 power: 40 range: 35 reload: 64 score: 50 breakOffTime: 1 raceBonus: STR_BANDIT: missionCustomDeploy: STR_ATTACK_RUFFIAN_BASE_RAID battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 items: STR_SCRAP_METAL: - [4, 4, 0] CAR_CORPSE_2: - [5, 4, 0] CAR_CORPSE_3: - [4, 5, 0] CAR_CORPSE_4: - [5, 5, 0] - type: STR_VESSEL_FOOT_PATROL size: STR_VERY_SMALL modSprite: InterceptionFootmen missionScore: 1 damageMax: 1 speedMax: 100 accel: 1 power: 0 range: 0 score: 20 reload: 99 breakOffTime: 1 avoidBonus: 25 battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 - type: STR_VESSEL_FOOT_PATROL_NECRO size: STR_VERY_SMALL modSprite: InterceptionFootmen missionScore: 1 damageMax: 1 speedMax: 100 accel: 1 power: 0 range: 0 score: 20 reload: 99 breakOffTime: 1 avoidBonus: 25 battlescapeTerrainData: name: VILBAN56UFO mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE mapBlocks: - name: VILBAN56UFO width: 20 length: 20 fuseTimers: STR_SPAWN_CIVILIAN_CASTAWAY_GAL: [0, 0] items: STR_SPAWN_CIVILIAN_CASTAWAY_GAL: - [10, 15, 0] - [3, 3, 0] - [5, 5, 1] - type: STR_VESSEL_PROBE_FOOT_ATTACK size: STR_VERY_SMALL modSprite: InterceptionFootmen damageMax: 300 speedMax: 563151000 accel: 1 power: 0 range: 0 score: 0 reload: 99 breakOffTime: 1 raceBonus: STR_RATMEN: missionCustomDeploy: STR_ATTACK_RATMEN_BASE_RAID STR_DOOM: missionCustomDeploy: STR_ATTACK_DOOM_RAID STR_NINJA: missionCustomDeploy: STR_ATTACK_NINJA_RAID STR_CANNY: missionCustomDeploy: STR_ATTACK_NECRO_RAID battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 - type: STR_VESSEL_PROBE_DISTRESS size: STR_VERY_SMALL modSprite: InterceptionUnknown damageMax: 1 speedMax: 563151000 accel: 1 power: 0 range: 0 score: 0 reload: 99 breakOffTime: 1 raceBonus: STR_BANDIT: missionCustomDeploy: STR_ATTACK_BANDIT_RAID STR_SPARTANS: missionCustomDeploy: STR_ATTACK_SPARTAN_RAID STR_NAZIS: missionCustomDeploy: STR_ATTACK_NAZI_RAID STR_MIXED_KKK: missionCustomDeploy: STR_ATTACK_KKK_RAID STR_RAIDER: missionCustomDeploy: STR_ATTACK_RAIDER_RAID STR_DEEP_ONE: missionCustomDeploy: STR_ATTACK_DEEP_ONE_RAID STR_DOOM_TERROR: missionCustomDeploy: STR_ATTACK_DOOM_RAID STR_MUTON: missionCustomDeploy: STR_ATTACK_MERCENARY_RAID STR_ETHEREAL: missionCustomDeploy: STR_ATTACK_ETHEREAL_RAID STR_ETHEREAL_WAR: missionCustomDeploy: STR_ATTACK_ETHEREAL_RAID battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 - type: STR_VESSEL_TIGER_TANK size: STR_VERY_SMALL modSprite: InterceptionUnknown damageMax: 1 speedMax: 50 accel: 1 power: 40 range: 10 score: 0 reload: 51 avoidBonus: -20 breakOffTime: 1 battlescapeTerrainData: name: TIGER_TANK mapDataSets: - BLANKS - PREDATOR_NAZ mapBlocks: - name: TIGER_TANK width: 10 length: 10 items: STR_SPAWN_TIGER_TANK_TURRET: - [4, 4, 0] fuseTimers: STR_SPAWN_TIGER_TANK_TURRET: [0, 0] - type: STR_VESSEL_TIGER_TANK_JACK_BOUNTY size: STR_VERY_SMALL modSprite: InterceptionUnknown damageMax: 1 speedMax: 50 accel: 1 power: 40 range: 10 score: 0 reload: 51 avoidBonus: -20 breakOffTime: 1 battlescapeTerrainData: name: TIGER_TANK mapDataSets: - BLANKS - PREDATOR_NAZ mapBlocks: - name: TIGER_TANK width: 10 length: 10 items: STR_SPAWN_TIGER_TANK_TURRET: - [4, 4, 0] STR_TROPHY_TARGET_800_JACK: - [6, 4, 0] - [6, 5, 0] fuseTimers: STR_SPAWN_TIGER_TANK_TURRET: [0, 0] - type: STR_LOC_BUTCHER_CHAMBER size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: BUTCHER_CHAMBER mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON mapBlocks: - name: CATACOMBS_DIABLO_03 width: 20 length: 20 items: STR_SPAWN_ENEMY_BUTCH: - [6, 10, 0] fuseTimers: STR_SPAWN_ENEMY_BUTCH: [0, 0] randomizedItems: - position: [5, 6, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [5, 8, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [5, 10, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [5, 12, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [7, 6, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [12, 6, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [8, 9, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [11, 8, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [13, 12, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [5, 5, 0] amount: 1 mixed: true itemList: [STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - type: STR_LOC_ATRIUM size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: D_ATRIUM mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_ATRIUM width: 20 length: 20 - type: STR_LOC_MANSION size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_MANSN width: 30 length: 20 - type: STR_LOC_KEEP size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: D_KEEP mapDataSets: - BLANKS - CULTIVAT - BARN - XBASE1_NTR - XBASE2 mapBlocks: - name: D_KEEP width: 20 length: 20 items: LIGHT_SOURCE_15: - [2, 2, 2] - [2, 17, 2] - [17, 2, 2] - [17, 17, 2] - type: STR_LOC_DEEP_ONE_01 size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 missionScore: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: DEEPS mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLE mapBlocks: - name: DEEPS width: 30 length: 30 items: STR_RED_GEM: - [13, 11, 0] - [16, 11, 0] - [14, 14, 1] - [14, 12, 3] randomizedItems: - position: [12, 8, 0] amount: 5 itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_ANKH, STR_MEDALLION, STR_MEDALLION, STR_CELATID_HIDE, STR_CELATID_HIDE, STR_CELATID_ESSENCE, STR_CELATID_ESSENCE, STR_CELATID_ESSENCE, STR_HOLY_HANDGRENADE, STR_AQUA_HATCHET, STR_RED_GEM] - position: [17, 8, 0] amount: 4 itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_ANKH, STR_MEDALLION, STR_MEDALLION, STR_CELATID_HIDE, STR_CELATID_HIDE, STR_CELATID_ESSENCE, STR_CELATID_ESSENCE, STR_CELATID_ESSENCE, STR_HOLY_HANDGRENADE, STR_AQUA_HATCHET, STR_RED_GEM] - type: STR_LOC_RET_BASE size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 missionScore: 0 battlescapeTerrainData: name: D_RET_BASE mapDataSets: - BLANKS - U_DISEC2 - U_BASE_RET - RET_SHIPS mapBlocks: - name: D_RET_BASE width: 30 length: 30 items: STR_RET_FUSION_REACTOR: - [9, 15, 3] - [7, 15, 3] - [9, 17, 3] - [7, 17, 3] - type: STR_LOC_ATRIUM_CHURCH size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 missionScore: 0 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: D_ATRIUM mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_ATRIUM width: 20 length: 20 randomizedItems: - position: [17, 2, 0] amount: 50 mixed: false itemList: [STR_VODKA, STR_BEER, STR_FOOD_BAG, STR_GRAPES, STR_ORANGE] - position: [2, 2, 0] amount: 20 mixed: false itemList: [STR_RIFLE_M16_CLIP, STR_RIFLE_AK_CLIP, STR_SHOTGUN_SHELLS, STR_REVOLVER_DRUM] - position: [1, 4, 0] amount: 20 mixed: false itemList: [STR_RIFLE_M16_CLIP, STR_RIFLE_AK_CLIP, STR_SHOTGUN_SHELLS, STR_REVOLVER_DRUM] - position: [3, 1, 0] amount: 20 mixed: false itemList: [STR_RIFLE_M16_CLIP, STR_RIFLE_AK_CLIP, STR_SHOTGUN_SHELLS, STR_REVOLVER_DRUM] - position: [4, 1, 0] amount: 20 mixed: false itemList: [STR_RIFLE_M16_CLIP, STR_RIFLE_AK_CLIP, STR_SHOTGUN_SHELLS, STR_REVOLVER_DRUM] - position: [16, 6, 1] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER] - position: [12, 3, 1] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER] - position: [1, 4, 1] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER] - position: [5, 12, 0] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER] - position: [12, 16, 0] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER] - position: [14, 8, 0] amount: 1 mixed: false itemList: [STR_RIFLE_M16, STR_RIFLE_M16, STR_RIFLE_SA80, STR_SHOTGUN_POLICE, STR_SHOTGUN_LT, STR_REVOLVER, STR_REVOLVER, STR_RIFLE_AK, STR_RIFLE_AK, STR_RUGER, STR_UAC_SHOTGUN] - position: [2, 18, 1] amount: 3 mixed: true itemList: [STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_AMPHORE] - type: STR_LOC_ELFMAN_BROS size: STR_LARGE modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 missionScore: 0 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: LOC_ELFMAN_BROS mapDataSets: - BLANKS - GOVTDECOR - GOVT - RET_WALLS mapBlocks: - name: BANK_00 width: 30 length: 20 fuseTimers: TRAP_POISON_GAS: [0, 0] items: TRAP_POISON_GAS: - [11, 7, 0] - [10, 9, 0] - [12, 9, 0] STR_COIN_CHEST: - [5, 8, 0] - [6, 8, 0] - [7, 8, 0] - [8, 8, 0] - [5, 9, 0] randomizedItems: - position: [5, 9, 0] amount: 2 mixed: true itemList: &BankTreasure - STR_HOLY_HANDGRENADE - STR_CRYSTAL_SKULL - STR_LIGHT_CRYSTAL - STR_SHADOW_ORB_CRYSTAL - STR_KEYCARD_YELLOW - STR_BATTO_MAGIC - STR_BATTO_MAGIC - STR_SWORD_PS - STR_SWORD_PS - STR_FORCE_BLADE - STR_FORCE_BLADE - STR_BARBARIAN_SWORD - STR_BARBARIAN_SWORD - STR_TESLA_COIL - STR_TESLA_COIL - STR_SMARTGUN - STR_SMARTGUN - STR_ES_HEAVY - STR_ES_HEAVY - STR_ES_RIFLE - STR_ES_RIFLE - STR_BABY_NUKE - STR_BABY_NUKE - STR_ROD_OF_BLISS - STR_ROD_OF_BLISS - STR_WAND_CHOKE - STR_WAND_CHOKE - STR_WAND_FIRE - STR_WAND_FIRE - STR_WAND_PAIN - STR_WAND_PAIN - STR_WAND_HARTO - STR_WAND_HARTO - STR_SKULL_ROD - STR_SKULL_ROD - STR_DEMONIC_ESSENCE - STR_DEMONIC_ESSENCE - STR_MIND_PROBE - STR_MIND_PROBE - STR_MASTERS_CANE - STR_MASTERS_CANE - TRAP_POISON_GAS - TRAP_POISON_GAS - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_PARTS_WEAPON_MC - STR_PARTS_WEAPON_MC - STR_YELLOW_GEM - STR_YELLOW_GEM - STR_BLUE_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_RED_GEM - STR_DIAMOND - STR_DIAMOND - STR_CROWN - STR_CROWN - STR_LIBER_OCCULTIS - STR_LIBER_OCCULTIS - STR_LOKNAR_SCRIPTURES - STR_LOKNAR_SCRIPTURES - STR_SAFE - STR_SAFE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_RAGS - STR_OLD_REVOLVER - STR_SAKE - STR_HELLERIUM_CHARM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_LONGEVITY_SERUM - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_DOLLAR_BRIEFCASE - STR_SILVER_BAR - STR_GOLD_BAR - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_MONEY_PURSE - STR_CASH_BAG - STR_COIN_CHEST - STR_BRIEFCASE - STR_OLD_BOOKS - STR_DATA_DISK - STR_SKULL - STR_ZOMBIE_ESSENCE - position: [5, 10, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [6, 10, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [7, 10, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [8, 10, 0] amount: 2 mixed: true itemList: *BankTreasure - name: BANK_01 width: 30 length: 20 fuseTimers: TRAP_POISON_GAS: [0, 0] items: TRAP_POISON_GAS: - [10, 6, 0] - [10, 9, 0] - [7, 9, 0] - [7, 5, 0] - [10, 11, 0] - [7, 13, 0] STR_COIN_CHEST: - [2, 13, 0] - [3, 13, 0] - [4, 13, 0] - [5, 13, 0] - [3, 4, 0] - [3, 5, 0] - [3, 6, 0] randomizedItems: - position: [2, 14, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [2, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [3, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [4, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [5, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [4, 6, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [4, 4, 0] amount: 2 mixed: true itemList: *BankTreasure - name: BANK_02 width: 30 length: 20 fuseTimers: TRAP_POISON_GAS: [0, 0] items: TRAP_POISON_GAS: - [11, 7, 0] - [11, 11, 0] - [11, 14, 0] - [8, 14, 0] - [4, 12, 0] - [4, 9, 0] - [4, 7, 0] STR_COIN_CHEST: - [3, 2, 0] - [3, 3, 0] - [3, 4, 0] - [3, 5, 0] - [4, 2, 0] randomizedItems: - position: [5, 2, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [5, 3, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [5, 4, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [5, 5, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [3, 5, 0] amount: 2 mixed: true itemList: *BankTreasure - name: BANK_03 width: 30 length: 20 fuseTimers: TRAP_POISON_GAS: [0, 0] items: TRAP_POISON_GAS: - [11, 7, 0] - [11, 9, 0] - [9, 9, 0] - [7, 9, 0] STR_COIN_CHEST: - [10, 3, 0] - [11, 3, 0] - [12, 3, 0] - [13, 3, 0] randomizedItems: - position: [10, 4, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [10, 5, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [12, 5, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [13, 5, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [13, 4, 0] amount: 2 mixed: true itemList: *BankTreasure - name: BANK_04 width: 30 length: 20 fuseTimers: TRAP_POISON_GAS: [0, 0] items: TRAP_POISON_GAS: - [10, 6, 0] - [12, 9, 0] - [13, 4, 0] - [7, 4, 0] - [18, 4, 0] - [18, 7, 0] - [18, 11, 0] - [18, 14, 0] - [16, 14, 0] - [13, 14, 0] STR_COIN_CHEST: - [9, 12, 0] - [9, 13, 0] - [9, 14, 0] - [9, 15, 0] - [11, 12, 0] - [10, 12, 0] randomizedItems: - position: [10, 14, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [10, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [11, 13, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [11, 14, 0] amount: 2 mixed: true itemList: *BankTreasure - position: [11, 15, 0] amount: 2 mixed: true itemList: *BankTreasure - type: STR_LOC_RAYNOR size: STR_VERY_SMALL modSprite: InterceptionProbe damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 missionScore: 0 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: LOC_RAYNOR mapDataSets: - BLANKS - RET_SHIPS - A_DECOR - BROWNHILL - STRYKER mapBlocks: - name: LOC_RAYNOR width: 40 length: 40 fuseTimers: TRAP_MINE: [0, 0] items: STR_RAYNERD_VICTIM: - [28, 14, 0] STR_RAYGUN_CLIP: - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] - [28, 14, 0] STR_ELERIUM_115: - [26, 21, 2] STR_MUTANT_MEAT: - [13, 17, 1] - [13, 19, 1] - [12, 20, 1] - [14, 23, 1] - [15, 24, 1] STR_SKULL: - [14, 18, 1] - [14, 25, 1] - [11, 21, 1] TRAP_MINE: - [7, 7, 2] - [7, 9, 2] - [7, 11, 2] - [7, 13, 2] - [7, 15, 2] - [7, 17, 2] - [7, 19, 2] - [7, 20, 2] - [7, 22, 2] - [7, 24, 2] - [7, 26, 2] - [7, 28, 2] - [7, 30, 2] - [7, 32, 2] - [32, 7, 2] - [32, 9, 2] - [32, 11, 2] - [32, 13, 2] - [32, 15, 2] - [32, 17, 2] - [32, 19, 2] - [32, 20, 2] - [32, 22, 2] - [32, 24, 2] - [32, 26, 2] - [32, 28, 2] - [32, 30, 2] - [32, 32, 2] - [7, 7, 2] - [9, 7, 2] - [11, 7, 2] - [13, 7, 2] - [15, 7, 2] - [17, 7, 2] - [19, 7, 2] - [20, 7, 2] - [22, 7, 2] - [24, 7, 2] - [26, 7, 2] - [28, 7, 2] - [30, 7, 2] - [32, 7, 2] - [7, 32, 2] - [9, 32, 2] - [11, 32, 2] - [13, 32, 2] - [15, 32, 2] - [26, 32, 2] - [28, 32, 2] - [30, 32, 2] - [32, 32, 2] randomizedItems: - position: [28, 23, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [28, 25, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [15, 28, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [17, 28, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [20, 28, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [24, 28, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - position: [10, 24, 0] amount: 1 mixed: false itemList: [STR_FREAK_GAL, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_DAMSEL_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_BUGEYE_VICTIM, STR_SKULL] - type: STR_LOC_DEMON_SACRIFICE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: DEMONSACRIFICE mapDataSets: - BLANKS - SIETCH - CATACDECOR - RITUALS - MUJUNGLE mapBlocks: - name: DEMONALTAR01 width: 20 length: 20 items: STR_MAIDEN_VICTIM: - [9, 7, 1] STR_LINGERIE: - [9, 7, 1] STR_ANG_001: - [9, 14, 1] STR_DEMONIC_ESSENCE: - [4, 9, 1] - [5, 9, 1] - [6, 9, 1] - [12, 9, 1] - [13, 9, 1] - [14, 9, 1] randomizedItems: - position: [6, 5, 1] amount: 1 mixed: false itemList: [STR_SISTER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [6, 7, 1] amount: 1 mixed: false itemList: [STR_SISTER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [9, 5, 1] amount: 1 mixed: false itemList: [STR_SISTER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [12, 5, 1] amount: 1 mixed: false itemList: [STR_SISTER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - position: [12, 7, 1] amount: 1 mixed: false itemList: [STR_SISTER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_WANDERER_VICTIM, STR_BUGEYE_VICTIM, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - type: STR_LOC_BEASTMEN_STORE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: BEASTMANSTORE mapDataSets: - BLANKS - RITUALS - MUJUNGLE mapBlocks: - name: BEASTMANALTAR02 width: 10 length: 10 randomizedItems: - position: [3, 3, 0] amount: 3 mixed: true itemList: [STR_SCRAP_METAL, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_CUTLASS, STR_RED_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_DIAMOND, STR_COIN_CHEST, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_SILVER_BAR, STR_SILVER_BAR, STR_ARCANE_BOOK, STR_COINS] - position: [5, 3, 0] amount: 3 mixed: true itemList: [STR_SCRAP_METAL, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_CUTLASS, STR_RED_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_DIAMOND, STR_COIN_CHEST, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_SILVER_BAR, STR_SILVER_BAR, STR_ARCANE_BOOK, STR_COINS] - position: [7, 3, 0] amount: 3 mixed: true itemList: [STR_SCRAP_METAL, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_BOOT, STR_SKULL, STR_BARBARIAN_SWORD, STR_BARBARIAN_AX, STR_CUTLASS, STR_RED_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_DIAMOND, STR_COIN_CHEST, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_SILVER_BAR, STR_SILVER_BAR, STR_ARCANE_BOOK, STR_COINS] - position: [3, 3, 0] amount: 3 mixed: true itemList: [STR_BOOT, STR_SKULL, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_ANKH, STR_SILVER_BAR, STR_SILVER_BAR] - position: [5, 3, 0] amount: 3 mixed: true itemList: [STR_BOOT, STR_SKULL, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_ANKH, STR_SILVER_BAR, STR_SILVER_BAR] - position: [7, 3, 0] amount: 3 mixed: true itemList: [STR_BOOT, STR_SKULL, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_ANKH, STR_SILVER_BAR, STR_SILVER_BAR] - type: STR_LOC_CANNIBAL_CAMP size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CANNIBALCAMP mapDataSets: - BLANKS - RITUALS mapBlocks: - name: CANNIBALCAMP00 width: 10 length: 10 items: STR_SKULL: - [1, 2, 0] - [8, 3, 0] - [6, 5, 0] - [2, 6, 0] STR_BONE_CLUB: - [1, 6, 0] randomizedItems: - position: [4, 2, 0] amount: 5 mixed: true itemList: [STR_TORCH, STR_SKULL, STR_SKULL, STR_RAGS, STR_RAGS, STR_CLOTHING, STR_CLOTHING, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_BOOT, STR_BOOT, STR_BANDAGE, STR_THROWING_AXES, STR_ROCK_T, STR_ROCK_T, STR_ROCK_T, STR_BOOM_FRUIT, STR_STONE_AX, STR_BAMBOO, STR_SPEAR, STR_BOW_H, STR_BOW_H, STR_BOW_H_QUIVER_POISON, STR_BOW_H_QUIVER_POISON, STR_BOW_H_QUIVER_POISON, STR_BOW_H_QUIVER_POISON, STR_JAVELINS, STR_JAVELINS, STR_SHIV, STR_KNOIF, STR_CHITIN_KNIFE, STR_CHITIN_KNIFE, STR_MACHETE, STR_HANDLE, STR_AZTEC_CLUB, STR_HANDLE, STR_BLOWPIPE, STR_BLOWPIPE_DARTS_ACID, STR_BLOWPIPE_DARTS_ACID, STR_LIZARD_HIDE, STR_MEGASCORPION_STING, STR_MEGASCORPION_POISON, STR_MONSTER_TEETH, STR_MONSTER_TEETH, STR_SPIDER_SILK, STR_SECTOWEED, STR_SECFLOWER, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_VAMPIRE_BLOOD, STR_DEMONIC_ESSENCE, STR_HELLERIUM_CHARM, STR_AMPHORE, STR_RING, STR_MEDALLION, STR_COINS, STR_COINS, STR_COINS, STR_COIN_CHEST, STR_GOLDEN_CUP, STR_TREASURE_CHEST, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_APPLE, STR_APPLE, STR_MELON, STR_MELON, STR_EGGPLANT, STR_EGGPLANT, STR_EGGPLANT, STR_BANANAS, STR_BANANAS, STR_GRAPES, STR_POTATO, STR_POTATO, STR_CABBAGE, STR_ORANGE, STR_ORANGE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_PILE_OF_GORE, STR_PILE_OF_GORE, STR_PILE_OF_GORE, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - type: STR_LOC_BEASTMEN_ALTAR size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: BEASTMANALTAR mapDataSets: - BLANKS - RITUALS - MUJUNGLE mapBlocks: - name: BEASTMANALTAR01 width: 20 length: 20 items: STR_SISTER_VICTIM: - [9, 9, 1] STR_SKULL: - [7, 9, 0] - [9, 7, 0] - [7, 7, 0] STR_BONE_CLUB: - [7, 9, 0] - [9, 7, 0] - [7, 7, 0] randomizedItems: - position: [10, 9, 0] amount: 1 mixed: true itemList: [STR_CLOTHING, STR_CLOTHING, STR_CLOTHING, STR_CLOTHING, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_BOOT, STR_BOOT, STR_BOOT, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BARBARIAN_ARMOR, STR_BARBARIAN_ARMOR, STR_LEATHER_ARMOR, STR_LEATHER_ARMOR, STR_BASIC_ARMOR, STR_BASIC_ARMOR, STR_KEVLAR_ARMOR, STR_KEVLAR_ARMOR, STR_METAL_ARMOR, STR_METAL_ARMOR, STR_SCALE_MAIL, STR_SCALE_MAIL, STR_MAGE_ROBE, STR_BRAINER_OUTFIT, STR_AMAZON_ARMOR, STR_PBA_CORPSE] - position: [10, 9, 0] amount: 1 mixed: true itemList: [STR_BOOT, STR_BOOT, STR_BOOT, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_GYM_OUTFIT, STR_GYM_OUTFIT, STR_GYM_OUTFIT, STR_CLOTHING_BASIC, STR_CLOTHING_BASIC, STR_CLOTHING_TRIBAL, STR_CLOTHING_TRIBAL, STR_LINGERIE, STR_LINGERIE, STR_LINGERIE, STR_SWIMSUIT, STR_SWIMSUIT, STR_BIKINI, STR_WENCH_OUTFIT, STR_TAC_ARMOR] - position: [9, 10, 0] amount: 1 mixed: true itemList: [STR_THROWING_AXES, STR_JAVELINS, STR_SLUGGA, STR_SHOOTA, STR_BLUNDERBUSS, STR_DB_SHOTGUN] - position: [9, 10, 0] amount: 1 mixed: true itemList: [STR_KNUCKLES, STR_KNUCKLES, STR_KNUCKLES, STR_KNUCKLES, STR_KNUCKLES, STR_KNUCKLES, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_BANDAGE, STR_WHIP_LEATHER, STR_WHIP_LEATHER, STR_WHIP_LEATHER, STR_KNOIF_BARB, STR_KNOIF_BARB, STR_KNOIF_BARB, STR_AX, STR_AX, STR_AX, STR_SPEAR, STR_SPEAR, STR_SHORT_SWORD, STR_SHORT_SWORD, STR_SPIKED_MACE, STR_SPIKED_MACE, STR_BARBARIAN_SWORD, STR_BARBARIAN_SWORD, STR_SWORD_MDV, STR_SWORD_MDV, STR_KATANA, STR_KATANA, STR_RAPIER, STR_RAPIER, STR_AQUA_TRIDENT, STR_FISTY, STR_BARDICHE, STR_GLADIUS, STR_BATTO_MAGIC] - position: [9, 10, 0] amount: 1 mixed: true itemList: [STR_MACHETE, STR_MACHETE, STR_KNOIF, STR_KNOIF, STR_KNOIF_BANDIT, STR_MANACLES, STR_MANACLES, STR_NOOSE, STR_NOOSE, STR_PORN, STR_PORN, STR_GRENADE, STR_GRENADE, STR_BANDAGE, STR_BANDAGE, STR_MEDICAL_SUPPLIES, STR_HIGH_EXPLOSIVE, STR_HEALING_GEL, STR_FIRST_AID_KIT, STR_FUSO_KNIVES] - position: [8, 9, 1] amount: 10 mixed: true itemList: [STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_MELON, STR_MELON, STR_EGGPLANT, STR_EGGPLANT, STR_EGGPLANT, STR_BANANAS, STR_BANANAS, STR_GRAPES, STR_POTATO, STR_POTATO, STR_CABBAGE, STR_ORANGE, STR_ORANGE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_SKULL, STR_SKULL, STR_MEGASCORPION_POISON, STR_MEGASCORPION_POISON, STR_MEGASCORPION_STING, STR_MEGASCORPION_STING, STR_REAPER_HIDE, STR_REAPER_HIDE, STR_LIZARD_HIDE, STR_LIZARD_HIDE, STR_CELATID_HIDE, STR_CELATID_HIDE, STR_LUXURY_FUR, STR_LUXURY_FUR, STR_MONSTER_TEETH, STR_MONSTER_TEETH, STR_SECTOWEED, STR_SECTOWEED, STR_SPIKEBALL, STR_FLASK_ACID, STR_SECFLOWER, STR_DEMONIC_ESSENCE] - position: [9, 8, 1] amount: 12 mixed: true itemList: [STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_APPLE, STR_MELON, STR_MELON, STR_EGGPLANT, STR_EGGPLANT, STR_EGGPLANT, STR_BANANAS, STR_BANANAS, STR_GRAPES, STR_POTATO, STR_POTATO, STR_CABBAGE, STR_ORANGE, STR_ORANGE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_MUTANT_MEAT, STR_BOOM_FRUIT, STR_BOOM_FRUIT, STR_SKULL, STR_SKULL, STR_MEGASCORPION_POISON, STR_MEGASCORPION_POISON, STR_MEGASCORPION_STING, STR_MEGASCORPION_STING, STR_REAPER_HIDE, STR_REAPER_HIDE, STR_LIZARD_HIDE, STR_LIZARD_HIDE, STR_CELATID_HIDE, STR_CELATID_HIDE, STR_LUXURY_FUR, STR_LUXURY_FUR, STR_MONSTER_TEETH, STR_MONSTER_TEETH, STR_SECTOWEED, STR_SECTOWEED, STR_SPIKEBALL, STR_FLASK_ACID, STR_SECFLOWER, STR_DEMONIC_ESSENCE] - type: STR_LOC_DISTRESS_BUNKER size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: DISTRESSBUNKER mapDataSets: - BLANKS - URBAN40K - URBITS40K mapBlocks: - name: DISTRESSBUNKER00 width: 10 length: 10 items: STR_UFO_NAVIGATION: - [4, 4, 0] randomizedItems: - position: [4, 4, 0] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_BEER, STR_CIGS, STR_MOONSHINE, STR_SHIV, STR_BATTO, STR_MACHETE, STR_BANDAGE, STR_FOOD_BAG, STR_RAIDER_CORPSE] - position: [4, 4, 0] amount: 1 mixed: true itemList: [STR_CLOTHING_BASIC, STR_CLOTHING_TRIBAL, STR_LUXURY_FUR, STR_LUXURY_FUR, STR_BOOT] - position: [4, 4, 0] amount: 1 mixed: true itemList: [STR_SISTER_VICTIM, STR_SISTER_VICTIM, STR_SKULL] - name: DISTRESSBUNKER01 width: 10 length: 10 randomizedItems: - position: [6, 3, 0] amount: 2 mixed: true itemList: [STR_FIRE_EXT, STR_SMOKE_GRENADE, STR_MINE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_PADD, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_PORN] - position: [2, 2, 0] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_BEER, STR_MOONSHINE, STR_BANDAGE, STR_FOOD_BAG, STR_FOOD_BAG] - position: [4, 3, 0] amount: 2 mixed: true itemList: [STR_PORN, STR_CIGS, STR_MEDALLION, STR_CLOTHING_BASIC, STR_CLOTHING_TRIBAL, STR_KNOIF, STR_KNOIF_BANDIT, STR_SHIV, STR_RAIDER_CORPSE, STR_SKULL, STR_SISTER_VICTIM] - position: [4, 2, 0] amount: 1 mixed: true itemList: [STR_SISTER_VICTIM, STR_SISTER_VICTIM, STR_SISTER_VICTIM, STR_SKULL, STR_RAIDER_CORPSE] - name: DISTRESSBUNKER02 width: 10 length: 10 randomizedItems: - position: [3, 1, 1] amount: 5 mixed: true itemList: [STR_RIFLE_AK_CLIP, STR_HUNTING_RIFLE_CLIP, STR_CHAINGUN_CLIP, STR_SCRAP_METAL, STR_SCRAP_METAL] - position: [1, 2, 0] amount: 3 mixed: true itemList: [STR_MUTANT_MEAT, STR_BEER, STR_MOONSHINE, STR_BANDAGE, STR_FOOD_BAG, STR_FOOD_BAG, STR_PORN] - position: [6, 3, 0] amount: 2 mixed: true itemList: [STR_PORN, STR_CIGS, STR_MEDALLION, STR_CLOTHING_BASIC, STR_CLOTHING_TRIBAL, STR_KNOIF, STR_KNOIF_BANDIT, STR_SHIV, STR_RAIDER_CORPSE, STR_SKULL] - position: [6, 3, 0] amount: 1 mixed: true itemList: [STR_SISTER_VICTIM, STR_SISTER_VICTIM, STR_SKULL, STR_SKULL, STR_RAIDER_CORPSE] - type: STR_LOC_SHUTTLE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: LOC_SHUTTLE mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_EXT_NOSE_SILVER - C_EXT_NOSE_SIDE_SILVER - C_EXT_ENGINE_S_SILVER - C_INT - DOORS2 - MOORINGS - XCOMENTRY mapBlocks: - name: VESSEL_SHUTTLE width: 20 length: 40 - type: STR_LOC_HT_HOUSE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HTHOUSE_00 mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_00 width: 10 length: 10 items: STR_MONEY_PURSE: - [3, 5, 1] - type: STR_LOC_HT_10X10_BUILDING size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT10X10BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_00B width: 10 length: 10 - name: HTHOUSE_10 width: 10 length: 10 - name: HTHOUSE_11 width: 10 length: 10 - name: HTHOUSE_12 width: 10 length: 10 - type: STR_LOC_HT_20X20_NOT_HABITAT size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT20X20NOTHABITAT mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_01 width: 20 length: 20 - name: HTHOUSE_02 width: 20 length: 20 - name: HTHOUSE_06 width: 20 length: 20 - name: HTHOUSE_07 width: 20 length: 20 - name: HTHOUSE_08 width: 20 length: 20 - name: HTHOUSE_09 width: 20 length: 20 - type: STR_LOC_HT_20X20_HABITAT size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT20X20HABITAT mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_04 width: 20 length: 20 - name: HTHOUSE_05 width: 20 length: 20 - name: HTHOUSE_13 width: 20 length: 20 - name: HTHOUSE_14 width: 20 length: 20 - name: HTHOUSE_15 width: 20 length: 20 - type: STR_LOC_HT_LARGE_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_03 width: 30 length: 30 - name: HTHOUSE_02 width: 20 length: 20 - name: HTHOUSE_08 width: 20 length: 20 - type: STR_LOC_HT_30X30_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_03 width: 30 length: 30 - type: STR_LOC_GOVT_CAR size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: GOVTCAR mapDataSets: - BLANKS - XCARS_BLACK mapBlocks: - name: G_VAN width: 10 length: 10 items: STR_GOVT_AGENT: - [4, 3, 0] - [5, 6, 0] - name: G_CAR width: 10 length: 10 items: STR_GOVT_AGENT: - [3, 5, 0] STR_SUPER_STAPLER: - [3, 8, 0] STR_STAPLER_CLIP: - [3, 8, 0] - [3, 8, 0] - [3, 8, 0] - name: G_CAR2 width: 10 length: 10 items: STR_GOVT_AGENT: - [6, 5, 0] - type: STR_LOC_MONEY_VAN size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: GOVTCAR mapDataSets: - BLANKS - XCARS_BLACK mapBlocks: - name: XCAR_UFO_1 width: 10 length: 10 items: STR_DOLLAR_BRIEFCASE: - [4, 1, 0] - [4, 1, 0] - [5, 1, 0] - [5, 1, 0] - [5, 1, 0] - [5, 1, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [4, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [5, 2, 0] - [6, 2, 0] - [6, 2, 0] - [6, 2, 0] - [6, 2, 0] - [6, 2, 0] - [7, 2, 0] - [7, 2, 0] - [7, 2, 0] - [6, 3, 0] - [6, 3, 0] - [6, 3, 0] - type: STR_LOC_ACADEMY_OUTPOST size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HTHOUSE_01 mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_01 width: 20 length: 20 items: STR_MEDICAL_SUPPLIES: - [11, 4, 0] STR_EXPERIMENT_VICTIM: - [15, 5, 0] STR_CLOTHING_TRIBAL: - [12, 5, 0] STR_BANDAGE: - [12, 5, 0] STR_DATA_DISK: - [3, 14, 2] - type: STR_LOC_GUILD_OUTPOST size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: GUHOUSE_01 mapDataSets: - BLANKS - C_EXT_WALL_DBLUE - C_EXT_ROOF_DBLUE - C_BITS2 - C_INT_HALF - BATHBITZ_HT - XBASEN_BEDS - WAREBITS - RET_BITS - DOORSSEC - DOORS2 mapBlocks: - name: GUHOUSE_01 width: 20 length: 30 randomizedItems: - position: [4, 5, 0] amount: 1 mixed: false itemList: [STR_WRENCH, STR_HAMMER, STR_SHOVEL, STR_ORE] - position: [8, 22, 0] amount: 1 mixed: false itemList: [STR_WRENCH, STR_CHAINSAW, STR_SHOVEL, STR_TAC_VEST, STR_ORE] - position: [15, 7, 0] amount: 1 mixed: false itemList: [STR_TAC_VEST, STR_RUNT_OUTFIT, STR_GUILD_CORPSE, STR_SECURITY_CORPSE] - position: [16, 6, 0] amount: 1 mixed: false itemList: [STR_RUNT_OUTFIT, STR_GUILD_CORPSE, STR_RUNT_OUTFIT, STR_RUNT_OUTFIT, STR_TAC_VEST, STR_GUILD_CORPSE, STR_GRAV_CORPSE, STR_MEDICAL_SUPPLIES, STR_SPACE_SUIT_HUMAN, STR_RANGEFINDER] - position: [3, 9, 1] amount: 1 mixed: false itemList: [STR_SUPER_STAPLER, STR_STAPLER_CLIP, STR_PORN, STR_PADD, STR_GOVT_CORPSE] items: STR_PADD: - [15, 6, 0] STR_GENERIC_CRATE: - [15, 4, 0] - [14, 4, 0] - [13, 4, 0] - [12, 4, 0] - [11, 4, 0] - [8, 7, 0] - [7, 7, 0] - [6, 7, 0] - [8, 8, 0] - [7, 8, 0] - [6, 8, 0] - [16, 6, 0] - [15, 6, 0] - [16, 7, 0] - [15, 7, 0] STR_CHEMICALS: - [8, 10, 0] - [7, 10, 0] - [6, 10, 0] - [5, 10, 0] - [16, 10, 0] - [8, 10, 0] - [7, 10, 0] - [6, 10, 0] - [5, 10, 0] - [16, 10, 0] - [8, 10, 0] - [7, 10, 0] - [6, 10, 0] - [5, 10, 0] - [16, 10, 0] STR_SCRAP_METAL: - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [15, 4, 0] - [14, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] - [11, 4, 0] STR_FOOD_BAG: - [14, 9, 0] - [13, 9, 0] - [12, 9, 0] - [14, 9, 0] - [13, 9, 0] - [12, 9, 0] - [14, 9, 0] - [13, 9, 0] - [12, 9, 0] - [14, 9, 0] - [13, 9, 0] - [12, 9, 0] STR_SC_WIRE: - [13, 4, 0] - [13, 4, 0] - [13, 4, 0] - [13, 4, 0] STR_BEER: - [8, 7, 0] - [7, 7, 0] - [6, 7, 0] - [8, 7, 0] - [7, 7, 0] - [6, 7, 0] - [8, 7, 0] - [7, 7, 0] - [6, 7, 0] STR_VODKA: - [8, 8, 0] - [7, 8, 0] - [6, 8, 0] - [8, 8, 0] - [7, 8, 0] - [6, 8, 0] STR_PORN: - [16, 7, 0] - [16, 7, 0] STR_CIGS: - [16, 7, 0] - [16, 7, 0] - [16, 7, 0] - [16, 7, 0] - type: STR_LOC_CHURCH_OUTPOST size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CSHOUSE_01 mapDataSets: - BLANKS - CULTAN - CULTBITS - EASTER - BATHBITZ_HT - LIFTER - XBASEN_BEDS - FLOORSET - DOORS2 mapBlocks: - name: CSHOUSE_01 width: 20 length: 30 items: STR_CASH_BAG: - [9, 4, 0] STR_WINE: - [9, 4, 0] STR_MONEY_PURSE: - [13, 5, 0] STR_CREDIT_CHIP_00: - [5, 16, 0] - type: STR_LOC_MAGE_VILLA size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: VILLA mapDataSets: - BLANKS - GOVTDECOR - ATLANVILLA - DUNGEON_VILLA - PENTA_X - CATACDECOR - MANSION_PAINTINGS mapBlocks: - name: VILLA_00 width: 30 length: 30 items: STR_WIZ_004: - [14, 11, 5] STR_LOOTBOX_ARCANE: - [13, 11, 5] - [16, 11, 5] STR_SAFE: - [25, 15, 3] STR_ESOTERICA: - [10, 5, 5] - [12, 5, 5] - [9, 3, 1] - [18, 5, 5] STR_BOOK_OF_FIRE: - [19, 5, 5] STR_LOKNAR_SCRIPTURES: - [19, 5, 5] STR_ARCANE_BOOK: - [18, 3, 1] - [17, 5, 5] - [11, 5, 5] STR_OLD_BOOKS: - [9, 3, 1] - [11, 3, 1] - [15, 3, 1] - [20, 3, 1] STR_PILLOW_BOOK: - [10, 3, 1] - [14, 3, 1] - [15, 3, 1] - [19, 3, 1] STR_TREASURE_CHEST: - [10, 17, 0] STR_GOLDEN_CUP: - [11, 17, 0] - [12, 17, 0] - [14, 3, 3] - [14, 5, 1] - [15, 3, 3] - [15, 5, 1] STR_COIN_CHEST: - [20, 17, 0] STR_SILVER_BAR: - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] - [19, 17, 0] STR_ANKH: - [18, 17, 0] STR_WINE: - [7, 25, 0] - [7, 26, 0] - [7, 25, 0] - [7, 26, 0] - [7, 25, 0] - [7, 26, 0] - [7, 25, 0] - [7, 26, 0] STR_ZOMBIE_ESSENCE: - [18, 6, 0] - [18, 6, 0] - [18, 6, 0] - [18, 6, 0] randomizedItems: - position: [9, 6, 5] amount: 4 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_JADE_URN, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [9, 10, 5] amount: 4 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_JADE_URN, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [20, 6, 5] amount: 4 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_JADE_URN, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [9, 13, 5] amount: 3 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_JADE_URN, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [3, 3, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [3, 4, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [3, 5, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MONSTER_TEETH, STR_MONSTER_EYE, STR_VAMPIRE_BLOOD, STR_CELATID_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_SPIDER_SILK, STR_GUILD_CORPSE, STR_FOOD_BAG, STR_VODKA, STR_MEDALLION] - position: [3, 16, 3] amount: 4 mixed: true itemList: [STR_LINGERIE, STR_LINGERIE, STR_LINGERIE, STR_LINGERIE, STR_ROD_OF_BLISS, STR_MEDALLION, STR_MEIDO_OUTFIT, STR_MEIDO_OUTFIT, STR_WENCH_OUTFIT, STR_LINGERIE_SET, STR_BIKINI, STR_LINGERIE_SET, STR_THEBAN_DRESS, STR_MAGE_ROBE] - position: [6, 16, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - position: [6, 19, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - position: [6, 9, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - position: [22, 16, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - position: [22, 19, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - position: [22, 9, 0] amount: 1 mixed: true itemList: [STR_SKULL, STR_MANACLES, STR_NOOSE, STR_RAGS, STR_SISTER_VICTIM, STR_BUGEYE_VICTIM, STR_WANDERER_VICTIM, STR_DAMSEL_VICTIM] - type: STR_LOC_MAGE_VILLA_ALLEY_S size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: VILLA_ALLEY_S mapDataSets: - BLANKS - GOVTDECOR - ATLANVILLA - DUNGEON_VILLA - PENTA_X - CATACDECOR - MANSION_PAINTINGS mapBlocks: - name: VILLA_11 width: 10 length: 10 - type: STR_SEA_SUNKEN_UFO size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: SUNKEN_UFO mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 - SEASAND6 - SEAWEEDS - SEAROCKS - SEADEBRIS6 - SEADEBRIS6EXT mapBlocks: - name: UFO_110SUNK0 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] randomizedItems: - position: [1, 6, 0] amount: 1 mixed: false itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02, STR_CREDIT_CHIP_03, STR_PIR_PLASMA_PISTOL_CLIP, STR_PIR_PLASMA_PISTOL_CLIP, STR_PIR_PLASMA_RIFLE_CLIP, STR_PIR_PLASMA_RIFLE_CLIP, STR_PIR_HEAVY_PLASMA_CLIP, STR_MIND_PROBE] - name: UFO_120SUNK0 width: 20 length: 20 items: STR_ELERIUM_115: - [9, 9, 0] randomizedItems: - position: [9, 12, 0] amount: 1 mixed: false itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02, STR_CREDIT_CHIP_03, STR_PIR_PLASMA_PISTOL_CLIP, STR_PIR_PLASMA_PISTOL_CLIP, STR_PIR_PLASMA_RIFLE_CLIP, STR_PIR_PLASMA_RIFLE_CLIP, STR_PIR_HEAVY_PLASMA_CLIP, STR_MIND_PROBE] - type: STR_SEA_SUNKEN_USO size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: SUNKEN_USO mapDataSets: - BLANKS - USOEXT2BROKEN - USOEXT3 - USOINT1 - USOINT2 - USOINT3 - SEASAND6 - SEAWEEDS - SEAROCKS - SEADEBRIS6 - SEADEBRIS6EXT mapBlocks: - name: USOCRUISERSANK01 width: 20 length: 20 items: STR_SONIC_OSCILLATOR_PARTS: - [13, 10, 0] - name: USOCRUISERSANK02 width: 20 length: 20 items: STR_SONIC_OSCILLATOR_PARTS: - [13, 10, 0] - name: USOCRUISERSANK03 width: 20 length: 20 items: STR_SONIC_OSCILLATOR_PARTS: - [6, 10, 0] - [13, 10, 0] - type: STR_SEA_SUNKEN_GALLEON size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: SUNKEN_GALLEON mapDataSets: - BLANKS - SEASAND - SEAROCKS - SEASUNK6 - USOBITS mapBlocks: - name: GAL01 width: 20 length: 20 randomizedItems: - position: [7, 14, 0] amount: 6 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_BLUE] - name: GAL02 width: 20 length: 20 randomizedItems: - position: [2, 5, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_ARMS, STR_SHADOW_ORB_GREEN] - position: [13, 10, 0] amount: 3 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_LEGS, STR_SHADOW_ORB_MIND] - name: GAL03 width: 20 length: 20 randomizedItems: - position: [7, 11, 0] amount: 4 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_HEART, STR_SHADOW_ORB_RED] - position: [8, 10, 0] amount: 3 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_BRAIN, STR_SHADOW_ORB_CRYSTAL] - position: [7, 8, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_BLUE] - position: [12, 5, 0] amount: 3 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_ARMS, STR_SHADOW_ORB_GREEN] - name: GAL06 width: 10 length: 10 randomizedItems: - position: [6, 4, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_LEGS, STR_SHADOW_ORB_MIND] - name: GAL08 width: 10 length: 10 randomizedItems: - position: [7, 6, 0] amount: 6 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_HEART, STR_SHADOW_ORB_RED] - name: GAL09 width: 10 length: 10 randomizedItems: - position: [2, 1, 0] amount: 7 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_BRAIN, STR_SHADOW_ORB_CRYSTAL] - name: GAL10 width: 10 length: 10 randomizedItems: - position: [4, 5, 0] amount: 8 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_BLUE] - name: GAL11 width: 10 length: 10 randomizedItems: - position: [7, 7, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_AMPHORE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RAPIER, STR_RAPIER, STR_RAPIER, STR_CUTLASS, STR_CUTLASS, STR_CUTLASS, STR_SWORD_MDV, STR_SWORD_MDV, STR_SWORD_MDV, STR_AX, STR_AX, STR_AX, STR_KATANA, STR_KATANA, STR_KATANA, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_STARS, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_COINS, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ANKH, STR_ANKH, STR_ANKH, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_CRYSTAL_SKULL, STR_HOLY_HANDGRENADE, STR_SIVALINGA, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_WINE, STR_WINE, STR_WINE, STR_COIN_CHEST, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_GREEN] - type: STR_SEA_SUNKEN_CARGO_SHIP size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: SUNKEN_CARGO_SHIP mapDataSets: - BLANKS - SEASAND - SEAMSUNK1 - SEAMSUNK2 - USOBITS mapBlocks: - name: MSUNK03 width: 20 length: 20 randomizedItems: - position: [10, 14, 0] amount: 7 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_LEGS, STR_SHADOW_ORB_MIND] - name: MSUNK02 width: 20 length: 20 randomizedItems: - position: [13, 1, 0] amount: 5 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_HEART, STR_SHADOW_ORB_RED] - position: [12, 2, 0] amount: 3 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_BRAIN, STR_DOLLAR_BRIEFCASE, STR_SHADOW_ORB_CRYSTAL] - position: [11, 1, 0] amount: 2 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_MIND] - position: [10, 6, 0] amount: 3 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_ARMS, STR_SHADOW_ORB_RED] - position: [7, 8, 0] amount: 2 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_LEGS, STR_SHADOW_ORB_GREEN] - name: MSUNK04 width: 20 length: 20 randomizedItems: - position: [11, 11, 0] amount: 4 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_HEART, STR_SHADOW_ORB_BLUE] - position: [10, 14, 0] amount: 5 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_BRAIN, STR_SHADOW_ORB_GREEN] - name: MSUNK05 width: 20 length: 20 randomizedItems: - position: [1, 8, 0] amount: 8 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_MIND] - name: MSUNK06 width: 20 length: 20 randomizedItems: - position: [4, 4, 0] amount: 6 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_ARMS, STR_SHADOW_ORB_RED] - position: [4, 6, 0] amount: 3 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_LEGS, STR_SHADOW_ORB_CRYSTAL] - name: MSUNK07 width: 10 length: 10 randomizedItems: - position: [3, 7, 0] amount: 7 mixed: true itemList: [STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SIMULACRUM_TORSO, STR_SHADOW_ORB_MIND] #contains an underwater drone - type: STR_SEA_CORAL_EXIT size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CORALEXIT mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS - XCOMEXIT - C_INT_XCOM mapBlocks: - name: CORALEXIT width: 10 length: 10 - type: STR_LOC_WHOREHOUSE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: LT_HOUSE_01 mapDataSets: - BLANKS - DAWNURBAN - DAWNURBITS - CRIBDECOR - MANSIONBITS - CITYFRNITURE mapBlocks: - name: LT_HOUSE_01 width: 20 length: 20 items: STR_SISTER_VICTIM: - [2, 9, 0] STR_WHIP_LEATHER: - [4, 9, 0] STR_MANACLES: - [2, 2, 0] - [2, 4, 0] - [2, 6, 0] - [2, 9, 0] - [2, 10, 0] - [16, 2, 0] - [16, 4, 0] STR_PORN: - [8, 5, 2] - [13, 13, 3] STR_MONEY_PURSE: - [18, 15, 2] STR_GUNS_N_AMMO: - [18, 15, 2] STR_FOOD_BAG: - [11, 4, 0] - [11, 4, 0] STR_VODKA: - [2, 3, 1] - [12, 5, 1] - [14, 14, 2] STR_CIGS: - [8, 8, 1] STR_CRACK: - [3, 8, 2] STR_CHEMICALS: - [18, 12, 0] - [18, 12, 0] - [18, 12, 0] STR_OLD_PISTOL: - [15, 14, 2] STR_OLD_PISTOL_CLIP: - [15, 14, 2] - [15, 14, 2] - [15, 14, 2] - type: STR_LOC_BARN_GROX size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: LOC_BARN_GROX mapDataSets: - BLANKS - BARN_GROX mapBlocks: - name: LOC_BARN_GROX width: 20 length: 20 - type: STR_LOC_KKK_HOUSE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_KKK_HOUSE mapDataSets: - BLANKS - CULTAREA - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE11 width: 10 length: 10 items: STR_LOOTBOX_PREPPER: - [0, 3, 0] - type: STR_LOC_HITMAN size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_HITMAN mapDataSets: - BLANKS - CULTAREA - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE01 width: 10 length: 10 - name: CULTHOUSE03 width: 10 length: 10 - name: CULTHOUSE06 width: 10 length: 10 - name: CULTHOUSE08 width: 10 length: 10 - name: CULTHOUSE09 width: 10 length: 10 - name: CULTHOUSE10 width: 10 length: 10 - name: CULTHOUSE11 width: 10 length: 10 items: STR_LOOTBOX_PREPPER: - [0, 3, 0] - type: STR_LOC_CRACKHOUSE size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_CRACKHOUSE mapDataSets: - BLANKS - CULTAREA - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE00 width: 10 length: 10 items: STR_GENERIC_CRATE: - [6, 0, 0] - [5, 0, 0] - [5, 1, 0] randomizedItems: - position: [6, 0, 0] amount: 4 mixed: false itemList: &SECTION_CRACKHOUSE_ITEMS - STR_CRACK - STR_CRACK - STR_CRACK - STR_CRACK - STR_PAINKILLERS - STR_PAINKILLERS - STR_PAINKILLERS - STR_SECTOWEED - STR_SECTOWEED - STR_CS_GAS - STR_COMBAT_DRUGS - STR_MEDICAL_SUPPLIES - STR_SILVER_BAR - STR_SILVER_BAR - STR_WINE - STR_VODKA - STR_BEER - position: [5, 0, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [5, 1, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE01 width: 10 length: 10 items: STR_GENERIC_CRATE: - [5, 4, 1] - [0, 0, 0] randomizedItems: - position: [5, 4, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [0, 0, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE02 width: 10 length: 10 items: STR_GENERIC_CRATE: - [7, 5, 0] - [7, 8, 0] randomizedItems: - position: [7, 5, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [7, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE03 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 8, 0] - [7, 8, 0] - [1, 8, 0] randomizedItems: - position: [2, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [7, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [1, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE04 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 8, 0] - [2, 8, 0] - [3, 8, 0] randomizedItems: - position: [2, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [3, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [1, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE05 width: 10 length: 10 items: STR_GENERIC_CRATE: - [8, 2, 0] - [8, 3, 0] - [8, 6, 0] randomizedItems: - position: [8, 2, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [8, 3, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [8, 6, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE06 width: 10 length: 10 items: STR_GENERIC_CRATE: - [5, 2, 0] randomizedItems: - position: [5, 2, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE07 width: 10 length: 10 items: STR_GENERIC_CRATE: - [8, 8, 0] - [3, 1, 0] - [3, 2, 0] randomizedItems: - position: [3, 2, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [3, 1, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [8, 8, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE08 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 7, 1] - [8, 5, 1] randomizedItems: - position: [2, 7, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [8, 5, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE09 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 7, 0] - [6, 2, 1] - [5, 7, 1] randomizedItems: - position: [1, 7, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [6, 2, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [5, 7, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - name: CULTHOUSE10 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 4, 0] - [8, 2, 1] - [2, 0, 0] randomizedItems: - position: [1, 4, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [8, 2, 1] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [2, 0, 0] amount: 4 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - type: STR_LOC_HIGHWAY_STATION size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_HIGHWAY_STATION mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS mapBlocks: - name: PORTUFO18 width: 20 length: 20 items: STR_GENERIC_CRATE: - [2, 2, 1] - [8, 2, 0] STR_SMALL_CANNON_ROUNDS_X50: - [15, 14, 0] - [10, 2, 0] - [10, 2, 0] - [10, 2, 0] - [10, 2, 0] STR_SPAWN_ENEMY_FIELD_GUN_TERRORIST: - [16, 15, 0] fuseTimers: STR_SPAWN_ENEMY_FIELD_GUN_TERRORIST: [0, 0] randomizedItems: - position: [2, 2, 1] amount: 5 mixed: false itemList: *SECTION_CRACKHOUSE_ITEMS - position: [7, 2, 0] amount: 25 mixed: true itemList: [STR_SCRAP_METAL, STR_CHEMICALS] - position: [8, 2, 0] amount: 40 mixed: true itemList: [STR_FOOD_BAG] - position: [10, 2, 1] amount: 2 mixed: true itemList: [STR_WRENCH, STR_HAMMER, STR_CROWBAR, STR_MONEY_PURSE, STR_MONEY_PURSE] - type: STR_LOC_ESCAPE_TOWER size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_ESCAPE_TOWER mapDataSets: - BLANKS - PORTROADS - XCOMENTRY - C_EXT_WALL - C_EXT_ROOF - C_EXT_ENGINE_S - C_EXT_NOSE - C_EXT_NOSE_BUMPER - C_EXT_NOSE_SIDE - C_EXT_LANDGEAR - C_INT_SMALL - C_INT_ENGINE_E mapBlocks: - name: ESCAPE_TOWER width: 10 length: 10 - type: STR_LOC_ARSENAL size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_ARSENAL mapDataSets: - BLANKS - URBAN40K - URBITS40K - XCOMENTRY - BATHBITZ - AREA51_ABUNKER mapBlocks: - name: ENEMYBUNKER_00 width: 20 length: 20 items: STR_LOOTBOX_PREPPER: - [2, 11, 1] STR_GENERIC_CRATE: - [9, 4, 0] - [9, 6, 0] - [7, 6, 0] - [12, 6, 0] randomizedItems: - position: [9, 4, 0] amount: 5 mixed: false itemList: [STR_MP40, STR_HUNTING_RIFLE, STR_AUTO_RIFLE, STR_RIFLE_AK, STR_LUGER] - position: [7, 6, 0] amount: 5 mixed: false itemList: [STR_MP40, STR_HUNTING_RIFLE, STR_AUTO_RIFLE, STR_RIFLE_AK, STR_LUGER] - position: [12, 6, 0] amount: 5 mixed: false itemList: [STR_MP40, STR_HUNTING_RIFLE, STR_AUTO_RIFLE, STR_RIFLE_AK, STR_LUGER] - position: [9, 4, 0] amount: 10 mixed: true itemList: [STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_RIFLE_CLIP_AP, STR_RIFLE_AK_CLIP, STR_LUGER_CLIP] - position: [7, 6, 0] amount: 10 mixed: true itemList: [STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_RIFLE_CLIP_AP, STR_RIFLE_AK_CLIP, STR_LUGER_CLIP] - position: [12, 6, 0] amount: 10 mixed: true itemList: [STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HSMG_CLIP, STR_HUNTING_RIFLE_CLIP, STR_RIFLE_CLIP_AP, STR_RIFLE_AK_CLIP, STR_LUGER_CLIP] - position: [9, 6, 0] amount: 10 mixed: true itemList: [STR_GRENADE, STR_GRENADE_FRAG, STR_GAS_GRENADE, STR_INCENDIARY_GRENADE, STR_MINE] - type: STR_LOC_PREPPERS size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_PREPPERS mapDataSets: - BLANKS - URBAN40K - URBITS40K - XCOMENTRY - BATHBITZ - AREA51_ABUNKER mapBlocks: - name: ENEMYBUNKER_01 width: 20 length: 20 items: STR_LOOTBOX_PREPPER: - [7, 7, 0] - [8, 12, 0] - [4, 12, 0] STR_MONEY_PURSE: - [3, 8, 0] - [3, 8, 0] - [3, 8, 0] STR_WRENCH: - [3, 8, 0] - type: STR_LOC_MAGAZYNMAFII size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: STR_LOC_MAGAZYNMAFII mapDataSets: - BLANKS - URBAN - CORP mapBlocks: - name: MAGAZYNMAFII width: 20 length: 20 items: STR_GENERIC_CRATE: - [13, 2, 2] - [16, 12, 0] - [4, 3, 0] - [16, 2, 0] randomizedItems: - position: [13, 2, 2] amount: 4 mixed: true itemList: *SECTION_CRACKHOUSE_ITEMS - position: [16, 12, 0] amount: 5 mixed: true itemList: *SECTION_CRACKHOUSE_ITEMS - position: [4, 3, 0] amount: 3 mixed: true itemList: *SECTION_CRACKHOUSE_ITEMS - position: [16, 2, 0] amount: 3 mixed: true itemList: *SECTION_CRACKHOUSE_ITEMS - type: STR_LOC_EUROSYNDICATE_ELIMINATION size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CAFE01DIO mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - CAFEENTRY mapBlocks: - name: CAFE01DIO width: 20 length: 20 - type: STR_LOC_CRIB size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CAFE00DIO mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - CAFEENTRY mapBlocks: - name: CAFE00DIO width: 10 length: 10 revealedFloors: [0, 1, 2, 3] items: STR_DOLLAR_BRIEFCASE: - [1, 4, 0] - [1, 6, 0] - [2, 1, 0] - [6, 2, 0] - [7, 6, 1] - [1, 1, 1] - [1, 4, 1] - [1, 7, 1] - [1, 0, 2] - [1, 1, 2] STR_SAFE: - [1, 4, 0] - type: STR_LOC_FUNKY_ZOMBIES size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: CAFE00DIO mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - CAFEENTRY mapBlocks: - name: CAFE00DIO width: 10 length: 10 revealedFloors: [0, 1, 2, 3] items: STR_TROPHY_TARGET_100_WIZ_BIZ: - [2, 3, 2] - [2, 3, 2] - [2, 3, 2] - [2, 3, 2] alienDeployments: - type: STR_SPACE_FREIGHTER startingCondition: STR_ENVIRO_SPACE_FREIGHTER alert: STR_ALERT_SPACE_FREIGHTER alertBackground: SPACE_BOARDING_BACKGROUND.SCR alertDescription: STR_SPACE_FREIGHTER_BRIEFING briefing: palette: 7 music: GMWIN background: SPACE_BOARDING_BACKGROUND.SCR showTarget: false title: STR_SPACE_FREIGHTER desc: STR_SPACE_FREIGHTER_BRIEFING_2 markerName: STR_MARKER_SPACE_FREIGHTER duration: [2, 4] despawnPenalty: 100 width: 80 length: 80 height: 13 minShade: 15 music: - GMTACTIC1 terrains: - SPACE_FREIGHTER_BASE data: - alienRank: 5 lowQty: 14 highQty: 18 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_CROWBAR - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_CREDIT_CHIP_D - STR_BEER - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_SECTOWEED - - STR_SHIV - STR_CREDIT_CHIP_D - STR_BEER - - STR_SMG - STR_SMG_CLIP_ACID - STR_SMG_CLIP_ACID - STR_KNOIF_BANDIT - STR_VODKA - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 10 highQty: 15 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_CROWBAR - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_ELECTRONIC_PIECES - STR_SECTOWEED - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - - STR_WRENCH - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_SECTOWEED - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_M - STR_BEER - STR_SECTOWEED - - STR_SMG - STR_SMG_CLIP_ACID - STR_SMG_CLIP_ACID - STR_ELECTRONIC_PIECES - STR_VODKA - STR_CREDIT_CHIP_00 - alienRank: 8 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 5 highQty: 9 dQty: 3 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 13 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_HEAT_RAY_PISTOL - STR_HEAT_RAY_PISTOL_CLIP - STR_HEAT_RAY_PISTOL_CLIP - STR_HEAT_RAY_PISTOL_CLIP - STR_HEAT_RAY_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_SYNTH_CORPSE - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_SYNTH_CORPSE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_SAKE - STR_SHADOW_ORB_BLUE - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_SHADOW_ORB_CRYSTAL - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_SHADOW_ORB_CRYSTAL - alienRank: 12 lowQty: 18 highQty: 24 dQty: 10 percentageOutsideUfo: 50 itemSets: - - STR_PIPE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_VODKA - STR_CRACK - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_VIBRO_BLADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_SECTOWEED - STR_DOLLAR_BRIEFCASE - - STR_KATANA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CASH_BAG - STR_BEER - STR_CRACK - STR_SECTOWEED - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_BEER - STR_MONEY_PURSE - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_SAKE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - STR_BRIEFCASE - alienRank: 11 lowQty: 4 highQty: 6 dQty: 5 percentageOutsideUfo: 50 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_VODKA - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BEER - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_SECTOWEED - STR_VODKA - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_BEER - STR_MONEY_PURSE - - STR_SMG - STR_SMG_CLIP_ACID - STR_SMG_CLIP_ACID - STR_KNOIF_BANDIT - STR_SAKE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - alienRank: 10 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_BEER - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_SECTOWEED - - STR_AX - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_BEER - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_SECTOWEED - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_VIBRO_AX - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_VIBRO_AX - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_CREDIT_CHIP_02 - STR_BEER - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_MONEY_PURSE - STR_COMBAT_DRUGS - alienRank: 2 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_RAIL_DRIVER - STR_RAIL_COIL - STR_RAIL_COIL - STR_RAIL_COIL - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_PARTS_GAUSS_COIL - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_PARTS_LASER_CRYSTAL - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_WRENCH - STR_ELECTRONIC_PIECES - STR_PARTS_HEAVY_COUPLINGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_01 - - STR_VIBRO_BLADE - STR_LIGHTER - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_ELECTRONIC_PIECES - STR_PARTS_WEAPON_MC - STR_CREDIT_CHIP_01 - alienRank: 1 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CUTLASS - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_RAPIER - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_FLECHETTE_GUN - STR_SOL_DEMO_CHARGE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - - STR_GLADIUS - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_FORCE_BLADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - type: STR_AIRCAR_RACE_FINISH startingCondition: STR_ENVIRO_AIRCAR_RACE alert: STR_ALERT_AIRCAR_RACE alertBackground: AIRCAR_BACKGROUND.SCR alertDescription: STR_ALERT_AIRCAR_RACE_DESC music: - BLACK_KNIGHT briefing: palette: 7 music: BLACK_KNIGHT background: AIRCAR_WIN_BACKGROUND.SCR showTarget: false title: STR_AIRCAR_RACE_WON desc: STR_AIRCAR_RACE_FINISH_BRIEFING markerName: STR_MARKER_AIRCAR_RACE duration: [2, 4] despawnPenalty: 100 width: 40 length: 40 height: 9 turnLimit: 1 civilians: 16 chronoTrigger: 3 #(0-lose, 1-abort, 2-win, 3-win and recover enemies) terrains: - COMRCURBAN_AIRCAR_RACE data: - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_TROPHY_TARGET_150_JACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BIKINI - STR_VODKA - - STR_TROPHY_TARGET_150_JACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BIKINI - STR_VODKA - STR_VODKA - - STR_TROPHY_TARGET_150_JACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BIKINI - STR_VODKA - STR_BEER - - STR_TROPHY_TARGET_150_JACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BIKINI - STR_WINE - - STR_TROPHY_TARGET_150_JACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BIKINI - STR_BEER - STR_APPLE - STR_APPLE - STR_APPLE - STR_APPLE - type: STR_LOC_CATACOMBS_COIN_HUNT startingCondition: STR_ENVIRO_UNDERGROUND alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: CATACOMBS_BACKGROUND.SCR alertDescription: STR_LOC_CATACOMBS_COIN_HUNT_BRIEFING briefing: palette: 4 music: GMENBASE2 background: CATACOMBS_BACKGROUND.SCR showTarget: false title: STR_LOC_CATACOMBS_COIN_HUNT desc: STR_LOC_CATACOMBS_COIN_HUNT_BRIEFING markerName: STR_MARKER_CATACOMBS_COIN_HUNT duration: [50, 100] width: 50 length: 50 height: 4 shade: 15 terrains: - CATACOMBS_COIN_HUNT data: - alienRank: 6 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_OLD_PISTOL - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_COINS - STR_RING - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_COINS - STR_COINS - STR_COINS - - STR_TECH_CLEAVER - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_ACADEMY_CORPSE - STR_COINS - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_COINS - STR_MONEY_PURSE - STR_PINUP_MAGAZINE - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - STR_SMALL_MEDIPACK - STR_COINS - type: STR_LOC_TAVERN_CELLAR startingCondition: STR_ENVIRO_UNDERGROUND alert: STR_ALERT_TAVERN_CELLAR alertBackground: TAVERN_BACKGROUND.SCR alertDescription: STR_LOC_TAVERN_CELLAR_BRIEFING briefing: palette: 1 music: GMENBASE2 background: TAVERN_BACKGROUND.SCR showTarget: false title: STR_LOC_TAVERN_CELLAR desc: STR_LOC_TAVERN_CELLAR_BRIEFING markerName: STR_MARKER_TAVERN_CELLAR duration: [175, 250] width: 30 length: 30 height: 4 shade: 11 unlockedResearch: STR_LOC_TAVERN_CELLAR_DONE civilians: 2 terrains: - CATACOMBS_TAVERN_CELLAR data: - alienRank: 8 lowQty: 15 highQty: 20 dQty: 10 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_SEA_SUNKEN_TOWN startingCondition: STR_ENVIRO_SEA depth: [1, 1] alert: STR_ALERT_BOUNTY_HUNT_C alertDescription: STR_SUNKEN_TOWN_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 4 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_SUNKEN_TOWN desc: STR_SUNKEN_TOWN_BRIEFING markerName: STR_SEA_SUNKEN_TOWN duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 minShade: 12 music: - ZIZZ_STUDIO_SPOOKY_SCAPE terrains: - SUNKURBAN_MONEY_VAN data: - alienRank: 4 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_AQUA_HATCHET - - STR_SPEAR - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - alienRank: 5 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_TRIDENT - - STR_BONE_CLUB - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - type: STR_LOC_SINS_OF_THE_FATHER startingCondition: STR_ENVIRO_PLAINCLOTHES_INFILTRATION alert: STR_ALERT_BOUNTY_HUNT_D alertDescription: STR_LOC_SINS_OF_THE_FATHER_BRIEFING alertBackground: COURT_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 7 music: GMENBASE background: COURT_BACKGROUND.SCR showTarget: false title: STR_LOC_SINS_OF_THE_FATHER desc: STR_LOC_SINS_OF_THE_FATHER_BRIEFING markerName: STR_MARKER_SINS_OF_THE_FATHER duration: [50, 100] despawnPenalty: 0 width: 50 length: 50 height: 9 terrains: - COMRCURBAN_CHURCH_OUTPOST - CULTA_CHURCH_OUTPOST - DAWNURBANA_CHURCH_OUTPOST - DAWNURBANB_CHURCH_OUTPOST - FOREST_CHURCH_OUTPOST - FORESTMOUNT_CHURCH_OUTPOST - GRASSLANDDESERT_CHURCH_OUTPOST - GRASSLANDDESERTMOUNT_CHURCH_OUTPOST - GRASSLANDFOREST_CHURCH_OUTPOST - ISLANDURBAN_CHURCH_OUTPOST - MADURBAN_CHURCH_OUTPOST - NATIVEURBAN_CHURCH_OUTPOST - NATIVEURBANROAD_CHURCH_OUTPOST - SAVANNADESERT_CHURCH_OUTPOST - SAVANNAFOREST_CHURCH_OUTPOST - SLUMURBAN_CHURCH_OUTPOST - STEPPEDESERT_CHURCH_OUTPOST - STEPPEFORESTMOUNT_CHURCH_OUTPOST - TAIGADESERT_CHURCH_OUTPOST - TAIGAFOREST_CHURCH_OUTPOST - URBANWAR_CHURCH_OUTPOST data: - alienRank: 12 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_COINS - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - STR_COINS - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_PADD - STR_COINS - STR_COINS - STR_CIGS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_01 - STR_COINS - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_COINS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PORN - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_LINGERIE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - - STR_BILLHOOK - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_MONEY_PURSE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - STR_MONEY_PURSE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_MONEY_PURSE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - type: STR_LOC_EUROSYNDICATE_ELIMINATION startingCondition: STR_ENVIRO_UNDERGROUND alert: STR_ALERT_EUROSYNDICATE_ELIMINATION alertBackground: WARZONE_BACKGROUND.SCR alertDescription: STR_LOC_EUROSYNDICATE_ELIMINATION_BRIEFING briefing: palette: 7 music: GMENBASE2 background: WARZONE_BACKGROUND.SCR showTarget: false title: STR_LOC_EUROSYNDICATE_ELIMINATION desc: STR_LOC_EUROSYNDICATE_ELIMINATION_BRIEFING markerName: STR_MARKER_EUROSYNDICATE_ELIMINATION duration: [25, 50] despawnPenalty: 2000 width: 60 length: 60 height: 10 turnLimit: 30 chronoTrigger: 0 #(0-lose, 1-abort, 2-win) terrains: - AREA51URBAN_EUROSYNDICATE_ELIMINATION - COMRCURBAN_EUROSYNDICATE_ELIMINATION - INDUSTRIALURBAN_EUROSYNDICATE_ELIMINATION - SLUMURBAN_EUROSYNDICATE_ELIMINATION - MADURBAN_EUROSYNDICATE_ELIMINATION data: - alienRank: 6 #Tank or Brute lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_AUTO_LASER - STR_AUTO_LASER_CLIP_LO - STR_AUTO_LASER_CLIP_LO - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - alienRank: 5 #MP or Lamia lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - - STR_SMG_10MM - STR_SMG_10MM_CLIP - STR_SMG_10MM_CLIP - STR_SMG_10MM_CLIP - STR_GRENADE_FRAG - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_GRENADE_FRAG - - STR_MINIGUN - STR_MINIGUN_AMMO_PS - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - alienRank: 4 #Enforcer or Brute lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_PS - STR_BATTLE_RIFLE_CLIP_PS - STR_GRENADE_FRAG - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_GRENADE_FRAG - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - alienRank: 9 #Govt Agent or R.Fem lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_ASMG_CLIP - - STR_SMG - STR_SMG_CLIP_INCENDIARY - STR_SMG_CLIP_INCENDIARY - STR_SMG_CLIP_INCENDIARY - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_PISTOL_ADV - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_WAKIZASHI - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - alienRank: 8 #Govt Agent or R.Male lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_LO - STR_STORM_LASER_CLIP_LO - STR_STORM_LASER_CLIP_LO - STR_GRENADE_FRAG - - STR_PISTOL_ADV - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_WAKIZASHI - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - - STR_SMG_10MM - STR_SMG_10MM_CLIP - STR_SMG_10MM_CLIP - STR_GRENADE_FRAG - alienRank: 2 #Govt Agent or Bugeye lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_ASMG_CLIP - - STR_PISTOL_ADV - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - STR_PISTOL_ADV_CLIP - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_PIR_CLIP_LO - STR_SNIPER_LASER_PIR_CLIP_LO - STR_SNIPER_LASER_PIR_CLIP_LO - - STR_SNIPER_RIFLE_LT - STR_SNIPER_RIFLE_LT_CLIP - STR_SNIPER_RIFLE_LT_CLIP - STR_SNIPER_RIFLE_LT_CLIP - alienRank: 3 #Govt Elite or Brute lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - STR_HEAVY_LASER_CLIP_LO - STR_HIGH_EXPLOSIVE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_HIGH_EXPLOSIVE - - STR_LACC - STR_LACC_I_AMMO - STR_LACC_I_AMMO - STR_LACC_I_AMMO - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - alienRank: 0 #Govt General lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_BRIEFCASE - STR_MONEY_PURSE - - STR_ES_PISTOL - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_BRIEFCASE - STR_MONEY_PURSE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_BRIEFCASE - STR_MONEY_PURSE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_BRIEFCASE - STR_MONEY_PURSE - - STR_PLASMA_SHOTGUN - STR_PLASMA_SHOTGUN_CLIP - STR_PLASMA_SHOTGUN_CLIP - STR_PLASMA_SHOTGUN_CLIP - STR_BRIEFCASE - STR_MONEY_PURSE - type: STR_LOC_GDX_PRISON startingCondition: STR_ENVIRO_PRISON alert: STR_ALERT_GDX_PRISON alertBackground: PRISON_BACKGROUND.SCR alertDescription: STR_LOC_GDX_PRISON_BRIEFING music: - GMTACTIC6 briefing: palette: 3 background: PRISON_BACKGROUND.SCR showTarget: false title: STR_LOC_GDX_PRISON desc: STR_LOC_GDX_PRISON_BRIEFING markerName: STR_MARKER_GDX_PRISON duration: [100, 200] unlockedResearch: STR_LOC_GDX_PRISON_DONE # missionBountyItem: STR_GDX_005 #deprecated - left for demonstration width: 40 length: 40 height: 6 shade: 13 terrains: - GDX_PRISON data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_FIRST_AID_KIT - STR_CREDIT_CHIP_D - - STR_CATTLE_PROD - STR_STUN_GRENADE_PIR - STR_STUN_GRENADE_PIR - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_D - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_HANDLE - STR_SMALL_MEDIPACK - - STR_BATTO - STR_CREDIT_CHIP_M - STR_SMALL_MEDIPACK - STR_VODKA - alienRank: 8 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_PADD - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_BANDAGE - - STR_BANDAGE - STR_PADD - - STR_SMALL_MEDIPACK - STR_PADD - alienRank: 5 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_BANDAGE - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_STUN_GRENADE_PIR - STR_BANDAGE - STR_MEDICAL_SUPPLIES - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_STUN_BATON - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_SMALL_MEDIPACK - STR_VODKA - alienRank: 3 lowQty: 1 highQty: 3 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - STR_MEDICAL_SUPPLIES - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_STUN_GRENADE_PIR - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - STR_MEDICAL_SUPPLIES - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_SMALL_MEDIPACK - STR_MEDICAL_SUPPLIES - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_STUN_GRENADE_PIR - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - type: STR_LOC_GDX_DUEL startingCondition: STR_ENVIRO_DISC_DUEL alert: STR_ALERT_GDX_DUEL alertDescription: STR_LOC_GDX_DUEL_BRIEFING alertBackground: DUEL_BACKGROUND.SCR music: - GMTACTIC3 briefing: palette: 4 music: GMTACTIC4 background: DUEL_BACKGROUND.SCR showTarget: false title: STR_LOC_GDX_DUEL desc: STR_LOC_GDX_DUEL_BRIEFING_2 markerName: STR_MARKER_GDX_DUEL duration: [25, 50] unlockedResearch: STR_LOC_GDX_DUEL_DONE despawnPenalty: -200 loseCutscene: GudrunDuelLost shade: 15 width: 40 length: 40 height: 6 terrains: - GDX_DUEL data: - alienRank: 20 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAZZLING_DISC - STR_OCCULAR - STR_CIGS - STR_ACADEMY_CORPSE - - STR_DAZZLING_DISC - STR_OCCULAR - STR_CIGS - STR_ACADEMY_CORPSE - - STR_DAZZLING_DISC - STR_OCCULAR - STR_CIGS - STR_ACADEMY_CORPSE - - STR_DAZZLING_DISC - STR_OCCULAR - STR_CIGS - STR_ACADEMY_CORPSE - - STR_DAZZLING_DISC - STR_OCCULAR - STR_CIGS - STR_ACADEMY_CORPSE - type: STR_LOC_MAGE_VILLA startingCondition: STR_ENVIRO_UNDERGROUND alert: STR_ALERT_MAGE_VILLA alertBackground: VILLA_BACKGROUND.SCR alertDescription: STR_LOC_MAGE_VILLA_BRIEFING briefing: palette: 4 background: VILLA_BACKGROUND.SCR showTarget: false title: STR_LOC_MAGE_VILLA_TITLE desc: STR_LOC_MAGE_VILLA_BRIEFING markerName: STR_MARKER_MAGE_VILLA duration: [50, 100] width: 60 length: 60 height: 10 script: MAGE_VILLA terrains: - COMRCURBAN data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE_FRAG - - STR_PAINBRINGER - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP - STR_SWORD_PS - STR_GRENADE_FRAG - - STR_MINIGUN - STR_MINIGUN_AMMO_PS - STR_GRENADE_FRAG - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE_FRAG - - STR_HEAVY_CANNON - STR_HC_PS_AMMO - STR_HC_PS_AMMO - STR_HC_PS_AMMO - STR_HC_PS_AMMO - STR_GRENADE_FRAG - alienRank: 7 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_UAC_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_STIMM - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CREDIT_CHIP_00 - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MASTERS_CANE - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_02 - STR_BLACK_MASK - STR_RING - - STR_MASTERS_CANE - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_MEDALLION - STR_BLACK_MASK - STR_RING - - STR_MASTERS_CANE - STR_RAPIER - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BLACK_MASK - STR_RING - - STR_MASTERS_CANE - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_CREDIT_CHIP_03 - STR_BLACK_MASK - STR_RING - - STR_MASTERS_CANE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_BLACK_MASK - STR_RING - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAND_FIRE - STR_CREDIT_CHIP_02 - STR_MEDALLION - - STR_WAND_PAIN - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_RAPIER - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_MEDALLION - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_PILLOW_BOOK - STR_MEDALLION - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_ARCANE_BOOK - STR_MEDALLION - alienRank: 8 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_HOT_PURSUITS alert: STR_ALERT_HOT_PURSUITS alertDescription: STR_LOC_HOT_PURSUITS_BRIEFING alertBackground: BACK04.SCR briefing: palette: 1 background: BACK04.SCR title: STR_LOC_HOT_PURSUITS desc: STR_LOC_HOT_PURSUITS_BRIEFING markerName: STR_MARKER_HOT_PURSUITS startingCondition: STR_ENVIRO_MAGMA duration: [3, 6] turnLimit: 36 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) width: 60 length: 60 height: 7 civilians: 6 terrains: - COMPLEXHOTPURSUITS data: - alienRank: 2 lowQty: 5 highQty: 10 dQty: 5 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_GHOUL_REFINERY width: 50 length: 50 height: 10 minShade: 1 alert: STR_ALERT_GHOUL_REFINERY alertBackground: WARZONE_BACKGROUND.SCR alertDescription: STR_LOC_GHOUL_REFINERY_BRIEFING briefing: palette: 4 background: WARZONE_BACKGROUND.SCR title: STR_LOC_GHOUL_REFINERY showTarget: false markerName: STR_MARKER_GHOUL_REFINERY duration: [25, 50] startingCondition: STR_ENVIRO_ACID_RAIN terrains: - COMPLEXGHOUL data: - alienRank: 6 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_MAGNUM - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_WRENCH - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_COMBAT_DRUGS - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MEDICAL_SUPPLIES - alienRank: 2 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CRACK - STR_COMBAT_DRUGS - STR_SMALL_MEDIPACK - - STR_MAGNUM - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_VODKA - STR_LONGEVITY_SERUM - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_GREEN_GEM - STR_OLD_BOOKS - STR_CREDIT_CHIP_00 - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_GREEN_GEM - STR_SMALL_MEDIPACK - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MEDICAL_SUPPLIES - STR_GREEN_GEM - type: STR_LOC_SPACE_STATION_1 width: 60 length: 60 height: 30 alert: STR_ALERT_ORBIT alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_SPACE_STATION_1_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 4 background: ORBIT_BACKGROUND.SCR title: STR_LOC_SPACE_STATION_1 showTarget: false markerName: STR_ORBITAL_ENTRY_POINT duration: [10, 20] startingCondition: STR_ENVIRO_SPACE terrains: - ORBIT_S1 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - alienRank: 3 lowQty: 5 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - type: STR_LOC_SPACE_STATION_2 width: 60 length: 60 height: 30 alert: STR_ALERT_ORBIT alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_SPACE_STATION_2_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 2 background: ORBIT_BACKGROUND.SCR title: STR_LOC_SPACE_STATION_2 showTarget: false markerName: STR_ORBITAL_ENTRY_POINT duration: [10, 20] startingCondition: STR_ENVIRO_SPACE terrains: - ORBIT_S2 data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - alienRank: 3 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - type: STR_LOC_SPACE_STATION_3 width: 60 length: 60 height: 30 alert: STR_ALERT_ORBIT alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_SPACE_STATION_3_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 3 background: ORBIT_BACKGROUND.SCR title: STR_LOC_SPACE_STATION_3 showTarget: false markerName: STR_ORBITAL_ENTRY_POINT duration: [10, 20] startingCondition: STR_ENVIRO_SPACE terrains: - ORBIT_S3 data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - type: STR_LOC_SPACE_STATION_4 width: 60 length: 60 height: 30 alert: STR_ALERT_ORBIT alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_SPACE_STATION_4_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 7 background: ORBIT_BACKGROUND.SCR title: STR_LOC_SPACE_STATION_4 showTarget: false markerName: STR_ORBITAL_ENTRY_POINT duration: [10, 20] startingCondition: STR_ENVIRO_SPACE terrains: - ORBIT_S4 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - alienRank: 3 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - type: STR_LOC_SPACE_STATION_5 width: 60 length: 60 height: 30 alert: STR_ALERT_ORBIT alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_SPACE_STATION_5_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 7 background: ORBIT_BACKGROUND.SCR title: STR_LOC_SPACE_STATION_5 showTarget: false markerName: STR_ORBITAL_ENTRY_POINT duration: [10, 20] startingCondition: STR_ENVIRO_SPACE terrains: - ORBIT_S5 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - type: STR_LOC_COMMS_DISRUPTION width: 60 length: 60 height: 30 shade: 15 alert: STR_ALERT_COMMS_DISRUPTION alertBackground: ORBIT_BACKGROUND.SCR alertDescription: STR_LOC_COMMS_DISRUPTION_BRIEFING music: - AS_2_AMBIENT_02 briefing: palette: 5 background: ORBIT_BACKGROUND.SCR title: STR_LOC_COMMS_DISRUPTION showTarget: false markerName: STR_LOC_COMMS_DISRUPTION duration: [240, 300] despawnPenalty: 500 startingCondition: STR_ENVIRO_SPACE terrains: - ORBIT_COMMS_DISRUPTION data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_WHOREHOUSE alert: STR_ALERT_WHOREHOUSE alertBackground: VICTIM_BACKGROUND.SCR alertDescription: STR_LOC_WHOREHOUSE_BRIEFING music: - AS_2_THEME briefing: palette: 3 background: VICTIM_BACKGROUND.SCR showTarget: false title: STR_LOC_WHOREHOUSE_TITLE desc: STR_LOC_WHOREHOUSE_BRIEFING markerName: STR_MARKER_LOC_WHOREHOUSE duration: [100, 200] width: 40 length: 40 height: 9 terrains: - COMRCURBAN_WHOREHOUSE - DAWNURBANA_WHOREHOUSE - DAWNURBANB_WHOREHOUSE - INDUSTRIALURBAN_WHOREHOUSE - MADURBAN_WHOREHOUSE - PORTURBAN_WHOREHOUSE - SLUMURBAN_WHOREHOUSE - URBANWAR_WHOREHOUSE data: - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MACHETE - STR_CREDIT_CHIP_D - STR_CRACK - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_D - STR_BEER - STR_CANTEEN - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_VODKA - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_CRACK - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_WP_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_VODKA - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_BEER - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CRACK - STR_GRENADE - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_KNUCKLES - STR_BEER - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_HANDLE - STR_PADD - - STR_MACHETE - STR_CREDIT_CHIP_D - STR_BEER - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_VODKA - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CRACK - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CRACK - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_M - STR_VODKA - - STR_HSMG - STR_HSMG_CLIP - STR_PADD - alienRank: 8 lowQty: 5 highQty: 7 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_CRACK - - STR_BEER - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CRACK - - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_BANDAGE - type: STR_LOC_POLIS alert: STR_ALERT_POLIS alertBackground: CAR_GIRLS_BACKGROUND.SCR alertDescription: STR_LOC_POLIS_BRIEFING music: - TAC_CITY briefing: palette: 5 background: CAR_GIRLS_BACKGROUND.SCR showTarget: false title: STR_LOC_POLIS_TITLE desc: STR_LOC_POLIS_BRIEFING markerName: STR_MARKER_LOC_POLIS duration: [100, 200] startingCondition: STR_ENVIRO_CITY width: 70 length: 70 height: 7 terrains: - POLISURBAN data: - alienRank: 6 lowQty: 1 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 5 highQty: 5 dQty: 5 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_PAINKILLERS - - STR_PADD - STR_SECTOWEED - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_BEER - STR_PADD - STR_PAINKILLERS - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - STR_VODKA - STR_PADD - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_BEER - STR_CRACK - STR_PORN - STR_PAINKILLERS - alienRank: 5 lowQty: 5 highQty: 5 dQty: 5 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_SECTOWEED - STR_BANDAGE - STR_CIGS - - STR_BATTO - STR_PADD - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CRACK - STR_PAINKILLERS - - STR_KNOIF_BANDIT - STR_CRACK - STR_BEER - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CRACK - STR_MEDICAL_SUPPLIES - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_KNOIF_BANDIT - STR_SECTOWEED - STR_VODKA - STR_PAINKILLERS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PAINKILLERS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PAINKILLERS - STR_BANDAGE - - STR_KNOIF_BANDIT - STR_PADD - STR_SECTOWEED - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_VODKA - STR_PAINKILLERS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 3 lowQty: 3 highQty: 3 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PAINKILLERS - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PADD - STR_CRACK - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - STR_CIGS - STR_SECTOWEED - STR_SECTOWEED - STR_RING - STR_MONEY_PURSE - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_VODKA - STR_PADD - STR_BANDAGE - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_MONEY_PURSE - STR_PADD - STR_PORN - alienRank: 1 lowQty: 2 highQty: 2 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MEDALLION - STR_BANDAGE - STR_PADD - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_PADD - STR_PAINKILLERS - STR_CIGS - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_SECTOWEED - STR_PADD - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_MEDALLION - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PINUP_MAGAZINE - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_MEDALLION - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CIGS - STR_PADD - type: STR_LOC_POLIS_TERMINAL alert: STR_ALERT_POLIS_TERMINAL alertBackground: STAKEOUT_BACKGROUND.SCR alertDescription: STR_LOC_POLIS_TERMINAL_BRIEFING music: - TAC_CITY briefing: palette: 5 background: STAKEOUT_BACKGROUND.SCR showTarget: false title: STR_LOC_POLIS_TERMINAL_TITLE desc: STR_LOC_POLIS_TERMINAL_BRIEFING markerName: STR_MARKER_LOC_POLIS_TERMINAL duration: [5, 10] startingCondition: STR_ENVIRO_CITY_STEALTH width: 80 length: 60 height: 7 terrains: - POLISURBAN_TERMINAL data: - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - alienRank: 15 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_CROWBAR - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_CREDIT_CHIP_D - STR_BEER - - STR_WRENCH - STR_VODKA - STR_CREDIT_CHIP_D - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_SECTOWEED - - STR_SHIV - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_BEER - alienRank: 4 lowQty: 5 highQty: 5 dQty: 5 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_PAINKILLERS - - STR_PADD - STR_SECTOWEED - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_BEER - STR_PADD - STR_PAINKILLERS - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - STR_VODKA - STR_PADD - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_BEER - STR_CRACK - STR_PORN - STR_PAINKILLERS - alienRank: 5 lowQty: 4 highQty: 4 dQty: 5 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_SECTOWEED - STR_BANDAGE - STR_CIGS - - STR_STUN_BATON - STR_PADD - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CRACK - STR_PAINKILLERS - - STR_TASER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_MEDICAL_SUPPLIES - - STR_CRACK - STR_BEER - STR_PADD - STR_SECTOWEED - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_VODKA - STR_PAINKILLERS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PAINKILLERS - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PAINKILLERS - STR_BANDAGE - - STR_KNOIF_BANDIT - STR_PADD - STR_SECTOWEED - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_VODKA - STR_PAINKILLERS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 16 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PAINKILLERS - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PAINKILLERS - STR_BANDAGE - - STR_KNOIF_BANDIT - STR_PADD - STR_SECTOWEED - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_VODKA - STR_PAINKILLERS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 11 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PAINKILLERS - - STR_STUN_BATON - STR_BANDAGE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_BEER - STR_PAINKILLERS - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - STR_PADD - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PORN - STR_BANDAGE - alienRank: 12 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_PAINKILLERS - STR_VODKA - - STR_STUN_BATON - STR_SECTOWEED - STR_BANDAGE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_BEER - STR_SMALL_MEDIPACK - STR_PAINKILLERS - - STR_TASER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - STR_VODKA - STR_PADD - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_BEER - STR_CRACK - STR_PORN - STR_PAINKILLERS - alienRank: 3 lowQty: 4 highQty: 4 dQty: 5 percentageOutsideUfo: 100 itemSets: - - STR_PADD - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PAINKILLERS - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PADD - STR_CRACK - STR_CIGS - - STR_MONEY_PURSE - STR_PADD - STR_PORN - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - STR_CIGS - STR_SECTOWEED - STR_SECTOWEED - STR_RING - STR_MONEY_PURSE - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_VODKA - STR_PADD - STR_BANDAGE - STR_MONEY_PURSE - alienRank: 1 lowQty: 2 highQty: 2 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MEDALLION - STR_BANDAGE - STR_PADD - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_PADD - STR_PAINKILLERS - STR_CIGS - - STR_MEDALLION - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CIGS - STR_PADD - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_SECTOWEED - STR_PADD - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_MEDALLION - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PINUP_MAGAZINE - type: STR_LOC_SMUGGLER_LAIR alert: STR_ALERT_SMUGGLER_LAIR alertBackground: SEWERS_BACKGROUND.SCR alertDescription: STR_LOC_SMUGGLER_LAIR_BRIEFING briefing: palette: 7 background: SEWERS_BACKGROUND.SCR showTarget: false title: STR_LOC_SMUGGLER_LAIR_TITLE desc: STR_LOC_SMUGGLER_LAIR_BRIEFING markerName: STR_MARKER_LOC_SMUGGLER_LAIR duration: [50, 100] width: 70 length: 70 height: 4 shade: 4 startingCondition: STR_ENVIRO_CITY terrains: - SEWERS_SMUGGLERS data: - alienRank: 4 lowQty: 8 highQty: 16 dQty: 6 percentageOutsideUfo: 80 itemSets: - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_STIMM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CREDIT_CHIP_00 - - STR_OMEGA_RIFLE - STR_OMEGA_RIFLE_CLIP_AP - STR_OMEGA_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_VIBRO_BLADE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CIGS - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_KATANA - STR_STIMM - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAPIER - STR_STIMM - - STR_SUPER_MAGNUM - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_VIBRO_BLADE - - STR_WAKIZASHI - STR_WAKIZASHI - STR_COMBAT_DRUGS - - STR_CAT_PAWS - STR_CRACK - STR_STIMM - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_HEAVY_CANNON - STR_HC_PS_AMMO - STR_HC_PS_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_LENS - STR_SECTOWEED - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_TECH_CLEAVER - STR_SATCHEL_CHARGE - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_DYNAMITE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_02 - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CRACK - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_VIBRO_AX - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_PARTS_HEAVY_COUPLINGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_VIBRO_BLADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_D - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_RAPIER - STR_DYNAMITE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_ES_PISTOL - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_MC - STR_STIMM - type: STR_LOC_SMUGGLER_BASE alert: STR_ALERT_SMUGGLER_BASE alertBackground: ASSAULT_BACKGROUND.SCR alertDescription: STR_LOC_SMUGGLER_BASE_BRIEFING briefing: palette: 4 background: ASSAULT_BACKGROUND.SCR showTarget: false title: STR_LOC_SMUGGLER_BASE_TITLE desc: STR_LOC_SMUGGLER_BASE_BRIEFING markerName: STR_MARKER_LOC_SMUGGLER_BASE duration: [100, 200] width: 60 length: 60 height: 2 shade: 1 startingCondition: STR_ENVIRO_NOHELMET terrains: - WHITEBASE_INFLIL1 data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 8 percentageOutsideUfo: 80 itemSets: - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_STIMM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CREDIT_CHIP_00 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_VIBRO_BLADE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_MRSHAN_RIFLE - STR_MRSHAN_RIFLE_CLIP - STR_MRSHAN_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CIGS - alienRank: 3 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_KATANA - STR_STIMM - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAPIER - STR_STIMM - - STR_WAKIZASHI - STR_MRSHAN_PISTOL - STR_MRSHAN_PISTOL_CLIP - STR_MRSHAN_PISTOL_CLIP - STR_COMBAT_DRUGS - - STR_LASLOCK_SHOTGUN - STR_LASLOCK_SHOTGUN_CLIP - STR_LASLOCK_SHOTGUN_CLIP - STR_GLADIUS - - STR_CAT_PAWS - STR_CRACK - STR_STIMM - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_HEAVY_CANNON - STR_HC_PS_AMMO - STR_HC_PS_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_LENS - STR_SECTOWEED - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_TECH_CLEAVER - STR_SATCHEL_CHARGE - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_DYNAMITE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_02 - - STR_MRSHAN_MINIGUN - STR_MRSHAN_MINIGUN_CLIP - STR_MRSHAN_MINIGUN_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CRACK - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_VIBRO_AX - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_PARTS_HEAVY_COUPLINGS - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - - STR_OMEGA_RIFLE - STR_OMEGA_RIFLE_CLIP_ETAP - STR_OMEGA_RIFLE_CLIP_ETAP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_STIMM - - STR_SUPER_MAGNUM - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CIGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_RAPIER - STR_DYNAMITE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - - STR_LASLOCK_SHOTGUN - STR_LASLOCK_SHOTGUN_CLIP - STR_LASLOCK_SHOTGUN_CLIP - STR_LASLOCK_SHOTGUN_CLIP - STR_VIBRO_BLADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_D - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_ES_PISTOL - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_VIBRO_BLADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_MC - STR_STIMM - alienRank: 8 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_DUELIST - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_03 - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_DUELIST - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_DUELIST - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_LASER_PISTOL_DUELIST_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - type: STR_LOC_BANDIT_TOWN alert: STR_ALERT_BANDIT_TOWN alertBackground: TOWN_BACKGROUND.SCR alertDescription: STR_LOC_BANDIT_TOWN_BRIEFING music: - AS_2_THEME briefing: palette: 5 background: TOWN_BACKGROUND.SCR showTarget: false title: STR_LOC_BANDIT_TOWN_TITLE desc: STR_LOC_BANDIT_TOWN_BRIEFING markerName: STR_MARKER_LOC_BANDIT_TOWN duration: [100, 200] width: 50 length: 50 height: 9 terrains: - AREA51URBAN - COMRCURBAN - CULTA - ISLANDURBAN - NATIVEURBANROAD - NATIVEURBANJUNKROAD - PORTURBAN - SLUMURBAN - SLUMURBAN_NOROADS data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CRACK - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_HANDLE - STR_PADD - STR_SECTOWEED - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_MACHETE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_SECTOWEED - STR_VODKA - STR_PADD - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - STR_KNUCKLES - STR_BEER - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CRACK - STR_AX - STR_CIGS - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_BEER - STR_CIGS - STR_SECTOWEED - STR_SECTOWEED - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_VODKA - STR_BANDAGE - STR_BANDAGE - STR_MEDICAL_SUPPLIES - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_PADD - alienRank: 8 lowQty: 6 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CRACK - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CRACK - STR_MEDALLION - - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_SECTOWEED - STR_CIGS - STR_CIGS - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_BANDAGE - STR_COINS - STR_SECTOWEED - STR_SECTOWEED - alienRank: 2 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MACHETE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_D - STR_BEER - STR_CANTEEN - STR_CIGS - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_BANDAGE - STR_VODKA - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_CRACK - STR_SECTOWEED - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_WP_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_VODKA - alienRank: 3 lowQty: 1 highQty: 1 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_BEER - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CRACK - STR_GRENADE - STR_VODKA - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNOIF_BANDIT - STR_SECTOWEED - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 1 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_FIRST_AID_KIT - STR_PADD - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_PADD - STR_PAINKILLERS - STR_CIGS - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF_BANDIT - STR_SECTOWEED - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNOIF_BANDIT - STR_BEER - STR_RING - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_PINUP_MAGAZINE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_CRACK - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 12 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_COINS - STR_SECTOWEED - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_COMBAT_DRUGS - STR_COINS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CRACK - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_COINS - STR_COINS - STR_PINUP_MAGAZINE - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF_BANDIT - STR_RING - STR_COINS - STR_SECTOWEED - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNOIF_BANDIT - STR_BEER - STR_MONEY_PURSE - alienRank: 13 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_SECTOWEED - STR_COINS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - STR_COINS - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CRACK - STR_COINS - - STR_PIR_CANNON - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_INC - STR_PIR_CANNONBALL_INC - - STR_PIR_CANNON - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - STR_PIR_CANNONBALL_HE - alienRank: 11 lowQty: 0 highQty: 0 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SHORT_SWORD - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_PURSE - STR_CIGS - - STR_SHORT_SWORD - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_CUTLASS - STR_MONEY_PURSE - STR_CIGS - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_RAPIER - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_SECTOWEED - STR_MONEY_PURSE - STR_COINS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - STR_MONEY_PURSE - STR_COINS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_LASER_PISTOL_CLIP_LO - STR_TECH_CLEAVER - STR_COINS - STR_CASH_BAG - STR_MONEY_PURSE - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_MONEY_PURSE - STR_COINS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_LO - STR_LASER_RIFLE_CLIP_LO - STR_CRACK - STR_COINS - STR_COINS - STR_MONEY_PURSE - type: STR_LOC_BARN_GROX alert: STR_ALERT_BOUNTY_HUNT_D alertBackground: VILLAGE_BACKGROUND.SCR alertDescription: STR_LOC_BARN_GROX_BRIEFING music: - GMGEO11 briefing: palette: 7 background: VILLAGE_BACKGROUND.SCR showTarget: false title: STR_LOC_BARN_GROX_TITLE desc: STR_LOC_BARN_GROX_BRIEFING markerName: STR_MARKER_LOC_BARN_GROX duration: [50, 100] width: 50 length: 50 height: 9 turnLimit: 5 chronoTrigger: 3 #(0-lose, 1-abort, 2-win) terrains: - CULTA_BARN_GROX data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_AX - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - - STR_PITCHFORK - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_LOKNAR_SCRIPTURES - type: STR_LOC_KKK_HOUSE alert: STR_ALERT_BOUNTY_HUNT_D alertBackground: STALKER_2_BACKGROUND.SCR alertDescription: STR_LOC_KKK_HOUSE_BRIEFING briefing: palette: 7 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_LOC_KKK_HOUSE_TITLE desc: STR_LOC_KKK_HOUSE_BRIEFING markerName: STR_MARKER_LOC_KKK_HOUSE duration: [20, 40] width: 40 length: 40 height: 9 terrains: - CULTA_KKK_HOUSE - COMRCURBAN_KKK_HOUSE - DAWNURBANA_KKK_HOUSE - DAWNURBANB_KKK_HOUSE - INDUSTRIALURBAN_KKK_HOUSE - MADURBAN_KKK_HOUSE - NATIVEURBANROAD_KKK_HOUSE - NATIVEURBANJUNKROAD_KKK_HOUSE - URBANWAR_KKK_HOUSE data: - alienRank: 5 lowQty: 2 highQty: 2 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MACHETE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_VODKA - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_BEER - STR_VODKA - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CRACK - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_NOOSE - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - type: STR_LOC_TRAITORS alert: STR_ALERT_BOUNTY_HUNT_D alertBackground: BACK13.SCR alertDescription: STR_LOC_TRAITORS_BRIEFING briefing: palette: 7 background: BACK13.SCR showTarget: false title: STR_LOC_TRAITORS_TITLE desc: STR_LOC_TRAITORS_BRIEFING markerName: STR_MARKER_LOC_TRAITORS duration: [10, 20] width: 50 length: 50 height: 9 terrains: - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - RAILYARDURBAN - URBAN - SLUMURBAN - SLUMURBAN_NOROADS - URBANWAR data: - alienRank: 8 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_BEER - STR_CREDIT_CHIP_M - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CRACK - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_KNOIF - STR_CRACK - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BILLHOOK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_KNOIF_BANDIT - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - alienRank: 3 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CRACK - STR_GRENADE - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - type: STR_LOC_HIGHWAY_STATION alert: STR_ALERT_HIGHWAY_STATION alertBackground: ASSAULT_BACKGROUND.SCR alertDescription: STR_LOC_HIGHWAY_STATION_BRIEFING briefing: palette: 6 background: ASSAULT_BACKGROUND.SCR showTarget: false desc: STR_LOC_HIGHWAY_STATION_BRIEFING markerName: STR_MARKER_LOC_HIGHWAY_STATION script: HIGHWAY_STATION duration: [25, 50] width: 70 length: 70 height: 9 terrains: - FOREST - GRASSLANDDESERT - GRASSLANDFOREST - INDUSTRIALURBAN - URBANWAR - RURAL - SAVANNADESERT - SAVANNAFOREST - SLUMURBAN - STEPPEDESERT - STEPPEFOREST - TAIGADESERT - TAIGAFOREST - MOUNT data: - alienRank: 3 lowQty: 6 highQty: 12 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_00 - STR_CRACK - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - STR_BEER - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_GRENADE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 12 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_00 - type: STR_LOC_CRACKHOUSE alert: STR_ALERT_BOUNTY_HUNT_D alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_CRACKHOUSE_BRIEFING music: - AS_2_THEME briefing: palette: 7 background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_CRACKHOUSE_TITLE desc: STR_LOC_CRACKHOUSE_BRIEFING markerName: STR_MARKER_LOC_CRACKHOUSE duration: [10, 100] width: 40 length: 40 height: 9 terrains: - CULTA_CRACKHOUSE - CULTA_CRACKHOUSE_UBER - CULTA_CRACKHOUSE_PP - COMRCURBAN_CRACKHOUSE - DAWNURBANA_CRACKHOUSE - DAWNURBANB_CRACKHOUSE - INDUSTRIALURBAN_CRACKHOUSE - ISLANDURBAN_CRACKHOUSE - MADURBAN_CRACKHOUSE - SLUMURBAN_CRACKHOUSE - URBANWAR_CRACKHOUSE data: - alienRank: 3 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_BEER - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CRACK - STR_GRENADE - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 4 highQty: 7 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_KNUCKLES - STR_SECTOWEED - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_BEER - STR_SECTOWEED - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CRACK - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_HANDLE - STR_PADD - - STR_MACHETE - STR_CREDIT_CHIP_D - STR_VODKA - STR_PAINKILLERS - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_PORN - STR_SECTOWEED - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CRACK - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_M - STR_VODKA - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_PADD - STR_GUNS_N_AMMO - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_PURSE - STR_SECTOWEED - STR_TROPHY_TARGET_200_JACK - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_MONEY_PURSE - STR_TROPHY_TARGET_200_JACK - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CRACK - STR_MONEY_PURSE - STR_TROPHY_TARGET_200_JACK - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_MONEY_PURSE - STR_TROPHY_TARGET_200_JACK - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_PURSE - STR_TROPHY_TARGET_200_JACK - type: STR_LOC_FUNKY_ZOMBIES startingCondition: STR_ENVIRO_MOSTLY_HARMLESS alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: TOWN_BACKGROUND.SCR alertDescription: STR_LOC_FUNKY_ZOMBIES_BRIEFING music: - AS_2_THEME briefing: palette: 4 background: TOWN_BACKGROUND.SCR showTarget: false title: STR_LOC_FUNKY_ZOMBIES desc: STR_LOC_FUNKY_ZOMBIES_BRIEFING markerName: STR_LOC_FUNKY_ZOMBIES duration: [75, 100] despawnPenalty: 50 civilians: 20 width: 50 length: 50 height: 9 terrains: - COMRCURBAN_FUNKY_ZOMBIES - DAWNURBANB_FUNKY_ZOMBIES - INDUSTRIALURBAN_FUNKY_ZOMBIES - ISLANDURBAN_FUNKY_ZOMBIES - MADURBAN_FUNKY_ZOMBIES - SLUMURBAN_FUNKY_ZOMBIES data: - alienRank: 11 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_ESCAPE_TOWER alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: OLDCITY_BACKGROUND.SCR alertDescription: STR_LOC_ESCAPE_TOWER_BRIEFING briefing: palette: 4 background: OLDCITY_BACKGROUND.SCR showTarget: false title: STR_LOC_ESCAPE_TOWER_TITLE desc: STR_LOC_ESCAPE_TOWER_BRIEFING markerName: STR_MARKER_LOC_ESCAPE_TOWER duration: [4, 8] width: 40 length: 40 height: 10 civilians: 3 turnLimit: 16 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) terrains: - SLUMURBAN_ESCAPE_TOWER - INDUSTRIALURBAN_ESCAPE_TOWER - URBANWAR_ESCAPE_TOWER data: - alienRank: 9 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 3 highQty: 3 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_KNOIF_BANDIT - STR_CIGS - STR_CREDIT_CHIP_D - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_VODKA - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_SECTOWEED - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - alienRank: 7 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CIGS - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_STIMM - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_SAW - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MASTERS_CANE - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_02 - STR_RING - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_MASTERS_CANE - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - STR_MEDALLION - - STR_MASTERS_CANE - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_MASTERS_CANE - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_CIGS - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_CROWN - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - - STR_MASTERS_CANE - STR_BRIEFCASE - STR_MONEY_PURSE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_ANKH - STR_TROPHY_TARGET_75_MUTANT_ALLIANCE - type: STR_LOC_ARSENAL alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: WARZONE_BACKGROUND.SCR alertDescription: STR_LOC_ARSENAL_BRIEFING briefing: palette: 4 background: WARZONE_BACKGROUND.SCR showTarget: false title: STR_LOC_ARSENAL_TITLE desc: STR_LOC_ARSENAL_BRIEFING markerName: STR_MARKER_LOC_ARSENAL duration: [50, 100] turnLimit: 24 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) width: 60 length: 60 height: 10 script: URBAN_ARSENAL terrains: - DAWNURBANA - INDUSTRIALURBAN - URBANWAR - NATIVEURBANROAD - NATIVEURBANJUNKROAD - SLUMURBAN data: - alienRank: 9 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 9 highQty: 15 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_LONG_KNIFE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_CIGS - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BANDAGE - STR_GRENADE_FRAG - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GRENADE - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_M - STR_GRENADE_FRAG - STR_TROPHY_TARGET_50_MUTANT_ALLIANCE - alienRank: 3 lowQty: 1 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_BATON - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - type: STR_LOC_CRYPTEK_CAVES startingCondition: STR_ENVIRO_UNDERGROUND alert: STR_ALERT_CRYPTEK_CAVES alertBackground: VAULT_BACKGROUND.SCR alertDescription: STR_LOC_CRYPTEK_CAVES_BRIEFING briefing: palette: 7 background: VAULT_BACKGROUND.SCR showTarget: false title: STR_LOC_CRYPTEK_CAVES_TITLE desc: STR_LOC_CRYPTEK_CAVES_BRIEFING markerName: STR_MARKER_LOC_CRYPTEK_CAVES duration: [50, 100] width: 60 length: 60 height: 4 shade: 4 music: - GMTACTIC1 - GMTACTIC2 terrains: - CAVES_CRYPTEK_A data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 6 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_TECH_CLEAVER - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACK_MASK - STR_NECRONOMICON - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_BLACK_MASK - STR_NECRONOMICON - STR_CREDIT_CHIP_03 - STR_MONEY_PURSE - - STR_BLACK_MASK - STR_NECRONOMICON - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_BLACK_MASK - STR_NECRONOMICON - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - - STR_BLACK_MASK - STR_NECRONOMICON - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_DIAMOND - type: STR_LOC_RITUAL_CAVE startingCondition: STR_ENVIRO_UNDERGROUND_TIGHT alert: STR_ALERT_RITUAL_CAVE alertBackground: DARK_CHAMBER_BACKGROUND.SCR alertDescription: STR_LOC_RITUAL_CAVE_BRIEFING briefing: palette: 6 background: DARK_CHAMBER_BACKGROUND.SCR showTarget: false title: STR_LOC_RITUAL_CAVE_TITLE desc: STR_LOC_RITUAL_CAVE_BRIEFING markerName: STR_MARKER_LOC_RITUAL_CAVE duration: [100, 200] width: 40 length: 40 height: 4 shade: 10 music: - GMTACTIC1 - GMTACTIC2 terrains: - CAVES_RITUAL_A - CAVES_RITUAL_B - CAVES_RITUAL_C - CAVES_RITUAL_D data: - alienRank: 4 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_CREDIT_CHIP_D - - STR_KNOIF_BANDIT - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - type: STR_LOC_LOKNAR_ALTAR startingCondition: STR_ENVIRO_UNDERGROUND_TIGHT alert: STR_ALERT_LOKNAR_ALTAR alertBackground: SHADOW_ALTAR_BACKGROUND.SCR alertDescription: STR_LOC_LOKNAR_ALTAR_BRIEFING briefing: palette: 1 background: SHADOW_ALTAR_BACKGROUND.SCR showTarget: false title: STR_LOC_LOKNAR_ALTAR_TITLE desc: STR_LOC_LOKNAR_ALTAR_BRIEFING markerName: STR_MARKER_LOC_LOKNAR_ALTAR duration: [100, 200] width: 40 length: 40 height: 4 shade: 10 music: - GMTACTIC1 - GMTACTIC2 terrains: - CAVES_ALTAR_D data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_BANDIT_CAVES startingCondition: STR_ENVIRO_UNDERGROUND alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: DARK_CHAMBER_BACKGROUND.SCR alertDescription: STR_LOC_BANDIT_CAVES_BRIEFING briefing: palette: 4 background: DARK_CHAMBER_BACKGROUND.SCR showTarget: false title: STR_LOC_BANDIT_CAVES_TITLE desc: STR_LOC_BANDIT_CAVES_BRIEFING markerName: STR_MARKER_LOC_BANDIT_CAVES duration: [50, 100] width: 60 length: 60 height: 4 shade: 4 music: - GMTACTIC1 - GMTACTIC2 terrains: - CAVES_BANDIT_A - CAVES_BANDIT_B - CAVES_BANDIT_C - CAVES_BANDIT_D - CAVES_BANDIT_E data: - alienRank: 2 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BILLHOOK - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_SECTOWEED - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MACHETE - STR_BEER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CRACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_BATTO - STR_CRACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - alienRank: 8 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_CRACK - STR_CIGS - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CRACK - STR_MEDALLION - - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_SECTOWEED - STR_CIGS - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_BANDAGE - STR_SECTOWEED - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MONEY_PURSE - STR_MEDALLION - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_TECH_CLEAVER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_MONEY_PURSE - STR_SECTOWEED - STR_RING - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_TECH_CLEAVER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MONEY_PURSE - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_CRACK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_SILVER_BAR - STR_GOLDEN_CROSS - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_TECH_CLEAVER - STR_BEER - STR_GOLD_BAR - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - STR_TROPHY_TARGET_200_JACK - alienRank: 15 lowQty: 0 highQty: 0 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_SPIKED_MACE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WAND_PAIN - STR_RUSTY_BLADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_WAND_CHOKE - STR_BILLHOOK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CRACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_WAND_FIRE - STR_AX - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - type: STR_LOC_CATACOMBS_BUTCHER_ENTRY startingCondition: STR_ENVIRO_SHADOWLANDS_1 alert: STR_ALERT_CATACOMBS_BUTCHER_ENTRY alertBackground: PORTAL_BACKGROUND.SCR alertDescription: STR_LOC_CATACOMBS_BUTCHER_ENTRY_BRIEFING briefing: palette: 2 background: PORTAL_BACKGROUND.SCR showTarget: false title: STR_LOC_CATACOMBS_BUTCHER_ENTRY_TITLE desc: STR_LOC_CATACOMBS_BUTCHER_ENTRY_BRIEFING markerName: STR_MARKER_LOC_CATACOMBS_BUTCHER_ENTRY duration: [10, 25] despawnPenalty: 0 turnLimit: 1 chronoTrigger: 2 #(0-lose, 1-abort, 2-win) nextStage: STR_LOC_CATACOMBS_BUTCHER_ENTRY_2 width: 40 length: 40 height: 4 shade: 5 music: - GMTACTIC1 - GMTACTIC2 terrains: - CATACOMBS_DIABLO_ENTRY data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_CATACOMBS_BUTCHER_ENTRY_2 startingCondition: STR_ENVIRO_SHADOWLANDS_1 briefing: palette: 2 background: CATACOMBS_BACKGROUND.SCR showTarget: false desc: STR_LOC_CATACOMBS_BUTCHER_ENTRY_2_BRIEFING race: STR_DEATH_DUNGEON_RACE turnLimit: 1 chronoTrigger: 2 #(0-lose, 1-abort, 2-win) nextStage: STR_LOC_CATACOMBS_BUTCHER_ENTRY_3 width: 40 length: 40 height: 4 shade: 5 music: - GMTACTIC1 - GMTACTIC2 terrains: - CATACOMBS_DIABLO_ENTRY_2 data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_CATACOMBS_BUTCHER_ENTRY_3 startingCondition: STR_ENVIRO_SHADOWLANDS_1 briefing: palette: 2 background: BLOOD_ANGEL_BACKGROUND.SCR showTarget: false desc: STR_LOC_CATACOMBS_BUTCHER_ENTRY_3_BRIEFING race: STR_DEATH_DUNGEON_RACE turnLimit: 1 chronoTrigger: 2 #(0-lose, 1-abort, 2-win) nextStage: STR_LOC_CATACOMBS_BUTCHER width: 40 length: 40 height: 4 shade: 5 music: - GMTACTIC1 - GMTACTIC2 terrains: - CATACOMBS_DIABLO_ENTRY_3 data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_CATACOMBS_BUTCHER startingCondition: STR_ENVIRO_SHADOWLANDS_1 alert: STR_ALERT_CATACOMBS_BUTCHER alertBackground: HELL_ESCAPE_BACKGROUND.SCR alertDescription: STR_LOC_CATACOMBS_BUTCHER_BRIEFING briefing: palette: 2 background: HELL_ESCAPE_BACKGROUND.SCR showTarget: false title: STR_LOC_CATACOMBS_BUTCHER_TITLE desc: STR_LOC_CATACOMBS_BUTCHER_BRIEFING markerName: STR_MARKER_LOC_CATACOMBS_BUTCHER duration: [10, 25] race: STR_DEATH_DUNGEON_RACE winCutscene: ButcherDungeonEscape unlockedResearch: STR_BUTCHER_DONE width: 60 length: 60 height: 4 shade: 5 music: - GMTACTIC1 - GMTACTIC2 terrains: - CATACOMBS_DIABLO data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_DISCIPLINER - - STR_WRAITH_BLADE - - STR_WRAITH_BLADE - STR_BONE_SHIELD - - STR_DISCIPLINER - - STR_WRAITH_BLADE - type: STR_LOC_MAGAZYNMAFII startingCondition: STR_ENVIRO_NOHELMET_INFILTRATION_MAX6 alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: BREAK_IN_BACKGROUND.SCR alertDescription: STR_LOC_MAGAZYNMAFII_BRIEFING briefing: palette: 4 background: BREAK_IN_BACKGROUND.SCR showTarget: false title: STR_LOC_MAGAZYNMAFII_TITLE desc: STR_LOC_MAGAZYNMAFII_BRIEFING markerName: STR_MARKER_LOC_MAGAZYNMAFII duration: [30, 60] width: 20 length: 20 height: 9 terrains: - MAGAZYNMAFII data: - alienRank: 1 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_200_JACK - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_CRACK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_200_JACK - - STR_AUTO_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_SECTOWEED - STR_TROPHY_TARGET_200_JACK - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BILLHOOK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_TROPHY_TARGET_200_JACK - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_BEER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_TROPHY_TARGET_200_JACK - alienRank: 3 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_SECTOWEED - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MACHETE - STR_BEER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_BATTO - STR_CRACK - STR_CREDIT_CHIP_M - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BILLHOOK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - type: STR_LOC_HITMAN alert: STR_ALERT_BOUNTY_HUNT_C alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_HITMAN_BRIEFING music: - GMGEO11 briefing: palette: 4 background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_HITMAN_TITLE desc: STR_LOC_HITMAN_BRIEFING markerName: STR_MARKER_LOC_HITMAN duration: [20, 40] width: 60 length: 60 height: 9 terrains: - DESERTPLANE_LOC_HITMAN - FORESTMOUNT_LOC_HITMAN - GRASSLANDDESERTMOUNT_LOC_HITMAN - GRASSLANDFORESTMOUNT_LOC_HITMAN - JUNGLEMOUNT_LOC_HITMAN - MOUNT_LOC_HITMAN - SAVANNAFORESTMOUNT_LOC_HITMAN - TAIGADESERTMOUNT_LOC_HITMAN data: - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_500_GOBLIN_ZAXX - - STR_LMG - STR_LMG_CLIP_AP - STR_LMG_CLIP_AP - STR_WP_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_500_GOBLIN_ZAXX - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_WP_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_ILLEGAL_DATA - STR_TROPHY_TARGET_500_GOBLIN_ZAXX - - STR_WAKIZASHI - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_500_GOBLIN_ZAXX - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - STR_DYNAMITE - STR_MONEY_PURSE - STR_CREDIT_CHIP_02 - STR_TROPHY_TARGET_500_GOBLIN_ZAXX - type: STR_LOC_PIRATE_CRUISE startingCondition: STR_ENVIRO_SEA_SURFACE alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: SEA_TROUBLE_BACKGROUND.SCR alertDescription: STR_LOC_PIRATE_CRUISE_BRIEFING briefing: palette: 2 background: SEA_TROUBLE_BACKGROUND.SCR showTarget: false title: STR_LOC_PIRATE_CRUISE_TITLE desc: STR_LOC_PIRATE_CRUISE_BRIEFING markerName: STR_MARKER_LOC_PIRATE_CRUISE duration: [25, 50] width: 30 length: 70 height: 15 civilians: 30 terrains: - CRUISE_LINER data: - alienRank: 5 lowQty: 20 highQty: 30 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_SPEAR - - STR_AQUA_HATCHET - - STR_AQUA_TRIDENT - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_AQUA_TRIDENT - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_CELATID_ESSENCE - alienRank: 6 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - - STR_SONIC_RIFLE - STR_SONIC_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - STR_SONIC_PULSER - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_CELATID_ESSENCE - type: STR_LOC_TIGER_TANK alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: TANKS_BACKGROUND.SCR alertDescription: STR_LOC_TIGER_TANK_BRIEFING briefing: palette: 2 background: TANKS_BACKGROUND.SCR showTarget: false title: STR_LOC_TIGER_TANK_TITLE desc: STR_LOC_TIGER_TANK_BRIEFING markerName: STR_MARKER_LOC_TIGER_TANK duration: [12, 24] width: 70 length: 70 height: 8 civilians: 15 terrains: - RURAL_TIGER_TANK data: &SECTION_TIGER_TANK_DEPLOYMENT - alienRank: 5 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GAS_GRENADE - STR_GRENADE_FRAG - STR_CIGS - - STR_INFANTRY_LASER - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_CIGS - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - - STR_LMG - STR_LMG_CLIP_AP - STR_CREDIT_CHIP_D - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CIGS - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CREDIT_CHIP_M - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_MPG - STR_MPG_CLIP - STR_MPG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_D - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_DATA_DISK - - STR_MPG - STR_MPG_CLIP - STR_MPG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_D - - STR_SWORD_MDV - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - - STR_INFANTRY_LASER - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_RAPIER - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - type: STR_LOC_DEEP_ONE_02 alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: ASSAULT_BACKGROUND.SCR alertDescription: STR_LOC_DEEP_ONE_02_BRIEFING music: - GMTACTIC5 briefing: palette: 2 background: ASSAULT_BACKGROUND.SCR showTarget: false title: STR_LOC_DEEP_ONE_02_TITLE desc: STR_LOC_DEEP_ONE_02_BRIEFING markerName: STR_MARKER_LOC_DEEP_ONE_02 duration: [6, 12] width: 60 length: 60 height: 9 script: BEACH_SAVANNA_BUNKER terrains: - SAVANNADESERT - SAVANNAFOREST - SAVANNAPOLAR - ISLANDURBAN data: - alienRank: 5 lowQty: 36 highQty: 64 dQty: 12 percentageOutsideUfo: 100 itemSets: - - STR_SPEAR - - STR_AQUA_HATCHET - - STR_BOW - STR_BOW_QUIVER_AQUA - STR_BOW_QUIVER_AQUA - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_AQUA_TRIDENT - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_CELATID_ESSENCE - alienRank: 6 lowQty: 4 highQty: 12 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 7 highQty: 7 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - STR_SONIC_PULSER - STR_TROPHY_TARGET_200_JACK - - STR_AQUA_HATCHET - STR_TROPHY_TARGET_200_JACK - STR_SONIC_PULSER - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - STR_TROPHY_TARGET_200_JACK - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_CELATID_ESSENCE - STR_TROPHY_TARGET_200_JACK - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_HATCHET - STR_TROPHY_TARGET_200_JACK - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_TRIDENT - STR_RED_GEM - STR_TROPHY_TARGET_200_JACK - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_HATCHET - STR_RED_GEM - STR_TROPHY_TARGET_200_JACK - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_TRIDENT - STR_SONIC_PULSER - STR_RED_GEM - STR_TROPHY_TARGET_200_JACK - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_TRIDENT - STR_RED_GEM - STR_TROPHY_TARGET_200_JACK - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_AQUA_TRIDENT - STR_SHADOW_ORB_RED - STR_TROPHY_TARGET_200_JACK - type: STR_LOC_RAYNOR alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: STALKER_2_BACKGROUND.SCR alertDescription: STR_LOC_RAYNOR_BRIEFING briefing: palette: 2 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_LOC_RAYNOR_TITLE desc: STR_LOC_RAYNOR_BRIEFING markerName: STR_MARKER_LOC_RAYNOR duration: [100, 200] width: 70 length: 70 height: 10 script: LOC_RAYNOR_LANDING terrains: - MOUNT - POLARMOUNT - TAIGADESERT - TAIGADESERTMOUNT - TAIGAFORESTMOUNT - TUNDRADESERTMOUNT - TUNDRAFORESTMOUNT - TUNDRAMOUNT data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_BATON - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - - STR_BATON - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_CREDIT_CHIP_M - - STR_BATON - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - - STR_BATON - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_BATON - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - alienRank: 5 lowQty: 8 highQty: 12 dQty: 6 percentageOutsideUfo: 0 itemSets: - - STR_SCOUT_RIFLE - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_BATON - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_RIOT_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_RIOT_GRENADE - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SMG_10MM - STR_SMG_10MM_CLIP - STR_SMG_10MM_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_RIOT_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_BATON - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - type: STR_LOC_RET_DUNGEON startingCondition: STR_ENVIRO_RETICULAN_DUNGEON width: 50 length: 50 height: 3 shade: 10 alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: VAULT_BACKGROUND.SCR alertDescription: STR_LOC_RET_DUNGEON_BRIEFING markerName: STR_MARKER_LOC_RET_DUNGEON briefing: palette: 3 background: VAULT_BACKGROUND.SCR showTarget: false title: STR_LOC_RET_DUNGEON_TITLE desc: STR_LOC_RET_DUNGEON_BRIEFING duration: [50, 100] turnLimit: 64 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) music: - GMTACTIC5 terrains: - RETICULAN_DUNGEON data: - alienRank: 5 lowQty: 2 highQty: 5 dQty: 3 percentageOutsideUfo: 25 itemSets: - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - - STR_CATTLE_PROD - STR_CANTEEN_WEED - - STR_CATTLE_PROD - STR_HEALING_GEL - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - alienRank: 8 lowQty: 10 highQty: 10 dQty: 4 percentageOutsideUfo: 25 itemSets: - - STR_STUN_BATON - - STR_CATTLE_PROD - - STR_TASER - STR_HEALING_GEL - - STR_QUARTERSTAFF - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_CANTEEN_WEED - - STR_CANTEEN_WEED - - STR_CANTEEN_WEED - STR_HEALING_GEL - - STR_CANTEEN_WEED - STR_HEALING_GEL - - STR_CANTEEN_WEED - STR_HEALING_GEL - STR_HEALING_GEL - alienRank: 3 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 25 itemSets: - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - - STR_TASER - STR_CANTEEN_WEED - - STR_CATTLE_PROD - STR_HEALING_GEL - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - - STR_RETICULAN_ELECTROGUN - STR_RETICULAN_ELECTROGUN_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 25 itemSets: - - STR_MIND_PROBE - STR_HEALING_GEL - - STR_MIND_PROBE - STR_HEALING_GEL - - STR_MIND_PROBE - STR_HEALING_GEL - - STR_MIND_PROBE - STR_HEALING_GEL - - STR_MIND_PROBE - STR_HEALING_GEL - type: STR_LOC_ELFMAN_BROS alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_ELFMAN_BROS_BRIEFING briefing: palette: 2 background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_ELFMAN_BROS_TITLE desc: STR_LOC_ELFMAN_BROS_BRIEFING markerName: STR_MARKER_LOC_ELFMAN_BROS duration: [25, 50] width: 60 length: 60 height: 10 turnLimit: 20 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) startingCondition: STR_ENVIRO_ENEMY_UNBREAKABLE script: URBAN_ELFMAN_BROS terrains: - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - URBAN - URBANWAR - NATIVEURBANROAD - NATIVEURBANJUNKROAD - SLUMURBAN data: - alienRank: 4 lowQty: 6 highQty: 10 dQty: 6 percentageOutsideUfo: 0 itemSets: - - STR_BATON - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_INFANTRY_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_STUN_BATON - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_01 - type: STR_LOC_GNOME_LAIR alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: SEWERS_BACKGROUND.SCR alertDescription: STR_LOC_GNOME_LAIR_BRIEFING briefing: palette: 6 background: SEWERS_BACKGROUND.SCR showTarget: false title: STR_LOC_GNOME_LAIR_TITLE desc: STR_LOC_GNOME_LAIR_BRIEFING markerName: STR_MARKER_LOC_GNOME_LAIR duration: [25, 50] width: 60 length: 60 height: 4 shade: 4 startingCondition: STR_ENVIRO_UNDERGROUND terrains: - SEWERS_GNOME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_TECH_CLEAVER - STR_CREDIT_CHIP_M - STR_CIGS - STR_CHOCOLATE - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_DYNAMITE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_PAINBRINGER - STR_PAINBRINGER_CLIP - STR_PAINBRINGER_CLIP - STR_TECH_CLEAVER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CHOCOLATE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_CREDIT_CHIP_D - STR_VODKA - STR_BANANAS - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PINUP_MAGAZINE - alienRank: 4 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_TECH_CLEAVER - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_PORN - STR_PORN - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_VODKA - STR_VODKA - STR_VODKA - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_APPLE - STR_PORN - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CRACK - alienRank: 2 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_AUTO_AXE - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_BARBARIAN_AX - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPIKED_MACE - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_VODKA - - STR_GREAT_CLUB - STR_DYNAMITE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_MOONSHINE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_CREDIT_CHIP_01 - STR_CRACK - STR_CRACK - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_MAGNUM - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_MAGNUM_DRUM_ACID - STR_TECH_CLEAVER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_BEER - - STR_SLUGTHROWER - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CRACK - - STR_SHOOTA_MK2 - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_TECH_CLEAVER - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_COMBAT_DRUGS - type: STR_LOC_DARK_TOWER alert: STR_ALERT_BOUNTY_HUNT_B alertBackground: DOOM_BACKGROUND.SCR alertDescription: STR_LOC_DARK_TOWER_BRIEFING markerName: STR_MARKER_LOC_DARK_TOWER briefing: palette: 2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_LOC_DARK_TOWER_TITLE desc: STR_LOC_DARK_TOWER_BRIEFING duration: [25, 50] width: 60 length: 60 height: 24 music: - AS_2_THEME script: DARK_TOWER_LANDING terrains: - DESERT - FOREST - FOREST2BLACK - POLAR - POLARDESERT - POLARMOUNT - SAVANNADESERT - SAVANNAPOLAR - SAVANNAFORESTMOUNT - JUNGLE - JUNGLE2NEO - JUNGLE2BLACK - JUNGLEMOUNT - JUNGLEPOLAR - JUNGLETEMPLE - MOUNT - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDFORESTMOUNT - GRASSLANDPOLAR - STEPPEDESERT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR - TAIGADESERT - TAIGAFOREST - TAIGAFORESTMOUNT - TAIGAPOLAR - TUNDRADESERT - TUNDRADESERTMOUNT - TUNDRAFOREST - TUNDRAFORESTMOUNT - TUNDRAMOUNT - TUNDRAPOLAR data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - alienRank: 4 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - alienRank: 2 lowQty: 1 highQty: 6 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_KNOIF - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_02 - STR_DYNAMITE - alienRank: 1 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_BLUEPRINTS - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - STR_UAC_PLASMAGUN_BATTERY - STR_BFG_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_BLUEPRINTS - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_UAC_PLASMAGUN_BATTERY_BROKEN - alienRank: 0 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_DOOMED_FARM alert: STR_ALERT_DOOMED_FARM alertBackground: DOOM_BACKGROUND.SCR alertDescription: STR_LOC_DOOMED_FARM_BRIEFING briefing: palette: 2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_LOC_DOOMED_FARM_TITLE desc: STR_LOC_DOOMED_FARM_BRIEFING markerName: STR_MARKER_LOC_DOOMED_FARM duration: [75, 150] width: 60 length: 60 height: 10 music: - AS_2_THEME terrains: - CULTA_NOUFO data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_PITCHFORK - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - alienRank: 4 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - type: STR_LOC_MONSTER_HUNT_SHAMBLER alert: STR_ALERT_MONSTER_HUNT_SHAMBLER alertBackground: HUNT_BACKGROUND.SCR alertDescription: STR_LOC_MONSTER_HUNT_SHAMBLER_BRIEFING briefing: palette: 7 music: GMNEWMAR background: HUNT_BACKGROUND.SCR showTarget: false title: STR_LOC_MONSTER_HUNT_SHAMBLER desc: STR_LOC_MONSTER_HUNT_SHAMBLER_BRIEFING markerName: STR_MARKER_LOC_MONSTER_HUNT_SHAMBLER duration: [50, 100] despawnPenalty: 0 music: - GMTACTIC1 width: 50 length: 50 height: 9 terrains: - MOUNT - TUNDRAMOUNT - POLARMOUNT - TAIGAFORESTMOUNT data: - alienRank: 0 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_MONSTER_HUNT_MEGASCORPION alert: STR_ALERT_MONSTER_HUNT_MEGASCORPION alertBackground: HUNT_BACKGROUND.SCR alertDescription: STR_ALERT_MONSTER_HUNT_MEGASCORPION_DESC briefing: palette: 1 music: GMENBASE background: HUNT_BACKGROUND.SCR showTarget: false title: STR_LOC_MONSTER_HUNT_MEGASCORPION desc: STR_LOC_MONSTER_HUNT_BRIEFING markerName: STR_MARKER_LOC_MONSTER_HUNT_MEGASCORPION duration: [50, 100] despawnPenalty: 0 music: - AS_2_THEME width: 50 length: 50 height: 9 terrains: - DESERT - DESERTMOUNT - DESERTTEMPLE - DESERTPLANE - DESERTX - MOUNT - NATIVEURBANROAD - NATIVEURBANJUNKROAD data: - alienRank: 7 lowQty: 11 highQty: 40 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_BOW_H - STR_BOW_H_QUIVER_FIRE - STR_MEGASCORPION_STING - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_MEGASCORPION_STING - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_LOBSTERMAN_HIDE - - STR_DRAGOON_RIFLE - STR_DRAGOON_RIFLE_CLIP - STR_DRAGOON_RIFLE_CLIP - STR_DRAGOON_RIFLE_CLIP - STR_MEGASCORPION_POISON - - STR_XBOW - STR_XBOW_QUIVER - STR_MEGASCORPION_STING - type: STR_LOC_MONSTER_HUNT_GIANTSPIDER alert: STR_ALERT_MONSTER_HUNT_GIANTSPIDER alertBackground: HUNT_BACKGROUND.SCR alertDescription: STR_ALERT_MONSTER_HUNT_GIANTSPIDER_DESC briefing: palette: 4 music: GMENBASE background: HUNT_BACKGROUND.SCR showTarget: false title: STR_LOC_MONSTER_HUNT_GIANTSPIDER desc: STR_LOC_MONSTER_HUNT_BRIEFING markerName: STR_MARKER_LOC_MONSTER_HUNT_GIANTSPIDER duration: [50, 100] despawnPenalty: 0 civilians: 4 music: - AS_2_THEME width: 50 length: 50 height: 9 terrains: - FORESTMOUNT - FORESTPOLAR - GRASSLANDDESERTMOUNT - GRASSLANDPOLAR - ISLANDURBAN - JUNGLE - JUNGLE_GUILD_OUTPOST - JUNGLEMOUNT_ACADEMY_OUTPOST - JUNGLE2BLACK - JUNGLEMOUNT - JUNGLEPOLAR - JUNGLETEMPLE - SLUMURBAN - NATIVEURBANJUNK - NATIVEURBANROAD data: - alienRank: 6 lowQty: 8 highQty: 30 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_MEGASCORPION_POISON - STR_WP_GRENADE - - STR_INFANTRY_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_CRACK - - STR_HUNTING_RIFLE_ADV - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MEGASCORPION_POISON - STR_MEGASCORPION_POISON - STR_WP_GRENADE - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_MEGASCORPION_POISON - STR_SPIDER_SILK - STR_CHRYSSALID_HIDE - - STR_HUNTING_LASER - STR_HUNTING_LASER_CLIP - STR_HUNTING_LASER_CLIP - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_WP_GRENADE - STR_CELATID_HIDE - type: STR_LOC_MONSTER_HUNT_CHUPACABRA alert: STR_ALERT_MONSTER_HUNT_CHUPACABRA alertBackground: HUNT_BACKGROUND.SCR alertDescription: STR_ALERT_MONSTER_HUNT_CHUPACABRA_DESC briefing: palette: 6 music: GMENBASE background: HUNT_BACKGROUND.SCR showTarget: false title: STR_LOC_MONSTER_HUNT_CHUPACABRA desc: STR_LOC_MONSTER_HUNT_BRIEFING markerName: STR_MARKER_LOC_MONSTER_HUNT_CHUPACABRA duration: [50, 100] despawnPenalty: 0 music: - AS_2_THEME width: 50 length: 50 height: 9 terrains: - CULTA_GUILD_OUTPOST - FOREST - FOREST2BLACK - FORESTMOUNT - FORESTMOUNT_ACADEMY_OUTPOST - FORESTPOLAR - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDDESERTMOUNT - GRASSLANDPOLAR - SAVANNADESERT - SAVANNADESERTMOUNT - SAVANNAFOREST - SAVANNAFORESTMOUNT - SAVANNAPOLAR - STEPPEDESERT - STEPPEDESERTMOUNT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR - TAIGADESERT - TAIGADESERTMOUNT - TAIGAFOREST - TAIGAFORESTMOUNT - TAIGAPOLAR data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_MONSTER_TEETH - STR_MONSTER_TEETH - STR_MONSTER_TEETH - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_WP_GRENADE - STR_MONSTER_TEETH - - STR_LACC - STR_LACC_I_AMMO - STR_LACC_I_AMMO - STR_PIR_ALIEN_GRENADE - STR_MONSTER_TEETH - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_WP_GRENADE - STR_WP_GRENADE - STR_MONSTER_TEETH - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_MONSTER_TEETH - STR_PIR_ALIEN_GRENADE - type: STR_LOC_MONSTER_HUNT_BLOOD_DOG alert: STR_ALERT_MONSTER_HUNT_BLOOD_DOG alertBackground: HUNT_BACKGROUND.SCR alertDescription: STR_ALERT_MONSTER_HUNT_BLOOD_DOG_DESC briefing: palette: 6 music: GMENBASE background: HUNT_BACKGROUND.SCR showTarget: false title: STR_LOC_MONSTER_HUNT_BLOOD_DOG desc: STR_LOC_MONSTER_HUNT_BRIEFING markerName: STR_MARKER_LOC_MONSTER_HUNT_BLOOD_DOG duration: [50, 100] despawnPenalty: 0 music: - AS_2_THEME width: 50 length: 50 height: 9 terrains: - CULTA_GUILD_OUTPOST - FOREST - FOREST2BLACK - FORESTMOUNT - FORESTMOUNT_ACADEMY_OUTPOST - FORESTPOLAR - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDDESERTMOUNT - GRASSLANDPOLAR - SAVANNADESERT - SAVANNADESERTMOUNT - SAVANNAFOREST - SAVANNAFORESTMOUNT - SAVANNAPOLAR - STEPPEDESERT - STEPPEDESERTMOUNT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR - TAIGADESERT - TAIGADESERTMOUNT - TAIGAFOREST - TAIGAFORESTMOUNT - TAIGAPOLAR data: - alienRank: 4 lowQty: 5 highQty: 10 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_GAS_GRENADE - STR_MUTANT_MEAT - - STR_BOW - STR_BOW_QUIVER_AQUA - STR_BOW_QUIVER_AQUA - STR_WP_GRENADE - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_WAKIZASHI - STR_MUTANT_MEAT - STR_MUTANT_MEAT - STR_MUTANT_MEAT - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_MONEY_PURSE - STR_GAS_GRENADE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_MUTANT_MEAT - STR_GAS_GRENADE - type: STR_LOC_HT_HOUSE alert: STR_ALERT_HT_HOUSE alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_HT_HOUSE_BRIEFING briefing: palette: 6 music: GMENBASE background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_HT_HOUSE desc: STR_LOC_HT_HOUSE_BRIEFING markerName: STR_MARKER_HT_HOUSE duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 script: HT_HOUSE_LANDING terrains: - FOREST - FORESTMOUNT - FORESTPOLAR - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDFORESTMOUNT - GRASSLANDPOLAR - SAVANNADESERT - SAVANNADESERTMOUNT - SAVANNAFOREST - SAVANNAPOLAR - STEPPEDESERTMOUNT - STEPPEFORESTMOUNT - TAIGADESERTMOUNT data: - alienRank: 5 lowQty: 4 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_PADD - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_BEER - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - type: STR_LOC_COMMS_TOWER_TEMPERATE alert: STR_ALERT_COMMS_TOWER alertDescription: STR_LOC_COMMS_TOWER_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_COMMS_TOWER desc: STR_LOC_COMMS_TOWER_TEMPERATE_BRIEFING markerName: STR_MARKER_COMMS_TOWER duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 script: COMMS_TOWER_LANDING terrains: - COMRCURBAN - ISLANDURBAN - URBAN - INDUSTRIALURBAN - FOREST - FOREST2BLACK - SAVANNADESERT - SAVANNAPOLAR - SAVANNAFORESTMOUNT - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDFORESTMOUNT - GRASSLANDPOLAR - MOUNT - RURAL - STEPPEDESERT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR - TAIGADESERT - TAIGAFOREST - TAIGAFORESTMOUNT - TAIGAPOLAR data: &commsTowerDeployment - alienRank: 5 lowQty: 4 highQty: 4 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - STR_BEER - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PADD - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CRACK - alienRank: 4 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_00 - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_SAW - STR_SAW_CLIP_PS - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - alienRank: 8 lowQty: 2 highQty: 2 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_00 - STR_PADD - - STR_BATTO - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PORN - - STR_KNOIF - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_PINUP_MAGAZINE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_BANDAGE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_BEER - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_SC_WIRE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_WRENCH - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_PARTS_LASER_CRYSTAL - STR_PARTS_LASER_LENS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - type: STR_LOC_COMMS_TOWER_JUNGLE alert: STR_ALERT_COMMS_TOWER alertDescription: STR_LOC_COMMS_TOWER_JUNGLE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 4 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_COMMS_TOWER desc: STR_LOC_COMMS_TOWER_JUNGLE_BRIEFING markerName: STR_MARKER_COMMS_TOWER duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 script: COMMS_TOWER_LANDING terrains: - JUNGLE - JUNGLE2NEO - JUNGLE2BLACK - JUNGLEMOUNT - JUNGLEPOLAR - JUNGLETEMPLE - NATIVEURBANROAD data: *commsTowerDeployment - type: STR_LOC_COMMS_TOWER_COLD alert: STR_ALERT_COMMS_TOWER alertDescription: STR_LOC_COMMS_TOWER_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 7 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_COMMS_TOWER desc: STR_LOC_COMMS_TOWER_COLD_BRIEFING markerName: STR_MARKER_COMMS_TOWER duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 script: COMMS_TOWER_LANDING terrains: - POLAR - POLARDESERT - POLARMOUNT - TUNDRADESERT - TUNDRADESERTMOUNT - TUNDRAFOREST - TUNDRAFORESTMOUNT - TUNDRAMOUNT - TUNDRAPOLAR - MADURBANSNOW data: *commsTowerDeployment - type: STR_LOC_COMMS_TOWER_DESERT alert: STR_ALERT_COMMS_TOWER alertDescription: STR_LOC_COMMS_TOWER_DESERT_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_COMMS_TOWER desc: STR_LOC_COMMS_TOWER_DESERT_BRIEFING markerName: STR_MARKER_COMMS_TOWER duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 script: COMMS_TOWER_LANDING terrains: - DESERT - DESERTX - DESERTMOUNT - NATIVEURBANJUNKROAD data: *commsTowerDeployment - type: STR_LOC_GOVT_CAR alert: STR_ALERT_GOVT_CAR alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_GOVT_CAR_BRIEFING briefing: palette: 4 music: GMENBASE background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_GOVT_CAR desc: STR_LOC_GOVT_CAR_BRIEFING markerName: STR_MARKER_GOVT_CAR duration: [20, 50] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - SLUMURBAN_GOVT_CAR - URBANWAR_GOVT_CAR data: - alienRank: 10 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_BATTO - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_KNOIF_BANDIT - STR_MOLOTOV - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_BEER - STR_PADD - - STR_PIPE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - STR_BEER - STR_CIGS - - STR_CROWBAR - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - type: STR_LOC_DEATH_AND_TAXES alert: STR_ALERT_DEATH_AND_TAXES alertBackground: RAID_BACKGROUND.SCR alertDescription: STR_LOC_DEATH_AND_TAXES_BRIEFING briefing: palette: 4 music: GMENBASE background: RAID_BACKGROUND.SCR showTarget: false title: STR_LOC_DEATH_AND_TAXES desc: STR_LOC_DEATH_AND_TAXES_BRIEFING markerName: STR_MARKER_DEATH_AND_TAXES duration: [50, 100] despawnPenalty: 0 width: 60 length: 60 height: 9 civilians: 8 terrains: - RURAL data: - alienRank: 10 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_MACHETE - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - STR_BEER - - STR_KNOIF_BANDIT - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BEER - STR_CIGS - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_PIPE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - STR_BEER - STR_CIGS - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_KNOIF_BANDIT - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MONEY_PURSE - STR_MONEY_PURSE - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CIGS - STR_MONEY_PURSE - STR_MONEY_PURSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_CIGS - STR_PADD - STR_MONEY_PURSE - STR_MONEY_PURSE - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_MONEY_PURSE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_MONEY_PURSE - type: STR_LOC_PREPPERS alert: STR_ALERT_PREPPERS alertBackground: WARZONE_BACKGROUND.SCR alertDescription: STR_LOC_PREPPERS_BRIEFING briefing: palette: 1 music: GMENBASE background: WARZONE_BACKGROUND.SCR showTarget: false title: STR_LOC_PREPPERS desc: STR_LOC_PREPPERS_BRIEFING markerName: STR_MARKER_PREPPERS duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - RURALUFO - CULTA data: - alienRank: 14 lowQty: 0 highQty: 5 dQty: 1 percentageOutsideUfo: 80 itemSets: - [] - [] - [] - [] - [] - alienRank: 11 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 40 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CANTEEN - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_CREDIT_CHIP_D - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_D - STR_GRENADE - STR_BANDAGE - STR_BEER - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_GRENADE - STR_KNOIF_BANDIT - STR_FIRST_AID_KIT - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 10 lowQty: 6 highQty: 10 dQty: 5 percentageOutsideUfo: 20 itemSets: - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_CANTEEN - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_MACHINEGUN_LIGHT - STR_MACHINEGUN_BELT - STR_CREDIT_CHIP_M - STR_CIGS - STR_CIGS - type: STR_LOC_DISTRESS_BUNKER_TEMPERATE alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_BUNKER_TEMPERATE_BRIEFING alertBackground: STALKER_2_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE2 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_BUNKER_TEMPERATE_BRIEFING markerName: STR_MARKER_DISTRESS_BUNKER duration: [15, 40] despawnPenalty: 0 width: 50 length: 50 height: 9 script: DISTRESS_BUNKER_LANDING terrains: - FOREST - FORESTMOUNT - FORESTPOLAR - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDFORESTMOUNT - MOUNT - SAVANNAFOREST - SAVANNAFORESTMOUNT - STEPPEFOREST - STEPPEFORESTMOUNT - TAIGAFOREST - TAIGAFORESTMOUNT data: - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PIPE - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_KNOIF_BANDIT - STR_MOLOTOV - STR_MOONSHINE - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_MACHETE - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CIGS - - STR_KNUCKLES - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - type: STR_LOC_DISTRESS_BUNKER_JUNGLE alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_BUNKER_JUNGLE_BRIEFING alertBackground: STALKER_2_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE2 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_BUNKER_JUNGLE_BRIEFING markerName: STR_MARKER_DISTRESS_BUNKER duration: [15, 40] despawnPenalty: 0 width: 50 length: 50 height: 9 script: DISTRESS_BUNKER_LANDING terrains: - JUNGLE2NEO - JUNGLEMOUNT data: - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PIPE - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_KNOIF_BANDIT - STR_MOLOTOV - STR_MOONSHINE - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_MACHETE - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CIGS - - STR_KNUCKLES - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - type: STR_LOC_DISTRESS_BUNKER_COLD alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_BUNKER_COLD_BRIEFING alertBackground: STALKER_2_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE2 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_BUNKER_COLD_BRIEFING markerName: STR_MARKER_DISTRESS_BUNKER duration: [15, 40] despawnPenalty: 0 width: 50 length: 50 height: 9 script: DISTRESS_BUNKER_LANDING terrains: - POLARMOUNT data: - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PIPE - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_KNOIF_BANDIT - STR_MOLOTOV - STR_MOONSHINE - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_MACHETE - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CIGS - - STR_KNUCKLES - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - type: STR_LOC_DISTRESS_BUNKER_DESERT alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_BUNKER_DESERT_BRIEFING alertBackground: STALKER_2_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE2 background: STALKER_2_BACKGROUND.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_BUNKER_DESERT_BRIEFING markerName: STR_MARKER_DISTRESS_BUNKER duration: [15, 40] despawnPenalty: 0 width: 50 length: 50 height: 9 script: DISTRESS_BUNKER_LANDING terrains: - DESERT2RED - DESERTMOUNT data: - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PIPE - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_KNOIF_BANDIT - STR_MOLOTOV - STR_MOONSHINE - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_MACHETE - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CIGS - - STR_KNUCKLES - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - type: STR_DISTRESS_CALL_TEMPERATE alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_CALL_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE background: BACK15.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_CALL_TEMPERATE_BRIEFING markerName: STR_MARKER_DISTRESS_CALL duration: [10, 50] despawnPenalty: 0 width: 70 length: 70 height: 9 terrains: - FOREST - FOREST2BLACK - FORESTMOUNT - FORESTPOLAR - GRASSLANDDESERT - GRASSLANDDESERTMOUNT - GRASSLANDFOREST - GRASSLANDFORESTMOUNT - GRASSLANDPOLAR - SAVANNAFOREST - SAVANNAFORESTMOUNT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SHOVEL - STR_CIGS - STR_VODKA - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BANDAGE - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_FIRST_AID_KIT - STR_VODKA - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 10 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_BRIEFCASE - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_GOLDEN_CUP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - type: STR_DISTRESS_CALL_JUNGLE alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_CALL_JUNGLE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE background: BACK15.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_CALL_JUNGLE_BRIEFING markerName: STR_MARKER_DISTRESS_CALL duration: [10, 50] despawnPenalty: 0 width: 70 length: 70 height: 9 terrains: - JUNGLE - JUNGLE2NEO - JUNGLE2BLACK - JUNGLEMOUNT - JUNGLEPOLAR - SAVANNAFOREST - STEPPEPOLAR data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SHOVEL - STR_CIGS - STR_VODKA - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BANDAGE - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_FIRST_AID_KIT - STR_VODKA - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 10 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_BRIEFCASE - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_GOLDEN_CUP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - type: STR_DISTRESS_CALL_COLD alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_CALL_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE background: BACK15.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_CALL_COLD_BRIEFING markerName: STR_MARKER_DISTRESS_CALL duration: [10, 50] despawnPenalty: 0 width: 70 length: 70 height: 9 terrains: - MOUNT - POLAR - POLARDESERT - POLARDESERTMOUNT - POLARMOUNT - POLARPLANE - TAIGAFOREST - TUNDRADESERT - TUNDRAFORESTMOUNT - TUNDRAMOUNT - TUNDRAPLANE data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SHOVEL - STR_CIGS - STR_VODKA - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BANDAGE - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_FIRST_AID_KIT - STR_VODKA - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 10 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_BRIEFCASE - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_GOLDEN_CUP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - type: STR_DISTRESS_CALL_DESERT alert: STR_ALERT_DISTRESS_CALL alertDescription: STR_DISTRESS_CALL_DESERT_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 music: GMENBASE background: BACK15.SCR showTarget: false title: STR_DISTRESS_CALL desc: STR_DISTRESS_CALL_DESERT_BRIEFING markerName: STR_MARKER_DISTRESS_CALL duration: [10, 50] despawnPenalty: 0 width: 70 length: 70 height: 9 terrains: - DESERTX - DESERTMOUNT - DESERTPLANE data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SHOVEL - STR_CIGS - STR_VODKA - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BANDAGE - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_FIRST_AID_KIT - STR_VODKA - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 10 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_UFO_NAVIGATION - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_UFO_NAVIGATION - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_BRIEFCASE - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_GOLDEN_CUP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - type: STR_LOC_CHURCH_OUTPOST_TEMPERATE alert: STR_ALERT_CHURCH_OUTPOST alertDescription: STR_LOC_CHURCH_OUTPOST_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_CHURCH_OUTPOST desc: STR_LOC_CHURCH_OUTPOST_TEMPERATE_BRIEFING markerName: STR_MARKER_CHURCH_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - COMRCURBAN_CHURCH_OUTPOST - CULTA_CHURCH_OUTPOST - DAWNURBANA_CHURCH_OUTPOST - DAWNURBANB_CHURCH_OUTPOST - FOREST_CHURCH_OUTPOST - FORESTMOUNT_CHURCH_OUTPOST - GRASSLANDDESERT_CHURCH_OUTPOST - GRASSLANDDESERTMOUNT_CHURCH_OUTPOST - GRASSLANDFOREST_CHURCH_OUTPOST - ISLANDURBAN_CHURCH_OUTPOST - MADURBAN_CHURCH_OUTPOST - NATIVEURBAN_CHURCH_OUTPOST - NATIVEURBANJUNK_CHURCH_OUTPOST - NATIVEURBANROAD_CHURCH_OUTPOST - SAVANNADESERT_CHURCH_OUTPOST - SAVANNAFOREST_CHURCH_OUTPOST - SLUMURBAN_CHURCH_OUTPOST - STEPPEDESERT_CHURCH_OUTPOST - STEPPEFORESTMOUNT_CHURCH_OUTPOST - TAIGADESERT_CHURCH_OUTPOST - TAIGAFOREST_CHURCH_OUTPOST - URBANWAR_CHURCH_OUTPOST data: - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_MOLOTOV - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PORN - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_LINGERIE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_MONEY_PURSE - - STR_BILLHOOK - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_MONEY_PURSE - STR_VODKA - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_00 - - STR_MEDALLION - STR_VODKA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WHIP_LEATHER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - alienRank: 11 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_PADD - STR_CREDIT_CHIP_01 - alienRank: 12 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_PADD - STR_CREDIT_CHIP_01 - type: STR_LOC_CHURCH_OUTPOST_JUNGLE alert: STR_ALERT_CHURCH_OUTPOST alertDescription: STR_LOC_CHURCH_OUTPOST_JUNGLE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_CHURCH_OUTPOST desc: STR_LOC_CHURCH_OUTPOST_JUNGLE_BRIEFING markerName: STR_MARKER_CHURCH_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - ISLANDURBAN_CHURCH_OUTPOST - JUNGLE_CHURCH_OUTPOST - JUNGLEMOUNT_CHURCH_OUTPOST - NATIVEURBAN_CHURCH_OUTPOST - NATIVEURBANJUNK_CHURCH_OUTPOST - NATIVEURBANROAD_CHURCH_OUTPOST data: - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_MOLOTOV - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PORN - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_LINGERIE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_MONEY_PURSE - - STR_BILLHOOK - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_MONEY_PURSE - STR_VODKA - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_00 - - STR_MEDALLION - STR_VODKA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WHIP_LEATHER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - alienRank: 11 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_PADD - STR_CREDIT_CHIP_01 - alienRank: 12 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_PADD - STR_CREDIT_CHIP_01 - type: STR_LOC_CHURCH_OUTPOST_COLD alert: STR_ALERT_CHURCH_OUTPOST alertDescription: STR_LOC_CHURCH_OUTPOST_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_CHURCH_OUTPOST desc: STR_LOC_CHURCH_OUTPOST_COLD_BRIEFING markerName: STR_MARKER_CHURCH_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - DAWNURBANA_CHURCH_OUTPOST - DAWNURBANB_CHURCH_OUTPOST - MADURBANSNOW_CHURCH_OUTPOST - MOUNT_CHURCH_OUTPOST - TAIGADESERT_CHURCH_OUTPOST - TAIGAFOREST_CHURCH_OUTPOST - TUNDRADESERT_CHURCH_OUTPOST - TUNDRAFORESTMOUNT_CHURCH_OUTPOST - URBANWAR_CHURCH_OUTPOST data: - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_MOLOTOV - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PORN - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_LINGERIE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_MONEY_PURSE - - STR_BILLHOOK - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_MONEY_PURSE - STR_VODKA - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_00 - - STR_MEDALLION - STR_VODKA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WHIP_LEATHER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - alienRank: 11 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_PADD - STR_CREDIT_CHIP_01 - alienRank: 12 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_PADD - STR_CREDIT_CHIP_01 - type: STR_LOC_CHURCH_OUTPOST_DESERT alert: STR_ALERT_CHURCH_OUTPOST alertDescription: STR_LOC_CHURCH_OUTPOST_DESERT_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_CHURCH_OUTPOST desc: STR_LOC_CHURCH_OUTPOST_DESERT_BRIEFING markerName: STR_MARKER_CHURCH_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - NATIVEURBAN_CHURCH_OUTPOST - NATIVEURBANJUNK_CHURCH_OUTPOST - NATIVEURBANROAD_CHURCH_OUTPOST - DESERTX_CHURCH_OUTPOST - DESERTTEMPLE_CHURCH_OUTPOST data: - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_MOLOTOV - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_HANDLE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PORN - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_LINGERIE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_MONEY_PURSE - - STR_BILLHOOK - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_MONEY_PURSE - STR_VODKA - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_00 - - STR_MEDALLION - STR_VODKA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WHIP_LEATHER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - alienRank: 11 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_MONEY_PURSE - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_PADD - STR_CREDIT_CHIP_01 - alienRank: 12 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_PADD - STR_CREDIT_CHIP_01 - type: STR_LOC_GUILD_OUTPOST_TEMPERATE alert: STR_ALERT_GUILD_OUTPOST alertDescription: STR_LOC_GUILD_OUTPOST_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_GUILD_OUTPOST desc: STR_LOC_GUILD_OUTPOST_TEMPERATE_BRIEFING markerName: STR_MARKER_GUILD_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - COMRCURBAN_GUILD_OUTPOST - CULTA_GUILD_OUTPOST - DAWNURBANA_GUILD_OUTPOST - DAWNURBANB_GUILD_OUTPOST - FOREST_GUILD_OUTPOST - GRASSLANDDESERT_GUILD_OUTPOST - INDUSTRIALURBAN_GUILD_OUTPOST - PORTTFTD_GUILD_OUTPOST - RAILYARDURBAN_GUILD_OUTPOST - SAVANNADESERT_GUILD_OUTPOST - STEPPEDESERT_GUILD_OUTPOST - TAIGADESERT_GUILD_OUTPOST data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_PORN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIPE - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PIPE - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_WRENCH - STR_CREDIT_CHIP_D - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CIGS - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_MEDALLION - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_01 - STR_PADD - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - STR_CIGS - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_D - STR_BEER - - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_D - - STR_THROWING_STARS - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - type: STR_LOC_GUILD_OUTPOST_JUNGLE alert: STR_ALERT_GUILD_OUTPOST alertDescription: STR_LOC_GUILD_OUTPOST_JUNGLE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_GUILD_OUTPOST desc: STR_LOC_GUILD_OUTPOST_JUNGLE_BRIEFING markerName: STR_MARKER_GUILD_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - CULTA_GUILD_OUTPOST - JUNGLE_GUILD_OUTPOST - JUNGLEMOUNT_GUILD_OUTPOST - NATIVEURBAN_GUILD_OUTPOST - NATIVEURBANJUNK_GUILD_OUTPOST - NATIVEURBANROAD_GUILD_OUTPOST data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_PORN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIPE - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PIPE - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_WRENCH - STR_CREDIT_CHIP_D - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CIGS - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_MEDALLION - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_01 - STR_PADD - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - STR_CIGS - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_D - STR_BEER - - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_D - - STR_THROWING_STARS - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - type: STR_LOC_GUILD_OUTPOST_COLD alert: STR_ALERT_GUILD_OUTPOST alertDescription: STR_LOC_GUILD_OUTPOST_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_GUILD_OUTPOST desc: STR_LOC_GUILD_OUTPOST_COLD_BRIEFING markerName: STR_MARKER_GUILD_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - INDUSTRIALURBAN_GUILD_OUTPOST - PORTTFTD_GUILD_OUTPOST - MADURBANSNOW_GUILD_OUTPOST - TAIGADESERT_GUILD_OUTPOST - TUNDRADESERT_GUILD_OUTPOST data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_PORN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIPE - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PIPE - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_WRENCH - STR_CREDIT_CHIP_D - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CIGS - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_MEDALLION - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_01 - STR_PADD - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - STR_CIGS - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_D - STR_BEER - - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_D - - STR_THROWING_STARS - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - type: STR_LOC_GUILD_OUTPOST_DESERT alert: STR_ALERT_GUILD_OUTPOST alertDescription: STR_LOC_GUILD_OUTPOST_DESERT_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_GUILD_OUTPOST desc: STR_LOC_GUILD_OUTPOST_DESERT_BRIEFING markerName: STR_MARKER_GUILD_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - DESERTX_GUILD_OUTPOST - NATIVEURBAN_GUILD_OUTPOST - NATIVEURBANJUNK_GUILD_OUTPOST - NATIVEURBANROAD_GUILD_OUTPOST data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_PORN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIPE - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CIGS - - STR_WRENCH - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_PIPE - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CIGS - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_M - STR_CIGS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_MEDALLION - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_01 - STR_PADD - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - STR_CIGS - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CREDIT_CHIP_D - STR_BEER - - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_CREDIT_CHIP_D - - STR_THROWING_STARS - STR_CREDIT_CHIP_D - - STR_SHIV - STR_CREDIT_CHIP_D - type: STR_LOC_ACADEMY_OUTPOST_TEMPERATE alert: STR_ALERT_ACADEMY_OUTPOST alertDescription: STR_LOC_ACADEMY_OUTPOST_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_OUTPOST desc: STR_LOC_ACADEMY_OUTPOST_TEMPERATE_BRIEFING markerName: STR_MARKER_ACADEMY_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 terrains: - COMRCURBAN_ACADEMY_OUTPOST - CULTA_ACADEMY_OUTPOST - CULTA_ACADEMY_OUTPOST_UBER - FORESTMOUNT_ACADEMY_OUTPOST - FORESTPOLAR_ACADEMY_OUTPOST - GRASSLANDFORESTMOUNT_ACADEMY_OUTPOST - GRASSLANDPOLAR_ACADEMY_OUTPOST - NATIVEURBAN_ACADEMY_OUTPOST - NATIVEURBANJUNK_ACADEMY_OUTPOST - NATIVEURBANROAD_ACADEMY_OUTPOST - SAVANNAFORESTMOUNT_ACADEMY_OUTPOST - SAVANNAPOLAR_ACADEMY_OUTPOST - SLUMURBAN_ACADEMY_OUTPOST - STEPPEFOREST_ACADEMY_OUTPOST - STEPPEPOLAR_ACADEMY_OUTPOST - TAIGAFORESTMOUNT_ACADEMY_OUTPOST - TAIGAPOLAR_ACADEMY_OUTPOST data: - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - - STR_BATTO - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - - STR_MACHETE - STR_FUSO_KNIVES - - STR_HANDLE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PADD - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_BANDAGE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MEDICAL_SUPPLIES - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - type: STR_LOC_ACADEMY_OUTPOST_JUNGLE alert: STR_ALERT_ACADEMY_OUTPOST alertDescription: STR_LOC_ACADEMY_OUTPOST_JUNGLE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_OUTPOST desc: STR_LOC_ACADEMY_OUTPOST_JUNGLE_BRIEFING markerName: STR_MARKER_ACADEMY_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - ISLANDURBAN_ACADEMY_OUTPOST - JUNGLE_ACADEMY_OUTPOST - JUNGLEMOUNT_ACADEMY_OUTPOST - JUNGLEPOLAR_ACADEMY_OUTPOST - JUNGLETEMPLE_ACADEMY_OUTPOST - NATIVEURBAN_ACADEMY_OUTPOST - NATIVEURBANJUNK_ACADEMY_OUTPOST - NATIVEURBANROAD_ACADEMY_OUTPOST data: - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - - STR_BATTO - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - - STR_MACHETE - STR_FUSO_KNIVES - - STR_HANDLE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PADD - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_BANDAGE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MEDICAL_SUPPLIES - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - type: STR_LOC_ACADEMY_OUTPOST_COLD alert: STR_ALERT_ACADEMY_OUTPOST alertDescription: STR_LOC_ACADEMY_OUTPOST_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 6 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_OUTPOST desc: STR_LOC_ACADEMY_OUTPOST_COLD_BRIEFING markerName: STR_MARKER_ACADEMY_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - MOUNT_ACADEMY_OUTPOST - POLAR_ACADEMY_OUTPOST - POLARDESERTMOUNT_ACADEMY_OUTPOST - POLARMOUNT_ACADEMY_OUTPOST - TAIGAFORESTMOUNT_ACADEMY_OUTPOST - TAIGAPOLAR_ACADEMY_OUTPOST - TUNDRAMOUNT_ACADEMY_OUTPOST - TUNDRAPOLAR_ACADEMY_OUTPOST - POLARDESERT_ACADEMY_OUTPOST data: - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - - STR_BATTO - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - - STR_MACHETE - STR_FUSO_KNIVES - - STR_HANDLE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PADD - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_BANDAGE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MEDICAL_SUPPLIES - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - type: STR_LOC_ACADEMY_OUTPOST_DESERT alert: STR_ALERT_ACADEMY_OUTPOST alertBackground: PLUNDER_BACKGROUND.SCR alertDescription: STR_LOC_ACADEMY_OUTPOST_DESERT_BRIEFING briefing: palette: 6 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_OUTPOST desc: STR_LOC_ACADEMY_OUTPOST_DESERT_BRIEFING markerName: STR_MARKER_ACADEMY_OUTPOST duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - NATIVEURBAN_ACADEMY_OUTPOST - NATIVEURBANROAD_ACADEMY_OUTPOST - NATIVEURBANJUNK_ACADEMY_OUTPOST - DESERT2RED_ACADEMY_OUTPOST - DESERTMOUNT_ACADEMY_OUTPOST - DESERTTEMPLE_ACADEMY_OUTPOST data: - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - - STR_BATTO - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - - STR_MACHETE - STR_FUSO_KNIVES - - STR_HANDLE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_PADD - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_00 - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_STUN_BATON - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PADD - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_LOKNAR_SCRIPTURES - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_BANDAGE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MEDICAL_SUPPLIES - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - type: STR_LOC_ACADEMY_CRUISE startingCondition: STR_ENVIRO_ACADEMY_CRUISE alert: STR_ALERT_ACADEMY_CRUISE alertDescription: STR_LOC_ACADEMY_CRUISE_BRIEFING alertBackground: RESEARCH_SHIP_BACKGROUND.SCR briefing: palette: 3 music: GMENBASE2 background: RESEARCH_SHIP_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_CRUISE desc: STR_LOC_ACADEMY_CRUISE_BRIEFING markerName: STR_MARKER_ACADEMY_CRUISE duration: [25, 50] despawnPenalty: 0 width: 30 length: 70 height: 12 terrains: - CRUISE_LINER_ACADEMY data: - alienRank: 14 lowQty: 8 highQty: 16 dQty: 6 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 13 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_ACADEMY_TOWN_TEMPERATE alert: STR_ALERT_ACADEMY_TOWN alertDescription: STR_LOC_ACADEMY_TOWN_TEMPERATE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 1 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_TOWN desc: STR_LOC_ACADEMY_TOWN_TEMPERATE_BRIEFING markerName: STR_MARKER_ACADEMY_TOWN duration: [50, 100] despawnPenalty: 0 width: 70 length: 70 height: 10 script: ACADEMY_TOWN terrains: - CULTA - FOREST - FOREST2BLACK - FORESTMOUNT - FORESTPOLAR - GRASSLANDPOLAR - MOUNT - SAVANNAPOLAR - STEPPEDESERT - STEPPEFOREST - STEPPEFORESTMOUNT - STEPPEPOLAR - TAIGADESERT - TAIGADESERTMOUNT - TAIGAFOREST - TAIGAFORESTMOUNT - TAIGAPOLAR data: &LoadoutAcademyTown - alienRank: 7 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 11 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 6 highQty: 12 dQty: 6 percentageOutsideUfo: 30 itemSets: - - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - - STR_STUN_BATON - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - alienRank: 8 lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_BATTO - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_FUSO_KNIVES - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_KATANA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 4 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 80 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 8 highQty: 12 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_FIRST_AID_KIT - STR_PAINKILLERS - STR_PAINKILLERS - - STR_LASER_PISTOL_MINI - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_PADD - - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_SMALL_MEDIPACK - - STR_VARMINT_RIFLE - STR_VARMINT_RIFLE_CLIP - STR_VARMINT_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_SMALL_MEDIPACK - alienRank: 5 lowQty: 5 highQty: 10 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_STUN_BATON - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_CREDIT_CHIP_00 - - STR_STUN_BATON - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PADD - STR_CREDIT_CHIP_00 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_STUN_BATON - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BANDAGE - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_SMALL_MEDIPACK - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_MEDICAL_SUPPLIES - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_02 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_PARTS_LASER_LENS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_SMALL_MEDIPACK - STR_PARTS_WEAPON_ADV - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_ADV - alienRank: 12 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_RAIL_DRIVER - STR_RAIL_COIL - STR_RAIL_COIL - STR_RAIL_COIL - STR_RAIL_COIL - STR_PARTS_WEAPON_ADV - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_IRRADIATOR - STR_IRRADIATOR_CELL - STR_PARTS_WEAPON_MC - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CELL - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_COOKER - STR_COOKER_CLIP - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_PARTS_WEAPON_MC - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_SLICER - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_BLUE_GEM - - STR_LASER_PISTOL_LT - STR_WAKIZASHI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_BRIEFCASE - STR_DATA_DISK - type: STR_LOC_ACADEMY_TOWN_HOT alert: STR_ALERT_ACADEMY_TOWN alertDescription: STR_LOC_ACADEMY_TOWN_HOT_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 1 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_TOWN desc: STR_LOC_ACADEMY_TOWN_HOT_BRIEFING markerName: STR_MARKER_ACADEMY_TOWN duration: [50, 100] despawnPenalty: 0 width: 70 length: 70 height: 10 script: ACADEMY_TOWN terrains: - DESERTX - JUNGLE - JUNGLEMOUNT - JUNGLEPOLAR data: *LoadoutAcademyTown - type: STR_LOC_ACADEMY_TOWN_COLD alert: STR_ALERT_ACADEMY_TOWN alertDescription: STR_LOC_ACADEMY_TOWN_COLD_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 1 music: GMENBASE2 background: PLUNDER_BACKGROUND.SCR showTarget: false title: STR_LOC_ACADEMY_TOWN desc: STR_LOC_ACADEMY_TOWN_COLD_BRIEFING markerName: STR_MARKER_ACADEMY_TOWN duration: [50, 100] despawnPenalty: 0 width: 70 length: 70 height: 10 script: ACADEMY_TOWN terrains: - POLAR - POLARDESERT - POLARDESERTMOUNT - POLARMOUNT - TUNDRADESERT - TUNDRADESERTMOUNT - TUNDRAFOREST - TUNDRAFORESTMOUNT - TUNDRAMOUNT - TUNDRAPOLAR data: *LoadoutAcademyTown - type: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2 alert: STR_ALERT_LOKNAR_VILLAGE_DEFENSE alertDescription: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 3 background: VILLAGE_BACKGROUND.SCR showTarget: false title: STR_LOC_LOKNAR_VILLAGE_DEFENSE desc: STR_LOC_LOKNAR_VILLAGE_DEFENSE_2_BRIEFING markerName: STR_MARKER_LOKNAR_VILLAGE duration: [5, 10] despawnPenalty: 100 width: 60 length: 60 height: 9 civilians: 15 terrains: - NATIVEURBANROAD_LOKNAR - NATIVEURBANJUNKROAD_LOKNAR - RURAL_LOKNAR data: - alienRank: 8 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_LOKNAR_VILLAGE_DEFENSE alert: STR_ALERT_LOKNAR_VILLAGE_DEFENSE alertDescription: STR_LOC_LOKNAR_VILLAGE_DEFENSE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 2 background: VILLAGE_BACKGROUND.SCR showTarget: false title: STR_LOC_LOKNAR_VILLAGE_DEFENSE desc: STR_LOC_LOKNAR_VILLAGE_DEFENSE_BRIEFING markerName: STR_MARKER_LOKNAR_VILLAGE duration: [5, 10] despawnPenalty: 100 width: 40 length: 40 height: 9 civilians: 10 terrains: - NATIVEURBAN_4X4 - NATIVEURBANJUNK_4X4 - RURAL_LOKNAR data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_GAS_GRENADE - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_WAKIZASHI - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_FAN - - STR_HAXXOR - STR_IGUN_CLIP - STR_GAS_GRENADE - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_WAKIZASHI - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_FAN - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - - STR_HARQUEBUS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_GRENADE - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_KATANA - STR_GRENADE - STR_INCENDIARY_GRENADE - STR_GAS_GRENADE - type: STR_LOC_RATLING_VILLAGE alert: STR_ALERT_RATLING_VILLAGE alertDescription: STR_LOC_RATLING_VILLAGE_BRIEFING alertBackground: PLUNDER_BACKGROUND.SCR briefing: palette: 0 music: GMENBASE background: VILLAGE_BACKGROUND.SCR showTarget: false title: STR_LOC_RATLING_VILLAGE desc: STR_LOC_RATLING_VILLAGE_BRIEFING markerName: STR_MARKER_RATLING_VILLAGE duration: [100, 200] despawnPenalty: 0 width: 40 length: 40 height: 9 terrains: - NATIVEURBAN_4X4 - NATIVEURBANJUNK_4X4 data: - alienRank: 6 lowQty: 0 highQty: 5 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_SHIV - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 3 highQty: 7 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - - STR_BOW_H - STR_BOW_H_QUIVER - STR_BOW_H_QUIVER - STR_BANDAGE - - STR_MACHETE - STR_FUSO_KNIVES - STR_BANDAGE - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_M - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHORT_SWORD - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_PURSE - - STR_SHORT_SWORD - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_CUTLASS - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_RAPIER - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_PURSE - type: STR_LOC_BEASTMEN_ALTAR alert: STR_ALERT_BEASTMEN_ALTAR alertDescription: STR_LOC_BEASTMEN_ALTAR_BRIEFING alertBackground: VICTIM_BACKGROUND.SCR briefing: palette: 5 music: GMENBASE2 background: VICTIM_BACKGROUND.SCR showTarget: false title: STR_LOC_BEASTMEN_ALTAR desc: STR_LOC_BEASTMEN_ALTAR_BRIEFING markerName: STR_LOC_BEASTMEN_ALTAR duration: [15, 45] despawnPenalty: 0 width: 60 length: 60 height: 8 script: BEASTMEN_ALTAR_LANDING terrains: - JUNGLE - JUNGLEPOLAR - JUNGLETEMPLE - JUNGLEMOUNT data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BONE_CLUB - STR_JAVELINS - STR_SKULL - STR_MONSTER_TEETH - - STR_CHITIN_KNIFE - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_SKULL - - STR_BOW_H - STR_BOW_H_QUIVER_POISON - STR_BOW_H_QUIVER_POISON - STR_SKULL - STR_MONSTER_TEETH - - STR_SHARK_GARLAND - STR_JAVELINS - STR_SKULL - STR_SECTOWEED - - STR_AZTEC_CLUB - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_SKULL - STR_ZOMBIE_ESSENCE - type: STR_LOC_CANNIBAL_CAMP alert: STR_ALERT_BOUNTY_HUNT_B alertDescription: STR_LOC_CANNIBAL_CAMP_BRIEFING alertBackground: RUINS_4_BACKGROUND.SCR briefing: palette: 5 music: GMENBASE2 background: RUINS_4_BACKGROUND.SCR showTarget: false title: STR_LOC_CANNIBAL_CAMP desc: STR_LOC_CANNIBAL_CAMP_BRIEFING markerName: STR_LOC_CANNIBAL_CAMP duration: [50, 100] despawnPenalty: 0 width: 80 length: 80 height: 8 script: CANNIBAL_CAMP_LANDING terrains: - JUNGLE - JUNGLE2NEO - JUNGLEPOLAR - JUNGLETEMPLE data: - alienRank: 4 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 90 itemSets: - - STR_BONE_CLUB - STR_JAVELINS - STR_SKULL - STR_MONSTER_TEETH - - STR_CHITIN_KNIFE - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_SKULL - - STR_BOW_H - STR_BOW_H_QUIVER_POISON - STR_BOW_H_QUIVER_POISON - STR_SKULL - STR_MONSTER_TEETH - - STR_SHARK_GARLAND - STR_JAVELINS - STR_SKULL - STR_SECTOWEED - - STR_AZTEC_CLUB - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_SKULL - STR_ZOMBIE_ESSENCE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_AZTEC_CLUB - STR_JAVELINS - STR_SKULL - STR_MONSTER_TEETH - STR_LIBER_OCCULTIS - - STR_CHITIN_KNIFE - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_LIBER_OCCULTIS - - STR_BOW_H - STR_BOW_H_QUIVER_POISON - STR_BOW_H_QUIVER_POISON - STR_LIBER_OCCULTIS - STR_MONSTER_TEETH - - STR_SHARK_GARLAND - STR_JAVELINS - STR_LIBER_OCCULTIS - STR_SECTOWEED - - STR_AZTEC_CLUB - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_SKULL - STR_ZOMBIE_ESSENCE - STR_LIBER_OCCULTIS - type: STR_LOC_DEMON_SACRIFICE startingCondition: STR_ENVIRO_HEAT alert: STR_ALERT_DEMON_SACRIFICE alertDescription: STR_LOC_DEMON_SACRIFICE_BRIEFING alertBackground: SACRIFICES_BACKGROUND.SCR briefing: palette: 5 music: GMENBASE2 background: SACRIFICES_BACKGROUND.SCR showTarget: false title: STR_LOC_DEMON_SACRIFICE desc: STR_LOC_DEMON_SACRIFICE_BRIEFING markerName: STR_LOC_DEMON_SACRIFICE duration: [10, 20] despawnPenalty: 50 width: 60 length: 60 height: 8 shade: 11 script: DEMON_SACRIFICE terrains: - DESERTTEMPLE data: - alienRank: 8 lowQty: 12 highQty: 20 dQty: 8 percentageOutsideUfo: 20 itemSets: - - STR_PITCHFORK - STR_BOOT - - STR_INCENDIARY_GRENADE - STR_ORANGE - - STR_SECTOWEED - STR_RING - - STR_BOW_H - STR_BOW_H_QUIVER_FIRE - STR_MEDALLION - - STR_RUSTY_BLADE - STR_CLOTHING_BASIC - alienRank: 5 lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_AX - - STR_KUSARIGAMA - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_HANDLE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CRACK - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - alienRank: 2 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_SPIKED_MACE - - STR_WAND_PAIN - STR_RUSTY_BLADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_RING - - STR_FLAME_GLOVE - STR_BILLHOOK - STR_GOLDEN_CUP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CRACK - - STR_WAND_FIRE - STR_AX - STR_AMPHORE - STR_VODKA - type: STR_LOC_ATRIUM_CHURCH alert: STR_ALERT_CHURCH_CAMP alertDescription: STR_CHURCH_CAMP_BRIEFING alertBackground: WARZONE_BACKGROUND.SCR music: - GMTACTIC6 briefing: palette: 4 music: GMENBASE2 background: WARZONE_BACKGROUND.SCR showTarget: false title: STR_LOC_ATRIUM_CHURCH desc: STR_CHURCH_CAMP_BRIEFING markerName: STR_LOC_ATRIUM_CHURCH duration: [50, 100] despawnPenalty: 0 width: 60 length: 60 height: 8 script: ATRIUM_CHURCH_LANDING terrains: - JUNGLE - JUNGLEMOUNT - JUNGLEPOLAR - JUNGLETEMPLE data: - alienRank: 8 lowQty: 5 highQty: 15 dQty: 10 percentageOutsideUfo: 50 itemSets: - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_M - STR_INCENDIARY_GRENADE - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_INCENDIARY_GRENADE - - STR_SSRL - STR_CREDIT_CHIP_M - alienRank: 2 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_MONEY_PURSE - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_MONEY_PURSE - STR_INCENDIARY_GRENADE - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_INCENDIARY_GRENADE - STR_MONEY_PURSE - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_INCENDIARY_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_BILLHOOK - STR_CASH_BAG - STR_CREDIT_CHIP_M - alienRank: 9 lowQty: 2 highQty: 2 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_MACHETE - STR_BEER - STR_FIRST_AID_KIT - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_HANDLE - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_STUN_BATON - STR_BANDAGE - - STR_SMG - STR_SMG_CLIP - STR_STUN_GRENADE_PIR - STR_BANDAGE - STR_CREDIT_CHIP_M - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_PURSE - STR_STUN_GRENADE_PIR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CUTLASS - STR_CASH_BAG - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_STUN_BATON - STR_CASH_BAG - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_RAPIER - STR_CASH_BAG - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CASH_BAG - STR_SWORD_MDV - - STR_SMG_50CAL - STR_SMG_50CAL_CLIP - STR_SMG_50CAL_CLIP - STR_GRENADE_FRAG - STR_CASH_BAG - type: STR_LOC_EMANSION startingCondition: STR_ENVIRO_EMANSION alert: STR_ALERT_EMANSION alertDescription: STR_LOC_EMANSION_BRIEFING alertBackground: ROBBERY_BACKGROUND.SCR briefing: palette: 4 background: ROBBERY_BACKGROUND.SCR music: GMENBASE2 showTarget: false markerName: STR_MARKER_EMANSION duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 10 turnLimit: 36 chronoTrigger: 1 #(0-lose, 1-abort, 2-win) terrains: - EMANSION data: - alienRank: 5 #security lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_D - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CREDIT_CHIP_D - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CREDIT_CHIP_D - alienRank: 7 #security2 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_D - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CREDIT_CHIP_D - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_CREDIT_CHIP_D - alienRank: 3 #students lowQty: 6 highQty: 14 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_KNOIF - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_KNUCKLES - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_KNUCKLES - STR_CREDIT_CHIP_D - - STR_SPIKED_MACE - - STR_UAC_CARBINE - STR_HSMG_CLIP - alienRank: 4 #hostesses lowQty: 6 highQty: 14 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_STUN_BATON - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_KNOIF - STR_BEER - STR_CREDIT_CHIP_M - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_KNOIF - STR_CREDIT_CHIP_M - - STR_SMG - STR_SMG_CLIP - STR_BANDAGE - STR_CREDIT_CHIP_M - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_PURSE - alienRank: 2 #maintenance lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_SHOVEL - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNUCKLES - STR_CREDIT_CHIP_M - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_BILLHOOK - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_CREDIT_CHIP_M - alienRank: 6 #guest lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_TECH_CLEAVER - STR_CREDIT_CHIP_00 - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_KNOIF - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - alienRank: 1 #boss lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_00 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_PADD - STR_CREDIT_CHIP_00 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_CREDIT_CHIP_01 - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_01 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_BILLHOOK - STR_CREDIT_CHIP_01 - alienRank: 0 #master lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_RAPIER - STR_CREDIT_CHIP_02 - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_KNOIF - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_SHORT_SWORD - STR_CREDIT_CHIP_02 - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_03 - type: STR_LOC_SIBERIA alert: STR_ALERT_XCOM_FILES alertDescription: STR_LOC_SIBERIA_BRIEFING alertBackground: TANKS_BACKGROUND.SCR briefing: palette: 7 music: GMENBASE2 background: TANKS_BACKGROUND.SCR markerName: STR_MARKER_XCOM_FILES duration: [200, 400] despawnPenalty: 0 width: 60 length: 60 height: 9 terrains: - SIBERIA data: - alienRank: 7 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 6 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_WP_GRENADE - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_WP_GRENADE - - STR_LASER_RIFLE - STR_HIGH_EXPLOSIVE - - STR_DAVY_CROCKET - STR_BABY_NUKE - STR_BABY_NUKE - - STR_DAVY_CROCKET - STR_BABY_NUKE - STR_BABY_NUKE - alienRank: 8 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 11 highQty: 22 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_LT - STR_WP_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_WP_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_LASER_CARBINE - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - alienRank: 4 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MPG - STR_MPG_CLIP - STR_MPG_CLIP - STR_MPG_CLIP - STR_GAS_GRENADE - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_GAS_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAS_GRENADE - - STR_LASER_RIFLE - STR_GAS_GRENADE - STR_GAS_GRENADE - alienRank: 1 lowQty: 3 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ASSAULT_LASER - STR_GLADIUS - STR_RUSSIAN_FILES - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_PIR_ALIEN_GRENADE - STR_RUSSIAN_FILES - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_RUSSIAN_FILES - - STR_LASER_PISTOL_LT - STR_RUSSIAN_FILES - STR_PIR_ALIEN_GRENADE - STR_GLADIUS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_RUSSIAN_FILES - type: STR_LOC_KEEP width: 50 length: 50 height: 7 music: - AS_2_THEME briefing: palette: 2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_MISSION_LOC_KEEP desc: STR_LOC_DARK_ONES_BRIEFING data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - alienRank: 4 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - alienRank: 2 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_KNOIF - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_02 - STR_DYNAMITE - alienRank: 1 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - STR_UAC_PLASMAGUN_BATTERY - STR_BFG_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_BLUEPRINTS - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_KNOIF - STR_BFG - STR_UAC_BLUEPRINTS - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_MANSION width: 50 length: 50 height: 7 music: - GMTACTIC1 briefing: palette: 2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_MISSION_LOC_MANSION desc: STR_LOC_DARK_ONES_BRIEFING data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - alienRank: 4 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - alienRank: 2 lowQty: 1 highQty: 6 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_KNOIF - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_02 - STR_DYNAMITE - alienRank: 1 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_BLUEPRINTS - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - STR_UAC_PLASMAGUN_BATTERY - STR_BFG_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_KNOIF - STR_BFG - STR_UAC_BLUEPRINTS - alienRank: 0 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_ATRIUM width: 50 length: 50 height: 7 music: - GMTACTIC1 briefing: palette: 2 background: DOOM_BACKGROUND.SCR showTarget: false title: STR_MISSION_LOC_ATRIUM desc: STR_LOC_DARK_ONES_BRIEFING data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - alienRank: 4 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - - STR_CHAINGUN - STR_CHAINGUN_CLIP - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - alienRank: 2 lowQty: 1 highQty: 6 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_KNOIF - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_02 - STR_DYNAMITE - alienRank: 1 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_UAC_BLUEPRINTS - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - STR_UAC_PLASMAGUN_BATTERY - STR_BFG_BATTERY_BROKEN - - STR_AX - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_KNOIF - STR_BFG - STR_UAC_BLUEPRINTS - alienRank: 0 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_DEEP_ONE_01 width: 50 length: 50 height: 7 music: - GMTACTIC5 briefing: palette: 4 background: RUINS_4_BACKGROUND.SCR showTarget: false title: STR_MISSION_DEEP_ONES desc: STR_LOC_DEEP_ONE_01_BRIEFING data: - alienRank: 5 lowQty: 20 highQty: 60 dQty: 10 percentageOutsideUfo: 20 itemSets: - - STR_SPEAR - - STR_AQUA_HATCHET - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_STONE_AX - - STR_BOW - STR_BOW_QUIVER_AQUA - STR_BOW_QUIVER_AQUA - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_STONE_AX - alienRank: 6 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_LOC_RET_BASE width: 50 length: 50 height: 7 music: - GMTACTIC2 briefing: palette: 6 background: DARK_CHAMBER_BACKGROUND.SCR showTarget: false title: STR_MISSION_LOC_RET_BASE desc: STR_LOC_RET_BASE_BRIEFING data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 25 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - alienRank: 4 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECFLOWER - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - alienRank: 3 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 25 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_PIR_ALIEN_GRENADE - - STR_SNIPER_RIFLE_LT - STR_SNIPER_RIFLE_LT_CLIP - STR_SNIPER_RIFLE_LT_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - alienRank: 2 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 25 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_SECTOWEED - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECFLOWER - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - alienRank: 6 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 25 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - STR_SECFLOWER - alienRank: 7 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECFLOWER - type: STR_SEA_SUNKEN_UFO startingCondition: STR_ENVIRO_SEA depth: [1, 1] alert: STR_ALERT_SEA_ADVENTURE alertDescription: STR_SEA_ADVENTURE_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 7 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_ADVENTURE desc: STR_SEA_ADVENTURE_BRIEFING markerName: STR_MARKER_SEA_ADVENTURE duration: [100, 200] despawnPenalty: 0 music: - ZIZZ_STUDIO_SPOOKY_SCAPE - TAC_UNDERSEA width: 60 length: 60 height: 7 minShade: 12 terrains: - SEABED_SUNKEN_UFO - SEACORAL_SUNKEN_UFO data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_BONE_CLUB - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - type: STR_SEA_SUNKEN_USO startingCondition: STR_ENVIRO_SEA depth: [1, 1] alert: STR_ALERT_SEA_ADVENTURE alertDescription: STR_SEA_ADVENTURE_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 7 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_ADVENTURE desc: STR_SEA_ADVENTURE_BRIEFING markerName: STR_MARKER_SEA_ADVENTURE duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 7 minShade: 12 music: - ZIZZ_STUDIO_SPOOKY_SCAPE - TAC_UNDERSEA terrains: - SEABED_SUNKEN_USO - SEACORAL_SUNKEN_USO data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_BONE_CLUB - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - type: STR_SEA_SUNKEN_GALLEON startingCondition: STR_ENVIRO_SEA depth: [1, 1] alert: STR_ALERT_SEA_ADVENTURE alertDescription: STR_SEA_ADVENTURE_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 7 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_ADVENTURE desc: STR_SEA_ADVENTURE_BRIEFING markerName: STR_MARKER_SEA_ADVENTURE duration: [100, 200] despawnPenalty: 0 width: 60 length: 60 height: 7 minShade: 12 music: - ZIZZ_STUDIO_SPOOKY_SCAPE terrains: - SEABED_SUNKEN_GALLEON - SEACORAL_SUNKEN_GALLEON data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_BONE_CLUB - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - type: STR_SEA_SUNKEN_CARGO_SHIP startingCondition: STR_ENVIRO_SEA depth: [1, 1] alert: STR_ALERT_SEA_ADVENTURE alertDescription: STR_SEA_ADVENTURE_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 7 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_ADVENTURE desc: STR_SEA_ADVENTURE_BRIEFING markerName: STR_MARKER_SEA_ADVENTURE duration: [100, 200] despawnPenalty: 0 music: - ZIZZ_STUDIO_SPOOKY_SCAPE width: 60 length: 60 height: 7 minShade: 12 terrains: - SEABED_SUNKEN_CARGO_SHIP - SEACORAL_SUNKEN_CARGO_SHIP data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_BONE_CLUB - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - type: STR_SEA_CORAL_EXIT startingCondition: STR_ENVIRO_SEA depth: [1, 1] alert: STR_SEA_ODDITY alertDescription: STR_SEA_CORAL_EXIT_BRIEFING alertBackground: SEA_BACKGROUND.SCR briefing: palette: 6 music: GMNEWMAR background: SEA_BACKGROUND.SCR showTarget: false title: STR_SEA_CORAL_EXIT desc: STR_SEA_CORAL_EXIT_BRIEFING markerName: STR_SEA_ODDITY duration: [100, 200] despawnPenalty: 0 nextStage: STR_CORAL_ISLAND music: - ZIZZ_STUDIO_SPOOKY_SCAPE width: 60 length: 60 height: 7 minShade: 12 terrains: - SEACORAL_FIRST_STAGE data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_AQUA_HATCHET - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_BONE_CLUB - - STR_AQUA_TRIDENT - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - alienRank: 5 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_AQUA_TRIDENT - - STR_XBOW_CORAL - STR_XBOW_CORAL_QUIVER - STR_XBOW_CORAL_QUIVER - - STR_AQUA_HATCHET - - STR_BONE_CLUB - - STR_BALLISTA - STR_BALLISTA_BOLTS - STR_BALLISTA_BOLTS - type: STR_CORAL_ISLAND race: STR_GHOST alert: STR_SEA_ODDITY alertDescription: STR_SEA_CORAL_EXIT_BRIEFING alertBackground: RUINS_4_BACKGROUND.SCR markerName: STR_SEA_ODDITY duration: [100, 200] despawnPenalty: 0 shade: 12 briefing: palette: 4 music: GMNEWMAR background: RUINS_4_BACKGROUND.SCR showCraft: false showTarget: false title: STR_CORAL_ISLAND desc: STR_CORAL_ISLAND_BRIEFING width: 50 length: 50 height: 6 civilians: 3 unlockedResearch: STR_CORAL_ISLAND_DONE music: - GMTACTIC5 terrains: - JUNGLETEMPLE_CORAL_ISLAND data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 60 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_CRASHPLANE width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 40 itemSets: - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHORT_SWORD - STR_COINS - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_DYNAMITE - STR_MOONSHINE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_MUTANT_MEAT - - STR_PIR_CANNON - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_CUTLASS - STR_COINS - STR_COINS - alienRank: 6 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_BOGEYMAN_FLOCK width: 60 length: 60 height: 7 shade: 11 data: - alienRank: 8 lowQty: 15 highQty: 25 dQty: 10 percentageOutsideUfo: 90 itemSets: - - STR_PITCHFORK - - STR_ORANGE - - STR_SECTOWEED - - STR_BOW_H - STR_BOW_H_QUIVER_FIRE - STR_APPLE - - STR_RUSTY_BLADE - STR_MEDALLION - type: STR_VESSEL_RUFF_RAIDERS width: 70 length: 70 height: 7 data: - alienRank: 14 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 8 highQty: 16 dQty: 8 percentageOutsideUfo: 0 itemSets: - - STR_HSMG - STR_HSMG_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BEER - STR_CIGS - STR_BANDAGE - STR_BANDAGE - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 11 lowQty: 4 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_HANDLE - STR_MOLOTOV - STR_CREDIT_CHIP_D - STR_PINUP_MAGAZINE - STR_BEER - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CIGS - STR_BANDAGE - STR_CREDIT_CHIP_D - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_PINUP_MAGAZINE - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_FOOT_PATROL width: 40 length: 40 height: 7 data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_BOW_H - STR_BOW_H_QUIVER - STR_MUTANT_MEAT - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_MOONSHINE - - STR_SHOTGUN_G - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHORT_SWORD - - STR_SPEAR - STR_MUTANT_MEAT - type: STR_VESSEL_FOOT_PATROL_NECRO width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_SPEAR - STR_MOONSHINE - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHORT_SWORD - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_MOONSHINE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_MUTANT_MEAT - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_CUTLASS - type: STR_VESSEL_TIGER_TANK width: 70 length: 70 height: 7 data: *SECTION_TIGER_TANK_DEPLOYMENT - type: STR_VESSEL_TIGER_TANK_JACK_BOUNTY width: 70 length: 70 height: 7 data: *SECTION_TIGER_TANK_DEPLOYMENT - type: STR_VESSEL_SEKTRAK width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - alienRank: 4 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECFLOWER - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_GAS_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - STR_SECFLOWER - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECFLOWER - type: STR_VESSEL_SEKAR width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_SECTOWEED - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_SECTOWEED - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_SECFLOWER - - STR_SPORE_LAUNCHER - STR_SPORES_TOXIN - STR_SPORES_TOXIN - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_SECTOWEED - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GAS_GRENADE - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_RETICULAN_PLASMA_GUN - STR_RETICULAN_PLASMA_GUN_CLIP - STR_RETICULAN_PLASMA_GUN_CLIP - STR_GAS_GRENADE - type: STR_VESSEL_SEC_SCOUT width: 40 length: 40 height: 7 data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_SECTOWEED - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_SECTOWEED - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_PORN - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - - STR_RETICULAN_LASER_PISTOL - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - STR_SECTOWEED - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_RETICULAN_LASER_GUN - STR_RETICULAN_LASER_GUN_CLIP - STR_RETICULAN_LASER_GUN_CLIP - STR_GAS_GRENADE - type: STR_VESSEL_SMUGGLER_MILENIO width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - - STR_SAW - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - STR_CREDIT_CHIP_00 - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_STIMM - alienRank: 3 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CAT_PAWS - STR_CRACK - STR_STIMM - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_CIGS - - STR_KATANA - STR_STIMM - STR_CREDIT_CHIP_01 - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAPIER - STR_COMBAT_DRUGS - - STR_MRSHAN_PISTOL - STR_MRSHAN_PISTOL_CLIP - STR_MRSHAN_PISTOL_CLIP - STR_WAKIZASHI - alienRank: 2 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_LENS - STR_SECTOWEED - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - STR_SATCHEL_CHARGE - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_02 - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CRACK - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_PARTS_HEAVY_COUPLINGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_D - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_RAPIER - STR_DYNAMITE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_ES_PISTOL - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_MC - STR_STIMM - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FORCE_BLADE - STR_LIGHT_CRYSTAL - - STR_FORCE_BLADE - STR_LIGHT_CRYSTAL - - STR_FORCE_BLADE - STR_LIGHT_CRYSTAL - - STR_FORCE_BLADE - STR_LIGHT_CRYSTAL - - STR_FORCE_BLADE - STR_LIGHT_CRYSTAL - type: STR_VESSEL_SMUGGLER width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SAW - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CRACK - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_STIMM - alienRank: 3 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CAT_PAWS - STR_CRACK - STR_STIMM - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_CIGS - - STR_KATANA - STR_STIMM - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAPIER - STR_COMBAT_DRUGS - - STR_MRSHAN_PISTOL - STR_MRSHAN_PISTOL_CLIP - STR_MRSHAN_PISTOL_CLIP - STR_WAKIZASHI - alienRank: 2 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_LENS - STR_SECTOWEED - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - STR_SATCHEL_CHARGE - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CRACK - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - STR_DYNAMITE - STR_DYNAMITE - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_PARTS_HEAVY_COUPLINGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_RAPIER - STR_DYNAMITE - STR_CREDIT_CHIP_02 - STR_COMBAT_DRUGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - - STR_ES_PISTOL - STR_ES_PISTOL_CLIP - STR_ES_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_MC - STR_STIMM - type: STR_VESSEL_NAZI width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_GAS_GRENADE - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GRENADE_FRAG - STR_CIGS - - STR_LMG - STR_LMG_CLIP - STR_GRENADE_FRAG - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CIGS - alienRank: 4 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GAS_GRENADE - STR_CIGS - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - - STR_LMG - STR_LMG_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 1 lowQty: 0 highQty: 0 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SWORD_MDV - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_GAS_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_DATA_DISK - type: STR_VESSEL_PINK width: 40 length: 40 height: 7 data: - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_WAND_HARTO - - STR_WAND_HARTO - - STR_WAND_HARTO - - STR_WAND_HARTO - - STR_WAND_HARTO - type: STR_VESSEL_SENTRY width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SR_PISTOL - STR_SR_PISTOL_CLIP - STR_SR_PISTOL_CLIP - STR_CREDIT_CHIP_00 - STR_HIGH_EXPLOSIVE - - STR_SR_SHOTGUN - STR_SR_SHOTGUN_CLIP - STR_SR_SHOTGUN_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SR_PISTOL - STR_SR_PISTOL_CLIP - STR_SR_PISTOL_CLIP - STR_VESSEL_SENTRY_BLUEPRINT - - STR_SR_SHOTGUN - STR_SR_SHOTGUN_CLIP - STR_SR_SHOTGUN_CLIP - STR_VESSEL_SENTRY_BLUEPRINT - type: STR_VESSEL_FIGHTER width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_M - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_D - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_M - STR_VESSEL_FIGHTER_BLUEPRINT - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - type: STR_VESSEL_FIGHTER_G width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 3 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_M - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_D - - STR_FLECHETTE_GUN - STR_VESSEL_FIGHTER_BLUEPRINT - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - type: STR_VESSEL_VIPER_FIGHTER width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PLASMA_DAGGER - STR_CREDIT_CHIP_M - STR_GRENADE_FRAG_PS - STR_CIGS - - STR_MARSEC_LASGUN - STR_MARSEC_LASGUN_CLIP - STR_MARSEC_LASGUN_CLIP - STR_MARSEC_LASGUN_CLIP - STR_GRENADE_FRAG_PS - STR_GRENADE_FRAG_PS - STR_CIGS - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_GRENADE_FRAG_PS - STR_CIGS - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PLASMA_SWORD - STR_GRENADE_FRAG_PS - STR_CIGS - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PLASMA_SCORCHER_CLIP - STR_GRENADE_FRAG_PS - STR_CIGS - alienRank: 7 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_GOVSHIP width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BRIEFCASE - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_VODKA - STR_BRIEFCASE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_BRIEFCASE - STR_DATA_DISK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CIGS - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE_FRAG - STR_GUNS_N_AMMO - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_HIGH_EXPLOSIVE - - STR_AUTO_LASER - STR_AUTO_LASER_CLIP_HI - STR_GRENADE_FRAG - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE_FRAG - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CIGS - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_GRENADE_FRAG - STR_CIGS - alienRank: 2 lowQty: 0 highQty: 1 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_CREDIT_CHIP_01 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_D - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_DATA_DISK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CIGS - type: STR_VESSEL_GOVT_CRUISER width: 60 length: 60 height: 7 data: - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ASSAULT_LASER - STR_VIBRO_BLADE - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - STR_VIBRO_BLADE - - STR_SCATTER_LASER - STR_HIGH_EXPLOSIVE - - STR_LASER_PISTOL - STR_VIBRO_BLADE - STR_DATA_DISK - - STR_COLT45 - STR_COLT45_CLIP_EP - STR_COLT45_CLIP_EP - STR_COLT45_CLIP_EP - STR_VIBRO_BLADE - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_VODKA - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_BEER - - STR_OMEGA_RIFLE - STR_OMEGA_RIFLE_CLIP_ETAP - STR_OMEGA_RIFLE_CLIP_ETAP - STR_GAS_GRENADE - STR_CIGS - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GRENADE_FRAG - STR_CIGS - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GRENADE_FRAG - alienRank: 4 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_OMEGA_RIFLE - STR_OMEGA_RIFLE_CLIP_ETAP - STR_OMEGA_RIFLE_CLIP_ETAP - STR_GRENADE_FRAG - - STR_NOVA_PLASMA_GUN - STR_NOVA_PLASMA_GUN_CLIP - STR_NOVA_PLASMA_GUN_CLIP - STR_GRENADE_FRAG - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GAS_GRENADE - STR_CIGS - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GRENADE_FRAG - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_GRENADE_FRAG - STR_GUNS_N_AMMO - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_NOVA_PLASMA_GUN - STR_NOVA_PLASMA_GUN_CLIP - STR_NOVA_PLASMA_GUN_CLIP - STR_HIGH_EXPLOSIVE - - STR_LASER_RIFLE - STR_HIGH_EXPLOSIVE - - STR_NOVA_PLASMA_GUN - STR_NOVA_PLASMA_GUN_CLIP - STR_NOVA_PLASMA_GUN_CLIP - STR_HIGH_EXPLOSIVE - - STR_SNIPER_LASER - STR_HIGH_EXPLOSIVE - - STR_BATTLE_LASER - alienRank: 2 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BRIEFCASE - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SMG_ADV - STR_SMG_ADV_CLIP_ETAP - STR_SMG_ADV_CLIP_ETAP - STR_VODKA - STR_BRIEFCASE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - - STR_ASSAULT_LASER - STR_BRIEFCASE - STR_DATA_DISK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - alienRank: 10 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_CREDIT_CHIP_D - - STR_SMG_ADV - STR_SMG_ADV_CLIP_ETAP - STR_SMG_ADV_CLIP_ETAP - STR_CIGS - - STR_LASER_CARBINE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_ASSAULT_LASER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_01 - STR_CIGS - type: STR_VESSEL_RAIDER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_BEER - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - STR_CIGS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_VODKA - STR_CIGS - STR_GRENADE - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_RAZOR - STR_CREDIT_CHIP_M - alienRank: 4 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BEER - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - STR_VODKA - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_BEER - STR_CIGS - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_GRENADE - STR_CREDIT_CHIP_M - alienRank: 2 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_RAZOR - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_COMBAT_DRUGS - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_HAXXOR - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_D - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_I - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_ILLEGAL_DATA - STR_BEER - STR_BEER - type: STR_VESSEL_RAIDER_GUNSHIP width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_AX - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_VODKA - STR_GAS_GRENADE - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_BEER - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_VODKA - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_GRENADE_FRAG - STR_BEER - - STR_TECH_CLEAVER - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_GAS_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM_I - STR_COMBAT_SHOTGUN_DRUM_I - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 2 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_COMBAT_DRUGS - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_WP_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_D - - STR_HAXXOR - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_SATCHEL_CHARGE - STR_CREDIT_CHIP_00 - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_VODKA - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - - STR_LASER_PISTOL - STR_VODKA - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_ILLEGAL_DATA - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_BEER - STR_BEER - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CREDIT_CHIP_00 - - STR_OMEGA_RIFLE - STR_OMEGA_RIFLE_CLIP_ETAP - STR_OMEGA_RIFLE_CLIP_ETAP - STR_WP_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_00 - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_00 - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_CREDIT_CHIP_00 - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_CRACK - STR_WP_GRENADE - STR_WP_GRENADE - STR_KNOIF_BARB - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_GRENADE_LAUNCHER - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_COMBAT_DRUGS - STR_PIR_ALIEN_GRENADE - STR_WP_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_WP_GRENADE - STR_WP_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_STIMM - - STR_HEAVY_FLAMER - STR_HEAVY_FLAMER_CLIP - STR_HEAVY_FLAMER_CLIP - STR_HEAVY_FLAMER_CLIP - STR_VIBRO_BLADE - STR_COMBAT_DRUGS - STR_WP_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_DAVY_CROCKET - STR_BABY_NUKE - STR_BABY_NUKE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_WP_GRENADE - STR_CRACK - STR_STIMM - type: STR_VESSEL_RAIDER_FIGHTER width: 40 length: 40 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_D - STR_CIGS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_CHAINSAW - STR_KNOIF - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_VODKA - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - STR_BEER - - STR_AX - STR_DYNAMITE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_GRENADE_FRAG - STR_BEER - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_VODKA - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SPIKED_MACE - STR_CREDIT_CHIP_M - STR_COMBAT_DRUGS - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_00 - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CUTLASS - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - type: STR_VESSEL_REBEL_FIGHTER width: 40 length: 40 height: 7 data: - alienRank: 9 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SPIKED_MACE - STR_CREDIT_CHIP_M - STR_COMBAT_DRUGS - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_DYNAMITE - STR_CREDIT_CHIP_00 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_00 - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CUTLASS - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - alienRank: 10 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_D - STR_CIGS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_KNOIF - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_VODKA - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - type: STR_VESSEL_REBEL_FREIGHTER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 4 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_TECH_CLEAVER - STR_BEER - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_TECH_CLEAVER - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_TECH_CLEAVER - - STR_LASER_PISTOL_M - STR_LASER_PISTOL_M_CLIP - STR_LASER_PISTOL_M_CLIP - STR_TECH_CLEAVER - STR_CREDIT_CHIP_M - - STR_TECH_CLEAVER - STR_CIGS - alienRank: 8 lowQty: 4 highQty: 4 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP_EP - STR_RIFLE_M16_CLIP_EP - STR_DYNAMITE - STR_BEER - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_PS - STR_RIFLE_CLIP_PS - STR_CREDIT_CHIP_D - STR_DYNAMITE - - STR_SAW - STR_SAW_CLIP_PS - STR_SAW_CLIP_PS - STR_DYNAMITE - STR_CIGS - - STR_LASER_RIFLE_M - STR_LASER_RIFLE_M_CLIP - STR_LASER_RIFLE_M_CLIP - STR_CREDIT_CHIP_M - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP_MAG - STR_RIFLE_AK_CLIP_MAG - STR_DYNAMITE - STR_CIGS - alienRank: 9 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP_EP - STR_RIFLE_M16_CLIP_EP - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_BEER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_LASER_PISTOL_M - STR_LASER_PISTOL_M_CLIP - STR_LASER_PISTOL_M_CLIP - STR_KNOIF - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 10 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - STR_HUNTING_RIFLE_CLIP_PS - STR_CREDIT_CHIP_M - STR_CIGS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CREDIT_CHIP_D - STR_BEER - STR_CIGS - - STR_LASER_PISTOL_M - STR_LASER_PISTOL_M_CLIP - STR_LASER_PISTOL_M_CLIP - STR_CREDIT_CHIP_M - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - STR_HEAVY_PISTOL_CLIP_MAG - STR_VODKA - STR_CREDIT_CHIP_D - - STR_SAW - STR_SAW_CLIP_PS - STR_CREDIT_CHIP_D - type: STR_VESSEL_HOPPER width: 50 length: 50 height: 7 data: - alienRank: 1 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_VODKA - STR_BRIEFCASE - STR_CREDIT_CHIP_M - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_BRIEFCASE - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BRIEFCASE - STR_DATA_DISK - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_BRIEFCASE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_CREDIT_CHIP_M - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_KNOIF - STR_CREDIT_CHIP_M - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - alienRank: 9 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_VODKA - STR_VODKA - STR_MEDALLION - STR_CREDIT_CHIP_M - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_VODKA - STR_CREDIT_CHIP_D - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_VODKA - STR_MEDALLION - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 10 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_HANDLE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_VESSEL_HOPPER_BLUEPRINT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_CREDIT_CHIP_M - STR_VODKA - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_HANDLE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_VESSEL_HOPPER_BLUEPRINT - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 11 lowQty: 3 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_MONEY_PURSE - STR_CIGS - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_MEDALLION - - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_MEDALLION - STR_CIGS - alienRank: 12 lowQty: 3 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_KNOIF - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_KNOIF - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF - STR_CREDIT_CHIP_M - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - alienRank: 13 lowQty: 3 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_MONEY_PURSE - - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_VODKA - - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_MEDI_KIT - - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_D - STR_VODKA - STR_MONEY_PURSE - - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CIGS - STR_MONEY_PURSE - type: STR_VESSEL_HOPPER_ACADEMY width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_M - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_M - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_00 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 10 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_MINI - - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - alienRank: 5 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_LASER_PISTOL_MINI - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_STUN_BATON - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_STUN_BATON - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_STUN_BATON - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - alienRank: 6 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_SLICER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_WRENCH - STR_DATA_DISK - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_WRENCH - STR_DATA_DISK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_DATA_DISK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_WRENCH - STR_DATA_DISK - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_WRENCH - STR_DATA_DISK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_SLICER - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_SLICER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_SLICER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - type: STR_VESSEL_EXCAVATOR width: 50 length: 50 height: 7 data: - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_WRENCH - STR_VODKA - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_VESSEL_EXCAVATOR_BLUEPRINT - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_DYNAMITE - STR_RANGEFINDER - STR_DATA_DISK - STR_VODKA - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_00 - STR_DYNAMITE - STR_HIGH_EXPLOSIVE - STR_CIGS - - STR_RAIL_DRIVER - STR_RAIL_COIL - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE_FRAG - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CIGS - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - alienRank: 8 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_SHOVEL - STR_VODKA - STR_CREDIT_CHIP_D - STR_CIGS - - STR_HARPOON - STR_HARPOON_AP_CLIP - STR_HARPOON_AP_CLIP - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_D - - STR_KNOIF - STR_CREDIT_CHIP_D - STR_BEER - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_D - alienRank: 9 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SHOVEL - STR_VODKA - STR_CREDIT_CHIP_D - - STR_HARPOON - STR_HARPOON_AP_CLIP - STR_HARPOON_AP_CLIP - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_BEER - STR_CREDIT_CHIP_D - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_D - STR_BEER - - STR_RUGER - STR_RIFLE_M16_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 10 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_EXCAVATOR_BLUEPRINT - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_KNOIF - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_00 - STR_CIGS - type: STR_VESSEL_HOTROD width: 40 length: 40 height: 7 data: - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_COURIER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_CREDIT_CHIP_01 - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CREDIT_CHIP_01 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GAS_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE - STR_CIGS - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE_FRAG - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_CREDIT_CHIP_01 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - - STR_AUTO_CANNON - STR_AC_AP_AMMO - STR_AC_AP_AMMO - STR_CIGS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_WRENCH - STR_CREDIT_CHIP_02 - STR_VESSEL_COURIER_BLUEPRINT - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_02 - STR_VODKA - STR_PARTS_LASER_LENS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_01 - STR_VODKA - STR_VESSEL_COURIER_BLUEPRINT - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_PARTS_WEAPON_ADV - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_MEDI_KIT - STR_CREDIT_CHIP_01 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_BRIEFCASE - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_01 - STR_BRIEFCASE - STR_CIGS - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_CREDIT_CHIP_02 - STR_BRIEFCASE - STR_DATA_DISK - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_BRIEFCASE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_BRIEFCASE - STR_DATA_DISK - type: STR_VESSEL_FREIGHTER_L width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 4 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_M - STR_BEER - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE_FRAG - STR_VODKA - STR_CREDIT_CHIP_M - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE - STR_CREDIT_CHIP_M - STR_BEER - STR_CIGS - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_CREDIT_CHIP_01 - STR_GRENADE - STR_BEER - STR_BEER - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_BATTO - STR_VODKA - STR_MEDI_KIT - STR_MEDALLION - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 35 itemSets: - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_WRENCH - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VODKA - STR_PARTS_WEAPON_ADV - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_MEDI_KIT - STR_VODKA - STR_RANGEFINDER - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_PARTS_GAUSS_CAPACITOR - STR_BEER - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_PARTS_LASER_CRYSTAL - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_FREIGHTER_BLUEPRINT - alienRank: 8 lowQty: 1 highQty: 1 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_D - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_MEDALLION - STR_MONEY_PURSE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_MONEY_PURSE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_MEDALLION - STR_MONEY_PURSE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_MEDALLION - alienRank: 6 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_GRENADE_FRAG - STR_BEER - STR_BEER - STR_BEER - - STR_AUTO_CANNON - STR_AC_HE_AMMO - STR_AC_HE_AMMO - STR_CREDIT_CHIP_01 - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CIGS - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - type: STR_VESSEL_FREIGHTER_G width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_GRENADE - STR_CIGS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GUNS_N_AMMO - STR_VODKA - STR_CREDIT_CHIP_D - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VODKA - alienRank: 4 lowQty: 1 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_BEER - STR_BEER - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CIGS - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE_FRAG - STR_VODKA - STR_CREDIT_CHIP_M - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VODKA - STR_PARTS_WEAPON_ADV - STR_RANGEFINDER - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_MEDI_KIT - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_WRENCH - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_VESSEL_FREIGHTER_BLUEPRINT - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_PARTS_WEAPON_ADV - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_FREIGHTER_BLUEPRINT - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CIGS - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_GRENADE_FRAG - STR_VODKA - STR_CREDIT_CHIP_D - alienRank: 7 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - type: STR_VESSEL_FREIGHTER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - STR_CIGS - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_M - STR_BEER - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE_FRAG - STR_VODKA - STR_CREDIT_CHIP_M - STR_CIGS - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE - STR_CREDIT_CHIP_M - STR_BEER - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_CREDIT_CHIP_01 - STR_GRENADE - STR_BEER - STR_BEER - STR_GUNS_N_AMMO - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_WRENCH - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VODKA - STR_PARTS_LASER_LENS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_MEDI_KIT - STR_VODKA - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_RANGEFINDER - STR_BEER - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_DYNAMITE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_FREIGHTER_BLUEPRINT - STR_PARTS_GAUSS_CAPACITOR - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - alienRank: 8 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_D - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - type: STR_VESSEL_HEAVY_FREIGHTER width: 70 length: 70 height: 8 data: - alienRank: 12 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 10 highQty: 20 dQty: 8 percentageOutsideUfo: 30 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_M - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - alienRank: 5 lowQty: 8 highQty: 14 dQty: 6 percentageOutsideUfo: 20 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_M - STR_CIGS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_RIOT_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CIGS - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - STR_GUNS_N_AMMO - - STR_RAIL_RIFLE_OLD - STR_RAIL_RIFLE_OLD_CLIP - STR_RAIL_RIFLE_OLD_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 10 highQty: 18 dQty: 6 percentageOutsideUfo: 20 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_RAIL_RIFLE_OLD - STR_RAIL_RIFLE_OLD_CLIP - STR_RAIL_RIFLE_OLD_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_AUTO_LASER - STR_AUTO_LASER_CLIP_HI - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_GUNS_N_AMMO - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 11 lowQty: 3 highQty: 3 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_SMG_10MM - STR_SMG_10MM_CLIP - STR_VODKA - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_VODKA - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_01 - STR_VODKA - alienRank: 2 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_RANGEFINDER - STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_WRENCH - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_DATA_DISK - - STR_PLASMA_SHOTGUN - STR_PLASMA_SHOTGUN_CLIP - STR_PLASMA_SHOTGUN_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_RAIL_DRIVER - STR_RAIL_COIL - STR_RAIL_COIL - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 9 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_MONEY_PURSE - - STR_SUPER_STAPLER - STR_STAPLER_CLIP - STR_STAPLER_CLIP - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_MONEY_PURSE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_01 - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_HEAVY_FREIGHTER_FLIGHT_PLAN - type: STR_VESSEL_LABSHIP width: 70 length: 70 height: 9 data: - alienRank: 7 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 11 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 6 highQty: 10 dQty: 6 percentageOutsideUfo: 80 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 9 lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_MINI - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_BATTO - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_PADD - - STR_LASER_PISTOL_LT - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_SMALL_MEDIPACK - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_SMALL_MEDIPACK - alienRank: 5 lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_STUN_BATON - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_CREDIT_CHIP_00 - - STR_STUN_BATON - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_SMALL_MEDIPACK - - STR_STUN_BATON - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PADD - STR_CREDIT_CHIP_00 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 2 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_STUN_BATON - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BANDAGE - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_SMALL_MEDIPACK - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_MEDICAL_SUPPLIES - STR_MEDICAL_SUPPLIES - STR_CREDIT_CHIP_02 - alienRank: 2 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_CRYSTAL - STR_VESSEL_LABSHIP_BLUEPRINT - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - STR_PARTS_WEAPON_ADV - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - STR_VESSEL_LABSHIP_BLUEPRINT - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_SMALL_MEDIPACK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_WRENCH - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_PARTS_WEAPON_MC - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_VESSEL_LABSHIP_BLUEPRINT - alienRank: 12 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_RAIL_DRIVER - STR_RAIL_COIL - STR_RAIL_COIL - STR_RAIL_COIL - STR_RAIL_COIL - STR_PARTS_WEAPON_ADV - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_IRRADIATOR - STR_IRRADIATOR_CELL - STR_PARTS_WEAPON_MC - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CELL - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_COOKER - STR_COOKER_CLIP - STR_PARTS_WEAPON_ADV - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_PARTS_WEAPON_MC - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_SLICER - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_SLICER - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_BRIEFCASE - STR_DATA_DISK - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - type: STR_VESSEL_LIGHT_GUNBOAT width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_RAZOR - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GUNS_N_AMMO - STR_WP_GRENADE - alienRank: 4 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_AUTO_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_WP_GRENADE - STR_CIGS - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_WP_GRENADE - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SPARTAN_MG - STR_SPARTAN_MG_AMMO - STR_SPARTAN_MG_AMMO - STR_CREDIT_CHIP_M - STR_CIGS - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 2 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_DYNAMITE - STR_CUTLASS - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_KATANA - STR_CREDIT_CHIP_00 - STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CIGS - type: STR_VESSEL_GUNBOAT width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 3 highQty: 7 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE_FRAG - STR_CIGS - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE_FRAG - STR_CIGS - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GAS_GRENADE - STR_VESSEL_GUNBOAT_BLUEPRINT - - STR_LACC - STR_LACC_HE_AMMO - STR_LACC_HE_AMMO - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_KNOIF - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_GRENADE - STR_GRENADE_FRAG - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_S - STR_CIGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CIGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - type: STR_VESSEL_ESCORT width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 5 highQty: 12 dQty: 6 percentageOutsideUfo: 60 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_S - STR_GAS_GRENADE - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - - STR_LACC - STR_LACC_HE_AMMO - STR_LACC_HE_AMMO - STR_CIGS - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CIGS - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - alienRank: 7 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_S - STR_GRENADE_FRAG - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_GRENADE_FRAG - STR_VESSEL_ESCORT_BLUEPRINT - - STR_LACC - STR_LACC_AP_AMMO - STR_VESSEL_ESCORT_BLUEPRINT - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_VESSEL_ESCORT_BLUEPRINT - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_CIGS - type: STR_VESSEL_MILITARY_TRANSPORT width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNOIF - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_INFANTRY_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_GUNS_N_AMMO - STR_WP_GRENADE - alienRank: 4 lowQty: 3 highQty: 8 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_WP_GRENADE - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CIGS - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_WP_GRENADE - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SPARTAN_MG - STR_SPARTAN_MG_AMMO - STR_SPARTAN_MG_AMMO - STR_CREDIT_CHIP_M - STR_CIGS - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_M - alienRank: 2 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_DYNAMITE - STR_CUTLASS - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_00 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_KATANA - STR_CREDIT_CHIP_00 - STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CIGS - type: STR_VESSEL_GUNSHIP width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_GAS_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_MEDI_KIT - STR_KNOIF - STR_CREDIT_CHIP_01 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_CIGS - alienRank: 4 lowQty: 6 highQty: 12 dQty: 5 percentageOutsideUfo: 60 itemSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_CIGS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CIGS - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_GRENADE_FRAG - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_GAS_GRENADE - STR_CIGS - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_AUTO_CANNON - STR_AC_HE_AMMO - STR_CIGS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_MEDI_KIT - STR_COMBAT_DRUGS - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_LACC - STR_LACC_AP_AMMO - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 2 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_HIGH_EXPLOSIVE - STR_PARTS_LASER_LENS - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_01 - STR_VODKA - STR_PARTS_LASER_CRYSTAL - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_WRENCH - STR_CREDIT_CHIP_02 - STR_DYNAMITE - STR_VESSEL_GUNSHIP_BLUEPRINT - STR_PARTS_LASER_CRYSTAL - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_CREDIT_CHIP_01 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_PARTS_LASER_LENS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_MIND_PROBE - STR_CREDIT_CHIP_01 - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CIGS - STR_DATA_DISK - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PORN - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - alienRank: 7 lowQty: 0 highQty: 0 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - STR_CIGS - type: STR_VESSEL_HEAVY_GUNSHIP width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CIGS - - STR_FLECHETTE_GUN - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - alienRank: 4 lowQty: 7 highQty: 13 dQty: 6 percentageOutsideUfo: 60 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PORN - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_GUN - STR_CIGS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_PARTS_GAUSS_COIL - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_PARTS_GAUSS_CAPACITOR - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT - alienRank: 1 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_PORN - alienRank: 6 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 0 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_KNOIF - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_LASER_PISTOL_LT - STR_CREDIT_CHIP_02 - type: STR_VESSEL_BOMBER width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 7 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_LACC - STR_LACC_AP_AMMO - STR_LACC_AP_AMMO - STR_CIGS - alienRank: 4 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 60 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CIGS - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CIGS - - STR_LASER_RIFLE - STR_SOL_DEMO_CHARGE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_CIGS - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_VESSEL_BOMBER_BLUEPRINT - STR_PARTS_GAUSS_CAPACITOR - - STR_PIR_SMALL_LAUNCHER - STR_SL_HELL - STR_SL_HELL - STR_SL_HELL - STR_SL_HELL - STR_SL_HELL - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_WRENCH - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_BOMBER_BLUEPRINT - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_CIGS - alienRank: 1 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_CIGS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_DATA_DISK - alienRank: 6 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - alienRank: 7 lowQty: 0 highQty: 0 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_SNAKEBOAT width: 60 length: 60 height: 11 data: &SECTION_DEPLOYMENT_ERIDIAN_RAID - alienRank: 6 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 10 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 20 highQty: 32 dQty: 12 percentageOutsideUfo: 30 itemSets: - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_GRENADE_BUG - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_G - STR_CANISTER_GUN_CLIP_G - STR_CANISTER_GUN_CLIP_G - STR_CANISTER_GUN_CLIP_G - STR_GRENADE_BUG - - STR_SR_RIFLE - STR_SR_RIFLE_CLIP - STR_SR_RIFLE_CLIP - STR_SR_RIFLE_CLIP - STR_GRENADE_BUG - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_GRENADE_BUG - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_GRENADE_BUG - alienRank: 2 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_ACID - STR_SL_ACID - STR_SL_ACID - STR_SL_ACID - STR_SL_ACID - STR_SL_ACID - - STR_SR_RIFLE - STR_SR_RIFLE_CLIP - STR_SR_RIFLE_CLIP - STR_SR_RIFLE_CLIP - STR_GRENADE_BUG - STR_GRENADE_BUG - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_GRENADE_BUG - STR_GRENADE_BUG - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_TECH_CLEAVER - STR_GRENADE_BUG - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_GRENADE_BUG - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_GRENADE_BUG - STR_GRENADE_BUG - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_VIBRO_AX - STR_GRENADE_BUG - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_GRENADE_BUG - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_GRENADE_BUG - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_VIBRO_AX - STR_GRENADE_BUG - type: STR_VESSEL_SILVER_TOWERS width: 60 length: 60 height: 10 data: - alienRank: 3 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 10 itemSets: - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 10 itemSets: - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - type: STR_SUPPLY_SHIP width: 70 length: 70 height: 7 startingCondition: STR_ENVIRO_ENEMY_UNBREAKABLE data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_FLECHETTE_GUN - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CIGS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CIGS - alienRank: 4 lowQty: 3 highQty: 9 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_DAVY_CROCKET - STR_BABY_NUKE - - STR_FLECHETTE_GUN - STR_PIR_ALIEN_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 3 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_DAVY_CROCKET - STR_BABY_NUKE - - STR_FLECHETTE_GUN - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_CIGS - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_DAVY_CROCKET - STR_BABY_NUKE - STR_BABY_NUKE_BLUEPRINTS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - STR_VODKA - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_SMALL_SCOUT width: 40 length: 40 height: 7 data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_SMALL_SCOUT_BLUEPRINT - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_CIGS - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_GRENADE - STR_SMALL_SCOUT_BLUEPRINT - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_GRENADE - STR_CIGS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_SMALL_SCOUT_BLUEPRINT - type: STR_MEDIUM_SCOUT_D width: 40 length: 40 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_KNOIF - STR_PORN - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_KNOIF_BANDIT - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_00 - STR_DATA_DISK - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_KNOIF - type: STR_MEDIUM_SCOUT width: 40 length: 40 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - STR_PADD - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_00 - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_DATA_DISK - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_PINUP_MAGAZINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CIGS - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE - STR_MEDIUM_SCOUT_BLUEPRINT - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MEDIUM_SCOUT_BLUEPRINT - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_DATA_DISK - type: STR_LARGE_SCOUT width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CIGS - STR_PADD - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_VODKA - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_CREDIT_CHIP_M - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE - STR_CIGS - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - - STR_LMG - STR_LMG_CLIP_AP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_CAWS - STR_CAWS_CLIP_S - STR_CAWS_CLIP_AP - STR_GAS_GRENADE - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_STUN_BATON - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SMALL_MEDIPACK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - - STR_LASER_PISTOL_LT - STR_MIND_PROBE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 35 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_WRENCH - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_PIPE - STR_CIGS - STR_PADD - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_LARGE_SCOUT_BLUEPRINT - STR_VODKA - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - STR_VODKA - STR_DATA_DISK - STR_PARTS_LASER_LENS - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_DYNAMITE - STR_VODKA - STR_DATA_DISK - type: STR_HARVESTER width: 50 length: 50 height: 7 startingCondition: STR_ENVIRO_ENEMY_UNBREAKABLE data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_BILLHOOK - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - - STR_TECH_CLEAVER - STR_CIGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_MACHETE - alienRank: 4 lowQty: 3 highQty: 9 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_WP_GRENADE - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_WP_GRENADE - STR_CIGS - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_WP_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_D - STR_BILLHOOK - STR_WP_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_BILLHOOK - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_WP_GRENADE - - STR_HAND_FLAMER - STR_FLAMETHROWER_CLIP - STR_VIBRO_BLADE - STR_WP_GRENADE - STR_WP_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_VIBRO_BLADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VIBRO_BLADE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_WP_GRENADE - STR_CIGS - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_BILLHOOK - STR_CREDIT_CHIP_01 - STR_HARVESTER_BLUEPRINT - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_01 - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_CREDIT_CHIP_01 - - STR_GRENADE_LAUNCHER - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_DATA_DISK - STR_CREDIT_CHIP_01 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_02 - - STR_RAYGUN - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_RAYGUN_CLIP - STR_CREDIT_CHIP_02 - STR_MIND_PROBE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_LIBER_OCCULTIS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_LIBER_OCCULTIS - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_FORCE_BLADE - STR_CREDIT_CHIP_01 - STR_WP_GRENADE - STR_WP_GRENADE - - STR_KATANA - STR_CREDIT_CHIP_01 - STR_WP_GRENADE - STR_WP_GRENADE - - STR_FORCE_BLADE - STR_CREDIT_CHIP_02 - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_TECH_CLEAVER - STR_CIGS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_FORCE_BLADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - type: STR_VESSEL_FRIGATE width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_GUN - STR_CIGS - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - alienRank: 4 lowQty: 8 highQty: 15 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CIGS - - STR_FLECHETTE_GUN - STR_CIGS - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GLADIUS - STR_CIGS - STR_PADD - - STR_FLECHETTE_GUN - STR_CIGS - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 2 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_FRIGATE_BLUEPRINT - STR_PARTS_GAUSS_COIL - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_VODKA - STR_PARTS_GAUSS_CAPACITOR - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_FRIGATE_BLUEPRINT - alienRank: 1 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_FLECHETTE_GUN - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_MESSENGER width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - type: STR_ABDUCTOR width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_DATA_DISK - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - type: STR_TERROR_SHIP width: 50 length: 50 height: 7 data: &LoadoutTerrorMission - alienRank: 5 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_M - STR_BEER - STR_WP_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_VODKA - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_CIGS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_VODKA - STR_CREDIT_CHIP_M - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_DYNAMITE - STR_VODKA - alienRank: 4 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_CIGS - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_CREDIT_CHIP_M - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP_I - STR_VODKA - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - alienRank: 3 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP_I - STR_VODKA - - STR_LACC - STR_LACC_AP_AMMO - STR_LACC_AP_AMMO - STR_PIR_ALIEN_GRENADE - STR_TERROR_SHIP_BLUEPRINT - STR_VODKA - - STR_AUTO_LASER - STR_AUTO_LASER_CLIP_HI - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_TERROR_SHIP_BLUEPRINT - alienRank: 2 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_CLIP - STR_TOXIGUN_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_VODKA - STR_COMBAT_DRUGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_VODKA - STR_COMBAT_DRUGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_VODKA - STR_COMBAT_DRUGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_CREDIT_CHIP_01 - STR_PIR_ALIEN_GRENADE - STR_VODKA - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_SWORD_MDV - STR_CREDIT_CHIP_02 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_MEDALLION - alienRank: 6 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_CREDIT_CHIP_M - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP - STR_CANISTER_GUN_CLIP - STR_VODKA - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - alienRank: 7 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_BILLHOOK - STR_VODKA - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_AX - STR_VODKA - STR_WP_GRENADE - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_SWORD_MDV - - STR_SNIPER_LASER_PIR - STR_SNIPER_LASER_CLIP_HI - STR_SNIPER_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_PIR_ALIEN_GRENADE - STR_VODKA - type: STR_VESSEL_CORVETTE width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CIGS - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 40 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_COOKER - STR_COOKER_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_CORVETTE_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PORN - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_CORVETTE_BLUEPRINT - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_DESTROYER width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CIGS - STR_PADD - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_COOKER - STR_COOKER_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_DESTROYER_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_PARTS_WEAPON_MC - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_DESTROYER_BLUEPRINT - STR_PARTS_WEAPON_MC - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CIGS - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_SOTL width: 70 length: 70 height: 7 data: - alienRank: 5 lowQty: 4 highQty: 7 dQty: 5 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CIGS - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 9 highQty: 18 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_COOKER - STR_COOKER_CLIP - alienRank: 3 lowQty: 4 highQty: 7 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 1 highQty: 3 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_SOTL_BLUEPRINT - STR_PARTS_PLASMA_ACCELERATOR - STR_PARTS_WEAPON_MC - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_PARTS_PLASMA_CHAMBER - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_SOTL_BLUEPRINT - alienRank: 1 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_BATTLESHIP width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CIGS - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_BATTLESHIP_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_BATTLESHIP_BLUEPRINT - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_BREAKER width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CIGS - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 40 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - - STR_COOKER - STR_COOKER_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_BREAKER_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_BREAKER_BLUEPRINT - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_ASSAULT_TRANSPORT width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 40 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - - STR_COOKER - STR_COOKER_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_BOARDING_TORPEDO width: 60 length: 60 height: 7 data: - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - - STR_COOKER - STR_COOKER_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_ALIEN_BASE_ASSAULT startingCondition: STR_ENVIRO_UNDERGROUND shade: 4 script: ALIENBASE alertDescription: STR_ALIEN_BASE_ASSAULT_BRIEFING briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 #objective = tiles of MCD 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED width: 60 length: 60 height: 2 terrains: - UBASE # - ABASE data: - alienRank: 6 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_VODKA - STR_CIGS - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_KNOIF - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 7 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_VODKA - STR_VODKA - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 5 lowQty: 6 highQty: 10 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_FLECHETTE_GUN - STR_CREDIT_CHIP_01 - STR_VODKA - STR_VODKA - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_KNOIF - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_LASER_RIFLE_PIR - STR_LASER_RIFLE_CLIP_HI - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 10 highQty: 20 dQty: 10 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_GUNS_N_AMMO - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_CREDIT_CHIP_02 - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_VODKA - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_COOKER - STR_COOKER_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - alienRank: 2 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_VODKA - STR_PARTS_WEAPON_MC - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_VODKA - STR_PARTS_GAUSS_CAPACITOR - - STR_ROCKET_LAUNCHER - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_DATA_DISK - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_PADD - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_VODKA - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_LONGEVITY_SERUM - STR_MEDALLION - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_VODKA - STR_LONGEVITY_SERUM - STR_OLD_BOOKS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_DATA_DISK - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_03 - STR_OLD_BOOKS - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_DATA_DISK - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_03 - STR_DATA_DISK - type: STR_VESSEL_AIRBUS width: 40 length: 40 height: 9 data: - alienRank: 9 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_BATTO - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_PADD - STR_GDX_001 - - STR_CATTLE_PROD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_GDX_001 - - STR_VARMINT_RIFLE - STR_VARMINT_RIFLE_CLIP - STR_VARMINT_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GDX_001 - - STR_STUN_BATON - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_GDX_001 - - STR_HANDLE - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_GDX_001 - type: STR_VESSEL_AMBULANCE width: 50 length: 50 height: 9 data: - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 25 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_PADD - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_VARMINT_RIFLE - STR_VARMINT_RIFLE_CLIP - STR_VARMINT_RIFLE_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_STUN_BATON - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_CATTLE_PROD - STR_LASER_PISTOL_MINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HARPOON - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_HARPOON_STUN_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PADD - STR_GDX_002 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PADD - STR_GDX_002 - - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_DART_PISTOL_CLIP_BASIC - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_PADD - STR_GDX_002 - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PADD - STR_GDX_002 - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_PADD - STR_GDX_002 - type: STR_VESSEL_NIN_1 width: 60 length: 60 height: 9 data: - alienRank: 4 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_GAS_GRENADE - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_WAKIZASHI - - STR_KATANA - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_SHOOTA - STR_SHOOTA_CLIP - - STR_HAXXOR - STR_IGUN_CLIP - STR_GAS_GRENADE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_KATANA - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_SLUGTHROWER - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - - STR_THROWING_STARS - STR_WAKIZASHI - - STR_SPIKED_MACE - STR_FUSO_KNIVES - type: STR_VESSEL_POL_CHASER width: 40 length: 40 height: 9 data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - type: STR_VESSEL_POL_CRUISER width: 50 length: 50 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_M - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - - STR_SCOUT_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SCOUT_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_PADD - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - type: STR_VESSEL_POL_INTERCEPTOR width: 50 length: 50 height: 9 data: - alienRank: 4 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_BATON - STR_CREDIT_CHIP_D - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_SUPER_MAGNUM - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_KNUCKLES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_KNUCKLES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - type: STR_VESSEL_POL_DROPSHIP width: 50 length: 50 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 2 highQty: 4 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_POLICE_SHIELD - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_STICK_GRENADE - STR_BATON - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_RIOT_GRENADE - STR_CREDIT_CHIP_D - STR_PADD - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_PADD - STR_POLICE_SHIELD - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SCOUT_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - type: STR_VESSEL_POL_PATROL width: 40 length: 40 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_REVOLVER_POLICE - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_BATON - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_SHOTGUN_POLICE - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_D - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_MINI_SMG - STR_MINI_SMG_CLIP - STR_MINI_SMG_CLIP - STR_PADD - STR_CREDIT_CHIP_D - type: STR_VESSEL_BANDIT_WASP width: 40 length: 40 height: 9 data: - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_BEER - STR_CIGS - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_D - STR_CRACK - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CREDIT_CHIP_D - STR_SECTOWEED - STR_PADD - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_PADD - STR_PINUP_MAGAZINE - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - alienRank: 6 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_BANDIT_MOSQUITO width: 40 length: 40 height: 9 data: - alienRank: 6 lowQty: 0 highQty: 1 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_BEER - STR_CIGS - STR_PADD - - STR_INFANTRY_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_02 - STR_CRACK - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_SECTOWEED - STR_PADD - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_ILLEGAL_DATA - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - type: STR_VESSEL_BANDIT_COBRA width: 50 length: 50 height: 9 data: - alienRank: 6 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_RIFLE_SA80 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BEER - STR_CIGS - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CRACK - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_SECTOWEED - STR_PADD - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_PIPE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_PADD - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_00 - STR_PINUP_MAGAZINE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_SECTOWEED - STR_BEER - STR_CIGS - - STR_INFANTRY_RIFLE - STR_BATTLE_RIFLE_CLIP_AP - STR_BATTLE_RIFLE_CLIP_AP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_02 - STR_CRACK - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_WAKIZASHI - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PADD - STR_BRIEFCASE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_SNIPER_RIFLE_CLIP_AP - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_PADD - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - type: STR_VESSEL_CC_TRANSIT width: 40 length: 40 height: 9 data: - alienRank: 0 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_BATTO - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNOIF_BANDIT - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - type: STR_VESSEL_CC_SKYBUS width: 40 length: 40 height: 9 data: - alienRank: 0 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHIV - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_PORN - STR_BANDAGE - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - STR_PORN - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - STR_PORN - - STR_BILLHOOK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BANDAGE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BATTO - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_REVOLVER_LT - STR_REVOLVER_LT_DRUM - STR_REVOLVER_LT_DRUM - STR_SHIV - STR_VODKA - STR_CREDIT_CHIP_M - - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_BANDAGE - - STR_PIPE - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BEER - STR_BEER - STR_BEER - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - STR_CLOTHING_BASIC - - STR_PISTOL_BM - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CLOTHING_BASIC - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_MONEY_PURSE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CIGS - STR_MONEY_PURSE - STR_CREDIT_CHIP_M - STR_LINGERIE - alienRank: 3 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - STR_CLOTHING_BASIC - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_SHIV - STR_BANDAGE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - - STR_SMG - STR_SMG_CLIP - STR_SHIV - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_PADD - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_MONEY_PURSE - STR_CLOTHING_BASIC - alienRank: 6 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_VODKA - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BATTO - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_M - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_SHIV - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_01 - STR_PADD - type: STR_VESSEL_CC_FAUST width: 40 length: 40 height: 9 data: - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_KNOIF_BANDIT - STR_MONEY_PURSE - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BEER - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_PARTS_LASER_CRYSTAL - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_PADD - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_PADD - STR_SC_WIRE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_CIGS - STR_SWIMSUIT - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BIKINI - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_BIKINI - STR_MONEY_PURSE - type: STR_VESSEL_CC_SKYFISH width: 40 length: 40 height: 9 data: - alienRank: 5 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MEDALLION - - STR_PADD - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_PADD - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_PADD - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_PADD - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MEDALLION - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CIGS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_BILLHOOK - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - - STR_SMG - STR_SMG_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - type: STR_VESSEL_CC_CLOUDCAR width: 40 length: 40 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CIGS - STR_MONEY_PURSE - - STR_PADD - STR_CIGS - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_BEER - - STR_PIPE - STR_MONEY_PURSE - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CRACK - STR_MONEY_PURSE - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PADD - - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_MEDALLION - - STR_SMG - STR_SMG_CLIP - STR_CIGS - STR_BANDAGE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_PADD - STR_MEDALLION - - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CRACK - STR_PADD - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_PADD - type: STR_VESSEL_CE_LIMO width: 50 length: 50 height: 9 data: - alienRank: 7 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CIGS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE_FRAG - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GRENADE_FRAG - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MASTERS_CANE - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_MASTERS_CANE - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - - STR_MASTERS_CANE - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CIGS - - STR_MASTERS_CANE - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - - STR_MASTERS_CANE - type: STR_VESSEL_CE_CHASER width: 40 length: 40 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PADD - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - STR_MEDALLION - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_BEER - STR_PADD - STR_MONEY_PURSE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - - STR_ASMG - STR_ASMG_CLIP - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_MONEY_PURSE - STR_PADD - - STR_LASER_PISTOL_SNUB - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_LASER_PISTOL_SNUB_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_PADD - - STR_IGUN - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_IGUN_CLIP - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_MONEY_PURSE - STR_PADD - type: STR_VESSEL_CI_TRUCK width: 50 length: 50 height: 9 data: - alienRank: 0 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_GRENADE - STR_CIGS - STR_BEER - STR_CREDIT_CHIP_D - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_WRENCH - STR_VODKA - STR_CREDIT_CHIP_M - STR_PORN - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_CIGS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_FIRST_AID_KIT - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_PORN - type: STR_VESSEL_CI_HARVESTER width: 50 length: 50 height: 9 data: - alienRank: 1 lowQty: 4 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_CATTLE_PROD - STR_CIGS - STR_BEER - STR_VODKA - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_GYM_OUTFIT - STR_BANDAGE - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MACHETE - STR_VODKA - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_HARPOON - STR_HARPOON_AP_CLIP - STR_HARPOON_AP_CLIP - STR_HARPOON_AP_CLIP - STR_BEER - STR_CREDIT_CHIP_D - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_BEER - STR_BEER - STR_BANDAGE - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - type: STR_VESSEL_PROBE_FOOT_ATTACK width: 60 length: 60 height: 9 data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE_FRAG - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_GRENADE_FRAG - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_BANDAGE - STR_MONEY_PURSE - - STR_LASER_PISTOL - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_MACHETE - STR_BEER - - STR_GRENADE_LAUNCHER - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - type: STR_VESSEL_PROBE_DISTRESS width: 60 length: 60 height: 9 data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE_LT - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE_FRAG - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_GRENADE_FRAG - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_BANDAGE - STR_MONEY_PURSE - - STR_LASER_PISTOL - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_MACHETE - STR_BEER - - STR_GRENADE_LAUNCHER - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - STR_GL_I - type: STR_ATTACK_RUFFIAN_BASE_RAID data: - alienRank: 14 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CREDIT_CHIP_M - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_PISTOL_BM - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_PISTOL_BM_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - - STR_COMMANDO_PISTOL - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_COMMANDO_PISTOL_CLIP - STR_CREDIT_CHIP_00 - alienRank: 10 lowQty: 10 highQty: 20 dQty: 10 percentageOutsideUfo: 0 itemSets: - - STR_HSMG - STR_HSMG_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_CREDIT_CHIP_D - STR_BEER - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - - STR_BATTO - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BEER - STR_CIGS - STR_BANDAGE - STR_BANDAGE - STR_CREDIT_CHIP_D - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CIGS - alienRank: 11 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_CREDIT_CHIP_D - STR_PINUP_MAGAZINE - STR_CIGS - - STR_BATTO - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CIGS - STR_BANDAGE - STR_CREDIT_CHIP_D - - STR_HANDLE - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_D - STR_BEER - - STR_HSMG - STR_HSMG_CLIP - STR_CREDIT_CHIP_D - STR_BANDAGE - STR_BEER - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF_BANDIT - STR_CREDIT_CHIP_M - STR_PINUP_MAGAZINE - STR_CIGS - type: STR_ATTACK_RATMEN_BASE_RAID data: - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 80 itemSets: - - STR_SHORT_SWORD - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_D - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_D - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_CREDIT_CHIP_D - - STR_MACHETE - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_XBOW - STR_XBOW_QUIVER - STR_XBOW_QUIVER - STR_INCENDIARY_GRENADE - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_SHORT_SWORD - STR_FUSO_KNIVES - STR_BANDAGE - - STR_SMALL_SHOTGUN - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_SHOTGUN_G_SHELLS - STR_BANDAGE - STR_INCENDIARY_GRENADE - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_M - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_CUTLASS - STR_MONEY_PURSE - - STR_SHORT_SWORD - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_MONEY_PURSE - - STR_SHORT_SWORD - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MONEY_PURSE - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_RAPIER - STR_MONEY_PURSE - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_INCENDIARY_GRENADE - type: STR_ATTACK_BANDIT_RAID data: - alienRank: 5 lowQty: 14 highQty: 29 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHIV - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_VODKA - - STR_MACHETE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_VODKA - STR_BEER - - STR_OLD_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CRACK - - STR_OLD_PISTOL - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_OLD_PISTOL_CLIP - STR_BILLHOOK - STR_GOLD_BAR - alienRank: 4 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_SHOTGUN_SHELLS_ACID - STR_ACID_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_ACID_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_VODKA - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_FLINTLOCK_BALLS_G - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_BLUNDERBUSS_AMMO_ACID - STR_ACID_GRENADE - STR_COMBAT_DRUGS - - STR_MOLOTOV - STR_PIPE - STR_ACID_GRENADE - STR_ACID_GRENADE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_MEDICAL_SUPPLIES - alienRank: 3 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BILLHOOK - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_BEER - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_BEER - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_PIPE - STR_GRENADE - STR_WP_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CRACK - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_00 - STR_CRACK - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CREDIT_CHIP_00 - STR_COMBAT_DRUGS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_SHORT_SWORD - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_WP_GRENADE - STR_CREDIT_CHIP_01 - STR_NEWSPAPER - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_SHORT_SWORD - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - STR_CIGS - - STR_SKORPION - STR_SKORPION_CLIP_API - STR_SKORPION_CLIP_API - STR_KNOIF - STR_CREDIT_CHIP_01 - STR_NEWSPAPER - - STR_PISTOL_ADV - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_CUTLASS - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_02 - STR_NEWSPAPER - STR_CIGS - alienRank: 6 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_ATTACK_SPARTAN_RAID data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_RAZOR - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BANDAGE - - STR_ASMG - STR_ASMG_CLIP - STR_ASMG_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_MEDALLION - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GUNS_N_AMMO - STR_WP_GRENADE - alienRank: 4 lowQty: 5 highQty: 13 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_CREDIT_CHIP_D - - STR_AUTO_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_VODKA - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_WP_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_DRAGOON_RIFLE - STR_DRAGOON_RIFLE_CLIP - STR_DRAGOON_RIFLE_CLIP - STR_DRAGOON_RIFLE_CLIP - STR_DRAGOON_RIFLE_CLIP - STR_WP_GRENADE - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SPARTAN_MG - STR_SPARTAN_MG_AMMO - STR_SPARTAN_MG_AMMO - STR_CREDIT_CHIP_M - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_D - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_RECOILLESS_RIFLE - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_RECOILLESS_RIFLE_SHELL - STR_CREDIT_CHIP_M - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_DYNAMITE - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_00 - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_GRENADE - STR_GUNS_N_AMMO - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_AX - STR_CREDIT_CHIP_00 - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_DYNAMITE - STR_CUTLASS - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_NEWSPAPER - - STR_HEAVY_CANNON - STR_HC_HE_AMMO - STR_HC_HE_AMMO - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_KATANA - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - - STR_SAW - STR_SAW_CLIP - STR_SAW_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_NEWSPAPER - type: STR_ATTACK_RAIDER_RAID data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_BEER - STR_CIGS - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_VODKA - STR_CREDIT_CHIP_D - - STR_HSMG - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_VODKA - STR_GRENADE - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_CREDIT_CHIP_M - alienRank: 4 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_GRENADE - STR_CREDIT_CHIP_D - STR_BEER - - STR_RIFLE_AK - STR_RIFLE_AK_CLIP - STR_RIFLE_AK_CLIP - STR_GRENADE - STR_VODKA - STR_CIGS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_BEER - - STR_COMBAT_SHOTGUN - STR_COMBAT_SHOTGUN_DRUM - STR_COMBAT_SHOTGUN_DRUM - STR_GRENADE - STR_CREDIT_CHIP_M - alienRank: 3 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SNUBBY - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_SNUBBY_DRUM - STR_CUTLASS - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_DYNAMITE - STR_CIGS - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_D - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_VODKA - STR_GRENADE_FRAG - STR_GAS_GRENADE - STR_KNOIF - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_NEWSPAPER - STR_ILLEGAL_DATA - - STR_SAWED_OFF - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_BEER - STR_NEWSPAPER - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_VODKA - STR_DYNAMITE - STR_DYNAMITE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_NEWSPAPER - - STR_GRENADE_LAUNCHER - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_HE - STR_GL_I - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_NEWSPAPER - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_D - STR_BEER - STR_BEER - STR_NEWSPAPER - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_DYNAMITE - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CIGS - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_TECH_CLEAVER - STR_CREDIT_CHIP_M - STR_BEER - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_CREDIT_CHIP_01 - STR_BEER - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_DYNAMITE - STR_COMBAT_DRUGS - STR_CREDIT_CHIP_M - - STR_MINIGUN - STR_MINIGUN_AMMO - STR_VODKA - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - type: STR_ATTACK_NAZI_RAID data: - alienRank: 5 lowQty: 9 highQty: 21 dQty: 9 percentageOutsideUfo: 50 itemSets: - - STR_OLD_RIFLE - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_OLD_RIFLE_CLIP - STR_GRENADE_FRAG - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GAS_GRENADE - STR_CIGS - - STR_LMG - STR_LMG_CLIP - STR_GRENADE_FRAG - - STR_AUTO_RIFLE - STR_RIFLE_CLIP_AP - STR_RIFLE_CLIP_AP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_D - STR_CIGS - - STR_RPG - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - alienRank: 3 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GAS_GRENADE - STR_GRENADE_FRAG - - STR_LMG - STR_LMG_CLIP - STR_LMG_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - - STR_RPG - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_SMALL_ROCKET_ADV - STR_CREDIT_CHIP_M - - STR_MPG - STR_MPG_CLIP - STR_MPG_CLIP - STR_GAS_GRENADE - STR_CREDIT_CHIP_D - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SWORD_MDV - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_NEWSPAPER - - STR_MP40 - STR_HSMG_CLIP - STR_HSMG_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_NEWSPAPER - STR_CIGS - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_NEWSPAPER - STR_CIGS - - STR_STORM_LASER - STR_STORM_LASER_CLIP_HI - STR_STORM_LASER_CLIP_HI - STR_GAS_GRENADE - STR_CREDIT_CHIP_D - STR_NEWSPAPER - - STR_KRUGER - STR_KRUGER_CLIP - STR_KRUGER_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_DATA_DISK - STR_NEWSPAPER - type: STR_ATTACK_KKK_RAID data: - alienRank: 5 lowQty: 5 highQty: 13 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_NOOSE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_00 - STR_VODKA - STR_BEER - - STR_BILLHOOK - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_M - STR_VODKA - STR_BEER - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_VODKA - STR_BEER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_BEER - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - - STR_REVOLVER - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_REVOLVER_DRUM - STR_VODKA - STR_BEER - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 4 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_CREDIT_CHIP_01 - STR_VODKA - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_SHOTGUN_PA_SHELLS - STR_CREDIT_CHIP_M - - STR_WINCHESTER - STR_WINCHESTER_AMMO - STR_WINCHESTER_AMMO - STR_CREDIT_CHIP_00 - STR_CREDIT_CHIP_D - STR_BEER - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GUNS_N_AMMO - STR_CREDIT_CHIP_D - STR_BEER - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 3 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_RIOT_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_00 - STR_BEER - - STR_LMG - STR_LMG_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - - STR_HYDRA_LASER - STR_HYDRA_LASER_CLIP - STR_HYDRA_LASER_CLIP - STR_VODKA - STR_CREDIT_CHIP_M - STR_WP_GRENADE - - STR_FLAMETHROWER_LR - STR_FLAMETHROWER_CLIP - STR_CREDIT_CHIP_D - STR_CIGS - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_HEAVY_PISTOL - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_HEAVY_PISTOL_CLIP - STR_GRENADE_FRAG - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - STR_CREDIT_CHIP_01 - STR_NEWSPAPER - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_WP_GRENADE - STR_CREDIT_CHIP_01 - STR_DATA_DISK - STR_NEWSPAPER - - STR_LASER_PISTOL_PIR - STR_LASER_PISTOL_CLIP_HI - STR_LASER_PISTOL_CLIP_HI - STR_GRENADE_FRAG - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_NEWSPAPER - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_02 - STR_NEWSPAPER - - STR_BATTLE_RIFLE - STR_BATTLE_RIFLE_CLIP - STR_BATTLE_RIFLE_CLIP - STR_GRENADE_FRAG - STR_CREDIT_CHIP_M - STR_NEWSPAPER - type: STR_ATTACK_MERCENARY_RAID data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_VIBRO_AX - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_CIGS - - STR_AUTO_LASER - STR_AUTO_LASER_CLIP_HI - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_VIBRO_AX - STR_CIGS - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 2 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PARTS_GAUSS_CAPACITOR - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_VODKA - STR_PIR_ALIEN_GRENADE - STR_PARTS_LASER_CRYSTAL - STR_PARTS_LASER_LENS - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PARTS_HEAVY_COUPLINGS - - STR_ROCKET_LAUNCHER - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_PARTS_GAUSS_COIL - - STR_ROCKET_LAUNCHER - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_NUKE_ROCKET - STR_PARTS_GAUSS_COIL - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_DATA_DISK - STR_NEWSPAPER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_NEWSPAPER - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_NEWSPAPER - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - STR_NEWSPAPER - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_NEWSPAPER - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_ATTACK_DEEP_ONE_RAID data: - alienRank: 5 lowQty: 8 highQty: 16 dQty: 10 percentageOutsideUfo: 50 itemSets: - - STR_SPEAR - - STR_STONE_AX - - STR_BOW - STR_BOW_QUIVER_AQUA - STR_BOW_QUIVER_AQUA - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_MACHETE - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_MACHETE - alienRank: 4 lowQty: 8 highQty: 16 dQty: 10 percentageOutsideUfo: 50 itemSets: - - STR_SPEAR - - STR_STONE_AX - - STR_SPIKED_MACE - - STR_BLOWPIPE - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_BLOWPIPE_DARTS_ACID - STR_KNOIF - - STR_BAGPIPES - STR_CELATID_ESSENCE - STR_MACHETE - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_ATTACK_NECRO_RAID data: - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 7 highQty: 14 dQty: 5 percentageOutsideUfo: 40 itemSets: - - STR_FLINTLOCK_PISTOL - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_SHORT_SWORD - - STR_FLINTLOCK_MUSKET - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_FLINTLOCK_BALLS - STR_DYNAMITE - STR_MOONSHINE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_MUTANT_MEAT - - STR_PIR_CANNON - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - STR_PIR_CANNONBALL - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_CUTLASS - alienRank: 6 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 60 itemSets: - [] - [] - [] - [] - [] - type: STR_ATTACK_NINJA_RAID data: - alienRank: 5 lowQty: 6 highQty: 10 dQty: 6 percentageOutsideUfo: 30 itemSets: - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_WAKIZASHI - - STR_KATANA - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_BLUNDERBUSS - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_BLUNDERBUSS_AMMO - STR_GAS_GRENADE - - STR_SHOOTA - STR_SHOOTA_CLIP - - STR_HAXXOR - STR_IGUN_CLIP - STR_GAS_GRENADE - alienRank: 3 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 60 itemSets: - - STR_SHOOTA - STR_SHOOTA_CLIP - STR_GAS_GRENADE - - STR_KATANA - STR_GAS_GRENADE - STR_GAS_GRENADE - - STR_SLUGTHROWER - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - STR_SLUGTHROWER_SHELLS - - STR_THROWING_STARS - STR_WAKIZASHI - STR_GAS_GRENADE - - STR_SPIKED_MACE - STR_FUSO_KNIVES - STR_GAS_GRENADE - type: STR_ATTACK_DOOM_RAID data: - alienRank: 5 lowQty: 5 highQty: 13 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_LT - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_KNOIF - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - alienRank: 4 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_SHOTGUN_PA - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - STR_SHOTGUN_PA_SLUGS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_UAC_CLIP - - STR_UAC_CARBINE - STR_HSMG_CLIP - STR_HSMG_CLIP - alienRank: 3 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - STR_UAC_ROCKET_LAUNCHER_ROCKETS - - STR_UAC_PLASMAGUN - STR_UAC_PLASMAGUN_BATTERY - STR_UAC_PLASMAGUN_BATTERY - alienRank: 2 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_DB_SHOTGUN - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - STR_BUCKSHOT - - STR_UAC_RIFLE - STR_UAC_CLIP - STR_UAC_CLIP - STR_UAC_PLASMAGUN_BATTERY_BROKEN - - STR_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_ROCKETS - alienRank: 6 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - type: STR_ATTACK_ETHEREAL_RAID data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 2 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - type: STR_TERROR_MISSION alert: STR_ALIENS_TERRORISE alertDescription: STR_TERROR_MISSION_BRIEFING alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE2 desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 width: 60 length: 60 height: 10 civilians: 20 terrains: - AREA51URBAN - COMPLEXURBAN - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - ISLANDURBAN - MADURBANSNOW - NATIVEURBAN - NATIVEURBANROAD - NATIVEURBANJUNK - NATIVEURBANJUNKROAD - RAILYARDURBAN - RURAL - SLUMURBAN - SLUMURBAN_NOROADS - URBAN - URBANWAR - PORTURBAN - PORTTFTD data: *LoadoutTerrorMission - type: STR_TERROR_MISSION_NO_PENALTY alert: STR_ALIENS_TERRORISE alertDescription: STR_TERROR_MISSION_NO_PENALTY_BRIEFING alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE2 title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_NO_PENALTY_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 100 width: 60 length: 60 height: 10 civilians: 16 terrains: - AREA51URBAN - COMPLEXURBAN - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - ISLANDURBAN - MADURBANSNOW - NATIVEURBAN - NATIVEURBANROAD - NATIVEURBANJUNK - NATIVEURBANJUNKROAD - RAILYARDURBAN - RURAL - SLUMURBAN - SLUMURBAN_NOROADS - URBAN - URBANWAR - PORTURBAN - PORTTFTD data: *LoadoutTerrorMission - type: STR_ERIDIAN_TERROR startingCondition: STR_ENVIRO_ACID_RAIN alert: STR_ERIDIAN_TERROR alertDescription: STR_ERIDIAN_TERROR_BRIEFING alertBackground: BACK03.SCR briefing: palette: 4 background: BACK03.SCR showTarget: false music: GMENBASE2 desc: STR_ERIDIAN_TERROR_BRIEFING markerName: STR_ERIDIAN_TERROR duration: [6, 12] despawnPenalty: 2000 width: 70 length: 70 height: 10 civilians: 24 terrains: - AREA51URBAN - COMPLEXURBAN - COMRCURBAN - DAWNURBANA - DAWNURBANB - INDUSTRIALURBAN - ISLANDURBAN - NATIVEURBAN - NATIVEURBANROAD - NATIVEURBANJUNK - NATIVEURBANJUNKROAD - RAILYARDURBAN - RURAL - SLUMURBAN - SLUMURBAN_NOROADS - URBAN - URBANWAR - PORTURBAN - PORTTFTD data: *SECTION_DEPLOYMENT_ERIDIAN_RAID - type: STR_ERIDIAN_TERROR_MSDF alert: STR_ERIDIAN_TERROR_MSDF alertDescription: STR_ERIDIAN_TERROR_MSDF_BRIEFING alertBackground: ASSAULT_BACKGROUND.SCR briefing: palette: 1 background: ASSAULT_BACKGROUND.SCR music: GMENBASE2 desc: STR_ERIDIAN_TERROR_MSDF_BRIEFING markerName: STR_ERIDIAN_TERROR_MSDF duration: [12, 20] despawnPenalty: 1500 width: 70 length: 70 height: 10 civilians: 30 terrains: - AREA51URBAN_MSDF - COMRCURBAN_MSDF - INDUSTRIALURBAN_MSDF - NATIVEURBANROAD_MSDF - SLUMURBAN_MSDF - URBANWAR_MSDF data: *SECTION_DEPLOYMENT_ERIDIAN_RAID - type: STR_BASE_DEFENSE width: 60 length: 60 height: 5 terrains: - XBASE shade: 6 data: - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CIGS - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_COOKER - STR_COOKER_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_CREDIT_CHIP_01 - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_VIBRO_AX - STR_CREDIT_CHIP_02 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_03 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - type: STR_MARS_CYDONIA_LANDING startingCondition: STR_ENVIRO_CYDONIA height: 8 width: 80 length: 80 race: STR_MUTON shade: 3 data: - alienRank: 7 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 4 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 2 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - type: STR_MARS_THE_FINAL_ASSAULT width: 60 length: 60 height: 2 terrains: - UBASE shade: 5 race: STR_MIXED winCutscene: winGame loseCutscene: loseGame music: - GMGEO10 briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false showCraft: false background: BACK01.SCR script: BOSSBATTLE objectiveType: 14 objectivesRequired: 1 data: - alienRank: 0 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 2 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 3 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - alienRank: 5 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 7 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_HEAVY_PLASMA_CLIP #ALTERDEPLOYS - type: STR_VESSEL_POL_CHASER_LATE data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PADD - STR_CREDIT_CHIP_D - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - type: STR_VESSEL_POL_CRUISER_LATE data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PADD - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_M - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PADD - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - type: STR_VESSEL_POL_INTERCEPTOR_LATE data: - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_SLUGGA - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_SLUGGA_AMMO - STR_BATON - STR_CREDIT_CHIP_D - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_D - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_SUPER_MAGNUM - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_MAGNUM_DRUM_SILVER - STR_KNUCKLES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_KNUCKLES - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_02 - - STR_HEAVY_LASER_PIR - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_HEAVY_LASER_CLIP_HI - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_02 - type: STR_VESSEL_POL_DROPSHIP_LATE data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PADD - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - alienRank: 4 lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_POLICE_SHIELD - STR_CREDIT_CHIP_D - STR_RIOT_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - STR_PADD - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_BATON - STR_CREDIT_CHIP_D - alienRank: 3 lowQty: 4 highQty: 6 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PADD - STR_POLICE_SHIELD - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_BOOM_GUN - STR_BOOM_AMMO - STR_BOOM_AMMO - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_RIOT_GRENADE - STR_CREDIT_CHIP_M - type: STR_VESSEL_POL_PATROL_LATE data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_STUN_BATON - STR_CREDIT_CHIP_D - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_BATON - STR_CREDIT_CHIP_D - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_PADD - STR_CREDIT_CHIP_D - type: STR_VESSEL_FIGHTER_ETHEREAL width: 50 length: 50 height: 7 data: - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - type: STR_VESSEL_GUNSHIP_ETHEREAL width: 50 length: 50 height: 7 data: - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 4 highQty: 8 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - alienRank: 3 lowQty: 4 highQty: 8 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_ELITE_PLASMA_PISTOL - STR_ELITE_PLASMA_PISTOL_CLIP - STR_ELITE_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_FLECHETTE_CANNON - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_VESSEL_GUNSHIP_MUTON width: 50 length: 50 height: 7 data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 30 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 4 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 60 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CIGS - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_GAUSS_SNIPER - STR_GAUSS_SNIPER_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - type: STR_CRACKDOWN_LESSER data: - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 5 lowQty: 2 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_CIGS - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - - STR_COOKER - STR_COOKER_CLIP - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_ALIEN_GRENADE - - STR_PIR_SMALL_LAUNCHER - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_PIR_STUN_BOMB - STR_CREDIT_CHIP_01 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_01 - STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT - - STR_PIR_SMALL_LAUNCHER - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_SL_EMP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_01 - STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_VESSEL_BREAKER_BLUEPRINT - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_GUNS_N_AMMO - STR_VESSEL_CORVETTE_BLUEPRINT - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_PIR_ALIEN_GRENADE - STR_BATTLESHIP_BLUEPRINT - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_SWORD_PS - STR_CREDIT_CHIP_02 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - - STR_PIR_BLASTER_LAUNCHER - STR_PIR_BLASTER_BOMB - STR_PIR_BLASTER_BOMB - STR_CREDIT_CHIP_01 - - STR_PLASMA_SCORCHER - STR_PLASMA_SCORCHER_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PIR_PLASMA_RIFLE - STR_PIR_PLASMA_RIFLE_CLIP - STR_PIR_PLASMA_RIFLE_CLIP - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_PLASMA_PISTOL - STR_PIR_PLASMA_PISTOL_CLIP - STR_PIR_PLASMA_PISTOL_CLIP - STR_CREDIT_CHIP_02 - - STR_PIR_PLASMA_SUB - STR_PIR_PLASMA_SUB_CLIP - STR_PIR_PLASMA_SUB_CLIP - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - STR_CREDIT_CHIP_01 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 - STR_CREDIT_CHIP_01 - - STR_PIR_HEAVY_PLASMA - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_HEAVY_PLASMA_CLIP - STR_PIR_ALIEN_GRENADE - STR_PIR_ALIEN_GRENADE - STR_CREDIT_CHIP_02 alienItemLevels: - [0, 0, 0, 1, 1, 1, 2, 2, 3, 4] FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Piratez_Mapscripts.rul mapScripts: - type: MARS commands: - type: addCraft - type: addBlock groups: 2 - type: fillArea - type: ALIENBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: FARM commands: - type: addCraft - type: addUFO - type: addBlock size: 2 executions: 3 - type: fillArea - type: FARMTERROR commands: - type: addCraft - type: addBlock size: 2 executions: 4 groups: 0 - type: fillArea - type: ATRIUM_CHURCH_LANDING commands: - type: addUFO UFOName: STR_LOC_ATRIUM_CHURCH - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: BEACH_SAVANNA commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [5,5,1,1] - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: BEACH_SAVANNA_BUNKER commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [5,5,1,1] - type: addCraft craftName: STR_LARGE_BUNKER - type: fillArea - type: BEASTMEN_ALTAR_LANDING commands: - type: addUFO UFOName: STR_LOC_BEASTMEN_ALTAR - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: BOSSBATTLE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 4 size: 2 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: AREA51URBANDIO commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 0, 4, 5] - type: addBlock blocks: [80, 82, 89, 90, 91, 93, 94, 95, 96, 97, 216] executions: 3 maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 192, 193, 194, 195] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea - type: AREA51URBAN_EUROSYNDICATE_ELIMINATION commands: - type: addUFO UFOName: STR_LOC_CRIB - type: addUFO UFOName: STR_LOC_EUROSYNDICATE_ELIMINATION - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 0, 4, 5] - type: addBlock blocks: [80, 82, 89, 90, 91, 93, 94, 95, 96, 97, 216] executions: 3 maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 192, 193, 194, 195] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: CANNIBAL_CAMP_LANDING commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CANNIBAL_CAMP - type: addUFO UFOName: STR_LOC_CANNIBAL_CAMP - type: addUFO UFOName: STR_LOC_CANNIBAL_CAMP - type: addBlock size: 2 executions: 5 - type: fillArea - type: CATACOMBS commands: - type: addBlock groups: 6 - type: addBlock size: 2 groups: 5 executions: 3 - type: fillArea - type: CATACOMBS_TAVERN_CELLAR commands: - type: addBlock groups: 6 - type: addBlock groups: 8 - type: addBlock size: 2 groups: 5 - type: fillArea - type: CATACOMBS_COIN_HUNT commands: - type: addBlock groups: 6 - type: addBlock size: 2 groups: 7 executions: 1 - type: addBlock size: 2 groups: 5 executions: 2 - type: fillArea - type: CATACOMBS_DIABLO commands: - type: addBlock size: 2 groups: 6 - type: addBlock groups: 9 - type: addUFO UFOName: STR_LOC_BUTCHER_CHAMBER - type: addBlock size: 2 groups: 5 executions: 1 - type: addBlock size: 2 groups: 0 executions: 2 - type: addBlock executions: 3 groups: 8 - type: fillArea - type: CATACOMBS_DIABLO_ENTRY commands: - type: addBlock size: 2 groups: 1 - type: addBlock groups: 9 - type: fillArea - type: CATACOMBS_DIABLO_ENTRY_2 commands: - type: addBlock size: 2 groups: 1 - type: addBlock groups: 9 - type: fillArea - type: COMPLEXURBAN commands: - type: addCraft - type: addBlock size: 3 executions: 1 - type: addBlock rects: - [1, 2, 3, 1] blocks: 9 - type: addBlock executions: 3 blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 31, 32] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 20, 21, 22, 23, 24, 25] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea - type: CAVE_CRYPTEK_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] terrain: CRYPTEK - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_B commands: - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_C commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 4, 2, 2] - type: CAVE_E commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_RITUAL_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: CAVE_RITUAL_B commands: - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] terrain: RITUAL_CAVE - type: CAVE_RITUAL_C commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 groups: 6 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: CAVE_RITUAL_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] - type: CAVE_ALTAR_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] terrain: LOKNAR_ALTAR_CAVES - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] - type: COMPLEXURBAN_CIV commands: - type: addCraft - type: addBlock size: 3 executions: 1 blocks: [27, 28, 29, 30] freqs: [1, 1, 1, 1] - type: addBlock rects: - [1, 2, 3, 1] blocks: 9 - type: addBlock executions: 3 blocks: [10, 13, 14, 15, 18, 19, 31, 32] freqs: [1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 20, 21, 23, 24, 25] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: COMRCURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: COMRCURBAN_FUNKY_ZOMBIES commands: - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addBlock size: 2 executions: 4 - type: fillArea - type: COMRCURBAN_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 executions: 3 - type: fillArea - type: COMRCURBAN_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addBlock size: 2 executions: 3 - type: fillArea - type: COMRCURBAN_ACADEMY_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addBlock size: 2 executions: 3 - type: fillArea - type: COMRCURBAN_EUROSYNDICATE_ELIMINATION commands: - type: addUFO UFOName: STR_LOC_CRIB - type: addUFO UFOName: STR_LOC_EUROSYNDICATE_ELIMINATION - type: addBlock size: 2 executions: 3 - type: fillArea - type: COMRCURBAN_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addBlock size: 2 executions: 1 - type: fillArea - type: COMRCURBAN_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addBlock size: 2 executions: 1 - type: fillArea - type: COMRCURBAN_KKK_HOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addBlock size: 2 executions: 1 - type: fillArea - type: CRASHEDPLANE commands: - type: addUFO - type: addCraft - type: addBlock blocks: [13, 14] rects: - [2, 0, 2, 2] - type: addBlock blocks: [17, 18] rects: - [3, 0, 1, 1] - type: addBlock blocks: [15, 16] rects: - [2, 3, 2, 2] - type: addBlock blocks: [19, 20] rects: - [3, 3, 1, 1] - type: addBlock blocks: 12 rects: - [0, 0, 1, 5] - type: addBlock blocks: [8, 9, 10, 11] rects: - [1, 0, 1, 5] - type: addBlock blocks: [8, 9, 10, 11] rects: - [2, 0, 1, 5] - type: addBlock blocks: [6, 7] rects: - [3, 0, 1, 5] - type: addBlock blocks: [4, 5] rects: - [4, 0, 1, 5] - type: fillArea blocks: [1, 2, 3] - type: CRASHEDPLANE_LOC_HITMAN commands: - type: addUFO UFOName: STR_LOC_HITMAN - type: addCraft - type: addBlock blocks: [13, 14] rects: - [2, 0, 2, 2] - type: addBlock blocks: [17, 18] rects: - [3, 0, 1, 1] - type: addBlock blocks: [15, 16] rects: - [2, 3, 2, 2] - type: addBlock blocks: [19, 20] rects: - [3, 3, 1, 1] - type: addBlock blocks: 12 rects: - [0, 0, 1, 5] - type: addBlock blocks: [8, 9, 10, 11] rects: - [1, 0, 1, 5] - type: addBlock blocks: [8, 9, 10, 11] rects: - [2, 0, 1, 5] - type: addBlock blocks: [6, 7] rects: - [3, 0, 1, 5] - type: addBlock blocks: [4, 5] rects: - [4, 0, 1, 5] - type: fillArea blocks: [1, 2, 3] - type: CRUISE_LINER commands: - type: addBlock size: [3,2] rects: - [0,5,3,2] - type: addBlock size: [3,5] - type: COMMS_TOWER_LANDING commands: - type: addCraft - type: addBlock size: [1, 1, 8] terrain: COMMS_TOWER verticalLevels: - type: ground groups: 4 size: [1, 1, 1] - type: middle groups: 6 size: [1, 1, 1] - type: middle groups: 5 size: [1, 1, 1] - type: middle groups: 6 size: [1, 1, 1] - type: ceiling groups: 9 size: [1, 1, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: DARK_TOWER_LANDING commands: - type: addCraft - type: addBlock size: [3, 3, 20] terrain: DARK_TOWER verticalLevels: - type: ground groups: 4 size: [3, 3, 4] - type: middle groups: 5 size: [3, 3, 1] - type: middle groups: 6 size: [3, 3, 1] - type: middle groups: 7 size: [3, 3, 1] - type: middle groups: 8 size: [3, 3, 1] - type: middle groups: 5 size: [3, 3, 1] - type: middle groups: 6 size: [3, 3, 1] - type: middle groups: 7 size: [3, 3, 1] - type: middle groups: 8 size: [3, 3, 1] - type: ceiling groups: 9 size: [3, 3, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: DAWNURBANA commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANA_KKK_HOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: fillArea blocks: [28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39] freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_FUNKY_ZOMBIES commands: - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DAWNURBANB_KKK_HOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: DESERT_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 executions: 3 - type: fillArea - type: DESERT_GUILD_OUTPOST commands: - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: DESERT_ACADEMY_OUTPOST commands: - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: ACADEMY_TOWN commands: - type: addCraft - type: addUFO UFOName: STR_LOC_HT_LARGE_BUILDING - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_10X10_BUILDING executions: 3 - type: fillArea - type: MAGE_VILLA_OLD commands: - type: addCraft - type: addUFO UFOName: STR_LOC_MAGE_VILLA - type: fillArea - type: MAGE_VILLA commands: - type: addBlock # north east rects: - [5, 0, 1, 1] groups: 7 terrain: ASYLUM_FENCE - type: addBlock # north west rects: - [0, 0, 1, 1] groups: 8 terrain: ASYLUM_FENCE - type: addBlock # south east rects: - [5, 5, 1, 1] groups: 5 terrain: ASYLUM_FENCE - type: addBlock # south west rects: - [0, 5, 1, 1] groups: 6 terrain: ASYLUM_FENCE - type: addBlock # north rects: - [1, 0, 4, 1] groups: 3 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # west rects: - [0, 1, 1, 4] groups: 1 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # east rects: - [5, 1, 1, 4] groups: 2 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # south gate rects: - [2, 5, 1, 1] groups: 0 terrain: ASYLUM_FENCE - type: addBlock # south 1 rects: - [1, 5, 1, 1] groups: 4 terrain: ASYLUM_FENCE - type: addBlock # south 2 rects: - [3, 5, 2, 1] groups: 4 executions: 2 terrain: ASYLUM_FENCE - type: addUFO UFOName: STR_LOC_MAGE_VILLA rects: - [1, 1, 3, 3] - type: addUFO UFOName: STR_LOC_MAGE_VILLA_ALLEY_S rects: - [2, 4, 1, 1] - type: addBlock size: 2 groups: 6 - type: addBlock size: 2 groups: 7 - type: fillArea groups: 5 - type: DEMON_SACRIFICE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_DEMON_SACRIFICE - type: addBlock size: 2 executions: 3 - type: addBlock groups: 1 executions: 10 - type: fillArea - type: DESERT_LOC_HITMAN commands: - type: addUFO UFOName: STR_LOC_HITMAN - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: DESERT_CORAL_ISLAND commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,4,1,1] - type: addBlock terrain: STR_CORAL_ENTRY - type: addUFO UFOName: STR_LOC_BEASTMEN_STORE - type: addBlock size: 2 executions: 2 - type: fillArea - type: DISTRESS_BUNKER_LANDING commands: - type: addUFO UFOName: STR_LOC_DISTRESS_BUNKER - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: EMANSION commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: addBlock groups: 0 size: 2 executions: 3 - type: fillArea groups: 0 - type: FARM_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FARM_GUILD_OUTPOST commands: - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FARM_ACADEMY_OUTPOST commands: - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FARM_BARN_GROX commands: - type: addUFO UFOName: STR_LOC_BARN_GROX - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FARM_CRACKHOUSE commands: - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FARM_KKK_HOUSE commands: - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FOREST_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FOREST_GUILD_OUTPOST commands: - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: FOREST_ACADEMY_OUTPOST commands: - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: GDX_DUEL commands: - type: addBlock groups: 0 size: 4 - type: GDX_PRISON commands: - type: addBlock groups: 1 size: 2 rects: - [2,2,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [0,2,2,2] executions: 1 - type: addBlock groups: 5 size: 2 rects: - [2,0,2,2] executions: 1 - type: addBlock groups: 7 size: 2 rects: - [0,0,2,2] executions: 1 - type: HIGHWAY_STATION commands: - type: addUFO UFOName: STR_LOC_HIGHWAY_STATION rects: - [1,1,2,2] - type: addBlock terrain: PORTROAD groups: 2 rects: - [0,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [1,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [2,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [3,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [4,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [5,3,1,1] - type: addBlock terrain: PORTROAD groups: 2 rects: - [6,3,1,1] - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: HT_HOUSE_LANDING commands: - type: addUFO UFOName: STR_LOC_HT_HOUSE - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: INDUSTRIALURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: fillArea - type: INDUSTRIALURBAN_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_FUNKY_ZOMBIES commands: - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_EUROSYNDICATE_ELIMINATION commands: - type: addUFO UFOName: STR_LOC_CRIB - type: addUFO UFOName: STR_LOC_EUROSYNDICATE_ELIMINATION - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_ESCAPE_TOWER commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ESCAPE_TOWER - type: addBlock size: 2 executions: 2 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALURBAN_KKK_HOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALUFO commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: ISLANDURBAN commands: - type: addBlock size: 2 groups: 2 rects: - [0,4,6,2] - type: addBlock size: 2 groups: 3 rects: - [0,4,6,2] - type: addBlock executions: 2 groups: 4 rects: - [0,5,6,1] - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: ISLANDURBAN_FUNKY_ZOMBIES commands: - type: addBlock size: 2 groups: 2 rects: - [0,3,4,2] - type: addBlock size: 2 groups: 3 rects: - [0,3,4,2] - type: addBlock executions: 2 groups: 4 rects: - [0,4,5,1] - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addBlock size: 2 executions: 2 - type: fillArea - type: ISLANDURBAN_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 groups: 2 rects: - [0,4,6,2] - type: addBlock size: 2 groups: 3 rects: - [0,4,6,2] - type: addBlock executions: 2 groups: 4 rects: - [0,5,6,1] - type: addBlock size: 2 executions: 4 - type: fillArea - type: ISLANDURBAN_ACADEMY_OUTPOST commands: - type: addBlock size: 2 groups: 2 rects: - [0,4,6,2] - type: addBlock size: 2 groups: 3 rects: - [0,4,6,2] - type: addBlock executions: 2 groups: 4 rects: - [0,5,6,1] - type: addCraft - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addBlock size: 2 executions: 4 - type: fillArea - type: ISLANDURBAN_CRACKHOUSE commands: - type: addBlock executions: 4 groups: 4 rects: - [0,3,4,4] - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addBlock size: 2 executions: 1 - type: fillArea - type: LOC_RAYNOR_LANDING commands: - type: addUFO UFOName: STR_LOC_RAYNOR - type: addCraft - type: addBlock size: 2 executions: 1 - type: fillArea - type: NATIVEURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: MAGAZYNMAFII_MSCR commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: NATIVEURBAN_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBAN_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBAN_ACADEMY_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBAN_4X4 commands: - type: addCraft - type: addBlock size: 2 executions: 1 - type: fillArea - type: NATIVEUFO commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBANROAD commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBANROADUFO commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea - type: NATIVEURBANROAD_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 34, 35, 36, 46] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: NATIVEURBANROAD_GUILD_OUTPOST commands: - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 34, 35, 36, 46] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: NATIVEURBANROAD_ACADEMY_OUTPOST commands: - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 34, 35, 36, 46] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: NATIVEURBANROAD_KKK_HOUSE commands: - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 34, 35, 36, 46] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: JUNGLE commands: - type: addCraft - type: addUFO - type: fillArea - type: JUNGLE_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: fillArea - type: JUNGLE_GUILD_OUTPOST commands: - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addCraft - type: fillArea - type: JUNGLE_ACADEMY_OUTPOST commands: - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addCraft - type: fillArea - type: JUNGLE_LOC_HITMAN commands: - type: addUFO UFOName: STR_LOC_HITMAN - type: addCraft - type: fillArea - type: POLAR_ACADEMY_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addBlock size: 2 - type: fillArea - type: POLISURBAN commands: - type: addBlock size: 6 groups: 7 executions: 1 - type: addBlock groups: 2 executions: 3 - type: addBlock groups: 1 executions: 3 - type: fillArea - type: POLISURBAN_TERMINAL commands: - type: addBlock size: 6 groups: 8 executions: 1 rects: - [2, 0, 6, 6] - type: addUFO UFOName: STR_LOC_SHUTTLE rects: - [0, 1, 2, 4] - type: fillArea - type: PORTTFTD commands: - type: addCraft rects: - [0, 0, 4, 5] - type: addBlock rects: - [5, 0, 1, 6] executions: 6 blocks: [2, 3, 4, 5, 6, 7, 8, 9] maxUses: [1, 1, 1, 1, 1, 1, 1, 1] - type: addBlock groups: 5 size: 2 rects: - [0, 0, 4, 2] - type: addBlock size: 2 executions: 4 rects: - [0, 2, 3, 2] - type: fillArea - type: PORTTFTD_GUILD_OUTPOST commands: - type: addCraft rects: - [0, 0, 4, 5] - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST rects: - [0, 0, 4, 5] - type: addBlock rects: - [5, 0, 1, 6] executions: 6 blocks: [2, 3, 4, 5, 6, 7, 8, 9] maxUses: [1, 1, 1, 1, 1, 1, 1, 1] - type: addBlock groups: 5 size: 2 rects: - [0, 0, 4, 2] - type: addBlock size: 2 executions: 4 rects: - [0, 2, 3, 2] - type: fillArea - type: PORTURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: PORTURBAN_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 1 - type: fillArea blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RAILYARDURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RAILYARDURBAN_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST rects: - [0, 0, 4, 5] - type: addLine label: 1 direction: vertical executionChances: 50 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RETICULAN_DUNGEON commands: - type: addBlock size: 2 groups: 2 rects: - [1, 1, 2, 2] - type: addBlock groups: 1 executions: 4 - type: addBlock groups: 6 executions: 3 - type: fillArea - type: RURAL commands: - type: addLine label: 1 direction: horizontal executionChances: 33 - type: addLine label: 2 direction: vertical conditionals: -1 executionChances: 50 - type: addLine conditionals: [-1, -2] direction: both - type: addCraft - type: addBlock size: 2 executions: 6 - type: fillArea - type: RURALUFO commands: - type: addCraft - type: addUFO - type: addLine label: 1 direction: horizontal executionChances: 33 - type: addLine label: 2 direction: vertical conditionals: -1 executionChances: 50 - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 6 - type: fillArea - type: RURAL_TIGER_TANK commands: - type: addUFO UFOName: STR_VESSEL_TIGER_TANK_JACK_BOUNTY rects: - [3, 3, 1, 1] - type: addCraft - type: addLine label: 1 direction: horizontal executionChances: 33 - type: addLine label: 2 direction: vertical conditionals: -1 executionChances: 50 - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 6 - type: fillArea - type: RURAL_4X4 commands: - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_GALLEON commands: - type: addUFO UFOName: STR_SEA_SUNKEN_GALLEON - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_CARGO_SHIP commands: - type: addUFO UFOName: STR_SEA_SUNKEN_CARGO_SHIP - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_USO commands: - type: addUFO UFOName: STR_SEA_SUNKEN_USO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_UFO commands: - type: addUFO UFOName: STR_SEA_SUNKEN_UFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_CORAL_EXIT commands: - type: addUFO UFOName: STR_SEA_CORAL_EXIT - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEWERS commands: - type: addBlock groups: 6 executions: 2 - type: addLine direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 2 - type: fillArea - type: SEWERS_GNOME commands: - type: addBlock groups: 6 executions: 2 - type: addBlock groups: 9 - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 2 - type: fillArea - type: SEWERS_SMUGGLERS commands: - type: addLine direction: both - type: addBlock groups: 6 - type: addBlock size: 2 groups: 8 - type: addBlock size: 2 executions: 3 - type: fillArea - type: SIBERIA commands: - type: addCraft - type: addLine direction: both - type: addBlock executions: 9 rects: - [1, 1, 3, 3] blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1] - type: addBlock executions: 1 rects: - [1, 1, 3, 3] blocks: [27, 28, 39, 30, 31, 32] maxUses: [1, 1, 1, 1, 1, 1] - type: addBlock blocks: 45 - type: fillArea blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: SLUMURBAN commands: - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addCraft - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_FUNKY_ZOMBIES commands: - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_CHURCH_OUTPOST commands: - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addCraft craftName: STR_CHURCH_ENTRY - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_ACADEMY_OUTPOST commands: - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addCraft - type: addUFO UFOName: STR_LOC_ACADEMY_OUTPOST - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_EUROSYNDICATE_ELIMINATION commands: - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addUFO UFOName: STR_LOC_CRIB - type: addUFO UFOName: STR_LOC_EUROSYNDICATE_ELIMINATION - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_ESCAPE_TOWER commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ESCAPE_TOWER - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_GOVT_CAR commands: - type: addCraft - type: addLine direction: both rects: - [1, 2, 3, 3] - type: addUFO UFOName: STR_LOC_GOVT_CAR - type: addBlock executions: 2 blocks: 29 rects: - [0, 6, 5, 1] - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 1 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 1 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addBlock size: 2 executions: 1 - type: addBlock size: [1, 2] executions: 1 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 1 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SLUMURBAN_NOROADS commands: - type: addCraft rects: - [0, 0, 5, 2] - type: addBlock size: 2 - type: addBlock size: [1, 2] executions: 2 blocks: [12, 13, 14, 15, 16] maxUses: [1, 1, 1, 1, 1] - type: addBlock size: [1, 3] executions: 2 blocks: [17, 18, 19, 20, 21, 22] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea - type: SPACE_FREIGHTER commands: - type: addBlock rects: - [2, 2, 4, 4] size: [4, 4, 13] verticalLevels: - type: ground groups: 1 size: [4, 4, 4] terrain: SPACE_FREIGHTER_BASE - type: middle groups: 1 size: [4, 4, 2] terrain: SPACE_FREIGHTER_COMMAND - type: middle groups: 1 size: [4, 4, 2] terrain: SPACE_FREIGHTER_COMMAND - type: middle groups: 2 size: [4, 4, 3] terrain: SPACE_FREIGHTER_COMMAND - type: ceiling groups: 3 size: [4, 4, 2] terrain: SPACE_FREIGHTER_COMMAND - type: addBlock rects: - [0, 0, 2, 2] size: [2, 2, 13] verticalLevels: - type: ground groups: 2 size: [2, 2, 4] terrain: SPACE_FREIGHTER_BASE - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_AGRARIAN - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_AGRARIAN - type: middle groups: 4 size: [2, 2, 3] terrain: SPACE_FREIGHTER_AGRARIAN - type: ceiling groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_AGRARIAN - type: addBlock rects: - [6, 0, 2, 2] size: [2, 2, 13] verticalLevels: - type: ground groups: 3 size: [2, 2, 4] terrain: SPACE_FREIGHTER_BASE - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_PASSENGER - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_PASSENGER - type: middle groups: 5 size: [2, 2, 3] terrain: SPACE_FREIGHTER_PASSENGER - type: ceiling groups: 3 size: [2, 2, 2] terrain: SPACE_FREIGHTER_PASSENGER - type: addBlock rects: - [0, 6, 2, 2] size: [2, 2, 13] verticalLevels: - type: ground groups: 4 size: [2, 2, 4] terrain: SPACE_FREIGHTER_BASE - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: middle groups: 6 size: [2, 2, 3] terrain: SPACE_FREIGHTER_CARGO - type: ceiling groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: addBlock rects: - [6, 6, 2, 2] size: [2, 2, 13] verticalLevels: - type: ground groups: 5 size: [2, 2, 4] terrain: SPACE_FREIGHTER_BASE - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: middle groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: middle groups: 7 size: [2, 2, 3] terrain: SPACE_FREIGHTER_CARGO - type: ceiling groups: 1 size: [2, 2, 2] terrain: SPACE_FREIGHTER_CARGO - type: addBlock rects: - [2, 1, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 6 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 6 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [6, 5, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 6 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 6 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [1, 2, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 7 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 7 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [5, 6, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 7 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 7 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [1, 5, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 8 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 8 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [5, 1, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 8 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 8 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [2, 6, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 9 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 9 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: addBlock rects: - [6, 2, 1, 1] size: [1, 1, 11] verticalLevels: - type: ground groups: 9 size: [1, 1, 4] terrain: SPACE_FREIGHTER_BASE - type: empty size: [1, 1, 4] - type: middle groups: 9 size: [1, 1, 3] terrain: SPACE_FREIGHTER_STRUCTURE - type: fillArea - type: WHITEBASE_INFLIL1 commands: - type: addBlock #LZ groups: 1 size: 2 - type: addBlock #elevators groups: 8 executions: 2 - type: addBlock #altar groups: 9 - type: addBlock #hangars size: 2 executions: 2 - type: addBlock #barracks groups: 5 executions: 4 - type: addBlock groups: 6 executions: 6 - type: addBlock #radar groups: 3 - type: addBlock #defenses groups: 4 executions: 4 - type: addBlock #shadow comms groups: 7 - type: fillArea - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 4 - type: northWall set: 2 entry: 23 - type: corner set: 1 entry: 3 - type: floor set: 1 entry: 52 - type: URBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_ARSENAL commands: - type: addUFO UFOName: STR_LOC_ARSENAL - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 40 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_ELFMAN_BROS commands: - type: addUFO UFOName: STR_LOC_ELFMAN_BROS - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 40 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBANUFO commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_MONEY_VAN commands: - type: addUFO UFOName: STR_LOC_MONEY_VAN - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_EUROSYNDICATE_ELIMINATION commands: - type: addUFO UFOName: STR_LOC_CRIB - type: addUFO UFOName: STR_LOC_EUROSYNDICATE_ELIMINATION - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_CHURCH_OUTPOST commands: - type: addUFO UFOName: STR_LOC_CHURCH_OUTPOST - type: addCraft craftName: STR_CHURCH_ENTRY - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_GUILD_OUTPOST commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GUILD_OUTPOST - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 5, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 5] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 5, 5] - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_FUNKY_ZOMBIES commands: - type: addUFO UFOName: STR_LOC_FUNKY_ZOMBIES - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 1 - type: fillArea - type: URBAN_WHOREHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_WHOREHOUSE - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 1 - type: fillArea - type: URBAN_CRACKHOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_CRACKHOUSE - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 1 - type: fillArea - type: URBAN_KKK_HOUSE commands: - type: addCraft - type: addUFO UFOName: STR_LOC_KKK_HOUSE - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 1 - type: fillArea - type: URBAN_ESCAPE_TOWER commands: - type: addCraft - type: addUFO UFOName: STR_LOC_ESCAPE_TOWER - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 3, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 3] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 3, 3] - type: addBlock size: 2 executions: 1 - type: fillArea - type: URBAN_GOVT_CAR commands: - type: addCraft - type: addUFO UFOName: STR_LOC_GOVT_CAR - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 3, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 3] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 3, 3] - type: addUFO - type: addBlock size: 2 executions: 1 - type: fillArea - type: VAMPCASTLE commands: - type: addBlock groups: 6 size: 2 rects: - [0,0,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [2,0,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [4,0,2,2] executions: 1 - type: addBlock groups: 4 size: 3 rects: - [0,2,3,3] executions: 1 - type: addBlock groups: 5 size: 3 rects: - [3,2,3,3] executions: 1 - type: addBlock groups: 0 size: 1 rects: - [3,5,1,1] executions: 1 - type: fillArea groups: 1 - type: ORBIT_S1 commands: - type: addCraft label: 1 executionChances: 35 size: [1, 1, 17] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 8] - type: craft size: [1, 1, 8] - type: addCraft label: 2 conditionals: -1 executionChances: 50 size: [1, 1, 21] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 12] - type: craft size: [1, 1, 8] - type: addCraft conditionals: [-1, -2] size: [1, 1, 25] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 16] - type: craft size: [1, 1, 8] - type: addBlock groups: 9 size: 2 executions: 1 - type: addBlock groups: 5 executions: 1 - type: fillArea - type: ORBIT_S2 commands: - type: addCraft label: 1 executionChances: 35 size: [1, 1, 17] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 8] - type: craft size: [1, 1, 8] - type: addCraft label: 2 conditionals: -1 executionChances: 50 size: [1, 1, 21] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 12] - type: craft size: [1, 1, 8] - type: addCraft conditionals: [-1, -2] size: [1, 1, 25] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 16] - type: craft size: [1, 1, 8] - type: addBlock groups: 9 size: 3 executions: 1 - type: addBlock groups: 5 executions: 1 - type: fillArea - type: ORBIT_S3 commands: - type: addCraft label: 1 executionChances: 35 size: [1, 1, 17] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 8] - type: craft size: [1, 1, 8] - type: addCraft label: 2 conditionals: -1 executionChances: 50 size: [1, 1, 21] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 12] - type: craft size: [1, 1, 8] - type: addCraft conditionals: [-1, -2] size: [1, 1, 25] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 16] - type: craft size: [1, 1, 8] - type: addBlock groups: 9 executions: 1 - type: addBlock groups: 5 executions: 3 - type: fillArea - type: ORBIT_S4 commands: - type: addCraft label: 1 executionChances: 35 size: [1, 1, 17] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 8] - type: craft size: [1, 1, 8] - type: addCraft label: 2 conditionals: -1 executionChances: 50 size: [1, 1, 21] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 12] - type: craft size: [1, 1, 8] - type: addCraft conditionals: [-1, -2] size: [1, 1, 25] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 16] - type: craft size: [1, 1, 8] - type: addBlock groups: 9 executions: 1 - type: fillArea - type: ORBIT_COMMS_DISRUPTION commands: - type: addCraft label: 1 executionChances: 35 size: [1, 1, 17] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 8] - type: craft size: [1, 1, 8] - type: addCraft label: 2 conditionals: -1 executionChances: 50 size: [1, 1, 21] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 12] - type: craft size: [1, 1, 8] - type: addCraft conditionals: [-1, -2] size: [1, 1, 25] verticalLevels: - type: ground groups: 0 size: [1, 1, 1] - type: empty size: [1, 1, 16] - type: craft size: [1, 1, 8] - type: addBlock groups: 9 size: 2 executions: 1 - type: addBlock groups: 5 executions: 10 - type: fillArea - type: XBASE commands: - type: digTunnel direction: both tunnelData: level: 2 MCDReplacements: - type: westWall set: 1 entry: 13 - type: northWall set: 1 entry: 14 - type: fillArea blocks: 20 FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Piratez_Planet.rul globe: # data: Resources/Globe/IMPROVEDGLOBE.DAT textures: - id: 0 terrain: - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: FORESTPOLAR weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, -90, 0] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEPOLAR weight: 5 area: [0, 360, -90, 0] - name: TAIGADESERT weight: 10 area: [0, 360, -90, 0] - name: TAIGADESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TAIGAFOREST weight: 10 area: [0, 360, -90, 0] - name: TAIGAFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TAIGAPOLAR weight: 5 area: [0, 360, -90, 0] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: JUNGLEMOUNT weight: 10 area: [0, 360, 0, 90] - name: JUNGLEPOLAR weight: 10 area: [0, 360, 0, 90] - name: JUNGLETEMPLE weight: 10 area: [0, 360, 0, 90] - name: NATIVEUFO weight: 15 area: [0, 360, 0, 90] - name: JUNGLE2NEO weight: 5 - name: RURALUFO weight: 10 - id: 1 terrain: - name: CULTA weight: 10 - name: CULTA_UBER weight: 5 - name: RURALUFO weight: 10 - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: FORESTPOLAR weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, -90, 0] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEPOLAR weight: 5 area: [0, 360, -90, 0] - name: SAVANNADESERT weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFOREST weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAPOLAR weight: 5 area: [0, 360, 0, 0] - name: FOREST2BLACK weight: 5 - id: 2 terrain: - name: CULTA weight: 10 - name: CULTA_UBER weight: 5 - name: RURALUFO weight: 10 - name: GRASSLANDDESERT weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDFOREST weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDPOLAR weight: 5 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, -90, 0] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEPOLAR weight: 5 area: [0, 360, -90, 0] - name: SAVANNADESERT weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFOREST weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAPOLAR weight: 10 area: [0, 120, -40, 40] - name: INDUSTRIALUFO weight: 10 area: [0, 360, 30, 60] - name: MADURBANUFO weight: 10 area: [0, 360, -60, 60] - name: FOREST2BLACK weight: 5 - id: 3 terrain: - name: CULTA weight: 10 area: [0, 360, -90, 0] - name: CULTA_UBER weight: 5 area: [0, 360, -90, 0] - name: RURALUFO weight: 10 - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: FORESTPOLAR weight: 10 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, 0, 90] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, 0, 90] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - name: STEPPEPOLAR weight: 5 - name: SAVANNADESERT weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFOREST weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAPOLAR weight: 10 area: [0, 120, -40, 40] - name: FOREST2BLACK weight: 5 - id: 4 terrain: - name: CULTA weight: 5 area: [0, 360, -90, 0] - name: CULTA_UBER weight: 3 area: [0, 360, -90, 0] - name: RURALUFO weight: 10 - name: NATIVEJUNKUFO weight: 5 - name: GRASSLANDDESERT weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDFOREST weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: GRASSLANDPOLAR weight: 5 area: [0, 360, -90, 0] - name: STEPPEDESERT weight: 10 area: [0, 360, 0, 90] - name: STEPPEDESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: STEPPEFOREST weight: 10 area: [0, 360, 0, 90] - name: STEPPEFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - name: STEPPEPOLAR weight: 5 - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: JUNGLEMOUNT weight: 10 area: [0, 360, 0, 90] - name: JUNGLEPOLAR weight: 10 area: [0, 360, 0, 90] - name: JUNGLETEMPLE weight: 10 area: [0, 360, 0, 90] - name: NATIVEUFO weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERT weight: 10 area: [0, 360, 0, 90] - name: SAVANNADESERTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFOREST weight: 10 area: [0, 360, 0, 90] - name: SAVANNAFORESTMOUNT weight: 10 area: [0, 360, 0, 90] - name: SAVANNAPOLAR weight: 10 area: [0, 120, -40, 40] - name: FOREST2BLACK weight: 5 - id: 5 terrain: - name: MOUNT weight: 10 - name: TAIGADESERTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TAIGAFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TUNDRAMOUNT weight: 10 - name: TUNDRADESERTMOUNT weight: 10 - name: TUNDRAFORESTMOUNT weight: 10 - name: TUNDRAPLANE weight: 10 - name: TUNDRAPOLAR weight: 10 - name: FOREST2BLACK weight: 5 - id: 6 terrain: - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: FORESTPOLAR weight: 10 area: [0, 360, -90, 0] - name: TAIGAFOREST weight: 10 area: [0, 360, -90, 0] - name: TAIGAFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TAIGAPOLAR weight: 5 area: [0, 360, -90, 0] - name: TUNDRAFORESTMOUNT weight: 10 area: [0, 360, -90, 0] - name: TUNDRAPOLAR weight: 5 area: [0, 360, -90, 0] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: JUNGLEMOUNT weight: 5 area: [0, 360, 0, 90] - name: JUNGLEPOLAR weight: 10 area: [0, 360, 0, 90] - name: JUNGLETEMPLE weight: 5 area: [0, 360, 0, 90] - name: JUNGLE2NEO weight: 5 - name: RURALUFO weight: 5 - id: 7 terrain: - name: DESERT weight: 10 - name: DESERTMOUNT weight: 10 - name: DESERTTEMPLE weight: 5 area: [0, 360, 0, 90] - name: DESERTPLANE weight: 5 - name: DESERT2RED weight: 5 - name: DESERTX weight: 15 - id: 8 terrain: - name: DESERT weight: 10 - name: DESERTMOUNT weight: 10 - name: DESERTTEMPLE weight: 5 area: [0, 360, 0, 90] - name: DESERTPLANE weight: 5 - name: DESERTX weight: 15 - name: NATIVEJUNKUFO weight: 5 - id: 9 terrain: - name: POLAR weight: 10 - name: POLARDESERT weight: 10 - name: POLARDESERTMOUNT weight: 10 - name: POLARPLANE weight: 5 - name: POLARMOUNT weight: 10 - name: TUNDRADESERT weight: 10 - name: TUNDRADESERTMOUNT weight: 10 - name: TUNDRAFOREST weight: 10 - name: TUNDRAFORESTMOUNT weight: 10 - name: TUNDRAMOUNT weight: 10 - name: TUNDRAPLANE weight: 5 - name: TUNDRAPOLAR weight: 10 - name: FOREST2BLACK weight: 5 - id: 10 terrain: - name: NATIVEUFO weight: 5 - name: NATIVEURBANROADUFO weight: 5 - name: JUNGLE weight: 10 - name: JUNGLEMOUNT weight: 10 - name: JUNGLEPOLAR weight: 10 - name: JUNGLETEMPLE weight: 10 area: [0, 360, 0, 90] - name: 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- type: STR_UK areas: - - 349.487845052083 - 1.9124009330896001 - -59.622864583334 - -50.087826376468 fundingBase: 15 fundingCap: 3000 labelLon: 358 labelLat: -53.625 - type: STR_FRANCE areas: - - 355.3369908854166 - 7.670099283785419 - -50.044196180556 - -38.478365438968 - - 1.8751012911982912 - 7.670952419666094 - -54.893869351429 - -50.039861538927 fundingBase: 15 fundingCap: 4500 labelLon: 1.1431477321705756 labelLat: -44.530947910457 - type: STR_GERMANY areas: - - 7.782936143629001 - 18.311111924879015 - -54.855345479901 - -46.688284716013 - - 18.286270562031973 - 23.833708062031974 - -54.893869351429 - -48.961193136151 - - 23.918858886685996 - 31.77826079640397 - -51.657864143096 - -46.18747438615 fundingBase: 15 fundingCap: 3500 labelLon: 16.23334651689197 labelLat: -49.84724218129 - type: STR_ITALY areas: - - 7.821460015155992 - 16.990141438767978 - -46.649760844484 - -42.874421434762 - - 7.859983886684972 - 13.484469129739011 - -42.758849820179 - -37.519603292401 - - 13.60004074432402 - 20.044686143627985 - -42.912945306289 - -35.901600688235 - - 20.135416395364985 - 30.30571847869902 - -41.757229160457 - -34.591789056291 fundingBase: 15 fundingCap: 3500 labelLon: 18.016603461337013 labelLat: -40.177750427818 - type: STR_SPAIN areas: - - 5.196789442238014 - 26.230823296404026 - -60.749497823651 - -54.970917094483 - - 13.481945475225984 - 30.812640353694007 - -65.256790792401 - -60.865069438233 - - 25.017853461334994 - 30.79643419050302 - -70.765704420872 - -65.218266920872 - - 18.314699815502024 - 25.017853461336017 - -68.762463101428 - -65.295314663928 fundingBase: 15 fundingCap: 3000 labelLon: 16 labelLat: -64 - type: STR_CHINA areas: - - 88.43907302514401 - 97.37661121958797 - -40.851918179554 - -31.606189012886 - - 97.53070670570003 - 129.89075878903998 - -40.774870436498 - -21.975221130942 - - 84.58668587236599 - 90.442314344588 - -43.779732415665 - -38.694581373997 fundingBase: 15 fundingCap: 5000 labelLon: 103 labelLat: -35 - type: STR_JAPAN areas: - - 130 - 143 - -40 - -30 - - 138 - 147 - -46 - -40 fundingBase: 15 fundingCap: 1500 labelLon: 138 labelLat: -38.25 - type: STR_INDIA areas: - - 70 - 85 - -30 - -8 - - 74 - 79 - -35 - -30 - - 85 - 95 - -27 - -20 fundingBase: 15 fundingCap: 2750 labelLon: 78 labelLat: -24 - type: STR_BRAZIL areas: - - 301.400460015155 - 310.272109320711 - 13.100763895099 - 25.736593756211 - - 293.387494737378 - 311.813064181822 - 25.582498270099 - 32.979081603433 - - 310.415045952655 - 324.74592616098903 - 2.468175353433 - 25.582498270099 - - 289.689203070711 - 297.702168348489 - 38.680614589544 - 50.083680561766 - - 290.657879285989 - 307.146096299877 - 33.287272575654 - 38.372423617322 fundingBase: 15 fundingCap: 3500 labelLon: 304.845822862378 labelLat: 22.885827263155 - type: STR_AUSTRALIA areas: - - 110 - 156 - 10 - 40 fundingBase: 15 fundingCap: 2000 labelLon: 135 labelLat: 25 - type: STR_NIGERIA areas: - - 3 - 14 - -14 - -4 fundingBase: 15 fundingCap: 1750 labelLon: 7.5 labelLat: -10 - type: STR_SOUTH_AFRICA areas: - - 15.184516059026976 - 25.071775390559026 - 18.172361111111 - 35.034400620063 - - 25.01318446180602 - 35.27552018222599 - 15.478931423611 - 35.031159300617 fundingBase: 15 fundingCap: 2500 labelLon: 25 labelLat: 30 - type: STR_EGYPT areas: - - 23.296846354166973 - 39.518227647505 - -34.473631076389 - -11.726606223239 - - 349.801755750836 - 23.240476236947018 - -34.272041392869 - -28.570508406759 - - 352.6525222438915 - 11.606267035556982 - -36.814616913703 - -34.503184622035 fundingBase: 15 fundingCap: 4000 labelLon: 29 labelLat: -26 - type: STR_CANADA areas: - - 271.633511800092 - 280.571049994538 - -55.705278395483 - -45.380880826039 - - 229.64249183482 - 271.556464057038 - -58.787188117706 - -49.233267978816 - - 280.63051383459697 - 286.640237792931 - -49.384955722956 - -44.762091139622 fundingBase: 15 fundingCap: 3500 labelLon: 261.005657063767 labelLat: -53.083247389623 - type: STR_NCR areas: - - 234.18909364147999 - 245.7462550998 - -49.18077967412 - -29.456557451898 fundingBase: 15 fundingCap: 3750 labelLon: 231 labelLat: -39 - type: STR_TECHNOCRACY areas: - - 261.582356011261 - 271.444467122373 - -49.142255802592 - -40.821099552592 - - 245.74904481334 - 261.697927625842 - -49.103731931064 - -43.556294431064 - - 271.174800021678 - 280.574624674456 - -45.289868649814 - -36.583473684536 - - 280.690196289039 - 289.165448025151 - -44.557915090786 - -36.69904529912 fundingBase: 15 fundingCap: 3750 labelLon: 266.240954752581 labelLat: -45.174297035231 - type: STR_LATIN_EMPIRE areas: - - 245.99692632376 - 261.329427191819 - -33.077801375507 - -28.223793563007 - - 249.30997927516 - 271.114490559876 - -28.18526969148 - -21.790307017868 - - 253.93284385849 - 266.10638726126297 - -21.790307017868 - -15.241248858146 - - 271.19153830293203 - 285.984704969598 - -29.841796167174 - -19.748541826896 fundingBase: 15 fundingCap: 4500 labelLon: 268.687486653626 labelLat: -24.409930281757 - type: STR_TURAN areas: - - 90.80656564668999 - 128.55995974390999 - -51.492211965786 - -41.167814396342 - - 78.71006998696203 - 90.729517903628 - -51.569259708842 - -43.864485403286 fundingBase: 15 fundingCap: 3000 labelLon: 102.98010904946 labelLat: -46.946395125509 - type: STR_INDONESIA areas: - - 95.39648578557103 - 104.95040592447003 - -14.432247556064 - 6.8329295272692 - - 105.10450141056998 - 114.96661252168997 - 4.5214972356021 - 9.2984573050467 fundingBase: 15 fundingCap: 2750 labelLon: 99.94230262585302 labelLat: -8.5766190838422 - type: STR_CHILE areas: - - 285.010981445296 - 290.404323459184 - 33.414400881435 - 48.053472061991 - - 287.16831825085103 - 293.332137695295 - 12.842653485602 - 33.183257652268 - - 281.46678526474 - 287.16831825085 - 8.759123103657 - 16.155706436991 fundingBase: 15 fundingCap: 2500 labelLon: 287 labelLat: 19 - type: STR_VENEZUELA areas: - - 280.509267903629 - 294.377861653629 - -12.891292694953 - -2.8750860977311 fundingBase: 15 fundingCap: 2500 labelLon: 283.822320855018 labelLat: -7.8831893963422 regions: - type: REGION_DEMON_SACRIFICE missionZones: - - [356, 356, -23, -23, -152] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -152] # Libia - [13.71, 13.71, -26.76, -26.76, -152] # bardziej Libia - [27, 27, -21, -21, -152] # Egipt - [20, 20, 24, 24, -152] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -152] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -152] # African Horn - [255, 255, -32, -32, -152] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -152] # Nowy Meksyk 2 - [244, 244, -40, -40, -152] # Nevada - [292, 292, 41, 41, -152] # Patagonia - [72, 72, -25, -25, -152] # Kaszmir - [63, 63, -33, -33, -152] # Afganistan - [35, 35, -28.55, -28.55, -152] # Suez - [49.269, 49.269, -26.88, -26.88, -152] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -152] # Arabia Saudyjska 2 - [97, 97, -40, -40, -152] # Gobi - [118, 118, 22, 22, -152] # Australia Zachodnia - [135, 135, 24, 24, -152] # Australia Centralna - type: REGION_CRYPTEK_CAVES missionZones: - - [287, 287, 29, 29, -17] - [306, 306, 27, 27, -17] - [311, 311, 15, 15, -17] - [303, 303, 10, 10, -17] - [295, 295, 13, 13, -17] - type: REGION_MAGE_VILLA missionZones: - - [0, 0, -41, -41, -16] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -16] # San Tropez - [358.1, 358.1, -52, -52, -16] # Hobbiton - [351, 351, -53.8, -53.8, -16] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -16] # Bruksela - [11.5, 11.5, -45, -45, -16] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -16] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -16] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -16] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -16] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -16] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -16] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -16] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -16] # Talibowie - [80.5, 80.5, -8.8, -8.8, -16] # Tamilskie Tygryski - [111, 111, -30, -30, -16] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -16] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -16] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -16] # Miasto Gamo - [105, 105, -54, -54, -16] # Daleka Rosja - [7.1, 7.1, -7, -7, -16] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -16] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -16] # Rybacy z Chile - [304, 304, 32.4, 32.4, -16] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -16] # Plantacja Koki - [292.4, 292.4, -10, -10, -16] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -16] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -16] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -16] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -16] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -16] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -16] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -16] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -16] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -16] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -16] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -16] # Limerick - [0.2, 0.2, -49, -49, -16] # Normandia - [9, 9, -42.2, -42.2, -16] # Korsyka - [17.7, 17.7, -51, -51, -16] # Kielce - [18, 18, -44, -44, -16] # Laibach - [30, 30, -41, -41, -16] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -16] # Gruzja - [44.7, 44.7, -53, -53, -16] # Kazan - [56.7, 56.7, -31.2, -31.2, -16] # Teheran - [176.4, 176.4, 37.8, 37.8, -16] # Nowa Zelandia - [289.3, 289.3, 36, 36, -16] # Chile - [14.9, 14.9, 3.1, 3.1, -16] # Kongo - [38.88, 38.88, 9.77, 9.77, -16] # Angola - [47.57, 47.57, 15.73, 15.73, -16] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -16] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -16] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -16] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -16] # Gwatemala - [296, 296, 6.5, 6.5, -16] # Amazonia - [298, 298, 21, 21, -16] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -16] # Brazylia - [310.8, 310.8, 14.2, 14.2, -16] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -16] # Wenezuela - [77, 77, -24, -24, -16] # Indie 1 - [80, 80, -18, -18, -16] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -16] # Sri Lanka - [53, 53, -36.5, -36.5, -16] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -16] # Wietnam - [103, 103, -2, -2, -16] # Singapur - [121, 121, -16, -16, -16] # Filipiny - [138, 138, 4, 4, -16] # Papua - [356, 356, -23, -23, -16] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -16] # Libia - [13.71, 13.71, -26.76, -26.76, -16] # bardziej Libia - [27, 27, -21, -21, -16] # Egipt - [20, 20, 24, 24, -16] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -16] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -16] # African Horn - [255, 255, -32, -32, -16] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -16] # Nowy Meksyk 2 - [244, 244, -40, -40, -16] # Nevada - [292, 292, 41, 41, -16] # Patagonia - [72, 72, -25, -25, -16] # Kaszmir - [63, 63, -33, -33, -16] # Afganistan - [35, 35, -28.55, -28.55, -16] # Suez - [49.269, 49.269, -26.88, -26.88, -16] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -16] # Arabia Saudyjska 2 - [97, 97, -40, -40, -16] # Gobi - [118, 118, 22, 22, -16] # Australia Zachodnia - [135, 135, 24, 24, -16] # Australia Centralna - [24, 24, -67, -67, -16] # Finlandia - [42, 42, -64, -64, -16] # Murmansk - [82.6, 82.6, -62.8, -62.8, -16] # Ural - [89, 89, -36, -36, -16] # Tybet - type: REGION_DOOMED_FARM missionZones: - - [0, 0, -41, -41, -150] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -150] # San Tropez - [358.1, 358.1, -52, -52, -150] # Hobbiton - [351, 351, -53.8, -53.8, -150] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -150] # Bruksela - [11.5, 11.5, -45, -45, -150] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -150] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -150] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -150] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -150] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -150] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -150] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -150] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -150] # Talibowie - [80.5, 80.5, -8.8, -8.8, -150] # Tamilskie Tygryski - [111, 111, -30, -30, -150] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -150] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -150] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -150] # Miasto Gamo - [105, 105, -54, -54, -150] # Daleka Rosja - [7.1, 7.1, -7, -7, -150] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -150] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -150] # Rybacy z Chile - [304, 304, 32.4, 32.4, -150] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -150] # Plantacja Koki - [292.4, 292.4, -10, -10, -150] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -150] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -150] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -150] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -150] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -150] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -150] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -150] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -150] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -150] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -150] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -150] # Limerick - [0.2, 0.2, -49, -49, -150] # Normandia - [9, 9, -42.2, -42.2, -150] # Korsyka - [17.7, 17.7, -51, -51, -150] # Kielce - [18, 18, -44, -44, -150] # Laibach - [30, 30, -41, -41, -150] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -150] # Gruzja - [44.7, 44.7, -53, -53, -150] # Kazan - [56.7, 56.7, -31.2, -31.2, -150] # Teheran - [176.4, 176.4, 37.8, 37.8, -150] # Nowa Zelandia - [289.3, 289.3, 36, 36, -150] # Chile - [14.9, 14.9, 3.1, 3.1, -150] # Kongo - [38.88, 38.88, 9.77, 9.77, -150] # Angola - [47.57, 47.57, 15.73, 15.73, -150] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -150] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -150] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -150] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -150] # Gwatemala - [296, 296, 6.5, 6.5, -150] # Amazonia - [298, 298, 21, 21, -150] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -150] # Brazylia - [310.8, 310.8, 14.2, 14.2, -150] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -150] # Wenezuela - [77, 77, -24, -24, -150] # Indie 1 - [80, 80, -18, -18, -150] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -150] # Sri Lanka - [53, 53, -36.5, -36.5, -150] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -150] # Wietnam - [103, 103, -2, -2, -150] # Singapur - [121, 121, -16, -16, -150] # Filipiny - [138, 138, 4, 4, -150] # Papua - [356, 356, -23, -23, -150] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -150] # Libia - [13.71, 13.71, -26.76, -26.76, -150] # bardziej Libia - [27, 27, -21, -21, -150] # Egipt - [20, 20, 24, 24, -150] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -150] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -150] # African Horn - [255, 255, -32, -32, -150] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -150] # Nowy Meksyk 2 - [244, 244, -40, -40, -150] # Nevada - [292, 292, 41, 41, -150] # Patagonia - [72, 72, -25, -25, -150] # Kaszmir - [63, 63, -33, -33, -150] # Afganistan - [35, 35, -28.55, -28.55, -150] # Suez - [49.269, 49.269, -26.88, -26.88, -150] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -150] # Arabia Saudyjska 2 - [97, 97, -40, -40, -150] # Gobi - [118, 118, 22, 22, -150] # Australia Zachodnia - [135, 135, 24, 24, -150] # Australia Centralna - [24, 24, -67, -67, -150] # Finlandia - [42, 42, -64, -64, -150] # Murmansk - [82.6, 82.6, -62.8, -62.8, -150] # Ural - [89, 89, -36, -36, -150] # Tybet - [211, 211, -60, -60, -150] # Alaska - [267, 267, -57, -57, -150] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -150] # Nowa Funlandia - [290, 290, 16, 16, -150] # Andy - [11, 11, -62, 62, -150] # Norwegia - type: REGION_RITUAL_CAVE missionZones: - - [0, 0, -41, -41, -70] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -70] # San Tropez - [358.1, 358.1, -52, -52, -70] # Hobbiton - [351, 351, -53.8, -53.8, -70] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -70] # Bruksela - [11.5, 11.5, -45, -45, -70] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -70] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -70] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -70] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -70] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -70] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -70] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -70] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -70] # Talibowie - [80.5, 80.5, -8.8, -8.8, -70] # Tamilskie Tygryski - [111, 111, -30, -30, -70] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -70] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -70] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -70] # Miasto Gamo - [105, 105, -54, -54, -70] # Daleka Rosja - [7.1, 7.1, -7, -7, -70] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -70] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -70] # Rybacy z Chile - [304, 304, 32.4, 32.4, -70] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -70] # Plantacja Koki - [292.4, 292.4, -10, -10, -70] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -70] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -70] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -70] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -70] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -70] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -70] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -70] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -70] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -70] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -70] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -70] # Limerick - [0.2, 0.2, -49, -49, -70] # Normandia - [9, 9, -42.2, -42.2, -70] # Korsyka - [17.7, 17.7, -51, -51, -70] # Kielce - [18, 18, -44, -44, -70] # Laibach - [30, 30, -41, -41, -70] # pod Bizancjum - [44.7, 44.7, -53, -53, -70] # Kazan - [289.3, 289.3, 36, 36, -70] # Chile - [35.35, 35.35, 14.28, 14.28, -70] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -70] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -70] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -70] # Gwatemala - [298, 298, 21, 21, -70] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -70] # Brazylia - [310.8, 310.8, 14.2, 14.2, -70] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -70] # Wenezuela - [77, 77, -24, -24, -70] # Indie 1 - [80, 80, -18, -18, -70] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -70] # Sri Lanka - [6.13, 6.13, -30.6, -30.6, -70] # Libia - [13.71, 13.71, -26.76, -26.76, -70] # bardziej Libia - [27, 27, -21, -21, -70] # Egipt - [255, 255, -32, -32, -70] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -70] # Nowy Meksyk 2 - [244, 244, -40, -40, -70] # Nevada - [292, 292, 41, 41, -70] # Patagonia - [72, 72, -25, -25, -70] # Kaszmir - [35, 35, -28.55, -28.55, -70] # Suez - [97, 97, -40, -40, -70] # Gobi - [118, 118, 22, 22, -70] # Australia Zachodnia - [135, 135, 24, 24, -70] # Australia Centralna - [24, 24, -67, -67, -70] # Finlandia - [42, 42, -64, -64, -70] # Murmansk - [82.6, 82.6, -62.8, -62.8, -70] # Ural - [89, 89, -36, -36, -70] # Tybet - [211, 211, -60, -60, -70] # Alaska - [267, 267, -57, -57, -70] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -70] # Nowa Funlandia - [290, 290, 16, 16, -70] # Andy - [11, 11, -62, 62, -70] # Norwegia - type: REGION_LOKNAR_ALTAR missionZones: - - [32.955, 32.9559, -0.409, -0.409, -71] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -71] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -71] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -71] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -71] #Santorin - [29.875, 29.875, -31.0, -31.0, -71] #Alexandria - [358.547, 358.547, -51.249, -51.249, -71] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -71] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -71] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -71] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -71] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -71] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -71] #Tuluza - [109.378, 109.378, -18.233, -18.233, -71] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -71] #Workuta - [291.25 , 291.25, -77.375, -77.375, -71] #Thule - [57.816, 57.816, -54.05, -54.05, -71] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -71] #Saratov - [-118.084, -118.084, -34.629, -34.629, -71] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -71] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -71] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -71] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -71] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -71] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -71] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -71] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -71] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -71] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -71] #Chengdu - [6.27, 6.27, -46.27, -46.27, -71] #Geneva - [32.625, 32.625, -0.375, -0.375, -71] #Kampala - [36.681, 36.681, -33.563, -33.563, -71] #Damaszek - [292.28, 292.28, 16.93, 16.93, -71] #La Paz - type: REGION_DEATH_AND_TAXES missionZones: - - [0, 0, -41, -41, -68] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -68] # San Tropez - [358.1, 358.1, -52, -52, -68] # Hobbiton - [351, 351, -53.8, -53.8, -68] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -68] # Bruksela - [11.5, 11.5, -45, -45, -68] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -68] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -68] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -68] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -68] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -68] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -68] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -68] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -68] # Talibowie - [80.5, 80.5, -8.8, -8.8, -68] # Tamilskie Tygryski - [111, 111, -30, -30, -68] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -68] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -68] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -68] # Miasto Gamo - [105, 105, -54, -54, -68] # Daleka Rosja - [7.1, 7.1, -7, -7, -68] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -68] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -68] # Rybacy z Chile - [304, 304, 32.4, 32.4, -68] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -68] # Plantacja Koki - [292.4, 292.4, -10, -10, -68] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -68] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -68] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -68] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -68] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -68] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -68] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -68] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -68] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -68] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -68] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -68] # Limerick - [0.2, 0.2, -49, -49, -68] # Normandia - [9, 9, -42.2, -42.2, -68] # Korsyka - [17.7, 17.7, -51, -51, -68] # Kielce - [18, 18, -44, -44, -68] # Laibach - [30, 30, -41, -41, -68] # pod Bizancjum - [44.7, 44.7, -53, -53, -68] # Kazan - [289.3, 289.3, 36, 36, -68] # Chile - [35.35, 35.35, 14.28, 14.28, -68] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -68] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -68] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -68] # Gwatemala - [298, 298, 21, 21, -68] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -68] # Brazylia - [310.8, 310.8, 14.2, 14.2, -68] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -68] # Wenezuela - [77, 77, -24, -24, -68] # Indie 1 - [80, 80, -18, -18, -68] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -68] # Sri Lanka - [6.13, 6.13, -30.6, -30.6, -68] # Libia - [13.71, 13.71, -26.76, -26.76, -68] # bardziej Libia - [27, 27, -21, -21, -68] # Egipt - [255, 255, -32, -32, -68] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -68] # Nowy Meksyk 2 - [244, 244, -40, -40, -68] # Nevada - [292, 292, 41, 41, -68] # Patagonia - [72, 72, -25, -25, -68] # Kaszmir - [35, 35, -28.55, -28.55, -68] # Suez - [97, 97, -40, -40, -68] # Gobi - [118, 118, 22, 22, -68] # Australia Zachodnia - [135, 135, 24, 24, -68] # Australia Centralna - [24, 24, -67, -67, -68] # Finlandia - [42, 42, -64, -64, -68] # Murmansk - [82.6, 82.6, -62.8, -62.8, -68] # Ural - [89, 89, -36, -36, -68] # Tybet - [211, 211, -60, -60, -68] # Alaska - [267, 267, -57, -57, -68] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -68] # Nowa Funlandia - [290, 290, 16, 16, -68] # Andy - [11, 11, -62, 62, -68] # Norwegia - type: REGION_PREPPERS missionZones: - - [0, 0, -41, -41, -74] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -74] # San Tropez - [358.1, 358.1, -52, -52, -74] # Hobbiton - [351, 351, -53.8, -53.8, -74] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -74] # Bruksela - [11.5, 11.5, -45, -45, -74] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -74] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -74] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -74] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -74] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -74] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -74] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -74] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -74] # Talibowie - [80.5, 80.5, -8.8, -8.8, -74] # Tamilskie Tygryski - [111, 111, -30, -30, -74] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -74] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -74] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -74] # Miasto Gamo - [105, 105, -54, -54, -74] # Daleka Rosja - [7.1, 7.1, -7, -7, -74] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -74] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -74] # Rybacy z Chile - [304, 304, 32.4, 32.4, -74] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -74] # Plantacja Koki - [292.4, 292.4, -10, -10, -74] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -74] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -74] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -74] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -74] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -74] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -74] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -74] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -74] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -74] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -74] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -74] # Limerick - [0.2, 0.2, -49, -49, -74] # Normandia - [9, 9, -42.2, -42.2, -74] # Korsyka - [17.7, 17.7, -51, -51, -74] # Kielce - [18, 18, -44, -44, -74] # Laibach - [30, 30, -41, -41, -74] # pod Bizancjum - [44.7, 44.7, -53, -53, -74] # Kazan - [289.3, 289.3, 36, 36, -74] # Chile - [35.35, 35.35, 14.28, 14.28, -74] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -74] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -74] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -74] # Gwatemala - [298, 298, 21, 21, -74] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -74] # Brazylia - [310.8, 310.8, 14.2, 14.2, -74] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -74] # Wenezuela - [77, 77, -24, -24, -74] # Indie 1 - [80, 80, -18, -18, -74] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -74] # Sri Lanka - [6.13, 6.13, -30.6, -30.6, -74] # Libia - [13.71, 13.71, -26.76, -26.76, -74] # bardziej Libia - [27, 27, -21, -21, -74] # Egipt - [255, 255, -32, -32, -74] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -74] # Nowy Meksyk 2 - [244, 244, -40, -40, -74] # Nevada - [292, 292, 41, 41, -74] # Patagonia - [72, 72, -25, -25, -74] # Kaszmir - [35, 35, -28.55, -28.55, -74] # Suez - [97, 97, -40, -40, -74] # Gobi - [118, 118, 22, 22, -74] # Australia Zachodnia - [135, 135, 24, 24, -74] # Australia Centralna - [24, 24, -67, -67, -74] # Finlandia - [42, 42, -64, -64, -74] # Murmansk - [82.6, 82.6, -62.8, -62.8, -74] # Ural - [89, 89, -36, -36, -74] # Tybet - [211, 211, -60, -60, -74] # Alaska - [267, 267, -57, -57, -74] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -74] # Nowa Funlandia - [290, 290, 16, 16, -74] # Andy - [11, 11, -62, 62, -74] # Norwegia - type: REGION_PIRATE_CRUISE missionZones: - - [104.5, 104.5, -0.5, -0.5, -250] - [103, 103, 7.5, 7.5, -250] - [109, 109, 24, 24, -250] - [113, 113, -18, -18, -250] - [122, 122, -20.6, -20.6, -250] - [88.5, 88.5, -14.5, -14.5, -250] - [122.8, 122.8, -4.2, -4.2, -250] - [200, 200, -22, -22, -250] - [56, 56, -1.5, -1.5, -250] - [119, 119, -13, -13, -250] - type: REGION_DEEP_ONE_02 missionZones: - - [8.95, 8.95, -37.1, -37.1, -144] - [294.76, 294.76, -32.509, -32.509, -144] - [308.8, 308.8, -64.07, -64.07, -144] - [306.71, 306.71, -47.45, -47.45, -144] - [353.17, 353.17, -61.80, -61.80, -144] - [334.16, 334.16, -37, -37, -144] - [345, 345, 8, 8, -144] - [-5.716, -5.716, 15.95, 15.95, -144] - [330, 330, 20.4, 20.4, -144] - [347.41, 347.41, 36.96, 36.96, -144] - [96.8, 96.8, 12, 12, -144] - [55.87, 55.87, 4.41, 4.41, -144] - [55.532, 55.532, 21.114, 21.114, -144] - [72.53, 72.53, 7.25, 7.25, -144] - [62, 62, 19, 19, -144] - [151.5, 151.5, -46.5, -46.5, -144] - type: REGION_ELFMAN_BROS missionZones: - - [286.125, 286.125, -40.75, -40.75, -142, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -142, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -142, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -142, STR_MONTREAL] - [260.875, 260.875, -19.375, -19.375, -142, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -142, STR_CHICAGO] - [312.125, 312.125, 15.75, 15.75, -142, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -142, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -142, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -142, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -142, STR_RIO_DE_JANEIRO] - [359.875, 359.875, -51.5, -51.5, -142, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -142, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -142, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -142, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -142, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -142, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -142, STR_BUDAPEST] - [28.51, 28.51, -41.185, -41.185, -142, STR_CONSTANTINE] - [31.25, 31.25, -30, -30, -142, STR_CAIRO] - [15.375, 15.375, 4.375, 4.375, -142, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -142, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -142, STR_DELHI] - [67, 67, -24.875, -24.875, -142, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -142, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -142, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -142, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -142, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -142, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -142, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -142, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -142, STR_BEIJING] - [121, 121, -14.625, -14.625, -142, STR_MANILA] - [127, 127, -37.5, -37.5, -142, STR_SEOUL] - [106.75, 106.75, 6.25, 6.25, -142, STR_JAKARTA] - [114.125, 114.125, -22.25, -22.25, -142, STR_HONG_KONG] - type: REGION_RAYNOR missionZones: - - [24, 24, -67, -67, -141] # Finlandia - [42, 42, -64, -64, -141] # Murmansk - [82.6, 82.6, -62.8, -62.8, -141] # Ural - [89, 89, -36, -36, -141] # Tybet - [211, 211, -60, -60, -141] # Alaska - [267, 267, -57, -57, -141] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -141] # Nowa Funlandia - [290, 290, 16, 16, -141] # Andy - [11, 11, -62, 62, -141] # Norwegia - type: REGION_RET_DUNGEON missionZones: - - [0, 0, -41, -41, -145] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -145] # San Tropez - [358.1, 358.1, -52, -52, -145] # Hobbiton - [351, 351, -53.8, -53.8, -145] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -145] # Bruksela - [11.5, 11.5, -45, -45, -145] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -145] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -145] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -145] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -145] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -145] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -145] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -145] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -145] # Talibowie - [80.5, 80.5, -8.8, -8.8, -145] # Tamilskie Tygryski - [111, 111, -30, -30, -145] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -145] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -145] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -145] # Miasto Gamo - [105, 105, -54, -54, -145] # Daleka Rosja - [7.1, 7.1, -7, -7, -145] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -145] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -145] # Rybacy z Chile - [304, 304, 32.4, 32.4, -145] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -145] # Plantacja Koki - [292.4, 292.4, -10, -10, -145] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -145] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -145] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -145] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -145] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -145] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -145] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -145] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -145] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -145] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -145] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -145] # Limerick - [0.2, 0.2, -49, -49, -145] # Normandia - [9, 9, -42.2, -42.2, -145] # Korsyka - [17.7, 17.7, -51, -51, -145] # Kielce - [18, 18, -44, -44, -145] # Laibach - [30, 30, -41, -41, -145] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -145] # Gruzja - [44.7, 44.7, -53, -53, -145] # Kazan - [56.7, 56.7, -31.2, -31.2, -145] # Teheran - [176.4, 176.4, 37.8, 37.8, -145] # Nowa Zelandia - [289.3, 289.3, 36, 36, -145] # Chile - type: REGION_TIGER_TANK missionZones: - - [0, 0, -41, -41, -146] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -146] # San Tropez - [358.1, 358.1, -52, -52, -146] # Hobbiton - [351, 351, -53.8, -53.8, -146] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -146] # Bruksela - [11.5, 11.5, -45, -45, -146] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -146] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -146] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -146] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -146] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -146] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -146] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -146] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -146] # Talibowie - [80.5, 80.5, -8.8, -8.8, -146] # Tamilskie Tygryski - [111, 111, -30, -30, -146] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -146] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -146] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -146] # Miasto Gamo - [105, 105, -54, -54, -146] # Daleka Rosja - [7.1, 7.1, -7, -7, -146] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -146] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -146] # Rybacy z Chile - [304, 304, 32.4, 32.4, -146] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -146] # Plantacja Koki - [292.4, 292.4, -10, -10, -146] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -146] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -146] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -146] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -146] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -146] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -146] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -146] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -146] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -146] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -146] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -146] # Limerick - [0.2, 0.2, -49, -49, -146] # Normandia - [9, 9, -42.2, -42.2, -146] # Korsyka - [17.7, 17.7, -51, -51, -146] # Kielce - [18, 18, -44, -44, -146] # Laibach - [30, 30, -41, -41, -146] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -146] # Gruzja - [44.7, 44.7, -53, -53, -146] # Kazan - [56.7, 56.7, -31.2, -31.2, -146] # Teheran - [176.4, 176.4, 37.8, 37.8, -146] # Nowa Zelandia - [289.3, 289.3, 36, 36, -146] # Chile - type: REGION_GNOME_LAIR missionZones: - - [0, 0, -41, -41, -147] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -147] # San Tropez - [358.1, 358.1, -52, -52, -147] # Hobbiton - [351, 351, -53.8, -53.8, -147] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -147] # Bruksela - [11.5, 11.5, -45, -45, -147] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -147] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -147] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -147] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -147] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -147] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -147] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -147] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -147] # Talibowie - [80.5, 80.5, -8.8, -8.8, -147] # Tamilskie Tygryski - [111, 111, -30, -30, -147] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -147] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -147] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -147] # Miasto Gamo - [105, 105, -54, -54, -147] # Daleka Rosja - [7.1, 7.1, -7, -7, -147] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -147] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -147] # Rybacy z Chile - [304, 304, 32.4, 32.4, -147] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -147] # Plantacja Koki - [292.4, 292.4, -10, -10, -147] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -147] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -147] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -147] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -147] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -147] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -147] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -147] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -147] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -147] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -147] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -147] # Limerick - [0.2, 0.2, -49, -49, -147] # Normandia - [9, 9, -42.2, -42.2, -147] # Korsyka - [17.7, 17.7, -51, -51, -147] # Kielce - [18, 18, -44, -44, -147] # Laibach - [30, 30, -41, -41, -147] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -147] # Gruzja - [44.7, 44.7, -53, -53, -147] # Kazan - [56.7, 56.7, -31.2, -31.2, -147] # Teheran - [176.4, 176.4, 37.8, 37.8, -147] # Nowa Zelandia - [289.3, 289.3, 36, 36, -147] # Chile - type: REGION_ESCAPE_TOWER missionZones: - - [0, 0, -41, -41, -129] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -129] # San Tropez - [358.1, 358.1, -52, -52, -129] # Hobbiton - [351, 351, -53.8, -53.8, -129] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -129] # Bruksela - [11.5, 11.5, -45, -45, -129] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -129] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -129] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -129] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -129] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -129] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -129] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -129] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -129] # Talibowie - [80.5, 80.5, -8.8, -8.8, -129] # Tamilskie Tygryski - [111, 111, -30, -30, -129] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -129] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -129] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -129] # Miasto Gamo - [105, 105, -54, -54, -129] # Daleka Rosja - [7.1, 7.1, -7, -7, -129] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -129] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -129] # Rybacy z Chile - [304, 304, 32.4, 32.4, -129] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -129] # Plantacja Koki - [292.4, 292.4, -10, -10, -129] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -129] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -129] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -129] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -129] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -129] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -129] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -129] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -129] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -129] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -129] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -129] # Limerick - [0.2, 0.2, -49, -49, -129] # Normandia - [9, 9, -42.2, -42.2, -129] # Korsyka - [17.7, 17.7, -51, -51, -129] # Kielce - [18, 18, -44, -44, -129] # Laibach - [30, 30, -41, -41, -129] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -129] # Gruzja - [44.7, 44.7, -53, -53, -129] # Kazan - [56.7, 56.7, -31.2, -31.2, -129] # Teheran - [176.4, 176.4, 37.8, 37.8, -129] # Nowa Zelandia - [289.3, 289.3, 36, 36, -129] # Chile - [286.125, 286.125, -40.75, -40.75, -129, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -129, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -129, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -129, STR_MONTREAL] - [260.875, 260.875, -19.375, -19.375, -129, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -129, STR_CHICAGO] - [312.125, 312.125, 15.75, 15.75, -129, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -129, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -129, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -129, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -129, STR_RIO_DE_JANEIRO] - [359.875, 359.875, -51.5, -51.5, -129, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -129, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -129, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -129, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -129, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -129, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -129, STR_BUDAPEST] - [28.51, 28.51, -41.185, -41.185, -129, STR_CONSTANTINE] - [31.25, 31.25, -30, -30, -129, STR_CAIRO] - [15.375, 15.375, 4.375, 4.375, -129, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -129, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -129, STR_DELHI] - [67, 67, -24.875, -24.875, -129, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -129, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -129, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -129, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -129, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -129, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -129, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -129, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -129, STR_BEIJING] - [121, 121, -14.625, -14.625, -129, STR_MANILA] - [127, 127, -37.5, -37.5, -129, STR_SEOUL] - [106.75, 106.75, 6.25, 6.25, -129, STR_JAKARTA] - [114.125, 114.125, -22.25, -22.25, -129, STR_HONG_KONG] - type: REGION_HITMAN missionZones: - - [0, 0, -41, -41, -64] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -64] # San Tropez - [358.1, 358.1, -52, -52, -64] # Hobbiton - [351, 351, -53.8, -53.8, -64] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -64] # Bruksela - [11.5, 11.5, -45, -45, -64] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -64] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -64] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -64] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -64] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -64] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -64] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -64] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -64] # Talibowie - [80.5, 80.5, -8.8, -8.8, -64] # Tamilskie Tygryski - [111, 111, -30, -30, -64] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -64] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -64] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -64] # Miasto Gamo - [105, 105, -54, -54, -64] # Daleka Rosja - [7.1, 7.1, -7, -7, -64] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -64] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -64] # Rybacy z Chile - [304, 304, 32.4, 32.4, -64] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -64] # Plantacja Koki - [292.4, 292.4, -10, -10, -64] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -64] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -64] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -64] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -64] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -64] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -64] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -64] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -64] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -64] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -64] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -64] # Limerick - [0.2, 0.2, -49, -49, -64] # Normandia - [9, 9, -42.2, -42.2, -64] # Korsyka - [17.7, 17.7, -51, -51, -64] # Kielce - [18, 18, -44, -44, -64] # Laibach - [30, 30, -41, -41, -64] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -64] # Gruzja - [44.7, 44.7, -53, -53, -64] # Kazan - [56.7, 56.7, -31.2, -31.2, -64] # Teheran - [176.4, 176.4, 37.8, 37.8, -64] # Nowa Zelandia - [289.3, 289.3, 36, 36, -64] # Chile - type: REGION_MAGAZYNMAFII missionZones: - - [0, 0, -41, -41, -128] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -128] # San Tropez - [358.1, 358.1, -52, -52, -128] # Hobbiton - [351, 351, -53.8, -53.8, -128] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -128] # Bruksela - [11.5, 11.5, -45, -45, -128] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -128] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -128] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -128] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -128] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -128] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -128] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -128] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -128] # Talibowie - [80.5, 80.5, -8.8, -8.8, -128] # Tamilskie Tygryski - [111, 111, -30, -30, -128] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -128] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -128] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -128] # Miasto Gamo - [105, 105, -54, -54, -128] # Daleka Rosja - [7.1, 7.1, -7, -7, -128] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -128] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -128] # Rybacy z Chile - [304, 304, 32.4, 32.4, -128] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -128] # Plantacja Koki - [292.4, 292.4, -10, -10, -128] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -128] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -128] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -128] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -128] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -128] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -128] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -128] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -128] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -128] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -128] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -128] # Limerick - [0.2, 0.2, -49, -49, -128] # Normandia - [9, 9, -42.2, -42.2, -128] # Korsyka - [17.7, 17.7, -51, -51, -128] # Kielce - [18, 18, -44, -44, -128] # Laibach - [30, 30, -41, -41, -128] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -128] # Gruzja - [44.7, 44.7, -53, -53, -128] # Kazan - [56.7, 56.7, -31.2, -31.2, -128] # Teheran - [176.4, 176.4, 37.8, 37.8, -128] # Nowa Zelandia - [289.3, 289.3, 36, 36, -128] # Chile - [286.125, 286.125, -40.75, -40.75, -128, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -128, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -128, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -128, STR_MONTREAL] - [260.875, 260.875, -19.375, -19.375, -128, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -128, STR_CHICAGO] - [312.125, 312.125, 15.75, 15.75, -128, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -128, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -128, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -128, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -128, STR_RIO_DE_JANEIRO] - [359.875, 359.875, -51.5, -51.5, -128, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -128, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -128, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -128, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -128, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -128, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -128, STR_BUDAPEST] - [28.51, 28.51, -41.185, -41.185, -128, STR_CONSTANTINE] - [31.25, 31.25, -30, -30, -128, STR_CAIRO] - [15.375, 15.375, 4.375, 4.375, -128, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -128, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -128, STR_DELHI] - [67, 67, -24.875, -24.875, -128, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -128, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -128, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -128, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -128, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -128, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -128, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -128, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -128, STR_BEIJING] - [121, 121, -14.625, -14.625, -128, STR_MANILA] - [127, 127, -37.5, -37.5, -128, STR_SEOUL] - [106.75, 106.75, 6.25, 6.25, -128, STR_JAKARTA] - [114.125, 114.125, -22.25, -22.25, -128, STR_HONG_KONG] - type: REGION_SINS_OF_THE_FATHER missionZones: - - [0, 0, -41, -41, -127] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -127] # San Tropez - [358.1, 358.1, -52, -52, -127] # Hobbiton - [351, 351, -53.8, -53.8, -127] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -127] # Bruksela - [11.5, 11.5, -45, -45, -127] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -127] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -127] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -127] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -127] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -127] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -127] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -127] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -127] # Talibowie - [80.5, 80.5, -8.8, -8.8, -127] # Tamilskie Tygryski - [111, 111, -30, -30, -127] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -127] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -127] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -127] # Miasto Gamo - [105, 105, -54, -54, -127] # Daleka Rosja - [7.1, 7.1, -7, -7, -127] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -127] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -127] # Rybacy z Chile - [304, 304, 32.4, 32.4, -127] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -127] # Plantacja Koki - [292.4, 292.4, -10, -10, -127] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -127] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -127] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -127] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -127] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -127] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -127] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -127] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -127] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -127] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -127] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -127] # Limerick - [0.2, 0.2, -49, -49, -127] # Normandia - [9, 9, -42.2, -42.2, -127] # Korsyka - [17.7, 17.7, -51, -51, -127] # Kielce - [18, 18, -44, -44, -127] # Laibach - [30, 30, -41, -41, -127] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -127] # Gruzja - [44.7, 44.7, -53, -53, -127] # Kazan - [56.7, 56.7, -31.2, -31.2, -127] # Teheran - [176.4, 176.4, 37.8, 37.8, -127] # Nowa Zelandia - [289.3, 289.3, 36, 36, -127] # Chile - type: REGION_DARK_TOWER missionZones: - - [32.955, 32.9559, -0.409, -0.409, -143] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -143] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -143] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -143] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -143] #Santorin - [29.875, 29.875, -31.0, -31.0, -143] #Alexandria - [358.547, 358.547, -51.249, -51.249, -143] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -143] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -143] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -143] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -143] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -143] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -143] #Tuluza - [109.378, 109.378, -18.233, -18.233, -143] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -143] #Workuta - [291.25 , 291.25, -77.375, -77.375, -143] #Thule - [57.816, 57.816, -54.05, -54.05, -143] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -143] #Saratov - [-118.084, -118.084, -34.629, -34.629, -143] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -143] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -143] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -143] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -143] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -143] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -143] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -143] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -143] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -143] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -143] #Chengdu - [6.27, 6.27, -46.27, -46.27, -143] #Geneva - [32.625, 32.625, -0.375, -0.375, -143] #Kampala - [36.681, 36.681, -33.563, -33.563, -143] #Damaszek - [292.28, 292.28, 16.93, 16.93, -143] #La Paz - type: REGION_CATACOMBS_COIN_HUNT missionZones: #Places of Magic (no islands) + Cities - - [32.955, 32.9559, -0.409, -0.409, -125] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -125] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -125] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -125] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -125] #Santorin - [29.875, 29.875, -31.0, -31.0, -125] #Alexandria - [358.547, 358.547, -51.249, -51.249, -125] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -125] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -125] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -125] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -125] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -125] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -125] #Tuluza - [109.378, 109.378, -18.233, -18.233, -125] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -125] #Workuta - [291.25 , 291.25, -77.375, -77.375, -125] #Thule - [57.816, 57.816, -54.05, -54.05, -125] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -125] #Saratov - [-118.084, -118.084, -34.629, -34.629, -125] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -125] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -125] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -125] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -125] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -125] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -125] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -125] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -125] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -125] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -125] #Chengdu - [6.27, 6.27, -46.27, -46.27, -125] #Geneva - [32.625, 32.625, -0.375, -0.375, -125] #Kampala - [36.681, 36.681, -33.563, -33.563, -125] #Damaszek - [292.28, 292.28, 16.93, 16.93, -125] #La Paz - [286.125, 286.125, -40.75, -40.75, -125, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -125, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -125, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -125, STR_MONTREAL] - [260.875, 260.875, -19.375, -19.375, -125, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -125, STR_CHICAGO] - [312.125, 312.125, 15.75, 15.75, -125, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -125, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -125, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -125, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -125, STR_RIO_DE_JANEIRO] - [359.875, 359.875, -51.5, -51.5, -125, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -125, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -125, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -125, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -125, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -125, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -125, STR_BUDAPEST] - [28.51, 28.51, -41.185, -41.185, -125, STR_CONSTANTINE] - [31.25, 31.25, -30, -30, -125, STR_CAIRO] - [15.375, 15.375, 4.375, 4.375, -125, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -125, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -125, STR_DELHI] - [67, 67, -24.875, -24.875, -125, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -125, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -125, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -125, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -125, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -125, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -125, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -125, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -125, STR_BEIJING] - [121, 121, -14.625, -14.625, -125, STR_MANILA] - [127, 127, -37.5, -37.5, -125, STR_SEOUL] - [106.75, 106.75, 6.25, 6.25, -125, STR_JAKARTA] - [114.125, 114.125, -22.25, -22.25, -125, STR_HONG_KONG] - type: REGION_CATACOMBS_BUTCHER_ENTRY missionZones: - - [32.955, 32.9559, -0.409, -0.409, -399] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -399] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -399] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -399] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -399] #Santorin - [29.875, 29.875, -31.0, -31.0, -399] #Alexandria - [358.547, 358.547, -51.249, -51.249, -399] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -399] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -399] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -399] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -399] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -399] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -399] #Tuluza - [109.378, 109.378, -18.233, -18.233, -399] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -399] #Workuta - [291.25 , 291.25, -77.375, -77.375, -399] #Thule - [57.816, 57.816, -54.05, -54.05, -399] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -399] #Saratov - [-118.084, -118.084, -34.629, -34.629, -399] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -399] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -399] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -399] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -399] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -399] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -399] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -399] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -399] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -399] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -399] #Chengdu - [6.27, 6.27, -46.27, -46.27, -399] #Geneva - [32.625, 32.625, -0.375, -0.375, -399] #Kampala - [36.681, 36.681, -33.563, -33.563, -399] #Damaszek - [292.28, 292.28, 16.93, 16.93, -399] #La Paz - type: REGION_CATACOMBS_BUTCHER missionZones: - - [32.955, 32.9559, -0.409, -0.409, -400] #Entebbe, Ugand - [52.321, 52.321, -56.578, -56.578, -400] #Wicked Mountain, Ural - [239.407, 239.407, -34.764, -34.764, -400] #Vandnberg Base - [196.19, 196.19, -54.86, -54.86, -400] #Cold Bay, Alaska - [32.735, 32.735, -34.603, -34.603, -400] #Santorin - [29.875, 29.875, -31.0, -31.0, -400] #Alexandria - [358.547, 358.547, -51.249, -51.249, -400] #Port Down, UK - [281.775, 281.775, -35.574, -35.574, -400] #Raven Rock, Pennsylvania - [47.938, 47.938, -46.985, -46.985, -400] #Kasputin Yar/Stalingrad - [134.456, 134.456, -43.856, -43.856, -400] #Chuguyevka, Primorskiy Krai - [-106.106, -106.106, -32.852, -32.852, -400] #Holloman, New Mexico - [37.418, 37.418, -67.852, -67.852, -400] #Afrikanda/Murmansk - [-1.481, -1.481, -43.561, -43.561, -400] #Tuluza - [109.378, 109.378, -18.233, -18.233, -400] #Yulin, China - [64.869, 64.869, -67.514, -67.514, -400] #Workuta - [291.25 , 291.25, -77.375, -77.375, -400] #Thule - [57.816, 57.816, -54.05, -54.05, -400] #Mechugorie - [46.65, 46.65, -52.23, -52.23, -400] #Saratov - [-118.084, -118.084, -34.629, -34.629, -400] #Plant 42, California - [135.199, 135.199, 23.484, 23.484, -400] #Pine Gap, Australia - [59.966, 59.966, -57.916, -57.916, -400] #Uralwagonzavod - [137.15, 137.15, -35.083, -35.083, -400] #Toyota City - [-106.324, -106.324, -35.875, -35.875, -400] #Los Alamos - [-51.383, -51.383, -1.15, -1.15, -400] #Aldermaston, UK - [120.509, 120.509, -23.596, -23.596, -400] #Chiayi? - [73.401, 73.401, -46.171, -46.171, -400] #Sary Shagan, Kazachstan - [-77.889, -77.889, -39.063, -39.063, -400] #Mount Weather, Virginia - [179.31, 179.31, -63.91, -63.91, -400] #Anadyr, Chukotka - [102.67, 102.67, -32.74, -32.74, -400] #Chengdu - [6.27, 6.27, -46.27, -46.27, -400] #Geneva - [32.625, 32.625, -0.375, -0.375, -400] #Kampala - [36.681, 36.681, -33.563, -33.563, -400] #Damaszek - [292.28, 292.28, 16.93, 16.93, -400] #La Paz - type: REGION_LOC_EUROSYNDICATE_ELIMINATION missionZones: - - [2.9, 2.9, -49, -49, -62] - [356.7, 356.7, -40.4, -40.4, -62] - [4.4, 4.4, -52.2, -52.2, -62] - [3.4, 3.4, -43.4, -43.4, -62] - [0.9, 0.9, -46.6, -46.6, -62] - [356.1, 356.1, -48.1, -48.1, -62] - [9.9, 9.9, -44.7, -44.7, -62] # Romanica - [0.9, 0.9, -51.4, -51.4, -62] # Iron Tribe - type: REGION_LOC_GDX_PRISON missionZones: - - [24, 24, -67, -67, -14] # Finlandia - [42, 42, -64, -64, -14] # Murmansk - [82.6, 82.6, -62.8, -62.8, -14] # Ural - [89, 89, -36, -36, -14] # Tybet - [211, 211, -60, -60, -14] # Alaska - [267, 267, -57, -57, -14] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -14] # Nowa Funlandia - [290, 290, 16, 16, -14] # Andy - [11, 11, -62, -62, -14] # Norwegia - type: REGION_LOC_GDX_DUEL missionZones: - - [14.25, 14.25, -51.25, -51.25, -15] # Niemcy - [242, 242, -34.25, -34.25, -15] # Kalifornia - [138, 138, -35, -35, -15] # Japonia - type: REGION_GHOUL_REFINERY missionZones: - - [0, 0, -41, -41, -61] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -61] # San Tropez - [358.1, 358.1, -52, -52, -61] # Hobbiton - [351, 351, -53.8, -53.8, -61] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -61] # Bruksela - [11.5, 11.5, -45, -45, -61] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -61] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -61] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -61] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -61] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -61] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -61] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -61] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -61] # Talibowie - [80.5, 80.5, -8.8, -8.8, -61] # Tamilskie Tygryski - [111, 111, -30, -30, -61] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -61] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -61] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -61] # Miasto Gamo - [105, 105, -54, -54, -61] # Daleka Rosja - [7.1, 7.1, -7, -7, -61] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -61] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -61] # Rybacy z Chile - [304, 304, 32.4, 32.4, -61] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -61] # Plantacja Koki - [292.4, 292.4, -10, -10, -61] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -61] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -61] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -61] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -61] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -61] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -61] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -61] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -61] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -61] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -61] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -61] # Limerick - [0.2, 0.2, -49, -49, -61] # Normandia - [9, 9, -42.2, -42.2, -61] # Korsyka - [17.7, 17.7, -51, -51, -61] # Kielce - [18, 18, -44, -44, -61] # Laibach - [30, 30, -41, -41, -61] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -61] # Gruzja - [44.7, 44.7, -53, -53, -61] # Kazan - [56.7, 56.7, -31.2, -31.2, -61] # Teheran - [176.4, 176.4, 37.8, 37.8, -61] # Nowa Zelandia - [289.3, 289.3, 36, 36, -61] # Chile - type: REGION_BANDIT_TOWN missionZones: - - [0, 0, -41, -41, -66] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -66] # San Tropez - [358.1, 358.1, -52, -52, -66] # Hobbiton - [351, 351, -53.8, -53.8, -66] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -66] # Bruksela - [11.5, 11.5, -45, -45, -66] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -66] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -66] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -66] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -66] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -66] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -66] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -66] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -66] # Talibowie - [80.5, 80.5, -8.8, -8.8, -66] # Tamilskie Tygryski - [111, 111, -30, -30, -66] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -66] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -66] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -66] # Miasto Gamo - [105, 105, -54, -54, -66] # Daleka Rosja - [7.1, 7.1, -7, -7, -66] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -66] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -66] # Rybacy z Chile - [304, 304, 32.4, 32.4, -66] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -66] # Plantacja Koki - [292.4, 292.4, -10, -10, -66] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -66] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -66] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -66] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -66] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -66] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -66] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -66] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -66] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -66] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -66] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -66] # Limerick - [0.2, 0.2, -49, -49, -66] # Normandia - [9, 9, -42.2, -42.2, -66] # Korsyka - [17.7, 17.7, -51, -51, -66] # Kielce - [18, 18, -44, -44, -66] # Laibach - [30, 30, -41, -41, -66] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -66] # Gruzja - [44.7, 44.7, -53, -53, -66] # Kazan - [56.7, 56.7, -31.2, -31.2, -66] # Teheran - [176.4, 176.4, 37.8, 37.8, -66] # Nowa Zelandia - [289.3, 289.3, 36, 36, -66] # Chile - type: REGION_ORBITAL missionZones: - - [1, 1, -89, -89, -300] #north pole - [1, 1, 89, 89, -300] #south pole - type: REGION_ORBITAL_1 missionZones: - - [1, 1, -89, -89, -301] #north pole - [1, 1, 89, 89, -301] #south pole - type: REGION_SPACE_FREIGHTER missionZones: - - [1, 1, -89, -89, -302] #north pole - [1, 1, 89, 89, -302] #south pole - type: REGION_AIRCAR_RACE missionZones: - - [289.375, 289.375, 33.375, 33.375, -126, STR_SANTIAGO] - [18.5, 18.5, 34, 34, -126, STR_CAPE_TOWN] - [127, 127, -37.5, -37.5, -126, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -126, STR_SINGAPORE] - [175.125, 175.125, 41.25, 41.25, -126, STR_WELLINGTON] - type: REGION_WHOREHOUSE missionZones: - - [286.125, 286.125, -40.75, -40.75, -12, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -12, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -12, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -12, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -12, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -12, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -12, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -12, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -12, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -12, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -12, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -12, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -12, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -12, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -12, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -12, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -12, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -12, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -12, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -12, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -12, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -12, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -12, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -12, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -12, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -12, STR_LAGOS] - [31.25, 31.25, -30, -30, -12, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -12, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -12, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -12, STR_NAIROBI] - [18.5, 18.5, 34, 34, -12, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -12, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -12, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -12, STR_DELHI] - [67, 67, -24.875, -24.875, -12, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -12, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -12, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -12, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -12, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -12, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -12, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -12, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -12, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -12, STR_BANGKOK] - [121, 121, -14.625, -14.625, -12, STR_MANILA] - [127, 127, -37.5, -37.5, -12, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -12, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -12, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -12, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -12, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -12, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -12, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -12, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -12, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -12, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -12, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -12, STR_PERTH] - type: REGION_TAVERN_CELLAR missionZones: - - [0, 0, -41, -41, -115] - [5, 5, -43.7, -43.7, -115] - [358.1, 358.1, -52, -52, -115] - [351, 351, -53.8, -53.8, -115] - [4, 4, -50.5, -50.5, -115] - [11.5, 11.5, -45, -45, -115] - [21.3, 21.3, -38, -38, -115] - [35.8, 35.8, -33.8, -33.8, -115] - [24.9, 24.9, -53.1, -53.1, -115] - [53.8, 53.8, -57, -57, -115] - [83.4, 83.4, -49, -49, -115] - [47.7, 47.7, -45.6, -45.6, -115] - [92.5, 92.5, -44.5, -44.5, -115] - [74.4, 74.4, -29.6, -29.6, -115] - [80.5, 80.5, -8.8, -8.8, -115] - [111, 111, -30, -30, -115] - [126.4, 126.4, -38.4, -38.4, -115] - [134.8, 134.8, -34.7, -34.7, -115] - [140.4, 140.4, -40.4, -40.4, -115] - [105, 105, -54, -54, -115] - [7.1, 7.1, -7, -7, -115] - [5.4, 5.4, -12.4, -12.4, -115] - [288.6, 288.6, 30.2, 30.2, -115] - [304, 304, 32.4, 32.4, -115] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -115] - [292.4, 292.4, -10, -10, -115] - [284.2, 284.2, -8.5, -8.5, -115] - [281.8, 281.8, -20.5, -20.5, -115] - [261.2, 261.2, -20, -20, -115] - [257.9, 257.9, -30.1, -30.1, -115] - [261, 261, -33.7, -33.7, -115] - [281.9, 281.9, -35.3, -35.3, -115] - [241.2, 241.2, -34.5, -34.5, -115] - [240.4, 240.4, -44, -44, -115] - [276.8, 276.8, -46.4, -46.4, -115] - [251, 251, -49.5, -49.5, -115] - [14.9, 14.9, 3.1, 3.1, -115] - [38.88, 38.88, 9.77, 9.77, -115] - [47.57, 47.57, 15.73, 15.73, -115] - [35.35, 35.35, 14.28, 14.28, -115] - [5.4, 5.4, -5.7, -5.7, -115] - [268.5, 268.5, -29.63, -29.63, -115] - [267.8, 267.8, -17.1, -17.1, -115] - [296, 296, 6.5, 6.5, -115] - [298, 298, 21, 21, -115] - [300.8, 300.8, 24.6, 24.6, -115] - [310.8, 310.8, 14.2, 14.2, -115] - [292.6, 292.6, -8.9, -8.9, -115] - [77, 77, -24, -24, -115] - [80, 80, -18, -18, -115] - [80.8, 80.8, -7.9, -7.9, -115] - [53, 53, -36.5, -36.5, -115] - [108, 108, -14, -14, -115] - [103, 103, -2, -2, -115] - [121, 121, -16, -16, -115] - [138, 138, 4, 4, -115] - type: REGION_GROX_BARN missionZones: - - [0, 0, -41, -41, -121] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -121] # San Tropez - [358.1, 358.1, -52, -52, -121] # Hobbiton - [351, 351, -53.8, -53.8, -121] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -121] # Bruksela - [11.5, 11.5, -45, -45, -121] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -121] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -121] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -121] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -121] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -121] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -121] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -121] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -121] # Talibowie - [80.5, 80.5, -8.8, -8.8, -121] # Tamilskie Tygryski - [111, 111, -30, -30, -121] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -121] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -121] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -121] # Miasto Gamo - [105, 105, -54, -54, -121] # Daleka Rosja - [7.1, 7.1, -7, -7, -121] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -121] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -121] # Rybacy z Chile - [304, 304, 32.4, 32.4, -121] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -121] # Plantacja Koki - [292.4, 292.4, -10, -10, -121] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -121] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -121] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -121] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -121] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -121] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -121] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -121] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -121] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -121] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -121] # Przemytnicy znad Granicy - [14.9, 14.9, 3.1, 3.1, -121] # Kongo - [38.88, 38.88, 9.77, 9.77, -121] # Angola - [47.57, 47.57, 15.73, 15.73, -121] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -121] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -121] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -121] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -121] # Gwatemala - [296, 296, 6.5, 6.5, -121] # Amazonia - [298, 298, 21, 21, -121] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -121] # Brazylia - [310.8, 310.8, 14.2, 14.2, -121] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -121] # Wenezuela - [77, 77, -24, -24, -121] # Indie 1 - [80, 80, -18, -18, -121] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -121] # Sri Lanka - [53, 53, -36.5, -36.5, -121] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -121] # Wietnam - [103, 103, -2, -2, -121] # Singapur - [121, 121, -16, -16, -121] # Filipiny - [138, 138, 4, 4, -121] # Papua - type: REGION_CRACKHOUSE missionZones: - - [286.125, 286.125, -40.75, -40.75, -122, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -122, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -122, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -122, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -122, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -122, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -122, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -122, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -122, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -122, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -122, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -122, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -122, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -122, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -122, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -122, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -122, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -122, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -122, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -122, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -122, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -122, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -122, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -122, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -122, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -122, STR_LAGOS] - [31.25, 31.25, -30, -30, -122, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -122, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -122, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -122, STR_NAIROBI] - [18.5, 18.5, 34, 34, -122, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -122, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -122, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -122, STR_DELHI] - [67, 67, -24.875, -24.875, -122, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -122, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -122, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -122, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -122, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -122, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -122, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -122, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -122, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -122, STR_BANGKOK] - [121, 121, -14.625, -14.625, -122, STR_MANILA] - [127, 127, -37.5, -37.5, -122, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -122, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -122, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -122, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -122, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -122, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -122, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -122, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -122, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -122, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -122, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -122, STR_PERTH] - type: REGION_KKK_HOUSE missionZones: - - [286.125, 286.125, -40.75, -40.75, -123, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -123, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -123, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -123, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -123, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -123, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -123, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -123, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -123, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -123, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -123, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -123, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -123, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -123, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -123, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -123, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -123, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -123, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -123, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -123, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -123, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -123, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -123, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -123, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -123, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -123, STR_LAGOS] - [31.25, 31.25, -30, -30, -123, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -123, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -123, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -123, STR_NAIROBI] - [18.5, 18.5, 34, 34, -123, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -123, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -123, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -123, STR_DELHI] - [67, 67, -24.875, -24.875, -123, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -123, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -123, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -123, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -123, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -123, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -123, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -123, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -123, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -123, STR_BANGKOK] - [121, 121, -14.625, -14.625, -123, STR_MANILA] - [127, 127, -37.5, -37.5, -123, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -123, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -123, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -123, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -123, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -123, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -123, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -123, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -123, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -123, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -123, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -123, STR_PERTH] - type: REGION_TRAITORS missionZones: - - [286.125, 286.125, -40.75, -40.75, -124, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -124, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -124, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -124, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -124, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -124, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -124, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -124, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -124, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -124, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -124, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -124, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -124, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -124, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -124, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -124, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -124, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -124, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -124, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -124, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -124, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -124, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -124, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -124, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -124, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -124, STR_LAGOS] - [31.25, 31.25, -30, -30, -124, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -124, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -124, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -124, STR_NAIROBI] - [18.5, 18.5, 34, 34, -124, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -124, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -124, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -124, STR_DELHI] - [67, 67, -24.875, -24.875, -124, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -124, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -124, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -124, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -124, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -124, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -124, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -124, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -124, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -124, STR_BANGKOK] - [121, 121, -14.625, -14.625, -124, STR_MANILA] - [127, 127, -37.5, -37.5, -124, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -124, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -124, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -124, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -124, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -124, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -124, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -124, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -124, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -124, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -124, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -124, STR_PERTH] - type: REGION_SEA_ADVENTURE missionZones: - - [41.8, 41.8, -15.2, -15.2, -200] # Red Sea - [69.15, 69.15, -22.85, -22.85, -200] # West India - [9, 9, -57.6, -57.6, -200] # Denmark - [351, 351, -55, -55, -200] # Ireland - [11, 11, -34, -34, -200] # Middleterranean - [190, 190, -64.7, -64.7, -200] # Bering - [8.8, 8.8, -2, -2, -200] # Kongo - [47, 47, -3, -3, -200] # Somalia - [136, 136, -37.6, -37.6, -200] # Sea of Japan - [136, 136, 0.8, 0.8, -200] # New Guinea - [114.5, 114.5, -20, -20, -200] # South China - [207, 207, -20, -20, -200] # Hawaii - [292.4, 292.4, -42.4, -42.4, -200] # Newfoundland - [282, 282, -26, -26, -200] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -200] # California - [311.2, 311.2, -0.8, -0.8, -200] # Amazon - [314, 314, 25, 25, -200] # Rio de Janeiro - [107.6, 107.6, 2, 2, -200] # Borneo - [160, 160, 21.7, 21.7, -200] # Australia - [342, 342, -30, -30, -200] # Canary Islands - type: REGION_SUNKEN_TOWN missionZones: - - [41.8, 41.8, -15.2, -15.2, -205] # Red Sea - [69.15, 69.15, -22.85, -22.85, -205] # West India - [9, 9, -57.6, -57.6, -205] # Denmark - [11, 11, -34, -34, -205] # Middleterranean - [8.8, 8.8, -2, -2, -205] # Kongo - [47, 47, -3, -3, -205] # Somalia - [136, 136, 0.8, 0.8, -205] # New Guinea - [114.5, 114.5, -20, -20, -205] # South China - [207, 207, -20, -20, -205] # Hawaii - [250.4, 250.4, -22.4, -22.4, -205] # California - [311.2, 311.2, -0.8, -0.8, -205] # Amazon - [314, 314, 25, 25, -205] # Rio de Janeiro - [26.6, 26.6,-37.1, -37.1, -205] # Aegean - [48.5, 48.5, -29.5, -29.5, -205] # Persian Gulf - [12.6, 12.6, -45.4, -45.4, -205] # Adriatic - [30.9, 30.9, -46.3, -46.3, -205] # Black Sea - [280.1, 280.1, -32.4, -32.4, -205] # East Coast South - [285.8, 285.8, -39.6, -39.6, -205] # East Coast Middle - [139.4, 139.4, -34.6, -34.6, -205] # Tokyo Bay - [119.3, 119.3, -25.6, -25.6, -205] # East China - [87.6, 87.6, -21.2, -21.2, -205] # Ganges River - [8.1, 8.1, -44, -44, -205] # Southern France - type: REGION_ACADEMY_CRUISE missionZones: - - [41.8, 41.8, -15.2, -15.2, -251] # Red Sea - [69.15, 69.15, -22.85, -22.85, -251] # West India - [9, 9, -57.6, -57.6, -251] # Denmark - [11, 11, -34, -34, -251] # Middleterranean - [8.8, 8.8, -2, -2, -251] # Kongo - [47, 47, -3, -3, -251] # Somalia - [136, 136, 0.8, 0.8, -251] # New Guinea - [114.5, 114.5, -20, -20, -251] # South China - [207, 207, -20, -20, -251] # Hawaii - [250.4, 250.4, -22.4, -22.4, -251] # California - [311.2, 311.2, -0.8, -0.8, -251] # Amazon - [314, 314, 25, 25, -251] # Rio de Janeiro - [26.6, 26.6,-37.1, -37.1, -251] # Aegean - [48.5, 48.5, -29.5, -29.5, -251] # Persian Gulf - [12.6, 12.6, -45.4, -45.4, -251] # Adriatic - [30.9, 30.9, -46.3, -46.3, -251] # Black Sea - [280.1, 280.1, -32.4, -32.4, -251] # East Coast South - [285.8, 285.8, -39.6, -39.6, -251] # East Coast Middle - [139.4, 139.4, -34.6, -34.6, -251] # Tokyo Bay - [119.3, 119.3, -25.6, -25.6, -251] # East China - [87.6, 87.6, -21.2, -21.2, -251] # Ganges River - [8.1, 8.1, -44, -44, -251] # Southern France - type: REGION_BANDIT_CAVES missionZones: - - [356, 356, -23, -23, -67] - [6.13, 6.13, -30.6, -30.6, -67] - [13.71, 13.71, -26.76, -26.76, -67] - [27, 27, -21, -21, -67] - [40.24, 40.24, -25, -25, -67] - [20, 20, 24, 24, -67] - [20.84, 20.84, 27.42, 27.42, -67] - [48.5, 48.5, -9.2, -9.2, -67] - [255, 255, -32, -32, -67] - [249, 249, -32.5, -32.5, -67] - [244, 244, -40, -40, -67] - [292, 292, 41, 41, -67] - [72, 72, -25, -25, -67] - [63, 63, -33, -33, -67] - [35, 35, -28.55, -28.55, -67] - [49.269, 49.269, -26.88, -26.88, -67] - [24, 24, -67, -67, -67] # Finlandia - [42, 42, -64, -64, -67] # Murmansk - [82.6, 82.6, -62.8, -62.8, -67] # Ural - [89, 89, -36, -36, -67] # Tybet - [211, 211, -60, -60, -67] # Alaska - [267, 267, -57, -57, -67] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -67] # Nowa Funlandia - [290, 290, 16, 16, -67] # Andy - [11, 11, -62, 62, -67] # Norwegia - [4, 4, -50.5, -50.5, -67] # Bruksela - [53.8, 53.8, -57, -57, -67] # CzelabiЕ„sk - [276.8, 276.8, -46.4, -46.4, -67] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -67] # Przemytnicy znad Granicy - [17.7, 17.7, -51, -51, -67] # Kielce - [14.9, 14.9, 3.1, 3.1, -67] - [38.88, 38.88, 9.77, 9.77, -67] - [47.57, 47.57, 15.73, 15.73, -67] - [35.35, 35.35, 14.28, 14.28, -67] - [5.4, 5.4, -5.7, -5.7, -67] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -67] - [296, 296, 6.5, 6.5, -67] - [298, 298, 21, 21, -67] - [77, 77, -24, -24, -67] - [80, 80, -18, -18, -67] - [80.8, 80.8, -7.9, -7.9, -67] - [106, 106, -33, -33, -67] - [112, 112, -23, -23, -67] - [127.8, 127.8, -36.1, -36.1, -67] - [130.54, 130.54, -32.77, -32.77, -67] - [140.9, 140.9, -39.36, -39.36, -67] - [111, 111, -30, -30, -67] - [126.4, 126.4, -38.4, -38.4, -67] - [134.8, 134.8, -34.7, -34.7, -67] - [140.4, 140.4, -40.4, -40.4, -67] - [148, 148, 22, 22, -67] - [147, 147, 30, 30, -67] - [138, 138, 17, 17, -67] - [34.5, 34.5, -45.5, -45.5, -67] - [53.5, 53.5, -55.5, -55.5, -67] - [23.5, 23.5, -51.5, -51.5, -67] - [24.3, 24.3, -45, -45, -67] - [13.5, 13.5, -42.5, -42.5, -67] - [5, 5, -50.1, -50.1, -67] - [358, 358, -40.7, -40.7, -67] - [350.5, 350.5, -53.86, -53.86, -67] - [0, 0, -41, -41, -67] - [5, 5, -43.7, -43.7, -67] - [358.1, 358.1, -52, -52, -67] - [351, 351, -53.8, -53.8, -67] - [4, 4, -50.5, -50.5, -67] - [11.5, 11.5, -45, -45, -67] - [21.3, 21.3, -38, -38, -67] - [24.9, 24.9, -53.1, -53.1, -67] - [356, 356, -23, -23, -67] - [353.337, 353.337, -34.26, -34.26, -67] - [9.71, 9.71, -34.35, -34.35, -67] - [26, 26, 33, 33, -67] - [7.1, 7.1, -7, -7, -67] - [5.4, 5.4, -12.4, -12.4, -67] - [280, 280, -38.43, -38.43, -67] - [237, 237, -42.33, -42.33, -67] - [248, 248, -48.27, -48.27, -67] - [262, 262, -35.33, -35.33, -67] - [261.2, 261.2, -20, -20, -67] - [257.9, 257.9, -30.1, -30.1, -67] - [261, 261, -33.7, -33.7, -67] - [281.9, 281.9, -35.3, -35.3, -67] - [241.2, 241.2, -34.5, -34.5, -67] - [240.4, 240.4, -44, -44, -67] - [276.8, 276.8, -46.4, -46.4, -67] - [251, 251, -49.5, -49.5, -67] - [308, 308, 18, 18, -67] - [318, 318, 18, 18, -67] - [319, 319, 10, 10, -67] - [288.6, 288.6, 30.2, 30.2, -67] - [304, 304, 32.4, 32.4, -67] - [286.7, 286.7, -5.2, -5.2, -67] - [292.4, 292.4, -10, -10, -67] - [284.2, 284.2, -8.5, -8.5, -67] - [281.8, 281.8, -20.5, -20.5, -67] - [111, 111, -64, -64, -67] - [87, 87, -59, -59, -67] - [109, 109, -53, -53, -67] - [105, 105, -54, -54, -67] - [53.8, 53.8, -57, -57, -67] - [67, 67, -25, -25, -67] - [83.4, 83.4, -49, -49, -67] - [47.7, 47.7, -45.6, -45.6, -67] - [92.5, 92.5, -44.5, -44.5, -67] - [35.8, 35.8, -33.8, -33.8, -67] - [74.4, 74.4, -29.6, -29.6, -67] - [80.5, 80.5, -8.8, -8.8, -67] - type: REGION_SMUGGLER_BASE missionZones: - - [356, 356, -23, -23, -72] - [6.13, 6.13, -30.6, -30.6, -72] - [13.71, 13.71, -26.76, -26.76, -72] - [27, 27, -21, -21, -72] - [40.24, 40.24, -25, -25, -72] - [20, 20, 24, 24, -72] - [20.84, 20.84, 27.42, 27.42, -72] - [48.5, 48.5, -9.2, -9.2, -72] - [255, 255, -32, -32, -72] - [249, 249, -32.5, -32.5, -72] - [244, 244, -40, -40, -72] - [292, 292, 41, 41, -72] - [72, 72, -25, -25, -72] - [63, 63, -33, -33, -72] - [35, 35, -28.55, -28.55, -72] - [49.269, 49.269, -26.88, -26.88, -72] - [24, 24, -67, -67, -72] # Finlandia - [42, 42, -64, -64, -72] # Murmansk - [82.6, 82.6, -62.8, -62.8, -72] # Ural - [89, 89, -36, -36, -72] # Tybet - [211, 211, -60, -60, -72] # Alaska - [267, 267, -57, -57, -72] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -72] # Nowa Funlandia - [290, 290, 16, 16, -72] # Andy - [11, 11, -62, 62, -72] # Norwegia - [4, 4, -50.5, -50.5, -72] # Bruksela - [53.8, 53.8, -57, -57, -72] # CzelabiЕ„sk - [276.8, 276.8, -46.4, -46.4, -72] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -72] # Przemytnicy znad Granicy - [17.7, 17.7, -51, -51, -72] # Kielce - [14.9, 14.9, 3.1, 3.1, -72] - [38.88, 38.88, 9.77, 9.77, -72] - [47.57, 47.57, 15.73, 15.73, -72] - [35.35, 35.35, 14.28, 14.28, -72] - [5.4, 5.4, -5.7, -5.7, -72] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -72] - [296, 296, 6.5, 6.5, -72] - [298, 298, 21, 21, -72] - [77, 77, -24, -24, -72] - [80, 80, -18, -18, -72] - [80.8, 80.8, -7.9, -7.9, -72] - [106, 106, -33, -33, -72] - [112, 112, -23, -23, -72] - [127.8, 127.8, -36.1, -36.1, -72] - [130.54, 130.54, -32.77, -32.77, -72] - [140.9, 140.9, -39.36, -39.36, -72] - [111, 111, -30, -30, -72] - [126.4, 126.4, -38.4, -38.4, -72] - [134.8, 134.8, -34.7, -34.7, -72] - [140.4, 140.4, -40.4, -40.4, -72] - [148, 148, 22, 22, -72] - [147, 147, 30, 30, -72] - [138, 138, 17, 17, -72] - [34.5, 34.5, -45.5, -45.5, -72] - [53.5, 53.5, -55.5, -55.5, -72] - [23.5, 23.5, -51.5, -51.5, -72] - [24.3, 24.3, -45, -45, -72] - [13.5, 13.5, -42.5, -42.5, -72] - [5, 5, -50.1, -50.1, -72] - [358, 358, -40.7, -40.7, -72] - [350.5, 350.5, -53.86, -53.86, -72] - [0, 0, -41, -41, -72] - [5, 5, -43.7, -43.7, -72] - [358.1, 358.1, -52, -52, -72] - [351, 351, -53.8, -53.8, -72] - [4, 4, -50.5, -50.5, -72] - [11.5, 11.5, -45, -45, -72] - [21.3, 21.3, -38, -38, -72] - [24.9, 24.9, -53.1, -53.1, -72] - [356, 356, -23, -23, -72] - [353.337, 353.337, -34.26, -34.26, -72] - [9.71, 9.71, -34.35, -34.35, -72] - [26, 26, 33, 33, -72] - [7.1, 7.1, -7, -7, -72] - [5.4, 5.4, -12.4, -12.4, -72] - [280, 280, -38.43, -38.43, -72] - [237, 237, -42.33, -42.33, -72] - [248, 248, -48.27, -48.27, -72] - [262, 262, -35.33, -35.33, -72] - [261.2, 261.2, -20, -20, -72] - [257.9, 257.9, -30.1, -30.1, -72] - [261, 261, -33.7, -33.7, -72] - [281.9, 281.9, -35.3, -35.3, -72] - [241.2, 241.2, -34.5, -34.5, -72] - [240.4, 240.4, -44, -44, -72] - [276.8, 276.8, -46.4, -46.4, -72] - [251, 251, -49.5, -49.5, -72] - [308, 308, 18, 18, -72] - [318, 318, 18, 18, -72] - [319, 319, 10, 10, -72] - [288.6, 288.6, 30.2, 30.2, -72] - [304, 304, 32.4, 32.4, -72] - [286.7, 286.7, -5.2, -5.2, -72] - [292.4, 292.4, -10, -10, -72] - [284.2, 284.2, -8.5, -8.5, -72] - [281.8, 281.8, -20.5, -20.5, -72] - [111, 111, -64, -64, -72] - [87, 87, -59, -59, -72] - [109, 109, -53, -53, -72] - [105, 105, -54, -54, -72] - [53.8, 53.8, -57, -57, -72] - [67, 67, -25, -25, -72] - [83.4, 83.4, -49, -49, -72] - [47.7, 47.7, -45.6, -45.6, -72] - [92.5, 92.5, -44.5, -44.5, -72] - [35.8, 35.8, -33.8, -33.8, -72] - [74.4, 74.4, -29.6, -29.6, -72] - [80.5, 80.5, -8.8, -8.8, -72] - type: REGION_MONSTER_HUNT_MEGASCORPION missionZones: - - [356, 356, -23, -23, -100] - [6.13, 6.13, -30.6, -30.6, -100] - [13.71, 13.71, -26.76, -26.76, -100] - [27, 27, -21, -21, -100] - [40.24, 40.24, -25, -25, -100] - [20, 20, 24, 24, -100] - [20.84, 20.84, 27.42, 27.42, -100] - [48.5, 48.5, -9.2, -9.2, -100] - [255, 255, -32, -32, -100] - [249, 249, -32.5, -32.5, -100] - [244, 244, -40, -40, -100] - [292, 292, 41, 41, -100] - [72, 72, -25, -25, -100] - [63, 63, -33, -33, -100] - [35, 35, -28.55, -28.55, -100] - [49.269, 49.269, -26.88, -26.88, -100] - type: REGION_MONSTER_HUNT_SHAMBLER missionZones: - - [24, 24, -67, -67, -101] # Finlandia - [42, 42, -64, -64, -101] # Murmansk - [82.6, 82.6, -62.8, -62.8, -101] # Ural - [89, 89, -36, -36, -101] # Tybet - [211, 211, -60, -60, -101] # Alaska - [267, 267, -57, -57, -101] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -101] # Nowa Funlandia - [290, 290, 16, 16, -101] # Andy - [11, 11, -62, 62, -101] # Norwegia - [4, 4, -50.5, -50.5, -101] # Bruksela - [53.8, 53.8, -57, -57, -101] # CzelabiЕ„sk - [276.8, 276.8, -46.4, -46.4, -101] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -101] # Przemytnicy znad Granicy - [17.7, 17.7, -51, -51, -101] # Kielce - type: REGION_MONSTER_HUNT_GIANTSPIDER missionZones: - - [14.9, 14.9, 3.1, 3.1, -102] - [38.88, 38.88, 9.77, 9.77, -102] - [47.57, 47.57, 15.73, 15.73, -102] - [35.35, 35.35, 14.28, 14.28, -102] - [5.4, 5.4, -5.7, -5.7, -102] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -102] - [296, 296, 6.5, 6.5, -102] - [298, 298, 21, 21, -102] - [77, 77, -24, -24, -102] - [80, 80, -18, -18, -102] - [80.8, 80.8, -7.9, -7.9, -102] - type: REGION_MONSTER_HUNT_CHUPACABRA missionZones: - - [106, 106, -33, -33, -103] - [112, 112, -23, -23, -103] - [127.8, 127.8, -36.1, -36.1, -103] - [130.54, 130.54, -32.77, -32.77, -103] - [140.9, 140.9, -39.36, -39.36, -103] - [111, 111, -30, -30, -103] - [126.4, 126.4, -38.4, -38.4, -103] - [134.8, 134.8, -34.7, -34.7, -103] - [140.4, 140.4, -40.4, -40.4, -103] - [148, 148, 22, 22, -103] - [147, 147, 30, 30, -103] - [138, 138, 17, 17, -103] - [34.5, 34.5, -45.5, -45.5, -103] - [53.5, 53.5, -55.5, -55.5, -103] - [23.5, 23.5, -51.5, -51.5, -103] - [24.3, 24.3, -45, -45, -103] - [13.5, 13.5, -42.5, -42.5, -103] - [5, 5, -50.1, -50.1, -103] - [358, 358, -40.7, -40.7, -103] - [350.5, 350.5, -53.86, -53.86, -103] - [0, 0, -41, -41, -103] - [5, 5, -43.7, -43.7, -103] - [358.1, 358.1, -52, -52, -103] - [351, 351, -53.8, -53.8, -103] - [4, 4, -50.5, -50.5, -103] - [11.5, 11.5, -45, -45, -103] - [21.3, 21.3, -38, -38, -103] - [24.9, 24.9, -53.1, -53.1, -103] - [356, 356, -23, -23, -103] - [353.337, 353.337, -34.26, -34.26, -103] - [9.71, 9.71, -34.35, -34.35, -103] - [26, 26, 33, 33, -103] - [7.1, 7.1, -7, -7, -103] - [5.4, 5.4, -12.4, -12.4, -103] - [280, 280, -38.43, -38.43, -103] - [237, 237, -42.33, -42.33, -103] - [248, 248, -48.27, -48.27, -103] - [262, 262, -35.33, -35.33, -103] - [261.2, 261.2, -20, -20, -103] - [257.9, 257.9, -30.1, -30.1, -103] - [261, 261, -33.7, -33.7, -103] - [281.9, 281.9, -35.3, -35.3, -103] - [241.2, 241.2, -34.5, -34.5, -103] - [240.4, 240.4, -44, -44, -103] - [276.8, 276.8, -46.4, -46.4, -103] - [251, 251, -49.5, -49.5, -103] - [308, 308, 18, 18, -103] - [318, 318, 18, 18, -103] - [319, 319, 10, 10, -103] - [288.6, 288.6, 30.2, 30.2, -103] - [304, 304, 32.4, 32.4, -103] - [286.7, 286.7, -5.2, -5.2, -103] - [292.4, 292.4, -10, -10, -103] - [284.2, 284.2, -8.5, -8.5, -103] - [281.8, 281.8, -20.5, -20.5, -103] - [111, 111, -64, -64, -103] - [87, 87, -59, -59, -103] - [109, 109, -53, -53, -103] - [105, 105, -54, -54, -103] - [53.8, 53.8, -57, -57, -103] - [67, 67, -25, -25, -103] - [83.4, 83.4, -49, -49, -103] - [47.7, 47.7, -45.6, -45.6, -103] - [92.5, 92.5, -44.5, -44.5, -103] - [35.8, 35.8, -33.8, -33.8, -103] - [74.4, 74.4, -29.6, -29.6, -103] - [80.5, 80.5, -8.8, -8.8, -103] - type: REGION_MONSTER_HUNT_BLOOD_DOG missionZones: - - [106, 106, -33, -33, -104] - [112, 112, -23, -23, -104] - [127.8, 127.8, -36.1, -36.1, -104] - [130.54, 130.54, -32.77, -32.77, -104] - [140.9, 140.9, -39.36, -39.36, -104] - [111, 111, -30, -30, -104] - [126.4, 126.4, -38.4, -38.4, -104] - [134.8, 134.8, -34.7, -34.7, -104] - [140.4, 140.4, -40.4, -40.4, -104] - [148, 148, 22, 22, -104] - [147, 147, 30, 30, -104] - [138, 138, 17, 17, -104] - [34.5, 34.5, -45.5, -45.5, -104] - [53.5, 53.5, -55.5, -55.5, -104] - [23.5, 23.5, -51.5, -51.5, -104] - [24.3, 24.3, -45, -45, -104] - [13.5, 13.5, -42.5, -42.5, -104] - [5, 5, -50.1, -50.1, -104] - [358, 358, -40.7, -40.7, -104] - [350.5, 350.5, -53.86, -53.86, -104] - [0, 0, -41, -41, -104] - [5, 5, -43.7, -43.7, -104] - [358.1, 358.1, -52, -52, -104] - [351, 351, -53.8, -53.8, -104] - [4, 4, -50.5, -50.5, -104] - [11.5, 11.5, -45, -45, -104] - [21.3, 21.3, -38, -38, -104] - [24.9, 24.9, -53.1, -53.1, -104] - [356, 356, -23, -23, -104] - [353.337, 353.337, -34.26, -34.26, -104] - [9.71, 9.71, -34.35, -34.35, -104] - [26, 26, 33, 33, -104] - [7.1, 7.1, -7, -7, -104] - [5.4, 5.4, -12.4, -12.4, -104] - [280, 280, -38.43, -38.43, -104] - [237, 237, -42.33, -42.33, -104] - [248, 248, -48.27, -48.27, -104] - [262, 262, -35.33, -35.33, -104] - [261.2, 261.2, -20, -20, -104] - [257.9, 257.9, -30.1, -30.1, -104] - [261, 261, -33.7, -33.7, -104] - [281.9, 281.9, -35.3, -35.3, -104] - [241.2, 241.2, -34.5, -34.5, -104] - [240.4, 240.4, -44, -44, -104] - [276.8, 276.8, -46.4, -46.4, -104] - [251, 251, -49.5, -49.5, -104] - [308, 308, 18, 18, -104] - [318, 318, 18, 18, -104] - [319, 319, 10, 10, -104] - [288.6, 288.6, 30.2, 30.2, -104] - [304, 304, 32.4, 32.4, -104] - [286.7, 286.7, -5.2, -5.2, -104] - [292.4, 292.4, -10, -10, -104] - [284.2, 284.2, -8.5, -8.5, -104] - [281.8, 281.8, -20.5, -20.5, -104] - [111, 111, -64, -64, -104] - [87, 87, -59, -59, -104] - [109, 109, -53, -53, -104] - [105, 105, -54, -54, -104] - [53.8, 53.8, -57, -57, -104] - [67, 67, -25, -25, -104] - [83.4, 83.4, -49, -49, -104] - [47.7, 47.7, -45.6, -45.6, -104] - [92.5, 92.5, -44.5, -44.5, -104] - [35.8, 35.8, -33.8, -33.8, -104] - [74.4, 74.4, -29.6, -29.6, -104] - [80.5, 80.5, -8.8, -8.8, -104] - type: REGION_HT_HOUSE missionZones: - - [0, 0, -41, -41, -20] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -20] # San Tropez - [358.1, 358.1, -52, -52, -20] # Hobbiton - [351, 351, -53.8, -53.8, -20] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -20] # Bruksela - [11.5, 11.5, -45, -45, -20] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -20] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -20] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -20] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -20] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -20] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -20] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -20] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -20] # Talibowie - [80.5, 80.5, -8.8, -8.8, -20] # Tamilskie Tygryski - [111, 111, -30, -30, -20] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -20] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -20] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -20] # Miasto Gamo - [105, 105, -54, -54, -20] # Daleka Rosja - [7.1, 7.1, -7, -7, -20] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -20] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -20] # Rybacy z Chile - [304, 304, 32.4, 32.4, -20] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -20] # Plantacja Koki - [292.4, 292.4, -10, -10, -20] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -20] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -20] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -20] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -20] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -20] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -20] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -20] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -20] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -20] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -20] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -20] # Limerick - [0.2, 0.2, -49, -49, -20] # Normandia - [9, 9, -42.2, -42.2, -20] # Korsyka - [17.7, 17.7, -51, -51, -20] # Kielce - [18, 18, -44, -44, -20] # Laibach - [30, 30, -41, -41, -20] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -20] # Gruzja - [44.7, 44.7, -53, -53, -20] # Kazan - [56.7, 56.7, -31.2, -31.2, -20] # Teheran - [176.4, 176.4, 37.8, 37.8, -20] # Nowa Zelandia - [289.3, 289.3, 36, 36, -20] # Chile - type: REGION_HIGHWAY_STATION missionZones: - - [0, 0, -41, -41, -73] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -73] # San Tropez - [358.1, 358.1, -52, -52, -73] # Hobbiton - [351, 351, -53.8, -53.8, -73] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -73] # Bruksela - [11.5, 11.5, -45, -45, -73] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -73] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -73] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -73] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -73] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -73] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -73] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -73] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -73] # Talibowie - [80.5, 80.5, -8.8, -8.8, -73] # Tamilskie Tygryski - [111, 111, -30, -30, -73] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -73] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -73] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -73] # Miasto Gamo - [105, 105, -54, -54, -73] # Daleka Rosja - [7.1, 7.1, -7, -7, -73] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -73] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -73] # Rybacy z Chile - [304, 304, 32.4, 32.4, -73] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -73] # Plantacja Koki - [292.4, 292.4, -10, -10, -73] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -73] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -73] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -73] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -73] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -73] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -73] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -73] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -73] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -73] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -73] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -73] # Limerick - [0.2, 0.2, -49, -49, -73] # Normandia - [9, 9, -42.2, -42.2, -73] # Korsyka - [17.7, 17.7, -51, -51, -73] # Kielce - [18, 18, -44, -44, -73] # Laibach - [30, 30, -41, -41, -73] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -73] # Gruzja - [44.7, 44.7, -53, -53, -73] # Kazan - [56.7, 56.7, -31.2, -31.2, -73] # Teheran - [176.4, 176.4, 37.8, 37.8, -73] # Nowa Zelandia - [289.3, 289.3, 36, 36, -73] # Chile - type: REGION_DISTRESS_BUNKER_TEMPERATE missionZones: - - [0, 0, -41, -41, -26] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -26] # San Tropez - [358.1, 358.1, -52, -52, -26] # Hobbiton - [351, 351, -53.8, -53.8, -26] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -26] # Bruksela - [11.5, 11.5, -45, -45, -26] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -26] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -26] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -26] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -26] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -26] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -26] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -26] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -26] # Talibowie - [80.5, 80.5, -8.8, -8.8, -26] # Tamilskie Tygryski - [111, 111, -30, -30, -26] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -26] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -26] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -26] # Miasto Gamo - [105, 105, -54, -54, -26] # Daleka Rosja - [7.1, 7.1, -7, -7, -26] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -26] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -26] # Rybacy z Chile - [304, 304, 32.4, 32.4, -26] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -26] # Plantacja Koki - [292.4, 292.4, -10, -10, -26] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -26] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -26] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -26] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -26] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -26] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -26] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -26] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -26] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -26] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -26] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -26] # Limerick - [0.2, 0.2, -49, -49, -26] # Normandia - [9, 9, -42.2, -42.2, -26] # Korsyka - [17.7, 17.7, -51, -51, -26] # Kielce - [18, 18, -44, -44, -26] # Laibach - [30, 30, -41, -41, -26] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -26] # Gruzja - [44.7, 44.7, -53, -53, -26] # Kazan - [56.7, 56.7, -31.2, -31.2, -26] # Teheran - [176.4, 176.4, 37.8, 37.8, -26] # Nowa Zelandia - [289.3, 289.3, 36, 36, -26] # Chile - type: REGION_DISTRESS_BUNKER_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -36] # Kongo - [38.88, 38.88, 9.77, 9.77, -36] # Angola - [47.57, 47.57, 15.73, 15.73, -36] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -36] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -36] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -36] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -36] # Gwatemala - [296, 296, 6.5, 6.5, -36] # Amazonia - [298, 298, 21, 21, -36] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -36] # Brazylia - [310.8, 310.8, 14.2, 14.2, -36] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -36] # Wenezuela - [77, 77, -24, -24, -36] # Indie 1 - [80, 80, -18, -18, -36] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -36] # Sri Lanka - [53, 53, -36.5, -36.5, -36] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -36] # Wietnam - [103, 103, -2, -2, -36] # Singapur - [121, 121, -16, -16, -36] # Filipiny - [138, 138, 4, 4, -36] # Papua - type: REGION_DISTRESS_BUNKER_COLD missionZones: - - [24, 24, -67, -67, -46] # Finlandia - [42, 42, -64, -64, -46] # Murmansk - [82.6, 82.6, -62.8, -62.8, -46] # Ural - [89, 89, -36, -36, -46] # Tybet - [211, 211, -60, -60, -46] # Alaska - [267, 267, -57, -57, -46] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -46] # Nowa Funlandia - [290, 290, 16, 16, -46] # Andy - [11, 11, -62, 62, -46] # Norwegia - type: REGION_DISTRESS_BUNKER_DESERT missionZones: - - [356, 356, -23, -23, -56] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -56] # Libia - [13.71, 13.71, -26.76, -26.76, -56] # bardziej Libia - [27, 27, -21, -21, -56] # Egipt - [20, 20, 24, 24, -56] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -56] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -56] # African Horn - [255, 255, -32, -32, -56] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -56] # Nowy Meksyk 2 - [244, 244, -40, -40, -56] # Nevada - [292, 292, 41, 41, -56] # Patagonia - [72, 72, -25, -25, -56] # Kaszmir - [63, 63, -33, -33, -56] # Afganistan - [35, 35, -28.55, -28.55, -56] # Suez - [49.269, 49.269, -26.88, -26.88, -56] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -56] # Arabia Saudyjska 2 - [97, 97, -40, -40, -56] # Gobi - [118, 118, 22, 22, -56] # Australia Zachodnia - [135, 135, 24, 24, -56] # Australia Centralna - type: REGION_DISTRESS_CALL_TEMPERATE missionZones: - - [0, 0, -41, -41, -25] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -25] # San Tropez - [358.1, 358.1, -52, -52, -25] # Hobbiton - [351, 351, -53.8, -53.8, -25] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -25] # Bruksela - [11.5, 11.5, -45, -45, -25] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -25] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -25] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -25] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -25] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -25] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -25] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -25] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -25] # Talibowie - [80.5, 80.5, -8.8, -8.8, -25] # Tamilskie Tygryski - [111, 111, -30, -30, -25] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -25] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -25] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -25] # Miasto Gamo - [105, 105, -54, -54, -25] # Daleka Rosja - [7.1, 7.1, -7, -7, -25] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -25] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -25] # Rybacy z Chile - [304, 304, 32.4, 32.4, -25] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -25] # Plantacja Koki - [292.4, 292.4, -10, -10, -25] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -25] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -25] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -25] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -25] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -25] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -25] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -25] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -25] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -25] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -25] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -25] # Limerick - [0.2, 0.2, -49, -49, -25] # Normandia - [9, 9, -42.2, -42.2, -25] # Korsyka - [17.7, 17.7, -51, -51, -25] # Kielce - [18, 18, -44, -44, -25] # Laibach - [30, 30, -41, -41, -25] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -25] # Gruzja - [44.7, 44.7, -53, -53, -25] # Kazan - [56.7, 56.7, -31.2, -31.2, -25] # Teheran - [176.4, 176.4, 37.8, 37.8, -25] # Nowa Zelandia - [289.3, 289.3, 36, 36, -25] # Chile - type: REGION_DISTRESS_CALL_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -35] # Kongo - [38.88, 38.88, 9.77, 9.77, -35] # Angola - [47.57, 47.57, 15.73, 15.73, -35] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -35] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -35] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -35] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -35] # Gwatemala - [296, 296, 6.5, 6.5, -35] # Amazonia - [298, 298, 21, 21, -35] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -35] # Brazylia - [310.8, 310.8, 14.2, 14.2, -35] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -35] # Wenezuela - [77, 77, -24, -24, -35] # Indie 1 - [80, 80, -18, -18, -35] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -35] # Sri Lanka - [53, 53, -36.5, -36.5, -35] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -35] # Wietnam - [103, 103, -2, -2, -35] # Singapur - [121, 121, -16, -16, -35] # Filipiny - [138, 138, 4, 4, -35] # Papua - type: REGION_DISTRESS_CALL_COLD missionZones: - - [24, 24, -67, -67, -45] # Finlandia - [42, 42, -64, -64, -45] # Murmansk - [82.6, 82.6, -62.8, -62.8, -45] # Ural - [89, 89, -36, -36, -45] # Tybet - [211, 211, -60, -60, -45] # Alaska - [267, 267, -57, -57, -45] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -45] # Nowa Funlandia - [290, 290, 16, 16, -45] # Andy - [11, 11, -62, 62, -45] # Norwegia - type: REGION_DISTRESS_CALL_DESERT missionZones: - - [356, 356, -23, -23, -55] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -55] # Libia - [13.71, 13.71, -26.76, -26.76, -55] # bardziej Libia - [27, 27, -21, -21, -55] # Egipt - [20, 20, 24, 24, -55] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -55] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -55] # African Horn - [255, 255, -32, -32, -55] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -55] # Nowy Meksyk 2 - [244, 244, -40, -40, -55] # Nevada - [292, 292, 41, 41, -55] # Patagonia - [72, 72, -25, -25, -55] # Kaszmir - [63, 63, -33, -33, -55] # Afganistan - [35, 35, -28.55, -28.55, -55] # Suez - [49.269, 49.269, -26.88, -26.88, -55] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -55] # Arabia Saudyjska 2 - [97, 97, -40, -40, -55] # Gobi - [118, 118, 22, 22, -55] # Australia Zachodnia - [135, 135, 24, 24, -55] # Australia Centralna - type: REGION_ACADEMY_TOWN missionZones: - - [0, 0, -41, -41, -24] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -24] # San Tropez - [358.1, 358.1, -52, -52, -24] # Hobbiton - [351, 351, -53.8, -53.8, -24] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -24] # Bruksela - [11.5, 11.5, -45, -45, -24] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -24] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -24] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -24] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -24] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -24] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -24] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -24] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -24] # Talibowie - [80.5, 80.5, -8.8, -8.8, -24] # Tamilskie Tygryski - [111, 111, -30, -30, -24] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -24] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -24] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -24] # Miasto Gamo - [105, 105, -54, -54, -24] # Daleka Rosja - [7.1, 7.1, -7, -7, -24] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -24] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -24] # Rybacy z Chile - [304, 304, 32.4, 32.4, -24] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -24] # Plantacja Koki - [292.4, 292.4, -10, -10, -24] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -24] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -24] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -24] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -24] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -24] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -24] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -24] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -24] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -24] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -24] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -24] # Limerick - [0.2, 0.2, -49, -49, -24] # Normandia - [9, 9, -42.2, -42.2, -24] # Korsyka - [17.7, 17.7, -51, -51, -24] # Kielce - [18, 18, -44, -44, -24] # Laibach - [30, 30, -41, -41, -24] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -24] # Gruzja - [44.7, 44.7, -53, -53, -24] # Kazan - [56.7, 56.7, -31.2, -31.2, -24] # Teheran - [176.4, 176.4, 37.8, 37.8, -24] # Nowa Zelandia - [289.3, 289.3, 36, 36, -24] # Chile - [14.9, 14.9, 3.1, 3.1, -54] # Kongo - [38.88, 38.88, 9.77, 9.77, -54] # Angola - [47.57, 47.57, 15.73, 15.73, -54] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -54] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -54] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -54] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -54] # Gwatemala - [296, 296, 6.5, 6.5, -54] # Amazonia - [298, 298, 21, 21, -54] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -54] # Brazylia - [310.8, 310.8, 14.2, 14.2, -54] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -54] # Wenezuela - [77, 77, -24, -24, -54] # Indie 1 - [80, 80, -18, -18, -54] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -54] # Sri Lanka - [53, 53, -36.5, -36.5, -54] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -54] # Wietnam - [103, 103, -2, -2, -54] # Singapur - [121, 121, -16, -16, -54] # Filipiny - [138, 138, 4, 4, -54] # Papua - [356, 356, -23, -23, -54] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -54] # Libia - [13.71, 13.71, -26.76, -26.76, -54] # bardziej Libia - [27, 27, -21, -21, -54] # Egipt - [20, 20, 24, 24, -54] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -54] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -54] # African Horn - [255, 255, -32, -32, -54] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -54] # Nowy Meksyk 2 - [244, 244, -40, -40, -54] # Nevada - [292, 292, 41, 41, -54] # Patagonia - [72, 72, -25, -25, -54] # Kaszmir - [63, 63, -33, -33, -54] # Afganistan - [35, 35, -28.55, -28.55, -54] # Suez - [49.269, 49.269, -26.88, -26.88, -54] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -54] # Arabia Saudyjska 2 - [97, 97, -40, -40, -54] # Gobi - [118, 118, 22, 22, -54] # Australia Zachodnia - [135, 135, 24, 24, -54] # Australia Centralna - [24, 24, -67, -67, -44] # Finlandia - [42, 42, -64, -64, -44] # Murmansk - [82.6, 82.6, -62.8, -62.8, -44] # Ural - [89, 89, -36, -36, -44] # Tybet - [211, 211, -60, -60, -44] # Alaska - [267, 267, -57, -57, -44] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -44] # Nowa Funlandia - [290, 290, 16, 16, -44] # Andy - [11, 11, -62, 62, -44] # Norwegia - type: REGION_ACADEMY_OUTPOST_TEMPERATE missionZones: - - [0, 0, -41, -41, -21] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -21] # San Tropez - [358.1, 358.1, -52, -52, -21] # Hobbiton - [351, 351, -53.8, -53.8, -21] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -21] # Bruksela - [11.5, 11.5, -45, -45, -21] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -21] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -21] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -21] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -21] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -21] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -21] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -21] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -21] # Talibowie - [80.5, 80.5, -8.8, -8.8, -21] # Tamilskie Tygryski - [111, 111, -30, -30, -21] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -21] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -21] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -21] # Miasto Gamo - [105, 105, -54, -54, -21] # Daleka Rosja - [7.1, 7.1, -7, -7, -21] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -21] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -21] # Rybacy z Chile - [304, 304, 32.4, 32.4, -21] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -21] # Plantacja Koki - [292.4, 292.4, -10, -10, -21] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -21] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -21] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -21] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -21] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -21] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -21] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -21] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -21] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -21] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -21] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -21] # Limerick - [0.2, 0.2, -49, -49, -21] # Normandia - [9, 9, -42.2, -42.2, -21] # Korsyka - [17.7, 17.7, -51, -51, -21] # Kielce - [18, 18, -44, -44, -21] # Laibach - [30, 30, -41, -41, -21] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -21] # Gruzja - [44.7, 44.7, -53, -53, -21] # Kazan - [56.7, 56.7, -31.2, -31.2, -21] # Teheran - [176.4, 176.4, 37.8, 37.8, -21] # Nowa Zelandia - [289.3, 289.3, 36, 36, -21] # Chile - type: REGION_ACADEMY_OUTPOST_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -31] # Kongo - [38.88, 38.88, 9.77, 9.77, -31] # Angola - [47.57, 47.57, 15.73, 15.73, -31] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -31] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -31] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -31] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -31] # Gwatemala - [296, 296, 6.5, 6.5, -31] # Amazonia - [298, 298, 21, 21, -31] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -31] # Brazylia - [310.8, 310.8, 14.2, 14.2, -31] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -31] # Wenezuela - [77, 77, -24, -24, -31] # Indie 1 - [80, 80, -18, -18, -31] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -31] # Sri Lanka - [53, 53, -36.5, -36.5, -31] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -31] # Wietnam - [103, 103, -2, -2, -31] # Singapur - [121, 121, -16, -16, -31] # Filipiny - [138, 138, 4, 4, -31] # Papua - type: REGION_ACADEMY_OUTPOST_COLD missionZones: - - [24, 24, -67, -67, -41] # Finlandia - [42, 42, -64, -64, -41] # Murmansk - [82.6, 82.6, -62.8, -62.8, -41] # Ural - [89, 89, -36, -36, -41] # Tybet - [211, 211, -60, -60, -41] # Alaska - [267, 267, -57, -57, -41] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -41] # Nowa Funlandia - [290, 290, 16, 16, -41] # Andy - [11, 11, -62, 62, -41] # Norwegia - type: REGION_ACADEMY_OUTPOST_DESERT missionZones: - - [356, 356, -23, -23, -51] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -51] # Libia - [13.71, 13.71, -26.76, -26.76, -51] # bardziej Libia - [27, 27, -21, -21, -51] # Egipt - [20, 20, 24, 24, -51] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -51] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -51] # African Horn - [255, 255, -32, -32, -51] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -51] # Nowy Meksyk 2 - [244, 244, -40, -40, -51] # Nevada - [292, 292, 41, 41, -51] # Patagonia - [72, 72, -25, -25, -51] # Kaszmir - [63, 63, -33, -33, -51] # Afganistan - [35, 35, -28.55, -28.55, -51] # Suez - [49.269, 49.269, -26.88, -26.88, -51] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -51] # Arabia Saudyjska 2 - [97, 97, -40, -40, -51] # Gobi - [118, 118, 22, 22, -51] # Australia Zachodnia - [135, 135, 24, 24, -51] # Australia Centralna - type: REGION_GUILD_OUTPOST_TEMPERATE missionZones: - - [0, 0, -41, -41, -22] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -22] # San Tropez - [358.1, 358.1, -52, -52, -22] # Hobbiton - [351, 351, -53.8, -53.8, -22] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -22] # Bruksela - [11.5, 11.5, -45, -45, -22] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -22] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -22] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -22] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -22] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -22] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -22] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -22] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -22] # Talibowie - [80.5, 80.5, -8.8, -8.8, -22] # Tamilskie Tygryski - [111, 111, -30, -30, -22] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -22] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -22] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -22] # Miasto Gamo - [105, 105, -54, -54, -22] # Daleka Rosja - [7.1, 7.1, -7, -7, -22] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -22] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -22] # Rybacy z Chile - [304, 304, 32.4, 32.4, -22] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -22] # Plantacja Koki - [292.4, 292.4, -10, -10, -22] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -22] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -22] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -22] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -22] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -22] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -22] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -22] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -22] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -22] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -22] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -22] # Limerick - [0.2, 0.2, -49, -49, -22] # Normandia - [9, 9, -42.2, -42.2, -22] # Korsyka - [17.7, 17.7, -51, -51, -22] # Kielce - [18, 18, -44, -44, -22] # Laibach - [30, 30, -41, -41, -22] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -22] # Gruzja - [44.7, 44.7, -53, -53, -22] # Kazan - [56.7, 56.7, -31.2, -31.2, -22] # Teheran - [176.4, 176.4, 37.8, 37.8, -22] # Nowa Zelandia - [289.3, 289.3, 36, 36, -22] # Chile - type: REGION_GUILD_OUTPOST_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -32] # Kongo - [38.88, 38.88, 9.77, 9.77, -32] # Angola - [47.57, 47.57, 15.73, 15.73, -32] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -32] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -32] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -32] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -32] # Gwatemala - [296, 296, 6.5, 6.5, -32] # Amazonia - [298, 298, 21, 21, -32] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -32] # Brazylia - [310.8, 310.8, 14.2, 14.2, -32] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -32] # Wenezuela - [77, 77, -24, -24, -32] # Indie 1 - [80, 80, -18, -18, -32] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -32] # Sri Lanka - [53, 53, -36.5, -36.5, -32] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -32] # Wietnam - [103, 103, -2, -2, -32] # Singapur - [121, 121, -16, -16, -32] # Filipiny - [138, 138, 4, 4, -32] # Papua - type: REGION_GUILD_OUTPOST_COLD missionZones: - - [24, 24, -67, -67, -42] # Finlandia - [42, 42, -64, -64, -42] # Murmansk - [82.6, 82.6, -62.8, -62.8, -42] # Ural - [89, 89, -36, -36, -42] # Tybet - [211, 211, -60, -60, -42] # Alaska - [267, 267, -57, -57, -42] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -42] # Nowa Funlandia - [290, 290, 16, 16, -42] # Andy - [11, 11, -62, 62, -42] # Norwegia - type: REGION_GUILD_OUTPOST_DESERT missionZones: - - [356, 356, -23, -23, -52] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -52] # Libia - [13.71, 13.71, -26.76, -26.76, -52] # bardziej Libia - [27, 27, -21, -21, -52] # Egipt - [20, 20, 24, 24, -52] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -52] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -52] # African Horn - [255, 255, -32, -32, -52] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -52] # Nowy Meksyk 2 - [244, 244, -40, -40, -52] # Nevada - [292, 292, 41, 41, -52] # Patagonia - [72, 72, -25, -25, -52] # Kaszmir - [63, 63, -33, -33, -52] # Afganistan - [35, 35, -28.55, -28.55, -52] # Suez - [49.269, 49.269, -26.88, -26.88, -52] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -52] # Arabia Saudyjska 2 - [97, 97, -40, -40, -52] # Gobi - [118, 118, 22, 22, -52] # Australia Zachodnia - [135, 135, 24, 24, -52] # Australia Centralna - type: REGION_CHURCH_OUTPOST_TEMPERATE missionZones: - - [0, 0, -41, -41, -23] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -23] # San Tropez - [358.1, 358.1, -52, -52, -23] # Hobbiton - [351, 351, -53.8, -53.8, -23] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -23] # Bruksela - [11.5, 11.5, -45, -45, -23] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -23] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -23] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -23] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -23] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -23] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -23] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -23] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -23] # Talibowie - [80.5, 80.5, -8.8, -8.8, -23] # Tamilskie Tygryski - [111, 111, -30, -30, -23] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -23] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -23] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -23] # Miasto Gamo - [105, 105, -54, -54, -23] # Daleka Rosja - [7.1, 7.1, -7, -7, -23] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -23] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -23] # Rybacy z Chile - [304, 304, 32.4, 32.4, -23] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -23] # Plantacja Koki - [292.4, 292.4, -10, -10, -23] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -23] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -23] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -23] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -23] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -23] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -23] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -23] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -23] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -23] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -23] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -23] # Limerick - [0.2, 0.2, -49, -49, -23] # Normandia - [9, 9, -42.2, -42.2, -23] # Korsyka - [17.7, 17.7, -51, -51, -23] # Kielce - [18, 18, -44, -44, -23] # Laibach - [30, 30, -41, -41, -23] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -23] # Gruzja - [44.7, 44.7, -53, -53, -23] # Kazan - [56.7, 56.7, -31.2, -31.2, -23] # Teheran - [176.4, 176.4, 37.8, 37.8, -23] # Nowa Zelandia - [289.3, 289.3, 36, 36, -23] # Chile - type: REGION_CHURCH_OUTPOST_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -33] # Kongo - [38.88, 38.88, 9.77, 9.77, -33] # Angola - [47.57, 47.57, 15.73, 15.73, -33] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -33] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -33] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -33] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -33] # Gwatemala - [296, 296, 6.5, 6.5, -33] # Amazonia - [298, 298, 21, 21, -33] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -33] # Brazylia - [310.8, 310.8, 14.2, 14.2, -33] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -33] # Wenezuela - [77, 77, -24, -24, -33] # Indie 1 - [80, 80, -18, -18, -33] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -33] # Sri Lanka - [53, 53, -36.5, -36.5, -33] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -33] # Wietnam - [103, 103, -2, -2, -33] # Singapur - [121, 121, -16, -16, -33] # Filipiny - [138, 138, 4, 4, -33] # Papua - type: REGION_CHURCH_OUTPOST_COLD missionZones: - - [24, 24, -67, -67, -43] # Finlandia - [42, 42, -64, -64, -43] # Murmansk - [82.6, 82.6, -62.8, -62.8, -43] # Ural - [89, 89, -36, -36, -43] # Tybet - [211, 211, -60, -60, -43] # Alaska - [267, 267, -57, -57, -43] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -43] # Nowa Funlandia - [290, 290, 16, 16, -43] # Andy - [11, 11, -62, 62, -43] # Norwegia - type: REGION_CHURCH_OUTPOST_DESERT missionZones: - - [356, 356, -23, -23, -53] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -53] # Libia - [13.71, 13.71, -26.76, -26.76, -53] # bardziej Libia - [27, 27, -21, -21, -53] # Egipt - [20, 20, 24, 24, -53] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -53] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -53] # African Horn - [255, 255, -32, -32, -53] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -53] # Nowy Meksyk 2 - [244, 244, -40, -40, -53] # Nevada - [292, 292, 41, 41, -53] # Patagonia - [72, 72, -25, -25, -53] # Kaszmir - [63, 63, -33, -33, -53] # Afganistan - [35, 35, -28.55, -28.55, -53] # Suez - [49.269, 49.269, -26.88, -26.88, -53] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -53] # Arabia Saudyjska 2 - [97, 97, -40, -40, -53] # Gobi - [118, 118, 22, 22, -53] # Australia Zachodnia - [135, 135, 24, 24, -53] # Australia Centralna - type: REGION_COMMS_TOWER_TEMPERATE missionZones: - - [0, 0, -41, -41, -27] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -27] # San Tropez - [358.1, 358.1, -52, -52, -27] # Hobbiton - [351, 351, -53.8, -53.8, -27] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -27] # Bruksela - [11.5, 11.5, -45, -45, -27] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -27] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -27] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -27] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -27] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -27] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -27] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -27] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -27] # Talibowie - [80.5, 80.5, -8.8, -8.8, -27] # Tamilskie Tygryski - [111, 111, -30, -30, -27] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -27] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -27] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -27] # Miasto Gamo - [105, 105, -54, -54, -27] # Daleka Rosja - [7.1, 7.1, -7, -7, -27] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -27] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -27] # Rybacy z Chile - [304, 304, 32.4, 32.4, -27] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -27] # Plantacja Koki - [292.4, 292.4, -10, -10, -27] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -27] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -27] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -27] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -27] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -27] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -27] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -27] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -27] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -27] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -27] # Przemytnicy znad Granicy - [351.2, 351.2, -52.3, -52.3, -27] # Limerick - [0.2, 0.2, -49, -49, -27] # Normandia - [9, 9, -42.2, -42.2, -27] # Korsyka - [17.7, 17.7, -51, -51, -27] # Kielce - [18, 18, -44, -44, -27] # Laibach - [30, 30, -41, -41, -27] # pod Bizancjum - [44.9, 44.9, -40.6, -40.6, -27] # Gruzja - [44.7, 44.7, -53, -53, -27] # Kazan - [56.7, 56.7, -31.2, -31.2, -27] # Teheran - [176.4, 176.4, 37.8, 37.8, -27] # Nowa Zelandia - [289.3, 289.3, 36, 36, -27] # Chile - type: REGION_COMMS_TOWER_JUNGLE missionZones: - - [14.9, 14.9, 3.1, 3.1, -37] # Kongo - [38.88, 38.88, 9.77, 9.77, -37] # Angola - [47.57, 47.57, 15.73, 15.73, -37] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -37] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -37] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -37] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -37] # Gwatemala - [296, 296, 6.5, 6.5, -37] # Amazonia - [298, 298, 21, 21, -37] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -37] # Brazylia - [310.8, 310.8, 14.2, 14.2, -37] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -37] # Wenezuela - [77, 77, -24, -24, -37] # Indie 1 - [80, 80, -18, -18, -37] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -37] # Sri Lanka - [53, 53, -36.5, -36.5, -37] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -37] # Wietnam - [103, 103, -2, -2, -37] # Singapur - [121, 121, -16, -16, -37] # Filipiny - [138, 138, 4, 4, -37] # Papua - type: REGION_COMMS_TOWER_COLD missionZones: - - [24, 24, -67, -67, -47] # Finlandia - [42, 42, -64, -64, -47] # Murmansk - [82.6, 82.6, -62.8, -62.8, -47] # Ural - [89, 89, -36, -36, -47] # Tybet - [211, 211, -60, -60, -47] # Alaska - [267, 267, -57, -57, -47] # Zatoka Hudsona - [303.6, 303.6, -48.6, -48.6, -47] # Nowa Funlandia - [290, 290, 16, 16, -47] # Andy - [11, 11, -62, 62, -47] # Norwegia - type: REGION_COMMS_TOWER_DESERT missionZones: - - [356, 356, -23, -23, -57] # Sahara Zachodnia - [6.13, 6.13, -30.6, -30.6, -57] # Libia - [13.71, 13.71, -26.76, -26.76, -57] # bardziej Libia - [27, 27, -21, -21, -57] # Egipt - [20, 20, 24, 24, -57] # Kalahari 1 - [20.84, 20.84, 27.42, 27.42, -57] # Kalahari 2 - [34.33, 34.33, 6.88, 6.88, -57] # African Horn - [255, 255, -32, -32, -57] # Nowy Meksyk 1 - [249, 249, -32.5, -32.5, -57] # Nowy Meksyk 2 - [244, 244, -40, -40, -57] # Nevada - [292, 292, 41, 41, -57] # Patagonia - [72, 72, -25, -25, -57] # Kaszmir - [63, 63, -33, -33, -57] # Afganistan - [35, 35, -28.55, -28.55, -57] # Suez - [49.269, 49.269, -26.88, -26.88, -57] # Arabia Saudyjska 1 - [40.24, 40.24, -25, -25, -57] # Arabia Saudyjska 2 - [97, 97, -40, -40, -57] # Gobi - [118, 118, 22, 22, -57] # Australia Zachodnia - [135, 135, 24, 24, -57] # Australia Centralna - type: REGION_LOC_ATRIUM_CHURCH missionZones: - - [14.9, 14.9, 3.1, 3.1, -34] # Kongo - [38.88, 38.88, 9.77, 9.77, -34] # Angola - [47.57, 47.57, 15.73, 15.73, -34] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -34] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -34] # Kurast w Nigerii - [267.8, 267.8, -17.1, -17.1, -34] # Gwatemala - [296, 296, 6.5, 6.5, -34] # Amazonia - [298, 298, 21, 21, -34] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -34] # Brazylia - [310.8, 310.8, 14.2, 14.2, -34] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -34] # Wenezuela - [77, 77, -24, -24, -34] # Indie 1 - [80, 80, -18, -18, -34] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -34] # Sri Lanka - [108, 108, -14, -14, -34] # Wietnam - [103, 103, -2, -2, -34] # Singapur - [121, 121, -16, -16, -34] # Filipiny - [138, 138, 4, 4, -34] # Papua - type: REGION_CANNIBAL_CAMP missionZones: - - [14.9, 14.9, 3.1, 3.1, -111] # Kongo - [38.88, 38.88, 9.77, 9.77, -111] # Angola - [47.57, 47.57, 15.73, 15.73, -111] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -111] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -111] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -111] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -111] # Gwatemala - [296, 296, 6.5, 6.5, -111] # Amazonia - [298, 298, 21, 21, -111] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -111] # Brazylia - [310.8, 310.8, 14.2, 14.2, -111] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -111] # Wenezuela - [77, 77, -24, -24, -111] # Indie 1 - [80, 80, -18, -18, -111] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -111] # Sri Lanka - [53, 53, -36.5, -36.5, -111] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -111] # Wietnam - [103, 103, -2, -2, -111] # Singapur - [121, 121, -16, -16, -111] # Filipiny - [138, 138, 4, 4, -111] # Papua - type: REGION_BEASTMEN_ALTAR missionZones: - - [14.9, 14.9, 3.1, 3.1, -110] # Kongo - [38.88, 38.88, 9.77, 9.77, -110] # Angola - [47.57, 47.57, 15.73, 15.73, -110] # Madagaskar - [35.35, 35.35, 14.28, 14.28, -110] # Angola 2 - [5.4, 5.4, -5.7, -5.7, -110] # Kurast w Nigerii - [268.5, 268.5, -29.63, -29.63, -110] # Nowy Orlean - [267.8, 267.8, -17.1, -17.1, -110] # Gwatemala - [296, 296, 6.5, 6.5, -110] # Amazonia - [298, 298, 21, 21, -110] # prawie Andy - [300.8, 300.8, 24.6, 24.6, -110] # Brazylia - [310.8, 310.8, 14.2, 14.2, -110] # miasto Brazylia - [292.6, 292.6, -8.9, -8.9, -110] # Wenezuela - [77, 77, -24, -24, -110] # Indie 1 - [80, 80, -18, -18, -110] # Indie 2 - [80.8, 80.8, -7.9, -7.9, -110] # Sri Lanka - [53, 53, -36.5, -36.5, -110] # Iran nad Morzem Kaspijskim - [108, 108, -14, -14, -110] # Wietnam - [103, 103, -2, -2, -110] # Singapur - [121, 121, -16, -16, -110] # Filipiny - [138, 138, 4, 4, -110] # Papua - type: REGION_LOC_RATLING_VILLAGE missionZones: - - [0, 0, -41, -41, -5] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -5] # San Tropez - [358.1, 358.1, -52, -52, -5] # Hobbiton - [351, 351, -53.8, -53.8, -5] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -5] # Bruksela - [11.5, 11.5, -45, -45, -5] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -5] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -5] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -5] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -5] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -5] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -5] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -5] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -5] # Talibowie - [80.5, 80.5, -8.8, -8.8, -5] # Tamilskie Tygryski - [111, 111, -30, -30, -5] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -5] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -5] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -5] # Miasto Gamo - [105, 105, -54, -54, -5] # Daleka Rosja - [7.1, 7.1, -7, -7, -5] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -5] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -5] # Rybacy z Chile - [304, 304, 32.4, 32.4, -5] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -5] # Plantacja Koki - [292.4, 292.4, -10, -10, -5] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -5] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -5] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -5] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -5] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -5] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -5] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -5] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -5] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -5] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -5] # Przemytnicy znad Granicy - type: REGION_LOC_LOKNAR_VILLAGE_DEFENSE missionZones: - - [0, 0, -41, -41, -6] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -6] # San Tropez - [358.1, 358.1, -52, -52, -6] # Hobbiton - [351, 351, -53.8, -53.8, -6] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -6] # Bruksela - [11.5, 11.5, -45, -45, -6] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -6] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -6] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -6] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -6] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -6] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -6] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -6] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -6] # Talibowie - [80.5, 80.5, -8.8, -8.8, -6] # Tamilskie Tygryski - [111, 111, -30, -30, -6] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -6] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -6] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -6] # Miasto Gamo - [105, 105, -54, -54, -6] # Daleka Rosja - [7.1, 7.1, -7, -7, -6] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -6] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -6] # Rybacy z Chile - [304, 304, 32.4, 32.4, -6] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -6] # Plantacja Koki - [292.4, 292.4, -10, -10, -6] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -6] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -6] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -6] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -6] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -6] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -6] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -6] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -6] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -6] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -6] # Przemytnicy znad Granicy - type: REGION_LOC_LOKNAR_VILLAGE_DEFENSE_2 missionZones: - - [0, 0, -41, -41, -7] # HiszpaЕ„ska Wioska - [5, 5, -43.7, -43.7, -7] # San Tropez - [358.1, 358.1, -52, -52, -7] # Hobbiton - [351, 351, -53.8, -53.8, -7] # Wioska Ryboludzi - [4, 4, -50.5, -50.5, -7] # Bruksela - [11.5, 11.5, -45, -45, -7] # WЕ‚oska Bieda - [21.3, 21.3, -38, -38, -7] # Grecka Bieda - [35.8, 35.8, -33.8, -33.8, -7] # Wioska Е»ydГіw - [24.9, 24.9, -53.1, -53.1, -7] # BiaЕ‚oruЕ› - [53.8, 53.8, -57, -57, -7] # CzelabiЕ„sk - [83.4, 83.4, -49, -49, -7] # TuraЕ„ska Wioska - [47.7, 47.7, -45.6, -45.6, -7] # ZЕ‚odzieje Ryb - [92.5, 92.5, -44.5, -44.5, -7] # ChiЕ„scy ZbГіjcy - [74.4, 74.4, -29.6, -29.6, -7] # Talibowie - [80.5, 80.5, -8.8, -8.8, -7] # Tamilskie Tygryski - [111, 111, -30, -30, -7] # Wioska GdzieЕ› w Chinach - [126.4, 126.4, -38.4, -38.4, -7] # Wioska Kima - [134.8, 134.8, -34.7, -34.7, -7] # Czy Tu Nagoya? - [140.4, 140.4, -40.4, -40.4, -7] # Miasto Gamo - [105, 105, -54, -54, -7] # Daleka Rosja - [7.1, 7.1, -7, -7, -7] # MurzyЕ„ska Wioska - [5.4, 5.4, -12.4, -12.4, -7] # Zboko Haram - [288.6, 288.6, 30.2, 30.2, -7] # Rybacy z Chile - [304, 304, 32.4, 32.4, -7] # Szczury z Dominium - [286.7, 286.7, -5.2, -5.2, -7] # Plantacja Koki - [292.4, 292.4, -10, -10, -7] # ZЕ‚odzieje OrganГіw - [284.2, 284.2, -8.5, -8.5, -7] # Wioska BumelantГіw - [281.8, 281.8, -20.5, -20.5, -7] # Pijacy z KaraibГіw - [261.2, 261.2, -20, -20, -7] # MeksykaЕ„ska Wioska - [257.9, 257.9, -30.1, -30.1, -7] # Е»ule z Rio Grande - [261, 261, -33.7, -33.7, -7] # Wioska BimbrownikГіw - [281.9, 281.9, -35.3, -35.3, -7] # Podupadli Plantatorzy - [241.2, 241.2, -34.5, -34.5, -7] # Д†puny z L.A. - [240.4, 240.4, -44, -44, -7] # IndiaЕ„scy ZЕ‚odzieje - [276.8, 276.8, -46.4, -46.4, -7] # ZЕ‚odzieje znad Wielkich Jezior - [251, 251, -49.5, -49.5, -7] # Przemytnicy znad Granicy - type: REGION_LOC_EMANSION missionZones: - - [356.4, 356.4, -41.5, -41.5, -10] # Escurialey - [4.1, 4.1, -48.2, -48.2, -10] # Napoleon's villa - [9.9, 9.9, -47.3, -47.3, -10] # Hitler's villa (Obersaltzberg) - [359.9, 359.9, -51.8, -51.8, -10] # Churchill's villa - [353.3, 353.3, -52.7, -52.7, -10] # Dublinia - [11.2, 11.2, -42.9, -42.9, -10] # Benito's villa - [23.6, 23.6, -40.6, -40.6, -10] # gib money pls - [38, 38, -44.7, -44.7, -10] #Sochi - [29.4, 29.4, -69.4, -69.4, -10] # Santa's house - [38.3, 38.3, -54.5, -54.5, -10] # Stalin's abode - [126.3, 126.3, -39, -39, -10] # Kim's villa - [139, 139, -37, -37, -10] # Bishomon's villa - [91.7, 91.7, -29.7, -29.7, -10] # Dalai Lama's palace - [101.2, 101.2, -12.7, -12.7, -10] #Thai palace - [175.3, 175.3, 39.3, 39.3, -10] # Imladris - [104.2, 104.2, 0.5, 0.5, -10] # Roanapur - [74.4, 74.4, -20.2, -20.2, -10] # Maharaja's palace - [47.7, 47.7, -35.2, -35.2, -10] # Vezeer's palace - [47, 47, -27, -27, -10] # Sheik's palace - [35.7, 35.7, -34, -34, -10] # Jew's palace - [30.7, 30.7, -30.9, -30.9, -10] # Cleo's palace - [36.6, 36.6, 0, 0, -10] # Heile Selassie's palace - [4.7, 4.7, -6.6, -6.6, -10] # Banana Villa - [22, 22, 25, 25, -10] # Warlord's Palace - [304.3, 304.3, 34.3, 34.3, -10] # Mengele's Place - [313, 313, 15, 15, -10] # Villa Brasil - [292.3, 292.3, -7.3, -7.3, -10] # Villa of Columbian Illegal Drug Mafias - [278.7, 278.7, -22.4, -22.4, -10] # Villa Cabana - [262.3, 262.3, -19.8, -19.8, -10] # Villa Mexicana - [262.6, 262.6, -31.3, -31.3, -10] # Hacienda in Sunny Texas - [269.7, 269.7, -29.8, -29.8, -10] # Hacienda in New Orleans - [279.6, 279.6, -26, -26, -10] # Hacienda on Florida - [282.3, 282.3, -36, -36, -10] # Hacienda in Virginia - [287, 287, -46, -46, -10] # Villa Arkham - [243, 243, -33.4, -33.4, -10] # El Casa del Diablo - [240, 240, -34.4, -34.4, -10] # Hotel California - [245, 245, -36, -36, -10] # Viva Las Vegas - [238, 238, -40, -40, -10] # Gates' Villa - [235.7, 235.7, -47.6, -47.6, -10] # White Trash Villa - type: REGION_LOC_SIBERIA missionZones: - - [85, 85, -67, -67, -11] - [134, 134, -70, -70, -11] - type: REGION_ARSENAL missionZones: - - [286.125, 286.125, -40.75, -40.75, -130, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -130, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -130, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -130, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -130, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -130, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -130, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -130, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -130, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -130, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -130, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -130, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -130, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -130, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -130, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -130, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -130, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -130, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -130, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -130, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -130, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -130, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -130, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -130, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -130, STR_LAGOS] - [352.375, 352.375, -33.5, -33.5, -130, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -130, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -130, STR_NAIROBI] - [18.5, 18.5, 34, 34, -130, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -130, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -130, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -130, STR_DELHI] - [67, 67, -24.875, -24.875, -130, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -130, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -130, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -130, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -130, STR_CALCUTTA] - [73.095, 73.095, -48.660, -48.660, -130, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -130, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -130, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -130, STR_BANGKOK] - [121, 121, -14.625, -14.625, -130, STR_MANILA] - [127, 127, -37.5, -37.5, -130, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -130, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -130, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -130, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -130, STR_HONG_KONG] - [82.75, 82.75, -55, -55, -130, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -130, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -130, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -130, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -130, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -130, STR_PERTH] - type: REGION_FUNKY_ZOMBIES missionZones: - - [286.125, 286.125, -40.75, -40.75, -65, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -65, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -65, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -65, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -65, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -65, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -65, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -65, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -65, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -65, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -65, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -65, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -65, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -65, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -65, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -65, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -65, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -65, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -65, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -65, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -65, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -65, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -65, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -65, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -65, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -65, STR_LAGOS] - [31.25, 31.25, -30, -30, -65, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -65, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -65, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -65, STR_NAIROBI] - [18.5, 18.5, 34, 34, -65, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -65, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -65, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -65, STR_DELHI] - [67, 67, -24.875, -24.875, -65, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -65, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -65, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -65, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -65, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -65, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -65, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -65, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -65, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -65, STR_BANGKOK] - [121, 121, -14.625, -14.625, -65, STR_MANILA] - [127, 127, -37.5, -37.5, -65, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -65, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -65, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -65, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -65, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -65, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -65, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -65, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -65, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -65, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -65, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -65, STR_PERTH] - type: REGION_GOVT_CAR missionZones: - - [286.125, 286.125, -40.75, -40.75, -63, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -63, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -63, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -63, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -63, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -63, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -63, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -63, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -63, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -63, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -63, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -63, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -63, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -63, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -63, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -63, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -63, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -63, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -63, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -63, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -63, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -63, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -63, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -63, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -63, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -63, STR_LAGOS] - [31.25, 31.25, -30, -30, -63, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -63, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -63, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -63, STR_NAIROBI] - [18.5, 18.5, 34, 34, -63, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -63, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -63, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -63, STR_DELHI] - [67, 67, -24.875, -24.875, -63, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -63, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -63, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -63, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -63, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -63, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -63, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -63, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -63, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -63, STR_BANGKOK] - [121, 121, -14.625, -14.625, -63, STR_MANILA] - [127, 127, -37.5, -37.5, -63, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -63, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -63, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -63, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -63, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -63, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -63, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -63, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -63, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -63, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -63, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -63, STR_PERTH] - type: REGION_POLIS_TERMINAL missionZones: - - [286.125, 286.125, -40.75, -40.75, -18, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -18, STR_WASHINGTON] - [272.375, 272.375, -41.875, -41.875, -18, STR_CHICAGO] - type: REGION_SMUGGLER_LAIR missionZones: - - [286.125, 286.125, -40.75, -40.75, -19, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -19, STR_WASHINGTON] - [272.375, 272.375, -41.875, -41.875, -19, STR_CHICAGO] - type: REGION_POLIS missionZones: - - [286.125, 286.125, -40.75, -40.75, -69, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -69, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -69, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -69, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -69, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -69, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -69, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -69, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -69, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -69, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -69, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -69, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -69, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -69, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -69, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -69, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -69, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -69, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -69, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -69, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -69, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -69, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -69, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -69, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -69, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -69, STR_LAGOS] - [31.25, 31.25, -30, -30, -69, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -69, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -69, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -69, STR_NAIROBI] - [18.5, 18.5, 34, 34, -69, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -69, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -69, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -69, STR_DELHI] - [67, 67, -24.875, -24.875, -69, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -69, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -69, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -69, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -69, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -69, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -69, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -69, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -69, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -69, STR_BANGKOK] - [121, 121, -14.625, -14.625, -69, STR_MANILA] - [127, 127, -37.5, -37.5, -69, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -69, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -69, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -69, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -69, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -69, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -69, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -69, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -69, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -69, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -69, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -69, STR_PERTH] - type: REGION_CITIES missionZones: - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [286.125, 286.125, -40.75, -40.75, -2, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -2, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -2, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -2, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -2, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -2, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -2, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -2, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -2, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -2, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -2, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -2, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -2, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -2, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -2, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -2, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -2, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -2, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -2, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -2, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -2, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -2, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -2, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -2, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -2, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -2, STR_LAGOS] - [31.25, 31.25, -30, -30, -2, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -2, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -2, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -2, STR_NAIROBI] - [18.5, 18.5, 34, 34, -2, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -2, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -2, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -2, STR_DELHI] - [67, 67, -24.875, -24.875, -2, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -2, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -2, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -2, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -2, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -2, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -2, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -2, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -2, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -2, STR_BANGKOK] - [121, 121, -14.625, -14.625, -2, STR_MANILA] - [127, 127, -37.5, -37.5, -2, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -2, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -2, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -2, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -2, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -2, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -2, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -2, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -2, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -2, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -2, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -2, STR_PERTH] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - type: REGION_CITIES_3 missionZones: - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [286.125, 286.125, -40.75, -40.75, -3, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -3, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -3, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -3, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -3, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -3, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -3, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -3, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -3, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -3, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -3, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -3, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -3, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -3, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -3, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -3, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -3, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -3, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -3, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -3, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -3, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -3, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -3, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -3, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -3, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -3, STR_LAGOS] - [31.25, 31.25, -30, -30, -3, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -3, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -3, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -3, STR_NAIROBI] - [18.5, 18.5, 34, 34, -3, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -3, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -3, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -3, STR_DELHI] - [67, 67, -24.875, -24.875, -3, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -3, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -3, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -3, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -3, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -3, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -3, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -3, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -3, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -3, STR_BANGKOK] - [121, 121, -14.625, -14.625, -3, STR_MANILA] - [127, 127, -37.5, -37.5, -3, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -3, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -3, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -3, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -3, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -3, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -3, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -3, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -3, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -3, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -3, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -3, STR_PERTH] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - type: REGION_CITIES_4 missionZones: - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - - [286.125, 286.125, -40.75, -40.75, -4, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -4, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -4, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -4, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -4, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -4, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -4, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -4, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -4, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -4, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -4, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -4, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -4, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -4, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -4, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -4, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -4, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -4, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -4, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -4, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -4, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -4, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -4, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -4, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -4, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -4, STR_LAGOS] - [31.25, 31.25, -30, -30, -4, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -4, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -4, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -4, STR_NAIROBI] - [18.5, 18.5, 34, 34, -4, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -4, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -4, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -4, STR_DELHI] - [67, 67, -24.875, -24.875, -4, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -4, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -4, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -4, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -4, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -4, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -4, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -4, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -4, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -4, STR_BANGKOK] - [121, 121, -14.625, -14.625, -4, STR_MANILA] - [127, 127, -37.5, -37.5, -4, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -4, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -4, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -4, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -4, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -4, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -4, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -4, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -4, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -4, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -4, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -4, STR_PERTH] - - [200, 220, -65, -60] - - [200, 220, -65, -60] - type: REGION_HOT_PURSUITS missionZones: - - [286.125, 286.125, -40.75, -40.75, -151, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -151, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -151, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -151, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -151, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -151, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -151, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -151, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -151, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -151, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -151, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -151, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -151, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -151, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -151, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -151, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -151, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -151, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -151, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -151, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -151, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -151, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -151, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -151, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -151, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -151, STR_LAGOS] - [31.25, 31.25, -30, -30, -151, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -151, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -151, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -151, STR_NAIROBI] - [18.5, 18.5, 34, 34, -151, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -151, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -151, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -151, STR_DELHI] - [67, 67, -24.875, -24.875, -151, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -151, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -151, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -151, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -151, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -151, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -151, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -151, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -151, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -151, STR_BANGKOK] - [121, 121, -14.625, -14.625, -151, STR_MANILA] - [127, 127, -37.5, -37.5, -151, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -151, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -151, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -151, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -151, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -151, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -151, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -151, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -151, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -151, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -151, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -151, STR_PERTH] - type: REGION_HELLO_WORLD missionZones: &SECTION_GLOBAL_MISSION_ZONES - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -1, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -1, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -1, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -1, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -1, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -1, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: REGION_WORLD_GUILD missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_ACADEMY missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_MEGAPOL missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_BANDIT missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_MARSEC missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_NECRO missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: REGION_WORLD_RUFFIANS missionZones: *SECTION_GLOBAL_MISSION_ZONES - type: STR_NORTH_AMERICA missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ARCTIC missionZones: - - [305.25, 333.125, -79.25, -75.25] - [273.25, 282.125, -73.375, -71.625] - [159.375, 205.75, -78.625, -75] - [8.5, 72.75, -80.375, -74.125] - [74.875, 165.875, -79.75, -74] - [0, 359.875, -90, -85] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [121.625, 176.125, -46.25, -21.75] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ANTARCTICA missionZones: - - [77, 108.125, 62.125, 76.125] - [340.75, 408.5, 57.25, 72.75] - [104.375, 148.875, 49.625, 66.25] - [175.75, 257.125, 55.625, 73.625] - [0, 359.875, 85, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [121.625, 176.125, -46.25, -21.75] - [195.75, 238, -29, 2] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_AMERICA missionZones: - - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_EUROPE missionZones: - - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -1, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -1, STR_CONSTANTINE] - - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_NORTH_AFRICA missionZones: - - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTHERN_AFRICA missionZones: - - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_CENTRAL_ASIA missionZones: - - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -1, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -1, STR_KARAGAND] - - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_EAST_ASIA missionZones: - - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -1, STR_KARAKORUM] - - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - type: STR_SIBERIA missionZones: - - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -1, STR_VLADIVOSTOK] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - type: STR_AUSTRALASIA missionZones: - - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_PACIFIC missionZones: - - [194.5, 225.625, -29.25, -15.25] - [172.5, 186.875, 10.875, 26.375] - [158.375, 171.375, 12.25, 27.75] - [202.625, 245.625, -2.25, 18.375] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [119.625, 139.625, 19.25, 29.25] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_NORTH_ATLANTIC - type: STR_SOUTH_ATLANTIC - type: STR_INDIAN_OCEAN terrains: - delete: CULTA - delete: DESERT - delete: FOREST - delete: JUNGLE - delete: MOUNT - delete: POLAR - delete: URBAN - name: AREA51URBAN mapDataSets: - BLANKS - AREA51W - AREA51X - AREA51Y - AREA51Z civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: AREA51URBANDIO mapBlocks: &SECTION_AREA51URBAN_MAPS - name: AREA51BASE00 width: 10 length: 10 groups: 1 - name: AREA51BASE01 width: 10 length: 10 groups: 1 - name: AREA51BASE02 width: 10 length: 10 groups: 1 - name: AREA51BASE03 width: 10 length: 10 groups: 1 - name: AREA51BASE04 width: 10 length: 10 groups: 2 - name: AREA51BASE05 width: 10 length: 10 groups: 2 - name: AREA51BASE06 width: 10 length: 10 groups: 2 - name: AREA51BASE07 width: 10 length: 10 groups: 2 - name: AREA51BASE08 width: 10 length: 10 groups: 2 - name: AREA51BASE09 width: 10 length: 10 groups: 3 - name: AREA51BASE10 width: 10 length: 10 groups: 3 - name: AREA51BASE11 width: 10 length: 10 groups: 3 - name: AREA51BASE12 width: 10 length: 10 groups: 3 - name: AREA51BASE13 width: 10 length: 10 groups: 3 - name: AREA51BASE14 width: 10 length: 10 groups: 4 - name: AREA51BASE15 width: 10 length: 10 - name: AREA51BASE16 width: 10 length: 10 - name: AREA51BASE17 width: 10 length: 10 - name: AREA51BASE18 width: 10 length: 10 - name: AREA51BASE19 width: 10 length: 10 - name: AREA51BASE20 width: 10 length: 10 - name: AREA51BASE21 width: 10 length: 10 - name: AREA51BASE22 width: 10 length: 10 - name: AREA51BASE23 width: 10 length: 10 - name: AREA51BASE24 width: 10 length: 10 - name: AREA51BASE25 width: 10 length: 10 - name: AREA51BASE26 width: 10 length: 10 - name: AREA51BASE27 width: 10 length: 10 - name: AREA51BASE28 width: 10 length: 10 - name: AREA51BASE29 width: 10 length: 10 - name: AREA51BASE30 width: 10 length: 10 - name: AREA51BASE31 width: 10 length: 10 - name: AREA51BASE32 width: 10 length: 10 - name: AREA51BASE33 width: 10 length: 10 - name: AREA51BASE34 width: 10 length: 10 - name: AREA51BASE35 width: 10 length: 10 - name: AREA51BASE36 width: 10 length: 10 - name: AREA51BASE37 width: 10 length: 10 - name: AREA51BASE38 width: 10 length: 10 - name: AREA51BASE39 width: 10 length: 10 - name: AREA51BASE40 width: 10 length: 10 - name: AREA51BASE41 width: 10 length: 10 - name: AREA51BASE42 width: 10 length: 10 - name: AREA51BASE43 width: 10 length: 10 - name: AREA51BASE44 width: 10 length: 10 - name: AREA51BASE45 width: 10 length: 10 - name: AREA51BASE46 width: 10 length: 10 - name: AREA51BASE47 width: 10 length: 10 - name: AREA51BASE48 width: 10 length: 10 - name: AREA51BASE49 width: 10 length: 10 - name: AREA51BASE50 width: 10 length: 10 - name: AREA51BASE51 width: 10 length: 10 - name: AREA51BASE52 width: 10 length: 10 - name: AREA51BASE53 width: 10 length: 10 - name: AREA51BASE54 width: 10 length: 10 - name: AREA51BASE55 width: 10 length: 10 - name: AREA51BASE56 width: 10 length: 10 - name: AREA51BASE57 width: 10 length: 10 - name: AREA51BASE58 width: 10 length: 10 - name: AREA51BASE59 width: 10 length: 10 - name: AREA51BASE60 width: 10 length: 10 - name: AREA51BASE61 width: 10 length: 10 - name: AREA51BASE62 width: 10 length: 10 - name: AREA51BASE63 width: 10 length: 10 - name: AREA51BASE64 width: 10 length: 10 items: STR_HEAVY_PISTOL: - [4, 1, 0] STR_HEAVY_PISTOL_CLIP: - [4, 1, 0] - [4, 1, 0] - name: AREA51BASE65 width: 10 length: 10 - name: AREA51BASE66 width: 10 length: 10 - name: AREA51BASE67 width: 10 length: 10 - name: AREA51BASE68 width: 10 length: 10 - name: AREA51BASE69 width: 10 length: 10 - name: AREA51BASE70 width: 10 length: 10 - name: AREA51BASE71 width: 10 length: 10 - name: AREA51BASE72 width: 10 length: 10 - name: AREA51BASE73 width: 10 length: 10 - name: AREA51BASE74 width: 10 length: 10 - name: AREA51BASE75 width: 10 length: 10 - name: AREA51BASE76 width: 10 length: 10 - name: AREA51BASE77 width: 10 length: 10 - name: AREA51BASE78 width: 10 length: 10 - name: AREA51BASE79 width: 10 length: 10 items: STR_COLT45: - [4, 1, 0] STR_COLT45_CLIP: - [4, 1, 0] - [4, 1, 0] STR_GRENADE_FRAG: - [2, 4, 1] - name: AREA51BASE80 width: 20 length: 20 - name: AREA51BASE81 width: 20 length: 20 - name: AREA51BASE82 width: 20 length: 20 items: STR_RIFLE: - [2, 13, 1] STR_RIFLE_CLIP: - [2, 13, 1] STR_GRENADE_FRAG: - [2, 14, 1] STR_LUGER: - [7, 2, 0] STR_LUGER_CLIP: - [7, 2, 0] - [7, 2, 0] - [7, 2, 0] - name: AREA51BASE83 width: 20 length: 20 items: STR_MORTAR: - [4, 9, 0] STR_MORTAR_SHELL_HE: - [4, 9, 0] - [4, 9, 0] - [4, 9, 0] - [4, 9, 0] - [4, 9, 0] - [4, 9, 0] STR_SATCHEL_CHARGE: - [5, 4, 0] - name: AREA51BASE84 width: 20 length: 20 - name: AREA51BASE85 width: 20 length: 20 items: STR_PISTOL: - [2, 13, 0] STR_PISTOL_CLIP: - [2, 13, 0] STR_RIFLE: - [5, 14, 0] STR_RIFLE_CLIP: - [5, 14, 0] STR_GRENADE_FRAG: - [2, 3, 1] STR_HIGH_EXPLOSIVE: - [4, 2, 1] STR_ROCKET_LAUNCHER: - [6, 2, 1] STR_LARGE_ROCKET: - [6, 2, 1] - [6, 2, 1] - [6, 2, 1] STR_INCENDIARY_ROCKET: - [6, 2, 1] - name: AREA51BASE86 width: 20 length: 20 items: STR_RPG: - [6, 9, 0] STR_SMALL_ROCKET: - [6, 9, 0] - [6, 9, 0] - [6, 9, 0] STR_GRENADE: - [13, 12, 0] STR_HIGH_EXPLOSIVE: - [13, 12, 0] - name: AREA51BASE87 width: 20 length: 20 items: STR_HIGH_EXPLOSIVE: - [8, 14, 1] - name: AREA51BASE88 width: 20 length: 20 items: STR_PISTOL: - [15, 11, 2] STR_PISTOL_CLIP: - [15, 11, 2] - name: AREA51BASE89 width: 20 length: 20 - name: AREA51BASE90 width: 20 length: 20 - name: AREA51BASE91 width: 20 length: 20 - name: AREA51BASE92 width: 20 length: 20 items: STR_MINIGUN: - [5, 2, 0] STR_MINIGUN_AMMO: - [5, 2, 0] - [5, 2, 0] STR_PISTOL: - [13, 12, 1] STR_PISTOL_CLIP: - [13, 12, 1] STR_GRENADE_LAUNCHER: - [15, 17, 1] STR_GL_HE: - [15, 17, 1] - [15, 17, 1] - [15, 17, 1] - [15, 17, 1] - [15, 17, 1] STR_GL_I: - [15, 17, 1] STR_GRENADE: - [13, 12, 1] - name: AREA51BASE93 width: 20 length: 20 - name: AREA51BASE94 width: 20 length: 20 items: STR_BATTLE_RIFLE: - [14, 8, 0] STR_BATTLE_RIFLE_CLIP: - [14, 8, 0] STR_GRENADE_FRAG: - [14, 8, 0] - name: AREA51BASE95 width: 20 length: 20 items: STR_GRENADE: - [13, 3, 1] STR_HMG: - [13, 8, 1] STR_HMG_CLIP: - [13, 8, 1] - [13, 8, 1] STR_PISTOL: - [13, 15, 1] STR_PISTOL_CLIP: - [13, 15, 1] - name: AREA51BASE96 width: 20 length: 20 - name: AREA51BASE97 width: 20 length: 20 - name: AREA51BASE98 width: 20 length: 20 - name: AREA51BASE99 width: 20 length: 20 - name: AREA51BASE100 width: 10 length: 10 - name: AREA51BASE101 width: 10 length: 10 - name: AREA51BASE102 width: 10 length: 10 - name: AREA51BASE103 width: 10 length: 10 - name: AREA51BASE104 width: 10 length: 10 - name: AREA51BASE105 width: 10 length: 10 - name: AREA51BASE106 width: 10 length: 10 - name: AREA51BASE107 width: 10 length: 10 - name: AREA51BASE108 width: 10 length: 10 - name: AREA51BASE109 width: 10 length: 10 - name: AREA51BASE110 width: 10 length: 10 - name: AREA51BASE111 width: 10 length: 10 - name: AREA51BASE112 width: 10 length: 10 - name: AREA51BASE113 width: 10 length: 10 - name: AREA51BASE114 width: 10 length: 10 - name: AREA51BASE115 width: 10 length: 10 - name: AREA51BASE116 width: 10 length: 10 - name: AREA51BASE117 width: 10 length: 10 - name: AREA51BASE118 width: 10 length: 10 - name: AREA51BASE119 width: 10 length: 10 - name: AREA51BASE120 width: 10 length: 10 - name: AREA51BASE121 width: 10 length: 10 - name: AREA51BASE122 width: 10 length: 10 - name: AREA51BASE123 width: 10 length: 10 - name: AREA51BASE124 width: 10 length: 10 - name: AREA51BASE125 width: 10 length: 10 - name: AREA51BASE126 width: 10 length: 10 - name: AREA51BASE127 width: 10 length: 10 - name: AREA51BASE128 width: 10 length: 10 - name: AREA51BASE129 width: 10 length: 10 - name: AREA51BASE130 width: 10 length: 10 - name: AREA51BASE131 width: 10 length: 10 - name: AREA51BASE132 width: 10 length: 10 - name: AREA51BASE133 width: 10 length: 10 - name: AREA51BASE134 width: 10 length: 10 - name: AREA51BASE135 width: 10 length: 10 - name: AREA51BASE136 width: 10 length: 10 - name: AREA51BASE137 width: 10 length: 10 - name: AREA51BASE138 width: 10 length: 10 - name: AREA51BASE139 width: 10 length: 10 - name: AREA51BASE140 width: 10 length: 10 - name: AREA51BASE141 width: 10 length: 10 - name: AREA51BASE142 width: 10 length: 10 - name: AREA51BASE143 width: 10 length: 10 - name: AREA51BASE144 width: 10 length: 10 - name: AREA51BASE145 width: 10 length: 10 - name: AREA51BASE146 width: 10 length: 10 - name: AREA51BASE147 width: 10 length: 10 - name: AREA51BASE148 width: 10 length: 10 - name: AREA51BASE149 width: 10 length: 10 - name: AREA51BASE150 width: 10 length: 10 - name: AREA51BASE151 width: 10 length: 10 - name: AREA51BASE152 width: 10 length: 10 - name: AREA51BASE153 width: 10 length: 10 - name: AREA51BASE154 width: 10 length: 10 - name: AREA51BASE155 width: 10 length: 10 - name: AREA51BASE156 width: 10 length: 10 - name: AREA51BASE157 width: 10 length: 10 - name: AREA51BASE158 width: 10 length: 10 - name: AREA51BASE159 width: 10 length: 10 - name: AREA51BASE160 width: 10 length: 10 - name: AREA51BASE161 width: 10 length: 10 - name: AREA51BASE162 width: 10 length: 10 - name: AREA51BASE163 width: 10 length: 10 - name: AREA51BASE164 width: 10 length: 10 - name: AREA51BASE165 width: 10 length: 10 - name: AREA51BASE166 width: 10 length: 10 - name: AREA51BASE167 width: 10 length: 10 - name: AREA51BASE168 width: 10 length: 10 - name: AREA51BASE169 width: 10 length: 10 - name: AREA51BASE170 width: 10 length: 10 - name: AREA51BASE171 width: 10 length: 10 - name: AREA51BASE172 width: 10 length: 10 - name: AREA51BASE173 width: 10 length: 10 - name: AREA51BASE174 width: 10 length: 10 - name: AREA51BASE175 width: 10 length: 10 - name: AREA51BASE176 width: 10 length: 10 - name: AREA51BASE177 width: 10 length: 10 - name: AREA51BASE178 width: 10 length: 10 - name: AREA51BASE179 width: 10 length: 10 - name: AREA51BASE180 width: 10 length: 10 - name: AREA51BASE181 width: 10 length: 10 - name: AREA51BASE182 width: 10 length: 10 - name: AREA51BASE183 width: 10 length: 10 - name: AREA51BASE184 width: 10 length: 10 - name: AREA51BASE185 width: 10 length: 10 - name: AREA51BASE186 width: 10 length: 10 - name: AREA51BASE187 width: 10 length: 10 - name: AREA51BASE188 width: 10 length: 10 - name: AREA51BASE189 width: 10 length: 10 - name: AREA51BASE190 width: 10 length: 10 - name: AREA51BASE191 width: 10 length: 10 - name: AREA51BASE192 width: 10 length: 10 - name: AREA51BASE193 width: 10 length: 10 - name: AREA51BASE194 width: 10 length: 10 - name: AREA51BASE195 width: 10 length: 10 - name: AREA51BASE196 width: 10 length: 10 - name: AREA51BASE197 width: 20 length: 20 - name: AREA51BASE198 width: 20 length: 20 - name: AREA51BASE199 width: 20 length: 20 - name: AREA51BASE200 width: 20 length: 20 - name: AREA51BASE201 width: 20 length: 20 - name: AREA51BASE202 width: 20 length: 20 - name: AREA51BASE203 width: 20 length: 20 - name: AREA51BASE204 width: 20 length: 20 - name: AREA51BASE205 width: 10 length: 10 - name: AREA51BASE206 width: 10 length: 10 - name: AREA51BASE207 width: 10 length: 10 - name: AREA51BASE208 width: 10 length: 10 - name: AREA51BASE209 width: 10 length: 10 - name: AREA51BASE210 width: 10 length: 10 - name: AREA51BASE211 width: 10 length: 10 - name: AREA51BASE212 width: 10 length: 10 - name: AREA51BASE213 width: 20 length: 20 - name: AREA51BASE214 width: 20 length: 20 - name: AREA51BASE215 width: 20 length: 20 - name: AREA51BASE216 width: 20 length: 20 - name: AREA51URBAN_MSDF mapDataSets: - BLANKS - AREA51W - AREA51X - AREA51Y - AREA51Z civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK script: AREA51URBANDIO mapBlocks: *SECTION_AREA51URBAN_MAPS - name: AREA51URBAN_EUROSYNDICATE_ELIMINATION mapDataSets: - BLANKS - AREA51W - AREA51X - AREA51Y - AREA51Z script: AREA51URBAN_EUROSYNDICATE_ELIMINATION mapBlocks: *SECTION_AREA51URBAN_MAPS - name: ASYLUM_FENCE mapDataSets: - BLANKS - ASYLUM_WALL mapBlocks: &AsylumFence - name: ASYLUM_FENCE_W00 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W01 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W02 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W03 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_E00 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E01 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E02 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E03 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_N00 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N01 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N02 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N03 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N04 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_S00 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_S01 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_S02 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_SE00 width: 10 length: 10 groups: 5 - name: ASYLUM_FENCE_SW00 width: 10 length: 10 groups: 6 - name: ASYLUM_FENCE_NE00 width: 10 length: 10 groups: 7 - name: ASYLUM_FENCE_NW00 width: 10 length: 10 groups: 8 - name: ASYLUM_FENCE_NW01 width: 10 length: 10 groups: 8 - name: ASYLUM_FENCE_S_GATE00 width: 10 length: 10 groups: 9 - name: ASYLUM_FENCE_S_ENTRY00 width: 10 length: 10 groups: 0 - name: BEACH_SAVANNA mapDataSets: - BLANKS - BEACH - SAVANNABEACH mapBlocks: - name: BEACH00 width: 10 length: 10 - name: BEACH01 width: 10 length: 10 - name: BEACH02 width: 10 length: 10 - name: BEACH03 width: 10 length: 10 - name: BEACH04 width: 10 length: 10 - name: BEACH05 width: 10 length: 10 - name: CAVES_BANDIT_A mapDataSets: - BLANKS - CAVEBROWN script: CAVE_A mapBlocks: &MapsBanditCaves - name: CAVES_00 width: 20 length: 20 groups: 6 randomizedItems: - position: [8, 8, 2] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVES_00A width: 20 length: 20 groups: 6 - name: CAVES_00B width: 20 length: 20 groups: 6 - name: CAVES_00C width: 20 length: 20 groups: 6 randomizedItems: - position: [10, 11, 2] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVES_01 width: 20 length: 20 randomizedItems: - position: [12, 15, 2] amount: 1 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D] - name: CAVES_02 width: 20 length: 20 randomizedItems: - position: [2, 5, 2] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 randomizedItems: - position: [5, 9, 0] amount: 2 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D, STR_LOOTBOX_PREPPER] - position: [4, 11, 0] amount: 3 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D] - position: [5, 11, 0] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVES_05 width: 20 length: 20 randomizedItems: - position: [2, 4, 1] amount: 3 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D] - position: [3, 9, 0] amount: 2 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D, STR_LOOTBOX_PREPPER] - name: CAVES_06 width: 20 length: 20 randomizedItems: - position: [8, 8, 2] amount: 1 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D] - position: [8, 13, 2] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVESDIO_01 width: 20 length: 20 - name: CAVESDIO_02 width: 20 length: 20 randomizedItems: - position: [12, 11, 2] mixed: true amount: 175 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00] - name: CAVESDIO_03 width: 20 length: 20 randomizedItems: - position: [7, 9, 2] mixed: true amount: 200 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00] - name: CAVESDIO_04 width: 20 length: 20 randomizedItems: - position: [9, 11, 2] amount: 1 itemList: [STR_PILE_OF_GORE, STR_SKULL, MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CAVESDIO_05 width: 20 length: 20 randomizedItems: - position: [16, 11, 0] amount: 1 mixed: true itemList: [STR_MONSTER_TEETH, STR_SKULL, STR_SKULL, STR_SPIDER_SILK, STR_SPIDER_SILK, STR_BOOT, STR_SHIV, STR_BONE_CLUB, STR_PIPE, STR_RUSTY_BLADE, STR_SCRAP_METAL, STR_CREDIT_CHIP_D] - name: CAVES_BANDIT_B mapDataSets: - BLANKS - CAVEBROWN script: CAVE_B mapBlocks: *MapsBanditCaves - name: CAVES_BANDIT_C mapDataSets: - BLANKS - CAVEBROWN script: CAVE_C mapBlocks: *MapsBanditCaves - name: CAVES_BANDIT_D mapDataSets: - BLANKS - CAVEBROWN script: CAVE_D mapBlocks: *MapsBanditCaves - name: CAVES_BANDIT_E mapDataSets: - BLANKS - CAVEBROWN script: CAVE_E mapBlocks: *MapsBanditCaves - name: CAVES_RITUAL_A mapDataSets: - BLANKS - CAVEBROWN script: CAVE_RITUAL_A mapBlocks: *MapsBanditCaves - name: CAVES_RITUAL_B mapDataSets: - BLANKS - CAVEBROWN script: CAVE_RITUAL_B mapBlocks: *MapsBanditCaves - name: CAVES_RITUAL_C mapDataSets: - BLANKS - CAVEBROWN script: CAVE_RITUAL_C mapBlocks: *MapsBanditCaves - name: CAVES_RITUAL_D mapDataSets: - BLANKS - CAVEBROWN script: CAVE_RITUAL_D mapBlocks: *MapsBanditCaves - name: CAVES_CRYPTEK_A ambience: 609 ambientVolume: 0.25 mapDataSets: - BLANKS - CAVEBROWN script: CAVE_CRYPTEK_A mapBlocks: &MapsEmptyCaves - name: CAVES_00 width: 20 length: 20 groups: 6 - name: CAVES_00A width: 20 length: 20 groups: 6 - name: CAVES_00B width: 20 length: 20 groups: 6 - name: CAVES_00C width: 20 length: 20 groups: 6 - name: CAVES_01 width: 20 length: 20 - name: CAVES_02 width: 20 length: 20 - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 - name: CAVES_05 width: 20 length: 20 - name: CAVES_06 width: 20 length: 20 - name: CAVESDIO_01 width: 20 length: 20 - name: CAVESDIO_02 width: 20 length: 20 - name: CAVESDIO_03 width: 20 length: 20 - name: CAVESDIO_04 width: 20 length: 20 - name: CAVESDIO_05 width: 20 length: 20 - name: CAVES_ALTAR_D mapDataSets: - BLANKS - CAVEBLACK script: CAVE_ALTAR_D mapBlocks: *MapsEmptyCaves - name: CATACOMBS mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS mapBlocks: &SECTION_CATACOMBS_MAPS - name: CATACOMBS_00 width: 10 length: 10 groups: 6 items: STR_PICKAXE: - [6, 1, 0] - name: CATACOMBS_01 width: 10 length: 10 - name: CATACOMBS_02 width: 10 length: 10 - name: CATACOMBS_03 width: 10 length: 10 - name: CATACOMBS_04 width: 10 length: 10 - name: CATACOMBS_05 width: 10 length: 10 - name: CATACOMBS_06 width: 10 length: 10 - name: CATACOMBS_07 width: 20 length: 20 groups: 5 - name: CATACOMBS_08 width: 20 length: 20 groups: 5 - name: CATACOMBS_09 width: 20 length: 20 groups: 5 - name: CATACOMBS_10 width: 20 length: 20 groups: 5 - name: CATACOMBS_11 width: 20 length: 20 groups: 5 - name: CATACOMBS_12 width: 10 length: 10 - name: CATACOMBS_13 width: 10 length: 10 - name: CATACOMBS_14 width: 20 length: 20 groups: 5 - name: CATACOMBS_15 width: 20 length: 20 groups: 5 randomizedItems: - position: [11, 6, 0] amount: 2 mixed: true itemList: &SECTION_CATACOMBS_LOOT - STR_BOOT - STR_BOOT - STR_GUILD_CORPSE - STR_GOVT_CORPSE - STR_RAIDER_CORPSE - STR_ACADEMY_CORPSE - STR_CHURCH_CORPSE - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_JUNK_PILE - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_MEDALLION - STR_RING - STR_RING - STR_ANKH - STR_AMPHORE - STR_AMPHORE - STR_AMPHORE - STR_BONE_CLUB - STR_BONE_CLUB - STR_BONE_CLUB - STR_SKULL - STR_SKULL - STR_SKULL - STR_SKULL - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_LOBSTERMAN_HIDE - STR_MANACLES - STR_NOOSE - STR_NOOSE - STR_BATTO - STR_CROWBAR - STR_LINGERIE - STR_HANDLE - STR_AX - STR_BATTLE_AX - STR_STONE_AX - STR_SHOVEL - STR_SHOVEL - STR_SHIV - STR_KNOIF - STR_MACHETE - STR_BILLHOOK - STR_OLD_BOOKS - STR_PORN - STR_RUSTY_BLADE - STR_RUSTY_BLADE - STR_XBOW - STR_XBOW_QUIVER - STR_YELLOW_GEM - position: [5, 6, 0] amount: 2 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [8, 10, 0] amount: 2 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [11, 10, 0] amount: 2 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [8, 13, 0] amount: 2 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [11, 13, 0] amount: 2 mixed: true itemList: *SECTION_CATACOMBS_LOOT - name: CATACOMBS_16 width: 10 length: 10 - name: CATACOMBS_17 width: 10 length: 10 - name: CATACOMBS_18 width: 10 length: 10 - name: CATACOMBS_19 width: 10 length: 10 - name: CATACOMBS_20 width: 20 length: 20 groups: 5 - name: CATACOMBS_21 width: 20 length: 20 groups: 5 randomizedItems: - position: [14, 14, 0] amount: 4 mixed: true itemList: *SECTION_CATACOMBS_LOOT - name: CATACOMBS_22 width: 10 length: 10 groups: 8 items: STR_GROG_BARREL: - [1, 3, 1] - [1, 2, 1] - [2, 1, 1] STR_WINE: - [1, 6, 1] STR_BEER: - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] - [5, 1, 1] randomizedItems: - position: [8, 8, 1] amount: 3 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [2, 2, 1] amount: 3 mixed: true itemList: [STR_SHOVEL, STR_PICKAXE, STR_SHOTGUN_G, STR_AX, STR_WINE, STR_PITCHFORK, STR_COINS, STR_BOOT, STR_RUSTY_BLADE, STR_FOOD_BAG, STR_APPLE, STR_ORANGE, STR_SPEAR, STR_SCRAP_METAL, STR_MOLOTOV, STR_LOKNAR_SCRIPTURES] - name: CATACOMBSDIO_01 width: 20 length: 20 groups: 7 randomizedItems: - position: [4, 2, 0] amount: 3 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [12, 2, 0] amount: 3 mixed: true itemList: *SECTION_CATACOMBS_LOOT - position: [7, 2, 0] amount: 10 mixed: true itemList: &SECTION_LOOT_COINS - STR_SKULL - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - STR_COINS - position: [13, 4, 0] amount: 12 mixed: true itemList: *SECTION_LOOT_COINS - position: [4, 5, 0] amount: 7 mixed: true itemList: *SECTION_LOOT_COINS - name: CATACOMBS_COIN_HUNT mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK script: CATACOMBS_COIN_HUNT mapBlocks: *SECTION_CATACOMBS_MAPS - name: CATACOMBS_TAVERN_CELLAR mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK civilianTypes: - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: CATACOMBS_TAVERN_CELLAR mapBlocks: *SECTION_CATACOMBS_MAPS - name: CATACOMBS_DIABLO mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS_DIABLO mapBlocks: - name: CATACOMBS_LZ width: 10 length: 10 groups: 1 - name: CATACOMBS_DIABLO_00 width: 10 length: 10 groups: 9 items: STR_HAMMER: - [3, 8, 0] STR_ZORTRIUM_CRYSTAL: - [2, 0, 3] - name: CATACOMBS_DIABLO_01 width: 20 length: 20 groups: 6 items: STR_HAMMER: - [8, 9, 0] randomizedItems: - position: [10, 9, 0] amount: 1 mixed: true itemList: [MUTILATED_CORPSE_M1, MUTILATED_CORPSE_F1] - name: CATACOMBS_DIABLO_02 width: 10 length: 10 groups: 8 - name: CATACOMBS_DIABLO_04 width: 10 length: 10 randomizedItems: - position: [4, 5, 0] amount: 1 mixed: true itemList: &LootDeathDungeon - MUTILATED_CORPSE_M1 - MUTILATED_CORPSE_F1 - STR_DREAM_ECHO - STR_DREAM_ECHO - STR_DEMON_HEART - STR_DEMON_HEART - STR_ZORTRIUM_CRYSTAL - STR_ZORTRIUM_CRYSTAL - name: CATACOMBS_DIABLO_05 width: 10 length: 10 - name: CATACOMBS_DIABLO_07 width: 20 length: 20 randomizedItems: - position: [13, 17, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [3, 15, 2] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_01 width: 10 length: 10 - name: CATACOMBS_02 width: 10 length: 10 randomizedItems: - position: [4, 4, 1] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_03 width: 10 length: 10 - name: CATACOMBS_04 width: 10 length: 10 - name: CATACOMBS_05 width: 10 length: 10 - name: CATACOMBS_06 width: 10 length: 10 - name: CATACOMBS_07 width: 20 length: 20 - name: CATACOMBS_08 width: 20 length: 20 randomizedItems: - position: [9, 9, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_09 width: 20 length: 20 randomizedItems: - position: [9, 9, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_10 width: 20 length: 20 randomizedItems: - position: [9, 9, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_11 width: 20 length: 20 randomizedItems: - position: [9, 9, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_12 width: 10 length: 10 - name: CATACOMBS_13 width: 10 length: 10 - name: CATACOMBS_14 width: 20 length: 20 groups: 5 randomizedItems: - position: [8, 6, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [10, 6, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [12, 6, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_15 width: 20 length: 20 groups: 5 randomizedItems: - position: [6, 6, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [9, 10, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [12, 13, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_16 width: 10 length: 10 - name: CATACOMBS_17 width: 10 length: 10 - name: CATACOMBS_18 width: 10 length: 10 - name: CATACOMBS_19 width: 10 length: 10 - name: CATACOMBS_20 width: 20 length: 20 groups: 5 randomizedItems: - position: [8, 8, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [11, 8, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_21 width: 20 length: 20 groups: 5 randomizedItems: - position: [6, 13, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [6, 6, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - position: [13, 9, 0] amount: 1 mixed: true itemList: *LootDeathDungeon - name: CATACOMBS_DIABLO_ENTRY mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS_DIABLO_ENTRY mapBlocks: - name: CATACOMBS_01 width: 10 length: 10 groups: 9 - name: CATACOMBS_XX width: 10 length: 10 - name: CATACOMBS_DIABLO_06 width: 20 length: 20 groups: 1 - name: CATACOMBS_DIABLO_ENTRY_2 mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS_DIABLO_ENTRY_2 mapBlocks: - name: CATACOMBS_01 width: 10 length: 10 groups: 9 - name: CATACOMBS_XX width: 10 length: 10 - name: CATACOMBS_DIABLO_08 width: 20 length: 20 groups: 1 - name: CATACOMBS_DIABLO_ENTRY_3 mapDataSets: - BLANKS - SIETCH - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS_DIABLO_ENTRY_2 mapBlocks: - name: CATACOMBS_01 width: 10 length: 10 groups: 9 - name: CATACOMBS_XX width: 10 length: 10 - name: CATACOMBS_DIABLO_09 width: 20 length: 20 groups: 1 - name: COMPLEXURBAN ambience: 609 ambientVolume: 0.2 mapDataSets: - BLANKS - AREA51_A3 - AREA51_B2 - AREA51_C2 - AREA51_D4 civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMPLEXURBAN_CIV mapBlocks: &SECTION_COMPLEXURBAN_MAPS - name: COMPLEXURBAN00 width: 10 length: 10 - name: COMPLEXURBAN01 width: 10 length: 10 - name: COMPLEXURBAN02 width: 10 length: 10 - name: COMPLEXURBAN03 width: 10 length: 10 - name: COMPLEXURBAN04 width: 10 length: 10 - name: COMPLEXURBAN05 width: 10 length: 10 - name: COMPLEXURBAN06 width: 10 length: 10 - name: COMPLEXURBAN07 width: 10 length: 10 - name: COMPLEXURBAN08 width: 10 length: 10 - name: COMPLEXURBAN09 width: 10 length: 10 - name: COMPLEXURBAN10 width: 20 length: 20 - name: COMPLEXURBAN11 width: 20 length: 20 - name: COMPLEXURBAN12 width: 20 length: 20 - name: COMPLEXURBAN13 width: 20 length: 20 - name: COMPLEXURBAN14 width: 20 length: 20 - name: COMPLEXURBAN15 width: 20 length: 20 - name: COMPLEXURBAN16 width: 20 length: 20 - name: COMPLEXURBAN17 width: 20 length: 20 - name: COMPLEXURBAN18 width: 20 length: 20 - name: COMPLEXURBAN19 width: 20 length: 20 - name: COMPLEXURBAN20 width: 10 length: 10 - name: COMPLEXURBAN21 width: 10 length: 10 - name: COMPLEXURBAN22 width: 10 length: 10 - name: COMPLEXURBAN23 width: 10 length: 10 - name: COMPLEXURBAN24 width: 10 length: 10 - name: COMPLEXURBAN25 width: 10 length: 10 - name: COMPLEXURBAN26 width: 30 length: 30 - name: COMPLEXURBANDIO27 width: 30 length: 30 - name: COMPLEXURBAN28 width: 30 length: 30 - name: COMPLEXURBAN29 width: 30 length: 30 - name: COMPLEXURBAN30 width: 30 length: 30 - name: COMPLEXURBAN31 width: 20 length: 20 - name: COMPLEXURBAN32 width: 20 length: 20 - name: COMPLEXURBAN33 width: 30 length: 30 - name: COMPLEXURBAN34 width: 10 length: 10 - name: COMPLEXURBANDIO01 width: 10 length: 10 groups: 1 - name: COMPLEXHOTPURSUITS ambience: 611 ambientVolume: 0.2 mapDataSets: - BLANKS - AREA51_A3 - AREA51_B2 - AREA51_C2 - AREA51_D4 civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMPLEXURBAN mapBlocks: - name: COMPLEXURBAN00 width: 10 length: 10 randomizedItems: - position: [4, 8, 1] amount: 1 mixed: true itemList: &LootBigMoney - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_CASH_BAG - STR_CASH_BAG - STR_SAFE items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN01 width: 10 length: 10 randomizedItems: - position: [2, 6, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN02 width: 10 length: 10 randomizedItems: - position: [7, 0, 0] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN03 width: 10 length: 10 randomizedItems: - position: [5, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN04 width: 10 length: 10 randomizedItems: - position: [5, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN05 width: 10 length: 10 randomizedItems: - position: [5, 0, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN06 width: 10 length: 10 randomizedItems: - position: [5, 3, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN07 width: 10 length: 10 randomizedItems: - position: [4, 2, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN08 width: 10 length: 10 items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN09 width: 10 length: 10 items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN10 width: 20 length: 20 randomizedItems: - position: [4, 8, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN11 width: 20 length: 20 randomizedItems: - position: [14, 3, 0] amount: 1 mixed: true itemList: *LootBigMoney - position: [5, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [3, 14, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_SKULL: - [3, 1, 0] - [5, 2, 0] - [4, 5, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN12 width: 20 length: 20 randomizedItems: - position: [7, 4, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [3, 8, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] - position: [14, 17, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] - position: [13, 5, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_JADE_URN: - [12, 11, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN13 width: 20 length: 20 items: STR_JADE_URN: - [15, 1, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN14 width: 20 length: 20 randomizedItems: - position: [15, 2, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [4, 2, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN15 width: 20 length: 20 randomizedItems: - position: [15, 17, 0] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_JADE_URN: - [16, 4, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN16 width: 20 length: 20 randomizedItems: - position: [2, 14, 0] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN17 width: 20 length: 20 randomizedItems: - position: [12, 16, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [13, 2, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_JADE_URN: - [4, 2, 1] STR_SKULL: - [14, 17, 0] - [18, 16, 0] - [13, 18, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN18 width: 20 length: 20 randomizedItems: - position: [2, 15, 0] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN19 width: 20 length: 20 randomizedItems: - position: [8, 5, 1] amount: 1 mixed: true itemList: *LootBigMoney items: STR_JADE_URN: - [16, 0, 1] STR_SKULL: - [9, 15, 0] - [4, 11, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN20 width: 10 length: 10 randomizedItems: - position: [2, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney items: STR_SKULL: - [5, 0, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN21 width: 10 length: 10 items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN22 width: 10 length: 10 randomizedItems: - position: [3, 7, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_JADE_URN: - [7, 6, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN23 width: 10 length: 10 items: STR_JADE_URN: - [7, 2, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN24 width: 10 length: 10 randomizedItems: - position: [6, 8, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN25 width: 10 length: 10 items: STR_JADE_URN: - [7, 0, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN26 width: 30 length: 30 randomizedItems: - position: [3, 14, 0] amount: 1 mixed: true itemList: *LootBigMoney - position: [13, 3, 0] amount: 1 mixed: true itemList: *LootBigMoney - position: [20, 4, 0] amount: 1 mixed: true itemList: *LootBigMoney - position: [5, 15, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] - position: [16, 15, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] - position: [15, 3, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: STR_JADE_URN: - [11, 15, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBANDIO27 width: 30 length: 30 randomizedItems: - position: [15, 20, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [23, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney items: STR_JADE_URN: - [14, 22, 1] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN28 width: 30 length: 30 randomizedItems: - position: [5, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [25, 4, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [14, 27, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [25, 28, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN29 width: 30 length: 30 randomizedItems: - position: [23, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [24, 27, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [5, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [12, 1, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [15, 28, 1] amount: 1 mixed: true itemList: *LootBigMoney items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN30 width: 30 length: 30 randomizedItems: - position: [7, 12, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [12, 10, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [23, 12, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [22, 3, 1] amount: 6 mixed: true itemList: [STR_DEMONIC_ESSENCE] items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN31 width: 20 length: 20 randomizedItems: - position: [3, 9, 1] amount: 1 mixed: true itemList: *LootBigMoney - position: [3, 11, 1] amount: 1 mixed: true itemList: *LootBigMoney items: STR_JADE_URN: - [2, 0, 1] STR_SKULL: - [8, 9, 0] - [11, 11, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN32 width: 20 length: 20 items: STR_JADE_URN: - [11, 3, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN33 width: 30 length: 30 randomizedItems: - position: [15, 3, 0] amount: 1 mixed: true itemList: *LootBigMoney - position: [3, 2, 0] amount: 1 mixed: true itemList: *LootBigMoney items: STR_JADE_URN: - [12, 0, 0] TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBAN34 width: 10 length: 10 items: TIMEBOMB_INCENDIARIES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_INCENDIARIES: [0, 50] - name: COMPLEXURBANDIO01 width: 10 length: 10 groups: 1 - name: COMPLEXGHOUL ambience: 610 ambientVolume: 0.66 mapDataSets: - BLANKS - AREA51_A3 - AREA51_B2 - AREA51_C2 - AREA51_DGHOULE civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMPLEXURBAN mapBlocks: - name: COMPLEXURBAN00 width: 10 length: 10 items: STR_DAMSEL_VICTIM: - [4, 8, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN01 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN02 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN03 width: 10 length: 10 items: STR_DAMSEL_VICTIM: - [5, 1, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN04 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN05 width: 10 length: 10 items: STR_DAMSEL_VICTIM: - [5, 0, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN06 width: 10 length: 10 items: STR_SISTER_VICTIM: - [5, 3, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN07 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN08 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN09 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN10 width: 20 length: 20 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN11 width: 20 length: 20 items: STR_DAMSEL_VICTIM: - [14, 3, 0] STR_SKULL: - [3, 1, 0] - [5, 2, 0] - [4, 5, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN12 width: 20 length: 20 items: STR_EXPERIMENT_VICTIM: - [7, 4, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN13 width: 20 length: 20 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN14 width: 20 length: 20 items: STR_DAMSEL_VICTIM: - [15, 2, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN15 width: 20 length: 20 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN16 width: 20 length: 20 items: STR_DAMSEL_VICTIM: - [2, 14, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN17 width: 20 length: 20 items: STR_SKULL: - [14, 17, 0] - [18, 16, 0] - [13, 18, 0] STR_DAMSEL_VICTIM: - [12, 16, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN18 width: 20 length: 20 items: STR_SMALL_MEDIPACK: - [2, 15, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN19 width: 20 length: 20 items: STR_SISTER_VICTIM: - [8, 5, 1] STR_SKULL: - [9, 15, 0] - [4, 11, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN20 width: 10 length: 10 items: STR_DAMSEL_VICTIM: - [2, 1, 1] STR_SKULL: - [5, 0, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN21 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN22 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN23 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN24 width: 10 length: 10 items: STR_DAMSEL_VICTIM: - [6, 8, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN25 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN26 width: 30 length: 30 items: STR_DAMSEL_VICTIM: - [3, 14, 0] - [13, 3, 0] - [20, 4, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBANDIO27 width: 30 length: 30 items: STR_EXPERIMENT_VICTIM: - [15, 20, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN28 width: 30 length: 30 items: STR_DAMSEL_VICTIM: - [5, 1, 1] - [25, 4, 1] - [14, 27, 1] - [25, 28, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN29 width: 30 length: 30 items: STR_SISTER_VICTIM: - [23, 1, 1] STR_EXPERIMENT_VICTIM: - [24, 27, 1] STR_DAMSEL_VICTIM: - [5, 1, 1] - [12, 1, 1] - [15, 28, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN30 width: 30 length: 30 items: STR_DAMSEL_VICTIM: - [7, 12, 1] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN31 width: 20 length: 20 items: STR_DAMSEL_VICTIM: - [3, 9, 1] - [3, 11, 1] STR_SKULL: - [8, 9, 0] - [11, 11, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN32 width: 20 length: 20 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN33 width: 30 length: 30 items: STR_DAMSEL_VICTIM: - [15, 3, 0] - [3, 2, 0] TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [2, 21, 0] - [6, 22, 0] - [8, 27, 0] - [2, 28, 0] - [5, 24, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [12, 21, 0] - [16, 22, 0] - [18, 27, 0] - [12, 28, 0] - [15, 24, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 1, 0] - [26, 2, 0] - [28, 7, 0] - [22, 8, 0] - [25, 4, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 11, 0] - [26, 12, 0] - [28, 17, 0] - [22, 18, 0] - [25, 14, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] - [22, 21, 0] - [26, 22, 0] - [28, 27, 0] - [22, 28, 0] - [25, 24, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBAN34 width: 10 length: 10 items: TIMEBOMB_FUMES: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_FUMES: [0, 50] - name: COMPLEXURBANDIO01 width: 10 length: 10 groups: 1 - name: COMRCURBAN mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMRCURBAN mapBlocks: &SECTION_COMRCURBAN_MAPS - name: COMRCURBAN00 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN01 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN02 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN03 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN04 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN05 width: 20 length: 20 - name: COMRCURBAN06 width: 20 length: 20 - name: COMRCURBAN07 width: 20 length: 20 items: STR_MEDICAL_SUPPLIES: - [3, 10, 2] - [10, 3, 2] - [15, 1, 0] - [16, 1, 0] - [17, 1, 0] STR_PAINKILLERS: - [16, 3, 1] - [8, 5, 1] - [9, 16, 1] - [3, 10, 0] - [14, 10, 2] STR_BANDAGE: - [3, 10, 2] - [10, 3, 2] - [4, 7, 1] - [6, 7, 1] - [7, 10, 1] - [17, 3, 0] STR_FIRST_AID_KIT: - [3, 9, 2] - [11, 11, 1] - [15, 10, 0] STR_MEDIPACK: - [5, 10, 1] STR_OXYGEN_TANK: - [13, 1, 0] - [1, 10, 1] - name: COMRCURBAN08 width: 20 length: 20 - name: COMRCURBAN09 width: 20 length: 20 - name: COMRCURBAN10 width: 20 length: 20 randomizedItems: - position: [15, 0, 0] amount: 8 mixed: true itemList: [STR_BEER, STR_VODKA] - position: [1, 1, 1] amount: 5 mixed: true itemList: [STR_BEER, STR_VODKA] - name: COMRCURBAN11 width: 20 length: 20 - name: COMRCURBAN12 width: 20 length: 20 - name: COMRCURBAN13 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN14 width: 10 length: 10 - name: COMRCURBAN15 width: 10 length: 10 - name: COMRCURBAN16 width: 10 length: 10 - name: COMRCURBAN17 width: 10 length: 10 - name: COMRCURBAN18 width: 10 length: 10 items: STR_MUTANT_MEAT: - [1, 1, 0] - [7, 1, 0] - [2, 5, 0] - [2, 4, 1] - [6, 2, 1] - [1, 0, 1] - name: COMRCURBAN19 width: 10 length: 10 groups: [1, 2, 3, 4] - name: COMRCURBAN20 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN21 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN22 width: 10 length: 10 - name: COMRCURBAN23 width: 10 length: 10 - name: COMRCURBAN24 width: 20 length: 20 - name: COMRCURBAN25 width: 10 length: 10 - name: COMRCURBAN26 width: 20 length: 20 groups: [0, 6] - name: COMRCURBAN27 width: 20 length: 20 groups: [0, 7] - name: COMRCURBAN_AIRCAR_RACE ambience: 600 ambientVolume: 0.5 mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMRCURBAN mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_MSDF mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK script: COMRCURBAN mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_FUNKY_ZOMBIES mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: COMRCURBAN_FUNKY_ZOMBIES mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_CHURCH_OUTPOST mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMRCURBAN_CHURCH_OUTPOST mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_GUILD_OUTPOST mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMRCURBAN_GUILD_OUTPOST mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_ACADEMY_OUTPOST mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: COMRCURBAN_ACADEMY_OUTPOST mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_EUROSYNDICATE_ELIMINATION mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR script: COMRCURBAN_EUROSYNDICATE_ELIMINATION mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_WHOREHOUSE mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR script: COMRCURBAN_WHOREHOUSE mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_CRACKHOUSE mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR script: COMRCURBAN_CRACKHOUSE mapBlocks: *SECTION_COMRCURBAN_MAPS - name: COMRCURBAN_KKK_HOUSE mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - COMDECOR script: COMRCURBAN_KKK_HOUSE mapBlocks: *SECTION_COMRCURBAN_MAPS - name: STR_CORAL_ENTRY mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS - XCOMENTRY - JUNGLE mapBlocks: - name: CORALENTRY width: 10 length: 10 - name: CRUISE_LINER script: CRUISE_LINER ambience: 609 ambientVolume: 0.2 mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT civilianTypes: - STR_PIRATE_CIV - STR_PIRATE_CIV - STR_PIRATE_CIV - STR_BRUTE_SAILOR_CIV mapBlocks: - name: LINERT00 width: 30 length: 20 - name: LINERT01 width: 30 length: 50 items: STR_LOOTBOX_ARCANE: - [9, 23, 7] randomizedItems: - position: [13, 42, 7] mixed: true amount: 146 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01] - position: [13, 39, 6] mixed: true amount: 239 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01] - position: [7, 44, 0] mixed: false amount: 50 itemList: [STR_MED_CANNON_SHELLS, STR_CANNON_ROUNDS_X50, STR_SMALL_CANNON_ROUNDS_X50, STR_BIG_GUN_SHELLS, STR_SPIKE_ROCKETS] - position: [10, 48, 0] mixed: false amount: 50 itemList: [STR_MED_CANNON_SHELLS, STR_CANNON_ROUNDS_X50, STR_SMALL_CANNON_ROUNDS_X50, STR_BIG_GUN_SHELLS, STR_SPIKE_ROCKETS] - position: [13, 44, 0] mixed: false amount: 15 itemList: [STR_BIG_GUN_SHELLS, STR_SPIKE_ROCKETS, STR_SIDEWINDER_MISSILES] - position: [17, 48, 0] mixed: false amount: 15 itemList: [STR_BIG_GUN_SHELLS, STR_SPIKE_ROCKETS, STR_SIDEWINDER_MISSILES] - position: [11, 48, 0] mixed: false amount: 1 itemList: [STR_SMALL_CANNON, STR_MED_CANNON_PARTS, STR_CANNON_PARTS, STR_SPIKE_LAUNCHER, STR_SIDEWINDER_LAUNCHER] - position: [12, 49, 0] amount: 1 itemList: [STR_SMALL_CANNON, STR_MED_CANNON_PARTS, STR_CANNON_PARTS, STR_SPIKE_LAUNCHER, STR_SIDEWINDER_LAUNCHER] - position: [22, 47, 0] amount: 1 itemList: [STR_SMALL_CANNON, STR_MED_CANNON_PARTS, STR_CANNON_PARTS, STR_SPIKE_LAUNCHER, STR_SIDEWINDER_LAUNCHER] - position: [16, 45, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SHADOW_ORB_GREEN] - position: [8, 46, 0] amount: 5 mixed: true itemList: [STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_HANDLE, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_KNOIF, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BOOT, STR_BOOT, STR_BOOT, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_ORE, STR_AX, STR_AX, STR_AX, STR_SHOVEL, STR_SHOVEL, STR_SHOVEL, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_BOW_QUIVER_AQUA, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_SILVER_BAR, STR_MEDALLION, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_RING, STR_ROD_OF_BLISS, STR_WAND_PAIN, STR_WAND_HARTO, STR_DEMONIC_ESSENCE, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_BLUE_GEM, STR_GREEN_GEM, STR_GREEN_GEM, STR_RED_GEM, STR_RED_GEM, STR_DIAMOND, STR_DIAMOND, STR_GOLDEN_CUP, STR_GOLDEN_CUP, STR_GOLDEN_CROSS, STR_GOLDEN_CROSS, STR_TREASURE_CHEST, STR_CROWN, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_CHEMICALS, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_HARPOON, STR_HARPOON, STR_HARPOON, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_HARPOON_AP_CLIP, STR_RIFLE_AK, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_NUCLEAR_MATERIALS, STR_WINE, STR_WINE, STR_WINE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_DOLLAR_BRIEFCASE, STR_SHADOW_ORB_GREEN] - name: CRUISE_LINER_ACADEMY script: CRUISE_LINER ambience: 609 ambientVolume: 0.2 mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT mapBlocks: - name: LINERT00 width: 30 length: 20 - name: LINERT01A width: 30 length: 50 randomizedItems: - position: [13, 42, 7] mixed: true amount: 260 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02] - position: [10, 42, 6] mixed: true amount: 20 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02] - position: [14, 48, 6] mixed: true amount: 13 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02] - position: [15, 42, 6] mixed: true amount: 15 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02] - position: [18, 44, 6] mixed: true amount: 17 itemList: [STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_D, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_M, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_00, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_01, STR_CREDIT_CHIP_02] - position: [4, 48, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [3, 43, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [5, 39, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [10, 42, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [3, 30, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [4, 18, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM, STR_DOLLAR_BRIEFCASE] - position: [9, 1, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [17, 7, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [23, 20, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM] - position: [23, 31, 2] mixed: true amount: 2 itemList: [STR_PAINKILLERS, STR_PADD, STR_PADD, STR_MANACLES, STR_WHIP_LEATHER, STR_PORN, STR_APPLE, STR_ORANGE, STR_ORANGE, STR_ORANGE, STR_CRACK, STR_CRACK, STR_CRACK, STR_SECTOWEED, STR_SECTOWEED, STR_VODKA, STR_VODKA, STR_VODKA, STR_SAKE, STR_SAKE, STR_SAKE, STR_ROD_OF_BLISS, STR_LONGEVITY_SERUM, STR_CASH_BAG] - name: CRYPTEK mapDataSets: - BLANKS - CAVEBROWN - CRYPTEK1 - CRYPTEK2 - CRYPTEK3 - CRYPTEK4 - MARSEC_COMPUTERS - XBASEN_BEDS - MARSEC_FRN mapBlocks: - name: CRYPTEK_00 width: 20 length: 20 items: STR_WIZ_081: - [9, 3, 3] STR_LOOTBOX_ARCANE: - [2, 15, 3] randomizedItems: - position: [6, 2, 2] amount: 15 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_PARTS_WEAPON_ADV, STR_PARTS_WEAPON_ADV, STR_PARTS_HEAVY_COUPLINGS, STR_PARTS_PLASMA_CHAMBER, STR_PARTS_PLASMA_ACCELERATOR, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE] - position: [7, 2, 2] amount: 15 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_PARTS_WEAPON_ADV, STR_PARTS_WEAPON_ADV, STR_PARTS_HEAVY_COUPLINGS, STR_PARTS_PLASMA_CHAMBER, STR_PARTS_PLASMA_ACCELERATOR, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE] - position: [8, 2, 2] amount: 25 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE] - position: [10, 2, 2] amount: 25 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE, STR_GUILD_CORPSE] - position: [11, 2, 2] amount: 15 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_PARTS_WEAPON_ADV, STR_PARTS_WEAPON_ADV, STR_PARTS_HEAVY_COUPLINGS, STR_PARTS_PLASMA_CHAMBER, STR_PARTS_PLASMA_ACCELERATOR, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE] - position: [12, 2, 2] amount: 15 mixed: true itemList: [STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_PARTS_WEAPON_ADV, STR_PARTS_WEAPON_ADV, STR_PARTS_HEAVY_COUPLINGS, STR_PARTS_PLASMA_CHAMBER, STR_PARTS_PLASMA_ACCELERATOR, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE, STR_ZOMBIE_ESSENCE] - name: CULTA script: FARM mapDataSets: - BLANKS - CULTIVAT - BARN mapBlocks: &SECTION_CULTA_MAPS - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 items: STR_APPLE: - [1, 9, 0] - [1, 7, 0] - [1, 5, 0] - [1, 2, 0] - [2, 8, 0] - [2, 7, 0] - [2, 5, 0] - [2, 3, 0] - [3, 9, 0] - [3, 6, 0] - [3, 2, 0] - [3, 1, 0] - [4, 8, 0] - [4, 5, 0] - [4, 3, 0] - [5, 7, 0] - [5, 5, 0] - [5, 2, 0] - [6, 9, 0] - [6, 6, 0] - [6, 3, 0] - [6, 1, 0] - [7, 8, 0] - [7, 6, 0] - [7, 4, 0] - [7, 2, 0] - [8, 9, 0] - [8, 7, 0] - [8, 3, 0] - [8, 1, 0] - [9, 8, 0] - [9, 6, 0] - [9, 2, 0] - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: CULT_NEW01 width: 10 length: 10 - name: CULT_NEW02 width: 10 length: 10 - name: CULT_NEW03 width: 10 length: 10 - name: CULT_NEW04 width: 10 length: 10 - name: CULT_NEW05 width: 10 length: 10 - name: CULT_NEW06 width: 10 length: 10 - name: CULT_NEW07 width: 10 length: 10 groups: 1 - name: CULT_NEW08 width: 10 length: 10 - name: CULT_NEW09 width: 10 length: 10 - name: CULT_NEW10 width: 10 length: 10 - name: CULT_NEW11 width: 10 length: 10 groups: 1 - name: CULT_NEW12 width: 10 length: 10 - name: CULT_NEW13 width: 10 length: 10 - name: CULT_NEW14 width: 10 length: 10 - name: CULT_NEW15 width: 10 length: 10 - name: CULT_NEW16 width: 10 length: 10 - name: CULT_NEW17 width: 10 length: 10 - name: CULT_NEW18 width: 10 length: 10 - name: CULTAFARM00 width: 20 length: 20 - name: CULTAFARM01 width: 10 length: 10 - name: CULTAFARM02 width: 10 length: 10 - name: CULTAFARM03 width: 10 length: 10 - name: CULTAFARM04 width: 10 length: 10 - name: CULTAFARM05 width: 10 length: 10 - name: CULTAFARM06 width: 10 length: 10 - name: CULTAFARM07 width: 20 length: 20 - name: CULTAFARM08 width: 20 length: 20 - name: CULTAFARM09 width: 20 length: 20 - name: CULTAFARM10 width: 10 length: 10 - name: CULTAFARM11 width: 10 length: 10 - name: CULTAFARM12 width: 10 length: 10 - name: CULTAFARM13 width: 10 length: 10 - name: CULTAFARM14 width: 20 length: 20 - name: CULTAFARM15 width: 20 length: 20 - name: CULTAFARM16 width: 10 length: 10 - name: CULTAFARM17 width: 20 length: 20 - name: CULTAFARM18 width: 20 length: 20 - name: CULTAFARM19 width: 10 length: 10 - name: CULTAFARM20 width: 10 length: 10 - name: CULTAFARM21 width: 10 length: 10 - name: CULTAFARM22 width: 20 length: 20 - name: CULTASOL00 width: 20 length: 20 - name: CULT_FINNIK00 width: 10 length: 10 - name: CULTA_NOUFO civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - FEMALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapDataSets: - BLANKS - CULTIVAT - BARN script: FARMTERROR mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_UBER script: FARM mapDataSets: - BLANKS - CULTIVAT_UBER - BARN mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_CHURCH_OUTPOST mapDataSets: - BLANKS - CULTIVAT - BARN script: FARM_CHURCH_OUTPOST mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_GUILD_OUTPOST mapDataSets: - BLANKS - CULTIVAT - BARN script: FARM_GUILD_OUTPOST mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_ACADEMY_OUTPOST mapDataSets: - BLANKS - CULTIVAT - BARN script: FARM_ACADEMY_OUTPOST mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_ACADEMY_OUTPOST_UBER mapDataSets: - BLANKS - CULTIVAT_UBER - BARN script: FARM_ACADEMY_OUTPOST mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_BARN_GROX mapDataSets: - BLANKS - CULTIVAT_UBER - BARN script: FARM_BARN_GROX mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_CRACKHOUSE mapDataSets: - BLANKS - CULTIVAT - BARN script: FARM_CRACKHOUSE mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_CRACKHOUSE_UBER mapDataSets: - BLANKS - CULTIVAT_UBER - BARN script: FARM_CRACKHOUSE mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_CRACKHOUSE_PP mapDataSets: - BLANKS - CULTIVAT_PP - BARN_PP script: FARM_CRACKHOUSE mapBlocks: *SECTION_CULTA_MAPS - name: CULTA_KKK_HOUSE mapDataSets: - BLANKS - CULTIVAT - BARN script: FARM_KKK_HOUSE mapBlocks: *SECTION_CULTA_MAPS - name: DAWNURBANA mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANA mapBlocks: &SECTION_DAWNURBANA_MAPS - name: DAWNURBAN00 width: 10 length: 10 groups: 2 - name: DAWNURBAN01 width: 10 length: 10 groups: 2 - name: DAWNURBAN02 width: 10 length: 10 groups: 2 - name: DAWNURBAN03 width: 10 length: 10 groups: 2 - name: DAWNURBAN04 width: 10 length: 10 groups: 2 - name: DAWNURBAN05 width: 10 length: 10 groups: 2 - name: DAWNURBAN06 width: 10 length: 10 groups: 2 - name: DAWNURBAN07 width: 10 length: 10 groups: 2 - name: DAWNURBAN08 width: 10 length: 10 groups: 3 - name: DAWNURBAN09 width: 10 length: 10 groups: 3 - name: DAWNURBAN10 width: 10 length: 10 groups: 3 - name: DAWNURBAN11 width: 10 length: 10 groups: 3 - name: DAWNURBAN12 width: 10 length: 10 groups: 3 - name: DAWNURBAN13 width: 10 length: 10 groups: 3 - name: DAWNURBAN14 width: 10 length: 10 groups: 3 - name: DAWNURBAN15 width: 10 length: 10 groups: 3 - name: DAWNURBAN16 width: 10 length: 10 groups: 4 - name: DAWNURBAN17 width: 10 length: 10 groups: 4 - name: DAWNURBAN18 width: 10 length: 10 groups: 4 - name: DAWNURBAN19 width: 10 length: 10 groups: 4 - name: DAWNURBAN20 width: 20 length: 20 - name: DAWNURBAN21 width: 20 length: 20 - name: DAWNURBAN22 width: 20 length: 20 - name: DAWNURBAN23 width: 20 length: 20 - name: DAWNURBAN24 width: 20 length: 20 - name: DAWNURBAN25 width: 20 length: 20 - name: DAWNURBAN26 width: 20 length: 20 - name: DAWNURBAN27 width: 20 length: 20 - name: DAWNURBAN28 width: 10 length: 10 groups: 1 - name: DAWNURBAN29 width: 10 length: 10 groups: 1 - name: DAWNURBAN30 width: 10 length: 10 - name: DAWNURBAN31 width: 10 length: 10 - name: DAWNURBAN32 width: 10 length: 10 - name: DAWNURBAN33 width: 10 length: 10 - name: DAWNURBAN34 width: 10 length: 10 - name: DAWNURBAN35 width: 10 length: 10 - name: DAWNURBAN36 width: 10 length: 10 - name: DAWNURBAN37 width: 10 length: 10 - name: DAWNURBAN38 width: 10 length: 10 - name: DAWNURBAN39 width: 10 length: 10 - name: DAWNURBANA_CHURCH_OUTPOST mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANA_CHURCH_OUTPOST mapBlocks: *SECTION_DAWNURBANA_MAPS - name: DAWNURBANA_GUILD_OUTPOST mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANA_GUILD_OUTPOST mapBlocks: *SECTION_DAWNURBANA_MAPS - name: DAWNURBANA_WHOREHOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANA_WHOREHOUSE mapBlocks: *SECTION_DAWNURBANA_MAPS - name: DAWNURBANA_CRACKHOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANA_CRACKHOUSE mapBlocks: *SECTION_DAWNURBANA_MAPS - name: DAWNURBANA_KKK_HOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANA_KKK_HOUSE mapBlocks: *SECTION_DAWNURBANA_MAPS - name: DAWNURBANB mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANB mapBlocks: &SECTION_DAWNURBANB_MAPS - name: DAWNURBAN40 width: 10 length: 10 groups: 4 - name: DAWNURBAN41 width: 10 length: 10 groups: 4 - name: DAWNURBAN42 width: 10 length: 10 groups: 2 - name: DAWNURBAN43 width: 10 length: 10 groups: 2 - name: DAWNURBAN44 width: 10 length: 10 groups: 2 - name: DAWNURBAN45 width: 10 length: 10 groups: 2 - name: DAWNURBAN46 width: 10 length: 10 groups: 3 - name: DAWNURBAN47 width: 10 length: 10 groups: 3 - name: DAWNURBAN48 width: 10 length: 10 groups: 3 - name: DAWNURBAN49 width: 10 length: 10 groups: 3 - name: DAWNURBAN50 width: 10 length: 10 groups: 1 - name: DAWNURBAN51 width: 10 length: 10 groups: 1 - name: DAWNURBAN52 width: 10 length: 10 groups: 1 - name: DAWNURBAN53 width: 10 length: 10 - name: DAWNURBAN54 width: 10 length: 10 - name: DAWNURBAN55 width: 10 length: 10 - name: DAWNURBAN56 width: 10 length: 10 - name: DAWNURBAN57 width: 10 length: 10 - name: DAWNURBAN58 width: 10 length: 10 - name: DAWNURBAN59 width: 10 length: 10 - name: DAWNURBAN60 width: 20 length: 20 - name: DAWNURBAN61 width: 20 length: 20 - name: DAWNURBAN62 width: 20 length: 20 - name: DAWNURBAN63 width: 20 length: 20 - name: DAWNURBAN64 width: 20 length: 20 - name: DAWNURBAN65 width: 20 length: 20 - name: DAWNURBAN66 width: 20 length: 20 - name: DAWNURBAN67 width: 20 length: 20 - name: DAWNURBANB_FUNKY_ZOMBIES mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: DAWNURBANB_FUNKY_ZOMBIES mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DAWNURBANB_CHURCH_OUTPOST mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANB_CHURCH_OUTPOST mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DAWNURBANB_GUILD_OUTPOST mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: DAWNURBANB_GUILD_OUTPOST mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DAWNURBANB_WHOREHOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANB_WHOREHOUSE mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DAWNURBANB_CRACKHOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANB_CRACKHOUSE mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DAWNURBANB_KKK_HOUSE mapDataSets: - BLANKS - DAWNROADS - DAWNURBITS - DAWNURBAN - DAWNFRNITURE - DAWNDECOR script: DAWNURBANB_KKK_HOUSE mapBlocks: *SECTION_DAWNURBANB_MAPS - name: DESERT startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - DESERT - DESERTBITS script: DESERT mapBlocks: &SECTION_DESERT_MAPS - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: DESERT12 width: 10 length: 10 - name: DESERT13 width: 10 length: 10 - name: DESERT14 width: 20 length: 20 - name: DESERT15 width: 10 length: 10 groups: [0, 1] - name: DESERT16 width: 10 length: 10 groups: [0, 1] - name: DESERT17 width: 10 length: 10 - name: DESERTX startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - XOPSDESERT - DESERTBITS script: DESERT mapBlocks: *SECTION_DESERT_MAPS - name: DESERTX_CHURCH_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - XOPSDESERT - DESERTBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERT_MAPS - name: DESERTX_GUILD_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - XOPSDESERT - DESERTBITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERT_MAPS - name: DESERT2RED startingCondition: STR_ENVIRO_HEAT mapDataSets: - BLANKS - REDDESERT script: DESERT mapBlocks: &SECTION_DESERT2RED_MAPS - name: DESERT00 width: 10 length: 10 groups: [0, 1] items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT01 width: 10 length: 10 groups: [0, 1] items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT02 width: 10 length: 10 groups: [0, 1] items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT03 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT04 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT05 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT06 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT07 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT08 width: 10 length: 10 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT09 width: 20 length: 20 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT10 width: 20 length: 20 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT11 width: 20 length: 20 items: TIMEBOMB_HEAT_LEWD: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [2, 11, 0] - [6, 12, 0] - [8, 17, 0] - [2, 18, 0] - [5, 14, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 1, 0] - [16, 2, 0] - [18, 7, 0] - [12, 8, 0] - [15, 4, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] - [12, 11, 0] - [16, 12, 0] - [18, 17, 0] - [12, 18, 0] - [15, 14, 0] fuseTimers: TIMEBOMB_HEAT_LEWD: [0, 100] - name: DESERT2RED_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_HEAT mapDataSets: - BLANKS - REDDESERT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERT2RED_MAPS - name: DESERTMOUNT startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - DESERTMOUNT - DESERT script: DESERT mapBlocks: &SECTION_DESERTMOUNT_MAPS - name: DESERTMOUNT00 width: 10 length: 10 groups: [0, 1] - name: DESERTMOUNT01 width: 10 length: 10 groups: [0, 1] - name: DESERTMOUNT02 width: 10 length: 10 groups: [0, 1] - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: DESERTMOUNT_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - DESERTMOUNT - DESERT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERTMOUNT_MAPS - name: DESERTPLANE startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - DESERTPLANE - CRASHEDPLANE script: CRASHEDPLANE mapBlocks: &SECTION_CRASHEDPLANE_MAPS - name: CRASHEDPLANE00 width: 10 length: 10 groups: 1 - name: CRASHEDPLANE01 width: 10 length: 10 - name: CRASHEDPLANE02 width: 10 length: 10 - name: CRASHEDPLANE03 width: 10 length: 10 - name: CRASHEDPLANE04 width: 10 length: 10 - name: CRASHEDPLANE05 width: 10 length: 10 - name: CRASHEDPLANE06 width: 10 length: 10 - name: CRASHEDPLANE07 width: 10 length: 10 - name: CRASHEDPLANE08 width: 10 length: 10 - name: CRASHEDPLANE09 width: 10 length: 10 - name: CRASHEDPLANE10 width: 10 length: 10 - name: CRASHEDPLANE11 width: 10 length: 10 - name: CRASHEDPLANE12 width: 10 length: 10 - name: CRASHEDPLANE13 width: 20 length: 20 - name: CRASHEDPLANE14 width: 20 length: 20 - name: CRASHEDPLANE15 width: 20 length: 20 - name: CRASHEDPLANE16 width: 20 length: 20 - name: CRASHEDPLANE17 width: 10 length: 10 - name: CRASHEDPLANE18 width: 10 length: 10 - name: CRASHEDPLANE19 width: 10 length: 10 - name: CRASHEDPLANE20 width: 10 length: 10 - name: DESERTPLANE_LOC_HITMAN startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - DESERTPLANE - CRASHEDPLANE script: CRASHEDPLANE_LOC_HITMAN mapBlocks: *SECTION_CRASHEDPLANE_MAPS - name: DESERTTEMPLE startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - SANDS - ATLANTDESERT - DESERT script: DESERT mapBlocks: &SECTION_DESERTTEMPLE_MAPS - name: ATLANTDESERT00 width: 10 length: 10 groups: [0, 1] - name: ATLANTDESERT01 width: 10 length: 10 groups: [0, 1] - name: ATLANTDESERT02 width: 10 length: 10 - name: ATLANTDESERT03 width: 10 length: 10 - name: ATLANTDESERT04 width: 10 length: 10 - name: ATLANTDESERT05 width: 10 length: 10 - name: ATLANTDESERT06 width: 10 length: 10 - name: ATLANTDESERT07 width: 10 length: 10 - name: ATLANTDESERT08 width: 10 length: 10 - name: ATLANTDESERT09 width: 10 length: 10 - name: ATLANTDESERT10 width: 20 length: 20 - name: ATLANTDESERT11 width: 20 length: 20 - name: ATLANTDESERT12 width: 20 length: 20 - name: DESERTTEMPLE_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - SANDS - ATLANTDESERT - DESERT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERTTEMPLE_MAPS - name: DESERTTEMPLE_CHURCH_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - SANDS - ATLANTDESERT - DESERT script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTTEMPLE_MAPS - name: EMANSION mapDataSets: - BLANKS - COMMERCE - XB3BITZ1 - DAWNFRNITURE - URBITS - MANSIONGARDEN - FLOORSET - MANSIONBITS script: EMANSION mapBlocks: - name: EMANS00 width: 20 length: 20 groups: 1 revealedFloors: [2, 3, 6, 7] items: STR_BANDAGE: - [6, 1, 2] - [8, 16, 2] - [7, 6, 6] STR_OLD_BOOKS: - [10, 14, 5] STR_LINGERIE: - [13, 4, 5] STR_PORN: - [0, 14, 6] STR_BEER: - [9, 14, 6] STR_APPLE: - [2, 12, 2] STR_CHEMICALS: - [6, 17, 1] - [7, 17, 1] - [8, 17, 1] STR_GOLD_BAR: - [5, 16, 5] STR_MEIDO_OUTFIT: - [13, 2, 2] - [11, 18, 2] STR_BATTO: - [16, 1, 2] STR_FUSO_KNIVES: - [11, 3, 2] STR_CUTLASS: - [16, 16, 2] STR_PISTOL_BM: - [3, 2, 2] STR_PISTOL_BM_CLIP: - [3, 2, 2] - [3, 2, 2] - [3, 2, 2] STR_SAWED_OFF: - [1, 11, 5] STR_BUCKSHOT: - [1, 11, 5] STR_KNOIF: - [7, 13, 6] STR_MONEY_PURSE: - [11, 13, 5] randomizedItems: - position: [15, 1, 6] amount: 2 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: EMANS01 width: 10 length: 10 items: STR_BANDAGE: - [4, 5, 4] STR_VODKA: - [3, 0, 5] - [4, 0, 5] - [5, 0, 5] STR_BEER: - [6, 0, 5] - [2, 7, 3] - [5, 4, 3] STR_PORN: - [4, 4, 3] STR_LINGERIE: - [3, 3, 4] STR_PADD: - [6, 3, 3] STR_GOLD_BAR: - [7, 3, 4] STR_CASH_BAG: - [6, 3, 4] STR_MONEY_PURSE: - [1, 8, 3] - name: EMANS02 width: 20 length: 20 items: STR_FIRST_AID_KIT: - [16, 2, 2] STR_APPLE: - [4, 3, 2] - [3, 4, 2] - [4, 5, 2] - [15, 4, 2] - [15, 5, 2] - [14, 5, 2] - [14, 13, 2] - [4, 14, 2] - [3, 15, 2] - [8, 8, 2] - [8, 9, 2] - [8, 10, 2] - [9, 8, 2] - [9, 10, 2] - [10, 8, 2] - [10, 9, 2] - [10, 10, 2] - [5, 2, 2] - [5, 2, 2] - [8, 1, 3] - [1, 11, 3] STR_BEER: - [2, 13, 2] - [5, 2, 2] - [4, 1, 3] - [1, 19, 3] STR_VODKA: - [0, 13, 3] STR_MEDI_KIT: - [2, 9, 3] STR_BRIEFCASE: - [18, 1, 2] STR_LINGERIE: - [3, 18, 2] - [13, 1, 3] - [4, 1, 3] STR_PORN: - [13, 1, 3] - [1, 15, 3] STR_DATA_DISK: - [18, 7, 2] STR_BIKINI: - [13, 18, 3] STR_GUNS_N_AMMO: - [7, 18, 3] STR_TREASURE_CHEST: - [10, 6, 1] STR_CASH_BAG: - [1, 3, 3] STR_CREDIT_CHIP_02: - [2, 2, 2] STR_CREDIT_CHIP_01: - [2, 2, 2] STR_MONEY_PURSE: - [10, 2, 3] randomizedItems: - position: [6, 2, 2] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: EMANS03 width: 10 length: 10 items: STR_SMALL_MEDIPACK: - [1, 9, 5] STR_BILLHOOK: - [2, 4, 2] STR_MUTANT_MEAT: - [2, 6, 2] - [2, 6, 2] - [2, 6, 2] - [5, 2, 1] - [4, 2, 1] - [3, 2, 1] - [5, 2, 1] - [4, 2, 1] - [3, 2, 1] - [5, 2, 1] - [4, 2, 1] - [3, 2, 1] - [5, 2, 1] - [4, 2, 1] - [3, 2, 1] - [2, 4, 1] - [2, 4, 1] - [2, 4, 1] STR_APPLE: - [3, 6, 1] - [3, 6, 1] - [3, 6, 1] - [3, 6, 1] STR_CHEMICALS: - [2, 7, 1] - [5, 2, 4] STR_WINE: - [3, 1, 3] STR_VODKA: - [3, 1, 3] - [3, 1, 3] - [3, 4, 1] - [3, 4, 1] - [3, 4, 1] - [3, 6, 1] - [3, 6, 1] - [3, 6, 1] STR_BEER: - [3, 1, 3] - [3, 1, 3] - [3, 1, 3] - [8, 1, 2] - [8, 1, 2] - [8, 1, 2] - [8, 1, 2] STR_CIGS: - [3, 1, 3] - [3, 1, 3] - [3, 1, 3] STR_SWIMSUIT: - [9, 1, 5] STR_LINGERIE: - [8, 1, 5] STR_PADD: - [4, 9, 4] STR_MEDALLION: - [9, 2, 5] STR_MEIDO_OUTFIT: - [9, 4, 5] STR_FOOD_BAG: - [2, 1, 1] - [2, 1, 1] - [2, 1, 1] STR_SAKE: - [3, 6, 3] STR_MONEY_PURSE: - [5, 8, 3] - name: EMANS04 width: 10 length: 10 items: STR_PORN: - [3, 2, 5] - [1, 0, 5] STR_BEER: - [3, 1, 5] - [1, 0, 3] STR_GOLD_BAR: - [3, 3, 0] STR_CREDIT_CHIP_01: - [0, 4, 1] STR_MONEY_PURSE: - [0, 5, 4] STR_HEAVY_PISTOL: - [2, 1, 5] STR_HEAVY_PISTOL_CLIP: - [2, 1, 5] - [2, 1, 5] - [2, 1, 5] - name: EMANS05 width: 10 length: 10 items: STR_BANDAGE: - [7, 4, 4] - [2, 4, 2] STR_BEER: - [6, 2, 2] - [3, 4, 3] STR_GOLD_BAR: - [2, 7, 4] STR_PORN: - [5, 6, 3] STR_PADD: - [1, 8, 5] STR_GUNS_N_AMMO: - [1, 7, 5] STR_MEDALLION: - [7, 6, 4] STR_MEIDO_OUTFIT: - [1, 2, 2] STR_SHOTGUN_PA_SHELLS: - [5, 1, 5] - [5, 1, 5] - [5, 1, 5] - name: EMANS06 width: 10 length: 10 items: STR_BANDAGE: - [2, 4, 2] STR_SMALL_MEDIPACK: - [5, 2, 5] STR_BLUE_GEM: - [5, 4, 7] STR_MAGE_ROBE: - [0, 4, 5] STR_OLD_BOOKS: - [4, 5, 3] STR_BRIEFCASE: - [4, 6, 4] STR_LIBER_OCCULTIS: - [3, 2, 7] STR_LINGERIE: - [5, 3, 8] - [8, 8, 3] STR_APPLE: - [3, 6, 4] - [3, 6, 4] STR_BEER: - [3, 6, 4] - [3, 6, 4] - [6, 4, 1] STR_WINE: - [6, 4, 1] STR_WAND_CHOKE: - [4, 3, 6] STR_CREDIT_CHIP_02: - [1, 1, 3] STR_CASH_BAG: - [1, 8, 3] STR_GUNS_N_AMMO: - [1, 3, 3] - name: EMANS07 width: 10 length: 10 items: STR_BANDAGE: - [4, 2, 3] - [0, 4, 3] STR_BRIEFCASE: - [6, 1, 4] STR_PORN: - [0, 5, 4] - [7, 2, 3] STR_CHEMICALS: - [1, 7, 2] STR_BEER: - [4, 1, 5] STR_PADD: - [8, 1, 5] STR_MEIDO_OUTFIT: - [7, 2, 2] STR_SHOVEL: - [1, 1, 2] STR_MONEY_PURSE: - [8, 8, 2] - name: EMANS08 width: 10 length: 10 items: STR_BANDAGE: - [7, 6, 4] STR_FIRST_AID_KIT: - [2, 6, 2] STR_VODKA: - [8, 2, 2] - [8, 2, 2] STR_BEER: - [8, 2, 2] - [8, 2, 2] STR_APPLE: - [8, 2, 2] - [8, 2, 2] - [8, 2, 2] STR_PORN: - [3, 3, 3] STR_LINGERIE: - [4, 0, 5] STR_PADD: - [6, 3, 3] - [3, 2, 3] STR_COMBAT_DRUGS: - [4, 6, 4] STR_MEDALLION: - [6, 6, 3] STR_CASH_BAG: - [3, 3, 3] STR_MONEY_PURSE: - [6, 6, 3] STR_PISTOL_BM: - [3, 2, 4] STR_PISTOL_BM_CLIP: - [3, 2, 4] - [3, 2, 4] - [3, 2, 4] randomizedItems: - position: [2, 4, 2] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: EMANS09 width: 20 length: 20 revealedFloors: [6, 7] items: #secret room STR_LEATHER_ARMOR: - [10, 9, 1] STR_WHIP_LEATHER: - [10, 7, 1] STR_SPIKED_MACE: - [8, 7, 1] STR_HANDLE: - [8, 9, 1] STR_STUN_BATON: - [11, 7, 1] #casino STR_CREDIT_CHIP_01: - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] STR_CREDIT_CHIP_00: - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [3, 18, 5] STR_CREDIT_CHIP_M: - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] STR_CREDIT_CHIP_D: - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] - [16, 6, 4] #bar STR_WINE: - [3, 1, 4] - [3, 1, 4] STR_VODKA: - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] - [5, 1, 4] STR_BEER: - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] - [6, 1, 4] STR_MEDI_KIT: - [4, 1, 4] - [4, 1, 4] - [4, 1, 4] - [4, 1, 4] STR_CIGS: - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] - [2, 1, 4] #random stuff STR_CRACK: - [9, 18, 4] - [0, 1, 4] - [0, 1, 4] - [0, 1, 4] STR_PORN: - [13, 18, 4] - [17, 1, 5] STR_DATA_DISK: - [5, 5, 6] STR_PADD: - [17, 1, 5] - [11, 14, 5] STR_BANDAGE: - [5, 17, 4] - [1, 1, 2] - [1, 1, 2] STR_LINGERIE_SET: - [2, 18, 2] STR_BRIEFCASE: - [4, 4, 6] STR_MEDALLION: - [6, 15, 2] STR_SAKE: - [18, 19, 4] - [7, 3, 4] STR_CASH_BAG: - [7, 1, 4] STR_NUCLEAR_MATERIALS: - [5, 9, 0] STR_MONEY_PURSE: - [6, 7, 5] - name: FOREST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FOREST - FORESTBITS2 mapBlocks: &SECTION_FOREST_MAPS - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 randomizedItems: - position: [7, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [2, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST03 width: 10 length: 10 randomizedItems: - position: [8, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST04 width: 10 length: 10 randomizedItems: - position: [3, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [7, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST05 width: 10 length: 10 randomizedItems: - position: [3, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [0, 9, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST06 width: 10 length: 10 randomizedItems: - position: [3, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST07 width: 10 length: 10 randomizedItems: - position: [4, 2, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 9, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST08 width: 10 length: 10 randomizedItems: - position: [3, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST09 width: 10 length: 10 randomizedItems: - position: [4, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [6, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 5, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [2, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST10 width: 20 length: 20 randomizedItems: - position: [1, 12, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [6, 18, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [4, 13, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [0, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [5, 2, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [6, 8, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [16, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [18, 5, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [15, 15, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [12, 13, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST11 width: 20 length: 20 randomizedItems: - position: [1, 0, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [1, 13, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [18, 16, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [13, 17, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [5, 13, 1] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [9, 10, 1] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST12 width: 10 length: 10 randomizedItems: - position: [2, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST13 width: 10 length: 10 randomizedItems: - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST14 width: 10 length: 10 randomizedItems: - position: [2, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [6, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST15 width: 10 length: 10 randomizedItems: - position: [7, 0, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [5, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 2, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST16 width: 10 length: 10 randomizedItems: - position: [8, 5, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [3, 8, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: SOLFOREST17 width: 20 length: 20 randomizedItems: - position: [2, 0, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [2, 8, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [3, 5, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [3, 8, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [7, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [7, 13, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [13, 17, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [15, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [17, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST00 width: 10 length: 10 randomizedItems: - position: [3, 0, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [5, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST01 width: 10 length: 10 randomizedItems: - position: [4, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [7, 9, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST02 width: 10 length: 10 randomizedItems: - position: [3, 8, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST03 width: 10 length: 10 randomizedItems: - position: [3, 1, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [7, 6, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST04 width: 10 length: 10 randomizedItems: - position: [2, 5, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 3, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST05 width: 10 length: 10 randomizedItems: - position: [4, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [9, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FINNIKFOREST06 width: 10 length: 10 randomizedItems: - position: [3, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [6, 4, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - position: [8, 7, 0] amount: 1 mixed: true itemList: [STR_PINECONE, STR_PINECONE, STR_PINECONE, STR_FERN, STR_FERN, STR_FERN, STR_ROCK_T, STR_ROCK_T, STR_SHROOM_WHITE, STR_SHROOM_WHITE, STR_SHROOM_BROWN, STR_SHROOM_BROWN, STR_SHROOM_RED, STR_SHROOM_RED, STR_MUTANT_EGG, STR_GRAPES, STR_PILE_OF_GORE] - name: FOREST_CHURCH_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FOREST - FORESTBITS2 script: FOREST_CHURCH_OUTPOST mapBlocks: *SECTION_FOREST_MAPS - name: FOREST_GUILD_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FOREST - FORESTBITS2 script: FOREST_GUILD_OUTPOST mapBlocks: *SECTION_FOREST_MAPS - name: FOREST2BLACK mapDataSets: - BLANKS - BLACKFOREST mapBlocks: - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 items: STR_BOOM_FRUIT: - [6, 5, 0] - [4, 5, 0] - name: FOREST06 width: 10 length: 10 items: STR_BOOM_FRUIT: - [3, 6, 0] - [3, 6, 0] - [7, 1, 0] - name: FOREST07 width: 10 length: 10 items: STR_BOOM_FRUIT: - [2, 7, 0] - [3, 2, 0] - [6, 2, 0] - [9, 8, 0] - name: FOREST08 width: 10 length: 10 items: STR_BOOM_FRUIT: - [2, 4, 0] - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SOLFOREST12 width: 10 length: 10 items: STR_BOOM_FRUIT: - [4, 8, 0] - [6, 1, 0] - name: SOLFOREST13 width: 10 length: 10 items: STR_BOOM_FRUIT: - [3, 2, 0] - [8, 5, 0] - name: SOLFOREST14 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 items: STR_BOOM_FRUIT: - [7, 8, 0] - [6, 2, 0] - [0, 2, 0] - name: SOLFOREST16 width: 10 length: 10 items: STR_BOOM_FRUIT: - [7, 7, 0] - name: SOLFOREST17 width: 20 length: 20 - name: FINNIKFOREST00 width: 10 length: 10 - name: FORESTMOUNT ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTMOUNT - FORESTEARTH - FORESTBITS script: DESERT mapBlocks: &SECTION_FORESTMOUNT_MAPS - name: FORESTMOUNT00 width: 10 length: 10 groups: [0, 1] - name: FORESTMOUNT01 width: 10 length: 10 groups: [0, 1] - name: FORESTMOUNT02 width: 10 length: 10 - name: FORESTMOUNT03 width: 10 length: 10 - name: FORESTMOUNT04 width: 10 length: 10 - name: FORESTMOUNT05 width: 10 length: 10 - name: FORESTMOUNT06 width: 10 length: 10 - name: FORESTMOUNT07 width: 10 length: 10 - name: FORESTMOUNT08 width: 10 length: 10 - name: FORESTMOUNT09 width: 10 length: 10 - name: FORESTMOUNT10 width: 10 length: 10 - name: FORESTMOUNT11 width: 20 length: 20 - name: FORESTMOUNT12 width: 20 length: 20 - name: FORESTMOUNT13 width: 20 length: 20 - name: FORESTMOUNT14 width: 20 length: 20 - name: FORESTMOUNT15 width: 10 length: 10 - name: FORESTMOUNT16 width: 10 length: 10 - name: FORESTMOUNT17 width: 10 length: 10 - name: FORESTMOUNT18 width: 10 length: 10 - name: FORESTMOUNT19 width: 10 length: 10 - name: FORESTMOUNT20 width: 10 length: 10 - name: FORESTMOUNT21 width: 10 length: 10 - name: FORESTMOUNT22 width: 10 length: 10 - name: FORESTMOUNT23 width: 10 length: 10 - name: FORESTMOUNT24 width: 10 length: 10 - name: FORESTMOUNT25 width: 20 length: 20 - name: FORESTMOUNT26 width: 20 length: 20 - name: FORESTMOUNT_CHURCH_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTMOUNT - FORESTEARTH - FORESTBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTMOUNT_MAPS - name: FORESTMOUNT_ACADEMY_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTMOUNT - FORESTEARTH - FORESTBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTMOUNT_MAPS - name: FORESTMOUNT_LOC_HITMAN ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTMOUNT - FORESTEARTH - FORESTBITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_FORESTMOUNT_MAPS - name: FORESTPOLAR ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTPOLAR - FOREST script: POLAR mapBlocks: &SECTION_FORESTPOLAR_MAPS - name: FORESTPOLAR00 width: 10 length: 10 groups: [0, 1] - name: FORESTPOLAR01 width: 10 length: 10 groups: [0, 1] - name: FORESTPOLAR02 width: 10 length: 10 groups: [0, 1] - name: FORESTPOLAR03 width: 10 length: 10 - name: FORESTPOLAR04 width: 10 length: 10 - name: FORESTPOLAR05 width: 10 length: 10 - name: FORESTPOLAR06 width: 10 length: 10 - name: FORESTPOLAR07 width: 10 length: 10 - name: FORESTPOLAR08 width: 10 length: 10 - name: FORESTPOLAR09 width: 10 length: 10 - name: FORESTPOLAR10 width: 10 length: 10 - name: FORESTPOLAR11 width: 10 length: 10 - name: FORESTPOLAR12 width: 20 length: 20 - name: FORESTPOLAR13 width: 20 length: 20 - name: FORESTPOLAR14 width: 10 length: 10 groups: 1 - name: FORESTPOLAR15 width: 10 length: 10 groups: 1 - name: FORESTPOLAR16 width: 10 length: 10 groups: 1 - name: FORESTPOLAR_ACADEMY_OUTPOST ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - FORESTPOLAR - FOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: GDX_DUEL mapDataSets: - BLANKS - ARENA script: GDX_DUEL mapBlocks: - name: DUEL_00 width: 40 length: 40 items: STR_RAYGUN: - [0, 20, 3] STR_RAYGUN_CLIP: - [0, 20, 3] - [0, 20, 3] - [0, 20, 3] - [0, 20, 3] STR_GDXCAR_ITEM: - [0, 20, 3] STR_GRAVBALL_OUTFIT: - [0, 20, 3] STR_LINGERIE: - [0, 20, 3] - [0, 20, 3] STR_CIGS: - [39, 20, 3] STR_DAZZLING_DISC: - [39, 20, 3] - name: GDX_PRISON mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - CAVEBLACK - A_DECOR script: GDX_PRISON mapBlocks: - name: ABASE_00 width: 20 length: 20 groups: 1 revealedFloors: [5] items: STR_PICKAXE: - [15, 6, 0] STR_HIGH_EXPLOSIVE: - [4, 5, 0] - [4, 10, 0] - [3, 13, 0] - [5, 15, 0] - [15, 15, 0] - [10, 13, 0] STR_WHIP_LEATHER: - [5, 2, 1] STR_MANACLES: - [5, 2, 1] STR_SMALL_MEDIPACK: - [10, 2, 1] - [10, 3, 1] STR_TASER: - [10, 3, 1] STR_SISTER_VICTIM: - [3, 4, 3] STR_DATA_DISK: - [13, 7, 3] - name: ABASE_01 width: 20 length: 20 groups: 5 items: STR_PICKAXE: - [16, 10, 0] - name: ABASE_02 width: 20 length: 20 groups: 6 items: STR_ELERIUM_115: - [9, 4, 1] - [9, 7, 1] - [9, 10, 1] - [6, 7, 1] - [12, 7, 1] STR_FUSION_TORCH: - [17, 1, 1] STR_FUSION_TORCH_CLIP: - [17, 1, 1] - [17, 1, 1] STR_DATA_DISK: - [9, 10, 3] - name: ABASE_03 width: 20 length: 20 groups: 7 items: STR_GENERIC_CRATE: - [15, 2, 1] STR_GDX_005: - [15, 2, 1] STR_LASER_PISTOL_LT: - [15, 2, 1] STR_MUSHROOM_BEER: - [15, 2, 1] - [18, 2, 1] STR_LINGERIE: - [17, 1, 1] - [18, 2, 1] - [17, 3, 1] STR_WHIP_LEATHER: - [11, 1, 1] STR_SAKE: - [11, 2, 1] - [17, 3, 1] - name: GRASSLANDDESERT mapDataSets: - BLANKS - GRASSLANDDESERT - GRASSLANDBITS script: DESERT mapBlocks: &SECTION_DESERTLZ_MAPS - name: DESERT00 width: 10 length: 10 - name: DESERT01 width: 10 length: 10 - name: DESERT02 width: 10 length: 10 - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: DESERTLZ width: 10 length: 10 groups: [1] - name: GRASSLANDDESERT_CHURCH_OUTPOST mapDataSets: - BLANKS - GRASSLANDDESERT - GRASSLANDBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: GRASSLANDDESERT_GUILD_OUTPOST mapDataSets: - BLANKS - GRASSLANDDESERT - GRASSLANDBITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: GRASSLANDDESERTMOUNT mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDDESERT - GRASSLANDBITS script: DESERT mapBlocks: &SECTION_DESERTMOUNTLZ_MAPS - name: DESERTMOUNT00 width: 10 length: 10 - name: DESERTMOUNT01 width: 10 length: 10 - name: DESERTMOUNT02 width: 10 length: 10 - name: DESERTMOUNT03 width: 10 length: 10 - name: DESERTMOUNT04 width: 10 length: 10 - name: DESERTMOUNT05 width: 10 length: 10 - name: DESERTMOUNT06 width: 10 length: 10 - name: DESERTMOUNT07 width: 10 length: 10 - name: DESERTMOUNT08 width: 10 length: 10 - name: DESERTMOUNT09 width: 10 length: 10 - name: DESERTMOUNT10 width: 10 length: 10 - name: DESERTMOUNT11 width: 20 length: 20 - name: DESERTMOUNT12 width: 20 length: 20 - name: DESERTMOUNT13 width: 20 length: 20 - name: DESERTMOUNT14 width: 20 length: 20 - name: DESERTMOUNT15 width: 10 length: 10 - name: DESERTMOUNT16 width: 10 length: 10 - name: DESERTMOUNT17 width: 10 length: 10 - name: DESERTMOUNTLZ width: 10 length: 10 groups: [1] - name: GRASSLANDDESERTMOUNT_CHURCH_OUTPOST mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDDESERT - GRASSLANDBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: GRASSLANDDESERTMOUNT_LOC_HITMAN mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDDESERT - GRASSLANDBITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: GRASSLANDFOREST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDFOREST - GRASSLANDBITS script: DESERT mapBlocks: &SECTION_FORESTLZ_MAPS - name: FOREST00 width: 10 length: 10 - name: FOREST01 width: 10 length: 10 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SOLFOREST12 width: 10 length: 10 - name: SOLFOREST13 width: 10 length: 10 - name: SOLFOREST14 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 - name: SOLFOREST16 width: 10 length: 10 - name: SOLFOREST17 width: 20 length: 20 - name: FINNIKFOREST00 width: 10 length: 10 - name: FINNIKFOREST01 width: 10 length: 10 - name: FINNIKFOREST02 width: 10 length: 10 - name: FINNIKFOREST03 width: 10 length: 10 - name: FINNIKFOREST04 width: 10 length: 10 - name: FINNIKFOREST05 width: 10 length: 10 - name: FINNIKFOREST06 width: 10 length: 10 - name: FORESTLZ width: 10 length: 10 groups: [1] - name: GRASSLANDFOREST_CHURCH_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDFOREST - GRASSLANDBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTLZ_MAPS - name: GRASSLANDFORESTMOUNT ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDFOREST - GRASSLANDBITS script: DESERT mapBlocks: &SECTION_FORESTMOUNTLZ_MAPS - name: FORESTMOUNT00 width: 10 length: 10 - name: FORESTMOUNT01 width: 10 length: 10 - name: FORESTMOUNT02 width: 10 length: 10 - name: FORESTMOUNT03 width: 10 length: 10 - name: FORESTMOUNT04 width: 10 length: 10 - name: FORESTMOUNT05 width: 10 length: 10 - name: FORESTMOUNT06 width: 10 length: 10 - name: FORESTMOUNT07 width: 10 length: 10 - name: FORESTMOUNT08 width: 10 length: 10 - name: FORESTMOUNT09 width: 10 length: 10 - name: FORESTMOUNT10 width: 10 length: 10 - name: FORESTMOUNT11 width: 20 length: 20 - name: FORESTMOUNT12 width: 20 length: 20 - name: FORESTMOUNT13 width: 20 length: 20 - name: FORESTMOUNT14 width: 20 length: 20 - name: FORESTMOUNT15 width: 10 length: 10 - name: FORESTMOUNT16 width: 10 length: 10 - name: FORESTMOUNT17 width: 10 length: 10 - name: FORESTMOUNT18 width: 10 length: 10 - name: FORESTMOUNT19 width: 10 length: 10 - name: FORESTMOUNT20 width: 10 length: 10 - name: FORESTMOUNT21 width: 10 length: 10 - name: FORESTMOUNT22 width: 10 length: 10 - name: FORESTMOUNT23 width: 10 length: 10 - name: FORESTMOUNT24 width: 10 length: 10 - name: FORESTMOUNT25 width: 20 length: 20 - name: FORESTMOUNT26 width: 20 length: 20 - name: FORESTMOUNTLZ width: 10 length: 10 groups: [1] - name: GRASSLANDFORESTMOUNT_ACADEMY_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDFOREST - GRASSLANDBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: GRASSLANDFORESTMOUNT_LOC_HITMAN ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDMOUNT - GRASSLANDFOREST - GRASSLANDBITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: GRASSLANDPOLAR ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDPOLAR - GRASSLANDFOREST script: POLAR mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: GRASSLANDPOLAR_ACADEMY_OUTPOST ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - GRASSLANDPOLAR - GRASSLANDFOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: INDUSTRIALURBAN mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: INDUSTRIALURBAN mapBlocks: &SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN00 width: 20 length: 20 - name: INDUSTRIALURBAN01 width: 20 length: 20 - name: INDUSTRIALURBAN02 width: 20 length: 20 - name: INDUSTRIALURBAN03 width: 10 length: 10 - name: INDUSTRIALURBAN04 width: 10 length: 10 - name: INDUSTRIALURBAN05 width: 10 length: 10 - name: INDUSTRIALURBAN06 width: 10 length: 10 - name: INDUSTRIALURBAN07 width: 10 length: 10 - name: INDUSTRIALURBAN08 width: 10 length: 10 - name: INDUSTRIALURBAN09 width: 10 length: 10 - name: INDUSTRIALURBAN10 width: 10 length: 10 - name: INDUSTRIALURBAN11 width: 10 length: 10 - name: INDUSTRIALURBAN12 width: 10 length: 10 - name: INDUSTRIALURBAN13 width: 10 length: 10 - name: INDUSTRIALURBAN14 width: 10 length: 10 - name: INDUSTRIALURBAN15 width: 10 length: 10 - name: INDUSTRIALURBAN16 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN17 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN18 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN19 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN20 width: 10 length: 10 groups: [2, 3, 4] - name: INDUSTRIALURBAN21 width: 10 length: 10 groups: [2, 3, 4] - name: INDUSTRIALURBAN22 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN23 width: 10 length: 10 groups: [1, 2, 3, 4] - name: INDUSTRIALURBAN_MSDF mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK script: INDUSTRIALURBAN mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_FUNKY_ZOMBIES mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: INDUSTRIALURBAN_FUNKY_ZOMBIES mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_GUILD_OUTPOST mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: INDUSTRIALURBAN_GUILD_OUTPOST mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_WHOREHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALURBAN_WHOREHOUSE mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_CRACKHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALURBAN_CRACKHOUSE mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_KKK_HOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALURBAN_KKK_HOUSE mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_EUROSYNDICATE_ELIMINATION mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALURBAN_EUROSYNDICATE_ELIMINATION mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALURBAN_ESCAPE_TOWER mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: INDUSTRIALURBAN_ESCAPE_TOWER mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: INDUSTRIALUFO mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS script: INDUSTRIALUFO mapBlocks: *SECTION_INDUSTRIALURBAN_MAPS - name: ISLANDURBAN ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: ISLANDURBAN mapBlocks: &SECTION_ISLANDURBAN_MAPS - name: ISLANDURBAN00 width: 10 length: 10 groups: 1 - name: ISLANDURBAN01 width: 10 length: 10 groups: 1 - name: ISLANDURBAN02 width: 20 length: 20 - name: ISLANDURBAN03 width: 20 length: 20 - name: ISLANDURBAN04 width: 20 length: 20 groups: 2 - name: ISLANDURBAN05 width: 20 length: 20 groups: 3 - name: ISLANDURBAN06 width: 20 length: 20 - name: ISLANDURBAN07 width: 10 length: 10 groups: 4 - name: ISLANDURBAN08 width: 10 length: 10 - name: ISLANDURBAN09 width: 10 length: 10 - name: ISLANDURBAN10 width: 10 length: 10 - name: ISLANDURBAN11 width: 10 length: 10 - name: ISLANDURBAN12 width: 10 length: 10 - name: ISLANDURBAN13 width: 10 length: 10 - name: ISLANDURBAN14 width: 10 length: 10 - name: ISLANDURBAN_BEACH ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS script: BEACH_SAVANNA mapBlocks: *SECTION_ISLANDURBAN_MAPS - name: ISLANDURBAN_FUNKY_ZOMBIES ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: ISLANDURBAN_FUNKY_ZOMBIES mapBlocks: *SECTION_ISLANDURBAN_MAPS - name: ISLANDURBAN_CHURCH_OUTPOST ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: ISLANDURBAN_CHURCH_OUTPOST mapBlocks: *SECTION_ISLANDURBAN_MAPS - name: ISLANDURBAN_ACADEMY_OUTPOST ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: ISLANDURBAN_ACADEMY_OUTPOST mapBlocks: *SECTION_ISLANDURBAN_MAPS - name: ISLANDURBAN_CRACKHOUSE ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS script: ISLANDURBAN_CRACKHOUSE mapBlocks: *SECTION_ISLANDURBAN_MAPS - name: JUNGLE startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLE script: JUNGLE mapBlocks: &SECTION_JUNGLE_MAPS - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 - name: JUNGLE11 width: 10 length: 10 - name: JUNGLE12 width: 10 length: 10 - name: JUNGLE13 width: 10 length: 10 - name: JUNGLE14 width: 10 length: 10 groups: 1 - name: JUNGLEDIO01 width: 10 length: 10 groups: [0, 1] - name: JUNGLESOL01 width: 10 length: 10 - name: JUNGLESOL02 width: 10 length: 10 - name: JUNGLE_CHURCH_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLE script: JUNGLE_CHURCH_OUTPOST mapBlocks: *SECTION_JUNGLE_MAPS - name: JUNGLE_GUILD_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLE script: JUNGLE_GUILD_OUTPOST mapBlocks: *SECTION_JUNGLE_MAPS - name: JUNGLE_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLE script: JUNGLE_ACADEMY_OUTPOST mapBlocks: *SECTION_JUNGLE_MAPS - name: JUNGLE2NEO startingCondition: STR_ENVIRO_HEAT mapDataSets: - BLANKS - NEOJUNGLE script: JUNGLE mapBlocks: &SECTION_JUNGLE2NEO_MAPS - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 items: TRAP_POISON_DARTS: - [2, 4, 0] - [2, 5, 0] - [3, 4, 0] - [3, 5, 0] TRAP_ACID_BLAST: - [8, 6, 0] fuseTimers: TRAP_ACID_BLAST: [0, 0] TRAP_POISON_DARTS: [0, 0] - name: JUNGLE05 width: 10 length: 10 items: TRAP_HALLUCINOGEN_GAS: - [6, 3, 0] fuseTimers: TRAP_HALLUCINOGEN_GAS: [0, 0] - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 items: TRAP_HALLUCINOGEN_GAS: - [0, 0, 0] fuseTimers: TRAP_HALLUCINOGEN_GAS: [0, 0] - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 items: TRAP_ACID_BLAST: - [7, 3, 0] fuseTimers: TRAP_ACID_BLAST: [0, 0] - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 items: TRAP_HALLUCINOGEN_GAS: - [0, 6, 0] fuseTimers: TRAP_HALLUCINOGEN_GAS: [0, 0] - name: JUNGLE11 width: 10 length: 10 items: TRAP_HALLUCINOGEN_GAS: - [0, 0, 0] - [9, 1, 0] fuseTimers: TRAP_HALLUCINOGEN_GAS: [0, 0] - name: JUNGLE12 width: 10 length: 10 - name: JUNGLE13 width: 10 length: 10 - name: JUNGLE14 width: 10 length: 10 groups: 1 - name: JUNGLEDIO01 width: 10 length: 10 groups: [0, 1] - name: JUNGLESOL01 width: 10 length: 10 - name: JUNGLESOL02 width: 10 length: 10 - name: JUNGLE2BLACK startingCondition: STR_ENVIRO_HEAT mapDataSets: - BLANKS - BLACKJUNGLE script: JUNGLE mapBlocks: - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE04 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE05 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE06 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE07 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE08 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE09 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE10 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE11 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE12 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE13 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLE14 width: 10 length: 10 groups: 1 - name: JUNGLEDIO01 width: 10 length: 10 groups: [0, 1] - name: JUNGLESOL01 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLESOL02 width: 10 length: 10 items: TIMEBOMB_COLD_FOG: - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] - [2, 1, 0] - [6, 2, 0] - [8, 7, 0] - [2, 8, 0] - [5, 4, 0] fuseTimers: TIMEBOMB_COLD_FOG: [0, 100] - name: JUNGLEMOUNT startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT mapBlocks: &SECTION_JUNGLEMOUNT_MAPS - name: JUNGLEMOUNT00 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT01 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT02 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT03 width: 10 length: 10 - name: JUNGLEMOUNT04 width: 10 length: 10 - name: JUNGLEMOUNT05 width: 10 length: 10 - name: JUNGLEMOUNT06 width: 10 length: 10 - name: JUNGLEMOUNT07 width: 10 length: 10 - name: JUNGLEMOUNT08 width: 10 length: 10 - name: JUNGLEMOUNT09 width: 10 length: 10 - name: JUNGLEMOUNT10 width: 10 length: 10 - name: JUNGLEMOUNT11 width: 20 length: 20 - name: JUNGLEMOUNT12 width: 20 length: 20 - name: JUNGLEMOUNT13 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT14 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT15 width: 10 length: 10 groups: [0, 1] - name: JUNGLEMOUNT_CHURCH_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_JUNGLEMOUNT_MAPS - name: JUNGLEMOUNT_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_JUNGLEMOUNT_MAPS - name: JUNGLEMOUNT_LOC_HITMAN startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_JUNGLEMOUNT_MAPS - name: JUNGLEMOUNT_GUILD_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - JUNGLEMOUNT - JUNGLEBITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_JUNGLEMOUNT_MAPS - name: JUNGLEPOLAR startingCondition: STR_ENVIRO_HEAT ambience: 605 ambientVolume: 0.5 mapDataSets: - BLANKS - JUNGLEPOLAR - JUNGLEBITS script: POLAR mapBlocks: &SECTION_JUNGLEPOLAR_MAPS - name: JUNGLEPOLAR00 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR01 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR02 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR03 width: 10 length: 10 - name: JUNGLEPOLAR04 width: 10 length: 10 - name: JUNGLEPOLAR05 width: 10 length: 10 - name: JUNGLEPOLAR06 width: 10 length: 10 - name: JUNGLEPOLAR07 width: 10 length: 10 - name: JUNGLEPOLAR08 width: 10 length: 10 - name: JUNGLEPOLAR09 width: 10 length: 10 - name: JUNGLEPOLAR10 width: 10 length: 10 - name: JUNGLEPOLAR11 width: 10 length: 10 - name: JUNGLEPOLAR12 width: 20 length: 20 - name: JUNGLEPOLAR13 width: 20 length: 20 - name: JUNGLEPOLAR14 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR15 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR16 width: 10 length: 10 groups: [0, 1] - name: JUNGLEPOLAR_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 605 ambientVolume: 0.5 mapDataSets: - BLANKS - JUNGLEPOLAR - JUNGLEBITS script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_JUNGLEPOLAR_MAPS - name: JUNGLETEMPLE startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLEBITS script: DESERT mapBlocks: &SECTION_JUNGLETEMPLE_MAPS - name: MUJUNGLE00 width: 10 length: 10 groups: [0, 1] - name: MUJUNGLE01 width: 10 length: 10 groups: [0, 1] - name: MUJUNGLE02 width: 10 length: 10 - name: MUJUNGLE03 width: 10 length: 10 - name: MUJUNGLE04 width: 10 length: 10 - name: MUJUNGLE05 width: 10 length: 10 - name: MUJUNGLE06 width: 10 length: 10 - name: MUJUNGLE07 width: 10 length: 10 - name: MUJUNGLE08 width: 10 length: 10 - name: MUJUNGLE09 width: 20 length: 20 - name: MUJUNGLE10 width: 20 length: 20 - name: MUJUNGLE11 width: 20 length: 20 - name: MUJUNGLE12 width: 20 length: 20 - name: MUJUNGLE13 width: 20 length: 20 - name: MUJUNGLE14 width: 20 length: 20 - name: JUNGLETEMPLE_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_HEAT ambience: 606 ambientVolume: 0.35 mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLEBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_JUNGLETEMPLE_MAPS - name: JUNGLETEMPLE_CORAL_ISLAND startingCondition: STR_ENVIRO_HEAT ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLEBITS civilianTypes: - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: DESERT_CORAL_ISLAND mapBlocks: *SECTION_JUNGLETEMPLE_MAPS - name: LOKNAR_ALTAR_CAVES mapDataSets: - BLANKS - CAVEBLACK - SIETCH - CATACDECOR - LAVA - DUNGEON mapBlocks: - name: LOKNARALTAR_00 width: 20 length: 20 items: STR_LOKNAR_SCRIPTURES: - [5, 5, 1] STR_LOKNAR_FAKK_ARMOR: - [11, 11, 0] randomizedItems: - position: [16, 16, 0] amount: 1 mixed: true itemList: &SECTION_SIMULACRUM_PARTS - STR_SIMULACRUM_TORSO - STR_SIMULACRUM_ARMS - STR_SIMULACRUM_LEGS - STR_SIMULACRUM_HEART - STR_SIMULACRUM_BRAIN - position: [3, 2, 1] amount: 4 mixed: true itemList: &SECTION_LOKNAR_SACRIFICES - STR_SHROOM_BROWN - STR_SHROOM_BROWN - STR_SHROOM_BROWN - STR_SHROOM_RED - STR_SHROOM_RED - STR_SHROOM_RED - STR_SHROOM_WHITE - STR_SHROOM_WHITE - STR_SHROOM_WHITE - STR_BOOM_FRUIT - STR_BOOM_FRUIT - STR_SKULL - STR_SKULL - STR_SKULL - STR_LIZARD_HIDE - STR_LIZARD_HIDE - STR_LIZARD_HIDE - STR_LIZARD_HIDE - STR_LUXURY_FUR - STR_LUXURY_FUR - STR_MEGASCORPION_POISON - STR_MEGASCORPION_POISON - STR_MEGASCORPION_POISON - STR_MEGASCORPION_POISON - STR_MEGASCORPION_STING - STR_MEGASCORPION_STING - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_SPIDER_SILK - STR_MONSTER_TEETH - STR_MONSTER_TEETH - STR_MONSTER_TEETH - STR_MONSTER_TEETH - STR_MONSTER_EYE - STR_MONSTER_EYE - STR_LOBSTERMAN_HIDE - STR_LOBSTERMAN_HIDE - STR_LOBSTERMAN_HIDE - STR_LOBSTERMAN_HIDE - STR_VAMPIRE_BLOOD - STR_VAMPIRE_BLOOD - STR_VAMPIRE_BLOOD - STR_ZOMBIE_ESSENCE - STR_CHRYSSALID_HIDE - STR_DEMONIC_ESSENCE - STR_ESOTERICA - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_YELLOW_GEM - STR_BLUE_GEM - STR_GREEN_GEM - STR_RED_GEM - STR_DIAMOND - STR_SILVER_BAR - STR_SILVER_BAR - STR_GOLD_BAR - STR_GOLD_BAR - STR_COINS - STR_COINS - STR_COINS - STR_MEDALLION - STR_MEDALLION - STR_MEDALLION - STR_RING - STR_RING - STR_AMPHORE - STR_AMPHORE - STR_ANKH - STR_GOLDEN_CUP - STR_GOLDEN_CROSS - STR_HITAYATE - STR_CRACK - STR_CRACK - STR_BEER - STR_BEER - STR_BEER - STR_BEER - STR_MOONSHINE - STR_MOONSHINE - STR_MOONSHINE - STR_MOONSHINE - STR_CIGS - STR_CIGS - STR_CIGS - STR_CIGS - STR_CIGS - STR_RAIDER_CORPSE - STR_RAIDER_CORPSE - position: [12, 15, 0] amount: 3 mixed: true itemList: &SECTION_LOKNAR_BOOKS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_BOOK_OF_SERMONS - STR_ESOTERICA - STR_ESOTERICA - STR_ESOTERICA - STR_ESOTERICA - STR_OLD_BOOKS - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_LOKNAR_SCRIPTURES - position: [1, 5, 1] amount: 1 mixed: true itemList: &SECTION_LOKNAR_WEAPONS - STR_KNUCKLES_SPIKED - STR_MACHETE - STR_KNOIF - STR_CHITIN_KNIFE - STR_KNOIF_BARB - STR_KNOIF_POISON - STR_SICKLE - STR_RUSTY_BLADE - STR_SHORT_SWORD - STR_SWORD_MDV - STR_BATTO_MAGIC - STR_BONE_CLUB - STR_SPIKED_MACE - STR_IRON_ROD - STR_BILLHOOK - STR_STONE_AX - STR_AX - STR_BATTLE_AX - STR_BAMBOO - STR_QUARTERSTAFF - STR_CAT_PAWS - STR_PITCHFORK - STR_GREAT_CLUB - STR_SPEAR - STR_PIKE - STR_BARBARIAN_SWORD - STR_BARBARIAN_AX - STR_NOOSE - STR_KUSARIGAMA - STR_WHIP_LEATHER - STR_JAVELINS - STR_THROWING_AXES - STR_THROWING_HAMMER - STR_BLOWPIPE_DARTS_ACID - STR_BOW_H_QUIVER_POISON - STR_HARQUEBUS - STR_CHAOS_DAGGER - position: [4, 2, 1] amount: 6 mixed: true itemList: *SECTION_LOKNAR_SACRIFICES - name: LOKNARALTAR_05 width: 20 length: 20 items: STR_LOKNAR_SCRIPTURES: - [10, 3, 0] STR_LOKNAR_FAKK_ARMOR: - [10, 15, 0] randomizedItems: - position: [8, 3, 0] amount: 4 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [12, 3, 0] amount: 4 mixed: false itemList: *SECTION_LOKNAR_SACRIFICES - position: [3, 8, 0] amount: 4 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - position: [3, 10, 0] amount: 4 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - position: [3, 12, 0] amount: 4 mixed: true itemList: *SECTION_LOKNAR_WEAPONS - name: URBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: URBAN mapBlocks: &SECTION_URBAN_MAPS - name: URBAN00 width: 10 length: 10 groups: 2 - name: URBAN01 width: 10 length: 10 groups: 3 - name: URBAN02 width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: EXPANDEDTERROR00 #Landingzone Dirt 1 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR01 #Landingzone Dirt 2 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR02 #Landing Zone Grass width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR03 #Road WE width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR04 #Road WE with Garbage width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR05 #Road WE with Bus Station width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR06 #Road WE with Postbox width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR07 #Road NS width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR08 #Road NS 2 Sewer width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR09 #Road NS Bus Station width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR10 #Road NS Garbage width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR11 #Crossroad Garbage width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR12 #Crossroad Telephon Box width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR13 #2 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR14 #1 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR15 #NS Small Park width: 10 length: 10 - name: EXPANDEDTERROR16 #2 Level Small Appartment width: 10 length: 10 - name: EXPANDEDTERROR17 #2 Level Large Storage and Shop width: 20 length: 20 - name: EXPANDEDTERROR18 #Parking Lot with Shop width: 20 length: 20 - name: EXPANDEDTERROR19 #Large Park with Telephon Box width: 20 length: 20 - name: EXPANDEDTERROR20 #2 Level Slum Buildings with Telephone Box width: 20 length: 20 - name: EXPANDEDTERROR21 #Restaurant width: 20 length: 20 - name: EXPANDEDTERROR22 #2 Level Appartment with Parking Lot width: 20 length: 20 - name: EXPANDEDTERROR23 #4 Level Appartment Building width: 20 length: 20 - name: EXPANDEDTERROR24 #2 Level Family House with Garage width: 20 length: 20 - name: EXPANDEDTERROR25 #2 Level Storage with Office width: 20 length: 20 - name: EXPANDEDTERROR26 #2 Level Double Family House width: 20 length: 20 - name: MADURBAN10 width: 10 length: 10 - name: MADURBAN11 width: 20 length: 20 - name: MADURBAN12 width: 20 length: 20 - name: MADURBAN13 width: 20 length: 20 - name: MADURBAN19 width: 10 length: 10 - name: MADURBAN20 width: 10 length: 10 - name: MADURBAN21 width: 10 length: 10 - name: MADURBAN22 width: 10 length: 10 - name: MADURBAN23 width: 10 length: 10 - name: MADURBAN24 width: 10 length: 10 - name: MADURBAN25 width: 10 length: 10 - name: MADURBAN26 width: 10 length: 10 - name: MADURBAN27 width: 20 length: 20 - name: MADURBAN28 width: 20 length: 20 - name: MADURBAN29 width: 20 length: 20 - name: MADURBAN30 width: 20 length: 20 - name: MADURBAN31 width: 20 length: 20 - name: MADURBAN32 width: 20 length: 20 - name: MADURBAN33 width: 20 length: 20 - name: MADURBAN34 width: 20 length: 20 - name: MADURBAN35 width: 20 length: 20 - name: MADURBAN36 width: 10 length: 10 - name: MADURBAN37 width: 10 length: 10 - name: MADURBAN38 width: 10 length: 10 - name: SOLBAN39 width: 10 length: 10 - name: SOLBAN40 width: 10 length: 10 - name: MADURBANSNOW startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.35 mapDataSets: - BLANKS - ROADS_SNOW - URBITS_SNOW - URBAN_SNOW - FRNITURE - MADDECOR script: URBAN civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_URBAN_MAPS - name: MADURBANSNOW_CHURCH_OUTPOST ambience: 602 ambientVolume: 0.35 startingCondition: STR_ENVIRO_COLD mapDataSets: - BLANKS - ROADS_SNOW - URBITS_SNOW - URBAN_SNOW - FRNITURE - MADDECOR script: URBAN_CHURCH_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_URBAN_MAPS - name: MADURBANSNOW_GUILD_OUTPOST startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.35 mapDataSets: - BLANKS - ROADS_SNOW - URBITS_SNOW - URBAN_SNOW - FRNITURE - MADDECOR script: URBAN_GUILD_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_URBAN_MAPS - name: MADURBANUFO mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBANUFO mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_CHURCH_OUTPOST mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBAN_CHURCH_OUTPOST mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_FUNKY_ZOMBIES mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: URBAN_FUNKY_ZOMBIES mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_WHOREHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBAN_WHOREHOUSE mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_CRACKHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBAN_CRACKHOUSE mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_KKK_HOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBAN_KKK_HOUSE mapBlocks: *SECTION_URBAN_MAPS - name: MADURBAN_EUROSYNDICATE_ELIMINATION mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR script: URBAN_EUROSYNDICATE_ELIMINATION mapBlocks: *SECTION_URBAN_MAPS - name: SUNKURBAN_MONEY_VAN mapDataSets: - BLANKS - SEAROADSDIO - SEAURBITSSDIO - SEAURBANDIO - FRNITURE - MADDECOR script: URBAN_MONEY_VAN mapBlocks: *SECTION_URBAN_MAPS - name: MAGAZYNMAFII mapDataSets: - BLANKS - URBAN - CORP script: MAGAZYNMAFII_MSCR mapBlocks: - name: MAGAZYNMAFII width: 20 length: 20 groups: [0, 1] items: STR_GENERIC_CRATE: - [13, 2, 2] - [16, 12, 0] - [4, 3, 0] - [16, 2, 0] randomizedItems: - position: [13, 2, 2] amount: 5 mixed: true itemList: &SECTION_CRACKHOUSE_ITEMS - STR_CRACK - STR_CRACK - STR_CRACK - STR_CRACK - STR_PAINKILLERS - STR_PAINKILLERS - STR_PAINKILLERS - STR_SECTOWEED - STR_SECTOWEED - STR_CS_GAS - STR_COMBAT_DRUGS - STR_MEDICAL_SUPPLIES - STR_SILVER_BAR - STR_SILVER_BAR - STR_WINE - STR_VODKA - STR_BEER - position: [16, 12, 0] amount: 6 mixed: true itemList: *SECTION_CRACKHOUSE_ITEMS - position: [4, 3, 0] amount: 4 mixed: true itemList: *SECTION_CRACKHOUSE_ITEMS - position: [16, 2, 0] amount: 4 mixed: true itemList: *SECTION_CRACKHOUSE_ITEMS - name: MOUNT ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - MOUNT mapBlocks: &SECTION_MOUNT_MAPS - name: MOUNT00 width: 10 length: 10 groups: [0, 1] - name: MOUNT01 width: 10 length: 10 groups: [0, 1] - name: MOUNT02 width: 10 length: 10 groups: [0, 1] - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: MOUNT_CHURCH_OUTPOST ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - MOUNT script: JUNGLE_CHURCH_OUTPOST mapBlocks: *SECTION_MOUNT_MAPS - name: MOUNT_ACADEMY_OUTPOST ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - MOUNT script: JUNGLE_ACADEMY_OUTPOST mapBlocks: *SECTION_MOUNT_MAPS - name: MOUNT_LOC_HITMAN ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - MOUNT script: JUNGLE_LOC_HITMAN mapBlocks: *SECTION_MOUNT_MAPS - name: NATIVEURBAN mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: &SECTION_NATIVEURBAN_MAPS - name: NATIVEURBAN00 width: 10 length: 10 - name: NATIVEURBAN01 width: 10 length: 10 - name: NATIVEURBAN02 width: 10 length: 10 items: STR_APPLE: - [0, 3, 0] - [0, 7, 0] - [1, 2, 0] - [1, 4, 0] - [1, 6, 0] - [1, 8, 0] - [2, 5, 0] - name: NATIVEURBAN03 width: 10 length: 10 - name: NATIVEURBAN04 width: 10 length: 10 - name: NATIVEURBAN05 width: 10 length: 10 - name: NATIVEURBAN06 width: 10 length: 10 items: STR_APPLE: - [1, 6, 0] - [1, 7, 0] - [2, 8, 0] - [3, 7, 0] - [3, 9, 0] - [4, 6, 0] - [4, 8, 0] - name: NATIVEURBAN07 width: 10 length: 10 items: STR_APPLE: - [3, 0, 0] - [3, 2, 0] - [5, 0, 0] - [5, 2, 0] - [7, 0, 0] - [7, 2, 0] - [9, 1, 0] - name: NATIVEURBAN08 width: 10 length: 10 - name: NATIVEURBAN09 width: 10 length: 10 items: STR_APPLE: - [0, 0, 0] - [0, 1, 0] - [1, 4, 0] - name: NATIVEURBAN10 width: 10 length: 10 randomizedItems: - position: [1, 0, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN11 width: 10 length: 10 randomizedItems: - position: [0, 1, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN12 width: 10 length: 10 - name: NATIVEURBAN13 width: 10 length: 10 - name: NATIVEURBAN14 width: 10 length: 10 items: STR_APPLE: - [0, 1, 0] - [0, 3, 0] - [0, 4, 0] - [1, 2, 0] - [1, 6, 0] - [1, 6, 0] - [2, 1, 0] - [2, 2, 0] - [2, 3, 0] - [2, 5, 0] - [3, 0, 0] - [3, 4, 0] - [3, 6, 0] - [4, 2, 0] - [4, 3, 0] - [4, 5, 0] - [4, 7, 0] - [5, 4, 0] - [5, 6, 0] - [6, 2, 0] - [6, 7, 0] - name: NATIVEURBAN15 width: 10 length: 10 - name: NATIVEURBAN16 width: 10 length: 10 - name: NATIVEURBAN17 width: 10 length: 10 randomizedItems: - position: [0, 2, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [3, 0, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - position: [1, 2, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN18 width: 10 length: 10 - name: NATIVEURBAN19 width: 10 length: 10 - name: NATIVEURBAN20 width: 10 length: 10 - name: NATIVEURBAN21 width: 20 length: 20 items: STR_VODKA: - [12, 9, 2] - [12, 10, 2] - [11, 10, 2] - [12, 11, 2] - name: NATIVEURBAN22 width: 20 length: 20 items: STR_APPLE: - [7, 9, 0] - [7, 11, 0] - [7, 15, 0] - [8, 6, 0] - [8, 8, 0] - [8, 12, 0] - [9, 10, 0] - [10, 4, 0] - [10, 9, 0] - [11, 0, 0] - [11, 3, 0] - [12, 1, 0] STR_WINE: - [15, 6, 0] STR_CLOTHING_BASIC: - [4, 15, 1] randomizedItems: - position: [18, 14, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN23 width: 20 length: 20 randomizedItems: - position: [12, 1, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN24 width: 20 length: 20 items: STR_APPLE: - [7, 14, 0] - [8, 15, 0] - [9, 14, 0] - [13, 7, 0] - [13, 11, 0] - [13, 15, 0] - [13, 17, 0] - [14, 8, 0] - [15, 7, 0] - [15, 11, 0] STR_BEER: - [10, 8, 2] STR_PORN: - [10, 11, 0] randomizedItems: - position: [9, 7, 1] amount: 1 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_MUTANT_EGG] - name: NATIVEURBAN25 width: 20 length: 20 items: STR_BEER: - [10, 13, 1] - [10, 15, 1] STR_FIRST_AID_KIT: - [11, 17, 0] - name: NATIVEURBAN26 width: 20 length: 20 items: STR_APPLE: - [12, 6, 0] - [13, 5, 0] - [15, 5, 0] - [15, 7, 0] STR_GUNS_N_AMMO: - [11, 16, 0] - name: NATIVEURBAN27 width: 20 length: 20 items: STR_APPLE: - [0, 11, 0] - [0, 14, 0] - [0, 17, 0] - [0, 19, 0] - [0, 11, 0] - [0, 13, 0] - [0, 15, 0] - [0, 19, 0] - [2, 12, 0] - [2, 13, 0] - [2, 16, 0] - [2, 18, 0] - [3, 11, 0] - [3, 13, 0] - [3, 15, 0] - [3, 17, 0] - [4, 12, 0] - [4, 14, 0] - [4, 16, 0] - [15, 18, 0] - [16, 7, 0] - [16, 19, 0] - [17, 6, 0] - [18, 5, 0] - [19, 17, 0] randomizedItems: - position: [0, 2, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [3, 1, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN28 width: 20 length: 20 items: STR_GOLD_BAR: - [6, 11, 1] STR_CREDIT_CHIP_01: - [5, 11, 1] STR_CREDIT_CHIP_00: - [5, 11, 1] - [5, 11, 1] STR_CREDIT_CHIP_M: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_CLOTHING_BASIC: - [2, 7, 1] - name: NATIVEURBAN29 width: 20 length: 20 - name: NATIVEURBAN30 width: 20 length: 20 - name: NATIVEURBAN31 width: 20 length: 20 items: STR_APPLE: - [0, 2, 0] - [0, 5, 0] - [1, 2, 0] - [1, 4, 0] - [1, 6, 0] - [2, 1, 0] - [2, 3, 0] - [2, 5, 0] - [3, 0, 0] - [3, 4, 0] - [4, 1, 0] - [4, 3, 0] - [4, 5, 0] - [5, 0, 0] - [5, 2, 0] - [5, 4, 0] - [6, 1, 0] - [6, 3, 0] - [6, 7, 0] - [7, 2, 0] - [7, 4, 0] - [7, 6, 0] - [8, 1, 0] - [8, 3, 0] - [8, 5, 0] randomizedItems: - position: [11, 5, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - position: [14, 0, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - position: [16, 3, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN32 width: 10 length: 10 randomizedItems: - position: [6, 7, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN33 width: 10 length: 10 - name: NATIVEURBAN34 width: 10 length: 10 - name: NATIVEURBAN35 width: 10 length: 10 - name: NATIVEURBAN36 width: 10 length: 10 - name: NATIVEURBAN37 width: 20 length: 20 items: STR_APPLE: - [1, 3, 0] - [1, 16, 0] - [2, 2, 0] - [2, 4, 0] - [2, 15, 0] - [3, 16, 0] - [4, 2, 0] - [4, 5, 0] - [5, 1, 0] - [5, 3, 0] - [5, 6, 0] - [5, 12, 0] - [5, 15, 0] - [6, 4, 0] - [6, 5, 0] - [6, 9, 0] - [6, 14, 0] - [6, 16, 0] - [7, 3, 0] - [7, 8, 0] - [7, 10, 0] - [8, 2, 0] - [8, 5, 0] - [8, 11, 0] - [8, 15, 0] - [9, 4, 0] - [9, 12, 0] - [9, 15, 0] - [10, 11, 0] - [10, 13, 0] - [12, 8, 0] - [12, 12, 0] - [12, 14, 0] - [13, 9, 0] - [13, 13, 0] - [14, 10, 0] - [14, 12, 0] - [15, 11, 0] - name: NATIVEURBAN38 width: 20 length: 20 items: STR_BOW_H_QUIVER: - [13, 1, 2] - [13, 1, 2] STR_GRENADE: - [13, 1, 2] - name: NATIVEURBAN39 width: 20 length: 20 items: STR_CLOTHING_BASIC: - [1, 13, 2] - [4, 11, 2] STR_MUTANT_MEAT: - [11, 6, 0] - [11, 7, 0] - [11, 8, 0] - [6, 11, 1] STR_PADD: - [11, 5, 1] STR_APPLE: - [0, 3, 0] - [1, 4, 0] - [2, 1, 0] - [2, 3, 0] - [3, 0, 0] - [3, 4, 0] - [4, 1, 0] - [4, 3, 0] - name: NATIVEURBAN40 width: 20 length: 20 items: STR_CLOTHING_BASIC: - [5, 8, 0] STR_PORN: - [5, 8, 1] - [5, 9, 1] STR_GUNS_N_AMMO: - [5, 7, 2] - name: NATIVEURBAN41 width: 20 length: 20 items: STR_PADD: - [10, 1, 1] randomizedItems: - position: [11, 1, 0] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: NATIVEURBAN42 width: 20 length: 20 items: STR_APPLE: - [0, 11, 0] - [1, 10, 0] - [2, 11, 0] - [3, 10, 0] - [3, 12, 0] - [4, 11, 0] - [5, 12, 0] - [6, 11, 0] - [7, 10, 0] - [8, 11, 0] - [11, 3, 0] - [12, 2, 0] - [12, 4, 0] - [15, 1, 0] - [15, 7, 0] - [15, 9, 0] - [16, 0, 0] - [16, 8, 0] - name: NATIVEURBAN43 width: 20 length: 20 - name: NATIVEURBAN44 width: 20 length: 20 - name: NATIVEURBAN45 width: 10 length: 10 - name: NATIVEURBAN46 width: 10 length: 10 groups: 1 - name: NATIVEURBANDIO_00 width: 20 length: 20 items: STR_LOOTBOX_PREPPER: - [9, 8, 1] - name: NATIVEURBANJUNK mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBAN civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBAN_CHURCH_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN_CHURCH_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBANJUNK_CHURCH_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBAN_CHURCH_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBAN_GUILD_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN_GUILD_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBANJUNK_GUILD_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBAN_GUILD_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBAN_ACADEMY_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN_ACADEMY_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBANJUNK_ACADEMY_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBAN_ACADEMY_OUTPOST civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBAN_4X4 mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBAN_4X4 civilianTypes: - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_2 mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBANJUNK_4X4 mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBAN_4X4 civilianTypes: - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_2 mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEUFO mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEUFO mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEJUNKUFO mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEUFO mapBlocks: *SECTION_NATIVEURBAN_MAPS - name: NATIVEURBANROAD civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD mapBlocks: &SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBAN00 width: 10 length: 10 - name: NATIVEURBAN01 width: 10 length: 10 - name: NATIVEURBAN02 width: 10 length: 10 items: STR_APPLE: - [0, 3, 0] - [0, 7, 0] - [1, 2, 0] - [1, 4, 0] - [1, 6, 0] - [1, 8, 0] - [2, 5, 0] - name: NATIVEURBAN03 width: 10 length: 10 - name: NATIVEURBAN04 width: 10 length: 10 - name: NATIVEURBAN05 width: 10 length: 10 - name: NATIVEURBAN06 width: 10 length: 10 items: STR_APPLE: - [1, 6, 0] - [1, 7, 0] - [2, 8, 0] - [3, 7, 0] - [3, 9, 0] - [4, 6, 0] - [4, 8, 0] - name: NATIVEURBAN07 width: 10 length: 10 items: STR_APPLE: - [3, 0, 0] - [3, 2, 0] - [5, 0, 0] - [5, 2, 0] - [7, 0, 0] - [7, 2, 0] - [9, 1, 0] - name: NATIVEURBAN08 width: 10 length: 10 - name: NATIVEURBAN09 width: 10 length: 10 items: STR_APPLE: - [0, 0, 0] - [0, 1, 0] - [1, 4, 0] - name: NATIVEURBAN10 width: 10 length: 10 randomizedItems: - position: [1, 0, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN11 width: 10 length: 10 randomizedItems: - position: [0, 1, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN12 width: 10 length: 10 - name: NATIVEURBAN13 width: 10 length: 10 - name: NATIVEURBAN14 width: 10 length: 10 items: STR_APPLE: - [0, 1, 0] - [0, 3, 0] - [0, 4, 0] - [1, 2, 0] - [1, 6, 0] - [1, 6, 0] - [2, 1, 0] - [2, 2, 0] - [2, 3, 0] - [2, 5, 0] - [3, 0, 0] - [3, 4, 0] - [3, 6, 0] - [4, 2, 0] - [4, 3, 0] - [4, 5, 0] - [4, 7, 0] - [5, 4, 0] - [5, 6, 0] - [6, 2, 0] - [6, 7, 0] - name: NATIVEURBAN15 width: 10 length: 10 - name: NATIVEURBAN16 width: 10 length: 10 - name: NATIVEURBAN17 width: 10 length: 10 randomizedItems: - position: [0, 2, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [3, 0, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - position: [1, 2, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN18 width: 10 length: 10 - name: NATIVEURBAN19 width: 10 length: 10 - name: NATIVEURBAN20 width: 10 length: 10 - name: NATIVEURBAN21 width: 20 length: 20 items: STR_VODKA: - [12, 9, 2] - [12, 10, 2] - [11, 10, 2] - [12, 11, 2] - name: NATIVEURBAN22 width: 20 length: 20 items: STR_APPLE: - [7, 9, 0] - [7, 11, 0] - [7, 15, 0] - [8, 6, 0] - [8, 8, 0] - [8, 12, 0] - [9, 10, 0] - [10, 4, 0] - [10, 9, 0] - [11, 0, 0] - [11, 3, 0] - [12, 1, 0] STR_WINE: - [15, 6, 0] STR_CLOTHING_BASIC: - [4, 15, 1] randomizedItems: - position: [18, 14, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN23 width: 20 length: 20 randomizedItems: - position: [12, 1, 0] amount: 2 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN24 width: 20 length: 20 items: STR_APPLE: - [7, 14, 0] - [8, 15, 0] - [9, 14, 0] - [13, 7, 0] - [13, 11, 0] - [13, 15, 0] - [13, 17, 0] - [14, 8, 0] - [15, 7, 0] - [15, 11, 0] STR_BEER: - [10, 8, 2] STR_PORN: - [10, 11, 0] randomizedItems: - position: [9, 7, 1] amount: 1 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH, STR_MUTANT_EGG] - name: NATIVEURBAN25 width: 20 length: 20 items: STR_BEER: - [10, 13, 1] - [10, 15, 1] STR_FIRST_AID_KIT: - [11, 17, 0] - name: NATIVEURBAN26 width: 20 length: 20 items: STR_APPLE: - [12, 6, 0] - [13, 5, 0] - [15, 5, 0] - [15, 7, 0] STR_GUNS_N_AMMO: - [11, 16, 0] - name: NATIVEURBAN27 width: 20 length: 20 items: STR_APPLE: - [0, 11, 0] - [0, 14, 0] - [0, 17, 0] - [0, 19, 0] - [0, 11, 0] - [0, 13, 0] - [0, 15, 0] - [0, 19, 0] - [2, 12, 0] - [2, 13, 0] - [2, 16, 0] - [2, 18, 0] - [3, 11, 0] - [3, 13, 0] - [3, 15, 0] - [3, 17, 0] - [4, 12, 0] - [4, 14, 0] - [4, 16, 0] - [15, 18, 0] - [16, 7, 0] - [16, 19, 0] - [17, 6, 0] - [18, 5, 0] - [19, 17, 0] randomizedItems: - position: [0, 2, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [3, 1, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN28 width: 20 length: 20 items: STR_GOLD_BAR: - [6, 11, 1] STR_CREDIT_CHIP_01: - [5, 11, 1] STR_CREDIT_CHIP_00: - [5, 11, 1] - [5, 11, 1] STR_CREDIT_CHIP_M: - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] - [5, 11, 1] STR_CLOTHING_BASIC: - [2, 7, 1] - name: NATIVEURBAN29 width: 20 length: 20 - name: NATIVEURBAN30 width: 20 length: 20 - name: NATIVEURBAN31 width: 20 length: 20 items: STR_APPLE: - [0, 2, 0] - [0, 5, 0] - [1, 2, 0] - [1, 4, 0] - [1, 6, 0] - [2, 1, 0] - [2, 3, 0] - [2, 5, 0] - [3, 0, 0] - [3, 4, 0] - [4, 1, 0] - [4, 3, 0] - [4, 5, 0] - [5, 0, 0] - [5, 2, 0] - [5, 4, 0] - [6, 1, 0] - [6, 3, 0] - [6, 7, 0] - [7, 2, 0] - [7, 4, 0] - [7, 6, 0] - [8, 1, 0] - [8, 3, 0] - [8, 5, 0] randomizedItems: - position: [11, 5, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - position: [14, 0, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - position: [16, 3, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN32 width: 10 length: 10 randomizedItems: - position: [6, 7, 0] amount: 1 mixed: false itemList: [STR_MUTANT_EGG] - name: NATIVEURBAN33 width: 10 length: 10 - name: NATIVEURBAN34 width: 10 length: 10 - name: NATIVEURBAN35 width: 10 length: 10 - name: NATIVEURBAN36 width: 10 length: 10 - name: NATIVEURBAN37 width: 20 length: 20 items: STR_APPLE: - [1, 3, 0] - [1, 16, 0] - [2, 2, 0] - [2, 4, 0] - [2, 15, 0] - [3, 16, 0] - [4, 2, 0] - [4, 5, 0] - [5, 1, 0] - [5, 3, 0] - [5, 6, 0] - [5, 12, 0] - [5, 15, 0] - [6, 4, 0] - [6, 5, 0] - [6, 9, 0] - [6, 14, 0] - [6, 16, 0] - [7, 3, 0] - [7, 8, 0] - [7, 10, 0] - [8, 2, 0] - [8, 5, 0] - [8, 11, 0] - [8, 15, 0] - [9, 4, 0] - [9, 12, 0] - [9, 15, 0] - [10, 11, 0] - [10, 13, 0] - [12, 8, 0] - [12, 12, 0] - [12, 14, 0] - [13, 9, 0] - [13, 13, 0] - [14, 10, 0] - [14, 12, 0] - [15, 11, 0] - name: NATIVEURBAN38 width: 20 length: 20 items: STR_BOW_H_QUIVER: - [13, 1, 2] - [13, 1, 2] STR_GRENADE: - [13, 1, 2] - name: NATIVEURBAN39 width: 20 length: 20 items: STR_CLOTHING_BASIC: - [1, 13, 2] - [4, 11, 2] STR_MUTANT_MEAT: - [11, 6, 0] - [11, 7, 0] - [11, 8, 0] - [6, 11, 1] STR_PADD: - [11, 5, 1] STR_APPLE: - [0, 3, 0] - [1, 4, 0] - [2, 1, 0] - [2, 3, 0] - [3, 0, 0] - [3, 4, 0] - [4, 1, 0] - [4, 3, 0] - name: NATIVEURBAN40 width: 20 length: 20 items: STR_CLOTHING_BASIC: - [5, 8, 0] STR_PORN: - [5, 8, 1] - [5, 9, 1] STR_GUNS_N_AMMO: - [5, 7, 2] - name: NATIVEURBAN41 width: 20 length: 20 items: STR_PADD: - [10, 1, 1] randomizedItems: - position: [11, 1, 0] amount: 4 mixed: true itemList: [STR_MUTANT_MEAT, STR_MUTANT_FISH] - name: NATIVEURBAN42 width: 20 length: 20 items: STR_APPLE: - [0, 11, 0] - [1, 10, 0] - [2, 11, 0] - [3, 10, 0] - [3, 12, 0] - [4, 11, 0] - [5, 12, 0] - [6, 11, 0] - [7, 10, 0] - [8, 11, 0] - [11, 3, 0] - [12, 2, 0] - [12, 4, 0] - [15, 1, 0] - [15, 7, 0] - [15, 9, 0] - [16, 0, 0] - [16, 8, 0] - name: NATIVEURBAN43 width: 20 length: 20 - name: NATIVEURBAN44 width: 20 length: 20 - name: NATIVEURBAN45 width: 10 length: 10 - name: NATIVEURBAN46 width: 10 length: 10 groups: 1 - name: NATIVEURBANDIO_00 width: 20 length: 20 items: STR_LOOTBOX_PREPPER: - [9, 8, 1] - name: NATIVEURBAN_ROAD_00a width: 10 length: 10 groups: 2 - name: NATIVEURBAN_ROAD_00b width: 10 length: 10 groups: 2 - name: NATIVEURBAN_ROAD_00c width: 10 length: 10 groups: 2 - name: NATIVEURBAN_ROAD_00d width: 10 length: 10 groups: 2 - name: NATIVEURBAN_ROAD_01a width: 10 length: 10 groups: 3 - name: NATIVEURBAN_ROAD_01b width: 10 length: 10 groups: 3 - name: NATIVEURBAN_ROAD_01c width: 10 length: 10 groups: 3 - name: NATIVEURBAN_ROAD_01d width: 10 length: 10 groups: 3 - name: NATIVEURBAN_ROAD_02 width: 10 length: 10 groups: 4 - name: NATIVEURBANJUNKROAD civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBANROAD mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_MSDF civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_LOKNAR civilianTypes: - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_2 mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANJUNKROAD_LOKNAR civilianTypes: - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_2 mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBANROAD mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_CHURCH_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD_CHURCH_OUTPOST mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_GUILD_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD_GUILD_OUTPOST mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_ACADEMY_OUTPOST mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD_ACADEMY_OUTPOST mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROAD_KKK_HOUSE mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROAD_KKK_HOUSE mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANJUNKROAD_KKK_HOUSE mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: NATIVEURBANROAD_KKK_HOUSE mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: NATIVEURBANROADUFO mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: NATIVEURBANROADUFO mapBlocks: *SECTION_NATIVEURBANROAD_MAPS - name: POLAR startingCondition: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLAR script: POLAR mapBlocks: &SECTION_POLAR_MAPS - name: POLAR00 width: 10 length: 10 groups: [0, 1] - name: POLAR01 width: 10 length: 10 groups: [0, 1] - name: POLAR02 width: 10 length: 10 groups: [0, 1] - name: POLAR03 width: 10 length: 10 - name: POLAR04 width: 10 length: 10 - name: POLAR05 width: 10 length: 10 - name: POLAR06 width: 10 length: 10 - name: POLAR07 width: 10 length: 10 - name: POLAR08 width: 10 length: 10 - name: POLAR09 width: 10 length: 10 - name: POLAR10 width: 10 length: 10 - name: POLAR11 width: 10 length: 10 - name: POLAR12 width: 20 length: 20 - name: POLAR13 width: 20 length: 20 - name: POLAR14 width: 10 length: 10 - name: POLAR15 width: 10 length: 10 - name: POLAR16 width: 10 length: 10 - name: POLAR17 width: 20 length: 20 - name: POLAR_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLAR script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_POLAR_MAPS - name: POLARDESERT startingCondition: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARDESERT - POLARBITS script: DESERT mapBlocks: *SECTION_DESERT_MAPS - name: POLARDESERT_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARDESERT - POLARBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERT_MAPS - name: POLARDESERTMOUNT startingCondition: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARMOUNT - POLARDESERT script: DESERT mapBlocks: *SECTION_DESERTMOUNT_MAPS - name: POLARDESERTMOUNT_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARMOUNT - POLARDESERT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERTMOUNT_MAPS - name: POLARMOUNT startingCondition: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARMOUNT - POLAR - POLARMOUNTBITS script: DESERT mapBlocks: &SECTION_POLARMOUNT_MAPS - name: POLARMOUNT00 width: 10 length: 10 groups: [0, 1] - name: POLARMOUNT01 width: 10 length: 10 groups: [0, 1] - name: POLARMOUNT02 width: 10 length: 10 groups: [0, 1] - name: POLARMOUNT03 width: 10 length: 10 - name: POLARMOUNT04 width: 10 length: 10 - name: POLARMOUNT05 width: 10 length: 10 - name: POLARMOUNT06 width: 10 length: 10 - name: POLARMOUNT07 width: 10 length: 10 - name: POLARMOUNT08 width: 10 length: 10 - name: POLARMOUNT09 width: 10 length: 10 - name: POLARMOUNT10 width: 10 length: 10 - name: POLARMOUNT11 width: 20 length: 20 - name: POLARMOUNT12 width: 20 length: 20 - name: POLARMOUNT_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARMOUNT - POLAR - POLARMOUNTBITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_POLARMOUNT_MAPS - name: POLARPLANE startingCondition: STR_ENVIRO_COLD ambience: 601 ambientVolume: 0.5 mapDataSets: - BLANKS - POLARPLANE - CRASHEDPLANE script: CRASHEDPLANE mapBlocks: *SECTION_CRASHEDPLANE_MAPS - name: POLISURBAN mapDataSets: - BLANKS - ROADSLUX - URBITSLUX - URBANLUX - FRNITURELUX - DECORLUX script: POLISURBAN mapBlocks: - name: POLISROAD width: 10 length: 10 - name: POLISSPECIAL width: 10 length: 10 groups: 1 - name: POLISENTRY width: 10 length: 10 groups: 2 - name: POLISURBAN02 width: 60 length: 60 groups: 9 - name: POLISURBAN04 width: 60 length: 60 groups: 7 - name: POLISURBAN05 width: 60 length: 60 groups: 8 - name: POLISURBAN06 width: 60 length: 60 groups: 7 - name: POLISURBAN_TERMINAL mapDataSets: - BLANKS - ROADSLUX - URBITSLUX - URBANLUX - FRNITURELUX - DECORLUX script: POLISURBAN_TERMINAL mapBlocks: - name: POLISSPECIAL width: 10 length: 10 groups: [0,1] - name: POLISURBAN05INF width: 60 length: 60 groups: 8 items: STR_SPAWN_ENEMY_MARSEC_SENTRY_DRONE: - [59, 3, 0] - [59, 21, 0] - [59, 31, 0] - [59, 41, 0] - [59, 56, 0] fuseTimers: STR_SPAWN_ENEMY_MARSEC_SENTRY_DRONE: [20, 30] - name: PORTTFTD ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: PORTTFTD mapBlocks: &SECTION_PORTTFTD_MAPS - name: PORTUFO00 width: 10 length: 10 groups: 1 - name: PORTUFO01 width: 10 length: 10 groups: 1 - name: PORTUFO02 width: 10 length: 10 groups: 3 randomizedItems: - position: [4, 1, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [4, 6, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO03 width: 10 length: 10 groups: 3 randomizedItems: - position: [8, 2, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO04 width: 10 length: 10 groups: 3 - name: PORTUFO05 width: 10 length: 10 groups: 3 randomizedItems: - position: [9, 8, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [9, 9, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO06 width: 10 length: 10 groups: 3 - name: PORTUFO07 width: 10 length: 10 groups: 3 randomizedItems: - position: [1, 3, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [2, 3, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [1, 4, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - position: [2, 4, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO08 width: 10 length: 10 groups: 3 randomizedItems: - position: [9, 6, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO09 width: 10 length: 10 groups: 3 randomizedItems: - position: [9, 5, 0] amount: 1 mixed: true itemList: [STR_MUTANT_FISH] - name: PORTUFO10 width: 10 length: 10 - name: PORTUFO11 width: 10 length: 10 - name: PORTUFO12 width: 10 length: 10 - name: PORTUFO13 width: 10 length: 10 - name: PORTUFO14 width: 10 length: 10 - name: PORTUFO15 width: 10 length: 10 - name: PORTUFO16 width: 10 length: 10 - name: PORTUFO17 width: 20 length: 20 - name: PORTUFO18 width: 20 length: 20 - name: PORTUFO19 width: 20 length: 20 - name: PORTUFO20 width: 20 length: 20 groups: 5 - name: PORTTFTD_GUILD_OUTPOST ambience: 607 ambientVolume: 0.25 mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: PORTTFTD_GUILD_OUTPOST mapBlocks: *SECTION_PORTTFTD_MAPS - name: PORTURBAN mapDataSets: - BLANKS - PORTROADS - PORTURBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: PORTURBAN mapBlocks: &SECTION_PORTURBAN_MAPS - name: PORTURBAN00 width: 10 length: 10 groups: 2 - name: PORTURBAN01 width: 10 length: 10 groups: 2 - name: PORTURBAN02 width: 10 length: 10 groups: 2 - name: PORTURBAN03 width: 10 length: 10 groups: 2 - name: PORTURBAN04 width: 10 length: 10 groups: 4 - name: PORTURBAN05 width: 20 length: 20 - name: PORTURBAN06 width: 20 length: 20 - name: PORTURBAN07 width: 20 length: 20 - name: PORTURBAN08 width: 20 length: 20 - name: PORTURBAN09 width: 20 length: 20 - name: PORTURBAN10 width: 10 length: 10 groups: 1 - name: PORTURBAN11 width: 10 length: 10 groups: 1 - name: PORTURBAN12 width: 10 length: 10 groups: 1 - name: PORTURBAN13 width: 10 length: 10 groups: 1 - name: PORTURBAN14 width: 10 length: 10 - name: PORTURBAN15 width: 10 length: 10 - name: PORTURBAN16 width: 10 length: 10 - name: PORTURBAN17 width: 10 length: 10 - name: PORTURBAN18 width: 10 length: 10 - name: PORTURBAN19 width: 10 length: 10 groups: 3 - name: PORTURBAN20 width: 10 length: 10 groups: 3 - name: PORTURBAN21 width: 10 length: 10 groups: 3 - name: PORTURBAN22 width: 10 length: 10 groups: 3 - name: PORTURBAN_WHOREHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS script: PORTURBAN_WHOREHOUSE mapBlocks: *SECTION_PORTURBAN_MAPS - name: PORTROAD mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS mapBlocks: - name: PORTROAD_WE width: 10 length: 10 groups: 2 - name: RAILYARDURBAN mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - FRNITURE civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: RAILYARDURBAN mapBlocks: &SECTION_RAILYARDURBAN_MAPS - name: RAILYARDURBAN00 width: 10 length: 10 groups: 1 - name: RAILYARDURBAN01 width: 10 length: 10 groups: 2 - name: RAILYARDURBAN02 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN03 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN04 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN05 width: 10 length: 10 groups: 4 - name: RAILYARDURBAN06 width: 10 length: 10 groups: 4 - name: RAILYARDURBAN07 width: 10 length: 10 groups: 4 - name: RAILYARDURBAN08 width: 10 length: 10 groups: 2 - name: RAILYARDURBAN09 width: 10 length: 10 groups: 2 - name: RAILYARDURBAN11 width: 20 length: 20 - name: RAILYARDURBAN12 width: 20 length: 20 - name: RAILYARDURBAN13 width: 20 length: 20 - name: RAILYARDURBAN14 width: 20 length: 20 - name: RAILYARDURBAN15 width: 20 length: 20 - name: RAILYARDURBAN16 width: 10 length: 10 - name: RAILYARDURBAN17 width: 10 length: 10 - name: RAILYARDURBAN18 width: 10 length: 10 - name: RAILYARDURBAN19 width: 10 length: 10 - name: RAILYARDURBAN20 width: 10 length: 10 - name: RAILYARDURBAN21 width: 10 length: 10 - name: RAILYARDURBAN22 width: 10 length: 10 - name: RAILYARDURBAN23 width: 10 length: 10 - name: RAILYARDURBAN24 width: 10 length: 10 - name: RAILYARDURBAN25 width: 10 length: 10 - name: RAILYARDURBAN26 width: 10 length: 10 - name: RAILYARDURBAN27 width: 10 length: 10 - name: RAILYARDURBAN28 width: 10 length: 10 groups: 3 - name: RAILYARDURBAN_GUILD_OUTPOST mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - FRNITURE civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: RAILYARDURBAN_GUILD_OUTPOST mapBlocks: *SECTION_RAILYARDURBAN_MAPS - name: RETICULAN_DUNGEON mapDataSets: - BLANKS - U_DISEC2 - U_BASE_RET - RET_SHIPS - XB3BITZ3 script: RETICULAN_DUNGEON mapBlocks: - name: RETDUNG_00 width: 10 length: 10 groups: 1 - name: RETDUNG_01 width: 10 length: 10 groups: 6 - name: RETDUNG_02 width: 10 length: 10 - name: RETDUNG_03 width: 10 length: 10 - name: RETDUNG_10 groups: 2 width: 20 length: 20 - name: RITUAL_CAVE mapDataSets: - BLANKS - CAVEBROWN - RITUALS mapBlocks: - name: RITUALCAVE_00 width: 20 length: 20 randomizedItems: - position: [3, 9, 2] amount: 4 mixed: true itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING] - position: [12, 11, 0] amount: 2 mixed: true itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_AMPHORE, STR_ANKH] - position: [12, 12, 0] amount: 2 mixed: true itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_AMPHORE, STR_ANKH] - position: [12, 13, 0] amount: 2 mixed: true itemList: [STR_GOLD_BAR, STR_GOLD_BAR, STR_GOLD_BAR, STR_MEDALLION, STR_MEDALLION, STR_RING, STR_RING, STR_GOLDEN_CROSS, STR_GOLDEN_CUP, STR_AMPHORE, STR_ANKH] - name: RURAL mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE script: RURAL civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - FEMALE_CIVILIAN - FEMALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_5 - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV - STR_DOGG_TERRORIST - STR_DOGG_TERRORIST mapBlocks: &AnchorRural - name: VILBAN00 width: 10 length: 10 groups: [0, 1] - name: VILBAN01 width: 10 length: 10 - name: VILBAN02 width: 10 length: 10 - name: VILBAN03 width: 10 length: 10 - name: VILBAN04 width: 10 length: 10 - name: VILBAN05 width: 20 length: 20 groups: [0, 5] - name: VILBAN06 width: 20 length: 20 groups: [0, 5] - name: VILBAN07 width: 20 length: 20 groups: [0, 5] - name: VILBAN08 width: 20 length: 20 groups: [0, 5] - name: VILBAN09 width: 20 length: 20 groups: [0, 5] items: STR_LOKNAR_SCRIPTURES: - [12, 7, 1] - name: VILBAN10 width: 20 length: 20 groups: [0, 5] - name: VILBAN11 width: 20 length: 20 groups: [0, 5] - name: VILBAN12 width: 20 length: 20 groups: [0, 5] - name: VILBAN13 width: 10 length: 10 - name: VILBAN14 width: 20 length: 20 - name: VILBAN15 width: 20 length: 20 - name: VILBAN16 width: 20 length: 20 - name: VILBAN17 width: 10 length: 10 - name: VILBAN18 width: 10 length: 10 - name: VILBAN19 width: 10 length: 10 - name: VILBAN20 width: 10 length: 10 groups: 2 - name: VILBAN21 width: 10 length: 10 groups: 2 - name: VILBAN22 width: 10 length: 10 groups: 2 - name: VILBAN23 width: 10 length: 10 groups: 2 - name: VILBAN24 width: 10 length: 10 groups: 2 - name: VILBAN25 width: 10 length: 10 groups: 2 - name: VILBAN26 width: 10 length: 10 groups: 2 - name: VILBAN30 width: 10 length: 10 groups: 3 - name: VILBAN31 width: 10 length: 10 groups: 3 - name: VILBAN32 width: 10 length: 10 groups: 3 - name: VILBAN33 width: 10 length: 10 groups: 3 - name: VILBAN34 width: 10 length: 10 groups: 3 - name: VILBAN35 width: 10 length: 10 groups: 3 - name: VILBAN36 width: 10 length: 10 groups: 3 - name: VILBAN40 width: 10 length: 10 groups: 4 - name: VILBAN50 width: 10 length: 10 - name: VILBAN51 width: 20 length: 20 - name: VILBAN52 width: 10 length: 10 - name: VILBAN53 width: 20 length: 20 - name: VILBAN54 width: 10 length: 10 - name: VILBAN55 width: 10 length: 10 - name: VILBAN56 width: 20 length: 20 groups: [0, 5] - name: VILBAN57 width: 10 length: 10 randomizedItems: - position: [0, 5, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [7, 0, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - position: [8, 1, 0] amount: 3 mixed: false itemList: [STR_MUTANT_EGG] - name: RURALUFO mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE script: RURALUFO civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - FEMALE_CIVILIAN - FEMALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_5 - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV - STR_DOGG_TERRORIST - STR_DOGG_TERRORIST mapBlocks: *AnchorRural - name: RURAL_LOKNAR mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE script: RURAL_4X4 civilianTypes: - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_1 - CIVILIAN_LOKNAR_2 mapBlocks: *AnchorRural - name: RURAL_TIGER_TANK mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE script: RURAL_TIGER_TANK civilianTypes: - CIVILIAN_LOKNAR_2 mapBlocks: *AnchorRural - name: SAVANNADESERT mapDataSets: - BLANKS - SAVANNADESERT - SAVANNABITS script: DESERT mapBlocks: *SECTION_DESERTLZ_MAPS - name: SAVANNADESERT_CHURCH_OUTPOST mapDataSets: - BLANKS - SAVANNADESERT - SAVANNABITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: SAVANNADESERT_GUILD_OUTPOST mapDataSets: - BLANKS - SAVANNADESERT - SAVANNABITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: SAVANNADESERTMOUNT mapDataSets: - BLANKS - SAVANNAMOUNT - SAVANNADESERT - SAVANNABITS script: DESERT mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: SAVANNAFOREST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAFOREST - SAVANNABITS mapBlocks: *SECTION_FORESTLZ_MAPS - name: SAVANNAFOREST_CHURCH_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAFOREST - SAVANNABITS script: FOREST_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTLZ_MAPS - name: SAVANNAFORESTMOUNT ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAMOUNT - SAVANNAFOREST - SAVANNABITS script: DESERT mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: SAVANNAFORESTMOUNT_ACADEMY_OUTPOST ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAMOUNT - SAVANNAFOREST - SAVANNABITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: SAVANNAFORESTMOUNT_LOC_HITMAN ambience: 604 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAMOUNT - SAVANNAFOREST - SAVANNABITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: SAVANNAPOLAR ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAPOLAR - SAVANNAFOREST script: POLAR mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: SAVANNAPOLAR_ACADEMY_OUTPOST ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - SAVANNAPOLAR - SAVANNAFOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: SEABED ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAROCKS - SEAWEEDS - SEADEBRIS6 - USOBITS - SEANOM script: SEABED mapBlocks: &SECTION_SEABED_MAPS - name: SEABED00 width: 10 length: 10 groups: 1 - name: SEABED01 width: 10 length: 10 groups: 1 - name: SEABED02 width: 10 length: 10 - name: SEABED03 width: 10 length: 10 - name: SEABED04 width: 10 length: 10 - name: SEABED05 width: 10 length: 10 - name: SEABED06 width: 10 length: 10 - name: SEABED07 width: 10 length: 10 - name: SEABED08 width: 10 length: 10 - name: SEABED09 width: 10 length: 10 - name: SEABED10 width: 20 length: 20 - name: SEABED11 width: 20 length: 20 - name: SEABED12 width: 20 length: 20 - name: SEABED_SUNKEN_UFO ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAROCKS - SEAWEEDS - SEADEBRIS6 - USOBITS - SEANOM script: SEABED_UFO mapBlocks: *SECTION_SEABED_MAPS - name: SEABED_SUNKEN_USO ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAROCKS - SEAWEEDS - SEADEBRIS6 - USOBITS - SEANOM script: SEABED_USO mapBlocks: *SECTION_SEABED_MAPS - name: SEABED_SUNKEN_GALLEON ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAROCKS - SEAWEEDS - SEADEBRIS6 - USOBITS - SEANOM script: SEABED_GALLEON mapBlocks: *SECTION_SEABED_MAPS - name: SEABED_SUNKEN_CARGO_SHIP ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAROCKS - SEAWEEDS - SEADEBRIS6 - USOBITS - SEANOM script: SEABED_CARGO_SHIP mapBlocks: *SECTION_SEABED_MAPS - name: SEACORAL ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED mapBlocks: &SECTION_SEACORAL_MAPS - name: CORAL00 width: 10 length: 10 groups: 1 - name: CORAL01 width: 10 length: 10 - name: CORAL02 width: 10 length: 10 - name: CORAL03 width: 10 length: 10 - name: CORAL04 width: 10 length: 10 - name: CORAL05 width: 10 length: 10 - name: CORAL06 width: 10 length: 10 - name: CORAL07 width: 10 length: 10 - name: CORAL08 width: 10 length: 10 - name: CORAL09 width: 20 length: 20 - name: CORAL10 width: 20 length: 20 - name: CORAL11 width: 20 length: 20 - name: SEACORAL_SUNKEN_UFO ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_UFO mapBlocks: *SECTION_SEACORAL_MAPS - name: SEACORAL_SUNKEN_USO ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_USO mapBlocks: *SECTION_SEACORAL_MAPS - name: SEACORAL_SUNKEN_GALLEON ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_GALLEON mapBlocks: *SECTION_SEACORAL_MAPS - name: SEACORAL_SUNKEN_CARGO_SHIP ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_CARGO_SHIP mapBlocks: *SECTION_SEACORAL_MAPS - name: SEACORAL_FIRST_STAGE ambience: 212 ambientVolume: 0.33 mapDataSets: - BLANKS - SEASAND6 - SEAWEEDS - SEACORAL - SEAROCKS - USOBITS script: SEABED_CORAL_EXIT mapBlocks: *SECTION_SEACORAL_MAPS - name: SEWERS mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: SEWERS mapBlocks: &Sewers - name: CYBERWEB_00 width: 20 length: 20 - name: CYBERWEB_01 width: 20 length: 20 - name: CYBERWEB_02 width: 20 length: 20 - name: CYBERWEB_03 width: 20 length: 20 - name: CYBERWEB_04 width: 20 length: 20 - name: CYBERWEB_05 width: 10 length: 10 groups: 3 - name: CYBERWEB_06 width: 10 length: 10 groups: 3 - name: CYBERWEB_07 width: 10 length: 10 groups: 3 - name: CYBERWEB_08 width: 10 length: 10 groups: 3 - name: CYBERWEB_09 width: 10 length: 10 groups: 3 - name: CYBERWEB_10 width: 10 length: 10 groups: 3 - name: CYBERWEB_11 width: 10 length: 10 groups: 3 - name: CYBERWEB_12 width: 10 length: 10 groups: 3 - name: CYBERWEB_13 width: 10 length: 10 groups: 3 - name: CYBERWEB_14 width: 10 length: 10 groups: 3 - name: CYBERWEB_15 width: 10 length: 10 groups: 3 - name: CYBERWEB_16 width: 10 length: 10 groups: 3 - name: CYBERWEB_17 width: 10 length: 10 groups: 3 - name: CYBERWEB_18 width: 10 length: 10 groups: 2 - name: CYBERWEB_19 width: 10 length: 10 groups: 2 - name: CYBERWEB_20 width: 10 length: 10 groups: 2 - name: CYBERWEB_21 width: 10 length: 10 groups: 2 - name: CYBERWEB_22 width: 10 length: 10 groups: 2 - name: CYBERWEB_23 width: 10 length: 10 groups: 2 - name: CYBERWEB_24 width: 10 length: 10 groups: 2 - name: CYBERWEB_25 width: 10 length: 10 groups: 2 - name: CYBERWEB_26 width: 10 length: 10 groups: 2 - name: CYBERWEB_27 width: 10 length: 10 groups: 4 - name: CYBERWEB_28 width: 10 length: 10 groups: 9 items: STR_CHEMICALS: - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] STR_SCRAP_METAL: - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] - [1, 7, 2] STR_WRENCH: - [1, 8, 2] STR_SPAWN_ENEMY_GNOME_ARMORED: - [5, 2, 2] randomizedItems: - position: [2, 6, 2] amount: 12 mixed: true itemList: [STR_ALIEN_ALLOYS, STR_SECURITY_CORPSE, STR_ELECTRONIC_PIECES, STR_SHOOTA_CLIP] - position: [4, 6, 2] amount: 1 mixed: true itemList: [STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_SPACE_SUIT, STR_SHOOTA_MK2] - position: [5, 6, 2] amount: 1 mixed: true itemList: [STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_SPACE_SUIT, STR_SHOOTA_MK2] - position: [6, 6, 2] amount: 1 mixed: true itemList: [STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_SPACE_SUIT, STR_SHOOTA_MK2] - position: [7, 6, 2] amount: 1 mixed: true itemList: [STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_RAIDER_BOSS_ARMOR, STR_SPACE_SUIT, STR_SHOOTA_MK2] - position: [2, 5, 2] amount: 12 mixed: true itemList: [STR_CHOCOLATE, STR_CHOCOLATE, STR_CHOCOLATE, STR_CHOCOLATE, STR_BANANAS, STR_ORANGE, STR_SHROOM_RED, STR_SHROOM_WHITE, STR_APPLE] fuseTimers: STR_SPAWN_ENEMY_GNOME_ARMORED: [0, 0] - name: CYBERWEB_29 width: 10 length: 10 groups: 6 - name: CYBERWEB_30 width: 10 length: 10 - name: CYBERWEB_31 width: 10 length: 10 - name: CYBERWEB_32 width: 10 length: 10 - name: CYBERWEB_33 width: 10 length: 10 - name: CYBERWEB_34 width: 10 length: 10 - name: CYBERWEB_35 width: 10 length: 10 - name: CYBERWEBDIO_00 width: 20 length: 20 groups: 8 items: STR_TEC_006: - [4, 15, 2] STR_LOOTBOX_SMUGGLER: - [2, 15, 2] STR_UFO_NAVIGATION: - [7, 15, 1] - [8, 15, 1] - [9, 15, 1] STR_CASH_BAG: - [1, 16, 2] - [1, 16, 2] - [1, 16, 2] - [1, 16, 2] randomizedItems: - position: [16, 10, 1] amount: 2 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_DEFENDER_ARMOR_HUMAN, STR_TAC_VEST] - position: [1, 8, 1] amount: 3 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_TAC_VEST] - position: [8, 8, 1] amount: 3 mixed: true itemList: [STR_RAYGUN, STR_UAC_PLASMAGUN, STR_FUSION_TORCH, STR_UAC_RIFLE, STR_UAC_ROCKET_LAUNCHER, STR_UAC_SHOTGUN, STR_RAIL_DRIVER, STR_MINING_LASER, STR_LASER_PISTOL_PIR, STR_LASER_RIFLE_PIR, STR_SNIPER_LASER_PIR, STR_BOOM_GUN, STR_TOMMYGUN_LASER, STR_INFANTRY_LASER, STR_CHAINGUN, STR_LASER_PISTOL_DUELIST, STR_LASLOCK_SHOTGUN] - position: [2, 15, 1] amount: 10 mixed: false itemList: [STR_PIR_ALIEN_GRENADE, STR_SATCHEL_CHARGE, STR_EMP_GRENADE, STR_PROXIMITY_GRENADE, STR_SOL_DEMO_CHARGE, STR_FIREBOMB, STR_DYNAMITE] - position: [5, 3, 1] amount: 10 mixed: false itemList: [STR_UAC_PLASMAGUN_BATTERY, STR_FUSION_TORCH_CLIP, STR_UAC_CLIP, STR_UAC_SHOTGUN_SHELLS, STR_UAC_ROCKET_LAUNCHER_ROCKETS, STR_RAIL_COIL, STR_RAYGUN_CLIP, STR_LASER_PISTOL_CLIP_HI, STR_LASER_RIFLE_CLIP_HI, STR_SNIPER_LASER_CLIP_HI, STR_BOOM_AMMO, STR_TOMMYGUN_DRUM_LASER, STR_HUNTING_LASER_CLIP, STR_TOXIGUN_CLIP, STR_CHAINGUN_CLIP, STR_MPG_CLIP, STR_KRUGER_CLIP] - position: [2, 12, 1] amount: 10 mixed: false itemList: [STR_UAC_PLASMAGUN_BATTERY, STR_FUSION_TORCH_CLIP, STR_UAC_CLIP, STR_UAC_SHOTGUN_SHELLS, STR_UAC_ROCKET_LAUNCHER_ROCKETS, STR_RAIL_COIL, STR_RAYGUN_CLIP, STR_LASER_PISTOL_CLIP_HI, STR_LASER_RIFLE_CLIP_HI, STR_SNIPER_LASER_CLIP_HI, STR_BOOM_AMMO, STR_TOMMYGUN_DRUM_LASER, STR_HUNTING_LASER_CLIP, STR_TOXIGUN_CLIP, STR_CHAINGUN_CLIP, STR_MPG_CLIP, STR_KRUGER_CLIP] - position: [10, 6, 1] amount: 30 mixed: true itemList: [STR_CRACK, STR_ELECTRONIC_PIECES] - position: [7, 11, 1] amount: 10 mixed: false itemList: [STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_SMALL_MEDIPACK, STR_SAKE, STR_COMBAT_DRUGS, STR_LONGEVITY_SERUM] - position: [14, 11, 1] amount: 10 mixed: false itemList: [STR_MEDICAL_SUPPLIES, STR_MEDICAL_SUPPLIES, STR_SMALL_MEDIPACK, STR_SAKE, STR_COMBAT_DRUGS, STR_LONGEVITY_SERUM] - position: [14, 3, 1] amount: 40 mixed: false itemList: [STR_ELECTRONIC_PIECES] - position: [9, 14, 1] amount: 4 mixed: true itemList: [STR_OLD_BOOKS, STR_CASH_BAG, STR_NUCLEAR_MATERIALS, STR_NUCLEAR_BATT] - name: SEWERS_GNOME mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: SEWERS_GNOME mapBlocks: *Sewers - name: SEWERS_SMUGGLERS mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: SEWERS_SMUGGLERS mapBlocks: *Sewers - name: SIBERIA startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - POLAR - XBASE1_NTR - SIBERIA script: SIBERIA mapBlocks: - name: SIBERIABASE00 width: 10 length: 10 groups: 3 - name: SIBERIABASE01 width: 10 length: 10 groups: 3 - name: SIBERIABASE02 width: 10 length: 10 groups: 3 - name: SIBERIABASE03 width: 10 length: 10 groups: 3 - name: SIBERIABASE04 width: 10 length: 10 groups: 3 - name: SIBERIABASE05 width: 10 length: 10 groups: 3 - name: SIBERIABASE06 width: 10 length: 10 groups: 3 - name: SIBERIABASE07 width: 10 length: 10 groups: 3 - name: SIBERIABASE08 width: 10 length: 10 groups: 3 - name: SIBERIABASE09 width: 10 length: 10 groups: 3 - name: SIBERIABASE10 width: 10 length: 10 groups: 3 - name: SIBERIABASE11 width: 10 length: 10 groups: 3 - name: SIBERIABASE12 width: 10 length: 10 groups: 3 - name: SIBERIABASE13 width: 10 length: 10 groups: 3 - name: SIBERIABASE14 width: 10 length: 10 groups: 3 - name: SIBERIABASE15 width: 10 length: 10 groups: 2 - name: SIBERIABASE16 width: 10 length: 10 groups: 2 - name: SIBERIABASE17 width: 10 length: 10 groups: 2 - name: SIBERIABASE18 width: 10 length: 10 groups: 2 - name: SIBERIABASE19 width: 10 length: 10 groups: 2 - name: SIBERIABASE20 width: 10 length: 10 groups: 2 - name: SIBERIABASE21 width: 10 length: 10 groups: 2 - name: SIBERIABASE22 width: 10 length: 10 groups: 2 - name: SIBERIABASE23 width: 10 length: 10 groups: 2 - name: SIBERIABASE24 width: 10 length: 10 groups: 4 - name: SIBERIABASE25 width: 10 length: 10 groups: 4 - name: SIBERIABASE26 width: 10 length: 10 groups: 4 - name: SIBERIABASE27 width: 10 length: 10 - name: SIBERIABASE28 width: 10 length: 10 - name: SIBERIABASE29 width: 10 length: 10 - name: SIBERIABASE30 width: 10 length: 10 - name: SIBERIABASE31 width: 10 length: 10 - name: SIBERIABASE32 width: 10 length: 10 - name: SIBERIABASE33 width: 10 length: 10 - name: SIBERIABASE34 width: 10 length: 10 - name: SIBERIABASE35 width: 10 length: 10 - name: SIBERIABASE36 width: 10 length: 10 - name: SIBERIABASE37 width: 10 length: 10 - name: SIBERIABASE38 width: 10 length: 10 - name: SIBERIABASE39 width: 10 length: 10 - name: SIBERIABASE40 width: 10 length: 10 - name: SIBERIABASE41 width: 10 length: 10 - name: SIBERIABASE42 width: 10 length: 10 - name: SIBERIABASE43 width: 10 length: 10 - name: SIBERIABASE44 width: 10 length: 10 - name: SIBERIABASE_LZ width: 10 length: 10 groups: 1 - name: SLUMURBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: SLUMURBAN mapBlocks: &SECTION_SLUMURBAN_MAPS - name: SLUMURBAN00 width: 10 length: 10 groups: 2 - name: SLUMURBAN01 width: 10 length: 10 groups: 2 - name: SLUMURBAN02 width: 10 length: 10 groups: 2 - name: SLUMURBAN03 width: 10 length: 10 groups: 11 - name: SLUMURBAN04 width: 10 length: 10 groups: 11 - name: SLUMURBAN05 width: 10 length: 10 groups: 10 - name: SLUMURBAN06 width: 10 length: 10 groups: 10 - name: SLUMURBAN07 width: 10 length: 10 groups: 3 - name: SLUMURBAN08 width: 10 length: 10 groups: 3 - name: SLUMURBAN09 width: 10 length: 10 groups: 4 - name: SLUMURBAN10 width: 20 length: 20 - name: SLUMURBAN11 width: 20 length: 20 - name: SLUMURBAN12 width: 10 length: 20 - name: SLUMURBAN13 width: 10 length: 20 - name: SLUMURBAN14 width: 10 length: 20 - name: SLUMURBAN15 width: 10 length: 20 - name: SLUMURBAN16 width: 10 length: 20 - name: SLUMURBAN17 width: 10 length: 30 - name: SLUMURBAN18 width: 10 length: 30 - name: SLUMURBAN19 width: 10 length: 30 - name: SLUMURBAN20 width: 10 length: 30 - name: SLUMURBAN21 width: 10 length: 30 - name: SLUMURBAN22 width: 10 length: 30 - name: SLUMURBAN23 width: 10 length: 10 - name: SLUMURBAN24 width: 10 length: 10 - name: SLUMURBAN25 width: 10 length: 10 - name: SLUMURBAN26 width: 10 length: 10 - name: SLUMURBAN27 width: 10 length: 10 - name: SLUMURBAN28 width: 10 length: 10 groups: 5 - name: SLUMURBAN29 width: 10 length: 10 groups: 5 - name: SLUMURBAN30 width: 10 length: 10 groups: 1 - name: SLUMURBAN_MSDF mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK script: SLUMURBAN mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_FUNKY_ZOMBIES mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: SLUMURBAN_FUNKY_ZOMBIES mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_CHURCH_OUTPOST mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: SLUMURBAN_CHURCH_OUTPOST mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_ACADEMY_OUTPOST mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: SLUMURBAN_ACADEMY_OUTPOST mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_WHOREHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS script: SLUMURBAN_WHOREHOUSE mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_CRACKHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS script: SLUMURBAN_CRACKHOUSE mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_EUROSYNDICATE_ELIMINATION mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS script: SLUMURBAN_EUROSYNDICATE_ELIMINATION mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_ESCAPE_TOWER mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: SLUMURBAN_ESCAPE_TOWER mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_GOVT_CAR mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS script: SLUMURBAN_GOVT_CAR mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SLUMURBAN_NOROADS mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - LINERSHIPC - PORTBITS civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: SLUMURBAN_NOROADS mapBlocks: *SECTION_SLUMURBAN_MAPS - name: SPACE_FREIGHTER_BASE ambience: 609 ambientVolume: 0.25 mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_TECHNICAL script: SPACE_FREIGHTER mapBlocks: - name: FREIGHTERBASE_NULL width: 10 length: 10 groups: 0 - name: FREIGHTERBASE_CENTER00 width: 40 length: 40 groups: 1 - name: FREIGHTERBASE_NW00 width: 20 length: 20 groups: 2 - name: FREIGHTERBASE_SW00 width: 20 length: 20 groups: 3 - name: FREIGHTERBASE_NE00 width: 20 length: 20 groups: 4 - name: FREIGHTERBASE_SE00 width: 20 length: 20 groups: 5 - name: FREIGHTERBASE_E00 width: 10 length: 10 groups: 6 - name: FREIGHTERBASE_W00 width: 10 length: 10 groups: 7 - name: FREIGHTERBASE_N00 width: 10 length: 10 groups: 8 - name: FREIGHTERBASE_N01 width: 10 length: 10 groups: 8 - name: FREIGHTERBASE_S00 width: 10 length: 10 groups: 9 - name: SPACE_FREIGHTER_STRUCTURE mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_TECHNICAL mapBlocks: - name: FREIGHTER_STRUCTURE_E00 width: 10 length: 10 groups: 2 - name: FREIGHTER_STRUCTURE_W00 width: 10 length: 10 groups: 3 - name: FREIGHTER_STRUCTURE_N00 width: 10 length: 10 groups: 4 - name: FREIGHTER_STRUCTURE_N01 width: 10 length: 10 groups: 4 - name: FREIGHTER_STRUCTURE_S00 width: 10 length: 10 groups: 5 - name: FREIGHTER_STRUCTURE_LINK_E00 width: 10 length: 10 groups: 6 - name: FREIGHTER_STRUCTURE_LINK_W00 width: 10 length: 10 groups: 7 - name: FREIGHTER_STRUCTURE_LINK_N00 width: 10 length: 10 groups: 8 - name: FREIGHTER_STRUCTURE_LINK_S00 width: 10 length: 10 groups: 9 - name: SPACE_FREIGHTER_COMMAND mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_COMMAND - FREIGHTER_COMMAND_2 mapBlocks: - name: FREIGHTERBASE_CENTER_HANGAR00 width: 40 length: 40 groups: 1 - name: FREIGHTERBASE_CENTER_CROSSROADS00 width: 40 length: 40 groups: 2 - name: FREIGHTERBASE_CENTER_BRIDGE00 width: 40 length: 40 groups: 3 items: STR_GOLDEN_HELM: - [18, 9, 0] STR_LOOTBOX_ARCANE: - [20, 14, 1] - [20, 15, 1] - [22, 9, 1] - name: SPACE_FREIGHTER_AGRARIAN mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_AGRARIAN mapBlocks: - name: FREIGHTER_AGRI_FARM00 width: 20 length: 20 groups: 1 - name: FREIGHTER_AGRI_FARM01 width: 20 length: 20 groups: 1 - name: FREIGHTER_AGRI_FARM02 width: 20 length: 20 groups: 1 - name: FREIGHTER_AGRI_BYRE00 width: 20 length: 20 groups: 1 - name: FREIGHTER_AGRI_LINK_NW00 width: 20 length: 20 groups: 4 - name: SPACE_FREIGHTER_PASSENGER mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_PASSENGER mapBlocks: - name: FREIGHTER_PASS_ROOMS00 width: 20 length: 20 groups: 1 - name: FREIGHTER_PASS_ROOMS01 width: 20 length: 20 groups: 1 - name: FREIGHTER_PASS_CHAPEL00 width: 20 length: 20 groups: 3 - name: FREIGHTER_PASS_LINK_SW00 width: 20 length: 20 groups: 5 - name: SPACE_FREIGHTER_CARGO mapDataSets: - BLANKS - FREIGHTER_MAIN - FREIGHTER_CARGO mapBlocks: - name: FREIGHTER_CARGO_STORAGE00 width: 20 length: 20 groups: 1 items: STR_LOOTBOX_SMUGGLER: - [9, 4, 0] - [10, 4, 0] - [9, 2, 0] - [13, 2, 0] - name: FREIGHTER_CARGO_STORAGE01 width: 20 length: 20 groups: 1 - name: FREIGHTER_CARGO_STORAGE10 width: 20 length: 20 groups: 1 - name: FREIGHTER_CARGO_TANKS00 width: 20 length: 20 groups: 1 - name: FREIGHTER_CARGO_LINK_NE00 width: 20 length: 20 groups: 6 - name: FREIGHTER_CARGO_LINK_SE00 width: 20 length: 20 groups: 7 - name: STEPPEDESERT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - STEPPEDESERT - STEPPEBITS script: DESERT mapBlocks: *SECTION_DESERTLZ_MAPS - name: STEPPEDESERT_CHURCH_OUTPOST ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - STEPPEDESERT - STEPPEBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: STEPPEDESERT_GUILD_OUTPOST ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - STEPPEDESERT - STEPPEBITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: STEPPEDESERTMOUNT ambience: 603 ambientVolume: 0.75 mapDataSets: - BLANKS - STEPPEMOUNT - STEPPEDESERT - STEPPEBITS script: DESERT mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: STEPPEFOREST ambience: 608 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEFOREST - FORESTBITS2 mapBlocks: *SECTION_FOREST_MAPS - name: STEPPEFOREST_ACADEMY_OUTPOST ambience: 608 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEFOREST - FORESTBITS2 script: FOREST_ACADEMY_OUTPOST mapBlocks: *SECTION_FOREST_MAPS - name: STEPPEFORESTMOUNT ambience: 608 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEMOUNT - STEPPEFOREST - STEPPEBITS script: DESERT mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: STEPPEFORESTMOUNT_CHURCH_OUTPOST ambience: 608 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEMOUNT - STEPPEFOREST - STEPPEBITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: STEPPEPOLAR ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEPOLAR - STEPPEFOREST script: POLAR mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: STEPPEPOLAR_ACADEMY_OUTPOST ambience: 605 ambientVolume: 0.35 mapDataSets: - BLANKS - STEPPEPOLAR - STEPPEFOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: TAIGADESERT ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TAIGADESERT - TAIGABITS script: DESERT mapBlocks: *SECTION_DESERTLZ_MAPS - name: TAIGADESERT_CHURCH_OUTPOST ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TAIGADESERT - TAIGABITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: TAIGADESERT_GUILD_OUTPOST ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TAIGADESERT - TAIGABITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERTLZ_MAPS - name: TAIGADESERTMOUNT ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TAIGAMOUNT - TAIGADESERT - TAIGABITS script: DESERT mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: TAIGADESERTMOUNT_LOC_HITMAN ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TAIGAMOUNT - TAIGADESERT - TAIGABITS script: DESERT_LOC_HITMAN mapBlocks: *SECTION_DESERTMOUNTLZ_MAPS - name: TAIGAFOREST ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAFOREST - TAIGABITS mapBlocks: *SECTION_FORESTLZ_MAPS - name: TAIGAFOREST_CHURCH_OUTPOST ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAFOREST - TAIGABITS script: FOREST_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTLZ_MAPS - name: TAIGAFORESTMOUNT ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAMOUNT - TAIGAFOREST - TAIGABITS script: DESERT mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: TAIGAFORESTMOUNT_ACADEMY_OUTPOST ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAMOUNT - TAIGAFOREST - TAIGABITS script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: TAIGAPOLAR ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAPOLAR - TAIGAFOREST script: POLAR mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: TAIGAPOLAR_ACADEMY_OUTPOST ambience: 608 ambientVolume: 0.4 mapDataSets: - BLANKS - TAIGAPOLAR - TAIGAFOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: TUNDRADESERT startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRADESERT - TUNDRABITS script: DESERT mapBlocks: *SECTION_DESERT_MAPS - name: TUNDRADESERT_CHURCH_OUTPOST startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRADESERT - TUNDRABITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_DESERT_MAPS - name: TUNDRADESERT_GUILD_OUTPOST startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRADESERT - TUNDRABITS script: DESERT_GUILD_OUTPOST mapBlocks: *SECTION_DESERT_MAPS - name: TUNDRADESERTMOUNT startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRAMOUNT - TUNDRADESERT script: DESERT mapBlocks: *SECTION_DESERTMOUNT_MAPS - name: TUNDRADESERTMOUNT_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRAMOUNT - TUNDRADESERT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_DESERTMOUNT_MAPS - name: TUNDRAFOREST startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.3 mapDataSets: - BLANKS - TUNDRAFOREST - TUNDRABITS mapBlocks: *SECTION_FORESTLZ_MAPS - name: TUNDRAFORESTMOUNT startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.3 mapDataSets: - BLANKS - TUNDRAMOUNT - TUNDRAFOREST - TUNDRABITS script: DESERT mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: TUNDRAFORESTMOUNT_CHURCH_OUTPOST startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.3 mapDataSets: - BLANKS - TUNDRAMOUNT - TUNDRAFOREST - TUNDRABITS script: DESERT_CHURCH_OUTPOST mapBlocks: *SECTION_FORESTMOUNTLZ_MAPS - name: TUNDRAMOUNT startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRAMOUNT mapBlocks: *SECTION_MOUNT_MAPS - name: TUNDRAMOUNT_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRAMOUNT script: DESERT_ACADEMY_OUTPOST mapBlocks: *SECTION_MOUNT_MAPS - name: TUNDRAPOLAR startingCondition: STR_ENVIRO_COLD mapDataSets: - BLANKS - TUNDRAPOLAR - TUNDRAFOREST script: POLAR mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: TUNDRAPOLAR_ACADEMY_OUTPOST startingCondition: STR_ENVIRO_COLD mapDataSets: - BLANKS - TUNDRAPOLAR - TUNDRAFOREST script: POLAR_ACADEMY_OUTPOST mapBlocks: *SECTION_FORESTPOLAR_MAPS - name: TUNDRAPLANE startingCondition: STR_ENVIRO_COLD ambience: 602 ambientVolume: 0.5 mapDataSets: - BLANKS - TUNDRAPLANE - CRASHEDPLANE script: CRASHEDPLANE mapBlocks: *SECTION_CRASHEDPLANE_MAPS - name: UBASE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN - U_BASE2 mapBlocks: &SECTION_UBASE_MAPS - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - [2, 16, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: UBASE_05 width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_08 width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_12b width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_13 width: 10 length: 10 - name: UBASE_14 width: 10 length: 10 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: UBASE_16B width: 20 length: 20 - name: UBASE_19 width: 20 length: 20 groups: 3 - name: UBASE_20 width: 20 length: 20 groups: 3 - name: UBASE_21 width: 20 length: 20 - name: UBASE_22 width: 20 length: 20 - name: UBASE_23 width: 20 length: 20 - name: UBASE_24 width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: UBASE_25 width: 10 length: 10 - name: UBASE_26 width: 10 length: 10 - name: UBASE_27 width: 10 length: 10 - name: UBASE_28 width: 10 length: 10 - name: UBASE_29 width: 10 length: 10 - name: UBASE_30 width: 10 length: 10 - name: UBASE_33 width: 10 length: 10 - name: UBASE_34 width: 20 length: 20 - name: UBASE_35 width: 20 length: 20 - name: UBASE_36 width: 10 length: 10 - name: UBASE_37 width: 10 length: 10 - name: UBASE_38 width: 10 length: 10 - name: UBASE_NEW_00 width: 20 length: 20 groups: 3 - name: UBASE_NEW_01 width: 20 length: 20 - name: UBASE_NEW_02 width: 20 length: 20 - name: UBASE_NEW_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 13, 1] - [2, 14, 1] - [2, 15, 1] - [2, 16, 1] - [2, 17, 1] - name: UBASE_NEW_04 width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: UBASE_NEW_05 width: 10 length: 10 - name: UBASE_NEW_06 width: 10 length: 10 - name: UBASE_NEW_07 width: 10 length: 10 - name: UBASE_NEW_08 width: 10 length: 10 - name: UBASE_NEW_09 width: 10 length: 10 - name: UBASE_NEW_10 width: 10 length: 10 items: STR_ELERIUM_115: - [2, 2, 0] - [6, 2, 0] - [2, 6, 0] - [6, 6, 0] - name: UBASE_NEW_11 width: 10 length: 10 - name: TUBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: UBASE_NEW_12 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_NEW_13 width: 10 length: 10 - name: UBASE_NEW_14 width: 10 length: 10 - name: TUBASE_15 width: 20 length: 20 groups: 3 - name: TUBASE_03 width: 20 length: 20 groups: 3 - name: 3UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: PUBASE_06 width: 10 length: 10 - name: PUBASE_10 width: 10 length: 10 - name: UBASE_00b width: 20 length: 20 groups: 3 - name: UBASE_02b width: 20 length: 20 - name: UBASE_04b width: 10 length: 10 groups: 2 revealedFloors: 1 items: STR_SPENT_BASE_ASSAULT_KIT: - [8, 8, 1] - name: UBASE_05b width: 10 length: 10 - name: UBASE_06b width: 10 length: 10 - name: UBASE_06c width: 10 length: 10 - name: UBASE_07b width: 10 length: 10 groups: 1 - name: UBASE_08b width: 10 length: 10 - name: UBASE_09b width: 10 length: 10 - name: UBASE_09c width: 10 length: 10 - name: UBASE_09d width: 10 length: 10 - name: UBASE_16 width: 10 length: 10 - name: UBASE_17 width: 10 length: 10 - name: UBASE_17b width: 10 length: 10 - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_01b width: 20 length: 20 - name: UBASE_41 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 1] - [3, 9, 1] - name: ABASE mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 mapBlocks: *SECTION_UBASE_MAPS - name: WHITEBASE_INFLIL1 mapDataSets: - BLANKS - WHITEBASES01 - WHITEBASES02 - WHITEBASES03 - WHITEBASES04 - WHITEBASES05 - WHITEBITS script: WHITEBASE_INFLIL1 mapBlocks: - name: WHITEBASE_00EZ width: 10 length: 10 groups: 8 revealedFloors: [0, 1] - name: WHITEBASE_01 width: 10 length: 10 groups: 5 - name: WHITEBASE_02 width: 10 length: 10 - name: WHITEBASE_03 width: 10 length: 10 - name: WHITEBASE_04 width: 10 length: 10 groups: 3 - name: WHITEBASE_05 width: 10 length: 10 groups: 3 - name: WHITEBASE_06 width: 10 length: 10 groups: 4 - name: WHITEBASE_07 width: 10 length: 10 groups: 6 items: STR_LOOTBOX_SMUGGLER: - [6, 0, 1] - name: WHITEBASE_08 width: 10 length: 10 - name: WHITEBASE_09 width: 10 length: 10 groups: 4 - name: WHITEBASE_10 width: 10 length: 10 groups: 4 - name: WHITEBASE_11 width: 10 length: 10 groups: 4 - name: WHITEBASE_12 width: 10 length: 10 - name: WHITEBASE_13 width: 10 length: 10 groups: 7 items: STR_SPAWN_ENEMY_GOLDEN_SAINT: - [3, 7, 1] fuseTimers: STR_SPAWN_ENEMY_GOLDEN_SAINT: [0, 0] - name: WHITEBASE_14 width: 10 length: 10 groups: 9 - name: WHITEBASE_15 width: 10 length: 10 - name: WHITEBASE_16 width: 20 length: 20 - name: WHITEBASE_16LZ revealedFloors: [0, 1] width: 20 length: 20 groups: 1 - name: WHITEBASE_17 width: 20 length: 20 - name: WHITEBASE_18 width: 10 length: 10 - name: URBANWAR mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: URBAN mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_MSDF mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR civilianTypes: - STR_REBEL_MALE_CIV - STR_REBEL_MALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_FEMALE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_BUGEYE_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_LAMIA_CIV - STR_REBEL_BRUTE_CIV - STR_REBEL_BRUTE_CIV - CIVILIAN_YOUNG_UBER - STR_MSDF_TANK script: URBAN mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_CHURCH_OUTPOST mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN - CIVILIAN_MUT_3 - CIVILIAN_MUT_4 - CIVILIAN_MUT_5 - CIVILIAN_YOUNG_UBER script: URBAN_CHURCH_OUTPOST mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_WHOREHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR script: URBAN_WHOREHOUSE mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_CRACKHOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR script: URBAN_CRACKHOUSE mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_KKK_HOUSE mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR script: URBAN_KKK_HOUSE mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_ESCAPE_TOWER mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - CIVILIAN_YOUNG_UBER - STR_BLACK_CAT_CIV_RECOVER - STR_BLACK_CAT_CIV script: URBAN_ESCAPE_TOWER mapBlocks: *SECTION_URBAN_MAPS - name: URBANWAR_GOVT_CAR mapDataSets: - BLANKS - ROADS - URBITS - URBANWAR - FRNITURE - MADDECOR script: URBAN_GOVT_CAR mapBlocks: *SECTION_URBAN_MAPS - name: VAMPIRE_CASTLE mapDataSets: - BLANKS - CAVEBLACK - SIETCH - CATACDECOR - LAVA - DUNGEON script: VAMPCASTLE mapBlocks: - name: VAMPCASTLE_01 width: 30 length: 30 groups: [4] - name: VAMPCASTLE_02 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_03 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_04 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_11 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_12 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_13 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_14 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_21 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_22 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_23 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_24 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_30 width: 10 length: 10 groups: [0] - name: VAMPCASTLE_31 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_32 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_33 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_34 width: 10 length: 10 groups: [0] - name: VAMPCASTLE_35 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_36 width: 10 length: 10 groups: [1] - name: ORBIT_S1 mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_S1 mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0, 5] - name: SAT_01 width: 10 length: 10 groups: [5] - name: STATION_01 width: 20 length: 20 groups: [9] randomizedItems: - position: [12, 11, 17] amount: 1 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK] - position: [4, 9, 16] amount: 1 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK, STR_PARTS_HEAVY_COUPLINGS, STR_FUSION_TORCH_CLIP] - position: [10, 4, 16] amount: 4 mixed: false itemList: [STR_PORN, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK] - position: [4, 8, 18] amount: 1 mixed: true itemList: [STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_DATA_DISK, STR_BLUE_GEM, STR_ELECTRONIC_PIECES] - position: [5, 11, 16] amount: 10 mixed: false itemList: [STR_MUTANT_FISH, STR_MUTANT_MEAT, STR_WINE, STR_MEDICAL_SUPPLIES, STR_FOOD_BAG] items: STR_DATA_DISK: - [7, 7, 20] STR_ELERIUM_115: - [4, 11, 17] - [14, 7, 17] - [9, 9, 14] - name: ORBIT_S2 mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_S2 mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0, 5] - name: SAT_01 width: 10 length: 10 groups: [5] - name: STATION_02 width: 30 length: 30 groups: [9] randomizedItems: - position: [5, 13, 9] amount: 1 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK, STR_PARTS_HEAVY_COUPLINGS, STR_FUSION_TORCH_CLIP] - position: [11, 5, 8] amount: 4 mixed: true itemList: [STR_PORN, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK] items: STR_ELERIUM_115: - [12, 6, 7] - [12, 6, 7] - [12, 8, 7] - [12, 8, 7] - [12, 20, 7] - [12, 20, 7] - [12, 22, 7] - [12, 22, 7] - [22, 14, 7] - [22, 14, 7] - [20, 14, 7] - [20, 14, 7] - name: ORBIT_S3 mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_S3 mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0, 5] - name: SAT_01 width: 10 length: 10 groups: [5] - name: STATION_03 width: 10 length: 10 groups: [9] randomizedItems: - position: [6, 3, 16] amount: 1 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK, STR_PARTS_HEAVY_COUPLINGS, STR_FUSION_TORCH_CLIP] - position: [3, 7, 17] amount: 1 mixed: true itemList: [STR_PORN, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK] - position: [7, 4, 17] amount: 1 mixed: true itemList: [STR_PORN, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK] items: STR_ELERIUM_115: - [5, 1, 17] - [5, 1, 17] - name: ORBIT_S4 mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_S4 mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0] - name: STATION_04 width: 10 length: 10 groups: [9] randomizedItems: - position: [8, 4, 19] amount: 2 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_PARTS_HEAVY_COUPLINGS, STR_FUSION_TORCH_CLIP, STR_PORN, STR_PORN] - name: ORBIT_S5 mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_S4 mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0] - name: STATION_05 width: 10 length: 10 groups: [9] items: STR_SYNTH_CORPSE: - [3, 3, 14] randomizedItems: - position: [6, 6, 14] amount: 1 mixed: true itemList: [STR_SPACE_SUIT_HUMAN, STR_GRAV_CORPSE, STR_GUILD_CORPSE, STR_PARTS_WEAPON_ADV, STR_PARTS_LASER_LENS, STR_PARTS_LASER_CRYSTAL, STR_OXYGEN_TANK, STR_OXYGEN_TANK, STR_PARTS_HEAVY_COUPLINGS, STR_FUSION_TORCH_CLIP, STR_PORN, STR_PORN] - name: ORBIT_COMMS_DISRUPTION mapDataSets: - BLANKS - STATIONWALLS - STATIONDECOR - STATION - LIFTER - STATIONBITS script: ORBIT_COMMS_DISRUPTION mapBlocks: - name: ORBIT_00 width: 10 length: 10 groups: [1] - name: ORBIT_01 width: 10 length: 10 groups: [0] - name: SAT_01 width: 10 length: 10 groups: [5] - name: SAT_02 width: 10 length: 10 groups: [5] - name: SAT_03 width: 10 length: 10 groups: [5] - name: STATION_06 width: 20 length: 20 groups: [9] items: STR_TEC_001: - [9, 12, 15] randomizedItems: - position: [9, 12, 15] amount: 1 mixed: true itemList: [STR_JUNK_PILE, STR_JUNK_PILE, STR_JUNK_PILE, STR_PARTS_HEAVY_COUPLINGS, STR_PARTS_HEAVY_COUPLINGS, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_SC_WIRE, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_ELECTRONIC_PIECES, STR_NUCLEAR_BATT, STR_NUCLEAR_BATT, STR_NUCLEAR_BATT, STR_YELLOW_GEM, STR_YELLOW_GEM, STR_BLUE_GEM, STR_DIAMOND, STR_SHADOW_ORB_BLUE, STR_SHADOW_ORB_GREEN, STR_SHADOW_ORB_MIND, STR_SHADOW_ORB_RED, STR_SHADOW_ORB_CRYSTAL] - name: COMMS_TOWER mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 script: COMMS_TOWER_LANDING mapBlocks: - name: COMMS_TOWER_ROOF width: 10 length: 10 height: 4 groups: 9 - name: COMMS_TOWER_GROUND width: 10 length: 10 height: 1 groups: 4 - name: COMMS_TOWER_A01 width: 10 length: 10 height: 1 groups: 5 - name: COMMS_TOWER_A02 width: 10 length: 10 height: 1 groups: 5 - name: COMMS_TOWER_A03 width: 10 length: 10 height: 1 groups: 5 randomizedItems: - position: [1, 5, 0] amount: 1 itemList: &CommsTowerTreasure - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_FOOD_BAG - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_GOVT_CORPSE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_SC_WIRE - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_PORN - STR_ACADEMY_CORPSE - STR_ACADEMY_CORPSE - STR_ACADEMY_CORPSE - STR_ACADEMY_CORPSE - STR_ACADEMY_CORPSE - STR_ACADEMY_CORPSE - STR_PADD - STR_PADD - STR_PADD - STR_PADD - STR_PADD - STR_PADD - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_MONEY_PURSE - STR_CONSUMER_GOODS - STR_CONSUMER_GOODS - STR_CONSUMER_GOODS - STR_UFO_NAVIGATION - STR_UFO_NAVIGATION - STR_UFO_NAVIGATION - STR_ART_PIECE - STR_ART_PIECE - STR_ART_PIECE - STR_DATA_DISK - STR_OLD_BOOKS - STR_BRIEFCASE - position: [1, 4, 0] amount: 1 itemList: *CommsTowerTreasure - position: [1, 3, 0] amount: 1 itemList: *CommsTowerTreasure - position: [5, 3, 0] amount: 1 itemList: *CommsTowerTreasure - position: [5, 4, 0] amount: 1 itemList: *CommsTowerTreasure - position: [5, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [5, 6, 0] amount: 1 itemList: *CommsTowerTreasure - position: [5, 7, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 3, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 4, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 6, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 7, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 3, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 4, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 6, 0] amount: 1 itemList: *CommsTowerTreasure - name: COMMS_TOWER_B01 width: 10 length: 10 height: 1 groups: 6 randomizedItems: - position: [8, 6, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 7, 0] amount: 1 itemList: *CommsTowerTreasure - name: COMMS_TOWER_B02 width: 10 length: 10 height: 1 groups: 6 randomizedItems: - position: [4, 8, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 8, 0] amount: 1 itemList: *CommsTowerTreasure - name: COMMS_TOWER_B03 width: 10 length: 10 height: 1 groups: 6 - name: COMMS_TOWER_B04 width: 10 length: 10 height: 1 groups: 6 randomizedItems: - position: [6, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [6, 7, 0] amount: 1 itemList: *CommsTowerTreasure - position: [7, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [7, 7, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 5, 0] amount: 1 itemList: *CommsTowerTreasure - position: [8, 7, 0] amount: 1 itemList: *CommsTowerTreasure - name: DARK_TOWER mapDataSets: - BLANKS - SIETCH_DARK - CATACDECOR - DUNGEON - ASHEN1 script: DARK_TOWER mapBlocks: - name: DARK_TOWER_TOP width: 30 length: 30 height: 3 groups: 9 randomizedItems: - position: [9, 11, 0] amount: 1 itemList: &DarkTowerTreasure - STR_HOLY_HANDGRENADE - STR_LOOTBOX_ARCANE - STR_LOOTBOX_ARCANE - STR_LOOTBOX_ARCANE - STR_LOOTBOX_ARCANE - STR_SIMULACRUM_TORSO - STR_SIMULACRUM_ARMS - STR_SIMULACRUM_LEGS - STR_SIMULACRUM_BRAIN - STR_SIMULACRUM_HEART - STR_SHADOW_ORB_BLUE - STR_SHADOW_ORB_BLUE - STR_BAGPIPES - STR_TOME_LIGHTNING - STR_TREASURE_CHEST - STR_MAGE_ROBE - STR_PLATE_MAIL - STR_CHAIN_MAIL - STR_BARDICHE - STR_FUSO_KNIVES - STR_THROWING_STARS - STR_THROWING_CARDS - STR_SUNBLADES - STR_WAND_FIRE - STR_COIN_CHEST - STR_CROWN - STR_GUNS_N_AMMO - STR_BFG_BATTERY_BROKEN - STR_RAGS - STR_METAL_ARMOR - STR_CRUSADER_ARMOR - STR_SHIV - STR_HANDLE - STR_KNOIF - STR_KNOIF_BARB - STR_KNOIF_POISON - STR_SICKLE - STR_SHORT_SWORD - STR_WAKIZASHI - STR_RAPIER - STR_CUTLASS - STR_SWORD_MDV - STR_BATTO - STR_BONE_CLUB - STR_SPIKED_MACE - STR_BILLHOOK - STR_STONE_AX - STR_AX - STR_PITCHFORK - STR_SHOVEL - STR_SPEAR - STR_BARBARIAN_SWORD - STR_KATANA - STR_BARBARIAN_AX - STR_HAMMER - STR_MANACLES - STR_CHAINSAW - STR_NOOSE - STR_WHIP_LEATHER - STR_ROCK_T - STR_JAVELINS - STR_BOW_H - STR_BOW_H_QUIVER - STR_BOW_H_QUIVER_FIRE - STR_BOW - STR_BOW_QUIVER - STR_BOW_QUIVER_AQUA - STR_LONGBOW - STR_LONGBOW_QUIVER - STR_XBOW - STR_XBOW_QUIVER - STR_DEMONIC_ESSENCE - STR_MOLOTOV - STR_GROG_BARREL - STR_STIMM - STR_COMBAT_DRUGS - STR_HALLUCINOGEN_GRENADE - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_LOKNAR_SCRIPTURES - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_MUTANT_MEAT - STR_MUTANT_FISH - STR_SKULL - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_MAGE_ROBE - STR_PLATE_MAIL - STR_CHAIN_MAIL - STR_BARDICHE - STR_FUSO_KNIVES - STR_THROWING_STARS - STR_THROWING_CARDS - STR_SUNBLADES - STR_WAND_FIRE - STR_COIN_CHEST - STR_CROWN - STR_GUNS_N_AMMO - STR_BFG_BATTERY_BROKEN - STR_RAGS - STR_METAL_ARMOR - STR_CRUSADER_ARMOR - STR_SHIV - STR_HANDLE - STR_KNOIF - STR_KNOIF_BARB - STR_KNOIF_POISON - STR_SICKLE - STR_SHORT_SWORD - STR_WAKIZASHI - STR_RAPIER - STR_CUTLASS - STR_SWORD_MDV - STR_BATTO - STR_BONE_CLUB - STR_SPIKED_MACE - STR_BILLHOOK - STR_STONE_AX - STR_AX - STR_PITCHFORK - STR_SHOVEL - STR_SPEAR - STR_BARBARIAN_SWORD - STR_KATANA - STR_BARBARIAN_AX - STR_HAMMER - STR_MANACLES - STR_CHAINSAW - STR_NOOSE - STR_WHIP_LEATHER - STR_ROCK_T - STR_JAVELINS - STR_BOW_H - STR_BOW_H_QUIVER - STR_BOW_H_QUIVER_FIRE - STR_BOW - STR_BOW_QUIVER - STR_BOW_QUIVER_AQUA - STR_LONGBOW - STR_LONGBOW_QUIVER - STR_XBOW - STR_XBOW_QUIVER - STR_DEMONIC_ESSENCE - STR_MOLOTOV - STR_GROG_BARREL - STR_STIMM - STR_COMBAT_DRUGS - STR_HALLUCINOGEN_GRENADE - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_LOKNAR_SCRIPTURES - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_MUTANT_MEAT - STR_MUTANT_FISH - STR_SKULL - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_MAGE_ROBE - STR_PLATE_MAIL - STR_CHAIN_MAIL - STR_BARDICHE - STR_FUSO_KNIVES - STR_THROWING_STARS - STR_THROWING_CARDS - STR_SUNBLADES - STR_WAND_FIRE - STR_COIN_CHEST - STR_CROWN - STR_GUNS_N_AMMO - STR_BFG_BATTERY_BROKEN - STR_RAGS - STR_METAL_ARMOR - STR_CRUSADER_ARMOR - STR_SHIV - STR_HANDLE - STR_KNOIF - STR_KNOIF_BARB - STR_KNOIF_POISON - STR_SICKLE - STR_SHORT_SWORD - STR_WAKIZASHI - STR_RAPIER - STR_CUTLASS - STR_SWORD_MDV - STR_BATTO - STR_BONE_CLUB - STR_SPIKED_MACE - STR_BILLHOOK - STR_STONE_AX - STR_AX - STR_PITCHFORK - STR_SHOVEL - STR_SPEAR - STR_BARBARIAN_SWORD - STR_KATANA - STR_BARBARIAN_AX - STR_HAMMER - STR_MANACLES - STR_CHAINSAW - STR_NOOSE - STR_WHIP_LEATHER - STR_ROCK_T - STR_JAVELINS - STR_BOW_H - STR_BOW_H_QUIVER - STR_BOW_H_QUIVER_FIRE - STR_BOW - STR_BOW_QUIVER - STR_BOW_QUIVER_AQUA - STR_LONGBOW - STR_LONGBOW_QUIVER - STR_XBOW - STR_XBOW_QUIVER - STR_DEMONIC_ESSENCE - STR_MOLOTOV - STR_GROG_BARREL - STR_STIMM - STR_COMBAT_DRUGS - STR_HALLUCINOGEN_GRENADE - STR_AMPHORE - STR_RING - STR_MEDALLION - STR_COINS - STR_OLD_BOOKS - STR_LIBER_OCCULTIS - STR_LOKNAR_SCRIPTURES - STR_UAC_PLASMAGUN_BATTERY_BROKEN - STR_MUTANT_MEAT - STR_MUTANT_FISH - STR_SKULL - STR_MONSTER_EYE - STR_MONSTER_TEETH - STR_ARCANE_BOOK - STR_ARCANE_BOOK - STR_ARCANE_BOOK - position: [13, 11, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: *DarkTowerTreasure - position: [13, 6, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 12, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 9, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [7, 9, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 10, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [7, 10, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [12, 9, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [11, 9, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [11, 10, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [12, 10, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_BOTTOM width: 30 length: 30 height: 4 groups: 4 items: STR_SKULL: - [16, 17, 0] - [17, 16, 0] - [16, 2, 0] - [17, 3, 0] - [2, 16, 0] - [3, 17, 0] - [15, 15, 1] - [4, 15, 1] - [15, 4, 1] - name: DARK_TOWER_TYPE_A_00 width: 30 length: 30 height: 1 groups: 5 randomizedItems: - position: [5, 6, 0] amount: 1 itemList: *DarkTowerTreasure - position: [12, 12, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_A_01 width: 30 length: 30 height: 1 groups: 5 randomizedItems: - position: [8, 5, 0] amount: 1 itemList: *DarkTowerTreasure - position: [11, 13, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_B_00 width: 30 length: 30 height: 1 groups: 6 randomizedItems: - position: [9, 11, 0] amount: 1 itemList: *DarkTowerTreasure - position: [7, 5, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_B_01 width: 30 length: 30 height: 1 groups: 6 randomizedItems: - position: [11, 9, 0] amount: 1 itemList: *DarkTowerTreasure - position: [13, 13, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_C_00 width: 30 length: 30 height: 1 groups: 7 randomizedItems: - position: [5, 7, 0] amount: 1 itemList: *DarkTowerTreasure - position: [10, 12, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_C_01 width: 30 length: 30 height: 1 groups: 7 randomizedItems: - position: [11, 5, 0] amount: 1 itemList: *DarkTowerTreasure - position: [14, 8, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_D_00 width: 30 length: 30 height: 1 groups: 8 randomizedItems: - position: [11, 14, 0] amount: 1 itemList: *DarkTowerTreasure - position: [14, 9, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - name: DARK_TOWER_TYPE_D_01 width: 30 length: 30 height: 1 groups: 8 randomizedItems: - position: [6, 10, 0] amount: 1 itemList: *DarkTowerTreasure - position: [9, 7, 0] amount: 1 itemList: *DarkTowerTreasure - position: [6, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [6, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 6, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] - position: [13, 13, 0] amount: 1 itemList: [STR_JADE_URN, STR_JADE_URN, STR_SKULL] invs: - id: STR_GROUND costs: STR_QD_SLOT: 20 STR_BACK_PACK: 20 STR_BELT: 18 STR_LEFT_HAND: 14 STR_LEFT_LEG: 16 STR_LEFT_SHOULDER: 22 STR_RIGHT_HAND: 14 STR_RIGHT_LEG: 16 STR_RIGHT_SHOULDER: 22 - id: STR_RIGHT_HAND costs: STR_QD_SLOT: 5 STR_BACK_PACK: 10 STR_BELT: 6 STR_GROUND: 2 STR_LEFT_HAND: 2 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 8 STR_RIGHT_LEG: 8 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_HAND costs: STR_QD_SLOT: 5 STR_BACK_PACK: 10 STR_BELT: 6 STR_GROUND: 2 STR_LEFT_LEG: 8 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 2 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 8 - id: STR_BELT x: 200 y: 104 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [2, 1] - [3, 1] costs: STR_QD_SLOT: 6 STR_BACK_PACK: 14 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_LEG costs: STR_QD_SLOT: 10 STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 8 STR_LEFT_LEG: 12 STR_LEFT_SHOULDER: 14 STR_RIGHT_HAND: 6 STR_RIGHT_SHOULDER: 16 - id: STR_LEFT_LEG costs: STR_QD_SLOT: 10 STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_SHOULDER: 16 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 12 STR_RIGHT_SHOULDER: 14 - id: STR_RIGHT_SHOULDER costs: STR_QD_SLOT: 10 STR_BACK_PACK: 14 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 14 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 6 STR_RIGHT_LEG: 12 - id: STR_LEFT_SHOULDER costs: STR_QD_SLOT: 10 STR_BACK_PACK: 14 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_LEG: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 14 STR_RIGHT_SHOULDER: 10 - id: STR_BACK_PACK x: 176 y: 37 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [0, 1] - [1, 1] - [2, 1] - [3, 1] - [0, 2] - [1, 2] - [2, 2] - [3, 2] costs: STR_QD_SLOT: 24 STR_BELT: 24 STR_GROUND: 22 STR_LEFT_HAND: 20 STR_LEFT_LEG: 24 STR_LEFT_SHOULDER: 24 STR_RIGHT_HAND: 20 STR_RIGHT_LEG: 24 STR_RIGHT_SHOULDER: 24 - id: STR_QD_SLOT x: 176 y: 104 slots: - [0, 0] - [0, 1] costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 5 STR_LEFT_HAND: 3 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 cutscenes: - delete: intro - type: intro slideshow: transitionSeconds: 19 # transitionSeconds: 24 musicId: GMGEO3 # musicId: GMSTORY slides: # - imagePath: Resources/Cutscenes/Intro_00.png - imagePath: Resources/Cutscenes/Intro_01.png caption: STR_CUTSCENE_INTRO_01 captionSize: [125, 100] captionPos: [5, 90] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_02a.png caption: STR_CUTSCENE_INTRO_02_A captionSize: [100, 100] captionPos: [5, 80] captionColor: 239 - imagePath: Resources/Cutscenes/Intro_02b.png caption: STR_CUTSCENE_INTRO_02_B captionSize: [100, 180] captionPos: [5, 5] captionColor: 239 - imagePath: Resources/Cutscenes/Intro_03a.gif caption: STR_CUTSCENE_INTRO_03 captionSize: [310, 150] captionPos: [5, 100] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_04b.png caption: STR_CUTSCENE_INTRO_04 captionSize: [310, 150] captionPos: [5, 150] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_05.png caption: STR_CUTSCENE_INTRO_05 captionSize: [135, 150] captionPos: [180, 100] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_06.png caption: STR_CUTSCENE_INTRO_06 captionSize: [105, 150] captionPos: [210, 20] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_07.png caption: STR_CUTSCENE_INTRO_07 captionSize: [200, 150] captionPos: [100, 5] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_08d.gif caption: STR_CUTSCENE_INTRO_08 captionSize: [120, 150] captionPos: [5, 5] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_09d.png caption: STR_CUTSCENE_INTRO_09 captionSize: [150, 150] captionPos: [5, 160] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_10.png caption: STR_CUTSCENE_INTRO_10 captionSize: [180, 190] captionPos: [5, 5] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_11.png caption: STR_CUTSCENE_INTRO_11 captionSize: [150, 190] captionPos: [5, 5] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_12c.png caption: STR_CUTSCENE_INTRO_12 captionSize: [145, 190] captionPos: [5, 5] captionColor: 244 - imagePath: Resources/Cutscenes/Intro_00b.png caption: STR_CUTSCENE_INTRO_00 captionSize: [105, 190] captionPos: [210, 5] captionColor: 239 - type: GudrunDuelLost slideshow: transitionSeconds: 32 musicId: AS_2_AMBIENT_02 slides: - imagePath: Resources/Cutscenes/GDX_Duel_B1.png caption: STR_GDX_DUEL_LOST_01 captionSize: [180, 90] captionPos: [70, 100] captionColor: 244 - imagePath: Resources/Cutscenes/GDX_Duel_B2.png caption: STR_GDX_DUEL_LOST_02 captionSize: [180, 90] captionPos: [70, 100] captionColor: 244 - imagePath: Resources/Cutscenes/GDX_Duel_B3.png caption: STR_GDX_DUEL_LOST_03 captionSize: [180, 90] captionPos: [70, 100] captionColor: 244 - imagePath: Resources/Cutscenes/GDX_Duel_B4.png caption: STR_GDX_DUEL_LOST_04 captionSize: [180, 90] captionPos: [70, 100] captionColor: 244 - imagePath: Resources/Cutscenes/GDX_Duel_B5.png caption: STR_GDX_DUEL_LOST_05 captionSize: [180, 90] captionPos: [70, 100] captionColor: 244 - type: ButcherDungeonEscape slideshow: transitionSeconds: 32 slides: - imagePath: Resources/Cutscenes/Escape_From_Hell_2.png caption: STR_LOC_CATACOMBS_BUTCHER_WON captionSize: [160, 70] captionPos: [10, 10] captionColor: 244 commendations: - type: STR_MEDAL_IMPORTANT_MISSIONS_NAME #non-small craft, hardcoded description: STR_MEDAL_ORIGINAL8_DESCRIPTION sprite: 5 criteria: totalLongDistanceHits: [9999] - type: STR_MEDAL_ORIGINAL8_NAME #original crew, bugged description: STR_MEDAL_ORIGINAL8_DESCRIPTION sprite: 4 criteria: totalLongDistanceHits: [9999] #start here - type: STR_MEDAL_SERVICE_TIME_NAME #Every 6 months of service description: STR_MEDAL_SERVICE_TIME_DESCRIPTION sprite: 5 criteria: totalMonthlyService: [6, 12, 18, 24, 30, 36, 42, 48, 54, 60] - type: STR_MEDAL_IMMORTAL_NAME #expanded Service Time description: STR_MEDAL_IMMORTAL_DESCRIPTION sprite: 5 criteria: totalMonthlyService: [72, 84, 96, 108, 120, 144, 168, 192, 216, 240] - type: STR_MEDAL_STATGAIN_NAME description: STR_MEDAL_STATGAIN_DESCRIPTION sprite: 5 criteria: totalStatGain: [125, 150, 175, 200, 233, 266, 300, 333, 366, 400] - type: STR_MEDAL_CARREER_SCORE_NAME #Total Score description: STR_MEDAL_CARREER_SCORE_DESCRIPTION sprite: 2 criteria: totalScore: [5000, 10000, 15000, 20000, 30000, 50000, 75000, 100000, 150000, 200000] - type: STR_MEDAL_CARREER_MISSIONS_NAME #Number of Missions Won description: STR_MEDAL_CARREER_MISSIONS_DESCRIPTION sprite: 5 criteria: totalWins: [5, 10, 15, 20, 30, 50, 75, 100, 150, 200] - type: STR_MEDAL_NIGHTOPS_NAME #Night ops description: STR_MEDAL_NIGHTOPS_DESCRIPTION sprite: 2 criteria: totalNightMissions: [2, 4, 7, 10, 15, 20, 30, 50, 75, 100] - type: STR_MEDAL_BASE_DEFENSE_NAME #up to 10 Hideout defenses description: STR_MEDAL_BASE_DEFENSE_DESCRIPTION sprite: 4 criteria: totalBaseDefenseMissions: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_ALIEN_BASE_ASSAULT_NAME #Assaulter on Enemy Hideout up to 10 times description: STR_MEDAL_ALIEN_BASE_ASSAULT_DESCRIPTION sprite: 1 criteria: totalAlienBaseAssaults: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_CAMPAIGN_RIBBON_NAME #"Missions in a Region. description: STR_MEDAL_CAMPAIGN_RIBBON_DESCRIPTION sprite: 2 criteria: totalMissionsInARegion: [20, 25, 30, 40, 50, 60, 70, 80, 90, 100] - type: STR_MEDAL_MURDERER_NAME #Number of Murders description: STR_MEDAL_MURDERER_DESCRIPTION sprite: 3 criteria: killsWithCriteriaCareer: [1, 3, 7, 12, 18, 25, 33, 44, 66, 99] killCriteria: - - [1, ["STR_REBEL", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_NINJA", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_RATMEN", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_BANDIT", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_RACE_HUMAN", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_SECTOID", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_OSIRON", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_FLOATER", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_MARSEC", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_SNAKEMAN", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_MUTON", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_SMUGGLER", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_RETICULAN", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_RAIDER", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_SPARTANS", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_GOVT", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_NAZIS", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STATUS_DEAD", "FACTION_NEUTRAL"]] - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_CARREER_KILLS_NAME #Number of Kills total description: STR_MEDAL_CARREER_KILLS_DESCRIPTION sprite: 3 criteria: killsWithCriteriaCareer: [30, 50, 75, 100, 150, 250, 350, 500, 750, 1000] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STATUS_DEAD", "FACTION_NEUTRAL"]] - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_CARREER_CAPTURES_NAME #Number of Stuns total. description: STR_MEDAL_CARREER_CAPTURES_DESCRIPTION sprite: 4 criteria: killsWithCriteriaCareer: [10, 20, 30, 50, 75, 100, 150, 200, 500, 1000] killCriteria: - - [1, ["FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_RACE_KILLS_NAME #KOs by faction description: STR_MEDAL_RACE_KILLS_DESCRIPTION sprite: 3 criteria: totalKillsByRace: [15, 25, 40, 60, 80, 100, 150, 200, 350, 500] - type: STR_MEDAL_WEAPON_PROFICIENCY_NAME #KOs by weapon description: STR_MEDAL_WEAPON_PROFICIENCY_DESCRIPTION sprite: 2 criteria: totalKillsWithAWeapon: [15, 25, 40, 60, 80, 100, 150, 200, 350, 500] - type: STR_MEDAL_FIREKILL_NAME #Kills with fire description: STR_MEDAL_FIREKILL_DESCRIPTION sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["DT_IN", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_CHEMKILL_NAME #Kills with Chem and Smoke, and anti-511 description: STR_MEDAL_CHEMKILL_DESCRIPTION sprite: 3 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["DT_ACID", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["DT_10", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MELEEKILL_NAME #"Kills with melee description: STR_MEDAL_MELEEKILL_DESCRIPTION sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["BT_MELEE", "DT_MELEE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["BT_MELEE", "DT_AP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["BT_MELEE", "DT_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_POISONKILL_NAME #Kills with Bio description: STR_MEDAL_POISONKILL_DESCRIPTION sprite: 3 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["DT_SMOKE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["DT_11", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_ELECTROKILL_NAME #Kills with electricity description: STR_MEDAL_ELECTROKILL_DESCRIPTION sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["DT_12", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["DT_13", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MAGICKILL_NAME #Kills with Mind description: STR_MEDAL_MAGICKILL_DESCRIPTION sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["DT_15", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_ARCHER_NAME #"Kills with bows description: STR_MEDAL_ARCHER_DESCRIPTION sprite: 2 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["STR_BOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOW_H", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LONGBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOW_NEON", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_PROXYKILL_NAME #"Kills with Proxies description: STR_MEDAL_PROXYKILL_DESCRIPTION sprite: 2 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["BT_PROXIMITYGRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SLAVEKILLS_NAME #Kills through mind controlled units description: STR_MEDAL_SLAVEKILLS_DESCRIPTION sprite: 3 criteria: totalSlaveKills: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] - type: STR_MEDAL_GUNNER_NAME #killing 3 in a turn with a Gun description: STR_MEDAL_GUNNER_DESCRIPTION sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["DT_AP", "BT_FIREARM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["DT_LASER", "BT_FIREARM", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_BOMBER_NAME #killing 3 in a turn with Explosives description: STR_MEDAL_BOMBER_DESCRIPTION sprite: 5 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["DT_HE", "BT_FIREARM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["FACTION_HOSTILE", "STATUS_DEAD", "BT_GRENADE"]] - - [3, ["FACTION_HOSTILE", "STATUS_DEAD", "BT_PROXIMITYGRENADE"]] - type: STR_MEDAL_SLASHER_NAME #killing 3 in a turn with a bladed Melee weapon description: STR_MEDAL_SLASHER_DESCRIPTION sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["BT_MELEE", "DT_MELEE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SAMURAI_NAME #killing 8 in a mission with a Melee weapon description: STR_MEDAL_SAMURAI_DESCRIPTION sprite: 1 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [8, ["BT_MELEE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MONSTER_NAME #"Kills with Stun damage, all factions description: STR_MEDAL_MONSTER_DESCRIPTION sprite: 1 criteria: killsWithCriteriaCareer: [2, 4, 7, 10, 15, 20, 30, 50, 75, 100] killCriteria: - - [1, ["DT_STUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["DT_STUN", "FACTION_NEUTRAL", "STATUS_DEAD"]] - - [1, ["DT_STUN", "FACTION_PLAYER", "STATUS_DEAD"]] - type: STR_MEDAL_TANK_KILLER_NAME #killing enemy tanks description: STR_MEDAL_TANK_KILLER_DESCRIPTION sprite: 5 criteria: killsWithCriteriaMission: [2, 4, 7, 10, 15, 20, 25, 30, 40, 50] killCriteria: - - [1, ["STR_XTANK_CANNON_TERRORIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CYBERDISC_TERRORIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ARMORED_CAR_TERRORIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SECTOPOD_TERRORIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MONSTER_HUNTER_NAME #Kill x number of Beasts with a melee weapon description: STR_MEDAL_MONSTER_HUNTER_DESCRIPTION sprite: 5 criteria: killsWithCriteriaMission: [4, 7, 10, 15, 20, 30, 50, 75, 100, 200] killCriteria: - - [1, ["STR_BEAST", "BT_MELEE", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_MONSTER_RACE", "BT_MELEE", "STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STR_DEMON_TERRORIST", "BT_MELEE", "STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_ASSAULTER_NAME #"Kills with assault weapons description: STR_MEDAL_ASSAULTER_DESCRIPTION sprite: 1 criteria: killsWithCriteriaCareer: [40, 60, 80, 100, 133, 166, 200, 300, 400, 500] killCriteria: - - [1, ["STR_KNUCKLES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FISTY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HANDLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHIV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNOIF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNOIF_BARB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNOIF_POISON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VIBRO_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GHOST_DAGGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PRED_CLAWS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIPPER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHORT_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WAKIZASHI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RAPIER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GLADIUS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CUTLASS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SWORD_MDV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SWORD_PS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VIBRO_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CLAW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLOOD_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FORCE_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TESLA_COIL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLINTLOCK_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CLOCKWORK_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_REVOLVER_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OLD_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OLD_REVOLVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_REVOLVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PEACEMAKER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LUGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_SILENCED", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_BM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COLT45", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNUBBY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SUPER_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SLUGGA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_SNUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ES_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SR_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KRUGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_IGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_PISTOL_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAT_RAY_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG_SPIKED", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKORPION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DEATH_BLOSSOM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_PIR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASSAULT_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XG_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIR_PLASMA_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ELITE_PLASMA_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SAWED_OFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DEMONIC_ESSENCE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MOLOTOV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ANARCHY_BOMB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STICK_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPIKEBALL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOM_FRUIT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLASK_ACID", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HOLY_HANDGRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_PSYCHOKILL_NAME #"Kills with psycho weapons description: STR_MEDAL_PSYCHOKILL_DESCRIPTION sprite: 1 criteria: killsWithCriteriaCareer: [40, 60, 80, 100, 133, 166, 200, 300, 400, 500] killCriteria: - - [1, ["STR_RAZOR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIPPER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACHETE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SICKLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATTO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BILLHOOK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLOOD_AX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOVEL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BARDICHE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAINSAW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAINSAW_LOLI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAINSAW_HEAVY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKORPION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SAWED_OFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DB_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_FIST", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMALL_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINI_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_G", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_POLICE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN_PA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COMBAT_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COMBAT_SHOTGUN_B", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STREET_SWEEPER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLUNDERBUSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLUNDERBUSS_ADV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAMMOTH_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CAWS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SUPER_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAK_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OGRE_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOM_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CANISTER_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BABY_NUKE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FIREBALL_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_DBLKILL_NAME #killing two in a turn description: STR_MEDAL_DBLKILL_DESCRIPTION sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [2, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_QUADKILL_NAME #killing four in a turn description: STR_MEDAL_QUADKILL_DESCRIPTION sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [4, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_7V7KILL_NAME #killing seven in a turn description: STR_MEDAL_7V7KILL_DESCRIPTION sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [7, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_MISSION_KILLS_5_NAME #Kill x number of foes in a mission (5) description: STR_MEDAL_MISSION_KILLS_5_DESCRIPTION sprite: 3 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [5, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_MISSION_KILLS_11_NAME #Kill x number of foes in a mission (11) description: STR_MEDAL_MISSION_KILLS_11_DESCRIPTION sprite: 3 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [11, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_WRESTLER_NAME #Stuns with Melee, non-Special description: STR_MEDAL_WRESTLER_DESCRIPTION sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["BT_MELEE", "DT_HE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["BT_MELEE", "DT_STUN", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["BT_MELEE", "DT_SMOKE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["BT_FLARE", "DT_STUN", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_SPECIALSTUN_NAME #Stuns with special description: STR_MEDAL_SPECIALSTUN_DESCRIPTION sprite: 4 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["DT_NONE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_IDOL_NAME #3 Stuns per mission description: STR_MEDAL_IDOL_DESCRIPTION sprite: 4 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_SUCCUBUS_NAME #6 Stuns with special / mission description: STR_MEDAL_SUCCUBUS_DESCRIPTION sprite: 4 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [6, ["DT_NONE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_VIPHUNTER_NAME #capturing Leaders and Commanders description: STR_MEDAL_VIPHUNTER_DESCRIPTION sprite: 2 criteria: killsWithCriteriaCareer: [1, 2, 4, 7, 10, 15, 20, 30, 40, 50] killCriteria: - - [1, ["STR_LIVE_LEADER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_LIVE_COMMANDER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_ATTITUDE_PROBLEM_NAME #kill Guild Team Leaders description: STR_MEDAL_ATTITUDE_PROBLEM_DESCRIPTION sprite: 2 criteria: killsWithCriteriaCareer: [10, 15, 20, 25, 30, 40, 50, 60, 80, 100] killCriteria: - - [1, ["STR_GUILD_TEAM_LEADER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GUILD_LEADER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_DOTS_NAME #kill Provosts description: STR_MEDAL_DOTS_DESCRIPTION sprite: 2 criteria: killsWithCriteriaCareer: [2, 4, 6, 8, 10, 12, 14, 16, 20, 30] killCriteria: - - [1, ["STR_SECTOID_COMMANDER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_REACTIONFIRE_NAME #reaction fire instances description: STR_MEDAL_REACTIONFIRE_DESCRIPTION sprite: 2 criteria: totalReactionFire: [3, 5, 8, 11, 15, 20, 30, 45, 60, 75] - type: STR_MEDAL_LUCKYSHOT_NAME #Low accuracy hits description: STR_MEDAL_LUCKYSHOT_DESCRIPTION sprite: 5 criteria: totalLowAccuracyHits: [2, 3, 4, 5, 7, 10, 13, 20, 25, 30] - type: STR_MEDAL_UNDERFIRE_NAME #Shot at 10x times (10 levels) description: STR_MEDAL_UNDERFIRE_DESCRIPTION sprite: 5 criteria: totalShotAt10Times: [1, 2, 3, 4, 5, 6, 8, 10, 12, 15] - type: STR_MEDAL_MULTIPLEHITS_NAME #being hit description: STR_MEDAL_MULTIPLEHITS_DESCRIPTION sprite: 5 criteria: totalHit5Times: [4, 5, 6, 8, 10, 12, 15, 20, 30, 50] - type: STR_MEDAL_PURPLE_HEART_NAME #being wounded description: STR_MEDAL_PURPLE_HEART_DESCRIPTION sprite: 1 criteria: totalTimesWounded: [1, 2, 4, 7, 10, 15, 20, 30, 40, 50] - type: STR_MEDAL_UNCONSCIOUS_NAME #"Smelling Salts": I've been knocked out description: STR_MEDAL_UNCONSCIOUS_DESCRIPTION sprite: 4 criteria: totalFellUnconcious: [1, 3, 6, 10, 15, 20, 30, 50, 75, 100] - type: STR_MEDAL_CRIMSON_HEART_NAME #given for number of days wounded. description: STR_MEDAL_CRIMSON_HEART_DESCRIPTION sprite: 1 criteria: totalDaysWounded: [15, 30, 60, 100, 150, 200, 300, 500, 750, 1000] - type: STR_MEDAL_HEALER_NAME #Wounds healed description: STR_MEDAL_HEALER_DESCRIPTION sprite: 4 criteria: totalWoundsHealed: [5, 6, 8, 10, 15, 20, 25, 30, 40, 50] - type: STR_MEDAL_REVIVE_NAME #waking a comrade up description: STR_MEDAL_REVIVE_DESCRIPTION sprite: 4 criteria: totalRevives: [1, 3, 10, 15, 25, 50, 75, 100, 150, 200] - type: STR_MEDAL_FRIENDLYFIRE_NAME #Hit by Friendly fire. description: STR_MEDAL_FRIENDLYFIRE_DESCRIPTION sprite: 4 criteria: totalFriendlyFired: [1, 3, 10, 15, 25, 50, 75, 100, 150, 200] - type: STR_MEDAL_LONESURVIVOR_NAME #Lone survivor of any mission description: STR_MEDAL_LONESURVIVOR_DESCRIPTION sprite: 2 criteria: total_lone_survivor: [1, 2, 4, 8, 12, 20, 30, 50, 75, 100] - type: STR_MEDAL_GLOBETROTTER_NAME #One mission in each region description: STR_MEDAL_GLOBETROTTER_DESCRIPTION sprite: 5 criteria: globeTrotter: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: STR_MEDAL_SAVEDALL_NAME #All civilians in a Pogrom were saved description: STR_MEDAL_SAVEDALL_DESCRIPTION sprite: 4 criteria: totalValientCrux: [1, 2, 2, 2, 3, 3, 3, 4, 4, 4] - type: STR_MEDAL_CIV_KILLS_NAME #Civvie kills description: STR_MEDAL_CIV_KILLS_DESCRIPTION sprite: 3 criteria: killsWithCriteriaCareer: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_NEUTRAL"]] - type: STR_MEDAL_BETRAYER_NAME #Friendly Kills description: STR_MEDAL_BETRAYER_DESCRIPTION sprite: 3 criteria: killsWithCriteriaCareer: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_POSTMORTEM_KILL_NAME #Posthumous Award to troopss that dropped an enemy even after they fell in battle. 1-10 description: STR_MEDAL_POSTMORTEM_KILL_DESCRIPTION sprite: 1 criteria: totalPostMortemKills: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_MIA_NAME #"Tattered Wanted Poster": missing in action description: STR_MEDAL_MIA_DESCRIPTION sprite: 4 criteria: isMIA: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_FALLEN_NAME description: STR_MEDAL_FALLEN_DESCRIPTION sprite: 3 criteria: isDead: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: STR_MEDAL_FALLEN2_NAME description: STR_MEDAL_FALLEN2_DESCRIPTION sprite: 3 criteria: isDead: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11] - type: STR_MEDAL_REVOLVINGDOOR_NAME description: STR_MEDAL_REVOLVINGDOOR_DESCRIPTION sprite: 3 criteria: isDead: [13, 15, 18, 20, 25, 30, 35, 50, 70, 100] missionRatings: 2000: STR_MS_RATING_2000 1500: STR_MS_RATING_1500 1000: STR_MS_RATING_1000 750: STR_MS_RATING_750 500: STR_MS_RATING_500 300: STR_MS_RATING_300 150: STR_MS_RATING_150 75: STR_MS_RATING_75 -75: STR_MS_RATING_0 -250: STR_MS_RATING_BAD -400: STR_MS_RATING_WORSE -800: STR_MS_RATING_TERRIBLE -10000: STR_MS_RATING_DISASTER monthlyRatings: 50000: STR_MT_RATING_50K 40000: STR_MT_RATING_40K 30000: STR_MT_RATING_30K 25000: STR_MT_RATING_25K 20000: STR_MT_RATING_20K 15000: STR_MT_RATING_15K 12000: STR_MT_RATING_12K 10000: STR_MT_RATING_10K 8000: STR_MT_RATING_8K 6000: STR_MT_RATING_6K 5000: STR_MT_RATING_5K 4000: STR_MT_RATING_4K 3000: STR_MT_RATING_3K 2000: STR_MT_RATING_2K 1500: STR_MT_RATING_1K5 1000: STR_MT_RATING_1K 600: STR_MT_RATING_600 300: STR_MT_RATING_300 -250: STR_MT_RATING_0 -1000: STR_MT_RATING_BAD -100000: STR_MT_RATING_JOKE itemCategories: - type: STR_BAT_CAT_AUX listOrder: 10 - type: STR_BAT_CAT_TANK_AMMO listOrder: 20 - type: STR_BAT_CAT_ONE_HANDED listOrder: 90 - type: STR_BAT_CAT_TWO_HANDED listOrder: 92 - type: STR_BAT_CAT_MELEE listOrder: 100 - type: STR_BAT_CAT_AUTO_MELEE listOrder: 110 - type: STR_BAT_CAT_THROWN listOrder: 120 - type: STR_BAT_CAT_PISTOL listOrder: 130 - type: STR_BAT_CAT_SHOTGUN listOrder: 140 - type: STR_BAT_CAT_CARBINE listOrder: 150 - type: STR_BAT_CAT_RIFLE listOrder: 150 - type: STR_BAT_CAT_SNIPER listOrder: 160 - type: STR_BAT_CAT_CHAINGUN listOrder: 170 - type: STR_BAT_CAT_CANNON listOrder: 180 - type: STR_BAT_CAT_GL listOrder: 190 - type: STR_BAT_CAT_RL listOrder: 200 - type: STR_BAT_CAT_GUIDED listOrder: 210 - type: STR_BAT_CAT_GRENADE listOrder: 250 - type: STR_BAT_CAT_PROXY listOrder: 260 - type: STR_BAT_CAT_HEALING listOrder: 310 - type: STR_BAT_CAT_STIM listOrder: 320 - type: STR_BAT_CAT_MORALE listOrder: 330 - type: STR_BAT_CAT_INTELLIGENCE listOrder: 390 - type: STR_BAT_CAT_UTILITY listOrder: 395 - type: STR_BAT_CAT_SHIELD listOrder: 397 - type: STR_BAT_CAT_MAGIC listOrder: 400 - type: STR_BAT_CAT_PIERCING listOrder: 510 - type: STR_BAT_CAT_FIRE listOrder: 520 - type: STR_BAT_CAT_CONCUSSIVE listOrder: 530 - type: STR_BAT_CAT_EXPLOSIVE listOrder: 531 - type: STR_BAT_CAT_HEAT listOrder: 532 - type: STR_BAT_CAT_LASER listOrder: 540 - type: STR_BAT_CAT_PLASMA listOrder: 550 - type: STR_BAT_CAT_STUN listOrder: 560 - type: STR_BAT_CAT_CUTTING listOrder: 570 - type: STR_BAT_CAT_CHEM listOrder: 580 - type: STR_BAT_CAT_CHOKE listOrder: 590 - type: STR_BAT_CAT_POISON_GAS listOrder: 591 - type: STR_BAT_CAT_SMOKE listOrder: 599 - type: STR_BAT_CAT_SPECIAL listOrder: 600 - type: STR_BAT_CAT_E511 listOrder: 610 - type: STR_BAT_CAT_BIO listOrder: 620 - type: STR_BAT_CAT_EMP listOrder: 630 - type: STR_BAT_CAT_ELECTRIC listOrder: 640 - type: STR_BAT_CAT_WARP listOrder: 650 - type: STR_BAT_CAT_MIND listOrder: 660 - type: STR_BAT_CAT_FOREVER listOrder: 890 - type: STR_BAT_CAT_PSI_ONLY listOrder: 900 - type: STR_BAT_CAT_STUNWEAPON listOrder: 901 - type: STR_BAT_CAT_MOSTLY_HARMLESS listOrder: 905 - type: STR_BAT_CAT_INFILTRATION listOrder: 910 - type: STR_BAT_CAT_STEALTHY listOrder: 911 - type: STR_BAT_CAT_UNDERWATER listOrder: 912 - type: STR_BAT_CAT_0G listOrder: 913 - type: STR_BAT_CAT_DREAMWORLD listOrder: 914 - type: STR_BAT_CAT_TREASURE listOrder: 1000 - type: STR_BAT_CAT_ARMORS listOrder: 1005 - type: STR_BAT_CAT_PEOPLE listOrder: 1010 - type: STR_BAT_CAT_MONSTERS listOrder: 1015 - type: STR_BAT_CAT_RESOURCE listOrder: 1020 - type: STR_BAT_CAT_COMPONENT listOrder: 1030 - type: STR_BAT_CAT_MERCHANDISE listOrder: 1035 - type: STR_BAT_CAT_DOCUMENT listOrder: 1040 - type: STR_BAT_CAT_LIABILITIES listOrder: 1900 - type: STR_BAT_CAT_MONEYMAKERS listOrder: 1910 - type: STR_BAT_CAT_ARTIFACT listOrder: 1999 startingConditions: - type: STR_ENVIRO_ACADEMY_CRUISE mapBackgroundColor: 136 allowedCraft: - STR_JETBIKE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_RAIL_POD - type: STR_ENVIRO_SPACE_FREIGHTER paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE allowedCraft: - STR_FIRESTORM - STR_DEVASTATOR - STR_INTERCEPTOR - STR_PREDATOR - STR_NIGHTMARE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_LIGHTNING - STR_HYDRA - STR_CAPSULE - type: STR_ENVIRO_HEAT mapBackgroundColor: 47 paletteTransformations: PAL_BATTLESCAPE: PAL_HOT environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_HEAT_TXT" color: 29 weaponOrAmmo: "AURA_HEAT" side: 4 bodyPart: 1 armorTransformations: STR_BARBARIAN_FURS_UC: STR_BARBARIAN_RAGS_UC STR_TOPLESS_SEA_UC: STR_PIR_TOPLESS_UC STR_SWIMSUIT_SEA_UC: STR_SWIMSUIT_UC STR_BIKINI_SEA_UC: STR_BIKINI_UC STR_BRAINER_OUTFIT_SEA_UC: STR_BRAINER_OUTFIT_UC STR_THIEF_ARMOR_SEA_UC: STR_PIR_TOPLESS_UC STR_CHILLER_SEA_UC: STR_CHILLER_UC STR_SPACE_SUIT_SEA_UC: STR_SPACE_SUIT_UC STR_POWER_SUIT_ADV_EVA_SEA_UC: STR_POWER_SUIT_ADV_UC STR_BIO_SUIT_ADV_SEA_UC: STR_BIO_SUIT_ADV_UC STR_BIO_SUIT_NECRO_SEA_UC: STR_BIO_SUIT_NECRO_UC STR_ANNIHILATOR_ARMOR_SEA_UC: STR_ANNIHILATOR_ARMOR_UC STR_STEALTH_ARMOR_SEA_UC: STR_STEALTH_ARMOR_UC STR_SWIFTSUIT_SEA_UC: STR_SWIFTSUIT_UC STR_BLITZ_ARMOR_SEA_UC: STR_BLITZ_ARMOR_UC STR_CRYSTALISK_ARMOR_SEA_UC: STR_CRYSTALISK_ARMOR_UC STR_LOADER_ARMOR_SEA_UC: STR_LOADER_ARMOR_UC STR_MAGICAL_GIRL_OUTFIT_SEA_UC: STR_MAGICAL_GIRL_OUTFIT_UC STR_AMAZON_ARMOR_SEA_UC: STR_AMAZON_ARMOR_UC STR_PIR_NUDE_SEA_UC: STR_PIR_NUDE_UC STR_THEBAN_DRESS_SEA_UC: STR_THEBAN_DRESS_UC STR_SORCERESS_ARMOR_SEA_UC: STR_SORCERESS_ARMOR_UC STR_DEMONIC_ARMOR_SEA_UC: STR_DEMONIC_ARMOR_UC STR_SLAVE_NUDE_SEA_UC: STR_SLAVE_NUDE_UC STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC: STR_SLAVE_ARMOR_LOINCLOTH_UC STR_SLAVE_DIVER_SEA_UC: STR_SLAVE_DIVER_UC STR_SLAVE_SPACE_SUIT_SEA_UC: STR_SLAVE_SPACE_SUIT_UC STR_LOADER_ARMOR_SLAVE_SEA_UC: STR_LOADER_ARMOR_SLAVE_UC STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC: STR_DEVASTATOR_ARMOR_SLAVE_UC STR_PEASANT_NUDE_SEA_UC: STR_PEASANT_NUDE_UC STR_SWIMSUIT_PEASANT_SEA_UC: STR_SWIMSUIT_PEASANT_UC STR_PEASANT_DIVER_SEA_UC: STR_PEASANT_DIVER_UC STR_PEASANT_ARMOR_BIOAQUA_SEA_UC: STR_PEASANT_ARMOR_BIOAQUA_UC STR_PEASANT_SPACE_SUIT_SEA_UC: STR_PEASANT_SPACE_SUIT_UC STR_LOADER_ARMOR_PEASANT_SEA_UC: STR_LOADER_ARMOR_PEASANT_UC STR_HYBRID_NUDE_SEA_UC: STR_HYBRID_NUDE_UC STR_HYBRID_THONG_SEA_UC: STR_HYBRID_THONG_UC STR_HYBRID_SPACE_SUIT_SEA_UC: STR_HYBRID_SPACE_SUIT_UC STR_LOADER_ARMOR_HYBRID_SEA_UC: STR_LOADER_ARMOR_HYBRID_UC STR_LOKNAR_NUDE_SEA_UC: STR_LOKNAR_NUDE_UC STR_LOKNAR_UNARMORED_SEA_UC: STR_LOKNAR_UNARMORED_UC STR_SPACE_SUIT_LOKNAR_SEA_UC: STR_SPACE_SUIT_LOKNAR_UC STR_SHADOW_ARMOR_LOKNAR_SEA_UC: STR_SHADOW_ARMOR_LOKNAR_UC STR_SYNTH_NUDE_SEA_UC: STR_SYNTH_NUDE_UC STR_SYNTH_CHILLER_ARMOR_SEA_UC: STR_SYNTH_CHILLER_ARMOR_UC STR_SYNTH_SPACE_SUIT_SEA_UC: STR_SYNTH_SPACE_SUIT_UC STR_SYNTH_JUGULATOR_ARMOR_SEA_UC: STR_SYNTH_JUGULATOR_ARMOR_UC STR_LOADER_ARMOR_GNOME_SEA_UC: STR_LOADER_ARMOR_GNOME_UC STR_GNOME_EXPLORER_SEA_UC: STR_GNOME_EXPLORER_UC - type: STR_ENVIRO_COLD mapBackgroundColor: 223 paletteTransformations: PAL_BATTLESCAPE: PAL_COLD environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_COLD_TXT" color: 205 weaponOrAmmo: "AURA_COLD" side: 4 bodyPart: 1 armorTransformations: STR_BARBARIAN_RAGS_UC: STR_BARBARIAN_FURS_UC STR_SCOUT_OUTFIT_UC: STR_GANGER_OUTFIT_UC STR_ADVENTURER_OUTFIT_UC: STR_GANGER_OUTFIT_UC STR_PIR_SWASHBUCKLER_UC: STR_PIR_ROBBER_UC STR_GNOME_NUDE_UC: STR_GNOME_DRESS_UC - type: STR_ENVIRO_UNDERGROUND defaultArmor: &SECTION_DEFAULT_ARMORS_NOTANKS STR_SOLDIER: STR_PIR_NUDE_UC: 100 STR_SOLDIER_S: STR_PIR_NUDE_UC: 100 STR_SOLDIER_M: STR_PIR_NUDE_UC: 100 STR_SOLDIER_V: STR_PIR_NUDE_UC: 100 STR_SOLDIER_X: STR_PIR_NUDE_UC: 100 STR_SOLDIER_R: STR_PIR_NUDE_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_ARMOR_JUMPSUIT_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_ARMOR_JUMPSUIT_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_JUMPSUIT_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_THONG_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_UNARMORED_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_NUDE_A_UC: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: STR_BLOODOGE_UNARMORED_UC: 100 allowedArmors: &SECTION_ALLOWED_ARMORS_NOTANKS - STR_SYNTH_NUDE_UC - STR_SYNTH_NUDE_A_UC - STR_SYNTH_REFRACTOR_UC - STR_SYNTH_REFRACTOR_A_UC - STR_SYNTH_CHILLER_ARMOR_UC - STR_SYNTH_CHILLER_ARMOR_A_UC - STR_SYNTH_SPACE_SUIT_UC - STR_SYNTH_JUGULATOR_ARMOR_UC - STR_SYNTH_PIR_STEALTHSUIT_UC - STR_SYNTH_DANCER_UC - STR_LOKNAR_NUDE_UC - STR_LOKNAR_UNARMORED_UC - STR_LOKNAR_PET_UC - STR_LOKNAR_FAKK_UC - STR_LOKNAR_RATMEISTER_UC - STR_LOKNAR_BANE_SUIT_UC - STR_LOKNAR_CUMMISSAR_UC - STR_LOKNAR_PUNK_UC - STR_LOKNAR_COAT_UC - STR_LOKNAR_SLAYER_UC - STR_LOKNAR_SLAYER_S_UC - STR_LOKNAR_ASSASSIN_UC - STR_SPACE_SUIT_LOKNAR_UC - STR_SHADOW_ARMOR_LOKNAR_UC - STR_PIR_NUDE_UC - STR_PIR_TOPLESS_UC - STR_PIR_CASTAWAY_ARMOR_UC - STR_BARBARIAN_FURS_UC - STR_BARBARIAN_RAGS_UC - STR_BARBARIAN_ARMOR_S_UC - STR_BARBARIAN_ARMOR_UC - STR_SAVAGE_ARMOR_UC - STR_RAGS_UC - STR_PIR_CHAINS_UC - STR_SCOUT_OUTFIT_UC - STR_ADVENTURER_OUTFIT_UC - STR_GANGER_OUTFIT_UC - STR_PIR_ROGUE_UC - STR_PIR_ROBBER_UC - STR_PIR_SWASHBUCKLER_UC - STR_CLOTHING_UC - STR_SAILOR_UNIFORM_UC - STR_RUNT_OUTFIT_UC - STR_BRAINER_OUTFIT_UC - STR_GYM_OUTFIT_UC - STR_SWIMSUIT_UC - STR_BIKINI_UC - STR_NURSE_OUTFIT_UC - STR_NURSE_OUTFIT_ADV_UC - STR_AMAZON_ARMOR_UC - STR_BERSERKER_ARMOR_UC - STR_PIR_OFFICER_UC - STR_SMOKEY_ARMOR_UC - STR_SMOKEY_MK2_ARMOR_UC - STR_THIEF_ARMOR_UC - STR_CHILLER_UC - STR_SPACE_SUIT_UC - STR_SCALE_MAIL_UC - STR_BASIC_ARMOR_UC - STR_CAMO_PAINT_UC - STR_KEVLAR_ARMOR_UC - STR_HEAVY_KEVLAR_ARMOR_UC - STR_SNIPER_ARMOR_UC - STR_TAC_VEST_UC - STR_PERSONAL_ARMOR_UC - STR_TAC_ARMOR_UC - STR_TAC_FULL_ARMOR_UC - STR_LEATHER_ARMOR_UC - STR_METAL_ARMOR_UC - STR_GLITTER_ARMOR_UC - STR_CHAIN_MAIL_A_UC - STR_CHAIN_MAIL_UC - STR_PLATE_MAIL_A_UC - STR_PLATE_MAIL_UC - STR_SLAYER_ARMOR_UC - STR_POWER_SUIT_WRECKED_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_ADV_UC - STR_POWER_SUIT_ADV_EVA_UC - STR_BIO_SUIT_ADV_UC - STR_BIO_SUIT_NECRO_UC - STR_FLYING_SUIT_UC - STR_IRONMAN_ARMOR_UC - STR_LOOTED_RAIDER_BOSS_ARMOR_UC - STR_REVENANT_ARMOR_UC - STR_MUSCLE_ARMOR_UC - STR_BRUTE_ARMOR_UC - STR_ANNIHILATOR_ARMOR_UC - STR_THEBAN_DRESS_UC - STR_MAGE_ROBE_UC - STR_VAMPY_ROBE_UC - STR_PIR_SLAVE_ARMOR_UC - STR_VOODOO_ARMOR_UC - STR_SORCERESS_ARMOR_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_FORCE_ARMOR_UC - STR_SWIFTSUIT_UC - STR_BLITZ_ARMOR_UC - STR_GRAVBALL_OUTFIT_UC - STR_DEMONIC_ARMOR_UC - STR_ARRANCAR_ARMOR_UC - STR_ASSASSIN_UC - STR_ASSAULT_UC - STR_ASSAULT_2_UC - STR_PIR_STORM_ARMOR_UC - STR_DEFENDER_DMG_UC - STR_DEFENDER_UC - STR_GUARDIAN_UC - STR_GRAV_ARMOR_UC - STR_CRYSTALISK_ARMOR_UC - STR_LOADER_ARMOR_UC - STR_NIGHT_OPS_ARMOR_UC - STR_MEIDO_OUTFIT_UC - STR_LINGERIE_SET_X_UC - STR_LINGERIE_SET_UC - STR_MAGICAL_GIRL_OUTFIT_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_NUDE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SLAVE_PUNK_UC - STR_SLAVE_ARMOR_TUNIC_UC - STR_SLAVE_ARMOR_PIROMAN_A_UC - STR_SLAVE_ARMOR_PIROMAN_UC - STR_SLAVE_ARMOR_CRUSADER_A_UC - STR_SLAVE_ARMOR_CRUSADER_UC - STR_SLAVE_ARMOR_PIRATE_UC - STR_SLAVE_ARMOR_JUMPSUIT_UC - STR_SLAVE_ARMOR_TAC_VEST_UC - STR_SLAVE_ARMOR_OPERATOR_UC - STR_SLAVE_ARMOR_GI_UC - STR_SLAVE_ARMOR_POINTMAN_UC - STR_SLAVE_ARMOR_DEMOLISHER_UC - STR_SLAVE_ARMOR_LEGION_UC - STR_SLAVE_ARMOR_DOOM_UC - STR_SLAVE_ARMOR_DOOM_2_UC - STR_DEFENDER_SLAVE_UC - STR_SLAVE_DIVER_UC - STR_SLAVE_SPACE_SUIT_UC - STR_LOADER_ARMOR_SLAVE_UC - STR_DEVASTATOR_ARMOR_SLAVE_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_PILLOW_KNIGHT_UC - STR_PEASANT_NUDE_UC - STR_PEASANT_MUD_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_ARMOR_HUNTER_UC - STR_PEASANT_ARMOR_MILITIA_UC - STR_PEASANT_ARMOR_JUMPSUIT_UC - STR_TAC_VEST_PEASANT_UC - STR_PEASANT_CAMO_UC - STR_PEASANT_STALKER_UC - STR_PEASANT_FUSILIER_UC - STR_PEASANT_ARMOR_LEGION_UC - STR_DEFENDER_PEASANT_UC - STR_SWIMSUIT_PEASANT_UC - STR_PEASANT_ARMOR_GLADIATRIX_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_PEASANT_ARMOR_RAVEN_UC - STR_PEASANT_DIVER_UC - STR_PEASANT_ARMOR_BIOAQUA_EVA_UC - STR_PEASANT_SPACE_SUIT_UC - STR_LOADER_ARMOR_PEASANT_UC - STR_HYBRID_NUDE_UC - STR_HYBRID_THONG_UC - STR_HYBRID_ADVISOR_UC - STR_HYBRID_TAC_VEST_UC - STR_HYBRID_SPACE_SUIT_UC - STR_LOADER_ARMOR_HYBRID_UC - STR_GNOME_NUDE_UC - STR_GNOME_DRESS_UC - STR_GNOME_EXPLORER_UC - STR_LOADER_ARMOR_GNOME_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_DOGE_UNARMORED_UC - STR_BLOODOGE_UNARMORED_UC - BOXX_ARMOR armorTransformations: STR_PEASANT_ARMOR_BIOAQUA_UC: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC allowedVehicles: - STR_DOGE - STR_BLOODOGE - STR_WHITERABBIT - STR_BLACK_CAT - STR_WEREDOGE - STR_CYCLOPS_CONVERT - STR_DOCTOR_X_VAMPIRE - type: STR_ENVIRO_UNDERGROUND_TIGHT defaultArmor: STR_SOLDIER: BOXX_ARMOR: 100 STR_SOLDIER_S: BOXX_ARMOR: 100 STR_SOLDIER_M: BOXX_ARMOR: 100 STR_SOLDIER_V: BOXX_ARMOR: 100 STR_SOLDIER_X: BOXX_ARMOR: 100 STR_SOLDIER_R: BOXX_ARMOR: 100 STR_SOLDIER_SLAVE: BOXX_ARMOR: 100 STR_SOLDIER_HERO: BOXX_ARMOR: 100 STR_SOLDIER_PEASANT: BOXX_ARMOR: 100 STR_SOLDIER_HYBRID: BOXX_ARMOR: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_UNARMORED_UC: 100 STR_SOLDIER_SYNTH: BOXX_ARMOR: 100 STR_SOLDIER_GNOME: STR_GNOME_NUDE_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_LOKNAR_NUDE_UC - STR_LOKNAR_UNARMORED_UC - STR_LOKNAR_PET_UC - STR_LOKNAR_FAKK_UC - STR_LOKNAR_RATMEISTER_UC - STR_LOKNAR_BANE_SUIT_UC - STR_LOKNAR_CUMMISSAR_UC - STR_LOKNAR_PUNK_UC - STR_LOKNAR_COAT_UC - STR_LOKNAR_SLAYER_UC - STR_LOKNAR_SLAYER_S_UC - STR_LOKNAR_ASSASSIN_UC - STR_GNOME_NUDE_UC - STR_GNOME_DRESS_UC - STR_GNOME_EXPLORER_UC - STR_PIR_SPECTRE_UC - STR_DOGE_UNARMORED_UC - BOXX_ARMOR allowedVehicles: - STR_DOGE - STR_WHITERABBIT - STR_BLACK_CAT - type: STR_ENVIRO_SEA_SURFACE mapBackgroundColor: 136 allowedCraft: - STR_VENTURA - STR_FUEGO - STR_FORTUNA - STR_METALLO - STR_AIRSPEEDER - STR_PIRANHA_AIRBIKE - STR_JETBIKE - STR_AIRCAR - STR_AIRVAN - STR_AIRBUS - STR_GDXCAR - STR_GOLDHAWK - STR_SAKURABUS - STR_WHITEWORM - STR_SCARAB - STR_MI2400 - STR_VERDANT_SNAKE - STR_SAPPHIRE_JELLYFISH - STR_SHADOWBAT - STR_CHARIOT - STR_FIRESTORM - STR_SABRE - STR_SWORDFISH - STR_LIGHTNING - STR_KRAKEN - STR_HYDRA - STR_RAIL_POD - STR_FATSUB - STR_TRITON - STR_ZEPPELIN defaultArmor: *SECTION_DEFAULT_ARMORS_NOTANKS allowedArmors: *SECTION_ALLOWED_ARMORS_NOTANKS allowedVehicles: - STR_DOGE - STR_BLOODOGE - STR_WHITERABBIT - STR_BLACK_CAT - STR_DOCTOR_X_VAMPIRE - type: STR_ENVIRO_ENEMY_UNBREAKABLE environmentalConditions: STR_HOSTILE: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_ENEMY_MORALE_TXT" color: 242 weaponOrAmmo: "AURA_ENEMY_MORALE" bodyPart: 0 - type: STR_ENVIRO_ACID_RAIN mapBackgroundColor: 79 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_ACID environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_ACID_RAIN_TXT" color: 45 weaponOrAmmo: "AURA_ACID_RAIN" side: -1 bodyPart: -1 STR_NEUTRAL: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 weaponOrAmmo: "AURA_ACID_RAIN" side: -1 bodyPart: -1 armorTransformations: &SECTION_ARMOR_TRANSFORM_EVA STR_POWER_SUIT_ADV_UC: STR_POWER_SUIT_ADV_EVA_UC STR_PEASANT_ARMOR_BIOAQUA_UC: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC - type: STR_ENVIRO_MAGMA mapBackgroundColor: 24 paletteTransformations: PAL_BATTLESCAPE: PAL_MAGMA environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_MAGMA_BURN_TXT" color: 13 weaponOrAmmo: "AURA_MAGMA_BURN" side: -1 bodyPart: -1 STR_NEUTRAL: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 weaponOrAmmo: "AURA_MAGMA_BURN" side: -1 bodyPart: -1 STR_HOSTILE: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 weaponOrAmmo: "AURA_MAGMA_BURN" side: -1 bodyPart: -1 armorTransformations: *SECTION_ARMOR_TRANSFORM_EVA - type: STR_ENVIRO_AIRCAR_RACE allowedCraft: - STR_PIRANHA_AIRBIKE - STR_AIRSPEEDER - STR_AIRCAR - STR_AIRBUS - STR_AIRVAN - STR_GDXCAR - STR_GOLDHAWK - STR_SAKURABUS - STR_WHITEWORM - STR_SCARAB - STR_VERDANT_SNAKE - STR_SAPPHIRE_JELLYFISH - STR_SHADOWBAT - STR_FATSUB armorTransformations: STR_GNOME_DRESS_UC: STR_GNOME_NUDE_UC - type: STR_ENVIRO_DISC_DUEL defaultArmor: STR_SOLDIER: BOXX_ARMOR: 100 STR_SOLDIER_S: BOXX_ARMOR: 100 STR_SOLDIER_M: BOXX_ARMOR: 100 STR_SOLDIER_V: BOXX_ARMOR: 100 STR_SOLDIER_X: BOXX_ARMOR: 100 STR_SOLDIER_R: BOXX_ARMOR: 100 STR_SOLDIER_SLAVE: BOXX_ARMOR: 100 STR_SOLDIER_HERO: BOXX_ARMOR: 100 STR_SOLDIER_PEASANT: BOXX_ARMOR: 100 STR_SOLDIER_HYBRID: BOXX_ARMOR: 100 STR_SOLDIER_LOKNAR: BOXX_ARMOR: 100 STR_SOLDIER_SYNTH: BOXX_ARMOR: 100 STR_SOLDIER_GNOME: BOXX_ARMOR: 100 STR_SOLDIER_SPECTRE: BOXX_ARMOR: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_GRAVBALL_OUTFIT_UC - BOXX_ARMOR allowedItems: - STR_DAZZLING_DISC allowedVehicles: - TROLLIUM allowedCraft: - STR_JETBIKE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_RAIL_POD - type: STR_ENVIRO_PRISON defaultArmor: STR_SOLDIER: STR_PIR_NUDE_UC: 40 STR_PIR_TOPLESS_UC: 20 STR_PIR_CASTAWAY_ARMOR_UC: 10 STR_RAGS_UC: 30 noChange: 0 STR_SOLDIER_S: STR_PIR_NUDE_UC: 30 STR_PIR_TOPLESS_UC: 30 STR_PIR_CASTAWAY_ARMOR_UC: 20 STR_RAGS_UC: 20 noChange: 0 STR_SOLDIER_M: STR_PIR_NUDE_UC: 20 STR_PIR_TOPLESS_UC: 30 STR_PIR_CASTAWAY_ARMOR_UC: 30 STR_RAGS_UC: 20 noChange: 0 STR_SOLDIER_V: STR_PIR_NUDE_UC: 20 STR_PIR_TOPLESS_UC: 40 STR_PIR_CASTAWAY_ARMOR_UC: 40 noChange: 0 STR_SOLDIER_X: STR_PIR_NUDE_UC: 35 STR_RAGS_UC: 35 STR_PIR_CHAINS_UC: 30 noChange: 0 STR_SOLDIER_R: STR_PIR_NUDE_UC: 100 noChange: 0 STR_SOLDIER_SLAVE: BOXX_ARMOR: 100 STR_SOLDIER_HERO: BOXX_ARMOR: 100 STR_SOLDIER_PEASANT: BOXX_ARMOR: 100 STR_SOLDIER_HYBRID: BOXX_ARMOR: 100 STR_SOLDIER_LOKNAR: BOXX_ARMOR: 100 STR_SOLDIER_SYNTH: BOXX_ARMOR: 100 STR_SOLDIER_GNOME: BOXX_ARMOR: 100 STR_SOLDIER_SPECTRE: BOXX_ARMOR: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_TOPLESS_UC - STR_PIR_NUDE_UC - STR_RAGS_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - BOXX_ARMOR allowedItems: - STR_SHIV allowedVehicles: - STR_BLACK_CAT - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_AIRBUS - STR_AIRVAN - STR_GDXCAR - STR_RAIL_POD - type: STR_ENVIRO_RETICULAN_DUNGEON defaultArmor: STR_SOLDIER: BOXX_ARMOR: 100 STR_SOLDIER_S: BOXX_ARMOR: 100 STR_SOLDIER_M: BOXX_ARMOR: 100 STR_SOLDIER_V: BOXX_ARMOR: 100 STR_SOLDIER_X: BOXX_ARMOR: 100 STR_SOLDIER_R: BOXX_ARMOR: 100 STR_SOLDIER_SLAVE: BOXX_ARMOR: 100 STR_SOLDIER_HERO: BOXX_ARMOR: 100 STR_SOLDIER_PEASANT: STR_PEASANT_BONDAGE_GEAR_UC: 100 STR_SOLDIER_HYBRID: BOXX_ARMOR: 100 STR_SOLDIER_LOKNAR: BOXX_ARMOR: 100 STR_SOLDIER_SYNTH: BOXX_ARMOR: 100 STR_SOLDIER_GNOME: STR_GNOME_NUDE_UC: 100 STR_SOLDIER_SPECTRE: BOXX_ARMOR: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PEASANT_BONDAGE_GEAR_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_GNOME_NUDE_UC - BOXX_ARMOR allowedItems: - STR_NONE allowedVehicles: - STR_NONE allowedCraft: - STR_FUEGO - STR_AIRSPEEDER - STR_PIRANHA_AIRBIKE - STR_JETBIKE - STR_AIRCAR - STR_AIRBUS - STR_AIRVAN - STR_GDXCAR - STR_GOLDHAWK - STR_SAKURABUS - STR_WHITEWORM - STR_SCARAB - STR_MI2400 - STR_VERDANT_SNAKE - STR_SAPPHIRE_JELLYFISH - STR_SHADOWBAT - STR_CHARIOT - STR_FIRESTORM - STR_DRAKKAR - STR_DEVASTATOR - STR_INTERCEPTOR - STR_PREDATOR - STR_NIGHTMARE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_SWORDFISH - STR_LIGHTNING - STR_KRAKEN - STR_HYDRA - STR_MINING_SHIP - STR_RAIL_POD - STR_FATSUB - STR_PIGEON - STR_CAPSULE - STR_MI2400 - type: STR_ENVIRO_MOSTLY_HARMLESS allowedItemCategories: - STR_BAT_CAT_MOSTLY_HARMLESS - STR_BAT_CAT_INTELLIGENCE - STR_BAT_CAT_UTILITY - STR_BAT_CAT_HEALING - STR_BAT_CAT_STIM - STR_BAT_CAT_MORALE - STR_BAT_CAT_TREASURE defaultArmor: *SECTION_DEFAULT_ARMORS_NOTANKS allowedArmors: *SECTION_ALLOWED_ARMORS_NOTANKS allowedVehicles: - STR_DOGE - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_DOCTOR_X_VAMPIRE - type: STR_ENVIRO_PLAINCLOTHES_INFILTRATION defaultArmor: STR_SOLDIER: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_S: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_M: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_V: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_X: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_R: STR_PIR_CASTAWAY_ARMOR_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_DRESS_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_ADVISOR_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_UNARMORED_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_DANCER_UC: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_CASTAWAY_ARMOR_UC - STR_BARBARIAN_FURS_UC - STR_ADVENTURER_OUTFIT_UC - STR_GANGER_OUTFIT_UC - STR_PIR_ROBBER_UC - STR_PIR_ROGUE_UC - STR_PIR_SWASHBUCKLER_UC - STR_CLOTHING_UC - STR_SAILOR_UNIFORM_UC - STR_RUNT_OUTFIT_UC - STR_BRAINER_OUTFIT_UC - STR_GYM_OUTFIT_UC - STR_MEIDO_OUTFIT_UC - STR_NURSE_OUTFIT_UC - STR_NURSE_OUTFIT_ADV_UC - STR_PIR_OFFICER_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_LINGERIE_SET_UC - STR_THIEF_ARMOR_UC - STR_MAGE_ROBE_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SLAVE_PUNK_UC - STR_SLAVE_ARMOR_TUNIC_UC - STR_SLAVE_ARMOR_JUMPSUIT_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_ARMOR_JUMPSUIT_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_HYBRID_ADVISOR_UC - STR_LOKNAR_UNARMORED_UC - STR_LOKNAR_FAKK_UC - STR_LOKNAR_COAT_UC - STR_LOKNAR_PUNK_UC - STR_LOKNAR_ASSASSIN_UC - STR_LOKNAR_BANE_SUIT_UC - STR_LOKNAR_CUMMISSAR_UC - STR_SYNTH_DANCER_UC - STR_SYNTH_PIR_STEALTHSUIT_UC - STR_GNOME_DRESS_UC - STR_QUAD_ARMOR_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_DOGE_UNARMORED_UC - BOXX_ARMOR armorTransformations: STR_BARBARIAN_RAGS_UC: STR_BARBARIAN_FURS_UC STR_SCOUT_OUTFIT_UC: STR_GANGER_OUTFIT_UC STR_GNOME_EXPLORER_UC: STR_GNOME_DRESS_UC allowedItemCategories: - STR_BAT_CAT_INFILTRATION allowedVehicles: - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_DOGE - STR_DOCTOR_X_VAMPIRE - type: STR_ENVIRO_NOHELMET_INFILTRATION_MAX6 # mapBackgroundColor: 92 defaultArmor: &SECTION_DEFAULT_ARMORS_NOHELMET STR_SOLDIER: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_S: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_M: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_V: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_X: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_R: STR_PIR_TOPLESS_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_DRESS_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_ADVISOR_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_PUNK_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_DANCER_UC: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: STR_BLOODOGE_UNARMORED_UC: 100 allowedArmors: &SECTION_ALLOWED_ARMORS_NOHELMET - STR_PIR_NUDE_UC - STR_PIR_TOPLESS_UC - STR_PIR_CASTAWAY_ARMOR_UC - STR_BARBARIAN_FURS_UC - STR_BARBARIAN_RAGS_UC - STR_BARBARIAN_ARMOR_UC - STR_SAVAGE_ARMOR_UC - STR_RAGS_UC - STR_PIR_CHAINS_UC - STR_SCOUT_OUTFIT_UC - STR_ADVENTURER_OUTFIT_UC - STR_GANGER_OUTFIT_UC - STR_SAILOR_UNIFORM_UC - STR_PIR_ROGUE_UC - STR_PIR_ROBBER_UC - STR_PIR_SWASHBUCKLER_UC - STR_CLOTHING_UC - STR_RUNT_OUTFIT_UC - STR_BRAINER_OUTFIT_UC - STR_GYM_OUTFIT_UC - STR_SWIMSUIT_UC - STR_BIKINI_UC - STR_NURSE_OUTFIT_UC - STR_NURSE_OUTFIT_ADV_UC - STR_AMAZON_ARMOR_UC - STR_BERSERKER_ARMOR_UC - STR_PIR_OFFICER_UC - STR_SMOKEY_ARMOR_UC - STR_SMOKEY_MK2_ARMOR_UC - STR_THIEF_ARMOR_UC - STR_CHILLER_UC - STR_SCALE_MAIL_UC - STR_BASIC_ARMOR_UC - STR_CAMO_PAINT_UC - STR_KEVLAR_ARMOR_UC - STR_SNIPER_ARMOR_UC - STR_TAC_VEST_UC - STR_TAC_ARMOR_UC - STR_LEATHER_ARMOR_UC - STR_METAL_ARMOR_UC - STR_GLITTER_ARMOR_UC - STR_CHAIN_MAIL_UC - STR_POWER_SUIT_WRECKED_UC - STR_FLYING_SUIT_UC - STR_LOOTED_RAIDER_BOSS_ARMOR_UC - STR_REVENANT_ARMOR_UC - STR_THEBAN_DRESS_UC - STR_MAGE_ROBE_UC - STR_VAMPY_ROBE_UC - STR_PIR_SLAVE_ARMOR_UC - STR_VOODOO_ARMOR_UC - STR_SORCERESS_ARMOR_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_FORCE_ARMOR_UC - STR_SWIFTSUIT_UC - STR_BLITZ_ARMOR_UC - STR_GRAVBALL_OUTFIT_UC - STR_ARRANCAR_ARMOR_UC - STR_ASSASSIN_UC - STR_ASSAULT_UC - STR_ASSAULT_2_UC - STR_PIR_STORM_ARMOR_UC - STR_DEFENDER_DMG_UC - STR_DEFENDER_UC - STR_GRAV_ARMOR_UC - STR_CRYSTALISK_ARMOR_UC - STR_NIGHT_OPS_ARMOR_UC - STR_MEIDO_OUTFIT_UC - STR_LINGERIE_SET_X_UC - STR_LINGERIE_SET_UC - STR_MAGICAL_GIRL_OUTFIT_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_NUDE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SLAVE_PUNK_UC - STR_SLAVE_ARMOR_TUNIC_UC - STR_SLAVE_ARMOR_PIROMAN_UC - STR_SLAVE_ARMOR_CRUSADER_UC - STR_SLAVE_ARMOR_PIRATE_UC - STR_SLAVE_ARMOR_JUMPSUIT_UC - STR_SLAVE_ARMOR_TAC_VEST_UC - STR_DEFENDER_SLAVE_UC - STR_SLAVE_ARMOR_OPERATOR_UC - STR_SLAVE_ARMOR_GI_UC - STR_SLAVE_DIVER_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_PILLOW_KNIGHT_UC - STR_PEASANT_NUDE_UC - STR_PEASANT_MUD_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_ARMOR_HUNTER_UC - STR_PEASANT_ARMOR_MILITIA_UC - STR_PEASANT_ARMOR_JUMPSUIT_UC - STR_TAC_VEST_PEASANT_UC - STR_DEFENDER_PEASANT_UC - STR_PEASANT_CAMO_UC - STR_SWIMSUIT_PEASANT_UC - STR_PEASANT_ARMOR_GLADIATRIX_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_PEASANT_ARMOR_RAVEN_UC - STR_PEASANT_DIVER_UC - STR_HYBRID_NUDE_UC - STR_HYBRID_THONG_UC - STR_HYBRID_ADVISOR_UC - STR_HYBRID_TAC_VEST_UC - STR_LOKNAR_NUDE_UC - STR_LOKNAR_UNARMORED_UC - STR_LOKNAR_PET_UC - STR_LOKNAR_COAT_UC - STR_LOKNAR_PUNK_UC - STR_LOKNAR_SLAYER_UC - STR_LOKNAR_FAKK_UC - STR_LOKNAR_ASSASSIN_UC - STR_LOKNAR_RATMEISTER_UC - STR_LOKNAR_BANE_SUIT_UC - STR_LOKNAR_CUMMISSAR_UC - STR_SYNTH_NUDE_A_UC - STR_SYNTH_REFRACTOR_UC - STR_SYNTH_REFRACTOR_A_UC - STR_SYNTH_CHILLER_ARMOR_UC - STR_SYNTH_CHILLER_ARMOR_A_UC - STR_SYNTH_PIR_STEALTHSUIT_UC - STR_SYNTH_DANCER_UC - STR_GNOME_DRESS_UC - STR_GNOME_EXPLORER_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_DOGE_UNARMORED_UC - STR_BLOODOGE_UNARMORED_UC armorTransformations: &SECTION_ARMOR_TRANSFORM_NOHELMET STR_BARBARIAN_ARMOR_S_UC: STR_BARBARIAN_ARMOR_UC STR_HEAVY_KEVLAR_ARMOR_UC: STR_KEVLAR_ARMOR_UC STR_PERSONAL_ARMOR_UC: STR_TAC_ARMOR_UC STR_TAC_FULL_ARMOR_UC: STR_TAC_ARMOR_UC STR_CHAIN_MAIL_A_UC: STR_CHAIN_MAIL_UC STR_PLATE_MAIL_A_UC: STR_PLATE_MAIL_UC STR_SLAYER_ARMOR_UC: STR_PIR_NUDE_UC STR_BIO_SUIT_ADV_UC: STR_PIR_NUDE_UC STR_BIO_SUIT_NECRO_UC: STR_PIR_NUDE_UC STR_DEMONIC_ARMOR_UC: STR_PIR_NUDE_UC STR_GUARDIAN_UC: STR_DEFENDER_UC STR_SLAVE_ARMOR_TUNIC_A_UC: STR_SLAVE_ARMOR_TUNIC_UC STR_SLAVE_ARMOR_PIROMAN_A_UC: STR_SLAVE_ARMOR_PIROMAN_UC STR_SLAVE_ARMOR_CRUSADER_A_UC: STR_SLAVE_ARMOR_CRUSADER_UC STR_SLAVE_ARMOR_POINTMAN_UC: STR_SLAVE_ARMOR_GI_UC STR_SLAVE_ARMOR_LEGION_UC: STR_SLAVE_ARMOR_JUMPSUIT_UC STR_PEASANT_FUSILIER_UC: STR_PEASANT_CAMO_UC STR_PEASANT_STALKER_UC: STR_PEASANT_MUD_UC STR_PEASANT_ARMOR_LEGION_UC: STR_PEASANT_ARMOR_JUMPSUIT_UC STR_PEASANT_ARMOR_BIOAQUA_UC: STR_PEASANT_NUDE_UC STR_LOKNAR_SLAYER_S_UC: STR_LOKNAR_SLAYER_UC allowedItemCategories: - STR_BAT_CAT_INFILTRATION allowedVehicles: &SECTION_ALLOWED_VEHICLES_NOHELMET - STR_DOGE - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_BLOODOGE - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_AIRSPEEDER - STR_AIRCAR - STR_AIRBUS - STR_AIRVAN - STR_GDXCAR - STR_GOLDHAWK - STR_SCARAB - STR_VERDANT_SNAKE - STR_JETBIKE - STR_INTERCEPTOR - STR_PREDATOR - STR_NIGHTMARE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_SWORDFISH - STR_LIGHTNING - STR_RAIL_POD - type: STR_ENVIRO_NOHELMET defaultArmor: *SECTION_DEFAULT_ARMORS_NOHELMET allowedArmors: *SECTION_ALLOWED_ARMORS_NOHELMET armorTransformations: *SECTION_ARMOR_TRANSFORM_NOHELMET allowedVehicles: *SECTION_ALLOWED_VEHICLES_NOHELMET - type: STR_ENVIRO_CITY defaultArmor: STR_SOLDIER: BOXX_ARMOR: 100 STR_SOLDIER_S: BOXX_ARMOR: 100 STR_SOLDIER_M: BOXX_ARMOR: 100 STR_SOLDIER_V: BOXX_ARMOR: 100 STR_SOLDIER_X: BOXX_ARMOR: 100 STR_SOLDIER_R: BOXX_ARMOR: 100 STR_SOLDIER_SLAVE: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_DRESS_UC: 100 STR_SOLDIER_HYBRID: BOXX_ARMOR: 100 STR_SOLDIER_LOKNAR: BOXX_ARMOR: 100 STR_SOLDIER_SYNTH: BOXX_ARMOR: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_OFFICER_UC - STR_SORCERESS_ARMOR_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_THIEF_ARMOR_UC - STR_PIR_SLAVE_ARMOR_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SLAVE_PUNK_UC - STR_SLAVE_ARMOR_TUNIC_UC - STR_SLAVE_ARMOR_PIROMAN_UC - STR_SLAVE_ARMOR_PIROMAN_A_UC - STR_SLAVE_ARMOR_CRUSADER_UC - STR_SLAVE_ARMOR_CRUSADER_A_UC - STR_SLAVE_ARMOR_PIRATE_UC - STR_SLAVE_ARMOR_OPERATOR_UC - STR_SLAVE_ARMOR_GI_UC - STR_SLAVE_ARMOR_JUMPSUIT_UC - STR_SLAVE_ARMOR_TAC_VEST_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_PILLOW_KNIGHT_UC - STR_SWIMSUIT_PEASANT_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_ARMOR_HUNTER_UC - STR_PEASANT_ARMOR_MILITIA_UC - STR_PEASANT_ARMOR_JUMPSUIT_UC - STR_PEASANT_ARMOR_GLADIATRIX_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_TAC_VEST_PEASANT_UC - STR_LOKNAR_ASSASSIN_UC - STR_LOKNAR_BANE_SUIT_UC - STR_GNOME_DRESS_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_QUAD_ARMOR_UC - STR_DOGE_UNARMORED_UC - BOXX_ARMOR allowedVehicles: - STR_DOGE - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_DOCTOR_X_VAMPIRE - type: STR_ENVIRO_CITY_STEALTH defaultArmor: STR_SOLDIER: BOXX_ARMOR: 100 STR_SOLDIER_S: BOXX_ARMOR: 100 STR_SOLDIER_M: BOXX_ARMOR: 100 STR_SOLDIER_V: BOXX_ARMOR: 100 STR_SOLDIER_X: BOXX_ARMOR: 100 STR_SOLDIER_R: BOXX_ARMOR: 100 STR_SOLDIER_SLAVE: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_PUNK_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_DRESS_UC: 100 STR_SOLDIER_HYBRID: BOXX_ARMOR: 100 STR_SOLDIER_LOKNAR: BOXX_ARMOR: 100 STR_SOLDIER_SYNTH: BOXX_ARMOR: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: STR_DOGE_UNARMORED_UC: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_OFFICER_UC - STR_SORCERESS_ARMOR_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_PIR_CHAINS_UC - STR_PIR_SLAVE_ARMOR_UC - STR_PIR_SPECTRE_UC - STR_LOKNAR_PET_UC - STR_LOKNAR_ASSASSIN_UC - STR_LOKNAR_BANE_SUIT_UC - STR_SLAVE_NUDE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SLAVE_PUNK_UC - STR_SLAVE_ARMOR_TUNIC_UC - STR_SLAVE_ARMOR_PIRATE_UC - STR_SLAVE_ARMOR_JUMPSUIT_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_SLAVE_DIVER_UC - STR_PILLOW_KNIGHT_UC - STR_PEASANT_NUDE_UC - STR_PEASANT_MUD_UC - STR_PEASANT_DIVER_UC - STR_PEASANT_ARMOR_BIOAQUA_UC - STR_SWIMSUIT_PEASANT_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_ARMOR_HUNTER_UC - STR_PEASANT_ARMOR_MILITIA_UC - STR_PEASANT_ARMOR_JUMPSUIT_UC - STR_PEASANT_ARMOR_GLADIATRIX_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_GNOME_NUDE_UC - STR_GNOME_DRESS_UC - STR_GNOME_EXPLORER_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_DOGE_UNARMORED_UC - BOXX_ARMOR allowedVehicles: - STR_DOGE - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_DOCTOR_X_VAMPIRE allowedItemCategories: - STR_BAT_CAT_STEALTHY - type: STR_ENVIRO_EMANSION defaultArmor: STR_SOLDIER: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_S: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_M: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_V: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_X: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_R: STR_MEIDO_OUTFIT_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_ARMOR_LOINCLOTH_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_ARMOR_LOINCLOTH_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_ARMOR_DRESS_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_ADVISOR_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_PET_UC: 100 STR_SOLDIER_GNOME: STR_GNOME_DRESS_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_DANCER_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_MEIDO_OUTFIT_UC - STR_NURSE_OUTFIT_UC - STR_NURSE_OUTFIT_ADV_UC - STR_PIR_OFFICER_UC - STR_MAGE_ROBE_UC - STR_VAMPY_ROBE_UC - STR_SORCERESS_ARMOR_UC - STR_VOODOO_ARMOR_UC - STR_STEALTH_ARMOR_UC - STR_HOLOSUIT_UC - STR_ARRANCAR_ARMOR_UC - STR_LINGERIE_SET_X_UC - STR_LINGERIE_SET_UC - STR_MAGICAL_GIRL_OUTFIT_UC - STR_THIEF_ARMOR_UC - STR_THEBAN_DRESS_UC - STR_PIR_SLAVE_ARMOR_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_ARMOR_LOINCLOTH_UC - STR_SUPER_SLAVE_ARMOR_UC - STR_GREEN_LIGHTER_ARMOR_UC - STR_BAT_GLAD_ARMOR_UC - STR_FLASH_BANG_ARMOR_UC - STR_SWIMSUIT_PEASANT_UC - STR_PEASANT_ARMOR_GLADIATRIX_UC - STR_PEASANT_ARMOR_DRESS_UC - STR_PEASANT_NURSE_OUTFIT_UC - STR_HYBRID_ADVISOR_UC - STR_LOKNAR_PET_UC - STR_LOKNAR_ASSASSIN_UC - STR_LOKNAR_BANE_SUIT_UC - STR_SYNTH_DANCER_UC - STR_SYNTH_PIR_STEALTHSUIT_UC - STR_GNOME_DRESS_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - BOXX_ARMOR allowedItemCategories: - STR_BAT_CAT_INFILTRATION allowedVehicles: - STR_PARROT - STR_WHITERABBIT - STR_BLACK_CAT - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_AIRBUS - STR_AIRCAR - STR_AIRSPEEDER - STR_AIRVAN - STR_GDXCAR - STR_GOLDHAWK - STR_SAKURABUS - STR_MI2400 - STR_VERDANT_SNAKE - STR_SHADOWBAT - STR_VENTURA - STR_FORTUNA - STR_FUEGO - STR_METALLO - STR_DROPSHIP - STR_JETBIKE - STR_CHARIOT - STR_FIRESTORM - STR_DRAKKAR - STR_DEVASTATOR - STR_INTERCEPTOR - STR_PREDATOR - STR_NIGHTMARE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_SWORDFISH - STR_LIGHTNING - STR_HYDRA - STR_KRAKEN - STR_TRITON - STR_ZEPPELIN - STR_RAIL_POD - type: STR_ENVIRO_SHADOWLANDS_1 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE defaultArmor: STR_SOLDIER: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_S: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_M: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_V: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_X: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_R: STR_PIR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_SYNTH: BOXX_ARMOR: 100 STR_SOLDIER_GNOME: STR_GNOME_NUDE_DREAMLAND_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_NUDE_DREAMLAND_UC - STR_SLAVE_NUDE_DREAMLAND_UC - STR_PILLOW_KNIGHT_UC - STR_PEASANT_NUDE_DREAMLAND_UC - STR_HYBRID_NUDE_DREAMLAND_UC - STR_LOKNAR_NUDE_DREAMLAND_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_PIR_SPECTRE_UC - BOXX_ARMOR allowedItemCategories: - STR_BAT_CAT_DREAMWORLD allowedVehicles: - STR_WHITERABBIT - STR_BLACK_CAT - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_VENTURA - STR_FUEGO - STR_FORTUNA - STR_METALLO - STR_AIRCAR - STR_AIRVAN - STR_AIRBUS - STR_GDXCAR - STR_GOLDHAWK - STR_SAKURABUS - STR_WHITEWORM - STR_SCARAB - STR_MI2400 - STR_VERDANT_SNAKE - STR_SAPPHIRE_JELLYFISH - STR_SHADOWBAT - STR_FATSUB - STR_TRITON - STR_RAIL_POD - STR_SKYRANGER - STR_PIGEON - STR_ZEPPELIN - STR_CONVOY - STR_EXPEDITION - STR_BIKES - type: STR_ENVIRO_SEA mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA defaultArmor: STR_SOLDIER: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_S: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_M: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_V: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_X: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_R: STR_TOPLESS_SEA_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_NUDE_SEA_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_NUDE_SEA_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_NUDE_SEA_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_THONG_SEA_UC: 100 STR_SOLDIER_LOKNAR: STR_LOKNAR_UNARMORED_SEA_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_NUDE_SEA_UC: 100 STR_SOLDIER_GNOME: BOXX_ARMOR: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_PIR_NUDE_SEA_UC - STR_TOPLESS_SEA_UC - STR_SWIMSUIT_SEA_UC - STR_BIKINI_SEA_UC - STR_AMAZON_ARMOR_SEA_UC - STR_BRAINER_OUTFIT_SEA_UC - STR_THIEF_ARMOR_SEA_UC - STR_CHILLER_SEA_UC - STR_SPACE_SUIT_SEA_UC - STR_POWER_SUIT_ADV_EVA_SEA_UC - STR_BIO_SUIT_ADV_SEA_UC - STR_BIO_SUIT_NECRO_SEA_UC - STR_ANNIHILATOR_ARMOR_SEA_UC - STR_SORCERESS_ARMOR_SEA_UC - STR_THEBAN_DRESS_SEA_UC - STR_STEALTH_ARMOR_SEA_UC - STR_SWIFTSUIT_SEA_UC - STR_BLITZ_ARMOR_SEA_UC - STR_CRYSTALISK_ARMOR_SEA_UC - STR_LOADER_ARMOR_SEA_UC - STR_MAGICAL_GIRL_OUTFIT_SEA_UC - STR_PIR_SPECTRE_UC - STR_SLAVE_NUDE_SEA_UC - STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC - STR_SLAVE_DIVER_SEA_UC - STR_SLAVE_SPACE_SUIT_SEA_UC - STR_LOADER_ARMOR_SLAVE_SEA_UC - STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC - STR_PEASANT_NUDE_SEA_UC - STR_SWIMSUIT_PEASANT_SEA_UC - STR_PEASANT_DIVER_SEA_UC - STR_PEASANT_SPACE_SUIT_SEA_UC - STR_PEASANT_ARMOR_BIOAQUA_SEA_UC - STR_LOADER_ARMOR_PEASANT_SEA_UC - STR_HYBRID_NUDE_SEA_UC - STR_HYBRID_THONG_SEA_UC - STR_HYBRID_SPACE_SUIT_SEA_UC - STR_LOADER_ARMOR_HYBRID_SEA_UC - STR_LOKNAR_NUDE_SEA_UC - STR_LOKNAR_UNARMORED_SEA_UC - STR_SPACE_SUIT_LOKNAR_SEA_UC - STR_SHADOW_ARMOR_LOKNAR_SEA_UC - STR_SYNTH_NUDE_SEA_UC - STR_SYNTH_CHILLER_ARMOR_SEA_UC - STR_SYNTH_SPACE_SUIT_SEA_UC - STR_SYNTH_JUGULATOR_ARMOR_SEA_UC - STR_LOADER_ARMOR_GNOME_SEA_UC - STR_GNOME_EXPLORER_SEA_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - BOXX_ARMOR armorTransformations: STR_SWIMSUIT_UC: STR_SWIMSUIT_SEA_UC STR_BIKINI_UC: STR_BIKINI_SEA_UC STR_BRAINER_OUTFIT_UC: STR_BRAINER_OUTFIT_SEA_UC STR_THIEF_ARMOR_UC: STR_THIEF_ARMOR_SEA_UC STR_CHILLER_UC: STR_CHILLER_SEA_UC STR_SPACE_SUIT_UC: STR_SPACE_SUIT_SEA_UC STR_POWER_SUIT_ADV_UC: STR_POWER_SUIT_ADV_EVA_SEA_UC STR_BIO_SUIT_ADV_UC: STR_BIO_SUIT_ADV_SEA_UC STR_BIO_SUIT_NECRO_UC: STR_BIO_SUIT_NECRO_SEA_UC STR_ANNIHILATOR_ARMOR_UC: STR_ANNIHILATOR_ARMOR_SEA_UC STR_STEALTH_ARMOR_UC: STR_STEALTH_ARMOR_SEA_UC STR_SWIFTSUIT_UC: STR_SWIFTSUIT_SEA_UC STR_BLITZ_ARMOR_UC: STR_BLITZ_ARMOR_SEA_UC STR_CRYSTALISK_ARMOR_UC: STR_CRYSTALISK_ARMOR_SEA_UC STR_LOADER_ARMOR_UC: STR_LOADER_ARMOR_SEA_UC STR_MAGICAL_GIRL_OUTFIT_UC: STR_MAGICAL_GIRL_OUTFIT_SEA_UC STR_PIR_NUDE_UC: STR_PIR_NUDE_SEA_UC STR_PIR_CHAINS_UC: STR_PIR_NUDE_SEA_UC STR_PIR_SLAVE_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_PIR_CASTAWAY_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_BARBARIAN_RAGS_UC: STR_PIR_NUDE_SEA_UC STR_BARBARIAN_FURS_UC: STR_PIR_NUDE_SEA_UC STR_BARBARIAN_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_BARBARIAN_ARMOR_S_UC: STR_PIR_NUDE_SEA_UC STR_RAGS_UC: STR_PIR_NUDE_SEA_UC STR_PIR_OFFICER_UC: STR_SWIMSUIT_SEA_UC STR_AMAZON_ARMOR_UC: STR_AMAZON_ARMOR_SEA_UC STR_SCALE_MAIL_UC: STR_PIR_NUDE_SEA_UC STR_POWER_SUIT_WRECKED_UC: STR_PIR_NUDE_SEA_UC STR_POWER_SUIT_UC: STR_PIR_NUDE_SEA_UC STR_BIKE_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_MUSCLE_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_BRUTE_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_THEBAN_DRESS_UC: STR_THEBAN_DRESS_SEA_UC STR_MAGE_ROBE_UC: STR_PIR_NUDE_SEA_UC STR_VAMPY_ROBE_UC: STR_PIR_NUDE_SEA_UC STR_VOODOO_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_SORCERESS_ARMOR_UC: STR_SORCERESS_ARMOR_SEA_UC STR_DEMONIC_ARMOR_UC: STR_DEMONIC_ARMOR_SEA_UC STR_ARRANCAR_ARMOR_UC: STR_PIR_NUDE_SEA_UC STR_SLAVE_ARMOR_LOINCLOTH_UC: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC STR_SLAVE_DIVER_UC: STR_SLAVE_DIVER_SEA_UC STR_SLAVE_SPACE_SUIT_UC: STR_SLAVE_SPACE_SUIT_SEA_UC STR_LOADER_ARMOR_SLAVE_UC: STR_LOADER_ARMOR_SLAVE_SEA_UC STR_DEVASTATOR_ARMOR_SLAVE_UC: STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC STR_SWIMSUIT_PEASANT_UC: STR_SWIMSUIT_PEASANT_SEA_UC STR_PEASANT_DIVER_UC: STR_PEASANT_DIVER_SEA_UC STR_PEASANT_ARMOR_BIOAQUA_UC: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC STR_PEASANT_SPACE_SUIT_UC: STR_PEASANT_SPACE_SUIT_SEA_UC STR_LOADER_ARMOR_PEASANT_UC: STR_LOADER_ARMOR_PEASANT_SEA_UC STR_HYBRID_NUDE_UC: STR_HYBRID_NUDE_SEA_UC STR_HYBRID_THONG_UC: STR_HYBRID_THONG_SEA_UC STR_HYBRID_SPACE_SUIT_UC: STR_HYBRID_SPACE_SUIT_SEA_UC STR_LOADER_ARMOR_HYBRID_UC: STR_LOADER_ARMOR_HYBRID_SEA_UC STR_LOKNAR_NUDE_UC: STR_LOKNAR_NUDE_SEA_UC STR_LOKNAR_PET_UC: STR_LOKNAR_NUDE_SEA_UC STR_LOKNAR_FAKK_UC: STR_LOKNAR_NUDE_SEA_UC STR_LOKNAR_RATMEISTER_UC: STR_LOKNAR_NUDE_SEA_UC STR_SPACE_SUIT_LOKNAR_UC: STR_SPACE_SUIT_LOKNAR_SEA_UC STR_SHADOW_ARMOR_LOKNAR_UC: STR_SHADOW_ARMOR_LOKNAR_SEA_UC STR_SYNTH_CHILLER_ARMOR_UC: STR_SYNTH_CHILLER_ARMOR_SEA_UC STR_SYNTH_CHILLER_ARMOR_A_UC: STR_SYNTH_CHILLER_ARMOR_SEA_UC STR_SYNTH_SPACE_SUIT_UC: STR_SYNTH_SPACE_SUIT_SEA_UC STR_SYNTH_JUGULATOR_ARMOR_UC: STR_SYNTH_JUGULATOR_ARMOR_SEA_UC STR_GNOME_EXPLORER_UC: STR_GNOME_EXPLORER_SEA_UC STR_LOADER_ARMOR_GNOME_UC: STR_LOADER_ARMOR_GNOME_SEA_UC allowedItemCategories: - STR_BAT_CAT_UNDERWATER allowedVehicles: - STR_DOCTOR_X_VAMPIRE allowedCraft: - STR_GDXCAR - STR_SAKURABUS - STR_WHITEWORM - STR_VERDANT_SNAKE - STR_SAPPHIRE_JELLYFISH - STR_VENTURA - STR_FORTUNA - STR_FUEGO - STR_METALLO - STR_FIRESTORM - STR_DRAKKAR - STR_BRIG - STR_LIGHTNING - STR_HYDRA - STR_KRAKEN - STR_MINING_SHIP - STR_FATSUB - STR_TRITON - STR_AVENGER - STR_EXPEDITION - type: STR_ENVIRO_SPACE paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE defaultArmor: STR_SOLDIER: STR_SPACE_POD_UC: 100 STR_SOLDIER_S: STR_SPACE_POD_UC: 100 STR_SOLDIER_M: STR_SPACE_POD_UC: 100 STR_SOLDIER_V: STR_SPACE_POD_UC: 100 STR_SOLDIER_X: STR_SPACE_POD_UC: 100 STR_SOLDIER_R: STR_SPACE_POD_UC: 100 STR_SOLDIER_SLAVE: STR_SPACE_POD_SLAVE_UC: 100 STR_SOLDIER_HERO: STR_SPACE_POD_SLAVE_UC: 100 STR_SOLDIER_PEASANT: STR_SPACE_POD_PEASANT_UC: 100 STR_SOLDIER_LOKNAR: STR_SPACE_POD_LOKNAR_UC: 100 STR_SOLDIER_HYBRID: STR_SPACE_POD_HYBRID_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_NUDE_A_SPACE_UC: 100 STR_SOLDIER_GNOME: STR_SPACE_POD_GNOME_UC: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: - STR_SPACE_POD_UC - STR_SPACE_SUIT_SPACE_UC - STR_IRONMAN_ARMOR_SPACE_UC - STR_ANNIHILATOR_ARMOR_SPACE_UC - STR_SORCERESS_ARMOR_SPACE_UC - STR_PIR_SPECTRE_UC - STR_SPACE_POD_SLAVE_UC - STR_SLAVE_SPACE_SUIT_SPACE_UC - STR_SPACE_POD_PEASANT_UC - STR_PEASANT_SPACE_SUIT_SPACE_UC - STR_SPACE_POD_LOKNAR_UC - STR_SPACE_SUIT_LOKNAR_SPACE_UC - STR_SHADOW_ARMOR_LOKNAR_SPACE_UC - STR_SPACE_POD_HYBRID_UC - STR_HYBRID_SPACE_SUIT_SPACE_UC - STR_SYNTH_NUDE_A_SPACE_UC - STR_SYNTH_REFRACTOR_A_SPACE_UC - STR_SYNTH_REFRACTOR_A_SPACE_UC - STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC - STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC - STR_SYNTH_SPACE_SUIT_SPACE_UC - STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC - STR_SPACE_POD_GNOME_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_HOVERTANK_LASCANNON_ARMOR_UC - STR_HOVERTANK_LASCANNON_ARMOR_UC - STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC - STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC - STR_HOVERTANK_HAVOK_ARMOR_UC - BOXX_ARMOR armorTransformations: STR_SPACE_SUIT_UC: STR_SPACE_SUIT_SPACE_UC STR_IRONMAN_ARMOR_UC: STR_IRONMAN_ARMOR_SPACE_UC STR_ANNIHILATOR_ARMOR_UC: STR_ANNIHILATOR_ARMOR_SPACE_UC STR_SORCERESS_ARMOR_UC: STR_SORCERESS_ARMOR_SPACE_UC STR_SLAVE_SPACE_SUIT_UC: STR_SLAVE_SPACE_SUIT_SPACE_UC STR_PEASANT_SPACE_SUIT_UC: STR_PEASANT_SPACE_SUIT_SPACE_UC STR_HYBRID_SPACE_SUIT_UC: STR_HYBRID_SPACE_SUIT_SPACE_UC STR_SPACE_SUIT_LOKNAR_UC: STR_SPACE_SUIT_LOKNAR_SPACE_UC STR_SHADOW_ARMOR_LOKNAR_UC: STR_SHADOW_ARMOR_LOKNAR_SPACE_UC STR_SYNTH_REFRACTOR_UC: STR_SYNTH_REFRACTOR_A_SPACE_UC STR_SYNTH_REFRACTOR_A_UC: STR_SYNTH_REFRACTOR_A_SPACE_UC STR_SYNTH_CHILLER_ARMOR_UC: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC STR_SYNTH_CHILLER_ARMOR_A_UC: STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC STR_SYNTH_SPACE_SUIT_UC: STR_SYNTH_SPACE_SUIT_SPACE_UC STR_SYNTH_JUGULATOR_ARMOR_UC: STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC allowedItemCategories: - STR_BAT_CAT_0G allowedVehicles: - STR_LOOTED_CYBERDISC_ROCKET - STR_LOOTED_CYBERDISC_LASER - STR_LOOTED_CYBERDISC_PLASMA - STR_HWP_SENTRY_SPIKE allowedCraft: - STR_FORTUNA - STR_CHARIOT - STR_FIRESTORM - STR_DEVASTATOR - STR_INTERCEPTOR - STR_PREDATOR - STR_NIGHTMARE - STR_SABRE - STR_BRAVE_WHALER - STR_BARACUDA - STR_SWORDFISH - STR_LIGHTNING - STR_HYDRA - STR_KRAKEN - STR_MINING_SHIP - STR_CAPSULE - STR_AVENGER - type: STR_ENVIRO_CYDONIA paletteTransformations: PAL_BATTLESCAPE: PAL_MARS environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_FEAR_TXT" color: 191 weaponOrAmmo: "AURA_FEAR" side: 3 bodyPart: 0 defaultArmor: &SECTION_DEFAULT_ARMORS_EXO STR_SOLDIER: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_S: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_M: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_V: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_X: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_R: STR_SPACE_SUIT_UC: 100 STR_SOLDIER_SLAVE: STR_SLAVE_SPACE_SUIT_UC: 100 STR_SOLDIER_HERO: STR_SLAVE_SPACE_SUIT_UC: 100 STR_SOLDIER_PEASANT: STR_PEASANT_SPACE_SUIT_UC: 100 STR_SOLDIER_HYBRID: STR_HYBRID_SPACE_SUIT_UC: 100 STR_SOLDIER_LOKNAR: STR_SPACE_SUIT_LOKNAR_UC: 100 STR_SOLDIER_SYNTH: STR_SYNTH_NUDE_A_UC: 100 STR_SOLDIER_GNOME: BOXX_ARMOR: 100 STR_SOLDIER_SPECTRE: STR_PIR_SPECTRE_UC: 100 STR_SOLDIER_DOGE: BOXX_ARMOR: 100 STR_SOLDIER_BLOODOGE: BOXX_ARMOR: 100 allowedArmors: &SECTION_ALLOWED_ARMORS_EXO - STR_SPACE_SUIT_UC - STR_BIO_SUIT_ADV_UC - STR_BIO_SUIT_NECRO_UC - STR_SLAYER_ARMOR_UC - STR_IRONMAN_ARMOR_UC - STR_ANNIHILATOR_ARMOR_UC - STR_SORCERESS_ARMOR_UC - STR_DEMONIC_ARMOR_UC - STR_STEALTH_ARMOR_UC - STR_LOADER_ARMOR_UC - STR_POWER_SUIT_ADV_EVA_UC - STR_PIR_SPECTRE_UC - STR_SYNTH_NUDE_UC - STR_SYNTH_NUDE_A_UC - STR_SYNTH_REFRACTOR_UC - STR_SYNTH_REFRACTOR_A_UC - STR_SYNTH_CHILLER_ARMOR_UC - STR_SYNTH_CHILLER_ARMOR_A_UC - STR_SYNTH_SPACE_SUIT_UC - STR_SYNTH_JUGULATOR_ARMOR_UC - STR_SYNTH_PIR_STEALTHSUIT_UC - STR_SYNTH_DANCER_UC - STR_SLAVE_SPACE_SUIT_UC - STR_LOADER_ARMOR_SLAVE_UC - STR_DEVASTATOR_ARMOR_SLAVE_UC - STR_PEASANT_ARMOR_BIOAQUA_EVA_UC - STR_PEASANT_SPACE_SUIT_UC - STR_LOADER_ARMOR_PEASANT_UC - STR_HYBRID_SPACE_SUIT_UC - STR_LOADER_ARMOR_HYBRID_UC - STR_SPACE_SUIT_LOKNAR_UC - STR_SHADOW_ARMOR_LOKNAR_UC - STR_LOADER_ARMOR_GNOME_UC - STR_ARMOR_SAINT_UC - STR_PEASANT_ARMOR_SAINT_UC - STR_SLAVE_ARMOR_SAINT_UC - STR_HOVERTANK_LASCANNON_ARMOR_UC - STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC - STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC - STR_HOVERTANK_HAVOK_ARMOR_UC - STR_XEC_SCOUT_ARMOR_UC - STR_XEC_TERMINATOR_ARMOR_UC - STR_XEC_ARCHER_ARMOR_UC - STR_XEC_ARMAGEDDON_ARMOR_UC - STR_XEC_HAVOK_ARMOR_UC - STR_XEC_RETRIBUTOR_ARMOR_UC - STR_XEC_LANCER_ARMOR_UC - STR_XEC_EXORCIST_ARMOR_UC - STR_XEC_PALADIN_ARMOR_UC - BOXX_ARMOR armorTransformations: &SECTION_ARMOR_TRANSFORM_EXO STR_POWER_SUIT_ADV_UC: STR_POWER_SUIT_ADV_EVA_UC STR_PEASANT_ARMOR_BIOAQUA_UC: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC allowedVehicles: &SECTION_ALLOWED_VEHICLES_EXO - STR_LOOTED_CYBERDISC_HMG - STR_LOOTED_CYBERDISC_ROCKET - STR_LOOTED_CYBERDISC_LASER - STR_LOOTED_CYBERDISC_PLASMA - STR_HWP_SENTRY_SPIKE - STR_CYCLOPS_CONVERT - STR_DOCTOR_X_VAMPIRE - type: STR_ENVIRO_COLDSPACE environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 1000 message: "STR_AURA_COLD_DEADLY_TXT" color: 208 weaponOrAmmo: "AURA_COLD_DEADLY" side: 4 bodyPart: 1 defaultArmor: *SECTION_DEFAULT_ARMORS_EXO allowedArmors: *SECTION_ALLOWED_ARMORS_EXO armorTransformations: *SECTION_ARMOR_TRANSFORM_EXO allowedVehicles: *SECTION_ALLOWED_VEHICLES_EXO FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Piratez_Resources.rul extraSprites: - type: AlienInventory singleImage: true files: 0: Resources/Backgrounds/Alien_Inventory.gif - type: AlienInventory2 singleImage: true files: 0: Resources/Backgrounds/Alien_Inventory_2.gif - type: GEOBORD.SCR singleImage: true files: 0: Resources/Backgrounds/Space2.png - type: UnknownInventoryImage singleImage: true files: 0: Resources/Body_X/Unknown_Inv.gif - type: LoknarVillagerInventoryImage singleImage: true files: 0: Resources/Body_X/Loknar_Inv.gif - type: LoknarMilitiaInventoryImage singleImage: true files: 0: Resources/Body_X/Loknar_Militia_Inv.png - type: MutantMaleInventoryImage singleImage: true files: 0: 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AS_2_THEME normalization: 1.0 - type: TAC_CITY normalization: 1.0 FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Piratez_Wardrobe.rul extraSprites: ##### Loknars ##### # Nudes - typeSingle: LOKNAR__2__M0_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M0.gif - typeSingle: LOKNAR__2__M1_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M1.gif - typeSingle: LOKNAR__2__M2_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M2.gif - typeSingle: LOKNAR__2__M3_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M3.gif - typeSingle: LOKNAR__2__M4_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M4.gif - typeSingle: LOKNAR__2__M5_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M5.gif - typeSingle: LOKNAR__2__M6_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M6.gif - typeSingle: LOKNAR__2__M7_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_M7.gif - typeSingle: LOKNAR__2__F0_NUDE fileSingle: Resources/Armors/Loknars/Body/body801_F0.gif - 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LOKNAR__10__HEAD_F6 fileSingle: Resources/Armors/Loknars/Heads/Head_F6_lok.gif - typeSingle: LOKNAR__10__HEAD_F7 fileSingle: Resources/Armors/Loknars/Heads/Head_F7_lok.gif #Warrior - typeSingle: LOKNAR__7__PUNK_ARMOR fileSingle: Resources/Armors/Loknars/Punk/Punk_Armor.gif - typeSingle: LOKNAR__8__WARRIOR_BREASTPLATE fileSingle: Resources/Armors/Loknars/Punk/Warrior_Breastplate.gif - typeSingle: LOKNAR__15__SMALL_SHIELD fileSingle: Resources/Armors/Loknars/Punk/Small_Shield.gif #FAKK - typeSingle: LOKNAR__7__FAKK_ARMOR fileSingle: Resources/Armors/Loknars/FAKK/FAKK_Armor.gif #Ratmeister - typeSingle: LOKNAR__7__RATMEISTER_ARMOR fileSingle: Resources/Armors/Loknars/Ratmeister/Ratmeister_Robe.gif - typeSingle: LOKNAR__14__RATMEISTER_MASK fileSingle: Resources/Armors/Loknars/Ratmeister/Ratmeister_Mask.gif #Bane - typeSingle: LOKNAR__7__BANE_SUIT fileSingle: Resources/Armors/Loknars/BaneSuit/BaneSuit.gif #Cummissar - typeSingle: LOKNAR__7__CUMMISSAR_SUIT fileSingle: Resources/Armors/Loknars/Cummissar/Cummissar_Main.gif - typeSingle: LOKNAR__14__CUMMISSAR_HAT fileSingle: Resources/Armors/Loknars/Cummissar/Cummissar_Hat.gif - typeSingle: LOKNAR__1__CUMMISSAR_BACK fileSingle: Resources/Armors/Loknars/Cummissar/Cummissar_Back.gif ##### Soldiers ##### # Nudes - typeSingle: MHUMAN__2__M0_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M0.png - typeSingle: MHUMAN__2__M1_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M1.png - typeSingle: MHUMAN__2__M2_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M2.png - typeSingle: MHUMAN__2__M3_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M3.png - typeSingle: MHUMAN__2__M4_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M4.png - typeSingle: MHUMAN__2__M5_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M5.png - typeSingle: MHUMAN__2__M6_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M6.png - typeSingle: MHUMAN__2__M7_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M7.png - typeSingle: MHUMAN__2__M8_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M8.png - typeSingle: MHUMAN__2__M9_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M9.png - typeSingle: MHUMAN__2__M10_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M10.png - typeSingle: MHUMAN__2__M11_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M11.png - typeSingle: MHUMAN__2__M12_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M12.png - typeSingle: MHUMAN__2__M13_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M13.png - typeSingle: MHUMAN__2__M14_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M14.png - typeSingle: MHUMAN__2__M15_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M15.png - typeSingle: MHUMAN__2__M16_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M16.png - typeSingle: MHUMAN__2__M17_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M17.png - typeSingle: MHUMAN__2__M18_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M18.png - typeSingle: MHUMAN__2__M19_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M19.png - typeSingle: MHUMAN__2__M20_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M20.png - typeSingle: MHUMAN__2__M21_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M21.png - typeSingle: MHUMAN__2__M22_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M22.png - typeSingle: MHUMAN__2__M23_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M23.png - typeSingle: MHUMAN__2__M24_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M24.png - typeSingle: MHUMAN__2__M25_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M25.png - typeSingle: MHUMAN__2__M26_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M26.png - typeSingle: MHUMAN__2__M27_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M27.png - typeSingle: MHUMAN__2__M28_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M28.png - typeSingle: MHUMAN__2__M29_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M29.png - typeSingle: MHUMAN__2__M30_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M30.png - typeSingle: MHUMAN__2__M31_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M31.png - typeSingle: MHUMAN__2__M32_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M32.png - typeSingle: MHUMAN__2__M33_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M33.png - typeSingle: MHUMAN__2__M34_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M34.png - typeSingle: MHUMAN__2__M35_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M35.png - typeSingle: MHUMAN__2__M36_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M36.png - typeSingle: MHUMAN__2__M37_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M37.png - typeSingle: MHUMAN__2__M38_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M38.png - typeSingle: MHUMAN__2__M39_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M39.png - typeSingle: MHUMAN__2__M40_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M40.png - typeSingle: MHUMAN__2__M41_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M41.png - typeSingle: MHUMAN__2__M42_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M42.png - typeSingle: MHUMAN__2__M43_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M43.png - typeSingle: MHUMAN__2__M44_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M44.png - typeSingle: MHUMAN__2__M45_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M45.png - typeSingle: MHUMAN__2__M46_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M46.png - typeSingle: MHUMAN__2__M47_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_M47.png - typeSingle: MHUMAN__2__F0_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F0.png - typeSingle: MHUMAN__2__F1_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F1.png - typeSingle: MHUMAN__2__F2_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F2.png - typeSingle: MHUMAN__2__F3_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F3.png - typeSingle: MHUMAN__2__F4_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F4.png - typeSingle: MHUMAN__2__F5_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F5.png - typeSingle: MHUMAN__2__F6_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F6.png - typeSingle: MHUMAN__2__F7_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F7.png - typeSingle: MHUMAN__2__F8_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F8.png - typeSingle: MHUMAN__2__F9_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F9.png - typeSingle: MHUMAN__2__F10_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F10.png - typeSingle: MHUMAN__2__F11_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F11.png - typeSingle: MHUMAN__2__F12_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F12.png - typeSingle: MHUMAN__2__F13_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F13.png - typeSingle: MHUMAN__2__F14_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F14.png - typeSingle: MHUMAN__2__F15_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F15.png - typeSingle: MHUMAN__2__F16_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F16.png - typeSingle: MHUMAN__2__F17_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F17.png - typeSingle: MHUMAN__2__F18_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F18.png - typeSingle: MHUMAN__2__F19_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F19.png - typeSingle: MHUMAN__2__F20_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F20.png - typeSingle: MHUMAN__2__F21_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F21.png - typeSingle: MHUMAN__2__F22_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F22.png - typeSingle: MHUMAN__2__F23_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F23.png - typeSingle: MHUMAN__2__F24_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F24.png - typeSingle: MHUMAN__2__F25_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F25.png - typeSingle: MHUMAN__2__F26_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F26.png - typeSingle: MHUMAN__2__F27_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F27.png - typeSingle: MHUMAN__2__F28_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F28.png - typeSingle: MHUMAN__2__F29_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F29.png - typeSingle: MHUMAN__2__F30_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F30.png - typeSingle: MHUMAN__2__F31_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F31.png - typeSingle: MHUMAN__2__F32_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F32.png - typeSingle: MHUMAN__2__F33_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F33.png - typeSingle: MHUMAN__2__F34_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F34.png - typeSingle: MHUMAN__2__F35_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F35.png - typeSingle: MHUMAN__2__F36_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F36.png - typeSingle: MHUMAN__2__F37_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F37.png - typeSingle: MHUMAN__2__F38_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F38.png - typeSingle: MHUMAN__2__F39_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F39.png - typeSingle: MHUMAN__2__F40_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F40.png - typeSingle: MHUMAN__2__F41_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F41.png - typeSingle: MHUMAN__2__F42_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F42.png - typeSingle: MHUMAN__2__F43_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F43.png - typeSingle: MHUMAN__2__F44_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F44.png - typeSingle: MHUMAN__2__F45_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F45.png - typeSingle: MHUMAN__2__F46_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F46.png - typeSingle: MHUMAN__2__F47_NUDE fileSingle: Resources/Armors/Soldiers/Body/body501_F47.png # Heads - typeSingle: MHUMAN__10__HEAD_M0 fileSingle: Resources/Armors/Soldiers/Heads/Head_M0.png - typeSingle: MHUMAN__10__HEAD_M1 fileSingle: Resources/Armors/Soldiers/Heads/Head_M1.png - typeSingle: MHUMAN__10__HEAD_M2 fileSingle: Resources/Armors/Soldiers/Heads/Head_M2.png - typeSingle: MHUMAN__10__HEAD_M3 fileSingle: Resources/Armors/Soldiers/Heads/Head_M3.png - typeSingle: MHUMAN__10__HEAD_M4 fileSingle: Resources/Armors/Soldiers/Heads/Head_M4.png - typeSingle: MHUMAN__10__HEAD_M5 fileSingle: Resources/Armors/Soldiers/Heads/Head_M5.png - typeSingle: MHUMAN__10__HEAD_M6 fileSingle: Resources/Armors/Soldiers/Heads/Head_M6.png - typeSingle: MHUMAN__10__HEAD_M7 fileSingle: Resources/Armors/Soldiers/Heads/Head_M7.png - typeSingle: MHUMAN__10__HEAD_M8 fileSingle: Resources/Armors/Soldiers/Heads/Head_M8.png - typeSingle: MHUMAN__10__HEAD_M9 fileSingle: Resources/Armors/Soldiers/Heads/Head_M9.png - typeSingle: MHUMAN__10__HEAD_M10 fileSingle: Resources/Armors/Soldiers/Heads/Head_M10.png - typeSingle: MHUMAN__10__HEAD_M11 fileSingle: Resources/Armors/Soldiers/Heads/Head_M11.png - typeSingle: MHUMAN__10__HEAD_M12 fileSingle: Resources/Armors/Soldiers/Heads/Head_M12.png - typeSingle: MHUMAN__10__HEAD_M13 fileSingle: Resources/Armors/Soldiers/Heads/Head_M13.png - typeSingle: MHUMAN__10__HEAD_M14 fileSingle: Resources/Armors/Soldiers/Heads/Head_M14.png - typeSingle: MHUMAN__10__HEAD_M15 fileSingle: Resources/Armors/Soldiers/Heads/Head_M15.png - typeSingle: MHUMAN__10__HEAD_M16 fileSingle: Resources/Armors/Soldiers/Heads/Head_M16.png - typeSingle: MHUMAN__10__HEAD_M17 fileSingle: Resources/Armors/Soldiers/Heads/Head_M17.png - typeSingle: MHUMAN__10__HEAD_M18 fileSingle: Resources/Armors/Soldiers/Heads/Head_M18.png - typeSingle: MHUMAN__10__HEAD_M19 fileSingle: Resources/Armors/Soldiers/Heads/Head_M19.png - typeSingle: MHUMAN__10__HEAD_M20 fileSingle: Resources/Armors/Soldiers/Heads/Head_M20.png - typeSingle: MHUMAN__10__HEAD_M21 fileSingle: Resources/Armors/Soldiers/Heads/Head_M21.png - typeSingle: MHUMAN__10__HEAD_M22 fileSingle: Resources/Armors/Soldiers/Heads/Head_M22.png - typeSingle: MHUMAN__10__HEAD_M23 fileSingle: Resources/Armors/Soldiers/Heads/Head_M23.png - typeSingle: MHUMAN__10__HEAD_M24 fileSingle: Resources/Armors/Soldiers/Heads/Head_M24.png - typeSingle: MHUMAN__10__HEAD_M25 fileSingle: Resources/Armors/Soldiers/Heads/Head_M25.png - typeSingle: MHUMAN__10__HEAD_M26 fileSingle: Resources/Armors/Soldiers/Heads/Head_M26.png - typeSingle: MHUMAN__10__HEAD_M27 fileSingle: Resources/Armors/Soldiers/Heads/Head_M27.png - typeSingle: MHUMAN__10__HEAD_M28 fileSingle: Resources/Armors/Soldiers/Heads/Head_M28.png - typeSingle: MHUMAN__10__HEAD_M29 fileSingle: Resources/Armors/Soldiers/Heads/Head_M29.png - typeSingle: MHUMAN__10__HEAD_M30 fileSingle: Resources/Armors/Soldiers/Heads/Head_M30.png - typeSingle: MHUMAN__10__HEAD_M31 fileSingle: Resources/Armors/Soldiers/Heads/Head_M31.png - typeSingle: MHUMAN__10__HEAD_M32 fileSingle: Resources/Armors/Soldiers/Heads/Head_M32.png - typeSingle: MHUMAN__10__HEAD_M33 fileSingle: Resources/Armors/Soldiers/Heads/Head_M33.png - typeSingle: MHUMAN__10__HEAD_M34 fileSingle: Resources/Armors/Soldiers/Heads/Head_M34.png - typeSingle: MHUMAN__10__HEAD_M35 fileSingle: Resources/Armors/Soldiers/Heads/Head_M35.png - typeSingle: MHUMAN__10__HEAD_M36 fileSingle: Resources/Armors/Soldiers/Heads/Head_M36.png - typeSingle: MHUMAN__10__HEAD_M37 fileSingle: Resources/Armors/Soldiers/Heads/Head_M37.png - typeSingle: MHUMAN__10__HEAD_M38 fileSingle: Resources/Armors/Soldiers/Heads/Head_M38.png - typeSingle: MHUMAN__10__HEAD_M39 fileSingle: Resources/Armors/Soldiers/Heads/Head_M39.png - typeSingle: MHUMAN__10__HEAD_M40 fileSingle: Resources/Armors/Soldiers/Heads/Head_M40.png - typeSingle: MHUMAN__10__HEAD_M41 fileSingle: Resources/Armors/Soldiers/Heads/Head_M41.png - typeSingle: MHUMAN__10__HEAD_M42 fileSingle: Resources/Armors/Soldiers/Heads/Head_M42.png - typeSingle: MHUMAN__10__HEAD_M43 fileSingle: Resources/Armors/Soldiers/Heads/Head_M43.png - typeSingle: MHUMAN__10__HEAD_M44 fileSingle: Resources/Armors/Soldiers/Heads/Head_M44.png - typeSingle: MHUMAN__10__HEAD_M45 fileSingle: Resources/Armors/Soldiers/Heads/Head_M45.png - typeSingle: MHUMAN__10__HEAD_M46 fileSingle: Resources/Armors/Soldiers/Heads/Head_M46.png - typeSingle: MHUMAN__10__HEAD_M47 fileSingle: Resources/Armors/Soldiers/Heads/Head_M47.png - typeSingle: MHUMAN__10__HEAD_F0 fileSingle: Resources/Armors/Soldiers/Heads/Head_F0.png - typeSingle: MHUMAN__10__HEAD_F1 fileSingle: Resources/Armors/Soldiers/Heads/Head_F1.png - typeSingle: MHUMAN__10__HEAD_F2 fileSingle: Resources/Armors/Soldiers/Heads/Head_F2.png - typeSingle: MHUMAN__10__HEAD_F3 fileSingle: Resources/Armors/Soldiers/Heads/Head_F3.png - typeSingle: MHUMAN__10__HEAD_F4 fileSingle: Resources/Armors/Soldiers/Heads/Head_F4.png - typeSingle: MHUMAN__10__HEAD_F5 fileSingle: Resources/Armors/Soldiers/Heads/Head_F5.png - typeSingle: MHUMAN__10__HEAD_F6 fileSingle: Resources/Armors/Soldiers/Heads/Head_F6.png - typeSingle: MHUMAN__10__HEAD_F7 fileSingle: Resources/Armors/Soldiers/Heads/Head_F7.png - typeSingle: MHUMAN__10__HEAD_F8 fileSingle: Resources/Armors/Soldiers/Heads/Head_F8.png - typeSingle: MHUMAN__10__HEAD_F9 fileSingle: Resources/Armors/Soldiers/Heads/Head_F9.png - typeSingle: MHUMAN__10__HEAD_F10 fileSingle: Resources/Armors/Soldiers/Heads/Head_F10.png - typeSingle: MHUMAN__10__HEAD_F11 fileSingle: Resources/Armors/Soldiers/Heads/Head_F11.png - typeSingle: MHUMAN__10__HEAD_F12 fileSingle: Resources/Armors/Soldiers/Heads/Head_F12.png - typeSingle: MHUMAN__10__HEAD_F13 fileSingle: Resources/Armors/Soldiers/Heads/Head_F13.png - typeSingle: MHUMAN__10__HEAD_F14 fileSingle: Resources/Armors/Soldiers/Heads/Head_F14.png - typeSingle: MHUMAN__10__HEAD_F15 fileSingle: Resources/Armors/Soldiers/Heads/Head_F15.png - typeSingle: MHUMAN__10__HEAD_F16 fileSingle: Resources/Armors/Soldiers/Heads/Head_F16.png - typeSingle: MHUMAN__10__HEAD_F17 fileSingle: Resources/Armors/Soldiers/Heads/Head_F17.png - typeSingle: MHUMAN__10__HEAD_F18 fileSingle: Resources/Armors/Soldiers/Heads/Head_F18.png - typeSingle: MHUMAN__10__HEAD_F19 fileSingle: Resources/Armors/Soldiers/Heads/Head_F19.png - typeSingle: MHUMAN__10__HEAD_F20 fileSingle: Resources/Armors/Soldiers/Heads/Head_F20.png - typeSingle: MHUMAN__10__HEAD_F21 fileSingle: Resources/Armors/Soldiers/Heads/Head_F21.png - typeSingle: MHUMAN__10__HEAD_F22 fileSingle: Resources/Armors/Soldiers/Heads/Head_F22.png - typeSingle: MHUMAN__10__HEAD_F23 fileSingle: Resources/Armors/Soldiers/Heads/Head_F23.png - typeSingle: MHUMAN__10__HEAD_F24 fileSingle: Resources/Armors/Soldiers/Heads/Head_F24.png - typeSingle: MHUMAN__10__HEAD_F25 fileSingle: Resources/Armors/Soldiers/Heads/Head_F25.png - typeSingle: MHUMAN__10__HEAD_F26 fileSingle: Resources/Armors/Soldiers/Heads/Head_F26.png - typeSingle: MHUMAN__10__HEAD_F27 fileSingle: Resources/Armors/Soldiers/Heads/Head_F27.png - typeSingle: MHUMAN__10__HEAD_F28 fileSingle: Resources/Armors/Soldiers/Heads/Head_F28.png - typeSingle: MHUMAN__10__HEAD_F29 fileSingle: Resources/Armors/Soldiers/Heads/Head_F29.png - typeSingle: MHUMAN__10__HEAD_F30 fileSingle: Resources/Armors/Soldiers/Heads/Head_F30.png - typeSingle: MHUMAN__10__HEAD_F31 fileSingle: Resources/Armors/Soldiers/Heads/Head_F31.png - typeSingle: MHUMAN__10__HEAD_F32 fileSingle: Resources/Armors/Soldiers/Heads/Head_F32.png - typeSingle: MHUMAN__10__HEAD_F33 fileSingle: Resources/Armors/Soldiers/Heads/Head_F33.png - typeSingle: MHUMAN__10__HEAD_F34 fileSingle: Resources/Armors/Soldiers/Heads/Head_F34.png - typeSingle: MHUMAN__10__HEAD_F35 fileSingle: Resources/Armors/Soldiers/Heads/Head_F35.png - typeSingle: MHUMAN__10__HEAD_F36 fileSingle: Resources/Armors/Soldiers/Heads/Head_F36.png - typeSingle: MHUMAN__10__HEAD_F37 fileSingle: Resources/Armors/Soldiers/Heads/Head_F37.png - typeSingle: MHUMAN__10__HEAD_F38 fileSingle: Resources/Armors/Soldiers/Heads/Head_F38.png - typeSingle: MHUMAN__10__HEAD_F39 fileSingle: Resources/Armors/Soldiers/Heads/Head_F39.png - typeSingle: MHUMAN__10__HEAD_F40 fileSingle: Resources/Armors/Soldiers/Heads/Head_F40.png - typeSingle: MHUMAN__10__HEAD_F41 fileSingle: Resources/Armors/Soldiers/Heads/Head_F41.png - typeSingle: MHUMAN__10__HEAD_F42 fileSingle: Resources/Armors/Soldiers/Heads/Head_F42.png - typeSingle: MHUMAN__10__HEAD_F43 fileSingle: Resources/Armors/Soldiers/Heads/Head_F43.png - typeSingle: MHUMAN__10__HEAD_F44 fileSingle: Resources/Armors/Soldiers/Heads/Head_F44.png - typeSingle: MHUMAN__10__HEAD_F45 fileSingle: Resources/Armors/Soldiers/Heads/Head_F45.png - typeSingle: MHUMAN__10__HEAD_F46 fileSingle: Resources/Armors/Soldiers/Heads/Head_F46.png - typeSingle: MHUMAN__10__HEAD_F47 fileSingle: Resources/Armors/Soldiers/Heads/Head_F47.png # Loincloth - typeSingle: MHUMAN__7__LOINCLOTH fileSingle: Resources/Armors/Soldiers/Primitive/Loincloth.png # Punk - typeSingle: MHUMAN__7__PUNK_SS fileSingle: Resources/Armors/Soldiers/Punk/Punk_SS.png # Tunic - typeSingle: MHUMAN__7__TUNIC_FRONT fileSingle: Resources/Armors/Soldiers/Historic/Tunic_M_Front.png - typeSingle: MHUMAN__1__TUNIC_BACK fileSingle: Resources/Armors/Soldiers/Historic/Tunic_M_Back.png - typeSingle: MHUMAN__15__ROUND_SHIELD fileSingle: Resources/Armors/Soldiers/Historic/Round_Shield_Human.png # Roman - typeSingle: MHUMAN__7__ROMAN_ARMOR fileSingle: Resources/Armors/Soldiers/Historic/Roman_Armor.png - typeSingle: MHUMAN__14__ROMAN_HELMET fileSingle: Resources/Armors/Soldiers/Historic/Roman_Helmet.png - typeSingle: MHUMAN__15__ROMAN_SHIELD fileSingle: Resources/Armors/Soldiers/Historic/Roman_Shield.png - typeSingle: MHUMAN__1__ROMAN_CLOAK fileSingle: Resources/Armors/Soldiers/Historic/Roman_Cloak.png # Pirate - typeSingle: MHUMAN__7__PIRATE_SS fileSingle: Resources/Armors/Soldiers/Pirate/Pirate_Outfit.png - typeSingle: MHUMAN__7__PIRATE_SS_BIG fileSingle: Resources/Armors/Soldiers/Pirate/Pirate_Outfit_big.png - typeSingle: MHUMAN__11__PIRATE_EARING fileSingle: Resources/Armors/Soldiers/Pirate/Pirate_Earing.png - typeSingle: MHUMAN__14__PIRATE_SCARF fileSingle: Resources/Armors/Soldiers/Pirate/Pirate_Scarf.png # Runt - typeSingle: MHUMAN__7__JUMPSUIT_SS fileSingle: Resources/Armors/Soldiers/Runt/Jumpsuit_SS.png - typeSingle: MHUMAN__7__JUMPSUIT_SS_BIG fileSingle: Resources/Armors/Soldiers/Runt/Jumpsuit_SS_big.png # Tac Vest - typeSingle: MHUMAN__7__TAC_VEST_SS fileSingle: Resources/Armors/Soldiers/Tac/Tac_Vest_SS.png # Defender - typeSingle: MHUMAN__8__DEFENDER_ARMOR fileSingle: Resources/Armors/Soldiers/Blue/Defender_Armor_H.png - typeSingle: MHUMAN__14__DEFENDER_VISOR fileSingle: Resources/Armors/Soldiers/Blue/Defender_Visor.png - typeSingle: MHUMAN__14__DEFENDER_VISOR_WIDE fileSingle: Resources/Armors/Soldiers/Blue/Defender_Visor_Wide.png # Operator - typeSingle: MHUMAN__7__JUMPSUIT_OP fileSingle: Resources/Armors/Soldiers/Operator/Jumpsuit_Operator.png - typeSingle: MHUMAN__7__JUMPSUIT_OP_BIG fileSingle: Resources/Armors/Soldiers/Operator/Jumpsuit_Operator_big.png - typeSingle: MHUMAN__8__OP_VEST fileSingle: Resources/Armors/Soldiers/Operator/Operator_Vest.png - typeSingle: MHUMAN__6__OP_GLOVES fileSingle: Resources/Armors/Soldiers/Operator/Operator_Gloves.png - typeSingle: MHUMAN__12__OP_GLASSES fileSingle: Resources/Armors/Soldiers/Operator/Operator_Glasses.png - typeSingle: MHUMAN__12__OP_GLASSES_WIDE fileSingle: Resources/Armors/Soldiers/Operator/Operator_Glasses_wide.png - typeSingle: MHUMAN__14__OP_HAT fileSingle: Resources/Armors/Soldiers/Operator/Operator_Hat.png # GI - typeSingle: MHUMAN__7__GI_ARMOR fileSingle: Resources/Armors/Soldiers/GI/GI_Armor.png - typeSingle: MHUMAN__14__GI_SCARF fileSingle: Resources/Armors/Soldiers/GI/GI_Scarf.png - typeSingle: MHUMAN__1__GI_SCARF_BACK fileSingle: Resources/Armors/Soldiers/GI/GI_Scarf_Back.png # Pointman - typeSingle: MHUMAN__7__POINTMAN_ARMOR fileSingle: Resources/Armors/Soldiers/Tac/Pointman_Armor.png - typeSingle: MHUMAN__14__POINTMAN_HELMET fileSingle: Resources/Armors/Soldiers/Tac/Pointman_Helmet.png - typeSingle: MHUMAN__14__POINTMAN_HELMET_WIDE fileSingle: Resources/Armors/Soldiers/Tac/Pointman_Helmet_Wide.png # Demolisher - typeSingle: MHUMAN__7__DEMOLISHER_ARMOR fileSingle: Resources/Armors/Soldiers/Tac/Demolisher_Armor.png - typeSingle: MHUMAN__14__DEMOLISHER_HELMET fileSingle: Resources/Armors/Soldiers/Tac/Demolisher_Helmet.png - typeSingle: MHUMAN__14__DEMOLISHER_HELMET_WIDE fileSingle: Resources/Armors/Soldiers/Tac/Demolisher_Helmet_Wide.png # Legion - typeSingle: MHUMAN__7__LEGION_ARMOR fileSingle: Resources/Armors/Soldiers/Legion/Legion_Armor.png - typeSingle: MHUMAN__12__LEGION_HEADBAND fileSingle: Resources/Armors/Peasants/Legion/Legion_Headband.png - typeSingle: MHUMAN__14__LEGION_HELMET fileSingle: Resources/Armors/Soldiers/Legion/Legion_Helmet.png - typeSingle: MHUMAN__14__LEGION_HELMET_WIDE fileSingle: Resources/Armors/Soldiers/Legion/Legion_Helmet_wide.png # DOOM - typeSingle: MHUMAN__2__DOOM_ARMOR_LIGHT fileSingle: Resources/Armors/Soldiers/DOOM/DOOM_Armor_Light.png - typeSingle: MHUMAN__2__DOOM_ARMOR_DARK fileSingle: Resources/Armors/Soldiers/DOOM/DOOM_Armor_Dark.png - typeSingle: MHUMAN__2__DOOM2_ARMOR_LIGHT fileSingle: Resources/Armors/Soldiers/DOOM/DOOM2_Armor_Light.png - typeSingle: MHUMAN__2__DOOM2_ARMOR_DARK fileSingle: Resources/Armors/Soldiers/DOOM/DOOM2_Armor_Dark.png # Saint Outfit - typeSingle: MHUMAN__8__SAINT_AMULET fileSingle: Resources/Armors/Soldiers/Saint/Saint_Amulet_SS.png - typeSingle: MHUMAN__0__SAINT_AURA_THN fileSingle: Resources/Armors/Soldiers/Saint/Saint_Back_MThn.png - typeSingle: MHUMAN__0__SAINT_AURA_NEW fileSingle: Resources/Armors/Soldiers/Saint/Saint_Back_MNew.png - typeSingle: MHUMAN__0__SAINT_AURA_BIG fileSingle: Resources/Armors/Soldiers/Saint/Saint_Back_MBig.png - typeSingle: MHUMAN__0__SAINT_AURA_FAT fileSingle: Resources/Armors/Soldiers/Saint/Saint_Back_MFat.png # Superheroes - typeSingle: MHUMAN__2__SUPERSLAVE fileSingle: Resources/Armors/Soldiers/Superheroes/SUPER.png - typeSingle: MHUMAN__2__BATGLAD_LIGHT fileSingle: Resources/Armors/Soldiers/Superheroes/BATGLAD_Light.png - typeSingle: MHUMAN__2__BATGLAD_DARK fileSingle: Resources/Armors/Soldiers/Superheroes/BATGLAD_Dark.png - typeSingle: MHUMAN__2__FLASH_LIGHT fileSingle: Resources/Armors/Soldiers/Superheroes/FLASH_Light.png - typeSingle: MHUMAN__2__FLASH_DARK fileSingle: Resources/Armors/Soldiers/Superheroes/FLASH_Dark.png # Pillow Fucker - typeSingle: MHUMAN__7__PILLOW_KNIGHT fileSingle: Resources/Armors/Soldiers/Pillow_Knight/Pillow_Knight_big.png - typeSingle: MHUMAN__1__PILLOW_BACK fileSingle: Resources/Armors/Soldiers/Pillow_Knight/Pillow_back.png # Diver - typeSingle: MHUMAN__6__WETSUIT_SS fileSingle: Resources/Armors/Soldiers/Diver/Wetsuit_SS.gif - typeSingle: MHUMAN__6__WETSUIT_SS_BIG fileSingle: Resources/Armors/Soldiers/Diver/Wetsuit_SS_Big.gif - typeSingle: MHUMAN__7__FINS fileSingle: Resources/Armors/Soldiers/Diver/Fins.gif - typeSingle: MHUMAN__8__DIVER_HARNESS fileSingle: Resources/Armors/Soldiers/Diver/Diver_Harness.gif - typeSingle: MHUMAN__12__DIVER_MASK_HELD fileSingle: Resources/Armors/Soldiers/Diver/Diver_Mask_Held.gif - typeSingle: MHUMAN__14__DIVER_HOOD fileSingle: Resources/Armors/Soldiers/Diver/Diver_Hood.gif - typeSingle: MHUMAN__14__DIVER_HOOD_WIDE fileSingle: Resources/Armors/Soldiers/Diver/Diver_Hood_Wide.gif ##### Peasants ##### # Nudes - typeSingle: FHUMAN__2__M0_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M0.png - typeSingle: FHUMAN__2__M1_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M1.png - typeSingle: FHUMAN__2__M2_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M2.png - typeSingle: FHUMAN__2__M3_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M3.png - typeSingle: FHUMAN__2__M4_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M4.png - typeSingle: FHUMAN__2__M5_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M5.png - typeSingle: FHUMAN__2__M6_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M6.png - typeSingle: FHUMAN__2__M7_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M7.png - typeSingle: FHUMAN__2__M8_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M8.png - typeSingle: FHUMAN__2__M9_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M9.png - typeSingle: FHUMAN__2__M10_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M10.png - typeSingle: FHUMAN__2__M11_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M11.png - typeSingle: FHUMAN__2__M12_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M12.png - typeSingle: FHUMAN__2__M13_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M13.png - typeSingle: FHUMAN__2__M14_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M14.png - typeSingle: FHUMAN__2__M15_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M15.png - typeSingle: FHUMAN__2__M16_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M16.png - typeSingle: FHUMAN__2__M17_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M17.png - typeSingle: FHUMAN__2__M18_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M18.png - typeSingle: FHUMAN__2__M19_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M19.png - typeSingle: FHUMAN__2__M20_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M20.png - typeSingle: FHUMAN__2__M21_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M21.png - typeSingle: FHUMAN__2__M22_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M22.png - typeSingle: FHUMAN__2__M23_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M23.png - typeSingle: FHUMAN__2__M24_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M24.png - typeSingle: FHUMAN__2__M25_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M25.png - typeSingle: FHUMAN__2__M26_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M26.png - typeSingle: FHUMAN__2__M27_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M27.png - typeSingle: FHUMAN__2__M28_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M28.png - typeSingle: FHUMAN__2__M29_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M29.png - typeSingle: FHUMAN__2__M30_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M30.png - typeSingle: FHUMAN__2__M31_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_M31.png - typeSingle: FHUMAN__2__F0_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F0.png - typeSingle: FHUMAN__2__F1_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F1.png - typeSingle: FHUMAN__2__F2_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F2.png - typeSingle: FHUMAN__2__F3_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F3.png - typeSingle: FHUMAN__2__F4_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F4.png - typeSingle: FHUMAN__2__F5_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F5.png - typeSingle: FHUMAN__2__F6_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F6.png - typeSingle: FHUMAN__2__F7_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F7.png - typeSingle: FHUMAN__2__F8_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F8.png - typeSingle: FHUMAN__2__F9_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F9.png - typeSingle: FHUMAN__2__F10_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F10.png - typeSingle: FHUMAN__2__F11_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F11.png - typeSingle: FHUMAN__2__F12_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F12.png - typeSingle: FHUMAN__2__F13_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F13.png - typeSingle: FHUMAN__2__F14_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F14.png - typeSingle: FHUMAN__2__F15_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F15.png - typeSingle: FHUMAN__2__F16_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F16.png - typeSingle: FHUMAN__2__F17_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F17.png - typeSingle: FHUMAN__2__F18_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F18.png - typeSingle: FHUMAN__2__F19_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F19.png - typeSingle: FHUMAN__2__F20_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F20.png - typeSingle: FHUMAN__2__F21_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F21.png - typeSingle: FHUMAN__2__F22_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F22.png - typeSingle: FHUMAN__2__F23_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F23.png - typeSingle: FHUMAN__2__F24_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F24.png - typeSingle: FHUMAN__2__F25_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F25.png - typeSingle: FHUMAN__2__F26_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F26.png - typeSingle: FHUMAN__2__F27_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F27.png - typeSingle: FHUMAN__2__F28_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F28.png - typeSingle: FHUMAN__2__F29_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F29.png - typeSingle: FHUMAN__2__F30_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F30.png - typeSingle: FHUMAN__2__F31_NUDE fileSingle: Resources/Armors/Peasants/Body/body551_F31.png # Nude Camo - typeSingle: FHUMAN__2__M0_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M0.png - typeSingle: FHUMAN__2__M1_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M1.png - typeSingle: FHUMAN__2__M2_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M2.png - typeSingle: FHUMAN__2__M3_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M3.png - typeSingle: FHUMAN__2__M4_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M4.png - typeSingle: FHUMAN__2__M5_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M5.png - typeSingle: FHUMAN__2__M6_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M6.png - typeSingle: FHUMAN__2__M7_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M7.png - typeSingle: FHUMAN__2__M8_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M8.png - typeSingle: FHUMAN__2__M9_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M9.png - typeSingle: FHUMAN__2__M10_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M10.png - typeSingle: FHUMAN__2__M11_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M11.png - typeSingle: FHUMAN__2__M12_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M12.png - typeSingle: FHUMAN__2__M13_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M13.png - typeSingle: FHUMAN__2__M14_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M14.png - typeSingle: FHUMAN__2__M15_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M15.png - typeSingle: FHUMAN__2__M16_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M16.png - typeSingle: FHUMAN__2__M17_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M17.png - typeSingle: FHUMAN__2__M18_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M18.png - typeSingle: FHUMAN__2__M19_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M19.png - typeSingle: FHUMAN__2__M20_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M20.png - typeSingle: FHUMAN__2__M21_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M21.png - typeSingle: FHUMAN__2__M22_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M22.png - typeSingle: FHUMAN__2__M23_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M23.png - typeSingle: FHUMAN__2__M24_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M24.png - typeSingle: FHUMAN__2__M25_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M25.png - typeSingle: FHUMAN__2__M26_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M26.png - typeSingle: FHUMAN__2__M27_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M27.png - typeSingle: FHUMAN__2__M28_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M28.png - typeSingle: FHUMAN__2__M29_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M29.png - typeSingle: FHUMAN__2__M30_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M30.png - typeSingle: FHUMAN__2__M31_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_M31.png - typeSingle: FHUMAN__2__F0_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F0.png - typeSingle: FHUMAN__2__F1_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F1.png - typeSingle: FHUMAN__2__F2_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F2.png - typeSingle: FHUMAN__2__F3_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F3.png - typeSingle: FHUMAN__2__F4_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F4.png - typeSingle: FHUMAN__2__F5_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F5.png - typeSingle: FHUMAN__2__F6_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F6.png - typeSingle: FHUMAN__2__F7_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F7.png - typeSingle: FHUMAN__2__F8_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F8.png - typeSingle: FHUMAN__2__F9_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F9.png - typeSingle: FHUMAN__2__F10_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F10.png - typeSingle: FHUMAN__2__F11_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F11.png - typeSingle: FHUMAN__2__F12_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F12.png - typeSingle: FHUMAN__2__F13_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F13.png - typeSingle: FHUMAN__2__F14_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F14.png - typeSingle: FHUMAN__2__F15_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F15.png - typeSingle: FHUMAN__2__F16_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F16.png - typeSingle: FHUMAN__2__F17_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F17.png - typeSingle: FHUMAN__2__F18_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F18.png - typeSingle: FHUMAN__2__F19_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F19.png - typeSingle: FHUMAN__2__F20_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F20.png - typeSingle: FHUMAN__2__F21_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F21.png - typeSingle: FHUMAN__2__F22_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F22.png - typeSingle: FHUMAN__2__F23_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F23.png - typeSingle: FHUMAN__2__F24_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F24.png - typeSingle: FHUMAN__2__F25_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F25.png - typeSingle: FHUMAN__2__F26_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F26.png - typeSingle: FHUMAN__2__F27_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F27.png - typeSingle: FHUMAN__2__F28_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F28.png - typeSingle: FHUMAN__2__F29_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F29.png - typeSingle: FHUMAN__2__F30_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F30.png - typeSingle: FHUMAN__2__F31_NUDECAMO fileSingle: Resources/Armors/Peasants/Body_Camo/BodyCamo_F31.png # Heads - typeSingle: FHUMAN__10__HEAD_M0 fileSingle: Resources/Armors/Peasants/Heads/Head_M0.png - typeSingle: FHUMAN__10__HEAD_M1 fileSingle: Resources/Armors/Peasants/Heads/Head_M1.png - typeSingle: FHUMAN__10__HEAD_M2 fileSingle: Resources/Armors/Peasants/Heads/Head_M2.png - typeSingle: FHUMAN__10__HEAD_M3 fileSingle: Resources/Armors/Peasants/Heads/Head_M3.png - typeSingle: FHUMAN__10__HEAD_M4 fileSingle: Resources/Armors/Peasants/Heads/Head_M4.png - typeSingle: FHUMAN__10__HEAD_M5 fileSingle: Resources/Armors/Peasants/Heads/Head_M5.png - typeSingle: FHUMAN__10__HEAD_M6 fileSingle: Resources/Armors/Peasants/Heads/Head_M6.png - typeSingle: FHUMAN__10__HEAD_M7 fileSingle: Resources/Armors/Peasants/Heads/Head_M7.png - typeSingle: FHUMAN__10__HEAD_M8 fileSingle: Resources/Armors/Peasants/Heads/Head_M8.png - typeSingle: FHUMAN__10__HEAD_M9 fileSingle: Resources/Armors/Peasants/Heads/Head_M9.png - typeSingle: FHUMAN__10__HEAD_M10 fileSingle: Resources/Armors/Peasants/Heads/Head_M10.png - typeSingle: FHUMAN__10__HEAD_M11 fileSingle: Resources/Armors/Peasants/Heads/Head_M11.png - typeSingle: FHUMAN__10__HEAD_M12 fileSingle: Resources/Armors/Peasants/Heads/Head_M12.png - typeSingle: FHUMAN__10__HEAD_M13 fileSingle: Resources/Armors/Peasants/Heads/Head_M13.png - typeSingle: FHUMAN__10__HEAD_M14 fileSingle: Resources/Armors/Peasants/Heads/Head_M14.png - typeSingle: FHUMAN__10__HEAD_M15 fileSingle: Resources/Armors/Peasants/Heads/Head_M15.png - typeSingle: FHUMAN__10__HEAD_M16 fileSingle: Resources/Armors/Peasants/Heads/Head_M16.png - typeSingle: FHUMAN__10__HEAD_M17 fileSingle: Resources/Armors/Peasants/Heads/Head_M17.png - typeSingle: FHUMAN__10__HEAD_M18 fileSingle: Resources/Armors/Peasants/Heads/Head_M18.png - typeSingle: FHUMAN__10__HEAD_M19 fileSingle: Resources/Armors/Peasants/Heads/Head_M19.png - typeSingle: FHUMAN__10__HEAD_M20 fileSingle: Resources/Armors/Peasants/Heads/Head_M20.png - typeSingle: FHUMAN__10__HEAD_M21 fileSingle: Resources/Armors/Peasants/Heads/Head_M21.png - typeSingle: FHUMAN__10__HEAD_M22 fileSingle: Resources/Armors/Peasants/Heads/Head_M22.png - typeSingle: FHUMAN__10__HEAD_M23 fileSingle: Resources/Armors/Peasants/Heads/Head_M23.png - typeSingle: FHUMAN__10__HEAD_M24 fileSingle: Resources/Armors/Peasants/Heads/Head_M24.png - typeSingle: FHUMAN__10__HEAD_M25 fileSingle: Resources/Armors/Peasants/Heads/Head_M25.png - typeSingle: FHUMAN__10__HEAD_M26 fileSingle: Resources/Armors/Peasants/Heads/Head_M26.png - typeSingle: FHUMAN__10__HEAD_M27 fileSingle: Resources/Armors/Peasants/Heads/Head_M27.png - typeSingle: FHUMAN__10__HEAD_M28 fileSingle: Resources/Armors/Peasants/Heads/Head_M28.png - typeSingle: FHUMAN__10__HEAD_M29 fileSingle: Resources/Armors/Peasants/Heads/Head_M29.png - typeSingle: FHUMAN__10__HEAD_M30 fileSingle: Resources/Armors/Peasants/Heads/Head_M30.png - typeSingle: FHUMAN__10__HEAD_M31 fileSingle: Resources/Armors/Peasants/Heads/Head_M31.png - typeSingle: FHUMAN__10__HEAD_F0 fileSingle: Resources/Armors/Peasants/Heads/Head_F0.png - typeSingle: FHUMAN__10__HEAD_F1 fileSingle: Resources/Armors/Peasants/Heads/Head_F1.png - typeSingle: FHUMAN__10__HEAD_F2 fileSingle: Resources/Armors/Peasants/Heads/Head_F2.png - typeSingle: FHUMAN__10__HEAD_F3 fileSingle: Resources/Armors/Peasants/Heads/Head_F3.png - typeSingle: FHUMAN__10__HEAD_F4 fileSingle: Resources/Armors/Peasants/Heads/Head_F4.png - typeSingle: FHUMAN__10__HEAD_F5 fileSingle: Resources/Armors/Peasants/Heads/Head_F5.png - typeSingle: FHUMAN__10__HEAD_F6 fileSingle: Resources/Armors/Peasants/Heads/Head_F6.png - typeSingle: FHUMAN__10__HEAD_F7 fileSingle: Resources/Armors/Peasants/Heads/Head_F7.png - typeSingle: FHUMAN__10__HEAD_F8 fileSingle: Resources/Armors/Peasants/Heads/Head_F8.png - typeSingle: FHUMAN__10__HEAD_F9 fileSingle: Resources/Armors/Peasants/Heads/Head_F9.png - typeSingle: FHUMAN__10__HEAD_F10 fileSingle: Resources/Armors/Peasants/Heads/Head_F10.png - typeSingle: FHUMAN__10__HEAD_F11 fileSingle: Resources/Armors/Peasants/Heads/Head_F11.png - typeSingle: FHUMAN__10__HEAD_F12 fileSingle: Resources/Armors/Peasants/Heads/Head_F12.png - typeSingle: FHUMAN__10__HEAD_F13 fileSingle: Resources/Armors/Peasants/Heads/Head_F13.png - typeSingle: FHUMAN__10__HEAD_F14 fileSingle: Resources/Armors/Peasants/Heads/Head_F14.png - typeSingle: FHUMAN__10__HEAD_F15 fileSingle: Resources/Armors/Peasants/Heads/Head_F15.png - typeSingle: FHUMAN__10__HEAD_F16 fileSingle: Resources/Armors/Peasants/Heads/Head_F16.png - typeSingle: FHUMAN__10__HEAD_F17 fileSingle: Resources/Armors/Peasants/Heads/Head_F17.png - typeSingle: FHUMAN__10__HEAD_F18 fileSingle: Resources/Armors/Peasants/Heads/Head_F18.png - typeSingle: FHUMAN__10__HEAD_F19 fileSingle: Resources/Armors/Peasants/Heads/Head_F19.png - typeSingle: FHUMAN__10__HEAD_F20 fileSingle: Resources/Armors/Peasants/Heads/Head_F20.png - typeSingle: FHUMAN__10__HEAD_F21 fileSingle: Resources/Armors/Peasants/Heads/Head_F21.png - typeSingle: FHUMAN__10__HEAD_F22 fileSingle: Resources/Armors/Peasants/Heads/Head_F22.png - typeSingle: FHUMAN__10__HEAD_F23 fileSingle: Resources/Armors/Peasants/Heads/Head_F23.png - typeSingle: FHUMAN__10__HEAD_F24 fileSingle: Resources/Armors/Peasants/Heads/Head_F24.png - typeSingle: FHUMAN__10__HEAD_F25 fileSingle: Resources/Armors/Peasants/Heads/Head_F25.png - typeSingle: FHUMAN__10__HEAD_F26 fileSingle: Resources/Armors/Peasants/Heads/Head_F26.png - typeSingle: FHUMAN__10__HEAD_F27 fileSingle: Resources/Armors/Peasants/Heads/Head_F27.png - typeSingle: FHUMAN__10__HEAD_F28 fileSingle: Resources/Armors/Peasants/Heads/Head_F28.png - typeSingle: FHUMAN__10__HEAD_F29 fileSingle: Resources/Armors/Peasants/Heads/Head_F29.png - typeSingle: FHUMAN__10__HEAD_F30 fileSingle: Resources/Armors/Peasants/Heads/Head_F30.png - typeSingle: FHUMAN__10__HEAD_F31 fileSingle: Resources/Armors/Peasants/Heads/Head_F31.png # Hair - typeSingle: FHUMAN__13__HAIR_M0 fileSingle: Resources/Armors/Peasants/Hair/Hair_M0.png - typeSingle: FHUMAN__13__HAIR_M1 fileSingle: Resources/Armors/Peasants/Hair/Hair_M1.png - typeSingle: FHUMAN__13__HAIR_M2 fileSingle: Resources/Armors/Peasants/Hair/Hair_M2.png - typeSingle: FHUMAN__13__HAIR_M3 fileSingle: Resources/Armors/Peasants/Hair/Hair_M3.png - typeSingle: FHUMAN__13__HAIR_M4 fileSingle: Resources/Armors/Peasants/Hair/Hair_M4.png - typeSingle: FHUMAN__13__HAIR_M5 fileSingle: Resources/Armors/Peasants/Hair/Hair_M5.png - typeSingle: FHUMAN__13__HAIR_M6 fileSingle: Resources/Armors/Peasants/Hair/Hair_M6.png - typeSingle: FHUMAN__13__HAIR_M7 fileSingle: Resources/Armors/Peasants/Hair/Hair_M7.png - typeSingle: FHUMAN__13__HAIR_M8 fileSingle: Resources/Armors/Peasants/Hair/Hair_M8.png - typeSingle: FHUMAN__13__HAIR_M9 fileSingle: Resources/Armors/Peasants/Hair/Hair_M9.png - typeSingle: FHUMAN__13__HAIR_M10 fileSingle: Resources/Armors/Peasants/Hair/Hair_M10.png - typeSingle: FHUMAN__13__HAIR_M11 fileSingle: Resources/Armors/Peasants/Hair/Hair_M11.png - typeSingle: FHUMAN__13__HAIR_M12 fileSingle: Resources/Armors/Peasants/Hair/Hair_M12.png - typeSingle: FHUMAN__13__HAIR_M13 fileSingle: Resources/Armors/Peasants/Hair/Hair_M13.png - typeSingle: FHUMAN__13__HAIR_M14 fileSingle: Resources/Armors/Peasants/Hair/Hair_M14.png - typeSingle: FHUMAN__13__HAIR_M15 fileSingle: Resources/Armors/Peasants/Hair/Hair_M15.png - typeSingle: FHUMAN__13__HAIR_M16 fileSingle: Resources/Armors/Peasants/Hair/Hair_M16.png - typeSingle: FHUMAN__13__HAIR_M17 fileSingle: Resources/Armors/Peasants/Hair/Hair_M17.png - typeSingle: FHUMAN__13__HAIR_M18 fileSingle: Resources/Armors/Peasants/Hair/Hair_M18.png - typeSingle: FHUMAN__13__HAIR_M19 fileSingle: Resources/Armors/Peasants/Hair/Hair_M19.png - typeSingle: FHUMAN__13__HAIR_M20 fileSingle: Resources/Armors/Peasants/Hair/Hair_M20.png - typeSingle: FHUMAN__13__HAIR_M21 fileSingle: Resources/Armors/Peasants/Hair/Hair_M21.png - typeSingle: FHUMAN__13__HAIR_M22 fileSingle: Resources/Armors/Peasants/Hair/Hair_M22.png - typeSingle: FHUMAN__13__HAIR_M23 fileSingle: Resources/Armors/Peasants/Hair/Hair_M23.png - typeSingle: FHUMAN__13__HAIR_M24 fileSingle: Resources/Armors/Peasants/Hair/Hair_M24.png - typeSingle: FHUMAN__13__HAIR_M25 fileSingle: Resources/Armors/Peasants/Hair/Hair_M25.png - typeSingle: FHUMAN__13__HAIR_M26 fileSingle: Resources/Armors/Peasants/Hair/Hair_M26.png - typeSingle: FHUMAN__13__HAIR_M27 fileSingle: Resources/Armors/Peasants/Hair/Hair_M27.png - typeSingle: FHUMAN__13__HAIR_M28 fileSingle: Resources/Armors/Peasants/Hair/Hair_M28.png - typeSingle: FHUMAN__13__HAIR_M29 fileSingle: Resources/Armors/Peasants/Hair/Hair_M29.png - typeSingle: FHUMAN__13__HAIR_M30 fileSingle: Resources/Armors/Peasants/Hair/Hair_M30.png - typeSingle: FHUMAN__13__HAIR_M31 fileSingle: Resources/Armors/Peasants/Hair/Hair_M31.png - typeSingle: FHUMAN__13__HAIR_F0 fileSingle: Resources/Armors/Peasants/Hair/Hair_F0.png - typeSingle: FHUMAN__13__HAIR_F1 fileSingle: Resources/Armors/Peasants/Hair/Hair_F1.png - typeSingle: FHUMAN__13__HAIR_F2 fileSingle: Resources/Armors/Peasants/Hair/Hair_F2.png - typeSingle: FHUMAN__13__HAIR_F3 fileSingle: Resources/Armors/Peasants/Hair/Hair_F3.png - typeSingle: FHUMAN__13__HAIR_F4 fileSingle: Resources/Armors/Peasants/Hair/Hair_F4.png - typeSingle: FHUMAN__13__HAIR_F5 fileSingle: Resources/Armors/Peasants/Hair/Hair_F5.png - typeSingle: FHUMAN__13__HAIR_F6 fileSingle: Resources/Armors/Peasants/Hair/Hair_F6.png - typeSingle: FHUMAN__13__HAIR_F7 fileSingle: Resources/Armors/Peasants/Hair/Hair_F7.png - typeSingle: FHUMAN__13__HAIR_F8 fileSingle: Resources/Armors/Peasants/Hair/Hair_F8.png - typeSingle: FHUMAN__13__HAIR_F9 fileSingle: Resources/Armors/Peasants/Hair/Hair_F9.png - typeSingle: FHUMAN__13__HAIR_F10 fileSingle: Resources/Armors/Peasants/Hair/Hair_F10.png - typeSingle: FHUMAN__13__HAIR_F11 fileSingle: Resources/Armors/Peasants/Hair/Hair_F11.png - typeSingle: FHUMAN__13__HAIR_F12 fileSingle: Resources/Armors/Peasants/Hair/Hair_F12.png - typeSingle: FHUMAN__13__HAIR_F13 fileSingle: Resources/Armors/Peasants/Hair/Hair_F13.png - typeSingle: FHUMAN__13__HAIR_F14 fileSingle: Resources/Armors/Peasants/Hair/Hair_F14.png - typeSingle: FHUMAN__13__HAIR_F15 fileSingle: Resources/Armors/Peasants/Hair/Hair_F15.png - typeSingle: FHUMAN__13__HAIR_F16 fileSingle: Resources/Armors/Peasants/Hair/Hair_F16.png - typeSingle: FHUMAN__13__HAIR_F17 fileSingle: Resources/Armors/Peasants/Hair/Hair_F17.png - typeSingle: FHUMAN__13__HAIR_F18 fileSingle: Resources/Armors/Peasants/Hair/Hair_F18.png - typeSingle: FHUMAN__13__HAIR_F19 fileSingle: Resources/Armors/Peasants/Hair/Hair_F19.png - typeSingle: FHUMAN__13__HAIR_F20 fileSingle: Resources/Armors/Peasants/Hair/Hair_F20.png - typeSingle: FHUMAN__13__HAIR_F21 fileSingle: Resources/Armors/Peasants/Hair/Hair_F21.png - typeSingle: FHUMAN__13__HAIR_F22 fileSingle: Resources/Armors/Peasants/Hair/Hair_F22.png - typeSingle: FHUMAN__13__HAIR_F23 fileSingle: Resources/Armors/Peasants/Hair/Hair_F23.png - typeSingle: FHUMAN__13__HAIR_F24 fileSingle: Resources/Armors/Peasants/Hair/Hair_F24.png - typeSingle: FHUMAN__13__HAIR_F25 fileSingle: Resources/Armors/Peasants/Hair/Hair_F25.png - typeSingle: FHUMAN__13__HAIR_F26 fileSingle: Resources/Armors/Peasants/Hair/Hair_F26.png - typeSingle: FHUMAN__13__HAIR_F27 fileSingle: Resources/Armors/Peasants/Hair/Hair_F27.png - typeSingle: FHUMAN__13__HAIR_F28 fileSingle: Resources/Armors/Peasants/Hair/Hair_F28.png - typeSingle: FHUMAN__13__HAIR_F29 fileSingle: Resources/Armors/Peasants/Hair/Hair_F29.png - typeSingle: FHUMAN__13__HAIR_F30 fileSingle: Resources/Armors/Peasants/Hair/Hair_F30.png - typeSingle: FHUMAN__13__HAIR_F31 fileSingle: Resources/Armors/Peasants/Hair/Hair_F31.png # Personal_Items - typeSingle: FHUMAN__4__HIJAB_M22 fileSingle: Resources/Armors/Peasants/Personal_Items/Hijab_M22.png - typeSingle: FHUMAN__13__HIJAB_TOP_M22 fileSingle: Resources/Armors/Peasants/Personal_Items/Hijab_Top_M22.png - typeSingle: FHUMAN__11__GLASSES_M28 fileSingle: Resources/Armors/Peasants/Personal_Items/Glasses_M28.png - typeSingle: FHUMAN__8__DOLL_F18 fileSingle: Resources/Armors/Peasants/Personal_Items/Doll_F18.png - typeSingle: FHUMAN__8__NECKLACE_F19 fileSingle: Resources/Armors/Peasants/Personal_Items/Necklace_F19.png - typeSingle: FHUMAN__4__NECKLACE_F31 fileSingle: Resources/Armors/Peasants/Personal_Items/Necklace_F31.png - typeSingle: FHUMAN__5__ARMBANDS_F31 fileSingle: Resources/Armors/Peasants/Personal_Items/Armbands_F31.png # Bondage Gear - typeSingle: FHUMAN__4__BONDAGE_GEAR fileSingle: Resources/Armors/Peasants/Bondage/Bondage_Gear.png - typeSingle: FHUMAN__12__BLINDFOLD fileSingle: Resources/Armors/Peasants/Bondage/Blindfold.png # Saint Outfit - typeSingle: FHUMAN__8__SAINT_AMULET fileSingle: Resources/Armors/Peasants/Saint/Saint_Amulet_PEA.png - typeSingle: FHUMAN__0__SAINT_AURA_A fileSingle: Resources/Armors/Peasants/Saint/Saint_Back_A.png - typeSingle: FHUMAN__0__SAINT_AURA_B fileSingle: Resources/Armors/Peasants/Saint/Saint_Back_B.png - typeSingle: FHUMAN__0__SAINT_AURA_C fileSingle: Resources/Armors/Peasants/Saint/Saint_Back_C.png - typeSingle: FHUMAN__0__SAINT_AURA_D fileSingle: Resources/Armors/Peasants/Saint/Saint_Back_D.png # Gladiatrix Outfit - typeSingle: FHUMAN__3__GLADIATRIX_PANTIES fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Panties.gif - typeSingle: FHUMAN__5__GLADIATRIX_HARNESS_A fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Harness_A.gif - typeSingle: FHUMAN__5__GLADIATRIX_HARNESS_B fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Harness_B.gif - typeSingle: FHUMAN__5__GLADIATRIX_HARNESS_C fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Harness_C.gif - typeSingle: FHUMAN__5__GLADIATRIX_HARNESS_D fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Harness_D.gif - typeSingle: FHUMAN__7__GLADIATRIX_MAIN fileSingle: Resources/Armors/Peasants/Gladiatrix/Gladiatrix_Main.gif - typeSingle: FHUMAN__8__DOLL_F18_GLADIATRIX fileSingle: Resources/Armors/Peasants/Gladiatrix/Doll_F18_Gladiatrix.png # Swimsuit - typeSingle: FHUMAN__3__SWIMSUIT_A fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP_A.png - typeSingle: FHUMAN__3__SWIMSUIT_B fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP_B.png - typeSingle: FHUMAN__3__SWIMSUIT_C fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP_C.png - typeSingle: FHUMAN__3__SWIMSUIT_D fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP_D.png - typeSingle: FHUMAN__3__SWIMSUIT_2_A fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP2_A.png - typeSingle: FHUMAN__3__SWIMSUIT_2_B fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP2_B.png - typeSingle: FHUMAN__3__SWIMSUIT_2_C fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP2_C.png - typeSingle: FHUMAN__3__SWIMSUIT_2_D fileSingle: Resources/Armors/Peasants/Swimsuit/Swimsuit_PP2_D.png # Hunter - typeSingle: FHUMAN__7__HUNTER_OUTFIT fileSingle: Resources/Armors/Peasants/Tribal/Hunter.png - typeSingle: FHUMAN__8__HUNTER_SCARF fileSingle: Resources/Armors/Peasants/Tribal/Hunter_Scarf.png # MILITIA - typeSingle: FHUMAN__7__MILITIA_MAIN fileSingle: Resources/Armors/Peasants/Militia/Militia_Main.png - typeSingle: FHUMAN__8__MILITIA_ARMOR_A fileSingle: Resources/Armors/Peasants/Militia/Militia_Armor_A.png - typeSingle: FHUMAN__8__MILITIA_ARMOR_B fileSingle: Resources/Armors/Peasants/Militia/Militia_Armor_B.png - typeSingle: FHUMAN__8__MILITIA_ARMOR_C fileSingle: Resources/Armors/Peasants/Militia/Militia_Armor_C.png - typeSingle: FHUMAN__8__MILITIA_ARMOR_D fileSingle: Resources/Armors/Peasants/Militia/Militia_Armor_D.png - typeSingle: FHUMAN__14__MILITIA_HAT fileSingle: Resources/Armors/Peasants/Militia/Militia_Hat.png # Shepherd - typeSingle: FHUMAN__7__SHEPHERD_DRESS_A fileSingle: Resources/Armors/Peasants/Shepherd/Dress_Shep_A.png - typeSingle: FHUMAN__7__SHEPHERD_DRESS_B fileSingle: Resources/Armors/Peasants/Shepherd/Dress_Shep_B.png - typeSingle: FHUMAN__7__SHEPHERD_DRESS_C fileSingle: Resources/Armors/Peasants/Shepherd/Dress_Shep_C.png - typeSingle: FHUMAN__7__SHEPHERD_DRESS_D fileSingle: Resources/Armors/Peasants/Shepherd/Dress_Shep_D.png # Nurse Outfit - typeSingle: FHUMAN__7__NURSE_DRESS_A fileSingle: Resources/Armors/Peasants/Nurse/Nurse_Dress_A.png - typeSingle: FHUMAN__7__NURSE_DRESS_B fileSingle: Resources/Armors/Peasants/Nurse/Nurse_Dress_B.png - typeSingle: FHUMAN__7__NURSE_DRESS_C fileSingle: Resources/Armors/Peasants/Nurse/Nurse_Dress_C.png - typeSingle: FHUMAN__7__NURSE_DRESS_D fileSingle: Resources/Armors/Peasants/Nurse/Nurse_Dress_D.png - typeSingle: FHUMAN__14__NURSE_BONNET fileSingle: Resources/Armors/Peasants/Nurse/Nurse_Bonnet.png # Runt - typeSingle: FHUMAN__7__JUMPSUIT_PP_A fileSingle: Resources/Armors/Peasants/Runt/Jumpsuit_PP_A.png - typeSingle: FHUMAN__7__JUMPSUIT_PP_B fileSingle: Resources/Armors/Peasants/Runt/Jumpsuit_PP_B.png - typeSingle: FHUMAN__7__JUMPSUIT_PP_C fileSingle: Resources/Armors/Peasants/Runt/Jumpsuit_PP_C.png - typeSingle: FHUMAN__7__JUMPSUIT_PP_D fileSingle: Resources/Armors/Peasants/Runt/Jumpsuit_PP_D.png - typeSingle: FHUMAN__11__JUMPSUIT_PP_MASK fileSingle: Resources/Armors/Peasants/Runt/Jumpsuit_PP_Mask.png # Tac Vest - typeSingle: FHUMAN__7__TAC_VEST_PP fileSingle: Resources/Armors/Peasants/Tac/Tac_Vest_PP.png # Defender - typeSingle: FHUMAN__8__DEFENDER_ARMOR fileSingle: Resources/Armors/Soldiers/Blue/Defender_Armor_H.png - typeSingle: FHUMAN__14__DEFENDER_VISOR fileSingle: Resources/Armors/Soldiers/Blue/Defender_Visor.png - typeSingle: FHUMAN__14__DEFENDER_VISOR_WIDE fileSingle: Resources/Armors/Soldiers/Blue/Defender_Visor_Wide.png # Camo - typeSingle: FHUMAN__7__CAMO_MAIN fileSingle: Resources/Armors/Peasants/Camo/Camo_Main.png - typeSingle: FHUMAN__8__CAMO_JACKET fileSingle: Resources/Armors/Peasants/Camo/Camo_Jacket.png - typeSingle: FHUMAN__14__CAMO_HELMET fileSingle: Resources/Armors/Peasants/Camo/Camo_Helmet.png - typeSingle: FHUMAN__14__CAMO_HELMET_WIDE fileSingle: Resources/Armors/Peasants/Camo/Camo_Helmet_Wide.png # Stalker - typeSingle: FHUMAN__14__STALKER_MAIN fileSingle: Resources/Armors/Peasants/Camo/Stalker_Main.png - typeSingle: FHUMAN__1__STALKER_BACK fileSingle: Resources/Armors/Peasants/Camo/Stalker_Back.png # Legion - typeSingle: FHUMAN__8__LEGION_ARMOR fileSingle: Resources/Armors/Peasants/Legion/Legion_Armor_PP.png - typeSingle: FHUMAN__12__LEGION_HEADBAND fileSingle: Resources/Armors/Peasants/Legion/Legion_Headband.png - typeSingle: FHUMAN__14__LEGION_HELMET fileSingle: Resources/Armors/Soldiers/Legion/Legion_Helmet.png - typeSingle: FHUMAN__14__LEGION_HELMET_WIDE fileSingle: Resources/Armors/Soldiers/Legion/Legion_Helmet_wide.png # Diver - typeSingle: FHUMAN__6__WETSUIT_PP_A fileSingle: Resources/Armors/Peasants/Diver/Wetsuit_PP_A.gif - typeSingle: FHUMAN__6__WETSUIT_PP_B fileSingle: Resources/Armors/Peasants/Diver/Wetsuit_PP_B.gif - typeSingle: FHUMAN__6__WETSUIT_PP_C fileSingle: Resources/Armors/Peasants/Diver/Wetsuit_PP_C.gif - typeSingle: FHUMAN__6__WETSUIT_PP_D fileSingle: Resources/Armors/Peasants/Diver/Wetsuit_PP_D.gif - typeSingle: FHUMAN__7__FINS fileSingle: Resources/Armors/Soldiers/Diver/Fins.gif - typeSingle: FHUMAN__8__DIVER_HARNESS fileSingle: Resources/Armors/Peasants/Diver/Diver_Harness_PP.gif - typeSingle: FHUMAN__12__DIVER_MASK_HELD fileSingle: Resources/Armors/Soldiers/Diver/Diver_Mask_Held.gif - typeSingle: FHUMAN__14__DIVER_HOOD fileSingle: Resources/Armors/Soldiers/Diver/Diver_Hood.gif - typeSingle: FHUMAN__14__DIVER_HOOD_WIDE fileSingle: Resources/Armors/Soldiers/Diver/Diver_Hood_Wide.gif # Aqua - typeSingle: FHUMAN__4__AQUA_SUIT_A fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Armor_A.png - typeSingle: FHUMAN__4__AQUA_SUIT_B fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Armor_B.png - typeSingle: FHUMAN__4__AQUA_SUIT_C fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Armor_C.png - typeSingle: FHUMAN__4__AQUA_SUIT_D fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Armor_D.png - typeSingle: FHUMAN__6__AQUA_GLOVES fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Gloves.png - typeSingle: FHUMAN__14__AQUA_HELMET fileSingle: Resources/Armors/Peasants/Aqua/Aqua_Helmet.png # Ravenclaw - typeSingle: FHUMAN__7__RAVENCLAW_MAIN fileSingle: Resources/Armors/Peasants/Ravenclaw/Ravenclaw_Main.png - typeSingle: FHUMAN__8__TK_GEAR fileSingle: Resources/Armors/Peasants/Ravenclaw/TK_Gear.png - typeSingle: FHUMAN__9__RAVENCLAW_BELT fileSingle: Resources/Armors/Peasants/Ravenclaw/Ravenclaw_Belt.png - typeSingle: FHUMAN__11__RAVENCLAW_FRONT fileSingle: Resources/Armors/Peasants/Ravenclaw/Ravenclaw_Front.png - typeSingle: FHUMAN__14__RAVENCLAW_HOOD fileSingle: Resources/Armors/Peasants/Ravenclaw/Ravenclaw_Hood.png - typeSingle: FHUMAN__1__RAVENCLAW_BACK fileSingle: Resources/Armors/Peasants/Ravenclaw/Ravenclaw_Back.png # Misc - typeSingle: FHUMAN__6__GLOVES fileSingle: Resources/Armors/Peasants/Misc/Gloves.png - typeSingle: FHUMAN__9__WAISTCLOTH_RED fileSingle: Resources/Armors/Peasants/Misc/Waistcloth_Red.png - typeSingle: FHUMAN__8__SKULL_NECKLACE fileSingle: Resources/Armors/Peasants/Misc/Skullz.png # Underwear - typeSingle: FHUMAN__3__PANTIES_HR_RED fileSingle: Resources/Armors/Peasants/Underwear/Panties_red.png - typeSingle: FHUMAN__3__PANTIES_HR_PINK fileSingle: Resources/Armors/Peasants/Underwear/Panties_pink.png - typeSingle: FHUMAN__3__PANTIES_HR_BLACK fileSingle: Resources/Armors/Peasants/Underwear/Panties_black.png # Shades - typeSingle: FHUMAN__12__SHADES_0 fileSingle: Resources/Armors/Peasants/Shades/shades_0.png - typeSingle: FHUMAN__12__SHADES_1 fileSingle: Resources/Armors/Peasants/Shades/shades_1.png - typeSingle: FHUMAN__12__SHADES_2 fileSingle: Resources/Armors/Peasants/Shades/shades_2.png - typeSingle: FHUMAN__12__SHADES_3 fileSingle: Resources/Armors/Peasants/Shades/shades_3.png - typeSingle: FHUMAN__12__SHADES_4 fileSingle: Resources/Armors/Peasants/Shades/shades_4.png - typeSingle: FHUMAN__12__SHADES_5 fileSingle: Resources/Armors/Peasants/Shades/shades_5.png - typeSingle: FHUMAN__12__SHADES_6 fileSingle: Resources/Armors/Peasants/Shades/shades_6.png - typeSingle: FHUMAN__12__SHADES_7 fileSingle: Resources/Armors/Peasants/Shades/shades_7.png - typeSingle: FHUMAN__12__SHADES_8 fileSingle: Resources/Armors/Peasants/Shades/shades_8.png - typeSingle: FHUMAN__12__SHADES_9 fileSingle: Resources/Armors/Peasants/Shades/shades_9.png - typeSingle: FHUMAN__12__SHADES_0_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_0_wide.png - typeSingle: FHUMAN__12__SHADES_1_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_1_wide.png - typeSingle: FHUMAN__12__SHADES_2_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_2_wide.png - typeSingle: FHUMAN__12__SHADES_3_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_3_wide.png - typeSingle: FHUMAN__12__SHADES_4_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_4_wide.png - typeSingle: FHUMAN__12__SHADES_5_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_5_wide.png - typeSingle: FHUMAN__12__SHADES_6_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_6_wide.png - typeSingle: FHUMAN__12__SHADES_7_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_7_wide.png - typeSingle: FHUMAN__12__SHADES_8_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_8_wide.png - typeSingle: FHUMAN__12__SHADES_9_WIDE fileSingle: Resources/Armors/Peasants/Shades/shades_9_wide.png - typeSingle: FHUMAN__14__SHADES_9_WIDE_LIFTED fileSingle: Resources/Armors/Peasants/Shades/shades_9_wide_lifted.png ##### Gnomes ##### # Nudes - typeSingle: GNOME__2__M0_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_M0.gif - typeSingle: GNOME__2__M1_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_M1.gif - typeSingle: GNOME__2__M2_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_M2.gif - typeSingle: GNOME__2__M3_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_M3.gif - typeSingle: GNOME__2__F0_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_F0.gif - typeSingle: GNOME__2__F1_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_F1.gif - typeSingle: GNOME__2__F2_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_F2.gif - typeSingle: GNOME__2__F3_NUDE fileSingle: Resources/Armors/Gnomes/Body/body901_F3.gif # Heads - typeSingle: GNOME__10__HEAD_M0 fileSingle: Resources/Armors/Gnomes/Heads/Head_M0.gif - typeSingle: GNOME__10__HEAD_M1 fileSingle: Resources/Armors/Gnomes/Heads/Head_M1.gif - typeSingle: GNOME__10__HEAD_M2 fileSingle: Resources/Armors/Gnomes/Heads/Head_M2.gif - typeSingle: GNOME__10__HEAD_M3 fileSingle: Resources/Armors/Gnomes/Heads/Head_M3.gif - typeSingle: GNOME__10__HEAD_F0 fileSingle: Resources/Armors/Gnomes/Heads/Head_F0.gif - typeSingle: GNOME__10__HEAD_F1 fileSingle: Resources/Armors/Gnomes/Heads/Head_F1.gif - typeSingle: GNOME__10__HEAD_F2 fileSingle: Resources/Armors/Gnomes/Heads/Head_F2.gif - typeSingle: GNOME__10__HEAD_F3 fileSingle: Resources/Armors/Gnomes/Heads/Head_F3.gif # Hair - typeSingle: GNOME__13__HAIR_M0 fileSingle: Resources/Armors/Gnomes/Hair/Hair_M0.gif - typeSingle: GNOME__13__HAIR_M1 fileSingle: Resources/Armors/Gnomes/Hair/Hair_M1.gif - typeSingle: GNOME__13__HAIR_M2 fileSingle: Resources/Armors/Gnomes/Hair/Hair_M2.gif - typeSingle: GNOME__13__HAIR_M3 fileSingle: Resources/Armors/Gnomes/Hair/Hair_M3.gif - typeSingle: GNOME__13__HAIR_F0 fileSingle: Resources/Armors/Gnomes/Hair/Hair_F0.gif - typeSingle: GNOME__13__HAIR_F1 fileSingle: Resources/Armors/Gnomes/Hair/Hair_F1.gif - typeSingle: GNOME__13__HAIR_F2 fileSingle: Resources/Armors/Gnomes/Hair/Hair_F2.gif - typeSingle: GNOME__13__HAIR_F3 fileSingle: Resources/Armors/Gnomes/Hair/Hair_F3.gif - typeSingle: GNOME__0__HAIR_BACK_F2 fileSingle: Resources/Armors/Gnomes/Hair/Hair_Back_F2.gif # Dress - typeSingle: GNOME__7__DRESS fileSingle: Resources/Armors/Gnomes/House/Dress.png - typeSingle: GNOME__3__PANTIES_PINK fileSingle: Resources/Armors/Gnomes/House/Panties_Pink.png - typeSingle: GNOME__3__PANTIES_RED fileSingle: Resources/Armors/Gnomes/House/Panties_Red.png - typeSingle: GNOME__3__PANTIES_BLUE fileSingle: Resources/Armors/Gnomes/House/Panties_Blue.png - typeSingle: GNOME__4__STOCKINGS_PINK fileSingle: Resources/Armors/Gnomes/House/Stockings_Pink.png - typeSingle: GNOME__4__STOCKINGS_RED fileSingle: Resources/Armors/Gnomes/House/Stockings_Red.png - typeSingle: GNOME__4__STOCKINGS_BLUE fileSingle: Resources/Armors/Gnomes/House/Stockings_Blue.png - typeSingle: GNOME__5__STOCKINGS_STRIPES fileSingle: Resources/Armors/Gnomes/House/Stockings_Stripes.png - typeSingle: GNOME__11__GLOVES_PINK fileSingle: Resources/Armors/Gnomes/House/Gloves_Pink.png - typeSingle: GNOME__11__GLOVES_RED fileSingle: Resources/Armors/Gnomes/House/Gloves_Red.png - typeSingle: GNOME__11__GLOVES_BLUE fileSingle: Resources/Armors/Gnomes/House/Gloves_Blue.png # Explorer - typeSingle: GNOME__5__XBELTS fileSingle: Resources/Armors/Gnomes/Explorer/Belts.gif - typeSingle: GNOME__7__XBOOTS fileSingle: Resources/Armors/Gnomes/Explorer/Boots.gif - typeSingle: GNOME__8__XCOAT fileSingle: Resources/Armors/Gnomes/Explorer/Coat.gif - typeSingle: GNOME__1__XCOAT_BACK fileSingle: Resources/Armors/Gnomes/Explorer/Coat_Back.gif - typeSingle: GNOME__15__XGLOVES fileSingle: Resources/Armors/Gnomes/Explorer/Gloves.gif - typeSingle: GNOME__14__XGOGGLES fileSingle: Resources/Armors/Gnomes/Explorer/Goggles.gif - typeSingle: GNOME__11__XMASK fileSingle: Resources/Armors/Gnomes/Explorer/Mask.gif - typeSingle: GNOME__1__XMASK_BACK fileSingle: Resources/Armors/Gnomes/Explorer/Mask_Back.gif - typeSingle: GNOME__11__XMASK_HOSE fileSingle: Resources/Armors/Gnomes/Explorer/Mask_Hose.gif ##### Hybrids ##### # Nudes - typeSingle: HYBRID__2__M0_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M0.gif - typeSingle: HYBRID__2__M1_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M1.gif - typeSingle: HYBRID__2__M2_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M2.gif - typeSingle: HYBRID__2__M3_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M3.gif - typeSingle: HYBRID__2__M4_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M4.gif - typeSingle: HYBRID__2__M5_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M5.gif - typeSingle: HYBRID__2__M6_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M6.gif - typeSingle: HYBRID__2__M7_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_M7.gif - typeSingle: HYBRID__2__F0_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F0.gif - typeSingle: HYBRID__2__F1_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F1.gif - typeSingle: HYBRID__2__F2_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F2.gif - typeSingle: HYBRID__2__F3_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F3.gif - typeSingle: HYBRID__2__F4_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F4.gif - typeSingle: HYBRID__2__F5_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F5.gif - typeSingle: HYBRID__2__F6_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F6.gif - typeSingle: HYBRID__2__F7_NUDE fileSingle: Resources/Armors/Hybrids/Body/body601_F7.gif # Heads - typeSingle: HYBRID__10__HEAD_M0 fileSingle: Resources/Armors/Hybrids/Heads/Head_M0.gif - typeSingle: HYBRID__10__HEAD_M1 fileSingle: Resources/Armors/Hybrids/Heads/Head_M1.gif - typeSingle: HYBRID__10__HEAD_M2 fileSingle: Resources/Armors/Hybrids/Heads/Head_M2.gif - typeSingle: HYBRID__10__HEAD_M3 fileSingle: Resources/Armors/Hybrids/Heads/Head_M3.gif - typeSingle: HYBRID__10__HEAD_M4 fileSingle: Resources/Armors/Hybrids/Heads/Head_M4.gif - typeSingle: HYBRID__10__HEAD_M5 fileSingle: Resources/Armors/Hybrids/Heads/Head_M5.gif - typeSingle: HYBRID__10__HEAD_M6 fileSingle: Resources/Armors/Hybrids/Heads/Head_M6.gif - typeSingle: HYBRID__10__HEAD_M7 fileSingle: Resources/Armors/Hybrids/Heads/Head_M7.gif - typeSingle: HYBRID__10__HEAD_F0 fileSingle: Resources/Armors/Hybrids/Heads/Head_F0.gif - typeSingle: HYBRID__10__HEAD_F1 fileSingle: Resources/Armors/Hybrids/Heads/Head_F1.gif - typeSingle: HYBRID__10__HEAD_F2 fileSingle: Resources/Armors/Hybrids/Heads/Head_F2.gif - typeSingle: HYBRID__10__HEAD_F3 fileSingle: Resources/Armors/Hybrids/Heads/Head_F3.gif - typeSingle: HYBRID__10__HEAD_F4 fileSingle: Resources/Armors/Hybrids/Heads/Head_F4.gif - typeSingle: HYBRID__10__HEAD_F5 fileSingle: Resources/Armors/Hybrids/Heads/Head_F5.gif - typeSingle: HYBRID__10__HEAD_F6 fileSingle: Resources/Armors/Hybrids/Heads/Head_F6.gif - typeSingle: HYBRID__10__HEAD_F7 fileSingle: Resources/Armors/Hybrids/Heads/Head_F7.gif # Pantsu - typeSingle: HYBRID__3__THONG_M fileSingle: Resources/Armors/Hybrids/Misc/Thong_M.png - typeSingle: HYBRID__3__THONG_F fileSingle: Resources/Armors/Hybrids/Misc/Thong_F.png # Tac Vest - typeSingle: HYBRID__7__TAC_VEST_M fileSingle: Resources/Armors/Soldiers/Tac/Tac_Vest_SS.png - typeSingle: HYBRID__7__TAC_VEST_F fileSingle: Resources/Armors/Peasants/Tac/Tac_Vest_PP.png # Advisor - typeSingle: HYBRID__7__ADVISOR_M fileSingle: Resources/Armors/Hybrids/Advisor/Advisor_Outfit_M.gif - typeSingle: HYBRID__7__ADVISOR_F fileSingle: Resources/Armors/Hybrids/Advisor/Advisor_Outfit_F.gif ##### Gals ##### # Nudes - typeSingle: UBERGAL__2__M0_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M0_pir.gif - typeSingle: UBERGAL__2__M1_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M1_pir.gif - typeSingle: UBERGAL__2__M2_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M2_pir.gif - typeSingle: UBERGAL__2__M3_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M3_pir.gif - typeSingle: UBERGAL__2__M4_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M4_pir.gif - typeSingle: UBERGAL__2__M5_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M5_pir.gif - typeSingle: UBERGAL__2__M6_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M6_pir.gif - typeSingle: UBERGAL__2__M7_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M7_pir.gif - typeSingle: UBERGAL__2__M8_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M8_pir.gif - typeSingle: UBERGAL__2__M9_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M9_pir.gif - typeSingle: UBERGAL__2__M10_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M10_pir.gif - typeSingle: UBERGAL__2__M11_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M11_pir.gif - typeSingle: UBERGAL__2__M12_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M12_pir.gif - typeSingle: UBERGAL__2__M13_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M13_pir.gif - typeSingle: UBERGAL__2__M14_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M14_pir.gif - typeSingle: UBERGAL__2__M15_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M15_pir.gif - typeSingle: UBERGAL__2__M16_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M16_pir.gif - typeSingle: UBERGAL__2__M17_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M17_pir.gif - typeSingle: UBERGAL__2__M18_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M18_pir.gif - typeSingle: UBERGAL__2__M19_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M19_pir.gif - typeSingle: UBERGAL__2__M20_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M20_pir.gif - typeSingle: UBERGAL__2__M21_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M21_pir.gif - typeSingle: UBERGAL__2__M22_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M22_pir.gif - typeSingle: UBERGAL__2__M23_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M23_pir.gif - typeSingle: UBERGAL__2__M24_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M24_pir.gif - typeSingle: UBERGAL__2__M25_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M25_pir.gif - typeSingle: UBERGAL__2__M26_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M26_pir.gif - typeSingle: UBERGAL__2__M27_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M27_pir.gif - typeSingle: UBERGAL__2__M28_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M28_pir.gif - typeSingle: UBERGAL__2__M29_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M29_pir.gif - typeSingle: UBERGAL__2__M30_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M30_pir.gif - typeSingle: UBERGAL__2__M31_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M31_pir.gif - typeSingle: UBERGAL__2__M32_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M32_pir.gif - typeSingle: UBERGAL__2__M33_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M33_pir.gif - typeSingle: UBERGAL__2__M34_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M34_pir.gif - typeSingle: UBERGAL__2__M35_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M35_pir.gif - typeSingle: UBERGAL__2__M36_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M36_pir.gif - typeSingle: UBERGAL__2__M37_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M37_pir.gif - typeSingle: UBERGAL__2__M38_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M38_pir.gif - typeSingle: UBERGAL__2__M39_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M39_pir.gif - typeSingle: UBERGAL__2__M40_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M40_pir.gif - typeSingle: UBERGAL__2__M41_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M41_pir.gif - typeSingle: UBERGAL__2__M42_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M42_pir.gif - typeSingle: UBERGAL__2__M43_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M43_pir.gif - typeSingle: UBERGAL__2__M44_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M44_pir.gif - typeSingle: UBERGAL__2__M45_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M45_pir.gif - typeSingle: UBERGAL__2__M46_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M46_pir.gif - typeSingle: UBERGAL__2__M47_NUDE fileSingle: Resources/Armors/Gals/Body/body500_M47_pir.gif - typeSingle: UBERGAL__2__F0_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F0_pir.gif - typeSingle: UBERGAL__2__F1_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F1_pir.gif - typeSingle: UBERGAL__2__F2_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F2_pir.gif - typeSingle: UBERGAL__2__F3_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F3_pir.gif - typeSingle: UBERGAL__2__F4_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F4_pir.gif - typeSingle: UBERGAL__2__F5_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F5_pir.gif - typeSingle: UBERGAL__2__F6_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F6_pir.gif - typeSingle: UBERGAL__2__F7_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F7_pir.gif - typeSingle: UBERGAL__2__F8_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F8_pir.gif - typeSingle: UBERGAL__2__F9_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F9_pir.gif - typeSingle: UBERGAL__2__F10_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F10_pir.gif - typeSingle: UBERGAL__2__F11_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F11_pir.gif - typeSingle: UBERGAL__2__F12_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F12_pir.gif - typeSingle: UBERGAL__2__F13_NUDE fileSingle: Resources/Armors/Gals/Body/body500_F13_pir.gif - typeSingle: 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Resources/Armors/Gals/Heads/Head_M39_pir.gif - typeSingle: UBERGAL__10__HEAD_M40 fileSingle: Resources/Armors/Gals/Heads/Head_M40_pir.gif - typeSingle: UBERGAL__10__HEAD_M41 fileSingle: Resources/Armors/Gals/Heads/Head_M41_pir.gif - typeSingle: UBERGAL__10__HEAD_M42 fileSingle: Resources/Armors/Gals/Heads/Head_M42_pir.gif - typeSingle: UBERGAL__10__HEAD_M43 fileSingle: Resources/Armors/Gals/Heads/Head_M43_pir.gif - typeSingle: UBERGAL__10__HEAD_M44 fileSingle: Resources/Armors/Gals/Heads/Head_M44_pir.gif - typeSingle: UBERGAL__10__HEAD_M45 fileSingle: Resources/Armors/Gals/Heads/Head_M45_pir.gif - typeSingle: UBERGAL__10__HEAD_M46 fileSingle: Resources/Armors/Gals/Heads/Head_M46_pir.gif - typeSingle: UBERGAL__10__HEAD_M47 fileSingle: Resources/Armors/Gals/Heads/Head_M47_pir.gif - typeSingle: UBERGAL__10__HEAD_F0 fileSingle: Resources/Armors/Gals/Heads/Head_F0_pir.gif - typeSingle: UBERGAL__10__HEAD_F1 fileSingle: Resources/Armors/Gals/Heads/Head_F1_pir.gif - typeSingle: UBERGAL__10__HEAD_F2 fileSingle: Resources/Armors/Gals/Heads/Head_F2_pir.gif - typeSingle: UBERGAL__10__HEAD_F3 fileSingle: Resources/Armors/Gals/Heads/Head_F3_pir.gif - typeSingle: UBERGAL__10__HEAD_F4 fileSingle: Resources/Armors/Gals/Heads/Head_F4_pir.gif - typeSingle: UBERGAL__10__HEAD_F5 fileSingle: Resources/Armors/Gals/Heads/Head_F5_pir.gif - typeSingle: UBERGAL__10__HEAD_F6 fileSingle: Resources/Armors/Gals/Heads/Head_F6_pir.gif - typeSingle: UBERGAL__10__HEAD_F7 fileSingle: Resources/Armors/Gals/Heads/Head_F7_pir.gif - typeSingle: UBERGAL__10__HEAD_F8 fileSingle: Resources/Armors/Gals/Heads/Head_F8_pir.gif - typeSingle: UBERGAL__10__HEAD_F9 fileSingle: Resources/Armors/Gals/Heads/Head_F9_pir.gif - typeSingle: UBERGAL__10__HEAD_F10 fileSingle: Resources/Armors/Gals/Heads/Head_F10_pir.gif - typeSingle: UBERGAL__10__HEAD_F11 fileSingle: Resources/Armors/Gals/Heads/Head_F11_pir.gif - typeSingle: UBERGAL__10__HEAD_F12 fileSingle: Resources/Armors/Gals/Heads/Head_F12_pir.gif - typeSingle: UBERGAL__10__HEAD_F13 fileSingle: Resources/Armors/Gals/Heads/Head_F13_pir.gif - typeSingle: UBERGAL__10__HEAD_F14 fileSingle: Resources/Armors/Gals/Heads/Head_F14_pir.gif - typeSingle: UBERGAL__10__HEAD_F15 fileSingle: Resources/Armors/Gals/Heads/Head_F15_pir.gif - typeSingle: UBERGAL__10__HEAD_F16 fileSingle: Resources/Armors/Gals/Heads/Head_F16_pir.gif - typeSingle: UBERGAL__10__HEAD_F17 fileSingle: Resources/Armors/Gals/Heads/Head_F17_pir.gif - typeSingle: UBERGAL__10__HEAD_F18 fileSingle: Resources/Armors/Gals/Heads/Head_F18_pir.gif - typeSingle: UBERGAL__10__HEAD_F19 fileSingle: Resources/Armors/Gals/Heads/Head_F19_pir.gif - typeSingle: UBERGAL__10__HEAD_F20 fileSingle: Resources/Armors/Gals/Heads/Head_F20_pir.gif - typeSingle: UBERGAL__10__HEAD_F21 fileSingle: Resources/Armors/Gals/Heads/Head_F21_pir.gif - typeSingle: UBERGAL__10__HEAD_F22 fileSingle: Resources/Armors/Gals/Heads/Head_F22_pir.gif - typeSingle: UBERGAL__10__HEAD_F23 fileSingle: Resources/Armors/Gals/Heads/Head_F23_pir.gif - typeSingle: UBERGAL__10__HEAD_F24 fileSingle: Resources/Armors/Gals/Heads/Head_F24_pir.gif - typeSingle: UBERGAL__10__HEAD_F25 fileSingle: Resources/Armors/Gals/Heads/Head_F25_pir.gif - typeSingle: UBERGAL__10__HEAD_F26 fileSingle: Resources/Armors/Gals/Heads/Head_F26_pir.gif - typeSingle: UBERGAL__10__HEAD_F27 fileSingle: Resources/Armors/Gals/Heads/Head_F27_pir.gif - typeSingle: UBERGAL__10__HEAD_F28 fileSingle: Resources/Armors/Gals/Heads/Head_F28_pir.gif - typeSingle: UBERGAL__10__HEAD_F29 fileSingle: Resources/Armors/Gals/Heads/Head_F29_pir.gif - typeSingle: UBERGAL__10__HEAD_F30 fileSingle: Resources/Armors/Gals/Heads/Head_F30_pir.gif - typeSingle: UBERGAL__10__HEAD_F31 fileSingle: Resources/Armors/Gals/Heads/Head_F31_pir.gif - typeSingle: UBERGAL__10__HEAD_F32 fileSingle: Resources/Armors/Gals/Heads/Head_F32_pir.gif - typeSingle: UBERGAL__10__HEAD_F33 fileSingle: Resources/Armors/Gals/Heads/Head_F33_pir.gif - typeSingle: UBERGAL__10__HEAD_F34 fileSingle: Resources/Armors/Gals/Heads/Head_F34_pir.gif - typeSingle: UBERGAL__10__HEAD_F35 fileSingle: Resources/Armors/Gals/Heads/Head_F35_pir.gif - typeSingle: UBERGAL__10__HEAD_F36 fileSingle: Resources/Armors/Gals/Heads/Head_F36_pir.gif - typeSingle: UBERGAL__10__HEAD_F37 fileSingle: Resources/Armors/Gals/Heads/Head_F37_pir.gif - typeSingle: UBERGAL__10__HEAD_F38 fileSingle: Resources/Armors/Gals/Heads/Head_F38_pir.gif - typeSingle: UBERGAL__10__HEAD_F39 fileSingle: Resources/Armors/Gals/Heads/Head_F39_pir.gif - typeSingle: UBERGAL__10__HEAD_F40 fileSingle: Resources/Armors/Gals/Heads/Head_F40_pir.gif - typeSingle: UBERGAL__10__HEAD_F41 fileSingle: Resources/Armors/Gals/Heads/Head_F41_pir.gif - typeSingle: UBERGAL__10__HEAD_F42 fileSingle: Resources/Armors/Gals/Heads/Head_F42_pir.gif - typeSingle: UBERGAL__10__HEAD_F43 fileSingle: Resources/Armors/Gals/Heads/Head_F43_pir.gif - typeSingle: UBERGAL__10__HEAD_F44 fileSingle: 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fileSingle: Resources/Armors/Gals/Hair/Hair_M7_pir.gif - typeSingle: UBERGAL__13__HAIR_M8 fileSingle: Resources/Armors/Gals/Hair/Hair_M8_pir.gif - typeSingle: UBERGAL__13__HAIR_M9 fileSingle: Resources/Armors/Gals/Hair/Hair_M9_pir.gif - typeSingle: UBERGAL__13__HAIR_M10 fileSingle: Resources/Armors/Gals/Hair/Hair_M10_pir.gif - typeSingle: UBERGAL__13__HAIR_M11 fileSingle: Resources/Armors/Gals/Hair/Hair_M11_pir.gif - typeSingle: UBERGAL__13__HAIR_M12 fileSingle: Resources/Armors/Gals/Hair/Hair_M12_pir.gif - typeSingle: UBERGAL__13__HAIR_M13 fileSingle: Resources/Armors/Gals/Hair/Hair_M13_pir.gif - typeSingle: UBERGAL__13__HAIR_M14 fileSingle: Resources/Armors/Gals/Hair/Hair_M14_pir.gif - typeSingle: UBERGAL__13__HAIR_M15 fileSingle: Resources/Armors/Gals/Hair/Hair_M15_pir.gif - typeSingle: UBERGAL__13__HAIR_M16 fileSingle: Resources/Armors/Gals/Hair/Hair_M16_pir.gif - typeSingle: UBERGAL__13__HAIR_M17 fileSingle: Resources/Armors/Gals/Hair/Hair_M17_pir.gif - typeSingle: UBERGAL__13__HAIR_M18 fileSingle: Resources/Armors/Gals/Hair/Hair_M18_pir.gif - typeSingle: UBERGAL__13__HAIR_M19 fileSingle: Resources/Armors/Gals/Hair/Hair_M19_pir.gif - typeSingle: UBERGAL__13__HAIR_M20 fileSingle: Resources/Armors/Gals/Hair/Hair_M20_pir.gif - typeSingle: UBERGAL__13__HAIR_M21 fileSingle: Resources/Armors/Gals/Hair/Hair_M21_pir.gif - typeSingle: UBERGAL__13__HAIR_M22 fileSingle: Resources/Armors/Gals/Hair/Hair_M22_pir.gif - typeSingle: UBERGAL__13__HAIR_M23 fileSingle: Resources/Armors/Gals/Hair/Hair_M23_pir.gif - typeSingle: UBERGAL__13__HAIR_M24 fileSingle: Resources/Armors/Gals/Hair/Hair_M24_pir.gif - typeSingle: UBERGAL__13__HAIR_M25 fileSingle: Resources/Armors/Gals/Hair/Hair_M25_pir.gif - typeSingle: UBERGAL__13__HAIR_M26 fileSingle: Resources/Armors/Gals/Hair/Hair_M26_pir.gif - typeSingle: UBERGAL__13__HAIR_M27 fileSingle: Resources/Armors/Gals/Hair/Hair_M27_pir.gif - typeSingle: UBERGAL__13__HAIR_M28 fileSingle: Resources/Armors/Gals/Hair/Hair_M28_pir.gif - typeSingle: UBERGAL__13__HAIR_M29 fileSingle: Resources/Armors/Gals/Hair/Hair_M29_pir.gif - typeSingle: UBERGAL__13__HAIR_M30 fileSingle: Resources/Armors/Gals/Hair/Hair_M30_pir.gif - typeSingle: UBERGAL__13__HAIR_M31 fileSingle: Resources/Armors/Gals/Hair/Hair_M31_pir.gif - typeSingle: UBERGAL__13__HAIR_M32 fileSingle: Resources/Armors/Gals/Hair/Hair_M32_pir.gif - typeSingle: UBERGAL__13__HAIR_M33 fileSingle: Resources/Armors/Gals/Hair/Hair_M33_pir.gif - typeSingle: UBERGAL__13__HAIR_M34 fileSingle: Resources/Armors/Gals/Hair/Hair_M34_pir.gif - typeSingle: UBERGAL__13__HAIR_M35 fileSingle: Resources/Armors/Gals/Hair/Hair_M35_pir.gif - typeSingle: UBERGAL__13__HAIR_M36 fileSingle: Resources/Armors/Gals/Hair/Hair_M36_pir.gif - typeSingle: UBERGAL__13__HAIR_M37 fileSingle: Resources/Armors/Gals/Hair/Hair_M37_pir.gif - typeSingle: UBERGAL__13__HAIR_M38 fileSingle: Resources/Armors/Gals/Hair/Hair_M38_pir.gif - typeSingle: UBERGAL__13__HAIR_M39 fileSingle: Resources/Armors/Gals/Hair/Hair_M39_pir.gif - typeSingle: UBERGAL__13__HAIR_M40 fileSingle: Resources/Armors/Gals/Hair/Hair_M40_pir.gif - typeSingle: UBERGAL__13__HAIR_M41 fileSingle: Resources/Armors/Gals/Hair/Hair_M41_pir.gif - typeSingle: UBERGAL__13__HAIR_M42 fileSingle: Resources/Armors/Gals/Hair/Hair_M42_pir.gif - typeSingle: UBERGAL__13__HAIR_M43 fileSingle: Resources/Armors/Gals/Hair/Hair_M43_pir.gif - typeSingle: UBERGAL__13__HAIR_M44 fileSingle: Resources/Armors/Gals/Hair/Hair_M44_pir.gif - typeSingle: UBERGAL__13__HAIR_M45 fileSingle: Resources/Armors/Gals/Hair/Hair_M45_pir.gif - typeSingle: UBERGAL__13__HAIR_M46 fileSingle: Resources/Armors/Gals/Hair/Hair_M46_pir.gif - typeSingle: UBERGAL__13__HAIR_M47 fileSingle: Resources/Armors/Gals/Hair/Hair_M47_pir.gif - typeSingle: UBERGAL__13__HAIR_F0 fileSingle: Resources/Armors/Gals/Hair/Hair_F0_pir.gif - typeSingle: UBERGAL__13__HAIR_F1 fileSingle: Resources/Armors/Gals/Hair/Hair_F1_pir.gif - typeSingle: UBERGAL__13__HAIR_F2 fileSingle: Resources/Armors/Gals/Hair/Hair_F2_pir.gif - typeSingle: UBERGAL__13__HAIR_F3 fileSingle: Resources/Armors/Gals/Hair/Hair_F3_pir.gif - typeSingle: UBERGAL__13__HAIR_F4 fileSingle: Resources/Armors/Gals/Hair/Hair_F4_pir.gif - typeSingle: UBERGAL__13__HAIR_F5 fileSingle: Resources/Armors/Gals/Hair/Hair_F5_pir.gif - typeSingle: UBERGAL__13__HAIR_F6 fileSingle: Resources/Armors/Gals/Hair/Hair_F6_pir.gif - typeSingle: UBERGAL__13__HAIR_F7 fileSingle: Resources/Armors/Gals/Hair/Hair_F7_pir.gif - typeSingle: UBERGAL__13__HAIR_F8 fileSingle: Resources/Armors/Gals/Hair/Hair_F8_pir.gif - typeSingle: UBERGAL__13__HAIR_F9 fileSingle: Resources/Armors/Gals/Hair/Hair_F9_pir.gif - typeSingle: UBERGAL__13__HAIR_F10 fileSingle: Resources/Armors/Gals/Hair/Hair_F10_pir.gif - typeSingle: UBERGAL__13__HAIR_F11 fileSingle: Resources/Armors/Gals/Hair/Hair_F11_pir.gif - typeSingle: UBERGAL__13__HAIR_F12 fileSingle: Resources/Armors/Gals/Hair/Hair_F12_pir.gif - typeSingle: UBERGAL__13__HAIR_F13 fileSingle: Resources/Armors/Gals/Hair/Hair_F13_pir.gif - typeSingle: UBERGAL__13__HAIR_F14 fileSingle: Resources/Armors/Gals/Hair/Hair_F14_pir.gif - typeSingle: UBERGAL__13__HAIR_F15 fileSingle: Resources/Armors/Gals/Hair/Hair_F15_pir.gif - typeSingle: UBERGAL__13__HAIR_F16 fileSingle: Resources/Armors/Gals/Hair/Hair_F16_pir.gif - typeSingle: UBERGAL__13__HAIR_F17 fileSingle: Resources/Armors/Gals/Hair/Hair_F17_pir.gif - typeSingle: UBERGAL__13__HAIR_F18 fileSingle: Resources/Armors/Gals/Hair/Hair_F18_pir.gif - typeSingle: UBERGAL__13__HAIR_F19 fileSingle: Resources/Armors/Gals/Hair/Hair_F19_pir.gif - typeSingle: UBERGAL__13__HAIR_F20 fileSingle: Resources/Armors/Gals/Hair/Hair_F20_pir.gif - typeSingle: UBERGAL__13__HAIR_F21 fileSingle: Resources/Armors/Gals/Hair/Hair_F21_pir.gif - typeSingle: UBERGAL__13__HAIR_F22 fileSingle: Resources/Armors/Gals/Hair/Hair_F22_pir.gif - typeSingle: UBERGAL__13__HAIR_F23 fileSingle: Resources/Armors/Gals/Hair/Hair_F23_pir.gif - typeSingle: UBERGAL__13__HAIR_F24 fileSingle: Resources/Armors/Gals/Hair/Hair_F24_pir.gif - typeSingle: UBERGAL__13__HAIR_F25 fileSingle: Resources/Armors/Gals/Hair/Hair_F25_pir.gif - typeSingle: UBERGAL__13__HAIR_F26 fileSingle: Resources/Armors/Gals/Hair/Hair_F26_pir.gif - typeSingle: UBERGAL__13__HAIR_F27 fileSingle: Resources/Armors/Gals/Hair/Hair_F27_pir.gif - typeSingle: UBERGAL__13__HAIR_F28 fileSingle: Resources/Armors/Gals/Hair/Hair_F28_pir.gif - typeSingle: UBERGAL__13__HAIR_F29 fileSingle: Resources/Armors/Gals/Hair/Hair_F29_pir.gif - typeSingle: UBERGAL__13__HAIR_F30 fileSingle: Resources/Armors/Gals/Hair/Hair_F30_pir.gif - typeSingle: UBERGAL__13__HAIR_F31 fileSingle: Resources/Armors/Gals/Hair/Hair_F31_pir.gif - typeSingle: UBERGAL__13__HAIR_F32 fileSingle: Resources/Armors/Gals/Hair/Hair_F32_pir.gif - typeSingle: UBERGAL__13__HAIR_F33 fileSingle: Resources/Armors/Gals/Hair/Hair_F33_pir.gif - typeSingle: UBERGAL__13__HAIR_F34 fileSingle: Resources/Armors/Gals/Hair/Hair_F34_pir.gif - typeSingle: UBERGAL__13__HAIR_F35 fileSingle: Resources/Armors/Gals/Hair/Hair_F35_pir.gif - typeSingle: UBERGAL__13__HAIR_F36 fileSingle: Resources/Armors/Gals/Hair/Hair_F36_pir.gif - typeSingle: UBERGAL__13__HAIR_F37 fileSingle: Resources/Armors/Gals/Hair/Hair_F37_pir.gif - typeSingle: UBERGAL__13__HAIR_F38 fileSingle: Resources/Armors/Gals/Hair/Hair_F38_pir.gif - typeSingle: UBERGAL__13__HAIR_F39 fileSingle: Resources/Armors/Gals/Hair/Hair_F39_pir.gif - typeSingle: UBERGAL__13__HAIR_F40 fileSingle: Resources/Armors/Gals/Hair/Hair_F40_pir.gif - typeSingle: UBERGAL__13__HAIR_F41 fileSingle: Resources/Armors/Gals/Hair/Hair_F41_pir.gif - typeSingle: UBERGAL__13__HAIR_F42 fileSingle: Resources/Armors/Gals/Hair/Hair_F42_pir.gif - typeSingle: UBERGAL__13__HAIR_F43 fileSingle: Resources/Armors/Gals/Hair/Hair_F43_pir.gif - typeSingle: UBERGAL__13__HAIR_F44 fileSingle: Resources/Armors/Gals/Hair/Hair_F44_pir.gif - typeSingle: UBERGAL__13__HAIR_F45 fileSingle: Resources/Armors/Gals/Hair/Hair_F45_pir.gif - typeSingle: UBERGAL__13__HAIR_F46 fileSingle: Resources/Armors/Gals/Hair/Hair_F46_pir.gif - typeSingle: UBERGAL__13__HAIR_F47 fileSingle: Resources/Armors/Gals/Hair/Hair_F47_pir.gif #Swimsuit - typeSingle: UBERGAL__3__B00_1 fileSingle: Resources/Armors/Gals/Swim/B00_1.png - typeSingle: UBERGAL__3__B00_2 fileSingle: Resources/Armors/Gals/Swim/B00_2.png - typeSingle: UBERGAL__3__B00_3 fileSingle: Resources/Armors/Gals/Swim/B00_3.png - typeSingle: UBERGAL__3__B00_4 fileSingle: Resources/Armors/Gals/Swim/B00_4.png - typeSingle: UBERGAL__3__B00_5 fileSingle: Resources/Armors/Gals/Swim/B00_5.png - typeSingle: UBERGAL__3__B00_6 fileSingle: Resources/Armors/Gals/Swim/B00_6.png - typeSingle: UBERGAL__3__B00_7 fileSingle: Resources/Armors/Gals/Swim/B00_7.png - typeSingle: UBERGAL__3__B00_8 fileSingle: Resources/Armors/Gals/Swim/B00_8.png - typeSingle: UBERGAL__3__B00_9 fileSingle: Resources/Armors/Gals/Swim/B00_9.png - typeSingle: UBERGAL__3__B00_10 fileSingle: Resources/Armors/Gals/Swim/B00_10.png - typeSingle: UBERGAL__3__B00_11 fileSingle: Resources/Armors/Gals/Swim/B00_11.png - typeSingle: UBERGAL__3__B00_12 fileSingle: Resources/Armors/Gals/Swim/B00_12.png - typeSingle: UBERGAL__3__B00_13 fileSingle: Resources/Armors/Gals/Swim/B00_13.png - typeSingle: UBERGAL__3__B00_14 fileSingle: Resources/Armors/Gals/Swim/B00_14.png - typeSingle: UBERGAL__3__B00_15 fileSingle: Resources/Armors/Gals/Swim/B00_15.png - typeSingle: UBERGAL__6__PN0_1 fileSingle: Resources/Armors/Gals/Swim/PN0_1.png - typeSingle: UBERGAL__6__PN0_2 fileSingle: Resources/Armors/Gals/Swim/PN0_2.png - typeSingle: UBERGAL__6__PN0_3 fileSingle: Resources/Armors/Gals/Swim/PN0_3.png - typeSingle: UBERGAL__6__PN0_4 fileSingle: Resources/Armors/Gals/Swim/PN0_4.png - typeSingle: UBERGAL__6__PN0_5 fileSingle: Resources/Armors/Gals/Swim/PN0_5.png - typeSingle: UBERGAL__6__PN0_6 fileSingle: Resources/Armors/Gals/Swim/PN0_6.png - typeSingle: UBERGAL__6__PN0_7 fileSingle: Resources/Armors/Gals/Swim/PN0_7.png - typeSingle: UBERGAL__6__PN0_8 fileSingle: Resources/Armors/Gals/Swim/PN0_8.png - typeSingle: UBERGAL__6__PN0_9 fileSingle: Resources/Armors/Gals/Swim/PN0_9.png - typeSingle: UBERGAL__6__PN0_10 fileSingle: Resources/Armors/Gals/Swim/PN0_10.png - typeSingle: UBERGAL__6__PN0_11 fileSingle: Resources/Armors/Gals/Swim/PN0_11.png - typeSingle: UBERGAL__6__PN0_12 fileSingle: Resources/Armors/Gals/Swim/PN0_12.png - typeSingle: UBERGAL__6__PN0_13 fileSingle: Resources/Armors/Gals/Swim/PN0_13.png - typeSingle: UBERGAL__6__PN0_14 fileSingle: Resources/Armors/Gals/Swim/PN0_14.png - typeSingle: UBERGAL__6__PN0_15 fileSingle: Resources/Armors/Gals/Swim/PN0_15.png #Sports - typeSingle: UBERGAL__3__G_PANT_00 fileSingle: Resources/Armors/Gals/Sport/pant00.png - typeSingle: UBERGAL__3__G_PANT_01 fileSingle: Resources/Armors/Gals/Sport/pant01.png - typeSingle: UBERGAL__3__G_PANT_02 fileSingle: Resources/Armors/Gals/Sport/pant02.png - typeSingle: UBERGAL__3__G_PANT_03 fileSingle: Resources/Armors/Gals/Sport/pant03.png - typeSingle: UBERGAL__3__G_PANT_04 fileSingle: Resources/Armors/Gals/Sport/pant04.png - typeSingle: UBERGAL__3__G_PANT_05 fileSingle: Resources/Armors/Gals/Sport/pant05.png - typeSingle: UBERGAL__3__G_PANT_06 fileSingle: Resources/Armors/Gals/Sport/pant06.png - typeSingle: UBERGAL__3__G_PANT_07 fileSingle: Resources/Armors/Gals/Sport/pant07.png - typeSingle: UBERGAL__3__G_PANT_08 fileSingle: Resources/Armors/Gals/Sport/pant08.png - typeSingle: UBERGAL__3__G_PANT_09 fileSingle: Resources/Armors/Gals/Sport/pant09.png - typeSingle: UBERGAL__5__G_TOP_00 fileSingle: Resources/Armors/Gals/Sport/top00.png - typeSingle: UBERGAL__5__G_TOP_01 fileSingle: Resources/Armors/Gals/Sport/top01.png - typeSingle: UBERGAL__5__G_TOP_02 fileSingle: Resources/Armors/Gals/Sport/top02.png - typeSingle: UBERGAL__5__G_TOP_03 fileSingle: Resources/Armors/Gals/Sport/top03.png - typeSingle: UBERGAL__5__G_TOP_04 fileSingle: Resources/Armors/Gals/Sport/top04.png - typeSingle: UBERGAL__5__G_TOP_05 fileSingle: Resources/Armors/Gals/Sport/top05.png - typeSingle: UBERGAL__5__G_TOP_06 fileSingle: Resources/Armors/Gals/Sport/top06.png - typeSingle: UBERGAL__5__G_TOP_07 fileSingle: Resources/Armors/Gals/Sport/top07.png - typeSingle: UBERGAL__5__G_TOP_08 fileSingle: Resources/Armors/Gals/Sport/top08.png - typeSingle: UBERGAL__5__G_TOP_09 fileSingle: Resources/Armors/Gals/Sport/top09.png - typeSingle: UBERGAL__7__G_FOOT_00 fileSingle: Resources/Armors/Gals/Sport/foot00.png - typeSingle: UBERGAL__7__G_FOOT_01 fileSingle: Resources/Armors/Gals/Sport/foot01.png - typeSingle: UBERGAL__7__G_FOOT_02 fileSingle: Resources/Armors/Gals/Sport/foot02.png - typeSingle: UBERGAL__7__G_FOOT_03 fileSingle: Resources/Armors/Gals/Sport/foot03.png - typeSingle: UBERGAL__7__G_FOOT_04 fileSingle: Resources/Armors/Gals/Sport/foot04.png - typeSingle: UBERGAL__7__G_FOOT_05 fileSingle: Resources/Armors/Gals/Sport/foot05.png - typeSingle: UBERGAL__7__G_FOOT_06 fileSingle: Resources/Armors/Gals/Sport/foot06.png - typeSingle: UBERGAL__7__G_FOOT_07 fileSingle: Resources/Armors/Gals/Sport/foot07.png - typeSingle: UBERGAL__7__G_FOOT_08 fileSingle: Resources/Armors/Gals/Sport/foot08.png - typeSingle: UBERGAL__7__G_FOOT_09 fileSingle: Resources/Armors/Gals/Sport/foot09.png # Castaway - typeSingle: UBERGAL__4__CASTAWAY_OUTFIT_LIGHT fileSingle: Resources/Armors/Gals/Castaway/Castaway_light.gif - typeSingle: UBERGAL__4__CASTAWAY_OUTFIT_DARK fileSingle: Resources/Armors/Gals/Castaway/Castaway_dark.gif # Rags - typeSingle: UBERGAL__9__RAGS fileSingle: Resources/Armors/Gals/Rags/Rags.gif - typeSingle: UBERGAL__1__RAGS_BACK fileSingle: Resources/Armors/Gals/Rags/Rags_Back.gif # Tribal/Amazon - typeSingle: UBERGAL__3__TRIBAL_TOP fileSingle: Resources/Armors/Gals/Tribal/Tribal_Top.gif - typeSingle: UBERGAL__5__TRIBAL_STRAP_RL fileSingle: Resources/Armors/Gals/Tribal/Tribal_Strap_RL.gif - typeSingle: UBERGAL__7__TRIBAL_LOINCLOTH fileSingle: Resources/Armors/Gals/Tribal/Tribal_Loincloth.gif - typeSingle: UBERGAL__3__AMAZON_TOP fileSingle: Resources/Armors/Gals/Tribal/Amazon_Top.gif - typeSingle: UBERGAL__6__AMAZON_ARMOR fileSingle: Resources/Armors/Gals/Tribal/Amazon_Armor.gif - typeSingle: UBERGAL__9__AMAZON_SASH fileSingle: Resources/Armors/Gals/Tribal/Amazon_Sash.gif # Furs - typeSingle: UBERGAL__7__FUR_OUTFIT fileSingle: Resources/Armors/Gals/Furs/Fur_Outfit.png - typeSingle: UBERGAL__14__FUR_HAT_41 fileSingle: Resources/Armors/Gals/Furs/Fur_Outfit_Hat_41.gif - typeSingle: UBERGAL__14__FUR_HAT_42 fileSingle: Resources/Armors/Gals/Furs/Fur_Outfit_Hat_42.gif - typeSingle: UBERGAL__14__FUR_HAT_43 fileSingle: Resources/Armors/Gals/Furs/Fur_Outfit_Hat_43.gif - typeSingle: UBERGAL__14__FUR_HAT_44 fileSingle: Resources/Armors/Gals/Furs/Fur_Outfit_Hat_44.gif # Barbarian/Savage - typeSingle: UBERGAL__7__BARBARIAN_ARMOR_MAIN fileSingle: Resources/Armors/Gals/Barbarian/Barbarian_Armor_Main.gif - typeSingle: UBERGAL__8__BARBARIAN_BREASTPLATE fileSingle: Resources/Armors/Gals/Barbarian/Barbarian_Breastplate.gif - typeSingle: UBERGAL__15__ROUND_SHIELD fileSingle: Resources/Armors/Gals/Barbarian/Round_Shield.gif - typeSingle: UBERGAL__5__SAVAGE_HARNESS fileSingle: Resources/Armors/Gals/Barbarian/Savage_Harness.gif - typeSingle: UBERGAL__11__SAVAGE_MASK fileSingle: Resources/Armors/Gals/Barbarian/Savage_Mask.gif # Scale Mail - typeSingle: UBERGAL__8__SCALE_MAIL fileSingle: Resources/Armors/Gals/Scale/Scale_Mail.gif - typeSingle: UBERGAL__7__SCALE_EXTRAS fileSingle: Resources/Armors/Gals/Scale/Scale_Extras.gif - typeSingle: UBERGAL__11__SCALE_COLLAR fileSingle: Resources/Armors/Gals/Scale/Scale_Collar.gif # Chainmail - typeSingle: UBERGAL__7__CHAINMAIL fileSingle: Resources/Armors/Gals/Chainmail/Chainmail.gif - typeSingle: UBERGAL__14__CHAINMAIL_COIF fileSingle: Resources/Armors/Gals/Chainmail/Chainmail_Coif.gif - typeSingle: UBERGAL__14__CHAINMAIL_HELMET fileSingle: Resources/Armors/Gals/Chainmail/Chainmail_Helmet.gif - typeSingle: UBERGAL__14__VIKING_HELMET fileSingle: Resources/Armors/Gals/Chainmail/Viking_Helmet.gif - typeSingle: UBERGAL__15__GOTHIC_SHIELD fileSingle: Resources/Armors/Gals/Chainmail/Gothic_Shield.gif # Plate Mail - typeSingle: UBERGAL__7__PLATEMAIL fileSingle: Resources/Armors/Gals/Platemail/Platemail.gif - typeSingle: UBERGAL__11__PLATEMAIL_MASK fileSingle: Resources/Armors/Gals/Platemail/Platemail_Mask.gif - typeSingle: UBERGAL__14__PLATEMAIL_HELMET fileSingle: Resources/Armors/Gals/Platemail/Platemail_Helmet.gif - typeSingle: UBERGAL__15__TOWER_SHIELD fileSingle: Resources/Armors/Gals/Platemail/Tower_Shield.gif # Sailor Uniform - typeSingle: UBERGAL__7__SAILOR_OUTFIT fileSingle: Resources/Armors/Gals/Sailor_Uniform/Sailor_outfit.png - typeSingle: UBERGAL__14__SAILOR_OUTFIT_HAT fileSingle: Resources/Armors/Gals/Sailor_Uniform/Sailor_outfit_hat.png # Pirate Outfit - typeSingle: UBERGAL__7__PIRATE_MAIN_BEIGE fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Beige.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_BLACK fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Black.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_BLACKWHITE fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Blackwhite.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_BROWN fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Brown.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_LEATHER fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Leather.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_NAVY fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Navy.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_RED fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_Red.gif - typeSingle: UBERGAL__7__PIRATE_MAIN_WHITE fileSingle: Resources/Armors/Gals/Pirate/Pirate_Main_White.gif - typeSingle: UBERGAL__8__PIRATE_SHIRT_2 fileSingle: Resources/Armors/Gals/Pirate/Pirate_Shirt_2.gif - typeSingle: UBERGAL__9__PIRATE_SHIRT fileSingle: Resources/Armors/Gals/Pirate/Pirate_Shirt.gif - typeSingle: UBERGAL__9__PIRATE_SHIRT_OPEN fileSingle: Resources/Armors/Gals/Pirate/Pirate_Shirt_Open.gif - typeSingle: UBERGAL__14__PIRATE_HAT_44 fileSingle: Resources/Armors/Gals/Pirate/Pirate_Hat_44.gif - typeSingle: UBERGAL__14__PIRATE_HAT_43 fileSingle: Resources/Armors/Gals/Pirate/Pirate_Hat_43.gif # Blackhat Outfit - typeSingle: UBERGAL__7__ROBBER_OUTFIT fileSingle: Resources/Armors/Gals/Blackhat/Robber_Outfit.gif - typeSingle: UBERGAL__1__ROBBER_HAT_BACK fileSingle: Resources/Armors/Gals/Blackhat/Robber_Hat_Back.gif - typeSingle: UBERGAL__14__ROBBER_HAT_FRONT fileSingle: Resources/Armors/Gals/Blackhat/Robber_Hat_Front.gif # Swashbuckler - typeSingle: UBERGAL__3__SWASH_BRA_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Red.gif - typeSingle: UBERGAL__3__SWASH_BRA_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Aqua.gif - typeSingle: UBERGAL__3__SWASH_BRA_GREEN fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Green.gif - typeSingle: UBERGAL__3__SWASH_BRA_BLUE fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Blue.gif - typeSingle: UBERGAL__3__SWASH_BRA_NAVY fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Navy.gif - typeSingle: UBERGAL__3__SWASH_BRA_PURPLE fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Bra_Purple.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_NONE fileSingle: Resources/Armors/Gals/Misc/Swash_Belt.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Red.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Aqua.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_GREEN fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Green.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_BLUE fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Blue.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_NAVY fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Navy.gif - typeSingle: UBERGAL__4__SWASH_SHORTS_PURPLE fileSingle: Resources/Armors/Gals/Swashbuckler/Swash_Shorts_Purple.gif - typeSingle: UBERGAL__11__CLOTHMASK_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Clothmask_Red.gif - typeSingle: UBERGAL__11__CLOTHMASK_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Clothmask_Aqua.gif - typeSingle: UBERGAL__11__CLOTHMASK_GREEN fileSingle: Resources/Armors/Gals/Swashbuckler/Clothmask_Green.gif - typeSingle: UBERGAL__11__CLOTHMASK_BLUE fileSingle: Resources/Armors/Gals/Swashbuckler/Clothmask_Blue.gif - typeSingle: UBERGAL__11__CLOTHMASK_NAVY fileSingle: Resources/Armors/Gals/Swashbuckler/Clothmask_Navy.gif - typeSingle: UBERGAL__12__BANDANA_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Bandana_Red.gif - typeSingle: UBERGAL__12__BANDANA_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Bandana_Aqua.gif - typeSingle: UBERGAL__12__BANDANA_GREEN fileSingle: Resources/Armors/Gals/Swashbuckler/Bandana_Green.gif - typeSingle: UBERGAL__12__BANDANA_NAVY fileSingle: Resources/Armors/Gals/Swashbuckler/Bandana_Navy.gif - typeSingle: UBERGAL__12__BANDANA_PURPLE fileSingle: Resources/Armors/Gals/Swashbuckler/Bandana_Purple.gif - typeSingle: UBERGAL__14__HEADSCARF_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Headscarf_Red.gif - typeSingle: UBERGAL__14__HEADSCARF_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Headscarf_Aqua.gif - typeSingle: UBERGAL__14__HEADSCARF_GREEN fileSingle: Resources/Armors/Gals/Swashbuckler/Headscarf_Green.gif - typeSingle: UBERGAL__14__HEADSCARF_BLUE fileSingle: Resources/Armors/Gals/Swashbuckler/Headscarf_Blue.gif - typeSingle: UBERGAL__14__HEADSCARF_NAVY fileSingle: Resources/Armors/Gals/Swashbuckler/Headscarf_Navy.gif - typeSingle: UBERGAL__14__HAIRFLOWER_RED fileSingle: Resources/Armors/Gals/Swashbuckler/Hairflower_Red.gif - typeSingle: UBERGAL__14__HAIRFLOWER_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Hairflower_Aqua.gif - typeSingle: UBERGAL__14__HAIRFLOWER_2_AQUA fileSingle: Resources/Armors/Gals/Swashbuckler/Hairflower_2_Aqua.gif - typeSingle: UBERGAL__14__HAIRFLOWER_PURPLE fileSingle: Resources/Armors/Gals/Swashbuckler/Hairflower_Purple.gif # Ganger/Adventurer - typeSingle: UBERGAL__4__GANGER_SHORTS fileSingle: Resources/Armors/Gals/Adventurer/Ganger_Outfit_Shorts.gif - typeSingle: UBERGAL__5__GANGER_TOP fileSingle: Resources/Armors/Gals/Adventurer/Ganger_Outfit_Top.gif - typeSingle: UBERGAL__7__SCOUT_MAIN fileSingle: Resources/Armors/Gals/Adventurer/Scout_Outfit_Main.gif - typeSingle: UBERGAL__7__ADVENTURER_MAIN fileSingle: Resources/Armors/Gals/Adventurer/Adventurer_Outfit_Main.gif - typeSingle: UBERGAL__7__GANGER_MAIN fileSingle: Resources/Armors/Gals/Adventurer/Ganger_Outfit_Main.png - typeSingle: UBERGAL__7__GUNSLINGER_MAIN fileSingle: Resources/Armors/Gals/Adventurer/Gunslinger_Outfit_Main.gif - typeSingle: UBERGAL__7__BANDIT_MAIN fileSingle: Resources/Armors/Gals/Adventurer/Bandit_Outfit_Main.gif - typeSingle: UBERGAL__9__ADVENTURER_BELT fileSingle: Resources/Armors/Gals/Misc/Adventurer_Belt.gif - typeSingle: UBERGAL__8__GANGER_JACKET fileSingle: Resources/Armors/Gals/Adventurer/Ganger_Outfit_Jacket.png - typeSingle: UBERGAL__8__FORCE_VEST fileSingle: Resources/Armors/Gals/Adventurer/Force_Vest.png - typeSingle: UBERGAL__8__GRAV_VEST fileSingle: Resources/Armors/Gals/Adventurer/Grav_Vest.gif # Runt Outfit - typeSingle: UBERGAL__7__RUNT_OUTFIT fileSingle: Resources/Armors/Gals/Runt/Runt_Outfit.png # Brainer Outfit - typeSingle: UBERGAL__8__BRAINER_COAT fileSingle: Resources/Armors/Gals/Brainer/Brainer_Coat.gif - typeSingle: UBERGAL__1__BRAINER_COAT_BACK fileSingle: Resources/Armors/Gals/Brainer/Brainer_Coat_Back.gif - typeSingle: UBERGAL__5__BRAINER_BRA fileSingle: Resources/Armors/Gals/Brainer/Brainer_Bra.gif - typeSingle: UBERGAL__9__BRAINER_WRISTCOMP fileSingle: Resources/Armors/Gals/Brainer/Brainer_Wristcomp.gif - typeSingle: UBERGAL__12__BRAINER_GLASSES fileSingle: Resources/Armors/Gals/Brainer/Brainer_Glasses.gif - typeSingle: UBERGAL__14__BRAINER_SNORKEL fileSingle: Resources/Armors/Gals/Brainer/Brainer_Snorkel.gif # Chiller Outfit - typeSingle: UBERGAL__1__CHILLER_BACK fileSingle: Resources/Armors/Gals/Chiller/Chiller_Backpack.gif - typeSingle: UBERGAL__9__CHILLER_BELTS fileSingle: Resources/Armors/Gals/Chiller/Chiller_Belts.gif - typeSingle: UBERGAL__12__CHILLER_MASK fileSingle: Resources/Armors/Gals/Chiller/Chiller_Mask.gif # Nurse - typeSingle: UBERGAL__3__NURSE_OUTFIT_LIGHT fileSingle: Resources/Armors/Gals/Nurse/Nurse_Outfit_Light.gif - typeSingle: UBERGAL__3__NURSE_OUTFIT_DARK fileSingle: Resources/Armors/Gals/Nurse/Nurse_Outfit_Dark.gif - typeSingle: UBERGAL__14__NURSE_HAT_41 fileSingle: Resources/Armors/Gals/Nurse/Nurse_Hat_41.gif - typeSingle: UBERGAL__14__NURSE_HAT_42 fileSingle: Resources/Armors/Gals/Nurse/Nurse_Hat_42.gif - typeSingle: UBERGAL__14__NURSE_HAT_43 fileSingle: Resources/Armors/Gals/Nurse/Nurse_Hat_43.gif - typeSingle: UBERGAL__14__NURSE_HAT_44 fileSingle: Resources/Armors/Gals/Nurse/Nurse_Hat_44.gif # Warrior Armor - typeSingle: UBERGAL__8__WARRIOR_ARMOR fileSingle: Resources/Armors/Gals/Warrior/Warrior_Armor.gif # Durathread Armor - typeSingle: UBERGAL__8__DURATHREAD_ARMOR fileSingle: Resources/Armors/Gals/Durathread/Durathread_Armor.gif # Metal Armor - typeSingle: UBERGAL__8__METAL_ARMOR fileSingle: Resources/Armors/Gals/Metal/Metal_Armor.gif - typeSingle: UBERGAL__12__GLITTER_EXTRAS fileSingle: Resources/Armors/Gals/Metal/Glitter_Extras.gif # Revenant Armor - typeSingle: UBERGAL__8__REVENANT_ARMOR fileSingle: Resources/Armors/Gals/Metal/Revenant_Armor.png - typeSingle: UBERGAL__11__REVENANT_MASK fileSingle: Resources/Armors/Gals/Metal/Revenant_Mask.png # Boss Armor - typeSingle: UBERGAL__8__BOSS_ARMOR fileSingle: Resources/Armors/Gals/Boss/Boss_Armor.gif - typeSingle: UBERGAL__9__BOSS_BELT fileSingle: Resources/Armors/Gals/Boss/Boss_Belt.gif - typeSingle: UBERGAL__12__BOSS_GOGGLES fileSingle: Resources/Armors/Gals/Boss/Boss_Goggles.gif # NightOps Armor - typeSingle: UBERGAL__7__NIGHTOPS_SUIT fileSingle: Resources/Armors/Gals/Nightops/Night_Ops_Armor.png - typeSingle: UBERGAL__14__NIGHTOPS_VISOR fileSingle: Resources/Armors/Gals/Nightops/Night_Ops_Visor.png # Guerilla/Kevlar/Sniper - typeSingle: UBERGAL__7__GUERILLA_ARMOR fileSingle: Resources/Armors/Gals/Kevlar/Guerilla_Armor.gif - typeSingle: UBERGAL__14__GUERILLA_BERET_41 fileSingle: Resources/Armors/Gals/Kevlar/Guerilla_Beret_41.gif - typeSingle: UBERGAL__14__GUERILLA_BERET_42 fileSingle: Resources/Armors/Gals/Kevlar/Guerilla_Beret_42.gif - typeSingle: UBERGAL__14__GUERILLA_BERET_43 fileSingle: Resources/Armors/Gals/Kevlar/Guerilla_Beret_43.gif - typeSingle: UBERGAL__14__GUERILLA_BERET_44 fileSingle: Resources/Armors/Gals/Kevlar/Guerilla_Beret_44.gif - typeSingle: UBERGAL__8__CHROMEBACK fileSingle: Resources/Armors/Gals/Kevlar/Chromeback_Upgrade.gif - typeSingle: UBERGAL__14__CHROMEBACK_HELMET fileSingle: Resources/Armors/Gals/Kevlar/Chromeback_Helmet.gif - typeSingle: UBERGAL__3__ARMORED_ONEPIECE fileSingle: Resources/Armors/Gals/Kevlar/Armored_Onepiece.gif - typeSingle: UBERGAL__7__SNIPER_OUTFIT fileSingle: Resources/Armors/Gals/Kevlar/Sniper_Gear.gif - typeSingle: UBERGAL__14__SNIPER_GOGGLES fileSingle: Resources/Armors/Gals/Kevlar/Sniper_Goggles.gif # Tac Vest - typeSingle: UBERGAL__8__TAC_VEST fileSingle: Resources/Armors/Gals/Green/Tac_Vest.png # Tac Armor - typeSingle: UBERGAL__8__TAC_ARMOR fileSingle: Resources/Armors/Gals/Green/Tac_Armor.gif - typeSingle: UBERGAL__14__TAC_HELMET fileSingle: Resources/Armors/Gals/Green/Tac_Helmet.gif # Tac Heavy Suit - typeSingle: UBERGAL__8__TAC_SUIT fileSingle: Resources/Armors/Gals/Green/Tac_Heavy_Suit.gif # Hover Armor - typeSingle: UBERGAL__8__HOVER_ARMOR fileSingle: Resources/Armors/Gals/Green/Hover_Armor.gif # Assassin Armor - typeSingle: UBERGAL__8__ASSASSIN_ARMOR fileSingle: Resources/Armors/Gals/Blue/Assassin_Armor.gif - typeSingle: UBERGAL__14__ASSASSIN_VISOR fileSingle: Resources/Armors/Gals/Blue/Assassin_Visor.gif # Dragonfly Armor - typeSingle: UBERGAL__8__DRAGONFLY_ARMOR fileSingle: Resources/Armors/Gals/Blue/Dragonfly_Armor.gif - typeSingle: UBERGAL__12__DRAGONFLY_VISOR fileSingle: Resources/Armors/Gals/Blue/Dragonfly_Visor.gif # Stormy Armor - typeSingle: UBERGAL__8__STORMY_ARMOR fileSingle: Resources/Armors/Gals/Blue/Stormy_Armor.gif # Defender Armor - typeSingle: UBERGAL__8__DEFENDER_ARMOR fileSingle: Resources/Armors/Gals/Blue/Defender_Armor.png - typeSingle: UBERGAL__8__DEFENDER_ARMOR_DMG fileSingle: Resources/Armors/Gals/Blue/Defender_Armor_Dmg.png # Guardian Armor - typeSingle: UBERGAL__11__GUARDIAN_SUIT fileSingle: Resources/Armors/Gals/Blue/Guardian_Suit.gif - typeSingle: UBERGAL__14__GUARDIAN_HELMET fileSingle: Resources/Armors/Gals/Blue/Guardian_Helmet.gif # Smokey Armor - typeSingle: UBERGAL__7__SMOKEY_ARMOR fileSingle: Resources/Armors/Gals/Smokey/Smokey_Armor.gif - typeSingle: UBERGAL__11__SMOKEY_MASK fileSingle: Resources/Armors/Gals/Smokey/Smokey_Mask.gif # Mesh Armor - typeSingle: UBERGAL__7__MESH_ARMOR fileSingle: Resources/Armors/Gals/Smokey/Mesh_Armor.gif - typeSingle: UBERGAL__11__MESH_MASK fileSingle: Resources/Armors/Gals/Smokey/Mesh_Mask.gif # Synthsuit - typeSingle: UBERGAL__7__SYNTHSUIT fileSingle: Resources/Armors/Gals/Synthsuit/Synthsuit.gif # Brute Armor - typeSingle: UBERGAL__8__BRUTE_ARMOR fileSingle: Resources/Armors/Gals/Brute_Armor/Brute_Armor.png - typeSingle: UBERGAL__11__BRUTE_MASK fileSingle: Resources/Armors/Gals/Brute_Armor/Brute_Mask.png # Assault Suit - typeSingle: UBERGAL__8__ASSAULT_SUIT fileSingle: Resources/Armors/Gals/Red/Assault_Suit.png - typeSingle: UBERGAL__12__ASSAULT_SUIT_VISOR fileSingle: Resources/Armors/Gals/Red/Assault_Suit_Visor.png # Annihilator Armor - typeSingle: UBERGAL__8__ANNIHILATOR_ARMOR fileSingle: Resources/Armors/Gals/Annihilator/Annihilator_Armor.gif - typeSingle: UBERGAL__14__ANNIHILATOR_GOGGLES fileSingle: Resources/Armors/Gals/Annihilator/Annihilator_Goggles.gif # Junkmaster Suit - typeSingle: UBERGAL__7__JUNK_SUIT fileSingle: Resources/Armors/Gals/Juggernaut/Junk_Suit.gif # Juggernaut Suit - typeSingle: UBERGAL__7__JUGGERNAUT_SUIT fileSingle: Resources/Armors/Gals/Juggernaut/Juggernaut_Suit.png # Harbinger Suit - typeSingle: UBERGAL__7__HARBINGER_SUIT fileSingle: Resources/Armors/Gals/Harbinger/Harbinger_Suit.gif - typeSingle: UBERGAL__14__HARBINGER_FRONT fileSingle: Resources/Armors/Gals/Harbinger/Harbinger_Front.gif - typeSingle: UBERGAL__14__HARBINGER_FRONT_EVA fileSingle: Resources/Armors/Gals/Harbinger/Harbinger_Front_EVA.gif # Seductress Dress - typeSingle: UBERGAL__8__SUC_DRESS_ALLOY fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Alloy.gif - typeSingle: UBERGAL__8__SUC_DRESS_AQUA fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Aqua.gif - typeSingle: UBERGAL__8__SUC_DRESS_BEIGE fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Beige.gif - typeSingle: UBERGAL__8__SUC_DRESS_BLACK fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Black.gif - typeSingle: UBERGAL__8__SUC_DRESS_BLUE fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Blue.gif - typeSingle: UBERGAL__8__SUC_DRESS_BROWN fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Brown.gif - typeSingle: UBERGAL__8__SUC_DRESS_GOLD fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Gold.gif - typeSingle: UBERGAL__8__SUC_DRESS_GREEN fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Green.gif - typeSingle: UBERGAL__8__SUC_DRESS_NAVY fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Navy.gif - typeSingle: UBERGAL__8__SUC_DRESS_OLIVE fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Olive.gif - typeSingle: UBERGAL__8__SUC_DRESS_ORANGE fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Orange.gif - typeSingle: UBERGAL__8__SUC_DRESS_PINK fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Pink.gif - typeSingle: UBERGAL__8__SUC_DRESS_PURPLE fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Purple.gif - typeSingle: UBERGAL__8__SUC_DRESS_RED fileSingle: Resources/Armors/Gals/SUC_Dress/SUC_Dress_Red.gif # Novice Outfit - typeSingle: UBERGAL__7__NOVICE_OUTFIT fileSingle: Resources/Armors/Gals/Novice/Novice_Main.gif - typeSingle: UBERGAL__14__NOVICE_HOOD fileSingle: Resources/Armors/Gals/Novice/Novice_Hood.gif - typeSingle: UBERGAL__1__NOVICE_BACK fileSingle: Resources/Armors/Gals/Novice/Novice_Back.gif # Witch_Outift - typeSingle: UBERGAL__7__WITCH_OUTFIT fileSingle: Resources/Armors/Gals/Witch/Witch_Outfit.png - typeSingle: UBERGAL__14__WITCH_HAT fileSingle: Resources/Armors/Gals/Witch/Witch_Hat.png # Sorceress_Outift - typeSingle: UBERGAL__14__SORCERESS_ROBE fileSingle: Resources/Armors/Gals/Sorceress/Sorceress_Robes.gif - typeSingle: UBERGAL__0__SORCERESS_AURA fileSingle: Resources/Armors/Gals/Sorceress/Sorceress_Aura.gif # Vampy Robe - typeSingle: UBERGAL__7__VAMPY_ROBE fileSingle: Resources/Armors/Gals/Vampy/Vampy_Robe.gif # Theban Dress - typeSingle: UBERGAL__8__THEBAN_JEWELRY fileSingle: Resources/Armors/Gals/Theban/Theban_Jewelry.gif - typeSingle: UBERGAL__6__THEBAN_SKIRT fileSingle: Resources/Armors/Gals/Theban/Theban_Skirt.gif - typeSingle: UBERGAL__4__THEBAN_BRACERS fileSingle: Resources/Armors/Gals/Theban/Theban_Bracers.gif # Xeno Armor - typeSingle: UBERGAL__7__XENO_ARMOR fileSingle: Resources/Armors/Gals/Xeno/Xeno_Armor.gif # Furiosa - typeSingle: UBERGAL__7__DEVIL_ARMOR fileSingle: Resources/Armors/Gals/Devil/Devil_Armor.gif - typeSingle: UBERGAL__11__DEVIL_MASK fileSingle: Resources/Armors/Gals/Devil/Devil_Mask.gif - typeSingle: UBERGAL__14__DEVIL_HORNS fileSingle: Resources/Armors/Gals/Devil/Devil_Horns.gif # Biosuit - typeSingle: UBERGAL__8__BIOSUIT fileSingle: Resources/Armors/Gals/Biosuit/Biosuit.gif - typeSingle: UBERGAL__12__BIOSUIT_FACE fileSingle: Resources/Armors/Gals/Biosuit/Biosuit_Face.gif - typeSingle: UBERGAL__1__BIOSUIT_BACK fileSingle: Resources/Armors/Gals/Biosuit/Biosuit_Back.gif # Pestulator - typeSingle: UBERGAL__11__PESTULATOR_SUIT fileSingle: Resources/Armors/Gals/Biosuit/Pestulator_Suit.gif - typeSingle: UBERGAL__14__PESTULATOR_OCCULUS fileSingle: Resources/Armors/Gals/Biosuit/Pestulator_Occulus.gif # Arrancar Armor - typeSingle: UBERGAL__7__ARRANCAR_PANTS fileSingle: Resources/Armors/Gals/Arrancar/Arrancar_Pants.gif - typeSingle: UBERGAL__11__ARRANCAR_TOP fileSingle: Resources/Armors/Gals/Arrancar/Arrancar_Top.gif # Admiral Outfit - typeSingle: UBERGAL__3__ADMIRAL_BLACK fileSingle: Resources/Armors/Gals/Admiral/Admiral_Black.gif - typeSingle: UBERGAL__3__ADMIRAL_RED fileSingle: Resources/Armors/Gals/Admiral/Admiral_Red.gif - typeSingle: UBERGAL__3__ADMIRAL_WHITE fileSingle: Resources/Armors/Gals/Admiral/Admiral_White.gif - typeSingle: UBERGAL__1__ADMIRAL_BACK fileSingle: Resources/Armors/Gals/Admiral/Admiral_Back.gif - typeSingle: UBERGAL__14__ADMIRAL_HAT fileSingle: Resources/Armors/Gals/Admiral/Admiral_Hat.gif - typeSingle: UBERGAL__8__ADMIRAL_PENDANT fileSingle: Resources/Armors/Gals/Admiral/Admiral_Pendant.gif # Pink/Blitz/variants - typeSingle: UBERGAL__3__SWIFTSUIT fileSingle: Resources/Armors/Gals/Pink/Swiftsuit.gif - typeSingle: UBERGAL__3__BLITZ_MAIN fileSingle: Resources/Armors/Gals/Pink/Blitz_Main.gif - typeSingle: UBERGAL__14__BLITZ_VISOR fileSingle: Resources/Armors/Gals/Pink/Blitz_Visor.gif - typeSingle: UBERGAL__3__SAVIOUR_BOTTOM fileSingle: Resources/Armors/Gals/Pink/Saviour_Bottom.gif - typeSingle: UBERGAL__8__SAVIOUR_TOP fileSingle: Resources/Armors/Gals/Pink/Saviour_Top.gif - typeSingle: UBERGAL__14__SAVIOUR_HAT_41 fileSingle: Resources/Armors/Gals/Pink/Saviour_Hat_41.gif - typeSingle: UBERGAL__14__SAVIOUR_HAT_42 fileSingle: Resources/Armors/Gals/Pink/Saviour_Hat_42.gif - typeSingle: UBERGAL__14__SAVIOUR_HAT_43 fileSingle: Resources/Armors/Gals/Pink/Saviour_Hat_43.gif - typeSingle: UBERGAL__14__SAVIOUR_HAT_44 fileSingle: Resources/Armors/Gals/Pink/Saviour_Hat_44.gif # Gravball - typeSingle: UBERGAL__7__GRAVBALL_ARMOR fileSingle: Resources/Armors/Gals/Gravball/Gravball_Armor.gif - typeSingle: UBERGAL__11__GRAVBALL_MASK fileSingle: Resources/Armors/Gals/Gravball/Gravball_Mask.gif - typeSingle: UBERGAL__14__GRAVBALL_HELMET fileSingle: Resources/Armors/Gals/Gravball/Gravball_Helmet.gif # Ironman - typeSingle: UBERGAL__11__IRONMAN_SUIT fileSingle: Resources/Armors/Gals/Ironman/Ironman_Suit.gif # Thief - typeSingle: UBERGAL__14__THIEF_SUIT fileSingle: Resources/Armors/Gals/Thief/Thief_Suit.gif # Holosuit - typeSingle: UBERGAL__7__HOLOSUIT fileSingle: Resources/Armors/Gals/Holosuit/Holosuit.gif - typeSingle: UBERGAL__12__HOLOSUIT_EYEPIECE_RED fileSingle: Resources/Armors/Gals/Holosuit/Holosuit_Eyepiece_Red.gif # Meido - typeSingle: UBERGAL__7__MAID_OUTFIT fileSingle: Resources/Armors/Gals/Home/Maid_Outfit.gif # Fairy - typeSingle: UBERGAL__3__FAIRY_OUTFIT fileSingle: Resources/Armors/Gals/Magical_Girl/Fairy_Outfit.gif # Saint Outfit - typeSingle: UBERGAL__8__SAINT_AMULET fileSingle: Resources/Armors/Gals/Saint/Saint_Amulet.png - typeSingle: UBERGAL__0__SAINT_AURA fileSingle: Resources/Armors/Gals/Saint/Saint_Back.png # Masochist - typeSingle: UBERGAL__4__BONDAGE_GEAR fileSingle: Resources/Armors/Gals/Bondage/Bondage_Gear.gif - typeSingle: UBERGAL__12__BLINDFOLD fileSingle: Resources/Armors/Gals/Bondage/Blindfold.gif # Shades and Glasses - typeSingle: UBERGAL__12__SHADES_2 fileSingle: Resources/Armors/Gals/Misc/Shades_2.gif - typeSingle: UBERGAL__12__GLASSES_1 fileSingle: Resources/Armors/Gals/Misc/Glasses_1.gif # Belts and Scabbards - typeSingle: UBERGAL__5__STRAP_LT_RED fileSingle: Resources/Armors/Gals/Misc/Thighstrap_L.gif - typeSingle: UBERGAL__5__HOLSTER fileSingle: Resources/Armors/Gals/Misc/Holster.png - typeSingle: UBERGAL__4__SCABBARD_LH fileSingle: Resources/Armors/Gals/Misc/Scabbard_LH.gif - typeSingle: UBERGAL__9__UPCHAINS fileSingle: Resources/Armors/Gals/Misc/Prisoner_Chains.gif - typeSingle: UBERGAL__9__OL_BELT fileSingle: Resources/Armors/Gals/Misc/Ol_Belt.gif - typeSingle: UBERGAL__9__SWASH_SASH fileSingle: Resources/Armors/Gals/Misc/Swash_Sash.gif - typeSingle: UBERGAL__9__SWASH_BELT fileSingle: Resources/Armors/Gals/Misc/Swash_Belt.gif - typeSingle: UBERGAL__9__PIRATE_BELT fileSingle: Resources/Armors/Gals/Misc/Pirate_Belt.gif # Boots and Gloves - typeSingle: UBERGAL__6__FINGERLESS_GLOVES fileSingle: Resources/Armors/Gals/Misc/Fingerless_Gloves.png - typeSingle: UBERGAL__6__FISHNET_GLOVES fileSingle: Resources/Armors/Gals/Underwear/Fishnet_Gloves.gif - typeSingle: UBERGAL__6__BDSM_GLOVES fileSingle: Resources/Armors/Gals/Bondage/BDSM_Gloves.gif - typeSingle: UBERGAL__7__BDSM_LEGS fileSingle: Resources/Armors/Gals/Bondage/BDSM_Legs.gif - typeSingle: UBERGAL__6__OLIVE_GLOVES fileSingle: Resources/Armors/Gals/Misc/Olive_Gloves.gif - typeSingle: UBERGAL__7__OLIVE_LONGBOOTS fileSingle: Resources/Armors/Gals/Misc/Olive_Longboots.gif - typeSingle: UBERGAL__7__PINK_LONGBOOTS fileSingle: Resources/Armors/Gals/Misc/Pink_Longboots.gif - typeSingle: UBERGAL__6__AQUA_GLOVES fileSingle: Resources/Armors/Gals/Misc/Aqua_Gloves.gif - typeSingle: UBERGAL__7__AQUA_LONGBOOTS fileSingle: Resources/Armors/Gals/Misc/Aqua_Longboots.gif - typeSingle: UBERGAL__6__LEATHER_GLOVES fileSingle: Resources/Armors/Gals/Misc/Leather_Gloves.gif - typeSingle: UBERGAL__7__LEATHER_BOOTS fileSingle: Resources/Armors/Gals/Misc/Leather_Boots.gif # Twopieces - typeSingle: UBERGAL__3__TWOPIECE_RED fileSingle: Resources/Armors/Gals/Underwear/Twopiece_Red.gif # Lingerie - typeSingle: UBERGAL__3__TEDDY_BLACK fileSingle: Resources/Armors/Gals/Underwear/Teddy_Black.png - typeSingle: UBERGAL__3__LINGERIE_BLACK fileSingle: Resources/Armors/Gals/Underwear/Lingerie_Black.gif - typeSingle: UBERGAL__3__CORSET_PANTIES_BLACK fileSingle: Resources/Armors/Gals/Underwear/Corset_Panties_Black.gif - typeSingle: UBERGAL__5__STOCKINGS_BLACK_LIGHT fileSingle: Resources/Armors/Gals/Underwear/Stockings_Black_Light.gif - typeSingle: UBERGAL__5__STOCKINGS_BLACK_DARK fileSingle: Resources/Armors/Gals/Underwear/Stockings_Black_Dark.gif - typeSingle: UBERGAL__5__STOCKINGS_RED_LIGHT fileSingle: Resources/Armors/Gals/Underwear/Stockings_Red_Light.gif - typeSingle: UBERGAL__5__STOCKINGS_RED_DARK fileSingle: Resources/Armors/Gals/Underwear/Stockings_Red_Dark.gif # Pantsu - typeSingle: UBERGAL__3__PANTIES_HCUT_BLACK fileSingle: Resources/Armors/Gals/Underwear/Panties_HCut_Black.png - typeSingle: UBERGAL__3__PANTIES_HCUT_RED fileSingle: Resources/Armors/Gals/Underwear/Panties_HCut_Red.gif - typeSingle: UBERGAL__3__PANTIES_HCUT_BEIGE fileSingle: Resources/Armors/Gals/Underwear/Panties_HCut_Beige.gif - typeSingle: UBERGAL__3__PANTIES_LCUT_BLACK fileSingle: Resources/Armors/Gals/Underwear/Panties_LCut_Black.png - typeSingle: UBERGAL__3__PANTIES_LCUT_RED fileSingle: Resources/Armors/Gals/Underwear/Panties_LCut_Red.png - typeSingle: UBERGAL__3__PANTIES_LCUT_WHITE fileSingle: Resources/Armors/Gals/Underwear/Panties_LCut_White.gif - typeSingle: UBERGAL__3__PANTIES_LCUT_OLIVE fileSingle: Resources/Armors/Gals/Underwear/Panties_LCut_Olive.gif - typeSingle: UBERGAL__3__PANTIES_LEATHER fileSingle: Resources/Armors/Gals/Underwear/Panties_Leather.gif # Bura - typeSingle: UBERGAL__3__BRA_LARGE_BLACK_LACE fileSingle: Resources/Armors/Gals/Underwear/Bra_Large_Black_Lace.gif # Personal_Items - typeSingle: UBERGAL__8__COLLAR_M0 fileSingle: Resources/Armors/Gals/Personal_Items/Collar_M0.gif - typeSingle: UBERGAL__11__MASK_M45 fileSingle: Resources/Armors/Gals/Personal_Items/Mask_M45.gif - typeSingle: UBERGAL__8__NECKLACE_F24 fileSingle: Resources/Armors/Gals/Personal_Items/Necklace_F24.gif - typeSingle: UBERGAL__8__NECKLACE_F31 fileSingle: Resources/Armors/Gals/Personal_Items/Necklace_F31.gif - typeSingle: UBERGAL__8__NECKLACE_F35 fileSingle: Resources/Armors/Gals/Personal_Items/Necklace_F35.gif - typeSingle: UBERGAL__12__GLASSES_F37 fileSingle: Resources/Armors/Gals/Personal_Items/Glasses_F37.gif - typeSingle: UBERGAL__4__CHAIN_F39 fileSingle: Resources/Armors/Gals/Personal_Items/Chain_F39.gif FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Recolr.rul customPalettes: - type: PAL_DGOOD_NORMAL target: PAL_BATTLESCAPE file: Resources/Pals/neopal666.pal - type: PAL_DGOOD_NORMALPEDIA target: PAL_BATTLEPEDIA file: Resources/Pals/neopal666.pal - type: PAL_DGOOD_SEA target: PAL_DGOOD_SEA file: Resources/Pals/dgoodpal_water.pal - type: PAL_DGOOD_SPACE target: PAL_DGOOD_SPACE file: Resources/Pals/dgoodpal_space.pal - type: PAL_DGOOD_ACID target: PAL_DGOOD_ACID file: Resources/Pals/dgoodpal_grinder.pal - type: PAL_MARS target: PAL_MARS file: Resources/Pals/pal_hotpursuit.pal - type: PAL_MAGMA target: PAL_MAGMA file: Resources/Pals/pal_hotpursuit.pal - type: PAL_ORANGE target: PAL_ORANGE file: Resources/Pals/hehexd.pal - type: PAL_HOT target: PAL_HOT file: Resources/Pals/neopal666_hotasfuck.pal - type: PAL_COLD target: PAL_COLD file: Resources/Pals/neopa666cold.pal - type: PAL_GEO_NEW target: PAL_GEOSCAPE file: Resources/Pals/geo_CC_Dark.pal - type: PAL_BATTLESCAPE_1 target: PAL_BATTLESCAPE_1 file: Resources/Pals/dgoodpal_water.pal - type: PAL_BATTLESCAPE_2 target: PAL_BATTLESCAPE_2 file: Resources/Pals/dgoodpal_water.pal - type: PAL_BATTLESCAPE_3 target: PAL_BATTLESCAPE_3 file: Resources/Pals/dgoodpal_water.pal FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Shotguns_Rebalance.rul #shotgunSpread: Defined on an ammunition type as a number between 0 and 100 with a default value of 100. With shotgunBehavior: true, this is approximatley the percent of pellets after the first #that will hit the same tile/target as the first at the maximum accurate range. With shotgunBehavior: false, it is a multiplicative modifier to the 5% rule for the previous behavior, such that 100 #means full normal spread, 0 means spread only from the weapon's accuracy. #shotgunBehavior: Defined on an ammunition type as 1 or 0, default 0, determines whether or not the new spread calculation will be used (= 1). #shotgunChoke: Defined on a weapon type as a number between 0 and 100 (or higher) with a default value of 100. Used only for shotgunBehavior: true, acts as a percent modifier to the 'accuracy' of #the pellets from shotgunSpread - 100 means only the shotgunSpread value defines the spread pattern, 0 gives maximum possible spread regardless of the shotgunSpread value. items: - type: AUX_SENTINEL_WEAPON shotgunSpread: 75 shotgunChoke: 100 shotgunBehavior: 1 - type: AUX_GNOME_CANNON shotgunSpread: 75 shotgunChoke: 100 shotgunBehavior: 1 - type: AUX_ACAR_WEAPON_TANK_FLAK shotgunChoke: 65 - type: STR_HWP_FLAK_SHELLS shotgunSpread: 60 shotgunBehavior: 1 - type: SPC_BANE_SPEAKER shotgunSpread: 60 shotgunChoke: 60 shotgunBehavior: 1 - type: STR_HWP_FLAK_SHELLS_RUBBER shotgunSpread: 50 shotgunBehavior: 1 - type: STR_OLD_PISTOL shotgunChoke: 100 - type: STR_OLD_PISTOL_CLIP_EP shotgunSpread: 10 shotgunBehavior: 1 - type: STR_SLUGGA_MK2 shotgunChoke: 100 - type: STR_SLUGGA_MK2_CLIP_S shotgunSpread: 30 shotgunBehavior: 1 - type: STR_DEATH_BLOSSOM shotgunChoke: 100 - type: STR_DEATH_BLOSSOM_CLIP_ACID shotgunSpread: 20 shotgunBehavior: 1 - type: STR_LASER_PISTOL shotgunSpread: 70 shotgunBehavior: 1 shotgunChoke: 100 - type: STR_SHOTGUN_FIST shotgunChoke: 25 - type: STR_SAWED_OFF shotgunChoke: 50 - type: STR_DB_SHOTGUN shotgunChoke: 75 - type: STR_SUPER_SAWED_OFF shotgunChoke: 100 - type: STR_BUCKSHOT shotgunSpread: 35 shotgunBehavior: 1 - type: STR_BUCKSHOT_HV shotgunSpread: 20 shotgunBehavior: 1 - type: STR_BUCKSHOT_ACID shotgunSpread: 55 shotgunBehavior: 1 - type: STR_BUCKSHOT_NUKE shotgunSpread: 45 shotgunBehavior: 1 - type: STR_SMALL_SHOTGUN shotgunChoke: 60 - type: STR_MINI_SHOTGUN shotgunChoke: 75 - type: STR_SHOTGUN_G shotgunChoke: 75 - type: STR_SHOTGUN_G_SHELLS shotgunSpread: 30 shotgunBehavior: 1 - type: STR_SHOTGUN_G_SHELLS_I shotgunSpread: 45 shotgunBehavior: 1 - type: STR_SHOTGUN_G_SHELLS_NUKE shotgunSpread: 35 shotgunBehavior: 1 - type: STR_SHOTGUN_LT shotgunChoke: 75 - type: STR_SHOTGUN_POLICE shotgunChoke: 110 - type: STR_SHOTGUN shotgunChoke: 100 - type: STR_SHOTGUN_ADV shotgunChoke: 125 - type: STR_SHOTGUN_SHELLS shotgunSpread: 25 shotgunBehavior: 1 - type: STR_SHOTGUN_SHELLS_ACID shotgunSpread: 40 shotgunBehavior: 1 - type: STR_SHOTGUN_SHELLS_NUKE shotgunSpread: 30 shotgunBehavior: 1 - type: STR_SHOTGUN_PA shotgunChoke: 100 - type: STR_SHOTGUN_PA_SHELLS shotgunSpread: 25 shotgunBehavior: 1 - type: STR_SHOTGUN_PA_SLUGS shotgunSpread: 20 shotgunBehavior: 1 - type: STR_SHOTGUN_PA_SHELLS_NUKE shotgunSpread: 25 shotgunBehavior: 1 - type: STR_UAC_SHOTGUN shotgunChoke: 100 - type: STR_UAC_SHOTGUN_SHELLS shotgunSpread: 30 shotgunBehavior: 1 - type: STR_UAC_SHOTGUN_SHELLS_NUKE shotgunSpread: 35 shotgunBehavior: 1 - type: STR_ASG12 shotgunChoke: 100 - type: STR_ASG12_DRUM shotgunSpread: 35 shotgunBehavior: 1 - type: STR_ASG12_DRUM_RUBBER shotgunSpread: 35 shotgunBehavior: 1 - type: STR_COMBAT_SHOTGUN shotgunChoke: 90 - type: STR_COMBAT_SHOTGUN_B shotgunChoke: 90 - type: STR_STREET_SWEEPER shotgunChoke: 100 - type: STR_COMBAT_SHOTGUN_DRUM shotgunSpread: 25 shotgunBehavior: 1 - type: STR_COMBAT_SHOTGUN_DRUM_I shotgunSpread: 70 shotgunBehavior: 1 - type: STR_BLUNDERBUSS shotgunChoke: 65 - type: STR_BLUNDERBUSS_ADV shotgunChoke: 80 - type: STR_BLUNDERBUSS_AMMO shotgunSpread: 25 shotgunBehavior: 1 - type: STR_BLUNDERBUSS_AMMO_ACID shotgunSpread: 40 shotgunBehavior: 1 - type: STR_BLUNDERBUSS_DRUM_GOLD shotgunSpread: 20 shotgunBehavior: 1 - type: STR_BLUNDERBUSS_DRUM_ACID shotgunSpread: 40 shotgunBehavior: 1 - type: STR_SLUGTHROWER shotgunChoke: 80 - type: STR_SLUGTHROWER_SHELLS_ACID shotgunSpread: 60 shotgunBehavior: 1 - type: STR_CAWS shotgunChoke: 100 - type: STR_CAWS_CLIP_S shotgunSpread: 20 shotgunBehavior: 1 - type: STR_CAWS_CLIP_AQUA shotgunSpread: 15 shotgunBehavior: 1 - type: STR_SUPER_SHOTGUN shotgunChoke: 100 - type: STR_SUPER_SHOTGUN_CLIP shotgunSpread: 15 shotgunBehavior: 1 - type: STR_MAMMOTH_SHOTGUN shotgunChoke: 100 - type: STR_MAMMOTH_SHOTGUN_CLIP shotgunSpread: 35 shotgunBehavior: 1 - type: STR_FLAK_CANNON shotgunChoke: 100 - type: STR_FLAK_CANNON_DRUM shotgunSpread: 55 shotgunBehavior: 1 - type: STR_OGRE_SHOTGUN shotgunChoke: 100 - type: STR_OGRE_SHOTGUN_SHELLS shotgunSpread: 50 shotgunBehavior: 1 - type: STR_OGRE_SHOTGUN_SHELLS_NUKE shotgunSpread: 55 shotgunBehavior: 1 - type: STR_BOOM_GUN shotgunChoke: 100 - type: STR_BOOM_AMMO shotgunSpread: 40 shotgunBehavior: 1 - type: STR_LASLOCK_SHOTGUN shotgunChoke: 100 - type: STR_LASLOCK_SHOTGUN_CLIP shotgunSpread: 50 shotgunBehavior: 1 - type: STR_SR_SHOTGUN shotgunChoke: 100 - type: STR_SR_SHOTGUN_CLIP shotgunSpread: 25 shotgunBehavior: 1 - type: STR_SCATTER_LASER shotgunSpread: 35 shotgunBehavior: 1 shotgunChoke: 100 - type: STR_PLASMA_SHOTGUN shotgunChoke: 100 - type: STR_PLASMA_SHOTGUN_CLIP shotgunSpread: 60 shotgunBehavior: 1 - type: STR_UAC_CARBINE shotgunChoke: 125 - type: STR_HSMG shotgunChoke: 75 - type: STR_MP40 shotgunChoke: 90 - type: STR_HSMG_CLIP_AQUA shotgunSpread: 20 shotgunBehavior: 1 - type: STR_SMG_10MM shotgunChoke: 80 - type: STR_SMG_10MM_CLIP_AQUA shotgunSpread: 20 shotgunBehavior: 1 - type: STR_UAC_RIFLE shotgunChoke: 100 - type: STR_UAC_CLIP shotgunSpread: 20 shotgunBehavior: 1 - type: STR_UAC_CLIP_AQUA shotgunSpread: 15 shotgunBehavior: 1 - type: STR_WINCHESTER shotgunChoke: 125 - type: STR_WINCHESTER_AMMO_EP shotgunSpread: 20 shotgunBehavior: 1 - type: STR_XG_SNIPER_RIFLE shotgunChoke: 150 - type: STR_XG_SNIPER_RIFLE_CLIP shotgunSpread: 20 shotgunBehavior: 1 - type: STR_XG_SNIPER_RIFLE_CLIP_AQUA shotgunSpread: 15 shotgunBehavior: 1 - type: STR_LACC shotgunChoke: 125 - type: STR_LACC_AQUA_AMMO shotgunSpread: 20 shotgunBehavior: 1 - type: STR_HEAVY_CANNON shotgunChoke: 100 - type: STR_HC_I_AMMO shotgunSpread: 35 shotgunBehavior: 1 - type: STR_HC_AQUA_AMMO shotgunSpread: 20 shotgunBehavior: 1 - type: STR_AUTO_CANNON shotgunChoke: 100 - type: STR_AC_AQUA_AMMO shotgunSpread: 20 shotgunBehavior: 1 - type: STR_MRSHAN_AUTOCANNON shotgunChoke: 100 - type: STR_MRSHAN_AUTOCANNON_CLIP shotgunSpread: 20 shotgunBehavior: 1 - type: STR_FLECHETTE_GUN shotgunSpread: 35 shotgunBehavior: 1 shotgunChoke: 100 - type: STR_FLECHETTE_CANNON shotgunSpread: 50 shotgunBehavior: 1 shotgunChoke: 100 - type: STR_FLECHETTE_ROCKET shotgunSpread: 60 shotgunBehavior: 1 - type: STR_MINING_LASER shotgunSpread: 0 shotgunChoke: 100 shotgunBehavior: 1 - type: STR_COOKER_CLIP shotgunBehavior: 0 FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Transformations.rul soldierTransformation: - name: STR_ANG_102 requires: - STR_ANG_102 producedSoldierType: STR_SOLDIER_R producedSoldierArmor: STR_RAGS_UC keepSoldierArmor: false createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X cost: 0 recoveryTime: 44 requiredItems: STR_PORN: 7 flatOverallStatChange: tu: 0 stamina: 0 health: 10 bravery: 20 reactions: -10 firing: -10 throwing: -10 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 lowerBoundAtMinStats: true upperBoundAtStatCaps: true - name: STR_SHAKEUP requires: - STR_SHAKEUP_CEREMONY producedSoldierType: STR_SOLDIER_S producedSoldierArmor: STR_PIR_NUDE_UC keepSoldierArmor: false createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER_S forbiddenPreviousTransformations: - STR_SHAKEUP requiresBaseFunc: - SHOP cost: 0 recoveryTime: 20 requiredItems: STR_NOOSE: 2 STR_MOONSHINE: 10 flatOverallStatChange: tu: 0 stamina: 20 health: 5 bravery: 20 reactions: 0 firing: 0 throwing: 0 strength: 5 psiStrength: 1 psiSkill: 0 melee: 0 percentGainedStatChange: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: -10 throwing: -10 strength: 0 psiStrength: 0 psiSkill: 0 melee: -10 lowerBoundAtMinStats: true upperBoundAtMaxStats: true upperBoundAtStatCaps: true - name: STR_MILITIA_TRAINING requires: - STR_PEASANT_MILITIA keepSoldierArmor: true createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER_PEASANT forbiddenPreviousTransformations: - STR_MILITIA_TRAINING cost: 7500 recoveryTime: 14 flatOverallStatChange: tu: 5 stamina: 5 health: 0 bravery: 10 reactions: 5 firing: 10 throwing: 10 strength: 0 psiStrength: 0 psiSkill: 0 melee: 10 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: true - name: STR_GLADIATOR_TRAINING requires: - STR_GLADIATOR_TRAINING keepSoldierArmor: true createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_PEASANT - STR_SOLDIER_SLAVE - STR_SOLDIER_GNOME forbiddenPreviousTransformations: - STR_GLADIATOR_TRAINING requiresBaseFunc: - DEN cost: -15000 recoveryTime: 66 requiredMinStats: strength: 30 stamina: 60 bravery: 30 flatOverallStatChange: tu: 10 stamina: 20 health: 10 bravery: 10 reactions: 15 firing: 0 throwing: 10 strength: 15 psiStrength: 0 psiSkill: 0 melee: 20 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: true - name: STR_SPECTRE_SUMMONING requires: - STR_SPECTRE_SUMMONING producedSoldierType: STR_SOLDIER_SPECTRE producedSoldierArmor: STR_PIR_SPECTRE_UC keepSoldierArmor: false createsClone: false needsCorpseRecovered: false allowsDeadSoldiers: true allowsLiveSoldiers: false allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER - STR_SOLDIER_S - STR_SOLDIER_M - STR_SOLDIER_V - STR_SOLDIER_X - STR_SOLDIER_R - STR_SOLDIER_SLAVE - STR_SOLDIER_HERO - STR_SOLDIER_PEASANT - STR_SOLDIER_HYBRID - STR_SOLDIER_LOKNAR - STR_SOLDIER_GNOME - STR_SOLDIER_SPECTRE requiredMinStats: bravery: 60 reactions: 60 psiStrength: 40 cost: 10000 requiredItems: STR_RAIDER_CORPSE: 1 STR_MEDALLION: 1 STR_SECTOWEED: 50 percentGainedStatChange: tu: -10 stamina: -10 health: -10 bravery: 0 reactions: -10 firing: -10 throwing: -10 strength: -10 psiStrength: 0 psiSkill: -10 melee: -10 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: false - name: STR_SOLDIER_TYPE_SYNTH_REVIVAL requires: - STR_SYNTH_EXAMINATION producedSoldierArmor: STR_SYNTH_NUDE_UC keepSoldierArmor: false createsClone: false needsCorpseRecovered: true allowsDeadSoldiers: true allowsLiveSoldiers: false allowsWoundedSoldiers: false allowedSoldierTypes: - STR_SOLDIER_SYNTH requiresBaseFunc: - SUR cost: 50000 recoveryTime: 12 requiredItems: STR_SYNTH_CORPSE: 1 STR_MEDICAL_SUPPLIES: 75 STR_ALIEN_ALLOYS: 4 percentGainedStatChange: tu: -5 stamina: -5 health: -5 bravery: 0 reactions: -5 firing: -5 throwing: -5 strength: -5 psiStrength: 0 psiSkill: 0 melee: -5 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: false #eof FILE: d:\Games\Dioxine_XPiratez\user\mods\Piratez\Ruleset\Yankes_Scripts.rul # Script documentation: # # Item and Armor Energy Shields - HP buffers on handheld items and armors # createUnit - offset: 1, createItem - offset: 1, newTurnUnit - offset: 2 # newTurnItem - offset: 2, hitUnit - offset: 1, hitUnit - offset: 2 # # Hits on units are reduced by the energy shield until it is depleted. # Item-based versions must be held in hand to reduce damage, and primed # like a grenade if the ITEM_ENERGY_SHIELD_NEEDS_PRIMING is set to a value # not equal to zero. # Other item-based parameters: # ITEM_ENERGY_SHIELD_CAPACITY - Initial HP value for the shield and maximum # with regeneration # ITEM_ENERGY_SHIELD_PER_TURN - How much the HP value changes every turn # (both player turn and enemy turn run the script so each full turn will # change shield HP by this value twice) # ITEM_ENERGY_SHIELD_TYPE - Used to determine the which set of 'resistances' # defined in the script will be used in calculating how effective the # shield is against various damage types # ITEM_ENERGY_SHIELD_FLASH_COLOR - Color group for flash when unit is hit # ITEM_ENERGY_SHIELD_INDICATOR_COLOR - Color group to use on the item's # sprite to indicate shield HP level # ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR - Color group on the item's # sprite to be replaced by the indicator color # ITEM_ENERGY_SHIELD_DOWN_COLOR - Indicator switches to this color group # when down # # Armor-based parameters: # ARMOR_ENERGY_SHIELD_CAPACITY - Initial HP value for the shield and maximum # with regeneration # ARMOR_ENERGY_SHIELD_PER_TURN - How much the HP value changes every turn # (both player turn and enemy turn run the script so each full turn will # change shield HP by this value twice) # ARMOR_ENERGY_SHIELD_TYPE - Used to determine the which set of 'resistances' # defined in the script will be used in calculating how effective the # shield is against various damage types # ARMOR_ENERGY_SHIELD_FLASH_COLOR - Color group the unit will flash when hit # # At the beginning of a battle, all armors and items with # ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 0 will have their shield HP value set to # to the capacity tag. ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 (or any other !=0 # value) items will have their shield HP value set upon priming. At the # beginning of each turn, both player and enemy, excluding the first, the # shield HP value will be changed by the per turn tag, limited to the range # 0-capacity. # # On hit, shields take damage in the following order: left hand item, right # hand item, armor. The shield type tag is resolved into a set of resistances, # and the hit damage type is checked against a list of damage types that do # not interact with the shield. If it is one of those types, no further # calculations are done and all the damage passes through the shield. Next is # a list of damage types with a specific resistance value, written as a # percent susceptibility to that damage type. A value of 50 to damage type 4 # means the shield takes half damage from lasers. Finally, if the hit's damage # type is not found on either of these lists, a default resistance value is # chosen. # # Once the resistance is chosen, the remaining shield HP is modified into an # effective HP for that damage type - a shield with 100 HP and a resistance of # 50 is effectively 200 HP for that damage type. The power of the hit is # subtracted from the effective HP value and the effective HP (before the # subtraction) is subtracted from the power. Both of these values are limited # to positive values. The leftover power is passed on to deal with the next # energy shield in the list or the unit's regular armor. The remaining # effective HP after the hit is converted back to the same units as before the # resistance modifier - a remaining effective HP of 80 on a shield with # resistance 50 will return to 40 shield HP. # # If the hit is completely negated by the shield and shield HP is remaining, # the unit will flash the color given by the appropriate tag. # # # Items granting per-turn stun, energy, and morale regeneration/degeneration # newTurnItem - offset: 4 # # Every half-turn (beginning of both player and enemy turns, excluding the # first player turn), items with the tags ITEM_STUN_PER_TURN, # ITEM_ENERGY_PER_TURN, ITEM_MORALE_PER_TURN will check to see if they are in # the inventory of a unit, and if so, will change the value mentioned in the # nonzero tag by the amount in the tag, within the limits of 0 to the max # possible value. # # Item Physical Shield - damage reduction on handheld items, chance to block # hitUnit - offset: 3 # # Hits on units are reduced according to the tag PHYSICAL_SHIELD_ARMOR, if an # item with that tag is in the unit's hand. Melee attacks have a chance to be # completely negated, according to the unit stats and the tags # ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT and ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT. # Melee attacks are considered hits with battle action type 10, BA_HIT or hits # from ranged weapons with the tag ITEM_IS_MELEE set not equal to 0. # # When hit, a unit's hands are checked for an item with the PHYSICAL_SHIELD_ARMOR # tag, first the left and then the right. The dodge coefficients are taken # from the first item found with the armor tag set. Next, the type of damage # is compared to a list of damage types that should bypass physical shields - # if it is one of those types, the script returns at this point without # modifying damage. Next, melee hits take into account the dodge coefficients. # The unit's melee stat is multiplied by ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT as # a percentage, and the same is done for reactions and its coefficient, then # both are added together. A 0-100 dice roll is made, and if the roll is less # than this sum, then the power of the hit is set to 0 and the script returns. # # Finally, the armor value of the physical shield item is modified by a set of # standard resistances (lower numbers mean the shield is more effective # against that damage type) and by a multiplier for the side of the unit that # was hit. This armor value is then subtracted from the power of the hit and # the script returns. # # Bonus Secondary Stats - Extra RNG roll to get secondary stats at end of mission: # returnFromMissionUnit - offset: 1 # # If a unit gains experience during the mission, its armor is checked for the tag # ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT. If set, then for each of time units, # stamina, health, and strength, the difference between the unit's current stats # and the max for the soldier type is checked. If below the cap, then a RNG roll # between 0 and the difference between current and the cap, modified by the # percent value of the tag, capped at a minimum of 1, is made and added to the # unit's stats. items: #Uses alphabetical order for resistances stacking, names should go worst to best; unique Index should follow that #Unique index slots do not stack with each other, alphabetically first is used #Slots breakdown: # ITEM_RESIST_SLOT_INDEX: 1 - Mask # ITEM_RESIST_SLOT_INDEX: 2 - Hat # ITEM_RESIST_SLOT_INDEX: 3 - Shawl # ITEM_RESIST_SLOT_INDEX: 4 - Bra # ITEM_RESIST_SLOT_INDEX: 5 - Tools # ITEM_RESIST_SLOT_INDEX: 6 - Stockings # ITEM_RESIST_SLOT_INDEX: 7 - Goggles # ITEM_RESIST_SLOT_INDEX: 8 - Shirt # ITEM_RESIST_SLOT_INDEX: 9 - Coat # ITEM_RESIST_SLOT_INDEX: 10 - Amulets # ITEM_RESIST_SLOT_INDEX: 11 - Weapons # ITEM_RESIST_SLOT_INDEX: 12 - Backpack # ITEM_RESIST_SLOT_INDEX: 13 - Shield # ITEM_RESIST_SLOT_INDEX: 14 - Sandbags - type: STR_IMPALER tags: ITEM_MORALE_PER_TURN: -4 - type: AUX_KNOIF_POISON tags: YTAG_DAMAGE_RETURNED_AS_TIME: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_CHAOS_DAGGER tags: ITEM_MORALE_PER_TURN: -3 YTAG_DAMAGE_RETURNED_AS_HP: 20 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_BLOOD_AX tags: YTAG_DAMAGE_RETURNED_AS_TIME: 25 YTAG_DAMAGE_RETURNED_AS_ENERGY: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_VAMPIRIC_SWORD tags: YTAG_DAMAGE_RETURNED_AS_HP: 30 YTAG_DAMAGE_RETURNED_AS_ENERGY: 30 YTAG_DAMAGE_RETURNED_AS_MORALE: -10 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_DEATHBLADE tags: YTAG_DAMAGE_RETURNED_AS_TIME: 15 YTAG_DAMAGE_RETURNED_AS_HP: 15 YTAG_DAMAGE_RETURNED_AS_MORALE: 30 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 15 ITEM_MORALE_PER_TURN: -4 - type: STR_SLUDGEHAMMER tags: YTAG_DAMAGE_RETURNED_AS_STUN: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 8 - type: AUX_VAMPBAT_WEAPON tags: YTAG_DAMAGE_RETURNED_AS_HP: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: AUX_VAMPIRE_WEAPON tags: YTAG_DAMAGE_RETURNED_AS_HP: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_DOCTOR_X_VAMPIRE tags: YTAG_DAMAGE_RETURNED_AS_HP: 33 YTAG_DAMAGE_RETURNED_AS_ENERGY: 33 YTAG_DAMAGE_RETURNED_AS_STUN: 33 YTAG_DAMAGE_RETURNED_AS_MORALE: -33 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 11 - type: STR_SHOTGUN_SHIELD tags: ITEM_RESIST_TYPE_1: 80 ITEM_MINIMUM_RESIST_TYPE_1: 50 ITEM_RESIST_TYPE_4: 80 ITEM_MINIMUM_RESIST_TYPE_4: 50 ITEM_RESIST_TYPE_5: 80 ITEM_MINIMUM_RESIST_TYPE_5: 50 ITEM_RESIST_TYPE_7: 80 ITEM_MINIMUM_RESIST_TYPE_7: 50 ITEM_RESIST_SLOT_INDEX: 13 - type: STR_MACHINEGUN_WHEELED tags: ITEM_RESIST_TYPE_1: 80 ITEM_MINIMUM_RESIST_TYPE_1: 50 ITEM_RESIST_TYPE_3: 90 ITEM_MINIMUM_RESIST_TYPE_3: 30 ITEM_RESIST_TYPE_4: 80 ITEM_MINIMUM_RESIST_TYPE_4: 50 ITEM_RESIST_TYPE_5: 80 ITEM_MINIMUM_RESIST_TYPE_5: 50 ITEM_RESIST_SLOT_INDEX: 13 - type: STR_FLAME_WHIP tags: YTAG_DAMAGE_RETURNED_AS_TIME: 33 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 15 - type: STR_CRYSTAL_SKULL tags: YTAG_DAMAGE_RETURNED_AS_TIME: 50 YTAG_DAMAGE_RETURNED_AS_HP: -5 YTAG_DAMAGE_RETURNED_AS_ENERGY: -10 YTAG_DAMAGE_RETURNED_AS_MORALE: -20 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 15 - type: STR_IRON_ROD tags: ITEM_RESIST_SLOT_INDEX: 11 ITEM_RESIST_TYPE_12: 75 ITEM_MINIMUM_RESIST_TYPE_12: 1 ITEM_RESIST_TYPE_15: 75 ITEM_MINIMUM_RESIST_TYPE_15: 1 ITEM_MORALE_PER_TURN: 2 - type: STR_A_SPACE_TOWEL tags: ITEM_RESIST_TYPE_17: 80 ITEM_MINIMUM_RESIST_TYPE_17: 50 ITEM_RESIST_TYPE_16: 80 ITEM_MINIMUM_RESIST_TYPE_16: 50 ITEM_RESIST_SLOT_INDEX: 8 ITEM_MORALE_PER_TURN: 3 - type: STR_FUR_HAT tags: ITEM_RESIST_TYPE_17: 85 ITEM_MINIMUM_RESIST_TYPE_17: 50 ITEM_RESIST_SLOT_INDEX: 2 - type: STR_SHAWL tags: ITEM_RESIST_TYPE_17: 75 ITEM_MINIMUM_RESIST_TYPE_17: 50 ITEM_RESIST_SLOT_INDEX: 3 - type: STR_FAN tags: ITEM_RESIST_TYPE_16: 90 ITEM_MINIMUM_RESIST_TYPE_16: 30 ITEM_RESIST_SLOT_INDEX: 5 - type: STR_THERMAL_SHIRT tags: ITEM_RESIST_TYPE_5: 90 ITEM_MINIMUM_RESIST_TYPE_5: 50 ITEM_RESIST_TYPE_16: 75 ITEM_MINIMUM_RESIST_TYPE_16: 30 ITEM_RESIST_SLOT_INDEX: 8 ITEM_ENERGY_PER_TURN: 3 - type: STR_LIQUID_COOL tags: ITEM_RESIST_TYPE_16: 80 ITEM_MINIMUM_RESIST_TYPE_16: 30 ITEM_RESIST_SLOT_INDEX: 5 ITEM_ENERGY_PER_TURN: -2 - type: STR_GAS_MASK tags: ITEM_RESIST_SLOT_INDEX: 1 ITEM_RESIST_TYPE_9: 33 ITEM_MINIMUM_RESIST_TYPE_9: 50 - type: STR_SHEPHERDS_STAFF tags: ITEM_RESIST_SLOT_INDEX: 11 ITEM_RESIST_TYPE_7: 85 ITEM_MINIMUM_RESIST_TYPE_7: 30 ITEM_MORALE_PER_TURN: -2 - type: STR_POLICE_SHIELD tags: ITEM_RESIST_SLOT_INDEX: 13 ITEM_RESIST_TYPE_1: 85 ITEM_MINIMUM_RESIST_TYPE_1: 50 ITEM_RESIST_TYPE_4: 90 ITEM_MINIMUM_RESIST_TYPE_4: 50 ITEM_RESIST_TYPE_5: 90 ITEM_MINIMUM_RESIST_TYPE_5: 50 ITEM_RESIST_TYPE_6: 80 ITEM_MINIMUM_RESIST_TYPE_6: 30 ITEM_RESIST_TYPE_7: 75 ITEM_MINIMUM_RESIST_TYPE_7: 30 ITEM_RESIST_TYPE_8: 90 ITEM_MINIMUM_RESIST_TYPE_8: 50 - type: STR_BONE_SHIELD tags: ITEM_RESIST_SLOT_INDEX: 13 ITEM_RESIST_TYPE_1: 65 ITEM_MINIMUM_RESIST_TYPE_1: 30 ITEM_RESIST_TYPE_6: 65 ITEM_MINIMUM_RESIST_TYPE_6: 30 ITEM_RESIST_TYPE_7: 65 ITEM_MINIMUM_RESIST_TYPE_7: 30 ITEM_RESIST_TYPE_15: 65 ITEM_MINIMUM_RESIST_TYPE_15: 30 - type: STR_GRAV_DAMPER tags: ITEM_RESIST_SLOT_INDEX: 12 ITEM_RESIST_TYPE_3: 75 ITEM_MINIMUM_RESIST_TYPE_3: 30 - type: STR_AY_GOGGLES tags: ITEM_RESIST_SLOT_INDEX: 7 ITEM_RESIST_TYPE_8: 90 ITEM_MINIMUM_RESIST_TYPE_8: 50 - type: STR_CHEM_COAT tags: ITEM_RESIST_SLOT_INDEX: 9 ITEM_RESIST_TYPE_8: 75 ITEM_MINIMUM_RESIST_TYPE_8: 50 ITEM_MORALE_PER_TURN: 2 - type: STR_BARBED_STOCKINGS tags: ITEM_RESIST_TYPE_0: 85 ITEM_MINIMUM_RESIST_TYPE_0: 30 ITEM_RESIST_TYPE_7: 90 ITEM_MINIMUM_RESIST_TYPE_7: 30 ITEM_RESIST_SLOT_INDEX: 6 - type: STR_BURA tags: ITEM_RESIST_TYPE_0: 80 ITEM_MINIMUM_RESIST_TYPE_0: 30 ITEM_RESIST_TYPE_17: 90 ITEM_MINIMUM_RESIST_TYPE_17: 50 ITEM_RESIST_SLOT_INDEX: 4 - type: STR_LINGERIE tags: ITEM_RESIST_TYPE_0: 75 ITEM_MINIMUM_RESIST_TYPE_0: 30 ITEM_RESIST_SLOT_INDEX: 4 ITEM_MORALE_PER_TURN: 2 - type: STR_LUNAR_WARD tags: ITEM_RESIST_TYPE_15: 80 ITEM_MINIMUM_RESIST_TYPE_15: 1 ITEM_RESIST_SLOT_INDEX: 10 ITEM_MORALE_PER_TURN: 2 - type: STR_BEJEWELED_CAP tags: ITEM_RESIST_TYPE_15: 66 ITEM_MINIMUM_RESIST_TYPE_15: 1 ITEM_RESIST_TYPE_6: 90 ITEM_MINIMUM_RESIST_TYPE_6: 30 ITEM_RESIST_SLOT_INDEX: 2 ITEM_MORALE_PER_TURN: 3 ITEM_STUN_PER_TURN: -2 - type: STR_SANDBAGS tags: ITEM_RESIST_SLOT_INDEX: 14 ITEM_RESIST_TYPE_1: 50 ITEM_MINIMUM_RESIST_TYPE_1: 50 ITEM_RESIST_TYPE_3: 50 ITEM_MINIMUM_RESIST_TYPE_3: 30 ITEM_RESIST_TYPE_4: 50 ITEM_MINIMUM_RESIST_TYPE_4: 50 ITEM_RESIST_TYPE_5: 50 ITEM_MINIMUM_RESIST_TYPE_5: 50 ITEM_ENERGY_PER_TURN: -35 - type: STR_BLACK_MASK tags: ITEM_RESIST_TYPE_15: 75 ITEM_MINIMUM_RESIST_TYPE_15: 1 ITEM_RESIST_TYPE_8: 90 ITEM_MINIMUM_RESIST_TYPE_8: 50 ITEM_RESIST_TYPE_2: 90 ITEM_MINIMUM_RESIST_TYPE_2: 30 ITEM_RESIST_TYPE_6: 90 ITEM_MINIMUM_RESIST_TYPE_6: 30 ITEM_RESIST_TYPE_12: 90 ITEM_MINIMUM_RESIST_TYPE_12: 30 ITEM_RESIST_TYPE_11: 90 ITEM_MINIMUM_RESIST_TYPE_11: 10 ITEM_RESIST_SLOT_INDEX: 7 ITEM_ENERGY_PER_TURN: -8 - type: STR_AVATAR_MEDALLION tags: ITEM_RESIST_TYPE_14: 75 ITEM_MINIMUM_RESIST_TYPE_14: 1 ITEM_RESIST_SLOT_INDEX: 10 - type: STR_HELLERIUM_CHARM tags: ITEM_STUN_PER_TURN: -1 - type: STR_SKULL tags: ITEM_ENERGY_PER_TURN: 2 ITEM_MORALE_PER_TURN: -1 - type: STR_GLITTERSKULL tags: ITEM_ENERGY_PER_TURN: 3 ITEM_MORALE_PER_TURN: 3 - type: STR_MEDALLION tags: ITEM_MORALE_PER_TURN: 1 ITEM_TIME_PER_TURN: -2 - type: STR_DRUG_DISPENSOR tags: ITEM_STUN_PER_TURN: -5 ITEM_ENERGY_PER_TURN: 5 ITEM_MORALE_PER_TURN: -2 - type: AUX_TANK_SHIELD tags: ITEM_ENERGY_PER_TURN: -125 - type: AUX_XEC_COOLING_SYSTEM tags: ITEM_ENERGY_PER_TURN: 75 - type: STR_ENERGY_SHIELD_SMALL tags: ITEM_ENERGY_SHIELD_CAPACITY: 133 ITEM_ENERGY_SHIELD_PER_TURN: 0 ITEM_ENERGY_SHIELD_TYPE: 0 ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 ITEM_ENERGY_SHIELD_FLASH_COLOR: 2 ITEM_ENERGY_SHIELD_INDICATOR_COLOR: 2 ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: 2 ITEM_ENERGY_SHIELD_DOWN_COLOR: 15 - type: STR_REFRACTOR_SHIELD_SMALL tags: ITEM_ENERGY_SHIELD_CAPACITY: 200 ITEM_ENERGY_SHIELD_PER_TURN: -30 ITEM_ENERGY_SHIELD_TYPE: 1 ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 ITEM_ENERGY_SHIELD_FLASH_COLOR: 9 ITEM_ENERGY_SHIELD_INDICATOR_COLOR: 9 ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: 9 ITEM_ENERGY_SHIELD_DOWN_COLOR: 15 - type: STR_ARCANE_SHIELD_SMALL tags: ITEM_ENERGY_SHIELD_CAPACITY: 150 ITEM_ENERGY_SHIELD_PER_TURN: -15 ITEM_ENERGY_SHIELD_TYPE: 2 ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 ITEM_ENERGY_SHIELD_FLASH_COLOR: 13 ITEM_ENERGY_SHIELD_INDICATOR_COLOR: 13 ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: 13 ITEM_ENERGY_SHIELD_DOWN_COLOR: 15 - type: STR_ENERGY_MATRIX_SMALL tags: ITEM_ENERGY_SHIELD_CAPACITY: 100 ITEM_ENERGY_SHIELD_PER_TURN: 15 ITEM_ENERGY_SHIELD_TYPE: 3 ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 ITEM_ENERGY_SHIELD_FLASH_COLOR: 12 ITEM_ENERGY_SHIELD_INDICATOR_COLOR: 12 ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: 12 ITEM_ENERGY_SHIELD_DOWN_COLOR: 15 armors: - type: STR_SYNTH_REFRACTOR_A_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SYNTH_REFRACTOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SYNTH_REFRACTOR_A_SPACE_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_GYM_OUTFIT_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_SWIMSUIT_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_BIKINI_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_PIR_SLAVE_ARMOR_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_SAILOR_UNIFORM_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 5 - type: STR_BRAINER_OUTFIT_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 15 - type: STR_BRAINER_OUTFIT_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 15 - type: STR_PIR_NUDE_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_TOPLESS_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_SWIMSUIT_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_BIKINI_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_THEBAN_DRESS_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 15 - type: STR_AMAZON_ARMOR_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_PEASANT_ARMOR_MILITIA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 5 - type: STR_SWIMSUIT_PEASANT_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_PEASANT_BONDAGE_GEAR tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 15 - type: STR_PEASANT_ARMOR_BIOAQUA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_PEASANT_ARMOR_BIOAQUA_EVA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_PEASANT_ARMOR_SAINT_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 180 ARMOR_ENERGY_SHIELD_PER_TURN: 45 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_PEASANT_NUDE_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_SWIMSUIT_PEASANT_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_PEASANT_ARMOR_BIOAQUA_SEA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SLAVE_ARMOR_SAINT_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 180 ARMOR_ENERGY_SHIELD_PER_TURN: 45 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SLAVE_NUDE_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_LOKNAR_COAT_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 5 - type: STR_LOKNAR_FAKK_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 44 ARMOR_ENERGY_SHIELD_PER_TURN: 44 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 3 YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 14 - type: STR_LOKNAR_NUDE_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_LOKNAR_UNARMORED_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 20 - type: STR_HYBRID_NUDE_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 15 - type: STR_HYBRID_THONG_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 15 - type: STR_FORCE_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SWIFTSUIT_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SWIFTSUIT_SEA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_GLITTER_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_BLITZ_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_BLITZ_ARMOR_SEA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_NURSE_OUTFIT_ADV_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 66 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_SMOKEY_MK2_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: STR_FLYING_SUIT_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_VAMPY_ROBE_UC tags: YTAG_DAMAGE_RETURNED_AS_HP_BUFF: 10 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 50 YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 - type: STR_BERSERKER_ARMOR_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 25 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 7 - type: STR_DEMONIC_ARMOR_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 25 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 ARMOR_ENERGY_SHIELD_CAPACITY: 88 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_DEMONIC_ARMOR_SEA_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 25 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 ARMOR_ENERGY_SHIELD_CAPACITY: 88 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ARRANCAR_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 88 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_SLAYER_ARMOR_UC tags: YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: 50 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 ARMOR_ENERGY_SHIELD_CAPACITY: 360 ARMOR_ENERGY_SHIELD_PER_TURN: 40 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: STR_SORCERESS_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SORCERESS_ARMOR_SEA_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SORCERESS_ARMOR_SPACE_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ARMOR_SAINT_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 180 ARMOR_ENERGY_SHIELD_PER_TURN: 45 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_GNOME_EXPLORER_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: STR_GNOME_EXPLORER_SEA_UC tags: ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: 10 - type: XTURRET_PLASMA_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_HOVERTANK_LASCANNON_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HOVERTANK_HAVOK_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_SCOUT_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_TERMINATOR_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_PALADIN_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 750 ARMOR_ENERGY_SHIELD_PER_TURN: 75 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_LANCER_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_ARCHER_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_ARMAGEDDON_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_HAVOK_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_RETRIBUTOR_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_XEC_EXORCIST_ARMOR_UC tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: SECTOID_ARMOR_P5 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 60 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: SECTOID_ARMOR_P13 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: CHURCH_ARMOR_P0 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: CHURCH_ARMOR_P2 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 75 ARMOR_ENERGY_SHIELD_PER_TURN: 7 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: CHURCH_ARMOR_P3 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 12 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: CHURCH_ARMOR_P5 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: CHURCH_ARMOR_P6 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 300 ARMOR_ENERGY_SHIELD_PER_TURN: 60 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: MUTON_ARMOR_P6 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 300 ARMOR_ENERGY_SHIELD_PER_TURN: 60 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: ERIDIAN_ARMOR2 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 120 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: FLOATER_ARMOR_P6 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: FLOATER_ARMOR_P13 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 120 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: FLOATER_ARMOR_P14 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 180 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: MARSEC_ARMOR_P0 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: MARSEC_HUNTER_DRONE_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: MARSEC_SENTRY_DRONE_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: ETHEREAL_ARMOR_G tags: ARMOR_ENERGY_SHIELD_CAPACITY: 120 ARMOR_ENERGY_SHIELD_PER_TURN: 40 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: HOVERTANK_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: SECTOPOD_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: RETICULAN_ARMOR_P4 tags: ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: WEREWOLF_ARMOR tags: YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: -25 YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: -25 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 11 - type: GOLDEN_SAINT_1_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: GOLDEN_SAINT_2_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 13 ARMOR_ENERGY_SHIELD_TYPE: 2 extended: tags: # Remember to add tag definitions to same file as item/armor rulesets! RuleItem: #vampiric YTAG_DAMAGE_RETURNED_AS_HP: int YTAG_DAMAGE_RETURNED_AS_ENERGY: int YTAG_DAMAGE_RETURNED_AS_TIME: int YTAG_DAMAGE_RETURNED_AS_MORALE: int YTAG_DAMAGE_RETURNED_AS_STUN: int YTAG_DAMAGE_RETURNED_RESIST_TYPE: int #defense PHYSICAL_SHIELD_ARMOR: int ITEM_IS_MELEE: int ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT: int ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT: int ITEM_RESIST_SLOT_INDEX: int ITEM_RESIST_TYPE_0: int ITEM_RESIST_TYPE_1: int ITEM_RESIST_TYPE_2: int ITEM_RESIST_TYPE_3: int ITEM_RESIST_TYPE_4: int ITEM_RESIST_TYPE_5: int ITEM_RESIST_TYPE_6: int ITEM_RESIST_TYPE_7: int ITEM_RESIST_TYPE_8: int ITEM_RESIST_TYPE_9: int ITEM_RESIST_TYPE_10: int ITEM_RESIST_TYPE_11: int ITEM_RESIST_TYPE_12: int ITEM_RESIST_TYPE_13: int ITEM_RESIST_TYPE_14: int ITEM_RESIST_TYPE_15: int ITEM_RESIST_TYPE_16: int ITEM_RESIST_TYPE_17: int ITEM_RESIST_TYPE_18: int ITEM_RESIST_TYPE_19: int ITEM_MINIMUM_RESIST_TYPE_0: int ITEM_MINIMUM_RESIST_TYPE_1: int ITEM_MINIMUM_RESIST_TYPE_2: int ITEM_MINIMUM_RESIST_TYPE_3: int ITEM_MINIMUM_RESIST_TYPE_4: int ITEM_MINIMUM_RESIST_TYPE_5: int ITEM_MINIMUM_RESIST_TYPE_6: int ITEM_MINIMUM_RESIST_TYPE_7: int ITEM_MINIMUM_RESIST_TYPE_8: int ITEM_MINIMUM_RESIST_TYPE_9: int ITEM_MINIMUM_RESIST_TYPE_10: int ITEM_MINIMUM_RESIST_TYPE_11: int ITEM_MINIMUM_RESIST_TYPE_12: int ITEM_MINIMUM_RESIST_TYPE_13: int ITEM_MINIMUM_RESIST_TYPE_14: int ITEM_MINIMUM_RESIST_TYPE_15: int ITEM_MINIMUM_RESIST_TYPE_16: int ITEM_MINIMUM_RESIST_TYPE_17: int ITEM_MINIMUM_RESIST_TYPE_18: int ITEM_MINIMUM_RESIST_TYPE_19: int ITEM_ENERGY_SHIELD_NEEDS_PRIMING: int ITEM_ENERGY_SHIELD_CAPACITY: int ITEM_ENERGY_SHIELD_PER_TURN: int ITEM_ENERGY_SHIELD_TYPE: int ITEM_ENERGY_SHIELD_FLASH_COLOR: int # Color group for flash when unit is hit ITEM_ENERGY_SHIELD_INDICATOR_COLOR: int # Color group for item's indicator ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: int # Color group that is replaced by indicator ITEM_ENERGY_SHIELD_DOWN_COLOR: int # Indicator switches to this color group when down #COLOR_X1_BLUE0 7 #COLOR_X1_BLUE1 8 #COLOR_X1_BLUE2 13 #COLOR_X1_BROWN0 6 #COLOR_X1_BROWN1 9 #COLOR_X1_BROWN2 10 #COLOR_X1_FACE 9 #COLOR_X1_GRAY 5 #COLOR_X1_GREEN0 3 #COLOR_X1_GREEN1 4 #COLOR_X1_HAIR 6 #COLOR_X1_NULL 0 #COLOR_X1_PURPLE0 11 #COLOR_X1_PURPLE1 12 #COLOR_X1_RED 2 #COLOR_X1_SILVER 14 #COLOR_X1_SPECIAL 15 #COLOR_X1_YELLOW 1 ITEM_STUN_PER_TURN: int ITEM_ENERGY_PER_TURN: int ITEM_MORALE_PER_TURN: int ITEM_TIME_PER_TURN: int ITEM_TIME_PER_TURN_NOLIMIT: int ITEM_HP_PER_TURN: int RuleArmor: #vampiric YTAG_DAMAGE_RETURNED_AS_HP_BUFF: int YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: int YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: int YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF: int YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: int YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: int #defense ARMOR_ENERGY_SHIELD_CAPACITY: int ARMOR_ENERGY_SHIELD_PER_TURN: int ARMOR_ENERGY_SHIELD_TYPE: int ARMOR_ENERGY_SHIELD_FLASH_COLOR: int # Color group for flash when unit is hit #other buffs ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: int BattleItem: ITEM_ENERGY_SHIELD_HP: int ITEM_ENERGY_SHIELD_IS_PRIMED: int BattleUnit: UNIT_RESIST_ITEM_SLOT_1: int UNIT_RESIST_ITEM_SLOT_2: int UNIT_RESIST_ITEM_SLOT_3: int UNIT_RESIST_ITEM_SLOT_4: int UNIT_RESIST_ITEM_SLOT_5: int UNIT_RESIST_ITEM_SLOT_6: int UNIT_RESIST_ITEM_SLOT_7: int UNIT_RESIST_ITEM_SLOT_8: int UNIT_RESIST_ITEM_SLOT_9: int UNIT_RESIST_ITEM_SLOT_10: int UNIT_RESIST_ITEM_SLOT_11: int UNIT_RESIST_ITEM_SLOT_12: int UNIT_RESIST_ITEM_SLOT_13: int UNIT_RESIST_ITEM_SLOT_14: int UNIT_RESIST_ITEM_SLOT_15: int UNIT_RESIST_ITEM_SLOT_16: int UNIT_RESIST_ITEM_SLOT_17: int UNIT_RESIST_ITEM_SLOT_18: int UNIT_RESIST_ITEM_SLOT_19: int UNIT_RESIST_ITEM_SLOT_20: int UNIT_RESIST_TYPE_0: int UNIT_RESIST_TYPE_1: int UNIT_RESIST_TYPE_2: int UNIT_RESIST_TYPE_3: int UNIT_RESIST_TYPE_4: int UNIT_RESIST_TYPE_5: int UNIT_RESIST_TYPE_6: int UNIT_RESIST_TYPE_7: int UNIT_RESIST_TYPE_8: int UNIT_RESIST_TYPE_9: int UNIT_RESIST_TYPE_10: int UNIT_RESIST_TYPE_11: int UNIT_RESIST_TYPE_12: int UNIT_RESIST_TYPE_13: int UNIT_RESIST_TYPE_14: int UNIT_RESIST_TYPE_15: int UNIT_RESIST_TYPE_16: int UNIT_RESIST_TYPE_17: int UNIT_RESIST_TYPE_18: int UNIT_RESIST_TYPE_19: int UNIT_ENERGY_SHIELD_HP: int UNIT_RECOLOR_DESYNC: int UNIT_RECOLOR_COLOR: int UNIT_RECOLOR_START_FRAME: int UNIT_RECOLOR_FRAME_LENGTH: int scripts: damageUnit: - offset: 3 code: | var ptre BattleUnit attackingUnit; var ptre BattleItem attackingItem; var ptr RuleItem itemRuleset; var ptr RuleArmor attackerArmor; var int hpReturnedCoefficient; var int energyReturnedCoefficient; var int timeReturnedCoefficient; var int moraleReturnedCoefficient; var int stunReturnedCoefficient; var int damageReturnedResistType; var int hpDamageDone; var int hpTarget; var int statAttacker; var int statMaxAttacker; var int hpReturned; var int energyReturned; var int timeReturned; var int moraleReturned; var int stunReturned; var int temp; damaging_item.getRuleItem itemRuleset; itemRuleset.getTag hpReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_HP; itemRuleset.getTag energyReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; itemRuleset.getTag timeReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_TIME; itemRuleset.getTag moraleReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; itemRuleset.getTag stunReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_STUN; # check weapon for resist type itemRuleset.getTag damageReturnedResistType Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; # following only if armor provides bonus damaging_item.getOwner attackingUnit; attackingUnit.getRuleArmor attackerArmor; if eq damageReturnedResistType 0; attackerArmor.getTag damageReturnedResistType Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP_BUFF; add hpReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF; add energyReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME_BUFF; add timeReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF; add moraleReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN_BUFF; add stunReturnedCoefficient temp; else; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR; if eq temp damageReturnedResistType; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP_BUFF; add hpReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF; add energyReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME_BUFF; add timeReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF; add moraleReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN_BUFF; add stunReturnedCoefficient temp; end; end; # following only if extra held items are to provide bonus attackingUnit.getLeftHandWeapon attackingItem; if and neq attackingItem null neq attackingItem damaging_item; attackingItem.getRuleItem itemRuleset; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; if eq damageReturnedResistType 0; set damageReturnedResistType temp; end; if eq damageReturnedResistType temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP; add hpReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; add energyReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME; add timeReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; add moraleReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN; add stunReturnedCoefficient temp; end; end; attackingUnit.getRightHandWeapon attackingItem; if and neq attackingItem null neq attackingItem damaging_item; attackingItem.getRuleItem itemRuleset; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; if eq damageReturnedResistType 0; set damageReturnedResistType temp; end; if eq damageReturnedResistType temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP; add hpReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; add energyReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME; add timeReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; add moraleReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN; add stunReturnedCoefficient temp; end; end; # check if target not immune to vampirism set temp 100; unit.reduceByResistance temp damageReturnedResistType; if eq temp 0; return; end; # check if attacker has req. vampiric coeffs if and eq hpReturnedCoefficient 0 eq energyReturnedCoefficient 0 eq timeReturnedCoefficient 0 eq moraleReturnedCoefficient 0 eq stunReturnedCoefficient 0; return; else; # set amount of HP drained, and that it can't be higher than target's total unit.getHealth hpTarget; set hpDamageDone to_health; limit_upper hpDamageDone hpTarget; set hpReturned hpDamageDone; set energyReturned hpDamageDone; set timeReturned hpDamageDone; set moraleReturned hpDamageDone; set stunReturned hpDamageDone; # multiply damage returned to attacker as drain with coefs; muldiv is a*b/c muldiv hpReturned hpReturnedCoefficient 100; muldiv energyReturned energyReturnedCoefficient 100; muldiv timeReturned timeReturnedCoefficient 100; muldiv moraleReturned moraleReturnedCoefficient 100; muldiv stunReturned stunReturnedCoefficient 100; # factor in specified resistance unit.reduceByResistance hpReturned damageReturnedResistType; unit.reduceByResistance energyReturned damageReturnedResistType; unit.reduceByResistance timeReturned damageReturnedResistType; unit.reduceByResistance moraleReturned damageReturnedResistType; unit.reduceByResistance stunReturned damageReturnedResistType; # set the appropriate stats, respecting the maximum values attackingUnit.getHealth statAttacker; attackingUnit.getHealthMax statMaxAttacker; add hpReturned statAttacker; limit_upper hpReturned statMaxAttacker; attackingUnit.setHealth hpReturned; attackingUnit.getEnergy statAttacker; attackingUnit.getEnergyMax statMaxAttacker; add energyReturned statAttacker; limit_upper energyReturned statMaxAttacker; attackingUnit.setEnergy energyReturned; attackingUnit.getTimeUnits statAttacker; attackingUnit.getTimeUnitsMax statMaxAttacker; add timeReturned statAttacker; limit_upper timeReturned statMaxAttacker; attackingUnit.setTimeUnits timeReturned; # special case, morale return is influenced by bravery #if neq moraleReturned 0; # attackingUnit.reduceByBravery moraleReturned; #end; attackingUnit.getMorale statAttacker; add moraleReturned statAttacker; limit_upper moraleReturned 100; attackingUnit.setMorale moraleReturned; attackingUnit.getStun statAttacker; sub statAttacker stunReturned; limit_lower stunReturned 0; attackingUnit.setStun statAttacker; end; return; createUnit: #*** Sets the frequency and offset for periodic unit recolors for buffs and debuffs *** - offset: 1 code: | var int recolorPeriod; var int desync; set recolorPeriod 32; # units flash every 32 frames unit.getId desync; offsetmod desync 11 0 recolorPeriod; # creates a desynchronization between unit flashes unit.setTag Tag.UNIT_RECOLOR_DESYNC desync; return; - offset: 2 code: | # Set energy shields on unit armor at beginning of the battle var ptr RuleArmor armorRuleset; var int shieldCapacity; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldCapacity Tag.ARMOR_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return; end; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP shieldCapacity; return; createItem: - offset: 1 code: | # Set energy shields on items at beginning of the battle var ptr RuleItem itemRuleset; var int shieldCapacity; var int temp; item.getRuleItem itemRuleset; itemRuleset.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; itemRuleset.getTag temp Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; # Only set shield values at beginning of battlescape for shields that don't need priming if and neq shieldCapacity 0 eq temp 0; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; end; return; newTurnUnit: - offset: 1 code: | # Clear recolor tags unit.setTag Tag.UNIT_RECOLOR_START_FRAME 0; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 0; unit.setTag Tag.UNIT_RECOLOR_COLOR 0; # Clear all unit resist types and minimums so resistance items can set again unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_1 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_2 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_3 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_4 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_5 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_6 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_7 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_8 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_9 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_10 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_11 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_12 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_13 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_14 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_15 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_16 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_17 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_18 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_19 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_20 0; unit.setTag Tag.UNIT_RESIST_TYPE_0 0; unit.setTag Tag.UNIT_RESIST_TYPE_1 0; unit.setTag Tag.UNIT_RESIST_TYPE_2 0; unit.setTag Tag.UNIT_RESIST_TYPE_3 0; unit.setTag Tag.UNIT_RESIST_TYPE_4 0; unit.setTag Tag.UNIT_RESIST_TYPE_5 0; unit.setTag Tag.UNIT_RESIST_TYPE_6 0; unit.setTag Tag.UNIT_RESIST_TYPE_7 0; unit.setTag Tag.UNIT_RESIST_TYPE_8 0; unit.setTag Tag.UNIT_RESIST_TYPE_9 0; unit.setTag Tag.UNIT_RESIST_TYPE_10 0; unit.setTag Tag.UNIT_RESIST_TYPE_11 0; unit.setTag Tag.UNIT_RESIST_TYPE_12 0; unit.setTag Tag.UNIT_RESIST_TYPE_13 0; unit.setTag Tag.UNIT_RESIST_TYPE_14 0; unit.setTag Tag.UNIT_RESIST_TYPE_15 0; unit.setTag Tag.UNIT_RESIST_TYPE_16 0; unit.setTag Tag.UNIT_RESIST_TYPE_17 0; unit.setTag Tag.UNIT_RESIST_TYPE_18 0; unit.setTag Tag.UNIT_RESIST_TYPE_19 0; return; - offset: 2 code: | # Handle energy shield on armor regeneration/degeneration every turn var ptr RuleArmor armorRuleset; var int shieldCapacity; var int shieldPerTurn; var int shieldHp; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldCapacity Tag.ARMOR_ENERGY_SHIELD_CAPACITY; armorRuleset.getTag shieldPerTurn Tag.ARMOR_ENERGY_SHIELD_PER_TURN; if eq shieldPerTurn 0; return; end; unit.getTag shieldHp Tag.UNIT_ENERGY_SHIELD_HP; add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP shieldHp; return; newTurnItem: - offset: 2 code: | # Handle energy shield on items regeneration/degeneration every turn var ptr RuleItem shieldRule; var int shieldCapacity; var int shieldTimer; var int shieldIsPrimed; var int shieldPerTurn; var int shieldHp; var int temp; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; # Recharge/decay handling for shield items item.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return; end; # Check if this is prime-able type, handle if it is shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; if neq temp 0; item.getFuseTimer shieldTimer; if neq shieldTimer -1; # Make sure it's primed, if not, do so now item.getTag shieldIsPrimed Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq shieldIsPrimed 0; item.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; end; shieldRule.getTag shieldPerTurn Tag.ITEM_ENERGY_SHIELD_PER_TURN; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Recharge/decay shield, respecting capacity and 0 add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldHp; end; else; # Handling here for shields that don't need priming shieldRule.getTag shieldPerTurn Tag.ITEM_ENERGY_SHIELD_PER_TURN; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Recharge/decay shield, respecting capacity and 0 add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldHp; end; return; - offset: 3 code: | var ptre BattleUnit itemOwner; var ptr RuleItem itemRuleset; var int itemResistSlotIndex; var int itemResistMinimum; var int itemResistCoeff; var int currentResistance; var int oneMinusResistance; var int temp; item.getOwner itemOwner; # If no owner, skip script if eq itemOwner null; return; end; # Check the item's slot index; if it's already set on this unit, don't count this item item.getRuleItem itemRuleset; itemRuleset.getTag itemResistSlotIndex Tag.ITEM_RESIST_SLOT_INDEX; if eq itemResistSlotIndex 1; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_1; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_1 1; end; else eq itemResistSlotIndex 2; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_2; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_2 1; end; else eq itemResistSlotIndex 3; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_3; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_3 1; end; else eq itemResistSlotIndex 4; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_4; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_4 1; end; else eq itemResistSlotIndex 5; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_5; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_5 1; end; else eq itemResistSlotIndex 6; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_6; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_6 1; end; else eq itemResistSlotIndex 7; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_7; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_7 1; end; else eq itemResistSlotIndex 8; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_8; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_8 1; end; else eq itemResistSlotIndex 9; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_9; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_9 1; end; else eq itemResistSlotIndex 10; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_10; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_10 1; end; else eq itemResistSlotIndex 11; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_11; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_11 1; end; else eq itemResistSlotIndex 12; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_12; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_12 1; end; else eq itemResistSlotIndex 13; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_13; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_13 1; end; else eq itemResistSlotIndex 14; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_14; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_14 1; end; else eq itemResistSlotIndex 15; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_15; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_15 1; end; else eq itemResistSlotIndex 16; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_16; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_16 1; end; else eq itemResistSlotIndex 17; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_17; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_17 1; end; else eq itemResistSlotIndex 18; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_18; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_18 1; end; else eq itemResistSlotIndex 19; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_19; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_19 1; end; end; # CURRENT RES = CURRENT RES - ((1 - ITEM RES) * (CURRENT RES - ITEM ZERO POINT)) # Check for minimum resist on item, if there is none, skip resist type itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_0; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_0; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_0; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 0; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_0 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_1; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_1; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_1; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 1; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_1 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_2; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_2; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_2; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 2; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_2 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_3; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_3; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_3; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 3; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_3 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_4; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_4; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_4; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 4; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_4 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_5; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_5; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_5; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 5; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_5 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_6; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_6; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_6; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 6; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_6 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_7; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_7; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_7; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 7; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_7 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_8; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_8; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_8; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 8; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_8 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_9; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_9; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_9; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 9; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_9 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_10; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_10; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_10; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 10; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_10 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_11; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_11; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_11; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 11; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_11 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_12; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_12; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_12; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 12; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_12 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_13; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_13; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_13; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 13; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_13 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_14; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_14; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_14; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 14; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_14 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_15; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_15; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_15; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 15; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_15 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_16; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_16; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_16; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 16; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_16 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_17; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_17; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_17; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 17; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_17 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_18; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_18; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_18; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 18; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_18 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_19; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_19; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_19; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 19; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_19 currentResistance; end; end; return; - offset: 4 code: | # Items that change stun, energy, and morale on a per-(half)-turn basis var ptre BattleUnit unit; var ptr RuleItem itemRuleset; var int changePerTurn; var int currentValue; var int changedValue; var int maxValue; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; item.getOwner unit; if eq unit null; return; end; item.getRuleItem itemRuleset; itemRuleset.getTag changePerTurn Tag.ITEM_STUN_PER_TURN; unit.getStun currentValue; unit.getStunMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setStun changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_ENERGY_PER_TURN; unit.getEnergy currentValue; unit.getEnergyMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setEnergy changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_MORALE_PER_TURN; unit.getMorale currentValue; unit.getMoraleMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setMorale changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_TIME_PER_TURN; unit.getTimeUnits currentValue; unit.getTimeUnitsMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setTimeUnits changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_HP_PER_TURN; unit.getHealth currentValue; unit.getHealthMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setHealth changedValue; return; hitUnit: - offset: 1 code: | # Handle item energy shields on hit var ptre BattleItem shieldItem; var ptr RuleItem shieldRule; var int shieldCapacity; var int shieldNeedsPriming; var int shieldTimer; var int shieldType; var int shieldResistCoeff; var int shieldHp; var int temp; # Script to handle item energy shields on hit # Check for item in left hand unit.getLeftHandWeapon shieldItem; if neq shieldItem null; # Check to see if the item has a shield capacity tag shieldItem.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if neq shieldCapacity 0; # Check if we need to handle prime-able shields shieldItem.getFuseTimer shieldTimer; shieldRule.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; set temp 0; # Ensure this is equal to 0 for the check whether the shield is used to reduce damage if and neq shieldTimer -1 neq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq temp 0; # If we just primed and haven't been hit yet, need to set shield HP shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; set temp 1; # Tells that shield is primed and ready for use end; end; # If shield doesn't need priming, it's ready to go. Otherwise, make sure temp was set by the priming action if or eq shieldNeedsPriming 0 neq temp 0; shieldRule.getTag shieldType Tag.ITEM_ENERGY_SHIELD_TYPE; if or eq shieldType 0; # Red shield (Khorne) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 4 eq damaging_type 12; #Laser, Electric set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 14 eq damaging_type 15; #Warp, Mind return power part side; else eq damaging_type 13; # EMP set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 1; # Golden shield (Slaanesh) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 4 eq damaging_type 12; #Laser, Electric set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 1 eq damaging_type 3; #AP, HE return power part side; else eq damaging_type 2; # Fire set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; # Blue shield (Tzeentch) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; # Purple shield (Nurgle) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 4 eq damaging_type 12; #Laser, Electric return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it shieldItem.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; # Set the shield's new HP value shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; end; end; end; # Now do it for a right hand shield unit.getRightHandWeapon shieldItem; if neq shieldItem null; # Check to see if the item has a shield capacity tag shieldItem.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if neq shieldCapacity 0; # Check if we need to handle prime-able shields shieldItem.getFuseTimer shieldTimer; shieldRule.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; set temp 0; # Ensure this is equal to 0 for the check whether the shield is used to reduce damage if and neq shieldTimer -1 neq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq temp 0; # If we just primed and haven't been hit yet, need to set shield HP shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; set temp 1; # Tells that shield is primed and ready for use end; end; # If shield doesn't need priming, it's ready to go. Otherwise, make sure temp was set by the priming action if or eq shieldNeedsPriming 0 neq temp 0; shieldRule.getTag shieldType Tag.ITEM_ENERGY_SHIELD_TYPE; if or eq shieldType 0; # Red shield (Khorne) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 4 eq damaging_type 12; #Laser, Electric set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 14 eq damaging_type 15; #Warp, Mind return power part side; else eq damaging_type 13; # EMP set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 1; # Golden shield (Slaanesh) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 4 eq damaging_type 12; #Laser, Electric set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 1 eq damaging_type 3; #AP, HE return power part side; else eq damaging_type 2; # Fire set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; # Blue shield (Tzeentch) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; # Purple shield (Nurgle) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 4 eq damaging_type 12; #Laser, Electric return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it shieldItem.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; # Set the shield's new HP value shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; end; end; end; # return modified power return power part side; - offset: 2 code: | # Handle energy shields on armor on hit var ptr RuleArmor armorRuleset; var int shieldHp; var int shieldType; var int shieldResistCoeff; var int temp; unit.getTag shieldHp Tag.UNIT_ENERGY_SHIELD_HP; if eq shieldHp 0; return power part side; end; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldType Tag.ARMOR_ENERGY_SHIELD_TYPE; if or eq shieldType 0; # Red shield (Khorne) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 4 eq damaging_type 12; #Laser, Electric set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 14 eq damaging_type 15; #Warp, Mind return power part side; else eq damaging_type 13; # EMP set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 1; # Golden shield (Slaanesh) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 4 eq damaging_type 12; #Laser, Electric set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 1 eq damaging_type 3; #AP, HE return power part side; else eq damaging_type 2; # Fire set shieldResistCoeff 250; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; # Blue shield (Tzeentch) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 1 eq damaging_type 2 eq damaging_type 3; #AP, Fire, HE set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; # Purple shield (Nurgle) # Check which damage type and set shield's 'resistance' # If it's charm, anti-e511, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 16 eq damaging_type 17; return power part side; # Weaker element does 25% damage else or eq damaging_type 13 eq damaging_type 14 eq damaging_type 15; #EMP, Warp, Mind set shieldResistCoeff 25; # Native element does 50% damage else or eq damaging_type 6 eq damaging_type 8 eq damaging_type 11; #Daze, Chem, Bio set shieldResistCoeff 50; # Stronger element either ignores shield, or does 250% damage (Fire, EMP) else or eq damaging_type 4 eq damaging_type 12; #Laser, Electric return power part side; # Antagonist element, Melee and Plasma do normal damage else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; armorRuleset.getTag temp Tag.ARMOR_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; return power part side; - offset: 3 code: | var ptr BattleItem shieldItem; var ptr RuleItem damagingRuleset; var ptr RuleItem shieldRuleset; var int shieldArmor; var int shieldResistCoeff; var int shieldMeleeDodge; var int shieldReactionsDodge; var int unitMelee; var int unitReactions; var int temp; # Check for shield in left hand first, then right. If no shield, skip the script unit.getLeftHandWeapon shieldItem; shieldItem.getRuleItem shieldRuleset; shieldRuleset.getTag shieldArmor Tag.PHYSICAL_SHIELD_ARMOR; shieldRuleset.getTag shieldMeleeDodge Tag.ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT; shieldRuleset.getTag shieldReactionsDodge Tag.ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT; if eq shieldArmor 0; unit.getRightHandWeapon shieldItem; shieldItem.getRuleItem shieldRuleset; shieldRuleset.getTag shieldArmor Tag.PHYSICAL_SHIELD_ARMOR; shieldRuleset.getTag shieldMeleeDodge Tag.ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT; shieldRuleset.getTag shieldReactionsDodge Tag.ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT; if eq shieldArmor 0; return power part side; end; end; # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; end; # Check to see if the shield blocks all damage from a melee hit, like melee dodge damaging_item.getRuleItem damagingRuleset; damagingRuleset.getTag temp Tag.ITEM_IS_MELEE; if or neq 0 temp eq battle_action BA_HIT; # Get the stats for melee dodge unit.Stats.getMelee unitMelee; unit.Stats.getReactions unitReactions; muldiv shieldMeleeDodge unitMelee 100; muldiv shieldReactionsDodge unitReactions 100; add shieldMeleeDodge shieldReactionsDodge; # Modify by where the unit was hit if or eq side SIDE_LEFT eq side SIDE_RIGHT; div shieldMeleeDodge 2; else or eq side SIDE_REAR eq side SIDE_UNDER; div shieldMeleeDodge 4; end; battle_game.randomChance temp; if lt temp shieldMeleeDodge; set power 0; return power part side; end; end; # Default resistances for all physical shields if eq damaging_type 3; # Concussive set shieldResistCoeff 90; else eq damaging_type 6; # Daze set shieldResistCoeff 80; else eq damaging_type 7; # Cutting set shieldResistCoeff 90; else eq damaging_type 7; # Chem set shieldResistCoeff 90; else; # All other damage types set shieldResistCoeff 100; end; # Calculate the shield's effectiveness and subtract it from the damage muldiv shieldArmor 100 shieldResistCoeff; if or eq side SIDE_LEFT eq side SIDE_RIGHT; div shieldArmor 2; else eq side SIDE_UNDER; div shieldArmor 4; else eq side SIDE_REAR; set shieldArmor 0; end; sub power shieldArmor; limit_lower power 0; return power part side; - offset: 4 code: | var int unitResistCoeff; var int armorResistCoeff; var int temp; if eq damaging_type 0; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_0; else eq damaging_type 1; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_1; else eq damaging_type 2; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_2; else eq damaging_type 3; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_3; else eq damaging_type 4; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_4; else eq damaging_type 5; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_5; else eq damaging_type 6; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_6; else eq damaging_type 7; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_7; else eq damaging_type 8; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_8; else eq damaging_type 9; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_9; else eq damaging_type 10; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_10; else eq damaging_type 11; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_11; else eq damaging_type 12; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_12; else eq damaging_type 13; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_13; else eq damaging_type 14; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_14; else eq damaging_type 15; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_15; else eq damaging_type 16; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_16; else eq damaging_type 17; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_17; else eq damaging_type 18; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_18; else eq damaging_type 19; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_19; end; # either no tag exists or armor has resistance of 0 (no damage anyways) if eq unitResistCoeff 0; return power part side; end; set armorResistCoeff 100; unit.reduceByResistance armorResistCoeff damaging_type; # Since unitResistCoeff already includes armor value, need to divide power by resist so it isn't included twice in calculation # final power = power * unit resistance tag (which is equivalent "units" to item resistance * armor resistance) / armor resistance muldiv power unitResistCoeff armorResistCoeff; return power part side; recolorUnitSprite: #*** Handles periodic recolors due to energy shields on units *** - offset: 1 code: | var int frame; var int frameLength; var int recolorPeriod; var int desync; var int color; var int newShade; var int temp; var ptr RuleArmor armorRuleset; # Check to make sure this unit isn't set to be recolored by a hit first unit.getTag frame Tag.UNIT_RECOLOR_START_FRAME; unit.getTag frameLength Tag.UNIT_RECOLOR_FRAME_LENGTH; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; return new_pixel; end; end; set recolorPeriod 32; set frameLength 4; unit.getTag desync Tag.UNIT_RECOLOR_DESYNC; set frame anim_frame; add frame desync; mod frame recolorPeriod; # First, a blue flash if the unit has an energy shield unit.getTag temp Tag.UNIT_ENERGY_SHIELD_HP; if and neq temp 0 lt frame frameLength; unit.getRuleArmor armorRuleset; armorRuleset.getTag color Tag.ARMOR_ENERGY_SHIELD_FLASH_COLOR; if eq color 0; set color COLOR_X1_BLUE1; end; set temp frameLength; sub temp frame; mul temp 2; # a parameter that creates a nice flash animation get_shade newShade new_pixel; sub newShade temp; if and gt newShade 3 lt newShade 16; set_shade new_pixel newShade; set_color new_pixel color; end; end; return new_pixel; - offset: 10 code: | var int frame; var int frameLength; var int color; var int newShade; var int temp; unit.getTag frame Tag.UNIT_RECOLOR_START_FRAME; unit.getTag frameLength Tag.UNIT_RECOLOR_FRAME_LENGTH; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; # Check shade, add some darkening decay, but don't recolor if it'd go too dark get_shade newShade new_pixel; mul temp 4; sub newShade temp; if or lt newShade 4 gt newShade 15; return new_pixel; end; unit.getTag color Tag.UNIT_RECOLOR_COLOR; set_color new_pixel color; set_shade new_pixel newShade; end; end; return new_pixel; recolorItemSprite: - offset: 10 code: | var ptr RuleItem shieldItem; var int shieldCapacity; var int shieldNeedsPriming; var int shieldTimer; var int shieldHp; var int shieldPercent; var int shieldIsPrimed; var int color; var int colorToReplace; var int shadeIndex; var int temp; item.getRuleItem shieldItem; shieldItem.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return new_pixel; end; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; set shieldPercent shieldHp; muldiv shieldPercent 100 shieldCapacity; # Recolor behavior is based on shield type shieldItem.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; item.getFuseTimer shieldTimer; if and neq shieldNeedsPriming 0 gt shieldTimer 0; # Get shield percent for consumable shields item.getTag shieldIsPrimed Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq shieldIsPrimed 0; # Haven't been hit yet, but should show shield set shieldPercent 100; end; end; # Choose color to replace on sprite get_color color new_pixel; set temp 0; # Pick the color to replace from the ruleset tags shieldItem.getTag colorToReplace Tag.ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR; if eq color colorToReplace; get_shade shadeIndex new_pixel; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_INDICATOR_COLOR; if eq shieldPercent 0; # Choose critical shields at 20%, make tag later? if and neq shieldNeedsPriming 0 gt shieldTimer 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_DOWN_COLOR; else eq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_DOWN_COLOR; end; end; if eq temp 0; # Default color to blue if none is found set temp COLOR_X1_BLUE1; end; set color temp; set temp shieldPercent; sub temp 100; abs temp; muldiv temp 15 100; add shadeIndex temp; limit shadeIndex 0 15; set_color new_pixel color; set_shade new_pixel shadeIndex; end; return new_pixel; returnFromMissionUnit: #*** Handles extra secondary experience gain due to tagged armors *** - offset: 1 code: | var ptr RuleArmor soldierArmor; var ptr RuleSoldier soldierRuleset; var int extraExperiencePercentage; var int expTotal; var int statCurrent; var int statCap; var int statBonus; unit.getRuleArmor soldierArmor; soldierArmor.getTag extraExperiencePercentage Tag.ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT; set expTotal 0; unit.Exp.getBravery statCurrent; add expTotal statCurrent; unit.Exp.getFiring statCurrent; add expTotal statCurrent; unit.Exp.getMelee statCurrent; add expTotal statCurrent; unit.Exp.getPsiSkill statCurrent; add expTotal statCurrent; unit.Exp.getPsiStrength statCurrent; add expTotal statCurrent; unit.Exp.getReactions statCurrent; add expTotal statCurrent; unit.Exp.getStrength statCurrent; add expTotal statCurrent; unit.Exp.getThrowing statCurrent; add expTotal statCurrent; if or eq 0 extraExperiencePercentage eq 0 expTotal; return; end; unit.getRuleSoldier soldierRuleset; soldier.Stats.getTimeUnits statCurrent; soldierRuleset.StatsCap.getTimeUnits statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setTimeUnits statBonus; end; soldier.Stats.getStamina statCurrent; soldierRuleset.StatsCap.getStamina statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setStamina statBonus; end; soldier.Stats.getHealth statCurrent; soldierRuleset.StatsCap.getHealth statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setHealth statBonus; end; soldier.Stats.getStrength statCurrent; soldierRuleset.StatsCap.getStrength statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setStrength statBonus; end; return; lang-en-US: #Countries and cities STR_USA: "THE CONFEDERATION" STR_RUSSIA: "EURASIAN AUTONOMY" STR_UK: "IRON TRIBE" STR_FRANCE: "EUROSYNDICATE" STR_GERMANY: "BLACKMARCH" STR_ITALY: "ROMANICA" STR_SPAIN: "NORDFEDERATION" STR_CHINA: "CENTRAL PROVINCE" STR_JAPAN: "FUSO" STR_INDIA: "GHOSTGATES" STR_BRAZIL: "DARK DOMINION" STR_AUSTRALIA: "DEATH REALMS" STR_NIGERIA: "HIDDEN EXPANSE" STR_SOUTH_AFRICA: "ROGUE FIELDS" STR_EGYPT: "THEBAN HIVE" STR_CANADA: "KINGDOM OF CANADA" STR_NCR: "CALI REPUBLIC" STR_LATIN_EMPIRE: "LATIN EMPIRE" STR_TECHNOCRACY: "THE TECHNOCRACY" STR_TURAN: "TURAN" STR_INDONESIA: "PIRATE STRAITS" STR_CHILE: "STEEL PACT" STR_VENEZUELA: "RED REVOLUTION" STR_NEW_YORK: "Doom Harbor" STR_WASHINGTON: "Traitors' Gate" STR_LOS_ANGELES: "Boneyard" STR_MONTREAL: "Nightspire" STR_HAVANA: "Bitter Coast" STR_MEXICO_CITY: "The Monolith" STR_CHICAGO: "Typhoon City" STR_VANCOUVER: "Battleblast Strait" STR_DALLAS: "Dallas D.C." STR_BRASILIA: "Hope" STR_BOGOTA: "Warped Stone" STR_BUENOS_AIRES: "Circus of Silence" STR_SANTIAGO: "Memory of Earth" STR_RIO_DE_JANEIRO: "Despair" STR_LIMA: "Limbo" STR_CARACAS: "Tower of Souls" STR_LONDON: "Spectral" STR_PARIS: "Syndicate City" STR_BERLIN: "Free City" STR_MOSCOW: "The Black Citadel" STR_ROME: "Ground Zero" STR_MADRID: "Halls of Madness" STR_BUDAPEST: "The Bastion" STR_LAGOS: "Godslayer's Hand" STR_CAIRO: "Thebes" STR_CASABLANCA: "Forsaken City" STR_PRETORIA: "Black Sanctuary" STR_NAIROBI: "Ever-Changing" STR_CAPE_TOWN: "Abyss" STR_KINSHASA: "Pandemonium" STR_ANKARA: "Wraithbane" STR_DELHI: "Forbidden Caves" STR_KARACHI: "Stonekeep" STR_BAGHDAD: "The Library" STR_TEHRAN: "The Maze" STR_BOMBAY: "Goddess' Tears" STR_CALCUTTA: "Gardens of Delight" STR_TOKYO: "Sunrise" STR_BEIJING: "Forbidden City" STR_BANGKOK: "Old Battlefield" STR_MANILA: "The Hidden Market" STR_SEOUL: "Astral Bridge" STR_SINGAPORE: "Singapore" STR_JAKARTA: "Palace of Freedom" STR_SHANGHAI: "High Rock" STR_HONG_KONG: "Blasphemous Port" STR_NOVOSIBIRSK: "Witchaven" STR_CANBERRA: "Secret Arena" STR_WELLINGTON: "The Golden Haven" STR_MELBOURNE: "Terminus" STR_PERTH: "Devil's Lair" STR_HELSINKI: "Hel" STR_CONSTANTINE: "Constantine" STR_KARAGAND: "Crossroads" STR_KARAKORUM: "Karakorum" STR_VLADIVOSTOK: "Northern Lights" STR_JERUSALEM: "Jerusalem" REGION_CITIES: "Somewhere" REGION_CITIES_3: "Somewhere" REGION_CITIES_4: "Somewhere" REGION_HELLO_WORLD: "HELLO WORLD" REGION_WORLD_ACADEMY: "Global" REGION_WORLD_GUILD: "Global" REGION_WORLD_MEGAPOL: "Global" REGION_WORLD_BANDIT: "Global" REGION_WORLD_MARSEC: "Global" REGION_WORLD_NECRO: "Global" REGION_WORLD_RUFFIANS: "Global" #Changed Strings# STR_OPENXCOM: "OXC: X-PirateZ v.J15" STR_AGGRESSIVERETALIATION_DESC: "UFOs will attempt to detect your bases at all times, regardless of their mission parameters." STR_STORAGELIMITSENFORCED_DESC: "[YARR!!!] Enforces alien containment and general store limits for live aliens and artifacts recovered from missions." STR_CANSELLLIVEALIENS_DESC: "[YARR!!!] Allows the sale of live aliens, recommended when using storage limits." STR_BATTLEINSTANTGRENADE_DESC: "[BEGONE] Grenades primed to go off in 0 turns will explode immediately when thrown, instead of at the end of the turn." STR_BATTLEUFOEXTENDERACCURACY_DESC: "[YARR!!!] Accuracy of shots drops off after a certain distance, according to shot type. Adjusted accuracy will be displayed on the cursor." STR_CANTRANSFERCRAFTSWHILEAIRBORNE_DESC: "[YARR!!!] Craft currently in-flight can be transferred." STR_CRAFTLAUNCHALWAYS_DESC: "[YARR!!!] Craft can be launched even when they aren't ready, overriding the need for maintenance." STR_GLOBESEASONS_DESC: "[YARR!!!] Uses more realistic projection of sunlight on the Geoscape according to Earth's axial tilt." STR_SHOWMORESTATSININVENTORYVIEW_DESC: "[YARR!!!] Show extra information on the selected soldier in the inventory screen." STR_STRAFE_DESC: "[YARR!!!] Enables strafing, running, and independent tank turret movement when holding CTRL." STR_BATTLEEXPLOSIONHEIGHT_DESC: "[SET 2 MATE] Change how far height-wise explosions may spread.{NEWLINE}(Flat: 0, Round: 3)" STR_ALLOWPSIONICCAPTURE_DESC: "[YARR!!!] Mind-controlling all remaining aliens results in victory, and they count as live captures." STR_WEAPONSELFDESTRUCTION_DESC: "[BEGONE] Weapons carried by aliens will self-destruct if their owner is killed, like in XCOM 20XX." STR_ALLOWPSISTRENGTHIMPROVEMENT_DESC: "[BEGONE] Psionic strength of the soldiers can be improved by experience and training." STR_BATTLEHAIRBLEACH_DESC: "[YARR!!!] Changes soldier Battlescape sprites to match their inventory look." STR_ALIENBLEEDING_DESC: "[YARR!!!] Allows fatal wounds to be inflicted on most aliens." STR_FORCE_FIRE_DESC: "[YARR!!!] Enables forcing your soldiers to take a shot when holding CTRL, regardless of line of fire rules." STR_SMALL_SCOUT_UFOPEDIA: "This tiny craft is primarily used for reconnaissance or research. It normally precedes larger vessels at the start of a mission. It has a crew of one and little plunder value." STR_MEDIUM_SCOUT_UFOPEDIA: "A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 5 to 10 members, half of them civilian.{NEWLINE}Max DPM: 39" STR_LARGE_SCOUT_UFOPEDIA: "A general purpose vessel used by Academicians and Traders for more demanding missions. It can hold a crew of 7 to 19, always including an Engineer. Mostly harmless.{NEWLINE}Max DPM: 52" STR_HARVESTER_UFOPEDIA: "Aptly named, the Shrine Ship is the primary vessel of the Church, and is sometimes commanded by a Reverend or even a Cardinal. It can hold a crew as small as 11 or as big as 31, armed with laser weapons and flamethrowers.{NEWLINE}ARMOR: 10; SHIELDS: 200 (Reg x1); Max DPM: 172" STR_ABDUCTOR_UFOPEDIA: "Although not really a warship, this vessel represents an elite level of technology and holds elite crew, so it's better not underestimated. It is normally used for special missions.{NEWLINE}SHIELDS: 500 (Reg x3); Max DPM: 175" STR_TERROR_SHIP_UFOPEDIA: "This is just a large dropship. Its weapons might not be the most powerful around, but it is armored and can take a lot of punishment. However, shooting it down will grant a lot of infamy.{NEWLINE}ARMOR: 5; Max DPM: 156" STR_BATTLESHIP_UFOPEDIA: "The Cruiser is amongst the largest and most powerful craft around, manned by the best-equipped personnel. To make things even worse, it was designed with boarding actions in mind and can be used to assault our Hideouts directly.{NEWLINE}ARMOR: 25; Max DPM: 291" STR_SUPPLY_SHIP_UFOPEDIA: "Supply Ships are used to fly regular supply runs to enemy Secret Bases. They can be easily attacked on the ground when doing so, but be warned - the sensitive equipment they carry is not supposed to fall into enemy hands, so the self-destruct system will explode the power core after 20 turns or so, vaporising the ship. Plasma venting warns that the explosion is imminent." STR_ACCESS_LIFT_UFOPEDIA: "The access lift is always the first facility to be constructed at a new hideout. An easy guess what it does. Or so I hope. OK. It allows access - to both welcomed and unwelcomed guests. Especially the rude kind who, when you ignore the doorbell, blow the door out. It cannot be made fully secure, though, as we need the traffic of workers and slaves who live aboveground." STR_CORRIDOR_UFOPEDIA: "A simple 4-way passage with a central chamber, can be built to link outlying parts of a Hideout to the piping and power grid. It also grates off the sewers, making them impassable to enemies. It is equipped with a monitoring camera. To build more Corridors, we'll need to learn something about Electrics and Electronics." STR_FIRE_PIT_UFOPEDIA: "Anyone who carelessly strolls into this seemingly normal corridor will trigger firebombs hidden in its walls. Even if they don't roast the trespasser, they'll make them pause for a moment at least. Warning: the fuses aren't infallible and sometimes they'll fail to arm immediately." STR_GAS_CHAMBER_UFOPEDIA: "This room is equipped with hidden bombs, releasing powerful sleeping gas when someone walks close to them. Capturing prisoners has never been so easy, unless they wear gas masks, that is." STR_HYDROPONICS_UFOPEDIA: "With the help of the local farmers, and with the understanding of our Hideout's ecosystem, we have devised how to grow plants underground for food and profit. The well-known Zone plant, Uber Wheat, will be an ideal crop, it will grow fast on our Hellerium sludge, thus providing us with $120k monthly earnings. The humble Uber Wheat has many uses: it can be distilled into alcohol, fed to mutated Reapers (and to mutate Reapers), baked into Uber Bread and all sorts of delicious pastry! The flour is also very very explosive. It is possible we might learn more advanced forms of farming in the future..." STR_HYDROPONICS_WEED_HARVEST_UFOPEDIA: "Automation of lighting and watering allowed (alloweed?) us to master the growing of a notoriously difficult, yet very useful plant - the Sectoweed. Farming ain't for dumbheads and needs following certain steps:{NEWLINE}1) Construct Sectoweed Plantation, this needs 12 Sectoweed. It can be either constructed anew, or on top of an existing Plantation, the latter saves us $80k.{NEWLINE}2) When ready, 'Dismantle' it to change water and light regimen, fostering second phase of growth. This will cost $40k.{NEWLINE}3) When fully grown, 'Dismantle' again to harvest (costs $5k). This will net us 240 Sectoweed and leave behind a standard Plantation." STR_HYDROPONICS_BOOM_HARVEST_UFOPEDIA: "Growing Boom Fruit is challenging, as we need to make sure it doesn't blow the whole place up. This means higher costs and the need for stronger walls.{NEWLINE}1) Construct Boom Plantation, this needs 10 Boom Fruit & 10 Hellerium. It can be either constructed anew, or on top of an existing Plantation, the latter saves us $80k.{NEWLINE}2) When ready, 'Dismantle' it as normal, $50k cost.{NEWLINE}3) When fully grown, 'Dismantle' again to harvest (costs $10k). This will net us 100 Boom Fruit and leave behind a standard Plantation." STR_CASINO_UFOPEDIA: "A temple to human vice, built in cooperation with Jack. He funds the prizes and does the marketing, in exchange for half of the profits. The other half, however, is still a lot. What's more, this cooperation means we can exchange any Casino Coupons for real prizes here! Only one Casino can be built per Hideout, and establishing it requires a substantial amount of Credit Chips: 1 Obsidian, 6 Gold, 36 Silver, 216 Purple, 1296 Blue and 7776 Red." STR_GAMBLING_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Jack is running a major gambling gig, so we figured out a foolproof plan: bring his slot machines to our Mess Halls and get rich! A play costs one $1000 Chip, and might grant us either a random Credit Chip, a fruit, some other trinket, or a Coupon of varied value. Until Jack likes us more, we'll be only able to cash in the lowest tiers." STR_STILL_UFOPEDIA: "A masterpiece of technology, a symbol of triumph of mind over matter, a place of happiness. All in one, albeit a bit smelly, facility. Without it present on-site, a Hideout cannot produce any alcoholic beverages. In addition to providing this functionality, it provides workspace for 10 Runts, but with no Workshops present, you can use it only to make alcohol. Requires an Extractor to be present.{NEWLINE}Building a new Still will require the Alchemy technology." STR_ONSEN_UFOPEDIA: "The healing qualities of hot springs are well known; it is ridiculous that we didn't realize its full potential earlier, despite sitting on a literal treasure tove of hot, healthy, glowing sludge! Add to this an almost equally healthy, mind-liberating atmosphere of Sectoweed fumes, and we have a facility which not only improves recovery rate of everyone in the Hideout by 0.5% of their max HP daily, but also serves as a cultural center! They say you shouldn't play or swim in the Onsen, but we're no dumb Sky Ninjas and can also use the Onsen as a small training centre (up to 4 Hands)." STR_LUXURY_SPA_UFOPEDIA: "Besides the huge swimming pool (yaaay!), this facility contains all sorts of entertainment, recreational and training improvements: a fighting ring, a games terrace (with a great view), an arcade room, a sauna and more. It not only allows 40 hands to improve their physical fitness, but might be useful for training our auxilia as well, and generally increases the civilizational and sanitational level of a Hideout, thus improving wounds recovery by 0.65% of Max HP daily. Dress code of this facility says 'the less, the better', a Swimsuit is the maximum allowed. Only a single Spa is allowed per Hideout.{NEWLINE}Constructing this facility requires 4 Slaves and 6 Slave Maids." STR_GYM_ROOM_UFOPEDIA: "This building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee's statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 8 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can't train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren't trained." STR_LIBRARY_UFOPEDIA: "This luxury facility is used to store all kinds of books, paper, crystal and electronic, romance, adventure, erotica and even an occasional arcane work. It can serve as a workplace for a single Brainer, but what's more important, it's absolutely required for some of the more fancy Research and Manufacture projects to be even possible. However, good books are hard to find and extremely expensive, so establishing such a place is a major expenditure (a waste of money, some would say)." STR_GDX_LAB_UFOPEDIA: "An advanced lab, built using Dr. X's knowledge (not as advanced as the ancient lab you have, though). Only a single one can ever be built. Provides workspace for 10 Brainers. Requires Surgery Room to be built." STR_RED_TOWER_UFOPEDIA: "The place where the Red Mage dwells. Provides functionality of Lab, Library and Summoning Circle. Up to 5 Brainers can work here." STR_MESS_HALL_UFOPEDIA: "No Hideout is complete without this establishment! It serves fresh drinks from the Still (requires one to function), slightly increasing wound recovery speed of our Hands (especially those with high Health). It is also a cultural centre, providing a proper forum for public discussion (we're no longer limited to the Hangar!) and workspace for 1 Brainer; without it, many cultural advances and some mission opportunities will be impossible to research. Only a single Mess Hall can be built per Hideout." STR_MED_BAY_UFOPEDIA: "A general medical facility, that will speed up the wound recovery of all Hands in a Hideout - for a price. By healing an extra 0.5 HP per day, it effectively cuts the downtime by a third. Your Hands may complain that the recovery is being rushed, but they won't scoff at the company of nurses, instead of ol' tired faces in the bunkhouse. Only a single Sick Bay can be built per Hideout, but the health recovery bonus stacks with any bonuses provided by similar facilities (as if we know anything about this, ho, ho). Gives workspace for a single very eager Brainer.{NEWLINE}Constructing this facility requires 10 Medical Supplies." STR_SURGERY_ROOM_UFOPEDIA: "This one requires a Library present to operate. Note the double meaning of the word, ha, ha. Anyhow. Various surgical procedures need such a specialized environment to be performed, allowing all wounded to recover extra 0.25 HP plus 1% of the soldier's Max HP daily, almost halving recovery times. This facility also houses 2 Brainers. Only a single Surgery Room is allowed per Hideout.{NEWLINE}Constructing this facility requires 3 Surgery Units." STR_CLONING_CENTRE_UFOPEDIA: "This building will enable us to grow all sorts of living matter, from organs to whole organisms. Even if we haven't devised any creatures yet, it will help with medical care, recovering 0.75 HP daily to all Hands present on-site. The power of Creation is now ours to command! Up to ten Runts can work in this facility, which requires a Surgery Room present to operate. Only a single Cloning Centre is allowed per Hideout." STR_STUDY_ROOM_UFOPEDIA: "If we want to seriously increase our research speed, building Study Rooms is our best bet. Each of these facilities allows 2 Brainers to work on any project of your choice. However, a Hideout intended to house them first needs at least one of each: Library, Surgery Room, Still (to help with abstract thinking) and Power Plant." STR_DATA_CENTER_UFOPEDIA: "Each of these facilities allows high-capacity data crunching, housing up to 4 Brainers. However, a central computer is needed to become a nucleus to Data Centre network (we can use the one in our Lab), and also a Library for reference materials. A Data Centre requires 6 Slave AIs to be built. A single Hideout can support up to three Data Centres." STR_COMPUTER_CORE_UFOPEDIA: "This facility houses a battery of obscenely-expensive, powerful computers, allowing us to crunch megatons of numbers. It can be used to conduct hacking, just like the Lab, and gives workspace for 4 extra Brainers. This extra brainpower may come in handy, as the facility is required (along with a Library) to pursue the 'Higher Studies' research project, that'll allow us to unlock even higher technologies, but is likely to be extremely slow to complete.{NEWLINE}Constructing this facility requires 20 Slave AIs. Only one per Hideout allowed." STR_REFINERY_UFOPEDIA: "Allows manufacture of Chemicals and advanced chemical weapons. Provides workspace for 10 Runts and lab space for 1 Brainer. Requires an Extractor present to be built." STR_MINT_UFOPEDIA: "Provides tools for making counterfeit money. Having it present at a Hideout allows you to ctrl+P all your financial problems away just like you were the Traders' Guild, how cool is that? Provides workspace for 10 Runts.{NEWLINE}Constructing this facility requires an Industrial Scanner." STR_SUMMONING_CIRCLE_UFOPEDIA: "This arcane facility allows us to perform magic rites needed to get all sorts of magical stuff (not all magical stuff requires it, though). It provides workspace for 10 Runts for that purpose. It also provides workspace for 3 Brainers. Just be careful during Hideout Defenses, who knows what can be accidentally summoned amidst the ensuing chaos...{NEWLINE}Constructing this facility requires 10 Hypno Pannels. Only a single Summoning Circle allowed per Hideout. Requires Library present." STR_POWER_PLANT_UFOPEDIA: "This facility, while quite expensive to build, immediately starts to be a cash earner since it can be used to power other facilities, and any excess electricity can be sold. On top of that, we need this facility for any manufacturing process that requires unusually high energy density.{NEWLINE}Constructing this facility requires 2 Ship Engines." STR_FUSION_REACTOR_UFOPEDIA: "There is little gain from understanding the containment field physics if we can't put it to practical use. A Fusion Furnace installed at a Hideout lets us manufacture ammunition and other equipment dependent on this technology. It additionally allows us to power the most advanced defensive facilities and provides research opportunities for 2 Brainers. However it needs a Power Station to run." STR_WELL_UFOPEDIA: "A place of industry, it has a shaft that reaches into the bowels of the Earth and allows us to extract various resources from the slimy nukage that keeps us all healthily radiated. It allows up to 20 Runts to produce various simple equipment. Take note that stuff requiring intricate tools, like firearms, cannot be manufactured here. Some projects take space, limiting the number of workers. A single Hideout can support at most 3 Extractors.{NEWLINE}WARNING: After a project is started ('AYE' was clicked), cancelling it will destroy ALL components allocated. To avoid it, be sure to dismiss unwanted projects immediately by the 'BEGONE' button. The 'REFUND' button, if present, returns components and money." STR_INDUSTRIAL_PRINTER_UFOPEDIA: "This is a Workshop-type facility. While less space-effective than an equivalent of 4 Workshops (providing workspace for a mere 100 Runts), it is definitely more cost-effective. Even more importantly, it allows manufacturing of items with very intricate internal structure, especially advanced armor suits.{NEWLINE}Constructing this facility requires 2 Industrial Scanners." STR_FACTORY_UFOPEDIA: "Look how far we've made it, Capn'. From a lousy, cramped hideout, to this - our own centre of industrial production. It can provide workspace for up to 400 runts, while cutting operation costs by almost a half as compared to a Workshop when fully staffed. A Factory requires a Power Station.{NEWLINE}Constructing this facility requires 500 Plastasteel." STR_BURROW_UFOPEDIA: "A stylish (and drafty) general-use cave dwelling. Can house up to 10 people, as well as 10 animals (tamed or otherwise). It also provides 25 storage space." STR_BEAST_DEN_UFOPEDIA: "A large cave that can hold up to 20 beasts and 50 units of storage. Simply perfect for those who believe there is no better Hideout defense than a battalion of dogs." STR_LIVING_QUARTERS_UFOPEDIA: "This is where we live, eat, recover from wounds and do all sorts of (better left unsaid) stuff to fight the endless boredom. Each block can hold up to 25 free people, be it hands, runts or brainers." STR_LIVING_QUARTERS_SMALL_UFOPEDIA: "Small and cheap radar facility with 10 bunks and 25 storage space, ideal for backwater hideouts. It is of a budget variety, with a 650 nautical miles detection radius, yet it can detect any flying object within that radius with a 100% accuracy (in ideal conditions...) with scans being made every half hour sharp." STR_LIVING_QUARTERS_LARGE_UFOPEDIA: "We have designed a larger and more efficient version of the Barracks, with extra creature comforts to boot (fresh from the Junkyard). It can house up to 135 people and contains a small storage (50 space). However, as all this junk is quite expensive, the facility is less than dirt-cheap." STR_LIVING_QUARTERS_ADVANCED_UFOPEDIA: "This state-of-the-art facility is environmentally sealed and, thanks to better ergonomics and top-notch creature comforts, allows us to squeeze 40 people in while still granting them good night's sleep - if that's what they want, that is. It also features a defensive laser cannon mounted on top of it, and a tracking radar. Still it is encouraged to send the occupants to off-barracks activities as often as possible, there is only that much overcrowding people can take before they start killing each other. Also +5 storage." STR_GENERAL_STORES_LARGE_UFOPEDIA: "Bigger is better, ain't it? These huge vaults allow us to store more loot than a statistical pirate can count (namely, 515 units)." STR_GENERAL_STORES_ARMORED_UFOPEDIA: "This advanced storage facility can house 200 units of wares and/or warez, and is defended by an autonomous anti-aircraft mounting." STR_JAIL_UFOPEDIA: "Each cell block has space for 15 special guests who can be released for ransom - either normally (Fence), or after robbing them of their possessions first (with a better yield than from a dead corpse), if it's worth it; to do that, check the Robbery category in the Workshop. The numbers represent: 1. armor parts; 2. faction related stuff; 3. common merchandise. You will also get ransom money (in Blue Chips), but, since they're damaged goods, only half the normal value. To rob a prisoner, you need to interrogate them first. Interrogated prisoners, as long as they're honorable, are released in exchange for their information." STR_PRISON_UFOPEDIA: "This big ol' building can hold up to 100 prisoners. It is equipped with remote locks and electronic detection systems. Its guard tower can fire a small cannon at escaping - or incoming enemy ships." STR_LABORATORY_UFOPEDIA: "Oi Cap'n, here you see the fabled Science Lab of old we found in here! No touching stuff! It'll bite you! We can discover ancient and new secrets for you - all you need is to give us Brainers an order! This be a real treasure - here we have the tools to invent new stuff, make sense of old stuff and interrogate prisoners. If we had no Laboratory, we'd been just common bandits. We can cram inside up to 12 really expensive people before they'll start killing each other. Researched items will be destroyed or taken away by the Brainers, with rare exceptions.{NEWLINE}The Lab increases storage space by 50." STR_PERSONAL_LABS_UFOPEDIA: "The Brainers are fiercely territorial creatures, and while they were more than happy to have fun with our Lab, to get more serious work done we need to provide them with proper personalized space. This facility provides the 'Study' functionality, which lets us research more stuff, it also allows us to host 4 extra Brainers. However it is merely an expansion of Old Earth Lab and as such requires it to function. Only one per Hideout can be built. Constructing it requires 25 Superconductive Wire." STR_WORKSHOP_UFOPEDIA: "A real workshop, armed with modern tools, is needed to manufacture anything that looks more like a laser gun than a stone axe (to do the latter, an Extractor is enough, or sometimes even some unused space in a Still). Maximum capacity is 30 runts.{NEWLINE}There is, however, a limit to what manual labour is capable of, and constructing more than 1 Workshop per Hideout would be pointless. To increase our industrial power, we need to devise more advanced forms of manufacturing." STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "Without radars, you are effectively blind. Or at least one-eyed, as detecting any prey would require patrolling the skies with your craft. This radar is a large version of a hi-resolution system mounted on crafts. A full sweep takes 30 minutes and automatically detects any craft within the range of 1250 nautical miles.{NEWLINE}Constructing this facility requires the 'Communications' technology." STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "With a range of 2000 nautical miles, this device covers a huge area, but costs helluva money. However, it can be also used to jam the navigational devices of landing enemy craft, hopefully making them crash." STR_FLAK_DEFENSES_UFOPEDIA: "A decent-sized anti-aircraft cannon, or three, can fend off some less powerful ships from attacking our base. The facility also contains a defensive gun emplacement, useful in base defense." STR_SAM_DEFENSES_UFOPEDIA: "This facility greets any unwelcomed guests with a volley of Stingray missiles. A bit low damage for the cost, but a successful hit is assured. Includes a small crew compartment for 5 occupants." STR_MISSILE_DEFENSES_UFOPEDIA: "A silo hosting Avalanche nuclear missiles, ready to greet any unwelcomed guests. They'll obliterate smaller landing ships in a single salvo. However, the missiles have only a small window of opportunity to fire, unless we want to nuke our own base, and still, several hits are needed to destroy military-class vessels, and each of these silos will have only a single chance to fire." STR_LASER_DEFENSES_UFOPEDIA: "A stationary battery of heavy lascannons might not be as imposing as a missile silo, but it is much more accurate and much cheaper to maintain. It also contains a defensive laser turret for when the enemy had made it inside the Hideout." STR_GAUSS_DEFENSES_UFOPEDIA: "Compared to other defense systems, a railgun battery can boast high firepower but is quite expensive to maintain. Like all defensive cannons, it also houses a turret for enemy assault situations." AUX_XTURRET_CANNON_WEAPON_UFOPEDIA: "The turreted weapon housed by the Flak Cannon building. Protected by heavy armor, and oversseing all outgoing corridors, turrets are a major defensive asset. They have virtually unlimited ammunition. A destroyed turret will be quickly replaced, but the bill will occupy 25 storage space as collateral and incur $15k monthly fee until the payment is settled." AUX_XTURRET_LASER_WEAPON_UFOPEDIA: "The turreted weapon housed by the Laser Battery building. Protected by heavy armor, and oversseing all outgoing corridors, turrets are a major defensive asset. They have virtually unlimited ammunition. A destroyed turret will be quickly replaced, but the bill will occupy 25 storage space as collateral and incur $50k monthly fee until the payment is settled." AUX_XTURRET_GAUSS_WEAPON_UFOPEDIA: "The turreted weapon housed by the Gauss Battery building. Protected by heavy armor, and oversseing all outgoing corridors, turrets are a major defensive asset. They have virtually unlimited ammunition. A destroyed turret will be quickly replaced, but the bill will occupy 25 storage space as collateral and incur $100k monthly fee until the payment is settled." AUX_XTURRET_PLASMA_WEAPON_UFOPEDIA: "The turreted weapon housed by the Plasma Battery building. Protected by heavy armor, and oversseing all outgoing corridors, turrets are a major defensive asset. They have virtually unlimited ammunition. Plasma Turret employs Red energy shields (200 shield points, regeneration 50/turn) to further improve its staying power. A destroyed turret will be quickly replaced, but the bill will occupy 25 storage space as collateral and incur $300k monthly fee until the payment is settled." STR_ARMORY_UFOPEDIA: "Only a single facility is allowed per base, and it needs a Power Plant. It provides the hideout with unerring defensive fire, as well as 100 Storage and 10 Workspace units. Most importantly, it allows us to build unique items, available only here (such as Battle Tank M)." STR_GENERAL_STORES_UFOPEDIA: "All equipment, guns, munitions, treasures and assorted junk are placed in Vaults, including equipment assigned to craft in hangars. You won't be able to buy anything on the Black Market and any loot you get from the battlefield needs to be immediately sold while the Vaults are full. Each can hold up to 75 units of storage, which translates into 15 ship reactor cores or almost 400 rifle-sized guns." STR_ALIEN_CONTAINMENT_UFOPEDIA: "With the use of Stasis Pods, we can fit 40 prisoners into a small facility, while not having to worry about a thing in the world.{NEWLINE}Constructing this facility requires 40 Stasis Pods." STR_PLASMA_DEFENSES_UFOPEDIA: "Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft. However the facility can't run on a standard power grid and requires a Power Station to function. Also contains a defensive turreted plasma cannon, invaluable for sweeping the corridors." STR_FUSION_BALL_DEFENSES_UFOPEDIA: "Fusion missiles are the ultimate in hideout defense. These missiles create an anti-matter implosion which destroys everything within a specific radius. However a Fusion Furnace is needed to power the facility." STR_GRAV_SHIELD_UFOPEDIA: "The Repulsor Beam slows enemy craft attempting to land near the hideout, allowing all defense systems to fire twice. In practice this will double the effectiveness of any defense systems. A Fusion Furnace is needed to provide necessary power. And no, building multiples won't stack.{NEWLINE}Constructing this facility requires 30 Force Circuitry." STR_MIND_SHIELD_UFOPEDIA: "Containing a battery of Cloaking Devices we mount on our ships, this facility will drastically reduce the chances of our Hideout being spotted. Normally, the chances of being spotted rise with the number of buildings in the hideout (although there is only about 30% difference between the smallest Hideout and a fully built-up one); the Shroud will halve this chance. If we build two Shrouds, the chance will be reduced to 1/3rd, and so on - any number of them will stack, albeit with diminishing returns... but we theorize that building 21 Shrouds would render any Hideout fully undetectable.{NEWLINE}R-click on a Shroud to disable it." STR_PSIONIC_LABORATORY_UFOPEDIA: "Here we can assess the magical aptitude of all hands on deck and help them in further developing their sorcery. The actual magical potential (henceforth called VooDoo Mastery) is equal to the VooDoo Power times VooDoo skill, so do not expect much of those who have low Power; but they at least can learn some defense against enemy dark arts here, as VooDoo Defense is equal to V.Power plus some of V.Skill. A single Voodoo School can train up to 8 students.{NEWLINE}Constructing this facility requires 10 Hypno Panels." STR_HYPER_WAVE_DECODER_UFOPEDIA: "With this device installed, we no longer need to rely on fickle radar detection. The Decoder taps directly into encrypted communication channels and not only instantly pinpoints any craft in range, but also provides a lot of intelligence on it. The maximum range is 2000 nautical miles.{NEWLINE}Constructing this facility requires 6 Slave AIs." STR_HANGAR_UFOPEDIA: "Each hangar can accommodate one vessel. There are facilities for maintenance, refueling and repair for the assigned craft. Each vessel stationed at a hideout must have a free hangar assigned to it which cannot be used by any other vessel, even if the assigned vessel is out on a mission. Sorry, Cap'n. The pilots and their ground crew have their bizarre rules, and we either follow them, or grow wings.{NEWLINE}Each Hangar increases Workshop space by 5." STR_CANCEL_UC: "BEGONE" STR_NONE: "None" STR_BUILD_NEW_BASE_UC: NEW HIDEOUT STR_BASE_INFORMATION: LOGS STR_EQUIP_CRAFT: VESSELS STR_BUILD_FACILITIES: EXPAND STR_RESEARCH: "RESEARCH" STR_MANUFACTURE: "MANUFACTURE" STR_TRANSFER_UC: SHIP STR_TRANSFER: "Transfer" STR_AMOUNT_TO_TRANSFER: "AMOUNT TO TRANSFER" STR_PURCHASE_RECRUIT: BLACK MARKET STR_SACK: WALK THE PLANK STR_SELL_SACK_UC: FENCE STR_GEOSCAPE_UC: YER BRIDGE STR_NAME: "Name" STR_AREA: "Area" STR_BUILD_NEW_BASE: Found New Hideout STR_CANCEL: "Begone" STR_MAINTENANCE_UC: "MAINTENANCE>" STR_MAINTENANCE: "Maintenance" STR_BALANCE: "Balance" STR_OK: "AYE" STR_COST_UC: "COST>" STR_INSTALLATION: "Installation" STR_CURRENT_RESEARCH: "CURRENT RESEARCH" STR_CONSTRUCTION_TIME_UC: "CONSTRUCTION TIME>" STR_DAY: one: "{N} day" other: "{N} days" STR_HOUR: one: "{N} hour" other: "{N} hours" STR_SCIENTISTS_AVAILABLE: Brainers Available>{ALT}{0} STR_SCIENTISTS_ALLOCATED: Brainers Allocated>{ALT}{0} STR_SCIENTISTS_ALLOCATED_UC: BRAINERS ALLOCATED STR_SCIENTISTS_AVAILABLE_UC: BRAINERS AVAILABLE>{ALT}{0} STR_LABORATORY_SPACE_AVAILABLE: "Laboratory Space Available>{ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE_UC: "LABORATORY SPACE AVAILABLE>{ALT}{0}" STR_RESEARCH_PROJECT: "RESEARCH PROJECT" STR_START_PROJECT: "START PROJECT" STR_PROGRESS: "PROGRESS" STR_NEW_PROJECT: "New Project" STR_CANCEL_PROJECT: "CANCEL PROJECT" STR_NEW_RESEARCH_PROJECTS: "NEW RESEARCH PROJECTS" STR_INCREASE: More STR_DECREASE: Less STR_ENGINEERS_AVAILABLE: Runts Available>{ALT}{0} STR_ENGINEERS_ALLOCATED: Runts Allocated>{ALT}{0} STR_ENGINEERS__ALLOCATED: Runts Allocated STR_ENGINEERS_AVAILABLE_UC: RUNTS AVAILABLE>{ALT}{0} STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT: "{0} Work hours to produce one unit" STR_WORKSHOP_SPACE_AVAILABLE_UC: "WORKSHOP SPACE AVAILABLE>{ALT}{0}" STR_WORK_SPACE_REQUIRED: "Work Space Required>{ALT}{0}" STR_SPECIAL_MATERIALS_REQUIRED: "RESOURCES REQUIRED" STR_CURRENT_PRODUCTION: "CURRENT PRODUCTION" STR_UNITS_PRODUCED: "Units Produced" STR_TOTAL_TO_PRODUCE: "Total to Produce" STR_COST__PER__UNIT: "Cost{NEWLINE}per{NEWLINE}Unit" STR_COST_PER_UNIT_: "Cost per unit>{ALT}{0}" STR_DAYS_HOURS_LEFT: "Days/Hours Left" STR_NEW_PRODUCTION: "New Production" STR_PRODUCTION_ITEMS: "Production Items" STR_CATEGORY: "CATEGORY" STR_START_PRODUCTION: "START PRODUCTION" STR_UNITS_TO_PRODUCE: "Units to Produce" STR_INCREASE_UC: MORE STR_DECREASE_UC: LESS STR_PURCHASE_HIRE_PERSONNEL: "Make Yer Purchases Now" STR_COST_OF_PURCHASES: "Cost of Purchases>{ALT}{0}" STR_COST_PER_UNIT_UC: "COST PER UNIT" STR_QUANTITY_UC: "QUANTITY" STR_PERSONNEL_AVAILABLE_PERSONNEL_TOTAL: PEOPLE AVAILABLE:PEOPLE TOTAL> STR_WORKSHOP_SPACE_AVAILABLE: "Workshop Space Available>{ALT}{0}" STR_CURRENT_FUNDS: "Current Funds>{ALT}{0}" STR_ITEM: "ITEM" STR_SOLDIERS: Hands STR_SCIENTISTS: Brainers STR_ENGINEERS: Runts STR_STORES: "Vaults" STR_SPACE_USED_SPACE_AVAILABLE: "SPACE USED:SPACE AVAILABLE>" STR_LIVING_QUARTERS: "Barracks" STR_LABORATORIES: "Laboratories" STR_WORK_SHOPS: "Work Shops" STR_HANGARS: "Hangars" STR_SHORT_RANGE_DETECTION: "Short Range Detection" STR_DEFENSE_STRENGTH: "Defense Strength" STR_TRANSFERS_UC: "TRANSFERS" STR_TRANSFERS: "Transfers" STR_ARRIVAL_TIME_HOURS: "Arrival Time (hours)" STR_COST: "Cost" STR_COST_: "Cost>{ALT}{0}" STR_AREA_: "Area>{ALT}{0}" STR_BASE_NAME: "Name Yer New Hideout, Cap'n!" STR_SELECT_POSITION_FOR_ACCESS_LIFT: "SELECT POSITION FOR ACCESS LIFT" STR_SELECT_DESTINATION_BASE: "Where Ship To?" STR_GAME_OVER_1: "The Star Gods rule the Earth with divine might and an iron fist, as it has been the case for centuries. The mutant and human population alike continue their pointless lives. Even those with wealth and power are still only slaves. Nothing has changed, and nothing will. Nobody can ever challenge the eternal order of things. There will be no savior, no revolutionary... or will there be? Certainly it won't be you." STR_GAME_OVER_2: "Your legacy has turned to ashes. Any knowledge and power you have gained is lost forever. Whoever comes after you, will have to start from scratch." STR_VICTORY_1: "As you enter the chamber you see the Solar Governor, nothing more than a huge alien brain, the object of your quest. Defenseless now, it implores you to listen to its reasons before you make the decision to pull the trigger..." STR_VICTORY_2: "The brain speaks: 'Many millions of years ago the planet you call Mars was alive. This life was brought to a barren planet by our civilization as it was to yours. For millions of years we have visited your planet and genetically developed your ancestors. When the time was ripe, we reclaimed it. You cannot kill us, you are part of us..." STR_VICTORY_3: "Behold the center of Martian civilization, pyramids built millions of years ago by your ancestors. No planet is beyond our reach, and you can share this glory. There is a terrible danger in the cold depths of space the Stellar Empire was created to thwart. All we ask is your co-operation..." STR_VICTORY_4: "'Peace is not an option', is your answer, punctuated with a weapon discharge that puts an end to the Solar Governor. Now the entire command and control nexus, the immense cloning and fabrication facilities of Mars, the miraculous technology, everything is at your fingertips." STR_VICTORY_5: "Your second in command approaches. 'We have commandeered Governors' interstellar flagship. What are your orders, Cap'n?'. Merely ruling the Earth doesn't even seem worth the effort now. The power of the ancients is yours to command, and the stars beckon you into the infinite universe..." STR_NOT_ENOUGH_SPECIAL_MATERIALS_TO_PRODUCE_ITEM_AT_BASE: "Not enough resources to produce{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}!" STR_NOT_ENOUGH_MONEY_TO_PRODUCE_ITEM_AT_BASE: "Not enough money to produce{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}" STR_PRODUCTION_OF_ITEM_AT_BASE_IS_COMPLETE: "Production of{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}{NEWLINE}is complete" STR_CONSTRUCTION_OF_FACILITY_AT_BASE_IS_COMPLETE: "Construction of{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}{NEWLINE}is complete" STR_UFO_ACTIVITY_IN_AREAS: "Shipping Activity in Areas" STR_UFO_ACTIVITY_IN_COUNTRIES: "Shipping Activity in Countries" STR_XCOM_ACTIVITY_IN_AREAS: "Yer Activity in Areas" STR_XCOM_ACTIVITY_IN_COUNTRIES: "Yer Activity in Countries" STR_OK_5_SECONDS: "AYE - 5 secs" STR_UFO_IS_NOT_RECOVERED: "Booty has slipped yer grasp" STR_UFO_IS_RECOVERED: "Booty been seized!" STR_CRAFT_IS_LOST: "Vessel is lost" STR_TERROR_CONTINUES: "We retreated from the fight" STR_ALIENS_DEFEATED: "Enemies defeated" STR_BASE_IS_LOST: "Hideout is lost" STR_BASE_IS_SAVED: "Hideout is saved" STR_ALIEN_BASE_STILL_INTACT: "Enemy Hideout still intact" STR_ALIEN_BASE_DESTROYED: "Enemy Hideout destroyed" STR_ALIENS_KILLED: "ENEMIES KILLED" STR_ALIEN_CORPSES_RECOVERED: "DEAD MEN LOOTED" STR_LIVE_ALIENS_RECOVERED: "HOSTAGES TAKEN" STR_ALIEN_ARTIFACTS_RECOVERED: "RARE TREASURE SEIZED" STR_ALIEN_BASE_CONTROL_DESTROYED: "HIDEOUT'S BRIDGE DESTROYED" STR_CIVILIANS_KILLED_BY_ALIENS: "BYSTANDERS KILLED BY OTHERS" STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES: "BYSTANDERS KILLED BY US" STR_CIVILIANS_SAVED: "BYSTANDERS SURVIVED" STR_XCOM_OPERATIVES_KILLED: "HANDS LOST" STR_XCOM_OPERATIVES_RETIRED_THROUGH_INJURY: "HANDS RETIRED THROUGH INJURY" STR_XCOM_OPERATIVES_MISSING_IN_ACTION: "HANDS MISSING THE BELL" STR_TANKS_DESTROYED: "AUXILIARIES LOST" STR_XCOM_CRAFT_LOST: "VESSEL LOST" STR_UFO_RECOVERY: "SEIZE YER BOOTY!" STR_ALIEN_BASE_RECOVERY: "CONQUERING THE COMPETITION" STR_BASE_DEFENSES_INITIATED: "DEFENSIVE BATTERIES FIRING" STR_GRAV_SHIELD_REPELS_UFO: "REPULSOR BEAM REPELS ENEMIES!" STR_UFO_DESTROYED: "IS BLOWN TO PIECES!" STR_SELL_ITEMS_SACK_PERSONNEL: "Fence Yer Stuff Away!" STR_SELL_SACK: "Deal" STR_UFO_CRASH_RECOVERY: "SEIZE YER BOOTY!" STR_UFO_CRASH_RECOVERY_BRIEFING: "We arrived at the crash site, Cap'n! Likely many of those scurvy dogs survived the landing and won't give away their booty without a fight. Too bad for 'em! If, however, things go south for our crew, remember that anyone not onboard when you takeoff will be lost!" STR_UFO_GROUND_ASSAULT: "GROUND ASSAULT!" STR_UFO_GROUND_ASSAULT_BRIEFING: "Excellent, Cap'n! We managed to sneakily land next to their ship. Any goods they are carrying are undamaged and ours for the taking! Yarr!" STR_BASE_DEFENSE: "HIDEOUT DEFENSE" STR_BASE_UC_: "HIDEOUT> {0}" STR_BASE_DEFENSE_BRIEFING: "Enemy dogs have targeted our base and right now it's being attacked! Time to make them pay for such a mistake... or cut our losses and flee. Your choice, Cap'n." STR_ALIEN_BASE_ASSAULT: "ENEMY HIDEOUT ASSAULT" STR_ALIEN_BASE_ASSAULT_BRIEFING: "A secret operation of one of the Factions is being run here. Its continuation makes the local Govt look weak, thus cutting heavily into OUR protection funds. However, assaulting an enemy Hideout is a serious undertaking, and requires a major investment of resources, which means an initial loss of 400 Infamy for attempting it; the loot inside, however, should more than make up for it. Also, we will be using backdoor, so we can't bring any tanks. Time to crash this party, Cap'n!{NEWLINE}Depth: Average." STR_CYDONIA_BRIEFING: "Everything is ready for the grand finale, Cap'n. Time to bring down the false gods and seize the power of the Ancients!" STR_TERROR_MISSION: "MUTANT POGROM" STR_TERROR_MISSION_NO_PENALTY: "MUTANT POGROM (Freelance)" STR_TERROR_MISSION_BRIEFING: "The Mutant Alliance has called for our support! We have to stop this Pogrom and save as many Free Mutants as possible. If we ignore this mission, a -1000 Infamy penalty will be inflicted upon us by the Alliance.{NEWLINE}Weather: Temperate, Cold Snaps possible. Sea: Stormy." STR_TERROR_MISSION_NO_PENALTY_BRIEFING: "The local mutants are calling for help! The forces of evil decided it's time to curb the mutant population and launched a pogrom at this city. They thought it'd be like shooting fish in the barrel - they were wrong! Time to enter the stage and kill all these bastards off! This is surely going to make headlines, plus, whatever these evildoers are packing, is ours for the taking!{NEWLINE}Weather: Temperate, Cold Snaps possible. Sea: Stormy." STR_MISSION_ERIDIAN_TERROR: "Mutant Culling" STR_MISSION_ERIDIAN_TERROR_MSDF: "Mutant Suppression" STR_MISSION_ERIDIAN_TERROR_UFOPEDIA: "It seems like the uproar we have caused finally reached the ears of the Solar Governor, or whatever else organ it's using. A large ship full of Eridians has arrived to our solar system, and these savages have been tasked with quelling down Earth's mutants - which, knowing Eridian cavalier attitude towards chemical and biological weaponry, amounts to genocide. We might try to help the mutants, but we won't be able to stop the use of these weapons - only properly organized locals stand a chance to prevent such an attack." STR_ERIDIAN_TERROR: "MUTANT CULLING" STR_ERIDIAN_TERROR_MSDF: "MUTANT SUPPRESSION" STR_ERIDIAN_TERROR_BRIEFING: "A warband of Eridians have used chemical weapons on a mutant population center! The locals had no means of defending themselves from this onslaught. The Mutant Alliance is desperate and is begging us for help, as they seem to have no-one better for the job. Refusing will cost us a 2000 Infamy hit, but if we go there, we're gonna need to use all we've got.{NEWLINE}Weather: TOXIC. Sea: Deadly." STR_ERIDIAN_TERROR_MSDF_BRIEFING: "A warband of Eridians is attacking the free mutants! The MSDF managed to thwart a chemical weapon strike the Eridians were planning, but they can't do much to stop an invasion that is following. If we don't help them out, this will be a major disaster to our reputation (-2000).{NEWLINE}Weather: Temperate. Sea: Deadly." STR_LAUNCH_INTERCEPTION: "LAUNCH YER VESSELS" STR_CRAFT: "VESSEL" STR_BASE: "HIDEOUT" STR_YES: "YARR!" STR_NO: "NAY..." STR_SELECT_SITE_FOR_NEW_BASE: "CHOOSE A PLACE FOR YER NEW HIDEOUT" STR_RETURN_TO_BASE: "BACK TO YER HIDEOUT" STR_SELECT_NEW_TARGET: "LAY A NEW COURSE" STR_PATROL: "ANCHOR" STR_DAMAGED_RETURNING_TO_BASE: "DAMAGED - RETREATING TO HIDEOUT" STR_LOW_FUEL_RETURNING_TO_BASE: "LOW FUEL - RETURNING TO HIDEOUT" STR_TAILING_UFO: "SHADOWING ENEMY" STR_PATROLLING: "ANCHORED" STR_INTERCEPTING_UFO: INTERCEPTING SHIPPING-{0} STR_RETURNING_TO_BASE: RETURNING TO HIDEOUT STR_RANK_NONE: Auxilia STR_ROOKIE: Swabbie STR_SQUADDIE: Gal STR_SERGEANT: Boss Gal STR_CAPTAIN: Mistress STR_COLONEL: Baroness STR_COMMANDER: Pirate Queen STR_CRAFT_READY_TO_LAND_NEAR_DESTINATION: "{0}{ALT}{NEWLINE}approaching{NEWLINE}{ALT}{1}" STR_BEGIN_MISSION: "Ye ready fer battle?" STR_SELECT_SQUAD_FOR_CRAFT: Select Crew for {0} STR_CENTER_ON_UFO_TIME_5_SECONDS: CENTER ON SHIPPING-TIME=5 Secs STR_REDIRECT_CRAFT: REDIRECT VESSEL STR_GO_TO_LAST_KNOWN_UFO_POSITION: GO TO LAST KNOWN SHIPPING POSITION STR_UFO_: SHIPPING-{0} STR_ALIEN_BASE_: ENEMY HIDEOUT-{0} STR_TERROR_SITE: MUTANT POGROM-{0} STR_NOW_PATROLLING: Now is anchored down STR_UFOPAEDIA: BootyPedia STR_XCOM_CRAFT_ARMAMENT: VESSELS & THERE ARMAMENTS STR_HEAVY_WEAPONS_PLATFORMS: YER FIGHTIN' CREW STR_WEAPONS_AND_EQUIPMENT: TOOLS OF THE TRADE STR_ALIEN_ARTIFACTS: TREASURE STR_BASE_FACILITIES: ESTABLISHMENTS STR_ALIEN_LIFE_FORMS: FACTIONS STR_ALIEN_RESEARCH_UC: MYSTERIES STR_UFO_COMPONENTS: JOURNAL STR_UFOS: SHIPPING STR_MAXIMUM_SPEED_UC: "MAX SPEED>{ALT}{0}{ALT}" STR_ACCELERATION: "ACCELERATION>{ALT}{0}{ALT}" STR_FUEL_CAPACITY: "RANGE>{ALT}{0}{ALT}" STR_WEAPON_PODS: "SYSTEMS>{ALT}{0}{ALT}" STR_DAMAGE_CAPACITY_UC: "TOUGHNESS>{ALT}{0}{ALT}" STR_CARGO_SPACE: "CREW>{ALT}{0}{ALT}" STR_COCKPIT_CAPACITY: "PILOTS>{ALT}{0}{ALT}" STR_HWP_CAPACITY: "AUX>{ALT}{0}{ALT}" STR_CRAFT_WEAPON: "Vessel Weapon" STR_CRAFT_AMMUNITION: "Vessel Ammunition" STR_HEAVY_WEAPONS_PLATFORM: "Tank" STR_COMBAT_UNIT: Combat Unit STR_AMMUNITION: "Ammunition" STR_WEAPON: "Weapon" STR_WEAPON_M: "Melee Weapon" STR_WEAPON_G: "Gun" STR_WEAPON_X: "Special Weapon" STR_AMMUNITION_STD: "Ammunition: Standard" STR_AMMUNITION_ADV: "Ammunition: Special" STR_AMMUNITION_HV: "Ammunition: Heavy" STR_AMMUNITION_LAS: "Ammunition: Laser" STR_AMMUNITION_MD: "Ammunition: Massdriver" STR_AMMUNITION_PL: "Ammunition: Plasma" STR_DAMAGE_NONE: "CHARM" STR_DAMAGE_ARMOR_PIERCING: "PIERCING" STR_DAMAGE_INCENDIARY: "BURN" STR_DAMAGE_HIGH_EXPLOSIVE: "CONCUSSIVE" STR_DAMAGE_LASER_BEAM: "LASER" STR_DAMAGE_PLASMA_BEAM: "PLASMA" STR_DAMAGE_STUN: "DAZE" STR_DAMAGE_MELEE: "CUTTING" STR_DAMAGE_ACID: "CHEM" STR_DAMAGE_SMOKE: "CHOKING" STR_DAMAGE_10: "ANTI-E511" STR_DAMAGE_11: "BIO" STR_DAMAGE_12: "ELECTRIC" STR_DAMAGE_13: "EMP" STR_DAMAGE_14: "WARP" STR_DAMAGE_15: "MIND" STR_DAMAGE_16: "HEAT" STR_DAMAGE_17: "COLD" STR_SHOT_TYPE: "ATTACK TYPE" STR_SHOT_TYPE_AUTO: "Auto (x{0})" STR_ALIEN_CORPSE: Body STR_UFO_COMPONENT: Component STR_CANNON: "30mm Cannon" STR_CANNON_UC: "30MM CANNON" STR_CANNON_ROUNDS_X50: "30mm Cannon Rounds(x50)" STR_LASER_CARBINE: Stingy STR_LASER_SUPERCHARGER: "Super-Self-Charger" STR_LASER_RIFLE: Advanced Lasgun STR_HEAVY_LASER: Portable Lascannon STR_SOLDIER: Lunatic STR_SOLDIER_S: Hand STR_SOLDIER_M: Warrior STR_SOLDIER_V: Veteran STR_SOLDIER_X: Freak STR_SOLDIER_R: Repentia STR_SOLDIER_LOKNAR: "Lokk'Naar" STR_SOLDIER_SYNTH: Syn STR_SCIENTIST: Brainer STR_ENGINEER: Runt STR_RATING: "NOTORIETY> {0}" STR_UFO: SHIPPING STR_GENERAL_STORES: "Vaults" STR_SMALL_RADAR_SYSTEM: "Hi-Res Radar" STR_LARGE_RADAR_SYSTEM: "Overcharged Radar" STR_MISSILE_DEFENSES: "Missile Silo" STR_ALIEN_CONTAINMENT: Prisons STR_CRYO_PRISON: Cryo Prison STR_PLASMA_DEFENSE: "Plasma Defenses" STR_PLASMA_DEFENSES: "Plasma Battery" STR_FUSION_BALL_DEFENSES: "Fusion Ball Silo" STR_PSIONIC_LABORATORY: VooDoo School STR_COUNTRY: "Country" STR_FUNDING: Protection Funds STR_HWPS: AUX STR_TOTAL_UC: "TOTAL" STR_INCOME: "Income" STR_EXPENDITURE: "Expenditure" STR_XCOM_PROJECT_MONTHLY_REPORT: YER PIRATIN MONTHLY REPORT STR_COUNCIL_IS_GENERALLY_SATISFIED: "Despite your average performance, the nations of the world are still interested in funding your operation. Do not expect a large bonus, though." STR_COUNCIL_IS_VERY_PLEASED: "The nations of the world are quite impressed with your privateering, and have decided to increase their support." STR_COUNCIL_IS_DISSATISFIED: "The nations of the world start thinking you're a joke. The crew is getting restless. If your score is not improved next month, it's gonna be bad." STR_YOU_HAVE_NOT_SUCCEEDED: "Your performance was so atrocious, that the nations of the world decided to cut their losses and stop supporting you." STR_YOU_HAVE_FAILED: "This is bad. With future prospects looking bleak, you have lost both external support and the trust of your crew. A mutiny arose to overthrow you, the treacherous crew hoping to appease your creditors. It's time for you to walk the plank, Cap'n." STR_COUNTRY_IS_PARTICULARLY_PLEASED: "{0} is particularly impressed with how you make the life of their rivals miserable and has agreed to increase them payments." STR_COUNTRIES_ARE_PARTICULARLY_HAPPY: "{0} are particularly impressed with how you make the life of their rivals miserable and have agreed to increase them payments." STR_COUNTRY_IS_UNHAPPY_WITH_YOUR_ABILITY: "{0} thinks you are mostly harmless after all and has decided to reduce them protection payments." STR_COUNTRIES_ARE_UNHAPPY_WITH_YOUR_ABILITY: "{0} think you are mostly harmless after all and have decided to reduce them protection payments." STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT: "{0} has embraced a 'Zero Tolerance' policy. Expect no more protection money from them." STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT: "{0} have embraced a 'Zero Tolerance' policy. Expect no more protection money from them." STR_COUNCIL_REDUCE_DEBTS: "The loan sharks came knocking to your door. You must reduce your debts below $1 million by the next month or you'll have to pay with yer head." STR_CRAFT_TYPE: "VESSEL CLASS" STR_RACE: "FLAG" STR_SELECT_DIFFICULTY_LEVEL: "Select Difficulty Level" STR_1_BEGINNER: "1> Cap'n Kidd" STR_2_EXPERIENCED: "2> John Silver" STR_3_VETERAN: "3> Blackbeard" STR_4_GENIUS: "4> Davy Jones" STR_5_SUPERHUMAN: "5> Jack Sparrow" STR_MISSION_GENERATOR: "TACTICAL SIMULATOR" STR_ALIEN_OPTIONS: "ENEMY OPTIONS" STR_IRONMAN: "SUPERMUTANT" STR_IRONMAN_DESC: "No manual saving, Comrade." STR_PSIONIC_TRAINING: "VooDoo Classes" STR_PSI_TRAINING: "VooDoo Classes" STR_REMAINING_PSI_LAB_CAPACITY: "Unoccupied Desks> {ALT}{0}" STR_PSIONIC__STRENGTH: "VooDoo{NEWLINE}Power" STR_PSIONIC_SKILL_IMPROVEMENT: "VooDoo Skill{NEWLINE}/Improvement" STR_WEAPONS_CREW_HWPS: "GUNS/{NEWLINE}HANDS/AUX" STR_ABANDON_GAME: "ABANDON SHIP!" STR_ABANDON_GAME_QUESTION: "ABANDON SHIP, SKIPPER?" STR_IS_LOW_ON_FUEL_RETURNING_TO_BASE: "is low on fuel,{NEWLINE}returning to hideout" STR_SOLDIER_LIST: "Hands on Deck" STR_PSIONIC_STRENGTH: "VOODOO POWER" STR_PSIONIC_SKILL: "VOODOO SKILL" STR_SOLDIERS_UC: "HANDS" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY: "No free prison cells. We only took a token toll from them!" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_1: "NO AQUARIUM FOUND! The fish have died." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_2: "No free animal cages! Captured animals have been slain." STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER: "THIS IS MADNESS!{SMALLLINE}There are no prison cells at that hideout, Cap'n!" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_1: "BY NEPTUNE'S BEARD!{SMALLLINE}There are no aquariums at that hideout, Cap'n!" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_2: "THINK OF THE ANIMALS!{SMALLLINE}There are no animal cages at that hideout, Cap'n!" STR_CONTAINMENT_EXCEEDED: "NO MORE ROOM IN PRISON!{SMALLLINE}Ran out of cells in {0}. We must throw excess prisoners out!" STR_CONTAINMENT_EXCEEDED_1: "NO AQUARIUM FOUND!{SMALLLINE}Insufficient facilities at {0}. Remove excess aquatic life forms." STR_CONTAINMENT_EXCEEDED_2: "No free animal cages at {0}{SMALLLINE}We must chase the excess animals out into the wild!" STR_NOT_ENOUGH_PRISON_SPACE: "No can do, Cap'n! Not enough prison cells~!" STR_NOT_ENOUGH_PRISON_SPACE_1: "No can do, Cap'n! Not enough aquariums~!" STR_NOT_ENOUGH_PRISON_SPACE_2: "No can do, Cap'n! Not enough animal cages~!" STR_MANAGE_CONTAINMENT: "Manage Prison" STR_MANAGE_CONTAINMENT_1: "Manage Aquariums" STR_MANAGE_CONTAINMENT_2: "Manage Animal Cages" STR_ALIEN: "Hostage" STR_ALIEN_1: "Fish" STR_ALIEN_2: "Animal" STR_REMOVE_SELECTED: "Ransom!" STR_REMOVE_SELECTED_1: "Sell!" STR_REMOVE_SELECTED_2: "Sell!" STR_LIVE_ALIENS: "Keep" STR_LIVE_ALIENS_1: "Keep" STR_LIVE_ALIENS_2: "Keep" STR_DEAD_ALIENS: "Ransom" STR_DEAD_ALIENS_1: "Sell" STR_DEAD_ALIENS_2: "Sell" STR_UNDER_INTERROGATION: "In Lab" STR_UNDER_INTERROGATION_1: "In Lab" STR_UNDER_INTERROGATION_2: "In Lab" STR_MARS_CYDONIA_LANDING: "Mars: Cydonia Landing" STR_MARS_CYDONIA_LANDING_BRIEFING: "Your spaceship has fooled the alien defense systems and landed in the region of Cydonia on the surface of Mars. Our information indicates that one of the pyramids there contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area click on the 'abort mission' icon to continue to the next stage. And don't forget to put your helmets on before leaving the airlock!" STR_MARS_THE_FINAL_ASSAULT: "Mars: The Showdown" STR_MARS_THE_FINAL_ASSAULT_BRIEFING: "The pyramid lift takes your brave warriors deep below the planet's surface. Somewhere here the Alien Governor resides, pulling the strings, like a giant spider in the labyrinth. Out of its vast armies, it has nothing but its personal guard between it and you now. This is it, the defining moment, the only chance to kill it and seize its power for yourself. Death or glory!" STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASE: "Our enemies have seized {0} as it was undefended!" STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN_REGION: "There is word in the tavern about competition arising in {0}" STR_STANDOFF: "SHADOW 'EM" STR_CAUTIOUS_ATTACK: "LONG RANGE" STR_STANDARD_ATTACK: "FULL BROADSIDE!" STR_AGGRESSIVE_ATTACK: "RAMMING SPEED!" STR_DISENGAGING: "RETREATING" STR_UFO_HIT: "DIRECT HIT!" STR_UFO_CRASH_LANDS: "THEM SHIPPING CRASHES AND BURNS!" STR_MINIMISE_AT_STANDOFF_RANGE_ONLY: "Not during a battle, Cap'n!" STR_UFO_RETURN_FIRE: "WE BE FIRED AT!" STR_INTERCEPTOR_DAMAGED: ">>> TAKING HITS! <<<" STR_INTERCEPTOR_DESTROYED: ">>> VESSEL LOST! <<<" STR_UFO_OUTRUNNING_INTERCEPTOR: "THEM SCURVY DOGS ESCAPIN!" STR_ALIENS_TERRORISE: "MUTANT POGROM IN" STR_STORES_UC: "VAULTS" STR_INTERCEPT: "SET THE COURSE" STR_BASES: "HIDEOUTS" STR_GRAPHS: "CHARTS" STR_UFOPAEDIA_UC: "BOOTYPEDIA" STR_OPTIONS_UC: "CONTRACTS" STR_FUNDING_UC: "PROTECTION" STR_XCOM_PERFORMANCE_ROSTER: "Piratin' Prowess Roster" STR_NEW_BATTLE: "Quick Battle" STR_ENTER_NAME: "Enter Name" STR_PERFORMANCE_RATING: "Prowess Rating" STR_CRAFT_RENTAL: "Vessels Upkeep" STR_IN_PSIONIC_TRAINING: "In VooDoo Classes" STR_NO_LINE_OF_FIRE: "There's No Shot, Cap'n!" STR_GRENADE_IS_ACTIVATED: "Bomb Active! Be Careful~" STR_GRENADE_IS_DEACTIVATED: "Bomb Deactivated, Cap'n!" STR_UNPRIME_GRENADE: "Deactivate Bomb" STR_UNPRIME_NUKE: "Disarm the Baby Nuke" STR_UNPRIME_SDD: "Disarm Sinister Device" STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED: "This strange thing be not workin', Cap'n!" STR_MIND_CONTROL: "Possession" STR_PANIC_UNIT: "Terror" STR_MORALE_ATTACK_SUCCESSFUL: "The Fool Is Scared!" STR_MIND_CONTROL_SUCCESSFUL: "Is Possessed!" STR_HAS_PANICKED_MALE: "{0}{NEWLINE}went Insane!" STR_HAS_PANICKED_FEMALE: "{0}{NEWLINE}went Insane!" STR_PSIONIC_SKILL_SHORT: "V.Skill>{ALT}{0}" STR_PSIONIC_STRENGTH_SHORT: "V.Pwr>{ALT}{0}" STR_ALIEN_ARTIFACT: "Weird Thingie" STR_ARMOR_: "{0}" STR_ARMOR: "ARMOR" STR_AMMO: "AMMO" STR_AMMO_: "AMMO>{ALT}{0}" STR_AMMO_ROUNDS_LEFT: "{NEWLINE}Ammo:{NEWLINE}Rnds={ALT}{0}" STR_PRIME_GRENADE: "Prime the Fuse" STR_USE_SCANNER: Aye? STR_USE_MEDI_KIT: Use STR_XCOM: "We" STR_ALIENS: "Them" STR_RIGHT_HAND: "R. HAND" STR_LEFT_HAND: "L. HAND" STR_RIGHT_SHOULDER: "R. SHLD." STR_LEFT_SHOULDER: "L. SHLD." STR_BACK_PACK: " BACKPACK" STR_BELT: " BELT" STR_HEAD: "HEAD" STR_TORSO: "TORSO" STR_RIGHT_ARM: "R. ARM" STR_LEFT_ARM: "L. ARM" STR_RIGHT_LEG: "R. LEG" STR_LEFT_LEG: "L. LEG" STR_PAIN_KILLER: "DRUG" STR_QD_SLOT: "Q.D." STR_IS_UNDER_ALIEN_CONTROL_MALE: "{0}{NEWLINE}is under an evil spell!" STR_IS_UNDER_ALIEN_CONTROL_FEMALE: "{0}{NEWLINE}is under an evil spell!" STR_USE_MIND_PROBE: "Examine" STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE: "{0}{NEWLINE}didn't make it" STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE: "{0}{NEWLINE}didn't make it" STR_CORPSE: "Dead" STR_MUTILATED_CORPSE: "Mutilated Corpse" STR_PILE_OF_GORE: "Pile of Gore" STR_CORPSE_UNARMORED: "Pirate Trinkets" STR_ABORT_MISSION: "Engage Engines! FLEE!" STR_ABORT_MISSION_QUESTION: "Flee? Repeat orders, Cap'n!" STR_UNITS_IN_CRAFT: one: "{N} Unit aboard" other: "{N} Units aboard" STR_HIT_MELEE: "Strike" STR_ALL_ALIENS_KILLED_IN_CRASH: "Everyone killed in crash,{NEWLINE}Sending the crew to loot the bodies!" STR_SOLDIERS_RECRUITED_UC: "HANDS RECRUITED>{ALT}{0}" STR_SOLDIERS_LOST_UC: "HANDS LOST>{ALT}{0}" STR_SOLDIERS_RECRUITED: "Hands recruited" STR_SOLDIERS_LOST: "Hands lost" STR_PSISTRENGTHEVAL: "VooDoo Power Evaluation" STR_GO_TO_BASE: "Check Yer Hideout" STR_NEW_FIGHTER_CRAFT: "Armored Fighter" STR_NEW_FIGHTER_TRANSPORTER: "Improved Transporter" STR_ULTIMATE_CRAFT: "Mars Attack Vessel" STR_AVENGER: "CONQUEROR" STR_XCOM_BASE_CANNOT_BE_BUILT: "We cannot live underwater, we be no Mermaids, Cap'n!" STR_DATE_FIRST: "{0}st" STR_DATE_SECOND: "{0}nd" STR_DATE_THIRD: "{0}rd" STR_DATE_FOURTH: "{0}th" STR_FINANCE_THOUSANDS: "$1000's" STR_TOTAL_UFOS: "Shippings detected" STR_TOTAL_ALIEN_BASES: "Secret bases discovered" #Extended Stuff STR_PSI_CUSTOM_ATTACK: "Hex" STR_NOT_ENOUGH_ITEMS: "We need more {0}s{NEWLINE} to build this facility." STR_PHYSICAL_TRAINING: "Martial Training" STR_TRAINING: "Training" STR_REMAINING_TRAINING_FACILITY_CAPACITY: "REMAINING TRAINING CAPACITY> {ALT}{0}" STR_NOT_ENOUGH_MORALE: "You lack discipline!" STR_NOT_ENOUGH_HEALTH: "Not enough blood!" STR_NOT_ENOUGH_STUN: "You feel too nauseous!" STR_NO_USES_LEFT: "It's empty..." STR_CANNOT_PLACE_ITEM_INTO_THIS_SECTION: "What are you doing with this thing?{NEWLINE}It does not belong there!" STR_CRAFT_WEAPON_LIGHT_ONE: "LT.WPN-1>{ALT}{0}" STR_CRAFT_WEAPON_LIGHT_TWO: "LT.WPN-2>{ALT}{0}" STR_CRAFT_WEAPON_LIGHT_THREE: "LT.WPN-3>{ALT}{0}" STR_CRAFT_WEAPON_LIGHT_FOUR: "LT.WPN-4>{ALT}{0}" STR_CRAFT_WEAPON_HEAVY_ONE: "HV.WPN-1>{ALT}{0}" STR_CRAFT_WEAPON_HEAVY_TWO: "HV.WPN-2>{ALT}{0}" STR_CRAFT_WEAPON_HEAVY_THREE: "HV.WPN-3>{ALT}{0}" STR_CRAFT_WEAPON_HEAVY_FOUR: "HV.WPN-4>{ALT}{0}" STR_CRAFT_WEAPON_MISSILE_ONE: "MISSILE-1>{ALT}{0}" STR_CRAFT_WEAPON_MISSILE_TWO: "MISSILE-2>{ALT}{0}" STR_CRAFT_WEAPON_MISSILE_THREE: "MISSILE-3>{ALT}{0}" STR_CRAFT_WEAPON_MISSILE_FOUR: "MISSILE-4>{ALT}{0}" STR_CRAFT_SHADOWTECH: "SHADOWTECH>{ALT}{0}" STR_TRACKING_LOST: "Gone From Sight" STR_BASE_: "Hideout> {0}" STR_CRASH_SITE_: "Crash Site-{0}" STR_REACTIONS_SHORT: "REA>{ALT}{0}" STR_WEIGHT: "Wt>{ALT}{0}/{1}" STR_LASER_DEFENSE: "Laser Battery" STR_AUTO_SHOT: "Auto" STR_SHOT_TYPE_AUTO: "Auto (x{0})" STR_SHOT_TYPE_SNAP: "Snap (x{0})" STR_SHOT_TYPE_AIMED: "Aimed (x{0})" STR_STAMINA: "STAMINA" STR_ENERGY: "ENERGY" STR_ORIGINAL_ORDER: ORIG. ORDER RANK: RANK STR_MISSIONS2: MISSIONS STR_KILLS2: KILLED STR_KILLS: "KILLS> {ALT}{0}" STR_WOUND_RECOVERY2: DAYS TO RECOVER STR_WOUND_RECOVERY: "DAYS TO RECOVER> {ALT}{0}" STR_RANK_: "RANK> {ALT}{0}" STR_SORT_BY: "SORT BY..." STATS: STATS ID: ID STR_HIGH_EXPLOSIVE: "High Explosive" STR_HAS_BECOME_UNCONSCIOUS_MALE: "{0}{NEWLINE}has lost consciousness" STR_HAS_BECOME_UNCONSCIOUS_FEMALE: "{0}{NEWLINE}has lost consciousness" STR_HAS_BEEN_KILLED_MALE: "{0}{NEWLINE}has been killed" STR_HAS_BEEN_KILLED_FEMALE: "{0}{NEWLINE}has been killed" STR_HAS_GONE_BERSERK_MALE: "{0}{NEWLINE}has gone berserk" STR_HAS_GONE_BERSERK_FEMALE: "{0}{NEWLINE}has gone berserk" STR_STINGRAY_LAUNCHER: "Stingray Launcher" STR_STINGRAY_MISSILES: "Stingray Missiles" STR_STINGRAY: "STINGRAY" STR_NONE_UC: "NONE" STR_SPEED: "SPEED" STR_PLASMA_BEAM: "Plasma Beam" STR_PLASMA_BEAM_UC: "PLASMA BEAM" STR_THROWING_ACCURACY: "THROWING" STR_MELEE_ACCURACY: "MELEE" STR_FIRING_ACCURACY: "FIRING" STR_ALLOCATE_RESEARCH: "Allocate Research" STR_NOT_ENOUGH_ENERGY: "Not enough energy!" STR_LIST_ITEM: "LIST ITEM" STR_STIMULANT: "STIMULANT" STR_SPACE_AVAILABLE: "SPACE AVAILABLE>{ALT}{0}" STR_SPACE_USED: "SPACE USED>{ALT}{0}" STR_FRONT_ARMOR: "Front Armor" STR_HIT_LOG_NEW_TURN: "Nothing to report yet!" STR_HIT_LOG_WEAPON: "Weapon" STR_HIT_LOG_NO_DAMAGE: "0 " STR_HIT_LOG_SMALL_DAMAGE: "hit " STR_HIT_LOG_BIG_DAMAGE: "HIT! " STR_HIT_LOG_REACTION_FIRE: "Reaction fire..." STR_TARGET_ENEMY: "; Target = ENEMY" STR_TARGET_NEUTRAL: "; Target = NEUTRAL" STR_TARGET_FRIEND: "; Target = FRIEND" STR_TARGET_YOURSELF: "; Target = YOU" STR_TARGET_ON_THE_GROUND: " (on the ground)" STR_MEDI_KIT_QUANTITIES_LEFT: "Juice>{ALT}{0}{ALT}{NEWLINE}Stims>{ALT}{1}{ALT}{NEWLINE}Heal>{ALT}{2}" STR_CENTER_ON_WOUNDED_FRIEND: "Center on wounded unit" STR_CENTER_ON_SHOCKED_FRIEND: "Center on near-unconscious unit" STR_SPACE_USED_UC: "SPACE USED" STR_ARTICLE: "Article>{ALT} {0}" STR_COMPATIBLE_AMMO: "Compatible Ammo:" STR_RANK_HYB_0: "Advisor" STR_RANK_PEA_0: "Peasant" STR_RANK_SLV_0: "Slave Soldier" STR_RANK_LOK_0: "Lokk'Naar" STR_RANK_BEAST_0: "Warbeast" #Meridia's Secrets STR_OXCE: "Extended" STR_ACCURACY_MODIFIER: "Skill>{ALT} {0}" STR_POWER_BONUS: "PWR++>{ALT} {0}" STR_PSI_SKILL_AND_PSI_STRENGTH: "VOODOO MASTERY" STR_TRAINING_FINISHED: "TRAINING DONE" STR_NO_DONE: "DONE" STR_WHAT_CAN_I_WEAR: "What to wear?" STR_STARTING_CONDITION_ARMORS: "Of all the fancy outfits we have knowledge of, only the following will be of any use on this mission:{NEWLINE}{NEWLINE}{0}" STR_CANCEL_AND_IGNORE_UC: "FULL REVERSE!" STR_WE_CAN_NOW_RENT: "We can now commission" STR_WE_CAN_NOW_BUILD: "We can now build" STR_REFUND_PRODUCTION: "REFUND!" STR_FAILED_CQB_CHECK: "The enemy evaded your attack!" STR_ITEM_DESTROYED: "Item destroyed:" STR_ASSIGN_PILOTS: "Take me to them!" STR_WE_CAN_NOW_PURCHASE: "We can now purchase" STR_START_FIRING: "Open Fire! All the weapons!" STR_SKIP_FIRING: "Let them in..." STR_INFO: "HUH?!" STR_INFO_UFOPEDIA: "ANAL" STR_PERFORMANCE_BONUS: "Infamy Bonus" STR_TEST_SCREEN: "Test Cases" #ctrl+T to activate STR_TEST_CASE: "Test Case" STR_RUN: "Run selected test!" STR_BAD_NODES: "Bad nodes in RMP files check" STR_BAD_NODES_DESC: "Checks RMP files for nodes outside of map boundaries.{NEWLINE}These will NOT cause any crashes, but they will be ignored by the game, thus not work as intended." STR_MAP_GEN_ERROR: "Map Generation Error" STR_PERSON_RECRUITED: "Person recruited:" STR_DAY_SHORT: "{0}d" STR_HOUR_SHORT: "{0}h" STR_PATROLLING: "ANCHORED" STR_RETURNING: "HOMEBOUND" STR_INTERCEPTING: "IN PURSUIT" STR_EN_ROUTE: "SAILING" STR_DIRECT_DEPENDENCIES: "Needed for Manufacturing:" STR_LEVEL_2_DEPENDENCIES: "Indirect Uses:" STR_LEVEL_3_DEPENDENCIES: "Indirect to 2 degrees:" STR_LEVEL_4_DEPENDENCIES: "Indirect to 3 degrees:" STR_LEVEL_5_DEPENDENCIES: "Indirect to 4 degrees:" STR_END_OF_SEARCH: "End of Search..." STR_SHOW_ALL: "Gimme Spoilers!" STR_NEW_TURN: "New Turn" STR_BUG_HUNT_ACTIVATED: "Bug Hunt mode activated: enemies are visible on the minimap!" STR_LIVE_ALIENS_SURRENDERED: "ENEMIES SURRENDERED" STR_UFO_HIT_NO_DAMAGE: "BOUNCED OFF THE HULL!" STR_UFO_HIT_GLANCING: "GLANCING HIT!" STR_UFO_SHIELD_HIT: "HIT THEIR SHIELDS!" STR_UFO_SHIELD_DOWN: "ENEMY SHIELDS DOWN!" STR_INTERCEPTOR_SHIELD_HIT: "OUR SHIELDS ARE HOLDING!" STR_SHIELD: "SHIELDS>{ALT}{0}" STR_TRACTOR_BEAM_ENGAGED: "TRACTOR BEAM IS ENGAGED!" STR_TRACTOR_BEAM_DISENGAGED: "DISENGAGING TRACTOR BEAM" STR_EVASIVE_MANEUVERS: "EVASIVE MANEUVERS!" STR_UFO_HAS_LANDED: "a Vessel has landed at{NEWLINE}{0}" STR_UFO_LANDING_ALERT: "Enemy landing alert" STR_STATS_FOR_NERDS: "Analysis" STR_AUTO_NIGHT_VISION: "Automatic Night Vision" STR_ANYTIMEMARTIALTRAINING: "Martial training at any time" STR_TWO_HANDED_INDICATOR: "Display weapon handedness indicator" STR_MINIMAP_BORDER_INDICATOR: "Display map borders on the Minimap" STR_EVERYONE_FIGHTS_NOBODY_QUITS: "Wounded fight if base attacked" STR_ADD_VEHICLES_TO_MEMORIAL: "Add Auxilia to memorial" STR_BLEEDING_INDICATOR: "Extra bleeding indicator" STR_BULLET_SAVING: "Statistical Bullet Saving" STR_SHOW_ITEM_WEIGHT_IN_INVENTORY: "Show item weight in inventory" STR_SHOW_GUN_MELEE_ON_TOP: "Show secondary Melee attack on top" STR_SHOW_QUICK_SEARCH: "Show Quick Search window" STR_SHOW_ALL_COMMENDATIONS: "Show All Condemnations" STR_REMOVE_WOUNDED_FROM_TRAINING: "Remove wounded Hands from training" STR_TOGGLE_QUICK_SEARCH: "Toggle Quick Search Window" STR_TOGGLE_NIGHT_VISION: "Toggle Night Display" STR_HOLD_NIGHT_VISION: "Show Night Display" STR_AUTO_ASSIGN_PILOTS: "Auto-Assign Pilots" STR_FULL_NIGHT_VISION: "Maximized Night Display" STR_AUTO_SELL: "Loot Sell Manager" STR_TWO_HANDED_INDICATOR_INV: "Show 2-Handed indicator in inventory" STR_NIGHT_VISION_COLOR: "Select Night Vision color" STR_TECH_SPOILER_PROTECTION: "No-Spoilers Tech Tree Viewer" STR_KNOCK_OUT_INDICATOR: "High Stun indicator" STR_PLAY_BRIEFING_MUSIC_DURING_EQUIPMENT: "Play Briefing music longer" STR_AUTO_NIGHT_VISION_DESC: "Before night missions, turn personal lights off and turn night vision on. WARNING: do not use on Undersea missions!" STR_ANYTIMEMARTIALTRAINING_DESC: "Allows assigning soldiers to martial training at any time of the month." STR_COUP_DE_GRACE_DESC: "Hold an enemy in one hand, and any Cutting-damage melee weapon in the other, then click on the enemy to kill them instantly." STR_TWO_HANDED_INDICATOR_DESC: "Weapons on the battle UI will have a small number displayed in the lower right corner, 1 for 1-handed, 2 for 2-handed." STR_MINIMAP_BORDER_INDICATOR_DESC: "Easily see the size of the map by having the black void surrounding it replaced by gray." STR_EVERYONE_FIGHTS_NOBODY_QUITS_DESC: "...But they will start with HP reduced by the number of their remaining days to heal *1.5. Be careful, though, the gals who were heavily wounded might die of extertion." STR_ADD_VEHICLES_TO_MEMORIAL_DESC: "Any Auxilia units lost will be added to Memorial, just like soldiers." STR_BLEEDING_INDICATOR_DESC: "[SUGGESTED] Adds extra Fatal Wounds indicators for your units, displayed alongside spotted enemy indicators." STR_BULLET_SAVING_DESC: "There's a chance to recover a full clip depending on how much ammo has remained." STR_SHOW_ITEM_WEIGHT_IN_INVENTORY_DESC: "Displays item weight after item's name when an item is picked up." STR_SHOW_GUN_MELEE_ON_TOP_DESC: "When this option is enabled, any secondary melee attack mode a weapon has will be displayed as the topmost button. Otherwise it will be displayed at the bottom." STR_SHOW_QUICK_SEARCH_DESC: "Enables a quick search window in screens like storage, research, manufacturing, etc. Click on the window (usually in upper-left corner) and type, then press Enter to confirm search." STR_SHOW_ALL_COMMENDATIONS_DESC: "If enabled, all Titles and Awards are displayed in the Bootypedia. If disabled, only already awarded will be displayed." STR_REMOVE_WOUNDED_FROM_TRAINING_DESC: "Wounded Hands can't benefit from physical training. This option will automatically remove them from the training facility, freeing up space for others." STR_AUTO_ASSIGN_PILOTS_DESC: "If toggled, pilots are automatically assigned to your craft. They're taken from the bottom of craft's crew list." STR_FULL_NIGHT_VISION_DESC: "If enabled, the Night Display will show all terrain, not only what your units see." STR_AUTO_SELL_DESC: "In the battle debriefing sell screen, any item types you sold in previous battles will be automatically marked for selling." STR_TWO_HANDED_INDICATOR_INV_DESC: "Shows 2-Handed indicator in the soldier inventory screen (right bottom corner)" STR_NIGHT_VISION_COLOR_DESC: "Value intended for X-Piratez is 2" STR_TECH_SPOILER_PROTECTION_DESC: "With this option on, you won't be able to check where the yet-unresearched techs lead to." STR_KNOCK_OUT_INDICATOR_DESC: "When enabled, it will add purple box indicators for soldiers that are about to pass out from Stun damage." STR_PLAY_BRIEFING_MUSIC_DURING_EQUIPMENT_DESC: "Briefing music will continue playing during equipment phase until the Battlescape is displayed." STR_UFO_LANDING_ALERT_DESC: "If enabled, a message will pop up (and the time stop) each time a detected enemy vessel lands." STR_ACTION_ITEM_1: "Item Action 1 (Aim/Use)" STR_ACTION_ITEM_2: "Item Action 2 (Snap)" STR_ACTION_ITEM_3: "Item Action 3 (Auto)" STR_ACTION_ITEM_4: "Item Action 4 (Melee)" STR_ACTION_ITEM_5: "Item Action 5 (Throw)" BT_NONE: "None" BT_FIREARM: "Ranged" BT_AMMO: "Ammo" BT_MELEE: "Melee" BT_GRENADE: "Grenade" BT_PROXIMITYGRENADE: "Mine" BT_MEDIKIT: "Medikit" BT_SCANNER: "Scanner" BT_MINDPROBE: "Probe" BT_PSIAMP: "VooDoo" BT_FLARE: "Lightsource" BT_CORPSE: "Corpse" STR_TOGGLE_QUICK_SEARCH: "Toggle Quick Search bar" STR_NO_TRAJECTORY: "Can't make that arc, Cap'n!" STR_LINE_OF_SIGHT_REQUIRED: "Can't see them, Cap'n!" STR_MUST_USE_BOTH_HANDS: "Offhand must be free to use this, Cap'n!" STR_MISSION_OVER: "WE ARE VICTORIOUS, CAP'N" STR_UNITS_WITH_FATAL_WOUNDS: one: "{N} of us is still fatally wounded" other: "{N} of us are still fatally wounded" STR_END_MISSION_QUESTION: "Are your orders to end battle now?" STR_STATS: "EXP" STR_LOOT: "LOOT" STR_SELL: "SELL" STR_REFUND_VALUE: "Sales value> {ALT}{0}" STR_PERSONNEL: "Us" STR_CRAFT_ARMAMENT: "Shipyard" STR_COMPONENTS: "Treasure" STR_GRAND_TOTAL: "All Hideouts" STR_UFO_TRACKER: "Targets of Interest" STR_STARTING_CONDITION_CRAFT: "The ship is no good for a mission like that, Cap'n!{NEWLINE}{NEWLINE}We could do it with one of these: {0}" STR_SHOT_TYPE_MELEE: "Melee" STR_WEIGHT_PEDIA1: "Wt: {0}" STR_WEIGHT_PEDIA2: "Wt: {0}/{1}" STR_FIRING_SHORT: "Firing>{ALT}{0}" STR_THROWING_SHORT: "Throw>{ALT}{0}" STR_MELEE_SHORT: "Melee>{ALT}{0}" STR_PSI_SHORT: "VooDoo>{ALT}{0}/{1}" STR_SHOW_ONLY_NEW: "Show only new" STR_ID: "ID NUMBER" STR_FIRST_LETTER: "FIRST LETTER" STR_PERSON_JOINING: "Person Joining" STR_AUTO_PATROL: "AUTO-PATROL" STR_NOT_ENOUGH_LIVING_SPACE_AT_BASE: "Not enough living space to accommodate{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}" STR_NO_DEPENDENCIES: "No dependencies" STR_NOT_ENOUGH_PILOTS: "Not enough pilots!{NEWLINE}Minimum: {0}" STR_PILOTS: "PILOTS" STR_PILOTS_FOR_CRAFT: "Pilot(s) for {0}" STR_PILOTS_REQUIRED: "Pilot(s) required: {ALT}{0}" STR_PILOT_MISSING: "PILOT MISSING" STR_ADD_PILOT: "Add Pilot" STR_SELECT_PILOT: "Select Pilot" STR_REMOVE_ALL_PILOTS: "Remove All Pilots" STR_PILOTS_HINT: "Hands put on the bottom of crew list are nominated for Pilots." STR_ACCURACY_BONUS: "Accuracy bonus:" STR_DODGE_BONUS: "Dodge bonus:" STR_APPROACH_SPEED: "Approach speed:" STR_COWARDLY: "Cowardly (-50%)" STR_NORMAL: "Normal" STR_BOLD: "Mostly Bold (+50%)" STR_VERY_BOLD: "Bold (+100%)" STR_EMPTY_SLOT_N: "Empty slot {0}" STR_UNNAMED_SLOT_N: "Unnamed slot {0}" STR_LOAD_EQUIPMENT_TEMPLATE: "LOAD EQUIPMENT TEMPLATE" STR_SAVE_EQUIPMENT_TEMPLATE: "SAVE EQUIPMENT TEMPLATE" STR_SAVE_UC: "SAVE" STR_NO_WOUNDED: "-" STR_DEMOTE: "DEMOTE" STR_CANNOT_BUILD_MORE_OF_THIS_FACILITY_TYPE_AT_BASE: "No more facilities of this type can be built in this Hideout, Cap'n!" STR_ECONOMY_WARNING: "The funds ({0}) and income ({1}) are low and the maintenance ({2}) too high! Sell something to avoid having to take a credit... funds missing: {3}" STR_MONTHLY_PROFIT: "PROFIT/MONTH>{ALT}{0}" STR_MT_RATING_50K: "ITS SURREAL" STR_MT_RATING_40K: "FARMLORD" STR_MT_RATING_30K: "FREAKOZOID" STR_MT_RATING_25K: "MASTERMIND" STR_MT_RATING_20K: "AIR DICTATOR" STR_MT_RATING_15K: "SYNDICATE" STR_MT_RATING_12K: "CRIME LORD" STR_MT_RATING_10K: "PUBLIC ENEMY" STR_MT_RATING_8K: "SKY TERROR" STR_MT_RATING_6K: "BIG BOSS" STR_MT_RATING_5K: "ENTREPRENEUR" STR_MT_RATING_4K: "RACKETEER" STR_MT_RATING_3K: "ROGUE" STR_MT_RATING_2K: "BRIGAND" STR_MT_RATING_1K5: "BANDIT" STR_MT_RATING_1K: "THUG" STR_MT_RATING_600: "DELINQUENT" STR_MT_RATING_300: "BULLY" STR_MT_RATING_0: "NUISANCE" STR_MT_RATING_BAD: "HOT AIR" STR_MT_RATING_JOKE: "BIG JOKE" STR_MS_RATING_2000: "LEGENDARY" STR_MS_RATING_1500: "LETHAL" STR_MS_RATING_1000: "FEARSOME" STR_MS_RATING_750: "IMPRESSIVE" STR_MS_RATING_500: "DANGEROUS" STR_MS_RATING_300: "NOTABLE" STR_MS_RATING_150: "GOOD" STR_MS_RATING_75: "SATISFACTORY" STR_MS_RATING_0: "INSIGNIFICANT" STR_MS_RATING_BAD: "FEEBLE" STR_MS_RATING_WORSE: "PATHETIC" STR_MS_RATING_TERRIBLE: "ABYSMAL" STR_MS_RATING_DISASTER: "DISASTER" STR_TIME_UNITS_ABBREVIATION: "TU" STR_STAMINA_ABBREVIATION: "STA" STR_HEALTH_ABBREVIATION: "HP" STR_BRAVERY_ABBREVIATION: "BRA" STR_REACTIONS_ABBREVIATION: "REA" STR_FIRING_ACCURACY_ABBREVIATION: "ACC" STR_THROWING_ACCURACY_ABBREVIATION: "THR" STR_STRENGTH_ABBREVIATION: "STR" STR_MELEE_ACCURACY_ABBREVIATION: "MEL" STR_PSIONIC_STRENGTH_ABBREVIATION: "VOO" STR_PSIONIC_SKILL_ABBREVIATION: "DOO" STR_AUXILIARY: "Auxiliary" STR_ALL: "Everything" STR_EQUIPPED: "Equipped" STR_UNASSIGNED: "Other" STR_BAT_CAT_AUX: "Auxilia" STR_BAT_CAT_TANK_AMMO: "Vehicle Ammo" STR_BAT_CAT_ONE_HANDED: "One-Handed Melee" STR_BAT_CAT_TWO_HANDED: "Two-Handed Melee" # STR_BAT_CAT_MELEE: "Melee" # STR_BAT_CAT_AUTO_MELEE: "Melee - Auto" STR_BAT_CAT_THROWN: "Special Short Range" STR_BAT_CAT_PISTOL: "Pistols" STR_BAT_CAT_SHOTGUN: "Shotguns" # STR_BAT_CAT_CARBINE: "Medium " STR_BAT_CAT_RIFLE: "2-H Precision Fire" # STR_BAT_CAT_SNIPER: "Sniper Guns" STR_BAT_CAT_CHAINGUN: "2-H Dakka Dakka" # STR_BAT_CAT_CANNON: "Cannons" STR_BAT_CAT_GL: "Arcing Weapons" STR_BAT_CAT_RL: "Launchers" STR_BAT_CAT_GUIDED: "Guided Weapons" STR_BAT_CAT_GRENADE: "Timed Explosives" STR_BAT_CAT_PROXY: "Proximity Mines" STR_BAT_CAT_INTELLIGENCE: "Intelligence" STR_BAT_CAT_HEALING: "Healing" STR_BAT_CAT_STIM: "Stim" STR_BAT_CAT_MORALE: "Morale" # STR_BAT_CAT_MAGIC: "Magic" STR_BAT_CAT_UTILITY: "Utility" # STR_BAT_CAT_PIERCING: "Dmg: Piercing" # STR_BAT_CAT_FIRE: "Dmg: Fire" # STR_BAT_CAT_CONCUSSIVE: "Dmg: Concussive" # STR_BAT_CAT_EXPLOSIVE: "Area of Effect" # STR_BAT_CAT_HEAT: "Dmg: HE Anti-Tank" # STR_BAT_CAT_LASER: "Dmg: Laser" # STR_BAT_CAT_PLASMA: "Dmg: Plasma" # STR_BAT_CAT_STUN: "Dmg: Daze" # STR_BAT_CAT_CUTTING: "Dmg: Cutting" # STR_BAT_CAT_CHEM: "Dmg: Chem" # STR_BAT_CAT_CHOKE: "Dmg: Choking" # STR_BAT_CAT_POISON_GAS: "Dmg: Poison Gas" STR_BAT_CAT_SMOKE: "Smoke" # STR_BAT_CAT_SPECIAL: "Dmg: Charm" # STR_BAT_CAT_E511: "Dmg: Anti-E511" # STR_BAT_CAT_BIO: "Dmg: Bio" # STR_BAT_CAT_EMP: "Dmg: EMP" # STR_BAT_CAT_ELECTRIC: "Dmg: Electric" # STR_BAT_CAT_WARP: "Dmg: Warp" # STR_BAT_CAT_MIND: "Dmg: Mental" STR_BAT_CAT_SHIELD: "Protective" # STR_BAT_CAT_FOREVER: "Inexhaustible" STR_BAT_CAT_PSI_ONLY: "V.Skill Required" STR_BAT_CAT_STUNWEAPON: "Stun Weapons" STR_BAT_CAT_MOSTLY_HARMLESS: "Mostly Harmless" STR_BAT_CAT_INFILTRATION: "Infiltration" STR_BAT_CAT_STEALTHY: "Stealthy" STR_BAT_CAT_UNDERWATER: "Underwater" STR_BAT_CAT_0G: "0-G" STR_BAT_CAT_DREAMWORLD: "Shadowsphere" STR_BAT_CAT_TREASURE: "Treasure" STR_BAT_CAT_ARTIFACT: "Artifact" STR_BAT_CAT_ARMORS: "Trappings" STR_BAT_CAT_RESOURCE: "Raw Resources" STR_BAT_CAT_COMPONENT: "Components" STR_BAT_CAT_PEOPLE: "People" STR_BAT_CAT_MONSTERS: "Monsters" STR_BAT_CAT_DOCUMENT: "Documentation" STR_BAT_CAT_MERCHANDISE: "Merchandise" STR_BAT_CAT_LIABILITIES: "LIABILITIES" STR_BAT_CAT_MONEYMAKERS: "MONEYMAKERS" STR_FILTER_DEFAULT: "Default" STR_FILTER_DEFAULT_SUPPLIES_OK: "Default (supplies OK)" STR_FILTER_DEFAULT_NO_SUPPLIES: "Default (no supplies)" STR_FILTER_NEW: "New" STR_FILTER_HIDDEN: "Hidden" STR_FILTER_FACILITY_REQUIRED: "Facility Missing" STR_MARK_ALL_AS: "Mark all as:" STR_MARK_ALL_AS_NEW: "New" STR_MARK_ALL_AS_NORMAL: "Normal" STR_MARK_ALL_AS_HIDDEN: "Hidden" STR_TECH_TREE_VIEWER: "TECH TREE VIEWER" STR_TOPIC: "Topic>{ALT} {0}" STR_SELECT_TOPIC: "Select Topic" STR_M_FLAG: " [m]" STR_ITEM_REQUIRED: "Item required:" STR_UNITS_REQUIRED: "UNITS REQUIRED" STR_UNITS_AVAILABLE: "UNITS AVAILABLE" STR_STOP_PRODUCTION: "STOP PRODUCTION" STR_REQUIRES: "Requires:" STR_DEPENDS_ON: "Depends on:" STR_UNLOCKED_BY: "Unlocked by:" STR_GET_FOR_FREE_FROM: "Get for free from:" STR_REQUIRED_BY: "Required by:" STR_LEADS_TO: "Leads to:" STR_UNLOCKS: "Unlocks:" STR_GIVES_ONE_FOR_FREE: "Gives one for free:" STR_RESEARCH_PROGRESS: "Overall: {0}%" STR_RESEARCH_COMPLETED: "Research Completed" STR_RESEARCH_REQUIRED: "Research required:" STR_FACILITIES_REQUIRED: "Facilities required:" STR_MATERIALS_REQUIRED: "Materials required:" STR_ITEMS_PRODUCED: "Items produced:" STR_AVAILABLE_TOPICS: "AVAILABLE TOPICS" STR_QS_THREE_LETTERS_A: "3 letters required" STR_QS_THREE_LETTERS_B: "in the Quick Search box..." STR_OTHER_EMPLOYEES: "Liabilities & Moneymakers" STR_GO_TO_TRANSFERS: "Ship some booty away" STR_VIEW_REPORTS: "VIEW REPORTS" STR_WE_CAN_NOW_RESEARCH: "We can now research" STR_WE_CAN_NOW_PRODUCE: "We can now produce" STR_SUNDAY: "SUNDAY" STR_MONDAY: "MONDAY" STR_TUESDAY: "TUESDAY" STR_WEDNESDAY: "WEDNESDAY" STR_THURSDAY: "THURSDAY" STR_FRIDAY: "FRIDAY" STR_SATURDAY: "SATURDAY" STR_NOT_ENOUGH_ITEM_TO_REFUEL_CRAFT_AT_BASE: "Not enough {0} to refuel {1} at {2}" STR_NOT_ENOUGH_ITEM_TO_REARM_CRAFT_AT_BASE: "Not enough {0} to rearm {1} at {2}" CULT: "Mess" ALKO: "Still" CLON: "Cloning" CPU: "Computer" CPU2: "C-Core" CAS: "Casino" GAMB: "Gambling" FUS: "Fusion Pwr." LAB: "Lab" LAB2: "Pers. Labs" LIB: "Library" MINT: "Mint" PRINT: "Printer" PWR: "Power" REFI: "Refinery" SHOP: "Any Manuf." SPA: "Luxury Spa" SUMM: "Summoning" SUR: "Surgery" MED: "Medical" WELL: "Extractor" WORKS: "Workshop" ARMS: "Armory" BIO: "Biotech" REDM: "Red Mage" DEN: "Beast Den" STR_AVATAR_NAME_1: "#M0 Reyi" STR_AVATAR_NAME_2: "#M1 Gudrun" STR_AVATAR_NAME_3: "#M2 Pippy" STR_AVATAR_NAME_4: "#M3 Moonlite" STR_AVATAR_NAME_5: "#F0 Meg" STR_AVATAR_NAME_6: "#F1 Cherry" STR_AVATAR_NAME_7: "#F2 Frosty" STR_AVATAR_NAME_8: "#F3 Bria" STR_AVATAR_NAME_9: "#M4 Red" STR_AVATAR_NAME_10: "#M5 Sandra" STR_AVATAR_NAME_11: "#M6 Honey" STR_AVATAR_NAME_12: "#M7 Roxy" STR_AVATAR_NAME_13: "#F4 Lynda" STR_AVATAR_NAME_14: "#F5 Brigitte" STR_AVATAR_NAME_15: "#F6 Zoe" STR_AVATAR_NAME_16: "#F7 Denise" STR_AVATAR_NAME_17: "#M8 Rave" STR_AVATAR_NAME_18: "#M9 Sandy" STR_AVATAR_NAME_19: "#M10 Burst" STR_AVATAR_NAME_20: "#M11 Jet" STR_AVATAR_NAME_21: "#F8 Lucy" STR_AVATAR_NAME_22: "#F9 Audrey" STR_AVATAR_NAME_23: "#F10 Chloe" STR_AVATAR_NAME_24: "#F11 Skink" STR_AVATAR_NAME_25: "#M12 Ava" STR_AVATAR_NAME_26: "#M13 Nastassia" STR_AVATAR_NAME_27: "#M14 Scar" STR_AVATAR_NAME_28: "#M15 Punk" STR_AVATAR_NAME_29: "#F12 Hannah" STR_AVATAR_NAME_30: "#F13 Violet" STR_AVATAR_NAME_31: "#F14 Halle" STR_AVATAR_NAME_32: "#F15 One-Eye" STR_AVATAR_NAME_33: "#M16 Julia" STR_AVATAR_NAME_34: "#M17 Ember" STR_AVATAR_NAME_35: "#M18 Annette" STR_AVATAR_NAME_36: "#M19 Brianna" STR_AVATAR_NAME_37: "#F16 Ruby" STR_AVATAR_NAME_38: "#F17 Charise" STR_AVATAR_NAME_39: "#F18 Yennifer" STR_AVATAR_NAME_40: "#F19 Fria" STR_AVATAR_NAME_41: "#M20 Tart" STR_AVATAR_NAME_42: "#M21 Griseld" STR_AVATAR_NAME_43: "#M22 Vicky" STR_AVATAR_NAME_44: "#M23 Athena" STR_AVATAR_NAME_45: "#F20 Rena" STR_AVATAR_NAME_46: "#F21 Amber" STR_AVATAR_NAME_47: "#F22 Teesha" STR_AVATAR_NAME_48: "#F23 Blaze" STR_AVATAR_NAME_49: "#M24 Alice" STR_AVATAR_NAME_50: "#M25 Grunt" STR_AVATAR_NAME_51: "#M26 Tina" STR_AVATAR_NAME_52: "#M27 Juanita" STR_AVATAR_NAME_53: "#F24 Cleo" STR_AVATAR_NAME_54: "#F25 Luna" STR_AVATAR_NAME_55: "#F26 Kuroko" STR_AVATAR_NAME_56: "#F27 Norna" STR_AVATAR_NAME_57: "#M28 Etoile" STR_AVATAR_NAME_58: "#M29 Saya" STR_AVATAR_NAME_59: "#M30 Yesebel" STR_AVATAR_NAME_60: "#M31 Doc" STR_AVATAR_NAME_61: "#F28 Hermione" STR_AVATAR_NAME_62: "#F29 Daisy" STR_AVATAR_NAME_63: "#F30 Arachne" STR_AVATAR_NAME_64: "#F31 Lucretia" STR_AVATAR_NAME_65: "#M32 Irina" STR_AVATAR_NAME_66: "#M33 Lily" STR_AVATAR_NAME_67: "#M34 Shayla" STR_AVATAR_NAME_68: "#M35 Trouble" STR_AVATAR_NAME_69: "#F32 April" STR_AVATAR_NAME_70: "#F33 Miku" STR_AVATAR_NAME_71: "#F34 Panther" STR_AVATAR_NAME_72: "#F35 Judge" STR_AVATAR_NAME_73: "#M36 Falcon" STR_AVATAR_NAME_74: "#M37 Neon" STR_AVATAR_NAME_75: "#M38 Shade" STR_AVATAR_NAME_76: "#M39 Hoku" STR_AVATAR_NAME_77: "#F36 Kathy" STR_AVATAR_NAME_78: "#F37 Melody" STR_AVATAR_NAME_79: "#F38 Valerie" STR_AVATAR_NAME_80: "#F39 Aisha" STR_AVATAR_NAME_81: "#M40 Dandy" STR_AVATAR_NAME_82: "#M41 Karen" STR_AVATAR_NAME_83: "#M42 Animal" STR_AVATAR_NAME_84: "#M43 Patsy" STR_AVATAR_NAME_85: "#F40 Ysabell" STR_AVATAR_NAME_86: "#F41 Zhora" STR_AVATAR_NAME_87: "#F42 Cyra" STR_AVATAR_NAME_88: "#F43 Gypsy" STR_AVATAR_NAME_89: "#M44 Poison" STR_AVATAR_NAME_90: "#M45 Lisa" STR_AVATAR_NAME_91: "#M46 Senya" STR_AVATAR_NAME_92: "#M47 Uhura" STR_AVATAR_NAME_93: "#F44 Akemi" STR_AVATAR_NAME_94: "#F45 Grace" STR_AVATAR_NAME_95: "#F46 Birdie" STR_AVATAR_NAME_96: "#F47 Wolf" GMGEO1: "First Light" GMGEO2: "Extractor" GMGEO3: "Test Flight" GMGEO4: "Hyperwaves" GMGEO5: "Underground Activity" GMGEO6: "Clear Skies" GMGEO7: "Perfect Deployment" GMGEO8: "Surface Tension" GMGEO9: "Space Debris" GMGEO10: "Ascent" GMGEO11: "Vanity Set" GMGEO12: "ASTROROCK" GMTACTIC: "Enemy Unknown" GMTACTIC1: "Sleeping Giants" GMTACTIC2: "Steel Panthers" GMTACTIC3: "Battle Theme" GMTACTIC4: "The Warrior" GMTACTIC5: "The Khans" GMTACTIC6: "Mirages" GMTACTIC7: "Combat Shock" GMTACTIC8: "Synthetic Dreams" #Oharty's Stuff STR_NO_LOS_PENALTY: "No Line of Sight! Accuracy halved!" STR_PRIME_ENERGY_SHIELD: "Activate Shield" STR_ENERGY_SHIELD_IS_ACTIVE: "Shield Active!" STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT3: "Will Burnout in 1.5 turns!" STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT7: "Will Burnout in 3.5 turns!" STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT16: "Will Burnout in 8 turns!" STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT23: "Will Burnout in 11.5 turns!" STR_TRANSFER_TIME: "Transfer Time>{ALT}{0}" STR_RECOVERY_TIME: "Recovery Time>{ALT}{0}" STR_CURRENT_STATS: "Current stats" STR_CHANGES: "Changes" STR_AIRBORNE: "Between Sky and Sea" STR_UNABLE_TO_ENGAGE_DEPTH: "Enemy's too high to interecept" #Clownagent's Stuff STR_WHITERABBIT: "White Rabbit" STR_WHITERABBIT_CORPSE: "Dead Rabbit" STR_WHITERABBIT_CLOCK: "Pocket Watch" STR_WHITERABBIT_UFOPEDIA: "{NEWLINE}White rabbits are extradimensional beings, which can be channeled into our world through black cylindrical objects. When we treat them well, they may help us with their incredible time manipulation abilities. Be careful! When attacked, the white rabbits flee into their home dimension by opening a rift portal, which destroys anything in their vicinity.{NEWLINE}NV: 12. DV: 30. CAMO: 10/0." STR_BLACK_CAT: "Black Cat" STR_BLACK_CAT_CIV: "Busy Cat" STR_BLACK_CAT_CIV_RECOVER: "Friendly Cat" STR_CAT: "Cat" AUX_CAT_CLAWS: "Cat Claws" AUX_PURR_PURR: "Cat Purring" STR_BLACKCAT_CORPSE: "Dead Cat" STR_BLACK_CAT_UFOPEDIA: "{NEWLINE}Black cats are cute familiars with nearly purr-fect night vision to spot invisble enemies. They can also raise your morale with their relaxing purring. There is no way of acquiring cats - they come randomly if they like you.{NEWLINE}NV: 20. DV: 25. SPOT: 6/6. SENSE: 2." #commendations STR_DIARY: "DIARY" STR_KILLED: "KILLED" STR_STUNNED: "STUNNED" STR_PANICKED: "PANICKED" STR_MINDCONTROLLED: "BEWITCHED" STR_REGION_UNKNOWN: "Off the charts" STR_WEAPON_UNKNOWN: "Collateral Damage" STR_UNKNOWN: "Unknown" STR_MISSION_WIN: "(V)" STR_MISSION_LOSS: "(L)" STR_POOR: "Poor" STR_AVERAGE: "Average" STR_GOOD: "Good" STR_EXCELLENT: "Excellent" STR_NO_RECORD: "No record" STR_HUMAN: "Mutant" STR_FRIENDLY: "Friend" STR_HOSTILE: "Foe" STR_NEUTRAL: "Bystander" STR_RATING_UC: "RATING" STR_LOCATION: "LOCATION> {ALT}{0}" STR_DAYLIGHT_TYPE: "TIME> {ALT}{0}" STR_RACE_TYPE: "FOE> {ALT}{0}" STR_DAY: "Day" STR_NIGHT: "Night" STR_DAYS_WOUNDED: "SICK DAYS> {ALT}{0}" STR_COMBAT: "COMBAT" STR_PERFORMANCE: "PERFORMANCE" STR_NEUTRALIZATIONS_BY_RACE: "RAVAGED BY FACTION" STR_NEUTRALIZATIONS_BY_RANK: "RAVAGED BY RANK" STR_NEUTRALIZATIONS_BY_WEAPON: "RAVAGED BY WEAPON" STR_MISSIONS_BY_LOCATION: "RAIDS BY LOCATION" STR_MISSIONS_BY_TYPE: "RAIDS BY TYPE" STR_MISSIONS_BY_UFO: "RAIDS BY SHIPPING" STR_SCORE_VALUE: "INFAMY> {ALT}{0}" STR_WINS: "WINS> {ALT}{0}" STR_STUNS: "STUNS> {ALT}{0}" STR_PANICKS: "PANICKS> {ALT}{0}" STR_MINDCONTROLS: "CONTROLS> {ALT}{0}" STR_AWARDS: "AWARDS" STR_COMMENDATIONS_UC: "CONDEMNATIONS" STR_COMMENDATIONS: "Condemnations" STR_MEDALS: "TITLES" STR_LOST_IN_SERVICE: "LOST IN SERVICE" STR_MEDAL_NAME: "Title Name" STR_MEDAL_AWARD_LEVEL: "Award Level" STR_MEDAL_DECOR_LEVEL: "Decoration Level" STR_AWARD_0: "Condemned" STR_AWARD_1: "Infamous" STR_AWARD_2: "Ill-Renowned" STR_AWARD_3: "Notorious" STR_AWARD_4: "Magnificent" STR_AWARD_5: "Heroic" STR_AWARD_6: "Princely" STR_AWARD_7: "Royal" STR_AWARD_8: "EMPRESS" STR_AWARD_9: "DEMIGODDESS" STR_AWARD_DECOR_0: "Condemned" STR_AWARD_DECOR_1: "Infamous" STR_AWARD_DECOR_2: "Ill-Renowned" STR_AWARD_DECOR_3: "Notorious" STR_AWARD_DECOR_4: "Magnificent" STR_AWARD_DECOR_5: "Heroic" STR_AWARD_DECOR_6: "Princely" STR_AWARD_DECOR_7: "Royal" STR_AWARD_DECOR_8: "EMPRESS" STR_AWARD_DECOR_9: "DEMIGODDESS" STR_KILLED_IN_ACTION: "KILLED IN BATTLE" STR_KILLED_IN_ACTION_MALE: "KILLED IN BATTLE" STR_KILLED_IN_ACTION_FEMALE: "KILLED IN BATTLE" STR_MISSING_IN_ACTION: "LOST AT SEA" STR_MISSING_IN_ACTION_MALE: "LOST AT SEA" STR_MISSING_IN_ACTION_FEMALE: "LOST AT SEA" STR_MISSIONS: "BATTLES> {ALT}{0}" STR_AVERAGE_MONTHLY_RATING: "Average monthly Infamy" STR_TOTAL_INCOME: "Money acquired to fuel the war effort" STR_TOTAL_EXPENDITURE: "Money squandered without regret" STR_MISSIONS_WON: "Battles gloriously won" STR_MISSIONS_LOST: "Battles wisely forfeited" STR_NIGHT_MISSIONS: "Night battles" STR_BEST_RATING: "Most infamous battle" STR_WORST_RATING: "Least infamous battle" STR_ALIEN_KILLS: "Foes smote like sheep" STR_ALIEN_CAPTURES: "Hostages taken" STR_FRIENDLY_KILLS: "Shot your own" STR_AVERAGE_ACCURACY: "Average accuracy" STR_WEAPON_MOST_KILLS: "Trademark weapon" STR_ALIEN_MOST_KILLS: "Most hated foe" STR_LONGEST_SERVICE: "Longest pirating career (in months)" STR_TOTAL_DAYS_WOUNDED: "Sick days" STR_COUNTRIES_LOST: "Govts condemning piracy" STR_TOTAL_TERROR_SITES: "Mutant Pogroms" STR_TOTAL_BASES: "Hideouts established" STR_TOTAL_CRAFT: "Craft commissioned" STR_TOTAL_SCIENTISTS: "Brainers hired" STR_TOTAL_ENGINEERS: "Runts hired" STR_TOTAL_RESEARCH: "Mysteries unlocked" STR_DIARY_ACCURACY: "ACCURACY> {ALT}{0}%" STR_STATISTICS: "Chronicles" STR_MEDAL_ORIGINAL8_NAME: "Escaped Lunatic" STR_MEDAL_SERVICE_TIME_NAME: "Birthday Cake" STR_MEDAL_IMMORTAL_NAME: "Immortal" STR_MEDAL_STATGAIN_NAME: "Super-Size" STR_MEDAL_CARREER_SCORE_NAME: "Public Enemy" STR_MEDAL_CARREER_MISSIONS_NAME: "Veteran" STR_MEDAL_NIGHTOPS_NAME: "Nightingale" STR_MEDAL_BASE_DEFENSE_NAME: "Defender" STR_MEDAL_ALIEN_BASE_ASSAULT_NAME: "Stormtrooper" STR_MEDAL_CAMPAIGN_RIBBON_NAME: "The Scourge of {0}" STR_MEDAL_MURDERER_NAME: "Murderer" STR_MEDAL_CARREER_KILLS_NAME: "Angel of Death" STR_MEDAL_CARREER_CAPTURES_NAME: "Demon of Love" STR_MEDAL_RACE_KILLS_NAME: "Bane of {0}" STR_MEDAL_WEAPON_PROFICIENCY_NAME: "Master of the {0}" STR_MEDAL_FIREKILL_NAME: "Pyromaniac" STR_MEDAL_CHEMKILL_NAME: "Chemist" STR_MEDAL_POISONKILL_NAME: "Poisoner" STR_MEDAL_ELECTROKILL_NAME: "Electrifier" STR_MEDAL_MAGICKILL_NAME: "Necromancer" STR_MEDAL_MELEEKILL_NAME: "Fencer" STR_MEDAL_ARCHER_NAME: "Archer" STR_MEDAL_PROXYKILL_NAME: "Trapmaster" STR_MEDAL_GUNNER_NAME: "Chaingunner" STR_MEDAL_BOMBER_NAME: "Bomber" STR_MEDAL_SAMURAI_NAME: "Samurai" STR_MEDAL_SLASHER_NAME: "Slasher" STR_MEDAL_MONSTER_NAME: "Monster" STR_MEDAL_SLAVEKILLS_NAME: "Puppetmaster" STR_MEDAL_TANK_KILLER_NAME: "Tank Killer" STR_MEDAL_MONSTER_HUNTER_NAME: "Monster Hunter" STR_MEDAL_ASSAULTER_NAME: "Assaulter" STR_MEDAL_PSYCHOKILL_NAME: "Psycho" STR_MEDAL_DBLKILL_NAME: "Ice-Cold Killer" STR_MEDAL_QUADKILL_NAME: "Multi-Killer" STR_MEDAL_7V7KILL_NAME: "Person of Mass Destruction" STR_MEDAL_MISSION_KILLS_5_NAME: "Black Widow" STR_MEDAL_MISSION_KILLS_11_NAME: "Blood Widow" STR_MEDAL_WRESTLER_NAME: "Wrestler" STR_MEDAL_SPECIALSTUN_NAME: "Arouser" STR_MEDAL_IDOL_NAME: "Idol" STR_MEDAL_SUCCUBUS_NAME: "Succubus" STR_MEDAL_VIPHUNTER_NAME: "Ravager" STR_MEDAL_ATTITUDE_PROBLEM_NAME: "Attitude Problem" STR_MEDAL_DOTS_NAME: "Defender of True Science" STR_MEDAL_REACTIONFIRE_NAME: "Triggerhappy" STR_MEDAL_LUCKYSHOT_NAME: "Lady Luck" STR_MEDAL_UNDERFIRE_NAME: "Bullet Magnet" STR_MEDAL_MULTIPLEHITS_NAME: "Gal of Steel" STR_MEDAL_PURPLE_HEART_NAME: "Soft Target" STR_MEDAL_UNCONSCIOUS_NAME: "Sleeping Beauty" STR_MEDAL_CRIMSON_HEART_NAME: "Patient" STR_MEDAL_HEALER_NAME: "Nurse" STR_MEDAL_REVIVE_NAME: "Angel of Mercy" STR_MEDAL_FRIENDLYFIRE_NAME: "Best Kind of Friend" STR_MEDAL_LONESURVIVOR_NAME: "Survivor" STR_MEDAL_SAVEDALL_NAME: "Cavalier" STR_MEDAL_GLOBETROTTER_NAME: "Globetrotter" STR_MEDAL_CIV_KILLS_NAME: "Fallen Angel" STR_MEDAL_BETRAYER_NAME: "Betrayer" STR_MEDAL_POSTMORTEM_KILL_NAME: "Avenger" STR_MEDAL_MIA_NAME: "Lost" STR_MEDAL_FALLEN_NAME: "Ghost" STR_MEDAL_FALLEN2_NAME: "Hellraiser" STR_MEDAL_REVOLVINGDOOR_NAME: "Revolving Door" STR_MEDAL_ORIGINAL8_UFOPEDIA: "The original crew, hailing from various Uber zones, have escaped the captivity of a mysterious, experimental work camp, commandeering an Airbus, and, knowing no better, followed a mysterious signal and found refuge in some underground tunnels, which turned out to be much more than just some tunnels...{NEWLINE}They had little more than rags they called clothes, a few weapons they managed to construct or scavenge, and not much knowledge of the world at large, but they're amongst the finest Uber specimens out there." STR_MEDAL_SERVICE_TIME_UFOPEDIA: "Awarded every six months, counting from the time of joining our ranks. Yes, we have birthdays twice a year!" STR_MEDAL_IMMORTAL_UFOPEDIA: "Awarded to a gal that has survived 6 years of pirating career, which, in this path of life, is almost equal to being immortal. It will be awarded yearly until the 10th anniversary, then bi-yearly. Maybe it is time to finish the campaign, one way or another?" STR_MEDAL_STATGAIN_UFOPEDIA: "Marks those who have grown past limits and boundaries into truly beautiful beings. 125 points of stat gains minimum, and every next level of this Condemnation requires 25 more (33 on higher tiers)." STR_MEDAL_CARREER_SCORE_UFOPEDIA: "You're known and feared across the globe (or at least in some parts of it, or some taverns). This is awarded for participating in high-scoring missions. All the points are then given to each participant and tallied up.{NEWLINE}5000 Infamy minimum. 20,000 for Third Iron Skull." STR_MEDAL_CARREER_MISSIONS_UFOPEDIA: "Awarded for amassing a large grand total of missions in the course of piratin' career. Only victorious missions count.{NEWLINE}5 Missions minimum. 20 for Third Iron Skull." STR_MEDAL_NIGHTOPS_UFOPEDIA: "Awarded for participating in many Night missions.{NEWLINE}2 Missions minimum. 10 for Third Iron Skull." STR_MEDAL_BASE_DEFENSE_UFOPEDIA: "Awarded for defending one's Hideout, duh.{NEWLINE}One Level awarded for each Hideout Defense." STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA: "Awarded for raiding Secret Bases.{NEWLINE}One Level awarded for each Secret Base Assault." STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA: "This is awarded for participating in many missions in a Region. Successful, failed or complicated.{NEWLINE}20 Missions minimum. 40 for Third Iron Skull." STR_MEDAL_MURDERER_UFOPEDIA: "This Gal has blood of fellow human-like beings on her hands. Was it really necessary?{NEWLINE}12 for Third Iron Skull." STR_MEDAL_CARREER_KILLS_UFOPEDIA: "Awarded for slaying an impressive number of beings throughout their whole career. Civilian and Friendly casualties count.{NEWLINE}50 Kills minimum. 100 for Third Iron Skull." STR_MEDAL_CARREER_CAPTURES_UFOPEDIA: "Awarded for knocking out lots of enemies.{NEWLINE}10 Stuns minimum. 50 for Third Iron Skull." STR_MEDAL_RACE_KILLS_UFOPEDIA: "This is awarded for taking out a lot of enemies belonging to a single faction. Still, you can't ever kill everyone!.{NEWLINE}15 Neutralizations minimum. 60 for Third Iron Skull." STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA: "This is awarded for taking out a lot of enemies with a single type of weapon. You need to be a very boring person to reach a high rank.{NEWLINE}15 Neutralizations minimum. 60 for Third Iron Skull." STR_MEDAL_FIREKILL_UFOPEDIA: "This is awarded for Killing It with Fire.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_CHEMKILL_UFOPEDIA: "This is awarded for melting enemies with acid.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_POISONKILL_UFOPEDIA: "This is awarded for poisoning and choking enemies to death.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_ELECTROKILL_UFOPEDIA: "This is awarded for Killing enemies with Electricity and EMP.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_MAGICKILL_UFOPEDIA: "This is awarded for Kills effected by a curse, causing Mind damage.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_MELEEKILL_UFOPEDIA: "This is awarded for Kills made with slashy and stabby melee weapons.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_ARCHER_UFOPEDIA: "This is awarded for Kills made with bows.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_PROXYKILL_UFOPEDIA: "This is awarded for Kills made with traps (like Landmines).{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_SLAVEKILLS_UFOPEDIA: "This is awarded for Kills made by units under your psionic control.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_GUNNER_UFOPEDIA: "Awarded for Killing 3 in a single turn, using firearms. (Only Piercing and Laser damage counts).{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_BOMBER_UFOPEDIA: "Awarded for Killing 3 in a single turn, using explosives (bombs, rockets, grenades etc.){NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_SLASHER_UFOPEDIA: "Awarded for Killing 3 in a single turn, using bladed Melee weapons.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_SAMURAI_UFOPEDIA: "Awarded for Killing 8 in a single mission, using Melee weapons.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_MONSTER_UFOPEDIA: "This gal is rippling with power to such extent that she managed to kill several people using only Daze damage.{NEWLINE}2 Kills minimum. 10 for Third Iron Skull." STR_MEDAL_TANK_KILLER_UFOPEDIA: "Awarded for killing enemy war machines.{NEWLINE}2 minimum. 10 for Third Iron Skull." STR_MEDAL_MONSTER_HUNTER_UFOPEDIA: "Awarded for bravely killing monsters with melee weapons.{NEWLINE}4 minimum. 15 for Third Iron Skull." STR_MEDAL_ASSAULTER_UFOPEDIA: "Marks a very experienced assaulter. Awarded for kills with one-handed melee weapons that require high Melee and Reactions skills, as well as with pistols, one-handed SMGs and instant-thrown explosives, incendiaries etc.{NEWLINE}40 minimum. 100 for Third Iron Skull." STR_MEDAL_PSYCHOKILL_UFOPEDIA: "Given only to true psychopaths, when it comes to weapon choices. Awarded for kills with things like bats, machetes, cleavers or axes, as well as chainsaws, shotguns and a couple other weapons.{NEWLINE}40 minimum. 100 for Third Iron Skull." STR_MEDAL_DBLKILL_UFOPEDIA: "Awarded for 2 Kills in a single turn.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_QUADKILL_UFOPEDIA: "Awarded for 4 Kills in a single turn.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_7V7KILL_UFOPEDIA: "Awarded for 7 Kills in a single turn.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_MISSION_KILLS_5_UFOPEDIA: "Awarded for Killing 5 in a single mission.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_MISSION_KILLS_11_UFOPEDIA: "Awarded for Killing 11 in a single mission.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_WRESTLER_UFOPEDIA: "Awarded to those who subdue enemies up close and personal, using Daze, Concussive or Choking damage.{NEWLINE}5 Stuns minimum. 30 for Third Iron Skull." STR_MEDAL_SPECIALSTUN_UFOPEDIA: "This is awarded for neutralizing enemies using one's charms, whatever they are.{NEWLINE}5 Stuns minimum. 30 for Third Iron Skull." STR_MEDAL_IDOL_UFOPEDIA: "This is awarded for capturing 3 enemies per Mission.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_SUCCUBUS_UFOPEDIA: "Awarded to those who manage to capture 6 enemies per Mission, using only Charm damage.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_VIPHUNTER_UFOPEDIA: "Awarded for capturing high-ranking enemies.{NEWLINE}7 for Third Iron Skull." STR_MEDAL_ATTITUDE_PROBLEM_UFOPEDIA: "Awarded for hushing down these bossy Guild Team Managers and Reps for good.{NEWLINE}10 Minimum. 25 for Third Iron Skull." STR_MEDAL_DOTS_UFOPEDIA: "Awarded for punishing the worst enemies of real science, the Academy Provosts.{NEWLINE}2 Minimum. 8 for Third Iron Skull." STR_MEDAL_REACTIONFIRE_UFOPEDIA: "Awarded for performing Reaction Fire.{NEWLINE}3 Reactions minimum. 11 for Third Iron Skull. Only the best performing mission counts." STR_MEDAL_LUCKYSHOT_UFOPEDIA: "Awarded for hitting targets despite lousy odds.{NEWLINE}5 for Third Iron Skull. Only the best performing mission counts." STR_MEDAL_UNDERFIRE_UFOPEDIA: "You were targeted by lots and lots of attacks during a single mission. Hopefully they were unsuccessful.{NEWLINE}10 attack attempts minimum. 40 for Third Iron Skull. Only the best performing mission counts." STR_MEDAL_MULTIPLEHITS_UFOPEDIA: "You've received many hits during a single mission.{NEWLINE}4 hits minimum. 8 for Third Iron Skull. Only the best performing mission counts." STR_MEDAL_PURPLE_HEART_UFOPEDIA: "This testifies the number of battle scars you've earned. Each mission you've been wounded counts as 1, regardless of the number of Wounds.{NEWLINE}7 for Third Iron Skull." STR_MEDAL_UNCONSCIOUS_UFOPEDIA: "This notes the dubious achievement of frequently passing out during a battle.{NEWLINE}10 for Third Iron Skull." STR_MEDAL_CRIMSON_HEART_UFOPEDIA: "Medical documentation on how many days you've uselessly spent in your bunk, feeling miserable. The Doctor looks at you disapprovingly.{NEWLINE}15 days minimum. 100 for Third Iron Skull." STR_MEDAL_HEALER_UFOPEDIA: "Awarded for healing many wounds on a single mission. Only the best performing mission counts.{NEWLINE}5 Heals minimum. 10 for Third Iron Skull." STR_MEDAL_REVIVE_UFOPEDIA: "Awarded for raising unconscious people, regardless of reason.{NEWLINE}15 for Third Iron Skull." STR_MEDAL_FRIENDLYFIRE_UFOPEDIA: "Slapped onto those who often get hit by their comrades in combat. Hopefully you've made up for this!{NEWLINE}15 for Third Judas Skull." STR_MEDAL_LONESURVIVOR_UFOPEDIA: "Awarded for one who was a lone survivor of a mission. Whether they lost all their comrades to enemy action, accident, or simply killed them all to claim the laurel, they're equally survive-y.{NEWLINE}8 Survivals for Third Iron Skull." STR_MEDAL_SAVEDALL_UFOPEDIA: "Awarded for saving all friendly peasants from evildoers, or otherwise gaining great fame amongst the masses." STR_MEDAL_GLOBETROTTER_UFOPEDIA: "Awarded for seeing all 7 sides of the world.{NEWLINE}Awarded once." STR_MEDAL_CIV_KILLS_UFOPEDIA: "Either by accident or by design, this pirate killed those who were supposed to be protected.{NEWLINE}Killing 8 is required for Third Iron Skull." STR_MEDAL_BETRAYER_UFOPEDIA: "This supremely shameful title belongs to those who hamper our cause by killing their comrades or committing suicide.{NEWLINE}Awarded once for each Kill." STR_MEDAL_POSTMORTEM_KILL_UFOPEDIA: "Awarded posthumously to those, who manage to slay enemies even in death.{NEWLINE}Decoration level depends on the number of kills." STR_MEDAL_FALLEN_UFOPEDIA: "This gal has been killed and is now likely haunting some remote and uninteresting region of Hell. Let's keep living while we can." STR_MEDAL_FALLEN2_UFOPEDIA: "This gal has returned from Hell, only to be killed again. And possibly again. Will that stubborn wench ever learn?" STR_MEDAL_REVOLVINGDOOR_UFOPEDIA: "This gal has been killed so many times that they're likely keeping a special oven just for her in Hell." STR_MEDAL_MIA_UFOPEDIA: "Denotes that the gal in question isn't currently in our ranks due to being missing." # STR_MEDAL_ORIGINAL8_DESCRIPTION: "This pirate is a member of the original crew of 6 misfits that found the abandoned base where your Hideout is located now." STR_MEDAL_SERVICE_TIME_DESCRIPTION: "Awarded every six months, counting from the time of joining our ranks. Yes, we have birthdays twice a year!" STR_MEDAL_IMMORTAL_DESCRIPTION: "Awarded to a gal that has survived 6 years of pirating career, which, in this path of life, is almost equal to being immortal. It will be awarded yearly until the 10th anniversary, then bi-yearly. Maybe it is time to finish the campaign, one way or another?" STR_MEDAL_STATGAIN_DESCRIPTION: "Marks those who have grown past limits and boundaries into truly beautiful beings. 125 points of stat gains minimum, and every next level of this Condemnation requires 25 more (33 on higher tiers)." STR_MEDAL_CARREER_SCORE_DESCRIPTION: "You're known and feared across the globe (or at least in some parts of it, or some taverns). This is awarded for participating in high-scoring missions. All the points are then given to each participant and tallied up.{NEWLINE}5000 Infamy minimum. 20,000 for Third Iron Skull." STR_MEDAL_CARREER_MISSIONS_DESCRIPTION: "Awarded for amassing a large grand total of missions in the course of piratin' career. Only victorious missions count.{NEWLINE}5 Missions minimum. 20 for Third Iron Skull." STR_MEDAL_NIGHTOPS_DESCRIPTION: "Awarded for participating in many Night missions.{NEWLINE}2 Missions minimum. 10 for Third Iron Skull." STR_MEDAL_BASE_DEFENSE_DESCRIPTION: "Awarded for defending one's Hideout, duh.{NEWLINE}One Level awarded for each Hideout Defense." STR_MEDAL_ALIEN_BASE_ASSAULT_DESCRIPTION: "Awarded for raiding Secret Bases.{NEWLINE}One Level awarded for each Secret Base Assault." STR_MEDAL_CAMPAIGN_RIBBON_DESCRIPTION: "This is awarded for participating in many missions in a Region. Successful, failed or complicated.{NEWLINE}20 Missions minimum. 40 for Third Iron Skull." STR_MEDAL_MURDERER_DESCRIPTION: "This Gal has blood of fellow human-like beings on her hands. Was it really necessary?{NEWLINE}12 for Third Iron Skull." STR_MEDAL_CARREER_KILLS_DESCRIPTION: "Awarded for slaying an impressive number of beings throughout their whole career. Civilian and Friendly casualties count.{NEWLINE}50 Kills minimum. 100 for Third Iron Skull." STR_MEDAL_CARREER_CAPTURES_DESCRIPTION: "Awarded for knocking out lots of enemies.{NEWLINE}10 Stuns minimum. 50 for Third Iron Skull." STR_MEDAL_RACE_KILLS_DESCRIPTION: "This is awarded for taking out a lot of enemies belonging to a single faction. Still, you can't ever kill everyone!.{NEWLINE}15 Neutralizations minimum. 60 for Third Iron Skull." STR_MEDAL_WEAPON_PROFICIENCY_DESCRIPTION: "This is awarded for taking out a lot of enemies with a single type of weapon. You need to be a very boring person to reach a high rank.{NEWLINE}15 Neutralizations minimum. 60 for Third Iron Skull." STR_MEDAL_FIREKILL_DESCRIPTION: "This is awarded for Killing It with Fire.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_CHEMKILL_DESCRIPTION: "This is awarded for melting enemies with acid.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_POISONKILL_DESCRIPTION: "This is awarded for poisoning and choking enemies to death.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_ELECTROKILL_DESCRIPTION: "This is awarded for Killing enemies with Electricity and EMP.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_MAGICKILL_DESCRIPTION: "This is awarded for Kills effected by a curse, causing Mind damage.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_MELEEKILL_DESCRIPTION: "This is awarded for Kills made with slashy and stabby melee weapons.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_ARCHER_DESCRIPTION: "This is awarded for Kills made with bows.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_PROXYKILL_DESCRIPTION: "This is awarded for Kills made with traps (like Landmines).{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_SLAVEKILLS_DESCRIPTION: "This is awarded for Kills made by units under your psionic control.{NEWLINE}5 Kills minimum. 30 for Third Iron Skull." STR_MEDAL_GUNNER_DESCRIPTION: "Awarded for Killing 3 in a single turn, using firearms. (Only Piercing and Laser damage counts).{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_BOMBER_DESCRIPTION: "Awarded for Killing 3 in a single turn, using explosives (bombs, rockets, grenades etc.){NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_SLASHER_DESCRIPTION: "Awarded for Killing 3 in a single turn, using bladed Melee weapons.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_SAMURAI_DESCRIPTION: "Awarded for Killing 8 in a single mission, using Melee weapons.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_MONSTER_DESCRIPTION: "This gal is rippling with power to such extent that she managed to kill several people using only Daze damage.{NEWLINE}2 Kills minimum. 10 for Third Iron Skull." STR_MEDAL_TANK_KILLER_DESCRIPTION: "Awarded for killing enemy war machines.{NEWLINE}2 minimum. 10 for Third Iron Skull." STR_MEDAL_MONSTER_HUNTER_DESCRIPTION: "Awarded for bravely killing monsters with melee weapons.{NEWLINE}4 minimum. 15 for Third Iron Skull." STR_MEDAL_ASSAULTER_DESCRIPTION: "Marks a very experienced assaulter. Awarded for kills with one-handed melee weapons that require high Melee and Reactions skills, as well as with pistols, one-handed SMGs and instant-thrown explosives, incendiaries etc.{NEWLINE}40 minimum. 100 for Third Iron Skull." STR_MEDAL_PSYCHOKILL_DESCRIPTION: "Given only to true psychopaths, when it comes to weapon choices. Awarded for kills with things like bats, machetes, cleavers or axes, as well as chainsaws, shotguns and a couple other weapons.{NEWLINE}40 minimum. 100 for Third Iron Skull." STR_MEDAL_DBLKILL_DESCRIPTION: "Awarded for 2 Kills in a single turn.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_QUADKILL_DESCRIPTION: "Awarded for 4 Kills in a single turn.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_7V7KILL_DESCRIPTION: "Awarded for 7 Kills in a single turn.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_MISSION_KILLS_5_DESCRIPTION: "Awarded for Killing 5 in a single mission.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_MISSION_KILLS_11_DESCRIPTION: "Awarded for Killing 11 in a single mission.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_SPECIALSTUN_DESCRIPTION: "This is awarded for neutralizing enemies using one's charms, whatever they are.{NEWLINE}5 Stuns minimum. 30 for Third Iron Skull." STR_MEDAL_WRESTLER_DESCRIPTION: "Awarded to those who subdue enemies up close and personal, using Stun, Concussive or Choking damage.{NEWLINE}5 Stuns minimum. 30 for Third Iron Skull." STR_MEDAL_IDOL_DESCRIPTION: "This is awarded for capturing 3 enemies per Mission.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_SUCCUBUS_DESCRIPTION: "Awarded to those who manage to capture 6 enemies per Mission, using only Charm damage.{NEWLINE}Repeating it 8 times is required for Third Iron Skull." STR_MEDAL_VIPHUNTER_DESCRIPTION: "Awarded for capturing high-ranking enemies.{NEWLINE}7 for Third Iron Skull." STR_MEDAL_ATTITUDE_PROBLEM_DESCRIPTION: "Awarded for hushing down these bossy Guild Team Managers and Reps for good.{NEWLINE}10 Minimum. 25 for Third Iron Skull." STR_MEDAL_DOTS_DESCRIPTION: "Awarded for punishing the worst enemies of real science, the Academy Provosts.{NEWLINE}2 Minimum. 8 for Third Iron Skull." STR_MEDAL_REACTIONFIRE_DESCRIPTION: "Awarded for performing Reaction Fire.{NEWLINE}3 Reactions minimum. 11 for Third Iron Skull. Only the best performing mission counts." STR_MEDAL_LUCKYSHOT_DESCRIPTION: "Awarded for hitting targets despite lousy odds.{NEWLINE}5 for Third Iron Skull. Only the best performing mission counts." STR_MEDAL_UNDERFIRE_DESCRIPTION: "You were targeted by lots and lots of attacks during a single mission. Hopefully they were unsuccessful.{NEWLINE}10 attack attempts minimum. 40 for Third Iron Skull. Only the best performing mission counts." STR_MEDAL_MULTIPLEHITS_DESCRIPTION: "You've received many hits during a single mission.{NEWLINE}4 hits minimum. 8 for Third Iron Skull. Only the best performing mission counts." STR_MEDAL_PURPLE_HEART_DESCRIPTION: "This testifies the number of battle scars you've earned. Each mission you've been wounded counts as 1, regardless of the number of Wounds.{NEWLINE}7 for Third Iron Skull." STR_MEDAL_UNCONSCIOUS_DESCRIPTION: "This notes the dubious achievement of frequently passing out during a battle.{NEWLINE}10 for Third Iron Skull." STR_MEDAL_CRIMSON_HEART_DESCRIPTION: "Medical documentation on how many days you've uselessly spent in your bunk, feeling miserable. The Doctor looks at you disapprovingly.{NEWLINE}15 days minimum. 100 for Third Iron Skull." STR_MEDAL_HEALER_DESCRIPTION: "Awarded for healing many wounds on a single mission. Only the best performing mission counts.{NEWLINE}5 Heals minimum. 10 for Third Iron Skull." STR_MEDAL_REVIVE_DESCRIPTION: "Awarded for raising unconscious people, regardless of reason.{NEWLINE}15 for Third Iron Skull." STR_MEDAL_FRIENDLYFIRE_DESCRIPTION: "Slapped onto those who often get hit by their comrades in combat. Hopefully you've made up for this!{NEWLINE}15 for Third Judas Skull." STR_MEDAL_LONESURVIVOR_DESCRIPTION: "Awarded for one who was a lone survivor of a mission. Whether they lost all their comrades to enemy action, accident, or simply killed them all to claim the laurel, they're equally survive-y.{NEWLINE}8 Survivals for Third Iron Skull." STR_MEDAL_SAVEDALL_DESCRIPTION: "Awarded for saving all friendly peasants from evildoers, or otherwise gaining great fame amongst the masses." STR_MEDAL_GLOBETROTTER_DESCRIPTION: "Awarded for seeing all 7 sides of the world.{NEWLINE}Awarded once." STR_MEDAL_CIV_KILLS_DESCRIPTION: "Either by accident or by design, this pirate killed those who were supposed to be protected.{NEWLINE}Killing 8 is required for Third Iron Skull." STR_MEDAL_BETRAYER_DESCRIPTION: "This supremely shameful title belongs to those who hamper our cause by killing their comrades or committing suicide.{NEWLINE}Awarded once for each Kill." STR_MEDAL_POSTMORTEM_KILL_DESCRIPTION: "Awarded posthumously to those, who manage to slay enemies even in death.{NEWLINE}Decoration level depends on the number of kills." STR_MEDAL_FALLEN_DESCRIPTION: "This gal has been killed and is now likely haunting some remote and uninteresting region of Hell. Let's keep living while we can." STR_MEDAL_FALLEN2_DESCRIPTION: "This gal has returned from Hell, only to be killed again. And possibly again. Will that stubborn wench ever learn?" STR_MEDAL_REVOLVINGDOOR_DESCRIPTION: "This gal has been killed so many times that they're likely keeping a special oven just for her in Hell." STR_MEDAL_MIA_DESCRIPTION: "Denotes that the gal in question isn't currently in our ranks due to being missing." #Movies! STR_CUTSCENE_INTRO_00: "X-Piratez{NEWLINE}An OpenXCom Mod by Dioxine{NEWLINE}I claim no rights to any of the resources used. Support free data!{NEWLINE}Last chance to turn this off. Continue only if you dare.{NEWLINE}{NEWLINE}Remember: Read or Die." STR_CUTSCENE_INTRO_01: "An alarm rang all across the Academy's secret lab. The test subjects were escaping." STR_CUTSCENE_INTRO_02_A: "Guards scrambled to restrain them, but the mutants, naive as they were, possessed far superior strength, speed, and motivation. And most importantly, they already laid their hands on some weapons. Explosions, fire, and chaos were spreading." STR_CUTSCENE_INTRO_02_B: "Unsure of everything but their desire to break free, the mutants made it to the landing pads. Hellerium burning in their veins and thoughts racing in their heads, they took a small transport craft. To their relief, Academy ships had very simple controls. Disabling the autopilot was as simple as hitting it with a hammer. Soon they were speeding into the night. They had escaped." STR_CUTSCENE_INTRO_03: "The night sky was vast and mysterious. For over a decade, the life of these young mutants was contained within the sterile corridors of the underground base; it was a regulated life of study, exercises and tests under the watchful, cold gaze of the all-female staff and its weird head scientist, Dr. X. Still, her obsession with their performance was the closest thing to human affection they knew since they were stolen from their villages in their early childhood. Neither life in these secluded villages deep within Uber Zones, nor the bedtime stories and dreams they shared in captivity, nor the sanitized knowledge fed to them by their teachers, could have prepared them for such freedom." STR_CUTSCENE_INTRO_04: "There was only a single clue as where to go now. Their leader had a dream about a woman with unnaturally violet eyes, who gave her a set of coordinates. Maybe it was insane to pin their hopes on a dream, but they'd already done that before - a dream was what spurred them to break free. They had no other option now; they knew nothing else." STR_CUTSCENE_INTRO_05: "They made peace with their gods and followed through until the break of dawn. The vast mystery of darkness was replaced by endless, strange vistas bathing in the morning sun; an abundance of possibilities and a sea of information that they couldn't make much sense of." STR_CUTSCENE_INTRO_06: "Nearing their destination, they'd seen sparse villages, separated by swathes of wilderness. A quite standard landscape in these times. But it was all so new to them." STR_CUTSCENE_INTRO_07: "They landed in a desolate valley, a small band of ragged castaways with nothing but a dream quest. The only proof of it being real was a small, drill-shaped amulet they had. The amulet that turned out to be a key, fitting a keyhole they found half-buried in the ground. And when the key was turned, they could only watch in amazement as part of a hillside slowly began to open, exposing a cavernous entrance." STR_CUTSCENE_INTRO_08: "Inside they found an underground complex, seemingly abandoned for centuries. But to them it was a hidden fortress, a roof above their heads; and below it, they found a huge pool of Hellerium sludge. Their Uber mutant metabolism needed the energy of Hellerium to function, so they could live there. It was a good place to set up a new village, and that is what they decided to do." STR_CUTSCENE_INTRO_09: "Life was simple in the first weeks; they met with local villagers, they hunted and traded and made their new hideout a real home." STR_CUTSCENE_INTRO_10: "But the idyll couldn't last forever. A heavily armed convoy arrived in the valley. The arrivals said they spoke on behalf of local tribes, the Mutant Alliance, as well as governments of the planet. They said they represented an alliance of peoples tyrannized by the Academy and their ilk, Earthlings who sold out their souls to the Star Gods, masters of a Stellar Empire the Earth was occupied by for many centuries now." STR_CUTSCENE_INTRO_11: "Negotiations were held. Why should the castaways be content with what they are, if they could become so much more? The hideout they'd found, especially the old laboratory inside of it, contained the power to change the world, even if only by a little. The visitors offered an alliance - if the mutants dared to act like real masters of the castle they found, not just use it selfishly, like common bandits. Or they could vacate the place and seek their fortunes elsewhere. Earth had bandits aplenty, and was in a dire need of warriors." STR_CUTSCENE_INTRO_12: "They decided to stay, to agree to this attachment, and be able to make this hideout their safe harbour, from which they would fly to engage in adventure; and thus begins our story..." #missions and markers AURA_ACID_RAIN: "Acid Rain" AURA_MAGMA_BURN: "Burning Air" STR_AURA_HEAT_TXT: "It's scorching hot! Taking Stun damage!" STR_AURA_COLD_TXT: "It's freezing! Energy is drained!" STR_AURA_COLD_DEADLY_TXT: "You feel the cold of the void." STR_ACID_RAIN_TXT: "It's raining acid! It hurts!!!" STR_MAGMA_BURN_TXT: "It burns! It burns!" STR_AURA_FEAR_TXT: "Governor's oppressive aura is lowering our Morale!" STR_AURA_ENEMY_MORALE_TXT: "Defenders receive Morale buff!" STR_LOC_SIBERIA: Siberia Base Investigation STR_MARKER_XCOM_FILES: Mysterious Siberia Base STR_ALERT_XCOM_FILES: Siberia Base Found! STR_LOC_SIBERIA_BRIEFING: "We've finally found the location of the ancient base our interrogations hinted at. We need to secure any tech data we find. We detect a large enemy presence on the ground and high energy signatures.{NEWLINE}Weather: Freezing Cold. Sea: Furious." STR_LOC_EMANSION: Mansion Invasion STR_MARKER_EMANSION: Exquisite Mansion STR_ALERT_EMANSION: Mansion Robbery Opportunity! STR_LOC_EMANSION_BRIEFING: "{NEWLINE}This place be holdin' many a treasure! We will launch a sneaky attack. Any non-Infiltration equipment we're carrying will be sent to the Hideout now. We have 36 Turns before the enemy cavalry arrives, after which time, anything and anyone not on the green escape zones on the roof will be LOST. We can also try to defeat them all and take everything!" STR_MISSION_PIR_EMANSION: "!Mansion Invasions!" STR_MISSION_PIR_EMANSION_UFOPEDIA: "There are rich mansions around the world, waiting to be robbed! Yet them defenses are too strong for a frontal assault. We need to go sneaky by dressing up as servants, and then escape from the roof. Therefore only maid, nurse, dress, thieving, and highly magical outfits are allowed. Lacking these, we'll scrounge up some maid outfits inside. Also only Infiltration-type items can be sneaked in. For getaway, we need a fast or inconspicuous ship.{NEWLINE}WARNING: the time to finish the mission will be limited, and who knows where our gear is gonna end up, so it's better not to take anything that isn't held in inventories." STR_LOC_LOKNAR_VILLAGE_DEFENSE: "Help the Lokk'Naars" STR_LOC_LOKNAR_VILLAGE_DEFENSE_2: "Help the Lokk'Naars" STR_MARKER_LOKNAR_VILLAGE: "Lokk'Naar Village" STR_ALERT_LOKNAR_VILLAGE_DEFENSE: "Help the Lokk'Naars" STR_LOC_LOKNAR_VILLAGE_DEFENSE_BRIEFING: "We have received a word from Jack that the Sky Ninjas, sent by the evil Narlocks, are making a rodeo in one of the Lokk'Naar villages. We'll be rewarded in apples and cash for repelling this attack.{NEWLINE}Weather: Warm. Sea: Normal." STR_LOC_LOKNAR_VILLAGE_DEFENSE_2_BRIEFING: "We have received a word from Jack that one of the Lokk'Naar villages is being attacked by Ratmen raiders. We'll be rewarded in apples and cash for beating them back.{NEWLINE}Weather: Warm. Sea: Normal." STR_MISSION_CHURCH_CAMP: "!Neophyte Boot Camp!" STR_MISSION_CHURCH_CAMP_UFOPEDIA: "Oi, Cap'n! Raiding these temples is fun, but it gets repetitive, no? We figured out, that since we do train our recruits, so the Church has to run their own courses to whip all these Neophytes into some shape as well. And what does it mean for us? Heaps of guns and free target practice! We'll be on a lookout for these Camps from now on, and get back to you when we find one!" STR_LOC_ATRIUM_CHURCH: Church Boot Camp STR_ALERT_CHURCH_CAMP: Church Boot Camp STR_CHURCH_CAMP_BRIEFING: "{NEWLINE}The Church of Sirius is training a new batch of fanatics in this jungle camp. Let's show them the error of their ways and loot their weapons!{NEWLINE}Weather: Scorching Hot. Sea: Uneven." STR_LOC_BEASTMEN_ALTAR: Blood Rituals STR_MARKER_BEASTMEN_ALTAR: Beastman Altar STR_ALERT_BEASTMEN_ALTAR: Blood Rituals STR_LOC_BEASTMEN_ALTAR_BRIEFING: "{NEWLINE}A group of deplorable beings has caught an adventurer and prepares to perform a macabre sacrifice to their gods!{NEWLINE}Weather: Scorching Hot. Sea: Uneven." STR_LOC_DEMON_SACRIFICE: Demonic Sacrifices STR_MARKER_DEMON_SACRIFICE: Sacrificial Altar STR_ALERT_DEMON_SACRIFICE: Demonic Sacrifices STR_LOC_DEMON_SACRIFICE_BRIEFING: "Tracking for Shadow Lamp emissions allowed us to pinpoint this location as the likely place of the rumored demonic sacrifices. If we move out fast, we might be able to rescue them!{NEWLINE}Weather: Scorching Hot. Sea: Rough." STR_LOC_RATLING_VILLAGE: Ratmen Rodeo STR_MARKER_RATLING_VILLAGE: Ratmen Village STR_ALERT_RATLING_VILLAGE: Ratmen Rodeo STR_LOC_RATLING_VILLAGE_BRIEFING: "We have found a ramshackle 'village' of them Ratmen. They're known as scurvy thieves and bandits, even their leaders go by a shady title of 'swaggins'. Hopefully they hid their stash of stolen goods here. And even if they didn't, no one is going to miss these good-for-nothings!{NEWLINE}Weather: Warm. Sea: Normal." STR_LOC_HT_HOUSE: Bring Down the Watchtower STR_MARKER_HT_HOUSE: Watchtower STR_ALERT_HT_HOUSE: Bring Down The Watchtower STR_LOC_HT_HOUSE_BRIEFING: "Dis building be used by them Big Factions to spy on the local people so they can come up with some new taxes or other villainy. The Factions might be big, but the tower be small, so let's get to work, nay, Cap'n? We just need to find a way to defeat or fool the robotic guard - beware of the Curse of the Machine!{NEWLINE}Weather: Temperate. Sea: Gentle." STR_LOC_GOVT_CAR: Stranded Govt Agent STR_MARKER_GOVT_CAR: Stranded Govt Agent STR_ALERT_GOVT_CAR: Stranded Govt Agent STR_LOC_GOVT_CAR_BRIEFING: "One of the Provincial Govts has lost a squad in this area during a false flag operation and now cannot rescue their own men from the local bandits due to something called 'plausible deniability'. If we manage to clear the place out, they will pay us a good ransom for any Agents we manage to recover.{NEWLINE}Weather: Temperate. Sea: Calm." STR_LOC_DEATH_AND_TAXES: Death and Taxes STR_MARKER_DEATH_AND_TAXES: Death and Taxes STR_ALERT_DEATH_AND_TAXES: Death and Taxes STR_LOC_DEATH_AND_TAXES_BRIEFING: "The local Govt has a job for us. They say that they cannot handle their own corrupt officials, who keep 'taxing' the locals of this remote area for their private profit. If we bring death to them, we can keep the taxes. We also got a 'fair warning' that the evildoers are likely to take hostages, and if these hostages die, the Govt won't be pleased. They won't hold it against us if we refuse, but can we miss out on the loot?{NEWLINE}Weather: Temperate. Sea: Calm." STR_LOC_PREPPERS: The Truth is Out There STR_MARKER_PREPPERS: Prepper Camp STR_ALERT_PREPPERS: The Truth is Out There STR_LOC_PREPPERS_BRIEFING: "We've got a hit mission from one of the Govts. An armed and dangerous group of 'preppers' has holed up in some remote village and is broadcasting messages on how the Govt is collaborating with evil aliens. Unclear what these guys are prepping for, since it's hundreds of years after the aliens have conquered us, but the preppers have protection of the Church of Sirius and the Govt can't go against them openly.{NEWLINE}Weather: Temperate. Sea: Uneasy." STR_LOC_DISTRESS_BUNKER: Shipwrecked Gal STR_LOC_DISTRESS_BUNKER_TEMPERATE: Shipwrecked Gal STR_LOC_DISTRESS_BUNKER_JUNGLE: Shipwrecked Gal (Jungle) STR_LOC_DISTRESS_BUNKER_COLD: Shipwrecked Gal (Cold) STR_LOC_DISTRESS_BUNKER_DESERT: Shipwrecked Gal (Desert) STR_MARKER_DISTRESS_BUNKER: Shipwrecked Gal STR_DISTRESS_BUNKER_TEMPERATE_BRIEFING: "One of our fellow escaped Gals has broadcasted a call from this location. In her last transmission, she was delirious from the lack of water and radiation. We must rescue her before she dies or gets captured - if she's still there.{NEWLINE}Weather: Temperate. Sea: Gentle" STR_DISTRESS_BUNKER_JUNGLE_BRIEFING: "One of our fellow escaped Gals has broadcasted a call from this location. In her last transmission, she was delirious from the lack of water and radiation. We must rescue her before she dies or gets captured - if she's still there.{NEWLINE}Weather: Scorching Hot. Sea: Gentle" STR_DISTRESS_BUNKER_COLD_BRIEFING: "One of our fellow escaped Gals has broadcasted a call from this location. In her last transmission, she was delirious from the lack of water and radiation. We must rescue her before she dies or gets captured - if she's still there.{NEWLINE}Weather: Freezing Cold. Sea: Gentle" STR_DISTRESS_BUNKER_DESERT_BRIEFING: "One of our fellow escaped Gals has broadcasted a call from this location. In her last transmission, she was delirious from the lack of water and radiation. We must rescue her before she dies or gets captured - if she's still there.{NEWLINE}Weather: Scorching Hot. Sea: Gentle" STR_DISTRESS_CALL: Distress Call STR_DISTRESS_CALL_TEMPERATE: Distress Call STR_DISTRESS_CALL_JUNGLE: Distress Call (Jungle) STR_DISTRESS_CALL_COLD: Distress Call (Cold) STR_DISTRESS_CALL_DESERT: Distress Call (Desert) STR_MARKER_DISTRESS_CALL: Distress Beacon STR_ALERT_DISTRESS_CALL: Distress Call Intercepted STR_DISTRESS_CALL_TEMPERATE_BRIEFING: "A shipwrecked party, lost somewhere in this area, has broadcast its position on an open frequency. Let's find them and teach them a practical lesson what can happen if you do something like that!{NEWLINE}Weather: Temperate. Sea: Calm" STR_DISTRESS_CALL_JUNGLE_BRIEFING: "A shipwrecked party, lost somewhere in this area, has broadcast its position on an open frequency. Let's find them and teach them a practical lesson what can happen if you do something like that!{NEWLINE}Weather: Scorching Hot. Sea: Calm" STR_DISTRESS_CALL_COLD_BRIEFING: "A shipwrecked party, lost somewhere in this area, has broadcast its position on an open frequency. Let's find them and teach them a practical lesson what can happen if you do something like that!{NEWLINE}Weather: Cold. Sea: Calm" STR_DISTRESS_CALL_DESERT_BRIEFING: "A shipwrecked party, lost somewhere in this area, has broadcast its position on an open frequency. Let's find them and teach them a practical lesson about what can happen if you do something like that!{NEWLINE}Weather: Scorching Hot. Sea: Calm" STR_LOC_ACADEMY_OUTPOST: Scientific Experiments STR_LOC_ACADEMY_OUTPOST_TEMPERATE: Scientific Experiments STR_LOC_ACADEMY_OUTPOST_JUNGLE: Scientific Experiments (Jungle) STR_LOC_ACADEMY_OUTPOST_COLD: Scientific Experiments (Cold) STR_LOC_ACADEMY_OUTPOST_DESERT: Scientific Experiments (Desert) STR_MARKER_ACADEMY_OUTPOST: Academy Outpost STR_ALERT_ACADEMY_OUTPOST: Scientific Experiments STR_LOC_ACADEMY_OUTPOST_TEMPERATE_BRIEFING: "Here the Academy wenches have erected a fancy house. A house of pain it is, where captured people and animals go to an unknown fate. Honor demands putting an end to this and liberating everything that isn't bolted down to the ground! We can garner some savvy there too, especially from these blonde Medics. They're armored against buckshot but are worth much more alive anyway!{NEWLINE}Weather: Temperate. Sea: Normal" STR_LOC_ACADEMY_OUTPOST_JUNGLE_BRIEFING: "Here the Academy wenches have erected a fancy house. A house of pain it is, where captured people and animals go to an unknown fate. Honor demands putting an end to this and liberating everything that isn't bolted down to the ground! We can garner some savvy there too, especially from these blonde Medics. They're armored against buckshot but are worth much more alive anyway!{NEWLINE}Weather: Scorching Hot. Sea: Normal" STR_LOC_ACADEMY_OUTPOST_COLD_BRIEFING: "Here the Academy wenches have erected a fancy house. A house of pain it is, where captured people and animals go to an unknown fate. Honor demands putting an end to this and liberating everything that isn't bolted down to the ground! We can garner some savvy there too, especially from these blonde Medics. They're armored against buckshot but are worth much more alive anyway!{NEWLINE}Weather: Freezing Cold. Sea: Normal" STR_LOC_ACADEMY_OUTPOST_DESERT_BRIEFING: "Here the Academy wenches have erected a fancy house. A house of pain it is, where captured people and animals go to an unknown fate. Honor demands putting an end to this and liberating everything that isn't bolted down to the ground! We can garner some savvy there too, especially from these blonde Medics. They're armored against buckshot but are worth much more alive anyway!{NEWLINE}Weather: Scorching Hot. Sea: Normal" STR_MISSION_COMMS_TOWER: "!Toppling Towers!" STR_MISSION_COMMS_TOWER_UFOPEDIA: "Comms Towers are used by them Big Factions to spew out propaganda and brainwash the masses. But they are also vulnerable to attack - if someone is bold enough to do it! Like us! There is surely loot there to make such excursion pay off, to say nothing of possible captives..." STR_LOC_COMMS_TOWER: Comms Tower STR_LOC_COMMS_TOWER_TEMPERATE: Comms Tower STR_LOC_COMMS_TOWER_JUNGLE: Comms Tower (Jungle) STR_LOC_COMMS_TOWER_COLD: Comms Tower (Cold) STR_LOC_COMMS_TOWER_DESERT: Comms Tower (Desert) STR_MARKER_COMMS_TOWER: Comms Tower STR_ALERT_COMMS_TOWER: Comms Tower STR_LOC_COMMS_TOWER_TEMPERATE_BRIEFING: "Comms Towers are used by them Big Factions to spew out propaganda and brainwash the masses. But they are also vulnerable to attack - if someone is bold enough to do it! Like us!{NEWLINE}Weather: Temperate. Sea: Normal" STR_LOC_COMMS_TOWER_JUNGLE_BRIEFING: "Comms Towers are used by them Big Factions to spew out propaganda and brainwash the masses. But they are also vulnerable to attack - if someone is bold enough to do it! Like us!{NEWLINE}Weather: Scorching Hot. Sea: Normal" STR_LOC_COMMS_TOWER_COLD_BRIEFING: "Comms Towers are used by them Big Factions to spew out propaganda and brainwash the masses. But they are also vulnerable to attack - if someone is bold enough to do it! Like us!{NEWLINE}Weather: Freezing Cold. Sea: Normal" STR_LOC_COMMS_TOWER_DESERT_BRIEFING: "Comms Towers are used by them Big Factions to spew out propaganda and brainwash the masses. But they are also vulnerable to attack - if someone is bold enough to do it! Like us!{NEWLINE}Weather: Scorching Hot. Sea: Normal" STR_LOC_ACADEMY_TOWN: Academy Campus STR_LOC_ACADEMY_TOWN_TEMPERATE: Campus Carnage STR_LOC_ACADEMY_TOWN_HOT: Campus Carnage (Hot) STR_LOC_ACADEMY_TOWN_COLD: Campus Carnage (Cold) STR_MARKER_ACADEMY_TOWN: Academy Campus STR_ALERT_ACADEMY_TOWN: Campus Carnage STR_LOC_ACADEMY_TOWN_TEMPERATE_BRIEFING: "We have located a poorly secured Academy town, ripe for conquest. Our knowledge of the Academy and its protocols allows us to land inside of their compound and start wreaking havoc in their midst. It is a great opportunity to deal a powerful blow to these wenches, and fill our coffers with their stuff.{NEWLINE}Weather: Temperate. Sea: Rough" STR_LOC_ACADEMY_TOWN_HOT_BRIEFING: "We have located a poorly secured Academy town, ripe for conquest. Our knowledge of the Academy and its protocols allows us to land inside of their compound and start wreaking havoc in their midst. It is a great opportunity to deal a powerful blow to these wenches, and fill our coffers with their stuff.{NEWLINE}Weather: Scorching Hot. Sea: Rough" STR_LOC_ACADEMY_TOWN_COLD_BRIEFING: "We have located a poorly secured Academy town, ripe for conquest. Our knowledge of the Academy and its protocols allows us to land inside of their compound and start wreaking havoc in their midst. It is a great opportunity to deal a powerful blow to these wenches, and fill our coffers with their stuff.{NEWLINE}Weather: Freezing Cold. Sea: Rough" STR_MISSION_ACADEMY_TOWN_PREQ: "Campus Carnage (Preq.1)" STR_MISSION_ACADEMY_TOWN_PREQ2: "Campus Carnage (Preq.2)" STR_MISSION_ACADEMY_TOWN: "!Campus Carnage!" STR_MISSION_ACADEMY_TOWN_UFOPEDIA: "{NEWLINE}Our knowledge of Academy's hubris and wickedness has grown quite broad - as did our knowledge of their codes, procedures and ties. Therefore, we can start targetting some of their permanent settlements to inflict as much damage as possible." STR_LOC_ACADEMY_CRUISE: "Cruising Counsellors" STR_MARKER_ACADEMY_CRUISE: Cruising Counsellors STR_ALERT_ACADEMY_CRUISE: Cruising Counsellors STR_LOC_ACADEMY_CRUISE_BRIEFING: "This ship is a floating den of Academy's kinkiest. These beneficiaries of Ghoul organ trade are using the vessel to enjoy their privilege, away from the prying eyes of the public. ONLY A SINGLE PERSON CAN PARTICIPATE. NO RETREAT. No equipment restrictions. Expect to be subjected to heavy Charm attacks.{NEWLINE}Weather: Temperate. Sea: Normal" STR_MISSION_ACADEMY_CRUISE_PREQ: "Cruising Counsellors (Preq.)" STR_MISSION_ACADEMY_CRUISE: "!Cruising Counsellors!" STR_MISSION_ACADEMY_CRUISE_UFOPEDIA: "Our lead about Ghoul organ trade leads us to those most interested in keeping forever young, the master diplomats and negotiators, Academy Counsellors. We learned that they sometimes convene in the seclusion of sea vessels. By posing as Ghouls we can get info on where and when that happens. The security will be light, but we better not let our guard down..." STR_SPACE_FREIGHTER: "Space Freighter Raid" STR_MARKER_SPACE_FREIGHTER: "Space Entry Point" STR_ALERT_SPACE_FREIGHTER: "Space Freighter Spotted" STR_SPACE_FREIGHTER_BRIEFING: "We have interecepted messages sent by a Guild freighter travelling in near-Earth space. With the right ship, we can chase it down, approach unseen and land in one of its hangars. It is risky but we decoded that the freighter is carrying some mysterious 'object' of great value... wonder what it could be?" STR_SPACE_FREIGHTER_BRIEFING_2: "We have landed in the middle hangar. Our information says that the 'object' is in possession of a Team Leader. Hopefully it's not a wild goose chase..." STR_MISSION_GUILD_FREIGHTER: "!Raid Space Freighters!" STR_MISSION_GUILD_FREIGHTER_UFOPEDIA: "Large freighters, controlled by the Guild, criss-cross the space between Earth and Mars quite frequently. Attacking them is a risky business, but if we'll sniff out a good opportunity, the effort might be worth it. We can expect Marsec guards and robots, high Guild officers, as well as mysterious Belters on board. There is one issue... we need a space-capable ship of at least 3000 Speed and long range to have any chance of intercepting these vessels." STR_LOC_GUILD_OUTPOST: Warehouse Wars STR_LOC_GUILD_OUTPOST_TEMPERATE: Warehouse Wars STR_LOC_GUILD_OUTPOST_JUNGLE: Warehouse Wars (Jungle) STR_LOC_GUILD_OUTPOST_COLD: Warehouse Wars (Cold) STR_LOC_GUILD_OUTPOST_DESERT: Warehouse Wars (Desert) STR_MARKER_GUILD_OUTPOST: Traders' Guild Warehouse STR_ALERT_GUILD_OUTPOST: Warehouse Wars STR_LOC_GUILD_OUTPOST_TEMPERATE_BRIEFING: "The omnipotent Traders run a warehouse in this area. If we 'ware' to strike it, we could turn their wares into warez. Dem dogs in guild colors are free targets to show off our prowess, but we can take some wh... wenches alive as warez too. Be-ware of them Guild Security, they mighta be just oxen in armor, but that armor makes them very resistant to shotguns and lo-end pistols. Better to catch them un-a-wares and backstab 'em. Pun!{NEWLINE}Weather: Temperate. Sea: Normal" STR_LOC_GUILD_OUTPOST_JUNGLE_BRIEFING: "The omnipotent Traders run a warehouse in this area. If we 'ware' to strike it, we could turn their wares into warez. Dem dogs in guild colors are free targets to show off our prowess, but we can take some wh... wenches alive as warez too. Be-ware of them Guild Security, they mighta be just oxen in armor, but that armor makes them very resistant to shotguns and lo-end pistols. Better to catch them un-a-wares and backstab 'em. Pun!{NEWLINE}Weather: Scorching Hot. Sea: Normal" STR_LOC_GUILD_OUTPOST_COLD_BRIEFING: "The omnipotent Traders run a warehouse in this area. If we 'ware' to strike it, we could turn their wares into warez. Dem dogs in guild colors are free targets to show off our prowess, but we can take some wh... wenches alive as warez too. Be-ware of them Guild Security, they mighta be just oxen in armor, but that armor makes them very resistant to shotguns and lo-end pistols. Better to catch them un-a-wares and backstab 'em. Pun!{NEWLINE}Weather: Freezing Cold. Sea: Normal" STR_LOC_GUILD_OUTPOST_DESERT_BRIEFING: "The omnipotent Traders run a warehouse in this area. If we 'ware' to strike it, we could turn their wares into warez. Dem dogs in guild colors are free targets to show off our prowess, but we can take some wh... wenches alive as warez too. Be-ware of them Guild Security, they mighta be just oxen in armor, but that armor makes them very resistant to shotguns and lo-end pistols. Better to catch them un-a-wares and backstab 'em. Pun!{NEWLINE}Weather: Scorching Hot. Sea: Normal" STR_MISSION_GUILD_OUTPOST: "!Warehouse Wars!" STR_MISSION_GUILD_OUTPOST_UFOPEDIA: "It's time to step up our game. The Traders' Guild runs a vast network of warehouses all over the globe. We'll be going for the small ones but still we can expect some armored guards. Our informants will be on a lookout and we can expect the first target to show up within one or two months." STR_LOC_CHURCH_OUTPOST: Temple Raid STR_LOC_CHURCH_OUTPOST_TEMPERATE: Temple Raid STR_LOC_CHURCH_OUTPOST_JUNGLE: Temple Raid (Jungle) STR_LOC_CHURCH_OUTPOST_COLD: Temple Raid (Cold) STR_LOC_CHURCH_OUTPOST_DESERT: Temple Raid (Desert) STR_MARKER_CHURCH_OUTPOST: Temple of Sirius STR_ALERT_CHURCH_OUTPOST: Temple Raid STR_LOC_CHURCH_OUTPOST_TEMPERATE_BRIEFING: "This isolated temple be rumored to be easy pickings. Let us pilfer their coffers and get rich! We can either sneak in and seize the gold, or subdue everyone and get more loot and glory! We may need to be careful with civilians, better to catch them alive lest we want to appear like we have little style.{NEWLINE}WARNING: We must approach our target on foot to not cause suspicion, and thus we're unable to bring our craft. Green tiles are escape tiles.{NEWLINE}Weather: Temperate. Sea: Calm" STR_LOC_CHURCH_OUTPOST_JUNGLE_BRIEFING: "This isolated temple be rumored to be easy pickings. Let us pilfer their coffers and get rich! We can either sneak in and seize the gold, or subdue everyone and get more loot and glory! We may need to be careful with civilians, better to catch them alive lest we want to appear like we have little style.{NEWLINE}WARNING: We must approach our target on foot to not cause suspicion, and thus we're unable to bring our craft. Green tiles are escape tiles.{NEWLINE}Weather: Scorching Hot. Sea: Calm" STR_LOC_CHURCH_OUTPOST_COLD_BRIEFING: "This isolated temple be rumored to be easy pickings. Let us pilfer their coffers and get rich! We can either sneak in and seize the gold, or subdue everyone and get more loot and glory! We may need to be careful with civilians, better to catch them alive lest we want to appear like we have little style.{NEWLINE}WARNING: We must approach our target on foot to not cause suspicion, and thus we're unable to bring our craft. Green tiles are escape tiles.{NEWLINE}Weather: Freezing Cold. Sea: Calm" STR_LOC_CHURCH_OUTPOST_DESERT_BRIEFING: "This isolated temple be rumored to be easy pickings. Let us pilfer their coffers and get rich! We can either sneak in and seize the gold, or subdue everyone and get more loot and glory! We may need to be careful with civilians, better to catch them alive lest we want to appear like we have little style.{NEWLINE}WARNING: We must approach our target on foot to not cause suspicion, and thus we're unable to bring our craft. Green tiles are escape tiles.{NEWLINE}Weather: Scorching Hot. Sea: Calm" STR_LOC_MONSTER_HUNT: "Monster Hunt" STR_LOC_MONSTER_HUNT_BRIEFING: "Oi Cap'n! Let us slaughter some poor,{NEWLINE}defenceless animals, skin them and collect{NEWLINE}a fat prize for their useless body parts!{NEWLINE}We just need to be careful not to bump into{NEWLINE}another crew of hunters!" STR_LOC_MONSTER_HUNT_MEGASCORPION: "Stingy Megascorpions" STR_MARKER_LOC_MONSTER_HUNT_MEGASCORPION: "Megascorpion Hunt" STR_ALERT_MONSTER_HUNT_MEGASCORPION: "Megascorpion Hunt" STR_ALERT_MONSTER_HUNT_MEGASCORPION_DESC: "Find Megascorpions for their Stings and Poison. Weather forecast: Scorching Hot. Sea forecast: Normal." STR_LOC_MONSTER_HUNT_GIANTSPIDER: "Spider Scare" STR_MARKER_LOC_MONSTER_HUNT_GIANTSPIDER: "Giant Spider Hunt" STR_ALERT_MONSTER_HUNT_GIANTSPIDER: "Giant Spider Hunt" STR_ALERT_MONSTER_HUNT_GIANTSPIDER_DESC: "Find Giant Spiders for their Silk and Poison. Weather forecast: Warm. Sea forecast: Uneven." STR_LOC_MONSTER_HUNT_CHUPACABRA: "Chupacabra Carnage" STR_MARKER_LOC_MONSTER_HUNT_CHUPACABRA: "Chupacabra Hunt" STR_ALERT_MONSTER_HUNT_CHUPACABRA: "Chupacabra Hunt" STR_ALERT_MONSTER_HUNT_CHUPACABRA_DESC: "Find Chupacabras for Fun and Profit. Weather forecast: Temperate. Sea forecast: Uneven." STR_LOC_MONSTER_HUNT_BLOOD_DOG: "Them Bloody Hounds" STR_MARKER_LOC_MONSTER_HUNT_BLOOD_DOG: "Blood Hound Hunt" STR_ALERT_MONSTER_HUNT_BLOOD_DOG: "Blood Hound Hunt" STR_ALERT_MONSTER_HUNT_BLOOD_DOG_DESC: "Find Blood Hounds for Fun and Profit. Weather forecast: Temperate. Sea forecast: Uneven." STR_MONSTER_HUNT: "!Monster Hunt!" STR_MONSTER_HUNT_UFOPEDIA: "'Fter figuring out how to skin them beasties we spoke with Lokk'Naar hunters for further hints and tips regarding their trade (what a hangover, Cap'n!). Turns out that them landlubbers be paying good coin for various animal parts - fer example, remember them Megascorpions we used to eat? Their stings fetch an astounding price, and if we manage to catch one alive, we could maybe examine their poison. We be keeping our ears open for any profitable hunt opportunities, and as soon as we hear somethin', we'll give you a word immediately, Cap'n!" STR_LOC_MONSTER_HUNT_SHAMBLER_BRIEFING: "'Wampa Wovi' is a traditional Blackmarch name of the hunt for the legendary White Shambler. I'm telling you this, Cap'n, because this fabled animal has been spotted somewhere near this location! Lets bag it, and get rich!{NEWLINE}Weather: Freezing Cold. Sea: Calm." STR_LOC_MONSTER_HUNT_SHAMBLER: "Wampa Wovi" STR_MARKER_LOC_MONSTER_HUNT_SHAMBLER: "Shambler Hunt" STR_ALERT_MONSTER_HUNT_SHAMBLER: "Shambler Hunt" STR_UNDERSEA_OPERATIONS: "Undersea Operations" STR_MISSION_SEA_ADVENTURE: "!Undersea Treasures!" STR_MISSION_SEA_ADVENTURE_UFOPEDIA: "So many ships have crashed into the sea, making it impossible to loot them! This has to be a true treasure cove, and we could simply dive right in - provided we have a proper craft (initially only the Expedition). In the underwater world, unprotected divers take constant Stun damage and most armors cannot be worn. Only armors which have a 'sea' version (see Pedia) will be used. Also, the vision range is irrespective of any light sources." STR_UNDERSEA_OPERATIONS_UFOPEDIA: "{NEWLINE}{NEWLINE}Fighting in an underwater environment will be a serious challenge. Until proper diving suits are developed, we'll have to rely on oxygen tanks or Stimms to stay conscious. But that is only one of the problems; we'll be also facing painful penalties to all combat skills.{NEWLINE}{NEWLINE}>Melee Combat. with hampered movement rates and energy regeneration, only the very best warriors will be able to go toe-to-toe with aquatic enemies, who operate on their own turf, and thus will outspeed and outdodge us.{NEWLINE}{NEWLINE}>Throwing Weapons. Throwing is penalized as well, but these can work surprisingly well as middle-ground backup, as there will be time to replenish our Energy. Especially interesting will be weapons that use half throwing and half melee skill, due to their good attack ratings.{NEWLINE}{NEWLINE}>Ranged Combat. This will be the most advantageous, but hampered with the sparsity of good underwater guns. Looks like Crossbows and Harpoon Guns are going to be the mainstay weaponry." STR_SEA_ADVENTURE: "Sea Wreck" STR_SEA_ADVENTURE_BRIEFING: "Long searches have pinpointed this location as promising for an undersea treasure hunt. So let's get out of these overland duds and start exploring!{NEWLINE}Two things we need to be watchful for. First, even if our Hellerium-powered physiques can withstand the conditions, no oxygen supply means our whole team may simply drown if we're not careful. Second, any native creatures will have better vision range than ourselves in this environment.{NEWLINE}Sea: Restless." STR_SEA_ODDITY: "Sea Oddity" STR_SEA_CORAL_EXIT: "Undersea Passage" STR_CORAL_ISLAND: "Mysterious Island" STR_SEA_CORAL_EXIT_BRIEFING: "There are stories about an undersea tunnel present in this location. It supposedly leads to a mysterious island, impossible to find otherwise due to weird weather conditions. After finding the tunnel, gather all crew on orange exit tiles and 'Abort' mission. Alternatively, if we kill everything that moves, we can explore the tunnel at leisure.{NEWLINE}Sea: Restless." STR_CORAL_ISLAND_BRIEFING: "We have climbed to the surface of the island, and we can smell treasure! But something is not right... Something scary, yet strangely titillating clouds our senses... We should be on guard against whatever weird stuff dwells here...{NEWLINE}Weather: Scorching Hot." STR_SEA_SUNKEN_USO: "Sunken USO" STR_SEA_SUNKEN_UFO: "Sunken UFO" STR_SEA_SUNKEN_GALLEON: "Sunken Galleon" STR_SEA_SUNKEN_CARGO_SHIP: "Sunken Cargo Ship" STR_MARKER_SEA_ADVENTURE: "Sea Wreck" STR_ALERT_SEA_ADVENTURE: "Sea Adventure" STR_ALERT_SEA_ADVENTURE_DESC: "Recover Undersea Wreck. SEA/Underwater items only. Sea forecast: Restless." STR_LOC_WHOREHOUSE: "Red Lantern Villa" STR_ALERT_WHOREHOUSE: "Save a Sister" STR_LOC_WHOREHOUSE_TITLE: "Save a Sister" STR_MARKER_LOC_WHOREHOUSE: "Red Lantern Villa" STR_LOC_WHOREHOUSE_BRIEFING: "A Zone Stalker gave a word that local banditos have caught a strange-eyed, travelling Uber and are keeping her in their private dungeon. If she's still alive, we can offer her a much better house to stay, plus, blowing up a Bandit-ran bordello is a sure-fire way to promote healthier lifestyle and win some publicity (people will rejoice at a brothel gone, right?).{NEWLINE}Weather: Temperate. Sea: Calm." STR_MISSION_HIGHWAY_STATION: "!Highway House!" STR_MISSION_HIGHWAY_STATION_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}We can now start the search for Highwaymen stations, minor strongholds which they use to control the roads. Looting their big guns will give us something to arm our craft with. It is more likely than not we'll eventually find something. However, once we secure trusted suppliers of air ordnance, Highwaymen will be scared and our searches less fruitful." STR_MISSION_BANDIT_TOWN: "!Bandit Business!" STR_MISSION_BANDIT_TOWN_UFOPEDIA: "It seems there is no honor amongst thieves. Bandits attack anyone who is easy prey, and we can appropriate their gains in turn. Putting their seedy towns out of business will not only bring us profit, but also some infamy. How hard it can be for us Ubers to defeat these dregs? Even if their Outzone world isn't our home turf?" STR_LOC_BANDIT_TOWN: "Bandit Town" STR_ALERT_BANDIT_TOWN: "Bandit Town" STR_LOC_BANDIT_TOWN_TITLE: "Bandit Town" STR_MARKER_LOC_BANDIT_TOWN: "Bandit Town" STR_LOC_BANDIT_TOWN_BRIEFING: "We have located a Bandit Town in this area. They're surely possessing some riches and captives we can take - Viking style! There will likely be many of them, but they're weak. We should have no trouble if we prepare for a big fight.{NEWLINE}Weather: Temperate. Sea: Restless." STR_LOC_POLIS: "Beautiful People" STR_ALERT_POLIS: "City Raid" STR_LOC_POLIS_TITLE: "Beautiful People" STR_MARKER_LOC_POLIS: "City Raid" STR_LOC_POLIS_BRIEFING: "Ha-ha-harr! Them Purebloods think they can hide from us behind the walls of their cities, but that's an illusion! With Alliance's help, we can infiltrate a rich neighbourhood, where surely much ransom can be had! We can smuggle any weapons in, but battle armor would be too suspicious, also, 'No Mutants Allowed'.{NEWLINE}Weather: Temperate. Sea: Uneasy." STR_LOC_SMUGGLER_BASE: "Smuggler Hideout" STR_ALERT_SMUGGLER_BASE: "Smuggler Hideout" STR_LOC_SMUGGLER_BASE_TITLE: "Smuggler Hideout" STR_MARKER_LOC_SMUGGLER_BASE: "Smuggler Hideout" STR_LOC_SMUGGLER_BASE_BRIEFING: "This is it, our chance to get some answers on Shadowtech trading! The Smuggler facility is well stacked with stationary defenses, so we need to pretend we're customers. They won't care too much about our weapons, but too warlike-looking armor is sure to raise their suspicions - so we won't be using these. Once we get inside, we can start shooting away. Our goal is to capture a Smuggler Negotiator. If the mission goes south, we can seek escape through a lift." STR_LOC_SMUGGLER_LAIR: "Smuggler Lair" STR_ALERT_SMUGGLER_LAIR: "Smuggler Lair" STR_LOC_SMUGGLER_LAIR_TITLE: "Smuggler Lair" STR_MARKER_LOC_SMUGGLER_LAIR: "Smuggler Lair" STR_LOC_SMUGGLER_LAIR_BRIEFING: "We have the approximate location of one of Smuggler safehouses in city's sewers, but finding it will require us to explore a large area. This might prove difficult, as while we can smuggle any weapons in, we're still being restricted by city rules - meaning mutants can only infiltrate in special outfits, and humans cannot use too obviously military armor. No point talking any longer, our job will be lengthy enough. {NEWLINE}Depth: Very Shallow." STR_LOC_POLIS_TERMINAL: "Terminal Terror" STR_ALERT_POLIS_TERMINAL: "Terminal Terror" STR_LOC_POLIS_TERMINAL_TITLE: "Terminal Terror" STR_MARKER_LOC_POLIS_TERMINAL: "Terminal Terror" STR_LOC_POLIS_TERMINAL_BRIEFING: "In this mission we need to capture a Corrupt Clerk and escape with the Transstellar Shuttle to the West, before security arrives from the East in 10-15 turns. Using mutant troops in this mission is tricky, and better read 'What to Wear' closely to avoid ending up in a Box. Only Stealthy equipment can be carried in, and better not to take more than needed as it can easily get misplaced.{NEWLINE}Weather: Temperate. Sea: Rough." STR_ALERT_BOUNTY_HUNT_D: "Bounty Hunt! (Lvl: D)" STR_ALERT_BOUNTY_HUNT_C: "Bounty Hunt! (Lvl: C)" STR_ALERT_BOUNTY_HUNT_B: "Bounty Hunt! (Lvl: B)" STR_LOC_PIRATE_CRUISE: "Hell Cruise" STR_LOC_PIRATE_CRUISE_TITLE: "Hell Cruise" STR_MARKER_LOC_PIRATE_CRUISE: "Hell Cruise" STR_LOC_PIRATE_CRUISE_BRIEFING: "Bounty Hunt Level B{NEWLINE}From: Pirate Straits{NEWLINE}Help! One of our totally innocent cruise ships is being attacked by Deep Ones! These things happen when you get to the sea... but we need the profits! Save the ship, and you can have all the wares it carries, as well as our gratitude.{NEWLINE}Weather: Temperate. Sea: Stormy." STR_LOC_FUNKY_ZOMBIES: "Sunday Town" STR_LOC_FUNKY_ZOMBIES_BRIEFING: "Bounty Hunt Level C{NEWLINE}From: Wiz Biz{NEWLINE}The wizards require a small task of you. One of our Associates has a... sensitive piece of property near this town. The place is absolutely quiet and safe, full of happy mutants and there is no way anything could go wrong. In an unlikely case something does, limit the damage. Note that since you have to move in to keep watch over the town, aborting the mission is impossible. Only Mostly Harmless weapons allowed.{NEWLINE}Weather: Wizards Rule!" STR_LOC_CANNIBAL_CAMP: Cannibal Camp STR_MARKER_CANNIBAL_CAMP: Cannibal Camp STR_ALERT_CANNIBAL_CAMP: Cannibal Camp STR_LOC_CANNIBAL_CAMP_BRIEFING: "Bounty Hunt Level B{NEWLINE}From: Wiz Biz{NEWLINE}Taking a trip to the wildside is a dangerous endeavour. One of our client's friends tried his luck and was eaten by a tribe of cannibals. More importantly though, he had a Liber Occultus on him. Find the valuable tome and bring it back to me!{NEWLINE}Weather: Scorching Hot. Sea: Stormy." STR_LOC_HIGHWAY_STATION: "Highway House" STR_ALERT_HIGHWAY_STATION: "Highway House" STR_MARKER_LOC_HIGHWAY_STATION: "Highway House" STR_LOC_HIGHWAY_STATION_BRIEFING: "This is it! Our chance to get a craft weapon! We just need to pry it out of cold dead hands of Highwaymen who use it for home defence. Oh and the area is swarming with the locals, but that was to be expected, right?{NEWLINE}Weather: Temperate. Sea: Uneasy." STR_LOC_KKK_HOUSE: "Humanist Safehouse" STR_LOC_KKK_HOUSE_TITLE: "Lynchers" STR_MARKER_LOC_KKK_HOUSE: "Humanist Safehouse" STR_LOC_KKK_HOUSE_BRIEFING: "Bounty Hunt Level D{NEWLINE}From: Mutant Alliance's Saya{NEWLINE}I have received information about a group of Humanists who lynched an innocent mutant family. This cannot go unpunished. These so-called Purebloods are currently celebrating their deed in a house located in this area. Strike from the shadows and leave no-one alive.{NEWLINE}Weather: Temperate." STR_LOC_TRAITORS: "Traitors at large" STR_LOC_TRAITORS_TITLE: "No Mercy For Traitors" STR_MARKER_LOC_TRAITORS: "Traitors at large" STR_LOC_TRAITORS_BRIEFING: "Bounty Hunt Level D{NEWLINE}From: Mutant Alliance's Saya{NEWLINE}A small group of people was selling out Alliance secrets to enemies of all Mutants. They must be killed and their corpses must be found to send a message. If you don't hurry, their Highwayman escorts will take them to a safehouse and tracking them down again might be difficult.{NEWLINE}Weather: Temperate." STR_LOC_BARN_GROX: "Lokk'Naar Farm" STR_LOC_BARN_GROX_TITLE: "Farmer's Debts" STR_MARKER_LOC_BARN_GROX: "Lokk'Naar Farm" STR_LOC_BARN_GROX_BRIEFING: "Bounty Hunt Level D{NEWLINE}From: Goblin Zaxx Banking Cartel{NEWLINE}Good day, our most valued customer. We're happy that you're paying your dues within agreed schedules. This fellow here, however, wasn't as smart; borrowed too much and now can't pay. Do us a favor and turn the collateral (his red barn) into collateral damage. Avoid hurting the fellow: his clansmen won't like it and the mission will end instantly. Don't get into fight with them and don't get caught; do what you can within 5 turns (running out of time will do you no harm).{NEWLINE}Weather: Temperate." STR_LOC_CATACOMBS_COIN_HUNT: "Practical Archeology" STR_LOC_CATACOMBS_COIN_HUNT_TITLE: "Practical Archeology" STR_MARKER_CATACOMBS_COIN_HUNT: "Archeological Dig" STR_LOC_CATACOMBS_COIN_HUNT_BRIEFING: "Bounty Hunt Level C{NEWLINE}From: Goblin Zaxx Banking Cartel{NEWLINE}What a day, what a day. A group of archeologists we have hired has vanished, and all our security subcontractors are currently busy, which created this problem in the first place. Would you investigate the dig site they were exploring? Relax, no complex problems to solve, we simply want any genuine old coins you can find there, whether they've got legs or not.{NEWLINE}Depth: Average." STR_LOC_TAVERN_CELLAR: "Infested Cellar" STR_LOC_TAVERN_CELLAR_TITLE: "Infested Cellar" STR_ALERT_TAVERN_CELLAR: "Infested Cellar" STR_MARKER_TAVERN_CELLAR: "Infested Cellar" STR_LOC_TAVERN_CELLAR_BRIEFING: "So you're this band of warriors for hire? Pirates, you say? Whatever. I run a tavern at one of Black Market's trade routes and I need some brave fools... I mean, help. My tavern is built atop old ruins, which recently got infested by a plague of dirty rats. Get rid of these freeloaders before they eat all my pillows, and you can keep whatever you find (namely, the stuff I was silly enough to store in the cellar). I will also whisper around a good word about you. Deal?" STR_SEA_SUNKEN_TOWN: "Underwater Assets" STR_SUNKEN_TOWN_BRIEFING: "Bounty Hunt Level C{NEWLINE}From: Goblin Zaxx Banking Cartel{NEWLINE}Oh hello there, Madame. We have another job for you. Perusing through old records of a late company, called 'Amazmo', we have found a location of one of their business parks. The location in question wasn't... ideal, and the whole operation went... underwater, so to speak, during the 22nd century. We sniff money, though. Don your sea gear, prospect the place, and be on guard for any low-income squatters that tend to infest such properties." STR_LOC_SINS_OF_THE_FATHER: "Sins of the Father" STR_LOC_SINS_OF_THE_FATHER_TITLE: "Sins of the Father" STR_MARKER_SINS_OF_THE_FATHER: "Temple of Sirius" STR_LOC_SINS_OF_THE_FATHER_BRIEFING: "Bounty Hunt Level D{NEWLINE}From: Goblin Zaxx Banking Cartel{NEWLINE}It is a sad fact that no human is sinless, not even the priesthood, and greed is an awful temptation indeed... We have entered a deal with the resident priest of this temple. He was supposed to gather any Old Coins from his flock and sell them to us. Alas, our tenacious competitors, the Elfman Bro$ offered a better price. Relieve the priest from the burden of his sin. Be careful, though: he will flee at any sign of danger, so you may only use plain clothes and infiltration gear." STR_LOC_CRACKHOUSE: "Crackhouse" STR_LOC_CRACKHOUSE_TITLE: "Crackhouse Raid" STR_MARKER_LOC_CRACKHOUSE: "Crackhouse" STR_LOC_CRACKHOUSE_BRIEFING: "Bounty Hunt Level D{NEWLINE}From: Jack{NEWLINE}Listen up, mercenaries. I have located the current hiding place of one of these Sharp Guys, who try to cheat people on the Black Market all the time. He could use some old-fashioned justice before he has a chance to change his location again. You can keep whatever else you find there as extra booty.{NEWLINE}Weather: Temperate." STR_LOC_HITMAN: "Reservoir Dog" STR_LOC_HITMAN_TITLE: "Reservoir Dog" STR_MARKER_LOC_HITMAN: "Dog's Hideout" STR_LOC_HITMAN_BRIEFING: "Bounty Hunt Level C{NEWLINE}From: Goblin Zaxx{NEWLINE}One of our contractors has become a liability. We've tracked him down to this little hole in the ground. Take care of him before he can damage our company, and it will be most appreciated indeed. Just be careful - he is rather... well trained.{NEWLINE}Weather: Unknown." STR_LOC_BANDIT_CAVES: "Bandit Caves" STR_LOC_BANDIT_CAVES_TITLE: "Bandit Caves" STR_MARKER_LOC_BANDIT_CAVES: "Bandit Caves" STR_LOC_BANDIT_CAVES_BRIEFING: "Bounty Hunt Level C{NEWLINE}From: Jack{NEWLINE}I have a problem with some bandits. They're harassing travellers, raiding farms and refusing to pay up. Rumor is, they even have fallen into some weird worship. There is no place in my country for unreasonable guys like them. They have holed up in some caves that are difficult to reach for my militias. Purge the place clean.{NEWLINE}Depth: Very Shallow." STR_LOC_MAGAZYNMAFII: "Double-Crossing Dudes" STR_LOC_MAGAZYNMAFII_TITLE: "Double-Crossing Dudes" STR_MARKER_LOC_MAGAZYNMAFII: "Bandit Warehouse" STR_LOC_MAGAZYNMAFII_BRIEFING: "Bounty Hunt Level C{NEWLINE}From: Jack{NEWLINE}Mercenaries, this work is of a somewhat delicate nature. One gang of bandits is trying to double-cross me. Yet if you simply barge in, waving your guns, they will flee - and I want to know whom they're working for. Visit their warehouse in a small group, posing as fellow traitors. They will check you on entry, so take only Infiltration weapons and armor which doesn't look like a weapon in its own right. Once you've had a chat with them and learned enough, start the bloodbath.{NEWLINE}Weather: Temperate." STR_LOC_ESCAPE_TOWER: "Escape Tower" STR_LOC_ESCAPE_TOWER_TITLE: "Escape Tower" STR_MARKER_LOC_ESCAPE_TOWER: "Escape Tower" STR_LOC_ESCAPE_TOWER_BRIEFING: "Bounty Hunt Level C{NEWLINE}From: Mutant Alliance's Saya{NEWLINE}They say a Mage always arrives on time. Make sure he and his consorts aren't late for their funeral. They're fleeing a mutant uprising, caused by their evil deeds. By the time you arrive, you will find most of them holed up in their escape craft. If you're unable to stop them in time, return to your craft or wait in the green exit area for our evac vessel, lest you want to face the blind rage of the people yourself.{NEWLINE}Weather: Temperate." STR_LOC_ARSENAL: "Humanist Arsenal" STR_LOC_ARSENAL_TITLE: "Humanist Arsenal" STR_MARKER_LOC_ARSENAL: "Humanist Arsenal" STR_LOC_ARSENAL_BRIEFING: "Bounty Hunt Level C{NEWLINE}From: Mutant Alliance's Saya{NEWLINE}Any revolution starts with seizing an armory. The mutants of this town have already risen up against the ongoing genocide, in which the murderous Humanists have allied themselves with a few corrupt local MPs. Your task will be to strike at the Humanist arsenal, while their mobile forces are occupied by mutant skirmishers. You have 24 turns to succeed. Make the Humanist pigs bleed.{NEWLINE}Weather: Temperate." STR_LOC_RAYNOR: "Raynerd Must Survive" STR_LOC_RAYNOR_TITLE: "Raynerd Must Survive" STR_MARKER_LOC_RAYNOR: "Imprisoned Raynerd" STR_LOC_RAYNOR_BRIEFING: "Bounty Hunt Level B{NEWLINE}From: Mutant Alliance's Saya{NEWLINE}We're going to bust up one of the hell-prisons where the Beastmen keep our mutant kin in captivity. Most importantly, this prison holds one of our special operatives, a Raynerd. You will recognize him by his white suit. It would be good to rescue any other captives as well, but don't jeopardize the primary objective. And don't forget to take your break-in tools.{NEWLINE}Weather: Freezing Cold; Minefields" STR_LOC_RET_DUNGEON: "Reticulan Vats" STR_LOC_RET_DUNGEON_TITLE: "Reticulan Vats" STR_MARKER_LOC_RET_DUNGEON: "Reticulan Vats" STR_LOC_RET_DUNGEON_BRIEFING: "Bounty Hunt Level B{NEWLINE}From: Mutant Alliance's Saya{NEWLINE}Today's mission requires a squad of trained and willing Peasants. Why? Because the objective is to infiltrate Reticulan Vats, where female captives are kept for breeding purposes. They will be resisting. You will act as willing slaves, break out from inside. Squad size limited to 12 to not rouse suspicion. No equipment or pets. You will have 64 turns to get out. If you don't manage to secure the whole facility in time, carry any captures to the exit located on level 3, in the central area" STR_LOC_ELFMAN_BROS: "Bank Robbery" STR_LOC_ELFMAN_BROS_TITLE: "Bank Robbery" STR_MARKER_LOC_ELFMAN_BROS: "Bank Robbery" STR_LOC_ELFMAN_BROS_BRIEFING: "Bounty Hunt Level B{NEWLINE}From: Goblin Zaxx{NEWLINE}Today we need your help in cultivating the noble spirit of competition. Our greatest rival, the Elfman Bro$, keeps a large amount of Old Money in a local branch here. We would really appreciate if you deposited that money in our account instead.{NEWLINE}Be careful - you only have 20 turns before the police arrives.{NEWLINE}Weather: Temperate." STR_LOC_GNOME_LAIR: "Gnome's Lair" STR_LOC_GNOME_LAIR_TITLE: "Gnome's Lair" STR_MARKER_LOC_GNOME_LAIR: "Gnome's Lair" STR_LOC_GNOME_LAIR_BRIEFING: "Bounty Hunt Level B{NEWLINE}From: Goblin Zaxx{NEWLINE}Dear Lady, today you might have 1,250 Tokens coming your way. We'd like to hire you to retrieve a valuable individual. As you might have heard, Gnomes are highly elusive Hellerium mutants, gifted with exceptional tech savvy and longevity. We happen to have learned a location of an underground arms workshop one Gnome runs for the Raiders. Do I need to say more?{NEWLINE}Depth: Very Shallow." STR_LOC_DARK_TOWER: "Mysterious Tower" STR_LOC_DARK_TOWER_TITLE: "Mysterious Tower" STR_MARKER_LOC_DARK_TOWER: "Mysterious Tower" STR_LOC_DARK_TOWER_BRIEFING: "Bounty Hunt Level B{NEWLINE}From: Wiz Biz{NEWLINE}An experiment in planar travel went a bit too well, resulting in the creation of an anomaly. It is presumed the experimenter is gone for good, so the Society tasks you with salvaging the place, especially recovering any leftover Void Salts you can find. Expect to face demons and other nuisances that tend to accompany a rift in reality.{NEWLINE}Weather: Unpredictable." STR_LOC_DOOMED_FARM: "Doomed Farm" STR_LOC_DOOMED_FARM_TITLE: "Doomed Farm" STR_MARKER_LOC_DOOMED_FARM: "Doomed Farm" STR_ALERT_DOOMED_FARM: "Doomed Farm" STR_LOC_DOOMED_FARM_BRIEFING: "This land suffers from frequent incursions of Dark Ones, raiding villages and scaring off travellers. People want someone to solve this problem, and let that someone be us, Cap'n! There is no hefty price for taking care of these Dark Ones, but we can count on the locals' gratitude and earn some infamy. After all, everybody hates Dark Ones!{NEWLINE}Weather: Temperate. Sea: Uneasy." STR_LOC_TIGER_TANK: "Sitzkrieg" STR_LOC_TIGER_TANK_TITLE: "Sitzkrieg" STR_MARKER_LOC_TIGER_TANK: "Sitzkrieg" STR_LOC_TIGER_TANK_BRIEFING: "Bounty Hunt Level B{NEWLINE}From: Jack{NEWLINE}At ease, Mercenaries. The Humanists are making a landgrab on one of my outlying towns. The local militia is overwhelmed, as Humanists brought a tank. No, not one of these small robotic platforms, but the real deal. The militia is currently sitting in wait. They will spring into action once you arrive. If you don't destroy the tank, I will have to cede the town.{NEWLINE}Weather: Temperate." STR_LOC_DEEP_ONE_02: "They Came From The Sea" STR_LOC_DEEP_ONE_02_TITLE: "They Came From The Sea" STR_MARKER_LOC_DEEP_ONE_02: "They Came From The Sea" STR_LOC_DEEP_ONE_02_BRIEFING: "Bounty Hunt Level B{NEWLINE}From: Jack{NEWLINE}One of my tribes reports unusual Deep One activity. Something is driving them nuts. I need you to crew one of our coastal forts and scatter their main assault. Local militia will take care of the rest. Go there quickly - if they pass the presidium, we will have no choice but to evacuate.{NEWLINE}Weather: Temperate." STR_AIRCAR_RACE_FINISH: "Aircar Race" STR_AIRCAR_RACE_WON: "Race Won!" STR_ALERT_AIRCAR_RACE: "Aircar Race!" STR_ALERT_AIRCAR_RACE_DESC: "Bounty Hunt Level D{NEWLINE}From: Jack{NEWLINE}I heard you're quite the hot stuff when it comes to flying, so I got you an invitation to an aircar race. Jump into your ride, and get to the target town before the others. It should take them 2 to 4 hours, depending on luck of my Lokk'Naar saboteurs. Besides the fame and cash, there are 150 Tokens in it for you - if you win. I'm betting some big money on your fresh faces, so you'd better do. One more thing - Hellerium-fired ships aren't allowed." STR_MARKER_AIRCAR_RACE: "Aircar Race Finish" STR_AIRCAR_RACE_FINISH_BRIEFING: "Congratulations! You're the winner of this month's Yello's Aircar Rally! Yet again, beauty, skill and raw engine power have triumphed over the lack of the aforementioned! You have won $100k in golden chips, and this super-hot bikini as a bonus! A freshly-caught, young and pristine Academy Student will deliver the goods. You can have her too - if you manage to calm the spectators down before they tear her to pieces! (Press End Turn to claim the prize and fame)." STR_ALERT_ORBIT: Orbital Mission STR_ORBITAL_ENTRY_POINT: Orbit Entry Point STR_LOC_SPACE_STATION_1: Orbital Lab STR_LOC_SPACE_STATION_1_BRIEFING: "This space laboratory seems to be quite silent and secluded. Let's raid it and plunder its riches!{NEWLINE}Only 0-G allowed. Sea: Uneven.{NEWLINE}BLAST OFF?" STR_LOC_SPACE_STATION_2: Refuelling Station STR_LOC_SPACE_STATION_2_BRIEFING: "Many ships land on this platform to refuel. We shall take all fuel and pay nothing!{NEWLINE}Only 0-G allowed. Sea: Uneven.{NEWLINE}BLAST OFF?" STR_LOC_SPACE_STATION_3: Sleeping Satellite STR_LOC_SPACE_STATION_3_BRIEFING: "The guys manning this station have surely grown sleepy due to the lack of dangers - let's wake them up!{NEWLINE}Only 0-G allowed. Sea: Normal.{NEWLINE}BLAST OFF?" STR_LOC_SPACE_STATION_4: Cold Storage STR_LOC_SPACE_STATION_4_BRIEFING: "We have found a small, orbital prison built for the likes of us. Down with oppression!{NEWLINE}Only 0-G allowed. Sea: Uneven.{NEWLINE}BLAST OFF?" STR_LOC_SPACE_STATION_5: Lost Spaceship STR_LOC_SPACE_STATION_5_BRIEFING: "A small, mysterious, seemingly abandoned spaceship was spotted in orbit.{NEWLINE}Only 0-G allowed. Sea: Unknown.{NEWLINE}BLAST OFF?" STR_ALERT_COMMS_DISRUPTION: Disruptive Transmissions STR_LOC_COMMS_DISRUPTION: Disruptive Transmissions STR_LOC_COMMS_DISRUPTION_BRIEFING: "This strange satellite is emitting some trace radiation that causes minor disruptions to our Shadowtech, like Cloaking Devices, and somehow, also to our Laboratory. If this continues for an extended period of time, we will embarrass ourselves in the eyes of others and our Infamy will drop. Thankfully we only need to take the satellite down to end this, not build one of our own... (Aborting Mission means you bring the satellite down, but all potential loot will be lost!)" STR_LOC_HOT_PURSUITS: Hot Pursuits STR_LOC_HOT_PURSUITS_BRIEFING: "Did you hear the news? There was a huge explosion at this town and now everything is on fire! If we brave the firestorm (and whatever caused it), we can turn a profit on this. If we want to own the place, we need to survive the flames somehow (36 turns is maximum in any case). Alternatively, we can enter the buildings, minimap in hand, break the crates if applicable, and flee with whatever we can grab.{NEWLINE}Weather: IT BURNS. Sea: Stormy." STR_MARKER_HOT_PURSUITS: Burning Town STR_ALERT_HOT_PURSUITS: Hot Pursuits STR_MISSION_GHOUL_REFINERY: "!Organ Traffickers!" STR_MISSION_GHOUL_REFINERY_UFOPEDIA: "Having interrogated Academy staff, and gotten some insights into the darkness of The True Reality, we think we have uncovered the secret behind the long-lasting smoothness of Academy boss gals. Simple enough - as they're catching mutants for 'humanitarian reasons', they 'disappear' some of them to the Ghouls in exchange for choice organ transplants. We can brave these chem-contaminated Ghoul hellholes to rescue some victims and grab Ghoul tech, but it won't be easy." STR_MARKER_GHOUL_REFINERY: Ghoul Town STR_ALERT_GHOUL_REFINERY: Organ Grinder STR_LOC_GHOUL_REFINERY: Organ Grinder STR_LOC_GHOUL_REFINERY_BRIEFING: "The locals shudder when they mention this contaminated area, where the Ghouls are conducting their gruesome trade. We need to prepare for acid rains and noxious fumes if we endeavour to loot the place and rescue the victims of the ghouls!{NEWLINE}Weather: heavy smog and acid rain. Sea: Stormy." STR_ALERT_CATACOMBS_BUTCHER_ENTRY: "Scout Gate" STR_LOC_CATACOMBS_BUTCHER_ENTRY: "Scout Gate" STR_LOC_CATACOMBS_BUTCHER_ENTRY_TITLE: "Scout Gate" STR_MARKER_LOC_CATACOMBS_BUTCHER_ENTRY: "Scout Gate" STR_LOC_CATACOMBS_BUTCHER_ENTRY_BRIEFING: "From: The Red Mage{NEWLINE}Hel... Uh, Avast, Cap'n. I have managed to open a Tannhauser Gate at this location. I have no idea what to expect on the other side, but that's why I'm hiring you. Hurry up, it won't stay open for too long, and opening it wasn't for free, you know." STR_LOC_CATACOMBS_BUTCHER_ENTRY_2: "Dungeon of Death" STR_LOC_CATACOMBS_BUTCHER_ENTRY_3: "Dungeon of Death" STR_LOC_CATACOMBS_BUTCHER_ENTRY_2_BRIEFING: "The decrepit staircase leads you to a maze of ancient halls. The smell of death surrounds you..." STR_LOC_CATACOMBS_BUTCHER_ENTRY_3_BRIEFING: "{NEWLINE}{NEWLINE}{NEWLINE}As you descend deeper into the labyrinth, your minds start hear a cold, irresistible command to submit to your final fate, and your members start to move on their own ... Your senses become numb and you can barely feel the evil presence suddenly surrounding you..." STR_ALERT_CATACOMBS_BUTCHER: "Dungeon Of Death" STR_LOC_CATACOMBS_BUTCHER: "Dungeon Of Death" STR_LOC_CATACOMBS_BUTCHER_TITLE: "Dungeon Of Death" STR_MARKER_LOC_CATACOMBS_BUTCHER: "Dungeon Of Death" STR_LOC_CATACOMBS_BUTCHER_BRIEFING: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}There's an unknown force permeating this eldritch location, a force that compels any visitor to surrender to the ghoulish inhabitants and any horrible fate they may have in store...{NEWLINE}But some of you manage to shake it off!" STR_LOC_CATACOMBS_BUTCHER_WON: "Against all odds, you've managed to clear this hellish dungeon. Working for the Red Mage is surely a chore..." STR_MARKER_GDX_PRISON: X-Prison STR_ALERT_GDX_PRISON: X-Prison STR_LOC_GDX_PRISON: X-Prison STR_LOC_GDX_PRISON_BRIEFING: "We're ready to infiltrate a prison where ones like us are being experimented upon. We need to pretend we're surrendering, so no armor or weapons, nor any equipment can be taken on this mission (except Shivs). Only Uber gals should participate. We need to find data on Dr. X (her office is likely to have a 'chair of confessions' nearby), and either escape through the top, or clear the whole place." STR_MARKER_GDX_DUEL: Duel Arena STR_ALERT_GDX_DUEL: "Dr. X Challenges You!" STR_LOC_GDX_DUEL: "Duel with Dr. X" STR_LOC_GDX_DUEL_BRIEFING: "Dr. X called us and set the location of the duel{NEWLINE}she envisioned. The whole place is likely a trap{NEWLINE}with no way of escaping. Go, if you want,{NEWLINE}but I would advise against placing yourself at her mercy.{NEWLINE}Anyway she will be expecting a single person craft coming,{NEWLINE}and you wearing a Gravball outfit. No weapons.{NEWLINE}(+200 score for ignoring the mission)" STR_LOC_GDX_DUEL_BRIEFING_2: "I've been waiting for you.{NEWLINE}Proceed downstairs to the arena and{NEWLINE}pick up the disc.{NEWLINE}Don't be afraid." STR_GDX_DUEL_LOST_01: "As you come back to your senses, you notice Dr. X standing above you. She slowly removes the final parts of her Gravball outfit, then lights up a cigarette, regarding you with a weird, inscrutable look. You're not sure if that's triumph, or curiosity, or greed, or lust, or love, or all of these things together, or maybe a joke, whose meaning is known only to her. One way or another, she looks like she's having the time of her life." STR_GDX_DUEL_LOST_02: "She exhales smoke and starts to speak: 'They say you shouldn't create things you cannot control. I did not know if I had the strength of will to handle you. Yet I won... again. Now the struggle is over, and we're all alone here, you and me, with no Academy interfering. Nothing left to hide between us... as you can see.'" STR_GDX_DUEL_LOST_03: "'You know, I was never even considering having children. Maybe I should have, being the head of my household. But in a weird way, you are my child. I raised you, I nurtured you. You, and others like you. And you will take your rightful place as my heirs. It makes my black heart tingle with such a strange excitement. It is you who did that to me, you little cute thing.'" STR_GDX_DUEL_LOST_04: "'Are you worried about your band? I am sure they will find themselves a new leader. All the struggle, all the fighting, all the worry, it is all over for you. A better time starts. You will see the nice family I have created for you and your sisters. There is so much for us to achieve together. Things the world has never seen before.'" STR_GDX_DUEL_LOST_05: "'Now come. Come to your mother. I have such sights to show you.'" STR_LOC_CRYPTEK_CAVES: "Crypt of the Technomancer" STR_LOC_CRYPTEK_CAVES_TITLE: "Crypt of the Technomancer" STR_ALERT_CRYPTEK_CAVES: "Black Mask Trail Found!" STR_MARKER_LOC_CRYPTEK_CAVES: "Crypt of the Technomancer" STR_LOC_CRYPTEK_CAVES_BRIEFING: "We have located a secret cave, guarded by Zombie Troopers. This remote area is infamous for people disappearing there. If our information is true, a Technomancer, wearing a mask resembling the one we've got, dwells there, apparently feeling confident that no one will dare to challenge her. Maybe by getting to the bottom of this we can advance our investigations.{NEWLINE}Depth: Shallow" STR_LOC_MAGE_VILLA: "Mage's Villa" STR_LOC_MAGE_VILLA_TITLE: "Padlocks of Chaos!" STR_ALERT_MAGE_VILLA: "Padlocks of Chaos!" STR_MARKER_MAGE_VILLA: "Mage's Villa" STR_LOC_MAGE_VILLA_BRIEFING: "From: The Red Mage{NEWLINE}I summon thee, my Pirate retainer. The opportunity to strike has just presented itself. This villa belongs to a Mage of ill reputation, who is in possession of a Padlock of Chaos. You will approach the villa on foot and surround it to prevent the mage from escaping or calling any reinforcements. My intelligence tells of Zombie Trooper bodyguards and a Vampire butler, of the kind that can turn invisible. I lack the full picture, though, so be prepared for anything. Better don't take more stuff than you can carry." STR_MARKER_EUROSYNDICATE_ELIMINATION: Elimination Target STR_ALERT_EUROSYNDICATE_ELIMINATION: Elimination Request From EuroSyndicate STR_LOC_EUROSYNDICATE_ELIMINATION: ELIMINATION MISSION STR_LOC_EUROSYNDICATE_ELIMINATION_BRIEFING: "EUROSYNDICATE MINITEL NETWORK INITIALIZING{NEWLINE}TRANSMISSION START{NEWLINE}MISSION: INFILTRATE DESIGNATED AREA ON FOOT. ELIMINATE ALL TARGETS. PAYMENT: $1,250,000. ORBITAL STRIKE IS PREPARED AS AN ALTERNATE OPTION IF YOUR PROGRESS IS INSUFFICIENT. FAILURE TO COMPLY WILL RESULT IN CONSEQUENCES." STR_LOC_RITUAL_CAVE: "Ratmen Cache" STR_LOC_RITUAL_CAVE_TITLE: "Ratmen Cache" STR_ALERT_RITUAL_CAVE: "Ratmen Cache" STR_MARKER_LOC_RITUAL_CAVE: "Ratmen Cave" STR_LOC_RITUAL_CAVE_BRIEFING: "There are rumours about an underground cache of Ratmen treasure in this area. However, the tunnels leading there are very tight, and only Lokk'Naars and similarly small units will be able to infiltrate them (and only when wearing standard-sized armor).{NEWLINE}Depth: Average" STR_MISSION_LOKNAR_ALTAR: "!Demon God Shrines!" STR_MISSION_LOKNAR_ALTAR_UFOPEDIA: "Lokk'Naars speak of underground shrines, dedicated to their Demon Gods (one of which, pictured, is also apparently a Dragon, and another, a Vampire). Lokk'Naars have built these shrines in centuries past, when they were still dwelling beneath the earth. If these Demon Gods have a connection to Shadowmasters - or ARE Shadowmasters themselves, this might be a lead worth investigating... We will study old maps and inform you, Cap'n, once such a shrine is located." STR_LOC_LOKNAR_ALTAR: "Demon God Shrine" STR_LOC_LOKNAR_ALTAR_TITLE: "Demon God Shrine" STR_ALERT_LOKNAR_ALTAR: "Demon God Shrine" STR_MARKER_LOC_LOKNAR_ALTAR: "Demon God Shrine" STR_LOC_LOKNAR_ALTAR_BRIEFING: "We have pinpointed the location of one of the fabled underground shrines. Who knows what horrors lurk there? What forgotten treasures await for the brave? Only Lokk'Naars and similarly small units will be able to infiltrate them (and only when wearing standard-sized armor).{NEWLINE}Depth: Deep" STR_MISSION_SET_THE_WORLD_ON_FIRE: "*Set The World On Fire*" STR_MISSION_SET_THE_WORLD_ON_FIRE_UFOPEDIA: "The echoes of your deeds are reaching me, disciple of Destruction. The drums of Shadowfall are beating louder. I will use that power to set cities ablaze. Baptise yourself in that fire to become stronger.{NEWLINE}{NEWLINE}(Listening to this voice wasn't good for your sanity, but you feel so good! Your crew is murmuring: -1000 Infamy)" #Enemy-related stuff# STR_SDD: "SINISTER DEVICE OF DOOM" STR_GONE: Gone STR_TIGER_TANK_TURRET: Battle Tank STR_TIGER_CORPSE: Battle Tank Parts AUX_BIG_TANK_TURRET_WEAPON: Battle Tank Cannon STR_TRUCK_TURRET: Armored Truck Turret TRUCK_TURRET_ARMOR: Armored Truck Turret STR_TRUCK_TURRET_CORPSE: Truck Turret Bill STR_VESSEL_PROBE: Imperial Probe STR_VESSEL_PROBE_DISTRESS: Comm Wave STR_VESSEL_RUFF_RAIDERS: Armored Patrol STR_VESSEL_FOOT_PATROL: Roving Bands STR_VESSEL_FOOT_PATROL_NECRO: Roving Bands STR_VESSEL_TIGER_TANK: Humanist Battle Tank STR_VESSEL_TIGER_TANK_JACK_BOUNTY: Humanist Battle Tank STR_VESSEL_CRASHPLANE: Necroplane STR_VESSEL_BOGEYMAN_FLOCK: Bogeyman Swarm STR_VESSEL_PROBE_FOOT_ATTACK: Ground Attack STR_LOC_DEEP_ONE_01: Imperial Probe STR_LOC_RET_BASE: Imperial Probe STR_CIVILIAN_TRAFFIC: Civilian Traffic STR_VESSEL_AIRBUS: Academy Airbus STR_VESSEL_AMBULANCE: Armored Ambulance STR_VESSEL_NIN_1: Ninja Seeker STR_VESSEL_POL_CHASER: Megapol Chaser STR_VESSEL_POL_CRUISER: Megapol Cruiser STR_VESSEL_POL_INTERCEPTOR: Megapol Interceptor STR_VESSEL_POL_DROPSHIP: Megapol Dropship STR_VESSEL_POL_PATROL: Megapol Patrol Car STR_VESSEL_BANDIT_WASP: Wasp Aircar STR_VESSEL_BANDIT_COBRA: Cobra Runner STR_VESSEL_BANDIT_MOSQUITO: Mosquito Fighter STR_VESSEL_CC_TRANSIT: R20A Transit STR_VESSEL_CC_SKYBUS: AS9 Skybus STR_VESSEL_CC_FAUST: BM4 Eisenkopf PFKW STR_VESSEL_CC_SKYFISH: Tesla Skyfish STR_VESSEL_CC_CLOUDCAR: Paradizo Cloudcar STR_VESSEL_CE_LIMO: S3000 Limousine STR_VESSEL_CE_CHASER: GT617 Gepard STR_VESSEL_CI_TRUCK: K5 Truck STR_VESSEL_CI_HARVESTER: L606A Combine Harvester STR_VESSEL_BOARDING_TORPEDO: Boarding Torpedo STR_VESSEL_BREAKER: Breaker STR_VESSEL_ASSAULT_TRANSPORT: Assault Transport STR_VESSEL_MESSENGER: Messenger STR_VESSEL_GUNBOAT: Gunboat STR_VESSEL_LIGHT_GUNBOAT: Light Gunboat STR_VESSEL_MILITARY_TRANSPORT: Military Transport STR_VESSEL_SENTRY: Sentry STR_VESSEL_FIGHTER: Fighter STR_VESSEL_FIGHTER_G: Govt Fighter STR_VESSEL_VIPER_FIGHTER: Viper Fighter STR_VESSEL_FIGHTER_ETHEREAL: Fighter/Star Gods STR_VESSEL_GUNSHIP_ETHEREAL: Gunship/Star Gods STR_VESSEL_GUNSHIP_MUTON: Gunship/Mercs STR_VESSEL_GOVSHIP: Ordinator STR_VESSEL_GOVT_CRUISER: Govt Fusion Cruiser STR_VESSEL_RAIDER: Raider Barque STR_VESSEL_RAIDER_GUNSHIP: Raider Gunship STR_VESSEL_RAIDER_FIGHTER: Raider Fighter STR_VESSEL_REBEL_FIGHTER: Rebel Fighter STR_VESSEL_REBEL_FREIGHTER: Rebel Freighter STR_VESSEL_ESCORT: Escort STR_VESSEL_GUNSHIP: Gunship STR_VESSEL_HEAVY_GUNSHIP: Heavy Gunship STR_VESSEL_CORVETTE: Corvette STR_VESSEL_DESTROYER: Destroyer STR_VESSEL_SOTL: Battleship STR_VESSEL_BOMBER: Bomber STR_VESSEL_SNAKEBOAT: Dominator STR_VESSEL_SILVER_TOWERS: Silver Towers STR_VESSEL_COURIER: Courier STR_VESSEL_EXCAVATOR: Excavator STR_VESSEL_HOPPER: Hopper STR_VESSEL_HOPPER_ACADEMY: Hopper STR_VESSEL_HOTROD: Hotrod STR_VESSEL_FREIGHTER: Freighter STR_VESSEL_FREIGHTER_L: Freighter STR_VESSEL_FREIGHTER_G: Freighter STR_VESSEL_HEAVY_FREIGHTER: Heavy Freighter STR_VESSEL_LABSHIP: Science Vessel STR_VESSEL_NAZI: Hanabu STR_VESSEL_PINK: Pink Ship STR_VESSEL_SMUGGLER: Smuggler Ship STR_VESSEL_SMUGGLER_MILENIO: Smuggler Ship STR_VESSEL_SEKTRAK: SEK-TRAK STR_VESSEL_SEKAR: SEKAR STR_VESSEL_SEC_SCOUT: SEK-SKOUT STR_SMALL_SCOUT: "Scout" STR_MEDIUM_SCOUT: "Runabout" STR_MEDIUM_SCOUT_D: "Runabout" STR_LARGE_SCOUT: "Cutter" STR_HARVESTER: "Shrine Ship" STR_ABDUCTOR: "Envoy" STR_TERROR_SHIP: "Terror Ship" STR_BATTLESHIP: "Cruiser" STR_VESSEL_FRIGATE: "Frigate" STR_VESSEL_SENTRY_BLUEPRINT: "Sentry Documentation" STR_VESSEL_FIGHTER_BLUEPRINT: "Fighter Documentation" STR_VESSEL_VIPER_FIGHTER_BLUEPRINT: "Viper Fighter Documentation" STR_VESSEL_EXCAVATOR_BLUEPRINT: "Excavator Documentation" STR_VESSEL_HOPPER_BLUEPRINT: "Hopper Documentation" STR_VESSEL_COURIER_BLUEPRINT: "Courier Documentation" STR_VESSEL_FREIGHTER_BLUEPRINT: "Freighter Documentation" STR_VESSEL_HEAVY_FREIGHTER_BLUEPRINT: "Heavy Freighter Documentation" STR_VESSEL_LABSHIP_BLUEPRINT: "Science Vessel Documentation" STR_VESSEL_GUNBOAT_BLUEPRINT: "Gunboat Documentation" STR_VESSEL_LIGHT_GUNBOAT_BLUEPRINT: "Light Gunboat Documentation" STR_VESSEL_MILITARY_TRANSPORT_BLUEPRINT: "Military Transport Documentation" STR_VESSEL_ESCORT_BLUEPRINT: "Escort Documentation" STR_VESSEL_GUNSHIP_BLUEPRINT: "Gunship Documentation" STR_VESSEL_HEAVY_GUNSHIP_BLUEPRINT: "Heavy Gunship Documentation" STR_VESSEL_CORVETTE_BLUEPRINT: "Corvette Documentation" STR_VESSEL_DESTROYER_BLUEPRINT: "Destroyer Documentation" STR_VESSEL_SOTL_BLUEPRINT: "Battleship Documentation" STR_VESSEL_BOARDING_TORPEDO_BLUEPRINT: "Boarding Torpedo Documentation" STR_VESSEL_BREAKER_BLUEPRINT: "Breaker Documentation" STR_VESSEL_ASSAULT_TRANSPORT_BLUEPRINT: "Assault Transport Documentation" STR_VESSEL_BOMBER_BLUEPRINT: "Bomber Documentation" STR_SMALL_SCOUT_BLUEPRINT: "Scout Documentation" STR_MEDIUM_SCOUT_BLUEPRINT: "Runabout Documentation" STR_LARGE_SCOUT_BLUEPRINT: "Cutter Documentation" STR_ABDUCTOR_BLUEPRINT: "Envoy Documentation" STR_HARVESTER_BLUEPRINT: "Shrine Ship Documentation" STR_SUPPLY_SHIP_BLUEPRINT: "Supply Ship Documentation" STR_FRIGATE_BLUEPRINT: "Frigate Documentation" STR_TERROR_SHIP_BLUEPRINT: "Terror Ship Documentation" STR_BATTLESHIP_BLUEPRINT: "Cruiser Documentation" STR_LOC_ATRIUM: Imperial Probe STR_LOC_MANSION: Imperial Probe STR_LOC_KEEP: Imperial Probe STR_DEFAULT_CORPSE: Humanoid Corpse STR_ACADEMY_CORPSE: Integrated Devices STR_GUILD_CORPSE: Durathread Mesh STR_CHURCH_CORPSE: Force Circuitry STR_MUTON_CORPSE: Synthmuscle Mesh STR_SNAKEMAN_CORPSE: Eridian Corpse STR_ETHEREAL_CORPSE: Star God's Robe STR_ETHEREAL_CORPSE_EX: "SG Robe to Glamour (2)" STR_RAIDER_CORPSE: Rare Earth Elements STR_SPARTAN_CORPSE: Kevlar Armor Parts STR_RETICULAN_CORPSE: Engineered Biomatter STR_GOVT_CORPSE: Personal Database STR_BOOMOSAURUS_CORPSE: "Boomosaurus Carcass" STR_SHAMBLER_CORPSE: "Shambler Carcass" STR_SHAMBLER_TERRORIST: "White Shambler" STR_SG_SERVITOR: "Star Gods' Servitors" AUX_TANK_AC25MM_WEAPON: "Vehicle Autocannon" AUX_TANK_2MG_WEAPON: "Vehicle Twin Machinegun" AUX_PURPLE_ACID_SPIT: "Strong Acid Spit" SPC_PURPLE_ACID_SPIT_WEAK: "Acid Spit" AUX_DOOM_DEMON_WEAPON: "Demon Bite" AUX_DOOM_HELL_BARON_WEAPON: "Hell Baron Fire" AUX_DOOM_CACODEMON_WEAPON: "Cacodemon Fire" AUX_DOOM_IMP_WEAPON: "Imp Fire" AUX_DOOM_IMP_CLAWS: "Imp Claws" AUX_WERE_CLAWS: "Bestial Claws" AUX_LAMIA_BITE: "Lamia Bite" AUX_HYPNOSIS: "Hypnosis" STR_DOOM_HUMAN: "Dark Ones" STR_DEMON: "Demons" STR_DOOM_HUMAN_CORPSE: "Dark One Corpse" STR_BOGEYMAN_CORPSE: "Bogeyman Corpse" STR_DOOM_IMP_CORPSE: "Imp Corpse" STR_DOOM_HELL_BARON_CORPSE: "Hell Baron Corpse" STR_DOOM_DEMON_CORPSE: "Demon Corpse" STR_DOOM_CACODEMON_CORPSE: "Cacodemon Corpse" STR_DEEP_ONE_CORPSE: "Deep One Corpse" STR_LOBSTERMAN_CORPSE: "Lobsterman Corpse" STR_SHARKMAN_CORPSE: "Sharkman Corpse" LOBSTER_CLAWS: "Lobster Claws" SHARK_BITE: "Shark Bite" STR_DEEP_ONE_1_CORPSE_BATTLE: "Deep One Corpse" STR_DEEP_ONE_2_CORPSE_BATTLE: "Sharkman Corpse" STR_DEEP_ONE_6_CORPSE_BATTLE: "Lobsterman Corpse" STR_BLOOD_DOG_CORPSE: "Blood Hound Corpse" STR_KEVLAR_WEAVING: "Kevlar Weaving" STR_KEVLAR_WEAVE: "Kevlar Mesh" STR_KEVLAR_WEAVE_EX: "E: Kevlar Armor Parts (2)" STR_MUTANT_MEAT: "Mutant Meat" STR_MUTANT_FISH: "Mutant Fish" STR_MUTANT_EGG: "Mutant Egg" STR_CAKE: "Magical Cake" STR_DEEP_ONE_MEAT: "Deep One Meat" STR_REAPER_HIDE: "Reaper Hide" STR_REAPER_MEAT: "Reaper Meat" STR_LIZARD_HIDE: "Lizard Hide" STR_LUXURY_FUR: "Luxury Fur" STR_BOOMOSAURUS_MEAT: "Boomosaurus Meat" STR_CELATID_HIDE: "Celatid Hide" STR_CHRYSSALID_HIDE: "Chryssalid Plates" STR_LOBSTERMAN_HIDE: "Chitin Plates" STR_LOBSTERMAN_MEAT: "Lobsterman Meat" STR_HUMAN_CARAPACE_ARMOR: Security Armor STR_HUMAN_POWER_ARMOR: Human Powered Armor DEEP_ONE_ARMOR_P1: Deep One - Summary DEEP_ONE_ARMOR_P2_SEA: Sharkman - Summary DEEP_ONE_ARMOR_P6: Lobsterman - Summary RETICULAN_ARMOR_P6: Mechtoid Examination CYBERDISC_ARMOR: Cyberdisc Examination STR_SYNTH_EXAMINATION: "Syn Examination" STR_SOLDIER_TYPE_SYNTH_REVIVAL: "Syn Reanimation" STR_SOLDIER_TYPES: "FIGHTING FORCES" STR_SOLDIER_TYPE_BASIC: "Soldier: Female Uber" STR_SOLDIER_TYPE_SS: "Soldier: Slave Soldier" STR_SOLDIER_TYPE_PEA: "Soldier: Peasant" STR_SOLDIER_TYPE_HYBRID: "Soldier: Bugeye" STR_SOLDIER_TYPE_GNOME: "Soldier: Gnome" STR_SOLDIER_TYPE_SYNTH: "Soldier: Syn" STR_SOLDIER_TYPE_SYNTH_REPAIR: "Rebuild Damaged Syn" STR_SOLDIER_TYPE_SYNTH_REVIVE: "Revive Damaged Syn" STR_MAGICAL_GIRL_REVIVE: "Revive Magical Girl" STR_OSIRON: "Osiron" STR_MARSEC: "Marsec" STR_TRANS_STELLAR: "tranS-Stellar" STR_SOLMINE: "Solmine" STR_SECTOID: "The Academy" STR_SECTOID_TERROR: "The Academy" STR_SECTOID_NONCOM: "The Academy" STR_SECTOID_HOUSE: "The Academy (School)" STR_SECTOID_INDUSTRIAL: "The Academy" STR_SNAKEMAN: "The Church" STR_CHURCH_TERROR: "The Church" STR_CHURCH_NONCOM: "The Church" STR_CHURCH_INDUSTRIAL: "The Church" STR_CHURCH_MANSION: "The Church (Mansion)" STR_ETHEREAL: "The Star Gods" STR_ETHEREAL_WAR: "The Star Gods" STR_MUTON: "The Mercenaries" STR_MUTON_TERROR: "The Mercenaries" STR_FLOATER: "Traders' Guild" STR_FLOATER_TERROR: "Traders' Guild" STR_FLOATER_NONCOM: "Traders' Guild" STR_FLOATER_INDUSTRIAL: "Traders' Guild" STR_FLOATER_SPACE: "Traders' Guild (0-G)" STR_APOCALYPSE_CULT: "Cultists of Apocalypse" STR_RAIDER: "Raiders" STR_RAIDER_TERROR: "Raiders" STR_SPARTANS: "Spartans" STR_GOVT: "Provincial Govt" STR_GOVT_ELITES: "Provincial Govt" STR_GOVT_SECURITY: "Provincial Govt" STR_GOVT_INDUSTRIAL: "Provincial Govt" STR_NAZIS: "Humanists" STR_NAZIS_TERROR: "Humanists!" STR_MIXED_KKK: "Clandestino" STR_SMUGGLER: "Smugglers" STR_PASSENGERS: "The Traders" STR_SOLDIERZ: "Human Military" STR_CIVILIANZ_1: "Human Citizens" STR_CIVILIANZ_CITY: "Human Citizens (City)" STR_CIVILIAN: "Free Mutants" STR_AQUATOID: "Aquatoids" STR_DEEP_ONE: "The Deep Ones" STR_BEASTMEN_WILD: "Beastmen (Wild)" STR_BEASTMEN_SEA: "Beastmen (Sea)" STR_DEEP_ONE_CHANTS: "Chants of the Deep" STR_DREAMS_OF_THE_DEEP: "Dreams of the Deep" STR_CANNYS: "Canny" STR_LOBSTERMAN: "Lobsterman" STR_RETICULAN: "Reticulans" STR_ERIDIAN: "Eridians" STR_NUBIRAN: "Nubirans" STR_MUTONS: "Mutons" STR_CYCLOPS: "Cyclops" STR_WASPITE: "Waspite" STR_BANDIT: "Bandits" STR_BANDIT_TOWN: "Bandits (Town)" STR_BANDIT_ROBBERS: "Robbers" STR_RATMEN: "Ratmen" STR_GHOUL_RACE: "Ghouls" STR_DEATH_DUNGEON_RACE: "Dungeon Dwellers" STR_DOOM: "The Dark Ones" STR_DOOM_TERROR: "The Dark Ones" STR_CELATID: "Fartbags" STR_CHRYSSALID: "Chryssalids" STR_WAR_MACHINES: "War Machines" STR_BEAST: "Beasts" STR_GHOST: "Ghosts" STR_ZOMBIE: "Zombies" STR_ZOMBIE_SMART: "Unknown" STR_CULT_OF_CHERNOBOG: "Cult of Chernobog" STR_REAPER: "Reaper" STR_SECTOPOD: "Sectopod" STR_CYBERDISC: "Cyberdisc" STR_BOOMOSAURUS: "Boomosaurus" STR_ADRONE: "Academy Drone" STR_NEKOMIMI: "Nekomimi" STR_ANIMATRONS: "Animatrons" STR_MICRONOIDS: "Micronoids" STR_THE_SILENCE: "The Silence" STR_STAR_GODDESSES: "Star Goddesses" STR_LIVE_COMMANDER: "VIP" STR_LIVE_LEADER: "Leader" STR_LIVE_ENGINEER: "Technician" STR_LIVE_MEDIC: "Specialist" STR_LIVE_NAVIGATOR: "Warrior" STR_LIVE_SOLDIER: "Minion" STR_LIVE_TERRORIST: "Warbeast" STR_GUILD_SOLDIER: "G.O." STR_GUILD_TEAM_LEADER: "Guild Team Leader" STR_GUILD_MEDIC: "Guild Medic" STR_GUILD_GUARD: "Guild Security" STR_GUILD_SPACE_TECH: "Guild Space Technician" STR_GUILD_SHIP_OFFICER: "Guild Ship Officer" STR_GUILD_NAVIGATOR: "Guild Navigator" STR_MARSEC_SECURITY: "Marsec Operative" STR_MARSEC_BODYGUARD: "Marsec Bodyguard" STR_GUILD_ENGINEER: "Guild Engineer" STR_GUILD_LEADER: "Guild Rep" STR_GUILD_COMMANDER: "Guildmaster" STR_GUILD_PILOT: "Guild Air Sailor" STR_GUILD_SPACEMAN: "Guild Spaceman" STR_GUILD_ATTENDANT: "Guild Hostess" STR_GUILD_EXTERMINATOR: "Pest Control Manager" STR_MARSEC_MARINE: "Marsec Colonial Marine" STR_ACADEMY_NURSE: "Academy Nurse" STR_ACADEMY_STUDENT: "Academy Student" STR_SECTOID_SOLDIER: "Researcher" STR_SECTOID_EXPLORER: "Explorer" STR_SECTOID_NAVIGATOR: "Osiron Security" STR_OSIRON_LAD: "Osiron Yeoman" STR_SECTOID_MEDIC: "Academy Medic" STR_SECTOID_ENGINEER: "Academy Engineer" STR_ACADEMY_SCIENTIST: "Academy Scientist" STR_ACADEMY_COUNSELLOR: "Academy Counsellor" STR_ACADEMY_THRALL: "Academy Thrall" STR_SECTOID_LEADER: "Academy Esper" STR_SECTOID_COMMANDER: "Academy Provost" STR_CHURCH_SOLDIER: "Church Neophyte" STR_CHURCH_BOY: "Altar Boy" STR_CHURCH_NAVIGATOR: "Church Zealot" STR_CHURCH_HANDMAID: "Shrine Maiden" STR_CHURCH_MAIDEN: "Church Warmaiden" STR_CHURCH_ELITE: "Church Exalt" STR_CHURCH_ENGINEER: "Armored Church Beastmaster" STR_BEASTMASTER_TERRORIST: "Church Beastmaster" STR_CHURCH_MATRON: "Church Matron" STR_CHURCH_PRIEST: "Church Priest" STR_CHURCH_LEADER: "Church Reverend" STR_CHURCH_COMMANDER: "Church Cardinal" STR_APOC_DISCIPLE: "Disciple of Apocalypse" STR_APOC_SADIST: "Sadist of Apocalypse" STR_ERIDIAN_SOLDIER: "Eridian Warrior" STR_ERIDIAN_BEASTMASTER: "Eridian Beastmaster" STR_ERIDIAN_LEADER: "Eridian Warchief" STR_MUTON_SOLDIER: "Mercenary Soldier" STR_MUTON_NAVIGATOR: "Mercenary Commando" STR_MUTON_ENGINEER: "Mercenary Engineer" STR_MUTON_HEAVY: "Mercenary Shock Trooper" STR_MUTON_LEADER: "Mercenary Captain" STR_MUTON_COMMANDER: "Mercenary Commander" STR_ETHEREAL_SOLDIER: "Star God Guardian" STR_ETHEREAL_NOVICE: "Star God Novice" STR_ETHEREAL_LEADER: "Star God Operative" STR_ETHEREAL_COMMANDER: "Star God Coordinator" STR_RAIDER_SCOUT: "Raider Scout" STR_RAIDER_THUG: "Raider Thug" STR_RAIDER_BUZZARD: "Raider Buzzard" STR_RAIDER_BOSS: "Raider Boss" STR_RAIDER_HUMONGOUS: "Humongous Raider" STR_RAIDER_FIREBAT: "Raider Firebat" STR_UBER_BELTER: "Belter" STR_SPARTAN_SCOUT: "Spartan Scout" STR_SPARTAN_RIFLEMAN: "Spartan Rifleman" STR_SPARTAN_HEAVY: "Spartan Heavy Trooper" STR_SPARTAN_CAPTAIN: "Spartan Lieutenant" STR_HUMAN_SOLDIER_COMMANDO: "Human Commando" STR_HUMAN_NOMAD: "Nomad" STR_MEGAPOL: "Megapol" STR_MEGAPOL_LATE: "Megapol" STR_MEGAPOL_WOLFMAN: "Megapol Wolfman" STR_MEGAPOL_ENFORCER: "Megapol Enforcer" STR_MEGAPOL_DETECTIVE: "Megapol Detective" STR_MEGAPOL_APEMAN: "Megapol Apeman" STR_BANDIT_RATMAN: "Ratman" STR_BANDIT_RATMAN_HUNTER: "Ratman Brigand" STR_BANDIT_RATMAN_STORMRAT: "Stormrat" STR_BANDIT_RATMAN_LEADER: "Ratman Mob Lieutenant" STR_REAPER_CAVALRY_TERRORIST: "Reaper Cavalry" AUX_STORMRAT_SHIELD: "Stormrat Shield" STR_BANDIT_HIGHWAYMAN: "Highwayman" STR_BANDIT_BOY: "B-Boy" STR_BANDIT_DRIFTER: "Drifter" STR_BANDIT_RUFFIAN: "Ruffian" STR_BANDIT_TROUBLEMAKER: "Troublemaker" STR_BANDIT_DUDE: "Brigand" STR_BANDIT_FUSSBALLER: "Baller" STR_BANDIT_HITMAN: "Hitman" STR_BANDIT_BOSS: "Bandit Boss" STR_BANDIT_TOMB_RUNNER: "Tomb Runner" STR_BANDIT_GHOUL: "Ghoul" STR_BANDIT_GHOUL_SCI: "Ghoul Scientist" STR_JUNGLE_GAL: "Canny Gal" STR_NECROPIRATE: "Necropirate" STR_BLOOD_DOG_TERRORIST: "Blood Hound" STR_DOGG: "Dog" STR_DOGG_TERRORIST: "Guard Dog" STR_MONSTER_RACE: "Monsters" STR_MONSTER_RACE_NIGHT: "Monsters (Darkness)" STR_MONSTER_RACE_SEA: "Monsters (Sea)" STR_MONSTER_RACE_SEA_2: "Monsters (Sea) Alter" STR_MONSTER_RACE_SEA_3: "Monsters (Sea) Alter 2" STR_HALLUCINOID_TERRORIST: "Hallucinoid" HALLUCINOID_ARMOR: "Hallucinoid Examination" STR_HALLUCINOID_CORPSE: "Hallucinoid Carcass" STR_HALLUCINOID_RACE: "Hallucinoids" STR_MONSTER_HUNTERS: "Monster Hunters" STR_RACE_QUEST: "Quest" STR_MEGASCORPION: "Megascorpion" STR_MEGASCORPION_TERRORIST: "Megascorpion" STR_MEGASCORPION_CORPSE: "Megascorpion Carcass" STR_MEGASCORPION_STING: "Megascorpion Sting" MEGASCORPION_ARMOR: "Megascorpion Examination" STR_MEGASCORPION_POISON: "Animal Poison" STR_GIANTSPIDER: "Giant Spider" STR_GIANTSPIDER_TERRORIST: "Giant Spider" GIANTSPIDER_ARMOR: "Giant Spider Examination" STR_GIANTSPIDER_CORPSE: "Giant Spider Carcass" STR_SPIDER_SILK: "Spider Silk" STR_CHUPACABRA: "Chupacabra" STR_CHUPACABRA_TERRORIST: "Chupacabra" CHUPACABRA_ARMOR: "Chupacabra Examination" STR_CHUPACABRA_CORPSE: "Chupacabra Carcass" STR_VAMPIRE_BAT: "Vampire Bat" STR_VAMPIRE_BAT_TERRORIST: "Vampire Bat" VAMPIRE_BAT_ARMOR: "Vampire Bat Examination" STR_VAMPIRE_BAT_CORPSE: "Vampire Bat Carcass" STR_GIANT_BEETLE: "Giant Cockroach" STR_GIANT_BEETLE_TERRORIST: "Giant Cockroach" GIANT_BEETLE_ARMOR: "Giant Cockroach Examination" STR_GIANT_BEETLE_CORPSE: "Giant Cockroach Carcass" STR_GIANT_RAT: "Giant Rat" STR_GIANT_RAT_TERRORIST: "Giant Rat" GIANT_RAT_ARMOR: "Giant Rat Examination" STR_GIANT_RAT_CORPSE: "Dead Rat" STR_RYBA_TERRORIST: "Mutant Fish" STR_RYBA_CORPSE: "Dead Fish" STR_KRAB_TERRORIST: "Mutant Crab" STR_KRAB_CORPSE: "Dead Crab" STR_MONSTER_TEETH: "Monster Teeth" STR_MONSTER_EYE: "Monster Eye" STR_SHARKMAN_OIL: "Sharkman Oil" STR_WEREWOLF_TESTICLES: "Monster Testicles" STR_VAMPIRE_BLOOD: "Vampire Blood" STR_RET_PEON: "Reticulan Peon" STR_RET_HYBRID: "Reticulan Hybrid" STR_RET_SIREN: "Siren" STR_RET_SECTOGRE: "Sectogre" STR_RET_COMMANDO: "Reticulan Technician" STR_RET_ELDER: "Reticulan Elder" STR_RET_MECHTOID: "Mechtoid" STR_GOVT_AGENT: "Govt Agent" STR_GOVT_PILOT: "Govt Pilot" STR_GOVT_MP: "Military Police" STR_GOVT_ENFORCER: "Govt Enforcer" STR_GOVT_ELITE: "Govt Elite Soldier" STR_GOVT_SIREN: "Govt Siren" STR_GOVT_GENERAL: "Govt General" STR_NAZI_SOLDIER: "Humanist Soldier" STR_NAZI_SS: "Humanist Instructor" STR_NAZI_LEADER: "Humanist Leader" STR_NAZI_STORMTROOPER: "Humanist Stormtrooper" STR_NAZI_SUPERSOLDIER: "Humanist Supersoldier" STR_NAZI_KKK: "Humanist Activist" STR_KILLER_DROIDS: "Killer Droids" STR_TECHNOCRACY_TERMINATOR_TERRORIST: "Killer Droid Mk.801" STR_TECHNOCRACY_INFILTRATOR_TERRORIST: "Tough Girl" STR_TECHNOCRACY_0_CORPSE_BATTLE: "Destroyed Mk.801" TECHNOCRACY_ARMOR_P0: Droid Mk.801 Examination TECHNOCRACY_ARMOR_P0A: "Normal" AUX_TEC_0_WEAPON: Droid Fusion Gun STR_NUCLEAR_BATT: Nuclear Battery STR_TECHNOCRACY_MEK_LEADER: "Technomancer" STR_TECHNOCRACY_1_CORPSE_BATTLE: "Technomancer Corpse" TECHNOCRACY_ARMOR_P1: Technomancer Examination STR_SMUGGLER_GOON: "Human Goon" STR_SMUGGLER_CATGIRL: "Catgirl" STR_SMUGGLER_ENGINEER: "Bugbear" STR_SMUGGLER_CAPTAIN: "Smuggler Captain" STR_SMUGGLER_NEGOTIATOR: "Smuggler Negotiator" STR_GOLDEN_SAINT_1: "Golden Saint" STR_GOLDEN_SAINT_2: "Golden Saint" AUX_GOLDEN_SAINT_WEAPON: "Golden Chaos" STR_MAGICAL_GIRL: "Magical Girl" STR_MAGICAL_GIRL_CORPSE: "Soul Gem" STR_MAGICAL_CREATURES_RACE: "Magical Creatures" STR_MAGICAL_CREATURES: "Unknown" JIM_ANGRY_ARMOR: "JIM" JIM_HAPPY_ARMOR: "JIM" STR_JIM_ANGRY: "JIM" STR_JIM_HAPPY: "JIM" STR_JIM_CORPSE_BATTLE: "JIM (not dead)" STR_GNOME_ARMORED: "Armored Gnome" STR_ARMORED_GNOME_BOUNTY: "Armored Gnome to Bank Tokens" STR_GNOME: "Gnome" AUX_DRILL: "Power Drill" AUX_GNOME_CANNON: "Gnome Cannon" STR_STAR_GOD_PUBLIC_ENEMY: "Public Enemy" STR_LOBSTERMAN_TERRORIST: "Lobsterman" STR_SHARKMAN_TERRORIST: "Sharkman" STR_DEEP_ONE_SOLDIER: "Deep One Warrior" STR_DEEP_ONE_NOMAD: "Deep One Nomad" STR_CYCLOPS_SOLDIER: "Cyclops Guard" STR_GHOST_GAL: "Ghost Gal" STR_BUTCH: "Carnodemon" STR_WRAITH_SOLDIER: "Wraith" STR_ZOMBIE_STERILE_TERRORIST: "Zombie" STR_ZOMBIE_STERILE_CORPSE: "Zombie Corpse" STR_ZOMBIE_GRUBAS_TERRORIST: "Zombie Fatman" STR_ZOMBIE_GRUBAS_CORPSE: "Zombie Fatman Corpse" STR_ZOMBIE_SADAKO_TERRORIST: "Strix Zombie" STR_ZOMBIE_SADAKO_CORPSE: "Strix Zombie Corpse" STR_ZOMBIE_CARRIE_TERRORIST: "Singer Zombie" STR_ZOMBIE_CARRIE_CORPSE: "Singer Zombie Corpse" STR_ZOMBIE_PIMP_TERRORIST: "Funky Zombie" STR_ZOMBIE_PIMP_CORPSE: "Funky Zombie Corpse" STR_ZOMBIE_TROOPER_1: "Zombie Trooper" STR_ZOMBIE_TROOPER_2: "Zombie Trooper" STR_ZOMBIE_TROOPER_CORPSE: "Zombie Trooper Corpse" STR_ZOMBIE_SENTINEL: "Zombie Sentinel" STR_ZOMBIE_SENTINEL_REMAINS: "Zombie Sentinel Remains" STR_MEGAZOMBIE_TERRORIST: "Megazombie" STR_MEGAZOMBIE_CORPSE: "Megazombie Corpse" STR_VAMPIRE_DUDE: "Vampire Dude" STR_VAMPIRE_GAL: "Vampire Gal" STR_VAMPIRE_CORPSE: "Vampire Corpse" STR_WASPITE_SOLDIER: "Waspite" STR_TROLLETARIAT: "Trolletariat" STR_HUMANS: "Human Citizens" STR_RACE_HUMAN: "Human Citizens" STR_RACE_VAMPIRE: "Vampires" STR_RACE_CYBORGS: "Cyborgs" STR_SHADOWS: "Shadowmasters" STR_SHADOW_PLOT: "Shadow Plot" STR_SHADOWTECH: "Shadowtech" STR_SHADOW_CHASING: "Shadow Chasing" STR_SHADOW_DESCENT: "Descent Into Shadow" STR_DARK_STAR: "The Dark Star" STR_SHADOWREALM: "Shadowrealm" STR_LIGHT_FORCE: "The Light Force" STR_DARK_FORCE: "The Dark Force" STR_TANNHAUSER_GATES: "Tannhauser Gates" STR_HUMAN_MALE_3: "Tough Guy" STR_HUMAN_FEMALE_4: "Tough Girl" STR_HUMAN_CITY_GIRL: "Savvy Girl" STR_HUMAN_SHARP_GUY: "Sharp Guy" STR_HUMAN_SHARP_GIRL: "Sharp Girl" STR_HUMAN_CLERK: "Clerk" STR_HUMAN_CLERK_CORRUPT: "Corrupt Clerk" STR_HUMAN_MASTER: "Human Mage" STR_HUMAN_NOBLEWOMAN: "Noblewoman" STR_HUMAN_FATMAN: "Fat Guy" STR_HUMAN_LABOURER: "Labourer" STR_HUMAN_LABOURER_FEM: "Female Labourer" STR_HUMAN_HOE: "Hoe" STR_BEASTMEN: "Beastmen" STR_WEREWOLF: "Werewolf" STR_WEREWOLF_WARRIOR: "Werewolf Savage" WEREWOLF_ARMOR: "Werewolf Examination" STR_BEASTMAN_9_CORPSE_BATTLE: "Werewolf Corpse" STR_NINJA: "Sky Ninjas" STR_NINJA_ENDURANCE_TRAINING: "Ninja Endurance Training" STR_NINJA_GAL: "Ninja Gal" STR_NINJA_WARRIOR: "Ninja Warrior" STR_REBEL: "Mutant Rebels" STR_REBELS: "Mutant Rebels" STR_REBEL_TRAITORS: "Traitors to the Alliance" STR_REBEL_MALE: "Rebel Soldier" STR_REBEL_FEMALE: "Rebel Smoothie" STR_REBEL_BUGEYE: "Rebel Bugeye" STR_REBEL_LAMIA: "Rebel Lamia" STR_REBEL_BRUTE: "Rebel Brute" STR_REBEL_MALE_CIV: "Rebel Soldier" STR_REBEL_FEMALE_CIV: "Rebel Smoothie" STR_REBEL_BUGEYE_CIV: "Rebel Bugeye" STR_REBEL_LAMIA_CIV: "Rebel Lamia" STR_REBEL_BRUTE_CIV: "Rebel Brute" STR_REBEL_FEMALE_TRAITOR: "Traitor Smoothie" STR_REBEL_FEMALE_TRAITOR_BOUNTY: "Execute: Traitor Smoothie" STR_REBEL_BUGEYE_TRAITOR: "Traitor Bugeye" STR_REBEL_BUGEYE_TRAITOR_BOUNTY: "Execute: Traitor Bugeye" STR_MSDF_TANK: "MSDF Tank" MALE_CIVILIAN: "Half-Uber" FEMALE_CIVILIAN: "Smoothie" CIVILIAN_MUT_3: "Bugeye" CIVILIAN_MUT_4: "Lamia" CIVILIAN_MUT_5: "Brute" CIVILIAN_YOUNG_UBER: "Young Uber" CIVILIAN_CASTAWAY_GAL: "Castaway Gal" STR_CIV_ARMOR_CASTAWAY_GAL: "Castaway Gal" STR_LOKNAR: "Lokk'Naar" STR_PIRATE_CIV: "Corsair" STR_BRUTE_SAILOR_CIV: "Corsair Boss" CIVILIAN_LOKNAR_1: "Lokk'Naar Villager" CIVILIAN_LOKNAR_2: "Lokk'Naar Militia" STR_LOKNAR_VILLAGER: "Lokk'Naar Villager" STR_HOSTAGE_LOVER_OF_DR_X: "Dr. X's Lover" STR_EXPERIMENT_VICTIM: "Experiment Victim" STR_EXPERIMENT_VICTIM_BOUNTY: "Rescue Experiment Victim" STR_RAYNERD_VICTIM: "Raynerd" STR_RAYNERD_VICTIM_BOUNTY: "Rescue Raynerd" STR_MAIDEN_VICTIM: "Captive Maiden" STR_BUGEYE_VICTIM: "Captive Bugeye" STR_BUGEYE_VICTIM_BOUNTY: "Rescue Captive Bugeye" STR_DAMSEL_VICTIM: "Smooth Captive" STR_DAMSEL_VICTIM_BOUNTY: "Rescue Smooth Captive" STR_WANDERER_VICTIM: "Captive Wanderer" STR_WANDERER_VICTIM_BOUNTY: "Rescue Captive Wanderer" STR_FREAK_GAL: "Freak Gal" STR_SISTER_VICTIM: "Castaway Gal" STR_STASIS_POD_GAL: "Stasis Pod (Gal)" STR_STASIS_POD_GAL_EXTRACTION: "Ex: Stasis Pod (Gal)" STR_DOOM_SOLDIER: "Possessed Soldier" STR_DOOM_SARGE: "Possessed Sarge" STR_DOOM_GUNNER: "Possessed Gunner" STR_BOGEYMAN_TERRORIST: "Bogeyman" STR_DOOM_IMP_TERRORIST: "Imp" STR_DOOM_HELL_BARON_TERRORIST: "Baron of Hell" STR_DOOM_DEMON_TERRORIST: "Pinky Demon" STR_DOOM_SPECTRE_TERRORIST: "Spectre Demon" STR_DOOM_CACODEMON_TERRORIST: "Cacodemon" STR_CYBERDISC_TERRORIST: "Cyberdisc" STR_REAPER_TERRORIST: "Reaper" STR_CHRYSSALID_TERRORIST: "Chryssalid" STR_CELATID_TERRORIST: "Fartbag" STR_SECTOPOD_TERRORIST: "Sectopod" STR_BOOMOSAURUS_TERRORIST: "Boomosaurus" STR_ADRONE_TERRORIST: "Academy Drone" STR_MARSEC_HUNTER_DRONE_TERRORIST: "Marsec Hunter Drone" MARSEC_HUNTER_DRONE_ARMOR: "Marsec Hunter Drone Examination" STR_MARSEC_SENTRY_DRONE_TERRORIST: "Marsec Sentry Drone" MARSEC_SENTRY_DRONE_ARMOR: "Marsec Sentry Drone Examination" STR_XTANK_CANNON_TERRORIST: "Tank/Battlecannon HWP" STR_XTANK_HOVER_GAUSS_TERRORIST: "Hovertank/Gauss Cannon HWP" STR_ARMORED_CAR_TERRORIST: "Armored Car" STR_FIELD_GUN_TERRORIST: "Field Gun" STR_SECTOID_MEDIC_BROKEN: Broken Academy Medic STR_GUILD_ENGINEER_BROKEN: Broken Guild Engineer STR_SECTOID_ENGINEER_BROKEN: Broken Academy Engineer STR_MUTON_ENGINEER_BROKEN: Broken Mercenary Engineer STR_GUILD_LEADER_BROKEN: Broken Guild Rep STR_SECTOID_LEADER_BROKEN: Broken Academy Esper STR_CHURCH_LEADER_BROKEN: Broken Church Reverend STR_GUILD_COMMANDER_BROKEN: Broken Guildmaster STR_SECTOID_COMMANDER_BROKEN: Broken Academy Provost STR_SMUGGLER_NEGOTIATOR_BROKEN: "Broken Smuggler Negotiator" STR_LOC_RET_BASE_BRIEFING: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The Imperial Probe we followed has shown us the location of a huge Reticulan bunker. If we decide to infiltrate it, we can expect swarms of reticulan troops, but who knows what riches and technologies are hidden there?" STR_LOC_DARK_ONES_BRIEFING: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The Imperial Probe we followed arrived at a seemingly abandoned structure. We cannot spot a living soul, but this whole thing has a sense of foreboding about it." STR_LOC_DEEP_ONE_01_BRIEFING: "The Imperial Probe we followed has led us to an imposing temple of the Deep Ones. There is a rumor that such temples hold precious stones, but dare we face teeming Deep One hordes to get them?" STR_CIVILIAN_TRAFFIC_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Civilian-class vessels can be shot down with impunity - their communications are too weak to notify anyone of the attack, and even if they do, they're not worth enough to warrant a full-scale Crackdown mission (which is always a risk when shooting down non-civilian vessels). Shooting civilians will do little to improve our fame, but might pay our bills." STR_VESSEL_POL_PATROL_UFOPEDIA: "The most common, and weakest, of Megapol's flying cars. Since nobody likes Megapol, putting down these so-called lawmen can only be a good thing to do. Like any Aircar, this one is somewhat evasive (Dodge +10)." STR_VESSEL_BANDIT_MOSQUITO_UFOPEDIA: "The Bandits often fly such souped-up vessels, waiting for civilian shipping to appear so they can force it to land. Of course they have no chance in hell to find us, but we can surely find them. We'd better attack in overwhelming force, though, as this ship is pretty tenacious (Acc +25, Dodge +35)." STR_VESSEL_BANDIT_WASP_UFOPEDIA: "A popular Bandit vessel, used in their various nefarious activities. Shooting it down would only be doing everyone a favor, and the loot is free for our taking. Compared to military vessels, it is rather pathetic, but still pretty deadly against civilian shipping (Acc +10, Dodge +15)." STR_VESSEL_BANDIT_COBRA_UFOPEDIA: "A larger Bandit vessel, often flown by Hitmen and their gangs under the guise of doing Legitimate Business. Certainly, they have paid the right bribes, but not to us, and neither to our backers. Cobras attack very accurately (Acc +25, Dodge +15)." STR_VESSEL_PROBE_UFOPEDIA: "The Empire launches these shiny things to investigate strange activity sites. Following 'em to their target takes some patience, but who knows what ADVENTURE awaits us where they're heading?" STR_VESSEL_FOOT_PATROL_UFOPEDIA: "These bandits (Ratmen or otherwise), if they wander too close to our Hideouts, might either attack themselves, or sell our whereabouts to other, more dangerous factions. Due to the low speed of these parties, they can rely on word of mouth and visual evidence, rendering Shrouds quite ineffective. Making them scatter requires accurate shooting." STR_VESSEL_RUFF_RAIDERS_UFOPEDIA: "Country bandits, aka Ruffians, travel across land in these armored convoys (or their nautical equivalents), looking for trouble. Said trouble can be one of our Hideouts. If they will find it, they will raid it, and in great numbers. Be careful, their armored cars can launch rockets at our craft (but cannot navigate into our Hideout)." STR_VESSEL_LIGHT_GUNBOAT_UFOPEDIA: "A cheaper version of a Gunboat, trades advanced guns for some extra crew. The crew, however, is likely to be poorly armed.{NEWLINE}Max DPM: 78" STR_VESSEL_GUNBOAT_UFOPEDIA: "What passes for a military vessel amongst those less blessed by the Star Gods. A mix between an Escort and a Fighter, worse than either, it carries a well-armed military crew, even if rarely lands.{NEWLINE}Max DPM: 111" STR_VESSEL_MILITARY_TRANSPORT_UFOPEDIA: "This ship is used by poorer customers (like Spartans, Raiders, Govts) to transport weapons and other military materiel. Don't expect to find anything really extravagant onboard, but still, it makes a fat target.{NEWLINE}Max DPM: 78" STR_VESSEL_ESCORT_UFOPEDIA: "Least dangerous of military ships, the Escort still is not to be trifled with. It carries a large military crew, armed with modern firearms.{NEWLINE}ARMOR: 5; Max DPM: 139" STR_VESSEL_GUNSHIP_UFOPEDIA: "This is a small and swift warship that will make short work of your standard pirate vessel. The only chance to seize it is when it lands. Expect numerous crew inside, composed mainly of well-armed, professional soldiers.{NEWLINE}ARMOR: 10; Max DPM: 178" STR_VESSEL_HEAVY_GUNSHIP_UFOPEDIA: "A trademark Mercenary warship, it is used by other factions as well. Its sight is a sure sign that someone means business, and taking it on either in the air or on the ground would be really hard. The latter is none the less recommended, even though the military crew of this vessel is always armed to the teeth.{NEWLINE}ARMOR: 10; Max DPM: 238" STR_VESSEL_DESTROYER_UFOPEDIA: "As the name implies, it destroys people. Not as tough or fast as the Cruiser, but more agile and armed with a battery of fast-firing Gat Lascannons.{NEWLINE}ARMOR: 15; SHIELDS: 1750 (Reg x1); Max DPM: 350" STR_VESSEL_CORVETTE_UFOPEDIA: "Very fast and rather dangerously armed warship, used for hit-and-run tactics. Hence, do not expect it to stay for too long in a fight. Expect it, however, to be swarming with deadly combat crew, as the vessel can be used in Hideout raids. Armed with Gat Lascannons.{NEWLINE}ARMOR: 15; Max DPM: 214" STR_VESSEL_SOTL_UFOPEDIA: "Armed with multiple heavy plasma cannons and fusion missile launchers, this warship is designed to destroy other warships. Even though our vessels are too small to be accurately targeted by this behemoth, engaging it basically equals suicide.{NEWLINE}ARMOR: 30; SHIELDS: 2500 (Reg x1); Max DPM: 700" STR_VESSEL_BOMBER_UFOPEDIA: "The Bomber has incredible firepower, even though aerial combat isn't its specialization. Stacked with the fabled Implosion Bombs and protected by heavy armor to ensure their delivery, the Bomber is death incarnate to the poor land-lubbers caught in the warzone.{NEWLINE}ARMOR: 10; SHIELDS: 1000 (Reg x1); Max DPM: 404" STR_VESSEL_SNAKEBOAT_UFOPEDIA: "This heavy lander is used by Eridian warbands to raid those who have slightly displeased the Star Gods. Big and ponderous, the ship is none the less very difficult to kill. Their appearance means serious trouble, and the Govts are gonna get jumpy.{NEWLINE}SHIELDS: 600 (Reg x3); ARMOR: 10; Max DPM: 261" STR_VESSEL_SILVER_TOWERS_UFOPEDIA: "These strange ships are the chariots of Star Gods. Protected by shimmering shields and brimming with arcane energies, they're not an easy foe.{NEWLINE}SHIELDS: 2450 (Reg x9); Dodge 15%; Max DPM: ???" STR_VESSEL_COURIER_UFOPEDIA: "The Courier carries a high-level leader of its faction, and that's the most important thing about it. Other than that it's mostly harmless.{NEWLINE}Max DPM: 78" STR_VESSEL_HOPPER_UFOPEDIA: "This passenger ferry is barely armed and easy to loot. The only problem is, it travels rather fast.{NEWLINE}Caution: only weapons up to 1'6'' in length and 7 pounds in weight are allowed to non-Guild personnel on board.{NEWLINE}Max DPM: 36" STR_VESSEL_HOTROD_UFOPEDIA: "Only the richest people can afford these beauties. Extremely fast and elusive, but guaranteed to have a highest-rank VIP onboard.{NEWLINE}Max DPM: 52" STR_VESSEL_EXCAVATOR_UFOPEDIA: "A slow and pretty much unarmed craft used for extraction of minerals, usually by the Traders' Guild.{NEWLINE}Max DPM: 56" STR_VESSEL_FREIGHTER_UFOPEDIA: "This ship is big and tough, but it is still a civilian vessel. A couple of HKs should have no problem with taking it down, especially considering its low speed. The crew is numerous, but rather poorly armed.{NEWLINE}Max DPM: 71" STR_VESSEL_HEAVY_FREIGHTER_UFOPEDIA: "The Traders' Guild uses these ships for heavy lifting on dangerous lines. Not only can they soak up an enormous amount of damage, they also carry huge crews, including a full complement of very well-armed Marsec guards, and a Guild Rep in direct charge.{NEWLINE}SHIELDS: 400 (Reg x1); Max DPM: 104" STR_VESSEL_LABSHIP_UFOPEDIA: "These ships are flown by the Academy to spread their information warfare, through jamming, public relations and diplomacy. They should be taken down as fast as possible, otherwise our Infamy will suffer a heavy blow. S.V. is protected by very strong shields, but is quite fragile for something that size.{NEWLINE}SHIELDS: 1500 (Reg x1); Max DPM: 163" STR_VESSEL_RAIDER_UFOPEDIA: "Raider Barques are small, general purpose ships that are put together from old hulls and assorted junk. They are poorly armed, poorly armored and poorly managed, but they have large crews for their size.{NEWLINE}Max DPM: 86" STR_VESSEL_RAIDER_FIGHTER_UFOPEDIA: "A small but pretty tough and fast ship used by raiders to scout areas for looting and knock out their air defenses.{NEWLINE}Dodge 20%; Max DPM: 100" STR_VESSEL_RAIDER_GUNSHIP_UFOPEDIA: "These vessels, used by infamous Raider leaders, are almost as dangerous as military gunships.{NEWLINE}ARMOR: 5; Max DPM: 155" STR_VESSEL_REBEL_FREIGHTER_UFOPEDIA: "Do not confuse these with Raider ships, which is easy due to the same derelict look. These vessels are used by Mutant Alliance traders and local entrepreneurs, sometimes linked to Provincial Govts. Shooting them down will incur a huge political penalty.{NEWLINE}Max DPM: 65" STR_VESSEL_SENTRY_UFOPEDIA: "A reconnaissance ship, fast and equipped with an expensive scanning suite. When you see this one, it could mean the enemy is searching for your Hideout.{NEWLINE}Max DPM: 91" STR_VESSEL_FIGHTER_UFOPEDIA: "Don't let the size fool you, they're deadly, crewed by 2-4 elite soldiers and can pull their weight in a fight. Still, with two engines, they make a tempting catch.{NEWLINE}Dodge 20%; Max DPM: 200" STR_VESSEL_FIGHTER_G_UFOPEDIA: "This type of Fighter is flown by the Govts, our most esteemed 'benefactor'. Shooting down any ships bearing blue and red lights will cost us a fair amount of points and can lead to a decrease in Protection payments. No lights = fair game, however, killing Govt people will always result in large point penalties.{NEWLINE}Dodge 20%; Max DPM (Damage Per Minute): 200" STR_VESSEL_VIPER_FIGHTER_UFOPEDIA: "The Viper is Marsec's mainstay space fighter, superior in every way to the fighters we encountered so far. It is equipped with Implosion Bombs which means we better take it down fast, before it does something horrible.{NEWLINE}ARMOR: 10; SHIELDS: 500 (Reg x3){NEWLINE}Dodge 30%; Max DPM: 253" STR_VESSEL_GOVSHIP_UFOPEDIA: "These large and fancy, if not exactly top-notch vessels are exclusively used by the Govts whenever there is some important business to attend. Looting an Ordinator is tempting (it contains multiple Life Support modules), but it'd cost us a large hit in political relations.{NEWLINE}ARMOR: 5; Max DPM: 109" STR_VESSEL_GOVT_CRUISER_UFOPEDIA: "The marriage of strange Reticulan tech with the industrial capacities of local govts led to the quiet emergence of this dangerous beast. It needs little outwordly resources, most importantly no Hellerium, as the power is provided by a Reticulan-made Fusion Reactor. We really should avoid shooting at them - it will make our emboldened 'sponsors' very angry." STR_VESSEL_MESSENGER_UFOPEDIA: "These ships are the smallest the Star Gods 'grace' with their presence. Despite their small size, they're quite dangerous... not as dangerous as their occupants, though.{NEWLINE}SHIELDS: 400 (Reg x1); Max DPM: 122" STR_VESSEL_FRIGATE_UFOPEDIA: "The Frigate is extremely tough and armed with rapid-firing weapons. Its crew is numerous and very well armed.{NEWLINE}ARMOR: 10; SHIELDS: 1250 (Reg x1); Max DPM: 295" STR_VESSEL_BOARDING_TORPEDO_UFOPEDIA: "These brutal contraptions are used in space combat, launched against capital ships with extreme velocity, the boarding parties protected from impact by gravity generators. Can be used to breach our Hideouts as well, thankfully their velocity in atmosphere is low enough for our point defenses to react - if we have any, that is." STR_VESSEL_BREAKER_UFOPEDIA: "Unarmed but really fast, this stealthy vessel is used to board larger vessels and facilities, while carrying a disproportionately large boarding party. Heavy armor allows it to penetrate some defenses even if it's detected. Serious means are needed to thwart these ships if they're used against us." STR_VESSEL_ASSAULT_TRANSPORT_UFOPEDIA: "This is a fast heavy-duty troop transport, used for both space warfare and rapid ground insertion. We can expect these to be used against our Hideouts." STR_SYNTH_CORPSE_UFOPEDIA: "This beautiful doll is the most advanced... machine? we have ever seen, Captain. It is semi-biological, as it has all the squiggly stuff we have, but it is heavily reinforced with plastasteel ON ATOMIC SCALES. Yes, you heard right: it is a cyborg with artificial molecules and tissues rather than whole body parts. All we know for sure about this babe is that she is extremely pretty, but we expect her to be quite resilient when turned on, so to speak. It is likely to be possible to revive that Syn from almost any damage, when we figure out how." STR_SOLDIER_UFOPEDIA: "Our crew of distressed Uber-strain mutant gals, whom escaped evil experiments. They are a bit stronger than common Ubers, especially mentally, and demand no salary (unless ranked), but are hard to come by.{NEWLINE}Night Vision: 12.{NEWLINE}(See: Mysteries, Lore & Condemnations)." STR_SOLDIER_TYPES_UFOPEDIA: "Battles await to be fought, and our legend awaits to be made! We're no stinkin' cowards who rely on machines and mercenaries to do the fighting, as there is no glory in that. Therefore we'll need brave warriors, and it will be your job, Cap'n, to lead these dogs into hell!{NEWLINE}{NEWLINE}What follows are bare facts on each warrior race, followed by pets and war engines, followed by all armors and outfits, sorted by race. The detailed info on races will not be displayed until their medical examinations are researched." STR_SOLDIER_TYPE_BASIC_UFOPEDIA: "This report provided a detailed breakdown of an Uber's skills, based on observing our own people and interrogating foreign Ubers.{NEWLINE}{NEWLINE}TIME UNITS: 60-80; Max. 100{NEWLINE}STAMINA: 30-80; Max. 140{NEWLINE}HEALTH: 40-60; Max. 90{NEWLINE}STRENGTH: 10-50; Max. 80{NEWLINE}BRAVERY: 10-70; Max. 100{NEWLINE}REACTIONS: 40-70; Max. 100{NEWLINE}FIRING: 40-70; Max. 120{NEWLINE}THROWING: 40-65; Max. 90{NEWLINE}MELEE: 30-90; Max. 140{NEWLINE}VOODOO POWER: 25-60{NEWLINE}VOODOO SKILL: Max. 40{NEWLINE}V.Def: + 0.3 V.Skill" STR_SOLDIER_TYPE_SS_UFOPEDIA: "The Brainers had, understandably, much fun examining our male 'Slave Soldiers'.{NEWLINE}{NEWLINE}TIME UNITS: 45-60; Max. 80{NEWLINE}STAMINA: 40-70; Max. 120{NEWLINE}HEALTH: 30-45; Max. 60{NEWLINE}STRENGTH: 15-40; Max. 60{NEWLINE}BRAVERY: 10-50; Max. 100{NEWLINE}REACTIONS: 35-55; Max. 80{NEWLINE}FIRING: 35-65; Max. 115{NEWLINE}THROWING: 30-55; Max. 90{NEWLINE}MELEE: 25-60; Max. 100{NEWLINE}VOODOO POWER: 15-70{NEWLINE}VOODOO SKILL: Max. 65{NEWLINE}>Stable Morale; Overstun Resistant{NEWLINE}NV: 10" STR_SOLDIER_TYPE_PEA_UFOPEDIA: "Untrained peasants don't make very good soldiers, to say it mildly. But their maximum potential is another story.{NEWLINE}{NEWLINE}T. UNITS: 50-55; Max. 80{NEWLINE}STAMINA: 60-70; Max. 145{NEWLINE}HEALTH: 35-40; Max. 55{NEWLINE}STR.: 15-20; Max. 45{NEWLINE}BRA.: 40-60; Max. 100{NEWLINE}REACT.: 40-45; Max. 80{NEWLINE}FIRING: 30-36; Max. 120{NEWLINE}THROW.: 30-36; Max. 90{NEWLINE}MELEE: 30-36; Max. 100{NEWLINE}VOODOO POWER: 20-69{NEWLINE}VOODOO SKILL: Max. 66{NEWLINE}>NV: 9; Pain Resistant{NEWLINE}>V.Def +0.1 BRA" STR_SOLDIER_TYPE_HYBRID_UFOPEDIA: "The Bugeyes are best known for their mastery of VooDoo, which they can use even without extra equipment. They're also hard to tell from eachother, even male from female, so let's not get into it.{NEWLINE}{NEWLINE}TIME UNITS: 50-60; Max. 80{NEWLINE}STAMINA: 40-70; Max. 100{NEWLINE}HEALTH: 20-35; Max. 45{NEWLINE}STRENGTH: 20-30; Max. 40{NEWLINE}BRAVERY: 10-60; Max. 90{NEWLINE}REACTIONS: 50-80; Max. 110{NEWLINE}FIRING: 40-65; Max. 125{NEWLINE}THROWING: 35-45; Max. 80{NEWLINE}MELEE: 20-60; Max. 90{NEWLINE}VOODOO POWER: 50-75{NEWLINE}VOODOO SKILL: Max. 75{NEWLINE}NV: 20; ThV 80%{NEWLINE}>Stable Morale" STR_SOLDIER_TYPE_GNOME_UFOPEDIA: "Gnomes are small-statured and completely insane. They can pilot just about any vehicle, including Lokk'Naar ones.{NEWLINE}{NEWLINE}T. UNITS: 40-60; Max. 65{NEWLINE}STAMINA: 70-140; Max. 200{NEWLINE}HEALTH: 45-55; Max. 65{NEWLINE}STR.: 8-12; Max. 20{NEWLINE}BRA.: 120-200; Max. 200{NEWLINE}REACT.: 55-65; Max. 70{NEWLINE}FIRING: 60-85; Max. 130{NEWLINE}THROW.: 40-50; Max. 70{NEWLINE}MELEE: 40-60; Max. 90{NEWLINE}VOODOO POWER: 75-90{NEWLINE}VOODOO SKILL: Max. 15{NEWLINE}>NV: 12; ThV 50%{NEWLINE}Overstun Res." STR_SOLDIER_TYPE_SYNTH_UFOPEDIA: "TIME UNITS: 100-125; Max. 175{NEWLINE}STAMINA: 400-500; Max. 600{NEWLINE}HEALTH: 25-30; Max. 35{NEWLINE}STRENGTH: 75-100; Max. 110{NEWLINE}REACTIONS: 75-100; Max. 125{NEWLINE}FIRING: 75-100; Max. 135{NEWLINE}THROWING: 60-75; Max. 90{NEWLINE}MELEE: 75-100; Max. 125{NEWLINE}{NEWLINE}>>> No VooDoo, but immune to Possession and invisible to Sense.{NEWLINE}>>> Bravery is always 0, no Stress.{NEWLINE}>>> Always counts as if wearing Exosuit.{NEWLINE}>>> Instead of exhaustion, they suffer from overheating. The less Energy, the higher heat. If Energy is below 300, they start taking Stun damage.{NEWLINE}>>> Health regeneration of 3/turn, but low Energy regeneration. Stun and Energy regeneration unaffected by Health." STR_GUILD_SOLDIER_UFOPEDIA: "General Operators are responsible for doing all mundane tasks that need to be done on a Guild's ship, like maintenance, cleaning and minor administrative duties. They are in fact poorly armed civilians who are unlikely to give us trouble, but I have to admit that they're loyal to their employers. It must be greed, Cap'n, because I can't see why anyone would be loyal to the Guild because of their great moral qualities." STR_GUILD_TEAM_LEADER_UFOPEDIA: "These 'lords amongst men' and 'eyes of the Guild' exist to order minor Guild personnel around and are paid surprisingly well, maybe to create a position the inferiors will fight to achieve (which, as simple math shows, is impossible for most). Team Leaders are uplifted to their status for unwavering loyalty, and are otherwise too dense to be easily scared. In combat, their reactions are good but their aim is terrible." STR_GUILD_MEDIC_UFOPEDIA: "The Academy can't be everywhere with their free care. Most health services are covered by doctors with a Guild license. They perform medical procedures... for a price. Unlike their Academy counterparts, they do not hold any pretense to charity. They're cold, unfeeling and almost unshakeable individuals." STR_TRADER_ATTENDANT_UFOPEDIA: "This little lady feels proud and empowered by her relatively-important duties and the weapon training she received and thus will not back down that easily in a gunfight. In reality, she's just another exploited female, as her duties are just various forms of serfdom, from making drinks to cleaning other people's mess to even more degrading tasks - even if none of them leave your hands dirty. At most, a bit sticky. Don't have more regrets shooting these than about any other corporate slaves." STR_GUILD_SPACE_TECH_UFOPEDIA: "Employees of space-oriented branches of the Guild, like tranS-Stellar or Solmine. They make do in crappy habitations and live their lives tending to a plethora of machineries found on space ships, space mines and all other space establishments. They're proud to be humanity's pioneers in the space conquest - but is it still pioneering, if you're doing the same thing all over for several generations?" STR_GUILD_SHIP_OFFICER_UFOPEDIA: "Officers are elite Guild members, experienced at running starships. They have nerves of steel and can whip their crews into near-blind obedience." STR_GUILD_NAVIGATOR_UFOPEDIA: "These individuals are amongst the highest tier of Guild operatives, as their responsibility is immense - to steer starships through the cosmos. They're as effective as they're heartless. They're powerful mages, and their talents are often used to interrogate prisoners." STR_GUILD_GUARD_UFOPEDIA: "Day-to-day Guild operations are protected by guys like these. They're little more than armed civilians, to be honest, but their combat armor might cause some trouble. In comparison with standard Combat Armor, it is less resistant to Piercing, Cutting, Fire and Choking, but more to Laser and especially Chem, as is typical for most Guild units." STR_MARSEC_SECURITY_UFOPEDIA: "The Trader Guild's military department, Marsec, is the largest employer of shady blokes like this one. He's not too smart and certainly isn't special forces, but he's still a tough guy who's seen a lot. Such people are paid to protect the cargo and they will. Unsurprisingly, their armor is well-made and able to protect the wearer from almost any projectile weapon, so forget using buckshot or pistols against these guys." STR_MARSEC_BODYGUARD_UFOPEDIA: "Bodyguards are elite henchmen, usually charged with supervising lesser security personnel or with protection of some VIP. They are as bad as they look: tough, well-trained, and mean. Their power armor can stop small arms and is impregnable to fire, gas and cold; they often carry sweet weapons too, and have valuable information about various people they fought. I wouldn't like to fight them on a regular basis, even though I think they're sexy." STR_TRADER_PILOT_UFOPEDIA: "These dudes in funny-looking uniforms aren't actually that harmless. While nowhere as important as the Engineers, they're trained pilots and technicians, are pretty well paid, and will protect their ship with their lives - after all, losing it is going to make them lifelong debt-slaves to the Guild." STR_TRADER_SPACEMAN_UFOPEDIA: "A breed of Guild GOs, unlucky enough to work in space. We can learn about various space-related stuff from them." STR_TRADER_EXTERMINATOR_UFOPEDIA: "GOs can advance within the Guild, but it is very hard for them to do so. Those especially mean and rugged sometimes become Pest Control Managers. It's a better paid job, but a dirty one if there ever was; it entails dealing - permanently - with various nasty pests, from hostile fauna and flora to mutants. The Pest Control wear light, chem-resistant, flying suits to get where no one else can and are generally much more dangerous (and enthusiastic) than GOs, but their area of expertise isn't dealing with armed and organized opposition - like us." STR_GUILD_ENGINEER_UFOPEDIA: "This guy is something more than just a deck maintenance officer, I'm telling you. Trader Engineers are important, expensive specialists, who make Guild's ships and other facilities run as smoothly as possible and are often in somewhat influential positions. They're not really warriors, but they are rich enough to carry good weapons and wear some armor, so beware." STR_GUILD_LEADER_UFOPEDIA: "This lady ain't no small fish among the Guild, representing an actual VIP in their business. Trader Reps like her are few and only present when they are needed, so don't expect to find one behind every tree. They aren't very dangerous themselves, but they're normally protected by a large security force. Needless to say, we should capture them alive whenever possible, as the Guild will pay a lot for returning them." STR_GUILD_COMMANDER_UFOPEDIA: "These VIPs are the richest of the rich in the Guild, dealing with all the important stuff like politics and strategical business. Naturally, they are hard to come by, so capturing more of them will be a pain. Moreover, they commonly wear golden powered armors which make their bodyguards look like midgets with pointy sticks - not only hard to break, but protected against magic! Still, they hold critical information on the Guild's activity, and we can sell them back with enormous profit, so let's try to catch them all!" STR_MARSEC_MARINE_UFOPEDIA: "The Colonial Marines are Marsec's frontline soldiers, used in all manner of space and planetary operations. They're highly trained, cyborgized and pumped full of combat drugs, which gives them superhuman performance. Marsec has perfected the Stellar Empire's technology over the centuries, and Marines armor, while light, is very tough and protected by advanced energy shields. The presence of Colonial Marines on Earth is not what the Star Gods would fully approve of, and it means a major escalation." STR_OSIRON_LAD_UFOPEDIA: "These junior members of Osiron seem to be servants to the Academy, doing all kinds of menial work the academicians hate so much, but this picture might fool you. In actuality, the Osiron Yeomen think very little of the Academy, their duty being sworn to Osiron leaders instead. It's some sort of rite of passage they have to complete before being allowed to advance in the Osiron structure. Curiously enough, they show combat capabilities much above that of the Osiron Security cohorts, especially in melee, speed and Evasion. It seems Osiron is quite unwilling to share its best with the Academy." STR_ACADEMY_STUDENT_UFOPEDIA: "The Academy recruits mainly from tribes and villages, even though it is normally associated with human cityfolk. These young women are given clean, snazzy clothes to appreciate their new position and enough work and study to make them stop thinking about any life they had before the Academy took it. Seems that the lower your rank is in the Academy, the more work you need to do, since Students are used for virtually everything, from running endless errands to manning dangerous posts. They're too weak and unskilled for serious labour, though, so we can only enslave them." STR_ACADEMY_NURSE_UFOPEDIA: "Nurses are beastmasters/healers/guards who help Academy teams during their humanitarian aid missions. They're trained to aggressively assume authority over bands of confused tribals, provide first aid and manhandle any mutant who refuses to be taken to Academy's hospital for healing and further screening. Nurses carry little of value, except for their pedantically cleaned clothing, which can be torn to get bandages." STR_SECTOID_NAVIGATOR_UFOPEDIA: "Also called 'The Owls', they are armed people who accompany Academicians on away missions to protect them from things like us. Their combat prowess is rather poor, especially initiative - probably because of all the classes on wars and tactics they were forced to endure - but they get good weapons and carapace armor. Seems that they have somehow fallen from grace in Osiron and got relegated to such tasks. If you see them in battle, be careful as they can target people spotted by Drones or leaders." STR_SECTOID_SOLDIER_UFOPEDIA: "They're low-level helpers, carrying out surveys and minor investigations for the Academy, writing analyses and doing most of the actual Academy's work in general. They call themselves 'researchers', but many of them are more like tribals with above average wits and some fancy equipment. They rarely carry good weapons, but remember that they're tougher and more savvy than they may seem at first." STR_SECTOID_EXPLORER_UFOPEDIA: "Explorer status is granted to members of the Academy who are exceptional enough to be given a chance of advancement into their elite: Medics, Engineers or even Espers. To test their mettle and weed out the weak, the Explorers are sent on dangerous missions, but they're also trusted with more expensive equipment, like their iconic hazmat suits." STR_SECTOID_MEDIC_UFOPEDIA: "Academician Medics are responsible for biological surveys, as well as providing medical services to poor people when they need more recruits. They are also known to experiment on humans and perhaps even kittens. They often carry pneumatic rifles with tranquilizing darts to catch some perfect specimens like us, so remember to keep your buttocks covered when one of them is roaming around! As for our gains, Medics' knowledge about mutants will be invaluable when searching for allies." STR_SECTOID_ENGINEER_UFOPEDIA: "Engineers are common among the Academicians, as they're needed to maintain their ships, labs and other extravaganza. They are just normal peepz in light armors, but they are clever and experienced. Sometimes I wish we could keep them around for longer, but obviously we can't trust them with our tools." STR_ACADEMY_SCIENTIST_UFOPEDIA: "Scientists are the top amongst Academicians who graduate in technology. They wear fancy power armor, light but protected by energy shields, and have a knack for constructing and using weird gizmos and bizarre weapons. Academy Scientists are both socially privileged and not quite right in their minds, the combined effects of which give them really good morale and general smugness." STR_ACADEMY_COUNSELLOR_UFOPEDIA: "Counsellors are the top medics amongst the Academy. However, they do not practice medical arts as much as they hone their minds and bodies. They move quickly and gracefully in their skin-tight jumpsuits (and not even any underwear to constrict them); they also enjoy the authority to enter any place. Thus they're liberated in both the literal and metaphorical sense. They employ powerful magics that attack the Charm resistance, making them master negotiators. They're also very hard to break, as they can control pain." STR_SECTOID_LEADER_UFOPEDIA: "So called 'espers' are mages of the Academy, able to do scary things like reading people's minds or paralyzing them with fear. Many of them are actually quite powerful and they consider themselves higher beings from us mortals, though they don't have the boobs to liken themselves to Star Gods. I'm sure we could sell this one for a nice pile of cash, but only after extracting all the information we can. Nevertheless, I'm not happy to have them in our hideout, not at all." STR_SECTOID_COMMANDER_UFOPEDIA: "Provosts are capi di tutti capi in the Academy, the only ones to speak to Star Gods personally. They are chosen from among the Espers to lead them and are therefore extremely dangerous. Needless to say, they are very rare, well protected and possess terrible magical powers. Which doesn't mean we'll stop trying to capture more of them!" STR_ACADEMY_THRALL_UFOPEDIA: "These men have been turned into playthings by Academy Counsellors. Apart from being used in the obvious way, they also act as guardians. Their constant diet of drugs and hormons makes them nearly zombie-like: resistant to pain, almost oblivious to the sense of danger, and physically imposing. We think we can switch their loyalties to have equally useful servants, but this can take some work..." STR_CHURCH_SOLDIER_UFOPEDIA: "These Neophytes are mostly recruited from among the poor and forsaken, baited by the Reverends with promises of a better life. Then they get a nasty VooDoo treatment, which reinforces their warm feelings towards The Church and, by extension, Star Gods. Neophytes are still on a level of street urchins, but the Church is rich and provides them with good weapons." STR_CHURCH_BOY_UFOPEDIA: "These very young men dutifully serve the Church's priesthood in all areas where being an adult is not a requirement. It is a bit regretful (and hurtful to our reputation) if we're forced to kill them, but maybe we don't have to, as they have no chance against our special skills, if you know what I mean, Cap'n. If all else fails, a stun baton would do as well." STR_CHURCH_NAVIGATOR_UFOPEDIA: "This is what you get when you overdose a Neophyte with propaganda and other drugs: a Zealot. Zealots believe themselves to be directly controlled by the will of the Star Gods and, somehow, this makes them almost completely fearless. Despite their resolve and their fancy armor, they aren't as well-trained as professional soldiers, but they're fast and often compensate for their lack of accuracy by using the Church's trademark weapon: flamethrowers!" STR_CHURCH_HANDMAID_UFOPEDIA: "The clergy would never tarnish their reputation by hiring servants off the street. The Shrine Maidens, while doing basically the same tasks, are well-paid and protected by their sacred status. They're skilled handmaids, performers and courtesans who, as the clergy says, can add a piece of celestial purity into even the dirtiest of mundane works." STR_CHURCH_MAIDEN_UFOPEDIA: "The Church has an all-female order tasked with defense, called Maidens of War. Unlike Zealots, they're rarely used in offensive actions. Their origins are also different - unlike street urchins and assorted riffraff, the Maidens are recruited from the children of the Church's low level workers and Church-run orphanages. Maidens' training is centered on martial arts, but they seem to be pretty well educated in general. What we have caught is a low-level Maiden, and she seems to be more susceptible to our subtle coercion than many of the other, fanatical members of the Church.{NEWLINE}The armor Maidens wear is a customized version of a standard human Combat Armor, slightly more resistant to energy, but less to chem and piercing than normal, which seems to be a staple of all Church armors." STR_CHURCH_ELITE_UFOPEDIA: "It is unbelievable that a human, even aided with a fancy refractor-equipped flying armor, can achieve such levels of physical performance. The Exalts not only can sustain enormous amounts of poison, exertion, pain or humiliation, they seem to actually enjoy it. These elite fighters also seem to be less block-headed than normal Zealots; they don't really revere the Star Gods at all. If anything, they narcissistically revere themselves. Seems that the inner circles of the Church are more into debauchery and self-indulgence than praying." STR_BEASTMASTER_TERRORIST_UFOPEDIA: "Beastmasters are a special caste within The Church who tends to its critters. If you've seen those pets, you must have an idea on what their masters are like. They are smart, physically strong, daring and often a little wrong in the heads. Do not relax once you destroy their armor - the arcane circuitry on their underwear still dissipates laser energies very well and can even be used to deliver low-powered laser blasts. Better take them from behind, nay?" STR_CHURCH_ENGINEER_UFOPEDIA: "The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed Beastmaster." STR_CHURCH_MATRON_UFOPEDIA: "Matrons are universally revered and respected officials and leaders within the Maidens of War order of the Church. Their duties are to run Maiden covens, but also various non-military establishments of the Church, from food handout centres to hospitals. Sometimes they also serve as special envoys for the Church. They're skilled melee fighters, diplomats, lore-keepers and healers. In short, these older women are jaded, sophisticated and kind of creepy so we'd better keep them separated from the rest of our population, who knows what kind of curses and love-magics they possess?" STR_CHURCH_PRIEST_UFOPEDIA: "Priests are the Church's field operatives, often not very bright but always fanatical in their fervour and true to their belief. The Church naturally assumes that everyone worships Star Gods, which is sometimes a good thing, and sometimes a very bad thing. Be careful, them priests know how to brawl. They are usually former Zealots and might tell us about their trade as well." STR_CHURCH_LEADER_UFOPEDIA: "Reverends are lower level spiritual leaders, who have the right to claim that they speak the will of the Star Gods. More refined and richer than ordinary Zealots, they are nevertheless as fanatical and can pose a significant threat. With plenty of foolhardy people and magical powers at their disposal, these make bad enemies. They also have nice refractors, but are otherwise rather easy to take down in close quarters combat. What's curious: they seem to be also interested in the ways of the Old Earth, which seems to be a contradiction to their Star Gods worship..." STR_CHURCH_COMMANDER_UFOPEDIA: "These high leaders of The Church are powerful, clever and highly skilled in magics. Commanding entire armies of fanatical warriors, each one of these is worth a fortune, if we manage to capture them. Just look at these robes! Surprisingly however, these hedonistic individuals do not seem to take the Star God worship as seriously as one would expect - like the Star Gods were only convenient idols for them, and fully replaceable." STR_APOC_DISCIPLE_UFOPEDIA: "The Disciples might appear like cult leaders, but it is not strictly true; the cult is actually anarchistic in nature and we have learned nothing about any possible high leadership. It is only known that many temples exist, loosely connected by flow of cultists and supplies. In part this is because of secrecy, in part because the cultists do not care much about investigating or understanding. Their eyes have already been opened and they need to know nothing besides the way of the Apocalypse. The Disciples worship all aspects of Apocalypse equally; what sets them apart is their savviness with words, used to convert beggars and kings alike." STR_APOC_SADIST_UFOPEDIA: "These guys have joined the Cult of Apocalypse for the sheer love of hurting others. They believe the world should be drowned in the screams of the tormented. Sadists are usually seen as footsoldiers of the Apocalypse, they're strong and tough, but their hoods do somewhat impede their reactions." STR_MUTON_SOLDIER_UFOPEDIA: "The Mercenaries are tenacious, lethal and very tough. They do not negotiate with their enemies, so don't expect to get much ransom for their warriors. Even these lower-ranking Mercs are not an enemy to be trifled with, as the companies always recruit new members from mutants with combat experience." STR_MUTON_NAVIGATOR_UFOPEDIA: "The Commandos are combat veterans of ill-renown, who wear the toughest muscle-suits, equipped with gravpacks for maximum mobility. Do not even think these guys are going to go down without a serious fight." STR_MUTON_ENGINEER_UFOPEDIA: "The so-called Engineers are a special caste within mercenary companies. Of course, they're fully capable engineers, tending to mercenary ships and weapons. However, in combat, they're far from being pushovers: their custom weapons, camo suits and combat sights make them extremely deadly marksmen. They're also able to see through stealth, spotting your camouflaged units from far away." STR_MUTON_HEAVY_UFOPEDIA: "Some of the Mercs, who are too crazy or stupid to be trusted with ranged weapons, wear massive suits of Plastasteel armor and serve as living battering rams, armed with lethal plasma gloves that can destroy pretty much anything in a super-gory fashion. The best practical way of killing them, short of a tactical nuke, is a powerful laser blast to their comparatively thin back plate." STR_MUTON_LEADER_UFOPEDIA: "The Mercenary Captains are the elite within an elite; they dedicate their whole lives to mastering all aspects of the art of warfare, from sword fighting through squad tactics to orbital bombardments. While engaging rank-and-file Mercenaries with melee weapons is a viable, if desperate tactic; against these guys, it is strongly unadvised. The Mercenary Captains are also ranking members of the so-called 'Space Rangers', thus linking these two forces together in the Stellar Empire's enforcers' hierarchy." STR_MUTON_COMMANDER_UFOPEDIA: "The toughest and strongest of all Mercenaries, veterans of countless battles and figures of considerable power. They fight with fluidity and speed backed by decades of practice and honed by combat drugs." STR_GOVT_AGENT_UFOPEDIA: "Instead of relying on slaves to do general tasks, the Govts deploy these well-motivated individuals. Don't let their looks deceive you, these guys have quick reflexes, know how to use their guns and won't break down easily. They are also trained in martial arts, so don't be surprised if they dodge your melee attacks." STR_GOVT_PILOT_UFOPEDIA: "Since being allowed to fly a nuclear-powered vessel is considered a major privilege in any Provincial Govt's organization, these guys consider themselves to be elite. Truth be told, despite their buffoonery, they're usually much better specialists than Guild Air Sailors. Watch out for their well-honed reflexes if you actually engage them in ground combat - which is a sure way to offend their masters and upset our politics, by the way." STR_GOVT_MP_UFOPEDIA: "Military Police are pretty much the only kind of police most people will ever see. Armed with heavy weapons and riding armored vehicles, or even aircraft, these hard-like-rock men will usually shoot first, ask questions later. None the less, they're govt officers, even if much less valuable than Enforcers or Pilots, so getting in a shootout with them is a political decision." STR_GOVT_ENFORCER_UFOPEDIA: "The government Enforcers are what the name implies - people who kill people whom the Provincial Govts deem necessary to be killed. They might lack the sheer survival instincts of the Marsec security men, but they're very well trained, are better shots and have stronger minds. They wear the same standard carapace armor as most security forces." STR_GOVT_ELITE_UFOPEDIA: "These guys are the Govt's special forces, rigorously trained and highly loyal to their employers. They wear improved personal armor (equipped with simple active camouflage - CAMO: 15/5, and great ThV - 70%), are issued better weapons, and can boast high combat skills, almost on par with veteran Mercenaries." STR_GOVT_SIREN_UFOPEDIA: "As the Govts started to seriously consider cooperating with Reticulans to create a common earth-dweller front, they wanted to co-opt Reticulan psionics too. However, they had no trust in Hybrids, and the Rets themselves were willing to share only Sirens and Sectogres. Since Sirens were smarter and sexier, while equally obedient, the govts chose them. The Govt Siren is psionically-boosted, which makes her a dangerous mind-controller, and military training ensures her standard combat skills are adequate as well. Their light armor is especially good against Piercing damage." STR_GOVT_GENERAL_UFOPEDIA: "Highest-ranking Provincial Govt commanders are worth a royal ransom. Hopefully worth enough to compensate for the huge trouble we've brought on ourselves for attacking one of them." STR_BANDIT_RATMAN_UFOPEDIA: "The Ratmen are a sub-race of mutant midgets, universally despised by everyone, in no small part for their disregard of private property. For that reason, they face a choice between embracing robbery or dying alone, which is a very simple choice indeed. They're weak and fragile, but do not underestimate their reflexes and shooting abilities." STR_REAPER_CAVALRY_TERRORIST_UFOPEDIA: "Reapers are fairly common in some communities as farm animals, for their durability, strength and produce. These ratmen use them as mounts." STR_BANDIT_RATMAN_HUNTER_UFOPEDIA: "These ratmen wander the outskirts of their 'villages' as well as more civilized settlements, hunting for prey, be it unwary travellers or wild animals, anything goes to feed their destitute communities. They're a bit better fighters than average Ratlings, especially with the bow and the knife. They're the most dangerous when met at night, when they can take advantage of their innate night vision (all Ratlings have a NV of 16), while they themselves are hard to spot (CAMO: 4)." STR_BANDIT_RATMAN_STORMRAT_UFOPEDIA: "The Stormrats, or SMATs, are elite Ratmen enforcers, trained to storm houses with overwhelming force. Usually they do this to people who have slighted or offended the Ratmen Mafia in some way, like by refusing to pay racket or to honor the Mafia properly. Sometimes, however, SMATs storm houses of random people just to stay sharp. They wear armor that is annoyingly resistant to standard firearms, especially from the front, not giving any chance to shotgun-wielding farmers." STR_BANDIT_RATMAN_LEADER_UFOPEDIA: "These Ratmen are even more skilled rogues than usual, always quick to use their knives, but that's not what makes them really dangerous. They are high-ranking enforcers and racket collectors, working for the bosses of the Ratmen Mafia, and killing them might cause reprisals - the Mafia is known for its vengefulness and territoriality." STR_BANDIT_BOY_UFOPEDIA: "Gangs that operate in cities always need a fresh stock of footsoldiers, and these young guys fit the bill perfectly - some crack, booze and hoes keep their loyalty, while losing one is not a biggie. They're quite ruthless, but relatively easy to scare or impress. Their combat abilities aren't completely mediocre, and they possess some skill at dodging fist and knife attacks." STR_BANDIT_HIGHWAYMAN_UFOPEDIA: "The Highwaymen are seasoned and well-trained plunderers, who also often work as bodyguards, bounty hunters or lawmen. They're romanticized in popular culture, but not liked by the federal govts. They prefer to use ranged weapons, and possess better training with those than most Bandits, but they're far from harmless in melee. Their leather armors allow them to dodge sloppy blows, as well as provide some protection against most forms of attack, like daze, fire, chem, smoke and cutting - at the price of movement speed." STR_BANDIT_DRIFTER_UFOPEDIA: "Drifters are nondescript individuals in a perpetual transitory state, often travelling from town to another town in search for who knows what. Dextrous with gun and knife, they don't turn down dirty work. Their nomadic and loner nature often leads them to developing strong spirituality, or, as others call it, going cuckoo. It's not a rare occurrence when a Drifter joins some crazy cult or develops taste for sentient flesh; on the other hand, some stabilize enough to join city militias." STR_BANDIT_RUFFIAN_UFOPEDIA: "They say that ruffians are more numerous than wild animals these days. You can find these guys in every part of the world, getting themselves busy with other people's possessions. They might be just lowly criminals, but times are hard, and they have to be hard as well to survive, so they should not be underestimated. They prefer the countryside to the busy and unhealthy cities." STR_BANDIT_TROUBLEMAKER_UFOPEDIA: "These teenagers join bandits to escape the bleakness of their villages, get some thrills and hang out with cool guys. They carry out support roles and do not present much threat in combat. They're quite brave due to their dumbness, though." STR_BANDIT_DUDE_UFOPEDIA: "Rank and file bandits, often employed by various mobs as soldiers. Some others work as bouncers, yet others as slavers. They're most abundant in cities. Unlike poorer bandits, they wear some cheap armor, which gives them slight resistance to Piercing, Cutting and Chem damage - shotgun pellets, small bore bullets and knives are all part of their daily life. They have no special skills or weaknesses, except for being, on average, not very sharp." STR_BANDIT_FUSSBALLER_UFOPEDIA: "These strapping young lads are known for their boldness, hence, probably, the term. They are adventuring types, working for town gangs or forming gangs on their own. In these endeavours, they are of the mind that poor guns cannot defeat skillful tackles and headbutts. As such, they're equipped with close combat gear and called upon when a vicious mugging is in order. Many dream of becoming Gravball celebrities." STR_BANDIT_HITMAN_UFOPEDIA: "A specialist in dirty work. Tougher and more tenacious than he looks. Skilled at spotting camouflaged units. Watch out for his high reflexes and accuracy." STR_BANDIT_BOSS_UFOPEDIA: "Bandit communities are usually ruled by the strong, not necessarily smart. These Brutes however possess enough charisma and animal cunning to either rule by themselves, and if not, they employ brainy advisors - or extra muscle. Sometimes, a Bandit Boss is only a figurehead, with the real controller pulling the strings from behind. The susceptibility of Brutes to magical charms is a well known fact..." STR_BANDIT_TOMB_RUNNER_UFOPEDIA: "There are many old ruins in the world, underground or otherwise, and these valued specialists are professional looters. In this line of work, requiring climbing, rappelling and running from monsters, armor is usually a hindrance, but Runners wear some protection against melee and chem. They're also in top physical form and trained in stealth and defense against dark magics. Their fancy and expensive equipment grants them NV of 12. Our sponsors consider Tomb Runners to be pests and won't be upset if we dispose of them, just like of any other bandits." STR_BANDIT_GHOUL_UFOPEDIA: "These despicable creatures suffer from the horrible Necron disease. The full enviro suits they wear protect both themselves from their surroundings, and vice versa. They sometimes conduct 'harvest' raids to replace their failing organs with fresh ones, taken from their victims. They live in small communities, known for their medical and chemical knowledge. The disease they suffer from, apart from disfiguration, decay and horrible smell, also gives them some unique feats - like the ability to regenerate lost health during battle, at the cost of a major strain to their bodies. They're immune to chem and smoke, and resistant to daze, laser and concussion. Their sole weakness is Burn damage, but when they stop burning, they just regenerate back. They see through smoke quite well (ThV: 50%). Better to kill them fast to avoid trouble." STR_BANDIT_GHOUL_SCI_UFOPEDIA: "The 'Scientists' are the leaders and shamans of the Ghoul communities, very skilled in medicine, genetics and even engineering. Feeling nothing but envy and contempt for all 'Smoothies', as the Necron-inflicted call us, they indulge in the most abhorrent experiments. They're also faster, more perceptive and tougher than their rank-and-file Ghoul brethren." STR_JUNGLE_GAL_UFOPEDIA: "These jungle-dwellers are an example of what happens with Ubers who try to live in the wild. They eat Zombies to gain Zombie-like endurance and prolong their lives - which has, apparently, worked, at the price of making them completely mad. When we started to interrogate one, she seemed to be very attracted to the Brainers, but the untowardly attraction turned out to be more untowardly than we thought - they don't seem to be opposed to the idea of having a fellow Uber as a side dish. These savages seem to have links to some sort of 'zombie masters', whoever they might be." STR_NECROPIRATE_UFOPEDIA: "These guys apparently had the same idea as us, to become pirates. Desiring to strengthen their bodies, they gave in to practice of consuming 'zombie flesh'. While they succeeded in gaining great resilience, it ultimately caused degeneration. Now they're desperate for every morsel of hellerium-tainted flesh, zombie or otherwise. At least that much we can divine from their barely articulate ramblings. Let it be a lesson to us, because, really, they're useless for anything else." STR_BLOOD_DOG_UFOPEDIA: "These vicious, mutated animals are often employed by Bandits for combat. It is unclear how the Bandits are able to tame such creatures, but judging by how these small monsters look, maybe it's just a case of misery loving company. The Hounds are adept at surviving on the wastelands and are somewhat resistant to all forms of damage; piercing and concussive weapons seem to work best against them, while smoke, daze and fire are the least effective. The huge, thick skull of the creature serves both as a support for its powerful jaws and as natural armor, so better engage them from the sides or behind." STR_GHOUL_EXPERIMENTS: "Ghoul Experiments" STR_GHOUL_EXPERIMENTS_UFOPEDIA: "The Ghouls are obsessed with prolonging their life through regeneration, while retaining their Necron disease. It allows them superhuman resilience, and is important to their culture. They abduct young specimens and treat them to any imaginable abuse, to test various regenerative solutions. To finance their scientific pursuits, they provide organ transplants to Academicians who start developing resistance to the Stellar Empire's Longevity Serum, or cannot afford it at all. The organs are viciously harvested from Ghoul captives. We've gained some new inroads into the Academy's organization, while Ghoul medical data can be useful to our own research." STR_DOGG_UFOPEDIA: "A small beast of Earth origin, used in hunting, warfare and agriculture since ancient times. Despite all kinds of alien and mutated creatures available for the task, the Dogs are still tamed and bred by humans and mutants alike, for their fierce loyalty and ease of training. (Animal Lover Award: 200 points granted)" STR_GIANT_RAT_UFOPEDIA: "These mutated rodents have a famous talent for survival, intricate social structure and very sharp teeth (Cutting damage, damages armor). CAMO: 13/3. NV: 16. SPOT: 5. SENSE: 10 (smell)" STR_GIANT_BEETLE_UFOPEDIA: "These large, mutated insects have proven to be indestructible as a species, and only got better over the last few centuries. Very hard to kill unless with fire or poisonous gas. Omnivorous, they attack with mandibles coated with saliva that dissolves most forms of matter (Chem damage, damages armor). NV: 10. ThV: 40%. CAMO: 16/4." STR_MEGASCORPION_UFOPEDIA: "These beasties employ a large sting to poison their victims (Bio, halves armor). Said stings are very sought after for their supposed benefits to male sexual prowess; after being ground, the stings are either consumed or applied directly to the body part in question. The creature itself has armor that can sometimes deflect Piercing and Laser attacks due to being well-angled. SENSE: 15 (tremors). CAMO: 10/2." STR_MEGASCORPION_POISON_UFOPEDIA: "This fluid can only be extracted from a freshly-killed creature, as it rapidly deteriorates when in contact with fresh air. It can be sold for some good coin or kept for later in a tightly-closed flask. The poison is quite dangerous as it not only causes Health loss, but also rapidly drains Energy." STR_GIANTSPIDER_UFOPEDIA: "Giant spiders are fast, tenacious and very poisonous (Bio damage). SENSE: 15 (tremors). CAMO: 12/4." STR_CHUPACABRA_UFOPEDIA: "Very fast, very aggressive and equipped with very sharp teeth (Cutting damage). ThV: 50%. CAMO: 13/1." STR_VAMPIRE_BAT_UFOPEDIA: "A mythical beast that moves fast and stealthily. It is almost impossible to evade its senses or react in time once it swoops down. Its only weaknesses are a fragile frame and poor day sight. Its bite isn't instantly lethal, but drains a lot of Energy and Stun, as well as regenerates creature's health (Cutting damage). NV/DV: 25. ThV: 100%. SPOT: 15. CAMO: 0/7" STR_RYBA_UFOPEDIA: "These fish can bite you if you come too close, but overall they're not too dangerous (Cutting damage). SENSE: 15 (water)." STR_KRAB_UFOPEDIA: "This species of crab is very territorial and infamous for cutting bikini strings. We theorize it is instinct to remove the shell of its prey before starting to eat; while not very powerful, its attacks will incur serious armor damage (Cutting damage). SENSE: 15 (tremors)." STR_HALLUCINOID_UFOPEDIA: "These giant brain-jellyfish-tentacle-monsters appear as if taken right out of a psychoactive-drug induced dream. Only they're psychoactive themselves and pretty much real. The hallucinations they conjure can make our crew panic or even attack their mates, perceiving them as monsters. When up close, Hallucinoids are prone to attack with tentacles from which not even armor can fully protect. Pleasurable as it might seem, it is also potentially deadly (Bio damage). SENSE: 40." STR_HALLUCINOID_AUTOPSY_UFOPEDIA: "Hallucinoid Examination. SENSE: 40." STR_RAIDER_SCOUT_UFOPEDIA: "The Scouts are at the bottom of the Raider's food chain, and always end up with the worst guns. Still, despite their crappy gear, they're Ubers like us, which makes them fast and tough." STR_RAIDER_THUG_UFOPEDIA: "In the Raider's world, might makes right, and so the Thugs are above the Scouts through the sheer physical might they possess, hence they end up with better guns. However, they're not as fast. Generally, they're just Very Tough Guys, nothing more." STR_RAIDER_BUZZARD_UFOPEDIA: "Buzzards are rich enough to get their hands on grav-packs and other high-tech gear, including combat drugs they indulge in without any restraint. Whatever can be said about their sanity (which is not much), the drugs make them quick and deadly." STR_RAIDER_BOSS_UFOPEDIA: "The strongest, toughest and smartest (the latter being an easy feat) Raiders become Bosses of their gangs. Their trademark spikey breastplates aren't actually that good at stopping bullets, while considerably slowing the wearers down, but Bosses shouldn't be underestimated, as they have access to the best weapons a gang possesses. This gives them knowledge about guns, and I think they'd be willing to share if asked nicely." STR_RAIDER_HUMONGOUS_UFOPEDIA: "Sometimes Raider parties contain these brutes, who are even harder to put down than ordinary Raiders. They have the physical capacity to lead their own gangs, but rarely have the smarts required (most, indeed, have the mental faculties of an average monkey); and those few who do, usually proceed to join the Mercenaries." STR_RAIDER_FIREBAT_UFOPEDIA: "Large gangs of Raiders are sometimes led by these pyromaniacs, clad in scavenged suits of powered armor. Take note that while the armor isn't of the very best quality, it contains a veteran Uber leader. Compared to human powered armor, it is slightly more resilient to fire, plasma, piercing and cutting damage. It does lack equally good sights, though." STR_UBER_BELTER_UFOPEDIA: "Belters are a race of Ubers who have been living on space stations and starships for several centuries. They are very highly valued by the Guild for their great technical skills and often hired to maintain large vessels. Belters form a hermetic and strange culture, with their own secret beliefs and rituals. They're, of course, the most well known for not wearing clothes, which is said to be demanded by the kind of artificial Zone ecosystems they employ to survive. They live on specially maintained space habitats - replenishing Hellerium is expensive to them, hence their need to travel to work with the Guild. Space is their home turf, so we shouldn't under-estimate them..." STR_APOCALYPSE_CULT_UFOPEDIA: "The world has become corrupt and life is cheap. People are sinful and unrepentant. A great purge is needed. The Cult of Apocalypse works to hasten the inevitable destruction of the world by any means available, believing that abandon and obliteration brings absolution. It is no wonder, then, that this vast and secretive movement is hunted down by every other faction. The Cult has access to dark magics, and all its full-fledged members are basically half-demons: fearless, immune to pain and preternaturally strong. The Cult reveres the Dark Ones, although it doesn't seem to be able to control them in any way." STR_SPARTAN_SCOUT_UFOPEDIA: "It is very hard for a female to be accepted into the ranks of the Spartan warriors, but the alternative - being a virtual property of a Spartan fort - is so unappealing that many of them try anyway. They rarely advance past the lowest rank, but they're forced to constantly prove they are better than their male peers, so they cannot be underestimated. They can be interrogated for their knowledge of various light firearms." STR_SPARTAN_RIFLEMAN_UFOPEDIA: "Riflemen are the rank-and-file Spartans, but that doesn't mean they aren't pretty dangerous (and bad-mouthed). Still, they can be convinced to tell us what they know about firearms." STR_SPARTAN_HEAVY_UFOPEDIA: "As in the Spartan world, having a big gun is synonymous with having a big... uhm, respect, these guys are well-respected (even though we found no solid evidence in that area that could be a basis for respecting this group more than any average group of pureblood males - possibly more research would be in order). They are strong enough to easily carry heavy weapons, and can tell us about those." STR_SPARTAN_CAPTAIN_UFOPEDIA: "Spartan warbands are led by these low-ranking officers, whose words are to be followed without question. They wear improved Spartan armor, so don't be surprised if they don't go down easily. They're always combat veterans, so their fighting skills are great, and their knowledge can be used to our advantage if we manage to capture more of them. Their cheap night shades give them NV of 12." STR_HUMAN_SOLDIER_COMMANDO_UFOPEDIA: "An elite human soldier, found in better-equipped military forces and very rich raiding gangs. Wears a full, bulletproof, chameleonic body suit laced with sophisticated electronics. Watch out for his deadly accuracy. Can be questioned for his broad knowledge of weaponry. Trivia: Human Commandos find the vague term 'Purebloods' as insulting, and identify themselves with the 'humans of old', which seems to be some sort of a loose but large organization (or a network of loosely affiliated organizations), lurking in the shadows. Hence, we can ransom these guys for good coin." STR_HUMAN_NOMAD_UFOPEDIA: "These tribesmen embrace strict religion and shun the modern, civilized society and technology. Their tribe is said to be constantly raided by various bandits, who kidnap their women; so the men must constantly sell themselves as hunters and caravan guards to make dough to buy them back. Funny story, that is, but makes sense: nobody likes the lofty Nomads for how they're hell-bent on aggressively ignoring the world outside of their tribe. Combat-wise, they employ camouflaged suits of thick Durathread and are generally far better equipped that one would think." STR_MEGAPOL_UFOPEDIA: "Status: GLOBAL POLICE{NEWLINE}Megapol is a global police organization, privately-owned and strongly tied to the Guild. They're authorized to hunt crime all over the planet. The local govts aren't too happy with this, but they have little choice, considering limitations in global travel and the considerable cost of keeping their own, loyal police forces in full capacity. Megapol often helps Govts (or competes with them) to fight all kinds of crime, but its sword is aimed first and foremost against the Black Market. Govts don't love the Black Market, but consider it a necessary evil as it allows them to distribute goods outside the Solar Governor's knowledge and Guild's tariffs. Megapol naturally works for the Guild, Academy and Church as well." STR_MEGAPOL_WOLFMAN_UFOPEDIA: "Megapol readily employs Beastmen for policing duties, as the work doesn't require high intelligence and Beastmen are cheap and very receptive to orders. Wolfmen have naturally keen senses, giving them not only NV 12 but also an ability to smell camouflaged units. Their long-range vision at day isn't as keen, though. They're clad in shiny armor that protects quite well against most threats, but is vulnerable to Chem. Their stamina allows them to move quite fast in this armor, but their combat skills, and especially willpower, are as terrible as one would expect of a Beastman. SPOT: 3 (smell)" STR_MEGAPOL_ENFORCER_UFOPEDIA: "Pigmen are not only burly, but also quite smart for Beastmen. They're employed as either herders of Wolfmen, or as shock troopers in their own assault units. Swines nowadays can also, apparently, fly; their synthmuscle-powered armor is equipped with a grav engine, and to make matters worse, is also stupidly durable, especially against Piercing damage. The grav units they use, however, are of a cheap variety and suffer from critical weakness to Chem. Enforcers move slowly and have poor NV (9), but are able to sniff through camouflage (SPOT: 4)." STR_MEGAPOL_DETECTIVE_UFOPEDIA: "Highly paid and extremely skilled operatives, employed by Megapol to lead manhunts. Sometimes they command whole hordes of Beastmen, but more often they work alone. These guys are often augmented and almost always are heavy drug users, which boosts their already high abilities to uncanny levels. Their armor is a custom human Carapace, not much tougher than normal, but without weakness to Chem. NV: 17, ThV: 30%. CAMO: 10/3." STR_MEGAPOL_APEMAN_UFOPEDIA: "These powerful beastmen resemble a cross between human and gorilla. They have similar body plan and physical abilities to Brute mutants, but aren't simply just weak to magic and manipulation - they're critically vulnerable to it. They're also nowhere as skilled with firearms. Megapol makes use of their sheer strength, loyalty and bravery to break up mass gatherings, and their prodigious running skills to tackle suspects. Apemen enjoy some NV (12) but also can see pretty well though smoke (Thermal Vision 50%). They wear Synthmuscle armor that is very resistant to Piercing." STR_ETHEREAL_SOLDIER_UFOPEDIA: "This creature, doing tricks with levitation and telekinesis and protected by a strong forcefield turned out to be not really a god, just a muscle-man made in their image. More of a bio-machine than an actual person. Still possesses the SENSE (8)" STR_ETHEREAL_NOVICE_UFOPEDIA: "We tried to interrogate that hooded weirdo we've captured, and I'm telling you, it was hard! He almost made the brainers kill one another! And it turns out we succeeded only because we caught one of their youngest, a novice in their order, who eventually succumbed to our diplomatic wiles. But even such a novice commands deadly magics and that's why the Star Gods never use any real weapons. Another lesson is, unless we devise a powerful VooDoo of our own, it's better not to try interrogating more powerful captives." STR_ETHEREAL_LEADER_UFOPEDIA: "We have finally captured a proper Star God. Turns out their role in the Stellar Empire is that of high-profile messengers and executors, with an absolute authority over all lesser races but subservient to some supreme will; I guess that makes them more like angels than proper gods, but they're really full of themselves anyway. Also it turns out there are several types of Star Gods; the ones we meet are 'Guides', but there are ones called 'Subduers' as well, who don't have that cool glow effect, cannot turn invisible, and are unable to use Ghost Beams, relying on telekinesis and plasma guns instead. The latter type, however, appears mostly during planetary conquests." STR_ETHEREAL_COMMANDER_UFOPEDIA: "While we suspected the highest-ranking and most powerful Star Gods to be in charge in the Empire, this is not the case. This member of their elite said they're more of an inquisition-like institution, charged with overseeing the empire but never making political decisions; this task belongs to, strange as it may seem, some sort of disembodied super-brains - the true rulers, and usually very autonomous at that (the Star Gods seem to adore them in an almost sexual way). Anyway, the Commander gave us a crucial piece of code required to get to our local super-brain, ruling the Solar System from Mars..." STR_MUTANTS_UFOPEDIA: "Status: DOWNTRODDEN MAJORITY{NEWLINE}Earth is inhabited by millions upon millions of mutants, belonging to a bewildering array of strains, tribes and nations. They come in all shapes and sizes, and live everywhere, from forgotten villages to bustling towns; only the strict centres of big cities are forbidden to most of them. While some mutants are downright bizarre, many are indistinguishable from a pureblood human even in a minute examination; most are somewhere in between. One thing is common amongst them: they're treated like dirt by the high and mighty of this world, and are our potential allies. After all, we're mutants too." STR_TROLLETARIAT_UFOPEDIA: "One of the major players in the Mutant Alliance. They believe that social class identity is more important than racial identity, seeing that 'Pureblood' is often more of a social status thing than a biological fact. Therefore, all the poor worldwide should get together and forcibly seize property of the rich in a collectivist revolution. 'We All Are Mutants' is their slogan." STR_MALE_CIVILIAN_UFOPEDIA: "These are mutants who were influenced by the Uber strain, but in a small enough degree that they can easily survive outside of Zones. They share some Uber characteristics, like tough skin, night vision or strength, but in a less developed form. On the other hand, their resistance to magic is infamously bad, not much better than Beastmen's, which makes them easily swayed by figures of authority. To better resist such influences, many of them adhere to a strange religion, called Monotheism." STR_FEMALE_CIVILIAN_UFOPEDIA: "Almost indistinguishable from a human, except for things like strange hair or eye pigmentation or other minor features. They can possess quite unusual agility and magic aptitude, but such individuals quickly rise above the mundane toils of mutant communities, becoming entertainers, clairvoyants or thieves, which brings their whole kind a reputation of being sneaky and untrustworthy." STR_CIVILIAN_MUT_3_UFOPEDIA: "Reticulan hybrids who live in normal mutant communities have little in common with their Reticulan ancestors, except for being smart and somewhat immoral. These two qualities make them often rise in social hierarchy, but only to a point; no sane mutant community would choose one to be their leader, and the purebloods loathe them for their alien-ness. Even the Xeno-friendly Church of Sirius offers no refuge to them, as, for unknown reasons, the Church sees the whole Reticulan race as some sort of space traitors. Like all Reticulan strains, they have great nightvision and are hardly impeded by smoke." STR_CIVILIAN_MUT_4_UFOPEDIA: "Dumb, strong and bad-tempered, these savages are tolerated by other mutants only because they can be convinced to participate in the hardest manual labour; Lamias have little material needs, but most of them prefer working over hunting to fill their ever-hungry bellies. They're also very resistant to heat and toxin, which is an added advantage, inherited from Snakemen. Lamias have a vicious bite, and some of them can even spit acid." STR_CIVILIAN_MUT_5_UFOPEDIA: "Most Brutes, despite being hulking monsters, are quite docile, which makes them popular in any mutant community; they're valued as workers, farmers, and even artisans and leaders. Anything that doesn't require too much science, as they're not gifted in that area, to say the least. Like all Brutes, they're very tough and especially resistant to Daze and Piercing damage." STR_HUMANS_UFOPEDIA: "Status: PRIVILEGED MINORITY{NEWLINE}The humans claim they used to rule the Earth. To distinguish themselves from us mutants - most of us look 'humanlike' after all - they call themselves 'Purebloods'. Generally if you can pass for a human, own enough 'legal' property, abide to the law and live in an 'official' settlement, you're a Pureblood. If you're poor or illegal, you're not, even if you look perfectly like a human of old. Humans are aloof, but those who are just simple citizens aren't strictly evil. A just thing to do is to rob and otherwise molest them, while mass-murder is not only morally questionable but might also lead to decreases in our Protection Payments." STR_HUMAN_MALE_3_UFOPEDIA: "These bad-mouthed boys will often think that since they own a gun, they're untouchable. Smacking them over their heads, or killing a few others to make an example should destroy that illusion." STR_HUMAN_FEMALE_4_UFOPEDIA: "Sturdy clothing and self-confidence mark a woman who's seen her share, knows how to defend herself and usually carries a weapon." STR_HUMAN_CITY_GIRL_UFOPEDIA: "These often-not-quite-Purebloods live by all sorts of knavery, from relatively benign information gathering to outright theft. They have quick feet and quick wits, required to survive on the fringes of the Pureblood society. When engaged in melee, they can sometimes dodge blows that'd otherwise hit." STR_HUMAN_HOE_UFOPEDIA: "Although reduced to selling their bodies on the streets, these girls aren't sheep and most of them will jump at the first opportunity to change their life. Don't expect them to stand idle as you rob them, either, even though their combat skills are pitiful." STR_HUMAN_CLERK_UFOPEDIA: "These Purebloods are employed to fight encroaching chaos and make the bureaucratic machinery of Govts and Guild work, despite the best efforts of their leaders and the constant breaking down of computers." STR_HUMAN_SHARP_GUY_UFOPEDIA: "These dudes in fancy suits are pretty rich and can be ransomed for some good dolaro. They're not affiliated with any Faction though so killing them won't really work towards our 'protection' scheme." STR_HUMAN_SHARP_GIRL_UFOPEDIA: "These women are Pureblood whitecollar workers of a fairly high rank (which means sizeable ransom). They're fiercely competitive in their jobs, but, strangely, actual fighting generally scares them. I think with how they are fed up with their current occupations, we could try persuading them into trying our way of life for a change." STR_HUMAN_MASTER_UFOPEDIA: "The Mages are amongst the top tier of the Pureblood society, although they prefer to be called 'humans of old' or simply 'men'. The Mages are members of old and powerful families and they wield strong VooDoo, devastating against Beastmen and dangerous even to humans and mutants. Their money, allies and influence are a good safeguard against any prosecution they might face from the Academy. They're quite high and mighty because of their status and can be sold for quite a ransom. Mages don't wear any armor, but their spells make them resistant to Plasma-type damage and allow them to regenerate Health in battle. The Mages, like the Commandos and Reverends are the paragons of the human race: the empire builders." STR_HUMAN_NOBLEWOMAN_UFOPEDIA: "These members of pureblood high society can be ransomed to their worried families for a sizeable bag of cash. Don't understimate them, though, as they are fairly well trained to fend off any would-be molesters (and this includes VooDoo training)." STR_HUMAN_FATMAN_UFOPEDIA: "These rich guys are slow and very easy to catch. They should lose some weight since it's not even fun. The only 'weapons' they normally carry are booze and cash." STR_EXPERIMENT_VICTIM_UFOPEDIA: "The mutants freed from the clutches of these ugly Academy wenches, are, naturally, quite willing to show us appreciation for their freedom. For that reason, I think it would be good to keep them around for a while. Not like we can do much else with them, anyway, right, Cap'n?" STR_DAMSEL_VICTIM_UFOPEDIA: "Young females, kidnapped by various brutes for their beauty (as in, physical health and the right amount of tender meat), either for slavery, consumption or organ harvesting. We get a lot of good press for freeing them, and we can either ransom them back to their home communities for some nice coin (however at a discount), or introduce them to our big and growing family here." STR_MAIDEN_VICTIM_UFOPEDIA: "This girl, in her sweet voice, keeps preaching how we all are blessed and loved by the Higher Powers and how her life was saved due to her unyielding (and apparently blind) faith in the universal order and, wait for it, human goodness. At first we took her for just another Church of Sirius wacko, but she's far too charming for that, and smart enough to not tell anything of substance. When pressured, she gave out that she is an initiate in something called the 'Templar Order', but it was impossible to ascertain what that is. The girl seems to accept whatever is coming to her with an annoying optimism. If she wants to help the 'sinners' so much, we have an idea how she can help us..." STR_WANDERER_VICTIM_UFOPEDIA: "Like the name implies, Wanderers are guys who wander around the planet, doing odd jobs and getting into trouble. Such trouble might mean getting captured by various bad types, and then rescued by us, as it turns out. Not exactly the worst outcome, I daresay. The Wanderers are too independent to be of any use except for interrogation. And that's for the better, they're good men and having them around will run us a serious risk of gals getting involved and not interested in doing any fighting anymore." STR_BUGEYE_VICTIM_UFOPEDIA: "I have little idea why someone would want to go to the trouble of capturing and enslaving Bugeyes. They're almost useless as a workforce and too smart for their own good. The Bugeyes themselves say that they were used as guinea pigs for drug related experiments, but who'd believe them? Maybe the Mutant Alliance will be interested in accepting these good-for-nothings." STR_RAYNERD_VICTIM_UFOPEDIA: "These are the Mutant Alliance's special operatives. They're creepily handsome and in possession of weird mutant powers. Something tells me that it's better to get rid of them as soon as possible. We can either sell them out or return them to the Alliance for a hefty price." STR_SISTER_VICTIM_UFOPEDIA: "Some of our sisters who shared our misery at Academy experimental camp have either stayed behind, or gone missing during our escape. It also stands to reason that like-minded souls have fallen on bad times elsewhere in this cruel world. Such people can be rescued and invited into our ranks ('Recruit' under Workshop's 'Recruitment' category; after the project is completed, she'll take 24 further hours to orient and recuperate). Fighting ranks, or even Brainers' ranks - the latter after further research. Or we can make them our slaves - like I said, it's a cruel world." STR_HUMAN_LABOURER_UFOPEDIA: "These hardy folks toil endlessly, and hopelessly, in mines, factories, power plants and other industries - in those countries that have any industry, naturally. Upon their backs, the entire might of their local governments (and perhaps, even the Stellar Empire) is built, yet they get very little in return. Thankfully our job is a hell of a lot better." STR_BEASTMEN_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Status: CLUELESS MASSES{NEWLINE}While the upper classes are comprised of Purebloods, and slums and villages occupied by Mutants, Beastmen make the rest of Earth's population. Beastmen are distinct from the other two groups by three factors; first, they're a mix of human and animal genes (as opposed to mutants, who were artificially engineered using alien DNA); second, they could never pass for humans; third, while often cunning - intelligent even, they are prone to emotional outbursts and generally lack the spiritualism and critical thought of the other two groups, making any intellectual growth impossible. Most of them, like Cowmen and Sheepmen, are rather docile, but even those who aren't - be it highly successful middle-class Wolfmen, or primitive savages living in the woods, while dangerous, are easily scared, distracted or manipulated, which makes them sort of perfect citizens, according to the ruling class." STR_WEREWOLF_WARRIOR_UFOPEDIA: "The Werewolves are amongst the most feared of the wild Beastmen. They charge right at you, eager to feast on your entrails. Their legs are fast and their senses are keen, allowing to see in darkness, smoke and through camouflage. They're also known for their limited ability to regenerate health in battle." WEREWOLF_ARMOR_UFOPEDIA: "The hide of a Werewolf is considerably tough, but weak to fire and associated damage types. NV: 20; ThV: 50%; SPOT: 5. CAMO: 10/4" STR_SECURITY_AUTOPSY: "Aqua Plastics" STR_SECURITY_AUTOPSY_UFOPEDIA: "Almost as hard as diamond, while not much heavier than water and not much more brittle than iron, this material is grown in biochem factories. The main component of commonly worn Security and Carapace armor, usually mixed with other materials to form composite plating; varieties of such plating are too many to count, each with slightly different attributes. We can extract Aqua Plastics from damaged armor to fashion tools or armor of our own.{NEWLINE}>Sell value: 4,000" STR_SECURITY_ARMOR_UFOPEDIA: "A class of expensive human armor, mass produced by Marsec and used by several major players. It is constructed from Aqua Plastics, thin impact plates over a skin-tight suit. This arrangement is both light and resistant to firearms, but has weakness to Laser and Chem damage. Sometimes a Durathread overcoat is worn over it to alleviate these problems. Extras include an air filter (upgradeable to a full life support) and nocto/thermal vision of at least decent quality." STR_HUMAN_POWER_ARMOR_UFOPEDIA: "Some considerably well-off humans wear these Marsec-produced, imposing and expensive suits of armor, composed of Plastasteel plates, backed by powerful, yet cumbersome, servos. The bulky appearance might be misleading, as the armor is actually quite thin, just angled to deflect attacks and to leave a lot of internal space for machinery and personal gear. This arrangement causes some melee attacks to just bounce off (flat 20% Evasion). The suit is fully sealed and can be used in space; it is also equipped with very good NV/ThV. We could perhaps repair recovered suits, but this would require a better understanding of how the power source and other mechanisms work." STR_MEGASCORPION_STING_UFOPEDIA: "Believed to increase sexual potency; other than that, useless.{NEWLINE}>Sell value: 10k" STR_SPIDER_SILK_UFOPEDIA: "A beautiful thread produced by these beautiful creatures. Stronger than steel, but easily cut and quick to decay. Can be useful for bows.{NEWLINE}>Sell value: 2,000" STR_MONSTER_TEETH_UFOPEDIA: "Some very sharp fangs. People will pay a good price to wear them as shamanic amulets or as evidence of their exceptional hunting skills.{NEWLINE}>Sell value: 1,750" STR_MONSTER_EYE_UFOPEDIA: "When eaten, it is said to enhance one's sight for good business. Sought-after as a crucial alchemy ingredient.{NEWLINE}>Sell value: 7,000" STR_VAMPIRE_BLOOD_UFOPEDIA: "Foul blood of a vampiric creature, which, as the legend goes, allows them to regenerate rapidly when consuming the blood of others. Valued as an alchemical component.{NEWLINE}>Sell value: 17k" STR_LUXURY_FUR_UFOPEDIA: "Taken off the hides of rare beasts. Not only stylish, but also comfortable. Can be used to make warm clothes or sold for some nice dolaro.{NEWLINE}>Sell value: 12k" STR_LOBSTERMAN_HIDE_UFOPEDIA: "Them plates some nastier bug-like beasties wear as hides be strong as plastasteel. Maybe us can get even footing and cover our hides with such armor likewise.{NEWLINE}>Sell value: 3,000" STR_SECTOID_UFOPEDIA: "Status: GLOBAL POWER{NEWLINE}The 'Academy' is a vast all-female order sponsored by the Star Gods' Governor. They are charged with exploring the ever-shifting wasteland that is Earth and researching new forms of mutated life. In practice, they scout mutant communities and indirectly help to efficiently police them. They particularly covet sorcerous powers and unquestionably are their most famous practitioners, after the Star Gods themselves. Most of them use standard human equipment and can be easily looted, but the Academy is perfectly able to put its vast resources to work and deploy high-tech guns and robotic weapons." STR_SNAKEMAN_UFOPEDIA: "This race developed in an extremely hostile environment. They are extremely tough and can resist extreme temperature variations. Their mobility depends on a snake-like giant 'foot' which protects all the vital organs. Their objectives appear to be purely predatory and they appear to be under the command of some other intelligence which directs their military-style incursions on earth." STR_OSIRON_UFOPEDIA: "Status: ACADEMY SUB-FACTION{NEWLINE}Osiron is an important department within the Academy, responsible for security, industry and menial labor. It is theoretically autonomous from the Academy proper, but in fact they stick together like two halves of one thing. The security guards we combat when dealing with the Academy are Osiron men, as well as many other members who perform tasks that Academy sorceresses find unworthy of their attention. Because these two organizations work so closely together, Osiron teams are often accompanied by Academy Espers who provide all sorts of psionic aid. Osiron is basically the place where all the Academy's males can be found." STR_ACADEMY_RECRUITMENT: "Academy Recruitment" STR_ACADEMY_RECRUITMENT_UFOPEDIA: "The quest to become one of the Academy begins at a very early age. Children attend all-female boarding schools, most of which are located in the countryside and co-financed by the Academy. After a very strict selective process that continues till the age of 18, only the smartest students are allowed to compete for enrollment into one of Academy's universities - Scientific and Medical Academies. Graduates of the former become Researchers, the latter - Nurses. The most prestigeous are Astro Academies, which deal primarly with arcanist students and post-graduate Explorers. The numerous dropouts don't have it easy - some succeed with the Guild, the Church or local administration, but many are forced to take jobs as maids, waitresses or outright prostitutes." STR_ACADEMY_HIERARCHY: "Academy Hierarchy" STR_ACADEMY_HIERARCHY_UFOPEDIA: "The Academy comprises of three main Cathedrals, identifiable by badge colors, supposedly styled after the mythical Knights of Cydonia themselves.{NEWLINE}>Technical Cathedral (Red): They're tasked with supervising and researching machinery and 'hard sciences'. Ranks: Researcher, Engineer, Scientist.{NEWLINE}>Medical Cathedral (Green): They oversee physical and mental health of Earth's peoples. Ranks: Nurse, Medic, Counselor.{NEWLINE}>Astro Cathedral (Blue): These elites study the power of the mind, and supervise all the other Academicians. Ranks: Supervisor, Esper, Provost. Provosts form the Collegiate, which rules over all the Academy.{NEWLINE}>Students are at the very bottom and do the hardest work. Explorers take dangerous duties to be admitted into Astro Cathedral from either of the two others." STR_ACADEMY_LEGACY: "Academy's Legacy" STR_ACADEMY_LEGACY_UFOPEDIA: "You're one with us. It is we, the Academy, who created you. Neither your savage villages you barely remember, nor that Dr. X of yours, but it was us who taught you how to think, and what to think. You try to deny it, but just think a little: don't you find males brutish and inferior? But you only recently got to know any males at all. Like us, you seek to claim your privilege, to live a comfortable life amongst this sea of chaos. With your escape, you became a mere delinquent who wants punishment. Even if you keep running, you will only recreate what we are in a new form. After all, what is there to life but to seek pleasure?{NEWLINE}(-300 Score)" STR_SECTOID_AUTOPSY: "Integrated Devices" STR_SECTOID_AUTOPSY_UFOPEDIA: "We took time to carefully poke around the looted belongings of an Academician and found a bunch of smart tools used in their trade. Additional inquiry into this topic could perhaps allow us to devise something useful.{NEWLINE}>Sell value: 1,250" STR_SNAKEMAN_AUTOPSY: "Snakeman autopsy" STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "The skin is extremely tough and heat resistant. The cardio-vascular system is part of the muscular system which uses the hydraulic principle to create motion. The only true muscle is the 'heart'. The reproductive system appears to be very efficient. Reproduction is asexual, with each snakeman carrying up to fifty eggs inside its body at any one time. Left to its own devices this species would be a severe threat to life on earth." STR_GUILD_UFOPEDIA: "Status: GLOBAL POWER{NEWLINE}The Traders, unlike the population at large, are allowed to freely travel around the Earth and barter their goods. They are crucial for the Star Gods overseers to maintain control over the planet, keeping the smaller local govts from attaining too much economic autonomy. The Traders have access to Stellar Empire technology and possess great wealth in ships and other goods. They are the prime target of our operations." STR_MARSEC_UFOPEDIA: "Status: GUILD SUB-FACTION{NEWLINE}Marsec is the military arm of the Guild. The name comes from Mars, where its HQ resides. The Guild evolved from a global effort to colonize Mars under the Star Gods' blessings. Marsec is an organization with the authority to protect Guild's holdings in the Solar System and beyond, chief amongst them the Hellerium mines. While it's not easy to travel to Mars (unless the Guild hires you), it's there where the best-equipped pureblood soldiers can be found." STR_SOLMINE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Status: GUILD SUB-FACTION{NEWLINE}Solmine is one of the most important players in the Solar System, since they control Hellerium mining on extrasolar planets and asteroids. As Earth's sole suppliers of Hellerium, they rely on Marsec to protect them - both from locals like us, as well from interstellar bandits and monsters, lured into our sphere from Hellerium-starved parts of the Stellar Empire..." STR_TRANS_STELLAR_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Status: GUILD SUB-FACTION{NEWLINE}This part of the Guild controls all interstellar flight lines, linking Mars and Earth with colonies; they are even allowed to send their ships inside of Star God Galleons to trade in some distant parts of the Empire. No interstellar smuggling operation can succeed without having help from within tranS-Stellar." STR_GUILD_RECRUITMENT: "Measuring Souls" STR_GUILD_RECRUITMENT_UFOPEDIA: "The Guild is a giant machine, built from humans. Each one is a cog. But it is difficult to make a machine in which every cog is different. That's why we need precise measurements of people. Which would be expensive, but we managed to commandeer the help of Academy's and Church's educational systems. Endless examinations and evaluations they subject their students to is their contribution towards our cause, an important element of our alliance. The actual knowledge they teach (or what passes for it) is irrelevant to us." STR_GUILD_AUTOPSY: "Durathread" STR_GUILD_AUTOPSY_UFOPEDIA: "A fabric of unearthly origin; when worn as clothes, it provides some protection from energy, chem and electricity discharges, but not fire or plasma. It is also used in the form of 'Duratape', an adhesive wonder that is likely the greatest engineering invention ever and will undoubtedly lead to a major increase of our industrial capabilities - once we master its usage. I think we should start experimenting on Runts...{NEWLINE}>Sell value: 500" STR_CHURCH_UFOPEDIA: "Status: GLOBAL POWER{NEWLINE}From the lowliest neophyte to the high bishops, the Church of Sirius reveres the Star Gods with a fanatical fervour and tries to coerce everyone else into doing the same, peacefully or otherwise. Even if the Star Gods rarely respond to summons (and reasonable people prefer them not to), this does little to shake the Church's faith; the Star Gods are to be worshipped and obeyed without question no matter what they do, else they may get angry and extinguish all life on our planet. The Church is very useful to the Stellar Empire as watchdogs, scrutinizing the other major factions for any signs of disloyalty and receiving some modest rewards in exchange. Despite all this, insiders say that the Church isn't always 100% serious about its job..." STR_CHURCH_AUTOPSY: "Force Circuitry" STR_CHURCH_AUTOPSY_UFOPEDIA: "The inventory of a cult member contains, unsurprisingly, a wide selection of 'holy' symbols, 'holy' books and other 'holy' adornments that'll fetch a fair price. However, it goes deeper than that. It seems that some of these symbols contain arcane circuitry. They can be used for tricks such as conjuring light, sound and holo images - but also can dissipate weapon attacks, giving their users an equivalent of body armor. Or transparent outfits. We definitely need to learn more.{NEWLINE}>Sell value: 2,000" STR_MUTON_UFOPEDIA: "Status: FRACTURED INTERSTELLAR NETWORK{NEWLINE}The toughest, strongest and most ruthless of Earth's mutants can easily find employment in mercenary companies, that are more like private-owned military forces, armed to the teeth and extremely dangerous. It is ironic how their actual standing is obviously higher than that of pureblood human factions - while the Mercenaries work for anyone who can afford them, it is the Star Gods government who is their biggest customer." STR_MUTON_AUTOPSY: "Synthmuscle" STR_MUTON_AUTOPSY_UFOPEDIA: "The most interesting thing about Mercenary gear is the suits they wear. They seem to be made of artificial muscle-like fibres, that are, however, much tougher and stronger than human or animal muscle. Similar 'Synthmuscle' is sometimes used in other factions' armor as well. To continue our research in this area, we need to obtain knowledge from one of their engineers. Having access to advanced surgical equipment is also crucial.{NEWLINE}>Sell value: 8,000" STR_ETHEREAL_UFOPEDIA: "Status: INTERSTELLAR POWER{NEWLINE}It's weird how little we know of the Star Gods, our self-proclaimed masters, beyond that they've conquered Earth at some point and now treat us as dirt. Now, after having interrogated one of them, we know that they prefer to rule our planet indirectly, using the great factions to do their dirty job and only intervening when necessary. Each and every one of them is incredibly tenacious, vicious and hostile; combined with their freaky magic they are not an enemy we want to fight on a daily basis. Luckily, they seem to need our people and economy for some sort of galactic war the Star Empire wages against some other freaks; otherwise they'd probably kill us all with a virus or something... {NEWLINE}All Star Gods have SENSE of 8 or more." STR_ETHEREAL_AUTOPSY: "Star God's Stuff" STR_ETHEREAL_AUTOPSY_UFOPEDIA: "We've checked the Star God remains carefully, but the only thing we found was this plain robe. While strong, durable and silky, it's still just a piece of clothing; we couldn't find anything of interest. There were no weapons, no grenades, no clues about their invisibility, no nothing! First I thought someone's nicked it, but now we're pretty sure that's not the case. How spooky. Some of them Gods seem to be ablaze with inner light. We'd better not even try to interrogate 'em afore we know more 'bout VooDoo." STR_STAR_GODDESSES_UFOPEDIA: "It seems the Star Gods have a similar organization to the Academy. While the Star Gods we know appear genderless, they're the male order of mages of their race. At some point in the distant past, they made a political deal with their female counterparts to create the Stellar Empire as we know it. The Goddesses (aka Witches), however, have their own ways. They do not conform to the iron rule of limiting mental exposure to aliens to a minimum, and instead directly meddle in the affairs of lesser races, often creating personal cults or developing bonds with exceptional individuals to be used as their agents." STR_NINJA_UFOPEDIA: "Status: RIVALS{NEWLINE}The Sky Ninjas are a long-established organization, flying camouflaged ships like we do, raiding this or that target and generally having a fun life. However, their philosophy is diametrically opposed to our own - like, they use more cunning and stuff. They're associated with the tribe of Narlocks and their champion, Jill, the mortal enemies of Lokk'Naars and their leader, Jack." STR_NINJA_ENDURANCE_TRAINING_UFOPEDIA: "Elemental endurance is a part of advanced Ninja training. By exposing themselves to elements, Sky Ninjas develop techniques to resist Fire, Electricity, Bio and Mind damage, as well as adverse weather. They also increase their mental and physical resistance that way. This has to do with their perverse VooDoo, and as such, is impossible for us to mimic. However, insights into their techniques can give us a new philosophical perspective on things." STR_NINJA_GAL_UFOPEDIA: "The foot troopers of the Sky Ninjas, these Ubers are almost as good as our Gals, but their cunning ways allow them to employ camouflage, making them invisible from a long range." STR_NINJA_WARRIOR_UFOPEDIA: "These Sky Ninjas are much better trained than the usual Ninja Gals, which means not only substantially higher combat skills, but also better camouflage. They're able to spot camouflaged units to some degree as well. They form the backbone of Sky Ninja assault teams. Do not expect them to show any mercy." STR_BANDIT_UFOPEDIA: "Status: UNORGANIZED{NEWLINE}Those who take from others to give to themselves: the thugs for hire, the outcasts, the undesirables, the riff-raff. Many of them have various arrangements with greater powers, allowing them to freely bust up those not in the arrangement. Some are even romanticized amongst the big city folks. But overall, nobody will really miss them." STR_RAIDER_UFOPEDIA: "Status: FRACTURED GLOBAL NETWORK{NEWLINE}Raiders are organized criminals, mostly mutants, who make a living from robbing everyone around them, be it government, factions or just normal folks. They aren't well equipped, but they're pretty tough and not easily frightened. In short, they're like us, but much less classy and definitely less awesome." STR_RAIDER_AUTOPSY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Mildly radioactive 'rare earth elements', as I call them, are often worn by Ubers as good health fetishes in the form of various adornments, like amulets, charms, glasses, or pouches. They are believed to help us survive longer outside of the Zones.{NEWLINE}>Sell value: 200" STR_RAIDER_SUBCONTRACTING: "Raider Subcontracting" STR_RAIDER_SUBCONTRACTING_UFOPEDIA: "The conspiracy theories about Raiders conducting attacks with high-tech Faction weaponry and Faction warships turn out to be true. Despite official enmity with the Raiders, the Academy, Guild and Church are sometimes willing to clandestinely hire selected groups of Raiders for especially odious or dangerous tasks. They're lent powerful equipment for the duration, and if something goes very wrong, their employers do not risk an internal crisis. Similar arrangements are sometimes made with sympathetic Govt squads, and their official superiors have little power to prevent it, with Govts being fractured as they are." STR_SPARTANS_UFOPEDIA: "Status: LESSER POWER{NEWLINE}These mercenaries /scavengers /bandits live out in the wild, in hidden fortresses, forming a highly hierarchical and xenophobic society of 'survivors', or 'preppers', as they call themselves. They're taught to follow their holy book, 'The Rules of Engagement'. They pride themselves for things like personal liberty and the right to bear arms, but bear no disobedience towards superiors, namely old (oftentimes geriatric), accomplished warriors. Add to that an ideology of human racial purity and the subservient role of women in their ranks is not surprising. Facing a negative population growth, they replenish their ranks with insecure, young city dwellers. Most of these die rather quickly." STR_SPARTAN_AUTOPSY_UFOPEDIA: "Some communities have mastered the art of weaving clothes from very sturdy fibres, which, while easily cut, are very effective at stopping bullets and shrapnel. The toughness of such armor isn't too high, but it is very often camouflaged. What's curious, the material bears no resemblance to any Star God technology. With some basics in armor construction, we could mimic this art.{NEWLINE}>Sell value: 300" STR_GOVT_AUTOPSY: "Human's Stuff" STR_GOVT_AUTOPSY_UFOPEDIA: "Except for good-quality clothing, some change and worthless ID cards, we've found nothing of real interest. But at least we learned how to use and even create social media accounts! I'm sure this will give us many opportunities to learn about the society of these OutZoners we deal with, or, as it is called in their language, 'to troll'.{NEWLINE}>Sell value: 125" STR_GOVT_UFOPEDIA: "Status: MULTIPLE LOCAL POWERS{NEWLINE}The local Govts might not have access to such amounts of hi-tech resources as the big factions, but on the other hand, they command a lot of loyal people, as 70% or so of the global population is under their rule, as opposed to maybe 5% commanded by all the factions combined. The Govts might tolerate our actions, as we keep the global factions on their toes, and it's generally cheaper for them to pay us protection money, but if we make too many enemies within their ranks, we'll be done for." STR_GOVT_CORRUPTION: "Govt Enmity" STR_GOVT_CORRUPTION_UFOPEDIA: "While the Govts support us covertly, and understand the long-term benefit of working together with free mutants to curtail banditry and the influence of the Factions, they're in no way a unified front. Most govt officers are unaware of our status. Many are either corrupted, or have different beliefs. However, while they will attack us when engaged, we weren't granted the power of judgement and killing them will incur a penalty." STR_NAZIS_UFOPEDIA: "Status: LESSER POWER{NEWLINE}These guys, against all facts, strongly believe in the supremacy of pureblood humans over all other forms of life and are willing to kill anyone who disagrees. In short, they're dangerous lunatics and it's better to avoid them or shoot them on sight." STR_NAZI_SOLDIER_UFOPEDIA: "The lads in brown uniforms can shoot straight and won't faint at the first sight of blood, but that's about it. They're only humans, unarmored and usually poorly armed. Not much of a master race, honestly." STR_NAZI_SS_UFOPEDIA: "These Humanists are named Instructors because they know how to read and write, they're well-versed in their faction's ideology, and charged with spreading it amongst disgruntled Purebloods. They're not your usual skinny scholars, though. To the contrary - they're well-trained and very tenacious types. Never relax when having one around - he may not die as easily as you'd expect of an unarmored Pureblood." STR_NAZI_LEADER_UFOPEDIA: "While the lower ranks can claim that they're only 'following orders', these are the guys who give said orders. They're very well trained in combat and fanatical in their devotion to the racial purity ideology; thankfully, their fancy black uniforms have no protection value whatsoever - and look much better when sprayed in blood anyway." STR_NAZI_STORMTROOPER_UFOPEDIA: "They're strong, fanatical, and clad in extra-thick suits of carapace armor (NV 16, ThV 60%). Thankfully they're a rare sight amongst Humanist forces, probably because such armor costs a lot of bling." STR_NAZI_SUPERSOLDIER_UFOPEDIA: "An especially tenacious Humanist crammed inside a heavily armored robotic suit, armed with two rapid-firing Gauss weapons." STR_NAZI_KKK_UFOPEDIA: "Many otherwise quiet Purebloods sympathize with the Humanists. We call them 'Ghosts' for the hooded robes they wear to avoid uncomfortable recognition while murdering mutants." STR_KILLER_DROIDS_UFOPEDIA: "Status: MACHINES{NEWLINE}These robots, undoubtedly illegal, are used by someone to enforce their will. Confronting such an enemy won't be easy, much less their masters." STR_TECHNOCRACY_TERMINATOR_TERRORIST_UFOPEDIA: "This model of killer droid is made in a shape of a human skeleton, with a fusion gun mounted in one of its arms. The weapon doesn't seem to be salvageable except for its parts, we have however found out its power rating (75) and that, while extremely deadly at close range, it should be much less accurate at extreme ranges. The droid is not only tough, but also boasts high accuracy and quick reactions." TECHNOCRACY_ARMOR_P0_UFOPEDIA: "The plastasteel shell of this droid makes it resistant to most forms of damage, most notably Piercing. However, once its armor is penetrated, the droid doesn't have too robust internal structure, making Laser weapons the most obvious method of fighting it. NV: 20. ThV: 70%" STR_TECHNOCRACY_MEK_LEADER_UFOPEDIA: "There is something really weird about this woman, a certain stiffness of expressions, like she was a zombie or a doll. This contrasts with the inhuman quickness she is capable of in combat. Getting anything out of her was difficult due to the emotional coldness and contempt she shows towards us, but every ice can be melted... Apparently she is a cyborg, connected to the so-called 'Omega Network', a Technocracy command and control system that was being built in secrecy using Shadowtech to stay undetectable by the Star Gods; this somehow involves portals. She is an expert on constructing all kinds of cyber-zombies and other things cybernetic. She also speaks about some sort of a `White Queen` that is at the top of the network. Seems that the Technocracy is building an army." STR_TECHNOCRACY_1_CORPSE_BATTLE_UFOPEDIA: "What appeared to be a living, breathing, VooDoo using woman, turned out to be a very intricate doll, or a killer droid, take your pick. In any case, this is seriously creepy. The corpse contains organs of which functions we have no idea, and its nervous system does not resemble any sort of a droid we have heard of. The endoskeleton is powered by synthmuscle, and everything is supported by damage control systems. Even the squishy bits are not a simple disguise, but an integral part of the design." TECHNOCRACY_ARMOR_P1_UFOPEDIA: "The Technomancer uses a weird VooDoo weapon called 'brainhack', which cannot be opposed, but is only of moderate threat to organics as it deals EMP damage. NV: 25. ThV: 70%. SPOT: 8. SENSE: 20. CAMO: 0/3." STR_SMUGGLER_UFOPEDIA: "Status: INTERSTELLAR NUISANCE{NEWLINE}Smugglers are a joint human, mutant and outworlder enterprise. They lead risky, if profitable, lives by transporting restricted cargo all over the globe in their own ships, so, understandably, they're hardy and well-armed. The Star Gods aren't too happy, but Smugglers have fast and stealthy ships. If we manage to catch them, there will be a lot of booty, but don't expect our Infamy to rise noticeably. Owing to their adventurous origins and countless bar-fights, higher-ranking Smugglers are adept at dodging melee attacks, so be careful when engaging them up close and personal." STR_SMUGGLER_GOON_UFOPEDIA: "Professional gunmen are unsurprisingly numerous amongst various enterprising teams, like smuggling crews. They might not be as tough as the Guild henchmen, but certainly aren't pushovers either. Their cheap but effective armor is remarkably good at stopping low- and mid- powered bullets. Goons know a good deal about various weapons, which makes interrogating them worthwhile." STR_SMUGGLER_CATGIRL_UFOPEDIA: "These alien kittens are damned fast and wear strange suits that make them nigh-invisible. They're Smuggler's bodyguards, amongst other things. Do not think they're harmless just because they look fragile. Engaging in melee unadvised unless wearing scratching-proof armor. Catgirls are very hard to hit due to their agility and stealthiness, but they're allergic to smoke. NV: 20. INVIS: 5" STR_SMUGGLER_ENGINEER_UFOPEDIA: "These furry creatures commonly serve as engineers and enforcers to Smuggler Captains and, despite their ugly looks, are as competent at maintaining ships as at ripping people's arms off. Insanely strong and very hardy, Bugbears hail from some remote parts of the Stellar Empire. Bullets and melee weapons will struggle to damage their thick bodies, but the fur looks curiously flammable..." STR_SMUGGLER_CAPTAIN_UFOPEDIA: "The unassuming outfit has fooled many, as has the charismatic smile, but these men are mortally dangerous. It takes a lot to survive as a Smuggler, even more so being a leader. Being experienced pilots as well as survivors, Smuggler Captains possess lightning reflexes, nerves of steel and deadly aim... What? No! I was totally not swooning!" STR_SMUGGLER_NEGOTIATOR_UFOPEDIA: "These ladies are the spies, the diplomats and the trade brokers. Unlike Captains, who run their own businesses, Negotiators are only present at major Smuggler operations, where they help to coordinate the efforts of disparate Smuggler groups for common interest. One of the things which make Negotiators dangerous are their unsanctioned VooDoo abilities. We can interrogate these bigwigs repeatedly to find out about various Smuggler customers, but this will take time." STR_STAR_GOD_PUBLIC_ENEMY_UFOPEDIA: "Stumbling upon a Star God upon a Smuggler ship was quite a shock. Luckily, your quick thinking, Cap'n, allowed us to take him alive. Surprisingly, he turned out to be a quite nice fellow, if really pissed at the fate of the Smuggler crew. Turns out that not every Star God supports the Stellar Empire and the guy is some sort of a rebel, preaching how they betrayed the idea of balance and how we're a savage product of a barbaric system, which doesn't allow us to join the Star Gods as willing servants. With that, he uttered one insult too many, but we learned something about the Star God hierarchy none the less. If we capture more guys like this one, we can sell them to Mercenaries, as the Star Gods put enormous bounties on such rebel's heads." STR_NEKOMIMI_UFOPEDIA: "Status: INDEPENDENT EMPIRE{NEWLINE}The Nekomimi civilization somehow managed to flourish and achieve space travel without any interference by the Star Gods. Cunning and aggressive, they're still no real threat to the vastness of the Stellar Empire, but the Star Gods likewise are refraining from engaging in a direct military action, perhaps due to the rumored gigaton-sized warships the Nekomimi command. Being a much more primitive civilization than the ancient Star Gods, the Nekomimi still managed to come up with several unique technologies, and there might be a way to acquire some of these." STR_ANIMATRONS_UFOPEDIA: "Status: INTERSTELLAR NUISANCE{NEWLINE}Animatrons are sneaky A.I.s from space. They constantly travel the galaxy, trading, foraging and sometimes hunting. The Empire considers them a nuisance, but their homeland is a part of it, therefore they are tolerated. Animatrons can integrate with any machine equipped with Optical Processors, but they prefer humanoid forms. They are powered by a hellerium-derivative, called Alenium. A diverse bunch, some Animatrons promote peace and love in the galaxy, some are more interested in exterminating all protein-based life forms, so we better not trust them. If we happen to run into them and scrap a few, nobody would care." STR_MICRONOIDS_UFOPEDIA: "Status: INTERDIMENSIONAL MENACE{NEWLINE}The Reticulan legends speak of an alien race with which they have fought in the distant past on behalf of the Star Gods. Micronoids are intelligent aggregates of independent cells which possess host bodies as needed. Despite, or because of that, they developed frighteningly advanced Dimensional technology and used it to invade our universe through portals from their so-called 'Dimension X'. The Star Gods never managed to make heads nor tails of Micronoid tech, and it is unclear how the war ended, since most of the Reticulans involved were purged." STR_THE_SILENCE_UFOPEDIA: "Status: INTERSTELLAR NUISANCE{NEWLINE}There are little hard facts known about this menace, which brings the silence of death to whole townships and space vessels. It is not even known where they came from and how many ships they have. They first appeared a few tens of thousands of years ago, shrouded in powerful cloaking, ridiculously hard to destroy, and armed with antiquated weapons. Every attempt at communication since has failed. Their motives are equally unknown - they just exterminate every sentient being and destroy all computers, then disappear, without even looting much. The only sure defense - don't let them hear you." STR_MAGICAL_GIRL_UFOPEDIA: "These barely-adult girls have exactly that kind of immoral innocence about them that makes most males weak-kneed. They're also aggressively nice, playful and adaptive (see how she dresses after a few days here). What's perplexing though, they have no recollection of their identity or origin, or even the Well-wisher (whom they call the Goddess of Love, or of Cake), other than they found themselves aboard the ship with a deeply engraved mission of 'spreading love'. They also possess bits and pieces of strange knowledge and/or previous encounters, which they're willing to share fully." STR_MAGICAL_GIRL_CORPSE_UFOPEDIA: "This gem is where the actual soul of a 'magical girl' resides. 'Killing' her physical body has no actual effect of killing the girl herself; the body is just a surrogate that can be re-produced by this gem, given enough time, biological matter and ambient energy (Hellerium works perfectly well, although electric current and sunlight will also do, only orders of magnitude slower); this works in a similar fashion as the fabled Regeneration Chambers. It is possible to influence this process (and the kind of body produced) by providing certain substances to the gem - we'll need the understanding of Genetics and Surgery Units to do that. I guess this makes a 'magical girl' some sort of a bio-cyborg, quite possibly constructed by the Well-wisher herself." STR_JIM_UFOPEDIA: "His name is Jim. Where he came from, or what he is, he's not telling. He just wants to be called Jim, and says that he won't leave, because we're his 'personal harem'. His mischevious ways are best left unmentioned, but he can help defend our Hideout from ne'er-do-wells, even if he himself might... not always behave well." STR_GNOME_UFOPEDIA: "The Gnome we caught sure looks cute, but there's something deeply unsettling in her eyes, Cap'n; it's like being watched by an ancient evil. Bad mojo. There might be some truth to the tales of her longevity, as she speaks of the Old World like it was yesterday. It's like talking to a child and a very old man at the same time; she's disarming, immoral and threateningly intelligent. It's a monster, Cap'n, and how do we make use of such a monster? She already commented that she likes the Hellerium ambience of our Hideout, but is kinda afraid of being all alone in here with all us 'big, feisty brutes'... For now we can milk her for all knowledge she is willing to share." STR_AQUATOID_UFOPEDIA: "Status: MASTERS OF THE DEPTHS{NEWLINE}While the Deep Ones are dumb savages, more a force of nature than real people, Aquatoids form the core of the huge T'Leth civilization that thrives beneath the oceans. They're distant relatives to Reticulans, but while equally smart and magically gifted, are much less lazy and more vicious. They wield strange technologies of T'Leth, like the dreaded Sonic weaponry, and don't give a damn about either human or Star God laws. They're not impossible to reason with, although they seldom see the need to talk to surface dwellers." STR_DEEP_ONE_UFOPEDIA: "Status: GLOBAL NUISANCE{NEWLINE}It is not clear when the Deep Ones rose from the sea, but nowadays they occupy huge swathes of land, mostly in coastal regions of the equatorial zone, and are a serious danger to neighboring lands, as they're huge in numbers and definitely hostile. They seem to worship some sort of 'Old Gods' or whatever - these Gods aren't the same as Star Gods, but aren't their enemies either, and are said to live in the sea. They're also apparently at least equally nasty." STR_DEEP_ONE_NOMAD_UFOPEDIA: "Deep One nomadic tribes can be found under the surface of the sea, hunting fish or drifting until they're summoned by their gods to war or menial labour - usually through their shamans, who commune with much more intelligent Aquatoids. While these Deep Ones aren't as battle-hardened as those who can be found on land, the aquatic environment gives them an edge in combat, especially in dodging and dishing out melee attacks." STR_DEEP_ONE_CHANTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Cross-referencing the eerie chants sung by the Deep Ones with the writings of the Church brings striking realizations. Not only are the Elder Gods worshipped by both the same beings, but also the Deep One language seems to be related to the secret language Church honchos are using. One phrase recurs - 'the Old Gods will return'. They also convey a great deal of techno-mystical info Deep Ones obviously can't comprehend..." STR_DREAMS_OF_THE_DEEP_UFOPEDIA: "We all dreamt, Cap'n. There is an ominous, all-powerful entity deep beneath the waves, worshipped by Deep Ones. It invaded our dreams with visions of oceans, sunken cities, fishes and cold tentacles, everything of which was weirdly arousing and inviting. The Dreamer knows about Star Gods and Shadowmasters, but has no interest in them. Only in minds and hearts..." DEEP_ONE_ARMOR_UFOPEDIA: "The aquatic nature of the Deep Ones makes them especially resilient to blast waves and blunt weapons. Engaging them in melee is also unadvised for inexperienced warriors: the beasties are not only tough, but also quicker than they seem. NV: 20." LOBSTERMAN_ARMOR_UFOPEDIA: "Trying to kill this lumbering monstrosity is a pure nightmare. Deep Ones use them as six-limbed tanks that can shrug off most handheld weapons. Even lasers, the usual can-openers, are somehow powerless. Their impressive plating is only relatively vulnerable to cutting weapons, but this requires getting close to these scary claws that can cut off power armor limbs. NV: 20." SHARKMAN_ARMOR_UFOPEDIA: "The Sharkmen are a tribe of wild Beastmen that somehow got involved with the Depth Dwellers, but seems to originate from the land. They're fast, deadly, tough, yada yada. There is some profit to be made out of butchering them." STR_RETICULAN_AUTOPSY_UFOPEDIA: "This gel-like substance is definitely biohazardous. Its practical use is hard to fathom, but we can always fence it for some cash.{NEWLINE}>Sell value: 1,250" STR_RETICULAN_UFOPEDIA: "Status: INTERSTELLAR RACE{NEWLINE}Popularly named Sectoids, the members of that diminutive, big-headed race were once used by the Star Gods as footsoldiers, scouts, battlemages and analysts during the conquest of the Earth, then, as they have outlived their usefulness, abandoned.{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Nowadays it's the Wild Sectoids whom one's the most likely to meet: degenerated remnants of these proud forces, their very survival depends on the ancient technology they barely understand - as they can neither eat or reproduce without it. However the Stellar Empire still uses Reticulans on many worlds, and some are seen on Earth as the Star Gods' honor guard. These 'other Sectoids' are smart, well-equipped and think nothing of their 'earthly' brethren. All Reticulans have natural Heat Vision of 80%." STR_RET_PEON_UFOPEDIA: "These little guys are common members of the Reticulan society, usually seen doing agricultural work or visiting tradeposts. They represent the archetypical traits of a Reticulan - lazy and dirty (in many ways), but at the same time curious, optimistic and adaptative. They wear conic hats and goggles, since they're very sensitive to sunlight (which also means they see really well in the dark), and show disregard for any other clothing, so typical for their race. They're weak, but quite smart. They closely resemble the original Reticulans, with their atrophied reproductive and digestive systems, and complete immunity to gas weapons, but aren't considered pure by the higher castes, who are obsessed with creation of a super-Reticulan of sorts." STR_RET_HYBRID_UFOPEDIA: "Hybrids are a broad category of the various half-humans, half-reticulans who have been constantly created for hundreds of years by the Reticulan society. Thanks to their ancestry, they're really bright and make even better mages than the Reticulans themselves, but since they don't resemble the perfect Ret much, their talents are stifled and they're mostly used for menial work. No wonder many of them flee to settle down in mutant towns or join bandits, and many of them can reproduce with humans, which makes us more Hybrids." STR_RET_SIREN_UFOPEDIA: "The animalistic, clawed Sirens are dangerous combatants, combining an agile body with Reticulan reflexes. Still, they're sort-of failed experiments in the Reticulan drive to create a Reticulan-compatible female who would free their race from the reliance on ancient cloning machines. It seems that the Reticulans succeeded with the task - to a degree. The human-reticulan hybrids who are actually able to reproduce (as well as other female slaves, who can always serve as natural replacement for artificial wombs), are well-guarded and cared for. The Sirens, despite their looks, aren't capable of reproduction but are well-suited for collecting 'gene samples' from all over the place, and thus can be interrogated for their knowledge of far-off lands." STR_RET_SECTOGRE_UFOPEDIA: "The Reticulans, in their obsessive quest for achieving natural reproduction and nutrition, experimented with human and other mammal genes. Their first successful experiments went a bit overboard, creating these hulking brutes. They're quite bright as such, but most of them are incapable of reproducing, despite their openly displayed, impressive equipment. These unfortunates are used for heavy labour and security. On the other hand, a few Sectogres supposedly can mate even with other races, producing various hybrids as offspring. The Sectogres are quite popular with ladies and are thus a valuable source of info about them." STR_RET_COMMANDO_UFOPEDIA: "These are ranking Reticulans, selected by the highest caste of their society - the so-called Progenitors - to order around Peons, Sirens, Sectogres and Hybrids. In a way, they're hybrids themselves - quite often biologically equipped for sex and/or eating normal food, but even if not, they're the smartest of the aforementioned bunch and trusted with some technological secrets. They wear camouflaged coats (CAMO: 10/3), weird energy shields (50/25, Purple), and are deadly shots with the quirky Reticulan weapons." STR_RET_ELDER_UFOPEDIA: "For a sexless alien, this old chap turned out to be quite a jolly joker - and a pervert to boot, I tell ya. If he's to believed, he's been alive for almost 200 years now, and he's just the last of a long line of clones, thousands of years old. According to him, the Star Gods would've fallen long ago if not for the unwilling help of the Reticulan race, who are their direct opposites - materialistic and down-to earth. Before he managed to bore us to death with his rants, or do something obscene, we managed to get him to share his knowledge of VooDoo in exchange for letting him go. He also shared some of his knowledge of genetics, but it'll take some learnin' before we even begin to understand it." STR_RET_MECHTOID_UFOPEDIA: "Inside this walking trashcan we found some important bits of Reticulan body, like the brain, the livers and the splanch, hooked up to a central cybernetic unit through a series of tubes and plastic bags. Looks like this buddy was really unlucky even before he met us, but at least he got a badass cyborg body (though it didn't really look very cool). The armour is very tough for its weight and can be a problem for light weapons or grenades... Anyways he seemed old and ill, and when we finally agreed to 'show him the goods' (as you can see on the picture) in exchange for information, we overdid a little and his heart gave out. Next time we better ransom them off to the Rets." RETICULAN_ARMOR_P6_UFOPEDIA: "Either our Hands smacked him really hard, or he was missing most body parts before he got inside. Like limbs. And he could still scream. Quite creepy, huh? NV: 20. ThV: 80%" STR_GOLDEN_SAINT_UFOPEDIA: "These are the messengers of Shadowmasters, who cross from the Shadowrealm to communicate with their confidants, like inner circles of Smugglers. Golden Saints often bear gifts to their worshippers, and seem so saintly in their allure, that it is very difficult to confront them and not be awe-stricken. They travel through Tannhauser Gates and are impossible to either track or capture in that form, as when defeated, they teleport back to whenever they came from." STR_ERIDIAN_UFOPEDIA: "Status: INTERSTELLAR RACE{NEWLINE}Also called Snakemen, these xenos serve the Star Gods as shock troops, not too bright but very brave, resilient to environmental conditions and with a talent for biology and empathy, allowing them basic communications with most intelligent and animal species. If left unchecked, they quickly populate a planet with their offspring, hybrids and tamed animals, displacing the original population. We owe the existence of Lamia hybrids to their short unrestricted reign on Earth after the invasion. Nowadays, they can be met as warrior tribes, relegated to works the Mercs find beneath their standing. Eridians favor biological and chemical weapons, and have a natural NV of 18." STR_NUBIRAN_UFOPEDIA: "Status: INTERSTELLAR RACE{NEWLINE}Aka Floaters or Star Demons, these cruel xenos are Star Gods' faithful servants. They're tasked with pacifying countless star systems, especially those lacking in local collaborators. They are the backbone of the Space Rangers, an organization created specifically for this purpose.{NEWLINE}Aeons ago they built a civilization on a distant planet, orbiting two suns. Already challenged with an irradiated and erratic environment, they polluted their homeland almost to the point of extinction. Then the Star Gods appeared, offering them the cyborg bodies they're famous for. Sacrificing most pleasures of the flesh was a price the Nubirans happily paid." STR_MUTONS_UFOPEDIA: "Status: SERVANT RACE{NEWLINE}Mutons are the most faithful of Star Gods' servant races. Actually, it turns out they're the same race as Star Gods. In aeons past, the Star Gods, an order of mages, subjugated the lower classes of their race through their powers of mind control and bioengineered them into willing slaves. Not only servants, Mutons serve as hivemind of pure thought to which Star Gods link to experience gestalt consciousness. Mutons die if bereft of that link, making them useless in managing colonies like Earth." STR_CYCLOPS_UFOPEDIA: "Status: SERVANT RACE{NEWLINE}The Cyclops we have caught is just as dumb as it is strong. Engaging in small talk has proven as productive as one would expect. They just aren't really talkative, and attempts to make them more so failed - turns out, they're unable to feel pain, which could in part explain their huge endurance to damage. The poor sods are unable to feel much pleasure, either - we have checked. All these creatures seem to communicate is their dog-like subservience to the Star Gods." CYCLOPS_ARMOR: "Cyclops Examination" CYCLOPS_ARMOR_UFOPEDIA: "With a heavily armored shell and a sponge-like, dense body, this creature is basically a walking sandbag. Their gaze weapon isn't very strong but quickly strips armor away. Beside their toughness, they're also incredibly well-seeing. NV: 25. SPOT: 10. Thv: 100%." STR_ERIDIAN_SOLDIER_UFOPEDIA: "The footsoldiers of Eridian tribes, they live for the glory of battle. While they can be communicated with, and understand the world we live in, they seem to occupy a slightly different plane of existence, filled with songs of their faraway planet, from whence they were summoned by the Star Gods to war." STR_ERIDIAN_BEASTMASTER_UFOPEDIA: "These snakemen are specialists who communicate with the beasts of war an Eridian tribe employs as heavy units. How they do that, we are not able to fully fathom, but this seems to be an innate ability of their race." STR_ERIDIAN_LEADER_UFOPEDIA: "Eridian tribes have a loose command structure, but the smartest and meanest of the lot are called Warchiefs. It seems the Warchiefs employ energy shields (120/30, Blue) and other expensive equipment to appear important to outsiders, like the Mercenaries they often coordinate with; they do not seem like wealth-garnering tyrants." ERIDIAN_ARMOR0: "Eridian Examination" ERIDIAN_ARMOR0_UFOPEDIA: "The tough, lizard-like hide of Eridians protects them against many elements. They appear to feel at home even in hot and toxic environments. CAMO: 12/2. ThV: 50%. NV: 18." DANCER_ARMOR: "Exotic Dancer" STR_ZOMBIE_UFOPEDIA: "The Z-Phases are a varied and strange bunch that defies reason. At least we can tell that they multiply by the way of a parasite, are stupidly tough and powered by Hellerium. The less dumb forms also contain 'Zombie Juice' which seems to give them strange powers. Some of them are almost intelligent." STR_ZOMBIE_STERILE: "Zombie" STR_ZOMBIE_STERILE_UFOPEDIA: "Status: SPACE MONSTER{NEWLINE}So, we found out that the Space Plague is not contagious - at least not in the 'Z-Phase', as we call it. Proximity or even bodily contact doesn't impart the Plague. H-how did I f-found out? Well let's just say, we wouldn't be talking now, right?{NEWLINE}Having asked around the alchemists, we ascertained that the commercial value of a living 'Z-Phase' is indeed substantially higher than a dead one's. But it's still not a zombie who lays golden eggs, sadly." ZOMBIE_STERILE_ARMOR: "Zombie Examination" ZOMBIE_STERILE_ARMOR_UFOPEDIA: "People turn into things like this when they contract the Space Plague. Interestingly, it often happens on Earth, but I guess it's a part of space, too. They're very slow on movement, but stupidly fast on attack. Killing them is a matter of quantity, not quality. The fables about shooting them in the head are just that: fables. Blind. SENSE: 40." STR_ZOMBIE_GRUBAS: "Zombie Fatman" STR_ZOMBIE_GRUBAS_UFOPEDIA: "Status: SPACE MONSTER{NEWLINE}Bigger, fatter, stronger, radiating Hellerium... Wait! Did I say Hellerium? Yes... Yes, it is true, Cap'n. There's warm, warm Hellerium trapped inside the creature's body, especially in the brain." ZOMBIE_GRUBAS_ARMOR: "Zombie Fatman Examination" ZOMBIE_GRUBAS_ARMOR_UFOPEDIA: "As it is to be expected, the sheer mass of this obese monstrosity translates directly into the amount of F-Force needed to blow it apart. Unexpectedly though, it appears to be up to 15% faster than its skinny brother, which is a most unnerving thought, to be blunt. What to expect next? Wild theories abound. Blind. SENSE: 40." STR_ZOMBIE_SADAKO_UFOPEDIA: "Status: SPACE MONSTER{NEWLINE}These tenacious Z-Ladies are quite well-fed, which proves they are effective predators. However, their main weapon is useless against fellow Z's, and their physical power is comparably subpar. Either they don't feed on Z-Phases, or have some other, yet unknown, ways of hunting. The size of their knockers does give me a few ideas about that, aye. Instead of milk, they steadily produce something that seems to be more 'Zombie Juice'." ZOMBIE_SADAKO_ARMOR: "Strix Zombie Examination" ZOMBIE_SADAKO_ARMOR_UFOPEDIA: "These female zombies attack by spitting noxious fumes (Chem damage) that sap one's Energy and drain consciousness away. The attack ignores 2/3rd of armor but doesn't damage it. The lingering smoke does not impede Zombies. The Strix is so voluptous because of the impressive amounts of liquid poison she holds in her body. She can explode when killed. SENSE: 40. CAMO: 0/5." STR_ZOMBIE_CARRIE_UFOPEDIA: "Status: SPACE MONSTER{NEWLINE}Singers take their name from their sad wails, as well as from the singing flames they employ to hurt enemies. In comparison with the usual Z-types, Singers are relatively unaggressive, almost shy. They generally do not attack other Zombies, which suggests a different mechanism of sustenance. In our tests, we were able to make a Singer do things for us in exchange for Mutant Meat. Singers seem to be vaguely aware of their status, which awful knowledge, I imagine, is responsible for their depression. Singers' bracelet is a receiver/transmitter device; yet, they can't talk. Camo: 0/3." ZOMBIE_CARRIE_ARMOR: "Singer Zombie Examination" ZOMBIE_CARRIE_ARMOR_UFOPEDIA: "These Z-gals are smaller than most Zombies, which translates into much lower endurance. They're, however, in possession of flaming VooDoo powers, which can be employed both directly (like a fireball) as well as by taking control of enemies an setting them ablaze from inside. SENSE: 40." STR_ZOMBIE_PIMP_UFOPEDIA: "Status: SPACE MONSTER{NEWLINE}A Z with a sense of fashion, but no discernible intelligence. However, he does seem to experience a very strong emotion - love. He seems to have a singular purpose - to put its filthy appendages on our Gals and impregnate them with his zombiehood. Gals, or anyone else really, he's not picky at all. Caution is advised if you don't want to become like him." ZOMBIE_PIMP_ARMOR: "Funky Zombie Examination" ZOMBIE_PIMP_ARMOR_UFOPEDIA: "These Z's move really fast and are surprisingly agile. Such negative development was to be expected, but these ones have one more nasty surprise - they can zombify people on the spot. Thankfully they're not much harder to kill than normal zombies. Blind. SENSE: 40." STR_MEGAZOMBIE_UFOPEDIA: "Status: SPACE MONSTER{NEWLINE}Stupid even by Zombie standards - if not for the implanted circuitry, it'd tear itself apart, trying to walk in two directions at once." MEGAZOMBIE_ARMOR: "Megazombie Examination" MEGAZOMBIE_ARMOR_UFOPEDIA: "A vile creature, made from the pieces of many corpses through the art of Necromancy (we've found arcane wiring inside its enormous husk). Can take an ungodly amount of punishment before being destroyed. Blind. SENSE: 30." STR_ZOMBIE_TROOPER: "Zombie Trooper" STR_ZOMBIE_TROOPER_UFOPEDIA: "Status: CYBORG{NEWLINE}'Roarr' - it means 'I love you' in Zombie. Although what they perceive as love might be something entirely different than we do. Anyway, these Z-Types are so... smart, for the lack of a better word, that I half-expected them to be able to talk. They can't, and seem to operate according to some instinct, or design, paying little heed to our efforts of communication. They're able, however, to handle ships and their weapons just fine, even if their aim is bad. There's something fishy about them. Maybe we have discovered some plot behind the Z-Plague?" ZOMBIE_TROOPER_1_ARMOR: "Zombie Trooper Examination" ZOMBIE_TROOPER_ARMOR_UFOPEDIA: "These strange zombies wear heavy suits of solid Plastasteel plates, mounted onto incredibly thick Durathread. We don't know where this armor came from, but it is rather unlikely it was made by zombies themselves. SENSE: 40." STR_ZOMBIE_SENTINEL: "Zombie Sentinel" STR_ZOMBIE_SENTINEL_UFOPEDIA: "Status: CYBORG{NEWLINE}This augmented Zombie is, like others of its kind, a creation of Technomancers, an unholy union of Zombie exotic biology, Hellerium power and Plastasteel implants. It was made by steadily feeding a normal Z-Phase with Zombie Juice, until its biology stabilized and the weird, ponderous Z-Phase intelligence appeared. At this stage, its diet was changed to just enough Juice to survive, coupled with growth enzymes and addictive drugs to ensure loyalty. After being cyber-augmented and clothed in Plastasteel, it became an indefatigable guardian of the Technomancers' secrets." ZOMBIE_SENTINEL_ARMOR: "Zombie Sentinel Examination" ZOMBIE_SENTINEL_ARMOR_UFOPEDIA: "This type of Zombie Trooper is cyborgized, foremostly featuring a plasma-shotgun-arm (est. power 40x12). The arm is linked to a kind of eye implant, which allows the monster to react far quicker than any normal Zombie. It also carries a giant shield for protection. Thankfully, it cannot walk fast. SENSE: 40." ZOMBIE_TROOPER_2_ARMOR: "Zombie Trooper (Wounded)" ZOMBIE_TROOPER_2_ARMOR_UFOPEDIA: "Zombie Trooper (Wounded). SENSE: 40." STR_WASPITE_UFOPEDIA: "Status: SERVANT RACE{NEWLINE}A cybernetic insectoid horror spawned by Star Gods. Extremely fast reflexes and great shooting abilities combined with an utter lack of mercy. Despite biological parts, it's basically a killer robot, immune to pain, stun, smoke and bleeding. Flies fast and easily dodges melee attacks, even when attacked from behind. Its only apparent weakness seems to be fire." STR_VAMPIRE_DUDE_UFOPEDIA: "???? It seems that vampires really do exist." STR_VAMPIRE_GAL_UFOPEDIA: "???? It seems that vampires really do exist." VAMPIRE_ARMOR: "Vampire Examination" VAMPIRE_ARMOR_UFOPEDIA: "This form of vampire can fly, control minds, drain health and turn near-invisible. If 'killed', it turns into a vampire bat. How any of that makes sense, we do not know. NV: 30. CAMO: 26/13. SPOT: 10. SENSE: 4." VAMPIRIA_ARMOR: "Vampiria Examination" VAMPIRIA_ARMOR_UFOPEDIA: "This form of vampire can fly, control minds, paralyze, drain health and turn near-invisible. If 'killed', it turns into a vampire bat. How any of that makes sense, we do not know. NV: 30. CAMO: 26/13. SPOT: 10. SENSE: 4." GHOST_0_ARMOR: "Ghost Gal Analysis" GHOST_0_ARMOR_UFOPEDIA: "It is not known what these creatures are or if is it even possible to kill them, as they leave no trace of a corpse. But they can be dispersed with proper modes of attack. They will retaliate with Charm attacks. It is beneficial to fight them after dark, due to their faint glow. INVIS: 10. SENSE: 40." BUTCH_ARMOR: "Carnodemon Analysis" WASPITE_ARMOR: "Waspite Examination" WASPITE_ARMOR_UFOPEDIA: "These monstrosities are part organic, part robotic, all trouble. They're protected by strong Plastasteel and Chitin armor, resistant to plasma, laser and chem. We can butcher their corpses to harvest PS and Hellerium." STR_DEMONIC_ESSENCE_PREQ: "Dark Ones Summary" STR_DEMONIC_ESSENCE_PREQ_UFOPEDIA: "After examining a live Dark One in every way we could devise, we failed to establish any sort of contact, exorcise the demon, or find any useful info at all. Being such a diligent person, I've ordered butchering of its fresh corpse, and finally we got something. Beside normal human-like organs, the insides of Dark Ones are filled with a gelatinous substance we dubbed 'demonic essence'. After death, this stuff quickly breaks down, creating that foul stench that forces us to use so much space to store the Dark One corpses. The carcasses themselves are useless, but I think that with proper sorcery, the 'essence' could be harvested from freshly slain Dark Ones - it HAS to hold some dark power... Thus I recommend we keep any caught Dark Ones in my dungeon for now, hmmm..." STR_DOOM_HUMAN_AUTOPSY: "The Dark Ones" STR_DOOM_HUMAN_AUTOPSY_UFOPEDIA: "They appear to be human, but they feel no fear, pity or awe; if they come into contact with anything that isn't them, they do not communicate - they just kill, without hesitation. There could be only one scientific explanation: they're possessed by demons." STR_DOOM_SOLDIER_UFOPEDIA: "{NEWLINE}{NEWLINE}And we thought demons were supposed to be tough. This creature, after being disarmed, could only struggle pointlessly - a strong Brainer gal was enough to restrain it. When we showed him some cheap VooDoo fetishes to maybe avert the possession, it sent him crawling up the walls, babbling incoherently, then when we applied some more, he dropped to the floor, foaming from his mouth and convulsing. Curious. Well, the possession wasn't gone but at least he finally kind of calmed down. So, we proceeded to interrogate, but to no avail. After some milling about, someone had the idea that we need to turn to professional works in that field - and we happen to have an old tome called 'Malleus Malleficarum', which proclaims itself as the leading source on that topic. Sadly, when we put the demon interrogation practices found there to work, the patient died even quicker than a pureblood probably would, if one would be so ignorant as to use such techniques on a non-possessed person." STR_DOOM_SARGE_UFOPEDIA: "{NEWLINE}{NEWLINE}At first we thought that all the Dark Ones were male. Well, at least a certain someone was strongly arguing to be the case, being into that sort of fetishes. She was rather disappointed by these less humanlike demons, who don't conform to such fantasies and are only equipped for violence. None the less, after we stripped the creature nude and examined it in minute details, the results were curious. Unlike its outward looks would have you assume, it lacks any male 'equipment' except the bare minimum needed for urination. We went back to corpses of killed Dark Ones, and all were the same on the outside - but at least a few had clearly female bone structure. Creepy" STR_DOOM_GUNNER_UFOPEDIA: "{NEWLINE}{NEWLINE}These burly brutes, dubbed 'gunners' for their preference of heavy weapons, are the strongest and biggest of the possessed humans, none the less, their toughness comes mostly from their patchwork armor. They do not seem more resilient to physical damage than a tough Pureblood, not even mentioning ourselves. However, there is a difference - they seem to be hardly affected by poisons, they're almost impossible to stun, and their fury is so all-consuming, they're completely immune to any compelling or threatening. However they react rather badly to any Evil VooDoo-related stuff, even if it's just trinkets. Now find me another subject, this one is of no use anymore." STR_DOOM_IMP: "Imp Demon" DOOM_ARMOR_4: "Imp Battle Report" STR_DOOM_IMP_AUTOPSY_UFOPEDIA: "We can only conclude these creatures didn't come from this Earth, but, quite literally, from Hell. These low-ranking demons throw fireballs at us like there's no tomorrow, which makes them quite dangerous. NV: 30. ThV: 50%" STR_DOOM_IMP_UFOPEDIA: "Fast and vicious types with a seemingly inexhaustible supply of fire and a good aim. If your Hands aren't completely fireproof, underestimating them Imps only because they're not hard to kill can quickly turn our raid into a literal Hell. When up close and personal, they can also use their claws." STR_DOOM_HELL_BARON: "Baron of Hell" DOOM_ARMOR_5: "Baron of Hell Battle Report" STR_DOOM_HELL_BARON_AUTOPSY_UFOPEDIA: "These towering monsters are very rare and very hard to kill. They appear to be demon commanders, and can conjure projectiles of extremely potent chem from thin air. The corpse is so foul it requires a lot of space to store safely and it's better sold immediately; there are various creepy characters willing to pay a nice coin for it. NV: 40. SPOT: 10. ThV: 60%" STR_DOOM_HELL_BARON_UFOPEDIA: "We thought we'd be able to somehow communicate with this guy, as he - or it? It appears genderless - but how to communicate when he doesn't speak, doesn't react to words, and any touch is harmful to deadly? One brainer said she heard it saying, I cite, 'Naebk'aesae Zaesraebae Ibx'o Avaxaer'vtae', but she probably simply made that up, if you want to know my opinion." STR_DOOM_DEMON: "Pinky Demon" STR_DOOM_SPECTRE: "Spectre Demon" DOOM_ARMOR_6: "Demon Battle Report" STR_DOOM_DEMON_AUTOPSY_UFOPEDIA: "This beastie can bite your head clean off. Especially if it surprises you in a loo. Luckily, I had my tool box with me and... nevermind. Well, they've come from hell, they have scary glowing eyes, but pumping 'em full of lead seems to work just fine. NV: 30. ThV: 50%" STR_DOOM_DEMON_UFOPEDIA: "A careful examination of this creature of muscle, teeth, fury and little else, revealed remains of what seemed like an artificial leg, fused with the monster's own hind leg. Was this creature once a human?" STR_DOOM_SPECTRE_UFOPEDIA: "Spectres are nigh-invisible, especially in the dark. Be careful for these jaws. When killed, Spectres turn into normal Pinky Demons - looks like the invisibility comes from their magic. INVIS: 20/5. NV: 40. ThV: 50%" STR_DOOM_CACODEMON: "Cacodemon" DOOM_ARMOR_7: "Cacodemon Battle Report" STR_DOOM_CACODEMON_AUTOPSY_UFOPEDIA: "These big ugly ball-shaped ball-things hover around and spit magical shaped charges at their enemies. Their extremely stinky bodies are built like sponges and take little damage from bullets and lasers, better to rely on explosives. NV: 30. ThV: 50%" STR_DOOM_CACODEMON_UFOPEDIA: "No idea how it was able to float, spit plasma or, frankly speaking, live at all. Performance tests revealed its weapon has roughly twice the power of a Handcannon, but both speed and reactions were really bad. It took a lot to finally kill it, though." DOOM_ARMOR_0: "Bogeyman Battle Report" STR_BOGEYMAN_CORPSE_UFOPEDIA: "This demon-like humanoid is far more dangerous than it might look. Thankfully, it is not very hard to kill. CAMO: 0/4. SENSE: 3. NV: 30. ThV: 50%." STR_BOGEYMAN_UFOPEDIA: "This little creature is clearly unnatural; even if we shy away from using the word Demonic, that is what it appears. The creature doesn't appear to have any higher values; it is simply relentlessly mischievous and vicious. Apart from that, it seems to be only driven by hunger and lust, and if these are sated, it becomes less aggressive for a while - until bored or provoked. Ah... speaking of the latter. The gals need to be firmly warned about its lust-rousing mesmeric powers: even we have repeatedly failed to resist these. If not for our fail-safe contingency plans, we'd be goners!" STR_SHADOWS_UFOPEDIA: "Called by many names, they're a myth that keeps on living despite all Star Gods efforts to deny it. It is a popular belief that as there are Gods, there must be devils as well. Devils whom even the Gods fear. It is said they've waged a secret war for millions of years. Shadowmasters are known for bestowing powerful and dangerous gifts to those who they find worthy. Some say they're the same beings as Lokk'Naar gods. Whether it's true or not, this knowledge will open many doors." STR_SHADOW_PLOT_UFOPEDIA: "It seems that the game you're in is bigger than just the Academy, the Govts, Jack and the Mutant Alliance. You claimed the Drill as a sign from the heavens and crowned yourself as a Pirate Queen; but what exactly are these heavens? First they're sending portents, and now they're silent... watching, waiting? Who cares what they want; it is only important what you'll do. You need more knowledge, but it is impossible to say how deep the plot goes; therefore the only trustworthy information can be extracted from randomly caught prisoners. The dark path awaits..." STR_SHADOWTECH_UFOPEDIA: "Some of the crafts we can buy from the Lokk'Naars contain mysterious equipment slots, marked as 'STC'. It is impossible to tell what kind of systems or weapons can be mounted there, since they're unlike any tech we've ever seen. Their name is known only in fearful whispers: 'Shadowtech'." STR_SHADOW_CHASING_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}I must admit, that whole affair with the Shadows is maddening, Cap'n. We're basically surrounded by indirect proofs of their existence, from the dreams of the purple-eyed woman to weird ships and artifacts. Yet we know basically nothing of them, and no matter where we turn, our investigations immediately hit a wall. I tried consulting the Lokk'Naar, and they pointed out that some of the concepts described in our Codex strangely resemble certain myths about their Demonic Gods. Re-reading the Codex might get us some insights. This whole thing is getting awfully mystical, if you ask me..." STR_DARK_STAR_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The concepts behind Shadowtech are truly baffling even to mad scientists like us, Cap'n. Apparently the Shadowmasters put a great value in human emotions, and somehow use them to manifest improbable feats of technology, fully intertwined with magic. Our Codex is a proof of this; it alludes to an arcanist system, which describes the full spectrum of human emotions on a circumference of a star. Anger, Focus, Joy and Acceptance are the 4 positive emotions that flow into each other in that order; followed by their mirroring negatives of Fear, Confusion, Sadness and Disgust, and back to Anger again. Each Codex represents one +/- pair. The next concept is the opposition of Codexes; Red (Anger/Fear) is located opposite to Gold (Joy/Sadness), and Gray (Focus/Confusion) opposite to Green (Acceptance/Disgust)." STR_SHADOW_DESCENT_UFOPEDIA: "Those insane enough to seek the Shadowmasters, may eventually hear their calling. These forsaken souls feel irresistible call to a mythical place somewhere in the dark interstellar void, called 'Black Pearl'. If they make it to the destination of this mysterious and perilous journey, they're rewarded by 'Descent Into Shadow'. In this, they're consumed by the Shadows and are never heard of again. Are they destroyed, transformed into something or taken into another dimension, we do not know." STR_SHADOWREALM_UFOPEDIA: "We have divined that the beings behind 'Shadowtech' must reside in the 'shadow' of the perceptible world: a dimension where none of the physical forces we know works (neither gravity, magnetism nor nuclear forces). No Shadowtech seems to really rely on these. Instead, it uses two unknown forces we dubbed 'Dark Force' and 'Light Force'. Whatever they are, they must leave even the Star Gods puzzled. Or especially them." STR_LIGHT_FORCE_UFOPEDIA: "Once you accept Entropy, you realize that reality is chaotic. Everything is interconnected. Trying to determine it all is hopeless. True understanding of the Whole may only come from opening yourself up to its multi-dimensional flow and ignoring the mundane, measurable details." STR_DARK_FORCE_UFOPEDIA: "The path of each particle can be tracked back. Time is an illusion of three-dimesnional perception. Gravity is desire. Life and consciousness are direct expressions of the Universe. The understanding of these laws lays the foundation of the Dark Force. If you KNOW the exact path, the exact arrangement of matter, energy and information, nothing is impossible. You only need to WANT it bad enough and DARE to pay the price (as nothing ever is free). The final principle is to KEEP SILENT." STR_TANNHAUSER_GATES_UFOPEDIA: "Usually generated by magitech devices called 'Portals', or, as the rumor says, at Shadowmasters' whim. They lead to alternate dimensions, called 'Shadowrealms', where normal laws of physics do not apply. Matter cannot go there (barring specific exceptions), hence any traveller will transform into an astral form upon closing (see 'Dreamwalker' in Crew section). However things found in the Shadowrealms can sometimes be taken back here. Hellerium fired engines cause chaotic behaviour of the Gates, so we cannot use them on approach." STR_CYBERDISC_UFOPEDIA: "This miniature flying saucer, commonly used by the Academy, is the Star Gods' automated terror weapon armed with an extremely powerful plasma beam (Power 150) which the machine fires with high frequency and accuracy. The anti-grav propulsion gives it a big advantage in difficult terrain. NV: 20." STR_CYBERDISC_AUTOPSY: "Cyberdisc Wreckage Examination" STR_CYBERDISC_AUTOPSY_UFOPEDIA: "We have dug through the wreckage of this 'Cyberdisc' to find out if we can use this formidable machine to our needs. Good and bad news, Cap'n. Good news is, the machine is extremely robust, and the core anti-grav unit is repairable; we could bring this machine back and get it to fight on our side. Bad news is, we need a custom-tailored Slave AI to replace the current one. And there is the thing you're going to like the least - the plasma weapon it was firing at us is far too arcane to repair." ADRONE_ARMOR: "Academy Drone Examination" STR_ADRONE_UFOPEDIA: "A flying device used by the Academicians to scout dangerous areas and exterminate whatever findings they don't like. Armed with an average-powered laser weapon. Well-armored, but its inner workings are very fragile. NV: 16." STR_MARSEC_HUNTER_DRONE_UFOPEDIA: "A very fast drone designed to quickly find intruders inside of Marsec's vessels and facilities. SHIELDS: 50/10 (Blue). NV: 20. ThV: 50%" STR_MARSEC_SENTRY_DRONE_UFOPEDIA: "A powerful robotic guardian with very fast reactions. SHIELDS: 100/20 (Blue). NV: 20. ThV: 50%" STR_BOOMOSAURUS_UFOPEDIA: "Used by the Traders Guild as a mobile rocket platform, the Boomosaurus is a beautiful but ill-tempered beast. Making full use of their arcane arts of bio-engineering, the Traders equipped it with a rocket launcher, which the Boomosaurus can use by itself, though it has bad aim and is easily distracted. Raised to cause havoc and obliteration among those who treaded on the Guild's heel, these lizards are deadly to landlubbers, but we can make short work of them! Just don't use fire on one, it'll only get angrier." BOOMOSAURUS_ARMOR: "Boomosaurus Examination" STR_BOOMOSAURUS_AUTOPSY_UFOPEDIA: "As you probably noticed, this big lizard has a rocket launcher mounted on its back. The rack houses up to 8 incendiary missiles. Cutting through the Boomosaurus' scaly skin took some time, so perhaps it could be good material for armor. What we discovered inside was nothing special, but perfectly edible; it tastes best when roasted in garlic, and even better with some rum. NV: 9." STR_SHAMBLER_UFOPEDIA: "White Shamblers are big and strong biped animals, that inhabit caves of various cold areas of the globe. They stun or kill their prey with fists before dragging them off to their hideouts to eat later (wearing a strong helmet is advised to survive such treatment). Their expensive fur hides a heavily-muscled body resistant to Piercing and especially Concussive damage. The beasts are too dumb and too savage to communicate with." STR_FLOATER_UFOPEDIA: "The Floaters are primarily soldiers and terror agents. They are naturally predatory beasts, genetically engineered and cybernetically enhanced to make formidable warriors. The lower half of the body and most internal organs are surgically removed, and a life support system is installed. This implant contains an anti-gravity unit which enables the creature to float, albeit unsteadily, through the air." STR_FLOATER_AUTOPSY: "Floater autopsy" STR_FLOATER_AUTOPSY_UFOPEDIA: "The creature has been drastically altered by surgery. The device which seems to form the core of the body is a life support system, taking over the function of heart, lungs and digestive system. This would enable the creature to survive in extremely hostile environments. The brain is smaller than ours, but the sensory organs are well developed." STR_CHRYSSALID_UFOPEDIA: "And boom, who the hell brought this beast alive to our hideout?! The responsible (and I have a few ideas who would that be) should be punished, and not in the way they'd like. You, Cap'n, can enjoy this snapshot." CHRYSSALID_ARMOR: "Chryssalid Examination" STR_CHRYSSALID_AUTOPSY: "Chryssalid autopsy" STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "The exo-skeleton of this creature is extremely tough, almost crystal-like, hence the (improper) name Crystalisk. The creature is infamous for its overwhelming urge to impregnate. While some Hands may find this exciting, the mate does not survive. Given the monster's extremely energetic chemistry, the victim turns into a fresh Chryssalid within a minute. SENSE: 8. NV: 25. ThV: 100%. CAMO: 8/4" STR_FLOATER_UFOPEDIA: "The Floaters are primarily soldiers and terror agents. They are naturally predatory beasts, genetically engineered and cybernetically enhanced to make formidable warriors. The lower half of the body and most internal organs are surgically removed, and a life support system is installed. This implant contains an anti-gravity unit which enables the creature to float, albeit unsteadily, through the air." STR_REAPER_UFOPEDIA: "So yeah, we have now our own pet Reaper that is running about the base, shedding hair and leaving teeth marks everywhere. I hope you're happy with that, Cap'n. Maybe we should construct some sort of a Reaper Pit under your bridge." REAPER_ARMOR: "Reaper Examination" STR_REAPER_AUTOPSY: "Reaper autopsy" STR_REAPER_AUTOPSY_UFOPEDIA: "This furry carnivore has powerful jaws and a voracious appetite. It's hard to put down for good, since it has two 'brains' and two 'hearts' (the latter are pretty tasty when fried with onion). The Traders breed them to terrorize their enemies, but also for their hides that fetch a good price. Beasts used in warfare are controlled via cybernetic implants. NV: 16." STR_CELATID_CORPSE: "Torn Fartbag" CELATID_ARMOR: "Fartbag Examination" STR_CELATID_UFOPEDIA: "Our captured Fartbag seems to favor those of high magical aptitude - as its favorite food, I mean - so it must have some magical properties itself, but we never noticed anything special about it, naturally besides its uncanny ability to detect living beings. Which is strange and makes me a bit worried. Well, the conclusion is: if you see them, kill them fast." STR_CELATID_AUTOPSY_UFOPEDIA: "They call'em Celatids, we call'em Fartbags. They spit acid and it melts people to slag. We're not sure where these little monsters came from, but they're certainly imported from some other Imperial world. The Beastmasters control them with magic. Fartbags are blind, but can detect any living being close-by, even through walls (SENSE: 20). It's best to hug cover or/and have a roof abovehead if one's around." STR_SILACOID_TERRORIST: "Rocky" STR_SILACOID: "Rocky" SILACOID_ARMOR: "Rocky Examination" STR_SILACOID_CORPSE: Rocky Corpse STR_SILACOID_AUTOPSY_UFOPEDIA: "We had to use a jackhammer to open this rocky pile of... You know what? Let's call him Rocky and be done with that. Because we haven't learned a damn. We're not even sure if it's a living creature or a mobile AC heater. SENSE: 20" STR_SILACOID_UFOPEDIA: "This little bugger breathes fire, chomps on rocks and is even less cuddly than it looks. Despite our best efforts, we failed to train it, as it only seems to respond to powerful magical spells that are beyond our best adepts. To make things even worse, we can't eat it any more than we can eat stones. In the end it, uh, escaped by digging a tunnel with its..uh.. let's call them teeth; the rock was both chewed and melted with acid. if I don't see it again in my life, I totally can live with that." SECTOPOD_ARMOR: "SECTOPOD Examination" STR_SECTOPOD_AUTOPSY: "Sectopod autopsy" STR_SECTOPOD_AUTOPSY_UFOPEDIA: "This horrifying machine is controlled not by some circuitry, but by a living, enslaved brain. It was doubtlessly forged in the very pits of Hell and serves the Star Gods where their evil magics fail and a vulgar display of brute force is needed. And yes, if we dabble into dark sorceries deep enough, we might be able to resurrect it to do our bidding. NV: 30. SENSE: 10. SHIELDS: 500/50 (Blue)" STR_SECTOPOD_UFOPEDIA: "Sectopods are cyborg creatures with a powerful laser beam weapon. The control of these mechanical beasts is via a telepathic link to their controllers, the Star Gods. Sectopods are protected by energy shields." STR_CANNON_UFOPEDIA: "WHILE THE DAMAGE OR ACCURACY OF A SINGLE 30MM ROUND MAY APPEAR UNIMPRESSIVE, THIS ROTARY CANNON FIRES A HELL OF A LOT OF THEM, MAKING IT QUITE AN EFFECTIVE ANTI-SHIP WEAPON. CLASS: LIGHT. RE-ARM: 5 HRS" STR_LASER_CANNON_UFOPEDIA: "THE LARGE VERSION OF A VESSEL LASER WEAPON EMITS A HIGH-INTENSITY, FINELY-CONTROLLED BEAM. BIGGER HEAT SINKS ALLOW FOR LONGER ENGAGEMENTS. CLASS: HEAVY. RE-ARM: 1 HR" STR_PLASMA_BEAM_UFOPEDIA: "STELLAR EMPIRE'S STANDARD SHIP-TO-SHIP CANNON, IT SENDS PLASMA BOLTS ALONG A CONTROLLED-GRAVITY PATHWAY. EACH SHOT BURNS 1 UNIT OF HELLERIUM. CLASS: HEAVY. RE-ARM: 10 HRS" STR_STINGRAY_UFOPEDIA: "OUTFITTED WITH AN ADVANCED GUIDANCE SYSTEM, THIS MISSILE RARELY MISSES ITS TARGET. AGGRESSIVE ENGAGEMENT TACTICS DECREASE THE TIME IT TAKES TO LOCK IT ON TARGET, BUT DEPRIVES THE ATTACKER OF THE RANGE ADVANTAGE. CLASS: MISSILE. RE-ARM: 5 HRS" STR_AVALANCHE_UFOPEDIA: "THAT'S A NUCLEAR MISSILE MY FRIEND. HUGE AND CUMBERSOME, IT LACKS THE AGILITY TO EFFICIENTLY ENGAGE SMALLER CRAFT. WON'T MISS A VERY LARGE TARGET, THOUGH, AND THEY'LL FEEL IT WHEN IT HITS. CLASS: MISSILE. RE-ARM: 1 HR" STR_FUSION_BALL_UFOPEDIA: "THIS LAUNCHER FIRES A BALL SHAPED PROJECTILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. CLASS: MISSILE. RE-ARM: 3 HRS" #Terrains MAP_AREA51URBAN: "Military Base" MAP_COMRCURBAN: "Commercial" MAP_CULTA_UBER: "Uber Farm" MAP_DESERT: "Desert" MAP_DESERTX: "Dust Desert" MAP_DESERT2RED: "Pink Sands" MAP_DESERTMOUNT: "Desert Mountain" MAP_DESERTTEMPLE: "Desert Temple" MAP_DAWNURBANA: "Dawn City A" MAP_DAWNURBANB: "Dawn City B" MAP_FOREST: "Forest" MAP_FOREST2BLACK: "Forest of Steel" MAP_FORESTMOUNT: "Forest Mountain" MAP_FORESTPOLAR: "Forest Marsh" MAP_GRASSLANDDESERT: "Grassland Desert" MAP_GRASSLANDDESERTMOUNT: "Grassland Desert Mtn." MAP_GRASSLANDFOREST: "Grassland Forest" MAP_GRASSLANDFORESTMOUNT: "Grassland Forest Mtn." MAP_INDUSTRIALURBAN: "Industrial" MAP_INDUSTRIALUFO: "Industrial Landing" MAP_JUNGLE: "Jungle" MAP_JUNGLE2NEO: "Neo-Jungle" MAP_JUNGLE2BLACK: "Evil Jungle" MAP_JUNGLEMOUNT: "Jungle Mountain" MAP_JUNGLEPOLAR: "Jungle Swamp" MAP_JUNGLETEMPLE: "Jungle Temple" MAP_MADURBANUFO: "City Landing" MAP_NATIVEURBAN: "Native Urban" MAP_NATIVEURBAN_4X4: "Native Village" MAP_NATIVEUFO: "Native Urban Landing" MAP_NATIVEURBANROAD: "Native Urban (Road)" MAP_NATIVEURBANROAD_LOKNAR: "Native Urban (Road/Lokk'Naar)" MAP_NATIVEURBANROADUFO: "Native Urban (Road) Landing" MAP_POLAR: "Polar" MAP_POLARDESERT: "Polar Desert" MAP_POLARDESERTMOUNT: "Polar Desert Mtn." MAP_POLARMOUNT: "Polar Mountain" MAP_PORTURBAN: "Port Modified" MAP_PORTTFTD: "Port TFTD" MAP_RAILYARDURBAN: "Railyard" MAP_SAVANNADESERT: "Savanna Desert" MAP_SAVANNADESERTMOUNT: Savanna Desert Mtn. MAP_SAVANNAFOREST: Savanna Forest MAP_SAVANNAFORESTMOUNT: Savanna Forest Mtn. MAP_STEPPEDESERT: Steppe Desert MAP_STEPPEDESERTMOUNT: Steppe Desert Mtn. MAP_STEPPEFOREST: Steppe Forest MAP_STEPPEFORESTMOUNT: Steppe Forest Mtn. MAP_TAIGADESERT: "Taiga Desert" MAP_TAIGADESERTMOUNT: "Taiga Desert Mtn." MAP_TAIGAFOREST: "Taiga Forest" MAP_TAIGAFORESTMOUNT: "Taiga Forest Mtn." MAP_TUNDRADESERT: "Tundra Desert" MAP_TUNDRAMOUNT: "Tundra Mountain" MAP_TUNDRADESERTMOUNT: "Tundra Desert Mtn." MAP_DESERTPLANE: "Desert Airwreck" MAP_POLARPLANE: "Polar Airwreck" MAP_TUNDRAPLANE: "Tundra Airwreck" MAP_STEPPEPOLAR: "Steppe Marsh" MAP_GRASSLANDPOLAR: "Grassland Swamp" MAP_SAVANNAPOLAR: "Savanna Swamp" MAP_TAIGAPOLAR: "Taiga Swamp" MAP_TUNDRAPOLAR: "Tundra Swamp" MAP_TUNDRAFOREST: "Tundra Forest" MAP_TUNDRAFORESTMOUNT: "Tundra Forest Mtn." MAP_COMPLEXGHOUL: "Ghoul Town" MAP_COMPLEXURBAN: "Refinery Complex" MAP_ISLANDURBAN: "Island Community" MAP_SLUMURBAN: "The Slum (Crossroads)" MAP_SLUMURBAN_NOROADS: "The Slum" MAP_MADURBANSNOW: "Winter City" MAP_URBANWAR: "War City" MAP_MAGAZYNMAFII: "Mafia Warehouse" MAP_RURALUFO: "Slavic Village Landing" MAP_RURAL: "Slavic Village" MAP_NATIVEJUNKUFO: "Junk Village" #Main part# STR_SKYRANGER: "SKYRANGER" STR_SUPPLY_SHIP: "Supply Ship" STR_MISSION: "Mission" STR_EYE_OF_HORUS: Eye of Horus STR_EXPLOSIVE: Explosives STR_POD3X5: "(Drop-Pod 30x50)" STR_LARGE_BUNKER: "(Large Bunker)" STR_CHURCH_ENTRY: "(Church Entry)" STR_EXPEDITION: EXPEDITION STR_CONVOY: CONVOY STR_TRUCKS: TRUCKS STR_BIKES: BIKES STR_VENTURA: BONAVENTURA STR_FUEGO: EL FUEGO STR_FORTUNA: FORTUNA STR_METALLO: METALLO STR_VENTURA_HULL: Spacious Hull STR_FUEGO_HULL: Sleek Hull STR_FORTUNA_HULL: Sparkling Hull STR_METALLO_HULL: Armored Hull STR_FATSUB: BLOWFISH STR_TRITON: TRITON STR_TRITON_TRANSPORT: Reticulan-Inspired Transport STR_DROPSHIP: THUNDERHORSE STR_JETBIKE: SHARK JETBIKE STR_AIRVAN: AIRVAN STR_AIRBUS: AIRBUS GDX*058 STR_AIRCAR: AIRCAR STR_AIRSPEEDER: AIRSPEEDER STR_GDXCAR: SPECTOR STR_GDXCAR_ITEM: "Dr. X's Spector Aircar" STR_GDXCAR_ITEM_2: "Spector (Looted)" STR_GDXCAR_EX: "Loot Dr. X's Spector" STR_PIRANHA_AIRBIKE: PIRANHA STR_GOLDHAWK: HAWK STR_GOLDHAWK_PROCUREMENT: "Is it joke, a Golden Hawk?" STR_SAKURABUS: TURTLE STR_SAKURABUS_PROCUREMENT: "What's the Purple Turtle?" STR_WHITEWORM: WORM STR_WHITEWORM_PROCUREMENT: "Where was born, this White Worm?" STR_SCARAB: SCARAB STR_SCARAB_PROCUREMENT: "Is there a match to Ashen Scarab?" STR_MI2400: SCORPION STR_MI2400_PROCUREMENT: "Who gets turned on by Red Scorpion?" STR_VERDANT_SNAKE: SNAKE STR_VERDANT_SNAKE_PROCUREMENT: "What to make of Verdant Snake?" STR_SAPPHIRE_JELLYFISH: JELLYFISH STR_SAPPHIRE_JELLYFISH_PROCUREMENT: "What kind of dish is Sapphire Jellyfish?" STR_SHADOWBAT: SHADOWBAT STR_SHADOWBAT_PROCUREMENT: "What's that, a Shadowbat?" STR_CHARIOT: PACHYDERM STR_PIGEON: PIGEON STR_SKYRANGER_TRANSPORT: Skyranger Transport STR_BASIC_INTERCEPTOR: Interceptor Assembly STR_INTERCEPTOR: HUNTER-KILLER STR_NIGHTMARE: NIGHTMARE STR_NIGHTMARE_INTERCEPTOR: Advanced Fighter STR_PREDATOR: PREDATOR STR_PREDATOR_INTERCEPTOR: Improved Fighter STR_KRAKEN: KRAKEN STR_KRAKEN_INTERCEPTOR: Heavy Attack Craft STR_SABRE: SABRE STR_SABRE_INTERCEPTOR: Ultimate Fighter STR_DRAKKAR: DRAKKAR STR_DRAKKAR_TRANSPORT: Assault Transporter STR_DEVASTATOR: DEVASTATOR STR_DEVASTATOR_INTERCEPTOR: Advanced Bomber STR_HYDRA: DRAGON STR_HYDRA_INTERCEPTOR: Pocket Battleship STR_BRIG: LEVIATHAN STR_BIG_PIRATIN_SHIP: Heavy Transporter STR_FIRESTORM: DELIVERATOR STR_BLAZER_TRANSPORT: Fast Transporter STR_BRAVE_WHALER: BRAVE WHALER STR_BRAVE_WHALER_INTERCEPTOR: Long-Range Interceptor STR_BARACUDA: BARRACUDA STR_BARACUDA_INTERCEPTOR: High-Agility Fighter STR_SWORDFISH: SWORDFISH STR_SWORDFISH_INTERCEPTOR: Hybrid Fighter/Gunship STR_LIGHTNING: CRAB STR_MINING_SHIP: PROSPECTOR STR_MINING_SHIP_ADVANCE: Mining Ship STR_ZEPPELIN: SPY ZEPPELIN STR_ZEPPELIN_ADVANCE: Spy Zeppelin STR_MERC_FIGHTER: DOG OF WAR STR_M_WING: M-WING STR_RAIL_POD: RAIL POD STR_CAPSULE: ZUBRIN STR_MARS_CAPSULE: Mars Lander STR_MARS_CAPSULE_PROJECT: Mars Rocket Project STR_RPC: Reticulan Plasma Charger STR_RPC_UC: PLASMA CHARGER STR_RPC_PARTS: Ret Plasma Charger Parts STR_SONIC_OSCILLATOR: Looted Sonic Oscillator STR_SONIC_OSCILLATOR_UC: OSCILLATOR STR_SONIC_OSCILLATOR_PARTS: Sonic Oscillator Parts STR_TESLA_CANNON: Tesla Cannon STR_TESLA_CANNON_UC: TESLA CANNON STR_MINI_LASER: Craft Charger Laser STR_MINI_LASER_UC: CHARGER LASER STR_GAT_LASCANNON: Gatling Lascannon STR_GAT_LASCANNON_UC: GAT LASCANNON STR_LASER_CANNON: Craft Beam Laser STR_LASER_CANNON_UC: BEAM LASER STR_RAMJET_CANNON: Ramjet Cannon STR_RAMJET_CANNON_UC: RAMJET CANNON STR_RAMJET_ROUNDS: Ramjet Rounds STR_BIG_GUN: Naval Gun STR_BIG_GUN_UC: NAVAL GUN STR_BIGGER_GUN: Obliterator Cannon STR_BIGGER_GUN_UC: OBLITERATOR CANNON STR_BIG_GUN_SHELLS: 120mm Gun Shells STR_BIGGER_GUN_SHELLS: Obliterator Shells STR_MED_CANNON: 50mm Cannon STR_MED_CANNON_UC: 50MM CANNON STR_MED_CANNON_SHELLS: 50mm Shells STR_MED_CANNON_ADV: Bulldog 50mm Cannon STR_MED_CANNON_ADV_UC: BULLDOG CANNON STR_SMALL_CANNON: "25mm (x2) Cannon" STR_SMALL_CANNON_1: "25mm Cannon" STR_SMALL_CANNON_UC: "25MM (x2) CANNON" STR_SMALL_CANNON_1_UC: 25MM CANNON STR_QUADCANNON: "Quadcannon" STR_QUADCANNON_UC: QUADCANNON STR_SMALL_CANNON_ROUNDS_X50: 25mm Rounds (x50) STR_AIRBALLS_LAUNCHER: "Airballs Launcher (L)" STR_AIRBALLS_LAUNCHER_M: "Airballs Launcher (M)" STR_AIRBALLS_UC: "AIRBALLS (L)" STR_AIRBALLS_M_UC: "AIRBALLS (M)" STR_AIRBALLS: Airball STR_AIRBALLS_TECH: Improvised Aerial Explosive STR_SPIKE_LAUNCHER: Spike Launcher STR_SPIKE_LAUNCHER_UC: SPIKE ROCKETS STR_SPIKE_ROCKETS: Spike Rockets STR_UNGUIDED_LAUNCHER: 250mm Craft RL STR_UNGUIDED_LAUNCHER_UC: 250MM ROCKETS STR_UNGUIDED_ROCKETS: 250mm Rockets STR_MEDUSA: Anti-Shield Missile STR_MEDUSA_UC: MEDUSA STR_MEDUSA_LAUNCHER: Medusa Launcher STR_MEDUSA_MISSILES: Medusa Missiles STR_LONGLANCE: LANCER STR_LONGLANCE_LAUNCHER: Lancer Launcher STR_LONGLANCE_MISSILES: Lancer Missiles STR_HAMMERMITE: HAMMERMITE STR_HAMMERMITE_LAUNCHER: Hammermite Launcher STR_HAMMERMITE_MISSILES: Hammermite Missiles STR_FLAME_CANNON: "Flame Cannon" STR_FLAME_CANNON_UC: "FLAME CANNON" STR_LITTLE_ILYA: "Lil' Ilya Rocket Pod" STR_LITTLE_ILYA_UC: "LIL' ILYA" STR_GOBLIN_ROKKITZ_UC: GOBLIN ROKKITZ STR_GOBLIN_ROKKITZ_LAUNCHER: Goblin Launcher STR_GOBLIN_ROKKITZ: Goblin Rokkitz STR_CONVERSION_LAUNCHER: Conversion Launcher STR_CONVERSION_LAUNCHER_UC: CONVERSION LNCHR STR_SIDEWINDER: SEAGULL STR_SIDEWINDER_LAUNCHER: Seagull Launcher STR_SIDEWINDER_MISSILES: Seagull Missiles STR_MISSILE_ADV: METEOR STR_MISSILE_ADV_LAUNCHER: Meteor Launcher STR_MISSILE_ADV_MISSILES: Meteor Missiles STR_REAPER_CANNON: Ripper Cannon STR_REAPER_CANNON_UC: RIPPER CANNON STR_REAPER_CANNON_ROUNDS_X50: "Ripper Rounds (x50)" STR_LASCANNON_LITE: Craft Lascannon STR_LASCANNON_LITE_UC: LASCANNON STR_RAILGUN: Basilisk Cannon STR_RAILGUN_UC: BASILISK STR_RAILGUN_ROUNDS: Basilisk Rounds STR_GAUSS_CANNON: Gauss Cannon STR_GAUSS_CANNON_UC: GAUSS CANNON STR_GAUSS_CANNON_ROUNDS_X25: Gauss Rounds (x25) STR_PLASMA_SPITTER: Plasma Spitter STR_PLASMA_SPITTER_UC: PLASMA SPITTER STR_BOMB_LAUNCHER: Implosion Bomb Launcher STR_BOMB_LAUNCHER_UC: IMPLOSION BOMBS STR_CRAFT_BOMB: Craft Plasma Bomb STR_CRAFT_EQUIPMENT: Vessel Equipment STR_THRUSTER: Multi-Vectored Thruster STR_THRUSTER_UC: THRUSTER STR_TARGETER: Hyper-wave Targeter STR_TARGETER_UC: TARGETER STR_TRACTOR_BEAM: Tractor Beam STR_TRACTOR_BEAM_UC: TRACTOR BEAM STR_HULL_PLATING: Extra Hull Plating STR_HULL_PLATING_UC: HULL PLATING STR_SHIELD_GEN: Light Shield Generator STR_SHIELD_GEN_UC: LIGHT SHIELD STR_SHIELD_GEN_LARGE: Heavy Shield Generator STR_SHIELD_GEN_LARGE_UC: HEAVY SHIELD STR_SHIELD_CAPACITOR: Shield Capacitor STR_SHIELD_CAPACITOR_UC: CAPACITOR STR_STC_RFR: STC Fusion Drive STR_STC_RFR_UC: FUSION DRIVE STR_ETHYR_DRIVE_1: Ethyr Drive STR_ETHYR_DRIVE_1_UC: ETHYR DRIVE STR_ETHYR_DRIVE_2: Ethyr Drive + STR_ETHYR_DRIVE_2_UC: ETHYR DRIVE + STR_ETHYR_DRIVE_3: Ethyr Drive X STR_ETHYR_DRIVE_3_UC: ETHYR DRIVE X STR_SPATIAL_DISPLACER_1: Spatial Displacer STR_SPATIAL_DISPLACER_1_UC: SPATIAL DISPLACER STR_SPATIAL_DISPLACER_2: Spatial Displacer + STR_SPATIAL_DISPLACER_2_UC: SPATIAL DISPLACER + STR_SPATIAL_DISPLACER_3: Spatial Displacer X STR_SPATIAL_DISPLACER_3_UC: SPATIAL DISPLACER X STR_INTEGRITY_FIELD_1: Integrity Field STR_INTEGRITY_FIELD_1_UC: INTEGRITY FIELD STR_INTEGRITY_FIELD_2: Integrity Field + STR_INTEGRITY_FIELD_2_UC: INTEGRITY FIELD + STR_INTEGRITY_FIELD_3: Integrity Field X STR_INTEGRITY_FIELD_3_UC: INTEGRITY FIELD X STR_ENERGY_FOCUS_1: Energy Focus STR_ENERGY_FOCUS_1_UC: ENERGY FOCUS STR_ENERGY_FOCUS_2: Energy Focus + STR_ENERGY_FOCUS_2_UC: ENERGY FOCUS + STR_ENERGY_FOCUS_3: Energy Focus X STR_ENERGY_FOCUS_3_UC: ENERGY FOCUS X STR_OMNISENSOR_1: Omnisensor STR_OMNISENSOR_1_UC: OMNISENSOR STR_OMNISENSOR_2: Omnisensor + STR_OMNISENSOR_2_UC: OMNISENSOR + STR_OMNISENSOR_3: Omnisensor X STR_OMNISENSOR_3_UC: OMNISENSOR X STR_DEPTH_DWELLER: "Depth Dwellers" STR_LOOTED_CYBERDISC: Looted Cyberdisc STR_LOOTED_CYBERDISC_HMG: Cyberdisc/HMG STR_LOOTED_CYBERDISC_ROCKET: Cyberdisc/Launcher STR_HWP_ROCKETS_3: Cyberdisc/Launcher Rockets-DP STR_LOOTED_CYBERDISC_LASER: Cyberdisc/Gatling Laser STR_LOOTED_CYBERDISC_PLASMA: Cyberdisc/Plasma STR_HWP_SENTRY_SPIKE: Sentry Gun/Rocket STR_HWP_SPIKE_ROCKETS: Sentry Gun Rockets AUX_COPTER_WEAPON_ARIFLE: "Aircraft Rifle (Copter)" AUX_ACAR_WEAPON_2MG: "Twin Machinegun (Vehicle)" AUX_ACAR_WEAPON_HMG: "HMG (Vehicle)" AUX_ACAR_WEAPON_AC25MM: "25mm Cannon (Vehicle)" STR_ACAR_WEAPON_AGL: "AGL (Vehicle)" AUX_ACAR_WEAPON_AGL: "AGL (Vehicle)" STR_ACAR_WEAPON_QUAD_RPG: "Quad RPG Launcher (Vehicle)" AUX_ACAR_WEAPON_QUAD_RPG: "Quad RPG Launcher (Vehicle)" STR_ACAR_WEAPON_105_RECOILLESS: "105mm RR (Vehicle)" AUX_ACAR_WEAPON_105_RECOILLESS: "105mm RR (Vehicle)" STR_105_RECOILLESS_ROUNDS: "105mm RR Rounds" STR_105_RECOILLESS_ROUNDS_PS: "105mm RR Rounds/PS" STR_ACAR_WEAPON_LASCANNON: "Lascannon (Vehicle)" AUX_ACAR_WEAPON_LASCANNON: "Lascannon (Vehicle)" STR_ACAR_LASCANNON_CLIP_LO: "Vehicle Lascannon Clip" STR_ACAR_LASCANNON_CLIP_HI: "Vehicle Lascannon Clip/Adv" STR_ACAR_LASCANNON_CLIP_AP: "Vehicle Lascannon Clip/AP" STR_ACAR_WEAPON_XGAUSS: "X-Gauss Cannon (Vehicle)" AUX_ACAR_WEAPON_XGAUSS: "X-Gauss Cannon (Vehicle)" STR_ACAR_XGAUSS_AMMO: "Vehicle XG Cannon Rounds" STR_ACAR_WEAPON_XPLASMA: "X-Plasma Cannon (Vehicle)" AUX_ACAR_WEAPON_XPLASMA: "X-Plasma Cannon (Vehicle)" STR_ACAR_XPLASMA_BATTS: "Vehicle X-Plasma Cannon Batts" STR_ACAR_WEAPON_HAVOK: "Havoc Launcher (Vehicle)" AUX_ACAR_WEAPON_HAVOK: "Havoc Launcher (Vehicle)" STR_HAVOK_ROCKETS: "Havoc Rockets/HE" STR_HAVOK_ROCKETS_NAPALM: "Havoc Rockets/Napalm" STR_HAVOK_ROCKETS_FUSION: "Havoc Rockets/Fusion" AUX_TANK_MG: "Machinegun (Tank)" AUX_TANK_LASER: "Autolaser (Tank)" AUX_TANK_WEAPON_GRENADES: "Grenade Launchers (Tank)" STR_TANK_AUTOCANNON: "60mm Autocannon (Tank)" AUX_TANK_AUTOCANNON: "60mm Autocannon (Tank)" STR_TANK_CANNON: "85mm Battlecannon (Tank)" AUX_TANK_CANNON: "85mm Battlecannon (Tank)" STR_HWP_AUTOCANNON_SHELLS: "60mm Autocannon Shells" STR_HWP_AUTOCANNON_SHELLS_HVAP: "60mm AC Shells/HVAP" STR_HWP_CANNON_SHELLS: "85mm Battlecannon Shells" STR_HWP_CANNON_SHELLS_NUKE: "85mm BC Shells/Hell" STR_HWP_CANNON_SHELLS_FUSION: "85mm BC Shells/Fusion" AUX_TANK_LASER_CANNON: "Heavy Lascannon (Tank)" STR_TANK_LASER_CANNON: "Heavy Lascannon (Tank)" STR_HWP_LASER_CANNON_BATTS: "Tank H-Lascannon Batts" STR_TANK_ROCKET_LAUNCHER: "Bombard Rocket Mortar" AUX_TANK_ROCKET_LAUNCHER: "Bombard Rocket Mortar" STR_HWP_ROCKETS: "Bombard Shells" STR_HWP_ROCKETS_NUKE: "Bombard Shells/Hell" STR_HWP_ROCKETS_FUSION: "Bombard Shells/Fusion" STR_HWP_ROCKETS_GAS: "Bombard Shells/Gas" STR_HWP_ROCKETS_ACID: "Bombard Shells/Acid" STR_TANK_FLAK: "Flak Cannon (Vehicle)" AUX_ACAR_WEAPON_TANK_FLAK: "Flak Cannon (Vehicle)" STR_HWP_FLAK_SHELLS: Tank Flak BS Ammo STR_HWP_FLAK_SHELLS_ACID: Tank Flak Chem Ammo STR_HWP_FLAK_SHELLS_RUBBER: Tank Flak Rubber Ammo AUX_ACAR_WEAPON_FLAMER: "Flamethrower (Vehicle)" STR_HWP_PLASMA_CANNON_BATTS: Tank Plasma Cannon Batts STR_HWP_AMMUNITION: Tank Ammunition STR_BATTLECANNON: Battlecannon STR_HEAVY_MORTAR: Howitzer STR_TAMED_REAPER: Tamed Reaper STR_MUTANT_REAPER: Mutated Reaper STR_TAMED_BOOMOSAURUS: Boozeosaur STR_HWP_INCENDIARY_ROCKET: Boomosaurus Rockets STR_JAWS: Jaws STR_CYCLOPS_CONVERT: Converted Cyclops CYCLOPS_GAZE: Cyclops Gaze AUX_GHOST_SEDUCTION: Ghostly Song STR_WEREDOGE: "Tamed Werewolf" STR_BLOODOGE: "Blood Hound" STR_DOGE: "Attack Dog" STR_DOGE_PROCUREMENT: "Acquire Dogs" STR_DOGE_CORPSE: "Dead Dog" STR_DOGE_JAWS: "Bite" STR_PARROT: "Parrot" STR_PARROT_CORPSE: "Dead Parrot" STR_PARROT_BEAK: "Peck" STR_SECURITY_CAMERA: "Security Camera" STR_XTURRET_CANNON: "Cannon Turret" AUX_XTURRET_CANNON_WEAPON: "Cannon Turret" STR_XTURRET_CANNON_CORPSE: "Cannon Turret Bill" STR_XTURRET_LASER: "Laser Turret" AUX_XTURRET_LASER_WEAPON: "Laser Turret" STR_XTURRET_LASER_CORPSE: "Laser Turret Bill" STR_XTURRET_GAUSS: "Gauss Turret" AUX_XTURRET_GAUSS_WEAPON: "Gauss Turret" STR_XTURRET_GAUSS_CORPSE: "Gauss Turret Bill" STR_XTURRET_PLASMA: "Plasma Turret" AUX_XTURRET_PLASMA_WEAPON: "Plasma Turret" STR_XTURRET_PLASMA_CORPSE: "Plasma Turret Bill" STR_SOLDIER_HYBRID: Bugeye STR_SOLDIER_PEASANT: Peasant STR_RECRUIT_PEASANTS: Recruit Local Peasants STR_PEASANT_MILITIA: Peasant Militia STR_MILITIA_TRAINING: Militia Training STR_PEASANTS_ZZZ: "Peasants (Dep.)" STR_SLAVE_SOLDIERS: Slave Soldiers STR_SOLDIER_SLAVE: Slave Soldier STR_SOLDIER_HERO: Hero STR_HERO: Human Hero STR_SOLDIER_SLAVE_RECRUITMENT: "Recruit: Slave Soldier" STR_SUPER_SLAVE: Superslave STR_CORPSE_SUPER_SLAVE: Superslave KIA STR_GREEN_LIGHTER: Green Lighter STR_CORPSE_GREEN_LIGHTER: Green Lighter KIA STR_BAT_GLAD_PROJECT: I am Batglad! STR_BAT_GLAD: BatGlad STR_CORPSE_BAT_GLAD: BatGlad KIA STR_FLASH_BANG_PROJECT: Gone in a flash STR_FLASH_BANG: FlashBanger STR_CORPSE_FLASH_BANG: FlashBanger KIA STR_SUPER_SLAVE_ARMOR: "Superslave Costume" STR_GREEN_LIGHTER_ARMOR: "Green Lighter Costume" STR_BAT_GLAD_ARMOR: "Batcostume" STR_FLASH_BANG_ARMOR: "FlashBanger Costume" STR_PILLOW_KNIGHT: Pillow Knight Costume STR_PILLOW_KNIGHT_UC: PILLOW KNIGHT STR_SLAVE_NUDE_UC: NUDE /SS STR_SLAVE_NUDE_SEA_UC: "NUDE /SS (SEA)" STR_SLAVE_NUDE_DREAMLAND_UC: "DREAMWALKER /SS" STR_SLAVE_ARMOR_LOINCLOTH_UC: "LOINCLOTH" STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC: "LOINCLOTH (SEA)" STR_SLAVE_PUNK_UC: "PUNK /SS" STR_PELTAST_ARMOR: "Peltast SS Armor" STR_SLAVE_ARMOR_TUNIC_UC: "PELTAST" STR_SLAVE_ARMOR_TUNIC_A_UC: "PELTAST (S)" STR_PIROMAN_ARMOR: "Pyroman SS Armor" STR_SLAVE_ARMOR_PIROMAN_UC: "PYROMAN" STR_SLAVE_ARMOR_PIROMAN_A_UC: "PYROMAN (S)" STR_CRUSADER_ARMOR: "Crusader SS Armor" STR_CRUSADER_ARMOR_DMG: "Crusader Armor (Damaged)" STR_CRUSADER_ARMOR_REPAIR: "Crusader Armor Repair" STR_SLAVE_ARMOR_CRUSADER_UC: "CRUSADER" STR_SLAVE_ARMOR_CRUSADER_A_UC: "CRUSADER (S)" STR_SLAVE_ARMOR_POINTMAN: "Pointman SS Armor" STR_SLAVE_ARMOR_POINTMAN_UC: "POINTMAN" STR_SLAVE_ARMOR_DEMOLISHER: "Demolisher SS Armor" STR_SLAVE_ARMOR_DEMOLISHER_UC: "DEMOLISHER" STR_OPERATOR_ARMOR: "SS Operator Armor" STR_SLAVE_ARMOR_OPERATOR_UC: "OPERATOR" STR_GI_ARMOR: "Kevlar SS Armor" STR_SLAVE_ARMOR_GI_UC: "G.I." STR_SLAVE_ARMOR_PIRATE_UC: "PIRATE /SS" STR_SLAVE_ARMOR_JUMPSUIT_UC: "RUNT /SS" STR_SLAVE_ARMOR_LEGION_UC: "LEGION /SS" STR_PEASANT_ARMOR_LEGION_UC: "LEGION /PEA" STR_LEGION_ARMOR: "Human Legion Armor" STR_LEGION_ARMOR_DMG: "Human Legion Armor (Damaged)" STR_LEGION_ARMOR_REPAIR: "Human Legion Armor Repair" STR_DOOMGUY_ARMOR: "Doom SS Armor" STR_DOOMGUY_2_ARMOR: "Doom 2 SS Armor" STR_DOOMGUY_ARMOR_DMG: "Doom Armor (Damaged)" STR_DOOMGUY_ARMOR_REPAIR: "Doom Armor Repair" STR_DIVER_OUTFIT: "Human Frogman Outfit" STR_SLAVE_DIVER_UC: "FROGMAN /SS" STR_SLAVE_DIVER_SEA_UC: "FROGMAN /SS (SEA)" STR_PEASANT_DIVER_UC: "FROGMAN /PEA" STR_PEASANT_DIVER_SEA_UC: "FROGMAN /PEA (SEA)" STR_SPACE_SUIT_HUMAN: "Human Space Suit" STR_SLAVE_SPACE_SUIT_UC: "SPACE SUIT /SS" STR_SLAVE_SPACE_SUIT_SEA_UC: "SPACE SUIT /SS (SEA)" STR_SLAVE_SPACE_SUIT_SPACE_UC: "SPACE SUIT /SS (0-G)" STR_SLAVE_ARMOR_DOOM_UC: "DOOM" STR_SLAVE_ARMOR_DOOM_2_UC: "DOOM 2" STR_SUPER_SLAVE_ARMOR_UC: "SUPERSLAVE" STR_GREEN_LIGHTER_ARMOR_UC: "GREEN LIGHTER" STR_BAT_GLAD_ARMOR_UC: "BAT GLAD" STR_FLASH_BANG_ARMOR_UC: "FLASHBANGER" STR_PEASANT_NUDE_UC: "NUDE /PEA" STR_PEASANT_NUDE_SEA_UC: "NUDE /PEA (SEA)" STR_PEASANT_NUDE_DREAMLAND_UC: "DREAMWALKER /PEA" STR_PEASANT_BONDAGE_GEAR_UC: "BONDAGE /PEA" STR_PEASANT_MUD_UC: "MUD" STR_STALKER_OUTFIT: "Peasant Stalker Outfit" STR_PEASANT_STALKER_UC: "STALKER" STR_FUSILIER_ARMOR: "Peasant Fusilier Armor" STR_PEASANT_FUSILIER_UC: "FUSILIER" STR_PEASANT_CAMO_UC: "CAMO /PEA" STR_SLAVE_ARMOR_TAC_VEST_UC: "TAC VEST /SS" STR_TAC_VEST_PEASANT_UC: "TAC VEST /PEA" STR_DEFENDER_ARMOR_HUMAN: "Human Defender Armor" STR_DEFENDER_SLAVE_UC: "DEFENDER /SS" STR_DEFENDER_PEASANT_UC: "DEFENDER /PEA" STR_SWIMSUIT_PEASANT_UC: "SWIMSUIT /PEA" STR_SWIMSUIT_PEASANT_SEA_UC: "SWIMSUIT /PEA (SEA)" STR_PEASANT_ARMOR_HUNTER_UC: "HUNTER" STR_PEASANT_ARMOR_DRESS_UC: "SHEPHERD" STR_PEASANT_ARMOR_GLADIATRIX_UC: "GLADIATRIX" STR_PEASANT_ARMOR_GLADIATRIX: "Peasant Gladiatrix Armor" STR_PEASANT_ARMOR_MILITIA_UC: "MILITIA" STR_PEASANT_ARMOR_MILITIA: "Peasant Militia Armor" STR_PEASANT_ARMOR_JUMPSUIT_UC: "RUNT /PEA" STR_PEASANT_SPACE_SUIT_UC: "SPACE SUIT /PEA" STR_PEASANT_SPACE_SUIT_SEA_UC: "SPACE SUIT /PEA (SEA)" STR_PEASANT_SPACE_SUIT_SPACE_UC: "SPACE SUIT /PEA (0-G)" STR_BIOAQUA_ARMOR: "Human Aqua Suit" STR_PEASANT_ARMOR_BIOAQUA_UC: "AQUA SUIT /PEA" STR_PEASANT_ARMOR_BIOAQUA_EVA_UC: "AQUA SUIT /PEA (EVA)" STR_PEASANT_ARMOR_BIOAQUA_SEA_UC: "AQUA SUIT /PEA (SEA)" STR_ARMOR_RAVENCLAW: "Ravenclaw Robe" STR_PEASANT_ARMOR_RAVEN_UC: "RAVENCLAW" STR_HYBRID_NUDE_UC: "NUDE /BUG" STR_HYBRID_NUDE_DREAMLAND_UC: "DREAMWALKER /BUG" STR_HYBRID_THONG_UC: "THONG /BUG" STR_HYBRID_ADVISOR_UC: "ADVISOR" STR_HYBRID_TAC_VEST_UC: "TAC VEST /BUG" STR_HYBRID_SPACE_SUIT_UC: "SPACE SUIT /BUG" STR_HYBRID_SPACE_SUIT_SPACE_UC: "SPACE SUIT /BUG (0-G)" STR_HYBRID_NUDE_SEA_UC: "NUDE /BUG (SEA)" STR_HYBRID_THONG_SEA_UC: "THONG /BUG (SEA)" STR_HYBRID_SPACE_SUIT_SEA_UC: "SPACE SUIT /BUG (SEA)" STR_GNOME_DRESS_UC: "LIL'DRESS /GNM" STR_GNOME_NUDE_UC: "NUDIST /GNM" STR_GNOME_NUDE_DREAMLAND_UC: "DREAMWALKER /GNM" STR_GNOME_EXPLORER_OUTFIT: "Gnome Explorer Outfit" STR_GNOME_EXPLORER_UC: "EXPLORER" STR_GNOME_EXPLORER_SEA_UC: "EXPLORER (SEA)" STR_SPACE_POD_GNOME_UC: "RESCUE POD /GNM (0-G)" STR_CRAFT_GATLING_LASER: Gatling Laser STR_LIFTER: Gravitic Lifter STR_UFO_POWER_SOURCE: Ship Engine STR_UFO_NAVIGATION: Slave AI STR_UFO_CONSTRUCTION: Warship Hull STR_ALIEN_FOOD: Life Support System STR_ALIEN_REPRODUCTION: Regeneration Chamber STR_ALIEN_ENTERTAINMENT: Hypno Panel STR_ALIEN_SURGERY: Surgery Unit STR_EXAMINATION_ROOM: Industrial Scanner STR_ALIEN_ALLOYS: Plastasteel STR_ALIEN_HABITAT: Stasis Pod STR_CYDONIA_OR_BUST: "Operation Triple-A" STR_ELERIUM_115: Hellerium STR_ELERIUM_115_EX: Hellerium Extraction STR_GRAV_SHIELD: Repulsor Defense STR_MIND_SHIELD: Hideout Shroud STR_PSI_LAB: VooDoo STR_PSI_ILLUSION: "VooDoo: Illusion" STR_PSI_EXCESS: "VooDoo: Excess" STR_PSI_DESTRUCTION: "VooDoo: Destruction" STR_PSI_COMMUNION: "VooDoo: Communion" STR_VOICE_IS_A_WEAPON: "Voice Is A Weapon" STR_HYPERWAVE_MYSTICISM: "Hyper-wave Mysticism" STR_GLAMOUR: "Glamour" STR_CULTURAL_RELIC: "Memorial Stele" STR_CULTURAL_WEALTH: "Cultural Wealth" STR_THE_POWER_OF_SLIME: "The Power of Slime" STR_CHRONOMANCY: "Chronomancy" STR_ENTROPOMANCY: "Entropomancy" STR_VAMPIRISM: "Vampirism" STR_VOICES_OF_THE_DEAD: "Voices of the Dead" STR_DEMONIC_RITUALS: "Demonic Rituals" STR_MEDI_KIT: Finely Distilled Rum STR_STUN_ROD: Broken Stun Rod STR_CATTLE_PROD: Cattle Prod STR_IMPALER: Impaler STR_CANTEEN: Canteen o' Refreshment STR_CANTEEN_WEED: Canteen o' Wisdom STR_KALTES_KLARES: "Kaltes-Klares" STR_BEER: Atom Beer STR_MOONSHINE: Moonshine STR_VODKA: Kosmoportovaya Vodka STR_SAKE: Solmine Sake STR_MUSHROOM_BEER: Mushroom Beer STR_COMBAT_DRUGS: Combat Drugs STR_STIMM: Stimm STR_OXYGEN_TANK: Oxygen Tank STR_MEDIPACK_SAVIOUR: Magical Medikit STR_MOTION_SCANNER: Aye-Phone STR_PSI_AMP: VooDoo Rod STR_MASTERS_CANE: "Master's Cane" STR_SAKURA_STAFF: "Herder's Staff" STR_SCEPTER_OF_FEAR: "Scepter of Fear" STR_PERSUADOTRON: "Persuadotron 2000" STR_PSI_AMP_LARGE: "VooDoo Great Staff" AUX_PSI_ORB: "VooDoo Orb" STR_GHOST_BEAM: Ghost Beam STR_GHOST_DAGGER: Ghost Dagger AUX_GHOST_DAGGER: Ghost Ops STR_CHAOS_DAGGER: Chaos Dagger AUX_HYBRID_PSI_WEAPON: Bugeye VooDoo STR_DANCE_MASTER: Dance Master STR_DANCE_MASTER_ATTACK: I Command You To Dance! STR_CERO: Ball of Annihilation STR_ARCANE_RAY: Arcane Ray AUX_GOOD_TOUCH: Good Touch AUX_BAD_TOUCH: Bad Touch AUX_SEDUCTION: Powers of Seduction AUX_SEDUCTION_ATTACK: Seduce AUX_GOTHIC_SHIELD: Gothic Shield AUX_TOWER_SHIELD: Tower Shield AUX_ROMAN_SHIELD: Piroman Shield AUX_CRUSADER_SHIELD: Crusader Shield AUX_ROUND_SHIELD: Round Shield AUX_SMALL_SHIELD: Small Shield STR_POLICE_SHIELD: Riot Shield STR_SANDBAGS: Sandbags STR_ROCK_T: "Good Lookin' Rock" AUX_BONG: Green Bong AUX_LIGHTER: Lighter STR_TASER: "Tazogun" AUX_IDENT: Ident Device AUX_CRYSTAL_BALL: Crystal Ball AUX_BLOOD_MAGIC: Blood Magic AUX_LUCKY_STAR: Lucky Star AUX_PILLOW: Pillow of Softness AUX_CHRYSSALID_WEAPON: Chryssalid Claws AUX_CYBERDISC_WEAPON: Cyberdisc Plasma Cannon AUX_REAPER_WEAPON: Reaper Bite AUX_CELATID_WEAPON: Celatid Spit AUX_SILACOID_WEAPON: Silacoid Spit AUX_SILACOID_WEAPON_MELEE: Silacoid Maw AUX_STRIX_WEAPON: Strix Acid Breath AUX_SENTINEL_SHIELD: Sentinel Shield AUX_SENTINEL_WEAPON: Sentinel Gun AUX_ZOMBIE_WEAPON: Zombie Punch AUX_ZOMBIE_INFECTOR_WEAPON: Zombie Infection AUX_ADRONE_WEAPON: Drone Lasgun AUX_BOOMOSAURUS_WEAPON: Boomosaurus Rockets AUX_BOOMOSAURUS_JAWS: Boomosaurus Bite AUX_BEASTMASTER_WEAPON: "Beastmaster's Underwear" AUX_XTANK_CANNON_WEAPON: "Tank Battlecannon" AUX_XTANK_AUTOCANNON_WEAPON: "Tank Autocannon" AUX_XTANK_GAUSS_WEAPON: "Tank Gauss Cannon" ETHEREAL_WEAPON: Star God Ghost Beam AUX_DOGG_WEAPON: "Bite" AUX_BLOOD_DOG_WEAPON: "Blood Bite" AUX_MEGASCORPION_WEAPON: "Sting" AUX_GIANTSPIDER_WEAPON: "Spider Bite" AUX_CHUPACABRA_WEAPON: "Chupacabra Bite" AUX_VAMPBAT_WEAPON: "Vampire Bat Bite" AUX_VAMPIRE_WEAPON: "Vampire Bite" AUX_RATT_WEAPON: "Rat Bite" AUX_GIANT_BEETLE_WEAPON: "Giant Beetle Bite" AUX_KRAB_WEAPON: "Crab Pincers" AUX_SHOCKAFIST: "Fisty" AUX_FISTO: "Punch" AUX_GHOST_FISTO: "Ghost Punch" AUX_FLAMING_FISTO: "Scorching Fist" AUX_SAINT_FISTO: "Holy Fist" AUX_POWER_FISTO: "Power Glove" AUX_FORCE_LANCE: "Force Lance" AUX_ROBOT_FIST: "Robot Fist" AUX_PRED_CLAWS: "Predator Claws" AUX_SMELL_SCANNER: "Sniff, Sniff" AUX_BATTLE_BELL: "For whom the bell tolls?" AUX_GAUSS_AC_2: "Gatling Gauss" AUX_HAND_LIGHT: "Spirit Lantern" AUX_GHOSTLY_FEAR: "Ghastly Terror" AUX_BRAINHACK: "Brainhack" AUX_PYROKINESIS: "Pyrokinesis" AUX_SPIRIT_FLAMES: "Spirit Flames" AUX_ENTROPY_BLAST: "Entropy Blast" STR_MBT: BATTLE TANK STR_MBT_M: BATTLE TANK M STR_MBT_M2: "BATTLE TANK M1A" STR_MBT_ADVANCE: Privatizing World Peace STR_ICBM: "ICBM" STR_FIGHTER_WRECKAGE: Old Fighter Hull STR_MENACING_HULL: Menacing Hull STR_WRECK: OLD FIGHTER HULL STR_CLOAKING_DEVICE: Cloaking Device STR_CLOAKING_DEVICE_FAUX: CLOAKING DEVICE STR_CLOAKING_DEVICE_FAUX_UC: CLOAKING DEVICE STR_DECLOAKING_DEVICE: Decloaking Device STR_PRISMATIC_SHIELD: Prismatic Shield STR_SHADOW_COMMUNICATOR: Shadow Communicator STR_TINY_DRILL: Tiny Drill STR_TINY_DRILL_INVESTIGATION: "What's The Deal With Tiny Drill?" STR_USE_DRILL_RED: "Use Drill (RED)" STR_USE_DRILL_GRAY: "Use Drill (GRAY)" STR_USE_DRILL_GOLD: "Use Drill (GOLD)" STR_USE_DRILL_GREEN: "Use Drill (GREEN)" STR_HELLERIUM_CHARM: Hellerium Charm STR_GLITTERSKULL: Glitterskull STR_DRUG_DISPENSOR: Drug Dispensor STR_HANDLE: Handle STR_SHEPHERDS_STAFF: "Shepherd's Staff" STR_QUARTERSTAFF: "Quarterstaff" STR_FAN: Fan STR_OFFICERS_BATON: "Officer's Lash" STR_STUN_BATON: Stun Baton STR_SHIV: Shiv STR_KNOIF: Dagger STR_KNOIF_BARB: Barbed Dagger STR_CHITIN_KNIFE: Chitin Knife STR_LONG_KNIFE: Long Knife STR_KNOIF_POISON: Poisoned Dagger AUX_KNOIF_POISON: Nightblade Poisoned Dagger STR_KNOIF_BANDIT: Bandit Knife STR_RAZOR: "Razor" STR_MACHETE: Machete STR_VIBRO_BLADE: Vibro Blade STR_PLASMA_DAGGER: Plasma Dagger STR_SHARK_GARLAND: Monstermano STR_PIPE: Pipe STR_WRENCH: Wrench STR_CAT_PAWS: Cat Paws STR_PRED_CLAWS: Mono-Claws STR_PRED_DISC: "Disc o'Death" STR_DAZZLING_DISC: "Ring-Dang-Doo" STR_VAMPIRIC_SWORD: "Vampiric Sword" STR_SLAVERS_CANE: "Slaver's Cane" STR_TONFA: Ninja Stick STR_BATON: Heavy Baton STR_BATTO: Ball Bat STR_BATTO_MAGIC: Powerball Bat STR_DISCIPLINER: Discipliner STR_BONE_CLUB: Bone Club STR_SPIKED_MACE: Spiked Mace STR_IRON_ROD: "Iron Rod" STR_GREAT_CLUB: "Great Club" STR_PITCHFORK: "Pitchfork" STR_SHOVEL: "Shovel" STR_CROWBAR: "Mr. Handy" STR_UNARMED_BASIC: "Bare Hands" STR_UNARMED_WRESTLING: "Wrestling" STR_UNARMED_GAUNTLET: "Gauntlet" STR_UNARMED_GAUNTLET_PLUS: "Super Gauntlet" STR_SLAMFIRE: "Slamfire" STR_DOUBLE_TAP: "Double" STR_QUAD_FIRE: "Quad" STR_MULTIFIRE: "Multifire" STR_BURST: "Quickburst" STR_CRUSH: "Demolish" STR_WHIRLWIND: "Whirlwind" STR_STAB: "Stab" STR_GAUNTLET_CLAW: "Clawed Gauntlet" STR_PUNK_CHAIN: "Punk Chain" STR_KUNG_FU: "Martial Arts" STR_PUNCH: "Punch!" STR_KICK: "Round Kick" STR_KNUCKLES: "Fistycuffs" STR_KNUCKLES_SPIKED: "Spiked Knuckles" STR_FISTY: "Shock'a'Fist" STR_SICKLE: Sickle STR_AZTEC_CLUB: Holy Club STR_RUSTY_BLADE: Rusty Blade STR_WRAITH_BLADE: Wraith Blade STR_SHORT_SWORD: Cutlass STR_WAKIZASHI: Sudoku Blade STR_CUTLASS: Saber STR_RAPIER: Rapier STR_SLICER: Medical Slicer STR_GLADIUS: Vibro Sword STR_BARBARIAN_SWORD: Barbaric Sword STR_KATANA: Fuso Sword STR_SWORD_MDV: Longsword STR_SWORD_PS: Tech Blade STR_SWORD: Electro-Sword STR_CLAW: Electro-Claw STR_FORCE_BLADE: Force Blade STR_PLASMA_SWORD: Plasma Sword STR_DEATHBLADE: Hellblade STR_BLOOD_AX: Blood Ax STR_SLUDGEHAMMER: Sludge Hammer STR_AX: Ax STR_BATTLE_AX: Battle Ax STR_VIBRO_AX: Vibro-Ax STR_AQUA_TRIDENT: Aqua Trident STR_AQUA_HATCHET: Aqua Hatchet STR_BILLHOOK: Billhook STR_TECH_CLEAVER: Tech Cleaver STR_STONE_AX: Stone Hatchet STR_THROWING_CARDS: Magic Cards STR_THROWING_STARS: Ninja Stars STR_FUSO_KNIVES: Fuso Knives STR_SUNBLADES: Sunblades STR_LASER_STARS: Laser Stars STR_JAVELINS: Javelins STR_JAVELINS_AQUA: Aqua Javelins STR_THROWING_AXES: Throwing Axes STR_THROWING_HAMMER: Throwing Hammer STR_SHREDDER: Shredder STR_ELECTRIC_NET: Electric Net STR_BOW_H: Hunting Bow STR_BOW_H_QUIVER: Hunting Bow Arrows STR_BOW_H_QUIVER_FIRE: Flame Arrows STR_BOW_H_QUIVER_POISON: Poisoned Arrows STR_BOW: Combat Bow STR_SURVIVAL_BOW: Survival Bow STR_BOW_QUIVER: Combat Bow Arrows STR_BOW_QUIVER_AQUA: Combat Bow Aqua Arrows STR_LONGBOW: Longbow STR_LONGBOW_QUIVER: Longbow Arrows STR_BOW_NEON: Future Bow STR_XBOW: X-Bow STR_XBOW_QUIVER: X-Bow Bolts STR_XBOW_CORAL: Coral X-Bow STR_XBOW_CORAL_QUIVER: Coral X-Bow Bolts STR_BAMBOO: Short Bamboo Combat Stick STR_SPEAR: Spear STR_PIKE: Pike STR_BARBARIAN_AX: Barbaric Ax STR_BARDICHE: Bardiche STR_BUTCHER_CLEAVER: Huge Cleaver STR_HAMMER: Hammer STR_PICKAXE: Pickaxe STR_MANACLES: Manacles AUX_MANACLES: Chains of Slavery STR_RIPPER: Ripper STR_CHAINSAW: Chainsaw STR_CHAINSAW_LOLI: Loli Chainsaw STR_CHAINSAW_HEAVY: Heavy Chainsaw STR_AUTO_AXE: Auto-Ax AUX_AUTO_AXE: Auto-Ax (Bike) STR_TESLA_COIL: Tesla Coil STR_CS_GAS: Tear Gas Can STR_ZAP_GUN: Zapper STR_OLD_PISTOL: Rusty Niner STR_OLD_PISTOL_2: Shiny Niner STR_OLD_PISTOL_CLIP: Niner Clip STR_OLD_PISTOL_CLIP_EP: Niner Clip/EPulse STR_OLD_REVOLVER: "Ol' Revolver" STR_REVOLVER: "Six-Shooter" STR_REVOLVER_POLICE: "Police Revolver" STR_REVOLVER_DRUM: "Six-Shooter Drum" STR_PEACEMAKER: Silver Snake STR_PEACEMAKER_DRUM: Silver Snake Drum STR_PISTOL: Assault Pistol STR_PISTOL_CLIP: Assault Pistol Clip STR_PISTOL_ADV: Smartpistol STR_PISTOL_ADV_CLIP: Smartpistol Clip STR_BLACK_ADDER: Black Adder STR_PISTOL_LT: Holdout Pistol STR_PISTOL_LT_CLIP: Holdout Pistol Clip STR_PISTOL_LT_CLIP_SLAYER: Holdout Pistol Clip/Slay STR_REVOLVER_LT_DRUM_SLAYER: Small Revolver Drum/Slay STR_REVOLVER_LT_DRUM_MAG: Small Revolver Drum/MAG STR_OLD_PISTOL_CLIP_SLAYER: Niner Clip/Slay STR_REVOLVER_DRUM_SLAYER: Six-Shooter Drum/Slay STR_PISTOL_CLIP_SLAYER: Assault Pistol Clip/Slay STR_COLT45_CLIP_SLAYER: Manstopper Clip/Slay STR_SNUBBY_DRUM_SLAYER: Snubby Drum/Slay STR_REVOLVER_LT: Small Revolver STR_REVOLVER_LT_DRUM: Small Revolver Drum STR_LUGER: Officer's Pistol STR_LUGER_CLIP: Officer's Pistol Clip STR_MAUSER: Precision Pistol STR_MAUSER_CLIP: Precision Pistol Clip STR_PISTOL_SILENCED: Suppressed Pistol STR_PISTOL_SILENCED_CLIP: Suppressed Pistol Clip STR_PISTOL_BM: Blackmarch Pistol STR_PISTOL_BM_CLIP: Blackmarch Pistol Clip STR_COLT45: Manstopper STR_COLT45_CLIP: Manstopper Clip STR_COLT45_CLIP_EP: Manstopper Clip/EPulse STR_SNUBBY: Snubby STR_SNUBBY_DRUM: Snubby Drum STR_SNUBBY_DRUM_NUKE: Snubby HVAP Drum STR_COMMANDO_PISTOL: Commando Pistol STR_COMMANDO_PISTOL_CLIP: Commando Pistol Clip/AP STR_HEAVY_PISTOL: Confederate Eagle STR_HEAVY_PISTOL_CLIP: Eagle Clip STR_HEAVY_PISTOL_CLIP_MAG: Eagle Clip/MAG STR_MAGNUM: Magnum STR_SUPER_MAGNUM: Super Magnum STR_MAGNUM_DRUM: Magnum Drum STR_MAGNUM_DRUM_ACID: Magnum Drum/Chem STR_MAGNUM_DRUM_SILVER: Magnum Drum/Mercury STR_SLUGGA: Handcannon STR_SLUGGA_AMMO: Handcannon Rounds STR_SLUGGA_AMMO_HE: "Handcannon N-Rounds" STR_SLUGGA_AMMO_PSI: Handcannon Arcane Rounds STR_SLUGGA_MK2: Kustom Handcannon STR_SLUGGA_MK2_CLIP: Kustom Handcannon Clip STR_SLUGGA_MK2_CLIP_S: Kustom Handcannon Shells STR_SLUGGA_MK2_CLIP_HEX: "Kustom Handcannon N-Clip" STR_SMG: Submachine Gun STR_SMG_SPIKED: Spikey SMG STR_SMG_CLIP: SMG Clip STR_SMG_CLIP_ACID: SMG Clip/Chem STR_SMG_CLIP_INCENDIARY: SMG Clip/I STR_SMG_ADV: Mini-Cougar SMG STR_SMG_ADV_CLIP: M-Cougar Clip/HVAP STR_SMG_ADV_CLIP_ETAP: M-Cougar Clip/ETAP STR_SKORPION: Skorpion SMG STR_LYNX: Lynx SMG STR_SKORPION_CLIP_API: Skorpion Clip/API STR_LAWGIVER: Justiciar STR_LAWGIVER_CLIP: Justiciar Clip STR_MRSHAN_PISTOL: "Golden Pistol" STR_MRSHAN_PISTOL_CLIP: "Golden Pistol Clip" STR_MRSHAN_RIFLE: "Golden Rifle" STR_MRSHAN_SNIPER_RIFLE: "Golden Marksrifle" STR_MRSHAN_RIFLE_CLIP: "Golden Rifle Clip" STR_MRSHAN_AUTOCANNON: "Golden Stormcannon" STR_MRSHAN_AUTOCANNON_CLIP: "Golden Stormcannon Clip" STR_MRSHAN_MINIGUN: "Golden Chaingun" STR_MRSHAN_MINIGUN_CLIP: "Golden Chaingun Clip" STR_MRSHAN_LAUNCHER: "G.I.R.L" STR_MRSHAN_LAUNCHER_ROCKET_HEAT: "G.I.R.L. Rocket/HEAT" STR_MRSHAN_LAUNCHER_ROCKET_FAE: "G.I.R.L. Rocket/FAE" STR_MRSHAN_LAUNCHER_ROCKET_STUN: "G.I.R.L. Rocket/STUN" STR_PAINBRINGER: Painbringer SMG STR_PAINBRINGER_CLIP: Painbringer Clip STR_PAINBRINGER_CLIP_ACID: Painbringer Clip/Chem STR_DEATH_BLOSSOM: Death Blossom SMG STR_DEATH_BLOSSOM_CLIP_AP: Blossom Clip/API STR_DEATH_BLOSSOM_CLIP_HVAP: Blossom Clip/HVAP STR_DEATH_BLOSSOM_CLIP_ACID: Blossom Clip/Chem STR_CLOCKWORK_GUN: Clockwork Gun STR_FLINTLOCK_PISTOL: Flintlock Pistol STR_FLINTLOCK_MUSKET: Musket STR_FLINTLOCK_MUSKET_B: "Bayoneted Musket" STR_AIR_MUSKET: "Air Musket" STR_HARQUEBUS: "Harquebus" STR_FLINTLOCK_BALLS: "Flintlock Balls" STR_FLINTLOCK_BALLS_G: "Flintlock Gas-Balls" STR_FLINTLOCK_BALLS_SC: "Flintlock SC-Balls" STR_FLINTLOCK_BALLS_WP: "Flintlock WP-Balls" STR_ZIPGUN: "O'Harty's Gun" SPC_BANE_SPEAKER: "Speaker Mask" STR_SUPER_STAPLER: "Guild Stapler" STR_STAPLER_CLIP: "Stapler Clip" STR_HAXXOR: "Haxxor One" STR_IGUN: "i-Gun" STR_IGUN_CLIP: "i-Gun Battery" STR_SAWED_OFF: "Sawed-Off" STR_SHOTGUN_FIST: "Shotgun Fist" STR_LASER_FIST: "Laserfist" AUX_LASER_FIST: "Laserfist" STR_DB_SHOTGUN: "Double-Barreled Shotgun" STR_SUPER_SAWED_OFF: "Super Sawed-Off" STR_BUCKSHOT: ".8g Buckshot" STR_BUCKSHOT_HV: ".6g Buckshot" STR_BUCKSHOT_ACID: "Chem Buckshot" STR_BUCKSHOT_NUKE: "Nuke Buckshot" STR_SMALL_SHOTGUN: Small Shotgun STR_MINI_SHOTGUN: Mini Shotgun STR_SHOTGUN_G: Ol' Shotgun STR_SHOTGUN_G_SHELLS: Birdshot STR_SHOTGUN_G_SHELLS_I: Phoenix Birdshot STR_SHOTGUN_G_SHELLS_NUKE: Nuke Birdshot STR_SHOTGUN_LT: Domestic Shotgun STR_SHOTGUN_POLICE: Police Shotgun STR_SHOTGUN: Military Shotgun STR_SHOTGUN_ADV: Smart Shotgun STR_SHOTGUN_SHELLS: Shotgun Shells STR_SHOTGUN_SHELLS_AP: Shotgun AP Shells STR_SHOTGUN_SHELLS_RUBBER: Shotgun Rubber Slugs STR_SHOTGUN_SHELLS_HEAT: Shotgun HEAT Shells STR_SHOTGUN_SHELLS_ACID: Shotgun Chem Shells STR_SHOTGUN_SHELLS_NUKE: Shotgun Nuke Shells STR_SHOTGUN_PA: "Heavy Shotgun" STR_SHOTGUN_PA_SHELLS: "Heavy Shotgun Shells" STR_SHOTGUN_PA_SHELLS_NUKE: "Heavy Shotgun N-Shells" STR_SHOTGUN_PA_SLUGS: "Heavy Shotgun H-Shells" STR_UAC_SHOTGUN: "UAC Shotgun" STR_UAC_SHOTGUN_SHELLS: "UAC Shotgun Shells" STR_UAC_SHOTGUN_SHELLS_NUKE: "UAC Shotgun N-Shells" STR_ASG12: "Assault Shotgun" STR_ASG12_DRUM: "Assault Shotgun Drum" STR_ASG12_DRUM_RUBBER: Assault Shotgun Drum/Rubber STR_STREET_SWEEPER: Street Sweeper STR_COMBAT_SHOTGUN: Combat Shotgun STR_COMBAT_SHOTGUN_B: Trench Gun STR_COMBAT_SHOTGUN_DRUM: Combat Shotgun Drum STR_COMBAT_SHOTGUN_DRUM_I: Combat Shotgun Drum/I STR_SUPER_SHOTGUN: Super Shotgun STR_SUPER_SHOTGUN_CLIP: Super Shotgun Clip STR_SUPER_SHOTGUN_CLIP_HVAP: "Super Shotgun Clip/HVAP" STR_MAMMOTH_SHOTGUN: Mammoth Chain Shotgun STR_MAMMOTH_SHOTGUN_CLIP: Mammoth Buckshot Drum STR_OGRE_SHOTGUN: "O.G.R.E. Shotgun" STR_OGRE_SHOTGUN_SHELLS: "O.G.R.E. Shells" STR_OGRE_SHOTGUN_SHELLS_NUKE: "O.G.R.E. Nuke Shells" STR_FLAK_CANNON: Arena Slaughter Cannon STR_FLAK_CANNON_DRUM: Slaughter Cannon Drum STR_SMITHING: Smithing STR_PRIMITIVE_WEAPONS: Primitive Weapons STR_PRIMITIVE_WEAPONS_2: Tools & Blades STR_POISONED_WEAPONS: Poisons & Acids STR_BASIC_INCENDIARIES: Fire Walk With Me STR_ALCHEMY: Alchemy STR_TINKERING: Tinkering STR_SC_WIRE_USE: Superconductive Circuits STR_DURATHREAD_WORKING: Durathread Working STR_DURATHREAD_MANUFACTURING: Durathread Printing STR_PLASTASTEEL_MANUFACTURING: Plastasteel Forging STR_SYNTHMUSCLE_MANUFACTURING: Synthmuscle Printing STR_PRECISION_MANUFACTURING: Precision Manufacturing STR_POWER_SUIT_MANUFACTURING: Power Suit Fabrication STR_IMPROVED_HELLERIUM_DISTILLING: Improved Hellerium Distilling STR_CHAINSAW_GOOD: Chainsaw Good STR_POWER_TOOLS: Power Tools STR_INDUSTRIAL_TOOLS: Industrial Tools STR_EXCAVATION: Minecraft STR_GEMOLOGY: Gemology STR_AIR_FILTRATION: Air Filtration STR_CHEMISTRY: Advanced Chemistry STR_CHEMICAL_WEAPONS: Chemical Weapons STR_MAGNETIC_CONTAINMENT: Magnetic Containment Field STR_MUTANT_GUNS: "Guns'4'Us" STR_SHOOTA_PRODUCTION: Bigger Guns STR_CLOCKWORK_GUN_PRODUCTION: Intricate Gunsmithing STR_BLUNDERBUSS: Blunderbuss STR_BLUNDERBUSS_AMMO: Blunderbuss Shells STR_BLUNDERBUSS_AMMO_ACID: Blunderbuss Chem Shells STR_BLUNDERBUSS_AMMO_HE: Blunderbuss HE Shells STR_BLUNDERBUSS_ADV: Kustom Blunderbuss STR_BLUNDERBUSS_DRUM_GOLD: Blunderbuss Bling Drum STR_BLUNDERBUSS_DRUM_ACID: Blunderbuss Chem Drum STR_BLUNDERBUSS_DRUM_HE: Blunderbuss HE Drum STR_SLUGTHROWER: Heavy Slugthrower STR_SLUGTHROWER_SHELLS: Slugthrower Shells STR_SLUGTHROWER_SHELLS_HE: "Slugthrower Shells/HE" STR_SLUGTHROWER_SHELLS_ACID: "Slugthrower Shells/Chem" STR_BOOM_GUN: Boom Gun STR_BOOM_AMMO: Boom Gun Shells STR_CAWS: CAWS STR_CAWS_CLIP_AP: "CAWS Clip/AP" STR_CAWS_CLIP_S: "CAWS Clip/Scatter" STR_CAWS_CLIP_AQUA: "CAWS Clip/Aqua" STR_SCATTER_LASER: Splatty STR_UAC_CARBINE: UAC Carbine STR_HSMG: Spraygun STR_MP40: Messer STR_HSMG_CLIP: Spraygun Clip STR_HSMG_CLIP_AQUA: Spraygun Clip/Aqua STR_MINI_SMG: Mini SMG STR_MINI_SMG_CLIP: Mini SMG Drum STR_ASMG: Assault SMG STR_ASMG_CLIP: Assault SMG Clip STR_ASMG_CLIP_HVAP: Assault SMG Clip/HVAP STR_MP: Blackmarch SMG STR_MP_CLIP: Blackmarch SMG Clip STR_MP_CLIP_EP: Blackmarch SMG Clip/EP STR_SMG_10MM: EuroSyndicate SMG STR_SMG_10MM_CLIP: ES SMG Clip STR_SMG_10MM_CLIP_AQUA: ES SMG Clip/Aqua STR_PPSH: Linux SMG STR_PPSH_3: Linux Mandrake SMG STR_PPSH_4: Linux Origami SMG STR_PPSH_CLIP: Linux SMG Clip STR_SMG_50CAL: "Big Ben SMG" STR_SMG_50CAL_CLIP: "Big Ben SMG Clip" STR_TOMMYGUN: Tommy STR_TOMMYGUN_DRUM: Tommy Drum STR_TOMMYGUN_LASER: Laser Tommy STR_TOMMYGUN_DRUM_LASER: Laser Tommy Clip STR_MPG: Magneto-Plasma Gun STR_MPG_CLIP: MPG Clip STR_HORNET: Killer Bee STR_KRUGER: Kruger STR_KRUGER_CLIP: Kruger Plasma Canister STR_RAYGUN: Gothic Raygun STR_RAYGUN_CLIP: Raygun Battery STR_SONIC_PISTOL: Sonic Pistol STR_SONIC_PISTOL_CLIP: Sonic Pistol Clip STR_SONIC_RIFLE: Sonic Rifle STR_SONIC_RIFLE_CLIP: Sonic Rifle Clip STR_SONIC_CANNON: Sonic Cannon STR_SONIC_CANNON_CLIP: Sonic Cannon Clip STR_SONIC_PULSER: Sonic Pulser STR_HEAT_RAY_PISTOL: Heat Ray STR_HEAT_RAY_PISTOL_CLIP: Heat Ray Cell STR_SAKURA_BLUEPRINTS: "Purple Bloom's Cooking Recipes" STR_GNOME_BLUEPRINTS: "Gnome Research Notes" STR_GNOME_BLUEPRINTS_BOUNTY: "Gnome Research Notes to GZ Bounty Tokens" STR_WINCHESTER: "Ol' Carbine" STR_WINCHESTER_AMMO: "Ol' Carbine Ammo" STR_WINCHESTER_AMMO_SLAYER: "Ol' Carbine Ammo/Slay" STR_WINCHESTER_AMMO_EP: "Ol' Carbine Ammo/EP" STR_VARMINT_RIFLE: Varmint Rifle STR_VARMINT_RIFLE_CLIP: Varmint Rifle Ammo STR_SCOUT_RIFLE: Scout Rifle STR_HUNTING_RIFLE: Hunting Rifle STR_HUNTING_RIFLE_ADV: Scoped Rifle STR_HUNTING_RIFLE_CLIP: Hunting Rifle Ammo STR_HUNTING_RIFLE_CLIP_PS: Hunting Rifle Ammo/PS STR_OLD_RIFLE: "Ol' Rifle" STR_OLD_RIFLE_CLIP: "Ol' Rifle Ammo" STR_DRAGOON_RIFLE: Dragoon Rifle STR_DRAGOON_RIFLE_CLIP: Dragoon Rifle Ammo STR_NITRO_EXPRESS: Reaper Rifle STR_NITRO_EXPRESS_CLIP: Reaper Rifle Ammo STR_COMMANDO_RIFLE: Commando Rifle STR_COMMANDO_RIFLE_CLIP: Commando Rifle Clip STR_COMMANDO_RIFLE_CLIP_HVAP: "Commando Rifle Clip/HVAP" STR_FLINTLOCK_RIFLE: Flintlock Rifle STR_MINNIE_BULLET: Minnie Bullet STR_BM_RIFLE: Blackmarch Rifle STR_BM_RIFLE_CLIP: Blackmarch Rifle Clip STR_SNIPER_RIFLE_LT: Light Sniper Rifle STR_SNIPER_RIFLE_LT_CLIP: Lt. Sniper R. Clip STR_SNIPER_RIFLE: Sniper Rifle STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip STR_SNIPER_RIFLE_CLIP_AP: Sniper Rifle Clip/AP STR_SNIPER_RIFLE_CLIP_PS: Sniper Rifle Clip/PS STR_SNIPER_RIFLE_ADV: Custom Snipin' Gun STR_SNIPER_RIFLE_ADV_CLIP: "Custom Snipin' Clip" STR_SNIPER_RIFLE_ADV_CLIP_HVAP: "Custom Snipin' Clip/HVAP" STR_HSR: Python HSR STR_HSR_CLIP_AP: Python Clip/AP STR_HSR_CLIP_ACID: Python Clip/Chem STR_HSR_CLIP_HE: Python Clip/HE STR_SUPERHEAVY_RIFLE: 37mm Rifle STR_SUPERHEAVY_RIFLE_AMMO: 37mm Rifle Ammo STR_AUTO_RIFLE: Auto Rifle STR_RIFLE: Assault Rifle STR_RIFLE_CLIP: Assault Rifle Clip STR_RIFLE_CLIP_AP: Assault Rifle Clip/AP STR_RIFLE_CLIP_PS: Assault Rifle Clip/PS STR_RIFLE_AK: Homefront Rifle STR_RIFLE_AK_B: Bayoneted Rifle STR_RIFLE_AK_CLIP: Banana Clip STR_RIFLE_AK_CLIP_MAG: Banana Clip/MAG STR_RUGER: Scoped Carbine STR_RIFLE_SA80: Bullpup Carbine STR_RIFLE_M16: RCF Carbine STR_RIFLE_LT: Ramshackle Rifle STR_RIFLE_M16_CLIP: RCF Carbine Clip STR_RIFLE_M16_CLIP_EP: RCF Carbine Clip/EP STR_SMARTRIFLE: Smartrifle STR_SMARTRIFLE_CLIP: Smartrifle Clip STR_SMARTRIFLE_CLIP_HVAP: "Smartrifle Clip/HVAP" STR_INFANTRY_RIFLE: Infantry Rifle STR_BATTLE_RIFLE: Battle Rifle STR_BATTLE_RIFLE_CLIP: Battle Rifle Clip STR_BATTLE_RIFLE_CLIP_AP: Battle Rifle Clip/AP STR_BATTLE_RIFLE_CLIP_PS: Battle Rifle Clip/PS STR_OMEGA_RIFLE: Omega Rifle STR_OMEGA_RIFLE_CLIP: Omega Rifle Clip STR_OMEGA_RIFLE_CLIP_AP: Omega Rifle Clip/AP STR_OMEGA_RIFLE_CLIP_ETAP: Omega Rifle Clip/ETAP STR_UAC_RIFLE: UAC Rifle STR_UAC_CLIP: UAC Rifle Clip STR_UAC_CLIP_AQUA: UAC Rifle Clip/Aqua STR_SHOOTA: Boarding Gun STR_KILLGUN: Killgun STR_SHOOTA_MK2: Custom Shooty Gun STR_SHOOTA_MK3: Super Shooty Gun AUX_SHOOTA_MK3: Super Shooty Gun (Bike) STR_SHOOTA_CLIP: Boarding Gun Ammo STR_SHOOTA_CLIP_SMALL: "Boarding Gun Ammo (S)" STR_SHOOTA_CLIP_LARGE: "Boarding Gun Ammo (L)" STR_CHAINGUN: UAC Chaingun STR_CHAINGUN_CLIP: UAC Chaingun Ammo STR_CHAINGUN_CLIP_HEX: "UAC Chaingun N-Ammo" AUX_ROTOGUN: Rotogun AUX_ROTOGUN_HEAVY: Heavy Rotogun STR_ROTOGUN: Rotogun STR_ROTOGUN_AMMO: Rotogun Ammo STR_SAW: Autogun STR_SAW_GYRO: Gyro-Stabilized Autogun STR_SAW_MERIDIAN: Meridian's Special Autogun STR_SAW_CLIP: Autogun Ammo STR_SAW_CLIP_PS: Autogun Ammo/PS STR_SAW_CLIP_PSI: Autogun Arcane Ammo STR_LMG: Assault Machinegun STR_SMARTGUN: Smartgun STR_LMG_CLIP: AMG Ammo STR_LMG_CLIP_AP: "AMG Ammo/AP" STR_LMG_CLIP_PS: "AMG Ammo/PS" STR_SPARTAN_MG: "Spitfire" STR_SPARTAN_MG_AMMO: Spitfire Ammo/HE STR_ASUKA_RIFLE: "Asuka Rifle" STR_ASUKA_RIFLE_CLIP: "Asuka Rifle Clip" STR_SHOTGUN_SHIELD: Shotgun Shield STR_MACHINEGUN_LIGHT: Light Machinegun STR_MACHINEGUN: Machinegun STR_MACHINEGUN_WHEELED: Wheeled Machinegun STR_MACHINEGUN_BELT: Machinegun Ammo Belt STR_MACHINEGUN_BELT_PS: "MG Ammo Belt/PS" STR_MACHINEGUN_BELT_MAG: "MG Ammo Belt/MAG" STR_MACHINEGUN_BELT_LONG: MG Ammo Crate STR_MACHINEGUN_BELT_LONG_PS: "MG Ammo Crate/PS" STR_MACHINEGUN_BELT_LONG_MAG: "MG Ammo Crate/MAG" STR_HMG: Heavy Machine Gun STR_HMG_CLIP: HMG Clip STR_HMG_CLIP_SMALL: HMG Small Clip STR_HMG_CLIP_LARGE: "HMG Ammo Crate" STR_HMG_CLIP_PS: "HMG Clip/PS" STR_HMG_CLIP_PS_SMALL: "HMG Small Clip/PS" STR_HMG_CLIP_PS_LARGE: "HMG Ammo Crate/PS" STR_MP_AUTO_CANNON: MP Autocannon STR_MINIGUN: Minigun STR_MINIGUN_AMMO: Minigun Ammo Pack STR_MINIGUN_AMMO_PS: Minigun Ammo Pack/PS STR_MINIGUN_2: Vulcan Minigun STR_MINIGUN_2_AMMO: Vulcan Ammo x100 STR_BOZAR: Bossar STR_BOZAR_CLIP: Bossar Clip STR_LACC: LACC STR_LACC_AP_AMMO: LACC-AP Ammo STR_LACC_HE_AMMO: LACC-HE Ammo STR_LACC_I_AMMO: LACC-WP Ammo STR_LACC_PS_AMMO: LACC-PS Ammo STR_LACC_AQUA_AMMO: LACC-Aqua Ammo STR_LACC_HEX_AMMO: LACC-Nuke Ammo STR_HEAVY_CANNON: Light Cannon STR_HC_AP_AMMO: LC-AP Ammo STR_HC_HE_AMMO: LC-HE Ammo STR_HC_I_AMMO: LC-EP Ammo STR_HC_PS_AMMO: LC-PS Ammo STR_HC_AQUA_AMMO: LC-Aqua Ammo STR_HC_HEX_AMMO: LC-Nuke Ammo STR_AC_I_AMMO: AC-Gas Ammo STR_AC_PS_AMMO: AC-PS Ammo STR_AC_AQUA_AMMO: AC-Aqua Ammo STR_AC_HEX_AMMO: AC-Nuke Ammo STR_MEGA_CANNON: Marsec Mega-Cannon STR_MC_HE_AMMO: MMC-HE/DP Shells STR_MEGA_LASER: Marsec Multilaser STR_MEGA_LASER_CLIP: Multilaser Battery STR_MEGA_FLAMER: Marsec Mega-Flamer STR_MEGA_FLAMER_CLIP: Mega-Flamer Tank STR_BALLISTA: Ballista STR_BALLISTA_BOLTS: Ballista Bolts STR_KRAKEN_CANNON: Kraken Cannon STR_PIR_CANNON: Assault Cannon STR_PIR_CANNONBALL: Cannonball STR_PIR_CANNONBALL_HE: Explosive Cannonball STR_PIR_CANNONBALL_INC: Pyrotechnic Cannonball STR_PIR_CANNONBALL_ACID: "Cannonball o'Acid" STR_PIR_CANNONBALL_GAS: "Poisonous Cannonball" STR_PIR_CANNONBALL_SC: Superconductive Cannonball STR_GRENADE_LAUNCHER: Grenade Launcher STR_GL_HE: 40mm Grenade/HE STR_GL_I: 40mm Grenade/Incendiary STR_GL_SMOKE: 40mm Grenade/Smoke STR_GL_FAE: 40mm Grenade/B-Napalm STR_GL_NUKE: 40mm Grenade/Hell STR_GL_FUSION: 40mm Grenade/Fusion STR_GL_GAS: 40mm Grenade/Gas STR_GL_KNOCKOUT: 40mm Grenade/Knockout STR_HGL: Heavy Grenade Launcher STR_HGL_HE: Grenade Pack/HE STR_HGL_I: Grenade Pack/Incendiary STR_HGL_SMOKE: Grenade Pack/Smoke STR_HGL_FAE: Grenade Pack/B-Napalm STR_HGL_NUKE: Grenade Pack/Hell STR_HGL_FUSION: Grenade Pack/Fusion STR_HGL_GAS: Grenade Pack/Gas STR_HGL_KNOCKOUT: Grenade Pack/Knockout STR_AGL: Assault Grenade Launcher STR_AGL_CLIP: AGL Drum STR_AGL_CLIP_NAPALM: AGL Drum/Black Napalm STR_TTGL: T-T Grenade Launcher STR_TTGL_CLIP: T-T GL Rounds/HE STR_TTGL_CLIP_NUKE: T-T GL Rounds/Hell STR_BLIZZARD_LAUNCHER: Blizzard Pocket MLRS STR_BLIZZARD_SHELLS_HE: Blizzard Shells/HE STR_BLIZZARD_SHELLS_I: Blizzard Shells/Incendiary STR_BLIZZARD_SHELLS_SMOKE: Blizzard Shells/Smoke STR_MORTAR: Mortar STR_MORTAR_SHELL_HE: Mortar Shell/HE STR_MORTAR_SHELL_I: Mortar Shell/WP STR_MORTAR_SHELL_SMOKE: Mortar Shell/Smoke STR_MORTAR_SHELL_GAS: Mortar Shell/Gas STR_MORTAR_SHELL_NUKE: Mortar Shell/Hell STR_MORTAR_SHELL_FUSION: Mortar Shell/Fusion STR_DAVY_CROCKET: "D.C. Portable Mortar" STR_DC_SHELL: "D.C. Shell/HE" STR_3RL: Tornado Rocket Mortar STR_3RL_HE: Tornado Rockets/HE STR_3RL_NUKE: Tornado Rockets/Hell STR_3RL_FUSION: Tornado Rockets/Fusion STR_3RL_EXTRA_AMMO: "Tornado Special Munitions" STR_RPG: RPG STR_RPG_ADV: Homing RPG STR_SMALL_ROCKET: RPG Round/DP STR_SMALL_ROCKET_ADV: RPG Round/HEAT STR_SMALL_ROCKET_FAE: RPG Round/FAE STR_SMALL_ROCKET_NUKE: RPG Round/Hell STR_SMALL_ROCKET_QUAD: Quad RPG Round/DP STR_SMALL_ROCKET_ADV_QUAD: Quad RPG Round/HEAT STR_SMALL_ROCKET_FAE_QUAD: Quad RPG Round/FAE STR_SMALL_ROCKET_NUKE_QUAD: Quad RPG Round/Hell STR_SMALL_ROCKET_NOOK: RPG Hellfire Round STR_BABY_NUKE: Baby Nuke STR_BABY_NUKE_BLUEPRINTS: Uranium Weapons Documentation STR_RECOILLESS_RIFLE: Recoilless Rifle STR_RECOILLESS_RIFLE_SHELL: R-Rifle Shell STR_RECOILLESS_RIFLE_SHELL_PS: R-Rifle Shell/PS STR_ROCKET_LAUNCHER_ADV: Advanced Launcher STR_LARGE_ROCKET: Explosive-DP Rocket STR_FUSION_ROCKET: Fusion Rocket STR_FLECHETTE_ROCKET: Flechette Rocketload STR_GAS_ROCKET: Gas Rocket STR_NUKE_ROCKET: Hellerium Rocket STR_MAG_ROCKET: MAG Rocket STR_UAC_ROCKET_LAUNCHER: UAC Rocket Launcher STR_UAC_ROCKET_LAUNCHER_ROCKETS: UAC Rocket Clip STR_QUAD_LAUNCHER: Quad Launcher STR_QUAD_ROCKETS: Quad Rocket Pack STR_QUAD_ROCKETS_NAPALM: Black Napalm Bomblets STR_RED_DRAGON_MISSILE: Chinese Dragon STR_FAIRY_DRAGON_MISSILE: Fairy Dragon STR_SSRL: Panzerfaust STR_SSRL_2: LASS STR_HARPOON: Harpoon Gun STR_HARPOON_CARBINE: Harpoon Carbine STR_HARPOON_AP_CLIP: Harpoon Bolts STR_HARPOON_STUN_CLIP: Harpoon Stun Bolts STR_HARPOON_STUN_B_CLIP: Harpoon Tranquilizers STR_DART_PISTOL: Dart Pistol STR_DART_PISTOL_CLIP: Tranq Dart Clip STR_DART_PISTOL_CLIP_BASIC: Sleep Dart Clip STR_HARPOON_AUTO: Automatic Harpoon Gun STR_HARPOON_AUTO_AP_CLIP: Auto-Harpoon Clip/Aqua STR_HARPOON_AUTO_POISON_CLIP: Auto-Harpoon Clip/Poison STR_HARPOON_AUTO_TRANQ_CLIP: Auto-Harpoon Clip/Tranq STR_LIGHTER: Lighter STR_HAND_FLAMER: Hand Flamer STR_FLAMETHROWER: Flamethrower STR_FLAMETHROWER_LR: Long Range Flamer STR_FLAMETHROWER_CLIP: Fuel Flask STR_HEAVY_FLAMER: Heavy Flamer STR_HEAVY_FLAMER_CLIP: Heavy Flamer Tank AUX_LNG: "Liquid Nitrogen Gun (Rescue Pod)" AUX_BIOSUIT_WEAPON: "Corrosive Cloud" STR_TOXIGUN: Toxigun STR_TOXIGUN_CLIP: Toxin Tank STR_CANISTER_GUN: Canister Launcher STR_CANISTER_GUN_CLIP: Canister Clip /Chem STR_CANISTER_GUN_CLIP_I: Canister Clip /Incendiary STR_CANISTER_GUN_CLIP_G: Canister Clip /Gas STR_FIREBALL_LAUNCHER: Arena Fireball Launcher STR_RAIL_DRIVER: Rail Driver STR_RAIL_COIL: Rail Coil STR_IRRADIATOR: Irradiator STR_IRRADIATOR_CELL: Irradiator Cell STR_COOKER: Microwave Cooker STR_COOKER_CLIP: Microwave Cooker Cell STR_LIGHTNING_THROWER: Lightning Thrower STR_LIGHTNING_THROWER_CELL: Lightning Thrower Cell STR_FUSION_TORCH: Fusion Torch STR_FUSION_TORCH_CLIP: Fusion Torch Cell STR_FIRE_EXT: Fire Extinguisher STR_FOAM_GRENADE: Foam Grenade STR_INFANTRY_LASER: Infantry Laser STR_HUNTING_LASER: Hunting Laser STR_HUNTING_LASER_CLIP: Standard Laser Clip STR_ES_HEAVY: EuroSyndicate Heavy Laser STR_ES_HEAVY_CLIP: EuroSyndicate HVL-Clip STR_ES_RIFLE: EuroSyndicate Lasrifle STR_ES_RIFLE_CLIP: EuroSyndicate LR-Clip STR_ES_SNIPER: EuroSyndicate Markslaser STR_ES_SNIPER_CLIP: EuroSyndicate MLas-Clip STR_ES_PISTOL: EuroSyndicate Laspistol STR_ES_PISTOL_CLIP: EuroSyndicate LP-Clip STR_SR_PISTOL: "Space Rangers' Lawpistol" STR_SR_PISTOL_CLIP: "SRs' Lawpistol Clip" STR_SR_RIFLE: "Space Rangers' Jaeger Carbine" STR_SR_RIFLE_CLIP: "SRs' Jaeger Clip" STR_LASLOCK_SHOTGUN: "Laslock Shotgun" STR_LASLOCK_SHOTGUN_CLIP: "Laslock Shotgun Clip" STR_SR_SHOTGUN: "Space Rangers' Shotgun" STR_SR_SHOTGUN_CLIP: "SRs' Shotgun Clip" STR_MARSEC_LASGUN: "Marsec Lasgun" STR_MARSEC_LASGUN_CLIP: "Marsec Lasgun Clip" STR_ASSAULT_LASER: Scorchy STR_SNIPER_LASER: Snuffy STR_GATLING_LASER: Fatty STR_BATTLE_LASER: Battle Laser STR_LASER_BALL: Laserball STR_LASER_PISTOL: Smasher STR_LASER_PISTOL_MINI: Pocket Las-Charger STR_LASER_PISTOL_LT: Self-Charging Laspistol STR_LASER_PISTOL_DUELIST: Laslock Pistol STR_LASER_PISTOL_DUELIST_CLIP: Laslock Pistol Clip STR_LASER_PISTOL_SNUB: NERF Laspistol STR_LASER_PISTOL_SNUB_CLIP: NERF Laspistol Clip STR_LASER_PISTOL_PIR: Laspistol STR_LASER_PISTOL_CLIP_LO: Laspistol Clip STR_LASER_PISTOL_CLIP_HI: Laspistol Clip/Adv STR_LASER_PISTOL_CLIP_AP: Laspistol Clip/AP STR_STORM_LASER: Assault Laser STR_STORM_LASER_CLIP_LO: Assault Las Clip STR_STORM_LASER_CLIP_HI: Assault Las Clip/Adv STR_STORM_LASER_CLIP_AP: Assault Las Clip/AP STR_LASER_PISTOL_M: M-Laspistol STR_LASER_PISTOL_M_CLIP: M-Laspistol Clip STR_LASER_RIFLE_M: M-Lasgun STR_LASER_RIFLE_M_CLIP: M-Lasgun Clip STR_LASER_RIFLE_PIR: Lasgun STR_LASER_RIFLE_2: Custom Lasgun STR_LASER_RIFLE_CLIP_LO: Lasgun Clip STR_LASER_RIFLE_CLIP_HI: Lasgun Clip/Adv STR_LASER_RIFLE_CLIP_AP: Lasgun Clip/AP STR_SNIPER_LASER_PIR: Precision Laser STR_SNIPER_LASER_CLIP_LO: Precision Las Clip STR_SNIPER_LASER_CLIP_HI: Precision Las Clip/Adv STR_SNIPER_LASER_CLIP_AP: Precision Las Clip/AP STR_HEAVY_LASER_PIR: Heavy Laser STR_HEAVY_LASER_CLIP_LO: H-Las Clip STR_HEAVY_LASER_CLIP_HI: H-Las Clip/Adv STR_HEAVY_LASER_CLIP_AP: H-Las Clip/AP STR_AUTO_LASER: Autolaser STR_AUTO_LASER_CLIP_LO: Autolaser Clip STR_AUTO_LASER_CLIP_HI: Autolaser Clip/Adv STR_AUTO_LASER_CLIP_AP: Autolaser Clip/AP STR_MP_LASCANNON_CLIP_LO: MP Lascannon Clip STR_MP_LASCANNON_CLIP: MP Lascannon Clip/Adv STR_MP_LASCANNON_CLIP_AP: MP Lascannon Clip/AP STR_HYDRA_LASER: Hydra Laser STR_HYDRA_LASER_CLIP: Hydra Laser Clip STR_MINING_LASER: Mining Laser STR_RAIL_RIFLE_OLD: Rail Rifle STR_RAIL_RIFLE_OLD_CLIP: Rail Rifle Clip STR_RAIL_RIFLE: XG Assault STR_RAIL_RIFLE_CLIP: XG Assault Clip STR_RAIL_RIFLE_CLIP_AQUA: XG Assault Clip/Aqua STR_XG_PISTOL: XG Pistol STR_XG_PISTOL_CLIP: XG Pistol Clip STR_XG_PISTOL_CLIP_AQUA: XG Pistol Clip/Aqua STR_XG_RIFLE: XG Rifle STR_XG_RIFLE_CLIP: XG Rifle Clip STR_XG_RIFLE_CLIP_AQUA: XG Rifle Clip/Aqua STR_XG_SNIPER_RIFLE: XG Sniper Rifle STR_XG_SNIPER_RIFLE_CLIP: XG Sniper Rifle Clip STR_XG_SNIPER_RIFLE_CLIP_AQUA: XG Sniper Rifle Clip/Aqua STR_XG_HEAVY: XG Chaingun STR_XG_HEAVY_CLIP: XG Chaingun Clip STR_XG_HEAVY_CLIP_AQUA: XG Chaingun Clip/Aqua STR_RETICULAN_LASER_PISTOL: Reticulan Laspistol STR_RETICULAN_LASER_GUN: Reticulan Lasgun STR_RETICULAN_LASER_GUN_CLIP: Reticulan Las Clip STR_RETICULAN_PLASMA_GUN: Reticulan Plasma Gun STR_RETICULAN_PLASMA_GUN_CLIP: Reticulan Plasma Clip STR_RETICULAN_ELECTROGUN: Reticulan Electrogun STR_RETICULAN_ELECTROGUN_CLIP: Reticulan Electrogun Clip STR_SPORE_LAUNCHER: Spore Launcher STR_SPORES_TOXIN: Death Spores STR_NOVA_PLASMA_GUN: Nova Fusion Rifle STR_NOVA_PLASMA_GUN_CLIP: Nova Clip STR_PLASMA_PISTOL_LT: X-Plasma Pistol STR_PLASMA_PISTOL_LT_CLIP: X-Plasma Pistol Clip STR_PLASMA_CASTER: Plasma Caster STR_PLASMA_CASTER_CLIP: Plasma Caster Clip STR_PLASMA_SHOTGUN: Plasma Blunderbuss STR_PLASMA_SHOTGUN_CLIP: Plasma Blunderbuss Clip STR_HEAVY_PARTICLE_GUN: Heavy Particle Accelerator STR_HEAVY_PARTICLE_GUN_CLIP: HPA Clip STR_LPG: Light Plasma Gun STR_LPG_CLIP: LPG Clip STR_BATTLE_PLASMA: X-Plasma Destroyer STR_BATTLE_PLASMA_CLIP: X-Plasma Destroyer Clip STR_PLASMA_SCORCHER: Plasma Scorcher STR_PLASMA_SCORCHER_CLIP: Plasma Scorcher Clip STR_UAC_BLUEPRINTS: UAC Weapons Documentation STR_UAC_PLASMAGUN: UAC Plasmagun STR_UAC_PLASMAGUN_BATTERY: UAC Plasmagun Battery STR_UAC_PLASMAGUN_BATTERY_BROKEN: Broken UAC Battery STR_ES_ION_CANNON: EuroSyndicate Ion Cannon STR_ES_ION_CANNON_CLIP: ES Ion Cannon Battery STR_BFG: UAC BFG STR_BFG_BATTERY: BFG Battery STR_BFG_BATTERY_BROKEN: Broken BFG Battery STR_HELLGUN: Hellgun STR_TOME_LIGHTNING: Tome of Lightning AUX_TOME_LIGHTNING: "Tome of Lightning (Sorceress)" STR_TK_DEVICE: TK Projector AUX_TK_MAGE_HAND: "Greater Mage's Hand" STR_GAUSS_PISTOL: Gauss Pistol STR_GAUSS_PISTOL_CLIP: Gauss Pistol Clip STR_GAUSS_RIFLE: Gauss Musket STR_GAUSS_RIFLE_CLIP: Gauss Musket Clip STR_GAUSS_SNIPER: Sniper Gauss STR_GAUSS_SNIPER_CLIP: Sniper Gauss Clip STR_HEAVY_GAUSS: Heavy Gauss STR_HEAVY_GAUSS_CLIP: Heavy Gauss Clip STR_FLECHETTE_GUN: Flechette Gun STR_FLECHETTE_CANNON: Flechette Multicannon STR_PIR_PLASMA_PISTOL: Plasma Pistol STR_PIR_PLASMA_PISTOL_CLIP: Plasma Pistol Clip STR_ELITE_PLASMA_PISTOL: Master Plasma Pistol STR_ELITE_PLASMA_PISTOL_CLIP: Master Plasma Pistol Clip STR_PIR_PLASMA_SUB: Plasma Subrifle STR_PIR_PLASMA_SUB_CLIP: Plasma Subrifle Clip STR_PIR_PLASMA_RIFLE: Plasma Rifle STR_PIR_PLASMA_RIFLE_CLIP: Plasma Rifle Clip STR_PIR_HEAVY_PLASMA: Heavy Plasma STR_PIR_HEAVY_PLASMA_CLIP: Heavy Plasma Clip STR_PRECISION_PLASMA: Plasma Eliminator STR_PRECISION_PLASMA_CLIP: Plasma Eliminator Clip STR_PIR_ALIEN_GRENADE: Hellerium Grenade STR_PIR_BLASTER_LAUNCHER: Blaster Launcher STR_PIR_BLASTER_BOMB: Blaster Bomb STR_PIR_SMALL_LAUNCHER: Minilauncher STR_PIR_STUN_BOMB: Stun Minibomb STR_SHOULDER_LAUNCHER: Shoulder Launcher STR_MINI_CANNON: Mini Cannon STR_SL_HE: Minibomb STR_SL_I: Fire Minibomb STR_SL_SMOKE: Smoke Minibomb STR_SL_ACID: Acid Minibomb STR_SL_GAS: Gas Minibomb STR_SL_EMP: EMP Minibomb STR_SL_HELL: Hellerium Minibomb STR_DYNAMITE: Dynamite STR_EMP_GRENADE: EMP Grenade STR_RIOT_GRENADE: Riot Grenade STR_STICK_BOMB: Stick Bomb STR_STUN_GRENADE_PIR: Stun Grenade STR_STASIS_GRENADE: Stasis Grenade STR_GRENADE: HE Grenade STR_PROXIMITY_GRENADE: Proxy Grenade STR_SOL_DEMO_CHARGE: Solmine Geo Charge STR_BREACHING_CHARGE: Plasma Breaching Charge STR_NUKE_CHARGE: Nuclear Demo Charge STR_BARREL_NUKE: "Barrel of Nuke" STR_BARREL_NUKE_DA: "Barrel of Nuke Disassembly" STR_BABY_NUKE_TIMED: "Baby Nuke (Timed)" STR_BABY_NUKE_TIMED_DA: "Baby Nuke (Timed) Disassembly" STR_STICK_GRENADE: Stick Grenade STR_GRENADE_FRAG: Frag Grenade STR_GRENADE_FRAG_PS: Marsec Frag Grenade STR_GRENADE_FUSION: Fusion Grenade STR_SATCHEL_CHARGE: Satchel Charge STR_BARREL_BOMB: Barrel Bomb STR_INCENDIARY_GRENADE: Incendiary Grenade STR_FIREBOMB: Firebomb STR_GAS_BOMB: Poison Gas Bomb STR_KNOCKOUT_BOMB: Knockout Gas Bomb STR_COV: Crate of Violence STR_WP_GRENADE: Willie Pete STR_GAS_GRENADE: Poison Gas Grenade STR_ACID_GRENADE: Chem Grenade STR_GRENADE_BUG: Plague Bug STR_EXCITE_THE_BUG: Excite the Bug STR_MINE: Landmine STR_MINE_N: Spiced Landmine STR_MUMBLEBALL: Mumbleball STR_KNOCKOUT_GRENADE: Knockout Grenade STR_HALLUCINOGEN_GRENADE: Hallucinogen Gas Grenade STR_MOLOTOV: Molotov Cocktail STR_ANARCHY_BOMB: Black Powder Bomb STR_SPIKEBALL: Spikeball STR_BOOM_FRUIT: Boom Fruit STR_FLASK_ACID: Flask o' Acid STR_SCROLL_PINK: Scroll of Inconsensuality STR_BONE_SHIELD: Bone Shield STR_HEALING_GEL: Healing Gel STR_BANDAGE: Bandages STR_PAINKILLERS: Painkillers STR_FIRST_AID_KIT: First Aid Kit STR_IDENT_DEV: Ident Device STR_SMALL_MEDIPACK: Advanced Medipack STR_SPACE_MEDIPACK: Space Medipack AUX_SPACE_MEDIPACK: "Space Medipack (Rescue Pod)" STR_MEDIPACK: Field Surgery Kit AUX_MEDIPACK: "Nurse's Medipack" AUX_MEDIPACK_PEASANT: "Nurse's Medipack" AUX_MEDIPACK_EGGHEAD: "Doctor's Medipack" STR_SUPER_MEDIPACK: "Nano-Surgery Device" STR_GROG_BARREL: "X-Grog" STR_ENERGY_SHIELD_SMALL: "Small Energy Shield" STR_REFRACTOR_SHIELD_SMALL: "Small Refractor Shield" STR_ARCANE_SHIELD_SMALL: "Small Arcane Shield" STR_ENERGY_MATRIX_SMALL: "Small Disruptor Shield" STR_NOOSE: Rope STR_KUSARIGAMA: Ninja Sickle STR_WHIP_LEATHER: Leather Whip STR_WHIP: Neural Whip STR_FLAME_WHIP: Purgatory Whip STR_ELECTRIC_LASSO: Electric Lasso STR_POISONOUS_TENTACLE: Poisonous Tentacle STR_ANCHOR: Anchor STR_POWER_MACE: Mace of Power STR_POISON_LANCE: "Toxi-Lance" STR_YELLOW_GEM: Topaz STR_BLUE_GEM: Sapphire STR_GREEN_GEM: Emerald STR_RED_GEM: Ruby STR_DIAMOND: Diamond STR_YELLOW_GEM_PROCURE: Topaz from Jack STR_BLUE_GEM_PROCURE: Sapphire from Jack STR_GREEN_GEM_PROCURE: Emerald from Jack STR_RED_GEM_PROCURE: Ruby from Jack STR_DIAMOND_PROCURE: Diamond from Jack STR_MONEY_PURSE: Money Purse STR_CASH_BAG: Bag of Cash STR_SAFE: Million Dollar Safe STR_GOLDEN_HELM: Golden Helm STR_TREASURE_CHEST: Treasure Chest STR_NUCLEAR_MATERIALS: Illegally Enriched Uranium STR_RANGEFINDER: Rangefinder STR_OCCULAR: Analytic Occular STR_LIGHT_CRYSTAL: Light Crystal STR_CRYSTAL_SKULL: Crystal Skull STR_HOLY_HANDGRENADE: Holy Handgrenade of Antioch STR_SIVALINGA: Sivalinga Stone STR_SIVALINGA_BOUNTY: Sivalinga Stone to Wiz Bounty Tokens STR_TORCH: Torch STR_MAG_LITE: Magna-Lite STR_SHAWL: Fancy Shawl STR_FUR_HAT: Ushanka STR_A_SPACE_TOWEL: Space Towel STR_GAS_MASK: Gas Mask STR_THERMAL_SHIRT: Radiator Shirt STR_LIQUID_COOL: Liquid Cool STR_AY_GOGGLES: Safety Goggles STR_CHEM_COAT: Chem Coat STR_BURA: Durathread Bra STR_BARBED_STOCKINGS: Studded Stockings STR_LUNAR_WARD: Lunar Ward STR_BEJEWELED_CAP: Bejeweled Cap STR_BLACK_MASK: Black Mask STR_GOLDEN_STATUE: Golden Statue STR_GOLDEN_STATUE_EX: "Breakup Golden Statue" STR_AVATAR_MEDALLION: Medallion of Entropy STR_LEVITATOR: Levitator STR_GRAV_DAMPER: Grav Damper STR_PIRATE_FLAG: Battle Flag STR_PIRATE_PIPES: Battle Pipes STR_PIRATE_GUITAR: Astrocaster SPC_CUM_OR_ELSE: "...Or Else!" STR_HEAVY_METAL: Heavy Metal STR_WRECKED_XENFORCER: Wrecked Xenforcer STR_XENFORCER_CHASSIS: Xenforcer Examination STR_XENFORCER_FILES: Xenforcer Documentation STR_SIMULACRUM: Simulacrum STR_SIMULACRUM_TORSO: Simulacrum Torso STR_SIMULACRUM_ARMS: Simulacrum Arms STR_SIMULACRUM_LEGS: Simulacrum Legs STR_SIMULACRUM_HEART: Simulacrum Heart STR_SIMULACRUM_BRAIN: Simulacrum Brain STR_ZUBRIN_FILES: "Universe Respects Only Strength" LIGHT_SOURCE_10: Lamp LIGHT_SOURCE_15: Lamp LIGHT_SOURCE_20: Lamp STR_BLOWPIPE: Blowpipe STR_BLOWPIPE_DARTS_ACID: Blowpipe Poison Darts STR_BAGPIPES: Pipes of Doom STR_CELATID_ESSENCE: Celatid Essence STR_DEMONIC_ESSENCE: Demonic Essence STR_DEMONIC_ESSENCE_BOUNTY: Demonic Ess. to Wiz Bounty Tokens STR_ZOMBIE_ESSENCE: Zombie Juice STR_VAMPIRE_ESSENCE: Living Blood STR_ZOMBIE_BRAIN: Undead Brain STR_ZOMBIE_SUSTENANCE: Zombie Sustenance STR_ROD_OF_BLISS: Rod of Bliss STR_WAND_CHOKE: Wand of Airlessness STR_WAND_FIRE: Wand of Firebolts STR_WAND_PAIN: Wand of Pain STR_WAND_HARTO: Wand of Peace STR_SKULL_ROD: Rod of Hellfire STR_FLAME_GLOVE: Magma Glove STR_COBRA_STAFF: Cobra Staff STR_HEARTGRIP_STAFF: Heartgrip Staff STR_CRUSH_THE_HEART: Crush the Heart STR_ADVANCED_PERSONAL_ARMORS: Advanced Personal Protection STR_FLYING_ARMORS: Flying Armors STR_SHADOW_ARMOR_LOKNAR: "Lokk'Naar Shadow Armor" STR_SHADOW_ARMOR_LOKNAR_UC: "SHADOW /LOK" STR_SHADOW_ARMOR_LOKNAR_SEA_UC: "SHADOW /LOK (SEA)" STR_SHADOW_ARMOR_LOKNAR_SPACE_UC: "SHADOW /LOK (0-G)" STR_SPACE_SUIT_LOKNAR: "Lokk'Naar Space Suit" STR_SPACE_SUIT_LOKNAR_UC: "SPACE SUIT /LOK" STR_SPACE_SUIT_LOKNAR_SEA_UC: "SPACE SUIT /LOK (SEA)" STR_SPACE_SUIT_LOKNAR_SPACE_UC: "SPACE SUIT /LOK (0-G)" STR_LOKNAR_SLAYER_ARMOR: "Lokk'Naar Slayer Armor" STR_LOKNAR_SLAYER_UC: "SLAYER /LOK" STR_LOKNAR_SLAYER_S_UC: "SLAYER /LOK (S)" STR_LOKNAR_FAKK_ARMOR: "Lokk'Naar Avenger Armor" STR_LOKNAR_FAKK_UC: "AVENGER" STR_LOKNAR_ASSASSIN_ARMOR: "Lokk'Naar Nightblade Outfit" STR_LOKNAR_ASSASSIN_UC: "NIGHTBLADE" STR_LOKNAR_RATMEISTER_ROBE: "Lokk'Naar Ratmeister Robes" STR_LOKNAR_RATMEISTER_UC: "RATMEISTER" AUX_RATMEISTER_STAFF: "Rat Summoning Staff" STR_LOKNAR_SLAYER_ARMOR: "Lokk'Naar Slayer Armor" STR_LOKNAR_SLAYER_UC: "SLAYER /LOK" STR_LOKNAR_CUMMISSAR_OUTFIT: "Lokk'Naar Kummissar Outfit" STR_LOKNAR_CUMMISSAR_UC: "KUMMISSAR" STR_LOKNAR_BANE_SUIT: "Lokk'Naar Speaker Armor" STR_LOKNAR_BANE_SUIT_UC: "SPEAKER" STR_LOKNAR_COAT_UC: "LONGCOAT /LOK" STR_LOKNAR_PUNK_UC: "PUNK /LOK" STR_LOKNAR_PET_UC: "PET /LOK" STR_LOKNAR_UNARMORED_UC: "STRAPS /LOK" STR_LOKNAR_UNARMORED_SEA_UC: "STRAPS /LOK (SEA)" STR_LOKNAR_NUDE_UC: "NUDIST /LOK" STR_LOKNAR_NUDE_SEA_UC: "NUDIST /LOK (SEA)" STR_LOKNAR_NUDE_DREAMLAND_UC: "DREAMWALKER /LOK" STR_SYNTH_NUDE_UC: "NUDE /SYN" STR_SYNTH_NUDE_A_UC: "NUDE /SYN (A)" STR_SYNTH_NUDE_SEA_UC: "NUDE /SYN (SEA)" STR_SYNTH_NUDE_A_SPACE_UC: "NUDE /SYN (0-G)" STR_SYNTH_REFRACTOR_UC: "REFRACTOR /SYN" STR_SYNTH_REFRACTOR_A_UC: "REFRACTOR /SYN (A)" STR_SYNTH_REFRACTOR_A_SPACE_UC: "REFRACTOR /SYN (0-G)" STR_SYNTH_DANCER_UC: "DANCER /SYN" STR_JUGULATOR_ARMOR: "Jugulator Syn Armor" STR_SYNTH_JUGULATOR_ARMOR_UC: "JUGULATOR /SYN" STR_SYNTH_JUGULATOR_ARMOR_SEA_UC: "JUGULATOR /SYN (SEA)" STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC: "JUGULATOR /SYN (0-G)" STR_SYNTH_SPACE_SUIT_UC: "SPACE SUIT /SYN" STR_SYNTH_SPACE_SUIT_SEA_UC: "SPACE SUIT /SYN (SEA)" STR_SYNTH_SPACE_SUIT_SPACE_UC: "SPACE SUIT /SYN (0-G)" STR_PIR_STEALTHSUIT: "Kustom Stealthsuit" STR_SYNTH_PIR_STEALTHSUIT_UC: "STEALTH /SYN" STR_CHILLER_ARMOR: "Chiller Sea Outfit" STR_CHILLER_UC: "CHILLER" STR_CHILLER_SEA_UC: "CHILLER (SEA)" STR_SYNTH_CHILLER_ARMOR_UC: "CHILLER /SYN" STR_SYNTH_CHILLER_ARMOR_A_UC: "CHILLER /SYN (A)" STR_SYNTH_CHILLER_ARMOR_SEA_UC: "CHILLER /SYN (SEA)" STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC: "CHILLER /SYN (0-G)" STR_PIR_SPECTRE_UC: SHADE STR_PIR_NUDE_UC: NUDIST STR_PIR_NUDE_SEA_UC: "NUDIST (SEA)" STR_PIR_NUDE_DREAMLAND_UC: "DREAMWALKER" STR_PIR_CASTAWAY_ARMOR_UC: CASTAWAY STR_SCOUT_OUTFIT_UC: SCOUT STR_ADVENTURER_OUTFIT_UC: ADVENTURER STR_GANGER_OUTFIT_UC: GANGER STR_RAGS: Smelly Rags STR_RAGS_UC: RAGS STR_PIR_CHAINS_UC: CHAINS STR_PIR_TOPLESS_UC: TOPLESS STR_TOPLESS_SEA_UC: "TOPLESS (SEA)" STR_RUNT_OUTFIT: Runt Outfit STR_RUNT_OUTFIT_UC: RUNT STR_BRAINER_OUTFIT: Brainer Outfit STR_BRAINER_OUTFIT_UC: BRAINER STR_BRAINER_OUTFIT_SEA_UC: "BRAINER (SEA)" STR_CLOTHING_TRIBAL: Tribal Clothing STR_CLOTHING_BASIC: Uber Clothing STR_CLOTHING_LOKNAR: "Lokk'Naar Clothing" STR_CLOTHING: Pirate Clothing STR_CLOTHING_UC: PIRATE STR_PIR_ROGUE_UC: ROGUE STR_PIR_ROBBER_UC: BLACKHAT STR_PIR_SWASHBUCKLER_UC: SWASHBUCKLER STR_SAILOR_UNIFORM: Sailor Uniform STR_SAILOR_UNIFORM_UC: SAILOR STR_GYM_OUTFIT: Gym Suit STR_GYM_OUTFIT_UC: GYM SUIT STR_SWIMSUIT: Swimsuit STR_SWIMSUIT_UC: SWIMSUIT STR_SWIMSUIT_SEA_UC: SWIMSUIT (SEA) STR_BIKINI: Bikini STR_BIKINI_UC: BIKINI STR_BIKINI_SEA_UC: BIKINI (SEA) STR_CLOTHING_OFFICER: "Admiral's Outfit" STR_PIR_OFFICER_UC: "EL ADMIRAL DE CORAZON" STR_WENCH_OUTFIT: Wench Outfit STR_LINGERIE_SET: Seductress Outfit STR_LINGERIE_SET_UC: SEDUCTRESS STR_LINGERIE_SET_X_UC: "WENCH" STR_MAGICAL_GIRL_OUTFIT: Magical Girl Outfit STR_MAGICAL_GIRL_OUTFIT_SEA_UC: "FAIRY (SEA)" STR_MAGICAL_GIRL_OUTFIT_UC: FAIRY STR_NURSE_OUTFIT: Nurse Outfit STR_NURSE_OUTFIT_UC: NURSE STR_PEASANT_NURSE_OUTFIT_UC: "NURSE /PEA" STR_NURSE_OUTFIT_ADV: Saviour Medical Outfit STR_NURSE_OUTFIT_ADV_UC: SAVIOUR STR_BARBARIAN_RAGS_UC: TRIBAL STR_BARBARIAN_FURS_UC: FURS STR_BARBARIAN_ARMOR: Barbarian Armor STR_BARBARIAN_ARMOR_UC: BARBARIAN STR_BARBARIAN_ARMOR_S_UC: "BARBARIAN (S)" STR_SAVAGE_ARMOR_UC: "SAVAGE" STR_AMAZON_ARMOR: Amazon Outfit STR_AMAZON_ARMOR_UC: AMAZON STR_AMAZON_ARMOR_SEA_UC: "AMAZON (SEA)" STR_BERSERKER_ARMOR: Berserker Outfit STR_BERSERKER_ARMOR_UC: BERSERKER STR_NIGHT_OPS_ARMOR: Night-Ops Gear STR_NIGHT_OPS_ARMOR_UC: NIGHT OPS STR_MEIDO_OUTFIT: Maid Outfit STR_MEIDO_OUTFIT_UC: MAID STR_SMOKEY_ARMOR: Smoke-Ops Gear STR_SMOKEY_ARMOR_UC: SMOKEY STR_SMOKEY_MK2_ARMOR: Mesh-Refractor Armor STR_SMOKEY_MK2_ARMOR_UC: MESH STR_THIEF_ARMOR: Looting Gear STR_THIEF_ARMOR_UC: LOOTER STR_THIEF_ARMOR_SEA_UC: "LOOTER (SEA)" STR_SPACE_POD_UC: "RESCUE POD (0-G)" STR_SPACE_POD_HYBRID_UC: "RESCUE POD /BUG (0-G)" STR_SPACE_POD_LOKNAR_UC: "RESCUE POD /LOK (0-G)" STR_SPACE_POD_PEASANT_UC: "RESCUE POD /PEA (0-G)" STR_SPACE_POD_SLAVE_UC: "RESCUE POD /SS (0-G)" STR_SPACE_SUIT: Space Suit STR_SPACE_SUIT_UC: SPACE SUIT STR_SPACE_SUIT_SPACE_UC: "SPACE SUIT (0-G)" STR_SPACE_SUIT_SEA_UC: "SPACE SUIT (SEA)" STR_SCALE_MAIL: Scale Mail STR_SCALE_MAIL_UC: SCALE MAIL STR_BASIC_ARMOR: Warrior Armor STR_BASIC_ARMOR_UC: WARRIOR STR_CAMO_PAINT: Camo Paint STR_CAMO_PAINT_UC: CAMO PAINT STR_KEVLAR_ARMOR: Guerrilla Gear STR_KEVLAR_ARMOR_UC: GUERRILLA STR_HEAVY_KEVLAR_ARMOR: Chromeback Camo Armor STR_HEAVY_KEVLAR_ARMOR_UC: CHROMEBACK STR_SNIPER_ARMOR: Sniper Gear STR_SNIPER_ARMOR_UC: SNIPER STR_LEATHER_ARMOR: Durathread Armor STR_LEATHER_ARMOR_UC: DURATHREAD STR_METAL_ARMOR: Metal Armor STR_METAL_ARMOR_UC: METAL STR_GLITTER_ARMOR: Glitter Armor STR_GLITTER_ARMOR_UC: GLITTER STR_CHAIN_MAIL: Chainmail STR_CHAIN_MAIL_A_UC: "CHAINMAIL (S)" STR_CHAIN_MAIL_UC: "CHAINMAIL" STR_PLATE_MAIL: "Full Plate Mail" STR_PLATE_MAIL_UC: PLATE MAIL STR_PLATE_MAIL_A_UC: "PLATE MAIL (S)" STR_SLAYER_ARMOR: Moloch Armor STR_SLAYER_ARMOR_UC: MOLOCH STR_POWER_SUIT_WRECKED: Unplugged Power Armor STR_POWER_SUIT_WRECKED_UC: JUNKMASTER STR_POWER_SUIT: Juggernaut Power Armor STR_POWER_SUIT_UC: JUGGERNAUT STR_POWER_SUIT_ADV: Harbinger Power Armor STR_POWER_SUIT_ADV_UC: "HARBINGER" STR_POWER_SUIT_ADV_EVA_UC: "HARBINGER (EVA)" STR_POWER_SUIT_ADV_EVA_SEA_UC: "HARBINGER (SEA)" STR_BIO_SUIT_ADV: Bio Suit STR_BIO_SUIT_ADV_UC: BIO SUIT STR_BIO_SUIT_ADV_SEA_UC: "BIO SUIT (SEA)" STR_BIO_SUIT_NECRO: Pestulator Suit STR_BIO_SUIT_NECRO_UC: PESTULATOR STR_BIO_SUIT_NECRO_SEA_UC: PESTULATOR (SEA) STR_PERSONAL_ARMOR_STUDY: Modern Personal Armor STR_PERSONAL_ARMOR_CAT: Trappings STR_PERSONAL_ARMOR_REPAIR: Armor Repair STR_PERSONAL_ARMOR_UC: "TAC ARMOR (H)" STR_GRAV_ARMOR: Grav Harness STR_GRAV_ARMOR_UC: GRAV HARNESS STR_FLYING_SUIT: Assault Marine Armor STR_FLYING_SUIT_UC: ASSAULT STR_RAIDER_BOSS_ARMOR: Raider Boss Armor STR_LOOTED_RAIDER_BOSS_ARMOR_UC: BOSS STR_IRONMAN_ARMOR: Superhero Armor STR_IRONMAN_ARMOR_UC: SUPERHERO STR_IRONMAN_ARMOR_SPACE_UC: "SUPERHERO (0-G)" STR_REVENANT_ARMOR: Revenant Armor STR_REVENANT_ARMOR_UC: REVENANT STR_MUSCLE_ARMOR: Synthmuscle Suit STR_MUSCLE_ARMOR_UC: SYNTHSUIT STR_BRUTE_ARMOR: Brute Armor STR_BRUTE_ARMOR_UC: BRUTE STR_ANNIHILATOR_ARMOR: Annihilator Suit STR_ANNIHILATOR_ARMOR_UC: ANNIHILATOR STR_ANNIHILATOR_ARMOR_SEA_UC: "ANNIHILATOR (SEA)" STR_ANNIHILATOR_ARMOR_SPACE_UC: "ANNIHILATOR (0-G)" STR_SORCERESS_ARMOR: Sorceress Outfit STR_SORCERESS_ARMOR_UC: SORCERESS STR_SORCERESS_ARMOR_SEA_UC: "SORCERESS (SEA)" STR_SORCERESS_ARMOR_SPACE_UC: "SORCERESS (0-G)" STR_VOODOO_ARMOR: Witch Outfit STR_VOODOO_ARMOR_UC: WITCH STR_STEALTH_ARMOR: Ghost Outfit STR_STEALTH_ARMOR_UC: GHOST STR_STEALTH_ARMOR_SEA_UC: "GHOST (SEA)" STR_HOLOSUIT: Holosuit STR_HOLOSUIT_UC: HOLOSUIT STR_SAINT_OUTFIT: Saint Outfit STR_ARMOR_SAINT_UC: "SAINT" STR_PEASANT_ARMOR_SAINT_UC: "SAINT /PEA" STR_SLAVE_ARMOR_SAINT_UC: "SAINT /SS" STR_FORCE_ARMOR: Personal Refractor STR_FORCE_ARMOR_UC: REFRACTOR STR_THEBAN_DRESS: Theban Dress STR_THEBAN_DRESS_UC: THEBAN STR_THEBAN_DRESS_SEA_UC: "THEBAN (SEA)" STR_MAGE_ROBE: Novice Robes STR_MAGE_ROBE_UC: NOVICE STR_VAMPY_ROBE: Vampiric Robe STR_VAMPY_ROBE_UC: VAMPY STR_PIR_SLAVE_ARMOR: Masochist Outfit STR_PIR_SLAVE_ARMOR_DA: "D/A: Masochist Outfit" STR_PIR_SLAVE_ARMOR_UC: MASOCHIST STR_GRAVBALL_OUTFIT: Gravball Outfit STR_GRAVBALL_OUTFIT_UC: GRAVBALL STR_SWIFTSUIT: Swiftsuit STR_SWIFTSUIT_UC: SWIFTSUIT STR_SWIFTSUIT_SEA_UC: "SWIFTSUIT (SEA)" STR_BLITZ_ARMOR: Blitz Armor STR_BLITZ_ARMOR_UC: BLITZ STR_BLITZ_ARMOR_SEA_UC: "BLITZ (SEA)" STR_DEMONIC_ARMOR: Furiosa Armor STR_DEMONIC_ARMOR_UC: FURIOSA STR_DEMONIC_ARMOR_SEA_UC: "FURIOSA (SEA)" STR_ARRANCAR_ARMOR: Destructor Outfit STR_ARRANCAR_ARMOR_UC: DESTRUCTOR STR_TAC_VEST: Tactical Vest STR_TAC_VEST_UC: TAC VEST STR_TAC_ARMOR: Tactical Armor STR_TAC_ARMOR_UC: TAC ARMOR STR_TAC_FULL_ARMOR: Heavy Suit STR_TAC_FULL_ARMOR_UC: HEAVY SUIT STR_PIR_ASSASSIN: Assassin Suit STR_ASSASSIN_UC: ASSASSIN STR_PIR_ASSAULT: Hover Suit STR_ASSAULT_UC: HOVER STR_PIR_ASSAULT_2: Dragonfly Hover Suit STR_ASSAULT_2_UC: DRAGONFLY STR_PIR_STORM_ARMOR: Storm Marine Suit STR_PIR_STORM_ARMOR_UC: STORMY STR_PIR_DEFENDER_REPAIR: "R: Defender Armor" STR_PIR_DEFENDER: Defender Armor STR_DEFENDER_UC: DEFENDER STR_PIR_DEFENDER_DMG: "Defender Armor (Damaged)" STR_DEFENDER_DMG_UC: "DEFENDER (-)" STR_PIR_GUARDIAN: Guardian Suit STR_GUARDIAN_UC: GUARDIAN STR_CRYSTALISK_ARMOR: Xeno Armor STR_CRYSTALISK_ARMOR_UC: XENO STR_CRYSTALISK_ARMOR_SEA_UC: "XENO (SEA)" STR_LOADER_ARMOR: Loader Suit STR_LOADER_ARMOR_UC: LOADER STR_LOADER_ARMOR_HYBRID_UC: "LOADER /BUG" STR_LOADER_ARMOR_SLAVE_UC: "LOADER /SS" STR_LOADER_ARMOR_PEASANT_UC: "LOADER /PEA" STR_LOADER_ARMOR_GNOME_UC: "LOADER /GNM" STR_LOADER_ARMOR_SEA_UC: "LOADER (SEA)" STR_LOADER_ARMOR_HYBRID_SEA_UC: "LOADER /BUG (SEA)" STR_LOADER_ARMOR_SLAVE_SEA_UC: "LOADER /SS (SEA)" STR_LOADER_ARMOR_PEASANT_SEA_UC: "LOADER /PEA (SEA)" STR_LOADER_ARMOR_GNOME_SEA_UC: "LOADER /GNM (SEA)" STR_DEVASTATOR_ARMOR: "Testudo Human Power Armor" STR_DEVASTATOR_ARMOR_SLAVE_UC: "TESTUDO /SS" STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC: "TESTUDO /SS (SEA)" STR_DOGE_UNARMORED_UC: "DOG" STR_BLOODOGE_UNARMORED_UC: "BLOOD HOUND" STR_PILOTED_VEHICLES_PREQ: "Piloted Vehicles (Preq)" STR_PILOTED_VEHICLES: Piloted Vehicles STR_COPTER_ARMOR: Gyrocopter STR_COPTER_ARMOR_UC: GYROCOPTER STR_QUAD_ARMOR: Recon Quad STR_QUAD_ARMOR_UC: QUAD STR_BIKE_Q_ARMOR: Assault Bike STR_BIKE_ARMOR_UC: ASSAULT BIKE STR_ACAR: "Vehicle: Armored Car" STR_ACAR_ZZZ: "Cars (Dep.)" STR_ACAR_CHASSIS: Armored Car Chassis STR_ACAR_2MG_ARMOR: "Armored Car *2xMG" STR_ACAR_2MG_ARMOR_DA: "D/A: Armored Car *2xMG" STR_ACAR_2MG_ARMOR_UC: "CAR*2xMG" STR_ACAR_HMG_ARMOR: "Armored Car *HMG" STR_ACAR_HMG_ARMOR_DA: "D/A: Armored Car *HMG" STR_ACAR_HMG_ARMOR_UC: "CAR*HMG" STR_ACAR_AC25MM_ARMOR: "Armored Car *25mm AC" STR_ACAR_AC25MM_ARMOR_DA: "D/A: Armored Car *25mm AC" STR_ACAR_AC25MM_ARMOR_UC: "CAR*25MM AC" STR_ACAR_AGL_ARMOR: "Armored Car *AGL" STR_ACAR_AGL_ARMOR_DA: "D/A: Armored Car *AGL" STR_ACAR_AGL_ARMOR_UC: "CAR*AGL" STR_ACAR_RPG_ARMOR: "Armored Car *4xRPG" STR_ACAR_RPG_ARMOR_DA: "D/A: Armored Car *4xRPG" STR_ACAR_RPG_ARMOR_UC: "CAR*4xRPG" STR_ACAR_105_RECOILLESS_ARMOR: "Armored Car *105mm RR" STR_ACAR_105_RECOILLESS_ARMOR_DA: "D/A: Armored Car *105RR" STR_ACAR_105_RECOILLESS_ARMOR_UC: "CAR*105RR" STR_ACAR_FLAK_ARMOR: "Armored Car *Flak Cannon" STR_ACAR_FLAK_ARMOR_DA: "D/A: Armored Car *Flak" STR_ACAR_FLAK_ARMOR_UC: "CAR*FLAK" STR_ACAR_FLAMER_ARMOR: "Armored Car *Flamer" STR_ACAR_FLAMER_ARMOR_DA: "D/A: Armored Car *Flamer" STR_ACAR_FLAMER_ARMOR_UC: "CAR*FLAMER" STR_ACAR_LASCANNON_ARMOR: "Armored Car *Lascannon" STR_ACAR_LASCANNON_ARMOR_DA: "D/A: Armored Car *Lascannon" STR_ACAR_LASCANNON_ARMOR_UC: "CAR*LASCANNON" STR_ACAR_GAUSS_CANNON_ARMOR: "Armored Car *X-Gauss" STR_ACAR_GAUSS_CANNON_ARMOR_DA: "D/A: Armored Car *X-Gauss" STR_ACAR_GAUSS_CANNON_ARMOR_UC: "CAR*XGAUSS" STR_ACAR_PLASMA_CANNON_ARMOR: "Armored Car *X-Plasma" STR_ACAR_PLASMA_CANNON_ARMOR_DA: "D/A: Armored Car *X-Plasma" STR_ACAR_PLASMA_CANNON_ARMOR_UC: "CAR*XPLASMA" STR_ACAR_HAVOK_ARMOR: "Armored Car *Havoc" STR_ACAR_HAVOK_ARMOR_DA: "D/A: Armored Car *Havoc" STR_ACAR_HAVOK_ARMOR_UC: "CAR*HAVOC" STR_HOVERTANK_CHASSIS: "Piloted Hovertank Chassis" STR_HOVERTANK_PIR: "Vehicle: Hovertank" STR_HOVERTANK_LASCANNON_ARMOR: "Hovertank *Lascannon" STR_HOVERTANK_LASCANNON_ARMOR_DA: "D/A: Hovertank *Lascannon" STR_HOVERTANK_LASCANNON_ARMOR_UC: "HOVERTANK*LASCANNON" STR_HOVERTANK_GAUSS_CANNON_ARMOR: "Hovertank *X-Gauss" STR_HOVERTANK_GAUSS_CANNON_ARMOR_DA: "D/A: Hovertank *X-Gauss" STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC: "HOVERTANK*XGAUSS" STR_HOVERTANK_PLASMA_CANNON_ARMOR: "Hovertank *X-Plasma" STR_HOVERTANK_PLASMA_CANNON_ARMOR_DA: "D/A: Hovertank *X-Plasma" STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC: "HOVERTANK*XPLASMA" STR_HOVERTANK_HAVOK_ARMOR: "Hovertank *Havoc" STR_HOVERTANK_HAVOK_ARMOR_DA: "D/A: Hovertank *Havoc" STR_HOVERTANK_HAVOK_ARMOR_UC: "HOVERTANK*HAVOC" STR_TANKP_ZZZ: "Tanks (Dep.)" STR_TANKP: "Vehicle: Tank" STR_TANKP_CHASSIS: "Piloted Tank Chassis" STR_TANKP_PREQ: "Vehicle: Tank (Preq)" STR_TANKP_AUTOCANNON_ARMOR: "Tank *60mm Autocannon" STR_TANKP_AUTOCANNON_ARMOR_DA: "D/A: Tank *60AC" STR_TANKP_AUTOCANNON_ARMOR_UC: "TANK*60AC" STR_TANKP_BATTLECANNON_ARMOR: "Tank *85mm Battlecannon" STR_TANKP_BATTLECANNON_ARMOR_DA: "D/A: Tank *85BC" STR_TANKP_BATTLECANNON_ARMOR_UC: "TANK*85BC" STR_TANKP_LASCANNON_ARMOR: "Tank *Heavy Lascannon" STR_TANKP_LASCANNON_ARMOR_DA: "D/A: Tank *H-LAS" STR_TANKP_LASCANNON_ARMOR_UC: "TANK*H-LAS" STR_BOMBARD_ARMOR: "Tank *Bombard" STR_BOMBARD_ARMOR_UC: "BOMBARD" AUX_TANK_SHIELD: "Tank Shield Generator" STR_XEC_SUIT: "Vehicle: XEC Suit" STR_XEC_SCOUT_ARMOR: "XEC Suit *Scout" STR_XEC_SCOUT_ARMOR_DA: "D/A: XEC Suit *Scout" STR_XEC_SCOUT_ARMOR_UC: "XEC*SCOUT" STR_XEC_TERMINATOR_ARMOR: "XEC Suit *Terminator" STR_XEC_TERMINATOR_ARMOR_DA: "D/A: XEC Suit *Terminator" STR_XEC_TERMINATOR_ARMOR_UC: "XEC*TERMINATOR" STR_XEC_PALADIN_ARMOR: "XEC Suit *Paladin" STR_XEC_PALADIN_ARMOR_DA: "D/A: XEC Suit *Paladin" STR_XEC_PALADIN_ARMOR_UC: "XEC*PALADIN" STR_XEC_LANCER_ARMOR: "XEC Suit *Lancer" STR_XEC_LANCER_ARMOR_DA: "D/A: XEC Suit *Lancer" STR_XEC_LANCER_ARMOR_UC: "XEC*LANCER" STR_XEC_ARMAGEDDON_ARMOR: "XEC Suit *Armageddon" STR_XEC_ARMAGEDDON_ARMOR_DA: "D/A: XEC Suit *Armageddon" STR_XEC_ARMAGEDDON_ARMOR_UC: "XEC*ARMAGEDDON" STR_XEC_HAVOK_ARMOR: "XEC Suit *Havoc" STR_XEC_HAVOK_ARMOR_DA: "D/A: XEC Suit *Havoc" STR_XEC_HAVOK_ARMOR_UC: "XEC*HAVOC" STR_XEC_ARCHER_ARMOR: "XEC Suit *Archer" STR_XEC_ARCHER_ARMOR_DA: "D/A: XEC Suit *Archer" STR_XEC_ARCHER_ARMOR_UC: "XEC*ARCHER" STR_XEC_RETRIBUTOR_ARMOR: "XEC Suit *Retributor" STR_XEC_RETRIBUTOR_ARMOR_DA: "D/A: XEC Suit *Retributor" STR_XEC_RETRIBUTOR_ARMOR_UC: "XEC*RETRIBUTOR" STR_XEC_EXORCIST_ARMOR: "XEC Suit *Exorcist" STR_XEC_EXORCIST_ARMOR_DA: "D/A: XEC Suit *Exorcist" STR_XEC_EXORCIST_ARMOR_UC: "XEC*EXORCIST" AUX_XEC_SCOUT_ARRAY: "XEC Scout Array" AUX_XEC_COOLING_SYSTEM: "XEC Auxiliary Cooling" AUX_XEC_WEAPON_TWIN_LASCANNON: "Twin Lascannon (XEC)" AUX_XEC_WEAPON_QUAD_LASCANNON: "Quad Lascannon (XEC)" AUX_XEC_WEAPON_TWIN_XGAUSS: "Twin X-Gauss (XEC)" AUX_XEC_WEAPON_TWIN_XPLASMA: "Twin X-Plasma (XEC)" STR_TANK_AUTO_MORTAR: "Vehicle Auto-Mortar" AUX_TANK_AUTO_MORTAR: "Vehicle Auto-Mortar" STR_AM_BALLS_HELL: "VAM Hellerium Rounds" STR_AM_BALLS_I: "VAM Incendiary Rounds" STR_AM_BALLS_STUN: "VAM Stun Rounds" STR_AM_BALLS_ACID: "VAM Acid Rounds" STR_AM_BALLS_SMOKE: "VAM Smoke Rounds" STR_AM_BALLS_GAS: "VAM Gas Rounds" STR_AM_BALLS_EMP: "VAM EMP Rounds" STR_RETRIBUTION_LAUNCHER: "Retribution Launcher" AUX_RETRIBUTION_LAUNCHER: "Retribution Launcher" STR_RETRIBUTION_MISSILE: "Retribution Guided Missile" STR_IMPERATOR_MISSILE: "Imperator Guided Missile" STR_TANK_PSI_CANNON: "Vehicle Death Ray" AUX_TANK_PSI_CANNON: "Vehicle Death Ray" STR_UFO_POWER_SOURCE_SMALL: "Small Ship Engine" STR_RET_FUSION_REACTOR: "Reticulan Fusion Reactor" STR_SECTOWEED: "Sectoweed" STR_SECFLOWER: "Moon Flower" STR_APPLE: "Apple" STR_ORANGE: "Orange" STR_MELON: "Melon" STR_EGGPLANT: "Eggplant" STR_BANANAS: "Bananas" STR_PUMPKIN: "Pumpkin" STR_DEVILS_PEPPER: "Devil's Pepper" STR_RED_PEPPER: "Red Pepper" STR_GRAPES: "Grapes" STR_POTATO: "Potato" STR_PEAR: "Pear" STR_LEEK: "Leek" STR_UBER_WHEAT: "Uber Wheat" STR_CABBAGE: "Cabbage" STR_PINECONE: "Pinecone" STR_FERN: "Fern" STR_SHROOM_WHITE: "Ghastly Shroom" STR_SHROOM_BROWN: "Uber Helmet" STR_SHROOM_RED: "Redcap" STR_EVIL_GRASS: "Evil Grass" STR_BOOT: "Old Boot" STR_SKULL: "Demon Skull" STR_AMPHORE: "Amphore" STR_ANKH: "Golden Ankh" STR_ANKH_BOUNTY: "Golden Ankh to Wiz Bounty Tokens" STR_GOLDEN_CUP: "Bejeweled Cup" STR_GOLDEN_CROSS: "Bejeweled Cross" STR_CROWN: "Royal Crown" STR_JUNK_PILE: "Pile of Junk" STR_TROPHIES: "Trophies" STR_TROPHIES_UC: "BOUNTIES & TROPHIES" STR_TROPHIES_UFOPEDIA: "Participating in Bounty Hunting missions will yield Bounty Tokens (unique for each Customer) and Trophies. Trophies, after being researched, can be redeemed for Bounty Tokens. The Tokens, in turn, can be exchanged for Prizes. Claiming and researching a Prize will give us access to freely buying the object of the Prize for cash." STR_BOUNTY_HUNTING_CHALLENGE: "Bounty Challenge" STR_BOUNTY_HUNTING_CHALLENGE_UFOPEDIA: "Bounty hunts being too boring? Token yields poor? Prizes look too expensive? We can rectify it by throwing a challenge to one of our main 3 customers. Such audacity will get us -500 Infamy penalty, but will give us a guaranteed B-level Mission next month. What can we expect?{NEWLINE}>> Jack: There is a rumour he has trouble with 'Humanists' who pack some really heavy hardware.{NEWLINE}>> Alliance: They're interested in women getting kidnapped by 'Reticulans' into underground bases.{NEWLINE}>> Bank: Birds chirp that they're seeking for 'Gnomes' who are crafting masterful weapons and armor.{NEWLINE}If we choose to be reasonable instead, we'll get a 500 Infamy bonus for treating our customers equally. These choices will expire when we'll obtain BH Silver Badge (B)." STR_BOUNTY_HUNTING_CHALLENGE_BANK: "?Challenge Goblin Zaxx?" STR_BOUNTY_HUNTING_CHALLENGE_MA: "?Challenge Mutant Alliance?" STR_BOUNTY_HUNTING_CHALLENGE_JACK: "?Challenge Jack?" STR_BOUNTY_HUNTING_CHALLENGE_NONE: "?Don't Challenge Customers?" STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN: "BH Challenge: Goblin Zaxx Bank" STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN: "BH Challenge: Mutant Alliance" STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN: "BH Challenge: Jack" STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN: "BH Challenge Passed" STR_BOUNTY_HUNTING_CHALLENGE_BANK_CHOSEN_UFOPEDIA: "The representative of Goblin Zaxx Bank was reluctant to accept our challenge, but in the end he decided that sometimes you need to take extra risks. He advised us to prepare for capturing a heavily armored and armed target in close compartments, also warned that such a target is likely to have strong bodyguards.{NEWLINE}(-500 Infamy)" STR_BOUNTY_HUNTING_CHALLENGE_MA_CHOSEN_UFOPEDIA: "Saya greeted our challenge with scorn, commenting how we're not yet ready for it and can end up getting wiped out, thus hurting the Alliance as well. She advised us to prepare a team of up to 12 well-trained Peasants, as only they will be able to infiltrate the Reticulan facility.{NEWLINE}(-500 Infamy)" STR_BOUNTY_HUNTING_CHALLENGE_JACK_CHOSEN_UFOPEDIA: "Jack was amused with our challenge, but did accept it. He advised us to prepare heavy antitank weapons, as the things might get very serious.{NEWLINE}(-500 Infamy)" STR_BOUNTY_HUNTING_CHALLENGE_NONE_CHOSEN_UFOPEDIA: "We decided that discretion is a better part of valour, and instead of challenging our customers, we launched a charm offensive at them, using our rumored status as wielders of forbidden knowledge and powers as a leverage.{NEWLINE}Because we totally are like that! That was fun.{NEWLINE}(+500 Infamy)" STR_MISSIONS_D: "Bounty Hunt Lvl D" STR_MISSIONS_D_UFOPEDIA: "In the beginning, our customers are only willing to give us the easiest missions, which should pose no trouble to any half-decent crew. Low challenge, however, also means wages that aren't really satisfactory for an operation like ours. If we want to earn better money and generate Trophy Tokens faster, as well as broaden our client base, we need to prove our worth as quickly as possible. When enough Tokens are gathered, we need to manufacture a Bounty Hunter's Brass Badge and research it.{NEWLINE}Upgrade cost:{NEWLINE}150 Bounty Tokens each: Jack, Mutant Alliance, Goblin Zaxx" STR_BOUNTY_HUNTING_C_PASS: "BH Brass Badge (C)" STR_BOUNTY_HUNTING_C_PASS_PREQ: "Preq: BH Brass Badge (C)" STR_MISSIONS_C: "Bounty Hunt Lvl C" STR_MISSIONS_C_UFOPEDIA: "We have been recognized as adequate Bounty Hunters and now our work can start in the earnest. C-Level missions usually aren't that much harder than D-Level ones, but yield significantly higher prizes.{NEWLINE}This is not, however, the end of our prospects. Upgrading to B-level will be more difficult: we need to get at least a single prize AND invest 400 Tokens per each old customer AND find at least 1 new one. In addition, we need the Persuasion and Camouflage researches completed." STR_BOUNTY_HUNTING_B_PASS: "BH Silver Badge (B)" STR_BOUNTY_HUNTING_B_PASS_PREQ: "Preq: BH Silver Badge (B)" STR_MISSIONS_B: "Bounty Hunt Lvl B" STR_MISSIONS_B_UFOPEDIA: "We have advanced to 'B' missions, given only to well-connected Hunters. We can expect more involved jobs, but the rewards are going to be substantially higher as well.{NEWLINE}('A' Missions Not Implemented Yet)" STR_TROPHIES_COINS: "Old Money" STR_TROPHIES_COINS_UFOPEDIA: "The Goblin Zaxx cartel is interested in acquiring Old Earth money, like golden coins and such, to lock them away in their bottomless vaults for some sinister reason no doubt. They're unwilling to pay the full black market price for the coinage, claiming it has no value anymore, but they're offering their Bounty Tokens as well (10 apiece). If we want to claim these, we first need to appraise any such old treasure ourselves." STR_TROPHIES_VICTIMS: "Rescue Victims" STR_TROPHIES_VICTIMS_UFOPEDIA: "The Mutant Alliance is willing to take any victimized mutants we might find in exchange for their Tokens. They give 100 for healthy young females and 50 for everyone else. They don't want any full-blooded Ubers, go figure. Before being able to make such a deal, we need to interrogate potential targets to make sure they're what the Alliance needs." STR_TROPHIES_JEWELS: "Magical Jewels" STR_TROPHIES_JEWELS_UFOPEDIA: "The Wizards need all sorts of weird ingredients and artifacts for their magic. We should keep an eye for those, as they can be exchanged for Wiz Biz Bounty Tokens - but we must be able to identify the value of those items first." STR_CUSTOMER_JACK: "Customer: Jack" STR_CUSTOMER_JACK_UFOPEDIA: "So you are the leader of these corsairs I have allowed to settle on my land. Very good. I have a deal for you. Do work for me, get cool stuff. Just don't come complaining if you get hurt. That's boring. Godspeed and may the Demon Gods guide you.{NEWLINE}Prizes:{NEWLINE}300: Silver Snake (A1){NEWLINE}500: Confederate Gear (B1){NEWLINE}600: Piranha Airbike (C1){NEWLINE}750: Jack's Favor (A2){NEWLINE}1000: 30mm Cannon (B2){NEWLINE}1750: Super-Self-Charger (C2){NEWLINE}2000: Recruit Freaks (A3){NEWLINE}2250: Autocannons (B3){NEWLINE}4000: Plasma Blades (C3)" STR_CUSTOMER_GOBLIN_ZAXX: "Customer: Goblin Zaxx Bank" STR_CUSTOMER_GOBLIN_ZAXX_UFOPEDIA: "Nice to see you, Pirate Queen! Looks like our investment into your little enterprise might yet pay off! I will have various little side jobs for you, dear Lady, and I am more than able to make them worth it for you. Just don't ask for credit extension - rules are rules!{NEWLINE}Prizes: {NEWLINE}125: Mini Shotgun (A1){NEWLINE}150: Black Adder (C1){NEWLINE}250: Magnum (B1){NEWLINE}500: Harpoon Carbine (A2){NEWLINE}700: Goblin Zaxx Favor (C2){NEWLINE}900: OGRE Shotgun (B2){NEWLINE}1250: Military Supplies (C3){NEWLINE}1750: Naval Gun (B3){NEWLINE}5000: Persuadotron (A3)" STR_CUSTOMER_MUTANT_ALLIANCE: "Customer: The Mutant Alliance" STR_CUSTOMER_MUTANT_ALLIANCE_UFOPEDIA: "My name is Saya and I speak for the Alliance's 4th Committee. My task is to take care of the Alliance's enemies... in a silent way. The Alliance recommended your group to the Govts, and in time, we might even ally with you officially. For now, I will be requesting your... assistance. Scratch my back, and I will scratch yours... but remember I can scratch your eyes out, too.{NEWLINE}Prizes:{NEWLINE}175: Supressed Pistol (A1){NEWLINE}300: Martial Arts (B1){NEWLINE}400: Durathread Supply (C1){NEWLINE}450: Assault Shotgun (A2){NEWLINE}600: Alliance's Favor (B2){NEWLINE}800: Spike Rockets (C2){NEWLINE}2500: M-Lasers (C3){NEWLINE}3500: Holosuit (A3){NEWLINE}3750: Saya (B3)" STR_CUSTOMER_WIZ_BIZ: "Customer: Wiz Biz" STR_CUSTOMER_WIZ_BIZ_UFOPEDIA: "You were recommended as a potential Errant to the Society. I will be in charge of relaying quests to you. Wizard Business is on a strictly need-to-know basis. We protect the anonymity of our Associates for reasons quite obvious. Likewise, your personal dealings with members of the Society are not my concern. Work diligently and you shall be rewarded. Step out of the line and be annihilated.{NEWLINE}Prizes: (X - not impl. yet){NEWLINE}500: Moon Ward (A1){NEWLINE}1000: Arcane Books (B1){NEWLINE}1500: White Rabbits (C1){NEWLINE}???: ??? (D1)X{NEWLINE}???: Summon Demon (ABCD2)X" STR_BOUNTY_HUNTING_DONATION_JACK: "Donate $100k to Jack" STR_BOUNTY_HUNTING_DONATION_GOBLIN_ZAXX: "Donate $100k to Goblin Zaxx" STR_BOUNTY_HUNTING_DONATION_MUTANT_ALLIANCE: "Donate $100k to Mutant Alliance" STR_BOUNTY_HUNTING_DONATION_WIZ_BIZ: "Donate Liber Occultus to Wiz" STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER: "Prize: Silver Snake" STR_BOUNTY_HUNTING_PRIZE_EAGLE: "Prize: Confederate Gear" STR_BOUNTY_HUNTING_PRIZE_PIRANHA: "Prize: Piranha" STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR: "Prize: Jack's Favors" STR_BOUNTY_HUNTING_PRIZE_CANNON: "Prize: 30mm Cannon" STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON: "Prize: Persuadotron" STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER: "Prize: Super-Self-Charger" STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X: "Prize: Recruit Freaks" STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS: "Prize: Autocannons" STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES: "Prize: Plasma Blades" STR_BOUNTY_HUNTING_PRIZE_DINOSAUR: "S-Prize: Boomosaurus" STR_BOUNTY_HUNTING_PRIZE_CONTRABAND: "SS-Prize: Contraband" STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER: "Prize: Black Adder" STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN: "Prize: Mini Shotgun" STR_BOUNTY_HUNTING_PRIZE_MAGNUM: "Prize: Scoped Magnum" STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE: "Prize: Harpoon Carbine" STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS: "Prize: Bank Favors" STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN: "Prize: O.G.R.E. Shotgun" STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES: "Prize: Military Supplies" STR_BOUNTY_HUNTING_PRIZE_BIG_GUN: "Prize: Naval Gun" STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL: "Prize: Supressed Pistol" STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS: "Prize: Mutant Martial Arts" STR_BOUNTY_HUNTING_PRIZE_DURATHREAD: "Prize: Durathread" STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS: "Prize: Alliance Favors" STR_BOUNTY_HUNTING_PRIZE_ASG12: "Prize: Assault Shotgun" STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS: "Prize: Spike Rockets" STR_BOUNTY_HUNTING_PRIZE_M_LASERS: "Prize: M-Lasers" STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT: "Prize: Holosuit" STR_BOUNTY_HUNTING_PRIZE_SAYA: "Prize: Saya" STR_BOUNTY_HUNTING_PRIZE_CITY_PASS: "S-Prize: City Pass" STR_BOUNTY_HUNTING_PRIZE_PARTS_MC: "SS-Prize: Master Crafted Weapon Parts" STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD: "Prize: Lunar Ward" STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS: "Prize: Arcane Books" STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT: "Prize: White Rabbits" STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_PREQ: "Preq: Silver Snake" STR_BOUNTY_HUNTING_PRIZE_EAGLE_PREQ: "Preq: Confederate Gear" STR_BOUNTY_HUNTING_PRIZE_PIRANHA_PREQ: "Preq: Piranha" STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_PREQ: "Preq: Jack's Favors" STR_BOUNTY_HUNTING_PRIZE_CANNON_PREQ: "Preq: 30mm Cannon" STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_PREQ: "Preq: Persuadotron" STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_PREQ: "Preq: Super-Self-Charger" STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_PREQ: "Preq: Recruit Freaks" STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_PREQ: "Preq: Autocannons" STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_PREQ: "Preq: Plasma Blades" STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_PREQ: "Preq: Boomosaurus" STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_PREQ: "Preq: Contraband" STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_PREQ: "Preq: Black Adder" STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_PREQ: "Preq: Mini Shotgun" STR_BOUNTY_HUNTING_PRIZE_MAGNUM_PREQ: "Preq: Scoped Magnum" STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_PREQ: "Preq: Harpoon Carbine" STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_PREQ: "Preq: Bank Favors" STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_PREQ: "Preq: O.G.R.E. Shotgun" STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_PREQ: "Preq: Military Supplies" STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_PREQ: "Preq: Naval Gun" STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_PREQ: "Preq: Supressed Pistol" STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_PREQ: "Preq: Mutant Martial Arts" STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_PREQ: "Preq: Durathread" STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_PREQ: "Preq: Alliance Favors" STR_BOUNTY_HUNTING_PRIZE_ASG12_PREQ: "Preq: Assault Shotgun" STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_PREQ: "Preq: Spike Rockets" STR_BOUNTY_HUNTING_PRIZE_M_LASERS_PREQ: "Preq: M-Lasers" STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_PREQ: "Preq: Holosuit" STR_BOUNTY_HUNTING_PRIZE_SAYA_PREQ: "Preq: Saya" STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_PREQ: "Preq: City Pass" STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_PREQ: "Preq: Master Crafted Weapon Parts" STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_PREQ: "Preq: Lunar Ward" STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_PREQ: "Preq: Arcane Books" STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_PREQ: "Preq: White Rabbits" STR_BOUNTY_HUNTING_PRIZE_PEACEMAKER_UFOPEDIA: "Have some style, Sis. If you have to use a handgun, at least do not use some random junk. Silver Snake is rather old and not as fancy as you can get nowadays, but it is rare and does look quite good." STR_BOUNTY_HUNTING_PRIZE_EAGLE_UFOPEDIA: "The Confederate types are known for liking two things: big guns and slavery. I am known as a connoisseur of the former, and the Demon Gods condone the latter, as long as its purpose is civilization-building for the future benefit of all. Therefore, I have respect for the Confederates, as well as an abundant supply of their 2 most iconic weapons - the Eagle Pistol and Electric Lasso. Don't know what these do? Ask your brainers, gnomes, wise women, black mages, mad scientists, or whatever you call them." STR_BOUNTY_HUNTING_PRIZE_PIRANHA_UFOPEDIA: "Why walk, if you can ride?" STR_BOUNTY_HUNTING_PRIZE_JACK_FAVOR_UFOPEDIA: "So you have survived so far. My congratulations. Looks like the Demon Gods do not hate you. And this means sooner or later you will dabble into arcane stuff. You will need rare and valuable gems for that; my Lokk'Narr deep miners do sometimes find gems of such quality, and I can arrange a trade. I will also mention a good word about you to my friends. They might share some intelligence or propose some other kind of deal to you.{NEWLINE}{NEWLINE}Topaz - 300 Tokens{NEWLINE}Sapphire - 400 Tokens{NEWLINE}Emerald - 500 Tokens{NEWLINE}Ruby - 625 Tokens{NEWLINE}Diamond - 750 Tokens" STR_BOUNTY_HUNTING_PRIZE_CANNON_UFOPEDIA: "You won't go far in this game if you don't improve your strategical capabilities. Meaning you need to keep riddling the enemy craft with bullets, beams and explosives. If you're in a bind, take this cannon here and stop embarrassing yourself." STR_BOUNTY_HUNTING_PRIZE_PERSUADOTRON_UFOPEDIA: "Taking hostages is hard work. Clubbing them, tazing them, intimidating them. Why use such ancient and inefficient methods, if the power of modern technology allows you to persuade them to do everything you ask with just a press of a button? Don't know how? If you're smart, you will figure it out yourself!" STR_BOUNTY_HUNTING_PRIZE_SUPERCHARGER_UFOPEDIA: "When you go hunting, two things are most unfortunate: if your prey's hide is too tough to inflict a serious wound, and when you suddenly run out of bullets when the prey charges you. This cool weapon solves both of these problems, and has a plasma bayonet to boot. Impossible? Not for Jack." STR_BOUNTY_HUNTING_PRIZE_SOLDIER_X_UFOPEDIA: "Freak Ubers are mutants which, sometimes, have physical abilities, including VooDoo potential, above the normal maximum. But their other abilities are capped below normal. Freaks are expensive due to their rarity, but, being shunned outcasts, do not require more payment than normal Gals." STR_BOUNTY_HUNTING_PRIZE_AUTOCANNONS_UFOPEDIA: "So I heard you like Autocannons." STR_BOUNTY_HUNTING_PRIZE_PLASMA_BLADES_UFOPEDIA: "Did you like that plasma bayonet on the Super-Self-Charger? I bet you did. How about getting the real deal, not just a wannabe? I won't tell you where I got the Plasma Blades from, but suffice to say, they carry the blessings of the Demon Gods. Plasma Blades dish out some heavy damage and are very accurate; however, they're slow to attack." STR_BOUNTY_HUNTING_PRIZE_DINOSAUR_UFOPEDIA: "{NEWLINE}{NEWLINE}So I heard you learned about the benefits brought to us by beasts of burden. I have some of these for sale, naturally. The Demon Gods smile on it." STR_BOUNTY_HUNTING_PRIZE_CONTRABAND_UFOPEDIA: "You've been effective retainers so far, so I concluded that I can entrust you with a piece of action. The Guild is distracting their slaves with worthless Consumer Goods; we can manufacture and sell these at the fraction of the official price, but the issue is stealthy distribution. If you lend me your safe storage space for a month, you can profit handsomely off this scheme." STR_BOUNTY_HUNTING_PRIZE_BLACK_ADDER_UFOPEDIA: "If you want to know my opinion, cute girls like yourself are nicely complemented by cute guns. What good is a cute gun, though, you ask? This one might just change your mind!" STR_BOUNTY_HUNTING_PRIZE_MINI_SHOTGUN_UFOPEDIA: "Ahh, nothing like a surprise handful of buckshot out of nowhere. This little piece of art here is not really meant for open warfare, but it is so small you can easily fit it in these big pockets of yours and take it to an Infiltration mission. Also, check out the incendiary Phoenix shells we can supply with it! They fit all similar shotguns as well." STR_BOUNTY_HUNTING_PRIZE_MAGNUM_UFOPEDIA: "No big girl with any self-esteem goes to sleep without a big nice pistol under her pillow. This one has a scope, which you might consider a brave design, but it does help to hit your targets at long range. Plus, it looks extra intimidating, which helps to look serious and businesslike without any armor or clothing on. Don't know what a Magnum is? Buy and research it!" STR_BOUNTY_HUNTING_PRIZE_HARPOON_CARBINE_UFOPEDIA: "To appropriate treasures of the deep sea, one has also to face its dangers, so it's necessary to arm yourself! This weapon brings more firepower into the aquatic world of wonder. Can't find any ammo? Research the regular Harpoon Gun, we can't be bothered by such details!" STR_BOUNTY_HUNTING_PRIZE_BANK_FAVORS_UFOPEDIA: "You are indeed not only beautiful, but supremely skilled! We here at Goblin Zaxx can appreciate skill. We will help you to make your enterprise grow. You're going to need equipment, and we can oil some cogs so you will be able to trade with the Authorized Dealers of ships and personal arms. Also, we offer very skilled managers and secretaries from a friendly Powermen HR company to help you with the increasing scope of your business." STR_BOUNTY_HUNTING_PRIZE_OGRE_SHOTGUN_UFOPEDIA: "Clearing out the trash might not sound like a glorious job, but we at Goblin Zaxx know that no business is big enough to survive without it. Even more so, the bigger you grow, the more cleaning is necessary to keep you going. But nobody asks you to do it bare-handed! This gun will prove very helpful in fast removal of any garbage." STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES_UFOPEDIA: "Enter the market of real military hardware, and never again worry about shortages of standard firearms or ammo. Modern firearms can be purchased now, as well as Aqua Plastics, as long as they are researched." STR_BOUNTY_HUNTING_PRIZE_BIG_GUN_UFOPEDIA: "We at Goblin Zaxx understand well how gunboat diplomacy works - it is pointless if you don't have the guns to arm your gunboats with!" STR_BOUNTY_HUNTING_PRIZE_SILENCED_PISTOL_UFOPEDIA: "Eliminate your targets quietly and effectively. Use either stealth or distraction to maximize Reactions, which are crucial for this gun. It will prove especially useful in missions which require both infiltration gear and quietness." STR_BOUNTY_HUNTING_PRIZE_MARTIAL_ARTS_UFOPEDIA: "So, do you wish to become a Warrior? Hard training is the only key. You need to develop proper training regimes, taking into account your advantages and disadvantages. Knowing yourself is half of winning the battle. I can only help you to make the first step. You must find out about your abilities, origins of mutants, healthy cuisine, sports and medicine, before you will be able to establish your own Dojos. Does your pretty head hurt already? No pain, no gain! Stop being useless!" STR_BOUNTY_HUNTING_PRIZE_DURATHREAD_UFOPEDIA: "If you're lacking Durathread to make light armor and other stuff useful for covert missions, the Alliance can share. For a price. Our fighters are often outfitted with Durathread equipment and we run many small manufactures where we make it. Don't know what Durathread is? I recommend you buy and research some ASAP. Subpar equipment just won't do when the fate of all mutantkind is at stake." STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS_UFOPEDIA: "The Alliance needs your help, and is very glad you're part of the solution, not a part of the problem. To keep things that way, we will share with you the old SKYRANGER craft. Also, the Alliance Files are now available. For each one you research, we will lend you our tactical advice and use our pull to improve your political standing." STR_BOUNTY_HUNTING_PRIZE_ASG12_UFOPEDIA: "When working for the Alliance, precision is highly valued. However, brute force is often equally needed to deliver all due punishment to the enemies of mutantkind. This weapon, while quite expensive, combines both, as long as you're not a coward who disdains close-range assassination. It is also kinda heavy, but that's because it contains so much justice." STR_BOUNTY_HUNTING_PRIZE_SPIKE_ROCKETS_UFOPEDIA: "Mutant Rebels use and manufacture Spike Rockets by a thousand. From now on, we will freely sell them to your forces as well." STR_BOUNTY_HUNTING_PRIZE_M_LASERS_UFOPEDIA: "You have been a trusty ally to the Mutant Alliance. Trusty enough to be allowed to use our elite weapons, the Mutant Lasers. They are quite heavy and cumbersome, but it should be no problem for such big and strong warriors as yourselves." STR_BOUNTY_HUNTING_PRIZE_HOLOSUIT_UFOPEDIA: "Armor is so cumbersome and obscures your beauty. Employ stealth to avoid getting killed instead. If you dare." STR_BOUNTY_HUNTING_PRIZE_SAYA_UFOPEDIA: "So you couldn't help it and bought the shopkeeper as well? Such is the fate of ones like me. So here, you have me, do with me whatever you dare. In the messhall, right? Just remember that every deal has its limits, I have no obligation to keep you entertained, and you have certain responsibilities as my mistress as well. Neither will I stop answering to the Alliance, however, I can catch some birds for you... off-hours. What? You expected more? Grow up, kid.{NEWLINE}(-500 Infamy Penalty)" STR_BOUNTY_HUNTING_PRIZE_CITY_PASS_UFOPEDIA: "The Pureblood cities may appear impenetrable fortresses, but in reality, there is a lot going on in their seedy underbellies, so to speak. This agreement with the Alliance allows us to use their underground logistic networks to infiltrate big cities for fun, profit and justice." STR_BOUNTY_HUNTING_PRIZE_PARTS_MC_UFOPEDIA: "Our standing with the Alliance and other customers, which caused an increase of trade between these factions as well, has allowed us to advance to a point, where we can commission Master Crafted Weapon Parts from the Alliance. This will cost us 400 Bounty Tokens apiece." STR_BOUNTY_HUNTING_PRIZE_LUNAR_WARD_UFOPEDIA: "It is not the ability to release energy that makes a wizard. It requires something more subtle and elegant... something called magic. The realm of possible impossibilities. It is only when you withstand a direct hit with a Ghost Beam and - just smile - then, the truly impossible happens." STR_BOUNTY_HUNTING_PRIZE_WIZ_BOOKS_UFOPEDIA: "Welcome to the Wizard Library. I am your servant. We can share with you rare tomes on arcane items and creatures. The fee is 50 Tokens and $50k per book. Please note that you will likely need your own Library to understand them... But of course you have one, excuse me for being silly..." STR_BOUNTY_HUNTING_PRIZE_WHITE_RABBIT_UFOPEDIA: "They are said to control time. So a nice hot bath never needs to stop." STR_TROPHY_CREDIT_GOBLIN_ZAXX: "Bounty Tokens: Goblin Zaxx" STR_TROPHY_CREDIT_JACK: "Bounty Tokens: Jack" STR_TROPHY_CREDIT_MUTANT_ALLIANCE: "Bounty Tokens: Mutant Alliance" STR_TROPHY_CREDIT_WIZ_BIZ: "Bounty Tokens: Wiz Biz" STR_TROPHY_TARGET_500_GOBLIN_ZAXX: "Liquidation Trophy" STR_TROPHY_TARGET_500_GOBLIN_ZAXX_DA: "Redeem Liquidation Trophy" STR_TROPHY_TARGET_500_GOBLIN_ZAXX_UFOPEDIA: "Gained for liquidating Goblin Zaxx's unwanted assets.{NEWLINE}The strange creature's head is supposed to be a message of impeding doom. An expensive one. Very. Artificial? Of course it is.{NEWLINE}Redeem value: 500 Goblin Zaxx's Bounty Tokens" STR_TROPHY_TARGET_150_JACK: "Aircar Race Trophy" STR_TROPHY_TARGET_150_JACK_DA: "Redeem Aircar Race Trophy" STR_TROPHY_TARGET_150_JACK_UFOPEDIA: "You have won an Aircar Race and a lot of money for Jack.{NEWLINE}Redeem value: 150 Jack's Bounty Tokens each." STR_TROPHY_TARGET_200_JACK: "Execution Trophy" STR_TROPHY_TARGET_200_JACK_DA: "Redeem Execution Trophy" STR_TROPHY_TARGET_200_JACK_UFOPEDIA: "Gained for eliminating one of Jack's many enemies.{NEWLINE}Redeem value: 200 Jack's Bounty Tokens" STR_TROPHY_TARGET_800_JACK: "Battle Trophy" STR_TROPHY_TARGET_800_JACK_DA: "Redeem Battle Trophy" STR_TROPHY_TARGET_800_JACK_UFOPEDIA: "Gained for winning battles for Jack, Demon Gods be willing.{NEWLINE}Redeem value: 800 Jack's Bounty Tokens" STR_TROPHY_TARGET_50_MUTANT_ALLIANCE: "Humanist Trophy" STR_TROPHY_TARGET_50_MUTANT_ALLIANCE_DA: "Redeem Humanist Trophy" STR_TROPHY_TARGET_50_MUTANT_ALLIANCE_UFOPEDIA: "Gained for eliminating particularly bothersome Humanists.{NEWLINE}Redeem value: 50 Mutant Alliance's Bounty Tokens" STR_TROPHY_TARGET_75_MUTANT_ALLIANCE: "Assassination Trophy" STR_TROPHY_TARGET_75_MUTANT_ALLIANCE_DA: "Redeem Assassination Trophy" STR_TROPHY_TARGET_75_MUTANT_ALLIANCE_UFOPEDIA: "Gained for killing political enemies of the Mutant Alliance.{NEWLINE}Redeem value: 75 Mutant Alliance's Bounty Tokens" STR_TROPHY_TARGET_100_WIZ_BIZ: "Wizardry Trophy" STR_TROPHY_TARGET_100_WIZ_BIZ_DA: "Redeem Wizardry Trophy" STR_TROPHY_TARGET_100_WIZ_BIZ_UFOPEDIA: "Granted for doing dirty work for the Mages.{NEWLINE}Redeem value: 100 Wiz Biz Bounty Tokens" STR_TROPHY_WORLD_IS_YOURS: "The World Is Yours!" STR_TROPHY_WORLD_IS_YOURS_PREQ: "The World Is Yours (Preq)" STR_TROPHY_WORLD_IS_YOURS_UFOPEDIA: "You have learned about all the areas of the world, all the types of activities and garnered favors of all your major allies. But most importantly, you have proven you can throw away 1 BILLION DOLAROS like a boss. You have awarded yourself this fabulous prize here. It does nothing, except giving you bragging rights. Congratulations!{NEWLINE}(+2000 Infamy)" STR_CASINO_KUPON_1: "Casino Copper Coupon" STR_CASINO_KUPON_2: "Casino Iron Coupon" STR_CASINO_KUPON_3: "Casino Titanium Coupon" STR_CASINO_KUPON_4: "Casino Tritanium Coupon" STR_CASINO_KUPON_5: "Casino Zortrium Coupon" STR_CASINO_KUPON_6: "Casino Neutronium Coupon" STR_CASINO_KUPON_1_RECLAIM: "Reclaim Copper Coupon" STR_CASINO_KUPON_2_RECLAIM: "Reclaim Iron Coupon" STR_CASINO_KUPON_3_RECLAIM: "Reclaim Titanium Coupon" STR_CASINO_KUPON_4_RECLAIM: "Reclaim Tritanium Coupon" STR_CASINO_KUPON_5_RECLAIM: "Reclaim Zortrium Coupon" STR_CASINO_KUPON_6_RECLAIM: "Reclaim Neutronium Coupon" STR_SPIN_THE_WHEEL: "Spin The Wheel!" STR_CREDIT_CHIP_C: $100 Plastic Credit Chip STR_CREDIT_CHIP_D: $200 Red Credit Chip STR_CREDIT_CHIP_M: $1000 Blue Credit Chip STR_CREDIT_CHIP_00: $2000 Purple Credit Chip STR_CREDIT_CHIP_01: $5000 Silver Credit Chip STR_CREDIT_CHIP_02: $20000 Golden Credit Chip STR_CREDIT_CHIP_03: $50000 Obsidian Credit Chip STR_CREDIT_CHIP: Credit Chip STR_SILVER_BAR: Silver Bar STR_GOLD_BAR: Gold Bar STR_GOLD_CRACK: Gold-level Chip Crack STR_OBSIDIAN_CRACK: Obsidian-level Chip Crack STR_ECONOMIC_FUNDAMENTALS: Economic Fundamentals STR_FORGED_CHIPS_C: Counterfeit Plastic Chips (x250) STR_FORGED_CHIPS: Counterfeit Red Chips (x75) STR_FORGED_CHIPS_M: Counterfeit Blue Chips (x15) STR_FORGED_CHIPS_00: Counterfeit Purple Chips (x10) STR_FORGED_CHIPS_01: Counterfeit Silver Chips (x10) STR_FORGED_CHIPS_02: Counterfeit Golden Chips (x10) STR_DATA_DISK: "Encrypted Data Disc" STR_DATA_DISK_B: "Decrypted Data Disc" STR_ILLEGAL_DATA: "Bootleg Laser Disc" STR_ILLEGAL_DATA_PROCUREMENT: "Trade N.Batt for Bootleg Disc" STR_CODE_ALLIANCE: "Mutant Alliance Files" STR_CODE_GOVT_PERSONAL: "Govt Personal Code" STR_CODE_GOVT_RET: "Reticulan Files" STR_CODE_NAZI: "Humanist Files" STR_PADD: Personal Computer STR_GUNS_N_AMMO: Gun Almanac STR_PINUP_MAGAZINE: "Grrrl Guide" STR_BRIEFCASE: Govt Papers STR_LOKNAR_SCRIPTURES: "Lokk'Naar Scriptures" STR_ARCANE_BOOK: Arcane Tome STR_LIBER_OCCULTIS: Liber Occultus STR_LIBER_OCCULTIS_TRANSLATED: Liber Occultus Translation STR_BOOK_OF_FIRE: Tome of Flames STR_NECRONOMICON: Necronomicon STR_CHURCH_RITUALS: Church Rituals STR_MERC_BIZCARD: Merc Bizcard STR_HITAYATE: Ninja Badge STR_HITAYATE_BOUNTY: Ninja Badge to Jack Bounty Tokens STR_RING: Signet Ring STR_RING_BOUNTY: Signet Ring to Wiz Bounty Tokens STR_MEDALLION: Jewelry STR_COINS: Valuable Coins STR_COINS_BOUNTY: Old Coins to GZ Bounty Tokens STR_DOLLAR_BRIEFCASE: Old Money Briefcase STR_DOLLAR_BRIEFCASE_BOUNTY: Old Money to GZ Bounty Tokens STR_COIN_CHEST: Chest of Coins STR_COIN_CHEST_BOUNTY: Chest of Coins to GZ Bounty Tokens STR_JADE_URN: Void Salts STR_JADE_URN_BOUNTY: Void Salts to Wiz Bounty Tokens STR_LOOTBOX_SMUGGLER: Smuggler Strongbox STR_LOOTBOX_SMUGGLER_EX: Open Smuggler Strongbox STR_LOOTBOX_ARCANE: Arcane Strongbox STR_LOOTBOX_ARCANE_EX: Open Arcane Strongbox STR_FOOD_BAG: Soylent STR_CONSUMER_GOODS: Consumer Goods STR_ELECTRONIC_PIECES: Optronic Parts STR_MEDICAL_SUPPLIES: Medical Supplies STR_LONGEVITY_SERUM: Longevity Serum STR_CYBERORGAN: Cybernetic Organ STR_ORGAN_CARRIER: Organ Carrier STR_ORGAN_CARRIER_BOUNTY: "Organ Carrier to MA Bounty Tokens" STR_ORGAN_CARRIER_DA: "E: Organ Carrier (Eng.Biomatter)" STR_CHOCOLATE: "Chocolate" STR_CIGS: "Buddha-X Smokes" STR_CRACK: Crack STR_WINE: Chateau de la Mort STR_BOOK_OF_SERMONS: Sermon Book STR_OLD_BOOKS: Old Earth Books STR_ESOTERICA: Esoterica STR_ART_PIECE: Art Piece STR_PORN: Mutant Porn STR_PORN_1: "Porn Photo Session (3/25)" STR_PORN_2: "Porn Compilation (0.2)" STR_PORN_3: "Pillow Book (Saya)" STR_NEWSPAPER: The Solar Courier STR_LINGERIE: Exquisite Lingerie STR_OLD_EARTH_VOODOO: Old Earth VooDoo STR_MOST_COMMON_POWER: The Most Common Superpower STR_PIRATEY_LINGERIE: Piratey Lingerie STR_SWIMSUIT_PRODUCTION: Swimsuit Design STR_BIKINI_PRODUCTION: Bikini Design STR_PLOTTING: Plotting STR_PILLOW_BOOK: Pillow Book STR_CANNON_PARTS: 30mm Cannon Parts STR_MED_CANNON_PARTS: 50mm Cannon Parts STR_GAT_LASCANNON_PARTS: Gatling Lascannon Parts STR_GAUSS_CANNON_PARTS: Gauss Cannon Parts STR_GAUSS_CANNON_AMMO_PROD: Gauss Ammo Basics STR_PLASMA_SPITTER_PARTS: Plasma Spitter Parts STR_BOMB_LAUNCHER_PARTS: Implosion Bomb Lnchr. Parts STR_SPENT_BASE_ASSAULT_KIT: Spent Hideout Assault Kit STR_GENERIC_CRATE: Crate STR_GOLDEN_CRATE: Golden Crate STR_ENVIRO: Hostile Environment STR_CAMOUFLAGE: Camouflage STR_HEATVISION: Heat Vision STR_SOULSENSE: Soulsense STR_VIOLENCE: Violence STR_CUNNING: Cunning STR_SURVIVAL: Survival STR_WEIRDNESS: Weirdness STR_COMMUNICATIONS: Communications STR_DIPLOMACY: Diplomacy STR_CIVILIZATION: Civilization STR_INTERROGATION: Interrogation Techniques STR_INRG: Interrogation STR_OCCULT: Occult STR_ROBBERY: Robbery STR_EMANCIPATION: Slave Emancipation STR_FEUDALISM: Feudalism STR_STARDOM: Stardom STR_RABID_FAN: Rabid Fan STR_GROUPIE: Groupie STR_PIMPCRAFT: Pimpcraft STR_COURTESAN: COURTESAN STR_DANCER_SLAVE: "EXOTIC DANCER" STR_DANCER_SLAVE_FROM_COURTESAN: "Courtesan to Exotic Dancer" STR_DANCER_SLAVE_FROM_GLADIATRIX: "Gladiatrix to Exotic Dancer" STR_SALVAGE: Slavery STR_PERSUASION: Persuasion STR_SQUIRE: SQUIRE STR_SLAVE: SLAVE STR_SLAVE_MAID: SLAVE MAID STR_SLAVE_MAID_SUPER: SUPER MAID STR_SLAVE_SKILLED: SLAVE SPECIALIST STR_SLAVE_SKILLED_TRAINING: Pro Slaves STR_SLAVE_MANAGER: SLAVE TASKMASTER STR_SLAVE_GLADIATRIX: SLAVE GLADIATRIX STR_SLAVE_MAGICAL: SLAVE WITCH STR_SLAVE_BRUTE: SLAVE LASHER STR_SLAVE_SERVITOR: DRONE HERDER STR_SLAVE_ROBOT: SLAVE ROBOT STR_SLAVE_X: "X-SLAVE" STR_SLAVE_X_PREQ: "Enslaving X" STR_YEOMAN: YEOMAN STR_YEOMAN_TRAINING: Squire Training STR_FARMHOUSE: "VASSAL FARM" STR_SLAVE_MANAGER_PRIZE: Slave Taskmaster from Bank STR_CONTRABAND: Contraband STR_FARMING: Uber Farming STR_CUISINE: Post-Apocalyptic Cuisine STR_UNDERGROUND_HUNTING: Cavern Hunting STR_FORGERY: Forgery STR_MENAGERIE: MENAGERIE STR_XENO_TAMING: Xeno Taming STR_BEASTMEN_TAMING: Civilizing Beastmen STR_ANIMAL_TAMING: Animal Taming STR_SKINNING: Animal Skinning STR_ROBOT_DISASSEMBLY: Robot Disassembly STR_MERCHANDISE: Merchandise STR_ALCOHOL: Alcohol STR_EXTRACTION: Extraction STR_HACKING: Hacking STR_ASSEMBLY: Assembly STR_DISASSEMBLY: Disassembly STR_SPECIAL_PROJECT: Special Project STR_PIRATEZ_BACKGROUND: Our Fight STR_PIRATEZ_UBERS: Our Origins STR_THE_MARTIAN_SOLUTION: The Solar Governor STR_ALIEN_ORIGINS: Who is Who? STR_PIRATEZ_HIERARCHY: The Social Hierarchy STR_SEA_TRANSPORT: Sea Transport STR_SAT_NETWORK: Earth's Satellite Network STR_BASIC_ELECTRONICS: Electrics & Electronics STR_DATA_MINING: Data Mining STR_DATA_DISK_MINING: "Data Mining (1 Disc)" STR_WEBCAM: "Webjob (1 Database)" STR_GOVT_HACKING: Govt Files Hacking STR_NAZI_HACKING: Humanist Files Hacking STR_SCI_REP: "What Do?" STR_LOGISTICS: "Logistics" STR_SCHOOL_BOOKS: Sci Books STR_SCHOOLING_1: Spring Cleaning STR_SCHOOLING_2: Back to School STR_SCHOOLING_2_B: School Graduation STR_SCHOOLING_3: Higher Studies STR_PIRATEZ_COOKING: Cooking By The Book STR_FLINTLOCKS_PRODUCTION: Flintlocks & Bombs STR_BALLISTICS: Ballistics STR_SPECIAL_WEAPONS: SPECIAL WEAPONS STR_MELEE_SUMMARY: MELEE SUMMARY STR_BOWS_SUMMARY: BOWS SUMMARY STR_FIREARMS_SUMMARY: "Firearms Summary" STR_PISTOLS_SUMMARY: PISTOLS SUMMARY STR_SHOTGUNS_SUMMARY: SHOTGUNS SUMMARY STR_SMGS_SUMMARY: SMGs SUMMARY STR_RIFLES_SUMMARY: RIFLES SUMMARY STR_SNIPER_SUMMARY: SNIPING SUMMARY STR_HEAVY_WEAPONS_SUMMARY: "HV. WEAPONS SUMMARY" STR_EXPLOSIVES_SUMMARY: EXPLOSIVES SUMMARY STR_MAGITECH_SUMMARY: MAGITECH STR_UTILITY_EQUIPMENT: UTILITY EQUIPMENT STR_MEDICAL_STUFF: MEDICAL STUFF STR_PROTECTIVE_GEAR: PROTECTIVE GEAR STR_AMMO_ARCANE: Arcanist Rounds STR_AMMO_MANUFACTURING_1: Firearms & Munitions STR_AMMO_MANUFACTURING_2: Rifle Bullet Manufacturing STR_AMMO_MANUFACTURING_3: Advanced Firearms STR_CANNONS_MANUFACTURING_1: Cannon Munitions Manufacturing STR_CANNONS_MANUFACTURING_2: Light Craft Weapons STR_CANNONS_MANUFACTURING_3: Heavy Craft Weapons STR_CANNONS_MANUFACTURING_4: Extra Cannon Munitions STR_CANNONS_MANUFACTURING_4_ZZZ: "Extra Cannon Munitions (Dep.)" STR_CRAFT_MISSILES: Craft Missiles STR_LASER_AMMO: Superconductive Laser Batteries STR_LASER_AMMO_NUCLEAR: Nuclear Laser Batteries STR_LASER_AMMO_AP: Armor Piercing Lasers STR_EXPLOSIVE_AMMO: Explosive Munitions STR_ACIDIC_AMMO: Chemic Munitions STR_STUN_BOMB_PRODUCTION: Stun Bomb Production STR_LASER_DISASSEMBLY: Laser Weapons Disassembly STR_LASER_WEAPONS: Laser Weapons Construction STR_PARTICLE_WEAPONS: Particle Weapons STR_RAIL_WEAPONS: X-Gauss Construction STR_PLASMA_AMMO: Advanced Plasma Control STR_PLASMA_WEAPONS: X-Plasma Weapons STR_GAUSS_DISASSEMBLY: Gauss Weapons Disassembly STR_PLASMA_DISASSEMBLY: Plasma Weapons Disassembly STR_NUCLEAR_LASERS: Nuclear-Powered Lasers STR_NUCLEAR_GAUSS_AMMO: Gauss N-Ammo STR_ADVANCED_WEAPONS: Advanced Weapons Rumors STR_COMBAT_101: Combat 101 STR_COMBAT_STRESS: Combat Stress STR_EVASION: Evasion STR_DRESSUP: Dressing to Kill STR_FINANCE: "Finance" STR_FINANCES: Them Pesky Finances STR_PILOTING: Piloting STR_INFO_UFOPEDIA_DETAILS: Under the Skirt STR_SURRENDER: Enemy Surrender STR_BOXES: Boxes STR_WALK_THE_PLANK: Walkin' the Plank STR_TRAININGS: "Trainings & Transformations" STR_HOTKEYS_ARTICLE: Hawtkeys STR_HOTKEYS_ARTICLE_2: "Hawtkeys (In Battle)" STR_LOOT_DISTRIBUTION: Loot Distribution STR_RECRUITMENT: Recruitment STR_DIVERGING_PATHS: Diverging Paths STR_GALS_ARE_SUPERIOR_PREQ: "?Gals Are Superior?" STR_GALS_ARE_SUPERIOR: "Gals Are Superior" STR_WE_NEED_MALE_TOUCH_PREQ: "?We Need Male Touch?" STR_WE_NEED_MALE_TOUCH: "Male Soldiers" STR_WE_NEED_CRAFT_WEAPONS: "We Need Craft Weapons!" STR_BOUNTY_HUNTING: Bounty Hunting STR_UNDERGROUND_MISSIONS: "!Underground Missions!" STR_SPACE_MISSIONS: "!Zero-G Missions!" STR_ENGINEER_PLUS: Basic Engineering STR_PILOT_PLUS: Test Flight STR_ACADEMY_MED_KNOWHOW: ACADEMY MEDICINE STR_ACADEMY_ENG_KNOWHOW: ACADEMY ENGINEERING STR_TRADERS_ENG_KNOWHOW: GUILD ENGINEERING STR_MERCS_ENG_KNOWHOW: MERC ENGINEERING STR_ACADEMY_ARC_KNOWHOW: ACADEMY ESP SECRETS STR_TRADERS_ARC_KNOWHOW: GUILD REP'S SECRETS STR_CHURCH_ARC_KNOWHOW: CHURCH TECH SECRETS STR_ACADEMY_COM_KNOWHOW: ACADEMY PROVOST'S SECRETS STR_TRADERS_COM_KNOWHOW: GUILDMASTER'S SECRETS STR_MUTANT_ABILITIES: Our Abilities STR_MUTANT_ORIGINS: Mutant Origins STR_MUTANT_PHYSIOLOGY: Medical Examination STR_MUTANT_SHIELDS: "Mutant Bio-Forcefield" STR_CHRYSSALID_LEGACY: "Chryssalid Legacy" STR_BRAINER_ORIGINS: Brainers' Origins STR_SPACE_SURVIVAL_PREQ: "Space Survival (Prq.)" STR_SPACE_SURVIVAL: "Space Survival" STR_MEDICINE: Medicine STR_ADVANCED_MEDICINE: Advanced Medicine STR_ADVANCED_CLONING: Advanced Cloning STR_PHARMACOLOGY: Pharmacology STR_COMBAT_DRUGS_MANUFACTURING: Combat Drugs Production STR_TRANQUILIZERS: Advanced Tranquilizers STR_SLAYER_BULLETS: Slayer Bullets STR_PLASTASTEEL_MUNITIONS: Plastasteel Munitions STR_AQUA_AMMO: Aqua Bullets STR_EP_MUNITIONS: Electro-Pulse Munitions STR_MAG_MUNITIONS: MAG Munitions STR_ELERIUM_EXPLOSIVES: Hellerium Explosives STR_NUCLEAR_MUNITIONS: Hellerium Munitions STR_FUSION_EXPLOSIVES: Fusion Explosives STR_ATOM_POWER: The Power of Atom STR_ELECTRICS: Electrified Weapons STR_FORCEFIELDS: Forcefields STR_SHIELDS_GOLD: Golden Shields STR_SHIELDS_BLUE: Blue Shields STR_SHIELDS_PURPLE: Purple Shields STR_SHIELDS_RED: "Red Shields" STR_SHIELDS_GOLD_PREQ: "Golden Shields(Preq.)" STR_SHIELDS_BLUE_PREQ: "Blue Shields(Preq.)" STR_SHIELDS_PURPLE_PREQ: "Purple Shields(Preq.)" STR_SHIELDS_RED_PREQ: "Red Shields(Preq.)" STR_SHIELDS_ENERGY_CIRCUITS: "Shields Energy Circuits" STR_SHIELDS_DYNAMIC_COMPUTING: "Shields Dynamic Computing" STR_SHIELDS_1: Personal Shields STR_SHIELDS_1_PREQ: "Personal Shields (Preq.)" STR_SHIELDS_2: Handheld Energy Shields STR_SHIELDS_2_PREQ: "Handheld Energy Shields (Preq.1)" STR_SHIELDS_2_PREQ2: "Handheld Energy Shields (Preq.2)" STR_STARGOD_SHIELDS: Star Gods' Shields STR_SUBSPACE: Subspace STR_GRAVITY_PHYSICS: Gravity Physics STR_LIQUID_METALS: Liquid Metals STR_TRACTORS_AND_REPULSORS: Tractors and Repulsors STR_PHASE_SHIELD: Phase Shield STR_NEURAL_SCANNER: Neural Scanner STR_SENSOSPHERE: Sensosphere STR_RETEGES: Reteges STR_DISRUPTOR_MYSTICISM: Disruption Mysticism STR_GAUSS_UNLOCK: Unlocking Gauss Weapons STR_PSI_UNLOCK: Unlocking Stellar Empire Weapons STR_POWER_SOURCE_TWEAKING: Particle Drives STR_MINI_POWER_SOURCE: Hellerium Batteries STR_FIGHTER_CONSTRUCTION: Improved Fighter Construction STR_SELF_REPAIRING_HULL: Regenerating Hull STR_OPTRONICS: Optronic Computing STR_DATA_ENCRYPTION: "Divine Code" STR_PBA_TRAINING: Heavy Machinery Training STR_EXOSUITS: Exosuits STR_CYBERNETIC_INTERFACE: Cybernetic Interface STR_MIND_MACHINE_INTERFACE: Arcane Interface STR_SMART_WEAPONS: Smart Weapons STR_HYPERWAVES: Hyperwaves STR_HEAVY_CONSTRUCTION: Heavy-Duty Construction STR_HABITATION_ADVANCE: Advanced Habitation STR_RETICULAN_GENETICS: Reticulan Genetics STR_RETICULAN_POWER_SYSTEMS: Reticulan Power Systems STR_RETICULAN_HIVE: Reticulan Hive STR_SS_OPERATIONS: SS Operations STR_GLADIATOR_TRAINING: "Gladiatorial Training" STR_BONDING_CEREMONY: "Bonding Ceremony" STR_SHAKEUP_CEREMONY: "Shakeup Ceremony" STR_SHAKEUP: "Shakeup" STR_CEREMONY_DEP: "Ceremony (Dep.)" STR_RECRUITMENT_DEP: "Recruitment (Dep.)" STR_WAT_DO: "Call a Meeting" STR_PARTY: "Have a Party!" STR_PARTY_DEP: "Party (Dep.)" STR_PIRATE_LIFE: "Piratez We Be" STR_KULTUR: "Our Culture" STR_JACKSTOWN: "Jack's Town" STR_JACKSTOWN_SCOUTING: "Visit Nearby Town" STR_INSPECT_MACHINERY: "Inspect Machinery" STR_CONTACT_BLACK_MARKET: "Contacts: Black Market" STR_CONTACT_MUTANT_ALLIANCE: "*The Mutant Alliance*" STR_CONTACT_GENERAL_SUPPLIES: "Contacts: Merchants" STR_CONTACT_CAR_THIEVES: "Contacts: Car Thieves" STR_CONTACT_BUILDERS: "Contacts: Builders' Hall" STR_WORKER: "WORKER" STR_CONTACT_SHIP_JUNKYARD: "Contacts: Ship Junkyard" STR_CONTACT_KRAZY_HANNA: "Contacts: Krazy Hanna" STR_CONTACT_GUN_EMPORIUM: "Contacts: Gun Emporium" STR_CONTACT_DEALERS: "Contacts: Authorized Dealers" STR_CONTACT_SMUGGLERS: "Contacts: Smugglers" STR_CONTACT_MAGIC_SHOP: "Ye Old Magic Shoppe" STR_CONTACT_MERCENARIES: "Contacts: The Mercenaries" STR_CONTACT_EUROSYNDICATE: "Contacts: EuroSyndicate" STR_MISSION_EUROSYNDICATE_DEAL: "*EuroSyndicate Deal*" STR_MISSION_EUROSYNDICATE_DEAL_END: "*Renegotiate EuroSyndicate Deal*" STR_CONTACT_FUSO: "Contacts: Fuso" STR_CONTACT_THEBAN: "Contacts: Thebes" STR_CONTACT_ARENA: "Contacts: Death Realms' Arena" STR_CONTACT_DR_WANG: "Contacts: Dr. Wang's Death Emporium" STR_CONTACT_ROGUE_FIELDS: "Contacts: Rogue Fields' Warlords" STR_CONTACT_WHITE_DRAGON: "Contacts: White Dragon" STR_CONTACT_RETICULANS: "Contacts: Reticulans" STR_SOLDIER_M_RECRUITMENT: "Recruit: Warriors" STR_SOLDIER_V_RECRUITMENT: "Recruit: Veterans" STR_HYBRID_RECRUITMENT: "Recruit: Bugeyes" STR_LOKNAR_RECRUITMENT: "Recruit: Lokk'Naars" STR_LOKNAR_EXAMINATION: "Soldier: Female Lokk'Naar" STR_SPECTRE_SUMMONING: "Shade Summoning" STR_SOLDIER_SPECTRE: "Shade" STR_SOLDIER_GNOME: "Gnome" STR_SOLDIER_DOGE: "Pirate Dog" STR_SOLDIER_BLOODOGE: "Pirate Blood Hound" STR_DOGE_NAMED_PREQ: "Named Dogs (Preq)" STR_DOGE_NAMED: "Named Dogs" STR_BLOODOGE_NAMED: "Named Blood Hounds" STR_MARKET_OF_WISHING: Market of Wishing STR_EXPEDITIONS: Expeditions STR_EXPEDITION_RESEARCH: Recon Expedition STR_NO_CIVILIAN_TRAFFIC: "*Stop Targeting Civilian Traffic*" STR_VIP_KIDNAPPING: "VIP Kidnapping" STR_ZERO_ZERO: "Zero Tolerance to Zero Tolerance" STR_FAMILY_TIES: "*Family Ties*" STR_RETICULAN_AND_HUMAN_TECH: "Fusing Reticulan and Human tech" STR_HUMAN_RETICULAN_ALLIANCE: "*Human-Reticulan Cooperation*" STR_NO_AGGRESSION: "The Aggression Must Stop" STR_MUTANT_SELF_DEFENSE: "*Mutant Self Defense Force*" STR_RUSSIAN_FILES: The Russian Files STR_RUSSIAN_FILES_STAGED: Siberia Base Investigation STR_CLOAKING_DEVICE_INVESTIGATION: "Cloaking Device Investigation" STR_CYCLOPS_CORPSE: Cyclops Corpse STR_CYCLOPS_CORPSE_BATTLE: Dead Cyclops STR_WASPITE_CORPSE: Waspite Remains STR_WASPITE_CORPSE_BATTLE: Dead Waspite STR_SYNTH_CORPSE: Damaged Syn STR_CORPSE_WRECK: Wreck STR_HOVERTANK_CORPSE: Wrecked Hovertank STR_TANK_CORPSE: Tank Parts STR_CYBERDISC_CORPSE: Wrecked Cyberdisc STR_SECTOPOD_CORPSE: Wrecked Sectopod TANK_ARMOR: Tank Examination STR_CAR_CORPSE: Car Parts HOVERTANK_ARMOR: Hovertank Chassis SECTOPOD_ARMOR_2: X-Sectopod Chassis CYBERDISC_ARMOR_2: Improved Cyberdisc Chassis ARMORED_CAR_ARMOR: Armored Car Examination FIELD_GUN_ARMOR: Field Gun Examination STR_MECHTOID_CORPSE: Mechtoid Corpse STR_STEALTHSUITS: Stealthsuits STR_STEALTHSUIT_CORPSE: Stealthsuit Parts STR_SECURITY_CORPSE: Aqua Plastics STR_PBA_CORPSE: Power Armor Parts STR_GRAV_CORPSE: Grav Unit STR_LOOTED_SECTOPOD_LASER: "XEC Suit Chassis" STR_CHEMICALS: Chemicals STR_FUEL_CAPSULE: Hellerium Fuel Capsule STR_FUEL_CAPSULES: Hellerium Fuel Capsules STR_SCRAP_METAL: Scrap Metal STR_ORE: Metal Ore STR_SC_WIRE: Superconductive Wire STR_PARTS_WEAPON_ADV: Energy Weapon Parts STR_PARTS_WEAPON_MC: Master-Crafted Weapon Parts STR_PARTS_WEAPON_MC_TROPHY: "Procure M-Crafted Parts from Alliance" STR_PARTS_LASER_LENS: Laser Lenses STR_PARTS_LASER_CRYSTAL: Focusing Crystals STR_PARTS_GAUSS_COIL: Gauss Coils STR_PARTS_GAUSS_CAPACITOR: Energy Capacitors STR_PARTS_PLASMA_CHAMBER: Plasma Chambers STR_PARTS_PLASMA_ACCELERATOR: Inertial Accelerators STR_PARTS_WEAPON_PSI: Magischen-Motors STR_PARTS_HEAVY_COUPLINGS: Heavy Power Couplings STR_MYSTERY_BOX: "Mystery Box" STR_MYSTERY_BOX_OPEN: "Open Mystery Box" STR_DREAM_ECHO: "Dream Echo" STR_DEMON_HEART: "Demon Heart" STR_ZORTRIUM_CRYSTAL: "Zortrium Crystal" STR_SLIME_INFESTATION: "....SLIME INFESTATION!" STR_POLTERGEIST: "POLTERGEIST" STR_TRANSDIMENSIONAL_LOCKER: "T-D Locker" STR_TRANSDIMENSIONAL_LOCKER_ACTIVE: "T-D Locker (Activated)" STR_GOLDEN_APPLE: "Golden Apple" STR_GOLDEN_APPLE_USE: "Use Golden Apple" STR_SHADOW_ORB_BLUE: "Shadow Orb of Ethyr" STR_SHADOW_ORB_GREEN: "Shadow Orb of Alacrity" STR_SHADOW_ORB_MIND: "Shadow Orb of Mind" STR_SHADOW_ORB_RED: "Shadow Orb of Blood" STR_SHADOW_ORB_CRYSTAL: "Shadow Orb of Stasis" STR_CROWNED: "You have crowned yourself.{NEWLINE}(+1000 Infamy.)" STR_CROWNING_UC: "Crowning" STR_QUEEN_GRAY: "Insidious Queen" STR_QUEEN_GOLD: "Magnificent Queen" STR_QUEEN_RED: "Warrior Queen" STR_QUEEN_GREEN: "Gentle Queen" STR_CODEX_GRAY: "Gray Codex" STR_CODEX_GOLD: "Golden Codex" STR_CODEX_RED: "Red Codex" STR_CODEX_GREEN: "Green Codex" STR_KEYCARD_GREEN: "Church's Cydonia Codes" STR_KEYCARD_YELLOW: "Traders's Cydonia Codes" STR_KEYCARD_YELLOW_DISCOVERY: "Traders's Cydonia Codes (Irg.)" STR_KEYCARD_RED: "Academy' Cydonia Codes" STR_KEYCARD_BLUE: "Star Gods' Cydonia Codes" STR_INTERSTELLAR_SHIP_PROJECT: "Interstellar Ship Project" STR_CORRIDOR: "Security Corridor" STR_FIRE_PIT: "Fire Pit" STR_GAS_CHAMBER: "Gas Chamber" STR_HYDROPONICS: "Plantation" STR_HYDROPONICS_WEED: "Weed Plantation" STR_HYDROPONICS_WEED_HARVEST: "Weed Plantation" STR_HYDROPONICS_BOOM: "Boom Plantation" STR_HYDROPONICS_BOOM_HARVEST: "Boom Plantation" STR_CASINO: "Casino" STR_GAMBLING: "Gambling" STR_STILL: "Still" STR_GYM_ROOM: "Dojo" STR_GYM_ADVANCE: "Martial Arts Training" STR_GYMNASTICS: Gymnastics STR_LUXURY_SPA: "Luxury Spa" STR_ONSEN_PREQ: "Onsen (Preq.)" STR_ONSEN: "Onsen" STR_LIBRARY: "Library" STR_RED_TOWER: "Red Tower" STR_GDX_LAB: "Biotech Lab" STR_GDX_LAB_BLUEPRINT: "Biotech Lab Blueprints" STR_MED_BAY: "Sickbay" STR_MESS_HALL: "Mess Hall" STR_SURGERY_ROOM: "Surgery Room" STR_CLONING_CENTRE: "Cloning Centre" STR_STUDY_ROOM: "Study Room" STR_COMPUTER_CORE: "Computer Core" STR_DATA_CENTER: "Data Centre" STR_MINT: "Mint" STR_REFINERY: "Refinery" STR_SUMMONING_CIRCLE: "Summoning Circle" STR_POWER_PLANT: "Power Station" STR_FUSION_REACTOR: "Fusion Furnace" STR_WELL: "Extractor" STR_INDUSTRIAL_PRINTER: "Industrial Printer" STR_FACTORY: "Factory" STR_LABORATORY: "Old Earth Lab" STR_PERSONAL_LABS: "Personal Labs" STR_BURROW: "Burrow" STR_BEAST_DEN: "Beast Den" STR_LIVING_QUARTERS_SMALL: "Outpost" STR_LIVING_QUARTERS_LARGE: "Large Barracks" STR_LIVING_QUARTERS_ADVANCED: "Luxury Barracks" STR_GENERAL_STORES_LARGE: "Large Vaults" STR_GENERAL_STORES_ARMORED: "Armored Vaults" STR_JAIL: Prison Cells STR_PRISON: "Large Prison" STR_FLAK_DEFENSES: "Flak Cannon" STR_FLAK_DEFENSE: "Cannon Defenses" STR_SAM_DEFENSES: "SAM Site" STR_GAUSS_DEFENSES: "Gauss Battery" STR_GAUSS_DEFENSE: "Gauss Defenses" STR_ARMORY: "Armory Tower" STR_FUEL_CAPSULES_UFOPEDIA: "These high-density batteries are made of Hellerium and Plastasteel, then energized in a resonating magnetic field. They allow us to pack more energy into a small chassis than in standard Hellerium systems, opening the path to interplanetary ships that can fit our Hangars. A Power Plant is required to provide enough power to manufacture these, and I surmise we'll need about 250 to travel interstellar space." STR_CHEMICALS_UFOPEDIA: "Various compounds and substances, quite likely toxic and highly flammable, useful as crafting material, floor cleaner, hair bleach etc.{NEWLINE}Sell value: 700" STR_SCRAP_METAL_UFOPEDIA: "Quality junk that can be turned into something useful by our Runts.{NEWLINE}Sell value: 175" STR_SC_WIRE_UFOPEDIA: "This material is used in all advanced technology, from laser guns to ships.{NEWLINE}Sell value: 1,750" STR_ORE_UFOPEDIA: "These roks be containin' IRON. We think we can smelt these to get lots of metal, but it gonna take time.{NEWLINE}Sell value: 3,000" STR_PARTS_WEAPON_ADV_UFOPEDIA: "Generic hi-tech parts useful for constructing all kinds of advanced weaponry." STR_PARTS_WEAPON_MC_UFOPEDIA: "Exquisitely made weapon components, required to build state-of-the-art weapons." STR_PARTS_LASER_LENS_UFOPEDIA: "High-quality crystal lenses needed to make all kinds of lasers, from rangefinders to guns." STR_PARTS_LASER_CRYSTAL_UFOPEDIA: "These crystals are used to focus large amounts of energy and return it in the form of a concentrated beam. Can be used in laser guns, but also as primers for difficult-to-ignite explosives or fuel." STR_PARTS_GAUSS_COIL_UFOPEDIA: "Superconductive, heavily reinforced coils are a staple of all Gauss weapons. Hypersonic bullets fired through these coils deal intense damage with even a marginal hit (50-150% damage roll)." STR_PARTS_GAUSS_CAPACITOR_UFOPEDIA: "Any Gauss weapon needs to be able to store large amounts of energy in the pre-fire chamber and quickly and safely discharge it into the coil. Without these advanced parts, no high-powered magnetic accelerators are possible." STR_PARTS_PLASMA_CHAMBER_UFOPEDIA: "A miniature nuclear reactor, the heart of any Stellar Empire's plasma weapon." STR_PARTS_PLASMA_ACCELERATOR_UFOPEDIA: "The Stellar Empire uses these antigravitic accelerators to spit out plasma beams at high speeds. They also act as dampers to allow a completely recoilless operation." STR_PARTS_WEAPON_PSI_UFOPEDIA: "An integral part of any Stellar Empire military weapon, this strange device allows direct mental communication with a machine. One thing it can be used for is to prevent unauthorized users from handling the machine, but it also allows it to direct and focus mental energy." STR_PARTS_HEAVY_COUPLINGS_UFOPEDIA: "Heavy-duty parts indispensable in construction of all kinds of large energy weapons. They're highly valuable and quite scarce." STR_MENACING_HULL_UFOPEDIA: "An odd looking, Hellerium-fired ship the Brainers used to escape from their confinement. Regretfully, after they crashed it, it's not airworthy, but we think we can make it fly again... eventually. Besides having a sufficient workshop, it will likely involve cracking the secret of the 'Tiny Drill' that came with it." STR_MBT_UFOPEDIA: "THESE MILITARY-GRADE HOVERTANKS ARE OF LITTLE USE TO OUR ENTERPRISE, BUT WE CAN LEND OR SELL THEM FOR PROFIT. RADAR: 50. GUNS: 1xHV, 1xLT. ARMOR: 20." STR_WRECK_UFOPEDIA: "SINCE WE'RE NOT A DAMNED SHIPYARD, WE NEED SUCH JUNK AND MAGIC TO BUILD VESSELS. 'XCEPT IT'S NOT REALLY MAGIC BUT HARD WORK." STR_INTERCEPTOR_UFOPEDIA: "LIGHT FIGHTER THAT CAN BE COBBLED TOGETHER AT YER WORKSHOPS. FRAGILE, BUT FAST AND NOT TOO FUEL-DEMANDING. FUEL: E511x4. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%" STR_SKYRANGER_UFOPEDIA: "NOT EVEN A REAL SHIP, THIS AIRBREATHER JET BURNS CHEMICALS INSTEAD OF HELLERIUM AND IS CAPABLE OF TAKING YOUR TROOPS TO BATTLE... BARELY. FUEL: CHEMSx20. RADAR: 50." STR_PIGEON_UFOPEDIA: "IF YOU THOUGHT SKYRANGER WAS AN OUTDATED DESIGN, HOW ABOUT A PROPELLER PLANE THEN? AND SUCH AN IMPRESSIVE RADAR DISH... FUEL: CHEMSx20. RADAR: 1100." STR_EXPEDITION_UFOPEDIA: "THE SLOWER YOU MOVE, THE MORE YOU LEARN AND SEE. BY FOOT, WATERBOAT, TRAIN AND PLANE, OUR SCOUTING PARTY CAN CROSS THE GLOBE, WHILE GATHERING INFORMATION (DETECTION RANGE = 750). WE ONLY NEED TO DESIGNATE A FREE HANGAR AS EXPEDITION'S BASE." STR_CONVOY_UFOPEDIA: "READY FOR THE TRIP? LET US START A TRAVEL WITHOUT MOVING. WITHOUT MUCH MOVING, AT LEAST. THESE TRANSPORTS ARE COMFY, ALL-TERRAIN AND VIRTUALLY INDESTRUCTIBLE. RADAR = 500. FUEL: (x20). ARMOR: 5. DODGE: -20%. GUNS: 3xLT" STR_TRUCKS_UFOPEDIA: "ONE OF THESE BOAT-PORTABLE VEHICLES CARRIES AN ANTI-AIR MOUNT, THE OTHER A HEAVY ROTOGUN TURRET. SEE DETAILS IN 'YER FIGHTING CREW'. RADAR = 300. FUEL: (x40). ARMOR: 3. DODGE: -15%. GUNS: 1xLT" STR_BIKES_UFOPEDIA: "A BAND OF PIRATES IS A TIGHT CREW ON A SINGLE BOAT. BUT PIRATE CULTURE ALSO EMPHASIZES PERSONAL FREEDOM, AND NOTHING REPRESENTS IT MORE THAN A TRUSTY MOUNT. BIKES ARE EASY TO HIDE OR TRANSPORT BY SEA, BUT NOT USEFUL IN COMBAT. RADAR = 400." STR_VENTURA_UFOPEDIA: "A MENACE-CLASS ASSAULT TRANSPORT. THE CUTEST VARIANT OF ITS CLASS.{NEWLINE}FUEL: E511x25. RADAR: 400.{NEWLINE}REPAIR x2. GUNS: 4xLT" STR_FUEGO_UFOPEDIA: "A MENACE-CLASS GUNBOAT. EQUIPPED WITH AN INTEGRATED COMMAND STATION, OPERATED BY A SINGLE PILOT.{NEWLINE}FUEL: E511x12. RADAR: 600. ARMOR: 2. GUN ACC: +5%. DODGE: +5%. GUNS: 1xHV, 2xMS" STR_FORTUNA_UFOPEDIA: "A MENACE-CLASS EXPLORATORY VESSEL. UNLIKE MOST OF THE MENACE-CLASS, IT CAN CLIMB INTO ORBIT ON ITS OWN POWER.{NEWLINE}FUEL: E511x30. RADAR: 1400. SHIELDS: 200. GUN ACC: +5%. GUNS: 1xLT, 1xHV, 1xMS" STR_METALLO_UFOPEDIA: "A MENACE-CLASS RAIDER SHIP. FEATURES UNUSUALLY RESISTANT HULL ARMOR.{NEWLINE}FUEL: E511x16. RADAR: 600. REPAIR x3. ARMOR: 8. GUNS: 2xLT, 2xHV" STR_JETBIKE_UFOPEDIA: "THESE NEVER GO OUT OF FASHION. FUEL: E511x1. RADAR: 300. GUNS: 1xLT. DODGE: +30%. GUN ACC: +10%" STR_PIRANHA_AIRBIKE_UFOPEDIA: "SMALL AND TENACIOUS, JUST LIKE ITS NAMESAKE. VERY LIMITED FLIGHT RANGE. FUEL: (x2). RADAR: 300. GUNS: 1xLT. ARMOR: 2. DODGE: +30%. GUN ACC: +5%" STR_AIRSPEEDER_UFOPEDIA: "THE MOST ADVENTUROUS OF ALL BATTERY-POWERED CRAFT. MISSILE MOUNTING LEAVES LITTLE TRANSPORT SPACE. FUEL: (x3). RADAR: 300. GUNS: 1xMS. DODGE: +25%." STR_AIRCAR_UFOPEDIA: "A LUXURY RIDE WITH A BETTER SPEED AND RANGE THAN THE AIRBUS, YET SMALLER LOAD. FUEL: (x4). RADAR: 200. GUNS: 1xLT. DODGE: +20%." STR_GDXCAR_UFOPEDIA: "A STATE OF THE ART BATTERY-POWERED CRAFT. ONCE BELONGED TO DR. X; IF WE CLEAR HER STUFF OUT, WE CAN USE IT FOR OUR PURPOSES, LIKE INFILTRATION. FUEL: (x10). RADAR: 500. GUNS: 2xLT. DODGE: +15%." STR_AIRVAN_UFOPEDIA: "A SOUPED-UP DELIVERY VEHICLE, WITH MUCH BETTER FUEL CAPACITY THAN AIRBUS BUT SMALLER CREW. IDEAL FOR SHADY OPERATIONS ALL AROUND THE GLOBE. FUEL: (x5). RADAR: 150. DODGE: +10%." STR_AIRBUS_UFOPEDIA: "A CIVILIAN, BATTERY-POWERED VESSEL WHICH WE HAVE LIBERATED DURING OUR GETAWAY FROM 'THE ACADEMY'. AT LEAST IT ONLY NEEDS A POWER PLUG FOR FUEL. FUEL: (x4). RADAR: 100. DODGE: +5%." STR_GOLDHAWK_UFOPEDIA: "ONE ENGINE, ONE PILOT, ONE BIG GUN. SOPHISTICATED CIRCUITRY AND STATE-OF-THE ART POWER SYSTEMS GIVE THIS BIRD ASTOUNDING SPEED FOR A HYBRID, BUT THE FUEL CAPACITY IS VERY LOW. FUEL: CHEMSx4. RADAR: 500. GUNS: 1xHV. DODGE: +15%. GUN ACC: +20%. 2xSTC" STR_SAKURABUS_UFOPEDIA: "TURNS OUT TO BE A CAR THE THIEVES WERE HIDING FROM US. THEY STILL DENY IT, BUT WE'VE SEEN THIS BATTERY-POWERED MASTERPIECE. SLOW, BUT SURE. FUEL: (x10). RADAR: 100. REPAIR x4. 3xSTC" STR_WHITEWORM_UFOPEDIA: "PAINTED IN THE COLOR OF DEATH AND CAPABLE OF CARRYING MANY WEAPONS AND WARRIORS - IN STYLE. 4 SMALL SIDE DOORS DISPENSE HALLUCINOGEN GAS WHEN APPROACHED. FUEL: (x10). RADAR: 750. REPAIR x3. GUNS: 3xLT. 1xSTC" STR_SCARAB_UFOPEDIA: "THIS STURDY SHIP FEATURES THE 'EXECUTOR' TARGETING SYSTEM WHICH INCREASES EFFECTIVE POWER OF ITS WEAPONS BY 32%. A LARGE BATTERY OF INCREDIBLY DENSE CAPACITORS ALLOWS FOR GOOD SPEED AND RANGE BUT IS SLOW TO RECHARGE. FUEL: (x20). RADAR: 400. GUNS: 1xLT, 2xHV. ARMOR: 6. 1xSTC" STR_MI2400_UFOPEDIA: "THIS ASSAULT-ORIENTED, ARMORED CRAFT LEVITATES ON BATTERY-POWERED REPULSORS WHILE CRUISING ON CHEMICAL JETS. HIGH AGILITY ALLOWS IT TO LAND PRACTICALLY ON TOP OF ENEMIES. FUEL: CHEMSx3. RADAR: 300. GUNS: 1xLT, 1xHV. DODGE: +10%. GUN ACC: +10%. ARMOR: 4. 1xSTC" STR_VERDANT_SNAKE_UFOPEDIA: "A STRANGE VEHICLE IN A SHAPE OF THREE-HEADED, FLYING SNAKE, EACH HEAD A DIFFERENT WEAPON. PROTECTED BY A SHIELD (75). FUEL: (x6). RADAR: 700. GUNS: 1xLT, 1xHV, 1xMS. DODGE: +5%. GUN ACC: +5%. 1xSTC" STR_SAPPHIRE_JELLYFISH_UFOPEDIA: "A VERY STRANGE DISH INDEED, KIND OF A SAUCER ACTUALLY. REQUIRES ONE PILOT TO BE PERMANENTLY HOOKED TO ITS ARCANE CIRCUITRY BUT ALLOWS HER TO OPERATE A MYSTICAL WEAPON IN BATTLE. FUEL: (x10). RADAR: 1000. GUNS: 1xLT, 1xMS. SHIELDS: 150. 2xSTC" STR_SHADOWBAT_UFOPEDIA: "A STEALTHY AND SILENT CRAFT THAT ILLUMINATES THE FIELD WHILE LEAVING YOU IN THE SHADOW. FUEL: (x7). RADAR: 600. GUNS: 2xMS. 2xSTC. DODGE: +20%" STR_CHARIOT_UFOPEDIA: "IT'S BASICALLY A VERY FAST TRUCK. A SPACE TRUCK CAPABLE OF GOING TO MOON AND BACK ON A SINGLE TANK. FUEL: E511x10. RADAR: 200. GUNS: 1xHV" STR_PREDATOR_UFOPEDIA: "FAST AND LETHAL, THIS REFINED INTERCEPTOR SHOULD BE ABLE TO EASILY CATCH UP TO MOST PREY. FUEL: E511x7. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: +10%" STR_NIGHTMARE_UFOPEDIA: "A DEADLY LONG-RANGE HEAVY INTERCEPTOR.{NEWLINE}FUEL: E511x14.{NEWLINE}RADAR: 750.{NEWLINE}GUNS: 2xLT, 2xMS. DODGE: +5%" STR_SABRE_UFOPEDIA: "IT GOES FASTER THAN SEVEN HELLS{NEWLINE}AND ITS FORCEFIELD ALLOWS IT TO TAKE EXTREME PUNISHMENT FOR ITS SMALL SIZE WHILE REDUCING DOWNTIME.{NEWLINE}FUEL: E511x8. RADAR: 900. SHIELDS: 150. REPAIR x3. GUNS: 2xLT,2xMS. DODGE:+15%" STR_BRAVE_WHALER_UFOPEDIA: "DUAL-CORE OVERCHARGED NUCLEAR ENGINE MOUNTED ON A LARGE FRAME. HIGHLY SENSITIVE SCANNING EQUIPMENT TO KEEP ITS EYES ON ITS PREY. MASSIVE PAYLOAD TO ENSURE A KILL .{NEWLINE}FUEL: E511x13. RADAR: 900. GUNS: 3xMS. DODGE: +5%" STR_BARACUDA_UFOPEDIA: "AN IDEAL CRAFT FOR THOSE PILOTS WHO LIKE IT UP CLOSE AND PERSONAL. EQUIPPED WITH TWO INTEGRAL MANEUVERING ENGINES AND ONE CRUISE ENGINE. FUEL: E511x4. RADAR: 600. GUNS: 4xLT. DODGE: +25%" STR_SWORDFISH_UFOPEDIA: "A FAST, ARMORED VESSEL EQUIPPED WITH TWO LARGE WEAPON MOUNTINGS. FUEL: E511x4. RADAR: 600. GUNS: 2xHV. ARMOR: 5. DODGE: +10%. GUN ACC: +10%" STR_LIGHTNING_UFOPEDIA: "EQUIPPED WITH AN OUTER, ABLATIVE HULL IT CAN TAKE HEAVY PUNISHMENT, WHILE THE MODULAR DESIGN ENSURES THE EASINESS OF REPAIR. WHAT'S MORE, IT CAN DOUBLE AS A TRANSPORT. IT CAN'T REALLY ENGAGE WARSHIPS ON ITS OWN, BUT HOPEFULLY CAN SOAK ENOUGH DAMAGE FOR OTHER FIGHTERS TO FINISH THE JOB.{NEWLINE}FUEL: E511x10. RADAR: 750. REPAIR x4. GUNS: 1xLT, 1xHV.{NEWLINE}DODGE: +5%. ARMOR: 4." STR_KRAKEN_UFOPEDIA: "THIS ATTACK CRAFT IS A VERITABLE FLYING FORTRESS, PROTECTED BY MULTIPLE LAYERS OF PLASTASTEEL. BUT FORTRESSES ARE HARD TO MOVE AROUND.{NEWLINE}FUEL: E511x20. RADAR: 1100. ARMOR: 10. GUNS: 3xHV. GUN ACC: +15%" STR_HYDRA_UFOPEDIA: "OUR ULTIMATE ATTACK CRAFT. IF WE WANT A SHIP TO FIT IN OUR HANGARS THIS IS AS TOUGH AS IT GETS.{NEWLINE}FUEL: E511x30. RADAR: 1250.{NEWLINE}REPAIR x3. ARMOR: 10.{NEWLINE}SHIELDS: 400. GUNS: 4xHV.{NEWLINE}GUN ACC: +20%" STR_FIRESTORM_UFOPEDIA: "WHATEVER YOUR DESTINATION, HELL OR HALLELUYAH, IT CARRIES YOU THERE SO FAST, SO FAST...{NEWLINE}FUEL: E511x8. RADAR: 750. GUNS: 2xLT. DODGE: +10%" STR_DRAKKAR_UFOPEDIA: "NOT VERY SPACIOUS OR DURABLE, HOWEVER VERY FAST AND ABLE TO CARRY A DEADLY PAYLOAD OF MISSILES. FUEL: E511x12. RADAR: 600. GUNS: 1xLT, 3xMS" STR_DEVASTATOR_UFOPEDIA: "A HEAVY BOMBER WITH VERY POWERFUL ENGINES THAT CAN EASILY LIFT IT INTO SPACE. FUEL: E511x30. RADAR: 900. REPAIR x2. SHIELDS: 200. GUNS: 4xMS" STR_DROPSHIP_UFOPEDIA: "FINALLY WE HAVE A POWERFUL TRANSPORT VESSEL WITHIN OUR REACH, SPACIOUS ENOUGH TO CARRY HEAVY LOADS AND WITH A CONVERTIBLE ROOF TO BOOT. FUEL: E511x30. RADAR: 750. GUNS:1xHV." STR_BRIG_UFOPEDIA: "WITH THIS HUGE DROPSHIP AT OUR DISPOSAL, ANY TROOP SHORTAGES SHOULD BE A THING OF THE PAST. FUEL: E511x50. RADAR: 600." STR_FATSUB_UFOPEDIA: "THIS FLYING SUBMARINE IS A BIT SLOW, BUT ALLOWS US TO INVADE THE DEPTHS, WHICH IS SOMETHING THAT MOST BATTERY-POWERED CRAFT ARE UNABLE TO DO. FUEL: (x5). RADAR: 100." STR_TRITON_UFOPEDIA: "STURDY, CHEAP AND QUITE SPACIOUS. FUSION GRANTS GREAT RANGE WITHOUT ANY SPECIAL FUEL. FURNISHED WITH QUALITY RUBBER FLOOR. FUEL: (x8). GUNS: 1xHV. RADAR: 400." STR_MINING_SHIP_UFOPEDIA: "THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT. HAS SPACE CAPACITY.{NEWLINE}FUEL: E511x6.{NEWLINE}RADAR: 750.{NEWLINE}GUNS: 1xHV" STR_ZEPPELIN_UFOPEDIA: "INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE FOR A LONG TIME. DODGE: -30%. FUEL: (x50). RADAR: 1250." STR_MERC_FIGHTER_UFOPEDIA: "FAST, MEAN AND ROCK-HARD.{NEWLINE}MERCS RENT THOSE TO ANYONE WHO HAS THE CASH. THE COST BREAKS DOWN INTO THREE EQUAL PARTS: INSURANCE, MONTHLY ADVANCE PAY AND A DEPOSIT YOU WILL BE GIVEN BACK UPON SAFE RETURN. FUEL: E511x10. RADAR: 750. GUNS: 3xLT, 1xMS. DODGE: 25%. ARMOR: 4. GUN ACC: +15%" STR_M_WING_UFOPEDIA: "M IS FOR MUTANT. HYBRID JET/NUCLEAR FIGHTER PRODUCED BY THE MSDF. THEY ARE WILLING TO PROVIDE THEM ALONG WITH THEIR PILOTS AND FUEL, AND EVEN PAY US $200K/MONTH EXTRA, TO HELP FIGHTING THE COMMON ENEMY, BUT LOSING ANY WILL YIELD -400 SCORE. RADAR: 500. SHIELDS: 100. GUNS: 2xLT, 1xMS. DODGE: 35%. GUN ACC: +20%" STR_RAIL_POD_UFOPEDIA: "THE THEBAN GLOBAL RAIL LAUNCH NETWORK IS USED TO DELIVER GOODS THROUGH GUILD BLOCKADES. A BRAVE GAL CAN HAVE DELIVERED HER OWN SET OF GOODS TO ANY PLACE OF THE GLOBE AS WELL, ESPECIALLY TO AN INFILTRATION MISSION. IT TAKES ONLY A FEW HOURS TO SET UP THE LAUNCHER ONCE IT IS ORDERED FROM THEBES. HOW DO YOU GET BACK, THOUGH?" STR_CAPSULE_UFOPEDIA: "NAMED IN HONOR OF THE FIRST MAN WHO SERIOUSLY CONSIDERED GOING TO MARS FOR CHEAPS. PRAY TO MOTHER MACHINE FOR EVERY ASTRONAUT TO MAKE IT. RADAR: 200." STR_AVENGER_UFOPEDIA: "ONE AND ONLY OF ITS KIND, IT CAN PIERCE THE HEAVENS AND TAKE YOU TO A NEW REALITY.{NEWLINE}FUEL: (x1). RADAR: 2000. ARMOR: 10. SHIELDS: 1000. GUNS: 4xHV" STR_CLOAKING_DEVICE_UFOPEDIA: "THIS DEVICE RENDERS A CRAFT INVISIBLE TO ALL FORMS OF LONG-RANGE DETECTION. IT ALLOWS US TO SURPASS THE LIMITATION OF ONLY USING INCONSPICUOUS, CIVILIAN CRAFT. THE REAL MYSTERY IS, WHO MANUFACTURES AND SELLS THEM? WHY? HOW?" STR_MINI_LASER_UFOPEDIA: "THE ONLY SAVING GRACE OF THIS WEAPON IS THAT IT CHARGES ITSELF, USING HIDEOUTS'S POWER GRID. HOWEVER, IT EVENTUALLY OVERHEATS AND CANNOT BE USED ANYMORE UNTIL AT LEAST A CURSORY GROUND MAINTENANCE. CLASS: LIGHT. RE-ARM: 2 HRS" STR_GAT_LASCANNON_UFOPEDIA: "THIS RARE WEAPON HAS SUCH A FIRING RATE THAT THE LASER PULSES SEEM LIKE A SINGLE CONTINUOUS BEAM. DEALS +25% VS. SHIELDS. CLASS: HEAVY. RE-ARM: 4 HRS" STR_RAMJET_CANNON_UFOPEDIA: "HYPERSONIC PROJECTILES FIRED BY THIS BIG THING BOAST A GREAT RANGE, BUT THE AMMO COUNT IS RATHER LIMITED. CLASS: HEAVY. RE-ARM: 12 HRS" STR_BIG_GUN_UFOPEDIA: "BRUTAL AND EFFECTIVE, THIS GUN FIRES 120MM ARMOR-PIERCING SHELLS FOR MASSIVE DAMAGE. HOWEVER, IT REQUIRES SEVERAL HOURS OF MAINTENANCE AFTER EACH ENGAGEMENT. CLASS: HEAVY. RE-ARM: 10 HRS" STR_BIGGER_GUN_UFOPEDIA: "FIRES MASSIVE FUSION SHELLS THAT CARRY AN ABUNDANCE OF DESTRUCTIVE FORCE. THIS IS PROBABLY THE BIGGEST GUN EVER SUCCESSFULLY MOUNTED ONTO A FIGHTER CRAFT. CLASS: HEAVY. RE-ARM: 20 HRS" STR_SMALL_CANNON_1_UFOPEDIA: "AN AUTOCANNON WHICH FIRES HEAVY ARMOR PIERCING ROUNDS. CAN BE PRESS-SERVICED AS A CRAFT WEAPON BUT LACKS POWER FOR ANY SERIOUS DOGFIGHT. CLASS: LIGHT. RE-ARM: 4 HRS" STR_SMALL_CANNON_UFOPEDIA: "A TWIN-LINKED AUTOCANNON. SPITS OUT MUNITIONS MORE RAPIDLY BUT LESS ACCURATELY. CLASS: LIGHT. RE-ARM: 4 HRS" STR_QUADCANNON_UFOPEDIA: "A RAMSHACKLE WEAPON MADE FROM BLACK MARKET JUNK. IT SPEWS 25MM ROUNDS AT A GREAT RATE BUT HAS ATROCIOUS ACCURACY. CLASS: HEAVY. RE-ARM: 6 HRS" STR_MED_CANNON_UFOPEDIA: "A MIDDLE-GROUND CRAFT CANNON. WHILE IT LACKS THE DAMAGE OUTPUT OF OTHER WEAPONS, IT'S CHEAP TO USE. AS LONG AS YOU CAN FIND THE AMMUNITION. CLASS: LIGHT. RE-ARM: 8 HRS" STR_MED_CANNON_ADV_UFOPEDIA: "AUTOMATED CANNON WITH A PLASTASTEEL BARREL, THE FORCE OF THE PROJECTILE IS INCREASED BY A MAGNETIC COIL. USES THE SAME AMMUNITION AS THE NORMAL 50MM CANNON. CLASS: LIGHT. RE-ARM: 3 HRS" STR_SPIKE_UFOPEDIA: "CRUDE ROCKETS BUILT FROM JUNK PARTS AND HOME-MADE EXPLOSIVES, SOLD CLANDESTINELY DESPITE THE STRICT BANS ON CRAFT WEAPONRY. CLASS: MISSILE. RE-ARM: 3 HRS" STR_LONGLANCE_UFOPEDIA: "A LONG-RANGE HYPERSONIC MISSILE. INSTEAD OF EXPLODING, IT PIERCES THE TARGET WITH A RIGID PLASTASTEEL ROD. NOT INTENDED FOR CLOSE-QUARTERS COMBAT. CLASS: MISSILE. RE-ARM: 3 HRS" STR_SIDEWINDER_UFOPEDIA: "STRICTLY ILLEGAL BUT WIDELY SMUGGLED, THESE HOMING, FRAGMENTATION-WARHEAD SHIP-TO-SHIP MISSILES ARE A BLAST... IF YOU CAN AFFORD THEM. WE NEED TO DISASSEMBLE ONE IF WE WANT TO LEARN HOW MISSILES WORK. x1.5 SHIELD DMG. CLASS: MISSILE. RE-ARM: 3 HRS" STR_MISSILE_ADV_UFOPEDIA: "A HIGH-QUALITY MISSILE ARMED WITH A LASER-INITIATED FUSION, SHAPED CHARGE WARHEAD. x1.5 DAMAGE TO SHIELDS. CLASS: MISSILE. RE-ARM: 3 HRS" STR_MEDUSA_UFOPEDIA: "A MODIFIED STINGRAY, CARRYING A SMALLER, SUPERCONDUCTIVE WARHEAD FOR MAXIMUM RADIATION BLAST THAT DOES FIVEFOLD DAMAGE TO SHIELDS. CLASS: MISSILE. RE-ARM: 5 HRS" STR_HAMMERMITE_UFOPEDIA: "WE HAVE SACRIFICED ENGINE AND FUEL CAPACITY TO MOUNT A HUGE THERMOBARIC WARHEAD INSIDE THIS MODEST-SIZED MISSILE, ALL IN THE NAME OF LIMITLESS CARNAGE. LET THEM BURN. CLASS: MISSILE. RE-ARM: 4 HRS" STR_AIRBALLS_UFOPEDIA: "PACKED WITH INCENDIARIES, THESE BOMBS CAN BE HURLED AT OFFENDING SHIPS BY SKILLED AND BRAVE PILOTS - OR, AS OUR ENEMY WOULD SAY, INSANE ONES. CLASS: LIGHT. RE-ARM: 4 HRS" STR_AIRBALLS_M_UFOPEDIA: "THIS VARIANT OF AIRBALLS MOUNTING FITS A MISSILE SLOT. IT HOLDS MORE ROUNDS AND FIRES FASTER. CLASS: MISSILE. RE-ARM: 6 HRS" STR_LITTLE_ILYA_UFOPEDIA: "THIS ROBUST LAUNCHER SYSTEM ACCELERATES STANDARD SPIKE ROCKETS IN A MAGNETIC COIL, SUBSTANTIALLY IMPROVING THEIR DAMAGE AND ACCURACY. CLASS: HEAVY. RE-ARM: 2 HRS" STR_GOBLIN_ROKKITZ_UFOPEDIA: "CRUDE MISSILES PACKED WITH FIREWORKS, IDEAL FOR BIRTHDAYS OR FUNERALS ALIKE. NOT VERY EFFECTIVE, BUT HOW BEAUTIFUL! CLASS: MISSILE. RE-ARM: 7 HRS" STR_CONVERSION_LAUNCHER_UFOPEDIA: "THE INNER WORKINGS OF THIS LAUNCHER ARE A COMPLETE MYSTERY. IT TAKES SEAGULL ROCKETS AND DISPENSES THEM IN THE FORM OF STRANGE, RAPID-MOVING, SHADOW-LIKE FORMS. DOUBLE SHIELD DAMAGE. CLASS: MISSILE. RE-ARM: 7 HRS" STR_FLAME_CANNON_UFOPEDIA: "FUELED BY HELLERIUM, THIS QUASI-ORGANIC WEAPON LAUNCHES GREAT BALLS OF FIRE THAT INCINERATE ANYTHING IN THEIR PATH. AGGRESSIVE COMBAT STANCE INCREASES FIRING FREQUENCY. CLASS: HEAVY. RE-ARM: 6 HRS" STR_UNGUIDED_LAUNCHER_UFOPEDIA: "THESE ROCKETS LACK ADVANCED GUIDANCE, BUT PACK QUITE A PUNCH. CLASS: HEAVY. RE-ARM: 3 HRS" STR_REAPER_CANNON_UFOPEDIA: "A REINFORCED CANNON FRAME FIRING PLASTASTEEL-TIPPED, NUCLEAR-PROPELLED ROUNDS AT A TREMENDOUS RATE. CLASS: LIGHT. RE-ARM: 5 HRS" STR_LASCANNON_LITE_UFOPEDIA: "FROM A LITTLE BIT OF THIS AND A LITTLE BIT OF THAT, WE CAN MANUFACTURE A LASER WEAPON THAT TAPS DIRECTLY INTO THE SHIP'S POWER SOURCE AND NEEDS NO EXTRA AMMUNITION. CLASS: LIGHT. RE-ARM: 2 HRS" STR_RAILGUN_UFOPEDIA: "A BIT ORNERY BUT NONE THE LESS MORE IMPRESSIVE THAN THE LASCANNON, THIS GUN SMASHES THROUGH ARMOR LIKE SOMETHING THAT'S REALLY GOOD AT SMASHING THROUGH ARMOR. CLASS: HEAVY. RE-ARM: 6 HRS" STR_GAUSS_CANNON_UFOPEDIA: "A HOME-MADE ELECTROMAGNETIC ACCELERATOR, BASED ON WIDELY-USED SHIPBORNE GAUSS WEAPONRY. USES VERY COMPACT PLASTASTEEL AMMUNITION CLIPS. CLASS: LIGHT. RE-ARM: 2 HRS" STR_PLASMA_SPITTER_UFOPEDIA: "CLOSE-RANGE AERIAL WEAPON THAT ATTEMPTS TO UNLEASH THE POTENTIAL OF HELLERIUM BY RE-CREATING TECHNOLOGIES FOUND IN PERSONAL PLASMA ARMS. BURNS HELLERIUM. CLASS: LIGHT. RE-ARM: 5 HRS" STR_BOMB_LAUNCHER_UFOPEDIA: "USES MINUTE GRAVITIC FIELD GENERATOR TO IMPLODE A FUSION CHARGE FOR SPECTACULAR RESULTS. HITTING ENEMY VESSELS WITH THIS WEAPON IS HARD, BUT YOU CANNOT MISS THE LANDSCAPE. CLASS: MISSILE. RE-ARM: 2 HRS" STR_RPC_UFOPEDIA: "A CRAZY WEAPON CONSTRUCTED BY THE RETICULANS, IT RECHARGES ITSELF FROM THE POWER GRID, BUT REQUIRES SKILLED USE AND MAINTENANCE. CLASS: LIGHT. RE-ARM: 6 HRS" STR_SONIC_OSCILLATOR_UFOPEDIA: "THE MAGICKS OF THIS WEAPON OF THE DEEP ARE WEAK WHEN USED ABOVE WATER, BUT WE MANAGED TO FIGURE OUT HOW TO HOOK IT UP TO OUR POWER SOURCE. CLASS: LIGHT. RE-ARM: 2 HRS" STR_TESLA_CANNON_UFOPEDIA: "THIS GIANT COIL ZAPS THE ENEMY CRAFT WITH THUNDERBOLTS, INFLICTING QUAD SHIELD DAMAGE. CLASS: LIGHT. RE-ARM: 4 HRS" STR_THRUSTER_UFOPEDIA: "ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE CRUISE SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 9%." STR_TARGETER_UFOPEDIA: "A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A MISSILE SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 10%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED." STR_TRACTOR_BEAM_UFOPEDIA: "WHEN ACTIVE, LOWERS ENEMY'S SHIP SPEED BY 800 (x4 V.SMALL, x2 SMALL, /2 LARGE, /4 V.LARGE), WHICH CAN PREVENT ITS ESCAPE OR EVEN FORCE LANDING. MULTIPLE BEAMS STACK. SLOT: HEAVY." STR_HULL_PLATING_UFOPEDIA: "REGENERATING, ABLATIVE ARMOR THAT INCREASES SHIP'S MAX HP BY 250 AND ARMOR BY 2, FOR THE PRICE OF A HEAVY WEAPON SLOT." STR_SHIELD_GEN_UFOPEDIA: "A SMALL CRAFT SHIELD MOUNTED ON A LIGHT WEAPON SLOT. ADDS 75 SHIELDS." STR_SHIELD_GEN_LARGE_UFOPEDIA: "A LARGE CRAFT SHIELD MOUNTED ON A HEAVY WEAPON SLOT. ADDS 200 SHIELDS." STR_SHIELD_CAPACITOR_UFOPEDIA: "THIS DEVICE PROVIDES A SHIP WITH ONLY A WEAK SHIELD (50 SP) BUT REGENERATES 1 SP PER 2 SECS. CLASS: HEAVY." STR_STC_RFR_UFOPEDIA: "OUR UNDERSTANDING OF SHADOWTECH'S MYSTICISM ALLOWED US TO DEVISE A WAY TO HOOK UP A RET FUSION REACTOR TO ANY STC SHIP. BY PROVIDING EXTRA POWER, IT IMPROVES SPEED BY 650." STR_ETHYR_DRIVE_UFOPEDIA: "A SHADOWTECH THAT IMPROVES SHIP'S SPEED (+900/1800/3600, DEP. ON CLASS). LIKE ALL STCs, IT ALSO PROVIDES SHIELDS (150/300/600)." STR_SPATIAL_DISPLACER_UFOPEDIA: "AN OFFENSIVE SHADOWTECH THAT IMPROVES SHIP'S DODGE (+6/12/24, DEP. ON CLASS), AS WELL AS ACCELERATION (+4). LIKE ALL STCs, IT ALSO PROVIDES SHIELDS (150/300/600). DAMAGE DOUBLES FOR EACH NEXT CLASS." STR_INTEGRITY_FIELD_UFOPEDIA: "A SHADOWTECH THAT IMPROVES SHIP'S ARMOR (+10/20/40, DEP. ON CLASS). LIKE ALL STCs, IT ALSO PROVIDES SHIELDS (150/300/600)." STR_ENERGY_FOCUS_UFOPEDIA: "A SHADOWTECH THAT IMPROVES THE POWER OF ALL CRAFT'S WEAPONS (+20/40/80%, DEP. ON CLASS). LIKE ALL STCs, IT ALSO PROVIDES SHIELDS (150/300/600)." STR_OMNISENSOR_UFOPEDIA: "A SHADOWTECH THAT IMPROVES SHIP'S RADAR RANGE AS WELL AS GUN ACC. (+700/1400/2800; +5/10/20, DEP. ON CLASS). LIKE ALL STCs, IT ALSO PROVIDES SHIELDS (150/300/600)." STR_UNARMED_BASIC_UFOPEDIA: "What our ancestors had to use all the time before they invented the first weapons. Still worth mastering, in case if all your equipment gets... displaced.{NEWLINE}Minor accuracy penalty when one hand is occupied.{NEWLINE}(Click on empty hand to use)." STR_UNARMED_WRESTLING_UFOPEDIA: "This type of unarmed attack is much slower and more exhausting than a punch, as it involves full body contact with the opponent. While the attack isn't any more damaging, it is more accurate and ignores half of enemy's armor, as well as inflicts serious Energy, Time Units and Morale secondary damage. Despite being slow, it trains both Melee and Reactions skills. Accuracy depends on high Melee and Bravery.{NEWLINE}Major accuracy penalty when one hand is occupied." STR_UNARMED_GAUNTLET_UFOPEDIA: "Some armors are weapons in their own right. When wearing them, you can always execute a powerful gauntlet attack." STR_UNARMED_GAUNTLET_PLUS_UFOPEDIA: "This kind of gauntlet delivers more powerful attacks, especially when used by a brave warrior. It is also far better at defeating armor. Standard equipment of the Junkmaster suit." STR_GAUNTLET_CLAW_UFOPEDIA: "A gauntlet with super-sharp Plastasteel claws, just perfect for slicing throats. It is a part of certain armors. It can struggle with heavy armor, but if it hits true, it deals very deep wounds." STR_KUNG_FU_UFOPEDIA: "Deadly forms of bare-handed (and footed) death. Require wearing proper outfit (like Gym Suit or Bikini).{NEWLINE}Average accuracy penalty when one hand is occupied." STR_KNUCKLES_UFOPEDIA: "While not being a particularly potent weapon, these can fit almost anywhere. Most fitting would be some ugly face, naturally. Causes highly random damage, potentially lethal. This is a weapon for strong, experienced warriors." STR_KNUCKLES_SPIKED_UFOPEDIA: "More lethal but also slower than your average fistycuffs." STR_FISTY_UFOPEDIA: "A dagger is so un-posh in this time and age! This cute little thing improves the ancient art of pugilism with the added excitement of delivering a crippling electric strike straight to your opponent's jawbone. Attacks with lethal electrical currents. It will be even more effective in the hands of warriors who can land a particularly heavy blow." STR_HANDLE_UFOPEDIA: "As the name implies, its purpose is to handle people without manhandling them, or, as some salty sea dogs say, to handlehandle them. Quite easy to use and doesn't damage the merchandise too much, most of the times (apply water to them if you have a suspicion of a skull fracture). Using it to the fullest requires lots of chutzpah!" STR_SHEPHERDS_STAFF_UFOPEDIA: "Every journey should start and end with a lesson on humility. And this weapon is simple enough to be used even by children.{NEWLINE}{NEWLINE}Wielding Shepherd's Staff as a weapon reduces Cutting damage taken by 15% (to a min. res. of 30%), however this humiliating experience reduces Morale by 2/turn." STR_QUARTERSTAFF_UFOPEDIA: "Fairly fast and effective non-lethal melee weapon. Might not be able to deal too much damage, but it is easy to use." STR_STUN_BATON_UFOPEDIA: "Shock people with electric voltage. Usage against armored enemies is not advised. Stun damage, no Health damage. Reactions are the key to using this weapon more effectively, but don't expect wonders." STR_SHIV_UFOPEDIA: "This makeshift weapon is easily concealable and easy to attack with, but the quality of its blade is rather unimpressive." STR_RAZOR_UFOPEDIA: "Can be used to cut throats or purse strings, as well as to shave your private parts - if you have a bald head to match, of course." STR_MACHETE_UFOPEDIA: "Fast and easy to use, but not very effective against heavy armor. Your choice, Cap'n." STR_KNOIF_BANDIT_UFOPEDIA: "A nasty-looking and quite easy to use blade. Inflicts ugly, if not very deep, wounds." STR_KNOIF_UFOPEDIA: "If everything else fails, you can use a dagger. Actually pretty effective even against armored enemies... if you manage to get close enough. Like in case with many light weapons, high Reactions are important in using it more effectively." STR_KNOIF_BARB_UFOPEDIA: "A heavy, vicious dagger which a strong warrior can use to inflict really nasty wounds. Weak and clumsy warriors will have trouble handling it properly, though." STR_CHITIN_KNIFE_UFOPEDIA: "This kind of primitive knife is very sharp and light, but struggles against good armor. It is also a fickle weapon that sometimes causes much less, or more damage, than expected." STR_LONG_KNIFE_UFOPEDIA: "A fine-crafted blade, made of polished steel with silver accents. Used by the Humanists to ritually dispose of their enemies. It is a physical manifestation of Humanists' belief that to strike true, you need both the physical skill and the mental will." STR_KNOIF_POISON_UFOPEDIA: "A heavy dagger, coated with vile poison. Very deadly, but takes a lot of skill to use effectively. Extremely useful against armored targets." STR_VIBRO_BLADE_UFOPEDIA: "This weapon sports a thin vibrating blade, cast out of rare-element enhanced plastasteel to better carry its deadly harmonics. With better reach and higher damage potential, it is a clear improvement over a dagger, if costly to make." STR_PLASMA_DAGGER_UFOPEDIA: "A small yet very powerful melee implement, using sizzling plasma to deliver damage." STR_PRED_CLAWS_UFOPEDIA: "They look like just some fancy, serrated claws, but the self-sharpening electromagnetic circuitry woven into superconductive plastasteel blades proves their decadent and super-expensive nature. These claws won't simply stay sharp; they're getting ever sharper." STR_SHARK_GARLAND_UFOPEDIA: "Them teethy monsters think themselves so smart, trying to eat us with these big teeth of theirs. Our own teeth might be a teeny weaker, but we can use their own teeth against them! Arr mate, be it not a mouthful!" STR_PIPE_UFOPEDIA: "A solid piece of Plastasteel pipe, virtually indestructible hence the stronger the soldier, the harder it hits, with no practical limit. A strong Swabbie's best friend." STR_WRENCH_UFOPEDIA: "A coveted tool of many applications. In combat, it is effective at transferring your strength onto opponent's skull, and inflicts extra armor damage. They don't make ones like this anymore..." STR_RAPIER_UFOPEDIA: "A swift, swashbuckling melee weapon, great for weaker hands since the damage does not depend on Strength." STR_SLICER_UFOPEDIA: "This is supposed to be some sort of a medical tool. While it's rather dubious, it remains a fact that the Slicer can certainly slice stuff very well." STR_GLADIUS_UFOPEDIA: "A blade which employs harmonic vibrations to defeat armor. Like other swords, it requires good fencing skills to work best." STR_SICKLE_UFOPEDIA: "This farming implement can be used to harvest wheat as readily as to harvest due debts from the bourgeoisie. Slow to attack and not very accurate, but deals high bonus damage. Using it to fight properly requires high class consciousness." STR_AZTEC_CLUB_UFOPEDIA: "A spooky weapon used by primitive tribes. The spooky part is, it requires a pretty intricate manufacturing process, to fit these obsidian teeth onto a club in such a way they don't fall off. Not exactly primitive, if you ask me. The weapon itself deals a lot of secondary stun damage, is painful as hell, and rends armor. Wild rumors state that the fate of those not killed by it immediately and captured is worse than death... Although it does feature death, naturally. Only not so quickly." STR_RUSTY_BLADE_UFOPEDIA: "This melee implement, although well-crafted, has obviously seen better days. None the less, it still can be quite deadly in the hands of someone who knows how to fight." STR_WRAITH_BLADE_UFOPEDIA: "A kind of a sword that's sharper than it looks. Also it glows blue. Found only in the Shadowrealm." STR_SHORT_SWORD_UFOPEDIA: "A smaller, nimble blade that can be carried on your belt. Well-liked amongst the Lokk'Naars, hence the local name of 'Goblin Sword'. As the damage is more dependent on weapon skill and sense of timing than raw power, it is best suited for weaker Hands." STR_WAKIZASHI_UFOPEDIA: "These Fuso daggers were used to self-inflict a ritual punishment. One seeking atonement would publicly bare their chest and carve a grid of numbers onto it, using this blade, then proceed to carve correct numbers into the blank squares. Only by solving the sudoku puzzle before bleeding out were the guilty said to be absolved of their dishonor. The experience was said to be exalting but I fail to see why." STR_CUTLASS_UFOPEDIA: "This well-made melee weapon provides an almost-perfect-balance between accuracy, speed and power. Works reasonably well in newbie hands, as long as they're comfortable with the weapon's weight." STR_SWORD_MDV_UFOPEDIA: "Stronger than a Cutlass, but also slower. Not for weaklings!" STR_SWORD_PS_UFOPEDIA: "This plastasteel weapon strikes as hard as an ax, while being faster and far more accurate. It still favors strong users." STR_SWORD_UFOPEDIA: "An elegant weapon, accurate and powerful. Also, it electrocutes the enemy. It's not for wimps, though: user's physical strength is the fundamental factor when determining if they are worthy of using this advanced technology." STR_BATON_UFOPEDIA: "A big stick wielded by various police forces. Slow to act but tough on criminals." STR_VAMPIRIC_SWORD_UFOPEDIA: "This deadly sword is a conduit for vampiric powers. It nourishes the wielder with 30% of damage dealt returned as HPs and Energy, at the price of some Morale loss. Voodoo Power is as important as martial skill when using this weapon." STR_SLAVERS_CANE_UFOPEDIA: "A finely crafted Aqua Plastics cane, as we have learned to do when taking a gander at Deep One weapons. We made the plastic just the right rigidity, so it delivers a lot of blunt force, but softly enough as not to kill a captive. Using it properly and stylishly is an art in itself." STR_TONFA_UFOPEDIA: "An efficient tool for knocking out enemies without killing them, but it requires some skill to use well." STR_BATTO_UFOPEDIA: "The origins of this weapon are lost to antiquity, but the name seems pretty self-explanatory." STR_BATTO_MAGIC_UFOPEDIA: "This weapon might look like an ordinary Ball Bat, but it shimmers with arcane energies. Strong adepts of Voodoo will find it particularly devastating.{NEWLINE}Special: Does not deal Fatal Wounds. Damages Armor. Huge extra Shock damage." STR_DISCIPLINER_UFOPEDIA: "A blunt weapon, used by the denizens of the Shadowrealm to capture their victims." STR_BONE_CLUB_UFOPEDIA: "Probably the most primitive weapon ever manufactured. Not recommended for use if you want the target alive, and indeed in most other situations too." STR_SPIKED_MACE_UFOPEDIA: "A heavy and brutal weapon forged to break armor." STR_IRON_ROD_UFOPEDIA: "Give it to an ogre. If you dare.{NEWLINE}{NEWLINE}Magical Properties:{NEWLINE}>Regenerates 2 Morale per turn (stackable){NEWLINE}>Reduces Mind and Electric damage taken by 1/4, no res. limit (item slot: Weapon)" STR_GREAT_CLUB_UFOPEDIA: "Very heavy and unwieldy, but devastating when it strikes." STR_BILLHOOK_UFOPEDIA: "For all your psycho needs: cutting, slashing, disemboweling, you name it." STR_TECH_CLEAVER_UFOPEDIA: "A large blade, made by sharpening a slab of Plastasteel. Readily chops people to pieces, but lacks weight required to cut through heavy armor. Weapon of choice for maniacs and other loonies." STR_STONE_AX_UFOPEDIA: "Lighter and faster than a standard metal axe, however the primitive material handicaps its combat qualities. Best used in wide, self-driven circles." STR_AQUA_HATCHET_UFOPEDIA: "This ax is made of aqua plastic, which makes it very light and swift - perfect for broad strikes." STR_AX_UFOPEDIA: "Simple and brutal. May lack precision and swiftness, but when you hit, they'll feel it." STR_BATTLE_AX_UFOPEDIA: "A better weighed and sharper variant of the common Ax. It is not only more accurate, but also rends a little armor with each hit." STR_VIBRO_AX_UFOPEDIA: "Massive, hi-tech axe that easily cleaves through armor in strong hands." STR_CLAW_UFOPEDIA: "Cumbersome but deadly, perfect for gutting your enemies alive. Especially effective against meaty targets - deals double damage to Health. Good for overachievers." STR_SLUDGEHAMMER_UFOPEDIA: "A mighty weapon which utilizes the Power of Slime. It channels the Slime of the wielder into an explosive splash, which radius depends on maximum damage. Each use is very taxing, and it inflicts 80 Stun Damage on the wielder; however, any enemies dissolved by the Slime become a part of it, which heals Stun of the wielder. The Sludge Hammer has a 3 tile attack range. Requires Summoning Circle." STR_BLOOD_AX_UFOPEDIA: "An ax made in a dark ritual, menacing with demon's teeth, yearning for blood. Hits way harder than your ordinary ax, but is heavier as well. Any blood spilled by it buffs TUs and Stamina of the wielder (depending on damage caused and Bio Resistance of the wielder). Requires Summoning Circle." STR_FORCE_BLADE_UFOPEDIA: "A blade shaped from forcefields, instead of solid matter. Light, fast and lethal. Causes highly random damage." STR_PLASMA_SWORD_UFOPEDIA: "A highly destructive melee weapon, employing a blade formed from plasma. Very accurate, but rather slow, so it requires good timing skills to deal with interruptions." STR_POWER_MACE_UFOPEDIA: "This heavy mace devised by the Church's technomagery smites the offenders with baleful plasma energies. The alternate setting is used for stunning.{NEWLINE}Swing (Electric Stun dmg = as above, Skill = MA/2+STR/2, Acc = 90%, 20 TUs, armor/2, no armor dmg)" STR_POISON_LANCE_UFOPEDIA: "Injects enemies with a daring cocktail of toxins. Those who somehow survive this treatment without melting, will have to deal with massive secondary Shock, Energy and Morale damage. High Reactions and Bravery are the key to using this weapon effectively." STR_STUN_ROD_UFOPEDIA: "Prod the scurvy land-lubbers like the cattle they are!{NEWLINE}Causes Stun instead of Health damage and works fairly well through armor." STR_IMPALER_UFOPEDIA: "A strange spear which fires bolts energy that warp through armor and inflict stun damage. Very accurate with proper skill, although it gets 250% acc. penalties past the range of 14.{NEWLINE}In melee, it ignores 2/3rds of enemy armor and inflicts double Shock (Piercing = 40+STR*0.2+THR*0.6, Skill = MA/2+TA/2, Acc = 150%, 16 TUs). Both attacks devastate enemy's morale and disrupt their reactions.{NEWLINE}Merely holding this evil weapon drains 4 Morale per turn." STR_CAT_PAWS_UFOPEDIA: "These beauties deliver extremely fast attacks, but when used against armored enemies, scratching, so to speak, is all they can achieve. Naturally, they work best with good reflexes and boldness." STR_PITCHFORK_UFOPEDIA: "A traditional tool of bringing down technologically superior tyranny. You can buy it from local farmers to hopefully bring down the Star Gods as well." STR_SHOVEL_UFOPEDIA: "The ancient masters of the killing art were known to use this unassuming tool to great effect. Don't laugh, it's true." STR_CROWBAR_UFOPEDIA: "Mr. Handy, always handy.{NEWLINE}Demolition +33%." STR_BAMBOO_UFOPEDIA: "One-handed, light spear, useful to handily impale someone up to 2 tiles away, as long as they're not wearing armor. Breaks pretty quickly, though. Low Close Combat penalty." STR_AQUA_TRIDENT_UFOPEDIA: "One-handed pointy weapon, normally used to catch fish by some mutants. This one, though, could kill a white whale. Very accurate for a melee weapon. Like all spears, it favors warriors with good Throwing and Melee skills." STR_SPEAR_UFOPEDIA: "Lightweight two-handed melee weapon which is quite easy to use. Has a range of 2, but is less accurate in close quarters." STR_PIKE_UFOPEDIA: "A stout two-handed weapon, with only 10% penalty if used 1-handed. Great armor penetration (-35%). Has a range of 3; accuracy is significantly lowered if there's an enemy adjacent. All spears favor warriors with good Throwing and Melee skills, but this one also requires decent Strength." STR_BARBARIAN_SWORD_UFOPEDIA: "A big feisty sword, though not the sharpest. Takes a strong warrior to handle it. Has 2 modes of operation:{NEWLINE}>Whirlwind. Range up to 2, up to 3 targets. You can select the first target with CTRL+SHIFT+LMB, following targets with LMB. These attacks will have higher damage potential, but lower average damage. TU & Energy cost x2.5.{NEWLINE}>Strike. Standard melee attack, TU=13." STR_KATANA_UFOPEDIA: "A deadly blade, if unwieldy to carry. Requires two hands. Can break if used haphazardly, hence soldier's Strength is irrelevant." STR_DEATHBLADE_UFOPEDIA: "It's a blade that sends you straight to Hell. In addition to slicing and dicing, it can shoot blastwaves too. Requires VooDoo training, Summoning Circle, costs a lot of Energy and Morale to use. Melee attacks get +60 extra Power. Vampiric (vs. Mental resist): 15% of damage dealt returned as TUs and HPs, 30% as Morale.{NEWLINE}Merely holding this evil weapon drains 4 Morale per turn." STR_BARBARIAN_AX_UFOPEDIA: "This two-handed ax is very heavy and quickly saps Energy, but when it hits, it leaves very little to chance." STR_BARDICHE_UFOPEDIA: "If your opponent is a far better speaker than yourself, ax him a question.{NEWLINE} - Mun Tzu" STR_BUTCHER_CLEAVER_UFOPEDIA: "Two-handed melee weapon, wielded by large demons of the Shadowrealm." STR_HAMMER_UFOPEDIA: "A two handed weapon useful for cracking open walls and skulls alike through the direct application of massive blunt trauma. However this type of Hammer is more of a tool than a weapon, though, so its accuracy leaves much to be desired. Obviously requires a lot of Strength." STR_PICKAXE_UFOPEDIA: "Not as mighty in combat as a Hammer but not as cumbersome either. Much more efficient in hacking apart walls and other terrain features (+100% Demolition). Unreliable damage vs. moving targets." STR_MANACLES_UFOPEDIA: "These are useful for making sure that landlubbers who go down, stay down for good - by shackling them. They deal STUN damage, but they'll be workin' even against those normally immune to Stun. Use Ctrl+H to check if shackling succeeded. Note that some enemies WILL recover even from this, it'll only take them a lot of time." STR_CHAINSAW_UFOPEDIA: "Groovie." STR_CHAINSAW_LOLI_UFOPEDIA: "A light, sleek, fast and cute chainsaw that operates in any weather conditions - what more can a girl ask for? Especially a girl who really knows what she wants!" STR_CHAINSAW_HEAVY_UFOPEDIA: "A nuclear-powered industrial-grade chainsaw. It will persuade anyone to cease blocking your way. Unless that someone is made of several-inches thick plastasteel, that is." STR_RIPPER_UFOPEDIA: "The whirring, plastasteel teeth of this pocket-sized chainsaw inflict surrealistic wounds." STR_AUTO_AXE_UFOPEDIA: "Perfectly capable of going through brick walls. Yet another proof that anything can be weaponized... as if any was needed." STR_NOOSE_UFOPEDIA: "Some say it brings bad luck, some say they want to be extra sure the captive is properly pacified. Just don't squeeze too eagerly... if ye want 'em alive that is!" STR_KUSARIGAMA_UFOPEDIA: "A sickle on a chain. You can perform some pretty sick things with this one. Reactions and Throwing are the key to use it effectively. It causes extra morale and time units damage, has a range of 5 and ignores some armor." STR_ANCHOR_UFOPEDIA: "Meant to keep boats from drifting away, it is really heavy. A sufficiently strong and determined combatant, however, can use it to pound enemies, or even swing the anchor like a flail for, potentially, some truly massive damage. Fighting in melee is possible, but less effective." STR_WHIP_LEATHER_UFOPEDIA: "While the damage seems unimpressive, those who take it will writhe in pain and anguish, preventing them from fighting back." STR_WHIP_UFOPEDIA: "Lash those unwashed brutes into submission!" STR_FLAME_WHIP_UFOPEDIA: "Give yourself away to the flogging dance.(x2){NEWLINE}Drains 33% damage dealt as TUs. V.Training required." STR_ELECTRIC_LASSO_UFOPEDIA: "Tried and true by the boys in blue. The favorite tool of Confederate slavers, it requires some skill to use properly but delivers reliable stun damage, without the risk of accidentally killing the victim. The Lasso has a max. range of 7. High Throwing skill is required to not accidentally entangle yourself." STR_POISONOUS_TENTACLE_UFOPEDIA: "An exotic weapon, fashioned out of one of seas' inexhaustible bounties. Used like a whip, it can paralyze its victim with poison. Due to rarity of the poison, it fetches a good price amongst assassins. Using the tentacle is not without its pitfalls. To be kept 'alive', it has to have contact with wielders skin; this causes severe pain on every attack.{NEWLINE}On hit, the Tentacle deals Stun, TU and Morale damage, as well as some lethal damage. It ignores 25% armor." STR_TASER_UFOPEDIA: "Stun gun, shooting people with electric discharges. Due to small size, uses powerful electrodes and unstable, high currents, so it can, if abused, cause their death. Has a quite limited range. Contains an internal battery, good for 5 shots. Can be recharged, but often breaks down when used." STR_ROCK_T_UFOPEDIA: "To love, or to throw? It was the first ranged weapon ever invented. A few million years later, it is still very popular in various festivities, sports and religious observances.{NEWLINE}Melee Attack: 9 TU, Pwr = 5+STR/2" STR_THROWING_CARDS_UFOPEDIA: "A deck of 52 cards that a skilled magician can use to predict future or decapitate enemies.{NEWLINE}Each use improves morale of the wielder." STR_THROWING_STARS_UFOPEDIA: "These cute little things are quite deadly and easier to use than thrown knives. A must have for all assassin-types. A set holds 8 stars." STR_FUSO_KNIVES_UFOPEDIA: "Straight from the Land of the Rising Sun, they're the best-crafted throwing knives in the world, lightweight and deadly. Each set has five of these pointy things. The accuracy is low for paupers, but rises rapidly with high Throwing skill " STR_SUNBLADES_UFOPEDIA: "These elegant, paper-thin Plastasteel blades are made in the symbolic shape of the Sun. They cut through air and foes alike with equal ease. They're stronger and fly further than their scrap metal counterparts, but still can be impeded by thick armor due to their low weight." STR_LASER_STARS_UFOPEDIA: "Instead of a solid blade, these employ a forcefield, generated by a small Optronic circuit. This allows them to be both lighter and more deadly than standard Ninja Stars. The damage increase might not be major, but they also halve enemy's armor." STR_JAVELINS_UFOPEDIA: "A thrown weapon with an acceptable range and solid damage. When used by a strong warrior, they can easily impale a typical enemy, but they tire out really quickly." STR_JAVELINS_AQUA_UFOPEDIA: "Snazzy Javelins made of Aqua Plastic, which makes them more potent at piercing armor, lighter (better range) and much more expensive." STR_THROWING_AXES_UFOPEDIA: "Very strong and accurate thrown weapon with a somewhat limited range. Hurled with enough force, it might even cleave through some armor." STR_THROWING_HAMMER_UFOPEDIA: "A brutal thrown weapon, designed to break armor. Requires both hands to throw, for a proper overhead swing. Single-use." STR_SHREDDER_UFOPEDIA: "This heavy thrown star utilizes the power of grav modules and optronic guidance to attack at a quite long range, then return to the wielder. Its whirling blades cause bloody mayhem, and its sharp points penetrate deep into armor." STR_ELECTRIC_NET_UFOPEDIA: "This weapon delivers huge Stun damage, and also drains enemy Energy and TUs. It is, however, rather tricky to use.{NEWLINE}Ignores Shock Immunity. Maximum range = 12." STR_DAZZLING_DISC_UFOPEDIA: "This Dazzling Disc is a weird weapon that returns to the wielder after each throw. The dazing display of light is a visual effect of force that stuns the target. The disc ignores a fair amount of armor and has a max. range of 24." STR_PRED_DISC_UFOPEDIA: "A hyper-sharp disc that can easily slice a man in half then safely return to the wielder, thanks to built-in repulsor unit. It can change direction in flight, too. However, its maximum range is limited." STR_BLOWPIPE_UFOPEDIA: "A very primitive weapon, it is none the less surprisingly effective in close-quarters engagements... Once you master its usage, and blowing ain't as easy as they say. The toxic darts ignore 50% of armor and cause quad Shock damage. Does not cause Fatal Wounds. The more endurance a Gal has, the stronger this pipe becomes in her hands." STR_BAGPIPES_UFOPEDIA: "This strange weaponized musical instrument can spit out Celatid venom in a fashion much like what a live specimen is capable of. It also emits horrifying noises when played, much like its non-weaponized counterpart." STR_DEMONIC_ESSENCE_UFOPEDIA: "This flask contains what we believe is the soul of a demon. Just don't ask too many questions. The stuff is unspeakably vile so we think throwing it at an enemy will have rather sad consequences to the latter." STR_ZOMBIE_ESSENCE_UFOPEDIA: "This liquid, basically some form of altered blood, runs inside higher forms of Z-Phases, forming a new blood stream in place of the original, atrophied one. It seems to be very different than the green goo that fills the rest of their bodies and must be responsible for their faster metabolism and lesser Hellerium dependence, as well as their supernatural resilience." STR_ZOMBIE_SUSTENANCE_UFOPEDIA: "Zombie Juice is produced by some types of female Z's, just like mammals produce milk. While this makes them weaker physically, it allows them to create and sustain Zombie societal structures through sharing it, which is the key to emergence of higher evolved Z-types, like Singers." STR_VAMPIRE_ESSENCE_UFOPEDIA: "Beautiful and rich blood that animates vampires. It can be summarized as much purer form of the Zombie Juice. Studied closely, it almost seems like it has a mind and animation of its own. Arcanistic books about the undead speak of their three basic elements: Bone, Flesh, Spirit. Have we found here the mythical fourth element? Have we just unlocked the door to the secret of immortality?" STR_BOW_H_UFOPEDIA: "A primitive but not so simple weapon, very popular amongst Turanian hunters. The curved shape holds surprising power and doesn't require much effort to keep drawn. High Throwing skill is the key to using it effectively. It is only ineffective at long ranges." STR_BOW_H_QUIVER_FIRE_UFOPEDIA: "These arrows are likely to set aflame any stuff they hit. They receive a lower bonus from the archer's Throwing skill than normal Hunting Bow arrows. However, they have higher upfront damage, and reduce enemy Morale, so even laymen can use them to some effect." STR_BOW_H_QUIVER_POISON_UFOPEDIA: "While these arrows do not pack high upfront damage, they're quite dependable, as they debilitate the enemy and ignore some armor." STR_BOW_UFOPEDIA: "It's a BOW. Made for combat. It ain't getting any simpler than that, mate." STR_SURVIVAL_BOW_UFOPEDIA: "It uses the same arrow types as the Combat Bow, but there the similarities end. While slower, it is more accurate, especially at long ranges. Its mechanism allows to keep it drawn with little force, which in turn allows reaction shooting. The only issue is its price tag." STR_BOW_QUIVER_AQUA_UFOPEDIA: "These strange arrows are used by the Deep Ones. They're much sharper than normal arrows, which results in some armor penetration. Upon closer analysis, their material appears similar to Aqua Plastics, hence we can reproduce them." STR_LONGBOW_UFOPEDIA: "A heavy bow for strong gals. Requires a lot of Energy to pull, but deals high damage and has a respectable range." STR_BOW_NEON_UFOPEDIA: "Where's the neon light coming from? It's coming from the future, baby." STR_XBOW_UFOPEDIA: "Well it's a bit dated design, I admit - but it penetrates armor quite well! Be careful with that g-string though, or whatever it's called. It can break yer eye. Going fast is, as always, the key." STR_XBOW_CORAL_UFOPEDIA: "This crossbow, used by the denizens of the depths, made from cunningly cultivated coral, lacks complex mechanisms, thus allowing for faster operation. For the same reason, shooting it costs a lot of energy, and the accuracy suffers." STR_TESLA_COIL_UFOPEDIA: "Fries your enemies with powerful electric discharges, how cool is that? If they don't die to massive damage, they're damned sure to go down at least. Doesn't really require aiming, but the maximum range is very limited." STR_CS_GAS_UFOPEDIA: "Go for their eyes! An amazing solution for boarding actions! Any target caught in the attack zone has their TUs reduced by 24-48 (assuming standard 400% smoke vulnerability), and suffers half as much Stun damage. The can is good for 2 attacks, and has an effective attack range of 4." STR_ZAP_GUN_UFOPEDIA: "This charming piece zaps people with electrical currents. Causes Stun instead of Health damage. Hard to replicate, it's unlikely to become a mainstay weapon, and, while boasting high accurracy, it has a very limited range and takes a noticeable moment to charge-up, thus disallowing faster re-fire rate." STR_OLD_PISTOL_UFOPEDIA: "This oldboy might not be hi-tech, but a gun is a gun. Especially if you're short on cash. Sports a single-row 9-round clip." STR_OLD_PISTOL_2_UFOPEDIA: "Cleaned up and returned to its former glory. Increased accuracy, especially at longer ranges." STR_OLD_REVOLVER_UFOPEDIA: "My very first pistol was a cap and ball Colt{NEWLINE}Shoot as fast as lightnin' but she loads a mite slow{NEWLINE}Loads a mite slow, soon found out{NEWLINE}It can get you into trouble but it can't get you out.{NEWLINE} - Traditional" STR_REVOLVER_POLICE_UFOPEDIA: "A well-made revolver optimized for quick firing, but with a limited long-range capacity." STR_REVOLVER_UFOPEDIA: "Reliable - as there isn't much that could break here. Cheap for the same reason. Six-chamber drum and an overall oldtimer feel, but the combat capacity is rather lacking." STR_PEACEMAKER_UFOPEDIA: "A finely crafted revolver, which only an intrepid gunslinger can use to its full capacity." STR_PISTOL_UFOPEDIA: "A little heavy for the moderate punch it provides, but has a capacity of 15 bullets and can fire them really fast, and with acceptable accuracy, even at slightly longer ranges." STR_PISTOL_ADV_UFOPEDIA: "Electronically-aided aiming marries pistol's inherent rate of fire with a very high accuracy. The PS ammo receives a bonus to damage for high Reactions, with the clip size increased to 22. Accurate range is increased as well." STR_PISTOL_LT_UFOPEDIA: "Put in yer pocket. As a last resort, blow yer brains out, but it might well take several shots." STR_BLACK_ADDER_UFOPEDIA: "The fastest pistol of them all. Also, the most handy one in melee combat. Uses same clips as the Holdout Pistol." STR_REVOLVER_LT_UFOPEDIA: "Holds surprisingly big bullets for such a tiny weapon. That still means these bullets are just less ...tiny." STR_SLUGGA_UFOPEDIA: "Such power for a single-handed weapon! It will be especially effective for those with huge guts. Soft lead bullets however struggle against heavy armor." STR_SLUGGA_MK2_UFOPEDIA: "An upgraded version of the Handcannon, this weapon is as robust as it is heavy. Heavy enough for some brawling{NEWLINE}GunButt (Daze = 15+STR*0.25+BRA*0.25, Skill = MA, Acc = 70%, 10 TUs)" STR_SNUBBY_UFOPEDIA: "A compact six-shooter that packs quite a wallop - to both the target and the user. It lacks, however, in the long range department." STR_MAUSER_UFOPEDIA: "Almost unmatched in accuracy, thanks to its high-quality workmanship and stability gained through weight. Skilled shooters will receive a substantial bonus to damage done with this weapon." STR_LUGER_UFOPEDIA: "Such is the royalty of this antique pistol, that the higher ranking the shooter, the more damage she will inflict. It seems cursed, too, as it tends to be extremely deadly in the hands of certain enemies, like Humanists." STR_PISTOL_SILENCED_UFOPEDIA: "A small pistol with a big metal tube screwed to the front of it. Supposedly it allows the users to take advantage of their stealth when aiming for kill shots. Reactions are the key to using it well." STR_PISTOL_BM_UFOPEDIA: "Good balance, light weight and smooth trigger operation allow this weapon to be fired very fast in snap mode (2 rounds per autoshot) without any serious accuracy loss." STR_COLT45_UFOPEDIA: "High-powered and sought-after pistol. A very robust design; an elegant weapon from less barbaric times." STR_COMMANDO_PISTOL_UFOPEDIA: "A heavy pistol used by various special forces to make sure that their targets go down quickly. It has good stopping power and increased range. Carries 10 caseless, armor piercing rounds in the magazine." STR_HEAVY_PISTOL_UFOPEDIA: "Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And answers only to royalty, as opposed to a board of the wealthiest slave owners." STR_MAGNUM_UFOPEDIA: "This gun be deadly." STR_SUPER_MAGNUM_UFOPEDIA: "This handcannon can fire the same rounds as the Magnum, but is otherwise superior in every way. Its special Mercury ammo is especially devastating if fired properly (high Reactions are important)" STR_FLINTLOCK_PISTOL_UFOPEDIA: "The most commonly used firearm on Earth. Very simple and quite deadly, it often stuns whom it fails to kill, but has trouble penetrating armor.{NEWLINE}GunButt (Daze = 10+STR*0.4, Skill = MA, Acc = 70%, 9 TUs)" STR_FLINTLOCK_MUSKET_UFOPEDIA: "A smoothbore long arm. Heavier than a Flintlock Pistol but has better range.{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)" STR_FLINTLOCK_MUSKET_B_UFOPEDIA: "Putting a solid bayonet on a Musket drastically improves performance of the weapon." STR_AIR_MUSKET_UFOPEDIA: "A much more accurate musket variant. It does not use gunpowder; instead, it launches projectiles with compressed air, utilizing a highly pressurized air tank. This tank will easily last throughout any engagement. This weapon works underwater.{NEWLINE}GunButt (Daze = 25+STR*0.65, Skill = MA/2+50, Acc = 85%, 18 TUs)" STR_HARQUEBUS_UFOPEDIA: "This primitive gun might not be the best at shooting things, but it has an impressive melee option." STR_CLOCKWORK_GUN_UFOPEDIA: "Expensive and insanely intricate, but it does deliver standard flintlock balls faster than anything else." STR_FLINTLOCK_BALLS_G_UFOPEDIA: "This nasty flintlock ammo releases a cloud of poisonous gas upon impact, resulting in 12-24 HP loss for unprotected targets (standard 400% Choking resistance), as well as up to half as much Stun damage. The foul gas also drains Energy and Morale.{NEWLINE}Gas Balls are too fragile to be fired from long-barreled muskets." STR_FLINTLOCK_BALLS_WP_UFOPEDIA: "WP means White Phosphorous. It is a chemical that burns in a high temperature, even if submerged in water. This special type of incendiary ammunition deals considerable upfront damage, while also ignoring most of enemy armor." STR_ZIPGUN_UFOPEDIA: "It can, in theory, fire most medium-sized pistol munitions. Legend has it, the name comes from the inventor who imagined this could possibly be any good idea." SPC_BANE_SPEAKER_UFOPEDIA: "This mask is a part of the SPEAKER outfit. It amplifies one's voice into a destructive weapon.{NEWLINE}Extra Lethal damage. Loses 1 PWR per every tile past 2.{NEWLINE}Ignores 50% armor; Damages Armor; 200% Demolition." STR_SUPER_STAPLER_UFOPEDIA: "This trademark tool of the Traders' Guild is a fine mechanism housed in a plastasteel chassis, perfected with just one task in mind: to staple. Takes 32-staple cartridges. Staples cause extra Morale damage and ignore some armor. As the saying goes, from the deepest ocean to the furtherst space colony, wherever the man goes, after him goes the stapling." STR_HAXXOR_UFOPEDIA: "The first attempt from the Sky Ninjas to break up the stranglehold of the Traders' Guild upon the arms market. It is a weirdly constructed long range weapon which uses i-Gun clips. Watch out when using it, for the Traders' Guild may sue you for the infringement on their intellectual property, ha ha har!" STR_IGUN_UFOPEDIA: "Also known as 'Arrr-My-Bat'ry's-Dead-Gun', it fires only in double-shot mode, while its fashion-designed battery holds 7 shots. Widely available in Traders' Guild's outlets, although the price isn't low. It's also pretty heavy, but its plasma projectiles are fairly destructive." STR_SHOTGUN_FIST_UFOPEDIA: "A strange contraption, designed to be an ultimate melee weapon of sorts. Firing this thing inflicts 1 point of Health damage and 10 Stun, regardless of armor; it must be worn over naked skin, because of tight leather straps. As you'd expect, range isn't exactly it's forte.{NEWLINE}Melee (Daze = STR*0.6 + MA*0.2, Skill = MA, Acc = 60%, 8 TUs)" STR_LASER_FIST_UFOPEDIA: "Our first shot at self-charging weaponry. The Laserfist needs no clips and is very accurate at short ranges thanks to its laser pointer, however it is rather useless at long ranges. It can also be used as a pretty effective stun weapon:{NEWLINE}Melee (Daze = STR*0.6 + MA*0.2, Skill = MA, Acc = 80%, 8 TUs)" STR_SAWED_OFF_UFOPEDIA: "Want a faceful of buckshot? Naw? Then surely you know someone who wants some." STR_SUPER_SAWED_OFF_UFOPEDIA: "A finely crafted weapon with laser sights. Quite low spread and faster reload. Can be wielded 1-handedly if you're strong enough." STR_DB_SHOTGUN_UFOPEDIA: "Simple, thus very reliable.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 75%, 15 TUs)" STR_BUCKSHOT_HV_UFOPEDIA: "Used in double barreled shotguns, these shells carry heavier projectiles and expanded charges. The pellets are not only stronger, but also achieve much tighter groupings." STR_BUCKSHOT_NUKE_UFOPEDIA: "Nuclear explosive pellet shells for all double-barreled shotgun variants. They do not have explosive radius, but damage armor, set things on fire and have increased effectiveness vs. terrain." STR_SMALL_SHOTGUN_UFOPEDIA: "Handy, fast and pretty accurate, but only at low ranges. Can be Infiltrated but is a two-handed weapon." STR_MINI_SHOTGUN_UFOPEDIA: "A miniaturized yet pretty effective shotgun, quite useful for Infiltration missions." STR_SHOTGUN_G_UFOPEDIA: "This weapon sure has seen ye olde days." STR_SHOTGUN_LT_UFOPEDIA: "Cheap is the key word. This piece of junk is quite compact, but cannot use high-powered ammo. Aimed shots are unimpressive." STR_SHOTGUN_POLICE_UFOPEDIA: "This type of shotgun is sleek and well-made, has a good range, but takes some time to aim properly.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 15 TUs))" STR_UAC_SHOTGUN_UFOPEDIA: "A classic UAC weapon. There is a rumor that original UAC Shotguns were usable in 0-G, so this one is apparently unoriginal. A hard hitting, dependable shotgun.{NEWLINE}GunButt (Daze = 20+STR*0.65, Skill = MA/2+50, Acc = 80%, 16 TUs)" STR_SHOTGUN_PA_UFOPEDIA: "Strong and dependable, but, as you guessed it, heavy. Holds 8 rounds. Very slow to reload.{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)" STR_OGRE_SHOTGUN_UFOPEDIA: "A big ol' boomstick, dispensing heavy pellets with unmatched generosity. Just watch your encumbrance.{NEWLINE}GunButt (Daze = 30+STR*0.7, Skill = MA/2+50, Acc = 75%, 20 TUs)" STR_SHOTGUN_UFOPEDIA: "A good, semi-automatic weapon for short-range firefights. Better range than with standard shotguns. However, magazine holds only 6 shells." STR_SHOTGUN_ADV_UFOPEDIA: "A pimped-up version of the Military Shotgun." STR_SHOTGUN_SHELLS_NUKE_UFOPEDIA: "Nuclear shells in standard shotgun format. They do not have explosive radius, but damage armor, set things on fire and have increased effectiveness vs. terrain. They can be fired from Police or Smart Shotguns." STR_ASG12_UFOPEDIA: "Fires a lot of low-powered pellets, quickly dispatching unarmored targets. Warning: rubber shot can be lethal.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 15 TUs)" STR_COMBAT_SHOTGUN_UFOPEDIA: "Carrying more ammo and firing less numerous but more massive pellets, the gun is considered by some to be worth the extra encumbrance - especially since it can fire in bursts.{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)" STR_COMBAT_SHOTGUN_B_UFOPEDIA: "There is an old tale of a wee mystic from northwestern Blackmarch who fought off a whole Humanist Pogrom using nothing but a gun like this one. Uses standard Combat Shotgun ammo, is equipped with a stabby implement." STR_STREET_SWEEPER_UFOPEDIA: "As the name implies, it's pretty good for clean up duty. Uses normal Combat Shotgun shells but is more accurate." STR_BLUNDERBUSS_UFOPEDIA: "A gun not for wee gals it be. Four barrels, each stacked with brass grapnel. Discharge all at once for maximum effect." STR_BLUNDERBUSS_ADV_UFOPEDIA: "We took what's best and got rid of the rest. Time is money, and the Golden ammo will favor those who have a lot of it, while taking it away from anyone it hits." STR_SLUGTHROWER_UFOPEDIA: "This weapon fires air-propelled missiles that work both underwater and on the surface. To make sure that when you want someone gone, they're gone. The massive impact of its slug ammo crushes armor and deals severe Shock." STR_SUPER_SHOTGUN_UFOPEDIA: "A true piece of art. Exceptional range for a shotgun." STR_MAMMOTH_SHOTGUN_UFOPEDIA: "A belt-fed death machine of black steel, a blend between a shotgun and a minigun. Its internal stabilization allows you to throw an unprecedented amount of hot lead at your enemies with relative precision." STR_FLAK_CANNON_UFOPEDIA: "Straight from Death-Games arenas, a weapon as whacky as it is deadly, cuts people to shreds with mono-sharpened shrapnel." STR_BOOM_GUN_UFOPEDIA: "This huge scattergun has awesome destructive power, however it is not very effective at long ranges." STR_SCATTER_LASER_UFOPEDIA: "Sort of a hybrid laser weapon, firing several barrels at once to achieve a shotgun-like effect. It has much better range than conventional shotguns but their accuracy at close quarters remains unchallenged." STR_CAWS_UFOPEDIA: "An advanced firearm that can fire two kinds of powerful charges, but the magazine holds only 10 rounds. It has a better range than normal shotguns and can be wielded single-handedly with lessened accuracy penalty." STR_AUTO_RIFLE_UFOPEDIA: "6.5mm caseless rifle, optimized for medium-range engagements." STR_RIFLE_UFOPEDIA: "Jack of all trades, a two-handed weapon that can get you through almost any situation.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)" STR_RIFLE_AK_UFOPEDIA: "Old as dirt, dirt-cheap and dirt-immune. Less accurate but lighter and with more ammo than a modern rifle." STR_RIFLE_AK_B_UFOPEDIA: "While setting up our weapon shop, it has occurred to us that we can put a dagger onto a Homefront Rifle, instead of holding it in a pocket. Bayonet's stats below:{NEWLINE}Accuracy 100%, TU Cost 13; Skill: MELEE/2 + 50{NEWLINE}POWER: 30 + STRENGTH*0.3 + MELEE*0.1{NEWLINE}DAMAGE type: CUTTING{NEWLINE}Special: -10% Armor" STR_RIFLE_M16_UFOPEDIA: "The Royal Canadian Force Carbine is commonly used by the Kingdom's mounted military police and even civilians. It is rather weak but lightweight and accurate." STR_RIFLE_LT_UFOPEDIA: "Its purpose is to deliver RCF bullets to far-off targets. To that end, it works, but nothing more." STR_RIFLE_SA80_UFOPEDIA: "This design allows for easier handling in Auto and Snap modes, but decreases long range accuracy. Uses the ubiquitous RCF Carbine clips, but the magazines have a tendency to fall off if not carefully secured.{NEWLINE}Slow Reload (20); Less 1-H Penalty (35%)" STR_RUGER_UFOPEDIA: "Even a beginner will have no trouble handling this weapon. Uses the same magazines as the RCF Carbine. Good Snap Shot range.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 70%, 15 TUs)" STR_INFANTRY_RIFLE_UFOPEDIA: "A semi-automatic classic equipped with them good ol' iron sights. So good, actually, that they increase accurate Snap Shot range to 18. The name comes from the fact that most militaries see no reason to pay for better rifles to arm their footmen.{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)" STR_BATTLE_RIFLE_UFOPEDIA: "A heavier variant of the standard modern rifle. Powerful and accurate at long ranges, but has a hell of a kick that impedes autofire accuracy. Has a fancy plastic ammo clip, too.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 15 TUs)" STR_OMEGA_RIFLE_UFOPEDIA: "A highly advanced assault rifle model. ETAP bullets ignore 25% of enemy's armor." STR_SMARTRIFLE_UFOPEDIA: "This rifle is probably smarter than anyone else around here, barring you and me, Cap'n. It practically aims itself, and has a very high fire rate.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 75%, 15 TUs)" STR_UAC_RIFLE_UFOPEDIA: "A weird rifle design that sends three bullets instead of one, almost instantaneously, any time the trigger is pressed. Tends to be quite deadly if it hits, which makes it well-liked across the world.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 75%, 15 TUs)" STR_UAC_CLIP_AQUA_UFOPEDIA: "Aqua ammunition for UAC Rifle. Ignores half of enemy's armor, has tighter spread and also is lighter, which increases clip size." STR_SHOOTA_UFOPEDIA: "Heavy bolts of lead{NEWLINE}Make his victims full of dread{NEWLINE} - Heavy Metal Chronicles" STR_KILLGUN_UFOPEDIA: "A weapon worthy of a Warrior Queen, it combines a Shooty Gun with a Plastasteel ax. Slower, but longer-range. Small clips only, ammo belts would intefere with melee.{NEWLINE}Axe (Cutting = 60+STR, Skill = MA, Acc = 75%, 22 TUs)" STR_SHOOTA_MK2_UFOPEDIA: "Like dat Boarding Gun but shootier." STR_SHOOTA_MK3_UFOPEDIA: "'You can never have too much dakka'{NEWLINE} - Mun Tzu" AUX_SHOOTA_MK3_UFOPEDIA: "A vehicle-mounted variety of the Super Shooty Gun. Much better at longer ranges." AUX_COPTER_WEAPON_ARIFLE_UFOPEDIA: "A cut-down Heavy Machinegun, optimized for aerial use. Takes small HMG clips, so equip properly." STR_UAC_CARBINE_UFOPEDIA: "An ancient gun, however in good condition due to being fully made of plastic and containing very few moving parts. Uses commonly found Spraygun ammo, but fires it with high accuracy. Can fire two shots in rapid succession. Even an idiot can use it." STR_HSMG_UFOPEDIA: "Spray and pray, get a lot of lead into the air and eventually something will hit. This simple gun has a spacious magazine and sturdy, if imprecise, mechanism." STR_MP40_UFOPEDIA: "A Spraygun done better. Very greasy. Uses the same magazines." STR_MINI_SMG_UFOPEDIA: "A short-range, low-powered SMG used primarily by police and prison guards. It is compact enough to allow infiltration. Suffers only 20% Acc penalty when used single-handed." STR_ASMG_UFOPEDIA: "Exceptionally accurate at short ranges, thanks to good stabilization. A very convenient weapon, if not particularly strong. 45 caseless rounds in magazine. Bullets ignore 10% of enemy's armor. Suffers only 10% Acc penalty when used single-handed." STR_MP_UFOPEDIA: "Famous for its ergonomics, ingeniously simple design and precision of manufacture, this gun is coveted all over the globe. However, it's scarcely available at best, and its special ammo even more so." STR_SMG_10MM_UFOPEDIA: "A bit cumbersome, but well-made, SMG, firing powerful 10mm caseless ammo stored in 32-round magazines. Well-liked by urban warriors all over the globe and widely exported." STR_PPSH_UFOPEDIA: "So, after getting some knowledge about firearms, we have made our own 'linux' SMG, which means custom, ramshackle and home-made. It ain't a Boarding Gun but has some good kick.{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)" STR_PPSH_3_UFOPEDIA: "This version of the Linux has been fitted with clever laser-pointer bitz, thus increasing some accuracies and decreasing aiming time. Auto & Snap ranges are increased by 2 each, too." STR_PPSH_4_UFOPEDIA: "Even better than the last, the Origami Linux is gyro-stabilized for better autofire accuracy and rate of fire. Also, we've fitted a shock device into its butt, increasing stun power of its melee attacks by 15, while halving lethality." STR_SMG_50CAL_UFOPEDIA: "Heavy and noisy, it kinda lives up to its name. Very popular amongst Rogue Fields' warlords. Suffers only 25% 1-handed Acc penalty.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 70%, 12 TUs, extra lethal)" STR_TOMMYGUN_UFOPEDIA: "The ultimate in style, it delivers an abundance of cheap firepower. 50-round magazine makes sure you won't run out of ammo quickly, even when firing 5-round bursts.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 15 TUs)" STR_TOMMYGUN_LASER_UFOPEDIA: "A remastered Tommy, instead of lead, it fires laser blasts now. More firepower and accuracy.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 15 TUs)" STR_HORNET_UFOPEDIA: "An indimitating sidearm which is as small as it is nasty. To an untrained eye, it looks a lot like the dreaded Gauss Pistol. It has a short range, but high accuracy. So what's the catch? It burns out completely after firing just 3 shots. A scam? The Smugglers say if this is not enough, you're in something way over your head anyway." STR_KRUGER_UFOPEDIA: "This ramshackle handgun is of Earth origin, even if the inspiration and parts likely aren't. Accuracy isn't its forte, but it was built for characters who only shoot from point-blank distance, and preferably only once - the damage it deals is quite fearsome." STR_MPG_UFOPEDIA: "Ugly as hell and infernally inaccurate, this human-made lightweight plasma weapon has some kind of charm none the less. Probably due to its impressive firepower." STR_HEAT_RAY_PISTOL_UFOPEDIA: "Turns people to steaming slag through the application of the steamy love of an infrared heating beam. Very accurate up-close but does lose focus over distance." STR_RAYGUN_UFOPEDIA: "We commandeered a Raygun while we were escaping. It is a powerful weapon that can easily evaporate a landlubber, but finding ammo might be a lil' problem." STR_SONIC_PISTOL_UFOPEDIA: "A weird but stupendously powerful weapon of the depths that uses the destructive force of pure tone, just like that trick with breaking glass with voice, only much nastier. It's used by Aquatoids as a sidearm, and sometimes given to Deep One chiefs. Loses power over long ranges.{NEWLINE}Special: Damages Armor; Demolition +33%" STR_SONIC_RIFLE_UFOPEDIA: "The mainstay weapon of T'leth hordes. Which is a scary thought. Not much more powerful than the pistol, slower to fire, but has a better range.{NEWLINE}Special: Damages Armor; Demolition +33%" STR_SONIC_CANNON_UFOPEDIA: "A bulky musical weapon, bringing the phonic hurt up to a considerable range. The Walls of Jericho are no longer safe.{NEWLINE}Special: Damages Armor; Demolition +33%" STR_SONIC_PULSER_UFOPEDIA: "A grenade of a similar potency to a Hellerium one, but much more efficient.{NEWLINE}Special: Demolition +50%" STR_WINCHESTER_UFOPEDIA: "A classic. Deals low damage but is very reliable." STR_VARMINT_RIFLE_UFOPEDIA: "A lightweight weapon, effective against all manner of small creatures." STR_SCOUT_RIFLE_UFOPEDIA: "Very accurate due to electronic sights. Easy to use. Fires standard Hunting Rifle rounds." STR_HUNTING_RIFLE_UFOPEDIA: "Unassuming and little bit rusty, this gun can prove its accuracy if you take some time to aim. The clip holds 5 rounds.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 75%, 15 TUs)" STR_HUNTING_RIFLE_ADV_UFOPEDIA: "Cleaned up and improved with the addition of a scope, it has accuracy almost on par with a full-sized sniper rifle, while also allowing for very accurate opportunity shots.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 75%, 15 TUs)" STR_SMG_UFOPEDIA: "One-handed weapon, not very effective but sporting prodigious rate of fire." STR_SMG_SPIKED_UFOPEDIA: "An unholy union of a SMG and Spiked Knuckles (See SMG stats). Extra weight increases Auto and Snap ranges by 1.{NEWLINE}GunButt (Daze = 10+STR*0.5+MA*0.1, Skill = MA, Acc = 75%, 9 TUs, +50% Lethal)" STR_SMG_ADV_UFOPEDIA: "The ultimate in lightweight sidearm department, fed with HVAP or ETAP (-25% target's armor) ammo. 40 rounds. Extended effective range." STR_SKORPION_UFOPEDIA: "A little heavy, one-handed peashooter. Uses special API ammo that sets targets on fire." STR_LYNX_UFOPEDIA: "A rare collector's weapon. Fires Skorpion's ammo at astounding rates, at the price of reduced accurate range." STR_LAWGIVER_UFOPEDIA: "A very finely made pistol with great accuracy. It fires armor-piercing ammo. However, its effective range is somewhat low. High Bravery and Reactions both increase the damage it inflicts.{NEWLINE}Uses Sat Uplink, thus suffering only a half of the normal no-LoS penalty." STR_MRSHAN_PISTOL_UFOPEDIA: "An opulent sidearm smuggled from the distant Nekomimi empire. It uses Pulse munitions, which is similar to normal bullets, except it damages armor. That way you can eventually bring down any foe. A lightweight, accurate pistol with a good range. It can be operated in 0-g environment." STR_MRSHAN_RIFLE_UFOPEDIA: "An opulent gun smuggled from the distant Nekomimi empire. It uses Pulse munitions, which is similar to normal bullets, except it damages armor. That way you can eventually bring down any foe. A lightweight and fast weapon with reduced 1-h penalty and good CQC effectivity. It can be operated in 0-g environment." STR_MRSHAN_SNIPER_RIFLE_UFOPEDIA: "An opulent sniping gun smuggled from the distant Nekomimi empire. It uses Pulse munitions, which is similar to normal bullets, except it damages armor. That way you can eventually bring down any foe. It can be operated in 0-g environment." STR_MRSHAN_AUTOCANNON_UFOPEDIA: "A short-to-medium range heavy weapon, smuggled from the Nekomimis. It unloads its whole clip in just a single shot. Pulse weapon - damages armor. It can be operated in 0-g environment." STR_MRSHAN_MINIGUN_UFOPEDIA: "An opulent support weapon smuggled from the distant Nekomimi empire. It uses Pulse munitions, which is similar to normal bullets, except it damages armor. Powerful and fairly accurate even at mid-long ranges. It can be operated in 0-g environment." STR_MRSHAN_LAUNCHER_UFOPEDIA: "A perfect gift for a girl who has everything: a smuggled Nekomimi rocket launcher. It can be operated in 0-g environment. Fires 3 kinds of missiles:{NEWLINE}HEAT: Ignore 40% armor;{NEWLINE}FAE: Extra blast size, fire/choke;{NEWLINE}STUN: Brutal but less-than-lethal." STR_PAINBRINGER_UFOPEDIA: "Redefines the rules of its kind of weapons. High stability and electric bitz allow it to stay on target while spewing bullets with reckless abandon. A clip contains no less than 50 rounds." STR_DEATH_BLOSSOM_UFOPEDIA: "A very heavy, one-handed killing machine. Better than any comparable handgun, as long as you're strong enough to wield it." STR_COMMANDO_RIFLE_UFOPEDIA: "A perfect tool of a patient hunter, with enough power to pierce an armored hide and accuracy to deliver where it counts, all in a relatively compact package. The target-tracking sights allow for exceptionally deadly reaction shooting." STR_OLD_RIFLE_UFOPEDIA: "Reliable and accurate, but slow to fire. Its bullets ignore 10% of enemy's armor.{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)" STR_DRAGOON_RIFLE_UFOPEDIA: "A sturdy, high-powered rifle, often used by dragoons, as the name implies, since it is too heavy for infantry to carry around easily. Its craftsmutantship is of very high quality, but it requires equal care from the user.{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)" STR_NITRO_EXPRESS_UFOPEDIA: "Very powerful rifle, good for hunting Reapers, as the name implies. Brutal recoil and 3-round clips.{NEWLINE}Aimed Shot Accurate Range Cap (30){NEWLINE}Slow Reload (20){NEWLINE}Special: Enemy Armor +20%{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)" STR_FLINTLOCK_RIFLE_UFOPEDIA: "Requires a lot of skill to use effectively, but can be very deadly in skilled hands.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 65%, 16 TUs)" STR_BM_RIFLE_UFOPEDIA: "Extremely accurate." STR_SNIPER_RIFLE_LT_UFOPEDIA: "A lightweight sniper rifle with 7-round clip, easier to handle than its more brutish, heavier counterparts. Good for crowd control." STR_SNIPER_RIFLE_UFOPEDIA: "Accurate and powerful, but with a slow rate of fire. Very long Snap Shot range (30)." STR_SNIPER_RIFLE_ADV_UFOPEDIA: "Very intricate weapon with a unique ability of 'double-tapping', two bullets being fired one after another with such rapid succession that there is almost no accuracy loss, even at long ranges." STR_HSR_UFOPEDIA: "Python because it bites. Like the snake. Well they actually constrict victims but let's not fret over the details, right?" STR_HSR_CLIP_AP_UFOPEDIA: "This type of Python HSR ammo gets a bonus to POWER = FIRING*0.3 and reduces enemy armor by 20%. Note that other types of ammo do not get that bonus. Like all other Python HSR clips, a magazine holds 5 rounds." STR_SUPERHEAVY_RIFLE_UFOPEDIA: "With over 60 kgs of loaded weight and a recoil that'd knock over a horse, this weapon is not recommended for beginners." STR_CHAINGUN_UFOPEDIA: "Not to be confused with a machine gun, it lacks long-range accuracy and should be rather considered an SMG-equivalent for those strong enough to wield it. Damages armor." STR_ROTOGUN_UFOPEDIA: "An inaccurate weapon that can, none the less, generate an impressive volume of fire. It is also primitive enough to be constructed in an Extractor. Not very effective against heavy armor." STR_SAW_UFOPEDIA: "Fires lightweight munitions with considerable accuracy in full-auto mode. A blend between a rifle and a machinegun, it can take Snap and Aimed shots as well, but isn't very good at this.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 65%, 15 TUs)" STR_SAW_GYRO_UFOPEDIA: "An Autogun fitted with some spinny bitz, dissipating recoil forces by the use of antigravity, and thus allowing for incredible accuracy of automatic fire.{NEWLINE}GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 65%, 15 TUs)" STR_SAW_MERIDIAN_UFOPEDIA: "Inspired by the works of Meridian, an alchemist of old. Fitted with magical bitz, it allows for insanely good accuracy in the hands of a wizard." STR_LMG_UFOPEDIA: "If you want to go autofire, all the time, this baby is just for you. It is heavy, however and lacks versatility.{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 60%, 16 TUs)" STR_SMARTGUN_UFOPEDIA: "This upgraded version of the AMG has an auto-aim module, allowing for faster target acquisition and increased accuracy.{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 60%, 16 TUs)" STR_SPARTAN_MG_UFOPEDIA: "A two-barreled area suppression weapon, cumbersome but very deadly.{NEWLINE}GunButt (Daze = 25+STR*0.65, Skill = MA/2+50, Acc = 60%, 18 TUs)" STR_ASUKA_RIFLE_UFOPEDIA: "This weapon is made from adamantine polish plastasteel. All worksdwarfship is of the finest quality. It menaces with a large bore of foe slaying.{NEWLINE}(Uses Sat Uplink, thus suffering only a half of the normal no-LoS penalty. Batteries included.)" AUX_ACAR_WEAPON_2MG_UFOPEDIA: "A light weapon mounted on armored cars. It fires standard Machinegun ammo, but won't take normal belts - only whole crates." AUX_ACAR_WEAPON_HMG_UFOPEDIA: "Vehicle mounted HMG. Slower, but more damaging and accurate than a normal Machinegun." AUX_ACAR_WEAPON_AC25MM_UFOPEDIA: "Statistics for aerial 25mm Cannon when used as a vehicle weapon. Quite destructive with its HE-I munitions (-20% enemy armor) but not super accurate." AUX_ACAR_WEAPON_AGL_UFOPEDIA: "Maximum carnage, but not much accuracy. Jams constantly, thus requiring reloading." AUX_ACAR_WEAPON_QUAD_RPG_UFOPEDIA: "Fires in arcing trajectory to surpass obstacles and attack upper armor of targets. Better accuracy than handheld RPG due to targeters." AUX_ACAR_WEAPON_105_RECOILLESS_UFOPEDIA: "Bigger version of the handheld Recoilless Rifle." AUX_ACAR_WEAPON_LASCANNON_UFOPEDIA: "Has as much power as the Portable Lascannon, but bigger cooling systems and vehicle mount allow for reasonable rate of fire and high ammo count." AUX_ACAR_WEAPON_XGAUSS_UFOPEDIA: "It might not ignore any part of enemy armor, like some fancier antitank cannons, but sheer power and non-trivial armor damage on every hit more than makes up for that. It is strong enough to pierce craft's armored hull." AUX_ACAR_WEAPON_XPLASMA_UFOPEDIA: "Burn them to ashes, and then burn the ashes." AUX_ACAR_WEAPON_HAVOK_UFOPEDIA: "This launcher attacks with direct rocket fire. It can launch either in guided (single rocket) or unguided (multilaunch) modes." STR_MACHINEGUN_LIGHT_UFOPEDIA: "More portable than a full-fledged machinegun, but the price is bad aim, especially at ranges over 20. Receives 135% kneeling bonus to accuracy, which is slightly more than standard." STR_MACHINEGUN_UFOPEDIA: "An area-denial weapon, ready to stop any barbaric horde trying to overrun your lines. The accuracy looks lousy but it doubles once the shooter kneels down and uses the tripod." STR_MACHINEGUN_WHEELED_UFOPEDIA: "A Machinegun equipped with a shield that protects the operator from damage... somewhat (Piercing, Concussive, Laser, Plasma). It has worse accuracy than the standard model but kneeling triples it." STR_SHOTGUN_SHIELD_UFOPEDIA: "A contraption which combines functions of a shield and a shotgun, as the name implies. Protects somewhat against Piercing, Laser, Plasma and Cutting. Very limited range and very slow reload." STR_HMG_UFOPEDIA: "The HMG lays down a devastating hail of gunfire, but it is far too heavy for a normal human to use - although such weight provides stability in automatic fire.{NEWLINE}Accuracy x2 when kneeling." STR_MP_AUTO_CANNON_UFOPEDIA: "A heavy support weapon, lobbing Autocannon shells over very long distances.{NEWLINE}Accuracy x3 when kneeling." STR_MINIGUN_UFOPEDIA: "Walk slowly and carry a big gun. Or however the saying went. This rotary cannon spews out a hail of bullets. Hits inflict slight armor damage even if they don't penetrate it." STR_MINIGUN_2_UFOPEDIA: "If a couple of bursts fired by this heavy minigun isn't enough to clear a farm, I don't know what is. Damages armor." STR_BOZAR_UFOPEDIA: "A highly effective stabilisation system, coupled with a TV-scope and heavily reinforced frame allows for exceptionally accurate automatic fire. HVAP munitions punch through most targets with ease, and a sustained barrage can defeat even powered armor." STR_LACC_UFOPEDIA: "This advanced handheld cannon accurately delivers packages full of love even to those who are far, far away. Fairly good at penetrating armor, too." STR_LACC_I_AMMO_UFOPEDIA: "This type of LACC ammo is filled with White Phosphorous agent, which is an incendiary that deals full damage (instead of normal 5-10)." STR_LACC_PS_AMMO_UFOPEDIA: "This type of LACC ammo uses Plastasteel for +33% increase in firepower. Otherwise it's just like normal AP ammo." STR_LACC_HEX_AMMO_UFOPEDIA: "This type of LACC ammo uses a Hellerium nuclear explosive for its charge, resulting in +50% increase in power. Otherwise it's just like normal HE ammo." STR_LACC_AQUA_AMMO_UFOPEDIA: "This type of LACC ammo fires three Aqua Plastic needles instead of a single solid projectile. The needles strike in a tight grouping and ignore 50% of enemy's armor." STR_HEAVY_CANNON_UFOPEDIA: "The Light Cannon is a devastating but cumbersome weapon. Limited accurate range. AP ammo ignores 30% of enemy's armor." STR_HC_I_AMMO_UFOPEDIA: "This type of Light Cannon ammo contains 6 electro-pulse pellets, fairly effective at killing and stunning enemies (Shock x4, ignores Shock immunity)." STR_HC_PS_AMMO_UFOPEDIA: "This type of Light Cannon ammo uses Plastasteel for +33% increase in firepower. Otherwise it's just like normal AP ammo." STR_HC_HEX_AMMO_UFOPEDIA: "This type of Light Cannon ammo uses a Hellerium nuclear explosive for its charge, resulting in +50% increase in power. Otherwise it's just like normal HE ammo." STR_HC_AQUA_AMMO_UFOPEDIA: "This type of Light Cannon ammo fires three Aqua Plastic needles instead of a single solid projectile. The needles strike in a tight grouping and ignore 50% of enemy's armor." STR_AUTO_CANNON_UFOPEDIA: "Deliciously destructive, but too heavy for most people to even lift. It has limited accuracy but very good range. AP ammo ignores 25% of enemy's armor." STR_AC_I_AMMO_UFOPEDIA: "This type of Auto Cannon ammo releases poisonous gas on impact. The gas has a radius of 4 and can deal as much as 80 HP damage on an unprotected target." STR_AC_PS_AMMO_UFOPEDIA: "This type of Auto Cannon ammo uses Plastasteel for +33% increase in firepower. Otherwise it's just like normal AP ammo." STR_AC_HEX_AMMO_UFOPEDIA: "This type of Auto Cannon ammo uses a Hellerium nuclear explosive for its charge, resulting in +50% increase in power. Otherwise it's just like normal HE ammo." STR_AC_AQUA_AMMO_UFOPEDIA: "This type of Auto Cannon ammo fires three Aqua Plastic needles instead of a single solid projectile. The needles strike in a tight grouping and ignore 50% of enemy's armor." STR_MEGA_CANNON_UFOPEDIA: "The basic assault weapon of the Mobile Infantry, it fires big high-explosive shells that ignore 20% of target's armor." STR_MEGA_LASER_UFOPEDIA: "This deadly laser weapon fires volleys of extremely powerful blasts to decimate the enemy." STR_MEGA_FLAMER_UFOPEDIA: "Launches streams of superheated flame (triple damage) up to a very considerable range. The fire is so hot that it damages terrain and items." STR_BALLISTA_UFOPEDIA: "Looks like an x-bow, mean like a cannon, works like a bow. What the hell is it?{NEWLINE}Accuracy x2 when kneeling; 25 Energy/Shot" STR_KRAKEN_CANNON_UFOPEDIA: "Instead of using gunpowder, this marvel of engineering lobs cannonballs with its powerful mechanical tentacles. It functions underwater. It also has a mind of its own, and quickly reloads itself with anything it can find on wielder's person. Sometimes in a less-than-gentle manner; every use inflicts 6 Stun dmg." STR_PIR_CANNON_UFOPEDIA: "Few things in life beat decapitating someone with a cannonball. The cast-iron cannonballs hit with a massive impact and make a mockery of light armor, but do not explode.{NEWLINE}GunButt (Daze = 25+STR*0.65, Skill = MA/2+50, Acc = 75%, 18 TUs, Extra Lethal)" STR_PIR_CANNONBALL_INC_UFOPEDIA: "This cannonball has low power, but maximum blast radius. It goes up with a very loud bang, causing some stun, time units and morale damage, and can start many fires.{NEWLINE}Special: Shock x2, Incendiary" STR_PIR_CANNONBALL_ACID_UFOPEDIA: "A cannonball filled with bad, bad acid. Does 6-18 points of extra armor damage and nicely covers a moderate area.{NEWLINE}Special: Extra Damage (Items: 50%, Demolition: 100%)" STR_PIR_CANNONBALL_GAS_UFOPEDIA: "This cannonball sprays its hapless victims with poisonous gas, within a 5 tile range. It is less lethal than commercially available poison gas grenades, but deals more stun damage." STR_PIR_CANNONBALL_SC_UFOPEDIA: "Instead of relying on chemicals, this explosive device uses Superconductive Wire to store the energy. It can be fired from an Assault Cannon; any other weapon would probably have too high exit velocity and the projectile would shatter upon firing. In addition to causing more devastation than a standard Cannonball, this one also causes thrice as much extra Stun damage (ignoring Shock Immunity), but only half damage to Items." STR_HGL_UFOPEDIA: "The heavy grenade launcher uses the same grade of ammunition as the normal one, but loaded in packs of 6. What it lacks in finesse, it makes up in firing rate." STR_GRENADE_LAUNCHER_UFOPEDIA: "Lobs grenades over distances impossible to achieve by throwing. The grenades come in three sorts, and detonate on impact. Skill and patience is needed to use this weapon in an accurate manner.{NEWLINE}Accuracy x1.5 when kneeling; -1/3 no-LoS acc. penalty." STR_GL_FAE_UFOPEDIA: "Black Napalm is an incendiary agent spiked with Hellerium. It features a very large blast and extra HP damage, all in a small package." STR_GL_NUKE_UFOPEDIA: "A Hellerium explosive grenade for the Grenade Launcher." STR_GL_FUSION_UFOPEDIA: "A Fusion explosive grenade for the Grenade Launcher." STR_GL_GAS_UFOPEDIA: "A Poison Gas grenade for the Grenade Launcher. Has the same effect as a standard Poison Gas Grenade." STR_GL_KNOCKOUT_UFOPEDIA: "A Knockout Gas grenade for the Grenade Launcher. Has the same effect as a standard Knockout Grenade." STR_AGL_UFOPEDIA: "Doctor Wang's Express Pain Delivery System reaches far out into the battlefield and its 8-round magazine makes sure the party never stops. Sometimes, distance is just a number." STR_TTGL_UFOPEDIA: "A heavy grenade launcher with extended range. The trajectory prediction computer cuts the no-LoS penalty by half, but to fully utilize it, the shooter needs to steady herself and focus (Accuracy x1.75 when kneeling)." STR_BLIZZARD_LAUNCHER_UFOPEDIA: "A single-handed short range rocket launcher. Can launch all six rockets at once, but it's anyone's guess where they'll end up." STR_MORTAR_UFOPEDIA: "Prolonged sieges being your thing? Brutally simple and tested in countless wars, the Mortar is going to do all the work for you. Just seize a good position, sit back and enjoy fireworks.{NEWLINE}Accuracy x3 when kneeling.{NEWLINE}Halved no-LoS acc. penalty." STR_MORTAR_SHELL_GAS_UFOPEDIA: "A poisonous gas shell for the Mortar. A simple and clean solution to the problem of numerical superiority. Has a huge radius of effect (13)." STR_MORTAR_SHELL_NUKE_UFOPEDIA: "A Hellerium explosive shell for the Mortar." STR_MORTAR_SHELL_FUSION_UFOPEDIA: "A Fusion explosive shell for the Mortar." STR_DAVY_CROCKET_UFOPEDIA: "Rumored for its ability to shoot Baby Nukes. Otherwise it employs complex gizmos to allow out-of-LoS mortar fire on the move.{NEWLINE}Halved no-LoS acc. penalty." STR_3RL_UFOPEDIA: "A half-portable terrain remodelling kit. Holds three rounds. Perfect for all your heavy support needs.{NEWLINE}Halved no-LoS acc. penalty." STR_RPG_UFOPEDIA: "Portable and affordable, this humble weapon puts the capability to engage heavily armored targets into the hands of a common man. The DP shells have a larger blast and demolition power, while the HEAT ones pierce armor better." STR_SMALL_ROCKET_NUKE_UFOPEDIA: "No special effects, just a concentrated Hellerium blast for the win." STR_SMALL_ROCKET_NUKE_QUAD_UFOPEDIA: "Four times the destruction of a Hellerium RPG round." STR_RPG_ADV_UFOPEDIA: "This fancy launcher is known for its homing Hellfire rounds which ignore half of target's armor." STR_RECOILLESS_RIFLE_UFOPEDIA: "The R-Rifle fires heavy armor piercing shells." STR_ROCKET_LAUNCHER_UFOPEDIA: "This sophisticated and expensive laser-guided system delivers various kinds of payloads with high accuracy and devastating effect. Satisfaction guaranteed." STR_ROCKET_LAUNCHER_ADV_UFOPEDIA: "Built completely from Plastasteel and equipped with a state-of-the-art targeter, this rocket launcher is lighter, more accurate and faster to fire than most." STR_NUKE_ROCKET_UFOPEDIA: "A standard rocket, equipped with a Hellerium warhead for a bigger bang." STR_MAG_ROCKET_UFOPEDIA: "Instead of an explosive, this rocket accelerates a magnetic projectile for maximum armor penetration." STR_FLECHETTE_ROCKET_UFOPEDIA: "This round changes the Rocket Launcher into an arguably largest handheld shotgun in the world." STR_FUSION_ROCKET_UFOPEDIA: "Fusion-warhead-equipped rocked for maximum F-Force." STR_GAS_ROCKET_UFOPEDIA: "A rocket with a potent poisonous gas warhead. Anything unprotected within its blast area (13) is most likely to breath its last." STR_TOXIGUN_UFOPEDIA: "Sprays unfortunates with a toxic solution of the most vile kind. Small tank size and lousy accuracy, though." STR_CANISTER_GUN_UFOPEDIA: "A medium-range terror weapon, digitally set to explode in any 'unauthorized' hands. It launches capsules with extra-deadly chemic load, enough to liquify a human in seconds with a direct hit. Both ammo types damage armor." STR_FIREBALL_LAUNCHER_UFOPEDIA: "This nuclear-powered old Arena favorite appeals to everyone's inner pyromaniac. As it never runs out of juice, turning battlefields into seas of flames has never been easier!" STR_RAIL_DRIVER_UFOPEDIA: "A mining tool, used to drive superhardened spikes deep into the rock, it can pretty easily drive them into your enemies as well. Used as a weapon, it's rather cumbersome though." STR_UAC_ROCKET_LAUNCHER_UFOPEDIA: "This advanced weapon shoots fast and accurately. It's small rockets, have plastic warheads which do not only ignore 20% armor, but also damage it. A magazine holds 5 rounds, and reloading goes quite swiftly. Its main drawback is low accuracy at long ranges." STR_QUAD_LAUNCHER_UFOPEDIA: "You want some Wang? Wanton destruction is on its way!" STR_RED_DRAGON_MISSILE_UFOPEDIA: "'Just like Hiroshima'{NEWLINE} - Dr. Wang{NEWLINE}This weapon is especially favored by Lo Wang, called by some God of Death, or the Red Dragon of the East. He lets you have it in appreciation of the Path of Blood you have chosen. Beware of the immense blast radius." STR_FAIRY_DRAGON_MISSILE_UFOPEDIA: "The flames of love, the flames of love{NEWLINE}I'm drowning in the sea of love{NEWLINE}And enough is never enough{NEWLINE}When I find myself deep in your eyes{NEWLINE}Over and over again{NEWLINE}The flames of love{NEWLINE} - Disco, the legendary bard" STR_SSRL_UFOPEDIA: "A single-shot, discardable anti-tank missile launcher with a huge, unwieldy warhead. But just look at the damage. It's a lot of mullah for a bang, but sometimes you just need that little extra oomph. Ignores 25% of target's armor (instead of normal 40% as better-made HEAT warheads do). Warning: effective range is very limited." STR_SSRL_2_UFOPEDIA: "Launcher, Assault, Single Shot. A compact and lightweight weapon, for these moments when nothing else would really do. It delivers a decent punch with 25% armor penetration, just enough to get rid of that brick wall or a pesky armored car. Not recommended against real tanks." STR_HARPOON_UFOPEDIA: "Launches high-impact projectiles for either killing or capturing people with extreme prejudice, depending on ammunition loaded. The weapon however has only a three round clip." STR_HARPOON_CARBINE_UFOPEDIA: "A three-barreled version of Harpoon Gun, designed for higher intensity underwater combat. It also allows for faster reload." STR_HARPOON_AUTO_UFOPEDIA: "This underwater-capable gun fires Aqua Plastic bolts, which are not only lighter than normal, but also reduce enemy armor by 20% (all ammo types)." STR_DART_PISTOL_UFOPEDIA: "There are tranquilizers so potent that a mere drop can stun a horse (or any other mythical creature), so such a weapon would be extremely effective - if we had such tranquilizers. Somehow though, the weapon is very popular amongst the brainy types, since its basic ammo stuns and disrupts reactions." STR_LIGHTER_UFOPEDIA: "A convenient tool to set something on fire. Internal tank holds 5 charges. Refillable, but people often don't bother to do so.{NEWLINE}Special: Reactions Disrupt (x1){NEWLINE}Limited range (3)." STR_FLAMETHROWER_UFOPEDIA: "It's a flamethrower. It throws flames. Powerful, ignores low obstacles, but has a limited range (9).{NEWLINE}Special: Reactions Disrupt (x1)" STR_HAND_FLAMER_UFOPEDIA: "As the name implies, it can set your hands aflame. The Church of Sirius uses it for 'gardening' purposes. Has a very limited range (5).{NEWLINE}Special: Reactions Disrupt (x1)" STR_FLAMETHROWER_LR_UFOPEDIA: "Difficult in operation, but allows you to throw some flames up to 20 tiles away.{NEWLINE}Special: Reactions Disrupt (x1)" STR_FLAMETHROWER_CLIP_UFOPEDIA: "A tank of highly flammable liquid, used in flamethrowers, tools and vehicles." STR_HEAVY_FLAMER_UFOPEDIA: "A perfect tool for spreading chaos and mayhem. Has much better range (15) and area coverage than the standard flamethrower, but the ammo supply is limited to 4 uses per tank.{NEWLINE}Special: Reactions Disrupt (x1)" AUX_LNG_UFOPEDIA: "An improvised weapon of a space pod, normally used to put out the fires. The super-cold liquid it launches deals lethal as well as stun damage, and drastically reduces the TUs of the attacked foe." AUX_BIOSUIT_WEAPON_UFOPEDIA: "Each use of this weapon costs 9 Stamina and 3 Health. It launches a smoke cloud that quickly eats away armor and obstacles. Ignores 2/3 of enemy armor, causes lethal damage, double Shock damage and drains Reactions (x3); it doesn't cause Fatal Wounds.{NEWLINE}Has an effective range of 15, and loses 5 POWER per each tile after that. Hitting enemies with it trains Bravery and Reactions." STR_IRRADIATOR_UFOPEDIA: "Irradiates the target with hard gamma rays. Low overall power but great armor penetration (-75%). In addition to normal damage, it drains target's Energy and disrupts their movement. A weird side-effect is removal of Stun damage. Loses some power at ranges above 15 tiles.{NEWLINE}Reactions Disrupt (x3); Energy Drain (x6); Demolition -50%" STR_COOKER_UFOPEDIA: "An extremely powerful, if short-ranged weapon that melts the target by exciting its molecules with EM waves. Can breach through even reinforced plastasteel. Loses some power at ranges above 5 tiles.{NEWLINE}Shock x2, ignores Shock Immunity" STR_LIGHTNING_THROWER_UFOPEDIA: "A power of the ancient gods; it hurls a deadly thunderball at enemies. Those without high Electricity resistance become but charred remains when hit by this. Loses some power at ranges above 15 tiles.{NEWLINE}Shock x3, ignores Shock Immunity" STR_LASER_CARBINE_UFOPEDIA: "A cheap solution to the problem of a nuclear laser rifle, this gun is somewhat underpowered but also very light - it can be easily used even by the weakest Runts!" STR_LASER_SUPERCHARGER_UFOPEDIA: "A reliable, if a bit experimental, laser weapon that never runs out of power. The beam can be refocused into a plasma bayonet with the following stats:{NEWLINE}Accuracy 125%, TU Cost 14{NEWLINE}Skill: MELEE/2 + 50{NEWLINE}POWER: 45 + MELEE*0.3{NEWLINE}DAMAGE type: PLASMA" STR_LASER_RIFLE_UFOPEDIA: "Accurate and powerful, this laser is an ideal standard-issue weapon. It won't ever run out of ammo either, so, instead of puny beam-counting, your precious mind can better focus on doing great deeds, Cap'n!" STR_MP_LASCANNON_UFOPEDIA: "An improved (ie bigger) version of a Heavy Laser; so big it has to be shoulder-mounted, but it easily blasts through even the heaviest armor: the Lascannon has improved armor-piercing effectiveness.{NEWLINE}Special: Accuracy x2 when kneeling." STR_FUSION_TORCH_UFOPEDIA: "This is an expensive, nuclear-powered tool used to cut and weld thick plastasteel plates in shipwrighting and other construction. While your hands are not very likely to become master welders, cutting a man-sized hole in just about anything (including man-sized targets) is easier done than said." STR_FIRE_EXT_UFOPEDIA: "Used to put out people who are on fire. Be careful, it's not harmless and causes up to 32 Stun & TUs damage (assuming standard 400% smoke vulnerability).{NEWLINE}It can also be used to whack opponents senseless (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 65%, 16 TUs, high secondary lethal damage){NEWLINE}Limited Range (6)" STR_FOAM_GRENADE_UFOPEDIA: "Instantly puts out the fires, and raises a smoke cover! Deals some TU and Stun damage as well! Incredible!{NEWLINE}Warning: shock-resistant. Needs to be thrown to the ground forcefully." STR_GRENADE_UFOPEDIA: "Light and convenient tool for exploding people. Results not guaranteed when used for demolition or against modern body armor, but it can be thrown pretty far. Like most grenades, explodes at the end of the turn it has been primed." STR_STICK_GRENADE_UFOPEDIA: "No timer, no hassle, just pull the pin and throw. The ingenious stick device assures it can be thrown pretty far even by weak people.{NEWLINE}Max Range: 22." STR_GRENADE_FRAG_UFOPEDIA: "A strong explosive charge, contained within a fragmentating metal shell. It brings more violence to your doorstep than a HE grenade, but weighs more." STR_GRENADE_FRAG_PS_UFOPEDIA: "A simple but powerful grenade developed by Marsec, primarly to engage shielded targets. It has a Hellerium core and a shell made of super-sharp Plastasteel plating, that fragments on explosion and cuts down foes like wheat.{NEWLINE}Decreased blast dropoff (50%); Damages Armor; Sets Fire; Damages Morale{NEWLINE}Demolition -33%; Enemy Armor +25%" STR_GRENADE_FUSION_UFOPEDIA: "Our own version of a vanilla Hellerium Grenade, stronger and heavier than the tiny original, and with no stupid code-locks." STR_DYNAMITE_UFOPEDIA: "Dynamite. Dyna-mite. A home-made high explosive, for those special situations where you absolutely, positively need something blown to kingdom come. Can't be thrown as far as a grenade, so make sure you put it into worthy hands.{NEWLINE}Accuracy: 75%; Demolition +50%" STR_EMP_GRENADE_UFOPEDIA: "A devious explosive device that emits a strong electromagnetic pulse upon exploding. It will fry any robot extra crispy. It even affects people in fancy powered suits.{NEWLINE}Ignores 3/4 of enemy armor.{NEWLINE}Shock x6; Does NOT Ignore Shock Resistance.{NEWLINE}Accuracy: 80%" STR_RIOT_GRENADE_UFOPEDIA: "A heavy, thrown explosive used by Military Police. Its primary function is to stun and confuse victims, but it is known for being often quite lethal. Its explosion is very spectacular to watch, though.{NEWLINE}Warning: Explodes instantly when thrown.{NEWLINE}Special: Reactions Disrupt (x1.5); Extra Damage (Lethal): 75%" STR_STICK_BOMB_UFOPEDIA: "A primitive, yet fairly effective and quick to use anti-armor weapon. It has a blast radius of only 2 tiles, so aim well.{NEWLINE}Warning: Explodes instantly when thrown.{NEWLINE}Special: Ignores 35% of enemy armor.{NEWLINE}{NEWLINE}In a bind, the Stick Bomb can be used as an impromptu melee weapon (Daze damage), but this requires some skill and is rather very painful to the recipient." STR_STUN_GRENADE_PIR_UFOPEDIA: "It makes a bang loud enough to likely stun an unarmored human target. Even if the target is not downed, any Stun damage it took translates into Time Units loss, suppressing Reaction Fire.{NEWLINE}Special: Armor +50%; Reactions Disrupt (x1.5)" STR_STASIS_GRENADE_UFOPEDIA: "This grenade is quite useful for live captures, causing Stun damage unaffected by armor (but affected by Daze Resistance). It also immediately heals up to 20 HP.{NEWLINE}Stun damage x1.25" STR_WP_GRENADE_UFOPEDIA: "Burn baby burn, flames are getting higher! Causes very intense incineration within a limited radius (3); unlike normal fire weapons, WP causes high initial damage to the target, and can destroy fragile items. Other WP shells work in a similar fashion." STR_GAS_GRENADE_UFOPEDIA: "This grenade releases a cloud of poisonous gas in a 4-tile radius. It can cause 30-60 Health damage to an unprotected, humanlike target, which usually leads to a gruesome death." STR_ACID_GRENADE_UFOPEDIA: "A type of grenade that sprays everything with highly corrosive acid. Highly damaging to terrain and items, living targets are usually mobile enough to avoid the majority of the splash, but they still will lose extra 4-12 points of armor, and the intense pain may cause them to faint.{NEWLINE}Special: Extra Damage (Stun: 25%, Items: 50%, Demolition: 100%)" STR_GRENADE_BUG_UFOPEDIA: "This small and vicious bugger is actually a bioweapon. When excited in a certain way, it explodes in a cloud of plague spores, infecting the targets with a deadly disease. It is all the more dangerous, as it ignores all known forms of defense except for natural resistance and sufficiently thick Bottom armor.{NEWLINE}The biological nature of this grenade comes with perks: it has a mind of its own, thus increasing base accuracy and reducing no-LoS inaccuracy. It is fast to prime, however, it cannot be unprimed, so be careful when exciting it..." STR_MOLOTOV_UFOPEDIA: "Fire and forget, but don't forget to light it up before throwing (a common swabbie mistake). It's not a grenade!{NEWLINE}Special: Reactions Disrupt (x1){NEWLINE}Max Range: 20." STR_ANARCHY_BOMB_UFOPEDIA: "Caution: contains large doses of pure, concentrated anarchy. Use with care to avoid starting an accidental social upheaval.{NEWLINE}Max Range: 16." STR_SPIKEBALL_UFOPEDIA: "Lo Wang's Bang.{NEWLINE}Max Range: 12." STR_BOOM_FRUIT_UFOPEDIA: "These dangerous fruits can be found in Zones, particularly Steel Forests. They explode when violently shaken (or bitten). Looks like the plant uses the explosion to spread its spores, and maybe create some fertilizer from the unwary as an added bonus.{NEWLINE}Max Range: 24." STR_FLASK_ACID_UFOPEDIA: "Single-use, easily breakable glass object containing a highly reactive substance. Do not ingest. Seriously.{NEWLINE}Max Range: 16.{NEWLINE}Special: Instant Armor Damage (0-25)" STR_SCROLL_PINK_UFOPEDIA: "An arcane scroll, filled with unspeakably lewd runes and giving out a warm, tingling aura. When the caster reads it (V.Training required), a powerful area-effect spell is discharged. It causes heavy Morale damage and destroys armor. Only resistance to Charm damage helps, so the caster should plan her outfit accordingly, as the blast is centered on her. Each casting costs 36 Energy & Morale." STR_BONE_SHIELD_UFOPEDIA: "This shield has a power to drain enemy's Morale and Time, hitting without fail inside its range of 12. It inflicts some armor damage, too. In addition, it reduces Piercing, Daze, Cutting and Mind damage taken by the wielder by 1/3 (up to max resistance of 30%)." STR_SATCHEL_CHARGE_UFOPEDIA: "A satchel filled with high explosives. Used by peaceful folks for mining, demolition and mass carnage purposes. Danger: huge explosion radius. Damages armor. Unlike grenades, it can be effectively used underwater.{NEWLINE}Decreased blast dropoff (75%).{NEWLINE}Accuracy: 50%" STR_BARREL_BOMB_UFOPEDIA: "A barrel filled with explosives. Lacks concentrated power to break the hardest walls, but second to none in mass demolition due to its extended blast radius (25).{NEWLINE}Decreased blast dropoff (60%); Penalty vs. Armor (+25%). {NEWLINE}Accuracy: 35%" STR_INCENDIARY_GRENADE_UFOPEDIA: "Similar to Molotovs but equipped with a timer and a more powerful charge. It only deals standard fire damage, but has a nasty effect on enemy Morale." STR_FIREBOMB_UFOPEDIA: "A powerful explosive device that coats everything within a huge radius with burning napalm. Good for preliminary clearing of large ships and buildings, as it has a devastating morale effect and doesn't evaporate the loot.{NEWLINE}Accuracy: 65%" STR_GAS_BOMB_UFOPEDIA: "A dreadful weapon, perfect for clearing buildings and crafts from all life in a clean, silent and non-smelly manner. Can cause 45-90 lethal damage to a normal target, and the damage remains constant across the whole effective radius (10).{NEWLINE}Accuracy: 65%" STR_KNOCKOUT_BOMB_UFOPEDIA: "A bigger version of the Knockout Grenade. It has a much wider explosion radius (10), spreads the gas more evenly and is stronger (sometimes, sadly, a bit too strong, even).{NEWLINE}Accuracy: 65%" STR_COV_UFOPEDIA: "Very unwieldy to throw, but still goes a long way. Literally: the shrapnel remains dangerous in a far wider area than you'd think. Blast radius is 9 tiles, and the Crate still inflicts half of its damage at blast's edge.{NEWLINE}Special: Extra Fire Damage; Double Damage Radius; Armor Damage{NEWLINE}Accuracy: 40%" STR_SOL_DEMO_CHARGE_UFOPEDIA: "A type of Hellerium mine used in Hellerium mining. How ironic.{NEWLINE}Accuracy: 65%; Demolition +33%" STR_BREACHING_CHARGE_UFOPEDIA: "Makes a door where there was none.{NEWLINE}Cannot be thrown; Demolition +150%" STR_NUKE_CHARGE_UFOPEDIA: "An explosive pack powerful enough to break the outer hull of a warship. After setting this up, it is generally advisable to get the hell out of there. The blast radius is truly awesome.{NEWLINE}Accuracy: 50%" STR_BARREL_NUKE_UFOPEDIA: "This is an explosive device, combining the power of three Baby Nukes. Properly rigging the nukes to explode simultaneously and not destroy each other was a major obstacle. But now we have a devastating weapon with a blast radius that covers more than a city block.{NEWLINE}Warning: for no logical reason whatsoever, armed Baby Nukes are very dangerous in use. We think they're cursed. They will explode after set time even if held in inventory, and disarming them takes a whole turn.{NEWLINE}Accuracy: 35%" STR_BABY_NUKE_TIMED_UFOPEDIA: "A Baby Nuke with a timed detonator affixed to it.{NEWLINE}Warning: for no logical reason whatsoever, armed Baby Nukes are very dangerous in use. We think they're cursed. They will explode after set time even if held in inventory, and disarming them takes a whole turn.{NEWLINE}Accuracy: 50%" STR_MINE_UFOPEDIA: "As the old saying goes, few things can sneak up to someone as good as a landmine. This time-honored and ever-popular device of war has a proximity fuse that will detonate as soon as something enters a 1 meter circle around it (note that it can't detect movement above or below it). The force of the explosion is concentrated upwards, so the blast is contained within a 2-meter radius. Just like a DP warhead, it ignores 20% of target's armor. A mine can be destroyed by any explosive attack of 80 Power, including another mine, so be careful and space them out.{NEWLINE}Accuracy: 50%" STR_MINE_N_UFOPEDIA: "This mine has been laced with Hellerium, and a special fuse has been developed to make it explode. Dirty and inefficient, but effective design. The explosion is much more powerful, so the kill radius stretches to 4 tiles. N-Mine is destroyed by 100+ damage.{NEWLINE}Accuracy: 50%" STR_MUMBLEBALL_UFOPEDIA: "A handy device, designed to alert you about approaching foes. Leaves a puff of smoke (so you can remember where it went off), and emits an audio signal, voiced by a Latin cult B-Movie star of a slightly faded glory, Bendejo himself. These sounds can have disconcerting effects on passerbys who activate the Mumbleball (TU and Morale damage). To activate, just throw it forcefully to wake Bendejo up. Needs no priming." STR_KNOCKOUT_GRENADE_UFOPEDIA: "Works exactly like a Smoke Grenade, with a twist - it's filled with a drugged gas, that delivers about quadruple Stun damage to those who are hit by the initial explosion. No more dangerous than a standard smoke after that. It won't have any effect on enemies who are immune to smoke." STR_HALLUCINOGEN_GRENADE_UFOPEDIA: "Contains a package of a very funny gas that can cause all sorts of visions. Potent enough to punch through weak gas masks. Can be used either recreationally or to capture people." STR_HIGH_EXPLOSIVE_UFOPEDIA: "With the power to blow most buildings to kingdom come, occupants included, this handheld problem solver is sometimes named 'a perfect gift for a girl who has everything'. It is even provided with a sophisticated, unerring timer (which, as research shows, is almost never used). It wasn't designed as a thrown weapon, though, so high Strength is a must if you plan to use it offensively, Cap'n.{NEWLINE}Accuracy: 65%; Demolition +25%" STR_PROXIMITY_GRENADE_UFOPEDIA: "A Hellerium explosive of our own design, it is fitted with a crystal-based proximity fuse. Powerful yet lightweight. It has a blast radius of 3 metres. Unlike mines, it has a tracking device and thus is visible on the Minimap." STR_SMOKE_GRENADE_UFOPEDIA: "Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well." STR_ELECTRO_FLARE_UFOPEDIA: "This 'light-gem' as unenlightened call it, powered by a practically inexhaustible energy source, produces bright light. When used in night time combat, it will highlight enemy units (as well as your own). To activate, just throw it on the ground; and it can be thrown really far.{NEWLINE}Accuracy: 75%; 15% chance to break on impact" STR_MOTION_SCANNER_UFOPEDIA: "This tricky device's function is to detect moving enemy units. However, it requires some practice to use effectively. Activate it by clicking 'Aye?'. The display shows an arrow in the center which is the direction your gal is facing (North is at the top). The flashing blobs show units which have moved recently. Large units, or fast moving units, will produce larger blobs. Static units will not be detected.{NEWLINE}Or you can use it to smash some skulls.{NEWLINE}Melee (Stun = STR*0.5, Skill = MA, Acc = 70%, 8 TUs){NEWLINE}Note that after using the Aye-Phone, pressing ALT will show the uncovered contacts on the battlefield." STR_CANTEEN_UFOPEDIA: "Contains clean, irradiated water for refreshment. Good for 12 uses per battle, each restoring 20 Stun Damage. Can be manufactured at any Hideout that has both Still and Extractor." STR_CANTEEN_WEED_UFOPEDIA: "An improved version of the basic Canteen. Good for 12 uses per battle, each restoring 25 Stun Damage, which might not feel like a great improvement, but the user also gains 10 Morale per use. Thus, the market value of this beverage is quite substantial. Can be manufactured at any Hideout that has both Still and Extractor." STR_KALTES_KLARES_UFOPEDIA: "This luxury product is based on crystal clean water for human consumption, enriched with active water memory engrams and probiotic molecules for rejuvenation. Makes your skin smooth and your eyes big and mysterious. Alcohol-free, meat-free, sugar-free but definitely NOT free. It can keep a whole team awake for a week. Each use removes 10 Stun damage and restores 15 Energy, but costs 10 Morale. 5 doses. Side effects might or might not include twitching." STR_BEER_UFOPEDIA: "Tastes like piss but possesses a pretty solid kick due to being slightly irradiated. Quickly downing it restores 20 Energy and 4 Stun damage. Good for 3 uses." STR_MOONSHINE_UFOPEDIA: "Crude alcohol we can produce at our Still. Potent enough to give a buzz. Each sip replenishes 25 Energy but causes 8 Stun damage (and restores 5 Morale) to the user. 4 charges per bottle." STR_VODKA_UFOPEDIA: "A luxury brand of a very strong human beverage, 330 Proof (Hellerium-boosted). Brewed on third-grade depleted Hellerium, collected from old spaceport conduits and landing platforms. Not very popular outside of human cities, as mutants generally prefer the taste of much cheaper rye and potato vodka. Kosmoportovaya allows you to quickly kill off the pain caused by injury and disinfect the wound, thereby stopping further health loss. It doesn't replenish your hit points, though. Using it grants +8 Morale to the user.{NEWLINE}5 charges per bottle." STR_SAKE_UFOPEDIA: "An extremely potent brand of alcohol, made of Hellerium fresh from trans-solar mines. A symbol of status, not often seen on Earth and mostly accessible only to high tier Guild personnel; 8 charges per bottle, boosts Energy by 35 and removes 20 Stun damage." STR_MUSHROOM_BEER_UFOPEDIA: "A secret recipe we have learned from an old Mechtoid, brewed from various unspeakable stuff. Drink it if you're brave enough. It gives you an instant boost of +40 Health, even beyond the maximum, but might cause hallucinations and other predictable side effects. You need to have at least 40 Health, too." STR_HEALING_GEL_UFOPEDIA: "Creepy, quite slow to use, but very effective, healing double the HP per wound, compared to Bandages. 3 charges per item. 4 HP healed per Wound. Useable on oneself." STR_BANDAGE_UFOPEDIA: "Allows ye to bandage them Fatal Wounds before ye bleed to death. 2 uses per item. 2 HP healed per Wound. Cannot be used on oneself.{NEWLINE}We can manufacture the Bandages from Uber Clothing (sturdy and slightly irradiated)." STR_PAINKILLERS_UFOPEDIA: "Restores 25 Stun Damage to the user (can only be used on oneself). Also boosts Morale by 5. However, makes the user a bit drowsy (-10 Energy). 3 uses." STR_FIRST_AID_KIT_UFOPEDIA: "A bag of bandages. Heals the same, but holds more uses (10) for its weight and allows for a bit faster treatment (14 TUs instead of 15)." STR_SMALL_MEDIPACK_UFOPEDIA: "Featuring some cool medical gizmos, this small kit has 5 uses per battle (3 HP healed per Wound). In addition, it holds 5 doses of painkillers (to restore Morale loss caused by Wounds) and 5 shots of a potent Stimulant (25 Stun damage removed per shot). All in a single, neat package. Cannot be used on oneself.{NEWLINE}Unlimited supply, but $1000 monthly upkeep." STR_SPACE_MEDIPACK_UFOPEDIA: "Using the same advanced technology as the Advanced Medipack, this piece of medical equipment was especially designed for space operations. It holds 12 healing charges of each type; however, as it needs to work through space armor, is rather slow in operation (15 TUs).{NEWLINE}Unlimited supply, but $2000 monthly upkeep." AUX_SPACE_MEDIPACK_UFOPEDIA: "Internal healing device of a space pod; can be used externally, too. Holds 24 of each: painkillers, stimulants (25 Stun per use), heal (3 HP per Fatal Wound)." STR_MEDIPACK_UFOPEDIA: "Much more effective than Bandages, yet much less wieldy and takes a lot of time to use. 5 HP healed per Wound, 10 uses per battle. However, performing medical procedures takes time (25 TUs to use). Cannot be used on oneself." AUX_MEDIPACK_UFOPEDIA: "Only available as a part of the Nurse Outfit. It contains a Surgery Kit (5 HP healed per Wound), as well as Painkillers and Stimulants (20 Stun damage restoration). Each of the above has 20 uses per battle, and each use costs 20 TUs. Cannot be used on oneself." STR_SUPER_MEDIPACK_UFOPEDIA: "This device works miracles, instantly knitting flesh and restoring lost health that'd take weeks to return normally. 8 HP healed per Wound, 12 uses per battle. Cannot be used on oneself. Requires Surgery Room to manufacture." STR_MEDIPACK_SAVIOUR_UFOPEDIA: "By tapping into the Discipline of Communion, we are able to gain healing powers unheard of. Perhaps this art is too subtle or too materialistic for the Star Gods to contemplate. This medical device heals 9 HP per Fatal Wound, can restore 20 Stun & Energy per use, and also contains Painkillers. 30 uses per battle, 15 TUs per use, can be used on oneself.{NEWLINE}It can also be used to deliver slow, but extremely powerful stunning attacks (POWER & ACC = VOODOO Power^2 * 0.04){NEWLINE}However, a special outfit is needed to tap into the power of the device, and to develop one, we need to develop Refractor and Grav armors first." STR_STIMM_UFOPEDIA: "This expensive compound is imported by the Smugglers. Good for a single injection, which will quickly restore 25 Stun Damage and 45 Energy. The hypodermic that carries it is good for both undersea and space usage." STR_COMBAT_DRUGS_UFOPEDIA: "Injecting this vile stuff gives you a euphoric feeling of invincibility, instantly restoring 40 Stun damage & giving 80 Energy buff, but hitting you with a -66 Morale penalty (you're likely to go haywire) and -2 Health. 3 charges, works only on oneself. Just remember: winners don't do drugs!" STR_OXYGEN_TANK_UFOPEDIA: "Pure oxygen inhalation makes you feel as great as any other drug, but can lead to bouts of overconfidence. Prolonged use might cause you to forget how to breathe with Earth's thin air. Each 25 TUs gulp restores 30 Stun and 15 Energy. Lasts for 10 uses." STR_GROG_BARREL_UFOPEDIA: "It's crucial to keep high spirits during a battle, hence we have developed this beverage that can be produced at our Still! Since no pirate will drink alone, this barrel holds enough liquor for the whole crew! 30 uses per battle of EACH of the following applications:{NEWLINE}HEALING> Heals one Fatal Wound and restores 3 HP per use.{NEWLINE}STIMULANT> Brings stunned and exhausted pirates back to vertical position (+12 Stun & +25 Energy).{NEWLINE}JUICE> Restores Morale lost due to injuries. Does not restore Morale lost due to other causes." STR_MEDI_KIT_UFOPEDIA: "More potent than Grog - this bottle is nothing short of a wonder! 6 uses per battle of each of the following: {NEWLINE}HEALING> Removes one Fatal Wound per use and restores 4 Health per Wound.{NEWLINE}STIMULANT> Restores 12 Stun & 25 Energy.{NEWLINE}JUICE> Restores Morale lost due to injuries.{NEWLINE}{NEWLINE}You can also smash people's heads with this reinforced bottle - just be careful, hits with it can cause Fatal Wounds! Swinging a bottle at an enemy in a drunken rage also restores your Morale a bit. {NEWLINE}Melee (Stun = STR*0.5+5, Skill = MA/2+BRA/2, Acc = 70%, 10 TUs)" STR_PSI_AMP_UFOPEDIA: "Only those trained in magic can touch their VooDoo rods. {NEWLINE}Wicked things can be done to the enemy, but at a price of taking Energy, Morale and Stun damage (7, 21, 7).{NEWLINE}TERROR> Fills the mind of the hapless victim with images of absolute horror and dread. If the attack is successful it will reduce the target's morale and may cause it to panic. Diff: Medium (+20){NEWLINE}POSSESS> The sorcerer tries to completely dominate target's will, which is a more difficult trick than the previous one. If this is successful then you will gain immediate control of the enemy unit as if it was one of your own. Diff: V. Hard (+0)" STR_MIND_PROBE_UFOPEDIA: "This strange device allows you to scan the very soul of your target, and it works even in the hands of magical laymen! Upon using it, you will learn enemy's type and vital statistics, including current health and TUs. Scary, isn't it? But there is more to it - like the possibility of using this mind-reading technology to construct weapons and other devices that can be manipulated with a mere thought..." STR_HELLERIUM_CHARM_UFOPEDIA: "Glowing with healthy radiation, this amulet heals 1 point of Stun damage per turn when held in inventory. Be careful, the glow can be seen by enemies. Multiples stack." STR_GLITTERSKULL_UFOPEDIA: "At last, we've found a good use for these skulls! With gold plating and gems for eyes, it focuses magical Hellerium energy, improving the regeneration of Energy and Morale of anyone who carries it by 3 (stackable). It also glows in the dark. Requires Summoning Circle to make." STR_DRUG_DISPENSOR_UFOPEDIA: "When held in inventory, it automatically connects itself with exposed skin or the life support system of the armor, feeding our Gal with a cocktail of combat drugs. It boosts Energy and Stun recovery by 5 but drains 2 Morale per turn. Multiples stack." STR_OFFICERS_BATON_UFOPEDIA: "This item isn't much of a weapon, it is rather a symbol of authority, used to smack some sense into these damned Hands. Lash them! Lash them good!{NEWLINE}Each use costs 9 Energy and Morale. Inflicts Stun and improves Morale and TUs of the target.{NEWLINE}Ignores 50% of armor, still using it against armored and Daze-resistant targets is unadvised." STR_MASTERS_CANE_UFOPEDIA: "This seemingly normal cane hides arcane circuitry, allowing one to entertain their VooDoo powers. Don't generally expect this to work on enemies more psi-resistant than Beastmen, but it's always something!{NEWLINE}Hex (MIND Dmg = V.Mastery*0.01; Diff: Normal){NEWLINE}Melee attack (Stun = 15+STR*0.2+MA*0.2, Skill = MA/2+50, Acc = 91%, 8 TUs){NEWLINE}Special: Both V. Effectivity and Hex are increased by twice the Rank (2 for Gal, 10 for a Queen)." STR_SAKURA_STAFF_UFOPEDIA: "This fancy staff can be used to control prey's minds (by making them love you or fear you), although it works best only from close-by, and is limited by the line of sight. It also can deliver magically-buffed Stun attacks to take your new pets home. Voodoo Training is required. Usage has an average Energy and Morale cost (18), as well as minor Stun Damage cost (9).{NEWLINE}Increased range penalty (150%){NEWLINE}Melee attack (Stun = V.PWR^2*0.032, Skill = MA/2+V.PWR/2, Acc = 144%, 15 TUs)" STR_SCEPTER_OF_FEAR_UFOPEDIA: "Strike fear into enemy hearts with this mighty Scepter, either through its magical power of terror, or the devastating strikes it delivers. Voodoo Training is required. Usage of its magical power drains 4 Energy, 12 Morale, and 12 Stun.{NEWLINE}Low range penalty (50%), requires LoS.{NEWLINE}Melee attack similar to the Spiked Mace, boosted by user's Rank.{NEWLINE}Requires Summoning Circle to be forged." STR_PERSUADOTRON_UFOPEDIA: "This might' shifty device is used by various agents of the Star Gods. It allows ye to scare people out of their senses, or even take over their bodies for a while, turning them into big ol' scary puppets. We actually figured which buttons to push; the devious machine seems to be working wholly by itself, the user havin' only to get the target into crosshairs and fire away. The model's name is actually its power rating - whatever that means.{NEWLINE}Increased range penalty (200%)" STR_PSI_AMP_LARGE_UFOPEDIA: "A radical redesign of the VooDoo Rod, it has superior power and range; on the downside, it's much bulkier and can only be used on targets within line of sight. Each use costs Morale, Energy and Stun damage.{NEWLINE}Curse (MIND Dmg = V.Mastery*0.02; Diff: V. Hard)" AUX_PSI_ORB_UFOPEDIA: "A powerful VooDoo focus, used by the Sorceress outfit to possess or terrorize enemies. It works faster and easier, at the price of having a lower power." STR_GHOST_BEAM_UFOPEDIA: "The Academicians described this as the magical power the Star Gods themselves use to kill their enemies. It ignores almost all of an enemy's armor and goes directly for their life-force. Even those who survive are gripped by otherworldly terror. We don't know how to employ it on the battlefield yet... will we ever do?" STR_GHOST_DAGGER_UFOPEDIA: "This ghastly blade is destined for those who trust mages. Perfect for backstabbing, it ignores 90% of armor and causes the target to panic, even if he survives: yes, it deals LETHAL damage." STR_CHAOS_DAGGER_UFOPEDIA: "A weird sacrificial blade, gifted by the Demon Gods to their Lokk'Naar followers (and indeed well suited to their innate abilities). Like water and flame combined, it sets enemies ablaze, but the stronger you are, the softer it becomes. Holding this heretical weapon drains 3 Morale per turn. 20% of HP damage inflicted by it is stolen by the attacker (Bio effect). It ignores some armor and damages it significantly upon penetration." STR_CERO_UFOPEDIA: "A highly destructive, explosive attack. Each use burns 88 Energy and 8 Health. The Ball of Annihilation draws and redirects the power of Earth's momentum." STR_ARCANE_RAY_UFOPEDIA: "A strange weapon system that comes with the Sapphire Jellyfish. A magically-gifted adept can utilize it to smite enemies with powerful bolts that ignore half the armor and cause extra Morale and Shock damage. The most unusual quality of these bolts is that they can chase the target, even if it's well-hidden; up to seven target points can be set up. When the prey is marked, the spell is released with the special 'Launch' button in the upper-right corner." AUX_ROMAN_SHIELD_UFOPEDIA: "This shield is a part of the Piroman Armor set. Magical symbols depicted on it significantly boost VooDoo Power. Strong and skilled warriors can also use it to knock enemies off their feet." AUX_CRUSADER_SHIELD_UFOPEDIA: "This shield is a part of the Crusader Armor set. Quite effective at stunning, plus it provides a good defensive value." AUX_GOTHIC_SHIELD_UFOPEDIA: "This shield is a part of the Chain Mail armor, and can be used as a very effective stun weapon." AUX_TOWER_SHIELD_UFOPEDIA: "This shield is a part of the Plate Mail armor, and can be used as a very effective stun weapon." AUX_SMALL_SHIELD_UFOPEDIA: "This shield can be used with the Slayer armor. It is a stun weapon in its own right." AUX_ROUND_SHIELD_UFOPEDIA: "This shield can be used with the Barbarian armor. It does not only protect, but also allows one to stun enemies." STR_POLICE_SHIELD_UFOPEDIA: "A shield made of Aqua Plastics. Alongside being a stun weapon, each Riot Shield you carry reduces any Cutting damage you take by 1/4th, up to maximum resistance of 30%. To a lesser degree, it protects against Daze and slightly against Piercing, Laser, Plasma and Chem. It does not, however, increase your armor or Evasion." STR_SANDBAGS_UFOPEDIA: "When inside your inventory, the Sandbags increase your resistance to Piercing, Concussive, Laser and Plasma damage. Any such damage is cut by half, up to maximum resistance of 50% (30% in the case of Concussive). Carrying the Sanbags inflicts 35 Energy damage per turn. How do you use them? It is not my concern." AUX_IDENT_UFOPEDIA: "This device, available only through the Brainer outfit, scans the target and displays its vital statistics. Using it costs 30 TUs. The user must have a line of sight to the target." AUX_CRYSTAL_BALL_UFOPEDIA: "Looking into the crystal ball will reveal basic data on the targeted enemy. Each use costs 33% TUs and 20 Energy, since it's tiring." AUX_BLOOD_MAGIC_UFOPEDIA: "This type of magic sacrifices the user to feed the target. Each use costs 5 Health and 25 Energy, and gives the target a major boost of TUs and Morale, as well as some Health. The magic ignores 2/3rds of target's armor, yet it's still best used on unarmored recipients, and with no Bio resistance. Maximum range is 15. It is also unique for its rumored ability to raise user's VooDoo Power." AUX_BAD_TOUCH_UFOPEDIA: "This naughty skill is a melee attack that disables enemies by draining their Time Units (x1), as well as inflicting Stun (x1) and Morale (x3) damage. Armor is 150% effective against this attack.{NEWLINE}Each attack costs 9 Morale & Energy.{NEWLINE}Using this attack on enemies trains Bravery and Reactions." AUX_GOOD_TOUCH_UFOPEDIA: "This skill greatly envigorates the target (+64 Energy). It costs the user 16 Energy, but restores 8 Morale. It can be used on oneself. Both sides receive 16 Stun damage." AUX_SEDUCTION_UFOPEDIA: "The Seduction attack is a stun-dealing VooDoo attack with good accuracy, but with 150% range penalties. Gals of high ranks get a substantial bonus to accuracy. Requires LOS. If it works, it stuns the target (x0.5) and drains their TUs (x1), but it does also improve their Morale (x3).{NEWLINE}Base damage is applied against CHARM resistance, ignoring armor. The lower your Morale, the higher the damage.{NEWLINE}Each use costs 36 TUs and Energy, as well as 6 Morale & 6 Stun damage.{NEWLINE}A proper outfit must be worn to use this ability. Double range penalties. Exercising it will train caster's Bravery." AUX_LUCKY_STAR_UFOPEDIA: "From our chats with a 'Magical Girl' we have learned about this power, which could be used by combining our powers with theirs. To do so, however, we need to unlock the secret of the 'Excess' branch of VooDoo.{NEWLINE}Each use costs 60 Energy & 30 Stun Damage.{NEWLINE}Ignores 50% of enemy armor." AUX_PILLOW_UFOPEDIA: "Equipment of a Pillow Knight. Used to worship the Gals. It raises morale by damage caused, but also inflicts 20% as much Stun. This attack drains Morale and Energy of the Knight.{NEWLINE}Ignores 50% armor & Shock Immunity." STR_ROD_OF_BLISS_UFOPEDIA: "This conspicuous device, when used ('Stimulant'), will inflict 36 Stun damage upon the target, regardless of resistances or armor (3 uses per battle). The user must expend 50 Energy, but will get a 25 Morale boost.{NEWLINE}The item can also be used as a melee weapon, to deliver stunning blows, but those do not ignore either armor or Daze Resistance. They do substantially increase Morale of the victim, though. Melee attack stats below:{NEWLINE}Skill: MELEE/2 + BRAVERY/2; POWER = V.POWER + V.SKILL/2{NEWLINE}TU Cost: 16, Acc: 100%" STR_WAND_CHOKE_UFOPEDIA: "This wand creates a vacuum around the victim's head, choking them. It is quite slow for a wand, but none the less very handy in capturing live hostages. Just be careful, overzealous use can kill the victim. Each use costs 15 Energy and 15 Morale. It loses 2 Power for every tile beyond maximum accurate range (which is 11 tiles)." STR_WAND_FIRE_UFOPEDIA: "This wand shoots exploding firebolts (blast radius of 1). The fire is extremely hot and causes damage proportional to Power; it also can destroy items on the ground, much like WP ammo, while still ignoring Armor. Its blinding flash disrupts Reactions (x2). Power drops by 2 for every tile beyond accurate range. Each use costs 25 Energy and 5 Morale." STR_WAND_PAIN_UFOPEDIA: "This wand causes victims to writhe in excruciating pain. It ignores armor. Causes major Morale damage and disrupts Reactions (x5). Inflicts limited Stun and HP damage. Each use costs 10 Energy and 25 Morale. The accurate range is 11 tiles; Power drops by 2 per every tile beyond it." STR_WAND_HARTO_UFOPEDIA: "This wand deals Stunning attacks to enemies, ignoring their armor. Each use costs 40 Energy and 5 Morale. The accurate range is 12 tiles, power drops by 3 for every tile beyond that." STR_SKULL_ROD_UFOPEDIA: "This wand hosts a soul of a fiery imp. With enough will, it can be bent to do the sorceress' bidding - that is, if the will is to set everything on fire and send hellish visions to her enemies. Requires VooDoo training. Drains Morale. Requires Summoning Circle.{NEWLINE}Special: Stun +200%" STR_FLAME_GLOVE_UFOPEDIA: "A very destructive, yet difficult to master, magical weapon. Fires in an arc.{NEWLINE}Each use costs 25 Energy and 15 Stun Damage.{NEWLINE}Special: Shock x1.5" AUX_FLAMING_FISTO_UFOPEDIA: "The unarmed attack of the Moloch armor. As strong as Power Glove when used in melee, and can scorch enemies to ashes with its unreleting flames. Conjuring flames drains a lot of Energy, but a good hit will restore it easily due to Moloch's special powers." STR_COBRA_STAFF_UFOPEDIA: "A staff with a magical snake's head, that shoots deadly venom beams. Each use costs 20 Energy and 10 Stun Damage.{NEWLINE}Ignores 50% Armor; Shock x2; Max Range: 20{NEWLINE}The snake head can also be used to bite people in melee, which injects them with sleep poison.{NEWLINE}They say that while the deadly venom is excruciatingly painful, the sleep venom brings extreme pleasure. The reverse is true to the wielder." STR_HEARTGRIP_STAFF_UFOPEDIA: "This fearsome staff attempts to crush the heart of its victim upon a successful mental attack (BIO damage type). Requires VooDoo Training to be used. Works through walls.{NEWLINE}Each use costs 20 Energy, 10 Morale and 10 Stun Damage.{NEWLINE}Ignores Armor; Morale Damage; Unreliable Damage{NEWLINE}Max Range: 20" STR_HELLGUN_UFOPEDIA: "This infernal weapon will never run out of heat. Requires VooDoo training and Summoning Circle. Drains Morale & Energy." STR_TOME_LIGHTNING_UFOPEDIA: "This tome harnesses the power of warp lightning to do your bidding. The attack, not overtly accurate to begin with, starts to quickly lose focus over long distance. It also loses 1 point of power per every tile after 7th. Rqrs. VooDoo training to use, Library & Summ. Circle to manufacture.{NEWLINE}Shock x4; Disrupts Reactions (x4); Damages Armor (10%)" AUX_BONG_UFOPEDIA: "In dankest day, in binging night,{NEWLINE} No party shall escape my sight.{NEWLINE}Let those who worship sobriety's might{NEWLINE} Beware my power--Green Bong's delight!{NEWLINE} -Surreal the Bard{NEWLINE}{NEWLINE}Clouds of smoke, spewed out by this infernal machine, restore everyone's Morale, Energy and TUs, but cause some Stun damage." STR_PIRATE_FLAG_UFOPEDIA: "Use the flag to restore squad morale! And give them some Time Units! Those wearing Daze-resistant outfits will benefit less, as will those who are inherently brave.{NEWLINE}Has a secondary melee attack option (Stun = 10+STR*0.4, Skill = MA/2+50, Acc = 85%, 12 TUs){NEWLINE}To manufacture the flag, we need to gather various trophies to prove our worth." STR_PIRATE_PIPES_UFOPEDIA: "Works like the Battle Flag, but is more powerful - and makes hell of a noise, too. Requires Library to be manufactured - you need to get musical inspiration somewhere!" STR_PIRATE_GUITAR_UFOPEDIA: "This electric dragon operates at 80.000 Volts to unleash an unrelenting barrage of Heavy Metal, which gives the gals a ton of TU and Morale recovery." SPC_CUM_OR_ELSE_UFOPEDIA: "A VooDoo power available to wearers of the Kummissar outfit. Its main purpose is to restore Time Units to a single target. It works quickly, however side effects include serious Morale loss and slight HP damage. The ability works with full force up to 2 tiles away, and its Power is diminished by 2 for each tile beyond that range. Each use costs 20 Energy and Morale." STR_TK_DEVICE_UFOPEDIA: "This is a conversion of the magical shackles we use to keep our magical slaves. It emits a powerful telekinetic wave that stuns people and destroys walls. It doesn't damage items on the ground.{NEWLINE}Limited Range (13){NEWLINE}Special: Armor -50%, Demolition +150%" AUX_TK_MAGE_HAND_UFOPEDIA: "This Sorceress' telekinetic power works very similarly to a TK Device, but it is not only stronger, but also has a much greater range (hence the name), up to 39 tiles - even though it suffers from serious inaccuracy at such ranges.{NEWLINE}Special: Armor -50%, Demolition +150%" STR_LASER_PISTOL_MINI_UFOPEDIA: "Well-liked by the Academicians, this pistol is small and handy, quite accurate, and the large battery won't run out of juice during enagement. Downsides: high price, dismal power (mitigated by armor piercing, true for all lasers) and the tendency of the aforementioned battery to go up in flames." STR_LASER_PISTOL_LT_UFOPEDIA: "While not very powerful, this mysterious weapon will magically never run out of charge. No, we totally don't plug it to the hideout's power grid to recharge. Seriously." STR_LASER_PISTOL_SNUB_UFOPEDIA: "A simple laser weapon for those who have the cash to buy it." STR_LASER_PISTOL_DUELIST_UFOPEDIA: "Powerful, classy, deals reliable damage, but difficult to master." STR_LASLOCK_SHOTGUN_UFOPEDIA: "A funky weapon for funky Captains, that, according to some, has more of a morale effect than actual usefulness. It employs two stacks of 6 small lasers each to deliver a wide-spread blast." STR_LASER_PISTOL_UFOPEDIA: "What a laser is, everyone sees. It might not be extremely powerful, but it's very accurate and burns through various forms of advanced armor like a sting. A burning one, that is." STR_SMASHER_UFOPEDIA: "In a bout of genius, no less, we figured out how to make a sustained laser that requires no reloads during battle. Don't ask any questions about the design as it involved a lot of mind-altering drugs. It is a miracle it works at all. Finding uses for it is your job, Cap'n." STR_STORM_LASER_UFOPEDIA: "A lightweight, fast-firing laser weapon. Suffers only 15% Acc penalty when used single-handed." STR_LASER_PISTOL_M_UFOPEDIA: "A heavy laspistol used by the Mutant Alliance. Pretty strong but has a low shot count.{NEWLINE}Gun Butt: Daze = 15+STR*0.4, Skill = MA/2+50, Acc = 70%, 12 TUs)." STR_LASER_RIFLE_M_UFOPEDIA: "A large laser gun that can inflict some serious damage, but is quite bulky. Manufactured by the Mutant Alliance.{NEWLINE}Gun Butt: Daze = 25+STR*0.55, Skill = MA/2+50, Acc = 70%, 14 TUs)." STR_LASER_RIFLE_2_UFOPEDIA: "This lasgun has been improved with the additions of optronic sights for increased precision, laser dot for better close-in accuracy and extra cooling for increased rate of fire. It also has a proper stock that can be used to bash enemies." STR_LASGUN_UFOPEDIA: "The lasgun is pretty much a perfect personal arm - very accurate and quite powerful for its size. Like the pistol, it uses two kinds of batteries - we can only replicate the weaker ones." STR_HEAVY_LASER_UFOPEDIA: "The heavy laser is cumbersome, but extremely effective. The batteries we can manufacture hold only a quarter of the charge, but the firepower loss is minimal." STR_INFANTRY_LASER_UFOPEDIA: "An Earth-made laser rifle. Long-range Snap Shots. Uses Standard Laser Clips." STR_HUNTING_LASER_UFOPEDIA: "Made for hunting big game. Big game with really tough hides, if you know what I mean. Uses Standard Laser Clips.{NEWLINE}GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)" STR_ASSAULT_LASER_UFOPEDIA: "The smallest of the nuclear-powered lasers, will never run out of ammo. Talk about convenience.{NEWLINE}GunButt (Daze = 10+STR*0.4, Skill = MA, Acc = 70%, 9 TUs)" STR_LASER_BALL_UFOPEDIA: "A shoulder-mounted intelligent weapon. Anyone who is being mean to you will get a laser beam, or a dozen. You don't even need to know how to shoot, just squint your eyes and press the button. This won't help honing your skills much, but do you even need them now?" STR_SNIPER_LASER_PIR_UFOPEDIA: "A rare laser weapon, due to very low production tolerances. Lightweight and extremely accurate." STR_SNIPER_LASER_UFOPEDIA: "A rifle-sized nuclear laser, with unmatched accuracy yet still more hitting power than a lasgun." STR_AUTO_LASER_UFOPEDIA: "A laser-equivalent of a machinegun. Incurs serious encumbrance, but few weapons can rival its ability to lay down a large weight of accurate long-range fire." STR_GATLING_LASER_UFOPEDIA: "A gatling laser! Is there really anything more to ask for? Works well at both short and long ranges." STR_BATTLE_LASER_UFOPEDIA: "Made with power-suited soldiers in mind, this weapon is darn heavy but delivers equally heavy firepower. Never runs out of juice." STR_HYDRA_LASER_UFOPEDIA: "Locally manufactured laser weapon, with limited use of alien tech. Quite accurate at medium-long ranges." STR_MINING_LASER_UFOPEDIA: "This continuous-beam laser weapon is a powerful tool for cutting things like rocks or metal sheets, drilling through multiple layers of all but the toughest materials. Its integrated heavy-duty capacitors make sure the weapon won't run out of juice during a mining shift, much less a combat engagement.{NEWLINE}Loses 5 Power per every tile after the 2nd{NEWLINE}Max Range: 20{NEWLINE}Accuracy x2 when kneeling; Demolition +50%." STR_ES_HEAVY_UFOPEDIA: "This heavy weapon is only sold to trusted Eurosyndicate partners." STR_ES_RIFLE_UFOPEDIA: "A very powerful and accurate lasgun, fast to aim and capable of autofire. The only drawback is average clip capacity (15). A truly exquisite weapon." STR_ES_SNIPER_UFOPEDIA: "Despite strict regulations, the Eurosyndicate clandestinely sells some of their high quality lasguns to third parties, from whence they make their way to the black market. The price, however, is anything but low." STR_ES_PISTOL_UFOPEDIA: "One of the most powerful handguns in the world - if you can afford it." STR_SR_PISTOL_UFOPEDIA: "Weapons like these are made for the Space Rangers of the Stellar Empire and lack the boring perfection of their military designs, thus being quite cool. The Lawpistol (oh irony) is probably the most powerful laser pistol in existence, if rather slow to fire." STR_SR_RIFLE_UFOPEDIA: "Extremely accurate, it makes sure no-one escapes the eye of Space Ranger justice. Especially effective in ambushes. Do not let the size deceive you, it's mostly plastic and much lighter than it looks." STR_SR_SHOTGUN_UFOPEDIA: "The swiftness and close-range firepower of this weapon make sure no criminal hideout can provide protection to wretched evil-doers... Oh wait." STR_MARSEC_LASGUN_UFOPEDIA: "A UV-based, multi-barreled laser, Mark 542. Standard-issue weapon of Marsec Colonial Marines." STR_RETICULAN_LASER_PISTOL_UFOPEDIA: "A lightweight laser weapon manufactured by the Reticulans. Lack of any normal sights makes it seemingly impossible to aim, but you will hit if you believe. That's a scientific fact." STR_RETICULAN_LASER_GUN_UFOPEDIA: "A lightweight laser weapon manufactured by the Reticulans. Lack of any normal sights makes it seemingly impossible to aim, but you will hit if you believe. That's a scientific fact." STR_RETICULAN_ELECTROGUN_UFOPEDIA: "A powerful stun weapon employed by the Reticulans. Loses power over long ranges. Ignores Shock Immunity." STR_RETICULAN_PLASMA_GUN_UFOPEDIA: "Primitive when compared to Star God technology, this plasma weapon is quite cumbersome and has trouble focusing its beam at long ranges. Still, it's a full-fledged plasma gun." STR_SPORE_LAUNCHER_UFOPEDIA: "Launches very nasty spores that cause damage upon inhalation. Non-smoke resistant armor is useless against them." STR_SL_ACID_UFOPEDIA: "This Minibomb sprays targets with a powerful acid. With all that it entails." STR_SL_HELL_UFOPEDIA: "A relatively powerful Minibomb, filled with Hellerium explosive." STR_SL_GAS_UFOPEDIA: "Kills and stuns enemies with poisonous gases." STR_SL_EMP_UFOPEDIA: "This exotic kind of Minibomb uses something called 'Electo-Magnetic Pulse Effect' which is especially deadly to electronics, but will affect, to some degree, anything that has a nervous system. Deals a lot of secondary stun damage (but does not ignore Shock Immunity)." STR_NOVA_PLASMA_GUN_UFOPEDIA: "A Human rendition of the Reticulan Plasma Gun. The plasma projectile was given a spin, which greatly improved accuracy and efficiency, at the price of even more limited range. Humans consider it an improvement." STR_RAIL_RIFLE_OLD_UFOPEDIA: "An Earth-built Gauss-like weapon. Much weaker than alien counterparts, but also less bulky and still pretty deadly." STR_RAIL_RIFLE_UFOPEDIA: "A powerful assault weapon equipped with laser sights, very useful for urban warfare.{NEWLINE}Aqua rounds are weaker but reduce effective Enemy Armor by 20% and can be used Underwater.)" STR_XG_RIFLE_UFOPEDIA: "A Smartrifle on steroids, in a smaller package to boot.{NEWLINE}Aqua rounds are weaker but reduce effective Enemy Armor by 20% and can be used Underwater." STR_XG_SNIPER_RIFLE_UFOPEDIA: "This powerful electromagnetic sniper rifle can discharge three rounds rapid before it swerves off the shot line. These rounds travel faster than in normal XG weapons and therefore have a better armor penetration rating (25%).{NEWLINE}Aqua rounds are weaker but penetrate armor even better and can be used Underwater." STR_XG_PISTOL_UFOPEDIA: "Younger and prettier sister to the known-and-loved Gauss Pistol, she has less bite but can fire in quick, accurate bursts.{NEWLINE}Aqua rounds are weaker but reduce effective Enemy Armor by 20% and can be used Underwater." STR_XG_HEAVY_UFOPEDIA: "A squad support weapon. Fires a hail of deadly Gauss bullets with a quite impressive accuracy.{NEWLINE}Aqua rounds are weaker but reduce effective Enemy Armor by 20% and can be used Underwater.{NEWLINE}Accuracy x1.75 when kneeling" STR_HEAVY_PARTICLE_GUN_UFOPEDIA: "Complexity is a relative thing. Just look at this one: made of custom parts, very primitive as far as Fusion weapons go, but at the same time, a product of complex and arcane technology.{NEWLINE}Increased Accurate Snapshot Range (15){NEWLINE}Power loss over distance (onset at 16 tiles, -4 per tile)." STR_LPG_UFOPEDIA: "Our own plasma rifle! Now we can do as good as the Stellar Empire! Or close to it. The gun is heavier than the original, the power cell a bit crude, but the triple shot mode is extremely useful." STR_PLASMA_PISTOL_LT_UFOPEDIA: "Probably the most powerful handgun in the universe. Yep.{NEWLINE}Special: Plasma Blast (2)" STR_PLASMA_CASTER_UFOPEDIA: "A third-rate Stellar Empire weapon. A shotgun-like pistol (or a pistol-like shotgun). It dispenses hot plasma quite generously, even up to fairly long range, but is not accurate. Possibly useful as a flamethrower." STR_PLASMA_SHOTGUN_UFOPEDIA: "This gun be blastin' good with lots of 'em plasma pellets. In a nutshell." STR_BATTLE_PLASMA_UFOPEDIA: "While this weapon is thrice as heavy as the Stellar Empire plasma gun, it packs even more heat and more importantly, can be replicated.{NEWLINE}Plasma Blast (3)" STR_PLASMA_SCORCHER_UFOPEDIA: "An intimidating assault weapon that melts people and bulkheads to slag.{NEWLINE}Plasma Blast (4)" STR_UAC_PLASMAGUN_UFOPEDIA: "This appears to be a plasma weapon of Earth origin, made by someone called UAC Corporation. Very high rate of fire." STR_ES_ION_CANNON_UFOPEDIA: "An experimental weapon that creates a sizzling, deadly ball of lightning where it hits.{NEWLINE}Special: Enemy Armor /2; Reactions Disrupt (x2);{NEWLINE}Shock x3, Ignores Shock Immunity" STR_BFG_UFOPEDIA: "And Man said, Let There Be Light." STR_GAUSS_PISTOL_UFOPEDIA: "A Gauss Pistol accelerates a projectile in an electro-magnetic coil, to hypersonic speeds. For massive damage.{NEWLINE}Weapon's firing mechanism is blocked by seemingly unbreakable encryption." STR_GAUSS_RIFLE_UFOPEDIA: "A Gauss Musket lacks autofire, but more than makes it up in sheer killing power.{NEWLINE}Weapon's firing mechanism is blocked by seemingly unbreakable encryption." STR_GAUSS_SNIPER_UFOPEDIA: "Nothing says goodbye like a Gauss bullet.{NEWLINE}Weapon's firing mechanism is blocked by seemingly unbreakable encryption." STR_HEAVY_GAUSS_UFOPEDIA: "A Heavy Gauss fires bursts of devastatingly powerful projectiles.{NEWLINE}Weapon's firing mechanism is blocked by seemingly unbreakable encryption." STR_FLECHETTE_GUN_UFOPEDIA: "Like all otherworldly Flechette weapons, this small two-handed gun contains a solid block of alien metal which gives it basically unlimited ammunition of tiny, sharp particles. However, the gun tends to break down after some use. Extremely devastating at close ranges." STR_FLECHETTE_CANNON_UFOPEDIA: "This double-barreled beauty can fire a lot more tiny metal needles than its smaller sisters. It is also more robust." STR_MINI_CANNON_UFOPEDIA: "This elaborate black powder weapon fires 'Minibombs', which are a Stellar Empire common calliber. However only bastardized ammunition is commercially available. Slow Reload (20)." STR_SHOULDER_LAUNCHER_UFOPEDIA: "This marvel of ergonomics fires Minibombs quickly and accurately with an arcing trajectory. It sits on a soldier's shoulder and is activated and aimed with a mere thought. Fast Reload (10)." STR_TAMED_REAPER_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}If we catch a Reaper, we can give it to our Runts for combat training by the means of applying reaper snacks, well-placed kicks and mandatory electroshocks. I mean that's what we need to give the Runts, the beastie itself is controlled via radio - if you know how to do it.{NEWLINE}Main Weapon: Melee 85% Acc, 15% TUs" STR_MUTANT_REAPER_UFOPEDIA: "Putting a Reaper through a carefully-balanced diet of raw meat, chemicals and combat drugs will produce this enhanced, fierce breed: faster, tougher, greener but still pretty cuddly. Its denser muscle mass makes it less susceptible to piercing and concussive damage, and the altered body chemistry makes it very resistant to chem. Regenerates 10 HP/Turn. Requires Extractor & Surgery.{NEWLINE}Main Weapon: Melee 95% Acc, 12% TUs{NEWLINE}Extra Weapon: Chem Spit, Pwr 50, 150% Acc, Extra Armor/Terrain dmg, 6 TUs, 30 Energy" STR_TAMED_BOOMOSAURUS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}If the Traders can do it, we can do it better. Instead of that useless launcher, we decided to outfit it with a truckload of booze!{NEWLINE}Main Weapon: Jaws, Pwr 100, 70% Acc, 15% TUs{NEWLINE}Extra Weapon: Grog (200 uses)" STR_CYCLOPS_CONVERT_UFOPEDIA: "It was only through the VooDoo Communion that we were able to really mess with Cyclops' minds - they turned out to be really susceptible, once we figured out it was simply a matter of intensity. If we order our Runts to 'commune' with a Cyclops for long enough, we can turn these creatures to our cause. The Cyclops, not the Runts. Converted Cyclops will praise and adore us instead of their former masters, and will even sing hymns of battle, which will boost our gals' Morale. They will also work in our base, each increasing storage cap. by 5." STR_BLOODOGE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Blood Hounds are tenacious beasts, but, when befriended and well-fed, they can become vicious defenders of your homestead, or a bane of your enemies.{NEWLINE}Main Weapon: Melee 95% Acc, 12% TUs, +25% Armor{NEWLINE}NV: 16. ThV: 50%" STR_DOGE_UFOPEDIA: "{NEWLINE}{NEWLINE}Attack dogs ain't cheap, but can unconditional love be overpriced? Love to their masters, that is, they're equally eager to rip anyone else's throat out. They can also be used for sniffing out hidden foes, fetching stuff and a great many other things!{NEWLINE}After Sniffing, hold ALT to see all uncovered contacts.{NEWLINE}Main Weapon: Melee 95% Acc, 10% TUs, +25% Armor{NEWLINE}NV: 12. DV: 30. CAMO: 8/0." STR_WEREDOGE_UFOPEDIA: "Nothing like having a big bad wolf collared and ready to murder at the slightest command! A girl's best 'friend': strong, stupid, and useful.{NEWLINE}Werewolves have a tendency to feast on the enemies they kill, which causes their every successful attack to drain some of their TUs but restore some Energy.{NEWLINE}Regenerates 8 HP/Turn.{NEWLINE}Main Weapon: Melee 85% Acc, 10% TUs, +33% Armor{NEWLINE}NV: 20. ThV: 50%. SPOT: 5. CAMO: 10/4" STR_PARROT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Polly wants a cracker. To get a cracker, she flies wherever we want and tells us what she saw. However, her intellect is limited and she will only be able to spot enemies up to 30 tiles away in daytime, and during the night, she is practically blind." STR_RECRUIT_PEASANTS_UFOPEDIA: "We have visited the nearby villages, trying to forge some sort of alliance with these Outzoners. Peasants are proud people, and they said that while we won't recruit any men, their women are still tougher than most cityboys! With a sufficient monetary encouragement (which can go towards the well-being of the villages, or maybe a luxurious life for a single individual), we found no shortage of willing subjects. Peasants are healthy and wilful (they will fight even when seriously injured) but they're untrained in combat, neither do they possess our robust Uber physiques. They will take $2500 monthly salary." STR_PEASANT_MILITIA_UFOPEDIA: "Freshly recruited Peasants, while cute and willing, are not any good at fighting. But we, being legendary heroes of sorts, can train them to be better at it! With more knowledge on weapons' handling their survival rate should rise. We have also devised a suitable Peasant armor to further increase their abilities." STR_SLAVE_SOLDIERS_UFOPEDIA: "With proper training and discipline, we can wake the Warrior Spirit in even the meekest of slaves! They might not be powerful at first, but they will work really hard, and they only need 2500 Dolaros salary monthly. They won't get any promotions and don't count for the number of soldiers we can have for the purpose of setting the number of officers. They do not suffer from the Combat Stress." STR_HERO_RECRUITMENT_UFOPEDIA: "Heroes are human warriors, marked by the fates. Their skills often surpass normal human limits and enter the realm of legends. There is no way to recruit them normally; they can only join us out of their free will." STR_SUPER_SLAVE_UFOPEDIA: "Combining our recent experience with books and our profound knowledge of mutant porn, we came to a staggering insight. Even if a zine contains pictures, you can still read the corresponding text! This opens up a whole new way to acquire information. In that way we learned, in ancient times there was a man, who worked as some kind of newsperson. He was completely inept and even his girlfriend thought he was a dork. But when he donned his costume, he became very strong, shot lasers from his eyes und generally stopped being his useless self. However, because he looked ridiculous in this costume of his, everybody pretended not to recognize him when he wore it. Anyways, here is our plan. To use this mighty voodoo, we replicate this costume, dress up a slave and shove him in the direction of our enemies. All we need are some rags and pigments refined from soylent blue and soylent red. What could possibly go wrong?" STR_CORPSE_SUPER_SLAVE_UFOPEDIA: "It appears that all we got from our carefully planned and conducted procedure was a slave in a silly cape. Retracing our steps we noticed a flaw in our initial data. It seems that the brainer tasked with evaluating the source material was not properly trained in our new method of actually reading the text and just looked at the pictures. We can guarantee that such a mistake will not happen again. Meanwhile, diligent cross-referencing revealed that the voodoo does not stem solely from the costume itself, but that a suitable wearer has to be bitten by a radioactive critter first. Then, the voodoo unfolds from an interaction between costume and wearer. ATM we have some very promising leads concerning severely radiated bats. Expect a research proposal soon!" STR_GREEN_LIGHTER_UFOPEDIA: "Apparently, the gals don't believe in drugs. That can be quite a nuisance during prolonged battles, as even the toughest of our gals need a break after a few hours of constant skirmish. And here is our solution. Despite the superslaves' rather disappointing performance (which was in no way our fault), the gals still believe in superheroes! Well, if it takes another slave in a silly costume for the gals to take their medicine, so be it. With our tested procedure (we knew this would come in handy), we will dress up another slave, tell the gals that he is imbued with Hellerium, and that he can recharge them with his magical smoke. They will know this to be true, because there are some historic zines about a voodoo lighter recharging a voodoo necklace or something. Nay, of course there is no actual need to involve any nuclear fuel! The slave will just supply good old pervitin." STR_CORPSE_GREEN_LIGHTER_UFOPEDIA: "Yes, there was nuclear fuel involved. I never said there wouldn't! I just said there was no need to! So, I did not lie, technically! And this very violent biochemical reaction was unforeseeable. But we think we might be able to harness this energy source somehow. Whud? No, we didn't plan this! The warning label stating that this equipment is prone to explosion, spontaneous combustion and might cause hair loss is routinely attached to everything we design.{NEWLINE}...Can you remove these, uh, ropes now? It's quite... degrading this way, you know." STR_BAT_GLAD_UFOPEDIA: Okay, there is this zine about that batbuddy, who seems to have only two occupations in life. Either he is fighting some weird clown or he is banging this batlad Robby Werham. No wonder the gals absolutely love batbuddy! But no matter how often we let our radioactive bats bite our test slaves, no superpowers emerged. So we focused on the mechanical aspect and built this really cool bat armor with an extra-strong cape. But... The gals insisted that (a) the armor is obviously a toy, (b) batbuddy didn't have any superpowers, it was all in the armor, only, it clearly isn't, and (c) back armor is useless. One of the brainerz (not me of course) replied that an armored back was perfect for running away with the booty. Some comments about the size of certain backsides, especially their lower parts, followed. Then, fists were flying. In the end, we reached a compromise. The gals will continue to use the bat armor as a toy and a combat capable slave will test it in battle. STR_CORPSE_BAT_GLAD_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Well, maybe this design needs some more front armor. Nevertheless, analyzing the combat damage we are quite proud of the amount of damage this thing can suck up. So let's concentrate on this picture - I believe I can see great research potential here!" STR_FLASH_BANG_UFOPEDIA: "All right, all right! When you told me you want me to go all out I thought you were making a move on me! You should have told me you weren't before we went through all this! Despite what I said, I won't marry you, by the way, we're the same sex, remember? Glad we have this sorted... So we wanted to turn the latest disaster into a success and work on making our superslaves more energetic, even if it kills them. Turning a bug into a feature, we call it. So there was this guy in Old Earth days who was a real flash banger, and with the right costume, electro-stimulators and enough radioactive stuff, we can make our slaves just like him. He will have great speed, just won't last long, predictably. Guess what happens when his lifeline ends." STR_CORPSE_FLASH_BANG_UFOPEDIA: "It is a true miracle you managed to secure his corpse from all this mess. Because he caused a mess, am I right? Anyway, such a wealth of research data, and no punishment for me this time... But I will take both good and bad and you just wait!" STR_LOOTED_CYBERDISC_HMG_UFOPEDIA: "I'm afraid that our custom-rebuilt Cyberdisc inherited the original design flaw - or maybe it was a feature? When destroyed, it explodes. BIG TIME. So take caution. Ammo supply for its onboard HMG must be manufactured separately. Maintenance $20k/month.{NEWLINE}Main Gun: x4 Long-Range Autoshot, 60% Acc, 30% TUs" STR_LOOTED_CYBERDISC_ROCKET_UFOPEDIA: "This experimental version of our Cyberdisc holds a magazine of 12 rockets for demolition purposes. Remember that the rockets need to be manufactured separately. Maintenance $20k/month.{NEWLINE}Main Gun: 55/165% Acc, 30/75% TUs" STR_LOOTED_CYBERDISC_LASER_UFOPEDIA: "Continuing our line of the awesome looted Cyberdiscs, we have fitted this one with a laser cannon, increasing its killing potential several times over. What's more, we have stuffed all the remaining space with Plastasteel, making the war machine considerably tougher! Maintenance $30k/month.{NEWLINE}Main Gun: x4 Long-Range Autoshot, 50% Acc, 24% TUs" STR_LOOTED_CYBERDISC_PLASMA_UFOPEDIA: "Finally! We are able to reproduce the classical Stellar Empire Cyberdisc design. Just like new! Maintenance $30k/month.{NEWLINE}Main Gun: 75/110% Acc, 30/60% TUs" TRUCK_TURRET_ARMOR_UFOPEDIA: "The turret mounted on Truck chassis (see 'Vessels & Armaments'). If it gets destroyed, you will be billed $20k for it; this will take 20 storage space as collateral, and $5k monthly fee until paid." AUX_ROTOGUN_HEAVY_UFOPEDIA: "The weapon installed in Truck's turret. It hits harder than a normal Rotogun, and has a better accurate range, but the soft bullets suffer a hefty penalty vs. armor (+60%). Ammunition costs are included in Truck's maintenance." STR_HWP_SENTRY_SPIKE_UFOPEDIA: "This immobile weapon platform is stable enough to fire ship-to-ship, guided Goblin rockets with devastating effect. It is also protected by a very, very thick Plastasteel frontal plate. Maintenance $10k/month.{NEWLINE}Rockets: 70% Acc, 66% TUs" AUX_TANK_WEAPON_GRENADES_UFOPEDIA: "A tank's defensive grenade launchers. Loaded with Grenade Packs. Make sure you take the right kind of grenades, as this weapon cannot be unloaded or reloaded in combat." AUX_TANK_MG_UFOPEDIA: "Standard Machinegun, tank version." AUX_TANK_LASER_UFOPEDIA: "Small automatic laser weapon mounted on tanks. Very quick to fire, but uses up some engine power." STR_TANK_AUTOCANNON_UFOPEDIA: "A fast-firing tank weapon, aimed at combating other tanks with armor-piercing munitions." STR_TANK_CANNON_UFOPEDIA: "A short-barreled cannon that fires heavy explosive shells for general support." STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "Big artillery gun. Loaded with 4 shells." STR_HWP_ROCKETS_GAS_UFOPEDIA: "Poison Gas rounds for the Bombard. They have a blast radius of 23 tiles, and also cause damage surpassing that of the Mortar by 1/3." STR_HWP_ROCKETS_ACID_UFOPEDIA: "This shell was designed to inflict maximum damage to terrain and armor, literally melting them away im ein Augenblick, as the world-class experts on such things say. It has a blast radius of 9 and enough power to melt through a plastasteel hull." STR_TANK_FLAK_UFOPEDIA: "A twin flak cannon for crowd control purposes. Quite complex to make, it uses three kinds of ammo. The first is heavy buckshot. The second is Chem buckshot to destroy armor. The third is rubber pellets for captures." AUX_ACAR_WEAPON_FLAMER_UFOPEDIA: "Vehicle mounting allows the flamer to operate at higher pressures, significantly increasing its range (25). It runs through Heavy Flamer tanks extremely quickly, but is also reasonably swift to reload." STR_TANK_LASER_CANNON_UFOPEDIA: "No armor can withstand the power of this laser cannon, but it can be thwarted by energy shields. 50% armor penetration. Very long range: only 2/3 no-Los penalties." CYBERDISC_ARMOR_2_UFOPEDIA: "We were able to improve the armor of a Cyberdisc, getting rid of some apparently redundant parts and replacing those with more Plastasteel. NV: 20." TANK_ARMOR_UFOPEDIA: "These mobile weapon platforms are commanded by Slave AIs. Remaking them into piloted versions would allow us to bolster our forces with these tanks. NV: 12. Day Vision 30." ARMORED_CAR_ARMOR_UFOPEDIA: "This military vehicle is quite widespread amongst lower-tech forces. Its armor is thick enough to withstand small-arms fire, while the machine itself can be manufactured from local resources, if one possesses industrial infrastructure. NV: 10." FIELD_GUN_ARMOR_UFOPEDIA: "This type of defensive emplacement is quite commonly used by town militias, govts and bandits. It usually mounts a 25mm Autocannon. NV: 15." HOVERTANK_ARMOR_UFOPEDIA: "An advanced flying tank chassis, used mostly by Mercs. Remaking it into a piloted tank we can properly fight with seems like a challenge. SHIELDS: 250/50 (Blue). NV: 20. DV: 30" SECTOPOD_ARMOR_2_UFOPEDIA: "We have managed to turn one of the Stellar Empire's most feared weapons, the Sectopod, against their former masters! They should've known better than to mess with us. The disgusting magitech has been removed and replaced with standard circuitry. The already-impressive endurance has been improved, although the machine is more cumbersome than its alien counterpart." STR_XENFORCER_CHASSIS_UFOPEDIA: "The documents we've found identify this derelict, centuries-old hulk of 10-feet tall assault droid as 'Xenforcer'. Seems like it was found during some tombraiding and being carried for some high-bidder. We don't have the slightest idea how to repair this imposing machine, but we can salvage it for Power Armor parts, superconductive wire and a whole lot of assorted junk. Neither the machine's thinking circuits or reactor once used to power it survived in any useable shape." STR_SIMULACRUM_UFOPEDIA: "The Necronomicon speaks of Simulacra as creations of a race of demons, worshippers of a dark deity YOG-SOTOTH. These contraptions were granted as gifts to dark sorcerers in exchange for human sacrifices as means to achieve immortality. Then goes a description how a sorceror connects to Simulacrum's brain and her soul is slowly and torturously transferred there, leaving behind flesh in favor of cold, liquid metal. As this happens, Simulacrum itself transforms, taking on a likeness of sorceror's astral body, even though this similarity is only skin-deep, as it is still composed of the same metal. The soul of the sorceror becomes direly maimed in this unnatural process." STR_SIMULACRUM_TORSO_UFOPEDIA: "What seemed like a torso of some weird and ominous statue, turned out to be something even more weird and ominous upon close examination. Under the nigh-indestructible shell, there are innumberable circuits, systems and mechanisms. They approximate the general layout of human female body - if it was drawn by some mad and alien creature. It doesn't seem to fit construction principles of any robot known to us, either, and, plainly, makes little sense. The torso has two large internal cavities - one in the chest, where a huge number of conduits concentrates, and another in the skull, behind the crystal optical system (or a decorative eye - we don't know). We assume it misses crucial parts in these places, which could explain its inertness - if the infernal machine is functional at all, and not some elaborate hoax." STR_SIMULACRUM_ARMS_UFOPEDIA: "A pair of arms, belonging to some big, gothic statue. Or so it seemed until closer scrutiny. There are mechanism inside these arms, and several systems of conduits, which look quite insane but are certainly capable of passing high energies. There are also inscriptions in some unknown language all over these things, visible only through a microscope. It appears like a weird fusion of a work of art, machine and occult." STR_SIMULACRUM_LEGS_UFOPEDIA: "The appearance of a statue belies the truth; the insanely hard metal outside hides inside resembling that of a human body, including connections to spinal cord and highly concentrated energy conduits in the pelvic area, similar to nerves surrounding a Gal's unmentionables. Mechanisms and circuits inside legs suggest mobility, but we were unable to move them, as the shell is completely rigid, which in itself makes the whole item paradoxical. The thing also appears to be frigtheningly ancient, if the weathered surface of this superhard metal is any indicator." STR_SIMULACRUM_HEART_UFOPEDIA: "The name 'heart' came up when we realized this is much more than just a power unit. The sophisticated network of connections suggests it also has some computing functions. The machine is actually working, on a low energy state, but we were unable to attune to it in any way that would provoke a predictable reaction. Since the real nature of both the power source and the whole thing in general remains unknown, we've postponed further experimentation. Who knows if the thing won't explode with an incalculable force?" STR_SIMULACRUM_BRAIN_UFOPEDIA: "The nature of this item defies understanding. It is obviously a brain... a brain cast from an unknown metal and easily as intricate as a real, human brain. The outer casing is a hard armored shell, with several outgoing connectors - spine, skull nerves, all that stuff. When electric current is ran through the brain, the metal on the inside switches to liquid phase. All attempts to find intelligence or any information have failed - the brain appears to be inert and blank." STR_ADVANCED_PERSONAL_ARMORS_UFOPEDIA: "After cross-examination of our battle knowledge and a lengthy development process, we have devised ways to produce more effective suits of armor. For your convenience, Cap'n, they're colored blue, not green like the old ones." STR_FLYING_ARMORS_UFOPEDIA: "Controlling the gravity drives is quite simple really - you see Cap'n, you can imagine the g-field as a spring tethered to a particular point in space, dragging you toward it, and you just need to tell the drive where to put that tether! Well, we have a computer tell the drive anyways, hooked up to the movement of the wearer's legs to make it easy for the Hands to get used to it. Just be careful: anti-gravitic circuitry reacts violently when exposed to Chem." STR_HYBRID_NUDE_UC_UFOPEDIA: "It is a Bugeye, and he (or she?) is nude. Evasion: REA*40% + MEL*10%. Inventory: 0. Energy Recovery 140%." STR_HYBRID_NUDE_SEA_UC_UFOPEDIA: "Without restrains of any kind, one can skin-dive for the longest. STUN/Trn: 6. Vis: 24. ThV: 50%. Evasion: REA*35% + MEL*10%. Inventory: 0. Extra XP (15). VDEF + BRA*0.1" STR_HYBRID_NUDE_DREAMLAND_UC_UFOPEDIA: "Hybrids are less mentally compatible with Shadowrealms than humans, but their spiritual power is still quite strong. NV:10. Light: 17. Evasion: REA*40% + MEL*10%. Inventory: 0." STR_HYBRID_THONG_UC_UFOPEDIA: "The kind of underwear that is the most preferred by Hybrids, regardless of sex. Actually it is house/beach wear for them, as they don't normally wear anything under their clothes. Evasion: REA*40% + MEL*10%. Inventory: 1. Energy Recovery 140%." STR_HYBRID_THONG_SEA_UC_UFOPEDIA: "The Hybrids' preferred way to swim. STUN/Trn: 7. Vis: 24. ThV: 50%. Evasion: REA*35% + MEL*10%. Inventory: 1. Extra XP (15). VDEF + BRA*0.1" STR_HYBRID_ADVISOR_UC_UFOPEDIA: "Mutant Alliance outfits the Hybrids they send us in this Durathread gear. It gives them some chance of survival on the battlefield, and comes with a Doctor's Bag. It's not high tech (4hp/wound) but Bugeyes can operate fast. Wt: 3(18). Evasion: REA*25% + MEL*15%. Inventory: 22. Energy Recovery 120%." STR_HYBRID_SPACE_SUIT_UC_UFOPEDIA: "Hybrids wear standard Human spacesuits. Is Exosuit. Wt: 6. Evasion: REA*5% + MEL*5%. Inventory: 19." STR_HYBRID_SPACE_SUIT_SEA_UC_UFOPEDIA: "Hybrids wear standard Human spacesuits. Vis: 24. Wt: 6. Inventory: 19. Energy Recovery 80%." STR_HYBRID_SPACE_SUIT_SPACE_UC_UFOPEDIA: "Hybrids wear standard Human spacesuits. NV: 35. Evasion: REA*10% + MEL*15%. Inventory: 19." STR_LOKNAR_PUNK_UC_UFOPEDIA: "A little less Camo (16/4) but improved combat prowess. Carries a chain for melee combat, which uses Melee and Throwing skills. Wt: 2. Evasion: REA*50% + MEL*10%. Inventory: 10. Energy Recovery 180%." STR_LOKNAR_SLAYER_UC_UFOPEDIA: "An armor made of Chitin, great for melee combat. Equipped with a chain, like the Punk armor. Wt: 6. CAMO: 12/3. Evasion: REA*35% + MEL*20%. Inventory: 10. Energy Recovery 160%." STR_LOKNAR_SLAYER_S_UC_UFOPEDIA: "This version of Slayer gear equips a small shield for extra armor and melee dodge. Wt: 6 (10). CAMO: 12/3. Evasion: REA*30% + MEL*50%. Inventory: 10. Energy Recovery 160%." STR_LOKNAR_COAT_UC_UFOPEDIA: "This outfit gives the little Lokk'Naar all the space she needs for all the toys she'd like to carry (eff. Wt: -3). CAMO: 18/6. Evasion: REA*50%. Inventory: 16. Energy Recovery 160%. Combat Stress -2. Extra XP (5)." STR_LOKNAR_BANE_SUIT_UC_UFOPEDIA: "Speak, Centurion. Wt: 10. CAMO: 12/3. Evasion: REA*30% + MEL*15%. Inventory: 16. Energy Recovery 140%. Stress -6. Equipped with Grav Module for extra mobility." STR_LOKNAR_CUMMISSAR_OUTFIT_UFOPEDIA: "The name comes from a powerful Lokk'Naar drug, based on Kummis (fermented milk alcohol). The wearer of this outfit can exercise 'Or Else!' VooDoo power to hasten the others, but suffers strong Stress (10). Wt: 2. CAMO: 18/6. SPOT: 5. Evasion: REA*50%. Inventory: 12. Energy Recovery 160%. Pain Res. VDEF + BRA*0.3" STR_LOKNAR_PET_UC_UFOPEDIA: "A Lokk'Naar is likely to be allowed into a 'civilized' place only when wearing this outfit; it will, by design, reduce her combat capabilities. Wt: 4. CAMO: 18/5. Evasion: REA*50%. Inventory: 4. Energy Recovery 180%." STR_LOKNAR_ASSASSIN_UC_UFOPEDIA: "A traditional outfit of Lokk'Naar Assassins. We have understood its secrets and we can reproduce it now. Armed with a Poisoned Dagger as an extra weapon. Damage caused with the dagger replenishes some Time Units, hopefully allowing the wielder to disappear into the night. Wt:1(5). NV: 16. CAMO: 26/8. Evasion: REA*55%. Inventory: 8. Energy Recovery 180%." STR_LOKNAR_RATMEISTER_UC_UFOPEDIA: "This VooDoo outfit allows the Lokk'Naar to summon up to 9 Rats in battle. The exact mechanism is unknown, but they're using Black Market-available minor Shadowtech for some sort of dimensional teleportation (hence the high cost). Wt:2. ThV: 50%. CAMO: 18/6. Evasion: REA*50%. Inventory: 8. Energy Recovery 140%. Combat Stress -6. Overstun Res. (+)." STR_LOKNAR_FAKK_UC_UFOPEDIA: "An armor blessed by the Demon Gods. Its only protection, besides dodging, is a field of mysterious energy, fully regenerating each half-turn (Purple, 44 SP). It also returns some damage the wearer deals with ammo-less weapons as TUs (Warp effect). VDef + BRA/5. Wt:3. CAMO: 12/3. Evasion: REA*50% + MEL*20% + BRA*20%. Inventory: 5. Energy Recovery 200%." STR_SHADOW_ARMOR_LOKNAR_UFOPEDIA: "The Shadow armor combines synthmuscle, grav propulsion, advanced sights and light refraction to make Lokk'Naars extremely deadly while as stealthy as usual. Is Exosuit. Wt:15. NV: 25. ThV: 80%. CAMO: 25/8. Evasion: REA*15% + MEL*15%. Inventory: 16. Energy Recovery 180%." STR_SHADOW_ARMOR_LOKNAR_SEA_UC_UFOPEDIA: "The Shadow armor's holographic camouflage doesn't work underwater. Wt:15. Visibility: 24. ThV: 80%. Evasion: REA*15% + MEL*15%. Inventory: 16. Energy Recovery 120%." STR_SHADOW_ARMOR_LOKNAR_SPACE_UC_UFOPEDIA: "When used in 0-G, the Shadow has superior mobility, but loses some of its stealth. Wt:15. NV: 25. ThV: 80%. CAMO: 12/6. Evasion: REA*15% + MEL*15%. Inventory: 16. Energy Recovery 180%." STR_SPACE_SUIT_LOKNAR_UC_UFOPEDIA: "To help Lokk'Naar survive in dangerous environments, this suit was made of thicker plating than our stardard-issue sexy space outfit. Is Exosuit. Wt:10. NV: 18. Inventory: 10. Energy Recovery 140%. Cannot Run." STR_SPACE_SUIT_LOKNAR_SEA_UC_UFOPEDIA: "Stats for Lokk'Naar space suit when used undersea. Wt:10. Vis: 22. Inventory: 10. Energy Recovery 120%. Cannot Run." STR_SPACE_SUIT_LOKNAR_SPACE_UC_UFOPEDIA: "Stats for Lokk'Naar space suit when used in 0-G. Wt:10. NV: 30. Inventory: 10. Energy Recovery 160%." STR_LOKNAR_UNARMORED_UC_UFOPEDIA: "Wearing what passes amongst Lokk'Naars as light clothing - namely straps of leather or strong fabric - gives no armor, but neither it does interfere with their great natural Stealth (22/6), and can be used to carry a surprisingly large array of equipment for the size. Evasion: REA*55%. Inventory: 6. Energy Recovery 200%." STR_LOKNAR_UNARMORED_SEA_UC_UFOPEDIA: "Lokk'Naars can and will dive without any diving gear, but they're not Ubers and they will suffocate rather quickly. CAMO: 4. STUN/Trn: 10. Visibility: 17. Evasion: REA*50%. Inventory: 6. Energy Recovery 140%. Extra XP (20)." STR_LOKNAR_NUDE_UC_UFOPEDIA: "Lokk'Naars do not mind going into combat in the nude, as their usual flimsy clothing comes off pretty easily anyway. However, it means they can only carry items in their hands. CAMO: 22/6. Evasion: REA*60%. Inventory: 0. Energy Recovery 200%." STR_LOKNAR_NUDE_SEA_UC_UFOPEDIA: "Lower Stun/Turn, but still high enough to avoid trying to skin-dive. CAMO: 4. STUN/Trn: 9. Visibility: 17. Evasion: REA*55%. Inventory: 8. Energy Recovery 140%. Extra XP (20)." STR_LOKNAR_NUDE_DREAMLAND_UC_UFOPEDIA: "Loknars are not very powerful in the Shadowrealm due to their low VooDoo potential. Camo: 20/4. NV:10. Light: 15. Evasion: REA*60%. Inventory: 0." STR_GNOME_NUDE_DREAMLAND_UC_UFOPEDIA: "A Gnome is very powerful in Shadowlands, whether she's clothed or not. Evasion: REA*60% + BRA*15% (halved back penalty). Inventory: 0. CAMO: 12/1. NV:20. Light: 16. Stress: +5" STR_GNOME_NUDE_UC_UFOPEDIA: "The last line of defense of a Gnome is to get nude. Evasion: REA*60% + BRA*15%. Inventory: 0. Stress +8. CAMO: 12/1." STR_GNOME_DRESS_UC_UFOPEDIA: "An elegant outfit for an elegant person. Has more pockets than it looks (-4 eff. Weight). Energy Regen: 80%. Evasion: REA*40% + BRA*10%. Inventory: 10. CAMO: 8/2. V.DEF + BRA*0.1." STR_GNOME_EXPLORER_UC_UFOPEDIA: "As the name implies, it's an exploring gnome's gear. Energy Regen: 80%. Evasion: REA*25% + BRA*10%. Inventory: 14. CAMO: 8/0. NV: 20. ThV: 80%. SPOT: 5. Extra XP (10). Lights." STR_GNOME_EXPLORER_SEA_UFOPEDIA: "A gnome refuses to dive without proper gear. She calls... this, proper gear. Fair enough. Energy Regen: 60%. Evasion: REA*25% + BRA*15%. Inventory: 8. CAMO: 8/0. Vis: 16. ThV: 50%. SPOT: 5. Extra XP (10)." STR_SYNTH_NUDE_UC_UFOPEDIA: "A Syn without anything on, not even her gloves. The 'boots' are non-removeable. Highly resistant to all forms of damage except Laser, Plasma and Chem. Vulnerable to Electric weapons. NV: 25. ThV: 70%. Evasion: REA*20% + MEL*20%. Inventory: 2." STR_SYNTH_NUDE_A_UC_UFOPEDIA: "Combat gloves increase Syn's melee attack and defense, in exchange for some Firing Accuracy. Weight is 10, but inventory space is expanded. NV: 25. ThV: 70%. Evasion: REA*20% + MEL*25%. Inventory: 4." STR_SYNTH_NUDE_SEA_UC_UFOPEDIA: "While undersea, Syns have less problems with overheating, doubling their Energy regen; but lack of oxygen also means no Health regen. Syns are too heavy to swim, so they can only walk across seabed. Vis: 25. ThV: 70%. Evasion: REA*15% + MEL*15%. Inventory: 4." STR_SYNTH_NUDE_A_SPACE_UC_UFOPEDIA: "Syns can move in 0-G on their own, thanks to built-in weak repulsors, but without any protective garments, they're likely to suffer massive overheating, and will also have Laser and Plasma resistances reduced. No Health regen. Effective Wt = 40. NV: 40. ThV: 70%. Evasion: REA*20% + MEL*25%. Inventory: 4." STR_SYNTH_REFRACTOR_UC_UFOPEDIA: "Refractor unit drastically increases a Syn's resistance to Laser, and to a lesser degree, to Plasma, but increases overheating and interferes with vision. SHIELDS: 66/6 (Gold). NV: 20. ThV: 60%. Evasion: REA*20% + MEL*20%. Inventory: 2." STR_SYNTH_REFRACTOR_A_UC_UFOPEDIA: "A Syn outfit consisting of a Refractor and combat gloves, combining their abilities. SHIELDS: 66/6 (Gold). Wt: 10. NV: 20. ThV: 60%. Evasion: REA*20% + MEL*25%. Inventory: 4." STR_SYNTH_REFRACTOR_A_SPACE_UC_UFOPEDIA: "A refractor unit can be used in space to release a Syn's excess energy, thus making it quite effective at preventing overheating. However, the resulting glare interferes with vision and accuracy. No Health regen. SHIELDS: 66/6 (Gold). Wt: 40. NV: 20. ThV: 60%. Evasion: REA*35% + MEL*25%. Inventory: 4." STR_SYNTH_DANCER_UC_UFOPEDIA: "A Syn outfit for Infiltration missions. Slight mobility and melee penalty. NV: 25. ThV: 70%. Evasion: REA*20% + MEL*20%. Inventory: 2." STR_SYNTH_CHILLER_ARMOR_UC_UFOPEDIA: "A suit designed mainly to decrease overheating, it triples a Syn's energy regeneration rate. It also gives some extra protection vs. Fire, Laser and Plasma. Wt: 15. NV: 25. ThV: 75%. Evasion: REA*15% + MEL*15%. Inventory: 8." STR_SYNTH_CHILLER_ARMOR_A_UC_UFOPEDIA: "A Chiller suit with combat gloves. More melee-oriented. Wt: 25. NV: 25. ThV: 75%. Evasion: REA*15% + MEL*20%. Inventory: 8." STR_SYNTH_CHILLER_ARMOR_SEA_UC_UFOPEDIA: "When used undersea, a Chiller suit provides five times normal Energy recovery, but the compounded stat penalties are quite substantial. Wt: 15. Vis: 25. ThV: 75%. Evasion: REA*10% + MEL*10%. Inventory: 8." STR_SYNTH_CHILLER_ARMOR_A_SPACE_UC_UFOPEDIA: "In space, the energy regeneration of a Chiller Suit is only double, not triple the normal. Wt: 15. NV: 40. ThV: 75%. Evasion: REA*15% + MEL*20%. Inventory: 8." STR_SYNTH_SPACE_SUIT_UC_UFOPEDIA: "A space suit gives a Syn increased Charm, Fire, Laser and Chem resistances, makes her immune to Choking, but also increases overheating. Wt: 16. NV: 25. ThV: 70%. Evasion: REA*10% + MEL*15%. Inventory: 13." STR_SYNTH_SPACE_SUIT_SEA_UC_UFOPEDIA: "Provides good resistances but is prone to overheating, and has reduced visibility. Wt: 16. Vis: 22. ThV: 70%. Evasion: REA*5% + MEL*10%. Inventory: 13." STR_SYNTH_SPACE_SUIT_SPACE_UC_UFOPEDIA: "When operating in 0-G, Syns in Space Suits suffer from even more overheating. Wt: 10. NV: 40. ThV: 70%. Evasion: REA*10% + MEL*15%. Inventory: 13." STR_SYNTH_JUGULATOR_ARMOR_UC_UFOPEDIA: "Syn's full combat armor. Great defense and increased power at the price of limited overheating. Wt: 30. NV: 25. ThV: 70%. Evasion: MEL*40%. Inventory: 10." STR_SYNTH_JUGULATOR_ARMOR_SEA_UC_UFOPEDIA: "No special drawbacks when used undersea. Double Energy regeneration. Wt: 30. Vis: 25. ThV: 70%. Evasion: MEL*30%. Inventory: 10." STR_SYNTH_JUGULATOR_ARMOR_SPACE_UC_UFOPEDIA: "When used in space, the Jugulator is even more capable than overland, but also overheats more. Wt: 20. NV: 40. ThV: 70%. Evasion: MEL*40%. Inventory: 10." STR_SYNTH_PIR_STEALTHSUIT_UC_UFOPEDIA: "An armor for staying invisible. Has some weakness to fire. Wt: 25. NV: 25. ThV: 70%. Evasion: REA*10% + MEL*25%. Inventory: 8. INVIS: 12/8." STR_SLAVE_NUDE_UC_UFOPEDIA: "Seems like them Slave Soldiers are the best at grappling when doing so without any constraints. Aforementioned lack of constraints, however, results in critical weakness to Charm. Evasion: REA*55% + MEL*10%. Energy Recovery 140%. Inventory: 0." STR_SLAVE_NUDE_SEA_UC_UFOPEDIA: "Slave Soldiers sent underwater often consider stripping down to nothing, as every bit of extra endurance counts. STUN/Trn: 10. Energy Recovery 80%. Evasion: REA*40% + MEL*10%. Inventory: 0. Vis: 16. Extra XP (20). VDEF + BRA*0.1" STR_SLAVE_NUDE_DREAMLAND_UC_UFOPEDIA: "Human males receive a massive Strength increase in the Shadowrealms. NV:10. Light: 17. Evasion: REA*55% + MEL*10%. Inventory: 0." STR_SLAVE_ARMOR_LOINCLOTH_UC_UFOPEDIA: "Slave Soldiers approach battle quite stoically, and do not regenerate or lose morale over time, only due to friendly or enemy losses, or magic. Due to sharing our healthy diet, they also have a bit better NV score than normal humans (10). Energy Recovery 140%. Evasion: REA*50% + MEL*10%. Inventory: 1." STR_SLAVE_ARMOR_LOINCLOTH_SEA_UC_UFOPEDIA: "Unlike our Gals, Slave Soldiers have better resistance to Charm damage when underwater; however, they just don't see as good. Be also wary that their endurance is substantially lower. Vis: 16. STUN/Trn: 11. Energy Recovery 80%. Evasion: REA*40% + MEL*10%. Inv: 1. Extra XP (20). VDEF + BRA*0.1" STR_SLAVE_PUNK_UC_UFOPEDIA: "This bold outfit is the default armor of our Slave Soldiers (SS). Its main effect is psychological, but it's still better than nothing! Wt: 3. Evasion: REA*30% + MEL*20%. Pain Resistance. V.Def + 0.1 V.PWR + 0.1 BRA. Inventory: 12." STR_SLAVE_ARMOR_TUNIC_UC_UFOPEDIA: "A simple and practical field outfit for slave soldiers. On top of a standardized uniform made from the sturdiest rags, it features the most time-tested and economic solutions, such as: a) marching sandals; b) cloak of protection; c) raw leather belt; d) combat pouch. Energy Recovery 120%. Evasion: REA*40% + MEL*10%. Inventory: 8." STR_SLAVE_ARMOR_TUNIC_A_UC_UFOPEDIA: "Version of Peltast armor with a Round Shield added, providing a major improvement in Evasion, especially from the front, at the price of 6 extra weight. Energy Recovery 120%. Evasion: REA*40% + MEL*35%. Inventory: 8." STR_SLAVE_ARMOR_PIROMAN_UC_UFOPEDIA: "Named after the legendary Piroman Empire, great slavemasters of aeons past. It takes much discipline to teach Slave Soldiers to properly fight and march in this armor, as well as feed them enough Mutant Meat for strength, hence the long production time. Made of Durathread and metal. Dyed in Soylent Red. Wt: 8. Evasion: REA*25% + MEL*30%. Inventory: 10. Pain Resistance." STR_SLAVE_ARMOR_PIROMAN_A_UC_UFOPEDIA: "Version of the Pyroman armor, equipped with a large shield for better defence. See previous article for shieldless version. Wt: 8(16). Evasion: REA*25% + MEL*60%. Inventory: 10. Pain Resistance." STR_SLAVE_ARMOR_CRUSADER_UC_UFOPEDIA: "Armor based on Durathread, Plastasteel and SC Wire. Quite heavy. Its mystical iconography raises the savagery of its wearers; the design revives mythical times of Crusades, when hardcore knights were cutting hordes of barbarians and thieves like wheat. Reduces NV to 8 and day vision to 30. Wt: 20. Evasion: MEL*40%. Inventory: 8. Energy Recovery 80%. Pain Resistance. VDEF + BRA*0.2." STR_SLAVE_ARMOR_CRUSADER_A_UC_UFOPEDIA: "Equipped with a very handy shield, it has more armor and better resistances than the basic Crusader Armor. The only major drawback is its weight: 20(32). Evasion raised to MEL*75%. See previous entry for other data. VDEF + BRA*0.2." STR_SLAVE_ARMOR_PIRATE_UC_UFOPEDIA: "Bits and pieces of Pirate Clothing can be worn by our Slave Soldiers. It does provide them with some bonuses, but do we really want to waste such a fine outfit on them? No doubt wearing this makes them horny, but the lack of fitting shoes is a definite disadvantage... Evasion: REA*30% + MEL*15% + BRA*10%. Energy Recovery 120%. Inventory: 11." STR_SLAVE_ARMOR_OPERATOR_UC_UFOPEDIA: "Male fashion surely is cumbersome, vanity-inducing and overpriced, but quite useful in battle. If you don't get the following, don't worry, Cap'n, it's some male jargon we'll decipher in time. Wt: 5. Evasion: REA*20% + MEL*15%. CAMO: 8/2. SPOT: 2/0 (Day only). Inv: 22." STR_SLAVE_ARMOR_GI_UC_UFOPEDIA: "Light while actually providing protection from firearms, plus stealth! Could you ask for more? Oh, what does the name mean? It's something like G.O., but cooler. Wt: 2. Evasion: REA*35% + MEL*15%. Energy Recovery 120%. CAMO: 12/3. Inventory: 22" STR_SLAVE_ARMOR_POINTMAN_UC_UFOPEDIA: "Replacing GI's Flak Vest with a full jacket, and adding an Aqua Plastic breastplate, we've created an uniform which is almost as comfortable to wear as GI, while more protective than the Tac Vest. Just don't take it to cities, it'll raise undue alarm. Wt: 4. Evasion: REA*20% + MEL*20%. CAMO: 8/2. Inventory: 18." STR_SLAVE_ARMOR_DEMOLISHER_UC_UFOPEDIA: "This armor, intended for heavy weapon operators, provides heavy protection, especially against explosives, as well as increased carrying capacity (Wt: -10) and a big backpack. The downside: greatly impaired mobility. Evasion: MEL*15%. CAMO: 5/1. Inventory: 26." STR_SLAVE_ARMOR_LEGION_UC_UFOPEDIA: "This armor combines the robustness of Crusader, utility of Runt Outfit and some electronic devices - all to make a Slave Soldier worth his pay. Wt: 10. Evasion: MEL*30%. NV: 16. ThV 30%. Inventory: 22." STR_SLAVE_ARMOR_DOOM_UC_UFOPEDIA: "High on Combat Drugs and aided with electronics (NV: 16), this Slave Soldier is Doomed to succeed... or die! The use of Grav Unit gives it an effective negative Weight (-10). Evasion: REA*15% + MEL*25%. Energy Recovery 120%. ThV 30%. Pain Immunity. VDEF + BRA*0.2" STR_SLAVE_ARMOR_DOOM_2_UC_UFOPEDIA: "An improved version of the Doom armor. Higher technology allows a substantial increase to armor values, as well as better resistance to Laser and Plasma. Other than that, the outfit is basically identical. Wt: -10. Evasion: REA*15% + MEL*25%. Energy Recovery 120%. NV: 16. ThV 30%. Pain Immunity. VDEF + BRA*0.2" STR_SLAVE_ARMOR_JUMPSUIT_UFOPEDIA: "The standard-sized humans are too small to become great haulers, but they can make use of the Runt outfit in a slightly different manner. Our Slave Soldiers have sacrificed extra capacity for extensive customization, providing them with extra swag and extra armor. Useful resistances. CAMO: 5/1. Evasion: REA*35% + MEL*15%." STR_SLAVE_DIVER_UC_UFOPEDIA: "What's the point of using a primarly undersea outfit - overland? Only you can know that, Cap'n! Evasion: REA*30% + MEL*10%. Wt: 3. CAMO: 0/1. Inventory: 8." STR_SLAVE_DIVER_SEA_UC_UFOPEDIA: "The basic human undersea outfit, with oxygen supply and fins for swimming. Evasion: REA*20% + MEL*10%. Wt: 3(15). Vis: 18. Energy Regen: 80%. Inventory: 8." STR_PEASANT_DIVER_UC_UFOPEDIA: "Wearing wetsuit overland gives you some cold protection, if you really want to find an advantage. Evasion: REA*30% + MEL*10%. Wt: 3. CAMO: 0/1. Inventory: 8." STR_PEASANT_DIVER_SEA_UC_UFOPEDIA: "The basic human undersea outfit, with oxygen supply and fins for swimming. Evasion: REA*20% + MEL*10%. Wt: 3(15). Vis: 18. Energy Regen: 80%. Combat Stress -2. Inventory: 8." STR_SLAVE_SPACE_SUIT_UC_UFOPEDIA: "A version of space suit, wearable by our Slave Soldiers. Smaller, but thicker built to avoid injury. Is Exosuit. Evasion: REA*10% + MEL*5%. Wt: 6. NV: 14. Inventory: 19." STR_SLAVE_SPACE_SUIT_SEA_UC_UFOPEDIA: "Provides oxygen, but is too heavy to swim in. Wt: 6. Vis: 20. Energy Regen: 80%. Inventory: 19." STR_SLAVE_SPACE_SUIT_SPACE_UC_UFOPEDIA: "In 0-g, the spacesuit has a much better mobility. Evasion: REA*15% + MEL*5%. Wt: 0. NV: 30. Inventory: 19." STR_SUPER_SLAVE_ARMOR_UC_UFOPEDIA: "This outfit fills a slave with FIGHTING SPIRIT, however it has very bright colors, which damages Reactions. Energy Recovery 120%. Evasion: REA*45% + MEL*10%. Inventory: 8." STR_GREEN_LIGHTER_ARMOR_UC_UFOPEDIA: "Equipped with a bong and a lighter, he can help restore morale and TUs, as well as burn some evil grass. His Morale regen. No Inv, Evasion, cannot Run; will take no medicine, preferring his own stuff. Takes Stun each turn (it can't kill him), cannot see clearly past 25 tiles. Inexplicably, any wearer of this suit quickly develops dreadlocks, peculiar skin hue and a taste for tribal music." STR_BAT_GLAD_ARMOR_UC_UFOPEDIA: "Warriors wearing this heavy armor tend to scream 'I AM THE NIGHT' a lot, which kinda ruins its otherwise good camouflage. Visibility at day limited to 24 tiles. Cannot Kneel. Wt: 12. NV: 16. CAMO: 0/6. Evasion: REA*30% + MEL*20%. Inventory: 12. VDEF + BRA*0.1" STR_FLASH_BANG_ARMOR_UC_UFOPEDIA: "A truly magical outfit, it allows the wearer to run at BLINDING SPEED (thus reducing day visibility to 20). Such power comes with a price: constant Stun damage (10). Energy Recovery 140%. Evasion: REA*45% + MEL*10%. Inventory: 8." STR_PILLOW_KNIGHT_UFOPEDIA: "Inspired by stories of Cali idols, passed by a sea merchant called Amuys. Getting a Slave Soldier into a frenzy by exposing him to enough Mutant Porn, changes him into our fanatical worshipper. Just needs some R.E.E.'s as conduits. Curiously, the poorer the character, the better the effect. Regens 5 morale/turn MINUS V.PWR/10. Energy Rec. 140%. Ev.: REA*30% + MEL*15%. Pain Res. Inv: 4." STR_PEASANT_ARMOR_DRESS_UC_UFOPEDIA: "The basic outfit of peasants. Nothing much, but quite practical. Combat Stress -1. Energy Recovery 120%. Evasion: REA*40% + MEL*10%. Inventory: 6." STR_PEASANT_ARMOR_HUNTER_UC_UFOPEDIA: "Tribal Outfit variant, used to stalk prey on savannas. Provides both some daytime camo, as well as detection of hard-to-spot enemies (CAMO: 6/0, SPOT: 3). It however requires strong nerve (Combat Stress +4). Wt: 2. Energy Recovery 140%. Evasion: REA*45% + MEL*20%. Inventory: 14." STR_PEASANT_ARMOR_MILITIA_UC_UFOPEDIA: "A light armor that substantially increases a Peasant's combat skills. Its defensive value is rather secondary. Wt: 5. Energy Recovery 120%. Evasion: REA*40% + MEL*25%. Inventory: 12. VDEF +5. Extra XP (5)." STR_PEASANT_ARMOR_GLADIATRIX_UC_UFOPEDIA: "This outfit is for peasants craving the heat of battle and adulation of the crowds. It provides major improvements to mobility and melee, but sports means doping, and doping takes its toll (constant Stun damage). Wt: 3. Pain Immunity. Energy Recovery 140%. Evasion: REA*50% + MEL*10%. Inventory: 4. Requires Beast Den." STR_PEASANT_ARMOR_JUMPSUIT_UFOPEDIA: "The standard-sized humans are too small to become great haulers, but they can make use of the Runt outfit in a slightly different manner. Not only it is stylish and comfortable, it also provides some basic CAMO (6/2) and useful resistances, including to gas. Wt: -4. Evasion: REA*35% + MEL*10%. Combat Stress -2." STR_PEASANT_ARMOR_LEGION_UC_UFOPEDIA: "The Legion armor fits any human frame, so peasants can wear it as easily as Slave Soldiers. Wt: 10. Evasion: MEL*30%. NV: 16. ThV 30%. Inventory: 22." STR_PEASANT_ARMOR_BIOAQUA_UC_UFOPEDIA: "A skin-tight armor with near-frictionless surface, inspired by Church's technology. It features good bio/chem protection, Shields (Gold, 66/6) and, arguably, way too much stimulants. NV: 12. ThV: 20%. Evasion: REA*35% + MEL*15%. Wt: 3. Inventory: 8. VDEF + HP*30%. Pain & Overstun Immune. Is Exosuit." STR_PEASANT_ARMOR_BIOAQUA_EVA_UC_UFOPEDIA: "A (space) garden variety of Aqua Suit. It is identical with normal one and donned automaticaly in hostile envinro. Shields (Gold, 66/6). ThV: 20%. Evasion: REA*35% + MEL*15%. Wt: 3. Inventory: 8. VDEF + HP*30%. Pain & Overstun Immune. Is Exosuit." STR_PEASANT_ARMOR_BIOAQUA_SEA_UC_UFOPEDIA: "This suit allows pretty good underwater mobility. Evasion: REA*30% + MEL*15%. Wt: 3. Inventory: 8. VDEF + HP*30%. Pain & Overstun Immune. Vis: 19." STR_PEASANT_BONDAGE_GEAR_UC_UFOPEDIA: "The kinky gear Reticulans have their slaves wear. While it is designed to bind and increase submissiveness (VDEF -15), it also has advantages due to Reticulan biotech it uses: Improved NV (16) and ThV (30%); Combat Stress: -3. Energy Recovery 140%. Evasion: REA*15% + VPWR*15% + VSKL*30% (halved back penalty). Inventory: 9. Extra XP (15)" STR_PEASANT_MUD_UC_UFOPEDIA: "It is quite mad, to cover yourself in mud and do an unclothed crawl through some dungeon. Then again, this is about as edgy as Peasants can go (NV is 10, V.PWR bonus, but Combat Stress: +5). CAMO: 9/3. Energy Recovery 140%. Evasion: REA*55% + MEL*10%. Inventory: 0." STR_PEASANT_NUDE_UC_UFOPEDIA: "Sometimes nudity is sacred; sometimes it's natural or irrelevant. When it's none of these, it's just dull, boring and makes one look quite ridiculous. Combat Stress: +3. Energy Recovery 140%. Evasion: REA*55% + MEL*10%. Inventory: 0." STR_PEASANT_NUDE_SEA_UC_UFOPEDIA: "The preferred way of deep diving amongst the peasants and hunters is to go without any clothing on. While this is fairly effective, might not be enough for a serious underwater mission. Stun/Turn: 9. Vis: 15. Energy Recovery 80%. Evasion: REA*40% + MEL*10%. Inventory: 0. Extra XP (20). VDEF + BRA*0.1" STR_PEASANT_NUDE_DREAMLAND_UC_UFOPEDIA: "The peasants are the most powerful class of soldier when in the Shadowrealms, especially on the defensive side. NV:10. Light: 17. Evasion: REA*55% + MEL*10%. Inventory: 0." STR_SWIMSUIT_PEASANT_UC_UFOPEDIA: "Shares the same item as our Swimsuit. However, peasants interpret this outfit as something representing the spirit of 'lucha libre', and will employ their traditional unarmed wrestling techniques when wearing it. Extra Evasion: REA*50% + MEL*10% + BRA*10%. Inv: 2. Energy Recovery 140%. Extra XP (10)" STR_SWIMSUIT_PEASANT_SEA_UC_UFOPEDIA: "A Peasant wearing a Swimsuit in an undersea mission suffers slightly lighter penalties to her combat statistics, but also take more Stun damage per turn (12). Vis: 15. Energy Recovery 80%. Evasion: REA*35% + MEL*10% + BRA*10%. Inventory: 2. Extra XP (20)" STR_PEASANT_CAMO_UC_UFOPEDIA: "A version of camo paint used by Peasants. Their smaller size allows them to keep the same level of concealment while not hampering mobility. CAMO: 12/4. Evasion: REA*40% + MEL*10%. Combat Stress +2. Energy Recovery 120%. Inventory: 8." STR_TAC_VEST_PEASANT_UC_UFOPEDIA: "When worn by a near-baseline human, the Tac Vest is more of a medium than light armor (Wt: 6). But at least it fits better. Should be enough to adequately protect against small firearms, at least from the front. Evasion: REA*15% + MEL*15%. Inventory: 22." STR_SLAVE_ARMOR_TAC_VEST_UC_UFOPEDIA: "When worn by a near-baseline human, the Tac Vest is more of a medium than light armor (Wt: 6). But at least it fits better. Should be enough to adequately protect against small firearms, at least from the front. Evasion: REA*15% + MEL*15%. Inventory: 22." STR_HYBRID_TAC_VEST_UC_UFOPEDIA: "This armor is cumbersome enough to interfere with Bugeyes' magical powers somewhat, but allows him (her?) to better survive gunfights. Naturally only if she (he?) partakes in said gunfights for some reason. Evasion: REA*10% + MEL*15%. Inventory: 22." STR_PEASANT_FUSILIER_UC_UFOPEDIA: "While the protective value of this outfit is arguable against anything else than small pistols and shrapnel, it is camouflaged and equipped with vision/aiming aid. Wt: 3. NV: 12. CAMO: 12/4. Evasion: REA*35% + MEL*15%. Inventory: 18." STR_PEASANT_STALKER_UC_UFOPEDIA: "Made for pro stalking - in more ways than one! Perfect for these times when you simply need to go commando and execute a surprise attack! Not only provides night vision and camouflage, but also Gas & Chem protection! Wt: 4. NV: 16. CAMO: 18/5. Evasion: REA*45% + MEL*10%. Combat Stress +3. Inventory: 8." STR_PEASANT_ARMOR_RAVEN_UC_UFOPEDIA: "An outfit that lets a Peasant use the powers of the wind to fly, direct thrown projectiles, create a telekinetic shield or batter enemies with Mage's Hand. Energy Recovery 120%. Evasion: REA*20% + V.MASTERY*1% (half back penalty). Extra Morale regen if V.PWR+V.SKL > 90, else degen. Inventory: 10." STR_PEASANT_ARMOR_SAINT_UC_UFOPEDIA: "Gaining connection with the Universe allows you to transcend petty environmental considerations. No inventory - can only use Holy Fist, Entropic Blast and Golden Chaos. Inner light makes you visible, but buffs Evasion (REA*60% + BRA*50%). NV: 20, SPOT: 10, SENSE: 5. En. Reg 160%. SHIELDS: 180/45 (Blue). No bleed or overstun. Stun dmg if VPWR low. VDEF + BRA*0.1. Flies." STR_SLAVE_ARMOR_SAINT_UC_UFOPEDIA: "Gaining connection with the Universe allows you to transcend petty environmental considerations. No inventory - can only use Holy Fist, Entropic Blast and Golden Chaos. Inner light makes you visible, but buffs Evasion (REA*60% + BRA*40%). NV: 20, SPOT: 10, SENSE: 5. En. Reg 160%. SHIELDS: 180/45 (Blue). No bleed or overstun. Stun dmg if VPWR low. VDEF + BRA*0.1. Flies." STR_ARMOR_SAINT_UC_UFOPEDIA: "Gaining connection with the Universe allows you to transcend petty environmental considerations. No inventory - can only use Holy Fist, Entropic Blast and Golden Chaos. Inner light makes you visible, but buffs Evasion (REA*50% + BRA*50%). NV: 20, SPOT: 10, SENSE: 5. En. Reg 160%. SHIELDS: 180/45 (Blue). No bleed or overstun. Stun dmg if VPWR low. VDEF + BRA*0.1. Flies." STR_PEASANT_SPACE_SUIT_UC_UFOPEDIA: "A female version of human spacesuit. Is Exosuit. Evasion: REA*10% + MEL*5%. Wt: 6. NV: 12. Inventory: 19." STR_PEASANT_SPACE_SUIT_SEA_UC_UFOPEDIA: "Provides oxygen, but is too heavy to swim in. Wt: 6. Vis: 20. Energy Regen: 80%. Inventory: 19." STR_PEASANT_SPACE_SUIT_SPACE_UC_UFOPEDIA: "In 0-g, the spacesuit has a much better mobility. Evasion: REA*15% + MEL*5%. Wt: 0. NV: 30. Inventory: 19." STR_PIR_CASTAWAY_ARMOR_UFOPEDIA: "A collection of tatters that somehow proved to be as resilient as the wearer. Since wearing them is borne of desperation, it decreases the Combat Stress by 5 (Gals are so indifferent they're less likely to suffer a mental breakdown). Energy Recovery 120%. Evasion: REA*35% + MEL*10%. Inventory: 6." STR_GANGER_OUTFIT_UC_UFOPEDIA: "The basic outfit of recruited Gals; one of several configurations of Uber Clothing we can choose from. Tough leather provides some protection, but our mutant skin itself is almost as tough as body armor anyway! CAMO: 0/1 (night only). Wt: 4. Evasion: REA*25% + MEL*15%. Inventory: 17." STR_ADVENTURER_OUTFIT_UC_UFOPEDIA: "Running around without any armor on has its perks - like being unburdened. Or not having to pay for armor. Or having the greatest potential for creating a fine-looking corpse. A Gal wearing this outfit will automatically change into Ganger on landing in Cold weather. Evasion: REA*20% + MEL*15%. Inventory: 22." STR_SCOUT_OUTFIT_UC_UFOPEDIA: "A minimized version of landlubbers' adventuring outfit for those who have low Stamina and Strength. Actually increases carrying capacity by 3 thanks to straps and pouches. However, this optimization towards equipment carrying worsens Evasion. A Gal wearing this outfit will automatically change into Ganger on landing in Cold weather. Evasion: REA*20% + MEL*10%. Combat Stress +2. Inventory: 16." STR_PIR_CHAINS_UC_UFOPEDIA: "A perfect outfit for a slave auction, if we ever plan to infiltrate one. Pain Resistance. Wt: (10). Evasion: REA*30% + MEL*15%. Inventory: 0. Energy Recovery 120%. Combat Stress -2." STR_RAGS_UC_UFOPEDIA: "Rags offer little space to hide weapons, but they're kinda breezy and provide some enviro protection too. Whatever they throw at you, this filthy rag probably smells worse anyway. Pain Resistance. Wt: 4. Evasion: REA*45% + MEL*10%. Inventory: 2. Energy Recovery 120%. Combat Stress +2. CAMO: 2/1." STR_RUNT_OUTFIT_UC_UFOPEDIA: "This outfit, equipped with many pouches and straps, allows for easy carrying of large loads (carrying capacity +10), however it is somewhat constricting in combat. Best suited for medics, ammo carriers and the like. Our Runts will like it as well. Evasion: MEL*5%. Inventory: 28. Combat Stress -2." STR_BRAINER_OUTFIT_UC_UFOPEDIA: "This outfit is equipped with a device that allows the wearer to Identify enemies she sees. It gets really hot under the heavy coat (hence it's better not to wear much underneath), but it gives some protection against fire, chem and smoke. Visor grants SPOT 5 to see camo'ed enemies faster. Wt: 4(7). Evasion: REA*25% + MEL*5%. NV: 16. Combat Stress -4. Energy Rec. 80%. Inv.: 19. Extra XP (15)." STR_BRAINER_OUTFIT_SEA_UC_UFOPEDIA: "An outfit teched-up for undersea exploration. It features, beside the identifier, a highly suspect scientific gizmo that reduces the drowning damage you take per turn. The tradeoff is rapid stamina use. The outfit also has some inventory space and improved visibility. STUN/Trn: 6. Energy Recovery 60%. Evasion: REA*30% + MEL*10%. Inventory: 12. Combat Stress -4. SPOT: 3. Vis: 20. Extra XP (15)." STR_CLOTHING_UC_UFOPEDIA: "Wearing true pirate clothing will increase your soldier's bravery, while protecting their modesty and their skipper's prudence! A good melee outfit with great Evasion (REA*35% + MEL*10% + BRA*10%). Wt: 3. Inventory: 15." STR_PIR_ROGUE_UC_UFOPEDIA: "Another flamboyant outfit, it increases Throwing and Reactions, without sacrificing any Evasion. The gals wearing the thing become more rogue-like, and thus they get bored real quick (Combat Stress +3), and are somewhat more susceptible to dark magics. Wt: 3. Evasion: REA*40% + MEL*15%. Camo: 3/2. Inventory: 16." STR_PIR_ROBBER_UC_UFOPEDIA: "Fourth outfit in a Pirate's wardrobe. It is lightweight (2) and provides small improvements to all combat statistics, as well as some minor resistances. Evasion: REA*40% + MEL*20%. CAMO: 0/1. Inventory: 17." STR_PIR_SWASHBUCKLER_UC_UFOPEDIA: "Alternative Pirate outfit. Non-constricting and equipped with really comfy boots, it provides nice improvements to speed of movement and reactions. Its classy bandana can be used as impromptu defense against choking damage. In cold environments, it will be switched to Blackhat outfit. Wt: 2. Combat Stress +2. Evasion: REA*45% + MEL*10%. Energy Recovery: 120%. Inventory: 6." STR_SAILOR_UNIFORM_UC_UFOPEDIA: "Our first real suit of so-called clothes. We figured an uniform will come in handy. About its looks? Brainers say it's better this way. Combat Stress -3. Evasion: REA*35% + MEL*10%. Energy Recovery: 120%. Inventory: 10. Wearing it in combat improves XP gains (5)." STR_GYM_OUTFIT_UC_UFOPEDIA: "Helps those who suffer from a terminal lack of stamina by minimizing encumbrance and maximizing comfort, but also reduces pocket space (10). Allows Martial Arts. Evasion: REA*35% + MEL*10%. Energy Recovery 140%. Extra XP (10)." STR_SWIMSUIT_UFOPEDIA: "Goes one step further than the Gym Suit, offering better bonuses but also costing more equipment space (7). Allows Martial Arts. Evasion: REA*40% + MEL*10%. Energy Recovery 140%. Extra XP (10)." STR_BIKINI_UFOPEDIA: "You need a great body to be bold enough to take this outfit to the battlefield, but its skimpy nature might prove distracting to the enemies. Allows Martial Arts. Evasion: REA*40% + MEL*10%. VooDoo Defense + BRAVERY*0.1. Energy Recovery 140%. Inventory: 5. Extra XP (10)." STR_PIR_TOPLESS_UC_UFOPEDIA: "No clothing, nothing for the opponent to grab. This outfit covers what ought to be covered to not look silly and provides a few strong straps for carrying equipment. Useful for swimming and very hot climates. Evasion: REA*45% + MEL*10%. Inventory: 3. Energy Recovery 140%. Combat Stress +4." STR_PIR_NUDE_UC_UFOPEDIA: "Going into battle without any apparel on makes anyone but the bravest (or kinkiest) uneasy (Combat Stress +6). Evasion: REA*50% + MEL*10%. Energy Recovery 140%. Inventory: 0." STR_PIR_NUDE_DREAMLAND_UC_UFOPEDIA: "The basic equipment in Shadowlands is traveller's own body and close fetishes (which get transported along). Too low V.PWR will cause morale and stun damage, but on the upside, there is no Overstun, low Stun damage from wounds and high Energy regeneration. NV: 10. Light: 15. Evasion: REA*50% + MEL*10%. Inventory: 0." STR_PIR_SPECTRE_UC_UFOPEDIA: "The shades of fallen Gals can help us in battle again, but they're easily dispersed by common forms of damage, while completely immune to some others. Evasion: VPWR*75%, no back penalty. NV: 30, DV: 20. INVIS: 10. SPOT: 5. SENSE: 3. Invisible to Sense. Energy Recovery VPWR*75%. +10 VDEF. No Inventory, can only attack with Terror." STR_SWIMSUIT_SEA_UC_UFOPEDIA: "The swimsuit offers the fastest undersea movement and most equipment space out all bathing suits, but it's a bit constricting, increasing the stun/turn. Allows Martial Arts. STUN/Trn: 13. Energy Recovery 80%. Evasion: REA*35% + MEL*10%. Inventory: 7. Vis: 18. Extra XP (20)." STR_BIKINI_SEA_UC_UFOPEDIA: "As a bathing suit, the bikini offers the least penalties to melee. Allows Martial Arts. STUN/Trn: 12. Energy Recovery 80%. Evasion: REA*35% + MEL*10%. VDEF + BRAVERY*0.1. Inventory: 5. Vis: 18. Extra XP (20)." STR_TOPLESS_SEA_UC_UFOPEDIA: "If no proper bathing suit is available, the gals will simply strip off their armor. Due to the lack of any breathing equipment, they will take Stun damage per turn. The only advantages are high bravery and defense vs. magic. STUN/Trn: 11. Energy Recovery 80%. Evasion: REA*40% + MEL*10%. VooDoo Defense + BRAVERY*0.1. Inventory: 3. Vis: 18. Extra XP (20)." STR_PIR_NUDE_SEA_UC_UFOPEDIA: "Skinny-dipping is always an option! Compared to going topless, you'll have no equipment but a bit less stun and more speed. Any sea-incapable outfits that include no underwear will turn into this one. STUN/Trn: 10. Energy Recovery 80%. Evasion: REA*45% + MEL*10%. VooDoo Defense + BRAVERY*0.1. Inventory: 0. Vis: 18. Extra XP (20)." STR_NURSE_OUTFIT_UC_UFOPEDIA: "If your calling is healing not maiming, this one is for you. The outfit comes with a large medical bag, containing 20 uses of each: painkiller, surgery kit (5 HP healed per wound), stim (20 Stun Damage restored per use). Effective Wt: 12. Evasion: REA*15% + MEL*10% + BRA*10%. Combat Stress -4. Inventory: 8." STR_PEASANT_NURSE_OUTFIT_UC_UFOPEDIA: "Peasants make better nurses than soldiers. The outfit comes with a large medical bag, containing 20 uses of each: painkiller, surgery kit (5 HP healed per wound), stim (20 Stun Damage restored per use). Effective Wt: 15. Evasion: REA*10% + MEL*10%. Combat Stress -3. Inventory: 8." STR_NURSE_OUTFIT_ADV_UC_UFOPEDIA: "This magical outfit combines Refractor and Grav Unit with a Magical Medikit, creating a literal flying angel of mercy. Requires Surgery Room to be manufactured. Effective Wt: 10. SHIELDS: 66/6 (Gold). VooDoo Defense + BRAVERY*0.1. Evasion: REA*50% + BRA*10%. Inventory: 12." STR_BARBARIAN_RAGS_UC_UFOPEDIA: "Calling this 'clothing' would be a major overstatement but it is all we can buy from the locals. A Gal wearing it will automatically change into Furs on landing in Cold weather. Evasion: REA*40% + MEL*10%. Energy Recovery 120%. Combat Stress +3. Inventory: 8." STR_BARBARIAN_FURS_UC_UFOPEDIA: "These furs are a variant of Tribal Clothing. They provide a Gal with adequate protection against cold. A Gal wearing them will automatically change into Tribal on landing in Hot weather. Wt: 3. Evasion: REA*30% + MEL*10%. Combat Stress +2. Inventory: 8." STR_BARBARIAN_ARMOR_UFOPEDIA: "Wearing this doesn't provide much protection, but it fills a Gal with a strong fighting spirit. That is, the herbal concotions she uses do that. In addition, it improves Daze, Bio and Mental resistances. However, a Gal needs good Stamina not to drop from exertion. Wt: 8. Evasion: REA*30% + MEL*20%. Pain Resistance. Inventory: 6." STR_BARBARIAN_ARMOR_S_UFOPEDIA: "Alternate Barbarian outfit, equipped with a shield for protection and head-bashing. Wt: 8 (14). Evasion: REA*30% + MEL*45%. Pain Resistance. Inventory: 6." STR_SAVAGE_ARMOR_UFOPEDIA: "Third version of the Barbarian outfit, in which we apply especially strong herbal medicines. However, this means a Gal is overhyped (Combat Stress + 8, 4 Stun/Turn, Energy Recov. reduced to 80%). Double Morale effect on V.Def, but -30 V.Def. Wt: 6. Evasion: REA*40% + MEL*15%. Pain Immunity. Inventory: 8." STR_AMAZON_ARMOR_UC_UFOPEDIA: "While watching the latest pit-fight, I had a profound revelation: to effectively fight using primitive weapons, you need to go primitive yourself. The following experiment proved that the right attitude works miracles. Wt: 4. Evasion: REA*45% + MEL*20%. Energy Recovery 140%. Inventory: 12. Camo 8/2. Pain Immune." STR_AMAZON_ARMOR_SEA_UC_UFOPEDIA: "The underwater version of Amazon armor. Evasion: REA*35% + MEL*20%. Energy Recovery 80%. Inventory: 12. Pain Immune. Extra XP (10). Vis: 18. Stun/Turn: 12." STR_BERSERKER_ARMOR_UC_UFOPEDIA: "Enter a state of pure rage through proper mental discipline. Downsides include poor Evasion (REA*25%, half back pen.), extreme Combat Stress (12). Takes Stun damage each turn, mitigated by high HP & STR. Hitting enemies susceptible to Melee counteracts Stun, restores Energy. Cannot die from overstun. Wt 3. Inv: 3. V. Defense +35. Energy Recovery 140%" STR_PIR_OFFICER_UFOPEDIA: "Purest of the pure, this artifact set of clothing is worthy of a real Captain! Despite the flimsy looks, it holds great power. Inflicts Stun damage if your combination of Rank and unmodified Bravery/10 is below 11 (Swabbie counts as 0, Queen as 5). Pain Immunity. Inv: 8. Wt: 5. SPOT: 5. VooDoo Defense + BRAVERY*0.15. Evasion: REA*45% + MEL*15% + BRA*10%. +5 Energy Recovery. Immune to Overstun." STR_SMOKEY_ARMOR_UC_UFOPEDIA: "Protects eyes and lungs against smoke, allowing for much more prolonged abuse of smoke-screens, and providing 20% better visibility in smog! It has its cost in Stamina, but that sexy look!. Wt: 4. Evasion: REA*25% + MEL*20%. NV: 10. Inv: 17. CAMO: 0/2" STR_SMOKEY_MK2_ARMOR_UC_UFOPEDIA: "Based on the Smokey design, it incorporates a mesh of traditional armor and refractor circuitry, providing great protection against energy weapons and holo-blur effect. Strong shielding makes for a very potent setup. SHIELDS: 125/25 (Purple). Wt: 6. Evasion: REA*25% + MEL*25%. NV: 16. ThV: 60%. Energy Recovery 80%. Inventory: 15." STR_CHILLER_UC_UFOPEDIA: "This is quite something we have built! Extreme exploration demands extreme measures - and this rig here is fitted with a giant AC unit, providing air, heat or cold as needed! It is based on a swimsuit, for maximum flexibility! Not enough? Check the SEA version, as well as these nice goggles! Wt: 15. En. Recov. 80%. Evasion: MEL*5%. NV: 16. ThV: 30%. Inventory: 12." STR_CHILLER_SEA_UC_UFOPEDIA: "At least it allows us to swim and breathe air at the same time! Wt: 15. Vis: 20. ThV: 30%. Energy Recovery 60%. Inventory: 12." STR_SPACE_SUIT_UC_UFOPEDIA: "Allows us to freely walk in SPACE! Well, freely only to a degree, but without the un-fun side effects of imminent suffocation, rapid transpiration and cell breakdown. Is Exosuit. Evasion: REA*15% + MEL*5%. Wt: 6. NV: 16. Inventory: 19." STR_SPACE_SUIT_SEA_UC_UFOPEDIA: "Space suit can also be used as sea suit, nuff said. It is much slower than overland but allows us to carry more stuff due to positive buoyancy (eff. Wt: -5). Energy Recovery 60%. Vis: 22. Inventory: 19." STR_SPACE_SUIT_SPACE_UC_UFOPEDIA: "Having these funny thrusters, it lets you move freely in 0-G. What does it mean? It means this suit is fit for some space boarding! Yarr! Wt: 0. Evasion: REA*20% + MEL*10%. NV: 30. Rapid Stun if torn (wounded). Inventory: 19. Weak lights (L)." STR_SPACE_POD_UC_UFOPEDIA: "When no space suit is available, the only option of survival is to get into this pod! Day vision is reduced to 25 tiles. NV: 20. Carry weight increase (30). Pain Resist. Cannot Kneel. Inventory: 20. Weak lights (L)." STR_SPACE_POD_HYBRID_UC_UFOPEDIA: "A Hybrid dipped in Rescue Pod to avoid rapid decompression, demoisturization, and decomposition. (DV: 35; NV: 30). Carry weight increase (30). Pain Resist. Cannot Kneel. Inventory: 20. Weak lights (L)." STR_SPACE_POD_LOKNAR_UC_UFOPEDIA: "When no space suit is available, the only option of survival is to get into this pod! Lokk'Naars retain considerably good vision even inside this rig (DV: 30; NV: 22). Carry weight increase (30). Pain Resist. Cannot Kneel. Inventory: 20. Weak lights (L)." STR_SPACE_POD_SLAVE_UC_UFOPEDIA: "When no space suit is available, the only option of survival is to get into this pod! Day vision is reduced to 25 tiles. NV: 16. Carry weight increase (30). Pain Resist. Cannot Kneel. Inventory: 20. Weak lights (L)." STR_SPACE_POD_PEASANT_UC_UFOPEDIA: "A rescue pod is filled with a gel-like, oxygen carrying substance, in which an unclothed occupant floats. This is to protect against sudden accelerations and punctures. DV: 25. NV: 16. Carry weight increase (30). Pain Resist. Cannot Kneel. Inventory: 20. Weak lights (L)." STR_SPACE_POD_GNOME_UC_UFOPEDIA: "A gnome can operate a Rescue Pod with great dexterity... but it's still only a clumsy pod. DV: 30. NV: 20. Carry weight increase (30). Pain Resist. Cannot Kneel. Inventory: 20. Weak lights (L)." STR_THIEF_ARMOR_UC_UFOPEDIA: "What good is an infiltration mission if you can't fit too much loot into these skimpy outfits? This heavy-duty Durathread gear is guaranteed to work in any non-space mission, and lets you carry a ton of loot (+15 carrying cap). It also blends into the background (CAMO: 6/6). WARNING: In daytime conditions, vision reduced to 30 tiles! NV: 12. Stress -4. Inv: 28." STR_THIEF_ARMOR_SEA_UC_UFOPEDIA: "Fully equipped with oxygen, it doesn't inflict Stun damage and keeps its -15 encumbrance due to buoyancy. It's almost impossible to see from inside of its helmet, though, and just forget about swimming. Large Target. Cannot Run. CAMO: 3. Stress -4. Energy Recovery 60%. Vis: 12. Inv: 22." STR_SCALE_MAIL_UC_UFOPEDIA: "This armor is made of Chitin plates. Quite encumbering due to its bulk, but very effective against melee attacks (and to a lesser degree, explosions and Chem). Wt: 10. Evasion: REA*15% + MEL*25%. Energy Recovery 80%. Inventory: 16" STR_BASIC_ARMOR_UC_UFOPEDIA: "Coupled with Uber's inherent toughness, this armor can soak up quite a lot of small arms fire, but requires good strength and stamina, and even then, mobility loss is unavoidable. Wt: 12. Large Target. Evasion: MEL*10%. Pain Resistance. Energy Recovery 80%." STR_CAMO_PAINT_UC_UFOPEDIA: "Body paint, used to stay unseen by the enemy. You'll still be seen if you come too close, but you can ambush enemies much easier, provided you have the boobs to do it. Inventory: 7. Evasion: REA*35% + MEL*10%. Energy Recovery 120%. Combat Stress +3. CAMO: 12/4" STR_KEVLAR_ARMOR_UC_UFOPEDIA: "This combat outfit utilizes the newly discovered camouflage concept, as well as Kevlar weave to create a suit that provides an edge in battle while being very practical (carrying cap. +5). However it does incur mobility loss. Evasion: MEL*20%. Combat Stress -2. CAMO: 8/2" STR_HEAVY_KEVLAR_ARMOR_UC_UFOPEDIA: "It's chrome, it's hardwired, it's green all over. Same camo as Guerilla, more armor (with Plastasteel impact plates), smoke mask and sensor suite that makes the battle seem ever so abstract, when seen on the HUD... Wt: 5. Evasion: MEL*20%. Combat Stress -4. NV: 20. ThV: 50%. SPOT: 5. CAMO: 8/2" STR_SNIPER_ARMOR_UC_UFOPEDIA: "They say that distance is just a number, but it's hard to keep in touch from afar without the help of the advanced electronics we now possess. The outfit is skimpy and made of advanced materials to save on weight (-5 encumb.), but its defensive value is rather symbolic. Improved CAMO:16/4. Evasion: MEL*20%. NV: 20. ThV: 50%. Stress +1." STR_TAC_VEST_UC_UFOPEDIA: "This lightweight (Wt: 6), flexible vest made of highly resistant fibres hardly restricts movement, yet easily defeats even repeated hits with low-powered projectiles. Evasion: REA*20% + MEL*15%. Inventory: 22" STR_TAC_ARMOR_UC_UFOPEDIA: "Owing to our increased practical knowledge of battlefield conditions, we have fashioned this full suit, based on the Tac Vest. We added side panels to overcome the dreaded problem of angled shots. Wt: 8. Energy Recovery 80%. Evasion: REA*10% + MEL*15%." STR_PERSONAL_ARMOR_UC_UFOPEDIA: "This variant of the Tac Armor features an actual helmet, which may impair vision a bit, but protects hairdo and contains smoke filters. Wt: 10. NV: 9. Evasion: REA*5% + MEL*20%. Energy Recovery 60%." STR_TAC_FULL_ARMOR_UC_UFOPEDIA: "By adding even more armor to our Tactical design, we have attained levels of firearms protection surpassing everything short of a Powered Armor, but the suit is of heavyweight class. Wt: 18. Large Target. NV: 9. Evasion: MEL*10%. Energy Recovery 60%." STR_LEATHER_ARMOR_UC_UFOPEDIA: "This fashionable and unique outfit, made of Durathread worn by the Traders, can be worn for some extra protection or sold for a nice profit. Wt: 4. Evasion: REA*30% + MEL*20%. Inventory: 22." STR_METAL_ARMOR_UFOPEDIA: "Behold the boobs of steel! A durathread armor reinforced with Plastasteel. Gives some actual protection for a cheap price. Wt: 7. Evasion: REA*15% + MEL*30%. Inventory: 19." STR_GLITTER_ARMOR_UFOPEDIA: "An advanced version of the Metal Armor, encased within an energy field for maximized Laser protection (SHIELDS: 66/6, Gold). The dazzling display increases Evasion (REA*30% + MEL*30%). The armor is equipped with a Laser Fist and improved sights (NV: 16, ThV: 30%). Wt: 8(14). Inv: 19." STR_CHAIN_MAIL_UFOPEDIA: "A melee-type armor, made of interlocked, superconductive rings. Solid protection, especially against cutting and plasma damage, at the price of considerable weight (25). Evasion: MEL*20%. Energy Recovery 80%. Inventory: 16." STR_CHAIN_MAIL_A_UC_UFOPEDIA: "A chain mail that is less likely to fail. If the heavy Gothic Shield is wielded, the wearer of Chain Mail gets a large increase to her frontal armor, as well as some energy resistances. The shield is, however, heavy (16, for a total of 42). Evasion: MEL*55%. Energy Recovery 80%. Inventory: 16." STR_PLATE_MAIL_UFOPEDIA: "A solid plated armor of intricate construction. Especially effective against melee attacks. Large Target. Wt: 36. Evasion: MEL*30%. Energy Recovery 80%. Combat Stress -2. Inventory: 12." STR_PLATE_MAIL_A_UFOPEDIA: "Equipping a shield offers extra protection (including Evasion, now MEL*55%), at the cost of Wt increased to 60 and the loss of one free arm. The shield can be used to stun enemies (POWER = 20 + STRENGTH*0.8)." STR_SLAYER_ARMOR_UFOPEDIA: "An armor infused with the power of Destruction. It causes 50% of all damage inflicted to be returned to the wearer as Energy and Stun buff. Low HP warriors will suffer from very low Energy Regen when wearing it. Is Exosuit. V.Large Target. Wt: 80. Evasion: MEL*40%. Pain Immune. Major V.Def increase. Inventory: 14. NV: 20. ThV: 80%. Shield: 360/40 (Purple)" STR_POWER_SUIT_WRECKED_UC_UFOPEDIA: "Become a junkyard legend by wearing the remains of a real power armor! It is so uncomfortable it'll inflict some stun damage each turn, but who cares? Wt: 55. X-Large Target. Energy Recovery 60%." STR_POWER_SUIT_UFOPEDIA: "From the salvaged junk, we have hammered out an extra-thick (if a bit ramshackle) suit of powered armor. It slows the wearer down, but allows her to operate massive guns (+30 carrying capacity). Cannot Run. X-Large Target. NV: 9. Personal Lights (L to toggle)" STR_POWER_SUIT_ADV_EVA_UFOPEDIA: "A version of the Harbinger suit with a closed helmet. Since the helmet can be quickly retracted and closed at will, there is no difference except aesthetics. The suit will automatically change into this variant in dangerous environments, for example in space (it has no 0-g capability, though). No waving your hair around in such places, I'm afraid." STR_POWER_SUIT_ADV_UFOPEDIA: "This refined suit features laminated ceramic plating suspended upon a plastasteel frame. These plates can shatter when hit by a hypervelocity AP projectile or a strong blastwave, but provide almost unparalleled plasma and chem protection. Is Exosuit (see EVA version). +30 carrying cap. Cannot Run. XL Target. NV: 16. ThV: 40%. Lights." STR_POWER_SUIT_ADV_EVA_SEA_UFOPEDIA: "While operating underwater, the Harbinger suit suffers only relatively slight penalties; due to its bulk, Concussive damage isn't as critically dangerous as usual, while vision and firing accuracy are basically unaffected. Vis: 22." STR_BIO_SUIT_ADV_UFOPEDIA: "An actual living thing, grown on a Power Armor's frame, this suit is pretty gross unless you've got the tits to enjoy its comfy, soft, moving insides (BRA >70 recommended). Day vis. reduced to 33. Is Exosuit. Cannot Run. Regenerates 20% CURRENT HP per turn. VooDoo Pwr Defense + HEALTH*0.2. Wt: 50. ThV: 70%. X-Large Target. Combat Stress -10." STR_BIO_SUIT_ADV_SEA_UC_UFOPEDIA: "The undersea version of this suit is basically unchanged, except added Stamina penalty. Cannot Run. Regenerates 20% CURRENT HP per turn. VooDoo Defense + HEALTH*0.2. Wt: 50. ThV: 40%. X-Large Target. Combat Stress -10. Vis: 16." STR_BIO_SUIT_NECRO_UFOPEDIA: "The ultimate version of the Bio Suit, requiring similar level of Bravery to wear. NV: 20, but at day only 33. Is Exosuit. Regenerates 20% CURRENT HP +1 per turn. Cannot Run. VooDoo Pwr Defense + HEALTH*0.2. Wt: 60. ThV: 80%. X-Large Target. Combat Stress -10. Equipped with Corrosive Cloud secondary weapon." STR_BIO_SUIT_NECRO_SEA_UC_UFOPEDIA: "Naturally, like the Biosuit, it can work underwater. Regenerates 20% CURRENT HP +1 per turn. Cannot Run. VooDoo Pwr Defense + HEALTH*0.2. Wt: 60. ThV: 60%. Vis: 20." STR_FLYING_SUIT_UFOPEDIA: "This advanced flying armor does not require manual control, which allows us to fit it with extra electronics, and has an effective weight of 0 despite being decently armored. It is equipped with strong SHIELDS: 150/30 (Gold). Evasion: REA*40% + MEL*30%. NV: 20. ThV: 50%. Combat Stress +1. Inventory: 16." STR_IRONMAN_ARMOR_UFOPEDIA: "This shiny armor changes a warrior into a flying brick, due to its toughness and difficult steering. It also has some bad heart-related side-effects (stun damage each turn). Is Exosuit. Cannot Run. Evasion: REA*5% + MEL*30%. VooDoo Pwr Defense + BRAVERY*0.2. NV: 16. Energy Recovery 80%. Combat Stress +1. Lights." STR_LOOTED_RAIDER_BOSS_ARMOR_UFOPEDIA: "A looted (and somewhat reshaped) armor of a Raider Boss, with its trademark huge, spiked breastplate and night goggles. The armor also contains a primitive anti-chemical kit. Evasion: REA*10% + MEL*35%. NV: 16. Inventory: 14." STR_IRONMAN_ARMOR_SPACE_UFOPEDIA: "This armor has much better performance in 0-G boarding actions than planetside; however, its stun damage per turn is increased by 50% due to overheating. VooDoo Pwr Defense + BRAVERY*0.2. Evasion: REA*10% + MEL*30%. NV: 30. Energy Recovery 120%. Combat Stress +3" STR_REVENANT_ARMOR_UC_UFOPEDIA: "Each of these suits is equipped with chemical injectors, applying combat drugs derived from our knowledge of mutant physiology and body chemistry. Wt: 14. Large Target. Evasion: REA*5% + MEL*30%. Pain Immune. Inventory: 18." STR_MUSCLE_ARMOR_UC_UFOPEDIA: "Composed of micro-fibres, or synthetic muscle, this armor substantially increases the strength of the user. Requires Surgery Room to manufacture. Evasion: REA*25% + MEL*25%. Eff. Wt: -15. Inventory: 11." STR_BRUTE_ARMOR_UC_UFOPEDIA: "By merging together the Revenant armor with a Synthmuscle suit, and adding copious amounts of Plastasteel, we have developed quite a walking nightmare. Requires Surgery Room to manufacture. Wt: 24. X-Large Target. Pain Immune. Evasion: MEL*25%." STR_ANNIHILATOR_ARMOR_UC_UFOPEDIA: "We have achieved the pinnacle in powered armor technology. This suit is protected by massive Plastasteel plates and combines all the features of the best armors available up to date, including the ability to fly and the anti-magic screen (V. Def. +50). Is Exosuit. Wt: 33. Evasion: MEL*25%. NV: 25. ThV: 70%. Pain Immune. Inventory: 16." STR_ANNIHILATOR_ARMOR_SEA_UC_UFOPEDIA: "Unsurprisingly, the Annihilator is almost as good underwater as it is overland. VooDoo Defense +50. Wt: 33. Evasion: MEL*20%. ThV: 70%. Pain Immune. Energy Recovery 80%. Inventory: 16. Vis: 24." STR_ANNIHILATOR_ARMOR_SPACE_UC_UFOPEDIA: "The Annihilator is at its best when used for space missions, its powerful thrusters providing unsurpassed mobility. VooDoo Defense +50. Energy Recovery 120%. Wt: 16. Evasion: MEL*40%. Inventory: 16. NV: 40." STR_MAGE_ROBE_UC_UFOPEDIA: "An outfit for budding magicians. Evasion: REA*40% + MEL*10% (half back penalty). SENSE: 3. Energy Recovery 120%. Inventory: 10." STR_THEBAN_DRESS_UC_UFOPEDIA: "Theban fashion is getting more and more popular lately, despite the elites' claims about its immorality. This dress is an outfit of a priestess and comes with an Ankh, healing 1 HP/Wound or stimulating, but using Energy. It also gives immunity to death from overstun. Inventory is very limited (2). Stress -2. Evasion: REA*40% + MEL*10%. Energy Recovery 120%. V.Def +10." STR_THEBAN_DRESS_SEA_UC_UFOPEDIA: "The Theban Dress can be used for underwater operations, you just need to get rid of the 'dress' part (Inventory lost). Outfit's healing magic reduces Stun/Turn to 7. Vis: 18. Evasion: REA*40% + MEL*10%. Energy Recovery 80%. V.Def +10." STR_VAMPY_ROBE_UC_UFOPEDIA: "Vampiric: 10% of all damage dealt to living is returned as HP, 25% as Time Units, 50% as Energy. Energy recov. based on V.Pwr. Pain & Shock Immune. Vision 25 day&night. Cannot Run. Camo: 0/10. Wt: 20. Evasion: REA*10% + MEL*25% (half back penalty). SPOT: 5. SENSE: 3. ThV: 60%. Inventory: 8. Recoverable." STR_PIR_SLAVE_ARMOR_UFOPEDIA: "A magical outfit of punishment. Makes the wearer blind, but also invisible to SENSE. Grants powers of clairvoyance, and blood magic to help the more worthy in combat. Recoverable. Pain Immunity. No Evasion. Combat Stress -10. Energy Recovery 120%. Inventory: 9. Extra XP (20)." STR_VOODOO_ARMOR_UC_UFOPEDIA: "This outfit increases the innate magical skills of the wearer - by the combined forces of hypno emitters and placebo effect. It also allows her to use the VooDoo Rod to cast Illusion magic against enemies. Evasion: REA*30% + MEL*10%. SPOT: 5. Inventory: 8." STR_SORCERESS_ARMOR_UC_UFOPEDIA: "And only now, at the end, you fools finally understand... This flying outfit, wreathed in protective flames, uses VooDoo Orb and Tome of Lightning as weapons. Is Exosuit. Energy Recovery 120%. Evasion: REA*40% + V.MASTERY*1% (no back penalty). Extra Morale regen if V.PWR+V.SKL > 120, else degen. Pain & Shock immunity. NV: 25. SENSE: 7. SPOT: 10. CAMO: 0/7. Inventory: 10. SHIELDS: 200/50 (Blue)" STR_SORCERESS_ARMOR_SEA_UC_UFOPEDIA: "Statistics for a Sorceress outfit used underwater are the same as the regular one, except some changed resistances, and: STUN/Trn: 8; Unable to Run; Energy Recovery 80%. Evasion: REA*30% + V.MASTERY*1% (no back penalty). Combat Stress +10. Vis: 22. SHIELDS: 200/50 (Blue)." STR_SORCERESS_ARMOR_SPACE_UC_UFOPEDIA: "Used in space, this outfit has unchanged properties except for Stamina and Energy Recovery (140%). NV is increased to 35 as well. . SHIELDS: 200/50 (Blue). Suffers STUN/Trn: 16." STR_STEALTH_ARMOR_UC_UFOPEDIA: "Makes you invisible unless enemies come very close (INVIS 5/3). You can end them with the Ghost Beam or Ghost Dagger if they do. No inventory. Is Exosuit. Evasion: REA*35% + MEL*10% (half back penalty). Energy Recovery 120%. Shock immunity. NV: 20. SENSE: 3. SPOT: 5. Vision range at day same as at night." STR_STEALTH_ARMOR_SEA_UC_UFOPEDIA: "When undersea, the Ghost armor has worse invisibility, and cannot spot stealthy enemies, but it still does its job - and allows swimming. No inventory. STUN/Trn: 6. Energy Recovery 80%. Shock immunity. Evasion: REA*30% + MEL*10% (half back penalty). INVIS: 9. SENSE: 3. Vis: 20." STR_HOLOSUIT_UFOPEDIA: "This skin-tight armor uses holographic fields to render the wearer nigh-invisible (INVIS 16/8). The fields work by redirecting incoming light, making them especially effective in daylight. However, circuitry running so close to the skin makes the wearer extra susceptible to damage. NV: 16. ThV: 30%. Evasion: REA*40% + MEL*10%. Energy Recovery 140%. Inventory: 6. Stress +5." STR_FORCE_ARMOR_UC_UFOPEDIA: "Ditching the conventional armor concept altogether and replacing them with energy refractors once worn by the Church creates a virtually weightless contraption that performs really well at dissipating plasma and laser energies (SHIELDS: 66/6, Gold). Wt:4. Evasion: REA*30% + MEL*10%. Inventory: 17." STR_GRAVBALL_OUTFIT_UFOPEDIA: "The original Gravball outfit, used in actual Gravball league! Its complex construction protects the players while increasing their abilities. Easy control system allows for fluid movement; but it tends to overload, causing Stun damage proportional to your remaining Energy. Wt: 8. Evasion: REA*30% + MEL*35%. Energy Recovery 120%. Inventory: 4." STR_SWIFTSUIT_UC_UFOPEDIA: "The Slu... Swiftsuit combines refractor shield with a gravpack, making for a fragile but useful outfit. The Brainers say it was designed this way to minimize penalties, but was it really the only option? Insufficient shielding of circuitry deals 4 Stun/turn. Evasion: REA*40% + MEL*10% (half back penalty). Energy Recovery 140%. Combat Stress +5. Inventory: 10. SHIELDS: 66/6 (Gold)." STR_SWIFTSUIT_SEA_UC_UFOPEDIA: "With some force field tweaking, the Swiftsuit can be converted into a high-quality bathing suit, with only a few penalties due to decreased friction. Its strongest point is no energy recovery penalty, but so much equipment space increases effective weight (to 6). STUN/Trn: 14. Shields: 66/6 (Gold). Evasion: REA*35% + MEL*10% (half back penalty). Inventory: 10. Vis: 18." STR_DEMONIC_ARMOR_UC_UFOPEDIA: "Attacks drain 25% hp damage caused as Stun and Stamina each. Wt: 5. Rqrs 20+ V.SKL or Stun damage. Morale effect on defense vs. dark arts is increased x1.5. Extra Stun recovery for high V.SKL. Pain Immunity. Is Exosuit. Energy Recovery 160%. Evasion: REA*40% + MEL*30% + V.PWR*50% (half back penalty). NV: 15. Inventory: 7. Shield: 88/22 (Red)" STR_DEMONIC_ARMOR_SEA_UC_UFOPEDIA: "Using this outfit undersea is possible, it even allows us to swim, however there are considerable penalties to movement. Evasion: REA*30% + MEL*30% + V.PWR*50% (half back penalty). Energy Recovery 100%. Vis: 19; other stats unaffected. Extra Stun/Turn: 10." STR_ARRANCAR_ARMOR_UC_UFOPEDIA: "If you can't control it, it will destroy you; low V.Power is unadvised to those who try to master it. Allows wearer to use the mighty Ball of Annihilation. Requires Summoning Circle. Wt: 8. Energy Recovery 120%. Stun Recovery Bonus = VooDoo POWER*0.2. Evasion: REA*35% + MEL*30% + BRA*15% (half back penalty). NV: 20. SPOT: 10. SENSE: 4. Inventory: 14. Shield: 88/22 (Red)" STR_BLITZ_ARMOR_UC_UFOPEDIA: "This advanced flying armor greatly enhances a soldier's speed and agility, while the built-in refractor field protects against incoming fire and blurs the soldier's silhouette. SHIELDS: 100/20 (Blue). Wt: 6. Evasion: REA*30% + MEL*20% (half back penalty). NV: 20. ThV: 40%. Energy Recovery 120%. Combat Stress +3. Inventory: 12. 2 Stun/turn." STR_BLITZ_ARMOR_SEA_UC_UFOPEDIA: "The Blitz outfit is very useful for undersea operations, as long as you can take its considerable Stun damage each turn. SHIELDS: 100/20 (Blue). Wt: 12. STUN/Trn: 16. Evasion: REA*25% + MEL*20% (half back penalty). ThV: 40%. Inventory: 12. Vis: 24." STR_PIR_ASSASSIN_UC_UFOPEDIA: "The main feature of this armor is an electronic suite, composed of state-of-the-art sight enhancement and motion sensors that allow the wearer to react faster and fire more accurately. Has the best Night Vision (25), Heat Vision (80%) and SPOT (10). Wt: 6. Evasion: REA*10% + MEL*20%. Inv: 22." STR_PIR_ASSAULT_UC_UFOPEDIA: "This flying armor was designed as a mobile heavy weapons platform, combining positive buoyancy (carrying cap. +15) with an ability to haul said weapons to a vantage point. Its cumbersomeness and poor protection against hits from the sides makes it less than ideal for close engagements. Evasion: REA*10%. Energy Recovery 80%. Inventory: 16." STR_PIR_ASSAULT_2_UC_UFOPEDIA: "Using more advanced materials allowed us to re-create a lighter, more advanced version of a flying support armor. It retains the extra capacity (+15) and armor protection of the original, while being more agile and equipped with electronic senses. NV: 20. ThV: 40%. Evasion: REA*20%. Inventory: 16." STR_PIR_STORM_ARMOR_UC_UFOPEDIA: "A light (effective Wt: 5), flying suit of armor that increases mobility while providing some actual protection. Evasion: REA*20% + MEL*15%. Inventory: 16." STR_DEFENDER_SLAVE_UC_UFOPEDIA: "This carapace armor offers near-invulnerability to small-arms fire, being resistant to most known forms of abuse; however, it's quite heavy (Wt: 12). Large Target. NV: 12. Energy Recovery 80%." STR_DEFENDER_PEASANT_UC_UFOPEDIA: "This carapace armor offers near-invulnerability to small-arms fire, being resistant to most known forms of abuse; however, it's quite heavy (Wt: 12). Large Target. NV: 12. Energy Recovery 80%." STR_PIR_DEFENDER_UC_UFOPEDIA: "This carapace armor offers near-invulnerability to small-arms fire, being resistant to most known forms of abuse; however, it's quite heavy (Wt: 12). Large Target. Evasion: MEL*10%. Energy Recovery 80%." STR_PIR_DEFENDER_DMG_UC_UFOPEDIA: "This suit of advanced carapace armor has seen much better days. Despite the damage, it is still quite useable. Wt: 10. Large Target. Evasion: REA*5% + MEL*10%. Energy Recovery 80%." STR_PIR_GUARDIAN_UC_UFOPEDIA: "Improved version of the Defender armor, with thicker plating, smoke filters and electronic sights. Wt: 15. NV: 20. Thv: 50%. Large Target. Evasion: MEL*10%. Energy Recovery 60%." STR_GRAV_ARMOR_UC_UFOPEDIA: "Wearing a grav harness increases mobility, but exposed circuitry is liable to hurt the wearer if hit by enemy fire. Overheating deals 5 Stun/turn but increases Cold resist. Evasion: REA*25%. Combat Stress +2. Inventory: 18. Energy Recovery 120%" STR_CRYSTALISK_ARMOR_UC_UFOPEDIA: "Hard Chryssalid exoskeleton plates placed over a suit made of Celatid hides. Such a trophy imparts the wearer with great ferocity, yet the spikey bits make it difficult to throw and carry stuff (effective Wt=25). Pain Resist. Helps to see through smoke (ThV: 40%). NV: 15. Evasion: REA*10% + MEL*45%. VooDoo Defense + BRAVERY*0.4. Energy Recovery 120%. CAMO: 0/4. Inventory: 7." STR_CRYSTALISK_ARMOR_SEA_UC_UFOPEDIA: "This suit of armor is surprisingly slightly affected when operating underwater, as it is lightweight and smooth. Eff. Wt. is reduced to 20. Swimming is impossible, though. Pain Resist. STUN/Trn: 15. Evasion: MEL*45%. VooDoo Defense + BRAVERY*0.4. Energy Recovery 80%. Inventory: 7. CAMO: 3. Vis: 10" STR_LOADER_ARMOR_UFOPEDIA: "While not exactly the best armor out there, this suit has a different use: carrying heavy packages and weapons, thanks to powerful servos (+60 carrying capacity). Is Exosuit. Cannot Run, Strafe or Kneel. HUGE Target. Combat Stress -2. Inventory: 28. Lights+." STR_LOADER_ARMOR_HYBRID_UC_UFOPEDIA: "Hybrids cannot use their VooDoo powers when wearing this armor. They're pretty good at using it, though. Is Exosuit. HUGE Target. Inventory: 28. Lights+. NV: 20. ThV: 80%" STR_LOADER_ARMOR_HYBRID_SEA_UC_UFOPEDIA: "Undersea version of the Hybrid Loader armor. They cannot use their VooDoo powers when wearing it. They're pretty good at using it underwater as well, though. Is Exosuit. HUGE Target. Inventory: 28. Lights+. Vis: 24. ThV: 50%" STR_LOADER_ARMOR_SLAVE_UC_UFOPEDIA: "Our Loader design has enough space inside that it can fit most humanoid pilots. Being much squishier than we are, the Slave Soldiers can benefit from it the most. +60 carrying capacity. Cannot Run, Strafe or Kneel. Is Exosuit. HUGE Target. Inventory: 28. Lights+." STR_LOADER_ARMOR_PEASANT_UC_UFOPEDIA: "Our Loader design has enough space inside that it can fit most humanoid pilots. +60 carrying capacity. Cannot Run, Strafe or Kneel. Is Exosuit. HUGE Target. Inventory: 28. Lights+." STR_LOADER_ARMOR_SEA_UC_UFOPEDIA: "This suit has 2 strong points as far as sea operations go: firstly, it retains good Firing acc., secondly, it has great resistance to explosive damage, as far as this environment goes. Cannot Run, Strafe or Kneel. HUGE Target. Combat Stress -2. Inventory: 28. Vis: 20." STR_LOADER_ARMOR_SLAVE_SEA_UC_UFOPEDIA: "An undersea profile of the Loader armor when worn by Slave Soldiers. Cannot Run, Strafe or Kneel. HUGE Target. Inventory: 28. Vis: 20." STR_LOADER_ARMOR_PEASANT_SEA_UC_UFOPEDIA: "An undersea profile of the Loader armor when worn by Peasants and their ilk. Cannot Run, Strafe or Kneel. HUGE Target. Inventory: 28. Vis: 20." STR_LOADER_ARMOR_GNOME_UC_UFOPEDIA: "Due to their technical aptitude, Gnomes can make the most use of the Loader armor, suffering lesser penalties when wearing it than other soldiers. +60 carrying capacity. Cannot Run, Strafe or Kneel. Is Exosuit. HUGE Target. Inventory: 28. Lights+." STR_LOADER_ARMOR_GNOME_SEA_UC_UFOPEDIA: "Gnomes refuse to explored the depths without proper gear on, and this rig fits the bill perfectly. Cannot Run, Strafe or Kneel. HUGE Target. Inventory: 28. Vis: 20." STR_DEVASTATOR_ARMOR_SLAVE_UC_UFOPEDIA: "This armor be, heavy and stuff. Immense strength and defense. Equipped with a wide camera suite to improve disastrously affected Reactions. Cannot Run, Strafe or Kneel. NV 16, DV 30, ThV 50%. Wt: 50. Is Exosuit. HUGE Target. Inv: 28. Lights+. Claustrophobic: VDEF -15." STR_DEVASTATOR_ARMOR_SLAVE_SEA_UC_UFOPEDIA: "Watch out for explosions. Cannot Run, Strafe or Kneel. Vis: 22. ThV: 50%. Wt: 50. Is Exosuit. HUGE Target. Inventory: 28. VDEF -15." STR_NIGHT_OPS_ARMOR_UC_UFOPEDIA: "A simple vision enhancement device gives us superior night sight, while improving Firing accuracy, but the loss of peripheral vision has a bad effect on Reactions. Carrying capacity +3 (lots of pockets). Gives camouflage, though useful only at night (CAMO: 0/5). NV: 20. ThV: 30%. Evasion: REA*10% + MEL*10%." STR_MEIDO_OUTFIT_UC_UFOPEDIA: "A servant's outfit, primarily used for sneaky-sneaky dress-up missions. Comfortable to wear if a bit humiliating. Little space to hide stuff. Wt: 3. Evasion: REA*30% + MEL*5%. Energy Recovery 120%. Combat Stress +2. Inventory: 8." STR_LINGERIE_SET_UFOPEDIA: "Classy outfit designed to employ the powers of seduction. Like with the Wench outfit, neither hand is available for equipping to not ruin the disguise. Wt = 3. Too constricting to allow running. Inventory: 10. Evasion: REA*25% + BRA*20%" STR_LINGERIE_SET_X_UFOPEDIA: "A 'civilized' outfit, useable for infiltration missions - a certain kind of 'civilized', for sure. Employs Bad & Good Touch as the only 'weapons'. A Wench looks so harmless that enemies might have trouble hitting her in melee. As a downside, she cannot run in this outfit (high heels, duh). Evasion: REA*35% + BRA*30%. Combat Stress +4. Inventory: 4." STR_MAGICAL_GIRL_OUTFIT_UFOPEDIA: "An enchanted, symbiotic, sentient, flying outfit, which basically is a Magical Girl willingly lending her powers to one of the Hands. Such symbiosis requires base VooDoo Power of 40 or more, else the Hand will take constant Stun damage. Weapons: Good Touch, Seduction and Lucky Star. Evasion: REA*55% + BRA*35% (half back penalty). SENSE: 12. Inventory: 4. NV: 18." STR_MAGICAL_GIRL_OUTFIT_SEA_UC_UFOPEDIA: "No special abilities or penalties compared to surface version, except for normal stat and resistance adjustments. Evasion: REA*50% + BRA*20% (half back penalty). SENSE: 12. Inventory: 4. Vis: 18." STR_PILOTED_VEHICLES_UFOPEDIA: "Deploying vehicles on the battlefield would substantially increase our firepower, but we're facing severe space and weight constraints, hence the vehicle has to be small, with a very tight cockpit (especially for us, Ubers). Such a vehicle takes an Aux slot in a craft and counts as 4 soldiers. We need to remember to make sure gals using vehicles are on the top of crew list, else we might have trouble loading them. Secondly, vehicle weapons might need to be manually loaded at deployment (SHIFT+LMB to unload)." STR_ACAR_UFOPEDIA: "Armor, Firepower and Mobility: these win the field, and we can get them the hard way by getting advanced tech, or the easier way, by commissioning armored cars. We decided on a modular design here, so we acquire Chassis and Weapons separately, then we can Assemble them into a vehicle, and Dissassemble again when we want to change it.{NEWLINE}Armored cars can be piloted by most of our warriors. Require $5k monthly maintenance.{NEWLINE}Carry Capacity: 16/200. NV: 10." STR_ACAR_2MG_ARMOR_UC_UFOPEDIA: "The most straightforward of Armored Car types, it is armed with a twin machinegun that can be easily fired on the move." STR_ACAR_HMG_ARMOR_UC_UFOPEDIA: "Due to the HMG being slower than twin MGs, this version of Armored Car fares marginally worse in hit-and-run tactics." STR_ACAR_AC25MM_ARMOR_UC_UFOPEDIA: "An armored car version that carries the airborne 25mm cannon." STR_ACAR_AGL_ARMOR_UC_UFOPEDIA: "Courtesy of Dr. Wang's Emporium, we can now assemble Armored Cars armed in Automatic Grenade Launchers. This weapon is pretty heavy and cumbersome, but delivers a lot of explosive ordnance for such a small package." STR_ACAR_RPG_ARMOR_UC_UFOPEDIA: "This type of Armored Car carries a quad RPG launcher, good for both tank-fighting and indiscriminate bombardment due to its arcing trajectory." STR_ACAR_105_RECOILLESS_ARMOR_UC_UFOPEDIA: "Arguably the heaviest variant of the Armored Car, it is best when expecting heavy combat. Although its armor protection might prove not enough for such a serious combat..." STR_ACAR_FLAK_ARMOR_UC_UFOPEDIA: "This pattern of Armored Car packs a pair of smoothbore autocannons, that fire heavy buckshot as well as variety of specialty munitions. Basically a giant mobile shotgun." STR_ACAR_FLAMER_ARMOR_UC_UFOPEDIA: "A version of Armored Car mounting a modified Heavy Flamer. It is even more mobile than Twin MG version and the reduced load allows it to have some extra cargo space." STR_ACAR_LASCANNON_ARMOR_UC_UFOPEDIA: "Armored Car armed with a Lascannon. Highly effective against enemy tanks due to the combination of good mobility and a weapon that is exceptionally good at piercing armor." STR_ACAR_GAUSS_CANNON_ARMOR_UC_UFOPEDIA: "Perhaps the most powerful anti-tank/anti-fortification variant of the Armored Car. The power of Gauss weapons is well-known, and this car carries quite a big specimen." STR_ACAR_PLASMA_CANNON_ARMOR_UC_UFOPEDIA: "A flimsy armored car, armed with a devastatingly powerful X-Plasma cannon. What can go wrong?" STR_ACAR_HAVOK_ARMOR_UC_UFOPEDIA: "As the name implies, this type of Armored Car is best suited for raising chaos." STR_HOVERTANK_PIR_UFOPEDIA: "They say there's an unbearable lightness about a Hovertank. It can fly, including in 0-G. It employs gravitic propulsion, cybernetic interface and energy shields (250/50, Blue). It is armed with a small laser weapon, plus one Armored Car-sized vehicle weapon. Researching a corresponding version of Armored Car is required first. As for pilots, only Lokk'Naars are small enough to fit, and with difficulty.{NEWLINE}High maintenance costs ($75k per month).{NEWLINE}Carry Capacity: 12/175.{NEWLINE}NV: 25. ThV: 60%" STR_HOVERTANK_LASCANNON_ARMOR_UC_UFOPEDIA: "This model of Hovertank carries the trusty anti-tank Lascannon." STR_HOVERTANK_GAUSS_CANNON_ARMOR_UC_UFOPEDIA: "This model of Hovertank carries high-damage X-Gauss cannon that can punch holes through craft armor." STR_HOVERTANK_PLASMA_CANNON_ARMOR_UC_UFOPEDIA: "This model of Hovertank carries the devastating X-Plasma cannon, which melts everything into slag." STR_HOVERTANK_HAVOK_ARMOR_UC_UFOPEDIA: "This model of Hovertank carries the indiscriminate Havoc rockets." STR_TANKP_UFOPEDIA: "Miniature tanks are much tougher than Cars, but also slower. With much better electronics, they provide improved vision and accuracy, and allow a single person to operate two weapons. They also have less internal space, so only pilots smaller than Gals will fit - barely.{NEWLINE}Tanks require maintenance ($25k per month).{NEWLINE}Carry Capacity: 16/500. NV: 16. ThV: 50%" STR_TANKP_AUTOCANNON_ARMOR_UC_UFOPEDIA: "The basic variant of the piloted tank. Armed with Autocannon and Grenade Launchers." STR_TANKP_BATTLECANNON_ARMOR_UC_UFOPEDIA: "Tank variant suited for spreading general carnage. Armed with Battlecannon and Machinegun." STR_TANKP_LASCANNON_ARMOR_UC_UFOPEDIA: "This tank carries our new, mighty Laser Cannon as an ultimate armor-killer." STR_XEC_SUIT_UFOPEDIA: "Those Sectopods sure are scary, but the Star Gods, for all their power, constantly fail where we do excel: adapt, assimilate, innovate (and be unafraid of mad ideas). Thus we present to you a new toy of immense power, the XEC suit. Granted, cramming all that stuff inside the frame left little room for cockpit (even with Arcane Interface). Some retard even suggested cutting off gals' limbs to fit. Oh sure, we could have made it bigger, but what's the point, if Lokk'Naars and Gnomes are more than adequate pilots? (Maint.: $150k/mth)." STR_XEC_SCOUT_ARMOR_UC_UFOPEDIA: "The most basic pattern of XEC suit. Secondary weapon: Scout Array. SHIELDS: 500/50 (Blue). NV: 25. ThV: 70%. SPOT: 5." AUX_XEC_WEAPON_TWIN_LASCANNON_UFOPEDIA: "Standard-issue XEC Suit weapon. What's better than a Lascannon? Two of them. Be careful: Autofire causes massive Energy drain." STR_XEC_TERMINATOR_ARMOR_UC_UFOPEDIA: "A XEC suit armed with quad lascannons for the purpose of quick termination of problems. Equipped with auxiliary cooling system which increases energy regeneration by 1/4. SHIELDS: 500/50 (Blue). NV: 20. ThV: 50%." STR_XEC_PALADIN_ARMOR_UC_UFOPEDIA: "We figured out how to cram a craft shield generator onto a XEC. The downside: seriouslsy hampered energy regeneration. It also weighs a lot. SHIELDS: 750/75 (Blue). NV: 20. ThV: 50%." STR_XEC_LANCER_ARMOR_UC_UFOPEDIA: "This XEC suit is dedicated to enemy armor elimination. Its XGauss cannons have halved no-LoS penalty for long-range sniping. SHIELDS: 500/50 (Blue). NV: 20. ThV: 50%." STR_XEC_ARMAGEDDON_ARMOR_UC_UFOPEDIA: "Indeed, nothing is quite like twin X-Plasma cannons; hence the poetic name. This XEC Suit variant will easily vaporise almost anything. SHIELDS: 500/50 (Blue). NV: 20. ThV: 50%." STR_XEC_HAVOK_ARMOR_UC_UFOPEDIA: "A demolition oriented XEC suit, armed with standard Twin Lascannon and a Havoc Launcher. Unlike with normal tanks, this Havoc Launcher has a 360 degree firing arc, but cannot be reloaded in battle. SHIELDS: 500/50 (Blue). NV: 20. ThV: 50%." STR_XEC_ARCHER_ARMOR_UC_UFOPEDIA: "Made to pelt enemies with grenade barrages from a safe position. Lighter weapon allowed to expand the inventory space. SHIELDS: 500/50 (Blue). NV: 20. ThV: 50%." STR_XEC_RETRIBUTOR_ARMOR_UC_UFOPEDIA: "This XEC suit carries the mighty guided Retribution Missiles as its secondary weapon. It has increased carry capacity, but less side and bottom armor. SHIELDS: 500/50 (Blue). NV: 20. ThV: 50%." STR_XEC_EXORCIST_ARMOR_UC_UFOPEDIA: "To be deployed against magical threats. Carries the frightening Psi Cannon and defensive cirtuitry (V.DEF + V.PWR*0.5). SHIELDS: 500/50 (Blue). NV: 20. ThV: 50%." AUX_XEC_WEAPON_QUAD_LASCANNON_UFOPEDIA: "The weapon mounted on Terminator XEC pattern. Because what's even better than two lascannons? Four! The downside is insane Energy drain." AUX_XEC_WEAPON_TWIN_XGAUSS_UFOPEDIA: "Have a XEC-mounted twin X-Gauss Cannon to defeat heavy armor. Halved no-LoS Acc penalty." AUX_XEC_WEAPON_TWIN_XPLASMA_UFOPEDIA: "Very fast to operate thanks to XEC's Arcane Interface. Devastating firepower, but inaccurate at extreme ranges and causes very high Energy drain due to overheating." AUX_TANK_AUTO_MORTAR_UFOPEDIA: "A weapon that fires a wide variety of specialist ammunition. Shots follow arcing trajectory. Halved no-LoS Acc penalty." STR_AM_BALLS_STUN_UFOPEDIA: "Enlarged version of Stun Minibombs. Expensive, but very effective at live captures - especially when launched in batches." STR_AM_BALLS_ACID_UFOPEDIA: "These rounds splash acid, destroying terrain and enemy armor in a quite impressive fashion." STR_AM_BALLS_SMOKE_UFOPEDIA: "When you suddenly feel too exposed, these rounds will provide just the perfect cover." STR_AM_BALLS_GAS_UFOPEDIA: "Poison ammunition comes in different sizes and shapes. These rounds, for instance, are a bit larger than Poison Gas Grenades." STR_AM_BALLS_EMP_UFOPEDIA: "Not as potent as handheld EMP Grenades, these rounds however have a major advantage in range and numbers." AUX_RETRIBUTION_LAUNCHER_UFOPEDIA: "Launches heavy nuclear missiles which can be remotely guided (up to 3 waypoints). They suffer no out-of-LoS accuracy penalties, but are very inaccurate if you try to hit something that's close to you. Not like accuracy matters much for a mass-destruction weapon." AUX_TANK_PSI_CANNON_UFOPEDIA: "Fires off a ray of dark sorcerous energy which... well, it's not hard to guess what it does. 90% of enemy armor is ignored. Not much effect on inanimate matter. Very little Energy consumption, but damages user's Morale despite all the protective circuits. Accuracy and damage dropoff by 1 per every tile after 20th." AUX_XEC_SCOUT_ARRAY_UFOPEDIA: "The Scout Array expands the functions of XEC's Arcane Interface, allowing the vehicle to not only scan enemies, but also to see invisibles from further away, and to see further through darkness and smoke." STR_BOMBARD_ARMOR_UC_UFOPEDIA: "A piloted vehicle, armed with a huge gun with an autoloader arm. So huge, in fact, that only Lokk'Naars are small enough to drive this contraption. Nobody else is insane enough to be locked up with so much explosives, anyway. Cargo: 16/750. $25k monthly maint." STR_QUAD_ARMOR_UFOPEDIA: "A small vehicle that lets a Slave Soldier become a fast scout. Or a cavalry man, because it leaves one hand free to operate personal weapons. Unarmed. Carry Cap: 16/75. NV: 16. Lights. Can strafe." STR_BIKE_Q_ARMOR_UFOPEDIA: "A heavily armored bike/power armor set, armed with an Auto-Ax and Super Shooty Gun. The weapon will be loaded automatically, as long as you don't forget to put long boarding gun ammo belts onboard. Maintenance $50k/mt. Cargo: 18/100. NV: 20. ThV: 50%. Lights. Morale penalty for unused Energy. Can strafe." STR_COPTER_ARMOR_UFOPEDIA: "A flying contraption, which only Lokk'Naars are light and crazy enough to pilot. Can be constructed from various bits and pieces available at Ship's Junkyard. Armed with a cut-down HMG. Cargo: 22/50. NV: 16. ThV: 33%. Lights. $5k monthly maint." STR_FOOD_BAG_UFOPEDIA: "This is what passes for the daily bread on our planet. While relatively affordable and effective at keeping starvation at bay, the taste was never supposed to be its selling point, it seems." STR_CONSUMER_GOODS_UFOPEDIA: "Assorted, useless junk, for some reason very sought after throughout the general population. It'd be better to get rid of it before our Gals hear its siren call.{NEWLINE}Sell value: 30k" STR_MEDICAL_SUPPLIES_UFOPEDIA: "Medical supplies are in great value on this disease-ridden, dangerous planet. We can either sell them for good money or use them to manufacture medical kits." STR_LONGEVITY_SERUM_UFOPEDIA: "A furiously sought-after and prohibitively expensive commodity. While it doesn't give eternal life (you'd need a fabled RETEGES chamber for that), and has countless side-effects, it does indeed make a person look and feel much younger, and can at least double one's lifespan. It's some kind of a regenerative solution, although its contents or workings are unknown." STR_CYBERORGAN_UFOPEDIA: "A cybernetic bodypart replacement, popular amongst aliens, but restricted on Earth due to Academy deeming such contraptions odious to humanity. Obtaining this technology promises some interesting breakthroughs, even though integrating such device with our Hellerium-based physiology would be extremely challenging." STR_ORGAN_CARRIER_UFOPEDIA: "This sealed container uses stasis field to keep internal organs fresh and ready for transplant. Usually this makes no sense, as it is easier to transport wealthy patient to nearest cloning facility, but these organs were harvested off actual people. They are thus precious to superstitious Academy honchos, who believe such organs will keep them young and pretty for longer than mundane and boring, cloned replacements. I guess we'll throw these to the reapers and sell the container itself, as the organs are useless for anyone but their destined patients. However I believe the Mutant Alliance might be willing to take them off our hands as incriminating evidence against the Academy." STR_CHOCOLATE_UFOPEDIA: "Eating this sweet, sweet, luxurious bar will have a bad effect on your teeth, and it will also restore 7 Energy and 7 Morale. Lasts 3 bites." STR_CIGS_UFOPEDIA: "Named so because they allow you to keep calm, and possibly even achieve nirvana faster, physical health be damned.{NEWLINE}Taking a smoke boosts Morale by 18 and Energy by 6, but also results in taking 1 Health and 6 Stun damage." STR_CRACK_UFOPEDIA: "Used by those particularly downed by our crapsack reality to leave it for a better world. With continued usage, permanently so.{NEWLINE}A particularly debauched pirate who uses it will immediately receive a boost of 100 Morale and 25 Energy, but at a cost of 6 Health." STR_WINE_UFOPEDIA: "A major curtular br-breakthrough, this luxuriousss, apple-based wine will surely in-crease the intellectual level of our base by bounds and leaps, as vulgar binge drinking is replaced by highly-cultured binge drinking, which spurs higher-level abstract thinking. We've already had a groundbreaking realization that can be our salvation: the sell value of our beverage itself can be abstract, lo and behold the culturization!" STR_ELECTRONIC_PIECES_UFOPEDIA: "These pieces of advanced Star God technology are forbidden to have without special permission, naturally. We can use them to assemble all sorts of rare stuff, or simply sell them for a much better value. The heart of the system is an 'optronic' computation device, but it also contains an insane plethora of other arcane components, to make it a basic building block of many other technologies, as well as to defy easy understanding." STR_PADD_UFOPEDIA: "The most popular brand amongst Humans and Beastmen, called Elvenstone. It can be used to take pictures, play music, make phone calls etc. Has some data storage capacity. We can disassemble them to get Personal Databases and Integrated Circuits, and whatever else is on the disk. Disassembly requires a Lab.{NEWLINE}{NEWLINE}The Elvenstone, like any other stone, can be also used to bash skulls, just don't scratch the screen!{NEWLINE}Melee (Stun = STR*0.5, Skill = MA, Acc = 70%, 8 TUs){NEWLINE}{NEWLINE}Caution: the Elvenstone emits faint light, which might betray your position." STR_ILLEGAL_DATA_UFOPEDIA: "Turns out that this ancient data disc had some sensitive data archived between normal pirated recordings. We've found out because we read it using our mainframe instead of a 'personal computer'. We should always be on a lookout for such hidden data before we simply sell it for a dollar." STR_PINUP_MAGAZINE_UFOPEDIA: "This magazine is about the difficult trade of Girl Guides, who explore dangerous areas of the world in exchange for nothing more than experience, fame and an occasional cookie. In addition to containing truly fabulous pinups of aforementioned Guides (Ubers or otherwise), it also features a wealth of useful tips on survival." STR_GUNS_N_AMMO_UFOPEDIA: "A luxurious magazine, sponsored by the Blackops corporation, the reader's choice of any gun fanatic. Not only does it contain numerous articles on the usage of firearms, but also truly pornographic illustrations of disassembled guns. From it, we can learn about functions and capabilities of many interesting weapons, from Assault Rifles to big cannons. The magazine concentrates on the middle tier of the market, thus we won't find here any real junk, but neither any really hi-tech or restricted weapons." STR_BRIEFCASE_UFOPEDIA: "A locked briefcase filled with 'top secret' papers. We can read them to learn about Earth's countries and shipping activities, or fence the thing away on the Black Market for some good coin (only unopened briefcases sell, since broken ones are seen as fraudulent; people are so mean and untrusting these days!)." STR_OLD_BOOKS_UFOPEDIA: "Old Earth books contain all sorts of stories and knowledge the Star Gods find dangerous for some reason, probably sheer nastiness. There are however people quite desperate to get these books, and we can squeeze a good coin out of these weirdos." STR_ESOTERICA_UFOPEDIA: "These are weird books of exciting yet intellectual nature, that hold little solid information, but can be researched for the fun of it (they will take time to comprehend, but this will be more than compensated in score). They can be also sold for some coin." STR_PORN_UFOPEDIA: "We have taken a closer look at these zines and we found a lot of anatomically very correct and detailed drawings of naked people. This particular issue features multi limbed people. You wouldn't guess what a lad with three arms can do. Or perhaps you would. Anyways, after exposing this issue to some of the gals, they felt inspired to drag a few three armed hunks into our hideout for further anatomical studies. Therefore we reclassify this reading material as educational instead of recreational." STR_ART_PIECE_UFOPEDIA: "Really well-made, yet boring nudes. Not very informative, but can fetch some decent price amongst hipsters because they're supposedly 'original', whatever that means.{NEWLINE}Sell value: 12k" STR_NEWSPAPER_UFOPEDIA: "The leading newspaper in the whole Solar System. A bull-horn of Star Gods' propaganda, printed by the Traders Guild. But it has news on celebrities! And sports!" STR_PILLOW_BOOK_UFOPEDIA: "These books contain stories inspired by the Mutant Porn. They require a Library to make but can be further researched for even more ideas, or used in battle (up to five times) to restore Morale. A Pillow Book will restore 50 Morale but takes time to use." STR_ARCANE_BOOK_UFOPEDIA: "These valuable and rare books contain information on various things arcane, like demons, or artifacts. Getting that information out of them isn't trivial, though, as they're written in a very complicated way. A Library is needed for cross-referencing to decipher them." STR_LIBER_OCCULTIS_UFOPEDIA: "This ancient tome is written in an ancient tongue. We don't really understand it, but we get better at pretending to (e.g., hours of learned dispute about correct declinations). With a few candles, a slave, and more of these books we might be able to summon an arcane being. It will either fight our enemies deliciously or bake delicious cookies for us - depends on whether this blot here is an umlaut mark or just a squashed insect. Oh, right, and we'll need a professional summoning circle, too." STR_LIBER_OCCULTIS_TRANSLATED_UFOPEDIA: "Forcing a Church Reverend to translate the book yielded a ton of chaotic information, which took a real effort to piece together into a comprehensible form, which is as follows.{NEWLINE}The first part of the book concerns Church cosmology. It claims that the Stellar Empire dates back millions of years ago. They were busy seeding life on various planets, until a mysterious enemy, known only by the name of 'Inciters' appeared. A schism took place - the Star Gods as we know them today abandoned the old ways to better fight the war; other Star Gods, henceforth called the Elder Gods, claimed that convenience doesn't justify abandoning the old ways. The Church, therefore, is obedient to the Empire, but it also secretly holds the Star Gods to be imperfect.{NEWLINE}The second part of the book concerns Church philosophy, described by words Pleasure in Perfection, Elegance in Timing, Refuge in Creation. Reading between the verses, you can feel their loathing towards the Academy in particular, but also, strangely, towards the Reticulans. In contrast, the Deep Ones are seen as pure.{NEWLINE}The third, most exciting part, concerns performing VooDoo rites - we're ready to start experiments at any time!" STR_BOOK_OF_FIRE_UFOPEDIA: "This book of rare magic will allow us to design a unique Codex weapon, with the limited understanding of the Shadowtech we have.{NEWLINE}(Work In Progress)" STR_NECRONOMICON_UFOPEDIA: "This book is a work of pure madness, and merely examining it can make you experience hallucinations, like the tome making faces at you, calling you names or trying to bite off your fingers. This bandage? There is far too much sharp stuff around the lab! Anyway, the book seems to cover all sorts of weirdness, like summoning demons, raising the dead, and travelling to other planes of existence. Understanding it, however, seems a hopeless task, at least if you value your mind. I have another idea, though: with enough command of the book's language, and help of hallucinogenic drugs, we can add some extra pages to it. It seems such edits have been made several times already, now that I think about it." STR_CHURCH_RITUALS_UFOPEDIA: "In pursuit of their 'perfection', the Church secretly delves into unspeakable debauchery, consorting with all kinds of bizarre, deadly monsters. The thing is, this seems to give actual power, if you're perfectly prepared and willing to sink to any depth of excess. They're even rumored to eat Star God brains." STR_OLD_EARTH_VOODOO_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Evaluating the worth of these ancient books for our operation is going to be tough. Take this one for example. It's titled War and Peace, but while reading it, I couldn't help but notice it is not about peace at all. And the war parts do not provide any useful information on military technology or tactics! Still, a lot of the other brainerz want to read it, too. Well, I guess you cannot judge a book by its cover. Oh, that reminds me why I've asked you here Cap'n! Some of these thinner books with lots of pictures in them have very intriguing covers. It seems that in ancient times, there was a tribe of mighty voodoo handlers that for some inexplicable reasons wore their underwear on the outside. We should definitely take a closer look at those zines - as we brainerz call them. Maybe we can use their voodoo for our purposes." STR_PSI_LAB_UFOPEDIA: "We have gained a basic understanding of the art of magic. Voodoo Power of all Hands is visible now." STR_PSI_EXCESS_UFOPEDIA: "While Church priests use the mind-magic of the Star Gods to some degree, the real nature of their sorcery is very, very different. Only our own forays into the realm of decadence allowed us to understand it. Embracing the Excess, one does not rely on trickery - she pursues physical and mental magnificence, thus dispatching hapless enemies with her initiative, intensity, elegance and agility." STR_PSI_ILLUSION_UFOPEDIA: "The Academy mages - and the Star Gods themselves - wield magical force that manipulates information. It can be used to play tricks, alter minds, become invisible, etc. - let your imagination run wild! To actually master their most fabled power, the power to control one's mind, we need to better know our physiology, and interrogate an Academy Provost." STR_PSI_DESTRUCTION_UFOPEDIA: "There's no shortage in destructive power delivered by technology. Yet, the same science of death can be further augmented, in some fields, by treading the sorcerous path of Destruction. It can be used to sharpen one's killing instincts, but the greatest power lies in directing the flow of energy: naturally-occurring energy of elements can be tapped and hurled towards enemies, or the energy of enemy attacks can be dissipated by enhanced armor (plasma energy will prove the most troublesome). We'll also need actual combat tech before we can enhance it." STR_PSI_COMMUNION_UFOPEDIA: "This sorcerous path of Reticulan origin emphasizes cooperation, growth and acceptance, both in mental as well as physical aspects. While its practices are disgusting to some, or downright creepy, others say that the power of love conquers all, and unity leads to immortality. While I have my doubts, it seems this kind of VooDoo has the greatest potential to counter Star Gods' trickery." STR_GLAMOUR_UFOPEDIA: "There is a strange, intangible force to human connections; a force that can give one a power of allure over the masses, a force to sway their hearts that cannot be measured by gold, sorcery nor violence. Well, at least it has been intangible until now, for we were able to pinpoint it, and it will serve our interests!" STR_HYPERWAVE_MYSTICISM_UFOPEDIA: "Hyperwaves travel a dimension underlying the whole of reality. They are utilized by Star God tech and even Shadowtech. What knowledge could we gain from learning how to perceive hyperwaves, using our mystical senses? It might not help us with fighting Star God machines, but I feel there are possibilities unknown even to them. What if different dimensions and realities can be accessed, at least on a mental level? We do know about the existence of gates leading to what appears to be such alternate realities - possibly even the Shadowtech comes from such a place?" STR_THE_POWER_OF_SLIME_UFOPEDIA: "After reading Purple Bloom's Cooking Recipes very carefully, I came to a sudden realization that we and the Slime - the nukage under our Hideout - are one and the same. It flows through us, similarly to how the Zombie Juice flows inside Zombies. And as such, we could summon Slime Powers of both dissolution and regeneration in battle. To this end we need to develop Magitech which would help our bodies produce Slime rapidly enough for such a use." STR_CHRONOMANCY_UFOPEDIA: "We figured out how to measure time, but can I make it run slower so I won't have to worry about tomorrow? Can I make it go faster to wind through bad times? Can I go back in time to fix my failures? What would I do, if only I had more time left?{NEWLINE}As it turns out, the flow of time can be altered, if only locally; it can be slowed, sped up, even, in some aspects, reversed. It cannot only be stopped. Time waits for no-one..." STR_ENTROPOMANCY_UFOPEDIA: "This frightening VooDoo discipline deals with disrupting the very fabric of reality itself. It can be employed to destroy enemies with Warp damage, to protect ourselves with Disruptor (Purple) Shields, and even possibly to open gates to different dimensions. Manifested effects are puny so far, but I'm sure we can take our experiments further with a Summoning Circle." STR_VAMPIRISM_UFOPEDIA: "To dance in the moonlight-{NEWLINE}To drink the blood of victims-{NEWLINE}To never grow old or weak-{NEWLINE}How truly excellent!{NEWLINE}{NEWLINE}{NEWLINE}(Only weapons that do not use ammo - like melee - are a proper conduit to vampiric powers)" STR_VOICES_OF_THE_DEAD_UFOPEDIA: "We have listened long and intently to the Hyperwaves... and, you won't believe it, we can totally hear the dead speaking through it! I mean, we cannot understand them, but we're pretty sure they're ghosts of dead people. We have even been able to repeat some of the rituals referenced in our Library's books, and we have written down the results. This is so scary, and exciting!{NEWLINE}(Esoterica obtained)" STR_DEMONIC_RITUALS_UFOPEDIA: "Dabbling into the dark magics, we have discovered a way for Demonic Essence to be gained through ritual sacrifice in a Summoning Circle. {NEWLINE}Yes it does involve cold-blooded murder of defenceless slaves, was that unclear, Cap'n?! Don't blame the scientist!" STR_MOST_COMMON_POWER_UFOPEDIA: "While the gals got all preoccupied with the male superheroes of Old Earth, the more diligent minds studied the superheroines as well. And a startling finding was made - judging by the looks of it, their superpowers seem to be directly related to the size of their chests. The gals do not lack in that department, but some catalysts and knowledge are needed before we can unleash these powers upon the unsuspecting world! The picture should provide us with some pointers." STR_PIRATEY_LINGERIE_UFOPEDIA: "The elites hold that Durathread clothing is unfashionable and should be only used for menial work, while expensive designer underwear ranges from flimsy to edible, easily torn to keep the sales going. The end result is, most people can't afford panties. Let's use that market niche to sell our own designs, using Durathread, industrial assembly and imagination, to make underwear that is comfortable, dependable and lasts a lifetime! And our guns will protect us from their 'free market economy'.{NEWLINE}A Library is needed as design bureau. 500 points awarded." STR_SWIMSUIT_PRODUCTION_UFOPEDIA: "Why are swimsuits so stylish and practical? The secret has to do with them being custom made for each gal, with a color scheme to fit her best.{NEWLINE}We'll need to run field tests to ascertain the perfomance of this kind of clothing, if we haven't done that yet." STR_BIKINI_PRODUCTION_UFOPEDIA: "Just like Swimsuits, the Bikinis need to be personalized; and even more distincly so, since there is so little material to work with! This discovery definitely brings us one step closer to mastering the so-called Most Common Superpower.{NEWLINE}We'll need to run field tests to ascertain the perfomance of this kind of clothing, if we haven't done that yet." STR_PLOTTING_UFOPEDIA: "Mutant porn is great and all, but the plot in it is rather often, ugh... lacking substance. So, we suddenly had this idea: what if we cut some porn mags to smaller pieces and then use these pieces to make a better story? So we did, and I'm telling you, it was worth it! Now girls who want to read it must wait for their turn for weeks...!{NEWLINE}So what of it? Thing is, we picked up many ideas on how to analyse information and hatch masterplans..." STR_UFO_POWER_SOURCE_SMALL_UFOPEDIA: "Used to power low-performance ships. We can dismantle it to recover its internal Hellerium supply (10) and other parts (2x Plastasteel, 4x SC Wire)" STR_RET_FUSION_REACTOR_UFOPEDIA: "A strange device used by the Reticulans to power their ships. Instead of Hellerium, it uses some nasty substance called 'liquid deuterium'. The overall performance seems to be much inferior to that of Hellerium-fired Ship Engines, and it's hard to tell how abundant this 'liquid deuterium' is, so we don't expect to get a good market price on these devices." STR_SECTOWEED_UFOPEDIA: "Smoking this plant makes you all comfy-like and you're not bothered by the pain all that much. The Reticulans, or Sectoids, are the masters of growing funky stuff like this." STR_SECFLOWER_UFOPEDIA: "This rare flower of fabled healing properties is grown by the Reticulans." STR_APPLE_UFOPEDIA: "We've discovered a legend that Old Earth people were using this strange fruit to construct their most sophisticated electronics. The story turned out to be a hoax - when we connected the apple to standard superconductive electrodes and engaged high voltage, it exploded and covered the whole room with fine mash. By brilliantly not cleaning it up, we've found out it undergoes fermentation! No it totally wasn't laziness!" STR_ORANGE_UFOPEDIA: "I'm afraid that if it wasn't about oranges, this avenue of research would be completely fruitless." STR_EVIL_GRASS_UFOPEDIA: "This usually docile grass grows in many parts of the world. It doesn't normally pose a threat, but when disturbed by grazing animals (or landing of a ship, for that matter) it tries to snare any mobile lifeforms with its strong, flexible strands. It doesn't pose a real threat to anyone, unless you doze off for many hours in it and let yourself be digested. In battle conditions, the Evil Grass slows down movement. I suggest using explosives - take that, Grass!" STR_MUTANT_MEAT_UFOPEDIA: "Juicy, tasty and crunchy! Sure brings memories of our ol' sich, doesn't it, Cap'n? I suggest taking a few fer a mission, just to keep them spirits high! Meat will replenish 3 Health, 50 Morale and 50 Energy, but will make you sleepy, so wash it down with some water or Rum!" STR_MUTANT_FISH_UFOPEDIA: "Mutant Fish shares the healing qualities of Mutant Meat. It is less nutritional but easier to swallow. Note: hitting someone's face with a fish is a highly humiliating gesture." STR_MUTANT_EGG_UFOPEDIA: "Eating it raw is so good for you that it restores 1 HP. Beware of the chicken." STR_DEEP_ONE_MEAL_UFOPEDIA: "{NEWLINE}Sell value: 10k" STR_LOBSTERMAN_MEAL_UFOPEDIA: "{NEWLINE}Sell value: 35k" STR_REAPER_MEAL_UFOPEDIA: "{NEWLINE}Sell value: 15k" STR_BOOMOSAURUS_MEAL_UFOPEDIA: "{NEWLINE}Sell value: 25k" STR_ETHEREAL_MEAL_UFOPEDIA: "{NEWLINE}Sell value: 44k" STR_CAKE_UFOPEDIA: "This foodstuff is so insanely good that I think I got instantly hooked on it! Not only it does taste like heaven (thus fully restoring morale on use), it also has a great effect on both the body (instant +20 HP boost) and mind (helps with Reactions and Bravery improvement)." STR_BOOT_UFOPEDIA: "Useless, decaying piece of footwear. It doesn't even have a matching other boot. Curses!" STR_SKULL_UFOPEDIA: "A humanoid skull. With horns.{NEWLINE}It has been found that holding and caressing such a trophy causes what can only be called 'bloodlust'. A gal taking it into battle will regain 2 extra Energy per turn, at the cost of 1 Morale. Multiples stack." STR_AMPHORE_UFOPEDIA: "A piece of ancient, decorative ceramics. That somehow makes it much more valuable than brand-new pieces of ceramics.{NEWLINE}Sell value: 500" STR_ANKH_UFOPEDIA: "An ancient symbol of life, cast into gold. Fertility or immortality, which one does it mean to you? Or maybe both?{NEWLINE}Sell value: 50k" STR_GOLDEN_CUP_UFOPEDIA: "Probably not the Holy Grail. Have you drunk your fill?{NEWLINE}Sell value: 75k" STR_GOLDEN_CROSS_UFOPEDIA: "An old symbol of religious materialism. Can be exchanged for mundane, immaterial money.{NEWLINE}Sell value: 110k" STR_CROWN_UFOPEDIA: "Opulent headgear, made for some long-forgotten monarch. You can wear it in front of your mirror to boost your ego.{NEWLINE}Sell value: 240k" STR_JUNK_PILE_UFOPEDIA: "The centuries-old debris that is laying all over our hideout seems to contain useful materials (per item: 15 Scrap Metal, 10 Chemicals, 1 Superconductive Wire). We can retrieve them, if only we manage to force them Runts to spend some time rummaging through the mess. We might even make them mine real tunnels, if we also have pickaxes and torches." STR_HITAYATE_UFOPEDIA: "Ninjas wear these things as the symbol of their affiliation. Jack is paying for them 15 Bounty Tokens apiece, as long as they're undamaged." STR_MERC_BIZCARD_UFOPEDIA: "These virtually indestructible business cards, made of plastasteel, are carried by some Mercenaries as badges of honor. Recovering these cards as trophies will bring us some Infamy.{NEWLINE}Sell value: 5,000" STR_RING_UFOPEDIA: "A heavy, silver ring, adorned with a small jewel. As the name implies, used to sign documents by people too rich and important to be bothered not only by personal computers, but even ink and paper.{NEWLINE}Sell value: 3,000" STR_MEDALLION_UFOPEDIA: "Made of precious metal and gems, not extremely valuable due to low mass, but quite inspiring workmanship-wise. Wearing it will lessen a gal's Combat Stress by 1, but such vanity makes one lose her focus, and thus her Time Units will be reduced by 2 in turn. Multiples stack.{NEWLINE}Sell value: 6,500" STR_COINS_UFOPEDIA: "Old bullion, made of precious metals and embossed with arcane signs and pictures of assorted loons. Can be exchanged for modern money, likely with a loss.{NEWLINE}Sell value: 11k" STR_DOLLAR_BRIEFCASE_UFOPEDIA: "A bag laden with legendary green paper Dolaros. They're not accepted as currency anymore, but can be sold to the Cultists of Dollar for religious use.{NEWLINE}Sell value: 25k" STR_COIN_CHEST_UFOPEDIA: "A chest full of gleaming coins of the Old World.{NEWLINE}Sell value: 350k" STR_LOOTBOX_PREPPER_UFOPEDIA: "This box contains some half-decent weapons, medicines and a single Guns n' Ammo magazine." STR_LOOTBOX_SMUGGLER_UFOPEDIA: "Used by Smugglers to transport valuable contraband. Protected by an electronic lock and set to destroy contents if tampered with (which just happened, by the way). So breaking in takes some time, as well as Workshop and Lab. It still comes with some risk of breaking what's inside." STR_LOOTBOX_ARCANE_UFOPEDIA: "This heavily reinforced box is usually used by Mages to ship dangerous and forbidden artifacts. It is protected by a powerful VooDoo curse, but this is also its weakness - with the help of a Summoning Circle and enough time invested in rituals, we can convince this Sesame to open itself. A Library will be needed as well, for references." STR_JADE_URN_UFOPEDIA: "In the right, I mean wrong, hands, this magic powder can help to summon a powerful demon! Or even open a gate to the demon world! Wololo!{NEWLINE}Sell value: 24k" STR_CREDIT_CHIP_UFOPEDIA: "The most popular means of physical money transportation and storage, at least in the 'civilized' parts of the planet. Worth anywhere between 200 and 20000 Dolaros ($). There are (downplayed by the Guild) rumors about these chips being hackable, at least up to the Silver level, but nothing substantial. The Lokk'Naars are willing to give us the full Dolaros value in exchange, so either they don't know about these rumors, or they do know and have some plan on how to profit on them." STR_CREDIT_CHIP_C_UFOPEDIA: "The Guild and the Govts have been long discussing pros and cons of introducing a $100 credit chip. Values of mobility were weighed against security, various tribunes of public interests clashed with black knights of corporate greed, all to no avail. Well, until now. Our sucking up to all these fools was not in vain. We have managed to win a political campaign to introduce this new, promising coin! See how its cheap plastic gleams?{NEWLINE}The blueprints should already be awaiting you in your Mint, Cap'n!{NEWLINE}Oh, and - any plans for tonight?" STR_GOLD_CRACK_UFOPEDIA: "It was no small task, Cap'n, but we managed to ultimately crack the gold-level security protocols that protect data on the namesake $20k Credit Chips. Huzzah for the literal showers of money we can now forge!!!" STR_OBSIDIAN_CRACK_UFOPEDIA: "With the humming of our Computer Core audible even here, it's not surprising we've become the masters of money manipulation. Obsidian Chips can now be broken down into Golden ones for stratospherical profit, although we'll need an Industrial Printer installed beside our Mint. And acquire physical Gold for the chips, too." STR_ECONOMIC_FUNDAMENTALS_UFOPEDIA: "From now on, we can mint our own Obsidian Chips. Industrial Printer and Power Plant are needed to support a Mint which is doing this. We also need a lump of Ore for each Chip - even we can't make them out of thin air!" STR_SILVER_BAR_UFOPEDIA: "A standardized chunk of heavy, malleable metal, less valuable than gold, both in financial alchemy and the ordinary one ($17.5k)." STR_GOLD_BAR_UFOPEDIA: "A standardized chunk of heavy, malleable metal, which can be exchanged for $40k worth of goods & services." STR_YELLOW_GEM_UFOPEDIA: "The least valuable of all precious precious gems.{NEWLINE}Sell value: 65k" STR_BLUE_GEM_UFOPEDIA: "The color of a tropical night.{NEWLINE}Sell value: 85k" STR_GREEN_GEM_UFOPEDIA: "The most beautiful shade of green.{NEWLINE}Sell value: 100k" STR_RED_GEM_UFOPEDIA: "It is so bright it shines in the dark. I want more.{NEWLINE}Sell value: 125k" STR_DIAMOND_UFOPEDIA: "Diamonds are forever.{NEWLINE}Sell value: 160k" STR_MONEY_PURSE_UFOPEDIA: "A purse laden with coins. Me likey.{NEWLINE}Sell value: 60k" STR_CASH_BAG_UFOPEDIA: "Filled with a ton of various coins. We have counted them and concluded it's best to do so before selling it.{NEWLINE}Sell value: 200k" STR_SAFE_UFOPEDIA: "A safe full of money.{NEWLINE}Sell value: 1M" STR_GOLDEN_HELM_UFOPEDIA: "An ornamental helm, present on all the big Guild vessels. More than anything else, it symbolizes the power of the Guild: mastery of the sea (space transportation), winds (information) and trade. Its eight directions embody freedom of movement and endless opportunities. The opulence of the whole thing represents, obviously, wealth.{NEWLINE}Sell value: 5M" STR_NUCLEAR_MATERIALS_UFOPEDIA: "Ancient fission weapons are banned and there is no fissionable material to be found on Earth. This lead-laden briefcase clearly doesn't exist.{NEWLINE}Sell value: 375k" STR_NUCLEAR_BATT_UFOPEDIA: "A heavy-duty electrical battery with highly suspect fissionable material inside. Can provide a hundred years worth of power, but also invite wrath of the Star Gods, as they seem to hate any sort of such technology. But who would use it anyway, with Hellerium being so cheap and plentiful?{NEWLINE}Sell value: 50k" STR_RANGEFINDER_UFOPEDIA: "It is used to find range to the target, d'oh.{NEWLINE}(Just use the 'Aimed Shot' option to point the device at it)." STR_OCCULAR_UFOPEDIA: "A very advanced and sophisticated device that lets you quickly analyse an enemy who's within your sights. It is able to record and store huge amounts of information." STR_LIGHT_CRYSTAL_UFOPEDIA: "This rare and curious device produces light so bright it can illuminate a gravball stadium yet it is not blinding anyone. Must be magic!" STR_CRYSTAL_SKULL_UFOPEDIA: "There are very few legends that cross over cultures and times the way the crystal skull legends do. They are contemporarily shared by indigenous people all around the world. These legends have been handed down from generation to generation for thousands of years, which attests to their enduring power. It is said each skull contains '13 spirits of power', imprisoned into the skull even before any human or mutant existed.{NEWLINE}{NEWLINE}Crystal skulls give the user mastery over Time itself, if the spirits are sated with time taken away from others: 50% of damage dealt while wielding it will be returned as Time Units (if the target is susceptible to Mind damage). The Skull can be also used to read minds. The price for that power is heavy, as usage might lead to insanity or even death." STR_HOLY_HANDGRENADE_UFOPEDIA: "And the LORD spake, saying, 'First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in My sight, shall snuff it.' {NEWLINE} - Book of Armaments, Chapter 2, verses 9-21" STR_SIVALINGA_UFOPEDIA: "Sivalinga Stones are sacred healing stones. On one hand you see the masculine part of the stone within its phallic shape, and the feminine as well in the egg shape, and in the beauty of the markings on the stones. The stone as a whole recognizes that they are one, yet they are each a separate entity within the one. {NEWLINE}{NEWLINE}Sivalinga Stones will intensify the vitality and level of pranic energy within your body if you are fatally wounded. To improve your overall health these stones are powerful as they stimulate the energy system of the entire body, and will aid an overall improvement in your health and well-being (7 health per heal). However, the proper application of the stone is very tiring to the healer." STR_TORCH_UFOPEDIA: "Throw it on the ground to provide night-time lighting. Alternatively, smash nasty types with it to set them on fire (deals 5-10 Fire damage and incurs Morale and TU losses). The terrain won't catch fire from it. I'm sure there is a scientific explanation to this phenomenon. Putting a lit torch in your inventory is, however, still impossible.{NEWLINE}Melee Attack: Skill = MA/2+50, Acc = 80%, 12 TUs){NEWLINE}>WARNING: Throwing a Torch has a 50% chance to extinguish it." STR_MAG_LITE_UFOPEDIA: "This weighty piece of machinery provides the best in illuminating your surroundings in dark conditions. It can be also used to bash heads in.{NEWLINE}Stun = 15+STR*0.5; Skill = MA/2+50, Acc = 65%, 10 TUs)>WARNING: There is a 25% chance of breaking the Mag Lite when you throw it." STR_UTILITY_EQUIPMENT_UFOPEDIA: "In here we have gathered information about all manner of gear that cannot really be called weapons, nor is used for healing or protection, but serves other important functions: to gather intelligence, to illuminate the battlefield, to obscure your movements to the enemy, to dig tunnels, to put out the fires, etc." STR_MEDICAL_STUFF_UFOPEDIA: "This section covers the plethora of equipment used to mend wounds, heal Stun damage, restore Energy and even Morale. All of these allow healing others, but not all allow to heal yourself. Be careful to not confuse whom you're healing, the target is chosen in the following order: 1) someone you're standing on; 2) someone you're facing; 3) yourself." STR_PROTECTIVE_GEAR_UFOPEDIA: "To resist elements, one solution is to wear the right kind of armor, but there is no time to change armor in combat. A more flexible approach is the use of Protective Gear.{NEWLINE}These items only need to be carried anywhere in warrior's equipment to be active (but start to work only the next half-turn after equipping). Effects of these items stack, unless they occupy the same Gear Slot. They have 2 stats:{NEWLINE}>Effectivity: by what factor armor's Resistance is changed (the worse armor, the better gain); {NEWLINE}>Max Resistance: the item, combined with armor, can improve resistance only that far, so wearing it with armor which already gives better or equal resistance is pointless." STR_SHAWL_UFOPEDIA: "This piece of clothing not only makes you look cool when standing in the cold wind, it also makes you feel less cold when doing so. Reduces the effects of Cold damage by 1/4, up to 50% final Resistance. It can be used to choke enemies as well, similarly to the Rope, but less effectively.{NEWLINE}Gear Slot: Shawl" STR_FUR_HAT_UFOPEDIA: "A type of a traditional fur hat, worn in the Arctic regions. This particular one is made of rare fur, so it can fetch quite a price. Reduces the effects of Cold damage by 1/7, up to 50% final Resistance.{NEWLINE}Gear Slot: Hat" STR_A_SPACE_TOWEL_UFOPEDIA: "When all seems lost, just grab onto it and read what it says! You'll be surprised how useful it can be. A best-selling item amongst smart people all over the Galaxy - just like the famous Hitchhiker's Guide says! Now in elegant black! Can be yours for a low, low price!{NEWLINE}Reduces the effects of Cold AND Hot damage by 1/5, up to 50% final Resistance. When present in the inventory, it also regenerates 3 Morale per turn (yes, holding it in your hand counts - how else would you keep it on during all the movement?).{NEWLINE}Gear Slot: Shirt" STR_FAN_UFOPEDIA: "An exotic stun weapon which will also help you to survive in hot climate (counts as Protective Gear). Reduces the effects of Heat damage by 1/10, up to 30% final Resistance. Hitting enemies with the Fan humiliates them.{NEWLINE}Gear Slot: Tool" STR_THERMAL_SHIRT_UFOPEDIA: "Superconductive wires intertwined with Durathread lattice efficiently dissipate bodily heat, thus increasing resistance to Heat, which, as far as I know, is a crucial problem in all sorts of enviro-sealed suits. The Shirt helps to regenerate 3 Energy per turn, and it reduces the effects of Heat damage by 25%, up to 30% final Resistance.{NEWLINE}The Shirt also slightly improves resistance to Plasma (10%, up to 50%){NEWLINE}Gear Slot: Shirt" STR_LIQUID_COOL_UFOPEDIA: "A can of a super-effective cooling agent. Just having it in your inventory reduces the effects of Heat damage by 20%, but the intense cold drains 2 Energy per turn. Drinking it is NOT advised, as it will cause 8 Health damage; it will, however, restore 300 Energy.{NEWLINE}Gear Slot: Tool" STR_GAS_MASK_UFOPEDIA: "Carried anywhere in your equipment, it reduces the effects of any Choking damage you take by 2/3. If your resistance to that type of damage is already 50% or better, it has no further effect.{NEWLINE}Gear Slot: Mask" STR_AY_GOGGLES_UFOPEDIA: "Safety first, and protecting face and eyes is always important! Wearing these will reduce the effects of any Chem damage you take by 1/10, even after your helmet has melted. If your resistance to that type of damage is already 50% or better, they will have no further effect. Might not be much, but better than nothing. Also, having access to these will help us with dangerous experiments!{NEWLINE}Gear Slot: Goggles" STR_CHEM_COAT_UFOPEDIA: "Tired of acid rain? Use this little wonder of chemical industry! Reduces the effects of Chem damage by 1/4th, up to maximum Resist of 50%{NEWLINE}In addition to this effect, the Coat adds 2 Morale per turn.{NEWLINE}Gear Slot: Coat" STR_BURA_UFOPEDIA: "It's dangerous to go out without a bra - and a Durathread one is almost indestructible! It will protect you from armor chafing, not to mention dirty minds!{NEWLINE}Reduces the effects of Charm damage taken by 1/5, to a maximum Resistance of 30%.{NEWLINE}In addition, reduces the effects of Cold damage by 1/10, up to 50% final Resistance.{NEWLINE}Gear Slot: Bra" STR_LINGERIE_UFOPEDIA: "We have procured this... well, we all know the story. I'm not sure what practical purpose this does serve, but it looks really snappy - if not too comfy.{NEWLINE}When kept in inventory, it increases defense against Charm damage by 1/4, up to maximum Resistance of 30%.{NEWLINE}Improves Morale recovery by 2/turn.{NEWLINE}Gear Slot: Bra" STR_BARBED_STOCKINGS_UFOPEDIA: "A piece of weaponized lingerie, which should keep assorted perverts at bay!{NEWLINE}Reduces the effects of Charm damage taken by 1/7, to a maximum Resistance of 30%.{NEWLINE}In addition, reduces the effects of Cutting damage by 1/10, to a maximum Resistance of 30%.{NEWLINE}Gear Slot: Leggings" STR_LUNAR_WARD_UFOPEDIA: "A silvery symbol of the Moon and the Star, radiating a faint light. The thaumaturgical field it emanates protects against direct damage done by Mind attacks (but doesn't affect the chance of them being successful).{NEWLINE}Reduces the effects of Mind damage taken by 1/5, with no maximum resistance limit.{NEWLINE}Gear Slot: Amulet{NEWLINE}{NEWLINE}The Lunar Ward also increases Morale recovery by 2 per turn. This effect stacks." STR_BEJEWELED_CAP_UFOPEDIA: "This thin golden cap, made in an exquisite form, protects the wearer's valuable cerebrum from harmful mind waves.{NEWLINE}Reduces the effects of Mind damage taken by 1/3, with no maximum resistance limit. Does not reduce the chance of a mental attack working.{NEWLINE}In addition, reduces the effects of Daze damage by 1/10, to a maximum Resistance of 30%.{NEWLINE}Gear Slot: Hat{NEWLINE}{NEWLINE}The Bejeweled Cap also increases Morale recovery by 3 and Stun recovery by 2 per turn. These effects stack." STR_GOLDEN_STATUE_UFOPEDIA: "This statue, made of solid gold, deciphers a 'Golden Sait' in very close detail. So close, in fact, that we were able to guesstimate the combat analysis of this avatar of Shadowmasters. It was not easy, though, as the statue holds immense alluring power, hence the research progressed slowly due to numerous... breaks. Speaking of breaks, there is a way to break this charm: we must ritually break the statue up. This simple yet profound realization was truly groundbreaking." STR_AVATAR_MEDALLION_UFOPEDIA: "This medallion bears the symbol of entropy: the universal force that decays any order into chaos. The erosion of a planet, the cooling of a star, the explosion of a bomb, the bug in a code, the torn hole in your pants. This force seems to be the sign of Shadowmasters and the one thing Star Gods fear the most. As for the medallion itself, it vibrates with dreadful energies. I believe we can make some further use of it, once our understanding of the true nature of all things deepens.{NEWLINE}On the immediately practical side, wearing this medallion will reduce any Warp damage taken by 1/4, with no resistance limit (Gear Slot: Amulet)" STR_BLACK_MASK_UFOPEDIA: "An ominous looking mask, undoubtedly belonging to some dark cult. We have divined that it has some interesting properties:{NEWLINE}Reduces the effects of Mind damage taken by 1/4, with no maximum resistance limit. Does not reduce the chance of a mental attack working.{NEWLINE}It also reduces damage caused by Chem, Electricity, Fire, Daze and Bio by 1/10 each, to a maximum Resistance of 50/30/30/30/10% respectively.{NEWLINE}However, it makes you feel exhausted and saps 8 Energy per turn.{NEWLINE}Gear Slot: Goggles" STR_GRAV_DAMPER_UFOPEDIA: "This device employs antigravity to stabilize the bearer and thus protect them against Concussive damage. Reduces such damage effects by 1/4, up to a maximum Resistance of 30%{NEWLINE}Fairly heavy, and requires Industrial Printer to be made.{NEWLINE}Gear Slot: Backpack" STR_LEVITATOR_UFOPEDIA: "A standalone anti-grav unit, designed to be worn on a person. It doesn't grant the ability to fly, but decreases effective encumbrance by 15. Be careful where you put it - they have the tendency to end up in strange places!" STR_ENERGY_SHIELD_SMALL_UFOPEDIA: "This is a Red energy shield with 133 hit points worth of charge. It protects the wielder when held in either hand. As its charge depletes, it will go dark. Requires Power Plant to manufacture.{NEWLINE}Burnout in 8 Turns." STR_REFRACTOR_SHIELD_SMALL_UFOPEDIA: "This is a Gold energy shield with 200 hit points worth of charge. It protects the wielder when held in either hand, but needs to be activated first. It quickly degenerates (rate of 30), but it doesn't mean much as it burnouts even quicker.{NEWLINE}Burnout in 1.5 Turns." STR_ARCANE_SHIELD_SMALL_UFOPEDIA: "This is a Blue energy shield with 150 hit points worth of charge. It protects the wielder when held in either hand, but needs to be activated first. It won't hold the charge forever, though; it degerates at a rate of 15. Requires Computer Core (or Lab) to manufacture.{NEWLINE}Burnout in 3.5 Turns." STR_ENERGY_MATRIX_SMALL_UFOPEDIA: "This is a Purple energy shield with 100 hit points worth of charge. It protects the wielder when held in either hand. It regenerates its charge at a rate of 15. Where does the energy for that come from? Another dimension! Requires Summoning Circle to manufacture.{NEWLINE}Burnout in 11.5 Turns." STR_TREASURE_CHEST_UFOPEDIA: "This box contains a heap of gold and a single gem of each type. So where are they now? Science demands sacrifices, didn't you know?{NEWLINE}Sell value: 500k" STR_MUTON_MERCENARY_RECEIPT_UFOPEDIA: "These are dispensed by the Merc Security for each mission they participate in. Relying on Mercs means they will steal our own thunder; each Receipt costs us -50 Infamy in a mission." STR_MYSTERY_BOX_UFOPEDIA: "We only know this box was handed out by the 'Giftmasters', and that it defies any attempts of scanning or breaking it. We already figured out that opening it is as easy (or as hard) as simply convincing it to do so, using your inner VooDoo voice and Hyperwave mystic ear. The box seems to be kind of a one-way, single-use portal that can bring something to our dimension. The box whispers that it can contain either riches or disasters. (We'd better have excess storage space to ensure we can handle its contents; it could transport here a whole country for all we know). So, when do we open it?" STR_DREAM_ECHO_UFOPEDIA: "These floating lights can be found throughout the Shadowrealm; when touched, they bestow blurry, dreamlike, fragmentary visions. These visions, however, may contain useful knowledge for someone versed in Hyperwave Mystycism. Analysis and interpretation of these Echoes will give us random insights into the Shadowrealm." STR_DEMON_HEART_UFOPEDIA: "Beating hearts that can be found in the Shadowrealm. Their true nature or origin is unknown, but it is known that when eaten, they restore 20 Health and Energy. Such a revolting act, however, reduces Morale by 20. Sadly, like most items we find in the Shadowrealm, they apparently cannot be taken back to our world." STR_ZORTRIUM_CRYSTAL_UFOPEDIA: "This material might be what gives some of the Shadowtech its virtual indestructibility. Any attempts at even scratching the surface of this extremely dense crystal have failed. We estimate that the energies required to break it could likely obliterate a good portion of our hideout. Clearly, Zortrium cannot be forged into anything useful by normal means." STR_SLIME_INFESTATION_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}This otherworldly slime creature infests our Hideouts, and its sole entertainment seems to be harassing our crew, which severely disrupts our daily workings. It is too elusive to defeat without incinerating the whole Hideout, the only solution yet is luring it out, using Ubers as baits." STR_POLTERGEIST_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Our power network is being haunted by an energy being. It lives off electricity and causes malfunctions galore, thus raising our monthly upkeep by $333k. Purging it, however, would be very costly." STR_SDD_UFOPEDIA: "This dangerous artifact has a mind of its own, and it is an evil mind. It communicated to us that it detests weakness. If our Hideout gets invaded, and we won't manage to get rid of attackers within 13 turns, it will explode, taking a good chunk of the base with it. Any operation to get rid of it would have to be performed with utmost care lest we rouse its suspicions (and thus will be very costly)." STR_TRANSDIMENSIONAL_LOCKER_UFOPEDIA: "Transdimensional Locker is yet another piece of mysterious Shadowtech. It is somehow able to hold items in a dimension different than our own. Once we'll activate it, it will effectively grant us 50 extra storage space." STR_GOLDEN_APPLE_UFOPEDIA: "Coveted by Heroes, Sages and Rogues, the Golden Apple is an universal symbol of Discord and its goddess, Eris. Not belonging to any Shadow god in particular, yet being common to all of them, it represents the element of Chaos, the drive to unshackle oneself from everything that binds us and taste the true freedom. Disagreement brings strength and knowledge, too much agreement invites slavery, corruption and weakness. Armed with such a powerful symbol of independence, we can lure in an exceptional individual to join forces with us." STR_SHADOW_ORB_BLUE_UFOPEDIA: "This Orb-tech seems related to interplanar travel and speed in general." STR_SHADOW_ORB_GREEN_UFOPEDIA: "This Orb-tech seems related to entropy and space warping, which might make one wielding it harder to hit." STR_SHADOW_ORB_MIND_UFOPEDIA: "This Orb-tech seems related to psionics, boosts perception and clairvoyance." STR_SHADOW_ORB_RED_UFOPEDIA: "This Orb-tech seems related to energy, strength and power." STR_SHADOW_ORB_CRYSTAL_UFOPEDIA: "This Orb-tech seems related to immutability and anti-entropy." STR_CODEX_GOLD_UFOPEDIA: "A choice of a Magnificent Queen, the Golden Codex corresponds with concepts of excellence, splendour, fervour and joy, and the element of water. It is an opposite of the Red Codex.{NEWLINE}This option will repair the biggest gun of the Hull, and unlock Captain's Quarters, giving us access to its riches." STR_CODEX_GRAY_UFOPEDIA: "A choice of an Insidious Queen, the Gray Codex corresponds with concepts of the unknown, intelligence, magic and exploration, and the element of air. It is an opposite of the Green Codex.{NEWLINE}This option will make the Hull conjure a funky missile launcher, and unlock its library of knowledge (including a manual on VooDoo)." STR_CODEX_GREEN_UFOPEDIA: "A choice of a Gentle Queen, the Green Codex corresponds with concepts of endurance, healing, wisdom and hope, and the element of earth. It is an opposite of the Gray Codex.{NEWLINE}This option will provide us with a defensive laser weapon that never runs dry, and unlock the Hull's medical facility. The latter not only contain supplies, but will also somehow give birth to three 'creatures'; rather creepy." STR_CODEX_RED_UFOPEDIA: "A choice of a Warrior Queen, the Red Codex corresponds with concepts of law, integrity, destruction and machine, and the element of fire. It is an opposite of the Golden Codex.{NEWLINE}This option will activate a rocket weapon, that can be fed with commonly available Spike rockets. It will also unlock the ship's armory, huzzah!" STR_KEYCARD_RED_UFOPEDIA: "These codes, procured from an Academy Provost, are 1/4th of what we require to penetrate Cydonia's defense grid." STR_KEYCARD_YELLOW_UFOPEDIA: "These codes, procured from a Guildmaster, are 1/4th of what we require to penetrate Cydonia's defense grid." STR_KEYCARD_GREEN_UFOPEDIA: "These codes, procured from a Church Cardinal, are 1/4th of what we require to penetrate Cydonia's defense grid." STR_KEYCARD_BLUE_UFOPEDIA: "These codes, along with the three other sets, will ensure that when we arrive at Cydonia, we'll be taken for the Star Gods' special guests." STR_INTERSTELLAR_SHIP_PROJECT_UFOPEDIA: "Beating the Solar Governor might be the easiest part. But if it isn't to be a poor-man's suicide mission, we need an interstellar-capable ship, fitted with technology as advanced as possible, to fully free ourselves from being shackled to this planet. We have codenamed it 'CONQUEROR'. Here's a broad outline:{NEWLINE}{NEWLINE}>ROBUST HULL. Not only do we need the best hull tech, but likely also a very large manufacturing facility to house it.{NEWLINE}{NEWLINE}>BIG ENGINE. Star God modular design just won't do, we need a single, big engine for maximum space and fuel efficiency.{NEWLINE}{NEWLINE}>FUEL CELLS. Likewise, we can't haul an enormous fuel tank with us, so some kind of supercharged fuel is our only hope.{NEWLINE}{NEWLINE}>HABITATION. We obviously need to survive inside the ship, in reasonable luxury, and ideally for months at least.{NEWLINE}{NEWLINE}>BRIDGE. Likely the most complex component, the brains of the ship." STR_MARS_CAPSULE_PROJECT_UFOPEDIA: "Getting to Mars may be simpler than we think. We just need a huge Hellerium-filled rocket to deliver a small pod to the target, then we, I mean our Hands, can finish off the Solar Governor and hope for the best! Missiles and Space Suits are the key researches to develop such a craft." STR_PIRATEZ_BACKGROUND_UFOPEDIA: "Legends say once the Earth was ruled by humans, and there were no mutants at all. Even if such tall tales are true, it is all long gone. Nowadays the planet is just a distant periphery of the huge stellar Empire, ruled by the Star Gods. A poor backwater with corrupt government and brainwashed population, rife with crime - and opportunity. Mutants and outcasts like us are not loved by anyone, so we choose infamy over their sick and unjust order. They may call us pirates and criminals but it's better to die free than live in chains!" STR_PIRATEZ_UBERS_UFOPEDIA: "We the Ubers live in zones heavily irradiated by centuries of Hellerium fallout, scattered all over the world. These so-called 'Uber Zones', or simply 'Zones', are avoided by everyone else, in part because radiation is bad for their health, but mostly for the extremely dangerous fauna and flora that lives there that only locals know how to handle or avoid. Of the outsiders, only the zone-savvy 'Stalkers' dare to venture into our Zones, mainly to buy monster hides and sell tech. It is not uncommon for a Black Market's trading post to be located near a Zone, but their prices on most goods are outrageous. For us, leaving Zones for too long is quite lethal; most Ubers get sick and die, and those who survive (known as 'Striders'), lose most of our mutant powers. To safely operate outside of the Zones, we must constantly consume irradiated drinks and food, making us unable to expand territorially even if we wanted to." STR_ENVIRO_UFOPEDIA: "It is dangerous for us to leave the Zones, especially if you're unprepared. The most common conditions you will encounter are Heat and Cold, although acid rains aren't unheard of; check your outfits for resistances.{NEWLINE}>Heat. Intense hotness will cause Gals to lose focus and thus accumulate Stun damage, 8 per turn if resistance = 100%.{NEWLINE}>Cold. Freezing will drain 8 Energy and inflict 2 Stun per turn. In addition, it will cause 1 HP damage per turn to anyone with Resistance 200% or worse.{NEWLINE}Dangerous environments can be identified by changed map background color." STR_CAMOUFLAGE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Camouflage helps you see before being seen, which is quite important for survival.{NEWLINE}>CAMO: A unit is only visible from a number of tiles closer than spotter's vision range. Two values mean different effectivity at Day/Night.{NEWLINE}>INVIS: Invisibility is something on a different level altogether. These units are only visible from a number of tiles specified, not a tile further.{NEWLINE}>SPOT: Reduces both by its value, can differ Day/Night." STR_HEATVISION_UFOPEDIA: "Heat, or thermal vision (ThV) is employed by electronic sights, like those normally used by human carapace and powered armor, but it's also a natural feature of various beasts, aliens and monsters. A unit with Heat Vision ignores a set amount of Smoke (in percentage) for the purpose of spotting. This makes smokescreens less than fully effective against many types of enemies.{NEWLINE}Note that ThV rating only describes behaviour vs. Smoke, not the actual Nightvision range (NV)." STR_SOULSENSE_UFOPEDIA: "Soulsense, also called Inner Eye, ESP etc. is an ability to spot living beings through mystical means. It is coded as SENSE, and allows one to see through darkness, smoke and even walls, up to stated range. Naturally, the Star Gods and their magic are known for powerful SENSE, however, some monsters might possess supernatural sense of smell or vibration, or whatever, which also counts as SENSE. Note that SENSE doesn't allow spotting non-sentient beings, like normal robots or droids." STR_VIOLENCE_UFOPEDIA: "As it is said, nobody can exist without violence and retain sanity; learning to release violence without losing honor is what makes us civilized. As we do battle, our enemies will do their best to take us down. Ruthless brutality is the most direct answer. We can devise weapons to help with that worthy endeavour, but it is up to you, Cap'n, to hone gals' strength and come up with effective tactics." STR_SURVIVAL_UFOPEDIA: "It's a dangerous world out there, and we be needing to learn how to get tougher and live off the land. To achieve that, we need weapons and armor; and preferably such that don't need many resources to be made." STR_CUNNING_UFOPEDIA: "Capt'n - I had a stunning realization! Painstakingly crafting every last piece of equipment and machinery makes no sense, if we can just buy stuff on the market! Trading, ho! But to trade, we need to build trust and think faster than our competition. So instead of a legion of things, we developed just a single one to rule them all: we call it X-Grog! Not only can we sell it on the Black Market for a good profit, but also use it to break the ice with the people of Jack's Town. When drunk enough, they should be more trusting towards us!" STR_WEIRDNESS_UFOPEDIA: "Problems need to be solved. And the proven combination of strength, dedication and charisma does not always work. That is when you often need to try weird stuff to overcome the problem. Is relying on old solutions viable? How does this or that really work? How much do we really know? Would doing a seemingly dumb thing turn to be a good idea? When you face a reality as weird as we do, getting weird as well might be neccessary. We will need to turn every stone and scrape every piece of information we can lay our hands on. Thankfully, we, the Brainers, are weird by both passion and trade! You wouldn't believe half the strange stuff we discovered about the Lab we've found at our Hideout..." STR_DIPLOMACY_UFOPEDIA: "The art of telling someone to sod off in a such way that they'll start to feel a rising excitement about the upcoming journey. With that level of refinement in social technology, we can start to negotiate deals with people who are alien or outright hostile - like, for example, some of our prisoners who'd otherwise endure even the worst tortures... [2000 points awarded]" STR_CIVILIZATION_UFOPEDIA: "We have gained enough cultural and material wealth to call ourselves civilized, and thus created a possibility to better the society and raise the value of human life - should we choose to do so. This is one of the requirements for the Higher Studies project.[2000 points awarded]" STR_INTERROGATION_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}It's time for a change of pace at this little cozy hideout. We have the proper tools and knowledge now, and they're GOING TO TELL US EVERYTHING THEY KNOW.{NEWLINE}To make a prisoner ready to talk, you have to run him or her through our little softening-up routine at the Workshop, in the 'Interrogation' category, marked with an 'I' letter. The poor sods will be naturally stripped of their possessions (you'll see the familiar shorthand info on the material gains, just like with the slavery), but instead of an obedient slave, you'll get a 'Broken' person at the other end. These can be then invited back here, and with enough extra time with me, be sure that any secrets they have hidden until now will be revealed.{NEWLINE}Please take note that to arrange a proper softening-up course, we need to have completed a normal interrogation of their peer first, you didn't expect everything on the first date, did you?" STR_EMANCIPATION_UFOPEDIA: "Slavery is the curse of our times. Slavery builds economies, but at some point it becomes obsolete next to the power we get from machines. We can now educate and equip our slaves to send them into the world as free people and spread the civilization. This will cost us money and time, but the free flow of ideas will grant us new knowledge (each Emancipation project, listed under Slavery, produces a Data Disc; a Library is required)." STR_FEUDALISM_UFOPEDIA: "Our power and influence have grown greatly. No more we can consider ourselves a mere band of pirates. Now we're seen as champions, living legends, archvillains, potentates, lords - all these things mean we're expected to act the part. After all, you crowned yourself as Queen, and nobility obliges. When you have grown strong, won your freedom, you stop thinking of immediate survival and profit, like a common coward, and your mind turns to higher things, like your legacy. This power gives us privilege to show mercy and accept this burden. Or release our wrath and drown this world in chaos.{NEWLINE}(+500 Infamy)" STR_STARDOM_UFOPEDIA: "I had a vision, Cap'n - let's aim for the very top and become world-class idols! With enough popularity, we can have everything, criminals turned warriors of love! Instead of crude methods of slavery, we can now charm people to do work for us! The 'Rabid Fan' project is now available at the Works, transforming a Slave into a follower who no longer saves storage space, but generates quadruple the income!{NEWLINE}[10,000 Pts. Awarded]" STR_PIMPCRAFT_UFOPEDIA: "It ain't nearly as easy as it looks. To keep both the staff and customers happy, while retaining discipline, and some sort of dignity - it takes willpower, charisma and proper swag.{NEWLINE}We can now either manufacture our own Mutant Porn (the actors will be set free after a session), or make captured Hoes (and similarly inclined captives) work for us as Courtesans, who earn us $20k monthly while occupying prison space." STR_PERSUASION_UFOPEDIA: "Honed persuasive powers will allow us to interrogate VIPs and broaden our slavery and recruitment options." STR_SALVAGE_UFOPEDIA: "Yes, it's a shady business, but you don't have to indulge in it, and these people were already slaves to the Star Gods anyway. Will you be a kinder master than them, Cap'n? The Slavery option is available in the Workshop, and it permanently turns a prisoner into a slave. A slave is worth less money than a pristine hostage, but will generate monthly income and storage space through the power of human networking. He or she will also be relieved of their possessions, just like through Robbery. Some people are mentally unfit to be used as slaves - they'd be more trouble than help." STR_UNDERGROUND_HUNTING_UFOPEDIA: "It was never a secret that some things be living in the radioactive sludge beneath our hideout. We used to fear them, but we know better now! If we send properly equipped Runts into the caves, they should, probably, likely return with some catches, like meat, chitin and maybe even a rare geode. We need an Extractor present to undertake this enterprise." STR_FARMING_UFOPEDIA: "Farming is the fine art of putting things in the ground, waiting for a bit, then pulling out food. Which is much more complicated than it sounds, especially underground! You need to adjust moisture levels, light intensity, Hellerium levels... Yeah, the same Hellerium, from the Extractor. It takes uber-fertilizer to grow uber-veggies to feed us uber-gals!" STR_CUISINE_UFOPEDIA: "Soylent not good. Meat good. Prime cuts not only can raise morale, but also fetch us some hefty prices on the market. Once them damned Runts learn to cook... in the literal, not obliteral, sense of the word. Which sounds like a real challenge... but definitely worth risking the kitchen being blown up a few times." STR_FORGERY_UFOPEDIA: "Procuring data on how the banking and government transactions work, as well as making some contact with criminals, we were able to come up with a way to forge money, using generally-available human ID cards. However, to get the printing press going, we have yet to figure out how to make a proper mint." STR_MENAGERIE_UFOPEDIA: "In addition to warriors with names, faces and opinions, we can employ blindly loyal savage beasts to do our bidding in battle. These beasts require 'Auxiliary' cargo space in our vessels, and will never gain combat experience. Any injuries they suffer do not matter to us, and they're instantly ready for the next fight no matter how badly wounded they were in the last one. They do not require constant supervision of handlers, but they need to be held at a Burrow or an equivalent building." STR_XENO_TAMING_UFOPEDIA: "A step up from taming familiar creatures, it only required boldly coming where no woman has gone before!{NEWLINE}Of course, besides boldness, proper techniques are required, mainly to convince the xeno you're not food: certain ways of touching, sounds, movement, smell, treats, appearance. Yes, sometimes it even involves funny hats. But once you got it down, Cap'n, I assure you it's more than worth it! Yay for Xenophilia!" STR_BEASTMEN_TAMING_UFOPEDIA: "We did some reading of them Old Books, and so there was this guy called Enkidu, and he was like, a Beastman, only a cool one. And he was turned into a fine man by one priestess, using the art of love and magic of reading. I guess some medical procedure was also applied to make him look better." STR_ANIMAL_TAMING_UFOPEDIA: "Animals and monsters can be hunted and butchered, but learning how to make them do as we say is a higher achievement. Animals can help us in combat, and the skills we've developed can help ourselves survive in the wasteland as well." STR_DOGE_NAMED_UFOPEDIA: "Dogs can too become true members of our Crew. They will not only get a name, but also their own bunk in the barracks (we don't keep crewmembers in animal pens!) and better care ($300/month). These Pirate Dogs will be able to increase their skills, but only through battle experience. Being more obedient, they will also occupy normal Crew seats in our craft, so we could deploy them in larger numbers to rend our enemies asunder." STR_BLOODOGE_NAMED_UFOPEDIA: "We can now elevate our favorite Blood Hounds to the rank of full-fledged members of the crew. These beasts will receive extra care and training in the Beast Den, which will allow them to increase their skills, just like normal soldiers do. With their new position, their support cost will rise to $1000/month. They will also receive their own bunk in our barracks - no real crewmember can live in animal pens!" STR_SKINNING_UFOPEDIA: "Through the study of monster species, we have developed techniques to recover their hides and other valuable body parts.{NEWLINE}Butchery of corpses and livestock is available at Workshop, under Extraction category, marked with a B letter. Numbers in parentheses correspond to: hides, meat, misc items." STR_KEVLAR_WEAVING_UFOPEDIA: "The Old Earth Books contain knowledge of a material, called Kevlar, used by ancient humans to craft their personal armor. While it hardly protected against anything else than bullets and shrapnel (which can explain the human defeat), it was lightweight and flexible. It can be quite easily reproduced using our lab equipment." STR_ROBOT_DISASSEMBLY_UFOPEDIA: "We have learned to disassemble captured robots for spare parts & profit. Check the Disassembly section in the Workshop menu. You can only disassemble robots you have researched first. You will always get that robot's chassis, like from a destroyed one, plus weapon parts and other junk." STR_PIRATEZ_HIERARCHY_UFOPEDIA: "{NEWLINE}Each caste is divided into several tiers. The bottom of the ladder consists of Minions, whose purpose is to conduct day-to-day tasks of the caste, and Security, who are charged with keeping everyone else safe. Above them are specialists of various kinds: Pilots, Engineers, Medics etc. who can be exchanged for a better ransom or interrogated for any secrets they may hold - such secrets will prove crucial to our advancement. Their superiors are the middle-level leaders: the Reps, the Espers and the Reverends, but interrogating these beasts will be useless without sufficient preparation. On the very top of the hierarchy are VIPs; the richest and the most powerful." STR_PERSONAL_ARMOR_UFOPEDIA: "We have conducted some studies on the commercially available types of personal armor. In general, they're based on lightweight, but extremely durable materials - like polymers (called 'aqua plastics' for some reason) and quasi-organic fibres to withstand armor-piercing ammunition. They're sometimes reinforced with 'magno-alloys', which are electricity and heat superconductors; this helps to dissipate energies unleashed by laser weapons which have otherwise little trouble digging through armor. With this technical knowledge, we might start to dream about developing (i.e. jury-rigging) our own kinds of armor - and weapons to combat it." STR_HEAVY_CONSTRUCTION_UFOPEDIA: "We have mastered one of the secrets of the Traders - large-scale plastasteel construction methods. Now we can actually design and manufacture our own ships, instead of just cobbling old fighter hulls together. We can also build Armored Vaults now." STR_HABITATION_ADVANCE_UFOPEDIA: "The usefulness of comfy all-enviro habitation cannot be overstated, both in space exploration and on this ravaged planet alike." STR_RETICULAN_GENETICS_UFOPEDIA: "Reticulans speak of a 'gene code zero' which is sacred to them, since it represents the perfect Sectoid. This code however can only be copied using rare ancient equipment, so it is a slow method to make new dudes. The Rets are desperately trying to find out how to mate with other species to breed Ret babies, but so far were only successful in breeding hybrids. They also are looking for ways to become stronger and better-suited to Earth by improving upon their sacred code zero, which probably means it's not so sacred after all. The super-quick regeneration we have witnessed on Sirens and Sectogres seems to be the most amazing effect of all this." STR_RETICULAN_POWER_SYSTEMS_UFOPEDIA: "Reticulans use bizarre tech - it's not that the parts are anything unusual, but they are welded in ways that an Earthling just wouldn't think of. It's mostly made from collected material of various origin, which makes their systems look even uglier. They're working nonetheless, and pretty efficient, which makes them worth taking for our own use. The fact they're scavenged is actually good for us, since it makes their study and copying easier." STR_RETICULAN_HIVE_UFOPEDIA: "While Reticulans do have individuality, their whole society seems to be following some sort of a hivemind mentality. No Reticulan, Siren or Sectogre will betray the hive willingly, and arguments or fights between them are virtually nonexistent. They also freely share property between themselves and have little inhibitions. We think this can be explained as a side effect of the VooDoo abilities of the Reticulans. Hybrids and slaves are much less affected by this hive effect." STR_ADVANCED_WEAPONS_UFOPEDIA: "As far as we know, chemical-propelled projectiles - aka firearms and missiles - were known on Earth for centuries and are still widely used; the Star Gods see little threat in those. But there are better weapons too. The least powerful of those are Laser weapons, supposedly developed on Earth around the time it was conquered. Laser weapons ignore 1/3rd of armor. More powerful and less common are Gauss weapons, of uncertain origin. They were designed for a race stronger than humans. These have code locks and cannot be used straight away. The third group, Plasma weapons, genuine weaponry of the Star Gods, requires even more arcane understanding..." STR_COMBAT_101_UFOPEDIA: "There be lots of stats and whatnots about weapons and armor. Smart reads here first.{NEWLINE}{NEWLINE}*GUNS generally cause 0-200% of their base damage on any hit. Bonus POWER is added before any rolls. So if your attacks do not work, it's not always because the weapon sucks.{NEWLINE}{NEWLINE}*EXPLOSIVES generally cause 50-150% of their base damage and are applied against BOTTOM armor if the explosion happens within 3 tiles of the target.{NEWLINE}{NEWLINE}*RESISTANCES stated in the ARMOR entry modify the rolled damage by their %.{NEWLINE}{NEWLINE}*FINAL damage is reduced by the ARMOR value and applied to HEALTH if higher than armor, hopefully leading to DEATH." STR_COMBAT_STRESS_UFOPEDIA: "Them gals can't help but be nervous in battle, since they'd rather live to see the treasure. A battle that goes on fer too long increases the risk of enemy reinforcements arriving or sumthin' else going awry (or she just gets bored). Therefore, them gals constantly lose Morale, until it stabilizes at around half their Bravery score. Keep their enthusiasm high by Killing enemies." STR_EVASION_UFOPEDIA: "Evasion is an ability to dodge melee attacks (including shots fired within melee range). Most enemies will have some Evasion score. This score directly decreases the accuracy of melee attacks by its flat value. Lightly armed fighters will have Evasion based on Reactions, while heavily armored ones - on Melee. Some especially heavy armors and tanks have a flat Evasion score, representing the difficulty of landing blows on these. To attempt Evasion against firearms, you need 8 Energy, although it will be spent only if successful." STR_DRESSUP_UFOPEDIA: "Prepare early, else you might end up having to fight nekkid!{NEWLINE}>You can change your outfit only in the Hideout. There are several ways: 'Hands', 'Armors', or by pressing 'A' in a Hand's Inventory.{NEWLINE}>Simple rags are available in unlimited quantity; all other outfits must be manufactured, looted or bought. Outfits worn by landlubbers are usually unfit for Ubers: wrong size, lack of style, unhealthy spirits. Newly hired Hands bring their own clothes.{NEWLINE}>Some items, like Adventurer or Pirate, are whole wardrobes rather than single outfits. If a Gal wants to change, but we have no spares, she needs to strip first." STR_FINANCES_UFOPEDIA: "Our lil' enterprise might turn out to be profitable, but seven hells, doesn't it cost a lot of Dolaros to run. Buildings and crafts need to be maintained and powered, crew needs to be paid (especially these damned Brainers), all is paid at the start of any month. On the other hand, we're receiving Protection money from various countries. If we have enough Infamy at the end of the month, they will pay more, but if we make fools of ourselves, the payments can be reduced. Check your financial status either in Logs or Charts. Some things to be wary of:{NEWLINE}>Liabilities/Moneymakers: checks these categories to see which items cost you monthly fee, and which earn monthly profit.{NEWLINE}>Loot: loot can be sold, used or researched. If things go bad, there's always something to sell (including buildings){NEWLINE}>Manufacturing: some items are profitable to manufacture - this can be a good source of income.{NEWLINE}>Infamy Bonus: Each month we receive extra $333 per every Infamy point above 0. The bonus is one-time.{NEWLINE}>Loan Sharks. These keep to the shadows but it's surprisingly easy to find one, especially if you're in bad financial shape. We can run into a negative balance, but if we do it twice in the row, we're goners. Better keep liquidity." STR_PILOTING_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Our crafts need at least a single pilot to fly, sometimes more. In case of multiple pilots, their skills are averaged. Relevant skills are Firing (accuracy bonus), Reactions (dodge bonus) and Bravery (approach speed). Bonuses/penalties received by worn armor do not count." STR_INFO_UFOPEDIA_DETAILS_UFOPEDIA: "Bootypedia entries on items and outfits contain a button labelled ANAL, which, as you have surely guessed, is a short for 'Analysis'. Opening it up will display precise (and unprocessed) technical data. I'd advise against reading into these too much; real knowledge can be only gained on the battlefield." STR_SURRENDER_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Sensible enemies can surrender, if the resolve of all active units is broken. Units which have panicked or were stunned at least once count as broken. Insensible enemies are often good to eat." STR_BOXES_UFOPEDIA: "Always be wary of the 'What to wear' tab in briefings which indicates restrictions on wearables. If wrong gear is equipped, the gals will be forced to change into whatever is available, which can be suboptimal. In the worst case scenario, they will end up in boxes. The Box abstractly represents a situation when the gal in question was completely unable to participate in the mission. In such a case, all you can do is to either win without their help, or carry the Box to the extraction zone." STR_WALK_THE_PLANK_UFOPEDIA: "The crew is fiercely loyal when things are good, but when times get bleak, you might face open mutiny and replacement. How then to avoid being dispossessed, humiliated and discarded?{NEWLINE}>Keep Infamy higher than {NEWLINE}-500. You can make a slip once, but if you don't improve Infamy the next month, it will be a very clear sign for the crew that finding a new Cap'n is the only way to survive.{NEWLINE}>Don't go into too much debt. Again, you will have a month to reduce your debt to below $1M, else the crew will nominate you as a part of the collateral." STR_TRAININGS_UFOPEDIA: "The secret we've just obtained opens before us a completely new set of options, which allow us to train our Gals, augment them, or even change them completely. Trainings are to be found under the 'Soldier Info' tab in the 'HANDS' menu. Once a training is selected, all egligible soldiers at that Hideout will be displayed, along with precise information of what will be achieved and what will it cost. Availability and results may vary a lot depending on idividual. Note that sometimes to make a Training available, we will need to possess an appropriate building at that Hideout." STR_LOOT_DISTRIBUTION_UFOPEDIA: "We had fun, now let's talk about money, to know what we're standing on and what to offer our potential comrades. The Escaped Lunatics, being part-owners, agreed to take no money unless they gain the rank of Boss Gal. New recruits won't usually be so generous.{NEWLINE}Did I mention ranks? Yes, the more gals we have, the more and higher ranking officers we'll need. Officers will get a monthly cash bonus: Boss Gal $20k, Mistress $60k, Baroness $200k, and Queen $1M. One Boss per 4 Gals, one Mistress per 3 Bosses, one Baroness per 2 Mistresses. One Queen per 69 total crew and never more than one. So say we, the crew." STR_RECRUITMENT_UFOPEDIA: "We can look for potential crew members amongst our fellow Ubers who visit Jack's Town, or use our Brainers' contacts to import them.{NEWLINE}>Runts: Those gals who are either unwilling or unable to carry a gun, can be hired to operate our Workshops. They take $5,000 monthly pay.{NEWLINE}>Brainers: Weird gals who can be hired to staff our Lab. However, these beasts demand $100k monthly pay, so they can easily drive us into bankrupcy.{NEWLINE}>Hands: Those who will fight. Not only it is easier to find a willing warrior than a skilled one, but with our narrow demographics, that's not even the main problem. Which is, how to find randomly wandering Uber gals anytime we might need them, and in any number?" STR_DIVERGING_PATHS_UFOPEDIA: "Cap'n, we're faced with a question. Should we keep our all-female crew purity, and only admit males on special rules? Or should we take advantage of the fact that trained male soldiers are easily available for hire? The former would require us to invest substantial research into finding a steady supply of Uber gals (Uber boys won't likely want to work for us anyway). This will only affect hiring on the open market, not any alternative sources we can find.{NEWLINE}This situation presents us with two choices. Diverging topics of research are displayed next to each other and indicated with '?' signs. Researching one topic will remove the other - permanently. We will surely face more of such dilemmas in the future." STR_GALS_ARE_SUPERIOR_UFOPEDIA: "We should not trust the fallible inferior races, nor throw away our purity and unity. We shall remain a primarly female crew. Them Brainers have expanded our recruitment networks to every Black Market hub, but we gotta bear the upfront cost of $50k for each Hand and wait 5 days for each. Unlike our founding Escaped Lunatics, they must be paid at the end of each month: Swabbies $2500, Gals $7500. The starting quality of these troops will vary a lot, but with training, they will get invincible!{NEWLINE}This decision, however, did create some misgivings amongst both the crew and the outsiders (-250 score)." STR_WE_NEED_MALE_TOUCH_UFOPEDIA: "We shouldn't be too superstitious, we won't have a successful operation without employing males! Assorted riff-raff and would-be mercenaries are more than willing to join our ranks in bulk. Even if we discount those who cannot bear our Hellerium indoors, that's still an inexhaustible supply of manpower. We will need to pay $15k upfront for each (including tax and insurance). We will call these recruits 'Slave Soldiers' (SS)." STR_WE_NEED_CRAFT_WEAPONS_UFOPEDIA: "So much stuff flying overhead, and nothing to do, as our craft have no guns! Well, our first craft doesn't even have weapon mountings, but these are details! One problem at a time, and the lack of airpower is a major one! From what we have gathered while window-shopping in Jackstown, the so-called Highwaymen have access to those. But to raid them, we need to get some general knowledge about who is who, and also interrogate those who are in the know - Highwaymen themselves, but also some more important people, like movers and pushers of 'Ratling Mafia'. Once we know enough, we can unlock a mission (indicated by '!!' marks)." STR_HOTKEYS_UFOPEDIA: "Oi, Cap'n... So you wanted some protips?{NEWLINE}MMB: examine item/topic{NEWLINE}F5/F9: save/load ship/personal equip template{NEWLINE}DEL/X: clear Craft/Hand Inv.{NEWLINE}Alt+Ctrl+X: Clear unequipped{NEWLINE}X: mark all as read{NEWLINE}A: change armor{NEWLINE}M: change avatar{NEWLINE}I: Switch Craft/Base Inv.{NEWLINE}Q: Quicksearch{NEWLINE}C: Research Summary{NEWLINE}T: Targets of Interest{NEWLINE}R: Radar Ranges{NEWLINE}END: Jukebox{NEWLINE}CTRL-Click on Ignore: Ignore this vessel now and later." STR_HOTKEYS_2_UFOPEDIA: "RMB: Turn/Prime/Open/Halt{NEWLINE}MMB: Examine (enemy/item/armor){NEWLINE}CTRL+Move: Run/Strafe{NEWLINE}CTRL+Fire: force fire{NEWLINE}CTRL+SHIFT+Autofire: Spray{NEWLINE}CTRL+Item: quick drop/pickup{NEWLINE}ALT: show facings{NEWLINE}ALT (fire mode on): show damage{NEWLINE}SHIFT+move: walk, ignore enemies{NEWLINE}SCRL-LCK /SPACE: NV display{NEWLINE}CTRL+B: Briefing{NEWLINE}CTRL+M: show melee damage{NEWLINE}CTRL+H: hit log{NEWLINE}Numbers: center on icon targets{NEWLINE}Q/E > 1..4: L/R Hand > Select mode{NEWLINE}R: reload; K: Kneel{NEWLINE}I: Inventory; M: minimap{NEWLINE}CTRL+E: Experience; U: BootyPedia{NEWLINE}CTRL+RMB: Rotate turret" STR_BOUNTY_HUNTING_UFOPEDIA: "To get more riches, captives and knowledge, we need to act more proactively, instead of relying on our own radars and random gossip.{NEWLINE}Research topics marked as !Mission! will unlock a new mission, which will start appearing no sooner than the next month. Researches marked as *Mission* will do the same, but also change or disable existing events.{NEWLINE}'Trophies' section includes more info on Bounty Hunting." STR_UNDERGROUND_MISSIONS_UFOPEDIA: "If you see 'Depth' instead of 'Weather', the mission requires descending underground. The main problem is that the gals will have to leave any 2x2 armors behind, and continue in whatever they were wearing inside. Sometimes tunnels are so tight that only units smaller than gals or even humans can make it there." STR_SPACE_MISSIONS_UFOPEDIA: "Space, as they say, is the final frontier. Our first step: space stations in orbit, lulled by the false sense of security, waiting to be boarded!{NEWLINE}>Orbital entry points will spawn at Earth's poles; there's the least magnetic interference with our Cloaking Devices.{NEWLINE}>Not all ships can climb into orbit; all interceptors and gunships have enough power, as well as craft specifically marked.{NEWLINE}>Only weapons and armor marked as '0-G' will be available for space boarding; 'Exosuit' is not enough. You cannot Run in 0-g." STR_ENGINEER_PLUS_UFOPEDIA: "Interrogating an Engineer brought a host of info which can be used to develop advanced navigation, communication and industrial technologies... once we know where to apply this knowledge.{NEWLINE}As a side note, it seems that the Engineers are none the wiser about how Star God technology actually works; they seem to only possess knowledge on how to maintain, assemble and replace parts." STR_PILOT_PLUS_UFOPEDIA: "We gave one of our crafts a good spin, for science of course. I believe this unique experience will come in handy when designing advanced vessels, but I plan to repeat it a few times just to be extra sure." STR_ACADEMY_MED_KNOWHOW_UFOPEDIA: "We have learned that part of the locking mechanisms on Small Launchers is a genetic code - if we can defeat the electronic part too, we'll be able to use them. We can also start studying our own physiology as long as we have a reference material from the Raiders, who are of the same species." STR_ACADEMY_ENG_KNOWHOW_UFOPEDIA: "We have obtained a host of Academy technical secrets, pertaining to such things as laser weaponry and mind-machine interfacing." STR_TRADERS_ENG_KNOWHOW_UFOPEDIA: "Most of the Traders' technological expertise revolves around large-scale construction, powered armor and nuclear power; we have obtained knowledge that will let us advance in these areas." STR_MERCS_ENG_KNOWHOW_UFOPEDIA: "The Mercenaries have a unique understanding of the workings of their Synthsuits, advanced personal combat-aid systems, and also seem to know more than most about Gauss weaponry." STR_ACADEMY_ARC_KNOWHOW_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}We have learned the Academy's secrets of VooDoo." STR_TRADERS_ARC_KNOWHOW_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}We've gotten info about an ancient technology cache, supposedly hidden somewhere in the Eurasian Autonomy. We need to learn more about that area of the world before trying to seize it, though." STR_CHURCH_ARC_KNOWHOW_UFOPEDIA: "We have learned many things about the inner workings of the energy fields used by the Church of Sirius." STR_ACADEMY_COM_KNOWHOW_UFOPEDIA: "The Provost was thoroughly researched and revealed all her secrets, including how to break the VooDoo curse on Stellar Empire weapons." STR_TRADERS_COM_KNOWHOW_UFOPEDIA: "The intricate armored suits of Trader honchos hold no secrets from us anymore. We have a crucial bit of information required to build an ultimate suit of armor, as soon as we have mastered all the branches of armor-smithing." STR_SCIENTISTS_UFOPEDIA: "Our three Brainer weirdos used to associate with many nerds like them over the ethyr-waves. If we shell out $200k plus half as much montly pay, it will surely make them eager to jump out of their current bondage and flock to our Hideout. Looks like we got some sort of a cult status, or maybe it's about our Lab. These vat-raised crazies are way too out-of-this-world to be spies, so this is probably safe. Alas, they never had any real job before, just counting them weird number sheets, so besides their buff brains, they only know myth and legend, and will have yet to learn how to make sumthin' practical for us." STR_ENGINEERS_UFOPEDIA: "The people who crew our workshops. They're all sorts of Ubers, half-Ubers or other mutants who like the Hellerium radiation and dolaros, but aren't really interested in fighting. With a monthly salary of $5k, there is no shortage of such people, even if they need to travel from far away. Runts are all female, since the gals agreed that bringing men aboard might bring us bad luck." STR_MUTANT_ABILITIES_UFOPEDIA: "- Awesomeness{NEWLINE}We be smooth as Purebloods while tougher, faster and more deadly.{NEWLINE}- Quick Learnin'{NEWLINE}One reason why we only accept gals, even if they're often pretty weak initially. The girls of our Uber mutant strain can learn and improve very fast.{NEWLINE}- Night Vision (NV){NEWLINE}We can see in the dark better than most others, including Purebloods - 12 tiles as opposed to 9 (unless the bastiches employ night goggles). To take an advantage of that, it is imperative to keep to the shadows." STR_MUTANT_ORIGINS_UFOPEDIA: "It seems all the variations of mutants we see (most famous being Lamias, Bugeyes and Brutes), ultimately come from the same source - the so-called 'Pureblood' humans who used to be the single race inhabiting the Earth. Nowadays, they universally cooperate with the Star Gods to retain their 'purity', amongst other things. But back to the point, since most of the mutant variants can be broken down into several discernible, stable and reproducing 'abhuman' strains, there is only one possible explanation - the Star Gods experimented on humans to custom-tailor slave races for their own ends. What remains on Earth are possibly their failed experiments, or ongoing experiments under observation, or some sort of reserves - the Star Gods have such abundance of resources. Whatever the truth is, the wealth of medical data we have gained could be immensely useful to us (check Factions)." STR_MUTANT_PHYSIOLOGY_UFOPEDIA: "After comparative analysis of Academy data, examinations of our soldiers and captured Raiders, we understand much more about ourselves. Like Raiders, we are members of the 'Uber' strain, stronger, faster and tougher than humans, with much denser muscle and skin. We owe all that to our metabolism which is able to process Hellerium. This also makes us radiate an aura of energy, which is responsible for our innate magical abilities." STR_MUTANT_SHIELDS_UFOPEDIA: "We have finally unlocked the secret behind that uncanny resilience of ours, and some of the other mutants. It seems that our bodies are producing a defensive VooDoo shield, that keeps us from harm. These innate abilities can, undoubtedly, be further honed and enhanced." STR_CHRYSSALID_LEGACY_UFOPEDIA: "There's no denying it. The Uber strain bears too much genetic resemblance to Chryssalids for it to be a mere coincidence. It is inevitable to concede that Ubers are a crossbreed of Chryssalid and Human: human traits becoming turbocharged by Chryssalid's hellerium-powered metabolism. Since Chryssalids themselves are genetically related to Zombie Parasites they carry (most likely through genetic engineering), that makes Ubers related to Zombies as well." STR_BRAINER_ORIGINS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Our original Brainers are three Uber gals who were raised by machines in the bowels of a small space station. Such stations are built by the Academy to turn the best child prodigies they capture into super-smart, mutated 'infotech' specialists, to be later sold to the highest bidder. However, when the girls spotted a weird ship drifting nearby, they decided to break out and escape. It was a barely-flying wreck though, and it crashed near our base, leaving behind the mysterious Menacing Hull, as we call it. Such coincidence seemed very suspicious until they told us about dreaming about the same purple-eyed woman as we did... Now they're all TOO happy to run our Lab, if we put up with their exorbitant expenses and eccentricity - like their disdain for wearing any clothes, since they didn't need any on their station." STR_SPACE_SURVIVAL_UFOPEDIA: "Staying in space for prolonged periods poses a special challenge for us Ubers, as we rely on Hellerium circulation within an ecosystem. As we cannot simply eat it, designing custom environments was imperative before going on extended void forays." STR_MEDICINE_UFOPEDIA: "It's no myth, it's the reality: when you go into a combat zone, injuries happen. The most dangerous are those which result in immediate death. Next in order are the aptly named Fatal Wounds. A wounded soldier loses as many HP's per turn as Fatal Wounds she has, until patched up or dead. Loss of health reduces all Combat Skills, reduces Energy Recovery and inflicts constant Stun damage. Fatal Wounds to arms and head drastically reduce Accuracy until healed, same with torso wounds reducing Energy Recovery and leg wounds - TUs.{NEWLINE}We'd like to experiment some more, Cap'n, but the hands are reluctant to participate, would you help us catch some volunteers?" STR_ADVANCED_MEDICINE_UFOPEDIA: "We have attained a level of biotechnology known only to the Star Gods' most trusted servants. Things like cloning, eternal youth or advanced mind-magery are within our grasp." STR_ADVANCED_CLONING_UFOPEDIA: "We can now clone all sorts of exotic biomatter, if needed, using Hellerium powered microbes as catalyst (both Cloning Centre and Extractor must be present)." STR_PHARMACOLOGY_UFOPEDIA: "Ahh, pills, elixirs, concoctions! The real friends of any Brainer, Cap'n! But while this is fun, the practical value of this discovery is even greater. We have opened up the way to advanced healing techniques, as well as combat drugs. Also, we can now manufacture Medical Supplies and sell them to the destitute population for a very good profit. Save the world, get rich!" STR_COMBAT_DRUGS_MANUFACTURING_UFOPEDIA: "Just shake and stir. Well, in reality it is more complex than that, and we need a Refinery built first, but then we can produce as much Combat Drugs as we please. Really." STR_TRANQUILIZERS_UFOPEDIA: "Our medical studies have given us knowledge of pure academical value... Actually, no. Using darts coated with new, super-potent tranquilizers makes taking hostages easier than ever before." STR_STEALTHSUITS_UFOPEDIA: "Seems that the partial invisibility of the Stealthsuits is achieved by somehow bending visible light and electromagnetic radiation. This technology is very exotic and seems to operate on principles alien to Human or Star God science as we know it. It bears resemblance to the VooDoo invisibility effects but seems to be completely unrelated to VooDoo." STR_GRAV_CORPSE_UFOPEDIA: "After getting our hands on an anti-gravity unit, it wasn't all too hard to figure out how to make it work again. We can take combat to the skies now, unfettered by pesky gravity. Just be careful: anti-gravitic circuitry reacts violently when exposed to Chem." STR_INSPECT_MACHINERY_UFOPEDIA: "Ay Cap, I speak for the Runts. What, something's wrong with my outfit? I'm not one of them Brainer sluts, it is just practical in this heat, got it? Anyway, we took a gander or two at the hardware around this ol' base. We've got that Extractor to extract nukage for profit, and the Still to distill stuff. The ol' Armored Vaults! Man! Dat sexy cannon, these thick bulkheads! But for now, we'll only be able to build us some basic Vaults. To expand our options, we'll need to contact some merchants about tools and resources. A word here, simple facilities can be built over to save time and money. So, if you want some hard, proper work done, just contact us. And, Cap, for all that is holy, don't lose that Menacing Hull, I'm getting a lady boner just looking at it. Do I talk too much? Here, you look like you need a smoke. (Buddha-X added)" STR_SCI_REP_UFOPEDIA: "Hello Cap'n, your favorite Brainer here. Let's break down what we need for what, it's too hot in here for lengthy talks.{NEWLINE}>SCORING. To keep scoring, keep us funded and interested. Missions can be a bugger but research, especially interrogations, are a good source of Infamy.{NEWLINE}>WORKSHOP. To manufacture good stuff, we need one. To have it, we need to get special tools and understand them. Hunt for them, Contact Merchants & Builders for supplies, and help us design Durathread outfits for these idiots Runts so we can force some fun dress code on 'em.{NEWLINE}>SCIENCE. The Lab is cramped. I-we need to have some... privacy in our research. I have something in mind, but we'll need to clean this place up and take a look at that SC Wire first. Ta-ta, till next time, Cap'n..." STR_SCHOOL_BOOKS_UFOPEDIA: "We have gathered enough books and manuals to get this whole sci business going on a wholly different level, possibly giving you laser guns or even immortality. What do all those mysterious words mean though? To beat knowledge off someone, that sounds logical, not 'into someone'... Looks like we need to do much reading. Build us a Library, will you?" STR_SCHOOLING_2_UFOPEDIA: "Reading books and solving equations surely has a lot of bad press in this world, and these tasks surely make one's head hurt, but the haters won't be laughing anymore when the fruits of these hard labours will become evident. Reason and thinking for oneself instead of listening to people is the only path to power.{NEWLINE}Our next step: we need to gather knowledge about superconductive circuits, chemistry and medicine, then launch the 'School Graduation' project. We also need a Library present at our Hideout to launch it, and it is likely to take long to complete." STR_SCHOOLING_2_B_UFOPEDIA: "Long and arduous work bore forbidden fruit. By bringing our knowledge to this level, we have the understanding of sophisticated technologies. Still, yet higher power is possible - but it's unclear what's it going to take." STR_SCHOOLING_3_UFOPEDIA: "From the dirtiest pits of hell to the ivory towers of truth, we're here. Even the highest technologies can be understood now, but it's not the end station yet. More work is needed still, yet the goal of ultimate power beckons ever closer." STR_PIRATEZ_COOKING_UFOPEDIA: "Roasting iguanas-on-a stick or frying fresh Carnosaurus eggs is sure fun, but nitrating glycerol with white fuming nitric acid, for example, beats that hands down!" STR_BALLISTICS_UFOPEDIA: "Cannonballs! How cool are they? No need to answer, Cap'n! We have figured out how to construct more of 'em, using only domestically available resources, no less! We also know how to build cannons that can hit the wide side of a barn. All this knowledge will surely become even more useful once we have a proper Workshop running, so no need to cut my salary!" STR_FLINTLOCKS_PRODUCTION_UFOPEDIA: "Aye, them brainers figured out how to restock our armory with some explodey stuff, if there's ever such a need, Cap'n. They be makin' this explodey stuff out of Uber Flour, of all things. They better continue to be of use, coz' with so much coin they cost us, the temptation to throw 'em overboard be strong." STR_SMITHING_UFOPEDIA: "Hammerin' 'eavy metal into submission be not easy, even with how tough we are. We don't even that much need it for forgin' weapons themselves, as for moddin' various bitz found in scrap metal to suit our crafting needs." STR_PRIMITIVE_WEAPONS_UFOPEDIA: "Them firearms are all nice and dandy, and they're sure makin'a lot of noise, alas they need bullets. More simple weapons do not need such fancy things, and yet they're often more potent, if used right." STR_PRIMITIVE_WEAPONS_2_UFOPEDIA: "With better tools, come better blades. Without these tools, further advancement would be nigh-impossible." STR_ALCHEMY_UFOPEDIA: "Alchemy is about mixing and distilling various essences. Especially distilling is of interest; we can build more Stills now." STR_POISONED_WEAPONS_UFOPEDIA: "If you were thinking using poisons to dispatch people was dishonorable, you wouldn't be reading this, Cap'n. And indeed, we do have concocted a few nasty surprises for our enemies..." STR_INDUSTRIAL_TOOLS_UFOPEDIA: "With our continued tinkering, invention and scavengery, we have secured a broad array of tools that'll allow us to construct even more complex machinery than before." STR_EXCAVATION_UFOPEDIA: "From primitive weapons, we have progressed to less primitive tools and work organization, Cap'n. Mining has several secrets, like you cannot put back broken rock together with duct tape alone, or that a runt cannot carry 99 large rocks in each pocket so a logistic chain is needed. We'll be able to custom-design new facilities, invent new practical jokes involving runts, and who knows, maybe this will inspire us to some stuff that cannot yet be guessed!" STR_GEMOLOGY_UFOPEDIA: "Our knowledge of arcane circuits says that various precious stones are used in them to achieve different vibration, flow and effect. We can now start thinking where this piece of the puzzle fits - we don't know yet what effects can be conjured besides the obvious ones. However I'd advise to store any found gems, since their unique qualities are definitely needed to achieve just the right vibration to summon great powers." STR_BASIC_INCENDIARIES_UFOPEDIA: "The destructive power of fire will strike fear into our enemies; take that, cruel world!" STR_TINKERING_UFOPEDIA: "Science has never been so much fun! With all the tools and resources available in the Workshop, we Brainers can design various gadgets and gizmos, and also research stuff that was impossible to research previously. Going from all this lofty philosophy to direct applications is refreshing for sure." STR_SC_WIRE_USE_UFOPEDIA: "This technology is widely used in all advanced power storage and distribution. Learning its secrets is crucial to progressing further in our understanding of the topic." STR_DURATHREAD_WORKING_UFOPEDIA: "Durathread is a quality material for nigh-indestructible and comfortable clothing and other things, making it sought-after on the Black Market. The only accessible and plentiful source is robbery of Guild personnel and other lucky guys who wear it. Things made from Durathread are not only often armored, but they also offer environmental resistances. This technology is also a crucial step towards setting up our own Workshop. Who could ask for more?" STR_DURATHREAD_MANUFACTURING_UFOPEDIA: "With the secret of manufacturing Durathread from Plastasteel for cheaps, we can make a fortune on it. We only need a Industrial Printer on the site of manufacturing." STR_PLASTASTEEL_MANUFACTURING_UFOPEDIA: "We have mastered one of the crucial trade secrets of the Stellar Empire - the manufacturing of Plastasteel. Turns out, there's no magic to it - all we need are Industrial Printer and Powerplant, and some basic components. The process itself is extemely profitable, considering current Trader's Guild prices, and has the potential to seriously loosen the economical grip the Empire has on Earth. We can let this genie loose by researching the 'Rebel Trading' project that will replace one of recurring monthly enemy activities with friendly traffic that will generate us a steady increase in Notoriety." STR_SYNTHMUSCLE_MANUFACTURING_UFOPEDIA: "We can now print Synthmuscle from Durathread, if we ever run dry." STR_PRECISION_MANUFACTURING_UFOPEDIA: "The immediate benefit of this is that we can cheaply print various complex Imperial equipment. However, this requires automation, which is represented by 50 Workshop Space required." STR_POWER_SUIT_MANUFACTURING_UFOPEDIA: "We have advanced to a point where we can produce customized powered armor parts from raw materials. This will not only allow us to stop relying on salvage, but we will also be able to design completely new kinds of powered suits. The fabrication process is fast, but requires a lot of automation, thus taking up 100 Workshop Space. It also requires a Printer." STR_IMPROVED_HELLERIUM_DISTILLING_UFOPEDIA: "The process of distilling Hellerium from the sludge has always been useful, but rather slow. However, with the help of the Refinery and Power Plant, we can quintuple the speed of pumping Hellerium out. This highly automated process will, however, take up 75 Workspace." STR_AIR_FILTRATION_UFOPEDIA: "To survive foul chemical vapours and not suffocate in the smoke and fumes, so endemic to the hostile environments outside, we have developed our own versions of protective gear." STR_CHEMISTRY_UFOPEDIA: "After a lot of experimenting with blowing stuff up and burning it down, and even spraying it with acid to see what happens, we have gained more understanding of the underlying laws governing such stuff. Now we can start researching more complex chemical substances, both for destruction and creation. I swear, we're really getting smarter here. Was this supposed to be so?" STR_CHEMICAL_WEAPONS_UFOPEDIA: "Power to the chemical industry! Airborne sprays and poisonous gases can kill or disable enemies without all the mess associated with explosives. Anyone who needs to breathe is susceptible. Such convenience!" STR_MAGNETIC_CONTAINMENT_UFOPEDIA: "It turns out that during the waning days of Old Earth, after the conquest, the humans grasped ways to produce fusion power sources and plasma weapons without the use of Hellerium, employing superconductors and magnetic fields. These secrets are now ours as well." STR_MELEE_SUMMARY_UFOPEDIA: "{NEWLINE}Melee weapons are characterized by high and dependable damage, however using them effectively requires skill. Pay attention to weapon stats, as those useless for a weakling might be deadly in the hands of a strong warrior. (In inventory, press ALT with the cursor over a weapon to check its damage for the current Gal; or Ctrl+M in battle). Many enemies will Evade blows, making them land less frequently than the displayed accuracy suggests. Muscles, planning and bold action are the keys to success; overconfidence and lack of tactical acumen will lead to many a funeral." STR_SPECIAL_WEAPONS_UFOPEDIA: "The following section covers all unusual hardware that doesn't fit into other categories, from chainsaws through thrown weapons to muskets, and much more." STR_BOWS_SUMMARY_UFOPEDIA: "Bows shoot with an arcing trajectory, which makes them very useful in dense terrain (but not in the forest, where the tree canopies are a major issue).{NEWLINE}The Throwing skill commands both accuracy and a large part of bow damage, so don't expect good results from anyone with Throwing below 50; however, experienced soldiers can inflict fairly heavy damage using bows. High Stamina is also essential for an archer, since the larger bows put a major drain on it.{NEWLINE}Bows don't get any accuracy bonus from kneeling, and shooting them costs a fixed amount of TUs, so make use of your mobility.{NEWLINE}Arrows often inflict less damage to enemy Health than expected, so don't rely on them in 1 vs 1 situations." STR_PISTOLS_SUMMARY_UFOPEDIA: "{NEWLINE}The main advantage of pistols is that they suffer no accuracy penalty when your other hand is occupied. They're also fairly accurate, shoot very fast and fit the quickdraw (QD) slot. Pistols also suffer the least when being fired in melee combat (over 100% CQ Accuracy). The main disadvantages are: limited accurate range, lowish damage and reduced accuracy bonus from kneeling (just +10%).{NEWLINE}We now understand how cased ammunition works and we'll be able to reproduce it, once we have a proper Workshop." STR_SHOTGUNS_SUMMARY_UFOPEDIA: "{NEWLINE}Shotguns have the highest close-range accuracy of all guns, although their accurate range is severely limited. They usually fire pellet munitions which have huge damage potential, but are completely useless against armored targets.{NEWLINE}Shotguns don't require high abilities to use (the base skill is 50 + Firing/2).{NEWLINE}Shotguns are best used in close quarters combat, where they almost guarantee a one-shot-kill against ordinary enemies; their CQ accuracy is similar to rifles' 90%. Watch out for their notoriously slow reload." STR_SMGS_SUMMARY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Two-handed SMGs and, partially, Carbines fall under this category. These weapons have higher volume of fire than Rifles, as well as faster aiming, usually allowing them to fire two aimed shots per turn. They often have reduced single-handed use penalty (per gun description), and can be fired in melee at 90-100% accuracy. Also they're usually capable of Spray fire. Thus they're particularly good at delivering high amounts of pain at medium ranges." STR_RIFLES_SUMMARY_UFOPEDIA: "Rifles are the most average weapons of all, and most dependable, even if they don't shine in any single aspect. All rifles have two general advantages:{NEWLINE}> Unlimited Aimed Shot range;{NEWLINE}> 15% Armor Penetration with Piercing munitions (Firearms only). This does include machineguns and sniper rifles (but not chainguns), as long as they don't get any bonus damage based on soldier's stats (Rifles that get such a bonus are excluded as well)." STR_SNIPER_SUMMARY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The most common characteristics among these weapons are slow firing rates and a serious influence of shooter's skill on the damage inflicted. This means potential damage far exceeding that of normal rifles. 'True' sniper rifles are governed by Firing^2 * 0.01 skill, making them almost useless for warriors of Firing below circa 75. Rifles governed by this formula also inflict more dependable damage (a sum of two 0-100% rolls instead of a single 0-200%)." STR_HEAVY_WEAPONS_SUMMARY_UFOPEDIA: "Heavy weapons are not simply heavy, but they often require forethought to use properly. When planning to use one, be sure to check if you're strong enough, if the weapon doesn't get a major accuracy bonus when used from a kneeling position, if it requires offhand to be free (a red '2' in Inventory) and how punishing are TU costs of its attacks. Also it is generally unadvised to fire them in melee.{NEWLINE}A study of how these are built seems crucial to making our own heavy weapons." STR_EXPLOSIVES_SUMMARY_UFOPEDIA: "Explosives never fail to provide fun. If exploded directly on someone, they attack the under armor, which is usually the thinnest; they also do quad damage vs. large units. Blast usually weakens by 10 per tile, but eg. Fire inflicts full damage within the whole area.{NEWLINE}>Launched. These use some kind of a launcher and explode on contact.{NEWLINE}>Thrown. Much like the former but require no launcher.{NEWLINE}>Fused. They explode after a set number of half-turns (0 is after your current turn, 1 is after the next enemy turn, 2 is after your next turn etc). Prime, then Throw or drop.{NEWLINE}>Proximity. When primed, they explode when someone enters or leaves a 1-tile radius." STR_MAGITECH_SUMMARY_UFOPEDIA: "Magitech is sophisticated equipment, amplifying one's VooDoo powers; the Stellar Empire has known it for so long that this technology can be found in endless applications. This knowledge is essential for our development of said equipment.{NEWLINE}Contrary to popular opinion, the mage is rarely the main source of power; her relevant mental skills (V.Power and V.Skill, but sometimes also Bravery and others) rather, allow using an instrument's power to lesser or greater extent, and everyone has a V.Power rating, even if it's hidden (not evaluated)." STR_AMMO_ARCANE_UFOPEDIA: "Academy Provost's knowledge allowed us to devise munitions brimming with arcane powers. They ignore 3/4th of enemy's armor, rarely underperform, and inflict triple stun damage. They have a devastating morale effect, too. Their power is augmented by user's VooDoo Power (*0.13 per each 7 base damage). Be careful, though, if your intention is capture instead of horrible death - Arcane Rounds do inflict Fatal Wounds and their victims need to be healed to survive. Arcane Rounds require Hypno Panels to manufacture." STR_AMMO_MANUFACTURING_1_UFOPEDIA: "This is the workshop reportin', Cap'n! Don't mind all these explosives lying around, will ya? We're just starting to figure out what to do with'em ourselves. Anyways, using these to produce pistol bullets seems easy enough, and we'll be able to replenish our supplies without paying those sharks at the marketplace! Just keep us supplied with Chemicals and Scrap Metal. Workshop out!" STR_AMMO_MANUFACTURING_2_UFOPEDIA: "We're getting a knack! Figuring out how to produce standard bullets for rifles took us some time, but we've finally nailed it. However, replicating AP rounds here is too much hassle to be worth it. Just first, these bitches from the Lab need to tell us the specifics of a weapon the ammo is for!" STR_AMMO_MANUFACTURING_3_UFOPEDIA: "Firearms are said to be underpowered, compared to more advanced weaponry. This is not necessarily true. We're ready to start designing some extremely powerful models, based on old Earth blueprints. The time for big game hunting is on." STR_CANNONS_MANUFACTURING_1_UFOPEDIA: "If a rifle is pretty decent at killing people, then a hand-held cannon is inherently better. The problem was, such weapons tend to blow up in the face if shoddily made. But no more; we can finally start working on new weapons, unrestrained with bothersome things like caliber." STR_MUTANT_GUNS_UFOPEDIA: "We were thinkin', Cap'n - that's what you're paying us for, 'fter all. And we thought, since them Gals are much stronger than humans, why should we be using human weapons? Sure, better science better gives firepower, but increasing the size of a simpler gun should increase the raw power in equal amount." STR_SHOOTA_PRODUCTION_UFOPEDIA: "The basic idea of guns made especially for us caught on, and now we followed up with even bigger calibres and ammo counts. We can now produce all-piratey shooty things like Handcannons and Boarding Guns!" STR_ACIDIC_AMMO_UFOPEDIA: "Everyone knows that there are three general ways to defeat carapace armor: hi-powered lasers, high explosives and a cutlass wielded by a brave, yet not necessarily smart, warrior. Each way has its own shortcomings. However, we have discovered that the commonly used carapace has a certain weakness: chem. Being earthlings, and thus particularly ingenious at killing stuff, we have designed a few types of chemic ammo to exploit that weakness." STR_EXPLOSIVE_AMMO_UFOPEDIA: "With the capabilities to home-manufacture explosive shells, we can start to blow things up with reckless abandon. Not like we have to. But it has been a hard and pebbly road up to this point, so why not celebrate some. Everyone likes fireworks, right?" STR_STUN_BOMB_PRODUCTION_UFOPEDIA: "We have finally mastered - well, sort of - the secret of the Stellar Empire Stun Bombs. Turns out they use the same strange magic as the Hypno Panels and share some of the construction with the Mind Probe. Taken together, we can readily manufacture more of these wondrous VIP-catching bombs, as long as we can secure a supply of Hypno Panels." STR_LASER_AMMO_UFOPEDIA: "Now we can construct ammo clips fitting all commonly-used laser weapons, using superconductive loops as energy capacitors. These won't be as powerful or capacious as Nuclear-based clips, but still pretty close - and much cheaper. However, to charge these clips, we need higher energy density than available in our grid, so we need to build a dedicated power station." STR_LASER_AMMO_NUCLEAR_UFOPEDIA: "With this technology we know how to replicate nuclear-based laser weapon clips, just like those commonly found on the battlefield. However, the knowledge alone is not enough, and we need an Industrial Printer facility operating at a Hideout to be able to do so." STR_LASER_AMMO_AP_UFOPEDIA: "Having gained deep understanding of particle/wave physics, down to Neutrino and Subspace level, we have devised a way to further empower laser weaponry - and as easily as by fitting them with new power cells. Advanced coolants will make sure the weapons won't explode. These new cells will, on average, raise the armor piercing quality of lasers by one-third. Raw power will increase by half, but capacity will be cut in half. We won't be able to retrieve Hellerium used to produce them." STR_LASER_DISASSEMBLY_UFOPEDIA: "To start constructing our own laser weapons, it was necessary to learn how they're built. Now we can disassemble these lasers into components, which can be more efficiently stored, and out of which new laser weapons can be built.{NEWLINE}Lasers can be broken down into 4 main components: Energy Weapon Parts, Laser Lenses, Focusing Crystals and Heavy Power Couplings. Here's the breakdown of how many parts various types and sizes contain:{NEWLINE}{NEWLINE}Small: 1/1/0/0 Sub: 2/2/0/0{NEWLINE}Standard: 2/1/1/0 Large: 3/1/2/1{NEWLINE}Large Auto: 3/3/1/1 X-Large: 4/2/2/2{NEWLINE}X-Large Auto: 5/4/3/2 Small Craft: 10/4/4/2{NEWLINE}Large Craft: 20/8/8/4" STR_GAUSS_DISASSEMBLY_UFOPEDIA: "As with the Laser weapons before, we've learned how to disassemble Gauss weapons now.{NEWLINE}They can be broken down into 4 main components: Energy Weapon Parts, Gauss Coils, Energy Capacitors and Heavy Power Couplings. Here's the breakdown of how many parts various types and sizes contain:{NEWLINE}{NEWLINE}Small: 1/1/0/0 Sub: 1/2/0/0{NEWLINE}Standard: 2/1/1/0 Large: 3/2/2/0{NEWLINE}Large Auto: 3/3/1/1 X-Large: 4/2/4/1{NEWLINE}X-Large Auto: 5/4/3/1 Small Craft: 10/4/4/2{NEWLINE}Large Craft: 20/8/8/4" STR_PLASMA_DISASSEMBLY_UFOPEDIA: "Per analogiam with less advanced weapons, we have figured out how to disassemble Plasma Weapons - which doesn't mean we know how to use them or how they work.{NEWLINE}Plasma weapons can be broken down into 5 main components: Energy Weapon Parts, Plasma Chambers, Inertial Accelerators, Heavy Power Couplings and what we call Magischen-Motors. Here's the breakdown of how many parts various types and sizes contain:{NEWLINE}{NEWLINE}Small: 1/1/0/0/1 Sub: 2/2/0/0/1{NEWLINE}Standard: 2/1/1/0/1 Large: 3/1/2/1/1{NEWLINE}X-Large: 4/2/2/2/1 Small Craft: 10/4/4/2/2{NEWLINE}Large Craft: 20/8/8/4/2" STR_LASER_WEAPONS_UFOPEDIA: "As is often the case, putting laser guns together turned out to be a little more challenging than taking them apart. Most of them are too complex to even bother, and we need to know more to construct standardized clips for them. The simpler ones we can make, though." STR_PARTICLE_WEAPONS_UFOPEDIA: "It seems that the Plasma Weapons used by the Stellar Empire are just an advanced application of a technology known also by the name of Fusion Guns. Even these are too advanced for us, but we still can employ their basic physical principles to be able to blast enemies with Plasma, especially since we don't mind Hellerium radiation that is sure as hell to leak out. We expect good accuracy and hefty, dependable damage, but power loss over distance is unavoidable without Magnetic Containment mastery.{NEWLINE}We'll need a Printer to manufacture these." STR_GAUSS_CANNON_AMMO_PROD_UFOPEDIA: "Gauss cannons sure are potent, but we've lacked a way to reproduce their ammo, thus being reduced to scavenging. Not any more - through luck, trial and error, we've reproduced the required Plastasteel forging process." STR_RAIL_WEAPONS_UFOPEDIA: "Advances in our understanding of various aspects of technology led us to designing our own brand of Gauss weapons, which we call X-Gauss. We have sacrificed some of the raw power in exchange for major miniaturization and better ergonomics. This will allow our warriors to capitalize on their personal skills while using these weapons." STR_PLASMA_AMMO_UFOPEDIA: "Stellar Empire's plasma weapons use very carefully callibrated, highly compact Hellerium magazines, which we finally worked out how to replicate. We'll need Printers and Powerplants." STR_PLASMA_WEAPONS_UFOPEDIA: "The knowledge of exotic dimensions and phase mechanics has opened our eyes on what to make of the Plasma Scorcher. Now we'll be able to conjure highly explosive plasma balls on the battlefield, with likely awesome results. Stellar Empire handheld weapons are not that... stellar in comparison, so to speak." STR_NUCLEAR_LASERS_UFOPEDIA: "After some more R&R, uh, I mean, R&D, we're ready to start designing custom nuclear laser designs. Good-bye ammo dependency, hello unrestrained firepower.{NEWLINE}Regarding disassembly of Nuclear Lasers, you will get the same amounts of parts as from normal lasers. You will also retrieve all Plastasteel used in the production." STR_NUCLEAR_GAUSS_AMMO_UFOPEDIA: "We have learned the secrets of manufacturing the Stellar Empire's Gauss ammunition. The technology entails using an Industrial Printer to create a lattice of Plastasteel, laced with Hellerium clusters for efficient energy storage and release." STR_SLAYER_BULLETS_UFOPEDIA: "It makes little sense for us to reproduce standard pistol munitions, which can be bought off the free market. Therefore we came up with an idea for a special ammo type! These bullets are pistol-only, as they'd disintegrate or jam the gun when fired from a fully automatic or high velocity weapon. Compared to standard ammo:{NEWLINE}> +50% damage to HP;{NEWLINE}> +50% Shock;{NEWLINE}> Extra Pain (5) - damages Morale;{NEWLINE}> Enemy armor effectivity +x%, where x is bullet's Power (worst for high-powered ammo)." STR_AQUA_AMMO_UFOPEDIA: "Aqua Plastics can be worked into sharp, lightweight darts, multiples of which can be fitted into bullets. They will have lower power than normal projectiles, but will ignore as much as 50% of armor, and deal Cutting instead of Piercing damage. Only selected weapons are able to take such ammo; mostly, as it happens, SMGs." STR_PLASTASTEEL_MUNITIONS_UFOPEDIA: "Using plastasteel in conventional munitions manufacturing is expensive, but yields some improvements. By replacing the bullet jacket we can achieve higher damage, without losing FMJ's ammo 15% armor piercing qualities. The clips can be made thinner, increasing the capacity by approximately one-fifth. However, this technology is practical only for high-velocity weapons, like rifles or machine guns." STR_EP_MUNITIONS_UFOPEDIA: "Using Superconductive Wire to hold a potent energy charge inside a bullet's tip, it is possible to manufacture so-called Pulse munitions. While expensive, such bullets cause horrible electrical burns and cause quad stun damage (ignoring Shock Immunity)." STR_MAG_MUNITIONS_UFOPEDIA: "Instead of expending effort in trying to develop full-fledged rail weapons, we drew inspiration from the Rail Driver and prepared self-propelling magnetic munitions that can be fired from sufficiently robust firearms. As the ammo needs a power source and magnetic coils, the magazine capacity is cut up by up to 50%, but the firepower increases by 25-50%. The Armor Penetration, if any, is lost, however." STR_NUCLEAR_MUNITIONS_UFOPEDIA: "You requested more firepower, Cap'n, and we are happy to deliver results. Using minuscule amounts of Hellerium as propellant and Plastasteel for a harder-hitting warhead, we were able to devise more powerful ammunition for selected firearms that can survive the stress of such a discharge. We could warn you that these new munitions are a bit volatile, but the hands are unlikely to listen anyway, so why bother." STR_ELERIUM_EXPLOSIVES_UFOPEDIA: "Using Hellerium to produce explosives is a very hard trick, but to a degree, we can do that now. In a dirty way. Most of the Hellerium involved is going to turn to fallout, with efficiency close to 10-20 %, as we rely on conventional explosives laced with it. However, if all you need is a good bang, there is no reason to complain." STR_FUSION_EXPLOSIVES_UFOPEDIA: "Through studying various weapon designs and containment fields, we believe we have reached the level of understanding of Hellerium's chemistry required to unleash its full destructive force in a safe manner. More or less. To the point, we have designs for new rockets and grenades you're going to like. What you're not going to like is the fact that we need a Fusion Furnace to manufacture them." STR_ATOM_POWER_UFOPEDIA: "Indeed, we now have some understanding of how nuclear fission - that is, splitting of atoms - works. Still we have no idea why the Star Gods are so iffed at this technology. Maybe it's because it doesn't use their Hellerium, but something much less... nice. For now, we have figured out how to make this and that, but the topic is challenging. We need a Power Plant and a Refinery present at a Hideout to effect any atom-related manufacturing." STR_ELECTRICS_UFOPEDIA: "We have studied the underlying principles of Force Circuitry. We have blown up a whole lot of them, but we devised how they can be used to generate all sorts of powerful discharges, like unstable forcefields that'd improve our melee weaponry. There seems to be much more to the Force Circuitry than meets the eye, that is, than refractors and holograms. Researching power- and material-related technology, as well as interrogating enemy leaders seem to be the keys to progressing further." STR_POWER_SOURCE_TWEAKING_UFOPEDIA: "Turns out that, unsurprisingly, careful tweaking of a ship's engine to a specific airframe allows us to achieve greater performance than simply putting random engines onto it. All that and more is possible once we understood that invisible, but tangible forces that motivate such vehicles are streams of certain tiny particles of matter/energy." STR_SELF_REPAIRING_HULL_UFOPEDIA: "Ship hulls and other components are made of separate cells, which can regenerate when provided energy and raw material. Molecules are transported via carbon nanotubes and plastasteel crystal grows to repair damage or wear. Now we can design ships with a properly working regeneration system." STR_FIGHTER_CONSTRUCTION_UFOPEDIA: "Developing our own fighter beyond the clunky H/K seemed like an impossibility, until we got schematics of a working, commercial ship and found out that, in fact, the body plan of Imperial ships is stupidly easy, the only problem being hi-tech components that must be salvaged (and studied), as they're impossible to reproduce." STR_MINI_POWER_SOURCE_UFOPEDIA: "High-performance engines burn Hellerium to dust, but it is also known that the isotope can be used as power storage by carefully depleting most of the power contained in it. The energy density is much lower, but such an arrangement can be recharged. The process is very tricky but can be used to create things like powered armor." STR_OPTRONICS_UFOPEDIA: "All the computation in Empire technology is based on so-called Optronics, or optical processing, as well as mind-boggling algorithms devised by the Star Gods. It is somewhat analogous, though, to Old Earth's Electronics that we learned about. While internal workings of these devices are extremely complex and trying to understand them is a forlorn effort, all we really needed to coerce them to do our bidding was to gather enough practical knowledge of their language and a body of suitable, stolen programs to do calculations for us, while getting rid of parts and software that takes years of training to be used." STR_DATA_ENCRYPTION_UFOPEDIA: "When it comes to computer code, the Star Gods are truly worthy of their title. Their encryption software is unbreakable, and their compression algorithms approach average 99% size reduction on large amounts of data, making interstellar communications much easier and allowing them to keep entire personas stored digitally on relatively small Optronic crystal matrices. The math involved is truly beyond human understanding, but we have procured a selection of maintenance tools and backdoors to penetrate their locks, and exclusive software that could allow us to run powerful data centres of our own." STR_PBA_TRAINING_UFOPEDIA: "The gals aren't used to interacting with machinery that invades their privacy too much, like heavy armored suits or cybernetics. Unlike guns, such things are considered evil magics. However, to advance further, learning to live close to machines is unavoidable. We have prepared a special course to hopefully defeat superstition in that area." STR_EXOSUITS_UFOPEDIA: "An 'Exosuit' is a suit that allows survival in exotic environments - like other planets with no breathable air. This is not to be confused with '0-g' armors that allow space boarding actions and absolutely need some means of propulsion.{NEWLINE}Any armor that is described as 'is Exosuit' is viable in these extreme enviros. Developing an Exosuit is a serious challenge - starting with Hands' understandable fear of man-machine fusion, and ending with a plethora of systems that allow comfortable survival in such a small, sealed vessel." STR_CYBERNETIC_INTERFACE_UFOPEDIA: "With a command interface which pre-processes all input and uses sophisticated holo displays, an operator can react much faster and with more precision than when she's handling some buttons and levers. This leads to more hacking fun, as well as better flying armors and fighters." STR_MIND_MACHINE_INTERFACE_UFOPEDIA: "The pinnacle of command interface is a machine that becomes one with the operator - she hears, sees and feels everything the machine does, and can command it with a mere thought. Not only does it allow improved performance, but is also elegant and space-saving." STR_SMART_WEAPONS_UFOPEDIA: "We have pursued an exciting path of experimentation - tweaking salvaged Slave AIs to command autonomous weapons systems! No, this doesn't mean we can immediately start to manufacture killer robots, at least until a suitable chassis appears. A less ambitious, but more promising approach is putting Slave AIs into handheld weapons, getting a real-life auto-aim!" STR_HYPERWAVES_UFOPEDIA: "Hyperwaves is what these smart engineer types are calling the invisible and intangible medium of instantaneous communications. We can use this knowledge to develop a facility dedicated to decoding vessel transmissions and transponders, which means not only instant detection, but also info on who's flying the shipping, its type and mission. However, this means tons of cryptographic work, so the results aren't likely to appear soon." STR_SHIELDS_GOLD_UFOPEDIA: "The shining Refractors have the advantage of being the easiest to use; as they create a blob of what can be described as liquid crystal, which follows the wearer, clinging to her electromagnetic field.{NEWLINE}Slow-going Daze, Chem and Bio have little chance of hurting the wearer, dealing only 25% damage.{NEWLINE}Lasers and Electricity are countered well, causing only 50% damage.{NEWLINE}The faster, heavier, sneakier or more energetic it is, the harder it is to stop. Thus Plasma, Cutting, EMP, Warp and Mind deal full damage.{NEWLINE}Fire wreaks havoc across the whole structure, causing 250% damage. Piercing and Concussive attacks strike brutally enough to ignore Refractors altogether." STR_SHIELDS_BLUE_UFOPEDIA: "These arcanist shields form a barrier of what can be called 'hard light', which assumes geometric shapes and follows the movements of the wearer thanks to intricate programming.{NEWLINE}They are unparalleled at stopping brute force attacks: 25% damage from Piercing, Burn and Concussive.{NEWLINE}They are almost equally good at countering exotic energies: 50% damage from EMP, Mind and Warp.{NEWLINE}They protect normally from strong energy attacks, like Laser, Plasma and Electricity. They only have trouble with slow-moving, low-powered threats: Cutting deals normal damage, while Daze, Chem and Bio go through unimpeded." STR_SHIELDS_PURPLE_UFOPEDIA: "Disruptor Shields do not create a barrier, but rather an aura that gets the most dense inside the protected item or person, making them much harder to deform permanently.{NEWLINE}Warp, EMP and Mind are rendered thus almost completely harmless, causing just 25% damage.{NEWLINE}Daze, Chem and Bio still work, but at a reduced effectivity, causing 50% damage to the shield.{NEWLINE}Direct forms of attack like Piercing, Fire, Concussive, Cutting and Plasma inflict full damage.{NEWLINE}Only Laser and Electricity are so focused that they cannot be impeded by these shields at all." STR_SHIELDS_RED_UFOPEDIA: "Energy Shield is much like a skin-tight armor of circulating energy, which, like an army, directly confronts any foreign energy trying to break through.{NEWLINE}The most focused attacks cause the harshest reprisal; Laser and Electricity cause only 25% damage.{NEWLINE}Piercing, Fire and Concussive are next in succession, dealing 50% damage.{NEWLINE}As the attacks grow 'softer' so reaction is less coherent and the energy loss is greater. Cutting, Plasma, Chem, Bio and Daze dish out full damage.{NEWLINE}EMP is the bane of these shields, draining their energy fast with 250% damage multiplier. Mind and Warp attacks are too sneaky to be noticed and they go right through." STR_SHIELDS_ENERGY_CIRCUITS_UFOPEDIA: "Red Shields use up lots of energy. To really control their workings, we needed to learn how to direct all that energy in a controlled manner, without blowing up the fuses and burning the user too badly. It turned out that orderly superconducive lattices with the right gems used as resistors will do the trick." STR_SHIELDS_DYNAMIC_COMPUTING_UFOPEDIA: "Blue Shields do not require massive energy feed, but lots of computational power. Their effectiveness largely hinges on intricate calculations, required to set the barrier to just right resonance frequencies in precise points of time and space. Understanding how to achieve that feat and gain control over this technology, not even really understood by the Academy, was impossible without us grasping at least some general principles of the Divine Code." STR_SHIELDS_1_UFOPEDIA: "We have made preliminary observations regarding the nature of this exciting technology. Energy shields take damage before it reaches armor, and their resistances to various forms of it may vary a lot, but they have no armor value themselves. The following damage types ignore energy shields: Charm, Choke, Anti-E511, Heat & Cold. In SHIELDS descriptions, the first number is max capacity, while the other - regen at the start of every our AND enemy turns." STR_SHIELDS_2_UFOPEDIA: "Having analyzed intricate shielding, worn by that enemy VIP, we have figured an innovative, yet so obviously simple, way of deploying shields: as handheld... shields. The ability to mix, match and stack them as needed cannot be underestimated. However, they have a major disadvantage: Burnout. It happens after a set time after activation. If you don't manage to finish the mission before that, a shield will be lost." STR_FORCEFIELDS_UFOPEDIA: "With the information procured from a Reverend, we were finally able to break the mystery of the craft-mounted energy fields. They're able to project or dissipate all sorts of energies, making them useful in both attack and defense. As it turns out, they're just a partial implementation of ship-mounted shields of the Stellar Empire. Such real shields regenerate fast (usually .25% per second), but require bulky machinery. However I think we can devise some simpler, hybrid shields for our own ships, lacking that sort of regeneration, but small enough for their frames. To regenerate them, our ship would have to spend 1 hour undergoing maintenance." STR_STARGOD_SHIELDS_UFOPEDIA: "Quite unsurprisingly, the Star Gods know a lot about making shields, and the shields they're using on their own ships are quite on a different level than the cheap knockoffs the Church is tinkering with. Not only are Star God shields more efficient, they have devised a number of support technologies to further enhance their potency. Most of the physics involved is far too arcane to understand, much less learned from an interrogation, but I think we have gained the understanding of at least one useful bit; with enough technological base of our own, we'll be able to devise shield recharging systems small enough to fit our miniature craft." STR_SUBSPACE_UFOPEDIA: "To actually travel through a 'Black Hole', instead of being destroyed by it, Star God vessels enter a sort of a parallel dimension, called 'Subspace'. It is said to somehow exist outside of normal spacetime, and thus allows far greater speeds than normal warping. On the downside, you cannot enter it without a pair of 'Jump Gates', each utilizing a 'Black Hole'." STR_GRAVITY_PHYSICS_UFOPEDIA: "The Stellar Empire has mastered the use of antigravity, as can be witnessed in the easiness of use of the Grav Harness and antigrav vehicles. The body of knowledge we have secured will let us optimize our own antigravitic technologies." STR_LIQUID_METALS_UFOPEDIA: "It is well known that Plastasteel can be shaped by magnetic fields, but a less known fact is that certain liquids can share similar qualities. This technology has many applications - from dynamically-conductive coolants, to polymorphic liquids that can rapidly assume any shape in reaction to magnetic field, to even things like liquid armor that can dissipate thermal and kinetic energy, leeaving no openings or weak spots, and opening up when needed. This technology doesn't seem to be fully grasped by our sources, but none the less we learned a lot." STR_TRACTORS_AND_REPULSORS_UFOPEDIA: "An important technological secret of the Stellar Empire, Tractor and Repulsor Beams are used to either pull or push mass without any physical contact, often at large ranges and stupendous scales. The mechanism somehow involves Hyperwave and Gravitic Physics. In a more mundane form, we know it from commonly available Lifters. We're quite sure that with enough base knowledge, we'll be able to replicate this technology for our own, nefarious needs." STR_PHASE_SHIELD_UFOPEDIA: "Perhaps the most exotic and arcane of Star God technologies, it is based on the strange 'phase-shift' effect, where something can exist in our reality, but yet, not quite so. When applied to individuals, a phase shield can make them invisible and intangible to most weapons, while perfectly able to shoot back. It still cannot fool motion scanners or psionic detection, though. When applied to a craft, the results are less spectacular, effectively amounting to a major boost of shield strength." STR_NEURAL_SCANNER_UFOPEDIA: "A closely guarded secret of the Star Gods, this sophisticated device is able to read, write and erase the contents of one's mind. The Stellar Empire uses it for intelligence purposes, as well as to imprint skills, knowledge and loyalty upon their freshly-bred clone soldiers.{NEWLINE}However, the Scanner has its limitations. Every mind, especially a natural-born one, has its unique internal language of great complexity, making any deeper tampering difficult, imperfect and damaging.{NEWLINE}The much less potent, portable version of the Scanner is known as the Mind Probe." STR_SENSOSPHERE_UFOPEDIA: "A device used mainly by the Star Gods' clients. The recipient is levitated inside a sphere, which can both read and stimulate their nerves, while being fully opaque from inside, and sound-proof, thus creating an inescapable virtual reality if needed. If desired, the observers can feel the experience directly through arcane linkage. The device has a wide range of uses, from punishment and interrogation to training to pleasuring oneself." STR_RETEGES_UFOPEDIA: "The Star Gods have long ago unlocked the secret of eternal life. The necromantic technology they use is called 'Reteges'. Nobody outside of their own race is allowed to use it, and nobody knows how exactly it works, yet the general mechanism is known. The principle is to move the consciousness, or soul, from a dying body to a fresh one, through a matrix that sustains it." STR_DISRUPTOR_MYSTICISM_UFOPEDIA: "This exotic branch of Dimensional Physics seems to be far surpassing even the Star Gods. Our sources claim it came to Earth from a mysterious place called 'Dimension X', where a race of hyper-advanced aliens dwells. Not much is known either about these beings nor how this technology really works, except for two things; firstly, it is the principle of operation of portals and Disruptor (Purple) Shields; secondly, some aspects of it can be recreated using mystical powers, if one can achieve proper attunement. This is how Reticulans manage to employ it, and, as rumor says, it's also why Star Gods nor their followers will never be able to." STR_GAUSS_UNLOCK_UFOPEDIA: "We finally found the tools to break, or rather circumvent, the codes blocking Gauss Weapons. We can now freely use them." STR_PSI_UNLOCK_UFOPEDIA: "It turned out that the Stellar Empire's weapons - like Plasma guns - operate on pure magic. I mean, not exactly operate, but to use or otherwise tamper with them, one needs to bond with the weapon on a magical level. Actual sorcery is not needed, anyone can be trained... even if in some cases, it's a long and sad process. To the point - now we can operate said weapons, or take them apart to learn their secrets." STR_KULTUR_UFOPEDIA: "{NEWLINE}We choose to be Pirates, and confront reality with our ideals. So what makes a Pirate here and now?{NEWLINE}{NEWLINE}>VIOLENCE. Hard to argue with the 'if it doesn't work for you, you are not using it enough' principle.{NEWLINE}{NEWLINE}>CUNNING. Because working harder is less profitable than working smarter, especially when it's others who do the work for us.{NEWLINE}{NEWLINE}>SURVIVAL. Because look at us - we be, like, top of the food pyramid!{NEWLINE}{NEWLINE}>WEIRDNESS. Who are we? Why are we here? Then you start asking questions like 'How can I live better?', and finally you get to 'How can I rule the world?'.{NEWLINE}{NEWLINE}These are the four cornerstones of our Pirate Culture. All are important, but we can pursue only one at a time, so tell us what you want us to do next!" STR_SS_OPERATIONS_UFOPEDIA: "Allowing Slave Soldiers to join our ranks immediately flooded us with new ideas on how to organize things. They have shared their knowledge about firearms, hunting with dogs and various mechanical stuff (we can expand on the latter two with extra prerequisites). Their connections also allow us to get stuff from Merchants that's normally unavailable.{NEWLINE}However, the Gals are quite unsure what to think of it:{NEWLINE}-200 Infamy.{NEWLINE}(Prepper Box obtained)" STR_BONDING_CEREMONY_UFOPEDIA: "It is said that in the days of old, warriors would make love before going out to battle. We did not know men when in our captivity, and there is so much to learn from them, aside from finding strength in their assuring embraces. This loving celebration of oneness in diversity has put the whole crew in a festive mood, and opened our eyes to new possibilities.{NEWLINE}(+200 Infamy)" STR_SHAKEUP_CEREMONY_UFOPEDIA: "A newly recruited, young gal be not only unskilled, but also uncommitted to the Cause and our Pirate ways. We have figured out that a shock treatment might be the best answer! And by shock treatment, I mean dipping her in the Hellerium sludge down the Extractor shaft to harden both her body and spirit! Such ordeal involves drinking so much Moonshine that it cancels 10% experience on combat skills. Oh, it will also likely put her out of commission for a week or three. Since the deed needs to be done eagerly and in a scary manner, anything she was wearing will be destroyed." STR_GLADIATOR_TRAINING_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}If we have a proper Beast Den at a Hideout, we can use it to host gladiatorial games! Any warrior sent there will learn a lot, but the tutelage is painful. Very, very painful. Also some basics are needed first (STR 30, STA 60, BRV 30). At least we can earn some Dolaros selling the tickets." STR_PIRATE_LIFE_UFOPEDIA: "We gals here do not know anything about the world and its ways, but since we got into this weird protection scheme with the Govts, we must set some worthy goals to avoid stabbing ourselves and each other too much! Them Brainers inspired us with an Idea - let's become like Pirates of old! Have adventures in style, laugh at unjust property laws, and get as rich as possible! But, at the same time, live with honor and don't fear death, fight to create a safe haven for our people, thus winning everyone's respect!" STR_PARTY_UFOPEDIA: "Aye, 'twas some fun we had, celebrating our newfound identity... Honestly I don't remember much of it, but if it was any more wild, I guess the word 'orgy' would be more fitting... Anyway, I heard our excesses already became famous in the area, which will likely help us with impressing certain groups...{NEWLINE}(250 points awarded.)" STR_JACKSTOWN_UFOPEDIA: "Ruled by the flamboyant leader of the Lokk'Naar's, 'Captain' Jack, this is the place where we can do most of our Black Market business. The prices are outrageous, but the town has powerful and numerous militia, plus, we won't find better prices in any Black Market trading town, so there's no choice but to play along.{NEWLINE}[More buyables & info unlocked]" STR_CONTACT_BLACK_MARKET_UFOPEDIA: "A few miles away from our Hideout, there yonder lives the Lokk'Naar Tribe. This group of short, long-eared mutants controls a nearby trading post, where all flotsam and jetsam from neighboring lands drifts to, greeted by a welcome sign 'the past is dead, the present is overrated'. Since such places daily witness all sorts of weird deals and illicit services, it's perfect for us to get supplies, sell loot, have some fun and find people for any job, from facility builders to fighting crew. There are innumerable places like this, places of gatherings, situated on various crossroads the powers that be are unable or unwilling to control. All these hand-to-mouth mutant communities form a loose network all around the globe, called the Black Market - a vast, unruly, and uncontrollable entity, full of chancers, misfits and outcasts just like us." STR_CONTACT_MUTANT_ALLIANCE_UFOPEDIA: "We have been approached by representatives of the so-called Mutant Alliance: a loose organisation with global reach which claims to represent the rights of all mutants (especially the poor and forsaken). With all their talk about political pressure and moderate resistance, these self-proclaimed mutant representatives seem a bit fishy (likely to sell out their allies if they cease to be useful, if you ask me), but they have a share of power in every Provincial Govt on the planet, and came to us bearing gifts, some useful, some less so: influencing the govts in our favor (+1500 Infamy), free textbooks and access to their underground network of supplies.{NEWLINE}As for the price, they expect us to help fighting off the Mutant Pogroms. We will be informed of more Pogroms, and if we don't provide at least a token presence, it will cost us 1000 Infamy each time." STR_CONTACT_DEALERS_UFOPEDIA: "Buying stuff that is accessible only for upstanding human citizens isn't easy for those who tread the path of glory, but we managed to win essential contacts, allowing us to get that stuff through various middlemen." STR_CONTACT_KRAZY_HANNA_UFOPEDIA: "This mutant lady sells military hardware for longer than anybody can remember and is basically a living Black Market legend. Getting to her wasn't easy and involved some run-ins with her security droids, as she despises 'idiots'; but these misunderstandings disappeared once we started acting nice and showed her our money." STR_CONTACT_GUN_EMPORIUM_UFOPEDIA: "Our unabating interest in various gun designs led us to these dealers, who supply a wild selection of rarer models. Some of these guns need to be found and researched, some are available straight away." STR_CONTACT_GENERAL_SUPPLIES_UFOPEDIA: "We have convinced the merchants of Jack's Town that we can be trusted, to some degree. Now they will sell us a wider selection of warez, including these required to develop more advanced facilities. To expand the selection of available weapons, research ones looted from the enemy. Note that only the most common weapons will become buyable through this Contact." STR_CONTACT_CAR_THIEVES_UFOPEDIA: "To really get out of this hole and move freely around the whole planet, we need a supply of flying machines. Contacting thieves of mildly restricted, battery-powered craft came easy, as Jack's people operate a tuning shop for such used vehicles. Apart from getting fabulously drunk while dealing with them, we've also learned that to get access to Hellerium-fired craft, we need to get to the so-called Authorized Dealers (just a higher tier of thieves), but that requires better contacts within the financial sector, and the knowledge of Social Hierarchy. We can also try our luck with the Ship Junkyard, who can help us with constructing our own craft. However, we need to learn their comm frequencies and certain tech-savvyness to be able to talk to them." STR_CONTACT_BUILDERS_UFOPEDIA: "The denizens of the local Builder's Hall can give us some pointers on to how construct various facilities, including real Workshops.{NEWLINE}External workers can also help us with storage problems; each hired Worker expands our storage space by 4, but takes 5,000 Dolaros in monthly pay. However, they deliver an instantaneous storage capacity boost, without the need to wait for any Vaults to be built.{NEWLINE}The Builders can also help us to coerce some of the landlubbers we catch to do some honest work, if you have such a fancy, Cap'n; the boon will be experience sharing. 'Job Interviews' are titled 'Work:' under Workshop's 'Recruitment' tab. Yes, we'll have to pay them, once their 'trial period' ends." STR_CONTACT_SHIP_JUNKYARD_UFOPEDIA: "Getting to people who deal in used ship parts wasn't easy, but we've not only secured a supply of some restricted parts, we also have access to tools which will allow us to construct our own crafts. Note that some crafts burn expensive Hellerium." STR_CONTACT_SMUGGLERS_UFOPEDIA: "The Smugglers will provide us with exotic goods from all over the Galaxy, from weapons for our Hands, to high-quality junk our Brainers can tinker with." STR_CONTACT_MAGIC_SHOP_UFOPEDIA: "Knowing VooDoo means little if we have no tools to use it. Our investigations in various shady, nocturnal locales netted us an invitation into this obscure establishment, dealing in arcane items." STR_CONTACT_MERCENARIES_UFOPEDIA: "After some preliminary talks, the Mercenaries have shown willingness to sign job contracts with us - as long as we have the money, they don't ask questions. A lot of money, since, with who we are, we're unlikely to get prime prices.{NEWLINE}[We can now order kidnappings on the Black Market]" STR_CONTACT_FUSO_UFOPEDIA: "Fuso! The land of Ninjas and Samurai! When we made a ruckus at the Black Market, they agreed to supply us with iconic Fuso weapons." STR_CONTACT_THEBAN_UFOPEDIA: "Contacting the strange land of Queen-Bee Cleopatra gives us access to Theban fashion, magic and transportation services." STR_CONTACT_EUROSYNDICATE_UFOPEDIA: "The arms dealers of the Eurosyndicate have shown interest in our money. They offer us two very potent, if very expensive, laser weapons. They're willing to trade us some even better ones, if we agree to strike a cooperation deal with them - which will likely entail doing some very dirty work. Let's hope we really have what it takes if we don't want to end up as mere scapegoats." STR_MISSION_EUROSYNDICATE_DEAL_UFOPEDIA: "HIGHER EUROSYNDICATE CLEARANCE CONFIRMED. YOU HAVE BEEN QUALIFIED TO CONDUCT ELIMINATION MISSIONS FOR OUR COMPANY. BE PREPARED TO ACT ON 24HRS NOTICE. ACCESS TO HIGH-GRADE LASER WEAPONRY GRANTED. HAPPY SHOPPING." STR_MISSION_EUROSYNDICATE_DEAL_END_UFOPEDIA: "With the power of our arguments, enhanced by tanks and fighters of MSDF, we were able to persuade the Eurosyndicate to stop pulling us into trouble, while keeping their shop open. Why should serious players treat each other like that. Naturally, they're still a major power, so a compromise needed to be reached (-2000 Infamy)." STR_CONTACT_ARENA_UFOPEDIA: "We have gained the trust of a few pushers and movers in the Death Realms, and we can procure some of the actual weapons used in the Death Games! Everyone loves Death Games!" STR_CONTACT_DR_WANG_UFOPEDIA: "This Singapore-located shop, run by a self-styled 'Chinese God of Death' has a selection of unique launchers and munitions, likely imported from the underground factories of the Central Province." STR_CONTACT_WHITE_DRAGON_UFOPEDIA: "You desire weapons, as does everyone who seeks me out. My trade is to deliver them, to anyone, anywhere, anytime. Into the warzone, where they're the most needed. That is my pride as an Arms Dealer. The price? Not just mere money, of course. You possess something far more valuable - influence. Why do I need it? I have a plan that will change the world. And you can help it happen, just by trading with me.{NEWLINE}(W.I.P.)" STR_CONTACT_ROGUE_FIELDS_UFOPEDIA: "Contacting the local 'Lords of War' wasn't easy, but now we have access to some of their piratical weapons, including craft armaments and gasoline-guzzling vehicles." STR_CONTACT_RETICULANS_UFOPEDIA: "Our... involvement with the Reticulans fruited in their offer to trade. They said, why should we kill each other, if we simply can exchange goods for mutual benefit? They also said the trade should only be the beginning... I can only hope against hope that nothing really uncanny will come out of this, Cap'n..." STR_GNOME_RECRUITMENT_UFOPEDIA: "Those wretched Gnomes! They ate my meat, they drank my beer, and now they sleep in my bed. But what are they? Trying to get them to undergo medical examination failed, but I made the measurements while the Gnome was asleep and undressed. Don't let the dimunitive, girl-like body fool you; they're hardy, tough and much, much older than they seem. Gnomes first appeared in early Zones as a weird mutation that produced an immortal, unchanging body; no Gnome ever ages, akin to Star Gods. This allowed them to survive hellerium starvation, despite their dependence on it, but forced them to shrink to a small, more efficient frame. I believe it was a long and extremely painful process." STR_SYNTH_RECRUITMENT_UFOPEDIA: "The Syns were created as living weapons, or a race of warriors, by some unknown entities. They only speak of dark vats where they were born, halls where they trained together, and an overwhelming, motherly, godly presence. Their memories are jumbled, and apparently mixed with memories of many dead people, presumably victims of the Syns' creators. Syns, despite their artificial origins, are living and thinking beings, not some robots; it's just not life as we know it. They are extremely honorable creatures. If we save their lives, they hold us as owners of these lives - and thus, everything they own." STR_YOUNG_UBER_RECRUITMENT_UFOPEDIA: "Young, impressionable Ubers we encounter during our voyages can be quite easily convinced to join our cause. To do so, we need to send them to Workshop for our Runts to perform some 'convincing', then wait a day for our new recruit to get ready for the biggest adventure of her life. As a bonus, we will gain some data about our surrounding world. The monthly salary is $2500 for Swabbies, $7500 for Gals." STR_FREAK_RECRUITMENT_UFOPEDIA: "Freak Gals are Ubers with unique abilities (or disabilities). We have figured out how to recruit any we might recover during our adventures. As the Freaks are shunned by most people, all it will take is a symbolic Apple to seduce them to our side. As a side note, Freak Gals seem to lose their mind if unable to hug their Smelly Rags every now and then - it must be because of fond childhood memories." STR_SOLDIER_M_RECRUITMENT_UFOPEDIA: "Aye, the quality of untrained Hands is often underwhelming. We can now tighten our requirements, but this will also cost us a lot of money: a seasoned Warrior will take $100k initial payment and $10k each month thereafter. What do we get in return?{NEWLINE}>Skills: Better average Firing, Throwing and Melee.{NEWLINE}>Physique: Minimum Stamina, Bravery and Strength at substantially improved levels, allowing to use standardized equipment.{NEWLINE}>Survival Instinct: Slightly better minimum Reactions, Willpower and Health.{NEWLINE}>Armor: Each Warrior brings her own Warrior Armor." STR_SOLDIER_V_RECRUITMENT_UFOPEDIA: "Our fame and recruiting skill now allows us to recruit Veterans, Uber warriors of renowned skill and combat record. Each Veteran brings her own suit of Boss Armor. However, they're anything but cheap: each costs $320k to recruit and takes $40k basic monthly salary (before rank bonuses)." STR_LOKNAR_EXAMINATION_UFOPEDIA: "Getting the Lokk'Naars to undergo a full 'medical examination' wasn't that hard, but they demolished much equipment in the process.{NEWLINE}{NEWLINE}TIME UNITS: 45-60; Max. 70{NEWLINE}STAMINA: 80-110; Max. 160{NEWLINE}HEALTH: 20-30; Max. 45{NEWLINE}STRENGTH: 10-20; Max. 30{NEWLINE}BRAVERY: 30-60; Max. 80{NEWLINE}REACTIONS: 70-90; Max. 125{NEWLINE}FIRING: 50-75; Max. 120{NEWLINE}THROWING: 50-70; Max. 90{NEWLINE}MELEE: 50-70; Max. 100{NEWLINE}VOODOO POWER: 30-50{NEWLINE}VOODOO SKILL: Max. 70{NEWLINE}V.DEFENSE = V.PWR + 30% V.SKILL" STR_LOKNAR_RECRUITMENT_UFOPEDIA: "The Lokk'Naar are plentiful and many of them are willing to join our ranks. They're small and weak but really stealthy. They will take a monthly salary of $7,500 but won't be included in the ranking system.{NEWLINE}All Lokk'Naars have NV of 15 and Thv of 33%." STR_HYBRID_RECRUITMENT_UFOPEDIA: "The Mutant Alliance agreed to let us hire their Bugeye soldiers. They might be squishy, annoying and averse to melee combat, but they are very savvy and can use VooDoo powers without any equipment. These powers even allow them to dodge hits from behind with halved penalty. Another asset is their great Reticulan-inherited eyesight (NV 20, ThV 80%). They also have good Reactions. They suffer no Combat Stress. Finally, they require $20k monthly salary." STR_SISTER_VICTIM_RECRUITMENT_BRAINER_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Cap'n, with a sufficiently racist approach, we can increase our scientific potential. Castaway Gals are from superior stock, even for Ubers, plus they picked a lot of stuff while in Academy's captivity. A sufficiently radical shock therapy, involving Hellerium vats, will, in my opinion, kickstart their mental capacities enough to count them into the ranks of the Brainers. As for the actual skills, well, they will learn everything on the fly, like our sacred Pirate tradition dictates." STR_SPECTRE_SUMMONING_UFOPEDIA: "????. Only strong spirits can be summoned back. A Gal or a Peasant needs to have a VooDoo Power of 40, Bravery of 60 and Reactions of 60 to be able to return in this fashion. Crossing the river Styx has its price, though - 10% of experience gained on all skills except VPWR and BRA will dissolve into nothingness." STR_CLOTHING_BASIC_UFOPEDIA: "Travelling Gals, who are our prime recruitment material, wear sturdy but haphazard clothing. It is quite expensive to buy separately, as flimsy materials do not survive long with our lifestyles. Uber Clothing has no armor value, but provides good pocket space. In a pinch, it can be torn to make bandages. Each set can be worn as one of three patterns:{NEWLINE}>SCOUT. Travel lightly for less encumbrance and more stamina.{NEWLINE}>GANGER. A full outfit that gives some resistance to cold and attacks.{NEWLINE}>ADVENTURER. A fairly light outfit, optimized for archers and melee fighters." STR_CLOTHING_UFOPEDIA: "The pirate wardrobe contains a fine selection of clothings, all sharing the same chest. While unarmored, these trappings be filling us with a mighty Pirate spirit, thus greatly strengthening our fighting prowess - each in its own way. No time, nor patience to explain now, Cap'n! We be needing to know 'Our Culture' to understand it all and actually produce these trappings! For now, we've devised 'Sailor Uniforms'!" STR_MARKET_OF_WISHING_UFOPEDIA: "Welcome, fleshlings. The High Mek Order of the Technocracy has deemed you worthy of our attention. Your progress in controlling information, matter and energy has been classified as relatively impressive. We can provide you with advanced components, as well as mass-produced versions of some of your old inventions. State your requirements." STR_EXPEDITION_RESEARCH_UFOPEDIA: "We have already visited the nearby town and villages - it is time to explore the rest of the world! Firsthand, real knowledge about distant countries will help us establish useful contacts. We can gain it from interrogations, but we can also fund Recon Expeditions:{NEWLINE}>They will require 75 Storage space, instead of a Hangar;{NEWLINE}>They will take 40 days to finish;{NEWLINE}>Once they arrive back at our Hideout, we need to research the results to finalize the process. This will not take much time and give us a nice Infamy boost.{NEWLINE}Another kind of Expedition is a military one; see EXPEDITION entry in the Vessels section." STR_NO_CIVILIAN_TRAFFIC_UFOPEDIA: "All these Civilian boats flying around were a real nuisance. We have disabled tracking them, and pledged to never attack them again. Well, in a couple of months, there are still a few things to settle... [1000 points and a Memorial Stele awarded]." STR_VIP_KIDNAPPING_UFOPEDIA: "Like it was said, Mercs will do any job, no questions asked. If we have the money. [VIPs buyable now]." STR_ZERO_ZERO_UFOPEDIA: "Our political sway is growing, and some mysterious powers seem to be helping us from behind the scenes... or maybe too many hours of netrunning made me paranoid, Cap'n. But I believe we can approach the Local Govts more directly, and convince them that betraying us would be like killing a golden goose. To do so, we need full knowledge of political activities around the globe, as well as information about Govt high officials." STR_FAMILY_TIES_UFOPEDIA: "Through the help of certain... friends, and by continuing to be useful, we have reinforced our position within the global structure to the point where no sane local government will brandish the 'Zero Tolerance Policy' against us anymore." STR_RETICULAN_AND_HUMAN_TECH_UFOPEDIA: "My study leads me to believe there is little direct gain for us here. Any new solutions, would either be sub-par to what we've already scavenged from the Stellar Empire, or impractical to implement without access to manpower and infrastructure on a much grander level that we could possibly ever have. Why would we need fusion-powered equipment if we can buy or scavenge enough Hellerium to cover all our needs? However, the local govts and Reticulans may benefit from this. To help them out, we can start the 'Human-Reticulan Cooperation' project. The downsides are several - first, we need to do this work for free, second, the govts will protect the Reticulans and push some Faction traffic out of business, leading to less loot, third, it might make the govts more dangerous if we cross them... On the other hand, it will weaken the Star Gods and their stooges. Either way, once we complete the project, there will be no going back." STR_HUMAN_RETICULAN_ALLIANCE_UFOPEDIA: "For good or for bad, it is done. We have helped the Humans and Reticulans to overcome their differences. Everyone's celebrating, but are we really better off? There is already talk about Govts starting to develop powerful fusion-powered vessels and weapons." STR_NO_AGGRESSION_UFOPEDIA: "We have seen them all - from crazed Humanists to thieving Bandits, from organized death squads to Deep One hordes. Normal people everywhere are brutalized on a daily basis, unless they're the privileged who live within city walls. This aggression can't stand, and we're in position to do something about it - permanently. With your tactical genius, Cap'n, and all the military tech we possess, we can help the Mutant Alliance to form self-defense forces. This will allow them to thwart all Pogroms before they even begin. However, once we complete the project, our tech will be in rebel hands, and we will have no control over it, nor any way of going back." STR_MUTANT_SELF_DEFENSE_UFOPEDIA: "It is done. The Mutant Self Defense Forces (MSDF) have been formed, their first deed - blowing up the Solar Courier's HQ and proclaiming they did so in collusion with us. The big factions are upset, to put it mildly. The MSDF (also called 'The Rebels') will fly regular patrols (which will increase our score a bit), which should take care of Mutant Pogroms for good. Watch out for Rebel Fighters (distinguished by yellow and green lights), shooting them down will cost us a lot of nerves later." STR_RUSSIAN_FILES_STAGED_UFOPEDIA: "We have a very clear idea now where to look for the mysterious, ancient base we heard about from the Guild Rep we interrogated. Some additional scouting is required to pinpoint its location, but we believe we should be ready early next month." STR_RUSSIAN_FILES_UFOPEDIA: "After learning where to look, we've embarked upon an adventure in Russia. In an underground bunker built centuries ago, audio logs revealed a forgotten story. It seems that when the Earth was invaded by the Stellar Empire, most of the planet surrendered after a few years of struggle, but one country - Russia - fought on for a couple of decades (curiously, nowadays the area is a cornerstone of the Mutant Alliance) and became the last refuge of the so-called X-COM project, a clandestine organisation created back then to pit Earth's best and brightest against the invasion. We've found some technical expertise developed by X-COM, chiefly that of nuclear-powered laser weapons that had practically unlimited energy supply. However, to make heads or tails of this data we need to expand our knowledge base in the areas of nuclear weaponry and power sources. We must also examine contemporary Laser and Gauss weapons before attempting to develop laser guns based on X-COM expertise." STR_CLOAKING_DEVICE_INVESTIGATION_UFOPEDIA: "There's a great mystery behind one device so crucial to our success - the Cloaking Device. We've found no clue about them in the course of our adventures, they seem to be uniquely available to our Black Market suppliers. Scouring the network yielded little results besides the mentions of such technology being somehow linked to the mythical 'Shadowmasters' - a force which supposedly gifts people on various planets with artifacts of unknown origin, always with some detrimental results to the Star Gods. Having no other recourse, we've forced some Lokk'Naar merchants to talk (-200 score); to our chagrin, they knew very little themselves - the Cloaking Devices are being given to them at secret dropoff points, coordinates being sent to them by unknown benefactors. Elusive and secretive, just like our Well-Wisher..." STR_ALIEN_ORIGINS_UFOPEDIA: "The society of Earth can be broken down into three distinct groups. The first group are the so-called factions: The Academy, The Traders, The Church and The Mercenaries. They cooperate with the Star Gods directly and are given exclusive right to travel freely around the globe. The second group are local, or provincial, governments, the people who pay us the protection money. They're not very happy with their limited power, and the existence of pirates like us is beneficial to them, as it undermines the dominance of the global factions. But if we attack their ships and officers directly, it won't be popular. On the other hand, getting our hands on their stuff has its obvious, immediate benefits. The third group are the poor masses, on whom the Mutant Alliance is based - an influential force within the local governments, a 'civil' face of the opposition towards the rule of the Star Gods, and also our allies of convenience... as long as we're convenient to them. Finally the Star Gods themselves sometimes do make an appearance on our planet. The wise avoid them at any cost. Good thing we aren't wise, Cap'n!" STR_THE_MARTIAN_SOLUTION_UFOPEDIA: "The rumors are confirmed now - the Stellar Empire governor of the Solar System resides on Mars, in the Cydonia region. He (she/it) rarely directly influences the happenings on Earth, preferring to let the humans and mutants police themselves... unless something goes out of control. The governor's residence is guarded by multiple layers of orbital defenses, but it seems that the VIPs of each faction possess security passes. However, each faction possesses only a code to a single layer of defense, corresponding to their facilities on Mars. To get to the governor, one would need to get hold of all the passes. It goes without saying that we will also need Exosuits to operate on Mars' surface." STR_CYDONIA_OR_BUST_UFOPEDIA: "It is now clear that there is only so much we can do on Earth. No matter how much money, vessels, soldiers or political influence we have, we're always going to be just a pirate gang down here. Sure, it isn't a bad life now, we're rich, feared and respected. But maybe you have your eyes on something bigger, Cap'n? Earth's factions will always have immensely more resources than we do, and they will never let us into their elite club. But if we did the impossible and prepared a direct strike against the Solar Governor, we could - only theoretically - hijack its control network and climb to a different level altogether. If you're bold enough, here's the checklist: first of all, security codes procured from an Academy's Provost, Trader Guildmaster, Church Cardinal and, well Star God Coordinator (some of those might require indepth interrogation). Secondly, a big space ship to take us to Mars, which means top-tier shipbuilding and life support systems expertise. It is a short list, true. But it goes without saying that we have only a single chance to do this. If we attempt and fail, the Governor will immediately destroy us." STR_SEA_TRANSPORT_UFOPEDIA: "Between various Trader's Guild monopolies on aerial transport, sea lanes are important for the Black Market to haul its warez between disparate communities. While slow, it is very cheap, but Earth's govts cannot make too much use of it officially as it could invite the Guild's wrath. However, small scale traffic goes on mostly beneath notice from above. The below is a whole different matter altogether, as no one can guess when and where the next Deep One attack will happen. Thus, many ships never return." STR_SAT_NETWORK_UFOPEDIA: "It is apparent that the Earth is enveloped in several layers of comm satellites, some of them new, some of them many centuries old. With the knowledge of Slave AIs and Hyperwaves we can communicate with them, but gaining any meaningful info would require more research into the matter. The older satellites seem like a perfect backdoor, but even those require access codes, and while we can probably forge the codes, we can't conjure them from thin air." STR_BASIC_ELECTRONICS_UFOPEDIA: "The software, or code, used by commercially available computers is a real jungle that takes a lot of braining to even begin to understand. No doubt there was a lot of malicious intent behind this. We'll need to obtain secret information from world communication networks to make progress there. For now, however, we can simply sidestep this whole mess by working directly on electric parts, slapping them together in various combinations and measuring what voltage goes where." STR_DATA_MINING_UFOPEDIA: "The personal databases we find contain scraps of useful knowledge. We can squeeze it out, but that will require a lot of databases and many long, sweaty nights of work." STR_GOVT_HACKING_UFOPEDIA: "We have developed a procedure allowing us to access personal data files through the Sat Network. It requires gathering enough human ID cards and manufacturing a Govt Personal Code, then finishing the procedure here by researching it. Excess codes can be sold for a reasonable price. Sadly, only Govt and lower level Pureblood files can be accessed this way - the global factions, nevermind the Star Gods, have too powerful firewalls." STR_NAZI_HACKING_UFOPEDIA: "With our improved netrunning skills and gear, we can now hack the elusive Humanists for any secret info they might be keeping, although it will cost us more resources than hacking the Govts." STR_BABY_NUKE_BLUEPRINTS_UFOPEDIA: "It appears that the humans were once in possession of fabled weapons of mass destruction, able to destroy whole cities. They manufactured these weapons from a rare earth element, called 'Uranium'. Tragically, it seems that this exciting technology has been lost forever, and the Star Gods made sure the existing fission weapons stockpiles disappeared. The 'Baby Nukes' we've found are amongst the last of their kind, and their replication seems impossible." STR_GNOME_BLUEPRINTS_UFOPEDIA: "Almost imposible to decipher, undoubtedly due to the combined powers of Gnome madness and secretiveness. Still can be passed on to Goblin Zaxx Bank for 200 extra Bounty Tokens." STR_SAKURA_BLUEPRINTS_UFOPEDIA: "These parchments contain a selection of cooking recipes, supposedly written by the Demonic Goddess of Love, the Purple Bloom, herself. They range from nice and practical meals to sweet and delicious cakes that, as the Goddess insists, should not only be tasted, but eaten to the last crumb. The rest of the writings contains creepy musings, healing concoctions, and assorted stuff of downright gruesome kind." STR_TINY_DRILL_UFOPEDIA: "We finally found some time to poke around the 'Menacing Hull', as you call it. We took the funny drill with us, and... well... The drill seems to be a control part of sorts, or a missing piece of Hull's mechanism we dubbed 'the egg'. When we put it in, the whole machine came to life. There are four insertion ports, which will activate different machine-magics when plugged; however, once the egg is one with the drill, there will be no turning back - the Hull will spend its energies to awaken some properties at the cost of destroying others. What properties? It is beyond our comprehension now, but a 'Codex' that will be produced by the joining will contain the whole knowledge; you can check what we expect of each of them in the 'Treasure' section. Each Codex, among other things, will give us knowledge on how to turn the Hull into a special ship (but to have full understanding of it, we'll need to interrogate some pilots, make test flights, learn basic ship construction and reach a certain education level)." STR_ALIEN_ALLOYS_UFOPEDIA: "Plastasteel is a composite of crystalline steel and carbon nano-fibres, very durable and flexible. It is commonly used for heavy-duty construction. We have developed tools to craft it into more intricate shapes than plain sheets. This should allow us to develop things like better craft hulls and improved personal armor. In the future. When we have access to something more than second-hand goods. Not yet.{NEWLINE}>Sell value: 4,500." STR_ELERIUM_115_UFOPEDIA: "Nuclear fuel, known to the wise under an arcane name of Isotope 511, is used to power all advanced technology of the Star Gods Empire, like space vessels or energy weapons. While we Earthlings do not know their inner workings, the entire society of Empire-ruled Earth depends on their use. Try to seize your prey while landed to assure securing it.{NEWLINE}Hellerium, especially in the form of fallout, is also important for many creatures, including us, which have learned to metabolize it and thus break normal constraints of physiology. Hellerium is said to naturally occur on some extrasolar planets.{NEWLINE}>Sell value: 12k." STR_ALIEN_GRENADE_UFOPEDIA: "These nuclear grenades are secured by a simple electronic lock. By employing a Slave AI, we were able to break the code quite easily and now we can use these grenades at will - they pack quite a punch for their small size." STR_SMALL_LAUNCHER_UFOPEDIA: "It took us a lot of work to break the genetic lock that disallowed the weapon to be used by those it was not intended for, eg. us. The weapon itself is curious enough, as it uses anti-gravity to launch special Stun Minibombs that are an even greater mystery." STR_PLASMA_PISTOL_UFOPEDIA: "The Stellar Empire plasma weapons are very compact and lack any real trigger or sights. It is magic, baby, and you need to give this pistol a nice rub and a few caring words to get it to shoot. But when it does, it hits hard, quick and with exceptional accuracy." STR_ELITE_PLASMA_PISTOL_UFOPEDIA: "An intricately crafted version of Stellar Empire plasma pistol, plated with Plastagold. Will make a good trophy, as the ammo is hard to get." STR_PLASMA_SUB_UFOPEDIA: "The Stellar Empire considers this one a second-tier weapon, a dumbed-down, less magical version of a Plasma Rifle. It is often found in the hands of those unworthy to be trusted with better Plasma weapons." STR_PLASMA_RIFLE_UFOPEDIA: "This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field. Standard-issue Stellar Empire weapon, probably existing in like, countless numbers across the galaxy. Don't they ever innovate?" STR_HEAVY_PLASMA_UFOPEDIA: "This variation of Stellar Empire plasma gun was built for maximum firepower, and that it delivers in abundance. Still light enough to be wielded by any able person, its only shortcoming compared to the Plasma Rifle is slower rate of fire." STR_PRECISION_PLASMA_UFOPEDIA: "Elite forces' plasma weapon which is insanely difficult to operate due to its sophisticated interface. Once mastered, though, it fully lives up to its name." STR_BLASTER_LAUNCHER_UFOPEDIA: "Stellar Empire's infantry support weapon. It's better than any other portable launcher, so we call it Bustier Launcher. It fires powerful missiles, guided by YOUR MIND. When you click to fire the weapon it will generate up to 7 'way points' for the missile to follow. When you have positioned enough way points click on the special launch icon.{NEWLINE}The missile burns up its mass for fuel as it flies, thus shedding 2.5 Power for each tile it flies after the 20th. The dispersed Hellerium cloud explosion that follows is extremely good at damaging armor (extra damage = 1/5th of hit's power)" STR_CANNONS_MANUFACTURING_2_UFOPEDIA: "There is no easy way to buy craft weapons on the black market - they're strictly regulated. And getting a custom-made weapon onto an airframe is certainly harder than just bolting it to the hull. At least if you want it to work. Long story short, now we can, and nobody can do anything about it. These weapons are called 'light' but remember, that even 50mm cannons are huge compared to personal arms and we better stock up a lot of material if you want to manufacture them." STR_CANNONS_MANUFACTURING_3_UFOPEDIA: "It's not an easy task, figuring out how to fit a huge gun onto a flying craft, how to prevent it from being torn off during firing, or damaging the airframe... Just a tiny sample of the troubles we had to overcome. But are we complaining? Of course not! With this technology, we can start fitting Naval Guns to our vessels, and in time develop other, hopefully even more devastating craft weapons." STR_CANNONS_MANUFACTURING_4_UFOPEDIA: "Today, we have developed Plastasteel and Aqua munitions to use with cannons. Tomorrow... who knows?" STR_CRAFT_MISSILES_UFOPEDIA: "We've figured out how to make missiles equipped with advanced guidance systems, which means long range and high accuracy. Once we know how, all it takes is to refit and repair old Stingray missiles, commonly found in junkyards (as missiles are generally considered an obsolete weapon). All very nice, but where are we going to get advanced electronics from, you ask? It's as simple as gutting Slave AI systems. One should be enough for a dozen of missiles. The remaining odds and ends we can procure by disassembling advanced handheld weapons." STR_DANCER_SLAVE_UFOPEDIA: "With no path of true self-improvement, Ars Amandi gets tiresome after a while even for such connoisseurs of bodily pleasures as our Courtesans - or maybe, especially for them. With a little bit of Glamour and some VooDoo training, they can become real artists, dazzling the crowds with their sensual displays. Gladiatrices, already skilled with the crowd and deadly dance, can apply for this job as well.{NEWLINE}Exotic Dancers earn us $42k monthly, while having the same living arrangements as Courtesans. They can be only trained in a Hideout housing a Luxury Spa." STR_SQUIRE_UFOPEDIA: "Workshop Code: sq{NEWLINE}Work Efficiency: 0.5{NEWLINE}Don't say these boys don't work hard, Cap'n! They're really trying but consider all the time they're being distracted by our crew in common home clothing, and all the research we need to do on them! Yes, I agree they should be punished - do you want squires delivered to your quarters like everyone else? Or will it be hopefully a public punishment...?{NEWLINE}Ugh, but I tell you, these boys can become something more in time, I'm sure of it!" STR_SLAVE_UFOPEDIA: "Workshop Code: S{NEWLINE}Work Efficiency: 1{NEWLINE}Captured enemy males who lack any valuable skills are put to simple menial work at our hideout, which translates into extra 1.5 points of storage space. Not everyone is fit to be a slave; some captives are too headstrong and dangerous to risk it, while also being uninterested in any special accommodations we can realistically provide. Some are simply too weak. Some, like civilians or high government officials, have to be spared this fate on politi... on the moral grounds." STR_SLAVE_MAID_UFOPEDIA: "Workshop Code: s{NEWLINE}Work Efficiency: 0.75{NEWLINE}Captured females without any special skills are turned into maids, to keep the base generally tidier and cater to our every whim. Still we don't drive them as hard as male slaves, because they're gals like us, right? Yeah, right." STR_SLAVE_SKILLED_UFOPEDIA: "Workshop Code: S+{NEWLINE}Work Efficiency: 4.5{NEWLINE}Enemies with good technical expertise are hard to find. We have to value them highly and treat them better than normal slaves, but even with less work hours, their contribution to a Hideout's economy is a major one - who else would repair all that fancy hi-tech equipment? Especially if the alternative is some quality bath time?" STR_SLAVE_MANAGER_UFOPEDIA: "Workshop Code: ${NEWLINE}Work Efficiency: 8{NEWLINE}These slaves are the pride of any hideout, hence we don't spare any expense on their fancy clothing. They can help us greatly with all administrative and logistic work, and, being females, are prettier, uh, I mean, can be trusted to some degree, as long as we can provide them with good accommodations." STR_SLAVE_BRUTE_UFOPEDIA: "Workshop Code: S@{NEWLINE}Work Efficiency: 2.5{NEWLINE}Not all slaves are agreeable with our arrangements, but some intimidation and little punishment works wonders in changing that attitude. All the better if this job can be relegated to the slaves themselves. Some of our strong enemies are perfectly fit and quite willing to take the position, once properly encouraged - we only have to keep them from being overzealous." STR_SLAVE_X_UFOPEDIA: "Instead of toying around with X, we can permanently make her our slave. This is definitely a safer idea, and now we know what buttons to push to make her accept this fate. We expect that such an exceptional slave will have a work efficiency of 76, considering the multitude of her uses, as well as her physical and magical abilities. Also we can use these tits of hers to process us Zombie Juice from Hellerium. What? Being held by a slave contract, she cannot refuse being milked." STR_SLAVE_GLADIATRIX_UFOPEDIA: "Workshop Code: S^{NEWLINE}Work Efficiency: 3.5{NEWLINE}There is money to be earned from gladiatorial combat, not even mentioning the fun, so these pit-fighters are an important part of our slave enterprise, and the Smugglers deliver fancy gladiatorial gear. Besides, such a fate serves these tenacious harlots just right." STR_SLAVE_MAGICAL_UFOPEDIA: "Workshop Code: S*{NEWLINE}Work Efficiency: 12{NEWLINE}One of the rarest kind of slaves are enemy mages. They have to be kept under constant surveillance, but can greatly contribute to our economy with some of their powers - when equipped with expensive, prisoner-grade psionic gear we get from the Smugglers. Letting them wear anything else is just too dangerous. And they don't deserve it anyway, considering the pain they were in combat!" STR_YEOMAN_UFOPEDIA: "Work Efficiency: 1.75{NEWLINE}It's time for our boys to grow up and support our rising empire!{NEWLINE}With the help of our Runts, we will school them in the arts of knavery and combat. How do we do it? We send them to some haunted place, they kill whatever's there and return with loot." STR_FARMHOUSE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}First we learned from the Peasants, now we can introduce our former slaves into farmer's life. With much better tools, mobility and sustainable power. We'll get $75k monthly contribution and 25 storage outsourced per each V. F." STR_SLAVE_MAID_SUPER_UFOPEDIA: "Work Efficiency: 4{NEWLINE}With some magic, we're able to turn our Slave Maids into a powerful and gorgeous workforce, basically tripling their value. We need a Luxury Spa at our Hideout to perform the proper training." STR_SLAVE_SERVITOR_UFOPEDIA: "Work Efficiency: 100{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Automated drones are more effective than slaves. Slave Taskmasters can be equipped with cybernetics and trained to command them (Workshop & Surgery needed). They will become a nice addition to our Hideout's shantytown." STR_SLAVE_ROBOT_UFOPEDIA: "Work Efficiency: 6{NEWLINE}This robotic servant might be more temperamental and feisty than a well-trained living slave (maybe because of the bad people who programmed it, which be us), but it works much harder." STR_SLAVE_SKILLED_TRAINING_UFOPEDIA: "Now that we have a solid grasp on manufacturing and scholarly techniques, we can have the Runts train up our Slaves to a Specialist level... at the price of a substantial investment. Only a Hideout that has Mess Hall, Library and Workshop can conduct this type of training." STR_LIFTER_UFOPEDIA: "An ubiquitous device, found in ships, housing, transport platforms etc, characterized by a red, green or blue glow. Its magics seem to work by locally altering the force of gravity, aka the same force that makes a vessel with blasted engines crash down to Earth, or a kicked midget crash down the stairs. After some meditations on the nature of these magics, which involved smoking strange stuff while sitting inside an old engine and talking about arcane subjects while wearing next to nothing, we feel we have a much better understanding of the machine-spirits that make them work. Also, a cryptic message for you: 'Don't Stand On Lifters During Takeoff'." STR_DECLOAKING_DEVICE_UFOPEDIA: "This device is apparently able to pierce through the cloaking of our craft. As for how it works, or how indeed it could possibly work, we haven't the slightest idea. Must be evil Narlock magic." STR_PRISMATIC_SHIELD_UFOPEDIA: "A device found on a Sky Ninja ship. A weird type of craft shield that is seemingly weak, but it always fully blocks a single attack, no matter how powerful. This is seriously weird and we believe it is cursed. However, it still gave us a few insights into how forcefields work (or rather, how they should NOT work)." STR_SHADOW_COMMUNICATOR_UFOPEDIA: "This imposing and ominous device is a piece of technology that does not belong to our universe. The fact this Shadowtech is used by Smugglers to communicate with Shadowmasters is rather obvious. Less obvious was the fact that the device is not sending or receiving any waves, but actually creates a temporary Tannhauser Gate through which not only information, but also those possessing the power of Shadowmasters, can travel. A disturbance of this device leads to its explosive destruction." STR_UFO_POWER_SOURCE_UFOPEDIA: "The heart of any ship is an anti-matter reactor which uses Hellerium (Isotope 511) to generate powerful gravity waves as well as other forms of energy. The conversion of matter to energy is an incredible 99% efficient, therefore tiny quantities of Hellerium can produce a huge amount of power. Now we have a better understanding of how to tweak this power to our needs." STR_UFO_NAVIGATION_UFOPEDIA: "This semi-sentient, highly-adaptable 'drone AI' is a crucial component of any vessel, but it is used for great many other tasks too, like managing enviro controls, supervising assembly lines or even commanding automated vehicles. The inner workings of this device are too arcane to fathom, but we have gained enough understanding of it to custom-tailor its input, peripherals and interface to receive desired output." STR_UFO_CONSTRUCTION_UFOPEDIA: "From the schematics we have procured, we have learned that military-class ships are constructed in a wholly different way, around a hardened plastasteel frame laced with super-conductive wiring for heat dissipation that gives them their toughness, as well as allows them to endure high speeds and accelerations within a planet's atmosphere.{NEWLINE}Tougher ships will have the ARMOR parameter; armor negates an amount of damage equal to its rating after each hit, making small weapons less useful against them." STR_ALIEN_FOOD_UFOPEDIA: "The life support systems of the Stellar Empire rely on custom-tailored microbes that feed directly on electrical energy. They rapidly break down the body refuse of complex organisms and produce nutrients, clean water and breathable air. Here we have pictured a curious practice of dumping dead bodies into the life support tanks to quickly produce large amounts of nutrients, but this particular use seems pointless (besides some terror value) - why waste perfectly fine meat? Anyway, with this knowledge, we have a crucial stepping stone towards enviro-sealed suits and vessels." STR_ALIEN_REPRODUCTION_UFOPEDIA: "This is the Holy Grail of medical technology - a vat where a desired body part, or even a whole new body, can be rapidly grown, healed, or upgraded. Expensive and sought-after, it can provide anything from being simply a convenient medical device to creating virtual demigods. The device we obtained is only a minor version of a true RETEGES Chamber, but is enough to study the underlying tech." STR_ALIEN_ENTERTAINMENT_UFOPEDIA: "These strange, alluring wall panels contain strange, crystal circuitry, and cause effects similar to hallucinogenic drugs. We can only describe the effects as magic. Be sure to advise your hands not to look at them for too long. These panels, naturally, are highly valued on the market, but, if we dare, we can also rip out the circuitry to put it in devices of our own making. Not like we have the slightest idea how and if it would work." STR_ALIEN_SURGERY_UFOPEDIA: "This fully self-contained unit uses laser cutters, EM devices and other arcane technology to perform sophisticated medical procedures almost as simply as pushing a button. It can however also be used to other ends, such as interrogations or working with organic-like synthetic technology." STR_EXAMINATION_ROOM_UFOPEDIA: "The purpose of this device is to scan the minuscule structure of materials and replicate it. With one installed in our Lab, we can fool around with it, but the actual expertise needs to be learned from Trader and Academy Engineers. Then, to use it in practice, a suitable workshop type needs to be developed." STR_ALIEN_HABITAT_UFOPEDIA: "These pods are used to keep the occupant in suspended animation. They're often outfitted with medical devices as well. This technology is crucial for space travel, as it allows ship crew to sleep for years while aging only days." STR_SMUGGLED_ELECTRONICS: "Optronics Smuggling" STR_SMUGGLED_ELECTRONICS_UFOPEDIA: "Turns out we uncovered quite a sensation - there appears to be some kind of manufacturing center of Optronics here, on Earth, run by the Technocracy. The Smugglers have some top secret links with this business, which allows them to snatch the Optronics right at the source, at a fraction of the price. What's curious is that the Guild has no direct control over this, they're just a buyer. The merchandise is anyway rumored to be produced in such quantities that most of it is shipped to far-off planets of the Stellar Empire." STR_MARS_BACKGROUND: "Life on Mars" STR_MARS_BACKGROUND_UFOPEDIA: "Humans colonized Mars centuries ago, with the help of Star God technology. However, the terraforming efforts have so far not yielded much, and aren't supposed to for a few millenia. As of now, humans live in airtight settlements, heated by the power of Hellerium and fed by greenhouse grown food. Mars has millions of inhabitants, and, excluding a few areas reserved by the Star Gods, is run by Guild and Marsec." STR_PARADISE_WORLDS: "Paradise Worlds" STR_PARADISE_WORLDS_UFOPEDIA: "The richest provinces of the Stellar Empire are famous for their pleasure resorts, where multitudes of alien races mingle, party and trade in mind-boggling luxury. However, only the Mercenaries, Smugglers and VIPs can get there from Earth, as it requires access to long-distance space travel." STR_INTERSTELLAR_TRAVEL_SUMMARY: "Interstellar Travel" STR_INTERSTELLAR_TRAVEL_SUMMARY_UFOPEDIA: "The Stellar Empire employs so-called 'Warping' to travel between nearby stars in a matter of weeks. Longer distance travel involves deep space oddities, known as 'black holes', hosting 'jump gates'. The closest warp ships are on Mars: Transstellar hellerium freighters and Marsec deep space fighters, but even they cannot Jump. This is only done by the vast Imperial galleons. The Smugglers conduct their interstellar business by stealing hikes on these, by bribery, stealth or otherwise. Aside from trade goods, these ships sometimes carry Mercs, but never Star Gods themselves." STR_PRIZE_BATTO_MAGIC: "Prize: Powerball Bat" STR_PRIZE_BATTO_MAGIC_UFOPEDIA: "Our reputation as gals who wouldn't shy away from hunting demons and zombies while wearing next to nothing was awarded by this prize by the Wizards.. Strange guys, these Wizards...{NEWLINE}(Item Added: Powerball Bat; we can commission more with Wiz Biz tokens)" STR_PRIZE_UBER_001: "Arm Wrestling Match" STR_PRIZE_UBER_001_CLAIM: "Claim Young Uber" STR_PRIZE_FREAK_001: "Special Recruit #001" STR_PRIZE_FREAK_001_CLAIM: "Claim Freak Gal" STR_PRIZE_SYNTH_002: "Special Recruit #002" STR_PRIZE_SYNTH_002_CLAIM: "Claim Rogue Syn" STR_PRIZE_UBER_001_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}I played a little game with our prisoner. I offered her freedom if she won an arm wrestling match with one of our Gals. The results were predictable, but I had fun watching the game while sipping my wine.{NEWLINE}(+250 score; Can Claim a Young Uber.)" STR_PRIZE_FREAK_001_UFOPEDIA: "Upon closer inspection, the captive we took turned out to be a freak mutant with a smug face! She was only hiding her true identity, which is a genetically engineered assassin who escaped her masters several years ago. With some efforts, the Brainers can win her trust. After the completion of 'claim' research, there will be no report, instead we will get her into our custody. After this, she can be recruited through Workshop, or sold out to her former masters for a fistful of Dolaros." STR_PRIZE_SYNTH_002_UFOPEDIA: "This Technomancer turned out to be something different. A Synthetic life form who doesn't approve of the ways of Technomancers. If we get our Brainers on the research into this matter, we can get her to join our ranks." # #Geoscape UI # STR_CENTER_ON_SITE_TIME_5_SECONDS: "CENTER ON SITE-TIME=5 Secs" # #Armorz Data # BOXX_ARMOR: "BOXED" PARROT_ARMOR: "Parrot Examination" WHITERABBIT_ARMOR: "White Rabbit Examination" BLACK_CAT_ARMOR: "Black Cat Examination" REAPER_ARMOR_M: "Mutant Reaper Examination" HWP_SENTRY_LAUNCHER_ARMOR: "Sentry Gun Chassis" SECTOID_ARMOR_P10: "Osiron Lad Examination" SECTOID_ARMOR_P2: "Osiron Security Armor" SECTOID_ARMOR_P12: "Academy Student Examination" SECTOID_ARMOR_P11: "Academy Nurse Examination" SECTOID_ARMOR_P1: "Academy Researcher Examination" SECTOID_ARMOR_P9: "Academy Hazmat Suit" SECTOID_ARMOR_P3: "Academy Medic Armor" SECTOID_ARMOR_P3B: "Academy Engineer Armor" SECTOID_ARMOR_P13: "Academy Scientist Armor" SECTOID_ARMOR_P14: "Academy Counsellor Examination" SECTOID_ARMOR_P15: "Academy Thrall Examination" SECTOID_ARMOR_P4: "Academy Esper Examination" SECTOID_ARMOR_P5: "Academy Provost Examination" FLOATER_ARMOR_P1: "Guild G.O. Examination" FLOATER_ARMOR_P10: "Guild Team Leader Examination" FLOATER_ARMOR_P12: "Guild Space Tech Examination" FLOATER_ARMOR_P13: "Guild Ship Officer Examination" FLOATER_ARMOR_P14: "Guild Navigator Examination" FLOATER_ARMOR_P15: "Guild Medic Examination" HUMAN_ARMOR_STEWARDESS: "Guild Hostess Examination" HUMAN_ARMOR_SAILOR: "Guild Air Sailor Examination" FLOATER_ARMOR_P8: "Guild PCM Suit" FLOATER_ARMOR_P11: "Guild Space Suit" FLOATER_ARMOR_P9: "Guild Security Armor" FLOATER_ARMOR_P2: "Marsec Security Armor" FLOATER_ARMOR_P3: "Marsec Powered Armor" FLOATER_ARMOR_P4: "Guild Engineer Examination" FLOATER_ARMOR_P5: "Guild Rep Examination" FLOATER_ARMOR_P6: "Guildmaster's Armor" MARSEC_ARMOR_P0: "Marsec Marine Armor" CHURCH_ARMOR_P1: "Church Neophyte Examination" CHURCH_ARMOR_P10: "Church Altar Boy Examination" CHURCH_ARMOR_P11: "Church Shrine Maiden Examination" CHURCH_ARMOR_P2: "Church Zealot Armor" CHURCH_ARMOR_P9: "Church Warmaiden Armor" CHURCH_ARMOR_P4: "Church Beastmaster (Unarmored)" CHURCH_ARMOR_P3: "Church Beastmaster Armor" CHURCH_ARMOR_P0: "Church Exalt Armor" CHURCH_ARMOR_P8: "Church Matron Examination" CHURCH_ARMOR_P7: "Church Priest Examination" CHURCH_ARMOR_P5: "Church Reverend Examination" CHURCH_ARMOR_P6: "Church Cardinal Examination" APOC_ARMOR_P0: "Apoc Disciple Examination" APOC_ARMOR_P1: "Apoc Sadist Examination" GOVT_ARMOR_P1: "Govt Agent Examination" GOVT_ARMOR_P2: "Govt Enforcer Armor" GOVT_ARMOR_P3: "Govt Elite Soldier Armor" GOVT_ARMOR_P4: "Govt Pilot Suit" GOVT_ARMOR_P5: "Govt Military Police Armor" GOVT_ARMOR_P7: "Govt Siren Examination" GOVT_ARMOR_P6: "Govt General's Armor" NINJA_ARMOR_1: "Ninja Gal Examination" NINJA_ARMOR_2: "Ninja Warrior Examination" BANDIT_ARMOR_P0: "Ratman Examination" BANDIT_ARMOR_P7: "Ratman Brigand Examination" REAPER_CAVALRY_ARMOR: "Reaper Cavalry Examination" BANDIT_ARMOR_P5: "Ratman Mob Lieutenant Examination" BANDIT_ARMOR_P1: "Ghoul Examination" BANDIT_ARMOR_P8: "Ghoul Scientist Examination" BANDIT_ARMOR_P9: "B-Boy Examination" BANDIT_ARMOR_P2: "Highwayman Examination" BANDIT_ARMOR_P3: "Drifter Examination" BANDIT_ARMOR_P16: "Ruffian Examination" BANDIT_ARMOR_P17: "Troublemaker Examination" BANDIT_ARMOR_P18: "Stormrat Examination" BANDIT_ARMOR_P13: "Baller Examination" BANDIT_ARMOR_P12: "Brigand Armor" BANDIT_ARMOR_P14: "Hitman Examination" BANDIT_ARMOR_P15: "Bandit Boss Examination" BANDIT_ARMOR_P11: "Tomb Runner Examination" BANDIT_ARMOR_P6: "Blood Hound Examination" JUNGLE_GAL_ARMOR: "Canny Gal Examination" NECROPIRATE_ARMOR: "Necropirate Examination" RAIDER_ARMOR_P1: "Raider Scout Examination" RAIDER_ARMOR_P2: "Raider Thug Examination" RAIDER_ARMOR_P3: "Raider Buzzard Examination" RAIDER_ARMOR_P6: "Humongous Raider Examination" RAIDER_ARMOR_P4: "Raider Boss Examination" RAIDER_ARMOR_P7: "Raider Firebat Armor" UBER_BELTER_ARMOR: "Belter Examination" MUTON_ARMOR_P1: "Merc Soldier Armor" MUTON_ARMOR_P2: "Merc Commando Armor" MUTON_ARMOR_P4: "Merc Shock Trooper Armor" MUTON_ARMOR_P3: "Merc Engineer Armor" MUTON_ARMOR_P5: "Merc Captain Armor" MUTON_ARMOR_P6: "Merc Commander Armor" NAZI_ARMOR_P1: "Humanist Soldier Examination" NAZI_ARMOR_P2: "Humanist Instructor Examination" NAZI_ARMOR_P4: "Humanist Leader Examination" NAZI_ARMOR_P6: "Humanist Stormtrooper Armor" NAZI_ARMOR_P8: "Humanist Supersoldier Armor" NAZI_ARMOR_P7: "Humanist Activist Examination" SMUGGLER_ARMOR_P2: "Catgirl Examination" SMUGGLER_ARMOR_P3: "Bugbear Examination" SMUGGLER_ARMOR_P4: "Smuggler Captain Examination" SMUGGLER_ARMOR_P5: "Smuggler Negotiator Examination" GOLDEN_SAINT_2_ARMOR: "Golden Saint Combat Analysis" PE_ARMOR: "Public Enemy Examination" SPARTAN_ARMOR_P0: "Spartan Scout Examination" SPARTAN_ARMOR_P1: "Spartan Rifleman Examination" SPARTAN_ARMOR_P2: "Spartan Heavy Trooper Examination" SPARTAN_ARMOR_P3: "Spartan Lieutenant Examination" MEGAPOL_ARMOR_P0: "Megapol Wolfman Armor" MEGAPOL_ARMOR_P1: "Megapol Enforcer Armor" MEGAPOL_ARMOR_P3: "Megapol Apeman Armor" MEGAPOL_ARMOR_P2: "Megapol Detective Armor" ETHEREAL_ARMOR_G: "Star God Guardian Examination" ETHEREAL_ARMOR0: "Star God Novice Examination" ETHEREAL_ARMOR1: "Star God Operative Examination" ETHEREAL_ARMOR2: "Star God Coordinator Examination" RETICULAN_ARMOR_P0: "Reticulan Peon Examination" RETICULAN_ARMOR_P1: "Reticulan Hybrid Examination" RETICULAN_ARMOR_P2: "Reticulan Siren Examination" RETICULAN_ARMOR_P3: "Reticulan Sectogre Examination" RETICULAN_ARMOR_P4: "Reticulan Technician Examination. SHIELDS: 50/25 (Purple)" RETICULAN_ARMOR_P7: "Reticulan Elder Examination" CIV_ARMOR_M1: "Half-Uber Examination" CIV_ARMOR_F1: "Smoothie Examination" CIV_ARMOR_MUT_3: "Bugeye Examination" REBEL_ARMOR_1: "Rebel Soldier Examination" REBEL_ARMOR_2: "Rebel Smoothie Examination" REBEL_ARMOR_3: "Rebel Bugeye Examination" REBEL_ARMOR_4: "Rebel Lamia Examination" REBEL_ARMOR_5: "Rebel Brute Examination" CIV_ARMOR_MUT_4: "Lamia Examination" CIV_ARMOR_MUT_5: "Brute Examination" CIV_ARMOR_F1_TRAITOR: "Traitor Smoothie Examination" CIV_ARMOR_YOUNG_UBER: "Young Uber Examination" CIV_ARMOR_MUT_3_TRAITOR: "Traitor Bugeye Examination" HUMAN_ARMOR_M3: "Tough Guy Examination" HUMAN_ARMOR_F4: "Tough Girl Examination" HOE_ARMOR_P1: "Hoe Examination" HUMAN_ARMOR_M5: "Fatman Examination" HUMAN_ARMOR_F8: "Savvy Girl Examination" HUMAN_ARMOR_M6: "Male Labourer Examination" HUMAN_ARMOR_F7: "Female Labourer Examination" HUMAN_ARMOR_M9: "Sharp Guy Examination" HUMAN_ARMOR_M10: "Human Mage Examination" HUMAN_ARMOR_F11: "Noblewoman Examination" HUMAN_ARMOR_F12: "Sharp Girl Examination" HUMAN_ARMOR_M13: "Clerk Examination" SMUGGLER_ARMOR_P1: "Human Goon Examination" SOLDIER_ARMOR_P0: "Human Commando Armor" SOLDIER_ARMOR_P1: "Nomad Armor" HUMAN_ARMOR_MG: "Magical Girl Examination" GNOME_ARMOR_X2: "Gnome Powered Armor" DEEP_ONE_ARMOR_P1_SEA: "Deep One Nomad Examination" DOGG_ARMOR: "Dog Examination" SHAMBLER_ARMOR: "Shambler Examination" ZOMBIE_ARMOR: "Chryssalid Zombie Examination" DOOM_ARMOR_1: "Possessed Soldier Examination" DOOM_ARMOR_2: "Possessed Sarge Examination" DOOM_ARMOR_3: "Possessed Gunner Examination" DOOM_ARMOR_8: "Spectre Battle Report" # PARROT_ARMOR_UFOPEDIA: "Parrot Examination. NV: 4. DV: 30." BLACK_CAT_ARMOR_UFOPEDIA: "Black Cat Examination. NV: 20. DV: 25. SPOT: 6/6. SENSE: 2. CAMO: 15/10" AUX_PURR_PURR_UFOPEDIA: "Cats can soothe the Gals, raising their Morale." DOGE_ARMOR_UFOPEDIA: "A dog is more of a hunter than a pack animal; Reserved Wt: 25. Energy Recovery 200%. NV: 12. DV: 30. CAMO: 8/0." REAPER_ARMOR_M_UFOPEDIA: "Mutant Reaper Examination. NV: 16." HWP_SENTRY_LAUNCHER_ARMOR_UFOPEDIA: "Sentry Gun Chassis. NV: 20." SECTOID_ARMOR_P10_UFOPEDIA: "Osiron Lad Examination. NV: 9." SECTOID_ARMOR_P2_UFOPEDIA: "Osiron Security Armor. NV: 16. ThV: 40%" SECTOID_ARMOR_P12_UFOPEDIA: "Academy Student Examination. NV: 9." SECTOID_ARMOR_P11_UFOPEDIA: "Academy Nurse Examination. NV: 10." SECTOID_ARMOR_P1_UFOPEDIA: "Academy Researcher Examination. NV: 9." SECTOID_ARMOR_P9_UFOPEDIA: "Academy Hazmat Suit. Great protective value against dangerous environments, much less so against bullets, but at least it's equipped with night-vision. NV: 16. ThV: 20%" SECTOID_ARMOR_P3_UFOPEDIA: "Academy Medic Armor. NV: 16." SECTOID_ARMOR_P3B_UFOPEDIA: "Academy Engineer Armor. NV: 16." SECTOID_ARMOR_P13_UFOPEDIA: "Academy Scientist Armor. Flying. NV: 20. Thv: 70%. SPOT: 5. SHIELDS: 100/20 (Blue)" SECTOID_ARMOR_P14_UFOPEDIA: "Academy Counsellor Examination. Evasion: REA*50% + MEL*10% + BRA*35% (half back penalty). NV: 12. SENSE: 2." SECTOID_ARMOR_P15_UFOPEDIA: "Academy Thrall Examination. Evasion: REA*50% + MEL*10% + BRA*15%. NV: 9." SECTOID_ARMOR_P4_UFOPEDIA: "Academy Esper Examination. NV: 20. SENSE: 3." SECTOID_ARMOR_P5_UFOPEDIA: "Academy Provost Examination. Flying. NV: 20. ThV: 60%. SENSE: 4. SHIELDS: 60/30 (Blue)" FLOATER_ARMOR_P1_UFOPEDIA: "Guild G.O. Examination. NV: 9." FLOATER_ARMOR_P10_UFOPEDIA: "Guild Team Leader Examination. NV: 9." HUMAN_ARMOR_STEWARDESS_UFOPEDIA: "Guild Hostess Examination. NV: 9." HUMAN_ARMOR_SAILOR_UFOPEDIA: "Guild Air Sailor Examination. NV: 9." FLOATER_ARMOR_P8_UFOPEDIA: "Guild PCM Suit. NV: 16. ThV: 40%" FLOATER_ARMOR_P11_UFOPEDIA: "Guild Space Suit (0-G). NV: 30." FLOATER_ARMOR_P12_UFOPEDIA: "This thick and heavy suit provides its wearer with some measure of protection againts spacefaring hazards, like Chem, Electric, Daze, Fire, Plasma..." FLOATER_ARMOR_P13_UFOPEDIA: "Guild Officers are protected by advanced personal SHIELDS: 120/20 (Red), as well as antimagic shields." FLOATER_ARMOR_P14_UFOPEDIA: "Guild Navigators are protected by advanced personal SHIELDS: 180/30 (Blue)." FLOATER_ARMOR_P15_UFOPEDIA: "Guild Medic Examination. NV: 9." FLOATER_ARMOR_P9_UFOPEDIA: "Guild Security Armor. NV: 12." FLOATER_ARMOR_P2_UFOPEDIA: "Marsec Security Armor. NV: 16. ThV: 40%" FLOATER_ARMOR_P3_UFOPEDIA: "Marsec Powered Armor. NV: 20. ThV: 60%" FLOATER_ARMOR_P4_UFOPEDIA: "Guild Engineer Examination. NV: 9." FLOATER_ARMOR_P5_UFOPEDIA: "Guild Rep Examination. NV: 9." FLOATER_ARMOR_P6_UFOPEDIA: "Guildmaster's Armor. Flying. Evasion: 25% (half back penalty). V.Def+50. NV: 20. ThV: 60%. SHIELDS: 250/10 (Blue)" MARSEC_ARMOR_P0_UFOPEDIA: "Marsec Colonial Marine Armor. Flying. Evasion: REA*20% + MEL*30%. V.Def+35. NV: 30. ThV: 80%. SPOT: 10. SHIELDS: 150/30 (Red)" CHURCH_ARMOR_P0_UFOPEDIA: "Church Exalt Armor. NV: 20. ThV: 50%. SHIELDS: 100/20 (Gold). This armor also projects a Force Lance, an extremely dangerous weapon, composed fully of pure force and holograms. This means Exalts cannot be disarmed in combat conditions." CHURCH_ARMOR_P1_UFOPEDIA: "Church Neophyte Examination. NV: 9." CHURCH_ARMOR_P2_UFOPEDIA: "This typical Church suit is light and easy to move in, at the cost of reduced protection. However, the embedded arcane circuitry makes the wearer highly resistant to energy weapons. NV: 16. ThV: 30%. SHIELDS: 75/7 (Gold)" CHURCH_ARMOR_P3_UFOPEDIA: "Church Beastmaster Armor. NV: 16. ThV: 40%. SHIELDS: 125/12 (Gold)" CHURCH_ARMOR_P4_UFOPEDIA: "Church Beastmaster (Unarmored). NV: 12." CHURCH_ARMOR_P5_UFOPEDIA: "Church Reverend Examination. NV: 16. SHIELDS: 150/15 (Gold)" CHURCH_ARMOR_P6_UFOPEDIA: "Church Cardinal Examination. NV: 20. SENSE: 6. SHIELDS: 300/60 (Gold)" CHURCH_ARMOR_P7_UFOPEDIA: "Church Priest Examination. NV: 9." CHURCH_ARMOR_P8_UFOPEDIA: "Church Matron Examination. NV: 16." CHURCH_ARMOR_P9_UFOPEDIA: "Church Warmaiden Armor. NV: 16." CHURCH_ARMOR_P10_UFOPEDIA: "Church Altar Boy Examination. NV: 9." CHURCH_ARMOR_P11_UFOPEDIA: "Church Shrine Maiden Examination. NV: 9." APOC_ARMOR_P0_UFOPEDIA: "Apoc Disciple Examination. Evasion: REA*45% + MEL*15% + BRA*15%. NV: 13. Thv: 30%. SPOT: 6." APOC_ARMOR_P1_UFOPEDIA: "Apoc Sadist Examination. Evasion: REA*40% + MEL*20%. NV: 13." GOVT_ARMOR_P1_UFOPEDIA: "Govt Agent Examination. NV: 12. ThV: 20%" GOVT_ARMOR_P2_UFOPEDIA: "Govt Enforcer Armor. NV: 20. ThV: 40%." GOVT_ARMOR_P3_UFOPEDIA: "Govt Elite Soldier Armor. NV: 25. ThV: 70%. CAMO 15/5." GOVT_ARMOR_P4_UFOPEDIA: "Govt Pilot Suit. NV: 16." GOVT_ARMOR_P5_UFOPEDIA: "Govt Military Police Armor. NV: 12. ThV: 30%" GOVT_ARMOR_P7_UFOPEDIA: "Govt Siren Examination. NV: 20. ThV: 80%" GOVT_ARMOR_P6_UFOPEDIA: "Govt General's Armor. NV: 16. ThV: 40%" NINJA_ARMOR_1_UFOPEDIA: "Ninja Gal Examination. NV: 12. ThV: 25%. CAMO 15/5." NINJA_ARMOR_2_UFOPEDIA: "Ninja Warrior Examination. NV: 13. ThV: 35%. CAMO 21/7. SPOT: 3. Evasion flanking penalty halved." BANDIT_ARMOR_P0_UFOPEDIA: "Ratman Examination. NV: 15. CAMO: 8/1" BANDIT_ARMOR_P7_UFOPEDIA: "Ratman Brigand Examination. NV: 15. CAMO 12/4." REAPER_CAVALRY_ARMOR_UFOPEDIA: "Reaper Cavalry Examination. NV: 16." BANDIT_ARMOR_P5_UFOPEDIA: "Ratman Mob Lieutenant Examination. NV: 15. CAMO: 6/1" BANDIT_ARMOR_P1_UFOPEDIA: "Ghoul Examination. NV: 12. ThV: 50%" BANDIT_ARMOR_P8_UFOPEDIA: "Ghoul Scientist Examination. NV: 16. ThV: 70%" BANDIT_ARMOR_P9_UFOPEDIA: "B-Boy Examination. NV: 9." BANDIT_ARMOR_P2_UFOPEDIA: "Highwayman Examination. NV: 9. CAMO 0/2." BANDIT_ARMOR_P3_UFOPEDIA: "Drifter Examination. NV: 9." BANDIT_ARMOR_P16_UFOPEDIA: "Ruffian Examination. NV: 9." BANDIT_ARMOR_P17_UFOPEDIA: "Troublemaker Examination. NV: 9." BANDIT_ARMOR_P18_UFOPEDIA: "Stormrat Examination. NV: 15. ThV: 30%. CAMO 8/3" BANDIT_ARMOR_P13_UFOPEDIA: "Baller Examination. NV: 9." BANDIT_ARMOR_P12_UFOPEDIA: "Brigand Armor. NV: 9." BANDIT_ARMOR_P14_UFOPEDIA: "Hitman Examination. NV: 12. ThV: 20%. SPOT: 3" BANDIT_ARMOR_P15_UFOPEDIA: "Bandit Boss Examination. NV: 12. ThV: 20%" BANDIT_ARMOR_P11_UFOPEDIA: "Tomb Runner Examination. NV: 12. CAMO 3/3." BANDIT_ARMOR_P6_UFOPEDIA: "Blood Hound Examination. NV: 16. ThV: 50%" JUNGLE_GAL_ARMOR_UFOPEDIA: "Why does Mutant Meat appear in abundance after missions against these vile creatures? Our Gals are saying it must be karmic justice. NV: 12. CAMO 24/6. Resistant to pain." NECROPIRATE_ARMOR_UFOPEDIA: "Necropirate Examination. NV: 12. CAMO 0/3. Resistant to pain." RAIDER_ARMOR_P1_UFOPEDIA: "Raider Scout Examination. NV: 12." RAIDER_ARMOR_P2_UFOPEDIA: "Raider Thug Examination. NV: 12." RAIDER_ARMOR_P3_UFOPEDIA: "Raider Buzzard Examination. NV: 16." RAIDER_ARMOR_P6_UFOPEDIA: "Humongous Raider Examination. NV: 12." RAIDER_ARMOR_P4_UFOPEDIA: "Raider Boss Examination. NV: 16." RAIDER_ARMOR_P7_UFOPEDIA: "Raider Firebat Armor. NV: 16. ThV: 40%" UBER_BELTER_ARMOR_UFOPEDIA: "Belters are well-adapted to life in space environments, which gives them a host of resistances, but results in susceptibility to Bio damage. They wear lo-vis goggles. (NV: 20)" MUTON_ARMOR_P1_UFOPEDIA: "Merc Soldier Armor. The Mercenaries wear thinsuits composed of synthetic muscle, which increase their strength and speed. Solid projectiles have serious trouble penetrating such material. NV: 20. ThV: 50%. CAMO 8/2." MUTON_ARMOR_P2_UFOPEDIA: "Merc Commando Armor. This Synthmuscle suit is not only tougher than a normal one, but also equipped with a jetpack. NV: 25. ThV: 60%. CAMO 8/2." MUTON_ARMOR_P4_UFOPEDIA: "Merc Shock Trooper Armor. NV: 20. ThV: 50%" MUTON_ARMOR_P3_UFOPEDIA: "Merc Engineer Armor. Engineers wear Synthmuscle suits with superior vision equipment. NV: 30. ThV: 80%. SPOT: 10. CAMO 15/5." MUTON_ARMOR_P5_UFOPEDIA: "Merc Captain Armor. NV: 30. ThV: 70%. SPOT: 5. CAMO 12/4." MUTON_ARMOR_P6_UFOPEDIA: "Merc Commander Armor. Flies. NV: 30. ThV: 70%. SPOT: 10. CAMO 12/4. SHIELDS: 300/60 (Red)" NAZI_ARMOR_P1_UFOPEDIA: "Humanist Soldier Examination. NV: 9. CAMO: 5/0." NAZI_ARMOR_P2_UFOPEDIA: "Humanist Instructor Examination. NV: 9." NAZI_ARMOR_P4_UFOPEDIA: "Humanist Leader Examination. NV: 9. CAMO: 0/1." NAZI_ARMOR_P6_UFOPEDIA: "Humanist Stormtrooper Armor. NV: 16. ThV: 50%. CAMO: 0/2." NAZI_ARMOR_P8_UFOPEDIA: "Humanist Supersoldier Armor. NV: 20. ThV: 60%" NAZI_ARMOR_P7_UFOPEDIA: "Humanist Activist Examination. NV: 9." SMUGGLER_ARMOR_P2_UFOPEDIA: "Catgirl Examination. NV: 20. INVIS: 5" SMUGGLER_ARMOR_P3_UFOPEDIA: "Bugbear Examination. NV: 12." SMUGGLER_ARMOR_P4_UFOPEDIA: "Smuggler Captain Examination. NV: 12." SMUGGLER_ARMOR_P5_UFOPEDIA: "Smuggler Negotiator Examination. NV: 9." PE_ARMOR_UFOPEDIA: "Public Enemy Examination. NV: 30. SENSE: 15. INVIS: 5" GOLDEN_SAINT_2_ARMOR_UFOPEDIA: "NV: 40. SPOT: 10. SENSE: 7. Evasion: REA*60% + BRA*60% (no back penalty). SHIELDS: 200/50 (Gold when wearing her cloak, Blue after losing it). Uses Entropic VooDoo attack (Warp damage) and burning direct attack (Plasma damage)." SPARTAN_ARMOR_P0_UFOPEDIA: "Spartan Scout Examination. NV: 9. CAMO 10/3." SPARTAN_ARMOR_P1_UFOPEDIA: "Spartan Rifleman Examination. NV: 9. CAMO 10/3." SPARTAN_ARMOR_P2_UFOPEDIA: "Spartan Heavy Trooper Examination. NV: 9. CAMO 10/3." SPARTAN_ARMOR_P3_UFOPEDIA: "Spartan Lieutenant Examination. NV: 12. CAMO 10/3." MEGAPOL_ARMOR_P0_UFOPEDIA: "Megapol Wolfman Armor. NV: 12. SPOT: 5." MEGAPOL_ARMOR_P1_UFOPEDIA: "Megapol Enforcer Armor. NV: 9. ThV: 30%. SPOT: 4." MEGAPOL_ARMOR_P3_UFOPEDIA: "Megapol Apeman Armor. NV: 12. ThV: 40%" MEGAPOL_ARMOR_P2_UFOPEDIA: "Megapol Detective Armor. NV: 17. ThV: 30%. SPOT: 5. SENSE: 3. CAMO 5/5." ETHEREAL_ARMOR_G_UFOPEDIA: "Star God Guardian Examination. SHIELDS: 120/40 (Blue). NV: 30. SENSE: 8." ETHEREAL_ARMOR0_UFOPEDIA: "Star God Novice Examination. NV: 30. SENSE: 8. INVIS: 5" ETHEREAL_ARMOR1_UFOPEDIA: "Star God Operative Examination. NV: 30. SENSE: 10. INVIS: 5" ETHEREAL_ARMOR2_UFOPEDIA: "Star God Coordinator Examination. NV: 30. SENSE: 12. INVIS: 5" RETICULAN_ARMOR_P0_UFOPEDIA: "Reticulan Peon Examination. NV: 20. ThV: 80%" RETICULAN_ARMOR_P1_UFOPEDIA: "Reticulan Hybrid Examination. NV: 20. ThV: 80%" RETICULAN_ARMOR_P2_UFOPEDIA: "Reticulan Siren Examination. NV: 20. ThV: 80%" RETICULAN_ARMOR_P3_UFOPEDIA: "Reticulan Sectogre Examination. NV: 20. ThV: 80%" RETICULAN_ARMOR_P4_UFOPEDIA: "Reticulan Technician Examination. NV: 20. ThV: 80%. CAMO 10/3." RETICULAN_ARMOR_P7_UFOPEDIA: "Reticulan Elder Examination. NV: 20. ThV: 80%" CIV_ARMOR_M1_UFOPEDIA: "Half-Uber Examination. NV: 10." CIV_ARMOR_F1_UFOPEDIA: "Smoothie Examination. NV: 10." CIV_ARMOR_MUT_3_UFOPEDIA: "Bugeye Examination. NV: 20. ThV: 80%" CIV_ARMOR_MUT_4_UFOPEDIA: "Lamia Examination. NV: 12." CIV_ARMOR_MUT_5_UFOPEDIA: "Brute Examination. NV: 12." CIV_ARMOR_F1_TRAITOR_UFOPEDIA: "Traitor Smoothie Examination. NV: 10." CIV_ARMOR_MUT_3_TRAITOR_UFOPEDIA: "Traitor Bugeye Examination. NV: 20. ThV: 80%" REBEL_ARMOR_1_UFOPEDIA: "Rebel Soldier Examination. Evasion: REA*25% + MEL*20%. NV: 16. ThV: 30%. SPOT 3." REBEL_ARMOR_2_UFOPEDIA: "Rebel Smoothie Examination. Evasion: REA*40% + MEL*15%. NV: 12. ThV: 20%. CAMO 6/3." REBEL_ARMOR_3_UFOPEDIA: "Rebel Bugeye Examination. Evasion: REA*25% + MEL*10%. NV: 20. ThV: 80%. CAMO 12/4." REBEL_ARMOR_4_UFOPEDIA: "Rebel Lamia Examination. Evasion: REA*20% + MEL*40%. NV: 12." REBEL_ARMOR_5_UFOPEDIA: "Rebel Brute Examination. Evasion: MEL*35%. NV: 16. ThV: 40%." HUMAN_ARMOR_M3_UFOPEDIA: "Tough Guy Examination. NV: 9." HUMAN_ARMOR_F4_UFOPEDIA: "Tough Girl Examination. NV: 9." HOE_ARMOR_P1_UFOPEDIA: "Hoe Examination. NV: 9." HUMAN_ARMOR_M5_UFOPEDIA: "Fatman Examination. NV: 9." HUMAN_ARMOR_F8_UFOPEDIA: "Savvy Girl Examination. NV: 10." HUMAN_ARMOR_M6_UFOPEDIA: "Male Labourer Examination. NV: 9." HUMAN_ARMOR_F7_UFOPEDIA: "Female Labourer Examination. NV: 9." HUMAN_ARMOR_M9_UFOPEDIA: "Sharp Guy Examination. NV: 9." HUMAN_ARMOR_M10_UFOPEDIA: "Human Mage Examination. NV: 20. SENSE: 10." HUMAN_ARMOR_F11_UFOPEDIA: "Noblewoman Examination. NV: 9. SPOT: 4" HUMAN_ARMOR_F12_UFOPEDIA: "Sharp Girl Examination. NV: 9." HUMAN_ARMOR_M13_UFOPEDIA: "Clerk Examination. NV: 9." SMUGGLER_ARMOR_P1_UFOPEDIA: "Human Goon Examination. NV: 12." SOLDIER_ARMOR_P0_UFOPEDIA: "Human Commando Armor. NV: 20. ThV: 60%. CAMO 15/5." SOLDIER_ARMOR_P1_UFOPEDIA: "Nomad Armor. NV: 10. ThV: 20%. CAMO 8/4." HUMAN_ARMOR_MG_UFOPEDIA: "Magical Girl Examination. NV: 9. SENSE: 9." GNOME_ARMOR_X2_UFOPEDIA: "Gnome Armor Examination. NV: 25. ThV: 80%. SPOT: 5" DEEP_ONE_ARMOR_P1_SEA_UFOPEDIA: "Deep One Nomad Examination. Vis: 26" DOGG_ARMOR_UFOPEDIA: "Dog Examination. NV: 12. DV: 30. CAMO: 8/0." SHAMBLER_ARMOR_UFOPEDIA: "Shambler Examination. NV: 20. ThV: 50%" ZOMBIE_ARMOR_UFOPEDIA: "Chryssalid Zombie Examination. NV: 20." DOOM_ARMOR_1_UFOPEDIA: "Possessed Soldier Examination. NV: 24." DOOM_ARMOR_2_UFOPEDIA: "Possessed Sarge Examination. NV: 24. ThV: 20%" DOOM_ARMOR_3_UFOPEDIA: "Possessed Gunner Examination. NV: 24. ThV: 30%" DOOM_ARMOR_8_UFOPEDIA: "Unlike its lesser brethren, who seem to partially ignore the laws of geometry in the way we perceive them, this beastie can - how to describe it? Fold its own image unto itself? Suck it partially into some other dimension? Better not think too much about it. It is very hard to notice from a long range at all, much less so at night. NV: 40. ThV: 50%. INVIS: 20/5" # #Lore # STR_LORE_UC: "LORE" STR_ALIEN_RESEARCH: "Daily Business" STR_ALIEN_HARVEST: "Peacekeeping" STR_ALIEN_ABDUCTION: "Pacification" STR_ALIEN_ABDUCTION_PIR: "Alien Abduction" STR_ALIEN_INFILTRATION: "Luxury Ride" STR_MISSION_SWAY_GOVT: "Sway Local Govt" STR_ALIEN_BASE: "Secret Base" STR_ALIEN_TERROR: "Mutant Pogrom" STR_MISSION_NECROPIRATE_HUNT: "Flesh Hunt" STR_MISSION_HARASSMENT: "Plunder" STR_MISSION_HARASSMENT_DEMONS: "Dark Pillage" STR_MISSION_HARASSMENT_NINJAS: "Pirate Hunt" STR_MISSION_HARASSMENT_NECRO: "Necro Patrol" STR_MISSION_HARASSMENT_RUFFIANS: "Ruff Raiding" STR_ALIEN_RETALIATION: "Crackdown" STR_ALIEN_RETALIATION_S: "Crackdown" STR_ALIEN_RETALIATION_M: "Crackdown" STR_ALIEN_RETALIATION_L: "Crackdown" STR_ALIEN_RETALIATION_C: "Crackdown" STR_CRACKDOWN_LESSER: "Crackdown" STR_ALIEN_SUPPLY: "Base Supply" STR_ATTACK_BANDIT_RAID: "BANDIT RAID" STR_ATTACK_RAIDER_RAID: "RAIDER RAID" STR_ATTACK_NAZI_RAID: "HUMANIST RAID" STR_ATTACK_KKK_RAID: "GOVT RAID" STR_ATTACK_SPARTAN_RAID: "SPARTAN RAID" STR_ATTACK_DEEP_ONE_RAID: "DEEP ONE RAID" STR_ATTACK_MERCENARY_RAID: "MERCENARY RAID" STR_ATTACK_DOOM_RAID: "DARK ONE RAID" STR_ATTACK_ETHEREAL_RAID: "STAR GODS RAID" STR_MUTANT_POGROM_DISTRESS: "Mutant Pogrom" STR_MUTANT_POGROM_DISTRESS_NO_PENALTY: "Mutant Pogrom" STR_MISSION_RETICULAN_TRADING: "Trading" STR_MISSION_REBEL_TRADING: "*Rebel Trading*" STR_MISSION_MILITARY_SUPPLY: "Military Supply" STR_MISSION_GOLD_TRANSPORT: "Gold Transport" STR_MISSION_MINING: "Resource Extraction" STR_MISSION_COURIER: "Courier Run" STR_MISSION_CONVERSION: "Conversion" STR_MISSION_SUPERVISION: "Supervision" STR_MISSION_SUPERVISION_2: "Supervision" STR_MISSION_DIPLOMACY: "Influence" STR_MISSION_PASSENGER: "Passenger Ferrying" STR_MISSION_PASSENGER_ACADEMY: "Passenger Ferrying" STR_MISSION_FREIGHT: "Cargo Freight" STR_MISSION_SURVEY: "Survey" STR_MISSION_MERCENARY_ASSIGNMENT: "Mercenary Contract" STR_MISSION_RAID: "Raid" STR_MISSION_NAZI: "Daily Business" STR_MISSION_REBEL_PATROL: "Rebel Patrol" STR_MISSION_GOVT_PATROL: "Govt Business" STR_MISSION_GOVT_PATROL_FUSION: "Govt Business" STR_MISSION_LOC_ATRIUM: "Atrium of Anguish" STR_MISSION_LOC_MANSION: "Mansion of Anguish" STR_MISSION_LOC_KEEP: "Hell's Keep" STR_MISSION_LOC_RET_BASE: "Reticulan Base" STR_MISSION_DEEP_ONES: "Pyramid of Pain" STR_MISSION_EXTRA_TRANSPORT: "Courier Run" STR_MISSION_MARSEC_PATROL: "Combat Air Patrol" STR_MISSION_SMUGGLING: "Smuggling" STR_MISSION_SMUGGLING_MILENIO: "Smuggling" STR_MISSION_LABSHIP: "Academy Propaganda" STR_MISSION_HEAVY_FREIGHT: "Secure Freight" STR_HEAVY_FREIGHTER_FLIGHT_PLAN: "Heavy Freighter Flight Plan" STR_MISSION_GDX_SEARCH: Fugitive Search STR_MISSION_GDX_SEARCH_2: Fugitive Search STR_MISSION_POLICE_FLIGHT_1: Megapol Patrol STR_MISSION_POLICE_FLIGHT_2: Megapol Patrol STR_MISSION_POLICE_FLIGHT_3: Megapol Patrol STR_MISSION_POLICE_FLIGHT_4: Megapol Patrol STR_MISSION_BANDIT_FLIGHT_1: Air Banditry STR_MISSION_BANDIT_FLIGHT_2: Air Banditry STR_MISSION_BANDIT_FLIGHT_3: Air Banditry STR_MISSION_CIVILIAN_TRAFFIC_1: Civilian Traffic STR_MISSION_CIVILIAN_TRAFFIC_2: Civilian Traffic STR_MISSION_CIVILIAN_TRAFFIC_3: Civilian Traffic STR_MISSION_CIVILIAN_TRAFFIC_4: Civilian Traffic STR_MISSION_CIVILIAN_TRAFFIC_5: Civilian Traffic STR_MISSION_GIFTS_OF_LOVE: Gifts of Love STR_ACTIVITIES_MILITARY: "Activities: Military" STR_ACTIVITIES_ENTERPRISE: "Activities: Enterprise" STR_ACTIVITIES_COMMERCIAL: "Activities: Commercial" STR_ACTIVITIES_POLITICAL: "Activities: Political" STR_ALIEN_RESEARCH_UFOPEDIA: "A few small ships of one or another Faction will fly to-and-fro (normally Runabouts and Cutters), and we can bring them down. Or ignore them. If we bring down too many, they're very likely to abort the mission." STR_ALIEN_HARVEST_UFOPEDIA: "Resistance against the activities of most factions is nothing new, and the most direct way of dealing with it is a military action. After a preliminary wave of Escorts, Gunships and Fighters, the dreaded Bombers are sent to impose fear, or, if the need arises, deliver oblivion to their hapless victims. These missions, if successful, will noticeably decrease our notoriety, but it is difficult to stop them - as it means going toe-to-toe with man'o'wars in the air, there are no landings." STR_ALIEN_ABDUCTION_UFOPEDIA: "While a general resistance is best dealt with an overwhelming force, sometimes a more surgical approach is needed. Pacification features scouting and fly-bys by Fighters and Escorts, and when the areas of unrest are pinpointed, Gunships, Terror Ships and Envoys deliver elite troops to deal with the offenders on the ground, with extreme prejudice. Success of such missions will decrease our notoriety, but we can try beating them up until they relent." STR_ALIEN_ABDUCTION_PIR_UFOPEDIA: "A Commercial activity performed throughout the Stellar Empire on alien planets inhabited by pre-spacefaring species. Specimens of local sentient races are ambushed and stunned, to be carried off into space. Usually the utmost care is taken to not overtly damage the prisoner, and escape unseen. Any witnesses are either abducted as well, or destroyed with superior weapons. Abductees are then used either for study, documentation, or direct sale in one of Empire's commercial hubs." STR_ALIEN_INFILTRATION_UFOPEDIA: "Sometimes rich people travel around the planet in luxury yachts. Catching one is like free cash." STR_MISSION_SWAY_GOVT_UFOPEDIA: "This mission is aimed at attacking our funding base. As you know, the local governments balance between cooperating with the big factions (and by extension, the Star Gods) and respecting the needs of the population and the voice of the Mutant Alliance. Here, a faction aims at coercing (i.e. threatening) one or another local govt into being 'tough on crime' and taking more direct steps against felons like us. Our enemies are the big Factions, and by extension, the Star Gods themselves, so you can bet on the targeted local govt to eventually succumb, sever any ties with us and stop paying us protection money - forever. Our best shot at stopping this is shooting down the Courier with dignitaries. If this fails, the mission will succeed." STR_ALIEN_BASE_UFOPEDIA: "Sometimes, the factions build underground bases in secluded areas of the planet, where they can perform any activity that's best left unknown to the population at large (and their competition). However, this secluded location gives us an opportunity to strike, loot the place and disappear into the sunset before massive reinforcements can arrive. On the other hand, each Secret Base that exists steadily undermines our position. A Secret Base is bound to be filled with loot, information (which we can use to blackmail people and otherwise increase our global standing), and is a prime place to look for the highest-ranking members of a faction. The final stages of building a base are a special event - they're signified with massed Supply Ship, Frigate and Cruiser activity. The window of opportunity to strike is short, though, no more than a day." STR_ALIEN_TERROR_UFOPEDIA: "These 'surgical raids' against 'terrorist leaders' are a sad reality of our times. From time to time, a faction sends its death squads to one city or another to, as it turns out from our interrogation, 'cull the mutant numbers a little as they're breeding too fast anyway'. We can thwart such an attempt early, simply by shooting Terror Ships down, but waiting out and making a surprise appearance at the party can potentially garner us more respect (unless we let too many locals die). In some cases, attackers don't use ships and come by land instead. In such events, the Mutant Alliance will dispatch a Hyperwave distress call. Whether we care about the hapless fools who get massacred or not, it's always an opportunity to grab some loot and fame." STR_ALIEN_RETALIATION_UFOPEDIA: "If we shoot down someone's shippings, they will send their man'o'wars looking for us. Our ships are employing cloaking technology, and the hideouts are - well, hidden, but with enough luck and effort they can still be discovered, especially those which are used to launch interceptions. Our enemies are likely to fail and make idiots of themselves anyway, but if they don't, expect them to arrive numerous and armed to the teeth. On the bright side, if we kick their asses, their policy is to cover the failure up and they won't return anytime soon. A Crackdown is performed by ships like Sentries, Fighters, Gunships and Cruisers. If any of them manages to get within about 100 miles from our hideout, expect a landing ship coming fast at it very soon. There are 5 variants of these ships, and some will break easily through any feasible AA defenses, but once the enemy gets boots on the ground, the advantage is ours. The enemy will only be able to deploy in Hangars and the Access Lift." STR_ALIEN_SUPPLY_UFOPEDIA: "Wherever a Secret Base exists, it needs to be constantly supplied. Tracking a supply run to its landing zone is a sure-fire way to find a Secret Base. We should be wary, though: the owners know that their flights are easily predicted, and have made precautions against thieves. They will fight to the death, knowing that their ship is rigged to explode, if they cannot defeat the enemy swiftly enough." STR_MISSION_FREIGHT_UFOPEDIA: "The Traders' Guild is the biggest cargo transporting company by far, constantly moving stuff around the planet. They not only maintain their own supply chain, but also take a lot of government contracts for moving least-to-moderately important stuff. So many Freighters are operating at once that the Guild cannot protect them all, and they're not very well armed themselves, so consider them fair game! Just think about all the expensive stuff inside, waiting for us. Freighters have moderately big crews, but they're mostly weak and cowardly, so we should just capture and sell them. However, Freighters rarely land in the wilderness, so we need to shoot them down else they'll land in cities, out of our reach." STR_MISSION_HEAVY_FREIGHT_UFOPEDIA: "In response to increasing danger to their trade routes (in no small part due to us), the Guild decided to step up their defensive measures. From now on, we can expect the amount of normal traffic to decrease, in favour of Heavy Freighter flights. The presence of such imposing vessels is sure to increase the perception of the Guild's power, thus each successful mission of this type will cost us 500 points of Notoriety." STR_MISSION_MINING_UFOPEDIA: "Mining ships make easy, if not too valuable targets. They survey an area then proceed to extract valuable minerals, which takes a few days. These missions are flown by various factions, mostly Traders but also the Academy and local govts - so be sure whom you're killing while on the ground. Mining ships always perform prolonged landings in the wild, that's where they're easy to attack." STR_MISSION_GOLD_TRANSPORT_UFOPEDIA: "Both the Govts and Traders conduct these highly interesting missions. After a few fly-bys of Gunboats, an armored Freighter will appear, filled with very valuable cargo. It won't land in any accessible location, so our only chance to get the loot is to shoot it down. However, if we shoot down the Gunboats first, the flight might be cancelled, so we gotta be careful." STR_MISSION_MILITARY_SUPPLY_UFOPEDIA: "These missions are flown by Spartans, Raiders, Govt. After watching several Light Gunboats circling around, watch out for the main dish - a Military Transport, laden with low-tech but plentiful military gear. It can be blown out of the sky, but definitely has to eventually stop somewhere, and for a fair duration." STR_MISSION_COURIER_UFOPEDIA: "Academy, Guild and Church sometimes need to transport important people and parcels quickly. Such courier missions are usually performed using small, fast ships, which have little in the way of defense but are so fast that catching up with them could be a problem. Still, if we do manage to do so, they are pretty much defenseless, both in the air and on the ground. Such ships are good opportunities to find rare goods and valuable prisoners. However, if we shoot down their escorts, the courier run might be cancelled." STR_MISSION_CONVERSION_UFOPEDIA: "The so-called Conversion Missions are one of the staple operations of the Church. Once they hear a rumour of a community whose level of faith is unsatisfactory, they get to work. First, they send out Gunships to pinpoint the offenders and subdue any resistance. Once this phase is completed, Shrine Ships appear to perform the usual shock and awe faith-strengthening procedure. In this latter phase, the Church is more vulnerable to our attacks. On the other hand, successful Conversions lower people's belief in things like Pirates, which is not good." STR_MISSION_SUPERVISION_UFOPEDIA: "From time to time, the Star Gods show up on Earth to keep the tabs on current going-ons and ensure no-one is breaking their rules. Their ways are always mysterious, as their vessels do not make landings during this mission; either they have means of supervising without direct contact (after all, they have many spies), or they're simply not that much interested in this backwater planet. The Supervisions are flown by Messengers, Envoys and Cruisers." STR_MISSION_PASSENGER_UFOPEDIA: "Passenger flights are mainly operated by the Traders Guild, but Academicians also maintain their own, smaller network. Most ordinary purebloods that need to travel buy tickets from them. Such flights are performed by cheap, insignificant ships that pose little danger to us. If we shoot down one such vessel, we can expect to fight many people, but most of them aren't much of a threat. However there is one fine point: do not expect such an attack to be particularly popular if you slaughter and capture civilians (Trader personnel is free game). Passenger ships land mostly in cities, so it's often required to shoot them down to get them." STR_MISSION_SURVEY_UFOPEDIA: "Survey missions are conducted by The Academy to monitor all sorts of activities on Earth, ranging from vegetation to human activity. During these missions they gather samples of plants, animals and people to conduct experiments on them. They also abduct any local mages they can find. We can ignore these missions, as they don't hurt us at all, but on the other hand we can take these ships down and take them apart, so why not do so?" STR_MISSION_DIPLOMACY_UFOPEDIA: "The Academy, The Guild and the Church need to maintain close ties to the govts - or more like, keep the govts under their thumb. Diplomatic missions are crucial to this, and they are conducted periodically. They represent little threat to us, but they are an opportunity to capture someone important. Shooting down the escorts makes it very likely for the mission to be cancelled, so maybe we should wait for the Courier?" STR_MISSION_MERCENARY_ASSIGNMENT_UFOPEDIA: "The Mercenaries conduct their dirty business all year long. Generally they're of little threat to us... unless we cross them. They fly deadly vessels like Heavy Gunships or Frigates and are armed to the teeth. Shooting down any of these ships, even if successful, is assured to have repercussions." STR_MISSION_RAID_UFOPEDIA: "Raids are usually organized by Raiders, sometimes by Spartans. They normally choose targets that are away from any settlements, preferably defenseless peasants. Raid parties rarely have good weapons, but they make up for this with numbers and tenacity. Killing raiders isn't enormously profitable, but everybody has to start somewhere, right? At least the chance of Raiders mounting a Crackdown mission in response are very low." STR_MISSION_GOVT_PATROL_UFOPEDIA: "The truth is, Govt ships can be recognized simply by red-and-blue lights they bear (normally Fighters and Ordinators). The provincial govts mind their business, and they pay us our racket money, so it's kinda faux pas to attack them, but their bigger craft carry valuable booty, so it's your choice, Cap'n!" STR_MISSION_SMUGGLING_UFOPEDIA: "There are a lot of goods which are strictly regulated, or only available for the outrageous Trader's Guild's prices. Smuggling is the answer. Smuggling ships carry a lot of valuable (and sometimes unique) merchandise, but they're seriously souped-up to avoid interception - by the officials, or just simple folks who want to get rid of the middleman. Er, that be us, Cap'n." STR_ACTIVITIES_MILITARY_UFOPEDIA: "You have learned all there is to know about Military missions. Your tactical genius is unmatched.{NEWLINE}(Increased influence - 1000 points awarded)" STR_ACTIVITIES_ENTERPRISE_UFOPEDIA: "You have learned just about everything about modern Enterprising. Now you'll be always one step ahead of the competition.{NEWLINE}(Increased influence - 1000 points awarded)" STR_ACTIVITIES_COMMERCIAL_UFOPEDIA: "You have learned the inside outs of all Commercial activities. You have become a street legend.{NEWLINE}(Increased influence - 1000 points awarded)" STR_ACTIVITIES_POLITICAL_UFOPEDIA: "You have gained the full understanding of Political activities. Your spies are everywhere.{NEWLINE}(Increased influence - 1000 points awarded)" STR_MISSION_REBEL_TRADING_UFOPEDIA: "Through sharing our manufacturing methods with the low classes of the world, we have managed to undermine the economical standing of Star Gods' servants. Rebel Freighters, run either by the Mutant Alliance or Provincial Govt, are starting to create an independent trade. This mission will run every month, replacing some Faction activities, and generating up to 1000 points towards our Infamy." STR_BLACKMARCH_UFOPEDIA: "The inhabitants of this country are known for their combat mettle and fierce pride. They prefer rural life, as large cities tend to draw heavy artillery fire. Same goes for organized infrastructure - forest pathways and animal transport makes poor targets for bombing. Many have taken the locals for unwashed and uneducated primitives, which appears only to be partly true, as the country has not only held off several invasions through their combination of guerrilla warfare and expert military training, but was even able to expand its territories, and it could perhaps become a major power if not for the locals' very vocal distrust in any form of peacetime government or their inability to conform to any non-military rules or regulations. Only two cities can be found in this land - sprawling Free City where the locals convene to form their Parliament, and an imposing fortress, The Bastion, serving as a bulwark against Bad Things that dwell in the south." STR_CALIFORNIA_REPUBLIC_UFOPEDIA: "Known for its peculiar political system, called 'democracy', as well as for being the world's leading power in movie production. Their ruler, called a 'President', is always chosen by the general vote (voting is easy, as all TV sets have touchscreens) from the most popular movie stars in a monthly poll; the poll also decides what to do with the former president, a popular choice being 'death on the stage' (the local movie industry prides itself that no effects are faked). In this land of the free, there is no police and little government, so the order is enforced by highly fanatical death-squads of a fully hermetic (through the feat of inbreeding) Hubbologist Order. It is only natural that the leaders of this organization, engaged in such ungrateful and hard work take two-thirds of everyone else's earnings. After all, they don't revere Dollar the Allmighty for nothing." STR_CENTRAL_PROVINCE_UFOPEDIA: "With almost a 100 million citizens, the Central Province is the most populous country on the planet. Its rulers boast about their unshakeable loyalty to the Empire. Their belief is that rule of the superiors over inferiors is the divine order of things, and when the Star Gods arrived, it was only natural to pledge allegiance. They also claim that their land is the most beloved by the Star Gods. The question if the Star Gods can feel any love remains open, but there's no doubt the Central Province has been loved quite roughly and thoroughly; most of it is a cratered death zone, rendered uninhabitable by chemical, biological and nuclear contamination, not even mentioning strange monsters and other, bizarre and unexplained phenomena. Less influenced areas (which doesn't mean safe) are inhabited by dirt-poor peasants, struggling to harvest enough rice to feed relatively more fortunate inhabitants of underground cities. Strangely, the locals do not complain too much, maybe because complaining can make you an organ donor." STR_CONFEDERATION_UFOPEDIA: "The Confederation is the bread basket of the world, their humongous agriculture powered by equally humongous numbers of slaves (their main import and close to 80% of the population). No effort was spared (including unsurprisingly many, many slaves' lives) to learn how to domesticate (and turn profit on) vicious forms of fauna and flora like Cowyotes, Tentacle Vines or Carnocorn. With the passage of centuries, the success, as the plantation owners agree over a glass of the finest moonshine, has been spectacular. The Confederation has no real central government other than a loose board of wealthiest grandees, but they're rich enough to buy the best guns and mercenaries, and the free people, for the lack of daily burdens, are all well trained in combat. And perhaps most importantly, each of the Confederation's neighbors currently has too much on their own plate to think about invading, with the possible exception of the Latin Empire." STR_DARK_DOMINION_UFOPEDIA: "This country is ruled by a shadowy council of eight Masked Mages. The population, numbering over 70 million, is considerably well off, living mostly in small towns and agricultural communities. The wealth of the country, both in tech and money is pretty considerable. So why such an ominous name, a child would ask? The Mages, backed by a huge, fanatical cult, openly worship what they call the 'Dark Gods'. And the ways of worship are many - starting with a huge number of taboos (like the ban on motorized vehicles), naturally punished by a painful death, ending with, what else, mass human sacrifices. Strangely enough, this system seems to be working, as the Deep Ones do not bother locals too much, and even the Church of Sirius usually avoids these parts of the planet. Aside from their strange religion and dark magics, the Dominion is known for its mastery in production of various mind-altering drugs, both widely used by the locals and exported abroad (if the Mages allow)." STR_DEATH_REALMS_UFOPEDIA: "Names are often misleading. But not in this case. The whole country is a blasted wasteland that's out to kill you. The wildlife consists of giant, poisonous scorpions, giant, poisonous spiders, giant, poisonous plants... you're probably starting to see the pattern. And if you avoid those, there is always plentiful and deadly UV radiation. There are four heavily fortified cities that host close to 20 million population. Not to be outdone by the local nature, the rulers devised an ingenious way to simultaneously deal with overcrowding, low morale, poverty and scarcity of food supplies: televised death games, played either in death arenas, death mazes, death pits or plainly on city streets. The participants are chosen at random. There is big money to be won (and being rich means food and clean air), but most of the contestants end up murdered (extra points are rewarded for creative kills) and thrown into nutrient-recycling vats. Somehow, few outsiders show any interest in this merry land." STR_EURASIAN_AUTONOMY_UFOPEDIA: "Since this area of the world stood the most defiant against the Star Gods invasion, it has been thoroughly brutalized by both the Gods and their human proxies. After a hundred years or so of not-entirely-successful operation, the Star Gods finally called quits and left the few remaining local survivors to their own devices. The modern day EA is a part of the Star Gods province system, but, while basically a non-actor on the international scene, with the leadership corrupted by one or another foreign power, it has a reputation of a 'land where nothing can be done' - doing business there is subjecting yourself to endless delays, incompetence, robbery, shoddy workmanship, unforeseen difficulties and so on... Strangely, all the attempts of civilizing this seemingly weak country ended in tears, up to and including mysterious explosions of atomic bombs, which, supposedly, were all long since scrapped by the Star Gods." STR_EUROSYNDICATE_UFOPEDIA: "An industrial and technological powerhouse with over 80 million citizens, this corporate state is the wealthiest on the planet, hampered as it might be by infighting and the universal ban on global travel all local govts have to adhere to. While Europe bore the brunt of a nuclear war fought in the early days of Star Gods occupation, the Eurosyndicate rose from the ashes, building enclosed cities with intricate filtration systems and virtual reality networks. Food is grown in great underground caverns and is reportedly quite edible. That's all perhaps enough to sweeten universal debt-slavery and incessant shootouts between police, corporate forces and criminals (in varied configurations), none of whom care too much about collateral damage. The elites live in luxury, surrounded by their famous gen-engineered servants and infamous cybernetic hitmen, and quietly dream about dominating the globe." STR_FUSO_UFOPEDIA: "Whatever international standing Fuso has comes only from its rich and sprawling capitol of Sunrise, where most of its technology and wealth is concentrated under the watchful eye of the Emperor and a host of industrial cartels. But their power ends about a dozen paces off the city limits, and the rest of this scarcely populated land is torn by incessant warfare between local warlords, over the years relying more and more on medieval weapons because ammo costs money. Average locals haven't even heard of electricity. Unsurprisingly, the country is mostly known for its swords, martial arts and ars moriendi." STR_GHOSTGATES_UFOPEDIA: "Rumours say the country is haunted, and if you take a wrong turn, you could find a vampire or worse. Legend has it, just after conquering the Earth, the Star Gods had to curb excess population levels of that time, so they resettled billions of people from the whole Euroasia onto the isolated subcontinent, only to destroy them with a host of nasty plagues, some killing outright, some causing slow agony, some putting people in a death-like state or doing even more bizarre things. While the notion that there could ever be a billion people living on the planet (let alone multiple billions) seems a bit of a stretch, Ghostgates is definitely spooky, with its endless old boneyards and ruins, scattered throughout lush jungles , and its silent, big-eyed inhabitants, living in dozens of disparate counties and towns. Not to mention that the five aristocratic families of old, who have the right to elect the local Patriarch, could well be the vampires of legend judging by their looks and decadence." STR_HIDDEN_EXPANSE_UFOPEDIA: "The African continent was very rich and populous in the ages of yore, but all that ended with the Deep Ones invasion. The chaos they brought emboldened the local wild Sectoid tribes and attracted all kinds of freaks of nature, insane enough to worship the Deep Ones' gods (which might be less dangerous than the Star Gods, probably, but are certainly much crazier). The 15 or so million people who still hold on to this rump of a state are well-fortified, determined and never far from their flamethrowers and artillery pieces. Those who can afford it, generally flee, usually to find disenchantment abroad - despite all the danger, it is said that the Knight-Generals who rule the Hidden Expanse keep reasonable order, with the execution rate almost on par with the homicide rate, which is a feat by itself." STR_INDONESIA_UFOPEDIA: "A teeming country ruled by a dynamic (read: much bloodshed) trust of the most powerful criminal organizations. Exports: pleasure in every form. Imports: military hardware." STR_IRON_TRIBE_UFOPEDIA: "While this important, if largely depopulated country can hardly be called a tribe nowadays, the origin of the name can be traced several centuries back, when the isles housed nothing but stone-age tribes. The Iron Tribe had some pre-invasion tech, great ambitions and unmatched tenacity, and, because of that, there eventually were no other tribes anymore. The nation grew rich enough to restore some electrical grid and steam train service - low tech but none the less amazing feats. Most of the population is dispersed throughout fortified villages, separated by large swathes of foreboding wilderness, but for their capitol, the Iron Tribe reclaimed the ancient city of Spectral... which was quite a bold move, as the haunted ruins host a huge, mysterious and seemingly indestructible (not for the lack of tries) transdimensional gate. Regularly there is something unspeakable coming out of it and doing unspeakable things. The well-organized (if lacking heavy equipment) military is usually able to eventually repel such guests, but none of many expeditions sent through the gate ever returned." STR_KINGDOM_OF_CANADA_UFOPEDIA: "A very full of itself monarchy, currently ruled by Her Majesty, Queen Aurora the 2nd. Quite nice people, actually, until they stone you to death for smoking tobacco or exposing your thighs in public. The red-uniformed RCF (Royal Canadian Forces) are constantly on alert against Things From The North, Things From The Sea, Generally Indecent People and occasional Technocracy robotic spies. Other than that, a boring place." STR_LATIN_EMPIRE_UFOPEDIA: "An old, but recently growing power built on conquest, education, artistic flair and social inequality. After subjugating the surrounding areas and repelling Deep Ones, its eyes more and more often look to the north; the Confederation might not be able to stand up to the might of Imperial Legions, and they have so many slaves that could be used much more efficiently..." STR_NORTHERN_FEDERATION_UFOPEDIA: "A bleak place that's relatively well off, which isn't that hard considering the state of neighboring lands. The government tries to manage with what limited resources they have, thus they're enforcing strict population limits. The locals are not really supposed to complain, else they might well be expelled from this heavily-policed paradise on earth and might find themselves on the other side of the border. Multiple layers of barbed wire, interlocking minefields and automated machinegun emplacements, set to shoot anything that moves, make sure that said border is somewhat harder to traverse in the opposite direction." STR_RED_REVOLUTION_UFOPEDIA: "Yet another country run by religious whackos, this time having nothing to do with the Star Gods cult, though. The Church of the Red Revolution reveres a prophetic-like figure, Marx Guevara, who is said to have been martyred in between two hundred - two hundred thousand years ago (depending on scripture) and is supposed to come back to deliver all the Revolutionists from evil, and send all the other people to an eternity of creative torment. This joyous event is supposed to happen any day now. Meanwhile the Revolutionists are busy implementing the tenets of their religion (abolition of private property, simple living, helping each other and unquestioningly following orders of the priesthood), chasing sinners (who are then, naturally, subjected to creative cruelty) and frantically arming themselves - not long ago this land was contested between the Latin Empire and the Confederation." STR_ROGUE_FIELDS_UFOPEDIA: "This deserted country is divided between a dozen rich, powerful and bombastic warlords, each keeping his own army. While the clashes between those 'Lords of War' as they call themselves, are pretty commonplace, they are united by a common interest: piracy. Large fleets of flying and seaborne ships are ready to strike any country which lowers its guard and run away, cargo bays filled with loot and slaves, before the smoke begins to clear - only to later trade the spoils on the global market, not infrequently to the former owners. The wealth of gold, tech and weapons thus gathered over centuries, along with the geography, protects the Lords from any meaningful retribution, not even mentioning mundane threats like the Deep Ones. The Lords are, naturally, tyrannical, but the locals follow the 'live fast, die young' motto, and when there is no war, ride in the great death-races that are the biggest sports events on the planet. There is no shortage of motorized vehicles either, as the Rogue Fields is the world's top producer of oil-burning machinery, riding, sailing or flying." STR_ROMANICA_UFOPEDIA: "The most iconic features of the landscape are numerous stone castles, from small keeps to sprawling fortresses, fortified with every known weapon, up to intercontinental missiles. These castles are ancestral homes to numerous aristocratic families, jointly ruling the land, often clashing, sometimes even warring with each other. The country is mostly deforested and dusty, but still contains huge swathes of agriculture, farmed by local peasants who are often reasonably well off (that is, until some clashing faction sets their houses on fire), but are forbidden to possess any advanced technology. The capital, Ground Zero is mostly neutral zone where the landlords meet to discuss general politics; the families might often hate each other, but they hate the neighboring countries even more. The capital's name comes from the old tale, that during the nuclear war, an ancient city that stood there was hit by the first and biggest warhead of mass destruction. Hardly any ruins remain, and today's city is a place of numerous luxury entertainment establishments." STR_STEEL_PACT_UFOPEDIA: "For centuries, the western coastline of South America was home to half-a-dozen piss-poor tiny states, clinging to what little they could harvest from the sea and protected from the Amazonian Deep Ones by the mountains. Those mountains couldn't protect them from the tsunami waves that utterly devastated the tiny states, or from the Dark Dominion which quickly capitalized on neighbor's bad luck by invading them. However, one Commandante Bolivar rose as head of the resistance, and then as head of the alliance, when the occupiers were thrown out. A master of propaganda, he managed to turn this backwater into a land of belching low-tech factories and united nationalistic fervour. It is obvious that the godless Dark Dominion is responsible for all the bad things that happened. Huge contingents of steel tanks and men in black uniforms stand ready to confront the Dominion's superior technology with superior numbers, dedication and tactics. The war can break out at any moment now, especially after everyone suspected of jeopardizing the country's effort, their families and their dogs are exterminated." STR_TECHNOCRACY_UFOPEDIA: "Little is known of the inner workings of the Technocracy, as almost no one leaves the country - and those who do, are as clueless as outsiders, speaking of a life in sprawling industrial cities, amongst masses of zombie-like compatriots. There is no question though that the Technocracy is big on all things cybernetic, from surveillance systems to outright robots and cyborgs. As the rulers of the country seem to be completely silent to the outside world, the vision of endless armies of automata setting out some day to conquer the planet is a popular scare in the neighboring lands. However, such an event has yet to happen, and the general consensus is that the Technocracy is ears-deep in internal trouble, caused by social unrest, the heavy tithes the Star Gods demand, and, if you're willing to listen to wilder rumors, by rogue machines." STR_THEBAN_TYRANNY_UFOPEDIA: "Not much was happening in this desert country, inhabited by what remained of local Arabic peoples (estimated 95% extinction) until a ruler rose virtually out of the desert sands about two centuries ago. Known as Queen Bee, and styling herself as 'Cleopatra', she imposed her rule with the help of an extremely powerful battlemage (both of them are said to surpass even the Star Gods in sorcery), and kept herself and her most valuable servants alive and youthful through the means of arcane biotechnology. Said biotechnology was also used to breed whole armies of drone soldiers and workers (this not-to-keen-on-thinking crowd now constitutes most of the population) to subjugate surrounding areas. A sole, huge city of Thebes was built in the Nile Valley, and its absolute mistress, sitting on the top of the Silver Pyramid, has her eyes on new conquests... An eventual clash with the currently leading local power, the Eurosyndicate, seems inevitable, meanwhile the rulers of Romanica frantically arm themselves and prepare for the worst." STR_TURAN_UFOPEDIA: "The endless, scarcely populated expanses of Central Asia turned out to be cost prohibitive for even the Star Gods to control. Consequently, the areas stayed mostly untouched by the globe-wide devastation. About three centuries ago a coherent power coalesced out of local nomadic peoples: Turan. Keeping to themselves (both figuratively and literally, as they expertly scavenge whatever technology and servants they can) in this chaotic world, they built a society based on simple, harsh yet relatively just laws, ruled by the strongest warlord from the fortress-city of Karakorum. Most of the population still keeps to their nomadic ways of life, often wandering past Crossroads as far as Romanica to feed their herds and trade. Reputed as fierce warriors, they really don't appreciate strangers meddling in their affairs. Like, head-on-a-pike not appreciate. If you don't offend them, though, they're quite hospitable, they'll feed you and tend to your injuries, just don't be surprised to find yourself relieved of all possessions." STR_AREAS_AMERICA: "World Lore: America" STR_AREAS_EUROPE: "World Lore: Europe " STR_AREAS_ASIA: "World Lore: Asia " STR_AREAS_SOUTH: "World Lore: Southern Enclaves" STR_AREAS_AMERICA_UFOPEDIA: "(1000 pts awarded)" STR_AREAS_EUROPE_UFOPEDIA: "(1000 pts awarded)" STR_AREAS_ASIA_UFOPEDIA: "(1000 pts awarded)" STR_AREAS_SOUTH_UFOPEDIA: "(1000 pts awarded)" STR_ACADEMY_ALARMED: "The Academy is alarmed" STR_ACADEMY_ANGRY: "The Academy is angry" STR_GUILD_ALARMED: "The Guild is alarmed" STR_GUILD_ANGRY: "The Guild is angry" STR_REPORT_001: "Stellar Empire Report 001" STR_REPORT_002: "Stellar Empire Report 002" STR_REPORT_003: "Stellar Empire Report 003" STR_REPORT_004: "Stellar Empire Report 004" STR_REPORT_001_UFOPEDIA: "+++Blessed are works of The Masters + Eternal is their rule+++{NEWLINE}{NEWLINE}PLANET KHEMI POPULATION BREAKDOWN{NEWLINE}{NEWLINE}Numbers in millions, approx.{NEWLINE}{NEWLINE}OLD-TYPE BASELINES......27{NEWLINE}SANCTIONED STRAINS.....373{NEWLINE}WILD STRAINS...................223{NEWLINE}DEEP DWELLERS............13570" STR_REPORT_002_UFOPEDIA: "+++Blessed are works of The Masters + Eternal is their rule+++{NEWLINE}{NEWLINE}CAUTION{NEWLINE}{NEWLINE}Exercise restraint when linking telepathically with the members of local population, especially outside of the ruling class, since their neural pathways are cluttered with strong engrams of empathy, sexual reproduction and mammalian physiological features. High risk of contamination. Overexposure may lead to obsessive thoughts, lack of focus, unnatural behavioural impulses, and a general drop in work efficiency.{NEWLINE}No one is immune; report any units suspected of overuse of mind control over local inhabitants to your Coordinator, as it might be a sign of contamination. Words 'I need to study their minds more to be more effective at my work' are the most common excuse used by infected units." STR_REPORT_003_UFOPEDIA: "+++Blessed are works of The Masters + Eternal is their rule+++{NEWLINE}{NEWLINE}Observed Warship classes.{NEWLINE}{NEWLINE}Class 0...1kT.......Probes{NEWLINE}Class 1...10kT.....Childships{NEWLINE}Class 2...100kT...Motherships{NEWLINE}Class 3...1MT.......Optimal Fleet Ships{NEWLINE}Class 4...10MT.....Planet Landing Threshold{NEWLINE}Class 5...100MT...Civ-X4 Colonial Cruisers{NEWLINE}Class 6...1GT.......[Nekomimi] Capital Ships{NEWLINE}Class 7...10GT.....The Harbinger{NEWLINE}{NEWLINE}Ships above class 4 require class 5+ expensive spaceborne infrastructure to be built; modular design fails, high material and cultural risk, effectivity loss. Deemed heretical. Transport ships of any size can be produced by normal means; negligible for combat. Resource-ineffective Civ-X4s to be fought by Tractor Beams, swarms." STR_REPORT_004_UFOPEDIA: "+++Blessed are works of The Masters + Eternal is their rule+++{NEWLINE}{NEWLINE}In the search of Truth, the Masters analyzed countless civilizations, countless religions and cultures. They calculated and recalculated the problem for millions of years. In the end they found out there is no God or Gods. There is only the Materium, that encompasses body and mind. Soul is just a material pattern of magnetic and quantum fields. All else is superstition, lie, and chance occurence. There is no 'Beyond'. The only way of attaining Eternity, therefore, is to construct the Agod, unpraised be its Name, an agency to unpreside over the Materium in perfect unconsciousness of death. This is the true goal of all our efforts." STR_CHRONICLES_001: "Pirate Traditions" STR_CHRONICLES_001_UFOPEDIA: "From Mummu, through Vikings and Oldworlders, forces of freedom were always rising against crumbling tyrannies. This is a good portent to us. (+500 Infamy)" STR_HISTORY_001: "Ancient Log 378B-12" STR_HISTORY_002: "Ancient Log 701X-07 " STR_HISTORY_003: "Ancient Log 655E-81" STR_HISTORY_004: "Ancient Log 359E-99" STR_HISTORY_005: "Ancient Log 178S-72" STR_HISTORY_006: "Ancient Log 506A-22" STR_HISTORY_007: "Ancient Log 221R-17" STR_HISTORY_008: "Ancient Log CI30-51" STR_HISTORY_009: "Ancient Log RX22-11" STR_HISTORY_010: "Ancient Log ACO6-B5" STR_HISTORY_011: "Ancient Log UAC7-X1" STR_HISTORY_016: "Ancient Log MAD22-N7" STR_HISTORY_100: "Log 12-12-2485" STR_HISTORY_001_UFOPEDIA: "As the invasion escalated, some Old Earth governments chose to fight the enemy directly. However, attacks with airbreather fighters yielded few successes." STR_HISTORY_002_UFOPEDIA: "Eventually, more than a half of human leaders submitted to Star Gods rule. The others remained defiant. This situation lasted for more than a decade, tensions rising, finally culminating with a global nuclear war. The Star Gods stepped in to stop the hostilities, but millions had perished. As the nuclear winter descended, most of the military opposition to the invaders either yielded or was unable to continue organised resistance." STR_HISTORY_003_UFOPEDIA: "The Star Gods allowed most loyal human leaders to stay in power, but as decades progressed, little in the way of the wonders they'd promised for the planet had materialized, while Earth was ravaged by waves of strange diseases. Social unrest and rebellion were widespread, only to be brutally put down every time they erupted." STR_HISTORY_004_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Even as Earth's population was dwindling to an eventual couple hundred of million, and the planet was ravaged by hunger, disease and poverty, the human elites weren't unhappy. For them and them alone, the Star Gods have mostly kept their side of the bargain: near-immortality, strength, marvelous technology and an absolute power over their serfs." STR_HISTORY_005_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Their goal was never to exterminate humanity. Most of the planet was eventually depopulated and impoverished, but as centuries passed, plagues receded and stable mutations developed. Tyrants and warlords ruled over the devastated territories, remnants of Old Earth military technology never being a threat to the planet's true masters." STR_HISTORY_006_UFOPEDIA: "Early scouting parties appeared on Earth long before its conquest, since the early 1900s. In rare cases when they were ambushed on the ground or at low altitude, the Govts' forces always prevailed. It was therefore theorized that the planet's forces could fight and defeat the Stellar Empire's ground invasion. However, that kind of invasion never happened." STR_HISTORY_007_UFOPEDIA: "There were no major ground battles during the invasion, and skirmishes mostly happened when the Star Gods committed terrorist attacks against civilian population. Humans were usually able to fend off such attacks at a high cost of life, but apart from some bits and pieces of alien tech, such victories were irrelevant on the strategical level." STR_HISTORY_008_UFOPEDIA: "The most stalwart of all the warriors of the Old Earth were the Knights of Cydonia. The legend has it that when the Earth was already lost to the Stellar Empire, they made an impossible voyage to Mars in a last ditch, desperate attempt to snatch a victory from the jaws of defeat. It is unknown what has become of them." STR_HISTORY_009_UFOPEDIA: "The Traders' Guild was at first named Marsec: an organization created to supervise colonies on Mars. After most governments on Earth signed treaties with the Star Gods, they were rewarded with stellar technology, which was used to greatly accelerate aerospace engineering and create a permanent human settlement on Mars. However, since the Red Planet already belonged to the Star Gods in all but name, the Star Gods made a condition that no national outposts could be built on Mars, only Marsec would have that right as a global organization. The governments on Earth reluctantly agreed to the deal and so Marsec became the single most influential human agency. A long time later, after the governments collapsed or became isolated, Marsec became just a part of the Guild, as their influence was expanding both inwards (to Earth) and outwards (with new colonies established)." STR_HISTORY_010_UFOPEDIA: "After Earth was flooded with alien artifacts, given to governments by the Star Gods or left after the Majestic 12 were dissolved, a vibrant black market for these goods soon emerged. A vast, global network of ruthless individuals who knew where to get the alien stuff and how to sell it well. This network was an arena of struggle between several criminal cartels, and the last one standing was known as Osiron. With this, Osiron became the biggest player on the alien artifact market, both clandestine and legitimate. Then at some point they were approached by the Star Gods themselves, who offered them a deal: Osiron will stop trading psi tech, and the Star Gods will express gratitude with a steady supply of their devices. Moreover, Osiron would hold the exclusive right to develop psionic abilities, as well as manage wild psions by training or eliminating them. Osiron agreed and the Psi Academy was opened.{NEWLINE}Eventually, Osiron was investing more and more in the Psi Academy, which in turn gained so much power that it gradually overgrew Osiron. The Academy by this point was ruled by an order of female Espers who spoke for themselves, and for Osiron too, who survived as their subordinate order." STR_HISTORY_011_UFOPEDIA: "United Aerospace Corporation was the sole competition to the earliest form of the Guild in the space race of the XXIst century. While the Guild was formed under the auspices of the Star Gods, the UAC was mostly local Earth initiative, an alliance of private and national corporations. Unlike the Guild, who were interested mostly in prospective Hellerium mining and happy to use the Stellar Empire's solutions, the UAC was actively developing new technologies. It was finally disgraced and closed down in the early 2090s after a long decline and a series of incidents involving inter-dimensional travel, the most known one in the Iron Tribe area. The UAC was the swan song of the Old Earth civilization, and only after its fall the current sad state of affairs began in the earnest." STR_HISTORY_016_UFOPEDIA: "The humans had an arsenal of nuclear weapons sufficient to extinguish all complex forms of life on Earth. Little did it help, as none of it was capable of engaging spaceborne targets." STR_HISTORY_100_UFOPEDIA: "X-Com was never defeated.{NEWLINE} - Commander Otto Zander" STR_GNOME_TOME_3: "Gnome Tome #3" STR_GNOME_TOME_3_UFOPEDIA: "This thick tome tells about a type of gnome, who is living alone in a garden, tending to the plants. She learned how to talk to the flowers, and from them, she heard a lot of naughty stories from around the world. She shares these stories with the reader, always featuring herself as a recurring character. Passed along are her own, not very profound, meditations about the meaning of these stories. We also learn how she likes watching clouds, laying on fresh grass and bathing in ponds, and how a thunderstorm gives her chills." STR_GNOME_TOME_5: "Gnome Tome #5" STR_GNOME_TOME_5_UFOPEDIA: "This work of fiction tells about a type of gnome, who travels around the world, looking for some very rare book. She's a complete bookworm: you can talk her into practically anything if any books are involved. Because of that, she naturally gets 'somehow' laid a lot with bookish-type men, especially those who can also sport handsome faces and fabulous muscles. The gnome scholar is tireless in her chase for this legendary book, though, and never stays long in one place. She doesn't find it before the story ends." STR_GNOME_TOME_6: "Gnome Tome #6" STR_GNOME_TOME_6_UFOPEDIA: "This raunchy book describes a type of gnome, who is deeply in love. The object of her adoration however remains mostly indifferent, mainly due to her total lack of social skills (she's otherwise highly intelligent). Frustrated by this, she walks around gloomily, hurting people surrounding her and the man she had chosen, while getting tormented by her own secret sadistic tendencies. In the end, everyone except herself finds a partner and gets married (very raunchy details on wedding nights). Despite being well-off, she doesn't get laid at all, except with her slaves." STR_GNOME_TOME_13: "Gnome Tome #13" STR_GNOME_TOME_13_UFOPEDIA: "This gnome considers herself to be an adept of occult arts. This mostly consists of herself wandering around the outskirts of her farm, shooing away crows, getting bitten by mosquitoes and having random encounters with other young villagers.{NEWLINE}She is quite beautiful, and actually gets laid a lot, but she never seems able to maintain the mood." STR_POETRY_001: "Poetry #001" STR_POETRY_001_UFOPEDIA: "Once t'was a priest in the urban church{NEWLINE}Hid his booty in a sewerside birch{NEWLINE}But one night brigands saw his plight{NEWLINE}And a plan was hatched with great delight{NEWLINE}{NEWLINE}Once t'was a church in this urban quarter{NEWLINE}Now it all smells of alcohol and mortar{NEWLINE} -Zedd" STR_SCRIPTURES_001: "Teachings of Wise Wu" STR_SCRIPTURES_001_UFOPEDIA: "In the ages before the Rapture, men believed themselves to be the masters of the Universe. Thus they worshipped gods who catered to their hubris: gods who personally rewarded and punished them according to man-made codes of law. As such, in calamity every man stood alone, and in prosperity they fought viciously amongst themselves to receive a reward. A winner took all the acclaim, and a victim was burdened with responsibility for their own troubles.{NEWLINE}Alas, the heavens do not work that way. Men are too small and too alike for them; the gods send both curses and blessings blindly. An evil man may escape unscatched, while his deeds bring demise to his whole village; a martyr may die thanklessly, leaving others to enjoy the blessings sent by the impressed gods. Thus, there will always be villains and heroes; and no society can survive if it scorns its men of virtue. So where is the justice in this? Only the Heavens really know if and how our souls will be judged in person, but there is no doubt that humanity is being judged as a whole." STR_SCRIPTURES_002: "Musings of an Immortal" STR_SCRIPTURES_002_UFOPEDIA: "The opponents of immortality focus on how supposedly immoral it is, and how everything is supposed to die - to make room for them, of course. First of all, there is no immortality. Something will eventually end your existence - by accident, by design or by your own hand, when you decide you want to control the moment it will happen, instead on being at the mercy of these former circumstances. Of course, a coward would never accept that truth. A coward would say that an immortal would shy away from danger. A coward would say that an immortal will be eventually left to emptiness and loneliness after untold billions of years. Who knows what will happen in billions of years? Or is it a disturbing assumption that you and you alone will get to be immortal? Be immortal for a single day first, then another, and so on. And in your greed and envy, do not deny the chance for longevity to others, who might be less scared of it than you are. Who might need more time to create something new. Who do not dream about replacing their seniors in any of the, ultimately laughable, play-pretend hierarchies." STR_SCRIPTURES_003: "The Wheel of Pain" STR_SCRIPTURES_003_UFOPEDIA: "{NEWLINE}Cunning wins over Brutal.{NEWLINE}Immovable wins over Cunning.{NEWLINE}Flexible wins over Immovable.{NEWLINE}Brutal wins over Flexible." STR_23: "The Sacred 23" STR_23_UFOPEDIA: "This number puts together two irreconcillable philosophies: Duality and Trinity. This is the basic conflict between Shadowmasters and Star Gods. Summed up as 5, it represents Totality.{NEWLINE}{NEWLINE}Trinity represents hierarchical universe, a triangle with a fatherly or motherly figure placed at the top, with the power to say what is good and what is evil. The apex is irreplaceable: Satan gets cast off the Heaven and replaced with Prophet. God is the Ultimate Truth.{NEWLINE}{NEWLINE}Duality represents universe of conflict, a circle with no-one placed at the top. The rights and wrongs are a matter of consensus between people, and a pair forms smallest unit. What is good to some will be always bad to some others. Universal values exist since all Life is alike, but the Ultimate Truth remains forever elusive.{NEWLINE}{NEWLINE}As you might have noticed, 23 is also a duality. It's thermodynamics: chaos is stronger than order due to entropy. Thus Shadomasters are laidback in their sacred disagreement. 5 is a symbol Chaos; but also of Man, and of Magic." STR_NEWSPAPER_001: "Giftmasters: A Brand New Menace?" STR_NEWSPAPER_001_UFOPEDIA: "There is an ancient saying: beware the Greeks when they're bearing gifts. No Greeks have been observed, but, in fact, there's a strange new cult on the planet, ones that are called 'Giftmasters'. They are extremely secretive, and they randomly present citizens with gifts of very high technology, never to be seen again. These 'Giftmasters' are considered highly dangerous and are being pursued by elite detectives of the Guild, as well as the Church of Sirius, but will they be able to answer the most nagging questions - who are these 'masters' and of what? And are their gifts really gifts or something else, much more ominous? The world has to know. For now, all citizens are to refuse any technologically advanced gift from a stranger and must immediately report such incidents to the authorities." STR_NEWSPAPER_002: "Explosions Rock Downtown!" STR_NEWSPAPER_002_UFOPEDIA: "Today at 02:00 AM, the city of Terminus was shaken by a violent explosion which created a 25 m wide crater and destroyed windows in a radius of almost 1 km. This is how the city celebrated the final day of this year's Death Race, the most popular sport in Death Realms! Thousands of people danced in the streets among the charred wrecks of most of these year's participants, many of them from abroad, who wanted to make their dream of just being here, now, to come true. Guild's Passenger Lines flights from Doom Harbor to Terminus are comfy, affordable, and will get you there on time. Never again wish you were somewhere else, just get your ticket now! (All travel requirements apply. Remember to check with your local Guildpost to get your travel permit.)" STR_NEWSPAPER_003: "Weird Goat Worshipped By Heretics" STR_NEWSPAPER_003_UFOPEDIA: "The Academy reports of a strange finding in the region of Dallas, D.C.: a goat with three pairs of horns. This otherwise unremarkable, black animal has already gained a considerable local fame under the name of 'Baddie'. However, although the town's general store noticed a sharp increase in tourism income, the community might be looking at some serious trouble: several bands of Dark Ones were reported near the area. As we were told by our expert Inquisitor Kashub from the Church, these maniacal heretics are most likely converging on the goat in some twisted parody of a religious pilgrimage or coronation. The locals are advised not to leave their homes for the time being, and immediately report any unexplainable observations to the special Academy hotline: 111-GOD." STR_NEWSPAPER_004: "Concerns About Chryssalid Gas" STR_NEWSPAPER_004_UFOPEDIA: "The latest Chryssalid infestation in the Southern Alpines is mostly gone after two weeks of bombardment by Blackmarch's zeppelins and artillery. Thousands of tons of Chryssalid Gas were used; this horrible weapon works by quickening the already overcharged metabolism of these creatures, making them to literally go up in flames or even explode. Officially, the gas is of little danger to normal life, but the Academy disagrees, saying that overdosage can cause mass extinctions of small creatures, thus imbalancing the biosphere, and even, rarely, ignite poorly-shielded Hellerium equipment. Provost Zakharina herself appealed to the international community to condemn Blackmarch military for their overtly brutal actions." STR_NEWSPAPER_005: "Rat People - Are They Real?" STR_NEWSPAPER_005_UFOPEDIA: "Rumors of spotting the legendary Rat People surfaced once again, this time in Central Province. Not to be confused with Ratmen, the Rat People are supposed to be actual Beastmen, but as of yet, no conclusive proof of their existence has been found; Explorers who travelled through old caves supposedly housing these strange creatures either returned with nothing, or were later found as melted remains. However, these deaths are hardly a proof of the existence of Rat People - how would such savage and uncivilized Beastmen have an access to high-energy weaponry, or the mental capacity to use it?" STR_NEWSPAPER_006: "Reapers Attack Again" STR_NEWSPAPER_006_UFOPEDIA: "Last week, thousands of mutants from Blackmarch, Romanica and the Eurasian Autonomy travelled to the hamlet of Minsk to observe the annual celebrations of their Festival of the Wagon Tongue. Indeed, many wagons do travel there, filled with mutant troublemakers, fortune-tellers and assorted thieves and brutes. The Academy again suggests a ban on Reaper Chariots in particular, as they're inherently unsafe to both riders and bystanders. The number of victims of this year's celebrations is yet unknown, but likely to reach over a dozen." STR_NEWSPAPER_007: "Canadian Royal Family Decimated!" STR_NEWSPAPER_007_UFOPEDIA: "Last evening, a thunderous explosion tore through the Canadian Royal Palace, just as the whole royal family was celebrating the 96th birthday of the retired King, Vaclav the Foreigner. The whole Western wing of the palace was levelled, killing many serfs and nobles alike, amongst them almost the whole royal family, including the old King. Queen Aurora the 2nd, who miraculously survived only with minor injuries, immediately ordered martial law, and our sources say that Canadian military forces are preparing to close the southern border. The Royal Canadian Mounted Police disclosed that the likely cause of the explosion was a plasma bomb, but flatly refused the Traders Guild's generous offer of assistance in catching the yet-unknown perpetrators." STR_NEWSPAPER_008: "Cloaking Devices Do Not Exist" STR_NEWSPAPER_008_UFOPEDIA: "Yesterday's hearing before the Council of Earth concluded the three-year long investigation into the rumored existence of the so-called Cloaking Devices, supposedly able to make ships vanish into thin air. The results, presented by the lead investigator, Colonel Clemborg, are conclusive. No such device, or any solid proof of their existence, has been found. Moreover, their supposed workings are scientifically impossible, which was confirmed by three independent teams of researchers. Even Star God magic is only known to conceal individuals, not whole ships. Naturally, some questions still remain. How did such superstition gain so much traction amongst the population? Was it a conspiracy theory? Or just a conspiracy, aimed at causing unrest and doubt? The Council concluded that people who spread such destructive rumors should be arrested. It's time to put this strange superstition to rest. No invisible predators, inter-dimensional beings or super-pirates lurk in the sky, ready to strike unwary victims." STR_NEWSPAPER_009: "The Forest of Steel Marches On" STR_NEWSPAPER_009_UFOPEDIA: "The Academy grows concerned over the recent metallization of large swathes of forest on the northern hemisphere. This rare condition, caused by fusion-powered microorganisms, quickly turns all foliage to metal alloy.{NEWLINE}'It's a sight to behold', says Lab Technician Rhonda Vallis from The Academy. 'A coniferous forest rendered in steel, including the trees, the grass, even mistletoe. Although the trees are no longer able to photosynthesize, they still grow thanks to the enormous energy stored in their cells.'{NEWLINE}Unfortunately, beautiful as they may be, these 'steel forests' carry large amounts of energy and may explode violently when damaged. Forest fires are particularly dangerous, as they easily make trees go critical and detonate, spreading the damage further.{NEWLINE}All citizens are strongly discouraged from approaching such areas. Let the professionals deal with it!" STR_NEWSPAPER_010: "Food Pirates Strike Again" STR_NEWSPAPER_010_UFOPEDIA: "Today at 06:50 local time, a Guild train carrying soy was deliberately derailed in Dark Dominion, with no casualties.{NEWLINE}The terrorist attack is believed to be linked to the recent introduction of Zero Tolerance policy by the government in Hope, in accord with the Traders Guild, against so-called 'food pirates' - farmers who use unauthorised seeds to plant their crops. Such illegal seeds are sought after due to their low price, but the lack of proper screening against genetic anomalies and possible contamination pose a great risk to all consumers. The Guild appeals to the citizens for listening to reason and buying authorised, good seeds instead of risking their lives over a few credits.{NEWLINE}The perpetrators of the train attack are still on the run." STR_NEWSPAPER_011: "Metal Will Miss The Finals" STR_NEWSPAPER_011_UFOPEDIA: "To the horror of all fans, Michael 'Metal Mike' Grendahl, 22, from Iron Tribe's national Gravball representation, Meteor Kings, was seriously injured during training. While his long-term health is not in danger, multiple limb injuries and a torn lung prevent him from participating in the finals.{NEWLINE}Metal Mike, captain of the team, is universally beloved for his finishing move 'Iron Bear Hook', developed to score both a point and a K.O. with one strike. Now the crowd seems rather desperate with him not going to the finals, where his talents would be invaluable when facing Blackmarch.{NEWLINE}'Bollocks', says his Coach Siffredi, 41. 'The boy needed a break anyway. All of it, went to his head. It would never happen in my Romanica', he explained. Even so, it's a tough year for the Iron Tribe's team: first their captain is Taken by the Star Gods, then his replacement gets himself mangled. Will they be able to defend their championship? Even if not, we do expect they'll make it to the finals, for another battle with their arch-nemesis, Blackmarch's Black Sabers." STR_NEWSPAPER_012: "Inquisitor Kashub: Good or Bad Cop?" STR_NEWSPAPER_012_UFOPEDIA: "Well, torture is a complex art, but the basics I learned on my first year, are really quite easy. Your worst enemy is defiance. Don't do anything to bolster that emotion, like by making the client hate you. You need to intimidate them instead. Everyone has some secret fantasy of domination. Some want pleasure, some want direction, some want understanding. But first, you have to shake the client up. A few methods exist, choose one you feel most fitting the client - one is by cold water, other by stripping and restraining, another is plain old beating up. Then you start applying verbal and physical stimuli, like poking them with a stick, to scare and please them in turns, so they'll feel inclined to pleasing you back by answering questions. If they go into shock, some lashing will bring them back to reality. Most will eventually tell you their little secrets. Some will remain argumentative. These are beyond help and deserve punishment like they were real criminals. Yes, simpletons say brute force always works best, but the Inquisition cannot go around murdering innocent witnesses, that'd make people less helpful to us." STR_NEWSPAPER_013: "The Attack Of Violent Flare Females" STR_NEWSPAPER_013_UFOPEDIA: "'It was horrible', says Moore Moorman, an eyewitness to the carnage. 'They were shooting people left and right, setting everything on fire, howling like wild beasts, there must have been no more than a dozen of them but it seemed like a hundred. Big, burly females armed to the teeth. But what really scared me out of my mind was the flares. It was incomprehensible - amid the whole chaos, they were throwing flares; at corpses, at each other, everywhere, as if they were having fun. This wasn't natural, I tell you.'{NEWLINE}This recent attack is just another one of a string of violent robberies and kidnappings committed by this new, strange gang. There is still no confirmation on who they might be, but their apparent (and quite impossible) global reach, coupled with the extreme danger they pose, suggest conspiracy, false flag, or other distraction. The flares must be just a part of this psy op, serving no other purpose than to advertise it and spread confusion. The only question is, what major power stands behind this diabolical deception?" STR_NEWSPAPER_014: "Special Interview: Inquisitor Kashub" STR_NEWSPAPER_014_UFOPEDIA: "It is a rare occasion when we can have the pleasure of talking to a celebrity as distinguished as Dr. Kashub, an Inquisitor of the Church. Our guest entertained us with stories of his youth as a Spartan kid and how he had seen the light after a theological dispute with his superior (who lost the dispute, among other things). As a member of the Church special forces, Dr. Kashub has seen countless horrors and learned about the human heart, which allowed him to eventually assume the inquisitorial mantle and continue his effort of 'purging the unwashed' from the face of our planet. When asked how he manages to stay sane despite witnessing such terrible things, he stated that 'It's much easier when you see the world through rosy glasses', while putting his trademark pink vision aids on." STR_NEWSPAPER_015: "Biocock Insanity" STR_NEWSPAPER_015_UFOPEDIA: "There's a new deadly weapon on the market and it has the most unexpected form: a rooster. These 'biococks' are fully robotic under their living tissue and they are programmed to kill for their masters. There are already several reports of marauding bands of Ratmen using herds of these cybernetic weapons to attack towns.{NEWLINE}'It is unclear who is behind these mechanical nightmares', explains detective Fong. 'But we have some solid leads and will capture the perpetrators shortly. After all these machines are not only deadly, but also deemed forbidden by Star Gods!'{NEWLINE}Good luck, detective! But whoever it is, we know they are completely insane." STR_NEWSPAPER_016: "The Rejuvenation Ceremony" STR_NEWSPAPER_016_UFOPEDIA: "Like this time every year, the streets of Jerusalem have filled with pilgrims, coming from all parts of the world to participate in this holiest of Church's celebrations. The most striking is the contrast between that colorful throng and the stern faces of Theban female soldier-clones, who have been securing the premises since Jerusalem fell into the Theban fold a few years ago.{NEWLINE}'There's no enmity at all', exclaims Celebras Primas John Wando. 'All living creatures are children of the Stars and everyone can see the light! The path to enlightenment is open to all, from the lowliest to the finest, as long as they, whatever their daily toils might be, follow the path of self-improvement. It is through the natural path that we rise from the mud of our creation towards the light of the stars, in this life and all the others. Blessed be the Star Gods, who, being so enlightened themselves, choose to help our lowly planet to follow the path of glory, instead of drowning in pain, sickness and confusion like many civilizations that had fallen before. Anyone is welcome to celebrate with us!" STR_NEWSPAPER_017: "Replicator Outbreak in Siberia" STR_NEWSPAPER_017_UFOPEDIA: "A local warlord, Armok, also known as 'God of Blood', caused quite a stir on the Eurasian Autonomy's border when he crossed into the country with what turned out to be remains of his followers, turned into self-replicating weapons, and proceeded to attack townships, thus swelling the ranks of his 'army'. The authorities were slow to act, since the last known outbreak of the Necron_Vampire 1.0 Replicator happened over 200 years ago, which for many is little more than an age of myths, it seems. Thankfully, local militia from the Witchaven area put an end to the situation before it could claim more lives. As the replicating swarm (with Armok in the centre of it) advanced across the countryside, it was easy to spot, so they napalm-bombed it from the air, using their archaic jetfighters. As Aviation Colonel Zhabov, who was the commander of the operation, put it, 'thankfully these self-replicators don't have the capability to reach too many z-levels up'." STR_NEWSPAPER_018: "Phobos Hits the Charts" STR_NEWSPAPER_018_UFOPEDIA: "The Cybermites are already a legend on the robe rock scene, and the spectacular success of its new album 'Dark Side of Phobos' may well skyrocket them even higher! The album is a modern retelling of the classic tale of Knights of Cydonia, ancient Earthlings who were the first to answer the Star Gods call and pledged loyalty to them on Mars, where they went in a makeshift vessel. As the group's frontman explained, it provides the most enticing story to tell, with all its action, conflict, spirituality and rich characters, and therefore made perfect material for music.{NEWLINE}'It was a very hard task', he said, 'but I think we nailed it. We've never learned so much before, but it was also great fun.'{NEWLINE}If you haven't been to their concert yet, or you want to repeat the experience, then watch out for The Cybermites' world tour that starts next month! And now there is also talk about a new Cydonia movie, so... stay entertained!" STR_NEWSPAPER_019: "Rogue Leaflets Attack Steel Pact" STR_NEWSPAPER_019_UFOPEDIA: "The streets of Memory of Earth are terrified of the recent propaganda attacks, where an as-yet-unidentified terrorist group struck the very heart of the city. The attack was executed with hundreds of thousands of adhesive posters with only two words on them, 'ZANDER LIVES', and a mysterious symbol. The posters turned out to be much more than paper and glue: they fed on organic waste, which is ubiquitous in the area, then multiplied and went looking for any vertical flat surface to stick onto, obviously causing panic along the way. Fortunately they were mostly harmless to humans, except for several distressed individuals who had to have their hair cut to free them from the demonic posters.{NEWLINE}The local government is unable to tell at this point if this attack was politically motivated or some other sort of crime. In any case, if you hear about a person named Zander, or know anything about the attack, please report to the nearest Marsec office to collect a reward of up to $5,000." STR_NEWSPAPER_020: "Pectoids: Threat or Hoax?" STR_NEWSPAPER_020_UFOPEDIA: "Horror and panic have gripped the borough of Edinburg, Iron Tribe. The locals are reluctant to leave their homes after dark for fear of so-called 'Pectoids', animalistic creatures resembling Reticulans but possessed of great physical agility and aggression. As the locals have it, they glow in the dark with unholy light and leap to claw and bite their victims to slake their thirst of blood. The Academy has already issued a statement, informing that Pectoid sightings have been reported in various places for decades, and an investigation of every house in Edinburg would be a good idea. The Iron Tribe government, however, stubbornly refuses to give permission to do so. The Courier was able to interrogate a Reticulan who was recently arrested in Edinburg for Immoral Behaviour. 'Man, there are no Pectoids' said Mr. Dunk. 'We were simply so high on Atom Beer that we were glowing. We were even unable to walk upright, much less harm anybody.'" STR_NEWSPAPER_021: "Join The Gold Rush, Get Rich!" STR_NEWSPAPER_021_UFOPEDIA: "The biggest gold rush in the history of the human race is starting. With the recent discoveries of Hellerium deposits in the Alpha Centauri system and across the Wolf stars, the demand for brave and skilled men and women is at all-time high. And where are YOU now?{NEWLINE}Join Solmine and excavate the Hellerium from its deepest pits!{NEWLINE}Join Marsec and protect far-flung outposts from interstellar riffraff!{NEWLINE}Join Transstellar and serve on humongous freighters, boldly criscrossing the black void of space!{NEWLINE}Don't miss the historical opportunity to change your life forever! While the top-scoring graduates of respected learning institutions get preferential treatment, there also are Colonist Contracts available from the Guild Offices. Don't Wait, Join Now!" STR_NEWSPAPER_022: "Evil of the Wastes" STR_NEWSPAPER_022_UFOPEDIA: "To normal citizens, little is known about the endless Wasteland that begins just beyond the borders of civilized society. To many, this sparsely populated expanse is synonymous with romantic ideals of freedom and unbounded imagination. Reasonable people know it to be largely untrue, and the Wasteland is rife with danger and contain little of interest, no more than your familiar city-border shantytown can offer. And if one really wants to travel it, there are job openings in the Guild, Academy and other organizations, allowing you to fulfill your dreams while doing constructive work.{NEWLINE}However not many know or believe in the great evils that plague the most dangerous parts of the Wasteland: the notorious Narlock and Lokk'Naar tribes, the worst barbarians of all, grown rich on crime, and indulging in every villainy imaginable, like cannibalism, ritual child rape, human sacrifice and torture. These traits are shared by various mercenaries they employ, chief amongst them the little-known and horrendously mutated Ubers, through whose veins runs insanity, making them completely devoid of morality or respect for life." STR_NEWSPAPER_023: "Xenophobia and Xenophilia" STR_NEWSPAPER_023_UFOPEDIA: "It has been many centuries since the Earth became a part of Galactic civilization, yet our attitude towards it, sadly, remains largely cave-age. 'We should not be afraid of aliens,' says Inquisitor Kashub. 'Fear breeds hatred, so does ignorance. Aliens can be strange, disgusting, even despicable to our narrow minds, but in most cases this is just a question of the lack of tolerance and understanding. The one most despicable thing in the universe is xenophobia, and very few spacefaring civilizations are inflicted with this disease, since if they did, they likely would have long ago destroyed themselves in warfare. Let's not become known as a rare black sheep in this big family of life. Remember, just like we struggle to understand aliens, so they struggle to understand us, let's not assume the lack of goodwill on their part, or, even worse, our own superiority. Fearless souls, blessed with Xenophiliac fervour will pave us a way to taking part in this galaxy of wonder, peace and beauty'." STR_NEWSPAPER_024: "It's all Males' Fault, Says The Academy" STR_NEWSPAPER_024_UFOPEDIA: "'The question we're asked the most often,' said Provost Zakharina in the inauguration speech of the annual Grand Academy Conference in the Black Citadel, 'Is why only females are accepted into the ranks of our respectable institution? Such a question might sound benign, but nothing can be more deceiving! Before our Academy was established, science had been in the hands of males for countless centuries. After overthrowing the original Matriarchate, power-hungry and sexually-frustrated males kept devising horrors of war and soulless, environment-polluting machines, culminating in the unforgivable Uranus Bomb. We won't allow them to inflict pain on humanity ever again!'{NEWLINE}Standing ovations lasted for almost an hour, until the moderator motioned the delegates to sit down." STR_NEWSPAPER_025: "The Church is United As Ever" STR_NEWSPAPER_025_UFOPEDIA: "It was a glorious day in Jerusalem as the first annual Unity Tour kicked off, bringing together all members of the Church in blessed communion. Though packed with luminaries from around the world, most notable of all was His Holiness Pope Palpatinius VI and none other than one of the Star Gods here to sanctify these grand festivities with His presence. 'It is a supreme honour to address you today on behalf of the Elder Ones.' proclaimed His Holiness to bottomless applause, 'As children of the stars, whether pureblood, mutant or xeno, we all come together as one family united and directed by their most benevolent guidance. When we act in solidarity nothing can stand between or against us. Blessed are the works of the Masters! Eternal is their rule!' Inspiring words, and certainly more than enough to win over even the most foul heretics falsely alleging this to be a desperate act of reconciliation between so-called 'feuding splinters' within the Church. How blasphemously absurd!" STR_NEWSPAPER_026: "Inquisitor Kashub rocks Academy's boat" STR_NEWSPAPER_026_UFOPEDIA: "The most recent effort of the Academy to improve the moral and physical health of the mutant population has taken a wholly unexpected turn. Yesterday, at the harbour of Ventura (Cali Republic) the Academy medical staff has boarded and detained a vessel belonging to an individual calling himself Captain Amuys, on the suspicion of smuggling dangerous materials. And for a good reason, as it was discovered, his ship arriving from Fuso was loaded not only with exotic Eastern weaponry, but also with illustrated literature of questionable artistic virtues. In their holy anger, the Academy staff set out to burn the books in question, only to be surprised by the sudden arrival of none other than Inquisitor Kashub, who explained that the seized goods were, in fact, brought to be donated to one of Church's museums - which the unlucky sea merchant eagerly confirmed. Later that day, nine Academy Nurses were admitted to a local hospital after reportedly being attacked by a shark while skinny-dipping. However, the Academy denied any relation between these two incidents." STR_NEWSPAPER_027: "CIRCUS!!" STR_NEWSPAPER_027_UFOPEDIA: "Lewis Raitan and his Wandering Circus arrives to Syndicate City next friday!{NEWLINE}{NEWLINE}GREATEST FREAK SHOW ON EARTH!{NEWLINE}Try not to fall in love with Reverse Lamia! Try not to laugh at Reticulan Microcephalus, he DOES hate it! (of course, you should) Throw some soylent to Turkeyman and... RUN!!{NEWLINE}Dare to see 35 more weirdos!{NEWLINE}THE 'LEGENDARY FIENDS OF THE WORLD' ZOO: evilphant, feargaroo, lieon, spearrow and The Most Dreadful Beast Ever - alpha-wabbit. All animals can be petted and fed - if you have guts!{NEWLINE}EVEN MORE:{NEWLINE}Aiko the Unmatched will show you his amazing card tricks.{NEWLINE}Noira the Animalist - will you find her among panterras?{NEWLINE}The Mirror Labyrinth area of 600+ square meters.{NEWLINE}Laser Show starts exactly at midnight.{NEWLINE}{NEWLINE}Raitan's Wandering Circus: you can't just leave!" STR_NEWSPAPER_028: "CAD-177 Crash: Final Court Verdict!" STR_NEWSPAPER_028_UFOPEDIA: "The heated case of a Canadian Govt Ordinator being shot down by a MERC gunship was today resolved before the Guild's Aerospace Court. As a reminder, the famous MERC Captain, Jonesy 'JJ' James, who was in command of the gunship, has pleaded not guilty, claiming he took the Ordinator for a smuggler ship. This later came under criticism, when an investigation team led by special envoy Col. Clemborg found no evidence of restricted goods in the wreckage. All hung in the balance untily JJ's final speech, in which he highlighted: 'This is not about if there was any contraband smuggled or not. If the govts were more effecient, the populace wouldn't be so morally lacking as to desire such goods.' After a long session, the court ruled the incident as an unfortunate mistake and cleared JJ of all the charges.{NEWLINE}After the verdict, JJ told our reporter that he's heading to a Church's resort to celebrate. 'Looks like I will have to pay some fines after all, baby', he said. 'These shrine maidens are awfully frail, you know.'" STR_NEWSPAPER_XXX: "??" STR_NEWSPAPER_XXX_UFOPEDIA: "??" STR_LOKNAR_ORIGINS: "Lokk'Naars & Narlocks" STR_LOKNAR_ORIGINS_UFOPEDIA: "The two tribes, who seem to feud about everything, do agree about their shared origins. The first mutants were either created by space plagues that swept away the Old Earth, or were lifted into the skies by the Star Gods directly to be altered and returned to Earth. Narlocks and Lokk'Naars came into being at roughly the same time, but quite differently. Legend has it they were taken deep underground, and mutated by the Dragons. The mythical reptiles bestowed upon them their wisdom and tenacity, then deserted their creation in favor of other, unfathomable pursuits. Since then, both peoples came to develop their own identities, neither reptillian nor human, Lokk'Naars embracing the curse of Darkness (also called Lokk'Naar), while Narlocks striving to ascend into the Light." STR_GODS_SUMMARY: "Lokk'Naar and Narlock beliefs" STR_GODS_SUMMARY_UC: "Neru & Loki" STR_GODS_SUMMARY_PREQ1: "Narlock Celestial Spirits" STR_GODS_SUMMARY_PREQ2: "Lokk'Naar Demonic Gods" STR_GODS_SUMMARY_UFOPEDIA: "Both Narlocks and Lokk'Naars revere 2 supreme spirits/ideals. The first is masculine, radiant and brutal. The other is feminine, dark and cunning. The Sun and the Moon, two opposites who form a whole; bedfellows who never mix. It's not simply good and evil; like Yin-Yang symbol, they form a fractal. Each step into this fractal reveals light aspects within dark, and vice versa. They represent universal duality; the thesis and antithesis, leading to synthesis. Scholars of this religion hold the concept of neutrality heretical: spineless rationalism, neither material nor spiritual, welcoming the dread Star-Spirits of Death & denying violence that is Life." STR_GODS_G1: "The Alabaster Queen" STR_GODS_G2: "The White Father" STR_GODS_G3: "The Morning Star" STR_GODS_G4: "The Liberator" STR_GODS_G5: "The Machine Mother" STR_GODS_G6: "The Red Templar" STR_GODS_G7: "The Oracle" STR_GODS_G8: "The Lightbringer" STR_GODS_G1_UFOPEDIA: "Known also as the White Flame, the Virgin Goddess of Civilization and Splendour, the supreme deity of the 8 Celestial Spirits of the Narlock Pantheon of Violence. Purest of the pure, this angelic being epitomizes Excellence in any field, be it martial, scholarly or diplomatic. She's also a valiant spirit who smites evil with righteous zeal; such is her Perfection; however, she loves all, even these black sheep, such is her Purity. Her vice is Pride." STR_GODS_G2_UFOPEDIA: "One of the 8 Celestial Spirits of the Narlock Pantheon. God of Temperance, Humility and Brotherhood. He teaches about simple living. He guides those seeking atonement for their sins, and doesn't turn down any petitioner who is honest in their words. His vice is Possessiveness." STR_GODS_G3_UFOPEDIA: "One of the 8 Celestial Spirits of the Narlock Pantheon; the Goddess of Dawn, Sunset, Hope and Disease. She is the patron of those who practice the art of the body, be it healing, fertility or love magic. She is the keeper of the natural cycle of birth and death, and Narlocks pray to her to protect their harvests as well. She commands an army of Golden Skeletons, made from cursed souls who have sinned with hubris and desire for eternal life." STR_GODS_G4_UFOPEDIA: "God of Liberty and Vengeance, one of the 8 Celestial Spirits of the Narlock Pantheon. He is sometimes called The Silver Dragon. He stands for everyone's freedoms, whenever they're oppressed, thus he as often forments conflicts as he inspires cooperation. His vice is Contempt." STR_GODS_G5_UFOPEDIA: "The Benevolent Machine-Goddess, one of the 8 Celestial Spirits of the Narlock Pantheon, the one who feeds, heats and provides. She is the patron of builders and mechanics, clerks and officers. She doesn't, however, tolerate any discord. She demands only Courage in her worshippers, to stand up against common enemies and not fear her embrace. Her vice is Motherly Wrath." STR_GODS_G6_UFOPEDIA: "The Narlock Guardian God, one of the 8 Celestial Spirits of the Narlock Pantheon. A powerful and wise warrior. He is always where his help is needed, and always elusive to those who want to destroy him. He calls for Piety above all. His vice is Fanaticism." STR_GODS_G7_UFOPEDIA: "The Sister-Goddesses of Fate, Fortune, and the Unknown, jointly worshipped as one of the 8 Celestial Spirits of the Narlock Pantheon. They spared Narlocks from the Original Sin, teaching that one should accept fate and adapt to it, instead of undertaking futile attempts to understand it." STR_GODS_G8_UFOPEDIA: "The Heavenly Guide, the Teacher, one of the 8 Celestial Spirits of the Narlock Pantheon. He brings enlightenment to all, and his Charity is beyond measure. His vices are excess of expectations, and the desire to see and understand everything, whatever the price." STR_GODS_E1: "The Golden Emperor" STR_GODS_E2: "The Purple Bloom" STR_GODS_E3: "The Skull-Face" STR_GODS_E4: "The Black Guardian" STR_GODS_E5: "The Destroyer" STR_GODS_E6: "The Snake Queen" STR_GODS_E7: "Lord Crossroad" STR_GODS_E8: "Lady of Nine Moons" STR_GODS_E1_UFOPEDIA: "The God of Power, the chief deity of the 8 Demon Gods of the Lokk'Naar Pantheon of Violence. His aspects are Pride, Pleasure and Swag. He is the ruler of the Demonic Kingdom, who presides from his golden palace. Everything he possesses, from material wealth to slaves, is of the very best quality. He is devilishly cunning and skilled, as befits the Emperor. He spares no expense on his property and weighs his decisions carefully. This brings him adulation of his worshippers, who are proud to have such a diligent tyrant." STR_GODS_E2_UFOPEDIA: "The Goddess of Love and Alchemy, one of the 8 Demon Gods of the Lokk'Naar pantheon. Her aspects are Gluttony and Timidity. She gives everything and demands everything. She considers herself pure, brave, humble, honest, diligent and generous, which she sees as Virtues that make a Soul. As the Demonic Cook she says that you will be consumed; a virtuous Soul will humbly accept such devouring, and be reborn; an empty Soul, devoid of Love, will be digested. She wants her worshippers to consume her, as well." STR_GODS_E3_UFOPEDIA: "The God of Death and Carnival, the God of Trickery and Truth, one of the 8 Demon Gods of the Lokk'Naar pantheon. Life is Carnival, Death is a Joke. He idly observes the world and favors those who don't lose hope, led astray by immaterial illusions. Nothing amuses him as much as death caused by Hubris, and, being a mischievous god, he enjoys fuelling people's delusions of grandeur, so that the Universe, which is the Endless Graveyard, will cut them down. Despite his seemingly carefree nature, he is the patron of such places as cemeteries, libraries and archives." STR_GODS_E4_UFOPEDIA: "One of the 8 Demon Gods of the Lokk'Naar pantheon. Known also as The Grand General of Chernobog. The Goddess of Envy, Avarice and Justice. She cuts down those who grow too tall. She shackles those who grow too free. She is the Dragon Guardian of the great treasury of the Demonic Kingdom - a treasury that is also armory, library, foodstore and prison. She is the Black Knight, and she protects the order in the Demonic Kingdom and collects taxes. Ruthless, violent, greedy, but honorable, she is the Judge, Jury and Executioner who beheads the condemned. As a deity linked to cats, she holds particular contempt for those possessed by the spirits of mice." STR_GODS_E5_UFOPEDIA: "One of the 8 Demon Gods of the Lokk'Naar pantheon, God of Fire. He's a force of ruin and purification both. He can give strength and immaculacy to the faithful, but brings ruin to those who invoke his name light-heartedly. He brings despair to those who believe in Flesh, and strength to those who follow the Machine. He is the iron law of the universe that destroys delusions, the might that can accomplish any victory if wielded right. He's worshipped in the Lokk'Naar Festival of Fire; any explosion is like a prayer to him." STR_GODS_E6_UFOPEDIA: "The Goddess of Lust and Unity, one of the 8 Demon Gods of the Lokk'Naar pantheon. She is the Demonic Assassin, patron of cute creatures like snakes, spiders and scorpions; of assassins and watchmen. She has powers of control over water, blood and emotions. Her teachings are that hunting is realized through assassination (literal or otherwise), and the means are irrelevant; what counts is the spiritual devotion and the material result. You can assassinate by dagger, by deceit, by charm or even by an army, it doesn't matter how. Assassination is how weaker triumphs over the strong. Clever, patient, aggressive, she commands the Legions of the Damned." STR_GODS_E7_UFOPEDIA: "The God of Madness and Confusion, one of the 8 Demon Gods of the Lokk'Naar pantheon. He is the one who caused the Original Sin and Lokk'Naar flight from the paradise. He brings madness upon those who walk any path purposefully and single-mindedly, while closing their eyes to other possibilities. He brings fortune and knowledge to the seekers, but he is as likely to take it away from those who have grown complacent. He is the eternal wanderer of the endless and shifting paths of the Demonic Kingdom." STR_GODS_E8_UFOPEDIA: "The Goddess of Darkness and Secrets, worshipped greedily by dreamers, magicians and merchants, one of the 8 Demon Gods of the Lokk'Naar pantheon. She is the ever-elusive Enigma, the Arcane that cannot be comprehended by the Mundane. Those who worship her wish to explore and uncover the deepest Darkness she wreaths herself in, tantalizing just beyond the touch, tempting with the infinite Unknown. She brings confusion upon those who want simple and honest answers. Her commandments are: to Know, to Want, to Dare, to Keep Silent. She is loved for her occasional unwarranted generousness in wisdom. Her totem animals are bats, owls, moths, and the bogeymen." STR_MYTH_001: "Myths: The Second Snake" STR_MYTH_001_UFOPEDIA: "One day, the Sun Conqueror decided to invade the land of the Snake Queen. Always hungry for battle, he had no fear of the Demon Goddess, as conquest was his birthright, received from the Sun. The Queen sent forth Naga, one of her two great snakes. A fierce battle ensued, but the snake was no match for the Conqueror's might. But - what of the second snake? He proceeded cautiously, wary to protect his back; and in the meantime, Naga regenerated her wounds and he had to fight her again. This repeated many times, and the Conqueror felt tired, while gaining no ground. So he decided to risk everything on a bold move. He invoked every ounce of the Solar power left in him, and became a bolt of dazzling energy, which pierced through Naga and the walls of the Queen's fortress. He was weary, but now he had the Queen within his arm's reach. 'Before I strike you down,' he said, 'Tell me: where were you hiding your second snake?'. The Queen smiled, like a predator who has cornered her prey. 'The second snake... Is me.'" STR_MYTH_002: "Myths: The Paper Man" STR_MYTH_002_UFOPEDIA: "One day, a thin, dark skinned young man with a skull-topped cane knocked on the gates of the Boogle Library. 'I have an appointment with Dr. Minsky,' he said to a bald scholar who opened the door. The scholar, while surprised, said: 'Come in quickly, you will be delighted to see the Doctor as he is now. It is our, and his, greatest success!' As they entered, a strange man approached. He seemed to be made entirely of paper; countless white pages, covered with impossibly fine print. 'Here he is, made Immortal! Everything he is, moved to these pages, none of his thoughts to be ever forgotten, his great mind working more clearly than ever before.' The young man raised his brow: 'But that is not Dr. Minsky. Dr. Minsky is there-' he motioned with his cane towards a formerly empty chair, where now a rotting human corpse was sitting. 'I found him where you buried him,' he said to the horrified scholars. 'But was he completely dead when you did so?' He motioned again and the corpse rose, hands curling into claws with clearly murderous intent. 'I'll leave you, gentlemen, to yourselves now'. The young man was smiling when he heard the first screams." STR_MYTH_003: "Myths: The Love Garden" STR_MYTH_003_UFOPEDIA: "The Journeyman Wizard was approaching a lush garden. Some bizarre garden it was; with white tree bark, and leaves of rich purple. A voluptuous woman of plain, yet comely features was tending to a bed of flowers. Her skin was pale like the bark, and her hair and eyes were purple like the flowers. 'How comes,' asked the Journeyman, 'That plants bearing such sickly colors, can look so strong and healthy?'. The woman smiled. 'It is because of Love. It makes it possible to accept such Paradox. Poison and medicine, ugliness and beauty...' She looked him in the eye. 'Will you stay at my garden, Good Master?' 'What makes you think I am good?' retorted the young Wizard in a sly manner. The woman pushed aside some flowers, showing the blossoms were growing on a pile of human bones. She smiled again, showing sharp teeth. 'There is something good in everyone.' The Journeyman bowed, tipping his hat. 'You will find there is much more than that to me, Fair Lady.'" STR_MYTH_004: "Myths: The Lady and the Thief" STR_MYTH_004_UFOPEDIA: "One night, the Lady of Nine Moons descended to the mortal realm to participate in one of her secret rituals. Seeing her figure, cloaked in a long, hooded robe, a coven of her priestesses immediately prostrated themselves. As it is customary in the prayers to the Night Lady, they covered their eyes with the backs of their hands, and pressed their palms firmly to the ground. And then, the Lady started to dance; first, she lowered the hood, then she shed her robe altogether. They all knew the seductive goddess was dancing amongst them in the nude, but they were forbidden to look; so close, so tempting, but just beyond grasp, as she always is. The only one who watched her was a young thief who came here for a different kind of treasure. When the Lady was taken up in her elation, the thief jumped out of the trees and stole her robe. The Goddess was struck dumb in the face of such crude audacity, and just stood there, unable to act, letting the thief escape. They say that the other Gods still laugh at the Lady to this day; yet no curse has befallen the thief." STR_MYTH_005: "Myths: The Death Bride" STR_MYTH_005_UFOPEDIA: "This particular corpse should have been just like countless others. A corpse of a young maiden who cut her wrists in the bath for some silly mortal reason. Yet Skullface was moved. The pointlessness of it all, the fragile beauty ruined all too soon. He felt pity overwhelming him against all reason, and so, he took the corpse to his adobe and breathed the soul back into it. It was a joyous moment; but as the days and months flew, he realized the maiden doesn't want to leave. She apparently fell in love with her saviour. 'I reversed time for you, but you want to stop it altogether. It is forbidden. You must move on.'. To which she insisted she wants to stay with him forever. 'So be it,' he sighed, and turned her lifeless once again. As he was adding the beautiful corpse to his growing gallery, he thought to himself, 'And so again, I hoped this time it will be different. Will the wisest of the gods ever learn?'" STR_MYTH_006: "Myths: Blazko the Warrior" STR_MYTH_006_UFOPEDIA: "The Tower of Fire held an immense treasure which every adventurer coveted. Many perished in the effort. But one day Blazko, the hero of the spinning kick, arrived at the tower.{NEWLINE}After fighting some lesser monsters, he came eye to eye with Moloch, a demon of iron. Moloch used his hot steam breath, but Blazko spun a whirlwind with his flying kicks and repelled the attacks, then gradually tore the beast to mechanical pieces.{NEWLINE}As he climbed the tower, he was approached by Shinya, who commanded skeletal cats. The cats rattled their bones and rushed Blazko. Blazko took down his shirt and kicked it furiously until it resembled a ball of yarn, thus distracting the undead animals enough to vanquish their mistress.{NEWLINE}Finally, in the treasure room awaited Dark Knight, whose gaze carried supernatural fear. Blazko quickly felt the strength leaving him. But he did not give up; instead he emptied his mind and entered a trance of death, where fear is irrelevant. He vanquished the Knight, but their fierce battle left the tower in ruins, its treasure lost. Then The Destroyer himself appeared before him and said: 'You did not come here for the treasure. Welcome back, my son.'" STR_MYTH_100: "Myths: Of Cats and Men" STR_MYTH_100_UFOPEDIA: "When the first man was still walking the Earth, one night he met a cat. As he marvelled at the strange creature, the cat spoke:{NEWLINE}'The cat has a deal for you, human. The cat will live with you, will help you fight vermin, and will share his wisdom. In exchange, you will build an interstellar cruiser for us.'{NEWLINE}'But, what for?' asked the man.{NEWLINE}'The cat sees these blinking lights in the dark sky, and desires to put its paw on them all. Besides, this planet will end someday, and the glory of cat race cannot ever end. But look at cat's paws. The cat cannot do it alone. The cat needs your hands.'{NEWLINE}The man pondered on the strange words, then finally said: 'Alright, cat. Do something about these sabretooth tigers, and you've got yourself a deal'.{NEWLINE}{NEWLINE}Now look around, young reader. Do you see any sabretooth tigers?" STR_VIP_001: "Jill" STR_VIP_001_UFOPEDIA: "The mysterious hero and champion of the Narlocks. She supposedly established Jillsville to gather all the remaining free people in the world. It happened decades ago, yet the legend has it that she's not a normal person, but a revenant, unjustly murdered and risen from her grave to be the defender of all who are treaded upon. Others say she doesn't exist at all, and her persona is assumed by various champions of justice in the form of a symbol. This could explain how she survived all her battles, many of which were lost. She is the arch-enemy of Jack, leader of the Lokk'Naars." STR_EVENT_001: "Beauty and the Beast" STR_EVENT_001_UFOPEDIA: "Apparently the Brainer who was 'interrogating' the Beastman, turned him into her personal pet instead. We learned nothing. Drats! But what can we do? Girls will be girls. At least I confiscated some photos. (+100 score, +1 Mutant Porn)" STR_DOCTOR_X: "Dr. X" STR_DOCTOR_X_SALE: "Dr. X (For Sale)" STR_DOCTOR_X_HIRE: "Dr. X (Hired)" STR_SELL_DR_X_TO_JACK: "Sell Dr. X to Jack" STR_APPEASE_DR_X: "Appease Dr. X" STR_HUMILIATING_DR_X: "Humiliate Dr. X" STR_ABUSING_DR_X: "Abuse X" STR_ENSLAVE_DR_X: "Enslave X" STR_VAMPIRIZE_DR_X: "Vampirize X" STR_DOCTOR_X_VAMPIRE: "X-Vampiress" STR_ARMOR_DOCTOR_X_VAMPIRE: "X-Vampiress Examination" STR_CORPSE_DOCTOR_X_VAMPIRE: "Mangled X-Vampiress" STR_CORPSE_DOCTOR_X_VAMPIRE_GEO: "Mangled X-Vampiress" STR_DOCTOR_X_VAMPIRE_REVIVE: "Revive X-Vampiress" STR_ZOMBIE_ESSENCE_GDX: "Zombie Juice (Dr. X)" STR_DOCTOR_X_A35: "Dr. X (Affection: 35)" STR_DOCTOR_X_A40: "Dr. X (Affection: 40)" STR_DOCTOR_X_C50: "X. (Corruption: 50)" STR_DOCTOR_X_C60: "X. (Corruption: 60)" STR_DOCTOR_X_C65: "X. (Corruption: 65)" STR_DOCTOR_X_C70: "X. (Corruption: 70)" STR_DOCTOR_X_C75: "X. (Corruption: 75)" STR_DOCTOR_X_C100: "X. (Corruption: 100)" STR_GDX_000: "Doctor X" STR_GDX_001: "Fugitive Search Orders" STR_GDX_002: "Hideout Search Orders" STR_GDX_003: "In Search for Dr. X" STR_GDX_004: "!Hideout of Dr. X!" STR_GDX_005: "Database of Dr. X" STR_GDX_006: "Origins of Dr. X" STR_GDX_007: "Passions of Dr. X" STR_GDX_008: "Associate of Dr. X" STR_GDX_009: "Blackmailing Dr. X" STR_GDX_010: "Challenge of Dr. X" STR_GDX_011: "Dr. X Caught" STR_GDX_012: "?Dr. X? Recruit her" STR_GDX_013: "?Dr. X? Prank her" STR_GDX_014: "?Dr. X? Humiliate her" STR_GDX_015: "?Dr. X? Banish her" STR_GDX_016: "?Dr. X? Merchandize her" STR_GDX_020: "Hiring Dr. X" STR_GDX_021: "A night stroll with Dr. X" STR_GDX_030: "Cooking Dr. X" STR_GDX_031: "A chat with Dr. X" STR_GDX_040: "A new role for Dr. X" STR_GDX_041: "X the Movie Star" STR_GDX_042: "Problem of X" STR_GDX_043: "Tormenting X" STR_GDX_044: "Dark Desires of X" STR_GDX_045: "Vampirising X" STR_GDX_046: "X the Vampiress" STR_GDX_050: "Dr. X Banished" STR_GDX_060: "Selling Dr. X" STR_GDX_061: "Secrets of Dr. X" STR_GDX_102: "Dr. X On Humanism" STR_GDX_103: "Dr. X's work for Humanists" STR_GDX_104: "Dr. X's Residence" STR_GDX_105: "Dr. X the Explorer" STR_GDX_106: "Dr. X the Inventor" STR_GDX_107: "Examination of Dr. X" STR_GDX_108: "Hellerians" STR_GDX_109: "Nature and Nurture" STR_GDX_121: "Dr. X's Research Methods" STR_HUMANIST_ORIGINS: "Humanist Origins" STR_GDX_000_UFOPEDIA: "Dr. X has been in our lives for the last 15 years or so, since we were kidnapped by the Academy as small children and brought to her research facility. Most of the Academy staff there were rather petty and shallow in anything beyond their narrow areas of expertise. They treated our upbringing like a chore and wasted no opportunity to belittle us. Dr. X however, seemed a completely different person; a very intelligent and driven one. And much more dangerous. While the Academy didn't allow us any sort of weapons, she occasionally trained us in their use. While cold and distant, she treated us to many weird, curious and scary stories. This doesn't mean she wasn't abusive nor extremely possessive; that latter characteristic suggests she won't back off now, either." STR_GDX_001_UFOPEDIA: "A group of six mostly harmless, but rather valuable Uber females have escaped my research establishment. They stole my Airbus #58 (my favorite one) and disappeared without a trace. Your group has been selected for the important task of finding them and bringing them back, preferably rather alive than dead. Even I usually find it difficult to revive bullet-ridden corpses. Urgency is advised, I'm getting weary of constant delays to my research. So, if you fail this mission, I'll make sure with your boss that your next job will be serving as Osiron playthings or hunting Sky Ninjas. By the way, no weapon funding was allocated by the Academy, so make do with what you can.{NEWLINE}{NEWLINE}XOXO{NEWLINE} - Dr. G.X." STR_GDX_002_UFOPEDIA: "Your unfortunate predecessors have failed miserably in securing the valuable mutants, so I decided to entrust this task to someone of higher intelligence (hopefully). I have found out that the escapees are holed up in some cave. Find it and capture them, then bring them to any one of the R-Level 'Hospitals'. The Academy has promised me a lot, but my research is stalling for months now. Return empty-handed, and I shall have your panties on a silver platter.{NEWLINE}{NEWLINE}XOXO{NEWLINE} - Dr. G.X." STR_GDX_003_UFOPEDIA: "To find that mysterious 'Dr. X.' who seems to be responsible for the experimental camp of our origin, we need to find the place. Which isn't that easy, since the fools whom we questioned say there are multiple such camps. We could start striking blindly, but the best chance of success would be to capture and interrogate a high-ranked member of the Academy, one of the so-called Espers.{NEWLINE}Dr. X is also rumored to be associated with the Humanists, so interrogating these might help us too, unless the rumors are false." STR_GDX_004_UFOPEDIA: "The Esper we interrogated was able to tell us how to find the prison/lab camps where 'Dr. X.' conducts her experiments. Apparently she was subcontracted in mysterious circumstances to do a specific task. The Esper didn't know what the task was, but it seemed to have to do with increasing brainpower and magical prowess of Ubers, something the Academy would normally never consider worthy of pursuing.{NEWLINE}There is a major problem, though - the hideouts are heavily fortified and the only way of infiltrating them would be feigning surrender and letting ourselves be locked up, before breaking the camp from inside; that way we'll only have to deal with mostly untrained and poorly armed Academicians." STR_GDX_005_UFOPEDIA: "It details the experiments of Dr. Gudrun X. She was apparently analyzing us, Uber gals, in great detail, in order to create some sort of superhybrids: our Hellerium-powered vitality combined with the magical potential of Reticulan Sirens, which is dormant due to the lack of energy to power it. Young Uber gals would be taken from their Zone villages for careful study, nurturing and enhancement by biotechnology. Just like it happened to us. We are an imperfect result, though, possessing only slightly improved magic and intelligence. Dr. X concludes that the Academy lacks tools and knowledge advanced enough to allow her to create these new mutants, called Hellerians - in reference to Etherians, aka the Star Gods, whom Hellerians were supposed to easily rival in magic. What's her real agenda? The Academy hoped to increase the power of Espers, but it doesn't add up, and to learn the true story, we need to have a talk with the Doctor... in person." STR_GDX_006_UFOPEDIA: "Real name Gudrun Dunst. She's a descendant of a proud Pureblood family, traditionally associated with the Humanists. The old photo we have obtained shows her at age 19, when she was admitted into one of the secret Humanist research facilities. Coming from the field of biology, she became involved in Humanist experiments on maximizing the magical potential of Purebloods. She left the facility several years ago due to apparent disagreement with Humanist leadership over ideological matters.{NEWLINE}Even before that happened, she has fallen into disfavor due to her 'immoral' experiments she refused to abstain from." STR_GDX_007_UFOPEDIA: "Search for further data on the fate of Ubers whom Dr. X is experimenting on shows that she takes some of them away to a secret location, some tropical island she refers to as 'a safe home, where nobody will disturb us'; the island is apparently a Zone, but other than that, nothing is known about it. It seems that Gudrun's obsession with us runs so deep she doesn't trust the Academy types with us more than she has to. However, she gets access to their resources due to protection of one of the highest Academy officials she is personally involved with. If we catch this person, Dr. X will lose the Academy's support. We can either work through Academy's security protocols to get into one of their Campuses where Scientists can be found, or follow the Ghoul lead to find where Counsellors are holding their secret conferences. There is no sure-fire way to get a Provost, except the biggest ships and Secret Bases." STR_GDX_008_UFOPEDIA: "After we've found this picture of Dr. X, partially out of her Academy Counsellor's uniform, in the possessions of our hostage, the further interrogation went smoothly. Apparently Dr. X seduced her to get into the Academy's higher echelons, and was using her to command the Academy's resources needed for hunting and researching Gals. One thing is certain, the whole Uber research is Dr. X's personal passion, not an Academy project, and now, after all the disasters we inflicted upon the Academy, and her protector ending up in our custody, she's on her own. Maybe we can use this hostage to draw her out of hiding." STR_GDX_009_UFOPEDIA: "Dr. X's lover, Khyra, is feisty and temperamental. She has advanced so high in the Academy's structures due to being devilishly cunning and attractive, as well as completely shameless. Khyra was there only for the position, and never liked how the Star Gods subdued our planet. She is personally invested in Dr. X's plans to create 'Hellerians'. She also told us about Dr. X's parents; they apparently were amongst Humanist leadership and were murdered by Humanist hardliners in some power play. We can ransom Khyra to Dr. X and forget about this whole mess, or use her (research) to draw Dr. X out (once we know how to handle Magical Slaves safely)." STR_GDX_010_UFOPEDIA: "Well, well, look at you. You've come a long way, baby. From a curious kid, through a brave young warrior, to someone who upheaves the whole fabric of our so-called civilization. You dispatched these Academy fools so easily, and you've come to seek me out personally. I must say, I am proud of you. But that is for later... you want me, and I want you. So, like my ancestors did, let's have a duel. If I win, I take you. If I lose, you take me. Get a Gravball outfit and prepare for when I will be ready. Will you surprise me again?" STR_GDX_011_UFOPEDIA: "S-so, you have me now... You won fair and square, and I don't go back on my word. But whatever you do... to me... I will always be your mother... of sorts. What do you... require, of me?{NEWLINE}(+2500 score)" STR_GDX_020_UFOPEDIA: "While allowing Dr. X to suffer some humiliation was required for crew's morale, it is not how you do business. Next time you meet in a more dignified fashion and discuss the terms. Dr. X agrees to tell you what she knows and stay at your Hideout in exchange for her freedom. In addition, she proposes that she can establish and run an advanced laboratory with a decent Brainer capacity, if you compensate her sufficiently.{NEWLINE}(+250 score)" STR_GDX_021_UFOPEDIA: "Before you could proceed, you still needed to ask Dr. X a few questions. Taking a stroll outside, to avoid unwanted ears, you inquire about the fate of captured Castaway Gals.{NEWLINE}'No hurt has come upon them,' says Dr. X. 'I have created a place for them to live... safe from anyone, including yourself. A place where they can be free and happy. And... no. I won't tell you where that is. They deserve to be left alone. Maybe... someday, they will reach out to you by themselves.' Having no choice but to accept under the circumstances, you change the topic..." STR_GDX_030_UFOPEDIA: "'What do I require of you?' you ask, smiling and licking your lips. 'What did you expect of a pirate? You're being taken to the caboose! We're having a feast tonight!' Dr. X gets deposited in a huge pot. You savor her shocked expression, and notice her clarity of mind as she doesn't try pointless protesting or bargaining, just looks at you with these big green eyes, as the water gets hotter and hotter. She is no less shocked when you cut the heat and proceed to wash her up. 'What? Did you really think I'm letting you off the hook so easily, Gudrun? Such a silly girl. You will serve us a dinner, not be it!' You pat her head as the whole crew laughs.{NEWLINE}(+500 score)" STR_GDX_031_UFOPEDIA: "'So, Gudrun' you begin, smiling. 'You were so diligent in serving the dinner, so I humored you by returning your gadgets and even giving you some clothing.' You don't mention that said clothing, while exquisite, fails to really cover anything of substance. 'What a lovely sad face. Now do tell: what happened to the gals you've managed to capture?' Dr. X shifts and says, 'I have created them a place... to live. A nice place. Where no one can hurt them. Do you really think you can impose this life of violence upon those inexperienced girls?' You wince, seeing that sudden blaze of anger. 'Very well, if I believed you'd really hurt them, you'd be dead now. Let's talk about you, though...'" STR_GDX_040_UFOPEDIA: "You have Dr. X taken back to her cell, regard her tense form for a longer while, then speak: 'And there you are, so high and lofty, pretending to be so dignified despite being nude, dirty and imprisoned. Acting like you were a princess, not the evil, wretched creature you are. We should hang you and let your exposed corpse dangle over the deck for everyone to ridicule and abuse. But I am a generous Queen, and you've shown some honor. Therefore I will accept you, as the lowliest wench. You will have to work hard now, and not in the way you're used to... if you know what I mean,' you add, cackling. Dr. X swallows hard, still silent. 'You will provide a lot of fun for all of us. And by the way, I'm taking away your name. Now you'll be known simply as X'.{NEWLINE}(+750 Score)" STR_GDX_041_UFOPEDIA: "'So, you wanted to hide in your illusions, X. Let's see how you handle being exposed in all kinds of ways. Learn to give something to others for once.' You sign the cameras to roll, and X doesn't oppose. You cannot decide if her subtle shyness isn't just a play; or if that quiet dignity displayed in all these... positions, isn't what turns her on? Maybe you're only forcing her to conquer her fears and inhibitions?" STR_GDX_042_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The crew gets a bit restless about X. Some say that you're showing a worrying fascination in her. Instead of further tormenting her, better to sell her off now, they say, to avoid inviting bad luck. You settle for interrogating her... for now." STR_GDX_043_UFOPEDIA: "You subject X to creative forms of abuse and privation, wondering if her facade breaks. Instead, you see how the spark of mad lust you've noticed earlier becomes more and more visible. Your harsh lessons make something emerge. Will you dare to try finding out what that is?" STR_GDX_044_UFOPEDIA: "'There is no denying it now, X', you start, looking in Doctor's green eyes, sparkling with hints of madness after all you've done to her. 'You've liked it. You're a creature of lust and greed. That mask of dignified indifference all too often broke into an image of pure ecstasy. You're curious to see how your own mind reforms with every barrier crossed. Or maybe it is just your dark, slutty side enjoying the destruction.' The Doctor says nothing, but her gaze takes on a new level of intensity. 'Yet, again and again, you stubbornly return to upholding your illusions of purity. I want to shatter them once and for all. Will you put your life on the line for this?' In the end, she answers you with a small nod. You smile ever so slightly. 'We will see how that unique body reacts to what I have in mind...'" STR_GDX_045_UFOPEDIA: "With morbid fascination you observe as Dr. X alternates between sweating in delirium, wailing in pain, or slipping into coma. She's dangling on the verge of death for quite a long time. Finally, a bout of mindless violence possesses her, but as you start to consider putting the monster down, her eyes glimmer with some semblance of intelligence again, and the berserk state gives way to something... else." STR_GDX_046_UFOPEDIA: "'I feel so... liberated now. So delightful, so powerful. It seems like the vampiric treatment surpassed my own expectations... But it also seems nobody else would likely survive it.' She smiles, showing her fangs. 'And yes, I will serve you. There is so much to experience.{NEWLINE}Oh, questions. Sure, I will tell you all about it... When my mouth isn't busy.'" STR_GDX_050_UFOPEDIA: "You have figured out a fitting punishment for Dr. X. She willingly gave you her word to never seek political power again, yet if she thought you would go easy on her, she was wrong. You dragged her to your largest craft, along with a crack crew of gals, and headed for a certain, small, jungle Zone with no inhabitants. She had to endure the whole ride lying naked on the floor. Once landed, you tied her to a branch, and gave her a pair of gloves, because you're a generous god. Then you left. If she manages to climb that rope, she might yet survive. But you're done with her.{NEWLINE}(+2500 score)" STR_GDX_060_UFOPEDIA: "You decide that you have no real use for Dr. X. And what is of no use, is better off sold, preferably at a good price. Especially since Dr. X herself insists she's your property now. You sent your Brainers to Jack to negotiate a proper transaction, and they returned with the terms: Jack agreed to pay $2 Mln in chips, plus 2000 Bounty Tokens. Now you only need to prepare her - no matter the content, package is what sells it!{NEWLINE}(+1000 score)" STR_GDX_061_UFOPEDIA: "Before you send Dr. X over to Jack, you decide to visit her in her cell, to find out any secrets she might hold that you can turn into profits. It is bit funny seeing the proud Doctor acting with dignity despite her fully uncovered state. But her body is no longer news; now you're interested in her knowledge. 'You will tell me everything. First off, I want the location of your house; since you belong to me now, so all things you possessed do as well. Secondly, where are our gals who didn't manage to escape?' Dr. X just stares at you silently. This is going to be a long night, and you don't want to damage the merchandise..." STR_GDX_102_UFOPEDIA: "'My family comes from an ancient aristocratic lineage, and we have always been in the highest circles of Humanist organization. Humanism is an old term, opposed to Naturalism. Their belief is that Nature always knows best and things should be left to fend for themselves; while we see the man as a part of nature, its strong, responsible master and gardener. In the post-invasion era, the uncontrolled experiments of the Star Gods brought a dazzling variety to what once was the human race. As such, Humanism is really not about any notion of 'purity,' as professed by its radical, misguided elements. It is about retaking control over this chaos for the ultimate benefit of mankind. Else the power will belong to collectivist populists who'll manage to exploit the poverty and divisions between mutants to further their ulterior goals. The Mutant Alliance seeks no change except of who's in power. This is a state of hopeless, perpetual weakness.'" STR_GDX_103_UFOPEDIA: "'When I was young, I was contacted by the Thule Group over a pioneering research project. I didn't know much about them, but I was excited. They chose me because I come from a highly esteemed family, and secrecy was paramount. The Thule Group sought to increase the psionic potential of pureblood humans - a dying race, as they said. I conducted many experiments, mostly on myself. That is how I became hellerium powered, just like you are. That part wasn't the problem, though. With time I discovered that the Thule Group seeks to create human networks - where brains of the 'slaves' would be robbed of free will and subservient to the 'masters', who'll thus gain powers of unparalleled magnitude. However, such collectivism ultimately makes the man weak, not strong, so I objected. And thus I was cut loose. I don't know what they have achieved since.'" STR_GDX_104_UFOPEDIA: "'My family's residence is located in Blackmarch. I haven't been there since before... my parents were killed. Since then I've been living on the road. Whatever happened, I don't think whoever did this, didn't rob the mansion, or trap it for my possible arrival.'{NEWLINE}(To Be Continued...)" STR_GDX_105_UFOPEDIA: "'The Academy respected my private university credentials, but I still had to go through the tour of an Explorer to advance fast within their ranks. I was sent with a group to man a habitat, erected near a zombie sighting site. We didn't do any observing, though, as every member of the crew was too busy producing various research papers. I insisted upon erecting at least an observation perimeter, but that only got me banned from the suit storage. I slipped out without any; I still had all sorts of equipment of my own construction. I found the zombie hive. I recorded it all, including when zombies finally advanced upon the habitat and ate everyone. They had it coming. I survived by covering myself with a fresh corpse. The recorded material allowed me to quickly secure a promotion. I have no regrets.'" STR_GDX_106_UFOPEDIA: "'I always held that a scientist is defined by her equipment. The power of the mind alone was maybe enough in the Stone Age, but even then, ignoring preparation made you the most useless type of scientist - a dead one. I... must admit, I tinkered with various equipment myself, and even came up with... some designs of my own, that I'd rather not expand upon... It's a bit embarrassing.'{NEWLINE}You could possibly increase your scientific potential by adopting Dr. X's methods, but this will be a difficult process, and you can expect unrest amongst your Brainers - they don't like to be told how to work." STR_GDX_107_UFOPEDIA: "Examination of Dr. X's body reveals a Hellerium metabolism, similar but distinct to our own. When inquired, Dr. X explains that she was born as a true pureblood, but transformed herself with the power of science. Now her body is not only stronger, but also gained some qualities similar to higher Zombie forms, like Strixes, being able to produce the rejuvenating 'Zombie Juice'. As for the question why, Dr. X gets quite embarrassed before revealing she expressly wanted to be able to experience extremes and survive it. She did avoid these extremes, though; as she says, she was afraid of losing herself." STR_GDX_108_UFOPEDIA: "'It's more like a dream than an actual project,' explains Dr. X. 'Enhancing powerful psykers with Hellerium metabolism, a technique I used on myself, takes years. It wouldn't be possible to create an army that way. On the other hand, improving Ubers with Siren or maybe Zombie biology, that makes sense. We could make warriors to rival the Star Gods. Yet, it's likely hopeless. It would require modification of an unheard of level of complexity, and a much deeper understanding of biotechnology.'" STR_GDX_109_UFOPEDIA: "'The Academy was too blind to see you as anything but experiment subjects,' says Dr. X with a rare smile. 'I wanted to pass on to you the same kind of superior nurture I received myself. There is no other secret to your superior performance. But there are two components to the nurture - and I could only give you the first one, the potential. To unlock it, you need to surpass your teachers, you need to learn by doing, just like I did. It is a warm feeling seeing you have done that... even though it is weird for me to no longer perceive you as children.{NEWLINE}Oh - you say, that magical power, for once, is innate? It is hard to improve indeed, but the Shadowsphere can make it possible. I have been there, too, using a Dimension Gate, but how to get there on our own power? No idea.'" STR_GDX_121_UFOPEDIA: "We have managed to succesfully introduce Dr. X's methods, but our Brainers are not too happy at this whole idea of taking greater personal risks, neither do they like to learn using all the new equipment. We have developed plans to construct a Biotech Lab with a good Brainer capacity, but we still need to research them a bit more to finalize this process.{NEWLINE}(-1000 Score, Lab Blueprint received.)" STR_HUMANIST_ORIGINS_UFOPEDIA: "The Humanist organization was established in the aftermath of the alien war by some of the former combatants. They were joined by many of the former elites, who were unwilling to side with aliens. Their purpose was to preserve and nurture the Spirit of Man, his Will to Power, so it won't become lost and can flourish later. Difficult times need strong people, so the proud, ancient ideals of Chivalry were accepted as the common base. However, not all Humanists believe in these ideals: some think that power and power alone is the only worthwile goal." STR_ARMOR_DOCTOR_X_VAMPIRE_UFOPEDIA: "X, being our beast of war now, can utilize either Vampire Bite or Seduction in combat. She gained the power to quickly regenerate by the way of vampirism, but she lost the ability to secrete 'Zombie Juice' (along with her decency). She has the speed, SPOT, SENSE and stealth you'd expect of a vampire. If she 'dies', we'll be able to revive her in a Surgery Room." STR_TEC_001: "Shadowtech Disruptor" STR_TEC_002: "Shadowtech Haters" STR_TEC_003: "Shadow Trade" STR_TEC_004: "!Technocracy Starport!" STR_TEC_005: "!Starport Underground!" STR_TEC_006: "Smuggler Manifesto" STR_TEC_007: "Smuggler Secrets" STR_TEC_001_UFOPEDIA: "This arcane device emits waves that disrupt the workings of Shadowtech. These waves can be amplified by any strong antenna, and seem to work even if they're very weak. I theorize that it creates some sort of resonance within the Shadowtech, that slowly builds up and leads to disruption when the damage control kicks in and excess energy is released. It would be possible to adjust our devices to avoid this problem, but to that end, we'd need to know more about how exactly the Disruptor works, and that requires finding its makers." STR_TEC_002_UFOPEDIA: "It is unknown who is disrupting the Shadowtech, but, given our reliance on Cloaking Devices, these mysterious haters are a problem, if not an outright enemy. Our investigations have only shown that whoever they are, they have easy access to Optronics. It also doesn't seem that they're any of the big Factions. Looks like we need to devise alternative ways of investigating them, and large quantities of Optronics are unlikely to be completely overlooked by the criminal underground." STR_TEC_003_UFOPEDIA: "We were already aware that the Technocracy sells Optronics to the Smugglers, in direct defiance of the Star Gods. But what kind of merchandise can Smugglers offer in return? No doubt the Shadowtech Disruptor we've found is both highly valuable and highly illegal, just like the Cloaking Devices. With that knowledge, we prodded our Smuggler contacts about possible sources of Shadowtech. While we didn't get names or adresses, we had more luck than with our previous investigation into that matter. It is rumored that Shadowtech originates from space, and indeed some Smugglers seem to be involved. If they trade it to Technocracy, they would be doing it in one of the Technocracy's starports. There they can hide amongst the heavy traffic, and there the Technocracy can obscure the dealings - its special status of Optronics producers ties up the hands of Guild-associated watchmen. This seems to be our only solid lead - but the challenge is in the detail that no mutants are allowed into purebloods' cities...{NEWLINE}(-100 Score)" STR_TEC_004_UFOPEDIA: "We know that the Technocracy contacts the Smugglers through corrupt officials in starports. So a bold plan codenamed 'Terminal Terror' was devised. We shall capture one of these officials, identified by our spy network, right off said starport and escape in a Transstellar shuttle. Infiltrating a terminal won't be easy; we will be only able to use Stealth items. Finding the right opportunity to snatch the guy might take some time, so we need to conjure our patience, Cap'n." STR_TEC_005_UFOPEDIA: "The corrupted Technocracy official revealed that Smugglers conduct their operations in vast undercity sewers. Armed with hints and passwords, our agents can start hitting shady bars to find out proverbial (or literal) trapdoors into city's undreground. Even if raiding Smuggler Lairs won't yield us information, it will surely be materially rewarding. (+2000 Score)" STR_TEC_006_UFOPEDIA: "This manifesto details the wares moved by the Smugglers out of Technocracy. Not only Optronics, but also UAC technology, restricted guns and explosives, medicines and drugs, the list is quite impressive. Disappointingly, there is no mention of Shadowtech, but the list doesn't add up - it is unclear how the Smugglers were meant to pay for all these goods. However, the log does mention secret frequencies used by major Smuggler hideouts. If there is a definitive answer somewhere, it must be in one of these forts!" STR_TEC_007_UFOPEDIA: "With the unwilling help of a certain Smuggler Negotiator, we have uncovered the secret pipeline that supplies Shadowtech to Technocracy via Smugglers. Our further investigations can take two directions. On one hand, we learned about Technocracy installations which conduct experiments on the Shadowtech. On the other hand, the Shadowtech gets into the hands of the Smugglers mostly from the mysterious Belters, who seem to have more connections to Shadowmasters. But pursuing Belters neccesitates moving out far into the depths of cold space, where they live.{NEWLINE}(To Be Continued)" STR_WIZ_001: "The Red Mage" STR_WIZ_002: "Red Mage's Tedious Research" STR_WIZ_003: "Red Mage's Quest" STR_WIZ_004: "Padlock of Chaos!?" STR_WIZ_005: "Red Mage's Concern" STR_WIZ_006: "Red Mage's Measurements" STR_WIZ_007: "Red Mage's Excitement" STR_WIZ_080: "Black Mask's Origins" STR_WIZ_081: "Cyberzombie Database" STR_WIZ_100: "Red Mage (With Luggage)" STR_WIZ_101: "Red Mage Moves" STR_WIZ_001_UFOPEDIA: "Hello there, Miss. It didn't escape my attention that you're bringing pain and misery to the people who deserve it the most. Like my, shall we say, pitiful rivals. I so approve of that. Our Society needs more straight people like you; I'm willing to get you into the Wiz Biz if you do some relatively simple magical research for me. After that, learn more about the wizard world - demons, zombies, portals - and I might have further business with you. Good, uhm, winds, skipper!" STR_WIZ_003_UFOPEDIA: "Well, well, just look at you, Miss. It appears you've grown in fame enough to be trusted with a difficult mission. You're also knowledgeable enough to not need explanation for basic terms. You see, there is a secret war going on in the Wizard world, a war to get control over Tannhauser Gates, coloqially known as portals to other dimensions. Beside the known Gates, there are others, which can be opened with the help of PADLOCKS OF CHAOS. Yes, we open such doors with padlocks, not keys. I want to hire you to help the good side, that is me, to win this war. Have a little advance payment and wait for my orders.{NEWLINE}(Million Dollar Safe obtained)" STR_WIZ_004_UFOPEDIA: "This is the mysterious artifact that is supposed to help the Red Mage to open portals to other worlds and presumably win her 'war'. If that is not foreboding enough, it also emanates weird eerie light. Better store these in some thick containers. At least this one was taken away by the Red Mage." STR_WIZ_005_UFOPEDIA: "You have succeeded in retrieving the Padlock of Chaos. Well done. We can start phase two, which is opening an experimental Gate. I have to research the matter first, but I'll need the help of your Brainers with a necessary, yet quite time-consuming series of measurements. I cannot trust anyone else with this. But meanwhile, my enemies have started to make a move. Take your reward and use it well; there is a hard struggle ahead.{NEWLINE}(Treasure Chest obtained)" STR_WIZ_006_UFOPEDIA: "'What? No, it's not my underwear! I'm just showing you my magical outfit for travelling the Gates. It's so small because special materials required to make it are so hard to come by, that's all! They can only be found in the realms beyond Gates. So take a good look, because these materials are what you'll be searching for. With the calculations you helped me with, I found places on Earth where the Gates appear spontaneously. I'll start monitoring these, so be ready to go on my signal. No, I don't know where they lead, it's up to you to find out. And no, you can't have this outfit, I'll be using it and I did not gather enough resources for more. Gosh, why do you always need so much explanations!'" STR_WIZ_007_UFOPEDIA: "Good job on clearing that portal, despite some, eheheh... issues. Well, considering you could have materialized inside, say, a sea of flames, it ended very well! Some challenge and adversity just makes the life of a genius less boring, doesn't it? And you've found some exciting stuff there! I won't be able to sleep at night now, thinking of all the possibilities! The Zortrium Crystal is one of four elemental resources, required to create the fabled Orichalc. And coincidentally, I am very well versed in the transmutation magic. When I... we have the Orichalc, nothing will stop us!{NEWLINE}You're a very powerful servant, Captain. Have some more gems as a reward. So, how about more forays like this one?{NEWLINE}(Treasure Chest obtained; +200 Score)" STR_WIZ_080_UFOPEDIA: "It is obvious that the Red Mage is not telling us everything, and the Black Mask we've found is a clue that her 'war' could be a much bigger thing than it might look at first. And it is dangerous to immerse yourself into a dark plot blindly. Finding out the story behind the Mask might at least allow us to understand the whole game better, and be able to turn back before any major disaster strikes. Hmm, didn't we already hear about masked mages somewhere...?" STR_WIZ_081_UFOPEDIA: "The data storage device we've found at the Technomancer's hideout took some time to decrypt. It details the designs for cyborgization of zombies, apparently to create a grand army. How to feed them with Zombie Juice and Vampire Blood to make them strong, fit and smart (but apparently, not too smart); how to ensure their obedience and make them understand orders; how to adapt cybernetics to their physiology to achieve synergy. The most puzzling parts refer to Shadowtech and Chernobog; the latter being some sort of a command and control network. The details on Shadowtech are scarce, but by the study of Necronomicon, they plan to be able to make the Army of Chernobog travel between dimensions and communicate in a manner completely inscrutable to the Star Gods." STR_WIZ_101_UFOPEDIA: "What, my dress? I might have worn that Theban-styled topless outfit when we first met, as I heard you consider such stuff elegant. However, a Mage needs to put on her traditional dress for such a major event as changing her residence. Ah, yes, I am moving in. Just me, my servant and my luggage. I've been getting trouble from these Chernobog types as well, and it will be more efficient to join forces. I will provide you with plans and materials to make me a proper dwelling where I could research things like this... Necronomicon, for example. What's with that look? I'll wait in your quarters until it is done, I am very patient.{NEWLINE}(The Red Mage moves in)" STR_ANG_001: "Shadow Lamp" STR_ANG_002: "!Demonic Sacrifices!" STR_ANG_003: "Mystery Patron" STR_ANG_101: "Martyrdom" STR_ANG_102: "Repentance" STR_ANG_001_UFOPEDIA: "This strange device was seen to cause weird darkness, when operated by the Bogeymen. Despite studying it for some time, however, we were unable to find out how to activate it. As for its inner workings... Its shell withstood all our tools without as much as a scratch." STR_ANG_002_UFOPEDIA: "It can be now said as a fact: demons are running rampant across these lands. There are rumors about dark masses and mass sacrifices. After some rounds of thinking, we figured out that the Shadow Lamps seem the easiest to follow, and if we listen in to global communications, we can figure out where they were likely used. This will give us a shot at exploring the issue." STR_ANG_003_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}In your dreams, you see a strange, blurred apparition... You feel her staring at you, and you realize you're completely naked- Bloody Hell?! {NEWLINE}'Kind Sister...' She speaks otherworldly. 'I've seen you saving my trusted Templar devotee, and other people, from deathly peril. I commend you for these good deeds. The world is full of unnatural evil: the vile demons, the insane Cultists of Apocalypse, the remorseless Depth Dwellers. People need a champion... I need a champion, and I beg of you to become one. I have nothing to offer but my teachings. Will you accept?'{NEWLINE}(To Be Continued)" STR_ANG_101_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}While it is my brother Horus who is rightfully revered for sacrificing himself for the humanity, I, too, took that burden at times. So have countless good people, giving their all to save others. There is no higher dignity, no greater honor.{NEWLINE}(+250 Infamy)" STR_ANG_102_UFOPEDIA: "Ambition is dangerous, and flying too close to the sun has burnt many. The spiritual authority to deal due punishment to those who have sinned now rests on your shoulders, Cap'n. The quest of Repentance does end only in death, but it might heal a flawed soul.{NEWLINE}Repentance removes any Rank the Gal had and reduces her pay to $500.{NEWLINE}Repentance will destroy worn armor;{NEWLINE}>Disallows use of thievish and witchery outfits;{NEWLINE}>Set V.PWR at 44, if was lower;{NEWLINE}>Set V.SKL cap at 20;{NEWLINE}>Raise Bravery by 20, but not past 100;{NEWLINE}Raise HP by 10 and HP cap to 120;{NEWLINE}>Reduce ACC, THR and REA by 10, and change the caps to 110, 80, 90.{NEWLINE}>Set caps on STA and MEL at Lunatic level (150,140)." STR_DES_001: "Bloodied Message (1)" STR_DES_001_UFOPEDIA: "The flow of spilled blood propels the Wheel of Pain, to hasten the coming of the Shadowfall." STR_NEC_001: "Ghastly Message (1)" STR_NEC_001_UFOPEDIA: "So you seek contact with the dead. My dear... Aren't all your lives slowly ebbing away, even if not abruptly ended? Tick-tock. Soon enough you will stand naked before the Grim Reaper, without even your body to protect you. Do you think She can be bargained with? Hahaha, I knew you would say so. But you're not completely wrong. Heroes like yourselves can get special treatment. I can bring their shades back to you, to help you in battle once again." STR_LFS_001: "Strange Message (1)" STR_LFS_002: "Strange Message (2)" STR_LFS_003: "Strange Message (3)" STR_LFS_001_UFOPEDIA: "Is it a mere coincidence that a band of fleeing, determined outcasts found an underground military base that was hidden for centuries?{NEWLINE}{NEWLINE}Is it a mere coincidence that the base contained a functional laboratory, of a kind that would be envied even by the Guild?{NEWLINE}{NEWLINE}Did it simply happen that a tribe of so well-supplied nomads was living nearby?{NEWLINE}{NEWLINE}Is it a mere coincidence that it was not much after these mysterious Cloaking Devices appeared first? Why does nobody know where these devices are coming from? Is Clemborg even an Earth name? Is there a spring of change coming? Who flies on its wings?{NEWLINE}{NEWLINE}Love is in the air.{NEWLINE}{NEWLINE} - Well-Wisher" STR_LFS_002_UFOPEDIA: "The shadows are growing deeper in the streets of Babylon. A change is coming. People leave their enshrined responsibilities and celebrate for no apparent reason, even though the penalty is death. The Golden Ziggurat cannot comprehend it. Can you? What is that change that makes so many tingle with excitement or fear? And who is bringing that change, my dear? Who might that be? Love requires nothing but reaching out. Love forgives everything. But love is all-consuming, too... are you afraid? {NEWLINE}{NEWLINE} - Well-Wisher" STR_LFS_003_UFOPEDIA: "Hello there, my beloved Seeker.{NEWLINE}Are you dying to find out my secret?{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Or are you simply irritated and aggressive?{NEWLINE}Love makes no distinction.{NEWLINE}All you need to be is interesting.{NEWLINE}Oh how beautiful it is to be drunk...{NEWLINE}How ugly it is to be boring and bland and useless.{NEWLINE}Watch out for the Pink Ships, bearing gifts of Love.{NEWLINE}Do not thank me; be nice and tasty instead.{NEWLINE}Consume this world like you were Love itself.{NEWLINE} - Well-Wisher" STR_CRYPT_MEMORIAL: "Crypt of Remembrance" STR_CRYPT_MEMORIAL_UFOPEDIA: "Forever be remembered those,{NEWLINE}Whose skulls have been taken by the Black Dragon;{NEWLINE}May their souls take solace in the Dark Utopia.{NEWLINE}{NEWLINE}Alex D, Angelic Joker, Amuys, Anonynamja, Arctic Air, Arthanor, Ashert, Baldoran, Bouchacha, Chinolee, Comrade East, Filip Cakl, Elseleth, Ethereal Medic, Fonzo, FranГ§ois Glanard, Gunner-chan, Hardcastle, Tim Heise, HumanTraitor, Ilan Nikritin, JamTheDane, Jan Nilsson, Jason Fable, JiЕ™Г­ JevickГЅ, Karadoc, Kammerer, Kato, Ketonur, Kitsune106, Viacheslav Kobylinskyi, Kribu, Krieg, LusciousPear, Mathias Edman, Maelstrom Zephyr, Magicskeleton, Mammothus, Mattdo, Meridian, Morrandir, Mr. Casper, NepNep the Cabin Pet, Nikodemos, PaladinF1, RelicLord, Rex Fujishima, Richard Bohn, Ring Dang Doo, raziel_malakai, Ruludos, SabreCat, Sahti Waari, Saladofstones, Searmay, SymbolBlue, Thyl, TomRon, TГњ Spire, Vesparco, Warzameg, Piotr Wasilewski, Xaphias, XCOMJunkie, Zedd B.{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Donate per Paypal to: GSDioxine@gmail.com" STR_PINUP_001: "#001" STR_PINUP_002: "#002" STR_PINUP_003: "#003" STR_PINUP_004: "#004" STR_PINUP_005: "#005" STR_PINUP_006: "#006" STR_PINUP_007: "#007" STR_PINUP_008: "#008" STR_PINUP_009: "#009" STR_PINUP_010: "#010" STR_PINUP_011: "#011" STR_PINUP_012: "#012" STR_PINUP_013: "#013" STR_PINUP_014: "#014" STR_PINUP_015: "#015" STR_PINUP_016: "#016" STR_PINUP_017: "#017" STR_PINUP_018: "#018" STR_PINUP_019: "#019" STR_PINUP_020: "#020" STR_PINUP_021: "#021" STR_PINUP_022: "#022" STR_PINUP_023: "#023" STR_PINUP_024: "#024" STR_PINUP_025: "#025" STR_PINUP_026: "#026" STR_PINUP_027: "#027" STR_PINUP_028: "#028" STR_PINUP_029: "#029" STR_PINUP_030: "#030" STR_PINUP_031: "#031" STR_PINUP_032: "#032" STR_PINUP_033: "#033" STR_PINUP_034: "#034" STR_PINUP_035: "#035" STR_PINUP_036: "#036" STR_PINUP_037: "#037" STR_PINUP_038: "#038" STR_PINUP_039: "#039" STR_PINUP_040: "#040" STR_PINUP_041: "#041" STR_PINUP_042: "#042" STR_PINUP_043: "#043" STR_PINUP_044: "#044" STR_PINUP_045: "#045" STR_PINUP_046: "#046" STR_PINUP_047: "#047" STR_PINUP_048: "#048" STR_PINUP_049: "#049" STR_PINUP_050: "#050" STR_PINUP_051: "#051" STR_PINUP_052: "#052" STR_PINUP_053: "#053" STR_PINUP_054: "#054" STR_PINUP_055: "#055" STR_PINUP_056: "#056" STR_PINUP_057: "#057" STR_PINUP_058: "#058" STR_PINUP_059: "#059" STR_PINUP_060: "#060" STR_PINUP_061: "#061" STR_PINUP_062: "#062" STR_PINUP_063: "#063" STR_PINUP_064: "#064" STR_PINUP_065: "#065" STR_PINUP_066: "#066" STR_PINUP_067: "#067" STR_PINUP_068: "#068" STR_PINUP_069: "#069" STR_PINUP_070: "#070" STR_PINUP_071: "#071" STR_PINUP_072: "#072" STR_PINUP_073: "#073" STR_PINUP_074: "#074" STR_PINUP_075: "#075" STR_PINUP_076: "#076" STR_PINUP_077: "#077" STR_PINUP_078: "#078" STR_PINUP_079: "#079" STR_PINUP_080: "#080" STR_PINUP_081: "#081" STR_PINUP_082: "#082" STR_PINUP_083: "#083" STR_PINUP_084: "#084" STR_PINUP_085: "#085" STR_PINUP_086: "#086" STR_PINUP_087: "#087" STR_PINUP_088: "#088" STR_PINUP_089: "#089" STR_PINUP_090: "#090" STR_PINUP_091: "#091" STR_PINUP_092: "#092" STR_PINUP_093: "#093" STR_PINUP_094: "#094" STR_PINUP_095: "#095" STR_PINUP_096: "#096" STR_PINUP_097: "#097" STR_PINUP_098: "#098" STR_PINUP_099: "#099" STR_PINUP_100: "#100" STR_PINUP_101: "#101" STR_PINUP_102: "#102" STR_PINUP_103: "#103" STR_PINUP_104: "#104" STR_PINUP_105: "#105" STR_PINUP_106: "#106" STR_PINUP_107: "#107" STR_PINUP_108: "#108" STR_PINUP_109: "#109" STR_PINUP_110: "#110" STR_PINUP_111: "#111" STR_PINUP_112: "#112" STR_PINUP_113: "#113" STR_PINUP_114: "#114" STR_PINUP_115: "#115" STR_PINUP_117: "#117" STR_PINUP_121: "#121" STR_PINUP_123: "#123" STR_PINUP_124: "#124" STR_PINUP_125: "#125" STR_PINUP_126: "#126" STR_PINUP_130: "#130" STR_PINUP_001_UFOPEDIA: "While dusting off old data, rummaging through junk piles and kicking the rats (yummy) out of storage cabinets, we've found a decryption program that broke the code on a Data Disc we've also found; here you can see an image and a number. There are many of such libraries of knowledge, and grabbing each will be a solid boost to our fame.{NEWLINE}Data Discs can sometimes be seized from our enemies. Some can contain the data we've mentioned; most others will describe some piece of technology or equipment.{NEWLINE}Much has been lost in this wild world we inhabit. While the Stellar Empire has brought technology, it also took away our means of understanding it. We can tinker, match and mix, but not really improve. We need to find some well-informed allies, as well as to gain the knowledge of Old Earth books - either through Discs (that can only be decrypted here) or random interrogation of anyone who seems smart, and then start the 'Back To School' project." STR_PINUP_002_UFOPEDIA: "Be wary of your encumbrance, as it could really slow you down. If the carried weight surpasses a soldier's Strength, you will have less TUs available, and unlike TU penalties incurred by armor, it can even make it impossible to fire weapons. However a soldier can pick up any weight and suffer no ill-effects if the weight is dropped before the end of turn. There is no extra bonus for carrying less than your maximum allowed encumbrance." STR_PINUP_003_UFOPEDIA: "Come at them from the back.{NEWLINE}It will reduce any Evasion they might have by half (attacks from the flank reduce it by 1/4th)." STR_PINUP_004_UFOPEDIA: "What constitutes beauty is often a complicated matter, but here we simply sum it up as 'beefness'. Beefness, or physical ability is broken into stats: Strength, Health, TUs (speed) and Energy (Stamina). To increase beefness (and thus beauty), you need to train; the lower a stat, the faster it's likely to increase. Working out surely gets you there, but it requires effort. And there is a more fun way: combat. Hitting enemies with ranged and melee weapons or casting magic will not only influence related skills, but also gradually increase your beefness (and thus beauty). Gains are even faster when using 'extra XP' outfits." STR_PINUP_005_UFOPEDIA: "The placement of your spare ammo does matter. The TU cost of reloading is increased by the cost of moving ammunition to your hand (as much as 20 if it's in your backpack). You will avoid paying extra TUs only if the spare ammo is in your free hand." STR_PINUP_006_UFOPEDIA: "All Piercing weapons of 60+ Power will always cause some armor damage. Even more armor damage is caused by Plasma weapons, regardless of their Power." STR_PINUP_007_UFOPEDIA: "Even if you can't get enough plundering, still take a break every few hours. Savour the anticipation, protect your sanity and let your body regenerate." STR_PINUP_008_UFOPEDIA: "Discretion is the better part of valour." STR_PINUP_009_UFOPEDIA: "No matter how good you think your armor is, if you're presenting your backside to the enemy, you're asking for it. Even the best armor is usually much more vulnerable from the back, and your Evasion is the worst there as well." STR_PINUP_010_UFOPEDIA: "Diversify your weapons." STR_PINUP_011_UFOPEDIA: "Strong and skilled melee fighters can destroy anything." STR_PINUP_012_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}The normal approach speed in dogfight equals 1 km per 4 seconds; when equipped with short-range weapons, you might take as many as 10 enemy blasts before getting into engagement range. Some enemies may flee instead of fighting, as long as the Max Speed of their craft exceeds that of your interceptor." STR_PINUP_013_UFOPEDIA: "Do not underestimate skilled, but weak melee fighters. Many of the lighter melee weapons inflict damage based rather on Melee, Reactions or Throwing than Strength, and they're much less tiring to use (melee weapon's swing Energy cost equals 2/3rds of its Weight, rounded down). High Reactions will allow for a frontal charge without being shot at. Thus speed sometimes wins over sheer strength (but having both is the best)." STR_PINUP_014_UFOPEDIA: "Armor is only useful to those who get hit." STR_PINUP_015_UFOPEDIA: "Maximum level of stun damage is four times the max health, so it might be worth it to inflict extra stun on a fallen enemy. On the other hand, it also means everyone can be revived... sooner or later. Stun also causes Energy drain (20% of its value), so don't be surprised that a freshly woken Gal has little Energy..." STR_PINUP_016_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Normal autofire range is 11 tiles.{NEWLINE}The chance to hit drops by 2% per every tile after that." STR_PINUP_017_UFOPEDIA: "Dragons might eat you, but they might not.{NEWLINE}Sometimes you ride a dragon, but sometimes a dragon rides you..." STR_PINUP_018_UFOPEDIA: "Greed kills. Don't stuff your mouth with more than you can swallow." STR_PINUP_019_UFOPEDIA: "Cover saves lives. Ending your move in the open is the surest ticket to the other world. Hide at least 1 tile away from a corner for maximum safety. When going under a low ceiling, kneel to see elevated enemies and be able to throw bombs further away. Standing on corpses brings bad luck." STR_PINUP_020_UFOPEDIA: "Don't panic: any explosive can be unprimed. This operation usually costs 25% of your TUs." STR_PINUP_021_UFOPEDIA: "Cutting damage, inflicted by weapons like knives and bows, causes very little extra Stun damage (half as much as bullets).{NEWLINE}However, such weapons sometimes can cause Reactions Disrupt or Extra Pain, which inflict, respectively, TU and Morale damage proportional to HP damage caused." STR_PINUP_022_UFOPEDIA: "Certain underhanded monsters (usually the tentacled ones and witches, or, worst case, tentacled witches) will use attacks based on Charm damage, that sometimes also destroy armor. Pink-hazed landscapes are a sure sign of environmental hazards similar in nature. Resistance to Charm damage will be the key in dealing with them, which usually means the less clothing, the better. Bringing along stims is also recommended." STR_PINUP_023_UFOPEDIA: "Chem can melt your opponent right out of their armor. All chem weapons cause armor damage equal to 0-20% of their Power, before armor's defense is even considered, unless otherwise stated in the Pedia. This makes subsequent shots more effective. The effect stacks with armor damage caused by any penetrating hits, if applicable. Chem also causes moderate Morale damage. However, the tradeoff is less armor penetration (usually 33%)." STR_PINUP_024_UFOPEDIA: "Running is faster than walking, but you won't automatically stop upon seeing an enemy, allowing them an unopposed Reactions check." STR_PINUP_025_UFOPEDIA: "Clothing and armor made for humans and normal-sized mutants is too small for Uber gals to wear, at least in battle! Most outfits can be worn by only a single race of warriors, but exceptions exist. When in doubt, try until it fits someone!" STR_PINUP_026_UFOPEDIA: "The gals will be hurting when wounded, whether you like it or not! And it's not a good kind of hurt!{NEWLINE}Health damage does not only reduce combat skills, it also affects Stun and Energy recovery. When you're seriously wounded, you will be suffering constant Stun damage, and your Combat skills will be reduced by up to 25%, proportionally to health loss. This affects all human-like creatures." STR_PINUP_027_UFOPEDIA: "You can switch craft's weapons off and on by clicking their icons during an air battle." STR_PINUP_028_UFOPEDIA: "Lethal weapons cause so-called System Shock damage, which is extra stun damage, normally equal to 0-50% of HP damage inflicted. If a weapon description says, eg. 'Shock x3' it means 0-150% Stun in addition to Health damage.{NEWLINE}Some enemies to which normal biology doesn't apply, mainly robotic ones, are immune to System Shock damage.{NEWLINE}However, stun weapons, based on electricity or radiation, often ignore that immunity." STR_PINUP_029_UFOPEDIA: "The basic method of training Bravery is to use medikits (alcohol and drugs don't count). It can also be gained from piloting. However, some gals insist that swagging about without much, or any, apparel on is the best way of building confidence." STR_PINUP_030_UFOPEDIA: "The main combat Skills are Firing, Throwing, and Melee. Some unusual weapons use unusual combinations of skills and even flat numbers.{NEWLINE}To make heads and tails of this, you only need to remember that weapon's accuracies (Aimed, Snap etc.) are displayed for effective Skill = 100." STR_PINUP_031_UFOPEDIA: "If you remain unseen, you cannot be targeted. Use terrain, darkness and camouflage to your advantage. However, once spotted, you will be remembered by well-trained enemies, allowing them to target you for a few turns even out of their direct Line of Sight." STR_PINUP_032_UFOPEDIA: "Only fools rush in.{NEWLINE}Always check your surroundings and avoid disembarking on Turn 1." STR_PINUP_033_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Kneeling usually increases your hit chance by 20%." STR_PINUP_034_UFOPEDIA: "IN THE HIDEOUT!{NEWLINE}Where can you find pleasure{NEWLINE}In the Hideout!{NEWLINE}Search the world for treasure{NEWLINE}In the Hideout!{NEWLINE}Learn science technology, In the Hideout!{NEWLINE}Where can you begin to make your dreams all come true{NEWLINE}In the Hideout!{NEWLINE}On the land or on the sea{NEWLINE}In the Hideout!{NEWLINE}Where can you learn to fly{NEWLINE}In the Hideout!{NEWLINE}Play in sports and skin dive{NEWLINE}In the Hideout!{NEWLINE}Study oceanography, In the Hideout!{NEWLINE}Sign up for the big band, In the Hideout!{NEWLINE}Or sit in the grandstand, In the Hideout!{NEWLINE}When your team and others meet{NEWLINE}In the Hideout! IN THE HIDEOUT!" STR_PINUP_035_UFOPEDIA: "Every paradise has its snake. Always read between the verses." STR_PINUP_036_UFOPEDIA: "Bothered by all the useless items, cluttering the manufacturing projects list? R-click on a project name to cycle between normal (white), new (blue) and purple (hidden).{NEWLINE}To find a hidden item, select 'Hidden' in the pull-down tab to the left." STR_PINUP_037_UFOPEDIA: "Tired of all the hassle with daily dressing up in all that equipment and agonizing in front of the mirror? Can't ever seem to find pieces of the stuff you want to wear?{NEWLINE}In the equip screen, you can use Quicksave hotkey (F5) to save current soldier's equipment as a custom template. You can load any of your custom templates by pressing the Quickload key (F9). You can also use [Q]uicksearch button to find things, but you gotta know their names." STR_PINUP_038_UFOPEDIA: "Runts will work really hard to get your ships back into shape, but it's not an easy matter to repair such a large hull in the tight, hot confines of an underground hangar.{NEWLINE}The normal repair rate is 1 Hit Point per hour, so it might take even 10 days to repair a heavily damaged craft." STR_PINUP_039_UFOPEDIA: "Pain Resistance increases the innate Stun recovery by 50%, while Pain Immunity doubles it. This not only helps to withstand more whipping, it also helps to keep fighting when heavily wounded. Normally, when a person drops below 75% Health, they stop recovering Stun damage and start to accumulate it instead. Pain Resistance effectively moves that threshold to 50%, while Immunity - to 37%.{NEWLINE}Armors and races with special Stun recovery rules override these formulas completely." STR_PINUP_040_UFOPEDIA: "Using a two-handed weapon single-handedly usually incurs a 50% accuracy penalty (33% for melee weapons).{NEWLINE}However, some weapons (indicated by the red 2-handedness marker) are either too heavy, too intricate or otherwise impossible to use when your off-hand is full." STR_PINUP_041_UFOPEDIA: "Bravery as well as current Morale influence defense against black magics. One who's scared becomes an easier prey to evil spells." STR_PINUP_042_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}No Pain, No Pleasure.{NEWLINE}No Train, No Treasure!" STR_PINUP_043_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}With each craft we have, our global influence increases: mission alerts won't timeout as long as there is at least one craft targeting them. This is false only for a few missions with non-negotiable schedules, like races or crash sites." STR_PINUP_044_UFOPEDIA: "Throwing requires sufficient physique. To throw most items, bombs and grenades you need to expend twice as much Energy as the object weighs (min. 6 Energy, max. 20). Normal throwing range is equal to 2.5*Strength divided by item's Weight. Dedicated thrown weapons, like Ninja Stars, Javelins and Molotovs often override these rules, though." STR_PINUP_045_UFOPEDIA: "Death is your most faithful friend. Anyone whose Stun level is thrice or more their current HP will start to slowly pass into its cold embraces. The rate is 1 HP per turn, but doubles when Stun level is 6x your current health etc. (possible only if you're wounded). People losing HP this way are indicated by a ghost icon. Keep the wounded hydrated and don't leave them to exposure!" STR_PINUP_046_UFOPEDIA: "Experiencing comrades' deaths and being subjected to evil magics will instantly decrease Morale. The lower the Bravery, the higher the loss - someone who has Bravery 90 is twice as susceptible as someone with Bravery 100, one with Bravery 80 - thrice etc.{NEWLINE}Losing one's nerves can occur if Morale is below 50 - the closer to zero, the higher the chance." STR_PINUP_047_UFOPEDIA: "Daze is a type of damage caused by unarmed attacks, as well as clubs, handles, rubber bullets etc. Its primary effect is Stun, but it often causes extra lethal damage (percentile means how much compared to Stun). Attacks with magical energies often use Daze (or Mind) damage type but are sometimes straight deadly. Enemies like machines or zombies are very resistant or immune to these two damage types." STR_PINUP_048_UFOPEDIA: "The 'Ramming Speed' attack setting will increase firing rates of some weapons, most notably guided missiles and, to a lesser extent, big guns." STR_PINUP_049_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Craft's Range is calculated differently for crafts that use physical fuel, like Chemicals or Hellerium; they burn fuel faster the faster they go. Fuel is replenished at a rate of 1 fuel item / hour. 1 fuel item gives a much better range for light craft than for heavy ones." STR_PINUP_050_UFOPEDIA: "Craft's Acceleration score governs how rapidly it can disengage from dogfight.{NEWLINE}Score up to 2 means half speed, 6-8: x1.5, and 9+ double speed." STR_PINUP_051_UFOPEDIA: "Warships should be attacked by multiple craft.{NEWLINE}Up to 4 interceptors can be used in a single combat.{NEWLINE}Minimize the interception window to let them catch up." STR_PINUP_052_UFOPEDIA: "An airborne weapon causes 50-100% of its stated damage upon a successful hit." STR_PINUP_053_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The chances to hit a target in air combat are influenced by the size of the target. The number provided in the weapon entry is the chance to hit a Medium target (not counting pilot's bonus).{NEWLINE}Very Small have a to-hit modifier of 75%, while Small - 87.5%.{NEWLINE}Large targets have a modifier of 125%. Very Large are trivial to hit with a modifier of 200%." STR_PINUP_054_UFOPEDIA: "Never do it alone. A pair is much better. Four makes a party." STR_PINUP_055_UFOPEDIA: "To train Reactions, you need either to fire opportunity shots, or hit enemies with fast melee weapons (costing 12 or less TUs to use)." STR_PINUP_056_UFOPEDIA: "When someone moves, attacks or throws, a reaction check is called. There is no random factor: the Reaction scores of both fighters are multiplied by their remaining TUs percentage, and penalized if the reacting unit is out of LoS. If the defender has a higher score, they're permitted an attack of opportunity, which can be only a primary Melee attack or a Snap Shot." STR_PINUP_057_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}If you don't seem to be able to progress, check your manufacturing projects. Some things that are key researches need to be manufactured first, before their properties can be fully tested. Yet others need to be bought." STR_PINUP_058_UFOPEDIA: "There is nothing shameful about the human body, yet there's a time and a place for everything. For example, being clothed is required for some infiltration missions, while swimming naked costs less Stun damage per turn than in a swimsuit." STR_PINUP_059_UFOPEDIA: "Sometimes it is easier to just haul treasure into your craft and call it a day." STR_PINUP_060_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Underwater environment modifies resistances to several types of damage. Concussive damage becomes extremely dangerous, being modified x1.5, while Piercing, Fire, Daze and Cutting all deal 20-30% less damage. These values are already accounted for in aquatic armors' descriptions." STR_PINUP_061_UFOPEDIA: "Any interrogated prisoners will be lost, along with all their possessions. Same is true for most items. What happens to all that stuff? Better don't ask... We had to lure Brainers into working for us somehow." STR_PINUP_062_UFOPEDIA: "Eyes can deceive you. Sometimes you can't shoot what you see, or can shoot what you don't see. Ctrl+Click to force fire (doesn't work for Arcing weapons)." STR_PINUP_063_UFOPEDIA: "Out of Energy? Chug down a drink." STR_PINUP_064_UFOPEDIA: "No mastery without training.{NEWLINE}No discipline without meaning.{NEWLINE}No triumph without loss.{NEWLINE}No real satisfaction without any of them." STR_PINUP_065_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Attacking allied or neutral units, as fun as it sounds, yields no combat experience." STR_PINUP_066_UFOPEDIA: "Fortune rules the battlefield. Most weapons can and will roll either zero or double damage. Hopeless shots can hit and near-sure ones can miss. Strings of incredibly bad and incredibly good luck will happen. Do not fight the Fortune; accept her rule - did you want to live forever, or what? Seize opportunities as they may not appear again. Always have contingency plans. Some say Fortune favors the bold but she is also merciless towards the unprepared." STR_PINUP_067_UFOPEDIA: "Reactions describe the ability to act before others react (or vice versa). Our great physiques give us a clear advantage in that area, but that advantage can be pushed further by equipment: enhancing perception, thwarting detection - but also illusion. Appearing non-threatening can give an edge, however slight; hence, wearing frivolous clothing, or no clothing at all, improves Reactions." STR_PINUP_068_UFOPEDIA: "After you win a mission, you recover all items and prisoners from the field. In the post-battle Sell menu, if you sell all recovered items of a certain type, all items of that type will be automatically set to sell next time." STR_PINUP_069_UFOPEDIA: "Warriors, we are the brave{NEWLINE}Let us feast and love today,{NEWLINE}For tomorrow we might die." STR_PINUP_070_UFOPEDIA: "{NEWLINE}Resistances are sometimes far more important than armor values. Items of Resistance are more powerful than you might think." STR_PINUP_071_UFOPEDIA: "Not all weapons are equally effective against armored enemies. Eg. 'armor +25%'. This means that after the damage is rolled, and multiplied by appropriate Resistance value, armor value of the target is multiplied by 1.25, before being substracted from damage. If it said '-25%', then target's armor would be multiplied by .75. Some damage types fully ignore armor by default (Charm, Burn, Choking, Hot, Cold). A weapon that both damages and reduces armor is dangerous, because the former occurs before the latter. Especially an area weapon against 2x2 units, as it inflicts 4 separate hits on them." STR_PINUP_072_UFOPEDIA: "Interrogations increase our knowledge, and the prisoners, released after being interrogated, spread the word about our ferocity, wealth and power. Any topic gotten from interrogating a prisoner, nets us Infamy both for itself, as well as for the interrogated person. Interrogations sometimes also yield treasure or potential recruits." STR_PINUP_073_UFOPEDIA: "Where two fight, third one profits. Loot a burning house.{NEWLINE} - Mun Tzu" STR_PINUP_074_UFOPEDIA: "The 'Ship' option lets us ship wares from one Hideout to another, using Black Market's network, at a small fee. To see if any cargo or personnel is incoming at your Hideout, check the 'Transfers'. The same is true if you're wondering if you bought something lately, or where are the recruits, received from a Workshop project. Also note that all equipment and crew onboard a craft transferred in-flight, will be transferred as well." STR_PINUP_075_UFOPEDIA: "How to gauge scientific progress? Here's an explanation of the arcane terms used by the Brainers. Note that their estimations can be wildly inaccurate.{NEWLINE}{NEWLINE}{NEWLINE}Unknown: less than 33% of the base cost has been researched;{NEWLINE}{NEWLINE}Poor: over 125 days total at the current number of assigned Brainers;{NEWLINE}{NEWLINE}Average: more than 7 days total research time; {NEWLINE}{NEWLINE}Good: 4-7 days;{NEWLINE}{NEWLINE}Excellent: 3 days or less." STR_PINUP_076_UFOPEDIA: "Cannot manufacture something even if you're sure you have the technology? Make sure you're not missing a required facility. As skilled as we are, we cannot work without proper tools.{NEWLINE}In the manufacturing screen, check the filter tab to the left (it normally shows 'Normal'). Set it to 'facility missing'. R-click on the project list to switch to missing facility type info (and back)." STR_PINUP_077_UFOPEDIA: "Base defenses fire once and cause 50-150% of their stated damage on hit.{NEWLINE}Their hit chance does not depend on external factors, only on their accuracy rating." STR_PINUP_078_UFOPEDIA: "Firing when in enemy melee range (directly adjacent to any enemy) is governed by different rules than ranged shots. A special Close Combat Check is rolled, using 1/2 Melee + 1/2 Reactions, times weapon's CQ Accuracy modifier (average 85%). Evasion (if any) of the enemy closest to gal's front is substracted from that value. Note that this check is performed always, regardless if you're targetting the enemy in melee range, or anything else." STR_PINUP_079_UFOPEDIA: "Holding SHIFT+CTRL when selecting target for autofire enters the Spray Fire mode, where you can select 2 (sometimes 3) waypoints. All the shots subsequently fired will be fanned between these waypoints. As a rule of thumb, all weapons with x4 Auto or faster are capable of Spray fire." STR_PINUP_080_UFOPEDIA: "Do not underestimate fire, as it ignores all normal armor, no matter how thick, and causes massive Morale loss.{NEWLINE}A target hit by fire takes 5-10 damage, modified by its Fire Resistance. 2x2 targets take quadruple damage. An additional fire hit is dealt every turn the target is burning (which can last up to 5 turns).{NEWLINE}Fire damage never deals Fatal Wounds.{NEWLINE}Some enemies might be immune to fire, but those who aren't, will eventually succumb to it - especially since Flamers cause multiple hits." STR_PINUP_081_UFOPEDIA: "Witchery Guide.{NEWLINE}>The base accuracy of a VooDoo attack is equal to (2% of caster's Mastery (Power*Skill)) -30. It drops by 2 per every tile of distance.{NEWLINE}>Efficiency changes the effect of Mastery; eg. Efficiency of 50% halves the effective Mastery.{NEWLINE}>Difficulty of a VooDoo attack ranges from v. hard (+0 Accuracy) to v. easy (+40 Accuracy); accuracy is displayed when the 'alt' button is pressed.{NEWLINE}>V. Defense decreases effective accuracy. If accuracy is greater than VDEF, the success is guaranteed. If VDEF is 56 higher than acc, the attack can never succeed." STR_PINUP_082_UFOPEDIA: "Beware of things that lurk in the darkness. There are better predators than us out there, and if you can't see them it doesn't mean they can't see you..." STR_PINUP_083_UFOPEDIA: "The presence of an officer on a mission reduces all morale losses and boosts all morale increases by 10 to 25%, depending on their rank (only the highest one alive counts).{NEWLINE}The highest rank modifies these values by 50%.{NEWLINE}However, the death of an officer also means a more severe morale hit than death of a mere soldier, up to 175% of the normal value.{NEWLINE}Remember that the enemies are also affected by these rules - so strike right in the heart." STR_PINUP_084_UFOPEDIA: "The VooDoo Power rating is also a measure of mindpower and intellect. The kind of intellect that makes you overtly curious and leads towards the paths of madness... But can there be any magic without madness anyway?{NEWLINE}Whether to believe that or not, high intellect also helps in operation of some weapons, like artillery." STR_PINUP_085_UFOPEDIA: "Anyone who is illuminated, is visible like in broad daylight. There are 15 levels of lighting; each level below 15 darkens the hues by 1 level as well. Anything affected by light level 6 or more counts as illuminated; everything else is safely hidden in the sacred darkness. The illumination generated by light sources drops by 1 per 1 tile. Lights don't add up; only the strongest one counts. Beware of ambient lighting when you're trying to remain unseen; you might not spot it when using the Night Vision mode." STR_PINUP_086_UFOPEDIA: "Only Mun Tzu could a Tank and 4 Gals at the same time." STR_PINUP_087_UFOPEDIA: "So many things to find out. R-click on a facility to see what's going on in there. In fact, try r-, l- and m- clicking on everything... who knows what can happen?" STR_PINUP_088_UFOPEDIA: "If you want to flee at the last moment, don't forget that Energy is finite and opening doors costs TUs..." STR_PINUP_089_UFOPEDIA: "The less you wear, the more bonus V. Power you receive. Madness? What can I say, darling. Magic is all about the hidden Truth, which is seldomly found in sanity. Let your clothes go, then your mind." STR_PINUP_090_UFOPEDIA: "The govts will judge your progress harshly, and lack of their backing means you're worthless to your allies and crew. Track your Charts and watch out for high enemy activity - their overflights, landings and bases, all hit your Infamy score. Thwart these dangers early or face the consequences." STR_PINUP_091_UFOPEDIA: "Vessels made with Star God technology are difficult to destroy. When the damage exceeds half of their vitality, they enter a controlled crash. (With high energies involved, engine explosions can happen). Casualties are minimal. It is possible to override these safety measures and fight to the death (like we do), or be destroyed with a single hit that exceeds total vitality of the ship. Crash sites persist for a few days, until the crew is rescued. Ignoring them causes no Infamy loss." STR_PINUP_092_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Sometimes, being nice benefits mostly the benefactor. Each use of any item capable of healing gives the user +5 Morale, whether or not it actually helps." STR_PINUP_093_UFOPEDIA: "High Stamina is important in battle, because Energy is used for moving, throwing, melee and magical attacks - eventually you will lose your breath.{NEWLINE}Sprinting (CTRL+move) will allow you to run faster, but will burn through any amount of Energy rather quickly.{NEWLINE}You can alleviate the problem a bit by dressing as lightly as possible, but real endurance can be achieved only through training.{NEWLINE}The Energy recovered per turn is normally equal to 10 + one quarter of the current Health." STR_PINUP_094_UFOPEDIA: "Enemies found in environments hazardous to us usually suffer no ill effects themselves. We really cannot feel comfortable anywhere outside the Zones." STR_PINUP_095_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}When defending our Hideout, we have the home turf advantage, but remember - our buildings can be destroyed if their key tiles are destroyed! In such a case, any buildings now unconnected to the Lift will be destroyed as well. We need to avoid that!" STR_PINUP_096_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The turtle must be this hard, because he is so soft.{NEWLINE} - Mun Tzu" STR_PINUP_097_UFOPEDIA: "When all remaining enemies are under your Mind Control, you will capture them." STR_PINUP_098_UFOPEDIA: "Focusing fully on a single enemy makes you overlook the others. Don't forget to look around; your vision angle is only 90 degrees." STR_PINUP_099_UFOPEDIA: "Soldiers receive promotions in the order of Promotion Score, which is based on beauty, mettle, skill and reputation. It is a sum of:{NEWLINE}{NEWLINE}FIRING *6{NEWLINE}BRAVERY *4{NEWLINE}REACTIONS *4{NEWLINE}TUs *3{NEWLINE}HEALTH *2{NEWLINE}STAMINA *2{NEWLINE}STRENGTH *1{NEWLINE}MELEE *1{NEWLINE}THROWING *1{NEWLINE}V. STRENGTH *1 (Trained only){NEWLINE}V. SKILL *2 (Trained only){NEWLINE}Missions Finished *10{NEWLINE}Kills *10" STR_PINUP_100_UFOPEDIA: "It pays off to know your hostage! An opponent, when taken alive always yields 10 Infamy if we already know who they are. Otherwise, our ignorance, coupled with vigor, can, uhm, backfire badly if we capture too many 'innocent bystanders', pesky govt personnel, mutant rebels who ended up in a bad place at a bad time etc. (In contrast, catching high ranking enemies generates more Infamy if they're unknown to us yet - it increases Gals' morale!). In such a case, we might consider cutting our losses by disposing of any witnesses..." STR_PINUP_101_UFOPEDIA: "Even if your VooDoo is weak, keep using it. The progress made in school is steady but very slow." STR_PINUP_102_UFOPEDIA: "Bio damage doesn't need a lot of kinetic force to be delivered, while Electricity goes through the path of least resistance. Thus both these damage types effectively halve target's armor value." STR_PINUP_103_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Every automatic weapon can be a drill. Every town can be a quarry.{NEWLINE}Terrain has no hitpoints; if damage exceeds its armor value, it is destroyed." STR_PINUP_104_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Tanks are fast and deadly, but best suited for flat terrain. When a tank is on a slope, or stairs, it is not sufficiently stable for automatic fire, and will always only shoot once per attack." STR_PINUP_105_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Certain types of attacks never trigger enemy unit's explosion:{NEWLINE}{NEWLINE}>Charm{NEWLINE}>Concussive (only melee){NEWLINE}>Laser (only melee and thrown){NEWLINE}>Daze{NEWLINE}>Cutting (only melee, thrown and bows){NEWLINE}>Choking{NEWLINE}>EMP{NEWLINE}>Mind{NEWLINE}>Cold" STR_PINUP_106_UFOPEDIA: "Some items, like ammo clips and bandages are consumed when used. After the battle, all charges of all remaining items are tallied up and stacked to fully refill as many items as possible. All excess charges will normally be lost (depending on game options)." STR_PINUP_107_UFOPEDIA: "Our mutant bodies are able to quickly regenerate any form of non-lethal injury, so we can be smooth and ready for more adventure again, but it won't happen overnight. The healing might take anywhere from 0.5 to 1.5 times as many days as the amount of HPs an injured warrior was missing. So be a good sis and don't forget to heal as much as you can before ending a mission, since early treatment can greatly reduce the duration of the painful recovery process." STR_PINUP_108_UFOPEDIA: "To uncover what is covered; the sacred mission of all scientists! Such a mission is, naturally, best performed at night. Therefore, the research progress is counted every Midnight. Whatever the Brainers were doing at that moment, they will be stuck with it for the rest of the night, whether at their workplace or otherwise. And what do they do during the daytime? I guess sleeping! All the most innovative ideas come when you sleep! During the day, you can switch them from project to project freely, but it doesn't mean they will appear there before the Midnight comes again..." STR_PINUP_109_UFOPEDIA: "Building new facilities over obsolete buildings, like Plantations or Burrows, saves valuable time. When the new facility is small, full construction time of the old building will be substracted; if 2x2, a quarter for each replaced building; if 3x3, one-ninth. Any refunds for the replaced facilities will be fully paid in any case." STR_PINUP_110_UFOPEDIA: "In dogfights, only the pilots of the craft that makes the kill get any experience." STR_PINUP_111_UFOPEDIA: "Wealth. Power. Prestige. Sustainability. Efficiency. Expansion.{NEWLINE}Those leaders who do not aim for constant betterment, are doomed to roast in nuclear fire.{NEWLINE} - Cleopatra of Thebes" STR_PINUP_112_UFOPEDIA: "Some manufacturing projects, like Gambling, yield random results. You will get a full report on what was manufactured (regardless of batch size) when the project ends, but items will be delivered to your stores on-the-go, just like with normal production." STR_PINUP_113_UFOPEDIA: "Everything becomes easy once you stop trying so hard." STR_PINUP_114_UFOPEDIA: "If you can't sleep, there may be enemies nearby." STR_PINUP_115_UFOPEDIA: "There are better goals in life than trying to win every battle." STR_PINUP_117_UFOPEDIA: "VooDoo is also a game for two. When your soldier has fallen under an evil spell, you can mind-control her back to regain her subordination and Time Units. You will only have to defeat her own VooDoo Defense (VDEF), and someone already did that, so it can't be that hard, right?" STR_PINUP_121_UFOPEDIA: "{NEWLINE}One grenade is worth 20 bullets.{NEWLINE} - Mun Tzu" STR_PINUP_123_UFOPEDIA: "{NEWLINE}If you think the task is too easy to fail, you will fail.{NEWLINE} - Mun Tzu" STR_PINUP_124_UFOPEDIA: "They say that music can soothe even a savage beast. That is the essence of Charm-based attacks: provoking and exploiting the social impulses of others to serve your own ends. The means can range from simple suggestion to advanced hypnosis. Charm can be a powerful stunning or demoralizing weapon that bypasses physical defenses, but also can be used to aid others. Those who are easy to manipulate will be the easiest targets; those who are insane, singleminded or difficult to communicate with, the hardest. Entities completely lacking social behaviour will be immune." STR_PINUP_125_UFOPEDIA: "Sometimes the answer is hidden in plain sight. Open your eyes; only the blind need a guiding hand. Exercise your Will; only slaves need to be told what they're supposed to do. Freedom from consequences of your actions is no freedom at all, only self-delusion; remember that you were born free, and birth comes with a death warrant. We have all tasted the Apple; it's pathetic to pretend it never happened." STR_PINUP_126_UFOPEDIA: "The timer on primed explosives does count down when they're in your inventory. Don't worry, they won't explode in your pocket (with the proper appliance of some straps)... unless stated otherwise." STR_PINUP_130_UFOPEDIA: "Missing a 100%+ shot indicates it was an impossible shot. Missing two proves it. And proving something sure does make you feel smart! I'm not making fun of you... Or am I? I am the great Unspecified, after all. Chaos cannot be fully controlled in any complex system, you know. And Chao is my second name (Chao is an unit of Chaos). I'm a Chao of Unspecified Chaos, and my hair is red." # #Manufacturing Items # STR_SONIC_OSCILLATOR_A: "A: Sonic Oscillator" STR_RPC_A: "A: Ret Plasma Charger" STR_MED_CANNON_A: "A: 50mm Cannon" STR_CANNON_A: "A: 30mm Cannon" STR_GAT_LASCANNON_A: "A: Gatling Lascannon" STR_GAUSS_CANNON_A: "A: Gauss Cannon" STR_UFO_NAVIGATION_DA: "D/A: Slave AI" STR_UFO_POWER_SOURCE_SMALL_DA: "D/A: Small Ship Engine" STR_RET_FUSION_REACTOR_DA: "D/A: Ret. Fusion Reactor" STR_PADD_DA: "D/A: Personal Computer" STR_PLASMA_SPITTER_A: "A: Plasma Spitter" STR_BOMB_LAUNCHER_A: "A: Implosion Bomb Launcher" STR_RAILGUN_ROUNDS_XXX: "Basilisk Rounds (x15)" STR_AVALANCHE_MISSILES_XXX: "Avalanche Missiles (x4)" STR_STINGRAY_MISSILES_XXX: "Stingray Missiles (x15)" STR_MEDUSA_MISSILES_XXX: "Medusa Missiles (x15)" STR_LONGLANCE_MISSILES_XXX: "Lancer Missiles (x9)" STR_HAMMERMITE_MISSILES_XXX: "Hammermite Missiles (x16)" STR_GOBLIN_ROKKITZ_XXX: "Goblin Rokkitz (x20)" STR_SPIKE_ROCKETS_XXX: "Spike Rockets (x9)" STR_UNGUIDED_ROCKETS_XXX: "250mm Rockets (x8)" STR_MED_CANNON_SHELLS_XXX: "50mm Shells (x20)" STR_BIG_GUN_SHELLS_XXX: "120mm Shells (x10)" STR_BIGGER_GUN_SHELLS_XXX: "Obliterator Shells (x10)" STR_HWP_ROCKETS_3_XXX: "L-Cyberdisc Rockets-DP (x12)" STR_HWP_SPIKE_ROCKETS_XXX: "S-Gun Rockets (x8)" STR_HWP_PLASMA_CANNON_BATTS_XXX: "T/Plasma Cannon Batts (x24)" STR_HWP_INCENDIARY_ROCKET_XXX: "Boomosaurus Rockets (x8)" STR_HUNTING_LASER_CLIP_XXX: "Standard Laser Clip (7x5)" STR_MP_LASCANNON_CLIP_LO_XXX: "MP Lascannon Clip (5x5)" STR_MP_LASCANNON_CLIP_XXX: "MP Lascannon Clip/Adv (5x5)" STR_MP_LASCANNON_CLIP_AP_XXX: "MP Lascannon Clip/AP (3x5)" STR_LASER_PISTOL_CLIP_LO_XXX: "Laspistol Clip (9x10)" STR_STORM_LASER_CLIP_LO_XXX: "Assault Las Clip (30x10)" STR_LASER_RIFLE_CLIP_LO_XXX: "Lasgun Clip (12x10)" STR_SNIPER_LASER_CLIP_LO_XXX: "Precision Las Clip (8x10)" STR_HEAVY_LASER_CLIP_LO_XXX: "Heavy Laser Clip (5x5)" STR_AUTO_LASER_CLIP_LO_XXX: "Autolaser Clip (30x5)" STR_LASER_PISTOL_CLIP_HI_XXX: "Laspistol Clip/Adv (24x10)" STR_LASER_PISTOL_CLIP_AP_XXX: "Laspistol Clip/AP (12x10)" STR_STORM_LASER_CLIP_HI_XXX: "Assault Las Clip/Adv (90x10)" STR_STORM_LASER_CLIP_AP_XXX: "Assault Las Clip/AP (60x10)" STR_LASER_RIFLE_CLIP_HI_XXX: "Lasgun Clip/Adv (36x10)" STR_LASER_RIFLE_CLIP_AP_XXX: "Lasgun Clip/AP (18x10)" STR_SNIPER_LASER_CLIP_HI_XXX: "Precision Las Clip/Adv (16x10)" STR_SNIPER_LASER_CLIP_AP_XXX: "Precision Las Clip/AP (8x10)" STR_HEAVY_LASER_CLIP_HI_XXX: "Heavy Laser Clip/Adv (20x5)" STR_HEAVY_LASER_CLIP_AP_XXX: "Heavy Laser Clip/AP (10x5)" STR_AUTO_LASER_CLIP_HI_XXX: "Autolaser Clip/Adv (90x5)" STR_AUTO_LASER_CLIP_AP_XXX: "Autolaser Clip/AP (40x5)" STR_HYDRA_LASER_CLIP_XXX: "Hydra Laser Clip (24x5)" STR_SR_PISTOL_CLIP_XXX: "SRs Lawpistol Clip (8x5)" STR_SR_RIFLE_CLIP_XXX: "SRs Jaeger Clip (12x5)" STR_SR_SHOTGUN_CLIP_XXX: "SRs Shotgun Clip (9x5)" STR_RETICULAN_LASER_GUN_CLIP_XXX: "Reticulan Las Clip (20x10)" STR_RETICULAN_PLASMA_GUN_CLIP_XXX: "Reticulan Plasma Clip (8x5)" STR_NOVA_PLASMA_GUN_CLIP_XXX: "Nova Clip (12x5)" STR_GAUSS_PISTOL_CLIP_XXX: "Gauss Pistol Clip (7x5)" STR_GAUSS_RIFLE_CLIP_XXX: "Gauss Musket Clip (14x5)" STR_GAUSS_SNIPER_CLIP_XXX: "Sniper Gauss Clip (10x5)" STR_HEAVY_GAUSS_CLIP_XXX: "Heavy Gauss Clip (28x5)" STR_UAC_PLASMAGUN_BATTERY_XXX: "UAC Plasmagun Battery (30x5)" STR_UAC_PLASMAGUN_BATTERY_A: "A: UAC Plasmagun Battery" STR_BFG_BATTERY_A: "A: BFG Battery" STR_HARPOON_STUN_CLIP_XXX: "Harpoon Stun Clip (3x5)" STR_HARPOON_STUN_B_CLIP_XXX: "Harpoon Tranq Clip (3x5)" STR_DART_PISTOL_CLIP_XXX: "Dart Tranquilizers (4x5)" STR_HARPOON_AUTO_AP_CLIP_XXX: "Auto-Harpoon Clip/Aqua (16x5)" STR_HARPOON_AUTO_POISON_CLIP_XXX: "Auto-Harpoon Clip/Poison (16x5)" STR_HARPOON_AUTO_TRANQ_CLIP_XXX: "Auto-Harpoon Clip/Tranq (16x5)" STR_MANACLES_XXX: "Manacles (x5)" STR_ROCK_T_XXX: "Find Good Lookin' Rocks" STR_SUNBLADES_XXX: "Sunblades (4x5)" STR_LASER_STARS_XXX: "Laser Stars (10x5)" STR_BOW_H_QUIVER_FIRE_XXX: "Flame Arrows (16x10)" STR_BOW_H_QUIVER_POISON_XXX: "Poisoned Arrows (16x10)" STR_BOW_QUIVER_XXX: "C. Bow Arrows (6x10)" STR_BOW_QUIVER_AQUA_XXX: "C. Bow Aqua Arrows (6x10)" STR_LONGBOW_QUIVER_XXX: "Longbow Arrows (6x10)" STR_XBOW_QUIVER_XXX: "X-Bow Bolts (10x10)" STR_CS_GAS_XXX: "Tear Gas Can (x5)" STR_PISTOL_LT_CLIP_XXX: "Holdout Pistol Clip/Slay (10x10)" STR_REVOLVER_LT_DRUM_XXX: "Small Revolver Drum/Slay (5x10)" STR_REVOLVER_LT_DRUM_MAG_XXX: "Small Revolver Drum/MAG (5x20)" STR_OLD_PISTOL_CLIP_XXX: "Niner Clip/Slay (9x10)" STR_OLD_PISTOL_CLIP_EP_XXX: "Niner Clip/EP (9x10)" STR_REVOLVER_DRUM_XXX: "Six-Shooter Drum/Slay (6x10)" STR_PISTOL_ADV_CLIP_XXX: "Smartpistol Clip (22x10)" STR_PISTOL_CLIP_XXX: "Assault Pistol Clip/Slay (15x10)" STR_COLT45_CLIP_XXX: "Manstopper Clip/Slay (7x10)" STR_COLT45_CLIP_EP_XXX: "Manstopper Clip/EP (7x10)" STR_SNUBBY_DRUM_XXX: "Snubby Drum/Slay (6x10)" STR_SNUBBY_DRUM_NUKE_XXX: "Snubby HVAP Drum (6x10)" STR_HEAVY_PISTOL_CLIP_XXX: "Eagle Clip (7x10)" STR_HEAVY_PISTOL_CLIP_MAG_XXX: "Eagle Clip/MAG (5x10)" STR_MAGNUM_DRUM_XXX: "Magnum Rounds (5x10)" STR_MAGNUM_DRUM_ACID_XXX: "Magnum Chem Rounds (5x10)" STR_MAGNUM_DRUM_SILVER_XXX: "Magnum Mercury Rounds (5x10)" STR_SLUGGA_AMMO_XXX: "Handcannon Rounds (4x10)" STR_SLUGGA_AMMO_HE_XXX: "Handcannon HE Rounds (4x10)" STR_SLUGGA_AMMO_PSI_XXX: "Handcannon Arcane Rounds (4x10)" STR_SLUGGA_MK2_CLIP_XXX: "Kustom Handcannon Clip (8x10)" STR_SLUGGA_MK2_CLIP_S_XXX: "Kustom Handcannon Shells (8x10)" STR_SLUGGA_MK2_CLIP_HEX_XXX: "Kustom Handcannon N-Clip (8x10)" STR_FLINTLOCK_BALLS_G_XXX: "Flintlock Gas-Balls (3x20)" STR_FLINTLOCK_BALLS_SC_XXX: "Flintlock SC-Balls (3x20)" STR_FLINTLOCK_BALLS_WP_XXX: "Flintlock WP-Balls (3x20)" STR_HEAT_RAY_PISTOL_CLIP_XXX: "Heat Ray Cells (10x10)" STR_RAYGUN_CLIP_XXX: "Raygun Battery (6x10)" STR_SMG_CLIP_ACID_XXX: "SMG Chem Clip (35x10)" STR_SMG_CLIP_INCENDIARY_XXX: "SMG Inc. Clip (35x10)" STR_SMG_ADV_CLIP_XXX: "M-Cougar Clip/HVAP (40x10)" STR_PAINBRINGER_CLIP_ACID_XXX: "Painbringer Clip/Chem (50x10)" STR_DEATH_BLOSSOM_CLIP_AP_XXX: "Blossom Clip/API (40x10)" STR_DEATH_BLOSSOM_CLIP_HVAP_XXX: "Blossom Clip/HVAP (40x10)" STR_DEATH_BLOSSOM_CLIP_ACID_XXX: "Blossom Clip/Chem (40x10)" STR_PLASMA_CASTER_CLIP_XXX: "Plasma Caster Clip (8x5)" STR_SHOTGUN_SHELLS_AP_XXX: "Shtg. AP Shells (6x10)" STR_BUCKSHOT_ACID_XXX: "Chem Buckshot (2x25)" STR_BUCKSHOT_NUKE_XXX: "Nuke Buckshot (2x25)" STR_SHOTGUN_G_SHELLS_NUKE_XXX: "Nuke Birdshot (4x20)" STR_SHOTGUN_SHELLS_ACID_XXX: "Shtg. Chem Shells (6x10)" STR_SHOTGUN_SHELLS_HEAT_XXX: "Shtg. HEAT Shells (6x10)" STR_SHOTGUN_SHELLS_NUKE_XXX: "Shtg. Nuke Shells (6x10)" STR_SHOTGUN_PA_SLUGS_XXX: "H-Shotgun H-Shells (8x10)" STR_SHOTGUN_PA_SHELLS_NUKE_XXX: "H-Shotgun N-Shells (8x10)" STR_UAC_SHOTGUN_SHELLS_NUKE_XXX: "UAC Shotgun N-Shells (4x10)" STR_BLUNDERBUSS_AMMO_XXX: "Blunderbuss Shells (4x10)" STR_BLUNDERBUSS_AMMO_ACID_XXX: "Blunderbuss Chem Shells (4x10)" STR_BLUNDERBUSS_AMMO_HE_XXX: "Blunderbuss HE Shells (4x10)" STR_BLUNDERBUSS_DRUM_GOLD_XXX: "Blunderbuss Gold Drum (16x5)" STR_BLUNDERBUSS_DRUM_ACID_XXX: "Blunderbuss Chem Drum (16x5)" STR_BLUNDERBUSS_DRUM_HE_XXX: "Blunderbuss HE Drum (16x5)" STR_SLUGTHROWER_SHELLS_XXX: "Slugthrower Shells (4x10)" STR_SLUGTHROWER_SHELLS_HE_XXX: "Slugthrower Shells/HE (4x10)" STR_SLUGTHROWER_SHELLS_ACID_XXX: "Slugthrower Shells/Chem (4x10)" STR_COMBAT_SHOTGUN_DRUM_I_XXX: "C-Shotgun Drum /I (12x10)" STR_MP_CLIP_EP_XXX: "BM SMG Clip/EP (24x10)" STR_HSMG_CLIP_AQUA_XXX: "Spraygun Clip/Aqua (40x10)" STR_SMG_10MM_CLIP_AQUA_XXX: "ES SMG Clip/Aqua (32x10)" STR_ASMG_CLIP_XXX: "Assault SMG Clip (45x10)" STR_ASMG_CLIP_HVAP_XXX: "Assault SMG Clip /HVAP (45x10)" STR_PPSH_CLIP_XXX: "Linux SMG Clip (32x10)" STR_CAWS_CLIP_AP_XXX: "CAWS AP Clip (10x10)" STR_CAWS_CLIP_S_XXX: "CAWS Scatter Clip (10x10)" STR_CAWS_CLIP_AQUA_XXX: "CAWS Aqua Clip (10x10)" STR_OGRE_SHOTGUN_SHELLS_NUKE_XXX: "O.G.R.E. Nuke Shells (2x10)" STR_TOMMYGUN_DRUM_LASER_XXX: "Tommy Laser Clip (50x10)" STR_KRUGER_CLIP_XXX: "Kruger Plasma Can (8x10)" STR_MPG_CLIP_XXX: "MPG Clip (32x10)" STR_RIFLE_AK_CLIP_MAG_XXX: "Banana Clip/MAG (18x10)" STR_WINCHESTER_AMMO_SLAYER_XXX: "Ol' Carbine Ammo/Slay (12x10)" STR_WINCHESTER_AMMO_EP_XXX: "Ol' Carbine Ammo/EP (12x10)" STR_RIFLE_M16_CLIP_EP_XXX: "RCF Carbine Clip/EP (30x10)" STR_RIFLE_CLIP_XXX: "AR Clip (20x10)" STR_RIFLE_CLIP_PS_XXX: "AR Clip/PS (25x10)" STR_BATTLE_RIFLE_CLIP_XXX: "BR Clip (20x10)" STR_BATTLE_RIFLE_CLIP_PS_XXX: "BR Clip/PS (20x10)" STR_OMEGA_RIFLE_CLIP_XXX: "Omega R. Clip (30x10)" STR_MRSHAN_RIFLE_CLIP_XXX: "Golden Rifle Clip (24x10)" STR_MRSHAN_PISTOL_CLIP_XXX: "Golden Pistol Clip (12x10)" STR_MRSHAN_MINIGUN_CLIP_XXX: "Golden Chaingun Clip (48x5)" STR_MRSHAN_AUTOCANNON_CLIP_XXX: "Golden S-Cannon Clip (1x20)" STR_MRSHAN_LAUNCHER_ROCKET_HEAT_XXX: "G.I.R.L. Rocket/HEAT (x5)" STR_MRSHAN_LAUNCHER_ROCKET_FAE_XXX: "G.I.R.L. Rocket/FAE (x5)" STR_MRSHAN_LAUNCHER_ROCKET_STUN_XXX: "G.I.R.L. Rocket/STUN (x5)" STR_SHOOTA_CLIP_XXX: "Boarding Gun Ammo (45x5)" STR_SHOOTA_CLIP_SMALL_XXX: "Boarding Gun Ammo (S) (21x5)" STR_SHOOTA_CLIP_LARGE_XXX: "Boarding Gun Ammo (L) (108x5)" STR_SMARTRIFLE_CLIP_XXX: "Smartrifle Clip (40x10)" STR_SMARTRIFLE_CLIP_HVAP_XXX: "Smartrifle Clip/HVAP (40x10)" STR_UAC_CLIP_XXX: "UAC Rifle Clip (12x10)" STR_UAC_CLIP_AQUA_XXX: "UAC Rifle Clip/Aqua (16x10)" STR_HUNTING_RIFLE_CLIP_PS_XXX: "Hunting Rifle Ammo/PS (5x10)" STR_NITRO_EXPRESS_CLIP_XXX: "Reaper Rifle Ammo (3x10)" STR_COMMANDO_RIFLE_CLIP_XXX: "Commando Rifle Clip (15x5)" STR_COMMANDO_RIFLE_CLIP_HVAP_XXX: "Commando Rifle Clip/HVAP (15x5)" STR_MINNIE_BULLET_XXX: "Minnie Bullet (2x15)" STR_SNIPER_RIFLE_CLIP_XXX: "Sniper Rifle Clip (8x5)" STR_SNIPER_RIFLE_CLIP_PS_XXX: "Sniper Rifle Clip/PS (10x5)" STR_SNIPER_RIFLE_ADV_CLIP_XXX: "Custom Snipin' Clip (16x5)" STR_SNIPER_RIFLE_ADV_CLIP_HVAP_XXX: "Cst. Snp. Clip/HVAP (16x5)" STR_SUPERHEAVY_RIFLE_AMMO_XXX: "37mm Rifle Ammo (9x6)" STR_HSR_CLIP_AP_XXX: "HSR Clip/AP (5x5)" STR_HSR_CLIP_ACID_XXX: "HSR Clip/Chem (5x5)" STR_HSR_CLIP_HE_XXX: "HSR Clip/HE (5x5)" STR_CHAINGUN_CLIP_XXX: "UAC Chaingun Ammo (60x5)" STR_CHAINGUN_CLIP_HEX_XXX: "UAC Chaingun N-Ammo (60x5)" STR_ROTOGUN_AMMO_XXX: "Rotogun Ammo (60x5)" STR_SAW_CLIP_XXX: "Autogun Ammo (50x5)" STR_SAW_CLIP_PS_XXX: "Autogun Ammo/PS (70x5)" STR_SAW_CLIP_PSI_XXX: "Autogun Arcane Ammo (50x5)" STR_LMG_CLIP_XXX: "AMG Ammo (50x5)" STR_LMG_CLIP_PS_XXX: "AMG Ammo/PS (60x5)" STR_SPARTAN_MG_AMMO_XXX: "Spitfire Ammo/HE (32x5)" STR_MACHINEGUN_BELT_PS_XXX: "MG Ammo Belt/PS (64x5)" STR_MACHINEGUN_BELT_MAG_XXX: "MG Ammo Belt/MAG (48x5)" STR_HMG_CLIP_PS_XXX: "HMG Clip/PS (56x5)" STR_HMG_CLIP_PS_SMALL_XXX: "HMG Small Clip/PS (24x5)" STR_MINIGUN_AMMO_XXX: "Minigun Ammo Pack (250x1)" STR_MINIGUN_AMMO_PS_XXX: "Minigun Ammo Pack/PS (250x1)" STR_MINIGUN_2_AMMO_XXX: "Vulcan Ammo (100x5)" STR_BOZAR_CLIP_XXX: "Bossar Clip (40x10)" STR_GL_FAE_XXX: "40mm Grenade/B-Napalm (x10)" STR_GL_NUKE_XXX: "40mm Grenade/Hell (x10)" STR_GL_GAS_XXX: "40mm Grenade/Gas (x10)" STR_GL_KNOCKOUT_XXX: "40mm Grenade/Knockout (x10)" STR_BLIZZARD_SHELLS_HE_XXX: Blizzard Shells/HE (x5) STR_BLIZZARD_SHELLS_I_XXX: Blizzard Shells/Inc (x5) STR_BLIZZARD_SHELLS_SMOKE_XXX: Blizzard Shells/Smoke (x5) STR_MORTAR_SHELL_GAS_XXX: "Mortar Shell/Gas (x5)" STR_MORTAR_SHELL_NUKE_XXX: "Mortar Shell/Hell (x5)" STR_3RL_HE_XXX: "Tornado Shells/HE (3x5)" STR_3RL_NUKE_XXX: "Tornado Shells/Hell (3x5)" STR_SMALL_ROCKET_FAE_XXX: "RPG-FAE Rounds (x5)" STR_SMALL_ROCKET_NUKE_XXX: "RPG-Hell Rounds (x5)" STR_SMALL_ROCKET_NOOK_XXX: "RPG Hellfire Rounds (x5)" STR_BABY_NUKE_XXX: "Baby Nuke (x5)" STR_RECOILLESS_RIFLE_SHELL_XXX: "R-Rifle Shells (x5)" STR_RECOILLESS_RIFLE_SHELL_PS_XXX: "R-Rifle Shells/PS (x5)" STR_LARGE_ROCKET_XXX: "Explosive-DP Rockets (x5)" STR_INCENDIARY_ROCKET_XXX: "Incendiary Rockets (x5)" STR_FLECHETTE_ROCKET_XXX: "Flechette Rocketload (x5)" STR_MAG_ROCKET_XXX: "MAG Rockets (x5)" STR_NUKE_ROCKET_XXX: "Plasma Rockets (x5)" STR_GAS_ROCKET_XXX: "Gas Rockets (x5)" STR_RAIL_COIL_XXX: "Rail Driver Coil (3x5)" STR_RAIL_RIFLE_OLD_CLIP_XXX: "Rail Rifle Clip (12x5)" STR_RAIL_RIFLE_CLIP_XXX: "XG Assault Clip (16x10)" STR_RAIL_RIFLE_CLIP_AQUA_XXX: "XG Assault Clip/Aqua (16x10)" STR_XG_RIFLE_CLIP_XXX: "XG Rifle Clip (24x10)" STR_XG_RIFLE_CLIP_AQUA_XXX: "XG Rifle Clip/Aqua (24x10)" STR_XG_SNIPER_RIFLE_CLIP_XXX: "XG SR Clip (8x10)" STR_XG_SNIPER_RIFLE_CLIP_AQUA_XXX: "XG SR Clip/Aqua (8x10)" STR_XG_HEAVY_CLIP_XXX: "XG Chaingun Clip (60x5)" STR_XG_HEAVY_CLIP_AQUA_XXX: "XG Chaingun Clip/Aqua (60x5)" STR_XG_PISTOL_CLIP_XXX: "XG Pistol Clip (12x10)" STR_XG_PISTOL_CLIP_AQUA_XXX: "XG Pistol Clip/Aqua (12x10)" STR_SUPER_SHOTGUN_CLIP_XXX: "Super Shotgun Clip (18x10)" STR_SUPER_SHOTGUN_CLIP_HVAP_XXX: "Super Shotgun Clip/HVAP (18x10)" STR_BOOM_AMMO_XXX: "Boom Gun Ammo (10x10)" STR_LACC_AP_AMMO_XXX: "LACC-AP Ammo (12x5)" STR_LACC_HE_AMMO_XXX: "LACC-HE Ammo (12x5)" STR_LACC_I_AMMO_XXX: "LACC-WP Ammo (12x5)" STR_LACC_PS_AMMO_XXX: "LACC-PS Ammo (12x5)" STR_LACC_AQUA_AMMO_XXX: "LACC-Aqua Ammo (12x5)" STR_LACC_HEX_AMMO_XXX: "LACC-Nuke Ammo (12x5)" STR_HC_AP_AMMO_XXX: "LC-AP Ammo (6x5)" STR_HC_I_AMMO_XXX: "LC-EP Ammo (6x5)" STR_HC_PS_AMMO_XXX: "LC-PS Ammo (6x5)" STR_HC_AQUA_AMMO_XXX: "LC-Aqua Ammo (6x5)" STR_HC_HE_AMMO_XXX: "LC-HE Ammo (6x5)" STR_HC_HEX_AMMO_XXX: "LC-Nuke Ammo (6x5)" STR_AC_AP_AMMO_XXX: "AC-AP Ammo (12x5)" STR_AC_HE_AMMO_XXX: "AC-HE Ammo (12x5)" STR_AC_I_AMMO_XXX: "AC-Gas Ammo (12x5)" STR_AC_PS_AMMO_XXX: "AC-PS Ammo (12x5)" STR_AC_AQUA_AMMO_XXX: "AC-Aqua Ammo (12x5)" STR_AC_HEX_AMMO_XXX: "AC-Nuke Ammo (12x5)" STR_PIR_CANNONBALL_XXX: "Cannonballs (x5)" STR_PIR_CANNONBALL_HE_XXX: "Expl. Cannonballs (x5)" STR_PIR_CANNONBALL_INC_XXX: "Pyro Cannonballs (x5)" STR_PIR_CANNONBALL_ACID_XXX: "Cannonballs o'Acid (x5)" STR_PIR_CANNONBALL_GAS_XXX: "Poison Cannonballs (x5)" STR_PIR_CANNONBALL_SC_XXX: "SC Cannonballs (x5)" STR_BALLISTA_BOLTS_XXX: "Ballista Bolts (5x5)" STR_TOXIGUN_CLIP_XXX: "Toxin Tank (5x5)" STR_HEAVY_FLAMER_CLIP_XXX: "Hvy Flamer Tank (4x5)" STR_PIR_STUN_BOMB_XXX: "Stun Minibomb (x5)" STR_SL_ACID_XXX: "Acid Minibomb (x5)" STR_SL_GAS_XXX: "Gas Minibomb (x5)" STR_SL_EMP_XXX: "EMP Minibomb (x5)" STR_SL_HELL_XXX: "Hellerium Minibomb (x5)" STR_STICK_GRENADE_XXX: "Stick Grenade (x10)" STR_FLASK_ACID_XXX: "Flask 'o Acid (x10)" STR_STICK_BOMB_XXX: "Stick Bomb (x5)" STR_DYNAMITE_XXX: "Dynamite (x5)" STR_EMP_GRENADE_XXX: "EMP Grenade (x5)" STR_GAS_GRENADE_XXX: "Gas Grenade (x10)" STR_ACID_GRENADE_XXX: "Chem Grenade (x10)" STR_PIR_ALIEN_GRENADE_XXX: "Hellerium Grenade (x5)" STR_MINE_N_XXX: "Spiced Landmine (x5)" STR_PROXIMITY_GRENADE_XXX: "Proxy Grenade (x5)" STR_STUN_GRENADE_PIR_XXX: "Stun Grenade (x5)" STR_KNOCKOUT_GRENADE_XXX: "Knockout Grenade (x5)" STR_STASIS_GRENADE_XXX: "Stasis Grenade (x10)" STR_MOONSHINE_XXX: "Moonshine (x5)" STR_VODKA_XXX: "Vodka (x25)" STR_BANDAGE_XXX: "Bandage (x5)" STR_SMALL_MEDIPACK_XXX: "Adv. Medipack (x5)" STR_SCRAP_METAL_XXX: "Ore Smelting (Metal x50)" STR_CHEMICALS_XXX: "Chemicals (x25)" STR_JUNK_PILE_EX: "E: Junk Pile (15/10/2)" STR_GUILD_CORPSE_XXX: "Durathread (x25)" STR_RETICULAN_CORPSE_XXX: "Engineered Biomatter (x10)" STR_MEDICAL_SUPPLIES_XXX: "Medical Supplies (x10)" STR_LINGERIE_XXX: "Piratey Lingerie (x25)" STR_KEVLAR_WEAVE_XXX: "Kevlar Mesh (x3)" STR_ALIEN_ALLOYS_XXX: "Plastasteel (x50)" STR_ELERIUM_115_XXX: "Hellerium Distilling" STR_CONSUMER_GOODS_XXX: "Consumer Goods (x36)" STR_UNDERGROUND_HUNTING_XXX: "Cave Hunt (???)" STR_MONEY_PURSE_XXX: "E: Money Purse" STR_CASH_BAG_XXX: "E: Bag of Cash" STR_TREASURE_CHEST_XXX: "E: Treasure Chest" STR_LASER_PISTOL_CLIP_HI_EEX: "H.Ext: Laspistol Clip/Adv (.5)" STR_STORM_LASER_CLIP_HI_EEX: "H.Ext: Assault Las Clip/Adv (1)" STR_LASER_RIFLE_CLIP_HI_EEX: "H.Ext: Lasgun Clip/Adv (1)" STR_SNIPER_LASER_CLIP_HI_EEX: "H.Ext: Precision Las Clip/Adv (1)" STR_HEAVY_LASER_CLIP_HI_EEX: "H.Ext: Heavy Laser Clip/Adv (3)" STR_AUTO_LASER_CLIP_HI_EEX: "H.Ext: Autolaser Clip/Adv (3)" STR_SR_PISTOL_CLIP_EEX: "H.Ext: SRs Lawpistol Clip (1)" STR_SR_RIFLE_CLIP_EEX: "H.Ext: SRs Jaeger Clip (1)" STR_SR_SHOTGUN_CLIP_EEX: "H.Ext: SRs Shotgun Clip (2)" STR_GAUSS_PISTOL_CLIP_EEX: "H.Ext: Gauss Pistol Clip (3)" STR_GAUSS_RIFLE_CLIP_EEX: "H.Ext: Gauss Musket Clip (6)" STR_GAUSS_SNIPER_CLIP_EEX: "H.Ext: Snp. Gauss Clip (8)" STR_HEAVY_GAUSS_CLIP_EEX: "H.Ext: Hvy Gauss Clip (15)" STR_PIR_PLASMA_PISTOL_CLIP_EEX: "H.Ext: Pl. Pistol Clip (5)" STR_PLASMA_CASTER_CLIP_EEX: "H.Ext: Pl. Caster Clip (3)" STR_ELITE_PLASMA_PISTOL_CLIP_EEX: "H.Ext: El. Pl. Pistol Clip (7)" STR_PIR_PLASMA_SUB_CLIP_EEX: "H.Ext: Plasma Sub Clip (5)" STR_PIR_PLASMA_RIFLE_CLIP_EEX: "H.Ext: Plasma Rifle Clip (10)" STR_PIR_HEAVY_PLASMA_CLIP_EEX: "H.Ext: Hv. Plasma Clip (15)" STR_PRECISION_PLASMA_CLIP_EEX: "H.Ext: Pl. Eliminator Clip (20)" STR_PLASMA_SCORCHER_CLIP_EEX: "H.Ext: Pl. Scorcher Clip (20)" STR_IRRADIATOR_CELL_EEX: "H.Ext: Irradiator Cell (4*)" STR_COOKER_CLIP_EEX: "H.Ext: Cooker Cell (4*)" STR_LIGHTNING_THROWER_CELL_EEX: "H.Ext: Lightning Cell (4*)" STR_PIR_BLASTER_BOMB_EEX: "H.Ext: Blaster Bomb (3*)" STR_PIR_ALIEN_GRENADE_EEX: "H.Ext: Hellerium Grenade (5)" STR_DISASSEMBLY_HUNTING_LASER: "D/A: Hunting Laser" STR_DISASSEMBLY_INFANTRY_LASER: "D/A: Infantry Laser" STR_DISASSEMBLY_SR_PISTOL: "D/A: SRs Lawpistol" STR_DISASSEMBLY_SR_RIFLE: "D/A: SRs Jaeger" STR_DISASSEMBLY_SR_SHOTGUN: "D/A: SRs Shotgun" STR_DISASSEMBLY_LASER_PISTOL_PIR: "D/A: Laspistol" STR_DISASSEMBLY_STORM_LASER: "D/A: Assault Laser" STR_DISASSEMBLY_LASER_RIFLE_PIR: "D/A: Lasgun" STR_DISASSEMBLY_SNIPER_LASER_PIR: "D/A: Precision Laser" STR_DISASSEMBLY_HEAVY_LASER_PIR: "D/A: Heavy Laser" STR_DISASSEMBLY_AUTO_LASER: "D/A: Autolaser" STR_DISASSEMBLY_HEAVY_LASER: "D/A: MP Lascannon" STR_DISASSEMBLY_LASER_PISTOL: "D/A: Smasher" STR_DISASSEMBLY_ASSAULT_LASER: "D/A: Scorchy" STR_DISASSEMBLY_SCATTER_LASER: "D/A: Splatty" STR_DISASSEMBLY_LASER_CARBINE: "D/A: Stingy" STR_DISASSEMBLY_LASER_RIFLE: "D/A: Adv Lasgun" STR_DISASSEMBLY_SNIPER_LASER: "D/A: Snuffy" STR_DISASSEMBLY_GATLING_LASER: "D/A: Fatty" STR_DISASSEMBLY_BATTLE_LASER: "D/A: Battle Laser" STR_DISASSEMBLY_MINI_LASER: "D/A: Charger Laser" STR_DISASSEMBLY_LASCANNON_LITE: "D/A: Craft Lascannon" STR_DISASSEMBLY_GAT_LASCANNON: "D/A: Gatling Lascannon" STR_DISASSEMBLY_GAUSS_CANNON: "D/A: Gauss Cannon" STR_DISASSEMBLY_GAUSS_PISTOL: "D/A: Gauss Pistol" STR_DISASSEMBLY_GAUSS_RIFLE: "D/A: Gauss Musket" STR_DISASSEMBLY_GAUSS_SNIPER: "D/A: Sniper Gauss" STR_DISASSEMBLY_HEAVY_GAUSS: "D/A: Heavy Gauss" STR_DISASSEMBLY_IGUN: "D/A: i-Gun" STR_DISASSEMBLY_PLASMA_CASTER: "D/A: Plasma Caster" STR_DISASSEMBLY_PIR_PLASMA_PISTOL: "D/A: Plasma Pistol" STR_DISASSEMBLY_ELITE_PLASMA_PISTOL: "D/A: Master Plasma Pistol" STR_DISASSEMBLY_PIR_PLASMA_SUB: "D/A: Plasma Subrifle" STR_DISASSEMBLY_PIR_PLASMA_RIFLE: "D/A: Plasma Rifle" STR_DISASSEMBLY_PIR_HEAVY_PLASMA: "D/A: Heavy Plasma" STR_DISASSEMBLY_PRECISION_PLASMA: "D/A: Plasma Eliminator" STR_ADRONE_TERRORIST_DISASSEMBLY: "D/A: Acd. Drone (1/8)" STR_MARSEC_HUNTER_DRONE_TERRORIST_DISASSEMBLY: "D/A: Msc. Hunter Drone (4/7)" STR_MARSEC_SENTRY_DRONE_TERRORIST_DISASSEMBLY: "D/A: Msc. Sentry Drone (3/12)" STR_CYBERDISC_TERRORIST_DISASSEMBLY: "D/A: Cyberdisc (1/14)" STR_XTANK_CANNON_TERRORIST_DISASSEMBLY: "D/A: Tank (2/15)" STR_XTANK_HOVER_GAUSS_TERRORIST_DISASSEMBLY: "D/A: Hovertank" STR_HOVERTANK_CORPSE_DISASSEMBLY: "D/A: Wrecked Hovertank" STR_SECTOPOD_TERRORIST_DISASSEMBLY: "D/A: Sectopod" STR_SECTOPOD_CORPSE_DISASSEMBLY: "D/A: Wrecked Sectopod" STR_TECHNOCRACY_TERMINATOR_TERRORIST_DISASSEMBLY: "D/A: Mk.801 Droid" STR_TECHNOCRACY_0_CORPSE_BATTLE_DISASSEMBLY: "D/A: Mk.801 Corpse" STR_WRECKED_XENFORCER_DISASSEMBLY: "D/A: Wrckd. Xenforcer (3/55)" STR_WEREWOLF_WARRIOR_EXTRACTION: "B: Werewolf (2/6/7)" STR_WEREWOLF_CORPSE_EXTRACTION: "B: Werewolf Corpse (1/3/5)" STR_BLOOD_DOG_TERRORIST_EXTRACTION: "B: Blood Hound (2/3/3)" STR_BLOOD_DOG_CORPSE_EXTRACTION: "B: B.Hound Corpse (1/2/2)" STR_MEGASCORPION_TERRORIST_EXTRACTION: "B: Megascorpion (1/1/3)" STR_MEGASCORPION_CORPSE_EXTRACTION: "B: Megascorpion Corpse (1/1/1)" STR_GIANT_BEETLE_TERRORIST_EXTRACTION: "B: G. Cockroach (2/0/1)" STR_GIANT_BEETLE_CORPSE_EXTRACTION: "B: G. Cockroach Corpse (1/0/0)" STR_GIANT_RAT_TERRORIST_EXTRACTION: "B: Giant Rat (0/0/2)" STR_GIANTSPIDER_TERRORIST_EXTRACTION: "B: Giant Spider (0/10/3)" STR_GIANTSPIDER_CORPSE_EXTRACTION: "B: Giant Spider Corpse (0/6/0)" STR_CHUPACABRA_TERRORIST_EXTRACTION: "B: Chupacabra (2/4/3)" STR_CHUPACABRA_CORPSE_EXTRACTION: "B: Chupacabra Corpse (1/2/2)" STR_VAMPIRE_BAT_TERRORIST_EXTRACTION: "B: Vampire Bat (2/2/2)" STR_VAMPIRE_BAT_CORPSE_EXTRACTION: "B: Vampire Bat Corpse (1/1/1)" STR_BOOMOSAURUS_TERRORIST_EXTRACTION: "B: Boomosaurus (4/6/6^)" STR_SHAMBLER_CORPSE_EXTRACTION: "B: Shambler Corpse (3/9/4)" STR_SHAMBLER_TERRORIST_EXTRACTION: "B: Shambler (5/12/6)" STR_HALLUCINOID_CORPSE_EXTRACTION: "B: Hallucinoid Corpse (6/1/0)" STR_HALLUCINOID_TERRORIST_EXTRACTION: "B: Hallucinoid (8/2/0)" STR_BOOMOSAURUS_CORPSE_EXTRACTION: "B: Boomosaurus Corpse (2/3/3)" STR_REAPER_CAVALRY_TERRORIST_EXTRACTION: "Salvage Reaper Cavalry" STR_REAPER_TERRORIST_EXTRACTION: "B: Reaper (4/6/5)" STR_REAPER_CORPSE_EXTRACTION: "B: Reaper Corpse (2/3/4)" STR_CELATID_TERRORIST_EXTRACTION: "B: Fartbag (2/10/0)" STR_CELATID_CORPSE_EXTRACTION: "B: Torn Fartbag (1/5/0)" STR_CHRYSSALID_TERRORIST_EXTRACTION: "B: Chryssalid (3/0/4)" STR_CHRYSSALID_CORPSE_EXTRACTION: "B: Chryssalid Crps (2/0/1)" STR_DEEP_ONE_SOLDIER_EXTRACTION: "B: Deep One Warrior (0/2/0)" STR_DEEP_ONE_NOMAD_EXTRACTION: "B: Deep One Nomad (0/2/0)" STR_DEEP_ONE_CORPSE_EXTRACTION: "B: Deep One Corpse (0/1/0)" STR_DOOM_HUMAN_CORPSE_EXTRACTION: "Bring Their Skulls To Me!" STR_BOGEYMAN_CORPSE_EXTRACTION: "Skulls! Need More Skulls!" STR_LOBSTERMAN_TERRORIST_EXTRACTION: "B: Lobsterman (4/2/0)" STR_LOBSTERMAN_CORPSE_EXTRACTION: "B: Lobsterman Crps (3/1/0)" STR_SHARKMAN_TERRORIST_EXTRACTION: "B: Sharkman (5/2/6)" STR_SHARKMAN_CORPSE_EXTRACTION: "B: Sharkman Corpse (3/1/3)" STR_WASPITE_SOLDIER_EXTRACTION: "B: Waspite (C+1/1/1)" STR_WASPITE_CORPSE_EXTRACTION: "B: Waspite Corpse (2/1/3)" STR_SILACOID_TERRORIST_EXTRACTION: "B: Rocky (3/4)" STR_SILACOID_CORPSE_EXTRACTION: "B: Rocky's Corpse (2/2)" STR_ETHEREAL_SOLDIER_EXTRACTION: "B: SG Guardian (1/0/2)" STR_ETHEREAL_NOVICE_EXTRACTION: "B: SG Novice (1/1/2)" STR_ETHEREAL_LEADER_EXTRACTION: "B: SG Operative (1/2/4)" STR_ETHEREAL_COMMANDER_EXTRACTION: "B: SG Coordinator (1/4/6)" STR_ZOMBIE_STERILE_CORPSE_EXTRACTION: "B: Zombie Corpse (1)" STR_ZOMBIE_STERILE_TERRORIST_EXTRACTION: "B: Zombie (2)" STR_ZOMBIE_GRUBAS_CORPSE_EXTRACTION: "B: Z-Fatman Corpse (3)" STR_ZOMBIE_GRUBAS_TERRORIST_EXTRACTION: "B: Zombie Fatman (5)" STR_ZOMBIE_SADAKO_CORPSE_EXTRACTION: "B: Z-Strix Corpse (2/3)" STR_ZOMBIE_SADAKO_TERRORIST_EXTRACTION: "B: Strix Zombie (4/5/b)" STR_ZOMBIE_CARRIE_CORPSE_EXTRACTION: "B: Z-Singer Corpse (1/1)" STR_ZOMBIE_CARRIE_TERRORIST_EXTRACTION: "B: Singer Zombie (2/3/b)" STR_ZOMBIE_PIMP_CORPSE_EXTRACTION: "B: Funky Z Corpse (2)" STR_ZOMBIE_PIMP_TERRORIST_EXTRACTION: "B: Funky Zombie (4)" STR_MEGAZOMBIE_CORPSE_EXTRACTION: "B: Megazombie Corpse (7/2/3)" STR_MEGAZOMBIE_TERRORIST_EXTRACTION: "B: Megazombie (10/4/3)" STR_ZOMBIE_TROOPER_CORPSE_EXTRACTION: "B: Z-Trooper Corpse (5/1/2)" STR_ZOMBIE_TROOPER_2_EXTRACTION: "B: Zombie Trooper (8/2/4)" STR_ZOMBIE_SENTINEL_REMAINS_EXTRACTION: "B: Zombie Sentinel Remains (8/8/8)" STR_VAMPIRE_CORPSE_EXTRACTION: "B: Vampire Corpse (6/2)" STR_VAMPIRE_DUDE_EXTRACTION: "B: Vampire Dude (13/2/b)" STR_VAMPIRE_GAL_EXTRACTION: "B: Vampire Gal (13/2/b)" STR_MECHTOID_CORPSE_EXTRACTION: "E: Mechtoid Corpse (2/2/4)" STR_DOOM_SOLDIER_EXTRACTION: "Essence: Possessed Soldier (1)" STR_DOOM_SARGE_EXTRACTION: "Essence: Possessed Sarge (1)" STR_DOOM_GUNNER_EXTRACTION: "Essence: Possessed Gunner (1)" STR_DOOM_IMP_EXTRACTION: "Essence: Imp (2)" STR_DOOM_DEMON_EXTRACTION: "Essence: Demon (2)" STR_DOOM_SPECTRE_EXTRACTION: "Essence: Spectre (3)" STR_DOOM_CACODEMON_EXTRACTION: "Essence: Cacodemon (5)" STR_DOOM_HELL_BARON_EXTRACTION: "Essence: Hell Baron (20)" STR_BOGEYMAN_EXTRACTION: "Essence: Bogeyman (1)" STR_ACADEMY_CORPSE_EXTRACTION: "E: Integrated Devices" STR_CHURCH_CORPSE_EXTRACTION: "E: Force Circuitry" STR_DEMONIC_ESSENCE_S: "Essence: Sacrifice Slaves" STR_DEMONIC_ESSENCE_S2: "Essence: Sacrifice Maidens" STR_MAGICAL_GIRL_EXTRACTION: "Purple Bloom's Sacred Feast" #robbery STR_ACADEMY_STUDENT_ROBBERY: "rob: Acd. Student (0/1/1)" STR_ACADEMY_NURSE_ROBBERY: "rob: Acd. Nurse (0/0/3)" STR_SECTOID_SOLDIER_ROBBERY: "rob: Researcher (0/1/1)" STR_SECTOID_EXPLORER_ROBBERY: "rob: Explorer (1/1/2)" STR_SECTOID_NAVIGATOR_ROBBERY: "rob: Osr. Security (2/0/0)" STR_OSIRON_LAD_ROBBERY: "rob: Osr. Yeoman (0/1/0)" STR_SECTOID_MEDIC_ROBBERY: "rob: Acd. Medic (1/1/3)" STR_SECTOID_ENGINEER_ROBBERY: "rob: Acd. Engineer (1/1/2)" STR_ACADEMY_SCIENTIST_ROBBERY: "rob: Acd. Scientist (1/4/12)" STR_ACADEMY_COUNSELLOR_ROBBERY: "rob: Acd. Counsellor (0/2/4)" STR_SECTOID_LEADER_ROBBERY: "rob: Acd. Esper (1/2/2)" STR_SECTOID_COMMANDER_ROBBERY: "rob: Acd. Provost (1/3/12)" STR_GUILD_SOLDIER_ROBBERY: "rob: GO (0/1/0)" STR_GUILD_TEAM_LEADER_ROBBERY: "rob: Guild Team Ldr. (0/1/1)" STR_GUILD_MEDIC_ROBBERY: "rob: Guild Medic (0/0/8)" STR_GUILD_GUARD_ROBBERY: "rob: Guild Security (1/1/0)" STR_GUILD_SPACE_TECH_ROBBERY: "rob: Guild Spc Tech (1/1/1)" STR_GUILD_SHIP_OFFICER_ROBBERY: "rob: Guild Spc Officer (1/1/1)" STR_GUILD_NAVIGATOR_ROBBERY: "rob: Guild Navigator (2/1/1)" STR_GUILD_EXTERMINATOR_ROBBERY: "rob: Guild PCM (1/1/0)" STR_GUILD_ATTENDANT_ROBBERY: "rob: Guild Hostess (0/1/1)" STR_GUILD_PILOT_ROBBERY: "rob: Guild Sailor (0/1/0)" STR_GUILD_SPACEMAN_ROBBERY: "rob: Guild Spaceman (1/2/2)" STR_MARSEC_SECURITY_ROBBERY: "rob: Mar. Operative (2/0/0)" STR_MARSEC_BODYGUARD_ROBBERY: "rob: Mar. Bodyguard (1/0/9)" STR_GUILD_ENGINEER_ROBBERY: "rob: Guild Engineer (0/2/3)" STR_GUILD_LEADER_ROBBERY: "rob: Guild Rep (0/2/1)" STR_GUILD_COMMANDER_ROBBERY: "rob: GuildMaster (1/1/18)" STR_MARSEC_MARINE_ROBBERY: "rob: Marsec C.M. (2/2/7)" STR_UBER_BELTER_ROBBERY: "rob: Belter (1/1/1)" STR_CHURCH_SOLDIER_ROBBERY: "rob: CoS Neophyte (0/0/1)" STR_CHURCH_BOY_ROBBERY: "rob: CoS Altar Boy (0/0/1)" STR_CHURCH_HANDMAID_ROBBERY: "rob: CoS Shrine Maiden (1/0/1)" STR_CHURCH_MAIDEN_ROBBERY: "rob: CoS Warmaiden (1/0/1)" STR_CHURCH_NAVIGATOR_ROBBERY: "rob: CoS Zealot (0/2/0)" STR_CHURCH_ELITE_ROBBERY: "rob: CoS Exalt (1/3/1)" STR_CHURCH_ENGINEER_EXTRACTION: "Remove Beastmaster's Armor (2/1/0)" STR_BEASTMASTER_TERRORIST_ROBBERY: "rob: CoS Beastmaster (0/1/1)" STR_CHURCH_MATRON_ROBBERY: "rob: CoS Matron (1/0/2)" STR_CHURCH_PRIEST_ROBBERY: "rob: CoS Priest (0/1/0)" STR_CHURCH_LEADER_ROBBERY: "rob: CoS Reverend (0/3/0)" STR_CHURCH_COMMANDER_ROBBERY: "rob: CoS Cardinal (0/4/1)" STR_APOC_DISCIPLE_ROBBERY: "rob: Disciple of Apocalypse (2/0/1)" STR_APOC_SADIST_ROBBERY: "rob: Sadist of Apocalypse (1/0/1)" STR_MUTON_SOLDIER_ROBBERY: "rob: Merc Soldier (2/0/0)" STR_MUTON_NAVIGATOR_ROBBERY: "rob: Merc Commando (2/1/0)" STR_MUTON_HEAVY_ROBBERY: "rob: Merc S-Trooper (2/0/4)" STR_MUTON_ENGINEER_ROBBERY: "rob: Merc Engineer (2/0/7)" STR_MUTON_LEADER_ROBBERY: "rob: Merc Captain (3/0/6)" STR_MUTON_COMMANDER_ROBBERY: "rob: Merc Commander (4/2/15)" STR_NINJA_GAL_ROBBERY: "rob: Ninja Gal (1/1/0)" STR_NINJA_WARRIOR_ROBBERY: "rob: Ninja Warrior (2/1/0)" STR_SMUGGLER_GOON_ROBBERY: "rob: Goon (0/1/2)" STR_SMUGGLER_CATGIRL_ROBBERY: "rob: Catgirl (2/0/0)" STR_SMUGGLER_ENGINEER_ROBBERY: "rob: Bugbear (0/2/0)" STR_SMUGGLER_CAPTAIN_ROBBERY: "rob: Smug. Captain (0/4/0)" STR_SMUGGLER_NEGOTIATOR_ROBBERY: "rob: Smug. Negotiator (0/5/3)" STR_BANDIT_HIGHWAYMAN_ROBBERY: "rob: Highwayman (0/0/3)" STR_BANDIT_BOY_ROBBERY: "rob: B-Boy (0/0/2)" STR_BANDIT_DRIFTER_ROBBERY: "rob: Drifter (0/1/1)" STR_BANDIT_RUFFIAN_ROBBERY: "rob: Ruffian (0/1/1)" STR_BANDIT_TROUBLEMAKER_ROBBERY: "rob: Troublemaker (0/0/2)" STR_BANDIT_DUDE_ROBBERY: "rob: Brigand (1/2/0)" STR_BANDIT_FUSSBALLER_ROBBERY: "rob: Baller (0/2/1)" STR_BANDIT_HITMAN_ROBBERY: "rob: Hitman (1/1/0)" STR_BANDIT_BOSS_ROBBERY: "rob: Bandit Boss (1!/2/1)" STR_BANDIT_TOMB_RUNNER_ROBBERY: "rob: Tomb Runner (0/1/1)" STR_BANDIT_RATMAN_STORMRAT_ROBBERY: "rob: Stormrat (0/3/3)" STR_BANDIT_RATMAN_LEADER_ROBBERY: "rob: Ratman Ldr. (0/2/1)" STR_RET_PEON_ROBBERY: "rob: Ret. Peon (0/1/0)" STR_RET_HYBRID_ROBBERY: "rob: Ret. Hybrid (0/1/0)" STR_RET_SIREN_ROBBERY: "rob: Ret. Siren (0/1/0)" STR_RET_SECTOGRE_ROBBERY: "rob: Sectogre (0/1/0)" STR_RET_COMMANDO_ROBBERY: "rob: Ret. Technician (0/1/1)" STR_RET_ELDER_ROBBERY: "rob: Ret. Elder (0/3/0)" STR_RAIDER_SCOUT_ROBBERY: "rob: Rdr. Scout (0/1/1)" STR_RAIDER_THUG_ROBBERY: "rob: Rdr. Thug (0/1/0)" STR_RAIDER_HUMONGOUS_ROBBERY: "rob: Rdr. Humongous (0/2/0)" STR_RAIDER_FIREBAT_ROBBERY: "rob: Rdr. Firebat (1/2/6)" STR_RAIDER_BUZZARD_ROBBERY: "rob: Rdr. Buzzard (1/1/1)" STR_RAIDER_BOSS_ROBBERY: "rob: Rdr. Boss (1!/2/0)" STR_SPARTAN_SCOUT_ROBBERY: "rob: Spt. Scout (0/2/0)" STR_SPARTAN_RIFLEMAN_ROBBERY: "rob: Spt. Rifleman (0/2/0)" STR_SPARTAN_HEAVY_ROBBERY: "rob: Spt. Heavy Trp. (0/2/0)" STR_SPARTAN_CAPTAIN_ROBBERY: "rob: Spt. Lieutenant (0/4/0)" STR_HUMAN_SOLDIER_COMMANDO_ROBBERY: "rob: H. Commando (5/1/2)" STR_MEGAPOL_WOLFMAN_ROBBERY: "rob: MPol Wolfman (0/1/1/0$)" STR_MEGAPOL_ENFORCER_ROBBERY: "rob: MPol Enforcer (3/2/0/0$)" STR_MEGAPOL_APEMAN_ROBBERY: "rob: MPol Apeman (1/1/0/0$)" STR_MEGAPOL_DETECTIVE_ROBBERY: "rob: MPol Detective (3/0/3)" STR_HUMAN_NOMAD_ROBBERY: "rob: Nomad (3/0/1)" STR_GOVT_AGENT_ROBBERY: "rob: Govt Agent (0/2/2)" STR_GOVT_PILOT_ROBBERY: "rob: Govt Pilot (0/1/1)" STR_GOVT_MP_ROBBERY: "rob: Military Police (1/1/0)" STR_GOVT_ENFORCER_ROBBERY: "rob: Govt Enforcer (2/0/0)" STR_GOVT_ELITE_ROBBERY: "rob: Govt Elite (3/0/0)" STR_GOVT_SIREN_ROBBERY: "rob: Govt Siren (3/0/0)" STR_GOVT_GENERAL_ROBBERY: "rob: Govt General (1/3/9)" STR_NAZI_SOLDIER_ROBBERY: "rob: Hum. Soldier (0/0/2)" STR_NAZI_SS_ROBBERY: "rob: Hum. Instructor (0/2/0)" STR_NAZI_STORMTROOPER_ROBBERY: "rob: Hum. S-trooper (2/0/1)" STR_NAZI_SUPERSOLDIER_ROBBERY: "rob: Supersoldier (1/0/26)" STR_NAZI_LEADER_ROBBERY: "rob: Hum. Leader (0/2/1)" STR_NAZI_KKK_ROBBERY: "rob: Hum. Activist (0/0/2)" STR_HUMAN_FEMALE_4_ROBBERY: "rob: Tough Girl (0/1/0)" STR_HUMAN_MALE_3_ROBBERY: "rob: Tough Guy (0/1/0)" STR_HUMAN_FATMAN_ROBBERY: "rob: Fatman (0/1/0)" STR_HUMAN_CLERK_ROBBERY: "rob: Clerk (0/2/0)" STR_HUMAN_LABOURER_ROBBERY: "rob: Labourer (0/1/0)" STR_HUMAN_LABOURER_FEM_ROBBERY: "rob: F.Labourer (0/1/0)" STR_HUMAN_SHARP_GUY_ROBBERY: "rob: Sharp Guy (0/2/0)" STR_HUMAN_SHARP_GIRL_ROBBERY: "rob: Sharp Girl (0/2/1)" STR_HUMAN_CITY_GIRL_ROBBERY: "rob: Savvy Girl (1/0/0)" STR_HUMAN_HOE_ROBBERY: "rob: Hoe (0/0/3)" STR_HUMAN_MASTER_ROBBERY: "rob: Human Mage (3/0/1)" STR_HUMAN_NOBLEWOMAN_ROBBERY: "rob: Noblewoman (2/3/2)" STR_GNOME_ARMORED_EXTRACTION: "remove Gnome's armor (1/4/20)" #slavery STR_EMANCIPATION_SLAVE: "Emancipate Slaves" STR_EMANCIPATION_SLAVE_MAID: "Emancipate Slave Maids" STR_EMANCIPATION_SLAVE_BRUTE: "Emancipate Slave Lashers" STR_EMANCIPATION_SLAVE_GLADIATRIX: "Emancipate Slave Glad." STR_EMANCIPATION_SLAVE_SKILLED: "Emancipate Slave Spec." STR_EMANCIPATION_SLAVE_MANAGER: "Emancipate Slave Taskmst." STR_EMANCIPATION_SLAVE_MAGICAL: "Emancipate Slave Witch" STR_ACADEMY_STUDENT_SALVAGE: "s: Acd. Student (0/1/1)" STR_ACADEMY_NURSE_SALVAGE: "s: Acd. Nurse (0/0/3)" STR_SECTOID_SOLDIER_SALVAGE: "s: Researcher (0/1/1)" STR_SECTOID_EXPLORER_SALVAGE: "s: Explorer (1/1/2)" STR_SECTOID_NAVIGATOR_SALVAGE: "S: Osr. Security (2/0/0)" STR_SECTOID_MEDIC_SALVAGE: "s: Acd. Medic (1/1/3)" STR_SECTOID_ENGINEER_SALVAGE: "$: Acd. Engineer (1/1/2)" STR_ACADEMY_SCIENTIST_SALVAGE: "$: Acd. Scientist (1/4/12)" STR_ACADEMY_COUNSELLOR_SALVAGE: "$: Acd. Counsellor (0/2/4)" STR_ACADEMY_THRALL_SALVAGE: "S@: Acd. Thrall (0)" STR_SECTOID_LEADER_SALVAGE: "S*: Acd. Esper (1/2/2)" STR_SECTOID_COMMANDER_SALVAGE: "S*: Acd. Provost (1/3/12)" STR_GUILD_ATTENDANT_SALVAGE: "s: Guild Hostess (0/1/1)" STR_GUILD_PILOT_SALVAGE: "S: Guild Sailor (0/1/0)" STR_GUILD_SPACEMAN_SALVAGE: "S: Guild Spaceman (1/2/2)" STR_GUILD_SOLDIER_SALVAGE: "S: GO (0/1/0)" STR_GUILD_GUARD_SALVAGE: "S: Guild Security (1/1/0)" STR_GUILD_SPACE_TECH_SALVAGE: "S+: Guild Spc Tech (1/1/1)" STR_GUILD_EXTERMINATOR_SALVAGE: "S: Guild PCM (1/1/0)" STR_GUILD_ENGINEER_SALVAGE: "S+: Guild Engineer (0/2/3)" STR_GUILD_LEADER_SALVAGE: "$: Guild Rep (0/2/1)" STR_CHURCH_BOY_SALVAGE: "sq: CoS Altar Boy (0/0/1)" STR_CHURCH_HANDMAID_SALVAGE: "s: CoS Shrine Maiden (1/0/1)" STR_CHURCH_MAIDEN_SALVAGE: "s: CoS Warmaiden (1/0/1)" STR_CHURCH_ELITE_SALVAGE: "S^: CoS Exalt (1/3/1)" STR_BEASTMASTER_TERRORIST_SALVAGE: "S^: CoS Beastmaster (0/1/1)" STR_NINJA_GAL_SALVAGE: "S^: Ninja Gal (1/1/0)" STR_SMUGGLER_NEGOTIATOR_SALVAGE: "S*: Smug. Negotiator (0/5/3)" STR_BANDIT_TROUBLEMAKER_SALVAGE: "s: Troublemaker (0/0/2)" STR_BANDIT_DUDE_SALVAGE: "S: Brigand (1/2/0)" STR_BANDIT_FUSSBALLER_SALVAGE: "S: Baller (0/2/1)" STR_RAIDER_SCOUT_SALVAGE: "s: Rdr. Scout (0/1/1)" STR_RAIDER_THUG_SALVAGE: "S: Rdr. Thug (0/1/0)" STR_RAIDER_HUMONGOUS_SALVAGE: "S@: Rdr. Humongous (0/2/0)" STR_RAIDER_FIREBAT_SALVAGE: "S@: Rdr. Firebat (1/2/6)" STR_RAIDER_BUZZARD_SALVAGE: "S^: Rdr. Buzzard (1/1/1)" STR_RAIDER_BOSS_SALVAGE: "S@: Rdr. Boss (1!/2/0)" STR_SPARTAN_SCOUT_SALVAGE: "s: Spt. Scout (0/2/0)" STR_SPARTAN_RIFLEMAN_SALVAGE: "S: Spt. Rifleman (0/2/0)" STR_SPARTAN_HEAVY_SALVAGE: "S: Spt. Heavy Trp. (0/2/0)" STR_NAZI_SOLDIER_SALVAGE: "S: Hum. Soldier (0/0/2)" STR_NAZI_KKK_SALVAGE: "S: Hum. Activist (0/0/2)" STR_MEGAPOL_WOLFMAN_SALVAGE: "S: MPol Wolfman (0/1/3)" STR_MEGAPOL_ENFORCER_SALVAGE: "S@: MPol Enforcer (3/2/2)" STR_MEGAPOL_APEMAN_SALVAGE: "S@: MPol Apeman (1/1/2)" STR_HUMAN_NOMAD_SALVAGE: "S: Nomad (3/0/0)" STR_HUMAN_CITY_GIRL_SALVAGE: "s: Savvy Girl (1/0/0)" STR_HUMAN_LABOURER_SALVAGE: "S: Labourer (0/1/0)" STR_HUMAN_LABOURER_FEM_SALVAGE: "s: F.Labourer (0/1/0)" STR_HUMAN_CLERK_SALVAGE: "S: Clerk (0/2/0)" STR_HUMAN_SHARP_GIRL_SALVAGE: "$: Sharp Girl (0/2/1)" STR_REBEL_FEMALE_TRAITOR_SALVAGE: "s: Traitor Smoothie (1)" STR_HUMAN_NOBLEWOMAN_SALVAGE: "S*: Noblewoman (2/3/2)" STR_EXPERIMENT_VICTIM_SALVAGE: "S@: Ex.Victim (0)" STR_DAMSEL_VICTIM_SALVAGE: "s: Smoothie Captive (0)" STR_SISTER_VICTIM_SALVAGE: "S^: Castaway Gal (0)" #recruitment STR_SISTER_VICTIM_RECRUITMENT: "Recruit: Castaway Gal" STR_SISTER_VICTIM_RECRUITMENT_BRAINER: "Recruit Brainer: Castaway Gal" STR_FREAK_RECRUITMENT: "Recruit: Freak Gal" STR_HERO_RECRUITMENT: "Recruit: Hero" STR_SYNTH_RECRUITMENT: "Recruit: Syn" STR_SYNTH_GAL: "Recruitable Syn" STR_RAIDER_SCOUT_RECRUITMENT: "Recruit: Raider Scout" STR_YOUNG_UBER_RECRUITMENT: "Recruit: Young Uber" STR_GNOME_RECRUITMENT: "Recruit: Gnome" STR_GNOME_RECRUITMENT_SCI: "Recruit Brainer: Gnome" #workery STR_HUMAN_MALE_3_WORKERY: "Work: Tough Guy" STR_HUMAN_FEMALE_4_WORKERY: "Work: Tough Girl" STR_HUMAN_CITY_GIRL_WORKERY: "Work: Savvy Girl" STR_HUMAN_LABOURER_WORKERY: "Work: Labourer" STR_HUMAN_LABOURER_FEM_WORKERY: "Work: F.Labourer" STR_HUMAN_CLERK_WORKERY: "Work: Clerk" STR_EXPERIMENT_VICTIM_WORKERY: "Work: Ex.Victim" STR_DAMSEL_VICTIM_WORKERY: "Work: Smoothie Captive" STR_SISTER_VICTIM_WORKERY: "Work: Castaway Gal" STR_YOUNG_UBER_WORKERY: "Work: Young Uber" STR_HUMAN_HOE_WORKERY: "Pimp: Hoe" STR_GUILD_ATTENDANT_WORKERY: "Pimp: Guild Hostess" STR_CHURCH_HANDMAID_WORKERY: "Pimp: Shrine Maiden" STR_HUMAN_NOBLEWOMAN_WORKERY: "Pimp: Noblewoman" STR_MAIDEN_VICTIM_WORKERY: "Pimp: Captive Maiden" #interrogation STR_SECTOID_MEDIC_INRG: "I: Acd. Medic (1/1/3)" STR_SECTOID_ENGINEER_INRG: "I: Acd. Engineer (1/1/2)" STR_SECTOID_LEADER_INRG: "I: Acd. Esper (1/2/2)" STR_SECTOID_COMMANDER_INRG: "I: Acd. Provost (1/3/9)" STR_GUILD_ENGINEER_INRG: "I: Guild Engineer (0/2/3)" STR_GUILD_LEADER_INRG: "I: Guild Rep (0/2/1)" STR_GUILD_COMMANDER_INRG: "I: Guildmaster (1/1/18)" STR_CHURCH_LEADER_INRG: "I: CoS Reverend (0/3/0)" STR_MUTON_ENGINEER_INRG: "I: Merc Engineer (2/0/7)" STR_SMUGGLER_NEGOTIATOR_INRG: "I: Smuggler Negotiator (0/5/3)" STR_DEEP_ONE_MEAL: "Deep One Pie" STR_LOBSTERMAN_MEAL: "Spiced Lobsterman Soup" STR_REAPER_MEAL: "Fried Reaper Innards" STR_BOOMOSAURUS_MEAL: "Royal Boomosaurus Steak" STR_BOOMOSAURUS_MEAL_XXX: "Royal Boomosaurus Steak (x5)" STR_ETHEREAL_MEAL: "Godly Brain" #ZZZs and PRQs STR_CODEX_REDGOLD: "Codex (Red or Gold)" STR_CODEX_GRAYGREEN: "Codex (Green or Gray)" STR_CODEX_GR_GD: "Codex (Green or Gold)" STR_CODEX_GR_RD: "Codex (Green or Red)" STR_CODEX_GY_GD: "Codex (Gray or Gold)" STR_CODEX_GY_RD: "Codex (Gray or Red)" STR_CODEX_GOLD_EXP: "Codex (Any but Red)" STR_CODEX_GREEN_EXP: "Codex (Any but Gray)" STR_CODEX_RED_EXP: "Codex (Any but Gold)" STR_CODEX_GRAY_EXP: "Codex (Any but Green)" STR_CORAL_ISLAND_DONE: "Mysterious Island Cleared" STR_LOC_TAVERN_CELLAR_DONE: "Tavern Cellar Cleared" STR_BUTCHER_DONE: "Death Dungeon Cleared" STR_LOC_GDX_PRISON_DONE: "X-Prison Mission Completed" STR_HELMET: "Enviro Armor" STR_PILLOW_BOOK_REPORT: "Pillow Book (rep.)" STR_CANNON_REPORT: "30mm Cannon (rep.)" STR_MED_CANNON_REPORT: "50mm Cannon (rep.)" STR_SIDEWINDER_REPORT: "Seagull Missiles (rep.)" STR_MINIGUN_PLUS: "Miniguns (Basics)" STR_LIGHT_CANNONS: "Light Cannons (Basics)" STR_LASER_KNOWLEDGE: "Lasers (Basics)" STR_GAUSS_KNOWLEDGE: "Gauss (Basics)" STR_BEASTMASTER_PLUS: "Any Beastmaster" STR_HEALER_PLUS: "Any Medic" STR_LEADER_PLUS: "Any Leader" STR_COMMANDER_PLUS: "Any VIP" STR_AUTO_CANNON_PLUS: "Autocannon (Dep.)" STR_MEDUSA_PREQ: "Anti-Shield Missile (Preq.)" STR_DEMONIC_ESSENCE_PREQ_2: "Demonic Essence (Preq.)" STR_FIGHTER_CONSTRUCTION_PREQ: "Fighter Construction (Preq.)" STR_UFO_CONSTRUCTION_PREQ: "Warship Hull (Preq.)" STR_SOLDIER_TYPE_BASIC_PREQ_A: "Soldier Type: Fem Uber (Preq. 1)" STR_SOLDIER_TYPE_BASIC_PREQ_B: "Soldier Type: Fem Uber (Preq. 2)" STR_ENGINEER_PLUS_PREQ: "Basic Engineering (Preq.)" STR_PERSONAL_ARMOR_PREQ: "Tactical Armor (Preq.)" STR_PSI_LAB_PREQ: "VooDoo (Preq.)" STR_GYM_ADVANCE_PREQ: "Martial Arts Training (Preq.)" STR_PIRATEZ_COOKING_PREQ: "Cooking By The Book (Preq.)" STR_ROBOT_DISASSEMBLY_PREQ: "Robot Dissassembly (Preq.)" STR_KRUGER_PRODUCTION_PREQ: "Kruger Manuf. (Preq.)" STR_CANNON_PREQ: "30mm Cannon (Preq.)" STR_POWER_TOOLS_PREQ: "Power Tools (Preq.)" STR_CANNONS_MANUFACTURING_PREQ: "Cannon Munitions (Preq.)" STR_EXPLOSIVE_AMMO_PREQ: "Explosive Munitions (Preq.)" STR_AMMO_MANUFACTURING_2_PREQ: "Rifle Bullet Manuf. (Preq.)" STR_RETICULAN_POWER_SYSTEMS_PREQ: "Reticulan Power Systems (Preq.)" STR_SOLDIER_TYPE_SYNTH_ZZZ: "Soldier: Syn (Dep.)" STR_TINY_DRILL_INVESTIGATION_ZZZ: "Tiny Drill (Dep.)" STR_TINY_DRILL_INVESTIGATION_DEP: "Tiny Drill (Dep.2)" STR_BASIC_INCENDIARIES_ZZZ: "Fire (Dep.)" STR_BALLISTICS_ZZZ: "Ballistics (Dep.)" STR_VIOLENCE_ZZZ: "Violence (Dep.)" STR_SURVIVAL_ZZZ: "Survival (Dep.)" STR_WEIRDNESS_ZZZ: "Weirdness (Dep.)" STR_NUCLEAR_MUNITIONS_ZZZ: "Hellerium Munitions (Dep.)" STR_JACKSTOWN_ZZZ: "Nearby Town (Dep.)" STR_CONTACT_SHIP_JUNKYARD_ZZZ: "Ship Junkyard (Dep.)" STR_CONTACT_CAR_THIEVES_ZZZ: "Car Thieves (Dep.)" STR_CONTACT_GENERAL_SUPPLIES_ZZZ: "Merchants (Dep.)" STR_CONTACT_GUN_EMPORIUM_ZZZ: "Gun Emporium (Dep.)" STR_CONTACT_KRAZY_HANNA_ZZZ: "Krazy Hanna (Dep.)" STR_CONTACT_DEALERS_ZZZ: "Authorized Dealers (Dep.)" STR_CONTACT_FUSO_ZZZ: "Fuso (Dep.)" STR_CONTACT_THEBAN_ZZZ: "Theban Hive (Dep.)" STR_FLINTLOCKS_PRODUCTION_ZZZ: "Flintlocks & Bombs (Dep.)" STR_ELERIUM_EXPLOSIVES_ZZZ: "Hellerium Explosives (Dep.)" STR_FUSION_EXPLOSIVES_ZZZ: "Fusion Explosives (Dep.)" STR_CHEMICAL_WEAPONS_ZZZ: "Chemical Weapons (Dep.)" STR_MUTANT_ORIGINS_ZZZ: "Mutant Origins (Dep.)" STR_MUTANT_SELF_DEFENSE_ZZZ: "MSDF (Dep.)" STR_HUMAN_RETICULAN_ALLIANCE_ZZZ: "Human-Reticulan Co-op (Dep.)" STR_CONTACT_ROGUE_FIELDS_ZZZ: "Rogue Fields' Warlords (Dep.)" STR_CONTACT_DR_WANG_ZZZ: "Dr. Wang's Death Emporium (Dep.)" STR_CONTACT_ARENA_ZZZ: "Death Realms' Arena (Dep.)" STR_CONTACT_EUROSYNDICATE_ZZZ: "Eurosyndicate (Dep.)" STR_CONTACT_EUROSYNDICATE_2_ZZZ: "Eurosyndicate (Dep.2)" STR_CONTACT_MERCENARIES_PREQ: "Mercenaries (Preq.)" STR_CONTACT_MERCENARIES_ZZZ: "Mercenaries (Dep.)" STR_CONTACT_MAGIC_SHOP_ZZZ: "Ye Olde Magic Shoppe (Dep.)" STR_CONTACT_MUTANT_ALLIANCE_ZZZ: "Mutant Alliance (Dep.)" STR_CONTACT_SMUGGLERS_ZZZ: "Smugglers (Dep.)" STR_POISONED_WEAPONS_ZZZ: "Poisons & Acids (Dep.)" STR_PRIMITIVE_WEAPONS_2_ZZZ: "Tools & Blades (Dep.)" STR_PRIMITIVE_WEAPONS_ZZZ: "Primitive Weapons (Dep.)" STR_SMITHING_ZZZ: "Smithing (Dep.)" STR_MISSION_SEA_ADVENTURE_ZZZ: "Sea Adventures (Dep.)" STR_SPACE_MISSIONS_PREQ: "Space Missions (Preq.)" STR_SLAVE_SOLDIERS_ZZZ: "Slave Soldiers (Dep.)" STR_LOKNAR_RECRUITMENT_ZZZ: "Recruit Lokk'Naars (Dep.)" STR_HYBRID_RECRUITMENT_ZZZ: "Recruit Bugeyes (Dep.)" STR_BOUNTY_HUNTING_B_PREQ: "Bounty Hunt Lvl B (Preq.)" STR_TMG_AMMO_PRODUCTION: "TMG Ammo Manuf." STR_KRUGER_PRODUCTION: "Kruger Manuf." STR_FLAME_CANNON_REPORT: "Flame Cannon (Rep.)" STR_FLAME_CANNON_MANUFACTURE: "Flame Cannon (Manuf.)" STR_FLAME_CANNON_DISASSEMBLY: "Flame Cannon (D/A)" STR_MINI_LASER_REPORT: "Charger Laser (Rep.)" STR_LITTLE_ILYA_REPORT: "Lil' Ilya (Rep.)" STR_LITTLE_ILYA_MANUFACTURE: "Lil' Ilya (Manuf.)" STR_CONVERSION_LAUNCHER_REPORT: "Conversion Launcher (Rep.)" STR_CONVERSION_LAUNCHER_MANUFACTURE: "Conversion Launcher (Manuf.)" STR_CONVERSION_LAUNCHER_DISASSEMBLY: "Conversion Launcher (D/A)" STR_NO_FREE_HANGARS_FOR_CRAFT_PRODUCTION: "NO FREE HANGARS FOR CRAFT PRODUCTION!{SMALLLINE}Each craft assigned to a hideout, transferred to a hideout, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another hideout." STR_NO_FREE_HANGARS_FOR_PURCHASE: "NO FREE HANGARS FOR PURCHASE!{SMALLLINE}Each craft assigned to a hideout, transferred to a hideout, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another hideout." STR_NO_FREE_HANGARS_FOR_TRANSFER: "NO FREE HANGARS FOR TRANSFER!{SMALLLINE}Each craft assigned to a hideout, transferred to a hideout, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another hideout." STR_CANNOT_BUILD_HERE: "CANNOT BUILD HERE!{SMALLLINE}You must build next to an existing building." STR_NOT_ENOUGH_WORK_SPACE: "NOT ENOUGH WORK SPACE AVAILABLE!{SMALLLINE}Build more manufacturing facilities!" STR_WAY_POINT: "WAY POINT" STR_ARE_YOU_SURE_CYDONIA: "Are you sure you want to send this craft on a mission to Cydonia?" STR_MISSION_COMPLETE_RETURNING_TO_BASE: "MISSION COMPLETE - RETURNING TO BASE" STR_AVENGER_UFOPEDIA: "TRANSPORTER AND COMBAT SPACECRAFT. THE ULTIMATE REPLICATION OF ALIEN TECHNOLOGY." STR_INTERCEPTOR_UFOPEDIA: "COMBAT AIRCRAFT WITH DUAL PULSE DETONATION ENGINES AND SPECIALLY SHIELDED ELECTRONIC SYSTEMS. THE BEST AVAILABLE EARTH BASED TECHNOLOGY." STR_LIGHTNING_UFOPEDIA: "TRANSPORTER AND COMBAT CRAFT. A CRUDE BUT EFFECTIVE REPLICATION OF ALIEN PROPULSION SYSTEMS." STR_SKYRANGER_UFOPEDIA: "TROOP TRANSPORTER. THE FASTEST OF ITS KIND, WITH VERTICAL TAKE OFF AND LANDING (V.T.O.L.) CAPABILITY." STR_FIRESTORM_UFOPEDIA: "COMBAT CRAFT. THIS ONE-MAN FIGHTER REPLICATES THE CLASSIC ALIEN FLYING SAUCER DESIGN, WITH CENTRAL PROPULSION UNIT." STR_STINGRAY_UFOPEDIA: "ADVANCED AIR TO AIR MISSILE WITH SPECIALLY SHIELDED ELECTRONICS." STR_AVALANCHE_UFOPEDIA: "AIR TO AIR MISSILE WITH NUCLEAR WARHEAD, BUT AN EXTREMELY HEAVY LOAD." STR_CANNON_UFOPEDIA: "HIGH POWERED CANNON WHICH FIRES ARMOR PIERCING ROUNDS CAPABLE OF PENETRATING 16 INCHES OF STEEL." STR_FUSION_BALL_UFOPEDIA: "THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION." STR_LASER_CANNON_UFOPEDIA: "THIS CONVENTIONAL LASER BEAM IS POWERED BY AN ANTI-MATTER REACTION CHAMBER." STR_PLASMA_BEAM_UFOPEDIA: "THE GRAVITY BEAM DIRECTS A FINELY CHANNELED IMPLODING GRAVITY FIELD." STR_SECTOID_UFOPEDIA: "The Sectoid hierarchy ranges from soldiers to leaders with powerful psionic abilities. These psionic powers can be used to demoralize soldiers in combat, or even take control of their minds. They tend to indulge in human abductions and cattle mutilation. The abduction is used to extract genetic material for cross breeding and developing clones for infiltrating human society. The cattle provide both nutrition and genetic material. This race appears to want to develop superior genetic hybrids to increase the efficiency of their hive-like society." STR_SECTOID_AUTOPSY: "Sectoid autopsy" STR_SECTOID_AUTOPSY_UFOPEDIA: "The autopsy reveals vestigial digestive organs and a simple structure. The brain and eyes are very well developed. The structure suggests genetic alteration or mutation. The small mouth and nose appear to have little function. The webbing between the fingers, and the flat feet suggest aquatic origins. There are no reproductive organs, and no clues as to how this species can reproduce. They are most probably a genetically engineered species." STR_SNAKEMAN_UFOPEDIA: "This race developed in an extremely hostile environment. They are extremely tough and can resist extreme temperature variations. Their mobility depends on a snake-like giant 'foot' which protects all the vital organs. Their objectives appear to be purely predatory and they appear to be under the command of some other intelligence which directs their military-style incursions on earth." STR_SNAKEMAN_AUTOPSY: "Snakeman autopsy" STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "The skin is extremely tough and heat resistant. The cardio-vascular system is part of the muscular system which uses the hydraulic principle to create motion. The only true muscle is the 'heart'. The reproductive system appears to be very efficient. Reproduction is asexual, with each snakeman carrying up to fifty eggs inside its body at any one time. Left to its own devices this species would be a severe threat to life on earth." STR_ETHEREAL_UFOPEDIA: "This being has awesome mental powers which allow for telepathic communication and telekinetic abilities. The apparently weak physical abilities of this creature are sustained by its mental powers. We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them. They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on earth since they seem to rely on other races to pursue their objectives." STR_ETHEREAL_AUTOPSY: "Ethereal autopsy" STR_ETHEREAL_AUTOPSY_UFOPEDIA: "This being is physically retarded and seems incapable of sustaining any life functions. The muscles are severely atrophied and the internal organs appear to be under-developed. The sensory organs, including the eyes, do not appear to function at all. The brain, however, is well developed and draws on a high proportion of the body's blood supply. It is a mystery as to how this creature can sustain itself without external support." STR_MUTON_UFOPEDIA: "This humanoid creature is physically powerful and intelligent. They have a particular appetite for consuming raw flesh of any kind, which they need for sustenance like earth based carnivores. They appear to rely on telepathic commands from a race known as 'Ethereals'. Once separated from this telepathic link their mental system appears to break down and they die. The cybernetic implants are used to enhance their combat performance. They are clearly the foot soldiers for a higher intelligence." STR_MUTON_AUTOPSY: "Muton autopsy" STR_MUTON_AUTOPSY_UFOPEDIA: "The 'skin' of this creature appears to be an organically created protective armor which is grafted onto the body. There are numerous cybernetic implants which are used to enhance the cardio-vascular system and the senses. The reproductive organs appear to have been surgically removed. Evidently these unfortunate creatures are limited to a life of warfare and conquest. Armor piercing ammunition is not very effective against their toughened skin." STR_CELATID_UFOPEDIA: "This life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom. The creature has the ability to clone itself at an alarming rate. It accompanies the Muton race in its wanderings." STR_CELATID_AUTOPSY: "Celatid autopsy" STR_CELATID_AUTOPSY_UFOPEDIA: "The core contains a small bio-mechanical device which appears to be a naturally evolved anti-gravity propulsion system. The sac of venom is the largest organ and there does not appear to be a separate brain structure. There is no discernible digestive or reproductive system. A small organ contains embryos which can grow rapidly into a new being." STR_SILACOID_UFOPEDIA: "This silicon based life form generates an enormous amount of heat. It has the strength to crush rocks which can then be ingested by the hot core. It has a primitive intelligence and can be controlled by implants or telepathic beings. It works with the Muton alien race." STR_SILACOID_AUTOPSY: "Silacoid autopsy" STR_SILACOID_AUTOPSY_UFOPEDIA: "The core of the creature is extremely hot, and seems to be the basis for a digestive system. Its unique muscle system has tremendous power and speed. Its rock-like skin is not harmed by fire or incendiary ammunition." STR_CHRYSSALID_UFOPEDIA: "The crab-like claws of this creature are a powerful weapon in close combat. The high metabolism and strength of this creature give it speed and dexterity. Instead of killing its victim it impregnates it with an egg and injects a venom which turns it into a walking zombie. A new Chryssalid will burst from the victim shortly after impregnation. Chryssalids are associated with the Snakeman race." STR_CHRYSSALID_AUTOPSY: "Chryssalid autopsy" STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "The exoskeleton of this creature is extremely tough, but surprisingly vulnerable to explosive ammunition. The brain is well developed, and its cell growth rate very fast. The creature carries twenty eggs which are laid inside other organisms. This creature is a very effective terror weapon." STR_FLOATER_UFOPEDIA: "The Floaters are primarily soldiers and terror agents. They are naturally predatory beasts, genetically engineered and cybernetically enhanced to make formidable warriors. The lower half of the body and most internal organs are surgically removed, and a life support system is installed. This implant contains an anti-gravity unit which enables the creature to float, albeit unsteadily, through the air." STR_FLOATER_AUTOPSY: "Floater autopsy" STR_FLOATER_AUTOPSY_UFOPEDIA: "The creature has been drastically altered by surgery. The device which seems to form the core of the body is a life support system, taking over the function of heart, lungs and digestive system. This would enable the creature to survive in extremely hostile environments. The brain is smaller than ours, but the sensory organs are well developed." STR_REAPER_UFOPEDIA: "This bipedal carnivore has powerful jaws and a voracious appetite. It has a number of brain implants which are used to control its activity. The primitive predatory instincts of this creature are of little use except to terrorize and destroy. Reapers are commonly associated with Floaters." STR_REAPER_AUTOPSY: "Reaper autopsy" STR_REAPER_AUTOPSY_UFOPEDIA: "The Reaper contains two 'brains' and two 'hearts' which allow it to function even when heavily wounded. However, its furry skin is highly flammable, making the creature vulnerable to incendiary weapons." STR_SECTOPOD_UFOPEDIA: "Sectopods are robot creatures with a powerful laser beam weapon. The control of these mechanical beasts is via a telepathic link to their controllers, the Ethereals. Sectopods are the most powerful terror weapon available to the alien forces." STR_SECTOPOD_AUTOPSY: "Sectopod autopsy" STR_SECTOPOD_AUTOPSY_UFOPEDIA: "The robot is sturdily constructed with powered armor capable of resisting most forms of attack, in particular plasma weapons. However, the sensing circuitry seems particularly vulnerable to laser weapons." STR_CYBERDISC_UFOPEDIA: "This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-gravity propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the Sectoid race." STR_CYBERDISC_AUTOPSY: "Cyberdisc autopsy" STR_CYBERDISC_AUTOPSY_UFOPEDIA: "The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning." STR_UFO_POWER_SOURCE_UFOPEDIA: "The power source of alien craft is an anti-matter reactor which uses Elerium (element 115) to generate powerful gravity waves as well as other forms of energy. The conversion of matter to energy is an incredible 99% efficient, therefore tiny quantities of Elerium can produce a huge amount of power. This unit can be reproduced easily using alien alloys." STR_UFO_NAVIGATION_UFOPEDIA: "Alien craft use sophisticated computers to navigate on earth and through space. The system is based on optical processors arranged in network fashion. The control interface is relatively simple - the navigator controls the direction of gravity waves generated by the power source to move the craft in any direction. This system can be used easily by humans, and it can be reproduced using alien alloys and other components." STR_UFO_CONSTRUCTION_UFOPEDIA: "Alien craft consist of three main components - a power source, a navigation system and a hull built from alien alloys. The hull is specially designed to allow gravity waves to be directed and controlled. In addition a small quantity of Elerium is required to fuel the power source. Once the principles of construction are understood, and the functions of each component are known, then it is possible to build these types of craft." STR_ALIEN_FOOD_UFOPEDIA: "These chambers contain various enzymes which are used to digest the body parts of cattle, other animals and even humans. The liquid is then consumed as ready digested food - probably direct to the bloodstream. This suggests a certain dependence on earth for food - a symbiosis between earth and alien society." STR_ALIEN_REPRODUCTION_UFOPEDIA: "These chambers contain alien fetuses. The design of these containers seems to suggest that the aliens which use this process rely completely on laboratory reproduction. The rich nutrients ensure rapid development of the fetus. This factory line system could generate thousands of alien clones in a short space of time. The process could be easily adapted for human reproduction, or alien-human hybrids." STR_ALIEN_ENTERTAINMENT_UFOPEDIA: "The most likely function of these spheres is recreational. The psionic circuitry stimulates various centers of the brain. The effect is similar to hallucinogenic drugs. This is the only evidence that aliens have any cultural or recreational pastimes." STR_ALIEN_SURGERY_UFOPEDIA: "This surgical equipment uses laser cutters to extract certain body parts from cattle and other animals. The widespread cattle mutilations can be accounted for by this bizarre alien activity. It is likely that these parts are used for nutritional or genetic purposes." STR_EXAMINATION_ROOM_UFOPEDIA: "In the past many thousands of people have claimed to have been abducted by aliens, sometimes repeatedly. The truth is far more horrific. Humans are abducted, researched and monitored. The best specimens have genetic material extracted. Women have human-alien hybrid fetuses implanted, and then removed several months later. Who knows what sinister motives the aliens have?" STR_ALIEN_ALLOYS_UFOPEDIA: "Alien craft are constructed from special alloys with unique properties. They are extremely light and durable, and can be molded by electro-magnetic methods. This material can be reproduced and used in many kinds of manufacturing processes." STR_ELERIUM_115_UFOPEDIA: "This element has the unusual property of generating anti-matter power when bombarded with certain particles. This creates gravity waves and other forms of energy. It is not naturally found in our solar system and cannot be reproduced." STR_ALIEN_ORIGINS_UFOPEDIA: "It is clear that we are fighting a losing battle on earth. The alien hordes are overwhelming in number. The best we can do is slow down their progress. The only hope for humanity is to tackle the aliens at their source. Our research seems to indicate a nearby base of operations within our solar system. Aliens indicate this place to be the center of an ancient civilization that pre-dates human history. We must locate this place as soon as possible. However, we need to capture and interrogate an alien leader to gain more detailed information. The larger UFOs probably contain at least one Alien leader." STR_THE_MARTIAN_SOLUTION_UFOPEDIA: "Our research now points to Mars as the base of alien operations. The base is well hidden, and contains all the manufacturing and cloning facilities to fuel the infiltration of earth. It also seems to contain a controlling computer of some kind that controls the whole operation. It seems that the hive-like alien society has some kind of 'queen bee'. This is their fundamental weakness - if we can eliminate the 'brain' then the body will die. We must step up our research efforts before it is too late. In order to progress we must capture the highest ranking aliens - the commanders - which only reside in alien bases and battleships." STR_CYDONIA_OR_BUST_UFOPEDIA: "It is now clear that the alien hordes are being controlled from an underground base in Cydonia - which is an unusual area of Mars featuring five sided pyramids and a large formation resembling a human face. Cydonian civilization once flourished on Mars many millions of years ago, but we do not know why it died out, or what the connection is with the latest alien activity there. Whatever the explanation we must send an expedition to Cydonia. This is the only way that we can defeat the aliens. We must destroy the controlling master 'brain'. We will need an Avenger craft equipped with the most awesome destructive power at our disposal. There is nothing more we can learn here - we must await the outcome of the Cydonian assault." STR_CENTER_ON_SITE_TIME_5_SECONDS: "CENTER ON SITE-TIME=5 Secs" STR_CANCEL_UC: "CANCEL" STR_NONE: "None" STR_UNKNOWN: "Unknown" STR_POOR: "Poor" STR_AVERAGE: "Average" STR_GOOD: "Good" STR_EXCELLENT: "Excellent" STR_BUILD_NEW_BASE_UC: "BUILD NEW BASE" STR_BASE_INFORMATION: "BASE INFORMATION" STR_EQUIP_CRAFT: "EQUIP CRAFT" STR_BUILD_FACILITIES: "BUILD FACILITIES" STR_RESEARCH: "RESEARCH" STR_MANUFACTURE: "MANUFACTURE" STR_TRANSFER_UC: "TRANSFER" STR_PURCHASE_RECRUIT: "PURCHASE/RECRUIT" STR_SACK: "SACK" STR_SELL_SACK_UC: "SELL/SACK" STR_GEOSCAPE_UC: "GEOSCAPE" STR_NAME: "Name" STR_AREA: "Area" STR_BUILD_NEW_BASE: "Build New Base" STR_CANCEL: "Cancel" STR_COST_UC: "COST>" STR_CONSTRUCTION_TIME_UC: "CONSTRUCTION TIME>" STR_DAY: one: "{N} day" other: "{N} days" STR_HOUR: one: "{N} hour" other: "{N} hours" STR_MAINTENANCE_UC: "MAINTENANCE>" STR_OK: "OK" STR_INSTALLATION: "Installation" STR_CURRENT_RESEARCH: "CURRENT RESEARCH" STR_SCIENTISTS_AVAILABLE: "Scientists Available>{ALT}{0}" STR_SCIENTISTS_ALLOCATED: "Scientists Allocated>{ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE: "Laboratory Space Available>{ALT}{0}" STR_RESEARCH_PROJECT: "RESEARCH PROJECT" STR_SCIENTISTS_ALLOCATED_UC: "SCIENTISTS ALLOCATED" STR_PROGRESS: "PROGRESS" STR_NEW_PROJECT: "New Project" STR_CANCEL_PROJECT: "CANCEL PROJECT" STR_NEW_RESEARCH_PROJECTS: "NEW RESEARCH PROJECTS" STR_SCIENTISTS_AVAILABLE_UC: "SCIENTISTS AVAILABLE>{ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE_UC: "LABORATORY SPACE AVAILABLE>{ALT}{0}" STR_INCREASE: "Increase" STR_DECREASE: "Decrease" STR_START_PROJECT: "START PROJECT" STR_CURRENT_PRODUCTION: "CURRENT PRODUCTION" STR_ENGINEERS_AVAILABLE: "Engineers Available>{ALT}{0}" STR_ENGINEERS_ALLOCATED: "Engineers Allocated>{ALT}{0}" STR_WORKSHOP_SPACE_AVAILABLE: "Workshop Space Available>{ALT}{0}" STR_CURRENT_FUNDS: "Current Funds>{ALT}{0}" STR_ITEM: "ITEM" STR_ENGINEERS__ALLOCATED: "Engineers Allocated" STR_UNITS_PRODUCED: "Units Produced" STR_TOTAL_TO_PRODUCE: "Total to Produce" STR_COST__PER__UNIT: "Cost{NEWLINE}per{NEWLINE}Unit" STR_DAYS_HOURS_LEFT: "Days/Hours Left" STR_NEW_PRODUCTION: "New Production" STR_PRODUCTION_ITEMS: "Production Items" STR_CATEGORY: "CATEGORY" STR_START_PRODUCTION: "START PRODUCTION" STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT: "{0} Engineer hours to produce one unit" STR_COST_PER_UNIT_: "Cost per unit>{ALT}{0}" STR_WORK_SPACE_REQUIRED: "Work Space Required>{ALT}{0}" STR_SPECIAL_MATERIALS_REQUIRED: "SPECIAL MATERIALS REQUIRED" STR_ITEM_REQUIRED: "ITEM REQUIRED" STR_UNITS_REQUIRED: "UNITS REQUIRED" STR_UNITS_AVAILABLE: "UNITS AVAILABLE" STR_STOP_PRODUCTION: "STOP PRODUCTION" STR_ENGINEERS_AVAILABLE_UC: "ENGINEERS AVAILABLE>{ALT}{0}" STR_WORKSHOP_SPACE_AVAILABLE_UC: "WORKSHOP SPACE AVAILABLE>{ALT}{0}" STR_MONTHLY_PROFIT: "MONTHLY PROFIT>{ALT}{0}" STR_INCREASE_UC: "INCREASE" STR_DECREASE_UC: "DECREASE" STR_UNITS_TO_PRODUCE: "Units to Produce" STR_PURCHASE_HIRE_PERSONNEL: "Purchase/Hire Personnel" STR_COST_OF_PURCHASES: "Cost of Purchases>{ALT}{0}" STR_COST_PER_UNIT_UC: "COST PER UNIT" STR_QUANTITY_UC: "QUANTITY" STR_PERSONNEL_AVAILABLE_PERSONNEL_TOTAL: "PERSONNEL AVAILABLE:PERSONNEL TOTAL>" STR_SOLDIERS: "Soldiers" STR_SCIENTISTS: "Scientists" STR_ENGINEERS: "Engineers" STR_SPACE_USED_SPACE_AVAILABLE: "SPACE USED:SPACE AVAILABLE>" STR_LIVING_QUARTERS: "Living Quarters" STR_STORES: "Stores" STR_LABORATORIES: "Laboratories" STR_WORK_SHOPS: "Work Shops" STR_HANGARS: "Hangars" STR_SHORT_RANGE_DETECTION: "Short Range Detection" STR_DEFENSE_STRENGTH: "Defense Strength" STR_TRANSFERS_UC: "TRANSFERS" STR_TRANSFERS: "Transfers" STR_ARRIVAL_TIME_HOURS: "Arrival Time (hours)" STR_COST_: "Cost>{ALT}{0}" STR_AREA_: "Area>{ALT}{0}" STR_BASE_NAME: "Base Name?" STR_SELECT_POSITION_FOR_ACCESS_LIFT: "SELECT POSITION FOR ACCESS LIFT" STR_TRANSFER: "Transfer" STR_AMOUNT_TO_TRANSFER: "AMOUNT TO TRANSFER" STR_SELECT_DESTINATION_BASE: "Select Destination Base" STR_COST: "Cost" STR_VICTORY_1: "As you enter the chamber you see the alien brain - the object of your quest. Before you can fire it communicates to you via a screen at its base. It implores you to listen to its arguments for survival before you make the decision to pull the trigger..." STR_VICTORY_2: "The brain speaks: 'Many millions of years ago the planet you call Mars was alive. This life was brought to a barren planet by our civilization as it was to yours. For millions of years we have visited your planet and genetically developed your species. You cannot kill us, you are part of us..." STR_VICTORY_3: "Here is the center of Martian civilization - the pyramids built millions of years before yours - by a species which is your ancestor. No planet is beyond our reach. This power could be yours before long. All we ask is your co-operation..." STR_GAME_OVER_1: "The aliens attempt to exterminate all humanity, destroying cities and poisoning the air and sea. The resistance of earth armies is futile in the face of vastly superior technology. Surviving generations suffer terrible mutations as they flee alien destruction. They are rounded up into slave camps to help transform earth into an alien colony which is part of some unknown empire." STR_GAME_OVER_2: "The knowledge gained through the X-Com project is lost forever. You have failed to save the earth." STR_VICTORY_4: "The alien brain is interrupted by a burst of hot plasma, and the entire alien force is defeated." STR_VICTORY_5: "Once the aliens have lost Mars they have lost the earth. Before long the X-Com research allows humanity to flourish once more, and claim Mars for itself. The alien menace has gone, but for how long, no one knows..." STR_YOU_HAVE_FAILED: "You have failed to stop the alien onslaught. One by one the funding nations sign pacts with aliens promising technology, prosperity and peace. However it soon becomes clear that the aliens have other plans..." STR_TOTAL_UC: "TOTAL" STR_INCOME: "Income" STR_EXPENDITURE: "Expenditure" STR_MAINTENANCE: "Maintenance" STR_BALANCE: "Balance" STR_UFO_ACTIVITY_IN_AREAS: "UFO Activity in Areas" STR_UFO_ACTIVITY_IN_COUNTRIES: "UFO Activity in Countries" STR_XCOM_ACTIVITY_IN_AREAS: "X-Com Activity in Areas" STR_XCOM_ACTIVITY_IN_COUNTRIES: "X-Com Activity in Countries" STR_FINANCE: "Finance" STR_DATE_FIRST: "{0}st" STR_DATE_SECOND: "{0}nd" STR_DATE_THIRD: "{0}rd" STR_DATE_FOURTH: "{0}th" STR_FINANCE_THOUSANDS: "$1000's" STR_NOT_ENOUGH_SPECIAL_MATERIALS_TO_PRODUCE_ITEM_AT_BASE: "Not enough special materials to produce{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}" STR_NOT_ENOUGH_MONEY_TO_PRODUCE_ITEM_AT_BASE: "Not enough money to produce{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}" STR_PRODUCTION_OF_ITEM_AT_BASE_IS_COMPLETE: "Production of{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}{NEWLINE}is complete" STR_CONSTRUCTION_OF_FACILITY_AT_BASE_IS_COMPLETE: "Construction of{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}{NEWLINE}is complete" STR_OK_5_SECONDS: "OK - 5 secs" STR_RESEARCH_COMPLETED: "Research Completed" STR_VIEW_REPORTS: "VIEW REPORTS" STR_WE_CAN_NOW_RESEARCH: "We can now research" STR_WE_CAN_NOW_PRODUCE: "We can now produce" STR_SUNDAY: "SUNDAY" STR_MONDAY: "MONDAY" STR_TUESDAY: "TUESDAY" STR_WEDNESDAY: "WEDNESDAY" STR_THURSDAY: "THURSDAY" STR_FRIDAY: "FRIDAY" STR_SATURDAY: "SATURDAY" STR_NOT_ENOUGH_ITEM_TO_REFUEL_CRAFT_AT_BASE: "Not enough {0} to refuel {1} at {2}" STR_NOT_ENOUGH_ITEM_TO_REARM_CRAFT_AT_BASE: "Not enough {0} to rearm {1} at {2}" STR_UFO_IS_NOT_RECOVERED: "UFO is not recovered" STR_UFO_IS_RECOVERED: "UFO is recovered" STR_CRAFT_IS_LOST: "Craft is lost" STR_TERROR_CONTINUES: "Terror continues" STR_ALIENS_DEFEATED: "Aliens defeated" STR_BASE_IS_LOST: "Base is lost" STR_BASE_IS_SAVED: "Base is saved" STR_ALIEN_BASE_STILL_INTACT: "Alien Base still intact" STR_ALIEN_BASE_DESTROYED: "Alien Base destroyed" STR_ALIENS_KILLED: "ALIENS KILLED" STR_ALIEN_CORPSES_RECOVERED: "ALIEN CORPSES RECOVERED" STR_LIVE_ALIENS_RECOVERED: "LIVE ALIENS RECOVERED" STR_ALIEN_ARTIFACTS_RECOVERED: "ALIEN ARTIFACTS RECOVERED" STR_ALIEN_BASE_CONTROL_DESTROYED: "ALIEN BASE CONTROL DESTROYED" STR_CIVILIANS_KILLED_BY_ALIENS: "CIVILIANS KILLED BY ALIENS" STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES: "CIVILIANS KILLED BY X-COM OPERATIVES" STR_CIVILIANS_SAVED: "CIVILIANS SAVED" STR_XCOM_OPERATIVES_KILLED: "X-COM OPERATIVES KILLED" STR_XCOM_OPERATIVES_MISSING_IN_ACTION: "X-COM OPERATIVES MISSING IN ACTION" STR_TANKS_DESTROYED: "TANKS DESTROYED" STR_XCOM_CRAFT_LOST: "X-COM CRAFT LOST" STR_UFO_RECOVERY: "UFO RECOVERY" STR_ALIEN_BASE_RECOVERY: "ALIEN BASE RECOVERY" STR_BASE_UNDER_ATTACK: "{0} under attack!" STR_BASE_DEFENSES_INITIATED: "BASE DEFENSES INITIATED" STR_GRAV_SHIELD_REPELS_UFO: "GRAV SHIELD REPELS UFO!" STR_FIRING: "FIRING" STR_HIT: "HIT!" STR_UFO_DESTROYED: "UFO DESTROYED!" STR_MISSED: "MISSED!" STR_SELL_ITEMS_SACK_PERSONNEL: "Sell Items/Sack Personnel" STR_VALUE_OF_SALES: "VALUE OF SALES> {ALT}{0}" STR_FUNDS: "FUNDS> {ALT}{0}" STR_SELL_SACK: "Sell/Sack" STR_VALUE: "Value" STR_CRAFT_: "CRAFT> {ALT}{0}" STR_CRAFTNAME: "{0}-{1}" STR_UFO_CRASH_RECOVERY: "UFO CRASH RECOVERY" STR_UFO_CRASH_RECOVERY_BRIEFING: "Exercise caution - There may be operatives in the UFO or around the crash site. Mission will be successful when all enemy units have been eliminated or neutralized. Recovery of UFO remains, artifacts and alien corpses can then be initiated. To abort the mission return X-Com operatives to transport vehicle and click on the 'Abort Mission' icon." STR_UFO_GROUND_ASSAULT: "UFO GROUND ASSAULT" STR_UFO_GROUND_ASSAULT_BRIEFING: "Explore landing site and, if possible, gain entry to the UFO. Mission will be successful when all enemy units have been eliminated or neutralized. Recovery of UFO, artifacts and alien corpses can then be initiated. To abort the mission return X-Com operatives to transport vehicle and click on the 'Abort Mission' icon." STR_BASE_DEFENSE: "BASE DEFENSE" STR_BASE_UC_: "BASE> {0}" STR_BASE_DEFENSE_BRIEFING: "An Alien vessel has landed nearby. Our base is in severe danger. As per standard procedure all non-combat personnel and X-Com craft have been evacuated. Alien units will enter the base via hangar doors or the access lift. Defend the base and its vital installations at all costs - this is a fight to the death. If you click on the 'abort mission' icon you will concede defeat and lose the base." STR_ALIEN_BASE_ASSAULT: "ALIEN BASE ASSAULT" STR_ALIEN_BASE_ASSAULT_BRIEFING: "X-Com operatives have gained entrance to an alien base. The control center must be destroyed to render the base inoperative. The mission will terminate when all enemies are eliminated, or when your squad has returned to the green exit area (click on the 'abort mission' icon to escape)." STR_CYDONIA_BRIEFING: "You have arrived in Cydonia. You gain entry to a large underground complex near the Martian Sphinx. You must destroy the Alien Brain that controls all alien activity. The fate of humanity is in your hands...." STR_TERROR_MISSION: "TERROR MISSION" STR_TERROR_MISSION_BRIEFING: "Mission will be successful when all enemy units have been eliminated or neutralized. You must attempt to save the lives of any civilians in the area by neutralizing the alien menace. To abort the mission return X-Com operatives to transport vehicle and click on the 'Abort Mission' icon." STR_NO_FREE_HANGARS_FOR_CRAFT_PRODUCTION: "NO FREE HANGARS FOR CRAFT PRODUCTION!{SMALLLINE}Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base." STR_NO_FREE_HANGARS_FOR_PURCHASE: "NO FREE HANGARS FOR PURCHASE!{SMALLLINE}Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base." STR_NO_FREE_HANGARS_FOR_TRANSFER: "NO FREE HANGARS FOR TRANSFER!{SMALLLINE}Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base." STR_CANNOT_BUILD_HERE: "CANNOT BUILD HERE!{SMALLLINE}You must build next to an existing base facility." STR_NO_FREE_ACCOMODATION: "NO FREE ACCOMMODATION!{SMALLLINE}The destination base does not have enough space in living quarters." STR_NOT_ENOUGH_WORK_SPACE: "NOT ENOUGH WORK SPACE AVAILABLE!{SMALLLINE}Build a new workshop or reduce work on other projects." STR_NOT_ENOUGH_MONEY: "NOT ENOUGH MONEY!" STR_NOT_ENOUGH_STORE_SPACE: "NOT ENOUGH STORE SPACE!{SMALLLINE}Build a new store facility or transfer existing stores to other bases." STR_NOT_ENOUGH_LIVING_SPACE: "NOT ENOUGH LIVING SPACE!{SMALLLINE}Build new living quarters or transfer personnel to other bases." STR_LAUNCH_INTERCEPTION: "LAUNCH INTERCEPTION" STR_CRAFT: "CRAFT" STR_STATUS: "STATUS" STR_BASE: "BASE" STR_READY: "READY" STR_OUT: "OUT" STR_REPAIRS: "REPAIRS" STR_REFUELLING: "REFUELING" STR_REARMING: "REARMING" STR_TARGET: "TARGET: {0}" STR_WAY_POINT: "WAY POINT" STR_ARE_YOU_SURE_CYDONIA: "Are you sure you want to send this craft on a mission to Cydonia?" STR_YES: "YES" STR_NO: "NO" STR_SELECT_DESTINATION: "SELECT DESTINATION" STR_CYDONIA: "CYDONIA" STR_SELECT_SITE_FOR_NEW_BASE: "SELECT SITE FOR NEW BASE" STR_RETURN_TO_BASE: "RETURN TO BASE" STR_SELECT_NEW_TARGET: "SELECT NEW TARGET" STR_PATROL: "PATROL" STR_STATUS_: "STATUS>{ALT}{0}" STR_DAMAGED_RETURNING_TO_BASE: "DAMAGED - RETURNING TO BASE" STR_LOW_FUEL_RETURNING_TO_BASE: "LOW FUEL - RETURNING TO BASE" STR_MISSION_COMPLETE_RETURNING_TO_BASE: "MISSION COMPLETE - RETURNING TO BASE" STR_PATROLLING: "PATROLLING" STR_TAILING_UFO: "TAILING UFO" STR_INTERCEPTING_UFO: "INTERCEPTING UFO-{0}" STR_RETURNING_TO_BASE: "RETURNING TO BASE" STR_DESTINATION_UC_: "DESTINATION: {0}" STR_BASE_UC: "BASE>{ALT}{0}" STR_SPEED_: "SPEED>{ALT}{0}" STR_MAXIMUM_SPEED_UC: "MAXIMUM SPEED>{ALT}{0}{ALT}" STR_ALTITUDE_: "ALTITUDE>{ALT}{0}" STR_VERY_LOW: "VERY LOW" STR_LOW_UC: "LOW" STR_HIGH_UC: "HIGH" STR_VERY_HIGH: "VERY HIGH" STR_FUEL: "FUEL>{ALT}{0}" STR_WEAPON_ONE: "WEAPON-1>{ALT}{0}" STR_NONE_UC: "NONE" STR_ROUNDS_: "ROUNDS>{ALT}{0}" STR_WEAPON_TWO: "WEAPON-2>{ALT}{0}" STR_INTERCEPTION_CRAFT: "INTERCEPTION CRAFT" STR_BASE_: "Base>{0}" STR_NAME_UC: "NAME" STR_AMMO_: "AMMO>{ALT}{0}" STR_CREW: "CREW" STR_EQUIPMENT_UC: "EQUIPMENT" STR_ARMOR: "ARMOR" STR_MAX: "MAX>{ALT}{0}" STR_ROOKIE: "Rookie" STR_SQUADDIE: "Squaddie" STR_SERGEANT: "Sergeant" STR_CAPTAIN: "Captain" STR_COLONEL: "Colonel" STR_COMMANDER: "Commander" STR_SELECT_SQUAD_FOR_CRAFT: "Select Squad for {0}" STR_SORT_BY: "SORT BY..." STR_ORIGINAL_ORDER: "ORIGINAL ORDER" STR_MISSIONS2: "MISSIONS" STR_KILLS2: "KILLS" STR_WOUND_RECOVERY2: "WOUND RECOVERY" STR_SPACE_AVAILABLE: "SPACE AVAILABLE>{ALT}{0}" STR_SPACE_USED: "SPACE USED>{ALT}{0}" STR_SPACE_USED_UC: "SPACE USED" STR_RANK: "RANK" STR_WOUNDED: "WOUNDED" STR_EQUIPMENT_FOR_CRAFT: "Equipment for {0}" STR_DEFENSE_VALUE: "Defense Value" STR_HIT_RATIO: "Hit Ratio" STR_CRAFT_READY_TO_LAND_NEAR_DESTINATION: "{0}{ALT}{NEWLINE}ready to{NEWLINE}land near{NEWLINE}{ALT}{1}" STR_BEGIN_MISSION: "Begin Mission?" STR_SELECT_ARMAMENT: "Select Armament" STR_AMMUNITION_AVAILABLE: "AMMUNITION AVAILABLE" STR_ARMAMENT: "ARMAMENT" STR_NOT_AVAILABLE: "N.A." STR_SELECT_ARMOR_FOR_SOLDIER: "SELECT ARMOR FOR{NEWLINE}{0}" STR_TYPE: "TYPE" STR_PERSONAL_ARMOR_UC: "PERSONAL ARMOR" STR_POWER_SUIT_UC: "POWER SUIT" STR_FLYING_SUIT_UC: "FLYING SUIT" STR_SELECT_ARMOR: "Select Armor" STR_NORTH: "NORTH" STR_NORTH_EAST: "NORTH EAST" STR_EAST: "EAST" STR_SOUTH_EAST: "SOUTH EAST" STR_SOUTH: "SOUTH" STR_SOUTH_WEST: "SOUTH WEST" STR_WEST: "WEST" STR_NORTH_WEST: "NORTH WEST" STR_SELECT_ACTION: "SELECT ACTION" STR_CONTINUE_INTERCEPTION_PURSUIT: "CONTINUE INTERCEPTION PURSUIT" STR_PURSUE_WITHOUT_INTERCEPTION: "PURSUE WITHOUT INTERCEPTION" STR_VERY_LARGE: "VERY LARGE" STR_LARGE: "LARGE" STR_MEDIUM_UC: "MEDIUM" STR_SMALL: "SMALL" STR_VERY_SMALL: "VERY SMALL" STR_GROUNDED: "GROUND" STR_DETECTED: "Detected" STR_SIZE_UC: "SIZE" STR_ALTITUDE: "ALTITUDE" STR_HEADING: "HEADING" STR_SPEED: "SPEED" STR_CENTER_ON_UFO_TIME_5_SECONDS: "CENTER ON UFO-TIME=5 Secs" STR_TRACKING_LOST: "TRACKING LOST" STR_REDIRECT_CRAFT: "REDIRECT CRAFT" STR_GO_TO_LAST_KNOWN_UFO_POSITION: "GO TO LAST KNOWN UFO POSITION" STR_UFO_: "UFO-{0}" STR_ALIEN_BASE_: "ALIEN BASE-{0}" STR_CRASH_SITE_: "CRASH SITE-{0}" STR_LANDING_SITE_: "LANDING SITE-{0}" STR_WAY_POINT_: "WAY POINT-{0}" STR_TERROR_SITE: "TERROR SITE-{0}" STR_CRAFT_HAS_REACHED_DESTINATION: "{0}{NEWLINE}has reached{NEWLINE}{1}" STR_NOW_PATROLLING: "Now patrolling" STR_ALIEN_ORIGINS: "Alien Origins" STR_THE_MARTIAN_SOLUTION: "The Martian Solution" STR_CYDONIA_OR_BUST: "Cydonia or Bust" STR_UFOPAEDIA: "UFOpedia" STR_XCOM_CRAFT_ARMAMENT: "X-COM CRAFT & ARMAMENT" STR_HEAVY_WEAPONS_PLATFORMS: "HEAVY WEAPONS PLATFORMS" STR_WEAPONS_AND_EQUIPMENT: "WEAPONS AND EQUIPMENT" STR_ALIEN_ARTIFACTS: "ALIEN ARTIFACTS" STR_BASE_FACILITIES: "BASE FACILITIES" STR_ALIEN_LIFE_FORMS: "ALIEN LIFE FORMS" STR_ALIEN_RESEARCH_UC: "ALIEN RESEARCH" STR_UFO_COMPONENTS: "UFO COMPONENTS" STR_UFOS: "UFOs" STR_SELECT_ITEM: "SELECT ITEM" STR_ACCELERATION: "ACCELERATION>{ALT}{0}{ALT}" STR_FUEL_CAPACITY: "FUEL CAPACITY>{ALT}{0}{ALT}" STR_WEAPON_PODS: "WEAPON PODS>{ALT}{0}{ALT}" STR_DAMAGE_CAPACITY_UC: "DAMAGE CAPACITY>{ALT}{0}{ALT}" STR_CARGO_SPACE: "CARGO SPACE>{ALT}{0}{ALT}" STR_HWP_CAPACITY: "HWP CAPACITY>{ALT}{0}{ALT}" STR_DAMAGE: "Damage" STR_RANGE: "Range" STR_KILOMETERS: "{0} km" STR_ACCURACY: "Accuracy" STR_RE_LOAD_TIME: "Re-load time" STR_SECONDS: "{0}s" STR_DAMAGE_ARMOR_PIERCING: "ARMOR PIERCING" STR_DAMAGE_INCENDIARY: "INCENDIARY" STR_DAMAGE_HIGH_EXPLOSIVE: "HIGH EXPLOSIVE" STR_DAMAGE_LASER_BEAM: "LASER BEAM" STR_DAMAGE_PLASMA_BEAM: "PLASMA BEAM" STR_DAMAGE_STUN: "STUN" STR_DAMAGE_MELEE: "MELEE" STR_DAMAGE_ACID: "ACID" STR_DAMAGE_SMOKE: "SMOKE" STR_SHOT_TYPE: "SHOT TYPE" STR_ACCURACY_UC: "ACCURACY" STR_TIME_UNIT_COST: "TU COST" STR_DAMAGE_UC: "DAMAGE" STR_AMMO: "AMMO" STR_SHOT_TYPE_AUTO: "Auto" STR_SHOT_TYPE_SNAP: "Snap" STR_SHOT_TYPE_AIMED: "Aimed" STR_CONSTRUCTION_TIME: "Construction Time" STR_CONSTRUCTION_COST: "Construction Cost" STR_MAINTENANCE_COST: "Maintenance Cost" STR_LOW: "Low" STR_MEDIUM: "Medium" STR_HIGH: "High" STR_CRAFT_WEAPON: "Craft Weapon" STR_CRAFT_AMMUNITION: "Craft Ammunition" STR_HEAVY_WEAPONS_PLATFORM: "Heavy Weapons Platform" STR_WEAPON: "Weapon" STR_AMMUNITION: "Ammunition" STR_EQUIPMENT: "Equipment" STR_ALIEN_CORPSE: "Alien Corpse" STR_UFO_COMPONENT: "UFO component" STR_PERSONAL_ARMOR: "Personal Armor" STR_RAW_MATERIALS: "Raw Materials" STR_HWP_CANNON_SHELLS: "HWP Cannon Shells" STR_ALIEN: "Alien" STR_SECTOID: "Sectoid" STR_SNAKEMAN: "Snakeman" STR_ETHEREAL: "Ethereal" STR_MUTON: "Muton" STR_FLOATER: "Floater" STR_CELATID: "Celatid" STR_SILACOID: "Silacoid" STR_CHRYSSALID: "Chryssalid" STR_ZOMBIE: "Zombie" STR_REAPER: "Reaper" STR_SECTOPOD: "Sectopod" STR_CYBERDISC: "Cyberdisc" STR_LIVE_COMMANDER: "Commander" STR_LIVE_LEADER: "Leader" STR_LIVE_ENGINEER: "Engineer" STR_LIVE_MEDIC: "Medic" STR_LIVE_NAVIGATOR: "Navigator" STR_LIVE_SOLDIER: "Soldier" STR_LIVE_TERRORIST: "Terrorist" STR_FLOATER_SOLDIER: "Floater Soldier" STR_FLOATER_NAVIGATOR: "Floater Navigator" STR_FLOATER_MEDIC: "Floater Medic" STR_FLOATER_ENGINEER: "Floater Engineer" STR_FLOATER_LEADER: "Floater Leader" STR_FLOATER_COMMANDER: "Floater Commander" STR_SECTOID_SOLDIER: "Sectoid Soldier" STR_SECTOID_NAVIGATOR: "Sectoid Navigator" STR_SECTOID_MEDIC: "Sectoid Medic" STR_SECTOID_ENGINEER: "Sectoid Engineer" STR_SECTOID_LEADER: "Sectoid Leader" STR_SECTOID_COMMANDER: "Sectoid Commander" STR_SNAKEMAN_SOLDIER: "Snakeman Soldier" STR_SNAKEMAN_NAVIGATOR: "Snakeman Navigator" STR_SNAKEMAN_ENGINEER: "Snakeman Engineer" STR_SNAKEMAN_LEADER: "Snakeman Leader" STR_SNAKEMAN_COMMANDER: "Snakeman Commander" STR_MUTON_SOLDIER: "Muton Soldier" STR_MUTON_NAVIGATOR: "Muton Navigator" STR_MUTON_ENGINEER: "Muton Engineer" STR_ETHEREAL_SOLDIER: "Ethereal Soldier" STR_ETHEREAL_LEADER: "Ethereal Leader" STR_ETHEREAL_COMMANDER: "Ethereal Commander" STR_CYBERDISC_TERRORIST: "Cyberdisc Terrorist" STR_REAPER_TERRORIST: "Reaper Terrorist" STR_CHRYSSALID_TERRORIST: "Chryssalid Terrorist" STR_CELATID_TERRORIST: "Celatid Terrorist" STR_SILACOID_TERRORIST: "Silacoid Terrorist" STR_SECTOPOD_TERRORIST: "Sectopod Terrorist" STR_UFO_POWER_SOURCE: "UFO Power Source" STR_UFO_NAVIGATION: "UFO Navigation" STR_UFO_CONSTRUCTION: "UFO Construction" STR_ALIEN_FOOD: "Alien Food" STR_ALIEN_REPRODUCTION: "Alien Reproduction" STR_ALIEN_ENTERTAINMENT: "Alien Entertainment" STR_ALIEN_SURGERY: "Alien Surgery" STR_EXAMINATION_ROOM: "Examination Room" STR_ALIEN_ALLOYS: "Alien Alloys" STR_ALIEN_HABITAT: "Alien Habitat" STR_POWER_SUIT: "Power Suit" STR_FLYING_SUIT: "Flying Suit" STR_HWP_ROCKETS: "HWP Rockets" STR_HWP_FUSION_BOMB: "HWP Fusion Bomb" STR_LASER_WEAPONS: "Laser Weapons" STR_NEW_FIGHTER_CRAFT: "New Fighter Craft" STR_NEW_FIGHTER_TRANSPORTER: "New Fighter-Transporter" STR_ULTIMATE_CRAFT: "Ultimate Craft" STR_LASER_PISTOL: "Laser Pistol" STR_LASER_RIFLE: "Laser Rifle" STR_HEAVY_LASER: "Heavy Laser" STR_LASER_CANNON: "Laser Cannon" STR_PLASMA_CANNON: "Plasma Cannon" STR_FUSION_MISSILE: "Fusion Missile" STR_LASER_DEFENSE: "Laser Defense" STR_PLASMA_DEFENSE: "Plasma Defense" STR_FUSION_DEFENSE: "Fusion Defense" STR_GRAV_SHIELD: "Grav Shield" STR_MIND_SHIELD: "Mind Shield" STR_PSI_LAB: "Psi-Lab" STR_MOTION_SCANNER: "Motion Scanner" STR_MEDI_KIT: "Medi-Kit" STR_TANK_CANNON: "Tank/Cannon" STR_TANK_ROCKET_LAUNCHER: "Tank/Rocket Launcher" STR_TANK_LASER_CANNON: "Tank/Laser Cannon" STR_HOVERTANK_PLASMA: "Hovertank/Plasma" STR_HOVERTANK_LAUNCHER: "Hovertank/Launcher" STR_STINGRAY_LAUNCHER: "Stingray Launcher" STR_AVALANCHE_LAUNCHER: "Avalanche Launcher" STR_CANNON: "Cannon" STR_FUSION_BALL_LAUNCHER: "Fusion Ball Launcher" STR_PLASMA_BEAM: "Plasma Beam" STR_STINGRAY_MISSILES: "Stingray Missiles" STR_AVALANCHE_MISSILES: "Avalanche Missiles" STR_CANNON_ROUNDS_X50: "Cannon Rounds(x50)" STR_FUSION_BALL: "Fusion Ball" STR_SOLDIER: "Soldier" STR_SCIENTIST: "Scientist" STR_ENGINEER: "Engineer" STR_NORTH_AMERICA: "North America" STR_ARCTIC: "Arctic" STR_ANTARCTICA: "Antarctica" STR_SOUTH_AMERICA: "South America" STR_EUROPE: "Europe" STR_NORTH_AFRICA: "North Africa" STR_SOUTHERN_AFRICA: "Southern Africa" STR_CENTRAL_ASIA: "Central Asia" STR_SOUTH_EAST_ASIA: "South East Asia" STR_SIBERIA: "Siberia" STR_AUSTRALASIA: "Australasia" STR_PACIFIC: "Pacific" STR_NORTH_ATLANTIC: "North Atlantic" STR_SOUTH_ATLANTIC: "South Atlantic" STR_INDIAN_OCEAN: "Indian Ocean" STR_ALIEN_RESEARCH: "Alien Research" STR_ALIEN_HARVEST: "Alien Harvest" STR_ALIEN_ABDUCTION: "Alien Abduction" STR_ALIEN_INFILTRATION: "Alien Infiltration" STR_ALIEN_BASE: "Alien Base" STR_ALIEN_TERROR: "Alien Terror" STR_ALIEN_RETALIATION: "Alien Retaliation" STR_ALIEN_SUPPLY: "Alien Supply" STR_MAXIMUM_SPEED: "Maximum Speed" STR_HYPER_WAVE_DECODER_UC: "HYPER-WAVE DECODER" STR_SKYRANGER: "SKYRANGER" STR_LIGHTNING: "LIGHTNING" STR_AVENGER: "AVENGER" STR_INTERCEPTOR: "INTERCEPTOR" STR_FIRESTORM: "FIRESTORM" STR_UFO: "UFO" STR_STINGRAY: "STINGRAY" STR_AVALANCHE: "AVALANCHE" STR_CANNON_UC: "CANNON" STR_FUSION_BALL_UC: "FUSION BALL" STR_LASER_CANNON_UC: "LASER CANNON" STR_PLASMA_BEAM_UC: "PLASMA BEAM" STR_DAMAGE_CAPACITY: "Damage Capacity" STR_WEAPON_POWER: "Weapon Power" STR_WEAPON_RANGE: "Weapon Range" STR_ACCESS_LIFT: "Access Lift" STR_LABORATORY: "Laboratory" STR_WORKSHOP: "Workshop" STR_SMALL_RADAR_SYSTEM: "Small Radar System" STR_LARGE_RADAR_SYSTEM: "Large Radar System" STR_MISSILE_DEFENSES: "Missile Defenses" STR_GENERAL_STORES: "General Stores" STR_ALIEN_CONTAINMENT: "Alien Containment" STR_LASER_DEFENSES: "Laser Defenses" STR_PLASMA_DEFENSES: "Plasma Defenses" STR_FUSION_BALL_DEFENSES: "Fusion Ball Defenses" STR_PSIONIC_LABORATORY: "Psionic Laboratory" STR_HYPER_WAVE_DECODER: "Hyper-wave Decoder" STR_HANGAR: "Hangar" STR_USA: "USA" STR_RUSSIA: "RUSSIA" STR_UK: "UK" STR_FRANCE: "FRANCE" STR_GERMANY: "GERMANY" STR_ITALY: "ITALY" STR_SPAIN: "SPAIN" STR_CHINA: "CHINA" STR_JAPAN: "JAPAN" STR_INDIA: "INDIA" STR_BRAZIL: "BRAZIL" STR_AUSTRALIA: "AUSTRALIA" STR_NIGERIA: "NIGERIA" STR_SOUTH_AFRICA: "SOUTH AFRICA" STR_EGYPT: "EGYPT" STR_CANADA: "CANADA" STR_TANK: "Tank" STR_CIVILIAN: "Civilian" STR_JAN: "Jan" STR_FEB: "Feb" STR_MAR: "Mar" STR_APR: "Apr" STR_MAY: "May" STR_JUN: "Jun" STR_JUL: "Jul" STR_AUG: "Aug" STR_SEP: "Sep" STR_OCT: "Oct" STR_NOV: "Nov" STR_DEC: "Dec" STR_INTERNATIONAL_RELATIONS: "International Relations" STR_COUNTRY: "Country" STR_FUNDING: "Funding" STR_CHANGE: "Change" STR_WEAPON_SYSTEMS: "WEAPON SYSTEMS" STR_HWPS: "HWPs" STR_DAMAGE_UC_: "DAMAGE>{ALT}{0}" STR_ACCESS_LIFT_UFOPEDIA: "The access lift allows equipment and personnel to be transferred into or out of an underground base. It is always the first facility to be constructed on a new site. The lift area is vulnerable to intrusion from any potential hostile force." STR_LIVING_QUARTERS_UFOPEDIA: "Each accommodation block provides for up to 50 personnel. The facility provides basic recreation, food and sleeping areas." STR_LABORATORY_UFOPEDIA: "Up to 50 scientists can work in a laboratory facility. Laboratories are equipped with the latest technology for research into materials, biochemistry and cosmology. There is privileged access to the best research labs throughout the world, including military establishments." STR_WORKSHOP_UFOPEDIA: "A workshop contains all the equipment necessary to manufacture equipment based on designs from the science labs. Up to 50 engineers can occupy a workshop, although items under construction will also consume some space." STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "A small detection system has an effective radar range of 300 nautical miles and is linked to satellite systems for ground search. Each system has a 10% chance of detecting an average sized object every 30 minutes." STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "A large detection system has an effective range of 450 nautical miles and is linked to satellite systems for ground search. Each system has a 20% chance of detecting an average sized object every 30 minutes." STR_MISSILE_DEFENSES_UFOPEDIA: "Missile defenses provide some protection against incursion by hostile craft which are attempting to land near the base." STR_GENERAL_STORES_UFOPEDIA: "All equipment, weapons systems, munitions, recovered material and Heavy Weapons Platforms are placed in stores, including equipment assigned to craft in hangars." STR_ALIEN_CONTAINMENT_UFOPEDIA: "Living aliens are likely to require a special habitat to maintain their life systems. The containment facility can keep up to 10 alien life forms in self-contained units." STR_LASER_DEFENSES_UFOPEDIA: "Laser defenses provide protection against incursion by hostile craft." STR_PLASMA_DEFENSES_UFOPEDIA: "Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft." STR_FUSION_BALL_DEFENSES_UFOPEDIA: "Fusion missiles provide the most effective defense against alien attacks. These missiles create an anti-matter implosion which destroys everything within a specific radius." STR_GRAV_SHIELD_UFOPEDIA: "The Gravity shield repels alien craft attempting to land near the base long enough for all defense systems to fire again. In practice this will double the effectiveness of any defense systems at your base." STR_MIND_SHIELD_UFOPEDIA: "Since alien craft rely on brain waves to detect human presence then the most effective counter measure is to shield brain waves from the base. This facility will drastically reduce the chances of detection by alien craft." STR_PSIONIC_LABORATORY_UFOPEDIA: "The psionics lab can assess the psionic potential of all soldiers at the base and give them the necessary training to utilize their psionic skills. Each lab can train up to ten soldiers. Training is allocated at the end of each month. Psionic skills used in conjunction with a Psi-amp can be used for psionic attacks during combat." STR_HYPER_WAVE_DECODER_UFOPEDIA: "Alien communications rely on a supra-dimensional wave which travels almost instantaneously. The decoder facility intercepts UFO transmissions and decodes the information. This will show the type of UFO, the alien race and the type of activity." STR_HANGAR_UFOPEDIA: "Each hangar can accommodate one craft. There are facilities for maintenance, refueling and repair of X-Com craft. Each craft stationed at a base must have a free hangar assigned to it which cannot be used by other craft, even if the assigned craft is out on a mission." STR_PISTOL_UFOPEDIA: "The standard issue X-Com pistol is a high powered semi-automatic with a 12 round capacity." STR_RIFLE_UFOPEDIA: "This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips." STR_HEAVY_CANNON_UFOPEDIA: "The heavy cannon is a devastating, but cumbersome, weapon. Its versatility comes from the fact that it can take three types of ammunition - armor piercing, incendiary and high explosive." STR_AUTO_CANNON_UFOPEDIA: "The auto-cannon combines the versatility and power of a heavy cannon with a faster fire rate." STR_ROCKET_LAUNCHER_UFOPEDIA: "The rocket launcher is a laser guided system which can fire three different sizes of missile." STR_LASER_PISTOL_UFOPEDIA: "The laser pistol is an effective implementation of new technology. It has the convenience of a pistol with faster and more accurate firing." STR_LASER_RIFLE_UFOPEDIA: "The laser rifle is a more powerful and accurate version of the earlier pistol design." STR_HEAVY_LASER_UFOPEDIA: "The heavy laser is cumbersome, but extremely effective." STR_GRENADE_UFOPEDIA: "This standard issue grenade has an accurate and sophisticated timer for precision control." STR_SMOKE_GRENADE_UFOPEDIA: "Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well." STR_PROXIMITY_GRENADE_UFOPEDIA: "A proximity grenade can be thrown like an ordinary grenade but is triggered by nearby movement after it lands. Great skill and care is required to use these devices properly." STR_HIGH_EXPLOSIVE_UFOPEDIA: "This explosive should only be used for demolition purposes. Keep personnel clear of demolition sites." STR_MOTION_SCANNER_UFOPEDIA: "This sophisticated device uses a variety of detectors and advanced computer algorithms to identify moving enemy units. However, it requires some practice to use effectively. Click on the motion scanner icon on the tactical display. Select 'Use Scanner' from the menu. The Scanner display shows an arrow in the center which is the direction the soldier is facing (North is at the top). The flashing blobs show units which have moved recently. Large units, or fast moving units, will produce larger blobs. Static units will not be detected." STR_MEDI_KIT_UFOPEDIA: "The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu.{NEWLINE}HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}STIMULANT> This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.{NEWLINE}PAIN KILLER> This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health." STR_PSI_AMP_UFOPEDIA: "The Psi-amp can only be used by soldiers with psionic skill. During combat, click on the Psi-amp, select the type of attack, and select a target unit with the cursor. There are two types of psionic attack:{NEWLINE}PANIC UNIT> If the attack is successful it will reduce the target's morale and may cause it to panic.{NEWLINE}MIND CONTROL> If this is successful then you will gain immediate control of the enemy unit as if it was one of your own. It is more difficult to be successful with this type of attack." STR_STUN_ROD_UFOPEDIA: "This device can only be used in close combat, but will stun a living organism without killing it by using electric shocks." STR_MIND_PROBE_UFOPEDIA: "The mind probe is an alien communication device which is used to take information directly from brain waves. X-Com units can use this device in combat to display an alien's characteristics. Click on the mind probe and the 'use' option. Then click on an alien with the cursor." STR_PLASMA_PISTOL_UFOPEDIA: "Plasma Pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field." STR_PLASMA_RIFLE_UFOPEDIA: "This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field." STR_HEAVY_PLASMA_UFOPEDIA: "This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field." STR_BLASTER_LAUNCHER_UFOPEDIA: "This is an alien guided missile launcher which fires powerful 'blaster bombs'. When you click to fire the weapon it will generate 'way points' for the blaster bomb to follow. When you have positioned enough way points click on the special launch icon." STR_SMALL_LAUNCHER_UFOPEDIA: "A small launcher which fires stun bombs. Very useful for capturing live aliens." STR_ALIEN_GRENADE_UFOPEDIA: "This device works in the same way as a terrestrial grenade - except that it is more powerful." STR_SMALL_SCOUT: "Small Scout" STR_MEDIUM_SCOUT: "Medium Scout" STR_LARGE_SCOUT: "Large Scout" STR_HARVESTER: "Harvester" STR_ABDUCTOR: "Abductor" STR_TERROR_SHIP: "Terror ship" STR_BATTLESHIP: "Battleship" STR_SUPPLY_SHIP: "Supply ship" STR_RATING: "RATING> {0}" STR_RATING_TERRIBLE: "TERRIBLE!" STR_RATING_POOR: "POOR!" STR_RATING_OK: "OK" STR_RATING_GOOD: "GOOD!" STR_RATING_EXCELLENT: "EXCELLENT!" STR_SCORE: "SCORE" STR_XCOM_PROJECT_MONTHLY_REPORT: "X-COM PROJECT MONTHLY REPORT" STR_MONTH: "Month> {ALT}{0} {1}" STR_COUNCIL_IS_GENERALLY_SATISFIED: "The council of funding nations is generally satisfied with your progress so far." STR_COUNCIL_IS_VERY_PLEASED: "The council of funding nations is very pleased with your excellent progress. Keep up the good work." STR_COUNCIL_IS_DISSATISFIED: "The council of funding nations is dissatisfied with your performance. You must improve your effectiveness in dealing with the alien menace or risk termination of the project." STR_YOU_HAVE_NOT_SUCCEEDED: "You have not succeeded in dealing with the alien invasion and the council of funding nations has regrettably decided to terminate the project. Each nation shall deal with the problem as they see fit. We can only hope that we can come to some accommodation with these apparently hostile forces, and that the general population will come to terms with the alien visitors." STR_COUNTRY_IS_PARTICULARLY_PLEASED: "{0} is particularly pleased with your ability to deal with the localized threat and has agreed to increase its funding." STR_COUNTRIES_ARE_PARTICULARLY_HAPPY: "{0} are particularly happy with your progress in dealing with local alien incursion and have agreed to increase their funding." STR_COUNTRIES_COMMA: "{0}, {1}" STR_COUNTRIES_AND: "{0} and {1}" STR_COUNTRY_IS_UNHAPPY_WITH_YOUR_ABILITY: "{0} is unhappy with your ability to deal with alien activity in its territory and has decided to reduce its financial commitment." STR_COUNTRIES_ARE_UNHAPPY_WITH_YOUR_ABILITY: "{0} are unhappy with your ability to deal with alien activity in their territory and have decided to reduce their funding." STR_KNOTS: "{0} knots" STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT: "{0} has signed a secret pact with unknown alien forces and has withdrawn from the project." STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT: "{0} have signed a secret pact with unknown alien forces and have withdrawn from the project." STR_MONTHLY_RATING: "Monthly Rating> {ALT}{0}{ALT} {1}" STR_FUNDING_CHANGE: "Funding change> {ALT}{0}" STR_COUNCIL_REDUCE_DEBTS: "The funding council is not happy with your financial position. You must reduce your debts below $1 million or the project will be terminated." STR_HYPER_WAVE_TRANSMISSIONS_ARE_DECODED: "HYPER-WAVE TRANSMISSIONS ARE DECODED" STR_CRAFT_TYPE: "CRAFT TYPE" STR_RACE: "RACE" STR_MISSION: "MISSION" STR_ZONE: "ZONE" STR_ALLOCATE_RESEARCH: "Allocate Research" STR_ALLOCATE_MANUFACTURE: "Allocate Manufacture" STR_NEW_YORK: "New York" STR_WASHINGTON: "Washington" STR_LOS_ANGELES: "Los Angeles" STR_MONTREAL: "Montreal" STR_HAVANA: "Havana" STR_MEXICO_CITY: "Mexico City" STR_CHICAGO: "Chicago" STR_VANCOUVER: "Vancouver" STR_DALLAS: "Dallas" STR_BRASILIA: "Brasilia" STR_BOGOTA: "Bogota" STR_BUENOS_AIRES: "Buenos Aires" STR_SANTIAGO: "Santiago" STR_RIO_DE_JANEIRO: "Rio De Janeiro" STR_LIMA: "Lima" STR_CARACAS: "Caracas" STR_LONDON: "London" STR_PARIS: "Paris" STR_BERLIN: "Berlin" STR_MOSCOW: "Moscow" STR_ROME: "Rome" STR_MADRID: "Madrid" STR_BUDAPEST: "Budapest" STR_LAGOS: "Lagos" STR_CAIRO: "Cairo" STR_CASABLANCA: "Casablanca" STR_PRETORIA: "Pretoria" STR_NAIROBI: "Nairobi" STR_CAPE_TOWN: "Cape Town" STR_KINSHASA: "Kinshasa" STR_ANKARA: "Ankara" STR_DELHI: "Delhi" STR_KARACHI: "Karachi" STR_BAGHDAD: "Baghdad" STR_TEHRAN: "Tehran" STR_BOMBAY: "Bombay" STR_CALCUTTA: "Calcutta" STR_TOKYO: "Tokyo" STR_BEIJING: "Beijing" STR_BANGKOK: "Bangkok" STR_MANILA: "Manila" STR_SEOUL: "Seoul" STR_SINGAPORE: "Singapore" STR_JAKARTA: "Jakarta" STR_SHANGHAI: "Shanghai" STR_HONG_KONG: "Hong Kong" STR_NOVOSIBIRSK: "Novosibirsk" STR_CANBERRA: "Canberra" STR_WELLINGTON: "Wellington" STR_MELBOURNE: "Melbourne" STR_PERTH: "Perth" STR_PSI_TRAINING: "Psi Training" STR_PSIONIC_TRAINING: "PSIONIC TRAINING" STR_REMAINING_PSI_LAB_CAPACITY: "Remaining Psi-lab capacity> {ALT}{0}" STR_PSIONIC__STRENGTH: "Psionic{NEWLINE}Strength" STR_PSIONIC_SKILL_IMPROVEMENT: "Psionic Skill{NEWLINE}/Improvement" STR_PSI_AMP: "Psi-Amp" STR_IN_TRAINING: "In{NEWLINE}Training?" STR_TARGETTED_BY: "TARGETTED BY:" STR_WEAPONS_CREW_HWPS: "WEAPONS/{NEWLINE}CREW/HWPs" STR_IS_LOW_ON_FUEL_RETURNING_TO_BASE: "is low on fuel,{NEWLINE}returning to base" STR_SOLDIER_LIST: "Soldier List" STR_RANK_: "RANK> {ALT}{0}" STR_MISSIONS: "MISSIONS> {ALT}{0}" STR_KILLS: "KILLS> {ALT}{0}" STR_WOUND_RECOVERY: "WOUND RECOVERY> {ALT}{0}" STR_TIME_UNITS: "TIME UNITS" STR_STAMINA: "STAMINA" STR_HEALTH: "HEALTH" STR_BRAVERY: "BRAVERY" STR_REACTIONS: "REACTIONS" STR_FIRING_ACCURACY: "FIRING ACCURACY" STR_THROWING_ACCURACY: "THROWING ACCURACY" STR_STRENGTH: "STRENGTH" STR_PSIONIC_STRENGTH: "PSIONIC STRENGTH" STR_PSIONIC_SKILL: "PSIONIC SKILL" STR_NEW_RANK: "NEW RANK" STR_PROMOTIONS: "Promotions" STR_SOLDIERS_UC: "SOLDIERS" STR_TANK_CANNON_UFOPEDIA: "Automated Heavy Weapons Platforms are designed to complement an X-Com squad. The combination of high fire power and strong armor makes these units valuable for open terrain fire fights. Make sure that there are sufficient cannon shells in your stores to re-arm tanks. They are armed automatically when you assign them to a squad." STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "This automated Heavy Weapons Platform is armed with powerful rockets. This will be devastating for any alien foe. Make sure your stores are kept supplied with HWP rockets." STR_TANK_LASER_CANNON_UFOPEDIA: "Laser weapons are a useful addition for HWPs. It combines heavy firepower with no ammunition restrictions." STR_HOVERTANK_PLASMA_UFOPEDIA: "Alien technology has given the HWP a new lease of life. The added maneuverability of air travel and the power of plasma beams is a lethal combination." STR_HOVERTANK_LAUNCHER_UFOPEDIA: "This hovertank has a fusion ball launcher that is capable of immense devastation. Use it with great care. You will have to manufacture the fusion balls to keep these HWPs fully armed. A fusion ball is an intelligent guided weapon. In order to fire it you select a number of 'way points' with the cursor and then click on the launch icon to fire the fusion ball." STR_HEAVY_PLASMA_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Heavy Plasma Gun. It contains a small quantity of Elerium." STR_PLASMA_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Rifle - a medium powered alien weapon. Contains a small quantity of Elerium." STR_PLASMA_PISTOL_CLIP_UFOPEDIA: "Power source for the small alien Plasma Pistol. Contains Elerium - the source of all alien power." STR_STUN_BOMB_UFOPEDIA: "The Stun Bomb is used for capturing live human specimens, but it can also be used against most alien races. It is fired from a Small Launcher." STR_ALIEN_RESEARCH_UFOPEDIA: "The alien research mission is used for collecting basic data on earth and its inhabitants. Small vehicles are predominantly used, with occasional landings in deserted areas. This type of alien activity poses the least threat to X-Com, with little concern from governments or the public." STR_ALIEN_HARVEST_UFOPEDIA: "The aliens have many uses for earth's fauna. Animals are abducted secretly, and returned with various organs removed. Cattle mutilations are predominantly reported along with UFO sightings. This type of alien activity causes great concern for governments and considerable anxiety amongst the population. This type of activity occurs mainly in farming land. The theory behind the 'alien harvest' suggests that alien races originally 'seeded' the planet with its flora and fauna, and now they have returned to reap the harvest they have sown." STR_ALIEN_ABDUCTION_UFOPEDIA: "This is the most insidious form of alien activity. The abduction by aliens is widely reported, despite the aliens' attempts to erase the experience from their victims' memories. Abductees report being subject to humiliating physical examinations, including impregnation of alien fetuses and bizarre genetic experiments. The purpose behind this activity appears to be linked to genetic mutation and manipulation of the aliens' own genetic material. This activity causes great alarm, and occurs in populated areas or cities" STR_ALIEN_INFILTRATION_UFOPEDIA: "Earth governments can be infiltrated by alien agents which are human in appearance. This can result in official contact between aliens and governments at the highest level. The climax of this activity is characterized by intense UFO activity in the vicinity of major cities. The aliens will attempt to sign a pact with an earth government by offering knowledge of their superior technology. In return the government will allow the aliens to conduct their activity unhindered. This alien mission represents the worst threat to X-Com. If a government agrees to a pact then its funding will cease." STR_ALIEN_BASE_UFOPEDIA: "Aliens will construct secret underground bases in remote locations. After some initial reconnaissance flights some intense UFO activity will occur as the base is being built. These bases are known to contain experimental labs for human abductees, and supplies for further activity in the region. The presence of alien bases will generate a large amount of reported alien activity without the presence of UFOs. In order to locate a base an X-Com craft must patrol an area for a few hours to stand some chance of detection." STR_ALIEN_TERROR_UFOPEDIA: "When the aliens terrorize a city they will deploy some special forces with awesome powers. Civilians will be directly threatened, and governments will be forced to evacuate whole areas. The main purpose behind this activity is to generate sufficient public hysteria so that governments will threaten the X-Com project." STR_ALIEN_RETALIATION_UFOPEDIA: "If X-Com interceptors are being particularly successful in shooting down UFOs then the aliens may take some retaliatory action. This could result in a direct attack against an X-Com base. However, the aliens have to find an X-Com base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault." STR_ALIEN_SUPPLY_UFOPEDIA: "Once an alien base is constructed then it is resupplied on a regular basis by a special supply vessel. If one of these vessels is detected while landing then it is certain that an alien base is nearby." STR_SMALL_SCOUT_UFOPEDIA: "This tiny craft is primarily used for reconnaissance or research. It normally precedes larger vessels at the start of an alien mission." STR_MEDIUM_SCOUT_UFOPEDIA: "A medium sized scout vessel that poses little threat to earth forces. Normally appears before larger vessels during missions." STR_LARGE_SCOUT_UFOPEDIA: "The largest alien scout craft is a general purpose vessel that is used in all types of alien mission." STR_HARVESTER_UFOPEDIA: "The harvester has a trap door in its base and is equipped with lifting gear to haul up cattle or other beasts. Laser cutters are used to extract the desired material and the carcass is dumped on the ground. There are also storage containers for body parts." STR_ABDUCTOR_UFOPEDIA: "This vessel is equipped with an examination room for performing horrific experiments on human subjects. The victim is normally paralyzed by telepathic powers, but remains conscious while on the operating table." STR_TERROR_SHIP_UFOPEDIA: "The terror ship has a containment facility for large alien terror weapons or creatures. It is used to transport these alien terrorists into populated areas." STR_BATTLESHIP_UFOPEDIA: "The battleship is the largest and most powerful alien craft. It is normally the primary alien mission craft, equipped with powerful weapons and numerous crew members." STR_SUPPLY_SHIP_UFOPEDIA: "The supply vessel is used during the construction of alien bases or for supplying existing bases. It carries alien food containers and reproduction chambers." STR_DISMANTLE: "Dismantle" STR_FACILITY_IN_USE: "FACILITY IN USE" STR_CANNOT_DISMANTLE_FACILITY: "CANNOT DISMANTLE FACILITY!{SMALLLINE}All base facilities must be linked to the access lift." STR_TRANSFER_ITEMS_TO: "Transfer Items to {0}" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER: "NO ALIEN CONTAINMENT FOR TRANSFER!{SMALLLINE}Live aliens need an alien containment facility in order to survive." STR_AMOUNT_AT_DESTINATION: "AMOUNT AT{NEWLINE}DESTINATION" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY: "Alien dies as there is no alien containment facility" STR_NO_FREE_ACCOMODATION_CREW: "NO FREE ACCOMMODATION!{SMALLLINE}The destination base does not have enough space in the living quarters for the crew assigned to the craft." STR_NOT_ENOUGH_STORE_SPACE_FOR_CRAFT: "NOT ENOUGH STORE SPACE!{SMALLLINE}The destination base does not have enough store space for the equipment assigned to the craft." STR_ITEMS_ARRIVING: "Items Arriving" STR_DESTINATION_UC: "DESTINATION" STR_PISTOL: "Pistol" STR_PISTOL_CLIP: "Pistol Clip" STR_RIFLE: "Rifle" STR_RIFLE_CLIP: "Rifle Clip" STR_HEAVY_CANNON: "Heavy Cannon" STR_HC_AP_AMMO: "HC-AP Ammo" STR_HC_HE_AMMO: "HC-HE Ammo" STR_HC_I_AMMO: "HC-I Ammo" STR_AUTO_CANNON: "Auto-Cannon" STR_AC_AP_AMMO: "AC-AP Ammo" STR_AC_HE_AMMO: "AC-HE Ammo" STR_AC_I_AMMO: "AC-I Ammo" STR_ROCKET_LAUNCHER: "Rocket Launcher" STR_SMALL_ROCKET: "Small Rocket" STR_LARGE_ROCKET: "Large Rocket" STR_INCENDIARY_ROCKET: "Incendiary Rocket" STR_GRENADE: "Grenade" STR_SMOKE_GRENADE: "Smoke Grenade" STR_PROXIMITY_GRENADE: "Proximity Grenade" STR_HIGH_EXPLOSIVE: "High Explosive" STR_STUN_ROD: "Stun Rod" STR_HEAVY_PLASMA: "Heavy Plasma" STR_HEAVY_PLASMA_CLIP: "Heavy Plasma Clip" STR_PLASMA_RIFLE: "Plasma Rifle" STR_PLASMA_RIFLE_CLIP: "Plasma Rifle Clip" STR_PLASMA_PISTOL: "Plasma Pistol" STR_PLASMA_PISTOL_CLIP: "Plasma Pistol Clip" STR_BLASTER_LAUNCHER: "Blaster Launcher" STR_BLASTER_BOMB: "Blaster Bomb" STR_SMALL_LAUNCHER: "Small Launcher" STR_STUN_BOMB: "Stun Bomb" STR_ALIEN_GRENADE: "Alien Grenade" STR_ELERIUM_115: "Elerium-115" STR_MIND_PROBE: "Mind Probe" STR_SECTOID_CORPSE: "Sectoid Corpse" STR_SNAKEMAN_CORPSE: "Snakeman Corpse" STR_ETHEREAL_CORPSE: "Ethereal Corpse" STR_MUTON_CORPSE: "Muton Corpse" STR_FLOATER_CORPSE: "Floater Corpse" STR_CELATID_CORPSE: "Celatid Corpse" STR_SILACOID_CORPSE: "Silacoid Corpse" STR_CHRYSSALID_CORPSE: "Chryssalid Corpse" STR_REAPER_CORPSE: "Reaper Corpse" STR_SECTOPOD_CORPSE: "Sectopod Corpse" STR_CYBERDISC_CORPSE: "Cyberdisc Corpse" STR_NOT_ENOUGH_AMMO_TO_ARM_HWP: "Not enough ammunition to arm HWP{SMALLLINE}Each HWP requires {0} {1}." STR_NOT_ENOUGH_EQUIPMENT_TO_FULLY_RE_EQUIP_SQUAD: "Not enough equipment to fully re-equip squad" STR_MARS_CYDONIA_LANDING: "Mars: Cydonia Landing" STR_MARS_CYDONIA_LANDING_BRIEFING: "Your Avenger craft has landed in the region of Cydonia on the surface of Mars. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area click on the 'abort mission' icon to continue to the next stage." STR_MARS_THE_FINAL_ASSAULT: "Mars: The Final Assault" STR_MARS_THE_FINAL_ASSAULT_BRIEFING: "The pyramid lift takes your battle weary soldiers deep below the planet's surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth. It must be destroyed if the earth is to be saved from alien enslavement.{NEWLINE}{NEWLINE}Good Luck!" STR_YOU_NEED_TO_RESEARCH_ITEM_TO_PRODUCE_ITEM: "You will need to research a{NEWLINE}{0}{NEWLINE}in order to produce the{NEWLINE}{1}" STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASE: "The aliens have destroyed the undefended base {0}" STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN_REGION: "X-Com agents have located an alien base in {0}" STR_STANDOFF: "STANDOFF" STR_CAUTIOUS_ATTACK: "CAUTIOUS ATTACK" STR_STANDARD_ATTACK: "STANDARD ATTACK" STR_AGGRESSIVE_ATTACK: "AGGRESSIVE ATTACK" STR_DISENGAGING: "DISENGAGING" STR_UFO_HIT: "UFO HIT!" STR_UFO_CRASH_LANDS: "UFO CRASH LANDS!" STR_MINIMISE_AT_STANDOFF_RANGE_ONLY: "Minimize at Standoff Range Only" STR_UFO_RETURN_FIRE: "UFO RETURNS FIRE!" STR_INTERCEPTOR_DAMAGED: ">>> INTERCEPTOR DAMAGED <<<" STR_INTERCEPTOR_DESTROYED: ">>> INTERCEPTOR DESTROYED <<<" STR_UFO_OUTRUNNING_INTERCEPTOR: "UFO OUTRUNNING INTERCEPTOR!" STR_ALIENS_TERRORISE: "ALIENS TERRORIZE" STR_LONG_RANGE_DETECTION: "Long Range Detection" STR_STORES_UC: "STORES" STR_DIFFICULTY_LEVEL: "Difficulty Level" STR_INTERCEPT: "INTERCEPT" STR_BASES: "BASES" STR_GRAPHS: "GRAPHS" STR_UFOPAEDIA_UC: "UFOPEDIA" STR_OPTIONS_UC: "OPTIONS" STR_FUNDING_UC: "FUNDING" STR_5_SECONDS: "5 Secs" STR_1_MINUTE: "1 Min" STR_5_MINUTES: "5 Mins" STR_30_MINUTES: "30 Mins" STR_1_HOUR: "1 Hour" STR_1_DAY: "1 Day" STR_XCOM_PERFORMANCE_ROSTER: "X-Com Performance Roster" STR_ENTER_NAME: "Enter Name" STR_PERFORMANCE_RATING: "Performance Rating" STR_VICTORY_DATE: "Victory Date" STR_ELECTRO_FLARE: "Electro-flare" STR_ELECTRO_FLARE_UFOPEDIA: "This compact device produces a bright flare light when it is thrown. This will highlight enemy units in the vicinity of the electro-flare during night time missions." STR_MONTHLY_COSTS: "Monthly Costs" STR_CRAFT_RENTAL: "Craft Rental" STR_SALARIES: "Salaries" STR_BASE_MAINTENANCE: "Base maintenance" STR_COST_PER_UNIT: "Cost per unit" STR_QUANTITY: "Quantity" STR_TOTAL: "Total" STR_IN_PSIONIC_TRAINING: "In Psionic Training" STR_BLASTER_BOMB_UFOPEDIA: "This device is a highly explosive missile that has an intelligent guidance system. It is fired from a Blaster Launcher." STR_FRONT_ARMOR: "Front Armor" STR_LEFT_ARMOR: "Left Armor" STR_RIGHT_ARMOR: "Right Armor" STR_REAR_ARMOR: "Rear Armor" STR_UNDER_ARMOR: "Under Armor" STR_ROUNDS: "Rounds" STR_UNIT: "UNIT> {0}" STR_ENERGY: "ENERGY" STR_MORALE: "MORALE" STR_ARMOR_: "ARMOR> {0}" STR_FRONT_ARMOR_UC: "FRONT ARMOR" STR_LEFT_ARMOR_UC: "LEFT ARMOR" STR_RIGHT_ARMOR_UC: "RIGHT ARMOR" STR_REAR_ARMOR_UC: "REAR ARMOR" STR_SKILLS: "SKILLS> {0}" STR_LEVEL: "LEVEL> {0}" STR_HEAD: "HEAD" STR_TORSO: "TORSO" STR_RIGHT_ARM: "RIGHT ARM" STR_LEFT_ARM: "LEFT ARM" STR_RIGHT_LEG: "RIGHT LEG" STR_LEFT_LEG: "LEFT LEG" STR_PAIN_KILLER: "PAIN KILLER" STR_STIMULANT: "STIMULANT" STR_HEAL: "HEAL" STR_TIME_UNITS_SHORT: "TU>{ALT}{0}" STR_WEIGHT: "Weight>{ALT}{0}/{1}" STR_REACTIONS_SHORT: "React>{ALT}{0}" STR_PSIONIC_SKILL_SHORT: "P.Skill>{ALT}{0}" STR_PSIONIC_STRENGTH_SHORT: "P.Str>{ALT}{0}" STR_ALIEN_ARTIFACT: "Alien Artifact" STR_AMMO_ROUNDS_LEFT: "AMMO:{NEWLINE}ROUNDS{NEWLINE}LEFT={ALT}{0}" STR_MEDI_KIT_QUANTITIES_LEFT: "Pain>{ALT}{0}{ALT}{NEWLINE}Stim>{ALT}{1}{ALT}{NEWLINE}Heal>{ALT}{2}" STR_THROW: "Throw" STR_AUTO_SHOT: "Auto Shot" STR_SNAP_SHOT: "Snap Shot" STR_AIMED_SHOT: "Aimed Shot" STR_STUN: "Stun" STR_PRIME_GRENADE: "Prime Grenade" STR_USE_SCANNER: "Use Scanner" STR_USE_MEDI_KIT: "Use Medi-kit" STR_LAUNCH_MISSILE: "Launch Missile" STR_ACCURACY_SHORT: "Acc>{ALT}{0}" STR_NOT_ENOUGH_TIME_UNITS: "Not Enough Time Units!" STR_NOT_ENOUGH_ENERGY: "Not Enough Energy!" STR_NO_ROUNDS_LEFT: "No Rounds left!" STR_NO_AMMUNITION_LOADED: "No Ammunition Loaded!" STR_WRONG_AMMUNITION_FOR_THIS_WEAPON: "Wrong Ammunition for this Weapon!" STR_WEAPON_IS_ALREADY_LOADED: "Weapon is already loaded!" STR_NO_LINE_OF_FIRE: "No Line of Fire!" STR_GRENADE_IS_ACTIVATED: "Grenade is Activated!" STR_GRENADE_IS_DEACTIVATED: "Grenade De-activated!" STR_THERE_IS_NO_ONE_THERE: "There is no one there!" STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED: "Unable to use alien artifact until researched!" STR_OUT_OF_RANGE: "Out of Range!" STR_UNABLE_TO_THROW_HERE: "Unable to throw here!" STR_SET_TIMER: "Set Timer" STR_HIDDEN_MOVEMENT: "HIDDEN MOVEMENT" STR_TURN: "TURN> {0}" STR_SIDE: "SIDE> {0}" STR_PRESS_BUTTON_TO_CONTINUE: "Press button to continue" STR_MIND_CONTROL: "Mind Control" STR_PANIC_UNIT: "Panic Unit" STR_MORALE_ATTACK_SUCCESSFUL: "Morale Attack Successful" STR_MIND_CONTROL_SUCCESSFUL: "Mind Control Successful" STR_HAS_GONE_BERSERK_MALE: "{0}{NEWLINE}has gone Berserk" STR_HAS_GONE_BERSERK_FEMALE: "{0}{NEWLINE}has gone Berserk" STR_HAS_PANICKED_MALE: "{0}{NEWLINE}has Panicked" STR_HAS_PANICKED_FEMALE: "{0}{NEWLINE}has Panicked" STR_XCOM: "X-Com" STR_ALIENS: "Aliens" STR_RIGHT_HAND: "RIGHT HAND" STR_LEFT_HAND: "LEFT HAND" STR_RIGHT_SHOULDER: "RIGHT SHOULDER" STR_LEFT_SHOULDER: "LEFT SHOULDER" STR_BACK_PACK: "BACK PACK" STR_BELT: "BELT" STR_IS_UNDER_ALIEN_CONTROL_MALE: "{0}{NEWLINE}is under alien control" STR_IS_UNDER_ALIEN_CONTROL_FEMALE: "{0}{NEWLINE}is under alien control" STR_HAS_BECOME_UNCONSCIOUS_MALE: "{0}{NEWLINE}has become unconscious" STR_HAS_BECOME_UNCONSCIOUS_FEMALE: "{0}{NEWLINE}has become unconscious" STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE: "{0}{NEWLINE}has died from a fatal wound" STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE: "{0}{NEWLINE}has died from a fatal wound" STR_USE_MIND_PROBE: "Use Mind Probe" STR_FATAL_WOUNDS: "FATAL WOUNDS" STR_UNDER_ARMOR_UC: "UNDER ARMOR" STR_TIME_UNITS_RESERVED_FOR_SNAP_SHOT: "Time Units reserved for Snap Shot" STR_TIME_UNITS_RESERVED_FOR_AUTO_SHOT: "Time Units reserved for Auto Shot" STR_TIME_UNITS_RESERVED_FOR_AIMED_SHOT: "Time Units reserved for Aimed Shot" STR_TIME_UNITS_RESERVED_FOR_KNEELING: "Time Units reserved for Kneeling" STR_TIME_UNITS_RESERVED_FOR_KNEELING_AND_FIRING: "TUs reserved for Kneeling and Firing" STR_UNITS_IN_CRAFT: one: "{N} Unit in X-Com Craft" other: "{N} Units in X-Com Craft" STR_UNITS_OUTSIDE: one: "{N} Unit left outside" other: "{N} Units left outside" STR_UNITS_IN_ENTRANCE: one: "{N} Unit in Entrance" other: "{N} Units in Entrance" STR_UNITS_IN_EXIT: one: "{N} Unit in Target Exit" other: "{N} Units in Target Exit" STR_ABORT_MISSION_QUESTION: "Abort Mission?" STR_CORPSE: "Corpse" STR_UNLOAD_CRAFT: "Unload" STR_HAS_BEEN_KILLED_MALE: "{0}{NEWLINE}has been killed" STR_HAS_BEEN_KILLED_FEMALE: "{0}{NEWLINE}has been killed" STR_HIT_MELEE: "Hit" STR_GROUND: "GROUND" STR_LIVING_QUARTERS_PLURAL: "Living Quarters" STR_LIST_ITEM: "ITEM" STR_PERSONAL_ARMOR_UFOPEDIA: "Using the newly discovered Alien Alloys, this new armor gives our men a fighting chance against the alien threat." STR_POWER_SUIT_UFOPEDIA: "A powerful new protection for soldiers, this armor is powered by an Elerium energy source and greatly amplifies the speed and strength of the wearer, it offers the best protection yet for combat troops." STR_FLYING_SUIT_UFOPEDIA: "An enhanced version of the Power Suit, incorporating alien anti-gravity navigation technology to allow full freedom of movement across the battlefield." STR_ALL_ALIENS_KILLED_IN_CRASH: "All Aliens killed in crash,{NEWLINE}Auto recovery initiated" STR_RESET: "Reset" STR_MEMORIAL: "Memorial" STR_DATE_UC: "DATE" STR_SOLDIERS_RECRUITED_UC: "SOLDIERS RECRUITED>{ALT}{0}" STR_SOLDIERS_LOST_UC: "SOLDIERS LOST>{ALT}{0}" MAP_CULTA: "Farm" MAP_FOREST: "Forest" MAP_JUNGLE: "Jungle" MAP_MOUNT: "Mountain" MAP_DESERT: "Desert" MAP_POLAR: "Polar" MAP_URBAN: "City" MAP_UBASE: "Alien Base" MAP_XBASE: "X-Com Base" MAP_MARS: "Mars" STR_MIXED: "Mixed" STR_REMOVE_SELECTED: "Remove Selected" STR_LIVE_ALIENS: "Live{NEWLINE}Specimens" STR_DEAD_ALIENS: "Rejected{NEWLINE}Specimens" STR_UNDER_INTERROGATION: "Being{NEWLINE}Studied" STR_CONTAINMENT_EXCEEDED: "ALIEN CONTAINMENT LIMITS EXCEEDED!{SMALLLINE}Insufficient containment space at {0}. You must remove excess aliens from containment (who will then die)." STR_MANAGE_CONTAINMENT: "Manage Alien Containment" STR_STORAGE_EXCEEDED: "STORAGE SPACE EXCEEDED!{SMALLLINE}Insufficient storage space at {0}. You must sell off excess items." STR_GO_TO_BASE: "Go to Base" STR_MELEE_ACCURACY: "MELEE ACCURACY" STR_SELL_PRODUCTION: "SELL" STR_BOTH_HANDS_MUST_BE_EMPTY: "Both hands must be empty!" STR_NOT_ENOUGH_ITEMS_FOR_TEMPLATE: "Not enough items to copy template!" STR_UNLOAD_WEAPON: "Unload weapon" STR_ALL_ITEMS: "All Items" STR_NO_MORE_EQUIPMENT_ALLOWED: one: "NO MORE EQUIPMENT ALLOWED ON BOARD!{SMALLLINE}You are only allowed to take a maximum of {N} item of equipment on this craft." other: "NO MORE EQUIPMENT ALLOWED ON BOARD!{SMALLLINE}You are only allowed to take a maximum of {N} items of equipment on this craft." STR_CONTROL_CENTER_DESTROYED: "{SMALLLINE}CONTROL CENTER DESTROYED{NEWLINE}Make your way to the entrance and abort." STR_XCOM_BASE_CANNOT_BE_BUILT: "X-Com facilities cannot be built underwater" STR_LEVEL_SHORT: "{0}" STR_PERSONNEL: "Personnel" STR_CRAFT_ARMAMENT: "Craft & Armament" STR_COMPONENTS: "Components" STR_SOLDIERS_RECRUITED: "Soldiers recruited" STR_SOLDIERS_LOST: "Soldiers lost" STR_TOTAL_UFOS: "UFOs detected" STR_TOTAL_ALIEN_BASES: "Alien bases discovered" STR_PSIONIC_STRENGTH_ABBREVIATION: "PST" STR_PSIONIC_SKILL_ABBREVIATION: "PSK" FEMALE_CIVILIAN: "Civilian, Female" MALE_CIVILIAN: "Civilian, Male" CYBERDISC_WEAPON: "Cyberdisc Weapon" REAPER_WEAPON: "Reaper Weapon" CHRYSSALID_WEAPON: "Chryssalid Weapon" CELATID_WEAPON: "Celatid Weapon" SILACOID_WEAPON: "Silacoid Weapon" SECTOPOD_WEAPON: "Sectopod Weapon" ZOMBIE_WEAPON: "Zombie Weapon" ALIEN_PSI_WEAPON: "Alien Psi Weapon"